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	<id>https://darkanddarker.wiki.spellsandguns.com/index.php?action=history&amp;feed=atom&amp;title=Patch%3A1.2</id>
	<title>Patch:1.2 - Revision history</title>
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	<updated>2026-04-14T20:39:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Patch:1.2&amp;diff=9138&amp;oldid=prev</id>
		<title>Ta1ha: Created page with &quot;==25/09/2022 Bug squashing QA playtest Hotfix #2==   ===Fixes===  - Fixed several technical issues related to the matchmaking/reconnect servers.  - Implemented a temporary feature to allow players to turn off invitations from other players. This feature can be found in the options. You can still send invitations even if you are ignoring incoming invitations. Sorry Summit1G and Forsen!  - Fixed an issue where monsters would not play the Blood VFX when they got hit. We hav...&quot;</title>
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		<updated>2023-08-09T06:02:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==25/09/2022 Bug squashing QA playtest Hotfix #2==   ===Fixes===  - Fixed several technical issues related to the matchmaking/reconnect servers.  - Implemented a temporary feature to allow players to turn off invitations from other players. This feature can be found in the options. You can still send invitations even if you are ignoring incoming invitations. Sorry Summit1G and Forsen!  - Fixed an issue where monsters would not play the Blood VFX when they got hit. We hav...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==25/09/2022 Bug squashing QA playtest Hotfix #2==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixes===&lt;br /&gt;
&lt;br /&gt;
- Fixed several technical issues related to the matchmaking/reconnect servers.&lt;br /&gt;
&lt;br /&gt;
- Implemented a temporary feature to allow players to turn off invitations from other players. This feature can be found in the options. You can still send invitations even if you are ignoring incoming invitations. Sorry Summit1G and Forsen!&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where monsters would not play the Blood VFX when they got hit. We have implemented a temporary effect for now.&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
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