<?xml version="1.0"?>
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	<id>https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ObviousStar</id>
	<title>Dark and Darker Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ObviousStar"/>
	<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/Special:Contributions/ObviousStar"/>
	<updated>2026-05-01T03:30:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:9496f253ae18fa1ececac1cbb56db90a&amp;diff=47150</id>
		<title>CommentStreams:9496f253ae18fa1ececac1cbb56db90a</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:9496f253ae18fa1ececac1cbb56db90a&amp;diff=47150"/>
		<updated>2024-10-19T00:01:49Z</updated>

		<summary type="html">&lt;p&gt;ObviousStar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In many ways, this is the best boss in the game. The effects and atmosphere are impressive, and each attack is logical and avoidable. However, there are significant issues that detract from the experience.&lt;br /&gt;
&lt;br /&gt;
At times, you only land one hit just to have the boss enter four separate invulnerability phases, each lasting way to long where you can&#039;t inflict any damage. I believe the locust attack should be shortened; it&#039;s frustrating to spend so much time simply avoiding it while watching it become invulnerable, especially if it occurs multiple times during a fight.&lt;br /&gt;
&lt;br /&gt;
Additionally, the hide attack charge should be adjusted to prevent it from ending while the boss is partially embedded in a wall, causing her next shots to pass through the wall, and being harder to see where you need to avoid. The pull mechanic is also inconsistent, sometimes missing when you&#039;re standing still and other times hitting when it shouldn&#039;t.&lt;br /&gt;
&lt;br /&gt;
My biggest complaint is the final phase, which involves a minute of walking in a circle while waiting for the boss to shoot about 14 shots. While the boss is killable with any class, not having a bard in your party makes it significantly more challenging to kill and have enough time to loot the rooms.{{DISPLAYTITLE:&lt;br /&gt;
Rng fest-but a really promising boss&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ObviousStar</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=13049</id>
		<title>Cosmetics</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=13049"/>
		<updated>2023-09-13T20:09:20Z</updated>

		<summary type="html">&lt;p&gt;ObviousStar: Added Races tab, much more needs done. Explanation of Blue/Red stone, all other known cosmetics etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work in Progress&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Races&lt;br /&gt;
|-&lt;br /&gt;
!Name!! !!Stat change&lt;br /&gt;
!cost&lt;br /&gt;
|-&lt;br /&gt;
|Orc||&amp;lt;!-- fairly low quality screenshoot if someone can find better please replace --&amp;gt;[[File:Male-Orc.png|frameless|100x100px]][[File:Female-orc.png|frameless|100x100px]]||Agility -1&lt;br /&gt;
Strength +1 &lt;br /&gt;
 &lt;br /&gt;
||4 Blue stone or 4 Red&lt;br /&gt;
|-&lt;br /&gt;
|Elf||[[File:Elf_Man.png|frameless|100x100px]][[File:Elf_Woman.png|frameless|100x100px]]||Agility +1&lt;br /&gt;
Strength -1 &lt;br /&gt;
||4 Blue stone or 4 Red&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton||[[File:Elite Skeleton Race.png|frameless|100x100px]][[File:Skeleton Race.png|frameless|100x100px]]||Armor rating -10&lt;br /&gt;
Magic Resistance +10 &lt;br /&gt;
||Elite Skeleton: 6 Bluestone Shard&lt;br /&gt;
Skeleton: Founders edition Hold The Line&lt;br /&gt;
  &amp;lt;!-- can skeleton be purchesed if one doesn&#039;t own Hold The Line --&amp;gt;&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>ObviousStar</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Male-Orc.png&amp;diff=13048</id>
		<title>File:Male-Orc.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Male-Orc.png&amp;diff=13048"/>
		<updated>2023-09-13T20:02:52Z</updated>

		<summary type="html">&lt;p&gt;ObviousStar: --Screenshot in game of male orc, if someone has a higher qual version could be replaced&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
--Screenshot in game of male orc, if someone has a higher qual version could be replaced&lt;/div&gt;</summary>
		<author><name>ObviousStar</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Female-orc.png&amp;diff=13047</id>
		<title>File:Female-orc.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Female-orc.png&amp;diff=13047"/>
		<updated>2023-09-13T20:02:28Z</updated>

		<summary type="html">&lt;p&gt;ObviousStar: --Screenshot in game of female orc, if someone has a higher qual version could be replaced&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
--Screenshot in game of female orc, if someone has a higher qual version could be replaced&lt;/div&gt;</summary>
		<author><name>ObviousStar</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Healing&amp;diff=13033</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Healing&amp;diff=13033"/>
		<updated>2023-09-12T23:27:32Z</updated>

		<summary type="html">&lt;p&gt;ObviousStar: Undo revision 13032 by ObviousStar (talk) -- Accidentally hit save changes when figureing out how links work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
=True Healing=&lt;br /&gt;
&lt;br /&gt;
==Magical Healing==&lt;br /&gt;
Increases total healing done by magic (Cleric&#039;s heal spells and Warlock&#039;s Torture Mastery). This specifically affects your spells, not heals received from others. Stacking +Magical Healing on the healing recipient will not cause them to receive more healing. The caster must be the one wearing +Magical Healing in order to benefit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base Heal Amount + (Magical Healing * Scaling of Spell)) * (1 + Magic Power Bonus * Scaling of Spell)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Damage_Calculation#Attribute_Bonus_Ratio|Scaling]] info:&lt;br /&gt;
*Lesser Heal = 100%&lt;br /&gt;
*Holy Light = 100%&lt;br /&gt;
*Sanctuary = 50% per second (250% total)&lt;br /&gt;
*Torture Mastery = 50%&lt;br /&gt;
&lt;br /&gt;
==Healing Potions==&lt;br /&gt;
&lt;br /&gt;
