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	<id>https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Qwefghuio</id>
	<title>Dark and Darker Wiki - User contributions [en]</title>
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	<updated>2026-04-18T16:35:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=63712</id>
		<title>Cosmetics</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=63712"/>
		<updated>2025-08-26T14:04:59Z</updated>

		<summary type="html">&lt;p&gt;Qwefghuio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt; Dark and Darker Cosmetics &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UpdateStatus|Cosmetics}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Races=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Skin Image !! Changes from Baseline !! Status Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Orc || [[File:Skin_Character_OrcMan_S.png|100px]] [[File:Skin_Character_OrcWoman_S.png|100px]] || Strength +1 &amp;lt;br&amp;gt; Agility -1 || [[File:Icon Race Orc.png]] || 4 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elf || [[File:Elf_Man.png|100px]] [[File:Elf_Woman.png|100px]] || Agility +1 &amp;lt;br&amp;gt; Strength -1 || [[File:Icon Race Elf.png]] || 4 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elf || [[File:Skin_Character_DarkElfMan_S.png|100px]] [[File:Skin_Character_DarkElfWoman_S.png|100px]] || Will +1 &amp;lt;br&amp;gt; Dexterity -1 || [[File:Icon Race Elf.png]] || 6 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Frost Walker || [[File:Skin Character FrostWalker S.png|100px]] || +3 Max Health &amp;lt;br&amp;gt; -1.5% Action Speed || [[File:Icon Race FrostWalker.png|frameless]] || &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; Reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Mummy || [[File:Skin_Character_Mummy_S.png|100px]] || Vigor +1 &amp;lt;br&amp;gt; Agility -1 || [[File:Icon Race Mummy.png|frameless]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Zombie || [[File:Skin_Character_Zombie_S.png|100px]] || Buff duration bonus +5% &amp;lt;br&amp;gt; Debuff duration bonus +5% || [[File:Icon Race FrostWalker.png|frameless]] || &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; Reward, Season 4&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton || [[File:Skeleton Race.png|100px]] || Magic Resistance +10 &amp;lt;br&amp;gt; Armor rating -10 || [[File:Icon Race Skeleton.png|frameless]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Founder&#039;s Edition: Hold The Line &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elite Skeleton || [[File:Elite Skeleton Race.png|100px]] || Magic Resistance +10 &amp;lt;br&amp;gt; Armor rating -10 || [[File:Icon Race Skeleton.png]] || 6 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Skeleton || [[File:Nightmare Skeleton Race.png|100px]] || Armor rating +10 &amp;lt;br&amp;gt; Magic Resistance -10 || [[File:Icon Race Skeleton.png]] || |&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; Reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Frost Skeleton || [[File:Skin Character FrostSkeleton S.png|100px]] || Weapon Damage +1 &amp;lt;br&amp;gt; Move Speed -3 || [[File:Icon Race Skeleton.png]] || [[Collector]] [[Quest]] Reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Champion || [[File:Skin_Character_SkeletonChampion_S.png|100px]] || +5 Armor Rating &amp;lt;br&amp;gt; -5 Magic Resistance || [[File:Icon Race Skeleton.png]] || &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; Reward, Season 3&lt;br /&gt;
|-&lt;br /&gt;
| Lizardmen ||[[File:Skin Character LizardmenRed S.png|100px]] [[File:Skin Character LizardmenGreen S.png|100px]] [[File:Skin Character LizardmenBlue S.png|100px]] || Armor rating +20 &amp;lt;br&amp;gt; +10 Headshot Damage Reduction &amp;lt;br&amp;gt; Headgear cannot be worn. || [[File:Icon Race Lizardman.png]] || 4 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lycan || [[File:Skin Character LycanBlack S.png|100px]] [[File:Skin Character LycanBrown S.png|100px]] [[File:Skin Character LycanWhite S.png|100px]] || +4 Vigor &amp;lt;br&amp;gt; +10 Headshot Damage Reduction &amp;lt;br&amp;gt; Headgear cannot be worn. || [[File:Icon Race Lycan.png]] || Brown - 5 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; White and Black - 5 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Felidian (Panther) || [[File:Skin_Character_FelidianMan_S.png|100px]] [[File:Skin_Character_FelidianWoman_S.png|100px]] || Agility +2 &amp;lt;br&amp;gt; Strength -1 &amp;lt;br&amp;gt; Vigor -1|| [[File:Icon_Race_Felid.png]] || Male - 6 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Female - 6 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Felidian (Cat) || [[File:Skin_Character_FelidianCatMan_S.png|100px]] [[File:Skin_Character_FelidianCatWoman_S.png|100px]] || Dexterity +2 &amp;lt;br&amp;gt; Strength -1 &amp;lt;br&amp;gt; Vigor -1|| [[File:Icon_Race_Felid.png]] || Male - 6 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Female - Season 4 &amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt; Twitch Drops &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Item Skins=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Item Type !! Image !!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blue Torch || Torch || [[File:Blue Torch.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Founder&#039;s Edition: Hold The Line &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Froststone Torch || Torch || [[File:Froststone Torch.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Torch || Torch || [[File:Frozen Torch.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt; Voyager &amp;lt;/span&amp;gt; Reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Elven Torch || Torch || [[File:Skin_Item_Torch_Elven.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GCX Torch || Torch || [[File:Skin_Item_Torch_GCX.png|100px]] || &amp;lt;span style=&amp;quot;color: pink;&amp;quot;&amp;gt;GCX 2024 Charity Event&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Purple Torch || Torch || [[File:Skin_Item_Torch_Purple.png|100px]] || Season 4 &amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt; Twitch Drops &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Warden Torch || Torch || [[File:Skin_Item_Torch_Warden.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; &amp;quot;In Honor of Wardens&amp;quot; &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Harvestfire Torch || Torch || [[File:Skin_Item_Torch_Harvestfire.png|100px]] || 5 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt; Halloween 2024&lt;br /&gt;
|-&lt;br /&gt;
| Candyflame Torch || Torch || [[File:Skin_Item_Torch_Candyflame.png|100px]] || 5 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt; (Holiday Season: 18 Dec. ~ 8 Jan.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ice Flame || Campfire || [[File:Skin_Item_Campfire_Frozen.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; Reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Kettle || Campfire || [[File:Skin Item Campfire Kettle.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Campfire ||Campfire || [[File:Campfire Moonlight.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; Reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Roasted Rabbit || Campfire || [[File:Skin Item Campfire RoastedRabbit.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bone Kindled Campfire || Campfire || [[File:Skin_Item_Campfire_BoneKindled.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kettle || Campfire || [[File:Skin_Item_Campfire_Kettle.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elven Campfire || Campfire || [[File:Skin_Item_Campfire_ElvenCampfire.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; Reward, Season 3&lt;br /&gt;
|-&lt;br /&gt;
| Spectral Campfire || Campfire || [[File:Skin_Item_Campfire_Spectral.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Darkflame Campfire || Campfire || [[File:Skin_Item_Campfire_DarkFlame.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Purple Campfire || Campfire || [[File:Skin_Item_Campfire_Purple.png|100px]] || Season 4 &amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt; Twitch Drops &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cauldron Campfire || Campfire || [[File:Skin_Item_Campfire_Cauldron.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt; Voyager &amp;lt;/span&amp;gt; Reward, Season 4&lt;br /&gt;
|-&lt;br /&gt;
| Winterflame Roast Campfire || Campfire || [[File:Skin_Item_Campfire_Winterflame.png|100px]] || 5 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Bottle || Potions || [[File:Skin_Item_FrozenPotions.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; Reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Bone Decorated Potion || Potions || [[File:Skin_Item_BoneDecoratedPotions.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Cloak || Cloak || [[File:Moonlight Mercurial Cloak.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; Reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Knightly Adventurer Cloak || Cloak || [[File:Item_Icon_KnightlyAdventurerCloak.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; &amp;quot;In Honor Of Knights&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Warden Vigilant Cloak || Cloak || [[File:Item_Icon_WardenVigilantCloak.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; &amp;quot;In Honor of Wardens&amp;quot; &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Winterlight Lantern || Gear || [[File:Skin_Item_Lantern_Winterlight.png|100px]] || &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt; 2024 Winterlight Event Reward &amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Warden Heater Shield || Gear || [[File:Skin_Item_HeaterShield_Warden.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; &amp;quot;In Honor of Wardens&amp;quot; &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Heart || Heart || [[File:Skin_Item_TaintedHeart.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; Reward, Season 3&lt;br /&gt;
|-&lt;br /&gt;
| Undead Vanguard || Nameplate || [[File:Skin_NamePlate_Tall_UndeadVanguard.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; Reward, Season 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Emotes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Surrender || [[File:Icon Emotion Surrender.png|60px]] || Free&lt;br /&gt;
|-&lt;br /&gt;
| Blah Blah || [[File:Icon Emotion BlahBlah.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bow 1 || [[File:Icon Emotion Bow.png|60px]] ||3 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bow 2 || [[File:Icon Emotion Bow2.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bring It || [[File:Icon Emotion BringIt.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Coin Tossing || [[File:Icon Emotion CoinTossing.png|60px]] || [[Goblin Merchant]] Quest, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Curtsy || [[File:Icon Emotion Curtsy.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cutthroat || [[File:Icon Emotion CutThroat.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Finger Guns || [[File:Icon Emotion FingerGun.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Frantic Applause || [[File:Icon Emotion FranticApplause.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hand Heart || [[File:Icon Emotion HandHeart.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hold the Line || [[File:Icon Emotion HoldTheLine.png|60px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Founder&#039;s Edition: Hold The Line &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| I Don&#039;t Know || [[File:Icon Emotion IDontKnow.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kicking Ground || [[File:Icon Emotion KickingGround.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Knightly Kneel || [[File:Icon Emotion KnightlyKneel.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Loser || [[File:Icon_Emotion_Loser.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Money Money Money || [[File:Icon_Emotion_MoneyMoneyMoney.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Mystic Horn || [[File:Icon_Emotion_Horn.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Noob || [[File:Icon Emotion Noob.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pointing || [[File:Icon Emotion Pointing.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pourin One Out || [[File:Icon Emotion PourinOneOut.png|60px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
| Power Flex || [[File:Icon Emotion PowerFlex.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Praying Hands || [[File:Icon Emotion PrayingHands.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rock, Paper, Scissors || [[File:Icon Emotion RockPaperScissors.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Salute || [[File:Icon Emotion Salute.png|60px]] || 1 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shh || [[File:Icon Emotion Shhh.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Carole || [[File:Icon Emotion TheCarole.png|60px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Down || [[File:Icon Emotion ThumbsDown.png|60px]] || 1 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Up || [[File:Icon Emotion ThumbsUp.png|60px]] || 1 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| You Crazy ||  [[File:Icon Emotion YouCrazy.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Balladeer Serenade ||  [[File:Icon_Emotion_BalladeerSerenade.png|60px]] || &amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt; &amp;quot;In Honor of Balladeers&amp;quot; &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| So Salty ||  [[File:Icon_Emotion_SoSalty.png|60px]] || Season 4 &amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt; Twitch Drops &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Mummy Shuffle ||  [[File:Icon_Emotion_MummyShuffle.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Dance ||  [[File:Icon_Emotion_GoblinDance.png|60px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Finger Snap Clap ||  [[File:Icon_Emotion_FingerSnapClap.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Teasing ||  [[File:Icon_Emotion_Teasing.png|60px]] || 4 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Toot of Terror ||  [[File:Icon_Emotion_Fart.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Merchants Lucky Coin ||  [[File:Icon_Emotion_CoinTossing.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Blow Kiss ||  [[File:Icon_Emotion_BlowKiss.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Lobby Emotes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Up || [[File:Skin Item LobbyPose ThumbsUp.png|100px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Table Slam! || [[File:Skin_Item_LobbyPose_TableSlam.png|100px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cheers || [[File:Skin Item LobbyPose Ale.png|100px]] || 3 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| We Want Food! || [[File:Skin Item LobbyPose WeWantFood.png|100px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Defeat || [[File:Skin Item LobbyPose Defeat.png|100px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Perfect Brew || [[File:Skin Item LobbyPose CoffeeBrewing.png|100px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
| Decadent Dungeon Crumble Cake || [[File:Skin_Item_LobbyPose_CrumbleCake.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; 1st Anniversary &amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Honored Scribe || [[File:Skin_Item_LobbyPose_HonoredScribe.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; &amp;quot;In Honor Of Scribes&amp;quot; &amp;lt;/span&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Actions=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Action Type !! Image !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Coffee Time || Resting || [[File:Skin Rest CupOfCoffee.png|100px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
| Hard Earned Ale || Resting || [[File:Skin Rest HardEarnedAle.png|100px]] || [[Tavern Master]] [[Quest]] Reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Skewered food || Resting || [[File:Skin Rest SkeweredFood.png|100px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sleeping Bag || Resting || [[File:Sleeping Bag Cosmetic.png|frameless|100x100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Voyager&amp;lt;/span&amp;gt; Reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Whittling Hope || Resting || [[File:Skin_Rest_WhittlingHope.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt; Voyager &amp;lt;/span&amp;gt; Reward, Season 3&lt;br /&gt;
|-&lt;br /&gt;
| Rucksack Check || Resting || [[File:Skin_Rest_Backpack.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; Reward, Season 4&lt;br /&gt;
|-&lt;br /&gt;
