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	<id>https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spxce</id>
	<title>Dark and Darker Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spxce"/>
	<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/Special:Contributions/Spxce"/>
	<updated>2026-06-02T09:10:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Abyssal_Trident&amp;diff=64093</id>
		<title>Abyssal Trident</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Abyssal_Trident&amp;diff=64093"/>
		<updated>2026-01-17T06:09:25Z</updated>

		<summary type="html">&lt;p&gt;Spxce: stabby spear artifact i guess&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Abyssal Trident: damage, stats, hitbox, combo, action movement slot, drop source.&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{AutoGenerateWeaponTabs}}&lt;br /&gt;
&lt;br /&gt;
{{Sword}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateHitbox}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateWeaponCombo}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=KKirOhLLoUM|urlargs=start=79}}&lt;br /&gt;
{{GenerateBlock}}&lt;br /&gt;
&lt;br /&gt;
{{ActionMoveSlow}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateArtifact}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateDropTables}}&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Leviathan&amp;diff=64092</id>
		<title>Leviathan</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Leviathan&amp;diff=64092"/>
		<updated>2026-01-17T06:01:34Z</updated>

		<summary type="html">&lt;p&gt;Spxce: leviathan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Leviathan: damage, stats, hitbox, combo, action movement slot, drop source.&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{AutoGenerateWeaponTabs}}&lt;br /&gt;
&lt;br /&gt;
{{Sword}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateHitbox}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateWeaponCombo}}&lt;br /&gt;
&lt;br /&gt;
{{ActionMoveSlow}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateArtifact}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateDropTables}}&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=63824</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=63824"/>
		<updated>2025-10-03T00:57:56Z</updated>

		<summary type="html">&lt;p&gt;Spxce: link change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
==Damage Formula==&lt;br /&gt;
 (&lt;br /&gt;
   (&lt;br /&gt;
     (&lt;br /&gt;
         + (&amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Base Damage&amp;lt;/span&amp;gt; + Buff Weapon Damage) * Combo Multiplier * Impact Zone Multiplier&lt;br /&gt;
         + Gear &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Weapon Damage&amp;lt;/span&amp;gt;|&amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Magical Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
         + Divine Strike Damage&lt;br /&gt;
     )&lt;br /&gt;
     * (1 + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Power Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
     + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Additional Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
   )&lt;br /&gt;
   * (1 + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Hit Location Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Race Damage Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Race Damage Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * ((1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Damage Reduction&amp;lt;/span&amp;gt; * (1 + Damage Reduction Mod) * (1 - &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Penetration&amp;lt;/span&amp;gt;)) + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Elemental Damage Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Projectile Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
 )&lt;br /&gt;
 * Projectile Falloff&lt;br /&gt;
 + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;True Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Base Damage===&lt;br /&gt;
&lt;br /&gt;
*The displayed damage of a damaging effect such as Weapon Damage, a skill, or a spell. &amp;quot;Base Damage&amp;quot; indicates that it creates a new damage instance.&lt;br /&gt;
*Examples include:&lt;br /&gt;
**[[Rondel Dagger|Rondel Dagger (Poor)&#039;s]] {{Weapon Data|Rondel Dagger|stats|Physical Base Weapon Damage 1}} Weapon Damage&lt;br /&gt;
**[[Rogue#Skills-0|Rupture&#039;s]] {{Ability_Data|Rupture|PhysicalBaseDamage}}&lt;br /&gt;
**[[Wizard#Spells-0|Lightning Strike&#039;s]] {{Ability_Data|LightningStrike|MagicalBaseDamage}}&lt;br /&gt;
**[[Cleric#Skills-0|Judgement&#039;s]] {{Ability_Data|Judgement|MagicalBaseDamage}}&lt;br /&gt;
**[[Crystal Sword|Crystal Sword (Poor)&#039;s]] {{Weapon Data|Crystal Sword|stats|Magical Base Weapon Damage 1}} Magic Weapon Damage&lt;br /&gt;
&lt;br /&gt;
===Buff Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*This stat is multiplied by Impact Zone Multiplier and Combo Multiplier. It essentially acts like a modification to your weapon&#039;s base damage. It is unknown if this is affected by [[Scaling]] as no weapon-sourced damage has less than 100% Scaling. Sources include:&lt;br /&gt;
**[[Fighter#Perks-0|Fighter&#039;s Slayer perk]]&lt;br /&gt;
**[[Fighter#Perks-0|Fighter&#039;s Sword Mastery perk]]&lt;br /&gt;
**[[Barbarian#Perks-0|Barbarian&#039;s Axe Specialization perk]]&lt;br /&gt;
**[[Bard#Perks-0|Bard&#039;s War Song perk]]&lt;br /&gt;
**[[Bard#Perks-0|Bard&#039;s Rapier Mastery perk]]&lt;br /&gt;
**[[Warlock#Spells-0|Warlock&#039;s Bloodstained Blade spell]]&lt;br /&gt;
&lt;br /&gt;
===Buff Magical Damage===&lt;br /&gt;
Magical counterpart to Buff Weapon Damage. Functions the same except it is a Magical stat and as such will be affected by Magical modifiers and not Physical modifiers.&lt;br /&gt;
&lt;br /&gt;
Only affects Magic Weapon Damage and not other sources of Magical Damage.&lt;br /&gt;
&lt;br /&gt;
Sources include:&lt;br /&gt;
*[[Wizard#Perks-0|Wizard&#039;s Staff Mastery perk]]&lt;br /&gt;
&lt;br /&gt;
===Gear Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Additional Weapon Damage&amp;quot; [[Enchantments|affix]] on gear (formally &amp;quot;Physical Weapon Damage Add&amp;quot;). This stat benefits from Power Bonus. This stat will only apply to direct attacks from weaponry, and will not apply to skills such as Rupture, Caltrops, Achilles Strike, and so on. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is different from &amp;quot;Buff&amp;quot; Weapon Damage, in that it will not be multiplied by your Impact Zone Multiplier or your Combo Multiplier. It is unknown if this is affected by [[Scaling]] as no weapon-sourced damage has less than 100% Scaling.&lt;br /&gt;
&lt;br /&gt;
===Gear Magical Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Magical Damage&amp;quot; stat on the Magic Staff, Spellbook, and Crystal Ball. This damage benefits from Power Bonus. This damage will apply to all sources of Magical Damage, and will do so multiple times per spell, if the spell has multiple damage sources. Examples include each hit of Magic Missile, or Zap&#039;s direct hit and DoT portions. This is a Magical stat, and so will not add to sources of Physical Damage. This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Divine Strike Damage===&lt;br /&gt;
&lt;br /&gt;
* The damage added by the Cleric buff &amp;quot;Divine Strike&amp;quot;. This stat benefits from Power Bonus. Unlike Weapon Damage, this stat &#039;&#039;&#039;will&#039;&#039;&#039; apply to both weapon attacks, and indirect sources of Physical Damage, such as Rupture, Caltrops, and Achilles Strike. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Impact Zone Multiplier=== &lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the &amp;quot;sour spots&amp;quot; of certain weapons. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Combo Multiplier=== &lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the latter hits of certain weapons&#039; combos. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Power Bonus===&lt;br /&gt;
&lt;br /&gt;
*A multiplier that affects all damage types listed so far. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Physical Power Bonus will not apply to Zap, for example). This value can be positive or negative, and is influenced by gear or by the player&#039;s [[Stats|Attributes]]. This stat is influenced by [[Scaling]]. Physical Damage Bonus is included (modifies Physical Power stat).&lt;br /&gt;
&lt;br /&gt;
===Additional Damage=== &lt;br /&gt;
&lt;br /&gt;
*The damage added by specific Perks or by the &amp;quot;Additional Physical/Magical Damage&amp;quot; affix on gear. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Additional Physical Damage will not apply to Zap, for example). This stat does not benefit from Power Bonus. This stat will apply to any instance of its respective type of damage, and will do so multiple times per skill if applicable. Examples include Achilles Strike&#039;s individual movement damage ticks (Physical), or each hit of Magic Missile (Magical). This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Hit Location Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hit Location Multiplier&amp;quot;&amp;gt; Also referred to as Hit Location Multiplier, Limb Modifier, or Headshots &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A multiplier enforced when hitting the head or the limbs with certain attacks. The multipliers:&lt;br /&gt;
*Head: +175% (1.75x)&lt;br /&gt;
*Body: +0% (1.0x)&lt;br /&gt;
*Arms: -20% (.8x)&lt;br /&gt;
*Hands: -30% (.7x)&lt;br /&gt;
*Legs: -4% (0.6x)&lt;br /&gt;
*Feet: -50% (0.5x)&lt;br /&gt;
&lt;br /&gt;
Area of Effect and Damage over Time sources are not affected by this multiplier.&lt;br /&gt;
&lt;br /&gt;
For on-hit damaging effects there are some exceptions. These exceptions are also mentioned on their respective class description:&lt;br /&gt;
*[[Warlock]]&#039;s Blow of Corruption does benefit&lt;br /&gt;
*[[Wizard]]&#039;s Ignite and the Ignite&#039;s burn does benefit, even though the burn is a status/debuff&lt;br /&gt;
&lt;br /&gt;
Some other on-hits that correctly don&#039;t benefit, listed for the sake of making it extra clear:&lt;br /&gt;
*[[Cleric]]&#039;s Smite does NOT benefit&lt;br /&gt;
*[[Barbarian]]&#039;s Achilles Strike does NOT benefit as it doesn&#039;t hit any part of the body&lt;br /&gt;
*[[Rogue]]&#039;s Poisoned Weapon does NOT benefit as it is a status/debuff&lt;br /&gt;
&lt;br /&gt;
====Headshot Damage Reduction====&lt;br /&gt;
Comes from implicit rolls on equipment like the Hounskull.&lt;br /&gt;
&lt;br /&gt;
This reduces Hit Location Bonus if the target hitbox is a head, while Ranger&#039;s Sharpshooter increases it.&lt;br /&gt;
For example, targeting the head with the (15%) Sharpshooter perk against a player with 20% Headshot reduction results in&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;1.5 + .15 - .2 = 1.45x headshot multiplier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Headshot Penetration====&lt;br /&gt;
Applies to Headshot Damage Reduction in the exact same way that Penetration applies to Damage Reduction. For example, 50% Headshot Penetration converts 20% Headshot Damage Reduction into just 10%.&lt;br /&gt;
&lt;br /&gt;
===Race Damage Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Race Bonus&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
A more recently researched multiplier that is currently only utilized by Race specific damage increases. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Race damage bonus applies to both Physical and Magical base damages, and is not restricted to Weapon damage, such as Undead Race Damage Bonus from [[Cleric]]&#039;s Undead Slaying perk.&lt;br /&gt;
&lt;br /&gt;
===Race Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Damage Mod Reduction&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
A more recently researched multiplier that is currently only utilized by Race specific damage reductions, like Undead Race Damage Reduction from [[Warlock]]&#039;s Infernal Pledge perk.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is assumed to be like Race Damage Bonus in that this applies to both Physical and Magical base damages, but needs confirmation.&lt;br /&gt;
&lt;br /&gt;
It is currently impossible for a player to be damaged with Race Damage Reduction active against a target that also has Race Damage Bonus, meaning it is unknown if this adds or multiplies with Race Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
&lt;br /&gt;
* A defensive multiplier based on the opponent&#039;s Damage Reduction stat. Physical Damage Reduction applies to Physical Damage sources, such as weapon hits, Rupture, Achilles Strike, and so on. Magical Damage Reduction applies to Magical Damage sources, such as Zap, Explosive Bottles, Poison Weapon, and so on. Damage Reduction can also be negative, functionally increasing the damage it receives.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction Mod===&lt;br /&gt;
A multiplier to Damage Reduction recently added that modifies the base Damage Reduction. When active, it can even be seen modifying Physical/Magical Damage Reduction in the in game Character stat sheet.&lt;br /&gt;
&lt;br /&gt;
Examples including but not limited to:&lt;br /&gt;
* [[Druid]]&#039;s Bear form skill&lt;br /&gt;
* [[Warlock]]&#039;s Curse of Weakness secondary effect&lt;br /&gt;
&lt;br /&gt;
===Elemental Damage Reduction===&lt;br /&gt;
&lt;br /&gt;
* An Elemental Multiplier based on the opponent&#039;s Elemental Damage Reduction stat. This elemental modifier applies to specific elemental damage types such as ones listed in [[Spell types]], i.e. Blunt, Fire, and Evil. Other sources of elemental damage can include items such as [[Fulgor]]&#039;s Lightning Magical Damage. &lt;br /&gt;
* There is currently no Physical Elements (Ailments?) reductions, just Magicals.&lt;br /&gt;
* Like regular [[Damage#Damage Reduction|Damage Reduction]], Elemental Damage Reduction can also be negative, functionally increasing damage it receives.&lt;br /&gt;
* A list of Monster Elemental Damage Reductions can be found under the &amp;quot;Damage Reductions&amp;quot; column on their respective [[Monsters]] page.&lt;br /&gt;
{{NeedsTesting|* In the formula, Elemental DR is listed to add after DR Mod and Pen are taken into account. However, this is not yet tested, as these, such as Magical Pen, may apply.}}&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
&lt;br /&gt;
*A multiplier to Damage Reduction after Damage Reduction Mod that can be acquired from certain weapons, or from the &amp;quot;Armor Penetration&amp;quot; and &amp;quot;Magical Penetration&amp;quot; affixes on gear. This stat multiplies with their Damage Reduction %, not their Armor Rating/Magic Resist Rating.&lt;br /&gt;
&amp;lt;code&amp;gt;% Damage Reduced = &#039;&#039;Target&#039;s Damage Reduction (after Mod)&#039;&#039; * (1 - &#039;&#039;Attacker&#039;s Pen&#039;&#039;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This then multiplies the damage an enemy takes with this new reduction by (1 - Target&#039;s Modified Damage Reduction)&lt;br /&gt;
Or, combined&lt;br /&gt;
&amp;lt;code&amp;gt;Damage Multiplier = 1 - &#039;&#039;Target&#039;s Damage Reduction (after Mod)&#039;&#039; * (1 - &#039;&#039;Attacker&#039;s Pen&#039;&#039;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*This modifier cannot bring Damage Reduction below 0% meaning there is no functional benefit to exceeding 100% Penetration&lt;br /&gt;
*This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
*Using these limitations, the above formula can be expanded to the following: (note that for brevity, Damage Reduction is written as DR and Penetration is written as Pen.&lt;br /&gt;
&amp;lt;code&amp;gt;Damage Multiplier = max((1-DR*(1-min(Pen,1))),1-DR)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Projectile Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Projectile Reduction&amp;quot;&amp;gt;&amp;lt;span&amp;gt; &lt;br /&gt;
*A defensive multiplier that can be acquired from Plate Armor, or the Projectile Resistance Perk for Fighter. This influences damage done by Projectiles, including but not limited to Arrows, Bolts, Throwables. Some magic are also projectiles and are specified on class pages, like [[Warlock]]&#039;s Bolt of Darkness&lt;br /&gt;
&lt;br /&gt;
===Projectile Falloff ===&lt;br /&gt;
&lt;br /&gt;
*Damage multiplier to gravity affected projectiles, currently including arrows shot by [[Recurve Bow]], [[Survival Bow]], [[Longbow]], [[Hand Crossbow]], [[Crossbow]], [[Windlass Crossbow]] as well as throwables, like [[Drum]]&#039;s, [[Throwing Knife]], [[Francisca Axe]], but not [[Torch]]es. The multiplier depends on the air time of the projectile, is different for each source, and can be found in the mentioned pages.&lt;br /&gt;
&lt;br /&gt;
===True Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;True Physical Damage&amp;quot; or &amp;quot;True Magical Damage&amp;quot; affixes on gear. Each will only apply to its respective damage type (True Magical Damage will not apply to an Arming Sword, for example). This damage is mostly unaffected by any other multipliers, and is added at the end of all calculations. This stat is influenced by [[Scaling]].&lt;br /&gt;
*Cleric&#039;s Perseverance Perk is effectively &amp;quot;negative True Damage&amp;quot;, however it seems to not reduce damage if that damage would be reduced below 1. For example, 1 stack of Rogue&#039;s Poison Weapon tends to deal less than 1 damage per second, and so Perseverance will not reduce it.&lt;br /&gt;
&lt;br /&gt;
===True Base Damage===&lt;br /&gt;
Created instances of Base Damage that are True, meaning they are functionally identical to the above mentioned True Damage, except that they create a new damage instance rather than adding to it.&lt;br /&gt;
&lt;br /&gt;
===Absolute Reduction ===&lt;br /&gt;
Reduces the final damage dealt flat after all other modifiers, to a minimum of 1 damage per instance, including each tick of Damage over Times such as [[Rogue]]&#039;s Poisoned Weapon. &lt;br /&gt;
&lt;br /&gt;
Does not affect the Dark Swarm damage nor negative amounts of [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]].&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]&#039;s Perk Persevereance has {{Ability_Data|Perseverance|PhysicalAbsoluteReduction}} that reduces all incoming magic and physical damage by 2 per instance.&lt;br /&gt;
&lt;br /&gt;
[[Golem]] appears to have 300 Physical Absolute Reduction, but after extensive testing it is nearly confirmed that Physical Absolute Reduction is either bugged for PVE enemies or is not being applied to Golem in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Damage/Healing over Time==&lt;br /&gt;
Damage or Healing that is dealt over a period of time, in the form of a [[Statuses|Status]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rather than calculating the value per hit, they calculate the total damage/healing, and then divide by the number of damaging/healing ticks, which is usually the same as the number of seconds.&lt;br /&gt;
&lt;br /&gt;
*Additionally, nearly all Damage over times have 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]] rather than 100%, making damage increases only half as effective&lt;br /&gt;
* Example: Rogue&#039;s Rupture skill does 20 physical damage over 5 seconds, or 4 damage a second. If they attain +5 additional physical damage this becomes 22.5 damage over 5 seconds, or 4.5 a second.&lt;br /&gt;
&lt;br /&gt;
*The number of damaging ticks is affected by the receiving player&#039;s [[Stats#Buff Duration|Buff/Debuff Duration]], and is rounded down to the nearest integer. This strictly affects how long the DoT lasts, and not the damage per tick of the DoT&lt;br /&gt;
*Sources like Ray of Darkness, Din of Darkness, Torture Mastery, and movement based abilities like Achilles Strike and Earthquake are &#039;&#039;&#039;not&#039;&#039;&#039; Damage/Heal over times, rather, bonuses apply per-hit to these like normal.&lt;br /&gt;
*Sources like Locusts&#039; Swarm and Explosive lanterns fire only deal damage while inside the area and are also &#039;&#039;&#039;not&#039;&#039;&#039; damage over times&lt;br /&gt;
&lt;br /&gt;
=== Formulas===&lt;br /&gt;
&#039;&#039;Note, &amp;quot;Value&amp;quot; refers to either Damage or Healing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base # of Ticks = Base duration/Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total duration = Base # of Ticks * (1 + Debuff Duration%)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total ticks = floor(Total duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value/Base Ticks * Total ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per interval = Total value / Base Ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Value per interval / Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since nearly all Damage/Healing over times have an Interval length of 1 second, these can be simplified to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Duration = Base Duration * (1 + Debuff Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value / Base Duration * floor(Total Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Total Value / Base Duration&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
====Example 1: [[Rogue]]&#039;s Rupture====&lt;br /&gt;
&lt;br /&gt;
* Rogue&#039;s Rupture which normally does 20 damage, with -17% Physical Power Bonus% and +10 additional physical damage will instead deal 23.3 damage due to having a 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total damage (before debuff duration) = 20 * (1-.17 * .5)+10 * .5 = 23.3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rupture lasts 5s and deals damage in 1s intervals, so against a Bard with 25% longer Debuff duration, it will instead deal 27.96 damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base ticks = 5/1  = 5 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total duration = 5 * (1 + .25) = 6.25s &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Damage = 23.3/5 * floor(6.25) = 27.96 damage&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Damage per second = 27.96/5 = 5.592 damage per second&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example 2: [[Wizard]]&#039;s Zap&#039;s Burn====&lt;br /&gt;
&lt;br /&gt;
* Zap&#039;s Burn deals damage with a 1s interval and lasts only 1s total, meaning any negative debuff duration, even -1% (in theory), will make it have 0 ticks and deal 0 damage due to rounding.&lt;br /&gt;
* On the contrary, it would require at least 100% debuff duration% on the target to get an extra tick from Zap.&lt;br /&gt;
* NOTE: In reality, if the unrounded # of ticks is very close to a whole number, its susceptible to client-server ticks per second (TPS) variation and can therefore have varying results. &lt;br /&gt;
** With the Zap example, if the unrounded # of ticks is ~.97 - 1, the zap burn will likely still be applied due to game tick delay. &lt;br /&gt;
** If the # of ticks is ~.96, the zap burn may happen sometimes, and not happen other times. &lt;br /&gt;
** If the # of ticks is ~.95 or lower, then you can nearly guarantee that the burn will never properly tick.&lt;br /&gt;
** See extensive research on the topic that led to this theory in [https://www.youtube.com/watch?v=hJZWHCi50g0 Barbooian]&#039;s video.&lt;br /&gt;
&lt;br /&gt;
====Example 3: Potion of Healing====&lt;br /&gt;
&lt;br /&gt;
*See [[Healing#Healing_Potion|Healing example of Potion of Healing]]&lt;br /&gt;
&lt;br /&gt;
== Shapeshift==&lt;br /&gt;
Shapeshifts base damage (and [[Healing]]) works slightly different to other damage/healing. Instead of having a base amount decided from an equipped weapon/spell/skill/etc, the base amount is first determined by some primitive attribute such as [[Stats#Strength|Strength]] for the Bear ShapeShift.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The typical base damage section-&amp;lt;br&amp;gt;&lt;br /&gt;
(&lt;br /&gt;
          (Base Damage + &amp;quot;Buff&amp;quot; Weapon Damage) * Combo Multiplier * Impact Zone Multiplier&lt;br /&gt;
        + Gear &amp;quot;+N Weapon Damage&amp;quot;|&amp;quot;N Magical Damage&amp;quot;&lt;br /&gt;
        + Divine Strike Damage&lt;br /&gt;
)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is replaced by&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(&lt;br /&gt;
          Primitive Calc Value * Primitive Multiplier&lt;br /&gt;
        + Primitive Add&lt;br /&gt;
        + Divine Strike Damage&lt;br /&gt;
)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note the removal of Gear and Buff weapon damage, as well as Combo and Impact multipliers. Please note that Divine Strike Damage has not been confidently confirmed to work yet with Shapeshift damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All following parts of the formula can apply so long as the Shapeshift has them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Primitive Calc Value===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Primitive Stat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;!--redirect old Primitive Stat #link here--&amp;gt;&lt;br /&gt;
A given Primitive Stat (the 7 core [[Stats]]; Strength, Vigor, Agility, Dexterity, Will, Knowledge, and Resourcefulness), will be used as Primitive Calc in the [[Stats#ShapeShift Primitive based|Primitive Calc Value curve]]. As of writing this (may not be updated, use only as an example), having 15 of a given attribute like Strength will have a base damage/heal of 2.7, before adding in Primitive Add.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Druid]]&#039;s Bear is [[Stats#Strength|Strength]] [[Stats#ShapeShift Primitive based|based]], Panther is [[Stats#Agility|Agility]] [[Stats#ShapeShift Primitive based|based]], Chicken [[Stats#Resourcefulness|Resourcefulness]] [[Stats#ShapeShift Primitive based|based]], and Rat none.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primitive Multiplier===&lt;br /&gt;
Primitive Multiplier is a multiplier to the primitive stat. Note, for some Shapeshift attacks this is 100%, meaning they effectively do not have a multiplier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primitive Add===&lt;br /&gt;
Primitive Add simply adds to the base damage after the Primitive Multiplier. Note, some Shapeshift attacks this is 0, meaning this can be skipped.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example ===&lt;br /&gt;
If a given Shapeshift attack is described by the wiki to deal &amp;quot;Agility based * 50% + 5&amp;quot;, then its Primitive Multiplier is 0.5 (50%), and its Primitive Add is 5. With 30 [[Stats#Agility|Agility]] (Primitive Calc), this at the time of writing (may not be kept up to date) give ~9 Primitive Calc Value. With an additional 10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]], damage dealt would be: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(9 * 50% + 5) * (1 + 0.1) = 10.45&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health Cost==&lt;br /&gt;
[[Warlock]]&#039;s [[spell]]s cost [[health]] instead of using the [[Spells#Spell_Count|Spell Count]] mechanic. This loss of health is not affected by any damage modifiers. This means that unlike [[#True_Damage|True Damage]], health costs can&#039;t be reduced by effects like [[Cleric#Perks-0|Cleric&#039;s Perseverance perk]].&lt;br /&gt;
&lt;br /&gt;
==Rounding ==&lt;br /&gt;
&lt;br /&gt;
*Damage/Health: All sources of damage/healing can do decimal amounts, and therefore you can have decimal health. Damage text that is displayed when you hit a dummy is always rounded down. Health on players&#039; details page is always rounded up.&lt;br /&gt;
* Details page: Currently all details round up, but some to the nearest integer, and some to the nearest tenth. Wizard&#039;s Sage and Warlock&#039;s Malice can give decimal knowledge/will, although their displays round up to an integer. Expect all decimal stats to have a margin of error of +/- .1, and integer stats to have a margin of error of +/- 1.&lt;br /&gt;
*[[Stats#Memory Capacity|Memory Capacity]] is both rounded up to the nearest integer in the details page and in reality. +1% Memory Capacity will always equate to at least +1 Memory Capacity&lt;br /&gt;
*[[Stats#Buff Duration|Buffs/Debuffs]]: Durations are &#039;&#039;&#039;not&#039;&#039;&#039; rounded and last their exact amount. However, durations that perform an action in intervals, like [[Damage Calculation#Damage/Healing over Time|Damage/Healing over Time]], &#039;&#039;&#039;are&#039;&#039;&#039; rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. In other words, increases must be greater than its interval length, which is usually 1 second.&lt;br /&gt;
*[[Health#Max Health|Maximum Health]] can be decimal with fractional [[Strength]] and [[Vigor]] scaling, in which case the displayed Maximum Health is rounded up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Ticks = floor(Base Duration * (1 + Bonus Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*A 5s buff with 19% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .19)) = 5 ticks&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*A 5s buff with 20% bonus duration, however, will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .2)) = 6 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A 5s buff with -1% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + -.01)) = 4 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes== &lt;br /&gt;
&lt;br /&gt;
*For statuses that can stack their damaging effect several times over, like [[Rogue]]&#039;s Poisoned Weapon, the stack multiplier is not applied to the base damage in the beginning. Rather, the damage for one stack is calculated first, then that value is multiplied by the number of stacks after. This means that flat bonuses like [[#&amp;quot;Additional&amp;quot; Damage|Additional Physical/Magical Damage]] will apply once per stack rather than once for the entire stack.&lt;br /&gt;
*[[Rogue]]&#039;s Weakpoint Attack debuff applies a multiplier to the target&#039;s [[Stats#Armor Rating|Armor Rating]] directly. Because Armor Rating to [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] follows a variable curve, it is very difficult to predict exactly how much this will increase damage to players. Damage to [[monsters]] is much easier to predict as all monsters of a given type always have the same, static PDR value, and almost all monster types have the same PDR.&lt;br /&gt;
&lt;br /&gt;
==Attribute Bonus Ratio ==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Scaling&amp;quot;&amp;gt;Also known as &amp;quot;Scaling&amp;quot; &amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Information moved to [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
==Additional vs True==&lt;br /&gt;
=== Difference===&lt;br /&gt;
Using the formula, the difference between Additional Physical/Magical and True Physical/Magical can be summarized as follows:&lt;br /&gt;
&lt;br /&gt;
Additional damage:&lt;br /&gt;
*Scales with [[Damage_Calculation#Hit Location Multiplier|Hit Location Bonus]] which can be both a good and a bad thing&lt;br /&gt;
*Reduced by Damage Reductions&lt;br /&gt;
*Reduced by Projectile Damage Falloff if its a gravity-affected projectile&lt;br /&gt;
*Generally better against enemies with lower damage reduction, and when headshots can be hit easily/consistently.&lt;br /&gt;
&lt;br /&gt;
True damage:&lt;br /&gt;
*Unaffected by [[Damage_Calculation#Hit Location Multiplier|Hit Location Bonus]] which can be both a good and a bad thing&lt;br /&gt;
*Unaffected by Damage Reductions&lt;br /&gt;
*Unaffected by Projectile Damage Falloff&lt;br /&gt;
*Generally better against enemies with higher damage reduction, or when some sources of your damage cannot headshot, or when headshotting is difficult, or when using gravity-affected projectiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a particular hit, True damage is always better than Additional damage when it cannot headshot ([[Damage_Calculation#Damage/Healing over Time|Damage over Time]] / Area of Effect).&lt;br /&gt;
&lt;br /&gt;
Additional is substantially better in PvE for physical hits as most [[Monsters]] have negative Physical Damage Reduction, and headshots are very consistent.&lt;br /&gt;
&lt;br /&gt;
Note that neither of these benefit from [[Stats#Physical_Power_Bonus|Physical]]/[[Stats#Magic Power Bonus|Magic Power Bonus]].&lt;br /&gt;
&lt;br /&gt;
===Formula===&lt;br /&gt;
To determine exactly which is better with your specific stats and by how much, use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - Damage Reduction after Penetration) * (Hit Location Bonus) * (Damage Falloff)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For non-gravity affected projectiles, Damage Falloff can be left out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the resulting number is greater than 1, Add is better.&lt;br /&gt;
&lt;br /&gt;
If the resulting number is less than 1, True is better.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
NOTE: As of [[Patch:6.8.5#Patch 8.5|Patch 8.5 (Season 6.5)]], limb modifiers were changed and the following examples may use old limb modifiers.&lt;br /&gt;
&lt;br /&gt;
====Example 1====&lt;br /&gt;
Scenario: Headshot against slightly above average damage reduction&lt;br /&gt;
&lt;br /&gt;
For example, against an enemy with 33.33% Damage Reduction (after Penetration) with a headshot (1.5x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .3333) * 1.5 = 1x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, True gives exactly the same amount of damage as Additional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 2 ====&lt;br /&gt;
Scenario: Low damage reduction with a Damage over Time&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 20% Damage Reduction when using a Damage over Time (1x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .2) * 1 = 0.8x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 80% of the damage that True gives. In other words, Additional gives 20% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 3 ====&lt;br /&gt;
Scenario: No damage reduction, hitting limb&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 0% Damage Reduction and the damage hits a Hand (0.5x Hit Location Multiplier) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - 0) * 0.5 = 0.5x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 50% of the damage that True gives. In other words, Additional gives 50% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 4====&lt;br /&gt;
Scenario: PvE with a headshot&lt;br /&gt;
&lt;br /&gt;
Against an enemy with -22% Damage Reduction and the damage hits the head (1.5x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - -.22) * 1.5 = 1.83x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 183% of the damage that True gives. In other words, Additional gives 83% more damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 5====&lt;br /&gt;
Scenario: Gravity-affected Projectile&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 10% Damage Reduction and an *arrow* hits their arm (0.5x Hit Location Bonus) after being in the air for half a second with a [[Recurve Bow]] (0.7x Damage Falloff)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .1) * 0.5 * 0.7 = 0.315x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 31.5% of the damage that True gives. In other words, Additional gives 68.5% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 6====&lt;br /&gt;
Scenario: Realistic PvP&lt;br /&gt;
&lt;br /&gt;
Lastly, for a more realistic example, you can guess what your average Hit Location Bonus is. If you never hit the head, and sometimes you hit limbs/arms/feet, your average may be 0.9x.&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 20% Damage Reduction:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .2) * 0.9 = 0.72x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 72% of the damage that True gives. In other words, Additional gives 28% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*[[Rogue]]&#039;s Rupture, although Physical damage, does not get increased by the Ambush perk if any Combo Multiplier is present (meaning not 1x). This may have to do with a change to Ambush during the Multiclassing period that made Ambush only buff physical weapon-hits.&lt;br /&gt;
&lt;br /&gt;
* Drum&#039;s, Throwing Knives, and Francisca axes benefit twice from Gear and Buff Weapon Damage, but not Torches. Untested for Arrows/Bolts.&lt;br /&gt;
&lt;br /&gt;
* While [[Wizard]]&#039;s Staff Mastery is noted as &amp;quot;Buff Weapon Damage&amp;quot; it actually acts as Base damage because it creates an entirely new damage instance.&lt;br /&gt;
&lt;br /&gt;
==Calculators==&lt;br /&gt;
Full stat weapon / spell / druid / DPS / Hits-to-kill(PVE) / Hits-To-Die / Healing / Health / Gear Score [https://docs.google.com/spreadsheets/d/1sYCRezcb6F89vzRWBrHRDMq9pwlk7nhUq6wTi0tan7M/edit?usp=sharing calculator]!(Make a copy to edit values)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=98VtEMBcPuA|alignment=left}}&lt;br /&gt;
&lt;br /&gt;
Note that Hit Location Bonus is outdated in this video.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Calculators&amp;diff=63823</id>
		<title>Calculators</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Calculators&amp;diff=63823"/>
		<updated>2025-10-03T00:57:31Z</updated>

		<summary type="html">&lt;p&gt;Spxce: link change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==This page contains a collection of useful calculators and tools for Dark and Darker.==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Full Stats / Spell / Druid / DPS / Hits-to-kill(PVE) / Hits-To-Die / Healing / Health / Gear Score [https://docs.google.com/spreadsheets/d/1sYCRezcb6F89vzRWBrHRDMq9pwlk7nhUq6wTi0tan7M/edit?usp=sharing calculator]!(Make a copy to edit values)&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=63822</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=63822"/>
		<updated>2025-10-02T20:21:43Z</updated>

		<summary type="html">&lt;p&gt;Spxce: /* Hit Location Bonus */ fixed again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
==Damage Formula==&lt;br /&gt;
 (&lt;br /&gt;
   (&lt;br /&gt;
     (&lt;br /&gt;
         + (&amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Base Damage&amp;lt;/span&amp;gt; + Buff Weapon Damage) * Combo Multiplier * Impact Zone Multiplier&lt;br /&gt;
         + Gear &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Weapon Damage&amp;lt;/span&amp;gt;|&amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Magical Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
         + Divine Strike Damage&lt;br /&gt;
     )&lt;br /&gt;
     * (1 + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Power Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
     + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Additional Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
   )&lt;br /&gt;
   * (1 + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Hit Location Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Race Damage Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Race Damage Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * ((1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Damage Reduction&amp;lt;/span&amp;gt; * (1 + Damage Reduction Mod) * (1 - &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Penetration&amp;lt;/span&amp;gt;)) + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Elemental Damage Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Projectile Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
 )&lt;br /&gt;
 * Projectile Falloff&lt;br /&gt;
 + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;True Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Base Damage===&lt;br /&gt;
&lt;br /&gt;
*The displayed damage of a damaging effect such as Weapon Damage, a skill, or a spell. &amp;quot;Base Damage&amp;quot; indicates that it creates a new damage instance.&lt;br /&gt;
*Examples include:&lt;br /&gt;
**[[Rondel Dagger|Rondel Dagger (Poor)&#039;s]] {{Weapon Data|Rondel Dagger|stats|Physical Base Weapon Damage 1}} Weapon Damage&lt;br /&gt;
**[[Rogue#Skills-0|Rupture&#039;s]] {{Ability_Data|Rupture|PhysicalBaseDamage}}&lt;br /&gt;
**[[Wizard#Spells-0|Lightning Strike&#039;s]] {{Ability_Data|LightningStrike|MagicalBaseDamage}}&lt;br /&gt;
**[[Cleric#Skills-0|Judgement&#039;s]] {{Ability_Data|Judgement|MagicalBaseDamage}}&lt;br /&gt;
**[[Crystal Sword|Crystal Sword (Poor)&#039;s]] {{Weapon Data|Crystal Sword|stats|Magical Base Weapon Damage 1}} Magic Weapon Damage&lt;br /&gt;
&lt;br /&gt;
===Buff Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*This stat is multiplied by Impact Zone Multiplier and Combo Multiplier. It essentially acts like a modification to your weapon&#039;s base damage. It is unknown if this is affected by [[Scaling]] as no weapon-sourced damage has less than 100% Scaling. Sources include:&lt;br /&gt;
**[[Fighter#Perks-0|Fighter&#039;s Slayer perk]]&lt;br /&gt;
**[[Fighter#Perks-0|Fighter&#039;s Sword Mastery perk]]&lt;br /&gt;
**[[Barbarian#Perks-0|Barbarian&#039;s Axe Specialization perk]]&lt;br /&gt;
**[[Bard#Perks-0|Bard&#039;s War Song perk]]&lt;br /&gt;
**[[Bard#Perks-0|Bard&#039;s Rapier Mastery perk]]&lt;br /&gt;
**[[Warlock#Spells-0|Warlock&#039;s Bloodstained Blade spell]]&lt;br /&gt;
&lt;br /&gt;
===Buff Magical Damage===&lt;br /&gt;
Magical counterpart to Buff Weapon Damage. Functions the same except it is a Magical stat and as such will be affected by Magical modifiers and not Physical modifiers.&lt;br /&gt;
&lt;br /&gt;
Only affects Magic Weapon Damage and not other sources of Magical Damage.&lt;br /&gt;
&lt;br /&gt;
Sources include:&lt;br /&gt;
*[[Wizard#Perks-0|Wizard&#039;s Staff Mastery perk]]&lt;br /&gt;
&lt;br /&gt;
===Gear Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Additional Weapon Damage&amp;quot; [[Enchantments|affix]] on gear (formally &amp;quot;Physical Weapon Damage Add&amp;quot;). This stat benefits from Power Bonus. This stat will only apply to direct attacks from weaponry, and will not apply to skills such as Rupture, Caltrops, Achilles Strike, and so on. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is different from &amp;quot;Buff&amp;quot; Weapon Damage, in that it will not be multiplied by your Impact Zone Multiplier or your Combo Multiplier. It is unknown if this is affected by [[Scaling]] as no weapon-sourced damage has less than 100% Scaling.&lt;br /&gt;
&lt;br /&gt;
===Gear Magical Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Magical Damage&amp;quot; stat on the Magic Staff, Spellbook, and Crystal Ball. This damage benefits from Power Bonus. This damage will apply to all sources of Magical Damage, and will do so multiple times per spell, if the spell has multiple damage sources. Examples include each hit of Magic Missile, or Zap&#039;s direct hit and DoT portions. This is a Magical stat, and so will not add to sources of Physical Damage. This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Divine Strike Damage===&lt;br /&gt;
&lt;br /&gt;
* The damage added by the Cleric buff &amp;quot;Divine Strike&amp;quot;. This stat benefits from Power Bonus. Unlike Weapon Damage, this stat &#039;&#039;&#039;will&#039;&#039;&#039; apply to both weapon attacks, and indirect sources of Physical Damage, such as Rupture, Caltrops, and Achilles Strike. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Impact Zone Multiplier=== &lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the &amp;quot;sour spots&amp;quot; of certain weapons. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Combo Multiplier=== &lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the latter hits of certain weapons&#039; combos. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Power Bonus===&lt;br /&gt;
&lt;br /&gt;
*A multiplier that affects all damage types listed so far. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Physical Power Bonus will not apply to Zap, for example). This value can be positive or negative, and is influenced by gear or by the player&#039;s [[Stats|Attributes]]. This stat is influenced by [[Scaling]]. Physical Damage Bonus is included (modifies Physical Power stat).&lt;br /&gt;
&lt;br /&gt;
===Additional Damage=== &lt;br /&gt;
&lt;br /&gt;
*The damage added by specific Perks or by the &amp;quot;Additional Physical/Magical Damage&amp;quot; affix on gear. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Additional Physical Damage will not apply to Zap, for example). This stat does not benefit from Power Bonus. This stat will apply to any instance of its respective type of damage, and will do so multiple times per skill if applicable. Examples include Achilles Strike&#039;s individual movement damage ticks (Physical), or each hit of Magic Missile (Magical). This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Hit Location Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hit Location Multiplier&amp;quot;&amp;gt; Also referred to as Hit Location Multiplier, Limb Modifier, or Headshots &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A multiplier enforced when hitting the head or the limbs with certain attacks. The multipliers:&lt;br /&gt;
*Head: +175% (1.75x)&lt;br /&gt;
*Body: +0% (1.0x)&lt;br /&gt;
*Arms: -20% (.8x)&lt;br /&gt;
*Hands: -30% (.7x)&lt;br /&gt;
*Legs: -4% (0.6x)&lt;br /&gt;
*Feet: -50% (0.5x)&lt;br /&gt;
&lt;br /&gt;
Area of Effect and Damage over Time sources are not affected by this multiplier.&lt;br /&gt;
&lt;br /&gt;
For on-hit damaging effects there are some exceptions. These exceptions are also mentioned on their respective class description:&lt;br /&gt;
*[[Warlock]]&#039;s Blow of Corruption does benefit&lt;br /&gt;
*[[Wizard]]&#039;s Ignite and the Ignite&#039;s burn does benefit, even though the burn is a status/debuff&lt;br /&gt;
&lt;br /&gt;
Some other on-hits that correctly don&#039;t benefit, listed for the sake of making it extra clear:&lt;br /&gt;
*[[Cleric]]&#039;s Smite does NOT benefit&lt;br /&gt;
*[[Barbarian]]&#039;s Achilles Strike does NOT benefit as it doesn&#039;t hit any part of the body&lt;br /&gt;
*[[Rogue]]&#039;s Poisoned Weapon does NOT benefit as it is a status/debuff&lt;br /&gt;
&lt;br /&gt;
====Headshot Damage Reduction====&lt;br /&gt;
Comes from implicit rolls on equipment like the Hounskull.&lt;br /&gt;
&lt;br /&gt;
This reduces Hit Location Bonus if the target hitbox is a head, while Ranger&#039;s Sharpshooter increases it.&lt;br /&gt;
For example, targeting the head with the (15%) Sharpshooter perk against a player with 20% Headshot reduction results in&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;1.5 + .15 - .2 = 1.45x headshot multiplier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Headshot Penetration====&lt;br /&gt;
Applies to Headshot Damage Reduction in the exact same way that Penetration applies to Damage Reduction. For example, 50% Headshot Penetration converts 20% Headshot Damage Reduction into just 10%.&lt;br /&gt;
&lt;br /&gt;
===Race Damage Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Race Bonus&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
A more recently researched multiplier that is currently only utilized by Race specific damage increases. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Race damage bonus applies to both Physical and Magical base damages, and is not restricted to Weapon damage, such as Undead Race Damage Bonus from [[Cleric]]&#039;s Undead Slaying perk.&lt;br /&gt;
&lt;br /&gt;
===Race Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Damage Mod Reduction&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
A more recently researched multiplier that is currently only utilized by Race specific damage reductions, like Undead Race Damage Reduction from [[Warlock]]&#039;s Infernal Pledge perk.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is assumed to be like Race Damage Bonus in that this applies to both Physical and Magical base damages, but needs confirmation.&lt;br /&gt;
&lt;br /&gt;
It is currently impossible for a player to be damaged with Race Damage Reduction active against a target that also has Race Damage Bonus, meaning it is unknown if this adds or multiplies with Race Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
&lt;br /&gt;
* A defensive multiplier based on the opponent&#039;s Damage Reduction stat. Physical Damage Reduction applies to Physical Damage sources, such as weapon hits, Rupture, Achilles Strike, and so on. Magical Damage Reduction applies to Magical Damage sources, such as Zap, Explosive Bottles, Poison Weapon, and so on. Damage Reduction can also be negative, functionally increasing the damage it receives.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction Mod===&lt;br /&gt;
A multiplier to Damage Reduction recently added that modifies the base Damage Reduction. When active, it can even be seen modifying Physical/Magical Damage Reduction in the in game Character stat sheet.&lt;br /&gt;
&lt;br /&gt;
Examples including but not limited to:&lt;br /&gt;
* [[Druid]]&#039;s Bear form skill&lt;br /&gt;
* [[Warlock]]&#039;s Curse of Weakness secondary effect&lt;br /&gt;
&lt;br /&gt;
===Elemental Damage Reduction===&lt;br /&gt;
&lt;br /&gt;
* An Elemental Multiplier based on the opponent&#039;s Elemental Damage Reduction stat. This elemental modifier applies to specific elemental damage types such as ones listed in [[Spell types]], i.e. Blunt, Fire, and Evil. Other sources of elemental damage can include items such as [[Fulgor]]&#039;s Lightning Magical Damage. &lt;br /&gt;
* There is currently no Physical Elements (Ailments?) reductions, just Magicals.&lt;br /&gt;
* Like regular [[Damage#Damage Reduction|Damage Reduction]], Elemental Damage Reduction can also be negative, functionally increasing damage it receives.&lt;br /&gt;
* A list of Monster Elemental Damage Reductions can be found under the &amp;quot;Damage Reductions&amp;quot; column on their respective [[Monsters]] page.&lt;br /&gt;
{{NeedsTesting|* In the formula, Elemental DR is listed to add after DR Mod and Pen are taken into account. However, this is not yet tested, as these, such as Magical Pen, may apply.}}&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
&lt;br /&gt;
*A multiplier to Damage Reduction after Damage Reduction Mod that can be acquired from certain weapons, or from the &amp;quot;Armor Penetration&amp;quot; and &amp;quot;Magical Penetration&amp;quot; affixes on gear. This stat multiplies with their Damage Reduction %, not their Armor Rating/Magic Resist Rating.&lt;br /&gt;
&amp;lt;code&amp;gt;% Damage Reduced = &#039;&#039;Target&#039;s Damage Reduction (after Mod)&#039;&#039; * (1 - &#039;&#039;Attacker&#039;s Pen&#039;&#039;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This then multiplies the damage an enemy takes with this new reduction by (1 - Target&#039;s Modified Damage Reduction)&lt;br /&gt;
Or, combined&lt;br /&gt;
&amp;lt;code&amp;gt;Damage Multiplier = 1 - &#039;&#039;Target&#039;s Damage Reduction (after Mod)&#039;&#039; * (1 - &#039;&#039;Attacker&#039;s Pen&#039;&#039;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*This modifier cannot bring Damage Reduction below 0% meaning there is no functional benefit to exceeding 100% Penetration&lt;br /&gt;
*This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
*Using these limitations, the above formula can be expanded to the following: (note that for brevity, Damage Reduction is written as DR and Penetration is written as Pen.&lt;br /&gt;
&amp;lt;code&amp;gt;Damage Multiplier = max((1-DR*(1-min(Pen,1))),1-DR)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Projectile Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Projectile Reduction&amp;quot;&amp;gt;&amp;lt;span&amp;gt; &lt;br /&gt;
*A defensive multiplier that can be acquired from Plate Armor, or the Projectile Resistance Perk for Fighter. This influences damage done by Projectiles, including but not limited to Arrows, Bolts, Throwables. Some magic are also projectiles and are specified on class pages, like [[Warlock]]&#039;s Bolt of Darkness&lt;br /&gt;
&lt;br /&gt;
===Projectile Falloff ===&lt;br /&gt;
&lt;br /&gt;
*Damage multiplier to gravity affected projectiles, currently including arrows shot by [[Recurve Bow]], [[Survival Bow]], [[Longbow]], [[Hand Crossbow]], [[Crossbow]], [[Windlass Crossbow]] as well as throwables, like [[Drum]]&#039;s, [[Throwing Knife]], [[Francisca Axe]], but not [[Torch]]es. The multiplier depends on the air time of the projectile, is different for each source, and can be found in the mentioned pages.&lt;br /&gt;
&lt;br /&gt;
===True Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;True Physical Damage&amp;quot; or &amp;quot;True Magical Damage&amp;quot; affixes on gear. Each will only apply to its respective damage type (True Magical Damage will not apply to an Arming Sword, for example). This damage is mostly unaffected by any other multipliers, and is added at the end of all calculations. This stat is influenced by [[Scaling]].&lt;br /&gt;
*Cleric&#039;s Perseverance Perk is effectively &amp;quot;negative True Damage&amp;quot;, however it seems to not reduce damage if that damage would be reduced below 1. For example, 1 stack of Rogue&#039;s Poison Weapon tends to deal less than 1 damage per second, and so Perseverance will not reduce it.&lt;br /&gt;
&lt;br /&gt;
===True Base Damage===&lt;br /&gt;
Created instances of Base Damage that are True, meaning they are functionally identical to the above mentioned True Damage, except that they create a new damage instance rather than adding to it.&lt;br /&gt;
&lt;br /&gt;
===Absolute Reduction ===&lt;br /&gt;
Reduces the final damage dealt flat after all other modifiers, to a minimum of 1 damage per instance, including each tick of Damage over Times such as [[Rogue]]&#039;s Poisoned Weapon. &lt;br /&gt;
&lt;br /&gt;
Does not affect the Dark Swarm damage nor negative amounts of [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]].&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]&#039;s Perk Persevereance has {{Ability_Data|Perseverance|PhysicalAbsoluteReduction}} that reduces all incoming magic and physical damage by 2 per instance.&lt;br /&gt;
&lt;br /&gt;
[[Golem]] appears to have 300 Physical Absolute Reduction, but after extensive testing it is nearly confirmed that Physical Absolute Reduction is either bugged for PVE enemies or is not being applied to Golem in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Damage/Healing over Time==&lt;br /&gt;
Damage or Healing that is dealt over a period of time, in the form of a [[Statuses|Status]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rather than calculating the value per hit, they calculate the total damage/healing, and then divide by the number of damaging/healing ticks, which is usually the same as the number of seconds.&lt;br /&gt;
&lt;br /&gt;
*Additionally, nearly all Damage over times have 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]] rather than 100%, making damage increases only half as effective&lt;br /&gt;
* Example: Rogue&#039;s Rupture skill does 20 physical damage over 5 seconds, or 4 damage a second. If they attain +5 additional physical damage this becomes 22.5 damage over 5 seconds, or 4.5 a second.&lt;br /&gt;
&lt;br /&gt;
*The number of damaging ticks is affected by the receiving player&#039;s [[Stats#Buff Duration|Buff/Debuff Duration]], and is rounded down to the nearest integer. This strictly affects how long the DoT lasts, and not the damage per tick of the DoT&lt;br /&gt;
*Sources like Ray of Darkness, Din of Darkness, Torture Mastery, and movement based abilities like Achilles Strike and Earthquake are &#039;&#039;&#039;not&#039;&#039;&#039; Damage/Heal over times, rather, bonuses apply per-hit to these like normal.&lt;br /&gt;
*Sources like Locusts&#039; Swarm and Explosive lanterns fire only deal damage while inside the area and are also &#039;&#039;&#039;not&#039;&#039;&#039; damage over times&lt;br /&gt;
&lt;br /&gt;
=== Formulas===&lt;br /&gt;
&#039;&#039;Note, &amp;quot;Value&amp;quot; refers to either Damage or Healing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base # of Ticks = Base duration/Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total duration = Base # of Ticks * (1 + Debuff Duration%)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total ticks = floor(Total duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value/Base Ticks * Total ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per interval = Total value / Base Ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Value per interval / Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since nearly all Damage/Healing over times have an Interval length of 1 second, these can be simplified to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Duration = Base Duration * (1 + Debuff Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value / Base Duration * floor(Total Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Total Value / Base Duration&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
====Example 1: [[Rogue]]&#039;s Rupture====&lt;br /&gt;
&lt;br /&gt;
* Rogue&#039;s Rupture which normally does 20 damage, with -17% Physical Power Bonus% and +10 additional physical damage will instead deal 23.3 damage due to having a 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total damage (before debuff duration) = 20 * (1-.17 * .5)+10 * .5 = 23.3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rupture lasts 5s and deals damage in 1s intervals, so against a Bard with 25% longer Debuff duration, it will instead deal 27.96 damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base ticks = 5/1  = 5 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total duration = 5 * (1 + .25) = 6.25s &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Damage = 23.3/5 * floor(6.25) = 27.96 damage&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Damage per second = 27.96/5 = 5.592 damage per second&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example 2: [[Wizard]]&#039;s Zap&#039;s Burn====&lt;br /&gt;
&lt;br /&gt;
* Zap&#039;s Burn deals damage with a 1s interval and lasts only 1s total, meaning any negative debuff duration, even -1% (in theory), will make it have 0 ticks and deal 0 damage due to rounding.&lt;br /&gt;
* On the contrary, it would require at least 100% debuff duration% on the target to get an extra tick from Zap.&lt;br /&gt;
* NOTE: In reality, if the unrounded # of ticks is very close to a whole number, its susceptible to client-server ticks per second (TPS) variation and can therefore have varying results. &lt;br /&gt;
** With the Zap example, if the unrounded # of ticks is ~.97 - 1, the zap burn will likely still be applied due to game tick delay. &lt;br /&gt;
** If the # of ticks is ~.96, the zap burn may happen sometimes, and not happen other times. &lt;br /&gt;
** If the # of ticks is ~.95 or lower, then you can nearly guarantee that the burn will never properly tick.&lt;br /&gt;
** See extensive research on the topic that led to this theory in [https://www.youtube.com/watch?v=hJZWHCi50g0 Barbooian]&#039;s video.&lt;br /&gt;
&lt;br /&gt;
====Example 3: Potion of Healing====&lt;br /&gt;
&lt;br /&gt;
*See [[Healing#Healing_Potion|Healing example of Potion of Healing]]&lt;br /&gt;
&lt;br /&gt;
== Shapeshift==&lt;br /&gt;
Shapeshifts base damage (and [[Healing]]) works slightly different to other damage/healing. Instead of having a base amount decided from an equipped weapon/spell/skill/etc, the base amount is first determined by some primitive attribute such as [[Stats#Strength|Strength]] for the Bear ShapeShift.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The typical base damage section-&amp;lt;br&amp;gt;&lt;br /&gt;
(&lt;br /&gt;
          (Base Damage + &amp;quot;Buff&amp;quot; Weapon Damage) * Combo Multiplier * Impact Zone Multiplier&lt;br /&gt;
        + Gear &amp;quot;+N Weapon Damage&amp;quot;|&amp;quot;N Magical Damage&amp;quot;&lt;br /&gt;
        + Divine Strike Damage&lt;br /&gt;
)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is replaced by&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(&lt;br /&gt;
          Primitive Calc Value * Primitive Multiplier&lt;br /&gt;
        + Primitive Add&lt;br /&gt;
        + Divine Strike Damage&lt;br /&gt;
)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note the removal of Gear and Buff weapon damage, as well as Combo and Impact multipliers. Please note that Divine Strike Damage has not been confidently confirmed to work yet with Shapeshift damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All following parts of the formula can apply so long as the Shapeshift has them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Primitive Calc Value===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Primitive Stat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;!--redirect old Primitive Stat #link here--&amp;gt;&lt;br /&gt;
A given Primitive Stat (the 7 core [[Stats]]; Strength, Vigor, Agility, Dexterity, Will, Knowledge, and Resourcefulness), will be used as Primitive Calc in the [[Stats#ShapeShift Primitive based|Primitive Calc Value curve]]. As of writing this (may not be updated, use only as an example), having 15 of a given attribute like Strength will have a base damage/heal of 2.7, before adding in Primitive Add.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Druid]]&#039;s Bear is [[Stats#Strength|Strength]] [[Stats#ShapeShift Primitive based|based]], Panther is [[Stats#Agility|Agility]] [[Stats#ShapeShift Primitive based|based]], Chicken [[Stats#Resourcefulness|Resourcefulness]] [[Stats#ShapeShift Primitive based|based]], and Rat none.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primitive Multiplier===&lt;br /&gt;
Primitive Multiplier is a multiplier to the primitive stat. Note, for some Shapeshift attacks this is 100%, meaning they effectively do not have a multiplier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primitive Add===&lt;br /&gt;
Primitive Add simply adds to the base damage after the Primitive Multiplier. Note, some Shapeshift attacks this is 0, meaning this can be skipped.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example ===&lt;br /&gt;
If a given Shapeshift attack is described by the wiki to deal &amp;quot;Agility based * 50% + 5&amp;quot;, then its Primitive Multiplier is 0.5 (50%), and its Primitive Add is 5. With 30 [[Stats#Agility|Agility]] (Primitive Calc), this at the time of writing (may not be kept up to date) give ~9 Primitive Calc Value. With an additional 10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]], damage dealt would be: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(9 * 50% + 5) * (1 + 0.1) = 10.45&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health Cost==&lt;br /&gt;
[[Warlock]]&#039;s [[spell]]s cost [[health]] instead of using the [[Spells#Spell_Count|Spell Count]] mechanic. This loss of health is not affected by any damage modifiers. This means that unlike [[#True_Damage|True Damage]], health costs can&#039;t be reduced by effects like [[Cleric#Perks-0|Cleric&#039;s Perseverance perk]].&lt;br /&gt;
&lt;br /&gt;
==Rounding ==&lt;br /&gt;
&lt;br /&gt;
*Damage/Health: All sources of damage/healing can do decimal amounts, and therefore you can have decimal health. Damage text that is displayed when you hit a dummy is always rounded down. Health on players&#039; details page is always rounded up.&lt;br /&gt;
* Details page: Currently all details round up, but some to the nearest integer, and some to the nearest tenth. Wizard&#039;s Sage and Warlock&#039;s Malice can give decimal knowledge/will, although their displays round up to an integer. Expect all decimal stats to have a margin of error of +/- .1, and integer stats to have a margin of error of +/- 1.&lt;br /&gt;
*[[Stats#Memory Capacity|Memory Capacity]] is both rounded up to the nearest integer in the details page and in reality. +1% Memory Capacity will always equate to at least +1 Memory Capacity&lt;br /&gt;
*[[Stats#Buff Duration|Buffs/Debuffs]]: Durations are &#039;&#039;&#039;not&#039;&#039;&#039; rounded and last their exact amount. However, durations that perform an action in intervals, like [[Damage Calculation#Damage/Healing over Time|Damage/Healing over Time]], &#039;&#039;&#039;are&#039;&#039;&#039; rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. In other words, increases must be greater than its interval length, which is usually 1 second.&lt;br /&gt;
*[[Health#Max Health|Maximum Health]] can be decimal with fractional [[Strength]] and [[Vigor]] scaling, in which case the displayed Maximum Health is rounded up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Ticks = floor(Base Duration * (1 + Bonus Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*A 5s buff with 19% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .19)) = 5 ticks&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*A 5s buff with 20% bonus duration, however, will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .2)) = 6 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A 5s buff with -1% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + -.01)) = 4 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes== &lt;br /&gt;
&lt;br /&gt;
*For statuses that can stack their damaging effect several times over, like [[Rogue]]&#039;s Poisoned Weapon, the stack multiplier is not applied to the base damage in the beginning. Rather, the damage for one stack is calculated first, then that value is multiplied by the number of stacks after. This means that flat bonuses like [[#&amp;quot;Additional&amp;quot; Damage|Additional Physical/Magical Damage]] will apply once per stack rather than once for the entire stack.&lt;br /&gt;
*[[Rogue]]&#039;s Weakpoint Attack debuff applies a multiplier to the target&#039;s [[Stats#Armor Rating|Armor Rating]] directly. Because Armor Rating to [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] follows a variable curve, it is very difficult to predict exactly how much this will increase damage to players. Damage to [[monsters]] is much easier to predict as all monsters of a given type always have the same, static PDR value, and almost all monster types have the same PDR.&lt;br /&gt;
&lt;br /&gt;
==Attribute Bonus Ratio ==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Scaling&amp;quot;&amp;gt;Also known as &amp;quot;Scaling&amp;quot; &amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Information moved to [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
==Additional vs True==&lt;br /&gt;
=== Difference===&lt;br /&gt;
Using the formula, the difference between Additional Physical/Magical and True Physical/Magical can be summarized as follows:&lt;br /&gt;
&lt;br /&gt;
Additional damage:&lt;br /&gt;
*Scales with [[Damage_Calculation#Hit Location Multiplier|Hit Location Bonus]] which can be both a good and a bad thing&lt;br /&gt;
*Reduced by Damage Reductions&lt;br /&gt;
*Reduced by Projectile Damage Falloff if its a gravity-affected projectile&lt;br /&gt;
*Generally better against enemies with lower damage reduction, and when headshots can be hit easily/consistently.&lt;br /&gt;
&lt;br /&gt;
True damage:&lt;br /&gt;
*Unaffected by [[Damage_Calculation#Hit Location Multiplier|Hit Location Bonus]] which can be both a good and a bad thing&lt;br /&gt;
*Unaffected by Damage Reductions&lt;br /&gt;
*Unaffected by Projectile Damage Falloff&lt;br /&gt;
*Generally better against enemies with higher damage reduction, or when some sources of your damage cannot headshot, or when headshotting is difficult, or when using gravity-affected projectiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a particular hit, True damage is always better than Additional damage when it cannot headshot ([[Damage_Calculation#Damage/Healing over Time|Damage over Time]] / Area of Effect).&lt;br /&gt;
&lt;br /&gt;
Additional is substantially better in PvE for physical hits as most [[Monsters]] have negative Physical Damage Reduction, and headshots are very consistent.&lt;br /&gt;
&lt;br /&gt;
Note that neither of these benefit from [[Stats#Physical_Power_Bonus|Physical]]/[[Stats#Magic Power Bonus|Magic Power Bonus]].&lt;br /&gt;
&lt;br /&gt;
===Formula===&lt;br /&gt;
To determine exactly which is better with your specific stats and by how much, use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - Damage Reduction after Penetration) * (Hit Location Bonus) * (Damage Falloff)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For non-gravity affected projectiles, Damage Falloff can be left out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the resulting number is greater than 1, Add is better.&lt;br /&gt;
&lt;br /&gt;
If the resulting number is less than 1, True is better.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
NOTE: As of [[Patch:6.8.5#Patch 8.5|Patch 8.5 (Season 6.5)]], limb modifiers were changed and the following examples may use old limb modifiers.&lt;br /&gt;
&lt;br /&gt;
====Example 1====&lt;br /&gt;
Scenario: Headshot against slightly above average damage reduction&lt;br /&gt;
&lt;br /&gt;
For example, against an enemy with 33.33% Damage Reduction (after Penetration) with a headshot (1.5x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .3333) * 1.5 = 1x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, True gives exactly the same amount of damage as Additional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 2 ====&lt;br /&gt;
Scenario: Low damage reduction with a Damage over Time&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 20% Damage Reduction when using a Damage over Time (1x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .2) * 1 = 0.8x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 80% of the damage that True gives. In other words, Additional gives 20% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 3 ====&lt;br /&gt;
Scenario: No damage reduction, hitting limb&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 0% Damage Reduction and the damage hits a Hand (0.5x Hit Location Multiplier) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - 0) * 0.5 = 0.5x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 50% of the damage that True gives. In other words, Additional gives 50% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 4====&lt;br /&gt;
Scenario: PvE with a headshot&lt;br /&gt;
&lt;br /&gt;
Against an enemy with -22% Damage Reduction and the damage hits the head (1.5x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - -.22) * 1.5 = 1.83x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 183% of the damage that True gives. In other words, Additional gives 83% more damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 5====&lt;br /&gt;
Scenario: Gravity-affected Projectile&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 10% Damage Reduction and an *arrow* hits their arm (0.5x Hit Location Bonus) after being in the air for half a second with a [[Recurve Bow]] (0.7x Damage Falloff)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .1) * 0.5 * 0.7 = 0.315x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 31.5% of the damage that True gives. In other words, Additional gives 68.5% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 6====&lt;br /&gt;
Scenario: Realistic PvP&lt;br /&gt;
&lt;br /&gt;
Lastly, for a more realistic example, you can guess what your average Hit Location Bonus is. If you never hit the head, and sometimes you hit limbs/arms/feet, your average may be 0.9x.&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 20% Damage Reduction:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .2) * 0.9 = 0.72x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 72% of the damage that True gives. In other words, Additional gives 28% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*[[Rogue]]&#039;s Rupture, although Physical damage, does not get increased by the Ambush perk if any Combo Multiplier is present (meaning not 1x). This may have to do with a change to Ambush during the Multiclassing period that made Ambush only buff physical weapon-hits.&lt;br /&gt;
&lt;br /&gt;
* Drum&#039;s, Throwing Knives, and Francisca axes benefit twice from Gear and Buff Weapon Damage, but not Torches. Untested for Arrows/Bolts.&lt;br /&gt;
&lt;br /&gt;
* While [[Wizard]]&#039;s Staff Mastery is noted as &amp;quot;Buff Weapon Damage&amp;quot; it actually acts as Base damage because it creates an entirely new damage instance.&lt;br /&gt;
&lt;br /&gt;
==Calculators==&lt;br /&gt;
Full stat weapon / spell / druid / DPS / Hits-to-kill(PVE) / Hits-To-Die / Healing / Health / Gear Score [https://docs.google.com/spreadsheets/d/1hzfMliZ6JnazCKWulVvM8WmBTZTfIo2v4pluSquUQQM/edit?usp=sharing calculator]!(Make a copy to edit values)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=98VtEMBcPuA|alignment=left}}&lt;br /&gt;
&lt;br /&gt;
Note that Hit Location Bonus is outdated in this video.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=63821</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=63821"/>
		<updated>2025-10-02T20:21:01Z</updated>

		<summary type="html">&lt;p&gt;Spxce: /* Hit Location Bonus */ fixed damage modifiers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
==Damage Formula==&lt;br /&gt;
 (&lt;br /&gt;
   (&lt;br /&gt;
     (&lt;br /&gt;
         + (&amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Base Damage&amp;lt;/span&amp;gt; + Buff Weapon Damage) * Combo Multiplier * Impact Zone Multiplier&lt;br /&gt;
         + Gear &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Weapon Damage&amp;lt;/span&amp;gt;|&amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Magical Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
         + Divine Strike Damage&lt;br /&gt;
     )&lt;br /&gt;
     * (1 + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Power Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
     + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Additional Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
   )&lt;br /&gt;
   * (1 + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Hit Location Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Race Damage Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Race Damage Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * ((1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Damage Reduction&amp;lt;/span&amp;gt; * (1 + Damage Reduction Mod) * (1 - &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Penetration&amp;lt;/span&amp;gt;)) + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Elemental Damage Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Projectile Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
 )&lt;br /&gt;
 * Projectile Falloff&lt;br /&gt;
 + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;True Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Base Damage===&lt;br /&gt;
&lt;br /&gt;
*The displayed damage of a damaging effect such as Weapon Damage, a skill, or a spell. &amp;quot;Base Damage&amp;quot; indicates that it creates a new damage instance.&lt;br /&gt;
*Examples include:&lt;br /&gt;
**[[Rondel Dagger|Rondel Dagger (Poor)&#039;s]] {{Weapon Data|Rondel Dagger|stats|Physical Base Weapon Damage 1}} Weapon Damage&lt;br /&gt;
**[[Rogue#Skills-0|Rupture&#039;s]] {{Ability_Data|Rupture|PhysicalBaseDamage}}&lt;br /&gt;
**[[Wizard#Spells-0|Lightning Strike&#039;s]] {{Ability_Data|LightningStrike|MagicalBaseDamage}}&lt;br /&gt;
**[[Cleric#Skills-0|Judgement&#039;s]] {{Ability_Data|Judgement|MagicalBaseDamage}}&lt;br /&gt;
**[[Crystal Sword|Crystal Sword (Poor)&#039;s]] {{Weapon Data|Crystal Sword|stats|Magical Base Weapon Damage 1}} Magic Weapon Damage&lt;br /&gt;
&lt;br /&gt;
===Buff Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*This stat is multiplied by Impact Zone Multiplier and Combo Multiplier. It essentially acts like a modification to your weapon&#039;s base damage. It is unknown if this is affected by [[Scaling]] as no weapon-sourced damage has less than 100% Scaling. Sources include:&lt;br /&gt;
**[[Fighter#Perks-0|Fighter&#039;s Slayer perk]]&lt;br /&gt;
**[[Fighter#Perks-0|Fighter&#039;s Sword Mastery perk]]&lt;br /&gt;
**[[Barbarian#Perks-0|Barbarian&#039;s Axe Specialization perk]]&lt;br /&gt;
**[[Bard#Perks-0|Bard&#039;s War Song perk]]&lt;br /&gt;
**[[Bard#Perks-0|Bard&#039;s Rapier Mastery perk]]&lt;br /&gt;
**[[Warlock#Spells-0|Warlock&#039;s Bloodstained Blade spell]]&lt;br /&gt;
&lt;br /&gt;
===Buff Magical Damage===&lt;br /&gt;
Magical counterpart to Buff Weapon Damage. Functions the same except it is a Magical stat and as such will be affected by Magical modifiers and not Physical modifiers.&lt;br /&gt;
&lt;br /&gt;
Only affects Magic Weapon Damage and not other sources of Magical Damage.&lt;br /&gt;
&lt;br /&gt;
Sources include:&lt;br /&gt;
*[[Wizard#Perks-0|Wizard&#039;s Staff Mastery perk]]&lt;br /&gt;
&lt;br /&gt;
===Gear Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Additional Weapon Damage&amp;quot; [[Enchantments|affix]] on gear (formally &amp;quot;Physical Weapon Damage Add&amp;quot;). This stat benefits from Power Bonus. This stat will only apply to direct attacks from weaponry, and will not apply to skills such as Rupture, Caltrops, Achilles Strike, and so on. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is different from &amp;quot;Buff&amp;quot; Weapon Damage, in that it will not be multiplied by your Impact Zone Multiplier or your Combo Multiplier. It is unknown if this is affected by [[Scaling]] as no weapon-sourced damage has less than 100% Scaling.&lt;br /&gt;
&lt;br /&gt;
===Gear Magical Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Magical Damage&amp;quot; stat on the Magic Staff, Spellbook, and Crystal Ball. This damage benefits from Power Bonus. This damage will apply to all sources of Magical Damage, and will do so multiple times per spell, if the spell has multiple damage sources. Examples include each hit of Magic Missile, or Zap&#039;s direct hit and DoT portions. This is a Magical stat, and so will not add to sources of Physical Damage. This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Divine Strike Damage===&lt;br /&gt;
&lt;br /&gt;
* The damage added by the Cleric buff &amp;quot;Divine Strike&amp;quot;. This stat benefits from Power Bonus. Unlike Weapon Damage, this stat &#039;&#039;&#039;will&#039;&#039;&#039; apply to both weapon attacks, and indirect sources of Physical Damage, such as Rupture, Caltrops, and Achilles Strike. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Impact Zone Multiplier=== &lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the &amp;quot;sour spots&amp;quot; of certain weapons. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Combo Multiplier=== &lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the latter hits of certain weapons&#039; combos. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Power Bonus===&lt;br /&gt;
&lt;br /&gt;
*A multiplier that affects all damage types listed so far. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Physical Power Bonus will not apply to Zap, for example). This value can be positive or negative, and is influenced by gear or by the player&#039;s [[Stats|Attributes]]. This stat is influenced by [[Scaling]]. Physical Damage Bonus is included (modifies Physical Power stat).&lt;br /&gt;
&lt;br /&gt;
===Additional Damage=== &lt;br /&gt;
&lt;br /&gt;
*The damage added by specific Perks or by the &amp;quot;Additional Physical/Magical Damage&amp;quot; affix on gear. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Additional Physical Damage will not apply to Zap, for example). This stat does not benefit from Power Bonus. This stat will apply to any instance of its respective type of damage, and will do so multiple times per skill if applicable. Examples include Achilles Strike&#039;s individual movement damage ticks (Physical), or each hit of Magic Missile (Magical). This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Hit Location Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hit Location Multiplier&amp;quot;&amp;gt; Also referred to as Hit Location Multiplier, Limb Modifier, or Headshots &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A multiplier enforced when hitting the head or the limbs with certain attacks. The multipliers:&lt;br /&gt;
*Head: +175% (1.75x)&lt;br /&gt;
*Body: +0% (1.0x)&lt;br /&gt;
*Arms: -20% (.8x)&lt;br /&gt;
*Hands: -30% (.7x)&lt;br /&gt;
*Legs: -4% (0.6x)&lt;br /&gt;
*Feet/Hand: -50% (0.5x)&lt;br /&gt;
&lt;br /&gt;
Area of Effect and Damage over Time sources are not affected by this multiplier.&lt;br /&gt;
&lt;br /&gt;
For on-hit damaging effects there are some exceptions. These exceptions are also mentioned on their respective class description:&lt;br /&gt;
*[[Warlock]]&#039;s Blow of Corruption does benefit&lt;br /&gt;
*[[Wizard]]&#039;s Ignite and the Ignite&#039;s burn does benefit, even though the burn is a status/debuff&lt;br /&gt;
&lt;br /&gt;
Some other on-hits that correctly don&#039;t benefit, listed for the sake of making it extra clear:&lt;br /&gt;
*[[Cleric]]&#039;s Smite does NOT benefit&lt;br /&gt;
*[[Barbarian]]&#039;s Achilles Strike does NOT benefit as it doesn&#039;t hit any part of the body&lt;br /&gt;
*[[Rogue]]&#039;s Poisoned Weapon does NOT benefit as it is a status/debuff&lt;br /&gt;
&lt;br /&gt;
====Headshot Damage Reduction====&lt;br /&gt;
Comes from implicit rolls on equipment like the Hounskull.&lt;br /&gt;
&lt;br /&gt;
This reduces Hit Location Bonus if the target hitbox is a head, while Ranger&#039;s Sharpshooter increases it.&lt;br /&gt;
For example, targeting the head with the (15%) Sharpshooter perk against a player with 20% Headshot reduction results in&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;1.5 + .15 - .2 = 1.45x headshot multiplier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Headshot Penetration====&lt;br /&gt;
Applies to Headshot Damage Reduction in the exact same way that Penetration applies to Damage Reduction. For example, 50% Headshot Penetration converts 20% Headshot Damage Reduction into just 10%.&lt;br /&gt;
&lt;br /&gt;
===Race Damage Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Race Bonus&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
A more recently researched multiplier that is currently only utilized by Race specific damage increases. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Race damage bonus applies to both Physical and Magical base damages, and is not restricted to Weapon damage, such as Undead Race Damage Bonus from [[Cleric]]&#039;s Undead Slaying perk.&lt;br /&gt;
&lt;br /&gt;
===Race Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Damage Mod Reduction&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
A more recently researched multiplier that is currently only utilized by Race specific damage reductions, like Undead Race Damage Reduction from [[Warlock]]&#039;s Infernal Pledge perk.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is assumed to be like Race Damage Bonus in that this applies to both Physical and Magical base damages, but needs confirmation.&lt;br /&gt;
&lt;br /&gt;
It is currently impossible for a player to be damaged with Race Damage Reduction active against a target that also has Race Damage Bonus, meaning it is unknown if this adds or multiplies with Race Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
&lt;br /&gt;
* A defensive multiplier based on the opponent&#039;s Damage Reduction stat. Physical Damage Reduction applies to Physical Damage sources, such as weapon hits, Rupture, Achilles Strike, and so on. Magical Damage Reduction applies to Magical Damage sources, such as Zap, Explosive Bottles, Poison Weapon, and so on. Damage Reduction can also be negative, functionally increasing the damage it receives.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction Mod===&lt;br /&gt;
A multiplier to Damage Reduction recently added that modifies the base Damage Reduction. When active, it can even be seen modifying Physical/Magical Damage Reduction in the in game Character stat sheet.&lt;br /&gt;
&lt;br /&gt;
Examples including but not limited to:&lt;br /&gt;
* [[Druid]]&#039;s Bear form skill&lt;br /&gt;
* [[Warlock]]&#039;s Curse of Weakness secondary effect&lt;br /&gt;
&lt;br /&gt;
===Elemental Damage Reduction===&lt;br /&gt;
&lt;br /&gt;
* An Elemental Multiplier based on the opponent&#039;s Elemental Damage Reduction stat. This elemental modifier applies to specific elemental damage types such as ones listed in [[Spell types]], i.e. Blunt, Fire, and Evil. Other sources of elemental damage can include items such as [[Fulgor]]&#039;s Lightning Magical Damage. &lt;br /&gt;
* There is currently no Physical Elements (Ailments?) reductions, just Magicals.&lt;br /&gt;
* Like regular [[Damage#Damage Reduction|Damage Reduction]], Elemental Damage Reduction can also be negative, functionally increasing damage it receives.&lt;br /&gt;
* A list of Monster Elemental Damage Reductions can be found under the &amp;quot;Damage Reductions&amp;quot; column on their respective [[Monsters]] page.&lt;br /&gt;
{{NeedsTesting|* In the formula, Elemental DR is listed to add after DR Mod and Pen are taken into account. However, this is not yet tested, as these, such as Magical Pen, may apply.}}&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
&lt;br /&gt;
*A multiplier to Damage Reduction after Damage Reduction Mod that can be acquired from certain weapons, or from the &amp;quot;Armor Penetration&amp;quot; and &amp;quot;Magical Penetration&amp;quot; affixes on gear. This stat multiplies with their Damage Reduction %, not their Armor Rating/Magic Resist Rating.&lt;br /&gt;
&amp;lt;code&amp;gt;% Damage Reduced = &#039;&#039;Target&#039;s Damage Reduction (after Mod)&#039;&#039; * (1 - &#039;&#039;Attacker&#039;s Pen&#039;&#039;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This then multiplies the damage an enemy takes with this new reduction by (1 - Target&#039;s Modified Damage Reduction)&lt;br /&gt;
Or, combined&lt;br /&gt;
&amp;lt;code&amp;gt;Damage Multiplier = 1 - &#039;&#039;Target&#039;s Damage Reduction (after Mod)&#039;&#039; * (1 - &#039;&#039;Attacker&#039;s Pen&#039;&#039;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*This modifier cannot bring Damage Reduction below 0% meaning there is no functional benefit to exceeding 100% Penetration&lt;br /&gt;
*This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
*Using these limitations, the above formula can be expanded to the following: (note that for brevity, Damage Reduction is written as DR and Penetration is written as Pen.&lt;br /&gt;
&amp;lt;code&amp;gt;Damage Multiplier = max((1-DR*(1-min(Pen,1))),1-DR)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Projectile Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Projectile Reduction&amp;quot;&amp;gt;&amp;lt;span&amp;gt; &lt;br /&gt;
*A defensive multiplier that can be acquired from Plate Armor, or the Projectile Resistance Perk for Fighter. This influences damage done by Projectiles, including but not limited to Arrows, Bolts, Throwables. Some magic are also projectiles and are specified on class pages, like [[Warlock]]&#039;s Bolt of Darkness&lt;br /&gt;
&lt;br /&gt;
===Projectile Falloff ===&lt;br /&gt;
&lt;br /&gt;
*Damage multiplier to gravity affected projectiles, currently including arrows shot by [[Recurve Bow]], [[Survival Bow]], [[Longbow]], [[Hand Crossbow]], [[Crossbow]], [[Windlass Crossbow]] as well as throwables, like [[Drum]]&#039;s, [[Throwing Knife]], [[Francisca Axe]], but not [[Torch]]es. The multiplier depends on the air time of the projectile, is different for each source, and can be found in the mentioned pages.&lt;br /&gt;
&lt;br /&gt;
===True Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;True Physical Damage&amp;quot; or &amp;quot;True Magical Damage&amp;quot; affixes on gear. Each will only apply to its respective damage type (True Magical Damage will not apply to an Arming Sword, for example). This damage is mostly unaffected by any other multipliers, and is added at the end of all calculations. This stat is influenced by [[Scaling]].&lt;br /&gt;
*Cleric&#039;s Perseverance Perk is effectively &amp;quot;negative True Damage&amp;quot;, however it seems to not reduce damage if that damage would be reduced below 1. For example, 1 stack of Rogue&#039;s Poison Weapon tends to deal less than 1 damage per second, and so Perseverance will not reduce it.&lt;br /&gt;
&lt;br /&gt;
===True Base Damage===&lt;br /&gt;
Created instances of Base Damage that are True, meaning they are functionally identical to the above mentioned True Damage, except that they create a new damage instance rather than adding to it.&lt;br /&gt;
&lt;br /&gt;
===Absolute Reduction ===&lt;br /&gt;
Reduces the final damage dealt flat after all other modifiers, to a minimum of 1 damage per instance, including each tick of Damage over Times such as [[Rogue]]&#039;s Poisoned Weapon. &lt;br /&gt;
&lt;br /&gt;
Does not affect the Dark Swarm damage nor negative amounts of [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]].&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]&#039;s Perk Persevereance has {{Ability_Data|Perseverance|PhysicalAbsoluteReduction}} that reduces all incoming magic and physical damage by 2 per instance.&lt;br /&gt;
&lt;br /&gt;
[[Golem]] appears to have 300 Physical Absolute Reduction, but after extensive testing it is nearly confirmed that Physical Absolute Reduction is either bugged for PVE enemies or is not being applied to Golem in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Damage/Healing over Time==&lt;br /&gt;
Damage or Healing that is dealt over a period of time, in the form of a [[Statuses|Status]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rather than calculating the value per hit, they calculate the total damage/healing, and then divide by the number of damaging/healing ticks, which is usually the same as the number of seconds.&lt;br /&gt;
&lt;br /&gt;
*Additionally, nearly all Damage over times have 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]] rather than 100%, making damage increases only half as effective&lt;br /&gt;
* Example: Rogue&#039;s Rupture skill does 20 physical damage over 5 seconds, or 4 damage a second. If they attain +5 additional physical damage this becomes 22.5 damage over 5 seconds, or 4.5 a second.&lt;br /&gt;
&lt;br /&gt;
*The number of damaging ticks is affected by the receiving player&#039;s [[Stats#Buff Duration|Buff/Debuff Duration]], and is rounded down to the nearest integer. This strictly affects how long the DoT lasts, and not the damage per tick of the DoT&lt;br /&gt;
*Sources like Ray of Darkness, Din of Darkness, Torture Mastery, and movement based abilities like Achilles Strike and Earthquake are &#039;&#039;&#039;not&#039;&#039;&#039; Damage/Heal over times, rather, bonuses apply per-hit to these like normal.&lt;br /&gt;
*Sources like Locusts&#039; Swarm and Explosive lanterns fire only deal damage while inside the area and are also &#039;&#039;&#039;not&#039;&#039;&#039; damage over times&lt;br /&gt;
&lt;br /&gt;
=== Formulas===&lt;br /&gt;
&#039;&#039;Note, &amp;quot;Value&amp;quot; refers to either Damage or Healing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base # of Ticks = Base duration/Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total duration = Base # of Ticks * (1 + Debuff Duration%)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total ticks = floor(Total duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value/Base Ticks * Total ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per interval = Total value / Base Ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Value per interval / Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since nearly all Damage/Healing over times have an Interval length of 1 second, these can be simplified to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Duration = Base Duration * (1 + Debuff Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value / Base Duration * floor(Total Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Total Value / Base Duration&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
====Example 1: [[Rogue]]&#039;s Rupture====&lt;br /&gt;
&lt;br /&gt;
* Rogue&#039;s Rupture which normally does 20 damage, with -17% Physical Power Bonus% and +10 additional physical damage will instead deal 23.3 damage due to having a 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total damage (before debuff duration) = 20 * (1-.17 * .5)+10 * .5 = 23.3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rupture lasts 5s and deals damage in 1s intervals, so against a Bard with 25% longer Debuff duration, it will instead deal 27.96 damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base ticks = 5/1  = 5 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total duration = 5 * (1 + .25) = 6.25s &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Damage = 23.3/5 * floor(6.25) = 27.96 damage&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Damage per second = 27.96/5 = 5.592 damage per second&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example 2: [[Wizard]]&#039;s Zap&#039;s Burn====&lt;br /&gt;
&lt;br /&gt;
* Zap&#039;s Burn deals damage with a 1s interval and lasts only 1s total, meaning any negative debuff duration, even -1% (in theory), will make it have 0 ticks and deal 0 damage due to rounding.&lt;br /&gt;
* On the contrary, it would require at least 100% debuff duration% on the target to get an extra tick from Zap.&lt;br /&gt;
* NOTE: In reality, if the unrounded # of ticks is very close to a whole number, its susceptible to client-server ticks per second (TPS) variation and can therefore have varying results. &lt;br /&gt;
** With the Zap example, if the unrounded # of ticks is ~.97 - 1, the zap burn will likely still be applied due to game tick delay. &lt;br /&gt;
** If the # of ticks is ~.96, the zap burn may happen sometimes, and not happen other times. &lt;br /&gt;
** If the # of ticks is ~.95 or lower, then you can nearly guarantee that the burn will never properly tick.&lt;br /&gt;
** See extensive research on the topic that led to this theory in [https://www.youtube.com/watch?v=hJZWHCi50g0 Barbooian]&#039;s video.&lt;br /&gt;
&lt;br /&gt;
====Example 3: Potion of Healing====&lt;br /&gt;
&lt;br /&gt;
*See [[Healing#Healing_Potion|Healing example of Potion of Healing]]&lt;br /&gt;
&lt;br /&gt;
== Shapeshift==&lt;br /&gt;
Shapeshifts base damage (and [[Healing]]) works slightly different to other damage/healing. Instead of having a base amount decided from an equipped weapon/spell/skill/etc, the base amount is first determined by some primitive attribute such as [[Stats#Strength|Strength]] for the Bear ShapeShift.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The typical base damage section-&amp;lt;br&amp;gt;&lt;br /&gt;
(&lt;br /&gt;
          (Base Damage + &amp;quot;Buff&amp;quot; Weapon Damage) * Combo Multiplier * Impact Zone Multiplier&lt;br /&gt;
        + Gear &amp;quot;+N Weapon Damage&amp;quot;|&amp;quot;N Magical Damage&amp;quot;&lt;br /&gt;
        + Divine Strike Damage&lt;br /&gt;
)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is replaced by&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(&lt;br /&gt;
          Primitive Calc Value * Primitive Multiplier&lt;br /&gt;
        + Primitive Add&lt;br /&gt;
        + Divine Strike Damage&lt;br /&gt;
)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note the removal of Gear and Buff weapon damage, as well as Combo and Impact multipliers. Please note that Divine Strike Damage has not been confidently confirmed to work yet with Shapeshift damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All following parts of the formula can apply so long as the Shapeshift has them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Primitive Calc Value===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Primitive Stat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;!--redirect old Primitive Stat #link here--&amp;gt;&lt;br /&gt;
A given Primitive Stat (the 7 core [[Stats]]; Strength, Vigor, Agility, Dexterity, Will, Knowledge, and Resourcefulness), will be used as Primitive Calc in the [[Stats#ShapeShift Primitive based|Primitive Calc Value curve]]. As of writing this (may not be updated, use only as an example), having 15 of a given attribute like Strength will have a base damage/heal of 2.7, before adding in Primitive Add.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Druid]]&#039;s Bear is [[Stats#Strength|Strength]] [[Stats#ShapeShift Primitive based|based]], Panther is [[Stats#Agility|Agility]] [[Stats#ShapeShift Primitive based|based]], Chicken [[Stats#Resourcefulness|Resourcefulness]] [[Stats#ShapeShift Primitive based|based]], and Rat none.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primitive Multiplier===&lt;br /&gt;
Primitive Multiplier is a multiplier to the primitive stat. Note, for some Shapeshift attacks this is 100%, meaning they effectively do not have a multiplier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primitive Add===&lt;br /&gt;
Primitive Add simply adds to the base damage after the Primitive Multiplier. Note, some Shapeshift attacks this is 0, meaning this can be skipped.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example ===&lt;br /&gt;
If a given Shapeshift attack is described by the wiki to deal &amp;quot;Agility based * 50% + 5&amp;quot;, then its Primitive Multiplier is 0.5 (50%), and its Primitive Add is 5. With 30 [[Stats#Agility|Agility]] (Primitive Calc), this at the time of writing (may not be kept up to date) give ~9 Primitive Calc Value. With an additional 10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]], damage dealt would be: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(9 * 50% + 5) * (1 + 0.1) = 10.45&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health Cost==&lt;br /&gt;
[[Warlock]]&#039;s [[spell]]s cost [[health]] instead of using the [[Spells#Spell_Count|Spell Count]] mechanic. This loss of health is not affected by any damage modifiers. This means that unlike [[#True_Damage|True Damage]], health costs can&#039;t be reduced by effects like [[Cleric#Perks-0|Cleric&#039;s Perseverance perk]].&lt;br /&gt;
&lt;br /&gt;
==Rounding ==&lt;br /&gt;
&lt;br /&gt;
*Damage/Health: All sources of damage/healing can do decimal amounts, and therefore you can have decimal health. Damage text that is displayed when you hit a dummy is always rounded down. Health on players&#039; details page is always rounded up.&lt;br /&gt;
* Details page: Currently all details round up, but some to the nearest integer, and some to the nearest tenth. Wizard&#039;s Sage and Warlock&#039;s Malice can give decimal knowledge/will, although their displays round up to an integer. Expect all decimal stats to have a margin of error of +/- .1, and integer stats to have a margin of error of +/- 1.&lt;br /&gt;
*[[Stats#Memory Capacity|Memory Capacity]] is both rounded up to the nearest integer in the details page and in reality. +1% Memory Capacity will always equate to at least +1 Memory Capacity&lt;br /&gt;
*[[Stats#Buff Duration|Buffs/Debuffs]]: Durations are &#039;&#039;&#039;not&#039;&#039;&#039; rounded and last their exact amount. However, durations that perform an action in intervals, like [[Damage Calculation#Damage/Healing over Time|Damage/Healing over Time]], &#039;&#039;&#039;are&#039;&#039;&#039; rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. In other words, increases must be greater than its interval length, which is usually 1 second.&lt;br /&gt;
*[[Health#Max Health|Maximum Health]] can be decimal with fractional [[Strength]] and [[Vigor]] scaling, in which case the displayed Maximum Health is rounded up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Ticks = floor(Base Duration * (1 + Bonus Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*A 5s buff with 19% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .19)) = 5 ticks&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*A 5s buff with 20% bonus duration, however, will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .2)) = 6 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A 5s buff with -1% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + -.01)) = 4 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes== &lt;br /&gt;
&lt;br /&gt;
*For statuses that can stack their damaging effect several times over, like [[Rogue]]&#039;s Poisoned Weapon, the stack multiplier is not applied to the base damage in the beginning. Rather, the damage for one stack is calculated first, then that value is multiplied by the number of stacks after. This means that flat bonuses like [[#&amp;quot;Additional&amp;quot; Damage|Additional Physical/Magical Damage]] will apply once per stack rather than once for the entire stack.&lt;br /&gt;
*[[Rogue]]&#039;s Weakpoint Attack debuff applies a multiplier to the target&#039;s [[Stats#Armor Rating|Armor Rating]] directly. Because Armor Rating to [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] follows a variable curve, it is very difficult to predict exactly how much this will increase damage to players. Damage to [[monsters]] is much easier to predict as all monsters of a given type always have the same, static PDR value, and almost all monster types have the same PDR.&lt;br /&gt;
&lt;br /&gt;
==Attribute Bonus Ratio ==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Scaling&amp;quot;&amp;gt;Also known as &amp;quot;Scaling&amp;quot; &amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Information moved to [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
==Additional vs True==&lt;br /&gt;
=== Difference===&lt;br /&gt;
Using the formula, the difference between Additional Physical/Magical and True Physical/Magical can be summarized as follows:&lt;br /&gt;
&lt;br /&gt;
Additional damage:&lt;br /&gt;
*Scales with [[Damage_Calculation#Hit Location Multiplier|Hit Location Bonus]] which can be both a good and a bad thing&lt;br /&gt;
*Reduced by Damage Reductions&lt;br /&gt;
*Reduced by Projectile Damage Falloff if its a gravity-affected projectile&lt;br /&gt;
*Generally better against enemies with lower damage reduction, and when headshots can be hit easily/consistently.&lt;br /&gt;
&lt;br /&gt;
True damage:&lt;br /&gt;
*Unaffected by [[Damage_Calculation#Hit Location Multiplier|Hit Location Bonus]] which can be both a good and a bad thing&lt;br /&gt;
*Unaffected by Damage Reductions&lt;br /&gt;
*Unaffected by Projectile Damage Falloff&lt;br /&gt;
*Generally better against enemies with higher damage reduction, or when some sources of your damage cannot headshot, or when headshotting is difficult, or when using gravity-affected projectiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a particular hit, True damage is always better than Additional damage when it cannot headshot ([[Damage_Calculation#Damage/Healing over Time|Damage over Time]] / Area of Effect).&lt;br /&gt;
&lt;br /&gt;
Additional is substantially better in PvE for physical hits as most [[Monsters]] have negative Physical Damage Reduction, and headshots are very consistent.&lt;br /&gt;
&lt;br /&gt;
Note that neither of these benefit from [[Stats#Physical_Power_Bonus|Physical]]/[[Stats#Magic Power Bonus|Magic Power Bonus]].&lt;br /&gt;
&lt;br /&gt;
===Formula===&lt;br /&gt;
To determine exactly which is better with your specific stats and by how much, use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - Damage Reduction after Penetration) * (Hit Location Bonus) * (Damage Falloff)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For non-gravity affected projectiles, Damage Falloff can be left out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the resulting number is greater than 1, Add is better.&lt;br /&gt;
&lt;br /&gt;
If the resulting number is less than 1, True is better.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
NOTE: As of [[Patch:6.8.5#Patch 8.5|Patch 8.5 (Season 6.5)]], limb modifiers were changed and the following examples may use old limb modifiers.&lt;br /&gt;
&lt;br /&gt;
====Example 1====&lt;br /&gt;
Scenario: Headshot against slightly above average damage reduction&lt;br /&gt;
&lt;br /&gt;
For example, against an enemy with 33.33% Damage Reduction (after Penetration) with a headshot (1.5x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .3333) * 1.5 = 1x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, True gives exactly the same amount of damage as Additional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 2 ====&lt;br /&gt;
Scenario: Low damage reduction with a Damage over Time&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 20% Damage Reduction when using a Damage over Time (1x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .2) * 1 = 0.8x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 80% of the damage that True gives. In other words, Additional gives 20% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 3 ====&lt;br /&gt;
Scenario: No damage reduction, hitting limb&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 0% Damage Reduction and the damage hits a Hand (0.5x Hit Location Multiplier) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - 0) * 0.5 = 0.5x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 50% of the damage that True gives. In other words, Additional gives 50% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 4====&lt;br /&gt;
Scenario: PvE with a headshot&lt;br /&gt;
&lt;br /&gt;
Against an enemy with -22% Damage Reduction and the damage hits the head (1.5x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - -.22) * 1.5 = 1.83x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 183% of the damage that True gives. In other words, Additional gives 83% more damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 5====&lt;br /&gt;
Scenario: Gravity-affected Projectile&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 10% Damage Reduction and an *arrow* hits their arm (0.5x Hit Location Bonus) after being in the air for half a second with a [[Recurve Bow]] (0.7x Damage Falloff)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .1) * 0.5 * 0.7 = 0.315x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 31.5% of the damage that True gives. In other words, Additional gives 68.5% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 6====&lt;br /&gt;
Scenario: Realistic PvP&lt;br /&gt;
&lt;br /&gt;
Lastly, for a more realistic example, you can guess what your average Hit Location Bonus is. If you never hit the head, and sometimes you hit limbs/arms/feet, your average may be 0.9x.&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 20% Damage Reduction:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .2) * 0.9 = 0.72x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 72% of the damage that True gives. In other words, Additional gives 28% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*[[Rogue]]&#039;s Rupture, although Physical damage, does not get increased by the Ambush perk if any Combo Multiplier is present (meaning not 1x). This may have to do with a change to Ambush during the Multiclassing period that made Ambush only buff physical weapon-hits.&lt;br /&gt;
&lt;br /&gt;
* Drum&#039;s, Throwing Knives, and Francisca axes benefit twice from Gear and Buff Weapon Damage, but not Torches. Untested for Arrows/Bolts.&lt;br /&gt;
&lt;br /&gt;
* While [[Wizard]]&#039;s Staff Mastery is noted as &amp;quot;Buff Weapon Damage&amp;quot; it actually acts as Base damage because it creates an entirely new damage instance.&lt;br /&gt;
&lt;br /&gt;
==Calculators==&lt;br /&gt;
Full stat weapon / spell / druid / DPS / Hits-to-kill(PVE) / Hits-To-Die / Healing / Health / Gear Score [https://docs.google.com/spreadsheets/d/1hzfMliZ6JnazCKWulVvM8WmBTZTfIo2v4pluSquUQQM/edit?usp=sharing calculator]!(Make a copy to edit values)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=98VtEMBcPuA|alignment=left}}&lt;br /&gt;
&lt;br /&gt;
Note that Hit Location Bonus is outdated in this video.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=63819</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=63819"/>
		<updated>2025-10-01T18:40:41Z</updated>

		<summary type="html">&lt;p&gt;Spxce: /* Hit Location Bonus */ fixed hit locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
==Damage Formula==&lt;br /&gt;
 (&lt;br /&gt;
   (&lt;br /&gt;
     (&lt;br /&gt;
         + (&amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Base Damage&amp;lt;/span&amp;gt; + Buff Weapon Damage) * Combo Multiplier * Impact Zone Multiplier&lt;br /&gt;
         + Gear &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Weapon Damage&amp;lt;/span&amp;gt;|&amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Magical Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
         + Divine Strike Damage&lt;br /&gt;
     )&lt;br /&gt;
     * (1 + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Power Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
     + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Additional Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
   )&lt;br /&gt;
   * (1 + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Hit Location Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Race Damage Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Race Damage Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * ((1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Damage Reduction&amp;lt;/span&amp;gt; * (1 + Damage Reduction Mod) * (1 - &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Penetration&amp;lt;/span&amp;gt;)) + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Elemental Damage Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Projectile Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
 )&lt;br /&gt;
 * Projectile Falloff&lt;br /&gt;
 + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;True Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Base Damage===&lt;br /&gt;
&lt;br /&gt;
*The displayed damage of a damaging effect such as Weapon Damage, a skill, or a spell. &amp;quot;Base Damage&amp;quot; indicates that it creates a new damage instance.&lt;br /&gt;
*Examples include:&lt;br /&gt;
**[[Rondel Dagger|Rondel Dagger (Poor)&#039;s]] {{Weapon Data|Rondel Dagger|stats|Physical Base Weapon Damage 1}} Weapon Damage&lt;br /&gt;
**[[Rogue#Skills-0|Rupture&#039;s]] {{Ability_Data|Rupture|PhysicalBaseDamage}}&lt;br /&gt;
**[[Wizard#Spells-0|Lightning Strike&#039;s]] {{Ability_Data|LightningStrike|MagicalBaseDamage}}&lt;br /&gt;
**[[Cleric#Skills-0|Judgement&#039;s]] {{Ability_Data|Judgement|MagicalBaseDamage}}&lt;br /&gt;
**[[Crystal Sword|Crystal Sword (Poor)&#039;s]] {{Weapon Data|Crystal Sword|stats|Magical Base Weapon Damage 1}} Magic Weapon Damage&lt;br /&gt;
&lt;br /&gt;
===Buff Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*This stat is multiplied by Impact Zone Multiplier and Combo Multiplier. It essentially acts like a modification to your weapon&#039;s base damage. It is unknown if this is affected by [[Scaling]] as no weapon-sourced damage has less than 100% Scaling. Sources include:&lt;br /&gt;
**[[Fighter#Perks-0|Fighter&#039;s Slayer perk]]&lt;br /&gt;
**[[Fighter#Perks-0|Fighter&#039;s Sword Mastery perk]]&lt;br /&gt;
**[[Barbarian#Perks-0|Barbarian&#039;s Axe Specialization perk]]&lt;br /&gt;
**[[Bard#Perks-0|Bard&#039;s War Song perk]]&lt;br /&gt;
**[[Bard#Perks-0|Bard&#039;s Rapier Mastery perk]]&lt;br /&gt;
**[[Warlock#Spells-0|Warlock&#039;s Bloodstained Blade spell]]&lt;br /&gt;
&lt;br /&gt;
===Buff Magical Damage===&lt;br /&gt;
Magical counterpart to Buff Weapon Damage. Functions the same except it is a Magical stat and as such will be affected by Magical modifiers and not Physical modifiers.&lt;br /&gt;
&lt;br /&gt;
Only affects Magic Weapon Damage and not other sources of Magical Damage.&lt;br /&gt;
&lt;br /&gt;
Sources include:&lt;br /&gt;
*[[Wizard#Perks-0|Wizard&#039;s Staff Mastery perk]]&lt;br /&gt;
&lt;br /&gt;
===Gear Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Additional Weapon Damage&amp;quot; [[Enchantments|affix]] on gear (formally &amp;quot;Physical Weapon Damage Add&amp;quot;). This stat benefits from Power Bonus. This stat will only apply to direct attacks from weaponry, and will not apply to skills such as Rupture, Caltrops, Achilles Strike, and so on. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is different from &amp;quot;Buff&amp;quot; Weapon Damage, in that it will not be multiplied by your Impact Zone Multiplier or your Combo Multiplier. It is unknown if this is affected by [[Scaling]] as no weapon-sourced damage has less than 100% Scaling.&lt;br /&gt;
&lt;br /&gt;
===Gear Magical Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Magical Damage&amp;quot; stat on the Magic Staff, Spellbook, and Crystal Ball. This damage benefits from Power Bonus. This damage will apply to all sources of Magical Damage, and will do so multiple times per spell, if the spell has multiple damage sources. Examples include each hit of Magic Missile, or Zap&#039;s direct hit and DoT portions. This is a Magical stat, and so will not add to sources of Physical Damage. This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Divine Strike Damage===&lt;br /&gt;
&lt;br /&gt;
* The damage added by the Cleric buff &amp;quot;Divine Strike&amp;quot;. This stat benefits from Power Bonus. Unlike Weapon Damage, this stat &#039;&#039;&#039;will&#039;&#039;&#039; apply to both weapon attacks, and indirect sources of Physical Damage, such as Rupture, Caltrops, and Achilles Strike. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Impact Zone Multiplier=== &lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the &amp;quot;sour spots&amp;quot; of certain weapons. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Combo Multiplier=== &lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the latter hits of certain weapons&#039; combos. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Power Bonus===&lt;br /&gt;
&lt;br /&gt;
*A multiplier that affects all damage types listed so far. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Physical Power Bonus will not apply to Zap, for example). This value can be positive or negative, and is influenced by gear or by the player&#039;s [[Stats|Attributes]]. This stat is influenced by [[Scaling]]. Physical Damage Bonus is included (modifies Physical Power stat).&lt;br /&gt;
&lt;br /&gt;
===Additional Damage=== &lt;br /&gt;
&lt;br /&gt;
*The damage added by specific Perks or by the &amp;quot;Additional Physical/Magical Damage&amp;quot; affix on gear. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Additional Physical Damage will not apply to Zap, for example). This stat does not benefit from Power Bonus. This stat will apply to any instance of its respective type of damage, and will do so multiple times per skill if applicable. Examples include Achilles Strike&#039;s individual movement damage ticks (Physical), or each hit of Magic Missile (Magical). This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Hit Location Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hit Location Multiplier&amp;quot;&amp;gt; Also referred to as Hit Location Multiplier, Limb Modifier, or Headshots &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A multiplier enforced when hitting the head or the limbs with certain attacks. The multipliers:&lt;br /&gt;
*Head: +175% (1.75x)&lt;br /&gt;
*Body: +0% (1.0x)&lt;br /&gt;
*Arms/Hand: -30% (.7x)&lt;br /&gt;
*Legs: -25% (0.75x)&lt;br /&gt;
*Feet/Hand: -25% (0.75x)&lt;br /&gt;
&lt;br /&gt;
Area of Effect and Damage over Time sources are not affected by this multiplier.&lt;br /&gt;
&lt;br /&gt;
For on-hit damaging effects there are some exceptions. These exceptions are also mentioned on their respective class description:&lt;br /&gt;
*[[Warlock]]&#039;s Blow of Corruption does benefit&lt;br /&gt;
*[[Wizard]]&#039;s Ignite and the Ignite&#039;s burn does benefit, even though the burn is a status/debuff&lt;br /&gt;
&lt;br /&gt;
Some other on-hits that correctly don&#039;t benefit, listed for the sake of making it extra clear:&lt;br /&gt;
*[[Cleric]]&#039;s Smite does NOT benefit&lt;br /&gt;
*[[Barbarian]]&#039;s Achilles Strike does NOT benefit as it doesn&#039;t hit any part of the body&lt;br /&gt;
*[[Rogue]]&#039;s Poisoned Weapon does NOT benefit as it is a status/debuff&lt;br /&gt;
&lt;br /&gt;
====Headshot Damage Reduction====&lt;br /&gt;
Comes from implicit rolls on equipment like the Hounskull.&lt;br /&gt;
&lt;br /&gt;
This reduces Hit Location Bonus if the target hitbox is a head, while Ranger&#039;s Sharpshooter increases it.&lt;br /&gt;
For example, targeting the head with the (15%) Sharpshooter perk against a player with 20% Headshot reduction results in&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;1.5 + .15 - .2 = 1.45x headshot multiplier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Headshot Penetration====&lt;br /&gt;
Applies to Headshot Damage Reduction in the exact same way that Penetration applies to Damage Reduction. For example, 50% Headshot Penetration converts 20% Headshot Damage Reduction into just 10%.&lt;br /&gt;
&lt;br /&gt;
===Race Damage Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Race Bonus&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
A more recently researched multiplier that is currently only utilized by Race specific damage increases. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Race damage bonus applies to both Physical and Magical base damages, and is not restricted to Weapon damage, such as Undead Race Damage Bonus from [[Cleric]]&#039;s Undead Slaying perk.&lt;br /&gt;
&lt;br /&gt;
===Race Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Damage Mod Reduction&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
A more recently researched multiplier that is currently only utilized by Race specific damage reductions, like Undead Race Damage Reduction from [[Warlock]]&#039;s Infernal Pledge perk.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is assumed to be like Race Damage Bonus in that this applies to both Physical and Magical base damages, but needs confirmation.&lt;br /&gt;
&lt;br /&gt;
It is currently impossible for a player to be damaged with Race Damage Reduction active against a target that also has Race Damage Bonus, meaning it is unknown if this adds or multiplies with Race Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
&lt;br /&gt;
* A defensive multiplier based on the opponent&#039;s Damage Reduction stat. Physical Damage Reduction applies to Physical Damage sources, such as weapon hits, Rupture, Achilles Strike, and so on. Magical Damage Reduction applies to Magical Damage sources, such as Zap, Explosive Bottles, Poison Weapon, and so on. Damage Reduction can also be negative, functionally increasing the damage it receives.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction Mod===&lt;br /&gt;
A multiplier to Damage Reduction recently added that modifies the base Damage Reduction. When active, it can even be seen modifying Physical/Magical Damage Reduction in the in game Character stat sheet.&lt;br /&gt;
&lt;br /&gt;
Examples including but not limited to:&lt;br /&gt;
* [[Druid]]&#039;s Bear form skill&lt;br /&gt;
* [[Warlock]]&#039;s Curse of Weakness secondary effect&lt;br /&gt;
&lt;br /&gt;
===Elemental Damage Reduction===&lt;br /&gt;
&lt;br /&gt;
* An Elemental Multiplier based on the opponent&#039;s Elemental Damage Reduction stat. This elemental modifier applies to specific elemental damage types such as ones listed in [[Spell types]], i.e. Blunt, Fire, and Evil. Other sources of elemental damage can include items such as [[Fulgor]]&#039;s Lightning Magical Damage. &lt;br /&gt;
* There is currently no Physical Elements (Ailments?) reductions, just Magicals.&lt;br /&gt;
* Like regular [[Damage#Damage Reduction|Damage Reduction]], Elemental Damage Reduction can also be negative, functionally increasing damage it receives.&lt;br /&gt;
* A list of Monster Elemental Damage Reductions can be found under the &amp;quot;Damage Reductions&amp;quot; column on their respective [[Monsters]] page.&lt;br /&gt;
{{NeedsTesting|* In the formula, Elemental DR is listed to add after DR Mod and Pen are taken into account. However, this is not yet tested, as these, such as Magical Pen, may apply.}}&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
&lt;br /&gt;
*A multiplier to Damage Reduction after Damage Reduction Mod that can be acquired from certain weapons, or from the &amp;quot;Armor Penetration&amp;quot; and &amp;quot;Magical Penetration&amp;quot; affixes on gear. This stat multiplies with their Damage Reduction %, not their Armor Rating/Magic Resist Rating.&lt;br /&gt;
&amp;lt;code&amp;gt;% Damage Reduced = &#039;&#039;Target&#039;s Damage Reduction (after Mod)&#039;&#039; * (1 - &#039;&#039;Attacker&#039;s Pen&#039;&#039;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This then multiplies the damage an enemy takes with this new reduction by (1 - Target&#039;s Modified Damage Reduction)&lt;br /&gt;
Or, combined&lt;br /&gt;
&amp;lt;code&amp;gt;Damage Multiplier = 1 - &#039;&#039;Target&#039;s Damage Reduction (after Mod)&#039;&#039; * (1 - &#039;&#039;Attacker&#039;s Pen&#039;&#039;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*This modifier cannot bring Damage Reduction below 0% meaning there is no functional benefit to exceeding 100% Penetration&lt;br /&gt;
*This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
*Using these limitations, the above formula can be expanded to the following: (note that for brevity, Damage Reduction is written as DR and Penetration is written as Pen.&lt;br /&gt;
&amp;lt;code&amp;gt;Damage Multiplier = max((1-DR*(1-min(Pen,1))),1-DR)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Projectile Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Projectile Reduction&amp;quot;&amp;gt;&amp;lt;span&amp;gt; &lt;br /&gt;
*A defensive multiplier that can be acquired from Plate Armor, or the Projectile Resistance Perk for Fighter. This influences damage done by Projectiles, including but not limited to Arrows, Bolts, Throwables. Some magic are also projectiles and are specified on class pages, like [[Warlock]]&#039;s Bolt of Darkness&lt;br /&gt;
&lt;br /&gt;
===Projectile Falloff ===&lt;br /&gt;
&lt;br /&gt;
*Damage multiplier to gravity affected projectiles, currently including arrows shot by [[Recurve Bow]], [[Survival Bow]], [[Longbow]], [[Hand Crossbow]], [[Crossbow]], [[Windlass Crossbow]] as well as throwables, like [[Drum]]&#039;s, [[Throwing Knife]], [[Francisca Axe]], but not [[Torch]]es. The multiplier depends on the air time of the projectile, is different for each source, and can be found in the mentioned pages.&lt;br /&gt;
&lt;br /&gt;
===True Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;True Physical Damage&amp;quot; or &amp;quot;True Magical Damage&amp;quot; affixes on gear. Each will only apply to its respective damage type (True Magical Damage will not apply to an Arming Sword, for example). This damage is mostly unaffected by any other multipliers, and is added at the end of all calculations. This stat is influenced by [[Scaling]].&lt;br /&gt;
*Cleric&#039;s Perseverance Perk is effectively &amp;quot;negative True Damage&amp;quot;, however it seems to not reduce damage if that damage would be reduced below 1. For example, 1 stack of Rogue&#039;s Poison Weapon tends to deal less than 1 damage per second, and so Perseverance will not reduce it.&lt;br /&gt;
&lt;br /&gt;
===True Base Damage===&lt;br /&gt;
Created instances of Base Damage that are True, meaning they are functionally identical to the above mentioned True Damage, except that they create a new damage instance rather than adding to it.&lt;br /&gt;
&lt;br /&gt;
===Absolute Reduction ===&lt;br /&gt;
Reduces the final damage dealt flat after all other modifiers, to a minimum of 1 damage per instance, including each tick of Damage over Times such as [[Rogue]]&#039;s Poisoned Weapon. &lt;br /&gt;
&lt;br /&gt;
Does not affect the Dark Swarm damage nor negative amounts of [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]].&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]&#039;s Perk Persevereance has {{Ability_Data|Perseverance|PhysicalAbsoluteReduction}} that reduces all incoming magic and physical damage by 2 per instance.&lt;br /&gt;
&lt;br /&gt;
[[Golem]] appears to have 300 Physical Absolute Reduction, but after extensive testing it is nearly confirmed that Physical Absolute Reduction is either bugged for PVE enemies or is not being applied to Golem in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Damage/Healing over Time==&lt;br /&gt;
Damage or Healing that is dealt over a period of time, in the form of a [[Statuses|Status]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rather than calculating the value per hit, they calculate the total damage/healing, and then divide by the number of damaging/healing ticks, which is usually the same as the number of seconds.&lt;br /&gt;
&lt;br /&gt;
*Additionally, nearly all Damage over times have 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]] rather than 100%, making damage increases only half as effective&lt;br /&gt;
* Example: Rogue&#039;s Rupture skill does 20 physical damage over 5 seconds, or 4 damage a second. If they attain +5 additional physical damage this becomes 22.5 damage over 5 seconds, or 4.5 a second.&lt;br /&gt;
&lt;br /&gt;
*The number of damaging ticks is affected by the receiving player&#039;s [[Stats#Buff Duration|Buff/Debuff Duration]], and is rounded down to the nearest integer. This strictly affects how long the DoT lasts, and not the damage per tick of the DoT&lt;br /&gt;
*Sources like Ray of Darkness, Din of Darkness, Torture Mastery, and movement based abilities like Achilles Strike and Earthquake are &#039;&#039;&#039;not&#039;&#039;&#039; Damage/Heal over times, rather, bonuses apply per-hit to these like normal.&lt;br /&gt;
*Sources like Locusts&#039; Swarm and Explosive lanterns fire only deal damage while inside the area and are also &#039;&#039;&#039;not&#039;&#039;&#039; damage over times&lt;br /&gt;
&lt;br /&gt;
=== Formulas===&lt;br /&gt;
&#039;&#039;Note, &amp;quot;Value&amp;quot; refers to either Damage or Healing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base # of Ticks = Base duration/Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total duration = Base # of Ticks * (1 + Debuff Duration%)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total ticks = floor(Total duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value/Base Ticks * Total ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per interval = Total value / Base Ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Value per interval / Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since nearly all Damage/Healing over times have an Interval length of 1 second, these can be simplified to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Duration = Base Duration * (1 + Debuff Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value / Base Duration * floor(Total Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Total Value / Base Duration&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
====Example 1: [[Rogue]]&#039;s Rupture====&lt;br /&gt;
&lt;br /&gt;
* Rogue&#039;s Rupture which normally does 20 damage, with -17% Physical Power Bonus% and +10 additional physical damage will instead deal 23.3 damage due to having a 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total damage (before debuff duration) = 20 * (1-.17 * .5)+10 * .5 = 23.3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rupture lasts 5s and deals damage in 1s intervals, so against a Bard with 25% longer Debuff duration, it will instead deal 27.96 damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base ticks = 5/1  = 5 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total duration = 5 * (1 + .25) = 6.25s &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Damage = 23.3/5 * floor(6.25) = 27.96 damage&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Damage per second = 27.96/5 = 5.592 damage per second&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example 2: [[Wizard]]&#039;s Zap&#039;s Burn====&lt;br /&gt;
&lt;br /&gt;
* Zap&#039;s Burn deals damage with a 1s interval and lasts only 1s total, meaning any negative debuff duration, even -1% (in theory), will make it have 0 ticks and deal 0 damage due to rounding.&lt;br /&gt;
* On the contrary, it would require at least 100% debuff duration% on the target to get an extra tick from Zap.&lt;br /&gt;
* NOTE: In reality, if the unrounded # of ticks is very close to a whole number, its susceptible to client-server ticks per second (TPS) variation and can therefore have varying results. &lt;br /&gt;
** With the Zap example, if the unrounded # of ticks is ~.97 - 1, the zap burn will likely still be applied due to game tick delay. &lt;br /&gt;
** If the # of ticks is ~.96, the zap burn may happen sometimes, and not happen other times. &lt;br /&gt;
** If the # of ticks is ~.95 or lower, then you can nearly guarantee that the burn will never properly tick.&lt;br /&gt;
** See extensive research on the topic that led to this theory in [https://www.youtube.com/watch?v=hJZWHCi50g0 Barbooian]&#039;s video.&lt;br /&gt;
&lt;br /&gt;
====Example 3: Potion of Healing====&lt;br /&gt;
&lt;br /&gt;
*See [[Healing#Healing_Potion|Healing example of Potion of Healing]]&lt;br /&gt;
&lt;br /&gt;
== Shapeshift==&lt;br /&gt;
Shapeshifts base damage (and [[Healing]]) works slightly different to other damage/healing. Instead of having a base amount decided from an equipped weapon/spell/skill/etc, the base amount is first determined by some primitive attribute such as [[Stats#Strength|Strength]] for the Bear ShapeShift.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The typical base damage section-&amp;lt;br&amp;gt;&lt;br /&gt;
(&lt;br /&gt;
          (Base Damage + &amp;quot;Buff&amp;quot; Weapon Damage) * Combo Multiplier * Impact Zone Multiplier&lt;br /&gt;
        + Gear &amp;quot;+N Weapon Damage&amp;quot;|&amp;quot;N Magical Damage&amp;quot;&lt;br /&gt;
        + Divine Strike Damage&lt;br /&gt;
)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is replaced by&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(&lt;br /&gt;
          Primitive Calc Value * Primitive Multiplier&lt;br /&gt;
        + Primitive Add&lt;br /&gt;
        + Divine Strike Damage&lt;br /&gt;
)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note the removal of Gear and Buff weapon damage, as well as Combo and Impact multipliers. Please note that Divine Strike Damage has not been confidently confirmed to work yet with Shapeshift damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All following parts of the formula can apply so long as the Shapeshift has them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Primitive Calc Value===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Primitive Stat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;!--redirect old Primitive Stat #link here--&amp;gt;&lt;br /&gt;
A given Primitive Stat (the 7 core [[Stats]]; Strength, Vigor, Agility, Dexterity, Will, Knowledge, and Resourcefulness), will be used as Primitive Calc in the [[Stats#ShapeShift Primitive based|Primitive Calc Value curve]]. As of writing this (may not be updated, use only as an example), having 15 of a given attribute like Strength will have a base damage/heal of 2.7, before adding in Primitive Add.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Druid]]&#039;s Bear is [[Stats#Strength|Strength]] [[Stats#ShapeShift Primitive based|based]], Panther is [[Stats#Agility|Agility]] [[Stats#ShapeShift Primitive based|based]], Chicken [[Stats#Resourcefulness|Resourcefulness]] [[Stats#ShapeShift Primitive based|based]], and Rat none.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primitive Multiplier===&lt;br /&gt;
Primitive Multiplier is a multiplier to the primitive stat. Note, for some Shapeshift attacks this is 100%, meaning they effectively do not have a multiplier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primitive Add===&lt;br /&gt;
Primitive Add simply adds to the base damage after the Primitive Multiplier. Note, some Shapeshift attacks this is 0, meaning this can be skipped.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example ===&lt;br /&gt;
If a given Shapeshift attack is described by the wiki to deal &amp;quot;Agility based * 50% + 5&amp;quot;, then its Primitive Multiplier is 0.5 (50%), and its Primitive Add is 5. With 30 [[Stats#Agility|Agility]] (Primitive Calc), this at the time of writing (may not be kept up to date) give ~9 Primitive Calc Value. With an additional 10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]], damage dealt would be: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(9 * 50% + 5) * (1 + 0.1) = 10.45&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health Cost==&lt;br /&gt;
[[Warlock]]&#039;s [[spell]]s cost [[health]] instead of using the [[Spells#Spell_Count|Spell Count]] mechanic. This loss of health is not affected by any damage modifiers. This means that unlike [[#True_Damage|True Damage]], health costs can&#039;t be reduced by effects like [[Cleric#Perks-0|Cleric&#039;s Perseverance perk]].&lt;br /&gt;
&lt;br /&gt;
==Rounding ==&lt;br /&gt;
&lt;br /&gt;
*Damage/Health: All sources of damage/healing can do decimal amounts, and therefore you can have decimal health. Damage text that is displayed when you hit a dummy is always rounded down. Health on players&#039; details page is always rounded up.&lt;br /&gt;
* Details page: Currently all details round up, but some to the nearest integer, and some to the nearest tenth. Wizard&#039;s Sage and Warlock&#039;s Malice can give decimal knowledge/will, although their displays round up to an integer. Expect all decimal stats to have a margin of error of +/- .1, and integer stats to have a margin of error of +/- 1.&lt;br /&gt;
*[[Stats#Memory Capacity|Memory Capacity]] is both rounded up to the nearest integer in the details page and in reality. +1% Memory Capacity will always equate to at least +1 Memory Capacity&lt;br /&gt;
*[[Stats#Buff Duration|Buffs/Debuffs]]: Durations are &#039;&#039;&#039;not&#039;&#039;&#039; rounded and last their exact amount. However, durations that perform an action in intervals, like [[Damage Calculation#Damage/Healing over Time|Damage/Healing over Time]], &#039;&#039;&#039;are&#039;&#039;&#039; rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. In other words, increases must be greater than its interval length, which is usually 1 second.&lt;br /&gt;
*[[Health#Max Health|Maximum Health]] can be decimal with fractional [[Strength]] and [[Vigor]] scaling, in which case the displayed Maximum Health is rounded up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Ticks = floor(Base Duration * (1 + Bonus Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*A 5s buff with 19% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .19)) = 5 ticks&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*A 5s buff with 20% bonus duration, however, will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .2)) = 6 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A 5s buff with -1% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + -.01)) = 4 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes== &lt;br /&gt;
&lt;br /&gt;
*For statuses that can stack their damaging effect several times over, like [[Rogue]]&#039;s Poisoned Weapon, the stack multiplier is not applied to the base damage in the beginning. Rather, the damage for one stack is calculated first, then that value is multiplied by the number of stacks after. This means that flat bonuses like [[#&amp;quot;Additional&amp;quot; Damage|Additional Physical/Magical Damage]] will apply once per stack rather than once for the entire stack.&lt;br /&gt;
*[[Rogue]]&#039;s Weakpoint Attack debuff applies a multiplier to the target&#039;s [[Stats#Armor Rating|Armor Rating]] directly. Because Armor Rating to [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] follows a variable curve, it is very difficult to predict exactly how much this will increase damage to players. Damage to [[monsters]] is much easier to predict as all monsters of a given type always have the same, static PDR value, and almost all monster types have the same PDR.&lt;br /&gt;
&lt;br /&gt;
==Attribute Bonus Ratio ==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Scaling&amp;quot;&amp;gt;Also known as &amp;quot;Scaling&amp;quot; &amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Information moved to [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
==Additional vs True==&lt;br /&gt;
=== Difference===&lt;br /&gt;
Using the formula, the difference between Additional Physical/Magical and True Physical/Magical can be summarized as follows:&lt;br /&gt;
&lt;br /&gt;
Additional damage:&lt;br /&gt;
*Scales with [[Damage_Calculation#Hit Location Multiplier|Hit Location Bonus]] which can be both a good and a bad thing&lt;br /&gt;
*Reduced by Damage Reductions&lt;br /&gt;
*Reduced by Projectile Damage Falloff if its a gravity-affected projectile&lt;br /&gt;
*Generally better against enemies with lower damage reduction, and when headshots can be hit easily/consistently.&lt;br /&gt;
&lt;br /&gt;
True damage:&lt;br /&gt;
*Unaffected by [[Damage_Calculation#Hit Location Multiplier|Hit Location Bonus]] which can be both a good and a bad thing&lt;br /&gt;
*Unaffected by Damage Reductions&lt;br /&gt;
*Unaffected by Projectile Damage Falloff&lt;br /&gt;
*Generally better against enemies with higher damage reduction, or when some sources of your damage cannot headshot, or when headshotting is difficult, or when using gravity-affected projectiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a particular hit, True damage is always better than Additional damage when it cannot headshot ([[Damage_Calculation#Damage/Healing over Time|Damage over Time]] / Area of Effect).&lt;br /&gt;
&lt;br /&gt;
Additional is substantially better in PvE for physical hits as most [[Monsters]] have negative Physical Damage Reduction, and headshots are very consistent.&lt;br /&gt;
&lt;br /&gt;
Note that neither of these benefit from [[Stats#Physical_Power_Bonus|Physical]]/[[Stats#Magic Power Bonus|Magic Power Bonus]].&lt;br /&gt;
&lt;br /&gt;
===Formula===&lt;br /&gt;
To determine exactly which is better with your specific stats and by how much, use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - Damage Reduction after Penetration) * (Hit Location Bonus) * (Damage Falloff)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For non-gravity affected projectiles, Damage Falloff can be left out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the resulting number is greater than 1, Add is better.&lt;br /&gt;
&lt;br /&gt;
If the resulting number is less than 1, True is better.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
NOTE: As of [[Patch:6.8.5#Patch 8.5|Patch 8.5 (Season 6.5)]], limb modifiers were changed and the following examples may use old limb modifiers.&lt;br /&gt;
&lt;br /&gt;
====Example 1====&lt;br /&gt;
Scenario: Headshot against slightly above average damage reduction&lt;br /&gt;
&lt;br /&gt;
For example, against an enemy with 33.33% Damage Reduction (after Penetration) with a headshot (1.5x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .3333) * 1.5 = 1x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, True gives exactly the same amount of damage as Additional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 2 ====&lt;br /&gt;
Scenario: Low damage reduction with a Damage over Time&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 20% Damage Reduction when using a Damage over Time (1x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .2) * 1 = 0.8x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 80% of the damage that True gives. In other words, Additional gives 20% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 3 ====&lt;br /&gt;
Scenario: No damage reduction, hitting limb&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 0% Damage Reduction and the damage hits a Hand (0.5x Hit Location Multiplier) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - 0) * 0.5 = 0.5x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 50% of the damage that True gives. In other words, Additional gives 50% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 4====&lt;br /&gt;
Scenario: PvE with a headshot&lt;br /&gt;
&lt;br /&gt;
Against an enemy with -22% Damage Reduction and the damage hits the head (1.5x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - -.22) * 1.5 = 1.83x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 183% of the damage that True gives. In other words, Additional gives 83% more damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 5====&lt;br /&gt;
Scenario: Gravity-affected Projectile&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 10% Damage Reduction and an *arrow* hits their arm (0.5x Hit Location Bonus) after being in the air for half a second with a [[Recurve Bow]] (0.7x Damage Falloff)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .1) * 0.5 * 0.7 = 0.315x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 31.5% of the damage that True gives. In other words, Additional gives 68.5% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 6====&lt;br /&gt;
Scenario: Realistic PvP&lt;br /&gt;
&lt;br /&gt;
Lastly, for a more realistic example, you can guess what your average Hit Location Bonus is. If you never hit the head, and sometimes you hit limbs/arms/feet, your average may be 0.9x.&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 20% Damage Reduction:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .2) * 0.9 = 0.72x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 72% of the damage that True gives. In other words, Additional gives 28% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*[[Rogue]]&#039;s Rupture, although Physical damage, does not get increased by the Ambush perk if any Combo Multiplier is present (meaning not 1x). This may have to do with a change to Ambush during the Multiclassing period that made Ambush only buff physical weapon-hits.&lt;br /&gt;
&lt;br /&gt;
* Drum&#039;s, Throwing Knives, and Francisca axes benefit twice from Gear and Buff Weapon Damage, but not Torches. Untested for Arrows/Bolts.&lt;br /&gt;
&lt;br /&gt;
* While [[Wizard]]&#039;s Staff Mastery is noted as &amp;quot;Buff Weapon Damage&amp;quot; it actually acts as Base damage because it creates an entirely new damage instance.&lt;br /&gt;
&lt;br /&gt;
==Calculators==&lt;br /&gt;
Full stat weapon / spell / druid / DPS / Hits-to-kill(PVE) / Hits-To-Die / Healing / Health / Gear Score [https://docs.google.com/spreadsheets/d/1hzfMliZ6JnazCKWulVvM8WmBTZTfIo2v4pluSquUQQM/edit?usp=sharing calculator]!(Make a copy to edit values)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=98VtEMBcPuA|alignment=left}}&lt;br /&gt;
&lt;br /&gt;
Note that Hit Location Bonus is outdated in this video.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=63816</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=63816"/>
		<updated>2025-10-01T13:56:33Z</updated>

