From Dark and Darker Wiki

(Moved stack size below the InvSlots image.)
mNo edit summary
Tag: Manual revert
(5 intermediate revisions by the same user not shown)
Line 8: Line 8:
-->{{#if:{{{stats|}}}<!--
-->{{#if:{{{stats|}}}<!--
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- Line -->
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!-- Line -->
<div style="display:flex; flex-direction:column; align-items:center; text-align:center">
<div style="display:flex; flex-direction:column; align-items:center; text-align:center"><!--
{{#arraydefine:stats|{{{stats|}}}}}{{
-->{{#arraydefine:stats|{{{stats|}}}}}<!--
#loop: i
-->{{#loop:i|0|{{#arraysize:stats}}<!--
|0
-->|<nowiki/>{{#vardefine:stat|{{#arrayindex:stats|{{#var:i}} }} }}<!--
|{{#arraysize:stats}}
|<nowiki/>
{{#vardefine:stat|{{#arrayindex:stats|{{#var:i}} }} }}<!--
--><div style="{{#ifeq:{{ #var:i }}|0||margin-top:10px;}}display:flex;width:100%;flex-direction:row; justify-content:space-between;"><!--
--><div style="{{#ifeq:{{ #var:i }}|0||margin-top:10px;}}display:flex;width:100%;flex-direction:row; justify-content:space-between;"><!--
--><div style="padding:0px 5px;" class="bold">-</div><!--
--><div style="padding:0px 5px;" class="bold">-</div><!--
Line 142: Line 139:
--><div style="text-align:right; color:rgb(70,70,70)">Stack Size: </div><!--
--><div style="text-align:right; color:rgb(70,70,70)">Stack Size: </div><!--
--><div style="color:rgb(160,160,140)">{{{stacksize}}}</div></div>}} }}<!--
--><div style="color:rgb(160,160,140)">{{{stacksize}}}</div></div>}} }}<!--
-->{{#if:{{{experience|}}}{{{xp|}}}{{{monsterkill|}}}{{{subbosskill|}}}{{{bosskill|}}}{{{itemachieve|}}}{{{treasure|}}}<!--
-->{{#if:{{{experience|}}}{{{xp|}}}{{{monsterkill|}}}{{{subbosskill|}}}{{{bosskill|}}}{{{highendpropinteraction|}}}{{{propinteraction|}}}{{{itemachieve|}}}{{{treasure|}}}<!--
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!--
-->|<div class="line" style="background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div><!--
-->{{#if:{{{experience|}}}{{{xp|}}}<!--
-->{{#if:{{{experience|}}}{{{xp|}}}<!--
Line 149: Line 146:
--><div style="color:rgb(160,160,140)">{{{experience|}}}{{{xp|}}}</div></div>}}<!--
--><div style="color:rgb(160,160,140)">{{{experience|}}}{{{xp|}}}</div></div>}}<!--
--><div style="text-align:center; color:rgb(70,70,70); font-size:18px">Adventure Points</div><!--
--><div style="text-align:center; color:rgb(70,70,70); font-size:18px">Adventure Points</div><!--
-->{{#if:{{{propinteraction|}}}<!--
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
--><div style="text-align:right; color:rgb(70,70,70)">Props Interaction: </div><!--
--><div style="color:rgb(160,160,140)">{{{propinteraction|}}}</div></div>}}<!--
-->{{#if:{{{highendpropinteraction|}}}<!--
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
--><div style="text-align:right; color:rgb(70,70,70)">High-End Props Interaction: </div><!--
--><div style="color:rgb(160,160,140)">{{{highendpropinteraction|}}}</div></div>}}<!--
-->{{#if:{{{monsterkill|}}}<!--
-->{{#if:{{{monsterkill|}}}<!--
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
-->|<div style="display:flex; flex-direction:row; justify-content:center; white-space:pre-wrap;"><!--
Line 209: Line 214:
|picklockduration=3
|picklockduration=3
|interactioncount=2~4
|interactioncount=2~4
|propinteraction=5
|highendpropinteraction=15
|monsterkill=1
|monsterkill=1
|subbosskill=2
|subbosskill=2
Line 249: Line 256:
-->|picklockduration=3<!--
-->|picklockduration=3<!--
-->|interactioncount=2~4<!--
-->|interactioncount=2~4<!--
-->|propinteraction=5<!--
-->|highendpropinteraction=15<!--
-->|monsterkill=1<!--
-->|monsterkill=1<!--
-->|subbosskill=2<!--
-->|subbosskill=2<!--

Revision as of 18:00, 5 June 2024

Creates an infobox for a weapon.

Example

Code Preview

An example with all options, the information is not correct

{{Infobox
	|name		=Arming Sword
	|image		=Arming Sword 7
	|rarity		=7
	|stats		=Weapon Damage 2,Move Speed -20,Agility 1,Knowledge 4,Will 2
	|special	=Smites enemies for 40 extra damage
	|effect		=Heal 15 HP over 20 seconds
	|classes	=[[Fighter]]
	|slottype	=Primary Weapon
	|handtype	=One-Handed
	|weapontype	=[[Sword]]
	|utilitytype	=Throw
	|actiontime	=1 second
	|attackspeed	=0.6s/0.56s/0.75s
	|reloadspeed	=3.67 seconds
	|quiversize	=7 arrows
	|stacksize	=3
	|invslots	=[[File:2x3InvSlot.jpg]]
	|combo		=Slash/Slash/Pierce
	|combodamage	=100%/100%/150%
	|impactzones	=100%/90%/70%
	|hitbox		=70.5 x 17.2
	|actionmovementspeed=Attack -25% <br> Blockreaction: -3% <br> Riposte: -30% <br> Riposteattack: -30%
	|duration=5
	|openduration=3
	|picklockduration=3
	|interactioncount=2~4
	|propinteraction=5
	|highendpropinteraction=15
	|monsterkill=1
	|subbosskill=2
	|bosskill=3
	|itemachieve=4
	|treasure=5
	|description	=Made from attenuated wood overlaid with leather, 
			 providing moredefenses and stability against brunt attacks.
	|nofloat	=used for in text infobox
	|nomargin	=used for tabs
	|size	=50x50px}}
This usage is not recommended, just here as an example
Arming Sword
Arming Sword 7.png
-
Weapon Damage 2
-
-
Move Speed -20
-
-
Agility 1
-
-
Knowledge 4
-
-
Will 2
-
-
Smites enemies for 40 extra damage
-
Heal 15 HP over 20 seconds
Required Class:
Armor Type:
Utility Type:
Throw
Slot Type:
Primary Weapon
Hand Type:
One-Handed
Action Time:
1 second
Attack Speed:
0.6s/0.56s/0.75s
Reload Speed:
3.67 seconds
Quiver Size:
7 arrows
Combo:
Slash/Slash/Pierce
Combo Damage:
100%/100%/150%
Impact Zones:
100%/90%/70%
Hitbox:
70.5 x 17.2
Action Move Speed
Attack -25%
Blockreaction: -3%
Riposte: -30%
Riposteattack: -30%
Duration:
5 s
Opening:
3 s
Picking Lock:
3 s
Interaction Count:
2~4
2x3InvSlot.jpg
Stack Size:
3
Experience Points
50
Adventure Points
Props Interaction:
5
High-End Props Interaction:
15
Monster Kill:
1
Subboss Kill:
2
Boss Kill:
3
Item Achieve:
4
Treasure:
5
Made from attenuated wood overlaid with leather, providing more defenses and stability against brunt attacks.