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	<id>https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sur</id>
	<title>Dark and Darker Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sur"/>
	<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/Special:Contributions/Sur"/>
	<updated>2026-05-19T00:12:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=TODO&amp;diff=67206</id>
		<title>TODO</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=TODO&amp;diff=67206"/>
		<updated>2026-05-09T15:41:06Z</updated>

		<summary type="html">&lt;p&gt;Sur: Undo revision 67205 by Sur (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
	|currentpatch  ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}} &amp;lt;!--Always leave this one Green--&amp;gt;&lt;br /&gt;
	|patchnotes    ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|cosmetics     ={{StatusMarkup|Orange|Patch:6.7#Hotfix 75}}&lt;br /&gt;
&lt;br /&gt;
	|accessory data&lt;br /&gt;
	|accessories&lt;br /&gt;
	|armor data&lt;br /&gt;
    |armors&lt;br /&gt;
    |weapon data&lt;br /&gt;
	|weapons       ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}}&lt;br /&gt;
    &lt;br /&gt;
	|class data&lt;br /&gt;
	|classes       ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}} &amp;lt;!--after class &amp;amp; ability data are uploaded, if the balance changes still need to be reviewed, leave it orange, but you can update the patch to latest--&amp;gt;&lt;br /&gt;
	|enchantment data&lt;br /&gt;
	|enchantments  ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|gear score&lt;br /&gt;
	|gearscore     ={{StatusMarkup|Red|Patch:6.10#Hotfix 108}}&lt;br /&gt;
	|quest data&lt;br /&gt;
	|quests&lt;br /&gt;
	|crafting data&lt;br /&gt;
	|merchant data&lt;br /&gt;
	|merchants     ={{StatusMarkup|Orange|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|misc data&lt;br /&gt;
	|misc          ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|monster data&lt;br /&gt;
	|monsters&lt;br /&gt;
	|boss          ={{StatusMarkup|Orange|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|container data&lt;br /&gt;
	|prop data&lt;br /&gt;
	|props         ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
	|stats data&lt;br /&gt;
	|stats         ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|utility data&lt;br /&gt;
	|utility       ={{StatusMarkup|Red|Patch:6.10#Hotfix 108}}&lt;br /&gt;
&lt;br /&gt;
	|loottables&lt;br /&gt;
	|drop source tables&lt;br /&gt;
	|droptables    ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
&lt;br /&gt;
	|portals&lt;br /&gt;
	|portal data&lt;br /&gt;
	|floorrule     ={{StatusMarkup|Red|Patch:6.5#Hotfix 56}}&lt;br /&gt;
	|map           ={{StatusMarkup|Red|Patch:6.6#Hotfix 72}}&lt;br /&gt;
&lt;br /&gt;
	|movement      ={{StatusMarkup|Red|Patch:6.6#Hotfix_73}}&lt;br /&gt;
	|wip           ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
	|sticky        =False&lt;br /&gt;
	|#default=&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;[[TODO]] couldn&#039;t find {{{1}}}&amp;lt;/span&amp;gt;}}&amp;lt;!--&lt;br /&gt;
	&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
	&#039;&#039;&#039;Update list:&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Patch Notes]] - {{#explode:{{:TODO|PatchNotes}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Classes]]     - {{#explode:{{:TODO|Classes}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Merchants]]   - {{#explode:{{:TODO|Merchants}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Quests]]      - {{#explode:{{:TODO|Quests}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Crafting]]    - {{#explode:{{:TODO|Crafting Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Gear Score]]  - {{#explode:{{:TODO|GearScore}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Cosmetics]]   - {{#explode:{{:TODO|Cosmetics}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Stats]]       - {{#explode:{{:TODO|Stats}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Enchantments]] - {{#explode:{{:TODO|Enchantments}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Weapons]]     - {{#explode:{{:TODO|Weapons}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Armors]]      - {{#explode:{{:TODO|Armors}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Accessories ]]- {{#explode:{{:TODO|Accessories }}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Utilities]]   - {{#explode:{{:TODO|Utility}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Misc]]        - {{#explode:{{:TODO|Misc}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Floor Rule      - {{#explode:{{:TODO|FloorRule}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[https://darkanddarker.map.spellsandguns.com/ Map] - &lt;br /&gt;
                              {{#explode:{{:TODO|Map}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Containers]]  - {{#explode:{{:TODO|Prop Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Props]]       - {{#explode:{{:TODO|Prop Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Loot Tables     - {{#explode:{{:TODO|LootTables}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Drop Tables     - {{#explode:{{:TODO|DropTables}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Monsters]]    - {{#explode:{{:TODO|Monsters}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Boss]]        - {{#explode:{{:TODO|Boss}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Movement]]    - {{#explode:{{:TODO|Movement}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:top; display:inline-block; border-left:20px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
	&#039;&#039;&#039;Color Legend:&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;Green: Automated data is up to date.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Orange: Some automated data is outdated.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red: Automated data is outdated and needs to be updated.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Grey: Work is in progress. Formatting issues and other bugs are to be expected.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO list:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Loot and Drop Source templates have been disabled.  Most of them are misleading on multiple counts.  There is no ETA for when this will be fixed.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Improve traders&#039; individual pages&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Move speed page [[Movement Speed]] needs more details, some details in discord todo page https://discord.com/channels/985003634632851536/1166103552540803102&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;s&amp;gt;need Channeling info/description for [[Channel]]&amp;lt;/s&amp;gt; A basic Channeling section has been added to [[Spells#Channeling]], but advanced details may need to be added&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can see all recent changes [[Special:RecentChanges|here.]]&lt;br /&gt;
&lt;br /&gt;
Comment things you would like to see in the TODO list&lt;br /&gt;
&lt;br /&gt;
Would you like to help contribute? Join us in helping update the wiki on our [https://discord.com/invite/wqRBSytTmP/ discord!]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=TODO&amp;diff=67205</id>
		<title>TODO</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=TODO&amp;diff=67205"/>
		<updated>2026-05-09T15:03:41Z</updated>

		<summary type="html">&lt;p&gt;Sur: Enchants to orange&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
	|currentpatch  ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}} &amp;lt;!--Always leave this one Green--&amp;gt;&lt;br /&gt;
	|patchnotes    ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|cosmetics     ={{StatusMarkup|Orange|Patch:6.7#Hotfix 75}}&lt;br /&gt;
&lt;br /&gt;
	|accessory data&lt;br /&gt;
	|accessories&lt;br /&gt;
	|armor data&lt;br /&gt;
    |armors&lt;br /&gt;
    |weapon data&lt;br /&gt;
	|weapons       ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}}&lt;br /&gt;
    &lt;br /&gt;
	|class data&lt;br /&gt;
	|classes       ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}} &amp;lt;!--after class &amp;amp; ability data are uploaded, if the balance changes still need to be reviewed, leave it orange, but you can update the patch to latest--&amp;gt;&lt;br /&gt;
	|enchantment data&lt;br /&gt;
	|enchantments  ={{StatusMarkup|Orange|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|gear score&lt;br /&gt;
	|gearscore     ={{StatusMarkup|Red|Patch:6.10#Hotfix 108}}&lt;br /&gt;
	|quest data&lt;br /&gt;
	|quests&lt;br /&gt;
	|crafting data&lt;br /&gt;
	|merchant data&lt;br /&gt;
	|merchants     ={{StatusMarkup|Orange|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|misc data&lt;br /&gt;
	|misc          ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|monster data&lt;br /&gt;
	|monsters&lt;br /&gt;
	|boss          ={{StatusMarkup|Orange|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|container data&lt;br /&gt;
	|prop data&lt;br /&gt;
	|props         ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
	|stats data&lt;br /&gt;
	|stats         ={{StatusMarkup|Green|Patch:6.11#Hotfix 114}}&lt;br /&gt;
	|utility data&lt;br /&gt;
	|utility       ={{StatusMarkup|Red|Patch:6.10#Hotfix 108}}&lt;br /&gt;
&lt;br /&gt;
	|loottables&lt;br /&gt;
	|drop source tables&lt;br /&gt;
	|droptables    ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
&lt;br /&gt;
	|portals&lt;br /&gt;
	|portal data&lt;br /&gt;
	|floorrule     ={{StatusMarkup|Red|Patch:6.5#Hotfix 56}}&lt;br /&gt;
	|map           ={{StatusMarkup|Red|Patch:6.6#Hotfix 72}}&lt;br /&gt;
&lt;br /&gt;
	|movement      ={{StatusMarkup|Red|Patch:6.6#Hotfix_73}}&lt;br /&gt;
	|wip           ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
	|sticky        =False&lt;br /&gt;
	|#default=&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;[[TODO]] couldn&#039;t find {{{1}}}&amp;lt;/span&amp;gt;}}&amp;lt;!--&lt;br /&gt;
	&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
	&#039;&#039;&#039;Update list:&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Patch Notes]] - {{#explode:{{:TODO|PatchNotes}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Classes]]     - {{#explode:{{:TODO|Classes}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Merchants]]   - {{#explode:{{:TODO|Merchants}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Quests]]      - {{#explode:{{:TODO|Quests}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Crafting]]    - {{#explode:{{:TODO|Crafting Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Gear Score]]  - {{#explode:{{:TODO|GearScore}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Cosmetics]]   - {{#explode:{{:TODO|Cosmetics}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Stats]]       - {{#explode:{{:TODO|Stats}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Enchantments]] - {{#explode:{{:TODO|Enchantments}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Weapons]]     - {{#explode:{{:TODO|Weapons}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Armors]]      - {{#explode:{{:TODO|Armors}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Accessories ]]- {{#explode:{{:TODO|Accessories }}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Utilities]]   - {{#explode:{{:TODO|Utility}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Misc]]        - {{#explode:{{:TODO|Misc}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Floor Rule      - {{#explode:{{:TODO|FloorRule}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[https://darkanddarker.map.spellsandguns.com/ Map] - &lt;br /&gt;
                              {{#explode:{{:TODO|Map}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Containers]]  - {{#explode:{{:TODO|Prop Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Props]]       - {{#explode:{{:TODO|Prop Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Loot Tables     - {{#explode:{{:TODO|LootTables}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Drop Tables     - {{#explode:{{:TODO|DropTables}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Monsters]]    - {{#explode:{{:TODO|Monsters}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Boss]]        - {{#explode:{{:TODO|Boss}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Movement]]    - {{#explode:{{:TODO|Movement}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:top; display:inline-block; border-left:20px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
	&#039;&#039;&#039;Color Legend:&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;Green: Automated data is up to date.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Orange: Some automated data is outdated.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red: Automated data is outdated and needs to be updated.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Grey: Work is in progress. Formatting issues and other bugs are to be expected.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO list:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Loot and Drop Source templates have been disabled.  Most of them are misleading on multiple counts.  There is no ETA for when this will be fixed.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Improve traders&#039; individual pages&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Move speed page [[Movement Speed]] needs more details, some details in discord todo page https://discord.com/channels/985003634632851536/1166103552540803102&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;s&amp;gt;need Channeling info/description for [[Channel]]&amp;lt;/s&amp;gt; A basic Channeling section has been added to [[Spells#Channeling]], but advanced details may need to be added&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can see all recent changes [[Special:RecentChanges|here.]]&lt;br /&gt;
&lt;br /&gt;
Comment things you would like to see in the TODO list&lt;br /&gt;
&lt;br /&gt;
Would you like to help contribute? Join us in helping update the wiki on our [https://discord.com/invite/wqRBSytTmP/ discord!]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=67200</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=67200"/>
		<updated>2026-05-07T22:03:18Z</updated>

		<summary type="html">&lt;p&gt;Sur: /* Base Health */ all character classes have 25 more health&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{UpdateStatus|Stats Data}}&lt;br /&gt;
{{MechanicsBar}}&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Stats are primarily modified through the gear your character has equipped. [[Weapons]]/[[utilities]] only modify your character while held. For example, holding a Main-Hand and Off-Hand weapon in the first weapon slot will give each other weapon their stats, but neither will benefit from the stats of the weapon(s) in the second slot. Similarly, the bonuses from a [[Flute]] are only granted while wielding the Flute. Stats from these sources will not be reflected in the Lobby.&lt;br /&gt;
&lt;br /&gt;
Stats may also be modified by perks, [[buffs]], and [[debuffs]]. Stats from perks will be reflected in the Lobby only if those stats are applied unconditionally. Stats from conditional perks (as well as buffs and debuffs) will not be viewable from the Lobby.&lt;br /&gt;
&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and the in game display, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game the display might get [[Damage_Calculation#Rounding|rounded]] to 33.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Main stats that affect multiple other stats. Each [[class]] has varying base attributes, but they sum up to 105 for each class. Can be found as primary stats (stats which are always present on an item of the same name regardless of rarity or instance such as Strength on a [[Padded Tunic]]) as well as [[enchantments]].&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
{{Stats Data|physicalpower}}&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Physical Damage Bonus&amp;quot;&amp;gt;&lt;br /&gt;
Also known as Physical Damage Bonus, Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items, and abilities.&lt;br /&gt;
{{Stats Data|physicalpowerbonus}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lower limit of -100%.&lt;br /&gt;
&lt;br /&gt;
===Base Health from Strength===&lt;br /&gt;
Base Health determines your characters maximum [[Health]].&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Base_Health|Base Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
===Base Health from Vigor===&lt;br /&gt;
Base Health determines your characters maximum [[Health]].&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Base_Health|Base Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Health Recovery===&lt;br /&gt;
Affects the rate at which you restore health when Resting, but not when using Bandages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered per tick = Base Recovery * (1 + Health Recovery Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a Barbarian resting with 95% Health Recovery Bonus will recover &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered every 2s = 1 * (1 + .95) = 1.95 Health&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|healthrecovery}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed from Agility===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character runs or walks. Every 3 points in Move Speed is equal to 1% movement speed. There are many factors which can affect Move Speed, see [[Movement Speed]] for details.&lt;br /&gt;
&lt;br /&gt;
To calculate total Move Speed, add the baseline 300 Move Speed to the appropriate value below.&lt;br /&gt;
{{Stats Data|movespeed}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard capped to 330 Move Speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Dexterity==&lt;br /&gt;
===Action Speed from Dexterity===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Manual Dexterity===&lt;br /&gt;
Manual Dexterity determines how quickly Bard plays an instrument.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|manualdexterity}}&lt;br /&gt;
&lt;br /&gt;
Capped to 50%.&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed adjusts the speed at which you equip all Armors, Ranged Weapons, and Throwable/Percussion/&amp;quot;explosive Light Source&amp;quot; Utility items. &lt;br /&gt;
&lt;br /&gt;
All other items such as Jewelry, Melee Weapons, Shields, and Consumable/Drink/&amp;quot;non-exploding Light Source&amp;quot; Utility items are instantly equipped.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|itemequipspeed}}&lt;br /&gt;
&lt;br /&gt;
===Regular Interaction Speed from Dexterity===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magical Power===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magic Power&amp;quot;&amp;gt;&lt;br /&gt;
Also known as Magic Power, Magical Power governs your Magic Power Bonus.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Stats Data|magicalpower}}&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magical Damage Bonus&amp;quot;&amp;gt;&lt;br /&gt;
Also known as Magical Damage Bonus, though contrary to this alternative name, it affects [[Healing]] too.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magical Power Bonus&amp;quot;&amp;gt;&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
{{Stats Data|magicalpowerbonus}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magical Resistance===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magic Resistance&amp;quot;&amp;gt;&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
{{Stats Data|magicresistance}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magic Damage Reduction&amp;quot;&amp;gt;Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles.&lt;br /&gt;
{{Stats Data|magicaldamagereduction}}&lt;br /&gt;
&lt;br /&gt;
Magical Damage Reduction is capped to 65%&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buff Duration ===&lt;br /&gt;
Buff Duration modifies the duration of any temporary beneficial status effects you have.&lt;br /&gt;
&lt;br /&gt;
Buff Duration does not modify buffs you apply to others.&lt;br /&gt;
{{Stats Data|buffduration}}&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration modifies the duration of temporary negative status effects; a negative value will shorten the duration, which is beneficial, and vise versa. &lt;br /&gt;
&lt;br /&gt;
Debuff Duration does not modify debuffs you apply to others.&lt;br /&gt;
{{Stats Data|debuffduration}}&lt;br /&gt;
&lt;br /&gt;
Debuff Duration has a lower cap of -95%, meaning at minimum a debuff can last 1/20th of its base duration.&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed ===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magic Interaction Speed&amp;quot;&amp;gt;&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
{{Stats Data|magicalinteractionspeed}}&lt;br /&gt;
&lt;br /&gt;
Note that the Debuff Duration Bonus enchant converts into a negative Debuff Duration, decreasing the duration of debuffs on you.&lt;br /&gt;
&lt;br /&gt;
Durations are not rounded and last their exact amount. However, actions that are performed in intervals, like Damage/Healing [[https://darkanddarker.wiki.spellsandguns.com/Damage_Calculation#Damage/Healing_over_Time|over time]], are rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knowledge ==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|spellcastingspeed}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Spell Casting Time = (Base Casting Time)/(1 + Spell Casting Speed)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A Spell Casting Speed of 50% results in the casting time lasting for only 67% of the base casting time.&lt;br /&gt;
* A Spell Casting Speed of 100% results in the casting time lasting for only 50% of the base casting time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Memory Capacity===&lt;br /&gt;
Memory Capacity govern your spell/song cost cap, meaning equipping spells/songs that exceed this cap will not be usable.&lt;br /&gt;
{{Stats Data|memorycapacity}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; Total Memory Capacity = ceil(Memory Cap from Knowledge * (1 + Memory Cap Bonus%)) + Add Memory Cap &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Memory Cap Bonus% and Add Memory Cap are two different [[Enchantments]]. &lt;br /&gt;
&lt;br /&gt;
For example, with 12 Memory Cap from 18 knowledge, 7.7% Memory Cap Bonus, and +8 Add Memory Cap, the final Memory Capacity will be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; ceil(12 * 1.077) + 8 = 21 Memory Capacity&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- class=&amp;quot;nowrap&amp;quot; will not work for me no matter what I attempt --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |Knowledge vs Memory Capacity Bonus&amp;lt;!--Formula = RoundUP( ((0.5 + n-1) / Knowledge (-6))*1000) /1000 --&amp;gt;&lt;br /&gt;
!Classes!!Knowledge (-6)!!(+1)!!(+2) !! (+3)!!(+4)!!(+5)!! (+6)!!(+7)!!(+8)!! (+9)!!(+10)!!(+11)!!(+12)&lt;br /&gt;
|-&lt;br /&gt;
| Warlock || &amp;lt;small&amp;gt;15&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(9)&amp;lt;/big&amp;gt;|| 5.6%||16.7%||27.8%||38.9%||50.0%||61.2%|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || &amp;lt;small&amp;gt;16&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(10)&amp;lt;/big&amp;gt;||5.0%||15.0%||25.0%||35.0%||45.0%||55.0%||65.0%|| || || ||N/A||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;17&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(11)&amp;lt;/big&amp;gt;||4.6%|| 13.7%|| 22.8%|| 31.9%|| 41.0% || 50.0%&lt;br /&gt;
|59.1%||68.2%|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;18&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(12)&amp;lt;/big&amp;gt;||4.2%|| 12.5%|| 20.9%|| 29.2%|| 37.5%|| 45.9% ||54.2%||62.5%|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;19&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(13)&amp;lt;/big&amp;gt;||3.9% || 11.6% || 19.3% || 27.0% || 34.7% || 42.4% || 50.0% || 57.7% || 65.4% || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Bard/Cleric/Druid||&amp;lt;small&amp;gt;20&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(14)&amp;lt;/big&amp;gt;||3.6%||10.8%||17.9%||25.0%||32.2%||39.3%||46.5%||53.6%||60.8%||67.9%|| ||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;21&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(15)&amp;lt;/big&amp;gt;||3.4%|| 10.0%|| 16.7%|| 23.4%|| 30.0%|| 36.7%|| 43.4%|| 50.0%|| 56.7%|| 63.4%|| 70.0%||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;22&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(16)&amp;lt;/big&amp;gt;||3.2%||9.4%|| 15.7%|| 21.9%|| 28.2%|| 34.4%|| 40.7%|| 46.9%|| 53.2%|| 59.4%||65.7%||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;23&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(17)&amp;lt;/big&amp;gt;||3.0%||8.9%||14.8%||20.6%||26.5%||32.4%||38.3%||44.2%||50.0%||55.9%||61.8%||67.7%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;24&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(18)&amp;lt;/big&amp;gt;||2.8% ||8.4% ||13.9% ||19.5% ||25.0% ||30.6% ||36.2% ||41.7% ||47.3% ||52.8% ||58.4% ||63.9%&lt;br /&gt;
|-&lt;br /&gt;
| Wizard||&amp;lt;small&amp;gt;25&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(19)&amp;lt;/big&amp;gt;||2.7%||7.9%||13.2%||18.5%||23.7%||29.0%||34.3%||39.5%||44.8%||50.0%||55.3%||60.6%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;26&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(20)&amp;lt;/big&amp;gt;||2.5%||7.5%||12.5%||17.5%||22.5%||27.5%||32.5%||37.5%||42.5%||47.5%||52.5%||57.5%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;27&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(21)&amp;lt;/big&amp;gt;||2.4%||7.2%||12.0%||16.7%||21.5%||26.2%||31.0%||35.8%||40.5%||45.3%||50.0%||54.8%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;28&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(22)&amp;lt;/big&amp;gt;||2.3%||6.9%||12.5%||16.0%||20.5%||25.0%||29.6%||34.1%||38.7%||43.2%||47.8%||52.3%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;29&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(23)&amp;lt;/big&amp;gt;||2.2%||6.6%||10.9%||15.3%||19.6%||24.0%||28.3%||32.7%||37.0%||41.4%||45.7%||50.0%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;30&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(24)&amp;lt;/big&amp;gt;||2.1%||6.3%||10.5%||14.6%||18.8%||23.0%||27.1%||31.3%||35.5%||39.6%||43.8%||48.0%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;31&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(25)&amp;lt;/big&amp;gt;||2.0%||6.0%||10.0%||14.0%||18.0%||22.0%||26.0%||30.0%||34.0%||38.0%||42.0%||46.0%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;32&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(26)&amp;lt;/big&amp;gt;||2.0%||5.8%||9.7%||13.5%||17.4%||21.2%||25.0%||28.9%||32.7%||36.6%||40.4%||44.3%&lt;br /&gt;
|- &lt;br /&gt;
| ||&amp;lt;small&amp;gt;33&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(27)&amp;lt;/big&amp;gt;||1.9% ||5.6% ||9.3%||13.0%||16.7%||20.4%||24.1%||27.8%||31.5%||35.2%||38.9%|| 42.6%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;34&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(28)&amp;lt;/big&amp;gt;||1.8% ||5.4% ||9.0%||12.5%||16.1%||19.7%||23.3%||26.8%||30.4%||34.0%||37.5%|| 41.1%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;35&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(29)&amp;lt;/big&amp;gt;||1.8% ||5.2% ||8.7%||12.1%||15.6%||19.0%||22.5%||25.9%||29.4%||32.8%||36.3%||39.7%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;36&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(30)&amp;lt;/big&amp;gt;||1.7%||5.0%||8.4%||11.7%||15.0%||18.4%||21.7%||25.0%&lt;br /&gt;
|28.4% ||31.7%||35.0%||38.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Memory Recovery===&lt;br /&gt;
Increases the amount of [[Spell_Restoration|Spell/(Skill?) Points]] (SP) you restore per tick. &lt;br /&gt;
&lt;br /&gt;
Despite also being referred to as Spell Recovery Bonus, this also applies to Bard songs.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|memoryrecovery}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;SP Recharge per tick (SP/tick) = Base Recharge * (1 + Memory Recovery Bonus)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Regular Interaction Speed from Resourcefulness===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Cooldown Reduction===&lt;br /&gt;
Cooldown Reduction reduces the cooldowns of skills/perks, this includes spells such as [[Sorcerer]] spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Reduced cooldown length = Base Cooldown * (1 - Cooldown Reduction)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that perk cooldowns are in the form of a debuff and are additionally affected by [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff Duration]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Reduced cooldown length = Base cooldown time * (1 - (-Debuff duration bonus + cooldown reduction bonus))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats_Data|cooldownreduction}}&lt;br /&gt;
&lt;br /&gt;
In addition to the curve above capping at 65%, the final Cooldown Reduction Bonus (after adding other sources), is also capped to 65%.&lt;br /&gt;
&lt;br /&gt;
===Persuasiveness===&lt;br /&gt;
Persuasiveness determines the duration of Bard songs&#039; buffs/debuffs.&lt;br /&gt;
{{Stats Data|persuasiveness}}&lt;br /&gt;
&lt;br /&gt;
Base buff duration formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Duration x (Persuasiveness/Base Persuasiveness) x Persuasiveness Scaling&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Base Persuasiveness is currently 15 due to [[Bard]]&#039;s 15 Resourcefulness.&lt;br /&gt;
&lt;br /&gt;
Each point in Persuasiveness over the base of 15 grants a 6.66% longer base duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The duration listed both in game and in a song&#039;s description at [[Bard]] represent the duration of the song at the base of 15 Persuasiveness. Some songs are noted as 0% Persuasiveness Scaling, meaning they always last the listed amount, before Buff/Debuff duration. Some songs technically apply no duration or their affect lasts only while Channeling, like Peacemaking and Chaotic Discord.&lt;br /&gt;
&lt;br /&gt;
For example, Perfectly played Rousing Rhythms has a 90s duration (as of writing this) there if Bard has 20 Persuasiveness, outgoing base buff duration will be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;90 x 20/15 x 100% = 120 seconds&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will also then get multiplied by the receiver&#039;s [[Stats#Buff_Duration|Buff Duration]]/[[Stats#Debuff_Duration|Debuff Duration]]&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
[https://www.desmos.com/calculator/ouiuljvzua Buff Duration Calculator]&lt;br /&gt;
&lt;br /&gt;
==Attribute Bonus==&lt;br /&gt;
Attributes can be multiplied by sources such as [[Warlock]]&#039;s Curse of Weakness, or [[Wizard]]&#039;s Sage perk. These multipliers are applied after all other sources of additional attributes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Attribute = Attribute * (1 + Attribute Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, with 30 Strength, and 15% Strength Bonus, final strength would be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Strength = 30 * (1 + 0.15) = 34.5 Strength&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that attributes can have decimals, though in the in game details page they will be rounded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Not to be confused with Attribute Bonus Ratio ([[Scaling]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Hybrid Stats=&lt;br /&gt;
Hybrid stats are stats which come from a combination of attributes. For example, Health is determined by both Strength and Vigor.&lt;br /&gt;
&lt;br /&gt;
Hybrid stats are calculated by first using separate weights to combine the relevant attributes into a Rating (which is not displayed in the Details screen), and then converting that Rating into the value displayed in the Details screen. This intermediate Rating can be fractional and is not rounded before being converted to the appropriate stat.&lt;br /&gt;
&lt;br /&gt;
==Base Health==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Max Health&amp;quot;&amp;gt;Base Health partially determines your characters maximum [[Health]].&amp;lt;span&amp;gt; &amp;lt;!--Hyperlink redirect from Stats#Max Health]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: All character classes (not monsters) have an additional 25 health on top of what is listed below. &lt;br /&gt;
&lt;br /&gt;
{{Stats Data|basehealth}}&lt;br /&gt;
&lt;br /&gt;
Final Health formula with examples can be found on the [[Health#Formula|Health page]].&lt;br /&gt;
&lt;br /&gt;
== Action Speed==&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|actionspeed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An Action Speed of 50% results in the animation lasting for only 67% of the base animation length.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New animation length = Base animation length / (1 + Action Speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Regular Interaction Speed==&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{NeedsTesting|Regular Interaction Speed was recently changed from 40% Agility + 60% Resourcefulness to 25% Dexterity + 75% Resourcefulness. &amp;lt;br&amp;gt; For now, the below chart lists 40% Dex and 60% Res. Need testing to confirm if this assumption is correct or not.}}&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|regularinteractionspeed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, an Interaction Speed of 100% results in the interaction time lasting for only 50% of the base interaction length.&lt;br /&gt;
&lt;br /&gt;
[[Surgical Kit|Surgical Kits]] and [[Bandage|Bandages]] have 50% [[Scaling]] on regular interaction speed, therefore, their formula looks like&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed * .5) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Other Stats=&lt;br /&gt;
&lt;br /&gt;
==Armor Rating==&lt;br /&gt;
Armor Rating (AR) is determined from the armor your wearing, but can also be increased in some ways such as [[Fighter]]&#039;s Barricade (Armor Rating) or [[Fighter]]&#039;s Defense Mastery (Armor Rating Bonus).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Formula can be simplified as:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Final Armor Rating = Armor Rating * (1 + Armor Rating Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that [[Fighter]]&#039;s Defense Mastery and [[Rogue]]&#039;s Weakpoint Attack are specifically Item Armor Rating Bonus, meaning they only affect the AR from Items (excluding enchants), where the following formula should be applied.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Armor Rating = Armor Rating from armor * (1 + Item Armor Rating Bonus) + other Armor Rating * (1 + Armor Rating Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that only Item Armor Rating Bonus exists currently, and not Armor Rating Bonus. Therefore, the shortest form of this expanded formula can be written as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Armor Rating = Armor Rating from armor * (1 + Item Armor Rating bonus) + other Armor Rating&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example using the last formula:&amp;lt;br&amp;gt;&lt;br /&gt;
With 100 AR from equipped Items, 20 from [[Enchantments]], and -40% Item Armor Rating Bonus, the player would result in&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;100 * (1 + -0.4) + 20 = 80 Armor Rating&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
{{Stats Data|physicaldamagereduction}}&lt;br /&gt;
&lt;br /&gt;
Physical Damage Reduction is capped to 65%&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
[[Impact_Power|Impact Power]] governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear (aside from the base values for each weapon) and is not affected by other stats.&lt;br /&gt;
&lt;br /&gt;
==Item Swap Speed==&lt;br /&gt;
Speed at which items are swapped as the current active item. Note that this is separate from Wearing Time Speed.&lt;br /&gt;
&lt;br /&gt;
Affected by [[#Action Speed|Action Speed]].&lt;br /&gt;
&lt;br /&gt;
==Wearing Time Speed==&lt;br /&gt;
Speed at which items are worn by equipping them from the inventory. Note that this is separate from Item Swap Speed.&lt;br /&gt;
&lt;br /&gt;
Affected by [[#Item Equip Speed|Item Equip Speed]].&lt;br /&gt;
&lt;br /&gt;
==ShapeShift Primitive based==&lt;br /&gt;
Shapeshift damage/healing that is Strength based, Agility based, etc. utilize a portion of that stat (such as Strength) to determine the base damage/heal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;It is referred to below as Primitive Calc Value. Primitive Calc refers to the amount of the primitive attribute, such as 15 Strength. In this case, the curve starts at 0 Strength, and ends at 100 Strength, dealing anywhere from ~-3 to ~17 damage/heal (PMC). This curve applies the same to all attributes, and is affected by [[Damage#Primitive Multiplier|Primitive Multiplier]]. For more information on ShapeShift damage/healing, see [[Damage#Sha[eshift]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats_Data|primitivecalcvalue}}&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Luck affects the Loot that is rolled when you open a [[Containers|container]] or kill a [[monster]].&lt;br /&gt;
&lt;br /&gt;
Whoever opens the container first or lands the killing blow on the monster is the character whose Luck is used to calculate the drops.&lt;br /&gt;
&lt;br /&gt;
Luck is capped at 500.&lt;br /&gt;
&lt;br /&gt;
It is possible to reach the Luck cap:&lt;br /&gt;
*50 from [[Bard#Perks-0|Bard&#039;s Wanderer&#039;s Luck]]&lt;br /&gt;
*150 luck roll from a large [[Potion of Luck]]&lt;br /&gt;
*10 from craftable [[Hands#Craftable_Hands_Armors-0|golden hands]] armor piece&lt;br /&gt;
*40 from [[Golden Cloak]]&lt;br /&gt;
*250 from [[Enchantments#Table_of_Enchantment_Values|max enchantment rolls]] &#039;&#039;on other gear&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{NeedsTesting|It is not confirmed if [[Bard#Songs-0|Bard&#039;s Unchained Harmony]] applies the Bard&#039;s Luck when it opens containers.}}&lt;br /&gt;
{{NeedsTesting|Which character&#039;s Luck is used if a monster or the environment kills a monster? Do monsters/traps have Luck? Is loot instead rolled when the monster is first looted?}}&lt;br /&gt;
&lt;br /&gt;
===Luck Scalar ===&lt;br /&gt;
{{#lsth:Luck|Luck Scalar}}&lt;br /&gt;
&amp;lt;i&amp;gt;Note that Luck &amp;lt;b&amp;gt;does&amp;lt;/b&amp;gt; work at all amounts, not just in intervals of 50.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Max Spell Count==&lt;br /&gt;
Determines the number of spells that can be stored at once. For example, at base, [[Wizard]] can store up to 5 Fireballs. This can be increased with Max Spell Count Bonus multiplicatively&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear and is not affected by other stats.&lt;br /&gt;
&lt;br /&gt;
==Oxygen==&lt;br /&gt;
Description of oxygen&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item [[Enchantments]].&lt;br /&gt;
&lt;br /&gt;
{{Transclude|Enchantments#Enchantment Exclusive Stats}}&lt;br /&gt;
&lt;br /&gt;
For the possible values of Enchantments and their historical rolls, see [[Enchantments#Enchantment_Values|Enchantment Values]]&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness Bonus==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Healing&amp;diff=64373</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Healing&amp;diff=64373"/>
		<updated>2026-03-09T05:56:58Z</updated>

		<summary type="html">&lt;p&gt;Sur: /* Summary */ line spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
&lt;br /&gt;
=Healing=&lt;br /&gt;
&amp;lt;span id=&amp;quot;Real Healing&amp;quot;&amp;gt;After losing [[Health]], it can be healed back in various ways!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Healing Formula==&lt;br /&gt;
The following fully expanded formula can be applied to all types of Heals, though not all types will be affected by every part of the formula. See each healing subsection for specifics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instant Base Heals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt; Total Healing = (Base Heal + Physical/Magical Healing Add * Scaling) * (1 + Physical/Magic Power Bonus * Scaling) * (1 + Physical/Magical Healing Mod) &amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Damage Calculation#Damage/Healing over Time|Heal over Times]] (see link for specifics):&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt; Total Healing = (Base Heal + Physical/Magical Healing Add * Scaling) * (1 + Physical/Magic Power Bonus * Scaling) * (1 + Physical/Magical Healing Mod) * (floor(Duration Base * (1 + Buff Duration)) / Duration Base)  * (1+ Vampirism Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Healing Add==&lt;br /&gt;
Adds to the base heal. Examples include, but are not limited to:&lt;br /&gt;
* [[Cleric]]&#039;s Advanced Healer perk&lt;br /&gt;
* [[Enchantments]]&lt;br /&gt;
&lt;br /&gt;
Affects both [[Healing#Physical_Base_Healing|Magical]]/[[Healing#Physical_Base_Healing|Physical Base Healing]], but not any other healing types.&lt;br /&gt;
&lt;br /&gt;
Affected by [[Scaling]]. &lt;br /&gt;
&lt;br /&gt;
==Power Bonus==&lt;br /&gt;
Multiplies the healing dealt. Affects only [[Healing#Physical_Base_Healing|Magical]] healing, and not [[Healing#Physical_Base_Healing|Physical]] Healing nor any other healing types.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Affected by [[Scaling]]&lt;br /&gt;
&lt;br /&gt;
==Healing Mod==&lt;br /&gt;
Multiplies the healing after Power Bonus. &lt;br /&gt;
&lt;br /&gt;
Affects all sources of Healing, without any known exceptions.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* [[Warlock]]&#039;s Vampirism perk. &lt;br /&gt;
* [[Wizard]]&#039;s Fire Mastery perk&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not affected by [[Scaling]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Potion Chugger==&lt;br /&gt;
[[Barbarian]]&#039;s Potion Chugger perk does not apply Healing Mod, but instead applies a final multiplier applied at the end of the calculation. This is left out of the formula for simplicity.&lt;br /&gt;
As such, Potion Chugger stacks multiplicatively with Healing Mod.&lt;br /&gt;
For example, if Vampirism and Potion chugger were combined (requires [[Training|Multi-classing]]), it would be a total of 1.2*1.2 = 1.44x Healing - so, effectively the same as .44 Healing Mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not affected by [[Scaling]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Magical Base Healing==&lt;br /&gt;
Magical Healing is utilized by [[Cleric]]&#039;s heal spells, [[Warlock]]&#039;s Torture Mastery, [[Potion of Healing|healing potions]], [[Troll&#039;s Blood]], healing [[Shrines|shrines]], and more.&lt;br /&gt;
&lt;br /&gt;
All Magical Healing benefits from both Magical Healing Add and Magical Power Bonus but with varying [[Damage Calculation#Attribute Bonus Ratio|Scaling]], and is affected by Healing Mod at the end of the calculation.&lt;br /&gt;
&lt;br /&gt;
Note that Sanctuary is not a Heal Over Time but rather a [[channel]], therefore it scales per tick (1s base) channeled.&lt;br /&gt;
Torture Mastery is also not a HoT but a new instance of healing every second that the target receives damage from Curse of Pain / Power of Sacrifice.&lt;br /&gt;
&lt;br /&gt;
[[Barbarian]]&#039;s Potion Chugger perk alters healing potions to heal for 20% more health.&lt;br /&gt;
&lt;br /&gt;
Following list is not meant to be exhaustive, scaling on each can be found on their respective pages&lt;br /&gt;
[[Scaling]] info:&lt;br /&gt;
*[[Cleric]]&#039;s Lesser Heal = 100% per cast&lt;br /&gt;
*[[Cleric]]&#039;s Holy Light = 100% per cast&lt;br /&gt;
*[[Cleric]]&#039;s Sanctuary = 50% per second channeled (250% total)&lt;br /&gt;
*[[Warlock]]&#039;s Torture Mastery = 15% per second&lt;br /&gt;
*[[Potion of Healing]] = 50% per drink&lt;br /&gt;
*[[Troll&#039;s Blood]] = 50% per drink&lt;br /&gt;
*[[Shrines|Shrine of Health]] = 100% once&lt;br /&gt;
*[[Warlock]]&#039;s Shadow Touch = 0%&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
====Torture Mastery====&lt;br /&gt;
Torture Mastery (2 base) with 5 Magical Healing Add, 30% Magical Power Bonus, and the Vampirism perk will heal for &lt;br /&gt;
{{#vardefine:scaling|{{#explode:{{#explode:{{Ability_Data|TortureMastery|Scaling}}|%|0}}|&amp;gt;|1}}}}&lt;br /&gt;
&amp;lt;code&amp;gt;Heal per second = (2 + 5 * 0.{{#var:scaling}})(1 + 0.3 * 0.{{#var:scaling}}) * 1.2 = {{#expr:(2 + 5 * .{{#var:scaling}}) * (1 + .{{#var:scaling}} * 0.3) * 1.2}} HP per second&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Healing Potion====&lt;br /&gt;
For example with a healing potion, 4 Magical Healing Add, +6% Buff Duration, 0% Magical Power Bonus, at a base of 15 health over 30 seconds with Vampirism:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + 4 * 0.5) * floor(30 * 1.06) / 30 * 1.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17 * 31 / 30 * 1.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 21.08 health over 31s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this does in fact heal 21.08 health and not 21 nor 22 as there is decimal HP, although the health display in-game always [[Damage Calculation#Rounding|rounds]] up. See [[Damage Calculation#Damage/Healing over Time|Damage Calculation]]  for more. Also note that the duration actually lasts 31.8s, but effectively only 31s of healing occurs.&lt;br /&gt;
&lt;br /&gt;
====Potion Chugger====&lt;br /&gt;
[[Barbarian]]&#039;s Potion Chugger perk gives 1.2x Healing as a Final Multiplier.&lt;br /&gt;
&lt;br /&gt;
Using the same example but now with Potion Chugger:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + 4 * 0.5) * floor(30 * 0.5 * 1.06) / (30 * 0.5) * 1.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17 * 15 / 15 * 1.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 20.4 health over 15s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that the duration actually lasts 15.9s, but only 15s of healing occurs.&lt;br /&gt;
&lt;br /&gt;
==Physical Base Healing==&lt;br /&gt;
Physical Healing is utilized by [[Campfire Kit|Campfire Kits]], [[Bard]]&#039;s Jolly Time, [[Ranger]]&#039;s Field Ration, [[Surgical Kit]]s, and more.&lt;br /&gt;
&lt;br /&gt;
Physical Healing scales with the Physical Healing Add [[Enchantments|enchantment]] but NOT with Physical Power Bonus.&lt;br /&gt;
&lt;br /&gt;
Since [[Campfire Kit|Campfire Kits]] are not a Buff, they receive 100% scaling on Physical Healing Add per second, rather than to the total amount. &lt;br /&gt;
&lt;br /&gt;
Following list is not meant to be exhaustive, scaling on each can be found on their respective pages&lt;br /&gt;
[[Scaling]] info:&lt;br /&gt;
*[[Campfire Kit]] = 100% per second&lt;br /&gt;
*[[Bard]]&#039;s Jolly Time = 100% per ale&lt;br /&gt;
*[[Ranger]]&#039;s Field Ration = 100% per ration&lt;br /&gt;
*[[Surgical Kit]] = 0% scaling&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
====Campfire====&lt;br /&gt;
Using a Common Campfire with 1 Physical Healing Add will heal (3+1) HP per second for 21 seconds, unaffected by the Buff Duration stat, totaling to 84 health.&lt;br /&gt;
&lt;br /&gt;
=True Base Healing=&lt;br /&gt;
True Base Healing is not affected by Healing Add nor Power Bonus, but is by [[Healing#Healing_Mod|Healing Mod]].&lt;br /&gt;
&lt;br /&gt;
Examples of this include, but are not limited to:&lt;br /&gt;
* looking for examples&lt;br /&gt;
&lt;br /&gt;
Contrary to common belief, [[Warlock]]&#039;s Shadow Touch is not True Base Healing. It is in fact just Base Healing with 0% [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
=Recoverable Healing=&lt;br /&gt;
&amp;lt;span id=&amp;quot;Recoverable HP&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Recoverable_Health.png]]&lt;br /&gt;
&lt;br /&gt;
[[Health#Recoverable Health|Recoverable Health]] can be healed by converting it into actual health.&lt;br /&gt;
&lt;br /&gt;
When receiving damage/healing (most notably damage), a portion of it will become recoverable, denoted as the darker red part of the health bar.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Recoverable Health cannot prevent death on its own, but it can be converted to actual health using Bandages, Resting, and Tranquility.&lt;br /&gt;
Recoverable Health is tracked separately from normal HP, and can &amp;quot;overflow&amp;quot; above the player&#039;s maximum HP. This means that if the player only heals with conventional healing methods, they can &amp;quot;store&amp;quot; some amount of Recoverable Health over the course of a single life.&lt;br /&gt;
&lt;br /&gt;
Damage/Heal sources have different Conversion Rates that will add a percentage of the incoming amount as recoverable health.&lt;br /&gt;
*Player/Monster Damage: 65%&lt;br /&gt;
*Damage over Times: 65%&lt;br /&gt;
*Death Swarm: 100%&lt;br /&gt;
*[[Warlock]]&#039;s Spell&#039;s Health cost: 100%&lt;br /&gt;
*[[Bandage|Bandages]] -100%&lt;br /&gt;
*Resting -100%&lt;br /&gt;
*[[Bard]]&#039;s Tranquility -100%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that some are negative because they convert it into actual health rather than damaging you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Recoverable health pool is increased by a portion of the health change. However, if your recoverable health pool exceeds your missing health afterwards, it instead sets your recoverable health pool equal to your missing health. Note that the recoverable health pool is only updated when you receive damage or use a Bandage/Rest/Tranquility, and not when you are True Healed, Percent Max Health Healed, nor given Temporary Max Health. This can be expressed as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;New Recoverable HP Pool = min(Old Recoverable Pool + Conversion Rate * Damage or Heal Amount, New Missing Health)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Recoverable Health never has any [[Scaling]]&lt;br /&gt;
&lt;br /&gt;
==Resting==&lt;br /&gt;
When Resting, the player will heal 1 Recoverable Health every two seconds. &#039;&#039;(This is not 0.5/s, it is specifically 1 every 2 seconds.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This amount of recoverable health healed from resting scales with [[Stats#Health_Recovery|Health Recovery Bonus]].  &amp;lt;code&amp;gt;Health Recovered every 2s = 1 * (1 + Health Recovery Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Entering Inferno will set Recoverable HP to 50% (needs further testing) of missing health. &lt;br /&gt;
*Dying will remove all Recoverable HP if later revived.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
1. Starting at 80/100 HP with 15 Recoverable HP, Bandaging for 10 will heal you to 90/100 HP, and your recoverable HP will be set to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;min(15 + -1*10, (100-90)) = 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Starting at 80/100 with 15 Recoverable, then being true healed to 100/100, you will retain the same 15 recoverable HP. Later, you are damaged for 40 by a monster, down to 60/100 health with a recoverable HP pool of &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;min(15 + .65*40, (100-60)) = 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Starting at 80/100 with 15 Recoverable, then being true healed to 100/100 with 15 recoverable, and finally being damaged for 70 by a monster. Your new HP is 30/100, with new recoverable HP pool of&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;min(15 + .65*70, (100-30)) = 60.5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Starting at 100/100 with 50 Recoverable, then bandaging for 10 will set your recoverable HP to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;min(50 + -1*10, (100-100)) = 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Percent Max Health Healing=&lt;br /&gt;
Following other trends, this can be considered a Base Heal, as it creates a new Heal instance. This does not mean the Heal is based on your Base health.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Percent Max Health Healing will heal a percentage of your current maximum health, and never scales with Physical/Magical Healing Add nor Magical Power Bonus, but does with Physical/Magical [[Healing#Healing_Mod|Healing Mod]]. The current sources of this are [[Barbarian]]&#039;s Morale Boost &amp;amp; Blood Exchange, [[Fighter]]&#039;s Victory Strike &amp;amp; Second Wind. Second Wind, however, is also in the form of a heal over time, therefore you can receive more healing with longer buff durations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being neither Physical nor Magical, it cannot scale from Physical/Magical specific sources. However, is affected by Healing Mod, even when negative, like [[Healing#Heal_Reduction|Heal Reduction]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Heal amount can also be negative, representing Percent Damage, such as [[Lich]]&#039;s Curse of Gathering/Isolation, [[Warlock]]&#039;s Blood Pact&#039;s passive aura Abyssal Flame, or even [[Barbarian]]&#039;s War Sacrifice. Similarly, these are not scaled by Physical/Magical modifiers nor affected by [[Cleric]]&#039;s Perseverance perk. &amp;lt;br&amp;gt; When this is negative, negative Healing Mod does not affect it. When this is negative, it is unknown if positive Healing Mod will affect it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
Using Second Wind&#039;s 40% Percent Max Health [[Damage Calculation#Damage/Healing over Time|Damage/Healing Over a Time]] of 12s with 10% Buff Duration on a Fighter with 100 Max Health:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Duration = 12 * (1 + .1) = 13.2 seconds&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Heal = .4*100 / 12 * floor(13.2) = 43.33 health&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Other Healing=&lt;br /&gt;
==Life Steal==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Life Drain&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
[[Warlock]]&#039;s Life Drain ability heals the player equal to the damage dealt in a lifesteal fashion. No modifiers affect this except [[Healing#Healing_Mod|Healing Mod]] as it is based on outgoing damage dealt (meaning before reductions like Magical Damage Reduction).&lt;br /&gt;
&lt;br /&gt;
=Heal Reduction=&lt;br /&gt;
Heal Reduction is in the form of negative Healing Mod, see [[Healing#Healing_Mod|Healing Mod]] for specifics. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples of negative Healing Mod include, but are not limited to:&lt;br /&gt;
* [[Warlock]]&#039;s Blow of Corruption&lt;br /&gt;
* [[Wizard]]&#039;s Fire Mastery&lt;br /&gt;
&lt;br /&gt;
Unknown on how negative Healing mod interacts with negative Heals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;(Needs more testing). Interestingly, these cannot be applied at the same time. If both debuffs are applied, the Heal Reduction value will not be overwritten, but the duration will be overwritten, even if the duration of the second status is shorter.&lt;br /&gt;
&lt;br /&gt;
Goblin Mage&#039;s homing orbs and Famine, the [[Uniques#Axes-0|Unique axe]], seem to work separately to Healing Mod as they reduce all types of Healing, including Recoverable healing, by 100%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heal reduction seems to currently be bugged and is not reducing by the amount listed, sometimes more, sometimes less - more testing in progress&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Outgoing vs Incoming=&lt;br /&gt;
All healing sources are applied from an outgoing source, and when the target receives them, they are the incoming target. For example, if a [[Cleric]] heals a [[Warlock]], the Cleric is the outgoing source, and the Warlock is the incoming target. &amp;lt;br&amp;gt;&lt;br /&gt;
If a [[Warlock]] heals themselves, they are both the outgoing source and the incoming target. The base heal and all modifiers may be applied to either Outgoing or Incoming. For example, [[Cleric]]&#039;s Advanced Healer and +[[Enchantments#Magical Healing|Magical Healing]] enchantment buff specifically outgoing healing. &lt;br /&gt;
If that Cleric heals another player or themselves it will be buffed by both, since the Cleric is the outgoing source. If the incoming target has the +Magical Healing enchantment, however, they will not receive bonus healing. &lt;br /&gt;
&lt;br /&gt;
Note that since all heals will be either Outgoing or Incoming, all bonuses/reductions will affect a player that is healing themselves as they are both the Outgoing and Incoming target. However, this is before Scaling is taken into account, some heals have 0% [[Damage_Calculation#Attribute Bonus Ratio|Scaling]] in which case it does not matter regardless.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* Patch #2 Hotfix 27&lt;br /&gt;
** Surgical Kit is now True Physical Healing instead of Percent Max Healing, and is therefore affected by Heal Reduction&lt;br /&gt;
&lt;br /&gt;
* Patch #2 &lt;br /&gt;
** Healing potions and Troll&#039;s blood are Magical now instead of Physical&lt;br /&gt;
** Blow of Corruption and Fire mastery now affect incoming healing instead of outgoing, and also affect Percentage healing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
This summary may be outdated. It now serves mainly as example. You can find more up to date information on the specific class or item page.&lt;br /&gt;
&lt;br /&gt;
[[File:healing.png|700px]]&lt;br /&gt;
&lt;br /&gt;
=Video Guide=&lt;br /&gt;
&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=XuSD_Pje3cY|alignment=left}}&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Healing&amp;diff=64372</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Healing&amp;diff=64372"/>
		<updated>2026-03-09T05:56:48Z</updated>

		<summary type="html">&lt;p&gt;Sur: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
&lt;br /&gt;
=Healing=&lt;br /&gt;
&amp;lt;span id=&amp;quot;Real Healing&amp;quot;&amp;gt;After losing [[Health]], it can be healed back in various ways!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Healing Formula==&lt;br /&gt;
The following fully expanded formula can be applied to all types of Heals, though not all types will be affected by every part of the formula. See each healing subsection for specifics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instant Base Heals:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt; Total Healing = (Base Heal + Physical/Magical Healing Add * Scaling) * (1 + Physical/Magic Power Bonus * Scaling) * (1 + Physical/Magical Healing Mod) &amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Damage Calculation#Damage/Healing over Time|Heal over Times]] (see link for specifics):&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt; Total Healing = (Base Heal + Physical/Magical Healing Add * Scaling) * (1 + Physical/Magic Power Bonus * Scaling) * (1 + Physical/Magical Healing Mod) * (floor(Duration Base * (1 + Buff Duration)) / Duration Base)  * (1+ Vampirism Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Healing Add==&lt;br /&gt;
Adds to the base heal. Examples include, but are not limited to:&lt;br /&gt;
* [[Cleric]]&#039;s Advanced Healer perk&lt;br /&gt;
* [[Enchantments]]&lt;br /&gt;
&lt;br /&gt;
Affects both [[Healing#Physical_Base_Healing|Magical]]/[[Healing#Physical_Base_Healing|Physical Base Healing]], but not any other healing types.&lt;br /&gt;
&lt;br /&gt;
Affected by [[Scaling]]. &lt;br /&gt;
&lt;br /&gt;
==Power Bonus==&lt;br /&gt;
Multiplies the healing dealt. Affects only [[Healing#Physical_Base_Healing|Magical]] healing, and not [[Healing#Physical_Base_Healing|Physical]] Healing nor any other healing types.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Affected by [[Scaling]]&lt;br /&gt;
&lt;br /&gt;
==Healing Mod==&lt;br /&gt;
Multiplies the healing after Power Bonus. &lt;br /&gt;
&lt;br /&gt;
Affects all sources of Healing, without any known exceptions.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* [[Warlock]]&#039;s Vampirism perk. &lt;br /&gt;
* [[Wizard]]&#039;s Fire Mastery perk&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not affected by [[Scaling]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Potion Chugger==&lt;br /&gt;
[[Barbarian]]&#039;s Potion Chugger perk does not apply Healing Mod, but instead applies a final multiplier applied at the end of the calculation. This is left out of the formula for simplicity.&lt;br /&gt;
As such, Potion Chugger stacks multiplicatively with Healing Mod.&lt;br /&gt;
For example, if Vampirism and Potion chugger were combined (requires [[Training|Multi-classing]]), it would be a total of 1.2*1.2 = 1.44x Healing - so, effectively the same as .44 Healing Mod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not affected by [[Scaling]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Magical Base Healing==&lt;br /&gt;
Magical Healing is utilized by [[Cleric]]&#039;s heal spells, [[Warlock]]&#039;s Torture Mastery, [[Potion of Healing|healing potions]], [[Troll&#039;s Blood]], healing [[Shrines|shrines]], and more.&lt;br /&gt;
&lt;br /&gt;
All Magical Healing benefits from both Magical Healing Add and Magical Power Bonus but with varying [[Damage Calculation#Attribute Bonus Ratio|Scaling]], and is affected by Healing Mod at the end of the calculation.&lt;br /&gt;
&lt;br /&gt;
Note that Sanctuary is not a Heal Over Time but rather a [[channel]], therefore it scales per tick (1s base) channeled.&lt;br /&gt;
Torture Mastery is also not a HoT but a new instance of healing every second that the target receives damage from Curse of Pain / Power of Sacrifice.&lt;br /&gt;
&lt;br /&gt;
[[Barbarian]]&#039;s Potion Chugger perk alters healing potions to heal for 20% more health.&lt;br /&gt;
&lt;br /&gt;
Following list is not meant to be exhaustive, scaling on each can be found on their respective pages&lt;br /&gt;
[[Scaling]] info:&lt;br /&gt;
*[[Cleric]]&#039;s Lesser Heal = 100% per cast&lt;br /&gt;
*[[Cleric]]&#039;s Holy Light = 100% per cast&lt;br /&gt;
*[[Cleric]]&#039;s Sanctuary = 50% per second channeled (250% total)&lt;br /&gt;
*[[Warlock]]&#039;s Torture Mastery = 15% per second&lt;br /&gt;
*[[Potion of Healing]] = 50% per drink&lt;br /&gt;
*[[Troll&#039;s Blood]] = 50% per drink&lt;br /&gt;
*[[Shrines|Shrine of Health]] = 100% once&lt;br /&gt;
*[[Warlock]]&#039;s Shadow Touch = 0%&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
====Torture Mastery====&lt;br /&gt;
Torture Mastery (2 base) with 5 Magical Healing Add, 30% Magical Power Bonus, and the Vampirism perk will heal for &lt;br /&gt;
{{#vardefine:scaling|{{#explode:{{#explode:{{Ability_Data|TortureMastery|Scaling}}|%|0}}|&amp;gt;|1}}}}&lt;br /&gt;
&amp;lt;code&amp;gt;Heal per second = (2 + 5 * 0.{{#var:scaling}})(1 + 0.3 * 0.{{#var:scaling}}) * 1.2 = {{#expr:(2 + 5 * .{{#var:scaling}}) * (1 + .{{#var:scaling}} * 0.3) * 1.2}} HP per second&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Healing Potion====&lt;br /&gt;
For example with a healing potion, 4 Magical Healing Add, +6% Buff Duration, 0% Magical Power Bonus, at a base of 15 health over 30 seconds with Vampirism:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + 4 * 0.5) * floor(30 * 1.06) / 30 * 1.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17 * 31 / 30 * 1.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 21.08 health over 31s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this does in fact heal 21.08 health and not 21 nor 22 as there is decimal HP, although the health display in-game always [[Damage Calculation#Rounding|rounds]] up. See [[Damage Calculation#Damage/Healing over Time|Damage Calculation]]  for more. Also note that the duration actually lasts 31.8s, but effectively only 31s of healing occurs.&lt;br /&gt;
&lt;br /&gt;
====Potion Chugger====&lt;br /&gt;
[[Barbarian]]&#039;s Potion Chugger perk gives 1.2x Healing as a Final Multiplier.&lt;br /&gt;
&lt;br /&gt;
Using the same example but now with Potion Chugger:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + 4 * 0.5) * floor(30 * 0.5 * 1.06) / (30 * 0.5) * 1.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17 * 15 / 15 * 1.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 20.4 health over 15s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that the duration actually lasts 15.9s, but only 15s of healing occurs.&lt;br /&gt;
&lt;br /&gt;
==Physical Base Healing==&lt;br /&gt;
Physical Healing is utilized by [[Campfire Kit|Campfire Kits]], [[Bard]]&#039;s Jolly Time, [[Ranger]]&#039;s Field Ration, [[Surgical Kit]]s, and more.&lt;br /&gt;
&lt;br /&gt;
Physical Healing scales with the Physical Healing Add [[Enchantments|enchantment]] but NOT with Physical Power Bonus.&lt;br /&gt;
&lt;br /&gt;
Since [[Campfire Kit|Campfire Kits]] are not a Buff, they receive 100% scaling on Physical Healing Add per second, rather than to the total amount. &lt;br /&gt;
&lt;br /&gt;
Following list is not meant to be exhaustive, scaling on each can be found on their respective pages&lt;br /&gt;
[[Scaling]] info:&lt;br /&gt;
*[[Campfire Kit]] = 100% per second&lt;br /&gt;
*[[Bard]]&#039;s Jolly Time = 100% per ale&lt;br /&gt;
*[[Ranger]]&#039;s Field Ration = 100% per ration&lt;br /&gt;
*[[Surgical Kit]] = 0% scaling&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
====Campfire====&lt;br /&gt;
Using a Common Campfire with 1 Physical Healing Add will heal (3+1) HP per second for 21 seconds, unaffected by the Buff Duration stat, totaling to 84 health.&lt;br /&gt;
&lt;br /&gt;
=True Base Healing=&lt;br /&gt;
True Base Healing is not affected by Healing Add nor Power Bonus, but is by [[Healing#Healing_Mod|Healing Mod]].&lt;br /&gt;
&lt;br /&gt;
Examples of this include, but are not limited to:&lt;br /&gt;
* looking for examples&lt;br /&gt;
&lt;br /&gt;
Contrary to common belief, [[Warlock]]&#039;s Shadow Touch is not True Base Healing. It is in fact just Base Healing with 0% [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
=Recoverable Healing=&lt;br /&gt;
&amp;lt;span id=&amp;quot;Recoverable HP&amp;quot;&amp;gt;&amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Recoverable_Health.png]]&lt;br /&gt;
&lt;br /&gt;
[[Health#Recoverable Health|Recoverable Health]] can be healed by converting it into actual health.&lt;br /&gt;
&lt;br /&gt;
When receiving damage/healing (most notably damage), a portion of it will become recoverable, denoted as the darker red part of the health bar.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Recoverable Health cannot prevent death on its own, but it can be converted to actual health using Bandages, Resting, and Tranquility.&lt;br /&gt;
Recoverable Health is tracked separately from normal HP, and can &amp;quot;overflow&amp;quot; above the player&#039;s maximum HP. This means that if the player only heals with conventional healing methods, they can &amp;quot;store&amp;quot; some amount of Recoverable Health over the course of a single life.&lt;br /&gt;
&lt;br /&gt;
Damage/Heal sources have different Conversion Rates that will add a percentage of the incoming amount as recoverable health.&lt;br /&gt;
*Player/Monster Damage: 65%&lt;br /&gt;
*Damage over Times: 65%&lt;br /&gt;
*Death Swarm: 100%&lt;br /&gt;
*[[Warlock]]&#039;s Spell&#039;s Health cost: 100%&lt;br /&gt;
*[[Bandage|Bandages]] -100%&lt;br /&gt;
*Resting -100%&lt;br /&gt;
*[[Bard]]&#039;s Tranquility -100%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that some are negative because they convert it into actual health rather than damaging you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Recoverable health pool is increased by a portion of the health change. However, if your recoverable health pool exceeds your missing health afterwards, it instead sets your recoverable health pool equal to your missing health. Note that the recoverable health pool is only updated when you receive damage or use a Bandage/Rest/Tranquility, and not when you are True Healed, Percent Max Health Healed, nor given Temporary Max Health. This can be expressed as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;New Recoverable HP Pool = min(Old Recoverable Pool + Conversion Rate * Damage or Heal Amount, New Missing Health)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Recoverable Health never has any [[Scaling]]&lt;br /&gt;
&lt;br /&gt;
==Resting==&lt;br /&gt;
When Resting, the player will heal 1 Recoverable Health every two seconds. &#039;&#039;(This is not 0.5/s, it is specifically 1 every 2 seconds.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This amount of recoverable health healed from resting scales with [[Stats#Health_Recovery|Health Recovery Bonus]].  &amp;lt;code&amp;gt;Health Recovered every 2s = 1 * (1 + Health Recovery Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Entering Inferno will set Recoverable HP to 50% (needs further testing) of missing health. &lt;br /&gt;
*Dying will remove all Recoverable HP if later revived.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
1. Starting at 80/100 HP with 15 Recoverable HP, Bandaging for 10 will heal you to 90/100 HP, and your recoverable HP will be set to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;min(15 + -1*10, (100-90)) = 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Starting at 80/100 with 15 Recoverable, then being true healed to 100/100, you will retain the same 15 recoverable HP. Later, you are damaged for 40 by a monster, down to 60/100 health with a recoverable HP pool of &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;min(15 + .65*40, (100-60)) = 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Starting at 80/100 with 15 Recoverable, then being true healed to 100/100 with 15 recoverable, and finally being damaged for 70 by a monster. Your new HP is 30/100, with new recoverable HP pool of&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;min(15 + .65*70, (100-30)) = 60.5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Starting at 100/100 with 50 Recoverable, then bandaging for 10 will set your recoverable HP to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;min(50 + -1*10, (100-100)) = 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Percent Max Health Healing=&lt;br /&gt;
Following other trends, this can be considered a Base Heal, as it creates a new Heal instance. This does not mean the Heal is based on your Base health.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Percent Max Health Healing will heal a percentage of your current maximum health, and never scales with Physical/Magical Healing Add nor Magical Power Bonus, but does with Physical/Magical [[Healing#Healing_Mod|Healing Mod]]. The current sources of this are [[Barbarian]]&#039;s Morale Boost &amp;amp; Blood Exchange, [[Fighter]]&#039;s Victory Strike &amp;amp; Second Wind. Second Wind, however, is also in the form of a heal over time, therefore you can receive more healing with longer buff durations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being neither Physical nor Magical, it cannot scale from Physical/Magical specific sources. However, is affected by Healing Mod, even when negative, like [[Healing#Heal_Reduction|Heal Reduction]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Heal amount can also be negative, representing Percent Damage, such as [[Lich]]&#039;s Curse of Gathering/Isolation, [[Warlock]]&#039;s Blood Pact&#039;s passive aura Abyssal Flame, or even [[Barbarian]]&#039;s War Sacrifice. Similarly, these are not scaled by Physical/Magical modifiers nor affected by [[Cleric]]&#039;s Perseverance perk. &amp;lt;br&amp;gt; When this is negative, negative Healing Mod does not affect it. When this is negative, it is unknown if positive Healing Mod will affect it. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
Using Second Wind&#039;s 40% Percent Max Health [[Damage Calculation#Damage/Healing over Time|Damage/Healing Over a Time]] of 12s with 10% Buff Duration on a Fighter with 100 Max Health:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Duration = 12 * (1 + .1) = 13.2 seconds&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Heal = .4*100 / 12 * floor(13.2) = 43.33 health&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Other Healing=&lt;br /&gt;
==Life Steal==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Life Drain&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
[[Warlock]]&#039;s Life Drain ability heals the player equal to the damage dealt in a lifesteal fashion. No modifiers affect this except [[Healing#Healing_Mod|Healing Mod]] as it is based on outgoing damage dealt (meaning before reductions like Magical Damage Reduction).&lt;br /&gt;
&lt;br /&gt;
=Heal Reduction=&lt;br /&gt;
Heal Reduction is in the form of negative Healing Mod, see [[Healing#Healing_Mod|Healing Mod]] for specifics. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Examples of negative Healing Mod include, but are not limited to:&lt;br /&gt;
* [[Warlock]]&#039;s Blow of Corruption&lt;br /&gt;
* [[Wizard]]&#039;s Fire Mastery&lt;br /&gt;
&lt;br /&gt;
Unknown on how negative Healing mod interacts with negative Heals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;(Needs more testing). Interestingly, these cannot be applied at the same time. If both debuffs are applied, the Heal Reduction value will not be overwritten, but the duration will be overwritten, even if the duration of the second status is shorter.&lt;br /&gt;
&lt;br /&gt;
Goblin Mage&#039;s homing orbs and Famine, the [[Uniques#Axes-0|Unique axe]], seem to work separately to Healing Mod as they reduce all types of Healing, including Recoverable healing, by 100%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heal reduction seems to currently be bugged and is not reducing by the amount listed, sometimes more, sometimes less - more testing in progress&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Outgoing vs Incoming=&lt;br /&gt;
All healing sources are applied from an outgoing source, and when the target receives them, they are the incoming target. For example, if a [[Cleric]] heals a [[Warlock]], the Cleric is the outgoing source, and the Warlock is the incoming target. &amp;lt;br&amp;gt;&lt;br /&gt;
If a [[Warlock]] heals themselves, they are both the outgoing source and the incoming target. The base heal and all modifiers may be applied to either Outgoing or Incoming. For example, [[Cleric]]&#039;s Advanced Healer and +[[Enchantments#Magical Healing|Magical Healing]] enchantment buff specifically outgoing healing. &lt;br /&gt;
If that Cleric heals another player or themselves it will be buffed by both, since the Cleric is the outgoing source. If the incoming target has the +Magical Healing enchantment, however, they will not receive bonus healing. &lt;br /&gt;
&lt;br /&gt;
Note that since all heals will be either Outgoing or Incoming, all bonuses/reductions will affect a player that is healing themselves as they are both the Outgoing and Incoming target. However, this is before Scaling is taken into account, some heals have 0% [[Damage_Calculation#Attribute Bonus Ratio|Scaling]] in which case it does not matter regardless.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* Patch #2 Hotfix 27&lt;br /&gt;
** Surgical Kit is now True Physical Healing instead of Percent Max Healing, and is therefore affected by Heal Reduction&lt;br /&gt;
&lt;br /&gt;
* Patch #2 &lt;br /&gt;
** Healing potions and Troll&#039;s blood are Magical now instead of Physical&lt;br /&gt;
** Blow of Corruption and Fire mastery now affect incoming healing instead of outgoing, and also affect Percentage healing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
This summary may be outdated. It now serves mainly as example. You can find more up to date information on the specific class or item page.&lt;br /&gt;
[[File:healing.png|700px]]&lt;br /&gt;
&lt;br /&gt;
=Video Guide=&lt;br /&gt;
&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=XuSD_Pje3cY|alignment=left}}&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Quest_Items&amp;diff=64371</id>
		<title>Quest Items</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Quest_Items&amp;diff=64371"/>
		<updated>2026-03-09T05:50:32Z</updated>

