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	<id>https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Y1nmn</id>
	<title>Dark and Darker Wiki - User contributions [en]</title>
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	<updated>2026-04-09T14:37:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:916115dc0ecf630a79f89238ff0d3c34&amp;diff=38255</id>
		<title>CommentStreams:916115dc0ecf630a79f89238ff0d3c34</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:916115dc0ecf630a79f89238ff0d3c34&amp;diff=38255"/>
		<updated>2024-08-28T01:59:32Z</updated>

		<summary type="html">&lt;p&gt;Y1nmn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yeah unfortunately your math is wrong. The way statics works doesn&#039;t follow your thought process.&lt;br /&gt;
&lt;br /&gt;
If the chance of obtaining a Gold Coin Chest is .1%, and you can hit a pile 3-10 times, each time you hit the pile, the probability of getting a Gold Coin Chest remains at .1%.&lt;br /&gt;
&lt;br /&gt;
[[However, with ten chances, overall, the odds go up to 0.996% in comparison to if someone only hit the pile once.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In layman&#039;s terms, every time you hit the pile, you&#039;re only going to get a chest .1% of the time. But the more you hit the pile, the more likely it is that you get a chest.&lt;br /&gt;
&lt;br /&gt;
I must note: if a drop is .1%, and you do X to roll of the chance of obtaining the drop 1000 times, you are not guaranteed the drop. &lt;br /&gt;
&lt;br /&gt;
(Just like if you flip a coin 10 times, you may only get heads twice, even though it&#039;s a 50% chance you get heads!)&lt;br /&gt;
&lt;br /&gt;
[[This is called relative frequency, which in this case, is 20%]]&lt;br /&gt;
&lt;br /&gt;
[[If you flipped a coin 1000 times, you would get heads close to 500 times, but it&#039;s not guaranteed.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Binomial distribution:]]&lt;br /&gt;
[[Variance=n⋅p⋅(1−p)]]&lt;br /&gt;
&lt;br /&gt;
[[n is the number of pulls from the pile, which is 10.]]&lt;br /&gt;
&lt;br /&gt;
[[p is the probability of getting a chest per pull, which is 0.1.]]&lt;br /&gt;
&lt;br /&gt;
[[So, the variance of the number of chests obtained from 10 pulls is 0.9.]]&lt;/div&gt;</summary>
		<author><name>Y1nmn</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:916115dc0ecf630a79f89238ff0d3c34&amp;diff=38254</id>
		<title>CommentStreams:916115dc0ecf630a79f89238ff0d3c34</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:916115dc0ecf630a79f89238ff0d3c34&amp;diff=38254"/>
		<updated>2024-08-28T01:58:38Z</updated>

		<summary type="html">&lt;p&gt;Y1nmn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yeah unfortunately your math is wrong. The way statics works doesn&#039;t follow your thought process.&lt;br /&gt;
&lt;br /&gt;
If the chance of obtaining a Gold Coin Chest is .1%, and you can hit a pile 3-10 times, each time you hit the pile, the probability of getting a Gold Coin Chest remains at .1%.&lt;br /&gt;
&lt;br /&gt;
However, with ten chances, overall, the odds go up to 0.996% in comparison to if someone only hit the pile once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In layman&#039;s terms, every time you hit the pile, you&#039;re only going to get a chest .1% of the time. But the more you hit the pile, the more likely it is that you get a chest.&lt;br /&gt;
&lt;br /&gt;
I must note: if a drop is .1%, and you do X to roll of the chance of obtaining the drop 1000 times, you are not guaranteed the drop. &lt;br /&gt;
&lt;br /&gt;
(Just like if you flip a coin 10 times, you may only get heads twice, even though it&#039;s a 50% chance you get heads!)&lt;br /&gt;
&lt;br /&gt;
[This is called relative frequency, which in this case, is 20%]&lt;br /&gt;
&lt;br /&gt;
[[If you flipped a coin 1000 times, you would get heads close to 500 times, but it&#039;s not guaranteed.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Binomial distribution: &lt;br /&gt;
Variance=n⋅p⋅(1−p)&lt;br /&gt;
&lt;br /&gt;
n is the number of pulls from the pile, which is 10.&lt;br /&gt;
&lt;br /&gt;
p is the probability of getting a chest per pull, which is 0.1.&lt;br /&gt;
&lt;br /&gt;
So, the variance of the number of chests obtained from 10 pulls is 0.9.&lt;/div&gt;</summary>
		<author><name>Y1nmn</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:916115dc0ecf630a79f89238ff0d3c34&amp;diff=38253</id>
		<title>CommentStreams:916115dc0ecf630a79f89238ff0d3c34</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:916115dc0ecf630a79f89238ff0d3c34&amp;diff=38253"/>
		<updated>2024-08-28T01:55:23Z</updated>