		<summary type="html">&lt;p&gt;Spxce: /* Calculators */ link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
==Damage Formula==&lt;br /&gt;
 (&lt;br /&gt;
   (&lt;br /&gt;
     (&lt;br /&gt;
         + (&amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Base Damage&amp;lt;/span&amp;gt; + Buff Weapon Damage) * Combo Multiplier * Impact Zone Multiplier&lt;br /&gt;
         + Gear &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Weapon Damage&amp;lt;/span&amp;gt;|&amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Magical Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
         + Divine Strike Damage&lt;br /&gt;
     )&lt;br /&gt;
     * (1 + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Power Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
     + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Additional Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
   )&lt;br /&gt;
   * (1 + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Hit Location Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Race Damage Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Race Damage Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * ((1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Damage Reduction&amp;lt;/span&amp;gt; * (1 + Damage Reduction Mod) * (1 - &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Penetration&amp;lt;/span&amp;gt;)) + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Elemental Damage Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Projectile Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
 )&lt;br /&gt;
 * Projectile Falloff&lt;br /&gt;
 + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;True Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Base Damage===&lt;br /&gt;
&lt;br /&gt;
*The displayed damage of a damaging effect such as Weapon Damage, a skill, or a spell. &amp;quot;Base Damage&amp;quot; indicates that it creates a new damage instance.&lt;br /&gt;
*Examples include:&lt;br /&gt;
**[[Rondel Dagger|Rondel Dagger (Poor)&#039;s]] {{Weapon Data|Rondel Dagger|stats|Physical Base Weapon Damage 1}} Weapon Damage&lt;br /&gt;
**[[Rogue#Skills-0|Rupture&#039;s]] {{Ability_Data|Rupture|PhysicalBaseDamage}}&lt;br /&gt;
**[[Wizard#Spells-0|Lightning Strike&#039;s]] {{Ability_Data|LightningStrike|MagicalBaseDamage}}&lt;br /&gt;
**[[Cleric#Skills-0|Judgement&#039;s]] {{Ability_Data|Judgement|MagicalBaseDamage}}&lt;br /&gt;
**[[Crystal Sword|Crystal Sword (Poor)&#039;s]] {{Weapon Data|Crystal Sword|stats|Magical Base Weapon Damage 1}} Magic Weapon Damage&lt;br /&gt;
&lt;br /&gt;
===Buff Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*This stat is multiplied by Impact Zone Multiplier and Combo Multiplier. It essentially acts like a modification to your weapon&#039;s base damage. It is unknown if this is affected by [[Scaling]] as no weapon-sourced damage has less than 100% Scaling. Sources include:&lt;br /&gt;
**[[Fighter#Perks-0|Fighter&#039;s Slayer perk]]&lt;br /&gt;
**[[Fighter#Perks-0|Fighter&#039;s Sword Mastery perk]]&lt;br /&gt;
**[[Barbarian#Perks-0|Barbarian&#039;s Axe Specialization perk]]&lt;br /&gt;
**[[Bard#Perks-0|Bard&#039;s War Song perk]]&lt;br /&gt;
**[[Bard#Perks-0|Bard&#039;s Rapier Mastery perk]]&lt;br /&gt;
**[[Warlock#Spells-0|Warlock&#039;s Bloodstained Blade spell]]&lt;br /&gt;
&lt;br /&gt;
===Buff Magical Damage===&lt;br /&gt;
Magical counterpart to Buff Weapon Damage. Functions the same except it is a Magical stat and as such will be affected by Magical modifiers and not Physical modifiers.&lt;br /&gt;
&lt;br /&gt;
Only affects Magic Weapon Damage and not other sources of Magical Damage.&lt;br /&gt;
&lt;br /&gt;
Sources include:&lt;br /&gt;
*[[Wizard#Perks-0|Wizard&#039;s Staff Mastery perk]]&lt;br /&gt;
&lt;br /&gt;
===Gear Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Additional Weapon Damage&amp;quot; [[Enchantments|affix]] on gear (formally &amp;quot;Physical Weapon Damage Add&amp;quot;). This stat benefits from Power Bonus. This stat will only apply to direct attacks from weaponry, and will not apply to skills such as Rupture, Caltrops, Achilles Strike, and so on. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is different from &amp;quot;Buff&amp;quot; Weapon Damage, in that it will not be multiplied by your Impact Zone Multiplier or your Combo Multiplier. It is unknown if this is affected by [[Scaling]] as no weapon-sourced damage has less than 100% Scaling.&lt;br /&gt;
&lt;br /&gt;
===Gear Magical Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Magical Damage&amp;quot; stat on the Magic Staff, Spellbook, and Crystal Ball. This damage benefits from Power Bonus. This damage will apply to all sources of Magical Damage, and will do so multiple times per spell, if the spell has multiple damage sources. Examples include each hit of Magic Missile, or Zap&#039;s direct hit and DoT portions. This is a Magical stat, and so will not add to sources of Physical Damage. This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Divine Strike Damage===&lt;br /&gt;
&lt;br /&gt;
* The damage added by the Cleric buff &amp;quot;Divine Strike&amp;quot;. This stat benefits from Power Bonus. Unlike Weapon Damage, this stat &#039;&#039;&#039;will&#039;&#039;&#039; apply to both weapon attacks, and indirect sources of Physical Damage, such as Rupture, Caltrops, and Achilles Strike. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Impact Zone Multiplier=== &lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the &amp;quot;sour spots&amp;quot; of certain weapons. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Combo Multiplier=== &lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the latter hits of certain weapons&#039; combos. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Power Bonus===&lt;br /&gt;
&lt;br /&gt;
*A multiplier that affects all damage types listed so far. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Physical Power Bonus will not apply to Zap, for example). This value can be positive or negative, and is influenced by gear or by the player&#039;s [[Stats|Attributes]]. This stat is influenced by [[Scaling]]. Physical Damage Bonus is included (modifies Physical Power stat).&lt;br /&gt;
&lt;br /&gt;
===Additional Damage=== &lt;br /&gt;
&lt;br /&gt;
*The damage added by specific Perks or by the &amp;quot;Additional Physical/Magical Damage&amp;quot; affix on gear. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Additional Physical Damage will not apply to Zap, for example). This stat does not benefit from Power Bonus. This stat will apply to any instance of its respective type of damage, and will do so multiple times per skill if applicable. Examples include Achilles Strike&#039;s individual movement damage ticks (Physical), or each hit of Magic Missile (Magical). This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Hit Location Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hit Location Multiplier&amp;quot;&amp;gt; Also referred to as Hit Location Multiplier, Limb Modifier, or Headshots &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A multiplier enforced when hitting the head or the limbs with certain attacks. The multipliers:&lt;br /&gt;
*Head: +100% (2x)&lt;br /&gt;
*Body: +25% (1.25x)&lt;br /&gt;
*Arms/Hand: +0% (1.0x)&lt;br /&gt;
*Legs: -25% (0.75x)&lt;br /&gt;
*Feet/Hand: -25% (0.75x)&lt;br /&gt;
&lt;br /&gt;
Area of Effect and Damage over Time sources are not affected by this multiplier.&lt;br /&gt;
&lt;br /&gt;
For on-hit damaging effects there are some exceptions. These exceptions are also mentioned on their respective class description:&lt;br /&gt;
*[[Warlock]]&#039;s Blow of Corruption does benefit&lt;br /&gt;
*[[Wizard]]&#039;s Ignite and the Ignite&#039;s burn does benefit, even though the burn is a status/debuff&lt;br /&gt;
&lt;br /&gt;
Some other on-hits that correctly don&#039;t benefit, listed for the sake of making it extra clear:&lt;br /&gt;
*[[Cleric]]&#039;s Smite does NOT benefit&lt;br /&gt;
*[[Barbarian]]&#039;s Achilles Strike does NOT benefit as it doesn&#039;t hit any part of the body&lt;br /&gt;
*[[Rogue]]&#039;s Poisoned Weapon does NOT benefit as it is a status/debuff&lt;br /&gt;
&lt;br /&gt;
====Headshot Damage Reduction====&lt;br /&gt;
Comes from implicit rolls on equipment like the Hounskull.&lt;br /&gt;
&lt;br /&gt;
This reduces Hit Location Bonus if the target hitbox is a head, while Ranger&#039;s Sharpshooter increases it.&lt;br /&gt;
For example, targeting the head with the (15%) Sharpshooter perk against a player with 20% Headshot reduction results in&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;1.5 + .15 - .2 = 1.45x headshot multiplier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Headshot Penetration====&lt;br /&gt;
Applies to Headshot Damage Reduction in the exact same way that Penetration applies to Damage Reduction. For example, 50% Headshot Penetration converts 20% Headshot Damage Reduction into just 10%.&lt;br /&gt;
&lt;br /&gt;
===Race Damage Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Race Bonus&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
A more recently researched multiplier that is currently only utilized by Race specific damage increases. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Race damage bonus applies to both Physical and Magical base damages, and is not restricted to Weapon damage, such as Undead Race Damage Bonus from [[Cleric]]&#039;s Undead Slaying perk.&lt;br /&gt;
&lt;br /&gt;
===Race Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Damage Mod Reduction&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
A more recently researched multiplier that is currently only utilized by Race specific damage reductions, like Undead Race Damage Reduction from [[Warlock]]&#039;s Infernal Pledge perk.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is assumed to be like Race Damage Bonus in that this applies to both Physical and Magical base damages, but needs confirmation.&lt;br /&gt;
&lt;br /&gt;
It is currently impossible for a player to be damaged with Race Damage Reduction active against a target that also has Race Damage Bonus, meaning it is unknown if this adds or multiplies with Race Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
&lt;br /&gt;
* A defensive multiplier based on the opponent&#039;s Damage Reduction stat. Physical Damage Reduction applies to Physical Damage sources, such as weapon hits, Rupture, Achilles Strike, and so on. Magical Damage Reduction applies to Magical Damage sources, such as Zap, Explosive Bottles, Poison Weapon, and so on. Damage Reduction can also be negative, functionally increasing the damage it receives.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction Mod===&lt;br /&gt;
A multiplier to Damage Reduction recently added that modifies the base Damage Reduction. When active, it can even be seen modifying Physical/Magical Damage Reduction in the in game Character stat sheet.&lt;br /&gt;
&lt;br /&gt;
Examples including but not limited to:&lt;br /&gt;
* [[Druid]]&#039;s Bear form skill&lt;br /&gt;
* [[Warlock]]&#039;s Curse of Weakness secondary effect&lt;br /&gt;
&lt;br /&gt;
===Elemental Damage Reduction===&lt;br /&gt;
&lt;br /&gt;
* An Elemental Multiplier based on the opponent&#039;s Elemental Damage Reduction stat. This elemental modifier applies to specific elemental damage types such as ones listed in [[Spell types]], i.e. Blunt, Fire, and Evil. Other sources of elemental damage can include items such as [[Fulgor]]&#039;s Lightning Magical Damage. &lt;br /&gt;
* There is currently no Physical Elements (Ailments?) reductions, just Magicals.&lt;br /&gt;
* Like regular [[Damage#Damage Reduction|Damage Reduction]], Elemental Damage Reduction can also be negative, functionally increasing damage it receives.&lt;br /&gt;
* A list of Monster Elemental Damage Reductions can be found under the &amp;quot;Damage Reductions&amp;quot; column on their respective [[Monsters]] page.&lt;br /&gt;
{{NeedsTesting|* In the formula, Elemental DR is listed to add after DR Mod and Pen are taken into account. However, this is not yet tested, as these, such as Magical Pen, may apply.}}&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
&lt;br /&gt;
*A multiplier to Damage Reduction after Damage Reduction Mod that can be acquired from certain weapons, or from the &amp;quot;Armor Penetration&amp;quot; and &amp;quot;Magical Penetration&amp;quot; affixes on gear. This stat multiplies with their Damage Reduction %, not their Armor Rating/Magic Resist Rating.&lt;br /&gt;
&amp;lt;code&amp;gt;% Damage Reduced = &#039;&#039;Target&#039;s Damage Reduction (after Mod)&#039;&#039; * (1 - &#039;&#039;Attacker&#039;s Pen&#039;&#039;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This then multiplies the damage an enemy takes with this new reduction by (1 - Target&#039;s Modified Damage Reduction)&lt;br /&gt;
Or, combined&lt;br /&gt;
&amp;lt;code&amp;gt;Damage Multiplier = 1 - &#039;&#039;Target&#039;s Damage Reduction (after Mod)&#039;&#039; * (1 - &#039;&#039;Attacker&#039;s Pen&#039;&#039;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*This modifier cannot bring Damage Reduction below 0% meaning there is no functional benefit to exceeding 100% Penetration&lt;br /&gt;
*This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
*Using these limitations, the above formula can be expanded to the following: (note that for brevity, Damage Reduction is written as DR and Penetration is written as Pen.&lt;br /&gt;
&amp;lt;code&amp;gt;Damage Multiplier = max((1-DR*(1-min(Pen,1))),1-DR)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Projectile Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Projectile Reduction&amp;quot;&amp;gt;&amp;lt;span&amp;gt; &lt;br /&gt;
*A defensive multiplier that can be acquired from Plate Armor, or the Projectile Resistance Perk for Fighter. This influences damage done by Projectiles, including but not limited to Arrows, Bolts, Throwables. Some magic are also projectiles and are specified on class pages, like [[Warlock]]&#039;s Bolt of Darkness&lt;br /&gt;
&lt;br /&gt;
===Projectile Falloff ===&lt;br /&gt;
&lt;br /&gt;
*Damage multiplier to gravity affected projectiles, currently including arrows shot by [[Recurve Bow]], [[Survival Bow]], [[Longbow]], [[Hand Crossbow]], [[Crossbow]], [[Windlass Crossbow]] as well as throwables, like [[Drum]]&#039;s, [[Throwing Knife]], [[Francisca Axe]], but not [[Torch]]es. The multiplier depends on the air time of the projectile, is different for each source, and can be found in the mentioned pages.&lt;br /&gt;
&lt;br /&gt;
===True Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;True Physical Damage&amp;quot; or &amp;quot;True Magical Damage&amp;quot; affixes on gear. Each will only apply to its respective damage type (True Magical Damage will not apply to an Arming Sword, for example). This damage is mostly unaffected by any other multipliers, and is added at the end of all calculations. This stat is influenced by [[Scaling]].&lt;br /&gt;
*Cleric&#039;s Perseverance Perk is effectively &amp;quot;negative True Damage&amp;quot;, however it seems to not reduce damage if that damage would be reduced below 1. For example, 1 stack of Rogue&#039;s Poison Weapon tends to deal less than 1 damage per second, and so Perseverance will not reduce it.&lt;br /&gt;
&lt;br /&gt;
===True Base Damage===&lt;br /&gt;
Created instances of Base Damage that are True, meaning they are functionally identical to the above mentioned True Damage, except that they create a new damage instance rather than adding to it.&lt;br /&gt;
&lt;br /&gt;
===Absolute Reduction ===&lt;br /&gt;
Reduces the final damage dealt flat after all other modifiers, to a minimum of 1 damage per instance, including each tick of Damage over Times such as [[Rogue]]&#039;s Poisoned Weapon. &lt;br /&gt;
&lt;br /&gt;
Does not affect the Dark Swarm damage nor negative amounts of [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]].&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]&#039;s Perk Persevereance has {{Ability_Data|Perseverance|PhysicalAbsoluteReduction}} that reduces all incoming magic and physical damage by 2 per instance.&lt;br /&gt;
&lt;br /&gt;
[[Golem]] appears to have 300 Physical Absolute Reduction, but after extensive testing it is nearly confirmed that Physical Absolute Reduction is either bugged for PVE enemies or is not being applied to Golem in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Damage/Healing over Time==&lt;br /&gt;
Damage or Healing that is dealt over a period of time, in the form of a [[Statuses|Status]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rather than calculating the value per hit, they calculate the total damage/healing, and then divide by the number of damaging/healing ticks, which is usually the same as the number of seconds.&lt;br /&gt;
&lt;br /&gt;
*Additionally, nearly all Damage over times have 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]] rather than 100%, making damage increases only half as effective&lt;br /&gt;
* Example: Rogue&#039;s Rupture skill does 20 physical damage over 5 seconds, or 4 damage a second. If they attain +5 additional physical damage this becomes 22.5 damage over 5 seconds, or 4.5 a second.&lt;br /&gt;
&lt;br /&gt;
*The number of damaging ticks is affected by the receiving player&#039;s [[Stats#Buff Duration|Buff/Debuff Duration]], and is rounded down to the nearest integer. This strictly affects how long the DoT lasts, and not the damage per tick of the DoT&lt;br /&gt;
*Sources like Ray of Darkness, Din of Darkness, Torture Mastery, and movement based abilities like Achilles Strike and Earthquake are &#039;&#039;&#039;not&#039;&#039;&#039; Damage/Heal over times, rather, bonuses apply per-hit to these like normal.&lt;br /&gt;
*Sources like Locusts&#039; Swarm and Explosive lanterns fire only deal damage while inside the area and are also &#039;&#039;&#039;not&#039;&#039;&#039; damage over times&lt;br /&gt;
&lt;br /&gt;
=== Formulas===&lt;br /&gt;
&#039;&#039;Note, &amp;quot;Value&amp;quot; refers to either Damage or Healing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base # of Ticks = Base duration/Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total duration = Base # of Ticks * (1 + Debuff Duration%)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total ticks = floor(Total duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value/Base Ticks * Total ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per interval = Total value / Base Ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Value per interval / Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since nearly all Damage/Healing over times have an Interval length of 1 second, these can be simplified to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Duration = Base Duration * (1 + Debuff Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value / Base Duration * floor(Total Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Total Value / Base Duration&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
====Example 1: [[Rogue]]&#039;s Rupture====&lt;br /&gt;
&lt;br /&gt;
* Rogue&#039;s Rupture which normally does 20 damage, with -17% Physical Power Bonus% and +10 additional physical damage will instead deal 23.3 damage due to having a 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total damage (before debuff duration) = 20 * (1-.17 * .5)+10 * .5 = 23.3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rupture lasts 5s and deals damage in 1s intervals, so against a Bard with 25% longer Debuff duration, it will instead deal 27.96 damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base ticks = 5/1  = 5 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total duration = 5 * (1 + .25) = 6.25s &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Damage = 23.3/5 * floor(6.25) = 27.96 damage&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Damage per second = 27.96/5 = 5.592 damage per second&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example 2: [[Wizard]]&#039;s Zap&#039;s Burn====&lt;br /&gt;
&lt;br /&gt;
* Zap&#039;s Burn deals damage with a 1s interval and lasts only 1s total, meaning any negative debuff duration, even -1% (in theory), will make it have 0 ticks and deal 0 damage due to rounding.&lt;br /&gt;
* On the contrary, it would require at least 100% debuff duration% on the target to get an extra tick from Zap.&lt;br /&gt;
* NOTE: In reality, if the unrounded # of ticks is very close to a whole number, its susceptible to client-server ticks per second (TPS) variation and can therefore have varying results. &lt;br /&gt;
** With the Zap example, if the unrounded # of ticks is ~.97 - 1, the zap burn will likely still be applied due to game tick delay. &lt;br /&gt;
** If the # of ticks is ~.96, the zap burn may happen sometimes, and not happen other times. &lt;br /&gt;
** If the # of ticks is ~.95 or lower, then you can nearly guarantee that the burn will never properly tick.&lt;br /&gt;
** See extensive research on the topic that led to this theory in [https://www.youtube.com/watch?v=hJZWHCi50g0 Barbooian]&#039;s video.&lt;br /&gt;
&lt;br /&gt;
====Example 3: Potion of Healing====&lt;br /&gt;
&lt;br /&gt;
*See [[Healing#Healing_Potion|Healing example of Potion of Healing]]&lt;br /&gt;
&lt;br /&gt;
== Shapeshift==&lt;br /&gt;
Shapeshifts base damage (and [[Healing]]) works slightly different to other damage/healing. Instead of having a base amount decided from an equipped weapon/spell/skill/etc, the base amount is first determined by some primitive attribute such as [[Stats#Strength|Strength]] for the Bear ShapeShift.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The typical base damage section-&amp;lt;br&amp;gt;&lt;br /&gt;
(&lt;br /&gt;
          (Base Damage + &amp;quot;Buff&amp;quot; Weapon Damage) * Combo Multiplier * Impact Zone Multiplier&lt;br /&gt;
        + Gear &amp;quot;+N Weapon Damage&amp;quot;|&amp;quot;N Magical Damage&amp;quot;&lt;br /&gt;
        + Divine Strike Damage&lt;br /&gt;
)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is replaced by&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(&lt;br /&gt;
          Primitive Calc Value * Primitive Multiplier&lt;br /&gt;
        + Primitive Add&lt;br /&gt;
        + Divine Strike Damage&lt;br /&gt;
)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note the removal of Gear and Buff weapon damage, as well as Combo and Impact multipliers. Please note that Divine Strike Damage has not been confidently confirmed to work yet with Shapeshift damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All following parts of the formula can apply so long as the Shapeshift has them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Primitive Calc Value===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Primitive Stat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;!--redirect old Primitive Stat #link here--&amp;gt;&lt;br /&gt;
A given Primitive Stat (the 7 core [[Stats]]; Strength, Vigor, Agility, Dexterity, Will, Knowledge, and Resourcefulness), will be used as Primitive Calc in the [[Stats#ShapeShift Primitive based|Primitive Calc Value curve]]. As of writing this (may not be updated, use only as an example), having 15 of a given attribute like Strength will have a base damage/heal of 2.7, before adding in Primitive Add.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Druid]]&#039;s Bear is [[Stats#Strength|Strength]] [[Stats#ShapeShift Primitive based|based]], Panther is [[Stats#Agility|Agility]] [[Stats#ShapeShift Primitive based|based]], Chicken [[Stats#Resourcefulness|Resourcefulness]] [[Stats#ShapeShift Primitive based|based]], and Rat none.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primitive Multiplier===&lt;br /&gt;
Primitive Multiplier is a multiplier to the primitive stat. Note, for some Shapeshift attacks this is 100%, meaning they effectively do not have a multiplier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primitive Add===&lt;br /&gt;
Primitive Add simply adds to the base damage after the Primitive Multiplier. Note, some Shapeshift attacks this is 0, meaning this can be skipped.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example ===&lt;br /&gt;
If a given Shapeshift attack is described by the wiki to deal &amp;quot;Agility based * 50% + 5&amp;quot;, then its Primitive Multiplier is 0.5 (50%), and its Primitive Add is 5. With 30 [[Stats#Agility|Agility]] (Primitive Calc), this at the time of writing (may not be kept up to date) give ~9 Primitive Calc Value. With an additional 10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]], damage dealt would be: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(9 * 50% + 5) * (1 + 0.1) = 10.45&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health Cost==&lt;br /&gt;
[[Warlock]]&#039;s [[spell]]s cost [[health]] instead of using the [[Spells#Spell_Count|Spell Count]] mechanic. This loss of health is not affected by any damage modifiers. This means that unlike [[#True_Damage|True Damage]], health costs can&#039;t be reduced by effects like [[Cleric#Perks-0|Cleric&#039;s Perseverance perk]].&lt;br /&gt;
&lt;br /&gt;
==Rounding ==&lt;br /&gt;
&lt;br /&gt;
*Damage/Health: All sources of damage/healing can do decimal amounts, and therefore you can have decimal health. Damage text that is displayed when you hit a dummy is always rounded down. Health on players&#039; details page is always rounded up.&lt;br /&gt;
* Details page: Currently all details round up, but some to the nearest integer, and some to the nearest tenth. Wizard&#039;s Sage and Warlock&#039;s Malice can give decimal knowledge/will, although their displays round up to an integer. Expect all decimal stats to have a margin of error of +/- .1, and integer stats to have a margin of error of +/- 1.&lt;br /&gt;
*[[Stats#Memory Capacity|Memory Capacity]] is both rounded up to the nearest integer in the details page and in reality. +1% Memory Capacity will always equate to at least +1 Memory Capacity&lt;br /&gt;
*[[Stats#Buff Duration|Buffs/Debuffs]]: Durations are &#039;&#039;&#039;not&#039;&#039;&#039; rounded and last their exact amount. However, durations that perform an action in intervals, like [[Damage Calculation#Damage/Healing over Time|Damage/Healing over Time]], &#039;&#039;&#039;are&#039;&#039;&#039; rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. In other words, increases must be greater than its interval length, which is usually 1 second.&lt;br /&gt;
*[[Health#Max Health|Maximum Health]] can be decimal with fractional [[Strength]] and [[Vigor]] scaling, in which case the displayed Maximum Health is rounded up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Ticks = floor(Base Duration * (1 + Bonus Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*A 5s buff with 19% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .19)) = 5 ticks&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*A 5s buff with 20% bonus duration, however, will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .2)) = 6 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A 5s buff with -1% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + -.01)) = 4 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes== &lt;br /&gt;
&lt;br /&gt;
*For statuses that can stack their damaging effect several times over, like [[Rogue]]&#039;s Poisoned Weapon, the stack multiplier is not applied to the base damage in the beginning. Rather, the damage for one stack is calculated first, then that value is multiplied by the number of stacks after. This means that flat bonuses like [[#&amp;quot;Additional&amp;quot; Damage|Additional Physical/Magical Damage]] will apply once per stack rather than once for the entire stack.&lt;br /&gt;
*[[Rogue]]&#039;s Weakpoint Attack debuff applies a multiplier to the target&#039;s [[Stats#Armor Rating|Armor Rating]] directly. Because Armor Rating to [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] follows a variable curve, it is very difficult to predict exactly how much this will increase damage to players. Damage to [[monsters]] is much easier to predict as all monsters of a given type always have the same, static PDR value, and almost all monster types have the same PDR.&lt;br /&gt;
&lt;br /&gt;
==Attribute Bonus Ratio ==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Scaling&amp;quot;&amp;gt;Also known as &amp;quot;Scaling&amp;quot; &amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Information moved to [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
==Additional vs True==&lt;br /&gt;
=== Difference===&lt;br /&gt;
Using the formula, the difference between Additional Physical/Magical and True Physical/Magical can be summarized as follows:&lt;br /&gt;
&lt;br /&gt;
Additional damage:&lt;br /&gt;
*Scales with [[Damage_Calculation#Hit Location Multiplier|Hit Location Bonus]] which can be both a good and a bad thing&lt;br /&gt;
*Reduced by Damage Reductions&lt;br /&gt;
*Reduced by Projectile Damage Falloff if its a gravity-affected projectile&lt;br /&gt;
*Generally better against enemies with lower damage reduction, and when headshots can be hit easily/consistently.&lt;br /&gt;
&lt;br /&gt;
True damage:&lt;br /&gt;
*Unaffected by [[Damage_Calculation#Hit Location Multiplier|Hit Location Bonus]] which can be both a good and a bad thing&lt;br /&gt;
*Unaffected by Damage Reductions&lt;br /&gt;
*Unaffected by Projectile Damage Falloff&lt;br /&gt;
*Generally better against enemies with higher damage reduction, or when some sources of your damage cannot headshot, or when headshotting is difficult, or when using gravity-affected projectiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a particular hit, True damage is always better than Additional damage when it cannot headshot ([[Damage_Calculation#Damage/Healing over Time|Damage over Time]] / Area of Effect).&lt;br /&gt;
&lt;br /&gt;
Additional is substantially better in PvE for physical hits as most [[Monsters]] have negative Physical Damage Reduction, and headshots are very consistent.&lt;br /&gt;
&lt;br /&gt;
Note that neither of these benefit from [[Stats#Physical_Power_Bonus|Physical]]/[[Stats#Magic Power Bonus|Magic Power Bonus]].&lt;br /&gt;
&lt;br /&gt;
===Formula===&lt;br /&gt;
To determine exactly which is better with your specific stats and by how much, use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - Damage Reduction after Penetration) * (Hit Location Bonus) * (Damage Falloff)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For non-gravity affected projectiles, Damage Falloff can be left out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the resulting number is greater than 1, Add is better.&lt;br /&gt;
&lt;br /&gt;
If the resulting number is less than 1, True is better.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
NOTE: As of [[Patch:6.8.5#Patch 8.5|Patch 8.5 (Season 6.5)]], limb modifiers were changed and the following examples may use old limb modifiers.&lt;br /&gt;
&lt;br /&gt;
====Example 1====&lt;br /&gt;
Scenario: Headshot against slightly above average damage reduction&lt;br /&gt;
&lt;br /&gt;
For example, against an enemy with 33.33% Damage Reduction (after Penetration) with a headshot (1.5x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .3333) * 1.5 = 1x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, True gives exactly the same amount of damage as Additional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 2 ====&lt;br /&gt;
Scenario: Low damage reduction with a Damage over Time&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 20% Damage Reduction when using a Damage over Time (1x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .2) * 1 = 0.8x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 80% of the damage that True gives. In other words, Additional gives 20% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 3 ====&lt;br /&gt;
Scenario: No damage reduction, hitting limb&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 0% Damage Reduction and the damage hits a Hand (0.5x Hit Location Multiplier) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - 0) * 0.5 = 0.5x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 50% of the damage that True gives. In other words, Additional gives 50% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 4====&lt;br /&gt;
Scenario: PvE with a headshot&lt;br /&gt;
&lt;br /&gt;
Against an enemy with -22% Damage Reduction and the damage hits the head (1.5x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - -.22) * 1.5 = 1.83x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 183% of the damage that True gives. In other words, Additional gives 83% more damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 5====&lt;br /&gt;
Scenario: Gravity-affected Projectile&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 10% Damage Reduction and an *arrow* hits their arm (0.5x Hit Location Bonus) after being in the air for half a second with a [[Recurve Bow]] (0.7x Damage Falloff)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .1) * 0.5 * 0.7 = 0.315x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 31.5% of the damage that True gives. In other words, Additional gives 68.5% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 6====&lt;br /&gt;
Scenario: Realistic PvP&lt;br /&gt;
&lt;br /&gt;
Lastly, for a more realistic example, you can guess what your average Hit Location Bonus is. If you never hit the head, and sometimes you hit limbs/arms/feet, your average may be 0.9x.&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 20% Damage Reduction:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .2) * 0.9 = 0.72x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 72% of the damage that True gives. In other words, Additional gives 28% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*[[Rogue]]&#039;s Rupture, although Physical damage, does not get increased by the Ambush perk if any Combo Multiplier is present (meaning not 1x). This may have to do with a change to Ambush during the Multiclassing period that made Ambush only buff physical weapon-hits.&lt;br /&gt;
&lt;br /&gt;
* Drum&#039;s, Throwing Knives, and Francisca axes benefit twice from Gear and Buff Weapon Damage, but not Torches. Untested for Arrows/Bolts.&lt;br /&gt;
&lt;br /&gt;
* While [[Wizard]]&#039;s Staff Mastery is noted as &amp;quot;Buff Weapon Damage&amp;quot; it actually acts as Base damage because it creates an entirely new damage instance.&lt;br /&gt;
&lt;br /&gt;
==Calculators==&lt;br /&gt;
Full stat weapon / spell / druid / DPS / Hits-to-kill(PVE) / Hits-To-Die / Healing / Health / Gear Score [https://docs.google.com/spreadsheets/d/1hzfMliZ6JnazCKWulVvM8WmBTZTfIo2v4pluSquUQQM/edit?usp=sharing calculator]!(Make a copy to edit values)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=98VtEMBcPuA|alignment=left}}&lt;br /&gt;
&lt;br /&gt;
Note that Hit Location Bonus is outdated in this video.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=63815</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=63815"/>
		<updated>2025-10-01T13:55:09Z</updated>

		<summary type="html">&lt;p&gt;Spxce: /* Calculators */ outdated link removal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
==Damage Formula==&lt;br /&gt;
 (&lt;br /&gt;
   (&lt;br /&gt;
     (&lt;br /&gt;
         + (&amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Base Damage&amp;lt;/span&amp;gt; + Buff Weapon Damage) * Combo Multiplier * Impact Zone Multiplier&lt;br /&gt;
         + Gear &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Weapon Damage&amp;lt;/span&amp;gt;|&amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Magical Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
         + Divine Strike Damage&lt;br /&gt;
     )&lt;br /&gt;
     * (1 + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Power Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
     + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Additional Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
   )&lt;br /&gt;
   * (1 + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Hit Location Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Race Damage Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Race Damage Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * ((1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Damage Reduction&amp;lt;/span&amp;gt; * (1 + Damage Reduction Mod) * (1 - &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Penetration&amp;lt;/span&amp;gt;)) + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Elemental Damage Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Projectile Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
 )&lt;br /&gt;
 * Projectile Falloff&lt;br /&gt;
 + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;True Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Base Damage===&lt;br /&gt;
&lt;br /&gt;
*The displayed damage of a damaging effect such as Weapon Damage, a skill, or a spell. &amp;quot;Base Damage&amp;quot; indicates that it creates a new damage instance.&lt;br /&gt;
*Examples include:&lt;br /&gt;
**[[Rondel Dagger|Rondel Dagger (Poor)&#039;s]] {{Weapon Data|Rondel Dagger|stats|Physical Base Weapon Damage 1}} Weapon Damage&lt;br /&gt;
**[[Rogue#Skills-0|Rupture&#039;s]] {{Ability_Data|Rupture|PhysicalBaseDamage}}&lt;br /&gt;
**[[Wizard#Spells-0|Lightning Strike&#039;s]] {{Ability_Data|LightningStrike|MagicalBaseDamage}}&lt;br /&gt;
**[[Cleric#Skills-0|Judgement&#039;s]] {{Ability_Data|Judgement|MagicalBaseDamage}}&lt;br /&gt;
**[[Crystal Sword|Crystal Sword (Poor)&#039;s]] {{Weapon Data|Crystal Sword|stats|Magical Base Weapon Damage 1}} Magic Weapon Damage&lt;br /&gt;
&lt;br /&gt;
===Buff Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*This stat is multiplied by Impact Zone Multiplier and Combo Multiplier. It essentially acts like a modification to your weapon&#039;s base damage. It is unknown if this is affected by [[Scaling]] as no weapon-sourced damage has less than 100% Scaling. Sources include:&lt;br /&gt;
**[[Fighter#Perks-0|Fighter&#039;s Slayer perk]]&lt;br /&gt;
**[[Fighter#Perks-0|Fighter&#039;s Sword Mastery perk]]&lt;br /&gt;
**[[Barbarian#Perks-0|Barbarian&#039;s Axe Specialization perk]]&lt;br /&gt;
**[[Bard#Perks-0|Bard&#039;s War Song perk]]&lt;br /&gt;
**[[Bard#Perks-0|Bard&#039;s Rapier Mastery perk]]&lt;br /&gt;
**[[Warlock#Spells-0|Warlock&#039;s Bloodstained Blade spell]]&lt;br /&gt;
&lt;br /&gt;
===Buff Magical Damage===&lt;br /&gt;
Magical counterpart to Buff Weapon Damage. Functions the same except it is a Magical stat and as such will be affected by Magical modifiers and not Physical modifiers.&lt;br /&gt;
&lt;br /&gt;
Only affects Magic Weapon Damage and not other sources of Magical Damage.&lt;br /&gt;
&lt;br /&gt;
Sources include:&lt;br /&gt;
*[[Wizard#Perks-0|Wizard&#039;s Staff Mastery perk]]&lt;br /&gt;
&lt;br /&gt;
===Gear Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Additional Weapon Damage&amp;quot; [[Enchantments|affix]] on gear (formally &amp;quot;Physical Weapon Damage Add&amp;quot;). This stat benefits from Power Bonus. This stat will only apply to direct attacks from weaponry, and will not apply to skills such as Rupture, Caltrops, Achilles Strike, and so on. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is different from &amp;quot;Buff&amp;quot; Weapon Damage, in that it will not be multiplied by your Impact Zone Multiplier or your Combo Multiplier. It is unknown if this is affected by [[Scaling]] as no weapon-sourced damage has less than 100% Scaling.&lt;br /&gt;
&lt;br /&gt;
===Gear Magical Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Magical Damage&amp;quot; stat on the Magic Staff, Spellbook, and Crystal Ball. This damage benefits from Power Bonus. This damage will apply to all sources of Magical Damage, and will do so multiple times per spell, if the spell has multiple damage sources. Examples include each hit of Magic Missile, or Zap&#039;s direct hit and DoT portions. This is a Magical stat, and so will not add to sources of Physical Damage. This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Divine Strike Damage===&lt;br /&gt;
&lt;br /&gt;
* The damage added by the Cleric buff &amp;quot;Divine Strike&amp;quot;. This stat benefits from Power Bonus. Unlike Weapon Damage, this stat &#039;&#039;&#039;will&#039;&#039;&#039; apply to both weapon attacks, and indirect sources of Physical Damage, such as Rupture, Caltrops, and Achilles Strike. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Impact Zone Multiplier=== &lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the &amp;quot;sour spots&amp;quot; of certain weapons. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Combo Multiplier=== &lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the latter hits of certain weapons&#039; combos. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Power Bonus===&lt;br /&gt;
&lt;br /&gt;
*A multiplier that affects all damage types listed so far. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Physical Power Bonus will not apply to Zap, for example). This value can be positive or negative, and is influenced by gear or by the player&#039;s [[Stats|Attributes]]. This stat is influenced by [[Scaling]]. Physical Damage Bonus is included (modifies Physical Power stat).&lt;br /&gt;
&lt;br /&gt;
===Additional Damage=== &lt;br /&gt;
&lt;br /&gt;
*The damage added by specific Perks or by the &amp;quot;Additional Physical/Magical Damage&amp;quot; affix on gear. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Additional Physical Damage will not apply to Zap, for example). This stat does not benefit from Power Bonus. This stat will apply to any instance of its respective type of damage, and will do so multiple times per skill if applicable. Examples include Achilles Strike&#039;s individual movement damage ticks (Physical), or each hit of Magic Missile (Magical). This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Hit Location Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hit Location Multiplier&amp;quot;&amp;gt; Also referred to as Hit Location Multiplier, Limb Modifier, or Headshots &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A multiplier enforced when hitting the head or the limbs with certain attacks. The multipliers:&lt;br /&gt;
*Head: +100% (2x)&lt;br /&gt;
*Body: +25% (1.25x)&lt;br /&gt;
*Arms/Hand: +0% (1.0x)&lt;br /&gt;
*Legs: -25% (0.75x)&lt;br /&gt;
*Feet/Hand: -25% (0.75x)&lt;br /&gt;
&lt;br /&gt;
Area of Effect and Damage over Time sources are not affected by this multiplier.&lt;br /&gt;
&lt;br /&gt;
For on-hit damaging effects there are some exceptions. These exceptions are also mentioned on their respective class description:&lt;br /&gt;
*[[Warlock]]&#039;s Blow of Corruption does benefit&lt;br /&gt;
*[[Wizard]]&#039;s Ignite and the Ignite&#039;s burn does benefit, even though the burn is a status/debuff&lt;br /&gt;
&lt;br /&gt;
Some other on-hits that correctly don&#039;t benefit, listed for the sake of making it extra clear:&lt;br /&gt;
*[[Cleric]]&#039;s Smite does NOT benefit&lt;br /&gt;
*[[Barbarian]]&#039;s Achilles Strike does NOT benefit as it doesn&#039;t hit any part of the body&lt;br /&gt;
*[[Rogue]]&#039;s Poisoned Weapon does NOT benefit as it is a status/debuff&lt;br /&gt;
&lt;br /&gt;
====Headshot Damage Reduction====&lt;br /&gt;
Comes from implicit rolls on equipment like the Hounskull.&lt;br /&gt;
&lt;br /&gt;
This reduces Hit Location Bonus if the target hitbox is a head, while Ranger&#039;s Sharpshooter increases it.&lt;br /&gt;
For example, targeting the head with the (15%) Sharpshooter perk against a player with 20% Headshot reduction results in&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;1.5 + .15 - .2 = 1.45x headshot multiplier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Headshot Penetration====&lt;br /&gt;
Applies to Headshot Damage Reduction in the exact same way that Penetration applies to Damage Reduction. For example, 50% Headshot Penetration converts 20% Headshot Damage Reduction into just 10%.&lt;br /&gt;
&lt;br /&gt;
===Race Damage Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Race Bonus&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
A more recently researched multiplier that is currently only utilized by Race specific damage increases. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Race damage bonus applies to both Physical and Magical base damages, and is not restricted to Weapon damage, such as Undead Race Damage Bonus from [[Cleric]]&#039;s Undead Slaying perk.&lt;br /&gt;
&lt;br /&gt;
===Race Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Damage Mod Reduction&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
A more recently researched multiplier that is currently only utilized by Race specific damage reductions, like Undead Race Damage Reduction from [[Warlock]]&#039;s Infernal Pledge perk.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is assumed to be like Race Damage Bonus in that this applies to both Physical and Magical base damages, but needs confirmation.&lt;br /&gt;
&lt;br /&gt;
It is currently impossible for a player to be damaged with Race Damage Reduction active against a target that also has Race Damage Bonus, meaning it is unknown if this adds or multiplies with Race Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
&lt;br /&gt;
* A defensive multiplier based on the opponent&#039;s Damage Reduction stat. Physical Damage Reduction applies to Physical Damage sources, such as weapon hits, Rupture, Achilles Strike, and so on. Magical Damage Reduction applies to Magical Damage sources, such as Zap, Explosive Bottles, Poison Weapon, and so on. Damage Reduction can also be negative, functionally increasing the damage it receives.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction Mod===&lt;br /&gt;
A multiplier to Damage Reduction recently added that modifies the base Damage Reduction. When active, it can even be seen modifying Physical/Magical Damage Reduction in the in game Character stat sheet.&lt;br /&gt;
&lt;br /&gt;
Examples including but not limited to:&lt;br /&gt;
* [[Druid]]&#039;s Bear form skill&lt;br /&gt;
* [[Warlock]]&#039;s Curse of Weakness secondary effect&lt;br /&gt;
&lt;br /&gt;
===Elemental Damage Reduction===&lt;br /&gt;
&lt;br /&gt;
* An Elemental Multiplier based on the opponent&#039;s Elemental Damage Reduction stat. This elemental modifier applies to specific elemental damage types such as ones listed in [[Spell types]], i.e. Blunt, Fire, and Evil. Other sources of elemental damage can include items such as [[Fulgor]]&#039;s Lightning Magical Damage. &lt;br /&gt;
* There is currently no Physical Elements (Ailments?) reductions, just Magicals.&lt;br /&gt;
* Like regular [[Damage#Damage Reduction|Damage Reduction]], Elemental Damage Reduction can also be negative, functionally increasing damage it receives.&lt;br /&gt;
* A list of Monster Elemental Damage Reductions can be found under the &amp;quot;Damage Reductions&amp;quot; column on their respective [[Monsters]] page.&lt;br /&gt;
{{NeedsTesting|* In the formula, Elemental DR is listed to add after DR Mod and Pen are taken into account. However, this is not yet tested, as these, such as Magical Pen, may apply.}}&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
&lt;br /&gt;
*A multiplier to Damage Reduction after Damage Reduction Mod that can be acquired from certain weapons, or from the &amp;quot;Armor Penetration&amp;quot; and &amp;quot;Magical Penetration&amp;quot; affixes on gear. This stat multiplies with their Damage Reduction %, not their Armor Rating/Magic Resist Rating.&lt;br /&gt;
&amp;lt;code&amp;gt;% Damage Reduced = &#039;&#039;Target&#039;s Damage Reduction (after Mod)&#039;&#039; * (1 - &#039;&#039;Attacker&#039;s Pen&#039;&#039;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This then multiplies the damage an enemy takes with this new reduction by (1 - Target&#039;s Modified Damage Reduction)&lt;br /&gt;
Or, combined&lt;br /&gt;
&amp;lt;code&amp;gt;Damage Multiplier = 1 - &#039;&#039;Target&#039;s Damage Reduction (after Mod)&#039;&#039; * (1 - &#039;&#039;Attacker&#039;s Pen&#039;&#039;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*This modifier cannot bring Damage Reduction below 0% meaning there is no functional benefit to exceeding 100% Penetration&lt;br /&gt;
*This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
*Using these limitations, the above formula can be expanded to the following: (note that for brevity, Damage Reduction is written as DR and Penetration is written as Pen.&lt;br /&gt;
&amp;lt;code&amp;gt;Damage Multiplier = max((1-DR*(1-min(Pen,1))),1-DR)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Projectile Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Projectile Reduction&amp;quot;&amp;gt;&amp;lt;span&amp;gt; &lt;br /&gt;
*A defensive multiplier that can be acquired from Plate Armor, or the Projectile Resistance Perk for Fighter. This influences damage done by Projectiles, including but not limited to Arrows, Bolts, Throwables. Some magic are also projectiles and are specified on class pages, like [[Warlock]]&#039;s Bolt of Darkness&lt;br /&gt;
&lt;br /&gt;
===Projectile Falloff ===&lt;br /&gt;
&lt;br /&gt;
*Damage multiplier to gravity affected projectiles, currently including arrows shot by [[Recurve Bow]], [[Survival Bow]], [[Longbow]], [[Hand Crossbow]], [[Crossbow]], [[Windlass Crossbow]] as well as throwables, like [[Drum]]&#039;s, [[Throwing Knife]], [[Francisca Axe]], but not [[Torch]]es. The multiplier depends on the air time of the projectile, is different for each source, and can be found in the mentioned pages.&lt;br /&gt;
&lt;br /&gt;
===True Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;True Physical Damage&amp;quot; or &amp;quot;True Magical Damage&amp;quot; affixes on gear. Each will only apply to its respective damage type (True Magical Damage will not apply to an Arming Sword, for example). This damage is mostly unaffected by any other multipliers, and is added at the end of all calculations. This stat is influenced by [[Scaling]].&lt;br /&gt;
*Cleric&#039;s Perseverance Perk is effectively &amp;quot;negative True Damage&amp;quot;, however it seems to not reduce damage if that damage would be reduced below 1. For example, 1 stack of Rogue&#039;s Poison Weapon tends to deal less than 1 damage per second, and so Perseverance will not reduce it.&lt;br /&gt;
&lt;br /&gt;
===True Base Damage===&lt;br /&gt;
Created instances of Base Damage that are True, meaning they are functionally identical to the above mentioned True Damage, except that they create a new damage instance rather than adding to it.&lt;br /&gt;
&lt;br /&gt;
===Absolute Reduction ===&lt;br /&gt;
Reduces the final damage dealt flat after all other modifiers, to a minimum of 1 damage per instance, including each tick of Damage over Times such as [[Rogue]]&#039;s Poisoned Weapon. &lt;br /&gt;
&lt;br /&gt;
Does not affect the Dark Swarm damage nor negative amounts of [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]].&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]&#039;s Perk Persevereance has {{Ability_Data|Perseverance|PhysicalAbsoluteReduction}} that reduces all incoming magic and physical damage by 2 per instance.&lt;br /&gt;
&lt;br /&gt;
[[Golem]] appears to have 300 Physical Absolute Reduction, but after extensive testing it is nearly confirmed that Physical Absolute Reduction is either bugged for PVE enemies or is not being applied to Golem in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Damage/Healing over Time==&lt;br /&gt;
Damage or Healing that is dealt over a period of time, in the form of a [[Statuses|Status]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rather than calculating the value per hit, they calculate the total damage/healing, and then divide by the number of damaging/healing ticks, which is usually the same as the number of seconds.&lt;br /&gt;
&lt;br /&gt;
*Additionally, nearly all Damage over times have 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]] rather than 100%, making damage increases only half as effective&lt;br /&gt;
* Example: Rogue&#039;s Rupture skill does 20 physical damage over 5 seconds, or 4 damage a second. If they attain +5 additional physical damage this becomes 22.5 damage over 5 seconds, or 4.5 a second.&lt;br /&gt;
&lt;br /&gt;
*The number of damaging ticks is affected by the receiving player&#039;s [[Stats#Buff Duration|Buff/Debuff Duration]], and is rounded down to the nearest integer. This strictly affects how long the DoT lasts, and not the damage per tick of the DoT&lt;br /&gt;
*Sources like Ray of Darkness, Din of Darkness, Torture Mastery, and movement based abilities like Achilles Strike and Earthquake are &#039;&#039;&#039;not&#039;&#039;&#039; Damage/Heal over times, rather, bonuses apply per-hit to these like normal.&lt;br /&gt;
*Sources like Locusts&#039; Swarm and Explosive lanterns fire only deal damage while inside the area and are also &#039;&#039;&#039;not&#039;&#039;&#039; damage over times&lt;br /&gt;
&lt;br /&gt;
=== Formulas===&lt;br /&gt;
&#039;&#039;Note, &amp;quot;Value&amp;quot; refers to either Damage or Healing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base # of Ticks = Base duration/Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total duration = Base # of Ticks * (1 + Debuff Duration%)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total ticks = floor(Total duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value/Base Ticks * Total ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per interval = Total value / Base Ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Value per interval / Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since nearly all Damage/Healing over times have an Interval length of 1 second, these can be simplified to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Duration = Base Duration * (1 + Debuff Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value / Base Duration * floor(Total Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Total Value / Base Duration&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
====Example 1: [[Rogue]]&#039;s Rupture====&lt;br /&gt;
&lt;br /&gt;
* Rogue&#039;s Rupture which normally does 20 damage, with -17% Physical Power Bonus% and +10 additional physical damage will instead deal 23.3 damage due to having a 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total damage (before debuff duration) = 20 * (1-.17 * .5)+10 * .5 = 23.3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rupture lasts 5s and deals damage in 1s intervals, so against a Bard with 25% longer Debuff duration, it will instead deal 27.96 damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base ticks = 5/1  = 5 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total duration = 5 * (1 + .25) = 6.25s &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Damage = 23.3/5 * floor(6.25) = 27.96 damage&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Damage per second = 27.96/5 = 5.592 damage per second&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example 2: [[Wizard]]&#039;s Zap&#039;s Burn====&lt;br /&gt;
&lt;br /&gt;
* Zap&#039;s Burn deals damage with a 1s interval and lasts only 1s total, meaning any negative debuff duration, even -1% (in theory), will make it have 0 ticks and deal 0 damage due to rounding.&lt;br /&gt;
* On the contrary, it would require at least 100% debuff duration% on the target to get an extra tick from Zap.&lt;br /&gt;
* NOTE: In reality, if the unrounded # of ticks is very close to a whole number, its susceptible to client-server ticks per second (TPS) variation and can therefore have varying results. &lt;br /&gt;
** With the Zap example, if the unrounded # of ticks is ~.97 - 1, the zap burn will likely still be applied due to game tick delay. &lt;br /&gt;
** If the # of ticks is ~.96, the zap burn may happen sometimes, and not happen other times. &lt;br /&gt;
** If the # of ticks is ~.95 or lower, then you can nearly guarantee that the burn will never properly tick.&lt;br /&gt;
** See extensive research on the topic that led to this theory in [https://www.youtube.com/watch?v=hJZWHCi50g0 Barbooian]&#039;s video.&lt;br /&gt;
&lt;br /&gt;
====Example 3: Potion of Healing====&lt;br /&gt;
&lt;br /&gt;
*See [[Healing#Healing_Potion|Healing example of Potion of Healing]]&lt;br /&gt;
&lt;br /&gt;
== Shapeshift==&lt;br /&gt;
Shapeshifts base damage (and [[Healing]]) works slightly different to other damage/healing. Instead of having a base amount decided from an equipped weapon/spell/skill/etc, the base amount is first determined by some primitive attribute such as [[Stats#Strength|Strength]] for the Bear ShapeShift.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The typical base damage section-&amp;lt;br&amp;gt;&lt;br /&gt;
(&lt;br /&gt;
          (Base Damage + &amp;quot;Buff&amp;quot; Weapon Damage) * Combo Multiplier * Impact Zone Multiplier&lt;br /&gt;
        + Gear &amp;quot;+N Weapon Damage&amp;quot;|&amp;quot;N Magical Damage&amp;quot;&lt;br /&gt;
        + Divine Strike Damage&lt;br /&gt;
)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is replaced by&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(&lt;br /&gt;
          Primitive Calc Value * Primitive Multiplier&lt;br /&gt;
        + Primitive Add&lt;br /&gt;
        + Divine Strike Damage&lt;br /&gt;
)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note the removal of Gear and Buff weapon damage, as well as Combo and Impact multipliers. Please note that Divine Strike Damage has not been confidently confirmed to work yet with Shapeshift damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All following parts of the formula can apply so long as the Shapeshift has them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Primitive Calc Value===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Primitive Stat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;!--redirect old Primitive Stat #link here--&amp;gt;&lt;br /&gt;
A given Primitive Stat (the 7 core [[Stats]]; Strength, Vigor, Agility, Dexterity, Will, Knowledge, and Resourcefulness), will be used as Primitive Calc in the [[Stats#ShapeShift Primitive based|Primitive Calc Value curve]]. As of writing this (may not be updated, use only as an example), having 15 of a given attribute like Strength will have a base damage/heal of 2.7, before adding in Primitive Add.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Druid]]&#039;s Bear is [[Stats#Strength|Strength]] [[Stats#ShapeShift Primitive based|based]], Panther is [[Stats#Agility|Agility]] [[Stats#ShapeShift Primitive based|based]], Chicken [[Stats#Resourcefulness|Resourcefulness]] [[Stats#ShapeShift Primitive based|based]], and Rat none.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primitive Multiplier===&lt;br /&gt;
Primitive Multiplier is a multiplier to the primitive stat. Note, for some Shapeshift attacks this is 100%, meaning they effectively do not have a multiplier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primitive Add===&lt;br /&gt;
Primitive Add simply adds to the base damage after the Primitive Multiplier. Note, some Shapeshift attacks this is 0, meaning this can be skipped.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example ===&lt;br /&gt;
If a given Shapeshift attack is described by the wiki to deal &amp;quot;Agility based * 50% + 5&amp;quot;, then its Primitive Multiplier is 0.5 (50%), and its Primitive Add is 5. With 30 [[Stats#Agility|Agility]] (Primitive Calc), this at the time of writing (may not be kept up to date) give ~9 Primitive Calc Value. With an additional 10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]], damage dealt would be: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(9 * 50% + 5) * (1 + 0.1) = 10.45&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health Cost==&lt;br /&gt;
[[Warlock]]&#039;s [[spell]]s cost [[health]] instead of using the [[Spells#Spell_Count|Spell Count]] mechanic. This loss of health is not affected by any damage modifiers. This means that unlike [[#True_Damage|True Damage]], health costs can&#039;t be reduced by effects like [[Cleric#Perks-0|Cleric&#039;s Perseverance perk]].&lt;br /&gt;
&lt;br /&gt;
==Rounding ==&lt;br /&gt;
&lt;br /&gt;
*Damage/Health: All sources of damage/healing can do decimal amounts, and therefore you can have decimal health. Damage text that is displayed when you hit a dummy is always rounded down. Health on players&#039; details page is always rounded up.&lt;br /&gt;
* Details page: Currently all details round up, but some to the nearest integer, and some to the nearest tenth. Wizard&#039;s Sage and Warlock&#039;s Malice can give decimal knowledge/will, although their displays round up to an integer. Expect all decimal stats to have a margin of error of +/- .1, and integer stats to have a margin of error of +/- 1.&lt;br /&gt;
*[[Stats#Memory Capacity|Memory Capacity]] is both rounded up to the nearest integer in the details page and in reality. +1% Memory Capacity will always equate to at least +1 Memory Capacity&lt;br /&gt;
*[[Stats#Buff Duration|Buffs/Debuffs]]: Durations are &#039;&#039;&#039;not&#039;&#039;&#039; rounded and last their exact amount. However, durations that perform an action in intervals, like [[Damage Calculation#Damage/Healing over Time|Damage/Healing over Time]], &#039;&#039;&#039;are&#039;&#039;&#039; rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. In other words, increases must be greater than its interval length, which is usually 1 second.&lt;br /&gt;
*[[Health#Max Health|Maximum Health]] can be decimal with fractional [[Strength]] and [[Vigor]] scaling, in which case the displayed Maximum Health is rounded up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Ticks = floor(Base Duration * (1 + Bonus Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*A 5s buff with 19% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .19)) = 5 ticks&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*A 5s buff with 20% bonus duration, however, will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .2)) = 6 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A 5s buff with -1% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + -.01)) = 4 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes== &lt;br /&gt;
&lt;br /&gt;
*For statuses that can stack their damaging effect several times over, like [[Rogue]]&#039;s Poisoned Weapon, the stack multiplier is not applied to the base damage in the beginning. Rather, the damage for one stack is calculated first, then that value is multiplied by the number of stacks after. This means that flat bonuses like [[#&amp;quot;Additional&amp;quot; Damage|Additional Physical/Magical Damage]] will apply once per stack rather than once for the entire stack.&lt;br /&gt;
*[[Rogue]]&#039;s Weakpoint Attack debuff applies a multiplier to the target&#039;s [[Stats#Armor Rating|Armor Rating]] directly. Because Armor Rating to [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] follows a variable curve, it is very difficult to predict exactly how much this will increase damage to players. Damage to [[monsters]] is much easier to predict as all monsters of a given type always have the same, static PDR value, and almost all monster types have the same PDR.&lt;br /&gt;
&lt;br /&gt;
==Attribute Bonus Ratio ==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Scaling&amp;quot;&amp;gt;Also known as &amp;quot;Scaling&amp;quot; &amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Information moved to [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
==Additional vs True==&lt;br /&gt;
=== Difference===&lt;br /&gt;
Using the formula, the difference between Additional Physical/Magical and True Physical/Magical can be summarized as follows:&lt;br /&gt;
&lt;br /&gt;
Additional damage:&lt;br /&gt;
*Scales with [[Damage_Calculation#Hit Location Multiplier|Hit Location Bonus]] which can be both a good and a bad thing&lt;br /&gt;
*Reduced by Damage Reductions&lt;br /&gt;
*Reduced by Projectile Damage Falloff if its a gravity-affected projectile&lt;br /&gt;
*Generally better against enemies with lower damage reduction, and when headshots can be hit easily/consistently.&lt;br /&gt;
&lt;br /&gt;
True damage:&lt;br /&gt;
*Unaffected by [[Damage_Calculation#Hit Location Multiplier|Hit Location Bonus]] which can be both a good and a bad thing&lt;br /&gt;
*Unaffected by Damage Reductions&lt;br /&gt;
*Unaffected by Projectile Damage Falloff&lt;br /&gt;
*Generally better against enemies with higher damage reduction, or when some sources of your damage cannot headshot, or when headshotting is difficult, or when using gravity-affected projectiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a particular hit, True damage is always better than Additional damage when it cannot headshot ([[Damage_Calculation#Damage/Healing over Time|Damage over Time]] / Area of Effect).&lt;br /&gt;
&lt;br /&gt;
Additional is substantially better in PvE for physical hits as most [[Monsters]] have negative Physical Damage Reduction, and headshots are very consistent.&lt;br /&gt;
&lt;br /&gt;
Note that neither of these benefit from [[Stats#Physical_Power_Bonus|Physical]]/[[Stats#Magic Power Bonus|Magic Power Bonus]].&lt;br /&gt;
&lt;br /&gt;
===Formula===&lt;br /&gt;
To determine exactly which is better with your specific stats and by how much, use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - Damage Reduction after Penetration) * (Hit Location Bonus) * (Damage Falloff)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For non-gravity affected projectiles, Damage Falloff can be left out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the resulting number is greater than 1, Add is better.&lt;br /&gt;
&lt;br /&gt;
If the resulting number is less than 1, True is better.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
NOTE: As of [[Patch:6.8.5#Patch 8.5|Patch 8.5 (Season 6.5)]], limb modifiers were changed and the following examples may use old limb modifiers.&lt;br /&gt;
&lt;br /&gt;
====Example 1====&lt;br /&gt;
Scenario: Headshot against slightly above average damage reduction&lt;br /&gt;
&lt;br /&gt;
For example, against an enemy with 33.33% Damage Reduction (after Penetration) with a headshot (1.5x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .3333) * 1.5 = 1x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, True gives exactly the same amount of damage as Additional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 2 ====&lt;br /&gt;
Scenario: Low damage reduction with a Damage over Time&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 20% Damage Reduction when using a Damage over Time (1x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .2) * 1 = 0.8x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 80% of the damage that True gives. In other words, Additional gives 20% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 3 ====&lt;br /&gt;
Scenario: No damage reduction, hitting limb&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 0% Damage Reduction and the damage hits a Hand (0.5x Hit Location Multiplier) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - 0) * 0.5 = 0.5x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 50% of the damage that True gives. In other words, Additional gives 50% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 4====&lt;br /&gt;
Scenario: PvE with a headshot&lt;br /&gt;
&lt;br /&gt;
Against an enemy with -22% Damage Reduction and the damage hits the head (1.5x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - -.22) * 1.5 = 1.83x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 183% of the damage that True gives. In other words, Additional gives 83% more damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 5====&lt;br /&gt;
Scenario: Gravity-affected Projectile&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 10% Damage Reduction and an *arrow* hits their arm (0.5x Hit Location Bonus) after being in the air for half a second with a [[Recurve Bow]] (0.7x Damage Falloff)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .1) * 0.5 * 0.7 = 0.315x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 31.5% of the damage that True gives. In other words, Additional gives 68.5% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 6====&lt;br /&gt;
Scenario: Realistic PvP&lt;br /&gt;
&lt;br /&gt;
Lastly, for a more realistic example, you can guess what your average Hit Location Bonus is. If you never hit the head, and sometimes you hit limbs/arms/feet, your average may be 0.9x.&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 20% Damage Reduction:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .2) * 0.9 = 0.72x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 72% of the damage that True gives. In other words, Additional gives 28% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*[[Rogue]]&#039;s Rupture, although Physical damage, does not get increased by the Ambush perk if any Combo Multiplier is present (meaning not 1x). This may have to do with a change to Ambush during the Multiclassing period that made Ambush only buff physical weapon-hits.&lt;br /&gt;
&lt;br /&gt;
* Drum&#039;s, Throwing Knives, and Francisca axes benefit twice from Gear and Buff Weapon Damage, but not Torches. Untested for Arrows/Bolts.&lt;br /&gt;
&lt;br /&gt;
* While [[Wizard]]&#039;s Staff Mastery is noted as &amp;quot;Buff Weapon Damage&amp;quot; it actually acts as Base damage because it creates an entirely new damage instance.&lt;br /&gt;
&lt;br /&gt;
==Calculators==&lt;br /&gt;
Full stat weapon / spell / druid / DPS / Hits-to-kill(PVE) / Hits-To-Die / Healing / Health / Gear Score [https://docs.google.com/spreadsheets/d/1A_r9F9wIYcQ5IGiRtaQLL6Cp6EqORONYU_oSk_Tkp5g/edit?usp=sharing calculator]!(Make a copy to edit values)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=98VtEMBcPuA|alignment=left}}&lt;br /&gt;
&lt;br /&gt;
Note that Hit Location Bonus is outdated in this video.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Calculators&amp;diff=63814</id>
		<title>Calculators</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Calculators&amp;diff=63814"/>
		<updated>2025-10-01T13:54:33Z</updated>

		<summary type="html">&lt;p&gt;Spxce: outdated link removal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==This page contains a collection of useful calculators and tools for Dark and Darker.==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Full Stats / Spell / Druid / DPS / Hits-to-kill(PVE) / Hits-To-Die / Healing / Health / Gear Score [https://docs.google.com/spreadsheets/d/1hzfMliZ6JnazCKWulVvM8WmBTZTfIo2v4pluSquUQQM/edit?usp=sharing calculator]!(Make a copy to edit values)&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63813</id>
		<title>User:Spxce</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63813"/>
		<updated>2025-10-01T13:05:19Z</updated>

		<summary type="html">&lt;p&gt;Spxce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Damage Type 1 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast AOE Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; AOE Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
	    &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
	    &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Casting Speed &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Channel Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Channeling Interval &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Damage Type 2 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Scaling 2 &amp;lt;/th&amp;gt;	&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;AquaPrison&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|hitmagicalbasedamage}}{{Ability_Data|AquaPrison|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|hitscaling}}{{Ability_Data|AquaPrison|scaling}}{{Ability_Data|AquaPrison|enemyscaling}}{{Ability_Data|AquaPrison|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|dotmagicalbasedamage}}{{Ability_Data|AquaPrison|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|dotscaling}}{{Ability_Data|AquaPrison|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|dotduration}}{{Ability_Data|AquaPrison|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;BlowOfCorruption&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|hitmagicalbasedamage}}{{Ability_Data|BlowOfCorruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|hitscaling}}{{Ability_Data|BlowOfCorruption|scaling}}{{Ability_Data|BlowOfCorruption|enemyscaling}}{{Ability_Data|BlowOfCorruption|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|dotmagicalbasedamage}}{{Ability_Data|BlowOfCorruption|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|dotscaling}}{{Ability_Data|BlowOfCorruption|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|dotduration}}{{Ability_Data|BlowOfCorruption|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;BoltOfDarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|hitmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;ChainLightning&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|hitmagicalbasedamage}}{{Ability_Data|ChainLightning|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|hitscaling}}{{Ability_Data|ChainLightning|scaling}}{{Ability_Data|ChainLightning|enemyscaling}}{{Ability_Data|ChainLightning|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|dotmagicalbasedamage}}{{Ability_Data|ChainLightning|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|dotscaling}}{{Ability_Data|ChainLightning|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|dotduration}}{{Ability_Data|ChainLightning|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;CurseOfPain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|hitmagicalbasedamage}}{{Ability_Data|CurseOfPain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|hitscaling}}{{Ability_Data|CurseOfPain|scaling}}{{Ability_Data|CurseOfPain|enemyscaling}}{{Ability_Data|CurseOfPain|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|dotmagicalbasedamage}}{{Ability_Data|CurseOfPain|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|dotscaling}}{{Ability_Data|CurseOfPain|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|dotduration}}{{Ability_Data|CurseOfPain|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;DarkReflection&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|hitmagicalbasedamage}}{{Ability_Data|DarkReflection|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|hitscaling}}{{Ability_Data|DarkReflection|scaling}}{{Ability_Data|DarkReflection|enemyscaling}}{{Ability_Data|DarkReflection|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|dotmagicalbasedamage}}{{Ability_Data|DarkReflection|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|dotscaling}}{{Ability_Data|DarkReflection|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|dotduration}}{{Ability_Data|DarkReflection|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Dreamfire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|hitmagicalbasedamage}}{{Ability_Data|Dreamfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|hitscaling}}{{Ability_Data|Dreamfire|scaling}}{{Ability_Data|Dreamfire|enemyscaling}}{{Ability_Data|Dreamfire|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|dotmagicalbasedamage}}{{Ability_Data|Dreamfire|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|dotscaling}}{{Ability_Data|Dreamfire|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|dotduration}}{{Ability_Data|Dreamfire|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Earthquake&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Earthquake|hitmagicalbasedamage}}{{Ability_Data|Earthquake|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Earthquake|hitscaling}}{{Ability_Data|Earthquake|scaling}}{{Ability_Data|Earthquake|enemyscaling}}{{Ability_Data|Earthquake|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Earthquake|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Earthquake|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Earthquake|dotmagicalbasedamage}}{{Ability_Data|Earthquake|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Earthquake|dotscaling}}{{Ability_Data|Earthquake|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Earthquake|dotduration}}{{Ability_Data|Earthquake|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Earthquake|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Earthquake|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Earthquake|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;ElectricDash&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|hitmagicalbasedamage}}{{Ability_Data|ElectricDash|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|hitscaling}}{{Ability_Data|ElectricDash|scaling}}{{Ability_Data|ElectricDash|enemyscaling}}{{Ability_Data|ElectricDash|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|dotmagicalbasedamage}}{{Ability_Data|ElectricDash|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|dotscaling}}{{Ability_Data|ElectricDash|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|dotduration}}{{Ability_Data|ElectricDash|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;ElementalBolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|hitmagicalbasedamage}}{{Ability_Data|ElementalBolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|hitscaling}}{{Ability_Data|ElementalBolt|scaling}}{{Ability_Data|ElementalBolt|enemyscaling}}{{Ability_Data|ElementalBolt|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|dotmagicalbasedamage}}{{Ability_Data|ElementalBolt|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|dotscaling}}{{Ability_Data|ElementalBolt|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|dotduration}}{{Ability_Data|ElementalBolt|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Eruption&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Eruption|hitmagicalbasedamage}}{{Ability_Data|Eruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Eruption|hitscaling}}{{Ability_Data|Eruption|scaling}}{{Ability_Data|Eruption|enemyscaling}}{{Ability_Data|Eruption|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Eruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Eruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Eruption|dotmagicalbasedamage}}{{Ability_Data|Eruption|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Eruption|dotscaling}}{{Ability_Data|Eruption|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Eruption|dotduration}}{{Ability_Data|Eruption|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Eruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Eruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Eruption|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Explosion&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Explosion|hitmagicalbasedamage}}{{Ability_Data|Explosion|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Explosion|hitscaling}}{{Ability_Data|Explosion|scaling}}{{Ability_Data|Explosion|enemyscaling}}{{Ability_Data|Explosion|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Explosion|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Explosion|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Explosion|dotmagicalbasedamage}}{{Ability_Data|Explosion|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Explosion|dotscaling}}{{Ability_Data|Explosion|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Explosion|dotduration}}{{Ability_Data|Explosion|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Explosion|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Explosion|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Explosion|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;FireArrow&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireArrow|hitmagicalbasedamage}}{{Ability_Data|FireArrow|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireArrow|hitscaling}}{{Ability_Data|FireArrow|scaling}}{{Ability_Data|FireArrow|enemyscaling}}{{Ability_Data|FireArrow|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireArrow|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireArrow|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireArrow|dotmagicalbasedamage}}{{Ability_Data|FireArrow|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireArrow|dotscaling}}{{Ability_Data|FireArrow|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireArrow|dotduration}}{{Ability_Data|FireArrow|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireArrow|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireArrow|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireArrow|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Fireball&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Fireball|hitmagicalbasedamage}}{{Ability_Data|Fireball|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Fireball|hitscaling}}{{Ability_Data|Fireball|scaling}}{{Ability_Data|Fireball|enemyscaling}}{{Ability_Data|Fireball|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Fireball|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Fireball|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Fireball|dotmagicalbasedamage}}{{Ability_Data|Fireball|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Fireball|dotscaling}}{{Ability_Data|Fireball|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Fireball|dotduration}}{{Ability_Data|Fireball|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Fireball|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Fireball|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Fireball|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;FireOrb&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireOrb|hitmagicalbasedamage}}{{Ability_Data|FireOrb|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireOrb|hitscaling}}{{Ability_Data|FireOrb|scaling}}{{Ability_Data|FireOrb|enemyscaling}}{{Ability_Data|FireOrb|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireOrb|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireOrb|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireOrb|dotmagicalbasedamage}}{{Ability_Data|FireOrb|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireOrb|dotscaling}}{{Ability_Data|FireOrb|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireOrb|dotduration}}{{Ability_Data|FireOrb|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireOrb|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireOrb|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireOrb|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;FlameFrostSpear&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|hitfiredamagemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|hitfiredamagescaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|dotmagicalbasedamage}}{{Ability_Data|FlameFrostSpear|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|dotscaling}}{{Ability_Data|FlameFrostSpear|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|dotduration}}{{Ability_Data|FlameFrostSpear|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|hiticedamagemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|hiticedamagescaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;FlameStrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|hitmagicalbasedamage}}{{Ability_Data|FlameStrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|hitscaling}}{{Ability_Data|FlameStrike|scaling}}{{Ability_Data|FlameStrike|enemyscaling}}{{Ability_Data|FlameStrike|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|dotmagicalbasedamage}}{{Ability_Data|FlameStrike|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|dotscaling}}{{Ability_Data|FlameStrike|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|dotduration}}{{Ability_Data|FlameStrike|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Flamethrower&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|hitmagicalbasedamage}}{{Ability_Data|Flamethrower|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|hitscaling}}{{Ability_Data|Flamethrower|scaling}}{{Ability_Data|Flamethrower|enemyscaling}}{{Ability_Data|Flamethrower|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|dotmagicalbasedamage}}{{Ability_Data|Flamethrower|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|dotscaling}}{{Ability_Data|Flamethrower|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|dotduration}}{{Ability_Data|Flamethrower|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Flamewalker&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|hitmagicalbasedamage}}{{Ability_Data|Flamewalker|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|hitscaling}}{{Ability_Data|Flamewalker|scaling}}{{Ability_Data|Flamewalker|enemyscaling}}{{Ability_Data|Flamewalker|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|dotmagicalbasedamage}}{{Ability_Data|Flamewalker|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|dotscaling}}{{Ability_Data|Flamewalker|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|dotduration}}{{Ability_Data|Flamewalker|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;FrostBreath&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|hitmagicalbasedamage}}{{Ability_Data|FrostBreath|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|hitscaling}}{{Ability_Data|FrostBreath|scaling}}{{Ability_Data|FrostBreath|enemyscaling}}{{Ability_Data|FrostBreath|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|dotmagicalbasedamage}}{{Ability_Data|FrostBreath|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|dotscaling}}{{Ability_Data|FrostBreath|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|dotduration}}{{Ability_Data|FrostBreath|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;FrostLightning&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|lightninghitmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|lightninghitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|icehitmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|icehitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Hellfire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Hellfire|hitmagicalbasedamage}}{{Ability_Data|Hellfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Hellfire|hitscaling}}{{Ability_Data|Hellfire|scaling}}{{Ability_Data|Hellfire|enemyscaling}}{{Ability_Data|Hellfire|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Hellfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Hellfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Hellfire|dotmagicalbasedamage}}{{Ability_Data|Hellfire|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Hellfire|dotscaling}}{{Ability_Data|Hellfire|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Hellfire|dotduration}}{{Ability_Data|Hellfire|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Hellfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Hellfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Hellfire|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Holylight&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holylight|hitmagicalbasedamage}}{{Ability_Data|Holylight|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holylight|hitscaling}}{{Ability_Data|Holylight|scaling}}{{Ability_Data|Holylight|enemyscaling}}{{Ability_Data|Holylight|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holylight|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holylight|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holylight|dotmagicalbasedamage}}{{Ability_Data|Holylight|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holylight|dotscaling}}{{Ability_Data|Holylight|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holylight|dotduration}}{{Ability_Data|Holylight|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holylight|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holylight|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holylight|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;HolyPurification&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|hitmagicalbasedamage}}{{Ability_Data|HolyPurification|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|hitscaling}}{{Ability_Data|HolyPurification|scaling}}{{Ability_Data|HolyPurification|enemyscaling}}{{Ability_Data|HolyPurification|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|dotmagicalbasedamage}}{{Ability_Data|HolyPurification|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|dotscaling}}{{Ability_Data|HolyPurification|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|dotduration}}{{Ability_Data|HolyPurification|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Holystrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holystrike|hitmagicalbasedamage}}{{Ability_Data|Holystrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holystrike|hitscaling}}{{Ability_Data|Holystrike|scaling}}{{Ability_Data|Holystrike|enemyscaling}}{{Ability_Data|Holystrike|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holystrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holystrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holystrike|dotmagicalbasedamage}}{{Ability_Data|Holystrike|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holystrike|dotscaling}}{{Ability_Data|Holystrike|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holystrike|dotduration}}{{Ability_Data|Holystrike|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holystrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holystrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holystrike|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Icebolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icebolt|hitmagicalbasedamage}}{{Ability_Data|Icebolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icebolt|hitscaling}}{{Ability_Data|Icebolt|scaling}}{{Ability_Data|Icebolt|enemyscaling}}{{Ability_Data|Icebolt|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icebolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icebolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icebolt|dotmagicalbasedamage}}{{Ability_Data|Icebolt|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icebolt|dotscaling}}{{Ability_Data|Icebolt|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icebolt|dotduration}}{{Ability_Data|Icebolt|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icebolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icebolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icebolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Icespear&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icespear|hitmagicalbasedamage}}{{Ability_Data|Icespear|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icespear|hitscaling}}{{Ability_Data|Icespear|scaling}}{{Ability_Data|Icespear|enemyscaling}}{{Ability_Data|Icespear|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icespear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icespear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icespear|dotmagicalbasedamage}}{{Ability_Data|Icespear|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icespear|dotscaling}}{{Ability_Data|Icespear|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icespear|dotduration}}{{Ability_Data|Icespear|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icespear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icespear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icespear|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Ignite&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Ignite|hitmagicalbasedamage}}{{Ability_Data|Ignite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Ignite|hitscaling}}{{Ability_Data|Ignite|scaling}}{{Ability_Data|Ignite|enemyscaling}}{{Ability_Data|Ignite|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Ignite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Ignite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Ignite|dotmagicalbasedamage}}{{Ability_Data|Ignite|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Ignite|dotscaling}}{{Ability_Data|Ignite|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Ignite|dotduration}}{{Ability_Data|Ignite|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Ignite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Ignite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Ignite|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Judgement&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Judgement|hitmagicalbasedamage}}{{Ability_Data|Judgement|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Judgement|hitscaling}}{{Ability_Data|Judgement|scaling}}{{Ability_Data|Judgement|enemyscaling}}{{Ability_Data|Judgement|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Judgement|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Judgement|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Judgement|dotmagicalbasedamage}}{{Ability_Data|Judgement|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Judgement|dotscaling}}{{Ability_Data|Judgement|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Judgement|dotduration}}{{Ability_Data|Judgement|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Judgement|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Judgement|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Judgement|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Lifedrain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|hitmagicalbasedamage}}{{Ability_Data|Lifedrain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|hitscaling}}{{Ability_Data|Lifedrain|scaling}}{{Ability_Data|Lifedrain|enemyscaling}}{{Ability_Data|Lifedrain|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|dotmagicalbasedamage}}{{Ability_Data|Lifedrain|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|dotscaling}}{{Ability_Data|Lifedrain|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|dotduration}}{{Ability_Data|Lifedrain|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Lightningbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|hitmagicalbasedamage}}{{Ability_Data|Lightningbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|hitscaling}}{{Ability_Data|Lightningbolt|scaling}}{{Ability_Data|Lightningbolt|enemyscaling}}{{Ability_Data|Lightningbolt|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|dotmagicalbasedamage}}{{Ability_Data|Lightningbolt|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|dotscaling}}{{Ability_Data|Lightningbolt|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|dotduration}}{{Ability_Data|Lightningbolt|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;LightningSphere&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|hitmagicalbasedamage}}{{Ability_Data|LightningSphere|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|hitscaling}}{{Ability_Data|LightningSphere|scaling}}{{Ability_Data|LightningSphere|enemyscaling}}{{Ability_Data|LightningSphere|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|dotmagicalbasedamage}}{{Ability_Data|LightningSphere|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|dotscaling}}{{Ability_Data|LightningSphere|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|dotduration}}{{Ability_Data|LightningSphere|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;LightningStorm&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|hitmagicalbasedamage}}{{Ability_Data|LightningStorm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|hitscaling}}{{Ability_Data|LightningStorm|scaling}}{{Ability_Data|LightningStorm|enemyscaling}}{{Ability_Data|LightningStorm|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|dotmagicalbasedamage}}{{Ability_Data|LightningStorm|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|dotscaling}}{{Ability_Data|LightningStorm|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|dotduration}}{{Ability_Data|LightningStorm|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;LightningStrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|hitmagicalbasedamage}}{{Ability_Data|LightningStrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|hitscaling}}{{Ability_Data|LightningStrike|scaling}}{{Ability_Data|LightningStrike|enemyscaling}}{{Ability_Data|LightningStrike|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|dotmagicalbasedamage}}{{Ability_Data|LightningStrike|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|dotscaling}}{{Ability_Data|LightningStrike|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|dotduration}}{{Ability_Data|LightningStrike|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;LightningVortex&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|hitmagicalbasedamage}}{{Ability_Data|LightningVortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|hitscaling}}{{Ability_Data|LightningVortex|scaling}}{{Ability_Data|LightningVortex|enemyscaling}}{{Ability_Data|LightningVortex|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|dotmagicalbasedamage}}{{Ability_Data|LightningVortex|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|dotscaling}}{{Ability_Data|LightningVortex|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|dotduration}}{{Ability_Data|LightningVortex|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Locustswarm&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|hitmagicalbasedamage}}{{Ability_Data|Locustswarm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|hitscaling}}{{Ability_Data|Locustswarm|scaling}}{{Ability_Data|Locustswarm|enemyscaling}}{{Ability_Data|Locustswarm|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|dotmagicalbasedamage}}{{Ability_Data|Locustswarm|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|dotscaling}}{{Ability_Data|Locustswarm|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|dotduration}}{{Ability_Data|Locustswarm|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;MagicMissile&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|hitmagicalbasedamage}}{{Ability_Data|MagicMissile|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|hitscaling}}{{Ability_Data|MagicMissile|scaling}}{{Ability_Data|MagicMissile|enemyscaling}}{{Ability_Data|MagicMissile|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|dotmagicalbasedamage}}{{Ability_Data|MagicMissile|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|dotscaling}}{{Ability_Data|MagicMissile|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|dotduration}}{{Ability_Data|MagicMissile|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;OrbOfNature&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|hitmagicalbasedamage}}{{Ability_Data|OrbOfNature|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|hitscaling}}{{Ability_Data|OrbOfNature|scaling}}{{Ability_Data|OrbOfNature|enemyscaling}}{{Ability_Data|OrbOfNature|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|dotmagicalbasedamage}}{{Ability_Data|OrbOfNature|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|dotscaling}}{{Ability_Data|OrbOfNature|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|dotduration}}{{Ability_Data|OrbOfNature|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;PlasmaBlast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|hitmagicalbasedamage}}{{Ability_Data|PlasmaBlast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|hitscaling}}{{Ability_Data|PlasmaBlast|scaling}}{{Ability_Data|PlasmaBlast|enemyscaling}}{{Ability_Data|PlasmaBlast|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|dotmagicalbasedamage}}{{Ability_Data|PlasmaBlast|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|dotscaling}}{{Ability_Data|PlasmaBlast|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|dotduration}}{{Ability_Data|PlasmaBlast|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;RayOfDarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|hitmagicalbasedamage}}{{Ability_Data|RayOfDarkness|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|hitscaling}}{{Ability_Data|RayOfDarkness|scaling}}{{Ability_Data|RayOfDarkness|enemyscaling}}{{Ability_Data|RayOfDarkness|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|dotmagicalbasedamage}}{{Ability_Data|RayOfDarkness|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|dotscaling}}{{Ability_Data|RayOfDarkness|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|dotduration}}{{Ability_Data|RayOfDarkness|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Sanctuary&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|hitmagicalbasedamage}}{{Ability_Data|Sanctuary|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|hitscaling}}{{Ability_Data|Sanctuary|scaling}}{{Ability_Data|Sanctuary|enemyscaling}}{{Ability_Data|Sanctuary|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|dotmagicalbasedamage}}{{Ability_Data|Sanctuary|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|dotscaling}}{{Ability_Data|Sanctuary|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|dotduration}}{{Ability_Data|Sanctuary|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Smite&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Smite|hitmagicalbasedamage}}{{Ability_Data|Smite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Smite|hitscaling}}{{Ability_Data|Smite|scaling}}{{Ability_Data|Smite|enemyscaling}}{{Ability_Data|Smite|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Smite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Smite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Smite|dotmagicalbasedamage}}{{Ability_Data|Smite|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Smite|dotscaling}}{{Ability_Data|Smite|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Smite|dotduration}}{{Ability_Data|Smite|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Smite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Smite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Smite|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Summonhydra&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|hitmagicalbasedamage}}{{Ability_Data|Summonhydra|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|hitscaling}}{{Ability_Data|Summonhydra|scaling}}{{Ability_Data|Summonhydra|enemyscaling}}{{Ability_Data|Summonhydra|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|dotmagicalbasedamage}}{{Ability_Data|Summonhydra|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|dotscaling}}{{Ability_Data|Summonhydra|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|dotduration}}{{Ability_Data|Summonhydra|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;ThornOfEarth&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|hitmagicalbasedamage}}{{Ability_Data|ThornOfEarth|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|hitscaling}}{{Ability_Data|ThornOfEarth|scaling}}{{Ability_Data|ThornOfEarth|enemyscaling}}{{Ability_Data|ThornOfEarth|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|dotmagicalbasedamage}}{{Ability_Data|ThornOfEarth|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|dotscaling}}{{Ability_Data|ThornOfEarth|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|dotduration}}{{Ability_Data|ThornOfEarth|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Vortex&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Vortex|hitmagicalbasedamage}}{{Ability_Data|Vortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Vortex|hitscaling}}{{Ability_Data|Vortex|scaling}}{{Ability_Data|Vortex|enemyscaling}}{{Ability_Data|Vortex|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Vortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Vortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Vortex|dotmagicalbasedamage}}{{Ability_Data|Vortex|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Vortex|dotscaling}}{{Ability_Data|Vortex|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Vortex|dotduration}}{{Ability_Data|Vortex|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Vortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Vortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Vortex|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;WallOfFire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|hitmagicalbasedamage}}{{Ability_Data|WallOfFire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|hitscaling}}{{Ability_Data|WallOfFire|scaling}}{{Ability_Data|WallOfFire|enemyscaling}}{{Ability_Data|WallOfFire|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|dotmagicalbasedamage}}{{Ability_Data|WallOfFire|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|dotscaling}}{{Ability_Data|WallOfFire|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|dotduration}}{{Ability_Data|WallOfFire|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Waterbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|hitmagicalbasedamage}}{{Ability_Data|Waterbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|hitscaling}}{{Ability_Data|Waterbolt|scaling}}{{Ability_Data|Waterbolt|enemyscaling}}{{Ability_Data|Waterbolt|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|dotmagicalbasedamage}}{{Ability_Data|Waterbolt|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|dotscaling}}{{Ability_Data|Waterbolt|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|dotduration}}{{Ability_Data|Waterbolt|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Windblast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Windblast|hitmagicalbasedamage}}{{Ability_Data|Windblast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Windblast|hitscaling}}{{Ability_Data|Windblast|scaling}}{{Ability_Data|Windblast|enemyscaling}}{{Ability_Data|Windblast|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Windblast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Windblast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Windblast|dotmagicalbasedamage}}{{Ability_Data|Windblast|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Windblast|dotscaling}}{{Ability_Data|Windblast|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Windblast|dotduration}}{{Ability_Data|Windblast|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Windblast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Windblast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Windblast|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Zap&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Zap|hitmagicalbasedamage}}{{Ability_Data|Zap|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Zap|hitscaling}}{{Ability_Data|Zap|scaling}}{{Ability_Data|Zap|enemyscaling}}{{Ability_Data|Zap|hitundeadscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Zap|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Zap|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Zap|dotmagicalbasedamage}}{{Ability_Data|Zap|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Zap|dotscaling}}{{Ability_Data|Zap|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Zap|dotduration}}{{Ability_Data|Zap|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Zap|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Zap|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Zap|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63812</id>
		<title>User:Spxce</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63812"/>
		<updated>2025-10-01T13:01:54Z</updated>

		<summary type="html">&lt;p&gt;Spxce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Damage Type 1 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast AOE Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; AOE Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
	    &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
	    &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Casting Speed &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Channel Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Channeling Interval &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Damage Type 2 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Scaling 2 &amp;lt;/th&amp;gt;	&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;AquaPrison&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|hitmagicalbasedamage}}{{Ability_Data|AquaPrison|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|hitscaling}}{{Ability_Data|AquaPrison|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|dotmagicalbasedamage}}{{Ability_Data|AquaPrison|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|dotscaling}}{{Ability_Data|AquaPrison|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|dotduration}}{{Ability_Data|AquaPrison|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;BlowOfCorruption&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|hitmagicalbasedamage}}{{Ability_Data|BlowOfCorruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|hitscaling}}{{Ability_Data|BlowOfCorruption|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|dotmagicalbasedamage}}{{Ability_Data|BlowOfCorruption|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|dotscaling}}{{Ability_Data|BlowOfCorruption|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|dotduration}}{{Ability_Data|BlowOfCorruption|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;BoltOfDarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|hitmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;ChainLightning&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|hitmagicalbasedamage}}{{Ability_Data|ChainLightning|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|hitscaling}}{{Ability_Data|ChainLightning|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|dotmagicalbasedamage}}{{Ability_Data|ChainLightning|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|dotscaling}}{{Ability_Data|ChainLightning|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|dotduration}}{{Ability_Data|ChainLightning|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;CurseOfPain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|hitmagicalbasedamage}}{{Ability_Data|CurseOfPain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|hitscaling}}{{Ability_Data|CurseOfPain|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|dotmagicalbasedamage}}{{Ability_Data|CurseOfPain|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|dotscaling}}{{Ability_Data|CurseOfPain|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|dotduration}}{{Ability_Data|CurseOfPain|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;DarkReflection&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|hitmagicalbasedamage}}{{Ability_Data|DarkReflection|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|hitscaling}}{{Ability_Data|DarkReflection|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|dotmagicalbasedamage}}{{Ability_Data|DarkReflection|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|dotscaling}}{{Ability_Data|DarkReflection|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|dotduration}}{{Ability_Data|DarkReflection|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Dreamfire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|hitmagicalbasedamage}}{{Ability_Data|Dreamfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|hitscaling}}{{Ability_Data|Dreamfire|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|dotmagicalbasedamage}}{{Ability_Data|Dreamfire|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|dotscaling}}{{Ability_Data|Dreamfire|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|dotduration}}{{Ability_Data|Dreamfire|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Earthquake&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Earthquake|hitmagicalbasedamage}}{{Ability_Data|Earthquake|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Earthquake|hitscaling}}{{Ability_Data|Earthquake|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Earthquake|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Earthquake|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Earthquake|dotmagicalbasedamage}}{{Ability_Data|Earthquake|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Earthquake|dotscaling}}{{Ability_Data|Earthquake|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Earthquake|dotduration}}{{Ability_Data|Earthquake|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Earthquake|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Earthquake|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Earthquake|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;ElectricDash&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|hitmagicalbasedamage}}{{Ability_Data|ElectricDash|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|hitscaling}}{{Ability_Data|ElectricDash|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|dotmagicalbasedamage}}{{Ability_Data|ElectricDash|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|dotscaling}}{{Ability_Data|ElectricDash|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|dotduration}}{{Ability_Data|ElectricDash|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;ElementalBolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|hitmagicalbasedamage}}{{Ability_Data|ElementalBolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|hitscaling}}{{Ability_Data|ElementalBolt|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|dotmagicalbasedamage}}{{Ability_Data|ElementalBolt|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|dotscaling}}{{Ability_Data|ElementalBolt|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|dotduration}}{{Ability_Data|ElementalBolt|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Eruption&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Eruption|hitmagicalbasedamage}}{{Ability_Data|Eruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Eruption|hitscaling}}{{Ability_Data|Eruption|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Eruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Eruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Eruption|dotmagicalbasedamage}}{{Ability_Data|Eruption|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Eruption|dotscaling}}{{Ability_Data|Eruption|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Eruption|dotduration}}{{Ability_Data|Eruption|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Eruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Eruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Eruption|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Explosion&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Explosion|hitmagicalbasedamage}}{{Ability_Data|Explosion|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Explosion|hitscaling}}{{Ability_Data|Explosion|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Explosion|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Explosion|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Explosion|dotmagicalbasedamage}}{{Ability_Data|Explosion|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Explosion|dotscaling}}{{Ability_Data|Explosion|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Explosion|dotduration}}{{Ability_Data|Explosion|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Explosion|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Explosion|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Explosion|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;FireArrow&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireArrow|hitmagicalbasedamage}}{{Ability_Data|FireArrow|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireArrow|hitscaling}}{{Ability_Data|FireArrow|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireArrow|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireArrow|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireArrow|dotmagicalbasedamage}}{{Ability_Data|FireArrow|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireArrow|dotscaling}}{{Ability_Data|FireArrow|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireArrow|dotduration}}{{Ability_Data|FireArrow|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireArrow|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireArrow|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireArrow|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Fireball&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Fireball|hitmagicalbasedamage}}{{Ability_Data|Fireball|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Fireball|hitscaling}}{{Ability_Data|Fireball|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Fireball|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Fireball|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Fireball|dotmagicalbasedamage}}{{Ability_Data|Fireball|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Fireball|dotscaling}}{{Ability_Data|Fireball|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Fireball|dotduration}}{{Ability_Data|Fireball|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Fireball|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Fireball|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Fireball|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;FireOrb&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireOrb|hitmagicalbasedamage}}{{Ability_Data|FireOrb|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireOrb|hitscaling}}{{Ability_Data|FireOrb|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireOrb|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireOrb|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireOrb|dotmagicalbasedamage}}{{Ability_Data|FireOrb|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireOrb|dotscaling}}{{Ability_Data|FireOrb|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireOrb|dotduration}}{{Ability_Data|FireOrb|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireOrb|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireOrb|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireOrb|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;FlameFrostSpear&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|hitfiredamagemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|hitfiredamagescaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|dotmagicalbasedamage}}{{Ability_Data|FlameFrostSpear|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|dotscaling}}{{Ability_Data|FlameFrostSpear|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|dotduration}}{{Ability_Data|FlameFrostSpear|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|hiticedamagemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|hiticedamagescaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;FlameStrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|hitmagicalbasedamage}}{{Ability_Data|FlameStrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|hitscaling}}{{Ability_Data|FlameStrike|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|dotmagicalbasedamage}}{{Ability_Data|FlameStrike|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|dotscaling}}{{Ability_Data|FlameStrike|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|dotduration}}{{Ability_Data|FlameStrike|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Flamethrower&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|hitmagicalbasedamage}}{{Ability_Data|Flamethrower|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|hitscaling}}{{Ability_Data|Flamethrower|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|dotmagicalbasedamage}}{{Ability_Data|Flamethrower|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|dotscaling}}{{Ability_Data|Flamethrower|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|dotduration}}{{Ability_Data|Flamethrower|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Flamewalker&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|hitmagicalbasedamage}}{{Ability_Data|Flamewalker|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|hitscaling}}{{Ability_Data|Flamewalker|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|dotmagicalbasedamage}}{{Ability_Data|Flamewalker|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|dotscaling}}{{Ability_Data|Flamewalker|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|dotduration}}{{Ability_Data|Flamewalker|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;FrostBreath&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|hitmagicalbasedamage}}{{Ability_Data|FrostBreath|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|hitscaling}}{{Ability_Data|FrostBreath|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|dotmagicalbasedamage}}{{Ability_Data|FrostBreath|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|dotscaling}}{{Ability_Data|FrostBreath|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|dotduration}}{{Ability_Data|FrostBreath|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;FrostLightning&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|lightninghitmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|lightninghitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|icehitmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|icehitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Hellfire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Hellfire|hitmagicalbasedamage}}{{Ability_Data|Hellfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Hellfire|hitscaling}}{{Ability_Data|Hellfire|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Hellfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Hellfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Hellfire|dotmagicalbasedamage}}{{Ability_Data|Hellfire|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Hellfire|dotscaling}}{{Ability_Data|Hellfire|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Hellfire|dotduration}}{{Ability_Data|Hellfire|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Hellfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Hellfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Hellfire|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Holylight&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holylight|hitmagicalbasedamage}}{{Ability_Data|Holylight|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holylight|hitscaling}}{{Ability_Data|Holylight|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holylight|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holylight|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holylight|dotmagicalbasedamage}}{{Ability_Data|Holylight|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holylight|dotscaling}}{{Ability_Data|Holylight|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holylight|dotduration}}{{Ability_Data|Holylight|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holylight|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holylight|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holylight|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;HolyPurification&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|hitmagicalbasedamage}}{{Ability_Data|HolyPurification|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|hitscaling}}{{Ability_Data|HolyPurification|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|dotmagicalbasedamage}}{{Ability_Data|HolyPurification|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|dotscaling}}{{Ability_Data|HolyPurification|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|dotduration}}{{Ability_Data|HolyPurification|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Holystrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holystrike|hitmagicalbasedamage}}{{Ability_Data|Holystrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holystrike|hitscaling}}{{Ability_Data|Holystrike|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holystrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holystrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holystrike|dotmagicalbasedamage}}{{Ability_Data|Holystrike|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holystrike|dotscaling}}{{Ability_Data|Holystrike|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holystrike|dotduration}}{{Ability_Data|Holystrike|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holystrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holystrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holystrike|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Icebolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icebolt|hitmagicalbasedamage}}{{Ability_Data|Icebolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icebolt|hitscaling}}{{Ability_Data|Icebolt|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icebolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icebolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icebolt|dotmagicalbasedamage}}{{Ability_Data|Icebolt|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icebolt|dotscaling}}{{Ability_Data|Icebolt|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icebolt|dotduration}}{{Ability_Data|Icebolt|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icebolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icebolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icebolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Icespear&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icespear|hitmagicalbasedamage}}{{Ability_Data|Icespear|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icespear|hitscaling}}{{Ability_Data|Icespear|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icespear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icespear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icespear|dotmagicalbasedamage}}{{Ability_Data|Icespear|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icespear|dotscaling}}{{Ability_Data|Icespear|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icespear|dotduration}}{{Ability_Data|Icespear|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icespear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icespear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icespear|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Ignite&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Ignite|hitmagicalbasedamage}}{{Ability_Data|Ignite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Ignite|hitscaling}}{{Ability_Data|Ignite|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Ignite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Ignite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Ignite|dotmagicalbasedamage}}{{Ability_Data|Ignite|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Ignite|dotscaling}}{{Ability_Data|Ignite|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Ignite|dotduration}}{{Ability_Data|Ignite|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Ignite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Ignite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Ignite|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Judgement&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Judgement|hitmagicalbasedamage}}{{Ability_Data|Judgement|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Judgement|hitscaling}}{{Ability_Data|Judgement|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Judgement|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Judgement|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Judgement|dotmagicalbasedamage}}{{Ability_Data|Judgement|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Judgement|dotscaling}}{{Ability_Data|Judgement|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Judgement|dotduration}}{{Ability_Data|Judgement|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Judgement|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Judgement|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Judgement|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Lifedrain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|hitmagicalbasedamage}}{{Ability_Data|Lifedrain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|hitscaling}}{{Ability_Data|Lifedrain|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|dotmagicalbasedamage}}{{Ability_Data|Lifedrain|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|dotscaling}}{{Ability_Data|Lifedrain|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|dotduration}}{{Ability_Data|Lifedrain|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Lightningbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|hitmagicalbasedamage}}{{Ability_Data|Lightningbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|hitscaling}}{{Ability_Data|Lightningbolt|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|dotmagicalbasedamage}}{{Ability_Data|Lightningbolt|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|dotscaling}}{{Ability_Data|Lightningbolt|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|dotduration}}{{Ability_Data|Lightningbolt|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;LightningSphere&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|hitmagicalbasedamage}}{{Ability_Data|LightningSphere|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|hitscaling}}{{Ability_Data|LightningSphere|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|dotmagicalbasedamage}}{{Ability_Data|LightningSphere|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|dotscaling}}{{Ability_Data|LightningSphere|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|dotduration}}{{Ability_Data|LightningSphere|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;LightningStorm&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|hitmagicalbasedamage}}{{Ability_Data|LightningStorm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|hitscaling}}{{Ability_Data|LightningStorm|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|dotmagicalbasedamage}}{{Ability_Data|LightningStorm|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|dotscaling}}{{Ability_Data|LightningStorm|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|dotduration}}{{Ability_Data|LightningStorm|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;LightningStrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|hitmagicalbasedamage}}{{Ability_Data|LightningStrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|hitscaling}}{{Ability_Data|LightningStrike|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|dotmagicalbasedamage}}{{Ability_Data|LightningStrike|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|dotscaling}}{{Ability_Data|LightningStrike|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|dotduration}}{{Ability_Data|LightningStrike|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;LightningVortex&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|hitmagicalbasedamage}}{{Ability_Data|LightningVortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|hitscaling}}{{Ability_Data|LightningVortex|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|dotmagicalbasedamage}}{{Ability_Data|LightningVortex|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|dotscaling}}{{Ability_Data|LightningVortex|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|dotduration}}{{Ability_Data|LightningVortex|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Locustswarm&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|hitmagicalbasedamage}}{{Ability_Data|Locustswarm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|hitscaling}}{{Ability_Data|Locustswarm|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|dotmagicalbasedamage}}{{Ability_Data|Locustswarm|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|dotscaling}}{{Ability_Data|Locustswarm|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|dotduration}}{{Ability_Data|Locustswarm|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;MagicMissile&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|hitmagicalbasedamage}}{{Ability_Data|MagicMissile|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|hitscaling}}{{Ability_Data|MagicMissile|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|dotmagicalbasedamage}}{{Ability_Data|MagicMissile|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|dotscaling}}{{Ability_Data|MagicMissile|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|dotduration}}{{Ability_Data|MagicMissile|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;OrbOfNature&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|hitmagicalbasedamage}}{{Ability_Data|OrbOfNature|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|hitscaling}}{{Ability_Data|OrbOfNature|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|dotmagicalbasedamage}}{{Ability_Data|OrbOfNature|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|dotscaling}}{{Ability_Data|OrbOfNature|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|dotduration}}{{Ability_Data|OrbOfNature|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;PlasmaBlast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|hitmagicalbasedamage}}{{Ability_Data|PlasmaBlast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|hitscaling}}{{Ability_Data|PlasmaBlast|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|dotmagicalbasedamage}}{{Ability_Data|PlasmaBlast|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|dotscaling}}{{Ability_Data|PlasmaBlast|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|dotduration}}{{Ability_Data|PlasmaBlast|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;RayOfDarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|hitmagicalbasedamage}}{{Ability_Data|RayOfDarkness|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|hitscaling}}{{Ability_Data|RayOfDarkness|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|dotmagicalbasedamage}}{{Ability_Data|RayOfDarkness|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|dotscaling}}{{Ability_Data|RayOfDarkness|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|dotduration}}{{Ability_Data|RayOfDarkness|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Sanctuary&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|hitmagicalbasedamage}}{{Ability_Data|Sanctuary|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|hitscaling}}{{Ability_Data|Sanctuary|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|dotmagicalbasedamage}}{{Ability_Data|Sanctuary|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|dotscaling}}{{Ability_Data|Sanctuary|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|dotduration}}{{Ability_Data|Sanctuary|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Smite&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Smite|hitmagicalbasedamage}}{{Ability_Data|Smite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Smite|hitscaling}}{{Ability_Data|Smite|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Smite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Smite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Smite|dotmagicalbasedamage}}{{Ability_Data|Smite|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Smite|dotscaling}}{{Ability_Data|Smite|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Smite|dotduration}}{{Ability_Data|Smite|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Smite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Smite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Smite|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Summonhydra&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|hitmagicalbasedamage}}{{Ability_Data|Summonhydra|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|hitscaling}}{{Ability_Data|Summonhydra|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|dotmagicalbasedamage}}{{Ability_Data|Summonhydra|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|dotscaling}}{{Ability_Data|Summonhydra|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|dotduration}}{{Ability_Data|Summonhydra|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;ThornOfEarth&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|hitmagicalbasedamage}}{{Ability_Data|ThornOfEarth|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|hitscaling}}{{Ability_Data|ThornOfEarth|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|dotmagicalbasedamage}}{{Ability_Data|ThornOfEarth|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|dotscaling}}{{Ability_Data|ThornOfEarth|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|dotduration}}{{Ability_Data|ThornOfEarth|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Vortex&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Vortex|hitmagicalbasedamage}}{{Ability_Data|Vortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Vortex|hitscaling}}{{Ability_Data|Vortex|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Vortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Vortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Vortex|dotmagicalbasedamage}}{{Ability_Data|Vortex|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Vortex|dotscaling}}{{Ability_Data|Vortex|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Vortex|dotduration}}{{Ability_Data|Vortex|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Vortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Vortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Vortex|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;WallOfFire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|hitmagicalbasedamage}}{{Ability_Data|WallOfFire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|hitscaling}}{{Ability_Data|WallOfFire|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|dotmagicalbasedamage}}{{Ability_Data|WallOfFire|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|dotscaling}}{{Ability_Data|WallOfFire|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|dotduration}}{{Ability_Data|WallOfFire|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Waterbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|hitmagicalbasedamage}}{{Ability_Data|Waterbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|hitscaling}}{{Ability_Data|Waterbolt|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|dotmagicalbasedamage}}{{Ability_Data|Waterbolt|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|dotscaling}}{{Ability_Data|Waterbolt|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|dotduration}}{{Ability_Data|Waterbolt|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Windblast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Windblast|hitmagicalbasedamage}}{{Ability_Data|Windblast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Windblast|hitscaling}}{{Ability_Data|Windblast|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Windblast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Windblast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Windblast|dotmagicalbasedamage}}{{Ability_Data|Windblast|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Windblast|dotscaling}}{{Ability_Data|Windblast|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Windblast|dotduration}}{{Ability_Data|Windblast|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Windblast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Windblast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Windblast|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Zap&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Zap|hitmagicalbasedamage}}{{Ability_Data|Zap|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Zap|hitscaling}}{{Ability_Data|Zap|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Zap|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Zap|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Zap|dotmagicalbasedamage}}{{Ability_Data|Zap|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Zap|dotscaling}}{{Ability_Data|Zap|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Zap|dotduration}}{{Ability_Data|Zap|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Zap|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Zap|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Zap|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63811</id>
		<title>User:Spxce</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63811"/>
		<updated>2025-10-01T12:57:33Z</updated>

		<summary type="html">&lt;p&gt;Spxce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Damage Type 1 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast AOE Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; AOE Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
	    &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
	    &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Casting Speed &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Channel Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Channeling Interval &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Damage Type 2 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Scaling 2 &amp;lt;/th&amp;gt;	&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;AquaPrison&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|hitmagicalbasedamage}}{{Ability_Data|AquaPrison|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|hitscaling}}{{Ability_Data|AquaPrison|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|dotmagicalbasedamage}}{{Ability_Data|AquaPrison|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|dotscaling}}{{Ability_Data|AquaPrison|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|dotduration}}{{Ability_Data|AquaPrison|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|AquaPrison|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;BlowOfCorruption&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|hitmagicalbasedamage}}{{Ability_Data|BlowOfCorruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|hitscaling}}{{Ability_Data|BlowOfCorruption|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|dotmagicalbasedamage}}{{Ability_Data|BlowOfCorruption|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|dotscaling}}{{Ability_Data|BlowOfCorruption|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|dotduration}}{{Ability_Data|BlowOfCorruption|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|BlowOfCorruption|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;BoltOfDarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|hitmagicalbasedamage}}{{Ability_Data|BoltOfDarkness|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|hitscaling}}{{Ability_Data|BoltOfDarkness|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|dotmagicalbasedamage}}{{Ability_Data|BoltOfDarkness|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|dotscaling}}{{Ability_Data|BoltOfDarkness|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|dotduration}}{{Ability_Data|BoltOfDarkness|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|BoltOfDarkness|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;ChainLightning&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|hitmagicalbasedamage}}{{Ability_Data|ChainLightning|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|hitscaling}}{{Ability_Data|ChainLightning|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|dotmagicalbasedamage}}{{Ability_Data|ChainLightning|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|dotscaling}}{{Ability_Data|ChainLightning|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|dotduration}}{{Ability_Data|ChainLightning|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ChainLightning|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;CurseOfPain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|hitmagicalbasedamage}}{{Ability_Data|CurseOfPain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|hitscaling}}{{Ability_Data|CurseOfPain|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|dotmagicalbasedamage}}{{Ability_Data|CurseOfPain|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|dotscaling}}{{Ability_Data|CurseOfPain|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|dotduration}}{{Ability_Data|CurseOfPain|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|CurseOfPain|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;DarkReflection&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|hitmagicalbasedamage}}{{Ability_Data|DarkReflection|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|hitscaling}}{{Ability_Data|DarkReflection|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|dotmagicalbasedamage}}{{Ability_Data|DarkReflection|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|dotscaling}}{{Ability_Data|DarkReflection|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|dotduration}}{{Ability_Data|DarkReflection|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|DarkReflection|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Dreamfire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|hitmagicalbasedamage}}{{Ability_Data|Dreamfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|hitscaling}}{{Ability_Data|Dreamfire|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|dotmagicalbasedamage}}{{Ability_Data|Dreamfire|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|dotscaling}}{{Ability_Data|Dreamfire|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|dotduration}}{{Ability_Data|Dreamfire|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Dreamfire|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Earthquake&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Earthquake|hitmagicalbasedamage}}{{Ability_Data|Earthquake|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Earthquake|hitscaling}}{{Ability_Data|Earthquake|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Earthquake|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Earthquake|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Earthquake|dotmagicalbasedamage}}{{Ability_Data|Earthquake|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Earthquake|dotscaling}}{{Ability_Data|Earthquake|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Earthquake|dotduration}}{{Ability_Data|Earthquake|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Earthquake|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Earthquake|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Earthquake|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;ElectricDash&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|hitmagicalbasedamage}}{{Ability_Data|ElectricDash|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|hitscaling}}{{Ability_Data|ElectricDash|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|dotmagicalbasedamage}}{{Ability_Data|ElectricDash|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|dotscaling}}{{Ability_Data|ElectricDash|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|dotduration}}{{Ability_Data|ElectricDash|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElectricDash|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;ElementalBolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|hitmagicalbasedamage}}{{Ability_Data|ElementalBolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|hitscaling}}{{Ability_Data|ElementalBolt|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|dotmagicalbasedamage}}{{Ability_Data|ElementalBolt|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|dotscaling}}{{Ability_Data|ElementalBolt|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|dotduration}}{{Ability_Data|ElementalBolt|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ElementalBolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Eruption&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Eruption|hitmagicalbasedamage}}{{Ability_Data|Eruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Eruption|hitscaling}}{{Ability_Data|Eruption|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Eruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Eruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Eruption|dotmagicalbasedamage}}{{Ability_Data|Eruption|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Eruption|dotscaling}}{{Ability_Data|Eruption|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Eruption|dotduration}}{{Ability_Data|Eruption|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Eruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Eruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Eruption|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Explosion&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Explosion|hitmagicalbasedamage}}{{Ability_Data|Explosion|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Explosion|hitscaling}}{{Ability_Data|Explosion|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Explosion|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Explosion|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Explosion|dotmagicalbasedamage}}{{Ability_Data|Explosion|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Explosion|dotscaling}}{{Ability_Data|Explosion|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Explosion|dotduration}}{{Ability_Data|Explosion|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Explosion|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Explosion|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Explosion|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;FireArrow&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireArrow|hitmagicalbasedamage}}{{Ability_Data|FireArrow|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireArrow|hitscaling}}{{Ability_Data|FireArrow|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireArrow|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireArrow|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireArrow|dotmagicalbasedamage}}{{Ability_Data|FireArrow|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireArrow|dotscaling}}{{Ability_Data|FireArrow|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireArrow|dotduration}}{{Ability_Data|FireArrow|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireArrow|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireArrow|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireArrow|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Fireball&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Fireball|hitmagicalbasedamage}}{{Ability_Data|Fireball|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Fireball|hitscaling}}{{Ability_Data|Fireball|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Fireball|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Fireball|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Fireball|dotmagicalbasedamage}}{{Ability_Data|Fireball|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Fireball|dotscaling}}{{Ability_Data|Fireball|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Fireball|dotduration}}{{Ability_Data|Fireball|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Fireball|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Fireball|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Fireball|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;FireOrb&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireOrb|hitmagicalbasedamage}}{{Ability_Data|FireOrb|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireOrb|hitscaling}}{{Ability_Data|FireOrb|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireOrb|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireOrb|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireOrb|dotmagicalbasedamage}}{{Ability_Data|FireOrb|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireOrb|dotscaling}}{{Ability_Data|FireOrb|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireOrb|dotduration}}{{Ability_Data|FireOrb|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FireOrb|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireOrb|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FireOrb|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;FlameFrostSpear&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|hitmagicalbasedamage}}{{Ability_Data|FlameFrostSpear|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|hitscaling}}{{Ability_Data|FlameFrostSpear|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|dotmagicalbasedamage}}{{Ability_Data|FlameFrostSpear|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|dotscaling}}{{Ability_Data|FlameFrostSpear|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|dotduration}}{{Ability_Data|FlameFrostSpear|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FlameFrostSpear|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;FlameStrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|hitmagicalbasedamage}}{{Ability_Data|FlameStrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|hitscaling}}{{Ability_Data|FlameStrike|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|dotmagicalbasedamage}}{{Ability_Data|FlameStrike|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|dotscaling}}{{Ability_Data|FlameStrike|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|dotduration}}{{Ability_Data|FlameStrike|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FlameStrike|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Flamethrower&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|hitmagicalbasedamage}}{{Ability_Data|Flamethrower|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|hitscaling}}{{Ability_Data|Flamethrower|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|dotmagicalbasedamage}}{{Ability_Data|Flamethrower|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|dotscaling}}{{Ability_Data|Flamethrower|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|dotduration}}{{Ability_Data|Flamethrower|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamethrower|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Flamewalker&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|hitmagicalbasedamage}}{{Ability_Data|Flamewalker|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|hitscaling}}{{Ability_Data|Flamewalker|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|dotmagicalbasedamage}}{{Ability_Data|Flamewalker|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|dotscaling}}{{Ability_Data|Flamewalker|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|dotduration}}{{Ability_Data|Flamewalker|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Flamewalker|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;FrostBreath&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|hitmagicalbasedamage}}{{Ability_Data|FrostBreath|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|hitscaling}}{{Ability_Data|FrostBreath|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|dotmagicalbasedamage}}{{Ability_Data|FrostBreath|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|dotscaling}}{{Ability_Data|FrostBreath|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|dotduration}}{{Ability_Data|FrostBreath|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FrostBreath|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;FrostLightning&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|hitmagicalbasedamage}}{{Ability_Data|FrostLightning|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|hitscaling}}{{Ability_Data|FrostLightning|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|dotmagicalbasedamage}}{{Ability_Data|FrostLightning|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|dotscaling}}{{Ability_Data|FrostLightning|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|dotduration}}{{Ability_Data|FrostLightning|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|FrostLightning|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Hellfire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Hellfire|hitmagicalbasedamage}}{{Ability_Data|Hellfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Hellfire|hitscaling}}{{Ability_Data|Hellfire|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Hellfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Hellfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Hellfire|dotmagicalbasedamage}}{{Ability_Data|Hellfire|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Hellfire|dotscaling}}{{Ability_Data|Hellfire|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Hellfire|dotduration}}{{Ability_Data|Hellfire|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Hellfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Hellfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Hellfire|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Holylight&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holylight|hitmagicalbasedamage}}{{Ability_Data|Holylight|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holylight|hitscaling}}{{Ability_Data|Holylight|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holylight|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holylight|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holylight|dotmagicalbasedamage}}{{Ability_Data|Holylight|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holylight|dotscaling}}{{Ability_Data|Holylight|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holylight|dotduration}}{{Ability_Data|Holylight|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holylight|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holylight|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holylight|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;HolyPurification&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|hitmagicalbasedamage}}{{Ability_Data|HolyPurification|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|hitscaling}}{{Ability_Data|HolyPurification|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|dotmagicalbasedamage}}{{Ability_Data|HolyPurification|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|dotscaling}}{{Ability_Data|HolyPurification|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|dotduration}}{{Ability_Data|HolyPurification|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|HolyPurification|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Holystrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holystrike|hitmagicalbasedamage}}{{Ability_Data|Holystrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holystrike|hitscaling}}{{Ability_Data|Holystrike|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holystrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holystrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holystrike|dotmagicalbasedamage}}{{Ability_Data|Holystrike|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holystrike|dotscaling}}{{Ability_Data|Holystrike|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holystrike|dotduration}}{{Ability_Data|Holystrike|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Holystrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holystrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Holystrike|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Icebolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icebolt|hitmagicalbasedamage}}{{Ability_Data|Icebolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icebolt|hitscaling}}{{Ability_Data|Icebolt|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icebolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icebolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icebolt|dotmagicalbasedamage}}{{Ability_Data|Icebolt|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icebolt|dotscaling}}{{Ability_Data|Icebolt|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icebolt|dotduration}}{{Ability_Data|Icebolt|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icebolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icebolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icebolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Icespear&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icespear|hitmagicalbasedamage}}{{Ability_Data|Icespear|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icespear|hitscaling}}{{Ability_Data|Icespear|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icespear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icespear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icespear|dotmagicalbasedamage}}{{Ability_Data|Icespear|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icespear|dotscaling}}{{Ability_Data|Icespear|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icespear|dotduration}}{{Ability_Data|Icespear|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Icespear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icespear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Icespear|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Ignite&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Ignite|hitmagicalbasedamage}}{{Ability_Data|Ignite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Ignite|hitscaling}}{{Ability_Data|Ignite|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Ignite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Ignite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Ignite|dotmagicalbasedamage}}{{Ability_Data|Ignite|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Ignite|dotscaling}}{{Ability_Data|Ignite|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Ignite|dotduration}}{{Ability_Data|Ignite|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Ignite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Ignite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Ignite|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Judgement&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Judgement|hitmagicalbasedamage}}{{Ability_Data|Judgement|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Judgement|hitscaling}}{{Ability_Data|Judgement|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Judgement|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Judgement|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Judgement|dotmagicalbasedamage}}{{Ability_Data|Judgement|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Judgement|dotscaling}}{{Ability_Data|Judgement|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Judgement|dotduration}}{{Ability_Data|Judgement|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Judgement|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Judgement|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Judgement|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Lifedrain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|hitmagicalbasedamage}}{{Ability_Data|Lifedrain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|hitscaling}}{{Ability_Data|Lifedrain|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|dotmagicalbasedamage}}{{Ability_Data|Lifedrain|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|dotscaling}}{{Ability_Data|Lifedrain|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|dotduration}}{{Ability_Data|Lifedrain|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lifedrain|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Lightningbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|hitmagicalbasedamage}}{{Ability_Data|Lightningbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|hitscaling}}{{Ability_Data|Lightningbolt|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|dotmagicalbasedamage}}{{Ability_Data|Lightningbolt|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|dotscaling}}{{Ability_Data|Lightningbolt|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|dotduration}}{{Ability_Data|Lightningbolt|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Lightningbolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;LightningSphere&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|hitmagicalbasedamage}}{{Ability_Data|LightningSphere|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|hitscaling}}{{Ability_Data|LightningSphere|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|dotmagicalbasedamage}}{{Ability_Data|LightningSphere|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|dotscaling}}{{Ability_Data|LightningSphere|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|dotduration}}{{Ability_Data|LightningSphere|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningSphere|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;LightningStorm&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|hitmagicalbasedamage}}{{Ability_Data|LightningStorm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|hitscaling}}{{Ability_Data|LightningStorm|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|dotmagicalbasedamage}}{{Ability_Data|LightningStorm|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|dotscaling}}{{Ability_Data|LightningStorm|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|dotduration}}{{Ability_Data|LightningStorm|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStorm|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;LightningStrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|hitmagicalbasedamage}}{{Ability_Data|LightningStrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|hitscaling}}{{Ability_Data|LightningStrike|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|dotmagicalbasedamage}}{{Ability_Data|LightningStrike|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|dotscaling}}{{Ability_Data|LightningStrike|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|dotduration}}{{Ability_Data|LightningStrike|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningStrike|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;LightningVortex&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|hitmagicalbasedamage}}{{Ability_Data|LightningVortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|hitscaling}}{{Ability_Data|LightningVortex|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|dotmagicalbasedamage}}{{Ability_Data|LightningVortex|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|dotscaling}}{{Ability_Data|LightningVortex|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|dotduration}}{{Ability_Data|LightningVortex|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|LightningVortex|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Locustswarm&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|hitmagicalbasedamage}}{{Ability_Data|Locustswarm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|hitscaling}}{{Ability_Data|Locustswarm|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|dotmagicalbasedamage}}{{Ability_Data|Locustswarm|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|dotscaling}}{{Ability_Data|Locustswarm|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|dotduration}}{{Ability_Data|Locustswarm|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Locustswarm|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;MagicMissile&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|hitmagicalbasedamage}}{{Ability_Data|MagicMissile|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|hitscaling}}{{Ability_Data|MagicMissile|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|dotmagicalbasedamage}}{{Ability_Data|MagicMissile|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|dotscaling}}{{Ability_Data|MagicMissile|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|dotduration}}{{Ability_Data|MagicMissile|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|MagicMissile|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;OrbOfNature&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|hitmagicalbasedamage}}{{Ability_Data|OrbOfNature|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|hitscaling}}{{Ability_Data|OrbOfNature|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|dotmagicalbasedamage}}{{Ability_Data|OrbOfNature|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|dotscaling}}{{Ability_Data|OrbOfNature|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|dotduration}}{{Ability_Data|OrbOfNature|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|OrbOfNature|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;PlasmaBlast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|hitmagicalbasedamage}}{{Ability_Data|PlasmaBlast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|hitscaling}}{{Ability_Data|PlasmaBlast|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|dotmagicalbasedamage}}{{Ability_Data|PlasmaBlast|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|dotscaling}}{{Ability_Data|PlasmaBlast|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|dotduration}}{{Ability_Data|PlasmaBlast|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|PlasmaBlast|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;RayOfDarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|hitmagicalbasedamage}}{{Ability_Data|RayOfDarkness|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|hitscaling}}{{Ability_Data|RayOfDarkness|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|dotmagicalbasedamage}}{{Ability_Data|RayOfDarkness|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|dotscaling}}{{Ability_Data|RayOfDarkness|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|dotduration}}{{Ability_Data|RayOfDarkness|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|RayOfDarkness|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Sanctuary&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|hitmagicalbasedamage}}{{Ability_Data|Sanctuary|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|hitscaling}}{{Ability_Data|Sanctuary|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|dotmagicalbasedamage}}{{Ability_Data|Sanctuary|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|dotscaling}}{{Ability_Data|Sanctuary|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|dotduration}}{{Ability_Data|Sanctuary|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Sanctuary|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Smite&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Smite|hitmagicalbasedamage}}{{Ability_Data|Smite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Smite|hitscaling}}{{Ability_Data|Smite|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Smite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Smite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Smite|dotmagicalbasedamage}}{{Ability_Data|Smite|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Smite|dotscaling}}{{Ability_Data|Smite|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Smite|dotduration}}{{Ability_Data|Smite|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Smite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Smite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Smite|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Summonhydra&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|hitmagicalbasedamage}}{{Ability_Data|Summonhydra|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|hitscaling}}{{Ability_Data|Summonhydra|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|dotmagicalbasedamage}}{{Ability_Data|Summonhydra|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|dotscaling}}{{Ability_Data|Summonhydra|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|dotduration}}{{Ability_Data|Summonhydra|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Summonhydra|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;ThornOfEarth&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|hitmagicalbasedamage}}{{Ability_Data|ThornOfEarth|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|hitscaling}}{{Ability_Data|ThornOfEarth|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|dotmagicalbasedamage}}{{Ability_Data|ThornOfEarth|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|dotscaling}}{{Ability_Data|ThornOfEarth|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|dotduration}}{{Ability_Data|ThornOfEarth|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ThornOfEarth|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Vortex&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Vortex|hitmagicalbasedamage}}{{Ability_Data|Vortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Vortex|hitscaling}}{{Ability_Data|Vortex|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Vortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Vortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Vortex|dotmagicalbasedamage}}{{Ability_Data|Vortex|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Vortex|dotscaling}}{{Ability_Data|Vortex|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Vortex|dotduration}}{{Ability_Data|Vortex|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Vortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Vortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Vortex|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;WallOfFire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|hitmagicalbasedamage}}{{Ability_Data|WallOfFire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|hitscaling}}{{Ability_Data|WallOfFire|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|dotmagicalbasedamage}}{{Ability_Data|WallOfFire|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|dotscaling}}{{Ability_Data|WallOfFire|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|dotduration}}{{Ability_Data|WallOfFire|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|WallOfFire|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Waterbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|hitmagicalbasedamage}}{{Ability_Data|Waterbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|hitscaling}}{{Ability_Data|Waterbolt|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|dotmagicalbasedamage}}{{Ability_Data|Waterbolt|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|dotscaling}}{{Ability_Data|Waterbolt|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|dotduration}}{{Ability_Data|Waterbolt|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Waterbolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Windblast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Windblast|hitmagicalbasedamage}}{{Ability_Data|Windblast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Windblast|hitscaling}}{{Ability_Data|Windblast|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Windblast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Windblast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Windblast|dotmagicalbasedamage}}{{Ability_Data|Windblast|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Windblast|dotscaling}}{{Ability_Data|Windblast|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Windblast|dotduration}}{{Ability_Data|Windblast|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Windblast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Windblast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Windblast|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;Zap&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Zap|hitmagicalbasedamage}}{{Ability_Data|Zap|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Zap|hitscaling}}{{Ability_Data|Zap|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Zap|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Zap|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Zap|dotmagicalbasedamage}}{{Ability_Data|Zap|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Zap|dotscaling}}{{Ability_Data|Zap|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Zap|dotduration}}{{Ability_Data|Zap|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|Zap|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Zap|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|Zap|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Action/Interaction/Cast_Speed&amp;diff=63810</id>
		<title>Action/Interaction/Cast Speed</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Action/Interaction/Cast_Speed&amp;diff=63810"/>
		<updated>2025-10-01T11:03:50Z</updated>

		<summary type="html">&lt;p&gt;Spxce: /* Spell Casting Speed */ added page link to base times of cast recovery and release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt; Action, Interaction, and Casting speed. How to know which one applies, and their shared formula &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{MechanicsBar}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Action Speed==&lt;br /&gt;
[[Stats#Action Speed|Action Speed]] increases the rate at which any animation that does NOT have a loading bar is played. &lt;br /&gt;
&lt;br /&gt;
Including but not limited to:&lt;br /&gt;
* Swinging weapons&lt;br /&gt;
* Recovering from swings&lt;br /&gt;
* Switching items&lt;br /&gt;
* Reloading&lt;br /&gt;
* Drinking potions&lt;br /&gt;
&lt;br /&gt;
This also includes the casting animation that occurs after finishing fully casting a spell. See [[Action/Interaction/Cast_Speed#Spell_Casting_Speed|Spell Casting Speed]] for more information on this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interaction Speed==&lt;br /&gt;
[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] and [[Stats#Magical_Interaction_Speed|Magical Interaction Speed]] increases the rate at which all loading bars are played, except for [[Action/Interaction/Cast Speed#Spell Casting Speed|Spell Casting]] loading bars.&lt;br /&gt;
&lt;br /&gt;
Regular Interaction Speed affects loading bars on usually physical objects, while Magical Interaction Speed affects loading bars on usually magical objects. See the hyperlinked pages for more specific examples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Casting Speed==&lt;br /&gt;
[[Stats#Spell_Casting_Speed|Spell Casting Speed]] increases the rate at which the loading bar when casting a spell is played.&lt;br /&gt;
&lt;br /&gt;
A common misconception is that the [[Magic Staff]] has a longer cast time than other casting implements like the [[Spellbook]], when all implements actually share the same casting time which rely only on the spell and the [[Stats#Spell_Casting_Speed|Spell Casting Speed stat]]. The reason Magic Staff feels like it casts slower is because the animation of casting which occurs after the cast loading bar is finished is considerably longer, which does vary for each casting implement. This animation is after the loading bar is finished, and therefore scales off of [[Action/Interaction/Cast_Speed#Action Speed|Action Speed]], NOT Casting speed. These base release / recover times can be found at [[Weapons#Magic Stuff |this page]]&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
[[Stats#Action Speed|Action Speed]], [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]], [[Stats#Magical_Interaction_Speed|Magical Interaction Speed]], and [[Stats#Spell_Casting_Speed|Spell Casting Speed]] are all rates that impact their respective durations the same way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt; Modified Time = Base Time / (1 + Rate * Scaling) &amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Where Rate refers to the Action/Interaction/Casting speed. See [[Action/Interaction/Cast_Speed#Examples|Examples]].&lt;br /&gt;
&lt;br /&gt;
Assume Scaling = 1 for all items except Surgical Kit&#039;s which is mentioned below. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Scaling = 1 for every case but one, the formula can be simplified to:&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt; Modified Time = Base Time / (1 + Rate) &amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, there is only the [[Surgical Kit]] that has non-100% Scaling which is 50% Scaling on the interaction time to use the surgical kit (Regular Interaction Speed). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For this, the first formula must be used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that the only difference is that Rate is multiplied by Scaling. For all other items, Scaling can be assumed to be 100%(1), making this equivalent to the second provided formula.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
For example, with 50%(0.5) Casting Speed, a 1s cast time spell will take&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt; 1s / (1 + 0.5) = .66s &amp;lt;/pre&amp;gt; or 2/3rds of the base cast time, or a 33% shorter cast time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With 100%(1.0) Action Speed, a 2s swing time will take&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt; 2s / (1 + 1.0) = 1s &amp;lt;/pre&amp;gt; or 1/2 of the base swing time, or a 50% shorter swing time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that this results in diminishing returns in the amount of time saved by getting a higher Rate. &lt;br /&gt;
&lt;br /&gt;
This makes it impossible to make any Modified Time 0 seconds long. Even with a Rate of 500%, the Modified Time is&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt; 1 / (1 + 5) = 0.16s &amp;lt;/pre&amp;gt; or 1/6th of the base time, or 83% shorter time.&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63808</id>
		<title>User:Spxce</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63808"/>
		<updated>2025-10-01T06:40:00Z</updated>

		<summary type="html">&lt;p&gt;Spxce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Damage Type 1 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast AOE Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; AOE Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
	    &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
	    &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Casting Speed &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Channel Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Channeling Interval &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Damage Type 2 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Scaling 2 &amp;lt;/th&amp;gt;	&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;flamefrostspear&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitfiredamagemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitfiredamagescaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotmagicalbasedamage}}{{Ability_Data|flamefrostspear|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotscaling}}{{Ability_Data|flamefrostspear|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotduration}}{{Ability_Data|flamefrostspear|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hiticedamagemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hiticedamagescaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;frostlightning&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|lightninghitmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|lightninghitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|frostlightning|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|icehitmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|icehitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;boltofdarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|hitmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;fireball&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|hitmagicalbasedamage}}{{Ability_Data|fireball|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireball|dotmagicalbasedamage}}{{Ability_Data|fireball|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireball|dotscaling}}{{Ability_Data|fireball|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|dotduration}}{{Ability_Data|fireball|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireball|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireball|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;explosion&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|hitmagicalbasedamage}}{{Ability_Data|explosion|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|explosion|dotmagicalbasedamage}}{{Ability_Data|explosion|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|explosion|dotscaling}}{{Ability_Data|explosion|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|dotduration}}{{Ability_Data|explosion|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|explosion|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|explosion|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;ignite&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|hitmagicalbasedamage}}{{Ability_Data|ignite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ignite|dotmagicalbasedamage}}{{Ability_Data|ignite|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ignite|dotscaling}}{{Ability_Data|ignite|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|dotduration}}{{Ability_Data|ignite|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ignite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ignite|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;flamewalker&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|hitmagicalbasedamage}}{{Ability_Data|flamewalker|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotmagicalbasedamage}}{{Ability_Data|flamewalker|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotscaling}}{{Ability_Data|flamewalker|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotduration}}{{Ability_Data|flamewalker|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamewalker|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamewalker|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;hellfire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|hitmagicalbasedamage}}{{Ability_Data|hellfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotmagicalbasedamage}}{{Ability_Data|hellfire|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotscaling}}{{Ability_Data|hellfire|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotduration}}{{Ability_Data|hellfire|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|hellfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|hellfire|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;firearrow&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|hitmagicalbasedamage}}{{Ability_Data|firearrow|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotmagicalbasedamage}}{{Ability_Data|firearrow|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotscaling}}{{Ability_Data|firearrow|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotduration}}{{Ability_Data|firearrow|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|firearrow|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|firearrow|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;flamestrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|hitmagicalbasedamage}}{{Ability_Data|flamestrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotmagicalbasedamage}}{{Ability_Data|flamestrike|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotscaling}}{{Ability_Data|flamestrike|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotduration}}{{Ability_Data|flamestrike|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamestrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamestrike|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;fireorb&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|hitmagicalbasedamage}}{{Ability_Data|fireorb|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotmagicalbasedamage}}{{Ability_Data|fireorb|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotscaling}}{{Ability_Data|fireorb|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotduration}}{{Ability_Data|fireorb|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireorb|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireorb|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;flamethrower&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|hitmagicalbasedamage}}{{Ability_Data|flamethrower|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotmagicalbasedamage}}{{Ability_Data|flamethrower|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotscaling}}{{Ability_Data|flamethrower|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotduration}}{{Ability_Data|flamethrower|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamethrower|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamethrower|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;walloffire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|hitmagicalbasedamage}}{{Ability_Data|walloffire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotmagicalbasedamage}}{{Ability_Data|walloffire|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotscaling}}{{Ability_Data|walloffire|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotduration}}{{Ability_Data|walloffire|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|walloffire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|walloffire|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;elementalbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitmagicalbasedamage}}{{Ability_Data|elementalbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotmagicalbasedamage}}{{Ability_Data|elementalbolt|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotscaling}}{{Ability_Data|elementalbolt|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotduration}}{{Ability_Data|elementalbolt|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;plasmablast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitmagicalbasedamage}}{{Ability_Data|plasmablast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotmagicalbasedamage}}{{Ability_Data|plasmablast|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotscaling}}{{Ability_Data|plasmablast|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotduration}}{{Ability_Data|plasmablast|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;summonhydra&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitmagicalbasedamage}}{{Ability_Data|summonhydra|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotmagicalbasedamage}}{{Ability_Data|summonhydra|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotscaling}}{{Ability_Data|summonhydra|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotduration}}{{Ability_Data|summonhydra|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;zap&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitmagicalbasedamage}}{{Ability_Data|zap|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotmagicalbasedamage}}{{Ability_Data|zap|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotscaling}}{{Ability_Data|zap|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|dotduration}}{{Ability_Data|zap|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;icebolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|hitmagicalbasedamage}}{{Ability_Data|icebolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotmagicalbasedamage}}{{Ability_Data|icebolt|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotscaling}}{{Ability_Data|icebolt|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotduration}}{{Ability_Data|icebolt|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icebolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icebolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;waterbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|hitmagicalbasedamage}}{{Ability_Data|waterbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotmagicalbasedamage}}{{Ability_Data|waterbolt|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotscaling}}{{Ability_Data|waterbolt|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotduration}}{{Ability_Data|waterbolt|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|waterbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|waterbolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;icespear&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|hitmagicalbasedamage}}{{Ability_Data|icespear|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icespear|dotmagicalbasedamage}}{{Ability_Data|icespear|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icespear|dotscaling}}{{Ability_Data|icespear|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|dotduration}}{{Ability_Data|icespear|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icespear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icespear|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;aquaprison&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|hitmagicalbasedamage}}{{Ability_Data|aquaprison|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotmagicalbasedamage}}{{Ability_Data|aquaprison|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotscaling}}{{Ability_Data|aquaprison|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotduration}}{{Ability_Data|aquaprison|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|aquaprison|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|aquaprison|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;frostbreath&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|hitmagicalbasedamage}}{{Ability_Data|frostbreath|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotmagicalbasedamage}}{{Ability_Data|frostbreath|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotscaling}}{{Ability_Data|frostbreath|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotduration}}{{Ability_Data|frostbreath|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostbreath|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostbreath|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;elementalbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitmagicalbasedamage}}{{Ability_Data|elementalbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotmagicalbasedamage}}{{Ability_Data|elementalbolt|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotscaling}}{{Ability_Data|elementalbolt|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotduration}}{{Ability_Data|elementalbolt|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;chainlightning&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|hitmagicalbasedamage}}{{Ability_Data|chainlightning|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotmagicalbasedamage}}{{Ability_Data|chainlightning|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotscaling}}{{Ability_Data|chainlightning|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotduration}}{{Ability_Data|chainlightning|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|chainlightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|chainlightning|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningstrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|hitmagicalbasedamage}}{{Ability_Data|lightningstrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotmagicalbasedamage}}{{Ability_Data|lightningstrike|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotscaling}}{{Ability_Data|lightningstrike|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotduration}}{{Ability_Data|lightningstrike|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|hitmagicalbasedamage}}{{Ability_Data|lightningbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotmagicalbasedamage}}{{Ability_Data|lightningbolt|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotscaling}}{{Ability_Data|lightningbolt|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotduration}}{{Ability_Data|lightningbolt|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningsphere&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|hitmagicalbasedamage}}{{Ability_Data|lightningsphere|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotmagicalbasedamage}}{{Ability_Data|lightningsphere|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotscaling}}{{Ability_Data|lightningsphere|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotduration}}{{Ability_Data|lightningsphere|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;electricdash&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|hitmagicalbasedamage}}{{Ability_Data|electricdash|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotmagicalbasedamage}}{{Ability_Data|electricdash|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotscaling}}{{Ability_Data|electricdash|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotduration}}{{Ability_Data|electricdash|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|electricdash|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|electricdash|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningstorm&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|hitmagicalbasedamage}}{{Ability_Data|lightningstorm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotmagicalbasedamage}}{{Ability_Data|lightningstorm|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotscaling}}{{Ability_Data|lightningstorm|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotduration}}{{Ability_Data|lightningstorm|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningvortex&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|hitmagicalbasedamage}}{{Ability_Data|lightningvortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotmagicalbasedamage}}{{Ability_Data|lightningvortex|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotscaling}}{{Ability_Data|lightningvortex|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotduration}}{{Ability_Data|lightningvortex|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;plasmablast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitmagicalbasedamage}}{{Ability_Data|plasmablast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotmagicalbasedamage}}{{Ability_Data|plasmablast|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotscaling}}{{Ability_Data|plasmablast|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotduration}}{{Ability_Data|plasmablast|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;earthquake&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|hitmagicalbasedamage}}{{Ability_Data|earthquake|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotmagicalbasedamage}}{{Ability_Data|earthquake|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotscaling}}{{Ability_Data|earthquake|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotduration}}{{Ability_Data|earthquake|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|earthquake|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|earthquake|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;eruption&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|hitmagicalbasedamage}}{{Ability_Data|eruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|eruption|dotmagicalbasedamage}}{{Ability_Data|eruption|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|eruption|dotscaling}}{{Ability_Data|eruption|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|dotduration}}{{Ability_Data|eruption|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|eruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|eruption|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;thornofearth&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|hitmagicalbasedamage}}{{Ability_Data|thornofearth|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotmagicalbasedamage}}{{Ability_Data|thornofearth|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotscaling}}{{Ability_Data|thornofearth|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotduration}}{{Ability_Data|thornofearth|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|thornofearth|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|thornofearth|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;magicmissile&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|hitmagicalbasedamage}}{{Ability_Data|magicmissile|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotmagicalbasedamage}}{{Ability_Data|magicmissile|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotscaling}}{{Ability_Data|magicmissile|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotduration}}{{Ability_Data|magicmissile|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|magicmissile|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|magicmissile|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;zap&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitmagicalbasedamage}}{{Ability_Data|zap|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotmagicalbasedamage}}{{Ability_Data|zap|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotscaling}}{{Ability_Data|zap|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|dotduration}}{{Ability_Data|zap|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;rayofdarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|hitmagicalbasedamage}}{{Ability_Data|rayofdarkness|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotmagicalbasedamage}}{{Ability_Data|rayofdarkness|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotscaling}}{{Ability_Data|rayofdarkness|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotduration}}{{Ability_Data|rayofdarkness|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;darkreflection&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|hitmagicalbasedamage}}{{Ability_Data|darkreflection|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotmagicalbasedamage}}{{Ability_Data|darkreflection|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotscaling}}{{Ability_Data|darkreflection|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotduration}}{{Ability_Data|darkreflection|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|darkreflection|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|darkreflection|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;curseofpain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitmagicalbasedamage}}{{Ability_Data|curseofpain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotmagicalbasedamage}}{{Ability_Data|curseofpain|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotscaling}}{{Ability_Data|curseofpain|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotduration}}{{Ability_Data|curseofpain|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lifedrain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|hitmagicalbasedamage}}{{Ability_Data|lifedrain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotmagicalbasedamage}}{{Ability_Data|lifedrain|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotscaling}}{{Ability_Data|lifedrain|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotduration}}{{Ability_Data|lifedrain|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lifedrain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lifedrain|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;summonhydra&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitmagicalbasedamage}}{{Ability_Data|summonhydra|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotmagicalbasedamage}}{{Ability_Data|summonhydra|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotscaling}}{{Ability_Data|summonhydra|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotduration}}{{Ability_Data|summonhydra|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;blowofcorruption&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|hitmagicalbasedamage}}{{Ability_Data|blowofcorruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotmagicalbasedamage}}{{Ability_Data|blowofcorruption|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotscaling}}{{Ability_Data|blowofcorruption|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotduration}}{{Ability_Data|blowofcorruption|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;curseofpain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitmagicalbasedamage}}{{Ability_Data|curseofpain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotmagicalbasedamage}}{{Ability_Data|curseofpain|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotscaling}}{{Ability_Data|curseofpain|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotduration}}{{Ability_Data|curseofpain|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;holystrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|hitmagicalbasedamage}}{{Ability_Data|holystrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotmagicalbasedamage}}{{Ability_Data|holystrike|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotscaling}}{{Ability_Data|holystrike|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotduration}}{{Ability_Data|holystrike|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holystrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holystrike|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;holylight&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|hitmagicalbasedamage}}{{Ability_Data|holylight|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holylight|dotmagicalbasedamage}}{{Ability_Data|holylight|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holylight|dotscaling}}{{Ability_Data|holylight|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|dotduration}}{{Ability_Data|holylight|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holylight|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holylight|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;sanctuary&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|hitmagicalbasedamage}}{{Ability_Data|sanctuary|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotmagicalbasedamage}}{{Ability_Data|sanctuary|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotscaling}}{{Ability_Data|sanctuary|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotduration}}{{Ability_Data|sanctuary|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|sanctuary|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|sanctuary|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;locustswarm&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|hitmagicalbasedamage}}{{Ability_Data|locustswarm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotmagicalbasedamage}}{{Ability_Data|locustswarm|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotscaling}}{{Ability_Data|locustswarm|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotduration}}{{Ability_Data|locustswarm|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|locustswarm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|locustswarm|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;judgement&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|hitmagicalbasedamage}}{{Ability_Data|judgement|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|judgement|dotmagicalbasedamage}}{{Ability_Data|judgement|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|judgement|dotscaling}}{{Ability_Data|judgement|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|dotduration}}{{Ability_Data|judgement|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|judgement|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|judgement|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;holypurification&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|hitmagicalbasedamage}}{{Ability_Data|holypurification|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotmagicalbasedamage}}{{Ability_Data|holypurification|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotscaling}}{{Ability_Data|holypurification|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotduration}}{{Ability_Data|holypurification|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holypurification|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holypurification|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;smite&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|hitmagicalbasedamage}}{{Ability_Data|smite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|smite|dotmagicalbasedamage}}{{Ability_Data|smite|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|smite|dotscaling}}{{Ability_Data|smite|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|dotduration}}{{Ability_Data|smite|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|smite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|smite|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;windblast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|hitmagicalbasedamage}}{{Ability_Data|windblast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|windblast|dotmagicalbasedamage}}{{Ability_Data|windblast|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|windblast|dotscaling}}{{Ability_Data|windblast|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|dotduration}}{{Ability_Data|windblast|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|windblast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|windblast|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;vortex&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|hitmagicalbasedamage}}{{Ability_Data|vortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|vortex|dotmagicalbasedamage}}{{Ability_Data|vortex|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|vortex|dotscaling}}{{Ability_Data|vortex|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|dotduration}}{{Ability_Data|vortex|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|vortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|vortex|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;dreamfire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|hitmagicalbasedamage}}{{Ability_Data|dreamfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotmagicalbasedamage}}{{Ability_Data|dreamfire|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotscaling}}{{Ability_Data|dreamfire|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotduration}}{{Ability_Data|dreamfire|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|dreamfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|dreamfire|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;orbofnature&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|hitmagicalbasedamage}}{{Ability_Data|orbofnature|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotmagicalbasedamage}}{{Ability_Data|orbofnature|burningmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotscaling}}{{Ability_Data|orbofnature|burningscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotduration}}{{Ability_Data|orbofnature|burningduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|orbofnature|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|orbofnature|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63807</id>
		<title>User:Spxce</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63807"/>
		<updated>2025-10-01T04:18:38Z</updated>

