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	<title>Dark and Darker Wiki - User contributions [en]</title>
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	<updated>2026-05-22T13:19:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Barbarian&amp;diff=20006</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Barbarian&amp;diff=20006"/>
		<updated>2024-02-22T13:08:37Z</updated>

		<summary type="html">&lt;p&gt;Rendi: Barbarian&amp;#039;s Axe specialization weapon damage increase changed from 3 → 5.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is currently up to date for: {{:TODO|Classes}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name        = Barbarian&lt;br /&gt;
|type        = &#039;The Brawny Warrior&#039;&lt;br /&gt;
|strength    = 20&lt;br /&gt;
|vigor       = 25&lt;br /&gt;
|agility     = 13&lt;br /&gt;
|dexterity   = 12&lt;br /&gt;
|will        = 18&lt;br /&gt;
|knowledge   = 5&lt;br /&gt;
|resourcefulness     = 12&lt;br /&gt;
|health     = 120 / 120&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Anything heavy-duty.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Highest base health.&lt;br /&gt;
**High melee damage.&lt;br /&gt;
**Highest base magic resistance when equipping the Iron Will perk.&lt;br /&gt;
**Increased proficiency with axe type melee weapons and thrown axe weapons &lt;br /&gt;
**Can equip a perk that allows breaking unreinforced doors and chests.&lt;br /&gt;
**Fast room clearing ability.&lt;br /&gt;
**Strong buff and debuff skills.&lt;br /&gt;
*Cons&lt;br /&gt;
**Very slow interaction speed, attack speed and base movement speed.&lt;br /&gt;
**Extremely slow Magical Interaction speed, which means extremely slow portal-opening.&lt;br /&gt;
**Limited combat healing.&lt;br /&gt;
**Limited ranged options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Axe Specialization.png|link=|x96px]] &amp;lt;br&amp;gt; Axe Specialization &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adds +5 [[Damage_Calculation#&amp;quot;Gear&amp;quot;_Weapon_Damage|Weapon damage]] to your [[Weapons#Axes|Axe]] attacks. &amp;lt;br&amp;gt; &lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Berserker.png|link=|x96px]] &amp;lt;br&amp;gt; Berserker &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The lower your remaining HP, the higher your [[Stats#Physical Power Bonus|physical power bonus]], up to 33.33% at just above 0hp. The benefit is negatively affected by Health Bonus %, like Robust, War Cry, and Blood Exchange, which all add together. &amp;lt;br&amp;gt;&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;caption style=&amp;quot;width:750px;background:transparent;&amp;quot;&amp;gt;[[Damage_Calculation|Damage]] Increase Graph&amp;lt;/caption&amp;gt;&lt;br /&gt;
                    &amp;lt;tr&amp;gt;&lt;br /&gt;
                        &amp;lt;td style=&amp;quot;max-width:95%;padding: 10px;&amp;gt; [[File:BerserkerGraph.png|700px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;/tr&amp;gt; Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. The bonus cannot be negative.&lt;br /&gt;
        &amp;lt;/table&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Carnage.png|link=|x96px]] &amp;lt;br&amp;gt; Carnage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Stats#Physical_Damage_Reduction|Armor Rating]] increases by 75 for 7 seconds when a target is killed. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Executioner.png|link=|x96px]] &amp;lt;br&amp;gt; Executioner &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases [[Damage_Calculation#Hit_Location_Multiplier|headshot]] [[Damage_Calculation|Damage]] with [[Weapons#Axes|Axes]] by an additive +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Iron Will.png|link=|x96px]] &amp;lt;br&amp;gt; Iron Will &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases [[Stats#Magic_Resistance|Magic Resist]] by 100 and ignores knockback effects. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Morale Boost.png|link=|x96px]] &amp;lt;br&amp;gt; Morale Boost &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Recovers 12[[Healing#Percent_Max_Health_Healing|% of Max HP]] after killing a player. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Potion_Chugger.png|link=|x96px]] &amp;lt;br&amp;gt; Potion Chugger &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Alters all Potions to have 50% of their base duration and provide +20% of the effect. Note that base duration implies that the amount of effect received from the total duration is unchanged. For example, [[Potion_of_Healing|Potion of healing]]&#039;s will heal 1.2x the amount in only half the time. See [[Healing#Potion_Chugger|Potion Chugger Example]]. &amp;lt;br&amp;gt; Receiving the effects of a Potion of Healing in 50% of the duration is beneficial, but a [[Potion_of_Protection|Protection]] or [[Potion_of_Invisibility|Invisibility potion]] lasting 50% shorter is not beneficial. Additionally, [[Potion_of_Luck|Luck Potions]] don&#039;t have a duration that can be reduced. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Savage.png|link=|x96px]] &amp;lt;br&amp;gt; Savage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Stats#Physical Power Bonus|Physical Power Bonus]] increases by +10% when not wearing any chest armor. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Smash.png|link=|x96px]] &amp;lt;br&amp;gt; Crush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Ability to destroy unreinforced doors and sturdy containers. Also increases the [[Impact Power]] of your two-handed attacks by 1 to better defeat blocks and parries. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Toughness.png|link=|x96px]] &amp;lt;br&amp;gt; Robust &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Max HP Bonus by +15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Two-Hander &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases [[Stats#Physical Power Bonus|Physical Power Bonus]] by +5% when attacking with a two-handed [[Weapons|weapon]]. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Achilles_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Achilles Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next hit applies a debuff that lasts 2.5 seconds. During this debuff, the victim&#039;s Move Speed Bonus is decreased by -30%, and any step they take will inflict 1 Physical Damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial [[Damage_Calculation|Damage]]: 100%&amp;lt;br&amp;gt;Damage per step: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blood_Exchange.png|link=|x96px]] &amp;lt;br&amp;gt; Blood Exchange &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduce Max HP Bonus by 20% for 8 seconds while gaining Lifesteal. Lifesteal: Successful attacks that deal [[Damage_Calculation|Damage]] grant the player back 10[[Healing#Percent_Max_Health_Healing|% of Max HP]]. (Single use, rechargeable with campfires. Skill Tier 5.) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Life_Siphon.png|link=|x96px]] &amp;lt;br&amp;gt; War Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Upon activation gain +5 [[Stats#Attributes|All Attributes]] for 8 seconds, but lose 10[[Healing#Percent_Max_Health_Healing|% of your maximum health]] as a sacrifice over the same duration. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rage.png|link=|x96px]] &amp;lt;br&amp;gt; Rage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Stats#Strength|Strength]] and [[Stats#Vigor|Vigor]] is increased by +10 and [[Stats#Move Speed|Movement Speed]] is increased multiplicatively by 10%, while [[Stats#Physical Damage Reduction|Physical Damage Reduction]] is additively reduced by 20% for 6 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Reckless Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Reckless Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next hit has 85% armor [[Damage_Calculation#Penetration|penetration]]. Your aggressiveness results in a -200 [[Stats#Physical_Damage_Reduction|armor rating]]. The buff is consumed when an attack hits an object or a target.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Savage Roar.png|link=|x96px]]  &amp;lt;br&amp;gt; Savage Roar &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Frightens all enemies within a 7.5m range radius, decreasing players [[Stats#Physical Power Bonus|Physical Power Bonus]] by -50% for 6 seconds and forcing monsters to walk away from you for 3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill War Cry.png|link=|x96px]] &amp;lt;br&amp;gt; War Cry &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +25% increased Max HP Bonus of self and allies within 7.5m for 7 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Francisca Axe]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Barbuta Helmet]], [[Gjermundbu]], [[Leather Cap]], [[Viking Helmet]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Northern Full Tunic]], [[Padded Tunic]], [[Regal Gambeson]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurer&#039;s Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[Stats|stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Resourcefulness|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 292 (97.33%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -68%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -28%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -23%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | -45%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 3%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | -2.9%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 11.6%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 39 (11.6%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 30 (15%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 9%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 18 (9%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Do not open chests or doors the regular way, just break them with the Smash perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)&lt;br /&gt;
&lt;br /&gt;
- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.&lt;br /&gt;
&lt;br /&gt;
- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman&#039;s Axe as a secondary to deal with them. If you don&#039;t have such a secondary, press X to take out your fists.&lt;br /&gt;
&lt;br /&gt;
- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don&#039;t underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.&lt;br /&gt;
&lt;br /&gt;
- Use your ability to smash through doors to make aggressive plays and surprise enemy players.&lt;br /&gt;
&lt;br /&gt;
- Utilize Move Speed buffs such as Rage, Wizard&#039;s Haste, or Bard&#039;s Accelerando to mitigate your slow movement speed. &lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2024/02/08 Early Access Hotfix#31&#039;&#039;&#039;&lt;br /&gt;
* Barbarian&#039;s base Strength decreased from 25 → 20, and Resourcefulness increased from 7 → 12.&lt;br /&gt;
* Barbarian can now equip the Round Shield.&lt;br /&gt;
* Barbarian&#039;s Rage skill Strength gain decreased from 15 → 10, movement speed bonus decreased from 15% → 10%.&lt;br /&gt;
* Barbarian&#039;s Potion Chugger potion duration has change from -20% → -50%.&lt;br /&gt;
* Barbarian&#039;s Savage Roar duration changed from 8s → 6s.&lt;br /&gt;
* Barbarian&#039;s Reckless Attack armor penetration increased from 75% → 85% while the armor rating penalty has also been increased from -35 → -200.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2024/02/01 Early Access Hotfix #30&#039;&#039;&#039;&lt;br /&gt;
* Fixed an issue where Crush could be applied to all Barbarian one-handed weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2024/01/31 Early Access Patch #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Barbarian&#039;s Rage vigor changed from 15 → 10.&lt;br /&gt;
* Barbarian&#039;s Reckless Attack&#039;s defense rating penalty has been changed from -55 → -35.&lt;br /&gt;
* Barbarian&#039;s Savage Roar duration changed from 6 → 8s and physical damage bonus changed from -25% → -50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/30 Early Access Hotfix #22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s base Vigor has been reduced from 30 → 25, and base Agility has been increased from 8 → 13.&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s &#039;Iron Will&#039; perk has been updated with the additional magic resistance increased from 60 → 100.&lt;br /&gt;
&lt;br /&gt;
- Barbarian’s ‘Robust’ perk health increase increased from 10% to 15%.&lt;br /&gt;
&lt;br /&gt;
- Barbarian’s &#039;Rage&#039; skill now temporarily increases Vigor by 15.&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s ‘Blood Exchange’ skill’s health penalty reduced from -30% → -20%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/09 Early Access Hotfix #20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s Blood Exchange recovery rate per hit has been reduced from 15% → 10%.&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s Blood Exchange maximum health reduction rate for 8 seconds has been changed from -25% → -30%.&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s Blood Exchange skill tier has been changed from 1 → 5. It will now take longer to recover the skill at a campfire.&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s Achilles Strike duration changed from 4s → 2.5s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/03 Early Access Hotfix #19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s Carnage now grants +75 Armor Rating for 7 seconds instead of +10 Strength after a target is killed.&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s Axe Specialization now increases weapon damage by +3 instead of 10% Physical Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s Achilles Strike debuff duration on the target increased from 2s → 4s.&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s Blood Exchange duration increased from 6 to 8 seconds, and life steal amount increased from 5% to 15%.&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s Life Siphon has been renamed to War Sacrifice. Now costs 10% of maximum health as a life sacrifice over 8 seconds and increases all attributes by 4 → 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/10/05 Early Access Hotfix #15&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s Iron Will&#039;s additional Magic Resistance has been changed from 100 → 60.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/12 Early Access Hotfix #11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Axe Specialization changed from +5 Additional Physical Damage -&amp;gt; +10% Physical Damage Bonus&lt;br /&gt;
- Achilles Strike&#039;s Physical Damage on hit reduced from 10 -&amp;gt; 0 dmg, Damage taken per step decreased from 5 -&amp;gt; 1 dmg&lt;br /&gt;
- Achilles Strike&#039;s Slow debuff increased from -10% -&amp;gt; -30% movespeed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/02/13 Alpha Playtest #4 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Savage Roar’s fear duration changed from 4 to 3 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/22 Alpha Playtest #3 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the Savage Roar&#039;s fear effect would not disappear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/19 Alpha Playtest #3 Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The cooldown of Barbarian&#039;s Savage Roar skill has been changed from 24 to 28 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/17 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s Reckless Attack : Armor Penetration 70% → 75%, Armor Rating -75 → -55&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s Savage : Physical Damage Mod 5% → 10%&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s Savage Roar : Physical Damage Mod -20% → -25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rendi</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=20005</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=20005"/>
		<updated>2024-02-22T13:07:31Z</updated>

		<summary type="html">&lt;p&gt;Rendi: Warlock&amp;#039;s Blow of Corruption cooldown changed from 15s → 18s.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is currently up to date for: {{:TODO|Classes}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name        = Warlock&lt;br /&gt;
|type        = &lt;br /&gt;
|strength    = 13&lt;br /&gt;
|vigor       = 14&lt;br /&gt;
|agility     = 14&lt;br /&gt;
|dexterity   = 15&lt;br /&gt;
|will        = 22&lt;br /&gt;
|knowledge   = 15&lt;br /&gt;
|resourcefulness     = 12&lt;br /&gt;
|health     = 98&lt;br /&gt;
|spell memory     = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Spells cost health, not charges, allowing for nearly unlimited casts.&lt;br /&gt;
**Has access to anti-healing&lt;br /&gt;
**High melee burst damage, with a variety of strong melee options.&lt;br /&gt;
**Extreme PvE capabilities, being able to heal off of NPCs or damage them through walls.&lt;br /&gt;
**Variety of strong gear options, such as the Shadow Mask.&lt;br /&gt;
*Cons&lt;br /&gt;
