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	<title>Dark and Darker Wiki - User contributions [en]</title>
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	<updated>2026-04-07T09:39:30Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Bard&amp;diff=14016</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Bard&amp;diff=14016"/>
		<updated>2023-10-02T02:46:34Z</updated>

		<summary type="html">&lt;p&gt;Zoug25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Bard&lt;br /&gt;
|type        = &#039;The Magical Minstrel&#039;&lt;br /&gt;
|strength    = 14&lt;br /&gt;
|agility     = 14&lt;br /&gt;
|will        = 7&lt;br /&gt;
|knowledge   = 20&lt;br /&gt;
|resourcefulness     = 20&lt;br /&gt;
|health     = 98&lt;br /&gt;
|spell memory =14&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
To play the lute, the bard needs to hold the instrument and then activate the Skill: Music Memory by pressing the default E button. From there, the player can select the desired song and initiate it by right-clicking.&lt;br /&gt;
&lt;br /&gt;
To successfully activate the song&#039;s effect, it is crucial to hit the right notes at the right time. As the song plays, the player should press the right mouse button at the correct moment to ensure a smooth and uninterrupted performance. If the player can successfully play the song to the end, the song effect will be activated, providing a variety of benefits in combat and other game scenarios.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Rapier&lt;br /&gt;
&lt;br /&gt;
*Pros:&lt;br /&gt;
**Extremely good selection of powerful passive buffs. Passive healing, spell restoration for friendly casters, as well as defensive and offensive buffs alike.&lt;br /&gt;
**Able to manipulate NPCs with a variety of crowd control songs. Able to massively debuff NPC damage resistance, up to 60% extra damage with Shriek of Weakness which is great for bosses&lt;br /&gt;
**Access to melee weapons, a shield, and ranged options, allowing for high versatility.&lt;br /&gt;
**Several AoE damage sources and debuffs, allowing for strong space control and party play.&lt;br /&gt;
**High interaction speed and movement speed (when buffed).&lt;br /&gt;
**Highest potential Luck stat + Can unlock chests with Unchained Harmony&lt;br /&gt;
*Cons:&lt;br /&gt;
**Tunnel vision: it is difficult to be aware of your surroundings and make the right decisions while switching instruments, focusing on the music minigame, and rotating your buffs.&lt;br /&gt;
**Weak without buffs, leading to slow gameplay and clears when played solo. If played too hastily, there is the risk of getting caught in PvP while unbuffed.&lt;br /&gt;
**While versatile, has a limited gear selection and is a jack of all trades. Only bow is the Survival Bow, only shield is the Buckler, and only has access to a few melee weapons.&lt;br /&gt;
**Timing tunes is not easy in dire situations.&lt;br /&gt;
**Low durability and limited access to armor.&lt;br /&gt;
**Very loud, attracting attention from other players.&lt;br /&gt;
&lt;br /&gt;
===Music Minigame===&lt;br /&gt;
Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.&lt;br /&gt;
&lt;br /&gt;
Each hit add a score to the performance.&lt;br /&gt;
*Good Hit = 70 (White part of the note)&lt;br /&gt;
*Perfect Hit = 100 (Gold part of the note)&lt;br /&gt;
&lt;br /&gt;
Score determines performance quality if it is &#039;&#039;&#039;higher&#039;&#039;&#039; than the thresholds:&lt;br /&gt;
*Bad = 50%&lt;br /&gt;
*Good = 65%&lt;br /&gt;
*Perfect = 90%&lt;br /&gt;
&lt;br /&gt;
Total possible score:&lt;br /&gt;
*(Note Count) x 100&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Charismatic Performance.png|link=|x96px]] &amp;lt;br&amp;gt; Charismatic Performance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Upgrades a &#039;good&#039; performance into a &#039;perfect&#039; performance. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dancing Feet.png|link=|x96px]] &amp;lt;br&amp;gt; Dancing Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases your flat Move Speed by +10 when holding an instrument. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Jolly Time.png|link=|x96px]] &amp;lt;br&amp;gt; Jolly Time &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Drinking Ale heals 5 HP and grants +10 flat Move Speed when drunk. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Lore Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Lore Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A high level of understanding of objects increases Regular Interaction Speed and Magical Interaction Speed by an additional flat +25%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Melodic Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Melodic Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While playing, the caster&#039;s Physical Damage Reduction is increased by an additional flat +15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Rapier Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Rapier Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using a rapier, Weapon Damage increases by +3 and Action Speed increases by an additional flat +5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Reinforced Instruments.png|link=|x96px]] &amp;lt;br&amp;gt; Reinforced Instruments &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% increased Physical Power Bonus when attacking with a musical instrument. (This does not apply to Piercing Shrill.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Story Teller.png|link=|x96px]] &amp;lt;br&amp;gt; Story Teller &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Give all party members within 4.5 meters a +3 Will and Knowledge buff. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Superior Dexterity.png|link=|x96px]] &amp;lt;br&amp;gt; Superior Dexterity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% faster switching time when switching between weapons/utility items. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Wanderers Luck.png|link=|x96px]] &amp;lt;br&amp;gt; Wanderer&#039;s Luck &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases the chances of finding high-quality items when opening treasure chests. Increases [[Stats#Luck|Luck]] by a flat +100.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk War Song.png|link=|x96px]] &amp;lt;br&amp;gt; War Song &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If the performance is successful, increases Weapon Damage of allies within 4.5 meters by +3 for 6 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Dissonance.png|link=|x96px]] &amp;lt;br&amp;gt; Dissonance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates an unpleasant noise to block hostile targets within a certain area from casting spells and silence them for 3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 30s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Encore.png|link=|x96px]] &amp;lt;br&amp;gt; Encore &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next song is automatically played to the end without any input and is sure to succeed. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 30s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Music Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Music Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Can store up to 5 sheet music as space permits. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt;[[File:Skill Music Memory.png|link=|x96px]]  &amp;lt;br&amp;gt; Music Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Can store up to 5 sheet music as space permits. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Music=&lt;br /&gt;
&#039;&#039;&#039;Instruments&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(188, 76, 14)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;[[Drum]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(92, 61, 118)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;[[Flute]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(167, 137, 0)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;[[Lute]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(49, 101, 58)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;[[Lyre]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cast Time Intervals are Rounded&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cast Time&amp;lt;/th&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Accelerando.png|link=|x96px]] &amp;lt;br&amp;gt; Accelerando &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gradually increase the flat Move Speed of yourself and nearby allies for 8 seconds. The amount of boost (Poor - 3 per second, Good - 5 per second, Perfect - 7 per second) stacks up to 3 times over the duration of one song. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total: &amp;lt;br&amp;gt; 4.17s&amp;lt;br&amp;gt;&lt;br /&gt;
Intervals:&amp;lt;br&amp;gt;0.8 &amp;gt; 0.8 &amp;gt; 0.8 &amp;gt; 0.8 &amp;gt; 1.0 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Allegro.png|link=|x96px]] &amp;lt;br&amp;gt; Allegro &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gradually grants additional flat Action Speed and Spell Casting Speed to you and nearby allies for 8 / 10 / 12 seconds. The amount of boost (Poor - +3% per second, Good - +4.5% per second, Perfect - +6% per second) stacks up to 3 times over the duration of one song.  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Persuasiveness:&amp;lt;br&amp;gt;5% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;3.75s&amp;lt;br&amp;gt;&lt;br /&gt;
Intervals:&amp;lt;br&amp;gt;1.0 &amp;gt; 1.0 &amp;gt; 1.0 &amp;gt; 0.75 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Beats of Alacrity.png|link=|x96px]] &amp;lt;br&amp;gt; Beats of Alacrity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +15/20/25 additional flat Move Speed for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Persuasiveness:&amp;lt;br&amp;gt;30%/40%/50% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;2.4s&amp;lt;br&amp;gt;&lt;br /&gt;
Intervals:&amp;lt;br&amp;gt;1.2 &amp;gt; 0.6 &amp;gt; 0.3 &amp;gt; 0.3 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Din of Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Din of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Does 1 / 3 / 5 Dark Magical Damage per beat to all enemies in an area around the performer. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Magical Damage:&amp;lt;br&amp;gt;6%/9%/12% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;6.46s&amp;lt;br&amp;gt;&lt;br /&gt;
Intervals:&amp;lt;br&amp;gt;0.9 &amp;gt; 0.9 &amp;gt; 0.9 &amp;gt; 0.9 &amp;gt; 0.9 &amp;gt; 0.9 &amp;gt; 0.9 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Rousing Rhythms.png|link=|x96px]] &amp;lt;br&amp;gt; Rousing Rhythms &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases all attributes of nearby allies by +1 / +2 / +3 for 30/60/120  seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Persuasiveness:&amp;lt;br&amp;gt;15%/30%/45% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;3s&amp;lt;br&amp;gt;&lt;br /&gt;
Intervals:&amp;lt;br&amp;gt;0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Banshees Howl.png|link=|x96px]] &amp;lt;br&amp;gt; Banshees Howl &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces all Attributes of nearby enemies by -1 / -2 / -3 for 20 seconds. Does not work on Boss or Subboss monsters. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Persuasiveness:&amp;lt;br&amp;gt;10% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;4.2s&amp;lt;br&amp;gt;&lt;br /&gt;
