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	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1595</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1595"/>
		<updated>2023-01-03T10:20:27Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Armor and Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge and +1 Will), and some leather Boots. (Going barefoot is acceptable.) Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|Morning Star]], or even a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. (Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.)&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. ([[Skeleton_Archer|Skeleton Archers]] change the calculus a little: try to end your run near them, but expect an arrow or two.)&lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal (20 HP with the [[Cleric#Cleric_Perks|Advanced Healer]] Perk), as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at short-to-medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. (Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second is better time management. Cast [[Cleric#Cleric_Spells|Bless]] first. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. &lt;br /&gt;
&lt;br /&gt;
(The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1594</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1594"/>
		<updated>2023-01-03T10:14:27Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge and +1 Will), and some leather Boots. (Going barefoot is acceptable.) Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. (Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.)&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. ([[Skeleton_Archer|Skeleton Archers]] change the calculus a little: try to end your run near them, but expect an arrow or two.)&lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal (20 HP with the [[Cleric#Cleric_Perks|Advanced Healer]] Perk), as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at short-to-medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. (Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second is better time management. Cast [[Cleric#Cleric_Spells|Bless]] first. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. &lt;br /&gt;
&lt;br /&gt;
(The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1593</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1593"/>
		<updated>2023-01-03T10:11:47Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge and +1 Will), and some leather Boots. (Going barefoot is acceptable.) Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. (Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.)&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. ([[Skeleton_Archer|Skeleton Archers]] change the calculus a little: try to end your run near them, but expect an arrow or two.)&lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal (20 HP with the [[Cleric#Cleric_Perks|Advanced Healer]] Perk), as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at short-to-medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. (Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. Cast [[Cleric#Cleric_Spells|Bless]] first. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. &lt;br /&gt;
&lt;br /&gt;
(The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1592</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1592"/>
		<updated>2023-01-03T09:41:54Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge and +1 Will), and some leather Boots. (Going barefoot is acceptable.) Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. (Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.)&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. ([[Skeleton_Archer|Skeleton Archers]] change the calculus a little: try to end your run near them, but expect an arrow or two.)&lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal (15 HP), as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at short-to-medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. (Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. Cast [[Cleric#Cleric_Spells|Bless]] first. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. &lt;br /&gt;
&lt;br /&gt;
(The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1591</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1591"/>
		<updated>2023-01-03T09:40:47Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge and +1 Will), and some leather Boots. (Going barefoot is acceptable.) Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. (Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.)&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. ([[Skeleton_Archer|Skeleton Archers]] change the calculus a little: try to end your run near them, but expect an arrow or two.)&lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal (15 HP), as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at short-to-medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. Cast [[Cleric#Cleric_Spells|Bless]] first. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. &lt;br /&gt;
&lt;br /&gt;
(The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1590</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1590"/>
		<updated>2023-01-03T09:39:38Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge and +1 Will), and some leather Boots. (Going barefoot is acceptable.) Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. (Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.)&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. ([[Skeleton_Archer|Skeleton Archers]] change the calculus a little: try to end your run near them, but expect an arrow or two.)&lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal (15 HP), as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. Cast [[Cleric#Cleric_Spells|Bless]] first. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. &lt;br /&gt;
&lt;br /&gt;
(The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1589</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1589"/>
		<updated>2023-01-03T09:38:41Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge and +1 Will), and some leather Boots. (Going barefoot is acceptable.) Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. (Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.)&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. ([[Skeleton_Archer|Skeleton Archers]] change the calculus a little: try to end your run near them, but expect an arrow or two.)&lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable (15 HP), relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. Cast [[Cleric#Cleric_Spells|Bless]] first. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. &lt;br /&gt;
&lt;br /&gt;
(The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1588</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1588"/>
		<updated>2023-01-03T09:33:38Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge and +1 Will), and some leather Boots. (Going barefoot is acceptable.) Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. (Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.)&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. ([[Skeleton_Archer|Skeleton Archers]] change the calculus a little: try to end your run near them, but expect an arrow or two.)&lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. Cast [[Cleric#Cleric_Spells|Bless]] first. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. &lt;br /&gt;
&lt;br /&gt;
(The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1587</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1587"/>