| Dalgona || Resting || [[File:Skin_Rest_Dalgona.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt; (Holiday Season: 18 Dec. ~ 8 Jan.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Roasting Marshmallows || Resting || [[File:Skin_Rest_RoastingMarshmallows.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt; (Holiday Season: 18 Dec. ~ 8 Jan.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Lobby Skins=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Holiday Haven || [[File:Skin_Lobby_Wide_HolidayHaven.png|100px]] || 8 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt; (Holiday Season: 18 Dec. ~ 8 Jan.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Halloween 2024 || [[File:Skin_Lobby_Wide_Halloween2024.png|100px]] || 8 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Redstone=&lt;br /&gt;
&lt;br /&gt;
[[File:Redstone Shard.png|100px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Redstone is used to buy cosmetics in the in-game shop. &amp;lt;br&amp;gt;&lt;br /&gt;
All Redstone prices are based off USD and are not localized to other regions, if you pay in other currencies it is relative to the exchange rate in that currency to USD. &amp;lt;br&amp;gt;&lt;br /&gt;
You can buy Redstone [https://www.darkanddarker.com/shop here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Image &lt;br /&gt;
|| [[File:Redstone1.png|100px]] || [[File:Redstone2.png|100px]] || [[File:Redstone3.png|100px]] || [[File:Redstone4.png|100px]] || [[File:Redstone5.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
!Amount&lt;br /&gt;
|| 1 || 2 || 5 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
!Cost&lt;br /&gt;
|| $2.00 USD || $4.00 USD || $10.00 USD || $20.00 USD || $30.00 USD&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Bluestone=&lt;br /&gt;
&lt;br /&gt;
[[File:Bluestone Shard.png|100px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
Bluestone is used to buy cosmetics in the in-game shop. &amp;lt;br&amp;gt;&lt;br /&gt;
Bluestone can be earned by raising your [[Experience| Triumph Level]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qwefghuio</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Weapons&amp;diff=63710</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Weapons&amp;diff=63710"/>
		<updated>2025-08-21T15:54:50Z</updated>

		<summary type="html">&lt;p&gt;Qwefghuio: /* Rarity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Weapons List&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UpdateStatus|Weapon Data|Weapons}}&lt;br /&gt;
&lt;br /&gt;
==Rarity==&lt;br /&gt;
Weapons can improve and become stronger as their rarity level increases. A weapon&#039;s rarity typically reflects its level of power, with higher rarity weapons providing more damage output and other attributes that can enhance the player&#039;s performance in combat.&lt;br /&gt;
&lt;br /&gt;
There are 8 rarities in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity8&amp;quot;&amp;gt;Artifact&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt; rarity adds 1 [[Enchantments|enchantment]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; rarity adds 2 [[enchantments]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; rarity adds 3 [[enchantments]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; rarity adds 4 [[enchantments]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; rarity adds 5 [[enchantments]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity8&amp;quot;&amp;gt;Artifact&amp;lt;/span&amp;gt; rarity adds 6 [[enchantments]], as well as a special effect. A list of these effects can be found at [[Artifacts]]&lt;br /&gt;
&lt;br /&gt;
==Stat Randomization==&lt;br /&gt;
Not only are the [[enchantments]] a gear piece is imbued with randomized, but some of it&#039;s base stats are also randomized.&lt;br /&gt;
&lt;br /&gt;
In general, only the damage values on weapons and the armor rating on armors are variable.&lt;br /&gt;
&lt;br /&gt;
As such, 2 gear pieces of the same rarity can have different base stats.&lt;br /&gt;
&lt;br /&gt;
There are some exceptions like the Lightfoot Boots, these also have randomized movement speed values based on rarity. &lt;br /&gt;
&lt;br /&gt;
For example, a &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38.&lt;br /&gt;
&lt;br /&gt;
==Movement Multiplier Explanation==&lt;br /&gt;
Movement Multipliers, also referred to as Action Movement Penalty, are any multipliers that affect movement after the penalty for holding the weapon is subtracted. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a weapon has -30 Move Speed Add and a 70% Movement Multiplier, the -30 is subtracted before the 70% is applied. For example, from the 300 base Move Speed, holding this weapon results in 270 Move Speed, and swinging with it results in 189 Move Speed. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many weapon attacks (used to be exclusively Two-handers) have an increased slow during the actual &amp;quot;Attack&amp;quot; portion of the attack, while the &amp;quot;Windup&amp;quot;, &amp;quot;Recover&amp;quot;, and &amp;quot;Finish&amp;quot; portions use the traditional, and greater, Movement Multiplier.&lt;br /&gt;
&lt;br /&gt;
For example, while swinging the following weapon with -30 Move Speed while holding &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Movement_Multiplier_Explanation.png]]&lt;br /&gt;
&lt;br /&gt;
Assuming base 300 Move Speed.&lt;br /&gt;
* Holding the weapon: 300 - 30 = 270&lt;br /&gt;
* Blocking with the weapon: 270 * .65 = 175.5&lt;br /&gt;
* During the &amp;quot;Hit&amp;quot; part of the swing animation: 270 * .70 = 189&lt;br /&gt;
* During the &amp;quot;Windup&amp;quot;, &amp;quot;Second Windup&amp;quot;, &amp;quot;Recover&amp;quot;, &amp;quot;Alternate Recover&amp;quot;, and &amp;quot;Finish&amp;quot; swing animations (also referred to as &amp;quot;Otherwise&amp;quot; in the above reference image): 270 * .85 = 229.5&lt;br /&gt;
&lt;br /&gt;
==Weapon Properties==&lt;br /&gt;
Some weapons also have special properties, for example, the Castillon Dagger&#039;s and the Stiletto Dagger&#039;s 3rd hit deals 30% and 20% more damage.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Combo&amp;quot; column reflects a weapon&#039;s attack type in game files and sometimes they don&#039;t match to its attack animation.&lt;br /&gt;
&lt;br /&gt;
As for the &amp;quot;Weapon Hitbox&amp;quot; column, weapon&#039;s length doesn&#039;t necessarily determine a weapon&#039;s reach. How the weapon is hold, different attack animations affects weapon&#039;s reach. Thus, some shorter weapons have better reach than longer weapons.&lt;br /&gt;
&lt;br /&gt;
Slash/Blunt/Pierce damage types do nothing at the moment&lt;br /&gt;
&lt;br /&gt;
==Impact Zones==&lt;br /&gt;
Most melee weapons operate on a impact zones system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage.&lt;br /&gt;
The number of impact zones vary between weapons.&lt;br /&gt;
&lt;br /&gt;
Lets look at impact zones of [[Arming Sword]]:&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:Arming Sword Hitbox.png|link=Arming Sword#Hitbox|x300px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Green Zone deals 100% damage&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Orange Zone deals 90% damage&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;gt;Red Zone deals 70% damage&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
As [[Sword]]s overall balanced weapons and are less punished by the impact zones, weapons like [[Spear]] are affected a lot more.&lt;br /&gt;
&lt;br /&gt;
Check individual weapon pages such as [[Falchion]] to see their impact zone images.&lt;br /&gt;
&lt;br /&gt;
= Weapon Categories =&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Class&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Physical Weapon Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Movement Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Combo&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Attack Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapon Reach/Hitbox&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Action Movement Penalty&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slowdown On Hit&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Bare Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Blunt/Blunt &amp;lt;br&amp;gt; 100%/100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Height:  &amp;lt;br&amp;gt; Width:  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack: 0.95x  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; -7% &amp;lt;br&amp;gt; Duration: 0.5s&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Note: When an off-hand shield is held without a main-hand weapon, you can punch, but only the first attack in the usual 2-attack combo will be available. When Blood Pact is active, you can still use the full 4-attack combo. You cannot punch this way with any other off-hand weapons.&lt;br /&gt;
&lt;br /&gt;
==Swords==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Swords|Bloodthirst=Zweilander  30physical damage bleed over 5 seconds (100% scaling)}}&lt;br /&gt;
&lt;br /&gt;
==Maces==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Maces}}&lt;br /&gt;
&lt;br /&gt;
== Daggers==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Daggers}}&lt;br /&gt;
&lt;br /&gt;
==Polearms ==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Polearms}}&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Axes}}&lt;br /&gt;
&lt;br /&gt;
==Bows==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Bows}}&lt;br /&gt;
&lt;br /&gt;
== Crossbows==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Crossbows}}   &lt;br /&gt;
&lt;br /&gt;
==Magic Stuff==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Magic Stuff}}&lt;br /&gt;
&lt;br /&gt;
After finishing casting/channeling a spell (scaled by Casting Speed), the casting animation, also referred to as the &amp;quot;release&amp;quot;, starts before turning to a &amp;quot;recovery&amp;quot; animation, similar to physical weapon swings. The release and recovery are affected by Action Speed, NOT casting speed. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The release + recovery animation is exactly:&lt;br /&gt;
* Spellbook: 1s&lt;br /&gt;
* Bare Hands: 1s&lt;br /&gt;
* Crystal ball: 1.1s&lt;br /&gt;
* Crystal sword: 1.9s&lt;br /&gt;
* Magic Staff: 1.6s&lt;br /&gt;
&lt;br /&gt;
The release portion on its own was measured in game to be (+/- 50ms of ping):&lt;br /&gt;
* Spellbook: .466s&lt;br /&gt;
* Bare Hands .466s&lt;br /&gt;
* Crystal Ball: .483s&lt;br /&gt;
* Crystal Sword: .983s&lt;br /&gt;
* Magic Staff: .650s&lt;br /&gt;
&lt;br /&gt;
==Shields ==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Shields}}   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comment-streams /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qwefghuio</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Armors&amp;diff=63521</id>
		<title>Armors</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Armors&amp;diff=63521"/>
		<updated>2025-05-11T15:37:57Z</updated>

		<summary type="html">&lt;p&gt;Qwefghuio: /* Rarity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Armor Guide to Stats, Armor Rating, Movement Speed, Rarity, Classes&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UpdateStatus|Armor Data|Armors}}&lt;br /&gt;
&lt;br /&gt;
== Rarity==&lt;br /&gt;
There are 8 rarities in the game, as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As rarities increase, the items get stronger. Rarity &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; and above adds an extra random [[Enchantments|Enchantment]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt; rarity adds 1 [[Enchantments|enchantment]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; rarity adds 2 [[enchantments]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; rarity adds 3 [[enchantments]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; rarity adds 4 [[enchantments]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; rarity adds 1 [[enchantments|enchantment]], but the maximum and minimum values are increased by 4 times (This does not affect [[enchantments]], which normally have a value of 1. In this case, the minimum value is 2 and the maximum value is 4)&lt;br /&gt;
==Stat Randomization==&lt;br /&gt;
Not only are the [[enchantments]] a gear piece is imbued with randomized, but some of its base stats are also randomized.&lt;br /&gt;
&lt;br /&gt;
As such, 2 gear pieces of the same rarity can have different base stats.&lt;br /&gt;
&lt;br /&gt;
For example, a &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38.&lt;br /&gt;
&lt;br /&gt;
==Armor Properties==&lt;br /&gt;
Armors are worn to reduce incoming damage. The resistances gained from a given gear piece are added to your total armor and magic resistance ratings. &lt;br /&gt;
&lt;br /&gt;
Armors do not exclusively protect the body part they are attached to, but your body as a whole. Getting hit on an uncovered body part will not bypass your armor or magic resistance ratings.&lt;br /&gt;
&lt;br /&gt;
= Armor Categories =&lt;br /&gt;
There are currently 6 different armor slots:&lt;br /&gt;
*[[Armors#Head|Head]]&lt;br /&gt;
*[[Armors#Chest|Chest]]&lt;br /&gt;
*[[Armors#Legs|Legs]]&lt;br /&gt;
*[[Armors#Hands|Hands]]&lt;br /&gt;
*[[Armors#Foot|Foot]]&lt;br /&gt;
*[[Armors#Foot|Back]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Head==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Head}}&lt;br /&gt;
&lt;br /&gt;
==Chest==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Chest}}&lt;br /&gt;
&lt;br /&gt;
==Legs==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Legs}}&lt;br /&gt;
&lt;br /&gt;
==Hands==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Hands}}&lt;br /&gt;
&lt;br /&gt;
==Foot==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Foot}}&lt;br /&gt;
&lt;br /&gt;
==Back==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Back}}&lt;/div&gt;</summary>
		<author><name>Qwefghuio</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Luck&amp;diff=63511</id>
		<title>Luck</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Luck&amp;diff=63511"/>
		<updated>2025-05-10T19:22:57Z</updated>

		<summary type="html">&lt;p&gt;Qwefghuio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
__TOC__&lt;br /&gt;
Loot is rolled when you open the container or kill the mob.&lt;br /&gt;
&lt;br /&gt;
Whoever opens a container first or deals the killing blow to a monster is the person whose luck is used to calculate the drops.&lt;br /&gt;
&lt;br /&gt;
Any individual point of Luck contributes to a change in drop chances.  However, luck is &#039;&#039;hard capped to 500&#039;&#039;; any points beyond 500 won&#039;t make a difference.&lt;br /&gt;
&lt;br /&gt;
Ideal Sources of Luck:&lt;br /&gt;
*30 from max level religion blessing&lt;br /&gt;
*50 from Bard&#039;s [[File:Perk Wanderers Luck.png|link=|x40px|middle]][[Bard#Perks-0|Wanderer&#039;s Luck]].&lt;br /&gt;
*150 luck roll from a [[File:Great Potion of Luck.png|link=|x40px|middle]][[Great Potion of Luck]]&lt;br /&gt;
*1200 from [[Enchantments#Unique_Base-0|max enchantment rolls]] &#039;&#039;on unique gear&#039;&#039;&lt;br /&gt;
**200 each on Chest, Legs, Necklace&lt;br /&gt;
**100 each on Head, Foot, Hand, Cloak, Ring (x2)&lt;br /&gt;
&lt;br /&gt;
==Loot Tables and Drop Rate Tables==&lt;br /&gt;
&lt;br /&gt;
Each drop instance makes use of three pieces of information: the Loot table, the Drop Rate table, and the player&#039;s Luck.&lt;br /&gt;
&lt;br /&gt;
Loot tables list all possible items for a specific drop instance, and for each item therein it associates a Luck Grade.&amp;lt;br&amp;gt;&lt;br /&gt;
Drop Rate tables assign a &amp;quot;rate&amp;quot; to each Luck Grade; when normalized, these rates represent the probability of getting a drop of that Luck Grade.&lt;br /&gt;
&lt;br /&gt;
Each Luck Grade&#039;s drop rate is split evenly between items that share that Luck Grade. This means that items sharing a Loot Table and Luck Grade, will always have the same probability of dropping.&amp;lt;br&amp;gt;&lt;br /&gt;
However, be aware that Monsters and Containers can have multiple Loot Tables, each with their own Drop Rate table.  See [[Lich#Loot_Tables|Lich]] for example.&lt;br /&gt;
&lt;br /&gt;
A Drop can be rolled more than once, but each roll is independent of the others.&amp;lt;br&amp;gt;&lt;br /&gt;
The Elite variant of [[Lich#Loot_Tables|Lich]] rolls their main gear Loot and Drop tables a total of {{Monster Data|Lich#Elite|Drops|Lich_Infernoboss_Elite}} times, theoretically making it possible (though &#039;&#039;extremely&#039;&#039; unlikely) to get {{Monster Data|Lich#Elite|Drops|Lich_Infernoboss_Elite}} identical Artifacts from a single [[Lich|Elite Lich]] kill.&lt;br /&gt;
&lt;br /&gt;
==Luck Scalar==&lt;br /&gt;
[[Luck#Luck_Scalar|Luck Scalars]] are but one piece of information needed to calculate drop probability at X Luck.&lt;br /&gt;
&lt;br /&gt;
The calculation is not a simple multiplication, so &#039;&#039;&#039;do not expect Uniques to be 4.382 times more common at 500 Luck.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The true effect of Luck varies depending on Drop Rate tables.&lt;br /&gt;
See the Luck subsection [[Luck#Probabilities_from_Luck|Probabilities from Luck]] for an in-depth explanation of how [[Luck#Luck_Scalar|Luck Scalars]] affect probabilities of drops.&lt;br /&gt;
