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	<updated>2026-04-08T23:59:24Z</updated>
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	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Weapons&amp;diff=13037</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Weapons&amp;diff=13037"/>
		<updated>2023-09-13T03:29:28Z</updated>

		<summary type="html">&lt;p&gt;SpookyAqua: Fixed double spaces in some areas, added punctuation to a few sections, some rewording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
In Dark and Darker, Weapons are a significant aspect of gameplay that require strategic consideration as players are given the opportunity to discover and utilize different types of weapons to suit their playstyle and preferences. In addition to the standard melee weapons like swords, maces, daggers, polearms, and axes, there are also ranged weapons like bows and crossbows that allow for combat from a distance. The game also features magical weapons that can be used to cast spells, as well as shields that can be used for defense.&lt;br /&gt;
&lt;br /&gt;
Weapons have different properties and parameters that affect their performance in combat, including attack damage, attack speed, range, attack animations. &lt;br /&gt;
&lt;br /&gt;
== Rarity==&lt;br /&gt;
Weapons can improve and become stronger as their rarity level increases. A weapon&#039;s rarity typically reflects its level of power, with higher rarity weapons providing more damage output and other attributes that can enhance the player&#039;s performance in combat.&lt;br /&gt;
&lt;br /&gt;
There are 8 rarities in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rarity &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; and above adds an extra random [[Enchantments|Enchantment]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt; rarity adds up to 1 new [[Enchantments|enchantment]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; rarity adds up to 2 new [[enchantments]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; rarity adds up to 3 new [[enchantments]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; rarity adds up to 4 new [[enchantments]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; rarity adds up to 5 new [[enchantments]].&lt;br /&gt;
&lt;br /&gt;
==Stat Randomization==&lt;br /&gt;
Not only are the [[enchantments]] a gear piece is imbued with randomized, but some of it&#039;s base stats are also randomized.&lt;br /&gt;
&lt;br /&gt;
In general, only the damage values on weapons and the armor rating on armors are variable.&lt;br /&gt;
&lt;br /&gt;
As such, 2 gear pieces of the same rarity can have different base stats.&lt;br /&gt;
&lt;br /&gt;
There are some exceptions like the Lightfoot Boots, these also have randomized movement speed values based on rarity. &lt;br /&gt;
&lt;br /&gt;
For example, a &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38.&lt;br /&gt;
&lt;br /&gt;
==Attack Speed Explanation==&lt;br /&gt;
&#039;&#039;&#039;Windup&#039;&#039;&#039; = Time before attack&#039;s start&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039; = Attack duration, this is where swing, thrust etc. happens&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039; = Time between current attack&#039;s end to next attack&#039;s start&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recover&#039;&#039;&#039; = Time it takes the animation to reset back to default position&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Animations&#039; collision turns on before &#039;&#039;&#039;Attack&#039;&#039;&#039; phase and can deal damage during that time, however this is unlikely for most attacks as the weapon is usually over head or on the side, making it hard to hit that early. &lt;br /&gt;
&lt;br /&gt;
These times are calculated for &#039;&#039;&#039;0% Action Speed&#039;&#039;&#039;, attack speed will change according to player&#039;s [[Stats#Action_Speed|stats]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapon&#039;s data table shows attack speed of full combo. &#039;&#039;&#039;Recover&#039;&#039;&#039; time would be different for each combo.&lt;br /&gt;
&lt;br /&gt;
For example, full combo of [[Arming Sword]] is&lt;br /&gt;
*&#039;&#039;&#039;Windup&#039;&#039;&#039;:399ms&lt;br /&gt;
*&#039;&#039;&#039;Attack&#039;&#039;&#039;:205ms&lt;br /&gt;
*&#039;&#039;&#039;Combo&#039;&#039;&#039;:634ms&lt;br /&gt;
*&#039;&#039;&#039;Attack&#039;&#039;&#039;:157ms&lt;br /&gt;
*&#039;&#039;&#039;Combo&#039;&#039;&#039;:976ms&lt;br /&gt;
*&#039;&#039;&#039;Attack&#039;&#039;&#039;:154ms&lt;br /&gt;
*&#039;&#039;&#039;Recover&#039;&#039;&#039;:1213ms&lt;br /&gt;
&lt;br /&gt;
However, one hit combo would be &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Windup&#039;&#039;&#039;:399ms&lt;br /&gt;
*&#039;&#039;&#039;Attack&#039;&#039;&#039;:205ms&lt;br /&gt;
*&#039;&#039;&#039;Recover&#039;&#039;&#039;:963ms&lt;br /&gt;
&lt;br /&gt;
==Weapon Properties==&lt;br /&gt;
Some weapons also have special properties, for example, the Castillon Dagger&#039;s and the Stiletto Dagger&#039;s 3rd hit deals 50% and 40% more damage.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Combo&amp;quot; column reflects a weapon&#039;s attack animation during it&#039;s attack string, this in some cases will be different than the in-game description as those are meant to describe the attack&#039;s physical damage type and sometimes don&#039;t match what you would expect from the attack animation.&lt;br /&gt;
&lt;br /&gt;
Melee Damage types are not yet functional, interactions that you would expect like Blunt doing more damage to plate armor and Slash being more effective on bare skin or leather armor are not yet implemented in the game.&lt;br /&gt;
&lt;br /&gt;
As for the Weapon&#039;s reach/hitbox&amp;quot; column, weapon&#039;s length doesn&#039;t necessarily determine a weapon&#039;s reach, more so the weapon&#039;s hitbox length, due to different attack animations, some shorter weapons could have better reach than longer weapons.&lt;br /&gt;
&lt;br /&gt;
Explore the individual weapon pages to get more in depth info about the weapon. (Work In Progress)&lt;br /&gt;
&lt;br /&gt;
==Impact Zones==&lt;br /&gt;
Most melee weapons operate on a impact zones system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage.&lt;br /&gt;
The number of impact zones vary between weapons.&lt;br /&gt;
&lt;br /&gt;
Lets look at impact zones of [[Arming Sword]]:&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:Arming Sword Hitbox.png|link=Arming Sword#Hitbox|x300px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Green Zone deals 100% damage&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Orange Zone deals 90% damage&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;gt;Red Zone deals 70% damage&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
As [[Sword]]s overall balanced weapons and are less punished by the impact zones, weapons like [[Spear]] are affected a lot more.&lt;br /&gt;
&lt;br /&gt;
Check individual weapon pages such as [[Falchion]] to see their impact zone images.&lt;br /&gt;
&lt;br /&gt;
= Weapon Categories =&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Class&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Movement Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Combo&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Attack Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapon Reach/Hitbox&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Action Movement Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slowdown On Hit&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Bare Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 15 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Blunt/Blunt &amp;lt;br&amp;gt; 100%/100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Height:  &amp;lt;br&amp;gt; Width:  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack: 0.95x  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; -7% &amp;lt;br&amp;gt; Duration: 0.5s&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Swords==&lt;br /&gt;
&amp;lt;!-- Edit in &amp;quot;Swords&amp;quot; page --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Swords}}&lt;br /&gt;
&lt;br /&gt;
==Maces==&lt;br /&gt;
&amp;lt;!-- Edit in &amp;quot;Maces&amp;quot; page --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Maces}}&lt;br /&gt;
&lt;br /&gt;
== Daggers==&lt;br /&gt;
&amp;lt;!-- Edit in &amp;quot;Daggers&amp;quot; page --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Daggers}}&lt;br /&gt;
&lt;br /&gt;
==Polearms ==&lt;br /&gt;
&amp;lt;!-- Edit in &amp;quot;Polearms&amp;quot; page --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Polearms}}&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
&amp;lt;!-- Edit in &amp;quot;Axes&amp;quot; page --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Axes}}&lt;br /&gt;
&lt;br /&gt;
==Bows==&lt;br /&gt;
&amp;lt;!-- Edit in &amp;quot;Bows&amp;quot; page --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Bows}}&lt;br /&gt;
&lt;br /&gt;
== Crossbows==&lt;br /&gt;
&amp;lt;!-- Edit in &amp;quot;Crossbows&amp;quot; page --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Crossbows}}   &lt;br /&gt;
&lt;br /&gt;
==Magic Stuff==&lt;br /&gt;
&amp;lt;!-- Edit in &amp;quot;Magic Stuff&amp;quot; page --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Magic Stuff}}   &lt;br /&gt;
