<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mochacola</id>
	<title>Dark and Darker Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mochacola"/>
	<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/Special:Contributions/Mochacola"/>
	<updated>2026-04-07T00:37:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=11517</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=11517"/>
		<updated>2023-08-25T14:19:35Z</updated>

		<summary type="html">&lt;p&gt;Mochacola: /* Magical Healing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and explanation, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game this might get rounded to 33.&lt;br /&gt;
&lt;br /&gt;
=Attribute Stats=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 0 Physical Power&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Physical Power&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 per point -&amp;gt; (threshold at 100)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items and abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Physical Power starts at = -80% Physical Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Physical Power point gives a  % increase to overall Physical Power Bonus depending on fixed thresholds&lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% per point -&amp;gt; (threshold at -30%)&lt;br /&gt;
*5 to 7 = 5% -&amp;gt; -20%&lt;br /&gt;
*7 to 11 = 3% -&amp;gt; -8%&lt;br /&gt;
*11 to 15 = 2% -&amp;gt; 0%&lt;br /&gt;
*15 to 50 = 1% -&amp;gt; 35%&lt;br /&gt;
*50 to 100 = 0.5% -&amp;gt; 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Max Health===&lt;br /&gt;
Max Health governs your character&#039;s maximum available health points.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 60 Max Health&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Max Health depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 60&lt;br /&gt;
*0 to 10 = 3 per point -&amp;gt; (threshold at 90)&lt;br /&gt;
*10 to 50 = 2 -&amp;gt; 170&lt;br /&gt;
*50 to 75 = 1 -&amp;gt; 195&lt;br /&gt;
*75 to 100 = .5 -&amp;gt; 207.5&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MaxHealthBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 195.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 207.5}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 Agility starts at = -38% Action Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to action speed depending on fixed thresholds  &lt;br /&gt;
*0 -&amp;gt; -38%&lt;br /&gt;
*0 to 10 = 3% per point -&amp;gt; (threshold at -8%)&lt;br /&gt;
*10 to 13 = 2% -&amp;gt; -2%&lt;br /&gt;
*13 to 25 = 1% -&amp;gt; 10%&lt;br /&gt;
*25 to 41 = 1.5% -&amp;gt; 34%&lt;br /&gt;
*41 to 50 = 1%-&amp;gt; 43%&lt;br /&gt;
*50 to 100 = 0.5% -&amp;gt; 68%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ActionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -38.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -14.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 11.5},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 23.5},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 65.5},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 68.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character moves. This stat is also directly influenced by wearing gear. Every 1 point in Move Speed is equal to 0.3333...% Move Speed. The default Move Speed for each class is 300, which translates to 100% Move Speed, with penalties or bonuses provided based on Agility. Performing certain actions, such as attacking, or moving in certain directions will also affect Move Speed. Backwards = 60%, Crouch = 65%, Walk = 65%. &lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -30 Move Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a flat increase to Move Speed depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -30 Move Speed&lt;br /&gt;
*0 to 15 = 2 per point -&amp;gt; (threshold at 0)&lt;br /&gt;
*15 to 45 = 1 -&amp;gt; 30 Move Speed&lt;br /&gt;
*45 to 65 = 0.5 -&amp;gt; 40 Move Speed (Technically 1 Move Speed every 2 Agility. Agility can not provide decimal Move Speed.)&lt;br /&gt;
*65 to 100 = 0.33 -&amp;gt; 51 Move Speed (Same as above, 1 Move Speed every 3 Agility.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MoveSpeedBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 57.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 51.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 51.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -95% Item Equip Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to Item Equip Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -95%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -95%)&lt;br /&gt;
*1 to 2 = 4% -&amp;gt; -91%&lt;br /&gt;
*2 to 15 = 7% -&amp;gt; 0%&lt;br /&gt;
*15 to 35 = 5% -&amp;gt; 100%&lt;br /&gt;
*35 to 70 = 2% -&amp;gt; 170%&lt;br /&gt;
