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(patch notes for patch 5 and undocumented changes (currently only for monsters))
 
m (→‎Undocumented Changes: agility changes)
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* New monsters added: Frost Wyvern, Ice Harpy, Ice Hound, Yeti, Frost Sentinel, Frost Elemental, Frost Skeleton Halberdier, Frost Skeleton Maceman, Frost Skeleton Axeman, Frost Demon, Frozen Ghost, Ice Giant Spider, Ice Spider
* New monsters added: Frost Wyvern, Ice Harpy, Ice Hound, Yeti, Frost Sentinel, Frost Elemental, Frost Skeleton Halberdier, Frost Skeleton Maceman, Frost Skeleton Axeman, Frost Demon, Frozen Ghost, Ice Giant Spider, Ice Spider
* All monster changes from Patch 4 Hotfix 51 to Patch 5 can be found here https://www.diffchecker.com/aC5eGPB5/. Note that some monsters were added in the backend in Hotfix 51, but did not appear in game until Patch 5, such as the Yeti
* All monster changes from Patch 4 Hotfix 51 to Patch 5 can be found here https://www.diffchecker.com/aC5eGPB5/. Note that some monsters were added in the backend in Hotfix 51, but did not appear in game until Patch 5, such as the Yeti
* Agility curve gives more movement speed, see specifics here https://www.diffchecker.com/WhrXGhtl/
<div style="display:inline-block; width:35%; vertical-align:top">Patch 4 Hotfix 51<br>


0 Agility starts at -7.5 Move Speed.
*0 -> -7.5
*0 to 100 = 0.5 each, up to 42.5</div>


<div style="display:inline-block; width:35%; vertical-align:top">Patch 5<br>
0 Agility starts at -10 Move Speed.
*0 -> -10
*0 to 10 = 0.5 each, up to -5
*10 to 15 = 1 each, up to 0
*15 to 75 = 0.75 each, up to 45
*75 to 100 = 0.5 each, up to 57.5</div>
<div style="display:inline-block; width:35%; vertical-align:bottom">{{#widget:Chart|uniqueId=MoveSpeedP4HF51|data=[{"x": 0,"y": -7.5},{"x": 100,"y": 42.5}]|color=orange}}</div>
<div style="display:inline-block; width:35%; vertical-align:bottom">{{#widget:Chart|uniqueId=MoveSpeedP5|data=[{"x": 0,"y": -10},{"x": 10,"y": -5},{"x": 15,"y": 0},{"x": 75,"y": 45},{"x": 100,"y": 57.5}]|color=orange}}</div>


===Developer Comments===
===Developer Comments===
We are pleased to announce the following changes! Join us this season for our biggest adventure yet as we dive deep into the Ice Abyss and take on the fearsome Frost Wyvern. We are also proud to announce the addition of the new Druid class and the ability to shapeshift into powerful animal forms. We hope you enjoy the new content and we look forward to seeing you in the dungeons!
We are pleased to announce the following changes! Join us this season for our biggest adventure yet as we dive deep into the Ice Abyss and take on the fearsome Frost Wyvern. We are also proud to announce the addition of the new Druid class and the ability to shapeshift into powerful animal forms. We hope you enjoy the new content and we look forward to seeing you in the dungeons!

Revision as of 20:50, 8 June 2024

Patch 5

Wipe #4 Early Access Season #4

We are currently in the final stages of tweaking the patch process to support multiple platforms and will take some time to complete.

Summary

  • The addition of the new Ice Abyss!
  • The addition of the new Druid Class!
  • New emotes and the Lycan race!
  • Renewed focus on dungeon crawling, starting with the removal of the circle mechanic.
  • Ability to upgrade to Legendary Status!
  • Cross-play across multiple PC platforms.
  • Major balance changes!