Intervals:&amp;lt;br&amp;gt;1.2 &amp;gt; 0.6 &amp;gt; 1.2 &amp;gt; 0.6 &amp;gt; 0.6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Piercing Shrill.png|link=|x96px]] &amp;lt;br&amp;gt; Piercing Shrill &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Does 15 / 20 / 25 Physical Damage to a target causes the echo sound effect on the affected target for 3 seconds if the target is a player. (Scales with 50% physical damage) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Physical Damage:&amp;lt;br&amp;gt;10%/30%/50% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;6.2s&amp;lt;br&amp;gt;&lt;br /&gt;
Intervals:&amp;lt;br&amp;gt;1.0 &amp;gt; 1.0 &amp;gt; 1.0 &amp;gt; 1.0 &amp;gt; 1.0 &amp;gt; 1.0 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Shriek of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Shriek of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants a debuff to nearby enemies that lowers Physical Power Bonus by a flat -2% / -4% / -5% and flat Armor Rating by -10 / -20 / -30 for 18 seconds.&lt;br /&gt;
        &amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;caption style=&amp;quot;width:750px;background:transparent;&amp;quot;&amp;gt;Damage Increase Graph&amp;lt;/caption&amp;gt;&lt;br /&gt;
                    &amp;lt;tr&amp;gt;&lt;br /&gt;
                        &amp;lt;td style=&amp;quot;max-width:95%;padding: 10px;&amp;gt; [[File:ShriekofWeaknessGraph.png|700px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
                    &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Persuasiveness:&amp;lt;br&amp;gt;3%/6%/9% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;3s&amp;lt;br&amp;gt;&lt;br /&gt;
Intervals:&amp;lt;br&amp;gt;1.6 &amp;gt; 0.8 &amp;gt; 0.6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Unchained Harmony.png|link=|x96px]] &amp;lt;br&amp;gt; Unchained Harmony &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Open all nearby doors/containers, including locked doors and containers. Does not work for doors that require a special key. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/3/3 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;6.73s&amp;lt;br&amp;gt;&lt;br /&gt;
Intervals:&amp;lt;br&amp;gt;1.2 &amp;gt; 1.2 &amp;gt; 0.6 &amp;gt; 1.8 &amp;gt; 1.2 &amp;gt; 0.6 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Aria of Alacrity.png|link=|x96px]] &amp;lt;br&amp;gt; Aria of Alacrity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants a flat +15% to Action Speed for 30 / 60 / 120 seconds. Song does not stack on itself. This buff only applies to yourself. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Persuasiveness:&amp;lt;br&amp;gt;30% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;3.83s&amp;lt;br&amp;gt;&lt;br /&gt;
Intervals:&amp;lt;br&amp;gt;0.8 &amp;gt; 1.0 &amp;gt; 1.0 &amp;gt; 1.0 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Chaotic Discord.png|link=|x96px]] &amp;lt;br&amp;gt; Chaotic Discord &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Excites nearby monsters to attack the nearest target except the performer. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;5.15s&amp;lt;br&amp;gt;&lt;br /&gt;
Intervals:&amp;lt;br&amp;gt;0.7 &amp;gt; 0.7 &amp;gt; 0.7 &amp;gt; 0.7 &amp;gt; 0.7 &amp;gt; 0.7 &amp;gt; 0.7 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Lament of Languor.png|link=|x96px]] &amp;lt;br&amp;gt; Lament of Languor &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the Move Speed of all enemy targets by a flat -20 for 6 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Persuasiveness:&amp;lt;br&amp;gt;3%/6%/9% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;2.82s&amp;lt;br&amp;gt;&lt;br /&gt;
Intervals:&amp;lt;br&amp;gt;0.7 &amp;gt; 0.7 &amp;gt; 0.7 &amp;gt; 0.7 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Peacemaking.png|link=|x96px]] &amp;lt;br&amp;gt; Peacemaking &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; All nearby players and monsters temporarily lose the will to fight when enchanted by the channeling section of the song. 8 seconds cast time. 6 seconds duration. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;5.9s&amp;lt;br&amp;gt;&lt;br /&gt;
Intervals:&amp;lt;br&amp;gt;1.5 &amp;gt; 1.5 &amp;gt; 1.5 &amp;gt; 1.5 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Song of Silence.png|link=|x96px]] &amp;lt;br&amp;gt; Song of Silence &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Intercepts both ally and enemy spells and prevents the caster from casting magic for 2 / 4 / 6 seconds. Does not work on boss or sub-boss monsters. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;3.83s&amp;lt;br&amp;gt;&lt;br /&gt;
Intervals:&amp;lt;br&amp;gt;0.8 &amp;gt; 1.0 &amp;gt; 1.0 &amp;gt; 1.0 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Ballad of Courage.png|link=|x96px]] &amp;lt;br&amp;gt; Ballad of Courage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +10% increased Physical Power Bonus for 10/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Persuasiveness:&amp;lt;br&amp;gt;30% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;3s&amp;lt;br&amp;gt;&lt;br /&gt;
Intervals:&amp;lt;br&amp;gt;0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Chorale of Clarity.png|link=|x96px]] &amp;lt;br&amp;gt; Chorale of Clarity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Restores 2 Spell Points every 3 seconds of all nearby resting allies for 8 / 16 / 24 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Persuasiveness:&amp;lt;br&amp;gt;4%/8%/12% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;3.64s&amp;lt;br&amp;gt;&lt;br /&gt;
Intervals:&amp;lt;br&amp;gt;1.0 &amp;gt; 1.0 &amp;gt; 1.0 &amp;gt; 0.5 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Harmonic Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Harmonic Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants a buff to self and all nearby allies that lasts for 60 / 90 / 120 seconds that gives +40 flat Armor Rating and +40 flat Magic Resist. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Persuasiveness:&amp;lt;br&amp;gt;30%/40%/50% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;6.75s&amp;lt;br&amp;gt;&lt;br /&gt;