&lt;br /&gt;
==Musical Instruments==&lt;br /&gt;
&amp;lt;!-- Edit in &amp;quot;Musical Instruments&amp;quot; page --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Musical Instruments}}   &lt;br /&gt;
&lt;br /&gt;
==Shields ==&lt;br /&gt;
&amp;lt;!-- Edit in &amp;quot;Shields&amp;quot; page --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Shields}}   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comment-streams /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpookyAqua</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Lootables&amp;diff=13036</id>
		<title>Lootables</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Lootables&amp;diff=13036"/>
		<updated>2023-09-13T03:18:08Z</updated>

		<summary type="html">&lt;p&gt;SpookyAqua: Reworded a bit of the Lootable section at the top, specifically the wording for the different types, as well as adding punctuation and capitalization throughout the page when missing or necessary.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
This page is not up to date. However, individual [[Monsters]] and [[Containers]] pages have updated loot tables.&lt;br /&gt;
&lt;br /&gt;
=Lootables=&lt;br /&gt;
There are 4 different types of lootables in the game:&lt;br /&gt;
*Containers = Chests, coffins and treasure hoards that can be searched and looted&lt;br /&gt;
*Monsters = Enemies and Bosses that drop loot upon defeat&lt;br /&gt;
*Loose Loot = On the ground, on tables, bookshelves, in and around statues, and otherwise hidden throughout the map&lt;br /&gt;
*Event Loot = During events like Christmas and Halloween, there is a chance for event items to be found in containers or as a reward for defeating monsters&lt;br /&gt;
&lt;br /&gt;
===Where to Find Specific Item===&lt;br /&gt;
&lt;br /&gt;
If you are farming for a specific item you can see where they drop from in their individual pages. For example, if you are looking for [[Golden Key]] or a Legendary [[Felling Axe]] check the Loot Tables in their pages.&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
[[Containers]] are chest and other lootables around the maps.&lt;br /&gt;
&lt;br /&gt;
{{Template:ContainersTableNormal}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:ContainersTableHighRoller}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
[[Monsters]] can be looted after they are defeated. &lt;br /&gt;
&lt;br /&gt;
{{Template:MonstersTable}}&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Event specific item loot tables.&lt;br /&gt;
&lt;br /&gt;
Halloween:&lt;br /&gt;
*[[LootTable:Candy Cane High Roller]]&lt;br /&gt;
*[[LootTable:Candy Cane Normal]]&lt;br /&gt;
&lt;br /&gt;
Valentine&#039;s Day:&lt;br /&gt;
*[[LootTable:Valentine Candies High Roller]]&lt;br /&gt;
*[[LootTable:Valentine Candies Normal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loot Score &amp;amp; Gear Quality ==&lt;br /&gt;
Loot Score determines overall rarity that drops from the loot table.&lt;br /&gt;
&lt;br /&gt;
Formula for loot score:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
sum_of (item&#039;s_rarity * item&#039;s_drop_chance) &lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gear Quality Score determines overall gear rarity that drops from the loot table. Gears only contain [[Weapons]], [[Armors]], [[Jewelry]].&lt;br /&gt;
&lt;br /&gt;
Formula for gear score:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
sum_of (gear&#039;s_rarity * gear&#039;s_drop_chance) / total_gear_drop_chance&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can see these values in the loot table pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loot Table List ==&lt;br /&gt;
&lt;br /&gt;
Loot tables shows chances and counts for only 1 roll. However, many containers and corpses rolls more than once as they drop more than one item.&lt;br /&gt;
&lt;br /&gt;
However, some loot tables are not used in the game, but they are in the game as place holders, for example [[LootTable:Legend]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is the list of them:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[LootTable:Barbarian Epic]]&lt;br /&gt;
*[[LootTable:Barbarian Legendary]]&lt;br /&gt;
*[[LootTable:Barbarian Rare]]&lt;br /&gt;
*[[LootTable:Cleric Epic]]&lt;br /&gt;
*[[LootTable:Cleric Legendary]]&lt;br /&gt;
*[[LootTable:Cleric Rare]]&lt;br /&gt;
*[[LootTable:Fighter Epic]]&lt;br /&gt;
*[[LootTable:Fighter Legendary]]&lt;br /&gt;
*[[LootTable:Fighter Rare]]&lt;br /&gt;
*[[LootTable:Gold Coin]]&lt;br /&gt;
*[[LootTable:Hoard Coin]]&lt;br /&gt;
*[[LootTable:Hoard Weapon]]&lt;br /&gt;
*[[LootTable:Lockpick]]&lt;br /&gt;
*[[LootTable:Lockpick High Roller]]&lt;br /&gt;
*[[LootTable:Potion]]&lt;br /&gt;
*[[LootTable:Silver Coin]]&lt;br /&gt;
*[[LootTable:Skull Key]]&lt;br /&gt;
*[[LootTable:Skull Key High Roller]]&lt;br /&gt;
*[[LootTable:Cave Troll Common]]&lt;br /&gt;
*[[LootTable:Demon Centaur Common]]&lt;br /&gt;
*[[LootTable:Demon Centaur Elite]]&lt;br /&gt;
*[[LootTable:Demon Centaur Nightmare]]&lt;br /&gt;
*[[LootTable:Death Beetle]]&lt;br /&gt;
*[[LootTable:Death Beetle Common]]&lt;br /&gt;
*[[LootTable:Death Beetle Elite]]&lt;br /&gt;
*[[LootTable:Death Beetle Nightmare]]&lt;br /&gt;
*[[LootTable:Death Skull]]&lt;br /&gt;
*[[LootTable:Death Skull Common]]&lt;br /&gt;
*[[LootTable:Death Skull Elite]]&lt;br /&gt;
*[[LootTable:Death Skull Nightmare]]&lt;br /&gt;
*[[LootTable:Demon Bat Common]]&lt;br /&gt;
*[[LootTable:Demon Bat Elite]]&lt;br /&gt;
*[[LootTable:Demon Bat Nightmare]]&lt;br /&gt;
*[[LootTable:Demon Centaur]]&lt;br /&gt;
*[[LootTable:Demon Dog Common]]&lt;br /&gt;
*[[LootTable:Demon Dog Elite]]&lt;br /&gt;
*[[LootTable:Demon Dog Nightmare]]&lt;br /&gt;
*[[LootTable:Demon Dog]]&lt;br /&gt;
*[[LootTable:Ghost King]]&lt;br /&gt;
*[[LootTable:Ghost King Common]]&lt;br /&gt;
*[[LootTable:Ghost King Elite]]&lt;br /&gt;
*[[LootTable:Ghost King High Roller Misc]]&lt;br /&gt;
*[[LootTable:Ghost King Misc]]&lt;br /&gt;
*[[LootTable:Giant Dragonfly]]&lt;br /&gt;
*[[LootTable:Giant Dragonfly Common]]&lt;br /&gt;
*[[LootTable:Giant Dragonfly Elite]]&lt;br /&gt;
*[[LootTable:Giant Dragonfly Nightmare]]&lt;br /&gt;
*[[LootTable:Lava Monster Monster]]&lt;br /&gt;
*[[LootTable:Lava Monster Common]]&lt;br /&gt;
*[[LootTable:Lava Monster Elite]]&lt;br /&gt;
*[[LootTable:Lava Monster Nightmare]]&lt;br /&gt;
*[[LootTable:Lich]]&lt;br /&gt;
*[[LootTable:Lich Common]]&lt;br /&gt;
*[[LootTable:Lich Elite]]&lt;br /&gt;
*[[LootTable:Lich High Roller Misc]]&lt;br /&gt;
*[[LootTable:Lich Misc]]&lt;br /&gt;
*[[LootTable:Gargoyle]]&lt;br /&gt;
*[[LootTable:Mimic]]&lt;br /&gt;
*[[LootTable:Mimic Common]]&lt;br /&gt;
*[[LootTable:Mimic Elite]]&lt;br /&gt;
*[[LootTable:Mimic Nightmare]]&lt;br /&gt;
*[[LootTable:Mummy]]&lt;br /&gt;
*[[LootTable:Mummy Common]]&lt;br /&gt;
*[[LootTable:Mummy Elite]]&lt;br /&gt;
*[[LootTable:Mummy Nightmare]]&lt;br /&gt;
*[[LootTable:Skeleton Archer]]&lt;br /&gt;
*[[LootTable:Skeleton Archer Common]]&lt;br /&gt;
*[[LootTable:Skeleton Archer Elite]]&lt;br /&gt;
*[[LootTable:Skeleton Archer Nightmare]]&lt;br /&gt;
*[[LootTable:Skeleton Champion]]&lt;br /&gt;
*[[LootTable:Skeleton Champion Common]]&lt;br /&gt;
*[[LootTable:Skeleton Champion Elite]]&lt;br /&gt;
*[[LootTable:Skeleton Champion High Roller Misc]]&lt;br /&gt;
*[[LootTable:Skeleton Champion Misc]]&lt;br /&gt;
*[[LootTable:Skeleton Footman]]&lt;br /&gt;
*[[LootTable:Skeleton Footman Common]]&lt;br /&gt;
*[[LootTable:Skeleton Footman Elite]]&lt;br /&gt;
*[[LootTable:Skeleton Footman Nightmare]]&lt;br /&gt;
*[[LootTable:Skeleton Guardman]]&lt;br /&gt;
*[[LootTable:Skeleton Guardman Elite]]&lt;br /&gt;
*[[LootTable:Skeleton Guardsman Common]]&lt;br /&gt;
*[[LootTable:Skeleton Guardsman Elite]]&lt;br /&gt;
*[[LootTable:Skeleton Guardsman Nightmare]]&lt;br /&gt;
*[[LootTable:Skeleton Mage]]&lt;br /&gt;
*[[LootTable:Skeleton Mage Common]]&lt;br /&gt;
*[[LootTable:Skeleton Mage Elite]]&lt;br /&gt;
*[[LootTable:Skeleton Mage Nightmare]]&lt;br /&gt;
*[[LootTable:Wraith]]&lt;br /&gt;
*[[LootTable:Wraith Common]]&lt;br /&gt;
*[[LootTable:Wraith Elite]]&lt;br /&gt;
*[[LootTable:Zombie]]&lt;br /&gt;
*[[LootTable:Zombie Common]]&lt;br /&gt;
*[[LootTable:Zombie Elite]]&lt;br /&gt;
*[[LootTable:Zombie Nightmare]]&lt;br /&gt;
*[[LootTable:Barrel]]&lt;br /&gt;
*[[LootTable:Barrels High Roller]]&lt;br /&gt;
*[[LootTable:Barrels Normal]]&lt;br /&gt;
*[[LootTable:Barrel 3]]&lt;br /&gt;
*[[LootTable:Casket]]&lt;br /&gt;
*[[LootTable:Caskets High Roller]]&lt;br /&gt;
*[[LootTable:Caskets Normal]]&lt;br /&gt;
*[[LootTable:Coffins Common]]&lt;br /&gt;
*[[LootTable:Coffins Poor]]&lt;br /&gt;
*[[LootTable:Common Coffins High Roller]]&lt;br /&gt;
*[[LootTable:Common Coffins Normal]]&lt;br /&gt;
*[[LootTable:Crate]]&lt;br /&gt;
*[[LootTable:Crate High Roller]]&lt;br /&gt;
*[[LootTable:Crate Normal]]&lt;br /&gt;
*[[LootTable:Flat Chest High Roller]]&lt;br /&gt;
*[[LootTable:Flat Chest Normal]]&lt;br /&gt;
*[[LootTable:Flat Chest]]&lt;br /&gt;
*[[LootTable:Golden Chest High Roller]]&lt;br /&gt;
*[[LootTable:Golden Chest Large]]&lt;br /&gt;
*[[LootTable:Golden Chest Normal]]&lt;br /&gt;
*[[LootTable:Hoard Treasure High Roller]]&lt;br /&gt;
*[[LootTable:Hoard Treasure Normal]]&lt;br /&gt;
*[[LootTable:Hoard Weapon High Roller]]&lt;br /&gt;
*[[LootTable:Hoard Weapon Normal]]&lt;br /&gt;
*[[LootTable:Lion&#039;s Head Chest High Roller]]&lt;br /&gt;