&lt;br /&gt;
Additionally, luck works with a hidden property called Luck Grade. Many loot tables will match item rarity one to one with item luck grade, but there are exceptions, see the [[Cave_Troll#Loot_Tables|Cave Troll&#039;s quest drops]] for a counterexample.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&amp;lt;div style=&amp;quot;display:inline-block; width:740px; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luck Scalar Table&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#FFF3;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; border-bottom:1px solid #FFF0; border-right:1px solid #FFF9; margin-left:10px; margin-right:10px&amp;quot;| Luck Grade&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot;| Luck&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 0&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 50&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 100&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 150&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 200&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 250&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 300&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 350&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 400&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 450&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 500&lt;br /&gt;
|- class=&amp;quot;colorrarity0&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	0	||	1.000	||	0.950	||	0.900	||	0.850	||	0.800	||	0.750	||	0.700	||	0.650	||	0.600	||	0.550	||	0.500&lt;br /&gt;
|- class=&amp;quot;colorrarity1&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	1	||	1.000	||	0.950	||	0.900	||	0.850	||	0.800	||	0.750	||	0.700	||	0.650	||	0.600	||	0.550	||	0.500&lt;br /&gt;
|- class=&amp;quot;colorrarity2&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	2	||	1.000	||	0.975	||	0.950	||	0.925	||	0.900	||	0.875	||	0.850	||	0.825	||	0.800	||	0.775	||	0.750&lt;br /&gt;
|- class=&amp;quot;colorrarity3&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	3	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000&lt;br /&gt;
|- class=&amp;quot;colorrarity4&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	4	||	1.000	||	1.476	||	1.901	||	2.277	||	2.602	||	2.878	||	3.103	||	3.279	||	3.404	||	3.480	||	3.505&lt;br /&gt;
|- class=&amp;quot;colorrarity5&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	5	||	1.000	||	1.547	||	2.036	||	2.468	||	2.842	||	3.159	||	3.418	||	3.620	||	3.765	||	3.851	||	3.881&lt;br /&gt;
|- class=&amp;quot;colorrarity6&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	6	||	1.000	||	1.618	||	2.171	||	2.659	||	3.083	||	3.441	||	3.734	||	3.962	||	4.125	||	4.223	||	4.257&lt;br /&gt;
|- class=&amp;quot;colorrarity7&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	7	||	1.000	||	1.642	||	2.216	||	2.723	||	3.163	||	3.535	||	3.839	||	4.076	||	4.245	||	4.347	||	4.382&lt;br /&gt;
|- class=&amp;quot;colorrarity7&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	8	||	1.000	||	1.642	||	2.216	||	2.723	||	3.163	||	3.535	||	3.839	||	4.076	||	4.245	||	4.347	||	4.382&lt;br /&gt;
|}&amp;lt;/div&amp;gt;--&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; margin:25px 20px 0px 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luck Scalar Graphs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Updated for {{#explode:{{:TODO|Stats}}|$|0}}!&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|0={{Stats_Data|luckgrade00}}&lt;br /&gt;
|-|1={{Stats_Data|luckgrade01}}&lt;br /&gt;
|-|2={{Stats_Data|luckgrade02}}&lt;br /&gt;
|-|3={{Stats_Data|luckgrade03}}&lt;br /&gt;
|-|4={{Stats_Data|luckgrade04}}&lt;br /&gt;
|-|5={{Stats_Data|luckgrade05}}&lt;br /&gt;
|-|6={{Stats_Data|luckgrade06}}&lt;br /&gt;
|-|7={{Stats_Data|luckgrade07}}&lt;br /&gt;
|-|8={{Stats_Data|luckgrade08}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
If the Luck Scalar Graph doesn&#039;t cover a Scalar value you wish to see please reference the [https://www.desmos.com/calculator/rvig6eeqeb desmos graph].&amp;lt;br&amp;gt;&lt;br /&gt;
The desmos graph displays the LaTeX equations.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Probabilities from Luck==&lt;br /&gt;
To calculate the drop rate at X Luck there are three steps.&amp;lt;br&amp;gt;&lt;br /&gt;
# For each Luck Grade&#039;s Drop Rate apply the corresponding Luck Scalar.&amp;lt;br&amp;gt;&lt;br /&gt;
# Find the dot product between the Luck Scalar vector at X Luck and the Base Rate.&amp;lt;br&amp;gt;(This is the same as adding up each term from the first step.)&amp;lt;br&amp;gt;&lt;br /&gt;
# For each term in the first step divide by the dot product from the second step to get the new drop rate at X Luck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;line&amp;quot; style=&amp;quot;margin-top:40px; margin-bottom:0px; background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Quest Drop Example=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;Example last updated on [[Patch:6.5#Hotfix 53]].  Figures may be outdated, but the math and concepts remain the same.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The table below is the Drop Rate table of Quest Drops.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every monster with a quest drop uses this Drop Rate table, however, depending on the monster&#039;s Loot Table, most of the Luck Grades will be associated with dropping nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
And in other instances, like [[Dire_Wolf#Loot_Tables|Dire Wolf]], a Luck Grade&#039;s rate may be split between two or more Loot drops.&amp;lt;br&amp;gt;&lt;br /&gt;
This will not affect the calculations below, but they will determine an individual item&#039;s probability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; width:fit-content; border:1px solid #DD952A; border-radius:15px; padding:7px;&amp;quot;&amp;gt;Click expand to see the calculations for 0 and 250 Luck.&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: fit-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Drop Rate tables generally sum to a power of ten.  Since the Luck Scalars are simply 1 at 0 Luck, the probability calculation is trivial.&lt;br /&gt;
&lt;br /&gt;
Using the Luck Scalars at 0 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}1.000 \cdot \textbf{220} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}1.000 \cdot \textbf{250} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}1.000 \cdot \textbf{200} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}1.000 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}1.000 \cdot \textbf{50} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}1.000 \cdot \textbf{20} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}1.000 \cdot \textbf{10} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} }  = {\color{violet}1000} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 0 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}1.000 \cdot \textbf{220} } }{ {\color{violet}1000} }=22\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}1.000 \cdot \textbf{250} } }{ {\color{violet}1000} }=25\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}1.000 \cdot \textbf{200} } }{ {\color{violet}1000} }=20\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} } }{ {\color{violet}1000} }=15\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}1.000 \cdot \textbf{100} } }{ {\color{violet}1000} }=10\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}1.000 \cdot \textbf{50} } }{ {\color{violet}1000} }=5\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}1.000 \cdot \textbf{20} } }{ {\color{violet}1000} }=2\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{10} } }{ {\color{violet}1000} }=1\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} } }{ {\color{violet}1000} }=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using the Luck Scalars at 250 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}0.750 \cdot \textbf{220} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}0.750 \cdot \textbf{250} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}0.875 \cdot \textbf{200} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}2.878 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}3.125 \cdot \textbf{50} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}3.441 \cdot \textbf{20} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}3.535 \cdot \textbf{10} }+ &lt;br /&gt;
{\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} }  = {\color{violet}1227.42} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 250 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.750 \cdot \textbf{220} } }{ {\color{violet}1227.42} }=13.443\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.750 \cdot \textbf{250} } }{ {\color{violet}1227.42} }=15.276\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.875 \cdot \textbf{200} } }{ {\color{violet}1227.42} }=14.258\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} } }{ {\color{violet}1227.42} }=12.221\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}2.878 \cdot \textbf{100} } }{ {\color{violet}1227.42} }=23.448\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.125 \cdot \textbf{50} } }{ {\color{violet}1227.42} }=12.868\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}3.441 \cdot \textbf{20} } }{ {\color{violet}1227.42} }=5.607\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{10} } }{ {\color{violet}1227.42} }=2.880\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} } }{ {\color{violet}1227.42} }=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using the Luck Scalars at 500 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}0.500 \cdot \textbf{220} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}0.500 \cdot \textbf{250} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}0.750 \cdot \textbf{200} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}3.505 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}3.881 \cdot \textbf{50} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}4.257 \cdot \textbf{20} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}4.382 \cdot \textbf{10} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} }  = {\color{violet}1208.51} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 500 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.500 \cdot \textbf{220} } }{ {\color{violet}1208.51} }=9.102\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.500 \cdot \textbf{250} } }{ {\color{violet}1208.51} }=10.343\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.750 \cdot \textbf{200} } }{ {\color{violet}1208.51} }=12.412\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} } }{ {\color{violet}1208.51} }=12.412\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}3.505 \cdot \textbf{100} } }{ {\color{violet}1208.51} }=29.003\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.881 \cdot \textbf{50} } }{ {\color{violet}1208.51} }=16.057\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}4.257 \cdot \textbf{20} } }{ {\color{violet}1208.51} }=7.045\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{10} } }{ {\color{violet}1208.51} }=3.626\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} } }{ {\color{violet}1208.51} }=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Gold Coin Chest Example=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size:18px&amp;quot;&amp;gt;Example last updated on [[Patch:6.5#Hotfix 53]].  Figures may be outdated, but the math and concepts remain the same.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The table below is the Drop Rate table of the Gold Coin Chest.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;99900&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Loot Table for the Gold Coin Chest is rather simple. At Luck Grade 0 you get nothing.  At Luck Grade 2 you get 1 Gold Coin Chest.&lt;br /&gt;
&lt;br /&gt;
Notice that despite the [[Gold Coin Chest]]&#039;s item rarity being 7, its Luck Grade is actually 2.&amp;lt;br&amp;gt;&lt;br /&gt;
Despite the being equal for most items, Item Rarity does not equal Luck Grade.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; width:fit-content; border:1px solid #DD952A; border-radius:15px; padding:7px;&amp;quot;&amp;gt;Click expand to see the calculations for 0 and 250 Luck.&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: fit-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Using the Luck Scalars at 0 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}1.000 \cdot \textbf{99900} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}1.000 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} }  = {\color{violet}100000} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 0 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}1.000 \cdot \textbf{99900} } }{ {\color{violet}100000} }=99.9\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}1.000 \cdot \textbf{100} } }{ {\color{violet}100000} }=0.1\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using the Luck Scalars at 250 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}0.750 \cdot \textbf{99900} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}0.750 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}0.875 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}2.878 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}3.159 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}3.441 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} }  = {\color{violet}75012.5} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 250 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.750 \cdot \textbf{99900} } }{ {\color{violet}75012.5} }=99.883\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.750 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.875 \cdot \textbf{100} } }{ {\color{violet}75012.5} }=0.117\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}2.878 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.159 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}3.441 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using the Luck Scalars at 500 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}0.500 \cdot \textbf{99900} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}0.500 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}0.750 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}3.505 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}3.881 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}4.257 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} }  = {\color{violet}50025} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 500 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.500 \cdot \textbf{99900} } }{ {\color{violet}50025} }=99.850\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.500 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.750 \cdot \textbf{100} } }{ {\color{violet}50025} }=0.150\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}3.505 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.881 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}4.257 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;line&amp;quot; style=&amp;quot;background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that you can calculate probability at X Luck from either the Drop Rate table &#039;&#039;or&#039;&#039; the Drop Probability at 0 Luck table.&amp;lt;br&amp;gt;&lt;br /&gt;
Using the Drop Probability at 0 Luck table works because the Luck Scalars are all 1 and you have to normalize regardless of using the Drop Rate or the Probability at 0 Luck.&lt;br /&gt;
&lt;br /&gt;
The wiki does not display the Drop Rate tables themselves, however it does show the alternative.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;line&amp;quot; style=&amp;quot;background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to Use Wiki Tables and Graphs==&lt;br /&gt;
On loose loot, monster, and prop pages the wiki displays graphs and tables showcasing the effect of luck on specific luck grades and loot tables.&amp;lt;br&amp;gt;&lt;br /&gt;
The meaning of these graphs can be obtuse so we will walk through an example using the graphs and (partial) tables of the Inferno Treasure Hoard.&lt;br /&gt;
&lt;br /&gt;
The following tables for illustrative purposes only.  They are not updated to match the current patch so only use them for learning purposes.  The concepts remain the same.&lt;br /&gt;
&lt;br /&gt;
===Graphs===&lt;br /&gt;
For each luck value &amp;quot;X&amp;quot; the graph displays the ratio between the probability of a specific luck grade at X luck over the probability of that same luck grade at 0 luck.&amp;lt;br&amp;gt;&lt;br /&gt;
Not only does this visualize the effect luck has on probabilities, these ratios can be used to calculate probabilities of specific items and luck grades.&lt;br /&gt;
&lt;br /&gt;
To see how probabilities at X luck are calculated see the following section: [[Luck#Probabilities from Luck|Probabilities from Luck]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align:top; min-width:550px; width:55%; margin-right:40px;&amp;quot;&amp;gt;&lt;br /&gt;
