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	<id>https://darkanddarker.wiki.spellsandguns.com/index.php?action=history&amp;feed=atom&amp;title=Guide%3AWizard</id>
	<title>Guide:Wizard - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://darkanddarker.wiki.spellsandguns.com/index.php?action=history&amp;feed=atom&amp;title=Guide%3AWizard"/>
	<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Wizard&amp;action=history"/>
	<updated>2026-05-14T21:09:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Wizard&amp;diff=31895&amp;oldid=prev</id>
		<title>VaginalWildfire: /* Play Style */</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Wizard&amp;diff=31895&amp;oldid=prev"/>
		<updated>2024-07-09T04:47:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Play Style&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:47, 9 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l104&quot;&gt;Line 104:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 104:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Where did I go wrong?&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Where did I go wrong?&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Often times when playing wizard, you are punished for a mistake so quickly its hard to even know what your mistake was. Or on the other hand, sometimes you will make a mistake that will come back to bite you down the line. Being able to clip your gameplay and go back to look and think about what you could&amp;#039;ve done better will make you improve faster than any guide I could ever write. First, I try to think about how I would solve the situation using the spells (and remaining charges) that I had left. Be realistic with what information &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;did &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know &lt;/del&gt;at the time. What were you thinking as you went in? It can be tempting to just &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say &lt;/del&gt;&amp;quot;aww I should&amp;#039;ve just known better&amp;quot; but that doesn&amp;#039;t actually help you in any meaningful way. If I can&amp;#039;t think of a reasonable spell or tactic that I should&amp;#039;ve implemented I&amp;#039;ll consider what spells I would&amp;#039;ve used if I had them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/del&gt;(including full charges.) Sometimes it&amp;#039;s as simple as you should&amp;#039;ve sat down and that&amp;#039;s what cost you the fight, or sometimes you&amp;#039;ll consider using a spell/ability that you hadn&amp;#039;t before. That actually might end up being exact thing you needed. It might also be that you were too hasty, or that your movement wasn&amp;#039;t good enough. Try to concentrate on improving at the beginning, and you will be slinging spells in no time. Don&amp;#039;t get discouraged, everyone starts somewhere. Whats important is that you start. If you still haven&amp;#039;t figured out your mistake, consider having &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;friend look at it or in general just being more cautious with your game play (You&amp;#039;re squishy. Act like it)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Often times when playing wizard, you are punished for a mistake so quickly its hard to even know what your mistake was. Or on the other hand, sometimes you will make a mistake that will come back to bite you down the line. Being able to clip your gameplay and go back to look and think about what you could&amp;#039;ve done better will make you improve faster than any guide I could ever write. First, I try to think about how I would solve the situation using the spells (and remaining charges) that I had left. Be realistic with what information you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knew &lt;/ins&gt;at the time. What were you thinking as you went in? It can be tempting to just &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;default to saying &lt;/ins&gt;&amp;quot;aww I should&amp;#039;ve just known better&amp;quot; but that doesn&amp;#039;t actually help you in any meaningful way. If I can&amp;#039;t think of a reasonable spell or tactic that I should&amp;#039;ve implemented I&amp;#039;ll consider what spells&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/abilities &lt;/ins&gt;I would&amp;#039;ve used if I had &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any of &lt;/ins&gt;them (including full charges.) Sometimes it&amp;#039;s as simple as you should&amp;#039;ve sat down and that&amp;#039;s what cost you the fight, or sometimes you&amp;#039;ll consider using a spell/ability that you hadn&amp;#039;t before. That actually might end up being exact thing you needed. It might also be that you were too hasty, or that your movement wasn&amp;#039;t good enough. Try to concentrate on improving at the beginning, and you will be slinging spells in no time. Don&amp;#039;t get discouraged, everyone starts somewhere. Whats important is that you start. If you still haven&amp;#039;t figured out your mistake, consider having &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an experienced &lt;/ins&gt;friend look at it or in general just being more cautious with your game play (You&amp;#039;re squishy. Act like it)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key darkanddarkerwiki:diff::1.12:old-31894:rev-31895 --&gt;
&lt;/table&gt;</summary>
		<author><name>VaginalWildfire</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Wizard&amp;diff=31894&amp;oldid=prev</id>
		<title>VaginalWildfire: /* Play Style */</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Wizard&amp;diff=31894&amp;oldid=prev"/>