		<summary type="html">&lt;p&gt;Sur: fix interpreted page name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq:{{PAGENAME}}|Quest Items|{{UpdateStatus|Quest Data}} &amp;lt;p style=&amp;quot;text-align:center; margin:30px; font-weight: bold;&amp;quot;&amp;gt;Also see [https://darkanddarkertracker.com/questtracker Dark and Darker Tracker] for Tracking Quest Progress. &amp;lt;/p&amp;gt; }}&lt;br /&gt;
&lt;br /&gt;
Go back to [[Quests]]&lt;br /&gt;
&lt;br /&gt;
{{Template:SumQuestItems}}&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Quest_Items&amp;diff=64370</id>
		<title>Quest Items</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Quest_Items&amp;diff=64370"/>
		<updated>2026-03-09T05:49:59Z</updated>

		<summary type="html">&lt;p&gt;Sur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq:{{PAGENAME}}|Quests|{{UpdateStatus|Quest Data}} &amp;lt;p style=&amp;quot;text-align:center; margin:30px; font-weight: bold;&amp;quot;&amp;gt;Also see [https://darkanddarkertracker.com/questtracker Dark and Darker Tracker] for Tracking Quest Progress. &amp;lt;/p&amp;gt; }}&lt;br /&gt;
&lt;br /&gt;
Go back to [[Quests]]&lt;br /&gt;
&lt;br /&gt;
{{Template:SumQuestItems}}&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=User_talk:MarcyNoMercy&amp;diff=64262</id>
		<title>User talk:MarcyNoMercy</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=User_talk:MarcyNoMercy&amp;diff=64262"/>
		<updated>2026-03-01T07:15:23Z</updated>

		<summary type="html">&lt;p&gt;Sur: Created page with &amp;quot;Hey Marcy, if you see this message would you join the spells and guns wiki discord? https://discord.gg/pRnhyjKWEa&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey Marcy, if you see this message would you join the spells and guns wiki discord? https://discord.gg/pRnhyjKWEa&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=TODO&amp;diff=64257</id>
		<title>TODO</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=TODO&amp;diff=64257"/>
		<updated>2026-02-27T07:28:37Z</updated>

		<summary type="html">&lt;p&gt;Sur: clarify why classes should be orange when not yet reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
	|currentpatch  ={{StatusMarkup|Green|Patch:6.10#Hotfix 108}} &amp;lt;!--Always leave this one Green--&amp;gt;&lt;br /&gt;
	|patchnotes    ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
	|cosmetics     ={{StatusMarkup|Orange|Patch:6.7#Hotfix 75}}&lt;br /&gt;
&lt;br /&gt;
	|accessory data&lt;br /&gt;
	|accessories&lt;br /&gt;
	|armor data&lt;br /&gt;
	|armors&lt;br /&gt;
    |weapon data&lt;br /&gt;
	|weapons       ={{StatusMarkup|Red|Patch:6.10#Hotfix 108}}&lt;br /&gt;
    &lt;br /&gt;
	|class data&lt;br /&gt;
	|classes       ={{StatusMarkup|Orange|Patch:6.10#Hotfix 108}} &amp;lt;!--after class &amp;amp; ability data are uploaded, if the balance changes still need to be reviewed, leave it orange, but you can update the patch to latest--&amp;gt;&lt;br /&gt;
	|enchantment data&lt;br /&gt;
	|enchantments  ={{StatusMarkup|Green|Patch:6.10#Hotfix 108}}&lt;br /&gt;
	|gear score&lt;br /&gt;
	|gearscore     ={{StatusMarkup|Green|Patch:6.10#Hotfix 108}}&lt;br /&gt;
	|quest data&lt;br /&gt;
	|quests&lt;br /&gt;
	|crafting data&lt;br /&gt;
	|merchant data&lt;br /&gt;
	|merchants     ={{StatusMarkup|Green|Patch:6.10#Hotfix 108}}&lt;br /&gt;
	|misc data&lt;br /&gt;
	|misc          ={{StatusMarkup|Green|Patch:6.10#Hotfix 108}}&lt;br /&gt;
	|monster data&lt;br /&gt;
	|monsters&lt;br /&gt;
	|boss          ={{StatusMarkup|Red|Patch:6.8.5#Hotfix 88}}&lt;br /&gt;
	|container data&lt;br /&gt;
	|prop data&lt;br /&gt;
	|props         ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
	|stats data&lt;br /&gt;
	|stats         ={{StatusMarkup|Green|Patch:6.10#Hotfix 108}}&lt;br /&gt;
	|utility data&lt;br /&gt;
	|utility       ={{StatusMarkup|Green|Patch:6.10#Hotfix 108}}&lt;br /&gt;
&lt;br /&gt;
	|loottables&lt;br /&gt;
	|drop source tables&lt;br /&gt;
	|droptables    ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
&lt;br /&gt;
	|portals&lt;br /&gt;
	|portal data&lt;br /&gt;
	|floorrule     ={{StatusMarkup|Red|Patch:6.5#Hotfix 56}}&lt;br /&gt;
	|map           ={{StatusMarkup|Red|Patch:6.6#Hotfix 72}}&lt;br /&gt;
&lt;br /&gt;
	|movement      ={{StatusMarkup|Red|Patch:6.6#Hotfix_73}}&lt;br /&gt;
	|wip           ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
	|sticky        =False&lt;br /&gt;
	|#default=&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;[[TODO]] couldn&#039;t find {{{1}}}&amp;lt;/span&amp;gt;}}&amp;lt;!--&lt;br /&gt;
	&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
	&#039;&#039;&#039;Update list:&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Patch Notes]] - {{#explode:{{:TODO|PatchNotes}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Classes]]     - {{#explode:{{:TODO|Classes}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Merchants]]   - {{#explode:{{:TODO|Merchants}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Quests]]      - {{#explode:{{:TODO|Quests}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Crafting]]    - {{#explode:{{:TODO|Crafting Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Gear Score]]  - {{#explode:{{:TODO|GearScore}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Cosmetics]]   - {{#explode:{{:TODO|Cosmetics}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Stats]]       - {{#explode:{{:TODO|Stats}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Enchantments]] - {{#explode:{{:TODO|Enchantments}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Weapons]]     - {{#explode:{{:TODO|Weapons}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Armors]]      - {{#explode:{{:TODO|Armors}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Accessories ]]- {{#explode:{{:TODO|Accessories }}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Utilities]]   - {{#explode:{{:TODO|Utility}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Misc]]        - {{#explode:{{:TODO|Misc}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Floor Rule      - {{#explode:{{:TODO|FloorRule}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[https://darkanddarker.map.spellsandguns.com/ Map] - &lt;br /&gt;
                              {{#explode:{{:TODO|Map}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Containers]]  - {{#explode:{{:TODO|Prop Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Props]]       - {{#explode:{{:TODO|Prop Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Loot Tables     - {{#explode:{{:TODO|LootTables}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Drop Tables     - {{#explode:{{:TODO|DropTables}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Monsters]]    - {{#explode:{{:TODO|Monsters}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Boss]]        - {{#explode:{{:TODO|Boss}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Movement]]    - {{#explode:{{:TODO|Movement}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:top; display:inline-block; border-left:20px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
	&#039;&#039;&#039;Color Legend:&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;Green: Automated data is up to date.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Orange: Some automated data is outdated.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red: Automated data is outdated and needs to be updated.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Grey: Work is in progress. Formatting issues and other bugs are to be expected.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO list:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Loot and Drop Source templates have been disabled.  Most of them are misleading on multiple counts.  There is no ETA for when this will be fixed.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Improve traders&#039; individual pages&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Move speed page [[Movement Speed]] needs more details, some details in discord todo page https://discord.com/channels/985003634632851536/1166103552540803102&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;s&amp;gt;need Channeling info/description for [[Channel]]&amp;lt;/s&amp;gt; A basic Channeling section has been added to [[Spells#Channeling]], but advanced details may need to be added&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can see all recent changes [[Special:RecentChanges|here.]]&lt;br /&gt;
&lt;br /&gt;
Comment things you would like to see in the TODO list&lt;br /&gt;
&lt;br /&gt;
Would you like to help contribute? Join us in helping update the wiki on our [https://discord.com/invite/wqRBSytTmP/ discord!]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=TODO&amp;diff=64256</id>
		<title>TODO</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=TODO&amp;diff=64256"/>
		<updated>2026-02-27T07:27:21Z</updated>

		<summary type="html">&lt;p&gt;Sur: classes to orange for now, need to review the balance changes still&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
	|currentpatch  ={{StatusMarkup|Green|Patch:6.10#Hotfix 108}} &amp;lt;!--Always leave this one Green--&amp;gt;&lt;br /&gt;
	|patchnotes    ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
	|cosmetics     ={{StatusMarkup|Orange|Patch:6.7#Hotfix 75}}&lt;br /&gt;
&lt;br /&gt;
	|accessory data&lt;br /&gt;
	|accessories&lt;br /&gt;
	|armor data&lt;br /&gt;
	|armors&lt;br /&gt;
    |weapon data&lt;br /&gt;
	|weapons       ={{StatusMarkup|Red|Patch:6.10#Hotfix 108}}&lt;br /&gt;
    &lt;br /&gt;
	|class data&lt;br /&gt;
	|classes       ={{StatusMarkup|Orange|Patch:6.10#Hotfix 108}}&lt;br /&gt;
	|enchantment data&lt;br /&gt;
	|enchantments  ={{StatusMarkup|Green|Patch:6.10#Hotfix 108}}&lt;br /&gt;
	|gear score&lt;br /&gt;
	|gearscore     ={{StatusMarkup|Green|Patch:6.10#Hotfix 108}}&lt;br /&gt;
	|quest data&lt;br /&gt;
	|quests&lt;br /&gt;
	|crafting data&lt;br /&gt;
	|merchant data&lt;br /&gt;
	|merchants     ={{StatusMarkup|Green|Patch:6.10#Hotfix 108}}&lt;br /&gt;
	|misc data&lt;br /&gt;
	|misc          ={{StatusMarkup|Green|Patch:6.10#Hotfix 108}}&lt;br /&gt;
	|monster data&lt;br /&gt;
	|monsters&lt;br /&gt;
	|boss          ={{StatusMarkup|Red|Patch:6.8.5#Hotfix 88}}&lt;br /&gt;
	|container data&lt;br /&gt;
	|prop data&lt;br /&gt;
	|props         ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
	|stats data&lt;br /&gt;
	|stats         ={{StatusMarkup|Green|Patch:6.10#Hotfix 108}}&lt;br /&gt;
	|utility data&lt;br /&gt;
	|utility       ={{StatusMarkup|Green|Patch:6.10#Hotfix 108}}&lt;br /&gt;
&lt;br /&gt;
	|loottables&lt;br /&gt;
	|drop source tables&lt;br /&gt;
	|droptables    ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
&lt;br /&gt;
	|portals&lt;br /&gt;
	|portal data&lt;br /&gt;
	|floorrule     ={{StatusMarkup|Red|Patch:6.5#Hotfix 56}}&lt;br /&gt;
	|map           ={{StatusMarkup|Red|Patch:6.6#Hotfix 72}}&lt;br /&gt;
&lt;br /&gt;
	|movement      ={{StatusMarkup|Red|Patch:6.6#Hotfix_73}}&lt;br /&gt;
	|wip           ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
	|sticky        =False&lt;br /&gt;
	|#default=&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;[[TODO]] couldn&#039;t find {{{1}}}&amp;lt;/span&amp;gt;}}&amp;lt;!--&lt;br /&gt;
	&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
	&#039;&#039;&#039;Update list:&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Patch Notes]] - {{#explode:{{:TODO|PatchNotes}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Classes]]     - {{#explode:{{:TODO|Classes}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Merchants]]   - {{#explode:{{:TODO|Merchants}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Quests]]      - {{#explode:{{:TODO|Quests}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Crafting]]    - {{#explode:{{:TODO|Crafting Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Gear Score]]  - {{#explode:{{:TODO|GearScore}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Cosmetics]]   - {{#explode:{{:TODO|Cosmetics}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Stats]]       - {{#explode:{{:TODO|Stats}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Enchantments]] - {{#explode:{{:TODO|Enchantments}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Weapons]]     - {{#explode:{{:TODO|Weapons}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Armors]]      - {{#explode:{{:TODO|Armors}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Accessories ]]- {{#explode:{{:TODO|Accessories }}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Utilities]]   - {{#explode:{{:TODO|Utility}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Misc]]        - {{#explode:{{:TODO|Misc}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Floor Rule      - {{#explode:{{:TODO|FloorRule}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[https://darkanddarker.map.spellsandguns.com/ Map] - &lt;br /&gt;
                              {{#explode:{{:TODO|Map}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Containers]]  - {{#explode:{{:TODO|Prop Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Props]]       - {{#explode:{{:TODO|Prop Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Loot Tables     - {{#explode:{{:TODO|LootTables}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Drop Tables     - {{#explode:{{:TODO|DropTables}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Monsters]]    - {{#explode:{{:TODO|Monsters}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Boss]]        - {{#explode:{{:TODO|Boss}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Movement]]    - {{#explode:{{:TODO|Movement}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:top; display:inline-block; border-left:20px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
	&#039;&#039;&#039;Color Legend:&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;Green: Automated data is up to date.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Orange: Some automated data is outdated.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red: Automated data is outdated and needs to be updated.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Grey: Work is in progress. Formatting issues and other bugs are to be expected.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO list:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Loot and Drop Source templates have been disabled.  Most of them are misleading on multiple counts.  There is no ETA for when this will be fixed.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Improve traders&#039; individual pages&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Move speed page [[Movement Speed]] needs more details, some details in discord todo page https://discord.com/channels/985003634632851536/1166103552540803102&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;s&amp;gt;need Channeling info/description for [[Channel]]&amp;lt;/s&amp;gt; A basic Channeling section has been added to [[Spells#Channeling]], but advanced details may need to be added&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can see all recent changes [[Special:RecentChanges|here.]]&lt;br /&gt;
&lt;br /&gt;
Comment things you would like to see in the TODO list&lt;br /&gt;
&lt;br /&gt;
Would you like to help contribute? Join us in helping update the wiki on our [https://discord.com/invite/wqRBSytTmP/ discord!]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=TODO&amp;diff=64138</id>
		<title>TODO</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=TODO&amp;diff=64138"/>
		<updated>2026-02-03T06:04:34Z</updated>

		<summary type="html">&lt;p&gt;Sur: comment to always leave currentpatch green bc i keep forgetting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
	|currentpatch  ={{StatusMarkup|Green|Patch:6.9#Hotfix 105}} &amp;lt;!--Always leave this one Green--&amp;gt;&lt;br /&gt;
	|patchnotes    ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
	|cosmetics     ={{StatusMarkup|Orange|Patch:6.7#Hotfix 75}}&lt;br /&gt;
&lt;br /&gt;
	|accessory data&lt;br /&gt;
	|accessories&lt;br /&gt;
	|armor data&lt;br /&gt;
	|armors&lt;br /&gt;
    |weapon data&lt;br /&gt;
	|weapons       ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
    &lt;br /&gt;
	|class data&lt;br /&gt;
	|classes       ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
	|enchantment data&lt;br /&gt;
	|enchantments  ={{StatusMarkup|Green|Patch:6.10#Patch 10}}&lt;br /&gt;
	|gear score&lt;br /&gt;
	|gearscore     ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
	|quest data&lt;br /&gt;
	|quests&lt;br /&gt;
	|crafting data&lt;br /&gt;
	|merchant data&lt;br /&gt;
	|merchants     ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
	|misc data&lt;br /&gt;
	|misc          ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
	|monster data&lt;br /&gt;
	|monsters&lt;br /&gt;
	|boss          ={{StatusMarkup|Red|Patch:6.8.5#Hotfix 88}}&lt;br /&gt;
	|container data&lt;br /&gt;
	|prop data&lt;br /&gt;
	|props         ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
	|stats data&lt;br /&gt;
	|stats         ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
	|utility data&lt;br /&gt;
	|utility       ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
&lt;br /&gt;
	|loottables&lt;br /&gt;
	|drop source tables&lt;br /&gt;
	|droptables    ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
&lt;br /&gt;
	|portals&lt;br /&gt;
	|portal data&lt;br /&gt;
	|floorrule     ={{StatusMarkup|Red|Patch:6.5#Hotfix 56}}&lt;br /&gt;
	|map           ={{StatusMarkup|Red|Patch:6.6#Hotfix 72}}&lt;br /&gt;
&lt;br /&gt;
	|movement      ={{StatusMarkup|Red|Patch:6.6#Hotfix_73}}&lt;br /&gt;
	|wip           ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
	|sticky        =False&lt;br /&gt;
	|#default=&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;[[TODO]] couldn&#039;t find {{{1}}}&amp;lt;/span&amp;gt;}}&amp;lt;!--&lt;br /&gt;
	&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
	&#039;&#039;&#039;Update list:&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Patch Notes]] - {{#explode:{{:TODO|PatchNotes}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Classes]]     - {{#explode:{{:TODO|Classes}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Merchants]]   - {{#explode:{{:TODO|Merchants}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Quests]]      - {{#explode:{{:TODO|Quests}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Crafting]]    - {{#explode:{{:TODO|Crafting Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Gear Score]]  - {{#explode:{{:TODO|GearScore}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Cosmetics]]   - {{#explode:{{:TODO|Cosmetics}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Stats]]       - {{#explode:{{:TODO|Stats}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Enchantments]] - {{#explode:{{:TODO|Enchantments}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Weapons]]     - {{#explode:{{:TODO|Weapons}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Armors]]      - {{#explode:{{:TODO|Armors}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Accessories ]]- {{#explode:{{:TODO|Accessories }}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Utilities]]   - {{#explode:{{:TODO|Utility}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Misc]]        - {{#explode:{{:TODO|Misc}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Floor Rule      - {{#explode:{{:TODO|FloorRule}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[https://darkanddarker.map.spellsandguns.com/ Map] - &lt;br /&gt;
                              {{#explode:{{:TODO|Map}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Containers]]  - {{#explode:{{:TODO|Prop Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Props]]       - {{#explode:{{:TODO|Prop Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Loot Tables     - {{#explode:{{:TODO|LootTables}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Drop Tables     - {{#explode:{{:TODO|DropTables}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Monsters]]    - {{#explode:{{:TODO|Monsters}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Boss]]        - {{#explode:{{:TODO|Boss}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Movement]]    - {{#explode:{{:TODO|Movement}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:top; display:inline-block; border-left:20px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
	&#039;&#039;&#039;Color Legend:&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;Green: Automated data is up to date.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Orange: Some automated data is outdated.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red: Automated data is outdated and needs to be updated.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Grey: Work is in progress. Formatting issues and other bugs are to be expected.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO list:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Loot and Drop Source templates have been disabled.  Most of them are misleading on multiple counts.  There is no ETA for when this will be fixed.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Improve traders&#039; individual pages&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Move speed page [[Movement Speed]] needs more details, some details in discord todo page https://discord.com/channels/985003634632851536/1166103552540803102&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;s&amp;gt;need Channeling info/description for [[Channel]]&amp;lt;/s&amp;gt; A basic Channeling section has been added to [[Spells#Channeling]], but advanced details may need to be added&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can see all recent changes [[Special:RecentChanges|here.]]&lt;br /&gt;
&lt;br /&gt;
Comment things you would like to see in the TODO list&lt;br /&gt;
&lt;br /&gt;
Would you like to help contribute? Join us in helping update the wiki on our [https://discord.com/invite/wqRBSytTmP/ discord!]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=TODO&amp;diff=64137</id>
		<title>TODO</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=TODO&amp;diff=64137"/>
		<updated>2026-02-03T06:03:01Z</updated>

		<summary type="html">&lt;p&gt;Sur: enchants updated for new season by otp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
	|currentpatch  ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
	|patchnotes    ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
	|cosmetics     ={{StatusMarkup|Orange|Patch:6.7#Hotfix 75}}&lt;br /&gt;
&lt;br /&gt;
	|accessory data&lt;br /&gt;
	|accessories&lt;br /&gt;
	|armor data&lt;br /&gt;
	|armors&lt;br /&gt;
    |weapon data&lt;br /&gt;
	|weapons       ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
    &lt;br /&gt;
	|class data&lt;br /&gt;
	|classes       ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
	|enchantment data&lt;br /&gt;
	|enchantments  ={{StatusMarkup|Green|Patch:6.10#Patch 10}}&lt;br /&gt;
	|gear score&lt;br /&gt;
	|gearscore     ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
	|quest data&lt;br /&gt;
	|quests&lt;br /&gt;
	|crafting data&lt;br /&gt;
	|merchant data&lt;br /&gt;
	|merchants     ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
	|misc data&lt;br /&gt;
	|misc          ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
	|monster data&lt;br /&gt;
	|monsters&lt;br /&gt;
	|boss          ={{StatusMarkup|Red|Patch:6.8.5#Hotfix 88}}&lt;br /&gt;
	|container data&lt;br /&gt;
	|prop data&lt;br /&gt;
	|props         ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
	|stats data&lt;br /&gt;
	|stats         ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
	|utility data&lt;br /&gt;
	|utility       ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
&lt;br /&gt;
	|loottables&lt;br /&gt;
	|drop source tables&lt;br /&gt;
	|droptables    ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
&lt;br /&gt;
	|portals&lt;br /&gt;
	|portal data&lt;br /&gt;
	|floorrule     ={{StatusMarkup|Red|Patch:6.5#Hotfix 56}}&lt;br /&gt;
	|map           ={{StatusMarkup|Red|Patch:6.6#Hotfix 72}}&lt;br /&gt;
&lt;br /&gt;
	|movement      ={{StatusMarkup|Red|Patch:6.6#Hotfix_73}}&lt;br /&gt;
	|wip           ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
	|sticky        =False&lt;br /&gt;
	|#default=&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;[[TODO]] couldn&#039;t find {{{1}}}&amp;lt;/span&amp;gt;}}&amp;lt;!--&lt;br /&gt;
	&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
	&#039;&#039;&#039;Update list:&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Patch Notes]] - {{#explode:{{:TODO|PatchNotes}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Classes]]     - {{#explode:{{:TODO|Classes}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Merchants]]   - {{#explode:{{:TODO|Merchants}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Quests]]      - {{#explode:{{:TODO|Quests}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Crafting]]    - {{#explode:{{:TODO|Crafting Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Gear Score]]  - {{#explode:{{:TODO|GearScore}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Cosmetics]]   - {{#explode:{{:TODO|Cosmetics}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Stats]]       - {{#explode:{{:TODO|Stats}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Enchantments]] - {{#explode:{{:TODO|Enchantments}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Weapons]]     - {{#explode:{{:TODO|Weapons}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Armors]]      - {{#explode:{{:TODO|Armors}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Accessories ]]- {{#explode:{{:TODO|Accessories }}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Utilities]]   - {{#explode:{{:TODO|Utility}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Misc]]        - {{#explode:{{:TODO|Misc}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Floor Rule      - {{#explode:{{:TODO|FloorRule}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[https://darkanddarker.map.spellsandguns.com/ Map] - &lt;br /&gt;
                              {{#explode:{{:TODO|Map}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Containers]]  - {{#explode:{{:TODO|Prop Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Props]]       - {{#explode:{{:TODO|Prop Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Loot Tables     - {{#explode:{{:TODO|LootTables}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Drop Tables     - {{#explode:{{:TODO|DropTables}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Monsters]]    - {{#explode:{{:TODO|Monsters}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Boss]]        - {{#explode:{{:TODO|Boss}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Movement]]    - {{#explode:{{:TODO|Movement}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:top; display:inline-block; border-left:20px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
	&#039;&#039;&#039;Color Legend:&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;Green: Automated data is up to date.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Orange: Some automated data is outdated.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red: Automated data is outdated and needs to be updated.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Grey: Work is in progress. Formatting issues and other bugs are to be expected.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO list:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Loot and Drop Source templates have been disabled.  Most of them are misleading on multiple counts.  There is no ETA for when this will be fixed.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Improve traders&#039; individual pages&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Move speed page [[Movement Speed]] needs more details, some details in discord todo page https://discord.com/channels/985003634632851536/1166103552540803102&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;s&amp;gt;need Channeling info/description for [[Channel]]&amp;lt;/s&amp;gt; A basic Channeling section has been added to [[Spells#Channeling]], but advanced details may need to be added&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can see all recent changes [[Special:RecentChanges|here.]]&lt;br /&gt;
&lt;br /&gt;
Comment things you would like to see in the TODO list&lt;br /&gt;
&lt;br /&gt;
Would you like to help contribute? Join us in helping update the wiki on our [https://discord.com/invite/wqRBSytTmP/ discord!]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=TODO&amp;diff=64135</id>
		<title>TODO</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=TODO&amp;diff=64135"/>
		<updated>2026-01-31T21:03:58Z</updated>

		<summary type="html">&lt;p&gt;Sur: green to red for new season&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
	|currentpatch  ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
	|patchnotes    ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
	|cosmetics     ={{StatusMarkup|Orange|Patch:6.7#Hotfix 75}}&lt;br /&gt;
&lt;br /&gt;
	|accessory data&lt;br /&gt;
	|accessories&lt;br /&gt;
	|armor data&lt;br /&gt;
	|armors&lt;br /&gt;
    |weapon data&lt;br /&gt;
	|weapons       ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
    &lt;br /&gt;
	|class data&lt;br /&gt;
	|classes       ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
	|enchantment data&lt;br /&gt;
	|enchantments  ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
	|gear score&lt;br /&gt;
	|gearscore     ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
	|quest data&lt;br /&gt;
	|quests&lt;br /&gt;
	|crafting data&lt;br /&gt;
	|merchant data&lt;br /&gt;
	|merchants     ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
	|misc data&lt;br /&gt;
	|misc          ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
	|monster data&lt;br /&gt;
	|monsters&lt;br /&gt;
	|boss          ={{StatusMarkup|Red|Patch:6.8.5#Hotfix 88}}&lt;br /&gt;
	|container data&lt;br /&gt;
	|prop data&lt;br /&gt;
	|props         ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
	|stats data&lt;br /&gt;
	|stats         ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
	|utility data&lt;br /&gt;
	|utility       ={{StatusMarkup|Red|Patch:6.9#Hotfix 105}}&lt;br /&gt;
&lt;br /&gt;
	|loottables&lt;br /&gt;
	|drop source tables&lt;br /&gt;
	|droptables    ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
&lt;br /&gt;
	|portals&lt;br /&gt;
	|portal data&lt;br /&gt;
	|floorrule     ={{StatusMarkup|Red|Patch:6.5#Hotfix 56}}&lt;br /&gt;
	|map           ={{StatusMarkup|Red|Patch:6.6#Hotfix 72}}&lt;br /&gt;
&lt;br /&gt;
	|movement      ={{StatusMarkup|Red|Patch:6.6#Hotfix_73}}&lt;br /&gt;
	|wip           ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
	|sticky        =False&lt;br /&gt;
	|#default=&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;[[TODO]] couldn&#039;t find {{{1}}}&amp;lt;/span&amp;gt;}}&amp;lt;!--&lt;br /&gt;
	&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
	&#039;&#039;&#039;Update list:&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Patch Notes]] - {{#explode:{{:TODO|PatchNotes}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Classes]]     - {{#explode:{{:TODO|Classes}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Merchants]]   - {{#explode:{{:TODO|Merchants}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Quests]]      - {{#explode:{{:TODO|Quests}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Crafting]]    - {{#explode:{{:TODO|Crafting Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Gear Score]]  - {{#explode:{{:TODO|GearScore}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Cosmetics]]   - {{#explode:{{:TODO|Cosmetics}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Stats]]       - {{#explode:{{:TODO|Stats}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Enchantments]] - {{#explode:{{:TODO|Enchantments}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Weapons]]     - {{#explode:{{:TODO|Weapons}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Armors]]      - {{#explode:{{:TODO|Armors}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Accessories ]]- {{#explode:{{:TODO|Accessories }}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Utilities]]   - {{#explode:{{:TODO|Utility}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Misc]]        - {{#explode:{{:TODO|Misc}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Floor Rule      - {{#explode:{{:TODO|FloorRule}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[https://darkanddarker.map.spellsandguns.com/ Map] - &lt;br /&gt;
                              {{#explode:{{:TODO|Map}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Containers]]  - {{#explode:{{:TODO|Prop Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Props]]       - {{#explode:{{:TODO|Prop Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Loot Tables     - {{#explode:{{:TODO|LootTables}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Drop Tables     - {{#explode:{{:TODO|DropTables}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Monsters]]    - {{#explode:{{:TODO|Monsters}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Boss]]        - {{#explode:{{:TODO|Boss}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Movement]]    - {{#explode:{{:TODO|Movement}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:top; display:inline-block; border-left:20px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
	&#039;&#039;&#039;Color Legend:&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;Green: Automated data is up to date.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Orange: Some automated data is outdated.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red: Automated data is outdated and needs to be updated.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Grey: Work is in progress. Formatting issues and other bugs are to be expected.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO list:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Loot and Drop Source templates have been disabled.  Most of them are misleading on multiple counts.  There is no ETA for when this will be fixed.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Improve traders&#039; individual pages&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Move speed page [[Movement Speed]] needs more details, some details in discord todo page https://discord.com/channels/985003634632851536/1166103552540803102&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;s&amp;gt;need Channeling info/description for [[Channel]]&amp;lt;/s&amp;gt; A basic Channeling section has been added to [[Spells#Channeling]], but advanced details may need to be added&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can see all recent changes [[Special:RecentChanges|here.]]&lt;br /&gt;
&lt;br /&gt;
Comment things you would like to see in the TODO list&lt;br /&gt;
&lt;br /&gt;
Would you like to help contribute? Join us in helping update the wiki on our [https://discord.com/invite/wqRBSytTmP/ discord!]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Module:Monster/doc&amp;diff=64130</id>
		<title>Module:Monster/doc</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Module:Monster/doc&amp;diff=64130"/>
		<updated>2026-01-29T04:47:23Z</updated>

		<summary type="html">&lt;p&gt;Sur: data comes from Monster.json&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
Functions for making [[Monsters]] table. Data comes from [[Data:Monster.json]].&lt;br /&gt;
&lt;br /&gt;
=Functions=&lt;br /&gt;
==draw_monster_table==&lt;br /&gt;
Create&#039;s a table of monsters&lt;br /&gt;
&lt;br /&gt;
===Parameters===&lt;br /&gt;
* &#039;&#039;1&#039;&#039; - list key of monsters to use&lt;br /&gt;
* &#039;&#039;2&#039;&#039; - is the list key a race?&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;{{#invoke:Monster_Table|draw_table|bosses}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Monster_Table|draw_table|bosses}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Demons====&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;pre&amp;gt;{{#invoke:Monster_Table|draw_table|Demon|true}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Monster_Table|draw_table|Demon|true}}&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Module:Monster&amp;diff=64129</id>
		<title>Module:Monster</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Module:Monster&amp;diff=64129"/>
		<updated>2026-01-29T04:45:12Z</updated>

		<summary type="html">&lt;p&gt;Sur: data load moved to global scope&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
local monster_data = mw.loadJsonData(&amp;quot;Data:Monster.json&amp;quot;)&lt;br /&gt;
local suppressed_color = &amp;quot;#1A91C4&amp;quot;&lt;br /&gt;
local neutral_color = &amp;quot;#EEE8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
---Check existence and equality of elite and nightmare variants to common&lt;br /&gt;
---@param common any&lt;br /&gt;
---@param elite any&lt;br /&gt;
---@param nightmare any&lt;br /&gt;
---@return boolean&lt;br /&gt;
local function is_suppressed(common, elite, nightmare)&lt;br /&gt;
	if common and common == elite then&lt;br /&gt;
		if nightmare then&lt;br /&gt;
			if elite == nightmare then&lt;br /&gt;
				return true&lt;br /&gt;
			end&lt;br /&gt;
		else&lt;br /&gt;
			return true&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	return false&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--- Create css/html wikitext for iconbox&lt;br /&gt;
--- @param name string&lt;br /&gt;
--- @return string&lt;br /&gt;
local function draw_iconbox(name)&lt;br /&gt;
	return &amp;quot;&amp;lt;div class=&#039;iconbox&#039;&amp;gt;&amp;lt;div class=&#039;rarity-1 rounded relative&#039;&amp;gt;[[File:&amp;quot;..name..&amp;quot;.png|x80px|link=&amp;quot;..name..&amp;quot;]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;[[&amp;quot;..name..&amp;quot;|&amp;lt;b class=rarity-1&amp;gt;&amp;quot;..name..&amp;quot;&amp;lt;/b&amp;gt;]]&amp;lt;/div&amp;gt;&amp;quot;&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--- Create color coded string for common/elite/nightmare variants&lt;br /&gt;
--- @param common any&lt;br /&gt;
--- @param elite any&lt;br /&gt;
--- @param nightmare any&lt;br /&gt;
--- @param unit any&lt;br /&gt;
--- @return string&lt;br /&gt;
local function variant_color_coding(common, elite, nightmare, unit)&lt;br /&gt;
	if common == nil  or common == &amp;quot;&amp;quot; then return &amp;quot;&amp;quot; end&lt;br /&gt;
&lt;br /&gt;
	unit = unit or &amp;quot;&amp;quot;&lt;br /&gt;
	local output_str = &amp;quot;&amp;quot;&lt;br /&gt;
	if is_suppressed(common, elite, nightmare) then&lt;br /&gt;
		output_str = &amp;quot;&amp;lt;span style=&#039;color:&amp;quot;..suppressed_color..&amp;quot;&#039;&amp;gt;&amp;quot;..tostring(common)..unit..&amp;quot;&amp;lt;/span&amp;gt;&amp;quot;	&lt;br /&gt;
	else&lt;br /&gt;
		if common then&lt;br /&gt;
			output_str = &amp;quot;&amp;lt;span&amp;gt;&amp;quot;..tostring(common)..unit..&amp;quot;&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
		if elite then&lt;br /&gt;
			if output_str ~= &amp;quot;&amp;quot; then output_str = output_str..&amp;quot;/&amp;quot; end&lt;br /&gt;
			output_str = output_str..&amp;quot;&amp;lt;span class=&#039;colorrarityElite&#039;&amp;gt;&amp;quot;..tostring(elite)..unit..&amp;quot;&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
		if nightmare then&lt;br /&gt;
			if output_str ~= &amp;quot;&amp;quot; then output_str = output_str..&amp;quot;/&amp;quot; end&lt;br /&gt;
			output_str = output_str..&amp;quot;&amp;lt;span class=&#039;colorrarityNightmare&#039;&amp;gt;&amp;quot;..tostring(nightmare)..unit..&amp;quot;&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return output_str&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--- Create tooltip wikitext&lt;br /&gt;
--- @param color string&lt;br /&gt;
--- @param display_text string&lt;br /&gt;
--- @param tooltip_text string&lt;br /&gt;
--- @return string&lt;br /&gt;
local function tooltip(color, display_text, tooltip_text)&lt;br /&gt;
	if color == &amp;quot;&amp;quot; or color == nil then color = &amp;quot; style=&#039;color:&amp;quot;..color..&amp;quot;&#039;&amp;quot; end&lt;br /&gt;
	return &amp;quot;&amp;lt;span class=&#039;tooltip&#039;&amp;quot;..color..&amp;quot;&amp;gt;&amp;lt;u&amp;gt;[&amp;quot;..tostring(display_text)..&amp;quot;]&amp;lt;/u&amp;gt;&amp;lt;span class=&#039;tooltiptext-right&#039;&amp;gt;&amp;quot;..tooltip_text..&amp;quot;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---Create color coded string of damage reductions&lt;br /&gt;
---@param common table&lt;br /&gt;
---@param elite table&lt;br /&gt;
---@param nightmare table&lt;br /&gt;
---@return string&lt;br /&gt;
local function damage_reductions(common, elite, nightmare)&lt;br /&gt;
	local output_str = &amp;quot;&amp;quot;&lt;br /&gt;
	for k, v in pairs(common.damageReductions) do&lt;br /&gt;
		if output_str ~= &amp;quot;&amp;quot; then output_str = output_str..&amp;quot;&amp;lt;br&amp;gt;&amp;quot; end&lt;br /&gt;
&lt;br /&gt;
		output_str = output_str..&amp;quot;&amp;lt;span style=&#039;color:&amp;quot;..neutral_color..&amp;quot;&#039;&amp;gt;&amp;quot;..k:gsub(&amp;quot; Damage Reduction&amp;quot;,&amp;quot;&amp;quot;):gsub(&amp;quot; Magical&amp;quot;,&amp;quot;&amp;quot;):gsub(&amp;quot; Physical&amp;quot;,&amp;quot;&amp;quot;)..&amp;quot;: &amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		if tostring(v):find(&amp;quot;*&amp;quot;) then &lt;br /&gt;
			local color = &amp;quot;&amp;quot;&lt;br /&gt;
			if is_suppressed(v, elite.damageReductions and elite.damageReductions[k], nightmare.damageReductions and nightmare.damageReductions[k]) then&lt;br /&gt;
				color = &amp;quot; style=&#039;color:&amp;quot;..suppressed_color..&amp;quot;&#039;&amp;quot;&lt;br /&gt;
			end&lt;br /&gt;
			output_str = output_str..tooltip(&lt;br /&gt;
				color,&lt;br /&gt;
				variant_color_coding(&lt;br /&gt;
					tostring(v):match(&amp;quot;^(.*)%*&amp;quot;),&lt;br /&gt;
					tostring(elite.damageReductions and elite.damageReductions[k]):match(&amp;quot;^(.*)%*&amp;quot;),&lt;br /&gt;
					tostring(nightmare.damageReductions and nightmare.damageReductions[k]):match(&amp;quot;^(.*)%*&amp;quot;),&amp;quot;%&amp;quot;&lt;br /&gt;
				),&lt;br /&gt;
				tostring(v):match(&amp;quot;%*(.*)$&amp;quot;) -- assume policy text is the same across variants&lt;br /&gt;
			)&lt;br /&gt;
		else&lt;br /&gt;
			output_str = output_str&lt;br /&gt;
				..variant_color_coding(&lt;br /&gt;
					v,&lt;br /&gt;
					elite.damageReductions and elite.damageReductions[k],&lt;br /&gt;
					nightmare.damageReductions and nightmare.damageReductions[k],&amp;quot;%&amp;quot;)&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	return output_str&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
local function string_to_list(string)&lt;br /&gt;
	local output_list = {}&lt;br /&gt;
	for token in string:gmatch(&amp;quot;([^,]+)&amp;quot;) do&lt;br /&gt;
		output_list[#output_list+1] = token:gsub(&amp;quot;^%s*(.-)%s*$&amp;quot;, &amp;quot;%1&amp;quot;)&lt;br /&gt;
	end&lt;br /&gt;
	return output_list&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
local function policy_tooltips(MD, string)&lt;br /&gt;
	if string == &amp;quot;&amp;quot; or string == nil then return &amp;quot;&amp;quot; end&lt;br /&gt;
&lt;br /&gt;
	local output_str = &amp;quot;&amp;quot;&lt;br /&gt;
	for _,policy in pairs(string_to_list(string)) do&lt;br /&gt;
		output_str = output_str..tooltip(&lt;br /&gt;
			&amp;quot;&amp;quot;,&lt;br /&gt;
			MD.policies[policy],&lt;br /&gt;
			policy&lt;br /&gt;
		)&lt;br /&gt;
	end&lt;br /&gt;
	return output_str&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--TODO&lt;br /&gt;
local function statuses(MD, common, elite, nightmare)&lt;br /&gt;
	local output_str = &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	local highest_variant = common&lt;br /&gt;
	if next(nightmare) ~= nil then highest_variant = nightmare&lt;br /&gt;
	elseif next(elite) ~= nil then highest_variant = elite end&lt;br /&gt;
&lt;br /&gt;
	for k,v in pairs(highest_variant.statuses) do&lt;br /&gt;
		if output_str ~= &amp;quot;&amp;quot; then output_str = output_str..&amp;quot;&amp;lt;br&amp;gt;&amp;quot; end&lt;br /&gt;
		local status_effect = v:match(&amp;quot;^(.*)%*&amp;quot;) or v&lt;br /&gt;
		local policy_text = policy_tooltips(MD, v:match(&amp;quot;%*(.*)$&amp;quot;))&lt;br /&gt;
		output_str = output_str..&amp;quot;&amp;lt;span style=&#039;color:&amp;quot;..neutral_color..&amp;quot;&#039;&amp;gt;&amp;quot;..k..&amp;quot;:&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;quot;..status_effect..&amp;quot; &amp;quot;..policy_text&lt;br /&gt;
	end&lt;br /&gt;
	return output_str&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---Check for consistency across variants and format string of an ability&#039;s effects&lt;br /&gt;
---@param common table&lt;br /&gt;
---@param elite table&lt;br /&gt;
---@param nightmare table&lt;br /&gt;
---@return string&lt;br /&gt;
local function process_effect(common, elite, nightmare)&lt;br /&gt;
	-- check for consistency across variants&lt;br /&gt;
	if next(elite) and (common.impact ~= elite.impact) or (next(nightmare) and (common.impact ~= nightmare.impact)) then&lt;br /&gt;
		return &amp;quot;&amp;lt;span color=&#039;red&#039;&amp;gt;Error: Impact power differs across variants.&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local impact_string = &amp;quot;&amp;quot;&lt;br /&gt;
	if is_suppressed(common.impact, elite.impact, nightmare.impact) then&lt;br /&gt;
		impact_string = &amp;quot;&amp;lt;span style=&#039;color:&amp;quot;..suppressed_color..&amp;quot;&#039;&amp;gt; (&amp;quot;..tostring(common.impact)..&amp;quot;) &amp;lt;/span&amp;gt; &amp;quot;&lt;br /&gt;
	elseif common.impact then&lt;br /&gt;
		impact_string =  &amp;quot; (&amp;quot;..tostring(common.impact)..&amp;quot;) &amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	-- get values for each variant&lt;br /&gt;
	return variant_color_coding(common.value, elite.value, nightmare.value)&lt;br /&gt;
		..impact_string&lt;br /&gt;
		..variant_color_coding(common.text, elite.text, nightmare.text)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-- Assumptions:&lt;br /&gt;
---- If the variants exists, lower variants have a subset of higher variant ability set.&lt;br /&gt;
---- An ability, if present, has identical names across variants. Strings associated with an Ability can vary. Order of abilities matters.&lt;br /&gt;
---- Important ability values that vary by variant type are followed by the &amp;quot;#&amp;quot; token.&lt;br /&gt;
---- Statuses applied by an ability are preceded by the &amp;quot;$&amp;quot; token.&lt;br /&gt;
---- Impact Power of an ability is invariant.&lt;br /&gt;
--- @param name string&lt;br /&gt;
--- @param common table&lt;br /&gt;
--- @param elite table&lt;br /&gt;
--- @param nightmare table&lt;br /&gt;
--- @param highest_variant table&lt;br /&gt;
--- @return string&lt;br /&gt;
local function process_ability(name, common, elite, nightmare, highest_variant)&lt;br /&gt;
	local output_str = &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	if highest_variant.abilities[name].effects then&lt;br /&gt;
		for k,_ in pairs(highest_variant.abilities[name].effects) do&lt;br /&gt;
			if output_str ~= &amp;quot;&amp;quot; then output_str = output_str..&amp;quot;,&amp;amp;nbsp;&amp;quot; end&lt;br /&gt;
			output_str = output_str..process_effect(&lt;br /&gt;
				common.abilities[name].effects[k],&lt;br /&gt;
				elite.abilities and elite.abilities[name] and elite.abilities[name].effects[k] or {},&lt;br /&gt;
				nightmare.abilities and nightmare.abilities[name] and nightmare.abilities[name].effects[k] or {})&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if not highest_variant.abilities[name].status_effects then&lt;br /&gt;
		return output_str&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if output_str ~= &amp;quot;&amp;quot; then output_str = output_str..&amp;quot;&amp;amp;nbsp;+&amp;amp;nbsp;&amp;quot; end&lt;br /&gt;
	if highest_variant.abilities[name].status_effects then&lt;br /&gt;
		for k,v in pairs(highest_variant.abilities[name].status_effects) do&lt;br /&gt;
			if output_str ~= &amp;quot;&amp;quot; and k ~= 1 then output_str = output_str..&amp;quot;,&amp;amp;nbsp;&amp;quot; end&lt;br /&gt;
			output_str = output_str..variant_color_coding(&lt;br /&gt;
				common.abilities[name].status_effects[k].name,&lt;br /&gt;
				elite.abilities and elite.abilities[name] and elite.abilities[name].status_effects[k].name,&lt;br /&gt;
				nightmare.abilities and nightmare.abilities[name] and nightmare.abilities[name].status_effects[k].name)&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return output_str&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
---Create color coded string of abilities&lt;br /&gt;
---@param common table&lt;br /&gt;
---@param elite table&lt;br /&gt;
---@param nightmare table&lt;br /&gt;
---@return string&lt;br /&gt;
local function abilities(common, elite, nightmare)&lt;br /&gt;
	local highest_variant = common&lt;br /&gt;
	if next(nightmare) ~= nil then highest_variant = nightmare&lt;br /&gt;
	elseif next(elite) ~= nil then highest_variant = elite end&lt;br /&gt;
&lt;br /&gt;
	local output_str = &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	for k, v in pairs(highest_variant.abilities) do&lt;br /&gt;
		if output_str ~= &amp;quot;&amp;quot; then output_str = output_str..&amp;quot;&amp;lt;br&amp;gt;&amp;quot; end&lt;br /&gt;
		output_str = output_str..&amp;quot;&amp;lt;span style=&#039;color:&amp;quot;..neutral_color..&amp;quot;&#039;&amp;gt;&amp;quot;..k..&amp;quot;:&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
			..process_ability(k, common, elite, nightmare, highest_variant)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return output_str&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---Hyphen seperated list of hyperlinked races.  Assumes all variants same races.&lt;br /&gt;
---@param monster table&lt;br /&gt;
---@return string&lt;br /&gt;
local function races(monster)&lt;br /&gt;
	local output_str = &amp;quot;&amp;quot;&lt;br /&gt;
	for k,v in pairs(monster.races) do&lt;br /&gt;
		if output_str ~= &amp;quot;&amp;quot; then output_str = output_str..&amp;quot;-&amp;quot; end&lt;br /&gt;
		output_str = output_str..&amp;quot;[[&amp;quot;..k..&amp;quot;]]&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return output_str&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---@return table&lt;br /&gt;
---@return table&lt;br /&gt;
local function get_monster_variants(MD, monster)&lt;br /&gt;
	local elite_string = MD.monsters.monster_localized_names[monster.name].Elite&lt;br /&gt;
	local nightmare_string = MD.monsters.monster_localized_names[monster.name].Nightmare&lt;br /&gt;
	return MD.monsters.monsters_ids[elite_string] or {}, MD.monsters.monsters_ids[nightmare_string] or {}&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
local function draw_row(MD, monster)&lt;br /&gt;
	local monster_elite, monster_nightmare = get_monster_variants(MD, monster)&lt;br /&gt;
&lt;br /&gt;
	return &amp;quot;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;quot;&lt;br /&gt;
		..draw_iconbox(monster.name)..&amp;quot;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;quot;&lt;br /&gt;
		..variant_color_coding(monster.hp, monster_elite.hp, monster_nightmare.hp)..&amp;quot;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;quot;&lt;br /&gt;
		..variant_color_coding(monster.move, monster_elite.move, monster_nightmare.move)..&amp;quot;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;quot;&lt;br /&gt;
			..&amp;quot;&amp;lt;div style=&#039;margin:auto; height:50%;&#039;&amp;gt;&amp;quot;..variant_color_coding(monster.xp, monster_elite.xp, monster_nightmare.xp)&lt;br /&gt;
			..&amp;quot;&amp;lt;/div&amp;gt;&amp;lt;div style=&#039;margin:auto; height:50%;&#039;&amp;gt;&amp;quot;..variant_color_coding(monster.ap, monster_elite.ap, monster_nightmare.ap)..&amp;quot;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;quot;&lt;br /&gt;
		..damage_reductions(monster, monster_elite, monster_nightmare)..&amp;quot;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;quot;&lt;br /&gt;
		..abilities(monster, monster_elite, monster_nightmare)..&amp;quot;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;quot;&lt;br /&gt;
		..statuses(MD, monster, monster_elite, monster_nightmare)..&amp;quot;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;quot;&lt;br /&gt;
		..races(monster)..&amp;quot;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;quot;&lt;br /&gt;
		..variant_color_coding(monster.actionspeed, monster_elite.actionspeed, monster_nightmare.actionspeed,&amp;quot;%&amp;quot;)..&amp;quot;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;quot;&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--- @param frame table: frame args&lt;br /&gt;
---- keys.args[1] string: {&amp;quot;bosses&amp;quot;, &amp;quot;minibosses&amp;quot;, &amp;quot;mimics&amp;quot;, &amp;quot;normal&amp;quot;} or a race list like {&amp;quot;Demon&amp;quot;, &amp;quot;Undead&amp;quot;, ...&lt;br /&gt;
---- keys.args[2] bool or string: determines if the first key is a race list&lt;br /&gt;
--- @return table: ordered list of monster ids&lt;br /&gt;
local function get_monster_list(MD, frame)&lt;br /&gt;
	local key = frame.args[1] ~= nil and frame.args[1] or &amp;quot;all&amp;quot;&lt;br /&gt;
	local is_race_list = frame.args[2] ~= nil and frame.args[2]&lt;br /&gt;
&lt;br /&gt;
	if is_race_list then&lt;br /&gt;
		return MD.races[key]&lt;br /&gt;
	else&lt;br /&gt;
		return MD[key]&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--Create monster table wikitext&lt;br /&gt;
----Test on wiki with: mw.log(p.draw_table({args={&amp;quot;bosses&amp;quot;}}))&lt;br /&gt;
---@param frame table&lt;br /&gt;
---@return string&lt;br /&gt;
function p.draw_table(frame)&lt;br /&gt;
	local MD = monster_data&lt;br /&gt;
	if not MD then return &amp;quot;&amp;lt;span style=&#039;color:red;&#039;&amp;gt;Error: Could not load Monster data in [[Module:Monster Table]]&amp;lt;/span&amp;gt;&amp;quot; end&lt;br /&gt;
&lt;br /&gt;
	local output_str = [===[&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:3%&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:3%&amp;quot;&amp;gt;Health&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:3%&amp;quot;&amp;gt;Move Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:3%&amp;quot;&amp;gt;Exp&amp;lt;br&amp;gt;AP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:3%&amp;quot;&amp;gt;Damage Reductions&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:17%&amp;quot;&amp;gt;Abilities&#039; Damage([[Impact Power]]) + Statuses&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:22%&amp;quot;&amp;gt;[[Statuses]]&#039; Effects&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:3%&amp;quot;&amp;gt;Race&amp;lt;/th&amp;gt;	&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:3%&amp;quot;&amp;gt;Action&amp;amp;nbsp;Speed&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;]===]&lt;br /&gt;
&lt;br /&gt;
	local monster_list = get_monster_list(MD, frame)&lt;br /&gt;
	for _, monster_key in pairs(monster_list) do&lt;br /&gt;
		local monster = MD.monsters.monsters_ids[monster_key]&lt;br /&gt;
		output_str = output_str..draw_row(MD, monster)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return output_str..&amp;quot;&amp;lt;/table&amp;gt;&amp;quot;&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Nightmare_Mummy&amp;diff=64116</id>
		<title>Nightmare Mummy</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Nightmare_Mummy&amp;diff=64116"/>
		<updated>2026-01-17T17:55:41Z</updated>

		<summary type="html">&lt;p&gt;Sur: Automatic page creation for Nightmare Mummy (Hotfix HF105)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name        = Nightmare Mummy&lt;br /&gt;
|description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-10&amp;quot; style=&amp;quot;margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{{GenerateQuestChapters|Nightmare Mummy}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Navigator&amp;diff=64115</id>
		<title>Navigator</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Navigator&amp;diff=64115"/>
		<updated>2026-01-17T17:55:40Z</updated>

		<summary type="html">&lt;p&gt;Sur: Automatic page creation for Navigator (Hotfix HF105)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name        = Navigator&lt;br /&gt;
|description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-10&amp;quot; style=&amp;quot;margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{{GenerateQuestChapters|Navigator}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Krampus&amp;diff=64114</id>
		<title>Krampus</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Krampus&amp;diff=64114"/>
		<updated>2026-01-17T17:55:40Z</updated>

		<summary type="html">&lt;p&gt;Sur: Automatic page creation for Krampus (Hotfix HF105)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name        = Krampus&lt;br /&gt;
|description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-10&amp;quot; style=&amp;quot;margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{{GenerateQuestChapters|Krampus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Huntress&amp;diff=64113</id>
		<title>Huntress</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Huntress&amp;diff=64113"/>
		<updated>2026-01-17T17:55:39Z</updated>

		<summary type="html">&lt;p&gt;Sur: Automatic page creation for Huntress (Hotfix HF105)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name        = Huntress&lt;br /&gt;
|description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-10&amp;quot; style=&amp;quot;margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{{GenerateQuestChapters|Huntress}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Expressman&amp;diff=64112</id>
		<title>Expressman</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Expressman&amp;diff=64112"/>
		<updated>2026-01-17T17:55:38Z</updated>

		<summary type="html">&lt;p&gt;Sur: Automatic page creation for Expressman (Hotfix HF105)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name        = Expressman&lt;br /&gt;
|description = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Dealmaker&amp;diff=64111</id>
		<title>Dealmaker</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Dealmaker&amp;diff=64111"/>
		<updated>2026-01-17T17:55:38Z</updated>

		<summary type="html">&lt;p&gt;Sur: Automatic page creation for Dealmaker (Hotfix HF105)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name        = Dealmaker&lt;br /&gt;
|description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-10&amp;quot; style=&amp;quot;margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{{GenerateQuestChapters|Dealmaker}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=64073</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=64073"/>
		<updated>2026-01-16T21:50:49Z</updated>