*[[LootTable:Lion&#039;s Head Chest Normal]]&lt;br /&gt;
*[[LootTable:Heavy Ornate Chest High Roller]]&lt;br /&gt;
*[[LootTable:Heavy Ornate Chest Normal]]&lt;br /&gt;
*[[LootTable:Bronze Ornate Chest High Roller]]&lt;br /&gt;
*[[LootTable:Bronze Ornate Chest Normal]]&lt;br /&gt;
*[[LootTable:Lion&#039;s Head Chest]]&lt;br /&gt;
*[[LootTable:Heavy Ornate Chest]]&lt;br /&gt;
*[[LootTable:Bronze Ornate Chest]]&lt;br /&gt;
*[[LootTable:Poor Coffins High Roller]]&lt;br /&gt;
*[[LootTable:Poor Coffins Normal]]&lt;br /&gt;
*[[LootTable:Pots High Roller]]&lt;br /&gt;
*[[LootTable:Pots Normal]]&lt;br /&gt;
*[[LootTable:Pots 2]]&lt;br /&gt;
*[[LootTable:Large Oak Chest High Roller]]&lt;br /&gt;
*[[LootTable:Large Oak Chest Normal]]&lt;br /&gt;
*[[LootTable:Oak Chest High Roller]]&lt;br /&gt;
*[[LootTable:Oak Chest Normal]]&lt;br /&gt;
*[[LootTable:Small Oak Chest High Roller]]&lt;br /&gt;
*[[LootTable:Small Oak Chest Normal]]&lt;br /&gt;
*[[LootTable:Large Oak Chest]]&lt;br /&gt;
*[[LootTable:Oak Chest]]&lt;br /&gt;
*[[LootTable:Small Oak Chest]]&lt;br /&gt;
*[[LootTable:Skeleton Bones High Roller]]&lt;br /&gt;
*[[LootTable:Skeleton Bones Normal]]&lt;br /&gt;
*[[LootTable:Skeleton Corpse]]&lt;br /&gt;
*[[LootTable:Skeleton Corpses High Roller]]&lt;br /&gt;
*[[LootTable:Skeleton Corpses Normal]]&lt;br /&gt;
*[[LootTable:Spider]]&lt;br /&gt;
*[[LootTable:Spider Pot]]&lt;br /&gt;
*[[LootTable:Spider Pot Common]]&lt;br /&gt;
*[[LootTable:Spider Pot Elite]]&lt;br /&gt;
*[[LootTable:Stone Tomb]]&lt;br /&gt;
*[[LootTable:Stone Tombs High Roller]]&lt;br /&gt;
*[[LootTable:Stone Tombs Normal]]&lt;br /&gt;
*[[LootTable:Large Reinforced Chest High Roller]]&lt;br /&gt;
*[[LootTable:Large Reinforced Chest Normal]]&lt;br /&gt;
*[[LootTable:Reinforced Chest High Roller]]&lt;br /&gt;
*[[LootTable:Reinforced Chest Normal]]&lt;br /&gt;
*[[LootTable:Small Reinforced Chest High Roller]]&lt;br /&gt;
*[[LootTable:Small Reinforced Chest Normal]]&lt;br /&gt;
*[[LootTable:Large Reinforced Chest]]&lt;br /&gt;
*[[LootTable:Reinforced Chest]]&lt;br /&gt;
*[[LootTable:Small Reinforced Chest]]&lt;br /&gt;
*[[LootTable:Ranger Epic]]&lt;br /&gt;
*[[LootTable:Ranger Legendary]]&lt;br /&gt;
*[[LootTable:Ranger Rare]]&lt;br /&gt;
*[[LootTable:Rogue Epic]]&lt;br /&gt;
*[[LootTable:Rogue Legendary]]&lt;br /&gt;
*[[LootTable:Rogue Rare]]&lt;br /&gt;
*[[LootTable:Armory]]&lt;br /&gt;
*[[LootTable:Bandage]]&lt;br /&gt;
*[[LootTable:Bandage High Roller]]&lt;br /&gt;
*[[LootTable:Bandage Normal]]&lt;br /&gt;
*[[LootTable:Bookshelf High Roller]]&lt;br /&gt;
*[[LootTable:Bookshelf Normal]]&lt;br /&gt;
*[[LootTable:Candle Holder Normal]]&lt;br /&gt;
*[[LootTable:Candy Cane High Roller]]&lt;br /&gt;
*[[LootTable:Candy Cane Normal]]&lt;br /&gt;
*[[LootTable:Ceremonial Dagger Normal]]&lt;br /&gt;
*[[LootTable:Chalice Normal]]&lt;br /&gt;
*[[LootTable:Cobalt Ore]]&lt;br /&gt;
*[[LootTable:Coin High Roller]]&lt;br /&gt;
*[[LootTable:Coin Normal]]&lt;br /&gt;
*[[LootTable:Gems High Roller]]&lt;br /&gt;
*[[LootTable:Gems Normal]]&lt;br /&gt;
*[[LootTable:Gold Waterpot Normal]]&lt;br /&gt;
*[[LootTable:Ground High Roller]]&lt;br /&gt;
*[[LootTable:Ground Normal]]&lt;br /&gt;
*[[LootTable:Jewelry]]&lt;br /&gt;
*[[LootTable:Large Scroll Normal]]&lt;br /&gt;
*[[LootTable:Misc Common]]&lt;br /&gt;
*[[LootTable:Library]]&lt;br /&gt;
*[[LootTable:Potion High Roller]]&lt;br /&gt;
*[[LootTable:Potion Normal]]&lt;br /&gt;
*[[LootTable:Rubysilver Ore]]&lt;br /&gt;
*[[LootTable:Tresure Poor]]&lt;br /&gt;
*[[LootTable:Trinkets High Roller]]&lt;br /&gt;
*[[LootTable:Trinkets Normal]]&lt;br /&gt;
*[[LootTable:Valentine Candies High Roller]]&lt;br /&gt;
*[[LootTable:Valentine Candies Normal]]&lt;br /&gt;
*[[LootTable:Weapon Common]]&lt;br /&gt;
*[[LootTable:Epic]]&lt;br /&gt;
*[[LootTable:Golden Room]]&lt;br /&gt;
*[[LootTable:Legend]]&lt;br /&gt;
*[[LootTable:Rare]]&lt;br /&gt;
*[[LootTable:Skull Room]]&lt;br /&gt;
*[[LootTable:Wizard Epic]]&lt;br /&gt;
*[[LootTable:Wizard Legendary]]&lt;br /&gt;
*[[LootTable:Wizard Rare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpookyAqua</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Enchantments&amp;diff=13035</id>
		<title>Enchantments</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Enchantments&amp;diff=13035"/>
		<updated>2023-09-13T03:05:03Z</updated>

		<summary type="html">&lt;p&gt;SpookyAqua: Added punctuation to some descriptions missing them, fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Click on a stat for more detailed information, or check [[Stats]]&lt;br /&gt;
== Enchantment Description ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enchantment&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Action_Speed|Action Speed]]&lt;br /&gt;
|Increases attack speed, weapon swap and stowing and utility usage speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Additional Magical Damage|Additional Magical Damage]]&lt;br /&gt;
|Increases Magical Damage dealt (not affected by Magical Power Bonus).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Additional Physical Damage|Additional Physical Damage]]&lt;br /&gt;
|Increases Physical Damage dealt (not affected by Physical Power Bonus).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Agility|Agility]]&lt;br /&gt;
|Increases Action Speed, Move Speed, Interaction Speed and Item Equip Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#All Attributes/Primitive|All Attributes/Primitive]]&lt;br /&gt;
|Increases all Attributes (Strength, Agility, Will, Knowledge, Resourcefulness).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Armor_Penetration|Armor Penetration]]&lt;br /&gt;
|Increases the amount of Physical Damage that bypasses enemy&#039;s armor.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Physical_Damage_Reduction|Armor Rating]]&lt;br /&gt;
|Increases your Armor Rating and in turn your Physical Damage Reduction.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Buff_Duration|Buff Duration Bonus]]&lt;br /&gt;
|Increases how long buffs (Protection, Invisibility, Bless, etc.) last on your character.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Debuff_Duration|Debuff Duration Bonus]]&lt;br /&gt;
|Decreases how long debuffs (negative effects) last on your character.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Headshot_Reduction|Headshot Damage Reduction]]&lt;br /&gt;
|Decreases headshot damage taken by flat amount.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Item_Equip_Speed|Item Equip Speed]]&lt;br /&gt;
|Increases how fast you equip items to your character (removing items is instant so unaffected).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Knowledge|Knowledge]]&lt;br /&gt;
|Increases Spell Casting Speed, Magical Interaction Speed and Spell Memory/Capacity.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Magic_Penetration|Magic Penetration]]&lt;br /&gt;
|Increases the amount of Magical Damage that bypasses enemy&#039;s magic resistance.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Magic_Resistance|Magic Resistance]]&lt;br /&gt;
|Increases your Magical Resistance and in turn your Magical Damage Reduction.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&lt;br /&gt;
|Decreases Magical Damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Magical_Healing|Magical Healing]]&lt;br /&gt;
|Increases healing done from spells. (spell caster has to be equipped with magical healing and not the receiver)&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Magical_Interaction_Speed|Magical Interaction Speed]]&lt;br /&gt;
|Increases speed at which you open portals and use shrines.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Magic_Power|Magical Power]]&lt;br /&gt;
|Increases Magical Damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Max_Health|Max Health]]&lt;br /&gt;
|Increases your character&#039;s maxmium health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Move_Speed|Movement Speed Bonus]]&lt;br /&gt;
|Increases Movement speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Physical_Power_Bonus|Physical Damage Bonus]]&lt;br /&gt;
|Increases Physical Damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]&lt;br /&gt;
|Decreases Physical Damage taken.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Physical_Healing|Physical Healing]]&lt;br /&gt;
|Increases Health gained from potions, bandages, campfires, and troll&#039;s blood.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Physical_Power|Physical Power]]&lt;br /&gt;
|Increases Physical Damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Projectile_Reduction|Projectile Reduction]]&lt;br /&gt;
|Decreases damage taken from projectiles (Arrows, Throwing Knives, etc.).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Interaction_Speed_3|Regular Interaction Speed]]&lt;br /&gt;
|Increases how fast you open chests, open corpses, turn off/on wall torches etc.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Resourcefulness|Resourcefulness]]&lt;br /&gt;
|Increases Interaction Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Spell_Memory/Capacity|Spell Capacity Bonus]]&lt;br /&gt;
|Increases Spell Capacity.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Spell_Casting_Speed|Spell Casting Speed]]&lt;br /&gt;
|Increases speed at which you cast magical spells.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Strength|Strength]]&lt;br /&gt;