	{{#widget:DatasetsChart|uniqueId=Hoardtreasure_HR3|datasets={&amp;quot;labels&amp;quot;:[0, 25, 50, 75, 100, 125, 150, 175, 200, 225, 250, 275, 300, 325, 350, 375, 400, 425, 450, 475, 500],&amp;quot;datasets&amp;quot;:[{&amp;quot;label&amp;quot;:&amp;quot;2&amp;quot;,&amp;quot;data&amp;quot;:[1.0, 0.84902, 0.739258, 0.657067, 0.592511, 0.541233, 0.498804, 0.46412, 0.434549, 0.409781, 0.388129, 0.369863, 0.353686, 0.339913, 0.327543, 0.317101, 0.307695, 0.299859, 0.29273, 0.286992, 0.281855],&amp;quot;borderColor&amp;quot;:&amp;quot;#DEDEDE&amp;quot;,&amp;quot;backgroundColor&amp;quot;:&amp;quot;#DEDEDEAA&amp;quot;},{&amp;quot;label&amp;quot;:&amp;quot;3&amp;quot;,&amp;quot;data&amp;quot;:[1.0, 0.859332, 0.758213, 0.682312, 0.623696, 0.577007, 0.539248, 0.508346, 0.482832, 0.461465, 0.443576, 0.428578, 0.416101, 0.405624, 0.397022, 0.390038, 0.384619, 0.380532, 0.377716, 0.376136, 0.375806],&amp;quot;borderColor&amp;quot;:&amp;quot;#62BE0B&amp;quot;,&amp;quot;backgroundColor&amp;quot;:&amp;quot;#62BE0BAA&amp;quot;},{&amp;quot;label&amp;quot;:&amp;quot;4&amp;quot;,&amp;quot;data&amp;quot;:[1.0, 1.069009, 1.119123, 1.156519, 1.185646, 1.208831, 1.227867, 1.243414, 1.256328, 1.267184, 1.276612, 1.28445, 1.291163, 1.296779, 1.301836, 1.305849, 1.309243, 1.312074, 1.31445, 1.316101, 1.317201],&amp;quot;borderColor&amp;quot;:&amp;quot;#4A9BD1&amp;quot;,&amp;quot;backgroundColor&amp;quot;:&amp;quot;#4A9BD1AA&amp;quot;},{&amp;quot;label&amp;quot;:&amp;quot;5&amp;quot;,&amp;quot;data&amp;quot;:[1.0, 1.100804, 1.172956, 1.227479, 1.269845, 1.30346, 1.330864, 1.353216, 1.372208, 1.388088, 1.401257, 1.412595, 1.422235, 1.430634, 1.437221, 1.443142, 1.448091, 1.45173, 1.454583, 1.456776, 1.458504],&amp;quot;borderColor&amp;quot;:&amp;quot;#AD5AFF&amp;quot;,&amp;quot;backgroundColor&amp;quot;:&amp;quot;#AD5AFFAA&amp;quot;},{&amp;quot;label&amp;quot;:&amp;quot;6&amp;quot;,&amp;quot;data&amp;quot;:[1.0, 1.13174, 1.226789, 1.29844, 1.354044, 1.398666, 1.43386, 1.463527, 1.48857, 1.508992, 1.526345, 1.54074, 1.553723, 1.564084, 1.573002, 1.580436, 1.586554, 1.591385, 1.595093, 1.597827, 1.599808],&amp;quot;borderColor&amp;quot;:&amp;quot;#F7A22D&amp;quot;,&amp;quot;backgroundColor&amp;quot;:&amp;quot;#F7A22DAA&amp;quot;}]}|title=Treasure Hoard HR3 Luck&#039;s Effect on Each Luck Grade|yAxisLabel=Probability at  X  Luck  /  Probability at  0  Luck|xAxisLabel=Luck}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that you can choose which luck grades are displayed by toggling the luck grade in the legend.  Simply click on them to disable and enable the luck grade curve.&lt;br /&gt;
&lt;br /&gt;
===Tables===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:auto; min-width:430px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loot Summaries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Loot Summaries present basic sums of probabilities in loot table grouped by rarities and item types.&amp;lt;br&amp;gt;&lt;br /&gt;
They ignore properties like luck grades, however, so beware that you cannot always use the ratios in the luck effect graph to get specific probabilities for a rarity/type.&lt;br /&gt;
&lt;br /&gt;
In the case of the TreasureHoardHR3, however, rarity matches luck grade one to one, so we can go between luck 0 summaries and luck 150 summaries simply by applying the proper ratios.&amp;lt;br&amp;gt;&lt;br /&gt;
Applying the ratio for luck 150 to the legend rarity we get: {{#tag:math|\color{White} 1.43386 \cdot 2.5\% = 3.58465\%}}, which matches the tables below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align:top; margin-right:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;border-collapse:collapse; text-shadow:0px 0px 4px #000; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;caption&amp;gt;Loot Summary at 0 Luck&amp;lt;/caption&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;min-width:66px; background:linear-gradient(to top right,#EEE3 48%,#A2A9B1 50%,#EEE3 52%)&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;margin-left:2em;text-align:right&amp;quot;&amp;gt;Type&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;margin-right:2em;text-align:left&amp;quot;&amp;gt;Rarity&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Misc&amp;lt;br&amp;gt;100%&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color:#EEE3; font-weight:bold;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;br&amp;gt;15%&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;15.0%&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color:#EEE3; font-weight:bold;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;br&amp;gt;20.5%&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;20.5%&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color:#EEE3; font-weight:bold;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;br&amp;gt;45%&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;45.0%&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color:#EEE3; font-weight:bold;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;br&amp;gt;17%&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;17.0%&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color:#EEE3; font-weight:bold;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legend&amp;lt;br&amp;gt;2.5%&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;2.5%&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align:top; margin-right:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;border-collapse:collapse; text-shadow:0px 0px 4px #000; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;caption&amp;gt;Loot Summary at 150 Luck&amp;lt;/caption&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;min-width:66px; background:linear-gradient(to top right,#EEE3 48%,#A2A9B1 50%,#EEE3 52%)&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;margin-left:2em;text-align:right&amp;quot;&amp;gt;Type&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;margin-right:2em;text-align:left&amp;quot;&amp;gt;Rarity&amp;lt;/div&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Misc&amp;lt;br&amp;gt;100%&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color:#EEE3; font-weight:bold;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;br&amp;gt;7.48%&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;7.4821%&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color:#EEE3; font-weight:bold;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;br&amp;gt;11.05%&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;11.0546%&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color:#EEE3; font-weight:bold;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;br&amp;gt;55.25%&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;55.254%&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color:#EEE3; font-weight:bold;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;br&amp;gt;22.62%&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;22.6247%&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color:#EEE3; font-weight:bold;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legend&amp;lt;br&amp;gt;3.58%&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;3.5846%&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:auto; margin-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Loot Table&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Loot Tables are sorted alphanumerically by item name.&amp;lt;br&amp;gt;&lt;br /&gt;
These tables only display items that &#039;&#039;can&#039;&#039; drop, they won&#039;t display entries for dropping nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
In cases where a table can drop nothing it is best to look at the luck effect graph and loot summary to see if there are any &amp;quot;nothing&amp;quot; drops.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable stripedtable sortable jquery-tablesorter mw-collapsible&amp;quot; style=&amp;quot;border-collapse:collapse; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;caption&amp;gt;Loot Table&amp;lt;/caption&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Type&amp;lt;/th&amp;gt;&amp;lt;th class=&amp;quot;tooltip&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Luck Grade&amp;lt;/u&amp;gt;&amp;lt;span class=&amp;quot;tooltiptext-left&amp;quot; style=&amp;quot;left:50%; transform:translate(-50%); bottom:66%; width:100%&amp;quot;&amp;gt;Luck Grades present on the graph but missing in the column below are associated with dropping nothing.&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Rarity&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Item Count&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Probability&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;border-top: 2.5px solid #b4bbc2;&amp;quot;&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot;&amp;gt;{{Iconbox|Ancient Scroll|image=Ancient Scroll.png|size=x60px|rarity=2}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Misc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Misc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.6833%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Misc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Misc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5667%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Misc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0833%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;border-top: 2.5px solid #b4bbc2;&amp;quot;&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot;&amp;gt;{{Iconbox|Blue Sapphire|image=Blue Sapphire.png|size=x60px|rarity=2}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Misc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Misc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.6833%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Misc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Misc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5667%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Misc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0833%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;border-top: 2.5px solid #b4bbc2;&amp;quot;&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot;&amp;gt;{{Iconbox|Ceremonial Dagger|image=Ceremonial Dagger.png|size=x60px|rarity=2}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Misc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Misc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.6833%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Misc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Misc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5667%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Misc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0833%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;border-top: 2.5px solid #b4bbc2;&amp;quot;&amp;gt;&amp;lt;td rowspan=&amp;quot;5&amp;quot;&amp;gt;{{Iconbox|Diamond|image=Diamond.png|size=x60px|rarity=2}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Misc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Misc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.6833%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Misc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1.5%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Misc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.5667%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Misc]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0.0833%&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;6&amp;quot;&amp;gt;...&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:auto; margin-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drop Source Table&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Drop Source Tables are displayed on item pages.  The drop source table for Viola is shown below.&lt;br /&gt;
&lt;br /&gt;
If an item has any drop source from loose loot, monsters, or props, the table will show them, otherwise it will instead say that nothing drops that item.&amp;lt;br&amp;gt;&lt;br /&gt;
The table rows are sorted by total expected value per source, i.e. the sum of &amp;lt;code&amp;gt;count * probability * loot table rolls&amp;lt;/code&amp;gt; for each source&#039;s subrow.&lt;br /&gt;
&lt;br /&gt;
{{:DropTable:Viola_8}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example: Royal Diamond at 150 Luck====&lt;br /&gt;
Suppose we are interested in the Royal Diamond and we want to calculate the probability for 150 luck.&amp;lt;br&amp;gt;&lt;br /&gt;
We only need three pieces of information to calculate this: the luck grade, the probability at luck 0, and the probability ratio at luck 150.&lt;br /&gt;
&lt;br /&gt;
First, we find the luck grade of the Royal Diamond: 6.&amp;lt;br&amp;gt;&lt;br /&gt;
Next, since the loot table presents probabilities at luck 0, we simply look up the probability for the Royal Diamond: 0.0833%.&amp;lt;br&amp;gt;&lt;br /&gt;
And lastly, we look at the graph for luck grade 6 at luck 150: 1.43386.&lt;br /&gt;
&lt;br /&gt;
Combining all of this, we find that the probability of the Royal Diamond at 150 luck becomes {{#tag:math|\color{White} 1.43386 \cdot 0.0833\% = 0.1194\%}}&lt;/div&gt;</summary>
		<author><name>Qwefghuio</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ghost_King&amp;diff=63467</id>
		<title>Ghost King</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ghost_King&amp;diff=63467"/>
		<updated>2025-05-09T13:37:37Z</updated>

		<summary type="html">&lt;p&gt;Qwefghuio: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenerateMonsterInfobox}}&lt;br /&gt;
==Description==&lt;br /&gt;
Does a projectile attack at close range, enters an eating mode, teleports on the player, applies a stacking debuff, does a slam attack which summons 3 Death Skulls, performs a scream attack at intervals of 20% health loss that hits everyone in the room.Blue circle on the ground will disappear in three minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80%&amp;quot;&amp;gt;{{GenerateMonsterTable|Bosses|monster=Ghost King}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Damage#Hit_Location_Bonus|Hit Location Bonus]]==&lt;br /&gt;
*Every part aside from the head -&amp;gt; body&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
*Teleport Attack = 20/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; Magical Damage with 5 Impact Power (can this be blocked?).&lt;br /&gt;
*Scream = 10/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; Magical Damage. Become [[Ghost_King#Damage Immunity|Immune]]&lt;br /&gt;
*Orb Attack = 30/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt; Magical Damage with 7 Impact Power. Heals itself for 30. Spawns Curse of Chilling pools on the ground if it hits.&lt;br /&gt;
*Earthquake = Becomes [[Ghost_King#Damage Immunity|Immune]], slams the ground dealing 60/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;90&amp;lt;/span&amp;gt; Physical Damage + &amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; Magical Damage.&lt;br /&gt;
**Has a cooldown of 40 seconds&lt;br /&gt;
*Curse of Chilling = Slows the player and gives a stack of debuff that increases damage taken by Ghost Kings abilities, stacking up to 30&lt;br /&gt;
*Eating = Increases move speed from 200 to 340 and chases a player. If it reaches them, he applies a status effect that roots a player in place and siphons their health. Dealing 95% Max hp as damage over 15 seconds, stacking Curse of Chilling on player and gaining 1000 hp shield &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;Elite Ghost King deals 50% more damage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI==&lt;br /&gt;
&#039;&#039;&#039;Scream pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- when a player dies&lt;br /&gt;
*- every time HP is reduced by 20% (4 total)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthquake pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- after 40 seconds of cooldown have passed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eating pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- When the normal attack or teleport has been used 4 to 7 times&lt;br /&gt;
&lt;br /&gt;
Target&lt;br /&gt;
*- highest aggro player&lt;br /&gt;
*- furthest player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teleport pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- teleport probability check&lt;br /&gt;
&lt;br /&gt;
Probability&lt;br /&gt;
*- if success to teleport than decrease probability 20%&lt;br /&gt;
*- if fail to teleport than increase probability 15%&lt;br /&gt;
&lt;br /&gt;
Target&lt;br /&gt;
*- if player with aggro values whose distance is greater than 500 and less than 3000&lt;br /&gt;
*- furthest player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal attack pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Target&lt;br /&gt;
*- 75% probability, highest aggro player&lt;br /&gt;
*- second highest player&lt;br /&gt;
*- nearest player&lt;br /&gt;
&lt;br /&gt;
Description&lt;br /&gt;
*- if target is within 500, rotate to target&lt;br /&gt;
*- if not, move to target and rotate&lt;br /&gt;
*- if after 3 second passed, select new action&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