		<updated>2023-01-03T09:28:33Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Armor and Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge and +1 Will), and some leather Boots. (Going barefoot is acceptable.) Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. (Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.)&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. &lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. Cast [[Cleric#Cleric_Spells|Bless]] first. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. &lt;br /&gt;
&lt;br /&gt;
(The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1586</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1586"/>
		<updated>2023-01-03T09:26:05Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Armor and Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge and +1 Will), and some leather Boots. (Going barefoot is acceptable.) Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. &lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. Cast [[Cleric#Cleric_Spells|Bless]] first. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. &lt;br /&gt;
&lt;br /&gt;
(The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1585</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1585"/>
		<updated>2023-01-03T09:25:38Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Armor and Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge and +1 Will), and some leather Boots. Going barefoot is acceptable. Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. &lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. Cast [[Cleric#Cleric_Spells|Bless]] first. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. &lt;br /&gt;
&lt;br /&gt;
(The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1584</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1584"/>
		<updated>2023-01-03T09:24:45Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Armor and Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge and +1 Will), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. &lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. Cast [[Cleric#Cleric_Spells|Bless]] first. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. &lt;br /&gt;
&lt;br /&gt;
(The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1583</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1583"/>
		<updated>2023-01-03T09:23:26Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Armor and Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge  +1 Will), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. &lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. Cast [[Cleric#Cleric_Spells|Bless]] first. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. &lt;br /&gt;
&lt;br /&gt;
(The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1582</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1582"/>
		<updated>2023-01-03T09:22:48Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Armor and Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge &amp;amp; +1 Will), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. &lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. Cast [[Cleric#Cleric_Spells|Bless]] first. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. &lt;br /&gt;
&lt;br /&gt;
(The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1581</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1581"/>
		<updated>2023-01-03T09:17:43Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. &lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. Cast [[Cleric#Cleric_Spells|Bless]] first. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. &lt;br /&gt;
&lt;br /&gt;
(The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1580</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1580"/>
		<updated>2023-01-03T09:17:20Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Armor and Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. &lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. Cast [[Cleric#Cleric_Spells|Bless]] first. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. &lt;br /&gt;
&lt;br /&gt;
(The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1579</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1579"/>
		<updated>2023-01-03T09:16:11Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Armor and Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. &lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. Cast [[Cleric#Cleric_Spells|Bless]] first. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. &lt;br /&gt;
&lt;br /&gt;
(The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1578</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1578"/>
		<updated>2023-01-03T09:15:20Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. &lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. Cast [[Cleric#Cleric_Spells|Bless]] first. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. &lt;br /&gt;
&lt;br /&gt;
(The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1577</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1577"/>
		<updated>2023-01-03T09:14:32Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. &lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. Cast [[Cleric#Cleric_Spells|Bless]] first. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. (The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1576</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1576"/>
		<updated>2023-01-03T09:13:54Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. &lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. Cast [[Cleric#Cleric_Spells|Bless]] first. [[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. (The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1575</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1575"/>
		<updated>2023-01-03T09:12:14Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. &lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. [[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. (The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1574</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1574"/>
		<updated>2023-01-03T09:10:06Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. &lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room. (In rooms with elevated [[Skeleton_Archer|Skeleton Archers]], run your pattern in such a way that when you stop to use [[Cleric#Cleric_Skills|Holy Purification]] you&#039;re standing near them. Expect an arrow or two though.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. [[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. (The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1573</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1573"/>
		<updated>2023-01-03T09:09:43Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. &lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room. (In rooms with elevated [[Skeleton_Archer|Skeleton Archers]], run your pattern in such a way that when you stop to use [[Cleric#Cleric_Skills|Holy Purification]] you&#039;re standing near them. Expect an arrow or two though.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. [[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. (The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1572</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1572"/>
		<updated>2023-01-03T09:08:31Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. &lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room. (In rooms with elevated [[Skeleton_Archer|Skeleton Archers]], run your pattern in such a way that when you stop to use [[Cleric#Cleric_Skills|Holy Purification]] you&#039;re standing near them. Expect an arrow or two though.)&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. [[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. (The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1571</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1571"/>