**Spells are usually weaker than other classes&#039; spells&lt;br /&gt;
**Highly susceptible to rangers&lt;br /&gt;
**Teammates can kill your targets early before your able to heal with Torture Mastery&lt;br /&gt;
**Weapons, while highly damaging, tend to be on the slower side&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Antimagic.png|link=|x96px]] &amp;lt;br&amp;gt; Antimagic &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your [[Stats#Magical Damage Reduction|magic damage reduction]] is increased additively by 25% except against divine and curse magic. Does not display in details page as it is specific to some damage types. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Curse_Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Curse Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your curses (Curse of Pain, Curse of Weakness, and Power of Sacrifice) use a new status effect which are altered to have 30% longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. This allows a Curse without Curse Mastery to be active on a target at the same time as a Curse that uses Curse Mastery. &#039;&#039;Curse of Pain&#039;s total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice&#039;s damage per tick, however, always remains the same, increasing the number of ticks and the total damage.&#039;&#039;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Enhancement.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Enhancement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +10% [[Stats#Magic Power Bonus|Magic Power Bonus]] for Dark Magic.  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Reflection.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Reflection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When you receive melee damage, reflect 10 dark magic [[Damage_Calculation|Damage]] to the attacker. 15 seconds cooldown in the form of a debuff. 100% Scaling.  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Demon Armor.png|link=|x96px]] &amp;lt;br&amp;gt; Demon Armor &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain ability to wear plate armor at the cost of -50% [[Stats#Spell Casting Speed|Spell Casting Speed]]. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;!-- Reduce [[Healing#Outgoing vs Incoming|incoming]] [[Healing|healing]] received by 50%, and [[Stat#Will|Will]] by 50%.--&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Immortal Lament.png|link=|x96px]] &amp;lt;br&amp;gt; Immortal Lament &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Casting spells will not take you below 1 health, but your [[Stats#Magic Power Bonus|Magic Power Bonus]] is decreased by -5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Malice.png|link=|x96px]] &amp;lt;br&amp;gt; Malice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Stats#Will|Will]] is increased by 10%.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Soul Collector.png|link=|x96px]] &amp;lt;br&amp;gt; Soul Collector &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When dealing the final blow to an enemy, one dark shard is collected. Each collected shard increases [[Stats#Magic Power Bonus|Magic Power Bonus]] for Dark Magic by 10%, up to a maximum of 10 souls, &amp;lt;b&amp;gt;lasting until&amp;lt;/b&amp;gt; and including the next Dark Magic spell is casted. When a spell consumes the effect, the entire spell&#039;s damage is affected by the bonus. Note that Dark Reflection is Dark Magic but Blow of Corruption is Evil Magic. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Torture Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Torture Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical [[Damage_Calculation#Damage/Healing_over_Time|Damage Over Time]] from Curse of Pain or Power of Sacrifice dealt to the target will [[Healing|heal]] the Warlock for 1 Magical Healing. This healing is increased by the [[Healing#True_Magical_Healing|Magical Healing]] stat and the Warlock&#039;s [[Stats#Magic Power Bonus|Magic Power Bonus]]. This healing has 15% [[Attribute Bonus Ratio]]. Also doubles the health cost of spells. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Vampirism.png|link=|x96px]] &amp;lt;br&amp;gt; Vampirism &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants a 1.2x multiplier to all [[Healing#True_Magical_Healing|Magical Healing]]. This multiplier is separate from [[Stats#Magic Power Bonus|Magic Power Bonus]]. Although Life Drain heals only based off of damage dealt, Vampirism does affect it.  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Skills=&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blow of Corruption.png|link=|x96px]] &amp;lt;br&amp;gt; Blow of Corruption &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next physical attack deals a separate instance of 15 Evil Magical [[Damage_Calculation|Damage]] to the target and [[Healing#Heal_Reduction|reduces outgoing healing]] performed by them by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 8 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;i&amp;gt;If an attack is blocked by a shield, it will consume the skill buff without dealing damage. If the weapon is blocked at the hilt, no damage will be dealt but the buff will not be consumed. &amp;lt;i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Phantomize.png|link=|x96px]] &amp;lt;br&amp;gt; Phantomize &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 6 seconds become untargetable, phasing through melee attacks, projectiles, and hitcan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage. During this state, Move Speed Bonus increases by 10%, and [[Stats#Magic Resistance|Magic Resistance]] is reduced by a flat -50%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blood Pact.png|link=|x96px]] &amp;lt;br&amp;gt; Blood Pact &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Assimilates the contracted demon after casting for 1s, gaining an additional 50 [[Healing#Temporary_Max_Health|Temporary Max Health]], 50 [[Stats#Armor_Rating|Armor Rating]], and 50 [[Stats#Magic_Resistance|Magic Resistance]]. Your entire body is covered in Abyssal Flame, taking 1.5% [[Healing#Percent_Max_Health_Healing|Max Health damage]] per second and dealing 2 Magical [[Damage_Calculation|Damage]] per second to nearby enemies. Duration ends when Blood Pact is re-casted. Additionally, by consuming Darkness Shards, you gain +1 All [[Stats#Attributes|Attributes]] effects for each Darkness Shard consumed.&amp;lt;br&amp;gt; When you become a demon your other skill is replaced with Exploitation Strike and you cannot equip weapons. Instead, Left-Click: Bare handed attack that deals 10 damage x 200% Combo damage on every hit and slows the target by 20% for 1s. Slowed by 20% while attacking. Perform up to 4 combo attacks using both hands. Right-Click: Fire a bolt of darkness. (costs 3hp) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Exploitation_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Exploitation Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. Deal an additional 4 Magical [[Damage_Calculation|Damage]] to all enemies hit with a physical attack within 4 seconds and heal the caster by 5% of the target&#039;s [[Healing#Percent_Max_Health_Healing|Max Health]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory 2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Types:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(216, 21, 74)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Evil&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(29, 29, 29)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Dark&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(96, 4, 3)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Fire&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Tier&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:48%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Power of Sacrifice.png|link=|x96px]] &amp;lt;br&amp;gt; Power of Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curses the target with sacrifice, taking 3 Magical Curse [[Damage_Calculation#Damage/Healing_over_Time|Damage per second]] but increasing [[Stats#Strength|Strength]] and [[Stats#Vigor|Vigor]] by +15 over 12 seconds. This counts as a debuff, and so is affected by the target&#039;s [[Stats#Debuff Duration|Debuff Duration]]. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 7.5 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Weakens the target for 10 seconds. &amp;lt;br&amp;gt; Weaken: Reduces all attribute stats by 25%.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 7.5 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bolt_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Bolt of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Fires a projectile bolt that inflicts 20 Dark Magical [[Damage_Calculation|Damage]] to the target. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Infinite &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Pain.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Pain &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Instantly deals 10 magic damage to the target and curses them with Agony. &amp;lt;br&amp;gt;Agony: Receive a total of 10 Magical Damage as [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]] over 8 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 7 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 100% &amp;lt;br&amp;gt; DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bloodstained_Blade.png|link=|x96px]] &amp;lt;br&amp;gt; Bloodstained Blade &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places the target in bloodlust for 20 seconds. The target&#039;s base [[Damage_Calculation#&amp;quot;Buff&amp;quot;_Weapon_Damage|&amp;quot;Buff&amp;quot; Weapon Damage]] increases by 7, and each time they swing their weapon, the target takes 3 Magical [[Damage_Calculation|Damage]]. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 8.25 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Evil_Eye.png|link=|x96px]] &amp;lt;br&amp;gt; Evil Eye &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]], Summons a pilotable &amp;quot;Evil Eye&amp;quot; that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ray_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Ray of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]] for up to 5 seconds, projecting a dark beam dealing 12 Magical [[Damage_Calculation|Damage]] per second (not as Damage over Time) to any target it touches, in .1s ticks. You can aim and move while channeling the beam. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 7 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Life_Drain.png|link=|x96px]] &amp;lt;br&amp;gt; Life Drain &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]] for up to 6 seconds, Concentrating your mind to deal 3 Magical [[Damage_Calculation|Damage]] to the target per second for 6 seconds and converts 100% of it into the caster&#039;s life force. Cancelled if the Warlock moves. The [[Healing#Life_Drain|healing]] is determined by the damage dealt, and is not affected by +Magical Healing, but is affected by Vampirism.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 7 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.5s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Hellfire.png|link=|x96px]] &amp;lt;br&amp;gt; Hellfire &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 Magical [[Damage_Calculation|Damage]] per second (divided into 0.1s ticks). This hellfire can travel through walls and destroy obstacles. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Flame_Walker.png|link=|x96px]] &amp;lt;br&amp;gt; Flame Walker &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 6 seconds, each step the Warlock takes leaves a trail of Hellfire that lasts for 4 seconds. Any target touched by this flame will take 5 Magical [[Damage_Calculation|Damage]] per second, divided by 0.2s ticks. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Eldritch_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Eldritch Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants the target a [[Protection|shield]] that protects against 25 Magical Damage for 15 seconds. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to increase the [[Stats#Magic Power Bonus|Magic Power Bonus]] of the next dark spell cast within 4 seconds by 20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 7 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% (Shield) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Summon_Hydra.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Hydra &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 6 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summon a Hydra that fires fireballs at hostile targets. The Hydra also detects hidden targets. The Hydra has 150 HP and its fireballs deal 10 Magical Fire [[Damage_Calculation|Damage]]. The Hydra will leave after 10 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 7.5 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Spell_Predation.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Predation &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Consume up to 3 removable magical buffs from the target and gain 1 Darkness Shard for each one. Darkness Shard: Each Darkness Shard grants 10% Dark [[Stats#Magic Power Bonus|Magic Power Bonus]] and can store up to 10. The shards are lost when casting a dark spell. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 8 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Hood, Shadow Hood &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Warden Outfit]] Adventurer Tunic  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Leather Leggings]], Occultist Pants, [[Cloth Pants]], ;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Riveted Gloves]], [[Leather Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Boots,  [[Adventurer Boots]], [[Heavy Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 22&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Resourcefulness|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 96&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 9&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +8%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | -7%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14.3%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 24%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell slots and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2024/02/08 Early Access Hotfix #31&#039;&#039;&#039;&lt;br /&gt;
* Warlock&#039;s Torture Mastery attribute bonus ratio has been changed from 25% → 15%.&lt;br /&gt;
* Warlock&#039;s Bolt of Darkness health cost in demon form increased from 2 → 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2024/02/03 Early Access Patch #3&#039;&#039;&#039;&lt;br /&gt;
* Soul Collector stacks up to 10 times instead of 6&lt;br /&gt;
* A new Warlock skill has been added: Blood Pact&lt;br /&gt;
* A new Warlock spell has been added: Spell Predation.&lt;br /&gt;
* Warlock&#039;s Demon Armor now has a -50% spellcasting speed penalty instead of other penalties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2024/01/24 Early Access Hotfix #29&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Warlock can now use Spell Memory II&lt;br /&gt;
&lt;br /&gt;
* Warlocks can now use the Heater Shield.&lt;br /&gt;
&lt;br /&gt;
* Warlock&#039;s Demon Armor has been changed from -75% reduction in magic healing bonus to a -50% reduction. The perk also reduces Will by -50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/30 Early Access Hotfix #22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlocks now start with a Falchion and Crystal Ball as default weapons.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s ‘Power of Sacrifice’ spell also increases Vigor by 15.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s ‘Bloodstained Blade’ spell’s weapon damage increase improved from 5 → 7.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s ‘Bolt of Darkness’ spell damage increased from 15 → 20.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s ‘Curse of Weakness’ spell&#039;s reduction of all attributes improved from -20% → -25%.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s ‘Ray of Darkness’ spell damage per second increased from 6 to 12.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s ‘Soul Collector’ perk’s dark magic damage increase per stack increased from 5% → 10%.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s ‘Antimagic&#039; perk’s magic resistance improved from 15% → 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/09 Early Access Hotfix #20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Evil Eye cost changed from 3 → 1.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Hellfire cost changed from 10 → 4.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Life Drain cost changed from 5 → 4.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Curse of Pain cost changed from 5 → 3.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Ray of Darkness cost changed from 5 → 4.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Ray of Darkness damage per second changed from 7 → 6.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Ray of Darkness damage tick cycle changed from 0.2s → 0.1s.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Ray of Darkness attribute ratio bonus changed from 0.5 → 1.0.&lt;br /&gt;
&lt;br /&gt;
