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m (typo)
m (two-hander 15% armor pen)
 
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<noinclude><p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p>
<noinclude>{{UpdateStatus|Class Data}}
 
{{Infobox Class|{{PAGENAME}}|'The Brawny Warrior'}}
{{Infobox Class|{{PAGENAME}}|'The Brawny Warrior'}}
==Description==
==Description==


[[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.
[[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.
==Class Info==
The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.




==Class Info==
'''Weapon of choice''' - Anything heavy-duty.
<br>
'''Weapon of choice:''' Anything heavy-duty.


*Pros
*Pros
**Highest base health.
**Extreme Health.
**High melee damage.
**Damage bonus with 2H weapons.
**Highest base magic resistance when equipping the Iron Will perk.
**Innate magic resistance.
**Increased proficiency with axe type melee weapons and thrown axe weapons
**Fast Magical Interaction speed.
**Can equip a perk that allows breaking unreinforced doors and chests.
**Fast room clearing ability.
**Strong buff and debuff skills.
**Strong buff and debuff skills.
**Extremely fast Magical Interaction speed, slower than Cleric, Warlock, and Wizard.
*Cons
*Cons
**Very slow interaction speed, attack speed and base movement speed.
**Slow base movement speed.
**Limited combat healing.
**Slow attack speed.
**Limited ranged options.
**Slow interaction speed.
**Least ranged options in the game.




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|-|Perks=
|-|Perks=


You can equip an additional perk every 5 levels.   
You can equip an additional perk every 5 levels. <br>  
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
{| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;>
<tr>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name  
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description  
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown
</tr>
|-
<tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| [[File:Perk Axe Specialization.png|link=|96px]] <br> Axe Specialization
<td style=" text-align:middle"> [[File:Perk Axe Specialization.png|link=|x96px]] <br> Axe Specialization </td>
| {{:Barbarian|desc=AxeSpecialization}}
<td> Adds {{:Barbarian|AxeSpecialization|PhysicalBuffWeaponDamage}} to your [[Weapons#Axes|Axe]] attacks. <br>
| -
</td>
|-
</tr>
| [[File:Perk Berserker.png|link=|96px]] <br> Berserker
    <tr>
| {{:Barbarian|desc=Berserker}}
<td style=" text-align:middle"> [[File:Perk Berserker.png|link=|x96px]] <br> Berserker </td>
 