		<updated>2023-01-03T09:05:37Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. &lt;br /&gt;
&lt;br /&gt;
If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room. (In rooms with [[Skeleton_Archer|Skeleton Archers]], run your pattern in such a way that when you stop you&#039;re standing near them. Expect an arrow or two though.)&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. [[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. (The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1570</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1570"/>
		<updated>2023-01-03T09:04:57Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and&#039;&#039; they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room. (In rooms with [[Skeleton_Archer|Skeleton Archers]], run your pattern in such a way that when you stop you&#039;re standing near them. Expect an arrow or two though.)&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. [[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. (The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1569</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1569"/>
		<updated>2023-01-03T09:01:35Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) &lt;br /&gt;
&lt;br /&gt;
Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and they were within range&#039;&#039; (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. [[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. (The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1568</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1568"/>
		<updated>2023-01-03T09:01:06Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps, delivered as you finished the action. If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- &#039;&#039;and they were within range&#039;&#039; (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. [[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. (The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1567</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1567"/>
		<updated>2023-01-03T08:55:48Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps. (Do not get pinned.) If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- and they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. [[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. (The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1566</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1566"/>
		<updated>2023-01-03T08:52:58Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle usually works.) Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps. (Do &#039;&#039;not&#039;&#039; get pinned.) If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- and they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. [[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. (The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1565</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1565"/>
		<updated>2023-01-03T08:51:42Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back to the middle of the room usually works.) Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps. (Do &#039;&#039;not&#039;&#039; get pinned.) If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- and they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. [[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. (The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1564</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1564"/>
		<updated>2023-01-03T08:50:54Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back near the middle of the  usually works.) Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps. (Do &#039;&#039;not&#039;&#039; get pinned.) If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- and they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. [[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. (The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1563</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1563"/>
		<updated>2023-01-03T08:49:47Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back usually works.) Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps. (Do &#039;&#039;not&#039;&#039; get pinned.) If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- and they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. [[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. (The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1562</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1562"/>
		<updated>2023-01-03T08:48:33Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. (A zigzag or ∞ pattern to the far side of the room and back usually works). Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps. (Do &#039;&#039;not&#039;&#039; get pinned.) If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- and they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. [[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. (The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1561</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1561"/>
		<updated>2023-01-03T08:15:05Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps. If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- and they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. [[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]]. (The Cleric&#039;s [[Cleric#Cleric_Spells|Bind]] Spell is not suitable for PvP.)&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1560</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1560"/>
		<updated>2023-01-03T08:13:29Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps. If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- and they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, given the time) is better time management. [[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]].&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1559</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1559"/>
		<updated>2023-01-03T08:12:50Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps. If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- and they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (again, iven the time) is better time management. [[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]].&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1558</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1558"/>
		<updated>2023-01-03T08:08:25Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Play Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps. If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop -- and they were within range (7.5m) -- they&#039;re only one hit away. Finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (given the time) is better time management. [[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]].&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1557</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1557"/>
		<updated>2023-01-03T07:35:09Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps. If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop they&#039;re only one hit away -- finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (given the time) is better time management. [[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]].&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1556</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1556"/>