- Bloodstained Blade self-damage scaling 100% --&amp;gt; 0%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/03 Early Access Hotfix #19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The cost of all spells used by the Warlock has been reduced.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Torture Mastery now doubles the cost of the spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/10/26 Early Access Hotfix #18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption&#039;s duration after activation has been reduced from 12 → 8 seconds.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption’s additional magic damage reduced from 20 → 15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/10/05 Early Access Hotfix #15&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Torture Mastery healing&#039;s Attribute Ratio Bonus has been changed from 50% → 25%.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Eldritch Shield&#039;s magic damage absorption changed from 40 → 25, dark magic damage bonus changed from 40% → 20%, and cost changed from 5 → 10.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Hydra cost changed from 15 → 20.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Ray of Darness&#039;s dark magic damage has been changed from 3 → 7, and the cost has been changed from 5 → 10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/26 Early Access Patch #1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery now only heals from DoT damage dealt by Curse of Pain or Power of Sacrifice, and no longer works with other Magical Damage sources.&lt;br /&gt;
&lt;br /&gt;
- Curse of Pain, Curse of Weakness, and Power of Sacrifice cost changed to 5 HP.&lt;br /&gt;
&lt;br /&gt;
- Hellfire cost changed to 10 HP.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Curse of Pain now has a slightly more generous aim.&lt;br /&gt;
&lt;br /&gt;
- 2 new perks have been added to Warlocks: Curse Mastery, Vampirism.&lt;br /&gt;
&lt;br /&gt;
- 8 new spells have been added to Warlocks: Bolt of Darkness, Evil Eye, Bloodstained Blade, Flame Walker, Life Drain, Ray of Darkness, Eldritch Shield, Summon Hydra.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
*Curse of Pain:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Torture Mastery Heal: 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cast time on Curse of Pain and Power of Sacrifice buffed from 1.25s to 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Launch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlock Added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/07/11 Warlock First Look&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rendi</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=20004</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=20004"/>
		<updated>2024-02-22T13:05:54Z</updated>

		<summary type="html">&lt;p&gt;Rendi: Cleric&amp;#039;s Divine Protection physical damage reduction changed from 30% → 50% and reducing cooldown from 90s → 45s.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is currently up to date for: {{:TODO|Classes}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name        = Cleric&lt;br /&gt;
|type        = &#039;A Guardian Angel&#039;&lt;br /&gt;
|strength    = 10&lt;br /&gt;
|vigor       = 13&lt;br /&gt;
|agility     = 13&lt;br /&gt;
|dexterity   = 14&lt;br /&gt;
|will        = 25&lt;br /&gt;
|knowledge   = 20&lt;br /&gt;
|resourcefulness     = 10&lt;br /&gt;
|health     = 95&lt;br /&gt;
|spell memory     = 14&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity&#039;s power to deal radiant damage to undead and other evil creatures. They can wear heavy armor and wield powerful weapons, but their true strength lies in their ability to call upon their deity&#039;s power to turn the&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Flanged Mace or Morning Star &lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Only class with the ability to heal others&#039; non-[[Healing#Recoverable HP|Recoverable HP]] and to resurrect fallen allies, without the need of a Sacrificial Altar.&lt;br /&gt;
**Access to powerful buffs and protection spells.&lt;br /&gt;
**Strong midrange offensive spells/skills in PvP, and can hold their own up-close when buffed.&lt;br /&gt;
**Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger.&lt;br /&gt;
**Good room clearing ability with the Holy Purification skill.&lt;br /&gt;
**Able to wield shields.&lt;br /&gt;
**Access to some Plate Armor and unique defensive Perks.&lt;br /&gt;
**Excels in parties seeking to fight Bosses.&lt;br /&gt;
**High Magical Interaction Speed for fast shrine use and portal opening.&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow attack speed and slowest Regular Interaction Speed.&lt;br /&gt;
**Slow movement speed, with no movement skills.&lt;br /&gt;
**Limited choices of melee weapons and no ranged weaponry, except for some throwable items.&lt;br /&gt;
**Limited number of spell casts, with limited ways of replenishing them. Campfires or a Bard teammate are necessary for long-term sustainability.&lt;br /&gt;
**Slow base spell casting speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Advanced Healer.png|link=|x96px]] &amp;lt;br&amp;gt; Advanced Healer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases your [[Stats#Magical_Healing|Magical Healing]] stat by 5.&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Blunt Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases [[Stats#Physical Power Bonus|Physical Power Bonus]] by +10% when attacking with a [[Weapons#Maces|mace]]-type weapon. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Brewmaster.png|link=|x96px]] &amp;lt;br&amp;gt; Brewmaster &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You do not exhibit the detrimental drunk effects when you drink [[Ale]]. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Holy_Aura.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Aura &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increase the flat [[Stats#Physical Damage Reduction|Armor Rating]] and[[Stats#Magic Resist|Magic Resist Rating]] of yourself and all party members within 4.5 meters by +15. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kindness.png|link=|x96px]] &amp;lt;br&amp;gt; Kindness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heal yourself for 15% of the spell&#039;s total heal amount when healing an ally. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Perseverance.png|link=|x96px]] &amp;lt;br&amp;gt; Perseverance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces all types of final incoming damage by 3 per tick, including each tick of [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]] and [[Damage_Calculation#True_Damage|True damage]], to a minimum of 1 damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Protection from Evil.png|link=|x96px]] &amp;lt;br&amp;gt; Protection from Evil &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants -50% [[Stats#Debuff Duration|Debuff Duration]]. (This effectively makes debuffs last less time.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Requiem.png|link=|x96px]] &amp;lt;br&amp;gt; Requiem &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Undead Slaying.png|link=|x96px]] &amp;lt;br&amp;gt; Undead Slaying &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Deal 20% increased physical damage against undead monsters. It is unknown if this is [[Stats#Physical Power Bonus|Physical Power Bonus]] or a final multiplier. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Divine_Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Receive the blessing of the divine and increase [[Stats#Physical Damage Reduction|Physical Damage Reduction]] by an additional flat +50% for 4 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 45s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Holy Purification.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Purification &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Inflicts 100 base Magical [[Damage_Calculation|Damage]] to all undead [[Monsters]] within 7.5 meters. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 45s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Judgement.png|link=|x96px]] &amp;lt;br&amp;gt; Judgement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After [[Channel|channeling]] for 0.75 seconds, instantly deals 25 Magical [[Damage_Calculation|Damage]] to a target and decreases their Movement Speed Bonus by -30% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 5m. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smite.png|link=|x96px]]  &amp;lt;br&amp;gt; Smite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When activated, your attacks deal an additional instance of 10 Magical [[Damage_Calculation|Damage]] for 7 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory 2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&lt;br /&gt;
All Cleric spells have 7 meters range except Sanctuary(which has 3.5 meters)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(255, 209, 0)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Divine&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(77, 77, 0)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Earth&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates a [[Protection|shield]] that blocks 20 Physical Damage for 20 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bless.png|link=|x96px]] &amp;lt;br&amp;gt; Bless &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target gains +5 to [[Stats#Strength|Strength]], [[Stats#Agility|Agility]], and [[Stats#Will|Will]] attributes for 30 seconds. Casts to self if no target is found.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Divine Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +5 [[Damage_Calculation#Divine_Strike_Damage|Divine Strike Damage]] to the target for 20 seconds. &#039;&#039;&amp;quot;Divine Strike Damage&amp;quot; acts like Weapon Damage in that it benefits from Power Bonus, but acts like Additional Physical Damage in that it applies to both weapon attacks AND skills such as Rupture. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Cleanse.png|link=|x96px]] &amp;lt;br&amp;gt; Cleanse &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Removes all harmful magic effects from the target. &amp;lt;br&amp;gt; Several debuffs are not removeable, including [[Lich]] curses. &amp;lt;br&amp;gt; Confirmed debuffs that can be cleansed: Warlock&#039;s Curse of Pain and Power of Sacrifice.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lesser Heal.png|link=|x96px]] &amp;lt;br&amp;gt; Lesser Heal &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Healing|Heals]] a target for 15 HP. Casts to self if no target is found. This heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and [[Stats#Magical Power Bonus|Magical Power Bonus]]. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bind.png|link=|x96px]] &amp;lt;br&amp;gt; Bind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Binds the target in place for 0.75 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Holy_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates an AoE burst of light in a specified area that hits all targets within 1.5 meters (including friendly targets) after a .5s delay, dealing 20 Magical [[Damage_Calculation|Damage]] and blinding them for 2 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Holy Light.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Light &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Healing|Heals]] a player for 25 HP or does 100 base Magical [[Damage_Calculation|Damage]] to undead [[Monsters]]. The heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. &amp;lt;/td&amp;gt;    &lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;   &lt;br /&gt;
        &amp;lt;td&amp;gt; 2.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Sanctuary.png|link=|x96px]] &amp;lt;br&amp;gt; Sanctuary &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel|Channeling]] creates an AoE around the Cleric that [[Healing|heals]] all players within 3.5 meters by 5 HP per second as a [[Damage_Calculation#Damage/Healing_over_Time|Heal over Time]] and deals 14 Magical [[Damage_Calculation|Damage]] to undead [[Monsters]] per second. The heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and [[Stats#Magical Power Bonus|Magical Power Bonus]]. This spell can be channeled for up to 5 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 7===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Locusts_Swarm.png|link=|x96px]] &amp;lt;br&amp;gt; Locusts Swarm &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]], summon a swarm of locusts in a specified area, dealing 2 Magical [[Damage_Calculation|Damage]] per 1s to targets within 3 meters. This damage is split into 0.1s ticks. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Earthquake.png|link=|x96px]] &amp;lt;br&amp;gt; Earthquake &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]], Create an earthquake in a specified area, dealing 7 Magical [[Damage_Calculation|Damage]] per step and reducing movement speed bonus by 50% when targets within 2.5 meters move within. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per step &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Cast &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 8===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Resurrection.png|link=|x96px]] &amp;lt;br&amp;gt; Resurrection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target an ally to resurrect them from the dead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;The corpse must have a soul heart&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 Cast &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Frock]], [[Oracle Robe]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]], (Rubysilver Fine Cuirass) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 96&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 12&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 294 (98%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -4%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -8%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -21%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -18%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 21%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | -9.1%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -22%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14.9%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 60 (14.9%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -4%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 13 (-4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 25 (30%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Communication is important! Communicate with your team when they should back up to be healed, if they should stand still, and so on.&lt;br /&gt;
&lt;br /&gt;
- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.&lt;br /&gt;
&lt;br /&gt;
- Pre-buff your team before a PvP encounter.&lt;br /&gt;
&lt;br /&gt;
- Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed.&lt;br /&gt;
&lt;br /&gt;
- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unknown date, undocumented change&#039;&#039;&#039;&lt;br /&gt;
* Cleric&#039;s judgement takes .5s --&amp;gt; .75s to cast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2024/02/08 Early Access Hotfix #31&#039;&#039;&#039;&lt;br /&gt;
* Cleric&#039;s Bless spell bonus effects increased from +3 → +5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2024/01/24 Early Access Hotfix #29&#039;&#039;&#039;&lt;br /&gt;
* Cleric can now use Spell Memory II&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2024/01/05 Early Access Hotfix #27&#039;&#039;&#039;&lt;br /&gt;
* Cleric&#039;s Judgment movement speed penalty has been changed from -20% → -30%.&lt;br /&gt;
* Cleric&#039;s Judgment cooldown changed from 32s → 28s.&lt;br /&gt;
* Cleric&#039;s Smite cooldown has been changed from 16s → 18s.&lt;br /&gt;
* Cleric&#039;s Holy Light casting speed has been changed from 2.5s → 2.25s.&lt;br /&gt;
* Cleric’s Holy Strike damage has been changed from 15 → 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/30 Early Access Hotfix #22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric’s Earthquake spellcount increased from 1 → 2.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s Locus Swarm spellcount increased from 1 → 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/30 Early Access Hotfix #22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s ‘Holy Light’ now heals non-friendly targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/03 Early Access Hotfix #19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s secondary default weapon changed from Wizard Staff to Spellbook.&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s Lesser Healing spell count amount changed from 4 → 3, casting time slightly increased from 1s → 1.25s.&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s Holy Strike now has a 0.5 second delay before dealing damage.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s Holy Light spell count amount 4 → 3, casting time increased from 2s → 2.5s,  and heal base decreased from 30 → 25.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s Earthquake spell count amount decreased from 2 → 1.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s Locusts Swarm spell count amount decreased from 2 → 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/21 Early Access Hotfix #13&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric’s base Strength increased from 11 → 13.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s base Agility increased from 11 → 12.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s base Will decreased from 30 → 25.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s base Resourcefullness increased from 5 → 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