[[File:Healing_Potion.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Healing_Potion|Healing Potions]] are a [[Consumables|Consumable]] that heal a certain amount of total HP, divided across a long duration. The total HP is affected by Physical Healing, and the duration is affected by the [[Stats#Buff_Duration|Buff Duration]] Stat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Healing Potions heal 15 health over varying durations that can be found in the [[Healing_Potion|Healing Potions]] page. Additionally, Physical Healing can increase the total amount, but only with 50% [[Damage Calculation#Attribute Bonus Ratio|Scaling]] across the whole duration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + Physical Healing/2)/(Duration Base) * roundDown(Duration Base * (1 + Buff Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a [[Barbarian]] with +4 Physical Healing and [[Bard]]&#039;s Rousing Rhythm song giving +6% Buff Duration drinking a White Healing Potion of 15 health over 30 seconds will heal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + 4/2)/(30) * roundDown(30 * (1 + .06))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17/30           * 31&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17.56 health over 31s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this does in fact heal 17.56 health and not 17 nor 18 as there is decimal HP, although the health display in game always rounds up.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Potion Chugger&#039;&#039;&#039; ===&lt;br /&gt;
Barbarian&#039;s Potion Chugger perk alters Healing Potions to heal for 20% more health in a 20% shorter duration. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + Physical Healing/2) * 1.2/(Duration Base * .8) * roundDown(Duration Base * .8 * (1 + Buff Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the same example but now with Potion Chugger:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + 4/2) * 1.2/(30 * .8) * roundDown(30 * .8 * (1 + .06))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17*1.2/24                  * 25&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 21.25 health over 25s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Surgical Kits==&lt;br /&gt;
[[File:Surgical_Kit.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Surgical_Kit|Surgical Kits]] are a [[Consumables|Consumable]] that will fully heal the player. However, Surgical Kits take a significant amount of time to apply, with the duration getting shorter as the Rarity of the Surgical Kit increases.&lt;br /&gt;
&lt;br /&gt;
==Healing Shrines==&lt;br /&gt;
&lt;br /&gt;
Healing Shrines are interactable objects in the Dungeons that, when interacted with, will heal the player for 100 HP.&lt;br /&gt;
&lt;br /&gt;
==Campfires==&lt;br /&gt;
[[File:Campfire_Kit.png|ling=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Campfire_Kit|Campfires]] are a [[Utility]] item that take a significant amount of time to set up. Upon being placed, the Campfire provides a healing effect to anyone who Rests within its vicinity. By default, Campfires heal 3 HP per second. This amount can be increased by wearing equipment with the Physical Healing [[Enchantments|Enchantment]]. Additionally, players will recover [[Healing#Recoverable HP|Recoverable Health]] as if they were Resting normally.&lt;br /&gt;
&lt;br /&gt;
Campfires also provide an amount of [[Spell Restoration]]. By default, this is 34 Spell Points per second, and can be modified by the player&#039;s Spell Capacity Stat. &lt;br /&gt;
&lt;br /&gt;
=Recoverable HP=&lt;br /&gt;
&lt;br /&gt;
[[File:Recoverable_Health.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoverable Health&#039;&#039;&#039; is left behind when the player takes damage, and is represented by a transparent portion of the player&#039;s health bar. Most sources of damage will leave behind 65% of their damage as Recoverable Health. As the name suggests, this health can be recovered by various means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recoverable Health is tracked separately from normal HP, and can &amp;quot;overflow&amp;quot; above the player&#039;s maximum HP. This means that if the player only heals with conventional healing methods, they can &amp;quot;store&amp;quot; a large amount of Recoverable Health over the course of a single life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Warlock]]&#039;s spells will leave behind 100% of their HP cost as Recoverable Health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resting==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Resting, the player will heal 1 Recoverable Health every two seconds. &#039;&#039;(This is not 0.5/s, it is specifically 1 every 2 seconds.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon standing up from Resting, &#039;&#039;&#039;any remaining Recoverable Health will be lost&#039;&#039;&#039;. This makes Resting riskier than other Recoverable Health options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bandages==&lt;br /&gt;
&lt;br /&gt;
[[File:Bandage.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Bandage|Bandages]] are a [[Consumables|Consumable]] that heal a certain amount of Recoverable HP.&lt;br /&gt;
&lt;br /&gt;
==Tranquility==&lt;br /&gt;
[[File:Music_Tranquility.png|frameless|96x96px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tranquility&#039;&#039;&#039; is a [[Bard]] Song that Gradually restores 1 Recoverable Health per second for 10 / 20 / 30 seconds for nearby resting allies based on your performance.&lt;/div&gt;</summary>
		<author><name>ObviousStar</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Healing&amp;diff=13032</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Healing&amp;diff=13032"/>
		<updated>2023-09-12T23:17:18Z</updated>

		<summary type="html">&lt;p&gt;ObviousStar: /* Tranquility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
=True Healing=&lt;br /&gt;
&lt;br /&gt;
==Magical Healing==&lt;br /&gt;
Increases total healing done by magic (Cleric&#039;s heal spells and Warlock&#039;s Torture Mastery). This specifically affects your spells, not heals received from others. Stacking +Magical Healing on the healing recipient will not cause them to receive more healing. The caster must be the one wearing +Magical Healing in order to benefit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base Heal Amount + (Magical Healing * Scaling of Spell)) * (1 + Magic Power Bonus * Scaling of Spell)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Damage_Calculation#Attribute_Bonus_Ratio|Scaling]] info:&lt;br /&gt;
*Lesser Heal = 100%&lt;br /&gt;
*Holy Light = 100%&lt;br /&gt;
*Sanctuary = 50% per second (250% total)&lt;br /&gt;
*Torture Mastery = 50%&lt;br /&gt;
&lt;br /&gt;
==Healing Potions==&lt;br /&gt;
&lt;br /&gt;