|Increases Physical Power, Physical and Max Health.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#True Magical Damage|True Magical Damage]]&lt;br /&gt;
|Increases Magical Damage dealt that is not influenced by enemy defences.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#True Physical Damage|True Physical Damage]]&lt;br /&gt;
|Increases Physical Damage dealt that is not influenced by enemy defences.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Weapon Damage|Weapon Damage]]&lt;br /&gt;
|Increases Weapon damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Will|Will]]&lt;br /&gt;
|Increases Magic Power, Magic Resistance, Buff and Debuff Duration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enchantment Max Values ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|1 Hand Shield&lt;br /&gt;
|2 Hand Shield&lt;br /&gt;
|1 Hand Weapon&lt;br /&gt;
|2 Hand Physical Weapon&lt;br /&gt;
|2 Hand Hybrid Weapon&lt;br /&gt;
|2 Hand Magic Weapon&lt;br /&gt;
|Helmet&lt;br /&gt;
|Chestpiece&lt;br /&gt;
|Pants&lt;br /&gt;
|Gloves&lt;br /&gt;
|Boots&lt;br /&gt;
|Pendant&lt;br /&gt;
|Rings&lt;br /&gt;
|Cape&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed&lt;br /&gt;
|0.5-2%&lt;br /&gt;
|1-3%&lt;br /&gt;
|0.5-2%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-3%&lt;br /&gt;
|0.5-2%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-3%&lt;br /&gt;
|0.5-2%&lt;br /&gt;
|0.5-2%&lt;br /&gt;
|1-3%&lt;br /&gt;
|0.5-2%&lt;br /&gt;
|0.5-2%&lt;br /&gt;
|-&lt;br /&gt;
|Additional Magical Damage&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|1-2&lt;br /&gt;
|X&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|-&lt;br /&gt;
|Additional Physical Damage&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|X&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|-&lt;br /&gt;
|All Attributes/Primitive&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|2-5%&lt;br /&gt;
|2-5%&lt;br /&gt;
|X&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|2-5%&lt;br /&gt;
|2-5%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|2-5%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Rating Add&lt;br /&gt;
|8-10&lt;br /&gt;
|9-15&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|8-10&lt;br /&gt;
|9-15&lt;br /&gt;
|9-15&lt;br /&gt;
|8-10&lt;br /&gt;
|8-10&lt;br /&gt;
|9-15&lt;br /&gt;
|8-10&lt;br /&gt;
|8-10&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration Bonus&lt;br /&gt;
|0.5-1%&lt;br /&gt;
|1-1.5%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-1.5%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-3%&lt;br /&gt;
|-&lt;br /&gt;
|Debuff Duration Bonus&lt;br /&gt;
|0.5-1%&lt;br /&gt;
|1-1.5%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-1.5%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1-3%&lt;br /&gt;
|4%&lt;br /&gt;
|4%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-3%&lt;br /&gt;
|4%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-3%&lt;br /&gt;
|-&lt;br /&gt;
|Item Equip Speed&lt;br /&gt;
|1-3%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-3%&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|-&lt;br /&gt;
|Magic Penetration&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|X&lt;br /&gt;
|2-5%&lt;br /&gt;
|2-5%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|2-5%&lt;br /&gt;
|2-5%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|2-5%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resistance Add&lt;br /&gt;
|6-10&lt;br /&gt;
|9-15&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|6-10&lt;br /&gt;
|9-15&lt;br /&gt;
|9-15&lt;br /&gt;
|6-10&lt;br /&gt;
|6-10&lt;br /&gt;
|9-15&lt;br /&gt;
|6-10&lt;br /&gt;
|6-10&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage Bonus&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|1-3%&lt;br /&gt;
|X&lt;br /&gt;
|2-5%&lt;br /&gt;
|2-5%&lt;br /&gt;
|1-3%&lt;br /&gt;
|2-5%&lt;br /&gt;
|2-5%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-3%&lt;br /&gt;
|2-5%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-3%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Damage Reduction&lt;br /&gt;
|1-3%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|1-3%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-3%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Healing&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|-&lt;br /&gt;
|Magical Interaction Speed&lt;br /&gt;
|1-3%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-3%&lt;br /&gt;
|-&lt;br /&gt;
|Magical Power&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|1-2&lt;br /&gt;
|X&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|-&lt;br /&gt;
|Max Health&lt;br /&gt;
|2-4&lt;br /&gt;
|3-6&lt;br /&gt;
|2-4&lt;br /&gt;
|3-6&lt;br /&gt;
|3-6&lt;br /&gt;
|3-6&lt;br /&gt;
|2-4&lt;br /&gt;
|3-6&lt;br /&gt;
|3-6&lt;br /&gt;
|2-4&lt;br /&gt;
|2-4&lt;br /&gt;
|3-6&lt;br /&gt;
|2-4&lt;br /&gt;
|2-4&lt;br /&gt;
|-&lt;br /&gt;
|Max Health Bonus&lt;br /&gt;
|1-2%&lt;br /&gt;
|1.5-3%&lt;br /&gt;
|1-2%&lt;br /&gt;
|1.5-3%&lt;br /&gt;
|1.5-3%&lt;br /&gt;
|1.5-3%&lt;br /&gt;
|1-2%&lt;br /&gt;
|1.5-3%&lt;br /&gt;
|1.5-3%&lt;br /&gt;
|1-2%&lt;br /&gt;
|1-2%&lt;br /&gt;
|1.5-3%&lt;br /&gt;
|1-2%&lt;br /&gt;
|1-2%&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed&lt;br /&gt;
|1-3&lt;br /&gt;
|2-5&lt;br /&gt;
|1-3&lt;br /&gt;
|2-5&lt;br /&gt;
|2-5&lt;br /&gt;
|2-5&lt;br /&gt;
|1-3&lt;br /&gt;
|2-5&lt;br /&gt;
|2-5&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|2-5&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed Bonus&lt;br /&gt;
|0.5-1%&lt;br /&gt;
|1-1.5%&lt;br /&gt;
|0.5-1%&lt;br /&gt;
|1-1.5%&lt;br /&gt;
|1-1.5%&lt;br /&gt;
|1-1.5%&lt;br /&gt;
|0.5-1%&lt;br /&gt;
|1-1.5%&lt;br /&gt;
|1-1.5%&lt;br /&gt;
|0.5-1%&lt;br /&gt;
|0.5-1%&lt;br /&gt;
|1-1.5%&lt;br /&gt;
|0.5-1%&lt;br /&gt;
|0.5-1%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Bonus&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|1-3%&lt;br /&gt;
|2-5%&lt;br /&gt;
|2-5%&lt;br /&gt;
|X&lt;br /&gt;
|1-3%&lt;br /&gt;
|2-5%&lt;br /&gt;
|2-5%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-3%&lt;br /&gt;
|2-5%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-3%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction&lt;br /&gt;
|0.5-1.2%&lt;br /&gt;
|0.5-2%&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|0.5-1.2%&lt;br /&gt;
|0.5-2%&lt;br /&gt;
|0.5-2%&lt;br /&gt;
|0.5-1.2%&lt;br /&gt;
|0.5-1.2%&lt;br /&gt;
|0.5-2%&lt;br /&gt;
|0.5-1.2%&lt;br /&gt;
|0.5-1.2%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Healing&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|X&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|-&lt;br /&gt;
|Projectile Reduction Mod&lt;br /&gt;
|1-3%&lt;br /&gt;
|2-5%&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|1-3%&lt;br /&gt;
|2-5%&lt;br /&gt;
|2-5%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-3%&lt;br /&gt;
|2-5%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-3%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed&lt;br /&gt;
|1-3%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-3%&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|-&lt;br /&gt;
|Spell Capacity Add&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|1&lt;br /&gt;
|X&lt;br /&gt;
|2-2&lt;br /&gt;
|2-2&lt;br /&gt;
|1-2&lt;br /&gt;
|2-3&lt;br /&gt;
|2-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|2-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|-&lt;br /&gt;
|Spell Capacity Bonus&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|2-5%&lt;br /&gt;
|X&lt;br /&gt;
|5-10%&lt;br /&gt;
|5-10%&lt;br /&gt;
|2-5%&lt;br /&gt;
|5-10%&lt;br /&gt;
|5-10%&lt;br /&gt;
|2-5%&lt;br /&gt;
|2-5%&lt;br /&gt;
|5-10%&lt;br /&gt;
|2-5%&lt;br /&gt;
|2-5%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|1-3%&lt;br /&gt;
|X&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1.5-4%&lt;br /&gt;
|1-3%&lt;br /&gt;
|1-3%&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|-&lt;br /&gt;
|True Magical Damage&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|1&lt;br /&gt;
|X&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|1&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|True Physical Damage&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|1&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|X&lt;br /&gt;
|1&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Damage&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|X&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|-&lt;br /&gt;
|Will&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|1-3&lt;br /&gt;
|1-2&lt;br /&gt;
|1-2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unknown/Unimplemented Enchantments ==&lt;br /&gt;
Additional Utility Effectiveness&lt;br /&gt;
&lt;br /&gt;
Bonus Utility Effectiveness&lt;br /&gt;
&lt;br /&gt;
Additional Weight Limit&lt;br /&gt;
&lt;br /&gt;
Bonus Weight Limit&lt;/div&gt;</summary>
		<author><name>SpookyAqua</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Enemies&amp;diff=13034</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Enemies&amp;diff=13034"/>
		<updated>2023-09-13T03:01:50Z</updated>

		<summary type="html">&lt;p&gt;SpookyAqua: Added a word and punctuation to the Difficulty Grades section, specifically the third sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Difficulty Grades==&lt;br /&gt;
There are currently 3 types of grades for monsters:&lt;br /&gt;
*Common &lt;br /&gt;
