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	<updated>2026-04-22T21:20:51Z</updated>
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	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Weapons&amp;diff=63645</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Weapons&amp;diff=63645"/>
		<updated>2025-06-03T14:16:49Z</updated>

		<summary type="html">&lt;p&gt;Zebrapad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Weapons List&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UpdateStatus|Weapon Data|Weapons}}&lt;br /&gt;
&lt;br /&gt;
==Rarity==&lt;br /&gt;
Weapons can improve and become stronger as their rarity level increases. A weapon&#039;s rarity typically reflects its level of power, with higher rarity weapons providing more damage output and other attributes that can enhance the player&#039;s performance in combat.&lt;br /&gt;
&lt;br /&gt;
There are 8 rarities in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity8&amp;quot;&amp;gt;Artifact&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt; rarity adds 1 [[Enchantments|enchantment]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; rarity adds 2 [[enchantments]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; rarity adds 3 [[enchantments]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; rarity adds 4 [[enchantments]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; rarity adds 1 [[enchantments|enchantment]], but the maximum and minimum values are increased by 4 times&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity8&amp;quot;&amp;gt;Artifact&amp;lt;/span&amp;gt; rarity adds 6 [[enchantments]], as well as a special effect. A list of these effects can be found at [[Artifacts]]&lt;br /&gt;
&lt;br /&gt;
==Stat Randomization==&lt;br /&gt;
Not only are the [[enchantments]] a gear piece is imbued with randomized, but some of it&#039;s base stats are also randomized.&lt;br /&gt;
&lt;br /&gt;
In general, only the damage values on weapons and the armor rating on armors are variable.&lt;br /&gt;
&lt;br /&gt;
As such, 2 gear pieces of the same rarity can have different base stats.&lt;br /&gt;
&lt;br /&gt;
There are some exceptions like the Lightfoot Boots, these also have randomized movement speed values based on rarity. &lt;br /&gt;
&lt;br /&gt;
For example, a &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38.&lt;br /&gt;
&lt;br /&gt;
==Movement Multiplier Explanation==&lt;br /&gt;
Movement Multipliers, also referred to as Action Movement Penalty, are any multipliers that affect movement after the penalty for holding the weapon is subtracted. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a weapon has -30 Move Speed Add and a 70% Movement Multiplier, the -30 is subtracted before the 70% is applied. For example, from the 300 base Move Speed, holding this weapon results in 270 Move Speed, and swinging with it results in 189 Move Speed. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many weapon attacks (used to be exclusively Two-handers) have an increased slow during the actual &amp;quot;Attack&amp;quot; portion of the attack, while the &amp;quot;Windup&amp;quot;, &amp;quot;Recover&amp;quot;, and &amp;quot;Finish&amp;quot; portions use the traditional, and greater, Movement Multiplier.&lt;br /&gt;
&lt;br /&gt;
For example, while swinging the following weapon with -30 Move Speed while holding &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Movement_Multiplier_Explanation.png]]&lt;br /&gt;
&lt;br /&gt;
Assuming base 300 Move Speed.&lt;br /&gt;
* Holding the weapon: 300 - 30 = 270&lt;br /&gt;
* Blocking with the weapon: 270 * .65 = 175.5&lt;br /&gt;
* During the &amp;quot;Hit&amp;quot; part of the swing animation: 270 * .70 = 189&lt;br /&gt;
* During the &amp;quot;Windup&amp;quot;, &amp;quot;Second Windup&amp;quot;, &amp;quot;Recover&amp;quot;, &amp;quot;Alternate Recover&amp;quot;, and &amp;quot;Finish&amp;quot; swing animations (also referred to as &amp;quot;Otherwise&amp;quot; in the above reference image): 270 * .85 = 229.5&lt;br /&gt;
&lt;br /&gt;
==Weapon Properties==&lt;br /&gt;
Some weapons also have special properties, for example, the Castillon Dagger&#039;s and the Stiletto Dagger&#039;s 3rd hit deals 30% and 20% more damage.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Combo&amp;quot; column reflects a weapon&#039;s attack type in game files and sometimes they don&#039;t match to its attack animation.&lt;br /&gt;
&lt;br /&gt;
As for the &amp;quot;Weapon Hitbox&amp;quot; column, weapon&#039;s length doesn&#039;t necessarily determine a weapon&#039;s reach. How the weapon is hold, different attack animations affects weapon&#039;s reach. Thus, some shorter weapons have better reach than longer weapons.&lt;br /&gt;
&lt;br /&gt;
Slash/Blunt/Pierce damage types do nothing at the moment&lt;br /&gt;
&lt;br /&gt;
==Impact Zones==&lt;br /&gt;
Most melee weapons operate on a impact zones system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage.&lt;br /&gt;
The number of impact zones vary between weapons.&lt;br /&gt;
&lt;br /&gt;
Lets look at impact zones of [[Arming Sword]]:&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:Arming Sword Hitbox.png|link=Arming Sword#Hitbox|x300px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Green Zone deals 100% damage&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Orange Zone deals 90% damage&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;gt;Red Zone deals 70% damage&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
As [[Sword]]s overall balanced weapons and are less punished by the impact zones, weapons like [[Spear]] are affected a lot more.&lt;br /&gt;
&lt;br /&gt;
Check individual weapon pages such as [[Falchion]] to see their impact zone images.&lt;br /&gt;
&lt;br /&gt;