		<summary type="html">&lt;p&gt;Y1nmn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yeah unfortunately your math is wrong. The way statics works doesn&#039;t follow your thought process.&lt;br /&gt;
&lt;br /&gt;
If the chance of obtaining a Gold Coin Chest is .1%, and you can hit a pile 3-10 times, each time you hit the pile, the probability of getting a Gold Coin Chest remains at .1%.&lt;br /&gt;
&lt;br /&gt;
However, with ten chances, overall, the odds go up to 0.996% in comparison to if someone only hit the pile once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In layman&#039;s terms, every time you hit the pile, you&#039;re only going to get a chest .1% of the time. But the more you hit the pile, the more likely it is that you get a chest.&lt;br /&gt;
&lt;br /&gt;
I must note: if a drop is .1%, and you do X to roll of the chance of obtaining the drop 1000 times, you are not guaranteed the drop. &lt;br /&gt;
&lt;br /&gt;
(Just like if you flip a coin 10 times, you may only get heads twice, even though it&#039;s a 50% chance you get heads!)&lt;br /&gt;
&lt;br /&gt;
[This is called relative frequency, which in this case, is 20%]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Binomial distribution: &lt;br /&gt;
Variance=n⋅p⋅(1−p)&lt;br /&gt;
&lt;br /&gt;
n is the number of pulls from the pile, which is 10.&lt;br /&gt;
&lt;br /&gt;
p is the probability of getting a chest per pull, which is 0.1.&lt;br /&gt;
&lt;br /&gt;
So, the variance of the number of chests obtained from 10 pulls is 0.9.&lt;/div&gt;</summary>
		<author><name>Y1nmn</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:916115dc0ecf630a79f89238ff0d3c34&amp;diff=38252</id>
		<title>CommentStreams:916115dc0ecf630a79f89238ff0d3c34</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:916115dc0ecf630a79f89238ff0d3c34&amp;diff=38252"/>
		<updated>2024-08-28T01:51:52Z</updated>

		<summary type="html">&lt;p&gt;Y1nmn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yeah unfortunately your math is wrong. The way statics works doesn&#039;t follow your thought process.&lt;br /&gt;
&lt;br /&gt;
If the chance of obtaining a Gold Coin Chest is .1%, and you can hit a pile 3-10 times, each time you hit the pile, the probability of getting a Gold Coin Chest remains at .1%.&lt;br /&gt;
&lt;br /&gt;
However, with ten chances, overall, the odds go up to 0.996% in comparison to if someone only hit the pile once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In layman&#039;s terms, every time you hit the pile, you&#039;re only going to get a chest .1% of the time. But the more you hit the pile, the more likely it is that you get a chest.&lt;br /&gt;
&lt;br /&gt;
I must note: if a drop is .1%, and you do X to roll of the chance of obtaining the drop 1000 times, you are not guaranteed the drop. &lt;br /&gt;
&lt;br /&gt;
(Just like if you flip a coin 10 times, you may only get heads twice, even though it&#039;s a 50% chance you get heads!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Binomial distribution: &lt;br /&gt;
Variance=n⋅p⋅(1−p)&lt;br /&gt;
&lt;br /&gt;
n is the number of pulls from the pile, which is 10.&lt;br /&gt;
&lt;br /&gt;
p is the probability of getting a chest per pull, which is 0.1.&lt;br /&gt;
&lt;br /&gt;
So, the variance of the number of chests obtained from 10 pulls is 0.9.&lt;/div&gt;</summary>
		<author><name>Y1nmn</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:916115dc0ecf630a79f89238ff0d3c34&amp;diff=38251</id>
		<title>CommentStreams:916115dc0ecf630a79f89238ff0d3c34</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:916115dc0ecf630a79f89238ff0d3c34&amp;diff=38251"/>
		<updated>2024-08-28T01:51:32Z</updated>

