From Dark and Darker Wiki

(Removed options for Rubysilver and Cobalt content windows as they are a subset of the rarity content tabs. Changed Whitespace format to be python-esque.)
(Added tabs: Normal, Normal Locked, High Roller, High Roller Locked.)
Line 39: Line 39:
-->{{#if:{{{contentNightmare|}}}<!--
-->{{#if:{{{contentNightmare|}}}<!--
-->|<div data-cardtabs-btn="Nightmare" class="cardtabs__button rarityNightmare {{#ifeq:{{{firstShownTier|}}}|Nightmare|cardtabs__button--active|}}"><!--
-->|<div data-cardtabs-btn="Nightmare" class="cardtabs__button rarityNightmare {{#ifeq:{{{firstShownTier|}}}|Nightmare|cardtabs__button--active|}}"><!--
-->&nbsp;Nightmare&nbsp;</div>}}</div><!--
-->&nbsp;Nightmare&nbsp;</div>}}<!--
-->{{#if:{{{contentNormal|}}}<!--
-->|<div data-cardtabs-btn="Normal"  class="cardtabs__button rarity2  {{#ifeq:{{{firstShownTier|}}}|Normal|cardtabs__button--active|}}" style="font-size:20px"><!--
-->&nbsp;N&nbsp;</div>}}<!--
-->{{#if:{{{contentNormal|}}}<!--
-->|<div data-cardtabs-btn="Normal Locked" class="cardtabs__button rarity2  {{#ifeq:{{{firstShownTier|}}}|Normal Locked|cardtabs__button--active|}}" style="font-size:20px"><!--
-->&nbsp;N[[File:Lockpick.png|x27px|bottom|link=]]&nbsp;</div>}}<!--&#128274;
-->{{#if:{{{contentHighRoller|}}}<!--
-->|<div data-cardtabs-btn="High Roller" class="cardtabs__button rarityElite {{#ifeq:{{{firstShownTier|}}}|High Roller|cardtabs__button--active|}}" style="font-size:20px"><!--
-->&nbsp;HR&nbsp;</div>}}<!--
-->{{#if:{{{contentHighRollerLocked|}}}<!--
-->|<div data-cardtabs-btn="High Roller Locked" class="cardtabs__button rarityElite {{#ifeq:{{{firstShownTier|}}}|High Roller Locked|cardtabs__button--active|}}" style="font-size:20px"><!--
-->&nbsp;HR[[File:Lockpick.png|x27px|bottom|link=]]&nbsp;</div>}}</div><!--
--><div class="mytabs__panels" data-cardtabs-panels><!--
--><div class="mytabs__panels" data-cardtabs-panels><!--
-->{{#if:{{{content1|}}}<!--
-->{{#if:{{{content1|}}}<!--
Line 73: Line 85:
-->{{#if:{{{contentNightmare|}}}<!--
-->{{#if:{{{contentNightmare|}}}<!--
-->|<div data-cardtabs-panel="Nightmare" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|Nightmare||cardtabs__panel--js-hidden}}"><!--
-->|<div data-cardtabs-panel="Nightmare" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|Nightmare||cardtabs__panel--js-hidden}}"><!--
-->{{{contentNightmare|}}}</div>}}</div></div><!--
-->{{{contentNightmare|}}}</div>}}<!--
-->{{#if:{{{contentNormal|}}}<!--
-->|<div data-cardtabs-panel="Normal" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|Normal||cardtabs__panel--js-hidden}}"><!--
-->{{{contentNormal|}}}</div>}}<!--
-->{{#if:{{{contentNormalLocked|}}}<!--
-->|<div data-cardtabs-panel="Normal Locked" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|Normal Locked||cardtabs__panel--js-hidden}}"><!--
-->{{{contentNormalLocked|}}}</div>}}<!--
-->{{#if:{{{contentHighRoller|}}}<!--
-->|<div data-cardtabs-panel="High Roller" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|High Roller||cardtabs__panel--js-hidden}}"><!--
-->{{{contentHighRoller|}}}</div>}}<!--
-->{{#if:{{{contentHighRollerLocked|}}}<!--
-->|<div data-cardtabs-panel="High Roller Locked" style="overflow: auto;" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|High Roller Locked||cardtabs__panel--js-hidden}}"><!--
-->{{{contentHighRollerLocked|}}}</div>}}</div></div><!--
--></includeonly></onlyinclude><noinclude>
--></includeonly></onlyinclude><noinclude>
Creates a set of tabs for items. Use it with infoboxes
Creates a set of tabs for items. Use it with infoboxes