Intervals:&amp;lt;br&amp;gt;1.1 &amp;gt; 1.1 &amp;gt; 1.1 &amp;gt; 1.1 &amp;gt; 1.1 &amp;gt; 1.1 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Song of Shadow.png|link=|x96px]] &amp;lt;br&amp;gt; Song of Shadow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Turns self and all nearby invisible for 15 / 25 / 35 seconds. Invisibility breaks upon movement. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;5.68s&amp;lt;br&amp;gt;&lt;br /&gt;
Intervals:&amp;lt;br&amp;gt;0.6 &amp;gt; 0.6 &amp;gt; 0.6 &amp;gt; 0.9 &amp;gt; 0.9 &amp;gt; 0.9 &amp;gt; 0.9 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Tranquility.png|link=|x96px]] &amp;lt;br&amp;gt; Tranquility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gradually restores 1 Recoverable Health per second for 10 / 20 / 30 seconds for nearby resting allies based on your performance. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Persuasiveness:&amp;lt;br&amp;gt;5%/10%/15% &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
        Any  Healing: &amp;lt;br&amp;gt; 0%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;3.38s&amp;lt;br&amp;gt;&lt;br /&gt;
Intervals:&amp;lt;br&amp;gt;0.8 &amp;gt; 0.8 &amp;gt; 0.8 &amp;gt; 0.4 &amp;gt; 1.1  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Straw Hat, Feathered Hat, Leather Bonnet, [[Leather Cap]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Troubadour Outfit, Wanderer Attire, [[Regal Gambeson]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Bardic Pants, Leather Chausses, [[Loose Trousers]], [[Leather Leggings]], [[Cloth Pants]], [[Heavy Leather Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Heavy Boots]], [[Lightfoot Boots]], [[Old Shoes]], [[Laced Turnshoe]], [[Adventurer Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[Stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 98&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;&amp;quot; | 298 (99.3%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;&amp;quot; | -1%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -7%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | 43.2%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | -20%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | -4%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 7 (-4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | -2%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;&amp;quot; | 14 (-2%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | -40%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;&amp;quot; | 7 (-40%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
-Total buff duration is equal to, &amp;lt;code&amp;gt;Buff Base Duration * (Bard&#039;s Persuasiveness  * Song&#039;s Persuasiveness Scaling) * Buff Receiver&#039;s &amp;quot;Buff Duration&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Since songs take some time to perform, the Bard needs anticipation to be played well. Song speed will scale with your Spell Casting Speed stat.&lt;br /&gt;
&lt;br /&gt;
-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.&lt;br /&gt;
&lt;br /&gt;
-Remember that not all of your buffing songs will buff your party. Some songs, such as Beats of Alacrity, Aria of Alacrity, and Ballad of Courage will only buff the Bard playing the song.&lt;br /&gt;
&lt;br /&gt;
-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.&lt;br /&gt;
&lt;br /&gt;
-Peacemaking can be a powerful temporisation tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.&lt;br /&gt;
&lt;br /&gt;
-Accelerando is a powerful tool both for fleeing and engaging. &lt;br /&gt;
&lt;br /&gt;
-Tranquility is a reusable heal, but depends on the quantity of Recoverable Health. In groups, it is most useful on high Health classes, like the Barbarian, or classes who generate a lot of Recoverable Health, like the Warlock.&lt;br /&gt;
&lt;br /&gt;
-Shriek of Weakness can nearly double your party&#039;s physical damage against mobs, and can provide significant assistance against plated Fighters and Clerics.&lt;br /&gt;
&lt;br /&gt;
-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard&#039;s Luck is used to generate the loot of the chests, however this is not confirmed.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/26 Early Access Patch #1&#039;&#039;&#039;&lt;br /&gt;
- Bard reworked to make the class more gear and attribute dependent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/12 Early Access Hotfix #11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Accelerando&#039;s duration decreased from 12s -&amp;gt; 8s, and movement speed boost decreased from 5/7/9 -&amp;gt; 3/5/7 movespeed&lt;br /&gt;
- Drum&#039;s movespeed penalty increased from -20 -&amp;gt; -30 movespeed&lt;br /&gt;
- Bard’s Song of Silence now targets ALL nearby targets including oneself.&lt;br /&gt;
- The effect radius of Bard’s Unchained Harmony has been changed from 600 -&amp;gt; 300.&lt;br /&gt;
- Bard’s Tranquility now heals 1 recoverable hp/s over 10/20/30 seconds.&lt;br /&gt;
- Bard’s Tranquility effect now only applies while resting. &lt;br /&gt;
- Bard’s Chorale of Clarity effect now only applies while resting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/22 Early Access Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bard’s Din of Darkness&#039;s ‘Attribute Damage Ratio’ reduced from 10%/30%/50% to 6%/9%/12%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/17 Early Access Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Din of Darkness attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.&lt;br /&gt;
&lt;br /&gt;
- Piercing Shrill&#039;s attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.&lt;br /&gt;