[[File:Healing_Potion.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Healing_Potion|Healing Potions]] are a [[Consumables|Consumable]] that heal a certain amount of total HP, divided across a long duration. The total HP is affected by Physical Healing, and the duration is affected by the [[Stats#Buff_Duration|Buff Duration]] Stat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Healing Potions heal 15 health over varying durations that can be found in the [[Healing_Potion|Healing Potions]] page. Additionally, Physical Healing can increase the total amount, but only with 50% [[Damage Calculation#Attribute Bonus Ratio|Scaling]] across the whole duration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + Physical Healing/2)/(Duration Base) * roundDown(Duration Base * (1 + Buff Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a [[Barbarian]] with +4 Physical Healing and [[Bard]]&#039;s Rousing Rhythm song giving +6% Buff Duration drinking a White Healing Potion of 15 health over 30 seconds will heal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + 4/2)/(30) * roundDown(30 * (1 + .06))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17/30           * 31&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17.56 health over 31s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this does in fact heal 17.56 health and not 17 nor 18 as there is decimal HP, although the health display in game always rounds up.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Potion Chugger&#039;&#039;&#039; ===&lt;br /&gt;
Barbarian&#039;s Potion Chugger perk alters Healing Potions to heal for 20% more health in a 20% shorter duration. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + Physical Healing/2) * 1.2/(Duration Base * .8) * roundDown(Duration Base * .8 * (1 + Buff Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the same example but now with Potion Chugger:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + 4/2) * 1.2/(30 * .8) * roundDown(30 * .8 * (1 + .06))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17*1.2/24                  * 25&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 21.25 health over 25s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Surgical Kits==&lt;br /&gt;
[[File:Surgical_Kit.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Surgical_Kit|Surgical Kits]] are a [[Consumables|Consumable]] that will fully heal the player. However, Surgical Kits take a significant amount of time to apply, with the duration getting shorter as the Rarity of the Surgical Kit increases.&lt;br /&gt;
&lt;br /&gt;
==Healing Shrines==&lt;br /&gt;
&lt;br /&gt;
Healing Shrines are interactable objects in the Dungeons that, when interacted with, will heal the player for 100 HP.&lt;br /&gt;
&lt;br /&gt;
==Campfires==&lt;br /&gt;
[[File:Campfire_Kit.png|ling=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Campfire_Kit|Campfires]] are a [[Utility]] item that take a significant amount of time to set up. Upon being placed, the Campfire provides a healing effect to anyone who Rests within its vicinity. By default, Campfires heal 3 HP per second. This amount can be increased by wearing equipment with the Physical Healing [[Enchantments|Enchantment]]. Additionally, players will recover [[Healing#Recoverable HP|Recoverable Health]] as if they were Resting normally.&lt;br /&gt;
&lt;br /&gt;
Campfires also provide an amount of [[Spell Restoration]]. By default, this is 34 Spell Points per second, and can be modified by the player&#039;s Spell Capacity Stat. &lt;br /&gt;
&lt;br /&gt;
=Recoverable HP=&lt;br /&gt;
&lt;br /&gt;
[[File:Recoverable_Health.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoverable Health&#039;&#039;&#039; is left behind when the player takes damage, and is represented by a transparent portion of the player&#039;s health bar. Most sources of damage will leave behind 65% of their damage as Recoverable Health. As the name suggests, this health can be recovered by various means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recoverable Health is tracked separately from normal HP, and can &amp;quot;overflow&amp;quot; above the player&#039;s maximum HP. This means that if the player only heals with conventional healing methods, they can &amp;quot;store&amp;quot; a large amount of Recoverable Health over the course of a single life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Warlock]]&#039;s spells will leave behind 100% of their HP cost as Recoverable Health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resting==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Resting, the player will heal 1 Recoverable Health every two seconds. &#039;&#039;(This is not 0.5/s, it is specifically 1 every 2 seconds.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon standing up from Resting, &#039;&#039;&#039;any remaining Recoverable Health will be lost&#039;&#039;&#039;. This makes Resting riskier than other Recoverable Health options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bandages==&lt;br /&gt;
&lt;br /&gt;
[[File:Bandage.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Bandage|Bandages]] are a [[Consumables|Consumable]] that heal a certain amount of Recoverable HP.&lt;br /&gt;
&lt;br /&gt;
==Tranquility==&lt;br /&gt;
[[File:Music_Tranquility.png|frameless|96x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Tranquility]] is a [[Bard]] Song that Gradually restores 1 Recoverable Health per second for 10 / 20 / 30 seconds for nearby resting allies based on your performance.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ObviousStar</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Healing&amp;diff=13031</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Healing&amp;diff=13031"/>
		<updated>2023-09-12T22:37:14Z</updated>

		<summary type="html">&lt;p&gt;ObviousStar: /* Tranquility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
=True Healing=&lt;br /&gt;
&lt;br /&gt;
==Magical Healing==&lt;br /&gt;
Increases total healing done by magic (Cleric&#039;s heal spells and Warlock&#039;s Torture Mastery). This specifically affects your spells, not heals received from others. Stacking +Magical Healing on the healing recipient will not cause them to receive more healing. The caster must be the one wearing +Magical Healing in order to benefit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base Heal Amount + (Magical Healing * Scaling of Spell)) * (1 + Magic Power Bonus * Scaling of Spell)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Damage_Calculation#Attribute_Bonus_Ratio|Scaling]] info:&lt;br /&gt;
*Lesser Heal = 100%&lt;br /&gt;
*Holy Light = 100%&lt;br /&gt;
*Sanctuary = 50% per second (250% total)&lt;br /&gt;
*Torture Mastery = 50%&lt;br /&gt;
&lt;br /&gt;
==Healing Potions==&lt;br /&gt;
&lt;br /&gt;
