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	<title>CommentStreams:Be607f99a00e73a3f0b0599b7871ade3 - Revision history</title>
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	<updated>2026-04-22T22:53:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:Be607f99a00e73a3f0b0599b7871ade3&amp;diff=61537&amp;oldid=prev</id>
		<title>Zirankaoyu at 14:34, 12 March 2025</title>
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		<updated>2025-03-12T14:34:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I can&amp;#039;t believe that the physical and magical curves in a game could be modified to be the same. This is too strange. Are the basic damage of melee weapons and magic weapons the same concept? What is the difference between physical damage and magical damage? This is a ridiculous change. I think there is a better solution to weaken the magic profession.I think game planners are being lazy when making this decision.{{DISPLAYTITLE:&lt;br /&gt;
The latest magic changes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zirankaoyu</name></author>
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