From Dark and Darker Wiki

(→‎Enchantment Max Values: Updated PDR, True DMG, All Attributes values and added restrictions)
Line 52: Line 52:
|-
|-
|[[Stats#Magical_Healing|Magical Healing]]
|[[Stats#Magical_Healing|Magical Healing]]
|Increases healing done from spells.
|Increases healing done from spells. (spell caster has to be equipped with magical healing and not the receiver)
|-
|-
|[[Stats#Magical_Interaction_Speed|Magical Interaction Speed]]
|[[Stats#Magical_Interaction_Speed|Magical Interaction Speed]]
Line 110: Line 110:


== Enchantment Max Values ==
== Enchantment Max Values ==
Enchants with an "*" are either missing data or contain possible errors. The data  was not datamined and has been gathered by hand, so there might be some errors.
 
{| class="wikitable"
{| class="wikitable"
|
|
Line 172: Line 172:
|2
|2
|-
|-
|All Attributes/Primitive*
|All Attributes/Primitive
|1
|2
|1
|1
|1
|1
|3
|1
|1
|3
|3
|1
|1
|1
|1
|3
|1
|1
|1
|1
Line 196: Line 196:
|4%
|4%
|-
|-
|Armor Rating
|Armor Rating Add
|10
|10
|15
|15
Line 268: Line 268:
|4%
|4%
|-
|-
|Magic Registance
|Magic Resistance Add
|10
|10
|15
|15
Line 401: Line 401:
|-
|-
|Physical Damage Reduction
|Physical Damage Reduction
|1.2%
|2%
|1.2%
|2%
|3%
|3%
|5%
|1.2%
|3%
|1.2%
|5%
|2%
|4%
|1.2%
|3%
|1.2%
|3%
|4%
|3%
|3%
|-
|-
|Physical Healing
|Physical Healing
Line 484: Line 484:
|2
|2
|-
|-
|Spell Capacity Bonus*
|Spell Capacity Bonus
|5%
|5%
|10%
|10%
Line 520: Line 520:
|2
|2
|-
|-
|True Magical Damage*
|True Magical Damage
|1
|1
|2
|2
|1
|2
|2
|2
|2
|1
|1
|2
|2
|2
|1
|2
|1
|2
|2
|2
|-
|-
|True Physical Damage*
|True Physical Damage
|1
|1
|2
|2
|1
|2
|2
|2
|2
|1
|1
|2
|2
|2
|1
|2
|1
|2
|2
|2
|-
|-
|Weapon Damage
|Weapon Damage
Line 568: Line 568:
|2
|2
|}
|}
== Restrictions ==
Shields and Weapon have certain restrictions regarding what enchantments they can be imbued with, shields can't have damage enhancing enchantments except for damage increases coming from attributes and weapons can't have damage mitigating enchantments.
There are some more minor restrictions listed below as well.
=== Shields: ===
* Damage Enhancers: Armor/Magic Penetration, Additional Physical/Magical Damage, Physical/Magical Power Bonus, Physical/Magical Power, True Physical/Magical Damage, Additional Weapon Damage
* Spell Casting: Additional Spell Capacity, Spell Capacity Bonus, Spell Casting Speed
* Healing Enhancers: Physical Healing, Magical Healing
=== Weapons: ===
* Damage Mitigators: Additional Armor Rating, Additional Magic Resistance, Physical/Magical Damage Reduction, Projectile Reduction Mod
* Healing Enhancers: Physical Healing, Magical Healing


== Unknown/Unimplemented Enchantments ==
== Unknown/Unimplemented Enchantments ==

Revision as of 14:05, 29 August 2023

Icon Dummy.png
WIP Page

This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.

Click on a stat for more detailed information, or check Stats

Enchantment Description

Enchantment Description
Action Speed Increases attack speed, weapon swap and stowing and utility usage speed.
Additional Magical Damage Increases Magical Damage dealt (not affected by Magical Power Bonus).
Additional Physical Damage Increases Physical Damage dealt (not affected by Physical Power Bonus).
Agility Increases Action Speed, Move Speed, Interation Speed and Item Equip Speed.
All Attributes/Primitive Increases all Attributes (Strength, Agility, Will, Knowledge, Resourcefulness).
Armor Penetration Increases the amount of Physical Damage that bypasses enemy's armor.
Armor Rating Increases your Armor Rating and in turn your Physical Damage Reduction.
Buff Duration Bonus Increases how long buffs (Protection, Invisibility, Bless, etc.) last on your character
Debuff Duration Bonus Decreases how long debuffs (negative effects) last on your character.
Headshot Damage Reduction Decreases headshot damage taken by flat amount
Item Equip Speed Increases how fast you equip items to your character (removing items is instant so unaffected).
Knowledge Increases Spell Casting Speed, Magical Interaction Speed and Spell Memory/Capacity.
Magic Penetration Increases the amount of Magical Damage that bypasses enemy's magic resistance.
Magic Resistance Increases your Magical Resistance and in turn your Magical Damage Reduction.
Magical Damage Reduction Decreases Magical Damage taken.
Magical Healing Increases healing done from spells. (spell caster has to be equipped with magical healing and not the receiver)
Magical Interaction Speed Increases speed at which you open portals and use shrines.
Magical Power Increases Magical Damage dealt.
Max Health Increases your character's maxmium health.
Movement Speed Bonus Increases Movement speed.
Physical Damage Bonus Increases Physical Damage dealt.
Physical Damage Reduction Decreases Physical Damage taken.
Physical Healing Increases Health gained from potions, bandages, campfires, and troll's blood.
Physical Power Increases Physical Damage dealt.
Projectile Reduction Decreases damage taken from projectiles (Arrows, Throwing Knives, etc.).
Regular Interaction Speed Increases how fast you open chests, open corpses, turn off/on wall torches etc.
Resourcefulness Increases Interaction Speed
Spell Capacity Bonus Increases Spell Capacity.
Spell Casting Speed Increases speed at which you cast magical spells.
Strength Increases Physical Power, Physical and Max Health.
True Magical Damage Increases Magical Damage dealt that is not influenced by enemy defences.
True Physical Damage Increases Physical Damage dealt that is not influenced by enemy defences.
Weapon Damage Increases Weapon damage.
Will Increases Magic Power, Magic Resistance, Buff and Debuff Duration.