		<updated>2023-01-03T07:32:37Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Armor and Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potion]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps. If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop they&#039;re only one hit away -- finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (given the time) is better time management. [[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]].&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guides&amp;diff=1555</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guides&amp;diff=1555"/>
		<updated>2023-01-03T07:23:05Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Cleric Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki General Game Guides and Class Guides to Barbarian, Ranger, Cleric, Rogue, Fighter, and Wizard&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please use &amp;quot;Guide:&amp;quot; namespace when creating new guide pages.&lt;br /&gt;
&lt;br /&gt;
==General Guides==&lt;br /&gt;
*[[Getting Started]]&lt;br /&gt;
*[[Dungeon]]&lt;br /&gt;
&lt;br /&gt;
==Barbarian Guides==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
==Ranger Guides==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
==Cleric Guides==&lt;br /&gt;
*[[Guide:Solo_Rat_Cleric|Solo Rat Cleric]]&lt;br /&gt;
&lt;br /&gt;
==Rogue Guides==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
==Fighter Guides==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
==Wizard Guides==&lt;br /&gt;
*[[Guide:Battle Wizard]]&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guides&amp;diff=1554</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guides&amp;diff=1554"/>
		<updated>2023-01-03T07:22:53Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Cleric Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki General Game Guides and Class Guides to Barbarian, Ranger, Cleric, Rogue, Fighter, and Wizard&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please use &amp;quot;Guide:&amp;quot; namespace when creating new guide pages.&lt;br /&gt;
&lt;br /&gt;
==General Guides==&lt;br /&gt;
*[[Getting Started]]&lt;br /&gt;
*[[Dungeon]]&lt;br /&gt;
&lt;br /&gt;
==Barbarian Guides==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
==Ranger Guides==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
==Cleric Guides==&lt;br /&gt;
-&lt;br /&gt;
*[[Guide:Solo_Rat_Cleric|Solo Rat Cleric]]&lt;br /&gt;
&lt;br /&gt;
==Rogue Guides==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
==Fighter Guides==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
==Wizard Guides==&lt;br /&gt;
*[[Guide:Battle Wizard]]&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1553</id>
		<title>Guide:Solo Rat Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Solo_Rat_Cleric&amp;diff=1553"/>
		<updated>2023-01-03T07:20:10Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: The Solo Rat Cleric play style applies for a solo Cleric focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solo Rat Cleric (Alpha 3.0)==&lt;br /&gt;
The Solo Rat Cleric play style applies for a solo [[Cleric]] focused on PvE, survival, and successful extraction. This play style is not focused on PvP and generally encourages stealth or evasion over combat. The recommendations here reflect this focus.&lt;br /&gt;
&lt;br /&gt;
This play style does not include using [[Consumables#Other|Ale]] or the [[Cleric#Cleric_Perks|Brewmaster Perk]].&lt;br /&gt;
&lt;br /&gt;
===Armor and Weapon===&lt;br /&gt;
Starting gear is generally sufficient for this play style (but only includes Chest and Leg Armor).&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a step-up, purchase a basic grey or white [[Armors#Head|Leather Cap]] or [[Armors#Head|Chaperon]] at the [[Armorsmith]] or [[Leathersmith]]. Buy some leather Gloves (ideally [[Armors#Hands|Rawhide_Gloves]] with +1 Knowledge), and some leather Boots (or go barefoot). Replace your Chest and Leg Armor if desired. &lt;br /&gt;
&lt;br /&gt;
Plate Armor, especially on the Feet, is not recommended.&lt;br /&gt;
&lt;br /&gt;
Check the [[Weaponsmith]] for a cheap but better [[Weapons#Maces|Flanged Mace]], or a [[Weapons#Maces|War Maul]], if you&#039;re feeling saucy. &lt;br /&gt;
&lt;br /&gt;
For casting Spells, just keep your starter Staff.&lt;br /&gt;
&lt;br /&gt;
Purchasing an extra [[Consumables#Other|Bandage]] and Health [[Consumables#Potions|Potions]] or two is recommended. Consider not storing Potions on your quick bar / belt -- they&#039;re quite visible from a distance in the dungeon.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
The recommended [[Cleric#Cleric_Perks|Perks]] for this play style are as follows, generally in the order they should be applied:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Blunt Weapon Mastery]] -- Increases physical attack power by 5% when attacking with a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Undead Slaying]] -- Increase your physical damage bonus by 20% when attacking undead monsters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Perseverance]] -- Reduces all types of incoming damage by 3.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Perks|Advanced Healer]] -- Increase your base magical heal by 5.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Given the PvE focus of this play style and the high percentage of Undead in the dungeon, it is recommended to use the following two [[Cleric#Cleric_Skills|Skills]] :&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Holy Purification]] -- Inflicts 100 base magical damage to all undead monsters within 7.5 meters.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Skills|Spell Memory]] -- Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
The following [[Cleric#Cleric_Spells|Spells]] are recommended for this play style:&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Lesser Heal]] -- Heals a target for 15 health. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Holy Light]] -- Heals an ally for 30 HP or does 100 base magical damage to an undead target.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Bless]] -- Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Divine Strike]] -- Increases weapon damage by 10 for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
* [[Cleric#Cleric_Spells|Protection]] -- Creates a shield that blocks 20 physical damage for 20 seconds. &lt;br /&gt;
&lt;br /&gt;
([[Cleric#Cleric_Spells|Resurrection]] is not needed for solo.)&lt;br /&gt;
&lt;br /&gt;
===Play Style===&lt;br /&gt;
Solo [[Cleric|Clerics]] should generally avoid encounters with other players. When it is possible to evade or avoid other parties -- by running, hiding, or ducking into the red-area malaise -- the Cleric should do so.&lt;br /&gt;
&lt;br /&gt;
As with a Rat play style, the Cleric should avoid large rooms, major crossroads, and anywhere else players tend to congregate. Stick to the outer edges of the circle, and focus on smaller rooms, but don&#039;t rush to get into or stay in the circle. The red-area malaise does cause damage but it&#039;s slow over time. Utilize that area of the map as needed to avoid other parties. Use your [[Consumables#Other|Bandages]] and [[Consumables#Potions|Health Potions]] as needed.&lt;br /&gt;
&lt;br /&gt;
When clearing a room of Undead mobs as a solo Cleric, one can wake and kill each mob somewhat individually or kill them all en masse. The latter is, obviously, quicker.&lt;br /&gt;
&lt;br /&gt;