&lt;br /&gt;
- Holy Strike: 100%&lt;br /&gt;
&lt;br /&gt;
- Lesser Heal: 100%&lt;br /&gt;
&lt;br /&gt;
- Sanctuary: 50% (Heal)&lt;br /&gt;
&lt;br /&gt;
- Locusts Swarm: 50%&lt;br /&gt;
&lt;br /&gt;
- Protection: 0%&lt;br /&gt;
&lt;br /&gt;
- Holy Light: 100%&lt;br /&gt;
&lt;br /&gt;
- Earthquake: 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/24 Early Access Hotfix #7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Attribute Bonus Ratio of Cleric&#039;s Protection has been adjusted to 0%.&lt;br /&gt;
&lt;br /&gt;
- Attribute Bonus Ratio of all spells has been adjusted to 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Stats Redistributed from 13 / 12 / 30 / 12 / 8 to 11 / 11 / 30 / 18 / 5&lt;br /&gt;
&lt;br /&gt;
- Various spell casting times adjusted:&lt;br /&gt;
*Protection: 1 to 0.75&lt;br /&gt;
*Bless: 1 to 0.75&lt;br /&gt;
*Holy Light: 1.5 to 2&lt;br /&gt;
*Sanctuary: 2.5 to 2.75&lt;br /&gt;
*Resurrection: 2.5 to 2.75&lt;br /&gt;
*Locusts Swarm: 2.5 to 2.75&lt;br /&gt;
*Earthquake: 2.5 to 2.75&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/04/17 Alpha Playtest #5 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric Lesser Heal&#039;s spell tier has been adjusted from 2 to 3.&lt;br /&gt;
&lt;br /&gt;
- Cleric Locust Swarm spell tier adjusted from 7 to 8 and count adjusted to 1.&lt;br /&gt;
&lt;br /&gt;
- Cleric Locust Swarm damage changed to 2 per second. This will be fine tuned in the future.&lt;br /&gt;
&lt;br /&gt;
- Cleric Earthquake&#039;s spell tier has been adjusted from 7 to 8.&lt;br /&gt;
&lt;br /&gt;
- Cleric Resurrection&#039;s spell tier has been adjusted from 8 to 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22/12/2022 Alpha Playtest #3 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where excessive input could occur when using the Judgment skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20/12/2022 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Lesser Heal&#039;s spell tier from 4 to 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s Resurrection : Tier 9 → 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Magic System -&lt;br /&gt;
&lt;br /&gt;
- All spells have a specific memory cost associated with them.&lt;br /&gt;
&lt;br /&gt;
- Magic users can customize which spells they wish to memorize through the spell capacity system.&lt;br /&gt;
&lt;br /&gt;
- Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.&lt;br /&gt;
&lt;br /&gt;
- Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29/10/2022 Alpha Playtest #2 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Judgement Skill Balance (Range 300 -&amp;gt; 450 &amp;amp; Casting time 0.75 -&amp;gt; 0.5s).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24/09/2022 Bug squashing QA playtest Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric has added a small temporary message to the resurrection magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
*[[Guide:Solo Rat Cleric|Solo Rat Cleric]]&lt;/div&gt;</summary>
		<author><name>Rendi</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=20003</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=20003"/>
		<updated>2024-02-22T13:04:00Z</updated>

		<summary type="html">&lt;p&gt;Rendi: Wizard&amp;#039;s Staff Mastery&amp;#039;s magic weapon damage increase has been changed from 5 → 3. Wizard&amp;#039;s Ice Shield now has a 5 second cooldown before it can be activated again.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is currently up to date for: {{:TODO|Classes}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name        = Wizard&lt;br /&gt;
|type        = &#039;The Almighty Sorcerer&#039;&lt;br /&gt;
|strength    = 6&lt;br /&gt;
|vigor       = 7&lt;br /&gt;
|agility     = 15&lt;br /&gt;
|dexterity   = 17&lt;br /&gt;
|will        = 20&lt;br /&gt;
|knowledge   = 25&lt;br /&gt;
|resourcefulness     = 15&lt;br /&gt;
|health     = 81&lt;br /&gt;
|spell memory     = 19&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Wizard Staff or Spellbook.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Access to powerful spells that allow for a versatile play style. &lt;br /&gt;
**High single and multi target magic damage output. &lt;br /&gt;
**Access to utility spells that can slow down enemies or reveal those who are Invisible.&lt;br /&gt;
**Can apply several powerful buffs to themselves or to teammates, increasing damage, movement speed, and providing Invisibility.&lt;br /&gt;
**High Magical Interaction Speed, allowing for fast shrine usage and portal opening.&lt;br /&gt;
*Cons&lt;br /&gt;
**Beginner unfriendly. Spell system is unintuitive to learn, and mistakes are heavily punished.&lt;br /&gt;
**Very low physical damage and limited melee options.&lt;br /&gt;
**Poor movement speed if not buffed. Movement speed is also lowered further during casting.&lt;br /&gt;
**Lowest health in the game, with poor armor options.&lt;br /&gt;
**Limited by the amount of available spell casts. Common restoration methods are Resting or Meditation, both of which leave the Wizard vulnerable and generate a lot of downtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Feedback.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Feedback &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Each time you do damage with an arcane spell your [[Stats#Spell Casting Speed|Spell Casting Speed]] and [[Stats#Magic Power Bonus|Magic Power Bonus]] increase by 2% per stack. Arcane Feedback can stack up to 5 times at once. The bonus duration lasts for 7 seconds and resets with each successful stack.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases [[Stats#Magic Power Bonus|Magic Power Bonus]] by +5% when using Arcane spells, and reduces the base casting time of Arcane spells by 0.5 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Fire Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Fire Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases [[Stats#Magic Power Bonus|Magic Power Bonus]] by +5% when using Fire spells, and increases the duration of the burn effect for Fireball, Ignite, and Zap by 2 seconds. The total damage of the burn remains the same. Additionally, the burn now applies 50% [[Healing#Heal_Reduction|Heal Reduction]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ice Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +20 flat [[Stats#Physical Damage Reduction|Armor Rating]], and inflicts Frostbite on melee attackers for 0.5 seconds. Cooldown 5 seconds. &#039;&#039;Frostbite inflicts -20% decreased Move Speed Bonus and -20% [[Stats#Action Speed|Action Speed]].&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Mana Surge.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Surge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases [[Stats#Magic Power Bonus|Magic Power Bonus]] by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Melt.png|link=|x96px]] &amp;lt;br&amp;gt; Melt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If you deal magical fire damage to a target, the target&#039;s [[Stats#Physical Damage Reduction|Physical Damage Reduction]] is reduced by a flat -10% for 5 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Quick Chant.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Chant &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases [[Stats#Spell Casting Speed|Spell Casting Speed]] by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Reactive Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Reactive Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Activates an arcane reactive shield that lasts for 3 seconds when you take damage. The arcane shield can [[Protection|absorb]] 15 total damage, and can absorb both Physical and Magical [[Damage_Calculation|Damage]]. The shield can only reactivate after a cooldown of 12s. The shield has 0% Scaling. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sage.png|link=|x96px]] &amp;lt;br&amp;gt; Sage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases [[Stats#Knowledge|Knowledge]] by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Staff Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Staff Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using a staff-type [[Weapons|weapon]], you gain 3 Magic [[Damage_Calculation#&amp;quot;Gear&amp;quot;_Weapon_Damage|Weapon Damage]]. (Magic Staff)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Arcane_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places a [[Protection#shield]] around you that absorbs 20 damage from all types for 15 seconds. Upon absorbing all the damage this shield can absorb, it unleashes an Arcane Explosion dealing 5 Magical [[Damage_Calculation|Damage]] to targets within 2m. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% Shield &amp;lt;br&amp;gt; 100% Blast &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Intense Focus.png|link=|x96px]] &amp;lt;br&amp;gt; Intense Focus &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduce the casting time of the next spell you cast to 0.1 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Meditation.png|link=|x96px]] &amp;lt;br&amp;gt; [[Spell_Restoration#Meditation|Meditation]] &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Enter a meditative state and restore Spells at a rate of 34 [[Spell Restoration|SP]] per 1.5 seconds over 24 seconds while also restoring spells from [[Spell_Restoration#Sitting/Resting|Resting]]. Regardless of [[Stats#Spell Casting Speed|Spell Casting Speed]], 17 ticks of restoration will always be acquired.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Points recharged per second increase when [[Stats#Memory Capacity|Memory Capacity]] increases, and meditative state duration and 1.5s recharge interval is affected by Spell Casting Speed. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 45s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&lt;br /&gt;
Wizard has default 8 meters range on their spells unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(249, 246, 240)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Light&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(119, 0, 1)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Fire&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(0, 57, 144)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Lightning&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(101, 0, 184)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Arcane&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(0, 218, 255)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Water&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Zap.png|link=|x96px]] &amp;lt;br&amp;gt; Zap &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If hit, deals 20 Magical [[Damage_Calculation|Damage]] and burns the target for 1 second, dealing 1 Magical Damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 100%&amp;lt;br&amp;gt;DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1,25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Light Orb.png|link=|x96px]] &amp;lt;br&amp;gt; Light Orb &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Blows up spheres of floating light to brightly illuminate the surroundings for 40 seconds. &amp;lt;br&amp;gt;Projectile speed: 3m/s.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Reveals allied and enemy Rogues hidden with &amp;quot;Hide&amp;quot; skill within 5 meters, ignoring walls.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 6 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Slow.png|link=|x96px]] &amp;lt;br&amp;gt; Slow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Decreases the target&#039;s Move Speed Bonus by -40% for 2.5 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ice Bolt.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Bolt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Throws an ice bolt that deals 30 Magical [[Damage_Calculation|Damage]] and inflicts Frostbite for 1 second. &amp;lt;br&amp;gt;Projectile speed: 14m/s &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Frostbite inflicts -20% decreased Move Speed Bonus and -20% [[Stats#Action Speed|Action Speed]].&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ignite.png|link=|x96px]] &amp;lt;br&amp;gt; Ignite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Set the target&#039;s weapon on fire for 15 seconds. When hitting a target with an Ignited weapon, attacks deal another source of damage that deals 5 Magical [[Damage_Calculation|Damage]] and burn the target for 1 second, dealing 1 Magical Damage. &amp;lt;br&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 50%&amp;lt;br&amp;gt;DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Magic Missile.png|link=|x96px]] &amp;lt;br&amp;gt; Magic Missile &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]] and fires up to 10 homing missile that each deal 9 Magical [[Damage_Calculation|Damage]]. Stops firing when you move. &amp;lt;br&amp;gt;Projectile speed: 7m/s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;The casting interval between each missile fire is determined by your [[Stats#Spell Casting Speed|Spell Casting Speed]]. Default [[Channel|channeling]] duration is 3 seconds. Both of these scale with Spell Casting Speed, meaning that there will always be 9 missiles fired at maximum. Magic missiles can pierce shields.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% per missile &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Haste.png|link=|x96px]] &amp;lt;br&amp;gt; Haste &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target gains +10% [[Stats#Action Speed|Action Speed]] and [[Stats#Spell Casting Speed|Spell Casting Speed]] as well as 5% Movement Speed for 8 seconds. Casts to self if no target is found.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lightning Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Lightning Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After a brief moment, a bolt of lightning falls in the targeted area, dealing 30 Magical [[Damage_Calculation|Damage]]. Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second. Blast radius of 0.75 meters.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Invisibility.png|link=|x96px]] &amp;lt;br&amp;gt; Invisibility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target becomes invisible for 4 seconds, and gains an increased +5% Move Speed Bonus. Casts to self if no target is found. Invisibility is NOT broken by movement, but will break if performing an action or attack.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Fireball.png|link=|x96px]] &amp;lt;br&amp;gt; Fireball &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Shoots a fireball that causes 25 direct Magical [[Damage_Calculation|Damage]] to a target and 10 splash Magical Damage. Direct hits also apply the splash damage. Nearby targets are knocked back.&amp;lt;br&amp;gt;Projectile speed: 12m/s &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;Also applies a burn to damaged targets, deals 3 Magical [[Damage_Calculation|Damage]] over 3 seconds&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Direct &amp;amp; Splash = 100% &amp;lt;br&amp;gt; DoT = 50%&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:explosion_spell_icon.png|link=|x96px]] &amp;lt;br&amp;gt; Explosion &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When casted, a sticky bomb sticks to the target which detonates after 3 seconds exploding for 25 Magical [[Damage_Calculation|Damage]] and applying burn in a 1m radius. When applying to a target it is in the form of a status debuff which can be affected by the targets [[Stats#Debuff Duration|debuff duration]]. Can also stick to walls. When casted on a shield, the bomb instead floats in the air in the location of impact, but can still explode. If the Wizard dies, the sticky bomb status is removed from the target immedietely and deals no damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;Also applies a burn to damaged targets, dealing 2 Magical Damage over 3 seconds.&#039;&#039; Instead of Fire Mastery increasing the duration by 2s, it increases the duration by 1s, and increases the base damage by 1. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage = 100% &amp;lt;br&amp;gt; DoT = 50%&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Chain Lightning.png|link=|x96px]] &amp;lt;br&amp;gt; Chain Lightning &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Electrocutes the target, inflicts 35 magic [[Damage_Calculation|Damage]], and fires lightning that is transferred to a being within 8 meters and shocks up to 3 times. Chains deal 5 less damage per chain after the first (35/30/25/20).  It does not transfer to the target it was transferred to once, and it transfers to yourself if you are nearby. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Lightning transfer effect also applies to corpses.&#039;&#039; Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.5s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Throwing Knife]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Cap]], [[Wizard Hat]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Frock]], [[Mystic Vestments]], [[Oracle Robe]], [[Padded Tunic]], [[Regal Gambeson]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]], [[Wizard Shoes]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 19&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 294 (98%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117)&amp;quot; | -4%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117)&amp;quot; | -21%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117)&amp;quot; | -15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 70%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | -4.8%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 12.9%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 45 (12.9%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 6 (-25%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 20 (15%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Use Meditation wisely. It will force your perspective downwards and lock your camera, as well as apply an audio filter to make it more difficult to hear enemies approaching. Try to Meditate on elevated surfaces to increase your field of view.&lt;br /&gt;