= Weapon Categories =&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Class&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Physical Weapon Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Movement Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Combo&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Attack Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapon Reach/Hitbox&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Action Movement Penalty&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slowdown On Hit&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Bare Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Blunt/Blunt &amp;lt;br&amp;gt; 100%/100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Height:  &amp;lt;br&amp;gt; Width:  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack: 0.95x  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; -7% &amp;lt;br&amp;gt; Duration: 0.5s&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Note: When an off-hand shield is held without a main-hand weapon, you can punch, but only the first attack in the usual 2-attack combo will be available. When Blood Pact is active, you can still use the full 4-attack combo. You cannot punch this way with any other off-hand weapons.&lt;br /&gt;
&lt;br /&gt;
==Swords==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Swords|Bloodthirst=Zweilander  30physical damage bleed over 5 seconds (100% scaling)}}&lt;br /&gt;
&lt;br /&gt;
==Maces==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Maces}}&lt;br /&gt;
&lt;br /&gt;
== Daggers==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Daggers}}&lt;br /&gt;
&lt;br /&gt;
==Polearms ==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Polearms}}&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Axes}}&lt;br /&gt;
&lt;br /&gt;
==Bows==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Bows}}&lt;br /&gt;
&lt;br /&gt;
== Crossbows==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Crossbows}}   &lt;br /&gt;
&lt;br /&gt;
==Magic Stuff==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Magic Stuff}}&lt;br /&gt;
&lt;br /&gt;
After finishing casting/channeling a spell (scaled by Casting Speed), the casting animation, also referred to as the &amp;quot;release&amp;quot;, starts before turning to a &amp;quot;recovery&amp;quot; animation, similar to physical weapon swings. The release and recovery are affected by Action Speed, NOT casting speed. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The release + recovery animation is exactly:&lt;br /&gt;
* Spellbook: 1s&lt;br /&gt;
* Bare Hands: 1s&lt;br /&gt;
* Crystal ball: 1.1s&lt;br /&gt;
* Crystal sword: 1.9s&lt;br /&gt;
* Magic Staff: 1.6s&lt;br /&gt;
&lt;br /&gt;
The release portion on its own was measured in game to be (+/- 50ms of ping):&lt;br /&gt;
* Spellbook: .466s&lt;br /&gt;
* Bare Hands .466s&lt;br /&gt;
* Crystal Ball: .483s&lt;br /&gt;
* Crystal Sword: .983s&lt;br /&gt;
* Magic Staff: .650s&lt;br /&gt;
&lt;br /&gt;
==Shields ==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Shields}}   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comment-streams /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zebrapad</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Weapons&amp;diff=63644</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Weapons&amp;diff=63644"/>
		<updated>2025-06-03T14:16:10Z</updated>

		<summary type="html">&lt;p&gt;Zebrapad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Weapons List&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UpdateStatus|Weapon Data|Weapons}}&lt;br /&gt;
&lt;br /&gt;
==Rarity==&lt;br /&gt;
Weapons can improve and become stronger as their rarity level increases. A weapon&#039;s rarity typically reflects its level of power, with higher rarity weapons providing more damage output and other attributes that can enhance the player&#039;s performance in combat.&lt;br /&gt;
&lt;br /&gt;
There are 8 rarities in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity8&amp;quot;&amp;gt;Artifact&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt; rarity adds 1 [[Enchantments|enchantment]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; rarity adds 2 [[enchantments]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; rarity adds 3 [[enchantments]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; rarity adds 4 [[enchantments]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; rarity adds 1 [[enchantments|enchantment]], but the maximum and minimum values are increased by 4 times&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity8&amp;quot;&amp;gt;Artifact&amp;lt;/span&amp;gt; rarity adds 6 [[enchantments]], as well as a special effect. A list of these effects can be found at [[Artifacts]]&lt;br /&gt;
&lt;br /&gt;
==Stat Randomization==&lt;br /&gt;
Not only are the [[enchantments]] a gear piece is imbued with randomized, but some of it&#039;s base stats are also randomized.&lt;br /&gt;
&lt;br /&gt;
In general, only the damage values on weapons and the armor rating on armors are variable.&lt;br /&gt;
&lt;br /&gt;
As such, 2 gear pieces of the same rarity can have different base stats.&lt;br /&gt;
&lt;br /&gt;
There are some exceptions like the Lightfoot Boots, these also have randomized movement speed values based on rarity. &lt;br /&gt;
&lt;br /&gt;
For example, a &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38.&lt;br /&gt;
&lt;br /&gt;
==Movement Multiplier Explanation==&lt;br /&gt;
Movement Multipliers, also referred to as Action Movement Penalty, are any multipliers that affect movement after the penalty for holding the weapon is subtracted. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a weapon has -30 Move Speed Add and a 70% Movement Multiplier, the -30 is subtracted before the 70% is applied. For example, from the 300 base Move Speed, holding this weapon results in 270 Move Speed, and swinging with it results in 189 Move Speed. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many weapon attacks (used to be exclusively Two-handers) have an increased slow during the actual &amp;quot;Attack&amp;quot; portion of the attack, while the &amp;quot;Windup&amp;quot;, &amp;quot;Recover&amp;quot;, and &amp;quot;Finish&amp;quot; portions use the traditional, and greater, Movement Multiplier.&lt;br /&gt;
&lt;br /&gt;