Assuming one is near full health and there are only regular Undead in the room, enter the room with weapon put away, and run through the room waking up every mob. Herd the 4-6 Undead into a clump of sorts so they&#039;re close together. Then, just a little further out of their melee range, stop, and quickly use the [[Cleric#Cleric_Skills|Holy Purification]] Skill (100 damage to nearby Undead). If you time and orient this right most if not all the Undead will immediately drop without you taking any damage. Worst case is a couple zombie slaps. If all the mobs &#039;&#039;don&#039;t&#039;&#039; immediately drop they&#039;re only one hit away -- finish them off and loot the room.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Bless]], [[Cleric#Cleric_Spells|Divine Strike]], and/or [[Cleric#Cleric_Spells|Protection]] are good [[Cleric#Cleric_Spells|Spells]] to cast on oneself prior to immediately clearing a room as above, or otherwise entering combat. &lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Lesser Heal]] only has four casts, so it&#039;s generally preferable to cast it later in the round, when [[Consumables#Other|Bandages]] and Health [[Consumables#Potions|Potions]] are first exhausted. Use [[Cleric#Cleric_Spells|Lesser Heal]] when you need a sizable, relatively quick heal, as when on the run near the end of the round looking for an exit portal.&lt;br /&gt;
&lt;br /&gt;
[[Cleric#Cleric_Spells|Holy Light]] does 100 magical damage to a single Undead target, and is good to use on stronger Undead, or Undead at medium range, such as a [[Skeleton_Mage|Skeleton Mage]] or [[Skeleton_Archer|Skeleton Archer]]. Expending all 4 [[Cleric#Cleric_Spells|Holy Light]] casts on a single target like a [[Wraith]] or [[Skeleton_Champion|Skeleton Champion]] gets you halfway to killing it but, obviously, this should be attempted with extreme caution and preparation. &lt;br /&gt;
&lt;br /&gt;
Avoid PvP with this play style. If forced to engage, [[Cleric#Cleric_Spells|Bless]] and [[Cleric#Cleric_Spells|Protection]] are good to cast on yourself before entering combat, if you have time. Keep in mind these spells last for 30 and 20 seconds respectively, so casting [[Cleric#Cleric_Spells|Protection]] second (given the time) is better time management. [[Cleric#Cleric_Spells|Divine Strike]] is an option over [[Cleric#Cleric_Spells|Protection]] if you&#039;re looking to maximize your damage output instead of survivability. [[Cleric#Cleric_Spells|Divine Strike]] lasts 20 seconds, like [[Cleric#Cleric_Spells|Protection]].&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=1349</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=1349"/>
		<updated>2023-01-03T02:49:44Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Tier 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Cleric&lt;br /&gt;
|type        = &#039;A Guardian Angel&#039;&lt;br /&gt;
|strength    = 13&lt;br /&gt;
|agility     = 11&lt;br /&gt;
|will        = 30&lt;br /&gt;
|knowledge   = 12&lt;br /&gt;
|resourcefulness     = 8&lt;br /&gt;
|health     = 96 / 96&lt;br /&gt;
|weight limit     = 0 / 0&lt;br /&gt;
|spell memory     = 0 / 12&lt;br /&gt;
|utility effectiveness     = 0&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Cleric]] is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Flanged Mace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;+Casts healing and protective spells.&lt;br /&gt;
&amp;lt;br&amp;gt;+Able to equip some plate armor.&lt;br /&gt;
&amp;lt;br&amp;gt;+Bonus damage to the undead.&lt;br /&gt;
&amp;lt;br&amp;gt;+Adept with many blunt weapons Slow attack speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;-Slow interaction speed.&lt;br /&gt;
&amp;lt;br&amp;gt;-Low damage bonus.&lt;br /&gt;
&lt;br /&gt;
==Cleric Perks==&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15 so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Advanced Healer.png|link=|x96px]] Advanced Healer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increase your base magical heal by 5.&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] Blunt Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases physical attack power by 5% when attacking with a blunt weapon. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Brewmaster.png|link=|x96px]] Brewmaster &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You do not exhibit the detrimental drunk effects when you drink alcohol. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Kindness.png|link=|x96px]] Kindness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heal yourself for 15% of the spell&#039;s total heal amount when healing another target. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Perseverance.png|link=|x96px]] Perseverance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces all types of incoming damage by 3. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Protection from Evil.png|link=|x96px]] Protection from Evil &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The duration of all harmful effects is reduced by -20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Requiem.png|link=|x96px]] Requiem &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Resurrecting an ally revives them with 25% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Undead Slaying.png|link=|x96px]] Undead Slaying &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increase your physical damage bonus by 20% when attacking undead monsters. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cleric Skills==&lt;br /&gt;
You can have a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Skill Holy Purification.png|link=|x96px]] Holy Purification &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Inflicts 100 base magical damage to all undead monsters within 7.5 meters. &lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Skill Judgement.png|link=|x96px]] Judgement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After focusing for 0.5 seconds, immediately deals 30 magic damage to a target and reduces their movement speed bonus by 20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 4.5m . Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails.  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Skill Smite.png|link=|x96px]]  Smite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Deals an additional +10 magic damage to all enemies you hit within 7 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] Spell Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Cleric Spells==&lt;br /&gt;
There are 2 Skill Sets, but there is only 1 available by default. If you want to unlock the 2nd Skill Set and equip more spells, you need to pick 2 perks called &amp;quot;Spell Memory&amp;quot; and &amp;quot;Spell Memory 2&amp;quot; at the same time.&lt;br /&gt;
&amp;lt;br&amp;gt;Each Tier corresponds to the total cost of a spell.&lt;br /&gt;
&amp;lt;br&amp;gt;There is currently a max of 12 Cost&lt;br /&gt;
&amp;lt;br&amp;gt;The order in which you select spells will determine their Spell Memory Priority.&lt;br /&gt;
&amp;lt;br&amp;gt;You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it.&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Protection.png|link=|x96px]] Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates a shield that blocks 20 physical damage for 20 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Bless.png|link=|x96px]] Bless &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Lesser Heal.png|link=|x96px]] Lesser Heal &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heals a target for 15 health. Casts to self if no target is found.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Divine Strike.png|link=|x96px]] Divine Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases weapon damage by 10 for 20 seconds.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Cleanse.png|link=|x96px]] Cleanse &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Removes all harmful magic effects from the target.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Bind.png|link=|x96px]] Bind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Binds the target for 0.75 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Holy Light.png|link=|x96px]] Holy Light &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heals an ally for 30 HP or does 100 base magical damage to an undead target. &amp;lt;/td&amp;gt;       &lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 8===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Resurrection.png|link=|x96px]] Resurrection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target an ally to resurrect them from the dead. (The corpse must have a soul heart)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cleric Base Stats==&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 30%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 96&lt;br /&gt;