		<summary type="html">&lt;p&gt;Spxce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Damage Type 1 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast AOE Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; AOE Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
	   &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
	   &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Casting Speed &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Channel Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Channeling Interval &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Damage Type 2 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Scaling 2 &amp;lt;/th&amp;gt;	&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;flamefrostspear&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitfiredamagemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitfiredamagescaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hiticedamagemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hiticedamagescaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;frostlightning&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|lightninghitmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|lightninghitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|frostlightning|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|icehitmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|icehitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;boltofdarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|hitmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;fireball&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|hitmagicalbasedamage}}{{Ability_Data|fireball|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireball|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireball|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireball|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireball|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;explosion&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|hitmagicalbasedamage}}{{Ability_Data|explosion|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|explosion|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|explosion|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|explosion|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|explosion|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;ignite&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|hitmagicalbasedamage}}{{Ability_Data|ignite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ignite|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ignite|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ignite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ignite|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;flamewalker&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|hitmagicalbasedamage}}{{Ability_Data|flamewalker|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamewalker|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamewalker|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;hellfire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|hitmagicalbasedamage}}{{Ability_Data|hellfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|hellfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|hellfire|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;firearrow&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|hitmagicalbasedamage}}{{Ability_Data|firearrow|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|firearrow|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|firearrow|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;flamestrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|hitmagicalbasedamage}}{{Ability_Data|flamestrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamestrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamestrike|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;fireorb&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|hitmagicalbasedamage}}{{Ability_Data|fireorb|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireorb|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireorb|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;flamethrower&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|hitmagicalbasedamage}}{{Ability_Data|flamethrower|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamethrower|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamethrower|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;walloffire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|hitmagicalbasedamage}}{{Ability_Data|walloffire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|walloffire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|walloffire|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;elementalbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitmagicalbasedamage}}{{Ability_Data|elementalbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;plasmablast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitmagicalbasedamage}}{{Ability_Data|plasmablast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;summonhydra&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitmagicalbasedamage}}{{Ability_Data|summonhydra|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;zap&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitmagicalbasedamage}}{{Ability_Data|zap|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;icebolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|hitmagicalbasedamage}}{{Ability_Data|icebolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icebolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icebolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;waterbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|hitmagicalbasedamage}}{{Ability_Data|waterbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|waterbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|waterbolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;icespear&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|hitmagicalbasedamage}}{{Ability_Data|icespear|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icespear|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icespear|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icespear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icespear|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;aquaprison&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|hitmagicalbasedamage}}{{Ability_Data|aquaprison|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|aquaprison|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|aquaprison|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;frostbreath&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|hitmagicalbasedamage}}{{Ability_Data|frostbreath|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostbreath|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostbreath|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;elementalbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitmagicalbasedamage}}{{Ability_Data|elementalbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;chainlightning&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|hitmagicalbasedamage}}{{Ability_Data|chainlightning|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|chainlightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|chainlightning|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningstrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|hitmagicalbasedamage}}{{Ability_Data|lightningstrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|hitmagicalbasedamage}}{{Ability_Data|lightningbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningsphere&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|hitmagicalbasedamage}}{{Ability_Data|lightningsphere|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;electricdash&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|hitmagicalbasedamage}}{{Ability_Data|electricdash|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|electricdash|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|electricdash|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningstorm&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|hitmagicalbasedamage}}{{Ability_Data|lightningstorm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningvortex&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|hitmagicalbasedamage}}{{Ability_Data|lightningvortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;plasmablast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitmagicalbasedamage}}{{Ability_Data|plasmablast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;earthquake&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|hitmagicalbasedamage}}{{Ability_Data|earthquake|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|earthquake|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|earthquake|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;eruption&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|hitmagicalbasedamage}}{{Ability_Data|eruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|eruption|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|eruption|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|eruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|eruption|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;thornofearth&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|hitmagicalbasedamage}}{{Ability_Data|thornofearth|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|thornofearth|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|thornofearth|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;magicmissile&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|hitmagicalbasedamage}}{{Ability_Data|magicmissile|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|magicmissile|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|magicmissile|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;zap&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitmagicalbasedamage}}{{Ability_Data|zap|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;rayofdarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|hitmagicalbasedamage}}{{Ability_Data|rayofdarkness|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;darkreflection&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|hitmagicalbasedamage}}{{Ability_Data|darkreflection|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|darkreflection|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|darkreflection|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;curseofpain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitmagicalbasedamage}}{{Ability_Data|curseofpain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lifedrain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|hitmagicalbasedamage}}{{Ability_Data|lifedrain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lifedrain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lifedrain|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;summonhydra&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitmagicalbasedamage}}{{Ability_Data|summonhydra|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;blowofcorruption&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|hitmagicalbasedamage}}{{Ability_Data|blowofcorruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;curseofpain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitmagicalbasedamage}}{{Ability_Data|curseofpain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;holystrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|hitmagicalbasedamage}}{{Ability_Data|holystrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holystrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holystrike|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;holylight&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|hitmagicalbasedamage}}{{Ability_Data|holylight|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holylight|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holylight|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holylight|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holylight|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;sanctuary&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|hitmagicalbasedamage}}{{Ability_Data|sanctuary|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|sanctuary|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|sanctuary|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;locustswarm&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|hitmagicalbasedamage}}{{Ability_Data|locustswarm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|locustswarm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|locustswarm|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;judgement&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|hitmagicalbasedamage}}{{Ability_Data|judgement|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|judgement|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|judgement|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|judgement|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|judgement|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;holypurification&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|hitmagicalbasedamage}}{{Ability_Data|holypurification|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holypurification|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holypurification|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;smite&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|hitmagicalbasedamage}}{{Ability_Data|smite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|smite|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|smite|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|smite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|smite|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;windblast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|hitmagicalbasedamage}}{{Ability_Data|windblast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|windblast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|windblast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|windblast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|windblast|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;vortex&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|hitmagicalbasedamage}}{{Ability_Data|vortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|vortex|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|vortex|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|vortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|vortex|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;dreamfire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|hitmagicalbasedamage}}{{Ability_Data|dreamfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|dreamfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|dreamfire|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;orbofnature&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|hitmagicalbasedamage}}{{Ability_Data|orbofnature|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|orbofnature|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|orbofnature|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63806</id>
		<title>User:Spxce</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63806"/>
		<updated>2025-10-01T04:14:42Z</updated>

		<summary type="html">&lt;p&gt;Spxce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Damage Type 1 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast AOE Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; AOE Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
	   &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
	   &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Casting Speed &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Channel Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Damage Type 2 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Scaling 2 &amp;lt;/th&amp;gt;	&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Channeling Interval &amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;flamefrostspear&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitfiredamagemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitfiredamagescaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hiticedamagemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hiticedamagescaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;frostlightning&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|lightninghitmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|lightninghitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|frostlightning|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|icehitmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|icehitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;boltofdarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|hitmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;fireball&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|hitmagicalbasedamage}}{{Ability_Data|fireball|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireball|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireball|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireball|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireball|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;explosion&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|hitmagicalbasedamage}}{{Ability_Data|explosion|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|explosion|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|explosion|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|explosion|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|explosion|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;ignite&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|hitmagicalbasedamage}}{{Ability_Data|ignite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ignite|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ignite|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ignite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ignite|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;flamewalker&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|hitmagicalbasedamage}}{{Ability_Data|flamewalker|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamewalker|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamewalker|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;hellfire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|hitmagicalbasedamage}}{{Ability_Data|hellfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|hellfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|hellfire|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;firearrow&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|hitmagicalbasedamage}}{{Ability_Data|firearrow|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|firearrow|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|firearrow|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;flamestrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|hitmagicalbasedamage}}{{Ability_Data|flamestrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamestrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamestrike|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;fireorb&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|hitmagicalbasedamage}}{{Ability_Data|fireorb|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireorb|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireorb|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;flamethrower&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|hitmagicalbasedamage}}{{Ability_Data|flamethrower|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamethrower|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamethrower|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;walloffire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|hitmagicalbasedamage}}{{Ability_Data|walloffire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|walloffire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|walloffire|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;elementalbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitmagicalbasedamage}}{{Ability_Data|elementalbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;plasmablast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitmagicalbasedamage}}{{Ability_Data|plasmablast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;summonhydra&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitmagicalbasedamage}}{{Ability_Data|summonhydra|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;zap&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitmagicalbasedamage}}{{Ability_Data|zap|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;icebolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|hitmagicalbasedamage}}{{Ability_Data|icebolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icebolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icebolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;waterbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|hitmagicalbasedamage}}{{Ability_Data|waterbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|waterbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|waterbolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;icespear&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|hitmagicalbasedamage}}{{Ability_Data|icespear|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icespear|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icespear|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icespear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icespear|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;aquaprison&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|hitmagicalbasedamage}}{{Ability_Data|aquaprison|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|aquaprison|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|aquaprison|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;frostbreath&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|hitmagicalbasedamage}}{{Ability_Data|frostbreath|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostbreath|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostbreath|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;elementalbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitmagicalbasedamage}}{{Ability_Data|elementalbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;chainlightning&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|hitmagicalbasedamage}}{{Ability_Data|chainlightning|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|chainlightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|chainlightning|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningstrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|hitmagicalbasedamage}}{{Ability_Data|lightningstrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|hitmagicalbasedamage}}{{Ability_Data|lightningbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningsphere&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|hitmagicalbasedamage}}{{Ability_Data|lightningsphere|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;electricdash&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|hitmagicalbasedamage}}{{Ability_Data|electricdash|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|electricdash|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|electricdash|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningstorm&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|hitmagicalbasedamage}}{{Ability_Data|lightningstorm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningvortex&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|hitmagicalbasedamage}}{{Ability_Data|lightningvortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;plasmablast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitmagicalbasedamage}}{{Ability_Data|plasmablast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;earthquake&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|hitmagicalbasedamage}}{{Ability_Data|earthquake|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|earthquake|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|earthquake|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;eruption&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|hitmagicalbasedamage}}{{Ability_Data|eruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|eruption|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|eruption|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|eruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|eruption|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;thornofearth&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|hitmagicalbasedamage}}{{Ability_Data|thornofearth|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|thornofearth|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|thornofearth|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;magicmissile&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|hitmagicalbasedamage}}{{Ability_Data|magicmissile|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|magicmissile|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|magicmissile|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;zap&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitmagicalbasedamage}}{{Ability_Data|zap|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;rayofdarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|hitmagicalbasedamage}}{{Ability_Data|rayofdarkness|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;darkreflection&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|hitmagicalbasedamage}}{{Ability_Data|darkreflection|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|darkreflection|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|darkreflection|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;curseofpain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitmagicalbasedamage}}{{Ability_Data|curseofpain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lifedrain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|hitmagicalbasedamage}}{{Ability_Data|lifedrain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lifedrain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lifedrain|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;summonhydra&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitmagicalbasedamage}}{{Ability_Data|summonhydra|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;blowofcorruption&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|hitmagicalbasedamage}}{{Ability_Data|blowofcorruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;curseofpain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitmagicalbasedamage}}{{Ability_Data|curseofpain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;holystrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|hitmagicalbasedamage}}{{Ability_Data|holystrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holystrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holystrike|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;holylight&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|hitmagicalbasedamage}}{{Ability_Data|holylight|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holylight|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holylight|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holylight|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holylight|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;sanctuary&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|hitmagicalbasedamage}}{{Ability_Data|sanctuary|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|sanctuary|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|sanctuary|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;locustswarm&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|hitmagicalbasedamage}}{{Ability_Data|locustswarm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|locustswarm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|locustswarm|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;judgement&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|hitmagicalbasedamage}}{{Ability_Data|judgement|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|judgement|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|judgement|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|judgement|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|judgement|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;holypurification&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|hitmagicalbasedamage}}{{Ability_Data|holypurification|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holypurification|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holypurification|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;smite&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|hitmagicalbasedamage}}{{Ability_Data|smite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|smite|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|smite|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|smite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|smite|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;windblast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|hitmagicalbasedamage}}{{Ability_Data|windblast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|windblast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|windblast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|windblast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|windblast|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;vortex&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|hitmagicalbasedamage}}{{Ability_Data|vortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|vortex|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|vortex|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|vortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|vortex|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;dreamfire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|hitmagicalbasedamage}}{{Ability_Data|dreamfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|dreamfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|dreamfire|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;orbofnature&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|hitmagicalbasedamage}}{{Ability_Data|orbofnature|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|orbofnature|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|orbofnature|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63805</id>
		<title>User:Spxce</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63805"/>
		<updated>2025-10-01T04:14:03Z</updated>

		<summary type="html">&lt;p&gt;Spxce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Damage Type 1 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast AOE Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; AOE Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
	   &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
	   &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Casting Speed &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Channel Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Damage Type 2 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Scaling 2 &amp;lt;/th&amp;gt;	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;flamefrostspear&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitfiredamagemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitfiredamagescaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hiticedamagemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hiticedamagescaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;frostlightning&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|lightninghitmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|lightninghitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|frostlightning|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|icehitmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|icehitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;boltofdarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|hitmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;fireball&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|hitmagicalbasedamage}}{{Ability_Data|fireball|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireball|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireball|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireball|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireball|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;explosion&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|hitmagicalbasedamage}}{{Ability_Data|explosion|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|explosion|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|explosion|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|explosion|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|explosion|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;ignite&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|hitmagicalbasedamage}}{{Ability_Data|ignite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ignite|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ignite|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ignite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ignite|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;flamewalker&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|hitmagicalbasedamage}}{{Ability_Data|flamewalker|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamewalker|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamewalker|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;hellfire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|hitmagicalbasedamage}}{{Ability_Data|hellfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|hellfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|hellfire|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;firearrow&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|hitmagicalbasedamage}}{{Ability_Data|firearrow|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|firearrow|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|firearrow|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;flamestrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|hitmagicalbasedamage}}{{Ability_Data|flamestrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamestrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamestrike|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;fireorb&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|hitmagicalbasedamage}}{{Ability_Data|fireorb|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireorb|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireorb|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;flamethrower&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|hitmagicalbasedamage}}{{Ability_Data|flamethrower|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamethrower|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamethrower|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;walloffire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|hitmagicalbasedamage}}{{Ability_Data|walloffire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|walloffire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|walloffire|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;elementalbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitmagicalbasedamage}}{{Ability_Data|elementalbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;plasmablast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitmagicalbasedamage}}{{Ability_Data|plasmablast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;summonhydra&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitmagicalbasedamage}}{{Ability_Data|summonhydra|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;zap&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitmagicalbasedamage}}{{Ability_Data|zap|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;icebolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|hitmagicalbasedamage}}{{Ability_Data|icebolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icebolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icebolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;waterbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|hitmagicalbasedamage}}{{Ability_Data|waterbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|waterbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|waterbolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;icespear&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|hitmagicalbasedamage}}{{Ability_Data|icespear|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icespear|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icespear|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icespear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icespear|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;aquaprison&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|hitmagicalbasedamage}}{{Ability_Data|aquaprison|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|aquaprison|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|aquaprison|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;frostbreath&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|hitmagicalbasedamage}}{{Ability_Data|frostbreath|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostbreath|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostbreath|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;elementalbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitmagicalbasedamage}}{{Ability_Data|elementalbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;chainlightning&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|hitmagicalbasedamage}}{{Ability_Data|chainlightning|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|chainlightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|chainlightning|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningstrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|hitmagicalbasedamage}}{{Ability_Data|lightningstrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|hitmagicalbasedamage}}{{Ability_Data|lightningbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningsphere&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|hitmagicalbasedamage}}{{Ability_Data|lightningsphere|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;electricdash&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|hitmagicalbasedamage}}{{Ability_Data|electricdash|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|electricdash|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|electricdash|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningstorm&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|hitmagicalbasedamage}}{{Ability_Data|lightningstorm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningvortex&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|hitmagicalbasedamage}}{{Ability_Data|lightningvortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;plasmablast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitmagicalbasedamage}}{{Ability_Data|plasmablast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;earthquake&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|hitmagicalbasedamage}}{{Ability_Data|earthquake|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|earthquake|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|earthquake|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;eruption&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|hitmagicalbasedamage}}{{Ability_Data|eruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|eruption|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|eruption|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|eruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|eruption|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;thornofearth&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|hitmagicalbasedamage}}{{Ability_Data|thornofearth|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|thornofearth|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|thornofearth|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;magicmissile&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|hitmagicalbasedamage}}{{Ability_Data|magicmissile|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|magicmissile|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|magicmissile|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;zap&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitmagicalbasedamage}}{{Ability_Data|zap|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;rayofdarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|hitmagicalbasedamage}}{{Ability_Data|rayofdarkness|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;darkreflection&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|hitmagicalbasedamage}}{{Ability_Data|darkreflection|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|darkreflection|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|darkreflection|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;curseofpain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitmagicalbasedamage}}{{Ability_Data|curseofpain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lifedrain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|hitmagicalbasedamage}}{{Ability_Data|lifedrain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lifedrain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lifedrain|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;summonhydra&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitmagicalbasedamage}}{{Ability_Data|summonhydra|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;blowofcorruption&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|hitmagicalbasedamage}}{{Ability_Data|blowofcorruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;curseofpain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitmagicalbasedamage}}{{Ability_Data|curseofpain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;holystrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|hitmagicalbasedamage}}{{Ability_Data|holystrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holystrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holystrike|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;holylight&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|hitmagicalbasedamage}}{{Ability_Data|holylight|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holylight|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holylight|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holylight|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holylight|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;sanctuary&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|hitmagicalbasedamage}}{{Ability_Data|sanctuary|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|sanctuary|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|sanctuary|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;locustswarm&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|hitmagicalbasedamage}}{{Ability_Data|locustswarm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|locustswarm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|locustswarm|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;judgement&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|hitmagicalbasedamage}}{{Ability_Data|judgement|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|judgement|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|judgement|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|judgement|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|judgement|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;holypurification&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|hitmagicalbasedamage}}{{Ability_Data|holypurification|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holypurification|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holypurification|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;smite&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|hitmagicalbasedamage}}{{Ability_Data|smite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|smite|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|smite|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|smite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|smite|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;windblast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|hitmagicalbasedamage}}{{Ability_Data|windblast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|windblast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|windblast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|windblast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|windblast|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;vortex&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|hitmagicalbasedamage}}{{Ability_Data|vortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|vortex|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|vortex|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|vortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|vortex|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;dreamfire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|hitmagicalbasedamage}}{{Ability_Data|dreamfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|dreamfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|dreamfire|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;orbofnature&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|hitmagicalbasedamage}}{{Ability_Data|orbofnature|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|orbofnature|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|orbofnature|channelinginterval}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Template:Ability_Data&amp;diff=63803</id>
		<title>Template:Ability Data</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Template:Ability_Data&amp;diff=63803"/>
		<updated>2025-09-29T18:11:38Z</updated>

		<summary type="html">&lt;p&gt;Spxce: changed the penguin values for hotfix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
&amp;lt;!-- Class=Bard --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Bard, Category=Music --&amp;gt;&lt;br /&gt;
|accelerando={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.94s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.78 &amp;gt; 0.78 &amp;gt; 0.78 &amp;gt; 0.78 &amp;gt; 1.04 &amp;gt; 0.78&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|accelerandostackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|accelerandomaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|accelerandoremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedmaximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;1/3/5 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|totalactioncount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|timebetweenactions=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;0% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,Duration,AccelerandoStackingType,AccelerandoMaximumStacks,Refresh,AccelerandoRemovable,GrantedStackingType,GrantedMaximumStacks,GrantedRemovable,MoveSpeedAdd,TotalActionCount,TimeBetweenActions,PersuasivenessScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|allegro={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1 &amp;gt; 1 &amp;gt; 1 &amp;gt; 0.75 &amp;gt; 0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allegrostackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allegromaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allegroremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedmaximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;3%/4.5%/6% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;3%/4.5%/6% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|totalactioncount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|timebetweenactions=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;0% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,Duration,AllegroStackingType,AllegroMaximumStacks,Refresh,AllegroRemovable,GrantedStackingType,GrantedMaximumStacks,GrantedRemovable,ActionSpeed,SpellCastingSpeed,TotalActionCount,TimeBetweenActions,PersuasivenessScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|ariaofalacrity={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;self&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.33s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.83 &amp;gt; 1 &amp;gt; 1 &amp;gt; 1 &amp;gt; 0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;60s/120s/240s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;4%/6%/8% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,ActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|balladofcourage={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;self&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;3.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;gt; 0.75&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;60s/120s/240s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpower=&amp;lt;b&amp;gt;5/7/10 [[Stats#Physical_Power|Physical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,PhysicalPower&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|bansheeshowl={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;5.4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.2 &amp;gt; 0.6 &amp;gt; 1.2 &amp;gt; 0.6 &amp;gt; 0.6 &amp;gt; 1.2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;20s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;-1/-2/-3 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,Duration,StackingType,MaximumStacks,Removable,PersuasivenessScaling,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|beatsofalacrity={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;self&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;3.6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.2 &amp;gt; 0.6 &amp;gt; 0.3 &amp;gt; 0.3 &amp;gt; 1.2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;60s/120s/240s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;5/7/9 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,MoveSpeedAdd&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|chaoticdiscord={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;5.92s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.74 &amp;gt; 0.74 &amp;gt; 0.74 &amp;gt; 0.74 &amp;gt; 0.74 &amp;gt; 0.74 &amp;gt; 0.74 &amp;gt; 0.74&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,ChannelingDuration,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|choraleofclarity={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.68s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.04 &amp;gt; 1.04 &amp;gt; 1.04 &amp;gt; 0.52 &amp;gt; 1.04&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s/16s/24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellrechargeconst=&amp;lt;b&amp;gt;8&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellrechargeintervalconst=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellrechargechoraleofclarityamount=&amp;lt;b&amp;gt;8&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,SpellRechargeConst,SpellRechargeIntervalConst,SpellRechargeChoraleofClarityAmount&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|dinofdarkness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;7.36s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.92 &amp;gt; 0.92 &amp;gt; 0.92 &amp;gt; 0.92 &amp;gt; 0.92 &amp;gt; 0.92 &amp;gt; 0.92 &amp;gt; 0.92&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;5.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;1/3/5 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;16%/33%/50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|harmonicshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;self&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;7.84s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.12 &amp;gt; 1.12 &amp;gt; 1.12 &amp;gt; 1.12 &amp;gt; 1.12 &amp;gt; 1.12 &amp;gt; 1.12&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;25 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalresistance=&amp;lt;b&amp;gt;25 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;60s/120s/240s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,ArmorRating,MagicalResistance,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lamentoflanguor={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;3.55s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.71 &amp;gt; 0.71 &amp;gt; 0.71 &amp;gt; 0.71 &amp;gt; 0.71&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;-10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s/12s/18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,MoveSpeedAdd,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|peacemaking={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all characters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;6.42s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.48 &amp;gt; 1.48 &amp;gt; 1.48 &amp;gt; 1.48 &amp;gt; 0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,ChannelingDuration,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|piercingshrill={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;7.21s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.03 &amp;gt; 1.03 &amp;gt; 1.03 &amp;gt; 1.03 &amp;gt; 1.03 &amp;gt; 1.03 &amp;gt; 1.03&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;5.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;20/25/30 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;10%/30%/50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;0% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,Duration,StackingType,MaximumStacks,Removable,PhysicalBaseDamage,Scaling,PersuasivenessScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rousingrhythms={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;gt; 1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;60s/120s/240s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;2 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shriekofweakness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.6 &amp;gt; 0.8 &amp;gt; 0.6 &amp;gt; 1.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;4.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s/12s/18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpower=&amp;lt;b&amp;gt;-3/-4/-5 [[Stats#Physical_Power|Physical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;-10/-20/-30 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,PhysicalPower,ArmorRating&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|songofshadow={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;6.19s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.63 &amp;gt; 0.63 &amp;gt; 0.63 &amp;gt; 0.95 &amp;gt; 0.95 &amp;gt; 0.95 &amp;gt; 0.95 &amp;gt; 0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s/20s/30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;0% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,Duration,PersuasivenessScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|songofsilence={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.56s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.88 &amp;gt; 1.06 &amp;gt; 1.06 &amp;gt; 1.06 &amp;gt; 0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;4.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s/1.5s/2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;0% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,Duration,PersuasivenessScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|tranquility={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.88s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.75 &amp;gt; 0.38 &amp;gt; 0.75 &amp;gt; 0.38 &amp;gt; 1.12 &amp;gt; 1.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|perfectpersuasivenessinaccuratenote=&amp;lt;b&amp;gt;Song played with the Perfect quality is described in game to last 20s but actually lasts 30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|goodpersuasivenessinaccuratenote=&amp;lt;b&amp;gt;Song played with the Good quality is described in game to last 15s but actually lasts 19.995s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tranquilitystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tranquilitymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s/20.0s/30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|recoverablebasehealing=&amp;lt;b&amp;gt;2 [[Healing#Recoverable_Healing|Recoverable Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|perfectstatetag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.Tranquility.Perfect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|goodstatetag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.Tranquility.Good&amp;lt;/b&amp;gt;&lt;br /&gt;
	|badstatetag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.Tranquility.Bad&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,PerfectPersuasivenessInaccurateNote,GoodPersuasivenessInaccurateNote,Range,TranquilityStackingType,TranquilityMaximumStacks,Removable,PersuasivenessScaling,Duration,RecoverableBaseHealing,GrantedStackingType,GrantedMaximumStacks,Refresh,PerfectStateTag,GoodStateTag,BadStateTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|unchainedharmony={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;7.92s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.22 &amp;gt; 1.22 &amp;gt; 0.61 &amp;gt; 1.84 &amp;gt; 1.22 &amp;gt; 0.61 &amp;gt; 1.2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|triggertag=&amp;lt;b&amp;gt;Event.Interact.Trigger.Special&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MusicTier,MusicPlaytime,MusicIntervals,Range,TriggerTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Bard, Category=Perk --&amp;gt;&lt;br /&gt;
|charismaticperformance={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|dancingfeet={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MoveSpeedAdd,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|fermata={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|resourcefulness=&amp;lt;b&amp;gt;5 [[Stats#Resourcefulness|Resourcefulness]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Resourcefulness&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|jollytime={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|jollytimestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|jollytimemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|drunkenstatetag=&amp;lt;b&amp;gt;State.ActorStatus.Debuff.Drunken&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasehealing=&amp;lt;b&amp;gt;5 [[Healing#Physical_Base_Healing|Physical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MoveSpeedAdd,BuffStackingType,BuffMaximumStacks,Removable,JollyTimeStackingType,JollyTimeMaximumStacks,DrunkenStateTag,PhysicalBaseHealing,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|loremastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|memorycapacityadd=&amp;lt;b&amp;gt;5 [[Stats#Memory_Capacity|Memory Capacity Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|regularinteractionspeed=&amp;lt;b&amp;gt;30% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MemoryCapacityAdd,RegularInteractionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|melodicprotection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;25% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereduction=&amp;lt;b&amp;gt;25% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalDamageReduction,MagicalDamageReduction&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rapiermastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rapiermasteryphysicalbuffweapondamage=&amp;lt;b&amp;gt;3 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rapiermasteryactionspeed=&amp;lt;b&amp;gt;5% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|demonsgleephysicalbuffweapondamage=&amp;lt;b&amp;gt;3 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|demonsgleeactionspeed=&amp;lt;b&amp;gt;5% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=RapierMasteryPhysicalBuffWeaponDamage,RapierMasteryActionSpeed,DemonsGleePhysicalBuffWeaponDamage,DemonsGleeActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|reinforcedinstruments={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|meleephysicalpowerbonus=&amp;lt;b&amp;gt;50% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rangedphysicalpowerbonus=&amp;lt;b&amp;gt;50% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MeleePhysicalPowerBonus,RangedPhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|storyteller={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|perkstatetag=&amp;lt;b&amp;gt;State.Character.Perk.Granted.StoryTeller&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedabilitytag=&amp;lt;b&amp;gt;Type.Ability.Granted.Perk.StoryTeller&amp;lt;/b&amp;gt;&lt;br /&gt;
	|will=&amp;lt;b&amp;gt;5 [[Stats#Will|Will]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|knowledge=&amp;lt;b&amp;gt;3 [[Stats#Knowledge|Knowledge]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,PerkStateTag,GrantedAbilityTag,Will,Knowledge&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|superiordexterity={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|equipspeedbonus=&amp;lt;b&amp;gt;50%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=StackingType,MaximumStacks,EquipSpeedBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|wanderer&#039;sluck={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|luck=&amp;lt;b&amp;gt;100 [[Stats#Luck|Luck]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Luck&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|warsong={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;3 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,Duration,PhysicalBuffWeaponDamage,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Bard, Category=Skill --&amp;gt;&lt;br /&gt;
|dissonance={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|encore={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;40s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|manualdexterity=&amp;lt;b&amp;gt;100% [[Stats#Manual_Dexterity|Manual Dexterity]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,ManualDexterity&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|musicmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::MusicSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::MusicSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|musicmemory={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::MusicSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::MusicSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|widgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::MusicSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType,WidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|partymaker={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;40s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasehealing=&amp;lt;b&amp;gt;5 [[Healing#Physical_Base_Healing|Physical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,StackingType,MaximumStacks,Removable,PhysicalBaseHealing,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Barbarian --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Barbarian, Category=Skill --&amp;gt;&lt;br /&gt;
|achillesstrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-30% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;1 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|waitgameplaytagremove=&amp;lt;b&amp;gt;State.ActorStatus.Debuff.MoveSpeed.AchillesStrike&amp;lt;/b&amp;gt;&lt;br /&gt;
	|applygameplaytageffect=&amp;lt;b&amp;gt;Event.Attack.Hit&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffStackingType,BuffMaximumStacks,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,PhysicalBaseDamage,Scaling,WaitGameplayTagRemove,ApplyGameplayTagEffect&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|bloodexchange={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|canrecharge=&amp;lt;b&amp;gt;Can be [[Spell_Restoration|Recharged]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;15% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inconstantid=&amp;lt;b&amp;gt;10%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healratio=&amp;lt;b&amp;gt;10%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,CanRecharge,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ActionSpeed,StackingType,MaximumStacks,Removable,PercentMaxHealthHealing,InConstantId,HealRatio&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rage={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|strength=&amp;lt;b&amp;gt;15 [[Stats#Strength|Strength]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|vigor=&amp;lt;b&amp;gt;15 [[Stats#Vigor|Vigor]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;-15% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;7% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Strength,Vigor,PhysicalDamageReduction,MoveSpeedBonus,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|recklessattack={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorpenetration=&amp;lt;b&amp;gt;75% [[Damage#Penetration|Armor Penetration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;-85 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ArmorPenetration,ArmorRating,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|savageroar={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|playerduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;-30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-2.5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|playerstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|playermaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|playerremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|monsterduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|monsterstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|monstermaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|monsterremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,PlayerDuration,PhysicalPowerBonus,MoveSpeedBonus,PlayerStackingType,PlayerMaximumStacks,PlayerRemovable,MonsterDuration,MonsterStackingType,MonsterMaximumStacks,MonsterRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|warcry={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;25% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|warsacrifice={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;8 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffDuration,StackingType,MaximumStacks,Removable,DebuffDuration,PercentMaxHealthHealing,Scaling,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Barbarian, Category=Perk --&amp;gt;&lt;br /&gt;
|axespecialization={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;3 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalBuffWeaponDamage,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|berserker={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|carnage={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;40% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,PhysicalPowerBonus,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|crush={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;1 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ImpactPower,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|executioner={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|meleephysicalheadshothitlocationbonus=&amp;lt;b&amp;gt;20% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rangedphysicalheadshothitlocationbonus=&amp;lt;b&amp;gt;20% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MeleePhysicalHeadshotHitLocationBonus,RangedPhysicalHeadshotHitLocationBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|ironwill={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|magicalresistance=&amp;lt;b&amp;gt;75 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|attribute_maxmagicaldamagereduction=&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MagicalResistance,Attribute_MaxMagicalDamageReduction&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|moraleboost={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;25% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PercentMaxHealthHealing&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|potionchugger={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.5x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;1.2x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbaseshield=&amp;lt;b&amp;gt;1.2x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbaseshield=&amp;lt;b&amp;gt;1.2x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MagicalBaseHealing,PhysicalBaseShield,MagicalBaseShield&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|robust={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;10% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MaxHealthBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|savage={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;1 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus,ImpactPower,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|treacherouslungs={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1.5x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownreduction=&amp;lt;b&amp;gt;10% [[Stats#Cooldown_Reduction|Cooldown Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,CooldownReduction,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|two-hander={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorpenetration=&amp;lt;b&amp;gt;5% [[Damage#Penetration|Armor Penetration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus,ArmorPenetration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Fighter --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Fighter, Category=Skill --&amp;gt;&lt;br /&gt;
|adrenalinerush={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemovespeedbonus=&amp;lt;b&amp;gt;5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeactionspeed=&amp;lt;b&amp;gt;15% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffmovespeedbonus=&amp;lt;b&amp;gt;-4% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffactionspeed=&amp;lt;b&amp;gt;-8% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,ActiveMoveSpeedBonus,ActiveActionSpeed,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,DebuffDuration,DebuffMoveSpeedBonus,DebuffActionSpeed,DebuffStackingType,DebuffMaximumStacks,DebuffRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|breakthrough={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;7 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MoveSpeedAdd,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|perfectblock={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;7s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactresistance=&amp;lt;b&amp;gt;5 [[Impact_Power#Impact_Resistance|Impact Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ImpactResistance&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|secondwind={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|canrecharge=&amp;lt;b&amp;gt;Can be [[Spell_Restoration|Recharged]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;40% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,Duration,PercentMaxHealthHealing,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shieldslam={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;7s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;30 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalBaseDamage,Scaling,HitSlowDuration,HitSlowMoveSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellreflection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereduction=&amp;lt;b&amp;gt;15% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|holdstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|holdmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,MagicalDamageReduction,HoldStackingType,HoldMaximumStacks,ActivatedDuration,ActivatedStackingType,ActivatedMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sprint={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|expiration=&amp;lt;b&amp;gt;Removes Single Stack and Refreshes Duration&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MoveSpeedAdd,StackingType,MaximumStacks,Expiration,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|taunt={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;12% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereduction=&amp;lt;b&amp;gt;12% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalDamageReduction,MagicalDamageReduction,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|victorystrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;40% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable,PhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Fighter, Category=Perk --&amp;gt;&lt;br /&gt;
|adrenalinespike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;3% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;15% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|regularinteractionspeed=&amp;lt;b&amp;gt;30% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatehealthvalue=&amp;lt;b&amp;gt;40%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MoveSpeedBonus,ActionSpeed,RegularInteractionSpeed,StackingType,MaximumStacks,Removable,Cooldown,ActivateHealthValue&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|barricade={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;75 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalresistance=&amp;lt;b&amp;gt;75 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ArmorRating,MagicalResistance&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|comboattack={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,PhysicalPowerBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|counterattack={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;10% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MoveSpeedBonus,ActionSpeed,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|defensemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|itemarmorratingbonus=&amp;lt;b&amp;gt;15% [[Stats#Armor_Rating|Item Armor Rating Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|attribute_maxphysicaldamagereduction=&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ItemArmorRatingBonus,Attribute_MaxPhysicalDamageReduction&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|dualwield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;10% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|projectileresistance={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|projectileresistanceprojectiledamagereduction=&amp;lt;b&amp;gt;10% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|projectileresistanceduration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedprojectiledamagereduction=&amp;lt;b&amp;gt;15% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedduration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ProjectileResistanceProjectileDamageReduction,ProjectileResistanceDuration,ActivatedProjectileDamageReduction,ActivatedDuration,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shieldmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;50% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MoveSpeedBonus,ActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|slayer={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;5 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|slayerstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|slayermaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalBuffWeaponDamage,MoveSpeedAdd,BuffStackingType,BuffMaximumStacks,SlayerStackingType,SlayerMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|survivalisttongue={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|utilityeffectivenessbonus=&amp;lt;b&amp;gt;100% [[Stats#Utility_Effectiveness_Bonus|Utility Effectiveness Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=UtilityEffectivenessBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|swift={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|armorspeedpenaltybonus=&amp;lt;b&amp;gt;-30% [[Stats#Move_Speed|Armor Speed Penalty Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ArmorSpeedPenaltyBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|swordmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;5% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|passivestackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|passivemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatestackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalBuffWeaponDamage,ActionSpeed,PassiveStackingType,PassiveMaximumStacks,MoveSpeedAdd,ActivateStackingType,ActivateMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|weaponmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|expiration=&amp;lt;b&amp;gt;Removes Single Stack and Refreshes Duration&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Expiration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Cleric --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Cleric, Category=Perk --&amp;gt;&lt;br /&gt;
|advancedhealer={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|outgoingmagicalhealingadd=&amp;lt;b&amp;gt;5 [[Healing#Outgoing_vs_Incoming|Outgoing]] [[Healing#Magical_Healing_Add|Magical Healing Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=OutgoingMagicalHealingAdd&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|bluntweaponmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|brewmaster={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1.5x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|strength=&amp;lt;b&amp;gt;10 [[Stats#Strength|Strength]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,Strength&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|faithfulness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;1.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-15% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;NeverReset&amp;lt;/b&amp;gt;&lt;br /&gt;
	|divinepowerbonus=&amp;lt;b&amp;gt;15% [[File:DivineDamage.png|Divine|x20px]] [[Damage_Types#Divine|Divine]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|faithfulnessstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|faithfulnessmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,Removable,Cooldown,CooldownStackingType,CooldownMaximumStacks,Refresh,DivinePowerBonus,FaithfulnessStackingType,FaithfulnessMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|holyaura={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|perkstatetag=&amp;lt;b&amp;gt;State.Character.Perk.Granted.HolyAura&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedabilitytag=&amp;lt;b&amp;gt;Type.Ability.Granted.Perk.HolyAura&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;15 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalresistance=&amp;lt;b&amp;gt;15 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,PerkStateTag,GrantedAbilityTag,ArmorRating,MagicalResistance&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|holywater={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|blesshitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|blesshitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|holywaterstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|holywatermaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|gameplaycueholywatertag=&amp;lt;b&amp;gt;GameplayCue.Perk.Execute.HolyWater&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;2 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,BlessHitStackingType,BlessHitMaximumStacks,Removable,HolyWaterStackingType,HolyWaterMaximumStacks,GameplayCueHolyWaterTag,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|kindness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|selfhealratio=&amp;lt;b&amp;gt;30%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SelfHealRatio&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|overhealing={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-2% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|overhealedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|overhealedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|overhealingstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|overhealingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxoverhealedhealthratio=&amp;lt;b&amp;gt;20%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PercentMaxHealthHealing,Tickinterval,OverhealedStackingType,OverhealedMaximumStacks,OverhealingStackingType,OverhealingMaximumStacks,MaxOverhealedHealthRatio&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|perseverance={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalabsolutereduction=&amp;lt;b&amp;gt;2 [[Damage#Absolute_Reduction|Physical Absolute Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalabsolutereduction=&amp;lt;b&amp;gt;2 [[Damage#Absolute_Reduction|Magical Absolute Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalAbsoluteReduction,MagicalAbsoluteReduction&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|protectionfromevil={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|debuffdurationbonus=&amp;lt;b&amp;gt;-30% [[Stats#Debuff_Duration|Debuff Duration Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=DebuffDurationBonus,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|requiem={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;100% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|requiem=&amp;lt;b&amp;gt;-50%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellCastingSpeed,Requiem&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|undeadslaying={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|undeadracedamagebonus=&amp;lt;b&amp;gt;20% [[Undead]] [[Damage#Race_Damage_Bonus|Race Damage Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=UndeadRaceDamageBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Cleric, Category=Spell --&amp;gt;&lt;br /&gt;
|bind={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|bless={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;2 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|cleanse={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,bCastToSelfIfTargetNonCharacter&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|divinestrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|divinestrikedamage=&amp;lt;b&amp;gt;5 [[Damage#Divine_Strike_Damage|Divine Strike Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,DivineStrikeDamage,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|earthquake={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;2.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-50% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;7 {{Element|Earth}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,ChannelingDuration,ChannelingInterval,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MoveSpeedBonus,StackingType,MaximumStacks,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|holylight={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;100 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitundeadscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;25 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitallyscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseDamage,HitUndeadScaling,MagicalBaseHealing,HitAllyScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|holystrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;20 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|delaytime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|intervaltime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MagicalBaseDamage,Scaling,Duration,StackingType,MaximumStacks,Removable,DelayTime,IntervalTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lesserheal={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;15 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseHealing,Scaling,bCastToSelfIfTargetNonCharacter&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|locustswarm={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;3m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;13 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bexecuteperiodiceffectonapplication=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|locustsswarmareastackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|locustsswarmareamaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealinglocustsswarmstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealinglocustsswarmmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,ChannelingDuration,ChannelingInterval,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MagicalBaseDamage,Scaling,Tickinterval,bExecutePeriodicEffectOnApplication,LocustsSwarmAreaStackingType,LocustsSwarmAreaMaximumStacks,Refresh,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingLocustsSwarmStackingType,ReducedHealingLocustsSwarmMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|protection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbaseshield=&amp;lt;b&amp;gt;20 [[Shield|Physical Base Shield]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,PhysicalBaseShield,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|resurrection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;8&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;20s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|resurrectionhealth=&amp;lt;b&amp;gt;-0.99&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-99% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,ChannelingDuration,ChannelingInterval,Range,ResurrectionHealth,PercentMaxHealthHealing&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sanctuary={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;3.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;5 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitallyscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;14 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitundeadscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,ChannelingDuration,ChannelingInterval,Range,AreaRadius,MagicalBaseHealing,HitAllyScaling,MagicalBaseDamage,HitUndeadScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Cleric, Category=Skill --&amp;gt;&lt;br /&gt;
|divineprotection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;45s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;30% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalDamageReduction,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|holypurification={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Casting&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;45s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;100 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,CastingTime,Range,SkillCooldownTrigger,SkillCooldown,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|judgement={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Casting&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;25 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-30% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|prevcheckinvisible=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillaimradiusconstantid=&amp;lt;b&amp;gt;0.04m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,CastingTime,Range,SkillCooldownTrigger,SkillCooldown,MagicalBaseDamage,Scaling,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,PrevCheckInvisible,SkillAimRadiusConstantId&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|smite={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;7s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryi={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Sorcerer --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Sorcerer, Category=Perk --&amp;gt;&lt;br /&gt;
|airmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|airmagicaldamagebonus=&amp;lt;b&amp;gt;50% [[File:AirDamage.png|Air|x20px]] [[Damage_Types#Air|Air]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|airmagicknockbackpowerbonus=&amp;lt;b&amp;gt;50% [[File:AirDamage.png|Air|x20px]] [[Damage_Types#Air|Air]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AirMagicalDamageBonus,AirMagicKnockbackPowerBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|apexofsorcery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;1%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|apexofsorcerystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|apexofsorcerymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpowerbonus=&amp;lt;b&amp;gt;50% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;50% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MovementMultiplier,ApexofSorceryStackingType,ApexofSorceryMaximumStacks,MagicalPowerBonus,SpellCastingSpeed,ActivatedStackingType,ActivatedMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|elementalfury={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|innatetalent={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|innatetalentstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|innatetalentmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpower=&amp;lt;b&amp;gt;7 [[Stats#Magical_Power|Magical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=InnateTalentStackingType,InnateTalentMaximumStacks,MagicalPower,ActivatedStackingType,ActivatedMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lightningmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;2m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lightningmagicalpowerbonus=&amp;lt;b&amp;gt;25% [[File:LightningDamage.png|Lightning|x20px]] [[Damage_Types#Lightning|Lightning]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;NeverReset&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,MagicalBaseDamage,LightningMagicalPowerBonus,HitStackingType,HitMaximumStacks,Duration,MoveSpeedBonus,ElectricShockStackingType,ElectricShockMaximumStacks,Removable,Cooldown,CooldownStackingType,CooldownMaximumStacks,Refresh,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|manaflow={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|magicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedmaximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|manaflowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|manaflowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MagicalPowerBonus,ActivatedStackingType,ActivatedMaximumStacks,Removable,ManaFlowStackingType,ManaFlowMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|manafold={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.75x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;-15% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,SpellCastingSpeed,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|mergedmight={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|mergedmightstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|mergedmightmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpower=&amp;lt;b&amp;gt;5 [[Stats#Magical_Power|Magical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingactivatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingactivatedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MoveSpeedBonus,ActivatedStackingType,ActivatedMaximumStacks,MergedMightStackingType,MergedMightMaximumStacks,MagicalPower,CastingActivatedStackingType,CastingActivatedMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmerge={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellsculpting={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1.25x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rangeextentmultiply=&amp;lt;b&amp;gt;125%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadiusextentmultiply=&amp;lt;b&amp;gt;1.25&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,StackingType,MaximumStacks,RangeExtentMultiply,AreaRadiusExtentMultiply&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellstride={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;25% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MoveSpeedBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|timedistortion={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-3% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-3% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spelllagstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spelllagmaximumstacks=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpowerbonus=&amp;lt;b&amp;gt;-15% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|timedistortionstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|timedistortionmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|casttimereducepercent=&amp;lt;b&amp;gt;100s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MoveSpeedBonus,ActionSpeed,SpellLagStackingType,SpellLagMaximumStacks,Removable,MagicalPowerBonus,TimeDistortionStackingType,TimeDistortionMaximumStacks,CastTimeReducePercent&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Sorcerer, Category=Spell --&amp;gt;&lt;br /&gt;
|aquaprison={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.2m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;6m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,Duration,StackingType,MaximumStacks,Removable,MagicalBaseDamage,Scaling,InitialSpeed,MoveSpeedBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|electricdash={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;1.8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellbufftag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.ElectricDash&amp;lt;/b&amp;gt;&lt;br /&gt;
	|readyduration=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|readystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|readymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hit1stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hit1maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|finalehitmagicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|finalehitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|speedconstantid=&amp;lt;b&amp;gt;125000%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|collisionprofilename=&amp;lt;b&amp;gt;DCCharacterOverlap&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inconstantid=&amp;lt;b&amp;gt;80000%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,IsAreaInstall,AreaInstallHeight,SpellBuffTag,ReadyDuration,ReadyStackingType,ReadyMaximumStacks,Hit1StackingType,Hit1MaximumStacks,ElectricShockDuration,MoveSpeedBonus,ElectricShockStackingType,ElectricShockMaximumStacks,HitMagicalBaseDamage,HitScaling,FinaleHitMagicalBaseDamage,FinaleHitScaling,SpeedConstantId,CollisionProfileName,InConstantId&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|elementalbolt={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;50 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] [[File:FireDamage.png|Fire|x20px]]/[[File:IceDamage.png|Ice|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingelementalboltburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingelementalboltburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingelementalboltburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingelementalboltburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbiteduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-20% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbitestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbitemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbiteremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;16.5m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,HitMagicalBaseDamage,ImpactPower,HitScaling,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingElementalBoltBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingElementalBoltBurnFireMasteryStackingType,ReducedHealingElementalBoltBurnFireMasteryMaximumStacks,ReducedHealingElementalBoltBurnFireMasteryRemovable,FrostbiteDuration,MoveSpeedBonus,ActionSpeed,FrostbiteStackingType,FrostbiteMaximumStacks,FrostbiteRemovable,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|eruption={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;20 {{Element|Earth}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|airborneheight=&amp;lt;b&amp;gt;1000&amp;lt;/b&amp;gt;&lt;br /&gt;
	|intervaltime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|collisionheight=&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MagicalBaseDamage,ImpactPower,Scaling,AirborneHeight,IntervalTime,CollisionHeight&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|firearrow={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;0.6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;7 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfirearrowburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfirearrowburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfirearrowburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfirearrowburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;10m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,ChannelingInterval,CooldownDuration,Range,UseMoving,HitMagicalBaseDamage,ImpactPower,HitScaling,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingFireArrowBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingFireArrowBurnFireMasteryStackingType,ReducedHealingFireArrowBurnFireMasteryMaximumStacks,ReducedHealingFireArrowBurnFireMasteryRemovable,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|fireorb={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;25 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitimpactpower=&amp;lt;b&amp;gt;12 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitradiusmagicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitradiusimpactpower=&amp;lt;b&amp;gt;12 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitradiusscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|radiusmagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|radiusscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|radiusstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|radiusmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfireorbburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfireorbburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfireorbburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfireorbburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,AreaRadius,HitMagicalBaseDamage,HitImpactPower,HitScaling,HitRadiusMagicalBaseDamage,HitRadiusImpactPower,HitRadiusScaling,RadiusMagicalBaseDamage,RadiusScaling,Tickinterval,RadiusStackingType,RadiusMaximumStacks,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingFireOrbBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingFireOrbBurnFireMasteryStackingType,ReducedHealingFireOrbBurnFireMasteryMaximumStacks,ReducedHealingFireOrbBurnFireMasteryRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|flamefrostspear={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitfiredamagemagicalbasedamage=&amp;lt;b&amp;gt;30 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitfiredamagescaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hiticedamagemagicalbasedamage=&amp;lt;b&amp;gt;30 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hiticedamagescaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamefrostspearburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamefrostspearburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamefrostspearburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamefrostspearburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbiteduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-20% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbitestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbitemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbiteremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;16.5m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,HitFireDamageMagicalBaseDamage,ImpactPower,HitFireDamageScaling,HitIceDamageMagicalBaseDamage,HitIceDamageScaling,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingFlamefrostSpearBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingFlamefrostSpearBurnFireMasteryStackingType,ReducedHealingFlamefrostSpearBurnFireMasteryMaximumStacks,ReducedHealingFlamefrostSpearBurnFireMasteryRemovable,FrostbiteDuration,MoveSpeedBonus,ActionSpeed,FrostbiteStackingType,FrostbiteMaximumStacks,FrostbiteRemovable,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|flamestrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;6 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamestrikeburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamestrikeburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamestrikeburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamestrikeburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|intervaltime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|collisionheight=&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,HitMagicalBaseDamage,ImpactPower,HitScaling,Tickinterval,HitStackingType,HitMaximumStacks,BurningDuration,BurningMagicalBaseDamage,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingFlamestrikeBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingFlamestrikeBurnFireMasteryStackingType,ReducedHealingFlamestrikeBurnFireMasteryMaximumStacks,ReducedHealingFlamestrikeBurnFireMasteryRemovable,IntervalTime,CollisionHeight&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|flamethrower={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;4m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;20 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamethrowerburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamethrowerburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamethrowerburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamethrowerburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|halfangleconstantid=&amp;lt;b&amp;gt;500%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ChannelingDuration,ChannelingInterval,Range,UseMoving,HitMagicalBaseDamage,HitScaling,Tickinterval,HitStackingType,HitMaximumStacks,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingFlamethrowerBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingFlamethrowerBurnFireMasteryStackingType,ReducedHealingFlamethrowerBurnFireMasteryMaximumStacks,ReducedHealingFlamethrowerBurnFireMasteryRemovable,HalfAngleConstantId&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|frostbreath={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;4m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;20 {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbitemovespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-20% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aoemovespeedbonus=&amp;lt;b&amp;gt;-10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|firegameplaycuetag=&amp;lt;b&amp;gt;GameplayCue.Magic.FrostBreath&amp;lt;/b&amp;gt;&lt;br /&gt;
	|firecount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|fireangledegree=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;10m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,UseMoving,MagicalBaseDamage,Scaling,Duration,FrostbiteMoveSpeedBonus,ActionSpeed,Removable,AoeMoveSpeedBonus,FireGameplayCueTag,FireCount,FireAngleDegree,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|frostlightning={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.2m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lightninghitmagicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lightninghitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|icehitmagicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|icehitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hit2duration=&amp;lt;b&amp;gt;1.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hit2removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,LightningHitMagicalBaseDamage,LightningHitScaling,IceHitMagicalBaseDamage,IceHitScaling,Hit2Duration,Hit2Removable,ElectricShockDuration,MoveSpeedBonus,StackingType,MaximumStacks,ElectricShockRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|glaciate={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellbufftag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.Glaciate&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbiteduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-20% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbitestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbitemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbiteremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,HitDuration,HitStackingType,HitMaximumStacks,HitRemovable,SpellBuffTag,FrostbiteDuration,MoveSpeedBonus,ActionSpeed,FrostbiteStackingType,FrostbiteMaximumStacks,FrostbiteRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|icespear={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;30 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;16.5m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,MagicalBaseDamage,ImpactPower,Scaling,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|icebound={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownreduction=&amp;lt;b&amp;gt;50% [[Stats#Cooldown_Reduction|Cooldown Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellbufftag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.IceBound&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,Duration,CooldownReduction,StackingType,MaximumStacks,SpellBuffTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|levitation={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;21s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|readyduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|readyremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|fallingduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|fallingstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|fallingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|fallingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;0%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|launchvelocityconstantid=&amp;lt;b&amp;gt;70000%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|fallingtag=&amp;lt;b&amp;gt;State.ActorStatus.Debuff.LevitationFalling&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,bCastToSelfIfTargetNonCharacter,ReadyDuration,ReadyRemovable,HitStackingType,HitMaximumStacks,HitRemovable,FallingDuration,FallingStackingType,FallingMaximumStacks,FallingRemovable,MovementMultiplier,LaunchVelocityConstantId,FallingTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lightningbolt={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;0.1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|halfangleconstantid=&amp;lt;b&amp;gt;1500%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,ChannelingInterval,CooldownDuration,Range,UseMoving,MagicalBaseDamage,Scaling,MoveSpeedBonus,StackingType,MaximumStacks,HalfAngleConstantId&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lightningsphere={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;21s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,AreaRadius,HitDuration,HitStackingType,HitMaximumStacks,HitRemovable,MagicalBaseDamage,Scaling,ElectricShockDuration,MoveSpeedBonus,ElectricShockStackingType,ElectricShockMaximumStacks,ElectricShockRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lightningstorm={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|height=&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ChannelingDuration,ChannelingInterval,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MagicalBaseDamage,Scaling,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,Height&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lightningvortex={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;20 [[File:LightningDamage.png|Lightning|x20px]]/[[File:AirDamage.png|Air|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|horizontalknockback=&amp;lt;b&amp;gt;400&amp;lt;/b&amp;gt;&lt;br /&gt;
	|verticalknockback=&amp;lt;b&amp;gt;400&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AreaRadius,MagicalBaseDamage,Scaling,HorizontalKnockback,VerticalKnockback,Duration,MoveSpeedBonus,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|mudshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spawndistance=&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
	|insocketname=&amp;lt;b&amp;gt;ik_hand_gun&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,Duration,StackingType,MaximumStacks,Removable,SpawnDistance,InSocketName&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|plasmablast={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmovespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;40 [[File:FireDamage.png|Fire|x20px]]/[[File:LightningDamage.png|Lightning|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;6 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockmovespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,HitDuration,HitMoveSpeedBonus,HitStackingType,HitMaximumStacks,HitRemovable,MagicalBaseDamage,ImpactPower,Scaling,ElectricShockDuration,ElectricShockMoveSpeedBonus,ElectricShockStackingType,ElectricShockMaximumStacks,ElectricShockRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|stoneskin={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;15% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;-5 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellbufftag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.StoneSkin&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,Duration,PhysicalPowerBonus,PhysicalDamageReduction,MoveSpeedAdd,StackingType,MaximumStacks,Removable,SpellBuffTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|summonearthelemental={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;40 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;50 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,PhysicalBaseDamage,Scaling,ArmorRating,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|summonlavaelemental={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningradiusmagicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningradiusscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningradiusstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningradiusmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealinglavaelementalburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealinglavaelementalburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealinglavaelementalburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealinglavaelementalburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,IsAreaInstall,AreaInstallHeight,LavaElementalBurningRadiusMagicalBaseDamage,LavaElementalBurningRadiusScaling,Tickinterval,LavaElementalBurningRadiusStackingType,LavaElementalBurningRadiusMaximumStacks,LavaElementalBurningDuration,LavaElementalBurningMagicalBaseDamage,LavaElementalBurningScaling,LavaElementalBurningStackingType,LavaElementalBurningMaximumStacks,LavaElementalBurningRefresh,LavaElementalBurningRemovable,LavaElementalBurningFireMasteryDuration,LavaElementalBurningFireMasteryMagicalBaseDamage,LavaElementalBurningFireMasteryScaling,LavaElementalBurningFireMasteryStackingType,LavaElementalBurningFireMasteryMaximumStacks,LavaElementalBurningFireMasteryRefresh,LavaElementalBurningFireMasteryRemovable,ReducedHealingLavaElementalBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingLavaElementalBurnFireMasteryStackingType,ReducedHealingLavaElementalBurnFireMasteryMaximumStacks,ReducedHealingLavaElementalBurnFireMasteryRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|suppresssorcery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|all=&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|thornofearth={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;30 {{Element|Earth}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inconstantid=&amp;lt;b&amp;gt;30000%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MagicalBaseDamage,ImpactPower,Scaling,InConstantId,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|vortex={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Air}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|horizontalknockback=&amp;lt;b&amp;gt;400&amp;lt;/b&amp;gt;&lt;br /&gt;
	|verticalknockback=&amp;lt;b&amp;gt;400&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,AreaRadius,MagicalBaseDamage,Scaling,HorizontalKnockback,VerticalKnockback,Duration,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|walloffire={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;3m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;20 [[File:FireDamage.png|Fire|x20px]]/[[File:EarthDamage.png|Earth|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|auramagicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aurascaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aurastackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|auramaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingwalloffireburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingwalloffireburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingwalloffireburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingwalloffireburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,IsAreaInstall,AreaInstallHeight,HitMagicalBaseDamage,ImpactPower,HitScaling,AuraMagicalBaseDamage,AuraScaling,Tickinterval,AuraStackingType,AuraMaximumStacks,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingWallofFireBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingWallofFireBurnFireMasteryStackingType,ReducedHealingWallofFireBurnFireMasteryMaximumStacks,ReducedHealingWallofFireBurnFireMasteryRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|waterbolt={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.2m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryassetid=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;6m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,AreaRadius,MagicalBaseDamage,ImpactPower,Scaling,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,PrimaryAssetId,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|watercannon={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitive=&amp;lt;b&amp;gt;[[Stats#Will|Will]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Magical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;10m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,Primitive,MagicalShapeShiftBaseDamage,MagicalBaseDamage,Scaling,PrimitiveMultiplier,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|windblast={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;0.6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;4m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Air}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|horizontalknockback=&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
	|verticalknockback=&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
	|gameplaycueready=&amp;lt;b&amp;gt;GameplayCue.Magic.WindBlast.Ready&amp;lt;/b&amp;gt;&lt;br /&gt;
	|gameplaycuefire=&amp;lt;b&amp;gt;GameplayCue.Magic.WindBlast.Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,CooldownDuration,Range,UseMoving,MagicalBaseDamage,Scaling,HorizontalKnockback,VerticalKnockback,GameplayCueReady,GameplayCueFire&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Sorcerer, Category=Skill --&amp;gt;&lt;br /&gt;
|sorceryi={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SorcerySelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SorcerySelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sorceryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SorcerySelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SorcerySelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Rogue --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Rogue, Category=Perk --&amp;gt;&lt;br /&gt;
|ambush={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;25% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,PhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|backattack={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|creep={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatestackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|predelaystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|predelaymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|creepstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|creepmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|biswalking=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MoveSpeedBonus,ActivateStackingType,ActivateMaximumStacks,Duration,PreDelayStackingType,PreDelayMaximumStacks,CreepStackingType,CreepMaximumStacks,bIsWalking&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|daggermastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|meleephysicalpowerbonus=&amp;lt;b&amp;gt;15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|meleetruephysicaldamage=&amp;lt;b&amp;gt;1 [[Damage#True_Damage|True Physical Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rangedphysicalpowerbonus=&amp;lt;b&amp;gt;15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rangedtruephysicaldamage=&amp;lt;b&amp;gt;1 [[Damage#True_Damage|True Physical Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MeleePhysicalPowerBonus,MeleeTruePhysicalDamage,RangedPhysicalPowerBonus,RangedTruePhysicalDamage&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|doublejump={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|landedduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;650 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|startduration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|eventtag=&amp;lt;b&amp;gt;Event.Movement.DoubleJump&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=LandedDuration,StackingType,MaximumStacks,MoveSpeedAdd,StartDuration,EventTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|handcrossbowmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalBuffWeaponDamage&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|hidemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.7x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|jokester={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|perkstatetag=&amp;lt;b&amp;gt;State.Character.Perk.Granted.Jokester&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedabilitytag=&amp;lt;b&amp;gt;Type.Ability.Granted.Perk.Jokester&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;2 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,PerkStateTag,GrantedAbilityTag,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|pickpocket={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|all=&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|poisonedweapon={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|debuffduration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;4 {{Element|Neutral}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffmaximumstacks=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingduration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-10% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-10% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingmaximumstacks=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=DebuffDuration,MagicalBaseDamage,Scaling,StackingType,DebuffMaximumStacks,DebuffRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingMaximumStacks,ReducedHealingRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|stealth={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;3 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;13&amp;lt;/b&amp;gt;&lt;br /&gt;
	|steps=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MoveSpeedAdd,StackingType,MaximumStacks,Steps&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|thrust={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|armorpenetration=&amp;lt;b&amp;gt;25% [[Damage#Penetration|Armor Penetration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ArmorPenetration,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|trapsandlocks={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;4.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Rogue, Category=Skill --&amp;gt;&lt;br /&gt;
|caltrops={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;1.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;10 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-50% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|caltroplifetime=&amp;lt;b&amp;gt;60s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|charges=&amp;lt;b&amp;gt;3 Charges&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,MaxCount,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalBaseDamage,Scaling,HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable,CaltropLifeTime,Charges&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|cutthroat={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|hide={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;32s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stepsstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stepsmaximumstacks=&amp;lt;b&amp;gt;13&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tagtocheck=&amp;lt;b&amp;gt;Mode.Alive&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lightsourceequippedstatetag=&amp;lt;b&amp;gt;Type.Item.Utility.LightSource&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inlightareastatetag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.InLightArea&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inrevealinvisibleareatag=&amp;lt;b&amp;gt;State.ActorStatus.Debuff.RevealInvisible&amp;lt;/b&amp;gt;&lt;br /&gt;
	|characterstopthresholdconstantid=&amp;lt;b&amp;gt;1000%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|charges=&amp;lt;b&amp;gt;2 Charges&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ActiveStackingType,ActiveMaximumStacks,Removable,StepsStackingType,StepsMaximumStacks,TagtoCheck,LightSourceEquippedStateTag,InLightAreaStateTag,InRevealInvisibleAreaTag,CharacterStopThresholdConstantId,Charges&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rupture={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;20 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bleedingstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bleedingmaximumstacks=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bleedingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,Duration,PhysicalBaseDamage,Scaling,BleedingStackingType,BleedingMaximumStacks,Refresh,BleedingRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|smokepot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;60s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,MoveSpeedBonus,StackingType,MaximumStacks,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|tumbling={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|weakpointattack={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|itemarmorratingbonus=&amp;lt;b&amp;gt;-40% [[Stats#Armor_Rating|Item Armor Rating Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveRemovable,Duration,ItemArmorRatingBonus,StackingType,MaximumStacks,DebuffRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Druid --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Druid, Category=Perk --&amp;gt;&lt;br /&gt;
|animalkinship={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|dreamwalk={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpower=&amp;lt;b&amp;gt;5 [[Stats#Magical_Power|Magical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dreamwalkmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MagicalPower,Cooldown,StackingType,CooldownMaximumStacks,DreamwalkMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|enhancedwildness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;10 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;5 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ArmorRating,MoveSpeedAdd,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|forceofnature={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpower=&amp;lt;b&amp;gt;5 [[Stats#Physical_Power|Physical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,PhysicalPower,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|herbalsensing={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|herbalsensingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|luck=&amp;lt;b&amp;gt;150 [[Stats#Luck|Luck]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,HerbalSensingMaximumStacks,Luck,BuffMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lifebloomaura={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lifebloomaurastackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lifebloomauramaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|infinityunablestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|infinityunablemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|perkstatetag=&amp;lt;b&amp;gt;State.Character.Perk.Granted.LifebloomAura&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedabilitytag=&amp;lt;b&amp;gt;Type.Ability.Granted.Perk.LifebloomAura&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healvalue=&amp;lt;b&amp;gt;100%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,LifebloomAuraStackingType,LifebloomAuraMaximumStacks,InfinityUnableStackingType,InfinityUnableMaximumStacks,PerkStateTag,GrantedAbilityTag,HealValue&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|naturalhealing={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|perkstatetag=&amp;lt;b&amp;gt;State.Character.Perk.Granted.NaturalHealing&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedabilitytag=&amp;lt;b&amp;gt;Type.Ability.Granted.Perk.NaturalHealing&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;1 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;10% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,MaximumStacks,PerkStateTag,GrantedAbilityTag,MagicalBaseHealing,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|prophecy={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shapeshiftmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spiritbond={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedmaximumstacks=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spiritbondstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spiritbondmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|perkstatetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedabilitytag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bisexceptforowner=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|transferpercent=&amp;lt;b&amp;gt;20%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxspiritbondtransferdamage=&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,GrantedStackingType,GrantedMaximumStacks,Cooldown,CooldownStackingType,CooldownMaximumStacks,SpiritBondStackingType,SpiritBondMaximumStacks,ActivatedStackingType,ActivatedMaximumStacks,PerkStateTag,GrantedAbilityTag,bIsExceptForOwner,TransferPercent,MaxSpiritBondTransferDamage&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spiritmagicmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|magicalpower=&amp;lt;b&amp;gt;10 [[Stats#Magical_Power|Magical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MagicalPower,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sunandmoon={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|perkstatetag=&amp;lt;b&amp;gt;State.Character.Perk.Granted.SunAndMoon&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedabilitytag=&amp;lt;b&amp;gt;Type.Ability.Granted.Perk.SunAndMoon&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|vigor=&amp;lt;b&amp;gt;3 [[Stats#Vigor|Vigor]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpower=&amp;lt;b&amp;gt;5 [[Stats#Magical_Power|Magical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,PerkStateTag,GrantedAbilityTag,MaximumStacks,Vigor,MagicalPower&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|thorncoat={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|truephysicalbasedamage=&amp;lt;b&amp;gt;5 [[Damage#True_Base_Damage|True Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=TruePhysicalBaseDamage,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Druid, Category=Spell --&amp;gt;&lt;br /&gt;
|barkskinarmor={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;50 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,ArmorRating,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|dreamfire={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Spirit}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|enemyscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;10 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allyscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|intervaltime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MagicalBaseDamage,EnemyScaling,MagicalBaseHealing,AllyScaling,IntervalTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|entanglingvines={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;NeverReset&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,Duration,Refresh,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|mendinggrove={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;3m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;10 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;10% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,MagicalBaseHealing,StackingType,MaximumStacks,MaxHealthBonus,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|nature&#039;stouch={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|recoverablehealth=&amp;lt;b&amp;gt;15 [[Health#Recoverable_Health|Recoverable Health]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;15 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,RecoverableHealth,Duration,MagicalBaseHealing,Scaling,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|orbofnature={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Spirit}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|recoverablehealth=&amp;lt;b&amp;gt;15 [[Health#Recoverable_Health|Recoverable Health]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;15 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|naturestouchscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;14m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseDamage,HitScaling,RecoverableHealth,Duration,MagicalBaseHealing,NaturesTouchScaling,StackingType,MaximumStacks,Removable,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|restore={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;3m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;20 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,Duration,MagicalBaseHealing,Scaling,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|summontreant={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;10 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,PhysicalBaseDamage,Scaling,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|thornbarrier={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;2m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;4 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bexecuteperiodiceffectonapplication=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,PhysicalBaseDamage,bExecutePeriodicEffectOnApplication,StackingType,MaximumStacks,Duration,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|treeoflife={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|addrecoverablehealthduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|recoverablehealth=&amp;lt;b&amp;gt;20 [[Health#Recoverable_Health|Recoverable Health]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healovertimeduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;15 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;3 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AddRecoverableHealthDuration,RecoverableHealth,StackingType,MaximumStacks,Removable,HealOverTimeDuration,MagicalBaseHealing,Scaling,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Druid, Category=ShapeShift --&amp;gt;&lt;br /&gt;
|bear={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryprimitive=&amp;lt;b&amp;gt;[[Stats#Strength|Strength]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryphysicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryimpactpower=&amp;lt;b&amp;gt;5 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryprimitiveadd=&amp;lt;b&amp;gt;29 [[Damage#Primitive_Add|Primitive Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryprimitivemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryhorizontalknockback=&amp;lt;b&amp;gt;350&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryverticalknockback=&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;80%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryprimitive=&amp;lt;b&amp;gt;[[Stats#Strength|Strength]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryphysicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryimpactpower=&amp;lt;b&amp;gt;10 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryprimitiveadd=&amp;lt;b&amp;gt;43 [[Damage#Primitive_Add|Primitive Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryprimitivemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryhorizontalknockback=&amp;lt;b&amp;gt;350&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryverticalknockback=&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondarymovespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondarystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondarymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereductionmod=&amp;lt;b&amp;gt;50% [[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;50% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftmovespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-40% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CastingTime,PrimaryPrimitive,PrimaryPhysicalShapeShiftBaseDamage,PrimaryImpactPower,PrimaryScaling,PrimaryPrimitiveAdd,PrimaryPrimitiveMultiplier,PrimaryHorizontalKnockback,PrimaryVerticalKnockback,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,SecondaryPrimitive,SecondaryPhysicalShapeShiftBaseDamage,SecondaryImpactPower,SecondaryScaling,SecondaryPrimitiveAdd,SecondaryPrimitiveMultiplier,SecondaryHorizontalKnockback,SecondaryVerticalKnockback,Duration,SecondaryMoveSpeedBonus,SecondaryStackingType,SecondaryMaximumStacks,SecondaryRemovable,PhysicalDamageReductionMod,MaxHealthBonus,ShapeShiftMoveSpeedBonus,ActionSpeed,PhysicalShapeShiftBaseDamage,PhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|chicken={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitive=&amp;lt;b&amp;gt;[[Stats#Resourcefulness|Resourcefulness]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorpenetration=&amp;lt;b&amp;gt;30% [[Damage#Penetration|Armor Penetration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;3 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitiveadd=&amp;lt;b&amp;gt;20 [[Damage#Primitive_Add|Primitive Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;0.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-3% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;80%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-60% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-60% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;-60% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|chickenrandomcacklemintimeconstant=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|chickenrandomcacklemaxtimeconstant=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalshapeshiftbasehealing=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CastingTime,Primitive,PhysicalShapeShiftBaseDamage,ArmorPenetration,ImpactPower,Scaling,PrimitiveAdd,PrimitiveMultiplier,HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable,MovementMultiplier,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus,ChickenRandomCackleMinTimeConstant,ChickenRandomCackleMaxTimeConstant,PhysicalShapeShiftBaseHealing&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|human={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CastingTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|panther={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryprimitive=&amp;lt;b&amp;gt;[[Stats#Agility|Agility]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryphysicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryimpactpower=&amp;lt;b&amp;gt;3 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryprimitiveadd=&amp;lt;b&amp;gt;21 [[Damage#Primitive_Add|Primitive Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryprimitivemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedphysicalbasedamage=&amp;lt;b&amp;gt;5 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedmaximumstacks=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-15% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryprimitive=&amp;lt;b&amp;gt;[[Stats#Agility|Agility]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryphysicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryimpactpower=&amp;lt;b&amp;gt;3 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryprimitiveadd=&amp;lt;b&amp;gt;23 [[Damage#Primitive_Add|Primitive Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryprimitivemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarysilenceduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarysilencestackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarysilencemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarysilenceremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryduration=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondarymovespeedbonus=&amp;lt;b&amp;gt;-7% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondarystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondarymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frenziedtag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.Frenzied&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereductionmod=&amp;lt;b&amp;gt;-30% [[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-10% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-10% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;-10% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftmovespeedbonus=&amp;lt;b&amp;gt;5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CastingTime,PrimaryPrimitive,PrimaryPhysicalShapeShiftBaseDamage,PrimaryImpactPower,PrimaryScaling,PrimaryPrimitiveAdd,PrimaryPrimitiveMultiplier,PrimaryBleedDuration,PrimaryBleedPhysicalBaseDamage,PrimaryBleedScaling,PrimaryBleedStackingType,PrimaryBleedMaximumStacks,PrimaryBleedRefresh,PrimaryBleedRemovable,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,SecondaryPrimitive,SecondaryPhysicalShapeShiftBaseDamage,SecondaryImpactPower,SecondaryScaling,SecondaryPrimitiveAdd,SecondaryPrimitiveMultiplier,PrimarySilenceDuration,PrimarySilenceStackingType,PrimarySilenceMaximumStacks,PrimarySilenceRemovable,SecondaryDuration,SecondaryMoveSpeedBonus,SecondaryStackingType,SecondaryMaximumStacks,SecondaryRemovable,FrenziedTag,PhysicalDamageReductionMod,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus,ShapeShiftMoveSpeedBonus,PhysicalShapeShiftBaseDamage&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|penguin={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitive=&amp;lt;b&amp;gt;[[Stats#Will|Will]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;3 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitiveadd=&amp;lt;b&amp;gt;15 [[Damage#Primitive_Add|Primitive Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;3 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedmaximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;0.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-3% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;65%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|firesocketname=&amp;lt;b&amp;gt;SpellSocket&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-40% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-40% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;-40% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|watermovespeedduration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|watermovespeedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|watermovespeedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Magical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;100% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CastingTime,Primitive,PhysicalShapeShiftBaseDamage,ImpactPower,PrimaryScaling,PrimitiveAdd,PrimitiveMultiplier,PrimaryBleedDuration,PhysicalBaseDamage,PrimaryBleedScaling,PrimaryBleedStackingType,PrimaryBleedMaximumStacks,PrimaryBleedRemovable,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,FireSocketName,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus,MoveSpeedAdd,WaterMoveSpeedDuration,WaterMoveSpeedStackingType,WaterMoveSpeedMaximumStacks,MagicalShapeShiftBaseDamage,MagicalBaseDamage,MoveSpeedBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rat={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryphysicalbasedamage=&amp;lt;b&amp;gt;1 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryimpactpower=&amp;lt;b&amp;gt;2 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;0.1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-1% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarydiseasescaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarydiseasestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarydiseasemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|expiration=&amp;lt;b&amp;gt;Removes Single Stack and Refreshes Duration&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarydiseaseremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;80%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;-100% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereduction=&amp;lt;b&amp;gt;-100% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-95% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-95% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;-95% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|ratrandomsqueakmintimeconstant=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|ratrandomsqueakmaxtimeconstant=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthadd=&amp;lt;b&amp;gt;10 [[Health#Max_Health_Add|Max Health Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;20 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CastingTime,PrimaryPhysicalBaseDamage,PrimaryImpactPower,PrimaryScaling,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,Duration,MagicalBaseDamage,PrimaryDiseaseScaling,PrimaryDiseaseStackingType,PrimaryDiseaseMaximumStacks,Expiration,PrimaryDiseaseRemovable,MovementMultiplier,PhysicalDamageReduction,MagicalDamageReduction,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus,RatRandomSqueakMinTimeConstant,RatRandomSqueakMaxTimeConstant,MaxHealthAdd,MoveSpeedAdd,MoveSpeedBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Druid, Category=Skill --&amp;gt;&lt;br /&gt;
|insectpredation={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitive=&amp;lt;b&amp;gt;[[Stats#Resourcefulness|Resourcefulness]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalshapeshiftbasehealing=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivemultiplier=&amp;lt;b&amp;gt;250% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Primitive,PhysicalShapeShiftBaseHealing,Scaling,PrimitiveMultiplier&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|penguindash={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inwaterduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inwatermovespeedbonus=&amp;lt;b&amp;gt;15% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inwaterstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inwatermaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inwaterremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|ongroundduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|ongroundmovespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|ongroundstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|ongroundmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|ongroundremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,ActiveStackingType,ActiveMaximumStacks,InWaterDuration,InWaterMoveSpeedBonus,InWaterStackingType,InWaterMaximumStacks,InWaterRemovable,OnGroundDuration,OnGroundMoveSpeedBonus,OnGroundStackingType,OnGroundMaximumStacks,OnGroundRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rush={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,MaxCount,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shapeshiftmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::ShapeShiftSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::ShapeShiftSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|charges=&amp;lt;b&amp;gt;4 Charges&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType,Charges&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shapeshiftmemory={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::ShapeShiftSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::ShapeShiftSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|charges=&amp;lt;b&amp;gt;4 Charges&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType,Charges&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryi={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|survivalinstinct={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthadd=&amp;lt;b&amp;gt;10 [[Health#Max_Health_Add|Max Health Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;20 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|endduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|endstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|endmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|endremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,MaxHealthAdd,MoveSpeedAdd,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,EndDuration,MoveSpeedBonus,EndStackingType,EndMaximumStacks,EndRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|wildfury={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereductionmod=&amp;lt;b&amp;gt;15% [[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalPowerBonus,PhysicalDamageReductionMod,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Warlock --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Warlock, Category=Perk --&amp;gt;&lt;br /&gt;
|antimagic={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|antimagicdamagereduction=&amp;lt;b&amp;gt;20% [[Damage#Damage_Reduction|Damage Reduction]] against all [[Damage_Types#Magical_Elements|Magical Elements]] except {{Element|Divine}}, {{Element|Curse}}, and {{Element|Neutral}}&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AntimagicDamageReduction&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|cursemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|darkenhancement={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;20% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=DarkPowerBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|darkreflection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;75% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldowntag=&amp;lt;b&amp;gt;State.ActorStatus.Debuff.Cooldown.Perk.DarkReflection&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Cooldown,MagicalBaseDamage,Scaling,CooldownTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|demonarmor={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;-10% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellCastingSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|immortallament={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatehealthvalue=&amp;lt;b&amp;gt;5%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalhealingbonusratio=&amp;lt;b&amp;gt;200%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Cooldown,Duration,ActivateHealthValue,MagicalHealingBonusRatio&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|infernalpledge={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|undeadracedamagereduction=&amp;lt;b&amp;gt;40% [[Undead]] [[Damage#Race_Damage_Reduction|Race Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|demonracedamagereduction=&amp;lt;b&amp;gt;40% [[Demon]] [[Damage#Race_Damage_Reduction|Race Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=UndeadRaceDamageReduction,DemonRaceDamageReduction,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|malice={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|willbonus=&amp;lt;b&amp;gt;15% [[Stats#Attribute_Bonus|Will Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=WillBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shadowtouch={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|truemagicalbasedamage=&amp;lt;b&amp;gt;2 {{Element|Dark}} [[Damage#True_Base_Damage|True Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;2 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=TrueMagicalBaseDamage,MagicalBaseHealing,StackingType,MaximumStacks,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|soulcollector={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;33% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darknessshardstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darknessshardremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|soulcollectorstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|soulcollectorremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darknessshardmaxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;1 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=DarkPowerBonus,DarknessShardStackingType,MaximumStacks,DarknessShardRemovable,SoulCollectorStackingType,SoulCollectorRemovable,DarknessShardMaxCount,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|torturemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;2 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;15% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;2x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MagicalBaseHealing,Scaling,HealthCost&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|vampirism={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|outgoingmagicalhealmod=&amp;lt;b&amp;gt;20% [[Healing#Outgoing_vs_Incoming|Outgoing]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=OutgoingMagicalHealMod,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Warlock, Category=ShapeShift --&amp;gt;&lt;br /&gt;
|bloodpact={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;50 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalresistance=&amp;lt;b&amp;gt;50 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthadd=&amp;lt;b&amp;gt;50 [[Health#Max_Health_Add|Max Health Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;33% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesmaximumstacks=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthcost=&amp;lt;b&amp;gt;2% [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;2 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;25% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;1 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftarmorrating=&amp;lt;b&amp;gt;50 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftmagicalresistance=&amp;lt;b&amp;gt;50 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftmaxhealthadd=&amp;lt;b&amp;gt;50 [[Health#Max_Health_Add|Max Health Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesstrength=&amp;lt;b&amp;gt;1 [[Stats#Strength|Strength]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesvigor=&amp;lt;b&amp;gt;1 [[Stats#Vigor|Vigor]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesagility=&amp;lt;b&amp;gt;1 [[Stats#Agility|Agility]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesdexterity=&amp;lt;b&amp;gt;1 [[Stats#Dexterity|Dexterity]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitiveswill=&amp;lt;b&amp;gt;1 [[Stats#Will|Will]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesknowledge=&amp;lt;b&amp;gt;1 [[Stats#Knowledge|Knowledge]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesresourcefulness=&amp;lt;b&amp;gt;1 [[Stats#Resourcefulness|Resourcefulness]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesdarkpowerbonus=&amp;lt;b&amp;gt;33% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|withoutpitch=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rotationeventtag=&amp;lt;b&amp;gt;Event.Movement.Homing&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryimpactzonemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Impact_Zone_Multiplier|Impact Zone Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryimpactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;65%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|firesocketname=&amp;lt;b&amp;gt;SpellSocket&amp;lt;/b&amp;gt;&lt;br /&gt;
	|abyssalflamedotscaling=&amp;lt;b&amp;gt;25% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|abyssalflamedotstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|abyssalflamedotmaximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|collisionprofilename=&amp;lt;b&amp;gt;DCCharacterOverlap&amp;lt;/b&amp;gt;&lt;br /&gt;
	|abyssalflameradiusconstant=&amp;lt;b&amp;gt;0.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,CastingTime,UseMoving,SkillCooldownTrigger,SkillCooldown,ArmorRating,MagicalResistance,MaxHealthAdd,ShapeShiftStackingType,ShapeShiftMaximumStacks,DarkPowerBonus,PrimitivesStackingType,PrimitivesMaximumStacks,PercentMaxHealthCost,MagicalBaseDamage,Scaling,AllAttributes,ShapeShiftArmorRating,ShapeShiftMagicalResistance,ShapeShiftMaxHealthAdd,PrimitivesStrength,PrimitivesVigor,PrimitivesAgility,PrimitivesDexterity,PrimitivesWill,PrimitivesKnowledge,PrimitivesResourcefulness,PrimitivesDarkPowerBonus,WithoutPitch,RotationEventTag,PrimaryImpactZoneMultiplier,PrimaryImpactPower,PrimaryScaling,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,FireSocketName,AbyssalFlameDoTScaling,Tickinterval,AbyssalFlameDoTStackingType,AbyssalFlameDoTMaximumStacks,CollisionProfileName,AbyssalFlameRadiusConstant&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Warlock, Category=Spell --&amp;gt;&lt;br /&gt;
|bloodstainedblade={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;20s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;5 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,Duration,PhysicalBuffWeaponDamage,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|boltofdarkness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;20 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;16m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcostconsumedhealthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkarrowhealthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;20 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkarrowhitmagicalbasedamage=&amp;lt;b&amp;gt;20 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkarrowhitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,MagicalBaseDamage,Scaling,InitialSpeed,SpellCostConsumedHealthCost,DarkArrowHealthCost,HitMagicalBaseDamage,HitScaling,DarkArrowHitMagicalBaseDamage,DarkArrowHitScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|curseofpain={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitcursemasterymagicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitcursemasteryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmagicalbasedamage=&amp;lt;b&amp;gt;15 [[File:EvilDamage.png|Evil|x20px]]/[[File:CurseDamage.png|Curse|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasteryduration=&amp;lt;b&amp;gt;10.4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasterymagicalbasedamage=&amp;lt;b&amp;gt;20 [[File:EvilDamage.png|Evil|x20px]]/[[File:CurseDamage.png|Curse|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,HitMagicalBaseDamage,HitScaling,HitCurseMasteryMagicalBaseDamage,HitCurseMasteryScaling,DoTDuration,DoTMagicalBaseDamage,DoTScaling,StackingType,MaximumStacks,Refresh,DoTRemovable,DoTCurseMasteryDuration,DoTCurseMasteryMagicalBaseDamage,DoTCurseMasteryScaling,DoTCurseMasteryRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|curseofweakness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereductionmod=&amp;lt;b&amp;gt;-15% [[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereductionmod=&amp;lt;b&amp;gt;-15% [[Stats#Magical_Damage_Reduction Mod|Magical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterystrengthbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Strength Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryvigorbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Vigor Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryagilitybonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Agility Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterydexteritybonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Dexterity Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterywillbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Will Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryknowledgebonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Knowledge Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryresourcefulnessbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Resourcefulness Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryphysicaldamagereductionmod=&amp;lt;b&amp;gt;-15% [[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterymagicaldamagereductionmod=&amp;lt;b&amp;gt;-15% [[Stats#Magical_Damage_Reduction Mod|Magical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributesbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|All Attributes Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,Duration,PhysicalDamageReductionMod,MagicalDamageReductionMod,StackingType,MaximumStacks,Removable,CurseMasteryDuration,CurseMasteryStrengthBonus,CurseMasteryVigorBonus,CurseMasteryAgilityBonus,CurseMasteryDexterityBonus,CurseMasteryWillBonus,CurseMasteryKnowledgeBonus,CurseMasteryResourcefulnessBonus,CurseMasteryPhysicalDamageReductionMod,CurseMasteryMagicalDamageReductionMod,CurseMasteryStackingType,CurseMasteryMaximumStacks,CurseMasteryRemovable,AllAttributesBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|eldritchshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbaseshield=&amp;lt;b&amp;gt;25 [[Shield|Magical Base Shield]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkdamageduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;30% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkdamagestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkdamagemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkdamageremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkcastingspeedduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;50% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkcastingspeedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkcastingspeedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkcastingspeedremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,HitDuration,MagicalBaseShield,HitStackingType,HitMaximumStacks,HitRemovable,bCastToSelfIfTargetNonCharacter,DarkDamageDuration,DarkPowerBonus,DarkDamageStackingType,DarkDamageMaximumStacks,DarkDamageRemovable,DarkCastingSpeedDuration,SpellCastingSpeed,DarkCastingSpeedStackingType,DarkCastingSpeedMaximumStacks,DarkCastingSpeedRemovable,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|evileye={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;50m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;100 {{Element|Neutral}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,Range,HealthCost,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|flamewalker={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,Duration,HitStackingType,HitMaximumStacks,Removable,MagicalBaseDamage,Scaling,Tickinterval&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|hellfire={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;12 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;60 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,ImpactPower,MagicalBaseDamage,Scaling,Tickinterval,Refresh&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lifedrain={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;7.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;25% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,ChannelingInterval,Range,HealthCost,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|powerofsacrifice={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryduration=&amp;lt;b&amp;gt;15.6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmagicalbasedamage=&amp;lt;b&amp;gt;3 [[File:CurseDamage.png|Curse|x20px]]/[[File:EvilDamage.png|Evil|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasterymagicalbasedamage=&amp;lt;b&amp;gt;3 [[File:CurseDamage.png|Curse|x20px]]/[[File:EvilDamage.png|Evil|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|optionaleffectcontainertag=&amp;lt;b&amp;gt;Event.Attack.AdditionalHit&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|strength=&amp;lt;b&amp;gt;15 [[Stats#Strength|Strength]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|vigor=&amp;lt;b&amp;gt;15 [[Stats#Vigor|Vigor]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,Duration,StackingType,MaximumStacks,Removable,CurseMasteryDuration,CurseMasteryStackingType,CurseMasteryMaximumStacks,CurseMasteryRemovable,DOTMagicalBaseDamage,DOTCurseMasteryMagicalBaseDamage,OptionalEffectContainerTag,bCastToSelfIfTargetNonCharacter,Strength,Vigor,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rayofdarkness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;12 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,ChannelingInterval,Range,UseMoving,HealthCost,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellpredation={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;33% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxremovalcountconstant=&amp;lt;b&amp;gt;999&amp;lt;/b&amp;gt;&lt;br /&gt;
	|soulcollector_darknessshardmaxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;1 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,DarkPowerBonus,StackingType,MaximumStacks,Removable,MagicalBaseDamage,Scaling,MaxRemovalCountConstant,SoulCollector_DarknessShardMaxCount,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|summonhydra={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,HealthCost,MagicalBaseDamage,ImpactPower,Scaling,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Warlock, Category=Skill --&amp;gt;&lt;br /&gt;
|blowofcorruption={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;12 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-80% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-80% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,MagicalBaseDamage,Scaling,ActiveDuration,ActiveRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,StackingType,MaximumStacks,ReducedHealingRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|darkoffering={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Channeling&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|concentrationstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|concentrationmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;45s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,ChannelingDuration,ChannelingInterval,SkillCooldownTrigger,SkillCooldown,PercentMaxHealthHealing,ConcentrationStackingType,ConcentrationMaximumStacks,Duration,PhysicalPowerBonus,MagicalPowerBonus,BuffStackingType,BuffMaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|exploitationstrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|exploitduration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healpercentconstant=&amp;lt;b&amp;gt;10%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealconstant=&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,ExploitDuration,MagicalBaseDamage,Scaling,StackingType,MaximumStacks,Removable,HealPercentConstant,MaxHealConstant&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|phantomize={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereduction=&amp;lt;b&amp;gt;-50% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MagicalDamageReduction,MoveSpeedBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryi={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|unbind={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Wizard --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Wizard, Category=Perk --&amp;gt;&lt;br /&gt;
|arcanefeedback={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;7s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arcanepowerbonus=&amp;lt;b&amp;gt;3% [[File:ArcaneDamage.png|Arcane|x20px]] [[Damage_Types#Arcane|Arcane]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;3% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,ArcanePowerBonus,SpellCastingSpeed,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|arcanemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|arcanepowerbonus=&amp;lt;b&amp;gt;5% [[File:ArcaneDamage.png|Arcane|x20px]] [[Damage_Types#Arcane|Arcane]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducecasttime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ArcanePowerBonus,StackingType,MaximumStacks,ReduceCastTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|firemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|firepowerbonus=&amp;lt;b&amp;gt;5% [[File:FireDamage.png|Fire|x20px]] [[Damage_Types#Fire|Fire]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=FirePowerBonus,StackingType,MaximumStacks,Duration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|icemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,Removable,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|iceshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-20% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|iceshieldstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|iceshieldmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;20 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldowntag=&amp;lt;b&amp;gt;State.ActorStatus.Debuff.Cooldown.Perk.IceShield&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Cooldown,CooldownStackingType,CooldownMaximumStacks,Duration,MoveSpeedBonus,ActionSpeed,Removable,IceShieldStackingType,IceShieldMaximumStacks,ArmorRating,BuffStackingType,BuffMaximumStacks,CooldownTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|manasurge={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|magicalpowerbonus=&amp;lt;b&amp;gt;10% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MagicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|melt={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;-20% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|projectiledamagereduction=&amp;lt;b&amp;gt;-10% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|edstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|edmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|meltstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|meltmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,PhysicalDamageReduction,ProjectileDamageReduction,edStackingType,edMaximumStacks,Removable,MeltStackingType,MeltMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|quickchant={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;15% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellCastingSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|reactiveshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|baseshield=&amp;lt;b&amp;gt;15 [[Shield|Base Shield]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,BaseShield,Removable,Cooldown,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sage={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|knowledgebonus=&amp;lt;b&amp;gt;15% [[Stats#Attribute_Bonus|Knowledge Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=KnowledgeBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spelloverload={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|knowledgebonus=&amp;lt;b&amp;gt;-20% [[Stats#Attribute_Bonus|Knowledge Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxspellcountbonus=&amp;lt;b&amp;gt;60% [[Stats#Max_Spell_Count|Max Spell Count Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=KnowledgeBonus,MaxSpellCountBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|staffmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|buffmagicalweapondamage=&amp;lt;b&amp;gt;2 [[Damage#Buff_Magical_Damage|Buff Magical Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=BuffMagicalWeaponDamage,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Wizard, Category=Skill --&amp;gt;&lt;br /&gt;
|arcaneshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;2m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|baseshield=&amp;lt;b&amp;gt;15 [[Shield|Base Shield]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hit1scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Arcane}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|damagescaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,BaseShield,Hit1Scaling,Removable,MagicalBaseDamage,DamageScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|intensefocus={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcasttime=&amp;lt;b&amp;gt;0.1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,StackingType,MaximumStacks,SpellCastTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|meditation={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Channeling&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;45s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|recoverablebasehealing=&amp;lt;b&amp;gt;1 [[Healing#Recoverable_Healing|Recoverable Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reststackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|restmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasehealing=&amp;lt;b&amp;gt;3 [[Healing#Physical_Base_Healing|Physical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|restincampfireareastackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|restincampfireareamaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcooldownreduceconstant=&amp;lt;b&amp;gt;100%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldownreduceconstant=&amp;lt;b&amp;gt;100%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellrechargemeditationamount=&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,ChannelingDuration,ChannelingInterval,SkillCooldownTrigger,SkillCooldown,ActiveStackingType,ActiveMaximumStacks,RecoverableBaseHealing,Tickinterval,RestStackingType,RestMaximumStacks,PhysicalBaseHealing,Scaling,RestInCampfireAreaStackingType,RestInCampfireAreaMaximumStacks,SpellCooldownReduceConstant,SkillCooldownReduceConstant,SpellRechargeMeditationAmount&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryi={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Wizard, Category=Spell --&amp;gt;&lt;br /&gt;
|chainlightning={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;30 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce1magicalbasedamage=&amp;lt;b&amp;gt;25 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce1scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce2magicalbasedamage=&amp;lt;b&amp;gt;25 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce2scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce3magicalbasedamage=&amp;lt;b&amp;gt;20 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce3scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|boundingarea=&amp;lt;b&amp;gt;400&amp;lt;/b&amp;gt;&lt;br /&gt;
	|boundingcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|boundingtime=&amp;lt;b&amp;gt;0.1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|deathtag=&amp;lt;b&amp;gt;Mode.Death&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,HitMagicalBaseDamage,HitScaling,Bounce1MagicalBaseDamage,Bounce1Scaling,Bounce2MagicalBaseDamage,Bounce2Scaling,Bounce3MagicalBaseDamage,Bounce3Scaling,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,BoundingArea,BoundingCount,BoundingTime,DeathTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|explosion={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|timebombstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|timebombmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;25 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;6 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;4 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,TimeBombStackingType,TimeBombMaximumStacks,HitMagicalBaseDamage,ImpactPower,HitScaling,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingStackingType,ReducedHealingMaximumStacks,ReducedHealingRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|fireball={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;25 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitimpactpower=&amp;lt;b&amp;gt;6 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aoemagicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aoeimpactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aoescaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|horizontalknockback=&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
	|verticalknockback=&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;12m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,HitMagicalBaseDamage,HitImpactPower,HitScaling,AoEMagicalBaseDamage,AoEImpactPower,AoEScaling,HorizontalKnockback,VerticalKnockback,DoTDuration,DoTMagicalBaseDamage,DoTScaling,DoTStackingType,DoTMaximumStacks,DoTRefresh,DoTRemovable,DoTFireMasteryDuration,DoTFireMasteryMagicalBaseDamage,DoTFireMasteryScaling,DoTFireMasteryStackingType,DoTFireMasteryMaximumStacks,DoTFireMasteryRefresh,DoTFireMasteryRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingStackingType,ReducedHealingMaximumStacks,ReducedHealingRemovable,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|haste={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;10% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;10% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,MoveSpeedBonus,ActionSpeed,SpellCastingSpeed,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|icebolt={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;30 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-20% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;14m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseDamage,ImpactPower,Scaling,Duration,MoveSpeedBonus,ActionSpeed,StackingType,MaximumStacks,Removable,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|ignite={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;1 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingzapburnfiremasteryduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingzapburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingzapburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingzapburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,HitDuration,HitStackingType,HitMaximumStacks,HitRemovable,bCastToSelfIfTargetNonCharacter,HitMagicalBaseDamage,HitScaling,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingZapBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingZapBurnFireMasteryStackingType,ReducedHealingZapBurnFireMasteryMaximumStacks,ReducedHealingZapBurnFireMasteryRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|invisibility={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lightorb={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;2.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;999&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lightningstrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;30 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|intervaltime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MagicalBaseDamage,Scaling,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,IntervalTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|magiclock={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|magicmissile={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;0.3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;11 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Arcane}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;2 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;75% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;7m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,ChannelingDuration,ChannelingInterval,Range,MagicalBaseDamage,ImpactPower,Scaling,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|slow={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-40% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|zap={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;20 {{Element|Light}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmagicalbasedamage=&amp;lt;b&amp;gt;1 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,HitMagicalBaseDamage,HitScaling,DoTDuration,DoTMagicalBaseDamage,DoTScaling,DoTStackingType,DoTMaximumStacks,DoTRefresh,DoTRemovable,DoTFireMasteryDuration,DoTFireMasteryMagicalBaseDamage,DoTFireMasteryScaling,DoTFireMasteryStackingType,DoTFireMasteryMaximumStacks,DoTFireMasteryRefresh,DoTFireMasteryRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingStackingType,ReducedHealingMaximumStacks,ReducedHealingRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Ranger --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Ranger, Category=Skill --&amp;gt;&lt;br /&gt;
|backstep={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;4m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,MaxCount,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|fieldration={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|canrecharge=&amp;lt;b&amp;gt;Can be [[Spell_Restoration|Recharged]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasehealing=&amp;lt;b&amp;gt;40 [[Healing#Physical_Base_Healing|Physical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalBaseHealing,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|forcefulshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|horizontalknockback=&amp;lt;b&amp;gt;250&amp;lt;/b&amp;gt;&lt;br /&gt;
	|verticalknockback=&amp;lt;b&amp;gt;250&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable,HorizontalKnockback,VerticalKnockback&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|multishot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;22s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|penetratingshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalheadshotpenetration=&amp;lt;b&amp;gt;50% [[Damage#Headshot_Penetration|Physical Headshot Penetration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorpenetration=&amp;lt;b&amp;gt;25% [[Damage#Penetration|Armor Penetration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalHeadshotPenetration,ArmorPenetration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|quickfire={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;50% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable,ActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|quickshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;22s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|trueshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;8% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalPowerBonus,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Ranger, Category=Perk --&amp;gt;&lt;br /&gt;
|campingmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|regularinteractionspeed=&amp;lt;b&amp;gt;1500% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|campingmasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|campingmasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|onactivatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|onactivatedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=RegularInteractionSpeed,CampingMasteryStackingType,CampingMasteryMaximumStacks,OnActivatedStackingType,OnActivatedMaximumStacks,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|chase={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;5.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|cripplingshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-40% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|crossbowmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;50% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;150%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus,ActionSpeed,MovementMultiplier&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|kinesthesia={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;115%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MovementMultiplier&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|nimblehands={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|all=&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|purgeshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|truemagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=TrueMagicalBaseDamage,Scaling,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|quickreload={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;50% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rangedweaponsmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sharpshooter={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalheadshothitlocationbonus=&amp;lt;b&amp;gt;15% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalHeadshotHitLocationBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spearproficiency={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|all=&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|trapmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|regularinteractionspeed=&amp;lt;b&amp;gt;1000% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=RegularInteractionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Ability_Data|&amp;lt;variable1&amp;gt;|&amp;lt;variable2&amp;gt;|...}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variables==&lt;br /&gt;
*&amp;lt;ability name&amp;gt;&lt;br /&gt;
**&amp;lt;tag name&amp;gt;&lt;br /&gt;
*all&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Example 1===&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Ability_Data|AchillesStrike|PhysicalBaseDamage}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Ability_Data|AchillesStrike|PhysicalBaseDamage}}&lt;br /&gt;
===Example 2===&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Ability_Data|AchillesStrike|SkillCooldown}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Ability_Data|AchillesStrike|SkillCooldown}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63800</id>
		<title>User:Spxce</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63800"/>
		<updated>2025-09-29T08:09:43Z</updated>

		<summary type="html">&lt;p&gt;Spxce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Damage Type 1 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast AOE Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; AOE Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
	   &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
	   &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Casting Speed &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Channel Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Damage Type 2 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Scaling 2 &amp;lt;/th&amp;gt;	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;flamefrostspear&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitfiredamagemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitfiredamagescaling}}{{Ability_Data|flamefrostspear|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hiticedamagemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hiticedamagescaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;frostlightning&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|lightninghitmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|lightninghitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|icehitmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|icehitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;boltofdarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|hitmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;fireball&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|hitmagicalbasedamage}}{{Ability_Data|fireball|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireball|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireball|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireball|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;explosion&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|hitmagicalbasedamage}}{{Ability_Data|explosion|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|explosion|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|explosion|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|explosion|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;ignite&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|hitmagicalbasedamage}}{{Ability_Data|ignite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ignite|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ignite|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ignite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;flamewalker&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|hitmagicalbasedamage}}{{Ability_Data|flamewalker|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamewalker|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;hellfire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|hitmagicalbasedamage}}{{Ability_Data|hellfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|hellfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;firearrow&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|hitmagicalbasedamage}}{{Ability_Data|firearrow|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|firearrow|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;flamestrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|hitmagicalbasedamage}}{{Ability_Data|flamestrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamestrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;fireorb&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|hitmagicalbasedamage}}{{Ability_Data|fireorb|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireorb|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;flamethrower&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|hitmagicalbasedamage}}{{Ability_Data|flamethrower|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamethrower|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;walloffire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|hitmagicalbasedamage}}{{Ability_Data|walloffire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|walloffire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;elementalbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitmagicalbasedamage}}{{Ability_Data|elementalbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;plasmablast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitmagicalbasedamage}}{{Ability_Data|plasmablast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;summonhydra&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitmagicalbasedamage}}{{Ability_Data|summonhydra|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;zap&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitmagicalbasedamage}}{{Ability_Data|zap|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;icebolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|hitmagicalbasedamage}}{{Ability_Data|icebolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icebolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;waterbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|hitmagicalbasedamage}}{{Ability_Data|waterbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|waterbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;icespear&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|hitmagicalbasedamage}}{{Ability_Data|icespear|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icespear|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icespear|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icespear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;aquaprison&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|hitmagicalbasedamage}}{{Ability_Data|aquaprison|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|aquaprison|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;frostbreath&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|hitmagicalbasedamage}}{{Ability_Data|frostbreath|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostbreath|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;elementalbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitmagicalbasedamage}}{{Ability_Data|elementalbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;chainlightning&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|hitmagicalbasedamage}}{{Ability_Data|chainlightning|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|chainlightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningstrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|hitmagicalbasedamage}}{{Ability_Data|lightningstrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|hitmagicalbasedamage}}{{Ability_Data|lightningbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningsphere&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|hitmagicalbasedamage}}{{Ability_Data|lightningsphere|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;electricdash&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|hitmagicalbasedamage}}{{Ability_Data|electricdash|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|electricdash|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningstorm&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|hitmagicalbasedamage}}{{Ability_Data|lightningstorm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningvortex&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|hitmagicalbasedamage}}{{Ability_Data|lightningvortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;plasmablast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitmagicalbasedamage}}{{Ability_Data|plasmablast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;earthquake&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|hitmagicalbasedamage}}{{Ability_Data|earthquake|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|earthquake|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;eruption&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|hitmagicalbasedamage}}{{Ability_Data|eruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|eruption|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|eruption|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|eruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;thornofearth&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|hitmagicalbasedamage}}{{Ability_Data|thornofearth|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|thornofearth|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;magicmissile&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|hitmagicalbasedamage}}{{Ability_Data|magicmissile|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|magicmissile|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;zap&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitmagicalbasedamage}}{{Ability_Data|zap|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;rayofdarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|hitmagicalbasedamage}}{{Ability_Data|rayofdarkness|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;darkreflection&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|hitmagicalbasedamage}}{{Ability_Data|darkreflection|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|darkreflection|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;curseofpain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitmagicalbasedamage}}{{Ability_Data|curseofpain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lifedrain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|hitmagicalbasedamage}}{{Ability_Data|lifedrain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lifedrain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;summonhydra&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitmagicalbasedamage}}{{Ability_Data|summonhydra|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;blowofcorruption&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|hitmagicalbasedamage}}{{Ability_Data|blowofcorruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;curseofpain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitmagicalbasedamage}}{{Ability_Data|curseofpain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;holystrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|hitmagicalbasedamage}}{{Ability_Data|holystrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holystrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;holylight&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|hitmagicalbasedamage}}{{Ability_Data|holylight|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holylight|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holylight|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holylight|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;sanctuary&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|hitmagicalbasedamage}}{{Ability_Data|sanctuary|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|sanctuary|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;locustswarm&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|hitmagicalbasedamage}}{{Ability_Data|locustswarm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|locustswarm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;judgement&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|hitmagicalbasedamage}}{{Ability_Data|judgement|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|judgement|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|judgement|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|judgement|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;holypurification&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|hitmagicalbasedamage}}{{Ability_Data|holypurification|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holypurification|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;smite&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|hitmagicalbasedamage}}{{Ability_Data|smite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|smite|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|smite|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|smite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;windblast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|hitmagicalbasedamage}}{{Ability_Data|windblast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|windblast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|windblast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|windblast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;vortex&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|hitmagicalbasedamage}}{{Ability_Data|vortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|vortex|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|vortex|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|vortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;dreamfire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|hitmagicalbasedamage}}{{Ability_Data|dreamfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|dreamfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;orbofnature&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|hitmagicalbasedamage}}{{Ability_Data|orbofnature|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|orbofnature|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63799</id>
		<title>User:Spxce</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63799"/>
		<updated>2025-09-29T07:57:47Z</updated>

		<summary type="html">&lt;p&gt;Spxce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Damage Type 1 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast AOE Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; AOE Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
	   &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
	   &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Casting Speed &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Channel Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Damage Type 2 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Scaling 2 &amp;lt;/th&amp;gt;	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;flamefrostspear&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitmagicalbasedamage}}{{Ability_Data|flamefrostspear|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;frostlightning&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|hitmagicalbasedamage}}{{Ability_Data|frostlightning|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostlightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;boltofdarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|hitmagicalbasedamage}}{{Ability_Data|boltofdarkness|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;fireball&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|hitmagicalbasedamage}}{{Ability_Data|fireball|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireball|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireball|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireball|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireball|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;explosion&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|hitmagicalbasedamage}}{{Ability_Data|explosion|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|explosion|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|explosion|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|explosion|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|explosion|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;ignite&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|hitmagicalbasedamage}}{{Ability_Data|ignite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ignite|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ignite|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|ignite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|ignite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;flamewalker&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|hitmagicalbasedamage}}{{Ability_Data|flamewalker|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamewalker|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;hellfire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|hitmagicalbasedamage}}{{Ability_Data|hellfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|hellfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|hellfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;firearrow&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|hitmagicalbasedamage}}{{Ability_Data|firearrow|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|firearrow|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|firearrow|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;flamestrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|hitmagicalbasedamage}}{{Ability_Data|flamestrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamestrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;fireorb&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|hitmagicalbasedamage}}{{Ability_Data|fireorb|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|fireorb|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|fireorb|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;flamethrower&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|hitmagicalbasedamage}}{{Ability_Data|flamethrower|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|flamethrower|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;walloffire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|hitmagicalbasedamage}}{{Ability_Data|walloffire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|walloffire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|walloffire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;elementalbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitmagicalbasedamage}}{{Ability_Data|elementalbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;plasmablast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitmagicalbasedamage}}{{Ability_Data|plasmablast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;summonhydra&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitmagicalbasedamage}}{{Ability_Data|summonhydra|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;zap&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitmagicalbasedamage}}{{Ability_Data|zap|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;icebolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|hitmagicalbasedamage}}{{Ability_Data|icebolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icebolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icebolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;waterbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|hitmagicalbasedamage}}{{Ability_Data|waterbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|waterbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;icespear&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|hitmagicalbasedamage}}{{Ability_Data|icespear|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icespear|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icespear|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|icespear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|icespear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;aquaprison&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|hitmagicalbasedamage}}{{Ability_Data|aquaprison|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|aquaprison|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;frostbreath&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|hitmagicalbasedamage}}{{Ability_Data|frostbreath|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|frostbreath|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;elementalbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitmagicalbasedamage}}{{Ability_Data|elementalbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;chainlightning&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|hitmagicalbasedamage}}{{Ability_Data|chainlightning|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|chainlightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningstrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|hitmagicalbasedamage}}{{Ability_Data|lightningstrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|hitmagicalbasedamage}}{{Ability_Data|lightningbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningsphere&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|hitmagicalbasedamage}}{{Ability_Data|lightningsphere|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;electricdash&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|hitmagicalbasedamage}}{{Ability_Data|electricdash|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|electricdash|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|electricdash|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningstorm&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|hitmagicalbasedamage}}{{Ability_Data|lightningstorm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lightningvortex&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|hitmagicalbasedamage}}{{Ability_Data|lightningvortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;plasmablast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitmagicalbasedamage}}{{Ability_Data|plasmablast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;earthquake&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|hitmagicalbasedamage}}{{Ability_Data|earthquake|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|earthquake|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|earthquake|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;eruption&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|hitmagicalbasedamage}}{{Ability_Data|eruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|eruption|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|eruption|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|eruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|eruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;thornofearth&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|hitmagicalbasedamage}}{{Ability_Data|thornofearth|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|thornofearth|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;magicmissile&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|hitmagicalbasedamage}}{{Ability_Data|magicmissile|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|magicmissile|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;zap&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitmagicalbasedamage}}{{Ability_Data|zap|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|zap|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|zap|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;rayofdarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|hitmagicalbasedamage}}{{Ability_Data|rayofdarkness|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;darkreflection&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|hitmagicalbasedamage}}{{Ability_Data|darkreflection|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|darkreflection|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;curseofpain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitmagicalbasedamage}}{{Ability_Data|curseofpain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;lifedrain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|hitmagicalbasedamage}}{{Ability_Data|lifedrain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|lifedrain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;summonhydra&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitmagicalbasedamage}}{{Ability_Data|summonhydra|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;blowofcorruption&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|hitmagicalbasedamage}}{{Ability_Data|blowofcorruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;curseofpain&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitmagicalbasedamage}}{{Ability_Data|curseofpain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;holystrike&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|hitmagicalbasedamage}}{{Ability_Data|holystrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holystrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holystrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;holylight&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|hitmagicalbasedamage}}{{Ability_Data|holylight|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holylight|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holylight|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holylight|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holylight|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;sanctuary&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|hitmagicalbasedamage}}{{Ability_Data|sanctuary|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|sanctuary|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;locustswarm&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|hitmagicalbasedamage}}{{Ability_Data|locustswarm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|locustswarm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;judgement&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|hitmagicalbasedamage}}{{Ability_Data|judgement|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|judgement|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|judgement|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|judgement|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|judgement|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;holypurification&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|hitmagicalbasedamage}}{{Ability_Data|holypurification|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|holypurification|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|holypurification|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;smite&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|hitmagicalbasedamage}}{{Ability_Data|smite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|smite|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|smite|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|smite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|smite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;windblast&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|hitmagicalbasedamage}}{{Ability_Data|windblast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|windblast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|windblast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|windblast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|windblast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;vortex&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|hitmagicalbasedamage}}{{Ability_Data|vortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|vortex|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|vortex|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|vortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|vortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;dreamfire&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|hitmagicalbasedamage}}{{Ability_Data|dreamfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|dreamfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td&amp;gt;orbofnature&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|hitmagicalbasedamage}}{{Ability_Data|orbofnature|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Ability_Data|orbofnature|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63798</id>
		<title>User:Spxce</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63798"/>
		<updated>2025-09-29T02:40:20Z</updated>

		<summary type="html">&lt;p&gt;Spxce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Damage Type 1 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast AOE Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; AOE Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
	   &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
	   &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Casting Speed &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Channel Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Damage Type 2 &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Scaling 2 &amp;lt;/th&amp;gt;	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;fireball&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|hitmagicalbasedamage}}{{Ability_Data|fireball|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|hitscaling}}{{Ability_Data|fireball|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;explosion&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|hitmagicalbasedamage}}{{Ability_Data|explosion|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|hitscaling}}{{Ability_Data|explosion|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;ignite&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|hitmagicalbasedamage}}{{Ability_Data|ignite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|hitscaling}}{{Ability_Data|ignite|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;flamewalker&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|hitmagicalbasedamage}}{{Ability_Data|flamewalker|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|hitscaling}}{{Ability_Data|flamewalker|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;hellfire&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|hitmagicalbasedamage}}{{Ability_Data|hellfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|hitscaling}}{{Ability_Data|hellfire|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;firearrow&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|hitmagicalbasedamage}}{{Ability_Data|firearrow|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|hitscaling}}{{Ability_Data|firearrow|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;flamestrike&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|hitmagicalbasedamage}}{{Ability_Data|flamestrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|hitscaling}}{{Ability_Data|flamestrike|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;fireorb&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|hitmagicalbasedamage}}{{Ability_Data|fireorb|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|hitscaling}}{{Ability_Data|fireorb|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;flamethrower&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|hitmagicalbasedamage}}{{Ability_Data|flamethrower|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|hitscaling}}{{Ability_Data|flamethrower|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;walloffire&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|hitmagicalbasedamage}}{{Ability_Data|walloffire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|hitscaling}}{{Ability_Data|walloffire|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;elementalbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitmagicalbasedamage}}{{Ability_Data|elementalbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitscaling}}{{Ability_Data|elementalbolt|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;flamefrostspear&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitmagicalbasedamage}}{{Ability_Data|flamefrostspear|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitscaling}}{{Ability_Data|flamefrostspear|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;plasmablast&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitmagicalbasedamage}}{{Ability_Data|plasmablast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitscaling}}{{Ability_Data|plasmablast|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;summonhydra&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitmagicalbasedamage}}{{Ability_Data|summonhydra|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitscaling}}{{Ability_Data|summonhydra|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;zap&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|hitmagicalbasedamage}}{{Ability_Data|zap|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|hitscaling}}{{Ability_Data|zap|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;icebolt&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|hitmagicalbasedamage}}{{Ability_Data|icebolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|hitscaling}}{{Ability_Data|icebolt|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;waterbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|hitmagicalbasedamage}}{{Ability_Data|waterbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|hitscaling}}{{Ability_Data|waterbolt|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;icespear&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|hitmagicalbasedamage}}{{Ability_Data|icespear|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|hitscaling}}{{Ability_Data|icespear|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;aquaprison&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|hitmagicalbasedamage}}{{Ability_Data|aquaprison|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|hitscaling}}{{Ability_Data|aquaprison|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;frostbreath&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|hitmagicalbasedamage}}{{Ability_Data|frostbreath|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|hitscaling}}{{Ability_Data|frostbreath|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;elementalbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitmagicalbasedamage}}{{Ability_Data|elementalbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitscaling}}{{Ability_Data|elementalbolt|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;flamefrostspear&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitmagicalbasedamage}}{{Ability_Data|flamefrostspear|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitscaling}}{{Ability_Data|flamefrostspear|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;frostlightning&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|hitmagicalbasedamage}}{{Ability_Data|frostlightning|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|hitscaling}}{{Ability_Data|frostlightning|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;chainlightning&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|hitmagicalbasedamage}}{{Ability_Data|chainlightning|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|hitscaling}}{{Ability_Data|chainlightning|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;lightningstrike&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|hitmagicalbasedamage}}{{Ability_Data|lightningstrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|hitscaling}}{{Ability_Data|lightningstrike|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;lightningbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|hitmagicalbasedamage}}{{Ability_Data|lightningbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|hitscaling}}{{Ability_Data|lightningbolt|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;lightningsphere&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|hitmagicalbasedamage}}{{Ability_Data|lightningsphere|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|hitscaling}}{{Ability_Data|lightningsphere|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;electricdash&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|hitmagicalbasedamage}}{{Ability_Data|electricdash|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|hitscaling}}{{Ability_Data|electricdash|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;lightningstorm&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|hitmagicalbasedamage}}{{Ability_Data|lightningstorm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|hitscaling}}{{Ability_Data|lightningstorm|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;lightningvortex&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|hitmagicalbasedamage}}{{Ability_Data|lightningvortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|hitscaling}}{{Ability_Data|lightningvortex|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;plasmablast&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitmagicalbasedamage}}{{Ability_Data|plasmablast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitscaling}}{{Ability_Data|plasmablast|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;frostlightning&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|hitmagicalbasedamage}}{{Ability_Data|frostlightning|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|hitscaling}}{{Ability_Data|frostlightning|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;earthquake&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|hitmagicalbasedamage}}{{Ability_Data|earthquake|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|hitscaling}}{{Ability_Data|earthquake|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;thornbarrier&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|hitmagicalbasedamage}}{{Ability_Data|thornbarrier|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|hitscaling}}{{Ability_Data|thornbarrier|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;eruption&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|hitmagicalbasedamage}}{{Ability_Data|eruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|hitscaling}}{{Ability_Data|eruption|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;thornofearth&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|hitmagicalbasedamage}}{{Ability_Data|thornofearth|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|hitscaling}}{{Ability_Data|thornofearth|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;magicmissile&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|hitmagicalbasedamage}}{{Ability_Data|magicmissile|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|hitscaling}}{{Ability_Data|magicmissile|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;zap&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|hitmagicalbasedamage}}{{Ability_Data|zap|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|hitscaling}}{{Ability_Data|zap|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;rayofdarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|hitmagicalbasedamage}}{{Ability_Data|rayofdarkness|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|hitscaling}}{{Ability_Data|rayofdarkness|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;boltofdarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|hitmagicalbasedamage}}{{Ability_Data|boltofdarkness|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|hitscaling}}{{Ability_Data|boltofdarkness|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;darkreflection&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|hitmagicalbasedamage}}{{Ability_Data|darkreflection|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|hitscaling}}{{Ability_Data|darkreflection|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;curseofpain&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitmagicalbasedamage}}{{Ability_Data|curseofpain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitscaling}}{{Ability_Data|curseofpain|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;lifedrain&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|hitmagicalbasedamage}}{{Ability_Data|lifedrain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|hitscaling}}{{Ability_Data|lifedrain|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;summonhydra&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitmagicalbasedamage}}{{Ability_Data|summonhydra|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitscaling}}{{Ability_Data|summonhydra|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;blowofcorruption&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|hitmagicalbasedamage}}{{Ability_Data|blowofcorruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|hitscaling}}{{Ability_Data|blowofcorruption|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;curseofpain&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitmagicalbasedamage}}{{Ability_Data|curseofpain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitscaling}}{{Ability_Data|curseofpain|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;holystrike&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|hitmagicalbasedamage}}{{Ability_Data|holystrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|hitscaling}}{{Ability_Data|holystrike|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;holylight&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|hitmagicalbasedamage}}{{Ability_Data|holylight|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|hitscaling}}{{Ability_Data|holylight|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;sanctuary&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|hitmagicalbasedamage}}{{Ability_Data|sanctuary|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|hitscaling}}{{Ability_Data|sanctuary|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;locustswarm&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|hitmagicalbasedamage}}{{Ability_Data|locustswarm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|hitscaling}}{{Ability_Data|locustswarm|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;divinestrike&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|hitmagicalbasedamage}}{{Ability_Data|divinestrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|hitscaling}}{{Ability_Data|divinestrike|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;judgement&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|hitmagicalbasedamage}}{{Ability_Data|judgement|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|hitscaling}}{{Ability_Data|judgement|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;holypurification&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|hitmagicalbasedamage}}{{Ability_Data|holypurification|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|hitscaling}}{{Ability_Data|holypurification|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;smite&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|hitmagicalbasedamage}}{{Ability_Data|smite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|hitscaling}}{{Ability_Data|smite|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;windblast&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|hitmagicalbasedamage}}{{Ability_Data|windblast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|hitscaling}}{{Ability_Data|windblast|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;vortex&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|hitmagicalbasedamage}}{{Ability_Data|vortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|hitscaling}}{{Ability_Data|vortex|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;dreamfire&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|hitmagicalbasedamage}}{{Ability_Data|dreamfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|hitscaling}}{{Ability_Data|dreamfire|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;orbofnature&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|hitmagicalbasedamage}}{{Ability_Data|orbofnature|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|hitscaling}}{{Ability_Data|orbofnature|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63796</id>
		<title>User:Spxce</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63796"/>
		<updated>2025-09-28T23:34:32Z</updated>

		<summary type="html">&lt;p&gt;Spxce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast AOE Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; AOE Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
	   &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
	   &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Casting Speed &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Channel Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;fireball&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|hitmagicalbasedamage}}{{Ability_Data|fireball|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|hitscaling}}{{Ability_Data|fireball|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;explosion&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|hitmagicalbasedamage}}{{Ability_Data|explosion|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|hitscaling}}{{Ability_Data|explosion|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;ignite&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|hitmagicalbasedamage}}{{Ability_Data|ignite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|hitscaling}}{{Ability_Data|ignite|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;flamewalker&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|hitmagicalbasedamage}}{{Ability_Data|flamewalker|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|hitscaling}}{{Ability_Data|flamewalker|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;hellfire&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|hitmagicalbasedamage}}{{Ability_Data|hellfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|hitscaling}}{{Ability_Data|hellfire|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;firearrow&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|hitmagicalbasedamage}}{{Ability_Data|firearrow|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|hitscaling}}{{Ability_Data|firearrow|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;flamestrike&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|hitmagicalbasedamage}}{{Ability_Data|flamestrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|hitscaling}}{{Ability_Data|flamestrike|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;fireorb&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|hitmagicalbasedamage}}{{Ability_Data|fireorb|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|hitscaling}}{{Ability_Data|fireorb|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;flamethrower&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|hitmagicalbasedamage}}{{Ability_Data|flamethrower|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|hitscaling}}{{Ability_Data|flamethrower|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;walloffire&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|hitmagicalbasedamage}}{{Ability_Data|walloffire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|hitscaling}}{{Ability_Data|walloffire|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;elementalbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitmagicalbasedamage}}{{Ability_Data|elementalbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitscaling}}{{Ability_Data|elementalbolt|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;flamefrostspear&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitmagicalbasedamage}}{{Ability_Data|flamefrostspear|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitscaling}}{{Ability_Data|flamefrostspear|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;plasmablast&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitmagicalbasedamage}}{{Ability_Data|plasmablast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitscaling}}{{Ability_Data|plasmablast|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;summonhydra&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitmagicalbasedamage}}{{Ability_Data|summonhydra|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitscaling}}{{Ability_Data|summonhydra|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;zap&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|hitmagicalbasedamage}}{{Ability_Data|zap|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|hitscaling}}{{Ability_Data|zap|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;icebolt&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|hitmagicalbasedamage}}{{Ability_Data|icebolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|hitscaling}}{{Ability_Data|icebolt|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;waterbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|hitmagicalbasedamage}}{{Ability_Data|waterbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|hitscaling}}{{Ability_Data|waterbolt|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;icespear&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|hitmagicalbasedamage}}{{Ability_Data|icespear|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|hitscaling}}{{Ability_Data|icespear|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;aquaprison&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|hitmagicalbasedamage}}{{Ability_Data|aquaprison|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|hitscaling}}{{Ability_Data|aquaprison|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;frostbreath&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|hitmagicalbasedamage}}{{Ability_Data|frostbreath|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|hitscaling}}{{Ability_Data|frostbreath|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;elementalbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitmagicalbasedamage}}{{Ability_Data|elementalbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitscaling}}{{Ability_Data|elementalbolt|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;flamefrostspear&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitmagicalbasedamage}}{{Ability_Data|flamefrostspear|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitscaling}}{{Ability_Data|flamefrostspear|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;frostlightning&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|hitmagicalbasedamage}}{{Ability_Data|frostlightning|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|hitscaling}}{{Ability_Data|frostlightning|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;chainlightning&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|hitmagicalbasedamage}}{{Ability_Data|chainlightning|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|hitscaling}}{{Ability_Data|chainlightning|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;lightningstrike&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|hitmagicalbasedamage}}{{Ability_Data|lightningstrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|hitscaling}}{{Ability_Data|lightningstrike|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;lightningbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|hitmagicalbasedamage}}{{Ability_Data|lightningbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|hitscaling}}{{Ability_Data|lightningbolt|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;lightningsphere&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|hitmagicalbasedamage}}{{Ability_Data|lightningsphere|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|hitscaling}}{{Ability_Data|lightningsphere|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;electricdash&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|hitmagicalbasedamage}}{{Ability_Data|electricdash|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|hitscaling}}{{Ability_Data|electricdash|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;lightningstorm&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|hitmagicalbasedamage}}{{Ability_Data|lightningstorm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|hitscaling}}{{Ability_Data|lightningstorm|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;lightningvortex&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|hitmagicalbasedamage}}{{Ability_Data|lightningvortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|hitscaling}}{{Ability_Data|lightningvortex|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;plasmablast&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitmagicalbasedamage}}{{Ability_Data|plasmablast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitscaling}}{{Ability_Data|plasmablast|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;frostlightning&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|hitmagicalbasedamage}}{{Ability_Data|frostlightning|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|hitscaling}}{{Ability_Data|frostlightning|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;earthquake&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|hitmagicalbasedamage}}{{Ability_Data|earthquake|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|hitscaling}}{{Ability_Data|earthquake|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;thornbarrier&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|hitmagicalbasedamage}}{{Ability_Data|thornbarrier|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|hitscaling}}{{Ability_Data|thornbarrier|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;eruption&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|hitmagicalbasedamage}}{{Ability_Data|eruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|hitscaling}}{{Ability_Data|eruption|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;thornofearth&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|hitmagicalbasedamage}}{{Ability_Data|thornofearth|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|hitscaling}}{{Ability_Data|thornofearth|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;magicmissile&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|hitmagicalbasedamage}}{{Ability_Data|magicmissile|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|hitscaling}}{{Ability_Data|magicmissile|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;zap&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|hitmagicalbasedamage}}{{Ability_Data|zap|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|hitscaling}}{{Ability_Data|zap|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;rayofdarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|hitmagicalbasedamage}}{{Ability_Data|rayofdarkness|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|hitscaling}}{{Ability_Data|rayofdarkness|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;boltofdarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|hitmagicalbasedamage}}{{Ability_Data|boltofdarkness|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|hitscaling}}{{Ability_Data|boltofdarkness|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;darkreflection&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|hitmagicalbasedamage}}{{Ability_Data|darkreflection|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|hitscaling}}{{Ability_Data|darkreflection|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;curseofpain&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitmagicalbasedamage}}{{Ability_Data|curseofpain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitscaling}}{{Ability_Data|curseofpain|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;lifedrain&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|hitmagicalbasedamage}}{{Ability_Data|lifedrain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|hitscaling}}{{Ability_Data|lifedrain|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;summonhydra&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitmagicalbasedamage}}{{Ability_Data|summonhydra|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitscaling}}{{Ability_Data|summonhydra|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;blowofcorruption&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|hitmagicalbasedamage}}{{Ability_Data|blowofcorruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|hitscaling}}{{Ability_Data|blowofcorruption|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;curseofpain&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitmagicalbasedamage}}{{Ability_Data|curseofpain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitscaling}}{{Ability_Data|curseofpain|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;holystrike&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|hitmagicalbasedamage}}{{Ability_Data|holystrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|hitscaling}}{{Ability_Data|holystrike|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;holylight&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|hitmagicalbasedamage}}{{Ability_Data|holylight|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|hitscaling}}{{Ability_Data|holylight|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;sanctuary&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|hitmagicalbasedamage}}{{Ability_Data|sanctuary|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|hitscaling}}{{Ability_Data|sanctuary|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;locustswarm&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|hitmagicalbasedamage}}{{Ability_Data|locustswarm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|hitscaling}}{{Ability_Data|locustswarm|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustswarm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;divinestrike&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|hitmagicalbasedamage}}{{Ability_Data|divinestrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|hitscaling}}{{Ability_Data|divinestrike|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;judgement&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|hitmagicalbasedamage}}{{Ability_Data|judgement|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|hitscaling}}{{Ability_Data|judgement|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;holypurification&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|hitmagicalbasedamage}}{{Ability_Data|holypurification|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|hitscaling}}{{Ability_Data|holypurification|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;smite&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|hitmagicalbasedamage}}{{Ability_Data|smite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|hitscaling}}{{Ability_Data|smite|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;windblast&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|hitmagicalbasedamage}}{{Ability_Data|windblast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|hitscaling}}{{Ability_Data|windblast|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;vortex&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|hitmagicalbasedamage}}{{Ability_Data|vortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|hitscaling}}{{Ability_Data|vortex|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;dreamfire&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|hitmagicalbasedamage}}{{Ability_Data|dreamfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|hitscaling}}{{Ability_Data|dreamfire|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;orbofnature&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|hitmagicalbasedamage}}{{Ability_Data|orbofnature|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|hitscaling}}{{Ability_Data|orbofnature|scaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63795</id>
		<title>User:Spxce</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Spxce&amp;diff=63795"/>
		<updated>2025-09-28T08:01:57Z</updated>

		<summary type="html">&lt;p&gt;Spxce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Base Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast AOE Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; AOE Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
	   &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; DOT Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
	   &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Casting Speed &amp;lt;/th&amp;gt;&lt;br /&gt;
       &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Channel Duration &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;fireball&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|hitmagicalbasedamage}}{{Ability_Data|fireball|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireball|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;explosion&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|hitmagicalbasedamage}}{{Ability_Data|explosion|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|explosion|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;ignite&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|hitmagicalbasedamage}}{{Ability_Data|ignite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|ignite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;flamewalker&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|hitmagicalbasedamage}}{{Ability_Data|flamewalker|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamewalker|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;hellfire&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|hitmagicalbasedamage}}{{Ability_Data|hellfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|hellfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;firearrow&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|hitmagicalbasedamage}}{{Ability_Data|firearrow|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|firearrow|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;flamestrike&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|hitmagicalbasedamage}}{{Ability_Data|flamestrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamestrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;fireorb&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|hitmagicalbasedamage}}{{Ability_Data|fireorb|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|fireorb|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;flamethrower&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|hitmagicalbasedamage}}{{Ability_Data|flamethrower|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamethrower|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;summonlavaelemental&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonlavaelemental|hitmagicalbasedamage}}{{Ability_Data|summonlavaelemental|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonlavaelemental|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonlavaelemental|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonlavaelemental|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonlavaelemental|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonlavaelemental|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonlavaelemental|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonlavaelemental|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonlavaelemental|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;walloffire&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|hitmagicalbasedamage}}{{Ability_Data|walloffire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|walloffire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;elementalbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitmagicalbasedamage}}{{Ability_Data|elementalbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;flamefrostspear&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitmagicalbasedamage}}{{Ability_Data|flamefrostspear|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;plasmablast&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitmagicalbasedamage}}{{Ability_Data|plasmablast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;summonhydra&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitmagicalbasedamage}}{{Ability_Data|summonhydra|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;zap&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|hitmagicalbasedamage}}{{Ability_Data|zap|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;icebolt&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|hitmagicalbasedamage}}{{Ability_Data|icebolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;waterbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|hitmagicalbasedamage}}{{Ability_Data|waterbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|waterbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;icespear&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|hitmagicalbasedamage}}{{Ability_Data|icespear|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icespear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;icebound&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebound|hitmagicalbasedamage}}{{Ability_Data|icebound|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebound|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebound|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebound|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebound|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebound|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebound|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebound|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|icebound|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;aquaprison&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|hitmagicalbasedamage}}{{Ability_Data|aquaprison|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|aquaprison|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;frostbreath&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|hitmagicalbasedamage}}{{Ability_Data|frostbreath|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostbreath|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;elementalbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitmagicalbasedamage}}{{Ability_Data|elementalbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|elementalbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;flamefrostspear&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitmagicalbasedamage}}{{Ability_Data|flamefrostspear|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|flamefrostspear|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;frostlightning&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|hitmagicalbasedamage}}{{Ability_Data|frostlightning|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;chainlightning&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|hitmagicalbasedamage}}{{Ability_Data|chainlightning|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|chainlightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;lightningstrike&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|hitmagicalbasedamage}}{{Ability_Data|lightningstrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;lightningbolt&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|hitmagicalbasedamage}}{{Ability_Data|lightningbolt|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningbolt|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;lightningsphere&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|hitmagicalbasedamage}}{{Ability_Data|lightningsphere|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningsphere|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;electricdash&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|hitmagicalbasedamage}}{{Ability_Data|electricdash|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|electricdash|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;lightningstorm&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|hitmagicalbasedamage}}{{Ability_Data|lightningstorm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningstorm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;lightningvortex&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|hitmagicalbasedamage}}{{Ability_Data|lightningvortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lightningvortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;plasmablast&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitmagicalbasedamage}}{{Ability_Data|plasmablast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|plasmablast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;frostlightning&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|hitmagicalbasedamage}}{{Ability_Data|frostlightning|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|frostlightning|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;earthquake&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|hitmagicalbasedamage}}{{Ability_Data|earthquake|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|earthquake|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;thornbarrier&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|hitmagicalbasedamage}}{{Ability_Data|thornbarrier|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornbarrier|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;entanglingvines&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|entanglingvines|hitmagicalbasedamage}}{{Ability_Data|entanglingvines|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|entanglingvines|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|entanglingvines|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|entanglingvines|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|entanglingvines|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|entanglingvines|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|entanglingvines|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|entanglingvines|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|entanglingvines|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;summontreant&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summontreant|hitmagicalbasedamage}}{{Ability_Data|summontreant|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summontreant|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summontreant|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summontreant|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summontreant|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summontreant|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summontreant|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summontreant|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summontreant|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;treeoflife&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|treeoflife|hitmagicalbasedamage}}{{Ability_Data|treeoflife|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|treeoflife|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|treeoflife|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|treeoflife|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|treeoflife|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|treeoflife|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|treeoflife|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|treeoflife|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|treeoflife|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;mendinggrove&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|mendinggrove|hitmagicalbasedamage}}{{Ability_Data|mendinggrove|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|mendinggrove|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|mendinggrove|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|mendinggrove|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|mendinggrove|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|mendinggrove|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|mendinggrove|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|mendinggrove|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|mendinggrove|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;eruption&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|hitmagicalbasedamage}}{{Ability_Data|eruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|eruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;summonearthelemental&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonearthelemental|hitmagicalbasedamage}}{{Ability_Data|summonearthelemental|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonearthelemental|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonearthelemental|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonearthelemental|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonearthelemental|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonearthelemental|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonearthelemental|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonearthelemental|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonearthelemental|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;thornofearth&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|hitmagicalbasedamage}}{{Ability_Data|thornofearth|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|thornofearth|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;magicmissile&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|hitmagicalbasedamage}}{{Ability_Data|magicmissile|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|magicmissile|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;zap&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|hitmagicalbasedamage}}{{Ability_Data|zap|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|zap|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;rayofdarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|hitmagicalbasedamage}}{{Ability_Data|rayofdarkness|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|rayofdarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;boltofdarkness&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|hitmagicalbasedamage}}{{Ability_Data|boltofdarkness|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|boltofdarkness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;darkreflection&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|hitmagicalbasedamage}}{{Ability_Data|darkreflection|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|darkreflection|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;curseofpain&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitmagicalbasedamage}}{{Ability_Data|curseofpain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;bloodstainedblade&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|bloodstainedblade|hitmagicalbasedamage}}{{Ability_Data|bloodstainedblade|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|bloodstainedblade|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|bloodstainedblade|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|bloodstainedblade|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|bloodstainedblade|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|bloodstainedblade|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|bloodstainedblade|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|bloodstainedblade|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|bloodstainedblade|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;lifedrain&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|hitmagicalbasedamage}}{{Ability_Data|lifedrain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|lifedrain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;powerofsacrifice&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|powerofsacrifice|hitmagicalbasedamage}}{{Ability_Data|powerofsacrifice|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|powerofsacrifice|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|powerofsacrifice|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|powerofsacrifice|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|powerofsacrifice|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|powerofsacrifice|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|powerofsacrifice|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|powerofsacrifice|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|powerofsacrifice|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;summonhydra&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitmagicalbasedamage}}{{Ability_Data|summonhydra|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|summonhydra|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;blowofcorruption&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|hitmagicalbasedamage}}{{Ability_Data|blowofcorruption|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|blowofcorruption|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;exploitationstrike&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|exploitationstrike|hitmagicalbasedamage}}{{Ability_Data|exploitationstrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|exploitationstrike|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|exploitationstrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|exploitationstrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|exploitationstrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|exploitationstrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|exploitationstrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|exploitationstrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|exploitationstrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;curseofpain&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitmagicalbasedamage}}{{Ability_Data|curseofpain|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofpain|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;curseofweakness&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofweakness|hitmagicalbasedamage}}{{Ability_Data|curseofweakness|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofweakness|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofweakness|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofweakness|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofweakness|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofweakness|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofweakness|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofweakness|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|curseofweakness|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;holystrike&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|hitmagicalbasedamage}}{{Ability_Data|holystrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holystrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;holylight&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|hitmagicalbasedamage}}{{Ability_Data|holylight|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holylight|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;sanctuary&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|hitmagicalbasedamage}}{{Ability_Data|sanctuary|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|sanctuary|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;locustsswarm&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustsswarm|hitmagicalbasedamage}}{{Ability_Data|locustsswarm|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustsswarm|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustsswarm|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustsswarm|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustsswarm|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustsswarm|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustsswarm|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustsswarm|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|locustsswarm|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;divinestrike&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|hitmagicalbasedamage}}{{Ability_Data|divinestrike|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|divinestrike|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;judgement&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|hitmagicalbasedamage}}{{Ability_Data|judgement|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|judgement|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;holypurification&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|hitmagicalbasedamage}}{{Ability_Data|holypurification|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|holypurification|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;smite&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|hitmagicalbasedamage}}{{Ability_Data|smite|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|smite|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;windblast&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|hitmagicalbasedamage}}{{Ability_Data|windblast|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|windblast|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;vortex&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|hitmagicalbasedamage}}{{Ability_Data|vortex|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|vortex|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;dreamfire&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|hitmagicalbasedamage}}{{Ability_Data|dreamfire|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|dreamfire|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;orbofnature&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|hitmagicalbasedamage}}{{Ability_Data|orbofnature|magicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|hitscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|aoemagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|aoescaling}}&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotmagicalbasedamage}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotscaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|dotduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|castingtime}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;{{Ability_Data|orbofnature|channelingduration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Template:Ability_Data&amp;diff=63794</id>
		<title>Template:Ability Data</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Template:Ability_Data&amp;diff=63794"/>
		<updated>2025-09-28T06:42:12Z</updated>