*&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;Elite&amp;lt;/span&amp;gt; (red features)&lt;br /&gt;
*&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;Nightmare&amp;lt;/span&amp;gt; (dark grey features)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a &amp;quot;/&amp;quot; in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items. &lt;br /&gt;
&lt;br /&gt;
Elite monsters have 2x action speed (animation play speed) and Nightmare monsters have 3x action speed.&lt;br /&gt;
&lt;br /&gt;
Only normal monsters can spawn at Nightmare tier. &lt;br /&gt;
&lt;br /&gt;
Furthermore, monsters inherit special attacks or properties on Nightmare grade. &lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.&lt;br /&gt;
&lt;br /&gt;
Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.&lt;br /&gt;
&lt;br /&gt;
Unlike player characters, monsters&#039; shields are always active, even during their attack animations.&lt;br /&gt;
&lt;br /&gt;
Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To learn more about boss move sets or any other specific monster, please check their individual pages.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Health &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Movement Speed &amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Experience&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Resistance&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Race&amp;lt;/th&amp;gt;        &lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Location &amp;lt;/th&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Cave Troll|image=Cavetroll.png|size=150px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Does melee attacks from different heights, shouts to slow player, and slams his mace to the floor dealing massive damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Check individual page &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1800/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;2400&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 250/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;280&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;125&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&amp;lt;br&amp;gt; 8.9% Magic Resistance &amp;lt;br&amp;gt;40% Projectile Resistance  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Beast]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Goblin Cave]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Ghost King|image=Ghost King.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits anything in the direction that he&#039;s facing. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Check individual page &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2400/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;3300&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 200/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;270&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;125&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&amp;lt;br&amp;gt; 30% Magic Resistance &amp;lt;br&amp;gt; 25% Projectile Resistance  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Undead]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Inferno]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Lich|image=Lich.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Check individual page &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2100/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;3000&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 200/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 50/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;125&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&amp;lt;br&amp;gt; 30% Magic Resistance &amp;lt;br&amp;gt; 25% Projectile Resistance  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Undead]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Inferno]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Skeleton Warlord|image=Skeleton Warlord.png|size=150px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Only can spawn in Normal dungeon &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Check individual page &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2100 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 250 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance &amp;lt;br&amp;gt; 30% Magic Resistance &amp;lt;br&amp;gt; 25% Projectile Resistance  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Undead]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Inferno]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mini Bosses==&lt;br /&gt;
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Health &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Movement Speed &amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Experience&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Resistance &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Race &amp;lt;/th&amp;gt;        &lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Location &amp;lt;/th&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Cockatrice|image=Cockatrice.png|size=170px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Will shriek at the player, causing Petrification status for 5 seconds if the player does not look away in time. Has a jumping kick attack and a walking peck. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack 1: 32 &amp;lt;br&amp;gt; Attack 2: 39&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1150 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 250 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Beast]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Ruins]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Demon Berserker|image=Demon Berserker.png|size=170px|rarity=-1}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Attack 1: 37/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;62&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack 2: 37/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;62&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack 3: 44/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;59&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;74&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;900/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;1150&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;1300&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;200/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;260&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;320&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;-22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Demon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Inferno]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  {{Iconbox|Demon Centaur|image=Demon_Centaur.png|size=180px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Does a diagonal slash or a horizontal slash attack. Has a charge attack that drastically increases its movement speed &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack 1: 42/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;63&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack 2: 50/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;75&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Sprint: 61/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;92&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 900/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;1200&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 200/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
30% Magic Resistance &amp;lt;br&amp;gt; 20% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Demon]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Inferno]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  {{Iconbox|Giant Centipede|image=Giant Centipede.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Has a charged forward attack in which it pulls back and lurches its upper half forward quickly. Has a cone attack of purple poison projectiles in front of it out of its mouth. Both attacks can be dodged from the side or behind. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack 1: 28 Physical+15 Magical/&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;39 Physical+21 Magical&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1000/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;1200&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 170/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Beast]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Goblin Cave]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  {{Iconbox|Giant Worm|image=Giant Worm.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Travels under ground, merges from ground under player dealing damage, swings it body that can be jumped over, can do a regular bite attack, or split poison around it &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Bite: 47/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;56&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Body Swing: 34/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;40&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Ground Attack Direct Hit: 71/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;84&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Ground Attack Direct Splash: 24/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;28&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1200/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;1450&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance &amp;lt;br&amp;gt; 8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance  &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Beast]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[Goblin Cave]],[[Ruins]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   {{Iconbox|Skeleton Champion|image=Skeleton Champion.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Protects himself with his shield while advancing towards the player. The shield hitbox is always active. Does either a diagonal attack or a 3 string melee attack combo where he performs 2 diagonal attack followed by a shield bash if you stay in close proximity.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attacks: 28/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;40&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Sprint: 17/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 750/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;1050&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 200/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