[[File:Healing_Potion.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Healing_Potion|Healing Potions]] are a [[Consumables|Consumable]] that heal a certain amount of total HP, divided across a long duration. The total HP is affected by Physical Healing, and the duration is affected by the [[Stats#Buff_Duration|Buff Duration]] Stat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Healing Potions heal 15 health over varying durations that can be found in the [[Healing_Potion|Healing Potions]] page. Additionally, Physical Healing can increase the total amount, but only with 50% [[Damage Calculation#Attribute Bonus Ratio|Scaling]] across the whole duration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + Physical Healing/2)/(Duration Base) * roundDown(Duration Base * (1 + Buff Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a [[Barbarian]] with +4 Physical Healing and [[Bard]]&#039;s Rousing Rhythm song giving +6% Buff Duration drinking a White Healing Potion of 15 health over 30 seconds will heal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + 4/2)/(30) * roundDown(30 * (1 + .06))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17/30           * 31&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17.56 health over 31s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this does in fact heal 17.56 health and not 17 nor 18 as there is decimal HP, although the health display in game always rounds up.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Potion Chugger&#039;&#039;&#039; ===&lt;br /&gt;
Barbarian&#039;s Potion Chugger perk alters Healing Potions to heal for 20% more health in a 20% shorter duration. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + Physical Healing/2) * 1.2/(Duration Base * .8) * roundDown(Duration Base * .8 * (1 + Buff Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the same example but now with Potion Chugger:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + 4/2) * 1.2/(30 * .8) * roundDown(30 * .8 * (1 + .06))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17*1.2/24                  * 25&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 21.25 health over 25s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Surgical Kits==&lt;br /&gt;
[[File:Surgical_Kit.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Surgical_Kit|Surgical Kits]] are a [[Consumables|Consumable]] that will fully heal the player. However, Surgical Kits take a significant amount of time to apply, with the duration getting shorter as the Rarity of the Surgical Kit increases.&lt;br /&gt;
&lt;br /&gt;
==Healing Shrines==&lt;br /&gt;
&lt;br /&gt;
Healing Shrines are interactable objects in the Dungeons that, when interacted with, will heal the player for 100 HP.&lt;br /&gt;
&lt;br /&gt;
==Campfires==&lt;br /&gt;
[[File:Campfire_Kit.png|ling=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Campfire_Kit|Campfires]] are a [[Utility]] item that take a significant amount of time to set up. Upon being placed, the Campfire provides a healing effect to anyone who Rests within its vicinity. By default, Campfires heal 3 HP per second. This amount can be increased by wearing equipment with the Physical Healing [[Enchantments|Enchantment]]. Additionally, players will recover [[Healing#Recoverable HP|Recoverable Health]] as if they were Resting normally.&lt;br /&gt;
&lt;br /&gt;
Campfires also provide an amount of [[Spell Restoration]]. By default, this is 34 Spell Points per second, and can be modified by the player&#039;s Spell Capacity Stat. &lt;br /&gt;
&lt;br /&gt;
=Recoverable HP=&lt;br /&gt;
&lt;br /&gt;
[[File:Recoverable_Health.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoverable Health&#039;&#039;&#039; is left behind when the player takes damage, and is represented by a transparent portion of the player&#039;s health bar. Most sources of damage will leave behind 65% of their damage as Recoverable Health. As the name suggests, this health can be recovered by various means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recoverable Health is tracked separately from normal HP, and can &amp;quot;overflow&amp;quot; above the player&#039;s maximum HP. This means that if the player only heals with conventional healing methods, they can &amp;quot;store&amp;quot; a large amount of Recoverable Health over the course of a single life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Warlock]]&#039;s spells will leave behind 100% of their HP cost as Recoverable Health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resting==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Resting, the player will heal 1 Recoverable Health every two seconds. &#039;&#039;(This is not 0.5/s, it is specifically 1 every 2 seconds.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon standing up from Resting, &#039;&#039;&#039;any remaining Recoverable Health will be lost&#039;&#039;&#039;. This makes Resting riskier than other Recoverable Health options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bandages==&lt;br /&gt;
&lt;br /&gt;
[[File:Bandage.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Bandage|Bandages]] are a [[Consumables|Consumable]] that heal a certain amount of Recoverable HP.&lt;br /&gt;
&lt;br /&gt;
==Tranquility==&lt;br /&gt;
[[File:Music_Tranquility.png|frameless|96x96px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tranquility&#039;&#039;&#039; is a [[Bard]] Song that Gradually restores 1 Recoverable Health per second for 10 / 20 / 30 seconds for nearby resting allies based on your performance.&lt;/div&gt;</summary>
		<author><name>ObviousStar</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Healing&amp;diff=13030</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Healing&amp;diff=13030"/>
		<updated>2023-09-12T22:36:46Z</updated>

		<summary type="html">&lt;p&gt;ObviousStar: /* Tranquility */ Actually fixed visibility this time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
=True Healing=&lt;br /&gt;
&lt;br /&gt;
==Magical Healing==&lt;br /&gt;
Increases total healing done by magic (Cleric&#039;s heal spells and Warlock&#039;s Torture Mastery). This specifically affects your spells, not heals received from others. Stacking +Magical Healing on the healing recipient will not cause them to receive more healing. The caster must be the one wearing +Magical Healing in order to benefit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base Heal Amount + (Magical Healing * Scaling of Spell)) * (1 + Magic Power Bonus * Scaling of Spell)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Damage_Calculation#Attribute_Bonus_Ratio|Scaling]] info:&lt;br /&gt;