*70 to 100 = 1% -&amp;gt; 200%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ItemEquipSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -84.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -49.0},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -42.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -28.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -7.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 106.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 108.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 118.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 200.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.4.&lt;br /&gt;
&lt;br /&gt;
Check [[Stats#Interaction_Speed_3|Interaction Speed]] for more&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magic Power===&lt;br /&gt;
Magic Power governs your Magic Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 0 Magic Power&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Power&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 per point -&amp;gt; (threshold at 100)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Magic Power starts at = -90% Magic Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Magic Power point gives a  % increase to Magic Power Bonus depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -90%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -90%)&lt;br /&gt;
*1 to 5 = 10% -&amp;gt; -50%&lt;br /&gt;
*5 to 15 = 5% -&amp;gt; -0%&lt;br /&gt;
*15 to 25 = 3% -&amp;gt; 30%&lt;br /&gt;
*25 to 40 = 2% -&amp;gt; 60%&lt;br /&gt;
*40 to 50 = 1% -&amp;gt; 70%&lt;br /&gt;
*50 to 100 = 0.5% -&amp;gt; 95%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -50.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 78.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 95.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Resistance===&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -20 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Resistance depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -20&lt;br /&gt;
*0 to 5 = 4 per point -&amp;gt; (threshold at 0)&lt;br /&gt;
*5 to 35 = 3 -&amp;gt; 90&lt;br /&gt;
*35 to 55 = 2 -&amp;gt; 130&lt;br /&gt;
*55 to 65 = 1 -&amp;gt; 140&lt;br /&gt;
*65 to 91 = 0.5 -&amp;gt; 153 (increases by 1 every 2 points)&lt;br /&gt;
*91 to 92 = -1 -&amp;gt; 152 (probably a mistake)&lt;br /&gt;
*92 to 94 = 1 -&amp;gt; 154&lt;br /&gt;
*94 to 100 = .5 -&amp;gt; 157 (increases by 1 every 2 points)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicResistance|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 72.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 90.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 153.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 157.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Magic Resistance can go as low as -300 = -595% Magical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Magic Resistance starts at = -10% Magical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Magic Resistance gives a  % increase to Magical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -595%&lt;br /&gt;
*-300 to -15 = 2% per point -&amp;gt; (threshold at -25%)&lt;br /&gt;
*-15 to 10 = 1% -&amp;gt; 0%&lt;br /&gt;
*10 to 19 = 0.5% -&amp;gt; 4.5%&lt;br /&gt;
*19 to 30 = 0.4% -&amp;gt; 8.9%&lt;br /&gt;
*30 to 40 = 0.3% -&amp;gt; 11.9%&lt;br /&gt;
*40 to 50 = 0.2% -&amp;gt; 13.9%&lt;br /&gt;
*50 to 100 = 0.1% -&amp;gt; 18.9%&lt;br /&gt;
*100 to 150 = 0.2% -&amp;gt; 28.9%&lt;br /&gt;
*150 to 250 = 0.3% -&amp;gt; 58.9%&lt;br /&gt;
*250 to 350 = 0.2% -&amp;gt; 78.9%&lt;br /&gt;
*350 to 500 = 0.1% -&amp;gt; 93.9%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -48.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -42.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -25.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -20.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -19.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -17.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -16.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -15.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -14.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: -11.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: -10.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 102.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 106.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 107.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 117.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 121.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 124.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 128.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 130.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 137.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 145.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 146.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 150.0,&amp;quot;y&amp;quot;: 28.9},{&amp;quot;x&amp;quot;: 152.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 153.0,&amp;quot;y&amp;quot;: 29.8},{&amp;quot;x&amp;quot;: 155.0,&amp;quot;y&amp;quot;: 30.4},{&amp;quot;x&amp;quot;: 156.