		<summary type="html">&lt;p&gt;Sur: /* Regular Interaction Speed */ note that the exact % that dex has for Int speed is not verified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{UpdateStatus|Stats Data}}&lt;br /&gt;
{{MechanicsBar}}&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Stats are primarily modified through the gear your character has equipped. [[Weapons]]/[[utilities]] only modify your character while held. For example, holding a Main-Hand and Off-Hand weapon in the first weapon slot will give each other weapon their stats, but neither will benefit from the stats of the weapon(s) in the second slot. Similarly, the bonuses from a [[Flute]] are only granted while wielding the Flute. Stats from these sources will not be reflected in the Lobby.&lt;br /&gt;
&lt;br /&gt;
Stats may also be modified by perks, [[buffs]], and [[debuffs]]. Stats from perks will be reflected in the Lobby only if those stats are applied unconditionally. Stats from conditional perks (as well as buffs and debuffs) will not be viewable from the Lobby.&lt;br /&gt;
&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and the in game display, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game the display might get [[Damage_Calculation#Rounding|rounded]] to 33.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Main stats that affect multiple other stats. Each [[class]] has varying base attributes, but they sum up to 105 for each class. Can be found as primary stats (stats which are always present on an item of the same name regardless of rarity or instance such as Strength on a [[Padded Tunic]]) as well as [[enchantments]].&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
{{Stats Data|physicalpower}}&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Physical Damage Bonus&amp;quot;&amp;gt;&lt;br /&gt;
Also known as Physical Damage Bonus, Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items, and abilities.&lt;br /&gt;
{{Stats Data|physicalpowerbonus}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lower limit of -100%.&lt;br /&gt;
&lt;br /&gt;
===Base Health from Strength===&lt;br /&gt;
Base Health determines your characters maximum [[Health]].&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Base_Health|Base Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
===Base Health from Vigor===&lt;br /&gt;
Base Health determines your characters maximum [[Health]].&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Base_Health|Base Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Health Recovery===&lt;br /&gt;
Affects the rate at which you restore health when Resting, but not when using Bandages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered per tick = Base Recovery * (1 + Health Recovery Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a Barbarian resting with 95% Health Recovery Bonus will recover &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered every 2s = 1 * (1 + .95) = 1.95 Health&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|healthrecovery}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed from Agility===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character runs or walks. Every 3 points in Move Speed is equal to 1% movement speed. There are many factors which can affect Move Speed, see [[Movement Speed]] for details.&lt;br /&gt;
&lt;br /&gt;
To calculate total Move Speed, add the baseline 300 Move Speed to the appropriate value below.&lt;br /&gt;
{{Stats Data|movespeed}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard capped to 330 Move Speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Dexterity==&lt;br /&gt;
===Action Speed from Dexterity===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Manual Dexterity===&lt;br /&gt;
Manual Dexterity determines how quickly Bard plays an instrument.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|manualdexterity}}&lt;br /&gt;
&lt;br /&gt;
Capped to 50%.&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed adjusts the speed at which you equip all Armors, Ranged Weapons, and Throwable/Percussion/&amp;quot;explosive Light Source&amp;quot; Utility items. &lt;br /&gt;
&lt;br /&gt;
All other items such as Jewelry, Melee Weapons, Shields, and Consumable/Drink/&amp;quot;non-exploding Light Source&amp;quot; Utility items are instantly equipped.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|itemequipspeed}}&lt;br /&gt;
&lt;br /&gt;
===Regular Interaction Speed from Dexterity===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magical Power===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magic Power&amp;quot;&amp;gt;&lt;br /&gt;
Also known as Magic Power, Magical Power governs your Magic Power Bonus.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Stats Data|magicalpower}}&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magical Damage Bonus&amp;quot;&amp;gt;&lt;br /&gt;
Also known as Magical Damage Bonus, though contrary to this alternative name, it affects [[Healing]] too.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magical Power Bonus&amp;quot;&amp;gt;&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
{{Stats Data|magicalpowerbonus}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magical Resistance===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magic Resistance&amp;quot;&amp;gt;&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
{{Stats Data|magicresistance}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magic Damage Reduction&amp;quot;&amp;gt;Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles.&lt;br /&gt;
{{Stats Data|magicaldamagereduction}}&lt;br /&gt;
&lt;br /&gt;
Magical Damage Reduction is capped to 65%&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buff Duration ===&lt;br /&gt;
Buff Duration modifies the duration of any temporary beneficial status effects you have.&lt;br /&gt;
&lt;br /&gt;
Buff Duration does not modify buffs you apply to others.&lt;br /&gt;
{{Stats Data|buffduration}}&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration modifies the duration of temporary negative status effects; a negative value will shorten the duration, which is beneficial, and vise versa. &lt;br /&gt;
&lt;br /&gt;
Debuff Duration does not modify debuffs you apply to others.&lt;br /&gt;
{{Stats Data|debuffduration}}&lt;br /&gt;
&lt;br /&gt;
Debuff Duration has a lower cap of -95%, meaning at minimum a debuff can last 1/20th of its base duration.&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed ===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magic Interaction Speed&amp;quot;&amp;gt;&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
{{Stats Data|magicalinteractionspeed}}&lt;br /&gt;
&lt;br /&gt;
Note that the Debuff Duration Bonus enchant converts into a negative Debuff Duration, decreasing the duration of debuffs on you.&lt;br /&gt;
&lt;br /&gt;
Durations are not rounded and last their exact amount. However, actions that are performed in intervals, like Damage/Healing [[https://darkanddarker.wiki.spellsandguns.com/Damage_Calculation#Damage/Healing_over_Time|over time]], are rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knowledge ==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|spellcastingspeed}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Spell Casting Time = (Base Casting Time)/(1 + Spell Casting Speed)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A Spell Casting Speed of 50% results in the casting time lasting for only 67% of the base casting time.&lt;br /&gt;
* A Spell Casting Speed of 100% results in the casting time lasting for only 50% of the base casting time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Memory Capacity===&lt;br /&gt;
Memory Capacity govern your spell/song cost cap, meaning equipping spells/songs that exceed this cap will not be usable.&lt;br /&gt;
{{Stats Data|memorycapacity}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; Total Memory Capacity = ceil(Memory Cap from Knowledge * (1 + Memory Cap Bonus%)) + Add Memory Cap &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Memory Cap Bonus% and Add Memory Cap are two different [[Enchantments]]. &lt;br /&gt;
&lt;br /&gt;
For example, with 12 Memory Cap from 18 knowledge, 7.7% Memory Cap Bonus, and +8 Add Memory Cap, the final Memory Capacity will be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; ceil(12 * 1.077) + 8 = 21 Memory Capacity&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- class=&amp;quot;nowrap&amp;quot; will not work for me no matter what I attempt --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |Knowledge vs Memory Capacity Bonus&amp;lt;!--Formula = RoundUP( ((0.5 + n-1) / Knowledge (-6))*1000) /1000 --&amp;gt;&lt;br /&gt;
!Classes!!Knowledge (-6)!!(+1)!!(+2) !! (+3)!!(+4)!!(+5)!! (+6)!!(+7)!!(+8)!! (+9)!!(+10)!!(+11)!!(+12)&lt;br /&gt;
|-&lt;br /&gt;
| Warlock || &amp;lt;small&amp;gt;15&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(9)&amp;lt;/big&amp;gt;|| 5.6%||16.7%||27.8%||38.9%||50.0%||61.2%|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || &amp;lt;small&amp;gt;16&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(10)&amp;lt;/big&amp;gt;||5.0%||15.0%||25.0%||35.0%||45.0%||55.0%||65.0%|| || || ||N/A||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;17&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(11)&amp;lt;/big&amp;gt;||4.6%|| 13.7%|| 22.8%|| 31.9%|| 41.0% || 50.0%&lt;br /&gt;
|59.1%||68.2%|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;18&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(12)&amp;lt;/big&amp;gt;||4.2%|| 12.5%|| 20.9%|| 29.2%|| 37.5%|| 45.9% ||54.2%||62.5%|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;19&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(13)&amp;lt;/big&amp;gt;||3.9% || 11.6% || 19.3% || 27.0% || 34.7% || 42.4% || 50.0% || 57.7% || 65.4% || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Bard/Cleric/Druid||&amp;lt;small&amp;gt;20&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(14)&amp;lt;/big&amp;gt;||3.6%||10.8%||17.9%||25.0%||32.2%||39.3%||46.5%||53.6%||60.8%||67.9%|| ||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;21&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(15)&amp;lt;/big&amp;gt;||3.4%|| 10.0%|| 16.7%|| 23.4%|| 30.0%|| 36.7%|| 43.4%|| 50.0%|| 56.7%|| 63.4%|| 70.0%||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;22&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(16)&amp;lt;/big&amp;gt;||3.2%||9.4%|| 15.7%|| 21.9%|| 28.2%|| 34.4%|| 40.7%|| 46.9%|| 53.2%|| 59.4%||65.7%||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;23&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(17)&amp;lt;/big&amp;gt;||3.0%||8.9%||14.8%||20.6%||26.5%||32.4%||38.3%||44.2%||50.0%||55.9%||61.8%||67.7%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;24&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(18)&amp;lt;/big&amp;gt;||2.8% ||8.4% ||13.9% ||19.5% ||25.0% ||30.6% ||36.2% ||41.7% ||47.3% ||52.8% ||58.4% ||63.9%&lt;br /&gt;
|-&lt;br /&gt;
| Wizard||&amp;lt;small&amp;gt;25&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(19)&amp;lt;/big&amp;gt;||2.7%||7.9%||13.2%||18.5%||23.7%||29.0%||34.3%||39.5%||44.8%||50.0%||55.3%||60.6%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;26&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(20)&amp;lt;/big&amp;gt;||2.5%||7.5%||12.5%||17.5%||22.5%||27.5%||32.5%||37.5%||42.5%||47.5%||52.5%||57.5%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;27&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(21)&amp;lt;/big&amp;gt;||2.4%||7.2%||12.0%||16.7%||21.5%||26.2%||31.0%||35.8%||40.5%||45.3%||50.0%||54.8%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;28&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(22)&amp;lt;/big&amp;gt;||2.3%||6.9%||12.5%||16.0%||20.5%||25.0%||29.6%||34.1%||38.7%||43.2%||47.8%||52.3%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;29&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(23)&amp;lt;/big&amp;gt;||2.2%||6.6%||10.9%||15.3%||19.6%||24.0%||28.3%||32.7%||37.0%||41.4%||45.7%||50.0%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;30&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(24)&amp;lt;/big&amp;gt;||2.1%||6.3%||10.5%||14.6%||18.8%||23.0%||27.1%||31.3%||35.5%||39.6%||43.8%||48.0%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;31&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(25)&amp;lt;/big&amp;gt;||2.0%||6.0%||10.0%||14.0%||18.0%||22.0%||26.0%||30.0%||34.0%||38.0%||42.0%||46.0%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;32&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(26)&amp;lt;/big&amp;gt;||2.0%||5.8%||9.7%||13.5%||17.4%||21.2%||25.0%||28.9%||32.7%||36.6%||40.4%||44.3%&lt;br /&gt;
|- &lt;br /&gt;
| ||&amp;lt;small&amp;gt;33&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(27)&amp;lt;/big&amp;gt;||1.9% ||5.6% ||9.3%||13.0%||16.7%||20.4%||24.1%||27.8%||31.5%||35.2%||38.9%|| 42.6%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;34&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(28)&amp;lt;/big&amp;gt;||1.8% ||5.4% ||9.0%||12.5%||16.1%||19.7%||23.3%||26.8%||30.4%||34.0%||37.5%|| 41.1%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;35&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(29)&amp;lt;/big&amp;gt;||1.8% ||5.2% ||8.7%||12.1%||15.6%||19.0%||22.5%||25.9%||29.4%||32.8%||36.3%||39.7%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;36&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(30)&amp;lt;/big&amp;gt;||1.7%||5.0%||8.4%||11.7%||15.0%||18.4%||21.7%||25.0%&lt;br /&gt;
|28.4% ||31.7%||35.0%||38.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Memory Recovery===&lt;br /&gt;
Increases the amount of [[Spell_Restoration|Spell/(Skill?) Points]] (SP) you restore per tick. &lt;br /&gt;
&lt;br /&gt;
Despite also being referred to as Spell Recovery Bonus, this also applies to Bard songs.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|memoryrecovery}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;SP Recharge per tick (SP/tick) = Base Recharge * (1 + Memory Recovery Bonus)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Regular Interaction Speed from Resourcefulness===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Cooldown Reduction===&lt;br /&gt;
Cooldown Reduction reduces the cooldowns of skills/perks, this includes spells such as [[Sorcerer]] spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Reduced cooldown length = Base Cooldown * (1 - Cooldown Reduction)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that perk cooldowns are in the form of a debuff and are additionally affected by [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff Duration]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Reduced cooldown length = Post buff/debuff duration cooldown * (1 - Cooldown Reduction)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats_Data|cooldownreduction}}&lt;br /&gt;
&lt;br /&gt;
In addition to the curve above capping at 65%, the final Cooldown Reduction Bonus (after adding other sources), is also capped to 65%.&lt;br /&gt;
&lt;br /&gt;
===Persuasiveness===&lt;br /&gt;
Persuasiveness determines the duration of Bard songs&#039; buffs/debuffs.&lt;br /&gt;
{{Stats Data|persuasiveness}}&lt;br /&gt;
&lt;br /&gt;
Base buff duration formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Duration x (Persuasiveness/Base Persuasiveness) x Persuasiveness Scaling&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Base Persuasiveness is currently 15 due to [[Bard]]&#039;s 15 Resourcefulness.&lt;br /&gt;
&lt;br /&gt;
Each point in Persuasiveness over the base of 15 grants a 6.66% longer base duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The duration listed both in game and in a song&#039;s description at [[Bard]] represent the duration of the song at the base of 15 Persuasiveness. Some songs are noted as 0% Persuasiveness Scaling, meaning they always last the listed amount, before Buff/Debuff duration. Some songs technically apply no duration or their affect lasts only while Channeling, like Peacemaking and Chaotic Discord.&lt;br /&gt;
&lt;br /&gt;
For example, Perfectly played Rousing Rhythms has a 90s duration (as of writing this) there if Bard has 20 Persuasiveness, outgoing base buff duration will be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;90 x 20/15 x 100% = 120 seconds&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will also then get multiplied by the receiver&#039;s [[Stats#Buff_Duration|Buff Duration]]/[[Stats#Debuff_Duration|Debuff Duration]]&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
[https://www.desmos.com/calculator/ouiuljvzua Buff Duration Calculator]&lt;br /&gt;
&lt;br /&gt;
==Attribute Bonus==&lt;br /&gt;
Attributes can be multiplied by sources such as [[Warlock]]&#039;s Curse of Weakness, or [[Wizard]]&#039;s Sage perk. These multipliers are applied after all other sources of additional attributes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Attribute = Attribute * (1 + Attribute Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, with 30 Strength, and 15% Strength Bonus, final strength would be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Strength = 30 * (1 + 0.15) = 34.5 Strength&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that attributes can have decimals, though in the in game details page they will be rounded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Not to be confused with Attribute Bonus Ratio ([[Scaling]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Hybrid Stats=&lt;br /&gt;
Hybrid stats are stats which come from a combination of attributes. For example, Health is determined by both Strength and Vigor.&lt;br /&gt;
&lt;br /&gt;
Hybrid stats are calculated by first using separate weights to combine the relevant attributes into a Rating (which is not displayed in the Details screen), and then converting that Rating into the value displayed in the Details screen. This intermediate Rating can be fractional and is not rounded before being converted to the appropriate stat.&lt;br /&gt;
&lt;br /&gt;
==Base Health==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Max Health&amp;quot;&amp;gt;Base Health partially determines your characters maximum [[Health]].&amp;lt;span&amp;gt; &amp;lt;!--Hyperlink redirect from Stats#Max Health]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|basehealth}}&lt;br /&gt;
&lt;br /&gt;
Final Health formula with examples can be found on the [[Health#Formula|Health page]].&lt;br /&gt;
&lt;br /&gt;
== Action Speed==&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|actionspeed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An Action Speed of 50% results in the animation lasting for only 67% of the base animation length.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New animation length = Base animation length / (1 + Action Speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Regular Interaction Speed==&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{NeedsTesting|Regular Interaction Speed was recently changed from 40% Agility + 60% Resourcefulness to ?% Dexterity + ?% Resourcefulness. &amp;lt;br&amp;gt; For now, the below chart lists 40% Dex and 60% Res. Need testing to confirm if this assumption is correct or not.}}&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|regularinteractionspeed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, an Interaction Speed of 100% results in the interaction time lasting for only 50% of the base interaction length.&lt;br /&gt;
&lt;br /&gt;
[[Surgical Kit|Surgical Kits]] and [[Bandage|Bandages]] have 50% [[Scaling]] on regular interaction speed, therefore, their formula looks like&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed * .5) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Other Stats=&lt;br /&gt;
&lt;br /&gt;
==Armor Rating==&lt;br /&gt;
Armor Rating (AR) is determined from the armor your wearing, but can also be increased in some ways such as [[Fighter]]&#039;s Barricade (Armor Rating) or [[Fighter]]&#039;s Defense Mastery (Armor Rating Bonus).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Formula can be simplified as:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Final Armor Rating = Armor Rating * (1 + Armor Rating Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that [[Fighter]]&#039;s Defense Mastery and [[Rogue]]&#039;s Weakpoint Attack are specifically Item Armor Rating Bonus, meaning they only affect the AR from Items (excluding enchants), where the following formula should be applied.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Armor Rating = Armor Rating from armor * (1 + Item Armor Rating Bonus) + other Armor Rating * (1 + Armor Rating Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that only Item Armor Rating Bonus exists currently, and not Armor Rating Bonus. Therefore, the shortest form of this expanded formula can be written as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Armor Rating = Armor Rating from armor * (1 + Item Armor Rating bonus) + other Armor Rating&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example using the last formula:&amp;lt;br&amp;gt;&lt;br /&gt;
With 100 AR from equipped Items, 20 from [[Enchantments]], and -40% Item Armor Rating Bonus, the player would result in&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;100 * (1 + -0.4) + 20 = 80 Armor Rating&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
{{Stats Data|physicaldamagereduction}}&lt;br /&gt;
&lt;br /&gt;
Physical Damage Reduction is capped to 65%&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
[[Impact_Power|Impact Power]] governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear (aside from the base values for each weapon) and is not affected by other stats.&lt;br /&gt;
&lt;br /&gt;
==Item Swap Speed==&lt;br /&gt;
Speed at which items are swapped as the current active item. Note that this is separate from Wearing Time Speed.&lt;br /&gt;
&lt;br /&gt;
Affected by [[#Action Speed|Action Speed]].&lt;br /&gt;
&lt;br /&gt;
==Wearing Time Speed==&lt;br /&gt;
Speed at which items are worn by equipping them from the inventory. Note that this is separate from Item Swap Speed.&lt;br /&gt;
&lt;br /&gt;
Affected by [[#Item Equip Speed|Item Equip Speed]].&lt;br /&gt;
&lt;br /&gt;
==ShapeShift Primitive based==&lt;br /&gt;
Shapeshift damage/healing that is Strength based, Agility based, etc. utilize a portion of that stat (such as Strength) to determine the base damage/heal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;It is referred to below as Primitive Calc Value. Primitive Calc refers to the amount of the primitive attribute, such as 15 Strength. In this case, the curve starts at 0 Strength, and ends at 100 Strength, dealing anywhere from ~-3 to ~17 damage/heal (PMC). This curve applies the same to all attributes, and is affected by [[Damage#Primitive Multiplier|Primitive Multiplier]]. For more information on ShapeShift damage/healing, see [[Damage#Sha[eshift]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats_Data|primitivecalcvalue}}&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Luck affects the Loot that is rolled when you open a [[Containers|container]] or kill a [[monster]].&lt;br /&gt;
&lt;br /&gt;
Whoever opens the container first or lands the killing blow on the monster is the character whose Luck is used to calculate the drops.&lt;br /&gt;
&lt;br /&gt;
Luck is capped at 500.&lt;br /&gt;
&lt;br /&gt;
It is possible to reach the Luck cap:&lt;br /&gt;
*50 from [[Bard#Perks-0|Bard&#039;s Wanderer&#039;s Luck]]&lt;br /&gt;
*150 luck roll from a large [[Potion of Luck]]&lt;br /&gt;
*10 from craftable [[Hands#Craftable_Hands_Armors-0|golden hands]] armor piece&lt;br /&gt;
*40 from [[Golden Cloak]]&lt;br /&gt;
*250 from [[Enchantments#Table_of_Enchantment_Values|max enchantment rolls]] &#039;&#039;on other gear&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{NeedsTesting|It is not confirmed if [[Bard#Songs-0|Bard&#039;s Unchained Harmony]] applies the Bard&#039;s Luck when it opens containers.}}&lt;br /&gt;
{{NeedsTesting|Which character&#039;s Luck is used if a monster or the environment kills a monster? Do monsters/traps have Luck? Is loot instead rolled when the monster is first looted?}}&lt;br /&gt;
&lt;br /&gt;
===Luck Scalar ===&lt;br /&gt;
{{#lsth:Luck|Luck Scalar}}&lt;br /&gt;
&amp;lt;i&amp;gt;Note that Luck &amp;lt;b&amp;gt;does&amp;lt;/b&amp;gt; work at all amounts, not just in intervals of 50.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Max Spell Count==&lt;br /&gt;
Determines the number of spells that can be stored at once. For example, at base, [[Wizard]] can store up to 5 Fireballs. This can be increased with Max Spell Count Bonus multiplicatively&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear and is not affected by other stats.&lt;br /&gt;
&lt;br /&gt;
==Oxygen==&lt;br /&gt;
Description of oxygen&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item [[Enchantments]].&lt;br /&gt;
&lt;br /&gt;
{{Transclude|Enchantments#Enchantment Exclusive Stats}}&lt;br /&gt;
&lt;br /&gt;
For the possible values of Enchantments and their historical rolls, see [[Enchantments#Enchantment_Values|Enchantment Values]]&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness Bonus==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=64072</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=64072"/>
		<updated>2026-01-16T21:45:43Z</updated>

		<summary type="html">&lt;p&gt;Sur: Regular Interaction speed portion moved from agi to dex&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{UpdateStatus|Stats Data}}&lt;br /&gt;
{{MechanicsBar}}&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Stats are primarily modified through the gear your character has equipped. [[Weapons]]/[[utilities]] only modify your character while held. For example, holding a Main-Hand and Off-Hand weapon in the first weapon slot will give each other weapon their stats, but neither will benefit from the stats of the weapon(s) in the second slot. Similarly, the bonuses from a [[Flute]] are only granted while wielding the Flute. Stats from these sources will not be reflected in the Lobby.&lt;br /&gt;
&lt;br /&gt;
Stats may also be modified by perks, [[buffs]], and [[debuffs]]. Stats from perks will be reflected in the Lobby only if those stats are applied unconditionally. Stats from conditional perks (as well as buffs and debuffs) will not be viewable from the Lobby.&lt;br /&gt;
&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and the in game display, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game the display might get [[Damage_Calculation#Rounding|rounded]] to 33.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Main stats that affect multiple other stats. Each [[class]] has varying base attributes, but they sum up to 105 for each class. Can be found as primary stats (stats which are always present on an item of the same name regardless of rarity or instance such as Strength on a [[Padded Tunic]]) as well as [[enchantments]].&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
{{Stats Data|physicalpower}}&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Physical Damage Bonus&amp;quot;&amp;gt;&lt;br /&gt;
Also known as Physical Damage Bonus, Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items, and abilities.&lt;br /&gt;
{{Stats Data|physicalpowerbonus}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lower limit of -100%.&lt;br /&gt;
&lt;br /&gt;
===Base Health from Strength===&lt;br /&gt;
Base Health determines your characters maximum [[Health]].&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Base_Health|Base Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
===Base Health from Vigor===&lt;br /&gt;
Base Health determines your characters maximum [[Health]].&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Base_Health|Base Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Health Recovery===&lt;br /&gt;
Affects the rate at which you restore health when Resting, but not when using Bandages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered per tick = Base Recovery * (1 + Health Recovery Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a Barbarian resting with 95% Health Recovery Bonus will recover &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered every 2s = 1 * (1 + .95) = 1.95 Health&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|healthrecovery}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed from Agility===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character runs or walks. Every 3 points in Move Speed is equal to 1% movement speed. There are many factors which can affect Move Speed, see [[Movement Speed]] for details.&lt;br /&gt;
&lt;br /&gt;
To calculate total Move Speed, add the baseline 300 Move Speed to the appropriate value below.&lt;br /&gt;
{{Stats Data|movespeed}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard capped to 330 Move Speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Dexterity==&lt;br /&gt;
===Action Speed from Dexterity===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Manual Dexterity===&lt;br /&gt;
Manual Dexterity determines how quickly Bard plays an instrument.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|manualdexterity}}&lt;br /&gt;
&lt;br /&gt;
Capped to 50%.&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed adjusts the speed at which you equip all Armors, Ranged Weapons, and Throwable/Percussion/&amp;quot;explosive Light Source&amp;quot; Utility items. &lt;br /&gt;
&lt;br /&gt;
All other items such as Jewelry, Melee Weapons, Shields, and Consumable/Drink/&amp;quot;non-exploding Light Source&amp;quot; Utility items are instantly equipped.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|itemequipspeed}}&lt;br /&gt;
&lt;br /&gt;
===Regular Interaction Speed from Dexterity===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magical Power===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magic Power&amp;quot;&amp;gt;&lt;br /&gt;
Also known as Magic Power, Magical Power governs your Magic Power Bonus.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Stats Data|magicalpower}}&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magical Damage Bonus&amp;quot;&amp;gt;&lt;br /&gt;
Also known as Magical Damage Bonus, though contrary to this alternative name, it affects [[Healing]] too.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magical Power Bonus&amp;quot;&amp;gt;&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
{{Stats Data|magicalpowerbonus}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magical Resistance===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magic Resistance&amp;quot;&amp;gt;&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
{{Stats Data|magicresistance}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magic Damage Reduction&amp;quot;&amp;gt;Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles.&lt;br /&gt;
{{Stats Data|magicaldamagereduction}}&lt;br /&gt;
&lt;br /&gt;
Magical Damage Reduction is capped to 65%&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buff Duration ===&lt;br /&gt;
Buff Duration modifies the duration of any temporary beneficial status effects you have.&lt;br /&gt;
&lt;br /&gt;
Buff Duration does not modify buffs you apply to others.&lt;br /&gt;
{{Stats Data|buffduration}}&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration modifies the duration of temporary negative status effects; a negative value will shorten the duration, which is beneficial, and vise versa. &lt;br /&gt;
&lt;br /&gt;
Debuff Duration does not modify debuffs you apply to others.&lt;br /&gt;
{{Stats Data|debuffduration}}&lt;br /&gt;
&lt;br /&gt;
Debuff Duration has a lower cap of -95%, meaning at minimum a debuff can last 1/20th of its base duration.&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed ===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magic Interaction Speed&amp;quot;&amp;gt;&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
{{Stats Data|magicalinteractionspeed}}&lt;br /&gt;
&lt;br /&gt;
Note that the Debuff Duration Bonus enchant converts into a negative Debuff Duration, decreasing the duration of debuffs on you.&lt;br /&gt;
&lt;br /&gt;
Durations are not rounded and last their exact amount. However, actions that are performed in intervals, like Damage/Healing [[https://darkanddarker.wiki.spellsandguns.com/Damage_Calculation#Damage/Healing_over_Time|over time]], are rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knowledge ==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|spellcastingspeed}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Spell Casting Time = (Base Casting Time)/(1 + Spell Casting Speed)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A Spell Casting Speed of 50% results in the casting time lasting for only 67% of the base casting time.&lt;br /&gt;
* A Spell Casting Speed of 100% results in the casting time lasting for only 50% of the base casting time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Memory Capacity===&lt;br /&gt;
Memory Capacity govern your spell/song cost cap, meaning equipping spells/songs that exceed this cap will not be usable.&lt;br /&gt;
{{Stats Data|memorycapacity}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; Total Memory Capacity = ceil(Memory Cap from Knowledge * (1 + Memory Cap Bonus%)) + Add Memory Cap &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Memory Cap Bonus% and Add Memory Cap are two different [[Enchantments]]. &lt;br /&gt;
&lt;br /&gt;
For example, with 12 Memory Cap from 18 knowledge, 7.7% Memory Cap Bonus, and +8 Add Memory Cap, the final Memory Capacity will be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; ceil(12 * 1.077) + 8 = 21 Memory Capacity&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- class=&amp;quot;nowrap&amp;quot; will not work for me no matter what I attempt --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |Knowledge vs Memory Capacity Bonus&amp;lt;!--Formula = RoundUP( ((0.5 + n-1) / Knowledge (-6))*1000) /1000 --&amp;gt;&lt;br /&gt;
!Classes!!Knowledge (-6)!!(+1)!!(+2) !! (+3)!!(+4)!!(+5)!! (+6)!!(+7)!!(+8)!! (+9)!!(+10)!!(+11)!!(+12)&lt;br /&gt;
|-&lt;br /&gt;
| Warlock || &amp;lt;small&amp;gt;15&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(9)&amp;lt;/big&amp;gt;|| 5.6%||16.7%||27.8%||38.9%||50.0%||61.2%|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || &amp;lt;small&amp;gt;16&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(10)&amp;lt;/big&amp;gt;||5.0%||15.0%||25.0%||35.0%||45.0%||55.0%||65.0%|| || || ||N/A||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;17&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(11)&amp;lt;/big&amp;gt;||4.6%|| 13.7%|| 22.8%|| 31.9%|| 41.0% || 50.0%&lt;br /&gt;
|59.1%||68.2%|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;18&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(12)&amp;lt;/big&amp;gt;||4.2%|| 12.5%|| 20.9%|| 29.2%|| 37.5%|| 45.9% ||54.2%||62.5%|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;19&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(13)&amp;lt;/big&amp;gt;||3.9% || 11.6% || 19.3% || 27.0% || 34.7% || 42.4% || 50.0% || 57.7% || 65.4% || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Bard/Cleric/Druid||&amp;lt;small&amp;gt;20&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(14)&amp;lt;/big&amp;gt;||3.6%||10.8%||17.9%||25.0%||32.2%||39.3%||46.5%||53.6%||60.8%||67.9%|| ||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;21&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(15)&amp;lt;/big&amp;gt;||3.4%|| 10.0%|| 16.7%|| 23.4%|| 30.0%|| 36.7%|| 43.4%|| 50.0%|| 56.7%|| 63.4%|| 70.0%||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;22&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(16)&amp;lt;/big&amp;gt;||3.2%||9.4%|| 15.7%|| 21.9%|| 28.2%|| 34.4%|| 40.7%|| 46.9%|| 53.2%|| 59.4%||65.7%||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;23&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(17)&amp;lt;/big&amp;gt;||3.0%||8.9%||14.8%||20.6%||26.5%||32.4%||38.3%||44.2%||50.0%||55.9%||61.8%||67.7%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;24&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(18)&amp;lt;/big&amp;gt;||2.8% ||8.4% ||13.9% ||19.5% ||25.0% ||30.6% ||36.2% ||41.7% ||47.3% ||52.8% ||58.4% ||63.9%&lt;br /&gt;
|-&lt;br /&gt;
| Wizard||&amp;lt;small&amp;gt;25&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(19)&amp;lt;/big&amp;gt;||2.7%||7.9%||13.2%||18.5%||23.7%||29.0%||34.3%||39.5%||44.8%||50.0%||55.3%||60.6%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;26&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(20)&amp;lt;/big&amp;gt;||2.5%||7.5%||12.5%||17.5%||22.5%||27.5%||32.5%||37.5%||42.5%||47.5%||52.5%||57.5%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;27&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(21)&amp;lt;/big&amp;gt;||2.4%||7.2%||12.0%||16.7%||21.5%||26.2%||31.0%||35.8%||40.5%||45.3%||50.0%||54.8%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;28&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(22)&amp;lt;/big&amp;gt;||2.3%||6.9%||12.5%||16.0%||20.5%||25.0%||29.6%||34.1%||38.7%||43.2%||47.8%||52.3%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;29&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(23)&amp;lt;/big&amp;gt;||2.2%||6.6%||10.9%||15.3%||19.6%||24.0%||28.3%||32.7%||37.0%||41.4%||45.7%||50.0%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;30&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(24)&amp;lt;/big&amp;gt;||2.1%||6.3%||10.5%||14.6%||18.8%||23.0%||27.1%||31.3%||35.5%||39.6%||43.8%||48.0%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;31&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(25)&amp;lt;/big&amp;gt;||2.0%||6.0%||10.0%||14.0%||18.0%||22.0%||26.0%||30.0%||34.0%||38.0%||42.0%||46.0%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;32&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(26)&amp;lt;/big&amp;gt;||2.0%||5.8%||9.7%||13.5%||17.4%||21.2%||25.0%||28.9%||32.7%||36.6%||40.4%||44.3%&lt;br /&gt;
|- &lt;br /&gt;
| ||&amp;lt;small&amp;gt;33&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(27)&amp;lt;/big&amp;gt;||1.9% ||5.6% ||9.3%||13.0%||16.7%||20.4%||24.1%||27.8%||31.5%||35.2%||38.9%|| 42.6%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;34&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(28)&amp;lt;/big&amp;gt;||1.8% ||5.4% ||9.0%||12.5%||16.1%||19.7%||23.3%||26.8%||30.4%||34.0%||37.5%|| 41.1%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;35&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(29)&amp;lt;/big&amp;gt;||1.8% ||5.2% ||8.7%||12.1%||15.6%||19.0%||22.5%||25.9%||29.4%||32.8%||36.3%||39.7%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;36&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(30)&amp;lt;/big&amp;gt;||1.7%||5.0%||8.4%||11.7%||15.0%||18.4%||21.7%||25.0%&lt;br /&gt;
|28.4% ||31.7%||35.0%||38.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Memory Recovery===&lt;br /&gt;
Increases the amount of [[Spell_Restoration|Spell/(Skill?) Points]] (SP) you restore per tick. &lt;br /&gt;
&lt;br /&gt;
Despite also being referred to as Spell Recovery Bonus, this also applies to Bard songs.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|memoryrecovery}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;SP Recharge per tick (SP/tick) = Base Recharge * (1 + Memory Recovery Bonus)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Regular Interaction Speed from Resourcefulness===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Cooldown Reduction===&lt;br /&gt;
Cooldown Reduction reduces the cooldowns of skills/perks, this includes spells such as [[Sorcerer]] spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Reduced cooldown length = Base Cooldown * (1 - Cooldown Reduction)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that perk cooldowns are in the form of a debuff and are additionally affected by [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff Duration]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Reduced cooldown length = Post buff/debuff duration cooldown * (1 - Cooldown Reduction)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats_Data|cooldownreduction}}&lt;br /&gt;
&lt;br /&gt;
In addition to the curve above capping at 65%, the final Cooldown Reduction Bonus (after adding other sources), is also capped to 65%.&lt;br /&gt;
&lt;br /&gt;
===Persuasiveness===&lt;br /&gt;
Persuasiveness determines the duration of Bard songs&#039; buffs/debuffs.&lt;br /&gt;
{{Stats Data|persuasiveness}}&lt;br /&gt;
&lt;br /&gt;
Base buff duration formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Duration x (Persuasiveness/Base Persuasiveness) x Persuasiveness Scaling&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Base Persuasiveness is currently 15 due to [[Bard]]&#039;s 15 Resourcefulness.&lt;br /&gt;
&lt;br /&gt;
Each point in Persuasiveness over the base of 15 grants a 6.66% longer base duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The duration listed both in game and in a song&#039;s description at [[Bard]] represent the duration of the song at the base of 15 Persuasiveness. Some songs are noted as 0% Persuasiveness Scaling, meaning they always last the listed amount, before Buff/Debuff duration. Some songs technically apply no duration or their affect lasts only while Channeling, like Peacemaking and Chaotic Discord.&lt;br /&gt;
&lt;br /&gt;
For example, Perfectly played Rousing Rhythms has a 90s duration (as of writing this) there if Bard has 20 Persuasiveness, outgoing base buff duration will be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;90 x 20/15 x 100% = 120 seconds&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will also then get multiplied by the receiver&#039;s [[Stats#Buff_Duration|Buff Duration]]/[[Stats#Debuff_Duration|Debuff Duration]]&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
[https://www.desmos.com/calculator/ouiuljvzua Buff Duration Calculator]&lt;br /&gt;
&lt;br /&gt;
==Attribute Bonus==&lt;br /&gt;
Attributes can be multiplied by sources such as [[Warlock]]&#039;s Curse of Weakness, or [[Wizard]]&#039;s Sage perk. These multipliers are applied after all other sources of additional attributes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Attribute = Attribute * (1 + Attribute Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, with 30 Strength, and 15% Strength Bonus, final strength would be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Strength = 30 * (1 + 0.15) = 34.5 Strength&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that attributes can have decimals, though in the in game details page they will be rounded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Not to be confused with Attribute Bonus Ratio ([[Scaling]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Hybrid Stats=&lt;br /&gt;
Hybrid stats are stats which come from a combination of attributes. For example, Health is determined by both Strength and Vigor.&lt;br /&gt;
&lt;br /&gt;
Hybrid stats are calculated by first using separate weights to combine the relevant attributes into a Rating (which is not displayed in the Details screen), and then converting that Rating into the value displayed in the Details screen. This intermediate Rating can be fractional and is not rounded before being converted to the appropriate stat.&lt;br /&gt;
&lt;br /&gt;
==Base Health==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Max Health&amp;quot;&amp;gt;Base Health partially determines your characters maximum [[Health]].&amp;lt;span&amp;gt; &amp;lt;!--Hyperlink redirect from Stats#Max Health]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|basehealth}}&lt;br /&gt;
&lt;br /&gt;
Final Health formula with examples can be found on the [[Health#Formula|Health page]].&lt;br /&gt;
&lt;br /&gt;
== Action Speed==&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|actionspeed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An Action Speed of 50% results in the animation lasting for only 67% of the base animation length.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New animation length = Base animation length / (1 + Action Speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Regular Interaction Speed==&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|regularinteractionspeed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, an Interaction Speed of 100% results in the interaction time lasting for only 50% of the base interaction length.&lt;br /&gt;
&lt;br /&gt;
[[Surgical Kit|Surgical Kits]] and [[Bandage|Bandages]] have 50% [[Scaling]] on regular interaction speed, therefore, their formula looks like&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed * .5) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Other Stats=&lt;br /&gt;
&lt;br /&gt;
==Armor Rating==&lt;br /&gt;
Armor Rating (AR) is determined from the armor your wearing, but can also be increased in some ways such as [[Fighter]]&#039;s Barricade (Armor Rating) or [[Fighter]]&#039;s Defense Mastery (Armor Rating Bonus).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Formula can be simplified as:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Final Armor Rating = Armor Rating * (1 + Armor Rating Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that [[Fighter]]&#039;s Defense Mastery and [[Rogue]]&#039;s Weakpoint Attack are specifically Item Armor Rating Bonus, meaning they only affect the AR from Items (excluding enchants), where the following formula should be applied.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Armor Rating = Armor Rating from armor * (1 + Item Armor Rating Bonus) + other Armor Rating * (1 + Armor Rating Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that only Item Armor Rating Bonus exists currently, and not Armor Rating Bonus. Therefore, the shortest form of this expanded formula can be written as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Armor Rating = Armor Rating from armor * (1 + Item Armor Rating bonus) + other Armor Rating&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example using the last formula:&amp;lt;br&amp;gt;&lt;br /&gt;
With 100 AR from equipped Items, 20 from [[Enchantments]], and -40% Item Armor Rating Bonus, the player would result in&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;100 * (1 + -0.4) + 20 = 80 Armor Rating&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
{{Stats Data|physicaldamagereduction}}&lt;br /&gt;
&lt;br /&gt;
Physical Damage Reduction is capped to 65%&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
[[Impact_Power|Impact Power]] governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear (aside from the base values for each weapon) and is not affected by other stats.&lt;br /&gt;
&lt;br /&gt;
==Item Swap Speed==&lt;br /&gt;
Speed at which items are swapped as the current active item. Note that this is separate from Wearing Time Speed.&lt;br /&gt;
&lt;br /&gt;
Affected by [[#Action Speed|Action Speed]].&lt;br /&gt;
&lt;br /&gt;
==Wearing Time Speed==&lt;br /&gt;
Speed at which items are worn by equipping them from the inventory. Note that this is separate from Item Swap Speed.&lt;br /&gt;
&lt;br /&gt;
Affected by [[#Item Equip Speed|Item Equip Speed]].&lt;br /&gt;
&lt;br /&gt;
==ShapeShift Primitive based==&lt;br /&gt;
Shapeshift damage/healing that is Strength based, Agility based, etc. utilize a portion of that stat (such as Strength) to determine the base damage/heal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;It is referred to below as Primitive Calc Value. Primitive Calc refers to the amount of the primitive attribute, such as 15 Strength. In this case, the curve starts at 0 Strength, and ends at 100 Strength, dealing anywhere from ~-3 to ~17 damage/heal (PMC). This curve applies the same to all attributes, and is affected by [[Damage#Primitive Multiplier|Primitive Multiplier]]. For more information on ShapeShift damage/healing, see [[Damage#Sha[eshift]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats_Data|primitivecalcvalue}}&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Luck affects the Loot that is rolled when you open a [[Containers|container]] or kill a [[monster]].&lt;br /&gt;
&lt;br /&gt;
Whoever opens the container first or lands the killing blow on the monster is the character whose Luck is used to calculate the drops.&lt;br /&gt;
&lt;br /&gt;
Luck is capped at 500.&lt;br /&gt;
&lt;br /&gt;
It is possible to reach the Luck cap:&lt;br /&gt;
*50 from [[Bard#Perks-0|Bard&#039;s Wanderer&#039;s Luck]]&lt;br /&gt;
*150 luck roll from a large [[Potion of Luck]]&lt;br /&gt;
*10 from craftable [[Hands#Craftable_Hands_Armors-0|golden hands]] armor piece&lt;br /&gt;
*40 from [[Golden Cloak]]&lt;br /&gt;
*250 from [[Enchantments#Table_of_Enchantment_Values|max enchantment rolls]] &#039;&#039;on other gear&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{NeedsTesting|It is not confirmed if [[Bard#Songs-0|Bard&#039;s Unchained Harmony]] applies the Bard&#039;s Luck when it opens containers.}}&lt;br /&gt;
{{NeedsTesting|Which character&#039;s Luck is used if a monster or the environment kills a monster? Do monsters/traps have Luck? Is loot instead rolled when the monster is first looted?}}&lt;br /&gt;
&lt;br /&gt;
===Luck Scalar ===&lt;br /&gt;
{{#lsth:Luck|Luck Scalar}}&lt;br /&gt;
&amp;lt;i&amp;gt;Note that Luck &amp;lt;b&amp;gt;does&amp;lt;/b&amp;gt; work at all amounts, not just in intervals of 50.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Max Spell Count==&lt;br /&gt;
Determines the number of spells that can be stored at once. For example, at base, [[Wizard]] can store up to 5 Fireballs. This can be increased with Max Spell Count Bonus multiplicatively&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear and is not affected by other stats.&lt;br /&gt;
&lt;br /&gt;
==Oxygen==&lt;br /&gt;
Description of oxygen&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item [[Enchantments]].&lt;br /&gt;
&lt;br /&gt;
{{Transclude|Enchantments#Enchantment Exclusive Stats}}&lt;br /&gt;
&lt;br /&gt;
For the possible values of Enchantments and their historical rolls, see [[Enchantments#Enchantment_Values|Enchantment Values]]&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness Bonus==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:D44240429ce4733549024b817a0ed4a4&amp;diff=64071</id>
		<title>CommentStreams:D44240429ce4733549024b817a0ed4a4</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:D44240429ce4733549024b817a0ed4a4&amp;diff=64071"/>
		<updated>2026-01-16T20:50:33Z</updated>

		<summary type="html">&lt;p&gt;Sur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fixed an issue where bottom merchant&#039;s quests werent loading{{DISPLAYTITLE:&lt;br /&gt;
Fixed an issue where bottom merchant&#039;s quests werent loading&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:575720aeb1af97da0f8c5bb1ebc67a8c&amp;diff=64070</id>
		<title>CommentStreams:575720aeb1af97da0f8c5bb1ebc67a8c</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:575720aeb1af97da0f8c5bb1ebc67a8c&amp;diff=64070"/>
		<updated>2026-01-16T20:50:07Z</updated>

		<summary type="html">&lt;p&gt;Sur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should be up to date now for Hotfix106!&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Template:GenerateQuestChapter&amp;diff=64069</id>
		<title>Template:GenerateQuestChapter</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Template:GenerateQuestChapter&amp;diff=64069"/>
		<updated>2026-01-16T20:47:53Z</updated>

		<summary type="html">&lt;p&gt;Sur: Remove narrative &amp;lt;td&amp;gt;&amp;#039;s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;!--&lt;br /&gt;
	Quest(s)&lt;br /&gt;
	--&amp;gt;{{#arraydefine:chapter_quests|{{Merchant Data|{{{1}}}|QuestChapters|{{{2}}}|All}} }}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{#loop:i|0|{{#arraysize:chapter_quests}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;|{{#ifeq:{{#var:i}}|0||&amp;lt;tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#vardefine:quest|{{#arrayindex:chapter_quests|{{#var:i}} }} }}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;{{#var:quest}}&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;{{#if:{{#vardefineecho:QuestRequirement|{{Merchant Data|{{{1}}}|QuestChapters|{{{2}}}|{{#var:quest}}|RequiredQuest}} }}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;|Complete Quest:&amp;lt;br&amp;gt;&amp;quot;{{#var:QuestRequirement}}&amp;quot;}}&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;{{#arraydefine:Objectives|{{Merchant Data|{{{1}}}|QuestChapters|{{{2}}}|{{#var:quest}}|Objectives|ObjectivesSummary}} }}&amp;lt;!--&lt;br /&gt;
			--&amp;gt;{{#loop:i|0|{{#arraysize:Objectives}}|&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#arrayindex:Objectives|{{#var:i}} }}&amp;lt;br&amp;gt;}}&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;{{Merchant Data|{{{1}}}|QuestChapters|{{{2}}}|{{#var:quest}}|rewards}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content&amp;quot;&amp;gt;{{QuestTable|More Important Matters|{{GenerateQuestChapter|Alchemist|More Important Matters}} }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{QuestTable|More Important Matters|{{GenerateQuestChapter|Treasurer|Future Investments}}}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Template:QuestTable&amp;diff=64068</id>
		<title>Template:QuestTable</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Template:QuestTable&amp;diff=64068"/>
		<updated>2026-01-16T20:47:27Z</updated>

		<summary type="html">&lt;p&gt;Sur: Remove narrative column&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;table class=&amp;quot;wikitable mw-collapsible jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin-top:5px; padding-bottom:5px; width:100%; color:#eee; background:transparent; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;caption style=&amp;quot;font-size:20px; white-space:nowrap; border:1px solid; padding:3px;&amp;quot;&amp;gt;Chapter: {{{1}}} &amp;lt;/caption&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;width:10%&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot;&amp;gt;Quest&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;width:10%&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot;&amp;gt;Prerequisites&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;width:21%&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; class=&amp;quot;tooltip&amp;quot;&amp;gt;*Task(s)&amp;lt;span class=&amp;quot;tooltiptext&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;Items need to be [[Looted_Handled_Supplied|looted]] unless specified otherwise.&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;width:21%&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot;&amp;gt;Rewards&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	{{{content|{{{2}}}}}}&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  {{QuestTable|Tailor&#039;s More Important Matters|content=&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Sprucing Up&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Reach level 10&amp;lt;br&amp;gt;Complete &#039;Creative Space&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;1 Spider Silk&amp;lt;br&amp;gt;15 Old Cloth&amp;lt;br&amp;gt;3 Enchanted Dark Fabric&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;200 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Mystic Vestments&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Cloak of Darkness&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;	&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Undying Muse&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Reach level 15&amp;lt;br&amp;gt;Complete &#039;Sprucing Up&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Kill the Ghost King&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;1000 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;9 Epic Potions of Protection&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary Spellbook&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;500 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
 }}&lt;br /&gt;
 &amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Template:GenerateQuestChapter&amp;diff=64067</id>
		<title>Template:GenerateQuestChapter</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Template:GenerateQuestChapter&amp;diff=64067"/>
		<updated>2026-01-16T20:32:43Z</updated>

		<summary type="html">&lt;p&gt;Sur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;!--&lt;br /&gt;
	Quest(s)&lt;br /&gt;
	--&amp;gt;{{#arraydefine:chapter_quests|{{Merchant Data|{{{1}}}|QuestChapters|{{{2}}}|All}} }}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{#loop:i|0|{{#arraysize:chapter_quests}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;|{{#ifeq:{{#var:i}}|0||&amp;lt;tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;{{#vardefine:quest|{{#arrayindex:chapter_quests|{{#var:i}} }} }}&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;{{#var:quest}}&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;{{#if:{{#vardefineecho:QuestRequirement|{{Merchant Data|{{{1}}}|QuestChapters|{{{2}}}|{{#var:quest}}|RequiredQuest}} }}&amp;lt;!--&lt;br /&gt;
				--&amp;gt;|Complete Quest:&amp;lt;br&amp;gt;&amp;quot;{{#var:QuestRequirement}}&amp;quot;}}&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;strong&amp;gt;Greeting Text&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;greeting text removed - TEST&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;strong&amp;gt;Completion Text&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;completion text removed - TEST&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;{{#arraydefine:Objectives|{{Merchant Data|{{{1}}}|QuestChapters|{{{2}}}|{{#var:quest}}|Objectives|ObjectivesSummary}} }}&amp;lt;!--&lt;br /&gt;
			--&amp;gt;{{#loop:i|0|{{#arraysize:Objectives}}|&amp;lt;!--&lt;br /&gt;
				--&amp;gt;{{#arrayindex:Objectives|{{#var:i}} }}&amp;lt;br&amp;gt;}}&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;{{Merchant Data|{{{1}}}|QuestChapters|{{{2}}}|{{#var:quest}}|rewards}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content&amp;quot;&amp;gt;{{QuestTable|More Important Matters|{{GenerateQuestChapter|Alchemist|More Important Matters}} }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{QuestTable|More Important Matters|{{GenerateQuestChapter|Treasurer|Future Investments}}}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Sur&amp;diff=64066</id>
		<title>User:Sur</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Sur&amp;diff=64066"/>
		<updated>2026-01-16T20:29:18Z</updated>

		<summary type="html">&lt;p&gt;Sur: Replaced content with &amp;quot;{{GenerateQuestChapters|Woodsman}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenerateQuestChapters|Woodsman}}&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:AssassinOTP&amp;diff=63857</id>
		<title>User:AssassinOTP</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:AssassinOTP&amp;diff=63857"/>
		<updated>2026-01-11T03:16:52Z</updated>

		<summary type="html">&lt;p&gt;Sur: noob xd&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;noob xd&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=TODO&amp;diff=63835</id>
		<title>TODO</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=TODO&amp;diff=63835"/>
		<updated>2025-10-17T02:45:48Z</updated>

		<summary type="html">&lt;p&gt;Sur: patch notes and classes from green to orange&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
	|currentpatch  ={{StatusMarkup|Grey|Patch:6.9#Hotfix 96}}&lt;br /&gt;
	|patchnotes    ={{StatusMarkup|Orange|Patch:6.9#Hotfix 96}}&lt;br /&gt;
	|cosmetics     ={{StatusMarkup|Orange|Patch:6.7#Hotfix 75}}&lt;br /&gt;
&lt;br /&gt;
	|accessory data&lt;br /&gt;
	|accessories&lt;br /&gt;
	|armor data&lt;br /&gt;
	|armors&lt;br /&gt;
    |weapon data&lt;br /&gt;
	|weapons       ={{StatusMarkup|Red|Patch:6.8.5#Hotfix 88}}&lt;br /&gt;
    &lt;br /&gt;
	|class data&lt;br /&gt;
	|classes       ={{StatusMarkup|Orange|Patch:6.9#Hotfix 96}}&lt;br /&gt;
	|enchantment data&lt;br /&gt;
	|enchantments  ={{StatusMarkup|Green|Patch:6.9#Hotfix 96}}&lt;br /&gt;
	|gear score&lt;br /&gt;
	|gearscore     ={{StatusMarkup|Green|Patch:6.8#Hotfix 85}}&lt;br /&gt;
	|quest data&lt;br /&gt;
	|quests&lt;br /&gt;
	|crafting data&lt;br /&gt;
	|merchant data&lt;br /&gt;
	|merchants     ={{StatusMarkup|Orange|Patch:6.8.5#Hotfix 88}}&lt;br /&gt;
	|misc data&lt;br /&gt;
	|misc          ={{StatusMarkup|Red|Patch:6.8.5#Hotfix 88}}&lt;br /&gt;
	|monster data&lt;br /&gt;
	|monsters&lt;br /&gt;
	|boss          ={{StatusMarkup|Red|Patch:6.8.5#Hotfix 88}}&lt;br /&gt;
	|container data&lt;br /&gt;
	|prop data&lt;br /&gt;
	|props         ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
	|stats data&lt;br /&gt;
	|stats         ={{StatusMarkup|Red|Patch:6.8.5#Hotfix 88}}&lt;br /&gt;
	|utility data&lt;br /&gt;
	|utility       ={{StatusMarkup|Red|Patch:6.8.5#Hotfix 88}}&lt;br /&gt;
&lt;br /&gt;
	|loottables&lt;br /&gt;
	|drop source tables&lt;br /&gt;
	|droptables    ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
&lt;br /&gt;
	|portals&lt;br /&gt;
	|portal data&lt;br /&gt;
	|floorrule     ={{StatusMarkup|Red|Patch:6.5#Hotfix 56}}&lt;br /&gt;
	|map           ={{StatusMarkup|Red|Patch:6.6#Hotfix 72}}&lt;br /&gt;
&lt;br /&gt;
	|movement      ={{StatusMarkup|Red|Patch:6.6#Hotfix_73}}&lt;br /&gt;
	|wip           ={{StatusMarkup|Grey|Work in Progress}}&lt;br /&gt;
	|sticky        =False&lt;br /&gt;
	|#default=&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;[[TODO]] couldn&#039;t find {{{1}}}&amp;lt;/span&amp;gt;}}&amp;lt;!--&lt;br /&gt;
	&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
	&#039;&#039;&#039;Update list:&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Patch Notes]] - {{#explode:{{:TODO|PatchNotes}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Classes]]     - {{#explode:{{:TODO|Classes}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Merchants]]   - {{#explode:{{:TODO|Merchants}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Quests]]      - {{#explode:{{:TODO|Quests}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Crafting]]    - {{#explode:{{:TODO|Crafting Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Gear Score]]  - {{#explode:{{:TODO|GearScore}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Cosmetics]]   - {{#explode:{{:TODO|Cosmetics}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Stats]]       - {{#explode:{{:TODO|Stats}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Enchantments]] - {{#explode:{{:TODO|Enchantments}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Weapons]]     - {{#explode:{{:TODO|Weapons}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Armors]]      - {{#explode:{{:TODO|Armors}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Accessories ]]- {{#explode:{{:TODO|Accessories }}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Utilities]]   - {{#explode:{{:TODO|Utility}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Misc]]        - {{#explode:{{:TODO|Misc}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Floor Rule      - {{#explode:{{:TODO|FloorRule}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[https://darkanddarker.map.spellsandguns.com/ Map] - &lt;br /&gt;
                              {{#explode:{{:TODO|Map}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Containers]]  - {{#explode:{{:TODO|Prop Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Props]]       - {{#explode:{{:TODO|Prop Data}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Loot Tables     - {{#explode:{{:TODO|LootTables}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;Drop Tables     - {{#explode:{{:TODO|DropTables}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Monsters]]    - {{#explode:{{:TODO|Monsters}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Boss]]        - {{#explode:{{:TODO|Boss}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;[[Movement]]    - {{#explode:{{:TODO|Movement}}|$|0|2}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;vertical-align:top; display:inline-block; border-left:20px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
	&#039;&#039;&#039;Color Legend:&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:Green&amp;quot;&amp;gt;Green: Automated data is up to date.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Orange: Some automated data is outdated.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red: Automated data is outdated and needs to be updated.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li&amp;gt;&amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;Grey: Work is in progress. Formatting issues and other bugs are to be expected.&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO list:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left:50px Solid #0000&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Loot and Drop Source templates have been disabled.  Most of them are misleading on multiple counts.  There is no ETA for when this will be fixed.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Improve traders&#039; individual pages&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Move speed page [[Movement Speed]] needs more details, some details in discord todo page https://discord.com/channels/985003634632851536/1166103552540803102&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;s&amp;gt;need Channeling info/description for [[Channel]]&amp;lt;/s&amp;gt; A basic Channeling section has been added to [[Spells#Channeling]], but advanced details may need to be added&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can see all recent changes [[Special:RecentChanges|here.]]&lt;br /&gt;
&lt;br /&gt;
Comment things you would like to see in the TODO list&lt;br /&gt;
&lt;br /&gt;
Would you like to help contribute? Join us in helping update the wiki on our [https://discord.com/invite/wqRBSytTmP/ discord!]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=63787</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=63787"/>
		<updated>2025-09-27T17:28:39Z</updated>