*Lesser Heal = 100%&lt;br /&gt;
*Holy Light = 100%&lt;br /&gt;
*Sanctuary = 50% per second (250% total)&lt;br /&gt;
*Torture Mastery = 50%&lt;br /&gt;
&lt;br /&gt;
==Healing Potions==&lt;br /&gt;
&lt;br /&gt;
[[File:Healing_Potion.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Healing_Potion|Healing Potions]] are a [[Consumables|Consumable]] that heal a certain amount of total HP, divided across a long duration. The total HP is affected by Physical Healing, and the duration is affected by the [[Stats#Buff_Duration|Buff Duration]] Stat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Healing Potions heal 15 health over varying durations that can be found in the [[Healing_Potion|Healing Potions]] page. Additionally, Physical Healing can increase the total amount, but only with 50% [[Damage Calculation#Attribute Bonus Ratio|Scaling]] across the whole duration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + Physical Healing/2)/(Duration Base) * roundDown(Duration Base * (1 + Buff Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a [[Barbarian]] with +4 Physical Healing and [[Bard]]&#039;s Rousing Rhythm song giving +6% Buff Duration drinking a White Healing Potion of 15 health over 30 seconds will heal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + 4/2)/(30) * roundDown(30 * (1 + .06))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17/30           * 31&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17.56 health over 31s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this does in fact heal 17.56 health and not 17 nor 18 as there is decimal HP, although the health display in game always rounds up.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Potion Chugger&#039;&#039;&#039; ===&lt;br /&gt;
Barbarian&#039;s Potion Chugger perk alters Healing Potions to heal for 20% more health in a 20% shorter duration. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + Physical Healing/2) * 1.2/(Duration Base * .8) * roundDown(Duration Base * .8 * (1 + Buff Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the same example but now with Potion Chugger:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + 4/2) * 1.2/(30 * .8) * roundDown(30 * .8 * (1 + .06))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17*1.2/24                  * 25&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 21.25 health over 25s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Surgical Kits==&lt;br /&gt;
[[File:Surgical_Kit.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Surgical_Kit|Surgical Kits]] are a [[Consumables|Consumable]] that will fully heal the player. However, Surgical Kits take a significant amount of time to apply, with the duration getting shorter as the Rarity of the Surgical Kit increases.&lt;br /&gt;
&lt;br /&gt;
==Healing Shrines==&lt;br /&gt;
&lt;br /&gt;
Healing Shrines are interactable objects in the Dungeons that, when interacted with, will heal the player for 100 HP.&lt;br /&gt;
&lt;br /&gt;
==Campfires==&lt;br /&gt;
[[File:Campfire_Kit.png|ling=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Campfire_Kit|Campfires]] are a [[Utility]] item that take a significant amount of time to set up. Upon being placed, the Campfire provides a healing effect to anyone who Rests within its vicinity. By default, Campfires heal 3 HP per second. This amount can be increased by wearing equipment with the Physical Healing [[Enchantments|Enchantment]]. Additionally, players will recover [[Healing#Recoverable HP|Recoverable Health]] as if they were Resting normally.&lt;br /&gt;
&lt;br /&gt;
Campfires also provide an amount of [[Spell Restoration]]. By default, this is 34 Spell Points per second, and can be modified by the player&#039;s Spell Capacity Stat. &lt;br /&gt;
&lt;br /&gt;
=Recoverable HP=&lt;br /&gt;
&lt;br /&gt;
[[File:Recoverable_Health.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoverable Health&#039;&#039;&#039; is left behind when the player takes damage, and is represented by a transparent portion of the player&#039;s health bar. Most sources of damage will leave behind 65% of their damage as Recoverable Health. As the name suggests, this health can be recovered by various means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recoverable Health is tracked separately from normal HP, and can &amp;quot;overflow&amp;quot; above the player&#039;s maximum HP. This means that if the player only heals with conventional healing methods, they can &amp;quot;store&amp;quot; a large amount of Recoverable Health over the course of a single life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Warlock]]&#039;s spells will leave behind 100% of their HP cost as Recoverable Health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resting==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Resting, the player will heal 1 Recoverable Health every two seconds. &#039;&#039;(This is not 0.5/s, it is specifically 1 every 2 seconds.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon standing up from Resting, &#039;&#039;&#039;any remaining Recoverable Health will be lost&#039;&#039;&#039;. This makes Resting riskier than other Recoverable Health options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bandages==&lt;br /&gt;
&lt;br /&gt;
[[File:Bandage.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Bandage|Bandages]] are a [[Consumables|Consumable]] that heal a certain amount of Recoverable HP.&lt;br /&gt;
&lt;br /&gt;
==Tranquility==&lt;br /&gt;
[[File:Music_Tranquility.png|frameless|96x96px]]&#039;&#039;&#039;Tranquility&#039;&#039;&#039; is a [[Bard]] Song that Gradually restores 1 Recoverable Health per second for 10 / 20 / 30 seconds for nearby resting allies based on your performance.&lt;/div&gt;</summary>
		<author><name>ObviousStar</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Healing&amp;diff=13029</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Healing&amp;diff=13029"/>
		<updated>2023-09-12T22:28:21Z</updated>

		<summary type="html">&lt;p&gt;ObviousStar: /* Tranquility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
=True Healing=&lt;br /&gt;
&lt;br /&gt;
==Magical Healing==&lt;br /&gt;
Increases total healing done by magic (Cleric&#039;s heal spells and Warlock&#039;s Torture Mastery). This specifically affects your spells, not heals received from others. Stacking +Magical Healing on the healing recipient will not cause them to receive more healing. The caster must be the one wearing +Magical Healing in order to benefit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base Heal Amount + (Magical Healing * Scaling of Spell)) * (1 + Magic Power Bonus * Scaling of Spell)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Damage_Calculation#Attribute_Bonus_Ratio|Scaling]] info:&lt;br /&gt;
