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		<title>186.139.55.25 at 15:58, 27 June 2024</title>
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		<updated>2024-06-27T15:58:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;That&amp;#039;s not how probabilities work.  &lt;br /&gt;
P(A or B or C) = 1 - P(-A) × P(-B) × P(-C)&lt;br /&gt;
So in your base case it would be:&lt;br /&gt;
1 - (1 - 0.016) ^ 3 = 1 - 0.984 ^ 3 = ~0.047&lt;br /&gt;
So 4.7%, just a bit less&lt;br /&gt;
&lt;br /&gt;
Also, you&amp;#039;re mixing in the Luck Vector when it&amp;#039;s already counted in these simplified Loot Tables.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ll update for HR in Patch 6.2#27:&lt;br /&gt;
Rolls 3 times, 0.01 probability of unique.&lt;br /&gt;
0 luck: 1 - 0.99 ^ 3 = ~0.0297&lt;br /&gt;
50 luck: 1 - 0.9894 ^ 3 = ~0.0315&lt;br /&gt;
100 luck: 1 - 0.9892 ^ 3 = ~0.0321&lt;br /&gt;
150 luck: 1 - 0.9891 ^ 3 = ~0.0323&lt;br /&gt;
200 luck: 1 - 0.9890 ^ 3 = ~0.0326&lt;br /&gt;
250 luck: 1 - 0.9889 ^ 3 = ~0.0329&lt;br /&gt;
300 luck: 1 - 0.9889 ^ 3 = ~0.0329&lt;br /&gt;
350 luck: 1 - 0.9888 ^ 3 = ~0.0332&lt;br /&gt;
400 luck: 1 - 0.9888 ^ 3 = ~0.0332&lt;br /&gt;
450 luck: 1 - 0.9888 ^ 3 = ~0.0332&lt;br /&gt;
500 luck: 1 - 0.9888 ^ 3 = ~0.0332&lt;br /&gt;
&lt;br /&gt;
So yeah... I don&amp;#039;t know then, but currently luck doesn&amp;#039;t affect this Drop Rate table&amp;#039;s Luck Grades. It doesn&amp;#039;t get better than 3.32% chance&lt;/div&gt;</summary>
		<author><name>186.139.55.25</name></author>
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