<td> The lower your remaining HP, the higher your [[Stats#Physical Power Bonus|physical power bonus]], up to 33.33% at just above 0hp. The benefit is negatively affected by Health Bonus %, like Robust, War Cry, and Blood Exchange, which all add together. <br><table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;"
                <caption style="width:750px;background:transparent;">[[Damage_Calculation|Damage]] Increase Graph</caption>
|+ style="white-space:nowrap; border:0px; background:transparent;" | Berserker Damage Increase Graph
                    <tr>
|-
                        <td style="max-width:95%;padding: 10px;> [[File:BerserkerGraph.png|700px]] </td>
| style="border:0px;" width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. <br> The bonus cannot be negative.
                    </tr> Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. The bonus cannot be negative.
[[File:BerserkerGraph.png]]
        </table> </td>
|}
</tr>
| -
    <tr>
|-
<td style=" text-align:middle"> [[File:Perk Carnage.png|link=|x96px]] <br> Carnage </td>
| [[File:Perk Carnage.png|link=|x96px]] <br> Carnage
<td> Gain {{:Barbarian|Carnage|ArmorRating}} for {{:Barbarian|Carnage|Duration}} when a target is killed. </td>
| {{:Barbarian|desc=Carnage}}
</tr>
| -
    <tr>
|-
<td style=" text-align:middle"> [[File:Perk Executioner.png|link=|x96px]] <br> Executioner </td>
| [[File:Perk Executioner.png|link=|x96px]] <br> Executioner
<td> Gain {{:Barbarian|Executioner|MeleePhysicalHeadshotHitLocationBonus}} with [[Weapons#Axes|Axes]] at both Melee and Ranged. </td>
| {{:Barbarian|desc=Executioner}}
</tr>
| -
        <tr>
|-
<td style=" text-align:middle"> [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will </td>
| [[File:Perk Iron Will.png|link=|x96px]] <br> Iron Will
<td> Gain {{:Barbarian|IronWill|MagicalResistance}} and immunity to knock-back. </td>
| {{:Barbarian|desc=IronWill}}
</tr>
| -
        <tr>
|-
<td style=" text-align:middle"> [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost </td>
| [[File:Perk Morale Boost.png|link=|x96px]] <br> Morale Boost
<td> Recovers {{:Barbarian|MoraleBoost|PercentMaxHealthHealing}} after killing a player. </td>
| {{:Barbarian|desc=MoraleBoost}}
</tr>
| -
    <tr>
|-
<td style=" text-align:middle"> [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger </td>
| [[File:Perk Potion_Chugger.png|link=|x96px]] <br> Potion Chugger
<td> Alters all Potions to have {{:Barbarian|PotionChugger|Duration}} of their base duration and provide a stronger effect of {{:Barbarian|PotionChugger|MagicalBaseHealing}} Healing and {{:Barbarian|PotionChugger|MaxPhysicalShield}} Shielding. Note that base duration implies that the amount of effect received from the total duration is unchanged (before factoring in the {{:Barbarian|PotionChugger|MaxPhysicalShield}}). For example, [[Potion_of_Healing|Potion of healing]]'s will heal {{:Barbarian|PotionChugger|MaxPhysicalShield}} the amount in only {{:Barbarian|PotionChugger|Duration}} time. See [[Healing#Potion_Chugger|Potion Chugger Example]]. <br> Receiving the effects of a Potion of Healing in {{:Barbarian|PotionChugger|Duration}} of the duration is beneficial, but a [[Potion_of_Protection|Protection]] or [[Potion_of_Invisibility|Invisibility potion]] lasting {{:Barbarian|PotionChugger|Duration}} of the time is detrimental. Additionally, [[Potion_of_Luck|Luck Potions]] don't have a duration that can be reduced. As of recently, Potion of Luck is no longer affected by Potion Chugger. </td>
| {{:Barbarian|desc=PotionChugger}}
</tr>
| -
        <tr>
|-
<td style=" text-align:middle"> [[File:Perk Savage.png|link=|x96px]] <br> Savage </td>
| [[File:Perk Savage.png|link=|x96px]] <br> Savage
<td> Gain {{:Barbarian|Savage|PhysicalPowerBonus}} when not wearing any chest armor. </td>
| {{:Barbarian|desc=Savage}}
</tr>
| -
        <tr>
|-
<td style=" text-align:middle"> [[File:Perk Smash.png|link=|x96px]] <br> Crush </td>
| [[File:Perk Smash.png|link=|x96px]] <br> Crush
<td> Ability to destroy unreinforced doors and sturdy containers. Also gain {{:Barbarian|Crush|ImpactPower}} for your two-handed attacks to better defeat blocks and parries and destroy props. </td>
| {{:Barbarian|desc=Crush}}
</tr>
| -
        <tr>
|-
<td style=" text-align:middle"> [[File:Perk Toughness.png|link=|x96px]] <br> Robust </td>
| [[File:Perk Toughness.png|link=|x96px]] <br> Robust
<td> Gain {{:Barbarian|Robust|MaxHealthBonus}}. </td>
| {{:Barbarian|desc=Robust}}
</tr>
| -
    <tr>
|-
<td style=" text-align:middle"> [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander </td>
| [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs
<td> Gain {{:Barbarian|Two-Hander|PhysicalPowerBonus}} when attacking with a two-handed [[Weapons|weapon]]. </td>
| {{:Barbarian|desc=TreacherousLungs}}
</tr>
| -
    <tr>
|-
<td style=" text-align:middle"> [[File:Perk Treacherous Lungs.png|link=|x96px]] <br> Treacherous Lungs </td>
| [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] <br> Two-Hander
<td> Alter the base duration of all Shout skills (War Cry, Rage, Savage Roar) to {{:Barbarian|TreacherousLungs|Duration}}. </td>
| {{:Barbarian|desc=Two-Hander}}
</tr>
| -
</table>
|}
<br>
<br>


|-|Skills=
|-|Skills=


You can equip a total of 2 skills.
You can equip a total of 2 skills.  
 