Ghost located in Inferno. He can be spotted waiting alone in the middle of the room. As soon as a player walks in to the room he will engage with his Teleport Attack or walk to the first player that aggroes him to perform the Orb Throw Attack.&lt;br /&gt;
&lt;br /&gt;
===Preparation===&lt;br /&gt;
The most important aspect of this fight is team composition. Most optimal team currently is 1 [[Cleric]] and 2 [[Ranger]] as this gives you sustain with cleric&#039;s heals and high DPS with rangers. Optionally you can substitute one Ranger for another class such as bard, because [[Bard#Music-0|Shriek of Weakness]] increases DPS from physical sources significantly. &lt;br /&gt;
&lt;br /&gt;
You will be required to bring a decent amount of [[Consumables#Potions|Healing potions]] to recover from the Screams. However, it should be noted that [[Consumables#Potions|Potion of Protections]] do not work due to it only blocking physical damage. It is very important your Cleric has all his spells available prior to this fight so bringing [[Utility#Tools with Rarities|Campfires]] is essential.&lt;br /&gt;
&lt;br /&gt;
When it comes to equipment quality for each player, you will need better gear than your basic gear but you do not need all legendries.&lt;br /&gt;
&lt;br /&gt;
If you also have any of the skeleton skins that was available through Shop it is very helpful since it gives +10 Magic Resistance.&lt;br /&gt;
&lt;br /&gt;
===Roles:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*As a Ranger you are the main damage dealer of this comp. &lt;br /&gt;
*You need to position far away from the Ghost King and keep rotation around as cursed circles appear.&lt;br /&gt;
*If you do get low do not forget to keep your potions up and ask for heals from your cleric &lt;br /&gt;
*If you are running a bow you have to run Quickshot as it deals a burst of damage. Optionally for more damage you can add Multishot and if not use Field Ration for sustain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian(Melee)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*As a Melee DPS you need to be very cautious of getting stacks of Curse of Chilling.&lt;br /&gt;
*It is harder for you to run away from Eating ability so pay close attention to the blue bubble that will appear around Ghost King and start running away even if you cannot tell if it is aggroed to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You are the pillar of this comp, without you it is very difficult for your allies to stay alive.&lt;br /&gt;
*Make sure all your abilities are available and communicate with your team how much you have left.&lt;br /&gt;
*Pay very close attention to the abilities Ghost King is casting and time your heals and buffs efficiently. For example do not try to heal or buff when Ghost King is getting ready for Earthquake.&lt;br /&gt;
*Select both healing spells and some buff spells depending on your spell capacity. &lt;br /&gt;
*The Protection from Evil perk will reduce the duration of Curse of Chilling by 30%.&lt;br /&gt;
&lt;br /&gt;
===Encounter===&lt;br /&gt;
&lt;br /&gt;
As you enter the room Ghost King will teleport to the first player that has entered the room and will leave a Curse pool after doing his teleport attack. This is easily avoidable by just running by it or waiting for it attack. He will repeat this move through out the fight. It is recommended to stay apart from your teammates and far to the edges of arena to prevent it from being covered by Curse Pools.&lt;br /&gt;
&lt;br /&gt;
Ghost King will also do a Scream attack doing damage to everyone in the arena amplified by the amount of Curse stacks you have. This attack is unavoidable.&lt;br /&gt;
&lt;br /&gt;
Sometimes he will do his Orb Attack shooting 5 orbs towards a player that will hit for 30 Magical Damage each orb. If you get hit by a orb, a Curse pool will spawn on the ground nearby, make sure to move away to avoid getting Curse stacks. &lt;br /&gt;
&lt;br /&gt;
Occasionally, he will cast a bubble around himself and start chasing a player. If the player gets caught he will start draining its health. To avoid this press x to unsheathe your weapon and run. If you get caught your cleric needs to heal you for you to be able to survive. In the case you get drained on a Curse Pool, you will die. &lt;br /&gt;
&lt;br /&gt;
Lastly and most importantly, his Earthquake ability will one shot anyone in the room that does not jump in time. To perfectly time the jump you need to pay attention to his head and when you spot blue sparks that&#039;s when you need to jump. If you survived the jump Ghost King will spawn 3 Death Skulls. Running Holy Prufication on your Cleric will one shot these.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; font-size: 15pt;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Eat.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Eat&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Jump.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Jump&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Orbs.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Orbs&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Scream.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Scream&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Teleport.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Teleport&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
High Roller Ghost King will be nearly identical in mechanics but will have more HP and deal more damage and spawn nightmare [[Death Skull#Common-0|Death Skull]]&amp;lt;nowiki/&amp;gt;s instead of elite ones on the jump attack.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=pWcyn4X1v8s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=_7o06oWAhaw}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Extra Notes:&lt;br /&gt;
&lt;br /&gt;
* When the Ghost King teleports, he turns invisible, teleports, then becomes visible again. While invisible, he can still be hit.&lt;br /&gt;
&lt;br /&gt;
===Damage Immunity===&lt;br /&gt;
After Screaming and during Earthquake, Ghost King is completely immune to damage the same way that [[Skeleton Mage]] can cast an immunity bubble.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A common misconception is that this immunity is actually 100% damage reduction such that using Penetration or [[Bard]]&#039;s Shriek of Weakness will allow it to be damaged. This is NOT the case. &lt;br /&gt;
&lt;br /&gt;
Some users have reported cases where the boss is killed while the Red immunity bubble is active. &lt;br /&gt;
The Red bubble of immunity starts to fade away at the same time that the immunity is actually lost, meaning the boss can be damaged while the bubble fades away which seems to be a roughly 0.5s animation.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Ghost King&#039;s attacks now deal magic damage instead of true magical damage. Unknown date.&lt;br /&gt;
&lt;br /&gt;
{{GenerateLootDrops|Ghost King}}&lt;br /&gt;
&lt;br /&gt;
{{Bosses}}&lt;/div&gt;</summary>
		<author><name>Qwefghuio</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Armors&amp;diff=63228</id>
		<title>Armors</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Armors&amp;diff=63228"/>
		<updated>2025-04-20T20:09:21Z</updated>

		<summary type="html">&lt;p&gt;Qwefghuio: /* Rarity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Armor Guide to Stats, Armor Rating, Movement Speed, Rarity, Classes&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UpdateStatus|Armor Data|Armors}}&lt;br /&gt;
&lt;br /&gt;
== Rarity==&lt;br /&gt;
There are 8 rarities in the game, as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As rarities increase, the items get stronger. Rarity &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; and above adds an extra random [[Enchantments|Enchantment]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt; rarity adds 1 [[Enchantments|enchantment]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; rarity adds 2 [[enchantments]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; rarity adds 3 [[enchantments]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; rarity adds 4 [[enchantments]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; rarity adds 1 [[enchantments|enchantment]], but the maximum and minimum values are increased by 4 times&lt;br /&gt;
==Stat Randomization==&lt;br /&gt;
Not only are the [[enchantments]] a gear piece is imbued with randomized, but some of its base stats are also randomized.&lt;br /&gt;
&lt;br /&gt;
As such, 2 gear pieces of the same rarity can have different base stats.&lt;br /&gt;
&lt;br /&gt;
For example, a &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38.&lt;br /&gt;
&lt;br /&gt;
==Armor Properties==&lt;br /&gt;
Armors are worn to reduce incoming damage. The resistances gained from a given gear piece are added to your total armor and magic resistance ratings. &lt;br /&gt;
&lt;br /&gt;
Armors do not exclusively protect the body part they are attached to, but your body as a whole. Getting hit on an uncovered body part will not bypass your armor or magic resistance ratings.&lt;br /&gt;
&lt;br /&gt;
= Armor Categories =&lt;br /&gt;
There are currently 6 different armor slots:&lt;br /&gt;
*[[Armors#Head|Head]]&lt;br /&gt;
*[[Armors#Chest|Chest]]&lt;br /&gt;
*[[Armors#Legs|Legs]]&lt;br /&gt;
*[[Armors#Hands|Hands]]&lt;br /&gt;
*[[Armors#Foot|Foot]]&lt;br /&gt;
*[[Armors#Foot|Back]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Head==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Head}}&lt;br /&gt;
&lt;br /&gt;
==Chest==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Chest}}&lt;br /&gt;
&lt;br /&gt;
==Legs==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Legs}}&lt;br /&gt;
&lt;br /&gt;
==Hands==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Hands}}&lt;br /&gt;
&lt;br /&gt;
==Foot==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Foot}}&lt;br /&gt;
&lt;br /&gt;
==Back==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Back}}&lt;/div&gt;</summary>
		<author><name>Qwefghuio</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Enchantments&amp;diff=63227</id>
		<title>Enchantments</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Enchantments&amp;diff=63227"/>
		<updated>2025-04-20T20:03:02Z</updated>

		<summary type="html">&lt;p&gt;Qwefghuio: /* Mutually exclusive Enchantments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Enchantments Guide: Enchant stats and roll ranges&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{UpdateStatus|Enchantment Data}}&lt;br /&gt;
{{MechanicsBar}}&lt;br /&gt;
&lt;br /&gt;
Formally called Random Attributes, enchantments are random stat modifiers which appear on gear of Uncommon (green) rarity or higher in addition to the primary stats which always appear on the Poor (grey) and Common (white) versions.&lt;br /&gt;
&lt;br /&gt;
Note that most enchants also exist as stats which are listed below and can be found directly in the [[Stats]] page.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
Upon the item being generated, an enchantment as well as an enchantment value will be randomly selected for each enchantment slot available for that item.&lt;br /&gt;
Which enchantments can be rolled as well as what range of values can be rolled depend on the item type as well as the enchantment itself.&lt;br /&gt;
See [[#Table of Enchantment Values]] for all possible enchantments and enchantment values.&lt;br /&gt;
&lt;br /&gt;
There are additional restrictions to which enchantments may be rolled:&lt;br /&gt;
*Primary stats can&#039;t be rolled as enchantments e.g. a [[Padded Tunic]] (which always has Strength on it) cannot roll a Strength enchantment even though [[chest]]s in general may do so.&lt;br /&gt;
*Enchantments can&#039;t be rolled twice on the same item e.g. no item will have two Will enchantments on it.&lt;br /&gt;
&lt;br /&gt;
Note that attribute names are quite specific e.g. &amp;quot;Move Speed&amp;quot; being a primary stat on [[Foot|boots]] does not prevent &amp;quot;Additional Move Speed&amp;quot; from being rolled on them as they are considered different attributes.&lt;br /&gt;
&lt;br /&gt;
Generally, Uncommon items will have 1 enchantment, and the number of enchantments will increase by 1 per rarity level. [[Crafting|Craftable gear]] breaks this rule, instead starting at 2 enchantments for Uncommon items and then also increasing by 1 per rarity.&lt;br /&gt;
&lt;br /&gt;
Note that &amp;quot;nothing&amp;quot; is not a possible enchantment; items will always have the maximum number of enchantments possible.&lt;br /&gt;
&lt;br /&gt;
Only positive values can be rolled - no zero or negative values will appear.&lt;br /&gt;
&lt;br /&gt;
Each enchantment modifies just 1 stat - no hybrid enchantments or +Stat A/-Stat B enchantments exist.&lt;br /&gt;
&lt;br /&gt;
==Socketing==&lt;br /&gt;
Users may choose to replace an existing enchantment with a new one using a particular gem, such as an [[Emerald]] for Physical Damage Reduction.&lt;br /&gt;
&lt;br /&gt;
===Socketing Costs===&lt;br /&gt;
When socketing a gem into an item to receive another enchantment, the following gold costs are required as payment.&lt;br /&gt;
{{#invoke:Enchantments|draw_socket_cost_table|gem}}&lt;br /&gt;
&lt;br /&gt;
==Table of Enchantment Values==&lt;br /&gt;
Note that regular (Base) enchantments may have different minimum and maximum roll ranges than if the same enchantment is socketed.&lt;br /&gt;
&lt;br /&gt;
Currently &amp;lt;span class=&amp;quot;cr7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; items come with different enchantment value ranges and cannot slot enchantments with gems.  Additionally, &amp;lt;span class=&amp;quot;cr7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; items only get one enchantment. &amp;lt;span class=&amp;quot;cr8&amp;quot;&amp;gt;Artifacts&amp;lt;/span&amp;gt; still get 6 regular enchantments, so they are still socketable.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Base=&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-height: 80vh; overflow-y: auto; overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{{#invoke:Enchantments|draw_roll_range_table|base}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|Gem Socketed=&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-height: 80vh; overflow-y: auto; overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{{#invoke:Enchantments|draw_roll_range_table|gem}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|Unique Base=&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-height: 80vh; overflow-y: auto; overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{{#invoke:Enchantments|draw_roll_range_table|unique_base}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Max Total Possible = MAX(1H Shield + 1H Weapon, 2 * 1H Weapon, 2H Physical, 2H Magical, 2H Hybrid) + Head + Chest + Legs + Hands + Foot + Cloak + Necklace) + 2*Ring&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Data is automatically updated and can be found in a JSON format at [[Data:Enchantments.json]]&lt;br /&gt;
&lt;br /&gt;
==Enchantment Stats==&lt;br /&gt;
Enchantments for stats that are displayed in the in-game details page.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Enchantment&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Attributes|All Attributes]]&lt;br /&gt;
|Increases [[Stats#Attributes|All Attributes]] (Strength, Vigor, Agility, Dexterity, Will, Knowledge, Resourcefulness).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Strength|Strength]]&lt;br /&gt;
|Increases [[Stats#Strength|Strength]] attribute&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Vigor|Vigor]]&lt;br /&gt;
|Increases [[Stats#Vigor|Vigor]] attribute&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Agility|Agility]]&lt;br /&gt;
|Increases [[Stats#Agility|Agility]] attribute&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Dexterity|Dexterity]]&lt;br /&gt;
|Increases [[Stats#Dexterity|Dexterity]] attribute&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Will|Will]]&lt;br /&gt;
|Increases [[Stats#Will|Will]] attribute&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Knowledge|Knowledge]]&lt;br /&gt;
|Increases [[Stats#Knowledge|Knowledge]] stat&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Resourcefulness|Resourcefulness]]&lt;br /&gt;
|Increases [[Stats#Resourcefulness|Resourcefulness]] attribute&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Action_Speed|Action Speed]]&lt;br /&gt;
|Increases [[Stats#Action_Speed|Action Speed]] attribute&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Spell_Casting_Speed|Spell Casting Speed]]&lt;br /&gt;
|Increases [[Stats#Spell_Casting_Speed|Spell Casting Speed]] stat&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Buff_Duration|Buff Duration Bonus]]&lt;br /&gt;
|Increases [[Stats#Buff_Duration|Buff Duration Bonus]] stat&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Debuff_Duration|Debuff Duration Bonus]]&lt;br /&gt;
|Increases [[Stats#Debuff_Duration|Debuff Duration Bonus]] stat&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Interaction_Speed_3|Regular Interaction Speed]]&lt;br /&gt;