		<summary type="html">&lt;p&gt;Sur: oxygen placeholder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{UpdateStatus|Stats Data}}&lt;br /&gt;
{{MechanicsBar}}&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Stats are primarily modified through the gear your character has equipped. [[Weapons]]/[[utilities]] only modify your character while held. For example, holding a Main-Hand and Off-Hand weapon in the first weapon slot will give each other weapon their stats, but neither will benefit from the stats of the weapon(s) in the second slot. Similarly, the bonuses from a [[Flute]] are only granted while wielding the Flute. Stats from these sources will not be reflected in the Lobby.&lt;br /&gt;
&lt;br /&gt;
Stats may also be modified by perks, [[buffs]], and [[debuffs]]. Stats from perks will be reflected in the Lobby only if those stats are applied unconditionally. Stats from conditional perks (as well as buffs and debuffs) will not be viewable from the Lobby.&lt;br /&gt;
&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and the in game display, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game the display might get [[Damage_Calculation#Rounding|rounded]] to 33.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Main stats that affect multiple other stats. Each [[class]] has varying base attributes, but they sum up to 105 for each class. Can be found as primary stats (stats which are always present on an item of the same name regardless of rarity or instance such as Strength on a [[Padded Tunic]]) as well as [[enchantments]].&lt;br /&gt;
&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
{{Stats Data|physicalpower}}&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Physical Damage Bonus&amp;quot;&amp;gt;&lt;br /&gt;
Also known as Physical Damage Bonus, Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items, and abilities.&lt;br /&gt;
{{Stats Data|physicalpowerbonus}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lower limit of -100%.&lt;br /&gt;
&lt;br /&gt;
===Base Health from Strength===&lt;br /&gt;
Base Health determines your characters maximum [[Health]].&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Base_Health|Base Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
===Base Health from Vigor===&lt;br /&gt;
Base Health determines your characters maximum [[Health]].&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Base_Health|Base Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Health Recovery===&lt;br /&gt;
Affects the rate at which you restore health when Resting, but not when using Bandages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered per tick = Base Recovery * (1 + Health Recovery Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a Barbarian resting with 95% Health Recovery Bonus will recover &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered every 2s = 1 * (1 + .95) = 1.95 Health&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|healthrecovery}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed from Agility===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character runs or walks. Every 3 points in Move Speed is equal to 1% movement speed. There are many factors which can affect Move Speed, see [[Movement Speed]] for details.&lt;br /&gt;
&lt;br /&gt;
To calculate total Move Speed, add the baseline 300 Move Speed to the appropriate value below.&lt;br /&gt;
{{Stats Data|movespeed}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard capped to 330 Move Speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Regular Interaction Speed from Agility===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
==Dexterity==&lt;br /&gt;
===Action Speed from Dexterity===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Manual Dexterity===&lt;br /&gt;
Manual Dexterity determines how quickly Bard plays an instrument.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|manualdexterity}}&lt;br /&gt;
&lt;br /&gt;
Capped to 50%.&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed adjusts the speed at which you equip all Armors, Ranged Weapons, and Throwable/Percussion/&amp;quot;explosive Light Source&amp;quot; Utility items. &lt;br /&gt;
&lt;br /&gt;
All other items such as Jewelry, Melee Weapons, Shields, and Consumable/Drink/&amp;quot;non-exploding Light Source&amp;quot; Utility items are instantly equipped.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|itemequipspeed}}&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magical Power===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magic Power&amp;quot;&amp;gt;&lt;br /&gt;
Also known as Magic Power, Magical Power governs your Magic Power Bonus.&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Stats Data|magicalpower}}&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magical Damage Bonus&amp;quot;&amp;gt;&lt;br /&gt;
Also known as Magical Damage Bonus, though contrary to this alternative name, it affects [[Healing]] too.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magical Power Bonus&amp;quot;&amp;gt;&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
{{Stats Data|magicalpowerbonus}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magical Resistance===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magic Resistance&amp;quot;&amp;gt;&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
{{Stats Data|magicresistance}}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magic Damage Reduction&amp;quot;&amp;gt;Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles.&lt;br /&gt;
{{Stats Data|magicaldamagereduction}}&lt;br /&gt;
&lt;br /&gt;
Magical Damage Reduction is capped to 65%&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buff Duration ===&lt;br /&gt;
Buff Duration modifies the duration of any temporary beneficial status effects you have.&lt;br /&gt;
&lt;br /&gt;
Buff Duration does not modify buffs you apply to others.&lt;br /&gt;
{{Stats Data|buffduration}}&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration modifies the duration of temporary negative status effects; a negative value will shorten the duration, which is beneficial, and vise versa. &lt;br /&gt;
&lt;br /&gt;
Debuff Duration does not modify debuffs you apply to others.&lt;br /&gt;
{{Stats Data|debuffduration}}&lt;br /&gt;
&lt;br /&gt;
Debuff Duration has a lower cap of -95%, meaning at minimum a debuff can last 1/20th of its base duration.&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed ===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Magic Interaction Speed&amp;quot;&amp;gt;&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
{{Stats Data|magicalinteractionspeed}}&lt;br /&gt;
&lt;br /&gt;
Note that the Debuff Duration Bonus enchant converts into a negative Debuff Duration, decreasing the duration of debuffs on you.&lt;br /&gt;
&lt;br /&gt;
Durations are not rounded and last their exact amount. However, actions that are performed in intervals, like Damage/Healing [[https://darkanddarker.wiki.spellsandguns.com/Damage_Calculation#Damage/Healing_over_Time|over time]], are rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knowledge ==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|spellcastingspeed}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Spell Casting Time = (Base Casting Time)/(1 + Spell Casting Speed)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A Spell Casting Speed of 50% results in the casting time lasting for only 67% of the base casting time.&lt;br /&gt;
* A Spell Casting Speed of 100% results in the casting time lasting for only 50% of the base casting time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Memory Capacity===&lt;br /&gt;
Memory Capacity govern your spell/song cost cap, meaning equipping spells/songs that exceed this cap will not be usable.&lt;br /&gt;
{{Stats Data|memorycapacity}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; Total Memory Capacity = ceil(Memory Cap from Knowledge * (1 + Memory Cap Bonus%)) + Add Memory Cap &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Memory Cap Bonus% and Add Memory Cap are two different [[Enchantments]]. &lt;br /&gt;
&lt;br /&gt;
For example, with 12 Memory Cap from 18 knowledge, 7.7% Memory Cap Bonus, and +8 Add Memory Cap, the final Memory Capacity will be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; ceil(12 * 1.077) + 8 = 21 Memory Capacity&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- class=&amp;quot;nowrap&amp;quot; will not work for me no matter what I attempt --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: center;&amp;quot; &lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |Knowledge vs Memory Capacity Bonus&amp;lt;!--Formula = RoundUP( ((0.5 + n-1) / Knowledge (-6))*1000) /1000 --&amp;gt;&lt;br /&gt;
!Classes!!Knowledge (-6)!!(+1)!!(+2) !! (+3)!!(+4)!!(+5)!! (+6)!!(+7)!!(+8)!! (+9)!!(+10)!!(+11)!!(+12)&lt;br /&gt;
|-&lt;br /&gt;
| Warlock || &amp;lt;small&amp;gt;15&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(9)&amp;lt;/big&amp;gt;|| 5.6%||16.7%||27.8%||38.9%||50.0%||61.2%|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || &amp;lt;small&amp;gt;16&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(10)&amp;lt;/big&amp;gt;||5.0%||15.0%||25.0%||35.0%||45.0%||55.0%||65.0%|| || || ||N/A||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;17&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(11)&amp;lt;/big&amp;gt;||4.6%|| 13.7%|| 22.8%|| 31.9%|| 41.0% || 50.0%&lt;br /&gt;
|59.1%||68.2%|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;18&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(12)&amp;lt;/big&amp;gt;||4.2%|| 12.5%|| 20.9%|| 29.2%|| 37.5%|| 45.9% ||54.2%||62.5%|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;19&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(13)&amp;lt;/big&amp;gt;||3.9% || 11.6% || 19.3% || 27.0% || 34.7% || 42.4% || 50.0% || 57.7% || 65.4% || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Bard/Cleric/Druid||&amp;lt;small&amp;gt;20&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(14)&amp;lt;/big&amp;gt;||3.6%||10.8%||17.9%||25.0%||32.2%||39.3%||46.5%||53.6%||60.8%||67.9%|| ||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;21&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(15)&amp;lt;/big&amp;gt;||3.4%|| 10.0%|| 16.7%|| 23.4%|| 30.0%|| 36.7%|| 43.4%|| 50.0%|| 56.7%|| 63.4%|| 70.0%||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;22&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(16)&amp;lt;/big&amp;gt;||3.2%||9.4%|| 15.7%|| 21.9%|| 28.2%|| 34.4%|| 40.7%|| 46.9%|| 53.2%|| 59.4%||65.7%||&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;23&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(17)&amp;lt;/big&amp;gt;||3.0%||8.9%||14.8%||20.6%||26.5%||32.4%||38.3%||44.2%||50.0%||55.9%||61.8%||67.7%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;24&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(18)&amp;lt;/big&amp;gt;||2.8% ||8.4% ||13.9% ||19.5% ||25.0% ||30.6% ||36.2% ||41.7% ||47.3% ||52.8% ||58.4% ||63.9%&lt;br /&gt;
|-&lt;br /&gt;
| Wizard||&amp;lt;small&amp;gt;25&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(19)&amp;lt;/big&amp;gt;||2.7%||7.9%||13.2%||18.5%||23.7%||29.0%||34.3%||39.5%||44.8%||50.0%||55.3%||60.6%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;26&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(20)&amp;lt;/big&amp;gt;||2.5%||7.5%||12.5%||17.5%||22.5%||27.5%||32.5%||37.5%||42.5%||47.5%||52.5%||57.5%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;27&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(21)&amp;lt;/big&amp;gt;||2.4%||7.2%||12.0%||16.7%||21.5%||26.2%||31.0%||35.8%||40.5%||45.3%||50.0%||54.8%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;28&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(22)&amp;lt;/big&amp;gt;||2.3%||6.9%||12.5%||16.0%||20.5%||25.0%||29.6%||34.1%||38.7%||43.2%||47.8%||52.3%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;29&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(23)&amp;lt;/big&amp;gt;||2.2%||6.6%||10.9%||15.3%||19.6%||24.0%||28.3%||32.7%||37.0%||41.4%||45.7%||50.0%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;30&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(24)&amp;lt;/big&amp;gt;||2.1%||6.3%||10.5%||14.6%||18.8%||23.0%||27.1%||31.3%||35.5%||39.6%||43.8%||48.0%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;31&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(25)&amp;lt;/big&amp;gt;||2.0%||6.0%||10.0%||14.0%||18.0%||22.0%||26.0%||30.0%||34.0%||38.0%||42.0%||46.0%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;32&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(26)&amp;lt;/big&amp;gt;||2.0%||5.8%||9.7%||13.5%||17.4%||21.2%||25.0%||28.9%||32.7%||36.6%||40.4%||44.3%&lt;br /&gt;
|- &lt;br /&gt;
| ||&amp;lt;small&amp;gt;33&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(27)&amp;lt;/big&amp;gt;||1.9% ||5.6% ||9.3%||13.0%||16.7%||20.4%||24.1%||27.8%||31.5%||35.2%||38.9%|| 42.6%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;34&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(28)&amp;lt;/big&amp;gt;||1.8% ||5.4% ||9.0%||12.5%||16.1%||19.7%||23.3%||26.8%||30.4%||34.0%||37.5%|| 41.1%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;35&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(29)&amp;lt;/big&amp;gt;||1.8% ||5.2% ||8.7%||12.1%||15.6%||19.0%||22.5%||25.9%||29.4%||32.8%||36.3%||39.7%&lt;br /&gt;
|-&lt;br /&gt;
| ||&amp;lt;small&amp;gt;36&amp;lt;/small&amp;gt; &amp;lt;big&amp;gt;(30)&amp;lt;/big&amp;gt;||1.7%||5.0%||8.4%||11.7%||15.0%||18.4%||21.7%||25.0%&lt;br /&gt;
|28.4% ||31.7%||35.0%||38.4%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Memory Recovery===&lt;br /&gt;
Increases the amount of [[Spell_Restoration|Spell/(Skill?) Points]] (SP) you restore per tick. &lt;br /&gt;
&lt;br /&gt;
Despite also being referred to as Spell Recovery Bonus, this also applies to Bard songs.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|memoryrecovery}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;SP Recharge per tick (SP/tick) = Base Recharge * (1 + Memory Recovery Bonus)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Regular Interaction Speed from Resourcefulness===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Cooldown Reduction===&lt;br /&gt;
Cooldown Reduction reduces the cooldowns of skills/perks, this includes spells such as [[Sorcerer]] spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Reduced cooldown length = Base Cooldown * (1 - Cooldown Reduction)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that perk cooldowns are in the form of a debuff and are additionally affected by [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff Duration]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Reduced cooldown length = Post buff/debuff duration cooldown * (1 - Cooldown Reduction)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
{{Stats_Data|cooldownreduction}}&lt;br /&gt;
&lt;br /&gt;
In addition to the curve above capping at 65%, the final Cooldown Reduction Bonus (after adding other sources), is also capped to 65%.&lt;br /&gt;
&lt;br /&gt;
===Persuasiveness===&lt;br /&gt;
Persuasiveness determines the duration of Bard songs&#039; buffs/debuffs.&lt;br /&gt;
{{Stats Data|persuasiveness}}&lt;br /&gt;
&lt;br /&gt;
Base buff duration formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Duration x (Persuasiveness/Base Persuasiveness) x Persuasiveness Scaling&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Base Persuasiveness is currently 15 due to [[Bard]]&#039;s 15 Resourcefulness.&lt;br /&gt;
&lt;br /&gt;
Each point in Persuasiveness over the base of 15 grants a 6.66% longer base duration.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The duration listed both in game and in a song&#039;s description at [[Bard]] represent the duration of the song at the base of 15 Persuasiveness. Some songs are noted as 0% Persuasiveness Scaling, meaning they always last the listed amount, before Buff/Debuff duration. Some songs technically apply no duration or their affect lasts only while Channeling, like Peacemaking and Chaotic Discord.&lt;br /&gt;
&lt;br /&gt;
For example, Perfectly played Rousing Rhythms has a 90s duration (as of writing this) there if Bard has 20 Persuasiveness, outgoing base buff duration will be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;90 x 20/15 x 100% = 120 seconds&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will also then get multiplied by the receiver&#039;s [[Stats#Buff_Duration|Buff Duration]]/[[Stats#Debuff_Duration|Debuff Duration]]&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear aside from in the form of its governing attribute.&lt;br /&gt;
&lt;br /&gt;
[https://www.desmos.com/calculator/ouiuljvzua Buff Duration Calculator]&lt;br /&gt;
&lt;br /&gt;
==Attribute Bonus==&lt;br /&gt;
Attributes can be multiplied by sources such as [[Warlock]]&#039;s Curse of Weakness, or [[Wizard]]&#039;s Sage perk. These multipliers are applied after all other sources of additional attributes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Attribute = Attribute * (1 + Attribute Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, with 30 Strength, and 15% Strength Bonus, final strength would be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Strength = 30 * (1 + 0.15) = 34.5 Strength&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that attributes can have decimals, though in the in game details page they will be rounded.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Not to be confused with Attribute Bonus Ratio ([[Scaling]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Hybrid Stats=&lt;br /&gt;
Hybrid stats are stats which come from a combination of attributes. For example, Health is determined by both Strength and Vigor.&lt;br /&gt;
&lt;br /&gt;
Hybrid stats are calculated by first using separate weights to combine the relevant attributes into a Rating (which is not displayed in the Details screen), and then converting that Rating into the value displayed in the Details screen. This intermediate Rating can be fractional and is not rounded before being converted to the appropriate stat.&lt;br /&gt;
&lt;br /&gt;
==Base Health==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Max Health&amp;quot;&amp;gt;Base Health partially determines your characters maximum [[Health]].&amp;lt;span&amp;gt; &amp;lt;!--Hyperlink redirect from Stats#Max Health]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|basehealth}}&lt;br /&gt;
&lt;br /&gt;
Final Health formula with examples can be found on the [[Health#Formula|Health page]].&lt;br /&gt;
&lt;br /&gt;
== Action Speed==&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|actionspeed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An Action Speed of 50% results in the animation lasting for only 67% of the base animation length.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New animation length = Base animation length / (1 + Action Speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Regular Interaction Speed==&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|regularinteractionspeed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, an Interaction Speed of 100% results in the interaction time lasting for only 50% of the base interaction length.&lt;br /&gt;
&lt;br /&gt;
[[Surgical Kit|Surgical Kits]] and [[Bandage|Bandages]] have 50% [[Scaling]] on regular interaction speed, therefore, their formula looks like&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed * .5) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Other Stats=&lt;br /&gt;
&lt;br /&gt;
==Armor Rating==&lt;br /&gt;
Armor Rating (AR) is determined from the armor your wearing, but can also be increased in some ways such as [[Fighter]]&#039;s Barricade (Armor Rating) or [[Fighter]]&#039;s Defense Mastery (Armor Rating Bonus).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Formula can be simplified as:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;Final Armor Rating = Armor Rating * (1 + Armor Rating Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that [[Fighter]]&#039;s Defense Mastery and [[Rogue]]&#039;s Weakpoint Attack are specifically Item Armor Rating Bonus, meaning they only affect the AR from Items (excluding enchants), where the following formula should be applied.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Armor Rating = Armor Rating from armor * (1 + Item Armor Rating Bonus) + other Armor Rating * (1 + Armor Rating Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that only Item Armor Rating Bonus exists currently, and not Armor Rating Bonus. Therefore, the shortest form of this expanded formula can be written as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Final Armor Rating = Armor Rating from armor * (1 + Item Armor Rating bonus) + other Armor Rating&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example using the last formula:&amp;lt;br&amp;gt;&lt;br /&gt;
With 100 AR from equipped Items, 20 from [[Enchantments]], and -40% Item Armor Rating Bonus, the player would result in&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;100 * (1 + -0.4) + 20 = 80 Armor Rating&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
{{Stats Data|physicaldamagereduction}}&lt;br /&gt;
&lt;br /&gt;
Physical Damage Reduction is capped to 65%&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
[[Impact_Power|Impact Power]] governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear (aside from the base values for each weapon) and is not affected by other stats.&lt;br /&gt;
&lt;br /&gt;
==Item Swap Speed==&lt;br /&gt;
Speed at which items are swapped as the current active item. Note that this is separate from Wearing Time Speed.&lt;br /&gt;
&lt;br /&gt;
Affected by [[#Action Speed|Action Speed]].&lt;br /&gt;
&lt;br /&gt;
==Wearing Time Speed==&lt;br /&gt;
Speed at which items are worn by equipping them from the inventory. Note that this is separate from Item Swap Speed.&lt;br /&gt;
&lt;br /&gt;
Affected by [[#Item Equip Speed|Item Equip Speed]].&lt;br /&gt;
&lt;br /&gt;
==ShapeShift Primitive based==&lt;br /&gt;
Shapeshift damage/healing that is Strength based, Agility based, etc. utilize a portion of that stat (such as Strength) to determine the base damage/heal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;It is referred to below as Primitive Calc Value. Primitive Calc refers to the amount of the primitive attribute, such as 15 Strength. In this case, the curve starts at 0 Strength, and ends at 100 Strength, dealing anywhere from ~-3 to ~17 damage/heal (PMC). This curve applies the same to all attributes, and is affected by [[Damage#Primitive Multiplier|Primitive Multiplier]]. For more information on ShapeShift damage/healing, see [[Damage#Sha[eshift]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats_Data|primitivecalcvalue}}&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Luck affects the Loot that is rolled when you open a [[Containers|container]] or kill a [[monster]].&lt;br /&gt;
&lt;br /&gt;
Whoever opens the container first or lands the killing blow on the monster is the character whose Luck is used to calculate the drops.&lt;br /&gt;
&lt;br /&gt;
Luck is capped at 500.&lt;br /&gt;
&lt;br /&gt;
It is possible to reach the Luck cap:&lt;br /&gt;
*50 from [[Bard#Perks-0|Bard&#039;s Wanderer&#039;s Luck]]&lt;br /&gt;
*150 luck roll from a large [[Potion of Luck]]&lt;br /&gt;
*10 from craftable [[Hands#Craftable_Hands_Armors-0|golden hands]] armor piece&lt;br /&gt;
*40 from [[Golden Cloak]]&lt;br /&gt;
*250 from [[Enchantments#Table_of_Enchantment_Values|max enchantment rolls]] &#039;&#039;on other gear&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{NeedsTesting|It is not confirmed if [[Bard#Songs-0|Bard&#039;s Unchained Harmony]] applies the Bard&#039;s Luck when it opens containers.}}&lt;br /&gt;
{{NeedsTesting|Which character&#039;s Luck is used if a monster or the environment kills a monster? Do monsters/traps have Luck? Is loot instead rolled when the monster is first looted?}}&lt;br /&gt;
&lt;br /&gt;
===Luck Scalar ===&lt;br /&gt;
{{#lsth:Luck|Luck Scalar}}&lt;br /&gt;
&amp;lt;i&amp;gt;Note that Luck &amp;lt;b&amp;gt;does&amp;lt;/b&amp;gt; work at all amounts, not just in intervals of 50.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Max Spell Count==&lt;br /&gt;
Determines the number of spells that can be stored at once. For example, at base, [[Wizard]] can store up to 5 Fireballs. This can be increased with Max Spell Count Bonus multiplicatively&lt;br /&gt;
&lt;br /&gt;
Can&#039;t be found on gear and is not affected by other stats.&lt;br /&gt;
&lt;br /&gt;
==Oxygen==&lt;br /&gt;
Description of oxygen&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item [[Enchantments]].&lt;br /&gt;
&lt;br /&gt;
{{Transclude|Enchantments#Enchantment Exclusive Stats}}&lt;br /&gt;
&lt;br /&gt;
For the possible values of Enchantments and their historical rolls, see [[Enchantments#Enchantment_Values|Enchantment Values]]&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness Bonus==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Sorcerer&amp;diff=63786</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Sorcerer&amp;diff=63786"/>
		<updated>2025-09-27T17:24:47Z</updated>

		<summary type="html">&lt;p&gt;Sur: added dmg penalty to time distortion and improved spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Spell Manipulator&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The [[Sorcerer]] is a master of the elements and can weave together multiple spells to devastating results. With an innate aptitude for magic, they can cast spells using their bare hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Crystal Sword/Bare Hands&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Can cast spells without a magical item&lt;br /&gt;
**Ability to merge spells&lt;br /&gt;
**Unlimited spell uses&lt;br /&gt;
*Cons&lt;br /&gt;
**Long casting times&lt;br /&gt;
**Long spell cooldowns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ApexOfSorcery.png|link=|x96px]] &amp;lt;br&amp;gt; Apex of Sorcery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ApexOfSorcery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ManaFold.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Fold &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ManaFold}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk SpellMerge.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Merge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SpellMerge}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk SpellSculpting.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Sculpting &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SpellSculpting}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk SpellStride.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Stride &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SpellStride}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk TimeDistortion.png|link=|x96px]] &amp;lt;br&amp;gt; Time Distortion &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=TimeDistortion}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk MergedMight.png|link=|x96px]] &amp;lt;br&amp;gt; Merged Might &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=MergedMight}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk InnateTalent.png|link=|x96px]] &amp;lt;br&amp;gt; Innate Talent &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=InnateTalent}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ElementalFury.png|link=|x96px]] &amp;lt;br&amp;gt; Elemental Fury &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ElementalFury}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ManaFlow.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Flow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ManaFlow}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk LightningMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Lightning Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=LightningMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk AirMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Air Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=AirMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Skill Sorcery.png|link=|x96px]] &amp;lt;br&amp;gt; Sorcery Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SorceryI}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Skill Sorcery.png|link=|x96px]] &amp;lt;br&amp;gt; Sorcery Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SorceryII}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Skill SorceryCombat.png|link=|x96px]] &amp;lt;br&amp;gt; Sorcery Combat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain the ability to wield magical casting weapons in melee combat. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Spells=&lt;br /&gt;
&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&lt;br /&gt;
Unlike other spellcasters, Sorcerer [[Spells]] do not have a common cast range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Ice}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Air}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Lightning}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Tier&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Casting Time&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Casting Range&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell FireArrow.png|link=|96px]] &amp;lt;br&amp;gt; Fire Arrow&lt;br /&gt;
| {{:Sorcerer|desc=FireArrow}} &lt;br /&gt;
| {{Ability_Data|FireArrow|SpellTier}}&lt;br /&gt;
| {{Ability_Data|FireArrow|CastingTime}}&lt;br /&gt;
| {{Ability_Data|FireArrow|Range}}&lt;br /&gt;
| {{Ability_Data|FireArrow|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell StoneSkin.png|link=|96px]] &amp;lt;br&amp;gt; Stone Skin&lt;br /&gt;
| {{:Sorcerer|desc=StoneSkin}}&lt;br /&gt;
| {{Ability_Data|StoneSkin|SpellTier}}&lt;br /&gt;
| {{Ability_Data|StoneSkin|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|StoneSkin|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell WaterBolt.png|link=|96px]] &amp;lt;br&amp;gt; Water Bolt&lt;br /&gt;
| {{:Sorcerer|desc=WaterBolt}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|SpellTier}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|CastingTime}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|Range}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Windblast.png|link=|96px]] &amp;lt;br&amp;gt; Windblast&lt;br /&gt;
| {{:Sorcerer|desc=Windblast}}&lt;br /&gt;
| {{Ability_Data|Windblast|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Windblast|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Windblast|Range}}&lt;br /&gt;
| {{Ability_Data|Windblast|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Eruption.png|link=|96px]] &amp;lt;br&amp;gt; Eruption&lt;br /&gt;
| {{:Sorcerer|desc=Eruption}}&lt;br /&gt;
| {{Ability_Data|Eruption|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Eruption|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Eruption|Range}}&lt;br /&gt;
| {{Ability_Data|Eruption|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Flamestrike.png|link=|96px]] &amp;lt;br&amp;gt; Flamestrike&lt;br /&gt;
| {{:Sorcerer|desc=Flamestrike}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|Range}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Glaciate.png|link=|96px]] &amp;lt;br&amp;gt; Glaciate&lt;br /&gt;
| {{:Sorcerer|desc=Glaciate}}&lt;br /&gt;
| {{Ability_Data|Glaciate|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Glaciate|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|Glaciate|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell IceSpear.png|link=|96px]] &amp;lt;br&amp;gt; Ice Spear&lt;br /&gt;
| {{:Sorcerer|desc=IceSpear}}&lt;br /&gt;
| {{Ability_Data|IceSpear|SpellTier}}&lt;br /&gt;
| {{Ability_Data|IceSpear|CastingTime}}&lt;br /&gt;
| {{Ability_Data|IceSpear|Range}}&lt;br /&gt;
| {{Ability_Data|IceSpear|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell_FireOrb.png|link=|96px]] &amp;lt;br&amp;gt; Fire Orb&lt;br /&gt;
| {{:Sorcerer|desc=FireOrb}}&lt;br /&gt;
| {{Ability_Data|FireOrb|SpellTier}}&lt;br /&gt;
| {{Ability_Data|FireOrb|CastingTime}}&lt;br /&gt;
| {{Ability_Data|FireOrb|Range}}&lt;br /&gt;
| {{Ability_Data|FireOrb|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell_LightningBolt.png|link=|96px]] &amp;lt;br&amp;gt; Lightning Bolt&lt;br /&gt;
| {{:Sorcerer|desc=LightningBolt}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|SpellTier}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|CastingTime}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|Range}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Vortex.png|link=|96px]] &amp;lt;br&amp;gt; Vortex&lt;br /&gt;
| {{:Sorcerer|desc=Vortex}}&lt;br /&gt;
| {{Ability_Data|Vortex|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Vortex|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|Vortex|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Levitation.png|link=|96px]] &amp;lt;br&amp;gt; Levitation&lt;br /&gt;
| {{:Sorcerer|desc=Levitation}}&lt;br /&gt;
| {{Ability_Data|Levitation|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Levitation|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Levitation|Range}}&lt;br /&gt;
| {{Ability_Data|Levitation|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell LightningSphere.png|link=|96px]] &amp;lt;br&amp;gt; Lightning Sphere&lt;br /&gt;
| {{:Sorcerer|desc=LightningSphere}}&lt;br /&gt;
| {{Ability_Data|LightningSphere|SpellTier}}&lt;br /&gt;
| {{Ability_Data|LightningSphere|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|LightningSphere|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell SummonEarthElemental.png|link=|96px]] &amp;lt;br&amp;gt; Summon Earth Elemental&lt;br /&gt;
| {{:Sorcerer|desc=SummonEarthElemental}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|SpellTier}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|CastingTime}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|Range}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|CooldownDuration}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Merged Spells=&lt;br /&gt;
&lt;br /&gt;
When using the Spell Merge perk, using spells from either hand at the same time will instead use a merged spell from below. Merged Spells do not have any cast time.&lt;br /&gt;
&lt;br /&gt;
The merging animation, release and recovery are affected by action speed:&lt;br /&gt;
&lt;br /&gt;
Animation + release time is 1s&lt;br /&gt;
&lt;br /&gt;
Recovery time after merging is .534s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Unlike other spellcasters, Sorcerer [[Spells]] do not have a common cast range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Ice}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Air}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Lightning}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Merged Spell&lt;br /&gt;
! style=&amp;quot;width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Base Spell 1&lt;br /&gt;
! style=&amp;quot;width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Base Spell 2&lt;br /&gt;
! style=&amp;quot;width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Casting Range&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|ElectricDash}}&lt;br /&gt;
| {{:Sorcerer|desc=ElectricDash}} &lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|ElementalBolt}}&lt;br /&gt;
| {{:Sorcerer|desc=ElementalBolt}}&lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|FlamefrostSpear}}&lt;br /&gt;
| {{:Sorcerer|desc=FlamefrostSpear}}&lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|Flamethrower}}&lt;br /&gt;
| {{:Sorcerer|desc=Flamethrower}}&lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|IceBound}}&lt;br /&gt;
| {{:Sorcerer|desc=IceBound}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|LightningStorm}}&lt;br /&gt;
| {{:Sorcerer|desc=LightningStorm}}&lt;br /&gt;
| {{Ability_Data|LightningStorm|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|LightningVortex}}&lt;br /&gt;
| {{:Sorcerer|desc=LightningVortex}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|MudShield}}&lt;br /&gt;
| {{:Sorcerer|desc=MudShield}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|SummonLavaElemental}}&lt;br /&gt;
| {{:Sorcerer|desc=SummonLavaElemental}}&lt;br /&gt;
| {{Ability_Data|SummonLavaElemental|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|ThornofEarth}}&lt;br /&gt;
| {{:Sorcerer|desc=ThornofEarth}}&lt;br /&gt;
| {{Ability_Data|ThornofEarth|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|WallofFire}}&lt;br /&gt;
| {{:Sorcerer|desc=WallofFire}}&lt;br /&gt;
| {{Ability_Data|WallofFire|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|AquaPrison}}&lt;br /&gt;
| {{:Sorcerer|desc=AquaPrison}}&lt;br /&gt;
| {{Ability_Data|AquaPrison|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|FrostBreath}}&lt;br /&gt;
| {{:Sorcerer|desc=FrostBreath}}&lt;br /&gt;
| {{Ability_Data|FrostBreath|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|PlasmaBlast}}&lt;br /&gt;
| {{:Sorcerer|desc=PlasmaBlast}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|FrostLightning}}&lt;br /&gt;
| {{:Sorcerer|desc=FrostLightning}}&lt;br /&gt;
| {{Ability_Data|FrostLightning|Range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
|apexofsorcery=While casting spells, move at {{Ability_Data|ApexOfSorcery|MovementMultiplier}} movement speed, but gain {{Ability_Data|ApexOfSorcery|MagicalPowerBonus}} and {{Ability_Data|ApexOfSorcery|SpellCastingSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|manafold=Your cooldowns are {{Ability_Data|ManaFold|Duration}} as long, but suffer {{Ability_Data|ManaFold|SpellCastingSpeed}}. Despite the cooldown being represented as a multiplier, it is actually a percentage addition that is added with [[Stats#Cooldown Reduction|Cooldown Reduction Bonus]].&lt;br /&gt;
&lt;br /&gt;
|spellmerge=While using bare hands, casting two combinable spells simultaneously allows you to use a new spell.&lt;br /&gt;
&lt;br /&gt;
|spellsculpting=Increases the range of all spells to {{Ability_Data|SpellSculpting|RangeExtentMultiply}} and the area of effect by 25%, but increase the [[Stats#Cooldown Reduction|Cooldown]] of your [[Spells]] that have a radial component to {{Ability_Data|SpellSculpting|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|spellstride=Gain {{Ability_Data|SpellStride|MoveSpeedBonus}} while casting spells.&lt;br /&gt;
&lt;br /&gt;
|timedistortion=All spell casting times are reduced to 0s, but cooldown times are {{Ability_Data|TimeDistortion|Duration}} as long and suffer {{Ability_Data|TimeDistortion|MagicalPowerBonus}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Casting a spell inflicts a stacking debuff that reduces {{Ability_Data|TimeDistortion|MoveSpeedBonus}} and {{Ability_Data|TimeDistortion|ActionSpeed}} per stack, up to 10 stacks. Each stack lasts 8s. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Despite the cooldown being represented as a multiplier, it is actually a percentage addition that is added with [[Stats#Cooldown Reduction|Cooldown Reduction Bonus]]. If a stack were to wear off, all stacks are removed. {{NeedsTesting|Need confirmation on how the stacks decay/are lost}}&lt;br /&gt;
&lt;br /&gt;
|mergedmight=When casting a merge spell, gain {{Ability_Data|MergedMight|MagicalPower}}. After casting, gain a {{Ability_Data|MergedMight|MoveSpeedBonus}} for {{Ability_Data|MergedMight|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|innatetalent=When casting spells with bare hands, gain{{Ability_Data|InnateTalent|MagicalPower}}.&lt;br /&gt;
&lt;br /&gt;
|elementalfury=Gain 75% of your missing health % as [[Stats#Cooldown Reduction|Cooldown Reduction]] and 10% as [[Stats#Move Speed|Move Speed Bonus]], up to a maximum of ~75% at 1 Health.&lt;br /&gt;
&lt;br /&gt;
|manaflow=For each successful spell cast, gain {{Ability_Data|ManaFlow|MagicalPowerBonus}}. This effect stacks up to {{Ability_Data|ManaFlow|ActivatedMaximumStacks}} times and refreshes the duration on each successful cast.&lt;br /&gt;
&lt;br /&gt;
|lightningmastery=Gain {{Ability_Data|LightningMastery|LightningMagicalPowerBonus}}. Once every {{Ability_Data|LightningMastery|Cooldown}} while dealing [[Damage Types#Lightning|Lightning]] [[Damage]], inflict Electric Shock for ? seconds, transferring {{Ability_Data|LightningMastery|MagicalBaseDamage}} ({{Ability_Data|LightningMastery|Scaling}}) to the closest target within {{Ability_Data|LightningMastery|AuraRadius}} of the primary target every 2s.&lt;br /&gt;
&lt;br /&gt;
|airmastery=Gain 50% Air Knockback and {{Ability_Data|AirMastery|AirMagicalDamageBonus}}.&lt;br /&gt;
&lt;br /&gt;
|sorceryi=Gain the ability to use sorcery in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|sorceryii=Gain the ability to use sorcery in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|firearrow=Fire a homing arrow every {{Ability_Data|FireArrow|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) for {{Ability_Data|FireArrow|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) in a radial pattern, each dealing {{Ability_Data|FireArrow|HitMagicalBaseDamage}} ({{Ability_Data|FireArrow|HitScaling}}) with {{Ability_Data|FireArrow|ImpactPower}} and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|FireOrb|BurningMagicalBaseDamage}} ({{Ability_Data|FireOrb|BurningScaling}}) over {{Ability_Data|FireOrb|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|stoneskin=Surround yourself with stone for {{Ability_Data|StoneSkin|Duration}}, gaining {{Ability_Data|StoneSkin|PhysicalDamageReduction}} and {{Ability_Data|StoneSkin|PhysicalPowerBonus}}, but suffering {{Ability_Data|StoneSkin|MoveSpeedAdd}}.&lt;br /&gt;
&lt;br /&gt;
|waterbolt=Launch a condensed water orb with a radius of {{Ability_Data|WaterBolt|AreaRadius}} at {{Ability_Data|WaterBolt|InitialSpeed}}, dealing {{Ability_Data|WaterBolt|MagicalBaseDamage}} ({{Ability_Data|WaterBolt|Scaling}}) with {{Ability_Data|WaterBolt|ImpactPower}} to targets it touches and inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt; for {{Ability_Data|WaterBolt|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The orb stops upon hitting an object or reaching its maximum range of {{Ability_Data|WaterBolt|Range}} and lasts for 12 seconds. Up to {{Ability_Data|WaterBolt|PrimaryAssetID}} water orbs can exist simultaneously. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|WaterBolt|MoveSpeedBonus}} and jump height is reduced by 30%.&lt;br /&gt;
&lt;br /&gt;
|windblast=After [[Channeling]] for {{Ability_Data|WindBlast|ChannelingDuration}}, deal {{Ability_Data|WindBlast|MagicalBaseDamage}} ({{Ability_Data|WindBlast|Scaling}}) to a target within {{Ability_Data|WindBlast|Range}} and push them back.&lt;br /&gt;
&lt;br /&gt;
|eruption=Cause a ground explosion up to {{Ability_Data|WindBlast|Range}} away that is {{Ability_Data|Eruption|AreaRadius}} wide, dealing {{Ability_Data|Eruption|MagicalBaseDamage}} ({{Ability_Data|Eruption|Scaling}}) with {{Ability_Data|Eruption|ImpactPower}} and lifting all targets within the area into the air {{Ability_Data|Eruption|AirborneHeight}} over {{Ability_Data|Eruption|IntervalTime}}.&lt;br /&gt;
&lt;br /&gt;
|flamestrike=Create a {{Ability_Data|Flamestrike|CollisionHeight}} tall fire pillar lasting {{Ability_Data|Flamestrike|IntervalTime}}, dealing 35? (100%) Fire Damage on creation and {{Ability_Data|Flamestrike|HitMagicalBaseDamage}} ({{Ability_Data|Flamestrike|HitScaling}}) with {{Ability_Data|Flamestrike|ImpactPower}} per second in {{Ability_Data|Flamestrike|TickInterval}} ticks to enemies inside while inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|Flamestrike|BurningMagicalBaseDamage}} ({{Ability_Data|Flamestrike|HitScaling}}) over {{Ability_Data|FireOrb|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|glaciate=Envelop your weapon in ice for {{Ability_Data|Glaciate|HitDuration}}, inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt; for {{Ability_Data|Glaciate|FrostbiteDuration}} on hit. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|Glaciate|MoveSpeedBonus}} and {{Ability_Data|Glaciate|ActionSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|icespear=Fire an ice spear that travels {{Ability_Data|IceSpear|InitialSpeed}} and pierces all targets along its path, dealing {{Ability_Data|IceSpear|MagicalBaseDamage}} ({{Ability_Data|IceSpear|Scaling}}) with {{Ability_Data|IceSpear|ImpactPower}}.&lt;br /&gt;
&lt;br /&gt;
|fireorb=Launch a fire orb forward, dealing {{Ability_Data|FireOrb|RadiusMagicalBaseDamage}} ({{Ability_Data|FireOrb|RadiusScaling}}) per second to nearby targets. The orb lasts for 6 seconds and deals {{Ability_Data|FireOrb|HitMagicalBaseDamage}} ({{Ability_Data|FireOrb|HitScaling}}) with {{Ability_Data|FireOrb|HitImpactPower}} to targets it touches. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Upon contact, it explodes, dealing {{Ability_Data|FireOrb|HitRadiusMagicalBaseDamage}} ({{Ability_Data|FireOrb|HitRadiusScaling}}) to nearby targets and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;Fire Orb travels a maximum of {{Ability_Data|FireOrb|Range}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|FireOrb|BurningMagicalBaseDamage}} ({{Ability_Data|FireOrb|BurningScaling}}) over {{Ability_Data|FireOrb|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|vortex=Create a vortex centered on the caster. Targets touching the vortex take {{Ability_Data|Vortex|MagicalbaseDamage}} ({{Ability_Data|Vortex|Scaling}}) and are pushed back.&lt;br /&gt;
&lt;br /&gt;
|lightningbolt=[[Channel]] a lightning beam for {{Ability_Data|LightningBolt|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while moving, &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; a target within {{Ability_Data|LightningBolt|Range}} and dealing {{Ability_Data|LightningBolt|MagicalBaseDamage}} ({{Ability_Data|LightningBolt|Scaling}}) per 1s in {{Ability_Data|LightningBolt|ChannelingInterval}} ticks ({{Scales with Spell Casting Speed}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningBolt|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|levitation=Instantly lift a target within {{Ability_Data|Levitation|Range}} into the air over {{Ability_Data|Levitation|ReadyDuration}} and gently lower them back down over {{Ability_Data|Levitation|FallingDuration}}.&lt;br /&gt;
&lt;br /&gt;
|lightningsphere=Surround yourself with an electromagnetic field for {{Ability_Data|LightningSphere|HitDuration}}, &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; all targets within {{Ability_Data|LightningSphere|AreaRadius}} for {{Ability_Data|LightningSphere|MagicalBaseDamage}} ({{Ability_Data|LightningSphere|Scaling}}) per second. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningSphere|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|summonearthelemental=Summon an Earth Elemental within a cast range of {{Ability_Data|SummonEarthElemental|Range}} that lasts 24s. The Earth Elemental has a radius of {{Ability_Data|SummonEarthElemental|AreaRadius}}, grants the caster {{Ability_Data|SummonEarthElemental|ArmorRating}}, and deals {{Ability_Data|SummonEarthElemental|PhysicalBaseDamage}} ({{Ability_Data|SummonEarthElemental|Scaling}}) to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
|electricdash=Transform into a lightning orb and quickly move to the selected location within {{Ability_Data|ElectricDash|Range}}, &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; all targets along the path and dealing {{Ability_Data|ElectricDash|HitMagicalBaseDamage}} ({{Ability_Data|ElectricDash|HitScaling}}). Upon reaching the destination, unleash a lightning strike, dealing {{Ability_Data|ElectricDash|FinaleHitMagicalBaseDamage}} ({{Ability_Data|ElectricDash|FinaleHitScaling}}) to nearby targets. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The caster is immune to physical attacks while moving but remains affected by area magic. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningSphere|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|aquaprison=Launch a {{Ability_Data|AquaPrison|AreaRadius}} radial water orb with {{Ability_Data|AquaPrison|InitialSpeed}} that engulfs the target, dealing {{Ability_Data|AquaPrison|MagicalBaseDamage}} ({{Ability_Data|AquaPrison|Scaling}}), trapping them, and lifting them into the air for {{Ability_Data|AquaPrison|Duration}}. The orb bursts instantly upon taking physical damage, inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt; for {{Ability_Data|AquaPrison|Duration}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|Aquaprison|MoveSpeedBonus}} and jump height is reduced by 30%.&lt;br /&gt;
&lt;br /&gt;
|frostbreath=Exhale an icy gust of breath forward, dealing {{Ability_Data|FrostBreath|MagicalBaseDamage}} ({{Ability_Data|FrostBreath|Scaling}}) to all targets and inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt; for {{Ability_Data|FrostBreath|Duration}}. The affected area remains frozen for 3 seconds, causing targets on the ice to lose {{Ability_Data|FrostBreath|AoEMovespeedBonus}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|FrostBreath|FrostbiteMoveSpeedBonus}} and {{Ability_Data|FrostBreath|ActionSpeed}} for {{Ability_Data|FrostBreath|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|plasmablast=Gain {{Ability_Data|PlasmaBlast|HitMoveSpeedBonus}} for {{Ability_Data|PlasmaBlast|HitDuration}}, then self-detonate a plasma blast dealing 40 fire/lightning magical base damage (100% [[Scaling]]) to any targets in a {{Ability_Data|PlasmaBlast|AreaRadius}}, including the caster. All targets are &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt; for a further {{Ability_Data|PlasmaBlast|ElectricShockDuration}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|PlasmaBlast|ElectricShockMoveSpeedBonus}} for {{Ability_Data|PlasmaBlast|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|frostlightning=Fires a lightning bolt, dealing {{Ability_Data|FrostLightning|LightningHitMagicalBaseDamage}} ({{Ability_Data|FrostLightning|LightningHitScaling}}) and Electrifying for {{Ability_Data|FrostLightning|ElectricShockDuration}}. The bolt freezes shortly after, inflicting {{Ability_Data|FrostLightning|IceHitMagicalBaseDamage}} ({{Ability_Data|FrostLightning|IceHitScaling}}) and immobilizing the target for {{Ability_Data|FrostLightning|Hit2Duration}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|FrostLightning|MoveSpeedBonus}} for {{Ability_Data|FrostLightning|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|elementalbolt=Deal {{Ability_Data|ElementalBolt|HitMagicalBaseDamage}} ({{Ability_Data|ElementalBolt|HitScaling}}) with {{Ability_Data|ElementalBolt|ImpactPower}} to a target within {{Ability_Data|ElementalBolt|Range}}, inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; and &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|ElementalBolt|BurningMagicalBaseDamage}} ({{Ability_Data|ElementalBolt|BurningScaling}}) over {{Ability_Data|ElementalBolt|BurningDuration}}. &amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|ElementalBolt|MoveSpeedBonus}} and {{Ability_Data|ElementalBolt|ActionSpeed}} for {{Ability_Data|ElementalBolt|FrostbiteDuration}}.&lt;br /&gt;
&lt;br /&gt;
|flamefrostspear=Throw a Flamefrost Spear that travels {{Ability_Data|FlamefrostSpear|InitialSpeed}} and pierces all targets along its path, dealing {{Ability_Data|FlamefrostSpear|HitFireDamageMagicalBaseDamage}} ({{Ability_Data|FlamefrostSpear|HitFireDamageScaling}}) with {{Ability_Data|FlamefrostSpear|ImpactPower}}, {{Ability_Data|FlamefrostSpear|HitIceDamageMagicalBaseDamage}} ({{Ability_Data|FlamefrostSpear|HitIceDamageScaling}}), and inflicting both &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; and &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|FlamefrostSpear|BurningMagicalBaseDamage}} ({{Ability_Data|FlamefrostSpear|BurningScaling}}) over {{Ability_Data|FlamefrostSpear|BurningDuration}}. &amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|FlamefrostSpear|MoveSpeedBonus}} and {{Ability_Data|FlamefrostSpear|ActionSpeed}} for {{Ability_Data|FlamefrostSpear|FrostbiteDuration}}.&lt;br /&gt;
&lt;br /&gt;
|flamethrower=While moving, [[Channel]] a radial flame forward {{Ability_Data|Flamethrower|Range}} for {{Ability_Data|Flamethrower|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), dealing {{Ability_Data|Flamethrower|HitMagicalBaseDamage}} ({{Ability_Data|Flamethrower|HitScaling}}) and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; every {{Ability_Data|LightningBolt|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) in {{Ability_Data|Flamethrower|TickInterval}} ticks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|Flamethrower|BurningMagicalBaseDamage}} ({{Ability_Data|Flamethrower|BurningScaling}}) over {{Ability_Data|Flamethrower|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|icebound=Upon casting, become frozen for {{Ability_Data|Icebound|Duration}}, becoming immune to all damage and receiving {{Ability_Data|Icebound|CooldownReduction}}. The ice can be shattered by a powerful impact.&lt;br /&gt;
&lt;br /&gt;
|lightningstorm=[[Channel]] for {{Ability_Data|LightningStorm|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) to summon a lightning storm, dealing {{Ability_Data|LightningStorm|MagicalBaseDamage}} ({{Ability_Data|LightningStorm|Scaling}}) and &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; all targets within the {{Ability_Data|LightningStorm|AreaRadius}} area every {{Ability_Data|LightningStorm|ChannelingInterval}} ({{Channeling Interval}}) for 1s. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningStorm|MoveSpeedBonus}}.&lt;br /&gt;
&lt;br /&gt;
|lightningvortex=Deal {{Ability_Data|LightningVortex|MagicalBaseDamage}} ({{Ability_Data|LightningVortex|Scaling}}) to all targets within the {{Ability_Data|LightningVortex|AreaRadius}} area, pushing them back, and &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; them for {{Ability_Data|LightningVortex|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningStorm|MoveSpeedBonus}}.&lt;br /&gt;
&lt;br /&gt;
|mudshield=Create a {{Ability_Data|MudShield|AreaRadius}} wide mud shield in front of the caster for {{Ability_Data|MudShield|Duration}}, blocking all damage. The shield remains fixed in its initial direction.&lt;br /&gt;
&lt;br /&gt;
|summonlavaelemental=Summon a Lava Elemental within a cast range of {{Ability_Data|SummonLavaElemental|Range}} that lasts 24s. The Lava Elemental has a radius of {{Ability_Data|SummonLavaElemental|AreaRadius}} and deals {{Ability_Data|SummonLavaElemental|LavaElementalBurningRadiusMagicalBaseDamage}} ({{Ability_Data|SummonLavaElemental|LavaElementalBurningRadiusScaling}}) and applying &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; to nearby enemies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|SummonLavaElemental|LavaElementalBurningMagicalBaseDamage}} ({{Ability_Data|SummonLavaElemental|LavaElementalBurningScaling}}) over {{Ability_Data|SummonLavaElemental|LavaElementalBurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|thornofearth=Erupts a thorn of earth with a cast range of {{Ability_Data|ThornOfEarth|Range}}, dealing {{Ability_Data|ThornOfEarth|MagicalBaseDamage}} ({{Ability_Data|ThornOfEarth|Scaling}}) with {{Ability_Data|ThornOfEarth|ImpactPower}} to all targets within the {{Ability_Data|ThornOfEarth|AreaRadius}} area.&lt;br /&gt;
&lt;br /&gt;
|walloffire=Erupt a {{Ability_Data|WallOfFire|AreaRadius}} wide wall of fire within {{Ability_Data|WallOfFire|Range}} for 12s, dealing {{Ability_Data|WallOfFire|HitMagicalBaseDamage}} ({{Ability_Data|WallOfFire|HitScaling}}) with {{Ability_Data|WallOfFire|ImpactPower}} instantly and {{Ability_Data|WallOfFire|AuraMagicalBaseDamage}} ({{Ability_Data|WallOfFire|AuraScaling}}) per second in {{Ability_Data|WallOfFire|TickInterval}} ticks to all targets it touches and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|WallOfFire|BurningMagicalBaseDamage}} ({{Ability_Data|WallOfFire|BurningScaling}}) over {{Ability_Data|WallOfFire|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=63785</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=63785"/>
		<updated>2025-09-27T17:21:50Z</updated>

		<summary type="html">&lt;p&gt;Sur: purgeshot desc fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;An Astute Hunter&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and marksmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Ranger is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Any long-ranged weapons&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Quick with the bow.&lt;br /&gt;
**Track enemy players. (Chase perk)&lt;br /&gt;
**Set traps.&lt;br /&gt;
**Quickly start a campfire. (Camping Mastery perk)&lt;br /&gt;
**High burst healing. (Field Ration skill)&lt;br /&gt;
*Cons&lt;br /&gt;
**Cannot equip most melee weapons.&lt;br /&gt;
**Low damage with melee weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:CampingMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Camping Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=CampingMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Tracking.png|link=|x96px]] &amp;lt;br&amp;gt; Chase &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Chase}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Crippling_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Crippling Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=CripplingShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Crossbow Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Crossbow Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=CrossbowMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kinesthesia.png|link=|x96px]] &amp;lt;br&amp;gt; Kinesthesia &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Kinesthesia}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Nimble Hands.png|link=|x96px]] &amp;lt;br&amp;gt; Nimble Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=NimbleHands}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Quick_Reload.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Reload &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=QuickReload}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ranged Weapons Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Ranged Weapons Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=RangedWeaponsMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sharpshooter.png|link=|x96px]] &amp;lt;br&amp;gt; Sharpshooter &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Sharpshooter}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Spear Proficiency.png|link=|x96px]] &amp;lt;br&amp;gt; Spear Proficiency &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=SpearProficiency}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trap Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Trap Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=TrapMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill PurgeShot.png|link=|x96px]] &amp;lt;!--file is still labeled skill but its a perk--&amp;gt;&amp;lt;br&amp;gt; Purge Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=PurgeShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt; &lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_BackStep.png|link=|x96px]] &amp;lt;br&amp;gt; Back Step &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=BackStep}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Backstep|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Field Ration.png|link=|x96px]] &amp;lt;br&amp;gt; Field Ration &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=FieldRation}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FieldRation|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FieldRation|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Forceful_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Forceful Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=ForcefulShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ForcefulShot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Multishot.png|link=|x96px]] &amp;lt;br&amp;gt; Multishot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Multishot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Multishot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Penetrating_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Penetrating Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=PenetratingShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PenetratingShot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quick Fire.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Fire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=QuickFire}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|QuickFire|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quickshot.png|link=|x96px]] &amp;lt;br&amp;gt; Quickshot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Quickshot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Quickshot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill True Shot.png|link=|x96px]] &amp;lt;br&amp;gt; True Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=TrueShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|TrueShot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- You excel in group fights, if you have a front line to distract enemies and protect you.&lt;br /&gt;
&lt;br /&gt;
- Remember to retrieve arrows from enemy corpses.&lt;br /&gt;
&lt;br /&gt;
- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an &amp;quot;instant reload&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.&lt;br /&gt;
&lt;br /&gt;
- Use door windows to shoot at unsuspecting enemies on the other side of the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|campingmastery=Gain {{Ability_Data|CampingMastery|RegularInteractionSpeed}} while setting up [[Campfire|Campfire]]s and increases the duration to {{Ability_Data|CampingMastery|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|chase=Detect recent enemy footsteps within {{Ability_Data|Chase|AuraRadius}} and can hear enemy footstep sounds from farther away.&lt;br /&gt;
&lt;br /&gt;
|cripplingshot=Hitting the target&#039;s leg with a projectile inflicts {{Ability_Data|CripplingShot|HitslowMoveSpeed}} for {{Ability_Data|CripplingShot|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading.&lt;br /&gt;
&lt;br /&gt;
|kinesthesia=When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of {{Ability_Data|Kinesthesia|MovementMultiplier}}.&lt;br /&gt;
&lt;br /&gt;
|nimblehands=When using a [[Weapons#Bows|bow]], increases the animation&#039;s base draw speed by 15%.&lt;br /&gt;
&lt;br /&gt;
|quickreload=When reloading a [[Weapons#Bows|bow-type]] weapon, gain {{Ability_Data|QuickReload|ActionSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|rangedweaponsmastery=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|RangedWeaponsMastery|PhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|sharpshooter=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|Sharpshooter|PhysicalHeadshotHitLocationBonus}}.&lt;br /&gt;
&lt;br /&gt;
|spearproficiency=Gain the ability to equip [[Spear|spears]].&lt;br /&gt;
&lt;br /&gt;
|trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}} and retrieve them back when disarmed.&lt;br /&gt;
&lt;br /&gt;
|backstep=Quickly retreats {{Ability_Data|Backstep|Range}} in {{Ability_Data|Backstep|Duration}}. It can also be used in the air.&lt;br /&gt;
&lt;br /&gt;
|fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. &amp;lt;br&amp;gt; ({{Ability_Data|FieldRation|MaxCount}} uses, {{Ability_Data|FieldRation|CanRecharge}} as a tier {{Ability_Data|FieldRation|SkillTier}} skill)&lt;br /&gt;
&lt;br /&gt;
|forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets back for {{Ability_Data|ForcefulShot|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|multishot=When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. &amp;lt;br&amp;gt; All 5 arrows deal 100% damage.&lt;br /&gt;
&lt;br /&gt;
|penetratingshot=Gain {{Ability_Data|PenetratingShot|PhysicalHeadshotPenetration}}, {{Ability_Data|PenetratingShot|ArmorPenetration}}, and projectiles pierce targets for {{Ability_Data|PenetratingShot|Duration}}. &amp;lt;br&amp;gt; Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons.&lt;br /&gt;
&lt;br /&gt;
|quickfire=Gain an additional {{Ability_Data|QuickFire|ActionSpeed}} for {{Ability_Data|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons.&lt;br /&gt;
&lt;br /&gt;
|quickshot=Fire arrows in a quick succession. Each [[Weapons#Bows|bow-type]] will fire a different amount of arrows. &amp;lt;br&amp;gt; (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow)&lt;br /&gt;
&lt;br /&gt;
|trueshot=The next projectile within {{Ability_Data|TrueShot|Duration}} is no longer affected by gravity and gains {{Ability_Data|TrueShot|PhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|purgeshot=Removes a random magical [[Buff]]s from a target on each successful hit with a ranged weapon. When a buff is removed, you additionally deal {{Ability_Data|PurgeShot|TrueMagicalBaseDamage}} ({{Ability_Data|PurgeShot|Scaling}}). {{NeedsTesting|This is the first instance of True &amp;lt;b&amp;gt;Base&amp;lt;/b&amp;gt; Damage that has [[Scaling]]. Need confirmation that this is only increased by the +True damage [[Enchantment]].}}&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=63784</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=63784"/>
		<updated>2025-09-27T17:20:58Z</updated>

		<summary type="html">&lt;p&gt;Sur: spear proficiency dmg bonus removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;An Astute Hunter&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and marksmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Ranger is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Any long-ranged weapons&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Quick with the bow.&lt;br /&gt;
**Track enemy players. (Chase perk)&lt;br /&gt;
**Set traps.&lt;br /&gt;
**Quickly start a campfire. (Camping Mastery perk)&lt;br /&gt;
**High burst healing. (Field Ration skill)&lt;br /&gt;
*Cons&lt;br /&gt;
**Cannot equip most melee weapons.&lt;br /&gt;
**Low damage with melee weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:CampingMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Camping Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=CampingMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Tracking.png|link=|x96px]] &amp;lt;br&amp;gt; Chase &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Chase}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Crippling_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Crippling Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=CripplingShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Crossbow Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Crossbow Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=CrossbowMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kinesthesia.png|link=|x96px]] &amp;lt;br&amp;gt; Kinesthesia &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Kinesthesia}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Nimble Hands.png|link=|x96px]] &amp;lt;br&amp;gt; Nimble Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=NimbleHands}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Quick_Reload.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Reload &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=QuickReload}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ranged Weapons Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Ranged Weapons Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=RangedWeaponsMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sharpshooter.png|link=|x96px]] &amp;lt;br&amp;gt; Sharpshooter &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Sharpshooter}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Spear Proficiency.png|link=|x96px]] &amp;lt;br&amp;gt; Spear Proficiency &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=SpearProficiency}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trap Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Trap Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=TrapMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill PurgeShot.png|link=|x96px]] &amp;lt;!--file is still labeled skill but its a perk--&amp;gt;&amp;lt;br&amp;gt; Purge Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=PurgeShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt; &lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_BackStep.png|link=|x96px]] &amp;lt;br&amp;gt; Back Step &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=BackStep}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Backstep|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Field Ration.png|link=|x96px]] &amp;lt;br&amp;gt; Field Ration &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=FieldRation}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FieldRation|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FieldRation|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Forceful_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Forceful Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=ForcefulShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ForcefulShot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Multishot.png|link=|x96px]] &amp;lt;br&amp;gt; Multishot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Multishot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Multishot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Penetrating_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Penetrating Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=PenetratingShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PenetratingShot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quick Fire.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Fire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=QuickFire}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|QuickFire|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quickshot.png|link=|x96px]] &amp;lt;br&amp;gt; Quickshot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Quickshot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Quickshot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill True Shot.png|link=|x96px]] &amp;lt;br&amp;gt; True Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=TrueShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|TrueShot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- You excel in group fights, if you have a front line to distract enemies and protect you.&lt;br /&gt;
&lt;br /&gt;
- Remember to retrieve arrows from enemy corpses.&lt;br /&gt;
&lt;br /&gt;
- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an &amp;quot;instant reload&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.&lt;br /&gt;
&lt;br /&gt;
- Use door windows to shoot at unsuspecting enemies on the other side of the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|campingmastery=Gain {{Ability_Data|CampingMastery|RegularInteractionSpeed}} while setting up [[Campfire|Campfire]]s and increases the duration to {{Ability_Data|CampingMastery|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|chase=Detect recent enemy footsteps within {{Ability_Data|Chase|AuraRadius}} and can hear enemy footstep sounds from farther away.&lt;br /&gt;
&lt;br /&gt;
|cripplingshot=Hitting the target&#039;s leg with a projectile inflicts {{Ability_Data|CripplingShot|HitslowMoveSpeed}} for {{Ability_Data|CripplingShot|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading.&lt;br /&gt;
&lt;br /&gt;
|kinesthesia=When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of {{Ability_Data|Kinesthesia|MovementMultiplier}}.&lt;br /&gt;
&lt;br /&gt;
|nimblehands=When using a [[Weapons#Bows|bow]], increases the animation&#039;s base draw speed by 15%.&lt;br /&gt;
&lt;br /&gt;
|quickreload=When reloading a [[Weapons#Bows|bow-type]] weapon, gain {{Ability_Data|QuickReload|ActionSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|rangedweaponsmastery=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|RangedWeaponsMastery|PhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|sharpshooter=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|Sharpshooter|PhysicalHeadshotHitLocationBonus}}.&lt;br /&gt;
&lt;br /&gt;
|spearproficiency=Gain the ability to equip [[Spear|spears]].&lt;br /&gt;
&lt;br /&gt;
|trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}} and retrieve them back when disarmed.&lt;br /&gt;
&lt;br /&gt;
|backstep=Quickly retreats {{Ability_Data|Backstep|Range}} in {{Ability_Data|Backstep|Duration}}. It can also be used in the air.&lt;br /&gt;
&lt;br /&gt;
|fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. &amp;lt;br&amp;gt; ({{Ability_Data|FieldRation|MaxCount}} uses, {{Ability_Data|FieldRation|CanRecharge}} as a tier {{Ability_Data|FieldRation|SkillTier}} skill)&lt;br /&gt;
&lt;br /&gt;
|forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets back for {{Ability_Data|ForcefulShot|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|multishot=When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. &amp;lt;br&amp;gt; All 5 arrows deal 100% damage.&lt;br /&gt;
&lt;br /&gt;
|penetratingshot=Gain {{Ability_Data|PenetratingShot|PhysicalHeadshotPenetration}}, {{Ability_Data|PenetratingShot|ArmorPenetration}}, and projectiles pierce targets for {{Ability_Data|PenetratingShot|Duration}}. &amp;lt;br&amp;gt; Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons.&lt;br /&gt;
&lt;br /&gt;
|quickfire=Gain an additional {{Ability_Data|QuickFire|ActionSpeed}} for {{Ability_Data|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons.&lt;br /&gt;
&lt;br /&gt;
|quickshot=Fire arrows in a quick succession. Each [[Weapons#Bows|bow-type]] will fire a different amount of arrows. &amp;lt;br&amp;gt; (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow)&lt;br /&gt;
&lt;br /&gt;
|trueshot=The next projectile within {{Ability_Data|TrueShot|Duration}} is no longer affected by gravity and gains {{Ability_Data|TrueShot|PhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|purgeshot=Removes a random magical [[Buff]]s from a target on each successful hit with a ranged weapon for {{Ability_Data|PurgeShot|Duration}}. If a buff is removed, you additionally deal {{Ability_Data|PurgeShot|TruePhysicalBaseDamage}} ({{Ability_Data|PurgeShot|Scaling}}). {{NeedsTesting|This is the first instance of True &amp;lt;b&amp;gt;Base&amp;lt;/b&amp;gt; Damage that has [[Scaling]]. Need confirmation that this is only increased by the +True damage [[Enchantment]].}}&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=63783</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=63783"/>
		<updated>2025-09-27T17:19:50Z</updated>

		<summary type="html">&lt;p&gt;Sur: double jump desc fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Sly Assassin&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Daggers&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**High movement speed.&lt;br /&gt;
**Quick attack speed.&lt;br /&gt;
**Quickly interact with objects.&lt;br /&gt;
**Can pick locks without a lock pick. (Traps and Locks perk)&lt;br /&gt;
**Can detect &amp;amp; disable traps. (Traps and Locks perk)&lt;br /&gt;
**Moves more silently. (Creep perk)&lt;br /&gt;
*Cons&lt;br /&gt;
**Low Health.&lt;br /&gt;
**Low damage bonus.&lt;br /&gt;
**Low magic resistance.&lt;br /&gt;
**Limited ranged options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ambush.png|link=|x96px]] &amp;lt;br&amp;gt; Ambush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Ambush}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Backstab.png|link=|x96px]] &amp;lt;br&amp;gt; Back Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=BackAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Creep.png|link=|x96px]] &amp;lt;br&amp;gt; Creep &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Creep}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dagger Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Dagger Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=DaggerMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Double_Jump.png|link=|x96px]] &amp;lt;br&amp;gt; Double Jump &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=DoubleJump}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Hide Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hide Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=HideMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Jokester.png|link=|x96px]] &amp;lt;br&amp;gt; Jokester &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Jokester}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Pickpocket.png|link=|x96px]] &amp;lt;br&amp;gt; Pickpocket &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Pickpocket}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Poisoned Weapon.png|link=|x96px]] &amp;lt;br&amp;gt; Poisoned Weapon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=PoisonedWeapon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PoisonedWeapon|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Stealth.png|link=|x96px]] &amp;lt;br&amp;gt; Stealth &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Stealth}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Thrust.png|link=|x96px]] &amp;lt;br&amp;gt; Thrust &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Thrust}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk TrapsandLocks.png|link=|x96px]] &amp;lt;br&amp;gt; Traps and Locks &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=TrapsAndLocks}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;!--&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_HandCrossbowMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hand Crossbow Master &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=HandCrossbowMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Caltrops.png|link=|x96px]] &amp;lt;br&amp;gt; Caltrops &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Caltrops}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Caltrops|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Caltrops|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Cut_Throat.png|link=|x96px]] &amp;lt;br&amp;gt; Cut Throat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=CutThroat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CutThroat|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Hide.png|link=|x96px]] &amp;lt;br&amp;gt; Hide &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Hide}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hide|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rupture.png|link=|x96px]] &amp;lt;br&amp;gt; Rupture &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Rupture}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rupture|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rupture|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smoke Bomb.png|link=|x96px]] &amp;lt;br&amp;gt; Smoke Pot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=SmokePot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SmokePot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Tumbling.png|link=|x96px]] &amp;lt;br&amp;gt; Tumbling &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Tumbling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Tumbling|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Weakpoint Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Weakpoint Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=WeakpointAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WeakpointAttack|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Armor penetration abilities do not affect negative PDR, which means they have no affect on [[Monsters]] except some bosses&lt;br /&gt;
&lt;br /&gt;
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.&lt;br /&gt;
&lt;br /&gt;
- Use your invisibility skill to ambush enemy players or de-aggro monsters.&lt;br /&gt;
&lt;br /&gt;
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.&lt;br /&gt;
&lt;br /&gt;
- You are not as durable as a Fighter, don&#039;t take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy&#039;s range.&lt;br /&gt;
&lt;br /&gt;
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.&lt;br /&gt;
&lt;br /&gt;
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.&lt;br /&gt;
&lt;br /&gt;
- You cannot use your Hide skill while holding a light source in your hands.&lt;br /&gt;
&lt;br /&gt;
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears.&lt;br /&gt;
&lt;br /&gt;
|backattack=When attacking a target from behind (120 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|creep= While crouching for at least {{Ability_Data|Creep|Duration}}, reduce the volume of footsteps significantly and gain {{Ability_Data|Creep|MoveSpeedBonus}}.&lt;br /&gt;
&lt;br /&gt;
|daggermastery=When swinging or throwing a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}} and {{Ability_Data|DaggerMastery|MeleeTruePhysicalDamage}}.&lt;br /&gt;
&lt;br /&gt;
|doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}} move speed bonus. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing.&lt;br /&gt;
&lt;br /&gt;
|hidemastery= Increases the Hide skill duration to 1.5x and multiplies the cooldown by {{Ability_Data|HideMastery|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}.&lt;br /&gt;
&lt;br /&gt;
|pickpocket=Steal items from a chosen nearby enemy by using the &amp;quot;interact&amp;quot; key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. &amp;lt;br&amp;gt; Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. Pickpocket is not permitted in [[Arena]].&lt;br /&gt;
&lt;br /&gt;
|poisonedweapon=A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} over {{Ability_Data|PoisonedWeapon|DebuffDuration}} and causes the target to suffer {{Ability_Data|PoisonedWeapon|IncomingPhysicalHealingMod}} and {{Ability_Data|PoisonedWeapon|IncomingMagicalHealingMod}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|DebuffMaximumStacks}} times at once and all stacks refresh when adding more stacks.&lt;br /&gt;
&lt;br /&gt;
|stealth= While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step.&lt;br /&gt;
&lt;br /&gt;
|thrust=When swinging a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}.&lt;br /&gt;
&lt;br /&gt;
|trapsandlocks=You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}} to disarm them. &lt;br /&gt;
&lt;br /&gt;
|handcrossbowmastery=Gain the ability to equip [[Hand Crossbow]]s and gain {{Ability_Data|HandCrossbowMastery|PhysicalBuffWeaponDamage}} while using one. {{NeedsTesting|Need to confirm if the bonus damage only applies to the crossbow, or if it also applies to the primary weapon like a Rapier}}&lt;br /&gt;
&lt;br /&gt;
|caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} within a {{Ability_Data|Caltrops|Range}} radius to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. &amp;lt;br&amp;gt; Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. &amp;lt;br&amp;gt; {{Ability_Data|Caltrops|Charges}}. {{NeedsTesting|Does the 1.5m range mean it can slow multiple players? Or is this range actually how close a character needs to be to trigger the caltrops?}}&lt;br /&gt;
&lt;br /&gt;
|cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target&#039;s skills/spells/performance abilities.&lt;br /&gt;
&lt;br /&gt;
|hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into. {{Ability_Data|Hide|Charges}}.&lt;br /&gt;
&lt;br /&gt;
|rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The [[Buffs|Buff]] is consumed when an attack hits an object or target. &amp;lt;br&amp;gt; Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times.&lt;br /&gt;
&lt;br /&gt;
|smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|Duration}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}.&lt;br /&gt;
&lt;br /&gt;
|tumbling=When used, backtumbles in the opposite direction the player is facing.&lt;br /&gt;
&lt;br /&gt;
|weakpointattack=When you successfully hit a target, reduce their armor rating by {{Ability_Data|WeakpointAttack|ItemArmorRatingBonus}} for {{Ability_Data|WeakpointAttack|Duration}}. Only when melee attacking.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Barbarian&amp;diff=63782</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Barbarian&amp;diff=63782"/>
		<updated>2025-09-27T17:19:25Z</updated>