&lt;br /&gt;
- Accelerando&#039;s added flat Move Speed per stack changed from 5/10/15 to 5/8/11&lt;br /&gt;
&lt;br /&gt;
- Allegro&#039;s added flat Action Speed and Spell Casting Speed per stack from 5%/7%/9% to 3%/5%/7%.&lt;br /&gt;
&lt;br /&gt;
- Harmonic Shield additional flat Armor Rating and Magic Resist Rating changed from +50 to +40.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Shriek of Weakness&#039;s AR Debuff nerfed from -30 / -45 / -60 to -10 / -25 / -40.&lt;br /&gt;
&lt;br /&gt;
- Chorale of Clarity&#039;s Spell Recharge per second nerfed from 8 to 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Launch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Several new songs and perks added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/04/15 Alpha Playtest #5 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Bard&#039;s Tranquility was not properly healing players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/04/14 Alpha Playtest #5 Launch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added to the game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zoug25</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Dungeon&amp;diff=7882</id>
		<title>Dungeon</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Dungeon&amp;diff=7882"/>
		<updated>2023-02-17T02:20:16Z</updated>

		<summary type="html">&lt;p&gt;Zoug25: /* Goblin Cave */ just a small grammar edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Dungeons Guide. High Roller Dungeon, Enemies, Leaderboards, Difficulties and more...&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dungeons==&lt;br /&gt;
There are 2 different types of dungeons:&lt;br /&gt;
*Regular, can played with party of up to 3 players&lt;br /&gt;
*Solo, can be solo&lt;br /&gt;
&lt;br /&gt;
Beside party sizes, the dungeons are also different.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 3 levels for regular dungeon:&lt;br /&gt;
*Unknown - Dungeon Basement level 1 (Difficulty Normal): This is currently in development and not available in the game.&lt;br /&gt;
*[[Crypt]] - Dungeon Basement level 2 (Difficulty Hard): This level is currently the starting level for the normal dungeon.&lt;br /&gt;
*[[Inferno]] - Dungeon Basement level 3 (Difficulty Hell): This level is only available through surviving and entering red portals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
High Roller Dungeon: These dungeons are higher difficulty versions of the &#039;&#039;&#039;regular&#039;&#039;&#039; dungeons and will have higher quality loot. Every single enemy will be elite or higher.&lt;br /&gt;
&lt;br /&gt;
There is only 1 level for solo dungeon:&lt;br /&gt;
*[[Goblin Cave]] - This dungeon is solo only that has their own ores, bosses, and enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can navigate easier with the use of the wiki&#039;s [https://darkanddarker.map.spellsandguns.com/  map].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Crypt==&lt;br /&gt;
[[File:Crypt.png|right|x250px]]&lt;br /&gt;
The [[Crypt]] is normally going to be the second level of dungeon in the game. However, there is no level 1 at the moment.&lt;br /&gt;
&lt;br /&gt;
Therefore, when you join the game, you start in this dungeon.&lt;br /&gt;
&lt;br /&gt;
New ores spawn in the Crypt:&lt;br /&gt;
&lt;br /&gt;
*[[File:Rubysilver Ore.png|x100px]] [[Rubysilver Ore]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New mini bosses spawn in the Crypt:&lt;br /&gt;
*[[Wraith]]&lt;br /&gt;
*[[Skeleton Champion]]&lt;br /&gt;
&lt;br /&gt;
==Inferno==&lt;br /&gt;
[[File:Inferno.png|right|x250px]]&lt;br /&gt;
[[Inferno]] is the most difficult dungeon in the game at the moment, featuring some dangerous monsters, mini-bosses and bosses that can&#039;t be found anywhere else. It can be reached by using the down portal from the Crypt Dungeon.&lt;br /&gt;
&lt;br /&gt;
While it is the most difficult dungeon, it is also the smallest dungeon. The center piece room of this dungeon always houses one of the bosses.&lt;br /&gt;
&lt;br /&gt;
There is no new ore to be found in this level, it contains [[Rubysilver Ore]], same as the Crypt.&lt;br /&gt;
&lt;br /&gt;
Many new monsters spawn here, such as:&lt;br /&gt;
*[[Demon Centaur]]&lt;br /&gt;
*[[Demon Dog]]&lt;br /&gt;
*[[Demon Bat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also end game bosses:&lt;br /&gt;
*[[Lich]]&lt;br /&gt;
*[[Ghost King]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goblin Cave==&lt;br /&gt;
[[File:Goblin Cave.png|right|x250px]]&lt;br /&gt;
[[Goblin Cave]] is the only &amp;quot;Solo&amp;quot; dungeon in the game at the moment.&lt;br /&gt;
&lt;br /&gt;
It has a similar difficulty to the Crypt, but can be more difficult to extract as there are only 4 escape portals for 11 people. &lt;br /&gt;
&lt;br /&gt;
New ores spawn in the Crypt:&lt;br /&gt;
&lt;br /&gt;
*[[File:Cobalt Ore.png|x100px]] [[Cobalt Ore]]&lt;br /&gt;
&lt;br /&gt;
It also has [[Rubysilver Ore]].&lt;br /&gt;
&lt;br /&gt;
Many new monsters spawn here, such as:&lt;br /&gt;
*[[Goblin Warrior]]&lt;br /&gt;
*[[Goblin Archer]]&lt;br /&gt;
*[[Goblin Mage]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
and one Boss:&lt;br /&gt;
*[[Cave Troll]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To learn more about monsters, check [[Enemies|Monsters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
Watch your step, the dungeons are riddled with traps in order to protect it&#039;s valuable treasures. You will encounter 3 kinds of traps during your adventures, wall spikes, swinging axe traps and floor spike traps.&lt;br /&gt;
* Swinging Axe Traps does 25 HP Damage&lt;br /&gt;
* Wall Spikes Traps does 20 HP Damage&lt;br /&gt;