		<updated>2024-07-09T04:44:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Play Style&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:44, 9 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l102&quot;&gt;Line 102:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 102:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The wizard class allows for a surprising amount of creative expression in how you tackle each situation. So there are few one size fits all answers I can give to anything. Take for instance the spell [[Wizard#Teir 2|Magic Lock]]. When I use this spell, I primarily use it defensively. After my team is able to pull away from a fight, so they can all rest while I hold the door, but when I watch some people play wizard they primarily try to use it offensively, as their opponent is running in fear. To try to lock them into a fight. So you can already see how being able to implement both these strategies with just one spell makes it&amp;#039;s usefulness go way up. Try to actively think before hand about which spells you&amp;#039;re taking and how you would ideally like to use them in a fight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The wizard class allows for a surprising amount of creative expression in how you tackle each situation. So there are few one size fits all answers I can give to anything. Take for instance the spell [[Wizard#Teir 2|Magic Lock]]. When I use this spell, I primarily use it defensively. After my team is able to pull away from a fight, so they can all rest while I hold the door, but when I watch some people play wizard they primarily try to use it offensively, as their opponent is running in fear. To try to lock them into a fight. So you can already see how being able to implement both these strategies with just one spell makes it&amp;#039;s usefulness go way up. Try to actively think before hand about which spells you&amp;#039;re taking and how you would ideally like to use them in a fight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Where did I go wrong&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Where did I go wrong&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;?&lt;/ins&gt;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Often times when playing wizard, you are punished for a mistake so quickly its hard to even know what your mistake was. Or on the other hand, sometimes you will make a mistake that will come back to bite you down the line. Being able to clip your gameplay and go back to look and think about what you could&amp;#039;ve done better will make you improve faster than any guide I could ever write. First, I try to think about how I would solve the situation using the spells (and remaining charges) that I had left. Be realistic with what information did you know at the time. What were you thinking as you went in? It can be tempting to just say &amp;quot;aww I should&amp;#039;ve just known better&amp;quot; but that doesn&amp;#039;t actually help you in any meaningful way. If I can&amp;#039;t think of a reasonable spell or tactic that I should&amp;#039;ve implemented I&amp;#039;ll consider what spells I would&amp;#039;ve used if I had them all (including full charges.) Sometimes it&amp;#039;s as simple as you should&amp;#039;ve sat down and that&amp;#039;s what cost you the fight, or sometimes you&amp;#039;ll consider using a spell/ability that you hadn&amp;#039;t before. That actually might end up being exact thing you needed. It might also be that you were too hasty, or that your movement wasn&amp;#039;t good enough. Try to concentrate on improving at the beginning, and you will be slinging spells in no time. Don&amp;#039;t get discouraged, everyone starts somewhere. Whats important is that you start. If you still haven&amp;#039;t figured out your mistake, consider having a friend look at it or in general just being more cautious with your game play (You&amp;#039;re squishy. Act like it)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Often times when playing wizard, you are punished for a mistake so quickly its hard to even know what your mistake was. Or on the other hand, sometimes you will make a mistake that will come back to bite you down the line. Being able to clip your gameplay and go back to look and think about what you could&amp;#039;ve done better will make you improve faster than any guide I could ever write. First, I try to think about how I would solve the situation using the spells (and remaining charges) that I had left. Be realistic with what information did you know at the time. What were you thinking as you went in? It can be tempting to just say &amp;quot;aww I should&amp;#039;ve just known better&amp;quot; but that doesn&amp;#039;t actually help you in any meaningful way. If I can&amp;#039;t think of a reasonable spell or tactic that I should&amp;#039;ve implemented I&amp;#039;ll consider what spells I would&amp;#039;ve used if I had them all (including full charges.) Sometimes it&amp;#039;s as simple as you should&amp;#039;ve sat down and that&amp;#039;s what cost you the fight, or sometimes you&amp;#039;ll consider using a spell/ability that you hadn&amp;#039;t before. That actually might end up being exact thing you needed. It might also be that you were too hasty, or that your movement wasn&amp;#039;t good enough. Try to concentrate on improving at the beginning, and you will be slinging spells in no time. Don&amp;#039;t get discouraged, everyone starts somewhere. Whats important is that you start. If you still haven&amp;#039;t figured out your mistake, consider having a friend look at it or in general just being more cautious with your game play (You&amp;#039;re squishy. Act like it)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key darkanddarkerwiki:diff::1.12:old-31893:rev-31894 --&gt;
&lt;/table&gt;</summary>
		<author><name>VaginalWildfire</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Wizard&amp;diff=31893&amp;oldid=prev</id>
		<title>VaginalWildfire: /* Play Style */</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Wizard&amp;diff=31893&amp;oldid=prev"/>