Line 107: Line 132:
|armortype            = Metal
|armortype            = Metal
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin            = 1
|nomargin            = 1
}}
}}
|content2 =  
|content2 =  
Line 121: Line 146:
|armortype            = Metal
|armortype            = Metal
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin            = 1
|nomargin            = 1
}}
}}
|content3 =  
|content3 =  
Line 135: Line 160:
|armortype            = Metal
|armortype            = Metal
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin            = 1
|nomargin            = 1
}}
}}
|content4 =  
|content4 =  
Line 150: Line 175:
|armortype            = Metal
|armortype            = Metal
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin            = 1
|nomargin            = 1
}}
}}
|content5 =  
|content5 =  
Line 165: Line 190:
|armortype            = Metal
|armortype            = Metal
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin            = 1
|nomargin            = 1
}}
}}
|content6 =  
|content6 =  
Line 180: Line 205:
|armortype            = Metal
|armortype            = Metal
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin            = 1
|nomargin            = 1
}}
}}
|content7 =  
|content7 =  
Line 195: Line 220:
|armortype            = Metal
|armortype            = Metal
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin            = 1
|nomargin            = 1
}}
}}
|content8 =  
|content8 =  
Line 210: Line 235:
|armortype            = Metal
|armortype            = Metal
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin            = 1
|nomargin            = 1
}}
}}
|contentRS =  
|contentRS =  
Line 226: Line 251:
|armortype            = Metal
|armortype            = Metal
|description          = A high-quality cuirass made with a large amount of Rubysilver ingots. It has considerable durability.
|description          = A high-quality cuirass made with a large amount of Rubysilver ingots. It has considerable durability.
    |nomargin            = 1
|nomargin            = 1
}}
}}
}} </pre>As you can see there is no Cobalt Tab</td>
}} </pre>As you can see there is no Cobalt Tab</td>
Line 244: Line 269:
|armortype            = Metal
|armortype            = Metal
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin            = 1
|nomargin            = 1
}}
}}
|content2 =  
|content2 =  
Line 258: Line 283:
|armortype            = Metal
|armortype            = Metal
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin            = 1
|nomargin            = 1
}}
}}
|content3 =  
|content3 =  
Line 272: Line 297:
|armortype            = Metal
|armortype            = Metal
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin            = 1
|nomargin            = 1
}}
}}
|content4 =  
|content4 =  
Line 287: Line 312:
|armortype            = Metal
|armortype            = Metal
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin            = 1
|nomargin            = 1
}}
}}
|content5 =  
|content5 =  
Line 302: Line 327:
|armortype            = Metal
|armortype            = Metal
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin            = 1
|nomargin            = 1
}}
}}
|content6 =  
|content6 =  
Line 317: Line 342:
|armortype            = Metal
|armortype            = Metal
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin            = 1
|nomargin            = 1
}}
}}
|content7 =  
|content7 =  
Line 332: Line 357:
|armortype            = Metal
|armortype            = Metal
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin            = 1