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
    </tr>
</tr>
    <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<tr>  
<td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td>
<td style=" text-align:middle"> [[File:Skill Achilles_Strike.png|link=|x96px]] <br> Achilles Strike </td>
<td> The next physical attack applies a debuff that lasts {{:Barbarian|AchillesStrike|HitslowDuration}} seconds. During this debuff, the victim loses {{:Barbarian|AchillesStrike|HitslowMoveSpeed}}, and any step they take will inflict {{:Barbarian|AchillesStrike|PhysicalBaseDamage}}.</td>
<td> {{:Barbarian|desc=AchillesStrike}} </td>
        <td> Damage per step: {{:Barbarian|AchillesStrike|Scaling}} </td>
<td> {{Ability_Data|AchillesStrike|Scaling}} </td>
        <td> {{:Barbarian|AchillesStrike|SkillCooldown}} </td>
<td> {{Ability_Data|AchillesStrike|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td>
<td style=" text-align:middle"> [[File:Skill Blood_Exchange.png|link=|x96px]] <br> Blood Exchange </td>
<td> Lose {{:Barbarian|BloodExchange|MaxHealthBonus}} for {{:Barbarian|BloodExchange|Duration}} seconds while gaining Lifesteal. Lifesteal: Successful attacks that deal [[Damage_Calculation|Damage]] grant the player back {{:Barbarian|BloodExchange|PercentMaxHealthHealing}}. (Single use, [[Spell_Restoration|rechargeable]] with campfires. Skill Tier {{:Barbarian|BloodExchange|SkillTier}}.) </td>
<td> {{:Barbarian|desc=BloodExchange}} </td>
        <td> </td>
<td> - </td>
        <td> {{:Barbarian|BloodExchange|SkillCooldown}} (must be [[Spell_Restoration|Recharged]] with Campfire first)</td>
<td> {{Ability_Data|BloodExchange|SkillCooldown}} (must also be recharged) </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td>
<td> Upon activation gain {{:Barbarian|WarSacrifice|Strength}} and all other [[Stats#Attributes|Primitive Attributes]] for {{:Barbarian|WarSacrifice|BuffDuration}} seconds, but lose {{:Barbarian|WarSacrifice|PercentMaxHealthHealing}} as a sacrifice over {{:Barbarian|WarSacrifice|DebuffDuration}}. </td>
        <td>  </td>
        <td> {{:Barbarian|WarSacrifice|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td>
<td style=" text-align:middle"> [[File:Skill Rage.png|link=|x96px]] <br> Rage </td>
<td> Gain {{:Barbarian|Rage|Strength}}, {{:Barbarian|Rage|Vigor}}, and {{:Barbarian|Rage|MoveSpeedBonus}}, while losing {{:Barbarian|Rage|PhysicalDamageReduction}} for {{:Barbarian|Rage|Duration}} seconds. </td>
<td> {{:Barbarian|desc=Rage}} </td>
        <td> </td>
<td> - </td>
        <td> {{:Barbarian|Rage|SkillCooldown}} </td>
<td> {{Ability_Data|Rage|SkillCooldown}} </td>  
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td>
<td style=" text-align:middle"> [[File:Skill Reckless Attack.png|link=|x96px]] <br> Reckless Attack </td>
<td> Gain {{:Barbarian|RecklessAttack|ArmorPenetration}} on your next melee physical attack. While active, lose {{:Barbarian|RecklessAttack|ArmorRating}}. The buff is consumed when an attack hits an object or a target.  </td>
<td> {{:Barbarian|desc=RecklessAttack}} </td>
        <td> </td>
<td> - </td>
        <td> {{:Barbarian|RecklessAttack|SkillCooldown}} </td>
<td> {{Ability_Data|RecklessAttack|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]]  <br> Savage Roar </td>
<td style=" text-align:middle"> [[File:Skill Savage Roar.png|link=|x96px]]  <br> Savage Roar </td>
<td> Frightens all enemies within a {{:Barbarian|SavageRoar|Range}} range radius, decreasing {{:Barbarian|SavageRoar|PhysicalPowerBonus}} for players for {{:Barbarian|SavageRoar|PlayerDuration}} seconds and forcing monsters to cower away in fear for {{:Barbarian|SavageRoar|MonsterDuration}} seconds. </td>
<td> {{:Barbarian|desc=SavageRoar}} </td>
        <td> </td>
<td> - </td>
        <td> {{:Barbarian|SavageRoar|SkillCooldown}} </td>
<td> {{Ability_Data|SavageRoar|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td>
<td style=" text-align:middle"> [[File:Skill War Cry.png|link=|x96px]] <br> War Cry </td>
<td> Grants {{:Barbarian|WarCry|MaxHealthBonus}} to self and allies within {{:Barbarian|WarCry|Range}} for {{:Barbarian|WarCry|Duration}} seconds. </td>
<td> {{:Barbarian|desc=WarCry}} </td>
        <td> </td>
<td> - </td>
        <td> {{:Barbarian|WarCry|SkillCooldown}} </td>
<td> {{Ability_Data|WarCry|SkillCooldown}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Life_Siphon.png|link=|x96px]] <br> War Sacrifice </td>
<td> {{:Barbarian|desc=WarSacrifice}} </td>
<td> {{Ability_Data|WarSacrifice|Scaling}} </td>
<td> {{Ability_Data|WarSacrifice|SkillCooldown}} </td>  
</tr>
</tr>
</table>
</table>
<br>
<br>