		<updated>2024-07-09T04:43:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Play Style&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:43, 9 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l104&quot;&gt;Line 104:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 104:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Where did I go wrong&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Where did I go wrong&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Often times when playing wizard, you are punished for a mistake so quickly its hard to even know what your mistake was. Or on the other hand, sometimes you will make a mistake that will come back to bite you down the line. Being able to clip your gameplay and go back to look and think about what you could&amp;#039;ve done better will make you improve faster than any guide I could ever write. First, I try to think about how I would solve the situation using the spells (and remaining charges) that I had left. Be realistic&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;with what information did you know at the time. What were you thinking as you went in? It can be tempting to just say &amp;quot;aww I should&amp;#039;ve just known better&amp;quot; but that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesnt &lt;/del&gt;actually help you in any meaningful way. If I can&amp;#039;t think of a reasonable spell or tactic that I should&amp;#039;ve implemented I&amp;#039;ll consider what spells I &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wouldve &lt;/del&gt;used if I had them all (including full charges.) Sometimes it&amp;#039;s as simple as you should&amp;#039;ve sat down and that&amp;#039;s what cost you the fight, or sometimes you&amp;#039;ll consider using a spell/ability that you hadn&amp;#039;t before. That actually might end up being exact thing you needed. It might also be that you were too hasty, or that your movement wasn&amp;#039;t good enough. Try to concentrate on improving at the beginning, and you will be slinging spells in no time. Don&amp;#039;t get discouraged, everyone starts somewhere. Whats important is that you start. If you still haven&amp;#039;t figured out your mistake, consider having a friend look at it or in general just being more cautious with your game play (You&amp;#039;re squishy. Act like it)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Often times when playing wizard, you are punished for a mistake so quickly its hard to even know what your mistake was. Or on the other hand, sometimes you will make a mistake that will come back to bite you down the line. Being able to clip your gameplay and go back to look and think about what you could&amp;#039;ve done better will make you improve faster than any guide I could ever write. First, I try to think about how I would solve the situation using the spells (and remaining charges) that I had left. Be realistic with what information did you know at the time. What were you thinking as you went in? It can be tempting to just say &amp;quot;aww I should&amp;#039;ve just known better&amp;quot; but that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&amp;#039;t &lt;/ins&gt;actually help you in any meaningful way. If I can&amp;#039;t think of a reasonable spell or tactic that I should&amp;#039;ve implemented I&amp;#039;ll consider what spells I &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would&amp;#039;ve &lt;/ins&gt;used if I had them all (including full charges.) Sometimes it&amp;#039;s as simple as you should&amp;#039;ve sat down and that&amp;#039;s what cost you the fight, or sometimes you&amp;#039;ll consider using a spell/ability that you hadn&amp;#039;t before. That actually might end up being exact thing you needed. It might also be that you were too hasty, or that your movement wasn&amp;#039;t good enough. Try to concentrate on improving at the beginning, and you will be slinging spells in no time. Don&amp;#039;t get discouraged, everyone starts somewhere. Whats important is that you start. If you still haven&amp;#039;t figured out your mistake, consider having a friend look at it or in general just being more cautious with your game play (You&amp;#039;re squishy. Act like it)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key darkanddarkerwiki:diff::1.12:old-31892:rev-31893 --&gt;
&lt;/table&gt;</summary>
		<author><name>VaginalWildfire</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Wizard&amp;diff=31892&amp;oldid=prev</id>
		<title>VaginalWildfire at 04:42, 9 July 2024</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Wizard&amp;diff=31892&amp;oldid=prev"/>
		<updated>2024-07-09T04:42:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:42, 9 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l101&quot;&gt;Line 101:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 101:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The wizard class allows for a surprising amount of creative expression in how you tackle each situation. So there are few one size fits all answers I can give to anything. Take for instance the spell [[Wizard#Teir 2|Magic Lock]]. When I use this spell, I primarily use it defensively. After my team is able to pull away from a fight, so they can all rest while I hold the door, but when I watch some people play wizard they primarily try to use it offensively, as their opponent is running in fear. To try to lock them into a fight. So you can already see how being able to implement both these strategies with just one spell makes it&amp;#039;s usefulness go way up. Try to actively think before hand about which spells you&amp;#039;re taking and how you would ideally like to use them in a fight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The wizard class allows for a surprising amount of creative expression in how you tackle each situation. So there are few one size fits all answers I can give to anything. Take for instance the spell [[Wizard#Teir 2|Magic Lock]]. When I use this spell, I primarily use it defensively. After my team is able to pull away from a fight, so they can all rest while I hold the door, but when I watch some people play wizard they primarily try to use it offensively, as their opponent is running in fear. To try to lock them into a fight. So you can already see how being able to implement both these strategies with just one spell makes it&amp;#039;s usefulness go way up. Try to actively think before hand about which spells you&amp;#039;re taking and how you would ideally like to use them in a fight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;&lt;/del&gt;Where did I go wrong&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;?