&lt;br /&gt;
- Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side.&lt;br /&gt;
&lt;br /&gt;
- Chain Lightning will use corpses as &amp;quot;hopping&amp;quot; points. Use this to your advantage to hit enemies around corners.&lt;br /&gt;
&lt;br /&gt;
- Light Orb will reveal enemy Rogues, preventing ambushes.&lt;br /&gt;
&lt;br /&gt;
- Use Invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.&lt;br /&gt;
&lt;br /&gt;
- You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&#039;&#039;&#039;2024/02/11 Early Access Hotfix #32&#039;&#039;&#039;&lt;br /&gt;
* Wizard receives an early version of Staff Mastery.&lt;br /&gt;
* Wizard&#039;s Arcane Feedback spell casting speed and arcane magic damage bonuses per stat has been changed from 1% → 2%.&lt;br /&gt;
* Wizard&#039;s Reactive Shield protection amount changed from 10 → 15.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unknown date, undocumented change&#039;&#039;&#039;&lt;br /&gt;
* Wizard&#039;s Arcane Shield&#039;s duration 15s --&amp;gt; 12s&lt;br /&gt;
* Wizard&#039;s Magic Missiles shoots up to 9 --&amp;gt; 10 missiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2024/02/08 Early Access Hotfix #31&#039;&#039;&#039;&lt;br /&gt;
* The amount of charges for the Wizard’s Ignite spell has increased from 5 → 10.&lt;br /&gt;
* Quarterstaff has been added to the Wizard&#039;s basic starting kit.&lt;br /&gt;
* Wizard Meditation skill also gives the benefits of resting (heals recoverable health) when active. The rest is additive when meditating next to a campfire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/12/21 Early Access Hotfix #25&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wizard’s Lightning Strike damage reduced from 35 → 30.&lt;br /&gt;
&lt;br /&gt;
- Wizard’s Lightning Strike area range reduced from 100 → 75.&lt;br /&gt;
&lt;br /&gt;
- Wizard’s Magic Missile&#039;s damage reduced from 12 → 9.&lt;br /&gt;
&lt;br /&gt;
- Wizard’s Magic Missiles can no longer pierce shields.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/30 Early Access Hotfix #22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s ‘Chain Lightning’ spell damage modified from 35/35/35/35 → 35/30/25/20.&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s ‘Explosion’ spell damage decreased from 35 → 30.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/22 Early Access Patch #2&#039;&#039;&#039;&lt;br /&gt;
- New Wizard spell - Explosion.&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Fireball count has been lowered from 5 -&amp;gt; 4.&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Magic Missile attribute bonus rate increased from 50% -&amp;gt; 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/09 Early Access Hotfix #20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Fire Mastery now works properly with Zap and Ignite.&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Fire Mastery now reduces the amount of healing received by burned enemies by 50%.&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Haste now grants 5% movement speed bonus, 10% action speed bonus, and 10% casting speed bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/03 Early Access Hotfix #19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Haste no longer grants movement speed bonus, but instead increases spell casting speed bonus by 12%.&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Invisibility now leaves an afterimage every 1.5 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/26 Early Access Patch #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Fireball damage changed 30/15 -&amp;gt; 25/10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/14 Early Access Hotfix #12&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s invisibility duration has been increased from 3 to 4 seconds.&lt;br /&gt;
- Wizard&#039;s Haste duration has been increased from 6 to 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/12 Early Access Hotfix #11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Haste duration decreased from 12 -&amp;gt; 6s.&lt;br /&gt;
- Wizard&#039;s Invisibility duration decreased from 5 -&amp;gt; 3s.&lt;br /&gt;
- Movement speed reduced from 70% -&amp;gt; 65% of base movespeed when casting with a Spellbook.&lt;br /&gt;
- Movement speed reduced from 70% -&amp;gt; 65% of base movespeed when casting with a Crystal Ball.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/03 Early Access Hotfix #9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The attribute bonus ratio for The Wizard&#039;s Ignite and Magic Missile spells has been adjusted to 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
&lt;br /&gt;
*Zap:&lt;br /&gt;
*Base: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*MM: 100%&lt;br /&gt;
&lt;br /&gt;
*Fireball:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*Splash: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Ignite:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Ice Bolt: 100%&lt;br /&gt;
*Lightning Strike: 100%&lt;br /&gt;
*Chain Lightning: 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/17 Early Access Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Invisibility duration changed from 7 seconds to 5 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- All Spell Casting Times buffed by 0.25 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Release&#039;&#039;&#039;&lt;br /&gt;
- Stats redistributed from 5 / 15 / 20 / 20 / 15 to 6 / 12 / 20 / 25 / 12&lt;br /&gt;
&lt;br /&gt;
- Various spell casting times adjusted:&lt;br /&gt;
*Zap: 1.5 to 1.25&lt;br /&gt;
*Light Orb: 1.5 to 1.25&lt;br /&gt;
*Ignite: 1 to 0.75&lt;br /&gt;
*Lightning Strike: 2 to 2.25&lt;br /&gt;
*Fireball: 2 to 2.25&lt;br /&gt;
*Chain Lightning: 2.5 to 2.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/04/14 Alpha Playtest #5&#039;&#039;&#039;&lt;br /&gt;
*Stats changed. -5 AGI, -5 WILL, +10 RES&lt;br /&gt;
*Haste: Effect decreased from 14% to 12% Movespeed and Action Speed. Duration increased from 8 seconds to 10 seconds.&lt;br /&gt;
*Invisibility: Move speed bonus decreased from 10% to 5%. Duration increased from 3 seconds to 5 seconds.&lt;br /&gt;
*Mana Surge: Magical Power Bonus increased from 5% to 10%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13/02/2023 Alpha Playtest #4 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
* Haste duration changed from 11 to 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/02/09 Alpha #4 Playtest Hotfix - #3&#039;&#039;&#039;&lt;br /&gt;
* Wizard Light’s Spell Count 8 -&amp;gt; 6&lt;br /&gt;
* Wizard Ignite’s Spell Count 6 -&amp;gt; 5&lt;br /&gt;
* Wizard Zap’s Spell Count 6 -&amp;gt; 5&lt;br /&gt;
* Wizard Ice Bolt’s Spell Count 6 -&amp;gt; 5&lt;br /&gt;
* Wizard Haste’s Spell Count 5 -&amp;gt; 4&lt;br /&gt;
* Wizard Invisibility’s Spell Count 5 -&amp;gt; 4&lt;br /&gt;
* Wizard Chain Lightning’s Spell Count 4 -&amp;gt; 3&lt;br /&gt;
* Wizard Fireball Splash Damage 20 -&amp;gt; 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/22 Alpha Playtest #3 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where the Savage Roar&#039;s fear effect would not disappear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/20 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where Ignite could malfunction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/16 Alpha Playtest #3 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Fireball cast time changed from 1.5 seconds to 1.25 seconds.&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Lightning Strike cast time changed from 1.5 seconds to 1.25 seconds.&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Chain Lightning cast time changed from 2 seconds to 1.5 seconds.&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Magic Missile damage per projectile changed from 10 to 12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/16 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Magic System -&lt;br /&gt;
&lt;br /&gt;
* All spells have a specific memory cost associated with them.&lt;br /&gt;
&lt;br /&gt;
* Magic users can customize which spells they wish to memorize through the spell capacity system.&lt;br /&gt;
&lt;br /&gt;
* Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.&lt;br /&gt;
&lt;br /&gt;
* Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
*[[Guide:Battle_Wizard|Battle Wizard]]&lt;/div&gt;</summary>
		<author><name>Rendi</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Bard&amp;diff=20002</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Bard&amp;diff=20002"/>
		<updated>2024-02-22T13:00:47Z</updated>

		<summary type="html">&lt;p&gt;Rendi: Bard&amp;#039;s Melodic Protection physical damage reduction changed from 15% → 30%. Bard&amp;#039;s Din of Darkness range has been changed from 450 → 550. Bard&amp;#039;s Piercing Shrill range has been changed from 450 → 550.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is currently up to date for: {{:TODO|Classes}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name        = Bard&lt;br /&gt;
|type        = &#039;The Magical Minstrel&#039;&lt;br /&gt;
|strength    = 13&lt;br /&gt;
|vigor       = 13&lt;br /&gt;
|agility     = 13&lt;br /&gt;
|dexterity   = 20&lt;br /&gt;
|will        = 11&lt;br /&gt;
|knowledge   = 20&lt;br /&gt;
|resourcefulness     = 15&lt;br /&gt;
|health     = 96&lt;br /&gt;
|spell memory =14&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
To play the lute, the bard needs to hold the instrument and then activate the Skill: Music Memory by pressing the default E button. From there, the player can select the desired song and initiate it by right-clicking.&lt;br /&gt;
&lt;br /&gt;
To successfully activate the song&#039;s effect, it is crucial to hit the right notes at the right time. As the song plays, the player should press the right mouse button at the correct moment to ensure a smooth and uninterrupted performance. If the player can successfully play the song to the end, the song effect will be activated, providing a variety of benefits in combat and other game scenarios.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Rapier&lt;br /&gt;
&lt;br /&gt;
*Pros:&lt;br /&gt;
**Extremely good selection of powerful passive buffs. Passive healing, spell restoration for friendly casters, as well as defensive and offensive buffs alike.&lt;br /&gt;
**Able to manipulate NPCs with a variety of crowd control songs. Able to massively debuff NPC damage resistance, up to 60% extra damage with Shriek of Weakness which is great for bosses&lt;br /&gt;
**Access to melee weapons, a shield, and ranged options, allowing for high versatility.&lt;br /&gt;
**Several AoE damage sources and debuffs, allowing for strong space control and party play.&lt;br /&gt;
**High interaction speed and movement speed (when buffed).&lt;br /&gt;
**Highest potential Luck stat + Can unlock chests with Unchained Harmony&lt;br /&gt;
*Cons:&lt;br /&gt;
**Tunnel vision: it is difficult to be aware of your surroundings and make the right decisions while switching instruments, focusing on the music minigame, and rotating your buffs.&lt;br /&gt;
**Weak without buffs, leading to slow gameplay and clears when played solo. If played too hastily, there is the risk of getting caught in PvP while unbuffed.&lt;br /&gt;
**While versatile, has a limited gear selection and is a jack of all trades. Only bow is the Survival Bow, only shield is the Buckler, and only has access to a few melee weapons.&lt;br /&gt;
**Timing tunes is not easy in dire situations.&lt;br /&gt;
**Low durability and limited access to armor.&lt;br /&gt;
**Very loud, attracting attention from other players.&lt;br /&gt;
&lt;br /&gt;
===Music Minigame===&lt;br /&gt;
Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.&lt;br /&gt;
&lt;br /&gt;
Each hit add a score to the performance.&lt;br /&gt;
*Good Hit = 70 (White part of the note)&lt;br /&gt;
*Perfect Hit = 100 (Gold part of the note)&lt;br /&gt;
&lt;br /&gt;
Score determines performance quality if it is &#039;&#039;&#039;higher&#039;&#039;&#039; than the thresholds:&lt;br /&gt;
*Bad = 50%&lt;br /&gt;
*Good = 65%&lt;br /&gt;
*Perfect = 90%&lt;br /&gt;
&lt;br /&gt;
Total possible score:&lt;br /&gt;
*(Note Count) x 100&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Charismatic Performance.png|link=|x96px]] &amp;lt;br&amp;gt; Charismatic Performance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Upgrades a &#039;good&#039; performance into a &#039;perfect&#039; performance. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dancing Feet.png|link=|x96px]] &amp;lt;br&amp;gt; Dancing Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases your flat Move Speed by +10 when holding an instrument. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Jolly Time.png|link=|x96px]] &amp;lt;br&amp;gt; Jolly Time &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Drinking [[Ale]] [[Healing|heals]] 5 HP and grants +10 flat Move Speed when drunk. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Lore Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Lore Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A high level of understanding of objects increases [[Stats#Regular Interaction Speed|Regular Interaction Speed]] and [[Stats#Magical Interaction Speed|Magical Interaction Speed]] by an additional flat +25%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Melodic Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Melodic Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While playing, the caster&#039;s [[Stats#Physical Damage Reduction|Physical Damage Reduction]] is increased by an additional flat +30%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Rapier Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Rapier Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When a rapier is equipped in either hand, [[Damage_Calculation#&amp;quot;Buff&amp;quot;_Weapon_Damage|&amp;quot;Buff&amp;quot; Weapon Damage]] increases by +3 and [[Stats#Action Speed|Action Speed]] increases by an additional flat +5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Reinforced Instruments.png|link=|x96px]] &amp;lt;br&amp;gt; Reinforced Instruments &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% increased [[Stats#Physical Power Bonus|Physical Power Bonus]] when attacking with a musical instrument as a weapon. (This does not apply to Song playing) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Story Teller.png|link=|x96px]] &amp;lt;br&amp;gt; Story Teller &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Give all party members within 4.5 meters +3 [[Stats#Will|Will]] and [[Stats#Knowledge|Knowledge]]. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Superior Dexterity.png|link=|x96px]] &amp;lt;br&amp;gt; Superior Dexterity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% faster switching time when switching between weapons/utility items. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Wanderers Luck.png|link=|x96px]] &amp;lt;br&amp;gt; Wanderer&#039;s Luck &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases the chances of finding high-quality items when opening treasure chests. Increases [[Stats#Luck|Luck]] by a flat +50.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk War Song.png|link=|x96px]] &amp;lt;br&amp;gt; War Song &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If the performance is successful, increases [[Damage_Calculation#&amp;quot;Buff&amp;quot;_Weapon_Damage|&amp;quot;Buff&amp;quot; Weapon Damage]] of yourself and allies within 4.5 meters by +3 for 6 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Dissonance.png|link=|x96px]] &amp;lt;br&amp;gt; Dissonance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates an unpleasant noise to block hostile targets within a certain area from casting spells and silence them for 3 seconds. May act similarly to [[Rogue]]&#039;s Cut Throat &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 30s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Encore.png|link=|x96px]] &amp;lt;br&amp;gt; Encore &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next song is automatically played to the end without any input and is sure to succeed. Additionally, the song is played at the maximum 50% play speed regardless of the Bard&#039;s [[Stats#Dexterity|Dexterity]]. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 30s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Music Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Music Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Can store up to 5 sheet music as space permits. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt;[[File:Skill Music Memory.png|link=|x96px]]  &amp;lt;br&amp;gt; Music Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Can store up to 5 sheet music as space permits. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Music=&lt;br /&gt;