|Increases [[Stats#Interaction_Speed_3|Regular Interaction Speed]] stat&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Magical_Interaction_Speed|Magical Interaction Speed]]&lt;br /&gt;
|Increases [[Stats#Magical_Interaction_Speed|Magical Interaction Speed]] stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Spell_Memory/Capacity|Memory Capacity Bonus]]&lt;br /&gt;
|Increases [[Stats#Memory_Capacity|Memory Capacity]] stat by a %&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Spell_Memory/Capacity|Memory Capacity Add]]&lt;br /&gt;
|Increases [[Stats#Memory_Capacity|Memory Capacity]] stat by a flat amount&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Max_Health|Max Health Bonus]]&lt;br /&gt;
|Increases your character&#039;s [[Stats#Max_Health|Maximum Health]] by a %&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Max_Health|Max Health Add]]&lt;br /&gt;
|Increases your character&#039;s [[Stats#Max_Health|Maximum Health]] by a flat amount&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Move_Speed|Movement Speed Bonus]]&lt;br /&gt;
|Increases Movement speed&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Move_Speed|Movement Speed Add]]&lt;br /&gt;
|Increases Movement speed&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Physical_Power|Physical Power]]&lt;br /&gt;
|Increases [[Stats#Physical_Power|Physical Power]] stat and in turn your [[Stats#Physical_Power_Bonus|Physical Power Bonus]] stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Physical_Power_Bonus|Physical Power Bonus]]&lt;br /&gt;
|Increases [[Stats#Physical_Power_Bonus|Physical Power Bonus]] stat&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Magic_Power|Magical Power]]&lt;br /&gt;
|Increases [[Stats#Magic_Power|Magical Power]] stat, which in turn increases [[Stats#Magic_Power_Bonus|Magic Power Bonus]] stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Magic_Power_Bonus|Magic Power Bonus]]&lt;br /&gt;
|Increases [[Stats#Physical_Power_Bonus|Physical Power Bonus]] stat&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Physical_Damage_Reduction|Armor Rating]]&lt;br /&gt;
|Increases your [[Stats#Armor_Rating|Armor Rating]] stat and in turn your Physical [[Damage_Calculation|Damage Reduction]]. See [[Damage_Calculation|Damage Calculation]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]&lt;br /&gt;
|Increases [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] stat which [[Damage_Calculation#Damage Reduction|reduces damage taken]]. See [[Damage_Calculation|Damage Calculation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Magic_Resistance|Magic Resistance]]&lt;br /&gt;
|Increases your [[Stats#Magic_Resistance|Magic Resistance]] stat and in turn your Magical [[Damage_Calculation|Damage Reduction]]. See [[Damage_Calculation|Damage Calculation]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&lt;br /&gt;
|Increases [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]] stat which [[Damage_Calculation#Damage Reduction|reduces damage taken]]. See [[Damage_Calculation|Damage Calculation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enchantment Exclusive Stats==&lt;br /&gt;
Enchantments that aren&#039;t traditional Stats and only exist in a Damage/Healing formula are listed below and can also be found in [[Damage_Calculation]] and [[Healing]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enchantment&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing#Physical_Base_Healing|Physical Base Healing]]&lt;br /&gt;
|Increases [[Healing#Physical_Base_Healing|Physical Base Healing]] performed&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing#Magical_Base_Healing|Magical Base Healing]]&lt;br /&gt;
|Increases [[Healing#Magical_Base_Healing|Magical Base Healing]] performed&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage_Calculation#Penetration|Armor Penetration]]&lt;br /&gt;
|Increases the amount of Physical Damage that bypasses enemy&#039;s [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage_Calculation#Penetration|Magic Penetration]]&lt;br /&gt;
|Increases the amount of Magical Damage that bypasses enemy&#039;s [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage_Calculation#Projectile_Reduction|Projectile Reduction]]&lt;br /&gt;
|Decreases damage taken from projectiles (Arrows, Throwing Knives, etc.)&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Damage Reduction&lt;br /&gt;
|Decreases [[Damage_Calculation#Hit_Location_Bonus|Hit Location Bonus]] additively if targeting the head&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage_Calculation#True Damage|True Physical Damage]]&lt;br /&gt;
|Increases Physical Damage dealt that is not influenced by enemy defences&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage_Calculation#True Damage|True Magical Damage]]&lt;br /&gt;
|Increases Magical Damage dealt that is not influenced by enemy defences&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage_Calculation#Gear_Weapon_Damage|Weapon Damage]]&lt;br /&gt;
|Increases  [[Damage_Calculation#Gear_Weapon_Damage|Gear Weapon Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage_Calculation#Additional Damage|Additional Physical Damage]]&lt;br /&gt;
|Increases Physical Damage dealt (not affected by [[Stats#Physical_Power_Bonus|Physical Power Bonus]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage_Calculation#Additional Damage|Additional Magical Damage]]&lt;br /&gt;
|Increases Magical Damage dealt (not affected by [[Stats#Magic_Power_Bonus|Magical Power Bonus]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Luck|Luck]]&lt;br /&gt;
|Increases Luck for obtaining items)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mutually exclusive Enchantments==&lt;br /&gt;
Some enchantments cannot be rolled on the same item with other Enchantments.&lt;br /&gt;
&lt;br /&gt;
Currently known combinations include:&lt;br /&gt;
* Physical and Magical True, Additional Physical and True Physical&lt;br /&gt;
* Max Health and Max Health Bonus&lt;br /&gt;
* Additional Movespeed and Movespeed Bonus&lt;br /&gt;
&lt;br /&gt;
Ironmace has recently referred to this as &amp;quot;modifier families&amp;quot; in [[Patch:6.6#Hotfix_69]]&lt;br /&gt;
&lt;br /&gt;
==Unknown/Unimplemented Enchantments==&lt;br /&gt;
Additional Utility Effectiveness&lt;br /&gt;
&lt;br /&gt;
Bonus Utility Effectiveness&lt;br /&gt;
&lt;br /&gt;
Additional Weight Limit&lt;br /&gt;
&lt;br /&gt;
Bonus Weight Limit&lt;br /&gt;
&lt;br /&gt;
==Computing enchantments probability==&lt;br /&gt;
&lt;br /&gt;
Fangs of Death Necklace have 26 enchantments,but it have luck and magic resistance&lt;br /&gt;
So it&#039;s 24 roll 4&lt;br /&gt;
&lt;br /&gt;
1-23/24*22/23*21/22*20/21&lt;br /&gt;
&lt;br /&gt;
16.67%&lt;br /&gt;
&lt;br /&gt;
So overall the Fangs of Death Necklace  has a 16.67% chance have Any one of enchantment（like true magic damage） per create&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Math for &amp;quot;At Least One in N trials&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the chance at an enchantments appearing after multiple trials is (1 - ((V)^N)) x 100 = C&lt;br /&gt;
&lt;br /&gt;
V is chance of failure, N is number of trials - aka, how many times you &amp;quot;hit&amp;quot; or roll the event, and C is your answer in percentage format of getting 1 or more enchantments&lt;br /&gt;
&lt;br /&gt;
You can also write V as (1 - P), P being the probability of the event happening (1 - ((1-P)^N)) x 100 = C&lt;br /&gt;
&lt;br /&gt;
What the formula is doing is taking your chance of not getting an enchantments x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 enchantments, it calculates your chance of getting 1 OR MORE enchantments&lt;/div&gt;</summary>
		<author><name>Qwefghuio</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Armors&amp;diff=63226</id>
		<title>Armors</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Armors&amp;diff=63226"/>
		<updated>2025-04-20T19:59:49Z</updated>

		<summary type="html">&lt;p&gt;Qwefghuio: /* Rarity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Armor Guide to Stats, Armor Rating, Movement Speed, Rarity, Classes&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UpdateStatus|Armor Data|Armors}}&lt;br /&gt;
&lt;br /&gt;
== Rarity==&lt;br /&gt;
There are 8 rarities in the game, as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As rarities increase, the items get stronger. Rarity &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; and above adds an extra random [[Enchantments|Enchantment]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt; rarity adds 1 [[Enchantments|enchantment]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; rarity adds 2 [[enchantments]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; rarity adds 3 [[enchantments]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; rarity adds 4 [[enchantments]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; rarity adds 1 [[enchantments|enchantment]], but increased by 4 times&lt;br /&gt;
==Stat Randomization==&lt;br /&gt;
Not only are the [[enchantments]] a gear piece is imbued with randomized, but some of its base stats are also randomized.&lt;br /&gt;
&lt;br /&gt;
As such, 2 gear pieces of the same rarity can have different base stats.&lt;br /&gt;
&lt;br /&gt;
For example, a &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38.&lt;br /&gt;
&lt;br /&gt;
==Armor Properties==&lt;br /&gt;
Armors are worn to reduce incoming damage. The resistances gained from a given gear piece are added to your total armor and magic resistance ratings. &lt;br /&gt;
&lt;br /&gt;
Armors do not exclusively protect the body part they are attached to, but your body as a whole. Getting hit on an uncovered body part will not bypass your armor or magic resistance ratings.&lt;br /&gt;
&lt;br /&gt;
= Armor Categories =&lt;br /&gt;
There are currently 6 different armor slots:&lt;br /&gt;
*[[Armors#Head|Head]]&lt;br /&gt;
*[[Armors#Chest|Chest]]&lt;br /&gt;
*[[Armors#Legs|Legs]]&lt;br /&gt;
*[[Armors#Hands|Hands]]&lt;br /&gt;
*[[Armors#Foot|Foot]]&lt;br /&gt;
*[[Armors#Foot|Back]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Head==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Head}}&lt;br /&gt;
&lt;br /&gt;
==Chest==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Chest}}&lt;br /&gt;
&lt;br /&gt;
==Legs==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Legs}}&lt;br /&gt;
&lt;br /&gt;
==Hands==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Hands}}&lt;br /&gt;
&lt;br /&gt;
==Foot==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Foot}}&lt;br /&gt;
&lt;br /&gt;
==Back==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Back}}&lt;/div&gt;</summary>
		<author><name>Qwefghuio</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Armors&amp;diff=63225</id>
		<title>Armors</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Armors&amp;diff=63225"/>
		<updated>2025-04-20T19:58:32Z</updated>

		<summary type="html">&lt;p&gt;Qwefghuio: /* Rarity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Armor Guide to Stats, Armor Rating, Movement Speed, Rarity, Classes&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UpdateStatus|Armor Data|Armors}}&lt;br /&gt;
&lt;br /&gt;
== Rarity==&lt;br /&gt;
There are 8 rarities in the game, as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As rarities increase, the items get stronger. Rarity &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; and above adds an extra random [[Enchantments|Enchantment]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt; rarity adds 1 [[Enchantments|enchantment]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; rarity adds 2 [[enchantments]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; rarity adds 3 [[enchantments]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; rarity adds 4 [[enchantments]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; rarity adds 1 [[enchantments|enchantment]], but x4&lt;br /&gt;
==Stat Randomization==&lt;br /&gt;
Not only are the [[enchantments]] a gear piece is imbued with randomized, but some of its base stats are also randomized.&lt;br /&gt;
&lt;br /&gt;
As such, 2 gear pieces of the same rarity can have different base stats.&lt;br /&gt;
&lt;br /&gt;
For example, a &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38.&lt;br /&gt;
&lt;br /&gt;
==Armor Properties==&lt;br /&gt;
Armors are worn to reduce incoming damage. The resistances gained from a given gear piece are added to your total armor and magic resistance ratings. &lt;br /&gt;
&lt;br /&gt;
Armors do not exclusively protect the body part they are attached to, but your body as a whole. Getting hit on an uncovered body part will not bypass your armor or magic resistance ratings.&lt;br /&gt;
&lt;br /&gt;
= Armor Categories =&lt;br /&gt;
There are currently 6 different armor slots:&lt;br /&gt;
*[[Armors#Head|Head]]&lt;br /&gt;
*[[Armors#Chest|Chest]]&lt;br /&gt;
*[[Armors#Legs|Legs]]&lt;br /&gt;
*[[Armors#Hands|Hands]]&lt;br /&gt;
*[[Armors#Foot|Foot]]&lt;br /&gt;
*[[Armors#Foot|Back]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Head==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Head}}&lt;br /&gt;
&lt;br /&gt;
==Chest==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Chest}}&lt;br /&gt;
&lt;br /&gt;
==Legs==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Legs}}&lt;br /&gt;
&lt;br /&gt;
==Hands==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Hands}}&lt;br /&gt;
&lt;br /&gt;
==Foot==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Foot}}&lt;br /&gt;
&lt;br /&gt;
==Back==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Armor_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Back}}&lt;/div&gt;</summary>
		<author><name>Qwefghuio</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=56576</id>
		<title>Cosmetics</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=56576"/>
		<updated>2025-01-05T12:48:31Z</updated>

		<summary type="html">&lt;p&gt;Qwefghuio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt; Dark and Darker Cosmetics &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UpdateStatus|Cosmetics}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Races=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Skin Image !! Changes from Baseline !! Status Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Orc || [[File:Skin_Character_OrcMan_S.png|100px]] [[File:Skin_Character_OrcWoman_S.png|100px]] || Strength +1 &amp;lt;br&amp;gt; Agility -1 || [[File:Icon Race Orc.png]] || 4 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elf || [[File:Elf_Man.png|100px]] [[File:Elf_Woman.png|100px]] || Agility +1 &amp;lt;br&amp;gt; Strength -1 || [[File:Icon Race Elf.png]] || 4 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elf || [[File:Skin_Character_DarkElfMan_S.png|100px]] [[File:Skin_Character_DarkElfWoman_S.png|100px]] || Will +1 &amp;lt;br&amp;gt; Dexterity -1 || [[File:Icon Race Elf.png]] || 6 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Frost Walker || [[File:Skin Character FrostWalker S.png|100px]] || +3 Max Health &amp;lt;br&amp;gt; -1.5% Action Speed || [[File:Icon Race FrostWalker.png|frameless]] || &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; Reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Mummy || [[File:Skin_Character_Mummy_S.png|100px]] || Vigor +1 &amp;lt;br&amp;gt; Agility -1 || [[File:Icon Race Mummy.png|frameless]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Zombie || [[File:Skin_Character_Zombie_S.png|100px]] || Buff duration bonus +5% &amp;lt;br&amp;gt; Debuff duration bonus -5% || [[File:Icon Race FrostWalker.png|frameless]] || &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; Reward, Season 4&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton || [[File:Skeleton Race.png|100px]] || Magic Resistance +10 &amp;lt;br&amp;gt; Armor rating -10 || [[File:Icon Race Skeleton.png|frameless]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Founder&#039;s Edition: Hold The Line &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elite Skeleton || [[File:Elite Skeleton Race.png|100px]] || Magic Resistance +10 &amp;lt;br&amp;gt; Armor rating -10 || [[File:Icon Race Skeleton.png]] || 6 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Skeleton || [[File:Nightmare Skeleton Race.png|100px]] || Armor rating +10 &amp;lt;br&amp;gt; Magic Resistance -10 || [[File:Icon Race Skeleton.png]] || |&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; Reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Frost Skeleton || [[File:Skin Character FrostSkeleton S.png|100px]] || Weapon Damage +1 &amp;lt;br&amp;gt; Move Speed -3 || [[File:Icon Race Skeleton.png]] || [[Collector]] [[Quest]] Reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Champion || [[File:Skin_Character_SkeletonChampion_S.png|100px]] || +5 Armor Rating &amp;lt;br&amp;gt; -5 Magic Resistance || [[File:Icon Race Skeleton.png]] || &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; Reward, Season 3&lt;br /&gt;
|-&lt;br /&gt;