		<summary type="html">&lt;p&gt;Y1nmn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yeah unfortunately your math is wrong. The way statics works doesn&#039;t follow your thought process.&lt;br /&gt;
&lt;br /&gt;
If the chance of obtaining a Gold Coin Chest is .1%, and you can hit a pile 3-10 times, each time you hit the pile, the probability of getting a Gold Coin Chest remains at .1%.&lt;br /&gt;
&lt;br /&gt;
However, with ten chances, overall, the odds go up to 0.996% in comparison to if someone only hit the pile once.&lt;br /&gt;
&lt;br /&gt;
In layman&#039;s terms, every time you hit the pile, you&#039;re only going to get a chest .1% of the time. But the more you hit the pile, the more likely it is that you get a chest.&lt;br /&gt;
&lt;br /&gt;
I must note: if a drop is .1%, and you do X to roll of the chance of obtaining the drop 1000 times, you are not guaranteed the drop. &lt;br /&gt;
&lt;br /&gt;
(Just like if you flip a coin 10 times, you may only get heads twice, even though it&#039;s a 50% chance you get heads!)&lt;br /&gt;
&lt;br /&gt;
Binomial distribution: &lt;br /&gt;
Variance=n⋅p⋅(1−p)&lt;br /&gt;
&lt;br /&gt;
n is the number of pulls from the pile, which is 10.&lt;br /&gt;
&lt;br /&gt;
p is the probability of getting a chest per pull, which is 0.1.&lt;br /&gt;
&lt;br /&gt;
So, the variance of the number of chests obtained from 10 pulls is 0.9.&lt;/div&gt;</summary>
		<author><name>Y1nmn</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:916115dc0ecf630a79f89238ff0d3c34&amp;diff=38250</id>
		<title>CommentStreams:916115dc0ecf630a79f89238ff0d3c34</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:916115dc0ecf630a79f89238ff0d3c34&amp;diff=38250"/>
		<updated>2024-08-28T01:51:23Z</updated>

		<summary type="html">&lt;p&gt;Y1nmn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yeah unfortunately your math is wrong. The way statics works doesn&#039;t follow your thought process.&lt;br /&gt;
&lt;br /&gt;
If the chance of obtaining a Gold Coin Chest is .1%, and you can hit a pile 3-10 times, each time you hit the pile, the probability of getting a Gold Coin Chest remains at .1%.&lt;br /&gt;
&lt;br /&gt;
However, with ten chances, overall, the odds go up to 0.996% in comparison to if someone only hit the pile once.&lt;br /&gt;
&lt;br /&gt;
In layman&#039;s terms, every time you hit the pile, you&#039;re only going to get a chest .1% of the time. But the more you hit the pile, the more likely it is that you get a chest.&lt;br /&gt;
&lt;br /&gt;
I must note: if a drop is .1%, and you do X to roll of the chance of obtaining the drop 1000 times, you are not guaranteed the drop. &lt;br /&gt;
(Just like if you flip a coin 10 times, you may only get heads twice, even though it&#039;s a 50% chance you get heads!)&lt;br /&gt;
&lt;br /&gt;
Binomial distribution: &lt;br /&gt;
Variance=n⋅p⋅(1−p)&lt;br /&gt;
&lt;br /&gt;
n is the number of pulls from the pile, which is 10.&lt;br /&gt;
&lt;br /&gt;
p is the probability of getting a chest per pull, which is 0.1.&lt;br /&gt;
&lt;br /&gt;
So, the variance of the number of chests obtained from 10 pulls is 0.9.&lt;/div&gt;</summary>
		<author><name>Y1nmn</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:916115dc0ecf630a79f89238ff0d3c34&amp;diff=38249</id>
		<title>CommentStreams:916115dc0ecf630a79f89238ff0d3c34</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:916115dc0ecf630a79f89238ff0d3c34&amp;diff=38249"/>
		<updated>2024-08-28T01:51:07Z</updated>