*Lesser Heal = 100%&lt;br /&gt;
*Holy Light = 100%&lt;br /&gt;
*Sanctuary = 50% per second (250% total)&lt;br /&gt;
*Torture Mastery = 50%&lt;br /&gt;
&lt;br /&gt;
==Healing Potions==&lt;br /&gt;
&lt;br /&gt;
[[File:Healing_Potion.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Healing_Potion|Healing Potions]] are a [[Consumables|Consumable]] that heal a certain amount of total HP, divided across a long duration. The total HP is affected by Physical Healing, and the duration is affected by the [[Stats#Buff_Duration|Buff Duration]] Stat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Healing Potions heal 15 health over varying durations that can be found in the [[Healing_Potion|Healing Potions]] page. Additionally, Physical Healing can increase the total amount, but only with 50% [[Damage Calculation#Attribute Bonus Ratio|Scaling]] across the whole duration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + Physical Healing/2)/(Duration Base) * roundDown(Duration Base * (1 + Buff Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a [[Barbarian]] with +4 Physical Healing and [[Bard]]&#039;s Rousing Rhythm song giving +6% Buff Duration drinking a White Healing Potion of 15 health over 30 seconds will heal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + 4/2)/(30) * roundDown(30 * (1 + .06))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17/30           * 31&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17.56 health over 31s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this does in fact heal 17.56 health and not 17 nor 18 as there is decimal HP, although the health display in game always rounds up.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Potion Chugger&#039;&#039;&#039; ===&lt;br /&gt;
Barbarian&#039;s Potion Chugger perk alters Healing Potions to heal for 20% more health in a 20% shorter duration. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + Physical Healing/2) * 1.2/(Duration Base * .8) * roundDown(Duration Base * .8 * (1 + Buff Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the same example but now with Potion Chugger:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + 4/2) * 1.2/(30 * .8) * roundDown(30 * .8 * (1 + .06))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17*1.2/24                  * 25&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 21.25 health over 25s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Surgical Kits==&lt;br /&gt;
[[File:Surgical_Kit.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Surgical_Kit|Surgical Kits]] are a [[Consumables|Consumable]] that will fully heal the player. However, Surgical Kits take a significant amount of time to apply, with the duration getting shorter as the Rarity of the Surgical Kit increases.&lt;br /&gt;
&lt;br /&gt;
==Healing Shrines==&lt;br /&gt;
&lt;br /&gt;
Healing Shrines are interactable objects in the Dungeons that, when interacted with, will heal the player for 100 HP.&lt;br /&gt;
&lt;br /&gt;
==Campfires==&lt;br /&gt;
[[File:Campfire_Kit.png|ling=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Campfire_Kit|Campfires]] are a [[Utility]] item that take a significant amount of time to set up. Upon being placed, the Campfire provides a healing effect to anyone who Rests within its vicinity. By default, Campfires heal 3 HP per second. This amount can be increased by wearing equipment with the Physical Healing [[Enchantments|Enchantment]]. Additionally, players will recover [[Healing#Recoverable HP|Recoverable Health]] as if they were Resting normally.&lt;br /&gt;
&lt;br /&gt;
Campfires also provide an amount of [[Spell Restoration]]. By default, this is 34 Spell Points per second, and can be modified by the player&#039;s Spell Capacity Stat. &lt;br /&gt;
&lt;br /&gt;
=Recoverable HP=&lt;br /&gt;
&lt;br /&gt;
[[File:Recoverable_Health.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoverable Health&#039;&#039;&#039; is left behind when the player takes damage, and is represented by a transparent portion of the player&#039;s health bar. Most sources of damage will leave behind 65% of their damage as Recoverable Health. As the name suggests, this health can be recovered by various means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recoverable Health is tracked separately from normal HP, and can &amp;quot;overflow&amp;quot; above the player&#039;s maximum HP. This means that if the player only heals with conventional healing methods, they can &amp;quot;store&amp;quot; a large amount of Recoverable Health over the course of a single life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Warlock]]&#039;s spells will leave behind 100% of their HP cost as Recoverable Health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resting==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Resting, the player will heal 1 Recoverable Health every two seconds. &#039;&#039;(This is not 0.5/s, it is specifically 1 every 2 seconds.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon standing up from Resting, &#039;&#039;&#039;any remaining Recoverable Health will be lost&#039;&#039;&#039;. This makes Resting riskier than other Recoverable Health options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bandages==&lt;br /&gt;
&lt;br /&gt;
[[File:Bandage.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Bandage|Bandages]] are a [[Consumables|Consumable]] that heal a certain amount of Recoverable HP.&lt;br /&gt;
&lt;br /&gt;
==Tranquility==&lt;br /&gt;
[[File:Music Tranquility.png|left|frameless|96x96px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tranquility&#039;&#039;&#039; is a [[Bard]] Song that Gradually restores 1 Recoverable Health per second for 10 / 20 / 30 seconds for nearby resting allies based on your performance.&lt;/div&gt;</summary>
		<author><name>ObviousStar</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Healing&amp;diff=13028</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Healing&amp;diff=13028"/>
		<updated>2023-09-12T22:24:39Z</updated>

		<summary type="html">&lt;p&gt;ObviousStar: /* Tranquility */  Added Tranquility spell image allowing for easier distinction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
=True Healing=&lt;br /&gt;
&lt;br /&gt;
==Magical Healing==&lt;br /&gt;