		<summary type="html">&lt;p&gt;Sur: blood exchange desc fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Brawny Warrior&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Anything heavy-duty.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Extreme Health.&lt;br /&gt;
**Damage bonus with 2H weapons.&lt;br /&gt;
**Innate magic resistance.&lt;br /&gt;
**Fast Magical Interaction speed.&lt;br /&gt;
**Strong buff and debuff skills.&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow base movement speed.&lt;br /&gt;
**Slow attack speed.&lt;br /&gt;
**Slow interaction speed.&lt;br /&gt;
**Least ranged options in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Axe Specialization.png|link=|96px]] &amp;lt;br&amp;gt; Axe Specialization&lt;br /&gt;
| {{:Barbarian|desc=AxeSpecialization}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Berserker.png|link=|96px]] &amp;lt;br&amp;gt; Berserker&lt;br /&gt;
| {{:Barbarian|desc=Berserker}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Berserker Damage Increase Graph&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. &amp;lt;br&amp;gt; The bonus cannot be negative.&lt;br /&gt;
[[File:BerserkerGraph.png]]&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Carnage.png|link=|x96px]] &amp;lt;br&amp;gt; Carnage&lt;br /&gt;
| {{:Barbarian|desc=Carnage}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Executioner.png|link=|x96px]] &amp;lt;br&amp;gt; Executioner&lt;br /&gt;
| {{:Barbarian|desc=Executioner}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Iron Will.png|link=|x96px]] &amp;lt;br&amp;gt; Iron Will&lt;br /&gt;
| {{:Barbarian|desc=IronWill}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Morale Boost.png|link=|x96px]] &amp;lt;br&amp;gt; Morale Boost&lt;br /&gt;
| {{:Barbarian|desc=MoraleBoost}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Potion_Chugger.png|link=|x96px]] &amp;lt;br&amp;gt; Potion Chugger&lt;br /&gt;
| {{:Barbarian|desc=PotionChugger}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Savage.png|link=|x96px]] &amp;lt;br&amp;gt; Savage&lt;br /&gt;
| {{:Barbarian|desc=Savage}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Smash.png|link=|x96px]] &amp;lt;br&amp;gt; Crush&lt;br /&gt;
| {{:Barbarian|desc=Crush}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Toughness.png|link=|x96px]] &amp;lt;br&amp;gt; Robust&lt;br /&gt;
| {{:Barbarian|desc=Robust}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Treacherous Lungs.png|link=|x96px]] &amp;lt;br&amp;gt; Treacherous Lungs&lt;br /&gt;
| {{:Barbarian|desc=TreacherousLungs}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Two-Hander&lt;br /&gt;
| {{:Barbarian|desc=Two-Hander}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Achilles_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Achilles Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=AchillesStrike}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|AchillesStrike|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|AchillesStrike|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blood_Exchange.png|link=|x96px]] &amp;lt;br&amp;gt; Blood Exchange &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=BloodExchange}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodExchange|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rage.png|link=|x96px]] &amp;lt;br&amp;gt; Rage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=Rage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rage|SkillCooldown}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Reckless Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Reckless Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=RecklessAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RecklessAttack|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Savage Roar.png|link=|x96px]]  &amp;lt;br&amp;gt; Savage Roar &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=SavageRoar}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SavageRoar|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill War Cry.png|link=|x96px]] &amp;lt;br&amp;gt; War Cry &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=WarCry}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WarCry|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Life_Siphon.png|link=|x96px]] &amp;lt;br&amp;gt; War Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=WarSacrifice}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WarSacrifice|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WarSacrifice|SkillCooldown}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)&lt;br /&gt;
&lt;br /&gt;
- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.&lt;br /&gt;
&lt;br /&gt;
- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman&#039;s Axe as a secondary to deal with them. If you don&#039;t have such a secondary, press X to take out your fists.&lt;br /&gt;
&lt;br /&gt;
- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don&#039;t underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.&lt;br /&gt;
&lt;br /&gt;
- Use your ability to smash through doors to make aggressive plays and surprise enemy players.&lt;br /&gt;
&lt;br /&gt;
- Utilize Move Speed buffs such as Rage, Wizard&#039;s Haste, or Bard&#039;s Accelerando to mitigate your slow movement speed. &lt;br /&gt;
&lt;br /&gt;
- Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
|axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}.&lt;br /&gt;
&lt;br /&gt;
|berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] and [[Stats#Move Speed Bonus|Move Speed Bonus]] when missing 0% to 100% of your max health.&lt;br /&gt;
&lt;br /&gt;
|carnage=Striking 2 or more players with a melee weapon within 1.5s grants {{Ability_Data|Carnage|PhysicalPowerBonus}} for {{Ability_Data|Carnage|Duration}}. {{NeedsTesting|Do thrown melee weapons work, or is it strictly swings with a melee weapon?}}&lt;br /&gt;
&lt;br /&gt;
|executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}.&lt;br /&gt;
&lt;br /&gt;
|ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and immunity to knockback effects and raise your [[Stats#Magical Damage Reduction|Magical Damage Reduction]] cap to {{Ability_Data|IronWill|Attribute_MaxMagicalDamageReduction}}. &lt;br /&gt;
&lt;br /&gt;
|moraleboost=Receive {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player.&lt;br /&gt;
&lt;br /&gt;
|potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency from all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} the base amount. &amp;lt;br&amp;gt; Does not affect [[Potion_of_Luck|Luck Potions]].&lt;br /&gt;
&lt;br /&gt;
|savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}} and {{Ability_Data|Savage|ImpactPower}}.&lt;br /&gt;
&lt;br /&gt;
|crush=While holding a two-handed weapon, destroy [[Props]] (such as doors and chests) with one strike and gain {{Ability_Data|Crush|ImpactPower}} to defeat blocks and parries better.&lt;br /&gt;
&lt;br /&gt;
|robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}. &lt;br /&gt;
&lt;br /&gt;
|treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount and receive {{Ability_Data|TreacherousLungs|CooldownReduction}} with them. &amp;lt;br&amp;gt;For War Cry&#039;s specifically, it only affects the duration on yourself, it does not affect the duration on allies.&lt;br /&gt;
&lt;br /&gt;
|two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}} and {{Ability_Data|Two-Hander|ArmorPenetration}}.&lt;br /&gt;
&lt;br /&gt;
|achillesstrike=The next time you strike a target, inflict {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}.&lt;br /&gt;
&lt;br /&gt;
|bloodexchange=For {{Ability_Data|BloodExchange|Duration}}, gain {{Ability_Data|BloodExchange|ActionSpeed}} and {{Ability_Data|BloodExchange|HealRatio}} [[Healing#Life_Steal]]. In exchange, suffer {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} as damage. &lt;br /&gt;
&lt;br /&gt;
|rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, and {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, suffer {{Ability_Data|RecklessAttack|ArmorRating}}. &lt;br /&gt;
&lt;br /&gt;
|savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius, causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and {{Ability_Data|SavageRoar|MoveSpeedBonus}} for {{Ability_Data|SavageRoar|PlayerDuration}} and forcing monsters to flee for {{Ability_Data|SavageRoar|MonsterDuration}}.&lt;br /&gt;
&lt;br /&gt;
|warcry=You and allies within {{Ability_Data|WarCry|Range}} gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, suffer {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Sorcerer&amp;diff=63781</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Sorcerer&amp;diff=63781"/>
		<updated>2025-09-27T17:17:40Z</updated>

		<summary type="html">&lt;p&gt;Sur: lightning mastery desc fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Spell Manipulator&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The [[Sorcerer]] is a master of the elements and can weave together multiple spells to devastating results. With an innate aptitude for magic, they can cast spells using their bare hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Crystal Sword/Bare Hands&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Can cast spells without a magical item&lt;br /&gt;
**Ability to merge spells&lt;br /&gt;
**Unlimited spell uses&lt;br /&gt;
*Cons&lt;br /&gt;
**Long casting times&lt;br /&gt;
**Long spell cooldowns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ApexOfSorcery.png|link=|x96px]] &amp;lt;br&amp;gt; Apex of Sorcery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ApexOfSorcery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ManaFold.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Fold &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ManaFold}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk SpellMerge.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Merge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SpellMerge}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk SpellSculpting.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Sculpting &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SpellSculpting}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk SpellStride.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Stride &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SpellStride}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk TimeDistortion.png|link=|x96px]] &amp;lt;br&amp;gt; Time Distortion &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=TimeDistortion}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk MergedMight.png|link=|x96px]] &amp;lt;br&amp;gt; Merged Might &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=MergedMight}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk InnateTalent.png|link=|x96px]] &amp;lt;br&amp;gt; Innate Talent &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=InnateTalent}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ElementalFury.png|link=|x96px]] &amp;lt;br&amp;gt; Elemental Fury &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ElementalFury}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ManaFlow.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Flow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ManaFlow}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk LightningMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Lightning Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=LightningMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk AirMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Air Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=AirMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Skill Sorcery.png|link=|x96px]] &amp;lt;br&amp;gt; Sorcery Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SorceryI}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Skill Sorcery.png|link=|x96px]] &amp;lt;br&amp;gt; Sorcery Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SorceryII}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Skill SorceryCombat.png|link=|x96px]] &amp;lt;br&amp;gt; Sorcery Combat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain the ability to wield magical casting weapons in melee combat. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Spells=&lt;br /&gt;
&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&lt;br /&gt;
Unlike other spellcasters, Sorcerer [[Spells]] do not have a common cast range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Ice}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Air}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Lightning}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Tier&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Casting Time&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Casting Range&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell FireArrow.png|link=|96px]] &amp;lt;br&amp;gt; Fire Arrow&lt;br /&gt;
| {{:Sorcerer|desc=FireArrow}} &lt;br /&gt;
| {{Ability_Data|FireArrow|SpellTier}}&lt;br /&gt;
| {{Ability_Data|FireArrow|CastingTime}}&lt;br /&gt;
| {{Ability_Data|FireArrow|Range}}&lt;br /&gt;
| {{Ability_Data|FireArrow|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell StoneSkin.png|link=|96px]] &amp;lt;br&amp;gt; Stone Skin&lt;br /&gt;
| {{:Sorcerer|desc=StoneSkin}}&lt;br /&gt;
| {{Ability_Data|StoneSkin|SpellTier}}&lt;br /&gt;
| {{Ability_Data|StoneSkin|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|StoneSkin|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell WaterBolt.png|link=|96px]] &amp;lt;br&amp;gt; Water Bolt&lt;br /&gt;
| {{:Sorcerer|desc=WaterBolt}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|SpellTier}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|CastingTime}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|Range}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Windblast.png|link=|96px]] &amp;lt;br&amp;gt; Windblast&lt;br /&gt;
| {{:Sorcerer|desc=Windblast}}&lt;br /&gt;
| {{Ability_Data|Windblast|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Windblast|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Windblast|Range}}&lt;br /&gt;
| {{Ability_Data|Windblast|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Eruption.png|link=|96px]] &amp;lt;br&amp;gt; Eruption&lt;br /&gt;
| {{:Sorcerer|desc=Eruption}}&lt;br /&gt;
| {{Ability_Data|Eruption|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Eruption|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Eruption|Range}}&lt;br /&gt;
| {{Ability_Data|Eruption|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Flamestrike.png|link=|96px]] &amp;lt;br&amp;gt; Flamestrike&lt;br /&gt;
| {{:Sorcerer|desc=Flamestrike}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|Range}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Glaciate.png|link=|96px]] &amp;lt;br&amp;gt; Glaciate&lt;br /&gt;
| {{:Sorcerer|desc=Glaciate}}&lt;br /&gt;
| {{Ability_Data|Glaciate|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Glaciate|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|Glaciate|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell IceSpear.png|link=|96px]] &amp;lt;br&amp;gt; Ice Spear&lt;br /&gt;
| {{:Sorcerer|desc=IceSpear}}&lt;br /&gt;
| {{Ability_Data|IceSpear|SpellTier}}&lt;br /&gt;
| {{Ability_Data|IceSpear|CastingTime}}&lt;br /&gt;
| {{Ability_Data|IceSpear|Range}}&lt;br /&gt;
| {{Ability_Data|IceSpear|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell_FireOrb.png|link=|96px]] &amp;lt;br&amp;gt; Fire Orb&lt;br /&gt;
| {{:Sorcerer|desc=FireOrb}}&lt;br /&gt;
| {{Ability_Data|FireOrb|SpellTier}}&lt;br /&gt;
| {{Ability_Data|FireOrb|CastingTime}}&lt;br /&gt;
| {{Ability_Data|FireOrb|Range}}&lt;br /&gt;
| {{Ability_Data|FireOrb|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell_LightningBolt.png|link=|96px]] &amp;lt;br&amp;gt; Lightning Bolt&lt;br /&gt;
| {{:Sorcerer|desc=LightningBolt}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|SpellTier}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|CastingTime}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|Range}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Vortex.png|link=|96px]] &amp;lt;br&amp;gt; Vortex&lt;br /&gt;
| {{:Sorcerer|desc=Vortex}}&lt;br /&gt;
| {{Ability_Data|Vortex|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Vortex|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|Vortex|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Levitation.png|link=|96px]] &amp;lt;br&amp;gt; Levitation&lt;br /&gt;
| {{:Sorcerer|desc=Levitation}}&lt;br /&gt;
| {{Ability_Data|Levitation|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Levitation|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Levitation|Range}}&lt;br /&gt;
| {{Ability_Data|Levitation|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell LightningSphere.png|link=|96px]] &amp;lt;br&amp;gt; Lightning Sphere&lt;br /&gt;
| {{:Sorcerer|desc=LightningSphere}}&lt;br /&gt;
| {{Ability_Data|LightningSphere|SpellTier}}&lt;br /&gt;
| {{Ability_Data|LightningSphere|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|LightningSphere|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell SummonEarthElemental.png|link=|96px]] &amp;lt;br&amp;gt; Summon Earth Elemental&lt;br /&gt;
| {{:Sorcerer|desc=SummonEarthElemental}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|SpellTier}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|CastingTime}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|Range}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|CooldownDuration}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Merged Spells=&lt;br /&gt;
&lt;br /&gt;
When using the Spell Merge perk, using spells from either hand at the same time will instead use a merged spell from below. Merged Spells do not have any cast time.&lt;br /&gt;
&lt;br /&gt;
The merging animation, release and recovery are affected by action speed:&lt;br /&gt;
&lt;br /&gt;
Animation + release time is 1s&lt;br /&gt;
&lt;br /&gt;
Recovery time after merging is .534s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Unlike other spellcasters, Sorcerer [[Spells]] do not have a common cast range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Ice}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Air}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Lightning}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Merged Spell&lt;br /&gt;
! style=&amp;quot;width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Base Spell 1&lt;br /&gt;
! style=&amp;quot;width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Base Spell 2&lt;br /&gt;
! style=&amp;quot;width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Casting Range&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|ElectricDash}}&lt;br /&gt;
| {{:Sorcerer|desc=ElectricDash}} &lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|ElementalBolt}}&lt;br /&gt;
| {{:Sorcerer|desc=ElementalBolt}}&lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|FlamefrostSpear}}&lt;br /&gt;
| {{:Sorcerer|desc=FlamefrostSpear}}&lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|Flamethrower}}&lt;br /&gt;
| {{:Sorcerer|desc=Flamethrower}}&lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|IceBound}}&lt;br /&gt;
| {{:Sorcerer|desc=IceBound}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|LightningStorm}}&lt;br /&gt;
| {{:Sorcerer|desc=LightningStorm}}&lt;br /&gt;
| {{Ability_Data|LightningStorm|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|LightningVortex}}&lt;br /&gt;
| {{:Sorcerer|desc=LightningVortex}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|MudShield}}&lt;br /&gt;
| {{:Sorcerer|desc=MudShield}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|SummonLavaElemental}}&lt;br /&gt;
| {{:Sorcerer|desc=SummonLavaElemental}}&lt;br /&gt;
| {{Ability_Data|SummonLavaElemental|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|ThornofEarth}}&lt;br /&gt;
| {{:Sorcerer|desc=ThornofEarth}}&lt;br /&gt;
| {{Ability_Data|ThornofEarth|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|WallofFire}}&lt;br /&gt;
| {{:Sorcerer|desc=WallofFire}}&lt;br /&gt;
| {{Ability_Data|WallofFire|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|AquaPrison}}&lt;br /&gt;
| {{:Sorcerer|desc=AquaPrison}}&lt;br /&gt;
| {{Ability_Data|AquaPrison|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|FrostBreath}}&lt;br /&gt;
| {{:Sorcerer|desc=FrostBreath}}&lt;br /&gt;
| {{Ability_Data|FrostBreath|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|PlasmaBlast}}&lt;br /&gt;
| {{:Sorcerer|desc=PlasmaBlast}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|FrostLightning}}&lt;br /&gt;
| {{:Sorcerer|desc=FrostLightning}}&lt;br /&gt;
| {{Ability_Data|FrostLightning|Range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
|apexofsorcery=While casting spells, move at {{Ability_Data|ApexOfSorcery|MovementMultiplier}} movement speed, but gain {{Ability_Data|ApexOfSorcery|MagicalPowerBonus}} and {{Ability_Data|ApexOfSorcery|SpellCastingSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|manafold=Your cooldowns are {{Ability_Data|ManaFold|Duration}} as long, but suffer {{Ability_Data|ManaFold|SpellCastingSpeed}}. Despite the cooldown being represented as a multiplier, it is actually a percentage addition that is added with [[Stats#Cooldown Reduction|Cooldown Reduction Bonus]].&lt;br /&gt;
&lt;br /&gt;
|spellmerge=While using bare hands, casting two combinable spells simultaneously allows you to use a new spell.&lt;br /&gt;
&lt;br /&gt;
|spellsculpting=Increases the range of all spells to {{Ability_Data|SpellSculpting|RangeExtentMultiply}} and the area of effect by 25%, but increase the [[Stats#Cooldown Reduction|Cooldown]] of your [[Spells]] that have a radial component to {{Ability_Data|SpellSculpting|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|spellstride=Gain {{Ability_Data|SpellStride|MoveSpeedBonus}} while casting spells.&lt;br /&gt;
&lt;br /&gt;
|timedistortion=All spell casting times are reduced to 0s, but cooldown times are {{Ability_Data|TimeDistortion|Duration}} as long. Casting a spell inflicts a stacking debuff that reduces {{Ability_Data|TimeDistortion|MoveSpeedBonus}} and {{Ability_Data|TimeDistortion|ActionSpeed}} per stack, up to 10 stacks. Each stack lasts 8s. Despite the cooldown being represented as a multiplier, it is actually a percentage addition that is added with [[Stats#Cooldown Reduction|Cooldown Reduction Bonus]]. If a stack were to wear off, all stacks are removed. {{NeedsTesting|Need confirmation on how the stacks decay/are lost}}&lt;br /&gt;
&lt;br /&gt;
|mergedmight=When casting a merge spell, gain {{Ability_Data|MergedMight|MagicalPower}}. After casting, gain a {{Ability_Data|MergedMight|MoveSpeedBonus}} for {{Ability_Data|MergedMight|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|innatetalent=When casting spells with bare hands, gain{{Ability_Data|InnateTalent|MagicalPower}}.&lt;br /&gt;
&lt;br /&gt;
|elementalfury=Gain 75% of your missing health % as [[Stats#Cooldown Reduction|Cooldown Reduction]] and 10% as [[Stats#Move Speed|Move Speed Bonus]], up to a maximum of ~75% at 1 Health.&lt;br /&gt;
&lt;br /&gt;
|manaflow=For each successful spell cast, gain {{Ability_Data|ManaFlow|MagicalPowerBonus}}. This effect stacks up to {{Ability_Data|ManaFlow|ActivatedMaximumStacks}} times and refreshes the duration on each successful cast.&lt;br /&gt;
&lt;br /&gt;
|lightningmastery=Gain {{Ability_Data|LightningMastery|LightningMagicalPowerBonus}}. Once every {{Ability_Data|LightningMastery|Cooldown}} while dealing [[Damage Types#Lightning|Lightning]] [[Damage]], inflict Electric Shock for ? seconds, transferring {{Ability_Data|LightningMastery|MagicalBaseDamage}} ({{Ability_Data|LightningMastery|Scaling}}) to the closest target within {{Ability_Data|LightningMastery|AuraRadius}} of the primary target every 2s.&lt;br /&gt;
&lt;br /&gt;
|airmastery=Gain 50% Air Knockback and {{Ability_Data|AirMastery|AirMagicalDamageBonus}}.&lt;br /&gt;
&lt;br /&gt;
|sorceryi=Gain the ability to use sorcery in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|sorceryii=Gain the ability to use sorcery in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|firearrow=Fire a homing arrow every {{Ability_Data|FireArrow|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) for {{Ability_Data|FireArrow|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) in a radial pattern, each dealing {{Ability_Data|FireArrow|HitMagicalBaseDamage}} ({{Ability_Data|FireArrow|HitScaling}}) with {{Ability_Data|FireArrow|ImpactPower}} and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|FireOrb|BurningMagicalBaseDamage}} ({{Ability_Data|FireOrb|BurningScaling}}) over {{Ability_Data|FireOrb|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|stoneskin=Surround yourself with stone for {{Ability_Data|StoneSkin|Duration}}, gaining {{Ability_Data|StoneSkin|PhysicalDamageReduction}} and {{Ability_Data|StoneSkin|PhysicalPowerBonus}}, but suffering {{Ability_Data|StoneSkin|MoveSpeedAdd}}.&lt;br /&gt;
&lt;br /&gt;
|waterbolt=Launch a condensed water orb with a radius of {{Ability_Data|WaterBolt|AreaRadius}} at {{Ability_Data|WaterBolt|InitialSpeed}}, dealing {{Ability_Data|WaterBolt|MagicalBaseDamage}} ({{Ability_Data|WaterBolt|Scaling}}) with {{Ability_Data|WaterBolt|ImpactPower}} to targets it touches and inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt; for {{Ability_Data|WaterBolt|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The orb stops upon hitting an object or reaching its maximum range of {{Ability_Data|WaterBolt|Range}} and lasts for 12 seconds. Up to {{Ability_Data|WaterBolt|PrimaryAssetID}} water orbs can exist simultaneously. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|WaterBolt|MoveSpeedBonus}} and jump height is reduced by 30%.&lt;br /&gt;
&lt;br /&gt;
|windblast=After [[Channeling]] for {{Ability_Data|WindBlast|ChannelingDuration}}, deal {{Ability_Data|WindBlast|MagicalBaseDamage}} ({{Ability_Data|WindBlast|Scaling}}) to a target within {{Ability_Data|WindBlast|Range}} and push them back.&lt;br /&gt;
&lt;br /&gt;
|eruption=Cause a ground explosion up to {{Ability_Data|WindBlast|Range}} away that is {{Ability_Data|Eruption|AreaRadius}} wide, dealing {{Ability_Data|Eruption|MagicalBaseDamage}} ({{Ability_Data|Eruption|Scaling}}) with {{Ability_Data|Eruption|ImpactPower}} and lifting all targets within the area into the air {{Ability_Data|Eruption|AirborneHeight}} over {{Ability_Data|Eruption|IntervalTime}}.&lt;br /&gt;
&lt;br /&gt;
|flamestrike=Create a {{Ability_Data|Flamestrike|CollisionHeight}} tall fire pillar lasting {{Ability_Data|Flamestrike|IntervalTime}}, dealing 35? (100%) Fire Damage on creation and {{Ability_Data|Flamestrike|HitMagicalBaseDamage}} ({{Ability_Data|Flamestrike|HitScaling}}) with {{Ability_Data|Flamestrike|ImpactPower}} per second in {{Ability_Data|Flamestrike|TickInterval}} ticks to enemies inside while inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|Flamestrike|BurningMagicalBaseDamage}} ({{Ability_Data|Flamestrike|HitScaling}}) over {{Ability_Data|FireOrb|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|glaciate=Envelop your weapon in ice for {{Ability_Data|Glaciate|HitDuration}}, inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt; for {{Ability_Data|Glaciate|FrostbiteDuration}} on hit. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|Glaciate|MoveSpeedBonus}} and {{Ability_Data|Glaciate|ActionSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|icespear=Fire an ice spear that travels {{Ability_Data|IceSpear|InitialSpeed}} and pierces all targets along its path, dealing {{Ability_Data|IceSpear|MagicalBaseDamage}} ({{Ability_Data|IceSpear|Scaling}}) with {{Ability_Data|IceSpear|ImpactPower}}.&lt;br /&gt;
&lt;br /&gt;
|fireorb=Launch a fire orb forward, dealing {{Ability_Data|FireOrb|RadiusMagicalBaseDamage}} ({{Ability_Data|FireOrb|RadiusScaling}}) per second to nearby targets. The orb lasts for 6 seconds and deals {{Ability_Data|FireOrb|HitMagicalBaseDamage}} ({{Ability_Data|FireOrb|HitScaling}}) with {{Ability_Data|FireOrb|HitImpactPower}} to targets it touches. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Upon contact, it explodes, dealing {{Ability_Data|FireOrb|HitRadiusMagicalBaseDamage}} ({{Ability_Data|FireOrb|HitRadiusScaling}}) to nearby targets and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;Fire Orb travels a maximum of {{Ability_Data|FireOrb|Range}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|FireOrb|BurningMagicalBaseDamage}} ({{Ability_Data|FireOrb|BurningScaling}}) over {{Ability_Data|FireOrb|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|vortex=Create a vortex centered on the caster. Targets touching the vortex take {{Ability_Data|Vortex|MagicalbaseDamage}} ({{Ability_Data|Vortex|Scaling}}) and are pushed back.&lt;br /&gt;
&lt;br /&gt;
|lightningbolt=[[Channel]] a lightning beam for {{Ability_Data|LightningBolt|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while moving, &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; a target within {{Ability_Data|LightningBolt|Range}} and dealing {{Ability_Data|LightningBolt|MagicalBaseDamage}} ({{Ability_Data|LightningBolt|Scaling}}) per 1s in {{Ability_Data|LightningBolt|ChannelingInterval}} ticks ({{Scales with Spell Casting Speed}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningBolt|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|levitation=Instantly lift a target within {{Ability_Data|Levitation|Range}} into the air over {{Ability_Data|Levitation|ReadyDuration}} and gently lower them back down over {{Ability_Data|Levitation|FallingDuration}}.&lt;br /&gt;
&lt;br /&gt;
|lightningsphere=Surround yourself with an electromagnetic field for {{Ability_Data|LightningSphere|HitDuration}}, &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; all targets within {{Ability_Data|LightningSphere|AreaRadius}} for {{Ability_Data|LightningSphere|MagicalBaseDamage}} ({{Ability_Data|LightningSphere|Scaling}}) per second. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningSphere|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|summonearthelemental=Summon an Earth Elemental within a cast range of {{Ability_Data|SummonEarthElemental|Range}} that lasts 24s. The Earth Elemental has a radius of {{Ability_Data|SummonEarthElemental|AreaRadius}}, grants the caster {{Ability_Data|SummonEarthElemental|ArmorRating}}, and deals {{Ability_Data|SummonEarthElemental|PhysicalBaseDamage}} ({{Ability_Data|SummonEarthElemental|Scaling}}) to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
|electricdash=Transform into a lightning orb and quickly move to the selected location within {{Ability_Data|ElectricDash|Range}}, &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; all targets along the path and dealing {{Ability_Data|ElectricDash|HitMagicalBaseDamage}} ({{Ability_Data|ElectricDash|HitScaling}}). Upon reaching the destination, unleash a lightning strike, dealing {{Ability_Data|ElectricDash|FinaleHitMagicalBaseDamage}} ({{Ability_Data|ElectricDash|FinaleHitScaling}}) to nearby targets. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The caster is immune to physical attacks while moving but remains affected by area magic. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningSphere|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|aquaprison=Launch a {{Ability_Data|AquaPrison|AreaRadius}} radial water orb with {{Ability_Data|AquaPrison|InitialSpeed}} that engulfs the target, dealing {{Ability_Data|AquaPrison|MagicalBaseDamage}} ({{Ability_Data|AquaPrison|Scaling}}), trapping them, and lifting them into the air for {{Ability_Data|AquaPrison|Duration}}. The orb bursts instantly upon taking physical damage, inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt; for {{Ability_Data|AquaPrison|Duration}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|Aquaprison|MoveSpeedBonus}} and jump height is reduced by 30%.&lt;br /&gt;
&lt;br /&gt;
|frostbreath=Exhale an icy gust of breath forward, dealing {{Ability_Data|FrostBreath|MagicalBaseDamage}} ({{Ability_Data|FrostBreath|Scaling}}) to all targets and inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt; for {{Ability_Data|FrostBreath|Duration}}. The affected area remains frozen for 3 seconds, causing targets on the ice to lose {{Ability_Data|FrostBreath|AoEMovespeedBonus}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|FrostBreath|FrostbiteMoveSpeedBonus}} and {{Ability_Data|FrostBreath|ActionSpeed}} for {{Ability_Data|FrostBreath|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|plasmablast=Gain {{Ability_Data|PlasmaBlast|HitMoveSpeedBonus}} for {{Ability_Data|PlasmaBlast|HitDuration}}, then self-detonate a plasma blast dealing 40 fire/lightning magical base damage (100% [[Scaling]]) to any targets in a {{Ability_Data|PlasmaBlast|AreaRadius}}, including the caster. All targets are &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt; for a further {{Ability_Data|PlasmaBlast|ElectricShockDuration}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|PlasmaBlast|ElectricShockMoveSpeedBonus}} for {{Ability_Data|PlasmaBlast|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|frostlightning=Fires a lightning bolt, dealing {{Ability_Data|FrostLightning|LightningHitMagicalBaseDamage}} ({{Ability_Data|FrostLightning|LightningHitScaling}}) and Electrifying for {{Ability_Data|FrostLightning|ElectricShockDuration}}. The bolt freezes shortly after, inflicting {{Ability_Data|FrostLightning|IceHitMagicalBaseDamage}} ({{Ability_Data|FrostLightning|IceHitScaling}}) and immobilizing the target for {{Ability_Data|FrostLightning|Hit2Duration}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|FrostLightning|MoveSpeedBonus}} for {{Ability_Data|FrostLightning|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|elementalbolt=Deal {{Ability_Data|ElementalBolt|HitMagicalBaseDamage}} ({{Ability_Data|ElementalBolt|HitScaling}}) with {{Ability_Data|ElementalBolt|ImpactPower}} to a target within {{Ability_Data|ElementalBolt|Range}}, inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; and &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|ElementalBolt|BurningMagicalBaseDamage}} ({{Ability_Data|ElementalBolt|BurningScaling}}) over {{Ability_Data|ElementalBolt|BurningDuration}}. &amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|ElementalBolt|MoveSpeedBonus}} and {{Ability_Data|ElementalBolt|ActionSpeed}} for {{Ability_Data|ElementalBolt|FrostbiteDuration}}.&lt;br /&gt;
&lt;br /&gt;
|flamefrostspear=Throw a Flamefrost Spear that travels {{Ability_Data|FlamefrostSpear|InitialSpeed}} and pierces all targets along its path, dealing {{Ability_Data|FlamefrostSpear|HitFireDamageMagicalBaseDamage}} ({{Ability_Data|FlamefrostSpear|HitFireDamageScaling}}) with {{Ability_Data|FlamefrostSpear|ImpactPower}}, {{Ability_Data|FlamefrostSpear|HitIceDamageMagicalBaseDamage}} ({{Ability_Data|FlamefrostSpear|HitIceDamageScaling}}), and inflicting both &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; and &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|FlamefrostSpear|BurningMagicalBaseDamage}} ({{Ability_Data|FlamefrostSpear|BurningScaling}}) over {{Ability_Data|FlamefrostSpear|BurningDuration}}. &amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|FlamefrostSpear|MoveSpeedBonus}} and {{Ability_Data|FlamefrostSpear|ActionSpeed}} for {{Ability_Data|FlamefrostSpear|FrostbiteDuration}}.&lt;br /&gt;
&lt;br /&gt;
|flamethrower=While moving, [[Channel]] a radial flame forward {{Ability_Data|Flamethrower|Range}} for {{Ability_Data|Flamethrower|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), dealing {{Ability_Data|Flamethrower|HitMagicalBaseDamage}} ({{Ability_Data|Flamethrower|HitScaling}}) and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; every {{Ability_Data|LightningBolt|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) in {{Ability_Data|Flamethrower|TickInterval}} ticks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|Flamethrower|BurningMagicalBaseDamage}} ({{Ability_Data|Flamethrower|BurningScaling}}) over {{Ability_Data|Flamethrower|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|icebound=Upon casting, become frozen for {{Ability_Data|Icebound|Duration}}, becoming immune to all damage and receiving {{Ability_Data|Icebound|CooldownReduction}}. The ice can be shattered by a powerful impact.&lt;br /&gt;
&lt;br /&gt;
|lightningstorm=[[Channel]] for {{Ability_Data|LightningStorm|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) to summon a lightning storm, dealing {{Ability_Data|LightningStorm|MagicalBaseDamage}} ({{Ability_Data|LightningStorm|Scaling}}) and &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; all targets within the {{Ability_Data|LightningStorm|AreaRadius}} area every {{Ability_Data|LightningStorm|ChannelingInterval}} ({{Channeling Interval}}) for 1s. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningStorm|MoveSpeedBonus}}.&lt;br /&gt;
&lt;br /&gt;
|lightningvortex=Deal {{Ability_Data|LightningVortex|MagicalBaseDamage}} ({{Ability_Data|LightningVortex|Scaling}}) to all targets within the {{Ability_Data|LightningVortex|AreaRadius}} area, pushing them back, and &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; them for {{Ability_Data|LightningVortex|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningStorm|MoveSpeedBonus}}.&lt;br /&gt;
&lt;br /&gt;
|mudshield=Create a {{Ability_Data|MudShield|AreaRadius}} wide mud shield in front of the caster for {{Ability_Data|MudShield|Duration}}, blocking all damage. The shield remains fixed in its initial direction.&lt;br /&gt;
&lt;br /&gt;
|summonlavaelemental=Summon a Lava Elemental within a cast range of {{Ability_Data|SummonLavaElemental|Range}} that lasts 24s. The Lava Elemental has a radius of {{Ability_Data|SummonLavaElemental|AreaRadius}} and deals {{Ability_Data|SummonLavaElemental|LavaElementalBurningRadiusMagicalBaseDamage}} ({{Ability_Data|SummonLavaElemental|LavaElementalBurningRadiusScaling}}) and applying &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; to nearby enemies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|SummonLavaElemental|LavaElementalBurningMagicalBaseDamage}} ({{Ability_Data|SummonLavaElemental|LavaElementalBurningScaling}}) over {{Ability_Data|SummonLavaElemental|LavaElementalBurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|thornofearth=Erupts a thorn of earth with a cast range of {{Ability_Data|ThornOfEarth|Range}}, dealing {{Ability_Data|ThornOfEarth|MagicalBaseDamage}} ({{Ability_Data|ThornOfEarth|Scaling}}) with {{Ability_Data|ThornOfEarth|ImpactPower}} to all targets within the {{Ability_Data|ThornOfEarth|AreaRadius}} area.&lt;br /&gt;
&lt;br /&gt;
|walloffire=Erupt a {{Ability_Data|WallOfFire|AreaRadius}} wide wall of fire within {{Ability_Data|WallOfFire|Range}} for 12s, dealing {{Ability_Data|WallOfFire|HitMagicalBaseDamage}} ({{Ability_Data|WallOfFire|HitScaling}}) with {{Ability_Data|WallOfFire|ImpactPower}} instantly and {{Ability_Data|WallOfFire|AuraMagicalBaseDamage}} ({{Ability_Data|WallOfFire|AuraScaling}}) per second in {{Ability_Data|WallOfFire|TickInterval}} ticks to all targets it touches and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|WallOfFire|BurningMagicalBaseDamage}} ({{Ability_Data|WallOfFire|BurningScaling}}) over {{Ability_Data|WallOfFire|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Sorcerer&amp;diff=63780</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Sorcerer&amp;diff=63780"/>
		<updated>2025-09-27T17:17:02Z</updated>

		<summary type="html">&lt;p&gt;Sur: windblast&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Spell Manipulator&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The [[Sorcerer]] is a master of the elements and can weave together multiple spells to devastating results. With an innate aptitude for magic, they can cast spells using their bare hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Crystal Sword/Bare Hands&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Can cast spells without a magical item&lt;br /&gt;
**Ability to merge spells&lt;br /&gt;
**Unlimited spell uses&lt;br /&gt;
*Cons&lt;br /&gt;
**Long casting times&lt;br /&gt;
**Long spell cooldowns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ApexOfSorcery.png|link=|x96px]] &amp;lt;br&amp;gt; Apex of Sorcery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ApexOfSorcery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ManaFold.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Fold &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ManaFold}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk SpellMerge.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Merge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SpellMerge}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk SpellSculpting.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Sculpting &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SpellSculpting}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk SpellStride.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Stride &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SpellStride}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk TimeDistortion.png|link=|x96px]] &amp;lt;br&amp;gt; Time Distortion &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=TimeDistortion}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk MergedMight.png|link=|x96px]] &amp;lt;br&amp;gt; Merged Might &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=MergedMight}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk InnateTalent.png|link=|x96px]] &amp;lt;br&amp;gt; Innate Talent &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=InnateTalent}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ElementalFury.png|link=|x96px]] &amp;lt;br&amp;gt; Elemental Fury &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ElementalFury}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ManaFlow.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Flow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ManaFlow}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk LightningMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Lightning Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=LightningMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk AirMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Air Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=AirMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Skill Sorcery.png|link=|x96px]] &amp;lt;br&amp;gt; Sorcery Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SorceryI}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Skill Sorcery.png|link=|x96px]] &amp;lt;br&amp;gt; Sorcery Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SorceryII}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Skill SorceryCombat.png|link=|x96px]] &amp;lt;br&amp;gt; Sorcery Combat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain the ability to wield magical casting weapons in melee combat. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Spells=&lt;br /&gt;
&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&lt;br /&gt;
Unlike other spellcasters, Sorcerer [[Spells]] do not have a common cast range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Ice}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Air}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Lightning}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Tier&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Casting Time&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Casting Range&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell FireArrow.png|link=|96px]] &amp;lt;br&amp;gt; Fire Arrow&lt;br /&gt;
| {{:Sorcerer|desc=FireArrow}} &lt;br /&gt;
| {{Ability_Data|FireArrow|SpellTier}}&lt;br /&gt;
| {{Ability_Data|FireArrow|CastingTime}}&lt;br /&gt;
| {{Ability_Data|FireArrow|Range}}&lt;br /&gt;
| {{Ability_Data|FireArrow|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell StoneSkin.png|link=|96px]] &amp;lt;br&amp;gt; Stone Skin&lt;br /&gt;
| {{:Sorcerer|desc=StoneSkin}}&lt;br /&gt;
| {{Ability_Data|StoneSkin|SpellTier}}&lt;br /&gt;
| {{Ability_Data|StoneSkin|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|StoneSkin|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell WaterBolt.png|link=|96px]] &amp;lt;br&amp;gt; Water Bolt&lt;br /&gt;
| {{:Sorcerer|desc=WaterBolt}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|SpellTier}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|CastingTime}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|Range}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Windblast.png|link=|96px]] &amp;lt;br&amp;gt; Windblast&lt;br /&gt;
| {{:Sorcerer|desc=Windblast}}&lt;br /&gt;
| {{Ability_Data|Windblast|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Windblast|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Windblast|Range}}&lt;br /&gt;
| {{Ability_Data|Windblast|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Eruption.png|link=|96px]] &amp;lt;br&amp;gt; Eruption&lt;br /&gt;
| {{:Sorcerer|desc=Eruption}}&lt;br /&gt;
| {{Ability_Data|Eruption|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Eruption|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Eruption|Range}}&lt;br /&gt;
| {{Ability_Data|Eruption|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Flamestrike.png|link=|96px]] &amp;lt;br&amp;gt; Flamestrike&lt;br /&gt;
| {{:Sorcerer|desc=Flamestrike}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|Range}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Glaciate.png|link=|96px]] &amp;lt;br&amp;gt; Glaciate&lt;br /&gt;
| {{:Sorcerer|desc=Glaciate}}&lt;br /&gt;
| {{Ability_Data|Glaciate|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Glaciate|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|Glaciate|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell IceSpear.png|link=|96px]] &amp;lt;br&amp;gt; Ice Spear&lt;br /&gt;
| {{:Sorcerer|desc=IceSpear}}&lt;br /&gt;
| {{Ability_Data|IceSpear|SpellTier}}&lt;br /&gt;
| {{Ability_Data|IceSpear|CastingTime}}&lt;br /&gt;
| {{Ability_Data|IceSpear|Range}}&lt;br /&gt;
| {{Ability_Data|IceSpear|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell_FireOrb.png|link=|96px]] &amp;lt;br&amp;gt; Fire Orb&lt;br /&gt;
| {{:Sorcerer|desc=FireOrb}}&lt;br /&gt;
| {{Ability_Data|FireOrb|SpellTier}}&lt;br /&gt;
| {{Ability_Data|FireOrb|CastingTime}}&lt;br /&gt;
| {{Ability_Data|FireOrb|Range}}&lt;br /&gt;
| {{Ability_Data|FireOrb|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell_LightningBolt.png|link=|96px]] &amp;lt;br&amp;gt; Lightning Bolt&lt;br /&gt;
| {{:Sorcerer|desc=LightningBolt}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|SpellTier}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|CastingTime}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|Range}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Vortex.png|link=|96px]] &amp;lt;br&amp;gt; Vortex&lt;br /&gt;
| {{:Sorcerer|desc=Vortex}}&lt;br /&gt;
| {{Ability_Data|Vortex|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Vortex|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|Vortex|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Levitation.png|link=|96px]] &amp;lt;br&amp;gt; Levitation&lt;br /&gt;
| {{:Sorcerer|desc=Levitation}}&lt;br /&gt;
| {{Ability_Data|Levitation|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Levitation|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Levitation|Range}}&lt;br /&gt;
| {{Ability_Data|Levitation|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell LightningSphere.png|link=|96px]] &amp;lt;br&amp;gt; Lightning Sphere&lt;br /&gt;
| {{:Sorcerer|desc=LightningSphere}}&lt;br /&gt;
| {{Ability_Data|LightningSphere|SpellTier}}&lt;br /&gt;
| {{Ability_Data|LightningSphere|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|LightningSphere|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell SummonEarthElemental.png|link=|96px]] &amp;lt;br&amp;gt; Summon Earth Elemental&lt;br /&gt;
| {{:Sorcerer|desc=SummonEarthElemental}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|SpellTier}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|CastingTime}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|Range}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|CooldownDuration}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Merged Spells=&lt;br /&gt;
&lt;br /&gt;
When using the Spell Merge perk, using spells from either hand at the same time will instead use a merged spell from below. Merged Spells do not have any cast time.&lt;br /&gt;
&lt;br /&gt;
The merging animation, release and recovery are affected by action speed:&lt;br /&gt;
&lt;br /&gt;
Animation + release time is 1s&lt;br /&gt;
&lt;br /&gt;
Recovery time after merging is .534s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Unlike other spellcasters, Sorcerer [[Spells]] do not have a common cast range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Ice}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Air}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Lightning}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Merged Spell&lt;br /&gt;
! style=&amp;quot;width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Base Spell 1&lt;br /&gt;
! style=&amp;quot;width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Base Spell 2&lt;br /&gt;
! style=&amp;quot;width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Casting Range&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|ElectricDash}}&lt;br /&gt;
| {{:Sorcerer|desc=ElectricDash}} &lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|ElementalBolt}}&lt;br /&gt;
| {{:Sorcerer|desc=ElementalBolt}}&lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|FlamefrostSpear}}&lt;br /&gt;
| {{:Sorcerer|desc=FlamefrostSpear}}&lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|Flamethrower}}&lt;br /&gt;
| {{:Sorcerer|desc=Flamethrower}}&lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|IceBound}}&lt;br /&gt;
| {{:Sorcerer|desc=IceBound}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|LightningStorm}}&lt;br /&gt;
| {{:Sorcerer|desc=LightningStorm}}&lt;br /&gt;
| {{Ability_Data|LightningStorm|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|LightningVortex}}&lt;br /&gt;
| {{:Sorcerer|desc=LightningVortex}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|MudShield}}&lt;br /&gt;
| {{:Sorcerer|desc=MudShield}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|SummonLavaElemental}}&lt;br /&gt;
| {{:Sorcerer|desc=SummonLavaElemental}}&lt;br /&gt;
| {{Ability_Data|SummonLavaElemental|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|ThornofEarth}}&lt;br /&gt;
| {{:Sorcerer|desc=ThornofEarth}}&lt;br /&gt;
| {{Ability_Data|ThornofEarth|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|WallofFire}}&lt;br /&gt;
| {{:Sorcerer|desc=WallofFire}}&lt;br /&gt;
| {{Ability_Data|WallofFire|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|AquaPrison}}&lt;br /&gt;
| {{:Sorcerer|desc=AquaPrison}}&lt;br /&gt;
| {{Ability_Data|AquaPrison|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|FrostBreath}}&lt;br /&gt;
| {{:Sorcerer|desc=FrostBreath}}&lt;br /&gt;
| {{Ability_Data|FrostBreath|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|PlasmaBlast}}&lt;br /&gt;
| {{:Sorcerer|desc=PlasmaBlast}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|FrostLightning}}&lt;br /&gt;
| {{:Sorcerer|desc=FrostLightning}}&lt;br /&gt;
| {{Ability_Data|FrostLightning|Range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
|apexofsorcery=While casting spells, move at {{Ability_Data|ApexOfSorcery|MovementMultiplier}} movement speed, but gain {{Ability_Data|ApexOfSorcery|MagicalPowerBonus}} and {{Ability_Data|ApexOfSorcery|SpellCastingSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|manafold=Your cooldowns are {{Ability_Data|ManaFold|Duration}} as long, but suffer {{Ability_Data|ManaFold|SpellCastingSpeed}}. Despite the cooldown being represented as a multiplier, it is actually a percentage addition that is added with [[Stats#Cooldown Reduction|Cooldown Reduction Bonus]].&lt;br /&gt;
&lt;br /&gt;
|spellmerge=While using bare hands, casting two combinable spells simultaneously allows you to use a new spell.&lt;br /&gt;
&lt;br /&gt;
|spellsculpting=Increases the range of all spells to {{Ability_Data|SpellSculpting|RangeExtentMultiply}} and the area of effect by 25%, but increase the [[Stats#Cooldown Reduction|Cooldown]] of your [[Spells]] that have a radial component to {{Ability_Data|SpellSculpting|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|spellstride=Gain {{Ability_Data|SpellStride|MoveSpeedBonus}} while casting spells.&lt;br /&gt;
&lt;br /&gt;
|timedistortion=All spell casting times are reduced to 0s, but cooldown times are {{Ability_Data|TimeDistortion|Duration}} as long. Casting a spell inflicts a stacking debuff that reduces {{Ability_Data|TimeDistortion|MoveSpeedBonus}} and {{Ability_Data|TimeDistortion|ActionSpeed}} per stack, up to 10 stacks. Each stack lasts 8s. Despite the cooldown being represented as a multiplier, it is actually a percentage addition that is added with [[Stats#Cooldown Reduction|Cooldown Reduction Bonus]]. If a stack were to wear off, all stacks are removed. {{NeedsTesting|Need confirmation on how the stacks decay/are lost}}&lt;br /&gt;
&lt;br /&gt;
|mergedmight=When casting a merge spell, gain {{Ability_Data|MergedMight|MagicalPower}}. After casting, gain a {{Ability_Data|MergedMight|MoveSpeedBonus}} for {{Ability_Data|MergedMight|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|innatetalent=When casting spells with bare hands, gain{{Ability_Data|InnateTalent|MagicalPower}}.&lt;br /&gt;
&lt;br /&gt;
|elementalfury=Gain 75% of your missing health % as [[Stats#Cooldown Reduction|Cooldown Reduction]] and 10% as [[Stats#Move Speed|Move Speed Bonus]], up to a maximum of ~75% at 1 Health.&lt;br /&gt;
&lt;br /&gt;
|manaflow=For each successful spell cast, gain {{Ability_Data|ManaFlow|MagicalPowerBonus}}. This effect stacks up to {{Ability_Data|ManaFlow|ActivatedMaximumStacks}} times and refreshes the duration on each successful cast.&lt;br /&gt;
&lt;br /&gt;
|lightningmastery=Gain {{Ability_Data|LightningMastery||LightningMagicalPowerBonus}}. Once every {{Ability_Data|LightningMastery|Cooldown}} while dealing [[Damage Types#Lightning|Lightning]] [[Damage]], inflict Electric Shock for ? seconds, transferring {{Ability_Data|LightningMastery|MagicalBaseDamage}} ({{Ability_Data|LightningMastery|Scaling}}) to the closest target within {{Ability_Data|LightningMastery|AuraRadius}} of the primary target every 2s.&lt;br /&gt;
&lt;br /&gt;
|airmastery=Gain 50% Air Knockback and {{Ability_Data|AirMastery|AirMagicalDamageBonus}}.&lt;br /&gt;
&lt;br /&gt;
|sorceryi=Gain the ability to use sorcery in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|sorceryii=Gain the ability to use sorcery in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|firearrow=Fire a homing arrow every {{Ability_Data|FireArrow|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) for {{Ability_Data|FireArrow|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) in a radial pattern, each dealing {{Ability_Data|FireArrow|HitMagicalBaseDamage}} ({{Ability_Data|FireArrow|HitScaling}}) with {{Ability_Data|FireArrow|ImpactPower}} and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|FireOrb|BurningMagicalBaseDamage}} ({{Ability_Data|FireOrb|BurningScaling}}) over {{Ability_Data|FireOrb|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|stoneskin=Surround yourself with stone for {{Ability_Data|StoneSkin|Duration}}, gaining {{Ability_Data|StoneSkin|PhysicalDamageReduction}} and {{Ability_Data|StoneSkin|PhysicalPowerBonus}}, but suffering {{Ability_Data|StoneSkin|MoveSpeedAdd}}.&lt;br /&gt;
&lt;br /&gt;
|waterbolt=Launch a condensed water orb with a radius of {{Ability_Data|WaterBolt|AreaRadius}} at {{Ability_Data|WaterBolt|InitialSpeed}}, dealing {{Ability_Data|WaterBolt|MagicalBaseDamage}} ({{Ability_Data|WaterBolt|Scaling}}) with {{Ability_Data|WaterBolt|ImpactPower}} to targets it touches and inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt; for {{Ability_Data|WaterBolt|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The orb stops upon hitting an object or reaching its maximum range of {{Ability_Data|WaterBolt|Range}} and lasts for 12 seconds. Up to {{Ability_Data|WaterBolt|PrimaryAssetID}} water orbs can exist simultaneously. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|WaterBolt|MoveSpeedBonus}} and jump height is reduced by 30%.&lt;br /&gt;
&lt;br /&gt;
|windblast=After [[Channeling]] for {{Ability_Data|WindBlast|ChannelingDuration}}, deal {{Ability_Data|WindBlast|MagicalBaseDamage}} ({{Ability_Data|WindBlast|Scaling}}) to a target within {{Ability_Data|WindBlast|Range}} and push them back.&lt;br /&gt;
&lt;br /&gt;
|eruption=Cause a ground explosion up to {{Ability_Data|WindBlast|Range}} away that is {{Ability_Data|Eruption|AreaRadius}} wide, dealing {{Ability_Data|Eruption|MagicalBaseDamage}} ({{Ability_Data|Eruption|Scaling}}) with {{Ability_Data|Eruption|ImpactPower}} and lifting all targets within the area into the air {{Ability_Data|Eruption|AirborneHeight}} over {{Ability_Data|Eruption|IntervalTime}}.&lt;br /&gt;
&lt;br /&gt;
|flamestrike=Create a {{Ability_Data|Flamestrike|CollisionHeight}} tall fire pillar lasting {{Ability_Data|Flamestrike|IntervalTime}}, dealing 35? (100%) Fire Damage on creation and {{Ability_Data|Flamestrike|HitMagicalBaseDamage}} ({{Ability_Data|Flamestrike|HitScaling}}) with {{Ability_Data|Flamestrike|ImpactPower}} per second in {{Ability_Data|Flamestrike|TickInterval}} ticks to enemies inside while inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|Flamestrike|BurningMagicalBaseDamage}} ({{Ability_Data|Flamestrike|HitScaling}}) over {{Ability_Data|FireOrb|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|glaciate=Envelop your weapon in ice for {{Ability_Data|Glaciate|HitDuration}}, inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt; for {{Ability_Data|Glaciate|FrostbiteDuration}} on hit. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|Glaciate|MoveSpeedBonus}} and {{Ability_Data|Glaciate|ActionSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|icespear=Fire an ice spear that travels {{Ability_Data|IceSpear|InitialSpeed}} and pierces all targets along its path, dealing {{Ability_Data|IceSpear|MagicalBaseDamage}} ({{Ability_Data|IceSpear|Scaling}}) with {{Ability_Data|IceSpear|ImpactPower}}.&lt;br /&gt;
&lt;br /&gt;
|fireorb=Launch a fire orb forward, dealing {{Ability_Data|FireOrb|RadiusMagicalBaseDamage}} ({{Ability_Data|FireOrb|RadiusScaling}}) per second to nearby targets. The orb lasts for 6 seconds and deals {{Ability_Data|FireOrb|HitMagicalBaseDamage}} ({{Ability_Data|FireOrb|HitScaling}}) with {{Ability_Data|FireOrb|HitImpactPower}} to targets it touches. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Upon contact, it explodes, dealing {{Ability_Data|FireOrb|HitRadiusMagicalBaseDamage}} ({{Ability_Data|FireOrb|HitRadiusScaling}}) to nearby targets and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;Fire Orb travels a maximum of {{Ability_Data|FireOrb|Range}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|FireOrb|BurningMagicalBaseDamage}} ({{Ability_Data|FireOrb|BurningScaling}}) over {{Ability_Data|FireOrb|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|vortex=Create a vortex centered on the caster. Targets touching the vortex take {{Ability_Data|Vortex|MagicalbaseDamage}} ({{Ability_Data|Vortex|Scaling}}) and are pushed back.&lt;br /&gt;
&lt;br /&gt;
|lightningbolt=[[Channel]] a lightning beam for {{Ability_Data|LightningBolt|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while moving, &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; a target within {{Ability_Data|LightningBolt|Range}} and dealing {{Ability_Data|LightningBolt|MagicalBaseDamage}} ({{Ability_Data|LightningBolt|Scaling}}) per 1s in {{Ability_Data|LightningBolt|ChannelingInterval}} ticks ({{Scales with Spell Casting Speed}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningBolt|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|levitation=Instantly lift a target within {{Ability_Data|Levitation|Range}} into the air over {{Ability_Data|Levitation|ReadyDuration}} and gently lower them back down over {{Ability_Data|Levitation|FallingDuration}}.&lt;br /&gt;
&lt;br /&gt;
|lightningsphere=Surround yourself with an electromagnetic field for {{Ability_Data|LightningSphere|HitDuration}}, &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; all targets within {{Ability_Data|LightningSphere|AreaRadius}} for {{Ability_Data|LightningSphere|MagicalBaseDamage}} ({{Ability_Data|LightningSphere|Scaling}}) per second. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningSphere|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|summonearthelemental=Summon an Earth Elemental within a cast range of {{Ability_Data|SummonEarthElemental|Range}} that lasts 24s. The Earth Elemental has a radius of {{Ability_Data|SummonEarthElemental|AreaRadius}}, grants the caster {{Ability_Data|SummonEarthElemental|ArmorRating}}, and deals {{Ability_Data|SummonEarthElemental|PhysicalBaseDamage}} ({{Ability_Data|SummonEarthElemental|Scaling}}) to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
|electricdash=Transform into a lightning orb and quickly move to the selected location within {{Ability_Data|ElectricDash|Range}}, &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; all targets along the path and dealing {{Ability_Data|ElectricDash|HitMagicalBaseDamage}} ({{Ability_Data|ElectricDash|HitScaling}}). Upon reaching the destination, unleash a lightning strike, dealing {{Ability_Data|ElectricDash|FinaleHitMagicalBaseDamage}} ({{Ability_Data|ElectricDash|FinaleHitScaling}}) to nearby targets. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The caster is immune to physical attacks while moving but remains affected by area magic. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningSphere|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|aquaprison=Launch a {{Ability_Data|AquaPrison|AreaRadius}} radial water orb with {{Ability_Data|AquaPrison|InitialSpeed}} that engulfs the target, dealing {{Ability_Data|AquaPrison|MagicalBaseDamage}} ({{Ability_Data|AquaPrison|Scaling}}), trapping them, and lifting them into the air for {{Ability_Data|AquaPrison|Duration}}. The orb bursts instantly upon taking physical damage, inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt; for {{Ability_Data|AquaPrison|Duration}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|Aquaprison|MoveSpeedBonus}} and jump height is reduced by 30%.&lt;br /&gt;
&lt;br /&gt;
|frostbreath=Exhale an icy gust of breath forward, dealing {{Ability_Data|FrostBreath|MagicalBaseDamage}} ({{Ability_Data|FrostBreath|Scaling}}) to all targets and inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt; for {{Ability_Data|FrostBreath|Duration}}. The affected area remains frozen for 3 seconds, causing targets on the ice to lose {{Ability_Data|FrostBreath|AoEMovespeedBonus}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|FrostBreath|FrostbiteMoveSpeedBonus}} and {{Ability_Data|FrostBreath|ActionSpeed}} for {{Ability_Data|FrostBreath|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|plasmablast=Gain {{Ability_Data|PlasmaBlast|HitMoveSpeedBonus}} for {{Ability_Data|PlasmaBlast|HitDuration}}, then self-detonate a plasma blast dealing 40 fire/lightning magical base damage (100% [[Scaling]]) to any targets in a {{Ability_Data|PlasmaBlast|AreaRadius}}, including the caster. All targets are &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt; for a further {{Ability_Data|PlasmaBlast|ElectricShockDuration}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|PlasmaBlast|ElectricShockMoveSpeedBonus}} for {{Ability_Data|PlasmaBlast|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|frostlightning=Fires a lightning bolt, dealing {{Ability_Data|FrostLightning|LightningHitMagicalBaseDamage}} ({{Ability_Data|FrostLightning|LightningHitScaling}}) and Electrifying for {{Ability_Data|FrostLightning|ElectricShockDuration}}. The bolt freezes shortly after, inflicting {{Ability_Data|FrostLightning|IceHitMagicalBaseDamage}} ({{Ability_Data|FrostLightning|IceHitScaling}}) and immobilizing the target for {{Ability_Data|FrostLightning|Hit2Duration}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|FrostLightning|MoveSpeedBonus}} for {{Ability_Data|FrostLightning|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|elementalbolt=Deal {{Ability_Data|ElementalBolt|HitMagicalBaseDamage}} ({{Ability_Data|ElementalBolt|HitScaling}}) with {{Ability_Data|ElementalBolt|ImpactPower}} to a target within {{Ability_Data|ElementalBolt|Range}}, inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; and &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|ElementalBolt|BurningMagicalBaseDamage}} ({{Ability_Data|ElementalBolt|BurningScaling}}) over {{Ability_Data|ElementalBolt|BurningDuration}}. &amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|ElementalBolt|MoveSpeedBonus}} and {{Ability_Data|ElementalBolt|ActionSpeed}} for {{Ability_Data|ElementalBolt|FrostbiteDuration}}.&lt;br /&gt;
&lt;br /&gt;
|flamefrostspear=Throw a Flamefrost Spear that travels {{Ability_Data|FlamefrostSpear|InitialSpeed}} and pierces all targets along its path, dealing {{Ability_Data|FlamefrostSpear|HitFireDamageMagicalBaseDamage}} ({{Ability_Data|FlamefrostSpear|HitFireDamageScaling}}) with {{Ability_Data|FlamefrostSpear|ImpactPower}}, {{Ability_Data|FlamefrostSpear|HitIceDamageMagicalBaseDamage}} ({{Ability_Data|FlamefrostSpear|HitIceDamageScaling}}), and inflicting both &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; and &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|FlamefrostSpear|BurningMagicalBaseDamage}} ({{Ability_Data|FlamefrostSpear|BurningScaling}}) over {{Ability_Data|FlamefrostSpear|BurningDuration}}. &amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|FlamefrostSpear|MoveSpeedBonus}} and {{Ability_Data|FlamefrostSpear|ActionSpeed}} for {{Ability_Data|FlamefrostSpear|FrostbiteDuration}}.&lt;br /&gt;
&lt;br /&gt;
|flamethrower=While moving, [[Channel]] a radial flame forward {{Ability_Data|Flamethrower|Range}} for {{Ability_Data|Flamethrower|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), dealing {{Ability_Data|Flamethrower|HitMagicalBaseDamage}} ({{Ability_Data|Flamethrower|HitScaling}}) and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; every {{Ability_Data|LightningBolt|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) in {{Ability_Data|Flamethrower|TickInterval}} ticks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|Flamethrower|BurningMagicalBaseDamage}} ({{Ability_Data|Flamethrower|BurningScaling}}) over {{Ability_Data|Flamethrower|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|icebound=Upon casting, become frozen for {{Ability_Data|Icebound|Duration}}, becoming immune to all damage and receiving {{Ability_Data|Icebound|CooldownReduction}}. The ice can be shattered by a powerful impact.&lt;br /&gt;
&lt;br /&gt;
|lightningstorm=[[Channel]] for {{Ability_Data|LightningStorm|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) to summon a lightning storm, dealing {{Ability_Data|LightningStorm|MagicalBaseDamage}} ({{Ability_Data|LightningStorm|Scaling}}) and &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; all targets within the {{Ability_Data|LightningStorm|AreaRadius}} area every {{Ability_Data|LightningStorm|ChannelingInterval}} ({{Channeling Interval}}) for 1s. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningStorm|MoveSpeedBonus}}.&lt;br /&gt;
&lt;br /&gt;
|lightningvortex=Deal {{Ability_Data|LightningVortex|MagicalBaseDamage}} ({{Ability_Data|LightningVortex|Scaling}}) to all targets within the {{Ability_Data|LightningVortex|AreaRadius}} area, pushing them back, and &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; them for {{Ability_Data|LightningVortex|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningStorm|MoveSpeedBonus}}.&lt;br /&gt;
&lt;br /&gt;
|mudshield=Create a {{Ability_Data|MudShield|AreaRadius}} wide mud shield in front of the caster for {{Ability_Data|MudShield|Duration}}, blocking all damage. The shield remains fixed in its initial direction.&lt;br /&gt;
&lt;br /&gt;
|summonlavaelemental=Summon a Lava Elemental within a cast range of {{Ability_Data|SummonLavaElemental|Range}} that lasts 24s. The Lava Elemental has a radius of {{Ability_Data|SummonLavaElemental|AreaRadius}} and deals {{Ability_Data|SummonLavaElemental|LavaElementalBurningRadiusMagicalBaseDamage}} ({{Ability_Data|SummonLavaElemental|LavaElementalBurningRadiusScaling}}) and applying &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; to nearby enemies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|SummonLavaElemental|LavaElementalBurningMagicalBaseDamage}} ({{Ability_Data|SummonLavaElemental|LavaElementalBurningScaling}}) over {{Ability_Data|SummonLavaElemental|LavaElementalBurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|thornofearth=Erupts a thorn of earth with a cast range of {{Ability_Data|ThornOfEarth|Range}}, dealing {{Ability_Data|ThornOfEarth|MagicalBaseDamage}} ({{Ability_Data|ThornOfEarth|Scaling}}) with {{Ability_Data|ThornOfEarth|ImpactPower}} to all targets within the {{Ability_Data|ThornOfEarth|AreaRadius}} area.&lt;br /&gt;
&lt;br /&gt;
|walloffire=Erupt a {{Ability_Data|WallOfFire|AreaRadius}} wide wall of fire within {{Ability_Data|WallOfFire|Range}} for 12s, dealing {{Ability_Data|WallOfFire|HitMagicalBaseDamage}} ({{Ability_Data|WallOfFire|HitScaling}}) with {{Ability_Data|WallOfFire|ImpactPower}} instantly and {{Ability_Data|WallOfFire|AuraMagicalBaseDamage}} ({{Ability_Data|WallOfFire|AuraScaling}}) per second in {{Ability_Data|WallOfFire|TickInterval}} ticks to all targets it touches and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|WallOfFire|BurningMagicalBaseDamage}} ({{Ability_Data|WallOfFire|BurningScaling}}) over {{Ability_Data|WallOfFire|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Sorcerer&amp;diff=63779</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Sorcerer&amp;diff=63779"/>
		<updated>2025-09-27T17:15:22Z</updated>