|nomargin            = 1
}}
}}
|content8 =  
|content8 =  
Line 347: Line 372:
|armortype            = Metal
|armortype            = Metal
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
    |nomargin            = 1
|nomargin            = 1
}}
}}
}}
}}
</td>
</td>
</tr>
</tr>
    <tr>
<tr>
<td style="padding: 20px 30px;">
<td style="padding: 20px 30px;">
<pre>
<pre>
Line 367: Line 392:
|location            = [[Inferno]]
|location            = [[Inferno]]
|experience          = 50
|experience          = 50
    |nomargin            = 1
|nomargin            = 1
}}
}}
|contentElite =  
|contentElite =  
Line 379: Line 404:
|location            = [[Inferno]]
|location            = [[Inferno]]
|experience          = 125
|experience          = 125
    |nomargin            = 1
|nomargin            = 1
}}
}}
|contentNightmare =  
|contentNightmare =  
Line 391: Line 416:
|location            = [[Inferno]]
|location            = [[Inferno]]
|experience          = ???
|experience          = ???
    |nomargin            = 1
|nomargin            = 1
}}
}}
}} </pre>As you can see there is no Cobalt Tab</td>
}} </pre>As you can see there is no Cobalt Tab</td>
Line 407: Line 432:
|location            = [[Inferno]]
|location            = [[Inferno]]
|experience          = 50
|experience          = 50
    |nomargin            = 1
|nomargin            = 1
}}
}}
|contentElite =  
|contentElite =  
Line 419: Line 444:
|location            = [[Inferno]]
|location            = [[Inferno]]
|experience          = 125
|experience          = 125
    |nomargin            = 1
|nomargin            = 1
}}
}}
|contentNightmare =  
|contentNightmare =  
Line 431: Line 456:
|location            = [[Inferno]]
|location            = [[Inferno]]
|experience          = ???
|experience          = ???
    |nomargin            = 1
|nomargin            = 1
}}
}}
}}
</td>
</tr>
<tr>
<td style="padding: 20px 30px;">
<pre>{{Tabs
|firstShownTier=Normal
|contentNormal =
{{Infobox
|name                = Marvelous Chest
|description = TODO_FLAVORTEXT
|openduration = 3
|experience    = 5
|highendpropinteraction= 6
}}
|contentNormalLocked =
{{Infobox
|name                = Marvelous Chest
|description = TODO_FLAVORTEXT
|picklockduration = 5
|experience    = 7
|highendpropinteraction= 7
}}
|contentHighRoller =
{{Infobox
|name                = Marvelous Chest
|description = TODO_FLAVORTEXT
|openduration = 3
|experience    = 6
|highendpropinteraction= 10
}}
|contentHighRollerLocked =
{{Infobox
|name                = Marvelous Chest
|description = TODO_FLAVORTEXT
|picklockduration = 5
|experience    = 10
|highendpropinteraction= 12
}}
}}</pre></td>
<td style="padding: 20px 30px;">
{{Tabs
|firstShownTier=Normal
|contentNormal =
{{Infobox
|name                = Marvelous Chest
|description = TODO_FLAVORTEXT
|openduration = 3
|experience    = 5
|highendpropinteraction= 6
|nomargin=1
}}
|contentNormalLocked =
{{Infobox
|name                = Marvelous Chest
|description = TODO_FLAVORTEXT
|picklockduration = 5
|experience    = 7
|highendpropinteraction= 7
|nomargin=1
}}
|contentHighRoller =
{{Infobox
|name                = Marvelous Chest
|description = TODO_FLAVORTEXT
|openduration = 3
|experience    = 6
|highendpropinteraction= 10
|nomargin=1
}}
|contentHighRollerLocked =
{{Infobox
|name                = Marvelous Chest
|description = TODO_FLAVORTEXT
|picklockduration = 5
|experience    = 10
|highendpropinteraction= 12
|nomargin=1
}}
}}
}}
</td>
</td>
</tr>
</tr>
</table>
</table>
== All Options ==
== All Options ==