&#039;&#039;&#039;Instruments&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(188, 76, 14)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;[[Drum]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(92, 61, 118)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;[[Flute]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(167, 137, 0)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;[[Lute]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(49, 101, 58)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;[[Lyre]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; Cast Time Intervals are Rounded, and represent the time between each note in a song&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; Base durations are calculated with (as of Patch #2) base 15 [[Persuasiveness]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; Some songs are noted to not scale with [[Persuasiveness]], meaning they always last the listed amount, before [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff]] duration. Noted as &amp;quot;No Persuasiveness scaling&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Noted as &amp;quot;N/A (technically no duration to scale)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cast Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Rousing Rhythms.png|link=|x96px]] &amp;lt;br&amp;gt; Rousing Rhythms &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases [[Stats#Attributes|All Attributes]] of nearby allies by +2/+2/+2 for 30/60/90 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Persuasiveness:&amp;lt;br&amp;gt;2x/4x/6x &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;3s&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Din of Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Din of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Does 1/3/5 Dark Magical [[Stats#Physical Power Bonus|Physical Power Bonus]] per beat to all enemies in an area around the performer. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 5.5/5.5/5.5 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Magical Damage:&amp;lt;br&amp;gt;30% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;6.46s&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;0.9 &amp;gt; 0.9 &amp;gt; 0.9 &amp;gt; 0.9 &amp;gt; 0.9 &amp;gt; 0.9 &amp;gt; 0.9 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Beats of Alacrity.png|link=|x96px]] &amp;lt;br&amp;gt; Beats of Alacrity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +5/+7/+9 additional flat Move Speed for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Persuasiveness:&amp;lt;br&amp;gt;2x/4x/8x &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt; 2.4s &amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;1.2 &amp;gt; 0.6 &amp;gt; 0.3 &amp;gt; 0.3 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Allegro.png|link=|x96px]] &amp;lt;br&amp;gt; Allegro &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gradually grants additional flat [[Stats#Action Speed|Action Speed]] and [[Stats#Spell Casting Speed|Spell Casting Speed]] to you and nearby allies for 6 seconds. The amount of boost (Poor - +3% per second, Good - +4.5% per second, Perfect - +6% per second) stacks up to 3 times over the duration of one song.  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Persuasiveness:&amp;lt;br&amp;gt;0.4x &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;3.75s&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;1.0 &amp;gt; 1.0 &amp;gt; 1.0 &amp;gt; 0.75 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Accelerando.png|link=|x96px]] &amp;lt;br&amp;gt; Accelerando &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gradually increase the flat Move Speed of yourself and nearby allies for 6 seconds. The amount of boost (Poor - 3 per second, Good - 5 per second, Perfect - 7 per second) stacks up to 3 times over the duration of one song. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Persuasiveness:&amp;lt;br&amp;gt;0.4x &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total: &amp;lt;br&amp;gt; 4.17s&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;0.8 &amp;gt; 0.8 &amp;gt; 0.8 &amp;gt; 0.8 &amp;gt; 1.0 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Unchained Harmony.png|link=|x96px]] &amp;lt;br&amp;gt; Unchained Harmony &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Open all nearby doors/containers, including locked doors and containers. Does not work for doors that require a special key. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/3/3 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;6.73s&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;1.2 &amp;gt; 1.2 &amp;gt; 0.6 &amp;gt; 1.8 &amp;gt; 1.2 &amp;gt; 0.6 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 5 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Shriek of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Shriek of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants a debuff to nearby enemies that lowers [[Stats#Physical Power|Physical Power]] by a flat -3/-4/-5 and flat [[Stats#Physical Damage Reduction|Armor Rating]] by -10/-20/-30 for 6/12/18 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
			&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;caption style=&amp;quot;background:transparent;&amp;quot;&amp;gt;Damage Increase Graph &amp;lt;/caption&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td style=&amp;quot;max-width:95%;padding: 10px;&amp;gt; [[File:shriekofweaknessgraph.png|500px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
        	&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 4.5/4.5/4.5 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Persuasiveness:&amp;lt;br&amp;gt;0.4x/0.8x/1.2x &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;3s&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;1.6 &amp;gt; 0.8 &amp;gt; 0.6 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Piercing Shrill.png|link=|x96px]] &amp;lt;br&amp;gt; Piercing Shrill &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Does 15/20/25 Physical [[Damage_Calculation|Damage]] to a target causes the echo sound effect on the affected target for 3 seconds if the target is a player. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 5.5/5.5/5.5 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Physical Damage:&amp;lt;br&amp;gt;100% &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;6.2s&amp;lt;br&amp;gt;&lt;br /&gt;
			Intervals:&amp;lt;br&amp;gt;1.0 &amp;gt; 1.0 &amp;gt; 1.0 &amp;gt; 1.0 &amp;gt; 1.0 &amp;gt; 1.0 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Banshees Howl.png|link=|x96px]] &amp;lt;br&amp;gt; Banshees Howl &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces [[Stats#Attributes|All Attributes]] of nearby enemies by -1/-2/-3 for 20 seconds. Does not work on Boss or Sub-boss monsters. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Persuasiveness:&amp;lt;br&amp;gt;1.333x &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;4.2s&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;1.2 &amp;gt; 0.6 &amp;gt; 1.2 &amp;gt; 0.6 &amp;gt; 0.6 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Song of Silence.png|link=|x96px]] &amp;lt;br&amp;gt; Song of Silence &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Blocks enemies from casting magic for 1/1.5/2 seconds. May work similarly to [[Rogue]]&#039;s Cut Throat. Does not work on boss or sub-boss monsters. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 4.5/4.5/4.5 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; No Persuasiveness scaling &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;3.83s&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;0.8 &amp;gt; 1.0 &amp;gt; 1.0 &amp;gt; 1.0 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Peacemaking.png|link=|x96px]] &amp;lt;br&amp;gt; Peacemaking &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; All nearby players and monsters temporarily lose the will to fight when enchanted by the [[Channel|channeling]] section of the song. 8 seconds cast time. 6 seconds channel duration. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A (technically no duration to scale) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;5.9s&amp;lt;br&amp;gt;&lt;br /&gt;
			Intervals:&amp;lt;br&amp;gt;1.5 &amp;gt; 1.5 &amp;gt; 1.5 &amp;gt; 1.5 &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 3 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Lament of Languor.png|link=|x96px]] &amp;lt;br&amp;gt; Lament of Languor &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the Move Speed of all enemy targets by a flat -20 for 6/12/18 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Persuasiveness:&amp;lt;br&amp;gt;0.4x/0.8x/1.2x&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;2.82s&amp;lt;br&amp;gt;&lt;br /&gt;
			Intervals:&amp;lt;br&amp;gt;0.7 &amp;gt; 0.7 &amp;gt; 0.7 &amp;gt; 0.7 &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Chaotic Discord.png|link=|x96px]] &amp;lt;br&amp;gt; Chaotic Discord &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Excites nearby monsters to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/a (technically no duration to scale) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;5.15s&amp;lt;br&amp;gt;&lt;br /&gt;
			Intervals:&amp;lt;br&amp;gt;0.7 &amp;gt; 0.7 &amp;gt; 0.7 &amp;gt; 0.7 &amp;gt; 0.7 &amp;gt; 0.7 &amp;gt; 0.7 &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; 3 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Aria of Alacrity.png|link=|x96px]] &amp;lt;br&amp;gt; Aria of Alacrity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants a flat 4%/6%/8% to [[Stats#Action Speed|Action Speed]] for 30/60/120. Song does not stack on itself. This buff only applies to yourself. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Persuasiveness:&amp;lt;br&amp;gt;2x/4x/8x &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;3.83s&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;0.8 &amp;gt; 1.0 &amp;gt; 1.0 &amp;gt; 1.0 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Tranquility.png|link=|x96px]] &amp;lt;br&amp;gt; Tranquility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gradually restores 1 [[Healing#Recoverable_HP|Recoverable Health]] per second for 10/20/30 seconds for nearby resting allies based on your performance. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Persuasiveness:&amp;lt;br&amp;gt;0.667x/1.333x/2x &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
        Any  Healing: &amp;lt;br&amp;gt; 0%&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;3.38s&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;0.8 &amp;gt; 0.8 &amp;gt; 0.8 &amp;gt; 0.4 &amp;gt; 1.1  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Song of Shadow.png|link=|x96px]] &amp;lt;br&amp;gt; Song of Shadow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Turns self and all nearby invisible for 15/25/35 seconds. Invisibility breaks upon movement. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; No Persuasiveness scaling &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;5.68s&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;0.6 &amp;gt; 0.6 &amp;gt; 0.6 &amp;gt; 0.9 &amp;gt; 0.9 &amp;gt; 0.9 &amp;gt; 0.9 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Harmonic Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Harmonic Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants a buff to self and all nearby allies that lasts for 60/90/120 seconds that gives +15 flat [[Stats#Physical Damage Reduction|Armor Rating]] and +15 flat [[Stats#Magic Resistance|Magic Resistance]]. &amp;lt;br&amp;gt;&lt;br /&gt;
        &amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:#eee; width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;caption style=&amp;quot;background:transparent;&amp;quot;&amp;gt;Effective Health Increase Graph &amp;lt;/caption&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td style=&amp;quot;max-width:95%;padding: 10px;&amp;gt; [[File:harmonicshieldgraph.png|500px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Persuasiveness:&amp;lt;br&amp;gt;2x/4x/8x &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;6.75s&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;1.1 &amp;gt; 1.1 &amp;gt; 1.1 &amp;gt; 1.1 &amp;gt; 1.1 &amp;gt; 1.1 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Chorale of Clarity.png|link=|x96px]] &amp;lt;br&amp;gt; Chorale of Clarity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Restores 8 Spell Points every 2 seconds of all nearby resting allies for 8/16/24 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Persuasiveness:&amp;lt;br&amp;gt;0.533x/1.067x/1.6x &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;3.64s&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;1.0 &amp;gt; 1.0 &amp;gt; 1.0 &amp;gt; 0.5 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Ballad of Courage.png|link=|x96px]] &amp;lt;br&amp;gt; Ballad of Courage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants 5/7/10 increased [[Stats#Physical Power|Physical Power]] for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 3/4.5/6 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Persuasiveness:&amp;lt;br&amp;gt;2x/4x/8x &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;3s&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Straw Hat, Feathered Hat, Leather Bonnet, [[Leather Cap]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Troubadour Outfit, Wanderer Attire, [[Regal Gambeson]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Bardic Pants, Leather Chausses, [[Loose Trousers]], [[Leather Leggings]], [[Cloth Pants]], [[Heavy Leather Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Heavy Boots]], [[Lightfoot Boots]], [[Old Shoes]], [[Laced Turnshoe]], [[Adventurer Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[Stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
|Knowledge || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 96&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;&amp;quot; | 296 (98.7%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;&amp;quot; | 3.2%&lt;br /&gt;
|-&lt;br /&gt;
|Manual Dexterity|| style=&amp;quot;text-align:right;&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -14%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | 14%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | -8%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 8.7%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -22%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | -4%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 7 (-4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | -2%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;&amp;quot; | 14 (-2%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | -40%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;&amp;quot; | 7 (-40%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
-Total buff duration is equal to, &amp;lt;code&amp;gt;(Bard&#039;s Persuasiveness  * Song&#039;s Persuasiveness Scaling) * Buff Receiver&#039;s &amp;quot;Buff Duration&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Since songs take some time to perform, the Bard needs anticipation to be played well. Song speed will scale with your Manual Dexterity stat, which is based on Dexterity.&lt;br /&gt;
&lt;br /&gt;
-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.&lt;br /&gt;
&lt;br /&gt;
-Remember that not all of your buffing songs will buff your party. Some songs, such as Beats of Alacrity, Aria of Alacrity, and Ballad of Courage will only buff the Bard playing the song.&lt;br /&gt;
&lt;br /&gt;
-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.&lt;br /&gt;
&lt;br /&gt;
-Peacemaking can be a powerful temporisation tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.&lt;br /&gt;
&lt;br /&gt;
-Accelerando is a powerful tool both for fleeing and engaging. &lt;br /&gt;
&lt;br /&gt;
-Tranquility is a reusable heal, but depends on the quantity of Recoverable Health. In groups, it is most useful on high Health classes, like the Barbarian, or classes who generate a lot of Recoverable Health, like the Warlock.&lt;br /&gt;
&lt;br /&gt;
-Shriek of Weakness can nearly double your party&#039;s physical damage against mobs, and can provide significant assistance against plated Fighters and Clerics.&lt;br /&gt;
&lt;br /&gt;
-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard&#039;s Luck is used to generate the loot of the chests, however this is not confirmed.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2024/01/05 Early Access Hotfix #27&#039;&#039;&#039;&lt;br /&gt;