		<summary type="html">&lt;p&gt;Y1nmn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yeah unfortunately your math is wrong. The way statics works doesn&#039;t follow your thought process.&lt;br /&gt;
&lt;br /&gt;
If the chance of obtaining a Gold Coin Chest is .1%, and you can hit a pile 3-10 times, each time you hit the pile, the probability of getting a Gold Coin Chest remains at .1%.&lt;br /&gt;
&lt;br /&gt;
However, with ten chances, overall, the odds go up to 0.996% in comparison to if someone only hit the pile once.&lt;br /&gt;
&lt;br /&gt;
In layman&#039;s terms, every time you hit the pile, you&#039;re only going to get a chest .1% of the time. But the more you hit the pile, the more likely it is that you get a chest.&lt;br /&gt;
&lt;br /&gt;
I must note: if a drop is .1%, and you do X to roll of the chance of obtaining the drop 1000 times, you are not guaranteed the drop. (just like if you flip a coin 10 times, you may only get heads twice, even though it&#039;s a 50% chance you get heads!)&lt;br /&gt;
&lt;br /&gt;
Binomial distribution: &lt;br /&gt;
Variance=n⋅p⋅(1−p)&lt;br /&gt;
&lt;br /&gt;
n is the number of pulls from the pile, which is 10.&lt;br /&gt;
&lt;br /&gt;
p is the probability of getting a chest per pull, which is 0.1.&lt;br /&gt;
&lt;br /&gt;
So, the variance of the number of chests obtained from 10 pulls is 0.9.&lt;/div&gt;</summary>
		<author><name>Y1nmn</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:916115dc0ecf630a79f89238ff0d3c34&amp;diff=38248</id>
		<title>CommentStreams:916115dc0ecf630a79f89238ff0d3c34</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:916115dc0ecf630a79f89238ff0d3c34&amp;diff=38248"/>
		<updated>2024-08-28T01:48:46Z</updated>

		<summary type="html">&lt;p&gt;Y1nmn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yeah unfortunately your math is wrong. The way statics works doesn&#039;t follow your thought process.&lt;br /&gt;
&lt;br /&gt;
If the chance of obtaining a Gold Coin Chest is .1%, and you can hit a pile 3-10 times, each time you hit the pile, the probability of getting a Gold Coin Chest remains at .1%.&lt;br /&gt;
&lt;br /&gt;
However, with ten chances, overall, the odds go up to 0.996% in comparison to if someone only hit the pile once.&lt;br /&gt;
&lt;br /&gt;
In layman&#039;s terms, every time you hit the pile, you&#039;re only going to get a chest .1% of the time. But the more you hit the pile, the more likely it is that you get a chest.&lt;br /&gt;
&lt;br /&gt;
I must note: if a drop is .1%, and you do X to roll of the chance of obtaining the drop 1000 times, you are not guaranteed the drop.&lt;br /&gt;
&lt;br /&gt;
Binomial distribution: &lt;br /&gt;
Variance=n⋅p⋅(1−p)&lt;br /&gt;
&lt;br /&gt;
n is the number of pulls from the pile, which is 10.&lt;br /&gt;
&lt;br /&gt;
p is the probability of getting a chest per pull, which is 0.1.&lt;br /&gt;
&lt;br /&gt;
So, the variance of the number of chests obtained from 10 pulls is 0.9.&lt;/div&gt;</summary>
		<author><name>Y1nmn</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:916115dc0ecf630a79f89238ff0d3c34&amp;diff=38247</id>
		<title>CommentStreams:916115dc0ecf630a79f89238ff0d3c34</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:916115dc0ecf630a79f89238ff0d3c34&amp;diff=38247"/>
		<updated>2024-08-28T01:48:28Z</updated>