&amp;quot;&lt;/del&gt;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Where did I go wrong&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Often times when playing wizard, you are punished for a mistake so quickly its hard to even know what your mistake was. Or on the other hand, sometimes you will make a mistake that will come back to bite you down the line. Being able to clip your gameplay and go back to look and think about what you could&amp;#039;ve done better will make you improve faster than any guide I could ever write. First, I try to think about how I would solve the situation using the spells (and remaining charges) that I had left. Be realistic, with what information did you know at the time. What were you thinking as you went in? It can be tempting to just say &amp;quot;aww I should&amp;#039;ve just known better&amp;quot; but that doesnt actually help you in any meaningful way. If I can&amp;#039;t think of a reasonable spell or tactic that I should&amp;#039;ve implemented I&amp;#039;ll consider what spells I wouldve used if I had them all (including full charges.) Sometimes it&amp;#039;s as simple as you should&amp;#039;ve sat down and that&amp;#039;s what cost you the fight, or sometimes you&amp;#039;ll consider using a spell/ability that you hadn&amp;#039;t before. That actually might end up being exact thing you needed. It might also be that you were too hasty, or that your movement wasn&amp;#039;t good enough. Try to concentrate on improving at the beginning, and you will be slinging spells in no time. Don&amp;#039;t get discouraged, everyone starts somewhere. Whats important is that you start. If you still haven&amp;#039;t figured out your mistake, consider having a friend look at it or in general just being more cautious with your game play (You&amp;#039;re squishy. Act like it)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Often times when playing wizard, you are punished for a mistake so quickly its hard to even know what your mistake was. Or on the other hand, sometimes you will make a mistake that will come back to bite you down the line. Being able to clip your gameplay and go back to look and think about what you could&amp;#039;ve done better will make you improve faster than any guide I could ever write. First, I try to think about how I would solve the situation using the spells (and remaining charges) that I had left. Be realistic, with what information did you know at the time. What were you thinking as you went in? It can be tempting to just say &amp;quot;aww I should&amp;#039;ve just known better&amp;quot; but that doesnt actually help you in any meaningful way. If I can&amp;#039;t think of a reasonable spell or tactic that I should&amp;#039;ve implemented I&amp;#039;ll consider what spells I wouldve used if I had them all (including full charges.) Sometimes it&amp;#039;s as simple as you should&amp;#039;ve sat down and that&amp;#039;s what cost you the fight, or sometimes you&amp;#039;ll consider using a spell/ability that you hadn&amp;#039;t before. That actually might end up being exact thing you needed. It might also be that you were too hasty, or that your movement wasn&amp;#039;t good enough. Try to concentrate on improving at the beginning, and you will be slinging spells in no time. Don&amp;#039;t get discouraged, everyone starts somewhere. Whats important is that you start. If you still haven&amp;#039;t figured out your mistake, consider having a friend look at it or in general just being more cautious with your game play (You&amp;#039;re squishy. Act like it)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key darkanddarkerwiki:diff::1.12:old-31891:rev-31892 --&gt;
&lt;/table&gt;</summary>
		<author><name>VaginalWildfire</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Wizard&amp;diff=31891&amp;oldid=prev</id>
		<title>VaginalWildfire at 04:42, 9 July 2024</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Wizard&amp;diff=31891&amp;oldid=prev"/>
		<updated>2024-07-09T04:42:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:42, 9 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Wizard (Hotfix #&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;54&lt;/del&gt;)==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Wizard (Hotfix #&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;55&lt;/ins&gt;)==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Playing wizard can be difficult, but it can also be highly rewarding. This guide will serve as a general overview to the tactics that a wizard has in their magical toolbox. It&amp;#039;s intended for beginner/intermediate players, so some experienced players may not gain much from this.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Playing wizard can be difficult, but it can also be highly rewarding. This guide will serve as a general overview to the tactics that a wizard has in their magical toolbox. It&amp;#039;s intended for beginner/intermediate players, so some experienced players may not gain much from this.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot;&gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Lightning Strike]] isn&amp;#039;t the most popular wizard spell, but in its own situation nothing is more effective. You aim this ability on the ground so if you have a frontline you can safely assure you wont damage them but you will hurt the enemy they are fighting. Note: It is possible to do a well timed crouch-jump and completely nullify the damage from this spell.