		<summary type="html">&lt;p&gt;Spxce: temp adjustment to penguindash skill as it was modified since last upload till ability data is updated again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
&amp;lt;!-- Class=Bard --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Bard, Category=Music --&amp;gt;&lt;br /&gt;
|accelerando={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.94s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.78 &amp;gt; 0.78 &amp;gt; 0.78 &amp;gt; 0.78 &amp;gt; 1.04 &amp;gt; 0.78&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|accelerandostackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|accelerandomaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|accelerandoremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedmaximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;1/3/5 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|totalactioncount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|timebetweenactions=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;0% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,Duration,AccelerandoStackingType,AccelerandoMaximumStacks,Refresh,AccelerandoRemovable,GrantedStackingType,GrantedMaximumStacks,GrantedRemovable,MoveSpeedAdd,TotalActionCount,TimeBetweenActions,PersuasivenessScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|allegro={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1 &amp;gt; 1 &amp;gt; 1 &amp;gt; 0.75 &amp;gt; 0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allegrostackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allegromaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allegroremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedmaximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;3%/4.5%/6% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;3%/4.5%/6% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|totalactioncount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|timebetweenactions=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;0% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,Duration,AllegroStackingType,AllegroMaximumStacks,Refresh,AllegroRemovable,GrantedStackingType,GrantedMaximumStacks,GrantedRemovable,ActionSpeed,SpellCastingSpeed,TotalActionCount,TimeBetweenActions,PersuasivenessScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|ariaofalacrity={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;self&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.33s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.83 &amp;gt; 1 &amp;gt; 1 &amp;gt; 1 &amp;gt; 0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;60s/120s/240s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;4%/6%/8% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,ActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|balladofcourage={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;self&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;3.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;gt; 0.75&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;60s/120s/240s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpower=&amp;lt;b&amp;gt;5/7/10 [[Stats#Physical_Power|Physical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,PhysicalPower&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|bansheeshowl={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;5.4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.2 &amp;gt; 0.6 &amp;gt; 1.2 &amp;gt; 0.6 &amp;gt; 0.6 &amp;gt; 1.2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;20s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;-1/-2/-3 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,Duration,StackingType,MaximumStacks,Removable,PersuasivenessScaling,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|beatsofalacrity={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;self&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;3.6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.2 &amp;gt; 0.6 &amp;gt; 0.3 &amp;gt; 0.3 &amp;gt; 1.2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;60s/120s/240s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;5/7/9 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,MoveSpeedAdd&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|chaoticdiscord={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;5.92s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.74 &amp;gt; 0.74 &amp;gt; 0.74 &amp;gt; 0.74 &amp;gt; 0.74 &amp;gt; 0.74 &amp;gt; 0.74 &amp;gt; 0.74&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,ChannelingDuration,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|choraleofclarity={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.68s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.04 &amp;gt; 1.04 &amp;gt; 1.04 &amp;gt; 0.52 &amp;gt; 1.04&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s/16s/24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellrechargeconst=&amp;lt;b&amp;gt;8&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellrechargeintervalconst=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellrechargechoraleofclarityamount=&amp;lt;b&amp;gt;8&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,SpellRechargeConst,SpellRechargeIntervalConst,SpellRechargeChoraleofClarityAmount&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|dinofdarkness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;7.36s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.92 &amp;gt; 0.92 &amp;gt; 0.92 &amp;gt; 0.92 &amp;gt; 0.92 &amp;gt; 0.92 &amp;gt; 0.92 &amp;gt; 0.92&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;5.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;1/3/5 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;16%/33%/50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|harmonicshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;self&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;7.84s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.12 &amp;gt; 1.12 &amp;gt; 1.12 &amp;gt; 1.12 &amp;gt; 1.12 &amp;gt; 1.12 &amp;gt; 1.12&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;25 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalresistance=&amp;lt;b&amp;gt;25 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;60s/120s/240s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,ArmorRating,MagicalResistance,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lamentoflanguor={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;3.55s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.71 &amp;gt; 0.71 &amp;gt; 0.71 &amp;gt; 0.71 &amp;gt; 0.71&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;-10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s/12s/18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,MoveSpeedAdd,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|peacemaking={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all characters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;6.42s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.48 &amp;gt; 1.48 &amp;gt; 1.48 &amp;gt; 1.48 &amp;gt; 0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,ChannelingDuration,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|piercingshrill={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;7.21s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.03 &amp;gt; 1.03 &amp;gt; 1.03 &amp;gt; 1.03 &amp;gt; 1.03 &amp;gt; 1.03 &amp;gt; 1.03&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;5.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;20/25/30 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;10%/30%/50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;0% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,Duration,StackingType,MaximumStacks,Removable,PhysicalBaseDamage,Scaling,PersuasivenessScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rousingrhythms={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;gt; 1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;60s/120s/240s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;2 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shriekofweakness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.6 &amp;gt; 0.8 &amp;gt; 0.6 &amp;gt; 1.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;4.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s/12s/18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpower=&amp;lt;b&amp;gt;-3/-4/-5 [[Stats#Physical_Power|Physical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;-10/-20/-30 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,PhysicalPower,ArmorRating&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|songofshadow={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;6.19s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.63 &amp;gt; 0.63 &amp;gt; 0.63 &amp;gt; 0.95 &amp;gt; 0.95 &amp;gt; 0.95 &amp;gt; 0.95 &amp;gt; 0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s/20s/30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;0% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,Duration,PersuasivenessScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|songofsilence={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.56s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.88 &amp;gt; 1.06 &amp;gt; 1.06 &amp;gt; 1.06 &amp;gt; 0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;4.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s/1.5s/2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;0% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,Duration,PersuasivenessScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|tranquility={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.88s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.75 &amp;gt; 0.38 &amp;gt; 0.75 &amp;gt; 0.38 &amp;gt; 1.12 &amp;gt; 1.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|perfectpersuasivenessinaccuratenote=&amp;lt;b&amp;gt;Song played with the Perfect quality is described in game to last 20s but actually lasts 30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|goodpersuasivenessinaccuratenote=&amp;lt;b&amp;gt;Song played with the Good quality is described in game to last 15s but actually lasts 19.995s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tranquilitystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tranquilitymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s/20.0s/30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|recoverablebasehealing=&amp;lt;b&amp;gt;2 [[Healing#Recoverable_Healing|Recoverable Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|perfectstatetag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.Tranquility.Perfect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|goodstatetag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.Tranquility.Good&amp;lt;/b&amp;gt;&lt;br /&gt;
	|badstatetag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.Tranquility.Bad&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,PerfectPersuasivenessInaccurateNote,GoodPersuasivenessInaccurateNote,Range,TranquilityStackingType,TranquilityMaximumStacks,Removable,PersuasivenessScaling,Duration,RecoverableBaseHealing,GrantedStackingType,GrantedMaximumStacks,Refresh,PerfectStateTag,GoodStateTag,BadStateTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|unchainedharmony={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;7.92s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.22 &amp;gt; 1.22 &amp;gt; 0.61 &amp;gt; 1.84 &amp;gt; 1.22 &amp;gt; 0.61 &amp;gt; 1.2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|triggertag=&amp;lt;b&amp;gt;Event.Interact.Trigger.Special&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MusicTier,MusicPlaytime,MusicIntervals,Range,TriggerTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Bard, Category=Perk --&amp;gt;&lt;br /&gt;
|charismaticperformance={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|dancingfeet={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MoveSpeedAdd,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|fermata={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|resourcefulness=&amp;lt;b&amp;gt;5 [[Stats#Resourcefulness|Resourcefulness]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Resourcefulness&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|jollytime={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|jollytimestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|jollytimemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|drunkenstatetag=&amp;lt;b&amp;gt;State.ActorStatus.Debuff.Drunken&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasehealing=&amp;lt;b&amp;gt;5 [[Healing#Physical_Base_Healing|Physical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MoveSpeedAdd,BuffStackingType,BuffMaximumStacks,Removable,JollyTimeStackingType,JollyTimeMaximumStacks,DrunkenStateTag,PhysicalBaseHealing,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|loremastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|memorycapacityadd=&amp;lt;b&amp;gt;5 [[Stats#Memory_Capacity|Memory Capacity Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|regularinteractionspeed=&amp;lt;b&amp;gt;30% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MemoryCapacityAdd,RegularInteractionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|melodicprotection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;25% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereduction=&amp;lt;b&amp;gt;25% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalDamageReduction,MagicalDamageReduction&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rapiermastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rapiermasteryphysicalbuffweapondamage=&amp;lt;b&amp;gt;3 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rapiermasteryactionspeed=&amp;lt;b&amp;gt;5% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|demonsgleephysicalbuffweapondamage=&amp;lt;b&amp;gt;3 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|demonsgleeactionspeed=&amp;lt;b&amp;gt;5% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=RapierMasteryPhysicalBuffWeaponDamage,RapierMasteryActionSpeed,DemonsGleePhysicalBuffWeaponDamage,DemonsGleeActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|reinforcedinstruments={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|meleephysicalpowerbonus=&amp;lt;b&amp;gt;50% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rangedphysicalpowerbonus=&amp;lt;b&amp;gt;50% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MeleePhysicalPowerBonus,RangedPhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|storyteller={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|perkstatetag=&amp;lt;b&amp;gt;State.Character.Perk.Granted.StoryTeller&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedabilitytag=&amp;lt;b&amp;gt;Type.Ability.Granted.Perk.StoryTeller&amp;lt;/b&amp;gt;&lt;br /&gt;
	|will=&amp;lt;b&amp;gt;5 [[Stats#Will|Will]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|knowledge=&amp;lt;b&amp;gt;3 [[Stats#Knowledge|Knowledge]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,PerkStateTag,GrantedAbilityTag,Will,Knowledge&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|superiordexterity={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|equipspeedbonus=&amp;lt;b&amp;gt;50%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=StackingType,MaximumStacks,EquipSpeedBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|wanderer&#039;sluck={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|luck=&amp;lt;b&amp;gt;100 [[Stats#Luck|Luck]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Luck&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|warsong={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;3 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,Duration,PhysicalBuffWeaponDamage,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Bard, Category=Skill --&amp;gt;&lt;br /&gt;
|dissonance={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|encore={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;40s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|manualdexterity=&amp;lt;b&amp;gt;100% [[Stats#Manual_Dexterity|Manual Dexterity]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,ManualDexterity&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|musicmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::MusicSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::MusicSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|musicmemory={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::MusicSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::MusicSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|widgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::MusicSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType,WidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|partymaker={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;40s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasehealing=&amp;lt;b&amp;gt;5 [[Healing#Physical_Base_Healing|Physical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,StackingType,MaximumStacks,Removable,PhysicalBaseHealing,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Barbarian --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Barbarian, Category=Skill --&amp;gt;&lt;br /&gt;
|achillesstrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-30% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;1 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|waitgameplaytagremove=&amp;lt;b&amp;gt;State.ActorStatus.Debuff.MoveSpeed.AchillesStrike&amp;lt;/b&amp;gt;&lt;br /&gt;
	|applygameplaytageffect=&amp;lt;b&amp;gt;Event.Attack.Hit&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffStackingType,BuffMaximumStacks,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,PhysicalBaseDamage,Scaling,WaitGameplayTagRemove,ApplyGameplayTagEffect&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|bloodexchange={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|canrecharge=&amp;lt;b&amp;gt;Can be [[Spell_Restoration|Recharged]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;15% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inconstantid=&amp;lt;b&amp;gt;10%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healratio=&amp;lt;b&amp;gt;10%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,CanRecharge,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ActionSpeed,StackingType,MaximumStacks,Removable,PercentMaxHealthHealing,InConstantId,HealRatio&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rage={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|strength=&amp;lt;b&amp;gt;15 [[Stats#Strength|Strength]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|vigor=&amp;lt;b&amp;gt;15 [[Stats#Vigor|Vigor]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;-15% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;7% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Strength,Vigor,PhysicalDamageReduction,MoveSpeedBonus,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|recklessattack={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorpenetration=&amp;lt;b&amp;gt;75% [[Damage#Penetration|Armor Penetration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;-85 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ArmorPenetration,ArmorRating,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|savageroar={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|playerduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;-30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-2.5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|playerstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|playermaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|playerremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|monsterduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|monsterstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|monstermaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|monsterremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,PlayerDuration,PhysicalPowerBonus,MoveSpeedBonus,PlayerStackingType,PlayerMaximumStacks,PlayerRemovable,MonsterDuration,MonsterStackingType,MonsterMaximumStacks,MonsterRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|warcry={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;25% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|warsacrifice={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;8 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffDuration,StackingType,MaximumStacks,Removable,DebuffDuration,PercentMaxHealthHealing,Scaling,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Barbarian, Category=Perk --&amp;gt;&lt;br /&gt;
|axespecialization={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;3 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalBuffWeaponDamage,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|berserker={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|carnage={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;40% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,PhysicalPowerBonus,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|crush={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;1 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ImpactPower,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|executioner={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|meleephysicalheadshothitlocationbonus=&amp;lt;b&amp;gt;20% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rangedphysicalheadshothitlocationbonus=&amp;lt;b&amp;gt;20% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MeleePhysicalHeadshotHitLocationBonus,RangedPhysicalHeadshotHitLocationBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|ironwill={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|magicalresistance=&amp;lt;b&amp;gt;75 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|attribute_maxmagicaldamagereduction=&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MagicalResistance,Attribute_MaxMagicalDamageReduction&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|moraleboost={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;25% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PercentMaxHealthHealing&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|potionchugger={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.5x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;1.2x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbaseshield=&amp;lt;b&amp;gt;1.2x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbaseshield=&amp;lt;b&amp;gt;1.2x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MagicalBaseHealing,PhysicalBaseShield,MagicalBaseShield&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|robust={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;10% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MaxHealthBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|savage={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;1 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus,ImpactPower,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|treacherouslungs={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1.5x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownreduction=&amp;lt;b&amp;gt;10% [[Stats#Cooldown_Reduction|Cooldown Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,CooldownReduction,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|two-hander={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorpenetration=&amp;lt;b&amp;gt;5% [[Damage#Penetration|Armor Penetration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus,ArmorPenetration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Fighter --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Fighter, Category=Skill --&amp;gt;&lt;br /&gt;
|adrenalinerush={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemovespeedbonus=&amp;lt;b&amp;gt;5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeactionspeed=&amp;lt;b&amp;gt;15% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffmovespeedbonus=&amp;lt;b&amp;gt;-4% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffactionspeed=&amp;lt;b&amp;gt;-8% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,ActiveMoveSpeedBonus,ActiveActionSpeed,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,DebuffDuration,DebuffMoveSpeedBonus,DebuffActionSpeed,DebuffStackingType,DebuffMaximumStacks,DebuffRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|breakthrough={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;7 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MoveSpeedAdd,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|perfectblock={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;7s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactresistance=&amp;lt;b&amp;gt;5 [[Impact_Power#Impact_Resistance|Impact Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ImpactResistance&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|secondwind={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|canrecharge=&amp;lt;b&amp;gt;Can be [[Spell_Restoration|Recharged]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;40% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,Duration,PercentMaxHealthHealing,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shieldslam={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;7s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;30 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalBaseDamage,Scaling,HitSlowDuration,HitSlowMoveSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellreflection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereduction=&amp;lt;b&amp;gt;15% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|holdstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|holdmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,MagicalDamageReduction,HoldStackingType,HoldMaximumStacks,ActivatedDuration,ActivatedStackingType,ActivatedMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sprint={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|expiration=&amp;lt;b&amp;gt;Removes Single Stack and Refreshes Duration&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MoveSpeedAdd,StackingType,MaximumStacks,Expiration,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|taunt={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;12% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereduction=&amp;lt;b&amp;gt;12% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalDamageReduction,MagicalDamageReduction,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|victorystrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;40% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable,PhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Fighter, Category=Perk --&amp;gt;&lt;br /&gt;
|adrenalinespike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;3% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;15% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|regularinteractionspeed=&amp;lt;b&amp;gt;30% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatehealthvalue=&amp;lt;b&amp;gt;40%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MoveSpeedBonus,ActionSpeed,RegularInteractionSpeed,StackingType,MaximumStacks,Removable,Cooldown,ActivateHealthValue&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|barricade={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;75 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalresistance=&amp;lt;b&amp;gt;75 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ArmorRating,MagicalResistance&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|comboattack={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,PhysicalPowerBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|counterattack={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;10% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MoveSpeedBonus,ActionSpeed,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|defensemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|itemarmorratingbonus=&amp;lt;b&amp;gt;15% [[Stats#Armor_Rating|Item Armor Rating Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|attribute_maxphysicaldamagereduction=&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ItemArmorRatingBonus,Attribute_MaxPhysicalDamageReduction&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|dualwield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;10% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|projectileresistance={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|projectileresistanceprojectiledamagereduction=&amp;lt;b&amp;gt;10% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|projectileresistanceduration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedprojectiledamagereduction=&amp;lt;b&amp;gt;15% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedduration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ProjectileResistanceProjectileDamageReduction,ProjectileResistanceDuration,ActivatedProjectileDamageReduction,ActivatedDuration,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shieldmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;50% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MoveSpeedBonus,ActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|slayer={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;5 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|slayerstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|slayermaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalBuffWeaponDamage,MoveSpeedAdd,BuffStackingType,BuffMaximumStacks,SlayerStackingType,SlayerMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|survivalisttongue={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|utilityeffectivenessbonus=&amp;lt;b&amp;gt;100% [[Stats#Utility_Effectiveness_Bonus|Utility Effectiveness Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=UtilityEffectivenessBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|swift={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|armorspeedpenaltybonus=&amp;lt;b&amp;gt;-30% [[Stats#Move_Speed|Armor Speed Penalty Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ArmorSpeedPenaltyBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|swordmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;5% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|passivestackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|passivemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatestackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalBuffWeaponDamage,ActionSpeed,PassiveStackingType,PassiveMaximumStacks,MoveSpeedAdd,ActivateStackingType,ActivateMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|weaponmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|expiration=&amp;lt;b&amp;gt;Removes Single Stack and Refreshes Duration&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Expiration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Cleric --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Cleric, Category=Perk --&amp;gt;&lt;br /&gt;
|advancedhealer={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|outgoingmagicalhealingadd=&amp;lt;b&amp;gt;5 [[Healing#Outgoing_vs_Incoming|Outgoing]] [[Healing#Magical_Healing_Add|Magical Healing Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=OutgoingMagicalHealingAdd&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|bluntweaponmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|brewmaster={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1.5x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|strength=&amp;lt;b&amp;gt;10 [[Stats#Strength|Strength]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,Strength&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|faithfulness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;1.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-15% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;NeverReset&amp;lt;/b&amp;gt;&lt;br /&gt;
	|divinepowerbonus=&amp;lt;b&amp;gt;15% [[File:DivineDamage.png|Divine|x20px]] [[Damage_Types#Divine|Divine]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|faithfulnessstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|faithfulnessmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,Removable,Cooldown,CooldownStackingType,CooldownMaximumStacks,Refresh,DivinePowerBonus,FaithfulnessStackingType,FaithfulnessMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|holyaura={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|perkstatetag=&amp;lt;b&amp;gt;State.Character.Perk.Granted.HolyAura&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedabilitytag=&amp;lt;b&amp;gt;Type.Ability.Granted.Perk.HolyAura&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;15 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalresistance=&amp;lt;b&amp;gt;15 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,PerkStateTag,GrantedAbilityTag,ArmorRating,MagicalResistance&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|holywater={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|blesshitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|blesshitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|holywaterstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|holywatermaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|gameplaycueholywatertag=&amp;lt;b&amp;gt;GameplayCue.Perk.Execute.HolyWater&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;2 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,BlessHitStackingType,BlessHitMaximumStacks,Removable,HolyWaterStackingType,HolyWaterMaximumStacks,GameplayCueHolyWaterTag,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|kindness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|selfhealratio=&amp;lt;b&amp;gt;30%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SelfHealRatio&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|overhealing={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-2% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|overhealedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|overhealedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|overhealingstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|overhealingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxoverhealedhealthratio=&amp;lt;b&amp;gt;20%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PercentMaxHealthHealing,Tickinterval,OverhealedStackingType,OverhealedMaximumStacks,OverhealingStackingType,OverhealingMaximumStacks,MaxOverhealedHealthRatio&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|perseverance={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalabsolutereduction=&amp;lt;b&amp;gt;2 [[Damage#Absolute_Reduction|Physical Absolute Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalabsolutereduction=&amp;lt;b&amp;gt;2 [[Damage#Absolute_Reduction|Magical Absolute Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalAbsoluteReduction,MagicalAbsoluteReduction&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|protectionfromevil={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|debuffdurationbonus=&amp;lt;b&amp;gt;-30% [[Stats#Debuff_Duration|Debuff Duration Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=DebuffDurationBonus,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|requiem={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;100% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|requiem=&amp;lt;b&amp;gt;-50%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellCastingSpeed,Requiem&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|undeadslaying={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|undeadracedamagebonus=&amp;lt;b&amp;gt;20% [[Undead]] [[Damage#Race_Damage_Bonus|Race Damage Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=UndeadRaceDamageBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Cleric, Category=Spell --&amp;gt;&lt;br /&gt;
|bind={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|bless={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;2 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|cleanse={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,bCastToSelfIfTargetNonCharacter&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|divinestrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|divinestrikedamage=&amp;lt;b&amp;gt;5 [[Damage#Divine_Strike_Damage|Divine Strike Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,DivineStrikeDamage,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|earthquake={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;2.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-50% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;7 {{Element|Earth}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,ChannelingDuration,ChannelingInterval,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MoveSpeedBonus,StackingType,MaximumStacks,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|holylight={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;100 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitundeadscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;25 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitallyscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseDamage,HitUndeadScaling,MagicalBaseHealing,HitAllyScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|holystrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;20 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|delaytime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|intervaltime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MagicalBaseDamage,Scaling,Duration,StackingType,MaximumStacks,Removable,DelayTime,IntervalTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lesserheal={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;15 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseHealing,Scaling,bCastToSelfIfTargetNonCharacter&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|locustswarm={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;3m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;13 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bexecuteperiodiceffectonapplication=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|locustsswarmareastackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|locustsswarmareamaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealinglocustsswarmstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealinglocustsswarmmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,ChannelingDuration,ChannelingInterval,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MagicalBaseDamage,Scaling,Tickinterval,bExecutePeriodicEffectOnApplication,LocustsSwarmAreaStackingType,LocustsSwarmAreaMaximumStacks,Refresh,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingLocustsSwarmStackingType,ReducedHealingLocustsSwarmMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|protection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbaseshield=&amp;lt;b&amp;gt;20 [[Shield|Physical Base Shield]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,PhysicalBaseShield,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|resurrection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;8&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;20s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|resurrectionhealth=&amp;lt;b&amp;gt;-0.99&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-99% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,ChannelingDuration,ChannelingInterval,Range,ResurrectionHealth,PercentMaxHealthHealing&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sanctuary={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;3.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;5 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitallyscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;14 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitundeadscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,ChannelingDuration,ChannelingInterval,Range,AreaRadius,MagicalBaseHealing,HitAllyScaling,MagicalBaseDamage,HitUndeadScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Cleric, Category=Skill --&amp;gt;&lt;br /&gt;
|divineprotection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;45s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;30% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalDamageReduction,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|holypurification={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Casting&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;45s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;100 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,CastingTime,Range,SkillCooldownTrigger,SkillCooldown,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|judgement={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Casting&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;25 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-30% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|prevcheckinvisible=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillaimradiusconstantid=&amp;lt;b&amp;gt;0.04m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,CastingTime,Range,SkillCooldownTrigger,SkillCooldown,MagicalBaseDamage,Scaling,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,PrevCheckInvisible,SkillAimRadiusConstantId&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|smite={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;7s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryi={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Sorcerer --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Sorcerer, Category=Perk --&amp;gt;&lt;br /&gt;
|airmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|airmagicaldamagebonus=&amp;lt;b&amp;gt;50% [[File:AirDamage.png|Air|x20px]] [[Damage_Types#Air|Air]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|airmagicknockbackpowerbonus=&amp;lt;b&amp;gt;50% [[File:AirDamage.png|Air|x20px]] [[Damage_Types#Air|Air]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AirMagicalDamageBonus,AirMagicKnockbackPowerBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|apexofsorcery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;1%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|apexofsorcerystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|apexofsorcerymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpowerbonus=&amp;lt;b&amp;gt;50% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;50% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MovementMultiplier,ApexofSorceryStackingType,ApexofSorceryMaximumStacks,MagicalPowerBonus,SpellCastingSpeed,ActivatedStackingType,ActivatedMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|elementalfury={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|innatetalent={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|innatetalentstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|innatetalentmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpower=&amp;lt;b&amp;gt;7 [[Stats#Magical_Power|Magical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=InnateTalentStackingType,InnateTalentMaximumStacks,MagicalPower,ActivatedStackingType,ActivatedMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lightningmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;2m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lightningmagicalpowerbonus=&amp;lt;b&amp;gt;25% [[File:LightningDamage.png|Lightning|x20px]] [[Damage_Types#Lightning|Lightning]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;NeverReset&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,MagicalBaseDamage,LightningMagicalPowerBonus,HitStackingType,HitMaximumStacks,Duration,MoveSpeedBonus,ElectricShockStackingType,ElectricShockMaximumStacks,Removable,Cooldown,CooldownStackingType,CooldownMaximumStacks,Refresh,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|manaflow={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|magicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedmaximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|manaflowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|manaflowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MagicalPowerBonus,ActivatedStackingType,ActivatedMaximumStacks,Removable,ManaFlowStackingType,ManaFlowMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|manafold={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.75x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;-15% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,SpellCastingSpeed,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|mergedmight={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|mergedmightstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|mergedmightmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpower=&amp;lt;b&amp;gt;5 [[Stats#Magical_Power|Magical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingactivatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingactivatedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MoveSpeedBonus,ActivatedStackingType,ActivatedMaximumStacks,MergedMightStackingType,MergedMightMaximumStacks,MagicalPower,CastingActivatedStackingType,CastingActivatedMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmerge={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellsculpting={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1.25x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rangeextentmultiply=&amp;lt;b&amp;gt;125%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadiusextentmultiply=&amp;lt;b&amp;gt;1.25&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,StackingType,MaximumStacks,RangeExtentMultiply,AreaRadiusExtentMultiply&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellstride={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;25% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MoveSpeedBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|timedistortion={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-3% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-3% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spelllagstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spelllagmaximumstacks=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpowerbonus=&amp;lt;b&amp;gt;-15% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|timedistortionstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|timedistortionmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|casttimereducepercent=&amp;lt;b&amp;gt;100s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MoveSpeedBonus,ActionSpeed,SpellLagStackingType,SpellLagMaximumStacks,Removable,MagicalPowerBonus,TimeDistortionStackingType,TimeDistortionMaximumStacks,CastTimeReducePercent&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Sorcerer, Category=Spell --&amp;gt;&lt;br /&gt;
|aquaprison={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.2m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;6m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,Duration,StackingType,MaximumStacks,Removable,MagicalBaseDamage,Scaling,InitialSpeed,MoveSpeedBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|electricdash={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;1.8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellbufftag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.ElectricDash&amp;lt;/b&amp;gt;&lt;br /&gt;
	|readyduration=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|readystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|readymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hit1stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hit1maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|finalehitmagicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|finalehitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|speedconstantid=&amp;lt;b&amp;gt;125000%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|collisionprofilename=&amp;lt;b&amp;gt;DCCharacterOverlap&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inconstantid=&amp;lt;b&amp;gt;80000%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,IsAreaInstall,AreaInstallHeight,SpellBuffTag,ReadyDuration,ReadyStackingType,ReadyMaximumStacks,Hit1StackingType,Hit1MaximumStacks,ElectricShockDuration,MoveSpeedBonus,ElectricShockStackingType,ElectricShockMaximumStacks,HitMagicalBaseDamage,HitScaling,FinaleHitMagicalBaseDamage,FinaleHitScaling,SpeedConstantId,CollisionProfileName,InConstantId&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|elementalbolt={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;50 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] [[File:FireDamage.png|Fire|x20px]]/[[File:IceDamage.png|Ice|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingelementalboltburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingelementalboltburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingelementalboltburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingelementalboltburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbiteduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-20% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbitestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbitemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbiteremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;16.5m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,HitMagicalBaseDamage,ImpactPower,HitScaling,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingElementalBoltBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingElementalBoltBurnFireMasteryStackingType,ReducedHealingElementalBoltBurnFireMasteryMaximumStacks,ReducedHealingElementalBoltBurnFireMasteryRemovable,FrostbiteDuration,MoveSpeedBonus,ActionSpeed,FrostbiteStackingType,FrostbiteMaximumStacks,FrostbiteRemovable,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|eruption={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;20 {{Element|Earth}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|airborneheight=&amp;lt;b&amp;gt;1000&amp;lt;/b&amp;gt;&lt;br /&gt;
	|intervaltime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|collisionheight=&amp;lt;b&amp;gt;100&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MagicalBaseDamage,ImpactPower,Scaling,AirborneHeight,IntervalTime,CollisionHeight&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|firearrow={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;0.6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;7 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfirearrowburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfirearrowburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfirearrowburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfirearrowburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;10m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,ChannelingInterval,CooldownDuration,Range,UseMoving,HitMagicalBaseDamage,ImpactPower,HitScaling,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingFireArrowBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingFireArrowBurnFireMasteryStackingType,ReducedHealingFireArrowBurnFireMasteryMaximumStacks,ReducedHealingFireArrowBurnFireMasteryRemovable,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|fireorb={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;25 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitimpactpower=&amp;lt;b&amp;gt;12 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitradiusmagicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitradiusimpactpower=&amp;lt;b&amp;gt;12 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitradiusscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|radiusmagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|radiusscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|radiusstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|radiusmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfireorbburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfireorbburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfireorbburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingfireorbburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,AreaRadius,HitMagicalBaseDamage,HitImpactPower,HitScaling,HitRadiusMagicalBaseDamage,HitRadiusImpactPower,HitRadiusScaling,RadiusMagicalBaseDamage,RadiusScaling,Tickinterval,RadiusStackingType,RadiusMaximumStacks,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingFireOrbBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingFireOrbBurnFireMasteryStackingType,ReducedHealingFireOrbBurnFireMasteryMaximumStacks,ReducedHealingFireOrbBurnFireMasteryRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|flamefrostspear={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitfiredamagemagicalbasedamage=&amp;lt;b&amp;gt;30 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitfiredamagescaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hiticedamagemagicalbasedamage=&amp;lt;b&amp;gt;30 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hiticedamagescaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamefrostspearburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamefrostspearburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamefrostspearburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamefrostspearburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbiteduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-20% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbitestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbitemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbiteremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;16.5m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,HitFireDamageMagicalBaseDamage,ImpactPower,HitFireDamageScaling,HitIceDamageMagicalBaseDamage,HitIceDamageScaling,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingFlamefrostSpearBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingFlamefrostSpearBurnFireMasteryStackingType,ReducedHealingFlamefrostSpearBurnFireMasteryMaximumStacks,ReducedHealingFlamefrostSpearBurnFireMasteryRemovable,FrostbiteDuration,MoveSpeedBonus,ActionSpeed,FrostbiteStackingType,FrostbiteMaximumStacks,FrostbiteRemovable,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|flamestrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;6 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamestrikeburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamestrikeburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamestrikeburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamestrikeburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|intervaltime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|collisionheight=&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,HitMagicalBaseDamage,ImpactPower,HitScaling,Tickinterval,HitStackingType,HitMaximumStacks,BurningDuration,BurningMagicalBaseDamage,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingFlamestrikeBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingFlamestrikeBurnFireMasteryStackingType,ReducedHealingFlamestrikeBurnFireMasteryMaximumStacks,ReducedHealingFlamestrikeBurnFireMasteryRemovable,IntervalTime,CollisionHeight&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|flamethrower={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;4m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;20 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamethrowerburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamethrowerburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamethrowerburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingflamethrowerburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|halfangleconstantid=&amp;lt;b&amp;gt;500%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ChannelingDuration,ChannelingInterval,Range,UseMoving,HitMagicalBaseDamage,HitScaling,Tickinterval,HitStackingType,HitMaximumStacks,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingFlamethrowerBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingFlamethrowerBurnFireMasteryStackingType,ReducedHealingFlamethrowerBurnFireMasteryMaximumStacks,ReducedHealingFlamethrowerBurnFireMasteryRemovable,HalfAngleConstantId&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|frostbreath={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;4m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;20 {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbitemovespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-20% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aoemovespeedbonus=&amp;lt;b&amp;gt;-10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|firegameplaycuetag=&amp;lt;b&amp;gt;GameplayCue.Magic.FrostBreath&amp;lt;/b&amp;gt;&lt;br /&gt;
	|firecount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|fireangledegree=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;10m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,UseMoving,MagicalBaseDamage,Scaling,Duration,FrostbiteMoveSpeedBonus,ActionSpeed,Removable,AoeMoveSpeedBonus,FireGameplayCueTag,FireCount,FireAngleDegree,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|frostlightning={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.2m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lightninghitmagicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lightninghitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|icehitmagicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|icehitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hit2duration=&amp;lt;b&amp;gt;1.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hit2removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,LightningHitMagicalBaseDamage,LightningHitScaling,IceHitMagicalBaseDamage,IceHitScaling,Hit2Duration,Hit2Removable,ElectricShockDuration,MoveSpeedBonus,StackingType,MaximumStacks,ElectricShockRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|glaciate={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellbufftag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.Glaciate&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbiteduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-20% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbitestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbitemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frostbiteremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,HitDuration,HitStackingType,HitMaximumStacks,HitRemovable,SpellBuffTag,FrostbiteDuration,MoveSpeedBonus,ActionSpeed,FrostbiteStackingType,FrostbiteMaximumStacks,FrostbiteRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|icespear={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;30 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;16.5m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,MagicalBaseDamage,ImpactPower,Scaling,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|icebound={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownreduction=&amp;lt;b&amp;gt;50% [[Stats#Cooldown_Reduction|Cooldown Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellbufftag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.IceBound&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,Duration,CooldownReduction,StackingType,MaximumStacks,SpellBuffTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|levitation={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;21s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|readyduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|readyremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|fallingduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|fallingstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|fallingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|fallingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;0%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|launchvelocityconstantid=&amp;lt;b&amp;gt;70000%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|fallingtag=&amp;lt;b&amp;gt;State.ActorStatus.Debuff.LevitationFalling&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,bCastToSelfIfTargetNonCharacter,ReadyDuration,ReadyRemovable,HitStackingType,HitMaximumStacks,HitRemovable,FallingDuration,FallingStackingType,FallingMaximumStacks,FallingRemovable,MovementMultiplier,LaunchVelocityConstantId,FallingTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lightningbolt={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;0.1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|halfangleconstantid=&amp;lt;b&amp;gt;1500%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,ChannelingInterval,CooldownDuration,Range,UseMoving,MagicalBaseDamage,Scaling,MoveSpeedBonus,StackingType,MaximumStacks,HalfAngleConstantId&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lightningsphere={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;21s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,AreaRadius,HitDuration,HitStackingType,HitMaximumStacks,HitRemovable,MagicalBaseDamage,Scaling,ElectricShockDuration,MoveSpeedBonus,ElectricShockStackingType,ElectricShockMaximumStacks,ElectricShockRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lightningstorm={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|height=&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ChannelingDuration,ChannelingInterval,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MagicalBaseDamage,Scaling,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,Height&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lightningvortex={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;20 [[File:LightningDamage.png|Lightning|x20px]]/[[File:AirDamage.png|Air|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|horizontalknockback=&amp;lt;b&amp;gt;400&amp;lt;/b&amp;gt;&lt;br /&gt;
	|verticalknockback=&amp;lt;b&amp;gt;400&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AreaRadius,MagicalBaseDamage,Scaling,HorizontalKnockback,VerticalKnockback,Duration,MoveSpeedBonus,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|mudshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spawndistance=&amp;lt;b&amp;gt;30&amp;lt;/b&amp;gt;&lt;br /&gt;
	|insocketname=&amp;lt;b&amp;gt;ik_hand_gun&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,Duration,StackingType,MaximumStacks,Removable,SpawnDistance,InSocketName&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|plasmablast={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmovespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;40 [[File:FireDamage.png|Fire|x20px]]/[[File:LightningDamage.png|Lightning|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;6 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockmovespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|electricshockremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,HitDuration,HitMoveSpeedBonus,HitStackingType,HitMaximumStacks,HitRemovable,MagicalBaseDamage,ImpactPower,Scaling,ElectricShockDuration,ElectricShockMoveSpeedBonus,ElectricShockStackingType,ElectricShockMaximumStacks,ElectricShockRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|stoneskin={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;15% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;-5 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellbufftag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.StoneSkin&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,Duration,PhysicalPowerBonus,PhysicalDamageReduction,MoveSpeedAdd,StackingType,MaximumStacks,Removable,SpellBuffTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|summonearthelemental={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;40 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;50 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,PhysicalBaseDamage,Scaling,ArmorRating,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|summonlavaelemental={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningradiusmagicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningradiusscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningradiusstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningradiusmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lavaelementalburningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealinglavaelementalburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealinglavaelementalburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealinglavaelementalburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealinglavaelementalburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,IsAreaInstall,AreaInstallHeight,LavaElementalBurningRadiusMagicalBaseDamage,LavaElementalBurningRadiusScaling,Tickinterval,LavaElementalBurningRadiusStackingType,LavaElementalBurningRadiusMaximumStacks,LavaElementalBurningDuration,LavaElementalBurningMagicalBaseDamage,LavaElementalBurningScaling,LavaElementalBurningStackingType,LavaElementalBurningMaximumStacks,LavaElementalBurningRefresh,LavaElementalBurningRemovable,LavaElementalBurningFireMasteryDuration,LavaElementalBurningFireMasteryMagicalBaseDamage,LavaElementalBurningFireMasteryScaling,LavaElementalBurningFireMasteryStackingType,LavaElementalBurningFireMasteryMaximumStacks,LavaElementalBurningFireMasteryRefresh,LavaElementalBurningFireMasteryRemovable,ReducedHealingLavaElementalBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingLavaElementalBurnFireMasteryStackingType,ReducedHealingLavaElementalBurnFireMasteryMaximumStacks,ReducedHealingLavaElementalBurnFireMasteryRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|suppresssorcery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|all=&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|thornofearth={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;30 {{Element|Earth}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inconstantid=&amp;lt;b&amp;gt;30000%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MagicalBaseDamage,ImpactPower,Scaling,InConstantId,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|vortex={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Air}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|horizontalknockback=&amp;lt;b&amp;gt;400&amp;lt;/b&amp;gt;&lt;br /&gt;
	|verticalknockback=&amp;lt;b&amp;gt;400&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,AreaRadius,MagicalBaseDamage,Scaling,HorizontalKnockback,VerticalKnockback,Duration,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|walloffire={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;3m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;20 [[File:FireDamage.png|Fire|x20px]]/[[File:EarthDamage.png|Earth|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|auramagicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aurascaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aurastackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|auramaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingwalloffireburnfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingwalloffireburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingwalloffireburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingwalloffireburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Range,AreaRadius,IsAreaInstall,AreaInstallHeight,HitMagicalBaseDamage,ImpactPower,HitScaling,AuraMagicalBaseDamage,AuraScaling,Tickinterval,AuraStackingType,AuraMaximumStacks,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingWallofFireBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingWallofFireBurnFireMasteryStackingType,ReducedHealingWallofFireBurnFireMasteryMaximumStacks,ReducedHealingWallofFireBurnFireMasteryRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|waterbolt={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.2m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryassetid=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;6m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,AreaRadius,MagicalBaseDamage,ImpactPower,Scaling,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,PrimaryAssetId,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|watercannon={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitive=&amp;lt;b&amp;gt;[[Stats#Will|Will]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Magical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;10m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,CooldownDuration,Range,Primitive,MagicalShapeShiftBaseDamage,MagicalBaseDamage,Scaling,PrimitiveMultiplier,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|windblast={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;0.6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;4m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Air}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|horizontalknockback=&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
	|verticalknockback=&amp;lt;b&amp;gt;300&amp;lt;/b&amp;gt;&lt;br /&gt;
	|gameplaycueready=&amp;lt;b&amp;gt;GameplayCue.Magic.WindBlast.Ready&amp;lt;/b&amp;gt;&lt;br /&gt;
	|gameplaycuefire=&amp;lt;b&amp;gt;GameplayCue.Magic.WindBlast.Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,CooldownDuration,Range,UseMoving,MagicalBaseDamage,Scaling,HorizontalKnockback,VerticalKnockback,GameplayCueReady,GameplayCueFire&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Sorcerer, Category=Skill --&amp;gt;&lt;br /&gt;
|sorceryi={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SorcerySelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SorcerySelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sorceryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SorcerySelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SorcerySelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Rogue --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Rogue, Category=Perk --&amp;gt;&lt;br /&gt;
|ambush={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;25% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,PhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|backattack={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|creep={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatestackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|predelaystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|predelaymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|creepstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|creepmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|biswalking=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MoveSpeedBonus,ActivateStackingType,ActivateMaximumStacks,Duration,PreDelayStackingType,PreDelayMaximumStacks,CreepStackingType,CreepMaximumStacks,bIsWalking&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|daggermastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|meleephysicalpowerbonus=&amp;lt;b&amp;gt;15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|meleetruephysicaldamage=&amp;lt;b&amp;gt;1 [[Damage#True_Damage|True Physical Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rangedphysicalpowerbonus=&amp;lt;b&amp;gt;15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rangedtruephysicaldamage=&amp;lt;b&amp;gt;1 [[Damage#True_Damage|True Physical Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MeleePhysicalPowerBonus,MeleeTruePhysicalDamage,RangedPhysicalPowerBonus,RangedTruePhysicalDamage&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|doublejump={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|landedduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;650 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|startduration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|eventtag=&amp;lt;b&amp;gt;Event.Movement.DoubleJump&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=LandedDuration,StackingType,MaximumStacks,MoveSpeedAdd,StartDuration,EventTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|handcrossbowmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalBuffWeaponDamage&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|hidemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.7x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|jokester={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|perkstatetag=&amp;lt;b&amp;gt;State.Character.Perk.Granted.Jokester&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedabilitytag=&amp;lt;b&amp;gt;Type.Ability.Granted.Perk.Jokester&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;2 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,PerkStateTag,GrantedAbilityTag,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|pickpocket={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|all=&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|poisonedweapon={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|debuffduration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;4 {{Element|Neutral}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffmaximumstacks=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingduration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-10% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-10% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingmaximumstacks=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=DebuffDuration,MagicalBaseDamage,Scaling,StackingType,DebuffMaximumStacks,DebuffRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingMaximumStacks,ReducedHealingRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|stealth={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;3 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;13&amp;lt;/b&amp;gt;&lt;br /&gt;
	|steps=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MoveSpeedAdd,StackingType,MaximumStacks,Steps&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|thrust={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|armorpenetration=&amp;lt;b&amp;gt;25% [[Damage#Penetration|Armor Penetration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ArmorPenetration,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|trapsandlocks={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;4.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Rogue, Category=Skill --&amp;gt;&lt;br /&gt;
|caltrops={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;1.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;10 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-50% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|caltroplifetime=&amp;lt;b&amp;gt;60s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|charges=&amp;lt;b&amp;gt;3 Charges&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,MaxCount,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalBaseDamage,Scaling,HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable,CaltropLifeTime,Charges&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|cutthroat={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|hide={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;32s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stepsstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stepsmaximumstacks=&amp;lt;b&amp;gt;13&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tagtocheck=&amp;lt;b&amp;gt;Mode.Alive&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lightsourceequippedstatetag=&amp;lt;b&amp;gt;Type.Item.Utility.LightSource&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inlightareastatetag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.InLightArea&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inrevealinvisibleareatag=&amp;lt;b&amp;gt;State.ActorStatus.Debuff.RevealInvisible&amp;lt;/b&amp;gt;&lt;br /&gt;
	|characterstopthresholdconstantid=&amp;lt;b&amp;gt;1000%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|charges=&amp;lt;b&amp;gt;2 Charges&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ActiveStackingType,ActiveMaximumStacks,Removable,StepsStackingType,StepsMaximumStacks,TagtoCheck,LightSourceEquippedStateTag,InLightAreaStateTag,InRevealInvisibleAreaTag,CharacterStopThresholdConstantId,Charges&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rupture={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;20 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bleedingstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bleedingmaximumstacks=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bleedingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,Duration,PhysicalBaseDamage,Scaling,BleedingStackingType,BleedingMaximumStacks,Refresh,BleedingRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|smokepot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;60s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,MoveSpeedBonus,StackingType,MaximumStacks,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|tumbling={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|weakpointattack={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|itemarmorratingbonus=&amp;lt;b&amp;gt;-40% [[Stats#Armor_Rating|Item Armor Rating Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveRemovable,Duration,ItemArmorRatingBonus,StackingType,MaximumStacks,DebuffRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Druid --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Druid, Category=Perk --&amp;gt;&lt;br /&gt;
|animalkinship={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|dreamwalk={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpower=&amp;lt;b&amp;gt;5 [[Stats#Magical_Power|Magical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dreamwalkmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MagicalPower,Cooldown,StackingType,CooldownMaximumStacks,DreamwalkMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|enhancedwildness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;10 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;5 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ArmorRating,MoveSpeedAdd,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|forceofnature={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpower=&amp;lt;b&amp;gt;5 [[Stats#Physical_Power|Physical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,PhysicalPower,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|herbalsensing={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|herbalsensingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|luck=&amp;lt;b&amp;gt;150 [[Stats#Luck|Luck]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,HerbalSensingMaximumStacks,Luck,BuffMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lifebloomaura={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lifebloomaurastackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lifebloomauramaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|infinityunablestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|infinityunablemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|perkstatetag=&amp;lt;b&amp;gt;State.Character.Perk.Granted.LifebloomAura&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedabilitytag=&amp;lt;b&amp;gt;Type.Ability.Granted.Perk.LifebloomAura&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healvalue=&amp;lt;b&amp;gt;100%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,LifebloomAuraStackingType,LifebloomAuraMaximumStacks,InfinityUnableStackingType,InfinityUnableMaximumStacks,PerkStateTag,GrantedAbilityTag,HealValue&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|naturalhealing={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|perkstatetag=&amp;lt;b&amp;gt;State.Character.Perk.Granted.NaturalHealing&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedabilitytag=&amp;lt;b&amp;gt;Type.Ability.Granted.Perk.NaturalHealing&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;1 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;10% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,MaximumStacks,PerkStateTag,GrantedAbilityTag,MagicalBaseHealing,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|prophecy={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shapeshiftmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spiritbond={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedmaximumstacks=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spiritbondstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spiritbondmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|perkstatetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedabilitytag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bisexceptforowner=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|transferpercent=&amp;lt;b&amp;gt;20%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxspiritbondtransferdamage=&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,GrantedStackingType,GrantedMaximumStacks,Cooldown,CooldownStackingType,CooldownMaximumStacks,SpiritBondStackingType,SpiritBondMaximumStacks,ActivatedStackingType,ActivatedMaximumStacks,PerkStateTag,GrantedAbilityTag,bIsExceptForOwner,TransferPercent,MaxSpiritBondTransferDamage&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spiritmagicmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|magicalpower=&amp;lt;b&amp;gt;10 [[Stats#Magical_Power|Magical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MagicalPower,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sunandmoon={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|perkstatetag=&amp;lt;b&amp;gt;State.Character.Perk.Granted.SunAndMoon&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedabilitytag=&amp;lt;b&amp;gt;Type.Ability.Granted.Perk.SunAndMoon&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|vigor=&amp;lt;b&amp;gt;3 [[Stats#Vigor|Vigor]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpower=&amp;lt;b&amp;gt;5 [[Stats#Magical_Power|Magical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,PerkStateTag,GrantedAbilityTag,MaximumStacks,Vigor,MagicalPower&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|thorncoat={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|truephysicalbasedamage=&amp;lt;b&amp;gt;5 [[Damage#True_Base_Damage|True Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=TruePhysicalBaseDamage,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Druid, Category=Spell --&amp;gt;&lt;br /&gt;
|barkskinarmor={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;50 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,ArmorRating,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|dreamfire={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Spirit}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|enemyscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;10 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allyscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|intervaltime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MagicalBaseDamage,EnemyScaling,MagicalBaseHealing,AllyScaling,IntervalTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|entanglingvines={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;NeverReset&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,Duration,Refresh,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|mendinggrove={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;3m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;10 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;10% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,MagicalBaseHealing,StackingType,MaximumStacks,MaxHealthBonus,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|nature&#039;stouch={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|recoverablehealth=&amp;lt;b&amp;gt;15 [[Health#Recoverable_Health|Recoverable Health]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;15 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,RecoverableHealth,Duration,MagicalBaseHealing,Scaling,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|orbofnature={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Spirit}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|recoverablehealth=&amp;lt;b&amp;gt;15 [[Health#Recoverable_Health|Recoverable Health]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;15 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|naturestouchscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;14m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseDamage,HitScaling,RecoverableHealth,Duration,MagicalBaseHealing,NaturesTouchScaling,StackingType,MaximumStacks,Removable,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|restore={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;3m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;20 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,Duration,MagicalBaseHealing,Scaling,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|summontreant={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;10 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,PhysicalBaseDamage,Scaling,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|thornbarrier={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;2m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;4 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bexecuteperiodiceffectonapplication=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,PhysicalBaseDamage,bExecutePeriodicEffectOnApplication,StackingType,MaximumStacks,Duration,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|treeoflife={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|addrecoverablehealthduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|recoverablehealth=&amp;lt;b&amp;gt;20 [[Health#Recoverable_Health|Recoverable Health]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healovertimeduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;15 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;3 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AddRecoverableHealthDuration,RecoverableHealth,StackingType,MaximumStacks,Removable,HealOverTimeDuration,MagicalBaseHealing,Scaling,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Druid, Category=ShapeShift --&amp;gt;&lt;br /&gt;
|bear={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryprimitive=&amp;lt;b&amp;gt;[[Stats#Strength|Strength]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryphysicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryimpactpower=&amp;lt;b&amp;gt;5 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryprimitiveadd=&amp;lt;b&amp;gt;29 [[Damage#Primitive_Add|Primitive Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryprimitivemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryhorizontalknockback=&amp;lt;b&amp;gt;350&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryverticalknockback=&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;80%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryprimitive=&amp;lt;b&amp;gt;[[Stats#Strength|Strength]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryphysicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryimpactpower=&amp;lt;b&amp;gt;10 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryprimitiveadd=&amp;lt;b&amp;gt;43 [[Damage#Primitive_Add|Primitive Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryprimitivemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryhorizontalknockback=&amp;lt;b&amp;gt;350&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryverticalknockback=&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondarymovespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondarystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondarymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereductionmod=&amp;lt;b&amp;gt;50% [[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;50% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftmovespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-40% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CastingTime,PrimaryPrimitive,PrimaryPhysicalShapeShiftBaseDamage,PrimaryImpactPower,PrimaryScaling,PrimaryPrimitiveAdd,PrimaryPrimitiveMultiplier,PrimaryHorizontalKnockback,PrimaryVerticalKnockback,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,SecondaryPrimitive,SecondaryPhysicalShapeShiftBaseDamage,SecondaryImpactPower,SecondaryScaling,SecondaryPrimitiveAdd,SecondaryPrimitiveMultiplier,SecondaryHorizontalKnockback,SecondaryVerticalKnockback,Duration,SecondaryMoveSpeedBonus,SecondaryStackingType,SecondaryMaximumStacks,SecondaryRemovable,PhysicalDamageReductionMod,MaxHealthBonus,ShapeShiftMoveSpeedBonus,ActionSpeed,PhysicalShapeShiftBaseDamage,PhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|chicken={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitive=&amp;lt;b&amp;gt;[[Stats#Resourcefulness|Resourcefulness]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorpenetration=&amp;lt;b&amp;gt;30% [[Damage#Penetration|Armor Penetration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;3 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitiveadd=&amp;lt;b&amp;gt;20 [[Damage#Primitive_Add|Primitive Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;0.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-3% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;80%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-60% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-60% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;-60% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|chickenrandomcacklemintimeconstant=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|chickenrandomcacklemaxtimeconstant=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalshapeshiftbasehealing=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CastingTime,Primitive,PhysicalShapeShiftBaseDamage,ArmorPenetration,ImpactPower,Scaling,PrimitiveAdd,PrimitiveMultiplier,HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable,MovementMultiplier,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus,ChickenRandomCackleMinTimeConstant,ChickenRandomCackleMaxTimeConstant,PhysicalShapeShiftBaseHealing&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|human={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CastingTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|panther={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryprimitive=&amp;lt;b&amp;gt;[[Stats#Agility|Agility]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryphysicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryimpactpower=&amp;lt;b&amp;gt;3 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryprimitiveadd=&amp;lt;b&amp;gt;21 [[Damage#Primitive_Add|Primitive Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryprimitivemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedphysicalbasedamage=&amp;lt;b&amp;gt;5 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedmaximumstacks=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-15% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryprimitive=&amp;lt;b&amp;gt;[[Stats#Agility|Agility]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryphysicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryimpactpower=&amp;lt;b&amp;gt;3 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryprimitiveadd=&amp;lt;b&amp;gt;23 [[Damage#Primitive_Add|Primitive Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryprimitivemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarysilenceduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarysilencestackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarysilencemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarysilenceremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryduration=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondarymovespeedbonus=&amp;lt;b&amp;gt;-7% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondarystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondarymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|frenziedtag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.Frenzied&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereductionmod=&amp;lt;b&amp;gt;-30% [[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-10% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-10% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;-10% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftmovespeedbonus=&amp;lt;b&amp;gt;5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CastingTime,PrimaryPrimitive,PrimaryPhysicalShapeShiftBaseDamage,PrimaryImpactPower,PrimaryScaling,PrimaryPrimitiveAdd,PrimaryPrimitiveMultiplier,PrimaryBleedDuration,PrimaryBleedPhysicalBaseDamage,PrimaryBleedScaling,PrimaryBleedStackingType,PrimaryBleedMaximumStacks,PrimaryBleedRefresh,PrimaryBleedRemovable,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,SecondaryPrimitive,SecondaryPhysicalShapeShiftBaseDamage,SecondaryImpactPower,SecondaryScaling,SecondaryPrimitiveAdd,SecondaryPrimitiveMultiplier,PrimarySilenceDuration,PrimarySilenceStackingType,PrimarySilenceMaximumStacks,PrimarySilenceRemovable,SecondaryDuration,SecondaryMoveSpeedBonus,SecondaryStackingType,SecondaryMaximumStacks,SecondaryRemovable,FrenziedTag,PhysicalDamageReductionMod,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus,ShapeShiftMoveSpeedBonus,PhysicalShapeShiftBaseDamage&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|penguin={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitive=&amp;lt;b&amp;gt;[[Stats#Will|Will]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;3 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitiveadd=&amp;lt;b&amp;gt;20 [[Damage#Primitive_Add|Primitive Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;3 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedmaximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;0.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-3% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;65%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|firesocketname=&amp;lt;b&amp;gt;SpellSocket&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-40% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-40% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;-40% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;30 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|watermovespeedduration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|watermovespeedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|watermovespeedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Magical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;100% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CastingTime,Primitive,PhysicalShapeShiftBaseDamage,ImpactPower,PrimaryScaling,PrimitiveAdd,PrimitiveMultiplier,PrimaryBleedDuration,PhysicalBaseDamage,PrimaryBleedScaling,PrimaryBleedStackingType,PrimaryBleedMaximumStacks,PrimaryBleedRemovable,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,FireSocketName,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus,MoveSpeedAdd,WaterMoveSpeedDuration,WaterMoveSpeedStackingType,WaterMoveSpeedMaximumStacks,MagicalShapeShiftBaseDamage,MagicalBaseDamage,MoveSpeedBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rat={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryphysicalbasedamage=&amp;lt;b&amp;gt;1 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryimpactpower=&amp;lt;b&amp;gt;2 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;0.1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-1% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarydiseasescaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarydiseasestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarydiseasemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|expiration=&amp;lt;b&amp;gt;Removes Single Stack and Refreshes Duration&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarydiseaseremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;80%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;-100% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereduction=&amp;lt;b&amp;gt;-100% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-95% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-95% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;-95% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|ratrandomsqueakmintimeconstant=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|ratrandomsqueakmaxtimeconstant=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthadd=&amp;lt;b&amp;gt;10 [[Health#Max_Health_Add|Max Health Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;20 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CastingTime,PrimaryPhysicalBaseDamage,PrimaryImpactPower,PrimaryScaling,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,Duration,MagicalBaseDamage,PrimaryDiseaseScaling,PrimaryDiseaseStackingType,PrimaryDiseaseMaximumStacks,Expiration,PrimaryDiseaseRemovable,MovementMultiplier,PhysicalDamageReduction,MagicalDamageReduction,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus,RatRandomSqueakMinTimeConstant,RatRandomSqueakMaxTimeConstant,MaxHealthAdd,MoveSpeedAdd,MoveSpeedBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Druid, Category=Skill --&amp;gt;&lt;br /&gt;
|insectpredation={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitive=&amp;lt;b&amp;gt;[[Stats#Resourcefulness|Resourcefulness]] [[Stats#ShapeShift Primitive based|based]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalshapeshiftbasehealing=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivemultiplier=&amp;lt;b&amp;gt;250% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Primitive,PhysicalShapeShiftBaseHealing,Scaling,PrimitiveMultiplier&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|penguindash={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inwaterduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inwatermovespeedbonus=&amp;lt;b&amp;gt;30% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inwaterstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inwatermaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|inwaterremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|ongroundduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|ongroundmovespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|ongroundstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|ongroundmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|ongroundremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,ActiveStackingType,ActiveMaximumStacks,InWaterDuration,InWaterMoveSpeedBonus,InWaterStackingType,InWaterMaximumStacks,InWaterRemovable,OnGroundDuration,OnGroundMoveSpeedBonus,OnGroundStackingType,OnGroundMaximumStacks,OnGroundRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rush={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,MaxCount,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shapeshiftmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::ShapeShiftSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::ShapeShiftSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|charges=&amp;lt;b&amp;gt;4 Charges&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType,Charges&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shapeshiftmemory={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::ShapeShiftSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::ShapeShiftSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|charges=&amp;lt;b&amp;gt;4 Charges&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType,Charges&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryi={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|survivalinstinct={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthadd=&amp;lt;b&amp;gt;10 [[Health#Max_Health_Add|Max Health Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;20 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|endduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|endstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|endmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|endremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,MaxHealthAdd,MoveSpeedAdd,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,EndDuration,MoveSpeedBonus,EndStackingType,EndMaximumStacks,EndRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|wildfury={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereductionmod=&amp;lt;b&amp;gt;15% [[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalPowerBonus,PhysicalDamageReductionMod,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Warlock --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Warlock, Category=Perk --&amp;gt;&lt;br /&gt;
|antimagic={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|antimagicdamagereduction=&amp;lt;b&amp;gt;20% [[Damage#Damage_Reduction|Damage Reduction]] against all [[Damage_Types#Magical_Elements|Magical Elements]] except {{Element|Divine}}, {{Element|Curse}}, and {{Element|Neutral}}&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AntimagicDamageReduction&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|cursemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|darkenhancement={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;20% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=DarkPowerBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|darkreflection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;75% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldowntag=&amp;lt;b&amp;gt;State.ActorStatus.Debuff.Cooldown.Perk.DarkReflection&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Cooldown,MagicalBaseDamage,Scaling,CooldownTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|demonarmor={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;-10% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellCastingSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|immortallament={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatehealthvalue=&amp;lt;b&amp;gt;5%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalhealingbonusratio=&amp;lt;b&amp;gt;200%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Cooldown,Duration,ActivateHealthValue,MagicalHealingBonusRatio&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|infernalpledge={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|undeadracedamagereduction=&amp;lt;b&amp;gt;40% [[Undead]] [[Damage#Race_Damage_Reduction|Race Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|demonracedamagereduction=&amp;lt;b&amp;gt;40% [[Demon]] [[Damage#Race_Damage_Reduction|Race Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=UndeadRaceDamageReduction,DemonRaceDamageReduction,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|malice={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|willbonus=&amp;lt;b&amp;gt;15% [[Stats#Attribute_Bonus|Will Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=WillBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shadowtouch={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|truemagicalbasedamage=&amp;lt;b&amp;gt;2 {{Element|Dark}} [[Damage#True_Base_Damage|True Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;2 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=TrueMagicalBaseDamage,MagicalBaseHealing,StackingType,MaximumStacks,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|soulcollector={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;33% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darknessshardstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darknessshardremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|soulcollectorstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|soulcollectorremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darknessshardmaxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;1 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=DarkPowerBonus,DarknessShardStackingType,MaximumStacks,DarknessShardRemovable,SoulCollectorStackingType,SoulCollectorRemovable,DarknessShardMaxCount,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|torturemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;2 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;15% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;2x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MagicalBaseHealing,Scaling,HealthCost&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|vampirism={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|outgoingmagicalhealmod=&amp;lt;b&amp;gt;20% [[Healing#Outgoing_vs_Incoming|Outgoing]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=OutgoingMagicalHealMod,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Warlock, Category=ShapeShift --&amp;gt;&lt;br /&gt;
|bloodpact={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;50 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalresistance=&amp;lt;b&amp;gt;50 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthadd=&amp;lt;b&amp;gt;50 [[Health#Max_Health_Add|Max Health Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;33% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesmaximumstacks=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthcost=&amp;lt;b&amp;gt;2% [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;2 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;25% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;1 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftarmorrating=&amp;lt;b&amp;gt;50 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftmagicalresistance=&amp;lt;b&amp;gt;50 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftmaxhealthadd=&amp;lt;b&amp;gt;50 [[Health#Max_Health_Add|Max Health Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesstrength=&amp;lt;b&amp;gt;1 [[Stats#Strength|Strength]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesvigor=&amp;lt;b&amp;gt;1 [[Stats#Vigor|Vigor]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesagility=&amp;lt;b&amp;gt;1 [[Stats#Agility|Agility]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesdexterity=&amp;lt;b&amp;gt;1 [[Stats#Dexterity|Dexterity]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitiveswill=&amp;lt;b&amp;gt;1 [[Stats#Will|Will]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesknowledge=&amp;lt;b&amp;gt;1 [[Stats#Knowledge|Knowledge]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesresourcefulness=&amp;lt;b&amp;gt;1 [[Stats#Resourcefulness|Resourcefulness]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesdarkpowerbonus=&amp;lt;b&amp;gt;33% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|withoutpitch=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rotationeventtag=&amp;lt;b&amp;gt;Event.Movement.Homing&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryimpactzonemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Impact_Zone_Multiplier|Impact Zone Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryimpactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;65%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|firesocketname=&amp;lt;b&amp;gt;SpellSocket&amp;lt;/b&amp;gt;&lt;br /&gt;
	|abyssalflamedotscaling=&amp;lt;b&amp;gt;25% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|abyssalflamedotstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|abyssalflamedotmaximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|collisionprofilename=&amp;lt;b&amp;gt;DCCharacterOverlap&amp;lt;/b&amp;gt;&lt;br /&gt;
	|abyssalflameradiusconstant=&amp;lt;b&amp;gt;0.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,CastingTime,UseMoving,SkillCooldownTrigger,SkillCooldown,ArmorRating,MagicalResistance,MaxHealthAdd,ShapeShiftStackingType,ShapeShiftMaximumStacks,DarkPowerBonus,PrimitivesStackingType,PrimitivesMaximumStacks,PercentMaxHealthCost,MagicalBaseDamage,Scaling,AllAttributes,ShapeShiftArmorRating,ShapeShiftMagicalResistance,ShapeShiftMaxHealthAdd,PrimitivesStrength,PrimitivesVigor,PrimitivesAgility,PrimitivesDexterity,PrimitivesWill,PrimitivesKnowledge,PrimitivesResourcefulness,PrimitivesDarkPowerBonus,WithoutPitch,RotationEventTag,PrimaryImpactZoneMultiplier,PrimaryImpactPower,PrimaryScaling,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,FireSocketName,AbyssalFlameDoTScaling,Tickinterval,AbyssalFlameDoTStackingType,AbyssalFlameDoTMaximumStacks,CollisionProfileName,AbyssalFlameRadiusConstant&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Warlock, Category=Spell --&amp;gt;&lt;br /&gt;
|bloodstainedblade={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;20s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;5 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,Duration,PhysicalBuffWeaponDamage,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|boltofdarkness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;20 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;16m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcostconsumedhealthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkarrowhealthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;20 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkarrowhitmagicalbasedamage=&amp;lt;b&amp;gt;20 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkarrowhitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,MagicalBaseDamage,Scaling,InitialSpeed,SpellCostConsumedHealthCost,DarkArrowHealthCost,HitMagicalBaseDamage,HitScaling,DarkArrowHitMagicalBaseDamage,DarkArrowHitScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|curseofpain={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitcursemasterymagicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitcursemasteryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmagicalbasedamage=&amp;lt;b&amp;gt;15 [[File:EvilDamage.png|Evil|x20px]]/[[File:CurseDamage.png|Curse|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasteryduration=&amp;lt;b&amp;gt;10.4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasterymagicalbasedamage=&amp;lt;b&amp;gt;20 [[File:EvilDamage.png|Evil|x20px]]/[[File:CurseDamage.png|Curse|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,HitMagicalBaseDamage,HitScaling,HitCurseMasteryMagicalBaseDamage,HitCurseMasteryScaling,DoTDuration,DoTMagicalBaseDamage,DoTScaling,StackingType,MaximumStacks,Refresh,DoTRemovable,DoTCurseMasteryDuration,DoTCurseMasteryMagicalBaseDamage,DoTCurseMasteryScaling,DoTCurseMasteryRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|curseofweakness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereductionmod=&amp;lt;b&amp;gt;-15% [[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereductionmod=&amp;lt;b&amp;gt;-15% [[Stats#Magical_Damage_Reduction Mod|Magical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterystrengthbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Strength Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryvigorbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Vigor Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryagilitybonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Agility Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterydexteritybonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Dexterity Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterywillbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Will Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryknowledgebonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Knowledge Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryresourcefulnessbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Resourcefulness Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryphysicaldamagereductionmod=&amp;lt;b&amp;gt;-15% [[Damage#Damage_Reduction_Mod|Physical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterymagicaldamagereductionmod=&amp;lt;b&amp;gt;-15% [[Stats#Magical_Damage_Reduction Mod|Magical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributesbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|All Attributes Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,Duration,PhysicalDamageReductionMod,MagicalDamageReductionMod,StackingType,MaximumStacks,Removable,CurseMasteryDuration,CurseMasteryStrengthBonus,CurseMasteryVigorBonus,CurseMasteryAgilityBonus,CurseMasteryDexterityBonus,CurseMasteryWillBonus,CurseMasteryKnowledgeBonus,CurseMasteryResourcefulnessBonus,CurseMasteryPhysicalDamageReductionMod,CurseMasteryMagicalDamageReductionMod,CurseMasteryStackingType,CurseMasteryMaximumStacks,CurseMasteryRemovable,AllAttributesBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|eldritchshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbaseshield=&amp;lt;b&amp;gt;25 [[Shield|Magical Base Shield]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkdamageduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;30% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkdamagestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkdamagemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkdamageremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkcastingspeedduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;50% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkcastingspeedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkcastingspeedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkcastingspeedremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,HitDuration,MagicalBaseShield,HitStackingType,HitMaximumStacks,HitRemovable,bCastToSelfIfTargetNonCharacter,DarkDamageDuration,DarkPowerBonus,DarkDamageStackingType,DarkDamageMaximumStacks,DarkDamageRemovable,DarkCastingSpeedDuration,SpellCastingSpeed,DarkCastingSpeedStackingType,DarkCastingSpeedMaximumStacks,DarkCastingSpeedRemovable,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|evileye={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;50m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;100 {{Element|Neutral}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,Range,HealthCost,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|flamewalker={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,Duration,HitStackingType,HitMaximumStacks,Removable,MagicalBaseDamage,Scaling,Tickinterval&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|hellfire={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;12 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;60 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,ImpactPower,MagicalBaseDamage,Scaling,Tickinterval,Refresh&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lifedrain={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;7.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;25% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,ChannelingInterval,Range,HealthCost,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|powerofsacrifice={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryduration=&amp;lt;b&amp;gt;15.6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmagicalbasedamage=&amp;lt;b&amp;gt;3 [[File:CurseDamage.png|Curse|x20px]]/[[File:EvilDamage.png|Evil|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasterymagicalbasedamage=&amp;lt;b&amp;gt;3 [[File:CurseDamage.png|Curse|x20px]]/[[File:EvilDamage.png|Evil|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|optionaleffectcontainertag=&amp;lt;b&amp;gt;Event.Attack.AdditionalHit&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|strength=&amp;lt;b&amp;gt;15 [[Stats#Strength|Strength]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|vigor=&amp;lt;b&amp;gt;15 [[Stats#Vigor|Vigor]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,Duration,StackingType,MaximumStacks,Removable,CurseMasteryDuration,CurseMasteryStackingType,CurseMasteryMaximumStacks,CurseMasteryRemovable,DOTMagicalBaseDamage,DOTCurseMasteryMagicalBaseDamage,OptionalEffectContainerTag,bCastToSelfIfTargetNonCharacter,Strength,Vigor,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rayofdarkness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;12 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,ChannelingInterval,Range,UseMoving,HealthCost,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellpredation={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;33% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Dark|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxremovalcountconstant=&amp;lt;b&amp;gt;999&amp;lt;/b&amp;gt;&lt;br /&gt;
	|soulcollector_darknessshardmaxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;1 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,DarkPowerBonus,StackingType,MaximumStacks,Removable,MagicalBaseDamage,Scaling,MaxRemovalCountConstant,SoulCollector_DarknessShardMaxCount,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|summonhydra={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;12&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,HealthCost,MagicalBaseDamage,ImpactPower,Scaling,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Warlock, Category=Skill --&amp;gt;&lt;br /&gt;
|blowofcorruption={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;12 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-80% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-80% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,MagicalBaseDamage,Scaling,ActiveDuration,ActiveRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,StackingType,MaximumStacks,ReducedHealingRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|darkoffering={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Channeling&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|concentrationstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|concentrationmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;45s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,ChannelingDuration,ChannelingInterval,SkillCooldownTrigger,SkillCooldown,PercentMaxHealthHealing,ConcentrationStackingType,ConcentrationMaximumStacks,Duration,PhysicalPowerBonus,MagicalPowerBonus,BuffStackingType,BuffMaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|exploitationstrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|exploitduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healpercentconstant=&amp;lt;b&amp;gt;10%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealconstant=&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,ExploitDuration,MagicalBaseDamage,Scaling,StackingType,MaximumStacks,Removable,HealPercentConstant,MaxHealConstant&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|phantomize={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereduction=&amp;lt;b&amp;gt;-50% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MagicalDamageReduction,MoveSpeedBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryi={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|unbind={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Wizard --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Wizard, Category=Perk --&amp;gt;&lt;br /&gt;
|arcanefeedback={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;7s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arcanepowerbonus=&amp;lt;b&amp;gt;3% [[File:ArcaneDamage.png|Arcane|x20px]] [[Damage_Types#Arcane|Arcane]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;3% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,ArcanePowerBonus,SpellCastingSpeed,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|arcanemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|arcanepowerbonus=&amp;lt;b&amp;gt;5% [[File:ArcaneDamage.png|Arcane|x20px]] [[Damage_Types#Arcane|Arcane]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducecasttime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ArcanePowerBonus,StackingType,MaximumStacks,ReduceCastTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|firemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|firepowerbonus=&amp;lt;b&amp;gt;5% [[File:FireDamage.png|Fire|x20px]] [[Damage_Types#Fire|Fire]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=FirePowerBonus,StackingType,MaximumStacks,Duration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|icemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,Removable,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|iceshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-20% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|iceshieldstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|iceshieldmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;20 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldowntag=&amp;lt;b&amp;gt;State.ActorStatus.Debuff.Cooldown.Perk.IceShield&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Cooldown,CooldownStackingType,CooldownMaximumStacks,Duration,MoveSpeedBonus,ActionSpeed,Removable,IceShieldStackingType,IceShieldMaximumStacks,ArmorRating,BuffStackingType,BuffMaximumStacks,CooldownTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|manasurge={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|magicalpowerbonus=&amp;lt;b&amp;gt;10% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MagicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|melt={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;-20% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|projectiledamagereduction=&amp;lt;b&amp;gt;-10% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|edstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|edmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|meltstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|meltmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,PhysicalDamageReduction,ProjectileDamageReduction,edStackingType,edMaximumStacks,Removable,MeltStackingType,MeltMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|quickchant={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;15% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellCastingSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|reactiveshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|baseshield=&amp;lt;b&amp;gt;15 [[Shield|Base Shield]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,BaseShield,Removable,Cooldown,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sage={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|knowledgebonus=&amp;lt;b&amp;gt;15% [[Stats#Attribute_Bonus|Knowledge Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=KnowledgeBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spelloverload={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|knowledgebonus=&amp;lt;b&amp;gt;-20% [[Stats#Attribute_Bonus|Knowledge Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxspellcountbonus=&amp;lt;b&amp;gt;60% [[Stats#Max_Spell_Count|Max Spell Count Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=KnowledgeBonus,MaxSpellCountBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|staffmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|buffmagicalweapondamage=&amp;lt;b&amp;gt;2 [[Damage#Buff_Magical_Damage|Buff Magical Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=BuffMagicalWeaponDamage,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Wizard, Category=Skill --&amp;gt;&lt;br /&gt;
|arcaneshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;2m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|baseshield=&amp;lt;b&amp;gt;15 [[Shield|Base Shield]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hit1scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Arcane}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|damagescaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,BaseShield,Hit1Scaling,Removable,MagicalBaseDamage,DamageScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|intensefocus={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcasttime=&amp;lt;b&amp;gt;0.1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,StackingType,MaximumStacks,SpellCastTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|meditation={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Channeling&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;45s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|recoverablebasehealing=&amp;lt;b&amp;gt;1 [[Healing#Recoverable_Healing|Recoverable Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reststackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|restmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasehealing=&amp;lt;b&amp;gt;3 [[Healing#Physical_Base_Healing|Physical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|restincampfireareastackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|restincampfireareamaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcooldownreduceconstant=&amp;lt;b&amp;gt;100%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldownreduceconstant=&amp;lt;b&amp;gt;100%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellrechargemeditationamount=&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,ChannelingDuration,ChannelingInterval,SkillCooldownTrigger,SkillCooldown,ActiveStackingType,ActiveMaximumStacks,RecoverableBaseHealing,Tickinterval,RestStackingType,RestMaximumStacks,PhysicalBaseHealing,Scaling,RestInCampfireAreaStackingType,RestInCampfireAreaMaximumStacks,SpellCooldownReduceConstant,SkillCooldownReduceConstant,SpellRechargeMeditationAmount&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryi={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|releasetag=&amp;lt;b&amp;gt;None&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonereleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.One.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltworeleasetag=&amp;lt;b&amp;gt;Ability.Player.Skill.Two.End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillonewidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltwowidgetgamegrouptype=&amp;lt;b&amp;gt;EWidgetGameGroupType::SpellSelectSecondary&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,ReleaseTag,SkillOneReleaseTag,SkillTwoReleaseTag,SkillOneWidgetGameGroupType,SkillTwoWidgetGameGroupType&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Wizard, Category=Spell --&amp;gt;&lt;br /&gt;
|chainlightning={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;30 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce1magicalbasedamage=&amp;lt;b&amp;gt;25 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce1scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce2magicalbasedamage=&amp;lt;b&amp;gt;25 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce2scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce3magicalbasedamage=&amp;lt;b&amp;gt;20 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce3scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|boundingarea=&amp;lt;b&amp;gt;400&amp;lt;/b&amp;gt;&lt;br /&gt;
	|boundingcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|boundingtime=&amp;lt;b&amp;gt;0.1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|deathtag=&amp;lt;b&amp;gt;Mode.Death&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,HitMagicalBaseDamage,HitScaling,Bounce1MagicalBaseDamage,Bounce1Scaling,Bounce2MagicalBaseDamage,Bounce2Scaling,Bounce3MagicalBaseDamage,Bounce3Scaling,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,BoundingArea,BoundingCount,BoundingTime,DeathTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|explosion={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|timebombstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|timebombmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;25 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;6 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;4 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,TimeBombStackingType,TimeBombMaximumStacks,HitMagicalBaseDamage,ImpactPower,HitScaling,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingStackingType,ReducedHealingMaximumStacks,ReducedHealingRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|fireball={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;25 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitimpactpower=&amp;lt;b&amp;gt;6 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aoemagicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aoeimpactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aoescaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|horizontalknockback=&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
	|verticalknockback=&amp;lt;b&amp;gt;200&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;12m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,HitMagicalBaseDamage,HitImpactPower,HitScaling,AoEMagicalBaseDamage,AoEImpactPower,AoEScaling,HorizontalKnockback,VerticalKnockback,DoTDuration,DoTMagicalBaseDamage,DoTScaling,DoTStackingType,DoTMaximumStacks,DoTRefresh,DoTRemovable,DoTFireMasteryDuration,DoTFireMasteryMagicalBaseDamage,DoTFireMasteryScaling,DoTFireMasteryStackingType,DoTFireMasteryMaximumStacks,DoTFireMasteryRefresh,DoTFireMasteryRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingStackingType,ReducedHealingMaximumStacks,ReducedHealingRemovable,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|haste={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;10% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;10% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,MoveSpeedBonus,ActionSpeed,SpellCastingSpeed,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|icebolt={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;30 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-20% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;14m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseDamage,ImpactPower,Scaling,Duration,MoveSpeedBonus,ActionSpeed,StackingType,MaximumStacks,Removable,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|ignite={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;1 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingzapburnfiremasteryduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingzapburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingzapburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingzapburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,HitDuration,HitStackingType,HitMaximumStacks,HitRemovable,bCastToSelfIfTargetNonCharacter,HitMagicalBaseDamage,HitScaling,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingZapBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingZapBurnFireMasteryStackingType,ReducedHealingZapBurnFireMasteryMaximumStacks,ReducedHealingZapBurnFireMasteryRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|invisibility={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bcasttoselfiftargetnoncharacter=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,bCastToSelfIfTargetNonCharacter&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lightorb={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;2.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;999&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lightningstrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|isareainstall=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areainstallheight=&amp;lt;b&amp;gt;0.001m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;30 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|intervaltime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,IsAreaInstall,AreaInstallHeight,MagicalBaseDamage,Scaling,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,IntervalTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|magiclock={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|magicmissile={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;0.3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite meters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;11 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Arcane}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;2 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;75% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|initialspeed=&amp;lt;b&amp;gt;7m/s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,ChannelingDuration,ChannelingInterval,Range,MagicalBaseDamage,ImpactPower,Scaling,InitialSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|slow={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-40% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|zap={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;20 {{Element|Light}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmagicalbasedamage=&amp;lt;b&amp;gt;1 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,HitMagicalBaseDamage,HitScaling,DoTDuration,DoTMagicalBaseDamage,DoTScaling,DoTStackingType,DoTMaximumStacks,DoTRefresh,DoTRemovable,DoTFireMasteryDuration,DoTFireMasteryMagicalBaseDamage,DoTFireMasteryScaling,DoTFireMasteryStackingType,DoTFireMasteryMaximumStacks,DoTFireMasteryRefresh,DoTFireMasteryRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingStackingType,ReducedHealingMaximumStacks,ReducedHealingRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Ranger --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class=Ranger, Category=Skill --&amp;gt;&lt;br /&gt;
|backstep={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;4m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,MaxCount,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|fieldration={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|canrecharge=&amp;lt;b&amp;gt;Can be [[Spell_Restoration|Recharged]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasehealing=&amp;lt;b&amp;gt;40 [[Healing#Physical_Base_Healing|Physical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalBaseHealing,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|forcefulshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|horizontalknockback=&amp;lt;b&amp;gt;250&amp;lt;/b&amp;gt;&lt;br /&gt;
	|verticalknockback=&amp;lt;b&amp;gt;250&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable,HorizontalKnockback,VerticalKnockback&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|multishot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;22s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|penetratingshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalheadshotpenetration=&amp;lt;b&amp;gt;50% [[Damage#Headshot_Penetration|Physical Headshot Penetration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorpenetration=&amp;lt;b&amp;gt;25% [[Damage#Penetration|Armor Penetration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalHeadshotPenetration,ArmorPenetration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|quickfire={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;50% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable,ActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|quickshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;22s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|trueshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;8% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalPowerBonus,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
&amp;lt;!-- Class=Ranger, Category=Perk --&amp;gt;&lt;br /&gt;
|campingmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|regularinteractionspeed=&amp;lt;b&amp;gt;1500% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|campingmasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|campingmasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|onactivatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|onactivatedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=RegularInteractionSpeed,CampingMasteryStackingType,CampingMasteryMaximumStacks,OnActivatedStackingType,OnActivatedMaximumStacks,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|chase={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;5.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|cripplingshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-40% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|crossbowmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;50% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;150%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus,ActionSpeed,MovementMultiplier&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|kinesthesia={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;115%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MovementMultiplier&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|nimblehands={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|all=&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|purgeshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|truemagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=TrueMagicalBaseDamage,Scaling,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|quickreload={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;50% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rangedweaponsmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sharpshooter={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalheadshothitlocationbonus=&amp;lt;b&amp;gt;15% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalHeadshotHitLocationBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spearproficiency={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|all=&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|trapmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|regularinteractionspeed=&amp;lt;b&amp;gt;1000% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=RegularInteractionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Ability_Data|&amp;lt;variable1&amp;gt;|&amp;lt;variable2&amp;gt;|...}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variables==&lt;br /&gt;
*&amp;lt;ability name&amp;gt;&lt;br /&gt;
**&amp;lt;tag name&amp;gt;&lt;br /&gt;
*all&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
===Example 1===&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Ability_Data|AchillesStrike|PhysicalBaseDamage}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Ability_Data|AchillesStrike|PhysicalBaseDamage}}&lt;br /&gt;
===Example 2===&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Ability_Data|AchillesStrike|SkillCooldown}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Ability_Data|AchillesStrike|SkillCooldown}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Druid&amp;diff=63793</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Druid&amp;diff=63793"/>
		<updated>2025-09-28T06:29:50Z</updated>

		<summary type="html">&lt;p&gt;Spxce: actually fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;Nature&#039;s Protector&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
[[Druid]]s in Dark and Darker are a more combat focused alternative to the cleric class with the ability to shapeshift into various forms with great combat potential and cast spells to heal themselves and allies. They also offer the ability to zone enemies using their treant, entangling vines and thorn barrier spells. They have a high mobility and so are great at running into and running from combat.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Druid is a spirit mage with a deep connection to nature. Able to wield the powers of the wilderness, they can even transform their bodies to mimic the powers of beasts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Staff/Spear&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Able to shapeshift into various animal forms.&lt;br /&gt;
**Utilize nature spells for healing.&lt;br /&gt;
**Excellent spacing and zoning tools.&lt;br /&gt;
**Highest mobility in the game. &lt;br /&gt;
**Able to escape sticky situations. (Dreamwalk perk)&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited equipment.&lt;br /&gt;
**Dependent on equipment.&lt;br /&gt;
**Limited ranged options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dreamwalk.png|link=|x96px]] &amp;lt;br&amp;gt; Dreamwalk &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Dreamwalk}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk EnhancedWildness.png|link=|x96px]] &amp;lt;br&amp;gt; Enhanced Wildness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=EnhancedWildness}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk ForceOfNature.png|link=|x96px]] &amp;lt;br&amp;gt; Force of Nature &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ForceOfNature}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk HerbalSensing.png|link=|x96px]] &amp;lt;br&amp;gt; Herbal Sensing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=HerbalSensing}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk NaturalHealing.png|link=|x96px]] &amp;lt;br&amp;gt; Natural Healing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=NaturalHealing}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Shapeshift Mastery.png|link=|x96px]] &amp;lt;br&amp;gt;Shapeshift Mastery&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SpiritBond.png|link=|x96px]] &amp;lt;br&amp;gt; Spirit Bond &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpiritBond}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SpiritMagicMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Spirit Magic Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpiritMagicMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SunAndMoon.png|link=|x96px]] &amp;lt;br&amp;gt; Sun and Moon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SunAndMoon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk ThornCoat.png|link=|x96px]] &amp;lt;br&amp;gt; Thorn Coat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ThornCoat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk LifebloomAura.png|link=|x96px]] &amp;lt;br&amp;gt; Lifebloom Aura &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=LifebloomAura}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Shapeshift Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Shapeshift Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Shapeshift Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Shapeshift Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMemory2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpellMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Skills gained when shapeshifted. Note that in-game descriptions prefix the skill names with &amp;quot;[Wild] &amp;quot;, but that&#039;s not actually part of the skill name. Adding to the confusion, Bear&#039;s skill name actually &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; start with &amp;quot;Wild &amp;quot;, and the in-game description displays it as &amp;quot;[Wild] Wild Fury&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Form&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill InsectPredation.png|link=|x96px]] &amp;lt;br&amp;gt; Insect Predation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Chicken &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=InsectPredation}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|InsectPredation|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Rush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Panther &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=WildRush}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rush|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill SurvivalInstinct.png|link=|x96px]] &amp;lt;br&amp;gt; Survival Instinct &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Rat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SurvivalInstinct}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SurvivalInstinct|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill WildFury.png|link=|x96px]] &amp;lt;br&amp;gt; Wild Fury &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Bear &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=WildFury}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WildFury|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill PenguinDash.png|link=|x96px]] &amp;lt;br&amp;gt; Penguin Dash &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Penguin &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=penguindash}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|penguindash|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&lt;br /&gt;
All Druid [[Spells]] have a cast range of {{Ability_Data|Dreamfire|Range}} (meters).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Spirit}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;  &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell NaturesTouch.png|link=|x96px]] &amp;lt;br&amp;gt; Nature&#039;s Touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Nature&#039;sTouch}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Over time healing {{Ability_Data|Nature&#039;sTouch|Scaling}} &amp;lt;br&amp;gt; Recoverable health never scales &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Nature&#039;sTouch|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Nature&#039;sTouch|MaxCount}} Casts &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell BarkskinArmor.png|link=|x96px]] &amp;lt;br&amp;gt; Barkskin Armor &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=BarkskinArmor}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BarkskinArmor|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BarkskinArmor|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Dreamfire.png|link=|x96px]] &amp;lt;br&amp;gt; Dreamfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Dreamfire}} &amp;lt;br&amp;gt; Cast range of {{Ability_Data|DreamFire|Range}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage {{Ability_Data|DreamFire|EnemyScaling}}&amp;lt;br&amp;gt;Healing {{Ability_Data|DreamFire|AllyScaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DreamFire|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DreamFire|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell ThornBarrier.png|link=|x96px]] &amp;lt;br&amp;gt; Thorn Barrier &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ThornBarrier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ThornBarrier|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ThornBarrier|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell EntanglingVines.png|link=|x96px]] &amp;lt;br&amp;gt; Entangling Vines &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=EntanglingVines}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EntanglingVines|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EntanglingVines|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Restore.png|link=|x96px]] &amp;lt;br&amp;gt; Restore &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Restore}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell SummonTreant.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Treant &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SummonTreant}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonTreant|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonTreant|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell TreeOfLife.png|link=|x96px]] &amp;lt;br&amp;gt; Tree of Life &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=TreeOfLife}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|TreeOfLife|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|TreeOfLife|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell MendingGrove.png|link=|x96px]] &amp;lt;br&amp;gt; Mending Grove &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=MendingGrove}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell OrbofNature.png|link=|x96px]] &amp;lt;br&amp;gt; Orb of Nature &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=OrbofNature}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|OrbofNature|HitScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|OrbofNature|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|OrbofNature|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|ShapeShifts=&lt;br /&gt;
See [[Damage#Shapeshift|Shapeshift damage]] for info on how Shapeshift damage works..&amp;lt;br&amp;gt;&lt;br /&gt;
Shape Shifting into any form has a base {{Ability_Data|Bear|CastingTime}} cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of [[Patch:6.8#Hotix_85|Hotfix 85]], Shapeshift damage is now based on a curve, in addition to the base damage. This curve can be found at [[Stats#ShapeShift Primitive based]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; text-align:center; border-collapse:collapse;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:1%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Shapeshift Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Shapeshift Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:2%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Attack&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Attack Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift DefaultCharacter.png|link=|x96px]] &amp;lt;br&amp;gt; Human&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Human}} &amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Bear.png|link=|x96px]] &amp;lt;br&amp;gt; Bear&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Bear}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Swipe (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Swipe}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Bash (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Bash}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Chicken.png|link=|x96px]] &amp;lt;br&amp;gt; Chicken&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Chicken}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Pecking (Left-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Pecking}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Clucking (Right-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Panther.png|link=|x96px]] &amp;lt;br&amp;gt; Panther&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Panther}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Scratch (Left-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Scratch}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Neckbite (Right-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Neckbite}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Rat.png|link=|x96px]] &amp;lt;br&amp;gt; Rat&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Rat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Infected Fangs (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=InfectedFangs}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Squeak (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Squeak}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Penguin.png|link=|x96px]] &amp;lt;br&amp;gt; Penguin&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=penguin}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Sharp Beak (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=sharpbeak}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Water Cannon (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=watercannon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|dreamwalk=When you take damage while in human form, gain {{Ability_Data|Dreamwalk|MagicalPower}} for {{Ability_Data|Dreamwalk|Duration}} and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. {{Ability_Data|Dreamwalk|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]].&lt;br /&gt;
&lt;br /&gt;
|enhancedwildness=While in animal form, gain {{Ability_Data|EnhancedWildness|MoveSpeedAdd}} and {{Ability_Data|EnhancedWildness|ArmorRating}}.&lt;br /&gt;
&lt;br /&gt;
|forceofnature=When Druid heals anyone (including self) and they are not at maximum health they gain {{Ability_Data|ForceOfNature|PhysicalPower}} for {{Ability_Data|ForceOfNature|Duration}} on each tick of received healing.&lt;br /&gt;
&lt;br /&gt;
|herbalsensing=Detect nearby herbs.&amp;lt;br&amp;gt; {{Ability_Data|HerbalSensing|AuraRadius}} radius. When harvesting herbs, you have {{Ability_Data|HerbalSensing|Luck}}.&lt;br /&gt;
&lt;br /&gt;
|naturalhealing=Heal yourself and nearby allies {{Ability_Data|NaturalHealing|MagicalBaseHealing}} ({{Ability_Data|NaturalHealing|Scaling}}) every &amp;lt;!--{{Ability_Data|NaturalHealing|TickInterval}} Not in files anymore, use hardcoded number for now--&amp;gt;3s. &amp;lt;br&amp;gt; {{Ability_Data|NaturalHealing|AuraRadius}} radius. Grants a 10% bonus to magic healing attributes. {{NeedsTesting|Data suggests the 10% heal bonus is not a thing. Need confirmation that it even exists, and then how exactly it works. Is it Magical Heal Mod?}}&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmastery=Allows you to change Shapeshift form instantly, bypassing cast time entirely. In exchange, you can no longer cast Elemental [[Damage Types#Spirit]] spells.&lt;br /&gt;
&lt;br /&gt;
|spiritbond=You transfer {{Ability_Data|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{Ability_Data|SpiritBond|AuraRadius}} to yourself, up to {{Ability_Data|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{Ability_Data|SpiritBond|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]].&lt;br /&gt;
&lt;br /&gt;
|spiritmagicmastery=When you cast {{Element|Spirit}} magic, gain {{Ability_Data|SpiritMagicMastery|MagicalPower}}.&lt;br /&gt;
&lt;br /&gt;
|sunandmoon=Nearby allies and self gain {{Ability_Data|SunAndMoon|Vigor}} and {{Ability_Data|SunAndMoon|MagicalPower}}.&amp;lt;br&amp;gt; {{Ability_Data|SunAndMoon|AuraRadius}} radius.&lt;br /&gt;
&lt;br /&gt;
|thorncoat=When melee attacked, return {{Ability_Data|ThornCoat|TruePhysicalBaseDamage}} to the attacker.&lt;br /&gt;
&lt;br /&gt;
|lifebloomaura=Restores an additional 1 [[Health]] (0% [[Scaling]]) per tick to target when caster heals self or allies within {{Ability_Data|LifebloomAura|AuraRadius}}. Disables Shapeshifting.&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmemory=Transforms one of 5 creatures, cannot use tools in non-human state. {{Ability_Data|ShapeshiftMemory|SkillCooldown}} [[Stats#Cooldown Reduction|Cooldown]]. Max {{Ability_Data|ShapeshiftMemory|Charges}} which recover on cooldown.&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmemory2=Transforms into one of 5 additional creatures, cannot use tools in non-human state. {{Ability_Data|ShapeshiftMemory|SkillCooldown}} [[Stats#Cooldown Reduction|Cooldown]]. Max {{Ability_Data|ShapeshiftMemory|Charges}} which recover on cooldown.&lt;br /&gt;
&lt;br /&gt;
|spellmemory=Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2=Allows you to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|insectpredation=Eats crawling insects to [[Healing|Heal]] for {{Ability_Data|InsectPredation|Primitive}} * ({{Ability_Data|InsectPredation|PrimitiveMultiplier}}) as {{Ability_Data|InsectPredation|PhysicalShapeShiftBaseHealing}}.&lt;br /&gt;
&lt;br /&gt;
|wildrush=Dash forward {{Ability_Data|Rush|Range}} then enter a frenzied state for {{Ability_Data|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{Ability_Data|Panther|PrimarySilenceDuration}}.&lt;br /&gt;
&lt;br /&gt;
|survivalinstinct=Gain {{Ability_Data|SurvivalInstinct|MoveSpeedAdd}} for {{Ability_Data|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{Ability_Data|SurvivalInstinct|MoveSpeedBonus}} for {{Ability_Data|SurvivalInstinct|EndDuration}}.&lt;br /&gt;
&lt;br /&gt;
|wildfury=Gain {{Ability_Data|WildFury|PhysicalPowerBonus}} and {{Ability_Data|WildFury|PhysicalDamageReductionMod}} for {{Ability_Data|WildFury|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|nature&#039;stouch=Target receives {{Ability_Data|Nature&#039;sTouch|RecoverableHealth}} and {{Ability_Data|Nature&#039;sTouch|MagicalBaseHealing}} over {{Ability_Data|Nature&#039;sTouch|Duration}}. &amp;lt;br&amp;gt; {{Ability_Data|Nature&#039;sTouch|Range}}.&lt;br /&gt;
&lt;br /&gt;
|barkskinarmor=Grant target (self if no target) {{Ability_Data|BarkskinArmor|ArmorRating}} for {{Ability_Data|BarkskinArmor|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|dreamfire=Deal {{Ability_Data|DreamFire|MagicalBaseDamage}} to enemies within a chosen {{Ability_Data|DreamFire|AreaRadius}} area after a {{Ability_Data|DreamFire|IntervalTime}} delay. Any allies or self currently affected by Nature&#039;s Touch that are within {{Ability_Data|DreamFire|Range}} of you are instantly healed for {{Ability_Data|DreamFire|MagicalBaseHealing}} per enemy target.&lt;br /&gt;
&lt;br /&gt;
|summontreant=Summons a mobile [[Treant]] in a [[Spells#Targeted_AoE|targeted]] area within {{Ability_Data|SummonTreant|Range}} to fight for 12 seconds. [[Treant]]s deal 35.2 damage with 4 [[Impact Power]] per hit and have [[Impact Power#Demolition|Demolition]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Treant stats: 150 [[Health]], 150 [[Movement Speed]], -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Damage Reduction]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The summon area has a {{Ability_Data|SummonTreant|AreaRadius}} radius. {{NeedsTesting|Technically has 100% Scaling but unknown if it can actually apply the caster&#039;s stats or not due to it being a summon}}&lt;br /&gt;
&lt;br /&gt;
|thornbarrier=Creates a 1.2m tall, {{Ability_Data|ThornBarrier|AreaRadius}} radius thorn barrier that lasts for 4 seconds. Any character touching the thorn barrier will take {{Ability_Data|ThornBarrier|PhysicalBaseDamage}} ({{Ability_Data|ThornBarrier|Scaling}}) per second. &amp;lt;br&amp;gt; The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{Ability_Data|ThornBarrier|Range}}.&lt;br /&gt;
&lt;br /&gt;
|entanglingvines=Spreads roots across the floor in a {{Ability_Data|EntanglingVines|AreaRadius}} radius after a delay of 0.75s that last for ?s. Any targets that pass through the area are rooted in place for {{Ability_Data|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.&amp;lt;br&amp;gt; Casting range of {{Ability_Data|EntanglingVines|Range}}&lt;br /&gt;
&lt;br /&gt;
|restore=Allies within {{Ability_Data|Restore|AreaRadius}} of you including yourself are granted [[Buffs|Restore]], [[healing]] them for {{Ability_Data|Restore|MagicalBaseHealing}} over {{Ability_Data|Restore|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|treeoflife=Sprout a tree of life onto a player within a cast range of {{Ability_Data|TreeOfLife|Range}}, granting {{Ability_Data|TreeOfLife|AllAttributes}}, {{Ability_Data|TreeOfLife|RecoverableHealth}}, and {{Ability_Data|TreeOfLife|MagicalBaseHealing}} over {{Ability_Data|TreeOfLife|HealOverTimeDuration}}.&lt;br /&gt;
&lt;br /&gt;
|mendinggrove=Create a forest area centered around you with a {{Ability_Data|MendingGrove|AreaRadius}} radius. Targets that remain in the area gain {{Ability_Data|MendingGrove|MaxHealthBonus}} and are healed for {{Ability_Data|MendingGrove|MagicalBaseHealing}} per second for ?s.&lt;br /&gt;
&lt;br /&gt;
|orbofnature=Fires an orb with an initial speed of {{Ability_Data|OrbOfNature|InitialSpeed}} that deals {{Ability_Data|OrbOfNature|MagicalBaseDamage}} ({{Ability_Data|OrbOfNature|HitScaling}}) on contact with an enemy, or grants Nature&#039;s Touch on contact with an ally.&lt;br /&gt;
&lt;br /&gt;
|human=Transforms into a human.&lt;br /&gt;
&lt;br /&gt;
|bear=Transforms into a wild bear. Too big to pass through doors. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain {{Ability_Data|Bear|PhysicalDamageReductionMod}} and {{Ability_Data|Bear|MaxHealthBonus}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Bear|ShapeShiftMoveSpeedBonus}} and {{Ability_Data|Bear|ActionSpeed}} and -30% Jump height.&lt;br /&gt;
&lt;br /&gt;
|swipe=Claws with right hand inflicting {{Ability_Data|Bear|PrimaryPrimitive}} * ({{Ability_Data|Bear|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Bear|PrimaryPrimitiveAdd}} as {{Ability_Data|Bear|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|PrimaryScaling}}, {{Ability_Data|Bear|PrimaryImpactPower}}, and pushing the target back. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|bash=Raise your body and slam down inflicting {{Ability_Data|Bear|SecondaryPrimitive}} * {{Ability_Data|Bear|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Bear|SecondaryPrimitiveAdd}} as {{Ability_Data|Bear|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|SecondaryScaling}}, {{Ability_Data|Bear|SecondaryImpactPower}}, knocking enemies further or destroying chests and doors. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|chicken=Transforms into a chicken. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can spread their wings and jump twice. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Chicken|MaxHealthBonus}} as well as {{Ability_Data|Chicken|IncomingPhysicalHealingMod}} and {{Ability_Data|Chicken|IncomingMagicalHealingMod}}.&lt;br /&gt;
&lt;br /&gt;
|pecking=Pecks the target with its beak, inflicting {{Ability_Data|Chicken|Primitive}} * ({{Ability_Data|Chicken|PrimitiveMultiplier}}) + {{Ability_Data|Chicken|PrimitiveAdd}} as {{Ability_Data|Chicken|PhysicalShapeShiftBaseDamage}} with {{Ability_Data|Chicken|Scaling}}, {{Ability_Data|Chicken|ImpactPower}}, and {{Ability_Data|Chicken|ArmorPenetration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Chicken|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Chicken|HitslowMovespeed}} for {{Ability_Data|Chicken|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|clucking=The chicken clucks loudly&lt;br /&gt;
&lt;br /&gt;
|panther=Transforms into a wild panther. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain {{Ability_Data|Panther|ShapeShiftMoveSpeedBonus}} and 20% Jump height. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Panther|MaxHealthBonus}} and {{Ability_Data|Panther|PhysicalDamageReductionMod}} as well as {{Ability_Data|Panther|IncomingPhysicalHealingMod}} and {{Ability_Data|Panther|IncomingMagicalHealingMod}}.&lt;br /&gt;
&lt;br /&gt;
|scratch=Claws the target with his right hand, inflicting {{Ability_Data|Panther|PrimaryPrimitive}} * ({{Ability_Data|Panther|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Panther|PrimaryPrimitiveAdd}} as {{Ability_Data|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|PrimaryScaling}} and {{Ability_Data|Panther|PrimaryImpactPower}} and causing the target to bleed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bleed deals {{Ability_Data|Panther|PrimaryBleedPhysicalBaseDamage}} with {{Ability_Data|Panther|PrimaryBleedScaling}} over {{Ability_Data|Panther|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|HitslowMovespeed}} for {{Ability_Data|Panther|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|neckbite=Bite the target&#039;s neck, inflicting {{Ability_Data|Panther|SecondaryPrimitive}} * {{Ability_Data|Panther|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Panther|SecondaryPrimitiveAdd}} as {{Ability_Data|Panther|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|SecondaryScaling}} and {{Ability_Data|Panther|SecondaryImpactPower}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While you are frenzied, Neckbite [[Silence|Silences]] the target for {{Ability_Data|Panther|PrimarySilenceDuration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|SecondaryMovespeedBonus}} for {{Ability_Data|Panther|SecondaryDuration}}.&lt;br /&gt;
&lt;br /&gt;
|rat=Transforms into a wild Rat. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain &amp;lt;!--{{Ability_Data|Rat|MoveSpeedBonus}} and No longer gives speed bonus as of HF61/62--&amp;gt;10% Jump height. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Rat|MaxHealthBonus}}, {{Ability_Data|Rat|PhysicalDamageReduction}}, {{Ability_Data|Rat|MagicalDamageReduction}}, as well as {{Ability_Data|Rat|IncomingPhysicalHealingMod}} and {{Ability_Data|Rat|IncomingMagicalHealingMod}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;Squeak loudly randomly every {{Ability_Data|Rat|RatRandomSqueakMinTimeConstant}}-{{Ability_Data|Rat|RatRandomSqueakMaxTimeConstant}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|infectedfangs=Bites the target, inflicting {{Ability_Data|Rat|PrimaryPhysicalBaseDamage}} with {{Ability_Data|Rat|PrimaryScaling}} and {{Ability_Data|Rat|PrimaryImpactPower}} and inflicting a plague to the target. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The plague deals {{Ability_Data|Rat|MagicalBaseDamage}} with {{Ability_Data|Rat|PrimaryDiseaseScaling}} over {{Ability_Data|Rat|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Rat|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Rat|HitslowMovespeed}} for {{Ability_Data|Rat|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|squeak=Makes a squeak.&lt;br /&gt;
&lt;br /&gt;
|penguin=Transforms into a penguin. Slow on land, but very fast in water. Lose {{Ability_Data|Penguin|MaxHealthBonus}}, {{Ability_Data|Penguin|IncomingPhysicalHealingMod}} and {{Ability_Data|Penguin|IncomingMagicalHealingMod}}.&lt;br /&gt;
&lt;br /&gt;
|sharpbeak=Bites the target with its beak, dealing {{Ability_Data|Penguin|Primitive}} * ({{Ability_Data|Penguin|PrimitiveMultiplier}}) + {{Ability_Data|Penguin|PrimitiveAdd}} as {{Ability_Data|Penguin|PhysicalShapeShiftBaseDamage}} with {{Ability_Data|Penguin|PrimaryScaling}} and {{Ability_Data|Penguin|ImpactPower}} and causing the target to bleed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bleed deals {{Ability_Data|Penguin|physicalbasedamage}} with {{Ability_Data|Penguin|PrimaryBleedScaling}} over {{Ability_Data|Penguin|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Penguin|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied.&lt;br /&gt;
&lt;br /&gt;
|watercannon=After casting, spit a stream of water forward, dealing {{Ability_Data|Penguin|Primitive}} + {{Ability_Data|Penguin|magicalbasedamage}} as {{Ability_Data|Penguin|magicalshapeshiftbasedamage}}.&lt;br /&gt;
&lt;br /&gt;
|penguindash=Gain {{Ability_Data|PenguinDash|inwatermovespeedbonus}} while in water for {{Ability_Data|PenguinDash|activeduration}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:ShapeShift_Penguin.png&amp;diff=63792</id>
		<title>File:ShapeShift Penguin.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:ShapeShift_Penguin.png&amp;diff=63792"/>
		<updated>2025-09-28T06:27:37Z</updated>

		<summary type="html">&lt;p&gt;Spxce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Skill_PenguinDash.png&amp;diff=63791</id>
		<title>File:Skill PenguinDash.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Skill_PenguinDash.png&amp;diff=63791"/>
		<updated>2025-09-28T06:26:21Z</updated>

		<summary type="html">&lt;p&gt;Spxce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Druid&amp;diff=63790</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Druid&amp;diff=63790"/>
		<updated>2025-09-28T06:22:47Z</updated>

		<summary type="html">&lt;p&gt;Spxce: whats even going on anymore (pingu)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;Nature&#039;s Protector&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
[[Druid]]s in Dark and Darker are a more combat focused alternative to the cleric class with the ability to shapeshift into various forms with great combat potential and cast spells to heal themselves and allies. They also offer the ability to zone enemies using their treant, entangling vines and thorn barrier spells. They have a high mobility and so are great at running into and running from combat.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Druid is a spirit mage with a deep connection to nature. Able to wield the powers of the wilderness, they can even transform their bodies to mimic the powers of beasts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Staff/Spear&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Able to shapeshift into various animal forms.&lt;br /&gt;
**Utilize nature spells for healing.&lt;br /&gt;
**Excellent spacing and zoning tools.&lt;br /&gt;
**Highest mobility in the game. &lt;br /&gt;
**Able to escape sticky situations. (Dreamwalk perk)&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited equipment.&lt;br /&gt;
**Dependent on equipment.&lt;br /&gt;
**Limited ranged options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dreamwalk.png|link=|x96px]] &amp;lt;br&amp;gt; Dreamwalk &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Dreamwalk}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk EnhancedWildness.png|link=|x96px]] &amp;lt;br&amp;gt; Enhanced Wildness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=EnhancedWildness}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk ForceOfNature.png|link=|x96px]] &amp;lt;br&amp;gt; Force of Nature &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ForceOfNature}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk HerbalSensing.png|link=|x96px]] &amp;lt;br&amp;gt; Herbal Sensing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=HerbalSensing}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk NaturalHealing.png|link=|x96px]] &amp;lt;br&amp;gt; Natural Healing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=NaturalHealing}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Shapeshift Mastery.png|link=|x96px]] &amp;lt;br&amp;gt;Shapeshift Mastery&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SpiritBond.png|link=|x96px]] &amp;lt;br&amp;gt; Spirit Bond &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpiritBond}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SpiritMagicMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Spirit Magic Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpiritMagicMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SunAndMoon.png|link=|x96px]] &amp;lt;br&amp;gt; Sun and Moon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SunAndMoon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk ThornCoat.png|link=|x96px]] &amp;lt;br&amp;gt; Thorn Coat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ThornCoat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk LifebloomAura.png|link=|x96px]] &amp;lt;br&amp;gt; Lifebloom Aura &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=LifebloomAura}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Shapeshift Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Shapeshift Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Shapeshift Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Shapeshift Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMemory2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpellMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Skills gained when shapeshifted. Note that in-game descriptions prefix the skill names with &amp;quot;[Wild] &amp;quot;, but that&#039;s not actually part of the skill name. Adding to the confusion, Bear&#039;s skill name actually &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; start with &amp;quot;Wild &amp;quot;, and the in-game description displays it as &amp;quot;[Wild] Wild Fury&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Form&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill InsectPredation.png|link=|x96px]] &amp;lt;br&amp;gt; Insect Predation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Chicken &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=InsectPredation}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|InsectPredation|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Rush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Panther &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=WildRush}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rush|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill SurvivalInstinct.png|link=|x96px]] &amp;lt;br&amp;gt; Survival Instinct &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Rat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SurvivalInstinct}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SurvivalInstinct|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill WildFury.png|link=|x96px]] &amp;lt;br&amp;gt; Wild Fury &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Bear &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=WildFury}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WildFury|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill PenguinDash.png|link=|x96px]] &amp;lt;br&amp;gt; Penguin Dash &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Penguin &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=penguindash}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|penguindash|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&lt;br /&gt;
All Druid [[Spells]] have a cast range of {{Ability_Data|Dreamfire|Range}} (meters).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Spirit}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;  &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell NaturesTouch.png|link=|x96px]] &amp;lt;br&amp;gt; Nature&#039;s Touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Nature&#039;sTouch}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Over time healing {{Ability_Data|Nature&#039;sTouch|Scaling}} &amp;lt;br&amp;gt; Recoverable health never scales &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Nature&#039;sTouch|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Nature&#039;sTouch|MaxCount}} Casts &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell BarkskinArmor.png|link=|x96px]] &amp;lt;br&amp;gt; Barkskin Armor &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=BarkskinArmor}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BarkskinArmor|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BarkskinArmor|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Dreamfire.png|link=|x96px]] &amp;lt;br&amp;gt; Dreamfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Dreamfire}} &amp;lt;br&amp;gt; Cast range of {{Ability_Data|DreamFire|Range}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage {{Ability_Data|DreamFire|EnemyScaling}}&amp;lt;br&amp;gt;Healing {{Ability_Data|DreamFire|AllyScaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DreamFire|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DreamFire|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell ThornBarrier.png|link=|x96px]] &amp;lt;br&amp;gt; Thorn Barrier &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ThornBarrier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ThornBarrier|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ThornBarrier|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell EntanglingVines.png|link=|x96px]] &amp;lt;br&amp;gt; Entangling Vines &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=EntanglingVines}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EntanglingVines|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EntanglingVines|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Restore.png|link=|x96px]] &amp;lt;br&amp;gt; Restore &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Restore}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell SummonTreant.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Treant &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SummonTreant}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonTreant|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonTreant|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell TreeOfLife.png|link=|x96px]] &amp;lt;br&amp;gt; Tree of Life &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=TreeOfLife}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|TreeOfLife|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|TreeOfLife|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell MendingGrove.png|link=|x96px]] &amp;lt;br&amp;gt; Mending Grove &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=MendingGrove}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell OrbofNature.png|link=|x96px]] &amp;lt;br&amp;gt; Orb of Nature &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=OrbofNature}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|OrbofNature|HitScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|OrbofNature|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|OrbofNature|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|ShapeShifts=&lt;br /&gt;
See [[Damage#Shapeshift|Shapeshift damage]] for info on how Shapeshift damage works..&amp;lt;br&amp;gt;&lt;br /&gt;
Shape Shifting into any form has a base {{Ability_Data|Bear|CastingTime}} cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of [[Patch:6.8#Hotix_85|Hotfix 85]], Shapeshift damage is now based on a curve, in addition to the base damage. This curve can be found at [[Stats#ShapeShift Primitive based]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; text-align:center; border-collapse:collapse;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:1%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Shapeshift Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Shapeshift Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:2%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Attack&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Attack Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift DefaultCharacter.png|link=|x96px]] &amp;lt;br&amp;gt; Human&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Human}} &amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Bear.png|link=|x96px]] &amp;lt;br&amp;gt; Bear&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Bear}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Swipe (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Swipe}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Bash (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Bash}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Chicken.png|link=|x96px]] &amp;lt;br&amp;gt; Chicken&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Chicken}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Pecking (Left-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Pecking}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Clucking (Right-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Panther.png|link=|x96px]] &amp;lt;br&amp;gt; Panther&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Panther}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Scratch (Left-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Scratch}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Neckbite (Right-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Neckbite}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Rat.png|link=|x96px]] &amp;lt;br&amp;gt; Rat&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Rat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Infected Fangs (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=InfectedFangs}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Squeak (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Squeak}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Penguin.png|link=|x96px]] &amp;lt;br&amp;gt; Penguin&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=penguin}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Sharp Beak (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Sharpbeak}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Water Cannon (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=WaterCannon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|dreamwalk=When you take damage while in human form, gain {{Ability_Data|Dreamwalk|MagicalPower}} for {{Ability_Data|Dreamwalk|Duration}} and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. {{Ability_Data|Dreamwalk|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]].&lt;br /&gt;
&lt;br /&gt;
|enhancedwildness=While in animal form, gain {{Ability_Data|EnhancedWildness|MoveSpeedAdd}} and {{Ability_Data|EnhancedWildness|ArmorRating}}.&lt;br /&gt;
&lt;br /&gt;
|forceofnature=When Druid heals anyone (including self) and they are not at maximum health they gain {{Ability_Data|ForceOfNature|PhysicalPower}} for {{Ability_Data|ForceOfNature|Duration}} on each tick of received healing.&lt;br /&gt;
&lt;br /&gt;
|herbalsensing=Detect nearby herbs.&amp;lt;br&amp;gt; {{Ability_Data|HerbalSensing|AuraRadius}} radius. When harvesting herbs, you have {{Ability_Data|HerbalSensing|Luck}}.&lt;br /&gt;
&lt;br /&gt;
|naturalhealing=Heal yourself and nearby allies {{Ability_Data|NaturalHealing|MagicalBaseHealing}} ({{Ability_Data|NaturalHealing|Scaling}}) every &amp;lt;!--{{Ability_Data|NaturalHealing|TickInterval}} Not in files anymore, use hardcoded number for now--&amp;gt;3s. &amp;lt;br&amp;gt; {{Ability_Data|NaturalHealing|AuraRadius}} radius. Grants a 10% bonus to magic healing attributes. {{NeedsTesting|Data suggests the 10% heal bonus is not a thing. Need confirmation that it even exists, and then how exactly it works. Is it Magical Heal Mod?}}&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmastery=Allows you to change Shapeshift form instantly, bypassing cast time entirely. In exchange, you can no longer cast Elemental [[Damage Types#Spirit]] spells.&lt;br /&gt;
&lt;br /&gt;
|spiritbond=You transfer {{Ability_Data|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{Ability_Data|SpiritBond|AuraRadius}} to yourself, up to {{Ability_Data|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{Ability_Data|SpiritBond|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]].&lt;br /&gt;
&lt;br /&gt;
|spiritmagicmastery=When you cast {{Element|Spirit}} magic, gain {{Ability_Data|SpiritMagicMastery|MagicalPower}}.&lt;br /&gt;
&lt;br /&gt;
|sunandmoon=Nearby allies and self gain {{Ability_Data|SunAndMoon|Vigor}} and {{Ability_Data|SunAndMoon|MagicalPower}}.&amp;lt;br&amp;gt; {{Ability_Data|SunAndMoon|AuraRadius}} radius.&lt;br /&gt;
&lt;br /&gt;
|thorncoat=When melee attacked, return {{Ability_Data|ThornCoat|TruePhysicalBaseDamage}} to the attacker.&lt;br /&gt;
&lt;br /&gt;
|lifebloomaura=Restores an additional 1 [[Health]] (0% [[Scaling]]) per tick to target when caster heals self or allies within {{Ability_Data|LifebloomAura|AuraRadius}}. Disables Shapeshifting.&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmemory=Transforms one of 5 creatures, cannot use tools in non-human state. {{Ability_Data|ShapeshiftMemory|SkillCooldown}} [[Stats#Cooldown Reduction|Cooldown]]. Max {{Ability_Data|ShapeshiftMemory|Charges}} which recover on cooldown.&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmemory2=Transforms into one of 5 additional creatures, cannot use tools in non-human state. {{Ability_Data|ShapeshiftMemory|SkillCooldown}} [[Stats#Cooldown Reduction|Cooldown]]. Max {{Ability_Data|ShapeshiftMemory|Charges}} which recover on cooldown.&lt;br /&gt;
&lt;br /&gt;
|spellmemory=Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2=Allows you to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|insectpredation=Eats crawling insects to [[Healing|Heal]] for {{Ability_Data|InsectPredation|Primitive}} * ({{Ability_Data|InsectPredation|PrimitiveMultiplier}}) as {{Ability_Data|InsectPredation|PhysicalShapeShiftBaseHealing}}.&lt;br /&gt;
&lt;br /&gt;
|wildrush=Dash forward {{Ability_Data|Rush|Range}} then enter a frenzied state for {{Ability_Data|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{Ability_Data|Panther|PrimarySilenceDuration}}.&lt;br /&gt;
&lt;br /&gt;
|survivalinstinct=Gain {{Ability_Data|SurvivalInstinct|MoveSpeedAdd}} for {{Ability_Data|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{Ability_Data|SurvivalInstinct|MoveSpeedBonus}} for {{Ability_Data|SurvivalInstinct|EndDuration}}.&lt;br /&gt;
&lt;br /&gt;
|wildfury=Gain {{Ability_Data|WildFury|PhysicalPowerBonus}} and {{Ability_Data|WildFury|PhysicalDamageReductionMod}} for {{Ability_Data|WildFury|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|nature&#039;stouch=Target receives {{Ability_Data|Nature&#039;sTouch|RecoverableHealth}} and {{Ability_Data|Nature&#039;sTouch|MagicalBaseHealing}} over {{Ability_Data|Nature&#039;sTouch|Duration}}. &amp;lt;br&amp;gt; {{Ability_Data|Nature&#039;sTouch|Range}}.&lt;br /&gt;
&lt;br /&gt;
|barkskinarmor=Grant target (self if no target) {{Ability_Data|BarkskinArmor|ArmorRating}} for {{Ability_Data|BarkskinArmor|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|dreamfire=Deal {{Ability_Data|DreamFire|MagicalBaseDamage}} to enemies within a chosen {{Ability_Data|DreamFire|AreaRadius}} area after a {{Ability_Data|DreamFire|IntervalTime}} delay. Any allies or self currently affected by Nature&#039;s Touch that are within {{Ability_Data|DreamFire|Range}} of you are instantly healed for {{Ability_Data|DreamFire|MagicalBaseHealing}} per enemy target.&lt;br /&gt;
&lt;br /&gt;
|summontreant=Summons a mobile [[Treant]] in a [[Spells#Targeted_AoE|targeted]] area within {{Ability_Data|SummonTreant|Range}} to fight for 12 seconds. [[Treant]]s deal 35.2 damage with 4 [[Impact Power]] per hit and have [[Impact Power#Demolition|Demolition]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Treant stats: 150 [[Health]], 150 [[Movement Speed]], -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Damage Reduction]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The summon area has a {{Ability_Data|SummonTreant|AreaRadius}} radius. {{NeedsTesting|Technically has 100% Scaling but unknown if it can actually apply the caster&#039;s stats or not due to it being a summon}}&lt;br /&gt;
&lt;br /&gt;
|thornbarrier=Creates a 1.2m tall, {{Ability_Data|ThornBarrier|AreaRadius}} radius thorn barrier that lasts for 4 seconds. Any character touching the thorn barrier will take {{Ability_Data|ThornBarrier|PhysicalBaseDamage}} ({{Ability_Data|ThornBarrier|Scaling}}) per second. &amp;lt;br&amp;gt; The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{Ability_Data|ThornBarrier|Range}}.&lt;br /&gt;
&lt;br /&gt;
|entanglingvines=Spreads roots across the floor in a {{Ability_Data|EntanglingVines|AreaRadius}} radius after a delay of 0.75s that last for ?s. Any targets that pass through the area are rooted in place for {{Ability_Data|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.&amp;lt;br&amp;gt; Casting range of {{Ability_Data|EntanglingVines|Range}}&lt;br /&gt;
&lt;br /&gt;
|restore=Allies within {{Ability_Data|Restore|AreaRadius}} of you including yourself are granted [[Buffs|Restore]], [[healing]] them for {{Ability_Data|Restore|MagicalBaseHealing}} over {{Ability_Data|Restore|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|treeoflife=Sprout a tree of life onto a player within a cast range of {{Ability_Data|TreeOfLife|Range}}, granting {{Ability_Data|TreeOfLife|AllAttributes}}, {{Ability_Data|TreeOfLife|RecoverableHealth}}, and {{Ability_Data|TreeOfLife|MagicalBaseHealing}} over {{Ability_Data|TreeOfLife|HealOverTimeDuration}}.&lt;br /&gt;
&lt;br /&gt;
|mendinggrove=Create a forest area centered around you with a {{Ability_Data|MendingGrove|AreaRadius}} radius. Targets that remain in the area gain {{Ability_Data|MendingGrove|MaxHealthBonus}} and are healed for {{Ability_Data|MendingGrove|MagicalBaseHealing}} per second for ?s.&lt;br /&gt;
&lt;br /&gt;
|orbofnature=Fires an orb with an initial speed of {{Ability_Data|OrbOfNature|InitialSpeed}} that deals {{Ability_Data|OrbOfNature|MagicalBaseDamage}} ({{Ability_Data|OrbOfNature|HitScaling}}) on contact with an enemy, or grants Nature&#039;s Touch on contact with an ally.&lt;br /&gt;
&lt;br /&gt;
|human=Transforms into a human.&lt;br /&gt;
&lt;br /&gt;
|bear=Transforms into a wild bear. Too big to pass through doors. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain {{Ability_Data|Bear|PhysicalDamageReductionMod}} and {{Ability_Data|Bear|MaxHealthBonus}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Bear|ShapeShiftMoveSpeedBonus}} and {{Ability_Data|Bear|ActionSpeed}} and -30% Jump height.&lt;br /&gt;
&lt;br /&gt;
|swipe=Claws with right hand inflicting {{Ability_Data|Bear|PrimaryPrimitive}} * ({{Ability_Data|Bear|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Bear|PrimaryPrimitiveAdd}} as {{Ability_Data|Bear|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|PrimaryScaling}}, {{Ability_Data|Bear|PrimaryImpactPower}}, and pushing the target back. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|bash=Raise your body and slam down inflicting {{Ability_Data|Bear|SecondaryPrimitive}} * {{Ability_Data|Bear|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Bear|SecondaryPrimitiveAdd}} as {{Ability_Data|Bear|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|SecondaryScaling}}, {{Ability_Data|Bear|SecondaryImpactPower}}, knocking enemies further or destroying chests and doors. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|chicken=Transforms into a chicken. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can spread their wings and jump twice. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Chicken|MaxHealthBonus}} as well as {{Ability_Data|Chicken|IncomingPhysicalHealingMod}} and {{Ability_Data|Chicken|IncomingMagicalHealingMod}}.&lt;br /&gt;
&lt;br /&gt;
|pecking=Pecks the target with its beak, inflicting {{Ability_Data|Chicken|Primitive}} * ({{Ability_Data|Chicken|PrimitiveMultiplier}}) + {{Ability_Data|Chicken|PrimitiveAdd}} as {{Ability_Data|Chicken|PhysicalShapeShiftBaseDamage}} with {{Ability_Data|Chicken|Scaling}}, {{Ability_Data|Chicken|ImpactPower}}, and {{Ability_Data|Chicken|ArmorPenetration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Chicken|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Chicken|HitslowMovespeed}} for {{Ability_Data|Chicken|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|clucking=The chicken clucks loudly&lt;br /&gt;
&lt;br /&gt;
|panther=Transforms into a wild panther. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain {{Ability_Data|Panther|ShapeShiftMoveSpeedBonus}} and 20% Jump height. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Panther|MaxHealthBonus}} and {{Ability_Data|Panther|PhysicalDamageReductionMod}} as well as {{Ability_Data|Panther|IncomingPhysicalHealingMod}} and {{Ability_Data|Panther|IncomingMagicalHealingMod}}.&lt;br /&gt;
&lt;br /&gt;
|scratch=Claws the target with his right hand, inflicting {{Ability_Data|Panther|PrimaryPrimitive}} * ({{Ability_Data|Panther|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Panther|PrimaryPrimitiveAdd}} as {{Ability_Data|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|PrimaryScaling}} and {{Ability_Data|Panther|PrimaryImpactPower}} and causing the target to bleed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bleed deals {{Ability_Data|Panther|PrimaryBleedPhysicalBaseDamage}} with {{Ability_Data|Panther|PrimaryBleedScaling}} over {{Ability_Data|Panther|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|HitslowMovespeed}} for {{Ability_Data|Panther|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|neckbite=Bite the target&#039;s neck, inflicting {{Ability_Data|Panther|SecondaryPrimitive}} * {{Ability_Data|Panther|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Panther|SecondaryPrimitiveAdd}} as {{Ability_Data|Panther|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|SecondaryScaling}} and {{Ability_Data|Panther|SecondaryImpactPower}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While you are frenzied, Neckbite [[Silence|Silences]] the target for {{Ability_Data|Panther|PrimarySilenceDuration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|SecondaryMovespeedBonus}} for {{Ability_Data|Panther|SecondaryDuration}}.&lt;br /&gt;
&lt;br /&gt;
|rat=Transforms into a wild Rat. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain &amp;lt;!--{{Ability_Data|Rat|MoveSpeedBonus}} and No longer gives speed bonus as of HF61/62--&amp;gt;10% Jump height. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Rat|MaxHealthBonus}}, {{Ability_Data|Rat|PhysicalDamageReduction}}, {{Ability_Data|Rat|MagicalDamageReduction}}, as well as {{Ability_Data|Rat|IncomingPhysicalHealingMod}} and {{Ability_Data|Rat|IncomingMagicalHealingMod}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;Squeak loudly randomly every {{Ability_Data|Rat|RatRandomSqueakMinTimeConstant}}-{{Ability_Data|Rat|RatRandomSqueakMaxTimeConstant}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|infectedfangs=Bites the target, inflicting {{Ability_Data|Rat|PrimaryPhysicalBaseDamage}} with {{Ability_Data|Rat|PrimaryScaling}} and {{Ability_Data|Rat|PrimaryImpactPower}} and inflicting a plague to the target. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The plague deals {{Ability_Data|Rat|MagicalBaseDamage}} with {{Ability_Data|Rat|PrimaryDiseaseScaling}} over {{Ability_Data|Rat|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Rat|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Rat|HitslowMovespeed}} for {{Ability_Data|Rat|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|squeak=Makes a squeak.&lt;br /&gt;
&lt;br /&gt;
|penguin=Transforms into a penguin. Slow on land, but very fast in water. Lose {{Ability_Data|Penguin|MaxHealthBonus}}, {{Ability_Data|Penguin|IncomingPhysicalHealingMod}} and {{Ability_Data|Penguin|IncomingMagicalHealingMod}}.&lt;br /&gt;
&lt;br /&gt;
|sharpbeak=Bites the target with its beak, dealing {{Ability_Data|Penguin|Primitive}} * ({{Ability_Data|Penguin|PrimitiveMultiplier}}) + {{Ability_Data|Penguin|PrimitiveAdd}} as {{Ability_Data|Penguin|PhysicalShapeShiftBaseDamage}} with {{Ability_Data|Penguin|PrimaryScaling}} and {{Ability_Data|Penguin|ImpactPower}} and causing the target to bleed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bleed deals {{Ability_Data|Penguin|physicalbasedamage}} with {{Ability_Data|Penguin|PrimaryBleedScaling}} over {{Ability_Data|Penguin|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Penguin|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied.&lt;br /&gt;
&lt;br /&gt;
|waterCannon=After casting, spit a stream of water forward, dealing {{Ability_Data|Penguin|Primitive}} + {{Ability_Data|Penguin|magicalbasedamage}} as {{Ability_Data|Penguin|magicalshapeshiftbasedamage}}.&lt;br /&gt;
&lt;br /&gt;
|penguinDash=Gain {{Ability_Data|PenguinDash|inwatermovespeedbonus}} while in water for {{Ability_Data|PenguinDash|activeduration}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Druid&amp;diff=63789</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Druid&amp;diff=63789"/>
		<updated>2025-09-28T05:57:40Z</updated>