30% Magic Resistance &amp;lt;br&amp;gt; 20% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Undead]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Crypt]], [[Inferno]],[[Goblin Cave]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  {{Iconbox|Wraith|image=Wraith.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Does a diagonal slash and a dash attack. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack 1: 40/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;60&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack 2: 20/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; Attack 3: 26/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;39&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 700/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;25&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
30% Magic Resistance &amp;lt;br&amp;gt; 20% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Undead]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[Crypt]], [[Inferno]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monsters==&lt;br /&gt;
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Damage &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Health &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Movement Speed &amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Experience&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Race &amp;lt;/th&amp;gt;        &lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Location &amp;lt;/th&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Death Beetle|image=Death Beetle.png|size=100px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Shoots a projectile that applies a damage over time poison and strong slow debuff. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Attack 1: 18/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;27&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;36&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 200/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;260&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Beast]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Goblin Cave]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Death Skull|image=Death Skull.png|size=170px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Flies towards the player until he&#039;s in range to charge a dash attack &lt;br /&gt;
Nightmare: Executes 2 dashes instead of 1.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack 1: 20/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;40&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 26/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;80&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 200/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;240&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;280&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Undead]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Crypt]], [[Inferno]],[[Goblin Cave]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Demon Bat|image=Demon Bat.png|size=200px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Does a kick attack that inflicts a high amount of knockback. &lt;br /&gt;
Nightmare: Applies a debuff that reduces Utility Effectiveness by -400 for 4s. Note that Utility Effectiveness is not yet implemented in the game.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack 1: 27/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;36&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;49&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 170/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;280&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 250/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;290&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;340&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Demon]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Inferno]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Demon Dog|image=Demon Dog.png|size=100px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Does a jumping bite attack that can hit players even on elevated positions &lt;br /&gt;
Nightmare: Hitting it&#039;s electrified nape will damage you. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack 1: 24/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;33&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;42&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Dash: 35/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;48&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;61&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Reflect: &amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 160/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;265&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 350/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;350&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;350&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Demon]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Inferno]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Dire Wolf|image=Dire Wolf.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Does a jumping bite attack. Even if you are not in the Dire Wolf&#039;s line of sight, it may still detect your presence and begin running toward you once you enter its range and attack.  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Attack : 23 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 130 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Beast]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[Ruins]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Giant Bat|image=Giant Bat.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; Does a dash attack and can also perform a scream attack will apply debuff called Dizziness. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Attack 1: 18/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;35&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack 2: 21/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;31&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;41&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 90/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;140&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;190&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 180/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;260&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Beast]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Goblin Cave]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Giant Dragonfly|image=Giant Dragonfly.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Spits 6 poisons globs in a fan-like motion that inflict poison upon direct impact. &lt;br /&gt;
Nightmare: Now spits 10 projectiles.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack 1: 10/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Poison: 3/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 22/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;44&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;66&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 150/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
Elite and Nightmare has faster cast times. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[Beast]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Crypt]], [[Inferno]],[[Goblin Cave]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Giant Spider|image=Giant Spider.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Performs a short range lunge. Can be avoided by jumping. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack: 29/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;43&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;58&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 200/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;290&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;380&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 180/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;260&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; -22% Physical Resistance &lt;br /&gt;
