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| <noinclude> | | <noinclude>{{UpdateStatus|Class Data}} |
| <p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p>
| | {{Infobox Class|{{PAGENAME}}|'A Master of Arms'}} |
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| {{Infobox Class|{{PAGENAME}}|'A Master of Arms'}}
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| ==Description== | | ==Description== |
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| ==Class Info== | | ==Class Info== |
| <br>
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| '''Weapon of choice:''' Pretty much everything. (All* when using Weapon Mastery Perk) | | The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. |
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| | '''Weapon of choice:''' - Pretty much everything |
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| *Pros | | *Pros |
| **Versatile class that can equip a vast variety of [[Weapons]] and [[Armors]]. With Weapon Mastery, can equip '''any weapon in the game'''. | | **Can equip most [[Weapons|weapons]] and [[Armors|armors]]. With Weapon Mastery perk, can equip '''any''' weapon in the game. |
| **Exclusive access to some of the strongest armors in the game. | | **Well-rounded attributes. |
| **Great gap closer/evade ability with the Sprint skill and sustain through Second Wind. | | **Has the ability to sprint with the Sprint skill and sustain through Second Wind skill. |
| **Able to wield a shield.
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| **Good melee and ranged capabilities.
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| *Cons | | *Cons |
| **Few options for specialization beyond stacking physical defense. | | **Dependent on equipment. |
| **Very slow movement speed if using plate armor. (Can be mitigated with Sprint, but not completely ignored). | | **Cannot cast any spells. |
| **Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system. | | **Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system. |
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| <tabber> | | <tabber> |
| |-|Perks= | | |-|Perks= |
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| You can equip an additional perk every 5 levels. | | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| </tr>
| | |- |
| <tr>
| | | [[File:Perk_Adrenaline_Spike.png|link=|96px]] <br> Adrenaline Spike |
| <td style=" text-align:middle"> [[File:Perk_Adrenaline_Spike.png|link=|x96px]] <br> Adrenaline Spike </td>
| | | {{:Fighter|desc=AdrenalineSpike}} |
| <td> When the Fighter's health reaches below 40%, they become flooded with adrenaline and gain additional +15% [[Stats#Action Speed|Action Speed]] for 12 seconds. <br> Cooldown appears as a debuff: 60s. </td>
| | | {{Ability_Data|AdrenalineSpike|Cooldown}} |
| </tr>
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| <tr>
| | | [[File:Perk Barricade.png|link=|96px]] <br> Barricade |
| <td style=" text-align:middle"> [[File:Perk Barricade.png|link=|x96px]] <br> Barricade </td>
| | | {{:Fighter|desc=Barricade}} |
| <td> Gain +50 additional [[Stats#Armor Rating|Armor Rating]] and [[Stats#Magic Resistance|Magical Resistance]] during a block. </td>
| | | - |
| </tr>
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| <tr>
| | | [[File:Perk Combo Attack.png|link=|96px]] <br> Combo Attack |
| <td style=" text-align:middle"> [[File:Perk Combo Attack.png|link=|x96px]] <br> Combo Attack </td>
| | | {{:Fighter|desc=ComboAttack}} |
| <td> After landing two consecutive attacks within 2 seconds, gain +10% increased [[Stats#Physical Power Bonus|Physical Power Bonus]] for 2 seconds. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)</td>
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| </tr>
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| <tr>
| | | [[File:Perk Counterattack.png|link=|96px]] <br> Counterattack |
| <td style=" text-align:middle"> [[File:Perk Counterattack.png|link=|x96px]] <br> Counterattack </td>
| | | {{:Fighter|desc=Counterattack}} |
| <td> Successfully blocking an attack grants +10% increased Move Speed Bonus and an additional +10% [[Stats#Action Speed|Action Speed]] for 3 seconds. </td>
| | | - |
| </tr>
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| <tr>
| | | [[File:Perk Defense Expert.png|link=|96px]] <br> Defense Mastery |
| <td style=" text-align:middle"> [[File:Perk Defense Expert.png|link=|x96px]] <br> Defense Mastery </td>
| | | {{:Fighter|desc=DefenseMastery}} |
| <td> Adds +10% [[Stats#Physical_Damage_Reduction|Armor Rating]] multiplier from worn armor. </td>
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| </tr>
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| <tr>
| | | [[File:Perk Dual Wield.png|link=|96px]] <br> Dual Wield |
| <td style=" text-align:middle"> [[File:Perk Dual Wield.png|link=|x96px]] <br> Dual Wield </td>
| | | {{:Fighter|desc=DualWield}} |
| <td> Equipping weapons in both hands grants additional flat +10% [[Stats#Action Speed|Action Speed]]. <br> (works with all secondary weapons, excluding lanterns and shields) </td>
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| </tr>
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| <tr>
| | | [[File:Perk Projectile Resistance.png|link=|96px]] <br> Projectile Resistance |
| <td style=" text-align:middle"> [[File:Perk Projectile Resistance.png|link=|x96px]] <br> Projectile Resistance </td>
| | | {{:Fighter|desc=ProjectileResistance}} |
| <td> Increases [[Damage_Calculation#Projectile_Reduction|Projectile Damage Reduction]] by +10%. </td>
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| </tr>
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| <tr>
| | | [[File:Perk Shield Expert.png|link=|96px]] <br> Shield Mastery |