| Lizardmen ||[[File:Skin Character LizardmenRed S.png|100px]] [[File:Skin Character LizardmenGreen S.png|100px]] [[File:Skin Character LizardmenBlue S.png|100px]] || Armor rating +20 &amp;lt;br&amp;gt; +10 Headshot Damage Reduction &amp;lt;br&amp;gt; Headgear cannot be worn. || [[File:Icon Race Lizardman.png]] || 4 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lycan || [[File:Skin Character LycanBlack S.png|100px]] [[File:Skin Character LycanBrown S.png|100px]] [[File:Skin Character LycanWhite S.png|100px]] || +4 Vigor &amp;lt;br&amp;gt; +10 Headshot Damage Reduction &amp;lt;br&amp;gt; Headgear cannot be worn. || [[File:Icon Race Lycan.png]] || Brown - 5 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; White and Black - 5 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Felidian (Panther) || [[File:Skin_Character_FelidianMan_S.png|100px]] [[File:Skin_Character_FelidianWoman_S.png|100px]] || Agility +2 &amp;lt;br&amp;gt; Strength -1 &amp;lt;br&amp;gt; Vigor -1|| [[File:Icon_Race_Felid.png]] || Male - 6 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Female - 6 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Felidian (Cat) || [[File:Skin_Character_FelidianCatMan_S.png|100px]] [[File:Skin_Character_FelidianCatWoman_S.png|100px]] || Dexterity +2 &amp;lt;br&amp;gt; Strength -1 &amp;lt;br&amp;gt; Vigor -1|| [[File:Icon_Race_Felid.png]] || Male - 6 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Female - Season 4 &amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt; Twitch Drops &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Item Skins=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Item Type !! Image !!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blue Torch || Torch || [[File:Blue Torch.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Founder&#039;s Edition: Hold The Line &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Froststone Torch || Torch || [[File:Froststone Torch.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Torch || Torch || [[File:Frozen Torch.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt; Voyager &amp;lt;/span&amp;gt; Reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Elven Torch || Torch || [[File:Skin_Item_Torch_Elven.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GCX Torch || Torch || [[File:Skin_Item_Torch_GCX.png|100px]] || &amp;lt;span style=&amp;quot;color: pink;&amp;quot;&amp;gt;GCX 2024 Charity Event&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Purple Torch || Torch || [[File:Skin_Item_Torch_Purple.png|100px]] || Season 4 &amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt; Twitch Drops &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Warden Torch || Torch || [[File:Skin_Item_Torch_Warden.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; &amp;quot;In Honor of Wardens&amp;quot; &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Harvestfire Torch || Torch || [[File:Skin_Item_Torch_Harvestfire.png|100px]] || 5 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt; Halloween 2024&lt;br /&gt;
|-&lt;br /&gt;
| Candyflame Torch || Torch || [[File:Skin_Item_Torch_Candyflame.png|100px]] || 5 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt; (Holiday Season: 18 Dec. ~ 8 Jan.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ice Flame || Campfire || [[File:Skin_Item_Campfire_Frozen.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; Reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Kettle || Campfire || [[File:Skin Item Campfire Kettle.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Campfire ||Campfire || [[File:Campfire Moonlight.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; Reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Roasted Rabbit || Campfire || [[File:Skin Item Campfire RoastedRabbit.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bone Kindled Campfire || Campfire || [[File:Skin_Item_Campfire_BoneKindled.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kettle || Campfire || [[File:Skin_Item_Campfire_Kettle.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elven Campfire || Campfire || [[File:Skin_Item_Campfire_ElvenCampfire.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; Reward, Season 3&lt;br /&gt;
|-&lt;br /&gt;
| Spectral Campfire || Campfire || [[File:Skin_Item_Campfire_Spectral.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Darkflame Campfire || Campfire || [[File:Skin_Item_Campfire_DarkFlame.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Purple Campfire || Campfire || [[File:Skin_Item_Campfire_Purple.png|100px]] || Season 4 &amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt; Twitch Drops &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cauldron Campfire || Campfire || [[File:Skin_Item_Campfire_Cauldron.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt; Voyager &amp;lt;/span&amp;gt; Reward, Season 4&lt;br /&gt;
|-&lt;br /&gt;
| Winterflame Roast Campfire || Campfire || [[File:Skin_Item_Campfire_Winterflame.png|100px]] || 5 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Bottle || Potions || [[File:Skin_Item_FrozenPotions.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; Reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Bone Decorated Potion || Potions || [[File:Skin_Item_BoneDecoratedPotions.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Cloak || Cloak || [[File:Moonlight Mercurial Cloak.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; Reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Knightly Adventurer Cloak || Cloak || [[File:Item_Icon_KnightlyAdventurerCloak.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; &amp;quot;In Honor Of Knights&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Warden Vigilant Cloak || Cloak || [[File:Item_Icon_WardenVigilantCloak.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; &amp;quot;In Honor of Wardens&amp;quot; &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Winterlight Lantern || Gear || [[File:Skin_Item_Lantern_Winterlight.png|100px]] || &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt; 2024 Winterlight Event Reward &amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Warden Heater Shield || Gear || [[File:Skin_Item_HeaterShield_Warden.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; &amp;quot;In Honor of Wardens&amp;quot; &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Heart || Heart || [[File:Skin_Item_TaintedHeart.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; Reward, Season 3&lt;br /&gt;
|-&lt;br /&gt;
| Undead Vanguard || Nameplate || [[File:Skin_NamePlate_Tall_UndeadVanguard.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; Reward, Season 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Emotes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Surrender || [[File:Icon Emotion Surrender.png|60px]] || Free&lt;br /&gt;
|-&lt;br /&gt;
| Blah Blah || [[File:Icon Emotion BlahBlah.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bow 1 || [[File:Icon Emotion Bow.png|60px]] ||3 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bow 2 || [[File:Icon Emotion Bow2.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bring It || [[File:Icon Emotion BringIt.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Coin Tossing || [[File:Icon Emotion CoinTossing.png|60px]] || [[Goblin Merchant]] Quest, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Curtsy || [[File:Icon Emotion Curtsy.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cutthroat || [[File:Icon Emotion CutThroat.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Finger Guns || [[File:Icon Emotion FingerGun.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Frantic Applause || [[File:Icon Emotion FranticApplause.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hand Heart || [[File:Icon Emotion HandHeart.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hold the Line || [[File:Icon Emotion HoldTheLine.png|60px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Founder&#039;s Edition: Hold The Line &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| I Don&#039;t Know || [[File:Icon Emotion IDontKnow.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kicking Ground || [[File:Icon Emotion KickingGround.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Knightly Kneel || [[File:Icon Emotion KnightlyKneel.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Loser || [[File:Icon_Emotion_Loser.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Money Money Money || [[File:Icon_Emotion_MoneyMoneyMoney.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Mystic Horn || [[File:Icon_Emotion_Horn.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Noob || [[File:Icon Emotion Noob.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pointing || [[File:Icon Emotion Pointing.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pourin One Out || [[File:Icon Emotion PourinOneOut.png|60px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
| Power Flex || [[File:Icon Emotion PowerFlex.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Praying Hands || [[File:Icon Emotion PrayingHands.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rock, Paper, Scissors || [[File:Icon Emotion RockPaperScissors.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Salute || [[File:Icon Emotion Salute.png|60px]] || 1 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shh || [[File:Icon Emotion Shhh.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Carole || [[File:Icon Emotion TheCarole.png|60px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Down || [[File:Icon Emotion ThumbsDown.png|60px]] || 1 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Up || [[File:Icon Emotion ThumbsUp.png|60px]] || 1 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| You Crazy ||  [[File:Icon Emotion YouCrazy.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Balladeer Serenade ||  [[File:Icon_Emotion_BalladeerSerenade.png|60px]] || &amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt; &amp;quot;In Honor of Balladeers&amp;quot; &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| So Salty ||  [[File:Icon_Emotion_SoSalty.png|60px]] || Season 4 &amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt; Twitch Drops &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Mummy Shuffle ||  [[File:Icon_Emotion_MummyShuffle.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Dance ||  [[File:Icon_Emotion_GoblinDance.png|60px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Finger Snap Clap ||  [[File:Icon_Emotion_FingerSnapClap.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Teasing ||  [[File:Icon_Emotion_Teasing.png|60px]] || 4 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Toot of Terror ||  [[File:Icon_Emotion_Fart.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Merchants Lucky Coin ||  [[File:Icon_Emotion_CoinTossing.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Blow Kiss ||  [[File:Icon_Emotion_BlowKiss.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Lobby Emotes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Up || [[File:Skin Item LobbyPose ThumbsUp.png|100px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Table Slam! || [[File:Skin_Item_LobbyPose_TableSlam.png|100px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cheers || [[File:Skin Item LobbyPose Ale.png|100px]] || 3 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| We Want Food! || [[File:Skin Item LobbyPose WeWantFood.png|100px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Defeat || [[File:Skin Item LobbyPose Defeat.png|100px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Perfect Brew || [[File:Skin Item LobbyPose CoffeeBrewing.png|100px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
| Decadent Dungeon Crumble Cake || [[File:Skin_Item_LobbyPose_CrumbleCake.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; 1st Anniversary &amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Honored Scribe || [[File:Skin_Item_LobbyPose_HonoredScribe.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; &amp;quot;In Honor Of Scribes&amp;quot; &amp;lt;/span&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Actions=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Action Type !! Image !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Coffee Time || Resting || [[File:Skin Rest CupOfCoffee.png|100px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
| Hard Earned Ale || Resting || [[File:Skin Rest HardEarnedAle.png|100px]] || [[Tavern Master]] [[Quest]] Reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Skewered food || Resting || [[File:Skin Rest SkeweredFood.png|100px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sleeping Bag || Resting || [[File:Sleeping Bag Cosmetic.png|frameless|100x100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Voyager&amp;lt;/span&amp;gt; Reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Whittling Hope || Resting || [[File:Skin_Rest_WhittlingHope.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt; Voyager &amp;lt;/span&amp;gt; Reward, Season 3&lt;br /&gt;
|-&lt;br /&gt;
| Rucksack Check || Resting || [[File:Skin_Rest_Backpack.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; Reward, Season 4&lt;br /&gt;
|-&lt;br /&gt;
| Dalgona || Resting || [[File:Skin_Rest_Dalgona.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt; (Holiday Season: 18 Dec. ~ 8 Jan.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Roasting Marshmallows || Resting || [[File:Skin_Rest_RoastingMarshmallows.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt; (Holiday Season: 18 Dec. ~ 8 Jan.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Lobby Skins=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Holiday Haven || [[File:Skin_Lobby_Wide_HolidayHaven.png|100px]] || 8 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt; (Holiday Season: 18 Dec. ~ 8 Jan.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Halloween 2024 || [[File:Skin_Lobby_Wide_Halloween2024.png|100px]] || 8 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Redstone=&lt;br /&gt;
&lt;br /&gt;
[[File:Redstone Shard.png|100px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Redstone is used to buy cosmetics in the in-game shop. &amp;lt;br&amp;gt;&lt;br /&gt;
All Redstone prices are based off USD and are not localized to other regions, if you pay in other currencies it is relative to the exchange rate in that currency to USD. &amp;lt;br&amp;gt;&lt;br /&gt;
You can buy Redstone [https://www.darkanddarker.com/shop here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Image &lt;br /&gt;
|| [[File:Redstone1.png|100px]] || [[File:Redstone2.png|100px]] || [[File:Redstone3.png|100px]] || [[File:Redstone4.png|100px]] || [[File:Redstone5.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
!Amount&lt;br /&gt;
|| 1 || 2 || 5 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
!Cost&lt;br /&gt;
|| $2.00 USD || $4.00 USD || $10.00 USD || $20.00 USD || $30.00 USD&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Bluestone=&lt;br /&gt;
&lt;br /&gt;
[[File:Bluestone Shard.png|100px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
Bluestone is used to buy cosmetics in the in-game shop. &amp;lt;br&amp;gt;&lt;br /&gt;
Bluestone can be earned by raising your [[Experience| Triumph Level]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qwefghuio</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=56575</id>
		<title>Cosmetics</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=56575"/>
		<updated>2025-01-05T12:47:54Z</updated>

		<summary type="html">&lt;p&gt;Qwefghuio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt; Dark and Darker Cosmetics &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UpdateStatus|Cosmetics}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Races=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Skin Image !! Changes from Baseline !! Status Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Orc || [[File:Skin_Character_OrcMan_S.png|100px]] [[File:Skin_Character_OrcWoman_S.png|100px]] || Strength +1 &amp;lt;br&amp;gt; Agility -1 || [[File:Icon Race Orc.png]] || 4 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elf || [[File:Elf_Man.png|100px]] [[File:Elf_Woman.png|100px]] || Agility +1 &amp;lt;br&amp;gt; Strength -1 || [[File:Icon Race Elf.png]] || 4 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Elf || [[File:Skin_Character_DarkElfMan_S.png|100px]] [[File:Skin_Character_DarkElfWoman_S.png|100px]] || Will +1 &amp;lt;br&amp;gt; Dexterity -1 || [[File:Icon Race Elf.png]] || 6 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Frost Walker || [[File:Skin Character FrostWalker S.png|100px]] || +3 Max Health &amp;lt;br&amp;gt; -1.5% Action Speed || [[File:Icon Race FrostWalker.png|frameless]] || &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; Reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Mummy || [[File:Skin_Character_Mummy_S.png|100px]] || Vigor +1 &amp;lt;br&amp;gt; Agility -1 || [[File:Icon Race Mummy.png|frameless]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Zombie || [[File:Skin_Character_Zombie_S.png|100px]] || Buff duration bonus +5% &amp;lt;br&amp;gt; debuff duration bonus -5% || [[File:Icon Race FrostWalker.png|frameless]] || &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; Reward, Season 4&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton || [[File:Skeleton Race.png|100px]] || Magic Resistance +10 &amp;lt;br&amp;gt; Armor rating -10 || [[File:Icon Race Skeleton.png|frameless]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Founder&#039;s Edition: Hold The Line &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elite Skeleton || [[File:Elite Skeleton Race.png|100px]] || Magic Resistance +10 &amp;lt;br&amp;gt; Armor rating -10 || [[File:Icon Race Skeleton.png]] || 6 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Skeleton || [[File:Nightmare Skeleton Race.png|100px]] || Armor rating +10 &amp;lt;br&amp;gt; Magic Resistance -10 || [[File:Icon Race Skeleton.png]] || |&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; Reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Frost Skeleton || [[File:Skin Character FrostSkeleton S.png|100px]] || Weapon Damage +1 &amp;lt;br&amp;gt; Move Speed -3 || [[File:Icon Race Skeleton.png]] || [[Collector]] [[Quest]] Reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Champion || [[File:Skin_Character_SkeletonChampion_S.png|100px]] || +5 Armor Rating &amp;lt;br&amp;gt; -5 Magic Resistance || [[File:Icon Race Skeleton.png]] || &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; Reward, Season 3&lt;br /&gt;