        8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Beast]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[Goblin Cave]],[[Ruins]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Goblin Axeman|image=Goblin Axeman.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Swings an axe with short range at the player. If it steps forward on the first swing, it may follow up with a second. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Attack 1: 21/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;33&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;Attack 2: 18/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;29&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;39&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;160&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 200/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;260&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Beast]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[Goblin Cave]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Goblin Archer|image=Goblin Archer.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Shoots arrows at the player once in range. Always patrolling. &lt;br /&gt;
Will fire poison tipped arrows that poison you. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Attack: 16/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;42&amp;lt;/span&amp;gt;Poison: 2/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 144/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;214&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;284&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 200/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;260&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Beast]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Goblin Cave]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Goblin Bolaslinger|image=Goblin Bolaslinger.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Spins a bola over it&#039;s head, throwing it at the player after a moment. It deals damage and applies a heavy slow. can be dodged by strafing at mid range. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Attack: 29/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;47&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;67&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;160&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 200/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;260&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Beast]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Goblin Cave]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Goblin Mage|image=Goblin Mage.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Shoots a targeted projectile that applies a debuff that prevents healing as well as a slow. Will also channel small AOE heal when low or when a low hp ally comes into his vicinity healing 200 health and buff movement speed by 100 and action speed by 300 for 15 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Attack: 10/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;17&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 135/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;260&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;130&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;160&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Beast]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Goblin Cave]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Goblin Warrior|image=Goblin Warrior.png|size=100px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Does a vertical slash and a horizontal slash. Hits apply a poison debuff. When low health, will flee and call for help, if he get&#039;s close to other goblins, they will aggro the player as well. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Attack 1 to 4: 36/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;46.5&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;57&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack 5: 29/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;37&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;46&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Poison Damage: 1.5/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;1.5&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;1.5&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 144/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;214&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;284&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 200/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;260&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Beast]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Goblin Cave]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Mimic|image=Mimic.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Chests have a 5% chance to be a Mimic. Closes it&#039;s mouth when low on health to act like a normal chest again.  &lt;br /&gt;
Nightmare: Attacks apply a damage over time debuff. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Depends on the chest &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 230/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;260&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;290&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 200/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;260&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Unknown &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[Crypt]], [[Inferno]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Mummy|image=Mummy.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Does a 2 hit diagonal attack combo while stepping forward, a single diagonal attack or a vertical attack. &lt;br /&gt;
Nightmare: Applies a debuff that roots the player in place for 1s.&lt;br /&gt;
&amp;lt;/td&amp;gt;        &lt;br /&gt;
        &amp;lt;td&amp;gt; Attack 1: 34/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;38&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;44&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack 2: 51/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;57&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;66&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack 3: 68/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;76&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;88&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 220/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;280&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;340&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 130/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;160&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
90% Physical Resistance during spawn animation&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Undead]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Skeleton Archer|image=Skeleton Archer.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Alternates between fire arrows, regular arrows and occasionally shooting two arrows in arow. Always patrolling. &lt;br /&gt;
Nightmare: Will also alternate between shooting 3 times in a row.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack 1: 20/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;40&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack 2: 20/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;40&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack 3: 18/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;27&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;36&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Undead]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
          &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Skeleton Axeman|image=Skeleton Axeman.png|size=150px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Performs either a forward lunging vertical attack or a horizontal slash.  &lt;br /&gt;
Nightmare: When he performs the vertical attack, he can follow it up with the horizontal attack. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack 1: 36/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;52&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;69&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack 2: 41/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;60&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;78&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack 3: 41/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;60&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;78&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 170/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;265&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;350&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;280&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Undead]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Crypt]],[[Inferno]],[[Ruins]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Skeleton Crossbowman|image=Skeleton Crossbowman.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Shoots bolt at the player once in range. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack 1: 50/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;68&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;86&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Undead]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Crypt]],[[Ruins]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Skeleton Footman|image=Skeleton Footman.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Has a vertical slash and diagonal slash attack.&lt;br /&gt;