* Bard&#039;s Aria of Alacrity tier changed from 4 → 1.&lt;br /&gt;
* Bard&#039;s Ballad of Courage tier changed from 3 → 1.&lt;br /&gt;
* Bard&#039;s Beats of Alacrity tier changed from 2 → 1.&lt;br /&gt;
* Bard’s Chaotic Discord tier changed from 1 → 3.&lt;br /&gt;
* Bard’s Harmonic Shield tier changed from 5 → 4.&lt;br /&gt;
* Bard’s Peacemaking tier changed from 1 → 3.&lt;br /&gt;
* Bard’s Shriek of Weakness tier changed from 4 → 3.&lt;br /&gt;
* Bard’s Song of Shadow tier changed from 2 → 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/12/21 Early Access Hotfix 25&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bard&#039;s music performance has been updated to end as soon as the last note is played without requiring animation cancelling.&lt;br /&gt;
&lt;br /&gt;
- Bard&#039;s songs&#039; durations were not changed, however, the displayed duration was corrected to reflect that of their new default Persuasiveness of 15 as of Patch #2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/22 Early Access Patch #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bard&#039;s Rousing Rhythms all attribute bonus has been changed to 1/2/3 -&amp;gt; 2/2/2.&lt;br /&gt;
&lt;br /&gt;
- 20 Resourcefulness -&amp;gt; 15 Resourcefulness. Songs now last 25% shorter at base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/09 Early Access Hotfix #20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bard&#039;s Song of Silence range increased from 300/300/300 → 450/450/450.&lt;br /&gt;
&lt;br /&gt;
- Bard&#039;s Song of Silence duration changed from 2s/4s/6s → 1s/1.5s/2s.&lt;br /&gt;
&lt;br /&gt;
- Bard&#039;s Shriek of Weakness range increased from 300/300/300 → 450/450/450.&lt;br /&gt;
&lt;br /&gt;
- Bard&#039;s Piercing Shrill range changed from 300/450/600 → 450/450/450.&lt;br /&gt;
&lt;br /&gt;
- Bard&#039;s Piercing Shrill damage changed from 15/20/25 → 10/15/20.&lt;br /&gt;
&lt;br /&gt;
- Bard&#039;s Piercing Shrill attribute ratio bonus changed from 0.1/0.3/0.5 → 1.0/1.0/1.0. Physical damage upgrades give significantly more damage than before.&lt;br /&gt;
&lt;br /&gt;
- Bard&#039;s Din of Darkness now also displays an area when the effect occurs.&lt;br /&gt;
&lt;br /&gt;
- Bard&#039;s Din of Darkness range changed from 300/450/600 → 450/450/450.&lt;br /&gt;
&lt;br /&gt;
- Bard&#039;s Din of Darkness damage changed from 1/3/5 → 3/4/5.&lt;br /&gt;
&lt;br /&gt;
- Bard&#039;s Din of Darkness attribute ratio bonus changed from 0.06/0.09/0.12 → 0.3/0.3/0.3. Magical damage upgrades gives more damage than before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/03 Early Access Hotfix #19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bard’s base attributes updated. Strength 14 → 13, Will 7 → 8.&lt;br /&gt;
&lt;br /&gt;
- Bard&#039;s Encore skill now plays the next song at the maximum song playing speed.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Shriek of Weakness AOE range changed from 300/450/600 → 300/300/300.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Song of Silence AOE range changed from 300/450/600 → 300/300/300, and now only silences all enemies instead of everyone.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Chorale of Clarity spell recharge interval changed from 3s → 2s, amount changed from 8 → 17.&lt;br /&gt;
&lt;br /&gt;
- The Luck value given by Bard&#039;s Wanderer&#039;s Luck has been changed from 100 → 50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/10/13 Early Access Hotfix #17&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bard’s Allegro duration has been normalized to 8 seconds based on the Bard&#039;s default Persuasion of 20.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Accelerando has been changed to be affected by Persuasion and has also been normalized to 8 seconds based on the Bard’s default Persuasion of 20.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Aria of Alacrity&#039;s Action Speed reduced from 8/14/20% → 4/6/8%&lt;br /&gt;
&lt;br /&gt;
- Bard’s Aria of Alacrity duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Ballad of Courage duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Beat of Alacrity duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Beat of Alacrity&#039;s Additional Move Speed reduced from 5/10/15 → 5/7/9&lt;br /&gt;
&lt;br /&gt;
- Bard’s Harmonic Shield duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Harmonic Shield Cost increased from 4 → 5.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Unchained Harmony Cost increased from 3 → 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/10/05 Early Access Hotfix #15&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bard&#039;s Beats of Alacrity additional MoveSpeed changed from 15/20/25 → 5/10/15.&lt;br /&gt;
&lt;br /&gt;
- Bard&#039;s Harmonic Shield Armor Rating and Magic Resistance changed from 40/40 → 15/15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/28 Early Access Hotfix #14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bard&#039;s Warsong range has been increased from 350 → 450.&lt;br /&gt;
&lt;br /&gt;
- Bard&#039;s Story Teller range has been increased from 350 → 450.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/26 Early Access Patch #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bard reworked to make the class more gear and attribute dependent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/12 Early Access Hotfix #11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Accelerando&#039;s duration decreased from 12s -&amp;gt; 8s, and movement speed boost decreased from 5/7/9 -&amp;gt; 3/5/7 movespeed&lt;br /&gt;
- Drum&#039;s movespeed penalty increased from -20 -&amp;gt; -30 movespeed&lt;br /&gt;
- Bard’s Song of Silence now targets ALL nearby targets including oneself.&lt;br /&gt;
- The effect radius of Bard’s Unchained Harmony has been changed from 600 -&amp;gt; 300.&lt;br /&gt;
- Bard’s Tranquility now heals 1 recoverable hp/s over 10/20/30 seconds.&lt;br /&gt;
- Bard’s Tranquility effect now only applies while resting. &lt;br /&gt;
- Bard’s Chorale of Clarity effect now only applies while resting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/22 Early Access Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bard’s Din of Darkness&#039;s ‘Attribute Damage Ratio’ reduced from 10%/30%/50% to 6%/9%/12%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/17 Early Access Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Din of Darkness attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.&lt;br /&gt;
&lt;br /&gt;
- Piercing Shrill&#039;s attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.&lt;br /&gt;
&lt;br /&gt;
- Accelerando&#039;s added flat Move Speed per stack changed from 5/10/15 to 5/8/11&lt;br /&gt;
&lt;br /&gt;
- Allegro&#039;s added flat Action Speed and Spell Casting Speed per stack from 5%/7%/9% to 3%/5%/7%.&lt;br /&gt;
&lt;br /&gt;
- Harmonic Shield additional flat Armor Rating and Magic Resist Rating changed from +50 to +40.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Shriek of Weakness&#039;s AR Debuff nerfed from -30 / -45 / -60 to -10 / -25 / -40.&lt;br /&gt;
&lt;br /&gt;
- Chorale of Clarity&#039;s Spell Recharge per second nerfed from 8 to 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Launch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Several new songs and perks added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/04/15 Alpha Playtest #5 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Bard&#039;s Tranquility was not properly healing players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/04/14 Alpha Playtest #5 Launch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added to the game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rendi</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Goblet.png&amp;diff=11514</id>
		<title>File:Goblet.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Goblet.png&amp;diff=11514"/>
		<updated>2023-08-25T07:56:31Z</updated>

		<summary type="html">&lt;p&gt;Rendi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rendi</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Goblet&amp;diff=11513</id>
		<title>Goblet</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Goblet&amp;diff=11513"/>
		<updated>2023-08-25T07:55:58Z</updated>

		<summary type="html">&lt;p&gt;Rendi: Redirect to Treasures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Treasures]]&lt;/div&gt;</summary>
		<author><name>Rendi</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Treasures&amp;diff=11512</id>
		<title>Treasures</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Treasures&amp;diff=11512"/>
		<updated>2023-08-25T07:55:03Z</updated>

		<summary type="html">&lt;p&gt;Rendi: Added goblet prices&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Treasures Guide to Values, Sell Price, Gems&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
It may be better to not sell treasures that worth more than 50 golds, as they keep more gold per slot than Gold Coin Purse.&lt;br /&gt;
&lt;br /&gt;
However a single slot of 10 stacked candies is usually worth between 100 and 250 gold in the Trader&#039;s Guild.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Bangles&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slots&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-1),0.7); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;II&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-2),0.7); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;III&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-3),0.7); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;IV&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-4),0.7); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;V&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-5),0.7); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;VI&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-6),0.7); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;VII&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Dotted Gold Bangle}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;73&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Glimmer Bangle}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;73&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Gold Band}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;37&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;61&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Leaf Gold Bangle}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;51&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Light Gold Bangle}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;79&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Patterned Gold Bangle}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;67&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Shine Bangle}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;44&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;73&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Simple Gold Bangle}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;67&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Slim Bangle}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;79&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Triple Gem Bangle}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;51&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Turquoise Gem Bangle}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;79&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Gems&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slots&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-1),0.7); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;II&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-2),0.7); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;III&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-3),0.7); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;IV&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-4),0.7); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;V&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-5),0.7); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;VI&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-6),0.7); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;VII&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Blue Sapphire}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;79&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Diamond}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;51&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Emerald}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;79&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Ruby}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;79&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Miscellaneous&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slots&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-1),0.7); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;II&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-2),0.7); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;III&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-3),0.7); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;IV&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-4),0.7); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;V&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-5),0.7); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;VI&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-6),0.7); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;VII&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;{{Iconbox|Gem Necklace}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;67&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Gem Ring}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;67&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Pearl Necklace}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;79&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Gold Candle Platter}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;51&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Ceremonial Dagger}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;53&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;87&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Gold Chalice}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;53&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;87&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Gold Goblet}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;53&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;87&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Silver Chalice}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;53&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;87&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Goblet}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;53&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;87&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Gold Bowl}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;56&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;91&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Gold Candle Holder}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;51&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;86&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Gold Candelabra}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;51&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;86&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Gold Crown}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;51&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;86&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;140&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Gold Waterpot}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;47&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;79&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;{{Iconbox|Ancient Scroll}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;34&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;125&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trivia: Before playtest #4, all treasure had the same value as the current 2 slot items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Source: [https://docs.google.com/spreadsheets/d/1Vb6iavjN2jaUO5fBzeLiT-KtO3fSlyfmsgM3qQkPV_g/edit?usp=sharing DaD Treasure Value] &lt;br /&gt;
&lt;br /&gt;
Source: [https://docs.google.com/spreadsheets/d/1F_ubcdZ4PX136xCjLPCSyFnNxCXbzkABOt-laLmHdwc/edit#gid=0 DnD Treasure Loot Value] (Outdated)&lt;/div&gt;</summary>
		<author><name>Rendi</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:9b4bdc26fad45e6e0ce57cf1e9a54d04&amp;diff=11507</id>
		<title>CommentStreams:9b4bdc26fad45e6e0ce57cf1e9a54d04</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:9b4bdc26fad45e6e0ce57cf1e9a54d04&amp;diff=11507"/>
		<updated>2023-08-25T03:48:54Z</updated>

		<summary type="html">&lt;p&gt;Rendi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In fact, you can make it last longer by reducing your opponent&#039;s Will&lt;/div&gt;</summary>
		<author><name>Rendi</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Regal_Gambeson&amp;diff=10252</id>
		<title>Regal Gambeson</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Regal_Gambeson&amp;diff=10252"/>