|-&lt;br /&gt;
| Lizardmen ||[[File:Skin Character LizardmenRed S.png|100px]] [[File:Skin Character LizardmenGreen S.png|100px]] [[File:Skin Character LizardmenBlue S.png|100px]] || Armor rating +20 &amp;lt;br&amp;gt; +10 Headshot Damage Reduction &amp;lt;br&amp;gt; Headgear cannot be worn. || [[File:Icon Race Lizardman.png]] || 4 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lycan || [[File:Skin Character LycanBlack S.png|100px]] [[File:Skin Character LycanBrown S.png|100px]] [[File:Skin Character LycanWhite S.png|100px]] || +4 Vigor &amp;lt;br&amp;gt; +10 Headshot Damage Reduction &amp;lt;br&amp;gt; Headgear cannot be worn. || [[File:Icon Race Lycan.png]] || Brown - 5 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; White and Black - 5 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Felidian (Panther) || [[File:Skin_Character_FelidianMan_S.png|100px]] [[File:Skin_Character_FelidianWoman_S.png|100px]] || Agility +2 &amp;lt;br&amp;gt; Strength -1 &amp;lt;br&amp;gt; Vigor -1|| [[File:Icon_Race_Felid.png]] || Male - 6 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Female - 6 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Felidian (Cat) || [[File:Skin_Character_FelidianCatMan_S.png|100px]] [[File:Skin_Character_FelidianCatWoman_S.png|100px]] || Dexterity +2 &amp;lt;br&amp;gt; Strength -1 &amp;lt;br&amp;gt; Vigor -1|| [[File:Icon_Race_Felid.png]] || Male - 6 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; Female - Season 4 &amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt; Twitch Drops &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Item Skins=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Item Type !! Image !!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blue Torch || Torch || [[File:Blue Torch.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Founder&#039;s Edition: Hold The Line &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Froststone Torch || Torch || [[File:Froststone Torch.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Torch || Torch || [[File:Frozen Torch.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt; Voyager &amp;lt;/span&amp;gt; Reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Elven Torch || Torch || [[File:Skin_Item_Torch_Elven.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GCX Torch || Torch || [[File:Skin_Item_Torch_GCX.png|100px]] || &amp;lt;span style=&amp;quot;color: pink;&amp;quot;&amp;gt;GCX 2024 Charity Event&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Purple Torch || Torch || [[File:Skin_Item_Torch_Purple.png|100px]] || Season 4 &amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt; Twitch Drops &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Warden Torch || Torch || [[File:Skin_Item_Torch_Warden.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; &amp;quot;In Honor of Wardens&amp;quot; &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Harvestfire Torch || Torch || [[File:Skin_Item_Torch_Harvestfire.png|100px]] || 5 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt; Halloween 2024&lt;br /&gt;
|-&lt;br /&gt;
| Candyflame Torch || Torch || [[File:Skin_Item_Torch_Candyflame.png|100px]] || 5 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt; (Holiday Season: 18 Dec. ~ 8 Jan.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Ice Flame || Campfire || [[File:Skin_Item_Campfire_Frozen.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; Reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Kettle || Campfire || [[File:Skin Item Campfire Kettle.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Campfire ||Campfire || [[File:Campfire Moonlight.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; Reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Roasted Rabbit || Campfire || [[File:Skin Item Campfire RoastedRabbit.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bone Kindled Campfire || Campfire || [[File:Skin_Item_Campfire_BoneKindled.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kettle || Campfire || [[File:Skin_Item_Campfire_Kettle.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Elven Campfire || Campfire || [[File:Skin_Item_Campfire_ElvenCampfire.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; Reward, Season 3&lt;br /&gt;
|-&lt;br /&gt;
| Spectral Campfire || Campfire || [[File:Skin_Item_Campfire_Spectral.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Darkflame Campfire || Campfire || [[File:Skin_Item_Campfire_DarkFlame.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Purple Campfire || Campfire || [[File:Skin_Item_Campfire_Purple.png|100px]] || Season 4 &amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt; Twitch Drops &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cauldron Campfire || Campfire || [[File:Skin_Item_Campfire_Cauldron.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt; Voyager &amp;lt;/span&amp;gt; Reward, Season 4&lt;br /&gt;
|-&lt;br /&gt;
| Winterflame Roast Campfire || Campfire || [[File:Skin_Item_Campfire_Winterflame.png|100px]] || 5 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Bottle || Potions || [[File:Skin_Item_FrozenPotions.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; Reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Bone Decorated Potion || Potions || [[File:Skin_Item_BoneDecoratedPotions.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Cloak || Cloak || [[File:Moonlight Mercurial Cloak.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; Reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Knightly Adventurer Cloak || Cloak || [[File:Item_Icon_KnightlyAdventurerCloak.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; &amp;quot;In Honor Of Knights&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Warden Vigilant Cloak || Cloak || [[File:Item_Icon_WardenVigilantCloak.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; &amp;quot;In Honor of Wardens&amp;quot; &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Winterlight Lantern || Gear || [[File:Skin_Item_Lantern_Winterlight.png|100px]] || &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt; 2024 Winterlight Event Reward &amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Warden Heater Shield || Gear || [[File:Skin_Item_HeaterShield_Warden.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; &amp;quot;In Honor of Wardens&amp;quot; &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Tainted Heart || Heart || [[File:Skin_Item_TaintedHeart.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; Reward, Season 3&lt;br /&gt;
|-&lt;br /&gt;
| Undead Vanguard || Nameplate || [[File:Skin_NamePlate_Tall_UndeadVanguard.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; Reward, Season 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Emotes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Surrender || [[File:Icon Emotion Surrender.png|60px]] || Free&lt;br /&gt;
|-&lt;br /&gt;
| Blah Blah || [[File:Icon Emotion BlahBlah.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bow 1 || [[File:Icon Emotion Bow.png|60px]] ||3 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bow 2 || [[File:Icon Emotion Bow2.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bring It || [[File:Icon Emotion BringIt.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Coin Tossing || [[File:Icon Emotion CoinTossing.png|60px]] || [[Goblin Merchant]] Quest, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Curtsy || [[File:Icon Emotion Curtsy.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cutthroat || [[File:Icon Emotion CutThroat.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Finger Guns || [[File:Icon Emotion FingerGun.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Frantic Applause || [[File:Icon Emotion FranticApplause.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hand Heart || [[File:Icon Emotion HandHeart.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hold the Line || [[File:Icon Emotion HoldTheLine.png|60px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Founder&#039;s Edition: Hold The Line &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| I Don&#039;t Know || [[File:Icon Emotion IDontKnow.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kicking Ground || [[File:Icon Emotion KickingGround.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Knightly Kneel || [[File:Icon Emotion KnightlyKneel.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Loser || [[File:Icon_Emotion_Loser.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Money Money Money || [[File:Icon_Emotion_MoneyMoneyMoney.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Mystic Horn || [[File:Icon_Emotion_Horn.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Noob || [[File:Icon Emotion Noob.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pointing || [[File:Icon Emotion Pointing.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pourin One Out || [[File:Icon Emotion PourinOneOut.png|60px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
| Power Flex || [[File:Icon Emotion PowerFlex.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Praying Hands || [[File:Icon Emotion PrayingHands.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rock, Paper, Scissors || [[File:Icon Emotion RockPaperScissors.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Salute || [[File:Icon Emotion Salute.png|60px]] || 1 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shh || [[File:Icon Emotion Shhh.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Carole || [[File:Icon Emotion TheCarole.png|60px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Down || [[File:Icon Emotion ThumbsDown.png|60px]] || 1 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Up || [[File:Icon Emotion ThumbsUp.png|60px]] || 1 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| You Crazy ||  [[File:Icon Emotion YouCrazy.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Balladeer Serenade ||  [[File:Icon_Emotion_BalladeerSerenade.png|60px]] || &amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt; &amp;quot;In Honor of Balladeers&amp;quot; &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| So Salty ||  [[File:Icon_Emotion_SoSalty.png|60px]] || Season 4 &amp;lt;span style=&amp;quot;color: purple;&amp;quot;&amp;gt; Twitch Drops &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Mummy Shuffle ||  [[File:Icon_Emotion_MummyShuffle.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Dance ||  [[File:Icon_Emotion_GoblinDance.png|60px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Finger Snap Clap ||  [[File:Icon_Emotion_FingerSnapClap.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Teasing ||  [[File:Icon_Emotion_Teasing.png|60px]] || 4 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Toot of Terror ||  [[File:Icon_Emotion_Fart.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Merchants Lucky Coin ||  [[File:Icon_Emotion_CoinTossing.png|60px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Blow Kiss ||  [[File:Icon_Emotion_BlowKiss.png|60px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Lobby Emotes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Up || [[File:Skin Item LobbyPose ThumbsUp.png|100px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Table Slam! || [[File:Skin_Item_LobbyPose_TableSlam.png|100px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Cheers || [[File:Skin Item LobbyPose Ale.png|100px]] || 3 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| We Want Food! || [[File:Skin Item LobbyPose WeWantFood.png|100px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Defeat || [[File:Skin Item LobbyPose Defeat.png|100px]] || 2 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Perfect Brew || [[File:Skin Item LobbyPose CoffeeBrewing.png|100px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
| Decadent Dungeon Crumble Cake || [[File:Skin_Item_LobbyPose_CrumbleCake.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; 1st Anniversary &amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Honored Scribe || [[File:Skin_Item_LobbyPose_HonoredScribe.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; &amp;quot;In Honor Of Scribes&amp;quot; &amp;lt;/span&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Actions=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Action Type !! Image !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Coffee Time || Resting || [[File:Skin Rest CupOfCoffee.png|100px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
| Hard Earned Ale || Resting || [[File:Skin Rest HardEarnedAle.png|100px]] || [[Tavern Master]] [[Quest]] Reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Skewered food || Resting || [[File:Skin Rest SkeweredFood.png|100px]] || 3 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sleeping Bag || Resting || [[File:Sleeping Bag Cosmetic.png|frameless|100x100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Voyager&amp;lt;/span&amp;gt; Reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Whittling Hope || Resting || [[File:Skin_Rest_WhittlingHope.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt; Voyager &amp;lt;/span&amp;gt; Reward, Season 3&lt;br /&gt;
|-&lt;br /&gt;
| Rucksack Check || Resting || [[File:Skin_Rest_Backpack.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; Reward, Season 4&lt;br /&gt;
|-&lt;br /&gt;
| Dalgona || Resting || [[File:Skin_Rest_Dalgona.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt; (Holiday Season: 18 Dec. ~ 8 Jan.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Roasting Marshmallows || Resting || [[File:Skin_Rest_RoastingMarshmallows.png|100px]] || 4 &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt; (Holiday Season: 18 Dec. ~ 8 Jan.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Lobby Skins=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Holiday Haven || [[File:Skin_Lobby_Wide_HolidayHaven.png|100px]] || 8 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt; (Holiday Season: 18 Dec. ~ 8 Jan.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Halloween 2024 || [[File:Skin_Lobby_Wide_Halloween2024.png|100px]] || 8 &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt; Bluestone &amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt; Redstone &amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Redstone=&lt;br /&gt;
&lt;br /&gt;
[[File:Redstone Shard.png|100px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Redstone is used to buy cosmetics in the in-game shop. &amp;lt;br&amp;gt;&lt;br /&gt;
All Redstone prices are based off USD and are not localized to other regions, if you pay in other currencies it is relative to the exchange rate in that currency to USD. &amp;lt;br&amp;gt;&lt;br /&gt;
You can buy Redstone [https://www.darkanddarker.com/shop here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Image &lt;br /&gt;
|| [[File:Redstone1.png|100px]] || [[File:Redstone2.png|100px]] || [[File:Redstone3.png|100px]] || [[File:Redstone4.png|100px]] || [[File:Redstone5.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
!Amount&lt;br /&gt;
|| 1 || 2 || 5 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
!Cost&lt;br /&gt;
|| $2.00 USD || $4.00 USD || $10.00 USD || $20.00 USD || $30.00 USD&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Bluestone=&lt;br /&gt;
&lt;br /&gt;
[[File:Bluestone Shard.png|100px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
Bluestone is used to buy cosmetics in the in-game shop. &amp;lt;br&amp;gt;&lt;br /&gt;
Bluestone can be earned by raising your [[Experience| Triumph Level]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Qwefghuio</name></author>
	</entry>
</feed>