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	<id>https://darkanddarker.wiki.spellsandguns.com/index.php?action=history&amp;feed=atom&amp;title=Patch%3A1.3</id>
	<title>Patch:1.3 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://darkanddarker.wiki.spellsandguns.com/index.php?action=history&amp;feed=atom&amp;title=Patch%3A1.3"/>
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	<updated>2026-04-16T12:36:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Patch:1.3&amp;diff=9139&amp;oldid=prev</id>
		<title>Ta1ha: Created page with &quot;==26/09/2022 Bug squashing QA playtest Hotfix #3==   ==Changes===  - Added additional servers by region.  - Fixed an issue where secondary weapon damage was calculated by being combined with primary weapon damage.  - Fixed an issue where you could not get out of certain secret rooms. Now there is a lever.  - Fixed an issue that could result in an abnormal collider being left behind when a door is destroyed.  - Fixed an issue where an item could be seen when item swapped...&quot;</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Patch:1.3&amp;diff=9139&amp;oldid=prev"/>
		<updated>2023-08-09T06:02:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==26/09/2022 Bug squashing QA playtest Hotfix #3==   ==Changes===  - Added additional servers by region.  - Fixed an issue where secondary weapon damage was calculated by being combined with primary weapon damage.  - Fixed an issue where you could not get out of certain secret rooms. Now there is a lever.  - Fixed an issue that could result in an abnormal collider being left behind when a door is destroyed.  - Fixed an issue where an item could be seen when item swapped...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==26/09/2022 Bug squashing QA playtest Hotfix #3==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Changes===&lt;br /&gt;
&lt;br /&gt;
- Added additional servers by region.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where secondary weapon damage was calculated by being combined with primary weapon damage.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where you could not get out of certain secret rooms. Now there is a lever.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue that could result in an abnormal collider being left behind when a door is destroyed.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where an item could be seen when item swapped in Hide state.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where monster aggro did not work properly when the player was in Hide state.&lt;br /&gt;
&lt;br /&gt;
- A description of the Hud on/off key has been added to the options.&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
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