| <td style=" text-align:middle"> [[File:Perk Shield Expert.png|link=|x96px]] <br> Shield Mastery </td>
| | | {{:Fighter|desc=ShieldMastery}} |
| <td> Increases Move Speed Bonus by +10% during a block, if an attack is blocked successfully, gain 50% [[Stats#Action Speed|Action Speed]] for the next blocking or attacking action. <br> (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it) </td>
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| </tr>
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| <tr>
| | | [[File:Perk_Slayer.png|link=|96px]] <br> Slayer |
| <td style=" text-align:middle"> [[File:Perk_Slayer.png|link=|x96px]] <br> Slayer </td>
| | | {{:Fighter|desc=Slayer}} |
| <td> Cannot equip plate armor, but gain +5 "Buff" [[Damage_Calculation#"Buff"_Weapon_Damage|Weapon Damage]] when holding a weapon in each hand. <br> (works with all secondary weapons, excluding lanterns and shields)</td>
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| </tr>
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| <tr>
| | | [[File:Perk Swift.png|link=|96px]] <br> Swift |
| <td style=" text-align:middle"> [[File:Perk Swift.png|link=|x96px]] <br> Swift </td>
| | | {{:Fighter|desc=Swift}} |
| <td> Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional speed modifiers. </td>
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| </tr>
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| <tr>
| | | [[File:Perk Sword Mastery.png|link=|96px]] <br> Sword Mastery |
| <td style=" text-align:middle"> [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery </td>
| | | {{:Fighter|desc=SwordMastery}} |
| <td> All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, [[Stats#Physical Power Bonus|Physical Power Bonus]] is decreased by -10%. </td>
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| </tr>
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| <tr>
| | | [[File:Perk Weapon Mastery.png|link=|96px]] <br> Weapon Mastery |
| <td style=" text-align:middle"> [[File:Perk Sword Mastery.png|link=|x96px]] <br> Sword Mastery </td>
| | | {{:Fighter|desc=WeaponMastery}} |
| <td> When using a [[Weapons#Swords|Sword]]-type weapon, gain 2 [[Damage_Calculation#"Gear"_Weapon_Damage|Weapon Damage]] and 5% [[Stats#Action Speed|Action Speed]]. Also gain 10 Move Speed when taking a defensive stance with your sword. </td>
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| </tr>
| | |} |
| </table>
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| <br> | | <br> |
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| You can equip a total of 2 skills. | | You can equip a total of 2 skills. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
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| </tr>
| | | [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush |
| <tr>
| | | {{:Fighter|desc=AdrenalineRush}} |
| <td style=" text-align:middle"> [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush </td>
| | | {{Ability_Data|AdrenalineRush|SkillCooldown}} |
| <td> Grants additional flat +15% [[Stats#Action Speed|Action Speed]] for 8 seconds. After the duration ends, your [[Stats#Action Speed|Action Speed]] is reduced by a flat -8% and your Move Speed Bonus is decreased by -4% for 2 seconds.</td>
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| <td> 28s </td>
| | | [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough |
| </tr>
| | | {{:Fighter|desc=Breakthrough}} |
| <tr>
| | | {{Ability_Data|Breakthrough|SkillCooldown}} |
| <td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td>
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| <td> Removes debuffs that slow move speed, become knockback immune, and ignore all move speed debuff effects for 8 seconds. </td>
| | | [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block |
| <td> 14s </td>
| | | {{:Fighter|desc=PerfectBlock}} |
| </tr>
| | | {{Ability_Data|PerfectBlock|SkillCooldown}} |
| <tr>
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| <td style=" text-align:middle"> [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block </td>
| | | [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind |
| <td> Gain 5 [[Impact_Power#Impact_Resistance|impact resistance]] for 6s. </td>
| | | {{:Fighter|desc=SecondWind}} |
| <td> 10s </td>
| | | - |
| </tr>
| | |- <!-- Shield slam data bugged, has to be manually written--> |
| <tr>
| | | [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam |
| <td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td>
| | | {{:Fighter|desc=ShieldSlam}} |
| <td> Heals 40[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]] over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier 5 Spell. (Doesn't scale with physical or magical healing bonuses, but the duration is influenced by [[Stats#Buff Duration|buff duration]])</td>
| | | {{Ability_Data|ShieldSlam|SkillCooldown}} |
| <td> / </td>
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| </tr>
| | | [[File:Skill Spell Reflection.png|link=|x96px]] <br> Spell Reflection |
| <tr>
| | | {{:Fighter|desc=SpellReflection}} |
| <td style=" text-align:middle"> [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam </td>
| | | {{Ability_Data|SpellReflection|SkillCooldown}} |
| <td> When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. 100% scaling </td>
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| <td> 10s </td>
| | | [[File:Skill Sprint.png|link=|x96px]] <br> Sprint |
| </tr>
| | | {{:Fighter|desc=Sprint}} |
| <tr>
| | | {{Ability_Data|Sprint|SkillCooldown}} |
| <td style=" text-align:middle"> [[File:Skill Sprint.png|link=|x96px]] <br> Sprint </td>