		<summary type="html">&lt;p&gt;Y1nmn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yeah unfortunately your math is wrong. The way statics works doesn&#039;t follow your thought process.&lt;br /&gt;
&lt;br /&gt;
If the chance of obtaining a Gold Coin Chest is .1%, and you can hit a pile 3-10 times, each time you hit the pile, the probability of getting a Gold Coin Chest remains at .1%.&lt;br /&gt;
&lt;br /&gt;
However, with ten chances, overall, the odds go up to 0.996% in comparison to if someone only hit the pile once.&lt;br /&gt;
&lt;br /&gt;
In layman&#039;s terms, every time you hit the pile, you&#039;re only going to get a chest .1% of the time. But the more you hit the pile, the more likely it is that you get a chest.&lt;br /&gt;
&lt;br /&gt;
I must note: if a drop is .1%, and you do X to roll of the chance of obtaining the drop 1000 times, you are not guaranteed the drop.&lt;br /&gt;
&lt;br /&gt;
Binomial distribution: &lt;br /&gt;
Variance=n⋅p⋅(1−p)&lt;br /&gt;
n&lt;br /&gt;
n is the number of pulls from the pile, which is 10.&lt;br /&gt;
p&lt;br /&gt;
p is the probability of getting a chest per pull, which is 0.1.&lt;br /&gt;
&lt;br /&gt;
So, the variance of the number of chests obtained from 10 pulls is 0.9.&lt;/div&gt;</summary>
		<author><name>Y1nmn</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Y1nmn&amp;diff=38242</id>
		<title>User:Y1nmn</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Y1nmn&amp;diff=38242"/>
		<updated>2024-08-26T23:57:44Z</updated>

		<summary type="html">&lt;p&gt;Y1nmn: Created page with &amp;quot;Statics of Getting Warlord + Warlord&amp;#039;s Broken Sword Blade  Technically, the probability of obtaining Warlord&amp;#039;s Broken Sword Blade from The Forgotten Castle&amp;#039;s &amp;#039;Crypt&amp;#039; map from the &amp;#039;Inferno&amp;#039; is .66% P(Warlord) = 1/3 = 0.33 ~ 33% P(Warlord&amp;#039;s Broken Sword Blade) = 2/100 = 0.2 ~ 2% P(Warlord and Warlord&amp;#039;s Broken Sword Blade) = 0.33 × 0.02 = 0.0066 ~ .6  Statics of Getting Lich + Dark Matter  Technically, the probability of obtaining Dark Matter from The Forgotten Castle&amp;#039;s &amp;#039;C...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Statics of Getting Warlord + Warlord&#039;s Broken Sword Blade&lt;br /&gt;
&lt;br /&gt;
Technically, the probability of obtaining Warlord&#039;s Broken Sword Blade from The Forgotten Castle&#039;s &#039;Crypt&#039; map from the &#039;Inferno&#039; is .66%&lt;br /&gt;
P(Warlord) = 1/3 = 0.33 ~ 33%&lt;br /&gt;
P(Warlord&#039;s Broken Sword Blade) = 2/100 = 0.2 ~ 2%&lt;br /&gt;
P(Warlord and Warlord&#039;s Broken Sword Blade) = 0.33 × 0.02 = 0.0066 ~ .6&lt;br /&gt;
&lt;br /&gt;
Statics of Getting Lich + Dark Matter&lt;br /&gt;
&lt;br /&gt;
Technically, the probability of obtaining Dark Matter from The Forgotten Castle&#039;s &#039;Crypt&#039; map from the &#039;Inferno&#039; is .66%&lt;br /&gt;
P(Lich) = 1/3 = 0.33 ~ 33%&lt;br /&gt;
P(Dark Matter) = 2/100 = 0.2 ~ 2%&lt;br /&gt;
P(Lich and Dark Matter) = 0.33 × 0.02 = 0.0066 ~ .66%&lt;br /&gt;
&lt;br /&gt;
Statics of Getting Ghost King + Ghostly Essence&lt;br /&gt;
&lt;br /&gt;
Technically, the probability of obtaining Ghostly Essence from The Forgotten Castle&#039;s &#039;Crypt&#039; map from the &#039;Inferno&#039; is .66%&lt;br /&gt;
P(Ghost King) = 1/3 = 0.33 ~ 33%&lt;br /&gt;
P(Ghostly Essence) = 2/100 = 0.2 ~ 2%&lt;br /&gt;
P(Ghost King and Ghostly Essence) = 0.33 × 0.02 = 0.0066 ~ .66%&lt;br /&gt;
&lt;br /&gt;
Statics of Getting Ghost King + Cursed Crown&lt;br /&gt;
&lt;br /&gt;
Technically, the probability of obtaining Cursed Crown is 1.65%&lt;br /&gt;
P(Ghost King) = 1/3 = 0.33 ~ 33% &lt;br /&gt;
P(Cursed Crown) = 1/50 = 0.05 ~ 5% &lt;br /&gt;
P(Ghost King and Cursed Crown) = 0.33 × 0.05 = 0.0165 ~ .1.65%&lt;/div&gt;</summary>
		<author><name>Y1nmn</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:916115dc0ecf630a79f89238ff0d3c34&amp;diff=38241</id>
		<title>CommentStreams:916115dc0ecf630a79f89238ff0d3c34</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:916115dc0ecf630a79f89238ff0d3c34&amp;diff=38241"/>
		<updated>2024-08-26T23:57:01Z</updated>