Revision as of 19:22, 5 June 2024

Creates a set of tabs for items. Use it with infoboxes

Notes

The firstShownTier option is mandatory. Leaving it out will prevent anything from being shown.

  • Make sure to add nomargin for infoboxes

Example

Code Preview
{{Tabs
|firstShownTier=1
|content1 = 
	{{Infobox
	|name                 = Fine Cuirass
	|classes              = [[Fighter]]
	|rarity               = 0
	|stat1                = Armor Rating 60
	|stat2                = Move Speed -35
	|stat3                = Projectile Reduction 12%
	|stat4                = Magic Resistance -10
	|slottype             = Chest
	|armortype            = Metal
	|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
	|nomargin             = 1
	}}
|content2 = 
	{{Infobox
	|name                 = Fine Cuirass
	|classes              = [[Fighter]]
	|rarity               = 1
	|stat1                = Armor Rating 61~64
	|stat2                = Move Speed -35
	|stat3                = Projectile Reduction 12%
	|stat4                = Magic Resistance -10
	|slottype             = Chest
	|armortype            = Metal
	|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
	|nomargin             = 1
	}}
|content3 = 
	{{Infobox
	|name                 = Fine Cuirass
	|classes              = [[Fighter]]
	|rarity               = 2
	|stat1                = Armor Rating 65~76
	|stat2                = Move Speed -35
	|stat3                = Projectile Reduction 12%
	|stat4                = Magic Resistance -10
	|slottype             = Chest
	|armortype            = Metal
	|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
	|nomargin             = 1
	}}
|content4 = 
	{{Infobox
	|name                 = Fine Cuirass
	|classes              = [[Fighter]]
	|rarity               = 3
	|stat1                = Armor Rating 77~88
	|stat2                = Move Speed -35
	|stat3                = Projectile Reduction 12%
	|stat4                = Magic Resistance -10
	|enchantments         = 1
	|slottype             = Chest
	|armortype            = Metal
	|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
	|nomargin             = 1
	}}
|content5 = 
	{{Infobox
	|name                 = Fine Cuirass
	|classes              = [[Fighter]]
	|rarity               = 4
	|stat1                = Armor Rating 89~97
	|stat2                = Move Speed -35
	|stat3                = Projectile Reduction 12%
	|stat4                = Magic Resistance -10
	|enchantments         = 2
	|slottype             = Chest
	|armortype            = Metal
	|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
	|nomargin             = 1
	}}
|content6 = 
	{{Infobox
	|name                 = Fine Cuirass
	|classes              = [[Fighter]]
	|rarity               = 5
	|stat1                = Armor Rating 97~105
	|stat2                = Move Speed -35
	|stat3                = Projectile Reduction 12%
	|stat4                = Magic Resistance -10
	|enchantments         = 3
	|slottype             = Chest
	|armortype            = Metal
	|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
	|nomargin             = 1
	}}
|content7 = 
	{{Infobox
	|name                 = Fine Cuirass
	|classes              = [[Fighter]]
	|rarity               = 6
	|stat1                = Armor Rating 105~110
	|stat2                = Move Speed -35
	|stat3                = Projectile Reduction 12%
	|stat4                = Magic Resistance -10
	|enchantments         = 4
	|slottype             = Chest
	|armortype            = Metal
	|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
	|nomargin             = 1
	}}
|content8 = 
	{{Infobox
	|name                 = Fine Cuirass
	|classes              = [[Fighter]]
	|rarity               = 7
	|stat1                = Armor Rating 110~115
	|stat2                = Move Speed -35
	|stat3                = Projectile Reduction 12%
	|stat4                = Magic Resistance -10
	|enchantments         = 5
	|slottype             = Chest
	|armortype            = Metal
	|description          = This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
	|nomargin             = 1
	}}
|contentRS = 
	{{Infobox
	|name                 = Fine Cuirass
	|image                = Rubysilver Fine Cuirass
	|classes              = [[Fighter]], [[Cleric]]
	|rarity               = 5
	|stat1                = Armor Rating 97~105
	|stat2                = Move Speed -35
	|stat3                = Projectile Reduction 12%
	|stat4                = Magic Resistance -10
	|enchantments         = 3
	|slottype             = Chest
	|armortype            = Metal