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| <td> Gain 3 stacks of Momentum which decay every 2 seconds. Momentum gives +15 Additional Move Speed per stack. </td>
| | | [[File:Skill Taunt.png|link=|x96px]] <br> Taunt |
| <td> 28s </td>
| | | {{:Fighter|desc=Taunt}} |
| </tr>
| | | {{Ability_Data|Taunt|SkillCooldown}} |
| <tr>
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| <td style=" text-align:middle"> [[File:Skill Taunt.png|link=|x96px]] <br> Taunt </td>
| | | [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike |
| <td> Increases the aggro value to all monsters within a 7.5m area by 50% and grants an additional flat +10% [[Stats#Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]] for 8 seconds. </td>
| | | {{:Fighter|desc=VictoryStrike}} |
| <td> 18s </td>
| | | {{Ability_Data|VictoryStrike|SkillCooldown}} |
| </tr>
| | |} |
| <tr>
| | <br> |
| <td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td>
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| <td> Increases [[Stats#Physical Power Bonus|Physical Power]] Bonus by +20% for the next physical attack. If the target dies from this attack you recover 15[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]]. </td>
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| <td> 24s </td>
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| </tr>
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| </table>
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| |-|Gear= | | |-|Gear= |
| {{ListGearForClass|{{PAGENAME}}}} | | {{ListGearForClass|{{PAGENAME}}}} |
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| |-|Stats= | | |-|Stats= |
| {{GenerateDetailsPage|{{PAGENAME}}}} | | {{GenerateDetailsPage|{{PAGENAME}}}} |
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| - Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary. | | - Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary. |
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| | </tabber> |
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| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| | |adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}} for {{Ability_Data|AdrenalineSpike|Duration}}. <br> |
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| | |barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}. |
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| | |comboattack=When you successfully melee attack consecutively within {{Ability_Data|ComboAttack|Duration}}, gain {{Ability_Data|ComboAttack|PhysicalPowerBonus}} for {{Ability_Data|ComboAttack|Duration}}. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.) |
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| | |counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}. |
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| | |defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor, and raise your [[Stats#Physical Damage Reduction|Physical Damage Reduction]] cap to {{Ability_Data|DefenseMastery|Attribute_MaxPhysicalDamageReduction}}. |
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| | |dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields) |
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| | |projectileresistance=Gain {{Ability_Data|ProjectileResistance|ProjectileDamageReduction}}. |
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| | |shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> Despite the name, this perk applies to any weapon with a defensive stance, including the [[Longsword]] and [[Flute]]. |
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| | |slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields) |
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| | |swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers. |
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| | |swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword. |
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| | |weaponmastery=Gain the ablity to use any weapon. While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} and {{Ability_Data|WeaponMastery|MagicalPowerBonus}} on the weapon. |
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| | |adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|MoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}. |
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| | |breakthrough=Remove and become immune to [[Debuffs]] that slow move speed and become knockback immune for {{Ability_Data|Breakthrough|Duration}}. |
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| | |perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}. |
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| | |secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill. |
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| | |shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. |
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| | |sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}. |
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| | |taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 50%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}. |
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| | |victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If the target dies from this attack, heal for {{Ability_Data|VictoryStrike|PercentMaxHealthHealing}}. |
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| | |spellreflection=While blocking, gain the ability to reflect projectile and hitscan spells. This buff persists until triggered, lasting {{Ability_Data|SpellReflection|Duration}} while active. |
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| </tabber></noinclude><includeonly></includeonly> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | }}</includeonly> |