		<summary type="html">&lt;p&gt;Y1nmn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yeah unfortunately your math is wrong. The way statics works doesn&#039;t follow your thought process.&lt;br /&gt;
&lt;br /&gt;
If the chance of obtaining a Gold Coin Chest is .1%, and you can hit a pile 3-10 times, each time you hit the pile, the probability of getting a Gold Coin Chest remains at .1%.&lt;br /&gt;
&lt;br /&gt;
However, with ten chances, overall, the odds go up to 0.996% in comparison to if someone only hit the pile once.&lt;br /&gt;
&lt;br /&gt;
In layman&#039;s terms, every time you hit the pile, you&#039;re only going to get a chest .1% of the time. But the more you hit the pile, the more likely it is that you get a chest.&lt;br /&gt;
&lt;br /&gt;
I must note: if a drop is .1%, and you do X to roll of the chance of obtaining the drop 1000 times, you are not guaranteed the drop.&lt;/div&gt;</summary>
		<author><name>Y1nmn</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:1d27e57bbcdc4507b228e402b687bb97&amp;diff=38240</id>
		<title>CommentStreams:1d27e57bbcdc4507b228e402b687bb97</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:1d27e57bbcdc4507b228e402b687bb97&amp;diff=38240"/>
		<updated>2024-08-26T23:35:22Z</updated>

		<summary type="html">&lt;p&gt;Y1nmn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technically, the probability of obtaining Cursed Crown from The Forgotten Castle&#039;s &#039;Crypt&#039; map from the &#039;Inferno&#039; is 1.65%&lt;br /&gt;
P(Ghost King) = 1/3 = 0.33 ~ 33% &lt;br /&gt;
P(Cursed Crown) = 1/50 = 0.05 ~ 5% &lt;br /&gt;
P(Ghost King and Cursed Crown) = 0.33 × 0.05 = 0.0165 ~ .1.65%{{DISPLAYTITLE:&lt;br /&gt;
Statics of Getting Ghost King + Cursed Crown&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Y1nmn</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:150c8e8910d866863537556656226527&amp;diff=38239</id>
		<title>CommentStreams:150c8e8910d866863537556656226527</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:150c8e8910d866863537556656226527&amp;diff=38239"/>
		<updated>2024-08-26T23:33:17Z</updated>

		<summary type="html">&lt;p&gt;Y1nmn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technically, the probability of obtaining Warlord&#039;s Broken Sword Blade from The Forgotten Castle&#039;s &#039;Crypt&#039; map from the &#039;Inferno&#039; is .66%&lt;br /&gt;
P(Warlord) = 1/3 = 0.33 ~ 33%&lt;br /&gt;
P(Warlord&#039;s Broken Sword Blade) = 2/100 = 0.2 ~ 2%&lt;br /&gt;
P(Warlord and Warlord&#039;s Broken Sword Blade) = 0.33 × 0.02 = 0.0066 ~ .66%{{DISPLAYTITLE:&lt;br /&gt;
Statics of Getting Warlord + Warlords Broken Sword Blade&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Y1nmn</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:08c00e2091360dca1dca1863c4e15092&amp;diff=38238</id>
		<title>CommentStreams:08c00e2091360dca1dca1863c4e15092</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:08c00e2091360dca1dca1863c4e15092&amp;diff=38238"/>
		<updated>2024-08-26T23:31:16Z</updated>