Enchantment Max Values

1 Hander 2 Hander Helmet Chestpiece Pants Gloves Boots Pendant Rings Cape
ActionSpeed 2% 3% 2% 3% 3% 2% 2% 3% 2% 2%
Additional Magical Damage 2 3 2 3 3 2 2 3 2 2
Additional Physical Damage 2 3 2 3 3 2 2 3 2 2
Agility 2 3 2 3 3 2 2 3 2 2
All Attributes/Primitive 1 3 1 3 3 1 1 3 1 1
Armor Penetration 4% 5% 4% 5% 5% 4% 4% 5% 4% 4%
Armor Rating Add 10 15 10 15 15 10 10 15 10 10
Buff Duration Bonus 3% 4% 3% 4% 4% 3% 3% 4% 3% 3%
Debuff Duration Bonus 3% 4% 3% 4% 4% 3% 3% 4% 3% 3%
Item Equip Speed 3% 4% 3% 4% 4% 3% 3% 4% 3% 3%
Knowledge 2 3 2 3 3 2 2 3 2 2
Magic Penetration 4% 5% 4% 5% 5% 4% 4% 5% 4% 4%
Magic Resistance Add 10 15 10 15 15 10 10 15 10 10
Magical Damage Bonus 3% 5% 3% 5% 5% 3% 3% 5% 3% 3%
Magical Damage Reduction 3% 5% 3% 5% 4% 3% 3% 4% 3% 3%
Magical Healing 2 3 2 3 3 2 2 3 2 2
Magical Interaction Speed 3% 4% 3% 4% 4% 3% 3% 4% 3% 3%
Magical Power 2 3 2 3 3 2 2 3 2 2
Max Health 4 6 4 6 6 4 4 6 4 4
Max Health Bonus 2% 3% 2% 3% 3% 2% 2% 3% 2% 2%
Move Speed 3 5 3 5 5 5 3 5 3 3
Move Speed Bonus 1% 1,5% 1% 1,5% 1,5% 1% 1% 1,5% 1% 1%
Physical Damage Bonus 3% 5% 3% 5% 5% 3% 3% 5% 3% 3%
Physical Damage Reduction 1.2% 2% 1.2% 2% 3% 1.2% 1.2% 2% 1.2% 1.2%
Physical Healing 2 3 2 3 3 2 2 3 2 2
Physical Power 2 3 2 3 3 2 2 3 2 2
Projectile Reduction Mod 3% 5% 3% 5% 5% 3% 3% 5% 3% 3%
Regular Interaction Speed 3% 4% 3% 4% 4% 3% 3% 4% 3% 3%
Resourcefulness 2 3 2 3 3 2 2 3 2 2
Spell Capacity 2 3 2 3 3 2 2 3 2 2
Spell Capacity Bonus 5% 10% 5% 10% 10% 5% 5% 10% 5% 5%
Spell Casting Speed 3% 4% 3% 4% 4% 3% 3% 4% 3% 3%
Strength 2 3 2 3 3 2 2 3 2 2
True Magical Damage 1 2 1 2 2 1 1 2 1 1
True Physical Damage 1 2 1 2 2 1 1 2 1 1
Weapon Damage 2 3 2 3 3 2 2 3 2 2
Will 2 3 2 3 3 2 2 3 2 2

Restrictions

Shields and Weapon have certain restrictions regarding what enchantments they can be imbued with, shields can't have damage enhancing enchantments except for damage increases coming from attributes and weapons can't have damage mitigating enchantments.

There are some more minor restrictions listed below as well.

Shields:

  • Damage Enhancers: Armor/Magic Penetration, Additional Physical/Magical Damage, Physical/Magical Power Bonus, Physical/Magical Power, True Physical/Magical Damage, Additional Weapon Damage
  • Spell Casting: Additional Spell Capacity, Spell Capacity Bonus, Spell Casting Speed
  • Healing Enhancers: Physical Healing, Magical Healing

Weapons:

  • Damage Mitigators: Additional Armor Rating, Additional Magic Resistance, Physical/Magical Damage Reduction, Projectile Reduction Mod
  • Healing Enhancers: Physical Healing, Magical Healing

Unknown/Unimplemented Enchantments

Additional Utility Effectiveness

Bonus Utility Effectiveness

Additional Weight Limit

Bonus Weight Limit