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	<updated>2026-05-21T10:32:56Z</updated>
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		<title>108.73.138.170 at 17:57, 12 October 2024</title>
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		<updated>2024-10-12T17:57:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;One thing I can&amp;#039;t seem to find any mention of here is that some stats are mutually exclusive. I see the &amp;quot;Enchantment Exclusive&amp;quot; section as well as the &amp;quot;additional restrictions on enchantments&amp;quot; mentioned near the top.&lt;br /&gt;
&lt;br /&gt;
However, one thing that is missing from either of those sections:&lt;br /&gt;
&lt;br /&gt;
Some stats are mutually exclusive and cannot be combined or rolled together on a piece of gear.&lt;br /&gt;
&lt;br /&gt;
A great example of this is True Physical Damage and Additional Physical Damage.&lt;br /&gt;
&lt;br /&gt;
Another example would be both True Physical Damage and True Magical Damage.&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t believe me? Try finding those items on the marketplace. They do not exist. &lt;br /&gt;
&lt;br /&gt;
Jewelry/Gloves can roll True Physical Damage or Additional Physical Damage, but not both.&lt;br /&gt;
&lt;br /&gt;
The reason this is important is because, as I&amp;#039;m attempting to calculate my odds of getting, say, True Phys Damage and Phys Power on a ring would be calculated differently than this wiki implies given this piece of information.&lt;br /&gt;
&lt;br /&gt;
It cannot be calculated by &amp;quot;Math for &amp;#039;At Least One in N trials&amp;#039;&amp;quot;, since your probability for the second attribute changes once you have the first attribute selected.&lt;br /&gt;
&lt;br /&gt;
We also don&amp;#039;t know that these probabilities are divided evenly. Perhaps one attribute has a higher chance of spawning on a particular item compared to another roll/item.{{DISPLAYTITLE:&lt;br /&gt;
Mutually Exclusive Stats&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>108.73.138.170</name></author>
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