For example, while swinging the following weapon with -30 Move Speed while holding &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Movement_Multiplier_Explanation.png]]&lt;br /&gt;
&lt;br /&gt;
Assuming base 300 Move Speed.&lt;br /&gt;
* Holding the weapon: 300 - 30 = 270&lt;br /&gt;
* Blocking with the weapon: 270 * .65 = 175.5&lt;br /&gt;
* During the &amp;quot;Hit&amp;quot; part of the swing animation: 270 * .70 = 189&lt;br /&gt;
* During the &amp;quot;Windup&amp;quot;, &amp;quot;Second Windup&amp;quot;, &amp;quot;Recover&amp;quot;, &amp;quot;Alternate Recover&amp;quot;, and &amp;quot;Finish&amp;quot; swing animations (also referred to as &amp;quot;Otherwise&amp;quot; in the above reference image): 270 * .85 = 229.5&lt;br /&gt;
&lt;br /&gt;
==Weapon Properties==&lt;br /&gt;
Some weapons also have special properties, for example, the Castillon Dagger&#039;s and the Stiletto Dagger&#039;s 3rd hit deals 30% and 20% more damage.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Combo&amp;quot; column reflects a weapon&#039;s attack type in game files and sometimes they don&#039;t match to its attack animation.&lt;br /&gt;
&lt;br /&gt;
As for the &amp;quot;Weapon Hitbox&amp;quot; column, weapon&#039;s length doesn&#039;t necessarily determine a weapon&#039;s reach. How the weapon is hold, different attack animations affects weapon&#039;s reach. Thus, some shorter weapons have better reach than longer weapons.&lt;br /&gt;
&lt;br /&gt;
Slash/Blunt/Pierce damage types do nothing at the moment&lt;br /&gt;
&lt;br /&gt;
==Impact Zones==&lt;br /&gt;
Most melee weapons operate on a impact zones system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage.&lt;br /&gt;
The number of impact zones vary between weapons.&lt;br /&gt;
&lt;br /&gt;
Lets look at impact zones of [[Arming Sword]]:&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:Arming Sword Hitbox.png|link=Arming Sword#Hitbox|x300px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Green Zone deals 100% damage&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Orange Zone deals 90% damage&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;gt;Red Zone deals 70% damage&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
As [[Sword]]s overall balanced weapons and are less punished by the impact zones, weapons like [[Spear]] are affected a lot more.&lt;br /&gt;
&lt;br /&gt;
Check individual weapon pages such as [[Falchion]] to see their impact zone images.&lt;br /&gt;
&lt;br /&gt;
= Weapon Categories =&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Class&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Physical Weapon Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Movement Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Combo&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Attack Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapon Reach/Hitbox&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Action Movement Penalty&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slowdown On Hit&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Bare Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Blunt/Blunt &amp;lt;br&amp;gt; 100%/100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Height:  &amp;lt;br&amp;gt; Width:  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack: 0.95x  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; -7% &amp;lt;br&amp;gt; Duration: 0.5s&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Note: When an off-hand shield is held without a main-hand weapon, you can punch, but only the first attack in the usual 2-attack combo will be available. When Blood Pact is active, you can still use the full 4-attack combo. You cannot punch this way with any other off-hand weapons.&lt;br /&gt;
&lt;br /&gt;
==Swords==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Swords|Bloodthirst=Zweilander  30physical damage bleed over 5 seconds (100% scaling)}}&lt;br /&gt;
&lt;br /&gt;
==Maces==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Maces}}&lt;br /&gt;
&lt;br /&gt;
== Daggers==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Daggers}}&lt;br /&gt;
&lt;br /&gt;
==Polearms ==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Polearms}}&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Axes}}&lt;br /&gt;
&lt;br /&gt;
==Bows==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Bows}}&lt;br /&gt;
&lt;br /&gt;
== Crossbows==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Crossbows}}   &lt;br /&gt;
&lt;br /&gt;
==Magic Stuff==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Magic Stuff}}&lt;br /&gt;
&lt;br /&gt;
After finishing casting/channeling a spell (scaled by Casting Speed), the casting animation, also referred to as the &amp;quot;release&amp;quot;, starts before turning to a &amp;quot;recovery&amp;quot; animation, similar to physical weapon swings. The release and recovery are affected by Action Speed, NOT casting speed. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The release + recovery animation is exactly:&lt;br /&gt;
* Spellbook: 1s&lt;br /&gt;
* Bare hands: 1s&lt;br /&gt;
* Crystal ball: 1.1s&lt;br /&gt;
* Crystal sword: 1.9s&lt;br /&gt;
* Magic Staff: 1.6s&lt;br /&gt;
&lt;br /&gt;
The release portion on its own was measured in game to be (+/- 50ms of ping):&lt;br /&gt;
* Spellbook: .466s&lt;br /&gt;
* Bare hands .466s&lt;br /&gt;
* Crystal Ball: .483s&lt;br /&gt;
* Crystal Sword: .983s&lt;br /&gt;
* Magic Staff: .650s&lt;br /&gt;
&lt;br /&gt;
==Shields ==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Shields}}   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comment-streams /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zebrapad</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Sorcerer&amp;diff=63643</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Sorcerer&amp;diff=63643"/>
		<updated>2025-06-03T14:13:55Z</updated>