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- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.  
- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.  


</tabber></noinclude>
- Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together.
<includeonly><!-- ==Ability_Data==
 
-->{{#switch:{{lc:{{{1|}}}}}
</tabber>
|achillesstrike={{#switch:{{lc:{{{2|}}}}}
 
|skilltype=Instant
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
|skilltier=1
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
|usemoving=true
|axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}.
|skillcooldowntrigger=Start
 
|skillcooldown=24s
|berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] when missing 0% to 100% of your max health.
|buffstackingtype=Aggregates by Target
 
|buffmaximumstacks=1
|carnage=When a target is killed, gain {{Ability_Data|Carnage|ArmorRating}} for {{Ability_Data|Carnage|Duration}}.
|hitslowduration=<b>2.5s</b>
 
|hitslowmovespeed=<b>-30% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}.
|hitslowstackingtype=Aggregates by Target
 
|hitslowmaximumstacks=1
|ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects.
|physicaldamagebase=<b>1 [[Damage#Base_Damage|Physical Base Damage]]</b>
 
|scaling=<b>50% [[Scaling]]</b>
|moraleboost=Receive {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player.
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffStackingType,BuffMaximumStacks,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,PhysicalDamageBase,Scaling
 
|default=(No tag found, please update)
|potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. <br> Does not affect [[Potion_of_Luck|Luck Potions]].
}}
 
|axespecialization={{#switch:{{lc:{{{2|}}}}}
|savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}}.
|physicalbuffweapondamage=<b>5 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b>
 
|duration=Infinite
|crush=Gain the ability to destroy unreinforced doors and containers. Also gain {{Ability_Data|Crush|ImpactPower}} on your attacks with two-handed weapons to defeat blocks and parries better.
|all=PhysicalBuffWeaponDamage,Duration
 
|default=(No tag found, please update)
|robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}.  
}}
 
|berserker={{#switch:{{lc:{{{2|}}}}}
|treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount.
|duration=Infinite
 
|all=Duration
|two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}.
|default=(No tag found, please update)
 