		<summary type="html">&lt;p&gt;Spxce: pingu*2 oopsies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;Nature&#039;s Protector&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
[[Druid]]s in Dark and Darker are a more combat focused alternative to the cleric class with the ability to shapeshift into various forms with great combat potential and cast spells to heal themselves and allies. They also offer the ability to zone enemies using their treant, entangling vines and thorn barrier spells. They have a high mobility and so are great at running into and running from combat.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Druid is a spirit mage with a deep connection to nature. Able to wield the powers of the wilderness, they can even transform their bodies to mimic the powers of beasts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Staff/Spear&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Able to shapeshift into various animal forms.&lt;br /&gt;
**Utilize nature spells for healing.&lt;br /&gt;
**Excellent spacing and zoning tools.&lt;br /&gt;
**Highest mobility in the game. &lt;br /&gt;
**Able to escape sticky situations. (Dreamwalk perk)&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited equipment.&lt;br /&gt;
**Dependent on equipment.&lt;br /&gt;
**Limited ranged options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dreamwalk.png|link=|x96px]] &amp;lt;br&amp;gt; Dreamwalk &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Dreamwalk}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk EnhancedWildness.png|link=|x96px]] &amp;lt;br&amp;gt; Enhanced Wildness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=EnhancedWildness}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk ForceOfNature.png|link=|x96px]] &amp;lt;br&amp;gt; Force of Nature &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ForceOfNature}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk HerbalSensing.png|link=|x96px]] &amp;lt;br&amp;gt; Herbal Sensing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=HerbalSensing}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk NaturalHealing.png|link=|x96px]] &amp;lt;br&amp;gt; Natural Healing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=NaturalHealing}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Shapeshift Mastery.png|link=|x96px]] &amp;lt;br&amp;gt;Shapeshift Mastery&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SpiritBond.png|link=|x96px]] &amp;lt;br&amp;gt; Spirit Bond &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpiritBond}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SpiritMagicMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Spirit Magic Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpiritMagicMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SunAndMoon.png|link=|x96px]] &amp;lt;br&amp;gt; Sun and Moon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SunAndMoon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk ThornCoat.png|link=|x96px]] &amp;lt;br&amp;gt; Thorn Coat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ThornCoat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk LifebloomAura.png|link=|x96px]] &amp;lt;br&amp;gt; Lifebloom Aura &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=LifebloomAura}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Shapeshift Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Shapeshift Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Shapeshift Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Shapeshift Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMemory2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpellMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Skills gained when shapeshifted. Note that in-game descriptions prefix the skill names with &amp;quot;[Wild] &amp;quot;, but that&#039;s not actually part of the skill name. Adding to the confusion, Bear&#039;s skill name actually &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; start with &amp;quot;Wild &amp;quot;, and the in-game description displays it as &amp;quot;[Wild] Wild Fury&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Form&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill InsectPredation.png|link=|x96px]] &amp;lt;br&amp;gt; Insect Predation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Chicken &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=InsectPredation}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|InsectPredation|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Rush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Panther &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=WildRush}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rush|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill SurvivalInstinct.png|link=|x96px]] &amp;lt;br&amp;gt; Survival Instinct &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Rat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SurvivalInstinct}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SurvivalInstinct|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill WildFury.png|link=|x96px]] &amp;lt;br&amp;gt; Wild Fury &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Bear &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=WildFury}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WildFury|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill PenguinDash.png|link=|x96px]] &amp;lt;br&amp;gt; Penguin Dash &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Penguin &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=PenguinDash}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PenguinDash|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&lt;br /&gt;
All Druid [[Spells]] have a cast range of {{Ability_Data|Dreamfire|Range}} (meters).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Spirit}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;  &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell NaturesTouch.png|link=|x96px]] &amp;lt;br&amp;gt; Nature&#039;s Touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Nature&#039;sTouch}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Over time healing {{Ability_Data|Nature&#039;sTouch|Scaling}} &amp;lt;br&amp;gt; Recoverable health never scales &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Nature&#039;sTouch|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Nature&#039;sTouch|MaxCount}} Casts &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell BarkskinArmor.png|link=|x96px]] &amp;lt;br&amp;gt; Barkskin Armor &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=BarkskinArmor}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BarkskinArmor|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BarkskinArmor|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Dreamfire.png|link=|x96px]] &amp;lt;br&amp;gt; Dreamfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Dreamfire}} &amp;lt;br&amp;gt; Cast range of {{Ability_Data|DreamFire|Range}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage {{Ability_Data|DreamFire|EnemyScaling}}&amp;lt;br&amp;gt;Healing {{Ability_Data|DreamFire|AllyScaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DreamFire|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DreamFire|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell ThornBarrier.png|link=|x96px]] &amp;lt;br&amp;gt; Thorn Barrier &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ThornBarrier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ThornBarrier|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ThornBarrier|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell EntanglingVines.png|link=|x96px]] &amp;lt;br&amp;gt; Entangling Vines &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=EntanglingVines}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EntanglingVines|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EntanglingVines|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Restore.png|link=|x96px]] &amp;lt;br&amp;gt; Restore &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Restore}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell SummonTreant.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Treant &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SummonTreant}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonTreant|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonTreant|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell TreeOfLife.png|link=|x96px]] &amp;lt;br&amp;gt; Tree of Life &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=TreeOfLife}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|TreeOfLife|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|TreeOfLife|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell MendingGrove.png|link=|x96px]] &amp;lt;br&amp;gt; Mending Grove &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=MendingGrove}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell OrbofNature.png|link=|x96px]] &amp;lt;br&amp;gt; Orb of Nature &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=OrbofNature}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|OrbofNature|HitScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|OrbofNature|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|OrbofNature|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|ShapeShifts=&lt;br /&gt;
See [[Damage#Shapeshift|Shapeshift damage]] for info on how Shapeshift damage works..&amp;lt;br&amp;gt;&lt;br /&gt;
Shape Shifting into any form has a base {{Ability_Data|Bear|CastingTime}} cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of [[Patch:6.8#Hotix_85|Hotfix 85]], Shapeshift damage is now based on a curve, in addition to the base damage. This curve can be found at [[Stats#ShapeShift Primitive based]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; text-align:center; border-collapse:collapse;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:1%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Shapeshift Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Shapeshift Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:2%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Attack&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Attack Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift DefaultCharacter.png|link=|x96px]] &amp;lt;br&amp;gt; Human&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Human}} &amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Bear.png|link=|x96px]] &amp;lt;br&amp;gt; Bear&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Bear}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Swipe (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Swipe}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Bash (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Bash}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Chicken.png|link=|x96px]] &amp;lt;br&amp;gt; Chicken&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Chicken}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Pecking (Left-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Pecking}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Clucking (Right-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Panther.png|link=|x96px]] &amp;lt;br&amp;gt; Panther&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Panther}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Scratch (Left-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Scratch}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Neckbite (Right-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Neckbite}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Rat.png|link=|x96px]] &amp;lt;br&amp;gt; Rat&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Rat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Infected Fangs (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=InfectedFangs}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Squeak (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Squeak}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Penguin.png|link=|x96px]] &amp;lt;br&amp;gt; Penguin&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=penguin}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Sharp Beak (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Sharpbeak}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Water Cannon (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=WaterCannon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|dreamwalk=When you take damage while in human form, gain {{Ability_Data|Dreamwalk|MagicalPower}} for {{Ability_Data|Dreamwalk|Duration}} and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. {{Ability_Data|Dreamwalk|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]].&lt;br /&gt;
&lt;br /&gt;
|enhancedwildness=While in animal form, gain {{Ability_Data|EnhancedWildness|MoveSpeedAdd}} and {{Ability_Data|EnhancedWildness|ArmorRating}}.&lt;br /&gt;
&lt;br /&gt;
|forceofnature=When Druid heals anyone (including self) and they are not at maximum health they gain {{Ability_Data|ForceOfNature|PhysicalPower}} for {{Ability_Data|ForceOfNature|Duration}} on each tick of received healing.&lt;br /&gt;
&lt;br /&gt;
|herbalsensing=Detect nearby herbs.&amp;lt;br&amp;gt; {{Ability_Data|HerbalSensing|AuraRadius}} radius. When harvesting herbs, you have {{Ability_Data|HerbalSensing|Luck}}.&lt;br /&gt;
&lt;br /&gt;
|naturalhealing=Heal yourself and nearby allies {{Ability_Data|NaturalHealing|MagicalBaseHealing}} ({{Ability_Data|NaturalHealing|Scaling}}) every &amp;lt;!--{{Ability_Data|NaturalHealing|TickInterval}} Not in files anymore, use hardcoded number for now--&amp;gt;3s. &amp;lt;br&amp;gt; {{Ability_Data|NaturalHealing|AuraRadius}} radius. Grants a 10% bonus to magic healing attributes. {{NeedsTesting|Data suggests the 10% heal bonus is not a thing. Need confirmation that it even exists, and then how exactly it works. Is it Magical Heal Mod?}}&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmastery=Allows you to change Shapeshift form instantly, bypassing cast time entirely. In exchange, you can no longer cast Elemental [[Damage Types#Spirit]] spells.&lt;br /&gt;
&lt;br /&gt;
|spiritbond=You transfer {{Ability_Data|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{Ability_Data|SpiritBond|AuraRadius}} to yourself, up to {{Ability_Data|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{Ability_Data|SpiritBond|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]].&lt;br /&gt;
&lt;br /&gt;
|spiritmagicmastery=When you cast {{Element|Spirit}} magic, gain {{Ability_Data|SpiritMagicMastery|MagicalPower}}.&lt;br /&gt;
&lt;br /&gt;
|sunandmoon=Nearby allies and self gain {{Ability_Data|SunAndMoon|Vigor}} and {{Ability_Data|SunAndMoon|MagicalPower}}.&amp;lt;br&amp;gt; {{Ability_Data|SunAndMoon|AuraRadius}} radius.&lt;br /&gt;
&lt;br /&gt;
|thorncoat=When melee attacked, return {{Ability_Data|ThornCoat|TruePhysicalBaseDamage}} to the attacker.&lt;br /&gt;
&lt;br /&gt;
|lifebloomaura=Restores an additional 1 [[Health]] (0% [[Scaling]]) per tick to target when caster heals self or allies within {{Ability_Data|LifebloomAura|AuraRadius}}. Disables Shapeshifting.&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmemory=Transforms one of 5 creatures, cannot use tools in non-human state. {{Ability_Data|ShapeshiftMemory|SkillCooldown}} [[Stats#Cooldown Reduction|Cooldown]]. Max {{Ability_Data|ShapeshiftMemory|Charges}} which recover on cooldown.&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmemory2=Transforms into one of 5 additional creatures, cannot use tools in non-human state. {{Ability_Data|ShapeshiftMemory|SkillCooldown}} [[Stats#Cooldown Reduction|Cooldown]]. Max {{Ability_Data|ShapeshiftMemory|Charges}} which recover on cooldown.&lt;br /&gt;
&lt;br /&gt;
|spellmemory=Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2=Allows you to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|insectpredation=Eats crawling insects to [[Healing|Heal]] for {{Ability_Data|InsectPredation|Primitive}} * ({{Ability_Data|InsectPredation|PrimitiveMultiplier}}) as {{Ability_Data|InsectPredation|PhysicalShapeShiftBaseHealing}}.&lt;br /&gt;
&lt;br /&gt;
|wildrush=Dash forward {{Ability_Data|Rush|Range}} then enter a frenzied state for {{Ability_Data|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{Ability_Data|Panther|PrimarySilenceDuration}}.&lt;br /&gt;
&lt;br /&gt;
|survivalinstinct=Gain {{Ability_Data|SurvivalInstinct|MoveSpeedAdd}} for {{Ability_Data|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{Ability_Data|SurvivalInstinct|MoveSpeedBonus}} for {{Ability_Data|SurvivalInstinct|EndDuration}}.&lt;br /&gt;
&lt;br /&gt;
|wildfury=Gain {{Ability_Data|WildFury|PhysicalPowerBonus}} and {{Ability_Data|WildFury|PhysicalDamageReductionMod}} for {{Ability_Data|WildFury|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|nature&#039;stouch=Target receives {{Ability_Data|Nature&#039;sTouch|RecoverableHealth}} and {{Ability_Data|Nature&#039;sTouch|MagicalBaseHealing}} over {{Ability_Data|Nature&#039;sTouch|Duration}}. &amp;lt;br&amp;gt; {{Ability_Data|Nature&#039;sTouch|Range}}.&lt;br /&gt;
&lt;br /&gt;
|barkskinarmor=Grant target (self if no target) {{Ability_Data|BarkskinArmor|ArmorRating}} for {{Ability_Data|BarkskinArmor|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|dreamfire=Deal {{Ability_Data|DreamFire|MagicalBaseDamage}} to enemies within a chosen {{Ability_Data|DreamFire|AreaRadius}} area after a {{Ability_Data|DreamFire|IntervalTime}} delay. Any allies or self currently affected by Nature&#039;s Touch that are within {{Ability_Data|DreamFire|Range}} of you are instantly healed for {{Ability_Data|DreamFire|MagicalBaseHealing}} per enemy target.&lt;br /&gt;
&lt;br /&gt;
|summontreant=Summons a mobile [[Treant]] in a [[Spells#Targeted_AoE|targeted]] area within {{Ability_Data|SummonTreant|Range}} to fight for 12 seconds. [[Treant]]s deal 35.2 damage with 4 [[Impact Power]] per hit and have [[Impact Power#Demolition|Demolition]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Treant stats: 150 [[Health]], 150 [[Movement Speed]], -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Damage Reduction]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The summon area has a {{Ability_Data|SummonTreant|AreaRadius}} radius. {{NeedsTesting|Technically has 100% Scaling but unknown if it can actually apply the caster&#039;s stats or not due to it being a summon}}&lt;br /&gt;
&lt;br /&gt;
|thornbarrier=Creates a 1.2m tall, {{Ability_Data|ThornBarrier|AreaRadius}} radius thorn barrier that lasts for 4 seconds. Any character touching the thorn barrier will take {{Ability_Data|ThornBarrier|PhysicalBaseDamage}} ({{Ability_Data|ThornBarrier|Scaling}}) per second. &amp;lt;br&amp;gt; The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{Ability_Data|ThornBarrier|Range}}.&lt;br /&gt;
&lt;br /&gt;
|entanglingvines=Spreads roots across the floor in a {{Ability_Data|EntanglingVines|AreaRadius}} radius after a delay of 0.75s that last for ?s. Any targets that pass through the area are rooted in place for {{Ability_Data|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.&amp;lt;br&amp;gt; Casting range of {{Ability_Data|EntanglingVines|Range}}&lt;br /&gt;
&lt;br /&gt;
|restore=Allies within {{Ability_Data|Restore|AreaRadius}} of you including yourself are granted [[Buffs|Restore]], [[healing]] them for {{Ability_Data|Restore|MagicalBaseHealing}} over {{Ability_Data|Restore|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|treeoflife=Sprout a tree of life onto a player within a cast range of {{Ability_Data|TreeOfLife|Range}}, granting {{Ability_Data|TreeOfLife|AllAttributes}}, {{Ability_Data|TreeOfLife|RecoverableHealth}}, and {{Ability_Data|TreeOfLife|MagicalBaseHealing}} over {{Ability_Data|TreeOfLife|HealOverTimeDuration}}.&lt;br /&gt;
&lt;br /&gt;
|mendinggrove=Create a forest area centered around you with a {{Ability_Data|MendingGrove|AreaRadius}} radius. Targets that remain in the area gain {{Ability_Data|MendingGrove|MaxHealthBonus}} and are healed for {{Ability_Data|MendingGrove|MagicalBaseHealing}} per second for ?s.&lt;br /&gt;
&lt;br /&gt;
|orbofnature=Fires an orb with an initial speed of {{Ability_Data|OrbOfNature|InitialSpeed}} that deals {{Ability_Data|OrbOfNature|MagicalBaseDamage}} ({{Ability_Data|OrbOfNature|HitScaling}}) on contact with an enemy, or grants Nature&#039;s Touch on contact with an ally.&lt;br /&gt;
&lt;br /&gt;
|human=Transforms into a human.&lt;br /&gt;
&lt;br /&gt;
|bear=Transforms into a wild bear. Too big to pass through doors. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain {{Ability_Data|Bear|PhysicalDamageReductionMod}} and {{Ability_Data|Bear|MaxHealthBonus}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Bear|ShapeShiftMoveSpeedBonus}} and {{Ability_Data|Bear|ActionSpeed}} and -30% Jump height.&lt;br /&gt;
&lt;br /&gt;
|swipe=Claws with right hand inflicting {{Ability_Data|Bear|PrimaryPrimitive}} * ({{Ability_Data|Bear|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Bear|PrimaryPrimitiveAdd}} as {{Ability_Data|Bear|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|PrimaryScaling}}, {{Ability_Data|Bear|PrimaryImpactPower}}, and pushing the target back. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|bash=Raise your body and slam down inflicting {{Ability_Data|Bear|SecondaryPrimitive}} * {{Ability_Data|Bear|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Bear|SecondaryPrimitiveAdd}} as {{Ability_Data|Bear|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|SecondaryScaling}}, {{Ability_Data|Bear|SecondaryImpactPower}}, knocking enemies further or destroying chests and doors. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|chicken=Transforms into a chicken. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can spread their wings and jump twice. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Chicken|MaxHealthBonus}} as well as {{Ability_Data|Chicken|IncomingPhysicalHealingMod}} and {{Ability_Data|Chicken|IncomingMagicalHealingMod}}.&lt;br /&gt;
&lt;br /&gt;
|pecking=Pecks the target with its beak, inflicting {{Ability_Data|Chicken|Primitive}} * ({{Ability_Data|Chicken|PrimitiveMultiplier}}) + {{Ability_Data|Chicken|PrimitiveAdd}} as {{Ability_Data|Chicken|PhysicalShapeShiftBaseDamage}} with {{Ability_Data|Chicken|Scaling}}, {{Ability_Data|Chicken|ImpactPower}}, and {{Ability_Data|Chicken|ArmorPenetration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Chicken|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Chicken|HitslowMovespeed}} for {{Ability_Data|Chicken|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|clucking=The chicken clucks loudly&lt;br /&gt;
&lt;br /&gt;
|panther=Transforms into a wild panther. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain {{Ability_Data|Panther|ShapeShiftMoveSpeedBonus}} and 20% Jump height. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Panther|MaxHealthBonus}} and {{Ability_Data|Panther|PhysicalDamageReductionMod}} as well as {{Ability_Data|Panther|IncomingPhysicalHealingMod}} and {{Ability_Data|Panther|IncomingMagicalHealingMod}}.&lt;br /&gt;
&lt;br /&gt;
|scratch=Claws the target with his right hand, inflicting {{Ability_Data|Panther|PrimaryPrimitive}} * ({{Ability_Data|Panther|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Panther|PrimaryPrimitiveAdd}} as {{Ability_Data|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|PrimaryScaling}} and {{Ability_Data|Panther|PrimaryImpactPower}} and causing the target to bleed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bleed deals {{Ability_Data|Panther|PrimaryBleedPhysicalBaseDamage}} with {{Ability_Data|Panther|PrimaryBleedScaling}} over {{Ability_Data|Panther|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|HitslowMovespeed}} for {{Ability_Data|Panther|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|neckbite=Bite the target&#039;s neck, inflicting {{Ability_Data|Panther|SecondaryPrimitive}} * {{Ability_Data|Panther|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Panther|SecondaryPrimitiveAdd}} as {{Ability_Data|Panther|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|SecondaryScaling}} and {{Ability_Data|Panther|SecondaryImpactPower}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While you are frenzied, Neckbite [[Silence|Silences]] the target for {{Ability_Data|Panther|PrimarySilenceDuration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|SecondaryMovespeedBonus}} for {{Ability_Data|Panther|SecondaryDuration}}.&lt;br /&gt;
&lt;br /&gt;
|rat=Transforms into a wild Rat. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain &amp;lt;!--{{Ability_Data|Rat|MoveSpeedBonus}} and No longer gives speed bonus as of HF61/62--&amp;gt;10% Jump height. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Rat|MaxHealthBonus}}, {{Ability_Data|Rat|PhysicalDamageReduction}}, {{Ability_Data|Rat|MagicalDamageReduction}}, as well as {{Ability_Data|Rat|IncomingPhysicalHealingMod}} and {{Ability_Data|Rat|IncomingMagicalHealingMod}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;Squeak loudly randomly every {{Ability_Data|Rat|RatRandomSqueakMinTimeConstant}}-{{Ability_Data|Rat|RatRandomSqueakMaxTimeConstant}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|infectedfangs=Bites the target, inflicting {{Ability_Data|Rat|PrimaryPhysicalBaseDamage}} with {{Ability_Data|Rat|PrimaryScaling}} and {{Ability_Data|Rat|PrimaryImpactPower}} and inflicting a plague to the target. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The plague deals {{Ability_Data|Rat|MagicalBaseDamage}} with {{Ability_Data|Rat|PrimaryDiseaseScaling}} over {{Ability_Data|Rat|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Rat|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Rat|HitslowMovespeed}} for {{Ability_Data|Rat|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|squeak=Makes a squeak.&lt;br /&gt;
&lt;br /&gt;
|penguin=Transforms into a penguin. Slow on land, but very fast in water. Lose {{Ability_Data|Penguin|MaxHealthBonus}}, {{Ability_Data|Rat|IncomingPhysicalHealingMod}} and {{Ability_Data|Rat|IncomingMagicalHealingMod}}.&lt;br /&gt;
&lt;br /&gt;
|Sharpbeak=Bites the target with its beak, dealing {{Ability_Data|Penguin|PrimaryPrimitive}} * ({{Ability_Data|Penguin|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Penguin|PrimaryPrimitiveAdd}} as {{Ability_Data|Penguin|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Penguin|PrimaryScaling}} and {{Ability_Data|Penguin|PrimaryImpactPower}} and causing the target to bleed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bleed deals {{Ability_Data|Penguin|PrimaryBleedPhysicalBaseDamage}} with {{Ability_Data|Penguin|PrimaryBleedScaling}} over {{Ability_Data|Penguin|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Penguin|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied.&lt;br /&gt;
&lt;br /&gt;
|WaterCannon=After casting, spit a stream of water forward, dealing {{Ability_Data|Penguin|SecondaryPrimitive}} * {{Ability_Data|Penguin|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Penguin|SecondaryPrimitiveAdd}} as {{Ability_Data|Penguin|SecondaryMagicalShapeShiftBaseDamage}} with {{Ability_Data|Penguin|SecondaryScaling}}.&lt;br /&gt;
&lt;br /&gt;
|PenguinDash=Gain {{Ability_Data|PenguinDash|MoveSpeedBonus}} while in water for {{Ability_Data|PenguinDash|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Druid&amp;diff=63788</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Druid&amp;diff=63788"/>
		<updated>2025-09-28T05:56:53Z</updated>

		<summary type="html">&lt;p&gt;Spxce: pingu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;Nature&#039;s Protector&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
[[Druid]]s in Dark and Darker are a more combat focused alternative to the cleric class with the ability to shapeshift into various forms with great combat potential and cast spells to heal themselves and allies. They also offer the ability to zone enemies using their treant, entangling vines and thorn barrier spells. They have a high mobility and so are great at running into and running from combat.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Druid is a spirit mage with a deep connection to nature. Able to wield the powers of the wilderness, they can even transform their bodies to mimic the powers of beasts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Staff/Spear&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Able to shapeshift into various animal forms.&lt;br /&gt;
**Utilize nature spells for healing.&lt;br /&gt;
**Excellent spacing and zoning tools.&lt;br /&gt;
**Highest mobility in the game. &lt;br /&gt;
**Able to escape sticky situations. (Dreamwalk perk)&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited equipment.&lt;br /&gt;
**Dependent on equipment.&lt;br /&gt;
**Limited ranged options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dreamwalk.png|link=|x96px]] &amp;lt;br&amp;gt; Dreamwalk &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Dreamwalk}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk EnhancedWildness.png|link=|x96px]] &amp;lt;br&amp;gt; Enhanced Wildness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=EnhancedWildness}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk ForceOfNature.png|link=|x96px]] &amp;lt;br&amp;gt; Force of Nature &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ForceOfNature}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk HerbalSensing.png|link=|x96px]] &amp;lt;br&amp;gt; Herbal Sensing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=HerbalSensing}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk NaturalHealing.png|link=|x96px]] &amp;lt;br&amp;gt; Natural Healing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=NaturalHealing}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Shapeshift Mastery.png|link=|x96px]] &amp;lt;br&amp;gt;Shapeshift Mastery&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SpiritBond.png|link=|x96px]] &amp;lt;br&amp;gt; Spirit Bond &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpiritBond}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SpiritMagicMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Spirit Magic Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpiritMagicMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SunAndMoon.png|link=|x96px]] &amp;lt;br&amp;gt; Sun and Moon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SunAndMoon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk ThornCoat.png|link=|x96px]] &amp;lt;br&amp;gt; Thorn Coat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ThornCoat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk LifebloomAura.png|link=|x96px]] &amp;lt;br&amp;gt; Lifebloom Aura &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=LifebloomAura}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Shapeshift Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Shapeshift Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Shapeshift Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Shapeshift Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMemory2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpellMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Skills gained when shapeshifted. Note that in-game descriptions prefix the skill names with &amp;quot;[Wild] &amp;quot;, but that&#039;s not actually part of the skill name. Adding to the confusion, Bear&#039;s skill name actually &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; start with &amp;quot;Wild &amp;quot;, and the in-game description displays it as &amp;quot;[Wild] Wild Fury&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Form&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill InsectPredation.png|link=|x96px]] &amp;lt;br&amp;gt; Insect Predation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Chicken &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=InsectPredation}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|InsectPredation|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Rush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Panther &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=WildRush}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rush|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill SurvivalInstinct.png|link=|x96px]] &amp;lt;br&amp;gt; Survival Instinct &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Rat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SurvivalInstinct}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SurvivalInstinct|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill WildFury.png|link=|x96px]] &amp;lt;br&amp;gt; Wild Fury &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Bear &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=WildFury}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WildFury|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill PenguinDash.png|link=|x96px]] &amp;lt;br&amp;gt; Penguin Dash &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Penguin &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=PenguinDash}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PenguinDash|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&lt;br /&gt;
All Druid [[Spells]] have a cast range of {{Ability_Data|Dreamfire|Range}} (meters).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Spirit}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;  &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell NaturesTouch.png|link=|x96px]] &amp;lt;br&amp;gt; Nature&#039;s Touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Nature&#039;sTouch}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Over time healing {{Ability_Data|Nature&#039;sTouch|Scaling}} &amp;lt;br&amp;gt; Recoverable health never scales &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Nature&#039;sTouch|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Nature&#039;sTouch|MaxCount}} Casts &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell BarkskinArmor.png|link=|x96px]] &amp;lt;br&amp;gt; Barkskin Armor &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=BarkskinArmor}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BarkskinArmor|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BarkskinArmor|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Dreamfire.png|link=|x96px]] &amp;lt;br&amp;gt; Dreamfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Dreamfire}} &amp;lt;br&amp;gt; Cast range of {{Ability_Data|DreamFire|Range}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage {{Ability_Data|DreamFire|EnemyScaling}}&amp;lt;br&amp;gt;Healing {{Ability_Data|DreamFire|AllyScaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DreamFire|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DreamFire|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell ThornBarrier.png|link=|x96px]] &amp;lt;br&amp;gt; Thorn Barrier &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ThornBarrier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ThornBarrier|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ThornBarrier|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell EntanglingVines.png|link=|x96px]] &amp;lt;br&amp;gt; Entangling Vines &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=EntanglingVines}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EntanglingVines|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EntanglingVines|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Restore.png|link=|x96px]] &amp;lt;br&amp;gt; Restore &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Restore}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell SummonTreant.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Treant &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SummonTreant}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonTreant|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonTreant|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell TreeOfLife.png|link=|x96px]] &amp;lt;br&amp;gt; Tree of Life &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=TreeOfLife}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|TreeOfLife|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|TreeOfLife|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell MendingGrove.png|link=|x96px]] &amp;lt;br&amp;gt; Mending Grove &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=MendingGrove}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell OrbofNature.png|link=|x96px]] &amp;lt;br&amp;gt; Orb of Nature &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=OrbofNature}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|OrbofNature|HitScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|OrbofNature|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|OrbofNature|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|ShapeShifts=&lt;br /&gt;
See [[Damage#Shapeshift|Shapeshift damage]] for info on how Shapeshift damage works..&amp;lt;br&amp;gt;&lt;br /&gt;
Shape Shifting into any form has a base {{Ability_Data|Bear|CastingTime}} cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of [[Patch:6.8#Hotix_85|Hotfix 85]], Shapeshift damage is now based on a curve, in addition to the base damage. This curve can be found at [[Stats#ShapeShift Primitive based]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; text-align:center; border-collapse:collapse;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:1%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Shapeshift Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Shapeshift Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:2%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Attack&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Attack Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift DefaultCharacter.png|link=|x96px]] &amp;lt;br&amp;gt; Human&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Human}} &amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Bear.png|link=|x96px]] &amp;lt;br&amp;gt; Bear&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Bear}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Swipe (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Swipe}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Bash (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Bash}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Chicken.png|link=|x96px]] &amp;lt;br&amp;gt; Chicken&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Chicken}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Pecking (Left-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Pecking}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Clucking (Right-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Panther.png|link=|x96px]] &amp;lt;br&amp;gt; Panther&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Panther}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Scratch (Left-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Scratch}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Neckbite (Right-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Neckbite}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Rat.png|link=|x96px]] &amp;lt;br&amp;gt; Rat&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Rat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Infected Fangs (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=InfectedFangs}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Squeak (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Squeak}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Penguin.png|link=|x96px]] &amp;lt;br&amp;gt; Rat&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=penguin}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Sharp Beak (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Sharpbeak}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Water Cannon (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=WaterCannon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|dreamwalk=When you take damage while in human form, gain {{Ability_Data|Dreamwalk|MagicalPower}} for {{Ability_Data|Dreamwalk|Duration}} and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. {{Ability_Data|Dreamwalk|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]].&lt;br /&gt;
&lt;br /&gt;
|enhancedwildness=While in animal form, gain {{Ability_Data|EnhancedWildness|MoveSpeedAdd}} and {{Ability_Data|EnhancedWildness|ArmorRating}}.&lt;br /&gt;
&lt;br /&gt;
|forceofnature=When Druid heals anyone (including self) and they are not at maximum health they gain {{Ability_Data|ForceOfNature|PhysicalPower}} for {{Ability_Data|ForceOfNature|Duration}} on each tick of received healing.&lt;br /&gt;
&lt;br /&gt;
|herbalsensing=Detect nearby herbs.&amp;lt;br&amp;gt; {{Ability_Data|HerbalSensing|AuraRadius}} radius. When harvesting herbs, you have {{Ability_Data|HerbalSensing|Luck}}.&lt;br /&gt;
&lt;br /&gt;
|naturalhealing=Heal yourself and nearby allies {{Ability_Data|NaturalHealing|MagicalBaseHealing}} ({{Ability_Data|NaturalHealing|Scaling}}) every &amp;lt;!--{{Ability_Data|NaturalHealing|TickInterval}} Not in files anymore, use hardcoded number for now--&amp;gt;3s. &amp;lt;br&amp;gt; {{Ability_Data|NaturalHealing|AuraRadius}} radius. Grants a 10% bonus to magic healing attributes. {{NeedsTesting|Data suggests the 10% heal bonus is not a thing. Need confirmation that it even exists, and then how exactly it works. Is it Magical Heal Mod?}}&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmastery=Allows you to change Shapeshift form instantly, bypassing cast time entirely. In exchange, you can no longer cast Elemental [[Damage Types#Spirit]] spells.&lt;br /&gt;
&lt;br /&gt;
|spiritbond=You transfer {{Ability_Data|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{Ability_Data|SpiritBond|AuraRadius}} to yourself, up to {{Ability_Data|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{Ability_Data|SpiritBond|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]].&lt;br /&gt;
&lt;br /&gt;
|spiritmagicmastery=When you cast {{Element|Spirit}} magic, gain {{Ability_Data|SpiritMagicMastery|MagicalPower}}.&lt;br /&gt;
&lt;br /&gt;
|sunandmoon=Nearby allies and self gain {{Ability_Data|SunAndMoon|Vigor}} and {{Ability_Data|SunAndMoon|MagicalPower}}.&amp;lt;br&amp;gt; {{Ability_Data|SunAndMoon|AuraRadius}} radius.&lt;br /&gt;
&lt;br /&gt;
|thorncoat=When melee attacked, return {{Ability_Data|ThornCoat|TruePhysicalBaseDamage}} to the attacker.&lt;br /&gt;
&lt;br /&gt;
|lifebloomaura=Restores an additional 1 [[Health]] (0% [[Scaling]]) per tick to target when caster heals self or allies within {{Ability_Data|LifebloomAura|AuraRadius}}. Disables Shapeshifting.&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmemory=Transforms one of 5 creatures, cannot use tools in non-human state. {{Ability_Data|ShapeshiftMemory|SkillCooldown}} [[Stats#Cooldown Reduction|Cooldown]]. Max {{Ability_Data|ShapeshiftMemory|Charges}} which recover on cooldown.&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmemory2=Transforms into one of 5 additional creatures, cannot use tools in non-human state. {{Ability_Data|ShapeshiftMemory|SkillCooldown}} [[Stats#Cooldown Reduction|Cooldown]]. Max {{Ability_Data|ShapeshiftMemory|Charges}} which recover on cooldown.&lt;br /&gt;
&lt;br /&gt;
|spellmemory=Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2=Allows you to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|insectpredation=Eats crawling insects to [[Healing|Heal]] for {{Ability_Data|InsectPredation|Primitive}} * ({{Ability_Data|InsectPredation|PrimitiveMultiplier}}) as {{Ability_Data|InsectPredation|PhysicalShapeShiftBaseHealing}}.&lt;br /&gt;
&lt;br /&gt;
|wildrush=Dash forward {{Ability_Data|Rush|Range}} then enter a frenzied state for {{Ability_Data|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{Ability_Data|Panther|PrimarySilenceDuration}}.&lt;br /&gt;
&lt;br /&gt;
|survivalinstinct=Gain {{Ability_Data|SurvivalInstinct|MoveSpeedAdd}} for {{Ability_Data|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{Ability_Data|SurvivalInstinct|MoveSpeedBonus}} for {{Ability_Data|SurvivalInstinct|EndDuration}}.&lt;br /&gt;
&lt;br /&gt;
|wildfury=Gain {{Ability_Data|WildFury|PhysicalPowerBonus}} and {{Ability_Data|WildFury|PhysicalDamageReductionMod}} for {{Ability_Data|WildFury|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|nature&#039;stouch=Target receives {{Ability_Data|Nature&#039;sTouch|RecoverableHealth}} and {{Ability_Data|Nature&#039;sTouch|MagicalBaseHealing}} over {{Ability_Data|Nature&#039;sTouch|Duration}}. &amp;lt;br&amp;gt; {{Ability_Data|Nature&#039;sTouch|Range}}.&lt;br /&gt;
&lt;br /&gt;
|barkskinarmor=Grant target (self if no target) {{Ability_Data|BarkskinArmor|ArmorRating}} for {{Ability_Data|BarkskinArmor|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|dreamfire=Deal {{Ability_Data|DreamFire|MagicalBaseDamage}} to enemies within a chosen {{Ability_Data|DreamFire|AreaRadius}} area after a {{Ability_Data|DreamFire|IntervalTime}} delay. Any allies or self currently affected by Nature&#039;s Touch that are within {{Ability_Data|DreamFire|Range}} of you are instantly healed for {{Ability_Data|DreamFire|MagicalBaseHealing}} per enemy target.&lt;br /&gt;
&lt;br /&gt;
|summontreant=Summons a mobile [[Treant]] in a [[Spells#Targeted_AoE|targeted]] area within {{Ability_Data|SummonTreant|Range}} to fight for 12 seconds. [[Treant]]s deal 35.2 damage with 4 [[Impact Power]] per hit and have [[Impact Power#Demolition|Demolition]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Treant stats: 150 [[Health]], 150 [[Movement Speed]], -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Damage Reduction]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The summon area has a {{Ability_Data|SummonTreant|AreaRadius}} radius. {{NeedsTesting|Technically has 100% Scaling but unknown if it can actually apply the caster&#039;s stats or not due to it being a summon}}&lt;br /&gt;
&lt;br /&gt;
|thornbarrier=Creates a 1.2m tall, {{Ability_Data|ThornBarrier|AreaRadius}} radius thorn barrier that lasts for 4 seconds. Any character touching the thorn barrier will take {{Ability_Data|ThornBarrier|PhysicalBaseDamage}} ({{Ability_Data|ThornBarrier|Scaling}}) per second. &amp;lt;br&amp;gt; The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{Ability_Data|ThornBarrier|Range}}.&lt;br /&gt;
&lt;br /&gt;
|entanglingvines=Spreads roots across the floor in a {{Ability_Data|EntanglingVines|AreaRadius}} radius after a delay of 0.75s that last for ?s. Any targets that pass through the area are rooted in place for {{Ability_Data|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.&amp;lt;br&amp;gt; Casting range of {{Ability_Data|EntanglingVines|Range}}&lt;br /&gt;
&lt;br /&gt;
|restore=Allies within {{Ability_Data|Restore|AreaRadius}} of you including yourself are granted [[Buffs|Restore]], [[healing]] them for {{Ability_Data|Restore|MagicalBaseHealing}} over {{Ability_Data|Restore|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|treeoflife=Sprout a tree of life onto a player within a cast range of {{Ability_Data|TreeOfLife|Range}}, granting {{Ability_Data|TreeOfLife|AllAttributes}}, {{Ability_Data|TreeOfLife|RecoverableHealth}}, and {{Ability_Data|TreeOfLife|MagicalBaseHealing}} over {{Ability_Data|TreeOfLife|HealOverTimeDuration}}.&lt;br /&gt;
&lt;br /&gt;
|mendinggrove=Create a forest area centered around you with a {{Ability_Data|MendingGrove|AreaRadius}} radius. Targets that remain in the area gain {{Ability_Data|MendingGrove|MaxHealthBonus}} and are healed for {{Ability_Data|MendingGrove|MagicalBaseHealing}} per second for ?s.&lt;br /&gt;
&lt;br /&gt;
|orbofnature=Fires an orb with an initial speed of {{Ability_Data|OrbOfNature|InitialSpeed}} that deals {{Ability_Data|OrbOfNature|MagicalBaseDamage}} ({{Ability_Data|OrbOfNature|HitScaling}}) on contact with an enemy, or grants Nature&#039;s Touch on contact with an ally.&lt;br /&gt;
&lt;br /&gt;
|human=Transforms into a human.&lt;br /&gt;
&lt;br /&gt;
|bear=Transforms into a wild bear. Too big to pass through doors. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain {{Ability_Data|Bear|PhysicalDamageReductionMod}} and {{Ability_Data|Bear|MaxHealthBonus}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Bear|ShapeShiftMoveSpeedBonus}} and {{Ability_Data|Bear|ActionSpeed}} and -30% Jump height.&lt;br /&gt;
&lt;br /&gt;
|swipe=Claws with right hand inflicting {{Ability_Data|Bear|PrimaryPrimitive}} * ({{Ability_Data|Bear|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Bear|PrimaryPrimitiveAdd}} as {{Ability_Data|Bear|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|PrimaryScaling}}, {{Ability_Data|Bear|PrimaryImpactPower}}, and pushing the target back. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|bash=Raise your body and slam down inflicting {{Ability_Data|Bear|SecondaryPrimitive}} * {{Ability_Data|Bear|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Bear|SecondaryPrimitiveAdd}} as {{Ability_Data|Bear|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|SecondaryScaling}}, {{Ability_Data|Bear|SecondaryImpactPower}}, knocking enemies further or destroying chests and doors. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|chicken=Transforms into a chicken. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can spread their wings and jump twice. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Chicken|MaxHealthBonus}} as well as {{Ability_Data|Chicken|IncomingPhysicalHealingMod}} and {{Ability_Data|Chicken|IncomingMagicalHealingMod}}.&lt;br /&gt;
&lt;br /&gt;
|pecking=Pecks the target with its beak, inflicting {{Ability_Data|Chicken|Primitive}} * ({{Ability_Data|Chicken|PrimitiveMultiplier}}) + {{Ability_Data|Chicken|PrimitiveAdd}} as {{Ability_Data|Chicken|PhysicalShapeShiftBaseDamage}} with {{Ability_Data|Chicken|Scaling}}, {{Ability_Data|Chicken|ImpactPower}}, and {{Ability_Data|Chicken|ArmorPenetration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Chicken|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Chicken|HitslowMovespeed}} for {{Ability_Data|Chicken|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|clucking=The chicken clucks loudly&lt;br /&gt;
&lt;br /&gt;
|panther=Transforms into a wild panther. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain {{Ability_Data|Panther|ShapeShiftMoveSpeedBonus}} and 20% Jump height. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Panther|MaxHealthBonus}} and {{Ability_Data|Panther|PhysicalDamageReductionMod}} as well as {{Ability_Data|Panther|IncomingPhysicalHealingMod}} and {{Ability_Data|Panther|IncomingMagicalHealingMod}}.&lt;br /&gt;
&lt;br /&gt;
|scratch=Claws the target with his right hand, inflicting {{Ability_Data|Panther|PrimaryPrimitive}} * ({{Ability_Data|Panther|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Panther|PrimaryPrimitiveAdd}} as {{Ability_Data|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|PrimaryScaling}} and {{Ability_Data|Panther|PrimaryImpactPower}} and causing the target to bleed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bleed deals {{Ability_Data|Panther|PrimaryBleedPhysicalBaseDamage}} with {{Ability_Data|Panther|PrimaryBleedScaling}} over {{Ability_Data|Panther|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|HitslowMovespeed}} for {{Ability_Data|Panther|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|neckbite=Bite the target&#039;s neck, inflicting {{Ability_Data|Panther|SecondaryPrimitive}} * {{Ability_Data|Panther|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Panther|SecondaryPrimitiveAdd}} as {{Ability_Data|Panther|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|SecondaryScaling}} and {{Ability_Data|Panther|SecondaryImpactPower}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While you are frenzied, Neckbite [[Silence|Silences]] the target for {{Ability_Data|Panther|PrimarySilenceDuration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|SecondaryMovespeedBonus}} for {{Ability_Data|Panther|SecondaryDuration}}.&lt;br /&gt;
&lt;br /&gt;
|rat=Transforms into a wild Rat. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain &amp;lt;!--{{Ability_Data|Rat|MoveSpeedBonus}} and No longer gives speed bonus as of HF61/62--&amp;gt;10% Jump height. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Rat|MaxHealthBonus}}, {{Ability_Data|Rat|PhysicalDamageReduction}}, {{Ability_Data|Rat|MagicalDamageReduction}}, as well as {{Ability_Data|Rat|IncomingPhysicalHealingMod}} and {{Ability_Data|Rat|IncomingMagicalHealingMod}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;Squeak loudly randomly every {{Ability_Data|Rat|RatRandomSqueakMinTimeConstant}}-{{Ability_Data|Rat|RatRandomSqueakMaxTimeConstant}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|infectedfangs=Bites the target, inflicting {{Ability_Data|Rat|PrimaryPhysicalBaseDamage}} with {{Ability_Data|Rat|PrimaryScaling}} and {{Ability_Data|Rat|PrimaryImpactPower}} and inflicting a plague to the target. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The plague deals {{Ability_Data|Rat|MagicalBaseDamage}} with {{Ability_Data|Rat|PrimaryDiseaseScaling}} over {{Ability_Data|Rat|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Rat|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Rat|HitslowMovespeed}} for {{Ability_Data|Rat|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|squeak=Makes a squeak.&lt;br /&gt;
&lt;br /&gt;
|penguin=Transforms into a penguin. Slow on land, but very fast in water. Lose {{Ability_Data|Penguin|MaxHealthBonus}}, {{Ability_Data|Rat|IncomingPhysicalHealingMod}} and {{Ability_Data|Rat|IncomingMagicalHealingMod}}.&lt;br /&gt;
&lt;br /&gt;
|Sharpbeak=Bites the target with its beak, dealing {{Ability_Data|Penguin|PrimaryPrimitive}} * ({{Ability_Data|Penguin|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Penguin|PrimaryPrimitiveAdd}} as {{Ability_Data|Penguin|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Penguin|PrimaryScaling}} and {{Ability_Data|Penguin|PrimaryImpactPower}} and causing the target to bleed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bleed deals {{Ability_Data|Penguin|PrimaryBleedPhysicalBaseDamage}} with {{Ability_Data|Penguin|PrimaryBleedScaling}} over {{Ability_Data|Penguin|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Penguin|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied.&lt;br /&gt;
&lt;br /&gt;
|WaterCannon=After casting, spit a stream of water forward, dealing {{Ability_Data|Penguin|SecondaryPrimitive}} * {{Ability_Data|Penguin|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Penguin|SecondaryPrimitiveAdd}} as {{Ability_Data|Penguin|SecondaryMagicalShapeShiftBaseDamage}} with {{Ability_Data|Penguin|SecondaryScaling}}.&lt;br /&gt;
&lt;br /&gt;
|PenguinDash=Gain {{Ability_Data|PenguinDash|MoveSpeedBonus}} while in water for {{Ability_Data|PenguinDash|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Calculators&amp;diff=63734</id>
		<title>Calculators</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Calculators&amp;diff=63734"/>
		<updated>2025-09-24T01:50:35Z</updated>

		<summary type="html">&lt;p&gt;Spxce: modified link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==This page contains a collection of useful calculators and tools for Dark and Darker.==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Full Stats / Spell / Druid / DPS / Hits-to-kill(PVE) / Hits-To-Die / Healing / Health / Gear Score [https://docs.google.com/spreadsheets/d/1hzfMliZ6JnazCKWulVvM8WmBTZTfIo2v4pluSquUQQM/edit?usp=sharing calculator]!(Make a copy to edit values)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Open source Damage and health calculator [https://dustinrepo.github.io/DnDUtilWeb/ web-app]! (Note that this does not take into account the edge cases for Penetration noted in the [[Damage#Penetration]] section.)&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Hell_Maggot&amp;diff=63727</id>
		<title>Hell Maggot</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Hell_Maggot&amp;diff=63727"/>
		<updated>2025-09-10T23:39:48Z</updated>

		<summary type="html">&lt;p&gt;Spxce: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenerateMonsterInfobox}}&lt;br /&gt;
==Description==&lt;br /&gt;
A Hell Maggot located in the depths of Inferno. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80%&amp;quot;&amp;gt;{{GenerateMonsterTable|Monsters|monster=Hell Maggot}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Guide==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Normal:&#039;&#039;&#039;&lt;br /&gt;
**WIP&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;Elite:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**WIP&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;gt;Nightmare:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**WIP&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GenerateLootDrops}}&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ghoul&amp;diff=63726</id>
		<title>Ghoul</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ghoul&amp;diff=63726"/>
		<updated>2025-09-10T23:39:03Z</updated>

		<summary type="html">&lt;p&gt;Spxce: x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenerateMonsterInfobox}}&lt;br /&gt;
==Description==&lt;br /&gt;
A fiendish Ghoul located in the depths of Inferno. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80%&amp;quot;&amp;gt;{{GenerateMonsterTable|Monsters|monster=Ghoul}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Guide==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Normal:&#039;&#039;&#039;&lt;br /&gt;
**WIP&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;Elite:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**WIP&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;gt;Nightmare:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**WIP&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GenerateLootDrops}}&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Demonfly&amp;diff=63725</id>
		<title>Demonfly</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Demonfly&amp;diff=63725"/>
		<updated>2025-09-10T23:36:46Z</updated>

		<summary type="html">&lt;p&gt;Spxce: monster fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenerateMonsterInfobox}}&lt;br /&gt;
==Description==&lt;br /&gt;
An agile Demonfly Hound located in the depths of Inferno. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80%&amp;quot;&amp;gt;{{GenerateMonsterTable|Monsters|monster=Demonfly}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Guide==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Normal:&#039;&#039;&#039;&lt;br /&gt;
**WIP&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;Elite:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**WIP&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;gt;Nightmare:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**WIP&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{GenerateLootDrops}}&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Demon_Imp&amp;diff=63724</id>
		<title>Demon Imp</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Demon_Imp&amp;diff=63724"/>
		<updated>2025-09-10T23:31:58Z</updated>

		<summary type="html">&lt;p&gt;Spxce: fixing missing monsters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenerateMonsterInfobox}}&lt;br /&gt;
==Description==&lt;br /&gt;
A healing Imp located in the depths of Inferno. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80%&amp;quot;&amp;gt;{{GenerateMonsterTable|Monsters|monster=Demon Imp}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Guide==&lt;br /&gt;
This monster heals nearby monsters, rather then attacking the player itself.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{GenerateLootDrops}}&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Adventure_Rank&amp;diff=63650</id>
		<title>Adventure Rank</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Adventure_Rank&amp;diff=63650"/>
		<updated>2025-06-15T04:38:11Z</updated>

		<summary type="html">&lt;p&gt;Spxce: adjusted season end time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Topbar/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsible-toggle { width: 50px; }&amp;quot; style=&amp;quot;position:fixed; top:50px; z-index:7; width:360px; left:50%; transform:translate(-50%)&amp;quot;; data-expandtext=&amp;quot;&amp;amp;#9660;&amp;quot; data-collapsetext=&amp;quot;&amp;amp;#9650;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;basicsnavtable&amp;quot;&lt;br /&gt;
|class=&amp;quot;last&amp;quot; |Season End:&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;last&amp;quot; style=&amp;quot;color:green&amp;quot;|{{#widget:Countdown|uniqueId=A|date=2025-06-24 0:00:00}}&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;last&amp;quot; |Wipe Day:&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;last&amp;quot; style=&amp;quot;color:red&amp;quot;|{{#widget:Countdown|uniqueId=B|date=2025-06-26 07:00:00}}&lt;br /&gt;
&amp;lt;!--|class=&amp;quot;last&amp;quot; style=&amp;quot;color:red&amp;quot;| TBA --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=High-Roller Ranks and Adventure Points=&lt;br /&gt;
==Ranks==&lt;br /&gt;
Ranks are only for the High-Roller dungeons.&lt;br /&gt;
Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve.&lt;br /&gt;
&lt;br /&gt;
The rank at the end of the season determines the rewards granted for the start of the next season, as well as a title and banner that can be used for the present season.&lt;br /&gt;
&lt;br /&gt;
Each rank is not a checkpoint, meaning it is still possible to de-rank below your current rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow: 0 0 5px #000&amp;quot;&lt;br /&gt;
|Rank&lt;br /&gt;
|Required Total AP&lt;br /&gt;
|Goblin Cave Entrance Fee&lt;br /&gt;
|Ice Cavern Entrance Fee&lt;br /&gt;
|Crypts Entrance Fee&lt;br /&gt;
|- style=&amp;quot;background:#64646422&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#646464 |Neophyte III&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#64646433&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#646464 |Neophyte II&lt;br /&gt;
|300&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#64646422&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#646464 |Neophyte I&lt;br /&gt;
|600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#DEDEDE22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#DEDEDE |Apprentice III&lt;br /&gt;
|1000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#DEDEDE33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#DEDEDE |Apprentice II&lt;br /&gt;
&lt;br /&gt;
|1500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#DEDEDE22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#DEDEDE |Apprentice I&lt;br /&gt;
|2100 &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#62BE0B22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#62BE0B |Wanderer III&lt;br /&gt;
|2800&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#62BE0B33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#62BE0B |Wanderer II&lt;br /&gt;
|3600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#62BE0B22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#62BE0B |Wanderer I&lt;br /&gt;
|4500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#4A9BD122&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#4A9BD1 |Pathfinder III&lt;br /&gt;
|5500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#4A9BD133&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#4A9BD1 |Pathfinder II&lt;br /&gt;
|6600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#4A9BD122&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#4A9BD1 |Pathfinder I &lt;br /&gt;
|7800&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#AD5AFF22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#AD5AFF |Voyager III&lt;br /&gt;
|9100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#AD5AFF33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#AD5AFF |Voyager II&lt;br /&gt;
|10500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#AD5AFF22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#AD5AFF |Voyager I&lt;br /&gt;
|12000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#F7A22D22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#F7A22D |Exemplar III&lt;br /&gt;
|13750&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#F7A22D33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#F7A22D | Exemplar II&lt;br /&gt;
|15750&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#F7A22D22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#F7A22D |Exemplar I&lt;br /&gt;
|18000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#E3D88C33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#E3D88C |Demigod &lt;br /&gt;
|21000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventure Points==&lt;br /&gt;
There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante. &lt;br /&gt;
&lt;br /&gt;
[[File:Adventure_point_rewards2.png|link=|x500px]]&lt;br /&gt;
&lt;br /&gt;
===Props Interaction===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Interacting with [[Prop]]s grant AP only the first time they are interacted with, including by other players. This includes repeatable props such as [[ore]] nodes, [[Treasure Hoard]]s, and [[Shrine]]s.&lt;br /&gt;
* Props can exist in 5 variants: global, globin/ice cavern, crypts, ruins, inferno/ice abbys.&lt;br /&gt;
* Any cell with non empty value has variant defined in game files.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Adventure Points Table}}&lt;br /&gt;
&lt;br /&gt;
===High-End Props Interaction===&lt;br /&gt;
&lt;br /&gt;
Same as Prop Interaction but only includes [[Containers|high grade &amp;quot;props&amp;quot;]], such as Marvelous Chest, Golden Chest, Lion&#039;s Head Chest, and Royal Coffin.&lt;br /&gt;
&lt;br /&gt;
===Player Kill===&lt;br /&gt;
* Ranges from 9.9 to 188.1 AP per kill&lt;br /&gt;
* AP varies based on the number of divisions between you and the player.&amp;lt;pre style=&amp;quot;width:fit-content&amp;quot;&amp;gt; AP = 14.85 * Divisions below target + 99 &amp;lt;/pre&amp;gt;&lt;br /&gt;
* Divisions below target ranges from -6 to 6, as if you are 6 divisions above the target (Demigod killing a Neophyte), the value is -6.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:50px; padding:10px&amp;quot;&amp;gt;[[File:Player_Kill_AP.png|x400px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monster Kill===&lt;br /&gt;
&lt;br /&gt;
See [[Monsters]] for each Monster&#039;s AP reward.&lt;br /&gt;
&lt;br /&gt;
===Sub Boss Kill===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Monster name:&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Normal AP&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Elite AP&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Nightmare AP&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#arraydefine:minibosses|{{Monster_Data|minibosses}} }}&lt;br /&gt;
{{#loop:i|0|{{#arraysize:minibosses}}&lt;br /&gt;
	|{{#vardefine:current|{{ #arrayindex:minibosses | {{ #var:i }} }}}}&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[{{#var:current}}]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Elite|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Nightmare|AP}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boss Kill===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Monster name:&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Normal AP&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Elite AP&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{ #arraydefine: bosses | {{Monster_Data|bosses}} }}&lt;br /&gt;
{{#loop: i|0|{{#arraysize:bosses}}&lt;br /&gt;
	|{{#vardefine:current|{{#arrayindex:bosses|{{#var:i}}}}}}&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[{{#var:current}}]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Elite|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;!-- &amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Nightmare|AP}}&amp;lt;/td&amp;gt; --&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Achieve===&lt;br /&gt;
*AP is rewarded for extracting with items that have the Looted tag. See [[Looted_Handled_Supplied| Looted, Handled, and Supplied]] for more information on these tags.&lt;br /&gt;
*Craftable items can now be looted as of [[Patch:6.4#Hotfix 46]] as killed player&#039;s gear are converted to Looted.&lt;br /&gt;
*AP rewarded is then multiplied by the quantity in the stack. This was not true in the past, where 1x Candy would have rewarded the same amount of AP as 10x Candy&lt;br /&gt;
** The quantity displayed in the end of game report is only counting the number of stacks of the item present, although the actual AP granted is correctly per-item, not per-stack. For example, with a stack of 2 [[Golden Skull Token]]s and a stack of 1, the quantity displayed will only be 2, but the AP granted will be 3 x 3 = 9 AP.&lt;br /&gt;
*AP is calculated on extraction&lt;br /&gt;
*All items give AP per slot they take up, but the general rules vary per category, albeit with many exceptions&lt;br /&gt;
** Weapons, Armor, and Accessories: &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
** Utilities and Misc: &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;0.5&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
*Exceptions that do not follow the previously mentioned criteria have their AP listed below (these do not need to be multiplied by slot size).&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:70px; margin-top:15px&amp;quot;&amp;gt;{{Pattern_Exceptions|ap}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
As of [[Patch:6.6#Hotfix 66]] there is no longer a Treasure Adventure Points &#039;&#039;category&#039;&#039;, this section only exists for historical purposes. Note that AP is still granted for Treasure items, aka [[Misc]] items, the AP simply falls under [[Adventure_Rank#Item_Achieve|Item Achieve]] and follows the rule shown there.&lt;br /&gt;
&lt;br /&gt;
The following example applied before Hotfix 66.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The quantity displayed in the end of game report is only counting the number of stacks of the item present, although the actual AP granted is correctly per-item, not per-stack. Using [[Golden Skull Token]] for example, with a stack of 2 and a separate stack of 1, the quantity displayed in the game-end report will only be 2, but the AP granted will be 3 x 21 = 63 AP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Down===&lt;br /&gt;
*10 AP for taking a [[Dungeon#Portals|Down portal]]&lt;br /&gt;
&lt;br /&gt;
===Assists===&lt;br /&gt;
Player, Monster, Sub-Boss, and Boss kills also have an Assist category. While in a group, all AP gained from these kills are split evenly among team members. For whoever got the kill, the AP goes to the Kill category, while for everyone else in the group -regardless of contribution- it goes under the Kill Assist category.&lt;br /&gt;
&lt;br /&gt;
The AP is split for each individual kill, and then rounded down and granted to everyone else in the party as an Assist. The remaining AP is rewarded as a Kill to whomever landed the killing blow.&lt;br /&gt;
&lt;br /&gt;
====Formula====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Assist AP (per kill) = floor(AP / Party Size)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Kill AP (per kill) = AP - (Party Size - 1) * Assist AP&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
Party size of 3 after killing 2 normal Skeleton Axemen which reward 5 AP each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Assist AP (per kill) = floor(5/3) = 1 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Kill AP (per kill) = 5 - (3-1) * 1 = 3 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since there two kills, each assisting player receives 2 AP, and the player that got the killing blow receives 6 AP. &lt;br /&gt;
Note that this sums to 10 AP, from 5 AP per kill x 2 kills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Reaching a given rank will reward the individual character with that reward at the end of the season. &lt;br /&gt;
&lt;br /&gt;
* Item rewards are claimed by the character, and granted to the character&lt;br /&gt;
* Cosmetic rewards are claimed by the character, but granted to the account&lt;br /&gt;
&lt;br /&gt;
If the character that met the requirements is deleted before claiming the rewards at the end of the season, the rewards are permanently lost, even if they are account-wide cosmetics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; color:#eee; background:transparent; text-align:center; table-layout: fixed; text-shadow: 0 0 5px #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#646464; width:10%&amp;quot;&amp;gt;Neophyte&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#DEDEDE; width:10%&amp;quot;&amp;gt;Apprentice&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#62BE0B; width:10%&amp;quot;&amp;gt;Wanderer&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#4A9BD1; width:10%&amp;quot;&amp;gt;Pathfinder&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#AD5AFF; width:10%&amp;quot;&amp;gt;Voyager&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#F7A22D; width:10%&amp;quot;&amp;gt;Exemplar&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#E3D88C; width:10%&amp;quot;&amp;gt;Demigod&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Season 1&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#64646450&amp;quot;; rowspan=&amp;quot;5&amp;quot;&amp;gt;[[File:Bandages_And_Potions.png|link=|x35px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Bandages and Healing Potions x15&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#DEDEDE50&amp;quot;; rowspan=&amp;quot;5&amp;quot;&amp;gt;[[File:Common_Icon_Gold.png|link=|x35px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Gold Coins x500&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#62BE0B50&amp;quot;; rowspan=&amp;quot;4&amp;quot;&amp;gt;[[File:Gold_Coin_Bag.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Gold Coin Bag x1&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;gt;[[File:Nightmare Skeleton Race.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Nightmare Skeleton Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;gt;[[File:Sleeping Bag Cosmetic.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Sleeping Bag Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Campfire Moonlight.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Moonlight Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Moonlight Mercurial Cloak.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Moonlight Cloak Skins&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Season 2&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;gt;[[File:Skin Character FrostWalker S.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frost Walker Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;gt;[[File:Frozen Torch.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frozen Torch Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;gt;[[File:Skin_Item_Campfire_Frozen.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frozen Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Skin_Item_FrozenPotions.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frozen Potion Skins&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;Season 3&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;quot;&amp;gt;[[File:Skin Character SkeletonChampion S.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Skeleton Champion Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;quot;&amp;gt;[[File:Skin Rest WhittlingHope.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Whittling Hope Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Skin Item Campfire AncientElvenCampfire.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Ancient Elven Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Skin Item TaintedHeart.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Tainted Heart Soul Heart Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
    		&amp;lt;td style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;Season 4&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;quot;&amp;gt;[[File:Skin Character Zombie S.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Zombie Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;quot;&amp;gt;[[File:Skin Item Campfire_Cauldron.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
       Cauldron Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Skin Rest_Backpack.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Backpack Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Skin Nameplate Skeleton.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Skeleton Nameplate Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;Season 5&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#62BE0B50&amp;gt;[[File:Gold_Coin_Pouch.png|link=|x70px]]&amp;lt;br&amp;gt;Gold Coin Pouch 4x&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;quot;&amp;gt;[[File:Skin_Character_NightmareSkeletonCrossbowman_S.png|link=|x70px]]&amp;lt;br&amp;gt;Nightmare Skeleton Crossbowman Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;quot;&amp;gt;[[File:Skin_Item_Torch_Bloodstone.png|link=|x70px]]&amp;lt;br&amp;gt;Bloodstone Torch Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Skin_Rest_AbyssalGrimoire.png|link=|x70px]]&amp;lt;br&amp;gt;Abyssal Grimoire Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Icon_Emotion_Worship.png|link=|x70px]]&amp;lt;br&amp;gt;Worship Emote&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Adventure_Rank&amp;diff=63649</id>
		<title>Adventure Rank</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Adventure_Rank&amp;diff=63649"/>
		<updated>2025-06-15T04:37:23Z</updated>

		<summary type="html">&lt;p&gt;Spxce: Fixed season end / wipe day timer to rough given dates from IM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Topbar/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsible-toggle { width: 50px; }&amp;quot; style=&amp;quot;position:fixed; top:50px; z-index:7; width:360px; left:50%; transform:translate(-50%)&amp;quot;; data-expandtext=&amp;quot;&amp;amp;#9660;&amp;quot; data-collapsetext=&amp;quot;&amp;amp;#9650;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;basicsnavtable&amp;quot;&lt;br /&gt;
|class=&amp;quot;last&amp;quot; |Season End:&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;last&amp;quot; style=&amp;quot;color:green&amp;quot;|{{#widget:Countdown|uniqueId=A|date=2025-06-23 01:00:00}}&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;last&amp;quot; |Wipe Day:&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;last&amp;quot; style=&amp;quot;color:red&amp;quot;|{{#widget:Countdown|uniqueId=B|date=2025-06-26 07:00:00}}&lt;br /&gt;
&amp;lt;!--|class=&amp;quot;last&amp;quot; style=&amp;quot;color:red&amp;quot;| TBA --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=High-Roller Ranks and Adventure Points=&lt;br /&gt;
==Ranks==&lt;br /&gt;
Ranks are only for the High-Roller dungeons.&lt;br /&gt;
Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve.&lt;br /&gt;
&lt;br /&gt;
The rank at the end of the season determines the rewards granted for the start of the next season, as well as a title and banner that can be used for the present season.&lt;br /&gt;
&lt;br /&gt;
Each rank is not a checkpoint, meaning it is still possible to de-rank below your current rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow: 0 0 5px #000&amp;quot;&lt;br /&gt;
|Rank&lt;br /&gt;
|Required Total AP&lt;br /&gt;
|Goblin Cave Entrance Fee&lt;br /&gt;
|Ice Cavern Entrance Fee&lt;br /&gt;
|Crypts Entrance Fee&lt;br /&gt;
|- style=&amp;quot;background:#64646422&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#646464 |Neophyte III&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#64646433&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#646464 |Neophyte II&lt;br /&gt;
|300&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#64646422&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#646464 |Neophyte I&lt;br /&gt;
|600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#DEDEDE22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#DEDEDE |Apprentice III&lt;br /&gt;
|1000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#DEDEDE33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#DEDEDE |Apprentice II&lt;br /&gt;
&lt;br /&gt;
|1500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#DEDEDE22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#DEDEDE |Apprentice I&lt;br /&gt;
|2100 &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#62BE0B22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#62BE0B |Wanderer III&lt;br /&gt;
|2800&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#62BE0B33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#62BE0B |Wanderer II&lt;br /&gt;
|3600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#62BE0B22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#62BE0B |Wanderer I&lt;br /&gt;
|4500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#4A9BD122&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#4A9BD1 |Pathfinder III&lt;br /&gt;
|5500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#4A9BD133&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#4A9BD1 |Pathfinder II&lt;br /&gt;
|6600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#4A9BD122&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#4A9BD1 |Pathfinder I &lt;br /&gt;
|7800&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#AD5AFF22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#AD5AFF |Voyager III&lt;br /&gt;
|9100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#AD5AFF33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#AD5AFF |Voyager II&lt;br /&gt;
|10500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#AD5AFF22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#AD5AFF |Voyager I&lt;br /&gt;
|12000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#F7A22D22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#F7A22D |Exemplar III&lt;br /&gt;
|13750&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#F7A22D33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#F7A22D | Exemplar II&lt;br /&gt;
|15750&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#F7A22D22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#F7A22D |Exemplar I&lt;br /&gt;
|18000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#E3D88C33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#E3D88C |Demigod &lt;br /&gt;
|21000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventure Points==&lt;br /&gt;
There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante. &lt;br /&gt;
&lt;br /&gt;
[[File:Adventure_point_rewards2.png|link=|x500px]]&lt;br /&gt;
&lt;br /&gt;
===Props Interaction===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Interacting with [[Prop]]s grant AP only the first time they are interacted with, including by other players. This includes repeatable props such as [[ore]] nodes, [[Treasure Hoard]]s, and [[Shrine]]s.&lt;br /&gt;
* Props can exist in 5 variants: global, globin/ice cavern, crypts, ruins, inferno/ice abbys.&lt;br /&gt;
* Any cell with non empty value has variant defined in game files.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Adventure Points Table}}&lt;br /&gt;
&lt;br /&gt;
===High-End Props Interaction===&lt;br /&gt;
&lt;br /&gt;
Same as Prop Interaction but only includes [[Containers|high grade &amp;quot;props&amp;quot;]], such as Marvelous Chest, Golden Chest, Lion&#039;s Head Chest, and Royal Coffin.&lt;br /&gt;
&lt;br /&gt;
===Player Kill===&lt;br /&gt;
* Ranges from 9.9 to 188.1 AP per kill&lt;br /&gt;
* AP varies based on the number of divisions between you and the player.&amp;lt;pre style=&amp;quot;width:fit-content&amp;quot;&amp;gt; AP = 14.85 * Divisions below target + 99 &amp;lt;/pre&amp;gt;&lt;br /&gt;
* Divisions below target ranges from -6 to 6, as if you are 6 divisions above the target (Demigod killing a Neophyte), the value is -6.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:50px; padding:10px&amp;quot;&amp;gt;[[File:Player_Kill_AP.png|x400px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monster Kill===&lt;br /&gt;
&lt;br /&gt;
See [[Monsters]] for each Monster&#039;s AP reward.&lt;br /&gt;
&lt;br /&gt;
===Sub Boss Kill===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Monster name:&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Normal AP&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Elite AP&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Nightmare AP&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#arraydefine:minibosses|{{Monster_Data|minibosses}} }}&lt;br /&gt;
{{#loop:i|0|{{#arraysize:minibosses}}&lt;br /&gt;
	|{{#vardefine:current|{{ #arrayindex:minibosses | {{ #var:i }} }}}}&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[{{#var:current}}]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Elite|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Nightmare|AP}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boss Kill===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Monster name:&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Normal AP&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Elite AP&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{ #arraydefine: bosses | {{Monster_Data|bosses}} }}&lt;br /&gt;
{{#loop: i|0|{{#arraysize:bosses}}&lt;br /&gt;
	|{{#vardefine:current|{{#arrayindex:bosses|{{#var:i}}}}}}&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[{{#var:current}}]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Elite|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;!-- &amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Nightmare|AP}}&amp;lt;/td&amp;gt; --&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Achieve===&lt;br /&gt;
*AP is rewarded for extracting with items that have the Looted tag. See [[Looted_Handled_Supplied| Looted, Handled, and Supplied]] for more information on these tags.&lt;br /&gt;
*Craftable items can now be looted as of [[Patch:6.4#Hotfix 46]] as killed player&#039;s gear are converted to Looted.&lt;br /&gt;
*AP rewarded is then multiplied by the quantity in the stack. This was not true in the past, where 1x Candy would have rewarded the same amount of AP as 10x Candy&lt;br /&gt;
** The quantity displayed in the end of game report is only counting the number of stacks of the item present, although the actual AP granted is correctly per-item, not per-stack. For example, with a stack of 2 [[Golden Skull Token]]s and a stack of 1, the quantity displayed will only be 2, but the AP granted will be 3 x 3 = 9 AP.&lt;br /&gt;
*AP is calculated on extraction&lt;br /&gt;
*All items give AP per slot they take up, but the general rules vary per category, albeit with many exceptions&lt;br /&gt;
** Weapons, Armor, and Accessories: &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
** Utilities and Misc: &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;0.5&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
*Exceptions that do not follow the previously mentioned criteria have their AP listed below (these do not need to be multiplied by slot size).&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:70px; margin-top:15px&amp;quot;&amp;gt;{{Pattern_Exceptions|ap}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
As of [[Patch:6.6#Hotfix 66]] there is no longer a Treasure Adventure Points &#039;&#039;category&#039;&#039;, this section only exists for historical purposes. Note that AP is still granted for Treasure items, aka [[Misc]] items, the AP simply falls under [[Adventure_Rank#Item_Achieve|Item Achieve]] and follows the rule shown there.&lt;br /&gt;
&lt;br /&gt;
The following example applied before Hotfix 66.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The quantity displayed in the end of game report is only counting the number of stacks of the item present, although the actual AP granted is correctly per-item, not per-stack. Using [[Golden Skull Token]] for example, with a stack of 2 and a separate stack of 1, the quantity displayed in the game-end report will only be 2, but the AP granted will be 3 x 21 = 63 AP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Down===&lt;br /&gt;
*10 AP for taking a [[Dungeon#Portals|Down portal]]&lt;br /&gt;
&lt;br /&gt;
===Assists===&lt;br /&gt;
Player, Monster, Sub-Boss, and Boss kills also have an Assist category. While in a group, all AP gained from these kills are split evenly among team members. For whoever got the kill, the AP goes to the Kill category, while for everyone else in the group -regardless of contribution- it goes under the Kill Assist category.&lt;br /&gt;
&lt;br /&gt;
The AP is split for each individual kill, and then rounded down and granted to everyone else in the party as an Assist. The remaining AP is rewarded as a Kill to whomever landed the killing blow.&lt;br /&gt;
&lt;br /&gt;
====Formula====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Assist AP (per kill) = floor(AP / Party Size)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Kill AP (per kill) = AP - (Party Size - 1) * Assist AP&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
Party size of 3 after killing 2 normal Skeleton Axemen which reward 5 AP each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Assist AP (per kill) = floor(5/3) = 1 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Kill AP (per kill) = 5 - (3-1) * 1 = 3 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since there two kills, each assisting player receives 2 AP, and the player that got the killing blow receives 6 AP. &lt;br /&gt;
Note that this sums to 10 AP, from 5 AP per kill x 2 kills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Reaching a given rank will reward the individual character with that reward at the end of the season. &lt;br /&gt;
&lt;br /&gt;
* Item rewards are claimed by the character, and granted to the character&lt;br /&gt;
* Cosmetic rewards are claimed by the character, but granted to the account&lt;br /&gt;
&lt;br /&gt;
If the character that met the requirements is deleted before claiming the rewards at the end of the season, the rewards are permanently lost, even if they are account-wide cosmetics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; color:#eee; background:transparent; text-align:center; table-layout: fixed; text-shadow: 0 0 5px #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#646464; width:10%&amp;quot;&amp;gt;Neophyte&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#DEDEDE; width:10%&amp;quot;&amp;gt;Apprentice&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#62BE0B; width:10%&amp;quot;&amp;gt;Wanderer&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#4A9BD1; width:10%&amp;quot;&amp;gt;Pathfinder&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#AD5AFF; width:10%&amp;quot;&amp;gt;Voyager&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#F7A22D; width:10%&amp;quot;&amp;gt;Exemplar&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#E3D88C; width:10%&amp;quot;&amp;gt;Demigod&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Season 1&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#64646450&amp;quot;; rowspan=&amp;quot;5&amp;quot;&amp;gt;[[File:Bandages_And_Potions.png|link=|x35px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Bandages and Healing Potions x15&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#DEDEDE50&amp;quot;; rowspan=&amp;quot;5&amp;quot;&amp;gt;[[File:Common_Icon_Gold.png|link=|x35px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Gold Coins x500&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#62BE0B50&amp;quot;; rowspan=&amp;quot;4&amp;quot;&amp;gt;[[File:Gold_Coin_Bag.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Gold Coin Bag x1&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;gt;[[File:Nightmare Skeleton Race.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Nightmare Skeleton Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;gt;[[File:Sleeping Bag Cosmetic.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Sleeping Bag Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Campfire Moonlight.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Moonlight Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Moonlight Mercurial Cloak.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Moonlight Cloak Skins&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Season 2&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;gt;[[File:Skin Character FrostWalker S.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frost Walker Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;gt;[[File:Frozen Torch.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frozen Torch Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;gt;[[File:Skin_Item_Campfire_Frozen.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frozen Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Skin_Item_FrozenPotions.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frozen Potion Skins&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;Season 3&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;quot;&amp;gt;[[File:Skin Character SkeletonChampion S.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Skeleton Champion Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;quot;&amp;gt;[[File:Skin Rest WhittlingHope.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Whittling Hope Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Skin Item Campfire AncientElvenCampfire.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Ancient Elven Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Skin Item TaintedHeart.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Tainted Heart Soul Heart Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
    		&amp;lt;td style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;Season 4&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;quot;&amp;gt;[[File:Skin Character Zombie S.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Zombie Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;quot;&amp;gt;[[File:Skin Item Campfire_Cauldron.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
       Cauldron Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Skin Rest_Backpack.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Backpack Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Skin Nameplate Skeleton.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Skeleton Nameplate Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;Season 5&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#62BE0B50&amp;gt;[[File:Gold_Coin_Pouch.png|link=|x70px]]&amp;lt;br&amp;gt;Gold Coin Pouch 4x&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;quot;&amp;gt;[[File:Skin_Character_NightmareSkeletonCrossbowman_S.png|link=|x70px]]&amp;lt;br&amp;gt;Nightmare Skeleton Crossbowman Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;quot;&amp;gt;[[File:Skin_Item_Torch_Bloodstone.png|link=|x70px]]&amp;lt;br&amp;gt;Bloodstone Torch Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Skin_Rest_AbyssalGrimoire.png|link=|x70px]]&amp;lt;br&amp;gt;Abyssal Grimoire Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Icon_Emotion_Worship.png|link=|x70px]]&amp;lt;br&amp;gt;Worship Emote&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Adventure_Rank&amp;diff=63648</id>
		<title>Adventure Rank</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Adventure_Rank&amp;diff=63648"/>
		<updated>2025-06-15T04:34:33Z</updated>

		<summary type="html">&lt;p&gt;Spxce: fixed down portal AP amount from 100 -&amp;gt; 10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Topbar/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsible-toggle { width: 50px; }&amp;quot; style=&amp;quot;position:fixed; top:50px; z-index:7; width:360px; left:50%; transform:translate(-50%)&amp;quot;; data-expandtext=&amp;quot;&amp;amp;#9660;&amp;quot; data-collapsetext=&amp;quot;&amp;amp;#9650;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;basicsnavtable&amp;quot;&lt;br /&gt;
|class=&amp;quot;last&amp;quot; |Season End:&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;last&amp;quot; style=&amp;quot;color:green&amp;quot;|{{#widget:Countdown|uniqueId=A|date=2025-04-03 01:00:00}}&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;last&amp;quot; |Wipe Day:&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;last&amp;quot; style=&amp;quot;color:red&amp;quot;|TBD &amp;lt;!--|{{#widget:Countdown|uniqueId=B|date=2024-12-18 07:00:00}}--&amp;gt;&lt;br /&gt;
&amp;lt;!--|class=&amp;quot;last&amp;quot; style=&amp;quot;color:red&amp;quot;| TBA --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=High-Roller Ranks and Adventure Points=&lt;br /&gt;
==Ranks==&lt;br /&gt;
Ranks are only for the High-Roller dungeons.&lt;br /&gt;
Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve.&lt;br /&gt;
&lt;br /&gt;
The rank at the end of the season determines the rewards granted for the start of the next season, as well as a title and banner that can be used for the present season.&lt;br /&gt;
&lt;br /&gt;
Each rank is not a checkpoint, meaning it is still possible to de-rank below your current rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow: 0 0 5px #000&amp;quot;&lt;br /&gt;
|Rank&lt;br /&gt;
|Required Total AP&lt;br /&gt;
|Goblin Cave Entrance Fee&lt;br /&gt;
|Ice Cavern Entrance Fee&lt;br /&gt;
|Crypts Entrance Fee&lt;br /&gt;
|- style=&amp;quot;background:#64646422&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#646464 |Neophyte III&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#64646433&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#646464 |Neophyte II&lt;br /&gt;
|300&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#64646422&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#646464 |Neophyte I&lt;br /&gt;
|600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#DEDEDE22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#DEDEDE |Apprentice III&lt;br /&gt;
|1000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#DEDEDE33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#DEDEDE |Apprentice II&lt;br /&gt;
&lt;br /&gt;
|1500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#DEDEDE22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#DEDEDE |Apprentice I&lt;br /&gt;
|2100 &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#62BE0B22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#62BE0B |Wanderer III&lt;br /&gt;
|2800&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#62BE0B33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#62BE0B |Wanderer II&lt;br /&gt;
|3600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#62BE0B22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#62BE0B |Wanderer I&lt;br /&gt;
|4500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#4A9BD122&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#4A9BD1 |Pathfinder III&lt;br /&gt;
|5500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#4A9BD133&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#4A9BD1 |Pathfinder II&lt;br /&gt;
|6600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#4A9BD122&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#4A9BD1 |Pathfinder I &lt;br /&gt;
|7800&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#AD5AFF22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#AD5AFF |Voyager III&lt;br /&gt;
|9100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#AD5AFF33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#AD5AFF |Voyager II&lt;br /&gt;
|10500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#AD5AFF22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#AD5AFF |Voyager I&lt;br /&gt;
|12000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#F7A22D22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#F7A22D |Exemplar III&lt;br /&gt;
|13750&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#F7A22D33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#F7A22D | Exemplar II&lt;br /&gt;
|15750&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#F7A22D22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#F7A22D |Exemplar I&lt;br /&gt;
|18000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#E3D88C33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#E3D88C |Demigod &lt;br /&gt;
|21000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventure Points==&lt;br /&gt;
There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante. &lt;br /&gt;
&lt;br /&gt;
[[File:Adventure_point_rewards2.png|link=|x500px]]&lt;br /&gt;
&lt;br /&gt;
===Props Interaction===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Interacting with [[Prop]]s grant AP only the first time they are interacted with, including by other players. This includes repeatable props such as [[ore]] nodes, [[Treasure Hoard]]s, and [[Shrine]]s.&lt;br /&gt;
* Props can exist in 5 variants: global, globin/ice cavern, crypts, ruins, inferno/ice abbys.&lt;br /&gt;
* Any cell with non empty value has variant defined in game files.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Adventure Points Table}}&lt;br /&gt;
&lt;br /&gt;
===High-End Props Interaction===&lt;br /&gt;
&lt;br /&gt;
Same as Prop Interaction but only includes [[Containers|high grade &amp;quot;props&amp;quot;]], such as Marvelous Chest, Golden Chest, Lion&#039;s Head Chest, and Royal Coffin.&lt;br /&gt;
&lt;br /&gt;
===Player Kill===&lt;br /&gt;
* Ranges from 9.9 to 188.1 AP per kill&lt;br /&gt;
* AP varies based on the number of divisions between you and the player.&amp;lt;pre style=&amp;quot;width:fit-content&amp;quot;&amp;gt; AP = 14.85 * Divisions below target + 99 &amp;lt;/pre&amp;gt;&lt;br /&gt;
* Divisions below target ranges from -6 to 6, as if you are 6 divisions above the target (Demigod killing a Neophyte), the value is -6.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:50px; padding:10px&amp;quot;&amp;gt;[[File:Player_Kill_AP.png|x400px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monster Kill===&lt;br /&gt;
&lt;br /&gt;
See [[Monsters]] for each Monster&#039;s AP reward.&lt;br /&gt;
&lt;br /&gt;
===Sub Boss Kill===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Monster name:&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Normal AP&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Elite AP&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Nightmare AP&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#arraydefine:minibosses|{{Monster_Data|minibosses}} }}&lt;br /&gt;
{{#loop:i|0|{{#arraysize:minibosses}}&lt;br /&gt;
	|{{#vardefine:current|{{ #arrayindex:minibosses | {{ #var:i }} }}}}&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[{{#var:current}}]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Elite|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Nightmare|AP}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boss Kill===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Monster name:&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Normal AP&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Elite AP&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{ #arraydefine: bosses | {{Monster_Data|bosses}} }}&lt;br /&gt;
{{#loop: i|0|{{#arraysize:bosses}}&lt;br /&gt;
	|{{#vardefine:current|{{#arrayindex:bosses|{{#var:i}}}}}}&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[{{#var:current}}]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Elite|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;!-- &amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Nightmare|AP}}&amp;lt;/td&amp;gt; --&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Achieve===&lt;br /&gt;
*AP is rewarded for extracting with items that have the Looted tag. See [[Looted_Handled_Supplied| Looted, Handled, and Supplied]] for more information on these tags.&lt;br /&gt;
*Craftable items can now be looted as of [[Patch:6.4#Hotfix 46]] as killed player&#039;s gear are converted to Looted.&lt;br /&gt;
*AP rewarded is then multiplied by the quantity in the stack. This was not true in the past, where 1x Candy would have rewarded the same amount of AP as 10x Candy&lt;br /&gt;
** The quantity displayed in the end of game report is only counting the number of stacks of the item present, although the actual AP granted is correctly per-item, not per-stack. For example, with a stack of 2 [[Golden Skull Token]]s and a stack of 1, the quantity displayed will only be 2, but the AP granted will be 3 x 3 = 9 AP.&lt;br /&gt;
*AP is calculated on extraction&lt;br /&gt;
*All items give AP per slot they take up, but the general rules vary per category, albeit with many exceptions&lt;br /&gt;
** Weapons, Armor, and Accessories: &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
** Utilities and Misc: &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;0.5&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
*Exceptions that do not follow the previously mentioned criteria have their AP listed below (these do not need to be multiplied by slot size).&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:70px; margin-top:15px&amp;quot;&amp;gt;{{Pattern_Exceptions|ap}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
As of [[Patch:6.6#Hotfix 66]] there is no longer a Treasure Adventure Points &#039;&#039;category&#039;&#039;, this section only exists for historical purposes. Note that AP is still granted for Treasure items, aka [[Misc]] items, the AP simply falls under [[Adventure_Rank#Item_Achieve|Item Achieve]] and follows the rule shown there.&lt;br /&gt;
&lt;br /&gt;
The following example applied before Hotfix 66.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The quantity displayed in the end of game report is only counting the number of stacks of the item present, although the actual AP granted is correctly per-item, not per-stack. Using [[Golden Skull Token]] for example, with a stack of 2 and a separate stack of 1, the quantity displayed in the game-end report will only be 2, but the AP granted will be 3 x 21 = 63 AP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Down===&lt;br /&gt;
*10 AP for taking a [[Dungeon#Portals|Down portal]]&lt;br /&gt;
&lt;br /&gt;
===Assists===&lt;br /&gt;
Player, Monster, Sub-Boss, and Boss kills also have an Assist category. While in a group, all AP gained from these kills are split evenly among team members. For whoever got the kill, the AP goes to the Kill category, while for everyone else in the group -regardless of contribution- it goes under the Kill Assist category.&lt;br /&gt;
&lt;br /&gt;
The AP is split for each individual kill, and then rounded down and granted to everyone else in the party as an Assist. The remaining AP is rewarded as a Kill to whomever landed the killing blow.&lt;br /&gt;
&lt;br /&gt;
====Formula====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Assist AP (per kill) = floor(AP / Party Size)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Kill AP (per kill) = AP - (Party Size - 1) * Assist AP&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
Party size of 3 after killing 2 normal Skeleton Axemen which reward 5 AP each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Assist AP (per kill) = floor(5/3) = 1 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Kill AP (per kill) = 5 - (3-1) * 1 = 3 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since there two kills, each assisting player receives 2 AP, and the player that got the killing blow receives 6 AP. &lt;br /&gt;
Note that this sums to 10 AP, from 5 AP per kill x 2 kills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Reaching a given rank will reward the individual character with that reward at the end of the season. &lt;br /&gt;
&lt;br /&gt;
* Item rewards are claimed by the character, and granted to the character&lt;br /&gt;
* Cosmetic rewards are claimed by the character, but granted to the account&lt;br /&gt;
&lt;br /&gt;
If the character that met the requirements is deleted before claiming the rewards at the end of the season, the rewards are permanently lost, even if they are account-wide cosmetics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; color:#eee; background:transparent; text-align:center; table-layout: fixed; text-shadow: 0 0 5px #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#646464; width:10%&amp;quot;&amp;gt;Neophyte&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#DEDEDE; width:10%&amp;quot;&amp;gt;Apprentice&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#62BE0B; width:10%&amp;quot;&amp;gt;Wanderer&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#4A9BD1; width:10%&amp;quot;&amp;gt;Pathfinder&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#AD5AFF; width:10%&amp;quot;&amp;gt;Voyager&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#F7A22D; width:10%&amp;quot;&amp;gt;Exemplar&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#E3D88C; width:10%&amp;quot;&amp;gt;Demigod&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Season 1&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#64646450&amp;quot;; rowspan=&amp;quot;5&amp;quot;&amp;gt;[[File:Bandages_And_Potions.png|link=|x35px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Bandages and Healing Potions x15&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#DEDEDE50&amp;quot;; rowspan=&amp;quot;5&amp;quot;&amp;gt;[[File:Common_Icon_Gold.png|link=|x35px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Gold Coins x500&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#62BE0B50&amp;quot;; rowspan=&amp;quot;4&amp;quot;&amp;gt;[[File:Gold_Coin_Bag.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Gold Coin Bag x1&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;gt;[[File:Nightmare Skeleton Race.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Nightmare Skeleton Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;gt;[[File:Sleeping Bag Cosmetic.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Sleeping Bag Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Campfire Moonlight.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Moonlight Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Moonlight Mercurial Cloak.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Moonlight Cloak Skins&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Season 2&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;gt;[[File:Skin Character FrostWalker S.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frost Walker Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;gt;[[File:Frozen Torch.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frozen Torch Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;gt;[[File:Skin_Item_Campfire_Frozen.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frozen Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Skin_Item_FrozenPotions.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frozen Potion Skins&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;Season 3&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;quot;&amp;gt;[[File:Skin Character SkeletonChampion S.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Skeleton Champion Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;quot;&amp;gt;[[File:Skin Rest WhittlingHope.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Whittling Hope Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Skin Item Campfire AncientElvenCampfire.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Ancient Elven Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Skin Item TaintedHeart.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Tainted Heart Soul Heart Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
    		&amp;lt;td style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;Season 4&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;quot;&amp;gt;[[File:Skin Character Zombie S.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Zombie Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;quot;&amp;gt;[[File:Skin Item Campfire_Cauldron.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
       Cauldron Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Skin Rest_Backpack.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Backpack Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Skin Nameplate Skeleton.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Skeleton Nameplate Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;Season 5&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#62BE0B50&amp;gt;[[File:Gold_Coin_Pouch.png|link=|x70px]]&amp;lt;br&amp;gt;Gold Coin Pouch 4x&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;quot;&amp;gt;[[File:Skin_Character_NightmareSkeletonCrossbowman_S.png|link=|x70px]]&amp;lt;br&amp;gt;Nightmare Skeleton Crossbowman Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;quot;&amp;gt;[[File:Skin_Item_Torch_Bloodstone.png|link=|x70px]]&amp;lt;br&amp;gt;Bloodstone Torch Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Skin_Rest_AbyssalGrimoire.png|link=|x70px]]&amp;lt;br&amp;gt;Abyssal Grimoire Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Icon_Emotion_Worship.png|link=|x70px]]&amp;lt;br&amp;gt;Worship Emote&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Patch:6.8&amp;diff=63306</id>
		<title>Patch:6.8</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Patch:6.8&amp;diff=63306"/>
		<updated>2025-04-24T23:43:23Z</updated>

		<summary type="html">&lt;p&gt;Spxce: /* Item Balance Updates */ added html link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hotfix 83==&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Fixed an issue where channeled spells cast using the artifact weapon Illusory would not break invisibility while channeling.&lt;br /&gt;
* Fixed an issue where Warlock&#039;s transformation into Demon form via Blood Pact could cause abnormal shield animations.&lt;br /&gt;
* Fixed an issue where movement could become slowed during gameplay.&lt;br /&gt;
* Fixed an issue where Wisp Nightmare would not lure nearby monsters after death, contrary to design.&lt;br /&gt;
* Fixed an issue where Cockatrice Nightmare’s attack pattern might not affect the player.&lt;br /&gt;
* Fixed an issue where Demon Fly Nightmare could become stuck when unable to find a target.&lt;br /&gt;
* Fixed an issue where Demon Imp could heal player-summoned minions.&lt;br /&gt;
* Fixed an issue where Demon Imp’s heal could apply through walls.&lt;br /&gt;
* Fixed an issue where Demon Imp’s healing effect appeared at the target’s feet.&lt;br /&gt;
* Fixed an issue where Dreadspine’s attack patterns could appear in the air instead of on the ground.&lt;br /&gt;
* Fixed an issue where Druid could move outside the map using animal form in the Ice Cavern Bridge module.&lt;br /&gt;
* Fixed abnormal ore spawn rates in the Goblin Mine module.&lt;br /&gt;
* Fixed an issue where the torch in Goblin Cave - Cave Altar A module could appear floating in the air.&lt;br /&gt;
* Fixed an issue where skeletons could spawn stuck in walls in the Ruins Forest B module.&lt;br /&gt;
* Fixed an issue where players could receive debuffs and damage in Inferno Bloody Falls even when the waterfall was not present.&lt;br /&gt;
* Fixed an issue where some blood pools placed in Inferno did not deal damage when touched.&lt;br /&gt;
* Fixed an issue where only the initial hit damage from the Flame Spout Trap would be applied.&lt;br /&gt;
* Fixed an issue where using Wizard&#039;s Invisibility or Potion of Invisibility within the Ghostdust Pouch area would result in no afterimage VFX.&lt;br /&gt;
* Fixed an issue where only the Breath of the Deceased boss trigger prop contained AP values.&lt;br /&gt;
* Fixed an issue where movement keys and camera rotation might not function properly after resting.&lt;br /&gt;
* Fixed an issue where switching held items could cause the previous item to visually overlap.&lt;br /&gt;
* Fixed an issue where the Darkgrove Robe might not display correctly when sitting, dying, or performing certain actions.&lt;br /&gt;
* Fixed an issue where the helmet might not display correctly after being removed and re-equipped on a dead player wearing Gjermundbu, or when looting it from a Gilded Skeleton.&lt;br /&gt;
* Fixed an issue where unequipping certain weapons could momentarily obscure the screen.&lt;br /&gt;
* Fixed an issue where weapons might appear abnormally equipped in Spectator Mode inventory view.&lt;br /&gt;
* Fixed an issue where crashes could disconnect players and prevent reconnection.&lt;br /&gt;
* Adjusted Lobby Skin ambient sound volume.&lt;br /&gt;
* Adjusted egg-laying timing of the goose in Exquisite Treasury.&lt;br /&gt;
* Fixed an issue where the Expressman’s item delivery alert UI might not function correctly.&lt;br /&gt;
* Fixed an issue where the Output Device option was missing from the Audio &amp;gt; Device Settings menu.&lt;br /&gt;
* Fixed untranslated text in the description for OPTIONS &amp;gt; Audio &amp;gt; Send Mode.&lt;br /&gt;
* Restored lost Gold Coin Bags for affected DLC users&lt;br /&gt;
&lt;br /&gt;
===Game Updates===&lt;br /&gt;
* New Artifacts Added: Bloodthirst, Catice&lt;br /&gt;
* New Artifact should now drop from the bosses and the special rooms. Catice from the Lich,  Bloodthirst from the Warlord.&lt;br /&gt;
* Removed Fog of War (FoW) from all dungeons.&lt;br /&gt;
* Increased the movement speed reduction when transforming into Bear Form as a Druid from 25% to 30%.&lt;br /&gt;
* Changed Panther’s attack animations and combo actions.&lt;br /&gt;
* Improved damage application details for Flame Spout Trap.&lt;br /&gt;
* Reduced the damage of certain Ghost King attack patterns.&lt;br /&gt;
* Polished VFX for Demon Fly&lt;br /&gt;
* Improved the drop rates for the the High-Roller Lich, Warlord, Ghost King, and Frost Wyvern.&lt;br /&gt;
* Adventure mode Ore nodes can only be mined once now. Changed from 1 to 2 → just 1.&lt;br /&gt;
* Reduced the drop rate of Gold Coin Chest but added the Gold Coin Bag to drop from the hoards.&lt;br /&gt;
* Adjusted the Merchant affinity required to craft Boss Trigger Props.&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
Hi Adventurers,&lt;br /&gt;
This update prepares for the start of the new adventure rank season. We have also decided to remove the Fog of War to enable players to make more high-level strategic decisions weighing the risks and rewards of POIs and extraction points. Although we enjoyed the feelings of exploration added by the Fog of War, the feature led to lowered engagement from newer adventurers who we had hoped to protect with this mechanic. We’ve also added two new artifact weapons, the Catice and Bloodthirst which introduces some spectacular new effects. Now that we have our main game modes set, we plan to focus on adding more content for the dungeons in the upcoming season. We thank you and see you in the dungeons!&lt;br /&gt;
&lt;br /&gt;
==Hotfix 82-2==&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Fixed an issue where quest item drop rates could be too low.&lt;br /&gt;
* Fixed an issue where the High-Roller entry fee could be applied on each floor descent.&lt;br /&gt;
* Fixed an issue where Frost Skeleton Guardman kills might not count for the Squire’s quest.&lt;br /&gt;
* Fixed an issue where the Shared Stash could be reset if a Steam user with Legendary Status purchased the DLC: Seasonal Pack without launching the game.&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
This patch addresses several edge case bugs. We&#039;ve focused on improving reliability around quests, item drops, and progression systems to ensure a smoother and more consistent experience. Thank you for your patience.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 82-1==&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Fixed a vulnerability related to purchasing DLC: Seasonal Pack.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 82==&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Fixed an issue where attempting to log in via Epic could cause a crash. (https://darkanddarker.com/support/search/36504669021588)&lt;br /&gt;
* Fixed an issue where players needed to reconnect after purchasing Legendary Status on Steam in order to apply the status.&lt;br /&gt;
* Fixed a crash that could occur after normal gameplay.&lt;br /&gt;
* Fixed an issue in Adventure Mode where projectiles thrown or fired by a player upon death could still deal damage to others.&lt;br /&gt;
* Fixed an issue where Legendary items could drop in Adventure Mode.&lt;br /&gt;
* Fixed an issue where unintended visual effects could appear on the corpse after killing a Skeleton in Ruins High-Roller.&lt;br /&gt;
* Fixed an issue where the Mimic might not activate until the interaction was fully completed.&lt;br /&gt;
* Fixed a visual bug where the effect when hitting a Mimic did not appear as intended.&lt;br /&gt;
* Fixed an issue where unique named monsters were spawning more frequently than intended.&lt;br /&gt;
* Fixed an issue in the Crypt Gated Rooms module where all doors in a specific location required a lockpick, making it difficult to move to another module.&lt;br /&gt;
* Fixed an issue where the Marvelous Chest in the Ice Abyss Wyvern Lair was placed in the wrong direction.&lt;br /&gt;
* Fixed an issue where the player&#039;s view would change directions when exiting through an escape portal.&lt;br /&gt;
* Fixed a crash that could occur when transitioning to the next floor.&lt;br /&gt;
* Fixed an issue where the corpse of a deceased party member would unexpectedly disappear from view when another party member descended to the next floor.&lt;br /&gt;
* Fixed an issue where players could not move to the next floor even after the time limit ended in the Waiting Room.&lt;br /&gt;
* Fixed an issue where the loading UI could continue to appear in the tooltip when the cost to claim an item was 0 Gold.&lt;br /&gt;
* Fixed an issue where party members&#039; ratings were not visible (only the party leader’s was) when selecting Arena in party mode.&lt;br /&gt;
* Fixed an issue where, after completing a quest, the Merchant&#039;s greeting for the next quest was replaced by the default greeting.&lt;br /&gt;
* Fixed an issue where Dexterity and Vigor options were grouped together in the Gem Socketing List.&lt;br /&gt;
&lt;br /&gt;
===Game Updates===&lt;br /&gt;
* The schedule for the Adventurer Rank season in Early Access Season #6 has been revealed.&lt;br /&gt;
* The DLC: EA#6 Seasonal Pack will soon be available for purchase. For more details, please visit the official Dark and Darker website or check it out on Steam.&lt;br /&gt;
* New Feature Added – Post Express: The mail service in Dark and Darker is now live! Check your &#039;Welcome Delivery&#039; at the Expressman after the patch, and experience the new feature through Twitch Drops Campaign #2, starting this weekend!&lt;br /&gt;
* Optimizations and performance improvements.&lt;br /&gt;
* Changed Sorcerer’s Levitation in Adventure Mode to now be self-cast.&lt;br /&gt;
* Increased Wendigo Frozen Heart drop rate.&lt;br /&gt;
* Reduced the amount of potions that spawn on the ground.&lt;br /&gt;
* Campfires and Hunting Traps can now appear in crates.&lt;br /&gt;
* Adjusted the material requirements for crafting Gold Coin Pouches.&lt;br /&gt;
* Changed the crafting material grade for Sterling Weapons from Common to Poor.&lt;br /&gt;
* Polished the Marketplace schedule UI.&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
With Hotfix #82, we’re also launching a new DLC: Seasonal Pack. This pack includes a variety of helpful items to support your adventures, such as an exclusive torch skin, shared stash expansions, useful consumables, and non-tradeable gold coin containers, all designed to enhance your overall gameplay experience. Additionally, this update enables account linking in preparation for the upcoming Twitch Drops #2. We&#039;ve prepared a range of exciting rewards for this second round of Twitch Drops, so we hope you’ll tune in and join the fun!&lt;br /&gt;
&lt;br /&gt;
==Patch 8==&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
* Fixed an issue where channeling-type skills occasionally failed to activate.&lt;br /&gt;
* Fixed an issue where Sorcerers could use Electric Dash to cross unopened drawbridges.&lt;br /&gt;
* Fixed an issue where pressing the R key at a specific time while the Sorcerer was Merging Spells could cancel the cast and leave the casting bar stuck on screen.&lt;br /&gt;
* Fixed an issue where Bards playing the Peacemaker song could be hit by a Wizard&#039;s Explosion spell even if they were outside the impact area.&lt;br /&gt;
* Fixed an issue where Druids reverting from any animal form to human form might not hear the transformation completion sound.&lt;br /&gt;
* Fixed an issue where the Fighter’s Shield Slam could be canceled when used at a specific time.&lt;br /&gt;
* Fixed an issue where casting Area of Effect (AOE) spells from stairs or lower floors towards the upper floor&#039;s ground could consume the spell without activation.&lt;br /&gt;
* Fixed an issue where hitting a corpse could result in the attack being blocked.&lt;br /&gt;
* Fixed an issue where the movement of the Nightmare Goblin Warrior appeared unnatural.&lt;br /&gt;
* Fixed an issue where Frost Skeleton Axemen could continue attacking deceased players.&lt;br /&gt;
* Fixed an issue where slimes might not take damage from a Wizard&#039;s Explosion.&lt;br /&gt;
* Fixed an issue where the poison effect of the Giant Worm would display bubble effects floating in the air when on a sloped surface.&lt;br /&gt;
* Fixed an issue where the Ghost King&#039;s attacks affected monsters, causing them to die after a single hit following the Ghost King&#039;s attack pattern.&lt;br /&gt;
* Fixed an issue where the Zombie&#039;s poison cloud effect and sound did not synchronize properly.&lt;br /&gt;
* Fixed an issue where after defeating a Nightmare Demon Dog or a Nightmare Frost Skeleton Guardsman, leaving and re-entering the rendering range could cause unintended sounds to play from their corpses.&lt;br /&gt;
* Fixed an issue where weapon swapping might not function correctly.&lt;br /&gt;
* Fixed an issue where switching to an inventory weapon while holding another weapon could momentarily display the newly equipped weapon&#039;s drawing motion.&lt;br /&gt;
* Fixed an issue where attempting to equip a throwable weapon and then canceling could cause the previously held weapon to become invisible.&lt;br /&gt;
* Fixed an issue where canceling an equip interaction with a full inventory could cause the item to drop to the ground without notification or sound.&lt;br /&gt;
* Fixed an issue in Goblin Town A where a specific wall was passable, allowing players to move out of the map boundaries.&lt;br /&gt;
* Fixed an issue in Goblin Town A where items could spawn floating in the air at certain locations.&lt;br /&gt;
* Fixed an issue in Goblin Town A where players could get stuck between specific walls and rocks.&lt;br /&gt;
* Fixed an issue in the Ice Cavern Hive module where players could become trapped in certain terrains.&lt;br /&gt;
* Fixed an issue in the Ice Cavern Wolf Cave module where continuously pressing the forward key in specific sections could cause screen shaking.&lt;br /&gt;
* Fixed an issue in the High-Roller Icicle Cave module where some barrels were duplicated.&lt;br /&gt;
* Fixed an issue in the Icy Abyss Staircase Hill module where players could get stuck between torches and walls.&lt;br /&gt;
* Fixed an issue in the Ruins Stables module where Druids could use Rat Form to escape the map at certain spots.&lt;br /&gt;
* Fixed an issue in the Ruins Refectory module where Druids could use Rat Form to escape the map at certain spots.&lt;br /&gt;
* Fixed an issue in the Ruins Greathall A module where a locked iron door requiring a key was placed on the path to the Banshee boss room.&lt;br /&gt;
* Fixed an issue in the Ruins Pyramid module where a Silver Coin at a specific location was uncollectible.&lt;br /&gt;
* Fixed an issue in the Ruins Tower Bridge module where players could collide with invisible blocking volumes at certain spots.&lt;br /&gt;
* Fixed an issue in the Crypt Catacomb module where Druids could use Chicken Form to escape the map at certain spots.&lt;br /&gt;
* Fixed an issue in the Crypt High Priests module where monsters could not cross a specific door.&lt;br /&gt;
* Fixed an issue in the Crypt Wheel module where skeletons could not follow players up certain stairs.&lt;br /&gt;
* Fixed an issue in the Crypt Swamp module where some background props could flicker at certain spots.&lt;br /&gt;
* Fixed an issue in the Crypt Dungeons module where parts of certain prison walls protruded unnaturally.&lt;br /&gt;
* Fixed an issue in the Crypt Center Altar module where props were floating in the air at specific locations.&lt;br /&gt;
* Fixed an issue in the Crypt Broken Bridge module where props were floating in the air at specific locations.&lt;br /&gt;
* Fixed an issue in the Crypt Coffin Rooms module where ceiling structures were misaligned.&lt;br /&gt;
* Fixed an issue in the Crypt Cross Road module where dropping a necklace item could make it appear as if it had disappeared.&lt;br /&gt;
* Fixed an issue in the Crypt where certain random dungeon module combinations could trap players.&lt;br /&gt;
* Fixed an issue in the Inferno Blood Castle module where arrows could stick in midair or torches could float.&lt;br /&gt;
* Fixed an issue in the Inferno Demon Gate module where items could spawn in midair.&lt;br /&gt;
* Fixed an issue in the Inferno where portals could spawn in locations difficult for players to access.&lt;br /&gt;
* Fixed an issue where the fixed reward cloak in the Boss Treasure Room might not spawn.&lt;br /&gt;
* Fixed an issue where dropping items to the ground in dungeons could cause overlapping sound effects.&lt;br /&gt;
* Fixed an issue where the artifact &#039;Illusory&#039; could activate its effect even if the spell cast failed.&lt;br /&gt;
* Fixed an issue where Lantern visual effects could remain on the ground.&lt;br /&gt;
* Fixed an issue where using the Oil Lantern could cause crashes in certain situations.&lt;br /&gt;
* Fixed an issue where improving fixed options on some equipment could alter the attributes of gear with completed Gem Socketing.&lt;br /&gt;
* Fixed an issue where improving fixed options on some equipment could cause discrepancies between the base options of crafting material items and crafted items.&lt;br /&gt;
* Fixed an issue where tooltip sizes could momentarily shift when checking item tooltips consecutively, even when the tooltips were the same size, due to information updates within the tooltip.&lt;br /&gt;
* Fixed an issue where spectating other parties was not possible even if you escaped successfully while another party remained.&lt;br /&gt;
* Fixed an issue where users without a rank—due to never entering a High-Roller dungeon—could have their rank icon displayed as Neophyte.&lt;br /&gt;
* Fixed an issue where a friend’s online status could appear incorrectly after reconnecting to the game.&lt;br /&gt;
* Fixed an issue where buttons behind the dungeon selection popup could still be clicked.&lt;br /&gt;
* Fixed an issue in the character creation screen where the hand position holding sword-type weapons could appear awkward.&lt;br /&gt;
* Fixed an issue where a friend&#039;s name could appear as their character name instead of their account name.&lt;br /&gt;
* Fixed an issue where pressing the Caps Lock key while the Arena chat window was active could trigger the Arena scoreboard.&lt;br /&gt;
* Fixed an issue where, after being hit by Echo of Screams in Arena, the sound could become muffled in the next round.&lt;br /&gt;
* Fixed an issue where canceling Arena matchmaking and attempting to rematch could cause the game to crash and equipped SSF items to disappear.&lt;br /&gt;
* Fixed an issue where items looted after the final round text appeared in the Arena might not be accounted for in the summary.&lt;br /&gt;
* Fixed an issue where the High-Roller rank icon could appear in the Arena result screen.&lt;br /&gt;
* Fixed an issue where the crafted item ‘Cloak of Darkness’ from the Tailor could only roll two random stats instead of the intended amount.&lt;br /&gt;
* Fixed an issue where the Merchant’s text in the Quest Log could be stuck at the bottom due to the scroll bar being fixed there.&lt;br /&gt;
* Fixed an issue where the Zombie race’s -5% Debuff Duration Bonus could be applied in reverse.&lt;br /&gt;
* Fixed an issue where using the emote ‘The Carole’ while falling could cause the character’s position to be stuck midair.&lt;br /&gt;
* Fixed an issue where the smoke effect of the rest interaction ‘Skewered Food’ could be directed into the ground.&lt;br /&gt;
* Fixed an issue where character legs could appear distorted while using resting emotes.&lt;br /&gt;
&lt;br /&gt;
===General Updates===&lt;br /&gt;
* New PvE only ‘Adventure Mode’ has been added to the game!&lt;br /&gt;
* The risk/reward balance including loot drops, monster difficulties, and other settings for all the game modes have been adjusted to give varying risk to reward profiles.&lt;br /&gt;
* The Marketplace and Trading Post will be closed for the first two weeks of this season.&lt;br /&gt;
* Twitch Drops Campaign #2 is coming soon! Check our Discord announcements for details.&lt;br /&gt;
* 6 new shop items are now available for sale. Visit the shop to check them out!&lt;br /&gt;
* New Interactive Emote available as an EA5 Demigod exclusive reward.&lt;br /&gt;
* A new ‘Artifact’ grade has been added for in-game items.&lt;br /&gt;
* 2 new throwable items added: Poison Vial and Ghostdust Pouch&lt;br /&gt;
* 3 new craftable items added: Staff of Gluttony, Crystal Frost Ring, and Tome of Sheol&lt;br /&gt;
* 4 new Inferno Normal monsters added: Demon Imp, Ghoul, Demon Fly, and Hell Maggot&lt;br /&gt;
* 3 new Inferno Subbosses added: Cerberus, Dreadspine, and Abomination&lt;br /&gt;
* New monster patterns added for the Nightmare Ice Spider, Nightmare Harpy, Nightmare Cockatrice, Nightmare Frost Giant Shielder, Nightmare Yeti, Nightmare Giant Worm, and Nightmare Wendigo.&lt;br /&gt;
* Added a new High-Roller boss summoning system with new crafted items for the Lich, Warlord, Ghost King, and Frost Wyvern. More bosses to be added in future updates.&lt;br /&gt;
* Adjusted the health and damage of each boss monster.&lt;br /&gt;
* The ‘Illusory’ artifact now leaves afterimages periodically when casting spells.&lt;br /&gt;
* Improved certain monster movements using a new IK system.&lt;br /&gt;
* Improved the hit effects on monsters based on their materials.&lt;br /&gt;
* Environmental props have been optimized.&lt;br /&gt;
* New Ruins modules added.&lt;br /&gt;
* Adjusted the Ruins Dual Boss Room door proportions.&lt;br /&gt;
* Updated the textures in the Ice Cavern maps.&lt;br /&gt;
* The return of the Expressman. You can now deliver a separate batch of items between each floor.&lt;br /&gt;
* Added a high-value chest to the center of the Arena Bat Roost module.&lt;br /&gt;
* Sound effect added to the &amp;quot;Hold the Line&amp;quot; Emote.&lt;br /&gt;
* Items now have new ‘Tradable’ and ‘Permitted Area’ properties that restrict how certain items can be used.&lt;br /&gt;
* Account-Wide Merchant: Shop and crafting services are now shared across your account.&lt;br /&gt;
* Account-Wide Marketplace: Marketplace access is now shared across your account.&lt;br /&gt;
* New Cockatrice NPC added to the Merchant list. Complete quests to grow your Cockatrice.&lt;br /&gt;
* Increased the purchase limits for ‘Poor’ grade Hunting Traps, Francisca Axes, and Throwing Knives from 1 → 10 per purchase period.&lt;br /&gt;
* The crafting limit for most crafted items for each crafting period has been increased from 1 → 3.&lt;br /&gt;
* UI polish to the Squire: My Gear Sets button.&lt;br /&gt;
* Brightness options have been separated in the options for more precise control over the brightness of the menus.&lt;br /&gt;
* Russian font replaced for improved readability.&lt;br /&gt;
* Fonts updated to support French, Spanish, Portuguese, and German accents.&lt;br /&gt;
* General sound improvements.&lt;br /&gt;
* Items obtained with Reward Tokens are treated as Self Founded items.&lt;br /&gt;
* Reward Tokens should no longer give &#039;Uncommon&#039; grade items.&lt;br /&gt;
* Reward Token now have a chance to drop a Unique Grade item.&lt;br /&gt;
* Reward Token now have a chance to drop a Gold Coin Chest.&lt;br /&gt;
* Reward Token now have a chance to drop a Gold Coin Bag.&lt;br /&gt;
* Updated the Goblin Merchant so he now offers more items.&lt;br /&gt;
* Squire basic sets updated with Sorcerer and Druid equipment.&lt;br /&gt;
* Decreased the AP gained for going down a floor from 100 AP → 10 AP.&lt;br /&gt;
* Increased the penalty for dying from -0 AP → -10 AP.&lt;br /&gt;
* Crafting recipes for the Potion of Healing, Potion of Protection, Magic Protection Potion, and Potion of Clarity have been updated.&lt;br /&gt;
&lt;br /&gt;
===General Balance Updates===&lt;br /&gt;
The Armor Rating curve has been modified to give slightly less PDR in the early part of the curve.&lt;br /&gt;
Cooldown time reduction bonuses are limited to a maximum cap of 65%.&lt;br /&gt;
&lt;br /&gt;
===Class Balance Updates===&lt;br /&gt;
Casting a spell with Time Distortion equipped now applies a -30% Action Speed debuff.&lt;br /&gt;
Sorcerer’s Stone Skin duration changed from 10 seconds to 15 seconds, and its physical damage reduction bonus changed from 10% to 15%.&lt;br /&gt;
&lt;br /&gt;
===Item Balance Updates===&lt;br /&gt;
Random modifiers have been significantly modified.&lt;br /&gt;
Weapon damage for most weapons have been updated.&lt;br /&gt;
The weapon animation for the Club has been improved.&lt;br /&gt;
The draw speed of the Crystal Sword has been slightly improved.&lt;br /&gt;
The gear score of items have been readjusted. Helmets, gloves, and boots have had their gear score slightly increased. Weapons and crafted items have had their gear score normalized. [https://docs.google.com/spreadsheets/d/e/2PACX-1vRYt7_0S_D2ryVdXtcuG6yjVNcei3z6arBqLBCi6Ixt9SO-cijAiY0MfnxcPQreuHQ41nj2OyZqMIg_/pubhtml (Click here for more info)]&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
Welcome to Early Access Season 6! This season we are excited to introduce the new PvE-only ‘Adventure mode’! Gather your friends and delve into the dungeons for an exciting co-op dungeon crawling experience! To add extra weight to adventuring and finding your own loot from the dungeons, we’ve closed the trade market for the first two weeks of this season. We’ve also added many new monsters, dungeon modules, and a full season of quests. Join us as we continue to work on making the dungeons more lived-in and interactive. We look forward to a fun-filled exciting season as we build towards the ultimate online fantasy simulator. Thank you and see you in the dungeons!&lt;br /&gt;
&lt;br /&gt;
===Community Notes===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:30px&amp;quot;&amp;gt;[[Luck]] curves changed. The range of luck grades 4 through 8 have been reduced. The curves all follow the same pattern, but their magnitudes have been reduced.&lt;br /&gt;
* Luck grade 4: 3.505  -&amp;gt;  1.752.&lt;br /&gt;
* Luck grade 5: 3.881  -&amp;gt;  2.538.&lt;br /&gt;
* Luck grade 6: 4.257  -&amp;gt;  3.28.&lt;br /&gt;
* Luck grade 7: 4.382  -&amp;gt;  3.705.&lt;br /&gt;
* Luck grade 8: 4.382  -&amp;gt;  4.213.&lt;br /&gt;
&lt;br /&gt;
On the surface, this is a nerf to luck grades below 8, but overall it is a substantial buff to luck&#039;s effectiveness for high luck grades.&lt;br /&gt;
&lt;br /&gt;
Previously, tables that only contained luck grades 5-8 would see minimal change from luck, even at luck values currently impossible in-game.&lt;br /&gt;
&lt;br /&gt;
Compared to the previous patch, the increased relative difference between the high end luck grades &#039;&#039;&#039;makes luck more effective for high roller loot tables&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:40px&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; max-width:500px&amp;quot;&amp;gt;&#039;&#039;&#039;Before&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|0={{Stats_Data_hf81_2|luckgrade00}}&lt;br /&gt;
|-|1={{Stats_Data_hf81_2|luckgrade01}}&lt;br /&gt;
|-|2={{Stats_Data_hf81_2|luckgrade02}}&lt;br /&gt;
|-|3={{Stats_Data_hf81_2|luckgrade03}}&lt;br /&gt;
|-|4={{Stats_Data_hf81_2|luckgrade04}}&lt;br /&gt;
|-|5={{Stats_Data_hf81_2|luckgrade05}}&lt;br /&gt;
|-|6={{Stats_Data_hf81_2|luckgrade06}}&lt;br /&gt;
|-|7={{Stats_Data_hf81_2|luckgrade07}}&lt;br /&gt;
|-|8={{Stats_Data_hf81_2|luckgrade08}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; max-width:500px&amp;quot;&amp;gt;&#039;&#039;&#039;After&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|0={{Stats_Data|luckgrade00}}&lt;br /&gt;
|-|1={{Stats_Data|luckgrade01}}&lt;br /&gt;
|-|2={{Stats_Data|luckgrade02}}&lt;br /&gt;
|-|3={{Stats_Data|luckgrade03}}&lt;br /&gt;
|-|4={{Stats_Data|luckgrade04}}&lt;br /&gt;
|-|5={{Stats_Data|luckgrade05}}&lt;br /&gt;
|-|6={{Stats_Data|luckgrade06}}&lt;br /&gt;
|-|7={{Stats_Data|luckgrade07}}&lt;br /&gt;
|-|8={{Stats_Data|luckgrade08}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Stats#Physical Damage Reduction]] (from AR) curve changed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:40px&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; max-width:500px; vertical-align:top;&amp;quot;&amp;gt;&#039;&#039;&#039;Before&#039;&#039;&#039;:&lt;br /&gt;
{{Stats_Data_hf81_2|PhysicalDamageReduction}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; max-width:500px; vertical-align:top;&amp;quot;&amp;gt;&#039;&#039;&#039;After&#039;&#039;&#039;:&lt;br /&gt;
{{Stats_Data|PhysicalDamageReduction}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=63055</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=63055"/>
		<updated>2025-03-30T19:03:10Z</updated>

		<summary type="html">&lt;p&gt;Spxce: minor page spacing changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
==Damage Formula==&lt;br /&gt;
 (&lt;br /&gt;
   (&lt;br /&gt;
     (&lt;br /&gt;
         + (&amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Base Damage&amp;lt;/span&amp;gt; + Buff Weapon Damage) * Combo Multiplier * Impact Zone Multiplier&lt;br /&gt;
         + Gear &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Weapon Damage&amp;lt;/span&amp;gt;|&amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Magical Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
         + Divine Strike Damage&lt;br /&gt;
     )&lt;br /&gt;
     * (1 + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Power Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
     + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Additional Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
   )&lt;br /&gt;
   * (1 + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Hit Location Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Race Damage Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Race Damage Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Damage Reduction&amp;lt;/span&amp;gt; * (1 + Damage Reduction Mod) * (1 - &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Penetration&amp;lt;/span&amp;gt;))&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Elemental Damage Modifier&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Projectile Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
 )&lt;br /&gt;
 * Projectile Falloff&lt;br /&gt;
 + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;True Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Base Damage===&lt;br /&gt;
&lt;br /&gt;
*The displayed damage of a damaging effect such as Weapon Damage, a skill, or a spell. &amp;quot;Base Damage&amp;quot; indicates that it creates a new damage instance.&lt;br /&gt;
*Examples include:&lt;br /&gt;
**[[Rondel Dagger|Rondel Dagger (Poor)&#039;s]] {{Weapon Data|Rondel Dagger|stats|Physical Base Weapon Damage 1}} Weapon Damage&lt;br /&gt;
**[[Rogue#Skills-0|Rupture&#039;s]] {{Ability_Data|Rupture|PhysicalBaseDamage}}&lt;br /&gt;
**[[Wizard#Spells-0|Lightning Strike&#039;s]] {{Ability_Data|LightningStrike|MagicalBaseDamage}}&lt;br /&gt;
**[[Cleric#Skills-0|Judgement&#039;s]] {{Ability_Data|Judgement|MagicalBaseDamage}}&lt;br /&gt;
**[[Crystal Sword|Crystal Sword (Poor)&#039;s]] {{Weapon Data|Crystal Sword|stats|Magical Base Weapon Damage 1}} Magic Weapon Damage&lt;br /&gt;
&lt;br /&gt;
===Buff Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*This stat is multiplied by Impact Zone Multiplier and Combo Multiplier. It essentially acts like a modification to your weapon&#039;s base damage. It is unknown if this is affected by [[Scaling]] as no weapon-sourced damage has less than 100% Scaling. Sources include:&lt;br /&gt;
**[[Fighter#Perks-0|Fighter&#039;s Slayer perk]]&lt;br /&gt;
**[[Fighter#Perks-0|Fighter&#039;s Sword Mastery perk]]&lt;br /&gt;
**[[Barbarian#Perks-0|Barbarian&#039;s Axe Specialization perk]]&lt;br /&gt;
**[[Bard#Perks-0|Bard&#039;s War Song perk]]&lt;br /&gt;
**[[Bard#Perks-0|Bard&#039;s Rapier Mastery perk]]&lt;br /&gt;
**[[Warlock#Spells-0|Warlock&#039;s Bloodstained Blade spell]]&lt;br /&gt;
&lt;br /&gt;
===Buff Magical Damage===&lt;br /&gt;
Magical counterpart to Buff Weapon Damage. Functions the same except it is a Magical stat and as such will be affected by Magical modifiers and not Physical modifiers.&lt;br /&gt;
&lt;br /&gt;
Only affects Magic Weapon Damage and not other sources of Magical Damage.&lt;br /&gt;
&lt;br /&gt;
Sources include:&lt;br /&gt;
*[[Wizard#Perks-0|Wizard&#039;s Staff Mastery perk]]&lt;br /&gt;
&lt;br /&gt;
===Gear Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Additional Weapon Damage&amp;quot; [[Enchantments|affix]] on gear (formally &amp;quot;Physical Weapon Damage Add&amp;quot;). This stat benefits from Power Bonus. This stat will only apply to direct attacks from weaponry, and will not apply to skills such as Rupture, Caltrops, Achilles Strike, and so on. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is different from &amp;quot;Buff&amp;quot; Weapon Damage, in that it will not be multiplied by your Impact Zone Multiplier or your Combo Multiplier. It is unknown if this is affected by [[Scaling]] as no weapon-sourced damage has less than 100% Scaling.&lt;br /&gt;
&lt;br /&gt;
===Gear Magical Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Magical Damage&amp;quot; stat on the Magic Staff, Spellbook, and Crystal Ball. This damage benefits from Power Bonus. This damage will apply to all sources of Magical Damage, and will do so multiple times per spell, if the spell has multiple damage sources. Examples include each hit of Magic Missile, or Zap&#039;s direct hit and DoT portions. This is a Magical stat, and so will not add to sources of Physical Damage. This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Divine Strike Damage===&lt;br /&gt;
&lt;br /&gt;
* The damage added by the Cleric buff &amp;quot;Divine Strike&amp;quot;. This stat benefits from Power Bonus. Unlike Weapon Damage, this stat &#039;&#039;&#039;will&#039;&#039;&#039; apply to both weapon attacks, and indirect sources of Physical Damage, such as Rupture, Caltrops, and Achilles Strike. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Impact Zone Multiplier=== &lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the &amp;quot;sour spots&amp;quot; of certain weapons. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Combo Multiplier=== &lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the latter hits of certain weapons&#039; combos. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Power Bonus===&lt;br /&gt;
&lt;br /&gt;
*A multiplier that affects all damage types listed so far. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Physical Power Bonus will not apply to Zap, for example). This value can be positive or negative, and is influenced by gear or by the player&#039;s [[Stats|Attributes]]. This stat is influenced by [[Scaling]]. Physical Damage Bonus is included (modifies Physical Power stat).&lt;br /&gt;
&lt;br /&gt;
===Additional Damage=== &lt;br /&gt;
&lt;br /&gt;
*The damage added by specific Perks or by the &amp;quot;Additional Physical/Magical Damage&amp;quot; affix on gear. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Additional Physical Damage will not apply to Zap, for example). This stat does not benefit from Power Bonus. This stat will apply to any instance of its respective type of damage, and will do so multiple times per skill if applicable. Examples include Achilles Strike&#039;s individual movement damage ticks (Physical), or each hit of Magic Missile (Magical). This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Hit Location Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hit Location Multiplier&amp;quot;&amp;gt; Also referred to as Hit Location Multiplier, Limb Modifier, or Headshots &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A multiplier enforced when hitting the head or the limbs with certain attacks. The multipliers:&lt;br /&gt;
*Head: +50% (1.5x)&lt;br /&gt;
*Body: +0% (1.0x)&lt;br /&gt;
*Arms: -20% (0.8x)&lt;br /&gt;
*Legs: -40% (0.6x)&lt;br /&gt;
*Feet/Hand: -50% (0.5x)&lt;br /&gt;
&lt;br /&gt;
Area of Effect and Damage over Time sources are not affected by this multiplier.&lt;br /&gt;
&lt;br /&gt;
For on-hit damaging effects there are some exceptions. These exceptions are also mentioned on their respective class description:&lt;br /&gt;
*[[Warlock]]&#039;s Blow of Corruption does benefit&lt;br /&gt;
*[[Wizard]]&#039;s Ignite and the Ignite&#039;s burn does benefit, even though the burn is a status/debuff&lt;br /&gt;
&lt;br /&gt;
Some other on-hits that correctly don&#039;t benefit, listed for the sake of making it extra clear:&lt;br /&gt;
*[[Cleric]]&#039;s Smite does NOT benefit&lt;br /&gt;
*[[Barbarian]]&#039;s Achilles Strike does NOT benefit as it doesn&#039;t hit any part of the body&lt;br /&gt;
*[[Rogue]]&#039;s Poisoned Weapon does NOT benefit as it is a status/debuff&lt;br /&gt;
&lt;br /&gt;
====Headshot Damage Reduction====&lt;br /&gt;
Comes from implicit rolls on equipment like the Hounskull.&lt;br /&gt;
&lt;br /&gt;
This reduces Hit Location Bonus if the target hitbox is a head, while Ranger&#039;s Sharpshooter increases it.&lt;br /&gt;
For example, targeting the head with the (15%) Sharpshooter perk against a player with 20% Headshot reduction results in&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;1.5 + .15 - .2 = 1.45x headshot multiplier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Headshot Penetration====&lt;br /&gt;
Applies to Headshot Damage Reduction in the exact same way that Penetration applies to Damage Reduction. For example, 50% Headshot Penetration converts 20% Headshot Damage Reduction into just 10%.&lt;br /&gt;
&lt;br /&gt;
===Race Damage Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Race Bonus&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
A more recently researched multiplier that is currently only utilized by Race specific damage increases. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Race damage bonus applies to both Physical and Magical base damages, and is not restricted to Weapon damage, such as Undead Race Damage Bonus from [[Cleric]]&#039;s Undead Slaying perk.&lt;br /&gt;
&lt;br /&gt;
===Race Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Damage Mod Reduction&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
A more recently researched multiplier that is currently only utilized by Race specific damage reductions, like Undead Race Damage Reduction from [[Warlock]]&#039;s Infernal Pledge perk.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is assumed to be like Race Damage Bonus in that this applies to both Physical and Magical base damages, but needs confirmation.&lt;br /&gt;
&lt;br /&gt;
It is currently impossible for a player to be damaged with Race Damage Reduction active against a target that also has Race Damage Bonus, meaning it is unknown if this adds or multiplies with Race Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
&lt;br /&gt;
* A defensive multiplier based on the opponent&#039;s Damage Reduction stat. Physical Damage Reduction applies to Physical Damage sources, such as weapon hits, Rupture, Achilles Strike, and so on. Magical Damage Reduction applies to Magical Damage sources, such as Zap, Explosive Bottles, Poison Weapon, and so on.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction Mod===&lt;br /&gt;
A multiplier to Damage Reduction recently added that modifies the base Damage Reduction. When active, it can even be seen modifying Physical/Magical Damage Reduction in the in game Character stat sheet.&lt;br /&gt;
&lt;br /&gt;
Examples including but not limited to:&lt;br /&gt;
* [[Druid]]&#039;s Bear form skill&lt;br /&gt;
* [[Warlock]]&#039;s Curse of Weakness secondary effect&lt;br /&gt;
&lt;br /&gt;
===Elemental Damage Modifier===&lt;br /&gt;
&lt;br /&gt;
* An Elemental Multiplier based on the opponent&#039;s Elemental Damage Reduction stat. This elemental modifier applies to specific elemental damage types such as ones listed in [[Spell types]]. Other sources of elemental damage can include items such as [[Fulgor]]&#039;s Lightning Magical Damage.&lt;br /&gt;
* A list of Monster Elemental Damage Modifiers can be found under the &amp;quot;Damage Reductions&amp;quot; section on the [[Monsters]] page.&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
&lt;br /&gt;
*A multiplier to Damage Reduction after Damage Reduction Mod that can be acquired from certain weapons, or from the &amp;quot;Armor Penetration&amp;quot; and &amp;quot;Magical Penetration&amp;quot; affixes on gear. This stat multiplies with their Damage Reduction %, not their Armor Rating/Magic Resist Rating.&lt;br /&gt;
&amp;lt;code&amp;gt;% Damage Reduced = &#039;&#039;Target&#039;s Damage Reduction (after Mod)&#039;&#039; * (1 - &#039;&#039;Attacker&#039;s Pen&#039;&#039;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This then multiplies the damage an enemy takes with this new reduction by (1 - Target&#039;s Modified Damage Reduction)&lt;br /&gt;
Or, combined&lt;br /&gt;
&amp;lt;code&amp;gt;Damage Multiplier = 1 - &#039;&#039;Target&#039;s Damage Reduction (after Mod)&#039;&#039; * (1 - &#039;&#039;Attacker&#039;s Pen&#039;&#039;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*This modifier cannot bring Damage Reduction below 0% meaning there is no functional benefit to exceeding 100% Penetration&lt;br /&gt;
*This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
*Using these limitations, the above formula can be expanded to the following: (note that for brevity, Damage Reduction is written as DR and Penetration is written as Pen.&lt;br /&gt;
&amp;lt;code&amp;gt;Damage Multiplier = max((1-DR*(1-min(Pen,1))),1-DR)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Projectile Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Projectile Reduction&amp;quot;&amp;gt;&amp;lt;span&amp;gt; &lt;br /&gt;
*A defensive multiplier that can be acquired from Plate Armor, or the Projectile Resistance Perk for Fighter. This influences damage done by Projectiles, including but not limited to Arrows, Bolts, Throwables. Some magic are also projectiles and are specified on class pages, like [[Warlock]]&#039;s Bolt of Darkness&lt;br /&gt;
&lt;br /&gt;
===Projectile Falloff ===&lt;br /&gt;
&lt;br /&gt;
*Damage multiplier to gravity affected projectiles, currently including arrows shot by [[Recurve Bow]], [[Survival Bow]], [[Longbow]], [[Hand Crossbow]], [[Crossbow]], [[Windlass Crossbow]] as well as throwables, like [[Drum]]&#039;s, [[Throwing Knife]], [[Francisca Axe]], but not [[Torch]]es. The multiplier depends on the air time of the projectile, is different for each source, and can be found in the mentioned pages.&lt;br /&gt;
&lt;br /&gt;
===True Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;True Physical Damage&amp;quot; or &amp;quot;True Magical Damage&amp;quot; affixes on gear. Each will only apply to its respective damage type (True Magical Damage will not apply to an Arming Sword, for example). This damage is mostly unaffected by any other multipliers, and is added at the end of all calculations. This stat is influenced by [[Scaling]].&lt;br /&gt;
*Cleric&#039;s Perseverance Perk is effectively &amp;quot;negative True Damage&amp;quot;, however it seems to not reduce damage if that damage would be reduced below 1. For example, 1 stack of Rogue&#039;s Poison Weapon tends to deal less than 1 damage per second, and so Perseverance will not reduce it.&lt;br /&gt;
&lt;br /&gt;
===True Base Damage===&lt;br /&gt;
Created instances of Base Damage that are True, meaning they are functionally identical to the above mentioned True Damage, except that they create a new damage instance rather than adding to it.&lt;br /&gt;
&lt;br /&gt;
===Absolute Reduction ===&lt;br /&gt;
Reduces the final damage dealt flat after all other modifiers, to a minimum of 1 damage per instance, including each tick of Damage over Times such as [[Rogue]]&#039;s Poisoned Weapon. &lt;br /&gt;
&lt;br /&gt;
Does not affect the Dark Swarm damage nor negative amounts of [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]].&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]&#039;s Perk Persevereance has {{Ability_Data|Perseverance|PhysicalAbsoluteReduction}} that reduces all incoming magic and physical damage by 2 per instance.&lt;br /&gt;
&lt;br /&gt;
[[Golem]] appears to have 300 Physical Absolute Reduction, but after extensive testing it is nearly confirmed that Physical Absolute Reduction is either bugged for PVE enemies or is not being applied to Golem in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Damage/Healing over Time==&lt;br /&gt;
Damage or Healing that is dealt over a period of time, in the form of a [[Statuses|Status]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rather than calculating the value per hit, they calculate the total damage/healing, and then divide by the number of damaging/healing ticks, which is usually the same as the number of seconds.&lt;br /&gt;
&lt;br /&gt;
*Additionally, nearly all Damage over times have 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]] rather than 100%, making damage increases only half as effective&lt;br /&gt;
* Example: Rogue&#039;s Rupture skill does 20 physical damage over 5 seconds, or 4 damage a second. If they attain +5 additional physical damage this becomes 22.5 damage over 5 seconds, or 4.5 a second.&lt;br /&gt;
&lt;br /&gt;
*The number of damaging ticks is affected by the receiving player&#039;s [[Stats#Buff Duration|Buff/Debuff Duration]], and is rounded down to the nearest integer. This strictly affects how long the DoT lasts, and not the damage per tick of the DoT&lt;br /&gt;
*Sources like Ray of Darkness, Din of Darkness, Torture Mastery, and movement based abilities like Achilles Strike and Earthquake are &#039;&#039;&#039;not&#039;&#039;&#039; Damage/Heal over times, rather, bonuses apply per-hit to these like normal.&lt;br /&gt;
*Sources like Locusts&#039; Swarm and Explosive lanterns fire only deal damage while inside the area and are also &#039;&#039;&#039;not&#039;&#039;&#039; damage over times&lt;br /&gt;
&lt;br /&gt;
=== Formulas===&lt;br /&gt;
&#039;&#039;Note, &amp;quot;Value&amp;quot; refers to either Damage or Healing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base # of Ticks = Base duration/Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total duration = Base # of Ticks * (1 + Debuff Duration%)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total ticks = floor(Total duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value/Base Ticks * Total ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per interval = Total value / Base Ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Value per interval / Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since nearly all Damage/Healing over times have an Interval length of 1 second, these can be simplified to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Duration = Base Duration * (1 + Debuff Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value / Base Duration * floor(Total Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Total Value / Base Duration&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
====Example 1: [[Rogue]]&#039;s Rupture====&lt;br /&gt;
&lt;br /&gt;
* Rogue&#039;s Rupture which normally does 20 damage, with -17% Physical Power Bonus% and +10 additional physical damage will instead deal 23.3 damage due to having a 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total damage (before debuff duration) = 20 * (1-.17 * .5)+10 * .5 = 23.3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rupture lasts 5s and deals damage in 1s intervals, so against a Bard with 25% longer Debuff duration, it will instead deal 27.96 damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base ticks = 5/1  = 5 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total duration = 5 * (1 + .25) = 6.25s &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Damage = 23.3/5 * floor(6.25) = 27.96 damage&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Damage per second = 27.96/5 = 5.592 damage per second&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example 2: [[Wizard]]&#039;s Zap&#039;s Burn====&lt;br /&gt;
&lt;br /&gt;
* Zap&#039;s Burn deals damage with a 1s interval and lasts only 1s total, meaning any negative debuff duration, even -1% (in theory), will make it have 0 ticks and deal 0 damage due to rounding.&lt;br /&gt;
* On the contrary, it would require at least 100% debuff duration% on the target to get an extra tick from Zap.&lt;br /&gt;
* NOTE: In reality, if the unrounded # of ticks is very close to a whole number, its susceptible to client-server ticks per second (TPS) variation and can therefore have varying results. &lt;br /&gt;
** With the Zap example, if the unrounded # of ticks is ~.97 - 1, the zap burn will likely still be applied due to game tick delay. &lt;br /&gt;
** If the # of ticks is ~.96, the zap burn may happen sometimes, and not happen other times. &lt;br /&gt;
** If the # of ticks is ~.95 or lower, then you can nearly guarantee that the burn will never properly tick.&lt;br /&gt;
** See extensive research on the topic that led to this theory in [https://www.youtube.com/watch?v=hJZWHCi50g0 Barbooian]&#039;s video.&lt;br /&gt;
&lt;br /&gt;
====Example 3: Potion of Healing====&lt;br /&gt;
&lt;br /&gt;
*See [[Healing#Healing_Potion|Healing example of Potion of Healing]]&lt;br /&gt;
&lt;br /&gt;
== Shapeshift==&lt;br /&gt;
Shapeshifts base damage (and [[Healing]]) works slightly different to other damage/healing. Instead of having a base amount decided from an equipped weapon/spell/skill/etc, the base amount is some multiple of a primitive attribute, such as Strength for the Bear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The typical base damage section-&amp;lt;br&amp;gt;&lt;br /&gt;
(&lt;br /&gt;
          (Base Damage + &amp;quot;Buff&amp;quot; Weapon Damage) * Combo Multiplier * Impact Zone Multiplier&lt;br /&gt;
        + Gear &amp;quot;+N Weapon Damage&amp;quot;|&amp;quot;N Magical Damage&amp;quot;&lt;br /&gt;
        + Divine Strike Damage&lt;br /&gt;
)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is replaced by&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(&lt;br /&gt;
          Primitive Stat * Primitive Multiplier&lt;br /&gt;
        + Primitive Add&lt;br /&gt;
        + Divine Strike Damage&lt;br /&gt;
)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note the removal of Gear and Buff weapon damage, as well as Combo and Impact multipliers. Please note that Divine Strike Damage has not been confidently confirmed to work yet with Shapeshift damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All following parts of the formula can apply so long as they are applied to the Shapeshift.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Primitive Stat===&lt;br /&gt;
Primitive refers to the 7 core [[Stats]]; Strength, Vigor, Agility, Dexterity, Will, Knowledge, and Resourcefulness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Druid]]&#039;s Bear scales off of [[Stats#Strength|Strength]], Panther off of [[Stats#Agility|Agility]], Chicken [[Stats#Resourcefulness|Resourcefulness]], and Rat off of none.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primitive Multiplier===&lt;br /&gt;
Primitive Multiplier is a multiplier to the primitive stat. Note, for some Shapeshift attacks this is 100%, meaning they effectively do not have a multiplier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primitive Add===&lt;br /&gt;
Primitive Add simply adds to the base damage after the Primitive Multiplier. Note, some Shapeshift attacks this is 0, meaning this can be skipped.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example ===&lt;br /&gt;
If a given Shapeshift attack is described to deal &amp;quot;Agility * 2.0 + 5 base Physical Damage&amp;quot;, then its Primitive Multiplier is 2 (200%), and its Primitive Add is 5. With 30 [[Stats#Agility|Agility]] and 10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]], damage dealt would be: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(30 * 2 + 5) * (1 + 0.1) = 71.5&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health Cost==&lt;br /&gt;
[[Warlock]]&#039;s [[spell]]s cost [[health]] instead of using the [[Spells#Spell_Count|Spell Count]] mechanic. This loss of health is not affected by any damage modifiers. This means that unlike [[#True_Damage|True Damage]], health costs can&#039;t be reduced by effects like [[Cleric#Perks-0|Cleric&#039;s Perseverance perk]].&lt;br /&gt;
&lt;br /&gt;
==Rounding ==&lt;br /&gt;
&lt;br /&gt;
*Damage/Health: All sources of damage/healing can do decimal amounts, and therefore you can have decimal health. Damage text that is displayed when you hit a dummy is always rounded down. Health on players&#039; details page is always rounded up.&lt;br /&gt;
* Details page: Currently all details round up, but some to the nearest integer, and some to the nearest tenth. Wizard&#039;s Sage and Warlock&#039;s Malice can give decimal knowledge/will, although their displays round up to an integer. Expect all decimal stats to have a margin of error of +/- .1, and integer stats to have a margin of error of +/- 1.&lt;br /&gt;
*[[Stats#Memory Capacity|Memory Capacity]] is both rounded up to the nearest integer in the details page and in reality. +1% Memory Capacity will always equate to at least +1 Memory Capacity&lt;br /&gt;
*[[Stats#Buff Duration|Buffs/Debuffs]]: Durations are &#039;&#039;&#039;not&#039;&#039;&#039; rounded and last their exact amount. However, durations that perform an action in intervals, like [[Damage Calculation#Damage/Healing over Time|Damage/Healing over Time]], &#039;&#039;&#039;are&#039;&#039;&#039; rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. In other words, increases must be greater than its interval length, which is usually 1 second.&lt;br /&gt;
*[[Health#Max Health|Maximum Health]] can be decimal with fractional [[Strength]] and [[Vigor]] scaling, in which case the displayed Maximum Health is rounded up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Ticks = floor(Base Duration * (1 + Bonus Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*A 5s buff with 19% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .19)) = 5 ticks&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*A 5s buff with 20% bonus duration, however, will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .2)) = 6 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A 5s buff with -1% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + -.01)) = 4 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes== &lt;br /&gt;
&lt;br /&gt;
*For statuses that can stack their damaging effect several times over, like [[Rogue]]&#039;s Poisoned Weapon, the stack multiplier is not applied to the base damage in the beginning. Rather, the damage for one stack is calculated first, then that value is multiplied by the number of stacks after. This means that flat bonuses like [[#&amp;quot;Additional&amp;quot; Damage|Additional Physical/Magical Damage]] will apply once per stack rather than once for the entire stack.&lt;br /&gt;
*[[Rogue]]&#039;s Weakpoint Attack debuff applies a multiplier to the target&#039;s [[Stats#Armor Rating|Armor Rating]] directly. Because Armor Rating to [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] follows a variable curve, it is very difficult to predict exactly how much this will increase damage to players. Damage to [[monsters]] is much easier to predict as all monsters of a given type always have the same, static PDR value, and almost all monster types have the same PDR.&lt;br /&gt;
&lt;br /&gt;
==Attribute Bonus Ratio ==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Scaling&amp;quot;&amp;gt;Also known as &amp;quot;Scaling&amp;quot; &amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Information moved to [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
==Additional vs True==&lt;br /&gt;
=== Difference===&lt;br /&gt;
Using the formula, the difference between Additional Physical/Magical and True Physical/Magical can be summarized as follows:&lt;br /&gt;
&lt;br /&gt;
Additional damage:&lt;br /&gt;
*Scales with [[Damage_Calculation#Hit Location Multiplier|Hit Location Bonus]] which can be both a good and a bad thing&lt;br /&gt;
*Reduced by Damage Reductions&lt;br /&gt;
*Reduced by Projectile Damage Falloff if its a gravity-affected projectile&lt;br /&gt;
*Generally better against enemies with lower damage reduction, and when headshots can be hit easily/consistently.&lt;br /&gt;
&lt;br /&gt;
True damage:&lt;br /&gt;
*Unaffected by [[Damage_Calculation#Hit Location Multiplier|Hit Location Bonus]] which can be both a good and a bad thing&lt;br /&gt;
*Unaffected by Damage Reductions&lt;br /&gt;
*Unaffected by Projectile Damage Falloff&lt;br /&gt;
*Generally better against enemies with higher damage reduction, or when some sources of your damage cannot headshot, or when headshotting is difficult, or when using gravity-affected projectiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a particular hit, True damage is always better than Additional damage when it cannot headshot ([[Damage_Calculation#Damage/Healing over Time|Damage over Time]] / Area of Effect).&lt;br /&gt;
&lt;br /&gt;
Additional is substantially better in PvE for physical hits as most [[Monsters]] have negative Physical Damage Reduction, and headshots are very consistent.&lt;br /&gt;
&lt;br /&gt;
Note that neither of these benefit from [[Stats#Physical_Power_Bonus|Physical]]/[[Stats#Magic Power Bonus|Magic Power Bonus]].&lt;br /&gt;
&lt;br /&gt;
===Formula===&lt;br /&gt;
To determine exactly which is better with your specific stats and by how much, use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - Damage Reduction after Penetration) * (Hit Location Bonus) * (Damage Falloff)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For non-gravity affected projectiles, Damage Falloff can be left out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the resulting number is greater than 1, Add is better.&lt;br /&gt;
&lt;br /&gt;
If the resulting number is less than 1, True is better.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
====Example 1====&lt;br /&gt;
Scenario: Headshot against slightly above average damage reduction&lt;br /&gt;
&lt;br /&gt;
For example, against an enemy with 33.33% Damage Reduction (after Penetration) with a headshot (1.5x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .3333) * 1.5 = 1x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, True gives exactly the same amount of damage as Additional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 2 ====&lt;br /&gt;
Scenario: Low damage reduction with a Damage over Time&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 20% Damage Reduction when using a Damage over Time (1x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .2) * 1 = 0.8x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 80% of the damage that True gives. In other words, Additional gives 20% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 3 ====&lt;br /&gt;
Scenario: No damage reduction, hitting limb&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 0% Damage Reduction and the damage hits a Hand (0.5x Hit Location Multiplier) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - 0) * 0.5 = 0.5x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 50% of the damage that True gives. In other words, Additional gives 50% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 4====&lt;br /&gt;
Scenario: PvE with a headshot&lt;br /&gt;
&lt;br /&gt;
Against an enemy with -22% Damage Reduction and the damage hits the head (1.5x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - -.22) * 1.5 = 1.83x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 183% of the damage that True gives. In other words, Additional gives 83% more damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 5====&lt;br /&gt;
Scenario: Gravity-affected Projectile&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 10% Damage Reduction and an *arrow* hits their arm (0.5x Hit Location Bonus) after being in the air for half a second with a [[Recurve Bow]] (0.7x Damage Falloff)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .1) * 0.5 * 0.7 = 0.315x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 31.5% of the damage that True gives. In other words, Additional gives 68.5% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 6====&lt;br /&gt;
Scenario: Realistic PvP&lt;br /&gt;
&lt;br /&gt;
Lastly, for a more realistic example, you can guess what your average Hit Location Bonus is. If you never hit the head, and sometimes you hit limbs/arms/feet, your average may be 0.9x.&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 20% Damage Reduction:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .2) * 0.9 = 0.72x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 72% of the damage that True gives. In other words, Additional gives 28% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*[[Rogue]]&#039;s Rupture, although Physical damage, does not get increased by the Ambush perk if any Combo Multiplier is present (meaning not 1x). This may have to do with a change to Ambush during the Multiclassing period that made Ambush only buff physical weapon-hits.&lt;br /&gt;
&lt;br /&gt;
* Drum&#039;s, Throwing Knives, and Francisca axes benefit twice from Gear and Buff Weapon Damage, but not Torches. Untested for Arrows/Bolts.&lt;br /&gt;
&lt;br /&gt;
* While [[Wizard]]&#039;s Staff Mastery is noted as &amp;quot;Buff Weapon Damage&amp;quot; it actually acts as Base damage because it creates an entirely new damage instance.&lt;br /&gt;
&lt;br /&gt;
==Calculators==&lt;br /&gt;
Open source Damage and health calculator [https://dustinrepo.github.io/DnDUtilWeb/ web-app]! (Note that this does not take into account the edge cases for Penetration noted in the [[Damage#Penetration]] section.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Full stat weapon / spell / druid / DPS / Hits-to-kill(PVE) / Hits-To-Die / Healing / Health / Gear Score [https://docs.google.com/spreadsheets/d/1A_r9F9wIYcQ5IGiRtaQLL6Cp6EqORONYU_oSk_Tkp5g/edit?usp=sharing calculator]!(Make a copy to edit values)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=98VtEMBcPuA|alignment=left}}&lt;br /&gt;
&lt;br /&gt;
Note that Hit Location Bonus is outdated in this video.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=63054</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=63054"/>
		<updated>2025-03-30T19:01:39Z</updated>