		<summary type="html">&lt;p&gt;Zebrapad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Spell Manipulator&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The [[Sorcerer]] is a master of the elements and can weave together multiple spells to devastating results. With an innate aptitude for magic, they can cast spells using their bare hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Crystal Sword/Bare Hands&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Can cast spells without a magical item&lt;br /&gt;
**Ability to merge spells&lt;br /&gt;
**Unlimited spell uses&lt;br /&gt;
*Cons&lt;br /&gt;
**Long casting times&lt;br /&gt;
**Long spell cooldowns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ApexOfSorcery.png|link=|x96px]] &amp;lt;br&amp;gt; Apex of Sorcery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ApexOfSorcery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ManaFold.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Fold &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ManaFold}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk SpellMerge.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Merge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SpellMerge}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk SpellSculpting.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Sculpting &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SpellSculpting}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk SpellStride.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Stride &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SpellStride}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk TimeDistortion.png|link=|x96px]] &amp;lt;br&amp;gt; Time Distortion &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=TimeDistortion}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk MergedMight.png|link=|x96px]] &amp;lt;br&amp;gt; Merged Might &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=MergedMight}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk InnateTalent.png|link=|x96px]] &amp;lt;br&amp;gt; Innate Talent &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=InnateTalent}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ElementalFury.png|link=|x96px]] &amp;lt;br&amp;gt; Elemental Fury &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ElementalFury}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ManaFlow.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Flow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ManaFlow}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk LightningMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Lightning Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=LightningMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk AirMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Air Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=AirMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Skill Sorcery.png|link=|x96px]] &amp;lt;br&amp;gt; Sorcery Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SorceryI}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Skill Sorcery.png|link=|x96px]] &amp;lt;br&amp;gt; Sorcery Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SorceryII}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Skill SorceryCombat.png|link=|x96px]] &amp;lt;br&amp;gt; Sorcery Combat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain the ability to wield magical casting weapons in melee combat. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Spells=&lt;br /&gt;
&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&lt;br /&gt;
Unlike other spellcasters, Sorcerer [[Spells]] do not have a common cast range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Ice}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Air}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Lightning}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Tier&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Casting Time&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Casting Range&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell FireArrow.png|link=|96px]] &amp;lt;br&amp;gt; Fire Arrow&lt;br /&gt;
| {{:Sorcerer|desc=FireArrow}} &lt;br /&gt;
| {{Ability_Data|FireArrow|SpellTier}}&lt;br /&gt;
| {{Ability_Data|FireArrow|CastingTime}}&lt;br /&gt;
| {{Ability_Data|FireArrow|Range}}&lt;br /&gt;
| {{Ability_Data|FireArrow|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell StoneSkin.png|link=|96px]] &amp;lt;br&amp;gt; Stone Skin&lt;br /&gt;
| {{:Sorcerer|desc=StoneSkin}}&lt;br /&gt;
| {{Ability_Data|StoneSkin|SpellTier}}&lt;br /&gt;
| {{Ability_Data|StoneSkin|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|StoneSkin|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell WaterBolt.png|link=|96px]] &amp;lt;br&amp;gt; Water Bolt&lt;br /&gt;
| {{:Sorcerer|desc=WaterBolt}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|SpellTier}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|CastingTime}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|Range}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Windblast.png|link=|96px]] &amp;lt;br&amp;gt; Windblast&lt;br /&gt;
| {{:Sorcerer|desc=Windblast}}&lt;br /&gt;
| {{Ability_Data|Windblast|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Windblast|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Windblast|Range}}&lt;br /&gt;
| {{Ability_Data|Windblast|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Eruption.png|link=|96px]] &amp;lt;br&amp;gt; Eruption&lt;br /&gt;
| {{:Sorcerer|desc=Eruption}}&lt;br /&gt;
| {{Ability_Data|Eruption|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Eruption|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Eruption|Range}}&lt;br /&gt;
| {{Ability_Data|Eruption|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Flamestrike.png|link=|96px]] &amp;lt;br&amp;gt; Flamestrike&lt;br /&gt;
| {{:Sorcerer|desc=Flamestrike}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|Range}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Glaciate.png|link=|96px]] &amp;lt;br&amp;gt; Glaciate&lt;br /&gt;
| {{:Sorcerer|desc=Glaciate}}&lt;br /&gt;