}}
|achillesstrike=The next time you strike a target, inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}.
|bloodexchange={{#switch:{{lc:{{{2|}}}}}
 
|skilltype=Instant
|bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, receive {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} with each successful attack. In exchange, suffer {{Ability_Data|BloodExchange|MaxHealthBonus}} for the duration.<br>Has {{Ability_Data|BloodExchange|MaxCount}} use. {{Ability_Data|BloodExchange|CanRecharge}} at the rate of a Tier {{Ability_Data|BloodExchange|SkillTier}} Spell by sitting at a [[Campfire]].
|skilltier=5
 
|canrecharge=true
|rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}.
|maxcount=1
 
|usemoving=true
|recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, suffer {{Ability_Data|RecklessAttack|ArmorRating}}.  
|skillcooldowntrigger=Start
 
|skillcooldown=28s
|savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}.
|duration=<b>8s</b>
 
|maxhealthbonus=<b>-20% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
|warcry=You and allies within {{Ability_Data|WarCry|Range}} gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}.
|stackingtype=Aggregates by Target
 
|maximumstacks=1
|warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, suffer {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}.
|removable=True
 
|percentmaxhealthhealing=<b>10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,StackingType,MaximumStacks,Removable,PercentMaxHealthHealing
|default=(No tag found, please update)
}}
|carnage={{#switch:{{lc:{{{2|}}}}}
|duration=<b>7s</b>
|armorrating=<b>75 [[Stats#Armor_Rating|Armor Rating]]</b>
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
|all=Duration,ArmorRating,StackingType,MaximumStacks,Removable
|default=(No tag found, please update)
}}
|crush={{#switch:{{lc:{{{2|}}}}}
|impactpower=<b>1 [[Impact_Power]]</b>
|duration=Infinite
|all=ImpactPower,Duration
|default=(No tag found, please update)
}}
|executioner={{#switch:{{lc:{{{2|}}}}}
|meleephysicalheadshothitlocationbonus=<b>10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b>
|rangedphysicalheadshothitlocationbonus=<b>10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b>
|all=MeleePhysicalHeadshotHitLocationBonus,RangedPhysicalHeadshotHitLocationBonus
|default=(No tag found, please update)
}}
|ironwill={{#switch:{{lc:{{{2|}}}}}
|magicalresistance=<b>60 [[Stats#Magical_Resistance|Magical Resistance]]</b>
|all=MagicalResistance
|default=(No tag found, please update)
}}
|moraleboost={{#switch:{{lc:{{{2|}}}}}
|percentmaxhealthhealing=<b>12% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
|all=PercentMaxHealthHealing
|default=(No tag found, please update)
}}
|potionchugger={{#switch:{{lc:{{{2|}}}}}
|duration=0.5x
|magicalbasehealing=1.2x
|maxphysicalshield=1.2x
|maxmagicalshield=1.2x
|all=Duration,MagicalBaseHealing,MaxPhysicalShield,MaxMagicalShield
|default=(No tag found, please update)
}}
|rage={{#switch:{{lc:{{{2|}}}}}
|skilltype=Instant
|skilltier=1
|usemoving=true
|skillcooldowntrigger=Active
|skillcooldown=28s
|duration=<b>6s</b>
|strength=<b>10 [[Stats#Strength|Strength]]</b>
|vigor=<b>10 [[Stats#Vigor|Vigor]]</b>
|physicaldamagereduction=<b>-15% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]</b>
|movespeedbonus=<b>9% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Strength,Vigor,PhysicalDamageReduction,MoveSpeedBonus,StackingType,MaximumStacks,Removable
|default=(No tag found, please update)
}}
|recklessattack={{#switch:{{lc:{{{2|}}}}}
|skilltype=Instant
|skilltier=1
|usemoving=true
|skillcooldowntrigger=Start
|skillcooldown=24s
|armorpenetration=<b>85% [[Damage#Penetration|Penetration]]</b>
|armorrating=<b>-85 [[Stats#Armor_Rating|Armor Rating]]</b>
|stackingtype=Aggregates by Source
|maximumstacks=1