		<summary type="html">&lt;p&gt;Y1nmn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technically, the probability of obtaining Dark Matter from The Forgotten Castle&#039;s &#039;Crypt&#039; map from the &#039;Inferno&#039; is .66%&lt;br /&gt;
P(Lich) = 1/3 = 0.33 ~ 33%&lt;br /&gt;
P(Dark Matter) = 2/100 = 0.2 ~ 2%&lt;br /&gt;
P(Lich and Dark Matter) = 0.33 × 0.02 = 0.0066 ~ .66%{{DISPLAYTITLE:&lt;br /&gt;
Statics of Getting Lich + Dark Matter&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Y1nmn</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:Eb00c18e024107f6de5467664e6a4b05&amp;diff=38237</id>
		<title>CommentStreams:Eb00c18e024107f6de5467664e6a4b05</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:Eb00c18e024107f6de5467664e6a4b05&amp;diff=38237"/>
		<updated>2024-08-26T23:29:36Z</updated>

		<summary type="html">&lt;p&gt;Y1nmn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technically, the probability of obtaining Ghostly Essence from The Forgotten Castle&#039;s &#039;Crypt&#039; map from the &#039;Inferno&#039; is .66%&lt;br /&gt;
P(Ghost King) = 1/3 = 0.33 ~ 33%&lt;br /&gt;
P(Ghostly Essence) = 2/100 = 0.2 ~ 2%&lt;br /&gt;
P(Ghost King and Ghostly Essence) = 0.33 × 0.02 = 0.0066 ~ .66%{{DISPLAYTITLE:&lt;br /&gt;
Statics of Getting Ghost King + Ghostly Essence&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Y1nmn</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:150c8e8910d866863537556656226527&amp;diff=38236</id>
		<title>CommentStreams:150c8e8910d866863537556656226527</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:150c8e8910d866863537556656226527&amp;diff=38236"/>
		<updated>2024-08-26T23:28:21Z</updated>

		<summary type="html">&lt;p&gt;Y1nmn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technically, the probability of obtaining Warlord&#039;s Broken Sword Blade from The Forgotten Castle&#039;s &#039;Crypt&#039; map from the &#039;Inferno&#039; is .66%&lt;br /&gt;
P(Warlord) = 1/3 = 0.33 ~ 33%&lt;br /&gt;
P(Warlord&#039;s Broken Sword Blade) = 2/100 = 0.2 ~ 2%&lt;br /&gt;
P(Warlord and Warlord&#039;s Broken Sword Blade) = 0.33 × 0.02 = 0.0066 ~ .66%{{DISPLAYTITLE:&lt;br /&gt;
Statics of Getting Warlord + Warlord&#039;s Broken Sword Blade&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Y1nmn</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:5f24cc94873fb17d98d275e9da96c653&amp;diff=38235</id>
		<title>CommentStreams:5f24cc94873fb17d98d275e9da96c653</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:5f24cc94873fb17d98d275e9da96c653&amp;diff=38235"/>
		<updated>2024-08-26T23:21:37Z</updated>

		<summary type="html">&lt;p&gt;Y1nmn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technically, the probability of obtaining a Skull Key when queueing into [High Roller] The Forgotten Castle&#039;s &#039;Crypt&#039; map from the Loose Loot drop located within the Inferno&#039;s &#039;Demon Throne&#039; room is .5%&lt;br /&gt;
P(Inferno-01) = 1/2 = 0.5 ~ 50%&lt;br /&gt;
P(Skull Key Loose Loot) = 1/100 = 0.1 ~ 1%&lt;br /&gt;
P(Inferno-01 and Skull Key Loose Loot) = 0.5 × 0.01 = 0.005 ~ .5%&lt;br /&gt;
&lt;br /&gt;
Technically, the probability of obtaining a Skull Key when queueing into The Forgotten Castle&#039;s &#039;Crypt&#039; map from the Loose Loot drop located within the Inferno&#039;s &#039;Demon Throne&#039; room is .25%&lt;br /&gt;
P(Inferno-01) = 1/2 = 0.5 ~ 50%&lt;br /&gt;
P(Skull Key Loose Loot) = 1/100 = 0.0025 ~ .25%&lt;br /&gt;
P(Inferno-01 and Skull Key Loose Loot) = 0.5 × 0.01 = 0.0025 ~ .25%{{DISPLAYTITLE:&lt;br /&gt;
Statics of Getting The Loose Loot Drop: Skull Key&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Y1nmn</name></author>
	</entry>
</feed>