* Floor Spikes Traps does 20 HP Damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Swinging_Axe_Traps.png|link=|350px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Swinging Axe Traps&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Wall_Spikes_Traps.png|link=|350px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Wall Spikes Traps&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Floor_Spikes_Traps.png|link=|350px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Floor Spikes Traps&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As opposed to it&#039;s dormant spiky brethren, axe traps are always active. Take your time to navigate through axe traps, if you are not in a hurry, it&#039;s better to wait for the right moment to traverse instead of risking to take avoidable damage.&lt;br /&gt;
&lt;br /&gt;
Wall spike traps are difficult to detect, as only a small hole is visible on the wall. Some of them are depicted on the mini-map, but you will take some unavoidable deaths while you learn the locations of the hidden ones. They are positioned at head level and spring into action when something get&#039;s too close. Simply crouch down to avoid them. Some sneaky wall spike traps are at knee height, however, these are only found in the maze.&lt;br /&gt;
&lt;br /&gt;
Floor spikes are usually easy to spot, they can sometimes be hidden in dak areas, but generally it&#039;s easy to navigate around them. Alternatively, you can throw a torch onto them to activate the mechanism and wait for the moment the spikes go back down. There is a brief recharge time after the spikes have fully retracted before they can spring out again, use this downtime to walk over them for a short distance and leap away to safety before the spikes come out again. &lt;br /&gt;
&lt;br /&gt;
Use these traps to your advantage to eliminate monsters or unsuspecting players.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
&lt;br /&gt;
There are two different types of portals in the game, one allowing you to escape and the takes you down one level deeper. &lt;br /&gt;
&lt;br /&gt;
Escape Portals will appear isolated and only allow a single person out of the dungeon.&lt;br /&gt;
&lt;br /&gt;
Down Portals will appear in a set three, allowing 3 players to descend together, each of these portals also only allows one player to escape at a time.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:EscapePortal.png|link=|250px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Escape Portal&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:DescendingPortal.png|link=|250px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Descending Portal&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Escaping==&lt;br /&gt;
&lt;br /&gt;
Escaping is possible when a player activates a [[Escape Portal]] they have the option to escape the map. These portals will appear at any level, decreasing in numbers as you dwell deeper. In [[Goblin Cave]], there is [[Cave Extract]] which allows 1 person to escape.&lt;br /&gt;
&lt;br /&gt;
When a player escapes they will keep everything in their inventory and additionally they will get [[Adventure Currency]] depending on how many [[Monsters]] they have killed and other factors. Also, you will keep 100% of the [[Experience Point]]s that you have earned. &lt;br /&gt;
&lt;br /&gt;
In the case you die, you will only get rewarded 50% of the [[Experience Point]]s you have earned and will lose all Adventure Currency collected. Furthermore, you will lose every equipment including your tools and inventory. Currently there is no way to secure your loot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:Shrines}}&amp;lt;!-- This part can be edited in &amp;quot;Shrines&amp;quot; page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Swarm==&lt;br /&gt;
&lt;br /&gt;
The dungeons below are protected by a powerful curse. The Death Swarm will try to consume your soul. Heed the mini-map and avoid its oppressive clutch. &lt;br /&gt;
The circle will slowly move closer towards the white circle indicated on the mini-map. If you are caught in the red zone you will slowly start taking 1 damage per second. However, if you are in the last circle and cannot find a portal in time before the circle fully closes, then you will instantly die.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:DeathSwarm.png|x250px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Death Swarm&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:RedZone.png|x250px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Red Zone&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check individual [[Dungeon#Dungeons|Dungeon]] page to see their death swarm timings.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
[[File:Skeleton Footman.png|right|x250px]]&lt;br /&gt;
&lt;br /&gt;
There is a vast variety of [[Enemies|monsters]] you will encounter depending on the room you enter and map you get into. &lt;br /&gt;
&lt;br /&gt;
The lower level the dungeon, the harder the monsters become and different types of monsters start to appear. &lt;br /&gt;
&lt;br /&gt;
Monsters also have 3 different variants:&lt;br /&gt;
*Common&lt;br /&gt;
*Elite&lt;br /&gt;
*Nightmare&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With each variety increase, the enemy gets stronger, tougher and faster.&lt;br /&gt;
&lt;br /&gt;
Nightmare monsters have an extremely low spawn chance on normal difficulty dungeons.&lt;br /&gt;
&lt;br /&gt;
There are mini bosses starting from level 2, however, the only way to kill bosses is by going down to the level 3 dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
&lt;br /&gt;
During your adventures you will come across a vast variety of treasures of varying sizes and value. These treasures can be sold to [[The Collector]] in exchange for gold coins. As of now, larger treasures take up a lot of inventory space, but have poor gold value per inventory slot. Try picking up single slot treasures if possible, since these occupy the least amount of inventory space and therefore have the highest gold value per inventory slot. &lt;br /&gt;
