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	<id>https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pieratboi</id>
	<title>Dark and Darker Wiki - User contributions [en]</title>
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	<updated>2026-05-22T10:59:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:E21e5223e992641e72eeb3225543e758&amp;diff=37332</id>
		<title>CommentStreams:E21e5223e992641e72eeb3225543e758</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:E21e5223e992641e72eeb3225543e758&amp;diff=37332"/>
		<updated>2024-08-03T21:11:41Z</updated>

		<summary type="html">&lt;p&gt;Pieratboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Both Arcane Shield and Prot pots count as &amp;quot;protection&amp;quot; (shields that block physical damage and/or damage from all sources [Arcane Shield]) and they do nothing to prevent any type of crowd control that comes from other skills (Forceful shot, Achilles; and Rupture&#039;s mag damage will get absorbed by the Arcane Shield until the shield is no more).&lt;br /&gt;
So the answer to your question is NO, &amp;quot;shields&amp;quot; don&#039;t help in dealing with these skills and can only block the physical/magical damage instance that is necessary to apply them or the DOT damage if the shield is still up by that point (dagger hit from Rogue and DOT from Rupture, Frany hit from Barb and DOT from Achilles, arrow hit from Ranger).&lt;/div&gt;</summary>
		<author><name>Pieratboi</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:E21e5223e992641e72eeb3225543e758&amp;diff=37331</id>
		<title>CommentStreams:E21e5223e992641e72eeb3225543e758</title>
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		<updated>2024-08-03T21:02:44Z</updated>

		<summary type="html">&lt;p&gt;Pieratboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Both Arcane Shield and Prot pots count as &amp;quot;protection&amp;quot; (shields that block physical damage) and they do nothing to prevent any type of crowd control that comes from other skills (Forceful shot, Achilles; and Rupture&#039;s mag damage will just go through).&lt;br /&gt;
So the answer to your question is NO, &amp;quot;shields&amp;quot; don&#039;t help in dealing with these skills and can only block the physical damage instance that is necessary to apply them (dagger hit from Rogue, Frany hit from Barb, arrow hit from Ranger).&lt;/div&gt;</summary>
		<author><name>Pieratboi</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:C5556491aba37a7159f69145a23d6e0c&amp;diff=33087</id>
		<title>CommentStreams:C5556491aba37a7159f69145a23d6e0c</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:C5556491aba37a7159f69145a23d6e0c&amp;diff=33087"/>
		<updated>2024-07-24T22:32:47Z</updated>

		<summary type="html">&lt;p&gt;Pieratboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So I&#039;m just going to go straight into an example with zap and how I think it works, someone please tell me if it&#039;s right or wrong :&lt;br /&gt;
&lt;br /&gt;
So Zap has a base damage (Base) of 20 on the hit and Base = 1 on burn; the scaling for the hit = 1.0, burn = 0.5.&lt;br /&gt;
&lt;br /&gt;
So say I have a blue book (5 MD), +4 AddMD in jewelry, and 0.3 MPBonus.&lt;br /&gt;
&lt;br /&gt;
So the hit damage would be: (Base + 5MD*SCL)*(1+MPB(SCL)) + AddMD*SCL ? =&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&amp;gt; (20+5*(1.0))*(1 + 0.3*(1.0)) + 4*(1.0) = 36.5 damage before enemy MR; burn = (1+2.5)*(1+0.15) + 2 = 6.025 in 1 sec.&lt;br /&gt;
&lt;br /&gt;
But is +trueMD still subject to scaling and the &amp;quot;modified/scaled&amp;quot; damage just then ignores the MR of enemy?&lt;br /&gt;
&lt;br /&gt;
like if I had the previous formulas and damage numbers with +4 trueMD and not addMD. Assume enemy MR is 0.2.&lt;br /&gt;
&lt;br /&gt;
Would I just have (on direct hit of opponent) 32.5*(1-0.2) + 4 ; and (4.025*(1-0.2) + 2) or (4.025*(1-0.2) + 4) for burn?&lt;br /&gt;
&lt;br /&gt;
I just wanna know if mainly my calculations are correct and if trueMD is subject to scaling or if it always deals flat +x damage.&lt;br /&gt;
{{DISPLAYTITLE:&lt;br /&gt;
How does scaling work with +addMD and +trueMD?&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Pieratboi</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:C5556491aba37a7159f69145a23d6e0c&amp;diff=33086</id>
		<title>CommentStreams:C5556491aba37a7159f69145a23d6e0c</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:C5556491aba37a7159f69145a23d6e0c&amp;diff=33086"/>
		<updated>2024-07-24T22:31:29Z</updated>

		<summary type="html">&lt;p&gt;Pieratboi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So I&#039;m just going to go straight into an example with zap and how I think it works, someone please tell me if it&#039;s right or wrong :&lt;br /&gt;
So Zap has a base damage (Base) of 20 on the hit and Base = 1 on burn; the scaling for the hit = 1.0, burn = 0.5.&lt;br /&gt;
So say I have a blue book (5 MD), +4 AddMD in jewelry, and 0.3 MPBonus.&lt;br /&gt;
So the hit damage would be: (Base + 5MD*SCL)*(1+MPB(SCL)) + AddMD*SCL ? =&amp;gt;&lt;br /&gt;
=&amp;gt; (20+5*(1.0))*(1 + 0.3*(1.0)) + 4*(1.0) = 36.5 damage before enemy MR; burn = (1+2.5)*(1+0.15) + 2 = 6.025 in 1 sec.&lt;br /&gt;
But is +trueMD still subject to scaling and the &amp;quot;modified/scaled&amp;quot; damage just then ignores the MR of enemy?&lt;br /&gt;
like if I had the previous formulas and damage numbers with +4 trueMD and not addMD. Assume enemy MR is 0.2.&lt;br /&gt;
Would I just have (on direct hit of opponent) 32.5*(1-0.2) + 4 ; and (4.025*(1-0.2) + 2) or (4.025*(1-0.2) + 4) for burn?&lt;br /&gt;
I just wanna know if mainly my calculations are correct and if trueMD is subject to scaling or if it always deals flat +x damage.&lt;br /&gt;
{{DISPLAYTITLE:&lt;br /&gt;
How does scaling work with +addMD and +trueMD?&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Pieratboi</name></author>
	</entry>
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