|-&lt;br /&gt;
|Weight Limit|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 12&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Utility Effectiveness|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0 (100%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -40%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -28%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -29%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | -15%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | -13%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 16.4%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 75 (16.4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -4%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 13 (-4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 31 (40%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=1348</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=1348"/>
		<updated>2023-01-03T02:42:43Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: /* Tier 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Cleric&lt;br /&gt;
|type        = &#039;A Guardian Angel&#039;&lt;br /&gt;
|strength    = 13&lt;br /&gt;
|agility     = 11&lt;br /&gt;
|will        = 30&lt;br /&gt;
|knowledge   = 12&lt;br /&gt;
|resourcefulness     = 8&lt;br /&gt;
|health     = 96 / 96&lt;br /&gt;
|weight limit     = 0 / 0&lt;br /&gt;
|spell memory     = 0 / 12&lt;br /&gt;
|utility effectiveness     = 0&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Cleric]] is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Flanged Mace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;+Casts healing and protective spells.&lt;br /&gt;
&amp;lt;br&amp;gt;+Able to equip some plate armor.&lt;br /&gt;
&amp;lt;br&amp;gt;+Bonus damage to the undead.&lt;br /&gt;
&amp;lt;br&amp;gt;+Adept with many blunt weapons Slow attack speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;-Slow interaction speed.&lt;br /&gt;
&amp;lt;br&amp;gt;-Low damage bonus.&lt;br /&gt;
&lt;br /&gt;
==Cleric Perks==&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15 so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Advanced Healer.png|link=|x96px]] Advanced Healer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increase your base magical heal by 5.&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] Blunt Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases physical attack power by 5% when attacking with a blunt weapon. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Brewmaster.png|link=|x96px]] Brewmaster &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You do not exhibit the detrimental drunk effects when you drink alcohol. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Kindness.png|link=|x96px]] Kindness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heal yourself for 15% of the spell&#039;s total heal amount when healing another target. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Perseverance.png|link=|x96px]] Perseverance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces all types of incoming damage by 3. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Protection from Evil.png|link=|x96px]] Protection from Evil &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The duration of all harmful effects is reduced by -20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Requiem.png|link=|x96px]] Requiem &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Resurrecting an ally revives them with 25% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Undead Slaying.png|link=|x96px]] Undead Slaying &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increase your physical damage bonus by 20% when attacking undead monsters. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cleric Skills==&lt;br /&gt;
You can have a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Skill Holy Purification.png|link=|x96px]] Holy Purification &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Inflicts 100 base magical damage to all undead monsters within 7.5 meters. &lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Skill Judgement.png|link=|x96px]] Judgement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After focusing for 0.5 seconds, immediately deals 30 magic damage to a target and reduces their movement speed bonus by 20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 4.5m . Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails.  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Skill Smite.png|link=|x96px]]  Smite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Deals an additional +10 magic damage to all enemies you hit within 7 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] Spell Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Cleric Spells==&lt;br /&gt;
There are 2 Skill Sets, but there is only 1 available by default. If you want to unlock the 2nd Skill Set and equip more spells, you need to pick 2 perks called &amp;quot;Spell Memory&amp;quot; and &amp;quot;Spell Memory 2&amp;quot; at the same time.&lt;br /&gt;
&amp;lt;br&amp;gt;Each Tier corresponds to the total cost of a spell.&lt;br /&gt;
&amp;lt;br&amp;gt;There is currently a max of 12 Cost&lt;br /&gt;
&amp;lt;br&amp;gt;The order in which you select spells will determine their Spell Memory Priority.&lt;br /&gt;
&amp;lt;br&amp;gt;You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it.&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Protection.png|link=|x96px]] Holy Purification &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates a shield that blocks 20 physical damage for 20 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Bless.png|link=|x96px]] Bless &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Lesser Heal.png|link=|x96px]] Lesser Heal &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heals a target for 15 health. Casts to self if no target is found.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Divine Strike.png|link=|x96px]] Divine Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases weapon damage by 10 for 20 seconds.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Cleanse.png|link=|x96px]] Cleanse &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Removes all harmful magic effects from the target.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Bind.png|link=|x96px]] Bind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Binds the target for 0.75 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Holy Light.png|link=|x96px]] Holy Light &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heals an ally for 30 HP or does 100 base magical damage to an undead target. &amp;lt;/td&amp;gt;       &lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 8===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Resurrection.png|link=|x96px]] Resurrection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target an ally to resurrect them from the dead. (The corpse must have a soul heart)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cleric Base Stats==&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 30%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 96&lt;br /&gt;
