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	<updated>2026-05-21T18:45:30Z</updated>
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		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:C44d3c9f40f88e3e72d897bed69c3af3&amp;diff=47141&amp;oldid=prev</id>
		<title>Raw Salad at 20:38, 18 October 2024</title>
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		<updated>2024-10-18T20:38:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Whether luck works or not isn&amp;#039;t confirmed.  SDF recently stated that &amp;quot;it should work&amp;quot;.  If for whatever reason it doesn&amp;#039;t work, we have a bug on our hands.  &lt;br /&gt;
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But proving it doesn&amp;#039;t work requires testing, which few people are willing to do rigorously as it takes a lot of effort.&lt;br /&gt;
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There have been numerous anecdotal experiences where people have been exceedingly unlucky.  Promoz had a stream where he killed 70 Elite Skeleton Champs in a 440 Luck kit but received 0 keys.  &lt;br /&gt;
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The odds of not receiving a single key in that span is on the order of 1 in a 1 million. That is, assuming luck works.  If you assume luck doesn&amp;#039;t work, the odds are a much more reasonable 11.8%.&lt;br /&gt;
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There are a few contexts that need testing: crush, unchained harmony, regular interaction/lock picking, and killing mobs.  Regular Interaction and Lock Picking have very similar structures and presence in game files, so testing one is likely good enough for covering both.&lt;br /&gt;
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Repeating Promoz&amp;#039;s attempt at Golden Keys is ideal for testing mobs since the supposed effect luck has on key drops is incredibly strong.&lt;br /&gt;
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The other contexts are harder to test though.  There are no container loot tables where luck has such a strong effect as with Skeleton Champion and Golden Keys.  So to make up for that one would need to collect a larger sample size for good confidence.  &lt;br /&gt;
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An additional complication is that the devs have not confirmed the wiki&amp;#039;s loot tables are accurate.&lt;br /&gt;
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We create them on a set of assumption that feels reasonable to us given what information we can find in the files.  From playing the game and reflecting on anecdotal experience, the assumptions &amp;lt;i&amp;gt;feel&amp;lt;/i&amp;gt; correct.&lt;br /&gt;
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But there may be edge cases where we are wrong.  So if you want to be completely certain, not only does a luck sample need to be collected, we also need a control sample too.&lt;br /&gt;
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As of yet no one has made an attempt to test luck rigorously.&lt;/div&gt;</summary>
		<author><name>Raw Salad</name></author>
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