		<summary type="html">&lt;p&gt;Spxce: /* Elemental Damage Modifier */ added monster page hyperlink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
==Damage Formula==&lt;br /&gt;
 (&lt;br /&gt;
   (&lt;br /&gt;
     (&lt;br /&gt;
         + (&amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Base Damage&amp;lt;/span&amp;gt; + Buff Weapon Damage) * Combo Multiplier * Impact Zone Multiplier&lt;br /&gt;
         + Gear &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Weapon Damage&amp;lt;/span&amp;gt;|&amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Magical Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
         + Divine Strike Damage&lt;br /&gt;
     )&lt;br /&gt;
     * (1 + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Power Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
     + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Additional Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
   )&lt;br /&gt;
   * (1 + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Hit Location Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Race Damage Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Race Damage Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Damage Reduction&amp;lt;/span&amp;gt; * (1 + Damage Reduction Mod) * (1 - &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Penetration&amp;lt;/span&amp;gt;))&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Elemental Damage Modifier&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Projectile Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
 )&lt;br /&gt;
 * Projectile Falloff&lt;br /&gt;
 + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;True Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Base Damage===&lt;br /&gt;
&lt;br /&gt;
*The displayed damage of a damaging effect such as Weapon Damage, a skill, or a spell. &amp;quot;Base Damage&amp;quot; indicates that it creates a new damage instance.&lt;br /&gt;
*Examples include:&lt;br /&gt;
**[[Rondel Dagger|Rondel Dagger (Poor)&#039;s]] {{Weapon Data|Rondel Dagger|stats|Physical Base Weapon Damage 1}} Weapon Damage&lt;br /&gt;
**[[Rogue#Skills-0|Rupture&#039;s]] {{Ability_Data|Rupture|PhysicalBaseDamage}}&lt;br /&gt;
**[[Wizard#Spells-0|Lightning Strike&#039;s]] {{Ability_Data|LightningStrike|MagicalBaseDamage}}&lt;br /&gt;
**[[Cleric#Skills-0|Judgement&#039;s]] {{Ability_Data|Judgement|MagicalBaseDamage}}&lt;br /&gt;
**[[Crystal Sword|Crystal Sword (Poor)&#039;s]] {{Weapon Data|Crystal Sword|stats|Magical Base Weapon Damage 1}} Magic Weapon Damage&lt;br /&gt;
&lt;br /&gt;
===Buff Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*This stat is multiplied by Impact Zone Multiplier and Combo Multiplier. It essentially acts like a modification to your weapon&#039;s base damage. It is unknown if this is affected by [[Scaling]] as no weapon-sourced damage has less than 100% Scaling. Sources include:&lt;br /&gt;
**[[Fighter#Perks-0|Fighter&#039;s Slayer perk]]&lt;br /&gt;
**[[Fighter#Perks-0|Fighter&#039;s Sword Mastery perk]]&lt;br /&gt;
**[[Barbarian#Perks-0|Barbarian&#039;s Axe Specialization perk]]&lt;br /&gt;
**[[Bard#Perks-0|Bard&#039;s War Song perk]]&lt;br /&gt;
**[[Bard#Perks-0|Bard&#039;s Rapier Mastery perk]]&lt;br /&gt;
**[[Warlock#Spells-0|Warlock&#039;s Bloodstained Blade spell]]&lt;br /&gt;
&lt;br /&gt;
===Buff Magical Damage===&lt;br /&gt;
Magical counterpart to Buff Weapon Damage. Functions the same except it is a Magical stat and as such will be affected by Magical modifiers and not Physical modifiers.&lt;br /&gt;
&lt;br /&gt;
Only affects Magic Weapon Damage and not other sources of Magical Damage.&lt;br /&gt;
&lt;br /&gt;
Sources include:&lt;br /&gt;
*[[Wizard#Perks-0|Wizard&#039;s Staff Mastery perk]]&lt;br /&gt;
&lt;br /&gt;
===Gear Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Additional Weapon Damage&amp;quot; [[Enchantments|affix]] on gear (formally &amp;quot;Physical Weapon Damage Add&amp;quot;). This stat benefits from Power Bonus. This stat will only apply to direct attacks from weaponry, and will not apply to skills such as Rupture, Caltrops, Achilles Strike, and so on. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is different from &amp;quot;Buff&amp;quot; Weapon Damage, in that it will not be multiplied by your Impact Zone Multiplier or your Combo Multiplier. It is unknown if this is affected by [[Scaling]] as no weapon-sourced damage has less than 100% Scaling.&lt;br /&gt;
&lt;br /&gt;
===Gear Magical Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Magical Damage&amp;quot; stat on the Magic Staff, Spellbook, and Crystal Ball. This damage benefits from Power Bonus. This damage will apply to all sources of Magical Damage, and will do so multiple times per spell, if the spell has multiple damage sources. Examples include each hit of Magic Missile, or Zap&#039;s direct hit and DoT portions. This is a Magical stat, and so will not add to sources of Physical Damage. This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Divine Strike Damage===&lt;br /&gt;
&lt;br /&gt;
* The damage added by the Cleric buff &amp;quot;Divine Strike&amp;quot;. This stat benefits from Power Bonus. Unlike Weapon Damage, this stat &#039;&#039;&#039;will&#039;&#039;&#039; apply to both weapon attacks, and indirect sources of Physical Damage, such as Rupture, Caltrops, and Achilles Strike. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Impact Zone Multiplier=== &lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the &amp;quot;sour spots&amp;quot; of certain weapons. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Combo Multiplier=== &lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the latter hits of certain weapons&#039; combos. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Power Bonus===&lt;br /&gt;
&lt;br /&gt;
*A multiplier that affects all damage types listed so far. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Physical Power Bonus will not apply to Zap, for example). This value can be positive or negative, and is influenced by gear or by the player&#039;s [[Stats|Attributes]]. This stat is influenced by [[Scaling]]. Physical Damage Bonus is included (modifies Physical Power stat).&lt;br /&gt;
&lt;br /&gt;
===Additional Damage=== &lt;br /&gt;
&lt;br /&gt;
*The damage added by specific Perks or by the &amp;quot;Additional Physical/Magical Damage&amp;quot; affix on gear. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Additional Physical Damage will not apply to Zap, for example). This stat does not benefit from Power Bonus. This stat will apply to any instance of its respective type of damage, and will do so multiple times per skill if applicable. Examples include Achilles Strike&#039;s individual movement damage ticks (Physical), or each hit of Magic Missile (Magical). This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Hit Location Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hit Location Multiplier&amp;quot;&amp;gt; Also referred to as Hit Location Multiplier, Limb Modifier, or Headshots &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A multiplier enforced when hitting the head or the limbs with certain attacks. The multipliers:&lt;br /&gt;
*Head: +50% (1.5x)&lt;br /&gt;
*Body: +0% (1.0x)&lt;br /&gt;
*Arms: -20% (0.8x)&lt;br /&gt;
*Legs: -40% (0.6x)&lt;br /&gt;
*Feet/Hand: -50% (0.5x)&lt;br /&gt;
&lt;br /&gt;
Area of Effect and Damage over Time sources are not affected by this multiplier.&lt;br /&gt;
&lt;br /&gt;
For on-hit damaging effects there are some exceptions. These exceptions are also mentioned on their respective class description:&lt;br /&gt;
*[[Warlock]]&#039;s Blow of Corruption does benefit&lt;br /&gt;
*[[Wizard]]&#039;s Ignite and the Ignite&#039;s burn does benefit, even though the burn is a status/debuff&lt;br /&gt;
&lt;br /&gt;
Some other on-hits that correctly don&#039;t benefit, listed for the sake of making it extra clear:&lt;br /&gt;
*[[Cleric]]&#039;s Smite does NOT benefit&lt;br /&gt;
*[[Barbarian]]&#039;s Achilles Strike does NOT benefit as it doesn&#039;t hit any part of the body&lt;br /&gt;
*[[Rogue]]&#039;s Poisoned Weapon does NOT benefit as it is a status/debuff&lt;br /&gt;
&lt;br /&gt;
====Headshot Damage Reduction====&lt;br /&gt;
Comes from implicit rolls on equipment like the Hounskull.&lt;br /&gt;
&lt;br /&gt;
This reduces Hit Location Bonus if the target hitbox is a head, while Ranger&#039;s Sharpshooter increases it.&lt;br /&gt;
For example, targeting the head with the (15%) Sharpshooter perk against a player with 20% Headshot reduction results in&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;1.5 + .15 - .2 = 1.45x headshot multiplier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Headshot Penetration====&lt;br /&gt;
Applies to Headshot Damage Reduction in the exact same way that Penetration applies to Damage Reduction. For example, 50% Headshot Penetration converts 20% Headshot Damage Reduction into just 10%.&lt;br /&gt;
&lt;br /&gt;
===Race Damage Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Race Bonus&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
A more recently researched multiplier that is currently only utilized by Race specific damage increases. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Race damage bonus applies to both Physical and Magical base damages, and is not restricted to Weapon damage, such as Undead Race Damage Bonus from [[Cleric]]&#039;s Undead Slaying perk.&lt;br /&gt;
&lt;br /&gt;
===Race Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Damage Mod Reduction&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
A more recently researched multiplier that is currently only utilized by Race specific damage reductions, like Undead Race Damage Reduction from [[Warlock]]&#039;s Infernal Pledge perk.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is assumed to be like Race Damage Bonus in that this applies to both Physical and Magical base damages, but needs confirmation.&lt;br /&gt;
&lt;br /&gt;
It is currently impossible for a player to be damaged with Race Damage Reduction active against a target that also has Race Damage Bonus, meaning it is unknown if this adds or multiplies with Race Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
&lt;br /&gt;
* A defensive multiplier based on the opponent&#039;s Damage Reduction stat. Physical Damage Reduction applies to Physical Damage sources, such as weapon hits, Rupture, Achilles Strike, and so on. Magical Damage Reduction applies to Magical Damage sources, such as Zap, Explosive Bottles, Poison Weapon, and so on.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction Mod===&lt;br /&gt;
A multiplier to Damage Reduction recently added that modifies the base Damage Reduction. When active, it can even be seen modifying Physical/Magical Damage Reduction in the in game Character stat sheet.&lt;br /&gt;
&lt;br /&gt;
Examples including but not limited to:&lt;br /&gt;
* [[Druid]]&#039;s Bear form skill&lt;br /&gt;
* [[Warlock]]&#039;s Curse of Weakness secondary effect&lt;br /&gt;
&lt;br /&gt;
===Elemental Damage Modifier===&lt;br /&gt;
&lt;br /&gt;
* An Elemental Multiplier based on the opponent&#039;s Elemental Damage Reduction stat. This elemental modifier applies to specific elemental damage types such as ones listed in [[Spell types]]. Other sources of elemental damage can include items such as [[Fulgor]]&#039;s Lightning Magical Damage.&lt;br /&gt;
* A list of Monster Elemental Damage Modifiers can be found under the &amp;quot;Damage Reduction&amp;quot; section on the [[Monsters]] page.&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
&lt;br /&gt;
*A multiplier to Damage Reduction after Damage Reduction Mod that can be acquired from certain weapons, or from the &amp;quot;Armor Penetration&amp;quot; and &amp;quot;Magical Penetration&amp;quot; affixes on gear. This stat multiplies with their Damage Reduction %, not their Armor Rating/Magic Resist Rating.&lt;br /&gt;
&amp;lt;code&amp;gt;% Damage Reduced = &#039;&#039;Target&#039;s Damage Reduction (after Mod)&#039;&#039; * (1 - &#039;&#039;Attacker&#039;s Pen&#039;&#039;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This then multiplies the damage an enemy takes with this new reduction by (1 - Target&#039;s Modified Damage Reduction)&lt;br /&gt;
Or, combined&lt;br /&gt;
&amp;lt;code&amp;gt;Damage Multiplier = 1 - &#039;&#039;Target&#039;s Damage Reduction (after Mod)&#039;&#039; * (1 - &#039;&#039;Attacker&#039;s Pen&#039;&#039;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*This modifier cannot bring Damage Reduction below 0% meaning there is no functional benefit to exceeding 100% Penetration&lt;br /&gt;
*This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
*Using these limitations, the above formula can be expanded to the following: (note that for brevity, Damage Reduction is written as DR and Penetration is written as Pen.&lt;br /&gt;
&amp;lt;code&amp;gt;Damage Multiplier = max((1-DR*(1-min(Pen,1))),1-DR)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Projectile Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Projectile Reduction&amp;quot;&amp;gt;&amp;lt;span&amp;gt; &lt;br /&gt;
*A defensive multiplier that can be acquired from Plate Armor, or the Projectile Resistance Perk for Fighter. This influences damage done by Projectiles, including but not limited to Arrows, Bolts, Throwables. Some magic are also projectiles and are specified on class pages, like [[Warlock]]&#039;s Bolt of Darkness&lt;br /&gt;
&lt;br /&gt;
===Projectile Falloff ===&lt;br /&gt;
&lt;br /&gt;
*Damage multiplier to gravity affected projectiles, currently including arrows shot by [[Recurve Bow]], [[Survival Bow]], [[Longbow]], [[Hand Crossbow]], [[Crossbow]], [[Windlass Crossbow]] as well as throwables, like [[Drum]]&#039;s, [[Throwing Knife]], [[Francisca Axe]], but not [[Torch]]es. The multiplier depends on the air time of the projectile, is different for each source, and can be found in the mentioned pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===True Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;True Physical Damage&amp;quot; or &amp;quot;True Magical Damage&amp;quot; affixes on gear. Each will only apply to its respective damage type (True Magical Damage will not apply to an Arming Sword, for example). This damage is mostly unaffected by any other multipliers, and is added at the end of all calculations. This stat is influenced by [[Scaling]].&lt;br /&gt;
*Cleric&#039;s Perseverance Perk is effectively &amp;quot;negative True Damage&amp;quot;, however it seems to not reduce damage if that damage would be reduced below 1. For example, 1 stack of Rogue&#039;s Poison Weapon tends to deal less than 1 damage per second, and so Perseverance will not reduce it.&lt;br /&gt;
&lt;br /&gt;
===True Base Damage===&lt;br /&gt;
Created instances of Base Damage that are True, meaning they are functionally identical to the above mentioned True Damage, except that they create a new damage instance rather than adding to it.&lt;br /&gt;
&lt;br /&gt;
===Absolute Reduction ===&lt;br /&gt;
Reduces the final damage dealt flat after all other modifiers, to a minimum of 1 damage per instance, including each tick of Damage over Times such as [[Rogue]]&#039;s Poisoned Weapon. &lt;br /&gt;
&lt;br /&gt;
Does not affect the Dark Swarm damage nor negative amounts of [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]].&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]&#039;s Perk Persevereance has {{Ability_Data|Perseverance|PhysicalAbsoluteReduction}} that reduces all incoming magic and physical damage by 2 per instance.&lt;br /&gt;
&lt;br /&gt;
[[Golem]] appears to have 300 Physical Absolute Reduction, but after extensive testing it is nearly confirmed that Physical Absolute Reduction is either bugged for PVE enemies or is not being applied to Golem in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Damage/Healing over Time==&lt;br /&gt;
Damage or Healing that is dealt over a period of time, in the form of a [[Statuses|Status]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rather than calculating the value per hit, they calculate the total damage/healing, and then divide by the number of damaging/healing ticks, which is usually the same as the number of seconds.&lt;br /&gt;
&lt;br /&gt;
*Additionally, nearly all Damage over times have 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]] rather than 100%, making damage increases only half as effective&lt;br /&gt;
* Example: Rogue&#039;s Rupture skill does 20 physical damage over 5 seconds, or 4 damage a second. If they attain +5 additional physical damage this becomes 22.5 damage over 5 seconds, or 4.5 a second.&lt;br /&gt;
&lt;br /&gt;
*The number of damaging ticks is affected by the receiving player&#039;s [[Stats#Buff Duration|Buff/Debuff Duration]], and is rounded down to the nearest integer. This strictly affects how long the DoT lasts, and not the damage per tick of the DoT&lt;br /&gt;
*Sources like Ray of Darkness, Din of Darkness, Torture Mastery, and movement based abilities like Achilles Strike and Earthquake are &#039;&#039;&#039;not&#039;&#039;&#039; Damage/Heal over times, rather, bonuses apply per-hit to these like normal.&lt;br /&gt;
*Sources like Locusts&#039; Swarm and Explosive lanterns fire only deal damage while inside the area and are also &#039;&#039;&#039;not&#039;&#039;&#039; damage over times&lt;br /&gt;
&lt;br /&gt;
=== Formulas===&lt;br /&gt;
&#039;&#039;Note, &amp;quot;Value&amp;quot; refers to either Damage or Healing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base # of Ticks = Base duration/Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total duration = Base # of Ticks * (1 + Debuff Duration%)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total ticks = floor(Total duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value/Base Ticks * Total ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per interval = Total value / Base Ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Value per interval / Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since nearly all Damage/Healing over times have an Interval length of 1 second, these can be simplified to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Duration = Base Duration * (1 + Debuff Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value / Base Duration * floor(Total Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Total Value / Base Duration&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
====Example 1: [[Rogue]]&#039;s Rupture====&lt;br /&gt;
&lt;br /&gt;
* Rogue&#039;s Rupture which normally does 20 damage, with -17% Physical Power Bonus% and +10 additional physical damage will instead deal 23.3 damage due to having a 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total damage (before debuff duration) = 20 * (1-.17 * .5)+10 * .5 = 23.3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rupture lasts 5s and deals damage in 1s intervals, so against a Bard with 25% longer Debuff duration, it will instead deal 27.96 damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base ticks = 5/1  = 5 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total duration = 5 * (1 + .25) = 6.25s &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Damage = 23.3/5 * floor(6.25) = 27.96 damage&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Damage per second = 27.96/5 = 5.592 damage per second&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example 2: [[Wizard]]&#039;s Zap&#039;s Burn====&lt;br /&gt;
&lt;br /&gt;
* Zap&#039;s Burn deals damage with a 1s interval and lasts only 1s total, meaning any negative debuff duration, even -1% (in theory), will make it have 0 ticks and deal 0 damage due to rounding.&lt;br /&gt;
* On the contrary, it would require at least 100% debuff duration% on the target to get an extra tick from Zap.&lt;br /&gt;
* NOTE: In reality, if the unrounded # of ticks is very close to a whole number, its susceptible to client-server ticks per second (TPS) variation and can therefore have varying results. &lt;br /&gt;
** With the Zap example, if the unrounded # of ticks is ~.97 - 1, the zap burn will likely still be applied due to game tick delay. &lt;br /&gt;
** If the # of ticks is ~.96, the zap burn may happen sometimes, and not happen other times. &lt;br /&gt;
** If the # of ticks is ~.95 or lower, then you can nearly guarantee that the burn will never properly tick.&lt;br /&gt;
** See extensive research on the topic that led to this theory in [https://www.youtube.com/watch?v=hJZWHCi50g0 Barbooian]&#039;s video.&lt;br /&gt;
&lt;br /&gt;
====Example 3: Potion of Healing====&lt;br /&gt;
&lt;br /&gt;
*See [[Healing#Healing_Potion|Healing example of Potion of Healing]]&lt;br /&gt;
&lt;br /&gt;
== Shapeshift==&lt;br /&gt;
Shapeshifts base damage (and [[Healing]]) works slightly different to other damage/healing. Instead of having a base amount decided from an equipped weapon/spell/skill/etc, the base amount is some multiple of a primitive attribute, such as Strength for the Bear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The typical base damage section-&amp;lt;br&amp;gt;&lt;br /&gt;
(&lt;br /&gt;
          (Base Damage + &amp;quot;Buff&amp;quot; Weapon Damage) * Combo Multiplier * Impact Zone Multiplier&lt;br /&gt;
        + Gear &amp;quot;+N Weapon Damage&amp;quot;|&amp;quot;N Magical Damage&amp;quot;&lt;br /&gt;
        + Divine Strike Damage&lt;br /&gt;
)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is replaced by&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(&lt;br /&gt;
          Primitive Stat * Primitive Multiplier&lt;br /&gt;
        + Primitive Add&lt;br /&gt;
        + Divine Strike Damage&lt;br /&gt;
)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note the removal of Gear and Buff weapon damage, as well as Combo and Impact multipliers. Please note that Divine Strike Damage has not been confidently confirmed to work yet with Shapeshift damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All following parts of the formula can apply so long as they are applied to the Shapeshift.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Primitive Stat===&lt;br /&gt;
Primitive refers to the 7 core [[Stats]]; Strength, Vigor, Agility, Dexterity, Will, Knowledge, and Resourcefulness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Druid]]&#039;s Bear scales off of [[Stats#Strength|Strength]], Panther off of [[Stats#Agility|Agility]], Chicken [[Stats#Resourcefulness|Resourcefulness]], and Rat off of none.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primitive Multiplier===&lt;br /&gt;
Primitive Multiplier is a multiplier to the primitive stat. Note, for some Shapeshift attacks this is 100%, meaning they effectively do not have a multiplier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primitive Add===&lt;br /&gt;
Primitive Add simply adds to the base damage after the Primitive Multiplier. Note, some Shapeshift attacks this is 0, meaning this can be skipped.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example ===&lt;br /&gt;
If a given Shapeshift attack is described to deal &amp;quot;Agility * 2.0 + 5 base Physical Damage&amp;quot;, then its Primitive Multiplier is 2 (200%), and its Primitive Add is 5. With 30 [[Stats#Agility|Agility]] and 10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]], damage dealt would be: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(30 * 2 + 5) * (1 + 0.1) = 71.5&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health Cost==&lt;br /&gt;
[[Warlock]]&#039;s [[spell]]s cost [[health]] instead of using the [[Spells#Spell_Count|Spell Count]] mechanic. This loss of health is not affected by any damage modifiers. This means that unlike [[#True_Damage|True Damage]], health costs can&#039;t be reduced by effects like [[Cleric#Perks-0|Cleric&#039;s Perseverance perk]].&lt;br /&gt;
&lt;br /&gt;
==Rounding ==&lt;br /&gt;
&lt;br /&gt;
*Damage/Health: All sources of damage/healing can do decimal amounts, and therefore you can have decimal health. Damage text that is displayed when you hit a dummy is always rounded down. Health on players&#039; details page is always rounded up.&lt;br /&gt;
* Details page: Currently all details round up, but some to the nearest integer, and some to the nearest tenth. Wizard&#039;s Sage and Warlock&#039;s Malice can give decimal knowledge/will, although their displays round up to an integer. Expect all decimal stats to have a margin of error of +/- .1, and integer stats to have a margin of error of +/- 1.&lt;br /&gt;
*[[Stats#Memory Capacity|Memory Capacity]] is both rounded up to the nearest integer in the details page and in reality. +1% Memory Capacity will always equate to at least +1 Memory Capacity&lt;br /&gt;
*[[Stats#Buff Duration|Buffs/Debuffs]]: Durations are &#039;&#039;&#039;not&#039;&#039;&#039; rounded and last their exact amount. However, durations that perform an action in intervals, like [[Damage Calculation#Damage/Healing over Time|Damage/Healing over Time]], &#039;&#039;&#039;are&#039;&#039;&#039; rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. In other words, increases must be greater than its interval length, which is usually 1 second.&lt;br /&gt;
*[[Health#Max Health|Maximum Health]] can be decimal with fractional [[Strength]] and [[Vigor]] scaling, in which case the displayed Maximum Health is rounded up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Ticks = floor(Base Duration * (1 + Bonus Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*A 5s buff with 19% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .19)) = 5 ticks&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*A 5s buff with 20% bonus duration, however, will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .2)) = 6 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A 5s buff with -1% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + -.01)) = 4 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes== &lt;br /&gt;
&lt;br /&gt;
*For statuses that can stack their damaging effect several times over, like [[Rogue]]&#039;s Poisoned Weapon, the stack multiplier is not applied to the base damage in the beginning. Rather, the damage for one stack is calculated first, then that value is multiplied by the number of stacks after. This means that flat bonuses like [[#&amp;quot;Additional&amp;quot; Damage|Additional Physical/Magical Damage]] will apply once per stack rather than once for the entire stack.&lt;br /&gt;
*[[Rogue]]&#039;s Weakpoint Attack debuff applies a multiplier to the target&#039;s [[Stats#Armor Rating|Armor Rating]] directly. Because Armor Rating to [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] follows a variable curve, it is very difficult to predict exactly how much this will increase damage to players. Damage to [[monsters]] is much easier to predict as all monsters of a given type always have the same, static PDR value, and almost all monster types have the same PDR.&lt;br /&gt;
&lt;br /&gt;
==Attribute Bonus Ratio ==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Scaling&amp;quot;&amp;gt;Also known as &amp;quot;Scaling&amp;quot; &amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Information moved to [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
==Additional vs True==&lt;br /&gt;
=== Difference===&lt;br /&gt;
Using the formula, the difference between Additional Physical/Magical and True Physical/Magical can be summarized as follows:&lt;br /&gt;
&lt;br /&gt;
Additional damage:&lt;br /&gt;
*Scales with [[Damage_Calculation#Hit Location Multiplier|Hit Location Bonus]] which can be both a good and a bad thing&lt;br /&gt;
*Reduced by Damage Reductions&lt;br /&gt;
*Reduced by Projectile Damage Falloff if its a gravity-affected projectile&lt;br /&gt;
*Generally better against enemies with lower damage reduction, and when headshots can be hit easily/consistently.&lt;br /&gt;
&lt;br /&gt;
True damage:&lt;br /&gt;
*Unaffected by [[Damage_Calculation#Hit Location Multiplier|Hit Location Bonus]] which can be both a good and a bad thing&lt;br /&gt;
*Unaffected by Damage Reductions&lt;br /&gt;
*Unaffected by Projectile Damage Falloff&lt;br /&gt;
*Generally better against enemies with higher damage reduction, or when some sources of your damage cannot headshot, or when headshotting is difficult, or when using gravity-affected projectiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a particular hit, True damage is always better than Additional damage when it cannot headshot ([[Damage_Calculation#Damage/Healing over Time|Damage over Time]] / Area of Effect).&lt;br /&gt;
&lt;br /&gt;
Additional is substantially better in PvE for physical hits as most [[Monsters]] have negative Physical Damage Reduction, and headshots are very consistent.&lt;br /&gt;
&lt;br /&gt;
Note that neither of these benefit from [[Stats#Physical_Power_Bonus|Physical]]/[[Stats#Magic Power Bonus|Magic Power Bonus]].&lt;br /&gt;
&lt;br /&gt;
===Formula===&lt;br /&gt;
To determine exactly which is better with your specific stats and by how much, use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - Damage Reduction after Penetration) * (Hit Location Bonus) * (Damage Falloff)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For non-gravity affected projectiles, Damage Falloff can be left out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the resulting number is greater than 1, Add is better.&lt;br /&gt;
&lt;br /&gt;
If the resulting number is less than 1, True is better.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
====Example 1====&lt;br /&gt;
Scenario: Headshot against slightly above average damage reduction&lt;br /&gt;
&lt;br /&gt;
For example, against an enemy with 33.33% Damage Reduction (after Penetration) with a headshot (1.5x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .3333) * 1.5 = 1x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, True gives exactly the same amount of damage as Additional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 2 ====&lt;br /&gt;
Scenario: Low damage reduction with a Damage over Time&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 20% Damage Reduction when using a Damage over Time (1x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .2) * 1 = 0.8x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 80% of the damage that True gives. In other words, Additional gives 20% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 3 ====&lt;br /&gt;
Scenario: No damage reduction, hitting limb&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 0% Damage Reduction and the damage hits a Hand (0.5x Hit Location Multiplier) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - 0) * 0.5 = 0.5x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 50% of the damage that True gives. In other words, Additional gives 50% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 4====&lt;br /&gt;
Scenario: PvE with a headshot&lt;br /&gt;
&lt;br /&gt;
Against an enemy with -22% Damage Reduction and the damage hits the head (1.5x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - -.22) * 1.5 = 1.83x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 183% of the damage that True gives. In other words, Additional gives 83% more damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 5====&lt;br /&gt;
Scenario: Gravity-affected Projectile&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 10% Damage Reduction and an *arrow* hits their arm (0.5x Hit Location Bonus) after being in the air for half a second with a [[Recurve Bow]] (0.7x Damage Falloff)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .1) * 0.5 * 0.7 = 0.315x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 31.5% of the damage that True gives. In other words, Additional gives 68.5% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 6====&lt;br /&gt;
Scenario: Realistic PvP&lt;br /&gt;
&lt;br /&gt;
Lastly, for a more realistic example, you can guess what your average Hit Location Bonus is. If you never hit the head, and sometimes you hit limbs/arms/feet, your average may be 0.9x.&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 20% Damage Reduction:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .2) * 0.9 = 0.72x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 72% of the damage that True gives. In other words, Additional gives 28% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*[[Rogue]]&#039;s Rupture, although Physical damage, does not get increased by the Ambush perk if any Combo Multiplier is present (meaning not 1x). This may have to do with a change to Ambush during the Multiclassing period that made Ambush only buff physical weapon-hits.&lt;br /&gt;
&lt;br /&gt;
* Drum&#039;s, Throwing Knives, and Francisca axes benefit twice from Gear and Buff Weapon Damage, but not Torches. Untested for Arrows/Bolts.&lt;br /&gt;
&lt;br /&gt;
* While [[Wizard]]&#039;s Staff Mastery is noted as &amp;quot;Buff Weapon Damage&amp;quot; it actually acts as Base damage because it creates an entirely new damage instance.&lt;br /&gt;
&lt;br /&gt;
==Calculators==&lt;br /&gt;
Open source Damage and health calculator [https://dustinrepo.github.io/DnDUtilWeb/ web-app]! (Note that this does not take into account the edge cases for Penetration noted in the [[Damage#Penetration]] section.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Full stat weapon / spell / druid / DPS / Hits-to-kill(PVE) / Hits-To-Die / Healing / Health / Gear Score [https://docs.google.com/spreadsheets/d/1A_r9F9wIYcQ5IGiRtaQLL6Cp6EqORONYU_oSk_Tkp5g/edit?usp=sharing calculator]!(Make a copy to edit values)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=98VtEMBcPuA|alignment=left}}&lt;br /&gt;
&lt;br /&gt;
Note that Hit Location Bonus is outdated in this video.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=63053</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=63053"/>
		<updated>2025-03-30T19:00:02Z</updated>

		<summary type="html">&lt;p&gt;Spxce: /* Damage Formula */ added elemental damage modifier subsection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
==Damage Formula==&lt;br /&gt;
 (&lt;br /&gt;
   (&lt;br /&gt;
     (&lt;br /&gt;
         + (&amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Base Damage&amp;lt;/span&amp;gt; + Buff Weapon Damage) * Combo Multiplier * Impact Zone Multiplier&lt;br /&gt;
         + Gear &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Weapon Damage&amp;lt;/span&amp;gt;|&amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Magical Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
         + Divine Strike Damage&lt;br /&gt;
     )&lt;br /&gt;
     * (1 + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Power Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
     + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Additional Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
   )&lt;br /&gt;
   * (1 + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Hit Location Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Race Damage Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Race Damage Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Damage Reduction&amp;lt;/span&amp;gt; * (1 + Damage Reduction Mod) * (1 - &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Penetration&amp;lt;/span&amp;gt;))&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Elemental Damage Modifier&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Projectile Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
 )&lt;br /&gt;
 * Projectile Falloff&lt;br /&gt;
 + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;True Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Base Damage===&lt;br /&gt;
&lt;br /&gt;
*The displayed damage of a damaging effect such as Weapon Damage, a skill, or a spell. &amp;quot;Base Damage&amp;quot; indicates that it creates a new damage instance.&lt;br /&gt;
*Examples include:&lt;br /&gt;
**[[Rondel Dagger|Rondel Dagger (Poor)&#039;s]] {{Weapon Data|Rondel Dagger|stats|Physical Base Weapon Damage 1}} Weapon Damage&lt;br /&gt;
**[[Rogue#Skills-0|Rupture&#039;s]] {{Ability_Data|Rupture|PhysicalBaseDamage}}&lt;br /&gt;
**[[Wizard#Spells-0|Lightning Strike&#039;s]] {{Ability_Data|LightningStrike|MagicalBaseDamage}}&lt;br /&gt;
**[[Cleric#Skills-0|Judgement&#039;s]] {{Ability_Data|Judgement|MagicalBaseDamage}}&lt;br /&gt;
**[[Crystal Sword|Crystal Sword (Poor)&#039;s]] {{Weapon Data|Crystal Sword|stats|Magical Base Weapon Damage 1}} Magic Weapon Damage&lt;br /&gt;
&lt;br /&gt;
===Buff Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*This stat is multiplied by Impact Zone Multiplier and Combo Multiplier. It essentially acts like a modification to your weapon&#039;s base damage. It is unknown if this is affected by [[Scaling]] as no weapon-sourced damage has less than 100% Scaling. Sources include:&lt;br /&gt;
**[[Fighter#Perks-0|Fighter&#039;s Slayer perk]]&lt;br /&gt;
**[[Fighter#Perks-0|Fighter&#039;s Sword Mastery perk]]&lt;br /&gt;
**[[Barbarian#Perks-0|Barbarian&#039;s Axe Specialization perk]]&lt;br /&gt;
**[[Bard#Perks-0|Bard&#039;s War Song perk]]&lt;br /&gt;
**[[Bard#Perks-0|Bard&#039;s Rapier Mastery perk]]&lt;br /&gt;
**[[Warlock#Spells-0|Warlock&#039;s Bloodstained Blade spell]]&lt;br /&gt;
&lt;br /&gt;
===Buff Magical Damage===&lt;br /&gt;
Magical counterpart to Buff Weapon Damage. Functions the same except it is a Magical stat and as such will be affected by Magical modifiers and not Physical modifiers.&lt;br /&gt;
&lt;br /&gt;
Only affects Magic Weapon Damage and not other sources of Magical Damage.&lt;br /&gt;
&lt;br /&gt;
Sources include:&lt;br /&gt;
*[[Wizard#Perks-0|Wizard&#039;s Staff Mastery perk]]&lt;br /&gt;
&lt;br /&gt;
===Gear Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Additional Weapon Damage&amp;quot; [[Enchantments|affix]] on gear (formally &amp;quot;Physical Weapon Damage Add&amp;quot;). This stat benefits from Power Bonus. This stat will only apply to direct attacks from weaponry, and will not apply to skills such as Rupture, Caltrops, Achilles Strike, and so on. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is different from &amp;quot;Buff&amp;quot; Weapon Damage, in that it will not be multiplied by your Impact Zone Multiplier or your Combo Multiplier. It is unknown if this is affected by [[Scaling]] as no weapon-sourced damage has less than 100% Scaling.&lt;br /&gt;
&lt;br /&gt;
===Gear Magical Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Magical Damage&amp;quot; stat on the Magic Staff, Spellbook, and Crystal Ball. This damage benefits from Power Bonus. This damage will apply to all sources of Magical Damage, and will do so multiple times per spell, if the spell has multiple damage sources. Examples include each hit of Magic Missile, or Zap&#039;s direct hit and DoT portions. This is a Magical stat, and so will not add to sources of Physical Damage. This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Divine Strike Damage===&lt;br /&gt;
&lt;br /&gt;
* The damage added by the Cleric buff &amp;quot;Divine Strike&amp;quot;. This stat benefits from Power Bonus. Unlike Weapon Damage, this stat &#039;&#039;&#039;will&#039;&#039;&#039; apply to both weapon attacks, and indirect sources of Physical Damage, such as Rupture, Caltrops, and Achilles Strike. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Impact Zone Multiplier=== &lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the &amp;quot;sour spots&amp;quot; of certain weapons. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Combo Multiplier=== &lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the latter hits of certain weapons&#039; combos. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Power Bonus===&lt;br /&gt;
&lt;br /&gt;
*A multiplier that affects all damage types listed so far. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Physical Power Bonus will not apply to Zap, for example). This value can be positive or negative, and is influenced by gear or by the player&#039;s [[Stats|Attributes]]. This stat is influenced by [[Scaling]]. Physical Damage Bonus is included (modifies Physical Power stat).&lt;br /&gt;
&lt;br /&gt;
===Additional Damage=== &lt;br /&gt;
&lt;br /&gt;
*The damage added by specific Perks or by the &amp;quot;Additional Physical/Magical Damage&amp;quot; affix on gear. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Additional Physical Damage will not apply to Zap, for example). This stat does not benefit from Power Bonus. This stat will apply to any instance of its respective type of damage, and will do so multiple times per skill if applicable. Examples include Achilles Strike&#039;s individual movement damage ticks (Physical), or each hit of Magic Missile (Magical). This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Hit Location Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hit Location Multiplier&amp;quot;&amp;gt; Also referred to as Hit Location Multiplier, Limb Modifier, or Headshots &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A multiplier enforced when hitting the head or the limbs with certain attacks. The multipliers:&lt;br /&gt;
*Head: +50% (1.5x)&lt;br /&gt;
*Body: +0% (1.0x)&lt;br /&gt;
*Arms: -20% (0.8x)&lt;br /&gt;
*Legs: -40% (0.6x)&lt;br /&gt;
*Feet/Hand: -50% (0.5x)&lt;br /&gt;
&lt;br /&gt;
Area of Effect and Damage over Time sources are not affected by this multiplier.&lt;br /&gt;
&lt;br /&gt;
For on-hit damaging effects there are some exceptions. These exceptions are also mentioned on their respective class description:&lt;br /&gt;
*[[Warlock]]&#039;s Blow of Corruption does benefit&lt;br /&gt;
*[[Wizard]]&#039;s Ignite and the Ignite&#039;s burn does benefit, even though the burn is a status/debuff&lt;br /&gt;
&lt;br /&gt;
Some other on-hits that correctly don&#039;t benefit, listed for the sake of making it extra clear:&lt;br /&gt;
*[[Cleric]]&#039;s Smite does NOT benefit&lt;br /&gt;
*[[Barbarian]]&#039;s Achilles Strike does NOT benefit as it doesn&#039;t hit any part of the body&lt;br /&gt;
*[[Rogue]]&#039;s Poisoned Weapon does NOT benefit as it is a status/debuff&lt;br /&gt;
&lt;br /&gt;
====Headshot Damage Reduction====&lt;br /&gt;
Comes from implicit rolls on equipment like the Hounskull.&lt;br /&gt;
&lt;br /&gt;
This reduces Hit Location Bonus if the target hitbox is a head, while Ranger&#039;s Sharpshooter increases it.&lt;br /&gt;
For example, targeting the head with the (15%) Sharpshooter perk against a player with 20% Headshot reduction results in&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;1.5 + .15 - .2 = 1.45x headshot multiplier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Headshot Penetration====&lt;br /&gt;
Applies to Headshot Damage Reduction in the exact same way that Penetration applies to Damage Reduction. For example, 50% Headshot Penetration converts 20% Headshot Damage Reduction into just 10%.&lt;br /&gt;
&lt;br /&gt;
===Race Damage Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Race Bonus&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
A more recently researched multiplier that is currently only utilized by Race specific damage increases. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Race damage bonus applies to both Physical and Magical base damages, and is not restricted to Weapon damage, such as Undead Race Damage Bonus from [[Cleric]]&#039;s Undead Slaying perk.&lt;br /&gt;
&lt;br /&gt;
===Race Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Damage Mod Reduction&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
A more recently researched multiplier that is currently only utilized by Race specific damage reductions, like Undead Race Damage Reduction from [[Warlock]]&#039;s Infernal Pledge perk.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is assumed to be like Race Damage Bonus in that this applies to both Physical and Magical base damages, but needs confirmation.&lt;br /&gt;
&lt;br /&gt;
It is currently impossible for a player to be damaged with Race Damage Reduction active against a target that also has Race Damage Bonus, meaning it is unknown if this adds or multiplies with Race Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
&lt;br /&gt;
* A defensive multiplier based on the opponent&#039;s Damage Reduction stat. Physical Damage Reduction applies to Physical Damage sources, such as weapon hits, Rupture, Achilles Strike, and so on. Magical Damage Reduction applies to Magical Damage sources, such as Zap, Explosive Bottles, Poison Weapon, and so on.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction Mod===&lt;br /&gt;
A multiplier to Damage Reduction recently added that modifies the base Damage Reduction. When active, it can even be seen modifying Physical/Magical Damage Reduction in the in game Character stat sheet.&lt;br /&gt;
&lt;br /&gt;
Examples including but not limited to:&lt;br /&gt;
* [[Druid]]&#039;s Bear form skill&lt;br /&gt;
* [[Warlock]]&#039;s Curse of Weakness secondary effect&lt;br /&gt;
&lt;br /&gt;
===Elemental Damage Modifier===&lt;br /&gt;
&lt;br /&gt;
* An Elemental Multiplier based on the opponent&#039;s Elemental Damage Reduction stat. This elemental modifier applies to specific elemental damage types such as ones listed in [[Spell types]]. Other sources of elemental damage can include items such as [[Fulgor]]&#039;s Lightning Magical Damage.&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
&lt;br /&gt;
*A multiplier to Damage Reduction after Damage Reduction Mod that can be acquired from certain weapons, or from the &amp;quot;Armor Penetration&amp;quot; and &amp;quot;Magical Penetration&amp;quot; affixes on gear. This stat multiplies with their Damage Reduction %, not their Armor Rating/Magic Resist Rating.&lt;br /&gt;
&amp;lt;code&amp;gt;% Damage Reduced = &#039;&#039;Target&#039;s Damage Reduction (after Mod)&#039;&#039; * (1 - &#039;&#039;Attacker&#039;s Pen&#039;&#039;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This then multiplies the damage an enemy takes with this new reduction by (1 - Target&#039;s Modified Damage Reduction)&lt;br /&gt;
Or, combined&lt;br /&gt;
&amp;lt;code&amp;gt;Damage Multiplier = 1 - &#039;&#039;Target&#039;s Damage Reduction (after Mod)&#039;&#039; * (1 - &#039;&#039;Attacker&#039;s Pen&#039;&#039;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*This modifier cannot bring Damage Reduction below 0% meaning there is no functional benefit to exceeding 100% Penetration&lt;br /&gt;
*This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
*Using these limitations, the above formula can be expanded to the following: (note that for brevity, Damage Reduction is written as DR and Penetration is written as Pen.&lt;br /&gt;
&amp;lt;code&amp;gt;Damage Multiplier = max((1-DR*(1-min(Pen,1))),1-DR)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Projectile Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Projectile Reduction&amp;quot;&amp;gt;&amp;lt;span&amp;gt; &lt;br /&gt;
*A defensive multiplier that can be acquired from Plate Armor, or the Projectile Resistance Perk for Fighter. This influences damage done by Projectiles, including but not limited to Arrows, Bolts, Throwables. Some magic are also projectiles and are specified on class pages, like [[Warlock]]&#039;s Bolt of Darkness&lt;br /&gt;
&lt;br /&gt;
===Projectile Falloff ===&lt;br /&gt;
&lt;br /&gt;
*Damage multiplier to gravity affected projectiles, currently including arrows shot by [[Recurve Bow]], [[Survival Bow]], [[Longbow]], [[Hand Crossbow]], [[Crossbow]], [[Windlass Crossbow]] as well as throwables, like [[Drum]]&#039;s, [[Throwing Knife]], [[Francisca Axe]], but not [[Torch]]es. The multiplier depends on the air time of the projectile, is different for each source, and can be found in the mentioned pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===True Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;True Physical Damage&amp;quot; or &amp;quot;True Magical Damage&amp;quot; affixes on gear. Each will only apply to its respective damage type (True Magical Damage will not apply to an Arming Sword, for example). This damage is mostly unaffected by any other multipliers, and is added at the end of all calculations. This stat is influenced by [[Scaling]].&lt;br /&gt;
*Cleric&#039;s Perseverance Perk is effectively &amp;quot;negative True Damage&amp;quot;, however it seems to not reduce damage if that damage would be reduced below 1. For example, 1 stack of Rogue&#039;s Poison Weapon tends to deal less than 1 damage per second, and so Perseverance will not reduce it.&lt;br /&gt;
&lt;br /&gt;
===True Base Damage===&lt;br /&gt;
Created instances of Base Damage that are True, meaning they are functionally identical to the above mentioned True Damage, except that they create a new damage instance rather than adding to it.&lt;br /&gt;
&lt;br /&gt;
===Absolute Reduction ===&lt;br /&gt;
Reduces the final damage dealt flat after all other modifiers, to a minimum of 1 damage per instance, including each tick of Damage over Times such as [[Rogue]]&#039;s Poisoned Weapon. &lt;br /&gt;
&lt;br /&gt;
Does not affect the Dark Swarm damage nor negative amounts of [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]].&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]&#039;s Perk Persevereance has {{Ability_Data|Perseverance|PhysicalAbsoluteReduction}} that reduces all incoming magic and physical damage by 2 per instance.&lt;br /&gt;
&lt;br /&gt;
[[Golem]] appears to have 300 Physical Absolute Reduction, but after extensive testing it is nearly confirmed that Physical Absolute Reduction is either bugged for PVE enemies or is not being applied to Golem in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Damage/Healing over Time==&lt;br /&gt;
Damage or Healing that is dealt over a period of time, in the form of a [[Statuses|Status]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rather than calculating the value per hit, they calculate the total damage/healing, and then divide by the number of damaging/healing ticks, which is usually the same as the number of seconds.&lt;br /&gt;
&lt;br /&gt;
*Additionally, nearly all Damage over times have 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]] rather than 100%, making damage increases only half as effective&lt;br /&gt;
* Example: Rogue&#039;s Rupture skill does 20 physical damage over 5 seconds, or 4 damage a second. If they attain +5 additional physical damage this becomes 22.5 damage over 5 seconds, or 4.5 a second.&lt;br /&gt;
&lt;br /&gt;
*The number of damaging ticks is affected by the receiving player&#039;s [[Stats#Buff Duration|Buff/Debuff Duration]], and is rounded down to the nearest integer. This strictly affects how long the DoT lasts, and not the damage per tick of the DoT&lt;br /&gt;
*Sources like Ray of Darkness, Din of Darkness, Torture Mastery, and movement based abilities like Achilles Strike and Earthquake are &#039;&#039;&#039;not&#039;&#039;&#039; Damage/Heal over times, rather, bonuses apply per-hit to these like normal.&lt;br /&gt;
*Sources like Locusts&#039; Swarm and Explosive lanterns fire only deal damage while inside the area and are also &#039;&#039;&#039;not&#039;&#039;&#039; damage over times&lt;br /&gt;
&lt;br /&gt;
=== Formulas===&lt;br /&gt;
&#039;&#039;Note, &amp;quot;Value&amp;quot; refers to either Damage or Healing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base # of Ticks = Base duration/Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total duration = Base # of Ticks * (1 + Debuff Duration%)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total ticks = floor(Total duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value/Base Ticks * Total ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per interval = Total value / Base Ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Value per interval / Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since nearly all Damage/Healing over times have an Interval length of 1 second, these can be simplified to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Duration = Base Duration * (1 + Debuff Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value / Base Duration * floor(Total Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Total Value / Base Duration&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
====Example 1: [[Rogue]]&#039;s Rupture====&lt;br /&gt;
&lt;br /&gt;
* Rogue&#039;s Rupture which normally does 20 damage, with -17% Physical Power Bonus% and +10 additional physical damage will instead deal 23.3 damage due to having a 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total damage (before debuff duration) = 20 * (1-.17 * .5)+10 * .5 = 23.3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rupture lasts 5s and deals damage in 1s intervals, so against a Bard with 25% longer Debuff duration, it will instead deal 27.96 damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base ticks = 5/1  = 5 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total duration = 5 * (1 + .25) = 6.25s &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Damage = 23.3/5 * floor(6.25) = 27.96 damage&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Damage per second = 27.96/5 = 5.592 damage per second&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example 2: [[Wizard]]&#039;s Zap&#039;s Burn====&lt;br /&gt;
&lt;br /&gt;
* Zap&#039;s Burn deals damage with a 1s interval and lasts only 1s total, meaning any negative debuff duration, even -1% (in theory), will make it have 0 ticks and deal 0 damage due to rounding.&lt;br /&gt;
* On the contrary, it would require at least 100% debuff duration% on the target to get an extra tick from Zap.&lt;br /&gt;
* NOTE: In reality, if the unrounded # of ticks is very close to a whole number, its susceptible to client-server ticks per second (TPS) variation and can therefore have varying results. &lt;br /&gt;
** With the Zap example, if the unrounded # of ticks is ~.97 - 1, the zap burn will likely still be applied due to game tick delay. &lt;br /&gt;
** If the # of ticks is ~.96, the zap burn may happen sometimes, and not happen other times. &lt;br /&gt;
** If the # of ticks is ~.95 or lower, then you can nearly guarantee that the burn will never properly tick.&lt;br /&gt;
** See extensive research on the topic that led to this theory in [https://www.youtube.com/watch?v=hJZWHCi50g0 Barbooian]&#039;s video.&lt;br /&gt;
&lt;br /&gt;
====Example 3: Potion of Healing====&lt;br /&gt;
&lt;br /&gt;
*See [[Healing#Healing_Potion|Healing example of Potion of Healing]]&lt;br /&gt;
&lt;br /&gt;
== Shapeshift==&lt;br /&gt;
Shapeshifts base damage (and [[Healing]]) works slightly different to other damage/healing. Instead of having a base amount decided from an equipped weapon/spell/skill/etc, the base amount is some multiple of a primitive attribute, such as Strength for the Bear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The typical base damage section-&amp;lt;br&amp;gt;&lt;br /&gt;
(&lt;br /&gt;
          (Base Damage + &amp;quot;Buff&amp;quot; Weapon Damage) * Combo Multiplier * Impact Zone Multiplier&lt;br /&gt;
        + Gear &amp;quot;+N Weapon Damage&amp;quot;|&amp;quot;N Magical Damage&amp;quot;&lt;br /&gt;
        + Divine Strike Damage&lt;br /&gt;
)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is replaced by&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(&lt;br /&gt;
          Primitive Stat * Primitive Multiplier&lt;br /&gt;
        + Primitive Add&lt;br /&gt;
        + Divine Strike Damage&lt;br /&gt;
)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note the removal of Gear and Buff weapon damage, as well as Combo and Impact multipliers. Please note that Divine Strike Damage has not been confidently confirmed to work yet with Shapeshift damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All following parts of the formula can apply so long as they are applied to the Shapeshift.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Primitive Stat===&lt;br /&gt;
Primitive refers to the 7 core [[Stats]]; Strength, Vigor, Agility, Dexterity, Will, Knowledge, and Resourcefulness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Druid]]&#039;s Bear scales off of [[Stats#Strength|Strength]], Panther off of [[Stats#Agility|Agility]], Chicken [[Stats#Resourcefulness|Resourcefulness]], and Rat off of none.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primitive Multiplier===&lt;br /&gt;
Primitive Multiplier is a multiplier to the primitive stat. Note, for some Shapeshift attacks this is 100%, meaning they effectively do not have a multiplier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primitive Add===&lt;br /&gt;
Primitive Add simply adds to the base damage after the Primitive Multiplier. Note, some Shapeshift attacks this is 0, meaning this can be skipped.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example ===&lt;br /&gt;
If a given Shapeshift attack is described to deal &amp;quot;Agility * 2.0 + 5 base Physical Damage&amp;quot;, then its Primitive Multiplier is 2 (200%), and its Primitive Add is 5. With 30 [[Stats#Agility|Agility]] and 10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]], damage dealt would be: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(30 * 2 + 5) * (1 + 0.1) = 71.5&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health Cost==&lt;br /&gt;
[[Warlock]]&#039;s [[spell]]s cost [[health]] instead of using the [[Spells#Spell_Count|Spell Count]] mechanic. This loss of health is not affected by any damage modifiers. This means that unlike [[#True_Damage|True Damage]], health costs can&#039;t be reduced by effects like [[Cleric#Perks-0|Cleric&#039;s Perseverance perk]].&lt;br /&gt;
&lt;br /&gt;
==Rounding ==&lt;br /&gt;
&lt;br /&gt;
*Damage/Health: All sources of damage/healing can do decimal amounts, and therefore you can have decimal health. Damage text that is displayed when you hit a dummy is always rounded down. Health on players&#039; details page is always rounded up.&lt;br /&gt;
* Details page: Currently all details round up, but some to the nearest integer, and some to the nearest tenth. Wizard&#039;s Sage and Warlock&#039;s Malice can give decimal knowledge/will, although their displays round up to an integer. Expect all decimal stats to have a margin of error of +/- .1, and integer stats to have a margin of error of +/- 1.&lt;br /&gt;
*[[Stats#Memory Capacity|Memory Capacity]] is both rounded up to the nearest integer in the details page and in reality. +1% Memory Capacity will always equate to at least +1 Memory Capacity&lt;br /&gt;
*[[Stats#Buff Duration|Buffs/Debuffs]]: Durations are &#039;&#039;&#039;not&#039;&#039;&#039; rounded and last their exact amount. However, durations that perform an action in intervals, like [[Damage Calculation#Damage/Healing over Time|Damage/Healing over Time]], &#039;&#039;&#039;are&#039;&#039;&#039; rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. In other words, increases must be greater than its interval length, which is usually 1 second.&lt;br /&gt;
*[[Health#Max Health|Maximum Health]] can be decimal with fractional [[Strength]] and [[Vigor]] scaling, in which case the displayed Maximum Health is rounded up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Ticks = floor(Base Duration * (1 + Bonus Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*A 5s buff with 19% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .19)) = 5 ticks&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*A 5s buff with 20% bonus duration, however, will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .2)) = 6 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A 5s buff with -1% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + -.01)) = 4 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes== &lt;br /&gt;
&lt;br /&gt;
*For statuses that can stack their damaging effect several times over, like [[Rogue]]&#039;s Poisoned Weapon, the stack multiplier is not applied to the base damage in the beginning. Rather, the damage for one stack is calculated first, then that value is multiplied by the number of stacks after. This means that flat bonuses like [[#&amp;quot;Additional&amp;quot; Damage|Additional Physical/Magical Damage]] will apply once per stack rather than once for the entire stack.&lt;br /&gt;
*[[Rogue]]&#039;s Weakpoint Attack debuff applies a multiplier to the target&#039;s [[Stats#Armor Rating|Armor Rating]] directly. Because Armor Rating to [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] follows a variable curve, it is very difficult to predict exactly how much this will increase damage to players. Damage to [[monsters]] is much easier to predict as all monsters of a given type always have the same, static PDR value, and almost all monster types have the same PDR.&lt;br /&gt;
&lt;br /&gt;
==Attribute Bonus Ratio ==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Scaling&amp;quot;&amp;gt;Also known as &amp;quot;Scaling&amp;quot; &amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Information moved to [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
==Additional vs True==&lt;br /&gt;
=== Difference===&lt;br /&gt;
Using the formula, the difference between Additional Physical/Magical and True Physical/Magical can be summarized as follows:&lt;br /&gt;
&lt;br /&gt;
Additional damage:&lt;br /&gt;
*Scales with [[Damage_Calculation#Hit Location Multiplier|Hit Location Bonus]] which can be both a good and a bad thing&lt;br /&gt;
*Reduced by Damage Reductions&lt;br /&gt;
*Reduced by Projectile Damage Falloff if its a gravity-affected projectile&lt;br /&gt;
*Generally better against enemies with lower damage reduction, and when headshots can be hit easily/consistently.&lt;br /&gt;
&lt;br /&gt;
True damage:&lt;br /&gt;
*Unaffected by [[Damage_Calculation#Hit Location Multiplier|Hit Location Bonus]] which can be both a good and a bad thing&lt;br /&gt;
*Unaffected by Damage Reductions&lt;br /&gt;
*Unaffected by Projectile Damage Falloff&lt;br /&gt;
*Generally better against enemies with higher damage reduction, or when some sources of your damage cannot headshot, or when headshotting is difficult, or when using gravity-affected projectiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a particular hit, True damage is always better than Additional damage when it cannot headshot ([[Damage_Calculation#Damage/Healing over Time|Damage over Time]] / Area of Effect).&lt;br /&gt;
&lt;br /&gt;
Additional is substantially better in PvE for physical hits as most [[Monsters]] have negative Physical Damage Reduction, and headshots are very consistent.&lt;br /&gt;
&lt;br /&gt;
Note that neither of these benefit from [[Stats#Physical_Power_Bonus|Physical]]/[[Stats#Magic Power Bonus|Magic Power Bonus]].&lt;br /&gt;
&lt;br /&gt;
===Formula===&lt;br /&gt;
To determine exactly which is better with your specific stats and by how much, use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - Damage Reduction after Penetration) * (Hit Location Bonus) * (Damage Falloff)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For non-gravity affected projectiles, Damage Falloff can be left out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the resulting number is greater than 1, Add is better.&lt;br /&gt;
&lt;br /&gt;
If the resulting number is less than 1, True is better.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
====Example 1====&lt;br /&gt;
Scenario: Headshot against slightly above average damage reduction&lt;br /&gt;
&lt;br /&gt;
For example, against an enemy with 33.33% Damage Reduction (after Penetration) with a headshot (1.5x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .3333) * 1.5 = 1x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, True gives exactly the same amount of damage as Additional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 2 ====&lt;br /&gt;
Scenario: Low damage reduction with a Damage over Time&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 20% Damage Reduction when using a Damage over Time (1x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .2) * 1 = 0.8x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 80% of the damage that True gives. In other words, Additional gives 20% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 3 ====&lt;br /&gt;
Scenario: No damage reduction, hitting limb&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 0% Damage Reduction and the damage hits a Hand (0.5x Hit Location Multiplier) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - 0) * 0.5 = 0.5x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 50% of the damage that True gives. In other words, Additional gives 50% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 4====&lt;br /&gt;
Scenario: PvE with a headshot&lt;br /&gt;
&lt;br /&gt;
Against an enemy with -22% Damage Reduction and the damage hits the head (1.5x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - -.22) * 1.5 = 1.83x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 183% of the damage that True gives. In other words, Additional gives 83% more damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 5====&lt;br /&gt;
Scenario: Gravity-affected Projectile&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 10% Damage Reduction and an *arrow* hits their arm (0.5x Hit Location Bonus) after being in the air for half a second with a [[Recurve Bow]] (0.7x Damage Falloff)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .1) * 0.5 * 0.7 = 0.315x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 31.5% of the damage that True gives. In other words, Additional gives 68.5% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 6====&lt;br /&gt;
Scenario: Realistic PvP&lt;br /&gt;
&lt;br /&gt;
Lastly, for a more realistic example, you can guess what your average Hit Location Bonus is. If you never hit the head, and sometimes you hit limbs/arms/feet, your average may be 0.9x.&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 20% Damage Reduction:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .2) * 0.9 = 0.72x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 72% of the damage that True gives. In other words, Additional gives 28% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*[[Rogue]]&#039;s Rupture, although Physical damage, does not get increased by the Ambush perk if any Combo Multiplier is present (meaning not 1x). This may have to do with a change to Ambush during the Multiclassing period that made Ambush only buff physical weapon-hits.&lt;br /&gt;
&lt;br /&gt;
* Drum&#039;s, Throwing Knives, and Francisca axes benefit twice from Gear and Buff Weapon Damage, but not Torches. Untested for Arrows/Bolts.&lt;br /&gt;
&lt;br /&gt;
* While [[Wizard]]&#039;s Staff Mastery is noted as &amp;quot;Buff Weapon Damage&amp;quot; it actually acts as Base damage because it creates an entirely new damage instance.&lt;br /&gt;
&lt;br /&gt;
==Calculators==&lt;br /&gt;
Open source Damage and health calculator [https://dustinrepo.github.io/DnDUtilWeb/ web-app]! (Note that this does not take into account the edge cases for Penetration noted in the [[Damage#Penetration]] section.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Full stat weapon / spell / druid / DPS / Hits-to-kill(PVE) / Hits-To-Die / Healing / Health / Gear Score [https://docs.google.com/spreadsheets/d/1A_r9F9wIYcQ5IGiRtaQLL6Cp6EqORONYU_oSk_Tkp5g/edit?usp=sharing calculator]!(Make a copy to edit values)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=98VtEMBcPuA|alignment=left}}&lt;br /&gt;
&lt;br /&gt;
Note that Hit Location Bonus is outdated in this video.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=63052</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=63052"/>
		<updated>2025-03-30T18:52:23Z</updated>

		<summary type="html">&lt;p&gt;Spxce: /* Damage Formula */ elemental into formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
==Damage Formula==&lt;br /&gt;
 (&lt;br /&gt;
   (&lt;br /&gt;
     (&lt;br /&gt;
         + (&amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Base Damage&amp;lt;/span&amp;gt; + Buff Weapon Damage) * Combo Multiplier * Impact Zone Multiplier&lt;br /&gt;
         + Gear &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Weapon Damage&amp;lt;/span&amp;gt;|&amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Magical Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
         + Divine Strike Damage&lt;br /&gt;
     )&lt;br /&gt;
     * (1 + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Power Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
     + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Additional Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
   )&lt;br /&gt;
   * (1 + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Hit Location Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 + &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Race Damage Bonus&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Race Damage Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Damage Reduction&amp;lt;/span&amp;gt; * (1 + Damage Reduction Mod) * (1 - &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;Penetration&amp;lt;/span&amp;gt;))&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Elemental Damage Modifier&amp;lt;/span&amp;gt;)&lt;br /&gt;
   * (1 - &amp;lt;span style=&amp;quot;color:#0099ff&amp;quot;&amp;gt;Projectile Reduction&amp;lt;/span&amp;gt;)&lt;br /&gt;
 )&lt;br /&gt;
 * Projectile Falloff&lt;br /&gt;
 + &amp;lt;span style=&amp;quot;color:#66ff33&amp;quot;&amp;gt;True Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Base Damage===&lt;br /&gt;
&lt;br /&gt;
*The displayed damage of a damaging effect such as Weapon Damage, a skill, or a spell. &amp;quot;Base Damage&amp;quot; indicates that it creates a new damage instance.&lt;br /&gt;
*Examples include:&lt;br /&gt;
**[[Rondel Dagger|Rondel Dagger (Poor)&#039;s]] {{Weapon Data|Rondel Dagger|stats|Physical Base Weapon Damage 1}} Weapon Damage&lt;br /&gt;
**[[Rogue#Skills-0|Rupture&#039;s]] {{Ability_Data|Rupture|PhysicalBaseDamage}}&lt;br /&gt;
**[[Wizard#Spells-0|Lightning Strike&#039;s]] {{Ability_Data|LightningStrike|MagicalBaseDamage}}&lt;br /&gt;
**[[Cleric#Skills-0|Judgement&#039;s]] {{Ability_Data|Judgement|MagicalBaseDamage}}&lt;br /&gt;
**[[Crystal Sword|Crystal Sword (Poor)&#039;s]] {{Weapon Data|Crystal Sword|stats|Magical Base Weapon Damage 1}} Magic Weapon Damage&lt;br /&gt;
&lt;br /&gt;
===Buff Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*This stat is multiplied by Impact Zone Multiplier and Combo Multiplier. It essentially acts like a modification to your weapon&#039;s base damage. It is unknown if this is affected by [[Scaling]] as no weapon-sourced damage has less than 100% Scaling. Sources include:&lt;br /&gt;
**[[Fighter#Perks-0|Fighter&#039;s Slayer perk]]&lt;br /&gt;
**[[Fighter#Perks-0|Fighter&#039;s Sword Mastery perk]]&lt;br /&gt;
**[[Barbarian#Perks-0|Barbarian&#039;s Axe Specialization perk]]&lt;br /&gt;
**[[Bard#Perks-0|Bard&#039;s War Song perk]]&lt;br /&gt;
**[[Bard#Perks-0|Bard&#039;s Rapier Mastery perk]]&lt;br /&gt;
**[[Warlock#Spells-0|Warlock&#039;s Bloodstained Blade spell]]&lt;br /&gt;
&lt;br /&gt;
===Buff Magical Damage===&lt;br /&gt;
Magical counterpart to Buff Weapon Damage. Functions the same except it is a Magical stat and as such will be affected by Magical modifiers and not Physical modifiers.&lt;br /&gt;
&lt;br /&gt;
Only affects Magic Weapon Damage and not other sources of Magical Damage.&lt;br /&gt;
&lt;br /&gt;
Sources include:&lt;br /&gt;
*[[Wizard#Perks-0|Wizard&#039;s Staff Mastery perk]]&lt;br /&gt;
&lt;br /&gt;
===Gear Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Additional Weapon Damage&amp;quot; [[Enchantments|affix]] on gear (formally &amp;quot;Physical Weapon Damage Add&amp;quot;). This stat benefits from Power Bonus. This stat will only apply to direct attacks from weaponry, and will not apply to skills such as Rupture, Caltrops, Achilles Strike, and so on. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is different from &amp;quot;Buff&amp;quot; Weapon Damage, in that it will not be multiplied by your Impact Zone Multiplier or your Combo Multiplier. It is unknown if this is affected by [[Scaling]] as no weapon-sourced damage has less than 100% Scaling.&lt;br /&gt;
&lt;br /&gt;
===Gear Magical Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Magical Damage&amp;quot; stat on the Magic Staff, Spellbook, and Crystal Ball. This damage benefits from Power Bonus. This damage will apply to all sources of Magical Damage, and will do so multiple times per spell, if the spell has multiple damage sources. Examples include each hit of Magic Missile, or Zap&#039;s direct hit and DoT portions. This is a Magical stat, and so will not add to sources of Physical Damage. This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Divine Strike Damage===&lt;br /&gt;
&lt;br /&gt;
* The damage added by the Cleric buff &amp;quot;Divine Strike&amp;quot;. This stat benefits from Power Bonus. Unlike Weapon Damage, this stat &#039;&#039;&#039;will&#039;&#039;&#039; apply to both weapon attacks, and indirect sources of Physical Damage, such as Rupture, Caltrops, and Achilles Strike. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Impact Zone Multiplier=== &lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the &amp;quot;sour spots&amp;quot; of certain weapons. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Combo Multiplier=== &lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the latter hits of certain weapons&#039; combos. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Power Bonus===&lt;br /&gt;
&lt;br /&gt;
*A multiplier that affects all damage types listed so far. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Physical Power Bonus will not apply to Zap, for example). This value can be positive or negative, and is influenced by gear or by the player&#039;s [[Stats|Attributes]]. This stat is influenced by [[Scaling]]. Physical Damage Bonus is included (modifies Physical Power stat).&lt;br /&gt;
&lt;br /&gt;
===Additional Damage=== &lt;br /&gt;
&lt;br /&gt;
*The damage added by specific Perks or by the &amp;quot;Additional Physical/Magical Damage&amp;quot; affix on gear. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Additional Physical Damage will not apply to Zap, for example). This stat does not benefit from Power Bonus. This stat will apply to any instance of its respective type of damage, and will do so multiple times per skill if applicable. Examples include Achilles Strike&#039;s individual movement damage ticks (Physical), or each hit of Magic Missile (Magical). This stat is influenced by [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
===Hit Location Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Hit Location Multiplier&amp;quot;&amp;gt; Also referred to as Hit Location Multiplier, Limb Modifier, or Headshots &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A multiplier enforced when hitting the head or the limbs with certain attacks. The multipliers:&lt;br /&gt;
*Head: +50% (1.5x)&lt;br /&gt;
*Body: +0% (1.0x)&lt;br /&gt;
*Arms: -20% (0.8x)&lt;br /&gt;
*Legs: -40% (0.6x)&lt;br /&gt;
*Feet/Hand: -50% (0.5x)&lt;br /&gt;
&lt;br /&gt;
Area of Effect and Damage over Time sources are not affected by this multiplier.&lt;br /&gt;
&lt;br /&gt;
For on-hit damaging effects there are some exceptions. These exceptions are also mentioned on their respective class description:&lt;br /&gt;
*[[Warlock]]&#039;s Blow of Corruption does benefit&lt;br /&gt;
*[[Wizard]]&#039;s Ignite and the Ignite&#039;s burn does benefit, even though the burn is a status/debuff&lt;br /&gt;
&lt;br /&gt;
Some other on-hits that correctly don&#039;t benefit, listed for the sake of making it extra clear:&lt;br /&gt;
*[[Cleric]]&#039;s Smite does NOT benefit&lt;br /&gt;
*[[Barbarian]]&#039;s Achilles Strike does NOT benefit as it doesn&#039;t hit any part of the body&lt;br /&gt;
*[[Rogue]]&#039;s Poisoned Weapon does NOT benefit as it is a status/debuff&lt;br /&gt;
&lt;br /&gt;
====Headshot Damage Reduction====&lt;br /&gt;
Comes from implicit rolls on equipment like the Hounskull.&lt;br /&gt;
&lt;br /&gt;
This reduces Hit Location Bonus if the target hitbox is a head, while Ranger&#039;s Sharpshooter increases it.&lt;br /&gt;
For example, targeting the head with the (15%) Sharpshooter perk against a player with 20% Headshot reduction results in&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;1.5 + .15 - .2 = 1.45x headshot multiplier&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Headshot Penetration====&lt;br /&gt;
Applies to Headshot Damage Reduction in the exact same way that Penetration applies to Damage Reduction. For example, 50% Headshot Penetration converts 20% Headshot Damage Reduction into just 10%.&lt;br /&gt;
&lt;br /&gt;
===Race Damage Bonus===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Race Bonus&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
A more recently researched multiplier that is currently only utilized by Race specific damage increases. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Race damage bonus applies to both Physical and Magical base damages, and is not restricted to Weapon damage, such as Undead Race Damage Bonus from [[Cleric]]&#039;s Undead Slaying perk.&lt;br /&gt;
&lt;br /&gt;
===Race Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Damage Mod Reduction&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
A more recently researched multiplier that is currently only utilized by Race specific damage reductions, like Undead Race Damage Reduction from [[Warlock]]&#039;s Infernal Pledge perk.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is assumed to be like Race Damage Bonus in that this applies to both Physical and Magical base damages, but needs confirmation.&lt;br /&gt;
&lt;br /&gt;
It is currently impossible for a player to be damaged with Race Damage Reduction active against a target that also has Race Damage Bonus, meaning it is unknown if this adds or multiplies with Race Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
&lt;br /&gt;
* A defensive multiplier based on the opponent&#039;s Damage Reduction stat. Physical Damage Reduction applies to Physical Damage sources, such as weapon hits, Rupture, Achilles Strike, and so on. Magical Damage Reduction applies to Magical Damage sources, such as Zap, Explosive Bottles, Poison Weapon, and so on.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction Mod===&lt;br /&gt;
A multiplier to Damage Reduction recently added that modifies the base Damage Reduction. When active, it can even be seen modifying Physical/Magical Damage Reduction in the in game Character stat sheet.&lt;br /&gt;
&lt;br /&gt;
Examples including but not limited to:&lt;br /&gt;
* [[Druid]]&#039;s Bear form skill&lt;br /&gt;
* [[Warlock]]&#039;s Curse of Weakness secondary effect&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
&lt;br /&gt;
*A multiplier to Damage Reduction after Damage Reduction Mod that can be acquired from certain weapons, or from the &amp;quot;Armor Penetration&amp;quot; and &amp;quot;Magical Penetration&amp;quot; affixes on gear. This stat multiplies with their Damage Reduction %, not their Armor Rating/Magic Resist Rating.&lt;br /&gt;
&amp;lt;code&amp;gt;% Damage Reduced = &#039;&#039;Target&#039;s Damage Reduction (after Mod)&#039;&#039; * (1 - &#039;&#039;Attacker&#039;s Pen&#039;&#039;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This then multiplies the damage an enemy takes with this new reduction by (1 - Target&#039;s Modified Damage Reduction)&lt;br /&gt;
Or, combined&lt;br /&gt;
&amp;lt;code&amp;gt;Damage Multiplier = 1 - &#039;&#039;Target&#039;s Damage Reduction (after Mod)&#039;&#039; * (1 - &#039;&#039;Attacker&#039;s Pen&#039;&#039;)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*This modifier cannot bring Damage Reduction below 0% meaning there is no functional benefit to exceeding 100% Penetration&lt;br /&gt;
*This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
*Using these limitations, the above formula can be expanded to the following: (note that for brevity, Damage Reduction is written as DR and Penetration is written as Pen.&lt;br /&gt;
&amp;lt;code&amp;gt;Damage Multiplier = max((1-DR*(1-min(Pen,1))),1-DR)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Projectile Damage Reduction===&lt;br /&gt;
&amp;lt;span id=&amp;quot;Projectile Reduction&amp;quot;&amp;gt;&amp;lt;span&amp;gt; &lt;br /&gt;
*A defensive multiplier that can be acquired from Plate Armor, or the Projectile Resistance Perk for Fighter. This influences damage done by Projectiles, including but not limited to Arrows, Bolts, Throwables. Some magic are also projectiles and are specified on class pages, like [[Warlock]]&#039;s Bolt of Darkness&lt;br /&gt;
&lt;br /&gt;
===Projectile Falloff ===&lt;br /&gt;
&lt;br /&gt;
*Damage multiplier to gravity affected projectiles, currently including arrows shot by [[Recurve Bow]], [[Survival Bow]], [[Longbow]], [[Hand Crossbow]], [[Crossbow]], [[Windlass Crossbow]] as well as throwables, like [[Drum]]&#039;s, [[Throwing Knife]], [[Francisca Axe]], but not [[Torch]]es. The multiplier depends on the air time of the projectile, is different for each source, and can be found in the mentioned pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===True Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;True Physical Damage&amp;quot; or &amp;quot;True Magical Damage&amp;quot; affixes on gear. Each will only apply to its respective damage type (True Magical Damage will not apply to an Arming Sword, for example). This damage is mostly unaffected by any other multipliers, and is added at the end of all calculations. This stat is influenced by [[Scaling]].&lt;br /&gt;
*Cleric&#039;s Perseverance Perk is effectively &amp;quot;negative True Damage&amp;quot;, however it seems to not reduce damage if that damage would be reduced below 1. For example, 1 stack of Rogue&#039;s Poison Weapon tends to deal less than 1 damage per second, and so Perseverance will not reduce it.&lt;br /&gt;
&lt;br /&gt;
===True Base Damage===&lt;br /&gt;
Created instances of Base Damage that are True, meaning they are functionally identical to the above mentioned True Damage, except that they create a new damage instance rather than adding to it.&lt;br /&gt;
&lt;br /&gt;
===Absolute Reduction ===&lt;br /&gt;
Reduces the final damage dealt flat after all other modifiers, to a minimum of 1 damage per instance, including each tick of Damage over Times such as [[Rogue]]&#039;s Poisoned Weapon. &lt;br /&gt;
&lt;br /&gt;
Does not affect the Dark Swarm damage nor negative amounts of [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]].&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]&#039;s Perk Persevereance has {{Ability_Data|Perseverance|PhysicalAbsoluteReduction}} that reduces all incoming magic and physical damage by 2 per instance.&lt;br /&gt;
&lt;br /&gt;
[[Golem]] appears to have 300 Physical Absolute Reduction, but after extensive testing it is nearly confirmed that Physical Absolute Reduction is either bugged for PVE enemies or is not being applied to Golem in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Damage/Healing over Time==&lt;br /&gt;
Damage or Healing that is dealt over a period of time, in the form of a [[Statuses|Status]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rather than calculating the value per hit, they calculate the total damage/healing, and then divide by the number of damaging/healing ticks, which is usually the same as the number of seconds.&lt;br /&gt;
&lt;br /&gt;
*Additionally, nearly all Damage over times have 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]] rather than 100%, making damage increases only half as effective&lt;br /&gt;
* Example: Rogue&#039;s Rupture skill does 20 physical damage over 5 seconds, or 4 damage a second. If they attain +5 additional physical damage this becomes 22.5 damage over 5 seconds, or 4.5 a second.&lt;br /&gt;
&lt;br /&gt;
*The number of damaging ticks is affected by the receiving player&#039;s [[Stats#Buff Duration|Buff/Debuff Duration]], and is rounded down to the nearest integer. This strictly affects how long the DoT lasts, and not the damage per tick of the DoT&lt;br /&gt;
*Sources like Ray of Darkness, Din of Darkness, Torture Mastery, and movement based abilities like Achilles Strike and Earthquake are &#039;&#039;&#039;not&#039;&#039;&#039; Damage/Heal over times, rather, bonuses apply per-hit to these like normal.&lt;br /&gt;
*Sources like Locusts&#039; Swarm and Explosive lanterns fire only deal damage while inside the area and are also &#039;&#039;&#039;not&#039;&#039;&#039; damage over times&lt;br /&gt;
&lt;br /&gt;
=== Formulas===&lt;br /&gt;
&#039;&#039;Note, &amp;quot;Value&amp;quot; refers to either Damage or Healing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base # of Ticks = Base duration/Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total duration = Base # of Ticks * (1 + Debuff Duration%)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total ticks = floor(Total duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value/Base Ticks * Total ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per interval = Total value / Base Ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Value per interval / Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since nearly all Damage/Healing over times have an Interval length of 1 second, these can be simplified to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Duration = Base Duration * (1 + Debuff Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value / Base Duration * floor(Total Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Total Value / Base Duration&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
====Example 1: [[Rogue]]&#039;s Rupture====&lt;br /&gt;
&lt;br /&gt;
* Rogue&#039;s Rupture which normally does 20 damage, with -17% Physical Power Bonus% and +10 additional physical damage will instead deal 23.3 damage due to having a 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total damage (before debuff duration) = 20 * (1-.17 * .5)+10 * .5 = 23.3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Rupture lasts 5s and deals damage in 1s intervals, so against a Bard with 25% longer Debuff duration, it will instead deal 27.96 damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base ticks = 5/1  = 5 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total duration = 5 * (1 + .25) = 6.25s &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Damage = 23.3/5 * floor(6.25) = 27.96 damage&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Damage per second = 27.96/5 = 5.592 damage per second&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example 2: [[Wizard]]&#039;s Zap&#039;s Burn====&lt;br /&gt;
&lt;br /&gt;
* Zap&#039;s Burn deals damage with a 1s interval and lasts only 1s total, meaning any negative debuff duration, even -1% (in theory), will make it have 0 ticks and deal 0 damage due to rounding.&lt;br /&gt;
* On the contrary, it would require at least 100% debuff duration% on the target to get an extra tick from Zap.&lt;br /&gt;
* NOTE: In reality, if the unrounded # of ticks is very close to a whole number, its susceptible to client-server ticks per second (TPS) variation and can therefore have varying results. &lt;br /&gt;
** With the Zap example, if the unrounded # of ticks is ~.97 - 1, the zap burn will likely still be applied due to game tick delay. &lt;br /&gt;
** If the # of ticks is ~.96, the zap burn may happen sometimes, and not happen other times. &lt;br /&gt;
** If the # of ticks is ~.95 or lower, then you can nearly guarantee that the burn will never properly tick.&lt;br /&gt;
** See extensive research on the topic that led to this theory in [https://www.youtube.com/watch?v=hJZWHCi50g0 Barbooian]&#039;s video.&lt;br /&gt;
&lt;br /&gt;
====Example 3: Potion of Healing====&lt;br /&gt;
&lt;br /&gt;
*See [[Healing#Healing_Potion|Healing example of Potion of Healing]]&lt;br /&gt;
&lt;br /&gt;
== Shapeshift==&lt;br /&gt;
Shapeshifts base damage (and [[Healing]]) works slightly different to other damage/healing. Instead of having a base amount decided from an equipped weapon/spell/skill/etc, the base amount is some multiple of a primitive attribute, such as Strength for the Bear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The typical base damage section-&amp;lt;br&amp;gt;&lt;br /&gt;
(&lt;br /&gt;
          (Base Damage + &amp;quot;Buff&amp;quot; Weapon Damage) * Combo Multiplier * Impact Zone Multiplier&lt;br /&gt;
        + Gear &amp;quot;+N Weapon Damage&amp;quot;|&amp;quot;N Magical Damage&amp;quot;&lt;br /&gt;
        + Divine Strike Damage&lt;br /&gt;
)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is replaced by&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(&lt;br /&gt;
          Primitive Stat * Primitive Multiplier&lt;br /&gt;
        + Primitive Add&lt;br /&gt;
        + Divine Strike Damage&lt;br /&gt;
)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note the removal of Gear and Buff weapon damage, as well as Combo and Impact multipliers. Please note that Divine Strike Damage has not been confidently confirmed to work yet with Shapeshift damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All following parts of the formula can apply so long as they are applied to the Shapeshift.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Primitive Stat===&lt;br /&gt;
Primitive refers to the 7 core [[Stats]]; Strength, Vigor, Agility, Dexterity, Will, Knowledge, and Resourcefulness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Druid]]&#039;s Bear scales off of [[Stats#Strength|Strength]], Panther off of [[Stats#Agility|Agility]], Chicken [[Stats#Resourcefulness|Resourcefulness]], and Rat off of none.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primitive Multiplier===&lt;br /&gt;
Primitive Multiplier is a multiplier to the primitive stat. Note, for some Shapeshift attacks this is 100%, meaning they effectively do not have a multiplier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primitive Add===&lt;br /&gt;
Primitive Add simply adds to the base damage after the Primitive Multiplier. Note, some Shapeshift attacks this is 0, meaning this can be skipped.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example ===&lt;br /&gt;
If a given Shapeshift attack is described to deal &amp;quot;Agility * 2.0 + 5 base Physical Damage&amp;quot;, then its Primitive Multiplier is 2 (200%), and its Primitive Add is 5. With 30 [[Stats#Agility|Agility]] and 10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]], damage dealt would be: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(30 * 2 + 5) * (1 + 0.1) = 71.5&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health Cost==&lt;br /&gt;
[[Warlock]]&#039;s [[spell]]s cost [[health]] instead of using the [[Spells#Spell_Count|Spell Count]] mechanic. This loss of health is not affected by any damage modifiers. This means that unlike [[#True_Damage|True Damage]], health costs can&#039;t be reduced by effects like [[Cleric#Perks-0|Cleric&#039;s Perseverance perk]].&lt;br /&gt;
&lt;br /&gt;
==Rounding ==&lt;br /&gt;
&lt;br /&gt;
*Damage/Health: All sources of damage/healing can do decimal amounts, and therefore you can have decimal health. Damage text that is displayed when you hit a dummy is always rounded down. Health on players&#039; details page is always rounded up.&lt;br /&gt;
* Details page: Currently all details round up, but some to the nearest integer, and some to the nearest tenth. Wizard&#039;s Sage and Warlock&#039;s Malice can give decimal knowledge/will, although their displays round up to an integer. Expect all decimal stats to have a margin of error of +/- .1, and integer stats to have a margin of error of +/- 1.&lt;br /&gt;
*[[Stats#Memory Capacity|Memory Capacity]] is both rounded up to the nearest integer in the details page and in reality. +1% Memory Capacity will always equate to at least +1 Memory Capacity&lt;br /&gt;
*[[Stats#Buff Duration|Buffs/Debuffs]]: Durations are &#039;&#039;&#039;not&#039;&#039;&#039; rounded and last their exact amount. However, durations that perform an action in intervals, like [[Damage Calculation#Damage/Healing over Time|Damage/Healing over Time]], &#039;&#039;&#039;are&#039;&#039;&#039; rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. In other words, increases must be greater than its interval length, which is usually 1 second.&lt;br /&gt;
*[[Health#Max Health|Maximum Health]] can be decimal with fractional [[Strength]] and [[Vigor]] scaling, in which case the displayed Maximum Health is rounded up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Ticks = floor(Base Duration * (1 + Bonus Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
*A 5s buff with 19% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .19)) = 5 ticks&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*A 5s buff with 20% bonus duration, however, will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .2)) = 6 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A 5s buff with -1% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + -.01)) = 4 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes== &lt;br /&gt;
&lt;br /&gt;
*For statuses that can stack their damaging effect several times over, like [[Rogue]]&#039;s Poisoned Weapon, the stack multiplier is not applied to the base damage in the beginning. Rather, the damage for one stack is calculated first, then that value is multiplied by the number of stacks after. This means that flat bonuses like [[#&amp;quot;Additional&amp;quot; Damage|Additional Physical/Magical Damage]] will apply once per stack rather than once for the entire stack.&lt;br /&gt;
*[[Rogue]]&#039;s Weakpoint Attack debuff applies a multiplier to the target&#039;s [[Stats#Armor Rating|Armor Rating]] directly. Because Armor Rating to [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] follows a variable curve, it is very difficult to predict exactly how much this will increase damage to players. Damage to [[monsters]] is much easier to predict as all monsters of a given type always have the same, static PDR value, and almost all monster types have the same PDR.&lt;br /&gt;
&lt;br /&gt;
==Attribute Bonus Ratio ==&lt;br /&gt;
&amp;lt;span id=&amp;quot;Scaling&amp;quot;&amp;gt;Also known as &amp;quot;Scaling&amp;quot; &amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Information moved to [[Scaling]].&lt;br /&gt;
&lt;br /&gt;
==Additional vs True==&lt;br /&gt;
=== Difference===&lt;br /&gt;
Using the formula, the difference between Additional Physical/Magical and True Physical/Magical can be summarized as follows:&lt;br /&gt;
&lt;br /&gt;
Additional damage:&lt;br /&gt;
*Scales with [[Damage_Calculation#Hit Location Multiplier|Hit Location Bonus]] which can be both a good and a bad thing&lt;br /&gt;
*Reduced by Damage Reductions&lt;br /&gt;
*Reduced by Projectile Damage Falloff if its a gravity-affected projectile&lt;br /&gt;
*Generally better against enemies with lower damage reduction, and when headshots can be hit easily/consistently.&lt;br /&gt;
&lt;br /&gt;
True damage:&lt;br /&gt;
*Unaffected by [[Damage_Calculation#Hit Location Multiplier|Hit Location Bonus]] which can be both a good and a bad thing&lt;br /&gt;
*Unaffected by Damage Reductions&lt;br /&gt;
*Unaffected by Projectile Damage Falloff&lt;br /&gt;
*Generally better against enemies with higher damage reduction, or when some sources of your damage cannot headshot, or when headshotting is difficult, or when using gravity-affected projectiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a particular hit, True damage is always better than Additional damage when it cannot headshot ([[Damage_Calculation#Damage/Healing over Time|Damage over Time]] / Area of Effect).&lt;br /&gt;
&lt;br /&gt;
Additional is substantially better in PvE for physical hits as most [[Monsters]] have negative Physical Damage Reduction, and headshots are very consistent.&lt;br /&gt;
&lt;br /&gt;
Note that neither of these benefit from [[Stats#Physical_Power_Bonus|Physical]]/[[Stats#Magic Power Bonus|Magic Power Bonus]].&lt;br /&gt;
&lt;br /&gt;
===Formula===&lt;br /&gt;
To determine exactly which is better with your specific stats and by how much, use the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - Damage Reduction after Penetration) * (Hit Location Bonus) * (Damage Falloff)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For non-gravity affected projectiles, Damage Falloff can be left out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the resulting number is greater than 1, Add is better.&lt;br /&gt;
&lt;br /&gt;
If the resulting number is less than 1, True is better.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
====Example 1====&lt;br /&gt;
Scenario: Headshot against slightly above average damage reduction&lt;br /&gt;
&lt;br /&gt;
For example, against an enemy with 33.33% Damage Reduction (after Penetration) with a headshot (1.5x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .3333) * 1.5 = 1x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, True gives exactly the same amount of damage as Additional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 2 ====&lt;br /&gt;
Scenario: Low damage reduction with a Damage over Time&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 20% Damage Reduction when using a Damage over Time (1x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .2) * 1 = 0.8x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 80% of the damage that True gives. In other words, Additional gives 20% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 3 ====&lt;br /&gt;
Scenario: No damage reduction, hitting limb&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 0% Damage Reduction and the damage hits a Hand (0.5x Hit Location Multiplier) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - 0) * 0.5 = 0.5x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 50% of the damage that True gives. In other words, Additional gives 50% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 4====&lt;br /&gt;
Scenario: PvE with a headshot&lt;br /&gt;
&lt;br /&gt;
Against an enemy with -22% Damage Reduction and the damage hits the head (1.5x Hit Location Bonus) (not projectile):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - -.22) * 1.5 = 1.83x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 183% of the damage that True gives. In other words, Additional gives 83% more damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 5====&lt;br /&gt;
Scenario: Gravity-affected Projectile&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 10% Damage Reduction and an *arrow* hits their arm (0.5x Hit Location Bonus) after being in the air for half a second with a [[Recurve Bow]] (0.7x Damage Falloff)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .1) * 0.5 * 0.7 = 0.315x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 31.5% of the damage that True gives. In other words, Additional gives 68.5% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Example 6====&lt;br /&gt;
Scenario: Realistic PvP&lt;br /&gt;
&lt;br /&gt;
Lastly, for a more realistic example, you can guess what your average Hit Location Bonus is. If you never hit the head, and sometimes you hit limbs/arms/feet, your average may be 0.9x.&lt;br /&gt;
&lt;br /&gt;
Against an enemy with 20% Damage Reduction:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;(1 - .2) * 0.9 = 0.72x&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this scenario, Additional gives 72% of the damage that True gives. In other words, Additional gives 28% less damage than True does.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*[[Rogue]]&#039;s Rupture, although Physical damage, does not get increased by the Ambush perk if any Combo Multiplier is present (meaning not 1x). This may have to do with a change to Ambush during the Multiclassing period that made Ambush only buff physical weapon-hits.&lt;br /&gt;
&lt;br /&gt;
* Drum&#039;s, Throwing Knives, and Francisca axes benefit twice from Gear and Buff Weapon Damage, but not Torches. Untested for Arrows/Bolts.&lt;br /&gt;
&lt;br /&gt;
* While [[Wizard]]&#039;s Staff Mastery is noted as &amp;quot;Buff Weapon Damage&amp;quot; it actually acts as Base damage because it creates an entirely new damage instance.&lt;br /&gt;
&lt;br /&gt;
==Calculators==&lt;br /&gt;
Open source Damage and health calculator [https://dustinrepo.github.io/DnDUtilWeb/ web-app]! (Note that this does not take into account the edge cases for Penetration noted in the [[Damage#Penetration]] section.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Full stat weapon / spell / druid / DPS / Hits-to-kill(PVE) / Hits-To-Die / Healing / Health / Gear Score [https://docs.google.com/spreadsheets/d/1A_r9F9wIYcQ5IGiRtaQLL6Cp6EqORONYU_oSk_Tkp5g/edit?usp=sharing calculator]!(Make a copy to edit values)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=98VtEMBcPuA|alignment=left}}&lt;br /&gt;
&lt;br /&gt;
Note that Hit Location Bonus is outdated in this video.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Template:Weapon_Data&amp;diff=61520</id>
		<title>Template:Weapon Data</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Template:Weapon_Data&amp;diff=61520"/>
		<updated>2025-03-08T05:51:28Z</updated>

