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	<title>CommentStreams:73f7684cf532c73f1dcae97753ea0d5b - Revision history</title>
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	<updated>2026-05-25T14:50:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>95.170.152.31 at 12:16, 3 October 2024</title>
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		<updated>2024-10-03T12:16:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Some time ago, Knowledge did affect Magical Interaction Speed (Shrines, opening escape protal) instead of Will. &lt;br /&gt;
I feel like that was at least marginally useful for all classes, and made sense. Completly discagree with moving that to Will, that is already affecting 4 other stats.&lt;br /&gt;
&lt;br /&gt;
In addition, Knowledge can get a few usefull additions to other clases. For example spell recovery speed could begin affecting rechargable skills or separate skill recovery speed could affect that, perhaps scaling from Resoursfulness and Knowledge - I can see rogue quickly crafting caltrops during short rest at a campfire if it was rechargable, same with pseudo-meditating fighter, using his knowledge about breathing techniques to recover second wind. More wastefull Barbarian will recover his blood exchange slower, unless he builds some knowldge and\or resoursfulness.&lt;br /&gt;
&lt;br /&gt;
Other idea is to move either buff or debuff duration bonus to knowledge. You can thematicly argue for each of them: &amp;quot;I know how prayers to gods, so Bless keeps for longer, and I can keep the bard&amp;#039;s tune for more time&amp;quot; or, &amp;quot;I know how to deal with being poisoned and a quick chant against a curse&amp;quot;&lt;/div&gt;</summary>
		<author><name>95.170.152.31</name></author>
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