&lt;br /&gt;
If you want to check out the individual values, you can check [[Treasures]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can get more loot information in [[Lootables]], [[Containers]], and [[Monsters]]. Make sure to check their individual pages for their loot tables.&lt;br /&gt;
&lt;br /&gt;
You can also find where an item drops in their own pages. For example, check [[Golden Key#Drop_Table]] to see where it drops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leaderboards==&lt;br /&gt;
&lt;br /&gt;
High Roller Dungeons are the only way to obtain a spot on the leaderboard. The leaderboards include:&lt;br /&gt;
*Veteran Adventurer: Adventure score is earned by killing enemy player and monsters, opening chests, acquiring new loot and going deeper to inferno. The player must successfully extract to secure the amassed adventure score from the raid.&lt;br /&gt;
*Treasure Collector: Top looting scores.&lt;br /&gt;
*Killer Outlaw: Amount of kills scored.&lt;br /&gt;
*Escape Artist: Times escaped.&lt;br /&gt;
*Lich Slayer: Amount of times Lich has been killed.&lt;br /&gt;
*GhostKing Slayer: Amount of times Ghost King has been killed.&lt;/div&gt;</summary>
		<author><name>Zoug25</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Accessories&amp;diff=7873</id>
		<title>Accessories</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Accessories&amp;diff=7873"/>
		<updated>2023-02-17T01:06:11Z</updated>

		<summary type="html">&lt;p&gt;Zoug25: /* Rarity */ This section describes the rarity as it pertains to the jewelry pieces, though it&amp;#039;s using poor english or has a misunderstanding of the mechanics, since &amp;quot;new&amp;quot; implies either a replacement or an addition upon an existing. There are no Junk/Poor/Common jewelry pieces therefore on the uncommon, there is simply 1 enchantment, not 1 new enchantment. I could definitely phrase this edit better, though editing the whole page to reflect this would be more appropriate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Weapons Guide to Stats, Damage, Effects, Rarity, Classes&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rarity==&lt;br /&gt;
There are 8 rarities in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As rarities increase, the items get stronger. Rarity &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; and above adds an extra random [[Enchantments]]. Though, there are currently no Junk/Poor/Common jewelry pieces, the enchantment count is the total, not a surplus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt; rarity adds up to 1 new  [[Enchantments|enchantment]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; rarity adds up to 2 new  [[Enchantments|enchantment]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; rarity adds  up to 3 new  [[Enchantments|enchantment]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; rarity adds up to 4 new  [[Enchantments|enchantment]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; rarity adds up to 5 new  [[Enchantments|enchantment]]&lt;br /&gt;
&lt;br /&gt;
==Stat Randomization==&lt;br /&gt;
Two weapons (or any 2 gear) of the same rarity, can have different stats.&lt;br /&gt;
&lt;br /&gt;
While they can get different enchantments, their base values are also randomized.&lt;br /&gt;
&lt;br /&gt;
These randomized values are shown with &amp;quot;~&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For example, a Perfect Rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38. These randomizations are set when the item is dropped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Jewelery =&lt;br /&gt;
Jewelery are accessories that provide the player with additional attributes bonusses. &lt;br /&gt;
There are 2 ring slots and 1 necklace slot.&lt;br /&gt;
&lt;br /&gt;
Types:&lt;br /&gt;
*Necklaces/Pendants&lt;br /&gt;
*Rings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necklaces/Pendants==&lt;br /&gt;
As of Alpha Playtest Nr.3, pendant images were bugged in the game and only showing up as a Fox Pendant. &lt;br /&gt;
&lt;br /&gt;
        &lt;br /&gt;
        &lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Attribute&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Amount&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Rat Pendant|image=Rat Pendant.png|rarity=2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Stats#Resourcefulness|Resourcefulness]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Necklace of Peace|image=Necklace of Peace.png|rarity=2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Stats#Knowledge|Knowledge]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Ox Pendant|image=Ox Pendant.png|rarity=2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Stats#Strength|Strength]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Badger Pendant|image=Badger Pendant.png|rarity=2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Stats#Will|Will]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Fox Pendant|image=Fox Pendant.png|rarity=2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Stats#Agility|Agility]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rings==&lt;br /&gt;
        &lt;br /&gt;
        &lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Attribute&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Amount&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Ring of Survival|image=Ring of Survival.png|rarity=2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Stats#Resourcefulness|Resourcefulness]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Ring of Courage|image=Ring of Courage.png|rarity=2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Stats#Strength|Strength]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Ring of Resolve|image=Ring of Resolve.png|rarity=2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Stats#Will|Will]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Ring of Quickness|image=Ring of Quickness.png|rarity=2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Stats#Agility|Agility]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zoug25</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Daggers&amp;diff=7871</id>