	|description          = A high-quality cuirass made with a large amount of Rubysilver ingots. It has considerable durability.
	|nomargin             = 1
	}}
}} 
As you can see there is no Cobalt Tab
 I 
 II 
 III 
 IV 
 V 
 VI 
 VII 
 VIII 
Fine Cuirass
Fine Cuirass.png
Required Class:
Weapon Type:
Metal
Slot Type:
Chest
This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
Fine Cuirass
Fine Cuirass.png
Required Class:
Weapon Type:
Metal
Slot Type:
Chest
This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
Fine Cuirass
Fine Cuirass.png
Required Class:
Weapon Type:
Metal
Slot Type:
Chest
This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
Fine Cuirass
Fine Cuirass.png
Required Class:
Weapon Type:
Metal
Slot Type:
Chest
This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
Fine Cuirass
Fine Cuirass.png
Required Class:
Weapon Type:
Metal
Slot Type:
Chest
This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
Fine Cuirass
Fine Cuirass.png
Required Class:
Weapon Type:
Metal
Slot Type:
Chest
This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
Fine Cuirass
Fine Cuirass.png
Required Class:
Weapon Type:
Metal
Slot Type:
Chest
This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
Fine Cuirass
Fine Cuirass.png
Required Class:
Weapon Type:
Metal
Slot Type:
Chest
This armor makes living in impossible situations suddenly possible. Plate armor, uncomfortable to wear and quite heavy.
{{Tabs
|firstShownTier=Common
|contentCommon = 
{{Infobox
	|name                 = Lich
	|rarity               = 2
	|image                = Lich
	|stat1                = Health 2100
	|stat2                = Move Speed 200
	|enemytype             = [[Undead]]
	|location            = [[Inferno]]
	|experience          = 50
	|nomargin             = 1
	}}
|contentElite = 
{{Infobox
	|name                 = Lich
	|rarity               = 6
	|image                = Lich
	|stat1                = Health 3000
	|stat2                = Move Speed 250
	|enemytype             = [[Undead]]
	|location            = [[Inferno]]
	|experience          = 125
	|nomargin             = 1
	}}
|contentNightmare = 
{{Infobox
	|name                 = Lich
	|rarity               = Nightmare
	|image                = Lich
	|stat1                = Health ???
	|stat2                = Move Speed ???
	|enemytype             = [[Undead]]
	|location            = [[Inferno]]
	|experience          = ???
	|nomargin             = 1
	}}
}} 
As you can see there is no Cobalt Tab
 Common 
 Elite 
 Nightmare 
Lich
Lich.png
Location:
Experience Points
50
Adventure Points
Lich
Lich.png
Location:
Experience Points
125
Adventure Points
Lich
Lich.png
Location:
Experience Points
???
Adventure Points
{{Tabs
	|firstShownTier=Normal
	|contentNormal = 
	{{Infobox
		|name                 = Marvelous Chest
		|description = TODO_FLAVORTEXT
		|openduration = 3
		|experience     = 5
		|highendpropinteraction= 6
		}}
	|contentNormalLocked = 
	{{Infobox
		|name                 = Marvelous Chest
		|description = TODO_FLAVORTEXT
		|picklockduration = 5
		|experience     = 7
		|highendpropinteraction= 7
		}}
	|contentHighRoller = 
	{{Infobox
		|name                 = Marvelous Chest
		|description = TODO_FLAVORTEXT
		|openduration = 3
		|experience     = 6
		|highendpropinteraction= 10
		}}
	|contentHighRollerLocked = 
	{{Infobox
		|name                 = Marvelous Chest
		|description = TODO_FLAVORTEXT
		|picklockduration = 5
		|experience     = 10
		|highendpropinteraction= 12
		}}
}}
 N 
 NLockpick.png 
 HR 
 HRLockpick.png 
Marvelous Chest
Marvelous Chest.png
Opening:
3 s
Experience Points
5
Adventure Points
High-End Props Interaction:
6
TODO_FLAVORTEXT
Marvelous Chest
Marvelous Chest.png
Picking Lock:
5 s
Experience Points
7
Adventure Points
High-End Props Interaction:
7
TODO_FLAVORTEXT
Marvelous Chest
Marvelous Chest.png
Opening:
3 s
Experience Points
6
Adventure Points
High-End Props Interaction:
10
TODO_FLAVORTEXT
Marvelous Chest
Marvelous Chest.png
Picking Lock:
5 s
Experience Points
10
Adventure Points
High-End Props Interaction:
12
TODO_FLAVORTEXT

All Options

The full list of options are listed below. Please don't leave anything blank though, else the previous tier's values won't get used (ie., only include options if you use them).

{{Tabs
|firstShownTier   =1
|content1         = 
|content2         = 
|content3         = 
|content4         = 
|content5         = 
|content6         = 
|content7         = 
|content8         = 
|contentCommon    = 
|contentElite     = 
|contentNightmare = 
}}