| {{Ability_Data|Glaciate|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Glaciate|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|Glaciate|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell IceSpear.png|link=|96px]] &amp;lt;br&amp;gt; Ice Spear&lt;br /&gt;
| {{:Sorcerer|desc=IceSpear}}&lt;br /&gt;
| {{Ability_Data|IceSpear|SpellTier}}&lt;br /&gt;
| {{Ability_Data|IceSpear|CastingTime}}&lt;br /&gt;
| {{Ability_Data|IceSpear|Range}}&lt;br /&gt;
| {{Ability_Data|IceSpear|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell_FireOrb.png|link=|96px]] &amp;lt;br&amp;gt; Fire Orb&lt;br /&gt;
| {{:Sorcerer|desc=FireOrb}}&lt;br /&gt;
| {{Ability_Data|FireOrb|SpellTier}}&lt;br /&gt;
| {{Ability_Data|FireOrb|CastingTime}}&lt;br /&gt;
| {{Ability_Data|FireOrb|Range}}&lt;br /&gt;
| {{Ability_Data|FireOrb|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell_LightningBolt.png|link=|96px]] &amp;lt;br&amp;gt; Lightning Bolt&lt;br /&gt;
| {{:Sorcerer|desc=LightningBolt}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|SpellTier}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|CastingTime}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|Range}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Vortex.png|link=|96px]] &amp;lt;br&amp;gt; Vortex&lt;br /&gt;
| {{:Sorcerer|desc=Vortex}}&lt;br /&gt;
| {{Ability_Data|Vortex|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Vortex|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|Vortex|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Levitation.png|link=|96px]] &amp;lt;br&amp;gt; Levitation&lt;br /&gt;
| {{:Sorcerer|desc=Levitation}}&lt;br /&gt;
| {{Ability_Data|Levitation|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Levitation|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Levitation|Range}}&lt;br /&gt;
| {{Ability_Data|Levitation|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell LightningSphere.png|link=|96px]] &amp;lt;br&amp;gt; Lightning Sphere&lt;br /&gt;
| {{:Sorcerer|desc=LightningSphere}}&lt;br /&gt;
| {{Ability_Data|LightningSphere|SpellTier}}&lt;br /&gt;
| {{Ability_Data|LightningSphere|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|LightningSphere|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell SummonEarthElemental.png|link=|96px]] &amp;lt;br&amp;gt; Summon Earth Elemental&lt;br /&gt;
| {{:Sorcerer|desc=SummonEarthElemental}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|SpellTier}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|CastingTime}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|Range}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|CooldownDuration}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Merged Spells=&lt;br /&gt;
&lt;br /&gt;
When using the Spell Merge perk, using spells from either hand at the same time will instead use a merged spell from below. Merged Spells do not have any cast time.&lt;br /&gt;
&lt;br /&gt;
The merging animation, release and recovery are affected by action speed:&lt;br /&gt;
&lt;br /&gt;
Animation + release time is 1s&lt;br /&gt;
&lt;br /&gt;
Recovery time after merging is .534s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Unlike other spellcasters, Sorcerer [[Spells]] do not have a common cast range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Ice}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Air}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Lightning}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Merged Spell&lt;br /&gt;
! style=&amp;quot;width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Base Spell 1&lt;br /&gt;
! style=&amp;quot;width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Base Spell 2&lt;br /&gt;
! style=&amp;quot;width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Casting Range&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|ElectricDash}}&lt;br /&gt;
| {{:Sorcerer|desc=ElectricDash}} &lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|ElementalBolt}}&lt;br /&gt;
| {{:Sorcerer|desc=ElementalBolt}}&lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|FlamefrostSpear}}&lt;br /&gt;
| {{:Sorcerer|desc=FlamefrostSpear}}&lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|Flamethrower}}&lt;br /&gt;
| {{:Sorcerer|desc=Flamethrower}}&lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|IceBound}}&lt;br /&gt;
| {{:Sorcerer|desc=IceBound}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|LightningStorm}}&lt;br /&gt;
| {{:Sorcerer|desc=LightningStorm}}&lt;br /&gt;
| {{Ability_Data|LightningStorm|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|LightningVortex}}&lt;br /&gt;
| {{:Sorcerer|desc=LightningVortex}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|MudShield}}&lt;br /&gt;
| {{:Sorcerer|desc=MudShield}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|SummonLavaElemental}}&lt;br /&gt;
| {{:Sorcerer|desc=SummonLavaElemental}}&lt;br /&gt;
| {{Ability_Data|SummonLavaElemental|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|ThornofEarth}}&lt;br /&gt;
| {{:Sorcerer|desc=ThornofEarth}}&lt;br /&gt;
| {{Ability_Data|ThornofEarth|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|WallofFire}}&lt;br /&gt;
| {{:Sorcerer|desc=WallofFire}}&lt;br /&gt;
| {{Ability_Data|WallofFire|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|AquaPrison}}&lt;br /&gt;
| {{:Sorcerer|desc=AquaPrison}}&lt;br /&gt;
| {{Ability_Data|AquaPrison|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|FrostBreath}}&lt;br /&gt;
| {{:Sorcerer|desc=FrostBreath}}&lt;br /&gt;
| {{Ability_Data|FrostBreath|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|PlasmaBlast}}&lt;br /&gt;
| {{:Sorcerer|desc=PlasmaBlast}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|FrostLightning}}&lt;br /&gt;
| {{:Sorcerer|desc=FrostLightning}}&lt;br /&gt;
| {{Ability_Data|FrostLightning|Range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