		<summary type="html">&lt;p&gt;Sur: time distortion, lightning mastery, elemental fury&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Spell Manipulator&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The [[Sorcerer]] is a master of the elements and can weave together multiple spells to devastating results. With an innate aptitude for magic, they can cast spells using their bare hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Crystal Sword/Bare Hands&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Can cast spells without a magical item&lt;br /&gt;
**Ability to merge spells&lt;br /&gt;
**Unlimited spell uses&lt;br /&gt;
*Cons&lt;br /&gt;
**Long casting times&lt;br /&gt;
**Long spell cooldowns&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ApexOfSorcery.png|link=|x96px]] &amp;lt;br&amp;gt; Apex of Sorcery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ApexOfSorcery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ManaFold.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Fold &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ManaFold}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk SpellMerge.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Merge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SpellMerge}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk SpellSculpting.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Sculpting &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SpellSculpting}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk SpellStride.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Stride &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SpellStride}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk TimeDistortion.png|link=|x96px]] &amp;lt;br&amp;gt; Time Distortion &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=TimeDistortion}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk MergedMight.png|link=|x96px]] &amp;lt;br&amp;gt; Merged Might &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=MergedMight}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk InnateTalent.png|link=|x96px]] &amp;lt;br&amp;gt; Innate Talent &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=InnateTalent}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ElementalFury.png|link=|x96px]] &amp;lt;br&amp;gt; Elemental Fury &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ElementalFury}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk ManaFlow.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Flow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=ManaFlow}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk LightningMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Lightning Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=LightningMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Perk AirMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Air Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=AirMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Skill Sorcery.png|link=|x96px]] &amp;lt;br&amp;gt; Sorcery Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SorceryI}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Skill Sorcery.png|link=|x96px]] &amp;lt;br&amp;gt; Sorcery Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Sorcerer|desc=SorceryII}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Icon_Skill SorceryCombat.png|link=|x96px]] &amp;lt;br&amp;gt; Sorcery Combat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain the ability to wield magical casting weapons in melee combat. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Spells=&lt;br /&gt;
&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&lt;br /&gt;
Unlike other spellcasters, Sorcerer [[Spells]] do not have a common cast range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Ice}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Air}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Lightning}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Tier&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Casting Time&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Casting Range&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell FireArrow.png|link=|96px]] &amp;lt;br&amp;gt; Fire Arrow&lt;br /&gt;
| {{:Sorcerer|desc=FireArrow}} &lt;br /&gt;
| {{Ability_Data|FireArrow|SpellTier}}&lt;br /&gt;
| {{Ability_Data|FireArrow|CastingTime}}&lt;br /&gt;
| {{Ability_Data|FireArrow|Range}}&lt;br /&gt;
| {{Ability_Data|FireArrow|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell StoneSkin.png|link=|96px]] &amp;lt;br&amp;gt; Stone Skin&lt;br /&gt;
| {{:Sorcerer|desc=StoneSkin}}&lt;br /&gt;
| {{Ability_Data|StoneSkin|SpellTier}}&lt;br /&gt;
| {{Ability_Data|StoneSkin|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|StoneSkin|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell WaterBolt.png|link=|96px]] &amp;lt;br&amp;gt; Water Bolt&lt;br /&gt;
| {{:Sorcerer|desc=WaterBolt}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|SpellTier}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|CastingTime}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|Range}}&lt;br /&gt;
| {{Ability_Data|WaterBolt|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Windblast.png|link=|96px]] &amp;lt;br&amp;gt; Windblast&lt;br /&gt;
| {{:Sorcerer|desc=Windblast}}&lt;br /&gt;
| {{Ability_Data|Windblast|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Windblast|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Windblast|Range}}&lt;br /&gt;
| {{Ability_Data|Windblast|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Eruption.png|link=|96px]] &amp;lt;br&amp;gt; Eruption&lt;br /&gt;
| {{:Sorcerer|desc=Eruption}}&lt;br /&gt;
| {{Ability_Data|Eruption|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Eruption|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Eruption|Range}}&lt;br /&gt;
| {{Ability_Data|Eruption|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Flamestrike.png|link=|96px]] &amp;lt;br&amp;gt; Flamestrike&lt;br /&gt;
| {{:Sorcerer|desc=Flamestrike}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|Range}}&lt;br /&gt;
| {{Ability_Data|Flamestrike|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Glaciate.png|link=|96px]] &amp;lt;br&amp;gt; Glaciate&lt;br /&gt;
| {{:Sorcerer|desc=Glaciate}}&lt;br /&gt;
| {{Ability_Data|Glaciate|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Glaciate|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|Glaciate|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell IceSpear.png|link=|96px]] &amp;lt;br&amp;gt; Ice Spear&lt;br /&gt;
| {{:Sorcerer|desc=IceSpear}}&lt;br /&gt;
| {{Ability_Data|IceSpear|SpellTier}}&lt;br /&gt;
| {{Ability_Data|IceSpear|CastingTime}}&lt;br /&gt;
| {{Ability_Data|IceSpear|Range}}&lt;br /&gt;
| {{Ability_Data|IceSpear|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell_FireOrb.png|link=|96px]] &amp;lt;br&amp;gt; Fire Orb&lt;br /&gt;
| {{:Sorcerer|desc=FireOrb}}&lt;br /&gt;
| {{Ability_Data|FireOrb|SpellTier}}&lt;br /&gt;
| {{Ability_Data|FireOrb|CastingTime}}&lt;br /&gt;
| {{Ability_Data|FireOrb|Range}}&lt;br /&gt;
| {{Ability_Data|FireOrb|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell_LightningBolt.png|link=|96px]] &amp;lt;br&amp;gt; Lightning Bolt&lt;br /&gt;
| {{:Sorcerer|desc=LightningBolt}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|SpellTier}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|CastingTime}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|Range}}&lt;br /&gt;
| {{Ability_Data|LightningBolt|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Vortex.png|link=|96px]] &amp;lt;br&amp;gt; Vortex&lt;br /&gt;
| {{:Sorcerer|desc=Vortex}}&lt;br /&gt;
| {{Ability_Data|Vortex|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Vortex|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|Vortex|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell Levitation.png|link=|96px]] &amp;lt;br&amp;gt; Levitation&lt;br /&gt;
| {{:Sorcerer|desc=Levitation}}&lt;br /&gt;
| {{Ability_Data|Levitation|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Levitation|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Levitation|Range}}&lt;br /&gt;
| {{Ability_Data|Levitation|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell LightningSphere.png|link=|96px]] &amp;lt;br&amp;gt; Lightning Sphere&lt;br /&gt;
| {{:Sorcerer|desc=LightningSphere}}&lt;br /&gt;
| {{Ability_Data|LightningSphere|SpellTier}}&lt;br /&gt;
| {{Ability_Data|LightningSphere|CastingTime}}&lt;br /&gt;
| N/A&lt;br /&gt;
| {{Ability_Data|LightningSphere|CooldownDuration}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon_Spell SummonEarthElemental.png|link=|96px]] &amp;lt;br&amp;gt; Summon Earth Elemental&lt;br /&gt;
| {{:Sorcerer|desc=SummonEarthElemental}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|SpellTier}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|CastingTime}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|Range}}&lt;br /&gt;
| {{Ability_Data|SummonEarthElemental|CooldownDuration}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Merged Spells=&lt;br /&gt;
&lt;br /&gt;
When using the Spell Merge perk, using spells from either hand at the same time will instead use a merged spell from below. Merged Spells do not have any cast time.&lt;br /&gt;
&lt;br /&gt;
The merging animation, release and recovery are affected by action speed:&lt;br /&gt;
&lt;br /&gt;
Animation + release time is 1s&lt;br /&gt;
&lt;br /&gt;
Recovery time after merging is .534s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Unlike other spellcasters, Sorcerer [[Spells]] do not have a common cast range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Ice}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Air}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Lightning}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Merged Spell&lt;br /&gt;
! style=&amp;quot;width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Base Spell 1&lt;br /&gt;
! style=&amp;quot;width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Base Spell 2&lt;br /&gt;
! style=&amp;quot;width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Casting Range&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|ElectricDash}}&lt;br /&gt;
| {{:Sorcerer|desc=ElectricDash}} &lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|ElementalBolt}}&lt;br /&gt;
| {{:Sorcerer|desc=ElementalBolt}}&lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|FlamefrostSpear}}&lt;br /&gt;
| {{:Sorcerer|desc=FlamefrostSpear}}&lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|Flamethrower}}&lt;br /&gt;
| {{:Sorcerer|desc=Flamethrower}}&lt;br /&gt;
| {{Ability_Data|ElectricDash|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|IceBound}}&lt;br /&gt;
| {{:Sorcerer|desc=IceBound}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|LightningStorm}}&lt;br /&gt;
| {{:Sorcerer|desc=LightningStorm}}&lt;br /&gt;
| {{Ability_Data|LightningStorm|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|LightningVortex}}&lt;br /&gt;
| {{:Sorcerer|desc=LightningVortex}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|MudShield}}&lt;br /&gt;
| {{:Sorcerer|desc=MudShield}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|SummonLavaElemental}}&lt;br /&gt;
| {{:Sorcerer|desc=SummonLavaElemental}}&lt;br /&gt;
| {{Ability_Data|SummonLavaElemental|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|ThornofEarth}}&lt;br /&gt;
| {{:Sorcerer|desc=ThornofEarth}}&lt;br /&gt;
| {{Ability_Data|ThornofEarth|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|WallofFire}}&lt;br /&gt;
| {{:Sorcerer|desc=WallofFire}}&lt;br /&gt;
| {{Ability_Data|WallofFire|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|AquaPrison}}&lt;br /&gt;
| {{:Sorcerer|desc=AquaPrison}}&lt;br /&gt;
| {{Ability_Data|AquaPrison|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|FrostBreath}}&lt;br /&gt;
| {{:Sorcerer|desc=FrostBreath}}&lt;br /&gt;
| {{Ability_Data|FrostBreath|Range}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|PlasmaBlast}}&lt;br /&gt;
| {{:Sorcerer|desc=PlasmaBlast}}&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{#invoke:MergeSpells|draw_merge_recipe|FrostLightning}}&lt;br /&gt;
| {{:Sorcerer|desc=FrostLightning}}&lt;br /&gt;
| {{Ability_Data|FrostLightning|Range}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
|apexofsorcery=While casting spells, move at {{Ability_Data|ApexOfSorcery|MovementMultiplier}} movement speed, but gain {{Ability_Data|ApexOfSorcery|MagicalPowerBonus}} and {{Ability_Data|ApexOfSorcery|SpellCastingSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|manafold=Your cooldowns are {{Ability_Data|ManaFold|Duration}} as long, but suffer {{Ability_Data|ManaFold|SpellCastingSpeed}}. Despite the cooldown being represented as a multiplier, it is actually a percentage addition that is added with [[Stats#Cooldown Reduction|Cooldown Reduction Bonus]].&lt;br /&gt;
&lt;br /&gt;
|spellmerge=While using bare hands, casting two combinable spells simultaneously allows you to use a new spell.&lt;br /&gt;
&lt;br /&gt;
|spellsculpting=Increases the range of all spells to {{Ability_Data|SpellSculpting|RangeExtentMultiply}} and the area of effect by 25%, but increase the [[Stats#Cooldown Reduction|Cooldown]] of your [[Spells]] that have a radial component to {{Ability_Data|SpellSculpting|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|spellstride=Gain {{Ability_Data|SpellStride|MoveSpeedBonus}} while casting spells.&lt;br /&gt;
&lt;br /&gt;
|timedistortion=All spell casting times are reduced to 0s, but cooldown times are {{Ability_Data|TimeDistortion|Duration}} as long. Casting a spell inflicts a stacking debuff that reduces {{Ability_Data|TimeDistortion|MoveSpeedBonus}} and {{Ability_Data|TimeDistortion|ActionSpeed}} per stack, up to 10 stacks. Each stack lasts 8s. Despite the cooldown being represented as a multiplier, it is actually a percentage addition that is added with [[Stats#Cooldown Reduction|Cooldown Reduction Bonus]]. If a stack were to wear off, all stacks are removed. {{NeedsTesting|Need confirmation on how the stacks decay/are lost}}&lt;br /&gt;
&lt;br /&gt;
|mergedmight=When casting a merge spell, gain {{Ability_Data|MergedMight|MagicalPower}}. After casting, gain a {{Ability_Data|MergedMight|MoveSpeedBonus}} for {{Ability_Data|MergedMight|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|innatetalent=When casting spells with bare hands, gain{{Ability_Data|InnateTalent|MagicalPower}}.&lt;br /&gt;
&lt;br /&gt;
|elementalfury=Gain 75% of your missing health % as [[Stats#Cooldown Reduction|Cooldown Reduction]] and 10% as [[Stats#Move Speed|Move Speed Bonus]], up to a maximum of ~75% at 1 Health.&lt;br /&gt;
&lt;br /&gt;
|manaflow=For each successful spell cast, gain {{Ability_Data|ManaFlow|MagicalPowerBonus}}. This effect stacks up to {{Ability_Data|ManaFlow|ActivatedMaximumStacks}} times and refreshes the duration on each successful cast.&lt;br /&gt;
&lt;br /&gt;
|lightningmastery=Gain {{Ability_Data|LightningMastery||LightningMagicalPowerBonus}}. Once every {{Ability_Data|LightningMastery|Cooldown}} while dealing [[Damage Types#Lightning|Lightning]] [[Damage]], inflict Electric Shock for ? seconds, transferring {{Ability_Data|LightningMastery|MagicalBaseDamage}} ({{Ability_Data|LightningMastery|Scaling}}) to the closest target within {{Ability_Data|LightningMastery|AuraRadius}} of the primary target every 2s.&lt;br /&gt;
&lt;br /&gt;
|airmastery=Gain 50% Air Knockback and {{Ability_Data|AirMastery|AirMagicalDamageBonus}}.&lt;br /&gt;
&lt;br /&gt;
|sorceryi=Gain the ability to use sorcery in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|sorceryii=Gain the ability to use sorcery in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|firearrow=Fire a homing arrow every {{Ability_Data|FireArrow|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) for {{Ability_Data|FireArrow|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) in a radial pattern, each dealing {{Ability_Data|FireArrow|HitMagicalBaseDamage}} ({{Ability_Data|FireArrow|HitScaling}}) with {{Ability_Data|FireArrow|ImpactPower}} and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|FireOrb|BurningMagicalBaseDamage}} ({{Ability_Data|FireOrb|BurningScaling}}) over {{Ability_Data|FireOrb|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|stoneskin=Surround yourself with stone for {{Ability_Data|StoneSkin|Duration}}, gaining {{Ability_Data|StoneSkin|PhysicalDamageReduction}} and {{Ability_Data|StoneSkin|PhysicalPowerBonus}}, but suffering {{Ability_Data|StoneSkin|MoveSpeedAdd}}.&lt;br /&gt;
&lt;br /&gt;
|waterbolt=Launch a condensed water orb with a radius of {{Ability_Data|WaterBolt|AreaRadius}} at {{Ability_Data|WaterBolt|InitialSpeed}}, dealing {{Ability_Data|WaterBolt|MagicalBaseDamage}} ({{Ability_Data|WaterBolt|Scaling}}) with {{Ability_Data|WaterBolt|ImpactPower}} to targets it touches and inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt; for {{Ability_Data|WaterBolt|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The orb stops upon hitting an object or reaching its maximum range of {{Ability_Data|WaterBolt|Range}} and lasts for 12 seconds. Up to {{Ability_Data|WaterBolt|PrimaryAssetID}} water orbs can exist simultaneously. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|WaterBolt|MoveSpeedBonus}} and jump height is reduced by 30%.&lt;br /&gt;
&lt;br /&gt;
|windblast=Deal {{Ability_Data|WindBlast|MagicalBaseDamage}} ({{Ability_Data|WindBlast|Scaling}}) to a target within {{Ability_Data|WindBlast|Range}} and push them back.&lt;br /&gt;
&lt;br /&gt;
|eruption=Cause a ground explosion up to {{Ability_Data|WindBlast|Range}} away that is {{Ability_Data|Eruption|AreaRadius}} wide, dealing {{Ability_Data|Eruption|MagicalBaseDamage}} ({{Ability_Data|Eruption|Scaling}}) with {{Ability_Data|Eruption|ImpactPower}} and lifting all targets within the area into the air {{Ability_Data|Eruption|AirborneHeight}} over {{Ability_Data|Eruption|IntervalTime}}.&lt;br /&gt;
&lt;br /&gt;
|flamestrike=Create a {{Ability_Data|Flamestrike|CollisionHeight}} tall fire pillar lasting {{Ability_Data|Flamestrike|IntervalTime}}, dealing 35? (100%) Fire Damage on creation and {{Ability_Data|Flamestrike|HitMagicalBaseDamage}} ({{Ability_Data|Flamestrike|HitScaling}}) with {{Ability_Data|Flamestrike|ImpactPower}} per second in {{Ability_Data|Flamestrike|TickInterval}} ticks to enemies inside while inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|Flamestrike|BurningMagicalBaseDamage}} ({{Ability_Data|Flamestrike|HitScaling}}) over {{Ability_Data|FireOrb|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|glaciate=Envelop your weapon in ice for {{Ability_Data|Glaciate|HitDuration}}, inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt; for {{Ability_Data|Glaciate|FrostbiteDuration}} on hit. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|Glaciate|MoveSpeedBonus}} and {{Ability_Data|Glaciate|ActionSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|icespear=Fire an ice spear that travels {{Ability_Data|IceSpear|InitialSpeed}} and pierces all targets along its path, dealing {{Ability_Data|IceSpear|MagicalBaseDamage}} ({{Ability_Data|IceSpear|Scaling}}) with {{Ability_Data|IceSpear|ImpactPower}}.&lt;br /&gt;
&lt;br /&gt;
|fireorb=Launch a fire orb forward, dealing {{Ability_Data|FireOrb|RadiusMagicalBaseDamage}} ({{Ability_Data|FireOrb|RadiusScaling}}) per second to nearby targets. The orb lasts for 6 seconds and deals {{Ability_Data|FireOrb|HitMagicalBaseDamage}} ({{Ability_Data|FireOrb|HitScaling}}) with {{Ability_Data|FireOrb|HitImpactPower}} to targets it touches. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Upon contact, it explodes, dealing {{Ability_Data|FireOrb|HitRadiusMagicalBaseDamage}} ({{Ability_Data|FireOrb|HitRadiusScaling}}) to nearby targets and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;Fire Orb travels a maximum of {{Ability_Data|FireOrb|Range}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|FireOrb|BurningMagicalBaseDamage}} ({{Ability_Data|FireOrb|BurningScaling}}) over {{Ability_Data|FireOrb|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|vortex=Create a vortex centered on the caster. Targets touching the vortex take {{Ability_Data|Vortex|MagicalbaseDamage}} ({{Ability_Data|Vortex|Scaling}}) and are pushed back.&lt;br /&gt;
&lt;br /&gt;
|lightningbolt=[[Channel]] a lightning beam for {{Ability_Data|LightningBolt|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while moving, &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; a target within {{Ability_Data|LightningBolt|Range}} and dealing {{Ability_Data|LightningBolt|MagicalBaseDamage}} ({{Ability_Data|LightningBolt|Scaling}}) per 1s in {{Ability_Data|LightningBolt|ChannelingInterval}} ticks ({{Scales with Spell Casting Speed}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningBolt|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|levitation=Instantly lift a target within {{Ability_Data|Levitation|Range}} into the air over {{Ability_Data|Levitation|ReadyDuration}} and gently lower them back down over {{Ability_Data|Levitation|FallingDuration}}.&lt;br /&gt;
&lt;br /&gt;
|lightningsphere=Surround yourself with an electromagnetic field for {{Ability_Data|LightningSphere|HitDuration}}, &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; all targets within {{Ability_Data|LightningSphere|AreaRadius}} for {{Ability_Data|LightningSphere|MagicalBaseDamage}} ({{Ability_Data|LightningSphere|Scaling}}) per second. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningSphere|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|summonearthelemental=Summon an Earth Elemental within a cast range of {{Ability_Data|SummonEarthElemental|Range}} that lasts 24s. The Earth Elemental has a radius of {{Ability_Data|SummonEarthElemental|AreaRadius}}, grants the caster {{Ability_Data|SummonEarthElemental|ArmorRating}}, and deals {{Ability_Data|SummonEarthElemental|PhysicalBaseDamage}} ({{Ability_Data|SummonEarthElemental|Scaling}}) to nearby enemies.&lt;br /&gt;
&lt;br /&gt;
|electricdash=Transform into a lightning orb and quickly move to the selected location within {{Ability_Data|ElectricDash|Range}}, &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; all targets along the path and dealing {{Ability_Data|ElectricDash|HitMagicalBaseDamage}} ({{Ability_Data|ElectricDash|HitScaling}}). Upon reaching the destination, unleash a lightning strike, dealing {{Ability_Data|ElectricDash|FinaleHitMagicalBaseDamage}} ({{Ability_Data|ElectricDash|FinaleHitScaling}}) to nearby targets. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The caster is immune to physical attacks while moving but remains affected by area magic. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningSphere|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|aquaprison=Launch a {{Ability_Data|AquaPrison|AreaRadius}} radial water orb with {{Ability_Data|AquaPrison|InitialSpeed}} that engulfs the target, dealing {{Ability_Data|AquaPrison|MagicalBaseDamage}} ({{Ability_Data|AquaPrison|Scaling}}), trapping them, and lifting them into the air for {{Ability_Data|AquaPrison|Duration}}. The orb bursts instantly upon taking physical damage, inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt; for {{Ability_Data|AquaPrison|Duration}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Wet&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|Aquaprison|MoveSpeedBonus}} and jump height is reduced by 30%.&lt;br /&gt;
&lt;br /&gt;
|frostbreath=Exhale an icy gust of breath forward, dealing {{Ability_Data|FrostBreath|MagicalBaseDamage}} ({{Ability_Data|FrostBreath|Scaling}}) to all targets and inflicting &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt; for {{Ability_Data|FrostBreath|Duration}}. The affected area remains frozen for 3 seconds, causing targets on the ice to lose {{Ability_Data|FrostBreath|AoEMovespeedBonus}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|FrostBreath|FrostbiteMoveSpeedBonus}} and {{Ability_Data|FrostBreath|ActionSpeed}} for {{Ability_Data|FrostBreath|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|plasmablast=Gain {{Ability_Data|PlasmaBlast|HitMoveSpeedBonus}} for {{Ability_Data|PlasmaBlast|HitDuration}}, then self-detonate a plasma blast dealing 40 fire/lightning magical base damage (100% [[Scaling]]) to any targets in a {{Ability_Data|PlasmaBlast|AreaRadius}}, including the caster. All targets are &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt; for a further {{Ability_Data|PlasmaBlast|ElectricShockDuration}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|PlasmaBlast|ElectricShockMoveSpeedBonus}} for {{Ability_Data|PlasmaBlast|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|frostlightning=Fires a lightning bolt, dealing {{Ability_Data|FrostLightning|LightningHitMagicalBaseDamage}} ({{Ability_Data|FrostLightning|LightningHitScaling}}) and Electrifying for {{Ability_Data|FrostLightning|ElectricShockDuration}}. The bolt freezes shortly after, inflicting {{Ability_Data|FrostLightning|IceHitMagicalBaseDamage}} ({{Ability_Data|FrostLightning|IceHitScaling}}) and immobilizing the target for {{Ability_Data|FrostLightning|Hit2Duration}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|FrostLightning|MoveSpeedBonus}} for {{Ability_Data|FrostLightning|ElectricShockDuration}}.&lt;br /&gt;
&lt;br /&gt;
|elementalbolt=Deal {{Ability_Data|ElementalBolt|HitMagicalBaseDamage}} ({{Ability_Data|ElementalBolt|HitScaling}}) with {{Ability_Data|ElementalBolt|ImpactPower}} to a target within {{Ability_Data|ElementalBolt|Range}}, inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; and &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|ElementalBolt|BurningMagicalBaseDamage}} ({{Ability_Data|ElementalBolt|BurningScaling}}) over {{Ability_Data|ElementalBolt|BurningDuration}}. &amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|ElementalBolt|MoveSpeedBonus}} and {{Ability_Data|ElementalBolt|ActionSpeed}} for {{Ability_Data|ElementalBolt|FrostbiteDuration}}.&lt;br /&gt;
&lt;br /&gt;
|flamefrostspear=Throw a Flamefrost Spear that travels {{Ability_Data|FlamefrostSpear|InitialSpeed}} and pierces all targets along its path, dealing {{Ability_Data|FlamefrostSpear|HitFireDamageMagicalBaseDamage}} ({{Ability_Data|FlamefrostSpear|HitFireDamageScaling}}) with {{Ability_Data|FlamefrostSpear|ImpactPower}}, {{Ability_Data|FlamefrostSpear|HitIceDamageMagicalBaseDamage}} ({{Ability_Data|FlamefrostSpear|HitIceDamageScaling}}), and inflicting both &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; and &amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|FlamefrostSpear|BurningMagicalBaseDamage}} ({{Ability_Data|FlamefrostSpear|BurningScaling}}) over {{Ability_Data|FlamefrostSpear|BurningDuration}}. &amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;ice&amp;quot;&amp;gt;Frostbite&amp;lt;/span&amp;gt;: The target suffers {{Ability_Data|FlamefrostSpear|MoveSpeedBonus}} and {{Ability_Data|FlamefrostSpear|ActionSpeed}} for {{Ability_Data|FlamefrostSpear|FrostbiteDuration}}.&lt;br /&gt;
&lt;br /&gt;
|flamethrower=While moving, [[Channel]] a radial flame forward {{Ability_Data|Flamethrower|Range}} for {{Ability_Data|Flamethrower|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), dealing {{Ability_Data|Flamethrower|HitMagicalBaseDamage}} ({{Ability_Data|Flamethrower|HitScaling}}) and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; every {{Ability_Data|LightningBolt|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) in {{Ability_Data|Flamethrower|TickInterval}} ticks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|Flamethrower|BurningMagicalBaseDamage}} ({{Ability_Data|Flamethrower|BurningScaling}}) over {{Ability_Data|Flamethrower|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|icebound=Upon casting, become frozen for {{Ability_Data|Icebound|Duration}}, becoming immune to all damage and receiving {{Ability_Data|Icebound|CooldownReduction}}. The ice can be shattered by a powerful impact.&lt;br /&gt;
&lt;br /&gt;
|lightningstorm=[[Channel]] for {{Ability_Data|LightningStorm|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) to summon a lightning storm, dealing {{Ability_Data|LightningStorm|MagicalBaseDamage}} ({{Ability_Data|LightningStorm|Scaling}}) and &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; all targets within the {{Ability_Data|LightningStorm|AreaRadius}} area every {{Ability_Data|LightningStorm|ChannelingInterval}} ({{Channeling Interval}}) for 1s. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningStorm|MoveSpeedBonus}}.&lt;br /&gt;
&lt;br /&gt;
|lightningvortex=Deal {{Ability_Data|LightningVortex|MagicalBaseDamage}} ({{Ability_Data|LightningVortex|Scaling}}) to all targets within the {{Ability_Data|LightningVortex|AreaRadius}} area, pushing them back, and &amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrifying&amp;lt;/span&amp;gt; them for {{Ability_Data|LightningVortex|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;lightning&amp;quot;&amp;gt;Electrified&amp;lt;/span&amp;gt;: The target loses {{Ability_Data|LightningStorm|MoveSpeedBonus}}.&lt;br /&gt;
&lt;br /&gt;
|mudshield=Create a {{Ability_Data|MudShield|AreaRadius}} wide mud shield in front of the caster for {{Ability_Data|MudShield|Duration}}, blocking all damage. The shield remains fixed in its initial direction.&lt;br /&gt;
&lt;br /&gt;
|summonlavaelemental=Summon a Lava Elemental within a cast range of {{Ability_Data|SummonLavaElemental|Range}} that lasts 24s. The Lava Elemental has a radius of {{Ability_Data|SummonLavaElemental|AreaRadius}} and deals {{Ability_Data|SummonLavaElemental|LavaElementalBurningRadiusMagicalBaseDamage}} ({{Ability_Data|SummonLavaElemental|LavaElementalBurningRadiusScaling}}) and applying &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt; to nearby enemies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|SummonLavaElemental|LavaElementalBurningMagicalBaseDamage}} ({{Ability_Data|SummonLavaElemental|LavaElementalBurningScaling}}) over {{Ability_Data|SummonLavaElemental|LavaElementalBurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|thornofearth=Erupts a thorn of earth with a cast range of {{Ability_Data|ThornOfEarth|Range}}, dealing {{Ability_Data|ThornOfEarth|MagicalBaseDamage}} ({{Ability_Data|ThornOfEarth|Scaling}}) with {{Ability_Data|ThornOfEarth|ImpactPower}} to all targets within the {{Ability_Data|ThornOfEarth|AreaRadius}} area.&lt;br /&gt;
&lt;br /&gt;
|walloffire=Erupt a {{Ability_Data|WallOfFire|AreaRadius}} wide wall of fire within {{Ability_Data|WallOfFire|Range}} for 12s, dealing {{Ability_Data|WallOfFire|HitMagicalBaseDamage}} ({{Ability_Data|WallOfFire|HitScaling}}) with {{Ability_Data|WallOfFire|ImpactPower}} instantly and {{Ability_Data|WallOfFire|AuraMagicalBaseDamage}} ({{Ability_Data|WallOfFire|AuraScaling}}) per second in {{Ability_Data|WallOfFire|TickInterval}} ticks to all targets it touches and inflicting &amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;fire&amp;quot;&amp;gt;Burn&amp;lt;/span&amp;gt;: The target takes {{Ability_Data|WallOfFire|BurningMagicalBaseDamage}} ({{Ability_Data|WallOfFire|BurningScaling}}) over {{Ability_Data|WallOfFire|BurningDuration}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Druid&amp;diff=63778</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Druid&amp;diff=63778"/>
		<updated>2025-09-27T17:09:53Z</updated>

		<summary type="html">&lt;p&gt;Sur: shapeshift mastery, natural healing, herbal sensing, barkskin armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;Nature&#039;s Protector&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
[[Druid]]s in Dark and Darker are a more combat focused alternative to the cleric class with the ability to shapeshift into various forms with great combat potential and cast spells to heal themselves and allies. They also offer the ability to zone enemies using their treant, entangling vines and thorn barrier spells. They have a high mobility and so are great at running into and running from combat.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Druid is a spirit mage with a deep connection to nature. Able to wield the powers of the wilderness, they can even transform their bodies to mimic the powers of beasts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Staff/Spear&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Able to shapeshift into various animal forms.&lt;br /&gt;
**Utilize nature spells for healing.&lt;br /&gt;
**Excellent spacing and zoning tools.&lt;br /&gt;
**Highest mobility in the game. &lt;br /&gt;
**Able to escape sticky situations. (Dreamwalk perk)&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited equipment.&lt;br /&gt;
**Dependent on equipment.&lt;br /&gt;
**Limited ranged options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dreamwalk.png|link=|x96px]] &amp;lt;br&amp;gt; Dreamwalk &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Dreamwalk}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk EnhancedWildness.png|link=|x96px]] &amp;lt;br&amp;gt; Enhanced Wildness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=EnhancedWildness}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk ForceOfNature.png|link=|x96px]] &amp;lt;br&amp;gt; Force of Nature &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ForceOfNature}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk HerbalSensing.png|link=|x96px]] &amp;lt;br&amp;gt; Herbal Sensing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=HerbalSensing}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk NaturalHealing.png|link=|x96px]] &amp;lt;br&amp;gt; Natural Healing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=NaturalHealing}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Shapeshift Mastery.png|link=|x96px]] &amp;lt;br&amp;gt;Shapeshift Mastery&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SpiritBond.png|link=|x96px]] &amp;lt;br&amp;gt; Spirit Bond &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpiritBond}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SpiritMagicMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Spirit Magic Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpiritMagicMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SunAndMoon.png|link=|x96px]] &amp;lt;br&amp;gt; Sun and Moon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SunAndMoon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk ThornCoat.png|link=|x96px]] &amp;lt;br&amp;gt; Thorn Coat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ThornCoat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk LifebloomAura.png|link=|x96px]] &amp;lt;br&amp;gt; Lifebloom Aura &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=LifebloomAura}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Shapeshift Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Shapeshift Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Shapeshift Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Shapeshift Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMemory2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpellMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Skills gained when shapeshifted. Note that in-game descriptions prefix the skill names with &amp;quot;[Wild] &amp;quot;, but that&#039;s not actually part of the skill name. Adding to the confusion, Bear&#039;s skill name actually &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; start with &amp;quot;Wild &amp;quot;, and the in-game description displays it as &amp;quot;[Wild] Wild Fury&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Form&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill InsectPredation.png|link=|x96px]] &amp;lt;br&amp;gt; Insect Predation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Chicken &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=InsectPredation}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|InsectPredation|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Rush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Panther &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=WildRush}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rush|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill SurvivalInstinct.png|link=|x96px]] &amp;lt;br&amp;gt; Survival Instinct &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Rat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SurvivalInstinct}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SurvivalInstinct|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill WildFury.png|link=|x96px]] &amp;lt;br&amp;gt; Wild Fury &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Bear &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=WildFury}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WildFury|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&lt;br /&gt;
All Druid [[Spells]] have a cast range of {{Ability_Data|Dreamfire|Range}} (meters).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Spirit}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;  &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell NaturesTouch.png|link=|x96px]] &amp;lt;br&amp;gt; Nature&#039;s Touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Nature&#039;sTouch}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Over time healing {{Ability_Data|Nature&#039;sTouch|Scaling}} &amp;lt;br&amp;gt; Recoverable health never scales &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Nature&#039;sTouch|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Nature&#039;sTouch|MaxCount}} Casts &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell BarkskinArmor.png|link=|x96px]] &amp;lt;br&amp;gt; Barkskin Armor &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=BarkskinArmor}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BarkskinArmor|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BarkskinArmor|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Dreamfire.png|link=|x96px]] &amp;lt;br&amp;gt; Dreamfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Dreamfire}} &amp;lt;br&amp;gt; Cast range of {{Ability_Data|DreamFire|Range}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage {{Ability_Data|DreamFire|EnemyScaling}}&amp;lt;br&amp;gt;Healing {{Ability_Data|DreamFire|AllyScaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DreamFire|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DreamFire|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell ThornBarrier.png|link=|x96px]] &amp;lt;br&amp;gt; Thorn Barrier &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ThornBarrier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ThornBarrier|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ThornBarrier|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell EntanglingVines.png|link=|x96px]] &amp;lt;br&amp;gt; Entangling Vines &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=EntanglingVines}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EntanglingVines|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EntanglingVines|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Restore.png|link=|x96px]] &amp;lt;br&amp;gt; Restore &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Restore}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell SummonTreant.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Treant &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SummonTreant}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonTreant|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonTreant|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell TreeOfLife.png|link=|x96px]] &amp;lt;br&amp;gt; Tree of Life &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=TreeOfLife}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|TreeOfLife|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|TreeOfLife|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell MendingGrove.png|link=|x96px]] &amp;lt;br&amp;gt; Mending Grove &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=MendingGrove}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell OrbofNature.png|link=|x96px]] &amp;lt;br&amp;gt; Orb of Nature &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=OrbofNature}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|OrbofNature|HitScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|OrbofNature|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|OrbofNature|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|ShapeShifts=&lt;br /&gt;
See [[Damage#Shapeshift|Shapeshift damage]] for info on how Shapeshift damage works..&amp;lt;br&amp;gt;&lt;br /&gt;
Shape Shifting into any form has a base {{Ability_Data|Bear|CastingTime}} cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of [[Patch:6.8#Hotix_85|Hotfix 85]], Shapeshift damage is now based on a curve, in addition to the base damage. This curve can be found at [[Stats#ShapeShift Primitive based]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; text-align:center; border-collapse:collapse;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:1%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Shapeshift Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Shapeshift Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:2%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Attack&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Attack Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift DefaultCharacter.png|link=|x96px]] &amp;lt;br&amp;gt; Human&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Human}} &amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Bear.png|link=|x96px]] &amp;lt;br&amp;gt; Bear&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Bear}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Swipe (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Swipe}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Bash (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Bash}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Chicken.png|link=|x96px]] &amp;lt;br&amp;gt; Chicken&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Chicken}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Pecking (Left-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Pecking}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Clucking (Right-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Panther.png|link=|x96px]] &amp;lt;br&amp;gt; Panther&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Panther}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Scratch (Left-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Scratch}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Neckbite (Right-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Neckbite}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Rat.png|link=|x96px]] &amp;lt;br&amp;gt; Rat&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Rat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Infected Fangs (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=InfectedFangs}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Squeak (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Squeak}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|dreamwalk=When you take damage while in human form, gain {{Ability_Data|Dreamwalk|MagicalPower}} for {{Ability_Data|Dreamwalk|Duration}} and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. {{Ability_Data|Dreamwalk|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]].&lt;br /&gt;
&lt;br /&gt;
|enhancedwildness=While in animal form, gain {{Ability_Data|EnhancedWildness|MoveSpeedAdd}} and {{Ability_Data|EnhancedWildness|ArmorRating}}.&lt;br /&gt;
&lt;br /&gt;
|forceofnature=When Druid heals anyone (including self) and they are not at maximum health they gain {{Ability_Data|ForceOfNature|PhysicalPower}} for {{Ability_Data|ForceOfNature|Duration}} on each tick of received healing.&lt;br /&gt;
&lt;br /&gt;
|herbalsensing=Detect nearby herbs.&amp;lt;br&amp;gt; {{Ability_Data|HerbalSensing|AuraRadius}} radius. When harvesting herbs, you have {{Ability_Data|HerbalSensing|Luck}}.&lt;br /&gt;
&lt;br /&gt;
|naturalhealing=Heal yourself and nearby allies {{Ability_Data|NaturalHealing|MagicalBaseHealing}} ({{Ability_Data|NaturalHealing|Scaling}}) every &amp;lt;!--{{Ability_Data|NaturalHealing|TickInterval}} Not in files anymore, use hardcoded number for now--&amp;gt;3s. &amp;lt;br&amp;gt; {{Ability_Data|NaturalHealing|AuraRadius}} radius. Grants a 10% bonus to magic healing attributes. {{NeedsTesting|Data suggests the 10% heal bonus is not a thing. Need confirmation that it even exists, and then how exactly it works. Is it Magical Heal Mod?}}&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmastery=Allows you to change Shapeshift form instantly, bypassing cast time entirely. In exchange, you can no longer cast Elemental [[Damage Types#Spirit]] spells.&lt;br /&gt;
&lt;br /&gt;
|spiritbond=You transfer {{Ability_Data|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{Ability_Data|SpiritBond|AuraRadius}} to yourself, up to {{Ability_Data|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{Ability_Data|SpiritBond|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]].&lt;br /&gt;
&lt;br /&gt;
|spiritmagicmastery=When you cast {{Element|Spirit}} magic, gain {{Ability_Data|SpiritMagicMastery|MagicalPower}}.&lt;br /&gt;
&lt;br /&gt;
|sunandmoon=Nearby allies and self gain {{Ability_Data|SunAndMoon|Vigor}} and {{Ability_Data|SunAndMoon|MagicalPower}}.&amp;lt;br&amp;gt; {{Ability_Data|SunAndMoon|AuraRadius}} radius.&lt;br /&gt;
&lt;br /&gt;
|thorncoat=When melee attacked, return {{Ability_Data|ThornCoat|TruePhysicalBaseDamage}} to the attacker.&lt;br /&gt;
&lt;br /&gt;
|lifebloomaura=Restores an additional 1 [[Health]] (0% [[Scaling]]) per tick to target when caster heals self or allies within {{Ability_Data|LifebloomAura|AuraRadius}}. Disables Shapeshifting.&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmemory=Transforms one of 5 creatures, cannot use tools in non-human state. {{Ability_Data|ShapeshiftMemory|SkillCooldown}} [[Stats#Cooldown Reduction|Cooldown]]. Max {{Ability_Data|ShapeshiftMemory|Charges}} which recover on cooldown.&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmemory2=Transforms into one of 5 additional creatures, cannot use tools in non-human state. {{Ability_Data|ShapeshiftMemory|SkillCooldown}} [[Stats#Cooldown Reduction|Cooldown]]. Max {{Ability_Data|ShapeshiftMemory|Charges}} which recover on cooldown.&lt;br /&gt;
&lt;br /&gt;
|spellmemory=Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2=Allows you to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|insectpredation=Eats crawling insects to [[Healing|Heal]] for {{Ability_Data|InsectPredation|Primitive}} * ({{Ability_Data|InsectPredation|PrimitiveMultiplier}}) as {{Ability_Data|InsectPredation|PhysicalShapeShiftBaseHealing}}.&lt;br /&gt;
&lt;br /&gt;
|wildrush=Dash forward {{Ability_Data|Rush|Range}} then enter a frenzied state for {{Ability_Data|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{Ability_Data|Panther|PrimarySilenceDuration}}.&lt;br /&gt;
&lt;br /&gt;
|survivalinstinct=Gain {{Ability_Data|SurvivalInstinct|MoveSpeedAdd}} for {{Ability_Data|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{Ability_Data|SurvivalInstinct|MoveSpeedBonus}} for {{Ability_Data|SurvivalInstinct|EndDuration}}.&lt;br /&gt;
&lt;br /&gt;
|wildfury=Gain {{Ability_Data|WildFury|PhysicalPowerBonus}} and {{Ability_Data|WildFury|PhysicalDamageReductionMod}} for {{Ability_Data|WildFury|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|nature&#039;stouch=Target receives {{Ability_Data|Nature&#039;sTouch|RecoverableHealth}} and {{Ability_Data|Nature&#039;sTouch|MagicalBaseHealing}} over {{Ability_Data|Nature&#039;sTouch|Duration}}. &amp;lt;br&amp;gt; {{Ability_Data|Nature&#039;sTouch|Range}}.&lt;br /&gt;
&lt;br /&gt;
|barkskinarmor=Grant target (self if no target) {{Ability_Data|BarkskinArmor|ArmorRating}} for {{Ability_Data|BarkskinArmor|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|dreamfire=Deal {{Ability_Data|DreamFire|MagicalBaseDamage}} to enemies within a chosen {{Ability_Data|DreamFire|AreaRadius}} area after a {{Ability_Data|DreamFire|IntervalTime}} delay. Any allies or self currently affected by Nature&#039;s Touch that are within {{Ability_Data|DreamFire|Range}} of you are instantly healed for {{Ability_Data|DreamFire|MagicalBaseHealing}} per enemy target.&lt;br /&gt;
&lt;br /&gt;
|summontreant=Summons a mobile [[Treant]] in a [[Spells#Targeted_AoE|targeted]] area within {{Ability_Data|SummonTreant|Range}} to fight for 12 seconds. [[Treant]]s deal 35.2 damage with 4 [[Impact Power]] per hit and have [[Impact Power#Demolition|Demolition]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Treant stats: 150 [[Health]], 150 [[Movement Speed]], -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Damage Reduction]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The summon area has a {{Ability_Data|SummonTreant|AreaRadius}} radius. {{NeedsTesting|Technically has 100% Scaling but unknown if it can actually apply the caster&#039;s stats or not due to it being a summon}}&lt;br /&gt;
&lt;br /&gt;
|thornbarrier=Creates a 1.2m tall, {{Ability_Data|ThornBarrier|AreaRadius}} radius thorn barrier that lasts for 4 seconds. Any character touching the thorn barrier will take {{Ability_Data|ThornBarrier|PhysicalBaseDamage}} ({{Ability_Data|ThornBarrier|Scaling}}) per second. &amp;lt;br&amp;gt; The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{Ability_Data|ThornBarrier|Range}}.&lt;br /&gt;
&lt;br /&gt;
|entanglingvines=Spreads roots across the floor in a {{Ability_Data|EntanglingVines|AreaRadius}} radius after a delay of 0.75s that last for ?s. Any targets that pass through the area are rooted in place for {{Ability_Data|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.&amp;lt;br&amp;gt; Casting range of {{Ability_Data|EntanglingVines|Range}}&lt;br /&gt;
&lt;br /&gt;
|restore=Allies within {{Ability_Data|Restore|AreaRadius}} of you including yourself are granted [[Buffs|Restore]], [[healing]] them for {{Ability_Data|Restore|MagicalBaseHealing}} over {{Ability_Data|Restore|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|treeoflife=Sprout a tree of life onto a player within a cast range of {{Ability_Data|TreeOfLife|Range}}, granting {{Ability_Data|TreeOfLife|AllAttributes}}, {{Ability_Data|TreeOfLife|RecoverableHealth}}, and {{Ability_Data|TreeOfLife|MagicalBaseHealing}} over {{Ability_Data|TreeOfLife|HealOverTimeDuration}}.&lt;br /&gt;
&lt;br /&gt;
|mendinggrove=Create a forest area centered around you with a {{Ability_Data|MendingGrove|AreaRadius}} radius. Targets that remain in the area gain {{Ability_Data|MendingGrove|MaxHealthBonus}} and are healed for {{Ability_Data|MendingGrove|MagicalBaseHealing}} per second for ?s.&lt;br /&gt;
&lt;br /&gt;
|orbofnature=Fires an orb with an initial speed of {{Ability_Data|OrbOfNature|InitialSpeed}} that deals {{Ability_Data|OrbOfNature|MagicalBaseDamage}} ({{Ability_Data|OrbOfNature|HitScaling}}) on contact with an enemy, or grants Nature&#039;s Touch on contact with an ally.&lt;br /&gt;
&lt;br /&gt;
|human=Transforms into a human.&lt;br /&gt;
&lt;br /&gt;
|bear=Transforms into a wild bear. Too big to pass through doors. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain {{Ability_Data|Bear|PhysicalDamageReductionMod}} and {{Ability_Data|Bear|MaxHealthBonus}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Bear|ShapeShiftMoveSpeedBonus}} and {{Ability_Data|Bear|ActionSpeed}} and -30% Jump height.&lt;br /&gt;
&lt;br /&gt;
|swipe=Claws with right hand inflicting {{Ability_Data|Bear|PrimaryPrimitive}} * ({{Ability_Data|Bear|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Bear|PrimaryPrimitiveAdd}} as {{Ability_Data|Bear|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|PrimaryScaling}}, {{Ability_Data|Bear|PrimaryImpactPower}}, and pushing the target back. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|bash=Raise your body and slam down inflicting {{Ability_Data|Bear|SecondaryPrimitive}} * {{Ability_Data|Bear|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Bear|SecondaryPrimitiveAdd}} as {{Ability_Data|Bear|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|SecondaryScaling}}, {{Ability_Data|Bear|SecondaryImpactPower}}, knocking enemies further or destroying chests and doors. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|chicken=Transforms into a chicken. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can spread their wings and jump twice. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Chicken|MaxHealthBonus}} as well as {{Ability_Data|Chicken|IncomingPhysicalHealingMod}} and {{Ability_Data|Chicken|IncomingMagicalHealingMod}}.&lt;br /&gt;
&lt;br /&gt;
|pecking=Pecks the target with its beak, inflicting {{Ability_Data|Chicken|Primitive}} * ({{Ability_Data|Chicken|PrimitiveMultiplier}}) + {{Ability_Data|Chicken|PrimitiveAdd}} as {{Ability_Data|Chicken|PhysicalShapeShiftBaseDamage}} with {{Ability_Data|Chicken|Scaling}}, {{Ability_Data|Chicken|ImpactPower}}, and {{Ability_Data|Chicken|ArmorPenetration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Chicken|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Chicken|HitslowMovespeed}} for {{Ability_Data|Chicken|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|clucking=The chicken clucks loudly&lt;br /&gt;
&lt;br /&gt;
|panther=Transforms into a wild panther. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain {{Ability_Data|Panther|ShapeShiftMoveSpeedBonus}} and 20% Jump height. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Panther|MaxHealthBonus}} and {{Ability_Data|Panther|PhysicalDamageReductionMod}} as well as {{Ability_Data|Panther|IncomingPhysicalHealingMod}} and {{Ability_Data|Panther|IncomingMagicalHealingMod}}.&lt;br /&gt;
&lt;br /&gt;
|scratch=Claws the target with his right hand, inflicting {{Ability_Data|Panther|PrimaryPrimitive}} * ({{Ability_Data|Panther|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Panther|PrimaryPrimitiveAdd}} as {{Ability_Data|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|PrimaryScaling}} and {{Ability_Data|Panther|PrimaryImpactPower}} and causing the target to bleed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bleed deals {{Ability_Data|Panther|PrimaryBleedPhysicalBaseDamage}} with {{Ability_Data|Panther|PrimaryBleedScaling}} over {{Ability_Data|Panther|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|HitslowMovespeed}} for {{Ability_Data|Panther|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|neckbite=Bite the target&#039;s neck, inflicting {{Ability_Data|Panther|SecondaryPrimitive}} * {{Ability_Data|Panther|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Panther|SecondaryPrimitiveAdd}} as {{Ability_Data|Panther|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|SecondaryScaling}} and {{Ability_Data|Panther|SecondaryImpactPower}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While you are frenzied, Neckbite [[Silence|Silences]] the target for {{Ability_Data|Panther|PrimarySilenceDuration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|SecondaryMovespeedBonus}} for {{Ability_Data|Panther|SecondaryDuration}}.&lt;br /&gt;
&lt;br /&gt;
|rat=Transforms into a wild Rat. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain &amp;lt;!--{{Ability_Data|Rat|MoveSpeedBonus}} and No longer gives speed bonus as of HF61/62--&amp;gt;10% Jump height. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Rat|MaxHealthBonus}}, {{Ability_Data|Rat|PhysicalDamageReduction}}, {{Ability_Data|Rat|MagicalDamageReduction}}, as well as {{Ability_Data|Rat|IncomingPhysicalHealingMod}} and {{Ability_Data|Rat|IncomingMagicalHealingMod}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;Squeak loudly randomly every {{Ability_Data|Rat|RatRandomSqueakMinTimeConstant}}-{{Ability_Data|Rat|RatRandomSqueakMaxTimeConstant}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|infectedfangs=Bites the target, inflicting {{Ability_Data|Rat|PrimaryPhysicalBaseDamage}} with {{Ability_Data|Rat|PrimaryScaling}} and {{Ability_Data|Rat|PrimaryImpactPower}} and inflicting a plague to the target. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The plague deals {{Ability_Data|Rat|MagicalBaseDamage}} with {{Ability_Data|Rat|PrimaryDiseaseScaling}} over {{Ability_Data|Rat|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Rat|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Rat|HitslowMovespeed}} for {{Ability_Data|Rat|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|squeak=Makes a squeak.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=63777</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=63777"/>
		<updated>2025-09-27T17:05:18Z</updated>