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Lightning Strike]] isn&amp;#039;t the most popular wizard spell, but in its own situation nothing is more effective. You aim this ability on the ground so if you have a frontline you can safely assure you wont damage them but you will hurt the enemy they are fighting. Note: It is possible to do a well timed crouch-jump and completely nullify the damage from this spell.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Invisibility]] is put as a DPS caster spell even though it doesn&amp;#039;t directly do damage, because it is possibly the most useful wizard buff. It allows you to run away, push, and reposition in the middle of a fight. If you&amp;#039;re ever being chased into a corner you can [[Guide:Wizard#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Play Style&lt;/del&gt;|jump cast]] invisibility and then immediately turn around on your attackers running past them back to the safety of your team.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Invisibility]] is put as a DPS caster spell even though it doesn&amp;#039;t directly do damage, because it is possibly the most useful wizard buff. It allows you to run away, push, and reposition in the middle of a fight. If you&amp;#039;re ever being chased into a corner you can [[Guide:Wizard#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Things To Remember&lt;/ins&gt;|jump cast]] invisibility and then immediately turn around on your attackers running past them back to the safety of your team.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Fireball]] is perhaps the most iconic wizard spell, and it&amp;#039;s no less iconic in Dark and Darker. Fireball has a wide array of uses from ranged damage, splash damage, pushing an enemy back, or even to break a door down in a pinch. When using this spell in PvP try to decide if you&amp;#039;re going to go for a direct hit or a splash. Splashing the floor will usually be more accurate but directs are worth going for if you see the opportunity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Fireball]] is perhaps the most iconic wizard spell, and it&amp;#039;s no less iconic in Dark and Darker. Fireball has a wide array of uses from ranged damage, splash damage, pushing an enemy back, or even to break a door down in a pinch. When using this spell in PvP try to decide if you&amp;#039;re going to go for a direct hit or a splash. Splashing the floor will usually be more accurate but directs are worth going for if you see the opportunity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l82&quot;&gt;Line 82:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;to be written&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;to be written&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Play Style&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Things To Remember&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Jump Casting&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Jump Casting&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l96&quot;&gt;Line 96:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 96:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Positioning&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Positioning&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wizard has the lowest starting health of any class in Dark and Darker. If you&amp;#039;re just trading damage you will loose every fight. So you&amp;#039;re going to have to outplay your opponents. In general playing wizard with at least one other teammate will make it far easier, because unless you&amp;#039;re a melee wizard you&amp;#039;re trying to kite to enemy while doing damage to them. So having a team will let you kite back to a safety net, and then you can fight from range while the front lines are fighting. Its 100% possible to kill any class on wizard but that doesn&amp;#039;t mean you have better and worse pairings. Always try to pick a fight starting from your best foot. For instance its relatively easy to kill plate fighters on wizard, compared to killing a ranger which is way harder. So if someone else on your team has a better match up against a ranger they should go for them, while you take the plate fighter. I&amp;#039;ll go into more specifics about positioning for each &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playstyle &lt;/del&gt;in each ones own entry, but in general try to remember one thing; You&amp;#039;re squishy. Act like it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wizard has the lowest starting health of any class in Dark and Darker. If you&amp;#039;re just trading damage you will loose every fight. So you&amp;#039;re going to have to outplay your opponents. In general playing wizard with at least one other teammate will make it far easier, because unless you&amp;#039;re a melee wizard you&amp;#039;re trying to kite to enemy while doing damage to them. So having a team will let you kite back to a safety net, and then you can fight from range while the front lines are fighting. Its 100% possible to kill any class on wizard but that doesn&amp;#039;t mean you have better and worse pairings. Always try to pick a fight starting from your best foot. For instance its relatively easy to kill plate fighters on wizard, compared to killing a ranger which is way harder. So if someone else on your team has a better match up against a ranger they should go for them, while you take the plate fighter. I&amp;#039;ll go into more specifics about positioning for each &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play style &lt;/ins&gt;in each ones own entry, but in general try to remember one thing; You&amp;#039;re squishy. Act like it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Play Style===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The wizard class allows for a surprising amount of creative expression in how you tackle each situation. So there are few one size fits all answers I can give to anything. Take for instance the spell [[Wizard#Teir 2|Magic Lock]]. When I use this spell, I primarily use it defensively. After my team is able to pull away from a fight, so they can all rest while I hold the door, but when I watch some people play wizard they primarily try to use it offensively, as their opponent is running in fear. To try to lock them into a fight. So you can already see how being able to implement both these strategies with just one spell makes it&amp;#039;s usefulness go way up. Try to actively think before hand about which spells you&amp;#039;re taking and how you would ideally like to use them in a fight.