		<updated>2023-08-20T20:40:26Z</updated>

		<summary type="html">&lt;p&gt;Rendi: Movement Speed -10 -&amp;gt; -15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Regal Gambeson, damages, stats, where it drops, combo &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{InfoboxArmorTabs&lt;br /&gt;
|name                  = Regal Gambeson&lt;br /&gt;
|classes               = All Classes&lt;br /&gt;
|armor1                = 35&lt;br /&gt;
|armor2                = 36 ~ 39&lt;br /&gt;
|armor3                = 40 ~ 47&lt;br /&gt;
|armor4                = 48 ~ 51&lt;br /&gt;
|armor5                = 52 ~ 57&lt;br /&gt;
|armor6                = 57 ~ 62&lt;br /&gt;
|armor7                = 62 ~ 66&lt;br /&gt;
|armor8                = 66 ~ 70&lt;br /&gt;
|armor9                = 52 ~ 57&lt;br /&gt;
|armor10=|movementspeed         = -15&lt;br /&gt;
|stats                 = 10 Magic Resistance&lt;br /&gt;
|stats2                = &lt;br /&gt;
|rubysilver=0|cobalt                = 1&lt;br /&gt;
|firstShownTier        = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chest Armors}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Characters wearing Regal Gambeson goes here.&lt;br /&gt;
&lt;br /&gt;
Combo Gifs&lt;br /&gt;
&lt;br /&gt;
==Drop Tables==&lt;br /&gt;
Where to find specific rarity of this weapon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Poor=&lt;br /&gt;
&amp;lt;br&amp;gt;{{:DropTable:Regal Gambeson 1}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Common=&lt;br /&gt;
&amp;lt;br&amp;gt;{{:DropTable:Regal Gambeson 2}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Uncommon=&lt;br /&gt;
&amp;lt;br&amp;gt;{{:DropTable:Regal Gambeson 3}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Rare=&lt;br /&gt;
&amp;lt;br&amp;gt;{{:DropTable:Regal Gambeson 4}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Epic=&lt;br /&gt;
&amp;lt;br&amp;gt;{{:DropTable:Regal Gambeson 5}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Legendary=&lt;br /&gt;
&amp;lt;br&amp;gt;{{:DropTable:Regal Gambeson 6}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Unique=&lt;br /&gt;
&amp;lt;br&amp;gt;{{:DropTable:Regal Gambeson 7}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Armors}}&lt;/div&gt;</summary>
		<author><name>Rendi</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Templar_Armor&amp;diff=10251</id>
		<title>Templar Armor</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Templar_Armor&amp;diff=10251"/>
		<updated>2023-08-20T20:36:37Z</updated>

		<summary type="html">&lt;p&gt;Rendi: Movement Speed -15 -&amp;gt; -20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Templar Armor, damages, stats, where it drops, combo &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{InfoboxArmorTabs&lt;br /&gt;
|name                  = Templar Armor&lt;br /&gt;
|classes               = [[Cleric]],[[Fighter]]&lt;br /&gt;
|armor1                = 45&lt;br /&gt;
|armor2                = 46 ~ 49&lt;br /&gt;
|armor3                = 50 ~ 59&lt;br /&gt;
|armor4                = 60 ~ 66&lt;br /&gt;
|armor5                = 67 ~ 74&lt;br /&gt;
|armor6                = 74 ~ 80&lt;br /&gt;
|armor7                = 80 ~ 86&lt;br /&gt;
|armor8                = 86 ~ 90&lt;br /&gt;
|armor9                = 67 ~ 74&lt;br /&gt;
|armor10=|movementspeed         = -20&lt;br /&gt;
|stats                 = 20 Magic Resistance&lt;br /&gt;
|stats2                = &lt;br /&gt;
|rubysilver=0|cobalt                = 1&lt;br /&gt;
|firstShownTier        = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Chest Armors}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Characters wearing Templar Armor goes here.&lt;br /&gt;
&lt;br /&gt;
Combo Gifs&lt;br /&gt;
&lt;br /&gt;
==Drop Tables==&lt;br /&gt;
Where to find specific rarity of this weapon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Poor=&lt;br /&gt;
&amp;lt;br&amp;gt;{{:DropTable:Templar Armor 1}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Common=&lt;br /&gt;
&amp;lt;br&amp;gt;{{:DropTable:Templar Armor 2}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Uncommon=&lt;br /&gt;
&amp;lt;br&amp;gt;{{:DropTable:Templar Armor 3}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Rare=&lt;br /&gt;
&amp;lt;br&amp;gt;{{:DropTable:Templar Armor 4}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Epic=&lt;br /&gt;
&amp;lt;br&amp;gt;{{:DropTable:Templar Armor 5}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Legendary=&lt;br /&gt;
&amp;lt;br&amp;gt;{{:DropTable:Templar Armor 6}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Unique=&lt;br /&gt;
&amp;lt;br&amp;gt;{{:DropTable:Templar Armor 7}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Armors}}&lt;/div&gt;</summary>
		<author><name>Rendi</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Lootables&amp;diff=8223</id>
		<title>Lootables</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Lootables&amp;diff=8223"/>
		<updated>2023-02-24T19:02:05Z</updated>

		<summary type="html">&lt;p&gt;Rendi: Before https://i.imgur.com/eAPolTo.png                              After https://i.imgur.com/uiSflBl.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lootables=&lt;br /&gt;
There are 4 different types of lootables in the game&lt;br /&gt;
*Containers = chests, coffins, treasure hoards that can be looted &lt;br /&gt;
*Monsters = bosses, normal enemies that drop loot upon defeat&lt;br /&gt;
*Loose Loot = on the ground, on tables, bookshelfs, in statue eye sockets, they can be anywhere, watch out for them&lt;br /&gt;
*Event Loot = During events like christmas, haloween, there is a chance for event items to drop containers or monsters&lt;br /&gt;
&lt;br /&gt;
===Where to Find Specific Item===&lt;br /&gt;
&lt;br /&gt;
If you are farming for a specific item you can see where they drop from in their individual pages. For example, if you are looking for [[Golden Key]] or a Legendary [[Felling Axe]] check the Loot Tables in their pages.&lt;br /&gt;
&lt;br /&gt;
==Containers==&lt;br /&gt;
[[Containers]] are chest and other lootables around the maps.&lt;br /&gt;
&lt;br /&gt;
{{Template:ContainersTableNormal}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:ContainersTableHighRoller}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
[[Monsters]] can be looted after they are defeated. &lt;br /&gt;
&lt;br /&gt;
{{Template:MonstersTable}}&lt;br /&gt;
&lt;br /&gt;
==Event==&lt;br /&gt;
Event specific item loot tables.&lt;br /&gt;
&lt;br /&gt;
Haloween:&lt;br /&gt;
*[[LootTable:Candy Cane High Roller]]&lt;br /&gt;
*[[LootTable:Candy Cane Normal]]&lt;br /&gt;
&lt;br /&gt;
Valentine&#039;s Day:&lt;br /&gt;
*[[LootTable:Valentine Candies High Roller]]&lt;br /&gt;
*[[LootTable:Valentine Candies Normal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loot Score &amp;amp; Gear Quality ==&lt;br /&gt;
Loot Score determines overall rarity that drops from the loot table.&lt;br /&gt;
&lt;br /&gt;
Formula for loot score:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
sum_of (item&#039;s_rarity * item&#039;s_drop_chance) &lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gear Quality Score determines overall gear rarity that drops from the loot table. Gears only contain [[Weapons]], [[Armors]], [[Jewelry]]&lt;br /&gt;
&lt;br /&gt;
Formula for gear score:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
sum_of (gear&#039;s_rarity * gear&#039;s_drop_chance) / total_gear_drop_chance&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can see these values in the loot table pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loot Table List ==&lt;br /&gt;
&lt;br /&gt;
Loot tables shows chances and counts for only 1 roll. However, many containers and corpses rolls more than once as they drop more than one item.&lt;br /&gt;
&lt;br /&gt;
However, some loot tables are not used in the game, but they are in the game as place holders, for example [[LootTable:Legend]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is the list of them:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[LootTable:Barbarian Epic]]&lt;br /&gt;
*[[LootTable:Barbarian Legendary]]&lt;br /&gt;
*[[LootTable:Barbarian Rare]]&lt;br /&gt;
*[[LootTable:Cleric Epic]]&lt;br /&gt;
*[[LootTable:Cleric Legendary]]&lt;br /&gt;
*[[LootTable:Cleric Rare]]&lt;br /&gt;
*[[LootTable:Fighter Epic]]&lt;br /&gt;
*[[LootTable:Fighter Legendary]]&lt;br /&gt;
*[[LootTable:Fighter Rare]]&lt;br /&gt;
*[[LootTable:Gold Coin]]&lt;br /&gt;
*[[LootTable:Hoard Coin]]&lt;br /&gt;
*[[LootTable:Hoard Weapon]]&lt;br /&gt;
*[[LootTable:Lockpick]]&lt;br /&gt;
*[[LootTable:Lockpick High Roller]]&lt;br /&gt;
*[[LootTable:Potion]]&lt;br /&gt;
*[[LootTable:Silver Coin]]&lt;br /&gt;
*[[LootTable:Skull Key]]&lt;br /&gt;
*[[LootTable:Skull Key High Roller]]&lt;br /&gt;
*[[LootTable:Cave Troll Common]]&lt;br /&gt;
*[[LootTable:Demon Centaur Common]]&lt;br /&gt;
*[[LootTable:Demon Centaur Elite]]&lt;br /&gt;
*[[LootTable:Demon Centaur Nightmare]]&lt;br /&gt;
*[[LootTable:Death Beetle]]&lt;br /&gt;
*[[LootTable:Death Beetle Common]]&lt;br /&gt;
*[[LootTable:Death Beetle Elite]]&lt;br /&gt;
*[[LootTable:Death Beetle Nightmare]]&lt;br /&gt;
*[[LootTable:Death Skull]]&lt;br /&gt;
*[[LootTable:Death Skull Common]]&lt;br /&gt;
*[[LootTable:Death Skull Elite]]&lt;br /&gt;
*[[LootTable:Death Skull Nightmare]]&lt;br /&gt;
*[[LootTable:Demon Bat Common]]&lt;br /&gt;
*[[LootTable:Demon Bat Elite]]&lt;br /&gt;
*[[LootTable:Demon Bat Nightmare]]&lt;br /&gt;
*[[LootTable:Demon Centaur]]&lt;br /&gt;
*[[LootTable:Demon Dog Common]]&lt;br /&gt;
*[[LootTable:Demon Dog Elite]]&lt;br /&gt;
*[[LootTable:Demon Dog Nightmare]]&lt;br /&gt;
*[[LootTable:Demon Dog]]&lt;br /&gt;
*[[LootTable:Ghost King]]&lt;br /&gt;
*[[LootTable:Ghost King Common]]&lt;br /&gt;
*[[LootTable:Ghost King Elite]]&lt;br /&gt;
*[[LootTable:Ghost King High Roller Misc]]&lt;br /&gt;
*[[LootTable:Ghost King Misc]]&lt;br /&gt;
*[[LootTable:Giant Dragonfly]]&lt;br /&gt;
*[[LootTable:Giant Dragonfly Common]]&lt;br /&gt;
*[[LootTable:Giant Dragonfly Elite]]&lt;br /&gt;
*[[LootTable:Giant Dragonfly Nightmare]]&lt;br /&gt;
*[[LootTable:Lava Monster Monster]]&lt;br /&gt;
*[[LootTable:Lava Monster Common]]&lt;br /&gt;
*[[LootTable:Lava Monster Elite]]&lt;br /&gt;
*[[LootTable:Lava Monster Nightmare]]&lt;br /&gt;
*[[LootTable:Lich]]&lt;br /&gt;
*[[LootTable:Lich Common]]&lt;br /&gt;
*[[LootTable:Lich Elite]]&lt;br /&gt;
*[[LootTable:Lich High Roller Misc]]&lt;br /&gt;
*[[LootTable:Lich Misc]]&lt;br /&gt;
*[[LootTable:Gargoyle]]&lt;br /&gt;
*[[LootTable:Mimic]]&lt;br /&gt;
*[[LootTable:Mimic Common]]&lt;br /&gt;
*[[LootTable:Mimic Elite]]&lt;br /&gt;
*[[LootTable:Mimic Nightmare]]&lt;br /&gt;
*[[LootTable:Mummy]]&lt;br /&gt;
*[[LootTable:Mummy Common]]&lt;br /&gt;
*[[LootTable:Mummy Elite]]&lt;br /&gt;
*[[LootTable:Mummy Nightmare]]&lt;br /&gt;
*[[LootTable:Skeleton Archer]]&lt;br /&gt;
*[[LootTable:Skeleton Archer Common]]&lt;br /&gt;
*[[LootTable:Skeleton Archer Elite]]&lt;br /&gt;
*[[LootTable:Skeleton Archer Nightmare]]&lt;br /&gt;
*[[LootTable:Skeleton Champion]]&lt;br /&gt;
*[[LootTable:Skeleton Champion Common]]&lt;br /&gt;
*[[LootTable:Skeleton Champion Elite]]&lt;br /&gt;
*[[LootTable:Skeleton Champion High Roller Misc]]&lt;br /&gt;
*[[LootTable:Skeleton Champion Misc]]&lt;br /&gt;
*[[LootTable:Skeleton Footman]]&lt;br /&gt;
*[[LootTable:Skeleton Footman Common]]&lt;br /&gt;
*[[LootTable:Skeleton Footman Elite]]&lt;br /&gt;
*[[LootTable:Skeleton Footman Nightmare]]&lt;br /&gt;
*[[LootTable:Skeleton Guardman]]&lt;br /&gt;
*[[LootTable:Skeleton Guardman Elite]]&lt;br /&gt;
*[[LootTable:Skeleton Guardsman Common]]&lt;br /&gt;
*[[LootTable:Skeleton Guardsman Elite]]&lt;br /&gt;
*[[LootTable:Skeleton Guardsman Nightmare]]&lt;br /&gt;
*[[LootTable:Skeleton Mage]]&lt;br /&gt;
*[[LootTable:Skeleton Mage Common]]&lt;br /&gt;
*[[LootTable:Skeleton Mage Elite]]&lt;br /&gt;
*[[LootTable:Skeleton Mage Nightmare]]&lt;br /&gt;
*[[LootTable:Wraith]]&lt;br /&gt;
*[[LootTable:Wraith Common]]&lt;br /&gt;
*[[LootTable:Wraith Elite]]&lt;br /&gt;
*[[LootTable:Zombie]]&lt;br /&gt;
*[[LootTable:Zombie Common]]&lt;br /&gt;
*[[LootTable:Zombie Elite]]&lt;br /&gt;
*[[LootTable:Zombie Nightmare]]&lt;br /&gt;
*[[LootTable:Barrel]]&lt;br /&gt;
*[[LootTable:Barrels High Roller]]&lt;br /&gt;
*[[LootTable:Barrels Normal]]&lt;br /&gt;
*[[LootTable:Barrel 3]]&lt;br /&gt;
*[[LootTable:Casket]]&lt;br /&gt;
*[[LootTable:Caskets High Roller]]&lt;br /&gt;
*[[LootTable:Caskets Normal]]&lt;br /&gt;
*[[LootTable:Coffins Common]]&lt;br /&gt;
*[[LootTable:Coffins Poor]]&lt;br /&gt;
*[[LootTable:Common Coffins High Roller]]&lt;br /&gt;
*[[LootTable:Common Coffins Normal]]&lt;br /&gt;
*[[LootTable:Crate]]&lt;br /&gt;
*[[LootTable:Crate High Roller]]&lt;br /&gt;
*[[LootTable:Crate Normal]]&lt;br /&gt;
*[[LootTable:Flat Chest High Roller]]&lt;br /&gt;
*[[LootTable:Flat Chest Normal]]&lt;br /&gt;
*[[LootTable:Flat Chest]]&lt;br /&gt;
*[[LootTable:Golden Chest High Roller]]&lt;br /&gt;
*[[LootTable:Golden Chest Large]]&lt;br /&gt;
*[[LootTable:Golden Chest Normal]]&lt;br /&gt;
*[[LootTable:Hoard Treasure High Roller]]&lt;br /&gt;
*[[LootTable:Hoard Treasure Normal]]&lt;br /&gt;
*[[LootTable:Hoard Weapon High Roller]]&lt;br /&gt;
*[[LootTable:Hoard Weapon Normal]]&lt;br /&gt;
*[[LootTable:Lion&#039;s Head Chest High Roller]]&lt;br /&gt;
*[[LootTable:Lion&#039;s Head Chest Normal]]&lt;br /&gt;
*[[LootTable:Heavy Ornate Chest High Roller]]&lt;br /&gt;
*[[LootTable:Heavy Ornate Chest Normal]]&lt;br /&gt;
*[[LootTable:Bronze Ornate Chest High Roller]]&lt;br /&gt;
*[[LootTable:Bronze Ornate Chest Normal]]&lt;br /&gt;
*[[LootTable:Lion&#039;s Head Chest]]&lt;br /&gt;
*[[LootTable:Heavy Ornate Chest]]&lt;br /&gt;
*[[LootTable:Bronze Ornate Chest]]&lt;br /&gt;
*[[LootTable:Poor Coffins High Roller]]&lt;br /&gt;
*[[LootTable:Poor Coffins Normal]]&lt;br /&gt;
*[[LootTable:Pots High Roller]]&lt;br /&gt;
*[[LootTable:Pots Normal]]&lt;br /&gt;
*[[LootTable:Pots 2]]&lt;br /&gt;
*[[LootTable:Large Oak Chest High Roller]]&lt;br /&gt;
*[[LootTable:Large Oak Chest Normal]]&lt;br /&gt;
*[[LootTable:Oak Chest High Roller]]&lt;br /&gt;
*[[LootTable:Oak Chest Normal]]&lt;br /&gt;
*[[LootTable:Small Oak Chest High Roller]]&lt;br /&gt;
*[[LootTable:Small Oak Chest Normal]]&lt;br /&gt;
*[[LootTable:Large Oak Chest]]&lt;br /&gt;
*[[LootTable:Oak Chest]]&lt;br /&gt;
*[[LootTable:Small Oak Chest]]&lt;br /&gt;
*[[LootTable:Skeleton Bones High Roller]]&lt;br /&gt;
*[[LootTable:Skeleton Bones Normal]]&lt;br /&gt;
*[[LootTable:Skeleton Corpse]]&lt;br /&gt;
*[[LootTable:Skeleton Corpses High Roller]]&lt;br /&gt;
*[[LootTable:Skeleton Corpses Normal]]&lt;br /&gt;
*[[LootTable:Spider]]&lt;br /&gt;
*[[LootTable:Spider Pot]]&lt;br /&gt;
*[[LootTable:Spider Pot Common]]&lt;br /&gt;
*[[LootTable:Spider Pot Elite]]&lt;br /&gt;
*[[LootTable:Stone Tomb]]&lt;br /&gt;
*[[LootTable:Stone Tombs High Roller]]&lt;br /&gt;
*[[LootTable:Stone Tombs Normal]]&lt;br /&gt;
*[[LootTable:Large Reinforced Chest High Roller]]&lt;br /&gt;
*[[LootTable:Large Reinforced Chest Normal]]&lt;br /&gt;
*[[LootTable:Reinforced Chest High Roller]]&lt;br /&gt;
*[[LootTable:Reinforced Chest Normal]]&lt;br /&gt;
*[[LootTable:Small Reinforced Chest High Roller]]&lt;br /&gt;
*[[LootTable:Small Reinforced Chest Normal]]&lt;br /&gt;
*[[LootTable:Large Reinforced Chest]]&lt;br /&gt;
*[[LootTable:Reinforced Chest]]&lt;br /&gt;
*[[LootTable:Small Reinforced Chest]]&lt;br /&gt;
*[[LootTable:Ranger Epic]]&lt;br /&gt;
*[[LootTable:Ranger Legendary]]&lt;br /&gt;
*[[LootTable:Ranger Rare]]&lt;br /&gt;
*[[LootTable:Rogue Epic]]&lt;br /&gt;
*[[LootTable:Rogue Legendary]]&lt;br /&gt;
*[[LootTable:Rogue Rare]]&lt;br /&gt;
*[[LootTable:Armory]]&lt;br /&gt;
*[[LootTable:Bandage]]&lt;br /&gt;
*[[LootTable:Bandage High Roller]]&lt;br /&gt;
*[[LootTable:Bandage Normal]]&lt;br /&gt;
*[[LootTable:Bookshelf High Roller]]&lt;br /&gt;
*[[LootTable:Bookshelf Normal]]&lt;br /&gt;
*[[LootTable:Candle Holder Normal]]&lt;br /&gt;
*[[LootTable:Candy Cane High Roller]]&lt;br /&gt;
*[[LootTable:Candy Cane Normal]]&lt;br /&gt;
*[[LootTable:Ceremonial Dagger Normal]]&lt;br /&gt;
*[[LootTable:Chalice Normal]]&lt;br /&gt;
*[[LootTable:Cobalt Ore]]&lt;br /&gt;
*[[LootTable:Coin High Roller]]&lt;br /&gt;
*[[LootTable:Coin Normal]]&lt;br /&gt;
*[[LootTable:Gems High Roller]]&lt;br /&gt;
*[[LootTable:Gems Normal]]&lt;br /&gt;
*[[LootTable:Gold Waterpot Normal]]&lt;br /&gt;
*[[LootTable:Ground High Roller]]&lt;br /&gt;
*[[LootTable:Ground Normal]]&lt;br /&gt;
*[[LootTable:Jewelry]]&lt;br /&gt;
*[[LootTable:Large Scroll Normal]]&lt;br /&gt;
*[[LootTable:Misc Common]]&lt;br /&gt;
*[[LootTable:Library]]&lt;br /&gt;
*[[LootTable:Potion High Roller]]&lt;br /&gt;
*[[LootTable:Potion Normal]]&lt;br /&gt;
*[[LootTable:Rubysilver Ore]]&lt;br /&gt;
*[[LootTable:Tresure Poor]]&lt;br /&gt;
*[[LootTable:Trinkets High Roller]]&lt;br /&gt;
*[[LootTable:Trinkets Normal]]&lt;br /&gt;
*[[LootTable:Valentine Candies High Roller]]&lt;br /&gt;
*[[LootTable:Valentine Candies Normal]]&lt;br /&gt;
*[[LootTable:Weapon Common]]&lt;br /&gt;
*[[LootTable:Epic]]&lt;br /&gt;
*[[LootTable:Golden Room]]&lt;br /&gt;
*[[LootTable:Legend]]&lt;br /&gt;
*[[LootTable:Rare]]&lt;br /&gt;
*[[LootTable:Skull Room]]&lt;br /&gt;
*[[LootTable:Wizard Epic]]&lt;br /&gt;
*[[LootTable:Wizard Legendary]]&lt;br /&gt;
*[[LootTable:Wizard Rare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rendi</name></author>
	</entry>
</feed>