		<summary type="html">&lt;p&gt;Sur: needstesting comment on darkness shards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;Master of the Dark Arts&#039;|Yes}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Warlock]] is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Swords or Spellbook&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Cast curses to debilitate targets.&lt;br /&gt;
**Access to multiple physical weapons.&lt;br /&gt;
**High melee burst damage. (Blow of Corruption skill)&lt;br /&gt;
**Access to anti-healing.&lt;br /&gt;
**Access to self-healing. (Torture Mastery &amp;amp; Vampirism perk)&lt;br /&gt;
**Great at killing bosses.&lt;br /&gt;
*Cons&lt;br /&gt;
**Uses health when casting spells.&lt;br /&gt;
**Consuming too much health causes death.&lt;br /&gt;
**Highly susceptible to range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Warlock can gather &amp;lt;b&amp;gt;Darkness Shards&amp;lt;/b&amp;gt;&lt;br /&gt;
* Each Darkness Shard gathered grants {{Ability_Data|SoulCollector|DarkPowerBonus}} and {{Ability_Data|SoulCollector|AllAttributes}} while active, up to a maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards &lt;br /&gt;
* When dark magic damage is dealt, all collected shards are consumed&lt;br /&gt;
* The effect that consumes the shards also receives the bonus. {{NeedsTesting|Need confirmation that spells that deal damage intermittently receive the bonus for the full cast as opposed to only 1 tick of damage, i.e. ray of darkness. Clarify here.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Antimagic.png|link=|96px]] &amp;lt;br&amp;gt; Antimagic&lt;br /&gt;
| {{:Warlock|desc=Antimagic}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Curse_Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Curse Mastery&lt;br /&gt;
| Gain additional base duration towards all curses you cast. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Advanced Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Alters curses to use a new [[Statuses|Status]] effect which have extended duration:&lt;br /&gt;
Curse of Pain - {{Ability_Data|CurseOfPain|DoTCurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
Curse of Weakness - {{Ability_Data|CurseOfWeakness|CurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
Power of Sacrifice - {{Ability_Data|PowerOfSacrifice|CurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This allows two curses to be active at the same time. One with and one without the perk. (with the exception of Curse of Weakness) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Curse of Pain and Power of Sacrifice&#039;s damage per tick &amp;lt;b&amp;gt;now&amp;lt;/b&amp;gt; both remain constant, but over a longer period, increasing total damage.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dark Enhancement.png|link=|96px]] &amp;lt;br&amp;gt; Dark Enhancement&lt;br /&gt;
| {{:Warlock|desc=DarkEnhancement}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dark Reflection.png|link=|96px]] &amp;lt;br&amp;gt; Dark Reflection&lt;br /&gt;
| {{:Warlock|desc=DarkReflection}}&lt;br /&gt;
| {{Ability_Data|DarkReflection|Cooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Demon Armor.png|link=|96px]] &amp;lt;br&amp;gt; Demon Armor&lt;br /&gt;
| {{:Warlock|desc=DemonArmor}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Immortal Lament.png|link=|96px]] &amp;lt;br&amp;gt; Immortal Lament&lt;br /&gt;
| {{:Warlock|desc=ImmortalLament}}&lt;br /&gt;
| {{Ability_Data|ImmortalLament|Cooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Infernal_Pledge.png|link=|96px]] &amp;lt;br&amp;gt; Infernal Pledge&lt;br /&gt;
| {{:Warlock|desc=InfernalPledge}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Malice.png|link=|96px]] &amp;lt;br&amp;gt; Malice&lt;br /&gt;
| {{:Warlock|desc=Malice}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Shadow_Touch.png|link=|96px]] &amp;lt;br&amp;gt; Shadow Touch&lt;br /&gt;
| {{:Warlock|desc=ShadowTouch}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Soul Collector.png|link=|96px]] &amp;lt;br&amp;gt; Soul Collector&lt;br /&gt;
| {{:Warlock|desc=SoulCollector}}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Advanced Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Can be activated by perks, skills, and spells. &amp;lt;br&amp;gt; Can&#039;t obtain Darkness Shards from targets that do not give experience.&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Torture Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Torture Mastery&lt;br /&gt;
| {{:Warlock|desc=TortureMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Vampirism.png|link=|96px]] &amp;lt;br&amp;gt; Vampirism&lt;br /&gt;
| {{:Warlock|desc=Vampirism}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Blood Pact.png|link=|96px]] &amp;lt;br&amp;gt; Blood Pact&lt;br /&gt;
| {{:Warlock|desc=BloodPact}}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Blood Pact Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Left-click: Same action as out of Blood Pact, except if the action would be an unarmed attack, instead performs up to 4 combo attacks using both hands.&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Right-click: Same action as out of Blood Pact, except if no items held in either hand, casts [[Warlock#Spells-0|Bolt of Darkness]].&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
| {{Ability_Data|BloodPact|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Unbind.png|link=|96px]] &amp;lt;br&amp;gt; Unbind&lt;br /&gt;
| {{:Warlock|desc=Unbind}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill_Exploitation_Strike.png|link=|96px]] &amp;lt;br&amp;gt; Exploitation Strike&lt;br /&gt;
| {{:Warlock|desc=ExploitationStrike}}&lt;br /&gt;
| {{Ability_Data|ExploitationStrike|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Blow of Corruption.png|link=|96px]] &amp;lt;br&amp;gt; Blow of Corruption&lt;br /&gt;
| {{:Warlock|desc=BlowOfCorruption}}&lt;br /&gt;
| {{Ability_Data|BlowOfCorruption|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Dark Offering.png|link=|96px]] &amp;lt;br&amp;gt; Dark Offering&lt;br /&gt;
| {{:Warlock|desc=DarkOffering}}&lt;br /&gt;
| {{Ability_Data|DarkOffering|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Phantomize.png|link=|96px]] &amp;lt;br&amp;gt; Phantomize&lt;br /&gt;
| {{:Warlock|desc=Phantomize}}&lt;br /&gt;
| {{Ability_Data|Phantomize|SkillCooldown}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Spell Memory.png|link=|96px]] &amp;lt;br&amp;gt; Spell Memory&lt;br /&gt;
| {{:Warlock|desc=SpellMemory}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Spell Memory.png|link=|96px]] &amp;lt;br&amp;gt; Spell Memory II&lt;br /&gt;
| {{:Warlock|desc=SpellMemory2}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. &amp;lt;br&amp;gt; Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
All Warlock [[Spells]] have a cast range of {{Ability_Data|CurseOfPain|Range}} (meters).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Dark}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Evil}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Tier&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Casting Time&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | [[Damage#Health Cost|Health Cost]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Power of Sacrifice.png|link=|96px]] &amp;lt;br&amp;gt; Power of Sacrifice&lt;br /&gt;
| {{:Warlock|desc=PowerOfSacrifice}} &lt;br /&gt;
| {{Ability_Data|PowerOfSacrifice|SpellTier}}&lt;br /&gt;
| {{Ability_Data|PowerOfSacrifice|CastingTime}}&lt;br /&gt;
| {{Ability_Data|PowerOfSacrifice|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Curse of Weakness.png|link=|96px]] &amp;lt;br&amp;gt; Curse of Weakness&lt;br /&gt;
| {{:Warlock|desc=CurseOfWeakness}}&lt;br /&gt;
| {{Ability_Data|CurseOfWeakness|SpellTier}}&lt;br /&gt;
| {{Ability_Data|CurseOfWeakness|CastingTime}}&lt;br /&gt;
| {{Ability_Data|CurseOfWeakness|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Bolt_of_Darkness.png|link=|96px]] &amp;lt;br&amp;gt; Bolt of Darkness&lt;br /&gt;
| {{:Warlock|desc=BoltOfDarkness}}&lt;br /&gt;
| {{Ability_Data|BoltOfDarkness|SpellTier}}&lt;br /&gt;
| {{Ability_Data|BoltOfDarkness|CastingTime}}&lt;br /&gt;
| {{Ability_Data|BoltOfDarkness|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Curse of Pain.png|link=|96px]] &amp;lt;br&amp;gt; Curse of Pain&lt;br /&gt;
| {{:Warlock|desc=CurseOfPain}}&lt;br /&gt;
| {{Ability_Data|CurseOfPain|SpellTier}}&lt;br /&gt;
| {{Ability_Data|CurseOfPain|CastingTime}}&lt;br /&gt;
| {{Ability_Data|CurseOfPain|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Bloodstained_Blade.png|link=|96px]] &amp;lt;br&amp;gt; Bloodstained Blade&lt;br /&gt;
| {{:Warlock|desc=BloodstainedBlade}}&lt;br /&gt;
| {{Ability_Data|BloodstainedBlade|SpellTier}}&lt;br /&gt;
| {{Ability_Data|BloodstainedBlade|CastingTime}}&lt;br /&gt;
| {{Ability_Data|BloodstainedBlade|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell_Spell_Predation.png|link=|96px]] &amp;lt;br&amp;gt; Spell Predation&lt;br /&gt;
| {{:Warlock|desc=SpellPredation}}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Darkness Shards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
| {{Ability_Data|SpellPredation|SpellTier}}&lt;br /&gt;
| {{Ability_Data|SpellPredation|CastingTime}}&lt;br /&gt;
| {{Ability_Data|SpellPredation|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Evil_Eye.png|link=|96px]] &amp;lt;br&amp;gt; Evil Eye&lt;br /&gt;
| {{:Warlock|desc=EvilEye}}&lt;br /&gt;
| {{Ability_Data|EvilEye|SpellTier}}&lt;br /&gt;
| {{Ability_Data|EvilEye|CastingTime}}&lt;br /&gt;
| {{Ability_Data|EvilEye|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Ray_of_Darkness.png|link=|96px]] &amp;lt;br&amp;gt; Ray of Darkness&lt;br /&gt;
| {{:Warlock|desc=RayOfDarkness}}&lt;br /&gt;
| {{Ability_Data|RayOfDarkness|SpellTier}}&lt;br /&gt;
| {{Ability_Data|RayOfDarkness|CastingTime}}&lt;br /&gt;
| {{Ability_Data|RayOfDarkness|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Life_Drain.png|link=|96px]] &amp;lt;br&amp;gt; Life Drain&lt;br /&gt;
| {{:Warlock|desc=LifeDrain}}&lt;br /&gt;
| {{Ability_Data|LifeDrain|SpellTier}}&lt;br /&gt;
| {{Ability_Data|LifeDrain|CastingTime}}&lt;br /&gt;
| {{Ability_Data|LifeDrain|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Hellfire.png|link=|96px]] &amp;lt;br&amp;gt; Hellfire&lt;br /&gt;
| {{:Warlock|desc=Hellfire}}&lt;br /&gt;
| {{Ability_Data|Hellfire|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Hellfire|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Hellfire|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell_Flame_Walker.png|link=|96px]] &amp;lt;br&amp;gt; Flame Walker&lt;br /&gt;
| {{:Warlock|desc=FlameWalker}}&lt;br /&gt;
| {{Ability_Data|FlameWalker|SpellTier}}&lt;br /&gt;
| {{Ability_Data|FlameWalker|CastingTime}}&lt;br /&gt;
| {{Ability_Data|FlameWalker|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell_Eldritch_Shield.png|link=|96px]] &amp;lt;br&amp;gt; Eldritch Shield&lt;br /&gt;
| {{:Warlock|desc=EldritchShield}}&lt;br /&gt;
| {{Ability_Data|EldritchShield|SpellTier}}&lt;br /&gt;
| {{Ability_Data|EldritchShield|CastingTime}}&lt;br /&gt;
| {{Ability_Data|EldritchShield|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Summon_Hydra.png|link=|96px]] &amp;lt;br&amp;gt; Summon Hydra&lt;br /&gt;
|  {{:Warlock|desc=SummonHydra}}&lt;br /&gt;
| {{Ability_Data|SummonHydra|SpellTier}}&lt;br /&gt;
| {{Ability_Data|SummonHydra|CastingTime}}&lt;br /&gt;
| {{Ability_Data|SummonHydra|HealthCost}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell counts and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however active floor spikes, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
|antimagic= Gain {{Ability_Data|Antimagic|AntimagicDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|darkenhancement=Gain {{Ability_Data|DarkEnhancement|DarkPowerBonus}} towards dark magic spells.&lt;br /&gt;
&lt;br /&gt;
|darkreflection=While active, reflect {{Ability_Data|DarkReflection|MagicalBaseDamage}} ({{Ability_Data|DarkReflection|Scaling}}) to the melee attacker. Does not reflect while on cooldown. &amp;lt;br&amp;gt; This perk &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; consume Darkness Shards, but does &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; generate Darkness Shards with Soul Collector.&lt;br /&gt;
&lt;br /&gt;
|demonarmor=Gain the ability to equip plate armor. Suffer {{Ability_Data|DemonArmor|SpellCastingSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|immortallament=Casting spells will no longer take you below 1 health. This includes demon form self damage. When health falls below {{Ability_Data|ImmortalLament|activatehealthvalue}}, gain {{Ability_Data|ImmortalLament|magicalhealingbonusratio}} multiplier to your magical healing stat for {{Ability_Data|ImmortalLament|Duration}}. It will activate again after it&#039;s cooldown even if you haven&#039;t gotten above {{Ability_Data|ImmortalLament|activatehealthvalue}} health yet.&lt;br /&gt;
&lt;br /&gt;
|infernalpledge=Gain {{Ability_Data|InfernalPledge|UndeadRaceDamageReduction}} and {{Ability_Data|InfernalPledge|DemonRaceDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|malice=Gain {{Ability_Data|Malice|WillBonus}}.&lt;br /&gt;
&lt;br /&gt;
|shadowtouch=Dealing physical damage to an enemy with melee weapon deals {{Ability_Data|ShadowTouch|TrueMagicalBaseDamage}} and heals you for {{Ability_Data|ShadowTouch|MagicalBaseHealing}} ({{Ability_Data|ShadowTouch|Scaling}}).&lt;br /&gt;
&lt;br /&gt;
|soulcollector=When you deal the final blow to an enemy, one darkness shard is collected. &lt;br /&gt;
&lt;br /&gt;
|torturemastery=All curses inflicted upon enemies restores {{Ability_Data|TortureMastery|MagicalBaseHealing}} ({{Ability_Data|TortureMastery|Scaling}}) to the caster with each instance of damage dealt. All spells cost {{Ability_Data|TortureMastery|HealthCost}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Does not heal you for cursing a corpse.&lt;br /&gt;
&lt;br /&gt;
|vampirism=Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}.&lt;br /&gt;
&lt;br /&gt;
|bloodpact= Assimilate the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, and transform into a [[Demon]] form (total transformation animation of about 3s). While in this form, gain an additional {{Ability_Data|BloodPact|MaxHealthAdd}} (following the normal rules for [[Health#Temporary_Max_Health|temporary max health]]), {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. &amp;lt;br&amp;gt; Your entire body is covered in Abyssal Flame, taking {{Ability_Data|BloodPact|PercentMaxHealthCost}} damage per second and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} ({{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}) per second in {{Ability_Data|BloodPact|TickInterval}} ticks to characters within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. &amp;lt;br&amp;gt; You can move during the cast and transformation animations, but once started you can&#039;t use skills, spells, interact with objects, or cancel the transformation. &amp;lt;br&amp;gt; Additionally, all Darkness Shards are consumed on cast completion, and you gain {{Ability_Data|BloodPact|AllAttributes}} for each Darkness Shard consumed. &amp;lt;br&amp;gt; When you become a demon, your skills change to demon-only skills: Unbind and Exploitation Strike. Your unarmed attacks also change (see Details below).&lt;br /&gt;
{{NeedsTesting|Unknown if [[Silence]] can cancel the cast.}}&lt;br /&gt;
&lt;br /&gt;
|unbind= Only available while Blood Pact is active, replacing the Blood Pact skill. &amp;lt;br&amp;gt; Return to your true self, reverting the Pact&#039;s effects on you (aside from health lost to Abyssal Flame and Shadow Shards consumed) including the buff from Exploitation Strike (the max health loss follows the normal rules for [[Health#Temporary_Max_Health|temporary max health]]). &amp;lt;br&amp;gt; Once started, you can move but the cast cannot be cancelled. {{NeedsTesting|Unknown if [[Silence]] can cancel the cast.}}&lt;br /&gt;
&lt;br /&gt;
|exploitationstrike= Only available while Blood Pact is active, replacing the non-Blood Pact skill. &amp;lt;br&amp;gt; Deal an additional {{Ability_Data|ExploitationStrike|MagicalBaseDamage}} ({{Ability_Data|ExploitationStrike|Scaling}}) over {{Ability_Data|ExploitationStrike|ExploitDuration}} to all enemies you hit with a unarmed physical attack within {{Ability_Data|ExploitationStrike|ActiveDuration}} and heals the caster by {{Ability_Data|ExploitationStrike|HealPercentConstant}} of the target&#039;s maximum health, up to {{Ability_Data|ExploitationStrike|MaxHealConstant}} per hit. &amp;lt;br&amp;gt; Buff is immediately removed when Unbind cast finishes.&lt;br /&gt;
&lt;br /&gt;
|blowofcorruption= Your next physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}} ({{Ability_Data|BlowOfCorruption|Scaling}}) to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}. &amp;lt;br&amp;gt;Hitting an obstacle or a shield with the blade (not the hilt) counts as the next attack and will waste the effect.&lt;br /&gt;
&lt;br /&gt;
|darkoffering= [[Channel]] your mind for up to {{Ability_Data|DarkOffering|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), sacrificing {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} per {{Ability_Data|DarkOffering|ChannelingInterval}} (({{Scales with Spell Casting Speed}})) to gain {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} per stack, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. This bonus lasts for {{Ability_Data|DarkOffering|Duration}}. All stacks are refreshed upon gaining a new stack.&lt;br /&gt;
&lt;br /&gt;
|phantomize= Phase through melee attacks and projectiles and become untargeteable for {{Ability_Data|Phantomize|Duration}}. While active, gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage. You can manually cancel the skill.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While active, you will still take damage from active spike traps, but you will not trigger inactive ones. If Phantomize ends while standing on an inactive trap, you will continue to not activate it until you step off it or something else activates it. {{NeedsTesting|Does the Spike Trap trick work on Hunting Traps?}}&lt;br /&gt;
&lt;br /&gt;
|spellmemory= Gain the ability to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2= Gain the ability to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|powerofsacrifice= Curse the target, dealing {{Ability_Data|PowerOfSacrifice|DoTMagicalBaseDamage}} ({{Ability_Data|PowerOfSacrifice|Scaling}}) per second while granting them {{Ability_Data|PowerOfSacrifice|Strength}} and {{Ability_Data|PowerOfSacrifice|Vigor}} for {{Ability_Data|PowerOfSacrifice|Duration}}. Self cast if no target is found. &amp;lt;br&amp;gt; This counts as a [[Debuffs|Debuff]], not a [[Buffs|Buff]], and thus it is not affected by Spell Predation.&lt;br /&gt;
&lt;br /&gt;
|curseofweakness= Curse the target, causing them to suffer {{Ability_Data|CurseOfWeakness|AllAttributesBonus}}, as well as {{Ability_Data|CurseOfWeakness|PhysicalDamageReductionMod}} and {{Ability_Data|CurseOfWeakness|MagicalDamageReductionMod}} for {{Ability_Data|CurseOfWeakness|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|boltofdarkness= Fires a bolt that deals {{Ability_Data|BoltOfDarkness|MagicalBaseDamage}} ({{Ability_Data|BoltOfDarkness|Scaling}}) to the target. &amp;lt;br&amp;gt; The bolt can be shot down by other projectiles, detonating it early. &amp;lt;br&amp;gt; Projectile Speed: {{Ability_Data|BoltOfDarkness|InitialSpeed}}&lt;br /&gt;
&lt;br /&gt;
|curseofpain= Curse the target, inflicting {{Ability_Data|CurseOfPain|DoTMagicalbaseDamage}}({{Ability_Data|CurseOfPain|DoTScaling}}) over {{Ability_Data|CurseOfPain|DoTDuration}}. Additionally, if the target was not already cursed, they instantly receive {{Ability_Data|CurseOfPain|HitMagicalBaseDamage}} ({{Ability_Data|CurseOfPain|HitScaling}}).&lt;br /&gt;
&lt;br /&gt;
|bloodstainedblade= Target gains {{Ability_Data|BloodstainedBlade|PhysicalBuffWeaponDamage}} for {{Ability_Data|BloodstainedBlade|Duration}}. When the target swings their weapon, they take {{Ability_Data|BloodstainedBlade|MagicalBaseDamage}} ({{Ability_Data|BloodstainedBlade|Scaling}}). Self cast if no target is found. &amp;lt;br&amp;gt; This counts as a [[Debuffs|Debuff]], not a [[Buffs|Buff]], and thus it is not affected by Spell Predation.&lt;br /&gt;
&lt;br /&gt;
|spellpredation= Consume all removable magical [[Buffs]] on the enemy and for each [[Statuses|status]] removed, gain 1 Darkness Shard and deal {{Ability_Data|SpellPredation|MagicalBaseDamage}} {{Ability_Data|SpellPredation|Scaling}}. &lt;br /&gt;
&lt;br /&gt;
|evileye= [[Channel]], Summons a pilotable &amp;quot;Evil Eye&amp;quot; Monster that the player controls by [[Channel|Channeling]] for {{Ability_Data|EvilEye|ChannelingDuration}}. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed.&lt;br /&gt;
&lt;br /&gt;
|rayofdarkness= [[Channel]] a dark beam for up to {{Ability_Data|RayOfDarkness|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), dealing {{Ability_Data|RayOfDarkness|MagicalBaseDamage}} ({{Ability_Data|RayOfDarkness|Scaling}}) per second in .1s ticks to any target the beam touches. Moving and aiming are possible while channeling. &amp;lt;br&amp;gt; The beam stops upon hitting a target or object, and so will only hit one target at a time.&lt;br /&gt;
&lt;br /&gt;
|lifedrain= [[Channel]] for up to {{Ability_Data|LifeDrain|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), dealing {{Ability_Data|LifeDrain|MagicalBaseDamage}} ({{Ability_Data|LifeDrain|Scaling}}) to the target per {{Ability_Data|LifeDrain|ChannelingInterval}} ({{Scales with Spell Casting Speed}}). [[Healing#Life_Drain|Convert]] 100% of the damage dealt into health for the caster. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the channel would deal damage to a corpse, it will automatically cancel instead.&lt;br /&gt;
&lt;br /&gt;
|hellfire= Create eternal hellfire and blasts it towards the target. Deals {{Ability_Data|Hellfire|MagicalBaseDamage}} ({{Ability_Data|Hellfire|Scaling}}) per second in {{Ability_Data|Hellfire|TickInterval}} ticks with {{Ability_Data|Hellfire|ImpactPower}} to any target within the area of effect. The hellfire does not dissipate when it reaches a target and can travel through walls. &lt;br /&gt;
&lt;br /&gt;
|flamewalker= While active, gain the ability to leave a trail of Hellfire for {{Ability_Data|FlameWalker|Duration}}. Each step leaves a trails that lasts 4 seconds. Targets that enter the flame area will burn, taking {{Ability_Data|FlameWalker|MagicalBaseDamage}} ({{Ability_Data|FlameWalker|Scaling}}) per second in {{Ability_Data|FlameWalker|TickInterval}} ticks, per stack. (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) &amp;lt;br&amp;gt; The caster is not affected by the burn and can freely walk over the flame area without taking damage from it. {{NeedsTesting|&#039;&#039;Seems to output considerably more than more than 5dps, but less than 25dps&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
|eldritchshield= Grants the target a {{Ability_Data|EldritchShield|MagicalBaseShield}} ({{Ability_Data|EldritchShield|Scaling}} per 1s) for {{Ability_Data|EldritchShield|HitDuration}}. When the shield absorbs its maximum damage, gain {{Ability_Data|EldritchShield|DarkPowerBonus}} and {{Ability_Data|EldritchShield|spellcastingspeed}} towards the next dark spell cast within {{Ability_Data|EldritchShield|DarkDamageDuration}}. &amp;lt;br&amp;gt; This works with Spell Predation, and allows the user to get up to 3 darkness shards by casting the shield on an enemy and consuming it with spell predetation.&lt;br /&gt;
&lt;br /&gt;
|summonhydra= Summon a Hydra, which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area, that spits fireballs dealing {{Ability_Data|SummonHydra|MagicalBaseDamage}} ({{Ability_Data|SummonHydra|Scaling}}) with {{Ability_Data|SummonHydra|ImpactPower}} to enemy targets for 10 seconds. The Hydra can also detects hidden targets. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The Hydra has 150 health and can aggro [[Monsters]]. It cannot move from its summon location but can turn freely. Summoning a Hydra while another is still alive kills the old Hydra. Unlike most spells, attempting to cast this spell without a valid target does not incur the health cost. The Hydra will spit fireballs at an upward or downward angle if necessary, though it seems to have trouble aiming at [[Skeleton]]s which are lying unassembled on the ground, waiting to be aggroed.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Bard&amp;diff=63776</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Bard&amp;diff=63776"/>
		<updated>2025-09-27T17:01:03Z</updated>

		<summary type="html">&lt;p&gt;Sur: party maker, tranquility&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Magical Minstrel&#039;|Yes}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Bard|Bards]] in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Bard is a weaver of moving melodies and fantastic tales. They manage to get out of stickiest of situations using their uncanny ability to mysteriously control the mood of crowds and creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Rapier&lt;br /&gt;
&lt;br /&gt;
*Pros:&lt;br /&gt;
**Crowd control.&lt;br /&gt;
**Good swordsman.&lt;br /&gt;
**Play powerful buffs.&lt;br /&gt;
**Highest potential Luck stat (Wanderer&#039;s Luck perk)&lt;br /&gt;
*Cons:&lt;br /&gt;
**Low damage bonus.&lt;br /&gt;
**Loud.&lt;br /&gt;
**Weak without buffs.&lt;br /&gt;
&lt;br /&gt;
==Music Minigame==&lt;br /&gt;
Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.&lt;br /&gt;
&lt;br /&gt;
Each hit add a score to the performance.&lt;br /&gt;
*Good Hit = 70 (White part of the note)&lt;br /&gt;
*Perfect Hit = 100 (Gold part of the note)&lt;br /&gt;
&lt;br /&gt;
Score determines performance quality if it is &#039;&#039;&#039;higher&#039;&#039;&#039; than the thresholds:&lt;br /&gt;
*Bad = 50%&lt;br /&gt;
*Good = 65%&lt;br /&gt;
*Perfect = 90%&lt;br /&gt;
&lt;br /&gt;
Total possible score:&lt;br /&gt;
*(Note Count) x 100&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Charismatic Performance.png|link=|x96px]] &amp;lt;br&amp;gt; Charismatic Performance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=CharismaticPerformance}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dancing Feet.png|link=|x96px]] &amp;lt;br&amp;gt; Dancing Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=DancingFeet}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Fermata.png|link=|x96px]] &amp;lt;br&amp;gt; Fermata &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Fermata}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Jolly Time.png|link=|x96px]] &amp;lt;br&amp;gt; Jolly Time &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=JollyTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Lore Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Lore Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=LoreMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Melodic Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Melodic Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=MelodicProtection}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Rapier Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Rapier Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=RapierMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Reinforced Instruments.png|link=|x96px]] &amp;lt;br&amp;gt; Reinforced Instruments &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=ReinforcedInstruments}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Story Teller.png|link=|x96px]] &amp;lt;br&amp;gt; Story Teller &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=StoryTeller}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Superior Dexterity.png|link=|x96px]] &amp;lt;br&amp;gt; Superior Dexterity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=SuperiorDexterity}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Wanderers Luck.png|link=|x96px]] &amp;lt;br&amp;gt; Wanderer&#039;s Luck &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Wanderer&#039;sLuck}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk War Song.png|link=|x96px]] &amp;lt;br&amp;gt; War Song &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=WarSong}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Dissonance.png|link=|x96px]] &amp;lt;br&amp;gt; Dissonance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Dissonance}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Dissonance|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Encore.png|link=|x96px]] &amp;lt;br&amp;gt; Encore &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Encore}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Encore|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt;[[File:Skill Partymaker.png|link=|x96px]]  &amp;lt;br&amp;gt; Party Maker &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=PartyMaker}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PartyMaker|SkillCooldown}}  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Music Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Music Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=MusicMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt;[[File:Skill Music Memory.png|link=|x96px]]  &amp;lt;br&amp;gt; Music Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=MusicMemory2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Musics=&lt;br /&gt;
&#039;&#039;&#039;Instruments&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(188, 76, 14)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;[[Drum]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(92, 61, 118)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;[[Flute]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(167, 137, 0)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;[[Lute]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(49, 101, 58)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;[[Lyre]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; Cast Time Intervals represent the time between each note in a song&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; Base durations listed are calculated with (as of Patch #2) Bard&#039;s base 15 [[Persuasiveness]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; Some songs are noted to not scale with [[Persuasiveness]], meaning they always last the listed amount, before [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff]] duration, noted as 0% Persuasiveness Scaling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Not noted in the Persuasiveness column.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; &amp;lt;b&amp;gt;Song effects can vary per Bad/Good/Perfect quality.&amp;lt;/b&amp;gt;. If all qualities have the same amount, it is written once, like &amp;quot;8 Physical Power&amp;quot;. If it varies per quality, it may be written as &amp;quot;6/8/10 Physical Power&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; Channels started by a song allow you to move without breaking the channel, but they do require the same instrument to be held for the duration of the channel, which is displayed as a countdown in the center of the performance bar. Putting the instrument away cancels the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; If a target would receive a buff from one performance of a song but already has some version of that buff from a different performance of the same song, the new buff will completely replace the old buff, even if the new buff has a shorter duration, smaller effect, and/or was produced by a performance of lower quality.&lt;br /&gt;
{{NeedsTesting|Are debuffs overwritten in the same way as buffs?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Damage/Persuasiveness Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cast Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Memory Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
	&amp;lt;/tr&amp;gt; &lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Rousing Rhythms.png|link=|x96px]] &amp;lt;br&amp;gt; Rousing Rhythms &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=RousingRhythms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:rousing rhythms_full.mp3|Rousing Rhythms]]  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RousingRhythms|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RousingRhythms|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|RousingRhythms|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|RousingRhythms|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RousingRhythms|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Din of Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Din of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=DinOfDarkness}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:din of darkness_full.mp3|Din of Darkness]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DinOfDarkness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Magical Damage:&amp;lt;br&amp;gt;{{Ability_Data|DinOfDarkness|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|DinOfDarkness|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|DinOfDarkness|MusicIntervals}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DinOfDarkness|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Beats of Alacrity.png|link=|x96px]] &amp;lt;br&amp;gt; Beats of Alacrity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=BeatsOfAlacrity}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:beats of alacrity_full.mp3|Beats of Alacrity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BeatsOfAlacrity|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt; {{Ability_Data|BeatsOfAlacrity|MusicPlaytime}} &amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|BeatsOfAlacrity|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BeatsOfAlacrity|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Allegro.png|link=|x96px]] &amp;lt;br&amp;gt; Allegro &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Allegro}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:allegro_full.mp3|Allegro]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Allegro|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Allegro|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|Allegro|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|Allegro|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Allegro|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Accelerando.png|link=|x96px]] &amp;lt;br&amp;gt; Accelerando &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Accelerando}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:accelerando_full.mp3|Accelerando]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Accelerando|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Accelerando|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|Accelerando|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|Accelerando|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Accelerando|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Unchained Harmony.png|link=|x96px]] &amp;lt;br&amp;gt; Unchained Harmony &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=UnchainedHarmony}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:unchained harmony_full.mp3|Unchained Harmony]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|UnchainedHarmony|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|UnchainedHarmony|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|UnchainedHarmony|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|UnchainedHarmony|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Shriek of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Shriek of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=ShriekOfWeakness}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:shriek of weakness_full.mp3|Shriek of Weakness]] &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[File:shriek of weakness_skip1.mp3|Shriek of Weakness Noteskip]] &amp;lt;br&amp;gt;(Noteskip) &amp;lt;br&amp;gt;&lt;br /&gt;
			&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption style=&amp;quot;background:transparent;&amp;quot;&amp;gt;Damage Increase Graph &amp;lt;/caption&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td style=&amp;quot;max-width:95%;padding: 10px;&amp;gt; [[File:shriekofweaknessgraph.png|500px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ShriekOfWeakness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ShriekOfWeakness|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|ShriekOfWeakness|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|ShriekOfWeakness|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ShriekOfWeakness|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Piercing Shrill.png|link=|x96px]] &amp;lt;br&amp;gt; Piercing Shrill &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=PiercingShrill}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:piercing shrill_full.mp3|Piercing Shrill]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PiercingShrill|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Physical Damage: {{Ability_Data|PiercingShrill|Scaling}} &amp;lt;br&amp;gt; Persuasiveness: {{Ability_Data|PiercingShrill|PersuasivenessScaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|PiercingShrill|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|PiercingShrill|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PiercingShrill|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Banshees Howl.png|link=|x96px]] &amp;lt;br&amp;gt; Banshees Howl &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=BansheesHowl}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:banshees_howl_full.mp3|Banshees Howl]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BansheesHowl|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BansheesHowl|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|BansheesHowl|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|BansheesHowl|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BansheesHowl|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Song of Silence.png|link=|x96px]] &amp;lt;br&amp;gt; Song of Silence &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=SongOfSilence}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:song of silence_full.mp3|Song of Silence]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SongOfSilence|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SongOfSilence|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|SongOfSilence|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|SongOfSilence|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SongOfSilence|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Peacemaking.png|link=|x96px]] &amp;lt;br&amp;gt; Peacemaking &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Peacemaking}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:peacemaking_full.mp3|Peacemaking]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Peacemaking|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|Peacemaking|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|Peacemaking|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Ability_Data|Peacemaking|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Lament of Languor.png|link=|x96px]] &amp;lt;br&amp;gt; Lament of Languor &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=LamentOfLanguor}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:lament_of_languor_full.mp3|Lament of Languor]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LamentOfLanguor|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LamentOfLanguor|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|LamentOfLanguor|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|LamentOfLanguor|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Ability_Data|LamentOfLanguor|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Chaotic Discord.png|link=|x96px]] &amp;lt;br&amp;gt; Chaotic Discord &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=ChaoticDiscord}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:chaotic discord_full.mp3|Chaotic Discord]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChaoticDiscord|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|ChaoticDiscord|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|ChaoticDiscord|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Ability_Data|ChaoticDiscord|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Aria of Alacrity.png|link=|x96px]] &amp;lt;br&amp;gt; Aria of Alacrity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=AriaOfAlacrity}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:aria of alacrity_full.mp3|Aria of Alacrity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|AriaOfAlacrity|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|AriaOfAlacrity|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|AriaOfAlacrity|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|AriaOfAlacrity|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Tranquility.png|link=|x96px]] &amp;lt;br&amp;gt; Tranquility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Tranquility}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:tranquility_full.mp3|Tranquility]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Tranquility|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Tranquility|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|Tranquility|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|Tranquility|MusicIntervals}}  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Tranquility|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Song of Shadow.png|link=|x96px]] &amp;lt;br&amp;gt; Song of Shadow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=SongOfShadow}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:song_of_shadows_full.mp3|Song of Shadow]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SongOfShadow|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SongOfShadow|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|SongOfShadow|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|SongOfShadow|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SongOfShadow|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:middle&amp;quot;&amp;gt; [[File:Music Harmonic Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Harmonic Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=HarmonicShield}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:harmonic_shield_full.mp3|Harmonic Shield]] &amp;lt;br&amp;gt;&lt;br /&gt;
			&amp;lt;center&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:fit-content&amp;quot;&amp;gt;&lt;br /&gt;
				Why are the durations different?&lt;br /&gt;
				&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
					{{Ability_Data|HarmonicShield|GoodPersuasivenessInaccurateNote}}&amp;lt;br&amp;gt;&lt;br /&gt;
					{{Ability_Data|HarmonicShield|BadPersuasivenessInaccurateNote}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
			&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:#eee; width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption style=&amp;quot;background:transparent;&amp;quot;&amp;gt;Effective Health Increase Graph &amp;lt;/caption&amp;gt;&lt;br /&gt;
					&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;max-width:95%;padding: 10px;&amp;gt; [[File:harmonicshieldgraph.png|500px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HarmonicShield|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HarmonicShield|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|HarmonicShield|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|HarmonicShield|MusicIntervals}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HarmonicShield|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Chorale of Clarity.png|link=|x96px]] &amp;lt;br&amp;gt; Chorale of Clarity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=ChoraleOFClarity}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:chorale of clarity_full.mp3|Chorale of Clarity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChoraleOfClarity|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChoraleOfClarity|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|ChoraleOfClarity|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|ChoraleOfClarity|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChoraleOfClarity|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Ballad of Courage.png|link=|x96px]] &amp;lt;br&amp;gt; Ballad of Courage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=BalladOfCourage}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:ballad of courage_full.mp3|Ballad of Courage]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BalladOfCourage|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|BalladOfCourage|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|BalladOfCourage|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BalladOfCourage|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
-See [[Stats#Persuasiveness|Persuasiveness]] for more on song&#039;s base durations&lt;br /&gt;
&lt;br /&gt;
-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.&lt;br /&gt;
&lt;br /&gt;
-Remember that not all of your buffing songs will buff your party. Some songs, such as Beats of Alacrity, Aria of Alacrity, and Ballad of Courage will only buff the Bard playing the song.&lt;br /&gt;
&lt;br /&gt;
-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.&lt;br /&gt;
&lt;br /&gt;
-Peacemaking can be a powerful stalling tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.&lt;br /&gt;
&lt;br /&gt;
-Accelerando is a powerful tool both for fleeing and engaging. &lt;br /&gt;
&lt;br /&gt;
-Tranquility is a reusable heal, but depends on the quantity of Recoverable Health. In groups, it is most useful on high Health classes, like the Barbarian, or classes who generate a lot of Recoverable Health, like the Warlock.&lt;br /&gt;
&lt;br /&gt;
-Shriek of Weakness can nearly double your party&#039;s physical damage against mobs, and can provide significant assistance against plated Fighters and Clerics.&lt;br /&gt;
&lt;br /&gt;
-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard&#039;s Luck is used to generate the loot of the chests, however this is not confirmed.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|charismaticperformance=Upgrades a &#039;good&#039; performance into a &#039;perfect&#039; performance.&lt;br /&gt;
&lt;br /&gt;
|dancingfeet=Gain {{Ability_Data|DancingFeet|MoveSpeedAdd}} when holding an instrument.&lt;br /&gt;
&lt;br /&gt;
|fermata=Gain {{Ability_Data|Fermata|Resourcefulness}}&lt;br /&gt;
&lt;br /&gt;
|jollytime=Drinking [[Ale]] recovers {{Ability_Data|JollyTime|PhysicalBaseHealing}} ({{Ability_Data|JollyTime|Scaling}}) and grants {{Ability_Data|JollyTime|MoveSpeedAdd}} when drunk.&lt;br /&gt;
&lt;br /&gt;
|loremastery=A high level of understanding of objects grants you {{Ability_Data|LoreMastery|RegularInteractionSpeed}} and {{Ability_Data|LoreMastery|MemoryCapacityAdd}}.&lt;br /&gt;
&lt;br /&gt;
|melodicprotection=While playing songs, gain {{Ability_Data|MelodicProtection|PhysicalDamageReduction}} and hard set to {{Ability_Data|MelodicProtection|MagicalDamageReduction}}. {{NeedsTesting|Need confirmation that magic damage reduction is hard-set whereas physical is granted, or if both are granted additively}}&lt;br /&gt;
&lt;br /&gt;
|rapiermastery=When a [[rapier]] is equipped, gain {{Ability_Data|RapierMastery|RapierMasteryPhysicalBuffWeaponDamage}} and {{Ability_Data|RapierMastery|RapierMasteryActionSpeed}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Unlike many other Mastery perks, these bonuses also apply to any off-hand weapon you may have equipped.&lt;br /&gt;
&lt;br /&gt;
|reinforcedinstruments=Gain {{Ability_Data|ReinforcedInstruments|MeleePhysicalPowerBonus}} when attacking with a musical instrument as a weapon. (This does not apply to Songs)&lt;br /&gt;
&lt;br /&gt;
|storyteller=Give all party members within {{Ability_Data|StoryTeller|AuraRadius}} {{Ability_Data|StoryTeller|Will}} and {{Ability_Data|StoryTeller|Knowledge}}.&lt;br /&gt;
&lt;br /&gt;
|superiordexterity=Gain {{Ability_Data|SuperiorDexterity|EquipSpeedBonus}} Item Equip Speed Bonus when switching between weapons/utility items.&lt;br /&gt;
&lt;br /&gt;
|wanderer&#039;sluck=Increases the chances of finding high-quality items when opening treasure chests by gaining {{Ability_Data|Wanderer&#039;sLuck|Luck}}.&lt;br /&gt;
&lt;br /&gt;
|warsong=Successfully performed songs grant {{Ability_Data|WarSong|PhysicalBuffWeaponDamage}} to yourself and allies within {{Ability_Data|WarSong|AuraRadius}} for {{Ability_Data|WarSong|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|dissonance=Creates an unpleasant noise to block hostile targets within a {{Ability_Data|Dissonance|Range}} area from casting spells, [[Silence|Silencing]] them for {{Ability_Data|Dissonance|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|encore=The next song is automatically played to the end without any input and is sure to succeed. Additionally, reset the duration of all music buffs to nearby allies within {{Ability_Data|Encore|Range}}. Gain {{Ability_Data|Encore|ManualDexterity}} on this song, though capped to 50%. {{NeedsTesting|Description seems to say that it only resets duration of allies and not self, is this true?}}&lt;br /&gt;
&lt;br /&gt;
|partymaker=Remove and become immune to drunken effects from self and all allies within {{Ability_Data|PartyMaker|Range}} for {{Ability_Data|PartyMaker|Duration}}. Drinking while immune does {{Ability_Data|PartyMaker|PhysicalBaseHealing}}.&lt;br /&gt;
&lt;br /&gt;
|musicmemory=Can store up to 5 sheet music as space permits.&lt;br /&gt;
&lt;br /&gt;
|musicmemory2=Can store up to an additional 5 sheet music as space permits.&lt;br /&gt;
&lt;br /&gt;
|rousingrhythms=Grant {{Ability_Data|RousingRhythms|Target}} within range {{Ability_Data|RousingRhythms|AllAttributes}} for {{Ability_Data|RousingRhythms|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|dinofdarkness=After finishing the song, [[Channel]] for another {{Ability_Data|DinOfDarkness|MusicPlaytime}} during which you deal {{Ability_Data|DinOfDarkness|MagicalBaseDamage}} per beat to {{Ability_Data|DinOfDarkness|Target}} within range.&lt;br /&gt;
&lt;br /&gt;
|beatsofalacrity=Grant {{Ability_Data|BeatsOfAlacrity|Target}} {{Ability_Data|BeatsOfAlacrity|MoveSpeedAdd}} for {{Ability_Data|BeatsOfAlacrity|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|allegro=After playing, grant {{Ability_Data|Allegro|Target}} within range 1 stack of the Allegro [[Buffs|Buff]] every {{Ability_Data|Allegro|TimeBetweenActions}} up to {{Ability_Data|Allegro|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Allegro|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Allegro|ActionSpeed}} and {{Ability_Data|Allegro|SpellCastingSpeed}} for {{Ability_Data|Allegro|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|accelerando=After playing, grant {{Ability_Data|Accelerando|Target}} within range 1 stack of the Accelerando [[Buffs|Buff]] every {{Ability_Data|Accelerando|TimeBetweenActions}} up to {{Ability_Data|Accelerando|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Accelerando|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Accelerando|MoveSpeedAdd}} for {{Ability_Data|Accelerando|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|unchainedharmony=Open all doors/containers within range, including locked containers but not locked doors.&lt;br /&gt;
&lt;br /&gt;
|shriekofweakness=Shriek into the ears of {{Ability_Data|ShriekOfWeakness|Target}} within range, causing them to suffer {{Ability_Data|ShriekOfWeakness|PhysicalPower}} and {{Ability_Data|ShriekOfWeakness|ArmorRating}} for {{Ability_Data|ShriekOfWeakness|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|piercingshrill=Deal {{Ability_Data|PiercingShrill|PhysicalBaseDamage}} to {{Ability_Data|PiercingShrill|Target}} within range and inflict the echo sound effect on the affected target for {{Ability_Data|PiercingShrill|Duration}} if the target is a player.&lt;br /&gt;
&lt;br /&gt;
|bansheeshowl=Cause {{Ability_Data|BansheesHowl|Target}} (except Sub-boss and boss monsters) within range to suffer {{Ability_Data|BansheesHowl|AllAttributes}} for {{Ability_Data|BansheesHowl|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|songofsilence=Silence {{Ability_Data|SongOfSilence|Target}} within range for {{Ability_Data|SongOfSilence|Duration}}. See [[Silence]] page for more details.&lt;br /&gt;
&lt;br /&gt;
|peacemaking=[[Channel]] for {{Ability_Data|Peacemaking|ChannelingDuration}}, during which, {{Ability_Data|Peacemaking|Target}} within range lose the ability to fight or use any attack related animation when enchanted. Monsters will still follow the performer.&lt;br /&gt;
&lt;br /&gt;
|lamentoflanguor=Cause {{Ability_Data|LamentOfLanguor|Target}} within range to suffer {{Ability_Data|LamentOfLanguor|MoveSpeedAdd}} for {{Ability_Data|LamentOfLanguor|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|chaoticdiscord=[[Channel]] for {{Ability_Data|ChaoticDiscord|ChannelingDuration}} during which you excite {{Ability_Data|ChaoticDiscord|Target}} (no effect on players) within range to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points. If there is no other target other than the performer nearby, the monster will not attack but will still follow the performer.&lt;br /&gt;
&lt;br /&gt;
|ariaofalacrity=Grants {{Ability_Data|AriaOfAlacrity|Target}} {{Ability_Data|AriaOfAlacrity|ActionSpeed}} for {{Ability_Data|AriaOfAlacrity|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|tranquility=Grants {{Ability_Data|Tranquility|Target}} within range the ability to restore {{Ability_Data|Tranquility|RecoverableBaseHealing}} per second when resting for {{Ability_Data|Tranquility|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Ability_Data|Tranquility|perfectpersuasivenessinaccuratenote}} &amp;lt;br&amp;gt;  {{Ability_Data|Tranquility|goodpersuasivenessinaccuratenote}}&lt;br /&gt;
&lt;br /&gt;
|songofshadow=Grants {{Ability_Data|SongOfShadow|Target}} within range invisibility for {{Ability_Data|SongOfShadow|Duration}}. Invisibility appears to work like [[Rogue#Skills-0|Hide]] except being bumped into will not break invisibility.&lt;br /&gt;
&lt;br /&gt;
|harmonicshield=Grants {{Ability_Data|HarmonicShield|Target}} within range {{Ability_Data|HarmonicShield|ArmorRating}} and {{Ability_Data|HarmonicShield|MagicalResistance}} for {{Ability_Data|HarmonicShield|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|choraleofclarity=Grants {{Ability_Data|ChoraleOfClarity|Target}} within range the ability to restore {{Ability_Data|ChoraleOfClarity|SpellRechargeConst}} [[Spell_Restoration|Spell Points]] every {{Ability_Data|ChoraleOFClarity|SpellRechargeIntervalConst}} when resting for {{Ability_Data|ChoraleOfClarity|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|balladofcourage=Grants {{Ability_Data|BalladOfCourage|Target}} {{Ability_Data|BalladOfCourage|PhysicalPower}} for {{Ability_Data|BalladOfCourage|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Bard&amp;diff=63775</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Bard&amp;diff=63775"/>
		<updated>2025-09-27T16:57:21Z</updated>

		<summary type="html">&lt;p&gt;Sur: lore mastery, melodic protection, encore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Magical Minstrel&#039;|Yes}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Bard|Bards]] in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Bard is a weaver of moving melodies and fantastic tales. They manage to get out of stickiest of situations using their uncanny ability to mysteriously control the mood of crowds and creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Rapier&lt;br /&gt;
&lt;br /&gt;
*Pros:&lt;br /&gt;
**Crowd control.&lt;br /&gt;
**Good swordsman.&lt;br /&gt;
**Play powerful buffs.&lt;br /&gt;
**Highest potential Luck stat (Wanderer&#039;s Luck perk)&lt;br /&gt;
*Cons:&lt;br /&gt;
**Low damage bonus.&lt;br /&gt;
**Loud.&lt;br /&gt;
**Weak without buffs.&lt;br /&gt;
&lt;br /&gt;
==Music Minigame==&lt;br /&gt;
Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.&lt;br /&gt;
&lt;br /&gt;
Each hit add a score to the performance.&lt;br /&gt;
*Good Hit = 70 (White part of the note)&lt;br /&gt;
*Perfect Hit = 100 (Gold part of the note)&lt;br /&gt;
&lt;br /&gt;
Score determines performance quality if it is &#039;&#039;&#039;higher&#039;&#039;&#039; than the thresholds:&lt;br /&gt;
*Bad = 50%&lt;br /&gt;
*Good = 65%&lt;br /&gt;
*Perfect = 90%&lt;br /&gt;
&lt;br /&gt;
Total possible score:&lt;br /&gt;
*(Note Count) x 100&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Charismatic Performance.png|link=|x96px]] &amp;lt;br&amp;gt; Charismatic Performance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=CharismaticPerformance}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dancing Feet.png|link=|x96px]] &amp;lt;br&amp;gt; Dancing Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=DancingFeet}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Fermata.png|link=|x96px]] &amp;lt;br&amp;gt; Fermata &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Fermata}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Jolly Time.png|link=|x96px]] &amp;lt;br&amp;gt; Jolly Time &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=JollyTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Lore Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Lore Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=LoreMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Melodic Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Melodic Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=MelodicProtection}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Rapier Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Rapier Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=RapierMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Reinforced Instruments.png|link=|x96px]] &amp;lt;br&amp;gt; Reinforced Instruments &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=ReinforcedInstruments}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Story Teller.png|link=|x96px]] &amp;lt;br&amp;gt; Story Teller &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=StoryTeller}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Superior Dexterity.png|link=|x96px]] &amp;lt;br&amp;gt; Superior Dexterity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=SuperiorDexterity}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Wanderers Luck.png|link=|x96px]] &amp;lt;br&amp;gt; Wanderer&#039;s Luck &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Wanderer&#039;sLuck}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk War Song.png|link=|x96px]] &amp;lt;br&amp;gt; War Song &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=WarSong}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Dissonance.png|link=|x96px]] &amp;lt;br&amp;gt; Dissonance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Dissonance}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Dissonance|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Encore.png|link=|x96px]] &amp;lt;br&amp;gt; Encore &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Encore}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Encore|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt;[[File:Skill Partymaker.png|link=|x96px]]  &amp;lt;br&amp;gt; Party Maker &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=PartyMaker}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PartyMaker|SkillCooldown}}  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Music Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Music Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=MusicMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt;[[File:Skill Music Memory.png|link=|x96px]]  &amp;lt;br&amp;gt; Music Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=MusicMemory2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Musics=&lt;br /&gt;
&#039;&#039;&#039;Instruments&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(188, 76, 14)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;[[Drum]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(92, 61, 118)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;[[Flute]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(167, 137, 0)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;[[Lute]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(49, 101, 58)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;[[Lyre]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; Cast Time Intervals represent the time between each note in a song&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; Base durations listed are calculated with (as of Patch #2) Bard&#039;s base 15 [[Persuasiveness]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; Some songs are noted to not scale with [[Persuasiveness]], meaning they always last the listed amount, before [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff]] duration, noted as 0% Persuasiveness Scaling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Not noted in the Persuasiveness column.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; &amp;lt;b&amp;gt;Song effects can vary per Bad/Good/Perfect quality.&amp;lt;/b&amp;gt;. If all qualities have the same amount, it is written once, like &amp;quot;8 Physical Power&amp;quot;. If it varies per quality, it may be written as &amp;quot;6/8/10 Physical Power&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; Channels started by a song allow you to move without breaking the channel, but they do require the same instrument to be held for the duration of the channel, which is displayed as a countdown in the center of the performance bar. Putting the instrument away cancels the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; If a target would receive a buff from one performance of a song but already has some version of that buff from a different performance of the same song, the new buff will completely replace the old buff, even if the new buff has a shorter duration, smaller effect, and/or was produced by a performance of lower quality.&lt;br /&gt;
{{NeedsTesting|Are debuffs overwritten in the same way as buffs?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Damage/Persuasiveness Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cast Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Memory Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
	&amp;lt;/tr&amp;gt; &lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Rousing Rhythms.png|link=|x96px]] &amp;lt;br&amp;gt; Rousing Rhythms &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=RousingRhythms}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:rousing rhythms_full.mp3|Rousing Rhythms]]  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RousingRhythms|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RousingRhythms|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|RousingRhythms|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|RousingRhythms|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RousingRhythms|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Din of Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Din of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=DinOfDarkness}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:din of darkness_full.mp3|Din of Darkness]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DinOfDarkness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Magical Damage:&amp;lt;br&amp;gt;{{Ability_Data|DinOfDarkness|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|DinOfDarkness|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|DinOfDarkness|MusicIntervals}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DinOfDarkness|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Beats of Alacrity.png|link=|x96px]] &amp;lt;br&amp;gt; Beats of Alacrity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=BeatsOfAlacrity}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:beats of alacrity_full.mp3|Beats of Alacrity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BeatsOfAlacrity|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt; {{Ability_Data|BeatsOfAlacrity|MusicPlaytime}} &amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|BeatsOfAlacrity|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BeatsOfAlacrity|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Allegro.png|link=|x96px]] &amp;lt;br&amp;gt; Allegro &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Allegro}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:allegro_full.mp3|Allegro]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Allegro|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Allegro|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|Allegro|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|Allegro|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Allegro|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Accelerando.png|link=|x96px]] &amp;lt;br&amp;gt; Accelerando &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Accelerando}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:accelerando_full.mp3|Accelerando]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Accelerando|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Accelerando|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|Accelerando|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|Accelerando|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Accelerando|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Unchained Harmony.png|link=|x96px]] &amp;lt;br&amp;gt; Unchained Harmony &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=UnchainedHarmony}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:unchained harmony_full.mp3|Unchained Harmony]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|UnchainedHarmony|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|UnchainedHarmony|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|UnchainedHarmony|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|UnchainedHarmony|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Shriek of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Shriek of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=ShriekOfWeakness}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:shriek of weakness_full.mp3|Shriek of Weakness]] &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[File:shriek of weakness_skip1.mp3|Shriek of Weakness Noteskip]] &amp;lt;br&amp;gt;(Noteskip) &amp;lt;br&amp;gt;&lt;br /&gt;
			&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption style=&amp;quot;background:transparent;&amp;quot;&amp;gt;Damage Increase Graph &amp;lt;/caption&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td style=&amp;quot;max-width:95%;padding: 10px;&amp;gt; [[File:shriekofweaknessgraph.png|500px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ShriekOfWeakness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ShriekOfWeakness|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|ShriekOfWeakness|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|ShriekOfWeakness|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ShriekOfWeakness|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Piercing Shrill.png|link=|x96px]] &amp;lt;br&amp;gt; Piercing Shrill &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=PiercingShrill}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:piercing shrill_full.mp3|Piercing Shrill]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PiercingShrill|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Physical Damage: {{Ability_Data|PiercingShrill|Scaling}} &amp;lt;br&amp;gt; Persuasiveness: {{Ability_Data|PiercingShrill|PersuasivenessScaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|PiercingShrill|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|PiercingShrill|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PiercingShrill|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Banshees Howl.png|link=|x96px]] &amp;lt;br&amp;gt; Banshees Howl &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=BansheesHowl}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:banshees_howl_full.mp3|Banshees Howl]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BansheesHowl|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BansheesHowl|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|BansheesHowl|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|BansheesHowl|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BansheesHowl|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Song of Silence.png|link=|x96px]] &amp;lt;br&amp;gt; Song of Silence &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=SongOfSilence}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:song of silence_full.mp3|Song of Silence]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SongOfSilence|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SongOfSilence|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|SongOfSilence|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|SongOfSilence|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SongOfSilence|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Peacemaking.png|link=|x96px]] &amp;lt;br&amp;gt; Peacemaking &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Peacemaking}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:peacemaking_full.mp3|Peacemaking]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Peacemaking|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|Peacemaking|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|Peacemaking|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Ability_Data|Peacemaking|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Lament of Languor.png|link=|x96px]] &amp;lt;br&amp;gt; Lament of Languor &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=LamentOfLanguor}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:lament_of_languor_full.mp3|Lament of Languor]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LamentOfLanguor|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LamentOfLanguor|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|LamentOfLanguor|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|LamentOfLanguor|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Ability_Data|LamentOfLanguor|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Chaotic Discord.png|link=|x96px]] &amp;lt;br&amp;gt; Chaotic Discord &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=ChaoticDiscord}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:chaotic discord_full.mp3|Chaotic Discord]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChaoticDiscord|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|ChaoticDiscord|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|ChaoticDiscord|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{Ability_Data|ChaoticDiscord|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Aria of Alacrity.png|link=|x96px]] &amp;lt;br&amp;gt; Aria of Alacrity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=AriaOfAlacrity}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:aria of alacrity_full.mp3|Aria of Alacrity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|AriaOfAlacrity|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|AriaOfAlacrity|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|AriaOfAlacrity|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|AriaOfAlacrity|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Tranquility.png|link=|x96px]] &amp;lt;br&amp;gt; Tranquility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=Tranquility}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:tranquility_full.mp3|Tranquility]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Tranquility|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Tranquility|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|Tranquility|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|Tranquility|MusicIntervals}}  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Tranquility|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Song of Shadow.png|link=|x96px]] &amp;lt;br&amp;gt; Song of Shadow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=SongOfShadow}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:song_of_shadows_full.mp3|Song of Shadow]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SongOfShadow|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SongOfShadow|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|SongOfShadow|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|SongOfShadow|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SongOfShadow|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:middle&amp;quot;&amp;gt; [[File:Music Harmonic Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Harmonic Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=HarmonicShield}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:harmonic_shield_full.mp3|Harmonic Shield]] &amp;lt;br&amp;gt;&lt;br /&gt;
			&amp;lt;center&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:fit-content&amp;quot;&amp;gt;&lt;br /&gt;
				Why are the durations different?&lt;br /&gt;
				&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
					{{Ability_Data|HarmonicShield|GoodPersuasivenessInaccurateNote}}&amp;lt;br&amp;gt;&lt;br /&gt;
					{{Ability_Data|HarmonicShield|BadPersuasivenessInaccurateNote}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
			&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:#eee; width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption style=&amp;quot;background:transparent;&amp;quot;&amp;gt;Effective Health Increase Graph &amp;lt;/caption&amp;gt;&lt;br /&gt;
					&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;max-width:95%;padding: 10px;&amp;gt; [[File:harmonicshieldgraph.png|500px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HarmonicShield|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HarmonicShield|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|HarmonicShield|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|HarmonicShield|MusicIntervals}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HarmonicShield|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Chorale of Clarity.png|link=|x96px]] &amp;lt;br&amp;gt; Chorale of Clarity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=ChoraleOFClarity}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:chorale of clarity_full.mp3|Chorale of Clarity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChoraleOfClarity|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChoraleOfClarity|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|ChoraleOfClarity|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|ChoraleOfClarity|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChoraleOfClarity|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Ballad of Courage.png|link=|x96px]] &amp;lt;br&amp;gt; Ballad of Courage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|desc=BalladOfCourage}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:ballad of courage_full.mp3|Ballad of Courage]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BalladOfCourage|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{Ability_Data|BalladOfCourage|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{Ability_Data|BalladOfCourage|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BalladOfCourage|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
-See [[Stats#Persuasiveness|Persuasiveness]] for more on song&#039;s base durations&lt;br /&gt;
&lt;br /&gt;
-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.&lt;br /&gt;
&lt;br /&gt;
-Remember that not all of your buffing songs will buff your party. Some songs, such as Beats of Alacrity, Aria of Alacrity, and Ballad of Courage will only buff the Bard playing the song.&lt;br /&gt;
&lt;br /&gt;
-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.&lt;br /&gt;
&lt;br /&gt;
-Peacemaking can be a powerful stalling tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.&lt;br /&gt;
&lt;br /&gt;
-Accelerando is a powerful tool both for fleeing and engaging. &lt;br /&gt;
&lt;br /&gt;
-Tranquility is a reusable heal, but depends on the quantity of Recoverable Health. In groups, it is most useful on high Health classes, like the Barbarian, or classes who generate a lot of Recoverable Health, like the Warlock.&lt;br /&gt;
&lt;br /&gt;
-Shriek of Weakness can nearly double your party&#039;s physical damage against mobs, and can provide significant assistance against plated Fighters and Clerics.&lt;br /&gt;
&lt;br /&gt;
-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard&#039;s Luck is used to generate the loot of the chests, however this is not confirmed.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|charismaticperformance=Upgrades a &#039;good&#039; performance into a &#039;perfect&#039; performance.&lt;br /&gt;
&lt;br /&gt;
|dancingfeet=Gain {{Ability_Data|DancingFeet|MoveSpeedAdd}} when holding an instrument.&lt;br /&gt;
&lt;br /&gt;
|fermata=Gain {{Ability_Data|Fermata|Resourcefulness}}&lt;br /&gt;
&lt;br /&gt;
|jollytime=Drinking [[Ale]] recovers {{Ability_Data|JollyTime|PhysicalBaseHealing}} ({{Ability_Data|JollyTime|Scaling}}) and grants {{Ability_Data|JollyTime|MoveSpeedAdd}} when drunk.&lt;br /&gt;
&lt;br /&gt;
|loremastery=A high level of understanding of objects grants you {{Ability_Data|LoreMastery|RegularInteractionSpeed}} and {{Ability_Data|LoreMastery|MemoryCapacityAdd}}.&lt;br /&gt;
&lt;br /&gt;
|melodicprotection=While playing songs, gain {{Ability_Data|MelodicProtection|PhysicalDamageReduction}} and hard set to {{Ability_Data|MelodicProtection|MagicalDamageReduction}}. {{NeedsTesting|Need confirmation that magic damage reduction is hard-set whereas physical is granted, or if both are granted additively}}&lt;br /&gt;
&lt;br /&gt;
|rapiermastery=When a [[rapier]] is equipped, gain {{Ability_Data|RapierMastery|RapierMasteryPhysicalBuffWeaponDamage}} and {{Ability_Data|RapierMastery|RapierMasteryActionSpeed}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Unlike many other Mastery perks, these bonuses also apply to any off-hand weapon you may have equipped.&lt;br /&gt;
&lt;br /&gt;
|reinforcedinstruments=Gain {{Ability_Data|ReinforcedInstruments|MeleePhysicalPowerBonus}} when attacking with a musical instrument as a weapon. (This does not apply to Songs)&lt;br /&gt;
&lt;br /&gt;
|storyteller=Give all party members within {{Ability_Data|StoryTeller|AuraRadius}} {{Ability_Data|StoryTeller|Will}} and {{Ability_Data|StoryTeller|Knowledge}}.&lt;br /&gt;
&lt;br /&gt;
|superiordexterity=Gain {{Ability_Data|SuperiorDexterity|EquipSpeedBonus}} Item Equip Speed Bonus when switching between weapons/utility items.&lt;br /&gt;
&lt;br /&gt;
|wanderer&#039;sluck=Increases the chances of finding high-quality items when opening treasure chests by gaining {{Ability_Data|Wanderer&#039;sLuck|Luck}}.&lt;br /&gt;
&lt;br /&gt;
|warsong=Successfully performed songs grant {{Ability_Data|WarSong|PhysicalBuffWeaponDamage}} to yourself and allies within {{Ability_Data|WarSong|AuraRadius}} for {{Ability_Data|WarSong|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|dissonance=Creates an unpleasant noise to block hostile targets within a {{Ability_Data|Dissonance|Range}} area from casting spells, [[Silence|Silencing]] them for {{Ability_Data|Dissonance|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|encore=The next song is automatically played to the end without any input and is sure to succeed. Additionally, reset the duration of all music buffs to nearby allies within {{Ability_Data|Encore|Range}}. Gain {{Ability_Data|Encore|ManualDexterity}} on this song, though capped to 50%. {{NeedsTesting|Description seems to say that it only resets duration of allies and not self, is this true?}}&lt;br /&gt;
&lt;br /&gt;
|partymaker=Remove drunk effect from self and all allies within {{Ability_Data|PartyMaker|Range}}.&lt;br /&gt;
&lt;br /&gt;
|musicmemory=Can store up to 5 sheet music as space permits.&lt;br /&gt;
&lt;br /&gt;
|musicmemory2=Can store up to an additional 5 sheet music as space permits.&lt;br /&gt;
&lt;br /&gt;
|rousingrhythms=Grant {{Ability_Data|RousingRhythms|Target}} within range {{Ability_Data|RousingRhythms|AllAttributes}} for {{Ability_Data|RousingRhythms|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|dinofdarkness=After finishing the song, [[Channel]] for another {{Ability_Data|DinOfDarkness|MusicPlaytime}} during which you deal {{Ability_Data|DinOfDarkness|MagicalBaseDamage}} per beat to {{Ability_Data|DinOfDarkness|Target}} within range.&lt;br /&gt;
&lt;br /&gt;
|beatsofalacrity=Grant {{Ability_Data|BeatsOfAlacrity|Target}} {{Ability_Data|BeatsOfAlacrity|MoveSpeedAdd}} for {{Ability_Data|BeatsOfAlacrity|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|allegro=After playing, grant {{Ability_Data|Allegro|Target}} within range 1 stack of the Allegro [[Buffs|Buff]] every {{Ability_Data|Allegro|TimeBetweenActions}} up to {{Ability_Data|Allegro|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Allegro|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Allegro|ActionSpeed}} and {{Ability_Data|Allegro|SpellCastingSpeed}} for {{Ability_Data|Allegro|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|accelerando=After playing, grant {{Ability_Data|Accelerando|Target}} within range 1 stack of the Accelerando [[Buffs|Buff]] every {{Ability_Data|Accelerando|TimeBetweenActions}} up to {{Ability_Data|Accelerando|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Accelerando|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Accelerando|MoveSpeedAdd}} for {{Ability_Data|Accelerando|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|unchainedharmony=Open all doors/containers within range, including locked containers but not locked doors.&lt;br /&gt;
&lt;br /&gt;
|shriekofweakness=Shriek into the ears of {{Ability_Data|ShriekOfWeakness|Target}} within range, causing them to suffer {{Ability_Data|ShriekOfWeakness|PhysicalPower}} and {{Ability_Data|ShriekOfWeakness|ArmorRating}} for {{Ability_Data|ShriekOfWeakness|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|piercingshrill=Deal {{Ability_Data|PiercingShrill|PhysicalBaseDamage}} to {{Ability_Data|PiercingShrill|Target}} within range and inflict the echo sound effect on the affected target for {{Ability_Data|PiercingShrill|Duration}} if the target is a player.&lt;br /&gt;
&lt;br /&gt;
|bansheeshowl=Cause {{Ability_Data|BansheesHowl|Target}} (except Sub-boss and boss monsters) within range to suffer {{Ability_Data|BansheesHowl|AllAttributes}} for {{Ability_Data|BansheesHowl|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|songofsilence=Silence {{Ability_Data|SongOfSilence|Target}} within range for {{Ability_Data|SongOfSilence|Duration}}. See [[Silence]] page for more details.&lt;br /&gt;
&lt;br /&gt;
|peacemaking=[[Channel]] for {{Ability_Data|Peacemaking|ChannelingDuration}}, during which, {{Ability_Data|Peacemaking|Target}} within range lose the ability to fight or use any attack related animation when enchanted. Monsters will still follow the performer.&lt;br /&gt;
&lt;br /&gt;
|lamentoflanguor=Cause {{Ability_Data|LamentOfLanguor|Target}} within range to suffer {{Ability_Data|LamentOfLanguor|MoveSpeedAdd}} for {{Ability_Data|LamentOfLanguor|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|chaoticdiscord=[[Channel]] for {{Ability_Data|ChaoticDiscord|ChannelingDuration}} during which you excite {{Ability_Data|ChaoticDiscord|Target}} (no effect on players) within range to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points. If there is no other target other than the performer nearby, the monster will not attack but will still follow the performer.&lt;br /&gt;
&lt;br /&gt;
|ariaofalacrity=Grants {{Ability_Data|AriaOfAlacrity|Target}} {{Ability_Data|AriaOfAlacrity|ActionSpeed}} for {{Ability_Data|AriaOfAlacrity|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|tranquility=Grants {{Ability_Data|Tranquility|Target}} within range the ability to restore {{Ability_Data|Tranquility|RecoverableBaseHealing}} per second when resting for {{Ability_Data|Tranquility|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|songofshadow=Grants {{Ability_Data|SongOfShadow|Target}} within range invisibility for {{Ability_Data|SongOfShadow|Duration}}. Invisibility appears to work like [[Rogue#Skills-0|Hide]] except being bumped into will not break invisibility.&lt;br /&gt;
&lt;br /&gt;
|harmonicshield=Grants {{Ability_Data|HarmonicShield|Target}} within range {{Ability_Data|HarmonicShield|ArmorRating}} and {{Ability_Data|HarmonicShield|MagicalResistance}} for {{Ability_Data|HarmonicShield|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|choraleofclarity=Grants {{Ability_Data|ChoraleOfClarity|Target}} within range the ability to restore {{Ability_Data|ChoraleOfClarity|SpellRechargeConst}} [[Spell_Restoration|Spell Points]] every {{Ability_Data|ChoraleOFClarity|SpellRechargeIntervalConst}} when resting for {{Ability_Data|ChoraleOfClarity|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|balladofcourage=Grants {{Ability_Data|BalladOfCourage|Target}} {{Ability_Data|BalladOfCourage|PhysicalPower}} for {{Ability_Data|BalladOfCourage|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=63774</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=63774"/>
		<updated>2025-09-27T16:53:21Z</updated>