|apexofsorcery=While casting spells, move at {{Ability_Data|ApexOfSorcery|MovementMultiplier}} movement speed, but gain {{Ability_Data|ApexOfSorcery|MagicalPowerBonus}} and {{Ability_Data|ApexOfSorcery|SpellCastingSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|manafold=Your cooldowns are {{Ability_Data|ManaFold|Duration}} as long, but suffer {{Ability_Data|ManaFold|SpellCastingSpeed}}. Despite the cooldown being represented as a multiplier, it is actually a percentage addition that is added with [[Stats#Cooldown Reduction|Cooldown Reduction Bonus]].&lt;br /&gt;
&lt;br /&gt;
|spellmerge=While using bare hands, casting two combinable spells simultaneously allows you to use a new spell.&lt;br /&gt;
&lt;br /&gt;
|spellsculpting=Increases the range of all spells to {{Ability_Data|SpellSculpting|RangeExtentMultiply}} and the area of effect by 25%, but increase the [[Stats#Cooldown Reduction|Cooldown]] of your [[Spells]] that have a radial component to {{Ability_Data|SpellSculpting|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|spellstride=Gain {{Ability_Data|SpellStride|MoveSpeedBonus}} while casting spells.&lt;br /&gt;
&lt;br /&gt;
|timedistortion=All spell casting times are reduced to 0s, but cooldown times are {{Ability_Data|TimeDistortion|Duration}} as long. Casting a spell inflicts a stacking debuff that reduces {{Ability_Data|TimeDistortion|MoveSpeedBonus}} and {{Ability_Data|TimeDistortion|ActionSpeed}} per stack, up to 10 stacks. Each stack lasts 6s. Despite the cooldown being represented as a multiplier, it is actually a percentage addition that is added with [[Stats#Cooldown Reduction|Cooldown Reduction Bonus]].&lt;br /&gt;
&lt;br /&gt;
|mergedmight=When casting a merge spell, gain {{Ability_Data|MergedMight|MagicalPower}}. After casting, gain a {{Ability_Data|MergedMight|MoveSpeedBonus}} for {{Ability_Data|MergedMight|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|innatetalent=When casting spells with bare hands, gain{{Ability_Data|InnateTalent|MagicalPower}}.&lt;br /&gt;
&lt;br /&gt;
|elementalfury=Gain 75% of your missing health % as [[Stats#Cooldown Reduction|Cooldown Reduction]], up to a maximum of ~75% at 1 Health.&lt;br /&gt;
&lt;br /&gt;
|manaflow=For each successful spell cast, gain {{Ability_Data|ManaFlow|MagicalPowerBonus}}. This effect stacks up to {{Ability_Data|ManaFlow|ActivatedMaximumStacks}} times and refreshes the duration on each successful cast.&lt;br /&gt;
&lt;br /&gt;
|lightningmastery=Once every {{Ability_Data|LightningMastery|Cooldown}} while dealing [[Damage Types#Lightning|Lightning]] [[Damage]], inflict Electric Shock for ? seconds, transferring {{Ability_Data|LightningMastery|MagicalBaseDamage}} ({{Ability_Data|LightningMastery|Scaling}}) to the closest target within {{Ability_Data|LightningMastery|AuraRadius}} of the primary target.&lt;br /&gt;
&lt;br /&gt;
|airmastery=Gain 50% Air Knockback and {{Ability_Data|AirMastery|AirMagicalDamageBonus}}.&lt;br /&gt;
&lt;br /&gt;
|sorceryi=Gain the ability to use sorcery in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|sorceryii=Gain the ability to use sorcery in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|firearrow=Fire a homing arrow every {{Ability_Data|FireArrow|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) for {{Ability_Data|FireArrow|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) in a radial pattern, each dealing {{Ability_Data|FireArrow|HitMagicalBaseDamage}} ({{Ability_Data|FireArrow|HitScaling}}) with {{Ability_Data|FireArrow|ImpactPower}} and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|FireOrb|BurningMagicalBaseDamage}} ({{Ability_Data|FireOrb|BurningScaling}}) over {{Ability_Data|FireOrb|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|stoneskin=Surround yourself with stone for {{Ability_Data|StoneSkin|Duration}}, gaining {{Ability_Data|StoneSkin|PhysicalDamageReduction}} and {{Ability_Data|StoneSkin|PhysicalPowerBonus}}, but suffering {{Ability_Data|StoneSkin|MoveSpeedAdd}}.&lt;br /&gt;
&lt;br /&gt;
|waterbolt=Launch a condensed water orb with a radius of {{Ability_Data|WaterBolt|AreaRadius}} at {{Ability_Data|WaterBolt|InitialSpeed}}, dealing {{Ability_Data|WaterBolt|MagicalBaseDamage}} ({{Ability_Data|WaterBolt|Scaling}}) with {{Ability_Data|WaterBolt|ImpactPower}} to targets it touches and inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt; for {{Ability_Data|WaterBolt|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The orb stops upon hitting an object or reaching its maximum range of {{Ability_Data|WaterBolt|Range}} and lasts for 12 seconds. Up to {{Ability_Data|WaterBolt|PrimaryAssetID}} water orbs can exist simultaneously. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|WaterBolt|MoveSpeedBonus}} and jump height is reduced by 30%.&lt;br /&gt;
&lt;br /&gt;
|windblast=Deal {{Ability_Data|WindBlast|MagicalBaseDamage}} ({{Ability_Data|WindBlast|Scaling}}) to a target within {{Ability_Data|WindBlast|Range}} and push them back.&lt;br /&gt;
&lt;br /&gt;
|eruption=Cause a ground explosion up to {{Ability_Data|WindBlast|Range}} away that is {{Ability_Data|Eruption|AreaRadius}} wide, dealing {{Ability_Data|Eruption|MagicalBaseDamage}} ({{Ability_Data|Eruption|Scaling}}) with {{Ability_Data|Eruption|ImpactPower}} and lifting all targets within the area into the air {{Ability_Data|Eruption|AirborneHeight}} over {{Ability_Data|Eruption|IntervalTime}}.&lt;br /&gt;
&lt;br /&gt;
|flamestrike=Create a {{Ability_Data|Flamestrike|CollisionHeight}} tall fire pillar lasting {{Ability_Data|Flamestrike|IntervalTime}}, dealing 35? (100%) Fire Damage on creation and {{Ability_Data|Flamestrike|HitMagicalBaseDamage}} ({{Ability_Data|Flamestrike|HitScaling}}) with {{Ability_Data|Flamestrike|ImpactPower}} per second in {{Ability_Data|Flamestrike|TickInterval}} ticks to enemies inside while inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|Flamestrike|BurningMagicalBaseDamage}} ({{Ability_Data|Flamestrike|HitScaling}}) over {{Ability_Data|FireOrb|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|glaciate=Envelop your weapon in ice for {{Ability_Data|Glaciate|HitDuration}}, inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt; for {{Ability_Data|Glaciate|FrostbiteDuration}} on hit. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|Glaciate|MoveSpeedBonus}} and {{Ability_Data|Glaciate|ActionSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|icespear=Fire an ice spear that travels {{Ability_Data|IceSpear|InitialSpeed}} and pierces all targets along its path, dealing {{Ability_Data|IceSpear|MagicalBaseDamage}} ({{Ability_Data|IceSpear|Scaling}}) with {{Ability_Data|IceSpear|ImpactPower}}.&lt;br /&gt;