|removable=True
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ArmorPenetration,ArmorRating,StackingType,MaximumStacks,Removable
|default=(No tag found, please update)
}}
|robust={{#switch:{{lc:{{{2|}}}}}
|maxhealthbonus=<b>15% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
|all=MaxHealthBonus
|default=(No tag found, please update)
}}
|savageroar={{#switch:{{lc:{{{2|}}}}}
|skilltype=Instant
|skilltier=1
|range=7.5m
|usemoving=true
|skillcooldowntrigger=Active
|skillcooldown=28s
|playerduration=<b>6s</b>
|physicalpowerbonus=<b>-30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|playerstackingtype=Aggregates by Target
|playermaximumstacks=1
|playerremovable=True
|monsterduration=<b>3s</b>
|monsterstackingtype=Aggregates by Target
|monstermaximumstacks=1
|monsterremovable=True
|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,PlayerDuration,PhysicalPowerBonus,PlayerStackingType,PlayerMaximumStacks,PlayerRemovable,MonsterDuration,MonsterStackingType,MonsterMaximumStacks,MonsterRemovable
|default=(No tag found, please update)
}}
|savage={{#switch:{{lc:{{{2|}}}}}
|physicalpowerbonus=<b>10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|duration=Infinite
|all=PhysicalPowerBonus,Duration
|default=(No tag found, please update)
}}
|treacherouslungs={{#switch:{{lc:{{{2|}}}}}
|duration=1.3x
|stackingtype=Aggregates by Source
|maximumstacks=1
|all=Duration,StackingType,MaximumStacks
|default=(No tag found, please update)
}}
|two-hander={{#switch:{{lc:{{{2|}}}}}
|physicalpowerbonus=<b>5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|all=PhysicalPowerBonus
|default=(No tag found, please update)
}}
|warcry={{#switch:{{lc:{{{2|}}}}}
|skilltype=Instant
|skilltier=1
|range=7.5m
|usemoving=true
|skillcooldowntrigger=Active
|skillcooldown=24s
|duration=<b>7s</b>
|maxhealthbonus=<b>25% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,StackingType,MaximumStacks,Removable
|default=(No tag found, please update)
}}
|warsacrifice={{#switch:{{lc:{{{2|}}}}}
|skilltype=Instant
|skilltier=1
|usemoving=true
|skillcooldowntrigger=Start
|skillcooldown=28s
|buffduration=<b>8s</b>
|strength=<b>5 [[Stats#Strength|Strength]]</b>
|vigor=<b>5 [[Stats#Vigor|Vigor]]</b>
|agility=<b>5 [[Stats#Agility|Agility]]</b>
|dexterity=<b>5 [[Stats#Dexterity|Dexterity]]</b>
|will=<b>5 [[Stats#Will|Will]]</b>
|knowledge=<b>5 [[Stats#Knowledge|Knowledge]]</b>
|resourcefulness=<b>5 [[Stats#Resourcefulness|RFesourcefulness]]</b>
|stackingtype=Aggregates by Target
|maximumstacks=1
|removable=True
|debuffduration=<b>8s</b>
|percentmaxhealthhealing=<b>-10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
|scaling=<b>100% [[Scaling]]</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffDuration,Strength,Vigor,Agility,Dexterity,Will,Knowledge,Resourcefulness,StackingType,MaximumStacks,Removable,DebuffDuration,PercentMaxHealthHealing,Scaling
|default=(No tag found, please update)
}}
|default=(No ability found, please update)
}}</includeonly>
}}</includeonly>

Latest revision as of 03:50, 27 October 2024

Information is up to date! Hover for more details.Class Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.

Barbarian.png
Barbarian
'The Brawny Warrior'
Strength
25
Vigor
25
Agility
13
Dexterity
12
Will
18
Knowledge
5
Resourcefulness
7

Health
120

Description

Barbarians in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.

Class Info

The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.


Weapon of choice - Anything heavy-duty.

  • Pros
    • Extreme Health.
    • Damage bonus with 2H weapons.
    • Innate magic resistance.
    • Fast Magical Interaction speed.
    • Strong buff and debuff skills.
  • Cons
    • Slow base movement speed.
    • Slow attack speed.
    • Slow interaction speed.
    • Least ranged options in the game.