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;Where did I go wrong?&amp;quot;&amp;#039;&amp;#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Often times when playing wizard, you are punished for a mistake so quickly its hard to even know what your mistake was. Or on the other hand, sometimes you will make a mistake that will come back to bite you down the line. Being able to clip your gameplay and go back to look and think about what you could&amp;#039;ve done better will make you improve faster than any guide I could ever write. First, I try to think about how I would solve the situation using the spells (and remaining charges) that I had left. Be realistic, with what information did you know at the time. What were you thinking as you went in? It can be tempting to just say &amp;quot;aww I should&amp;#039;ve just known better&amp;quot; but that doesnt actually help you in any meaningful way. If I can&amp;#039;t think of a reasonable spell or tactic that I should&amp;#039;ve implemented I&amp;#039;ll consider what spells I wouldve used if I had them all (including full charges.) Sometimes it&amp;#039;s as simple as you should&amp;#039;ve sat down and that&amp;#039;s what cost you the fight, or sometimes you&amp;#039;ll consider using a spell/ability that you hadn&amp;#039;t before. That actually might end up being exact thing you needed. It might also be that you were too hasty, or that your movement wasn&amp;#039;t good enough. Try to concentrate on improving at the beginning, and you will be slinging spells in no time. Don&amp;#039;t get discouraged, everyone starts somewhere. Whats important is that you start. If you still haven&amp;#039;t figured out your mistake, consider having a friend look at it or in general just being more cautious with your game play (You&amp;#039;re squishy. Act like it)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>VaginalWildfire</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Wizard&amp;diff=31701&amp;oldid=prev</id>
		<title>VaginalWildfire: /* Play Style */</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Wizard&amp;diff=31701&amp;oldid=prev"/>
		<updated>2024-07-02T21:11:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Play Style&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:11, 2 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot;&gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Jump Casting&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Jump Casting&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regardless of how you plan on playing wizard an important thing to remember is to jump before you cast a spell, as your momentum is carried until you land. This gives you enough time to cast about half of the spell without a movespeed cost. When jump casting it&amp;#039;s important to keep in mind that you cannot change directions mid-air, this makes you way easier to hit with ranged options&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, so &lt;/del&gt;as with anything on wizard use it when the time feels right.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regardless of how you plan on playing wizard an important thing to remember is to jump before you cast a spell, as your momentum is carried until you land. This gives you enough time to cast about half of the spell without a movespeed cost. When jump casting it&amp;#039;s important to keep in mind that you cannot change directions mid-air, this makes you way easier to hit with ranged options&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. So &lt;/ins&gt;as with anything on wizard use it when the time feels right.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(Note: at advanced levels it is possible to bunny hop by jumping on the exact frame you land. Which allows you to cast entire spells with no movespeed penalty)  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(Note: at advanced levels it is possible to bunny hop by jumping on the exact frame you land. Which allows you to cast entire spells with no movespeed penalty)  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key darkanddarkerwiki:diff::1.12:old-31700:rev-31701 --&gt;
&lt;/table&gt;</summary>
		<author><name>VaginalWildfire</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Wizard&amp;diff=31700&amp;oldid=prev</id>
		<title>VaginalWildfire: /* Play Style */</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Wizard&amp;diff=31700&amp;oldid=prev"/>