Increases total healing done by magic (Cleric&#039;s heal spells and Warlock&#039;s Torture Mastery). This specifically affects your spells, not heals received from others. Stacking +Magical Healing on the healing recipient will not cause them to receive more healing. The caster must be the one wearing +Magical Healing in order to benefit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base Heal Amount + (Magical Healing * Scaling of Spell)) * (1 + Magic Power Bonus * Scaling of Spell)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Damage_Calculation#Attribute_Bonus_Ratio|Scaling]] info:&lt;br /&gt;
*Lesser Heal = 100%&lt;br /&gt;
*Holy Light = 100%&lt;br /&gt;
*Sanctuary = 50% per second (250% total)&lt;br /&gt;
*Torture Mastery = 50%&lt;br /&gt;
&lt;br /&gt;
==Healing Potions==&lt;br /&gt;
&lt;br /&gt;
[[File:Healing_Potion.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Healing_Potion|Healing Potions]] are a [[Consumables|Consumable]] that heal a certain amount of total HP, divided across a long duration. The total HP is affected by Physical Healing, and the duration is affected by the [[Stats#Buff_Duration|Buff Duration]] Stat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Healing Potions heal 15 health over varying durations that can be found in the [[Healing_Potion|Healing Potions]] page. Additionally, Physical Healing can increase the total amount, but only with 50% [[Damage Calculation#Attribute Bonus Ratio|Scaling]] across the whole duration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + Physical Healing/2)/(Duration Base) * roundDown(Duration Base * (1 + Buff Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a [[Barbarian]] with +4 Physical Healing and [[Bard]]&#039;s Rousing Rhythm song giving +6% Buff Duration drinking a White Healing Potion of 15 health over 30 seconds will heal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + 4/2)/(30) * roundDown(30 * (1 + .06))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17/30           * 31&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17.56 health over 31s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this does in fact heal 17.56 health and not 17 nor 18 as there is decimal HP, although the health display in game always rounds up.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Potion Chugger&#039;&#039;&#039; ===&lt;br /&gt;
Barbarian&#039;s Potion Chugger perk alters Healing Potions to heal for 20% more health in a 20% shorter duration. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + Physical Healing/2) * 1.2/(Duration Base * .8) * roundDown(Duration Base * .8 * (1 + Buff Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the same example but now with Potion Chugger:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + 4/2) * 1.2/(30 * .8) * roundDown(30 * .8 * (1 + .06))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17*1.2/24                  * 25&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 21.25 health over 25s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Surgical Kits==&lt;br /&gt;
[[File:Surgical_Kit.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Surgical_Kit|Surgical Kits]] are a [[Consumables|Consumable]] that will fully heal the player. However, Surgical Kits take a significant amount of time to apply, with the duration getting shorter as the Rarity of the Surgical Kit increases.&lt;br /&gt;
&lt;br /&gt;
==Healing Shrines==&lt;br /&gt;
&lt;br /&gt;
Healing Shrines are interactable objects in the Dungeons that, when interacted with, will heal the player for 100 HP.&lt;br /&gt;
&lt;br /&gt;
==Campfires==&lt;br /&gt;
[[File:Campfire_Kit.png|ling=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Campfire_Kit|Campfires]] are a [[Utility]] item that take a significant amount of time to set up. Upon being placed, the Campfire provides a healing effect to anyone who Rests within its vicinity. By default, Campfires heal 3 HP per second. This amount can be increased by wearing equipment with the Physical Healing [[Enchantments|Enchantment]]. Additionally, players will recover [[Healing#Recoverable HP|Recoverable Health]] as if they were Resting normally.&lt;br /&gt;
&lt;br /&gt;
Campfires also provide an amount of [[Spell Restoration]]. By default, this is 34 Spell Points per second, and can be modified by the player&#039;s Spell Capacity Stat. &lt;br /&gt;
&lt;br /&gt;
=Recoverable HP=&lt;br /&gt;
&lt;br /&gt;
[[File:Recoverable_Health.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoverable Health&#039;&#039;&#039; is left behind when the player takes damage, and is represented by a transparent portion of the player&#039;s health bar. Most sources of damage will leave behind 65% of their damage as Recoverable Health. As the name suggests, this health can be recovered by various means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recoverable Health is tracked separately from normal HP, and can &amp;quot;overflow&amp;quot; above the player&#039;s maximum HP. This means that if the player only heals with conventional healing methods, they can &amp;quot;store&amp;quot; a large amount of Recoverable Health over the course of a single life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Warlock]]&#039;s spells will leave behind 100% of their HP cost as Recoverable Health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resting==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Resting, the player will heal 1 Recoverable Health every two seconds. &#039;&#039;(This is not 0.5/s, it is specifically 1 every 2 seconds.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon standing up from Resting, &#039;&#039;&#039;any remaining Recoverable Health will be lost&#039;&#039;&#039;. This makes Resting riskier than other Recoverable Health options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bandages==&lt;br /&gt;
&lt;br /&gt;
[[File:Bandage.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Bandage|Bandages]] are a [[Consumables|Consumable]] that heal a certain amount of Recoverable HP.&lt;br /&gt;
&lt;br /&gt;
==Tranquility==&lt;br /&gt;
[[File:Music Tranquility.png|left|frameless|96x96px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tranquility&#039;&#039;&#039; is a [[Bard]] Song that Gradually restores 1 Recoverable Health per second for 10 / 20 / 30 seconds for nearby resting allies based on your performance.&lt;/div&gt;</summary>
		<author><name>ObviousStar</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Healing&amp;diff=13027</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Healing&amp;diff=13027"/>
		<updated>2023-09-12T21:55:28Z</updated>