		<summary type="html">&lt;p&gt;Spxce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|alllists={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|weapon={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|uncraftable={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|shield=Aegis,Buckler,Delirium,Dryad&#039;s Wrath,Heater Shield,Lantern Shield,Pavise,Round Shield,Thorn Shield&lt;br /&gt;
				|sword=Arming Sword,Bloodsap Blade,Crystal Sword,Falchion,Fulgor,Kuma&#039;s Claw,Kuma&#039;s Fang,Longsword,Rapier,Short Sword,Viking Sword,Viola,Zweihander&lt;br /&gt;
				|polearm=Bardiche,Cinder,Halberd,Spear&lt;br /&gt;
				|unarmed=Bare Hand One Handed,Bare Hand Two Handed&lt;br /&gt;
				|axe=Battle Axe,Double Axe,Echo of Screams,Famine,Felling Axe,Hatchet,Horseman&#039;s Axe,Life after Death,Soulscraper&lt;br /&gt;
				|dagger=Castillon Dagger,Deathbloom,Haze Blade,Kris Dagger,Rondel Dagger,Stiletto Dagger&lt;br /&gt;
				|magicstuff=Ceremonial Staff,Crystal Ball,Crystal Sword,Illusory,Magic Staff,Spellbook,Spellplunder Rod,Spellweaver,Zirkzi&#039;s Eye&lt;br /&gt;
				|staff=Ceremonial Staff,Illusory,Magic Staff,Quarterstaff,Spellplunder Rod,Stinky Stick&lt;br /&gt;
				|mace=Club,Flanged Mace,Lute,Morning Star,Pulverizing Prayer,Quarterstaff,Stinky Stick,Torch,War Hammer,War Maul&lt;br /&gt;
				|crossbow=Crossbow,Hand Crossbow,Windlass Crossbow&lt;br /&gt;
				|bow=Elven Bow of Truth,Longbow,Nipalan,Pestilence,Recurve Bow,Survival Bow&lt;br /&gt;
				|musicalinstrument=Lute&lt;br /&gt;
				|string=Lute&lt;br /&gt;
				|lightsource=Torch&lt;br /&gt;
				|all=Shield,Sword,Polearm,Unarmed,Axe,Dagger,MagicStuff,Staff,Mace,Crossbow,Bow,MusicalInstrument,String,LightSource&lt;br /&gt;
				}}&lt;br /&gt;
			|both={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|shield=Aegis,Buckler,Delirium,Dryad&#039;s Wrath,Frostlight Lantern Shield,Heater Shield,Lantern Shield,Pavise,Round Shield,Thorn Shield&lt;br /&gt;
				|sword=Arming Sword,Blade of Righteousness,Bloodsap Blade,Crystal Sword,Demon&#039;s Glee,Divine Blade,Divine Short Sword,Falchion of Honor,Falchion,Frostlight Crystal Sword,Fulgor,Golden Viking Sword,Grimslayer,Kuma&#039;s Claw,Kuma&#039;s Fang,Longsword,Rapier,Short Sword of Righteousness,Short Sword,Sovereign&#039;s Ghostblade,Sterling Blade,Sterling Short Sword,Viking Sword,Viola,Void Blade,Zweihander&lt;br /&gt;
				|axe=Axe of Righteousness,Battle Axe,Divine Axe,Double Axe,Echo of Screams,Famine,Felling Axe,Francisca Axe,Golden Felling Axe,Hatchet,Horseman&#039;s Axe,Life after Death,Soulscraper,Sterling Axe&lt;br /&gt;
				|polearm=Bardiche,Cinder,Frostlight Spear,Halberd,Spear of Rot,Spear&lt;br /&gt;
				|unarmed=Bare Hand One Handed,Bare Hand Two Handed&lt;br /&gt;
				|mace=Boneshaper,Club,Divine Rod,Divine Staff,Flanged Mace,Light Bringer,Lute,Morning Star,Pulverizing Prayer,Quarterstaff,Rod of Righteousness,Staff of Righteousness,Sterling Rod,Sterling Staff,Stinky Stick,Torch,Troll&#039;s Bane,War Hammer,War Maul&lt;br /&gt;
				|bow=Bow of Righteousness,Centaur&#039;s Madness,Divine Bow,Elven Bow of Truth,Longbow,Nipalan,Pestilence,Recurve Bow,Sterling Bow,Survival Bow&lt;br /&gt;
				|dagger=Castillon Dagger,Dagger of Righteousness,Deathbloom,Divine Dagger,Haze Blade,Icefang,Kris Dagger,Rondel Dagger,Sterling Dagger,Stiletto Dagger,Throwing Knife&lt;br /&gt;
				|magicstuff=Ceremonial Staff,Crystal Ball,Crystal Sword,Cyclops Vision Crystal,Frostlight Crystal Sword,Illusory,Magic Staff,Mana Sphere,Sovereign&#039;s Ghostblade,Spellbook,Spellplunder Rod,Spellweaver,Zirkzi&#039;s Eye&lt;br /&gt;
				|staff=Ceremonial Staff,Divine Staff,Illusory,Magic Staff,Quarterstaff,Spellplunder Rod,Staff of Righteousness,Sterling Staff,Stinky Stick,Troll&#039;s Bane&lt;br /&gt;
				|crossbow=Crossbow,Hand Crossbow,Windlass Crossbow&lt;br /&gt;
				|throwable=Francisca Axe,Throwing Knife&lt;br /&gt;
				|musicalinstrument=Lute&lt;br /&gt;
				|string=Lute&lt;br /&gt;
				|lightsource=Torch&lt;br /&gt;
				|all=Shield,Sword,Axe,Polearm,Unarmed,Mace,Bow,Dagger,MagicStuff,Staff,Crossbow,Throwable,MusicalInstrument,String,LightSource&lt;br /&gt;
				}}&lt;br /&gt;
			|craftable={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|axe=Axe of Righteousness,Divine Axe,Francisca Axe,Golden Felling Axe,Sterling Axe&lt;br /&gt;
				|sword=Blade of Righteousness,Demon&#039;s Glee,Divine Blade,Divine Short Sword,Falchion of Honor,Frostlight Crystal Sword,Golden Viking Sword,Grimslayer,Short Sword of Righteousness,Sovereign&#039;s Ghostblade,Sterling Blade,Sterling Short Sword,Void Blade&lt;br /&gt;
				|mace=Boneshaper,Divine Rod,Divine Staff,Light Bringer,Rod of Righteousness,Staff of Righteousness,Sterling Rod,Sterling Staff,Troll&#039;s Bane&lt;br /&gt;
				|bow=Bow of Righteousness,Centaur&#039;s Madness,Divine Bow,Sterling Bow&lt;br /&gt;
				|magicstuff=Cyclops Vision Crystal,Frostlight Crystal Sword,Mana Sphere,Sovereign&#039;s Ghostblade&lt;br /&gt;
				|dagger=Dagger of Righteousness,Divine Dagger,Icefang,Sterling Dagger,Throwing Knife&lt;br /&gt;
				|staff=Divine Staff,Staff of Righteousness,Sterling Staff,Troll&#039;s Bane&lt;br /&gt;
				|throwable=Francisca Axe,Throwing Knife&lt;br /&gt;
				|shield=Frostlight Lantern Shield&lt;br /&gt;
				|polearm=Frostlight Spear,Spear of Rot&lt;br /&gt;
				|all=Axe,Sword,Mace,Bow,MagicStuff,Dagger,Staff,Throwable,Shield,Polearm&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Uncraftable,Both,Craftable&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Weapon&lt;br /&gt;
		}}&lt;br /&gt;
	|slottype={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|weapon={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|uncraftable={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|off-hand=Aegis,Bloodsap Blade,Buckler,Castillon Dagger,Crystal Ball,Deathbloom,Delirium,Dryad&#039;s Wrath,Hand Crossbow,Hatchet,Heater Shield,Lantern Shield,Round Shield,Short Sword,Stiletto Dagger,Thorn Shield,Zirkzi&#039;s Eye&lt;br /&gt;
				|main-hand=Arming Sword,Bardiche,Battle Axe,Ceremonial Staff,Cinder,Club,Crossbow,Crystal Sword,Double Axe,Echo of Screams,Elven Bow of Truth,Falchion,Famine,Felling Axe,Flanged Mace,Fulgor,Halberd,Haze Blade,Horseman&#039;s Axe,Illusory,Kris Dagger,Kuma&#039;s Claw,Kuma&#039;s Fang,Life after Death,Longbow,Longsword,Magic Staff,Morning Star,Nipalan,Pavise,Pestilence,Pulverizing Prayer,Quarterstaff,Rapier,Recurve Bow,Rondel Dagger,Soulscraper,Spear,Spellbook,Spellplunder Rod,Spellweaver,Stinky Stick,Survival Bow,Viking Sword,Viola,War Hammer,War Maul,Windlass Crossbow,Zweihander&lt;br /&gt;
				|unarmed=Bare Hand One Handed,Bare Hand Two Handed&lt;br /&gt;
				|utility=Lute,Torch&lt;br /&gt;
				|all=Off-Hand,Main-Hand,Unarmed,Utility&lt;br /&gt;
				}}&lt;br /&gt;
			|both={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|off-hand=Aegis,Bloodsap Blade,Buckler,Castillon Dagger,Crystal Ball,Cyclops Vision Crystal,Deathbloom,Delirium,Divine Short Sword,Dryad&#039;s Wrath,Frostlight Lantern Shield,Hand Crossbow,Hatchet,Heater Shield,Icefang,Lantern Shield,Mana Sphere,Round Shield,Short Sword of Righteousness,Short Sword,Sterling Short Sword,Stiletto Dagger,Thorn Shield,Zirkzi&#039;s Eye&lt;br /&gt;
				|main-hand=Arming Sword,Axe of Righteousness,Bardiche,Battle Axe,Blade of Righteousness,Boneshaper,Bow of Righteousness,Centaur&#039;s Madness,Ceremonial Staff,Cinder,Club,Crossbow,Crystal Sword,Dagger of Righteousness,Demon&#039;s Glee,Divine Axe,Divine Blade,Divine Bow,Divine Dagger,Divine Rod,Divine Staff,Double Axe,Echo of Screams,Elven Bow of Truth,Falchion of Honor,Falchion,Famine,Felling Axe,Flanged Mace,Frostlight Crystal Sword,Frostlight Spear,Fulgor,Golden Felling Axe,Golden Viking Sword,Grimslayer,Halberd,Haze Blade,Horseman&#039;s Axe,Illusory,Kris Dagger,Kuma&#039;s Claw,Kuma&#039;s Fang,Life after Death,Light Bringer,Longbow,Longsword,Magic Staff,Morning Star,Nipalan,Pavise,Pestilence,Pulverizing Prayer,Quarterstaff,Rapier,Recurve Bow,Rod of Righteousness,Rondel Dagger,Soulscraper,Sovereign&#039;s Ghostblade,Spear of Rot,Spear,Spellbook,Spellplunder Rod,Spellweaver,Staff of Righteousness,Sterling Axe,Sterling Blade,Sterling Bow,Sterling Dagger,Sterling Rod,Sterling Staff,Stinky Stick,Survival Bow,Troll&#039;s Bane,Viking Sword,Viola,Void Blade,War Hammer,War Maul,Windlass Crossbow,Zweihander&lt;br /&gt;
				|unarmed=Bare Hand One Handed,Bare Hand Two Handed&lt;br /&gt;
				|utility=Francisca Axe,Lute,Throwing Knife,Torch&lt;br /&gt;
				|all=Off-Hand,Main-Hand,Unarmed,Utility&lt;br /&gt;
				}}&lt;br /&gt;
			|craftable={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|main-hand=Axe of Righteousness,Blade of Righteousness,Boneshaper,Bow of Righteousness,Centaur&#039;s Madness,Dagger of Righteousness,Demon&#039;s Glee,Divine Axe,Divine Blade,Divine Bow,Divine Dagger,Divine Rod,Divine Staff,Falchion of Honor,Frostlight Crystal Sword,Frostlight Spear,Golden Felling Axe,Golden Viking Sword,Grimslayer,Light Bringer,Rod of Righteousness,Sovereign&#039;s Ghostblade,Spear of Rot,Staff of Righteousness,Sterling Axe,Sterling Blade,Sterling Bow,Sterling Dagger,Sterling Rod,Sterling Staff,Troll&#039;s Bane,Void Blade&lt;br /&gt;
				|off-hand=Cyclops Vision Crystal,Divine Short Sword,Frostlight Lantern Shield,Icefang,Mana Sphere,Short Sword of Righteousness,Sterling Short Sword&lt;br /&gt;
				|utility=Francisca Axe,Throwing Knife&lt;br /&gt;
				|all=Main-Hand,Off-Hand,Utility&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Uncraftable,Both,Craftable&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Weapon&lt;br /&gt;
		}}&lt;br /&gt;
	|all=types,slottype&lt;br /&gt;
	}}&lt;br /&gt;
|aegis={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|armor rating=36~38&lt;br /&gt;
		|move speed=-15&lt;br /&gt;
		|allstats=Armor Rating,Move Speed&lt;br /&gt;
		|all=armor rating,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|guard={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|shieldslam={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=90%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|shieldslamhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|physical base damage=45&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Physical Base Damage,Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=3&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState,ShieldSlamHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=combodamage,hitstoprate,hitstopduration,movementmultiplier,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|unique passive={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|uniquereflectionprojectilemagicactivate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=8&lt;br /&gt;
								|all=Duration&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|uniquereflectionprojectilemagiccooldown={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=12&lt;br /&gt;
								|all=Duration&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=UniqueReflectionProjectileMagicActivate,UniqueReflectionProjectileMagicCooldown&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,Guard,ShieldSlam,Unique Passive&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=97%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|shield=Weapon&lt;br /&gt;
		|all=Shield&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=39.37&lt;br /&gt;
		|width=31.34&lt;br /&gt;
		|depth=10.33&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=7&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|artifactpower=Can deflect projectile and hitscan spells while in defensive stance. After the reflection is triggered, you remain able to reflect for 8 seconds, and cannot reflect again for a 12 second cooldown in the form of a debuff after the activation period.&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:2x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Crafted by a powerful and mysterious being to aid in eliminating magic users. He saw wizards lust for magic, fearing they would grow too powerful.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=60&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=100&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Cleric]],[[Warlock]]&lt;br /&gt;
	|impactresistance=5&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=180&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|arming sword={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=29&lt;br /&gt;
		|physical base weapon damage 2=30~31&lt;br /&gt;
		|physical base weapon damage 3=32~33&lt;br /&gt;
		|physical base weapon damage 4=34~35&lt;br /&gt;
		|physical base weapon damage 5=36~37&lt;br /&gt;
		|physical base weapon damage 6=38~39&lt;br /&gt;
		|move speed=-20&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|hitstoprate=0.06&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|preparemovementmultiplier=87.5%&lt;br /&gt;
				|impactzones=100%,90%,70%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-15%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|all=Sword&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=47.24&lt;br /&gt;
		|width=10.38&lt;br /&gt;
		|depth=1.67&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|artifactname=Kuma&#039;s Claw&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A thin blade with leather bindings, supporting a firm grip for hasty attacks that feel light to the hand.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=1&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=6&lt;br /&gt;
		|5=9&lt;br /&gt;
		|6=15&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=27&lt;br /&gt;
		|4=36&lt;br /&gt;
		|5=54&lt;br /&gt;
		|6=72&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Ranger]],[[Bard]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=6&lt;br /&gt;
		|3=9&lt;br /&gt;
		|4=18&lt;br /&gt;
		|5=30&lt;br /&gt;
		|6=60&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|axe of righteousness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=55~57&lt;br /&gt;
		|move speed=-35&lt;br /&gt;
		|undead race damage bonus=15%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed,Undead Race Damage Bonus&lt;br /&gt;
		|all=physical base weapon damage,move speed,undead race damage bonus,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|hitstoprate=0.06&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,70%&lt;br /&gt;
				|impactpower=5&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|secondary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=115%&lt;br /&gt;
				|hitstoprate=0.06&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,70%&lt;br /&gt;
				|impactpower=5&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Secondary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|axe=Weapon&lt;br /&gt;
		|all=Axe&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=72.75&lt;br /&gt;
		|width=19.43&lt;br /&gt;
		|depth=2.63&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=3&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:2x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Every slash carries the weight of moral certainty, a fearsome foe to any who stand in its way.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=8&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=5&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=45&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Barbarian]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=20&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|bardiche={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=48&lt;br /&gt;
		|physical base weapon damage 2=49~51&lt;br /&gt;
		|physical base weapon damage 3=52~54&lt;br /&gt;
		|physical base weapon damage 4=55~57&lt;br /&gt;
		|physical base weapon damage 5=58~60&lt;br /&gt;
		|physical base weapon damage 6=61~63&lt;br /&gt;
		|physical base weapon damage 7=64~66&lt;br /&gt;
		|move speed=-45&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,physical base weapon damage 7,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|defensemode={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,DefenseMode&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=95%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=120%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|hitstoprate=0.06&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|preparemovementmultiplier=82.5%&lt;br /&gt;
				|impactzones=100%,70%&lt;br /&gt;
				|impactpower=5&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|polearm=Weapon&lt;br /&gt;
		|all=Polearm&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=100.1&lt;br /&gt;
		|width=11.68&lt;br /&gt;
		|depth=1.84&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6,7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=5&lt;br /&gt;
	|invslots=[[File:2x5InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Crafted with a light wooden base that grows wider in order to support an oversized, curved metal blade nailed to it&#039;s head.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=1&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=10&lt;br /&gt;
		|4=20&lt;br /&gt;
		|5=30&lt;br /&gt;
		|6=50&lt;br /&gt;
		|7=100&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=2&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=45&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=120&lt;br /&gt;
		|7=175&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Barbarian]],[[Warlock]]&lt;br /&gt;
	|impactresistance=4&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=20&lt;br /&gt;
		|3=30&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=100&lt;br /&gt;
		|6=200&lt;br /&gt;
		|7=300&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|bare hand one handed={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=10&lt;br /&gt;
		|allstats=Physical Base Weapon Damage&lt;br /&gt;
		|all=physical base weapon damage,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=95%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=1&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|barehandsattackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-7%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=BareHandsAttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,hitstopduration,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|unarmed=Weapon&lt;br /&gt;
		|all=Unarmed&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=2&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Unarmed&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|bare hand two handed={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=10&lt;br /&gt;
		|allstats=Physical Base Weapon Damage&lt;br /&gt;
		|all=physical base weapon damage,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|all=&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|all=&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstopduration=0.12&lt;br /&gt;
				|movementmultiplier=95%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=1&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-7%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,hitstopduration,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|guard={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=90%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Guard&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=90%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|unarmed=Weapon&lt;br /&gt;
		|all=Unarmed&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=2&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Unarmed&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|battle axe={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=48&lt;br /&gt;
		|physical base weapon damage 2=49~51&lt;br /&gt;
		|physical base weapon damage 3=52~54&lt;br /&gt;
		|physical base weapon damage 4=55~57&lt;br /&gt;
		|physical base weapon damage 5=58~60&lt;br /&gt;
		|physical base weapon damage 6=61~63&lt;br /&gt;
		|move speed=-30&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=115%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|hitstoprate=0.05&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,70%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-25%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|axe=Weapon&lt;br /&gt;
		|all=Axe&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=65.48&lt;br /&gt;
		|width=14.65&lt;br /&gt;
		|depth=2.82&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|artifactname=Echo of Screams&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:2x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=An axe with a strong wooden hilt and a single blade embedded deeply in the wood.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=0.93&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=8&lt;br /&gt;
		|4=16&lt;br /&gt;
		|5=24&lt;br /&gt;
		|6=40&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=2&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=45&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=120&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Barbarian]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=16&lt;br /&gt;
		|3=24&lt;br /&gt;
		|4=48&lt;br /&gt;
		|5=80&lt;br /&gt;
		|6=160&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|blade of righteousness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=43~44&lt;br /&gt;
		|move speed=-30&lt;br /&gt;
		|undead race damage bonus=15%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed,Undead Race Damage Bonus&lt;br /&gt;
		|all=physical base weapon damage,move speed,undead race damage bonus,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|riposte={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,Riposte&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|preparemovementmultiplier=82.5%&lt;br /&gt;
				|impactzones=100%,80%,60%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-17%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=97%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|special={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|riposte attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|all=&lt;br /&gt;
				}}&lt;br /&gt;
			|riposte attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|all=&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=125%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|impactzones=150%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|ripostehit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-17%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=RiposteHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Riposte Attack 1,Riposte Attack 2,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary,Block,Special&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|all=Sword&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=72.75&lt;br /&gt;
		|width=12.87&lt;br /&gt;
		|depth=2.05&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=3&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:1x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A well crafted two-handed blade, its silver edge cuts through most things with ease and grace.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=4&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=5&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=45&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Warlock]],[[Sorcerer]]&lt;br /&gt;
	|impactresistance=3&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=20&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|bloodsap blade={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=31~32&lt;br /&gt;
		|move speed=-15&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|secondary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|shortswordattackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|shortswordattackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-7%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ShortSwordAttackHit1,ShortSwordAttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|shortswordattackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|shortswordattackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-7%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ShortSwordAttackHit1,ShortSwordAttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|shortswordattackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|shortswordattackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-15%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ShortSwordAttackHit1,ShortSwordAttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|hitstopduration=0.05&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|preparemovementmultiplier=87.5%&lt;br /&gt;
				|impactzones=100%,80%&lt;br /&gt;
				|impactpower=2&lt;br /&gt;
				|all=hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|passive={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|healing={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|magical base healing=1&lt;br /&gt;
								|all=Magical Base Healing&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=Healing&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Passive&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Secondary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|all=Sword&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=37.48&lt;br /&gt;
		|width=7.61&lt;br /&gt;
		|depth=1.34&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=5&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|isminiartifact=true&lt;br /&gt;
	|artifactpower=Dealing physical damage to an enemy heals you for 1 [[Healing#Magical_Base_Healing|Magical Base Healing]] (0% [[Scaling]])&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A dark ritual imbued this sword with the essence of a vampire&#039;s curse. This blade not only cuts flesh but siphons the spirit, feeding its master with each drop of blood spilled.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=9&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=5&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=42&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Rogue]],[[Ranger]],[[Bard]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=80&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=3&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|boneshaper={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=35~36&lt;br /&gt;
		|armor penetration=14~15%&lt;br /&gt;
		|move speed=-20&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|hitstoprate=0.09&lt;br /&gt;
				|hitstopduration=0.15&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,70%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|mace=Weapon&lt;br /&gt;
		|all=Mace&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=39.66&lt;br /&gt;
		|width=5.11&lt;br /&gt;
		|depth=5.23&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=5&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Crafted to honor the immense, in battle it brutally reshapes the bones of the wielder&#039;s enemies.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=9&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=6&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=54&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Barbarian]],[[Cleric]],[[Druid]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=60&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|bow of righteousness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=33~34&lt;br /&gt;
		|armor penetration=10%&lt;br /&gt;
		|move speed=-40&lt;br /&gt;
		|undead race damage bonus=15%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed,Undead Race Damage Bonus&lt;br /&gt;
		|all=physical base weapon damage,armor penetration,move speed,undead race damage bonus,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reload={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=50%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|quickshot={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|multishot={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|impactzones=100%,100%,100%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|multishotattackhit01={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|multishotattackhit02={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|multishotattackhit03={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=MultiShotAttackHit01,MultiShotAttackHit02,MultiShotAttackHit03,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reload,QuickShot,MultiShot&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|bow=Weapon&lt;br /&gt;
		|all=Bow&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=70.24&lt;br /&gt;
		|width=35.45&lt;br /&gt;
		|depth=19.56&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=3&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=This bow, adorned with silver inlay, offers an elegant balance of form and function for skilled archers.&lt;br /&gt;
	|maxammocount=8&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|reloadtime=2.97&lt;br /&gt;
	|wearingdelaytime=1&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=3&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=5&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=45&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|isprojectile=true&lt;br /&gt;
	|initialspeed=?&lt;br /&gt;
	|damagefalloff={{#widget:Chart|uniqueId=Bow of Righteousness|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.049,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.052,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.055,&amp;quot;y&amp;quot;: 0.999},{&amp;quot;x&amp;quot;: 0.058,&amp;quot;y&amp;quot;: 0.998},{&amp;quot;x&amp;quot;: 0.061,&amp;quot;y&amp;quot;: 0.996},{&amp;quot;x&amp;quot;: 0.063,&amp;quot;y&amp;quot;: 0.995},{&amp;quot;x&amp;quot;: 0.066,&amp;quot;y&amp;quot;: 0.992},{&amp;quot;x&amp;quot;: 0.069,&amp;quot;y&amp;quot;: 0.99},{&amp;quot;x&amp;quot;: 0.072,&amp;quot;y&amp;quot;: 0.987},{&amp;quot;x&amp;quot;: 0.074,&amp;quot;y&amp;quot;: 0.983},{&amp;quot;x&amp;quot;: 0.077,&amp;quot;y&amp;quot;: 0.98},{&amp;quot;x&amp;quot;: 0.08,&amp;quot;y&amp;quot;: 0.976},{&amp;quot;x&amp;quot;: 0.083,&amp;quot;y&amp;quot;: 0.972},{&amp;quot;x&amp;quot;: 0.086,&amp;quot;y&amp;quot;: 0.967},{&amp;quot;x&amp;quot;: 0.088,&amp;quot;y&amp;quot;: 0.962},{&amp;quot;x&amp;quot;: 0.091,&amp;quot;y&amp;quot;: 0.958},{&amp;quot;x&amp;quot;: 0.094,&amp;quot;y&amp;quot;: 0.953},{&amp;quot;x&amp;quot;: 0.097,&amp;quot;y&amp;quot;: 0.947},{&amp;quot;x&amp;quot;: 0.1,&amp;quot;y&amp;quot;: 0.942},{&amp;quot;x&amp;quot;: 0.102,&amp;quot;y&amp;quot;: 0.936},{&amp;quot;x&amp;quot;: 0.105,&amp;quot;y&amp;quot;: 0.931},{&amp;quot;x&amp;quot;: 0.108,&amp;quot;y&amp;quot;: 0.925},{&amp;quot;x&amp;quot;: 0.111,&amp;quot;y&amp;quot;: 0.919},{&amp;quot;x&amp;quot;: 0.114,&amp;quot;y&amp;quot;: 0.913},{&amp;quot;x&amp;quot;: 0.116,&amp;quot;y&amp;quot;: 0.907},{&amp;quot;x&amp;quot;: 0.119,&amp;quot;y&amp;quot;: 0.902},{&amp;quot;x&amp;quot;: 0.122,&amp;quot;y&amp;quot;: 0.896},{&amp;quot;x&amp;quot;: 0.125,&amp;quot;y&amp;quot;: 0.89},{&amp;quot;x&amp;quot;: 0.127,&amp;quot;y&amp;quot;: 0.884},{&amp;quot;x&amp;quot;: 0.13,&amp;quot;y&amp;quot;: 0.878},{&amp;quot;x&amp;quot;: 0.133,&amp;quot;y&amp;quot;: 0.872},{&amp;quot;x&amp;quot;: 0.136,&amp;quot;y&amp;quot;: 0.866},{&amp;quot;x&amp;quot;: 0.138,&amp;quot;y&amp;quot;: 0.861},{&amp;quot;x&amp;quot;: 0.141,&amp;quot;y&amp;quot;: 0.855},{&amp;quot;x&amp;quot;: 0.144,&amp;quot;y&amp;quot;: 0.85},{&amp;quot;x&amp;quot;: 0.147,&amp;quot;y&amp;quot;: 0.845},{&amp;quot;x&amp;quot;: 0.149,&amp;quot;y&amp;quot;: 0.84},{&amp;quot;x&amp;quot;: 0.152,&amp;quot;y&amp;quot;: 0.835},{&amp;quot;x&amp;quot;: 0.155,&amp;quot;y&amp;quot;: 0.831},{&amp;quot;x&amp;quot;: 0.158,&amp;quot;y&amp;quot;: 0.826},{&amp;quot;x&amp;quot;: 0.16,&amp;quot;y&amp;quot;: 0.822},{&amp;quot;x&amp;quot;: 0.163,&amp;quot;y&amp;quot;: 0.818},{&amp;quot;x&amp;quot;: 0.166,&amp;quot;y&amp;quot;: 0.815},{&amp;quot;x&amp;quot;: 0.169,&amp;quot;y&amp;quot;: 0.812},{&amp;quot;x&amp;quot;: 0.171,&amp;quot;y&amp;quot;: 0.809},{&amp;quot;x&amp;quot;: 0.174,&amp;quot;y&amp;quot;: 0.806},{&amp;quot;x&amp;quot;: 0.177,&amp;quot;y&amp;quot;: 0.804},{&amp;quot;x&amp;quot;: 0.179,&amp;quot;y&amp;quot;: 0.802},{&amp;quot;x&amp;quot;: 0.182,&amp;quot;y&amp;quot;: 0.801},{&amp;quot;x&amp;quot;: 0.185,&amp;quot;y&amp;quot;: 0.8},{&amp;quot;x&amp;quot;: 0.185,&amp;quot;y&amp;quot;: 0.8},{&amp;quot;x&amp;quot;: 0.26,&amp;quot;y&amp;quot;: 0.78},{&amp;quot;x&amp;quot;: 0.335,&amp;quot;y&amp;quot;: 0.76},{&amp;quot;x&amp;quot;: 0.411,&amp;quot;y&amp;quot;: 0.74},{&amp;quot;x&amp;quot;: 0.487,&amp;quot;y&amp;quot;: 0.721},{&amp;quot;x&amp;quot;: 0.563,&amp;quot;y&amp;quot;: 0.702},{&amp;quot;x&amp;quot;: 0.639,&amp;quot;y&amp;quot;: 0.684},{&amp;quot;x&amp;quot;: 0.715,&amp;quot;y&amp;quot;: 0.666},{&amp;quot;x&amp;quot;: 0.792,&amp;quot;y&amp;quot;: 0.649},{&amp;quot;x&amp;quot;: 0.869,&amp;quot;y&amp;quot;: 0.632},{&amp;quot;x&amp;quot;: 0.946,&amp;quot;y&amp;quot;: 0.615},{&amp;quot;x&amp;quot;: 1.023,&amp;quot;y&amp;quot;: 0.599},{&amp;quot;x&amp;quot;: 1.1,&amp;quot;y&amp;quot;: 0.583},{&amp;quot;x&amp;quot;: 1.177,&amp;quot;y&amp;quot;: 0.568},{&amp;quot;x&amp;quot;: 1.255,&amp;quot;y&amp;quot;: 0.553},{&amp;quot;x&amp;quot;: 1.332,&amp;quot;y&amp;quot;: 0.539},{&amp;quot;x&amp;quot;: 1.41,&amp;quot;y&amp;quot;: 0.525},{&amp;quot;x&amp;quot;: 1.488,&amp;quot;y&amp;quot;: 0.511},{&amp;quot;x&amp;quot;: 1.566,&amp;quot;y&amp;quot;: 0.498},{&amp;quot;x&amp;quot;: 1.644,&amp;quot;y&amp;quot;: 0.486},{&amp;quot;x&amp;quot;: 1.722,&amp;quot;y&amp;quot;: 0.473},{&amp;quot;x&amp;quot;: 1.801,&amp;quot;y&amp;quot;: 0.462},{&amp;quot;x&amp;quot;: 1.879,&amp;quot;y&amp;quot;: 0.45},{&amp;quot;x&amp;quot;: 1.957,&amp;quot;y&amp;quot;: 0.439},{&amp;quot;x&amp;quot;: 2.036,&amp;quot;y&amp;quot;: 0.429},{&amp;quot;x&amp;quot;: 2.115,&amp;quot;y&amp;quot;: 0.418},{&amp;quot;x&amp;quot;: 2.193,&amp;quot;y&amp;quot;: 0.409},{&amp;quot;x&amp;quot;: 2.272,&amp;quot;y&amp;quot;: 0.399},{&amp;quot;x&amp;quot;: 2.351,&amp;quot;y&amp;quot;: 0.391},{&amp;quot;x&amp;quot;: 2.429,&amp;quot;y&amp;quot;: 0.382},{&amp;quot;x&amp;quot;: 2.508,&amp;quot;y&amp;quot;: 0.374},{&amp;quot;x&amp;quot;: 2.587,&amp;quot;y&amp;quot;: 0.366},{&amp;quot;x&amp;quot;: 2.666,&amp;quot;y&amp;quot;: 0.359},{&amp;quot;x&amp;quot;: 2.744,&amp;quot;y&amp;quot;: 0.352},{&amp;quot;x&amp;quot;: 2.823,&amp;quot;y&amp;quot;: 0.346},{&amp;quot;x&amp;quot;: 2.902,&amp;quot;y&amp;quot;: 0.34},{&amp;quot;x&amp;quot;: 2.981,&amp;quot;y&amp;quot;: 0.335},{&amp;quot;x&amp;quot;: 3.059,&amp;quot;y&amp;quot;: 0.329},{&amp;quot;x&amp;quot;: 3.138,&amp;quot;y&amp;quot;: 0.325},{&amp;quot;x&amp;quot;: 3.217,&amp;quot;y&amp;quot;: 0.32},{&amp;quot;x&amp;quot;: 3.295,&amp;quot;y&amp;quot;: 0.317},{&amp;quot;x&amp;quot;: 3.374,&amp;quot;y&amp;quot;: 0.313},{&amp;quot;x&amp;quot;: 3.453,&amp;quot;y&amp;quot;: 0.31},{&amp;quot;x&amp;quot;: 3.531,&amp;quot;y&amp;quot;: 0.307},{&amp;quot;x&amp;quot;: 3.609,&amp;quot;y&amp;quot;: 0.305},{&amp;quot;x&amp;quot;: 3.688,&amp;quot;y&amp;quot;: 0.303},{&amp;quot;x&amp;quot;: 3.766,&amp;quot;y&amp;quot;: 0.302},{&amp;quot;x&amp;quot;: 3.844,&amp;quot;y&amp;quot;: 0.301},{&amp;quot;x&amp;quot;: 3.922,&amp;quot;y&amp;quot;: 0.3},{&amp;quot;x&amp;quot;: 4,&amp;quot;y&amp;quot;: 0.3}]|color=orange}}&lt;br /&gt;
	|classes=[[Ranger]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=20&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|buckler={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|armor rating 1=17~18&lt;br /&gt;
		|armor rating 2=19~20&lt;br /&gt;
		|armor rating 3=21~22&lt;br /&gt;
		|armor rating 4=23~24&lt;br /&gt;
		|armor rating 5=25~26&lt;br /&gt;
		|armor rating 6=27~28&lt;br /&gt;
		|move speed=-7&lt;br /&gt;
		|allstats=Armor Rating,Move Speed&lt;br /&gt;
		|all=armor rating 1,armor rating 2,armor rating 3,armor rating 4,armor rating 5,armor rating 6,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|guard={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=90%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|shieldslam={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=90%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|shieldslamhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|physical base damage=45&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Physical Base Damage,Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=3&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState,ShieldSlamHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=combodamage,hitstoprate,hitstopduration,movementmultiplier,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,Guard,ShieldSlam&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=99%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|shield=Weapon&lt;br /&gt;
		|all=Shield&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=25.67&lt;br /&gt;
		|width=25.67&lt;br /&gt;
		|depth=5.49&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|artifactname=Delirium&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=2&lt;br /&gt;
	|invslots=[[File:2x2InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A small shield with a handle located directly behind the boss, guarding oneself in close-quarter combat.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=0.67&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=4&lt;br /&gt;
		|4=8&lt;br /&gt;
		|5=12&lt;br /&gt;
		|6=20&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=21&lt;br /&gt;
		|4=28&lt;br /&gt;
		|5=42&lt;br /&gt;
		|6=56&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Cleric]],[[Bard]]&lt;br /&gt;
	|impactresistance=6&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=8&lt;br /&gt;
		|3=12&lt;br /&gt;
		|4=24&lt;br /&gt;
		|5=40&lt;br /&gt;
		|6=80&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|castillon dagger={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=19&lt;br /&gt;
		|physical base weapon damage 2=20~21&lt;br /&gt;
		|physical base weapon damage 3=22~23&lt;br /&gt;
		|physical base weapon damage 4=24~25&lt;br /&gt;
		|physical base weapon damage 5=26~27&lt;br /&gt;
		|physical base weapon damage 6=28~29&lt;br /&gt;
		|physical base weapon damage 7=30~31&lt;br /&gt;
		|move speed=-10&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,physical base weapon damage 7,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|secondary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-7%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-7%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|combodamage=130%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
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								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-15%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|hitstopduration=0.05&lt;br /&gt;
				|movementmultiplier=85%&lt;br /&gt;
				|preparemovementmultiplier=92.5%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=2&lt;br /&gt;
				|all=hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Secondary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|dagger=Weapon&lt;br /&gt;
		|all=Dagger&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=27.74&lt;br /&gt;
		|width=6.19&lt;br /&gt;
		|depth=1.37&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6,7&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=2&lt;br /&gt;
	|invslots=[[File:1x2InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Crafted with a fine blade narrowing to a sharp point. The hilts riveted design ensuring a firm grip.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=0.6&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=2&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=6&lt;br /&gt;
		|6=10&lt;br /&gt;
		|7=20&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=21&lt;br /&gt;
		|4=28&lt;br /&gt;
		|5=42&lt;br /&gt;
		|6=56&lt;br /&gt;
		|7=100&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Rogue]],[[Fighter]],[[Bard]],[[Druid]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=6&lt;br /&gt;
		|4=12&lt;br /&gt;
		|5=20&lt;br /&gt;
		|6=40&lt;br /&gt;
		|7=60&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|incraftingrecipefor=Weaponsmith&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|centaur&#039;s madness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=37~38&lt;br /&gt;
		|armor penetration=15%&lt;br /&gt;
		|move speed=-40&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reload={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=50%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|quickshot={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|multishot={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|impactzones=100%,100%,100%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|multishotattackhit01={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|multishotattackhit02={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|multishotattackhit03={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=MultiShotAttackHit01,MultiShotAttackHit02,MultiShotAttackHit03,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reload,QuickShot,MultiShot&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|bow=Weapon&lt;br /&gt;
		|all=Bow&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=70.24&lt;br /&gt;
		|width=35.45&lt;br /&gt;
		|depth=19.56&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=5&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Inlaid with fragments of a centaur&#039;s horn, harnessing pure power.&lt;br /&gt;
	|maxammocount=8&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|reloadtime=2.97&lt;br /&gt;
	|wearingdelaytime=1&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=9&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|isprojectile=true&lt;br /&gt;
	|initialspeed=?&lt;br /&gt;
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0.872},{&amp;quot;x&amp;quot;: 0.136,&amp;quot;y&amp;quot;: 0.866},{&amp;quot;x&amp;quot;: 0.138,&amp;quot;y&amp;quot;: 0.861},{&amp;quot;x&amp;quot;: 0.141,&amp;quot;y&amp;quot;: 0.855},{&amp;quot;x&amp;quot;: 0.144,&amp;quot;y&amp;quot;: 0.85},{&amp;quot;x&amp;quot;: 0.147,&amp;quot;y&amp;quot;: 0.845},{&amp;quot;x&amp;quot;: 0.149,&amp;quot;y&amp;quot;: 0.84},{&amp;quot;x&amp;quot;: 0.152,&amp;quot;y&amp;quot;: 0.835},{&amp;quot;x&amp;quot;: 0.155,&amp;quot;y&amp;quot;: 0.831},{&amp;quot;x&amp;quot;: 0.158,&amp;quot;y&amp;quot;: 0.826},{&amp;quot;x&amp;quot;: 0.16,&amp;quot;y&amp;quot;: 0.822},{&amp;quot;x&amp;quot;: 0.163,&amp;quot;y&amp;quot;: 0.818},{&amp;quot;x&amp;quot;: 0.166,&amp;quot;y&amp;quot;: 0.815},{&amp;quot;x&amp;quot;: 0.169,&amp;quot;y&amp;quot;: 0.812},{&amp;quot;x&amp;quot;: 0.171,&amp;quot;y&amp;quot;: 0.809},{&amp;quot;x&amp;quot;: 0.174,&amp;quot;y&amp;quot;: 0.806},{&amp;quot;x&amp;quot;: 0.177,&amp;quot;y&amp;quot;: 0.804},{&amp;quot;x&amp;quot;: 0.179,&amp;quot;y&amp;quot;: 0.802},{&amp;quot;x&amp;quot;: 0.182,&amp;quot;y&amp;quot;: 0.801},{&amp;quot;x&amp;quot;: 0.185,&amp;quot;y&amp;quot;: 0.8},{&amp;quot;x&amp;quot;: 0.185,&amp;quot;y&amp;quot;: 0.8},{&amp;quot;x&amp;quot;: 0.26,&amp;quot;y&amp;quot;: 0.78},{&amp;quot;x&amp;quot;: 0.335,&amp;quot;y&amp;quot;: 0.76},{&amp;quot;x&amp;quot;: 0.411,&amp;quot;y&amp;quot;: 0.74},{&amp;quot;x&amp;quot;: 0.487,&amp;quot;y&amp;quot;: 0.721},{&amp;quot;x&amp;quot;: 0.563,&amp;quot;y&amp;quot;: 0.702},{&amp;quot;x&amp;quot;: 0.639,&amp;quot;y&amp;quot;: 0.684},{&amp;quot;x&amp;quot;: 0.715,&amp;quot;y&amp;quot;: 0.666},{&amp;quot;x&amp;quot;: 0.792,&amp;quot;y&amp;quot;: 0.649},{&amp;quot;x&amp;quot;: 0.869,&amp;quot;y&amp;quot;: 0.632},{&amp;quot;x&amp;quot;: 0.946,&amp;quot;y&amp;quot;: 0.615},{&amp;quot;x&amp;quot;: 1.023,&amp;quot;y&amp;quot;: 0.599},{&amp;quot;x&amp;quot;: 1.1,&amp;quot;y&amp;quot;: 0.583},{&amp;quot;x&amp;quot;: 1.177,&amp;quot;y&amp;quot;: 0.568},{&amp;quot;x&amp;quot;: 1.255,&amp;quot;y&amp;quot;: 0.553},{&amp;quot;x&amp;quot;: 1.332,&amp;quot;y&amp;quot;: 0.539},{&amp;quot;x&amp;quot;: 1.41,&amp;quot;y&amp;quot;: 0.525},{&amp;quot;x&amp;quot;: 1.488,&amp;quot;y&amp;quot;: 0.511},{&amp;quot;x&amp;quot;: 1.566,&amp;quot;y&amp;quot;: 0.498},{&amp;quot;x&amp;quot;: 1.644,&amp;quot;y&amp;quot;: 0.486},{&amp;quot;x&amp;quot;: 1.722,&amp;quot;y&amp;quot;: 0.473},{&amp;quot;x&amp;quot;: 1.801,&amp;quot;y&amp;quot;: 0.462},{&amp;quot;x&amp;quot;: 1.879,&amp;quot;y&amp;quot;: 0.45},{&amp;quot;x&amp;quot;: 1.957,&amp;quot;y&amp;quot;: 0.439},{&amp;quot;x&amp;quot;: 2.036,&amp;quot;y&amp;quot;: 0.429},{&amp;quot;x&amp;quot;: 2.115,&amp;quot;y&amp;quot;: 0.418},{&amp;quot;x&amp;quot;: 2.193,&amp;quot;y&amp;quot;: 0.409},{&amp;quot;x&amp;quot;: 2.272,&amp;quot;y&amp;quot;: 0.399},{&amp;quot;x&amp;quot;: 2.351,&amp;quot;y&amp;quot;: 0.391},{&amp;quot;x&amp;quot;: 2.429,&amp;quot;y&amp;quot;: 0.382},{&amp;quot;x&amp;quot;: 2.508,&amp;quot;y&amp;quot;: 0.374},{&amp;quot;x&amp;quot;: 2.587,&amp;quot;y&amp;quot;: 0.366},{&amp;quot;x&amp;quot;: 2.666,&amp;quot;y&amp;quot;: 0.359},{&amp;quot;x&amp;quot;: 2.744,&amp;quot;y&amp;quot;: 0.352},{&amp;quot;x&amp;quot;: 2.823,&amp;quot;y&amp;quot;: 0.346},{&amp;quot;x&amp;quot;: 2.902,&amp;quot;y&amp;quot;: 0.34},{&amp;quot;x&amp;quot;: 2.981,&amp;quot;y&amp;quot;: 0.335},{&amp;quot;x&amp;quot;: 3.059,&amp;quot;y&amp;quot;: 0.329},{&amp;quot;x&amp;quot;: 3.138,&amp;quot;y&amp;quot;: 0.325},{&amp;quot;x&amp;quot;: 3.217,&amp;quot;y&amp;quot;: 0.32},{&amp;quot;x&amp;quot;: 3.295,&amp;quot;y&amp;quot;: 0.317},{&amp;quot;x&amp;quot;: 3.374,&amp;quot;y&amp;quot;: 0.313},{&amp;quot;x&amp;quot;: 3.453,&amp;quot;y&amp;quot;: 0.31},{&amp;quot;x&amp;quot;: 3.531,&amp;quot;y&amp;quot;: 0.307},{&amp;quot;x&amp;quot;: 3.609,&amp;quot;y&amp;quot;: 0.305},{&amp;quot;x&amp;quot;: 3.688,&amp;quot;y&amp;quot;: 0.303},{&amp;quot;x&amp;quot;: 3.766,&amp;quot;y&amp;quot;: 0.302},{&amp;quot;x&amp;quot;: 3.844,&amp;quot;y&amp;quot;: 0.301},{&amp;quot;x&amp;quot;: 3.922,&amp;quot;y&amp;quot;: 0.3},{&amp;quot;x&amp;quot;: 4,&amp;quot;y&amp;quot;: 0.3}]|color=orange}}&lt;br /&gt;
	|classes=[[Ranger]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=60&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|ceremonial staff={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=23&lt;br /&gt;
		|physical base weapon damage 2=24~26&lt;br /&gt;
		|physical base weapon damage 3=27~29&lt;br /&gt;
		|physical base weapon damage 4=30~32&lt;br /&gt;
		|physical base weapon damage 5=33~35&lt;br /&gt;
		|physical base weapon damage 6=36~38&lt;br /&gt;
		|physical base weapon damage 7=39~41&lt;br /&gt;
		|outgoing magical healing add 1=3&lt;br /&gt;
		|outgoing magical healing add 2=4&lt;br /&gt;
		|outgoing magical healing add 3=5&lt;br /&gt;
		|outgoing magical healing add 4=6&lt;br /&gt;
		|outgoing magical healing add 5=7&lt;br /&gt;
		|outgoing magical healing add 6=8&lt;br /&gt;
		|outgoing magical healing add 7=9&lt;br /&gt;
		|move speed=-30&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Outgoing Magical Healing Add,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,physical base weapon damage 7,outgoing magical healing add 1,outgoing magical healing add 2,outgoing magical healing add 3,outgoing magical healing add 4,outgoing magical healing add 5,outgoing magical healing add 6,outgoing magical healing add 7,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|guard={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|casting={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|castingstate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|all=&lt;br /&gt;
						}}&lt;br /&gt;
					|primarycastingstate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|all=&lt;br /&gt;
						}}&lt;br /&gt;
					|global={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-20&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=CastingState,PrimaryCastingState,Global&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,Guard,Casting&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstopduration=0.3&lt;br /&gt;
				|all=combodamage,hitstopduration&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|hitstopduration=0.2&lt;br /&gt;
				|all=combodamage,hitstopduration&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,80%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-17%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|magicstuff=Weapon&lt;br /&gt;
		|staff=Weapon&lt;br /&gt;
		|all=MagicStuff,Staff&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=78.35&lt;br /&gt;
		|width=11.09&lt;br /&gt;
		|depth=7.53&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6,7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:1x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Carved from blessed wood, its branches unfurl in a graceful mimicry of nature&#039;s own design—antlers reaching towards the heavens.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=1.07&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=4&lt;br /&gt;
		|4=8&lt;br /&gt;
		|5=12&lt;br /&gt;
		|6=20&lt;br /&gt;
		|7=40&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=2&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=45&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=120&lt;br /&gt;
		|7=175&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Cleric]],[[Warlock]],[[Wizard]],[[Druid]],[[Sorcerer]]&lt;br /&gt;
	|impactresistance=3&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=16&lt;br /&gt;
		|3=24&lt;br /&gt;
		|4=48&lt;br /&gt;
		|5=80&lt;br /&gt;
		|6=160&lt;br /&gt;
		|7=240&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|cinder={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=67~69&lt;br /&gt;
		|move speed=-45&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstoprate=0.07&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|combodamage=95%&lt;br /&gt;
				|hitstoprate=0.07&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=120%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|preparemovementmultiplier=82.5%&lt;br /&gt;
				|impactzones=100%,70%,50%&lt;br /&gt;
				|impactpower=5&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|secondary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|hitstoprate=0.07&lt;br /&gt;
				|all=hitstoprate&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|all=hitstoprate&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|preparemovementmultiplier=82.5%&lt;br /&gt;
				|impactzones=100%,70%,50%&lt;br /&gt;
				|impactpower=5&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|unique passive={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|additionaldamage={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|magical base damage=10&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Magical Base Damage,Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|burn={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=9&lt;br /&gt;
								|magical base damage=27&lt;br /&gt;
								|scaling=50%&lt;br /&gt;
								|all=Duration,Magical Base Damage,Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AdditionalDamage,Burn&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Unique Passive&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Secondary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|polearm=Weapon&lt;br /&gt;
		|all=Polearm&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=119.7&lt;br /&gt;
		|width=15.84&lt;br /&gt;
		|depth=2.14&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|artifactpower=Successful weapon attacks sears the target for 10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]] (100% [[Scaling]]) and burns them for 27 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]] (50% [[Scaling]]) over 9 seconds.&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=5&lt;br /&gt;
	|invslots=[[File:2x5InvSlot.jpg]]&lt;br /&gt;
	|flavortext=It will be difficult to keep track of your kill count for they have all been reduced to a pile of ash.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=100&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=175&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Warlock]]&lt;br /&gt;
	|impactresistance=4&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=300&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|club={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=28&lt;br /&gt;
		|physical base weapon damage 2=29~30&lt;br /&gt;
		|physical base weapon damage 3=31~32&lt;br /&gt;
		|physical base weapon damage 4=33~34&lt;br /&gt;
		|physical base weapon damage 5=35~36&lt;br /&gt;
		|physical base weapon damage 6=37~38&lt;br /&gt;
		|physical base weapon damage 7=39~40&lt;br /&gt;
		|armor penetration=10%&lt;br /&gt;
		|move speed=-20&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,physical base weapon damage 7,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|hitstoprate=0.09&lt;br /&gt;
				|hitstopduration=0.15&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,70%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|mace=Weapon&lt;br /&gt;
		|all=Mace&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=39.66&lt;br /&gt;
		|width=5.11&lt;br /&gt;
		|depth=5.23&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6,7&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Simple and effective, this solid wood club is a go-to for those who prefer straightforward, reliable weaponry.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=0.6&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=6&lt;br /&gt;
		|5=9&lt;br /&gt;
		|6=15&lt;br /&gt;
		|7=30&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=27&lt;br /&gt;
		|4=36&lt;br /&gt;
		|5=54&lt;br /&gt;
		|6=72&lt;br /&gt;
		|7=125&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Barbarian]],[[Cleric]],[[Druid]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=6&lt;br /&gt;
		|3=9&lt;br /&gt;
		|4=18&lt;br /&gt;
		|5=30&lt;br /&gt;
		|6=60&lt;br /&gt;
		|7=90&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|incraftingrecipefor=Weaponsmith&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|crossbow={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=35&lt;br /&gt;
		|physical base weapon damage 2=36~38&lt;br /&gt;
		|physical base weapon damage 3=39~41&lt;br /&gt;
		|physical base weapon damage 4=42~43&lt;br /&gt;
		|physical base weapon damage 5=44~46&lt;br /&gt;
		|physical base weapon damage 6=47~49&lt;br /&gt;
		|physical base weapon damage 7=50~52&lt;br /&gt;
		|armor penetration=30%&lt;br /&gt;
		|move speed=-50&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,physical base weapon damage 7,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1.5&lt;br /&gt;
								|move speed bonus=-35%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reload={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=30%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reload&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|crossbow=Weapon&lt;br /&gt;
		|all=Crossbow&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=9.07&lt;br /&gt;
		|width=34.63&lt;br /&gt;
		|depth=47.05&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6,7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:2x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A powerful mechanical weapon, a single-shot crossbow with a crank that&#039;s very abrasive to the hand.&lt;br /&gt;
	|maxammocount=1&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|reloadtime=3.46&lt;br /&gt;
	|wearingdelaytime=1&lt;br /&gt;
	|unequiptime=1.27&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=6&lt;br /&gt;
		|4=12&lt;br /&gt;
		|5=18&lt;br /&gt;
		|6=30&lt;br /&gt;
		|7=60&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=2&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=45&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=120&lt;br /&gt;
		|7=175&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|isprojectile=true&lt;br /&gt;
	|initialspeed=40&lt;br /&gt;
	|damagefalloff={{#widget:Chart|uniqueId=Crossbow|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.081,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.086,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.091,&amp;quot;y&amp;quot;: 0.999},{&amp;quot;x&amp;quot;: 0.095,&amp;quot;y&amp;quot;: 0.998},{&amp;quot;x&amp;quot;: 0.1,&amp;quot;y&amp;quot;: 0.996},{&amp;quot;x&amp;quot;: 0.105,&amp;quot;y&amp;quot;: 0.995},{&amp;quot;x&amp;quot;: 0.11,&amp;quot;y&amp;quot;: 0.992},{&amp;quot;x&amp;quot;: 0.114,&amp;quot;y&amp;quot;: 0.99},{&amp;quot;x&amp;quot;: 0.119,&amp;quot;y&amp;quot;: 0.987},{&amp;quot;x&amp;quot;: 0.124,&amp;quot;y&amp;quot;: 0.983},{&amp;quot;x&amp;quot;: 0.128,&amp;quot;y&amp;quot;: 0.98},{&amp;quot;x&amp;quot;: 0.133,&amp;quot;y&amp;quot;: 0.976},{&amp;quot;x&amp;quot;: 0.138,&amp;quot;y&amp;quot;: 0.972},{&amp;quot;x&amp;quot;: 0.143,&amp;quot;y&amp;quot;: 0.967},{&amp;quot;x&amp;quot;: 0.147,&amp;quot;y&amp;quot;: 0.963},{&amp;quot;x&amp;quot;: 0.152,&amp;quot;y&amp;quot;: 0.958},{&amp;quot;x&amp;quot;: 0.157,&amp;quot;y&amp;quot;: 0.953},{&amp;quot;x&amp;quot;: 0.161,&amp;quot;y&amp;quot;: 0.948},{&amp;quot;x&amp;quot;: 0.166,&amp;quot;y&amp;quot;: 0.942},{&amp;quot;x&amp;quot;: 0.171,&amp;quot;y&amp;quot;: 0.937},{&amp;quot;x&amp;quot;: 0.176,&amp;quot;y&amp;quot;: 0.931},{&amp;quot;x&amp;quot;: 0.18,&amp;quot;y&amp;quot;: 0.926},{&amp;quot;x&amp;quot;: 0.185,&amp;quot;y&amp;quot;: 0.92},{&amp;quot;x&amp;quot;: 0.19,&amp;quot;y&amp;quot;: 0.914},{&amp;quot;x&amp;quot;: 0.194,&amp;quot;y&amp;quot;: 0.908},{&amp;quot;x&amp;quot;: 0.199,&amp;quot;y&amp;quot;: 0.902},{&amp;quot;x&amp;quot;: 0.204,&amp;quot;y&amp;quot;: 0.896},{&amp;quot;x&amp;quot;: 0.208,&amp;quot;y&amp;quot;: 0.89},{&amp;quot;x&amp;quot;: 0.213,&amp;quot;y&amp;quot;: 0.884},{&amp;quot;x&amp;quot;: 0.218,&amp;quot;y&amp;quot;: 0.879},{&amp;quot;x&amp;quot;: 0.223,&amp;quot;y&amp;quot;: 0.873},{&amp;quot;x&amp;quot;: 0.227,&amp;quot;y&amp;quot;: 0.867},{&amp;quot;x&amp;quot;: 0.232,&amp;quot;y&amp;quot;: 0.862},{&amp;quot;x&amp;quot;: 0.237,&amp;quot;y&amp;quot;: 0.856},{&amp;quot;x&amp;quot;: 0.241,&amp;quot;y&amp;quot;: 0.851},{&amp;quot;x&amp;quot;: 0.246,&amp;quot;y&amp;quot;: 0.846},{&amp;quot;x&amp;quot;: 0.251,&amp;quot;y&amp;quot;: 0.841},{&amp;quot;x&amp;quot;: 0.255,&amp;quot;y&amp;quot;: 0.836},{&amp;quot;x&amp;quot;: 0.26,&amp;quot;y&amp;quot;: 0.831},{&amp;quot;x&amp;quot;: 0.265,&amp;quot;y&amp;quot;: 0.827},{&amp;quot;x&amp;quot;: 0.269,&amp;quot;y&amp;quot;: 0.823},{&amp;quot;x&amp;quot;: 0.274,&amp;quot;y&amp;quot;: 0.819},{&amp;quot;x&amp;quot;: 0.279,&amp;quot;y&amp;quot;: 0.815},{&amp;quot;x&amp;quot;: 0.283,&amp;quot;y&amp;quot;: 0.812},{&amp;quot;x&amp;quot;: 0.288,&amp;quot;y&amp;quot;: 0.809},{&amp;quot;x&amp;quot;: 0.293,&amp;quot;y&amp;quot;: 0.807},{&amp;quot;x&amp;quot;: 0.297,&amp;quot;y&amp;quot;: 0.804},{&amp;quot;x&amp;quot;: 0.302,&amp;quot;y&amp;quot;: 0.803},{&amp;quot;x&amp;quot;: 0.306,&amp;quot;y&amp;quot;: 0.801},{&amp;quot;x&amp;quot;: 0.311,&amp;quot;y&amp;quot;: 0.8},{&amp;quot;x&amp;quot;: 0.311,&amp;quot;y&amp;quot;: 0.8},{&amp;quot;x&amp;quot;: 0.385,&amp;quot;y&amp;quot;: 0.787},{&amp;quot;x&amp;quot;: 0.459,&amp;quot;y&amp;quot;: 0.774},{&amp;quot;x&amp;quot;: 0.534,&amp;quot;y&amp;quot;: 0.761},{&amp;quot;x&amp;quot;: 0.608,&amp;quot;y&amp;quot;: 0.749},{&amp;quot;x&amp;quot;: 0.683,&amp;quot;y&amp;quot;: 0.737},{&amp;quot;x&amp;quot;: 0.757,&amp;quot;y&amp;quot;: 0.725},{&amp;quot;x&amp;quot;: 0.832,&amp;quot;y&amp;quot;: 0.714},{&amp;quot;x&amp;quot;: 0.906,&amp;quot;y&amp;quot;: 0.703},{&amp;quot;x&amp;quot;: 0.981,&amp;quot;y&amp;quot;: 0.692},{&amp;quot;x&amp;quot;: 1.056,&amp;quot;y&amp;quot;: 0.682},{&amp;quot;x&amp;quot;: 1.131,&amp;quot;y&amp;quot;: 0.672},{&amp;quot;x&amp;quot;: 1.206,&amp;quot;y&amp;quot;: 0.662},{&amp;quot;x&amp;quot;: 1.281,&amp;quot;y&amp;quot;: 0.653},{&amp;quot;x&amp;quot;: 1.356,&amp;quot;y&amp;quot;: 0.644},{&amp;quot;x&amp;quot;: 1.431,&amp;quot;y&amp;quot;: 0.635},{&amp;quot;x&amp;quot;: 1.507,&amp;quot;y&amp;quot;: 0.627},{&amp;quot;x&amp;quot;: 1.582,&amp;quot;y&amp;quot;: 0.619},{&amp;quot;x&amp;quot;: 1.657,&amp;quot;y&amp;quot;: 0.611},{&amp;quot;x&amp;quot;: 1.733,&amp;quot;y&amp;quot;: 0.603},{&amp;quot;x&amp;quot;: 1.808,&amp;quot;y&amp;quot;: 0.596},{&amp;quot;x&amp;quot;: 1.884,&amp;quot;y&amp;quot;: 0.589},{&amp;quot;x&amp;quot;: 1.959,&amp;quot;y&amp;quot;: 0.582},{&amp;quot;x&amp;quot;: 2.035,&amp;quot;y&amp;quot;: 0.576},{&amp;quot;x&amp;quot;: 2.11,&amp;quot;y&amp;quot;: 0.57},{&amp;quot;x&amp;quot;: 2.186,&amp;quot;y&amp;quot;: 0.564},{&amp;quot;x&amp;quot;: 2.261,&amp;quot;y&amp;quot;: 0.559},{&amp;quot;x&amp;quot;: 2.337,&amp;quot;y&amp;quot;: 0.553},{&amp;quot;x&amp;quot;: 2.413,&amp;quot;y&amp;quot;: 0.548},{&amp;quot;x&amp;quot;: 2.488,&amp;quot;y&amp;quot;: 0.544},{&amp;quot;x&amp;quot;: 2.564,&amp;quot;y&amp;quot;: 0.539},{&amp;quot;x&amp;quot;: 2.64,&amp;quot;y&amp;quot;: 0.535},{&amp;quot;x&amp;quot;: 2.715,&amp;quot;y&amp;quot;: 0.531},{&amp;quot;x&amp;quot;: 2.791,&amp;quot;y&amp;quot;: 0.527},{&amp;quot;x&amp;quot;: 2.867,&amp;quot;y&amp;quot;: 0.524},{&amp;quot;x&amp;quot;: 2.943,&amp;quot;y&amp;quot;: 0.521},{&amp;quot;x&amp;quot;: 3.018,&amp;quot;y&amp;quot;: 0.518},{&amp;quot;x&amp;quot;: 3.094,&amp;quot;y&amp;quot;: 0.515},{&amp;quot;x&amp;quot;: 3.17,&amp;quot;y&amp;quot;: 0.513},{&amp;quot;x&amp;quot;: 3.245,&amp;quot;y&amp;quot;: 0.51},{&amp;quot;x&amp;quot;: 3.321,&amp;quot;y&amp;quot;: 0.508},{&amp;quot;x&amp;quot;: 3.396,&amp;quot;y&amp;quot;: 0.507},{&amp;quot;x&amp;quot;: 3.472,&amp;quot;y&amp;quot;: 0.505},{&amp;quot;x&amp;quot;: 3.548,&amp;quot;y&amp;quot;: 0.504},{&amp;quot;x&amp;quot;: 3.623,&amp;quot;y&amp;quot;: 0.503},{&amp;quot;x&amp;quot;: 3.698,&amp;quot;y&amp;quot;: 0.502},{&amp;quot;x&amp;quot;: 3.774,&amp;quot;y&amp;quot;: 0.501},{&amp;quot;x&amp;quot;: 3.849,&amp;quot;y&amp;quot;: 0.5},{&amp;quot;x&amp;quot;: 3.925,&amp;quot;y&amp;quot;: 0.5},{&amp;quot;x&amp;quot;: 4,&amp;quot;y&amp;quot;: 0.5}]|color=orange}}&lt;br /&gt;
	|classes=[[Fighter]],[[Ranger]],[[Wizard]],[[Bard]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=12&lt;br /&gt;
		|3=18&lt;br /&gt;
		|4=36&lt;br /&gt;
		|5=60&lt;br /&gt;
		|6=120&lt;br /&gt;
		|7=180&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|crystal ball={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical gear weapon damage 1=1&lt;br /&gt;
		|physical gear weapon damage 2=1&lt;br /&gt;
		|physical gear weapon damage 3=1&lt;br /&gt;
		|physical gear weapon damage 4=2&lt;br /&gt;
		|physical gear weapon damage 5=2&lt;br /&gt;
		|physical gear weapon damage 6=2&lt;br /&gt;
		|gear magical damage 1=1&lt;br /&gt;
		|gear magical damage 2=2&lt;br /&gt;
		|gear magical damage 3=3&lt;br /&gt;
		|gear magical damage 4=4&lt;br /&gt;
		|gear magical damage 5=5&lt;br /&gt;
		|gear magical damage 6=6&lt;br /&gt;
		|move speed=-15&lt;br /&gt;
		|magical penetration=10%&lt;br /&gt;
		|allstats=Physical Gear Weapon Damage,Gear Magical Damage,Move Speed,Magical Penetration&lt;br /&gt;
		|all=physical gear weapon damage 1,physical gear weapon damage 2,physical gear weapon damage 3,physical gear weapon damage 4,physical gear weapon damage 5,physical gear weapon damage 6,gear magical damage 1,gear magical damage 2,gear magical damage 3,gear magical damage 4,gear magical damage 5,gear magical damage 6,move speed,magical penetration,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|casting={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Casting&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|magicstuff=Weapon&lt;br /&gt;
		|all=MagicStuff&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=8.85&lt;br /&gt;
		|width=8.85&lt;br /&gt;
		|depth=8.85&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|artifactname=Zirkzi&#039;s Eye&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=2&lt;br /&gt;
	|invslots=[[File:2x2InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A dense glass ball made of mysterious origins, able to harness and focus magical energy.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=0.67&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=4&lt;br /&gt;
		|4=8&lt;br /&gt;
		|5=12&lt;br /&gt;
		|6=20&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=21&lt;br /&gt;
		|4=28&lt;br /&gt;
		|5=42&lt;br /&gt;
		|6=56&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Wizard]],[[Warlock]],[[Druid]],[[Sorcerer]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=8&lt;br /&gt;
		|3=12&lt;br /&gt;
		|4=24&lt;br /&gt;
		|5=40&lt;br /&gt;
		|6=80&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|incraftingrecipefor=Weaponsmith&lt;br /&gt;
	|questinformation=&amp;lt;li&amp;gt;The [[Fortune Teller]] needs you to &amp;lt;i&amp;gt;fetch&amp;lt;/i&amp;gt; 3 Rare Crystal Ball for quest &amp;quot;Reflections of the Cursed&amp;quot; of chapter &amp;quot;Guided Path&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|crystal sword={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=13&lt;br /&gt;
		|physical base weapon damage 2=14&lt;br /&gt;
		|physical base weapon damage 3=15&lt;br /&gt;
		|physical base weapon damage 4=16&lt;br /&gt;
		|physical base weapon damage 5=17&lt;br /&gt;
		|physical base weapon damage 6=18&lt;br /&gt;
		|physical base weapon damage 7=19&lt;br /&gt;
		|magical base weapon damage 1=14&lt;br /&gt;
		|magical base weapon damage 2=15&lt;br /&gt;
		|magical base weapon damage 3=16&lt;br /&gt;
		|magical base weapon damage 4=17&lt;br /&gt;
		|magical base weapon damage 5=18&lt;br /&gt;
		|magical base weapon damage 6=19&lt;br /&gt;
		|magical base weapon damage 7=20&lt;br /&gt;
		|move speed=-25&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Magical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,physical base weapon damage 7,magical base weapon damage 1,magical base weapon damage 2,magical base weapon damage 3,magical base weapon damage 4,magical base weapon damage 5,magical base weapon damage 6,magical base weapon damage 7,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|guard={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|casting={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,Guard,Casting&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|hitstopduration=0.2&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,90%,70%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-15%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|magicstuff=Weapon&lt;br /&gt;
		|all=Sword,MagicStuff&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=54.38&lt;br /&gt;
		|width=10.1&lt;br /&gt;
		|depth=1.68&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6,7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:1x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=An enigma to what materials this blade is composed of, allowing magic to flow through it.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=1&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=4&lt;br /&gt;
		|4=8&lt;br /&gt;
		|5=12&lt;br /&gt;
		|6=20&lt;br /&gt;
		|7=40&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=2&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=45&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=120&lt;br /&gt;
		|7=175&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Wizard]],[[Warlock]],[[Sorcerer]]&lt;br /&gt;
	|impactresistance=3&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=8&lt;br /&gt;
		|3=12&lt;br /&gt;
		|4=24&lt;br /&gt;
		|5=40&lt;br /&gt;
		|6=80&lt;br /&gt;
		|7=120&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|incraftingrecipefor=Weaponsmith&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|cyclops vision crystal={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|dexterity=2&lt;br /&gt;
		|strength=2&lt;br /&gt;
		|knowledge=2&lt;br /&gt;
		|physical gear weapon damage=2&lt;br /&gt;
		|gear magical damage=5&lt;br /&gt;
		|move speed=-15&lt;br /&gt;
		|magical penetration=10%&lt;br /&gt;
		|allstats=Dexterity,Strength,Knowledge,Physical Gear Weapon Damage,Gear Magical Damage,Move Speed,Magical Penetration&lt;br /&gt;
		|all=dexterity,strength,knowledge,physical gear weapon damage,gear magical damage,move speed,magical penetration,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|casting={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Casting&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|magicstuff=Weapon&lt;br /&gt;
		|all=MagicStuff&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=8.85&lt;br /&gt;
		|width=8.85&lt;br /&gt;
		|depth=8.85&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=5&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=2&lt;br /&gt;
	|invslots=[[File:2x2InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Infused with the essence of a Cyclops eye, merging the undeniable strength with the mysteries of arcane magic.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=12&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=42&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Wizard]],[[Warlock]],[[Druid]],[[Sorcerer]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=80&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|dagger of righteousness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=21~22&lt;br /&gt;
		|armor penetration=5%&lt;br /&gt;
		|move speed=-10&lt;br /&gt;
		|undead race damage bonus=15%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed,Undead Race Damage Bonus&lt;br /&gt;
		|all=physical base weapon damage,armor penetration,move speed,undead race damage bonus,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|hitstopduration=0.08&lt;br /&gt;
				|movementmultiplier=85%&lt;br /&gt;
				|preparemovementmultiplier=92.5%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=2&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.25&lt;br /&gt;
								|move speed bonus=-3%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|dagger=Weapon&lt;br /&gt;
		|all=Dagger&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=25.94&lt;br /&gt;
		|width=2.99&lt;br /&gt;
		|depth=2.99&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=3&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=2&lt;br /&gt;
	|invslots=[[File:1x2InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Featuring minimalistic silver designs, is perfect for those who value subtlety and effectiveness.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=2&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=5&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=27&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Wizard]],[[Rogue]],[[Bard]],[[Druid]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=20&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|deathbloom={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=30~31&lt;br /&gt;
		|armor penetration=5%&lt;br /&gt;
		|move speed=-10&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|secondary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|combodamage=120%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|hitstopduration=0.05&lt;br /&gt;
				|movementmultiplier=85%&lt;br /&gt;
				|preparemovementmultiplier=92.5%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=2&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.25&lt;br /&gt;
								|move speed bonus=-3%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|unique passive={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|uniqueburst={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|true magical base damage=30&lt;br /&gt;
								|all=True Magical Base Damage&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|uniqueattackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=30&lt;br /&gt;
								|all=Duration&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=UniqueBurst,UniqueAttackHit&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Unique Passive&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Secondary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|dagger=Weapon&lt;br /&gt;
		|all=Dagger&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=25.72&lt;br /&gt;
		|width=4.55&lt;br /&gt;
		|depth=2.3&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=7&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|artifactpower=Successful weapon attacks cause a death flower debuff to build on the target, lasting 30 seconds. At 3 stacks, the death blossom explodes dealing 30 {{Element|Evil}} [[Damage#True_Base_Damage|True Magical Base Damage]] (0% [[Scaling]]) to the target.&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=2&lt;br /&gt;
	|invslots=[[File:1x2InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Thou love me, thou love me not... Thou love me, thou love me not...&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=20&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=100&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Rogue]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=60&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|delirium={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|armor rating=29~30&lt;br /&gt;
		|move speed=-7&lt;br /&gt;
		|allstats=Armor Rating,Move Speed&lt;br /&gt;
		|all=armor rating,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|guard={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=90%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|shieldslam={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=90%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|shieldslamhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|physical base damage=45&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Physical Base Damage,Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=3&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState,ShieldSlamHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=combodamage,hitstoprate,hitstopduration,movementmultiplier,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|uniquepassiveeffect={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|max health bonus=-5%&lt;br /&gt;
								|all=Max Health Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|unique={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|magical base healing=2&lt;br /&gt;
								|all=Magical Base Healing&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=UniquePassiveEffect,Unique&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,Guard,ShieldSlam,&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=99%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|shield=Weapon&lt;br /&gt;
		|all=Shield&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=25.77&lt;br /&gt;
		|width=25.77&lt;br /&gt;
		|depth=5.54&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=7&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|artifactpower=When actively wielded, lose 5% [[Health#Max_Health_Bonus|Max Health Bonus]], but regenerate 2 health per second (0% [[Scaling]]).&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=2&lt;br /&gt;
	|invslots=[[File:2x2InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Created by a mad alchemist, using dragon&#039;s blood in some of his creations. Beware, its side effects can be just as potent as they are perilous.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=40&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=100&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Cleric]],[[Bard]]&lt;br /&gt;
	|impactresistance=6&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=120&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|demon&#039;s glee={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=28~29&lt;br /&gt;
		|magical base weapon damage=1&lt;br /&gt;
		|move speed=-15&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Magical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,magical base weapon damage,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 4={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=115%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|preparemovementmultiplier=87.5%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=2&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-7%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Attack 4,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|all=Sword&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=55.57&lt;br /&gt;
		|width=13.34&lt;br /&gt;
		|depth=6.64&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=5&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A blade fused with unholy blood is said to become almost sentient, craving destruction.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=9&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=54&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Ranger]],[[Rogue]],[[Bard]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=60&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|divine axe={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=58~60&lt;br /&gt;
		|move speed=-35&lt;br /&gt;
		|undead race damage bonus=15%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed,Undead Race Damage Bonus&lt;br /&gt;
		|all=physical base weapon damage,move speed,undead race damage bonus,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|hitstoprate=0.06&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,70%&lt;br /&gt;
				|impactpower=5&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|secondary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=115%&lt;br /&gt;
				|hitstoprate=0.06&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,70%&lt;br /&gt;
				|impactpower=5&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Secondary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|axe=Weapon&lt;br /&gt;
		|all=Axe&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=72.75&lt;br /&gt;
		|width=19.43&lt;br /&gt;
		|depth=2.63&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=4&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:2x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A formidable double-sided axe with silver adornments, combining raw power with a raw power.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=16&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=6&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Barbarian]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=30&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=2&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|divine blade={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=45~46&lt;br /&gt;
		|move speed=-30&lt;br /&gt;
		|undead race damage bonus=15%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed,Undead Race Damage Bonus&lt;br /&gt;
		|all=physical base weapon damage,move speed,undead race damage bonus,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|riposte={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,Riposte&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|preparemovementmultiplier=82.5%&lt;br /&gt;
				|impactzones=100%,80%,60%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-17%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=97%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|special={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|riposte attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|all=&lt;br /&gt;
				}}&lt;br /&gt;
			|riposte attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|all=&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=125%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|impactzones=150%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|ripostehit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-17%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=RiposteHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Riposte Attack 1,Riposte Attack 2,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary,Block,Special&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|all=Sword&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=72.75&lt;br /&gt;
		|width=12.87&lt;br /&gt;
		|depth=2.05&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=4&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:1x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A weapon of divine retribution, its hefty weight is balanced by the precision with which it cleaves through foes.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=8&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=6&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Warlock]],[[Sorcerer]]&lt;br /&gt;
	|impactresistance=3&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=30&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=2&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|divine bow={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=35~36&lt;br /&gt;
		|armor penetration=10%&lt;br /&gt;
		|move speed=-40&lt;br /&gt;
		|undead race damage bonus=15%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed,Undead Race Damage Bonus&lt;br /&gt;
		|all=physical base weapon damage,armor penetration,move speed,undead race damage bonus,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reload={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=50%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|quickshot={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|multishot={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|impactzones=100%,100%,100%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|multishotattackhit01={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|multishotattackhit02={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|multishotattackhit03={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=MultiShotAttackHit01,MultiShotAttackHit02,MultiShotAttackHit03,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reload,QuickShot,MultiShot&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|bow=Weapon&lt;br /&gt;
		|all=Bow&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=70.24&lt;br /&gt;
		|width=35.45&lt;br /&gt;
		|depth=19.56&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=4&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=With its silver-infused craftsmanship, this bow is as visually striking as it is effective.&lt;br /&gt;
	|maxammocount=8&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|reloadtime=2.97&lt;br /&gt;
	|wearingdelaytime=1&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=6&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=6&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|isprojectile=true&lt;br /&gt;
	|initialspeed=?&lt;br /&gt;
	|damagefalloff={{#widget:Chart|uniqueId=Divine Bow|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.049,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.052,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.055,&amp;quot;y&amp;quot;: 0.999},{&amp;quot;x&amp;quot;: 0.058,&amp;quot;y&amp;quot;: 0.998},{&amp;quot;x&amp;quot;: 0.061,&amp;quot;y&amp;quot;: 0.996},{&amp;quot;x&amp;quot;: 0.063,&amp;quot;y&amp;quot;: 0.995},{&amp;quot;x&amp;quot;: 0.066,&amp;quot;y&amp;quot;: 0.992},{&amp;quot;x&amp;quot;: 0.069,&amp;quot;y&amp;quot;: 0.99},{&amp;quot;x&amp;quot;: 0.072,&amp;quot;y&amp;quot;: 0.987},{&amp;quot;x&amp;quot;: 0.074,&amp;quot;y&amp;quot;: 0.983},{&amp;quot;x&amp;quot;: 0.077,&amp;quot;y&amp;quot;: 0.98},{&amp;quot;x&amp;quot;: 0.08,&amp;quot;y&amp;quot;: 0.976},{&amp;quot;x&amp;quot;: 0.083,&amp;quot;y&amp;quot;: 0.972},{&amp;quot;x&amp;quot;: 0.086,&amp;quot;y&amp;quot;: 0.967},{&amp;quot;x&amp;quot;: 0.088,&amp;quot;y&amp;quot;: 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0.136,&amp;quot;y&amp;quot;: 0.866},{&amp;quot;x&amp;quot;: 0.138,&amp;quot;y&amp;quot;: 0.861},{&amp;quot;x&amp;quot;: 0.141,&amp;quot;y&amp;quot;: 0.855},{&amp;quot;x&amp;quot;: 0.144,&amp;quot;y&amp;quot;: 0.85},{&amp;quot;x&amp;quot;: 0.147,&amp;quot;y&amp;quot;: 0.845},{&amp;quot;x&amp;quot;: 0.149,&amp;quot;y&amp;quot;: 0.84},{&amp;quot;x&amp;quot;: 0.152,&amp;quot;y&amp;quot;: 0.835},{&amp;quot;x&amp;quot;: 0.155,&amp;quot;y&amp;quot;: 0.831},{&amp;quot;x&amp;quot;: 0.158,&amp;quot;y&amp;quot;: 0.826},{&amp;quot;x&amp;quot;: 0.16,&amp;quot;y&amp;quot;: 0.822},{&amp;quot;x&amp;quot;: 0.163,&amp;quot;y&amp;quot;: 0.818},{&amp;quot;x&amp;quot;: 0.166,&amp;quot;y&amp;quot;: 0.815},{&amp;quot;x&amp;quot;: 0.169,&amp;quot;y&amp;quot;: 0.812},{&amp;quot;x&amp;quot;: 0.171,&amp;quot;y&amp;quot;: 0.809},{&amp;quot;x&amp;quot;: 0.174,&amp;quot;y&amp;quot;: 0.806},{&amp;quot;x&amp;quot;: 0.177,&amp;quot;y&amp;quot;: 0.804},{&amp;quot;x&amp;quot;: 0.179,&amp;quot;y&amp;quot;: 0.802},{&amp;quot;x&amp;quot;: 0.182,&amp;quot;y&amp;quot;: 0.801},{&amp;quot;x&amp;quot;: 0.185,&amp;quot;y&amp;quot;: 0.8},{&amp;quot;x&amp;quot;: 0.185,&amp;quot;y&amp;quot;: 0.8},{&amp;quot;x&amp;quot;: 0.26,&amp;quot;y&amp;quot;: 0.78},{&amp;quot;x&amp;quot;: 0.335,&amp;quot;y&amp;quot;: 0.76},{&amp;quot;x&amp;quot;: 0.411,&amp;quot;y&amp;quot;: 0.74},{&amp;quot;x&amp;quot;: 0.487,&amp;quot;y&amp;quot;: 0.721},{&amp;quot;x&amp;quot;: 0.563,&amp;quot;y&amp;quot;: 0.702},{&amp;quot;x&amp;quot;: 0.639,&amp;quot;y&amp;quot;: 0.684},{&amp;quot;x&amp;quot;: 0.715,&amp;quot;y&amp;quot;: 0.666},{&amp;quot;x&amp;quot;: 0.792,&amp;quot;y&amp;quot;: 0.649},{&amp;quot;x&amp;quot;: 0.869,&amp;quot;y&amp;quot;: 0.632},{&amp;quot;x&amp;quot;: 0.946,&amp;quot;y&amp;quot;: 0.615},{&amp;quot;x&amp;quot;: 1.023,&amp;quot;y&amp;quot;: 0.599},{&amp;quot;x&amp;quot;: 1.1,&amp;quot;y&amp;quot;: 0.583},{&amp;quot;x&amp;quot;: 1.177,&amp;quot;y&amp;quot;: 0.568},{&amp;quot;x&amp;quot;: 1.255,&amp;quot;y&amp;quot;: 0.553},{&amp;quot;x&amp;quot;: 1.332,&amp;quot;y&amp;quot;: 0.539},{&amp;quot;x&amp;quot;: 1.41,&amp;quot;y&amp;quot;: 0.525},{&amp;quot;x&amp;quot;: 1.488,&amp;quot;y&amp;quot;: 0.511},{&amp;quot;x&amp;quot;: 1.566,&amp;quot;y&amp;quot;: 0.498},{&amp;quot;x&amp;quot;: 1.644,&amp;quot;y&amp;quot;: 0.486},{&amp;quot;x&amp;quot;: 1.722,&amp;quot;y&amp;quot;: 0.473},{&amp;quot;x&amp;quot;: 1.801,&amp;quot;y&amp;quot;: 0.462},{&amp;quot;x&amp;quot;: 1.879,&amp;quot;y&amp;quot;: 0.45},{&amp;quot;x&amp;quot;: 1.957,&amp;quot;y&amp;quot;: 0.439},{&amp;quot;x&amp;quot;: 2.036,&amp;quot;y&amp;quot;: 0.429},{&amp;quot;x&amp;quot;: 2.115,&amp;quot;y&amp;quot;: 0.418},{&amp;quot;x&amp;quot;: 2.193,&amp;quot;y&amp;quot;: 0.409},{&amp;quot;x&amp;quot;: 2.272,&amp;quot;y&amp;quot;: 0.399},{&amp;quot;x&amp;quot;: 2.351,&amp;quot;y&amp;quot;: 0.391},{&amp;quot;x&amp;quot;: 2.429,&amp;quot;y&amp;quot;: 0.382},{&amp;quot;x&amp;quot;: 2.508,&amp;quot;y&amp;quot;: 0.374},{&amp;quot;x&amp;quot;: 2.587,&amp;quot;y&amp;quot;: 0.366},{&amp;quot;x&amp;quot;: 2.666,&amp;quot;y&amp;quot;: 0.359},{&amp;quot;x&amp;quot;: 2.744,&amp;quot;y&amp;quot;: 0.352},{&amp;quot;x&amp;quot;: 2.823,&amp;quot;y&amp;quot;: 0.346},{&amp;quot;x&amp;quot;: 2.902,&amp;quot;y&amp;quot;: 0.34},{&amp;quot;x&amp;quot;: 2.981,&amp;quot;y&amp;quot;: 0.335},{&amp;quot;x&amp;quot;: 3.059,&amp;quot;y&amp;quot;: 0.329},{&amp;quot;x&amp;quot;: 3.138,&amp;quot;y&amp;quot;: 0.325},{&amp;quot;x&amp;quot;: 3.217,&amp;quot;y&amp;quot;: 0.32},{&amp;quot;x&amp;quot;: 3.295,&amp;quot;y&amp;quot;: 0.317},{&amp;quot;x&amp;quot;: 3.374,&amp;quot;y&amp;quot;: 0.313},{&amp;quot;x&amp;quot;: 3.453,&amp;quot;y&amp;quot;: 0.31},{&amp;quot;x&amp;quot;: 3.531,&amp;quot;y&amp;quot;: 0.307},{&amp;quot;x&amp;quot;: 3.609,&amp;quot;y&amp;quot;: 0.305},{&amp;quot;x&amp;quot;: 3.688,&amp;quot;y&amp;quot;: 0.303},{&amp;quot;x&amp;quot;: 3.766,&amp;quot;y&amp;quot;: 0.302},{&amp;quot;x&amp;quot;: 3.844,&amp;quot;y&amp;quot;: 0.301},{&amp;quot;x&amp;quot;: 3.922,&amp;quot;y&amp;quot;: 0.3},{&amp;quot;x&amp;quot;: 4,&amp;quot;y&amp;quot;: 0.3}]|color=orange}}&lt;br /&gt;
	|classes=[[Ranger]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=30&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=2&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|divine dagger={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=23~24&lt;br /&gt;
		|armor penetration=5%&lt;br /&gt;
		|move speed=-10&lt;br /&gt;
		|undead race damage bonus=15%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed,Undead Race Damage Bonus&lt;br /&gt;
		|all=physical base weapon damage,armor penetration,move speed,undead race damage bonus,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|hitstopduration=0.08&lt;br /&gt;
				|movementmultiplier=85%&lt;br /&gt;
				|preparemovementmultiplier=92.5%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=2&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.25&lt;br /&gt;
								|move speed bonus=-3%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|dagger=Weapon&lt;br /&gt;
		|all=Dagger&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=25.94&lt;br /&gt;
		|width=2.99&lt;br /&gt;
		|depth=2.99&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=4&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=2&lt;br /&gt;
	|invslots=[[File:1x2InvSlot.jpg]]&lt;br /&gt;
	|flavortext=The silver detailing on this dagger elevates its appeal, making it a prized possession for any skilled wielder.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=4&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=6&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=36&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Wizard]],[[Rogue]],[[Bard]],[[Druid]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=30&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=2&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|divine rod={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=38~39&lt;br /&gt;
		|armor penetration=15%&lt;br /&gt;
		|move speed=-20&lt;br /&gt;
		|undead race damage bonus=15%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed,Undead Race Damage Bonus&lt;br /&gt;
		|all=physical base weapon damage,armor penetration,move speed,undead race damage bonus,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|hitstoprate=0.09&lt;br /&gt;
				|hitstopduration=0.15&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,80%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|mace=Weapon&lt;br /&gt;
		|all=Mace&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=41.36&lt;br /&gt;
		|width=7.34&lt;br /&gt;
		|depth=6.54&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=4&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=With its simple silver inclusions, this mace is a solid choice for those facing undead opponents.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=6&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=6&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=36&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Cleric]],[[Druid]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=30&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=2&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|divine short sword={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=29~30&lt;br /&gt;
		|move speed=-15&lt;br /&gt;
		|undead race damage bonus=15%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed,Undead Race Damage Bonus&lt;br /&gt;
		|all=physical base weapon damage,move speed,undead race damage bonus,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|secondary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-7%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-7%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-15%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|hitstopduration=0.05&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|preparemovementmultiplier=87.5%&lt;br /&gt;
				|impactzones=100%,80%&lt;br /&gt;
				|impactpower=2&lt;br /&gt;
				|all=hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Secondary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|all=Sword&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=37.48&lt;br /&gt;
		|width=7.61&lt;br /&gt;
		|depth=1.34&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=4&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A straightforward weapon, its silver edge makes it a dependable choice in combat against undead entities.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=6&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=6&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=28&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Rogue]],[[Ranger]],[[Bard]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=30&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=2&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|divine staff={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=40~41&lt;br /&gt;
		|armor penetration=10%&lt;br /&gt;
		|move speed=-30&lt;br /&gt;
		|undead race damage bonus=15%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed,Undead Race Damage Bonus&lt;br /&gt;
		|all=physical base weapon damage,armor penetration,move speed,undead race damage bonus,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|defensemode={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,DefenseMode&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 4={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=115%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,100%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.7&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Attack 4,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|mace=Weapon&lt;br /&gt;
		|staff=Weapon&lt;br /&gt;
		|all=Mace,Staff&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=86.59&lt;br /&gt;
		|width=3.91&lt;br /&gt;
		|depth=3.43&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=4&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=5&lt;br /&gt;
	|invslots=[[File:1x5InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Expertly crafted, is an ideal fusion of power and grace, suitable for both defensive and offensive maneuvers.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=10&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=6&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Barbarian]],[[Wizard]],[[Cleric]],[[Warlock]],[[Druid]],[[Sorcerer]]&lt;br /&gt;
	|impactresistance=4&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=30&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|4=2&lt;br /&gt;
		|all=4&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|double axe={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=51&lt;br /&gt;
		|physical base weapon damage 2=52~54&lt;br /&gt;
		|physical base weapon damage 3=55~57&lt;br /&gt;
		|physical base weapon damage 4=58~60&lt;br /&gt;
		|physical base weapon damage 5=61~63&lt;br /&gt;
		|physical base weapon damage 6=64~66&lt;br /&gt;
		|move speed=-35&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|hitstoprate=0.06&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,70%&lt;br /&gt;
				|impactpower=5&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|secondary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=115%&lt;br /&gt;
				|hitstoprate=0.06&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,70%&lt;br /&gt;
				|impactpower=5&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Secondary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|axe=Weapon&lt;br /&gt;
		|all=Axe&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=72.75&lt;br /&gt;
		|width=19.43&lt;br /&gt;
		|depth=2.63&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|artifactname=Life after Death&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:2x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=This heavy formidable weapon is capable of delivering devastating blows from both ends.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=0.93&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=8&lt;br /&gt;
		|4=16&lt;br /&gt;
		|5=24&lt;br /&gt;
		|6=40&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=2&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=45&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=120&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Barbarian]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=16&lt;br /&gt;
		|3=24&lt;br /&gt;
		|4=48&lt;br /&gt;
		|5=80&lt;br /&gt;
		|6=160&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|incraftingrecipefor=Weaponsmith&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|dryad&#039;s wrath={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|armor rating=34~36&lt;br /&gt;
		|move speed=-12&lt;br /&gt;
		|allstats=Armor Rating,Move Speed&lt;br /&gt;
		|all=armor rating,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|guard={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|shieldslam={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=90%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|shieldslamhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|physical base damage=45&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Physical Base Damage,Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=3&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState,ShieldSlamHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=combodamage,hitstoprate,hitstopduration,movementmultiplier,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,Guard,ShieldSlam&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=97%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|shield=Weapon&lt;br /&gt;
		|all=Shield&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=34.02&lt;br /&gt;
		|width=34.02&lt;br /&gt;
		|depth=4.51&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=7&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|artifactpower=Gain 1 [[Impact_Power#Impact_Resistance|Impact Resistance]]. Blocking a melee attack deals 30% of the damage blocked to the opponent.&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:2x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Crafted using spirit wood by a powerful ancient Druid who received permission from the forest Dryads to imbue it with the power of nature.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=60&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=100&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Cleric]],[[Barbarian]]&lt;br /&gt;
	|impactresistance=1&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=180&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|echo of screams={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=64~66&lt;br /&gt;
		|move speed=-30&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=115%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|hitstoprate=0.05&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,70%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-25%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|unique passive={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|unnamed artifact passive={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|true magical base damage=20&lt;br /&gt;
								|all=True Magical Base Damage&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|uniqueechoofscreamsscream={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|all=Duration&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|uniqueechoofscreamsdeafness={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=3&lt;br /&gt;
								|all=Duration&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=Unnamed Artifact Passive,UniqueEchoofScreamsScream,UniqueEchoofScreamsDeafness&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Unique Passive&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|axe=Weapon&lt;br /&gt;
		|all=Axe&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=65.48&lt;br /&gt;
		|width=14.71&lt;br /&gt;
		|depth=2.79&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|artifactpower=Successful weapon attacks deal 20 {{Element|Evil}} [[Damage#True_Base_Damage|True Magical Base Damage]] (0% [[Scaling]]) to the target and causes the victim to hear screams, deafening them for 3 seconds&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:2x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=An ancient axe imbued with the screams of fallen enemies, granting its wielder a deadly strength that comes from the echoes of the past.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=80&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=175&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Barbarian]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=240&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|elven bow of truth={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=30~31&lt;br /&gt;
		|armor penetration=5%&lt;br /&gt;
		|move speed=-30&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-12%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reload={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=60%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|quickshot={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-12%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|multishot={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|impactzones=100%,100%,100%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|multishotattackhit01={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|multishotattackhit02={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|multishotattackhit03={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-12%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=MultiShotAttackHit01,MultiShotAttackHit02,MultiShotAttackHit03,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|unique passive={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|uniqueactionspeed={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|action speed=25%&lt;br /&gt;
								|all=Action Speed&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=UniqueActionSpeed&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reload,QuickShot,MultiShot,Unique Passive&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|bow=Weapon&lt;br /&gt;
		|all=Bow&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=61.51&lt;br /&gt;
		|width=35.45&lt;br /&gt;
		|depth=17.26&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|artifactpower=Gain 25% [[Stats#Action_Speed|Action Speed]] and shot arrows fly in a straight line without being affected by gravity.&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A bow made by the elves by forging the branches of the tree of truth.&lt;br /&gt;
	|maxammocount=10&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|reloadtime=2.97&lt;br /&gt;
	|wearingdelaytime=1&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=30&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=175&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|isprojectile=true&lt;br /&gt;
	|initialspeed=25&lt;br /&gt;
	|damagefalloff={{#widget:Chart|uniqueId=Elven Bow of Truth|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.054,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.058,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.061,&amp;quot;y&amp;quot;: 0.999},{&amp;quot;x&amp;quot;: 0.065,&amp;quot;y&amp;quot;: 0.998},{&amp;quot;x&amp;quot;: 0.069,&amp;quot;y&amp;quot;: 0.996},{&amp;quot;x&amp;quot;: 0.073,&amp;quot;y&amp;quot;: 0.995},{&amp;quot;x&amp;quot;: 0.076,&amp;quot;y&amp;quot;: 0.992},{&amp;quot;x&amp;quot;: 0.08,&amp;quot;y&amp;quot;: 0.99},{&amp;quot;x&amp;quot;: 0.084,&amp;quot;y&amp;quot;: 0.987},{&amp;quot;x&amp;quot;: 0.088,&amp;quot;y&amp;quot;: 0.983},{&amp;quot;x&amp;quot;: 0.091,&amp;quot;y&amp;quot;: 0.98},{&amp;quot;x&amp;quot;: 0.095,&amp;quot;y&amp;quot;: 0.976},{&amp;quot;x&amp;quot;: 0.099,&amp;quot;y&amp;quot;: 0.972},{&amp;quot;x&amp;quot;: 0.103,&amp;quot;y&amp;quot;: 0.968},{&amp;quot;x&amp;quot;: 0.106,&amp;quot;y&amp;quot;: 0.963},{&amp;quot;x&amp;quot;: 0.11,&amp;quot;y&amp;quot;: 0.958},{&amp;quot;x&amp;quot;: 0.114,&amp;quot;y&amp;quot;: 0.953},{&amp;quot;x&amp;quot;: 0.118,&amp;quot;y&amp;quot;: 0.948},{&amp;quot;x&amp;quot;: 0.121,&amp;quot;y&amp;quot;: 0.943},{&amp;quot;x&amp;quot;: 0.125,&amp;quot;y&amp;quot;: 0.937},{&amp;quot;x&amp;quot;: 0.129,&amp;quot;y&amp;quot;: 0.932},{&amp;quot;x&amp;quot;: 0.133,&amp;quot;y&amp;quot;: 0.926},{&amp;quot;x&amp;quot;: 0.136,&amp;quot;y&amp;quot;: 0.92},{&amp;quot;x&amp;quot;: 0.14,&amp;quot;y&amp;quot;: 0.914},{&amp;quot;x&amp;quot;: 0.144,&amp;quot;y&amp;quot;: 0.909},{&amp;quot;x&amp;quot;: 0.148,&amp;quot;y&amp;quot;: 0.903},{&amp;quot;x&amp;quot;: 0.151,&amp;quot;y&amp;quot;: 0.897},{&amp;quot;x&amp;quot;: 0.155,&amp;quot;y&amp;quot;: 0.891},{&amp;quot;x&amp;quot;: 0.159,&amp;quot;y&amp;quot;: 0.885},{&amp;quot;x&amp;quot;: 0.163,&amp;quot;y&amp;quot;: 0.879},{&amp;quot;x&amp;quot;: 0.166,&amp;quot;y&amp;quot;: 0.873},{&amp;quot;x&amp;quot;: 0.17,&amp;quot;y&amp;quot;: 0.868},{&amp;quot;x&amp;quot;: 0.174,&amp;quot;y&amp;quot;: 0.862},{&amp;quot;x&amp;quot;: 0.178,&amp;quot;y&amp;quot;: 0.857},{&amp;quot;x&amp;quot;: 0.181,&amp;quot;y&amp;quot;: 0.851},{&amp;quot;x&amp;quot;: 0.185,&amp;quot;y&amp;quot;: 0.846},{&amp;quot;x&amp;quot;: 0.189,&amp;quot;y&amp;quot;: 0.841},{&amp;quot;x&amp;quot;: 0.192,&amp;quot;y&amp;quot;: 0.836},{&amp;quot;x&amp;quot;: 0.196,&amp;quot;y&amp;quot;: 0.832},{&amp;quot;x&amp;quot;: 0.2,&amp;quot;y&amp;quot;: 0.827},{&amp;quot;x&amp;quot;: 0.204,&amp;quot;y&amp;quot;: 0.823},{&amp;quot;x&amp;quot;: 0.207,&amp;quot;y&amp;quot;: 0.819},{&amp;quot;x&amp;quot;: 0.211,&amp;quot;y&amp;quot;: 0.816},{&amp;quot;x&amp;quot;: 0.215,&amp;quot;y&amp;quot;: 0.812},{&amp;quot;x&amp;quot;: 0.218,&amp;quot;y&amp;quot;: 0.809},{&amp;quot;x&amp;quot;: 0.222,&amp;quot;y&amp;quot;: 0.807},{&amp;quot;x&amp;quot;: 0.226,&amp;quot;y&amp;quot;: 0.805},{&amp;quot;x&amp;quot;: 0.229,&amp;quot;y&amp;quot;: 0.803},{&amp;quot;x&amp;quot;: 0.233,&amp;quot;y&amp;quot;: 0.801},{&amp;quot;x&amp;quot;: 0.236,&amp;quot;y&amp;quot;: 0.8},{&amp;quot;x&amp;quot;: 0.236,&amp;quot;y&amp;quot;: 0.8},{&amp;quot;x&amp;quot;: 0.311,&amp;quot;y&amp;quot;: 0.781},{&amp;quot;x&amp;quot;: 0.386,&amp;quot;y&amp;quot;: 0.762},{&amp;quot;x&amp;quot;: 0.461,&amp;quot;y&amp;quot;: 0.742},{&amp;quot;x&amp;quot;: 0.536,&amp;quot;y&amp;quot;: 0.722},{&amp;quot;x&amp;quot;: 0.611,&amp;quot;y&amp;quot;: 0.702},{&amp;quot;x&amp;quot;: 0.686,&amp;quot;y&amp;quot;: 0.681},{&amp;quot;x&amp;quot;: 0.762,&amp;quot;y&amp;quot;: 0.66},{&amp;quot;x&amp;quot;: 0.838,&amp;quot;y&amp;quot;: 0.64},{&amp;quot;x&amp;quot;: 0.914,&amp;quot;y&amp;quot;: 0.619},{&amp;quot;x&amp;quot;: 0.99,&amp;quot;y&amp;quot;: 0.597},{&amp;quot;x&amp;quot;: 1.066,&amp;quot;y&amp;quot;: 0.576},{&amp;quot;x&amp;quot;: 1.142,&amp;quot;y&amp;quot;: 0.555},{&amp;quot;x&amp;quot;: 1.219,&amp;quot;y&amp;quot;: 0.533},{&amp;quot;x&amp;quot;: 1.295,&amp;quot;y&amp;quot;: 0.512},{&amp;quot;x&amp;quot;: 1.372,&amp;quot;y&amp;quot;: 0.491},{&amp;quot;x&amp;quot;: 1.448,&amp;quot;y&amp;quot;: 0.47},{&amp;quot;x&amp;quot;: 1.525,&amp;quot;y&amp;quot;: 0.449},{&amp;quot;x&amp;quot;: 1.602,&amp;quot;y&amp;quot;: 0.428},{&amp;quot;x&amp;quot;: 1.679,&amp;quot;y&amp;quot;: 0.407},{&amp;quot;x&amp;quot;: 1.756,&amp;quot;y&amp;quot;: 0.386},{&amp;quot;x&amp;quot;: 1.833,&amp;quot;y&amp;quot;: 0.366},{&amp;quot;x&amp;quot;: 1.911,&amp;quot;y&amp;quot;: 0.346},{&amp;quot;x&amp;quot;: 1.988,&amp;quot;y&amp;quot;: 0.326},{&amp;quot;x&amp;quot;: 2.065,&amp;quot;y&amp;quot;: 0.307},{&amp;quot;x&amp;quot;: 2.143,&amp;quot;y&amp;quot;: 0.288},{&amp;quot;x&amp;quot;: 2.22,&amp;quot;y&amp;quot;: 0.269},{&amp;quot;x&amp;quot;: 2.298,&amp;quot;y&amp;quot;: 0.251},{&amp;quot;x&amp;quot;: 2.375,&amp;quot;y&amp;quot;: 0.233},{&amp;quot;x&amp;quot;: 2.453,&amp;quot;y&amp;quot;: 0.216},{&amp;quot;x&amp;quot;: 2.53,&amp;quot;y&amp;quot;: 0.199},{&amp;quot;x&amp;quot;: 2.608,&amp;quot;y&amp;quot;: 0.183},{&amp;quot;x&amp;quot;: 2.685,&amp;quot;y&amp;quot;: 0.168},{&amp;quot;x&amp;quot;: 2.763,&amp;quot;y&amp;quot;: 0.153},{&amp;quot;x&amp;quot;: 2.84,&amp;quot;y&amp;quot;: 0.139},{&amp;quot;x&amp;quot;: 2.918,&amp;quot;y&amp;quot;: 0.125},{&amp;quot;x&amp;quot;: 2.996,&amp;quot;y&amp;quot;: 0.112},{&amp;quot;x&amp;quot;: 3.073,&amp;quot;y&amp;quot;: 0.1},{&amp;quot;x&amp;quot;: 3.151,&amp;quot;y&amp;quot;: 0.089},{&amp;quot;x&amp;quot;: 3.228,&amp;quot;y&amp;quot;: 0.078},{&amp;quot;x&amp;quot;: 3.306,&amp;quot;y&amp;quot;: 0.068},{&amp;quot;x&amp;quot;: 3.383,&amp;quot;y&amp;quot;: 0.06},{&amp;quot;x&amp;quot;: 3.46,&amp;quot;y&amp;quot;: 0.052},{&amp;quot;x&amp;quot;: 3.538,&amp;quot;y&amp;quot;: 0.045},{&amp;quot;x&amp;quot;: 3.615,&amp;quot;y&amp;quot;: 0.039},{&amp;quot;x&amp;quot;: 3.692,&amp;quot;y&amp;quot;: 0.034},{&amp;quot;x&amp;quot;: 3.769,&amp;quot;y&amp;quot;: 0.03},{&amp;quot;x&amp;quot;: 3.846,&amp;quot;y&amp;quot;: 0.027},{&amp;quot;x&amp;quot;: 3.923,&amp;quot;y&amp;quot;: 0.026},{&amp;quot;x&amp;quot;: 4,&amp;quot;y&amp;quot;: 0.025}]|color=orange}}&lt;br /&gt;
	|classes=[[Ranger]],[[Bard]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=90&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|falchion of honor={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=42~43&lt;br /&gt;
		|armor penetration=2~3%&lt;br /&gt;
		|move speed=-25&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,90%,80%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|all=Sword&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=48.19&lt;br /&gt;
		|width=9.32&lt;br /&gt;
		|depth=1.17&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=5&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=There is no question of honor or skill for those whom wield this blade. &lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=9&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=54&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Bard]],[[Warlock]],[[Sorcerer]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=60&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|falchion={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=35&lt;br /&gt;
		|physical base weapon damage 2=36~37&lt;br /&gt;
		|physical base weapon damage 3=38~39&lt;br /&gt;
		|physical base weapon damage 4=40~41&lt;br /&gt;
		|physical base weapon damage 5=42~43&lt;br /&gt;
		|physical base weapon damage 6=44~45&lt;br /&gt;
		|move speed=-25&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,90%,80%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|all=Sword&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=48.19&lt;br /&gt;
		|width=9.32&lt;br /&gt;
		|depth=1.17&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|artifactname=Kuma&#039;s Fang&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A curved iron blade and broad hilt, the curvature of the blade is foreign and enigmatic.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=1&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=6&lt;br /&gt;
		|5=9&lt;br /&gt;
		|6=15&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=27&lt;br /&gt;
		|4=36&lt;br /&gt;
		|5=54&lt;br /&gt;
		|6=72&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Bard]],[[Warlock]],[[Sorcerer]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=6&lt;br /&gt;
		|3=9&lt;br /&gt;
		|4=18&lt;br /&gt;
		|5=30&lt;br /&gt;
		|6=60&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|incraftingrecipefor=Weaponsmith&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|famine={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=42~43&lt;br /&gt;
		|move speed=-22&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|preparemovementmultiplier=87.5%&lt;br /&gt;
				|impactzones=100%,80%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-17%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|unique passive={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|uniqueattackhitunhealable={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=20&lt;br /&gt;
								|all=Duration&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=UniqueAttackHitUnhealable&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Unique Passive&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|axe=Weapon&lt;br /&gt;
		|all=Axe&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=44.43&lt;br /&gt;
		|width=12.99&lt;br /&gt;
		|depth=2.17&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=7&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|artifactpower=Successful weapon attacks render the target unable to receive any [[Healing]] effects for 20 seconds.&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=This enchanted axe is crafted by infusing the blood and essence from the third of the legendary Four Horsemen.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=30&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=125&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Barbarian]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=90&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|felling axe={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=42&lt;br /&gt;
		|physical base weapon damage 2=43~45&lt;br /&gt;
		|physical base weapon damage 3=46~48&lt;br /&gt;
		|physical base weapon damage 4=49~51&lt;br /&gt;
		|physical base weapon damage 5=52~54&lt;br /&gt;
		|physical base weapon damage 6=55~57&lt;br /&gt;
		|move speed=-30&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstopduration=0.2&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|preparemovementmultiplier=82.5%&lt;br /&gt;
				|impactzones=100%,70%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|axe=Weapon&lt;br /&gt;
		|all=Axe&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=56.37&lt;br /&gt;
		|width=13.14&lt;br /&gt;
		|depth=2.18&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|artifactname=Soulscraper&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:2x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Forged with aged wood and sturdy metal, it&#039;s rigid blade can cut through most surface.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=1.26&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=8&lt;br /&gt;
		|4=16&lt;br /&gt;
		|5=24&lt;br /&gt;
		|6=40&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=2&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=45&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=120&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Barbarian]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=16&lt;br /&gt;
		|3=24&lt;br /&gt;
		|4=48&lt;br /&gt;
		|5=80&lt;br /&gt;
		|6=160&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|incraftingrecipefor=Weaponsmith&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|flanged mace={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=33&lt;br /&gt;
		|physical base weapon damage 2=34~35&lt;br /&gt;
		|physical base weapon damage 3=36~37&lt;br /&gt;
		|physical base weapon damage 4=38~39&lt;br /&gt;
		|physical base weapon damage 5=40~41&lt;br /&gt;
		|physical base weapon damage 6=42~43&lt;br /&gt;
		|physical base weapon damage 7=44~45&lt;br /&gt;
		|armor penetration=15%&lt;br /&gt;
		|move speed=-20&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,physical base weapon damage 7,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|hitstoprate=0.09&lt;br /&gt;
				|hitstopduration=0.15&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,80%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|mace=Weapon&lt;br /&gt;
		|all=Mace&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=41.36&lt;br /&gt;
		|width=7.34&lt;br /&gt;
		|depth=6.54&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6,7&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A slow and heavy mace designed with crown-shaped blunt edges, supporting even reckless swings.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=0.6&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=6&lt;br /&gt;
		|5=9&lt;br /&gt;
		|6=15&lt;br /&gt;
		|7=30&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=27&lt;br /&gt;
		|4=36&lt;br /&gt;
		|5=54&lt;br /&gt;
		|6=72&lt;br /&gt;
		|7=125&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Cleric]],[[Druid]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=6&lt;br /&gt;
		|3=9&lt;br /&gt;
		|4=18&lt;br /&gt;
		|5=30&lt;br /&gt;
		|6=60&lt;br /&gt;
		|7=90&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|incraftingrecipefor=Weaponsmith&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|francisca axe={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=10&lt;br /&gt;
		|physical base weapon damage 2=11&lt;br /&gt;
		|physical base weapon damage 3=12&lt;br /&gt;
		|physical base weapon damage 4=13&lt;br /&gt;
		|physical base weapon damage 5=14&lt;br /&gt;
		|physical base weapon damage 6=15&lt;br /&gt;
		|physical base weapon damage 7=16&lt;br /&gt;
		|move speed=-10&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,physical base weapon damage 7,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|throwhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-35%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ThrowHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|axe=Weapon&lt;br /&gt;
		|throwable=Utility&lt;br /&gt;
		|all=Axe,Throwable&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=18.71&lt;br /&gt;
		|width=7.71&lt;br /&gt;
		|depth=1.77&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6,7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Utility&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=2&lt;br /&gt;
	|invslots=[[File:1x2InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A Lightweight small throwing axe that can take out enemies from a distance.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=2&lt;br /&gt;
	|wearingdelaytime=1.75&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=8&lt;br /&gt;
		|4=10&lt;br /&gt;
		|5=12&lt;br /&gt;
		|6=16&lt;br /&gt;
		|7=20&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|isprojectile=true&lt;br /&gt;
	|initialspeed=16&lt;br /&gt;
	|damagefalloff={{#widget:Chart|uniqueId=Francisca Axe|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.051,&amp;quot;y&amp;quot;: 0.999},{&amp;quot;x&amp;quot;: 0.102,&amp;quot;y&amp;quot;: 0.997},{&amp;quot;x&amp;quot;: 0.153,&amp;quot;y&amp;quot;: 0.993},{&amp;quot;x&amp;quot;: 0.205,&amp;quot;y&amp;quot;: 0.989},{&amp;quot;x&amp;quot;: 0.256,&amp;quot;y&amp;quot;: 0.982},{&amp;quot;x&amp;quot;: 0.307,&amp;quot;y&amp;quot;: 0.975},{&amp;quot;x&amp;quot;: 0.358,&amp;quot;y&amp;quot;: 0.966},{&amp;quot;x&amp;quot;: 0.41,&amp;quot;y&amp;quot;: 0.956},{&amp;quot;x&amp;quot;: 0.461,&amp;quot;y&amp;quot;: 0.946},{&amp;quot;x&amp;quot;: 0.513,&amp;quot;y&amp;quot;: 0.934},{&amp;quot;x&amp;quot;: 0.564,&amp;quot;y&amp;quot;: 0.921},{&amp;quot;x&amp;quot;: 0.616,&amp;quot;y&amp;quot;: 0.907},{&amp;quot;x&amp;quot;: 0.667,&amp;quot;y&amp;quot;: 0.892},{&amp;quot;x&amp;quot;: 0.719,&amp;quot;y&amp;quot;: 0.877},{&amp;quot;x&amp;quot;: 0.77,&amp;quot;y&amp;quot;: 0.86},{&amp;quot;x&amp;quot;: 0.822,&amp;quot;y&amp;quot;: 0.843},{&amp;quot;x&amp;quot;: 0.873,&amp;quot;y&amp;quot;: 0.825},{&amp;quot;x&amp;quot;: 0.925,&amp;quot;y&amp;quot;: 0.807},{&amp;quot;x&amp;quot;: 0.976,&amp;quot;y&amp;quot;: 0.788},{&amp;quot;x&amp;quot;: 1.028,&amp;quot;y&amp;quot;: 0.768},{&amp;quot;x&amp;quot;: 1.079,&amp;quot;y&amp;quot;: 0.748},{&amp;quot;x&amp;quot;: 1.131,&amp;quot;y&amp;quot;: 0.728},{&amp;quot;x&amp;quot;: 1.182,&amp;quot;y&amp;quot;: 0.707},{&amp;quot;x&amp;quot;: 1.234,&amp;quot;y&amp;quot;: 0.686},{&amp;quot;x&amp;quot;: 1.285,&amp;quot;y&amp;quot;: 0.665},{&amp;quot;x&amp;quot;: 1.336,&amp;quot;y&amp;quot;: 0.643},{&amp;quot;x&amp;quot;: 1.388,&amp;quot;y&amp;quot;: 0.621},{&amp;quot;x&amp;quot;: 1.439,&amp;quot;y&amp;quot;: 0.599},{&amp;quot;x&amp;quot;: 1.49,&amp;quot;y&amp;quot;: 0.577},{&amp;quot;x&amp;quot;: 1.541,&amp;quot;y&amp;quot;: 0.555},{&amp;quot;x&amp;quot;: 1.592,&amp;quot;y&amp;quot;: 0.533},{&amp;quot;x&amp;quot;: 1.644,&amp;quot;y&amp;quot;: 0.511},{&amp;quot;x&amp;quot;: 1.695,&amp;quot;y&amp;quot;: 0.49},{&amp;quot;x&amp;quot;: 1.746,&amp;quot;y&amp;quot;: 0.468},{&amp;quot;x&amp;quot;: 1.796,&amp;quot;y&amp;quot;: 0.447},{&amp;quot;x&amp;quot;: 1.847,&amp;quot;y&amp;quot;: 0.425},{&amp;quot;x&amp;quot;: 1.898,&amp;quot;y&amp;quot;: 0.405},{&amp;quot;x&amp;quot;: 1.949,&amp;quot;y&amp;quot;: 0.384},{&amp;quot;x&amp;quot;: 1.999,&amp;quot;y&amp;quot;: 0.364},{&amp;quot;x&amp;quot;: 2.05,&amp;quot;y&amp;quot;: 0.345},{&amp;quot;x&amp;quot;: 2.1,&amp;quot;y&amp;quot;: 0.326},{&amp;quot;x&amp;quot;: 2.151,&amp;quot;y&amp;quot;: 0.308},{&amp;quot;x&amp;quot;: 2.201,&amp;quot;y&amp;quot;: 0.29},{&amp;quot;x&amp;quot;: 2.251,&amp;quot;y&amp;quot;: 0.273},{&amp;quot;x&amp;quot;: 2.301,&amp;quot;y&amp;quot;: 0.257},{&amp;quot;x&amp;quot;: 2.351,&amp;quot;y&amp;quot;: 0.241},{&amp;quot;x&amp;quot;: 2.401,&amp;quot;y&amp;quot;: 0.227},{&amp;quot;x&amp;quot;: 2.45,&amp;quot;y&amp;quot;: 0.213},{&amp;quot;x&amp;quot;: 2.5,&amp;quot;y&amp;quot;: 0.2},{&amp;quot;x&amp;quot;: 2.5,&amp;quot;y&amp;quot;: 0.2},{&amp;quot;x&amp;quot;: 2.53,&amp;quot;y&amp;quot;: 0.193},{&amp;quot;x&amp;quot;: 2.56,&amp;quot;y&amp;quot;: 0.186},{&amp;quot;x&amp;quot;: 2.589,&amp;quot;y&amp;quot;: 0.179},{&amp;quot;x&amp;quot;: 2.619,&amp;quot;y&amp;quot;: 0.172},{&amp;quot;x&amp;quot;: 2.649,&amp;quot;y&amp;quot;: 0.165},{&amp;quot;x&amp;quot;: 2.679,&amp;quot;y&amp;quot;: 0.159},{&amp;quot;x&amp;quot;: 2.71,&amp;quot;y&amp;quot;: 0.152},{&amp;quot;x&amp;quot;: 2.74,&amp;quot;y&amp;quot;: 0.146},{&amp;quot;x&amp;quot;: 2.77,&amp;quot;y&amp;quot;: 0.14},{&amp;quot;x&amp;quot;: 2.8,&amp;quot;y&amp;quot;: 0.134},{&amp;quot;x&amp;quot;: 2.831,&amp;quot;y&amp;quot;: 0.129},{&amp;quot;x&amp;quot;: 2.861,&amp;quot;y&amp;quot;: 0.123},{&amp;quot;x&amp;quot;: 2.892,&amp;quot;y&amp;quot;: 0.118},{&amp;quot;x&amp;quot;: 2.922,&amp;quot;y&amp;quot;: 0.113},{&amp;quot;x&amp;quot;: 2.953,&amp;quot;y&amp;quot;: 0.107},{&amp;quot;x&amp;quot;: 2.983,&amp;quot;y&amp;quot;: 0.103},{&amp;quot;x&amp;quot;: 3.014,&amp;quot;y&amp;quot;: 0.098},{&amp;quot;x&amp;quot;: 3.045,&amp;quot;y&amp;quot;: 0.093},{&amp;quot;x&amp;quot;: 3.075,&amp;quot;y&amp;quot;: 0.089},{&amp;quot;x&amp;quot;: 3.106,&amp;quot;y&amp;quot;: 0.085},{&amp;quot;x&amp;quot;: 3.137,&amp;quot;y&amp;quot;: 0.08},{&amp;quot;x&amp;quot;: 3.167,&amp;quot;y&amp;quot;: 0.076},{&amp;quot;x&amp;quot;: 3.198,&amp;quot;y&amp;quot;: 0.073},{&amp;quot;x&amp;quot;: 3.229,&amp;quot;y&amp;quot;: 0.069},{&amp;quot;x&amp;quot;: 3.26,&amp;quot;y&amp;quot;: 0.066},{&amp;quot;x&amp;quot;: 3.291,&amp;quot;y&amp;quot;: 0.062},{&amp;quot;x&amp;quot;: 3.322,&amp;quot;y&amp;quot;: 0.059},{&amp;quot;x&amp;quot;: 3.352,&amp;quot;y&amp;quot;: 0.056},{&amp;quot;x&amp;quot;: 3.383,&amp;quot;y&amp;quot;: 0.053},{&amp;quot;x&amp;quot;: 3.414,&amp;quot;y&amp;quot;: 0.05},{&amp;quot;x&amp;quot;: 3.445,&amp;quot;y&amp;quot;: 0.048},{&amp;quot;x&amp;quot;: 3.476,&amp;quot;y&amp;quot;: 0.045},{&amp;quot;x&amp;quot;: 3.507,&amp;quot;y&amp;quot;: 0.043},{&amp;quot;x&amp;quot;: 3.538,&amp;quot;y&amp;quot;: 0.041},{&amp;quot;x&amp;quot;: 3.569,&amp;quot;y&amp;quot;: 0.039},{&amp;quot;x&amp;quot;: 3.6,&amp;quot;y&amp;quot;: 0.037},{&amp;quot;x&amp;quot;: 3.631,&amp;quot;y&amp;quot;: 0.035},{&amp;quot;x&amp;quot;: 3.662,&amp;quot;y&amp;quot;: 0.033},{&amp;quot;x&amp;quot;: 3.692,&amp;quot;y&amp;quot;: 0.032},{&amp;quot;x&amp;quot;: 3.723,&amp;quot;y&amp;quot;: 0.031},{&amp;quot;x&amp;quot;: 3.754,&amp;quot;y&amp;quot;: 0.029},{&amp;quot;x&amp;quot;: 3.785,&amp;quot;y&amp;quot;: 0.028},{&amp;quot;x&amp;quot;: 3.816,&amp;quot;y&amp;quot;: 0.027},{&amp;quot;x&amp;quot;: 3.847,&amp;quot;y&amp;quot;: 0.027},{&amp;quot;x&amp;quot;: 3.877,&amp;quot;y&amp;quot;: 0.026},{&amp;quot;x&amp;quot;: 3.908,&amp;quot;y&amp;quot;: 0.026},{&amp;quot;x&amp;quot;: 3.939,&amp;quot;y&amp;quot;: 0.025},{&amp;quot;x&amp;quot;: 3.969,&amp;quot;y&amp;quot;: 0.025},{&amp;quot;x&amp;quot;: 4,&amp;quot;y&amp;quot;: 0.025}]|color=orange}}&lt;br /&gt;
	|classes=[[Barbarian]],[[Fighter]],[[Bard]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=5&lt;br /&gt;
		|5=9&lt;br /&gt;
		|6=14&lt;br /&gt;
		|7=23&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|frostlight crystal sword={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=17&lt;br /&gt;
		|magical base weapon damage=18&lt;br /&gt;
		|move speed=-21&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Magical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,magical base weapon damage,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|guard={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|casting={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,Guard,Casting&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|hitstopduration=0.2&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,90%,70%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-15%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|magicstuff=Weapon&lt;br /&gt;
		|all=Sword,MagicStuff&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=54.38&lt;br /&gt;
		|width=10.1&lt;br /&gt;
		|depth=1.68&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=5&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:1x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Skillfully crafted and imbued with the enduring cold of Froststone, this crystal sword seamlessly integrates magic, transforming into an adept vessel for arcane power.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=12&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=5&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Wizard]],[[Warlock]],[[Sorcerer]]&lt;br /&gt;
	|impactresistance=3&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=160&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|frostlight lantern shield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=29~30&lt;br /&gt;
		|armor rating=25~26&lt;br /&gt;
		|move speed=-7&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Rating,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,armor rating,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|activatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|guard={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=50%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|shieldslam={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=90%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|shieldslamhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|physical base damage=45&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Physical Base Damage,Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=3&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState,ShieldSlamHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=combodamage,hitstoprate,hitstopduration,movementmultiplier,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|lightactivate={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=60%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|lightdeactivate={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=60%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,Guard,ShieldSlam,LightActivate,LightDeactivate&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=99%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|special={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|riposte attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|all=damagetype&lt;br /&gt;
				}}&lt;br /&gt;
			|riposte attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|all=damagetype&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=125%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=90%&lt;br /&gt;
				|impactzones=150%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|ripostehit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-15%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=RiposteHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=combodamage,hitstoprate,hitstopduration,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Riposte Attack 1,Riposte Attack 2,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Block,Special&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|shield=Weapon&lt;br /&gt;
		|all=Shield&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=29.26&lt;br /&gt;
		|width=41.49&lt;br /&gt;
		|depth=17.27&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=5&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:2x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=This shield emanates an everlasting cold that remains steadfast even in the most intense environments. Its retractable blade and lantern offer invaluable support for combat and exploration.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=18&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=5&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=42&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Bard]]&lt;br /&gt;
	|impactresistance=4&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=160&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|frostlight spear={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=44~46&lt;br /&gt;
		|move speed=-36&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|defensemode={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,DefenseMode&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|hitstopduration=0.2&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|preparemovementmultiplier=82.5%&lt;br /&gt;
				|impactzones=100%,70%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-25%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|polearm=Weapon&lt;br /&gt;
		|all=Polearm&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=112.44&lt;br /&gt;
		|width=6.33&lt;br /&gt;
		|depth=2.09&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=5&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=5&lt;br /&gt;
	|invslots=[[File:1x5InvSlot.jpg]]&lt;br /&gt;
	|flavortext=This spear combines the piercing power of a traditional spear with the icy might of the frozen abyss, making each attack chillingly effective.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=12&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=5&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Druid]]&lt;br /&gt;
	|impactresistance=4&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=160&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|fulgor={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=51~52&lt;br /&gt;
		|move speed=-30&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|riposte={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|unique passive={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|uniquelightningstrike={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|magical base damage=20&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Magical Base Damage,Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|electricshockunique={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|uniquepassive={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|action speed=10%&lt;br /&gt;
								|all=Action Speed&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=UniqueLightningStrike,ElectricShockUnique,UniquePassive&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,Riposte,Unique Passive&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|preparemovementmultiplier=82.5%&lt;br /&gt;
				|impactzones=100%,80%,60%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-17%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=97%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|special={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|riposte attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|all=&lt;br /&gt;
				}}&lt;br /&gt;
			|riposte attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|all=&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=125%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|impactzones=150%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|ripostehit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-17%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=RiposteHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Riposte Attack 1,Riposte Attack 2,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary,Block,Special&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|all=Sword&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=80.41&lt;br /&gt;
		|width=17.14&lt;br /&gt;
		|depth=2.42&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|artifactpower=Gain 10% [[Stats#Action Speed|Action Speed]]. Successful weapon attacks summon a thunderbolt to strike the target dealing 20 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]] (100% [[Scaling]]) and causing them to suffer -20% [[Stats#Move_Speed|Move Speed Bonus]] for 1 second.&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:1x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Long ago, a King was gifted this artifact by someone who valued his sense of dream, justice, love and kindness, hoping to help him carve these principles into the world.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=40&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=175&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Warlock]],[[Sorcerer]]&lt;br /&gt;
	|impactresistance=3&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=120&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|golden felling axe={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=52~54&lt;br /&gt;
		|luck=10&lt;br /&gt;
		|move speed=-30&lt;br /&gt;
		|magical damage reduction=1.5%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Luck,Move Speed,Magical Damage Reduction&lt;br /&gt;
		|all=physical base weapon damage,luck,move speed,magical damage reduction,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstopduration=0.2&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|preparemovementmultiplier=82.5%&lt;br /&gt;
				|impactzones=100%,70%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|fellingaxeattackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|fellingaxeattackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=FellingAxeAttackHit1,FellingAxeAttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|axe=Weapon&lt;br /&gt;
		|all=Axe&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=56.37&lt;br /&gt;
		|width=13.14&lt;br /&gt;
		|depth=2.18&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=5&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:2x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A luxuriously crafted axe with a golden sharp edge ensures practical utility alongside its ornamental value.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=24&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=6&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Barbarian]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=160&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|golden viking sword={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=38~39&lt;br /&gt;
		|luck=10&lt;br /&gt;
		|move speed=-20&lt;br /&gt;
		|magical damage reduction=1.5%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Luck,Move Speed,Magical Damage Reduction&lt;br /&gt;
		|all=physical base weapon damage,luck,move speed,magical damage reduction,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|hitstoprate=0.06&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|preparemovementmultiplier=87.5%&lt;br /&gt;
				|impactzones=100%,90%,70%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|vikingswordattackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|vikingswordattackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|vikingswordattackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-15%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=VikingSwordAttackHit1,VikingSwordAttackHit2,VikingSwordAttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|all=Sword&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=44.34&lt;br /&gt;
		|width=4.65&lt;br /&gt;
		|depth=0.64&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=5&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A striking blend of battle-readiness and grandeur, featuring a golden blade, symbolizing both might and wealth.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=9&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=6&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=54&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Barbarian]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=60&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|grimslayer={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=51~53&lt;br /&gt;
		|move speed=-40&lt;br /&gt;
		|physical power=5&lt;br /&gt;
		|undead race damage bonus=30%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed,Physical Power,Undead Race Damage Bonus&lt;br /&gt;
		|all=physical base weapon damage,move speed,physical power,undead race damage bonus,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|hitstoprate=0.09&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|preparemovementmultiplier=82.5%&lt;br /&gt;
				|impactzones=100%,80%,60%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-25%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|secondary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=115%&lt;br /&gt;
				|hitstoprate=0.09&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|preparemovementmultiplier=82.5%&lt;br /&gt;
				|impactzones=100%,80%,60%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-25%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Secondary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|all=Sword&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=80.56&lt;br /&gt;
		|width=17.82&lt;br /&gt;
		|depth=7.48&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=5&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:1x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Believed to be a cursed blade thirsting for the blood of the living as it seeks to fulfill its master&#039;s dark ambitions.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=12&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=5&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Barbarian]],[[Warlock]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=80&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|halberd={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=51&lt;br /&gt;
		|physical base weapon damage 2=52~54&lt;br /&gt;
		|physical base weapon damage 3=55~57&lt;br /&gt;
		|physical base weapon damage 4=58~60&lt;br /&gt;
		|physical base weapon damage 5=61~63&lt;br /&gt;
		|physical base weapon damage 6=64~66&lt;br /&gt;
		|move speed=-45&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstoprate=0.07&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|combodamage=95%&lt;br /&gt;
				|hitstoprate=0.07&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=120%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|preparemovementmultiplier=82.5%&lt;br /&gt;
				|impactzones=100%,70%,50%&lt;br /&gt;
				|impactpower=5&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|secondary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|hitstoprate=0.07&lt;br /&gt;
				|all=hitstoprate&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|all=hitstoprate&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|preparemovementmultiplier=82.5%&lt;br /&gt;
				|impactzones=100%,70%,50%&lt;br /&gt;
				|impactpower=5&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Secondary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|polearm=Weapon&lt;br /&gt;
		|all=Polearm&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=119.68&lt;br /&gt;
		|width=15.84&lt;br /&gt;
		|depth=2.25&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|artifactname=Cinder&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=5&lt;br /&gt;
	|invslots=[[File:2x5InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A two handed pole-arm with a long reach, devised with an axe blade containing a sharp spike firmly fasted to the end.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=1&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=10&lt;br /&gt;
		|4=20&lt;br /&gt;
		|5=30&lt;br /&gt;
		|6=50&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=2&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=45&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=120&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Warlock]]&lt;br /&gt;
	|impactresistance=4&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=20&lt;br /&gt;
		|3=30&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=100&lt;br /&gt;
		|6=200&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|hand crossbow={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=17&lt;br /&gt;
		|physical base weapon damage 2=18~19&lt;br /&gt;
		|physical base weapon damage 3=20~21&lt;br /&gt;
		|physical base weapon damage 4=22~23&lt;br /&gt;
		|physical base weapon damage 5=24~25&lt;br /&gt;
		|physical base weapon damage 6=26~27&lt;br /&gt;
		|physical base weapon damage 7=28~29&lt;br /&gt;
		|armor penetration=5%&lt;br /&gt;
		|move speed=-25&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,physical base weapon damage 7,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|secondary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.75&lt;br /&gt;
								|move speed bonus=-17.5%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reload={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=50%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reload&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Secondary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|crossbow=Weapon&lt;br /&gt;
		|all=Crossbow&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=11.71&lt;br /&gt;
		|width=19.53&lt;br /&gt;
		|depth=21.26&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6,7&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=2&lt;br /&gt;
	|invslots=[[File:2x2InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A small crossbow that seems suitable for holding and shooting with one hand.&lt;br /&gt;
	|maxammocount=1&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|reloadtime=4.27&lt;br /&gt;
	|wearingdelaytime=1&lt;br /&gt;
	|unequiptime=0.6&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=4&lt;br /&gt;
		|4=8&lt;br /&gt;
		|5=12&lt;br /&gt;
		|6=20&lt;br /&gt;
		|7=40&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=21&lt;br /&gt;
		|4=28&lt;br /&gt;
		|5=42&lt;br /&gt;
		|6=56&lt;br /&gt;
		|7=100&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|isprojectile=true&lt;br /&gt;
	|initialspeed=40&lt;br /&gt;
	|damagefalloff={{#widget:Chart|uniqueId=Hand Crossbow|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.034,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.038,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.043,&amp;quot;y&amp;quot;: 0.999},{&amp;quot;x&amp;quot;: 0.047,&amp;quot;y&amp;quot;: 0.997},{&amp;quot;x&amp;quot;: 0.052,&amp;quot;y&amp;quot;: 0.995},{&amp;quot;x&amp;quot;: 0.056,&amp;quot;y&amp;quot;: 0.993},{&amp;quot;x&amp;quot;: 0.061,&amp;quot;y&amp;quot;: 0.99},{&amp;quot;x&amp;quot;: 0.065,&amp;quot;y&amp;quot;: 0.987},{&amp;quot;x&amp;quot;: 0.069,&amp;quot;y&amp;quot;: 0.983},{&amp;quot;x&amp;quot;: 0.074,&amp;quot;y&amp;quot;: 0.979},{&amp;quot;x&amp;quot;: 0.078,&amp;quot;y&amp;quot;: 0.975},{&amp;quot;x&amp;quot;: 0.083,&amp;quot;y&amp;quot;: 0.97},{&amp;quot;x&amp;quot;: 0.087,&amp;quot;y&amp;quot;: 0.965},{&amp;quot;x&amp;quot;: 0.092,&amp;quot;y&amp;quot;: 0.96},{&amp;quot;x&amp;quot;: 0.096,&amp;quot;y&amp;quot;: 0.954},{&amp;quot;x&amp;quot;: 0.1,&amp;quot;y&amp;quot;: 0.948},{&amp;quot;x&amp;quot;: 0.105,&amp;quot;y&amp;quot;: 0.942},{&amp;quot;x&amp;quot;: 0.109,&amp;quot;y&amp;quot;: 0.936},{&amp;quot;x&amp;quot;: 0.114,&amp;quot;y&amp;quot;: 0.93},{&amp;quot;x&amp;quot;: 0.118,&amp;quot;y&amp;quot;: 0.923},{&amp;quot;x&amp;quot;: 0.123,&amp;quot;y&amp;quot;: 0.916},{&amp;quot;x&amp;quot;: 0.127,&amp;quot;y&amp;quot;: 0.909},{&amp;quot;x&amp;quot;: 0.132,&amp;quot;y&amp;quot;: 0.902},{&amp;quot;x&amp;quot;: 0.136,&amp;quot;y&amp;quot;: 0.895},{&amp;quot;x&amp;quot;: 0.14,&amp;quot;y&amp;quot;: 0.888},{&amp;quot;x&amp;quot;: 0.145,&amp;quot;y&amp;quot;: 0.881},{&amp;quot;x&amp;quot;: 0.149,&amp;quot;y&amp;quot;: 0.874},{&amp;quot;x&amp;quot;: 0.154,&amp;quot;y&amp;quot;: 0.867},{&amp;quot;x&amp;quot;: 0.158,&amp;quot;y&amp;quot;: 0.86},{&amp;quot;x&amp;quot;: 0.163,&amp;quot;y&amp;quot;: 0.853},{&amp;quot;x&amp;quot;: 0.167,&amp;quot;y&amp;quot;: 0.846},{&amp;quot;x&amp;quot;: 0.172,&amp;quot;y&amp;quot;: 0.839},{&amp;quot;x&amp;quot;: 0.176,&amp;quot;y&amp;quot;: 0.833},{&amp;quot;x&amp;quot;: 0.18,&amp;quot;y&amp;quot;: 0.826},{&amp;quot;x&amp;quot;: 0.185,&amp;quot;y&amp;quot;: 0.82},{&amp;quot;x&amp;quot;: 0.189,&amp;quot;y&amp;quot;: 0.814},{&amp;quot;x&amp;quot;: 0.194,&amp;quot;y&amp;quot;: 0.808},{&amp;quot;x&amp;quot;: 0.198,&amp;quot;y&amp;quot;: 0.803},{&amp;quot;x&amp;quot;: 0.203,&amp;quot;y&amp;quot;: 0.797},{&amp;quot;x&amp;quot;: 0.207,&amp;quot;y&amp;quot;: 0.792},{&amp;quot;x&amp;quot;: 0.211,&amp;quot;y&amp;quot;: 0.787},{&amp;quot;x&amp;quot;: 0.216,&amp;quot;y&amp;quot;: 0.783},{&amp;quot;x&amp;quot;: 0.22,&amp;quot;y&amp;quot;: 0.779},{&amp;quot;x&amp;quot;: 0.225,&amp;quot;y&amp;quot;: 0.775},{&amp;quot;x&amp;quot;: 0.229,&amp;quot;y&amp;quot;: 0.772},{&amp;quot;x&amp;quot;: 0.233,&amp;quot;y&amp;quot;: 0.769},{&amp;quot;x&amp;quot;: 0.238,&amp;quot;y&amp;quot;: 0.767},{&amp;quot;x&amp;quot;: 0.242,&amp;quot;y&amp;quot;: 0.765},{&amp;quot;x&amp;quot;: 0.247,&amp;quot;y&amp;quot;: 0.763},{&amp;quot;x&amp;quot;: 0.251,&amp;quot;y&amp;quot;: 0.762},{&amp;quot;x&amp;quot;: 0.251,&amp;quot;y&amp;quot;: 0.762},{&amp;quot;x&amp;quot;: 0.326,&amp;quot;y&amp;quot;: 0.751},{&amp;quot;x&amp;quot;: 0.401,&amp;quot;y&amp;quot;: 0.74},{&amp;quot;x&amp;quot;: 0.477,&amp;quot;y&amp;quot;: 0.729},{&amp;quot;x&amp;quot;: 0.552,&amp;quot;y&amp;quot;: 0.718},{&amp;quot;x&amp;quot;: 0.628,&amp;quot;y&amp;quot;: 0.708},{&amp;quot;x&amp;quot;: 0.703,&amp;quot;y&amp;quot;: 0.697},{&amp;quot;x&amp;quot;: 0.779,&amp;quot;y&amp;quot;: 0.686},{&amp;quot;x&amp;quot;: 0.854,&amp;quot;y&amp;quot;: 0.675},{&amp;quot;x&amp;quot;: 0.93,&amp;quot;y&amp;quot;: 0.665},{&amp;quot;x&amp;quot;: 1.006,&amp;quot;y&amp;quot;: 0.654},{&amp;quot;x&amp;quot;: 1.081,&amp;quot;y&amp;quot;: 0.644},{&amp;quot;x&amp;quot;: 1.157,&amp;quot;y&amp;quot;: 0.634},{&amp;quot;x&amp;quot;: 1.233,&amp;quot;y&amp;quot;: 0.624},{&amp;quot;x&amp;quot;: 1.309,&amp;quot;y&amp;quot;: 0.614},{&amp;quot;x&amp;quot;: 1.385,&amp;quot;y&amp;quot;: 0.604},{&amp;quot;x&amp;quot;: 1.461,&amp;quot;y&amp;quot;: 0.594},{&amp;quot;x&amp;quot;: 1.537,&amp;quot;y&amp;quot;: 0.585},{&amp;quot;x&amp;quot;: 1.613,&amp;quot;y&amp;quot;: 0.575},{&amp;quot;x&amp;quot;: 1.689,&amp;quot;y&amp;quot;: 0.566},{&amp;quot;x&amp;quot;: 1.765,&amp;quot;y&amp;quot;: 0.557},{&amp;quot;x&amp;quot;: 1.841,&amp;quot;y&amp;quot;: 0.548},{&amp;quot;x&amp;quot;: 1.917,&amp;quot;y&amp;quot;: 0.539},{&amp;quot;x&amp;quot;: 1.993,&amp;quot;y&amp;quot;: 0.531},{&amp;quot;x&amp;quot;: 2.07,&amp;quot;y&amp;quot;: 0.522},{&amp;quot;x&amp;quot;: 2.146,&amp;quot;y&amp;quot;: 0.514},{&amp;quot;x&amp;quot;: 2.222,&amp;quot;y&amp;quot;: 0.506},{&amp;quot;x&amp;quot;: 2.298,&amp;quot;y&amp;quot;: 0.499},{&amp;quot;x&amp;quot;: 2.374,&amp;quot;y&amp;quot;: 0.491},{&amp;quot;x&amp;quot;: 2.451,&amp;quot;y&amp;quot;: 0.484},{&amp;quot;x&amp;quot;: 2.527,&amp;quot;y&amp;quot;: 0.477},{&amp;quot;x&amp;quot;: 2.603,&amp;quot;y&amp;quot;: 0.47},{&amp;quot;x&amp;quot;: 2.679,&amp;quot;y&amp;quot;: 0.464},{&amp;quot;x&amp;quot;: 2.756,&amp;quot;y&amp;quot;: 0.458},{&amp;quot;x&amp;quot;: 2.832,&amp;quot;y&amp;quot;: 0.452},{&amp;quot;x&amp;quot;: 2.908,&amp;quot;y&amp;quot;: 0.446},{&amp;quot;x&amp;quot;: 2.984,&amp;quot;y&amp;quot;: 0.441},{&amp;quot;x&amp;quot;: 3.061,&amp;quot;y&amp;quot;: 0.435},{&amp;quot;x&amp;quot;: 3.137,&amp;quot;y&amp;quot;: 0.431},{&amp;quot;x&amp;quot;: 3.213,&amp;quot;y&amp;quot;: 0.426},{&amp;quot;x&amp;quot;: 3.289,&amp;quot;y&amp;quot;: 0.422},{&amp;quot;x&amp;quot;: 3.366,&amp;quot;y&amp;quot;: 0.418},{&amp;quot;x&amp;quot;: 3.442,&amp;quot;y&amp;quot;: 0.415},{&amp;quot;x&amp;quot;: 3.518,&amp;quot;y&amp;quot;: 0.412},{&amp;quot;x&amp;quot;: 3.594,&amp;quot;y&amp;quot;: 0.409},{&amp;quot;x&amp;quot;: 3.67,&amp;quot;y&amp;quot;: 0.406},{&amp;quot;x&amp;quot;: 3.746,&amp;quot;y&amp;quot;: 0.404},{&amp;quot;x&amp;quot;: 3.822,&amp;quot;y&amp;quot;: 0.402},{&amp;quot;x&amp;quot;: 3.898,&amp;quot;y&amp;quot;: 0.401},{&amp;quot;x&amp;quot;: 3.974,&amp;quot;y&amp;quot;: 0.4},{&amp;quot;x&amp;quot;: 4,&amp;quot;y&amp;quot;: 0.4}]|color=orange}}&lt;br /&gt;
	|classes=[[Rogue]],[[Ranger]],[[Bard]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=8&lt;br /&gt;
		|3=12&lt;br /&gt;
		|4=24&lt;br /&gt;
		|5=40&lt;br /&gt;
		|6=80&lt;br /&gt;
		|7=120&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|hatchet={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=29&lt;br /&gt;
		|physical base weapon damage 2=30~31&lt;br /&gt;
		|physical base weapon damage 3=32~33&lt;br /&gt;
		|physical base weapon damage 4=34~35&lt;br /&gt;
		|physical base weapon damage 5=36~37&lt;br /&gt;
		|physical base weapon damage 6=38~39&lt;br /&gt;
		|physical base weapon damage 7=40~41&lt;br /&gt;
		|move speed=-20&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,physical base weapon damage 7,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|secondary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|preparemovementmultiplier=87.5%&lt;br /&gt;
				|impactzones=100%,80%,60%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-17%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Secondary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|axe=Weapon&lt;br /&gt;
		|all=Axe&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=40.17&lt;br /&gt;
		|width=11&lt;br /&gt;
		|depth=2.18&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6,7&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Compact in size and balanced weight makes it easy to wield for both utility and combat purposes.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=0.6&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=6&lt;br /&gt;
		|5=9&lt;br /&gt;
		|6=15&lt;br /&gt;
		|7=30&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=21&lt;br /&gt;
		|4=28&lt;br /&gt;
		|5=42&lt;br /&gt;
		|6=56&lt;br /&gt;
		|7=100&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Barbarian]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=6&lt;br /&gt;
		|3=9&lt;br /&gt;
		|4=18&lt;br /&gt;
		|5=30&lt;br /&gt;
		|6=60&lt;br /&gt;
		|7=90&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|haze blade={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=25~26&lt;br /&gt;
		|armor penetration=5%&lt;br /&gt;
		|move speed=-10&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|hitstopduration=0.08&lt;br /&gt;
				|movementmultiplier=85%&lt;br /&gt;
				|preparemovementmultiplier=92.5%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=2&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|rondeldaggerattackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.25&lt;br /&gt;
								|move speed bonus=-3%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=RondelDaggerAttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|passive={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|hitdrunken={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=3&lt;br /&gt;
								|all=Duration&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=HitDrunken&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Passive&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|dagger=Weapon&lt;br /&gt;
		|all=Dagger&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=25.94&lt;br /&gt;
		|width=2.99&lt;br /&gt;
		|depth=2.99&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=5&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|isminiartifact=true&lt;br /&gt;
	|artifactpower=Successful weapon attacks cause drunken dizziness state for 3s.&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=2&lt;br /&gt;
	|invslots=[[File:1x2InvSlot.jpg]]&lt;br /&gt;
	|flavortext=In a late-night escapade, a tipsy wizard and an equally sloshed blacksmith clumsily combined their crafts, spilling enchanted ale on a blade mid-forging. The result was this bewitched sword, leaving foes as befuddled and dazed as its creators on that fateful evening.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=6&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=5&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=54&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Wizard]],[[Rogue]],[[Bard]],[[Druid]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=80&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=3&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|heater shield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|armor rating 1=20~21&lt;br /&gt;
		|armor rating 2=22~23&lt;br /&gt;
		|armor rating 3=24~26&lt;br /&gt;
		|armor rating 4=27~29&lt;br /&gt;
		|armor rating 5=30~32&lt;br /&gt;
		|armor rating 6=33~35&lt;br /&gt;
		|move speed=-15&lt;br /&gt;
		|allstats=Armor Rating,Move Speed&lt;br /&gt;
		|all=armor rating 1,armor rating 2,armor rating 3,armor rating 4,armor rating 5,armor rating 6,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|guard={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|shieldslam={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=90%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|shieldslamhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|physical base damage=45&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Physical Base Damage,Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=3&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState,ShieldSlamHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=combodamage,hitstoprate,hitstopduration,movementmultiplier,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,Guard,ShieldSlam&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=97%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|shield=Weapon&lt;br /&gt;
		|all=Shield&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=39.41&lt;br /&gt;
		|width=31.4&lt;br /&gt;
		|depth=9.91&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|artifactname=Aegis&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:2x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Made from attenuated wood overlaid with leather, providing more defenses and stability against brunt attacks.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=0.67&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=6&lt;br /&gt;
		|4=12&lt;br /&gt;
		|5=18&lt;br /&gt;
		|6=30&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=21&lt;br /&gt;
		|4=28&lt;br /&gt;
		|5=42&lt;br /&gt;
		|6=56&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Cleric]],[[Warlock]]&lt;br /&gt;
	|impactresistance=5&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=12&lt;br /&gt;
		|3=18&lt;br /&gt;
		|4=36&lt;br /&gt;
		|5=60&lt;br /&gt;
		|6=120&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|horseman&#039;s axe={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=31&lt;br /&gt;
		|physical base weapon damage 2=32~33&lt;br /&gt;
		|physical base weapon damage 3=34~35&lt;br /&gt;
		|physical base weapon damage 4=36~37&lt;br /&gt;
		|physical base weapon damage 5=38~39&lt;br /&gt;
		|physical base weapon damage 6=40~41&lt;br /&gt;
		|move speed=-22&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|preparemovementmultiplier=87.5%&lt;br /&gt;
				|impactzones=100%,80%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-17%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|axe=Weapon&lt;br /&gt;
		|all=Axe&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=35.14&lt;br /&gt;
		|width=7.23&lt;br /&gt;
		|depth=1.42&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|artifactname=Famine&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A nimble axe, forged with a thin hilt that makes it suitable for one hand, enabling mobility in battle.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=0.6&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=6&lt;br /&gt;
		|5=9&lt;br /&gt;
		|6=15&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=27&lt;br /&gt;
		|4=36&lt;br /&gt;
		|5=54&lt;br /&gt;
		|6=72&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Barbarian]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=6&lt;br /&gt;
		|3=9&lt;br /&gt;
		|4=18&lt;br /&gt;
		|5=30&lt;br /&gt;
		|6=60&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|icefang={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=26~27&lt;br /&gt;
		|armor penetration=10%&lt;br /&gt;
		|true physical damage=1&lt;br /&gt;
		|move speed=-10&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,True Physical Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,armor penetration,true physical damage,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|secondary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-7%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-7%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|combodamage=130%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-15%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|hitstopduration=0.05&lt;br /&gt;
				|movementmultiplier=85%&lt;br /&gt;
				|preparemovementmultiplier=92.5%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=2&lt;br /&gt;
				|all=hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Secondary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|dagger=Weapon&lt;br /&gt;
		|all=Dagger&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=27.74&lt;br /&gt;
		|width=6.19&lt;br /&gt;
		|depth=1.37&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=5&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=2&lt;br /&gt;
	|invslots=[[File:1x2InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A blade born of the frozen north, its chilling touch leaves behind frostbitten wounds that are rumored to never thaw.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=10&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=6&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=56&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Rogue]],[[Fighter]],[[Bard]],[[Druid]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=160&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|illusory={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=43~45&lt;br /&gt;
		|gear magical damage=7&lt;br /&gt;
		|move speed=-20&lt;br /&gt;
		|magical penetration=15%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Gear Magical Damage,Move Speed,Magical Penetration&lt;br /&gt;
		|all=physical base weapon damage,gear magical damage,move speed,magical penetration,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|guard={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|casting={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|castingstate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|all=&lt;br /&gt;
						}}&lt;br /&gt;
					|primarycastingstate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|all=&lt;br /&gt;
						}}&lt;br /&gt;
					|global={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-40&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=CastingState,PrimaryCastingState,Global&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|unique passive={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|unique={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=4&lt;br /&gt;
								|all=Duration&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=Unique&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,Guard,Casting,Unique Passive&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstopduration=0.3&lt;br /&gt;
				|all=combodamage,hitstopduration&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|hitstopduration=0.2&lt;br /&gt;
				|all=combodamage,hitstopduration&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,80%,60%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-17%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|magicstuff=Weapon&lt;br /&gt;
		|staff=Weapon&lt;br /&gt;
		|all=MagicStuff,Staff&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=81.86&lt;br /&gt;
		|width=6.35&lt;br /&gt;
		|depth=3.84&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|artifactpower=Successful spell casts grant invisibility for 4 seconds and leaves the user&#039;s illusion in their place temporarily.&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:1x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Rumored to be crafted by a powerful yet mischievous trickster from another realm, who delighted in confusing and outsmarting their enemies.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=40&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=175&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Wizard]],[[Cleric]],[[Warlock]],[[Druid]],[[Sorcerer]]&lt;br /&gt;
	|impactresistance=3&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=120&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|kris dagger={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=19&lt;br /&gt;
		|physical base weapon damage 2=20~21&lt;br /&gt;
		|physical base weapon damage 3=22~23&lt;br /&gt;
		|physical base weapon damage 4=24~25&lt;br /&gt;
		|physical base weapon damage 5=26~27&lt;br /&gt;
		|physical base weapon damage 6=28~29&lt;br /&gt;
		|physical base weapon damage 7=30~31&lt;br /&gt;
		|move speed=-10&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,physical base weapon damage 7,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=115%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 4={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=115%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|hitstopduration=0.08&lt;br /&gt;
				|movementmultiplier=85%&lt;br /&gt;
				|preparemovementmultiplier=92.5%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=2&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.25&lt;br /&gt;
								|move speed bonus=-3%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Attack 4,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|dagger=Weapon&lt;br /&gt;
		|all=Dagger&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=24.88&lt;br /&gt;
		|width=5&lt;br /&gt;
		|depth=1.51&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6,7&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=2&lt;br /&gt;
	|invslots=[[File:1x2InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A wavy blade that causes multiple jagged wounds with every stab. It&#039;s handle, also curved for a better grip.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=0.6&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=2&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=6&lt;br /&gt;
		|6=10&lt;br /&gt;
		|7=20&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=27&lt;br /&gt;
		|4=36&lt;br /&gt;
		|5=54&lt;br /&gt;
		|6=72&lt;br /&gt;
		|7=125&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Rogue]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=6&lt;br /&gt;
		|4=12&lt;br /&gt;
		|5=20&lt;br /&gt;
		|6=40&lt;br /&gt;
		|7=60&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|kuma&#039;s claw={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=40~41&lt;br /&gt;
		|move speed=-20&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|hitstoprate=0.06&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|preparemovementmultiplier=87.5%&lt;br /&gt;
				|impactzones=100%,90%,70%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-15%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|unique passive={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|unnamed artifact passive={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|magical base damage=15&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Magical Base Damage,Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=Unnamed Artifact Passive&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Unique Passive&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|all=Sword&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=48.46&lt;br /&gt;
		|width=8.86&lt;br /&gt;
		|depth=1.98&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=7&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|artifactpower=Successful weapon attacks deal 15 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]] (100% [[Scaling]]).&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Forged from the flames of a mighty black dragon, this sword claws at the target&#039;s soul, inflicting lethal damage.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=30&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=125&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Ranger]],[[Bard]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=90&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|kuma&#039;s fang={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=46~47&lt;br /&gt;
		|move speed=-25&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,90%,80%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|unique passive={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|unnamed artifact passive={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|magical base damage=15&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Magical Base Damage,Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=Unnamed Artifact Passive&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Unique Passive&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|all=Sword&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=48.98&lt;br /&gt;
		|width=9.57&lt;br /&gt;
		|depth=2.3&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=7&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|artifactpower=Successful weapon attacks  deal 15 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]] (100% [[Scaling]]).&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Seems the great black dragon has lost a tooth... No matter, it will continue its bloody purpose.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=30&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=125&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Bard]],[[Warlock]],[[Sorcerer]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=90&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|lantern shield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=22&lt;br /&gt;
		|physical base weapon damage 2=23~24&lt;br /&gt;
		|physical base weapon damage 3=25~26&lt;br /&gt;
		|physical base weapon damage 4=27~28&lt;br /&gt;
		|physical base weapon damage 5=29~30&lt;br /&gt;
		|physical base weapon damage 6=31~32&lt;br /&gt;
		|physical base weapon damage 7=33~34&lt;br /&gt;
		|armor rating 1=17~18&lt;br /&gt;
		|armor rating 2=19~20&lt;br /&gt;
		|armor rating 3=21~22&lt;br /&gt;
		|armor rating 4=23~24&lt;br /&gt;
		|armor rating 5=25~26&lt;br /&gt;
		|armor rating 6=27~28&lt;br /&gt;
		|armor rating 7=29~30&lt;br /&gt;
		|move speed=-10&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Rating,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,physical base weapon damage 7,armor rating 1,armor rating 2,armor rating 3,armor rating 4,armor rating 5,armor rating 6,armor rating 7,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|activatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|guard={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=50%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|shieldslam={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=90%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|shieldslamhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|physical base damage=45&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Physical Base Damage,Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=3&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState,ShieldSlamHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=combodamage,hitstoprate,hitstopduration,movementmultiplier,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|lightactivate={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=60%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|lightdeactivate={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=60%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,Guard,ShieldSlam,LightActivate,LightDeactivate&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=99%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|special={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|riposte attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|all=damagetype&lt;br /&gt;
				}}&lt;br /&gt;
			|riposte attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|all=damagetype&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=125%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=90%&lt;br /&gt;
				|impactzones=150%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|ripostehit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-15%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=RiposteHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=combodamage,hitstoprate,hitstopduration,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Riposte Attack 1,Riposte Attack 2,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Block,Special&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|shield=Weapon&lt;br /&gt;
		|all=Shield&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=29.26&lt;br /&gt;
		|width=41.49&lt;br /&gt;
		|depth=17.27&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6,7&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:2x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A versatile shield with a retractable blade and a built-in lantern, perfect for combat and exploring shadowy realms.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=0.77&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=6&lt;br /&gt;
		|4=12&lt;br /&gt;
		|5=18&lt;br /&gt;
		|6=30&lt;br /&gt;
		|7=60&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=21&lt;br /&gt;
		|4=28&lt;br /&gt;
		|5=42&lt;br /&gt;
		|6=56&lt;br /&gt;
		|7=100&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Bard]]&lt;br /&gt;
	|impactresistance=4&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=16&lt;br /&gt;
		|3=24&lt;br /&gt;
		|4=48&lt;br /&gt;
		|5=80&lt;br /&gt;
		|6=160&lt;br /&gt;
		|7=240&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|incraftingrecipefor=Weaponsmith&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|life after death={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=67~69&lt;br /&gt;
		|move speed=-35&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|hitstoprate=0.06&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,70%&lt;br /&gt;
				|impactpower=5&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|secondary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=115%&lt;br /&gt;
				|hitstoprate=0.06&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,70%&lt;br /&gt;
				|impactpower=5&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|unique passive={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|uniqueimmunealldamage={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=3&lt;br /&gt;
								|all=Duration&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|uniquecooldown={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=12&lt;br /&gt;
								|all=Duration&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=UniqueImmuneAllDamage,UniqueCooldown&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Unique Passive&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Secondary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|axe=Weapon&lt;br /&gt;
		|all=Axe&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=72.75&lt;br /&gt;
		|width=19.43&lt;br /&gt;
		|depth=2.64&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|artifactpower=When receiving a lethal attack, HP is set to 1 and become invincible for 3 seconds. This effect can only be triggered once during an adventure for this specific Life after Death. Any Life after Death can only be used every 12 seconds.&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:2x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Death comes for us all one day...&amp;lt;br&amp;gt;Is today that day?&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=80&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=175&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Barbarian]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=240&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|light bringer={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=40~41&lt;br /&gt;
		|armor penetration=15%&lt;br /&gt;
		|move speed=-20&lt;br /&gt;
		|action speed=3~4%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed,Action Speed&lt;br /&gt;
		|all=physical base weapon damage,armor penetration,move speed,action speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|hitstoprate=0.09&lt;br /&gt;
				|hitstopduration=0.15&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,80%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|mace=Weapon&lt;br /&gt;
		|all=Mace&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=41.36&lt;br /&gt;
		|width=7.34&lt;br /&gt;
		|depth=6.54&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=5&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Those of faith know how to combat darkness.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=9&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=54&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Cleric]],[[Druid]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=60&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|longbow={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=36&lt;br /&gt;
		|physical base weapon damage 2=37~38&lt;br /&gt;
		|physical base weapon damage 3=39~40&lt;br /&gt;
		|physical base weapon damage 4=41~42&lt;br /&gt;
		|physical base weapon damage 5=43~44&lt;br /&gt;
		|physical base weapon damage 6=45~46&lt;br /&gt;
		|armor penetration=20%&lt;br /&gt;
		|move speed=-50&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|movementmultiplier=55%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reload={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=40%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|quickshot={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=55%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|multishot={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=55%&lt;br /&gt;
				|impactzones=100%,100%,100%&lt;br /&gt;
				|impactpower=5&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|multishotattackhit01={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|multishotattackhit02={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|multishotattackhit03={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=MultiShotAttackHit01,MultiShotAttackHit02,MultiShotAttackHit03,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reload,QuickShot,MultiShot&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|bow=Weapon&lt;br /&gt;
		|all=Bow&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=93.47&lt;br /&gt;
		|width=37.48&lt;br /&gt;
		|depth=5.93&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|artifactname=Nipalan&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:1x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Carved from yew wood with reinforced leather binds for steady gripping. It strikes from long distances with accuracy.&lt;br /&gt;
	|maxammocount=6&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|reloadtime=2.97&lt;br /&gt;
	|wearingdelaytime=1&lt;br /&gt;
	|unequiptime=0.87&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=4&lt;br /&gt;
		|4=8&lt;br /&gt;
		|5=12&lt;br /&gt;
		|6=20&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=2&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=45&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=120&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|isprojectile=true&lt;br /&gt;
	|initialspeed=32.5&lt;br /&gt;
	|damagefalloff={{#widget:Chart|uniqueId=Longbow|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.053,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.055,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.058,&amp;quot;y&amp;quot;: 0.999},{&amp;quot;x&amp;quot;: 0.06,&amp;quot;y&amp;quot;: 0.998},{&amp;quot;x&amp;quot;: 0.063,&amp;quot;y&amp;quot;: 0.997},{&amp;quot;x&amp;quot;: 0.065,&amp;quot;y&amp;quot;: 0.995},{&amp;quot;x&amp;quot;: 0.068,&amp;quot;y&amp;quot;: 0.993},{&amp;quot;x&amp;quot;: 0.07,&amp;quot;y&amp;quot;: 0.991},{&amp;quot;x&amp;quot;: 0.072,&amp;quot;y&amp;quot;: 0.989},{&amp;quot;x&amp;quot;: 0.075,&amp;quot;y&amp;quot;: 0.986},{&amp;quot;x&amp;quot;: 0.077,&amp;quot;y&amp;quot;: 0.983},{&amp;quot;x&amp;quot;: 0.08,&amp;quot;y&amp;quot;: 0.979},{&amp;quot;x&amp;quot;: 0.082,&amp;quot;y&amp;quot;: 0.976},{&amp;quot;x&amp;quot;: 0.085,&amp;quot;y&amp;quot;: 0.972},{&amp;quot;x&amp;quot;: 0.087,&amp;quot;y&amp;quot;: 0.968},{&amp;quot;x&amp;quot;: 0.09,&amp;quot;y&amp;quot;: 0.964},{&amp;quot;x&amp;quot;: 0.092,&amp;quot;y&amp;quot;: 0.96},{&amp;quot;x&amp;quot;: 0.095,&amp;quot;y&amp;quot;: 0.955},{&amp;quot;x&amp;quot;: 0.097,&amp;quot;y&amp;quot;: 0.95},{&amp;quot;x&amp;quot;: 0.1,&amp;quot;y&amp;quot;: 0.946},{&amp;quot;x&amp;quot;: 0.102,&amp;quot;y&amp;quot;: 0.941},{&amp;quot;x&amp;quot;: 0.105,&amp;quot;y&amp;quot;: 0.936},{&amp;quot;x&amp;quot;: 0.107,&amp;quot;y&amp;quot;: 0.931},{&amp;quot;x&amp;quot;: 0.11,&amp;quot;y&amp;quot;: 0.926},{&amp;quot;x&amp;quot;: 0.112,&amp;quot;y&amp;quot;: 0.921},{&amp;quot;x&amp;quot;: 0.115,&amp;quot;y&amp;quot;: 0.916},{&amp;quot;x&amp;quot;: 0.117,&amp;quot;y&amp;quot;: 0.911},{&amp;quot;x&amp;quot;: 0.12,&amp;quot;y&amp;quot;: 0.905},{&amp;quot;x&amp;quot;: 0.122,&amp;quot;y&amp;quot;: 0.9},{&amp;quot;x&amp;quot;: 0.125,&amp;quot;y&amp;quot;: 0.895},{&amp;quot;x&amp;quot;: 0.127,&amp;quot;y&amp;quot;: 0.89},{&amp;quot;x&amp;quot;: 0.129,&amp;quot;y&amp;quot;: 0.885},{&amp;quot;x&amp;quot;: 0.132,&amp;quot;y&amp;quot;: 0.88},{&amp;quot;x&amp;quot;: 0.134,&amp;quot;y&amp;quot;: 0.876},{&amp;quot;x&amp;quot;: 0.137,&amp;quot;y&amp;quot;: 0.871},{&amp;quot;x&amp;quot;: 0.139,&amp;quot;y&amp;quot;: 0.866},{&amp;quot;x&amp;quot;: 0.142,&amp;quot;y&amp;quot;: 0.862},{&amp;quot;x&amp;quot;: 0.144,&amp;quot;y&amp;quot;: 0.858},{&amp;quot;x&amp;quot;: 0.146,&amp;quot;y&amp;quot;: 0.854},{&amp;quot;x&amp;quot;: 0.149,&amp;quot;y&amp;quot;: 0.85},{&amp;quot;x&amp;quot;: 0.151,&amp;quot;y&amp;quot;: 0.846},{&amp;quot;x&amp;quot;: 0.153,&amp;quot;y&amp;quot;: 0.843},{&amp;quot;x&amp;quot;: 0.156,&amp;quot;y&amp;quot;: 0.84},{&amp;quot;x&amp;quot;: 0.158,&amp;quot;y&amp;quot;: 0.837},{&amp;quot;x&amp;quot;: 0.16,&amp;quot;y&amp;quot;: 0.834},{&amp;quot;x&amp;quot;: 0.163,&amp;quot;y&amp;quot;: 0.831},{&amp;quot;x&amp;quot;: 0.165,&amp;quot;y&amp;quot;: 0.829},{&amp;quot;x&amp;quot;: 0.167,&amp;quot;y&amp;quot;: 0.828},{&amp;quot;x&amp;quot;: 0.169,&amp;quot;y&amp;quot;: 0.826},{&amp;quot;x&amp;quot;: 0.172,&amp;quot;y&amp;quot;: 0.825},{&amp;quot;x&amp;quot;: 0.172,&amp;quot;y&amp;quot;: 0.825},{&amp;quot;x&amp;quot;: 0.244,&amp;quot;y&amp;quot;: 0.795},{&amp;quot;x&amp;quot;: 0.317,&amp;quot;y&amp;quot;: 0.765},{&amp;quot;x&amp;quot;: 0.39,&amp;quot;y&amp;quot;: 0.736},{&amp;quot;x&amp;quot;: 0.463,&amp;quot;y&amp;quot;: 0.707},{&amp;quot;x&amp;quot;: 0.538,&amp;quot;y&amp;quot;: 0.679},{&amp;quot;x&amp;quot;: 0.612,&amp;quot;y&amp;quot;: 0.652},{&amp;quot;x&amp;quot;: 0.687,&amp;quot;y&amp;quot;: 0.624},{&amp;quot;x&amp;quot;: 0.762,&amp;quot;y&amp;quot;: 0.598},{&amp;quot;x&amp;quot;: 0.838,&amp;quot;y&amp;quot;: 0.572},{&amp;quot;x&amp;quot;: 0.914,&amp;quot;y&amp;quot;: 0.546},{&amp;quot;x&amp;quot;: 0.99,&amp;quot;y&amp;quot;: 0.521},{&amp;quot;x&amp;quot;: 1.067,&amp;quot;y&amp;quot;: 0.497},{&amp;quot;x&amp;quot;: 1.144,&amp;quot;y&amp;quot;: 0.473},{&amp;quot;x&amp;quot;: 1.222,&amp;quot;y&amp;quot;: 0.449},{&amp;quot;x&amp;quot;: 1.299,&amp;quot;y&amp;quot;: 0.426},{&amp;quot;x&amp;quot;: 1.377,&amp;quot;y&amp;quot;: 0.404},{&amp;quot;x&amp;quot;: 1.455,&amp;quot;y&amp;quot;: 0.383},{&amp;quot;x&amp;quot;: 1.534,&amp;quot;y&amp;quot;: 0.361},{&amp;quot;x&amp;quot;: 1.612,&amp;quot;y&amp;quot;: 0.341},{&amp;quot;x&amp;quot;: 1.691,&amp;quot;y&amp;quot;: 0.321},{&amp;quot;x&amp;quot;: 1.77,&amp;quot;y&amp;quot;: 0.302},{&amp;quot;x&amp;quot;: 1.849,&amp;quot;y&amp;quot;: 0.283},{&amp;quot;x&amp;quot;: 1.929,&amp;quot;y&amp;quot;: 0.265},{&amp;quot;x&amp;quot;: 2.008,&amp;quot;y&amp;quot;: 0.247},{&amp;quot;x&amp;quot;: 2.088,&amp;quot;y&amp;quot;: 0.23},{&amp;quot;x&amp;quot;: 2.168,&amp;quot;y&amp;quot;: 0.214},{&amp;quot;x&amp;quot;: 2.248,&amp;quot;y&amp;quot;: 0.199},{&amp;quot;x&amp;quot;: 2.328,&amp;quot;y&amp;quot;: 0.184},{&amp;quot;x&amp;quot;: 2.408,&amp;quot;y&amp;quot;: 0.169},{&amp;quot;x&amp;quot;: 2.488,&amp;quot;y&amp;quot;: 0.155},{&amp;quot;x&amp;quot;: 2.568,&amp;quot;y&amp;quot;: 0.142},{&amp;quot;x&amp;quot;: 2.648,&amp;quot;y&amp;quot;: 0.13},{&amp;quot;x&amp;quot;: 2.728,&amp;quot;y&amp;quot;: 0.118},{&amp;quot;x&amp;quot;: 2.808,&amp;quot;y&amp;quot;: 0.107},{&amp;quot;x&amp;quot;: 2.889,&amp;quot;y&amp;quot;: 0.097},{&amp;quot;x&amp;quot;: 2.969,&amp;quot;y&amp;quot;: 0.087},{&amp;quot;x&amp;quot;: 3.049,&amp;quot;y&amp;quot;: 0.078},{&amp;quot;x&amp;quot;: 3.129,&amp;quot;y&amp;quot;: 0.07},{&amp;quot;x&amp;quot;: 3.209,&amp;quot;y&amp;quot;: 0.062},{&amp;quot;x&amp;quot;: 3.289,&amp;quot;y&amp;quot;: 0.055},{&amp;quot;x&amp;quot;: 3.368,&amp;quot;y&amp;quot;: 0.049},{&amp;quot;x&amp;quot;: 3.448,&amp;quot;y&amp;quot;: 0.043},{&amp;quot;x&amp;quot;: 3.527,&amp;quot;y&amp;quot;: 0.038},{&amp;quot;x&amp;quot;: 3.607,&amp;quot;y&amp;quot;: 0.034},{&amp;quot;x&amp;quot;: 3.686,&amp;quot;y&amp;quot;: 0.031},{&amp;quot;x&amp;quot;: 3.765,&amp;quot;y&amp;quot;: 0.028},{&amp;quot;x&amp;quot;: 3.843,&amp;quot;y&amp;quot;: 0.027},{&amp;quot;x&amp;quot;: 3.922,&amp;quot;y&amp;quot;: 0.025},{&amp;quot;x&amp;quot;: 4,&amp;quot;y&amp;quot;: 0.025}]|color=orange}}&lt;br /&gt;
	|classes=[[Ranger]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=8&lt;br /&gt;
		|3=12&lt;br /&gt;
		|4=24&lt;br /&gt;
		|5=40&lt;br /&gt;
		|6=80&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|longsword={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=39&lt;br /&gt;
		|physical base weapon damage 2=40~42&lt;br /&gt;
		|physical base weapon damage 3=43~44&lt;br /&gt;
		|physical base weapon damage 4=45~46&lt;br /&gt;
		|physical base weapon damage 5=47~48&lt;br /&gt;
		|physical base weapon damage 6=49~50&lt;br /&gt;
		|move speed=-30&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|riposte={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,Riposte&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|preparemovementmultiplier=82.5%&lt;br /&gt;
				|impactzones=100%,80%,60%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-17%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=97%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|special={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|riposte attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|all=&lt;br /&gt;
				}}&lt;br /&gt;
			|riposte attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|all=&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=125%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|impactzones=150%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|ripostehit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-17%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=RiposteHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Riposte Attack 1,Riposte Attack 2,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary,Block,Special&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|all=Sword&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=72.75&lt;br /&gt;
		|width=12.87&lt;br /&gt;
		|depth=2.05&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|artifactname=Fulgor&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:1x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A very long blade crafted from durable metal with a staunch hilt, heavy yet still feels nimble in your grasp.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=1&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=4&lt;br /&gt;
		|4=8&lt;br /&gt;
		|5=12&lt;br /&gt;
		|6=20&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=2&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=45&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=120&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Warlock]],[[Sorcerer]]&lt;br /&gt;
	|impactresistance=3&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=8&lt;br /&gt;
		|3=12&lt;br /&gt;
		|4=24&lt;br /&gt;
		|5=40&lt;br /&gt;
		|6=80&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|incraftingrecipefor=Weaponsmith&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|lute={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=20&lt;br /&gt;
		|physical base weapon damage 2=21~22&lt;br /&gt;
		|physical base weapon damage 3=23~24&lt;br /&gt;
		|physical base weapon damage 4=25~26&lt;br /&gt;
		|physical base weapon damage 5=27~28&lt;br /&gt;
		|physical base weapon damage 6=29~30&lt;br /&gt;
		|physical base weapon damage 7=31~32&lt;br /&gt;
		|knowledge 1=1&lt;br /&gt;
		|knowledge 2=2&lt;br /&gt;
		|knowledge 3=3&lt;br /&gt;
		|knowledge 4=4&lt;br /&gt;
		|knowledge 5=5&lt;br /&gt;
		|knowledge 6=6&lt;br /&gt;
		|knowledge 7=7&lt;br /&gt;
		|move speed 1=-15&lt;br /&gt;
		|move speed 2=-14&lt;br /&gt;
		|move speed 3=-13&lt;br /&gt;
		|move speed 4=-12&lt;br /&gt;
		|move speed 5=-11&lt;br /&gt;
		|move speed 6=-10&lt;br /&gt;
		|move speed 7=-9&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Knowledge,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,physical base weapon damage 7,knowledge 1,knowledge 2,knowledge 3,knowledge 4,knowledge 5,knowledge 6,knowledge 7,move speed 1,move speed 2,move speed 3,move speed 4,move speed 5,move speed 6,move speed 7,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|all=&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|all=&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,90%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-17%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|play={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|dissonance={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|dissonance={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=3&lt;br /&gt;
								|all=Duration&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=Dissonance&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Play,Dissonance&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|mace=Weapon&lt;br /&gt;
		|musicalinstrument=Utility&lt;br /&gt;
		|string=Utility&lt;br /&gt;
		|all=Mace,MusicalInstrument,String&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=37.07&lt;br /&gt;
		|width=16.53&lt;br /&gt;
		|depth=7.7&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6,7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Utility&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:2x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A bard&#039;s trusty Lute, capable of soothing savage beasts with enchanting melodies.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=0.67&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=6&lt;br /&gt;
		|4=12&lt;br /&gt;
		|5=18&lt;br /&gt;
		|6=30&lt;br /&gt;
		|7=60&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=6&lt;br /&gt;
		|4=8&lt;br /&gt;
		|5=12&lt;br /&gt;
		|6=16&lt;br /&gt;
		|7=20&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=18&lt;br /&gt;
		|3=30&lt;br /&gt;
		|4=48&lt;br /&gt;
		|5=72&lt;br /&gt;
		|6=120&lt;br /&gt;
		|7=180&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|magic staff={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=27&lt;br /&gt;
		|physical base weapon damage 2=28~30&lt;br /&gt;
		|physical base weapon damage 3=31~33&lt;br /&gt;
		|physical base weapon damage 4=34~36&lt;br /&gt;
		|physical base weapon damage 5=37~39&lt;br /&gt;
		|physical base weapon damage 6=40~42&lt;br /&gt;
		|gear magical damage 1=1&lt;br /&gt;
		|gear magical damage 2=2&lt;br /&gt;
		|gear magical damage 3=3&lt;br /&gt;
		|gear magical damage 4=4&lt;br /&gt;
		|gear magical damage 5=5&lt;br /&gt;
		|gear magical damage 6=6&lt;br /&gt;
		|move speed=-20&lt;br /&gt;
		|magical penetration=15%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Gear Magical Damage,Move Speed,Magical Penetration&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,gear magical damage 1,gear magical damage 2,gear magical damage 3,gear magical damage 4,gear magical damage 5,gear magical damage 6,move speed,magical penetration,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|guard={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|casting={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|castingstate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|all=&lt;br /&gt;
						}}&lt;br /&gt;
					|primarycastingstate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|all=&lt;br /&gt;
						}}&lt;br /&gt;
					|global={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-40&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=CastingState,PrimaryCastingState,Global&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,Guard,Casting&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstopduration=0.3&lt;br /&gt;
				|all=combodamage,hitstopduration&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|hitstopduration=0.2&lt;br /&gt;
				|all=combodamage,hitstopduration&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,80%,60%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-17%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|magicstuff=Weapon&lt;br /&gt;
		|staff=Weapon&lt;br /&gt;
		|all=MagicStuff,Staff&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=81.86&lt;br /&gt;
		|width=6.35&lt;br /&gt;
		|depth=3.84&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|artifactname=Illusory&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:1x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A staff carefully crafted with spiraling branches from a magical tree that encase an enchanted orb.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=1.07&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=4&lt;br /&gt;
		|4=8&lt;br /&gt;
		|5=12&lt;br /&gt;
		|6=20&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=2&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=45&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=120&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Wizard]],[[Cleric]],[[Warlock]],[[Druid]],[[Sorcerer]]&lt;br /&gt;
	|impactresistance=3&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=8&lt;br /&gt;
		|3=12&lt;br /&gt;
		|4=24&lt;br /&gt;
		|5=40&lt;br /&gt;
		|6=80&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|mana sphere={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|will=2&lt;br /&gt;
		|knowledge=2&lt;br /&gt;
		|physical gear weapon damage=2&lt;br /&gt;
		|gear magical damage=5&lt;br /&gt;
		|true magical damage=1~2&lt;br /&gt;
		|move speed=-15&lt;br /&gt;
		|magical penetration=10%&lt;br /&gt;
		|allstats=Will,Knowledge,Physical Gear Weapon Damage,Gear Magical Damage,True Magical Damage,Move Speed,Magical Penetration&lt;br /&gt;
		|all=will,knowledge,physical gear weapon damage,gear magical damage,true magical damage,move speed,magical penetration,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|casting={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Casting&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|magicstuff=Weapon&lt;br /&gt;
		|all=MagicStuff&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=8.85&lt;br /&gt;
		|width=8.85&lt;br /&gt;
		|depth=8.85&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=5&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=2&lt;br /&gt;
	|invslots=[[File:2x2InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Crafted with mana flakes allowing the currents of magic to flow more freely.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=12&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=42&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Wizard]],[[Warlock]],[[Druid]],[[Sorcerer]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=60&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|morning star={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=35&lt;br /&gt;
		|physical base weapon damage 2=36~37&lt;br /&gt;
		|physical base weapon damage 3=38~39&lt;br /&gt;
		|physical base weapon damage 4=40~41&lt;br /&gt;
		|physical base weapon damage 5=42~43&lt;br /&gt;
		|physical base weapon damage 6=44~45&lt;br /&gt;
		|armor penetration=15%&lt;br /&gt;
		|move speed=-20&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|hitstopduration=0.2&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,80%&lt;br /&gt;
				|impactpower=5&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|mace=Weapon&lt;br /&gt;
		|all=Mace&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=42.35&lt;br /&gt;
		|width=9.5&lt;br /&gt;
		|depth=9.4&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|artifactname=Pulverizing Prayer&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Heavy to the hand, the sharpened spikes of this morningstar are perfect for bludgeoning attacks.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=1&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=6&lt;br /&gt;
		|5=9&lt;br /&gt;
		|6=15&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=27&lt;br /&gt;
		|4=36&lt;br /&gt;
		|5=54&lt;br /&gt;
		|6=72&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Cleric]],[[Druid]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=6&lt;br /&gt;
		|3=9&lt;br /&gt;
		|4=18&lt;br /&gt;
		|5=30&lt;br /&gt;
		|6=60&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|nipalan={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=47~48&lt;br /&gt;
		|armor penetration=20%&lt;br /&gt;
		|move speed=-50&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|movementmultiplier=55%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reload={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=40%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|quickshot={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=55%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|multishot={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=55%&lt;br /&gt;
				|impactzones=100%,100%,100%&lt;br /&gt;
				|impactpower=5&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|multishotattackhit01={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|multishotattackhit02={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|multishotattackhit03={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=MultiShotAttackHit01,MultiShotAttackHit02,MultiShotAttackHit03,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|unique passive={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|uniquepassive={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|physical buff weapon damage=3&lt;br /&gt;
								|all=Physical Buff Weapon Damage&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=UniquePassive&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reload,QuickShot,MultiShot,Unique Passive&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|bow=Weapon&lt;br /&gt;
		|all=Bow&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=93.7&lt;br /&gt;
		|width=37.48&lt;br /&gt;
		|depth=5.93&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|artifactpower=Successful weapon attacks have 3 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]] and push the hit target forward.&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:1x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A bow crafted by a legendary tribe of warriors known as the Penobscots. So terrifyingly strong it knocks back their foes.&lt;br /&gt;
	|maxammocount=6&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|reloadtime=2.97&lt;br /&gt;
	|wearingdelaytime=1&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=40&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=175&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|isprojectile=true&lt;br /&gt;
	|initialspeed=32.5&lt;br /&gt;
	|damagefalloff={{#widget:Chart|uniqueId=Nipalan|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.053,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.055,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.058,&amp;quot;y&amp;quot;: 0.999},{&amp;quot;x&amp;quot;: 0.06,&amp;quot;y&amp;quot;: 0.998},{&amp;quot;x&amp;quot;: 0.063,&amp;quot;y&amp;quot;: 0.997},{&amp;quot;x&amp;quot;: 0.065,&amp;quot;y&amp;quot;: 0.995},{&amp;quot;x&amp;quot;: 0.068,&amp;quot;y&amp;quot;: 0.993},{&amp;quot;x&amp;quot;: 0.07,&amp;quot;y&amp;quot;: 0.991},{&amp;quot;x&amp;quot;: 0.072,&amp;quot;y&amp;quot;: 0.989},{&amp;quot;x&amp;quot;: 0.075,&amp;quot;y&amp;quot;: 0.986},{&amp;quot;x&amp;quot;: 0.077,&amp;quot;y&amp;quot;: 0.983},{&amp;quot;x&amp;quot;: 0.08,&amp;quot;y&amp;quot;: 0.979},{&amp;quot;x&amp;quot;: 0.082,&amp;quot;y&amp;quot;: 0.976},{&amp;quot;x&amp;quot;: 0.085,&amp;quot;y&amp;quot;: 0.972},{&amp;quot;x&amp;quot;: 0.087,&amp;quot;y&amp;quot;: 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0.129,&amp;quot;y&amp;quot;: 0.885},{&amp;quot;x&amp;quot;: 0.132,&amp;quot;y&amp;quot;: 0.88},{&amp;quot;x&amp;quot;: 0.134,&amp;quot;y&amp;quot;: 0.876},{&amp;quot;x&amp;quot;: 0.137,&amp;quot;y&amp;quot;: 0.871},{&amp;quot;x&amp;quot;: 0.139,&amp;quot;y&amp;quot;: 0.866},{&amp;quot;x&amp;quot;: 0.142,&amp;quot;y&amp;quot;: 0.862},{&amp;quot;x&amp;quot;: 0.144,&amp;quot;y&amp;quot;: 0.858},{&amp;quot;x&amp;quot;: 0.146,&amp;quot;y&amp;quot;: 0.854},{&amp;quot;x&amp;quot;: 0.149,&amp;quot;y&amp;quot;: 0.85},{&amp;quot;x&amp;quot;: 0.151,&amp;quot;y&amp;quot;: 0.846},{&amp;quot;x&amp;quot;: 0.153,&amp;quot;y&amp;quot;: 0.843},{&amp;quot;x&amp;quot;: 0.156,&amp;quot;y&amp;quot;: 0.84},{&amp;quot;x&amp;quot;: 0.158,&amp;quot;y&amp;quot;: 0.837},{&amp;quot;x&amp;quot;: 0.16,&amp;quot;y&amp;quot;: 0.834},{&amp;quot;x&amp;quot;: 0.163,&amp;quot;y&amp;quot;: 0.831},{&amp;quot;x&amp;quot;: 0.165,&amp;quot;y&amp;quot;: 0.829},{&amp;quot;x&amp;quot;: 0.167,&amp;quot;y&amp;quot;: 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0.155},{&amp;quot;x&amp;quot;: 2.568,&amp;quot;y&amp;quot;: 0.142},{&amp;quot;x&amp;quot;: 2.648,&amp;quot;y&amp;quot;: 0.13},{&amp;quot;x&amp;quot;: 2.728,&amp;quot;y&amp;quot;: 0.118},{&amp;quot;x&amp;quot;: 2.808,&amp;quot;y&amp;quot;: 0.107},{&amp;quot;x&amp;quot;: 2.889,&amp;quot;y&amp;quot;: 0.097},{&amp;quot;x&amp;quot;: 2.969,&amp;quot;y&amp;quot;: 0.087},{&amp;quot;x&amp;quot;: 3.049,&amp;quot;y&amp;quot;: 0.078},{&amp;quot;x&amp;quot;: 3.129,&amp;quot;y&amp;quot;: 0.07},{&amp;quot;x&amp;quot;: 3.209,&amp;quot;y&amp;quot;: 0.062},{&amp;quot;x&amp;quot;: 3.289,&amp;quot;y&amp;quot;: 0.055},{&amp;quot;x&amp;quot;: 3.368,&amp;quot;y&amp;quot;: 0.049},{&amp;quot;x&amp;quot;: 3.448,&amp;quot;y&amp;quot;: 0.043},{&amp;quot;x&amp;quot;: 3.527,&amp;quot;y&amp;quot;: 0.038},{&amp;quot;x&amp;quot;: 3.607,&amp;quot;y&amp;quot;: 0.034},{&amp;quot;x&amp;quot;: 3.686,&amp;quot;y&amp;quot;: 0.031},{&amp;quot;x&amp;quot;: 3.765,&amp;quot;y&amp;quot;: 0.028},{&amp;quot;x&amp;quot;: 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	|classes=[[Ranger]]&lt;br /&gt;
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		|7=120&lt;br /&gt;
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	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
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	}}&lt;br /&gt;
|pavise={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|armor rating 1=30~33&lt;br /&gt;
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		|armor rating 3=38~41&lt;br /&gt;
		|armor rating 4=42~45&lt;br /&gt;
		|armor rating 5=46~49&lt;br /&gt;
		|armor rating 6=50~53&lt;br /&gt;
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	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
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								|move speed add=-150&lt;br /&gt;
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				|movementmultiplier=60%&lt;br /&gt;
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								|move speed add=-150&lt;br /&gt;
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							|all=Global&lt;br /&gt;
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							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
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							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=3&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
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							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
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		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=97%&lt;br /&gt;
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			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
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		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|shield=Weapon&lt;br /&gt;
		|all=Shield&lt;br /&gt;
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	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=69.3&lt;br /&gt;
		|width=40.29&lt;br /&gt;
		|depth=11.5&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6,7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=3&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:3x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=An extremely large shield with a prominent ridge crafted in it&#039;s center, offering maximum protection.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=1.13&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
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		|6=60&lt;br /&gt;
		|7=120&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
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		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
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		|5=90&lt;br /&gt;
		|6=120&lt;br /&gt;
		|7=175&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Ranger]]&lt;br /&gt;
	|impactresistance=6&lt;br /&gt;
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		|7=360&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
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		|7=5&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|pestilence={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=41~42&lt;br /&gt;
		|armor penetration=10%&lt;br /&gt;
		|move speed=-40&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
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							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
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								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
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				|all=damagetype,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
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			|all=Attack 1&lt;br /&gt;
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		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reload={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=50%&lt;br /&gt;
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			|quickshot={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
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								|scaling=100%&lt;br /&gt;
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								}}&lt;br /&gt;
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							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
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							}}&lt;br /&gt;
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					}}&lt;br /&gt;
				|all=movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|multishot={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|impactzones=100%,100%,100%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|multishotattackhit01={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|multishotattackhit02={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|multishotattackhit03={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=MultiShotAttackHit01,MultiShotAttackHit02,MultiShotAttackHit03,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|unique passive={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|uniqueattackhitdisease={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=4&lt;br /&gt;
								|true magical base damage=20&lt;br /&gt;
								|scaling=50%&lt;br /&gt;
								|all=Duration,True Magical Base Damage,Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=UniqueAttackHitDisease&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reload,QuickShot,MultiShot,Unique Passive&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|bow=Weapon&lt;br /&gt;
		|all=Bow&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=70.24&lt;br /&gt;
		|width=35.45&lt;br /&gt;
		|depth=19.56&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|artifactpower=Successful weapon attacks inflict a disease that deals 20 {{Element|Neutral}} [[Damage#True_Base_Damage|True Magical Base Damage]] (50% [[Scaling]]) over 4 seconds.&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Capable of spreading poison that will have it&#039;s victims begging for death, this cursed bow once belonged to first of the legendary Four Horseman.&lt;br /&gt;
	|maxammocount=8&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|reloadtime=2.97&lt;br /&gt;
	|wearingdelaytime=2&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=30&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=175&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|isprojectile=true&lt;br /&gt;
	|damagefalloff={{#widget:Chart|uniqueId=Pestilence|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.049,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.052,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.055,&amp;quot;y&amp;quot;: 0.999},{&amp;quot;x&amp;quot;: 0.058,&amp;quot;y&amp;quot;: 0.998},{&amp;quot;x&amp;quot;: 0.061,&amp;quot;y&amp;quot;: 0.996},{&amp;quot;x&amp;quot;: 0.063,&amp;quot;y&amp;quot;: 0.995},{&amp;quot;x&amp;quot;: 0.066,&amp;quot;y&amp;quot;: 0.992},{&amp;quot;x&amp;quot;: 0.069,&amp;quot;y&amp;quot;: 0.99},{&amp;quot;x&amp;quot;: 0.072,&amp;quot;y&amp;quot;: 0.987},{&amp;quot;x&amp;quot;: 0.074,&amp;quot;y&amp;quot;: 0.983},{&amp;quot;x&amp;quot;: 0.077,&amp;quot;y&amp;quot;: 0.98},{&amp;quot;x&amp;quot;: 0.08,&amp;quot;y&amp;quot;: 0.976},{&amp;quot;x&amp;quot;: 0.083,&amp;quot;y&amp;quot;: 0.972},{&amp;quot;x&amp;quot;: 0.086,&amp;quot;y&amp;quot;: 0.967},{&amp;quot;x&amp;quot;: 0.088,&amp;quot;y&amp;quot;: 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0.136,&amp;quot;y&amp;quot;: 0.866},{&amp;quot;x&amp;quot;: 0.138,&amp;quot;y&amp;quot;: 0.861},{&amp;quot;x&amp;quot;: 0.141,&amp;quot;y&amp;quot;: 0.855},{&amp;quot;x&amp;quot;: 0.144,&amp;quot;y&amp;quot;: 0.85},{&amp;quot;x&amp;quot;: 0.147,&amp;quot;y&amp;quot;: 0.845},{&amp;quot;x&amp;quot;: 0.149,&amp;quot;y&amp;quot;: 0.84},{&amp;quot;x&amp;quot;: 0.152,&amp;quot;y&amp;quot;: 0.835},{&amp;quot;x&amp;quot;: 0.155,&amp;quot;y&amp;quot;: 0.831},{&amp;quot;x&amp;quot;: 0.158,&amp;quot;y&amp;quot;: 0.826},{&amp;quot;x&amp;quot;: 0.16,&amp;quot;y&amp;quot;: 0.822},{&amp;quot;x&amp;quot;: 0.163,&amp;quot;y&amp;quot;: 0.818},{&amp;quot;x&amp;quot;: 0.166,&amp;quot;y&amp;quot;: 0.815},{&amp;quot;x&amp;quot;: 0.169,&amp;quot;y&amp;quot;: 0.812},{&amp;quot;x&amp;quot;: 0.171,&amp;quot;y&amp;quot;: 0.809},{&amp;quot;x&amp;quot;: 0.174,&amp;quot;y&amp;quot;: 0.806},{&amp;quot;x&amp;quot;: 0.177,&amp;quot;y&amp;quot;: 0.804},{&amp;quot;x&amp;quot;: 0.179,&amp;quot;y&amp;quot;: 0.802},{&amp;quot;x&amp;quot;: 0.182,&amp;quot;y&amp;quot;: 0.801},{&amp;quot;x&amp;quot;: 0.185,&amp;quot;y&amp;quot;: 0.8},{&amp;quot;x&amp;quot;: 0.185,&amp;quot;y&amp;quot;: 0.8},{&amp;quot;x&amp;quot;: 0.26,&amp;quot;y&amp;quot;: 0.78},{&amp;quot;x&amp;quot;: 0.335,&amp;quot;y&amp;quot;: 0.76},{&amp;quot;x&amp;quot;: 0.411,&amp;quot;y&amp;quot;: 0.74},{&amp;quot;x&amp;quot;: 0.487,&amp;quot;y&amp;quot;: 0.721},{&amp;quot;x&amp;quot;: 0.563,&amp;quot;y&amp;quot;: 0.702},{&amp;quot;x&amp;quot;: 0.639,&amp;quot;y&amp;quot;: 0.684},{&amp;quot;x&amp;quot;: 0.715,&amp;quot;y&amp;quot;: 0.666},{&amp;quot;x&amp;quot;: 0.792,&amp;quot;y&amp;quot;: 0.649},{&amp;quot;x&amp;quot;: 0.869,&amp;quot;y&amp;quot;: 0.632},{&amp;quot;x&amp;quot;: 0.946,&amp;quot;y&amp;quot;: 0.615},{&amp;quot;x&amp;quot;: 1.023,&amp;quot;y&amp;quot;: 0.599},{&amp;quot;x&amp;quot;: 1.1,&amp;quot;y&amp;quot;: 0.583},{&amp;quot;x&amp;quot;: 1.177,&amp;quot;y&amp;quot;: 0.568},{&amp;quot;x&amp;quot;: 1.255,&amp;quot;y&amp;quot;: 0.553},{&amp;quot;x&amp;quot;: 1.332,&amp;quot;y&amp;quot;: 0.539},{&amp;quot;x&amp;quot;: 1.41,&amp;quot;y&amp;quot;: 0.525},{&amp;quot;x&amp;quot;: 1.488,&amp;quot;y&amp;quot;: 0.511},{&amp;quot;x&amp;quot;: 1.566,&amp;quot;y&amp;quot;: 0.498},{&amp;quot;x&amp;quot;: 1.644,&amp;quot;y&amp;quot;: 0.486},{&amp;quot;x&amp;quot;: 1.722,&amp;quot;y&amp;quot;: 0.473},{&amp;quot;x&amp;quot;: 1.801,&amp;quot;y&amp;quot;: 0.462},{&amp;quot;x&amp;quot;: 1.879,&amp;quot;y&amp;quot;: 0.45},{&amp;quot;x&amp;quot;: 1.957,&amp;quot;y&amp;quot;: 0.439},{&amp;quot;x&amp;quot;: 2.036,&amp;quot;y&amp;quot;: 0.429},{&amp;quot;x&amp;quot;: 2.115,&amp;quot;y&amp;quot;: 0.418},{&amp;quot;x&amp;quot;: 2.193,&amp;quot;y&amp;quot;: 0.409},{&amp;quot;x&amp;quot;: 2.272,&amp;quot;y&amp;quot;: 0.399},{&amp;quot;x&amp;quot;: 2.351,&amp;quot;y&amp;quot;: 0.391},{&amp;quot;x&amp;quot;: 2.429,&amp;quot;y&amp;quot;: 0.382},{&amp;quot;x&amp;quot;: 2.508,&amp;quot;y&amp;quot;: 0.374},{&amp;quot;x&amp;quot;: 2.587,&amp;quot;y&amp;quot;: 0.366},{&amp;quot;x&amp;quot;: 2.666,&amp;quot;y&amp;quot;: 0.359},{&amp;quot;x&amp;quot;: 2.744,&amp;quot;y&amp;quot;: 0.352},{&amp;quot;x&amp;quot;: 2.823,&amp;quot;y&amp;quot;: 0.346},{&amp;quot;x&amp;quot;: 2.902,&amp;quot;y&amp;quot;: 0.34},{&amp;quot;x&amp;quot;: 2.981,&amp;quot;y&amp;quot;: 0.335},{&amp;quot;x&amp;quot;: 3.059,&amp;quot;y&amp;quot;: 0.329},{&amp;quot;x&amp;quot;: 3.138,&amp;quot;y&amp;quot;: 0.325},{&amp;quot;x&amp;quot;: 3.217,&amp;quot;y&amp;quot;: 0.32},{&amp;quot;x&amp;quot;: 3.295,&amp;quot;y&amp;quot;: 0.317},{&amp;quot;x&amp;quot;: 3.374,&amp;quot;y&amp;quot;: 0.313},{&amp;quot;x&amp;quot;: 3.453,&amp;quot;y&amp;quot;: 0.31},{&amp;quot;x&amp;quot;: 3.531,&amp;quot;y&amp;quot;: 0.307},{&amp;quot;x&amp;quot;: 3.609,&amp;quot;y&amp;quot;: 0.305},{&amp;quot;x&amp;quot;: 3.688,&amp;quot;y&amp;quot;: 0.303},{&amp;quot;x&amp;quot;: 3.766,&amp;quot;y&amp;quot;: 0.302},{&amp;quot;x&amp;quot;: 3.844,&amp;quot;y&amp;quot;: 0.301},{&amp;quot;x&amp;quot;: 3.922,&amp;quot;y&amp;quot;: 0.3},{&amp;quot;x&amp;quot;: 4,&amp;quot;y&amp;quot;: 0.3}]|color=orange}}&lt;br /&gt;
	|classes=[[Ranger]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=90&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|pulverizing prayer={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=46~47&lt;br /&gt;
		|armor penetration=15%&lt;br /&gt;
		|move speed=-20&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|hitstopduration=0.2&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,80%&lt;br /&gt;
				|impactpower=5&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|unique passive={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|uniquepulverizing={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=10&lt;br /&gt;
								|physical damage reduction=-25%&lt;br /&gt;
								|all=Duration,Physical Damage Reduction&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=UniquePulverizing&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Unique Passive&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|mace=Weapon&lt;br /&gt;
		|all=Mace&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=42.35&lt;br /&gt;
		|width=9.5&lt;br /&gt;
		|depth=9.4&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=7&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|artifactpower=Crushes the enemy&#039;s armor with each weapon hit, causing the target to suffer -25% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] for 10 seconds, stacking up to 3 times and refreshing on each new stack.&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Gifted to a holy fighter long ago by a demi-god, proving faith is also a powerful weapon, crushing all non-believers.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=30&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=125&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Cleric]],[[Druid]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=90&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|quarterstaff={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=35&lt;br /&gt;
		|physical base weapon damage 2=36~37&lt;br /&gt;
		|physical base weapon damage 3=38~39&lt;br /&gt;
		|physical base weapon damage 4=40~41&lt;br /&gt;
		|physical base weapon damage 5=42~43&lt;br /&gt;
		|physical base weapon damage 6=44~45&lt;br /&gt;
		|armor penetration=10%&lt;br /&gt;
		|move speed=-30&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|defensemode={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,DefenseMode&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 4={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=115%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,100%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.7&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Attack 4,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|mace=Weapon&lt;br /&gt;
		|staff=Weapon&lt;br /&gt;
		|all=Mace,Staff&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=86.59&lt;br /&gt;
		|width=3.91&lt;br /&gt;
		|depth=3.43&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|artifactname=Stinky Stick&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=5&lt;br /&gt;
	|invslots=[[File:1x5InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Crafted from hardwood, this long shaft is a traditional and reliable weapon and tool.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=1&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=5&lt;br /&gt;
		|4=10&lt;br /&gt;
		|5=15&lt;br /&gt;
		|6=25&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=2&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=45&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=120&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Barbarian]],[[Wizard]],[[Cleric]],[[Warlock]],[[Druid]],[[Sorcerer]]&lt;br /&gt;
	|impactresistance=4&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=10&lt;br /&gt;
		|3=15&lt;br /&gt;
		|4=30&lt;br /&gt;
		|5=50&lt;br /&gt;
		|6=100&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|incraftingrecipefor=Weaponsmith&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|rapier={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=21&lt;br /&gt;
		|physical base weapon damage 2=22~23&lt;br /&gt;
		|physical base weapon damage 3=24~25&lt;br /&gt;
		|physical base weapon damage 4=26~27&lt;br /&gt;
		|physical base weapon damage 5=28~29&lt;br /&gt;
		|physical base weapon damage 6=30~31&lt;br /&gt;
		|move speed=-15&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 4={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=115%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|preparemovementmultiplier=87.5%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=2&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-7%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Attack 4,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|all=Sword&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=55.57&lt;br /&gt;
		|width=13.34&lt;br /&gt;
		|depth=6.64&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|artifactname=Viola&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A slender but sharp blade crafted with a protective hand guard. Effective at both cutting and thrusting.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=1&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=6&lt;br /&gt;
		|5=9&lt;br /&gt;
		|6=15&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=27&lt;br /&gt;
		|4=36&lt;br /&gt;
		|5=54&lt;br /&gt;
		|6=72&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Ranger]],[[Rogue]],[[Bard]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=6&lt;br /&gt;
		|3=9&lt;br /&gt;
		|4=18&lt;br /&gt;
		|5=30&lt;br /&gt;
		|6=60&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|incraftingrecipefor=Weaponsmith&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|recurve bow={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=30&lt;br /&gt;
		|physical base weapon damage 2=31~32&lt;br /&gt;
		|physical base weapon damage 3=33~34&lt;br /&gt;
		|physical base weapon damage 4=35~36&lt;br /&gt;
		|physical base weapon damage 5=37~38&lt;br /&gt;
		|physical base weapon damage 6=39~40&lt;br /&gt;
		|armor penetration=10%&lt;br /&gt;
		|move speed=-40&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reload={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=50%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|quickshot={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|multishot={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|impactzones=100%,100%,100%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|multishotattackhit01={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|multishotattackhit02={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|multishotattackhit03={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=MultiShotAttackHit01,MultiShotAttackHit02,MultiShotAttackHit03,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reload,QuickShot,MultiShot&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|bow=Weapon&lt;br /&gt;
		|all=Bow&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=70.24&lt;br /&gt;
		|width=35.45&lt;br /&gt;
		|depth=19.56&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|artifactname=Pestilence&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Crafted with bends, striking a balance between speed and accuracy, capable of dispatching enemies from afar.&lt;br /&gt;
	|maxammocount=8&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|reloadtime=2.97&lt;br /&gt;
	|wearingdelaytime=2&lt;br /&gt;
	|unequiptime=0.8&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=6&lt;br /&gt;
		|5=9&lt;br /&gt;
		|6=15&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=2&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=45&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=120&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|isprojectile=true&lt;br /&gt;
	|initialspeed=?&lt;br /&gt;
	|damagefalloff={{#widget:Chart|uniqueId=Recurve Bow|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.049,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.052,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.055,&amp;quot;y&amp;quot;: 0.999},{&amp;quot;x&amp;quot;: 0.058,&amp;quot;y&amp;quot;: 0.998},{&amp;quot;x&amp;quot;: 0.061,&amp;quot;y&amp;quot;: 0.996},{&amp;quot;x&amp;quot;: 0.063,&amp;quot;y&amp;quot;: 0.995},{&amp;quot;x&amp;quot;: 0.066,&amp;quot;y&amp;quot;: 0.992},{&amp;quot;x&amp;quot;: 0.069,&amp;quot;y&amp;quot;: 0.99},{&amp;quot;x&amp;quot;: 0.072,&amp;quot;y&amp;quot;: 0.987},{&amp;quot;x&amp;quot;: 0.074,&amp;quot;y&amp;quot;: 0.983},{&amp;quot;x&amp;quot;: 0.077,&amp;quot;y&amp;quot;: 0.98},{&amp;quot;x&amp;quot;: 0.08,&amp;quot;y&amp;quot;: 0.976},{&amp;quot;x&amp;quot;: 0.083,&amp;quot;y&amp;quot;: 0.972},{&amp;quot;x&amp;quot;: 0.086,&amp;quot;y&amp;quot;: 0.967},{&amp;quot;x&amp;quot;: 0.088,&amp;quot;y&amp;quot;: 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0.136,&amp;quot;y&amp;quot;: 0.866},{&amp;quot;x&amp;quot;: 0.138,&amp;quot;y&amp;quot;: 0.861},{&amp;quot;x&amp;quot;: 0.141,&amp;quot;y&amp;quot;: 0.855},{&amp;quot;x&amp;quot;: 0.144,&amp;quot;y&amp;quot;: 0.85},{&amp;quot;x&amp;quot;: 0.147,&amp;quot;y&amp;quot;: 0.845},{&amp;quot;x&amp;quot;: 0.149,&amp;quot;y&amp;quot;: 0.84},{&amp;quot;x&amp;quot;: 0.152,&amp;quot;y&amp;quot;: 0.835},{&amp;quot;x&amp;quot;: 0.155,&amp;quot;y&amp;quot;: 0.831},{&amp;quot;x&amp;quot;: 0.158,&amp;quot;y&amp;quot;: 0.826},{&amp;quot;x&amp;quot;: 0.16,&amp;quot;y&amp;quot;: 0.822},{&amp;quot;x&amp;quot;: 0.163,&amp;quot;y&amp;quot;: 0.818},{&amp;quot;x&amp;quot;: 0.166,&amp;quot;y&amp;quot;: 0.815},{&amp;quot;x&amp;quot;: 0.169,&amp;quot;y&amp;quot;: 0.812},{&amp;quot;x&amp;quot;: 0.171,&amp;quot;y&amp;quot;: 0.809},{&amp;quot;x&amp;quot;: 0.174,&amp;quot;y&amp;quot;: 0.806},{&amp;quot;x&amp;quot;: 0.177,&amp;quot;y&amp;quot;: 0.804},{&amp;quot;x&amp;quot;: 0.179,&amp;quot;y&amp;quot;: 0.802},{&amp;quot;x&amp;quot;: 0.182,&amp;quot;y&amp;quot;: 0.801},{&amp;quot;x&amp;quot;: 0.185,&amp;quot;y&amp;quot;: 0.8},{&amp;quot;x&amp;quot;: 0.185,&amp;quot;y&amp;quot;: 0.8},{&amp;quot;x&amp;quot;: 0.26,&amp;quot;y&amp;quot;: 0.78},{&amp;quot;x&amp;quot;: 0.335,&amp;quot;y&amp;quot;: 0.76},{&amp;quot;x&amp;quot;: 0.411,&amp;quot;y&amp;quot;: 0.74},{&amp;quot;x&amp;quot;: 0.487,&amp;quot;y&amp;quot;: 0.721},{&amp;quot;x&amp;quot;: 0.563,&amp;quot;y&amp;quot;: 0.702},{&amp;quot;x&amp;quot;: 0.639,&amp;quot;y&amp;quot;: 0.684},{&amp;quot;x&amp;quot;: 0.715,&amp;quot;y&amp;quot;: 0.666},{&amp;quot;x&amp;quot;: 0.792,&amp;quot;y&amp;quot;: 0.649},{&amp;quot;x&amp;quot;: 0.869,&amp;quot;y&amp;quot;: 0.632},{&amp;quot;x&amp;quot;: 0.946,&amp;quot;y&amp;quot;: 0.615},{&amp;quot;x&amp;quot;: 1.023,&amp;quot;y&amp;quot;: 0.599},{&amp;quot;x&amp;quot;: 1.1,&amp;quot;y&amp;quot;: 0.583},{&amp;quot;x&amp;quot;: 1.177,&amp;quot;y&amp;quot;: 0.568},{&amp;quot;x&amp;quot;: 1.255,&amp;quot;y&amp;quot;: 0.553},{&amp;quot;x&amp;quot;: 1.332,&amp;quot;y&amp;quot;: 0.539},{&amp;quot;x&amp;quot;: 1.41,&amp;quot;y&amp;quot;: 0.525},{&amp;quot;x&amp;quot;: 1.488,&amp;quot;y&amp;quot;: 0.511},{&amp;quot;x&amp;quot;: 1.566,&amp;quot;y&amp;quot;: 0.498},{&amp;quot;x&amp;quot;: 1.644,&amp;quot;y&amp;quot;: 0.486},{&amp;quot;x&amp;quot;: 1.722,&amp;quot;y&amp;quot;: 0.473},{&amp;quot;x&amp;quot;: 1.801,&amp;quot;y&amp;quot;: 0.462},{&amp;quot;x&amp;quot;: 1.879,&amp;quot;y&amp;quot;: 0.45},{&amp;quot;x&amp;quot;: 1.957,&amp;quot;y&amp;quot;: 0.439},{&amp;quot;x&amp;quot;: 2.036,&amp;quot;y&amp;quot;: 0.429},{&amp;quot;x&amp;quot;: 2.115,&amp;quot;y&amp;quot;: 0.418},{&amp;quot;x&amp;quot;: 2.193,&amp;quot;y&amp;quot;: 0.409},{&amp;quot;x&amp;quot;: 2.272,&amp;quot;y&amp;quot;: 0.399},{&amp;quot;x&amp;quot;: 2.351,&amp;quot;y&amp;quot;: 0.391},{&amp;quot;x&amp;quot;: 2.429,&amp;quot;y&amp;quot;: 0.382},{&amp;quot;x&amp;quot;: 2.508,&amp;quot;y&amp;quot;: 0.374},{&amp;quot;x&amp;quot;: 2.587,&amp;quot;y&amp;quot;: 0.366},{&amp;quot;x&amp;quot;: 2.666,&amp;quot;y&amp;quot;: 0.359},{&amp;quot;x&amp;quot;: 2.744,&amp;quot;y&amp;quot;: 0.352},{&amp;quot;x&amp;quot;: 2.823,&amp;quot;y&amp;quot;: 0.346},{&amp;quot;x&amp;quot;: 2.902,&amp;quot;y&amp;quot;: 0.34},{&amp;quot;x&amp;quot;: 2.981,&amp;quot;y&amp;quot;: 0.335},{&amp;quot;x&amp;quot;: 3.059,&amp;quot;y&amp;quot;: 0.329},{&amp;quot;x&amp;quot;: 3.138,&amp;quot;y&amp;quot;: 0.325},{&amp;quot;x&amp;quot;: 3.217,&amp;quot;y&amp;quot;: 0.32},{&amp;quot;x&amp;quot;: 3.295,&amp;quot;y&amp;quot;: 0.317},{&amp;quot;x&amp;quot;: 3.374,&amp;quot;y&amp;quot;: 0.313},{&amp;quot;x&amp;quot;: 3.453,&amp;quot;y&amp;quot;: 0.31},{&amp;quot;x&amp;quot;: 3.531,&amp;quot;y&amp;quot;: 0.307},{&amp;quot;x&amp;quot;: 3.609,&amp;quot;y&amp;quot;: 0.305},{&amp;quot;x&amp;quot;: 3.688,&amp;quot;y&amp;quot;: 0.303},{&amp;quot;x&amp;quot;: 3.766,&amp;quot;y&amp;quot;: 0.302},{&amp;quot;x&amp;quot;: 3.844,&amp;quot;y&amp;quot;: 0.301},{&amp;quot;x&amp;quot;: 3.922,&amp;quot;y&amp;quot;: 0.3},{&amp;quot;x&amp;quot;: 4,&amp;quot;y&amp;quot;: 0.3}]|color=orange}}&lt;br /&gt;
	|classes=[[Ranger]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=6&lt;br /&gt;
		|3=9&lt;br /&gt;
		|4=18&lt;br /&gt;
		|5=30&lt;br /&gt;
		|6=60&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|incraftingrecipefor=Weaponsmith&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|rod of righteousness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=36~37&lt;br /&gt;
		|armor penetration=15%&lt;br /&gt;
		|move speed=-20&lt;br /&gt;
		|undead race damage bonus=15%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed,Undead Race Damage Bonus&lt;br /&gt;
		|all=physical base weapon damage,armor penetration,move speed,undead race damage bonus,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|hitstoprate=0.09&lt;br /&gt;
				|hitstopduration=0.15&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,80%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|mace=Weapon&lt;br /&gt;
		|all=Mace&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=41.36&lt;br /&gt;
		|width=7.34&lt;br /&gt;
		|depth=6.54&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=3&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Designed for functionality, the silver integration in this mace subtly improves its performance against undead beings.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=3&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=5&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=27&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Cleric]],[[Druid]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=20&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|rondel dagger={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=18&lt;br /&gt;
		|physical base weapon damage 2=19~20&lt;br /&gt;
		|physical base weapon damage 3=21~22&lt;br /&gt;
		|physical base weapon damage 4=23~24&lt;br /&gt;
		|physical base weapon damage 5=25~26&lt;br /&gt;
		|physical base weapon damage 6=27~28&lt;br /&gt;
		|physical base weapon damage 7=29~30&lt;br /&gt;
		|armor penetration=5%&lt;br /&gt;
		|move speed=-10&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,physical base weapon damage 7,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|hitstopduration=0.08&lt;br /&gt;
				|movementmultiplier=85%&lt;br /&gt;
				|preparemovementmultiplier=92.5%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=2&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.25&lt;br /&gt;
								|move speed bonus=-3%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|dagger=Weapon&lt;br /&gt;
		|all=Dagger&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=25.94&lt;br /&gt;
		|width=2.99&lt;br /&gt;
		|depth=2.99&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6,7&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=2&lt;br /&gt;
	|invslots=[[File:1x2InvSlot.jpg]]&lt;br /&gt;
	|flavortext=An elegant weapon with one of the sharpest points that can pierce even the most sturdy armor.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=0.6&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=2&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=6&lt;br /&gt;
		|6=10&lt;br /&gt;
		|7=20&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=27&lt;br /&gt;
		|4=36&lt;br /&gt;
		|5=54&lt;br /&gt;
		|6=72&lt;br /&gt;
		|7=125&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Wizard]],[[Rogue]],[[Bard]],[[Druid]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=6&lt;br /&gt;
		|4=12&lt;br /&gt;
		|5=20&lt;br /&gt;
		|6=40&lt;br /&gt;
		|7=60&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|incraftingrecipefor=Weaponsmith&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|round shield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|armor rating 1=18~19&lt;br /&gt;
		|armor rating 2=20~21&lt;br /&gt;
		|armor rating 3=22~24&lt;br /&gt;
		|armor rating 4=25~27&lt;br /&gt;
		|armor rating 5=28~30&lt;br /&gt;
		|armor rating 6=31~33&lt;br /&gt;
		|move speed=-12&lt;br /&gt;
		|allstats=Armor Rating,Move Speed&lt;br /&gt;
		|all=armor rating 1,armor rating 2,armor rating 3,armor rating 4,armor rating 5,armor rating 6,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|guard={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|shieldslam={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=90%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|shieldslamhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|physical base damage=45&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Physical Base Damage,Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=3&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState,ShieldSlamHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=combodamage,hitstoprate,hitstopduration,movementmultiplier,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,Guard,ShieldSlam&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=97%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|shield=Weapon&lt;br /&gt;
		|all=Shield&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=34.02&lt;br /&gt;
		|width=34.02&lt;br /&gt;
		|depth=4.51&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|artifactname=Dryad&#039;s Wrath&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:2x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A medium sized round wooden shield with leather accents, versatile and impactful in the users hand.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=0.67&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=6&lt;br /&gt;
		|4=12&lt;br /&gt;
		|5=18&lt;br /&gt;
		|6=30&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=21&lt;br /&gt;
		|4=28&lt;br /&gt;
		|5=42&lt;br /&gt;
		|6=56&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Cleric]],[[Barbarian]]&lt;br /&gt;
	|impactresistance=4&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=12&lt;br /&gt;
		|3=18&lt;br /&gt;
		|4=36&lt;br /&gt;
		|5=60&lt;br /&gt;
		|6=120&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|short sword of righteousness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=27~28&lt;br /&gt;
		|move speed=-15&lt;br /&gt;
		|undead race damage bonus=15%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed,Undead Race Damage Bonus&lt;br /&gt;
		|all=physical base weapon damage,move speed,undead race damage bonus,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|secondary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-7%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-7%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-15%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|hitstopduration=0.05&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|preparemovementmultiplier=87.5%&lt;br /&gt;
				|impactzones=100%,80%&lt;br /&gt;
				|impactpower=2&lt;br /&gt;
				|all=hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Secondary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|all=Sword&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=37.48&lt;br /&gt;
		|width=7.61&lt;br /&gt;
		|depth=1.34&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=3&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A compact weapon, enhanced with a touch of silver, offering a small but significant edge in clashes with the undead.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=3&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=5&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=21&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Rogue]],[[Ranger]],[[Bard]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=20&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|short sword={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=23~24&lt;br /&gt;
		|physical base weapon damage 2=25~26&lt;br /&gt;
		|physical base weapon damage 3=27~28&lt;br /&gt;
		|physical base weapon damage 4=29~30&lt;br /&gt;
		|physical base weapon damage 5=31~32&lt;br /&gt;
		|physical base weapon damage 6=33~34&lt;br /&gt;
		|physical base weapon damage 7=35~36&lt;br /&gt;
		|move speed=-15&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,physical base weapon damage 7,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|secondary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-7%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-7%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-15%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|hitstopduration=0.05&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|preparemovementmultiplier=87.5%&lt;br /&gt;
				|impactzones=100%,80%&lt;br /&gt;
				|impactpower=2&lt;br /&gt;
				|all=hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Secondary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|all=Sword&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=37.48&lt;br /&gt;
		|width=7.61&lt;br /&gt;
		|depth=1.34&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6,7&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A short and broad blade melded to a fine point with a round pommel at it&#039;s base.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=0.6&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=6&lt;br /&gt;
		|5=9&lt;br /&gt;
		|6=15&lt;br /&gt;
		|7=30&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=21&lt;br /&gt;
		|4=28&lt;br /&gt;
		|5=42&lt;br /&gt;
		|6=56&lt;br /&gt;
		|7=100&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Rogue]],[[Ranger]],[[Bard]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=6&lt;br /&gt;
		|3=9&lt;br /&gt;
		|4=18&lt;br /&gt;
		|5=30&lt;br /&gt;
		|6=60&lt;br /&gt;
		|7=90&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|incraftingrecipefor=Weaponsmith&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|soulscraper={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=58~60&lt;br /&gt;
		|move speed=-30&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstopduration=0.2&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|preparemovementmultiplier=82.5%&lt;br /&gt;
				|impactzones=100%,70%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|unique passive={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|uniquesoulabsorption={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=12&lt;br /&gt;
								|strength=5&lt;br /&gt;
								|vigor=5&lt;br /&gt;
								|all=Duration,Strength,Vigor&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=UniqueSoulAbsorption&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Unique Passive&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|axe=Weapon&lt;br /&gt;
		|all=Axe&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=56.51&lt;br /&gt;
		|width=13.29&lt;br /&gt;
		|depth=2.18&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|artifactpower=Successful weapon attacks absorb the opponent&#039;s soul to gain 5 [[Stats#Strength|Strength]] and [[Stats#Vigor|Vigor]] for 12 seconds, stacking up to 3 times and refreshing on each new stack.&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:2x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Through a bond that transcended realms, a guardian of souls granted a mortal companion this enchanted axe.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=80&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=175&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Barbarian]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=240&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|sovereign&#039;s ghostblade={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=17&lt;br /&gt;
		|magical base weapon damage=18&lt;br /&gt;
		|outgoing magical healing add=2&lt;br /&gt;
		|move speed=-25&lt;br /&gt;
		|move speed bonus=2%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Magical Base Weapon Damage,Outgoing Magical Healing Add,Move Speed,Move Speed Bonus&lt;br /&gt;
		|all=physical base weapon damage,magical base weapon damage,outgoing magical healing add,move speed,move speed bonus,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|guard={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|casting={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,Guard,Casting&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|hitstopduration=0.2&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,90%,70%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-15%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|magicstuff=Weapon&lt;br /&gt;
		|all=Sword,MagicStuff&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=54.38&lt;br /&gt;
		|width=10.1&lt;br /&gt;
		|depth=1.68&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=5&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:1x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Its translucent blade dances with the shadows of fallen warriors, each strike evoking memories of its former glory and the commanding presence of its previous owner.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=12&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=5&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Wizard]],[[Warlock]],[[Sorcerer]]&lt;br /&gt;
	|impactresistance=3&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=80&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|spear of rot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=44~46&lt;br /&gt;
		|true physical damage=1&lt;br /&gt;
		|move speed=-40&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,True Physical Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,true physical damage,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|defensemode={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,DefenseMode&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|hitstopduration=0.2&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|preparemovementmultiplier=82.5%&lt;br /&gt;
				|impactzones=100%,70%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-25%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|polearm=Weapon&lt;br /&gt;
		|all=Polearm&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=112.44&lt;br /&gt;
		|width=6.33&lt;br /&gt;
		|depth=2.09&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=5&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=5&lt;br /&gt;
	|invslots=[[File:1x5InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Spear imbued with the rotting essence of the fallen, carrying the stench of decay.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=15&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Druid]]&lt;br /&gt;
	|impactresistance=4&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=60&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|spear={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=34&lt;br /&gt;
		|physical base weapon damage 2=35~37&lt;br /&gt;
		|physical base weapon damage 3=38~40&lt;br /&gt;
		|physical base weapon damage 4=41~43&lt;br /&gt;
		|physical base weapon damage 5=44~46&lt;br /&gt;
		|physical base weapon damage 6=47~49&lt;br /&gt;
		|physical base weapon damage 7=50~52&lt;br /&gt;
		|move speed=-40&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,physical base weapon damage 7,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|defensemode={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,DefenseMode&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|hitstopduration=0.2&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|preparemovementmultiplier=82.5%&lt;br /&gt;
				|impactzones=100%,70%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-25%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|polearm=Weapon&lt;br /&gt;
		|all=Polearm&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=112.44&lt;br /&gt;
		|width=6.33&lt;br /&gt;
		|depth=2.09&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6,7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=5&lt;br /&gt;
	|invslots=[[File:1x5InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Constructed by melding a piercing metal tip to a strong wooden pole, giving it a long deadly reach.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=0.93&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=5&lt;br /&gt;
		|4=10&lt;br /&gt;
		|5=15&lt;br /&gt;
		|6=25&lt;br /&gt;
		|7=50&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=2&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=45&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=120&lt;br /&gt;
		|7=175&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Druid]]&lt;br /&gt;
	|impactresistance=4&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=10&lt;br /&gt;
		|3=15&lt;br /&gt;
		|4=30&lt;br /&gt;
		|5=50&lt;br /&gt;
		|6=100&lt;br /&gt;
		|7=150&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|incraftingrecipefor=Weaponsmith&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|spellbook={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=18&lt;br /&gt;
		|physical base weapon damage 2=19~20&lt;br /&gt;
		|physical base weapon damage 3=21~22&lt;br /&gt;
		|physical base weapon damage 4=23~24&lt;br /&gt;
		|physical base weapon damage 5=25~26&lt;br /&gt;
		|physical base weapon damage 6=27~28&lt;br /&gt;
		|gear magical damage 1=1&lt;br /&gt;
		|gear magical damage 2=2&lt;br /&gt;
		|gear magical damage 3=3&lt;br /&gt;
		|gear magical damage 4=4&lt;br /&gt;
		|gear magical damage 5=5&lt;br /&gt;
		|gear magical damage 6=6&lt;br /&gt;
		|move speed=-10&lt;br /&gt;
		|magical penetration=5%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Gear Magical Damage,Move Speed,Magical Penetration&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,gear magical damage 1,gear magical damage 2,gear magical damage 3,gear magical damage 4,gear magical damage 5,gear magical damage 6,move speed,magical penetration,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstopduration=0.15&lt;br /&gt;
				|movementmultiplier=95%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=2&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-7%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,hitstopduration,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|casting={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Casting&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|magicstuff=Weapon&lt;br /&gt;
		|all=MagicStuff&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=12.4&lt;br /&gt;
		|width=21.25&lt;br /&gt;
		|depth=3.37&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|artifactname=Spellweaver&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=2&lt;br /&gt;
	|invslots=[[File:2x2InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Crafted from engraved leather bindings and pages etched with magical ancient runes and markings.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=0.9&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=4&lt;br /&gt;
		|4=8&lt;br /&gt;
		|5=12&lt;br /&gt;
		|6=20&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=2&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=45&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=120&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Wizard]],[[Cleric]],[[Warlock]],[[Druid]],[[Sorcerer]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=8&lt;br /&gt;
		|3=12&lt;br /&gt;
		|4=24&lt;br /&gt;
		|5=40&lt;br /&gt;
		|6=80&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|spellplunder rod={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=37~39&lt;br /&gt;
		|gear magical damage=5&lt;br /&gt;
		|move speed=-20&lt;br /&gt;
		|magical penetration=15%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Gear Magical Damage,Move Speed,Magical Penetration&lt;br /&gt;
		|all=physical base weapon damage,gear magical damage,move speed,magical penetration,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|wizardstaffguard={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|wizardstaffcasting={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|wizardstaffcastingstate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|all=&lt;br /&gt;
						}}&lt;br /&gt;
					|wizardstaffprimarycastingstate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|all=&lt;br /&gt;
						}}&lt;br /&gt;
					|global={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-40&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=WizardStaffCastingState,WizardStaffPrimaryCastingState,Global&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,WizardStaffGuard,WizardStaffCasting&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstopduration=0.3&lt;br /&gt;
				|all=combodamage,hitstopduration&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|hitstopduration=0.2&lt;br /&gt;
				|all=combodamage,hitstopduration&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,80%,60%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|wizardstaffattackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|wizardstaffattackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|wizardstaffattackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-17%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=WizardStaffAttackHit1,WizardStaffAttackHit2,WizardStaffAttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|wizardstaffreaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=WizardStaffReaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|magicstuff=Weapon&lt;br /&gt;
		|staff=Weapon&lt;br /&gt;
		|all=MagicStuff,Staff&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=81.86&lt;br /&gt;
		|width=6.35&lt;br /&gt;
		|depth=3.84&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=5&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|isminiartifact=true&lt;br /&gt;
	|artifactpower=Successful weapon attacks restore 24 [[Spell Restoration|Skill/Spell Points]] per hit when attacking.&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:1x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=The final project of a sorcerer who vanished under mysterious circumstances. Imbued with forbidden magic, it not only steals spells but also echoes with the anguish of those whose magic it has seized, a grim companion thirsting for arcane power.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=12&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=5&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Wizard]],[[Cleric]],[[Warlock]],[[Druid]],[[Sorcerer]]&lt;br /&gt;
	|impactresistance=3&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=80&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=3&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|spellweaver={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=29~30&lt;br /&gt;
		|gear magical damage=7&lt;br /&gt;
		|move speed=-10&lt;br /&gt;
		|magical penetration=5%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Gear Magical Damage,Move Speed,Magical Penetration&lt;br /&gt;
		|all=physical base weapon damage,gear magical damage,move speed,magical penetration,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstopduration=0.15&lt;br /&gt;
				|movementmultiplier=95%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=2&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-7%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,hitstopduration,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|casting={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|unique passive={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|uniquespellweaver={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=5&lt;br /&gt;
								|spell casting speed=5%&lt;br /&gt;
								|all=Duration,Spell Casting Speed&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=UniqueSpellWeaver&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Casting,Unique Passive&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|magicstuff=Weapon&lt;br /&gt;
		|all=MagicStuff&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=12.75&lt;br /&gt;
		|width=21.25&lt;br /&gt;
		|depth=5.55&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|artifactpower=Successful spell casts grant 5% Spell Casting Speed, up to 5 times. The effect lasts for 5 seconds and is reset on each new stack.&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=2&lt;br /&gt;
	|invslots=[[File:2x2InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A rare spellbook pulsing with arcane energy, whispering ancient secrets in an unknown language. Rumored to have been taken from a mysterious land only accessible through special portals.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=40&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=175&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Wizard]],[[Cleric]],[[Warlock]],[[Druid]],[[Sorcerer]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=120&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|staff of righteousness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=38~39&lt;br /&gt;
		|armor penetration=10%&lt;br /&gt;
		|move speed=-30&lt;br /&gt;
		|undead race damage bonus=15%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed,Undead Race Damage Bonus&lt;br /&gt;
		|all=physical base weapon damage,armor penetration,move speed,undead race damage bonus,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|defensemode={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,DefenseMode&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 4={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=115%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,100%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.7&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Attack 4,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|mace=Weapon&lt;br /&gt;
		|staff=Weapon&lt;br /&gt;
		|all=Mace,Staff&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=86.59&lt;br /&gt;
		|width=3.91&lt;br /&gt;
		|depth=3.43&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=3&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=5&lt;br /&gt;
	|invslots=[[File:1x5InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A well-crafted staff, its balanced weight and sturdy construction make it a reliable companion for any encounter.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=5&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=5&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=45&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Barbarian]],[[Wizard]],[[Cleric]],[[Warlock]],[[Druid]],[[Sorcerer]]&lt;br /&gt;
	|impactresistance=4&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=20&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|all=3&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|sterling axe={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=52~54&lt;br /&gt;
		|move speed=-35&lt;br /&gt;
		|undead race damage bonus=15%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed,Undead Race Damage Bonus&lt;br /&gt;
		|all=physical base weapon damage,move speed,undead race damage bonus,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|hitstoprate=0.06&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,70%&lt;br /&gt;
				|impactpower=5&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|secondary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=115%&lt;br /&gt;
				|hitstoprate=0.06&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,70%&lt;br /&gt;
				|impactpower=5&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-30%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Secondary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|axe=Weapon&lt;br /&gt;
		|all=Axe&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=72.75&lt;br /&gt;
		|width=19.43&lt;br /&gt;
		|depth=2.63&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=2&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:2x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A two-handed axe forged of silver, powerful against undead foes.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|2=4&lt;br /&gt;
		|all=2&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Barbarian]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|2=15&lt;br /&gt;
		|all=2&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|sterling blade={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=40~42&lt;br /&gt;
		|move speed=-30&lt;br /&gt;
		|undead race damage bonus=15%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed,Undead Race Damage Bonus&lt;br /&gt;
		|all=physical base weapon damage,move speed,undead race damage bonus,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|riposte={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,Riposte&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|preparemovementmultiplier=82.5%&lt;br /&gt;
				|impactzones=100%,80%,60%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-17%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=97%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|special={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|riposte attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|all=&lt;br /&gt;
				}}&lt;br /&gt;
			|riposte attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|all=&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=125%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|impactzones=150%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|ripostehit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-17%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=RiposteHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Riposte Attack 1,Riposte Attack 2,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary,Block,Special&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|all=Sword&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=72.75&lt;br /&gt;
		|width=12.87&lt;br /&gt;
		|depth=2.05&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=2&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:1x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A two-handed blade melded with sterling silver, used to combat the undead.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|2=4&lt;br /&gt;
		|all=2&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Warlock]],[[Sorcerer]]&lt;br /&gt;
	|impactresistance=3&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|2=15&lt;br /&gt;
		|all=2&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|sterling bow={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=31~32&lt;br /&gt;
		|armor penetration=10%&lt;br /&gt;
		|move speed=-40&lt;br /&gt;
		|undead race damage bonus=15%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed,Undead Race Damage Bonus&lt;br /&gt;
		|all=physical base weapon damage,armor penetration,move speed,undead race damage bonus,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reload={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=50%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|quickshot={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|multishot={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|impactzones=100%,100%,100%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|multishotattackhit01={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|multishotattackhit02={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|multishotattackhit03={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=MultiShotAttackHit01,MultiShotAttackHit02,MultiShotAttackHit03,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reload,QuickShot,MultiShot&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|bow=Weapon&lt;br /&gt;
		|all=Bow&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=70.24&lt;br /&gt;
		|width=35.45&lt;br /&gt;
		|depth=19.56&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=2&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A sturdy bow made of sterling silver, deftly piercing undead foes.&lt;br /&gt;
	|maxammocount=8&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|reloadtime=2.97&lt;br /&gt;
	|wearingdelaytime=1&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|2=4&lt;br /&gt;
		|all=2&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|isprojectile=true&lt;br /&gt;
	|initialspeed=?&lt;br /&gt;
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0.136,&amp;quot;y&amp;quot;: 0.866},{&amp;quot;x&amp;quot;: 0.138,&amp;quot;y&amp;quot;: 0.861},{&amp;quot;x&amp;quot;: 0.141,&amp;quot;y&amp;quot;: 0.855},{&amp;quot;x&amp;quot;: 0.144,&amp;quot;y&amp;quot;: 0.85},{&amp;quot;x&amp;quot;: 0.147,&amp;quot;y&amp;quot;: 0.845},{&amp;quot;x&amp;quot;: 0.149,&amp;quot;y&amp;quot;: 0.84},{&amp;quot;x&amp;quot;: 0.152,&amp;quot;y&amp;quot;: 0.835},{&amp;quot;x&amp;quot;: 0.155,&amp;quot;y&amp;quot;: 0.831},{&amp;quot;x&amp;quot;: 0.158,&amp;quot;y&amp;quot;: 0.826},{&amp;quot;x&amp;quot;: 0.16,&amp;quot;y&amp;quot;: 0.822},{&amp;quot;x&amp;quot;: 0.163,&amp;quot;y&amp;quot;: 0.818},{&amp;quot;x&amp;quot;: 0.166,&amp;quot;y&amp;quot;: 0.815},{&amp;quot;x&amp;quot;: 0.169,&amp;quot;y&amp;quot;: 0.812},{&amp;quot;x&amp;quot;: 0.171,&amp;quot;y&amp;quot;: 0.809},{&amp;quot;x&amp;quot;: 0.174,&amp;quot;y&amp;quot;: 0.806},{&amp;quot;x&amp;quot;: 0.177,&amp;quot;y&amp;quot;: 0.804},{&amp;quot;x&amp;quot;: 0.179,&amp;quot;y&amp;quot;: 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1.255,&amp;quot;y&amp;quot;: 0.553},{&amp;quot;x&amp;quot;: 1.332,&amp;quot;y&amp;quot;: 0.539},{&amp;quot;x&amp;quot;: 1.41,&amp;quot;y&amp;quot;: 0.525},{&amp;quot;x&amp;quot;: 1.488,&amp;quot;y&amp;quot;: 0.511},{&amp;quot;x&amp;quot;: 1.566,&amp;quot;y&amp;quot;: 0.498},{&amp;quot;x&amp;quot;: 1.644,&amp;quot;y&amp;quot;: 0.486},{&amp;quot;x&amp;quot;: 1.722,&amp;quot;y&amp;quot;: 0.473},{&amp;quot;x&amp;quot;: 1.801,&amp;quot;y&amp;quot;: 0.462},{&amp;quot;x&amp;quot;: 1.879,&amp;quot;y&amp;quot;: 0.45},{&amp;quot;x&amp;quot;: 1.957,&amp;quot;y&amp;quot;: 0.439},{&amp;quot;x&amp;quot;: 2.036,&amp;quot;y&amp;quot;: 0.429},{&amp;quot;x&amp;quot;: 2.115,&amp;quot;y&amp;quot;: 0.418},{&amp;quot;x&amp;quot;: 2.193,&amp;quot;y&amp;quot;: 0.409},{&amp;quot;x&amp;quot;: 2.272,&amp;quot;y&amp;quot;: 0.399},{&amp;quot;x&amp;quot;: 2.351,&amp;quot;y&amp;quot;: 0.391},{&amp;quot;x&amp;quot;: 2.429,&amp;quot;y&amp;quot;: 0.382},{&amp;quot;x&amp;quot;: 2.508,&amp;quot;y&amp;quot;: 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	|classes=[[Ranger]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|2=15&lt;br /&gt;
		|all=2&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|sterling dagger={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=19~20&lt;br /&gt;
		|armor penetration=5%&lt;br /&gt;
		|move speed=-10&lt;br /&gt;
		|undead race damage bonus=15%&lt;br /&gt;
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		|all=physical base weapon damage,armor penetration,move speed,undead race damage bonus,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
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			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
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			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
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			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
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			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
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								|scaling=100%&lt;br /&gt;
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								|duration=0.25&lt;br /&gt;
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		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|dagger=Weapon&lt;br /&gt;
		|all=Dagger&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=25.94&lt;br /&gt;
		|width=2.99&lt;br /&gt;
		|depth=2.99&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=2&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=2&lt;br /&gt;
	|invslots=[[File:1x2InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A sharp dagger intricately forged with silver, shaped to puncture undead enemies.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|2=4&lt;br /&gt;
		|all=2&lt;br /&gt;
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	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
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		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
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	|classes=[[Wizard]],[[Rogue]],[[Bard]],[[Druid]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
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		|all=2&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|sterling rod={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
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				}}&lt;br /&gt;
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			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|hitstoprate=0.09&lt;br /&gt;
				|hitstopduration=0.15&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
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								|scaling=100%&lt;br /&gt;
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								}}&lt;br /&gt;
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							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
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								|scaling=100%&lt;br /&gt;
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								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
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						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
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							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
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				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
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		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|mace=Weapon&lt;br /&gt;
		|all=Mace&lt;br /&gt;
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	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=41.36&lt;br /&gt;
		|width=7.34&lt;br /&gt;
		|depth=6.54&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=2&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A compact mace made of sterling silver, designed for undead slaying.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|2=4&lt;br /&gt;
		|all=2&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Cleric]],[[Druid]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|2=15&lt;br /&gt;
		|all=2&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|sterling short sword={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=25~26&lt;br /&gt;
		|move speed=-15&lt;br /&gt;
		|undead race damage bonus=15%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed,Undead Race Damage Bonus&lt;br /&gt;
		|all=physical base weapon damage,move speed,undead race damage bonus,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|secondary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-7%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-7%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-15%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|hitstopduration=0.05&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|preparemovementmultiplier=87.5%&lt;br /&gt;
				|impactzones=100%,80%&lt;br /&gt;
				|impactpower=2&lt;br /&gt;
				|all=hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Secondary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|all=Sword&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=37.48&lt;br /&gt;
		|width=7.61&lt;br /&gt;
		|depth=1.34&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=2&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A solid silver short sword, crafted to swiftly eliminate undead.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|2=4&lt;br /&gt;
		|all=2&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Rogue]],[[Ranger]],[[Bard]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|2=15&lt;br /&gt;
		|all=2&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|sterling staff={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=36~37&lt;br /&gt;
		|armor penetration=10%&lt;br /&gt;
		|move speed=-30&lt;br /&gt;
		|undead race damage bonus=15%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed,Undead Race Damage Bonus&lt;br /&gt;
		|all=physical base weapon damage,armor penetration,move speed,undead race damage bonus,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|defensemode={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,DefenseMode&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 4={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=115%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,100%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.7&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Attack 4,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|mace=Weapon&lt;br /&gt;
		|staff=Weapon&lt;br /&gt;
		|all=Mace,Staff&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=86.59&lt;br /&gt;
		|width=3.91&lt;br /&gt;
		|depth=3.43&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=2&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=5&lt;br /&gt;
	|invslots=[[File:1x5InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A staff fused with sterling silver, melded to combat the undead. A silent threat to any undead that dare approach.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|2=4&lt;br /&gt;
		|all=2&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Barbarian]],[[Wizard]],[[Cleric]],[[Warlock]],[[Druid]],[[Sorcerer]]&lt;br /&gt;
	|impactresistance=4&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|2=15&lt;br /&gt;
		|all=2&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|stiletto dagger={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=19&lt;br /&gt;
		|physical base weapon damage 2=20~21&lt;br /&gt;
		|physical base weapon damage 3=22~23&lt;br /&gt;
		|physical base weapon damage 4=24~25&lt;br /&gt;
		|physical base weapon damage 5=26~27&lt;br /&gt;
		|physical base weapon damage 6=28~29&lt;br /&gt;
		|armor penetration=5%&lt;br /&gt;
		|move speed=-10&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|secondary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|combodamage=120%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|hitstopduration=0.05&lt;br /&gt;
				|movementmultiplier=85%&lt;br /&gt;
				|preparemovementmultiplier=92.5%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=2&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.25&lt;br /&gt;
								|move speed bonus=-3%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Secondary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|dagger=Weapon&lt;br /&gt;
		|all=Dagger&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=25.67&lt;br /&gt;
		|width=4.44&lt;br /&gt;
		|depth=1.14&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|artifactname=Deathbloom&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=2&lt;br /&gt;
	|invslots=[[File:1x2InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A slim and subtle assassination weapon with a thick, sturdy hilt that allows for masterful combat techniques.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=0.6&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=2&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=6&lt;br /&gt;
		|6=10&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=21&lt;br /&gt;
		|4=28&lt;br /&gt;
		|5=42&lt;br /&gt;
		|6=56&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Rogue]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=6&lt;br /&gt;
		|4=12&lt;br /&gt;
		|5=20&lt;br /&gt;
		|6=40&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|stinky stick={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=46~47&lt;br /&gt;
		|armor penetration=10%&lt;br /&gt;
		|move speed=-30&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|defensemode={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|unique passive={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|poisonclouddamage={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|magical base damage=15&lt;br /&gt;
								|all=Magical Base Damage&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=PoisonCloudDamage&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,DefenseMode,Unique Passive&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 4={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=115%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,100%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.7&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Attack 4,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|mace=Weapon&lt;br /&gt;
		|staff=Weapon&lt;br /&gt;
		|all=Mace,Staff&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=86.59&lt;br /&gt;
		|width=3.91&lt;br /&gt;
		|depth=3.43&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|artifactpower=Successful weapon attacks emit a poisonous cloud which lasts 12s and causes 15 {{Element|Neutral}} [[Damage#Base_Damage|Magical Base Damage]] (0% [[Scaling]]) per second. Up to 3 clouds can exist at once. Holding this stick makes you immune to poison clouds.&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=5&lt;br /&gt;
	|invslots=[[File:1x5InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Pee-eewh! This thing reeks....&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=50&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=175&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Barbarian]],[[Wizard]],[[Cleric]],[[Warlock]],[[Druid]],[[Sorcerer]]&lt;br /&gt;
	|impactresistance=4&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=150&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|survival bow={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=19&lt;br /&gt;
		|physical base weapon damage 2=20~21&lt;br /&gt;
		|physical base weapon damage 3=22~23&lt;br /&gt;
		|physical base weapon damage 4=24~25&lt;br /&gt;
		|physical base weapon damage 5=26~27&lt;br /&gt;
		|physical base weapon damage 6=28~29&lt;br /&gt;
		|armor penetration=5%&lt;br /&gt;
		|move speed=-30&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-12%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reload={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=60%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|quickshot={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-12%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|multishot={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|impactzones=100%,100%,100%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|multishotattackhit01={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|multishotattackhit02={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|multishotattackhit03={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-12%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=MultiShotAttackHit01,MultiShotAttackHit02,MultiShotAttackHit03,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reload,QuickShot,MultiShot&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|bow=Weapon&lt;br /&gt;
		|all=Bow&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=61.51&lt;br /&gt;
		|width=35.45&lt;br /&gt;
		|depth=17.26&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|artifactname=Elven Bow of Truth&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=This fast and lightweight wooden bow was improvised by adventurers for survival.&lt;br /&gt;
	|maxammocount=10&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|reloadtime=2.97&lt;br /&gt;
	|wearingdelaytime=1&lt;br /&gt;
	|unequiptime=1&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=6&lt;br /&gt;
		|5=9&lt;br /&gt;
		|6=15&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=2&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=45&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=120&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|isprojectile=true&lt;br /&gt;
	|initialspeed=25&lt;br /&gt;
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0.17,&amp;quot;y&amp;quot;: 0.868},{&amp;quot;x&amp;quot;: 0.174,&amp;quot;y&amp;quot;: 0.862},{&amp;quot;x&amp;quot;: 0.178,&amp;quot;y&amp;quot;: 0.857},{&amp;quot;x&amp;quot;: 0.181,&amp;quot;y&amp;quot;: 0.851},{&amp;quot;x&amp;quot;: 0.185,&amp;quot;y&amp;quot;: 0.846},{&amp;quot;x&amp;quot;: 0.189,&amp;quot;y&amp;quot;: 0.841},{&amp;quot;x&amp;quot;: 0.192,&amp;quot;y&amp;quot;: 0.836},{&amp;quot;x&amp;quot;: 0.196,&amp;quot;y&amp;quot;: 0.832},{&amp;quot;x&amp;quot;: 0.2,&amp;quot;y&amp;quot;: 0.827},{&amp;quot;x&amp;quot;: 0.204,&amp;quot;y&amp;quot;: 0.823},{&amp;quot;x&amp;quot;: 0.207,&amp;quot;y&amp;quot;: 0.819},{&amp;quot;x&amp;quot;: 0.211,&amp;quot;y&amp;quot;: 0.816},{&amp;quot;x&amp;quot;: 0.215,&amp;quot;y&amp;quot;: 0.812},{&amp;quot;x&amp;quot;: 0.218,&amp;quot;y&amp;quot;: 0.809},{&amp;quot;x&amp;quot;: 0.222,&amp;quot;y&amp;quot;: 0.807},{&amp;quot;x&amp;quot;: 0.226,&amp;quot;y&amp;quot;: 0.805},{&amp;quot;x&amp;quot;: 0.229,&amp;quot;y&amp;quot;: 0.803},{&amp;quot;x&amp;quot;: 0.233,&amp;quot;y&amp;quot;: 0.801},{&amp;quot;x&amp;quot;: 0.236,&amp;quot;y&amp;quot;: 0.8},{&amp;quot;x&amp;quot;: 0.236,&amp;quot;y&amp;quot;: 0.8},{&amp;quot;x&amp;quot;: 0.311,&amp;quot;y&amp;quot;: 0.781},{&amp;quot;x&amp;quot;: 0.386,&amp;quot;y&amp;quot;: 0.762},{&amp;quot;x&amp;quot;: 0.461,&amp;quot;y&amp;quot;: 0.742},{&amp;quot;x&amp;quot;: 0.536,&amp;quot;y&amp;quot;: 0.722},{&amp;quot;x&amp;quot;: 0.611,&amp;quot;y&amp;quot;: 0.702},{&amp;quot;x&amp;quot;: 0.686,&amp;quot;y&amp;quot;: 0.681},{&amp;quot;x&amp;quot;: 0.762,&amp;quot;y&amp;quot;: 0.66},{&amp;quot;x&amp;quot;: 0.838,&amp;quot;y&amp;quot;: 0.64},{&amp;quot;x&amp;quot;: 0.914,&amp;quot;y&amp;quot;: 0.619},{&amp;quot;x&amp;quot;: 0.99,&amp;quot;y&amp;quot;: 0.597},{&amp;quot;x&amp;quot;: 1.066,&amp;quot;y&amp;quot;: 0.576},{&amp;quot;x&amp;quot;: 1.142,&amp;quot;y&amp;quot;: 0.555},{&amp;quot;x&amp;quot;: 1.219,&amp;quot;y&amp;quot;: 0.533},{&amp;quot;x&amp;quot;: 1.295,&amp;quot;y&amp;quot;: 0.512},{&amp;quot;x&amp;quot;: 1.372,&amp;quot;y&amp;quot;: 0.491},{&amp;quot;x&amp;quot;: 1.448,&amp;quot;y&amp;quot;: 0.47},{&amp;quot;x&amp;quot;: 1.525,&amp;quot;y&amp;quot;: 0.449},{&amp;quot;x&amp;quot;: 1.602,&amp;quot;y&amp;quot;: 0.428},{&amp;quot;x&amp;quot;: 1.679,&amp;quot;y&amp;quot;: 0.407},{&amp;quot;x&amp;quot;: 1.756,&amp;quot;y&amp;quot;: 0.386},{&amp;quot;x&amp;quot;: 1.833,&amp;quot;y&amp;quot;: 0.366},{&amp;quot;x&amp;quot;: 1.911,&amp;quot;y&amp;quot;: 0.346},{&amp;quot;x&amp;quot;: 1.988,&amp;quot;y&amp;quot;: 0.326},{&amp;quot;x&amp;quot;: 2.065,&amp;quot;y&amp;quot;: 0.307},{&amp;quot;x&amp;quot;: 2.143,&amp;quot;y&amp;quot;: 0.288},{&amp;quot;x&amp;quot;: 2.22,&amp;quot;y&amp;quot;: 0.269},{&amp;quot;x&amp;quot;: 2.298,&amp;quot;y&amp;quot;: 0.251},{&amp;quot;x&amp;quot;: 2.375,&amp;quot;y&amp;quot;: 0.233},{&amp;quot;x&amp;quot;: 2.453,&amp;quot;y&amp;quot;: 0.216},{&amp;quot;x&amp;quot;: 2.53,&amp;quot;y&amp;quot;: 0.199},{&amp;quot;x&amp;quot;: 2.608,&amp;quot;y&amp;quot;: 0.183},{&amp;quot;x&amp;quot;: 2.685,&amp;quot;y&amp;quot;: 0.168},{&amp;quot;x&amp;quot;: 2.763,&amp;quot;y&amp;quot;: 0.153},{&amp;quot;x&amp;quot;: 2.84,&amp;quot;y&amp;quot;: 0.139},{&amp;quot;x&amp;quot;: 2.918,&amp;quot;y&amp;quot;: 0.125},{&amp;quot;x&amp;quot;: 2.996,&amp;quot;y&amp;quot;: 0.112},{&amp;quot;x&amp;quot;: 3.073,&amp;quot;y&amp;quot;: 0.1},{&amp;quot;x&amp;quot;: 3.151,&amp;quot;y&amp;quot;: 0.089},{&amp;quot;x&amp;quot;: 3.228,&amp;quot;y&amp;quot;: 0.078},{&amp;quot;x&amp;quot;: 3.306,&amp;quot;y&amp;quot;: 0.068},{&amp;quot;x&amp;quot;: 3.383,&amp;quot;y&amp;quot;: 0.06},{&amp;quot;x&amp;quot;: 3.46,&amp;quot;y&amp;quot;: 0.052},{&amp;quot;x&amp;quot;: 3.538,&amp;quot;y&amp;quot;: 0.045},{&amp;quot;x&amp;quot;: 3.615,&amp;quot;y&amp;quot;: 0.039},{&amp;quot;x&amp;quot;: 3.692,&amp;quot;y&amp;quot;: 0.034},{&amp;quot;x&amp;quot;: 3.769,&amp;quot;y&amp;quot;: 0.03},{&amp;quot;x&amp;quot;: 3.846,&amp;quot;y&amp;quot;: 0.027},{&amp;quot;x&amp;quot;: 3.923,&amp;quot;y&amp;quot;: 0.026},{&amp;quot;x&amp;quot;: 4,&amp;quot;y&amp;quot;: 0.025}]|color=orange}}&lt;br /&gt;
	|classes=[[Ranger]],[[Bard]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=6&lt;br /&gt;
		|3=9&lt;br /&gt;
		|4=18&lt;br /&gt;
		|5=30&lt;br /&gt;
		|6=60&lt;br /&gt;
		|all=1,2,3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
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		|6=4&lt;br /&gt;
		|all=3,4,5,6&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|thorn shield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|armor rating=25~26&lt;br /&gt;
		|move speed=-7&lt;br /&gt;
		|allstats=Armor Rating,Move Speed&lt;br /&gt;
		|all=armor rating,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
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			|bucklerguard={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=90%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|bucklershieldslam={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=90%&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
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							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|bucklershieldslamhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|physical base damage=45&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Physical Base Damage,Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=3&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState,BucklerShieldSlamHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=combodamage,hitstoprate,hitstopduration,movementmultiplier,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|passive={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|reflectdamage={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|true physical base damage=5&lt;br /&gt;
								|all=True Physical Base Damage&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
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				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,BucklerGuard,BucklerShieldSlam,Passive&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|bucklerreaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=99%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=BucklerReaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|shield=Weapon&lt;br /&gt;
		|all=Shield&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=25.67&lt;br /&gt;
		|width=25.67&lt;br /&gt;
		|depth=5.49&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=5&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|isminiartifact=true&lt;br /&gt;
	|artifactpower=Returns 5 [[Damage#True_Base_Damage|True Physical Base Damage]] to the attacker on blocking an attack.&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=2&lt;br /&gt;
	|invslots=[[File:2x2InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Forged in the heart of a cursed thicket where the blood of a fallen hero was spilled, this shield harbors his vengeful spirit, eager to right ancient wrongs with every calculated parry.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=12&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=5&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
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		|4=0&lt;br /&gt;
		|5=42&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Cleric]],[[Bard]]&lt;br /&gt;
	|impactresistance=6&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=80&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=3&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|throwing knife={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=10&lt;br /&gt;
		|physical base weapon damage 2=11&lt;br /&gt;
		|physical base weapon damage 3=12&lt;br /&gt;
		|physical base weapon damage 4=13&lt;br /&gt;
		|physical base weapon damage 5=14&lt;br /&gt;
		|physical base weapon damage 6=15&lt;br /&gt;
		|physical base weapon damage 7=16&lt;br /&gt;
		|move speed=-10&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,physical base weapon damage 7,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|movementmultiplier=85%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=2&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|throwhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-25%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ThrowHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|dagger=Weapon&lt;br /&gt;
		|throwable=Utility&lt;br /&gt;
		|all=Dagger,Throwable&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=15.21&lt;br /&gt;
		|width=2.14&lt;br /&gt;
		|depth=0.61&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6,7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Utility&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=2&lt;br /&gt;
	|invslots=[[File:1x2InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Meticulously crafted sharp knives that can be thrown from a distance and pierce through even plate armor.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=2&lt;br /&gt;
	|wearingdelaytime=1.75&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=8&lt;br /&gt;
		|4=10&lt;br /&gt;
		|5=12&lt;br /&gt;
		|6=16&lt;br /&gt;
		|7=20&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|isprojectile=true&lt;br /&gt;
	|initialspeed=21&lt;br /&gt;
	|damagefalloff={{#widget:Chart|uniqueId=Throwing Knife|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.02,&amp;quot;y&amp;quot;: 0.999},{&amp;quot;x&amp;quot;: 0.041,&amp;quot;y&amp;quot;: 0.996},{&amp;quot;x&amp;quot;: 0.061,&amp;quot;y&amp;quot;: 0.992},{&amp;quot;x&amp;quot;: 0.082,&amp;quot;y&amp;quot;: 0.986},{&amp;quot;x&amp;quot;: 0.102,&amp;quot;y&amp;quot;: 0.979},{&amp;quot;x&amp;quot;: 0.123,&amp;quot;y&amp;quot;: 0.97},{&amp;quot;x&amp;quot;: 0.143,&amp;quot;y&amp;quot;: 0.96},{&amp;quot;x&amp;quot;: 0.164,&amp;quot;y&amp;quot;: 0.948},{&amp;quot;x&amp;quot;: 0.184,&amp;quot;y&amp;quot;: 0.936},{&amp;quot;x&amp;quot;: 0.205,&amp;quot;y&amp;quot;: 0.922},{&amp;quot;x&amp;quot;: 0.226,&amp;quot;y&amp;quot;: 0.907},{&amp;quot;x&amp;quot;: 0.246,&amp;quot;y&amp;quot;: 0.89},{&amp;quot;x&amp;quot;: 0.267,&amp;quot;y&amp;quot;: 0.873},{&amp;quot;x&amp;quot;: 0.287,&amp;quot;y&amp;quot;: 0.855},{&amp;quot;x&amp;quot;: 0.308,&amp;quot;y&amp;quot;: 0.837},{&amp;quot;x&amp;quot;: 0.329,&amp;quot;y&amp;quot;: 0.817},{&amp;quot;x&amp;quot;: 0.349,&amp;quot;y&amp;quot;: 0.797},{&amp;quot;x&amp;quot;: 0.37,&amp;quot;y&amp;quot;: 0.776},{&amp;quot;x&amp;quot;: 0.39,&amp;quot;y&amp;quot;: 0.755},{&amp;quot;x&amp;quot;: 0.411,&amp;quot;y&amp;quot;: 0.733},{&amp;quot;x&amp;quot;: 0.432,&amp;quot;y&amp;quot;: 0.71},{&amp;quot;x&amp;quot;: 0.452,&amp;quot;y&amp;quot;: 0.688},{&amp;quot;x&amp;quot;: 0.473,&amp;quot;y&amp;quot;: 0.665},{&amp;quot;x&amp;quot;: 0.493,&amp;quot;y&amp;quot;: 0.642},{&amp;quot;x&amp;quot;: 0.514,&amp;quot;y&amp;quot;: 0.619},{&amp;quot;x&amp;quot;: 0.535,&amp;quot;y&amp;quot;: 0.595},{&amp;quot;x&amp;quot;: 0.555,&amp;quot;y&amp;quot;: 0.572},{&amp;quot;x&amp;quot;: 0.576,&amp;quot;y&amp;quot;: 0.549},{&amp;quot;x&amp;quot;: 0.596,&amp;quot;y&amp;quot;: 0.526},{&amp;quot;x&amp;quot;: 0.617,&amp;quot;y&amp;quot;: 0.503},{&amp;quot;x&amp;quot;: 0.637,&amp;quot;y&amp;quot;: 0.48},{&amp;quot;x&amp;quot;: 0.657,&amp;quot;y&amp;quot;: 0.458},{&amp;quot;x&amp;quot;: 0.678,&amp;quot;y&amp;quot;: 0.436},{&amp;quot;x&amp;quot;: 0.698,&amp;quot;y&amp;quot;: 0.415},{&amp;quot;x&amp;quot;: 0.719,&amp;quot;y&amp;quot;: 0.394},{&amp;quot;x&amp;quot;: 0.739,&amp;quot;y&amp;quot;: 0.374},{&amp;quot;x&amp;quot;: 0.759,&amp;quot;y&amp;quot;: 0.354},{&amp;quot;x&amp;quot;: 0.78,&amp;quot;y&amp;quot;: 0.335},{&amp;quot;x&amp;quot;: 0.8,&amp;quot;y&amp;quot;: 0.318},{&amp;quot;x&amp;quot;: 0.82,&amp;quot;y&amp;quot;: 0.301},{&amp;quot;x&amp;quot;: 0.84,&amp;quot;y&amp;quot;: 0.285},{&amp;quot;x&amp;quot;: 0.86,&amp;quot;y&amp;quot;: 0.27},{&amp;quot;x&amp;quot;: 0.88,&amp;quot;y&amp;quot;: 0.256},{&amp;quot;x&amp;quot;: 0.9,&amp;quot;y&amp;quot;: 0.243},{&amp;quot;x&amp;quot;: 0.92,&amp;quot;y&amp;quot;: 0.232},{&amp;quot;x&amp;quot;: 0.94,&amp;quot;y&amp;quot;: 0.222},{&amp;quot;x&amp;quot;: 0.96,&amp;quot;y&amp;quot;: 0.213},{&amp;quot;x&amp;quot;: 0.98,&amp;quot;y&amp;quot;: 0.206},{&amp;quot;x&amp;quot;: 1,&amp;quot;y&amp;quot;: 0.2},{&amp;quot;x&amp;quot;: 1,&amp;quot;y&amp;quot;: 0.2},{&amp;quot;x&amp;quot;: 1.059,&amp;quot;y&amp;quot;: 0.186},{&amp;quot;x&amp;quot;: 1.119,&amp;quot;y&amp;quot;: 0.172},{&amp;quot;x&amp;quot;: 1.179,&amp;quot;y&amp;quot;: 0.159},{&amp;quot;x&amp;quot;: 1.239,&amp;quot;y&amp;quot;: 0.147},{&amp;quot;x&amp;quot;: 1.299,&amp;quot;y&amp;quot;: 0.135},{&amp;quot;x&amp;quot;: 1.359,&amp;quot;y&amp;quot;: 0.124},{&amp;quot;x&amp;quot;: 1.419,&amp;quot;y&amp;quot;: 0.114},{&amp;quot;x&amp;quot;: 1.48,&amp;quot;y&amp;quot;: 0.105},{&amp;quot;x&amp;quot;: 1.54,&amp;quot;y&amp;quot;: 0.096},{&amp;quot;x&amp;quot;: 1.601,&amp;quot;y&amp;quot;: 0.088},{&amp;quot;x&amp;quot;: 1.661,&amp;quot;y&amp;quot;: 0.08},{&amp;quot;x&amp;quot;: 1.722,&amp;quot;y&amp;quot;: 0.073},{&amp;quot;x&amp;quot;: 1.783,&amp;quot;y&amp;quot;: 0.066},{&amp;quot;x&amp;quot;: 1.844,&amp;quot;y&amp;quot;: 0.06},{&amp;quot;x&amp;quot;: 1.905,&amp;quot;y&amp;quot;: 0.054},{&amp;quot;x&amp;quot;: 1.966,&amp;quot;y&amp;quot;: 0.049},{&amp;quot;x&amp;quot;: 2.028,&amp;quot;y&amp;quot;: 0.044},{&amp;quot;x&amp;quot;: 2.089,&amp;quot;y&amp;quot;: 0.04},{&amp;quot;x&amp;quot;: 2.15,&amp;quot;y&amp;quot;: 0.036},{&amp;quot;x&amp;quot;: 2.212,&amp;quot;y&amp;quot;: 0.033},{&amp;quot;x&amp;quot;: 2.273,&amp;quot;y&amp;quot;: 0.03},{&amp;quot;x&amp;quot;: 2.335,&amp;quot;y&amp;quot;: 0.027},{&amp;quot;x&amp;quot;: 2.396,&amp;quot;y&amp;quot;: 0.025},{&amp;quot;x&amp;quot;: 2.458,&amp;quot;y&amp;quot;: 0.023},{&amp;quot;x&amp;quot;: 2.52,&amp;quot;y&amp;quot;: 0.021},{&amp;quot;x&amp;quot;: 2.581,&amp;quot;y&amp;quot;: 0.02},{&amp;quot;x&amp;quot;: 2.643,&amp;quot;y&amp;quot;: 0.019},{&amp;quot;x&amp;quot;: 2.705,&amp;quot;y&amp;quot;: 0.018},{&amp;quot;x&amp;quot;: 2.767,&amp;quot;y&amp;quot;: 0.017},{&amp;quot;x&amp;quot;: 2.829,&amp;quot;y&amp;quot;: 0.017},{&amp;quot;x&amp;quot;: 2.89,&amp;quot;y&amp;quot;: 0.017},{&amp;quot;x&amp;quot;: 2.952,&amp;quot;y&amp;quot;: 0.017},{&amp;quot;x&amp;quot;: 3.014,&amp;quot;y&amp;quot;: 0.017},{&amp;quot;x&amp;quot;: 3.076,&amp;quot;y&amp;quot;: 0.017},{&amp;quot;x&amp;quot;: 3.138,&amp;quot;y&amp;quot;: 0.017},{&amp;quot;x&amp;quot;: 3.199,&amp;quot;y&amp;quot;: 0.018},{&amp;quot;x&amp;quot;: 3.261,&amp;quot;y&amp;quot;: 0.019},{&amp;quot;x&amp;quot;: 3.323,&amp;quot;y&amp;quot;: 0.019},{&amp;quot;x&amp;quot;: 3.385,&amp;quot;y&amp;quot;: 0.02},{&amp;quot;x&amp;quot;: 3.447,&amp;quot;y&amp;quot;: 0.021},{&amp;quot;x&amp;quot;: 3.508,&amp;quot;y&amp;quot;: 0.021},{&amp;quot;x&amp;quot;: 3.57,&amp;quot;y&amp;quot;: 0.022},{&amp;quot;x&amp;quot;: 3.631,&amp;quot;y&amp;quot;: 0.023},{&amp;quot;x&amp;quot;: 3.693,&amp;quot;y&amp;quot;: 0.023},{&amp;quot;x&amp;quot;: 3.755,&amp;quot;y&amp;quot;: 0.024},{&amp;quot;x&amp;quot;: 3.816,&amp;quot;y&amp;quot;: 0.024},{&amp;quot;x&amp;quot;: 3.877,&amp;quot;y&amp;quot;: 0.025},{&amp;quot;x&amp;quot;: 3.939,&amp;quot;y&amp;quot;: 0.025},{&amp;quot;x&amp;quot;: 4,&amp;quot;y&amp;quot;: 0.025}]|color=orange}}&lt;br /&gt;
	|classes=[[Rogue]],[[Wizard]],[[Bard]]&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=3&lt;br /&gt;
		|3=4&lt;br /&gt;
		|4=7&lt;br /&gt;
		|5=11&lt;br /&gt;
		|6=19&lt;br /&gt;
		|7=31&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|torch={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=10&lt;br /&gt;
		|allstats=Physical Base Weapon Damage&lt;br /&gt;
		|all=physical base weapon damage,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|throw={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=97%&lt;br /&gt;
				|impactzones=30%&lt;br /&gt;
				|all=movementmultiplier,impactzones&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Throw&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|all=&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|all=&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|movementmultiplier=97%&lt;br /&gt;
				|preparemovementmultiplier=98.5%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=1&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-7%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|mace=Weapon&lt;br /&gt;
		|lightsource=Utility&lt;br /&gt;
		|all=Mace,LightSource&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=30.76&lt;br /&gt;
		|width=3.56&lt;br /&gt;
		|depth=3.69&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,5,7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Utility&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=A wooden stick wrapped in a flammable substance, capable of illuminating the dark.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=2&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=0.6&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
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		|3=6&lt;br /&gt;
		|4=8&lt;br /&gt;
		|5=12&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=20&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|isprojectile=true&lt;br /&gt;
	|initialspeed=?&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
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		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
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		|5=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=1,2,3,4,5,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|troll&#039;s bane={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=42~43&lt;br /&gt;
		|move speed=-20&lt;br /&gt;
		|max health bonus=3~4%&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed,Max Health Bonus&lt;br /&gt;
		|all=physical base weapon damage,move speed,max health bonus,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|defensemode={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,DefenseMode&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 4={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=115%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,100%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.7&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Attack 4,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary,Block&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|mace=Weapon&lt;br /&gt;
		|staff=Weapon&lt;br /&gt;
		|all=Mace,Staff&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=86.59&lt;br /&gt;
		|width=3.91&lt;br /&gt;
		|depth=3.43&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=5&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=5&lt;br /&gt;
	|invslots=[[File:1x5InvSlot.jpg]]&lt;br /&gt;
	|flavortext=The blood soaked wood from the mighty Troll&#039;s club whittled down to a manageable size and weight.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=15&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Barbarian]],[[Wizard]],[[Cleric]],[[Warlock]],[[Druid]],[[Sorcerer]]&lt;br /&gt;
	|impactresistance=4&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=60&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|viking sword={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=31&lt;br /&gt;
		|physical base weapon damage 2=32~33&lt;br /&gt;
		|physical base weapon damage 3=34~35&lt;br /&gt;
		|physical base weapon damage 4=36~37&lt;br /&gt;
		|physical base weapon damage 5=38~39&lt;br /&gt;
		|physical base weapon damage 6=40~41&lt;br /&gt;
		|physical base weapon damage 7=42~43&lt;br /&gt;
		|move speed=-20&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,physical base weapon damage 7,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|hitstoprate=0.06&lt;br /&gt;
				|hitstopduration=0.25&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|preparemovementmultiplier=87.5%&lt;br /&gt;
				|impactzones=100%,90%,70%&lt;br /&gt;
				|impactpower=3&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-15%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|all=Sword&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=44.34&lt;br /&gt;
		|width=4.65&lt;br /&gt;
		|depth=0.64&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6,7&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=This expertly crafted Viking sword features a sharp blade and sturdy hilt.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=1&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=6&lt;br /&gt;
		|5=9&lt;br /&gt;
		|6=15&lt;br /&gt;
		|7=30&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=27&lt;br /&gt;
		|4=36&lt;br /&gt;
		|5=54&lt;br /&gt;
		|6=72&lt;br /&gt;
		|7=125&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Barbarian]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=6&lt;br /&gt;
		|3=9&lt;br /&gt;
		|4=18&lt;br /&gt;
		|5=30&lt;br /&gt;
		|6=60&lt;br /&gt;
		|7=90&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|incraftingrecipefor=Weaponsmith&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|viola={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=32~33&lt;br /&gt;
		|move speed=-15&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 4={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=115%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=75%&lt;br /&gt;
				|preparemovementmultiplier=87.5%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=2&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|move speed bonus=-7%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Attack 4,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|unique passive={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|unnamed artifact passive={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|magical base damage=10&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Magical Base Damage,Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|uniquefrostbite={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=2&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|action speed=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus,Action Speed&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=Unnamed Artifact Passive,UniqueFrostbite&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Unique Passive&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|all=Sword&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=55.58&lt;br /&gt;
		|width=13.34&lt;br /&gt;
		|depth=6.92&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=7&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|artifactpower=Successful weapon attacks deal 10 {{Element|Ice}} Magical Damage (100% [[Scaling]]), and frostbites the target for 2 seconds, causing them to suffer -20% [[Stats#Move_Speed|Move Speed Bonus]] and -20% [[Stats#Action_Speed|Action Speed]]&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=The chill of winter flows in the wake of this icy blade. Gifted from the Winter Fae who wanted to prove there is nothing stronger than the cold bite of their domain.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=30&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=125&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Ranger]],[[Rogue]],[[Bard]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=90&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|void blade={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage=47~48&lt;br /&gt;
		|magical base weapon damage=3~4&lt;br /&gt;
		|move speed=-30&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Magical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage,magical base weapon damage,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|self={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|itemactivatestate={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|move speed add=-150&lt;br /&gt;
								|all=Move Speed Add&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=ItemActivateState&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|riposte={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Self,Riposte&lt;br /&gt;
			}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=damagetype,combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|preparemovementmultiplier=82.5%&lt;br /&gt;
				|impactzones=100%,80%,60%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-17%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|block={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reaction={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=97%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reaction&lt;br /&gt;
			}}&lt;br /&gt;
		|special={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|riposte attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|all=&lt;br /&gt;
				}}&lt;br /&gt;
			|riposte attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|all=&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=125%&lt;br /&gt;
				|hitstoprate=0.08&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|impactzones=150%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|ripostehit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-17%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=RiposteHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Riposte Attack 1,Riposte Attack 2,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other,Primary,Block,Special&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|all=Sword&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=72.75&lt;br /&gt;
		|width=12.87&lt;br /&gt;
		|depth=2.05&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=5&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:1x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Crafted of dark matter and ironstone, a blade beyond earthly limitations.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=12&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=0&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Warlock]],[[Sorcerer]]&lt;br /&gt;
	|impactresistance=3&lt;br /&gt;
	|iscraftableby=Weaponsmith&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=60&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|5=4&lt;br /&gt;
		|all=5&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|war hammer={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=33&lt;br /&gt;
		|physical base weapon damage 2=34~35&lt;br /&gt;
		|physical base weapon damage 3=36~37&lt;br /&gt;
		|physical base weapon damage 4=38~39&lt;br /&gt;
		|physical base weapon damage 5=40~41&lt;br /&gt;
		|physical base weapon damage 6=42~43&lt;br /&gt;
		|physical base weapon damage 7=44~45&lt;br /&gt;
		|armor penetration=20%&lt;br /&gt;
		|move speed=-20&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,physical base weapon damage 7,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 4={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=115%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|hitstoprate=0.09&lt;br /&gt;
				|hitstopduration=0.15&lt;br /&gt;
				|movementmultiplier=70%&lt;br /&gt;
				|preparemovementmultiplier=85%&lt;br /&gt;
				|impactzones=100%,90%,70%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-20%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Attack 4,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|mace=Weapon&lt;br /&gt;
		|all=Mace&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=37.39&lt;br /&gt;
		|width=11.77&lt;br /&gt;
		|depth=2.8&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6,7&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=3&lt;br /&gt;
	|invslots=[[File:1x3InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Sturdy metal head with three differently shaped protrusions all useful, fastened to a sturdy wooden shaft.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=0.8&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=6&lt;br /&gt;
		|5=9&lt;br /&gt;
		|6=15&lt;br /&gt;
		|7=30&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=27&lt;br /&gt;
		|4=36&lt;br /&gt;
		|5=54&lt;br /&gt;
		|6=72&lt;br /&gt;
		|7=125&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Cleric]],[[Druid]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=6&lt;br /&gt;
		|3=9&lt;br /&gt;
		|4=18&lt;br /&gt;
		|5=30&lt;br /&gt;
		|6=60&lt;br /&gt;
		|7=90&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|war maul={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=49&lt;br /&gt;
		|physical base weapon damage 2=50~52&lt;br /&gt;
		|physical base weapon damage 3=53~55&lt;br /&gt;
		|physical base weapon damage 4=56~58&lt;br /&gt;
		|physical base weapon damage 5=59~61&lt;br /&gt;
		|physical base weapon damage 6=62~64&lt;br /&gt;
		|physical base weapon damage 7=66~68&lt;br /&gt;
		|armor penetration=20%&lt;br /&gt;
		|move speed=-50&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,physical base weapon damage 7,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=115%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=115%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|hitstoprate=0.11&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=60%&lt;br /&gt;
				|preparemovementmultiplier=80%&lt;br /&gt;
				|impactzones=100%,70%&lt;br /&gt;
				|impactpower=6&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1.5&lt;br /&gt;
								|move speed bonus=-45%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|secondary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=90%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=120%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Blunt&lt;br /&gt;
				|hitstoprate=0.11&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=60%&lt;br /&gt;
				|preparemovementmultiplier=80%&lt;br /&gt;
				|impactzones=100%,70%&lt;br /&gt;
				|impactpower=6&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1.5&lt;br /&gt;
								|move speed bonus=-45%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Secondary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|mace=Weapon&lt;br /&gt;
		|all=Mace&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=61.98&lt;br /&gt;
		|width=15.94&lt;br /&gt;
		|depth=4.15&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6,7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:2x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=1&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=8&lt;br /&gt;
		|4=16&lt;br /&gt;
		|5=24&lt;br /&gt;
		|6=40&lt;br /&gt;
		|7=80&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=2&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=45&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=120&lt;br /&gt;
		|7=175&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Barbarian]],[[Cleric]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=16&lt;br /&gt;
		|3=24&lt;br /&gt;
		|4=48&lt;br /&gt;
		|5=80&lt;br /&gt;
		|6=160&lt;br /&gt;
		|7=240&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|windlass crossbow={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=46&lt;br /&gt;
		|physical base weapon damage 2=47~49&lt;br /&gt;
		|physical base weapon damage 3=50~52&lt;br /&gt;
		|physical base weapon damage 4=53~55&lt;br /&gt;
		|physical base weapon damage 5=56~58&lt;br /&gt;
		|physical base weapon damage 6=59~61&lt;br /&gt;
		|physical base weapon damage 7=62~64&lt;br /&gt;
		|armor penetration=40%&lt;br /&gt;
		|move speed=-50&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Armor Penetration,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,physical base weapon damage 7,armor penetration,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|primary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Pierce&lt;br /&gt;
				|movementmultiplier=55%&lt;br /&gt;
				|impactzones=100%&lt;br /&gt;
				|impactpower=6&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1.5&lt;br /&gt;
								|move speed bonus=-45%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,movementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|reload={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=0%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Reload&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|crossbow=Weapon&lt;br /&gt;
		|all=Crossbow&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=8.14&lt;br /&gt;
		|width=43.89&lt;br /&gt;
		|depth=72.25&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6,7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:2x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Crafted with added metal around it&#039;s wooden bend for a more stable shot, requiring a bit of effort to reload.&lt;br /&gt;
	|maxammocount=1&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|reloadtime=7.47&lt;br /&gt;
	|wearingdelaytime=1&lt;br /&gt;
	|unequiptime=1.27&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=8&lt;br /&gt;
		|4=16&lt;br /&gt;
		|5=24&lt;br /&gt;
		|6=40&lt;br /&gt;
		|7=80&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=2&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=45&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=120&lt;br /&gt;
		|7=175&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|isprojectile=true&lt;br /&gt;
	|initialspeed=50&lt;br /&gt;
	|damagefalloff={{#widget:Chart|uniqueId=Windlass Crossbow|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1},{&amp;quot;x&amp;quot;: 0.041,&amp;quot;y&amp;quot;: 0.999},{&amp;quot;x&amp;quot;: 0.082,&amp;quot;y&amp;quot;: 0.997},{&amp;quot;x&amp;quot;: 0.123,&amp;quot;y&amp;quot;: 0.993},{&amp;quot;x&amp;quot;: 0.164,&amp;quot;y&amp;quot;: 0.988},{&amp;quot;x&amp;quot;: 0.205,&amp;quot;y&amp;quot;: 0.981},{&amp;quot;x&amp;quot;: 0.246,&amp;quot;y&amp;quot;: 0.973},{&amp;quot;x&amp;quot;: 0.287,&amp;quot;y&amp;quot;: 0.964},{&amp;quot;x&amp;quot;: 0.328,&amp;quot;y&amp;quot;: 0.954},{&amp;quot;x&amp;quot;: 0.369,&amp;quot;y&amp;quot;: 0.942},{&amp;quot;x&amp;quot;: 0.41,&amp;quot;y&amp;quot;: 0.93},{&amp;quot;x&amp;quot;: 0.451,&amp;quot;y&amp;quot;: 0.916},{&amp;quot;x&amp;quot;: 0.492,&amp;quot;y&amp;quot;: 0.901},{&amp;quot;x&amp;quot;: 0.534,&amp;quot;y&amp;quot;: 0.886},{&amp;quot;x&amp;quot;: 0.575,&amp;quot;y&amp;quot;: 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1.274,&amp;quot;y&amp;quot;: 0.516},{&amp;quot;x&amp;quot;: 1.315,&amp;quot;y&amp;quot;: 0.493},{&amp;quot;x&amp;quot;: 1.356,&amp;quot;y&amp;quot;: 0.472},{&amp;quot;x&amp;quot;: 1.396,&amp;quot;y&amp;quot;: 0.45},{&amp;quot;x&amp;quot;: 1.437,&amp;quot;y&amp;quot;: 0.429},{&amp;quot;x&amp;quot;: 1.478,&amp;quot;y&amp;quot;: 0.408},{&amp;quot;x&amp;quot;: 1.518,&amp;quot;y&amp;quot;: 0.388},{&amp;quot;x&amp;quot;: 1.559,&amp;quot;y&amp;quot;: 0.368},{&amp;quot;x&amp;quot;: 1.599,&amp;quot;y&amp;quot;: 0.349},{&amp;quot;x&amp;quot;: 1.64,&amp;quot;y&amp;quot;: 0.33},{&amp;quot;x&amp;quot;: 1.68,&amp;quot;y&amp;quot;: 0.312},{&amp;quot;x&amp;quot;: 1.72,&amp;quot;y&amp;quot;: 0.295},{&amp;quot;x&amp;quot;: 1.761,&amp;quot;y&amp;quot;: 0.279},{&amp;quot;x&amp;quot;: 1.801,&amp;quot;y&amp;quot;: 0.263},{&amp;quot;x&amp;quot;: 1.841,&amp;quot;y&amp;quot;: 0.248},{&amp;quot;x&amp;quot;: 1.881,&amp;quot;y&amp;quot;: 0.235},{&amp;quot;x&amp;quot;: 1.921,&amp;quot;y&amp;quot;: 0.222},{&amp;quot;x&amp;quot;: 1.96,&amp;quot;y&amp;quot;: 0.21},{&amp;quot;x&amp;quot;: 2,&amp;quot;y&amp;quot;: 0.2},{&amp;quot;x&amp;quot;: 2,&amp;quot;y&amp;quot;: 0.2},{&amp;quot;x&amp;quot;: 2.04,&amp;quot;y&amp;quot;: 0.19},{&amp;quot;x&amp;quot;: 2.079,&amp;quot;y&amp;quot;: 0.181},{&amp;quot;x&amp;quot;: 2.119,&amp;quot;y&amp;quot;: 0.172},{&amp;quot;x&amp;quot;: 2.159,&amp;quot;y&amp;quot;: 0.163},{&amp;quot;x&amp;quot;: 2.199,&amp;quot;y&amp;quot;: 0.155},{&amp;quot;x&amp;quot;: 2.239,&amp;quot;y&amp;quot;: 0.147},{&amp;quot;x&amp;quot;: 2.28,&amp;quot;y&amp;quot;: 0.14},{&amp;quot;x&amp;quot;: 2.32,&amp;quot;y&amp;quot;: 0.132},{&amp;quot;x&amp;quot;: 2.36,&amp;quot;y&amp;quot;: 0.125},{&amp;quot;x&amp;quot;: 2.401,&amp;quot;y&amp;quot;: 0.119},{&amp;quot;x&amp;quot;: 2.441,&amp;quot;y&amp;quot;: 0.112},{&amp;quot;x&amp;quot;: 2.482,&amp;quot;y&amp;quot;: 0.106},{&amp;quot;x&amp;quot;: 2.522,&amp;quot;y&amp;quot;: 0.1},{&amp;quot;x&amp;quot;: 2.563,&amp;quot;y&amp;quot;: 0.095},{&amp;quot;x&amp;quot;: 2.604,&amp;quot;y&amp;quot;: 0.09},{&amp;quot;x&amp;quot;: 2.644,&amp;quot;y&amp;quot;: 0.085},{&amp;quot;x&amp;quot;: 2.685,&amp;quot;y&amp;quot;: 0.08},{&amp;quot;x&amp;quot;: 2.726,&amp;quot;y&amp;quot;: 0.076},{&amp;quot;x&amp;quot;: 2.767,&amp;quot;y&amp;quot;: 0.071},{&amp;quot;x&amp;quot;: 2.808,&amp;quot;y&amp;quot;: 0.067},{&amp;quot;x&amp;quot;: 2.849,&amp;quot;y&amp;quot;: 0.064},{&amp;quot;x&amp;quot;: 2.89,&amp;quot;y&amp;quot;: 0.06},{&amp;quot;x&amp;quot;: 2.931,&amp;quot;y&amp;quot;: 0.057},{&amp;quot;x&amp;quot;: 2.972,&amp;quot;y&amp;quot;: 0.054},{&amp;quot;x&amp;quot;: 3.013,&amp;quot;y&amp;quot;: 0.051},{&amp;quot;x&amp;quot;: 3.054,&amp;quot;y&amp;quot;: 0.048},{&amp;quot;x&amp;quot;: 3.095,&amp;quot;y&amp;quot;: 0.046},{&amp;quot;x&amp;quot;: 3.137,&amp;quot;y&amp;quot;: 0.043},{&amp;quot;x&amp;quot;: 3.178,&amp;quot;y&amp;quot;: 0.041},{&amp;quot;x&amp;quot;: 3.219,&amp;quot;y&amp;quot;: 0.039},{&amp;quot;x&amp;quot;: 3.26,&amp;quot;y&amp;quot;: 0.037},{&amp;quot;x&amp;quot;: 3.301,&amp;quot;y&amp;quot;: 0.036},{&amp;quot;x&amp;quot;: 3.343,&amp;quot;y&amp;quot;: 0.034},{&amp;quot;x&amp;quot;: 3.384,&amp;quot;y&amp;quot;: 0.033},{&amp;quot;x&amp;quot;: 3.425,&amp;quot;y&amp;quot;: 0.032},{&amp;quot;x&amp;quot;: 3.466,&amp;quot;y&amp;quot;: 0.03},{&amp;quot;x&amp;quot;: 3.508,&amp;quot;y&amp;quot;: 0.029},{&amp;quot;x&amp;quot;: 3.549,&amp;quot;y&amp;quot;: 0.029},{&amp;quot;x&amp;quot;: 3.59,&amp;quot;y&amp;quot;: 0.028},{&amp;quot;x&amp;quot;: 3.631,&amp;quot;y&amp;quot;: 0.027},{&amp;quot;x&amp;quot;: 3.672,&amp;quot;y&amp;quot;: 0.027},{&amp;quot;x&amp;quot;: 3.713,&amp;quot;y&amp;quot;: 0.026},{&amp;quot;x&amp;quot;: 3.754,&amp;quot;y&amp;quot;: 0.026},{&amp;quot;x&amp;quot;: 3.795,&amp;quot;y&amp;quot;: 0.026},{&amp;quot;x&amp;quot;: 3.836,&amp;quot;y&amp;quot;: 0.025},{&amp;quot;x&amp;quot;: 3.877,&amp;quot;y&amp;quot;: 0.025},{&amp;quot;x&amp;quot;: 3.918,&amp;quot;y&amp;quot;: 0.025},{&amp;quot;x&amp;quot;: 3.959,&amp;quot;y&amp;quot;: 0.025},{&amp;quot;x&amp;quot;: 4,&amp;quot;y&amp;quot;: 0.025}]|color=orange}}&lt;br /&gt;
	|piercecount=10&lt;br /&gt;
	|classes=[[Ranger]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=16&lt;br /&gt;
		|3=24&lt;br /&gt;
		|4=48&lt;br /&gt;
		|5=80&lt;br /&gt;
		|6=160&lt;br /&gt;
		|7=240&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|zirkzi&#039;s eye={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical gear weapon damage=3&lt;br /&gt;
		|gear magical damage=7&lt;br /&gt;
		|move speed=-15&lt;br /&gt;
		|magical penetration=10%&lt;br /&gt;
		|allstats=Physical Gear Weapon Damage,Gear Magical Damage,Move Speed,Magical Penetration&lt;br /&gt;
		|all=physical gear weapon damage,gear magical damage,move speed,magical penetration,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|other={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|casting={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|all=movementmultiplier&lt;br /&gt;
				}}&lt;br /&gt;
			|unique passive={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|uniquedeathsgaze={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|true magical base damage=2&lt;br /&gt;
								|all=True Magical Base Damage&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|uniquedeathsgazecooldown={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=0.5&lt;br /&gt;
								|all=Duration&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=UniqueDeathsGaze,UniqueDeathsGazeCooldown&lt;br /&gt;
					}}&lt;br /&gt;
				|all=effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Casting,Unique Passive&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Other&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|magicstuff=Weapon&lt;br /&gt;
		|all=MagicStuff&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=8.85&lt;br /&gt;
		|width=8.85&lt;br /&gt;
		|depth=8.85&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=7&lt;br /&gt;
	|handtype=One Handed&lt;br /&gt;
	|slottype=Off-Hand&lt;br /&gt;
	|haspassive=true&lt;br /&gt;
	|artifactpower=Successful spell hits apply Death&#039;s Gaze, dealing 2 {{Element|Evil}} [[Damage#True_Base_Damage|True Magical Base Damage]] (0% [[Scaling]]) to the enemy. This effect has a 0.5s cooldown in the form of a debuff.&lt;br /&gt;
	|invwidth=2&lt;br /&gt;
	|invheight=2&lt;br /&gt;
	|invslots=[[File:2x2InvSlot.jpg]]&lt;br /&gt;
	|flavortext=Unable to defeat a hopelessly powerful demi-god, an ancient sorcerer sacrificed his life to seal one of the demi-god&#039;s eyes in a crystal ball.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=40&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=0&lt;br /&gt;
		|3=0&lt;br /&gt;
		|4=0&lt;br /&gt;
		|5=0&lt;br /&gt;
		|6=0&lt;br /&gt;
		|7=100&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Wizard]],[[Warlock]],[[Druid]],[[Sorcerer]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=120&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|zweihander={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stats={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|physical base weapon damage 1=41&lt;br /&gt;
		|physical base weapon damage 2=42~44&lt;br /&gt;
		|physical base weapon damage 3=45~47&lt;br /&gt;
		|physical base weapon damage 4=48~50&lt;br /&gt;
		|physical base weapon damage 5=51~53&lt;br /&gt;
		|physical base weapon damage 6=54~56&lt;br /&gt;
		|physical base weapon damage 7=58~60&lt;br /&gt;
		|move speed=-40&lt;br /&gt;
		|allstats=Physical Base Weapon Damage,Move Speed&lt;br /&gt;
		|all=physical base weapon damage 1,physical base weapon damage 2,physical base weapon damage 3,physical base weapon damage 4,physical base weapon damage 5,physical base weapon damage 6,physical base weapon damage 7,move speed,allstats&lt;br /&gt;
		}}&lt;br /&gt;
	|abilities={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
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			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=100%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 2={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=105%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|attack 3={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|combodamage=110%&lt;br /&gt;
				|all=combodamage&lt;br /&gt;
				}}&lt;br /&gt;
			|global={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|hitstoprate=0.09&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|preparemovementmultiplier=82.5%&lt;br /&gt;
				|impactzones=100%,80%,60%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-25%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1,Attack 2,Attack 3,Global&lt;br /&gt;
			}}&lt;br /&gt;
		|secondary={{#switch:{{lc:{{{4|}}}}}&lt;br /&gt;
			|attack 1={{#switch:{{lc:{{{5|}}}}}&lt;br /&gt;
				|damagetype=Slash&lt;br /&gt;
				|combodamage=115%&lt;br /&gt;
				|hitstoprate=0.09&lt;br /&gt;
				|hitstopduration=0.22&lt;br /&gt;
				|movementmultiplier=65%&lt;br /&gt;
				|preparemovementmultiplier=82.5%&lt;br /&gt;
				|impactzones=100%,80%,60%&lt;br /&gt;
				|impactpower=4&lt;br /&gt;
				|effects={{#switch:{{lc:{{{6|}}}}}&lt;br /&gt;
					|attackhit1={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit2={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|attackhit3={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|scaling=100%&lt;br /&gt;
								|all=Scaling&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|hitslow={{#switch:{{lc:{{{7|}}}}}&lt;br /&gt;
						|rarity={{#switch:{{lc:{{{8|}}}}}&lt;br /&gt;
							|global={{#switch:{{lc:{{{9|}}}}}&lt;br /&gt;
								|duration=1&lt;br /&gt;
								|move speed bonus=-25%&lt;br /&gt;
								|all=Duration,Move Speed Bonus&lt;br /&gt;
								}}&lt;br /&gt;
							|all=Global&lt;br /&gt;
							}}&lt;br /&gt;
						|all=rarity&lt;br /&gt;
						}}&lt;br /&gt;
					|all=AttackHit1,AttackHit2,AttackHit3,HitSlow&lt;br /&gt;
					}}&lt;br /&gt;
				|all=damagetype,combodamage,hitstoprate,hitstopduration,movementmultiplier,preparemovementmultiplier,impactzones,impactpower,effects&lt;br /&gt;
				}}&lt;br /&gt;
			|all=Attack 1&lt;br /&gt;
			}}&lt;br /&gt;
		|all=Primary,Secondary&lt;br /&gt;
		}}&lt;br /&gt;
	|types={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|sword=Weapon&lt;br /&gt;
		|all=Sword&lt;br /&gt;
		}}&lt;br /&gt;
	|hitbox={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|height=80.56&lt;br /&gt;
		|width=17.82&lt;br /&gt;
		|depth=7.48&lt;br /&gt;
		|all=height,width,depth&lt;br /&gt;
		}}&lt;br /&gt;
	|rarities=1,2,3,4,5,6,7&lt;br /&gt;
	|handtype=Two Handed&lt;br /&gt;
	|slottype=Main-Hand&lt;br /&gt;
	|invwidth=1&lt;br /&gt;
	|invheight=4&lt;br /&gt;
	|invslots=[[File:1x4InvSlot.jpg]]&lt;br /&gt;
	|flavortext=The sheer weight and length of this mighty double-edge blade can be felt pulling on you as you swing.&lt;br /&gt;
	|maxammocount=0&lt;br /&gt;
	|maxcount=1&lt;br /&gt;
	|wearingdelaytime=0&lt;br /&gt;
	|unequiptime=1&lt;br /&gt;
	|ap={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=4&lt;br /&gt;
		|4=8&lt;br /&gt;
		|5=12&lt;br /&gt;
		|6=20&lt;br /&gt;
		|7=40&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|xp={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=1&lt;br /&gt;
		|2=2&lt;br /&gt;
		|3=3&lt;br /&gt;
		|4=4&lt;br /&gt;
		|5=5&lt;br /&gt;
		|6=6&lt;br /&gt;
		|7=7&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|gearscore={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|0=0&lt;br /&gt;
		|1=2&lt;br /&gt;
		|2=4&lt;br /&gt;
		|3=45&lt;br /&gt;
		|4=60&lt;br /&gt;
		|5=90&lt;br /&gt;
		|6=120&lt;br /&gt;
		|7=175&lt;br /&gt;
		|all=0,1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|classes=[[Fighter]],[[Barbarian]],[[Warlock]]&lt;br /&gt;
	|sellprices={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|1=0&lt;br /&gt;
		|2=8&lt;br /&gt;
		|3=12&lt;br /&gt;
		|4=24&lt;br /&gt;
		|5=40&lt;br /&gt;
		|6=80&lt;br /&gt;
		|7=120&lt;br /&gt;
		|all=1,2,3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	|incraftingrecipefor=Weaponsmith&lt;br /&gt;
	|numenchants={{#switch:{{lc:{{{3|}}}}}&lt;br /&gt;
		|3=1&lt;br /&gt;
		|4=2&lt;br /&gt;
		|5=3&lt;br /&gt;
		|6=4&lt;br /&gt;
		|7=5&lt;br /&gt;
		|all=3,4,5,6,7&lt;br /&gt;
		}}&lt;br /&gt;
	}}&lt;br /&gt;
|all=Aegis,Arming Sword,Axe of Righteousness,Bardiche,Bare Hand One Handed,Bare Hand Two Handed,Battle Axe,Blade of Righteousness,Bloodsap Blade,Boneshaper,Bow of Righteousness,Buckler,Castillon Dagger,Centaur&#039;s Madness,Ceremonial Staff,Cinder,Club,Crossbow,Crystal Ball,Crystal Sword,Cyclops Vision Crystal,Dagger of Righteousness,Deathbloom,Delirium,Demon&#039;s Glee,Divine Axe,Divine Blade,Divine Bow,Divine Dagger,Divine Rod,Divine Short Sword,Divine Staff,Double Axe,Dryad&#039;s Wrath,Echo of Screams,Elven Bow of Truth,Falchion of Honor,Falchion,Famine,Felling Axe,Flanged Mace,Francisca Axe,Frostlight Crystal Sword,Frostlight Lantern Shield,Frostlight Spear,Fulgor,Golden Felling Axe,Golden Viking Sword,Grimslayer,Halberd,Hand Crossbow,Hatchet,Haze Blade,Heater Shield,Horseman&#039;s Axe,Icefang,Illusory,Kris Dagger,Kuma&#039;s Claw,Kuma&#039;s Fang,Lantern Shield,Life after Death,Light Bringer,Longbow,Longsword,Lute,Magic Staff,Mana Sphere,Morning Star,Nipalan,Pavise,Pestilence,Pulverizing Prayer,Quarterstaff,Rapier,Recurve Bow,Rod of Righteousness,Rondel Dagger,Round Shield,Short Sword of Righteousness,Short Sword,Soulscraper,Sovereign&#039;s Ghostblade,Spear of Rot,Spear,Spellbook,Spellplunder Rod,Spellweaver,Staff of Righteousness,Sterling Axe,Sterling Blade,Sterling Bow,Sterling Dagger,Sterling Rod,Sterling Short Sword,Sterling Staff,Stiletto Dagger,Stinky Stick,Survival Bow,Thorn Shield,Throwing Knife,Torch,Troll&#039;s Bane,Viking Sword,Viola,Void Blade,War Hammer,War Maul,Windlass Crossbow,Zirkzi&#039;s Eye,Zweihander&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Weapon_Data|&amp;lt;variable1&amp;gt;|&amp;lt;variable2&amp;gt;|...}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variables==&lt;br /&gt;
*&amp;lt;item_name&amp;gt;&lt;br /&gt;
**stats&lt;br /&gt;
***&amp;lt;stat_name&amp;gt;&lt;br /&gt;
***allstats&lt;br /&gt;
**abilities&lt;br /&gt;
***&amp;lt;ability_type&amp;gt;&lt;br /&gt;
****&amp;lt;ability_name&amp;gt;&lt;br /&gt;
*****&amp;lt;ability_attribute&amp;gt;&lt;br /&gt;
**types&lt;br /&gt;
***&amp;lt;type&amp;gt;&lt;br /&gt;
**hitbox&lt;br /&gt;
***height&lt;br /&gt;
***width&lt;br /&gt;
***height&lt;br /&gt;
**rarities&lt;br /&gt;
**handtype&lt;br /&gt;
**slottype&lt;br /&gt;
**artifactname&lt;br /&gt;
**artifactpower&lt;br /&gt;
**invslots&lt;br /&gt;
**invwidth&lt;br /&gt;
**invheight&lt;br /&gt;
**hitslow&lt;br /&gt;
**hitslowduration&lt;br /&gt;
**flavortext&lt;br /&gt;
**maxammocount&lt;br /&gt;
**maxcount&lt;br /&gt;
**maxcontentscount&lt;br /&gt;
**reloadtime&lt;br /&gt;
**wearingdelaytime&lt;br /&gt;
**equiptime&lt;br /&gt;
**unequiptime&lt;br /&gt;
**ap&lt;br /&gt;
***&amp;lt;rarity&amp;gt;&lt;br /&gt;
**xp&lt;br /&gt;
***&amp;lt;rarity&amp;gt;&lt;br /&gt;
**gearscore&lt;br /&gt;
***&amp;lt;rarity&amp;gt;&lt;br /&gt;
**sellprices&lt;br /&gt;
***&amp;lt;rarity&amp;gt;&lt;br /&gt;
**initialspeed&lt;br /&gt;
**damagefalloff&lt;br /&gt;
**piercecount&lt;br /&gt;
**classes&lt;br /&gt;
**impactresistance&lt;br /&gt;
**interactiontime&lt;br /&gt;
**interactiontimescaling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Global==&lt;br /&gt;
All attributes that are shared between all other attributes in the same layer are moved to a global layer&lt;br /&gt;
&lt;br /&gt;
For example, if all |movementmultiplier&#039;s under Abilities|Primary| are the same, they will be moved to Abilities|Primary|global&lt;br /&gt;
&lt;br /&gt;
See Example 2 for more information&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==All==&lt;br /&gt;
All sub-layers can also call |all for a list of all unique attributes&lt;br /&gt;
For example, &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;{{Weapon_Data|all}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
will output a list of all items&lt;br /&gt;
&lt;br /&gt;
For example, &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;{{Weapon_Data|&amp;lt;itemname&amp;gt;|all}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
will output a list of all attributes of a particular&lt;br /&gt;
&lt;br /&gt;
See example 1 and 6 for more information&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
Note, some variables may not be applicable to all item categories.&lt;br /&gt;
The below examples are for the Arming Sword, which only exists in Weapon_Data.&lt;br /&gt;
Other item categories, like Misc_Data, may have different variables, and obviously don&#039;t have others, like abilities&lt;br /&gt;
&lt;br /&gt;
===Example 1===&lt;br /&gt;
All stats of the Arming Sword&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;{{Weapon_Data|Arming Sword|stats|all}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Outputs {{Weapon_Data|Arming Sword|stats|all}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Example 2===&lt;br /&gt;
All shared attributes for Primary attacks of Arming Sword&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;{{Weapon_Data|Arming Sword|abilities|Primary|global}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Outputs {{Weapon_Data|Arming Sword|abilities|Primary|global}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Example 3===&lt;br /&gt;
Damagefalloff widget of Longbow&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;{{Weapon_Data|Longbow|damagefalloff}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Outputs {{Weapon_Data|Longbow|damagefalloff}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Example 4===&lt;br /&gt;
All non-artifact rarities of the Arming Sword&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;{{Weapon_Data|Arming Sword|rarities}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Outputs {{Weapon_Data|Arming Sword|rarities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Example 5===&lt;br /&gt;
Invslots size image of Arming Sword&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;{{Weapon_Data|Arming Sword|invslots}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Outputs {{Weapon_Data|Arming Sword|invslots}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Example 6===&lt;br /&gt;
All attributes of primary abilities of Arming Sword&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;{{Weapon_Data|Arming Sword|abilities|Primary|all}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Outputs {{Weapon_Data|Arming Sword|abilities|Primary|all}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Calculators&amp;diff=61382</id>
		<title>Calculators</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Calculators&amp;diff=61382"/>
		<updated>2025-02-26T22:37:11Z</updated>