		<summary type="html">&lt;p&gt;Sur: brewmaster, holy water, requiem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;A Guardian Angel&#039;|Yes}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity&#039;s power to deal radiant damage to undead and other evil creatures. They can wear heavy armour and wield powerful weapons, but their true strength lies in their ability to call upon their deity&#039;s power to turn the tides of battle&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Cleric is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Flanged Mace/Morning Star&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Cast healing and protective spells.&lt;br /&gt;
**Able to equip some plate armor.&lt;br /&gt;
**Bonus damage to the undead. (Undead Slaying perk)&lt;br /&gt;
**Adept with many blunt weapons. (Blunt Weapon Mastery perk)&lt;br /&gt;
**Ability to resurrect an ally without consuming an Altar of Sacrifice. (Resurrection Spell)&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow attack speed.&lt;br /&gt;
**Slow movement speed.&lt;br /&gt;
**Slow interaction speed.&lt;br /&gt;
**Low damage bonus.&lt;br /&gt;
**Limited ranged options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Advanced Healer.png|link=|x96px]] &amp;lt;br&amp;gt; Advanced Healer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=AdvancedHealer}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Blunt Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=BluntWeaponMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Brewmaster.png|link=|x96px]] &amp;lt;br&amp;gt; Brewmaster &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Brewmaster}}&amp;lt;br&amp;gt;Brewmaster converts the [[Debuffs#Item|strength-providing debuff]] into a [[Buffs#Item|strength-providing buff]] called sacred water.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Faithfulness.png|link=|x96px]] &amp;lt;br&amp;gt; Faithfulness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Faithfulness}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Holy_Aura.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Aura &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=HolyAura}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Holy_Water.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Water &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=HolyWater}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kindness.png|link=|x96px]] &amp;lt;br&amp;gt; Kindness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Kindness}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Over Healing.png|link=|x96px]] &amp;lt;br&amp;gt; Over Healing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=OverHealing}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Perseverance.png|link=|x96px]] &amp;lt;br&amp;gt; Perseverance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Perseverance}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Protection from Evil.png|link=|x96px]] &amp;lt;br&amp;gt; Protection from Evil &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=ProtectionFromEvil}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Requiem.png|link=|x96px]] &amp;lt;br&amp;gt; Requiem &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Requiem}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Undead Slaying.png|link=|x96px]] &amp;lt;br&amp;gt; Undead Slaying &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=UndeadSlaying}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Divine_Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=DivineProtection}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DivineProtection|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Holy Purification.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Purification &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=HolyPurification}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HolyPurification|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HolyPurification|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Judgement.png|link=|x96px]] &amp;lt;br&amp;gt; Judgement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Judgement}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Judgement|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Judgement|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smite.png|link=|x96px]]  &amp;lt;br&amp;gt; Smite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Smite}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Smite|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Smite|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=SpellMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory 2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=SpellMemory2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them. Spell tiers determine their spell memory cost. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All Cleric [[Spells]] have a cast range of {{Ability_Data|Bless|Range}} (meters), including Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Divine}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Protection}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Protection|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Protection|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Protection|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bless.png|link=|x96px]] &amp;lt;br&amp;gt; Bless &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Bless}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Bless|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Bless|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Divine Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=DivineStrike}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DivineStrike|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DivineStrike|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Cleanse.png|link=|x96px]] &amp;lt;br&amp;gt; Cleanse &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Cleanse}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Cleanse|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Cleanse|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lesser Heal.png|link=|x96px]] &amp;lt;br&amp;gt; Lesser Heal &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=LesserHeal}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LesserHeal|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LesserHeal|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LesserHeal|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bind.png|link=|x96px]] &amp;lt;br&amp;gt; Bind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Bind}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Bind|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Bind|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Holy_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=HolyStrike}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HolyStrike|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HolyStrike|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HolyStrike|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Holy Light.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Light &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=HolyLight}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
		&amp;lt;td&amp;gt; Player: {{Ability_Data|HolyLight|HitAllyScaling}} &amp;lt;br&amp;gt; Undead: {{Ability_Data|HolyLight|HitUndeadScaling}} &amp;lt;/td&amp;gt;   &lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HolyLight|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|HolyLight|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Sanctuary.png|link=|x96px]] &amp;lt;br&amp;gt; Sanctuary &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Sanctuary}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Player: {{Ability_Data|Sanctuary|HitAllyScaling}} per tick &amp;lt;br&amp;gt; Undead: {{Ability_Data|Sanctuary|HitUndeadScaling}} per tick &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Sanctuary|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Sanctuary|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 7===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Locusts_Swarm.png|link=|x96px]] &amp;lt;br&amp;gt; Locust Swarm &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=LocustSwarm}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LocustSwarm|Scaling}} per second &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LocustSwarm|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LocustSwarm|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Earthquake.png|link=|x96px]] &amp;lt;br&amp;gt; Earthquake &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Earthquake}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Earthquake|Scaling}} per step &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Earthquake|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Earthquake|MaxCount}} Cast &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 8===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Resurrection.png|link=|x96px]] &amp;lt;br&amp;gt; Resurrection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Cleric|desc=Resurrection}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Resurrection|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Resurrection|MaxCount}} Cast &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Communication is important! Communicate with your team when they should back up to be healed, if they should stand still, and so on.&lt;br /&gt;
&lt;br /&gt;
- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.&lt;br /&gt;
&lt;br /&gt;
- Pre-buff your team before a PvP encounter.&lt;br /&gt;
&lt;br /&gt;
- Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed.&lt;br /&gt;
&lt;br /&gt;
- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.&lt;br /&gt;
&lt;br /&gt;
- Only class with the ability to resurrect fallen allies without the need of a [[Shrines|Sacrificial Altar]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
*[[Guide:Solo Rat Cleric|Solo Rat Cleric]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|advancedhealer=Gain {{Ability_Data|AdvancedHealer|OutgoingMagicalHealingAdd}}.&lt;br /&gt;
&lt;br /&gt;
|bluntweaponmastery=While using a [[Mace]], gain {{Ability_Data|BluntWeaponMastery|PhysicalPowerBonus}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Despite the in-game description stating that this applies to [[Damage_Types#Blunt|blunt]] weapons, this does not apply to the [[Magic Staff]] or [[Ceremonial Staff]].&lt;br /&gt;
&lt;br /&gt;
|brewmaster=When you drink [[Ale|alcohol]], you no longer exhibit the detrimental drunk effects and gain {{Ability_Data|BrewMaster|Strength}} and increase the duration of drunken effects to {{Ability_Data|BrewMaster|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|faithfulness=Gain {{Ability_Data|Faithfulness|DivinePowerBonus}}. When a {{Element|Divine}} attack is successful, cause the target to suffer {{Ability_Data|Faithfulness|HitslowMoveSpeed}} for {{Ability_Data|Faithfulness|HitslowDuration}}. &amp;lt;br&amp;gt; {{Ability_Data|Faithfulness|cooldown}} cooldown.&lt;br /&gt;
&lt;br /&gt;
|holyaura=Gain {{Ability_Data|HolyAura|ArmorRating}} and {{Ability_Data|HolyAura|MagicalResistance}}. This effects both yourself and allies within {{Ability_Data|HolyAura|AuraRadius}}.&lt;br /&gt;
&lt;br /&gt;
|holywater=Drinking any of the drinks will eliminate the downsides (but not the upsides) of drunken effects. {{NeedsTesting|Need confirmation this description accurately depicts how it interacts with drunken effects. Remove me if confirmed.}}&lt;br /&gt;
&lt;br /&gt;
|kindness=Heal yourself for {{Ability_Data|Kindness|SelfHealRatio}} of the spell total heal amount when healing another character.&lt;br /&gt;
&lt;br /&gt;
|overhealing=If the target would be healed for more than their missing health, the extra [[Healing#Real Magical Healing|magical healing]] will be received as bonus health up to {{Ability_Data|OverHealing|MaxOverhealedHealthRatio}} of the target&#039;s [[Health#Max_Health|maximum health]]. This bonus health decays at {{Ability_Data|OverHealing|PercentMaxHealthHealing}} per second.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The bonus health from this perk functions a bit differently than [[Health#Temporary Max Health|temporary max health]] does. See [[Health#Over Healing]] for details.&lt;br /&gt;
&lt;br /&gt;
|perseverance=Reduces all incoming damage by {{Ability_Data|Perseverance|PhysicalAbsoluteReduction}}/{{Ability_Data|Perseverance|MagicalAbsoluteReduction}}. Cannot reduce below 1.&lt;br /&gt;
&lt;br /&gt;
|protectionfromevil=Gain {{Ability_Data|ProtectionFromEvil|DebuffDurationBonus}}.&lt;br /&gt;
&lt;br /&gt;
|requiem=While resurrecting allies gain {{Ability_Data|Requiem|SpellCastingSpeed}} and they are revived with only {{Ability_Data|Requiem|Requiem}} HP lost. When reviving an ally at an [[Shrines|Altar of Sacrifice]], you do not sacrifice any of your own health.&lt;br /&gt;
&lt;br /&gt;
|undeadslaying=Gain {{Ability_Data|UndeadSlaying|UndeadRaceDamageBonus}}.&lt;br /&gt;
&lt;br /&gt;
|divineprotection=Receive the blessing of the divine and gain {{Ability_Data|DivineProtection|PhysicalDamageReduction}} for {{Ability_Data|DivineProtection|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|holypurification=After casting for {{Ability_Data|HolyPurification|CastingTime}}, deal {{Ability_Data|HolyPurification|MagicalbaseDamage}} to all [[Undead]] [[Monsters]] within {{Ability_Data|HolyPurification|Range}}.&lt;br /&gt;
&lt;br /&gt;
|judgement=After channeling for {{Ability_Data|Judgement|CastingTime}}, instantly deal {{Ability_Data|Judgement|MagicalBaseDamage}} to a target within {{Ability_Data|Judgement|Range}} and cause them to suffer {{Ability_Data|Judgement|MoveSpeedBonus}} for {{Ability_Data|Judgement|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This skill is targeted like a [[Spells#Single-target|single-target]] [[Spells#Channeling|channel]] spell with the following differences: (1) You can only start channeling when the crosshair targets an enemy within range. (2) Once channeling starts, the target does not need to be kept in view to complete the channel. (3) If the target goes out of range while channeling, the skill will fizzle and enter cooldown. (4) The skill will not enter cooldown until the channel is either completed or fizzled. If the channel is cancelled by moving or hitting the cancel key, the skill will &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; go on cooldown.&lt;br /&gt;
&lt;br /&gt;
|smite=When activated, your melee physical attacks deal an additional instance of {{Ability_Data|Smite|MagicalBaseDamage}} for {{Ability_Data|Smite|Duration}}. This new instance never benefits from [[Damage#Hit_Location_Bonus|Hit Location Bonus]].&lt;br /&gt;
&lt;br /&gt;
|spellmemory=Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2=Allows you to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|protection=Target within {{Ability_Data|Protection|Range}} receives a {{Ability_Data|Protection|PhysicalBaseShield}} for {{Ability_Data|Protection|Duration}}. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
|bless=Target within {{Ability_Data|Bless|Range}} gains {{Ability_Data|Bless|allattributes}} for {{Ability_Data|Bless|Duration}}. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
|divinestrike=Target within {{Ability_Data|DivineStrike|Range}} gains {{Ability_Data|DivineStrike|DivineStrikeDamage}} for {{Ability_Data|DivineStrike|Duration}}. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
|cleanse=Removes all harmful magic and poison effects from target within {{Ability_Data|Cleanse|Range}}. Casts to self if no target is found. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Several [[Debuffs]] are not removeable.&amp;lt;br&amp;gt; Confirmed debuffs that can be cleansed: Warlock&#039;s Curse of Pain and Power of Sacrifice, Rogue Poison Weapon perk, ... &amp;lt;br&amp;gt; Confirmed debuffs that cannot be cleansed: [[Lich]] curses (bug), ...&lt;br /&gt;
&lt;br /&gt;
|lesserheal=Heals target within {{Ability_Data|LesserHeal|Range}} for {{Ability_Data|LesserHeal|MagicalBaseHealing}}. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
|bind=Binds target within {{Ability_Data|Bind|Range}} in place for {{Ability_Data|Bind|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|holystrike=Creates an AoE burst of light in a specified area within {{Ability_Data|HolyStrike|Range}} that hits all targets within {{Ability_Data|HolyStrike|AreaRadius}} (including friendly targets) after a {{Ability_Data|HolyStrike|DelayTime}} delay, dealing {{Ability_Data|HolyStrike|MagicalBaseDamage}} and disorienting their vision over {{Ability_Data|HolyStrike|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|holylight=Heals target player within {{Ability_Data|HolyLight|Range}} for {{Ability_Data|HolyLight|MagicalBaseHealing}} &amp;lt;br&amp;gt; - OR - &amp;lt;br&amp;gt; Deals {{Ability_Data|HolyLight|MagicalBaseDamage}} to target [[Undead]] [[Monsters|Monster]] within the same range. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Cannot target self.&lt;br /&gt;
&lt;br /&gt;
|sanctuary=[[Channel]] for up to {{Ability_Data|Sanctuary|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still, creating a {{Ability_Data|Sanctuary|AreaRadius}} AoE around the Cleric which pulses every {{Ability_Data|Sanctuary|ChannelingInterval}} ({{Scales with Spell Casting Speed}}), [[Healing|healing]] players for {{Ability_Data|Sanctuary|MagicalBaseHealing}} and dealing {{Ability_Data|Sanctuary|MagicalBaseDamage}} to [[Undead]] [[Monsters]] with each pulse.&lt;br /&gt;
&lt;br /&gt;
|locustswarm=[[Channel]] a swarm of locusts in a target area within {{Ability_Data|LocustSwarm|Range}} for up to {{Ability_Data|LocustSwarm|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still, dealing {{Ability_Data|LocustSwarm|MagicalBaseDamage}} per second in {{Ability_Data|LocustSwarm|TickInterval}} ticks while also inflicting {{Ability_Data|LocustSwarm|IncomingPhysicalHealingMod}} and {{Ability_Data|LocustSwarm|IncomingMagicalHealingMod}}, all in a {{Ability_Data|LocustSwarm|AreaRadius}} radius.&lt;br /&gt;
&lt;br /&gt;
|earthquake=[[Channel]] an earthquake in a specified area within {{Ability_Data|Earthquake|Range}} for up to {{Ability_Data|Earthquake|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still, dealing {{Ability_Data|Earthquake|MagicalBaseDamage}} to targets per step they move whilst causing them to suffer {{Ability_Data|Earthquake|MoveSpeedBonus}} in a {{Ability_Data|Earthquake|AreaRadius}} radius.&lt;br /&gt;
&lt;br /&gt;
|resurrection=Target a fallen ally to [[Channel]] while remaining still, reviving them after {{Ability_Data|Resurrection|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), but causing them to suffer {{Ability_Data|Resurrection|PercentMaxHealthHealing}} on revival.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;The corpse must have a soul heart&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=63773</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=63773"/>
		<updated>2025-09-27T16:50:00Z</updated>

		<summary type="html">&lt;p&gt;Sur: light orb projectile speed commented out as no longer in data; explosion delay commented out as no longer in data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Caster Extraordinaire&#039;|Yes}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are a sight to behold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Magic Staff or Spellbook&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Cast powerful spells.&lt;br /&gt;
**Mediate to self-refresh spells. (Meditation Skill)&lt;br /&gt;
**Wield magical weapons.&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow interaction speed.&lt;br /&gt;
**Low physical damage.&lt;br /&gt;
**Low health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Feedback.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Feedback &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ArcaneFeedback}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ArcaneMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Fire Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Fire Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=FireMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ice Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IceMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ice Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IceShield}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Mana Surge.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Surge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ManaSurge}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Melt.png|link=|x96px]] &amp;lt;br&amp;gt; Melt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Melt}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Quick Chant.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Chant &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=QuickChant}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Reactive Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Reactive Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ReactiveShield}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sage.png|link=|x96px]] &amp;lt;br&amp;gt; Sage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Sage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Spell Overload.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Overload &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=SpellOverload}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Staff Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Staff Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=StaffMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Arcane_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ArcaneShield}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Shield: &amp;lt;br&amp;gt; {{Ability_Data|ArcaneShield|Hit1Scaling}} &amp;lt;br&amp;gt; Arcane Explosion: &amp;lt;br&amp;gt; {{Ability_Data|ArcaneShield|DamageScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ArcaneShield|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Intense Focus.png|link=|x96px]] &amp;lt;br&amp;gt; Intense Focus &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IntenseFocus}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IntenseFocus|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Meditation.png|link=|x96px]] &amp;lt;br&amp;gt; Meditation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Meditation}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Meditation|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=SpellMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=SpellMemory2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them. Spell tiers determine their spell memory cost. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All Wizard [[Spells]] have a cast range of {{Ability_Data|Zap|Range}} (meters), unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt), or Magic Lock which has {{Ability_Data|MagicLock|Range}} range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Arcane}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Ice}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Light}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Lightning}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Zap.png|link=|x96px]] &amp;lt;br&amp;gt; Zap &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Zap}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage: &amp;lt;br&amp;gt; {{Ability_Data|Zap|HitScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Zap|DoTScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Zap|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Zap|MaxCount}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Light Orb.png|link=|x96px]] &amp;lt;br&amp;gt; Light Orb &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=LightOrb}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightOrb|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightOrb|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Magic Lock.png|link=|x96px]] &amp;lt;br&amp;gt; Magic Lock &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=MagicLock}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicLock|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicLock|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Slow.png|link=|x96px]] &amp;lt;br&amp;gt; Slow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Slow}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Slow|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Slow|MaxCount}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ignite.png|link=|x96px]] &amp;lt;br&amp;gt; Ignite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Ignite}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage: &amp;lt;br&amp;gt; {{Ability_Data|Ignite|HitScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Ignite|BurningScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Ignite|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Ignite|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ice Bolt.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Bolt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IceBolt}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IceBolt|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IceBolt|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IceBolt|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Magic Missile.png|link=|x96px]] &amp;lt;br&amp;gt; Magic Missile &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=MagicMissile}} &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Homing Behavior &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; border:0px; background:transparent;&amp;quot; |&lt;br /&gt;
* Magic missiles only home if the cursor is on the target&#039;s hitbox before sending *each missile* meaning some missiles can home while others might not&lt;br /&gt;
&lt;br /&gt;
* Magic missiles start homing the second they are created, they don&#039;t need to be close to the target to start homing&lt;br /&gt;
&lt;br /&gt;
* Homing only allows it to change direction, not increase speed&lt;br /&gt;
&lt;br /&gt;
* Homing changes direction faster the further its trajected angle is from the target in degrees (so not directly distance based)&lt;br /&gt;
&lt;br /&gt;
* Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs&lt;br /&gt;
&lt;br /&gt;
* Can&#039;t home to self since it requires direct line of sight, but if it hits the caster anyways it deals 0 damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicMissile|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicMissile|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicMissile|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Haste.png|link=|x96px]] &amp;lt;br&amp;gt; Haste &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Haste}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Haste|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Haste|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lightning Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Lightning Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=LightningStrike}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightningStrike|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightningStrike|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightningStrike|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Invisibility.png|link=|x96px]] &amp;lt;br&amp;gt; Invisibility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Invisibility}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Invisibility|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Invisibility|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Fireball.png|link=|x96px]] &amp;lt;br&amp;gt; Fireball &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Fireball}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Direct: &amp;lt;br&amp;gt; {{Ability_Data|Fireball|HitScaling}} &amp;lt;br&amp;gt; AoE: &amp;lt;br&amp;gt; {{Ability_Data|Fireball|AoEScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Fireball|DoTScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Fireball|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Fireball|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:explosion_spell_icon.png|link=|x96px]] &amp;lt;br&amp;gt; Explosion &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Explosion}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage: &amp;lt;br&amp;gt; {{Ability_Data|Explosion|HitScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Explosion|BurningScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Explosion|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Explosion|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Chain Lightning.png|link=|x96px]] &amp;lt;br&amp;gt; Chain Lightning &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ChainLightning}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChainLightning|HitScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChainLightning|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChainLightning|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Use Meditation wisely. It will force your perspective downwards and lock your camera, as well as apply an audio filter to make it more difficult to hear enemies approaching. Try to Meditate on elevated surfaces to increase your field of view.&lt;br /&gt;
&lt;br /&gt;
- Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side.&lt;br /&gt;
&lt;br /&gt;
- Light Orb will reveal enemy Rogues, preventing ambushes.&lt;br /&gt;
&lt;br /&gt;
- Use Invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.&lt;br /&gt;
&lt;br /&gt;
- You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill.&lt;br /&gt;
&lt;br /&gt;
- Zap and Ignite burns will not tick if your target has any debuff duration - this is all classes with 16+ Will by default. If you want either to do burn damage, you need to run Fire Mastery which causes it to tick 2 times on these targets. This results in a functional 33% &amp;quot;scaling&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
*[[Guide:Battle_Wizard|Battle Wizard]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|arcanefeedback=When you deal damage with an {{Element|Arcane}} spell, gain a stacking bonus granting {{Ability_Data|ArcaneFeedback|SpellCastingSpeed}} and {{Ability_Data|ArcaneFeedback|ArcanePowerBonus}} per stack for {{Ability_Data|ArcaneFeedback|Duration}}. This skill can stack up to {{Ability_Data|ArcaneFeedback|MaximumStacks}} times and the duration resets with each with each successful stack.&lt;br /&gt;
&lt;br /&gt;
|arcanemastery=Gain {{Ability_Data|ArcaneMastery|ArcanePowerBonus}} and reduces the cast time of {{Element|Arcane}} spells by {{Ability_Data|ArcaneMastery|ReduceCastTime}}.&lt;br /&gt;
&lt;br /&gt;
|firemastery=Gain {{Ability_Data|FireMastery|FirePowerBonus}}. The duration of applied burns are increased by 2 seconds and deal 2 more base damage (except Explosion Spell which gains 1/1), and burn the target to suffer {{Ability_Data|FireMastery|IncomingPhysicalHealingMod}} and {{Ability_Data|FireMastery|IncomingMagicalHealingMod}} for {{Ability_Data|FireMastery|Duration}}. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt; Does not work on Explosion Bottle and Oil Lantern as they deal {{Element|Neutral}} damage. &amp;lt;/i&amp;gt; &amp;lt;br&amp;gt; &amp;lt;i&amp;gt; Fire Mastery only functions to burns applied by self, meaning Ignites casted onto other targets do not apply the amplified burn. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|icemastery=Dealing damage with {{Element|Ice}} freezes the target&#039;s feet and prevents them from moving for {{Ability_Data|IceMastery|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|iceshield=Gain {{Ability_Data|IceShield|ArmorRating}} while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer {{Ability_Data|IceShield|MoveSpeedBonus}} and {{Ability_Data|IceShield|ActionSpeed}} for {{Ability_Data|IceShield|Duration}}. &amp;lt;br&amp;gt; {{Ability_Data|IceShield|Cooldown}} cooldown.&lt;br /&gt;
&lt;br /&gt;
|manasurge=Gain {{Ability_Data|ManaSurge|MagicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|melt=When you deal magical {{Element|Fire}} [[Damage]] to a target, they suffer {{Ability_Data|Melt|PhysicalDamageReduction}} and {{Ability_Data|Melt|ProjectileDamageReduction}} for {{Ability_Data|Melt|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|quickchant=Gain {{Ability_Data|QuickChant|SpellCastingSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|reactiveshield=When you take damage, gain a {{Ability_Data|ReactiveShield|BaseShield}} ({{Ability_Data|ReactiveShield|Scaling}}) for {{Ability_Data|ReactiveShield|Duration}}. The shield will reactivate after {{Ability_Data|ReactiveShield|Cooldown}}.&lt;br /&gt;
&lt;br /&gt;
|sage=Gain {{Ability_Data|Sage|KnowledgeBonus}}.&lt;br /&gt;
&lt;br /&gt;
|spelloverload=Suffer {{Ability_Data|SpellOverload|KnowledgeBonus}} but in turn, gain {{Ability_Data|SpellOverload|MaxSpellCountBonus}}, rounded down.&lt;br /&gt;
&lt;br /&gt;
|staffmastery=When using a [[Weapons#Magic Stuff|staff-type]] weapon, you gain {{Ability_Data|StaffMastery|BuffMagicalWeaponDamage}} as [[Damage#Bugs|Base damage]].&lt;br /&gt;
&lt;br /&gt;
|arcaneshield=Gain a {{Ability_Data|ArcaneShield|BaseShield}} ({{Ability_Data|ArcaneShield|Hit1Scaling}}) for {{Ability_Data|ArcaneShield|Duration}}. When the maximum amount is absorbed, the shield unleashes an Arcane Explosion, dealing {{Ability_Data|ArcaneShield|MagicalBaseDamage}} ({{Ability_Data|ArcaneShield|DamageScaling}}) to enemy targets in a {{Ability_Data|ArcaneShield|Range}} radius around you.&lt;br /&gt;
&lt;br /&gt;
|intensefocus=Reduce the cast time of your next spell to {{Ability_Data|IntenseFocus|SpellCastTime}}.&lt;br /&gt;
&lt;br /&gt;
|meditation=Enter a [[Spell_Restoration#Meditation|meditative]] state and recover spells at a rate of {{Ability_Data|Meditation|SpellRechargeMeditationAmount}} [[Spell Restoration|spell cost]] per {{Ability_Data|Meditation|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) over {{Ability_Data|Meditation|ChannelingDuration}} ({{Scales with Spell Casting Speed}}). While meditating you are also [[Healing#Resting|Resting]] and can benefit from [[Healing#Campfire|Campfires]]&lt;br /&gt;
&lt;br /&gt;
|spellmemory=Gain the ability to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2=Gain the ability to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|zap=Deals {{Ability_Data|Zap|HitMagicalBaseDamage}} and burns the target for {{Ability_Data|Zap|DoTDuration}}, dealing {{Ability_Data|Zap|DoTMagicalBaseDamage}}.&lt;br /&gt;
&lt;br /&gt;
|lightorb=Cast spheres of floating light that travels up to {{Ability_Data|lightOrb|Range}} to brightly illuminate your surroundings for 40 seconds. &amp;lt;br&amp;gt; Additionally, reveals allied and enemy hidden Rouges within 5 meters, ignoring walls. &amp;lt;!--&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|lightOrb|InitialSpeed}}--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
|magiclock=Lockable objects such as doors or boxes will be locked for {{Ability_Data|MagicLock|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|slow=Cause the target to suffer {{Ability_Data|Slow|MoveSpeedBonus}} for {{Ability_Data|Slow|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|ignite=Set the target&#039;s weapon on fire for {{Ability_Data|Ignite|HitDuration}}. While active, deal {{Ability_Data|Ignite|HitMagicalBaseDamage}} and burn enemies for {{Ability_Data|Ignite|BurningMagicalBaseDamage}} over {{Ability_Data|Ignite|BurningDuration}} on successful attacks. &amp;lt;br&amp;gt; Both the hit and the burn are an exception and are affected by [[Damage#Hit_Location_Bonus|Hit Location Bonus]].&lt;br /&gt;
&lt;br /&gt;
|icebolt=Deal {{Ability_Data|IceBolt|MagicalBaseDamage}} with {{Ability_Data|IceBolt|ImpactPower}} and inflicts {{Ability_Data|IceBolt|MoveSpeedBonus}} and {{Ability_Data|IceBolt|ActionSpeed}} for {{Ability_Data|IceBolt|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|IceBolt|InitialSpeed}}&lt;br /&gt;
&lt;br /&gt;
|magicmissile=[[Channel]] for up to {{Ability_Data|MagicMissile|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still and fire a homing missile every {{Ability_Data|MagicMissile|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) that each deal {{Ability_Data|MagicMissile|MagicalBaseDamage}} with {{Ability_Data|MagicMissile|ImpactPower}}. &amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|MagicMissile|InitialSpeed}}&lt;br /&gt;
&lt;br /&gt;
|haste=Grants the target {{Ability_Data|Haste|MoveSpeedBonus}}, {{Ability_Data|Haste|ActionSpeed}}, {{Ability_Data|Haste|SpellCastingSpeed}} for {{Ability_Data|Haste|Duration}}. &amp;lt;br&amp;gt; Self cast if no target is found.&lt;br /&gt;
&lt;br /&gt;
|lightningstrike=When cast, a bolt of lightning falls in the targeted area after {{Ability_Data|LightningStrike|IntervalTime}}, electrocuting enemies, dealing {{Ability_Data|LightningStrike|MagicalBaseDamage}} in a {{Ability_Data|LightningStrike|AreaRadius}} blast radius and inflicting {{Ability_Data|LightningStrike|MoveSpeedBonus}} for {{Ability_Data|LightningStrike|Duration}}. &lt;br /&gt;
&lt;br /&gt;
|invisibility=Grants the target invisibility for {{Ability_Data|Invisibility|Duration}}. While active, the target also gains {{Ability_Data|Invisibility|MoveSpeedBonus}}. &amp;lt;br&amp;gt; Self cast if no target is found.&lt;br /&gt;
&lt;br /&gt;
|fireball=Shoot a burning fireball dealing {{Ability_Data|Fireball|HitMagicalBaseDamage}} with {{Ability_Data|Fireball|HitImpactPower}}) to a direct hit target and {{Ability_Data|Fireball|AoEMagicalBaseDamage}} as area of effect with {{Ability_Data|Fireball|AoeImpactPower}} while knocking back nearby targets. Additionally either one can burn the targets, dealing {{Ability_Data|Fireball|DoTMagicalBaseDamage}} over {{Ability_Data|Fireball|DoTDuration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|Fireball|InitialSpeed}}&lt;br /&gt;
&lt;br /&gt;
|explosion=When cast, places a mark on the targeted object within {{Ability_Data|Explosion|Range}} or in the air if no object in range. The mark explodes after &amp;lt;!--{{Ability_Data|Explosion|IntervalTime}}--&amp;gt; (0.5s?) dealing {{Ability_Data|Explosion|HitMagicalBaseDamage}} with {{Ability_Data|Explosion|ImpactPower}} to enemies within a {{Ability_Data|Explosion|AreaRadius}} area and burns, dealing {{Ability_Data|Explosion|BurningMagicalBaseDamage}} over {{Ability_Data|Explosion|BurningDuration}}. &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt; When cast on a character (not an object), the mark sticks to them until it explodes. &amp;lt;br&amp;gt; If the Wizard dies or extracts, the mark is removed from the target immediately and deals no damage.&lt;br /&gt;
&lt;br /&gt;
|chainlightning= Electrocutes the target, dealing {{Ability_Data|ChainLightning|HitMagicalBaseDamage}}, and fires another chain lightning that is transferred to a random target within {{Ability_Data|ChainLightning|Range}} area up to 3 times. A bounced chain deals {{Ability_Data|ChainLightning|Bounce1MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce2MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce3MagicalBaseDamage}} depending on how many times it bounces. Additionally, targets hit by this shock will also suffer {{Ability_Data|ChainLightning|MoveSpeedBonus}} for {{Ability_Data|ChainLightning|Duration}}. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=63772</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=63772"/>
		<updated>2025-09-27T16:48:05Z</updated>

		<summary type="html">&lt;p&gt;Sur: melt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Caster Extraordinaire&#039;|Yes}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are a sight to behold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Magic Staff or Spellbook&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Cast powerful spells.&lt;br /&gt;
**Mediate to self-refresh spells. (Meditation Skill)&lt;br /&gt;
**Wield magical weapons.&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow interaction speed.&lt;br /&gt;
**Low physical damage.&lt;br /&gt;
**Low health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Feedback.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Feedback &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ArcaneFeedback}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ArcaneMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Fire Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Fire Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=FireMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ice Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IceMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ice Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IceShield}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Mana Surge.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Surge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ManaSurge}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Melt.png|link=|x96px]] &amp;lt;br&amp;gt; Melt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Melt}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Quick Chant.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Chant &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=QuickChant}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Reactive Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Reactive Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ReactiveShield}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sage.png|link=|x96px]] &amp;lt;br&amp;gt; Sage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Sage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Spell Overload.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Overload &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=SpellOverload}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Staff Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Staff Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=StaffMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Arcane_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ArcaneShield}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Shield: &amp;lt;br&amp;gt; {{Ability_Data|ArcaneShield|Hit1Scaling}} &amp;lt;br&amp;gt; Arcane Explosion: &amp;lt;br&amp;gt; {{Ability_Data|ArcaneShield|DamageScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ArcaneShield|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Intense Focus.png|link=|x96px]] &amp;lt;br&amp;gt; Intense Focus &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IntenseFocus}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IntenseFocus|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Meditation.png|link=|x96px]] &amp;lt;br&amp;gt; Meditation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Meditation}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Meditation|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=SpellMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=SpellMemory2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them. Spell tiers determine their spell memory cost. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All Wizard [[Spells]] have a cast range of {{Ability_Data|Zap|Range}} (meters), unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt), or Magic Lock which has {{Ability_Data|MagicLock|Range}} range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Arcane}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Ice}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Light}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Lightning}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Zap.png|link=|x96px]] &amp;lt;br&amp;gt; Zap &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Zap}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage: &amp;lt;br&amp;gt; {{Ability_Data|Zap|HitScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Zap|DoTScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Zap|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Zap|MaxCount}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Light Orb.png|link=|x96px]] &amp;lt;br&amp;gt; Light Orb &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=LightOrb}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightOrb|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightOrb|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Magic Lock.png|link=|x96px]] &amp;lt;br&amp;gt; Magic Lock &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=MagicLock}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicLock|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicLock|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Slow.png|link=|x96px]] &amp;lt;br&amp;gt; Slow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Slow}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Slow|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Slow|MaxCount}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ignite.png|link=|x96px]] &amp;lt;br&amp;gt; Ignite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Ignite}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage: &amp;lt;br&amp;gt; {{Ability_Data|Ignite|HitScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Ignite|BurningScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Ignite|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Ignite|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ice Bolt.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Bolt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IceBolt}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IceBolt|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IceBolt|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IceBolt|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Magic Missile.png|link=|x96px]] &amp;lt;br&amp;gt; Magic Missile &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=MagicMissile}} &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Homing Behavior &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; border:0px; background:transparent;&amp;quot; |&lt;br /&gt;
* Magic missiles only home if the cursor is on the target&#039;s hitbox before sending *each missile* meaning some missiles can home while others might not&lt;br /&gt;
&lt;br /&gt;
* Magic missiles start homing the second they are created, they don&#039;t need to be close to the target to start homing&lt;br /&gt;
&lt;br /&gt;
* Homing only allows it to change direction, not increase speed&lt;br /&gt;
&lt;br /&gt;
* Homing changes direction faster the further its trajected angle is from the target in degrees (so not directly distance based)&lt;br /&gt;
&lt;br /&gt;
* Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs&lt;br /&gt;
&lt;br /&gt;
* Can&#039;t home to self since it requires direct line of sight, but if it hits the caster anyways it deals 0 damage&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicMissile|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicMissile|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicMissile|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Haste.png|link=|x96px]] &amp;lt;br&amp;gt; Haste &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Haste}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Haste|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Haste|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lightning Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Lightning Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=LightningStrike}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightningStrike|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightningStrike|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightningStrike|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Invisibility.png|link=|x96px]] &amp;lt;br&amp;gt; Invisibility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Invisibility}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Invisibility|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Invisibility|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Fireball.png|link=|x96px]] &amp;lt;br&amp;gt; Fireball &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Fireball}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Direct: &amp;lt;br&amp;gt; {{Ability_Data|Fireball|HitScaling}} &amp;lt;br&amp;gt; AoE: &amp;lt;br&amp;gt; {{Ability_Data|Fireball|AoEScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Fireball|DoTScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Fireball|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Fireball|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:explosion_spell_icon.png|link=|x96px]] &amp;lt;br&amp;gt; Explosion &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Explosion}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage: &amp;lt;br&amp;gt; {{Ability_Data|Explosion|HitScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Explosion|BurningScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Explosion|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Explosion|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Chain Lightning.png|link=|x96px]] &amp;lt;br&amp;gt; Chain Lightning &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ChainLightning}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChainLightning|HitScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChainLightning|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChainLightning|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Use Meditation wisely. It will force your perspective downwards and lock your camera, as well as apply an audio filter to make it more difficult to hear enemies approaching. Try to Meditate on elevated surfaces to increase your field of view.&lt;br /&gt;
&lt;br /&gt;
- Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side.&lt;br /&gt;
&lt;br /&gt;
- Light Orb will reveal enemy Rogues, preventing ambushes.&lt;br /&gt;
&lt;br /&gt;
- Use Invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.&lt;br /&gt;
&lt;br /&gt;
- You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill.&lt;br /&gt;
&lt;br /&gt;
- Zap and Ignite burns will not tick if your target has any debuff duration - this is all classes with 16+ Will by default. If you want either to do burn damage, you need to run Fire Mastery which causes it to tick 2 times on these targets. This results in a functional 33% &amp;quot;scaling&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
*[[Guide:Battle_Wizard|Battle Wizard]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|arcanefeedback=When you deal damage with an {{Element|Arcane}} spell, gain a stacking bonus granting {{Ability_Data|ArcaneFeedback|SpellCastingSpeed}} and {{Ability_Data|ArcaneFeedback|ArcanePowerBonus}} per stack for {{Ability_Data|ArcaneFeedback|Duration}}. This skill can stack up to {{Ability_Data|ArcaneFeedback|MaximumStacks}} times and the duration resets with each with each successful stack.&lt;br /&gt;
&lt;br /&gt;
|arcanemastery=Gain {{Ability_Data|ArcaneMastery|ArcanePowerBonus}} and reduces the cast time of {{Element|Arcane}} spells by {{Ability_Data|ArcaneMastery|ReduceCastTime}}.&lt;br /&gt;
&lt;br /&gt;
|firemastery=Gain {{Ability_Data|FireMastery|FirePowerBonus}}. The duration of applied burns are increased by 2 seconds and deal 2 more base damage (except Explosion Spell which gains 1/1), and burn the target to suffer {{Ability_Data|FireMastery|IncomingPhysicalHealingMod}} and {{Ability_Data|FireMastery|IncomingMagicalHealingMod}} for {{Ability_Data|FireMastery|Duration}}. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt; Does not work on Explosion Bottle and Oil Lantern as they deal {{Element|Neutral}} damage. &amp;lt;/i&amp;gt; &amp;lt;br&amp;gt; &amp;lt;i&amp;gt; Fire Mastery only functions to burns applied by self, meaning Ignites casted onto other targets do not apply the amplified burn. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|icemastery=Dealing damage with {{Element|Ice}} freezes the target&#039;s feet and prevents them from moving for {{Ability_Data|IceMastery|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|iceshield=Gain {{Ability_Data|IceShield|ArmorRating}} while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer {{Ability_Data|IceShield|MoveSpeedBonus}} and {{Ability_Data|IceShield|ActionSpeed}} for {{Ability_Data|IceShield|Duration}}. &amp;lt;br&amp;gt; {{Ability_Data|IceShield|Cooldown}} cooldown.&lt;br /&gt;
&lt;br /&gt;
|manasurge=Gain {{Ability_Data|ManaSurge|MagicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|melt=When you deal magical {{Element|Fire}} [[Damage]] to a target, they suffer {{Ability_Data|Melt|PhysicalDamageReduction}} and {{Ability_Data|Melt|ProjectileDamageReduction}} for {{Ability_Data|Melt|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|quickchant=Gain {{Ability_Data|QuickChant|SpellCastingSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|reactiveshield=When you take damage, gain a {{Ability_Data|ReactiveShield|BaseShield}} ({{Ability_Data|ReactiveShield|Scaling}}) for {{Ability_Data|ReactiveShield|Duration}}. The shield will reactivate after {{Ability_Data|ReactiveShield|Cooldown}}.&lt;br /&gt;
&lt;br /&gt;
|sage=Gain {{Ability_Data|Sage|KnowledgeBonus}}.&lt;br /&gt;
&lt;br /&gt;
|spelloverload=Suffer {{Ability_Data|SpellOverload|KnowledgeBonus}} but in turn, gain {{Ability_Data|SpellOverload|MaxSpellCountBonus}}, rounded down.&lt;br /&gt;
&lt;br /&gt;
|staffmastery=When using a [[Weapons#Magic Stuff|staff-type]] weapon, you gain {{Ability_Data|StaffMastery|BuffMagicalWeaponDamage}} as [[Damage#Bugs|Base damage]].&lt;br /&gt;
&lt;br /&gt;
|arcaneshield=Gain a {{Ability_Data|ArcaneShield|BaseShield}} ({{Ability_Data|ArcaneShield|Hit1Scaling}}) for {{Ability_Data|ArcaneShield|Duration}}. When the maximum amount is absorbed, the shield unleashes an Arcane Explosion, dealing {{Ability_Data|ArcaneShield|MagicalBaseDamage}} ({{Ability_Data|ArcaneShield|DamageScaling}}) to enemy targets in a {{Ability_Data|ArcaneShield|Range}} radius around you.&lt;br /&gt;
&lt;br /&gt;
|intensefocus=Reduce the cast time of your next spell to {{Ability_Data|IntenseFocus|SpellCastTime}}.&lt;br /&gt;
&lt;br /&gt;
|meditation=Enter a [[Spell_Restoration#Meditation|meditative]] state and recover spells at a rate of {{Ability_Data|Meditation|SpellRechargeMeditationAmount}} [[Spell Restoration|spell cost]] per {{Ability_Data|Meditation|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) over {{Ability_Data|Meditation|ChannelingDuration}} ({{Scales with Spell Casting Speed}}). While meditating you are also [[Healing#Resting|Resting]] and can benefit from [[Healing#Campfire|Campfires]]&lt;br /&gt;
&lt;br /&gt;
|spellmemory=Gain the ability to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2=Gain the ability to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|zap=Deals {{Ability_Data|Zap|HitMagicalBaseDamage}} and burns the target for {{Ability_Data|Zap|DoTDuration}}, dealing {{Ability_Data|Zap|DoTMagicalBaseDamage}}.&lt;br /&gt;
&lt;br /&gt;
|lightorb=Cast spheres of floating light that travels up to {{Ability_Data|lightOrb|Range}} to brightly illuminate your surroundings for 40 seconds. &amp;lt;br&amp;gt; Additionally, reveals allied and enemy hidden Rouges within 5 meters, ignoring walls. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|lightOrb|InitialSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|magiclock=Lockable objects such as doors or boxes will be locked for {{Ability_Data|MagicLock|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|slow=Cause the target to suffer {{Ability_Data|Slow|MoveSpeedBonus}} for {{Ability_Data|Slow|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|ignite=Set the target&#039;s weapon on fire for {{Ability_Data|Ignite|HitDuration}}. While active, deal {{Ability_Data|Ignite|HitMagicalBaseDamage}} and burn enemies for {{Ability_Data|Ignite|BurningMagicalBaseDamage}} over {{Ability_Data|Ignite|BurningDuration}} on successful attacks. &amp;lt;br&amp;gt; Both the hit and the burn are an exception and are affected by [[Damage#Hit_Location_Bonus|Hit Location Bonus]].&lt;br /&gt;
&lt;br /&gt;
|icebolt=Deal {{Ability_Data|IceBolt|MagicalBaseDamage}} with {{Ability_Data|IceBolt|ImpactPower}} and inflicts {{Ability_Data|IceBolt|MoveSpeedBonus}} and {{Ability_Data|IceBolt|ActionSpeed}} for {{Ability_Data|IceBolt|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|IceBolt|InitialSpeed}}&lt;br /&gt;
&lt;br /&gt;
|magicmissile=[[Channel]] for up to {{Ability_Data|MagicMissile|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still and fire a homing missile every {{Ability_Data|MagicMissile|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) that each deal {{Ability_Data|MagicMissile|MagicalBaseDamage}} with {{Ability_Data|MagicMissile|ImpactPower}}. &amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|MagicMissile|InitialSpeed}}&lt;br /&gt;
&lt;br /&gt;
|haste=Grants the target {{Ability_Data|Haste|MoveSpeedBonus}}, {{Ability_Data|Haste|ActionSpeed}}, {{Ability_Data|Haste|SpellCastingSpeed}} for {{Ability_Data|Haste|Duration}}. &amp;lt;br&amp;gt; Self cast if no target is found.&lt;br /&gt;
&lt;br /&gt;
|lightningstrike=When cast, a bolt of lightning falls in the targeted area after {{Ability_Data|LightningStrike|IntervalTime}}, electrocuting enemies, dealing {{Ability_Data|LightningStrike|MagicalBaseDamage}} in a {{Ability_Data|LightningStrike|AreaRadius}} blast radius and inflicting {{Ability_Data|LightningStrike|MoveSpeedBonus}} for {{Ability_Data|LightningStrike|Duration}}. &lt;br /&gt;
&lt;br /&gt;
|invisibility=Grants the target invisibility for {{Ability_Data|Invisibility|Duration}}. While active, the target also gains {{Ability_Data|Invisibility|MoveSpeedBonus}}. &amp;lt;br&amp;gt; Self cast if no target is found.&lt;br /&gt;
&lt;br /&gt;
|fireball=Shoot a burning fireball dealing {{Ability_Data|Fireball|HitMagicalBaseDamage}} with {{Ability_Data|Fireball|HitImpactPower}}) to a direct hit target and {{Ability_Data|Fireball|AoEMagicalBaseDamage}} as area of effect with {{Ability_Data|Fireball|AoeImpactPower}} while knocking back nearby targets. Additionally either one can burn the targets, dealing {{Ability_Data|Fireball|DoTMagicalBaseDamage}} over {{Ability_Data|Fireball|DoTDuration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|Fireball|InitialSpeed}}&lt;br /&gt;
&lt;br /&gt;
|explosion=When cast, places a mark on the targeted object within {{Ability_Data|Explosion|Range}} or in the air if no object in range. The mark explodes after {{Ability_Data|Explosion|IntervalTime}} dealing {{Ability_Data|Explosion|HitMagicalBaseDamage}} with {{Ability_Data|Explosion|ImpactPower}} to enemies within a {{Ability_Data|Explosion|AreaRadius}} area and burns, dealing {{Ability_Data|Explosion|BurningMagicalBaseDamage}} over {{Ability_Data|Explosion|BurningDuration}}. &amp;lt;br&amp;gt;  &amp;lt;br&amp;gt; When cast on a character (not an object), the mark sticks to them until it explodes. &amp;lt;br&amp;gt; If the Wizard dies or extracts, the mark is removed from the target immediately and deals no damage.&lt;br /&gt;
&lt;br /&gt;
|chainlightning= Electrocutes the target, dealing {{Ability_Data|ChainLightning|HitMagicalBaseDamage}}, and fires another chain lightning that is transferred to a random target within {{Ability_Data|ChainLightning|Range}} area up to 3 times. A bounced chain deals {{Ability_Data|ChainLightning|Bounce1MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce2MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce3MagicalBaseDamage}} depending on how many times it bounces. Additionally, targets hit by this shock will also suffer {{Ability_Data|ChainLightning|MoveSpeedBonus}} for {{Ability_Data|ChainLightning|Duration}}. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Spell_Restoration&amp;diff=63771</id>
		<title>Spell Restoration</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Spell_Restoration&amp;diff=63771"/>
		<updated>2025-09-27T16:46:42Z</updated>

		<summary type="html">&lt;p&gt;Sur: /* Recharging Skills/Spells */ ranger field ration added as an example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
&lt;br /&gt;
== What are Skill/Spell Points? ==&lt;br /&gt;
- Spells (as well as some skills) can be recharged in several ways, where higher tier spells take longer to recharge. &lt;br /&gt;
&lt;br /&gt;
- Skill/Spell Points, or (SP), refers to how long it will take to recharge which depends solely on the tier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Recharge Cost (SP) = 100&#039;&#039; * Tier&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- For example, Zap is a Tier 1 spell, and as such costs 100 SP to restore each cast. Fireball is a Tier 5 and costs 500 SP per cast. &lt;br /&gt;
&lt;br /&gt;
== Recharging Skills/Spells ==&lt;br /&gt;
- [[Wizard|Wizard&#039;s]] Meditation, [[Healing#Campfires|Campfires]], [[Healing#Resting|Resting]], [[Clarity Potion|Clarity Potions]], and [[Bard|Bard]]&#039;s Chorale of Clarity are currently the only ways to recharge SP.&lt;br /&gt;
&lt;br /&gt;
- When you recharge spells it recharges the base amount listed on the tooltip which can be increased by your [[Stats#Memory_Recovery|Memory Recovery]]. This may also be referred to as &amp;quot;Spell Recovery&amp;quot;, though note that it does indeed affect [[Bard]] songs, and therefore is not limited to spells. &#039;&#039;Memory Capacity no longer increases this as of Patch #2:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;SP Recharge per tick (SP/tick) = floor(Base Recharge * (1 + Memory Recovery Bonus))&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- For example, Meditation recharges a base of 34SP and Wizard has a base [[Stats#Memory_Recovery|Memory Recovery]] of 80.5%. This will recharge 61 per tick, or 2 ticks to restore 1 cast of a 100 SP Zap.&lt;br /&gt;
&lt;br /&gt;
- Some skills can also be recharged, such as [[Fighter|Fighter&#039;s]] Second Wind and [[Ranger|Ranger&#039;s]] Field Rations. They can only be regenerated from [[Healing#Campfires|Campfires]] - not regular sitting, clarity potions, nor chorale of clarity. Additionally, their recharge does not benefit from Memory Recovery.&lt;br /&gt;
&lt;br /&gt;
== Sources of Skill/Spell Points ==&lt;br /&gt;
&lt;br /&gt;
=== Meditation ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 34 SP per tick&lt;br /&gt;
* Lasts base of 24s and is sped up by [[Stats#Spell Casting Speed|Spell Casting Speed]]&lt;br /&gt;
* Each tick takes 1.5s, and is sped up by Spell Casting Speed&lt;br /&gt;
* Can restore SP from sitting at the same time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Modified Duration (s) = 24s/(1 + Spell Casting Speed)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Always has 17 ticks split across the duration. 16 ticks come from Duration/Tick Interval, and 1 Tick comes from the &amp;quot;instant tick&amp;quot; (see Notes).&lt;br /&gt;
&lt;br /&gt;
=== Campfire ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 34 SP per tick&lt;br /&gt;
* Lasts &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;18&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;21&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;24 &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;27&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;33&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;36&amp;lt;/span&amp;gt; seconds, independent of Buff Duration&lt;br /&gt;
* Ticks initially and every 1s. Setting up a campfire and then sitting down will cost about 2 ticks.&lt;br /&gt;
* Overwrites SP gained from Sitting/Resting, even though the [[Healing]] is not overwritten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sitting/Resting ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 17 SP per tick&lt;br /&gt;
* Lasts as long as you remain sitting&lt;br /&gt;
* Ticks initially and every 2s&lt;br /&gt;
&lt;br /&gt;
=== Clarity Potions ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 17 SP per tick&lt;br /&gt;
* Lasts &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;8 &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;16&amp;lt;/span&amp;gt; seconds and is increased by your [[Stats#Buff Duration|Buff Duration]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Modified Duration (s) = Base Duration * (1 + Buff Duration)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Ticks initially and every 1s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Number of ticks (ticks) = 1 + floor(Base Duration * (1 + Buff Duration))&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bard&#039;s Chorale of Clarity ===&lt;br /&gt;
&lt;br /&gt;
* Recovers base 8 SP per tick&lt;br /&gt;
* Lasts 8/16/24 (s) at 20 [[Stats#Persuasiveness|Persuasiveness]] (on the Bard) based on song quality and is increased by receiver&#039;s [[Stats#Buff Duration|Buff Duration]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Modified Duration (s) = Base Duration * (1 + Receivers Buff Duration)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Ticks when initially played and every 2s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Number of ticks (ticks) = 1 + floor(Base Duration * ( 1 + Receivers Buff Duration)/2)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* When initiating any form of Restoration, there is one guaranteed &amp;quot;instant tick&amp;quot; granted, before any ticks are counted down. This can be seen with Meditation, which should give 16 ticks when dividing total duration by tick interval, but actually grants 17, as a tick is granted before any time has passed.&lt;br /&gt;
* When a full cast is recharged, excess SP will be added towards recharging the next cast.&lt;br /&gt;
* Placing campfires yourself will often lose at least 1 tick due to the sitting animation. &lt;br /&gt;
* Some ticks are sporadic and aren&#039;t exactly every 1s / 3s, although the total recharge is consistent regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
Using a base kit [[Cleric]] with 73% [[Stats#Memory Recovery|Memory Recovery]] and 10% [[Stats#Buff Duration|Buff Duration]]. Additionally, the [[Bard]] singing Chorale of Clarity has 23 Persuasiveness&lt;br /&gt;
&lt;br /&gt;
=== SP recharged per tick ===&lt;br /&gt;
This recharges 58 SP per tick from Campfire, 29 from Sitting, 29 from Clarity Potions, and 13 from Bard&#039;s Chorale of Clarity.&lt;br /&gt;
&lt;br /&gt;
=== Number of ticks ===&lt;br /&gt;
Common Campfires would have 22 ticks, Sitting may have 10 ticks (assuming sitting for 19s), common Clarity potion would have 7 ticks, and a perfectly played Chorale of Clarity would have 16 ticks.&lt;br /&gt;
&lt;br /&gt;
=== Total SP recharged ===&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Total amount of recharge (SP) = Recharge per tick * Number of ticks&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This would recharge a total of 1276 SP for a common Campfire, 290 SP for Sitting for 19s, 203 SP for a common Clarity Potion, and 208 SP for Chorale of Clarity.&lt;br /&gt;
&lt;br /&gt;
=== Total casts recharged ===&lt;br /&gt;
Since Lesser Heal is tier 3 and costs 300 SP, common Campfire would recharge 4.25 casts, Sitting for 19s would recharge 0.97 casts, common Clarity Potion 0.68 casts, and Chorale of Clarity 0.69 casts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=SxW_ctrwvAs|alignment=left}}&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=63770</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=63770"/>
		<updated>2025-09-27T16:44:47Z</updated>

		<summary type="html">&lt;p&gt;Sur: purge shot, field ration, pen shot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;An Astute Hunter&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and marksmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Ranger is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Any long-ranged weapons&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Quick with the bow.&lt;br /&gt;
**Track enemy players. (Chase perk)&lt;br /&gt;
**Set traps.&lt;br /&gt;
**Quickly start a campfire. (Camping Mastery perk)&lt;br /&gt;
**High burst healing. (Field Ration skill)&lt;br /&gt;
*Cons&lt;br /&gt;
**Cannot equip most melee weapons.&lt;br /&gt;
**Low damage with melee weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:CampingMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Camping Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=CampingMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Tracking.png|link=|x96px]] &amp;lt;br&amp;gt; Chase &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Chase}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Crippling_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Crippling Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=CripplingShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Crossbow Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Crossbow Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=CrossbowMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kinesthesia.png|link=|x96px]] &amp;lt;br&amp;gt; Kinesthesia &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Kinesthesia}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Nimble Hands.png|link=|x96px]] &amp;lt;br&amp;gt; Nimble Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=NimbleHands}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Quick_Reload.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Reload &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=QuickReload}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ranged Weapons Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Ranged Weapons Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=RangedWeaponsMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sharpshooter.png|link=|x96px]] &amp;lt;br&amp;gt; Sharpshooter &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Sharpshooter}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Spear Proficiency.png|link=|x96px]] &amp;lt;br&amp;gt; Spear Proficiency &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=SpearProficiency}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trap Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Trap Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=TrapMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill PurgeShot.png|link=|x96px]] &amp;lt;!--file is still labeled skill but its a perk--&amp;gt;&amp;lt;br&amp;gt; Purge Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=PurgeShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt; &lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_BackStep.png|link=|x96px]] &amp;lt;br&amp;gt; Back Step &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=BackStep}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Backstep|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Field Ration.png|link=|x96px]] &amp;lt;br&amp;gt; Field Ration &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=FieldRation}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FieldRation|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FieldRation|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Forceful_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Forceful Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=ForcefulShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ForcefulShot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Multishot.png|link=|x96px]] &amp;lt;br&amp;gt; Multishot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Multishot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Multishot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Penetrating_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Penetrating Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=PenetratingShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PenetratingShot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quick Fire.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Fire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=QuickFire}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|QuickFire|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quickshot.png|link=|x96px]] &amp;lt;br&amp;gt; Quickshot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=Quickshot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Quickshot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill True Shot.png|link=|x96px]] &amp;lt;br&amp;gt; True Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Ranger|desc=TrueShot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|TrueShot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- You excel in group fights, if you have a front line to distract enemies and protect you.&lt;br /&gt;
&lt;br /&gt;
- Remember to retrieve arrows from enemy corpses.&lt;br /&gt;
&lt;br /&gt;
- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an &amp;quot;instant reload&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.&lt;br /&gt;
&lt;br /&gt;
- Use door windows to shoot at unsuspecting enemies on the other side of the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|campingmastery=Gain {{Ability_Data|CampingMastery|RegularInteractionSpeed}} while setting up [[Campfire|Campfire]]s and increases the duration to {{Ability_Data|CampingMastery|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|chase=Detect recent enemy footsteps within {{Ability_Data|Chase|AuraRadius}} and can hear enemy footstep sounds from farther away.&lt;br /&gt;
&lt;br /&gt;
|cripplingshot=Hitting the target&#039;s leg with a projectile inflicts {{Ability_Data|CripplingShot|HitslowMoveSpeed}} for {{Ability_Data|CripplingShot|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading.&lt;br /&gt;
&lt;br /&gt;
|kinesthesia=When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of {{Ability_Data|Kinesthesia|MovementMultiplier}}.&lt;br /&gt;
&lt;br /&gt;
|nimblehands=When using a [[Weapons#Bows|bow]], increases the animation&#039;s base draw speed by 15%.&lt;br /&gt;
&lt;br /&gt;
|quickreload=When reloading a [[Weapons#Bows|bow-type]] weapon, gain {{Ability_Data|QuickReload|ActionSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|rangedweaponsmastery=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|RangedWeaponsMastery|PhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|sharpshooter=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|Sharpshooter|PhysicalHeadshotHitLocationBonus}}.&lt;br /&gt;
&lt;br /&gt;
|spearproficiency=Gain the ability to equip [[Spear|spears]]. While using a spear, gain {{Ability_Data|SpearProficiency|PhysicalPower}}.&lt;br /&gt;
&lt;br /&gt;
|trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}} and retrieve them back when disarmed.&lt;br /&gt;
&lt;br /&gt;
|backstep=Quickly retreats {{Ability_Data|Backstep|Range}} in {{Ability_Data|Backstep|Duration}}. It can also be used in the air.&lt;br /&gt;
&lt;br /&gt;
|fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. &amp;lt;br&amp;gt; ({{Ability_Data|FieldRation|MaxCount}} uses, {{Ability_Data|FieldRation|CanRecharge}} as a tier {{Ability_Data|FieldRation|SkillTier}} skill)&lt;br /&gt;
&lt;br /&gt;
|forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets back for {{Ability_Data|ForcefulShot|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|multishot=When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. &amp;lt;br&amp;gt; All 5 arrows deal 100% damage.&lt;br /&gt;
&lt;br /&gt;
|penetratingshot=Gain {{Ability_Data|PenetratingShot|PhysicalHeadshotPenetration}}, {{Ability_Data|PenetratingShot|ArmorPenetration}}, and projectiles pierce targets for {{Ability_Data|PenetratingShot|Duration}}. &amp;lt;br&amp;gt; Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons.&lt;br /&gt;
&lt;br /&gt;
|quickfire=Gain an additional {{Ability_Data|QuickFire|ActionSpeed}} for {{Ability_Data|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons.&lt;br /&gt;
&lt;br /&gt;
|quickshot=Fire arrows in a quick succession. Each [[Weapons#Bows|bow-type]] will fire a different amount of arrows. &amp;lt;br&amp;gt; (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow)&lt;br /&gt;
&lt;br /&gt;
|trueshot=The next projectile within {{Ability_Data|TrueShot|Duration}} is no longer affected by gravity and gains {{Ability_Data|TrueShot|PhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|purgeshot=Removes a random magical [[Buff]]s from a target on each successful hit with a ranged weapon for {{Ability_Data|PurgeShot|Duration}}. If a buff is removed, you additionally deal {{Ability_Data|PurgeShot|TruePhysicalBaseDamage}} ({{Ability_Data|PurgeShot|Scaling}}). {{NeedsTesting|This is the first instance of True &amp;lt;b&amp;gt;Base&amp;lt;/b&amp;gt; Damage that has [[Scaling]]. Need confirmation that this is only increased by the +True damage [[Enchantment]].}}&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=63769</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=63769"/>
		<updated>2025-09-27T16:37:25Z</updated>

		<summary type="html">&lt;p&gt;Sur: dagger expert, creep, back attack, caltrops, smoke pot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Sly Assassin&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Daggers&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**High movement speed.&lt;br /&gt;
**Quick attack speed.&lt;br /&gt;
**Quickly interact with objects.&lt;br /&gt;
**Can pick locks without a lock pick. (Traps and Locks perk)&lt;br /&gt;
**Can detect &amp;amp; disable traps. (Traps and Locks perk)&lt;br /&gt;
**Moves more silently. (Creep perk)&lt;br /&gt;
*Cons&lt;br /&gt;
**Low Health.&lt;br /&gt;
**Low damage bonus.&lt;br /&gt;
**Low magic resistance.&lt;br /&gt;
**Limited ranged options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ambush.png|link=|x96px]] &amp;lt;br&amp;gt; Ambush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Ambush}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Backstab.png|link=|x96px]] &amp;lt;br&amp;gt; Back Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=BackAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Creep.png|link=|x96px]] &amp;lt;br&amp;gt; Creep &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Creep}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dagger Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Dagger Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=DaggerMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Double_Jump.png|link=|x96px]] &amp;lt;br&amp;gt; Double Jump &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=DoubleJump}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Hide Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hide Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=HideMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Jokester.png|link=|x96px]] &amp;lt;br&amp;gt; Jokester &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Jokester}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Pickpocket.png|link=|x96px]] &amp;lt;br&amp;gt; Pickpocket &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Pickpocket}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Poisoned Weapon.png|link=|x96px]] &amp;lt;br&amp;gt; Poisoned Weapon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=PoisonedWeapon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PoisonedWeapon|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Stealth.png|link=|x96px]] &amp;lt;br&amp;gt; Stealth &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Stealth}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Thrust.png|link=|x96px]] &amp;lt;br&amp;gt; Thrust &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Thrust}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk TrapsandLocks.png|link=|x96px]] &amp;lt;br&amp;gt; Traps and Locks &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=TrapsAndLocks}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;!--&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_HandCrossbowMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hand Crossbow Master &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=HandCrossbowMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Caltrops.png|link=|x96px]] &amp;lt;br&amp;gt; Caltrops &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Caltrops}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Caltrops|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Caltrops|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Cut_Throat.png|link=|x96px]] &amp;lt;br&amp;gt; Cut Throat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=CutThroat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CutThroat|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Hide.png|link=|x96px]] &amp;lt;br&amp;gt; Hide &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Hide}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hide|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rupture.png|link=|x96px]] &amp;lt;br&amp;gt; Rupture &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Rupture}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rupture|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rupture|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smoke Bomb.png|link=|x96px]] &amp;lt;br&amp;gt; Smoke Pot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=SmokePot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SmokePot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Tumbling.png|link=|x96px]] &amp;lt;br&amp;gt; Tumbling &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Tumbling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Tumbling|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Weakpoint Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Weakpoint Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=WeakpointAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WeakpointAttack|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Armor penetration abilities do not affect negative PDR, which means they have no affect on [[Monsters]] except some bosses&lt;br /&gt;
&lt;br /&gt;
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.&lt;br /&gt;
&lt;br /&gt;
- Use your invisibility skill to ambush enemy players or de-aggro monsters.&lt;br /&gt;
&lt;br /&gt;
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.&lt;br /&gt;
&lt;br /&gt;
- You are not as durable as a Fighter, don&#039;t take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy&#039;s range.&lt;br /&gt;
&lt;br /&gt;
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.&lt;br /&gt;
&lt;br /&gt;
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.&lt;br /&gt;
&lt;br /&gt;
- You cannot use your Hide skill while holding a light source in your hands.&lt;br /&gt;
&lt;br /&gt;
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears.&lt;br /&gt;
&lt;br /&gt;
|backattack=When attacking a target from behind (120 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|creep= While crouching for at least {{Ability_Data|Creep|Duration}}, reduce the volume of footsteps significantly and gain {{Ability_Data|Creep|MoveSpeedBonus}}.&lt;br /&gt;
&lt;br /&gt;
|daggermastery=When swinging or throwing a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}} and {{Ability_Data|DaggerMastery|MeleeTruePhysicalDamage}}.&lt;br /&gt;
&lt;br /&gt;
|doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|DoubleJumpMoveSpeedAdd}} move speed bonus. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing.&lt;br /&gt;
&lt;br /&gt;
|hidemastery= Increases the Hide skill duration to 1.5x and multiplies the cooldown by {{Ability_Data|HideMastery|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}.&lt;br /&gt;
&lt;br /&gt;
|pickpocket=Steal items from a chosen nearby enemy by using the &amp;quot;interact&amp;quot; key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. &amp;lt;br&amp;gt; Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. Pickpocket is not permitted in [[Arena]].&lt;br /&gt;
&lt;br /&gt;
|poisonedweapon=A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} over {{Ability_Data|PoisonedWeapon|DebuffDuration}} and causes the target to suffer {{Ability_Data|PoisonedWeapon|IncomingPhysicalHealingMod}} and {{Ability_Data|PoisonedWeapon|IncomingMagicalHealingMod}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|DebuffMaximumStacks}} times at once and all stacks refresh when adding more stacks.&lt;br /&gt;
&lt;br /&gt;
|stealth= While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step.&lt;br /&gt;
&lt;br /&gt;
|thrust=When swinging a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}.&lt;br /&gt;
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|trapsandlocks=You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}} to disarm them. &lt;br /&gt;
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|handcrossbowmastery=Gain the ability to equip [[Hand Crossbow]]s and gain {{Ability_Data|HandCrossbowMastery|PhysicalBuffWeaponDamage}} while using one. {{NeedsTesting|Need to confirm if the bonus damage only applies to the crossbow, or if it also applies to the primary weapon like a Rapier}}&lt;br /&gt;
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|caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} within a {{Ability_Data|Caltrops|Range}} radius to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. &amp;lt;br&amp;gt; Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. &amp;lt;br&amp;gt; {{Ability_Data|Caltrops|Charges}}. {{NeedsTesting|Does the 1.5m range mean it can slow multiple players? Or is this range actually how close a character needs to be to trigger the caltrops?}}&lt;br /&gt;
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|cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target&#039;s skills/spells/performance abilities.&lt;br /&gt;
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|hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into. {{Ability_Data|Hide|Charges}}.&lt;br /&gt;
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|rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The [[Buffs|Buff]] is consumed when an attack hits an object or target. &amp;lt;br&amp;gt; Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times.&lt;br /&gt;
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|smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|Duration}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}.&lt;br /&gt;
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|tumbling=When used, backtumbles in the opposite direction the player is facing.&lt;br /&gt;
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|weakpointattack=When you successfully hit a target, reduce their armor rating by {{Ability_Data|WeakpointAttack|ItemArmorRatingBonus}} for {{Ability_Data|WeakpointAttack|Duration}}. Only when melee attacking.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sur</name></author>
	</entry>
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