&lt;br /&gt;
|fireorb=Launch a fire orb forward, dealing {{Ability_Data|FireOrb|RadiusMagicalBaseDamage}} ({{Ability_Data|FireOrb|RadiusScaling}}) per second to nearby targets. The orb lasts for 6 seconds and deals {{Ability_Data|FireOrb|HitMagicalBaseDamage}} ({{Ability_Data|FireOrb|HitScaling}}) with {{Ability_Data|FireOrb|HitImpactPower}} to targets it touches. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Upon contact, it explodes, dealing {{Ability_Data|FireOrb|HitRadiusMagicalBaseDamage}} ({{Ability_Data|FireOrb|HitRadiusScaling}}) to nearby targets and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;Fire Orb travels a maximum of {{Ability_Data|FireOrb|Range}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|FireOrb|BurningMagicalBaseDamage}} ({{Ability_Data|FireOrb|BurningScaling}}) over {{Ability_Data|FireOrb|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|vortex=Create a vortex centered on the caster. Targets touching the vortex take {{Ability_Data|Vortex|MagicalbaseDamage}} ({{Ability_Data|Vortex|Scaling}}) and are pushed back.&lt;br /&gt;
&lt;br /&gt;
|lightningbolt=[[Channel]] a lightning beam for {{Ability_Data|LightningBolt|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while moving, &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; a target within {{Ability_Data|LightningBolt|Range}} and dealing {{Ability_Data|LightningBolt|MagicalBaseDamage}} ({{Ability_Data|LightningBolt|Scaling}}) per 1s in {{Ability_Data|LightningBolt|ChannelingInterval}} ticks ({{Scales with Spell Casting Speed}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningBolt|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|levitation=Instantly lift a target within {{Ability_Data|Levitation|Range}} into the air over {{Ability_Data|Levitation|ReadyDuration}} and gently lower them back down over {{Ability_Data|Levitation|FallingDuration}}.&lt;br /&gt;
&lt;br /&gt;
|lightningsphere=Surround yourself with an electromagnetic field for {{Ability_Data|LightningSphere|HitDuration}}, &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; all targets within {{Ability_Data|LightningSphere|AreaRadius}} for {{Ability_Data|LightningSphere|MagicalBaseDamage}} ({{Ability_Data|LightningSphere|Scaling}}) per second. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningSphere|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|summonearthelemental=Summon an Earth Elemental within a cast range of {{Ability_Data|SummonEarthElemental|Range}} that lasts 24s. The Earth Elemental has a radius of {{Ability_Data|SummonEarthElemental|AreaRadius}}, grants the caster {{Ability_Data|SummonEarthElemental|ArmorRating}}, and deals {{Ability_Data|SummonEarthElemental|PhysicalBaseDamage}} ({{Ability_Data|SummonEarthElemental|Scaling}}) to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
|electricdash=Transform into a lightning orb and quickly move to the selected location within {{Ability_Data|ElectricDash|Range}}, &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; all targets along the path and dealing {{Ability_Data|ElectricDash|HitMagicalBaseDamage}} ({{Ability_Data|ElectricDash|HitScaling}}). Upon reaching the destination, unleash a lightning strike, dealing {{Ability_Data|ElectricDash|FinaleHitMagicalBaseDamage}} ({{Ability_Data|ElectricDash|FinaleHitScaling}}) to nearby targets. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The caster is immune to physical attacks while moving but remains affected by area magic. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningSphere|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|aquaprison=Launch a {{Ability_Data|AquaPrison|AreaRadius}} radial water orb with {{Ability_Data|AquaPrison|InitialSpeed}} that engulfs the target, dealing {{Ability_Data|AquaPrison|MagicalBaseDamage}} ({{Ability_Data|AquaPrison|Scaling}}), trapping them, and lifting them into the air for {{Ability_Data|AquaPrison|Duration}}. The orb bursts instantly upon taking physical damage, inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt; for {{Ability_Data|AquaPrison|Duration}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|Aquaprison|MoveSpeedBonus}} and jump height is reduced by 30%.&lt;br /&gt;
&lt;br /&gt;
|frostbreath=Exhale an icy gust of breath forward, dealing {{Ability_Data|FrostBreath|MagicalBaseDamage}} ({{Ability_Data|FrostBreath|Scaling}}) to all targets and inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt; for {{Ability_Data|FrostBreath|Duration}}. The affected area remains frozen for 3 seconds, causing targets on the ice to lose {{Ability_Data|FrostBreath|AoEMovespeedBonus}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|FrostBreath|FrostbiteMoveSpeedBonus}} and {{Ability_Data|FrostBreath|ActionSpeed}} for {{Ability_Data|FrostBreath|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|plasmablast=Gain {{Ability_Data|PlasmaBlast|HitMoveSpeedBonus}} for {{Ability_Data|PlasmaBlast|HitDuration}}, then self-detonate a plasma blast dealing 40 fire/lightning magical base damage (100% [[Scaling]]) to any targets in a {{Ability_Data|PlasmaBlast|AreaRadius}}, including the caster. All targets are &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt; for a further {{Ability_Data|PlasmaBlast|ElectricShockDuration}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|PlasmaBlast|ElectricShockMoveSpeedBonus}} for {{Ability_Data|PlasmaBlast|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|frostlightning=Fires a lightning bolt, dealing {{Ability_Data|FrostLightning|LightningHitMagicalBaseDamage}} ({{Ability_Data|FrostLightning|LightningHitScaling}}) and Electrifying for {{Ability_Data|FrostLightning|ElectricShockDuration}}. The bolt freezes shortly after, inflicting {{Ability_Data|FrostLightning|IceHitMagicalBaseDamage}} ({{Ability_Data|FrostLightning|IceHitScaling}}) and immobilizing the target for {{Ability_Data|FrostLightning|Hit2Duration}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|FrostLightning|MoveSpeedBonus}} for {{Ability_Data|FrostLightning|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|elementalbolt=Deal {{Ability_Data|ElementalBolt|HitMagicalBaseDamage}} ({{Ability_Data|ElementalBolt|HitScaling}}) with {{Ability_Data|ElementalBolt|ImpactPower}} to a target within {{Ability_Data|ElementalBolt|Range}}, inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; and &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|ElementalBolt|BurningMagicalBaseDamage}} ({{Ability_Data|ElementalBolt|BurningScaling}}) over {{Ability_Data|ElementalBolt|BurningDuration}}. &amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|ElementalBolt|MoveSpeedBonus}} and {{Ability_Data|ElementalBolt|ActionSpeed}} for {{Ability_Data|ElementalBolt|FrostbiteDuration}}.&lt;br /&gt;
&lt;br /&gt;
|flamefrostspear=Throw a Flamefrost Spear that travels {{Ability_Data|FlamefrostSpear|InitialSpeed}} and pierces all targets along its path, dealing {{Ability_Data|FlamefrostSpear|HitFireDamageMagicalBaseDamage}} ({{Ability_Data|FlamefrostSpear|HitFireDamageScaling}}) with {{Ability_Data|FlamefrostSpear|ImpactPower}}, {{Ability_Data|FlamefrostSpear|HitIceDamageMagicalBaseDamage}} ({{Ability_Data|FlamefrostSpear|HitIceDamageScaling}}), and inflicting both &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; and &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|FlamefrostSpear|BurningMagicalBaseDamage}} ({{Ability_Data|FlamefrostSpear|BurningScaling}}) over {{Ability_Data|FlamefrostSpear|BurningDuration}}. &amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|FlamefrostSpear|MoveSpeedBonus}} and {{Ability_Data|FlamefrostSpear|ActionSpeed}} for {{Ability_Data|FlamefrostSpear|FrostbiteDuration}}.&lt;br /&gt;
&lt;br /&gt;
|flamethrower=While moving, [[Channel]] a radial flame forward {{Ability_Data|Flamethrower|Range}} for {{Ability_Data|Flamethrower|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), dealing {{Ability_Data|Flamethrower|HitMagicalBaseDamage}} ({{Ability_Data|Flamethrower|HitScaling}}) and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; every {{Ability_Data|LightningBolt|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) in {{Ability_Data|Flamethrower|TickInterval}} ticks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|Flamethrower|BurningMagicalBaseDamage}} ({{Ability_Data|Flamethrower|BurningScaling}}) over {{Ability_Data|Flamethrower|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|icebound=Upon casting, become frozen for {{Ability_Data|Icebound|Duration}}, becoming immune to all damage and receiving {{Ability_Data|Icebound|CooldownReduction}}. The ice can be shattered by a powerful impact.&lt;br /&gt;
&lt;br /&gt;
|lightningstorm=[[Channel]] for {{Ability_Data|LightningStorm|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) to summon a lightning storm, dealing {{Ability_Data|LightningStorm|MagicalBaseDamage}} ({{Ability_Data|LightningStorm|Scaling}}) and &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; all targets within the {{Ability_Data|LightningStorm|AreaRadius}} area every {{Ability_Data|LightningStorm|ChannelingInterval}} ({{Channeling Interval}}) for 1s. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningStorm|MoveSpeedBonus}}.&lt;br /&gt;
&lt;br /&gt;
|lightningvortex=Deal {{Ability_Data|LightningVortex|MagicalBaseDamage}} ({{Ability_Data|LightningVortex|Scaling}}) to all targets within the {{Ability_Data|LightningVortex|AreaRadius}} area, pushing them back, and &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; them for {{Ability_Data|LightningVortex|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningStorm|MoveSpeedBonus}}.&lt;br /&gt;
&lt;br /&gt;
|mudshield=Create a {{Ability_Data|MudShield|AreaRadius}} wide mud shield in front of the caster for {{Ability_Data|MudShield|Duration}}, blocking all damage. The shield remains fixed in its initial direction.&lt;br /&gt;
&lt;br /&gt;
|summonlavaelemental=Summon a Lava Elemental within a cast range of {{Ability_Data|SummonLavaElemental|Range}} that lasts 24s. The Lava Elemental has a radius of {{Ability_Data|SummonLavaElemental|AreaRadius}} and deals {{Ability_Data|SummonLavaElemental|LavaElementalBurningRadiusMagicalBaseDamage}} ({{Ability_Data|SummonLavaElemental|LavaElementalBurningRadiusScaling}}) and applying &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; to nearby enemies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|SummonLavaElemental|LavaElementalBurningMagicalBaseDamage}} ({{Ability_Data|SummonLavaElemental|LavaElementalBurningScaling}}) over {{Ability_Data|SummonLavaElemental|LavaElementalBurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|thornofearth=Erupts a thorn of earth with a cast range of {{Ability_Data|ThornOfEarth|Range}}, dealing {{Ability_Data|ThornOfEarth|MagicalBaseDamage}} ({{Ability_Data|ThornOfEarth|Scaling}}) with {{Ability_Data|ThornOfEarth|ImpactPower}} to all targets within the {{Ability_Data|ThornOfEarth|AreaRadius}} area.&lt;br /&gt;
&lt;br /&gt;
|walloffire=Erupt a {{Ability_Data|WallOfFire|AreaRadius}} wide wall of fire within {{Ability_Data|WallOfFire|Range}} for 12s, dealing {{Ability_Data|WallOfFire|HitMagicalBaseDamage}} ({{Ability_Data|WallOfFire|HitScaling}}) with {{Ability_Data|WallOfFire|ImpactPower}} instantly and {{Ability_Data|WallOfFire|AuraMagicalBaseDamage}} ({{Ability_Data|WallOfFire|AuraScaling}}) per second in {{Ability_Data|WallOfFire|TickInterval}} ticks to all targets it touches and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|WallOfFire|BurningMagicalBaseDamage}} ({{Ability_Data|WallOfFire|BurningScaling}}) over {{Ability_Data|WallOfFire|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zebrapad</name></author>
	</entry>
</feed>