		<title>Daggers</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Daggers&amp;diff=7871"/>
		<updated>2023-02-17T00:51:50Z</updated>

		<summary type="html">&lt;p&gt;Zoug25: The Castillon dagger&amp;#039;s page, as well as description and the description of it in the weapons page all indicate that the third stab is 150% damage, not 140%. I&amp;#039;ve also tested this in game, though haven&amp;#039;t recorded this testing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Class&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Movement Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Combo&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Attack Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Sweet/Sour Spot&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapon Reach/Hitbox&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Action Movement Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Castillon Dagger|image=Castillon Dagger 2.png|rarity=2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Fighter]], [[Rogue]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1-Handed&amp;lt;br&amp;gt;Off-Hand &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;16&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;19 ~ 20&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;21 ~ 23&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;23 ~ 25&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;25 ~ 28&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;28 ~ 31&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;31 ~ 34&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;34 ~ 36&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; -10 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Slash/Slash/Pierce &amp;lt;br&amp;gt; 100%/100%/150% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.83s/0.63s/0.89s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Height: 28.14 &amp;lt;br&amp;gt; Width: 6.59 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack: -15%  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Kris Dagger|image=Kris Dagger 2.png|rarity=2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Rogue]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1-Handed&amp;lt;br&amp;gt;Main-Hand &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;17 ~ 18&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;19 ~ 21&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;21 ~ 23&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;23 ~ 26&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;26 ~ 29&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;29 ~ 32&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;32 ~ 34&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; -10 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Slash/Slash/Slash &amp;lt;br&amp;gt; 100%/100%/100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.73s/0.57s/0.84s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Height: 25.28 &amp;lt;br&amp;gt; Width: 5.4 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack: -15%  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Rondel Dagger|image=Rondel Dagger 2.png|rarity=2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Rogue]], [[Wizard]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1-Handed&amp;lt;br&amp;gt;Main-Hand &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;17 ~ 18&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;19 ~ 21&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;21 ~ 23&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;23 ~ 26&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;26 ~ 29&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;29 ~ 32&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;32 ~ 34&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; -10 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Pierce/Pierce/Pierce &amp;lt;br&amp;gt; 100%/100%/100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.74s/0.46s/0.56s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Height: 26.34 &amp;lt;br&amp;gt; Width: 3.39 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack: -15%  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Stiletto Dagger|image=Stiletto Dagger 2.png|rarity=2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Rogue]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1-Handed&amp;lt;br&amp;gt;Off-Hand &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;18 ~ 19&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;20 ~ 22&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;22 ~ 24&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;24 ~ 27&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;27 ~ 30&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;30 ~ 33&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;33 ~ 35&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; -10 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Slash/Slash/Pierce &amp;lt;br&amp;gt; 100%/100%/140% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.59s/0.58s/0.68s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Height: 26.07 &amp;lt;br&amp;gt; Width: 4.84 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack: -15%  &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zoug25</name></author>
	</entry>
</feed>