		<updated>2024-07-02T21:10:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Play Style&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:10, 2 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot;&gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Jump Casting&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Jump Casting&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regardless of how you plan on playing wizard an important thing to remember is to jump before you cast a spell, as your momentum is carried until you land. This gives you enough time to cast about half of the spell without a movespeed cost&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regardless of how you plan on playing wizard an important thing to remember is to jump before you cast a spell, as your momentum is carried until you land. This gives you enough time to cast about half of the spell without a movespeed cost&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. When jump casting it&amp;#039;s important to keep in mind that you cannot change directions mid-air, this makes you way easier to hit with ranged options, so as with anything on wizard use it when the time feels right.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(Note: at advanced levels it is possible to bunny hop by jumping on the exact frame you land. Which allows you to cast spells with no movespeed penalty)  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(Note: at advanced levels it is possible to bunny hop by jumping on the exact frame you land. Which allows you to cast &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire &lt;/ins&gt;spells with no movespeed penalty)  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Spell Budgeting&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Spell Budgeting&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key darkanddarkerwiki:diff::1.12:old-31636:rev-31700 --&gt;
&lt;/table&gt;</summary>
		<author><name>VaginalWildfire</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Wizard&amp;diff=31636&amp;oldid=prev</id>
		<title>VaginalWildfire at 17:22, 1 July 2024</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Wizard&amp;diff=31636&amp;oldid=prev"/>
		<updated>2024-07-01T17:22:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:22, 1 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot;&gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Lightning Strike]] isn&amp;#039;t the most popular wizard spell, but in its own situation nothing is more effective. You aim this ability on the ground so if you have a frontline you can safely assure you wont damage them but you will hurt the enemy they are fighting. Note: It is possible to do a well timed crouch-jump and completely nullify the damage from this spell.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Lightning Strike]] isn&amp;#039;t the most popular wizard spell, but in its own situation nothing is more effective. You aim this ability on the ground so if you have a frontline you can safely assure you wont damage them but you will hurt the enemy they are fighting. Note: It is possible to do a well timed crouch-jump and completely nullify the damage from this spell.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Invisibility]] is put as a DPS caster spell even though it doesn&amp;#039;t directly do damage, because it is possibly the most useful wizard buff. It allows you to run away, push, and reposition in the middle of a fight. If you&amp;#039;re ever being chased into a corner you can [[Guide:Wizard#Play &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;style&lt;/del&gt;|jump cast]] invisibility and then immediately turn around on your attackers running past them back to the safety of your team.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Invisibility]] is put as a DPS caster spell even though it doesn&amp;#039;t directly do damage, because it is possibly the most useful wizard buff. It allows you to run away, push, and reposition in the middle of a fight. If you&amp;#039;re ever being chased into a corner you can [[Guide:Wizard#Play &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Style&lt;/ins&gt;|jump cast]] invisibility and then immediately turn around on your attackers running past them back to the safety of your team.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Fireball]] is perhaps the most iconic wizard spell, and it&amp;#039;s no less iconic in Dark and Darker. Fireball has a wide array of uses from ranged damage, splash damage, pushing an enemy back, or even to break a door down in a pinch. When using this spell in PvP try to decide if you&amp;#039;re going to go for a direct hit or a splash. Splashing the floor will usually be more accurate but directs are worth going for if you see the opportunity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Fireball]] is perhaps the most iconic wizard spell, and it&amp;#039;s no less iconic in Dark and Darker. Fireball has a wide array of uses from ranged damage, splash damage, pushing an enemy back, or even to break a door down in a pinch. When using this spell in PvP try to decide if you&amp;#039;re going to go for a direct hit or a splash. Splashing the floor will usually be more accurate but directs are worth going for if you see the opportunity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key darkanddarkerwiki:diff::1.12:old-31635:rev-31636 --&gt;
&lt;/table&gt;</summary>
		<author><name>VaginalWildfire</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Wizard&amp;diff=31635&amp;oldid=prev</id>
		<title>VaginalWildfire at 17:22, 1 July 2024</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Wizard&amp;diff=31635&amp;oldid=prev"/>
