<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Phenriswulf</id>
	<title>Dark and Darker Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Phenriswulf"/>
	<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/Special:Contributions/Phenriswulf"/>
	<updated>2026-05-22T10:50:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:Da42a8e260c07521547859dbde3c1adb&amp;diff=37941</id>
		<title>CommentStreams:Da42a8e260c07521547859dbde3c1adb</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:Da42a8e260c07521547859dbde3c1adb&amp;diff=37941"/>
		<updated>2024-08-14T17:03:23Z</updated>

		<summary type="html">&lt;p&gt;Phenriswulf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think the opposite. Part of what makes IM&#039;s stat system so good is that all stats have pros and cons. No stat is &amp;quot;just better,&amp;quot; nor is it supposed to be.&lt;br /&gt;
&lt;br /&gt;
Yes, true magic damage ignores the headshot multiplier, but it also ignores limb multipliers, so you get full damage on limb shots. Also, you&#039;re almost never getting the full 1.5x on headshots anyway because pretty much everyone is going to be wearing headgear (or using the lizard/lycan skin, but those also come with built-in HDR).&lt;br /&gt;
&lt;br /&gt;
More importantly, because it ignores magic resistance, it&#039;s better *when you most need it to be better.* Like when you&#039;re fighting an iron will barb.&lt;/div&gt;</summary>
		<author><name>Phenriswulf</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:Ffe87728376a05b3c5abeda59d81be19&amp;diff=37940</id>
		<title>CommentStreams:Ffe87728376a05b3c5abeda59d81be19</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:Ffe87728376a05b3c5abeda59d81be19&amp;diff=37940"/>
		<updated>2024-08-14T16:51:07Z</updated>

		<summary type="html">&lt;p&gt;Phenriswulf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m going to make this answer simple to keep it readable.&lt;br /&gt;
&lt;br /&gt;
Yes, true magic damage is affected by scaling. &lt;br /&gt;
&lt;br /&gt;
So for example: If you have 4 true magic damage and a spell has 50% scaling, then you only deal 2 additional true magic damage with that spell.&lt;/div&gt;</summary>
		<author><name>Phenriswulf</name></author>
	</entry>
</feed>