Season Roadmap

On top of the new features, we’d like to give a small peek into some of our plans this season including:

  • A Platform Link feature that allows for cross-progression across multiple PC platforms. For our players on Blacksmith who have already purchased the game and want to launch their account from another platform, we ask for your patience and continue playing on Blacksmith for just a little bit longer until this system is released. We feel strongly that our early adopters should not be required to re-purchase the game on another cross-play PC platform.
  • An updated ‘Adventure Leaderboards’ that reward actual dungeon adventuring rather than the loot you collect.
  • An upgraded matchmaking system that removes the pre-lobby, ratcheting up tension and improving the matchmaking times.
  • A renewed Gathering Hall that includes the return of the Tavern as a social place to hang out, meet party members, and see Otto!
  • The introduction of the Arena, a new game mode and leaderboard system that showcases team PvP skills.
  • Experimenting with randomly generated dungeon layouts to add more mystery and motivation to explore the dungeons.

Patch Notes

  • Fixed an issue where Rogue's skills could still be displayed while in hiding.
  • Fixed the missing action speed primary attribute for the Lightbringer.
  • Fixed an issue where Bard's persuasiveness did not work properly.
  • Fighter’s Sprint additional movespeed has been changed from 50 → 20.
  • Fighter’s Breakthrough duration has been changed from 8s → 10s, cooldown has been changed 18s → 24s.
  • Barbarian's Iron Will additional magic resistance changed from 100 → 60.
  • Rogue's Stealth no longer reveals his silhouette.
  • Rogue's Stealth increases movement speed by 3 per step. For each step you take, you lose your movement speed bonus.
  • Rogue's Hide duration changed from 6 → 8.
  • Rogue's Hide Mastery grants 3 times the hide time.
  • Rogue’s Weakpoint Attack’s armor rationg bonus reduction has been improved from -30% → -40%.
  • Ranger's Multishot now causes all arrows to deal 100% damage. (before: 50%/75%/100%/75%/50%)
  • Warlock's all spells cost has been slightly reduced.
  • Warlock's Evileye has been temporarily removed.
  • Explosive Bottle's interval has been changed to 0.1 and damage per interval has been changed from 3 → 1.5.
  • Explosive Bottle's attribute bonus ratio has been changed from 0 → 0.1.
  • Throwing Daggers now stack from 1->2.
  • Lowered AR for Plate armor by 2-3%
  • Lowered the Projectile protection by 40% so total Projectile for full plate is down from 17% to around 10%
  • Fixed the missing action speed primary attribute for the Lightbringer.
  • Barbarian specific armors give slightly less AR, MR and have slightly more move speed penalty.
  • Slightly improved the amount of movespeed gained per agility.

Undocumented Changes

Notes by the community and wiki (WIP)

  • Monsters AP changed- only a few decreased like Death Beetles, mostly increased anywhere from 10% to double. On average roughly 30% increase across the board.
  • New monsters added: Frost Wyvern, Ice Harpy, Ice Hound, Yeti, Frost Sentinel, Frost Elemental, Frost Skeleton Halberdier, Frost Skeleton Maceman, Frost Skeleton Axeman, Frost Demon, Frozen Ghost, Ice Giant Spider, Ice Spider
  • All monster changes from Patch 4 Hotfix 51 to Patch 5 can be found here https://www.diffchecker.com/aC5eGPB5/. Note that some monsters were added in the backend in Hotfix 51, but did not appear in game until Patch 5, such as the Yeti
  • Agility curve gives more movement speed, see specifics here https://www.diffchecker.com/WhrXGhtl/
Patch 4 Hotfix 51

0 Agility starts at -7.5 Move Speed.

  • 0 -> -7.5
  • 0 to 100 = 0.5 each, up to 42.5
Patch 5

0 Agility starts at -10 Move Speed.

  • 0 -> -10
  • 0 to 10 = 0.5 each, up to -5
  • 10 to 15 = 1 each, up to 0
  • 15 to 75 = 0.75 each, up to 45
  • 75 to 100 = 0.5 each, up to 57.5

Developer Comments

We are pleased to announce the following changes! Join us this season for our biggest adventure yet as we dive deep into the Ice Abyss and take on the fearsome Frost Wyvern. We are also proud to announce the addition of the new Druid class and the ability to shapeshift into powerful animal forms. We hope you enjoy the new content and we look forward to seeing you in the dungeons!