		<updated>2024-07-01T17:22:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:22, 1 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot;&gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Lightning Strike]] isn&amp;#039;t the most popular wizard spell, but in its own situation nothing is more effective. You aim this ability on the ground so if you have a frontline you can safely assure you wont damage them but you will hurt the enemy they are fighting. Note: It is possible to do a well timed crouch-jump and completely nullify the damage from this spell.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Lightning Strike]] isn&amp;#039;t the most popular wizard spell, but in its own situation nothing is more effective. You aim this ability on the ground so if you have a frontline you can safely assure you wont damage them but you will hurt the enemy they are fighting. Note: It is possible to do a well timed crouch-jump and completely nullify the damage from this spell.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Invisibility]] is put as a DPS caster spell even though it doesn&amp;#039;t directly do damage, because it is possibly the most useful wizard buff. It allows you to run away, push, and reposition in the middle of a fight. If you&amp;#039;re ever being chased into a corner you can [[Guide:Wizard#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Playstyle&lt;/del&gt;|jump cast]] invisibility and then immediately turn around on your attackers running past them back to the safety of your team.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Invisibility]] is put as a DPS caster spell even though it doesn&amp;#039;t directly do damage, because it is possibly the most useful wizard buff. It allows you to run away, push, and reposition in the middle of a fight. If you&amp;#039;re ever being chased into a corner you can [[Guide:Wizard#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Play style&lt;/ins&gt;|jump cast]] invisibility and then immediately turn around on your attackers running past them back to the safety of your team.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Fireball]] is perhaps the most iconic wizard spell, and it&amp;#039;s no less iconic in Dark and Darker. Fireball has a wide array of uses from ranged damage, splash damage, pushing an enemy back, or even to break a door down in a pinch. When using this spell in PvP try to decide if you&amp;#039;re going to go for a direct hit or a splash. Splashing the floor will usually be more accurate but directs are worth going for if you see the opportunity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Fireball]] is perhaps the most iconic wizard spell, and it&amp;#039;s no less iconic in Dark and Darker. Fireball has a wide array of uses from ranged damage, splash damage, pushing an enemy back, or even to break a door down in a pinch. When using this spell in PvP try to decide if you&amp;#039;re going to go for a direct hit or a splash. Splashing the floor will usually be more accurate but directs are worth going for if you see the opportunity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key darkanddarkerwiki:diff::1.12:old-31634:rev-31635 --&gt;
&lt;/table&gt;</summary>
		<author><name>VaginalWildfire</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Wizard&amp;diff=31634&amp;oldid=prev</id>
		<title>VaginalWildfire at 17:21, 1 July 2024</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Wizard&amp;diff=31634&amp;oldid=prev"/>
		<updated>2024-07-01T17:21:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:21, 1 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot;&gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Lightning Strike]] isn&amp;#039;t the most popular wizard spell, but in its own situation nothing is more effective. You aim this ability on the ground so if you have a frontline you can safely assure you wont damage them but you will hurt the enemy they are fighting. Note: It is possible to do a well timed crouch-jump and completely nullify the damage from this spell.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Lightning Strike]] isn&amp;#039;t the most popular wizard spell, but in its own situation nothing is more effective. You aim this ability on the ground so if you have a frontline you can safely assure you wont damage them but you will hurt the enemy they are fighting. Note: It is possible to do a well timed crouch-jump and completely nullify the damage from this spell.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Invisibility]] is put as a DPS caster spell even though it doesn&amp;#039;t directly do damage, because it is possibly the most useful wizard buff. It allows you to run away, push, and reposition in the middle of a fight. If you&amp;#039;re ever being chased into a corner you can [[Wizard&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Guide&lt;/del&gt;#Playstyle|jump cast]] invisibility and then immediately turn around on your attackers running past them back to the safety of your team.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Invisibility]] is put as a DPS caster spell even though it doesn&amp;#039;t directly do damage, because it is possibly the most useful wizard buff. It allows you to run away, push, and reposition in the middle of a fight. If you&amp;#039;re ever being chased into a corner you can [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Guide:&lt;/ins&gt;Wizard#Playstyle|jump cast]] invisibility and then immediately turn around on your attackers running past them back to the safety of your team.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Fireball]] is perhaps the most iconic wizard spell, and it&amp;#039;s no less iconic in Dark and Darker. Fireball has a wide array of uses from ranged damage, splash damage, pushing an enemy back, or even to break a door down in a pinch. When using this spell in PvP try to decide if you&amp;#039;re going to go for a direct hit or a splash. Splashing the floor will usually be more accurate but directs are worth going for if you see the opportunity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wizard#Tier 4|Fireball]] is perhaps the most iconic wizard spell, and it&amp;#039;s no less iconic in Dark and Darker. Fireball has a wide array of uses from ranged damage, splash damage, pushing an enemy back, or even to break a door down in a pinch. When using this spell in PvP try to decide if you&amp;#039;re going to go for a direct hit or a splash. Splashing the floor will usually be more accurate but directs are worth going for if you see the opportunity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key darkanddarkerwiki:diff::1.12:old-31633:rev-31634 --&gt;
&lt;/table&gt;</summary>
		<author><name>VaginalWildfire</name></author>
	</entry>
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