|-&lt;br /&gt;
|Weight Limit|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 12&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Utility Effectiveness|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0 (100%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -40%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -28%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -29%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | -15%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | -13%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 16.4%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 75 (16.4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -4%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 13 (-4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 31 (40%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=1347</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=1347"/>
		<updated>2023-01-03T02:41:21Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: Undo revision 1346 by QuerySquidier (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Cleric&lt;br /&gt;
|type        = &#039;A Guardian Angel&#039;&lt;br /&gt;
|strength    = 13&lt;br /&gt;
|agility     = 11&lt;br /&gt;
|will        = 30&lt;br /&gt;
|knowledge   = 12&lt;br /&gt;
|resourcefulness     = 8&lt;br /&gt;
|health     = 96 / 96&lt;br /&gt;
|weight limit     = 0 / 0&lt;br /&gt;
|spell memory     = 0 / 12&lt;br /&gt;
|utility effectiveness     = 0&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Cleric]] is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Flanged Mace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;+Casts healing and protective spells.&lt;br /&gt;
&amp;lt;br&amp;gt;+Able to equip some plate armor.&lt;br /&gt;
&amp;lt;br&amp;gt;+Bonus damage to the undead.&lt;br /&gt;
&amp;lt;br&amp;gt;+Adept with many blunt weapons Slow attack speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;-Slow interaction speed.&lt;br /&gt;
&amp;lt;br&amp;gt;-Low damage bonus.&lt;br /&gt;
&lt;br /&gt;
==Cleric Perks==&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15 so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Advanced Healer.png|link=|x96px]] Advanced Healer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increase your base magical heal by 5.&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] Blunt Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases physical attack power by 5% when attacking with a blunt weapon. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Brewmaster.png|link=|x96px]] Brewmaster &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You do not exhibit the detrimental drunk effects when you drink alcohol. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Kindness.png|link=|x96px]] Kindness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heal yourself for 15% of the spell&#039;s total heal amount when healing another target. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Perseverance.png|link=|x96px]] Perseverance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces all types of incoming damage by 3. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Protection from Evil.png|link=|x96px]] Protection from Evil &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The duration of all harmful effects is reduced by -20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Requiem.png|link=|x96px]] Requiem &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Resurrecting an ally revives them with 25% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Undead Slaying.png|link=|x96px]] Undead Slaying &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increase your physical damage bonus by 20% when attacking undead monsters. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cleric Skills==&lt;br /&gt;
You can have a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Skill Holy Purification.png|link=|x96px]] Holy Purification &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Inflicts 100 base magical damage to all undead monsters within 7.5 meters. &lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Skill Judgement.png|link=|x96px]] Judgement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After focusing for 0.5 seconds, immediately deals 30 magic damage to a target and reduces their movement speed bonus by 20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 4.5m . Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails.  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Skill Smite.png|link=|x96px]]  Smite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Deals an additional +10 magic damage to all enemies you hit within 7 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] Spell Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Cleric Spells==&lt;br /&gt;
There are 2 Skill Sets, but there is only 1 available by default. If you want to unlock the 2nd Skill Set and equip more spells, you need to pick 2 perks called &amp;quot;Spell Memory&amp;quot; and &amp;quot;Spell Memory 2&amp;quot; at the same time.&lt;br /&gt;
&amp;lt;br&amp;gt;Each Tier corresponds to the total cost of a spell.&lt;br /&gt;
&amp;lt;br&amp;gt;There is currently a max of 12 Cost&lt;br /&gt;
&amp;lt;br&amp;gt;The order in which you select spells will determine their Spell Memory Priority.&lt;br /&gt;
&amp;lt;br&amp;gt;You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it.&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Protection.png|link=|x96px]] Holy Purification &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates a shield that blocks 20 physical damage for 20 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Bless.png|link=|x96px]] Judgement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Lesser Heal.png|link=|x96px]] Lesser Heal &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heals a target for 15 health. Casts to self if no target is found.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Divine Strike.png|link=|x96px]] Divine Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases weapon damage by 10 for 20 seconds.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Cleanse.png|link=|x96px]] Cleanse &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Removes all harmful magic effects from the target.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Bind.png|link=|x96px]] Bind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Binds the target for 0.75 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Holy Light.png|link=|x96px]] Holy Light &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heals an ally for 30 HP or does 100 base magical damage to an undead target. &amp;lt;/td&amp;gt;       &lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 8===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Resurrection.png|link=|x96px]] Resurrection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target an ally to resurrect them from the dead. (The corpse must have a soul heart)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cleric Base Stats==&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 30%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 96&lt;br /&gt;
|-&lt;br /&gt;