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Cooldown
Perk Axe Specialization.png
Axe Specialization
While using axes, gain 3 Physical Buff Weapon Damage. -
Perk Berserker.png
Berserker
Gain 0 to 33.3% Physical Power Bonus when missing 0% to 100% of your max health.
Berserker Damage Increase Graph
Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3.
The bonus cannot be negative.

BerserkerGraph.png

-
Perk Carnage.png
Carnage
When a target is killed, gain 75 Armor Rating for 7s. -
Perk Executioner.png
Executioner
While using axes, gain 10% Physical Headshot Hit Location Bonus. -
Perk Iron Will.png
Iron Will
Gain 60 Magical Resistance and immunity to knockback effects. -
Perk Morale Boost.png
Morale Boost
Receive 12% Percent Max Health Healing after killing a player. -
Perk Potion Chugger.png
Potion Chugger
Gain 1.2x healing and 1.2x shielding potency from all drinks, while reducing the duration to 0.5x the base amount.
Does not affect Luck Potions.
-
Perk Savage.png
Savage
While not wearing any chest armor, gain 10% Physical Power Bonus. -
Perk Smash.png
Crush
Gain the ability to destroy unreinforced doors and containers. Also gain 1 Impact Power on your attacks with two-handed weapons to defeat blocks and parries better. -
Perk Toughness.png
Robust
Gain 15% Max Health Bonus. -
Perk Treacherous Lungs.png
Treacherous Lungs
Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to 1.3x of the base amount. -
Perk Two Handed Weapon Expert.png
Two-Hander
When attacking with a two-handed weapon, gain 5% Physical Power Bonus and 5% Armor Penetration. -


You can equip a total of 2 skills.


Name Description Scaling Cooldown
Skill Achilles Strike.png
Achilles Strike
The next time you strike a target, inflict -30% Move Speed Bonus for 2.5s. While debuffed, each time the target moves they receive 1 Physical Base Damage. 50% Scaling 24s
Skill Blood Exchange.png
Blood Exchange
For 8s, receive 10% Percent Max Health Healing with each successful attack. In exchange, suffer -20% Max Health Bonus for the duration.
Has 1 use. Can be Recharged at the rate of a Tier 5 Spell by sitting at a Campfire.
- 28s (must also be recharged)
Skill Rage.png
Rage
For 6s, gain 15 Strength, 15 Vigor, and 12% Move Speed Bonus, but suffer -25% Physical Damage Reduction. - 28s
Skill Reckless Attack.png
Reckless Attack
Gain 85% Armor Penetration on your next melee attack. While active, suffer -85 Armor Rating. - 24s
Skill Savage Roar.png
Savage Roar
Frightens all enemies within a 7.5m radius, causing players to suffer -30% Physical Power Bonus for 6s and forcing monsters to flee for 3s. - 28s
Skill War Cry.png
War Cry
You and allies within 7.5m gain 25% Max Health Bonus for 7s. - 24s
Skill Life Siphon.png
War Sacrifice
While active, gain 5 All Attributes for 8s. In exchange, suffer -10% Percent Max Health Healing over 8s. 100% Scaling 28s


Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
[[]]
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 25
Vigor 25
Agility 13
Dexterity 12
Will 18
Knowledge 5
Resourcefulness 7
Health 120
Memory Capacity 0
Utility Effectiveness 0
Luck 0
Health Recovery Bonus 70%
Spell Recovery Bonus 50.5%
Move Speed 298 ( 99.33% )
Action Speed -3.5%
Manual Dexterity -3%
Spell Casting Speed -35%
Equip Speed -21%
Regular Interaction Speed -8.4%
Magical Interaction Speed 21%
Persuasiveness 7
Buff Duration 3%
Debuff Duration -2.9%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 8%
        From Resist Rating 42 ( 8% )
        From Bonuses 0%
Physical Power Bonus 10%
        From Physical Power 25 ( 10% )
        From Bonuses 0%
Magic Power Bonus 7.5%
        From Magic Power 18 ( 7.5% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)

- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.

- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists.

- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.

- Use your ability to smash through doors to make aggressive plays and surprise enemy players.

- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.

- Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.