		<summary type="html">&lt;p&gt;Spxce: link change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==This page contains a collection of useful calculators and tools for Dark and Darker.==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Full Stats / Spell / Druid / DPS / Hits-to-kill(PVE) / Hits-To-Die / Healing / Health / Gear Score [https://docs.google.com/spreadsheets/d/17qgFqzVHaLmUYJFRRklHxSKzS4JO0hzgvWgwulBIB6I/ calculator]!(Make a copy to edit values)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Open source Damage and health calculator [https://dustinrepo.github.io/DnDUtilWeb/ web-app]! (Note that this does not take into account the edge cases for Penetration noted in the [[Damage#Penetration]] section.)&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Calculators&amp;diff=61380</id>
		<title>Calculators</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Calculators&amp;diff=61380"/>
		<updated>2025-02-26T15:56:01Z</updated>

		<summary type="html">&lt;p&gt;Spxce: link update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==This page contains a collection of useful calculators and tools for Dark and Darker.==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Full Stats / Spell / Druid / DPS / Hits-to-kill(PVE) / Hits-To-Die / Healing / Health / Gear Score [https://docs.google.com/spreadsheets/d/1mSQ1s_jAv1MaHtu_qRLDarwcKtFiadVaQ7pig4vTS7E/ calculator]!(Make a copy to edit values)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Open source Damage and health calculator [https://dustinrepo.github.io/DnDUtilWeb/ web-app]! (Note that this does not take into account the edge cases for Penetration noted in the [[Damage#Penetration]] section.)&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Spell_types&amp;diff=59831</id>
		<title>Spell types</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Spell_types&amp;diff=59831"/>
		<updated>2025-02-13T00:26:20Z</updated>

		<summary type="html">&lt;p&gt;Spxce: /* Curse x20px */  removed dupe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spell Types==&lt;br /&gt;
All Spells are one or more of the following types.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Note that a Spell can be of one type, but the damage it applies can be of one or more different types. Check [[Damage Types]] For further explanation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Fire [[File:FireDamage.png|x20px]]===&lt;br /&gt;
[[File:Spell_Fireball.png|Fireball|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Explosion.png|Explosion|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Ignite.png|Ignite|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Flame_Walker.png|Flame Walker|link=Warlock#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Hellfire.png|Hellfire|link=Warlock#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell Summon_Hydra.png|link=|96px]]&lt;br /&gt;
[[File:Spell_Zap.png|Zap|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
&lt;br /&gt;
===Ice [[File:IceDamage.png|x20px]]===&lt;br /&gt;
[[File:Spell_Ice_Bolt.png|Ice Bolt|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
&lt;br /&gt;
===Lightning [[File:LightningDamage.png|x20px]]===&lt;br /&gt;
[[File:Spell_Chain_Lightning.png|Chain Lightning|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Lightning_Strike.png|Lightning Strike|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
&lt;br /&gt;
===Earth [[File:EarthDamage.png|x20px]]===&lt;br /&gt;
[[File:Spell_Earthquake.png|Earthquake|link=Cleric#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell BarkskinArmor.png|link=|x96px]]&lt;br /&gt;
[[File:Spell ThornBarrier.png|link=|x96px]]&lt;br /&gt;
[[File:Spell EntanglingVines.png|link=|x96px]]&lt;br /&gt;
[[File:Spell SummonTreant.png|link=|x96px]]&lt;br /&gt;
[[File:Spell TreeOfLife.png|link=|x96px]]&lt;br /&gt;
[[File:Spell MendingGrove.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
===Arcane [[File:ArcaneDamage.png|x20px]]===&lt;br /&gt;
[[File:Magic_Lock.png|Magic Lock|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Magic_Missile.png|Magic Missile|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Invisibility.png|Invisibility|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Skill_Arcane_Shield.png|Arcane Shield|link=Wizard#Skills-0|x96px]]&lt;br /&gt;
&lt;br /&gt;
===Light [[File:LightDamage.png|x20px]]===&lt;br /&gt;
[[File:Spell_Zap.png|Zap|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Light_Orb.png|Light Orb|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Slow.png|Slow|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Haste.png|Haste|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
&lt;br /&gt;
===Dark [[File:DarkDamage.png|x20px]]===&lt;br /&gt;
[[File:Spell_Ray_of_Darkness.png|Ray of Darkness|link=Warlock#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Bolt_of_Darkness.png|Bolt of Darkness|link=Warlock#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Eldritch_Shield.png|link=Warlock#Spells-0|96px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Perk_Dark_Reflection.png|Dark Reflection|link=Warlock#Perks-0|x96px]]&lt;br /&gt;
&lt;br /&gt;
===Evil [[File:EvilDamage.png|x20px]]===&lt;br /&gt;
[[File:Spell_Curse_of_Pain.png|Curse of Pain|link=Warlock#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Bloodstained_Blade.png|Bloodstained Blade|link=Warlock#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Life_Drain.png|Life Drain|link=Warlock#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Power_of_Sacrifice.png|Power of Sacrifice|link=Warlock#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Spell_Predation.png|link=|96px]]&lt;br /&gt;
[[File:Spell Summon_Hydra.png|link=|96px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Skill_Blow_of_Corruption.png|Blow of Corruption|link=Warlock#Skills-0|x96px]]&lt;br /&gt;
[[File:Skill_Exploitation_Strike.png|Exploitation Strike|link=Warlock#Skills-0|x96px]]&lt;br /&gt;
&lt;br /&gt;
===Curse [[File:CurseDamage.png|x20px]]===&lt;br /&gt;
[[File:Spell Curse of Weakness.png|link=|96px]]&lt;br /&gt;
[[File:Spell_Curse_of_Pain.png|Curse of Pain|link=Warlock#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Power_of_Sacrifice.png|Power of Sacrifice|link=Warlock#Spells-0|x96px]]&lt;br /&gt;
&lt;br /&gt;
===Divine [[File:DivineDamage.png|x20px]]===&lt;br /&gt;
[[File:Spell_Holy_Strike.png|Holy Strike|link=Cleric#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Holy Light.png|Holy Light|link=Cleric#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Sanctuary.png|Sanctuary|link=Cleric#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Locusts_Swarm.png|Locusts Swarm|link=Cleric#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell Protection.png|link=|x96px]]&lt;br /&gt;
[[File:Spell Bless.png|link=|x96px]]&lt;br /&gt;
[[File:Spell Divine Strike.png|link=|x96px]]&lt;br /&gt;
[[File:Spell Cleanse.png|link=|x96px]]&lt;br /&gt;
[[File:Spell Lesser Heal.png|link=|x96px]]&lt;br /&gt;
[[File:Spell Bind.png|link=|x96px]]&lt;br /&gt;
[[File:Spell Resurrection.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Skill_Judgement.png|Judgement|link=Cleric#Skills-0|x96px]]&lt;br /&gt;
[[File:Skill_Holy_Purification.png|Holy Purification|link=Cleric#Skills-0|x96px]]&lt;br /&gt;
[[File:Skill_Smite.png|Smite|link=Cleric#Skills-0|x96px]]&lt;br /&gt;
&lt;br /&gt;
===Air===&lt;br /&gt;
No current Air type Spells&lt;br /&gt;
&lt;br /&gt;
===Spirit [[File:SpiritDamage.png|x20px]]===&lt;br /&gt;
[[File:Spell_Dreamfire.png|Dreamfire|link=Druid#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell NaturesTouch.png|link=|x96px]]&lt;br /&gt;
[[File:Spell Restore.png|link=|x96px]]&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Spell_types&amp;diff=59829</id>
		<title>Spell types</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Spell_types&amp;diff=59829"/>
		<updated>2025-02-13T00:24:08Z</updated>

		<summary type="html">&lt;p&gt;Spxce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spell Types==&lt;br /&gt;
All Spells are one or more of the following types.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Note that a Spell can be of one type, but the damage it applies can be of one or more different types. Check [[Damage Types]] For further explanation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Fire [[File:FireDamage.png|x20px]]===&lt;br /&gt;
[[File:Spell_Fireball.png|Fireball|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Explosion.png|Explosion|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Ignite.png|Ignite|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Flame_Walker.png|Flame Walker|link=Warlock#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Hellfire.png|Hellfire|link=Warlock#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell Summon_Hydra.png|link=|96px]]&lt;br /&gt;
[[File:Spell_Zap.png|Zap|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
&lt;br /&gt;
===Ice [[File:IceDamage.png|x20px]]===&lt;br /&gt;
[[File:Spell_Ice_Bolt.png|Ice Bolt|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
&lt;br /&gt;
===Lightning [[File:LightningDamage.png|x20px]]===&lt;br /&gt;
[[File:Spell_Chain_Lightning.png|Chain Lightning|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Lightning_Strike.png|Lightning Strike|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
&lt;br /&gt;
===Earth [[File:EarthDamage.png|x20px]]===&lt;br /&gt;
[[File:Spell_Earthquake.png|Earthquake|link=Cleric#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell BarkskinArmor.png|link=|x96px]]&lt;br /&gt;
[[File:Spell ThornBarrier.png|link=|x96px]]&lt;br /&gt;
[[File:Spell EntanglingVines.png|link=|x96px]]&lt;br /&gt;
[[File:Spell SummonTreant.png|link=|x96px]]&lt;br /&gt;
[[File:Spell TreeOfLife.png|link=|x96px]]&lt;br /&gt;
[[File:Spell MendingGrove.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
===Arcane [[File:ArcaneDamage.png|x20px]]===&lt;br /&gt;
[[File:Magic_Lock.png|Magic Lock|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Magic_Missile.png|Magic Missile|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Invisibility.png|Invisibility|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Skill_Arcane_Shield.png|Arcane Shield|link=Wizard#Skills-0|x96px]]&lt;br /&gt;
&lt;br /&gt;
===Light [[File:LightDamage.png|x20px]]===&lt;br /&gt;
[[File:Spell_Zap.png|Zap|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Light_Orb.png|Light Orb|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Slow.png|Slow|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Haste.png|Haste|link=Wizard#Spells-0|x96px]]&lt;br /&gt;
&lt;br /&gt;
===Dark [[File:DarkDamage.png|x20px]]===&lt;br /&gt;
[[File:Spell_Ray_of_Darkness.png|Ray of Darkness|link=Warlock#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Bolt_of_Darkness.png|Bolt of Darkness|link=Warlock#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Eldritch_Shield.png|link=Warlock#Spells-0|96px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Perk_Dark_Reflection.png|Dark Reflection|link=Warlock#Perks-0|x96px]]&lt;br /&gt;
&lt;br /&gt;
===Evil [[File:EvilDamage.png|x20px]]===&lt;br /&gt;
[[File:Spell_Curse_of_Pain.png|Curse of Pain|link=Warlock#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Bloodstained_Blade.png|Bloodstained Blade|link=Warlock#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Life_Drain.png|Life Drain|link=Warlock#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Power_of_Sacrifice.png|Power of Sacrifice|link=Warlock#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Spell_Predation.png|link=|96px]]&lt;br /&gt;
[[File:Spell Summon_Hydra.png|link=|96px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Skill_Blow_of_Corruption.png|Blow of Corruption|link=Warlock#Skills-0|x96px]]&lt;br /&gt;
[[File:Skill_Exploitation_Strike.png|Exploitation Strike|link=Warlock#Skills-0|x96px]]&lt;br /&gt;
&lt;br /&gt;
===Curse [[File:CurseDamage.png|x20px]]===&lt;br /&gt;
[[File:Spell Curse of Weakness.png|link=|96px]]&lt;br /&gt;
[[File:Spell_Curse_of_Pain.png|Curse of Pain|link=Warlock#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Power_of_Sacrifice.png|Power of Sacrifice|link=Warlock#Spells-0|x96px]]&lt;br /&gt;
&lt;br /&gt;
===Divine [[File:DivineDamage.png|x20px]]===&lt;br /&gt;
[[File:Spell_Holy_Strike.png|Holy Strike|link=Cleric#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Holy Light.png|Holy Light|link=Cleric#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Sanctuary.png|Sanctuary|link=Cleric#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell_Locusts_Swarm.png|Locusts Swarm|link=Cleric#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell Protection.png|link=|x96px]]&lt;br /&gt;
[[File:Spell Bless.png|link=|x96px]]&lt;br /&gt;
[[File:Spell Divine Strike.png|link=|x96px]]&lt;br /&gt;
[[File:Spell Cleanse.png|link=|x96px]]&lt;br /&gt;
[[File:Spell Lesser Heal.png|link=|x96px]]&lt;br /&gt;
[[File:Spell Bind.png|link=|x96px]]&lt;br /&gt;
[[File:Spell Resurrection.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Skill_Judgement.png|Judgement|link=Cleric#Skills-0|x96px]]&lt;br /&gt;
[[File:Skill_Holy_Purification.png|Holy Purification|link=Cleric#Skills-0|x96px]]&lt;br /&gt;
[[File:Skill_Smite.png|Smite|link=Cleric#Skills-0|x96px]]&lt;br /&gt;
&lt;br /&gt;
===Air===&lt;br /&gt;
No current Air type Spells&lt;br /&gt;
&lt;br /&gt;
===Spirit [[File:SpiritDamage.png|x20px]]===&lt;br /&gt;
[[File:Spell_Dreamfire.png|Dreamfire|link=Druid#Spells-0|x96px]]&lt;br /&gt;
[[File:Spell NaturesTouch.png|link=|x96px]]&lt;br /&gt;
[[File:Spell Restore.png|link=|x96px]]&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Calculators&amp;diff=59797</id>
		<title>Calculators</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Calculators&amp;diff=59797"/>
		<updated>2025-02-02T06:03:35Z</updated>

		<summary type="html">&lt;p&gt;Spxce: link change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==This page contains a collection of useful calculators and tools for Dark and Darker.==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Full Stats / Spell / Druid / DPS / Hits-to-kill(PVE) / Hits-To-Die / Healing / Health / Gear Score [https://docs.google.com/spreadsheets/d/1eMRau1G7IRoylufbidWyiv3MKbb9tCx2FEGA1RZLOOo/ calculator]!(Make a copy to edit values)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
Open source Damage and health calculator [https://dustinrepo.github.io/DnDUtilWeb/ web-app]! (Note that this does not take into account the edge cases for Penetration noted in the [[Damage#Penetration]] section.)&lt;/div&gt;</summary>
		<author><name>Spxce</name></author>
	</entry>
</feed>