|Weight Limit|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 12&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Utility Effectiveness|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0 (100%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -40%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -28%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -29%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | -15%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | -13%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 16.4%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 75 (16.4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -4%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 13 (-4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 31 (40%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=1346</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=1346"/>
		<updated>2023-01-03T02:39:28Z</updated>

		<summary type="html">&lt;p&gt;QuerySquidier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Cleric&lt;br /&gt;
|type        = &#039;A Guardian Angel&#039;&lt;br /&gt;
|strength    = 13&lt;br /&gt;
|agility     = 11&lt;br /&gt;
|will        = 30&lt;br /&gt;
|knowledge   = 12&lt;br /&gt;
|resourcefulness     = 8&lt;br /&gt;
|health     = 96 / 96&lt;br /&gt;
|weight limit     = 0 / 0&lt;br /&gt;
|spell memory     = 0 / 12&lt;br /&gt;
|utility effectiveness     = 0&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Cleric]] is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Flanged Mace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;+Casts healing and protective spells.&lt;br /&gt;
&amp;lt;br&amp;gt;+Able to equip some plate armor.&lt;br /&gt;
&amp;lt;br&amp;gt;+Bonus damage to the undead.&lt;br /&gt;
&amp;lt;br&amp;gt;+Adept with many blunt weapons Slow attack speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;-Slow interaction speed.&lt;br /&gt;
&amp;lt;br&amp;gt;-Low damage bonus.&lt;br /&gt;
&lt;br /&gt;
==Cleric Perks==&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15 so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Advanced Healer.png|link=|x96px]] Advanced Healer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increase your base magical heal by 5.&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] Blunt Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases physical attack power by 5% when attacking with a blunt weapon. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Brewmaster.png|link=|x96px]] Brewmaster &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You do not exhibit the detrimental drunk effects when you drink alcohol. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Kindness.png|link=|x96px]] Kindness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heal yourself for 15% of the spell&#039;s total heal amount when healing another target. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Perseverance.png|link=|x96px]] Perseverance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces all types of incoming damage by 3. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Protection from Evil.png|link=|x96px]] Protection from Evil &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The duration of all harmful effects is reduced by -20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Requiem.png|link=|x96px]] Requiem &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Resurrecting an ally revives them with 25% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Perk Undead Slaying.png|link=|x96px]] Undead Slaying &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increase your physical damage bonus by 20% when attacking undead monsters. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cleric Skills==&lt;br /&gt;
You can have a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Skill Holy Purification.png|link=|x96px]] Holy Purification &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Inflicts 100 base magical damage to all undead monsters within 7.5 meters. &lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Skill Judgement.png|link=|x96px]] Bless &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After focusing for 0.5 seconds, immediately deals 30 magic damage to a target and reduces their movement speed bonus by 20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 4.5m . Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails.  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Skill Smite.png|link=|x96px]]  Smite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Deals an additional +10 magic damage to all enemies you hit within 7 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] Spell Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
==Cleric Spells==&lt;br /&gt;
There are 2 Skill Sets, but there is only 1 available by default. If you want to unlock the 2nd Skill Set and equip more spells, you need to pick 2 perks called &amp;quot;Spell Memory&amp;quot; and &amp;quot;Spell Memory 2&amp;quot; at the same time.&lt;br /&gt;
&amp;lt;br&amp;gt;Each Tier corresponds to the total cost of a spell.&lt;br /&gt;
&amp;lt;br&amp;gt;There is currently a max of 12 Cost&lt;br /&gt;
&amp;lt;br&amp;gt;The order in which you select spells will determine their Spell Memory Priority.&lt;br /&gt;
&amp;lt;br&amp;gt;You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it.&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Protection.png|link=|x96px]] Holy Purification &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates a shield that blocks 20 physical damage for 20 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Bless.png|link=|x96px]] Judgement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Lesser Heal.png|link=|x96px]] Lesser Heal &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heals a target for 15 health. Casts to self if no target is found.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Divine Strike.png|link=|x96px]] Divine Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases weapon damage by 10 for 20 seconds.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Cleanse.png|link=|x96px]] Cleanse &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Removes all harmful magic effects from the target.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Bind.png|link=|x96px]] Bind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Binds the target for 0.75 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Holy Light.png|link=|x96px]] Holy Light &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heals an ally for 30 HP or does 100 base magical damage to an undead target. &amp;lt;/td&amp;gt;       &lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 8===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:left; padding-left:45px&amp;quot;&amp;gt; [[File:Spell Resurrection.png|link=|x96px]] Resurrection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target an ally to resurrect them from the dead. (The corpse must have a soul heart)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cleric Base Stats==&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 30%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 11&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 96&lt;br /&gt;
|-&lt;br /&gt;
|Weight Limit|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 12&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Utility Effectiveness|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0 (100%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -40%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -28%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -29%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | -15%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | -13%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 16.4%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 75 (16.4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -4%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 13 (-4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 31 (40%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>QuerySquidier</name></author>
	</entry>
</feed>