Nightmare: When he performs the horizontal slash attack, he can follow it up with the horizontal attack. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack 1: 35/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;48&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;61&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack 2: 28/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;39&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;49&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 167/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;320&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;280&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Undead]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Skeleton Guardsman|image=Skeleton Guardsman.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Has a vertical slash and diagonal slash attack. His shield hitbox is always active, hitting it causes an immediate counterattack. &lt;br /&gt;
Nightmare: Hitting his electrified shield will damage you.&amp;lt;/td&amp;gt;    &lt;br /&gt;
        &amp;lt;td&amp;gt; Attack 1: 40/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;54&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;68&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Counter: 28/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;39&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;49&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reflect: &amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 152/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;280&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Undead]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Skeleton Mage|image=Skeleton Mage.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Casts a fireball as it&#039;s primary attack that will leave a lingering AOE fire on impact location. Can periodically shield itself or nearby monsters. Always patrolling. &lt;br /&gt;
Nightmare: Fireball explosion radius and AOE fire is 50% larger. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Fireball: 15/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;25&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;35&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Radius: 15/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;25&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;35&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Burn: 2/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 150/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;350&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Undead]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Crypt]],[[Inferno]],[[Ruins]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Skeleton Swordman|image=Skeleton Swordman.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Either performs an horizontal attack from the left or the right. &lt;br /&gt;
Nightmare: He can perform a 3 hit combo, 2 normal horizontal attacks followed by a low sweeping attack. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack 1: 30/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;40&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack 2: 30/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;40&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack 3: 34/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;56&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 140/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;240&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;280&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Undead]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Crypt]],[[Ruins]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Skeleton Spearman|image=Skeleton Spearman.png|size=150px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Performs either a lunging thrust attack, a standing thrust attack or a horizontal attack.&lt;br /&gt;
Nightmare: He can follow up the thrust attack with the horizontal attack.  &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack 1: 23/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;32&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;42&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack 2: 24/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;35&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack 3: 34/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;48&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;63&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack 4: 28/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;40&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;52&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 150/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;329&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;280&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Undead]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[Crypt]],[[Inferno]],[[Ruins]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Skeleton Wooden Barrel|image=Skeleton Wooden Barrel.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When you the break the barrel, the skeleton will rise up from underneath it and is capable of executing both vertical and diagonal slashing attacks. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Same as Skeleton Footman&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Same as Skeleton Footman &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Same as Skeleton Footman &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Same as Skeleton Footman&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; Same as Skeleton Footman &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Undead]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Spider Mummy|image=Spider_Mummy.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;        &amp;lt;td&amp;gt; Spider Mummies spawn from [[Spider Jars]], only 3 spiders can be active per jar. [[Spider Jars]] spawn an infinite amount of spiders until they are shattered. &lt;br /&gt;
Nightmare: Applies a stacking debuff (5max) that reduces Movement Speed by -15% for 7s.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack 1: 20/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;25&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;34&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack 2: 14/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;18&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack 3: 14/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;18&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;24&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 25/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;80&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 250/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 0 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Undead]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Wisp|image=Wisp.png|size=120px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attacks with a bullet-shaped mystical projectile. Upon death explodes and blinds nearby players&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Attack : 25 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 160&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 170&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Unknown &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Ruins]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Iconbox|Zombie|image=Zombie.png|size=100px|rarity=-1}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; When in close range he secretes a Poison Cloud. While the gas is on cooldown he does either a diagonal or a vertical melee attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it&#039;s surroundings. &lt;br /&gt;
Nightmare: Secretes 2 poisonous gas clouds instead of 1. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack 1: 33/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;43&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;53&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Attack 2: 48/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;63&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;77&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Gas: 1/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Cooldown = 20/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt; secs&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 240/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;350&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;/&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; -22% Physical Resistance&lt;br /&gt;
8.9% Magic Resistance &amp;lt;br&amp;gt; 15% Projectile Resistance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Undead]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpookyAqua</name></author>
	</entry>
</feed>