		<summary type="html">&lt;p&gt;ObviousStar: /* Tranquility */ Tranquility rework 9/12/23&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
=True Healing=&lt;br /&gt;
&lt;br /&gt;
==Magical Healing==&lt;br /&gt;
Increases total healing done by magic (Cleric&#039;s heal spells and Warlock&#039;s Torture Mastery). This specifically affects your spells, not heals received from others. Stacking +Magical Healing on the healing recipient will not cause them to receive more healing. The caster must be the one wearing +Magical Healing in order to benefit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base Heal Amount + (Magical Healing * Scaling of Spell)) * (1 + Magic Power Bonus * Scaling of Spell)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Damage_Calculation#Attribute_Bonus_Ratio|Scaling]] info:&lt;br /&gt;
*Lesser Heal = 100%&lt;br /&gt;
*Holy Light = 100%&lt;br /&gt;
*Sanctuary = 50% per second (250% total)&lt;br /&gt;
*Torture Mastery = 50%&lt;br /&gt;
&lt;br /&gt;
==Healing Potions==&lt;br /&gt;
&lt;br /&gt;
[[File:Healing_Potion.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Healing_Potion|Healing Potions]] are a [[Consumables|Consumable]] that heal a certain amount of total HP, divided across a long duration. The total HP is affected by Physical Healing, and the duration is affected by the [[Stats#Buff_Duration|Buff Duration]] Stat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Healing Potions heal 15 health over varying durations that can be found in the [[Healing_Potion|Healing Potions]] page. Additionally, Physical Healing can increase the total amount, but only with 50% [[Damage Calculation#Attribute Bonus Ratio|Scaling]] across the whole duration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + Physical Healing/2)/(Duration Base) * roundDown(Duration Base * (1 + Buff Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a [[Barbarian]] with +4 Physical Healing and [[Bard]]&#039;s Rousing Rhythm song giving +6% Buff Duration drinking a White Healing Potion of 15 health over 30 seconds will heal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + 4/2)/(30) * roundDown(30 * (1 + .06))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17/30           * 31&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17.56 health over 31s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this does in fact heal 17.56 health and not 17 nor 18 as there is decimal HP, although the health display in game always rounds up.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Potion Chugger&#039;&#039;&#039; ===&lt;br /&gt;
Barbarian&#039;s Potion Chugger perk alters Healing Potions to heal for 20% more health in a 20% shorter duration. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + Physical Healing/2) * 1.2/(Duration Base * .8) * roundDown(Duration Base * .8 * (1 + Buff Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the same example but now with Potion Chugger:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + 4/2) * 1.2/(30 * .8) * roundDown(30 * .8 * (1 + .06))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17*1.2/24                  * 25&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 21.25 health over 25s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Surgical Kits==&lt;br /&gt;
[[File:Surgical_Kit.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Surgical_Kit|Surgical Kits]] are a [[Consumables|Consumable]] that will fully heal the player. However, Surgical Kits take a significant amount of time to apply, with the duration getting shorter as the Rarity of the Surgical Kit increases.&lt;br /&gt;
&lt;br /&gt;
==Healing Shrines==&lt;br /&gt;
&lt;br /&gt;
Healing Shrines are interactable objects in the Dungeons that, when interacted with, will heal the player for 100 HP.&lt;br /&gt;
&lt;br /&gt;
==Campfires==&lt;br /&gt;
[[File:Campfire_Kit.png|ling=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Campfire_Kit|Campfires]] are a [[Utility]] item that take a significant amount of time to set up. Upon being placed, the Campfire provides a healing effect to anyone who Rests within its vicinity. By default, Campfires heal 3 HP per second. This amount can be increased by wearing equipment with the Physical Healing [[Enchantments|Enchantment]]. Additionally, players will recover [[Healing#Recoverable HP|Recoverable Health]] as if they were Resting normally.&lt;br /&gt;
&lt;br /&gt;
Campfires also provide an amount of [[Spell Restoration]]. By default, this is 34 Spell Points per second, and can be modified by the player&#039;s Spell Capacity Stat. &lt;br /&gt;
&lt;br /&gt;
=Recoverable HP=&lt;br /&gt;
&lt;br /&gt;
[[File:Recoverable_Health.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoverable Health&#039;&#039;&#039; is left behind when the player takes damage, and is represented by a transparent portion of the player&#039;s health bar. Most sources of damage will leave behind 65% of their damage as Recoverable Health. As the name suggests, this health can be recovered by various means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recoverable Health is tracked separately from normal HP, and can &amp;quot;overflow&amp;quot; above the player&#039;s maximum HP. This means that if the player only heals with conventional healing methods, they can &amp;quot;store&amp;quot; a large amount of Recoverable Health over the course of a single life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Warlock]]&#039;s spells will leave behind 100% of their HP cost as Recoverable Health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resting==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Resting, the player will heal 1 Recoverable Health every two seconds. &#039;&#039;(This is not 0.5/s, it is specifically 1 every 2 seconds.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon standing up from Resting, &#039;&#039;&#039;any remaining Recoverable Health will be lost&#039;&#039;&#039;. This makes Resting riskier than other Recoverable Health options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bandages==&lt;br /&gt;
&lt;br /&gt;
[[File:Bandage.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Bandage|Bandages]] are a [[Consumables|Consumable]] that heal a certain amount of Recoverable HP.&lt;br /&gt;
&lt;br /&gt;
==Tranquility==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tranquility&#039;&#039;&#039; is a [[Bard]] Song that Gradually restores 1 Recoverable Health per second for 10 / 20 / 30 seconds for nearby resting allies based on your performance.&lt;/div&gt;</summary>
		<author><name>ObviousStar</name></author>
	</entry>
</feed>