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	<id>https://darkanddarker.wiki.spellsandguns.com/index.php?action=history&amp;feed=atom&amp;title=Patch%3A4.3</id>
	<title>Patch:4.3 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://darkanddarker.wiki.spellsandguns.com/index.php?action=history&amp;feed=atom&amp;title=Patch%3A4.3"/>
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	<updated>2026-06-07T02:38:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Patch:4.3&amp;diff=9154&amp;oldid=prev</id>
		<title>Ta1ha: Created page with &quot;==09/02/2023 Alpha Playtest #4 Hotfix #3==  ===Changes=== - Fixed an issue where the Cave Troll could get stuck on walls.  - Fixed an issue where one of the Cave Troll&#039;s attack patterns was not working properly.  - Fighter Weapon Mastery Physical Power Penalty -20% → -10%  - Wizard Light’s Spell Count 8 -&gt; 6  - Wizard Ignite’s Spell Count 6 -&gt; 5  - Wizard Zap’s Spell Count 6 -&gt; 5  - Wizard Ice Bolt’s Spell Count 6 -&gt; 5  - Wizard Haste’s Spell Count 5 -&gt; 4  -...&quot;</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Patch:4.3&amp;diff=9154&amp;oldid=prev"/>
		<updated>2023-08-09T06:09:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==09/02/2023 Alpha Playtest #4 Hotfix #3==  ===Changes=== - Fixed an issue where the Cave Troll could get stuck on walls.  - Fixed an issue where one of the Cave Troll&amp;#039;s attack patterns was not working properly.  - Fighter Weapon Mastery Physical Power Penalty -20% → -10%  - Wizard Light’s Spell Count 8 -&amp;gt; 6  - Wizard Ignite’s Spell Count 6 -&amp;gt; 5  - Wizard Zap’s Spell Count 6 -&amp;gt; 5  - Wizard Ice Bolt’s Spell Count 6 -&amp;gt; 5  - Wizard Haste’s Spell Count 5 -&amp;gt; 4  -...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==09/02/2023 Alpha Playtest #4 Hotfix #3==&lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
- Fixed an issue where the Cave Troll could get stuck on walls.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where one of the Cave Troll&amp;#039;s attack patterns was not working properly.&lt;br /&gt;
&lt;br /&gt;
- Fighter Weapon Mastery Physical Power Penalty -20% → -10%&lt;br /&gt;
&lt;br /&gt;
- Wizard Light’s Spell Count 8 -&amp;gt; 6&lt;br /&gt;
&lt;br /&gt;
- Wizard Ignite’s Spell Count 6 -&amp;gt; 5&lt;br /&gt;
&lt;br /&gt;
- Wizard Zap’s Spell Count 6 -&amp;gt; 5&lt;br /&gt;
&lt;br /&gt;
- Wizard Ice Bolt’s Spell Count 6 -&amp;gt; 5&lt;br /&gt;
&lt;br /&gt;
- Wizard Haste’s Spell Count 5 -&amp;gt; 4&lt;br /&gt;
&lt;br /&gt;
- Wizard Invisibility’s Spell Count 5 -&amp;gt; 4&lt;br /&gt;
&lt;br /&gt;
- Wizard Chain Lightning’s Spell Count 4 -&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
- Wizard Fireball Splash Damage 20 -&amp;gt; 10&lt;br /&gt;
&lt;br /&gt;
- Stiletto Dagger Attack #3 multiplier 1.25x -&amp;gt; 1.4x&lt;br /&gt;
&lt;br /&gt;
- Improved minor performance issues.&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
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