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 31.3},{&amp;quot;x&amp;quot;: 159.0,&amp;quot;y&amp;quot;: 31.6},{&amp;quot;x&amp;quot;: 162.0,&amp;quot;y&amp;quot;: 32.5},{&amp;quot;x&amp;quot;: 169.0,&amp;quot;y&amp;quot;: 34.6},{&amp;quot;x&amp;quot;: 170.0,&amp;quot;y&amp;quot;: 34.9},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 173.0,&amp;quot;y&amp;quot;: 35.8},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 36.4},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 36.7},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 37.6},{&amp;quot;x&amp;quot;: 185.0,&amp;quot;y&amp;quot;: 39.4},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 40.6},{&amp;quot;x&amp;quot;: 190.0,&amp;quot;y&amp;quot;: 40.9},{&amp;quot;x&amp;quot;: 192.0,&amp;quot;y&amp;quot;: 41.5},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 41.8},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 42.7},{&amp;quot;x&amp;quot;: 202.0,&amp;quot;y&amp;quot;: 44.5},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 45.7},{&amp;quot;x&amp;quot;: 207.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 209.0,&amp;quot;y&amp;quot;: 46.6},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 46.9},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 47.8},{&amp;quot;x&amp;quot;: 219.0,&amp;quot;y&amp;quot;: 49.6},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 49.9},{&amp;quot;x&amp;quot;: 226.0,&amp;quot;y&amp;quot;: 51.7},{&amp;quot;x&amp;quot;: 232.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 237.0,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 243.0,&amp;quot;y&amp;quot;: 56.8},{&amp;quot;x&amp;quot;: 249.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 58.9},{&amp;quot;x&amp;quot;: 251.0,&amp;quot;y&amp;quot;: 59.1},{&amp;quot;x&amp;quot;: 252.0,&amp;quot;y&amp;quot;: 59.3},{&amp;quot;x&amp;quot;: 257.0,&amp;quot;y&amp;quot;: 60.3},{&amp;quot;x&amp;quot;: 260.0,&amp;quot;y&amp;quot;: 60.9},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 61.3},{&amp;quot;x&amp;quot;: 265.0,&amp;quot;y&amp;quot;: 61.9},{&amp;quot;x&amp;quot;: 266.0,&amp;quot;y&amp;quot;: 62.1},{&amp;quot;x&amp;quot;: 271.0,&amp;quot;y&amp;quot;: 63.1},{&amp;quot;x&amp;quot;: 274.0,&amp;quot;y&amp;quot;: 63.7},{&amp;quot;x&amp;quot;: 276.0,&amp;quot;y&amp;quot;: 64.1},{&amp;quot;x&amp;quot;: 279.0,&amp;quot;y&amp;quot;: 64.7},{&amp;quot;x&amp;quot;: 280.0,&amp;quot;y&amp;quot;: 64.9},{&amp;quot;x&amp;quot;: 285.0,&amp;quot;y&amp;quot;: 65.9},{&amp;quot;x&amp;quot;: 288.0,&amp;quot;y&amp;quot;: 66.5},{&amp;quot;x&amp;quot;: 289.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 294.0,&amp;quot;y&amp;quot;: 67.7},{&amp;quot;x&amp;quot;: 297.0,&amp;quot;y&amp;quot;: 68.3},{&amp;quot;x&amp;quot;: 299.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 302.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 303.0,&amp;quot;y&amp;quot;: 69.5},{&amp;quot;x&amp;quot;: 308.0,&amp;quot;y&amp;quot;: 70.5},{&amp;quot;x&amp;quot;: 311.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 313.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 316.0,&amp;quot;y&amp;quot;: 72.1},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 72.3},{&amp;quot;x&amp;quot;: 322.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 325.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 330.0,&amp;quot;y&amp;quot;: 74.9},{&amp;quot;x&amp;quot;: 331.0,&amp;quot;y&amp;quot;: 75.1},{&amp;quot;x&amp;quot;: 334.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 336.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 339.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 340.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 345.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 348.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 78.9},{&amp;quot;x&amp;quot;: 351.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 354.0,&amp;quot;y&amp;quot;: 79.3},{&amp;quot;x&amp;quot;: 359.0,&amp;quot;y&amp;quot;: 79.8},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 80.3},{&amp;quot;x&amp;quot;: 368.0,&amp;quot;y&amp;quot;: 80.7},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 80.8},{&amp;quot;x&amp;quot;: 373.0,&amp;quot;y&amp;quot;: 81.2},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 81.3},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 81.7},{&amp;quot;x&amp;quot;: 379.0,&amp;quot;y&amp;quot;: 81.8},{&amp;quot;x&amp;quot;: 382.0,&amp;quot;y&amp;quot;: 82.1},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 82.6},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 83.1},{&amp;quot;x&amp;quot;: 396.0,&amp;quot;y&amp;quot;: 83.5},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 83.6},{&amp;quot;x&amp;quot;: 401.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 402.0,&amp;quot;y&amp;quot;: 84.1},{&amp;quot;x&amp;quot;: 405.0,&amp;quot;y&amp;quot;: 84.4},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 84.9},{&amp;quot;x&amp;quot;: 415.0,&amp;quot;y&amp;quot;: 85.4},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 85.8},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 85.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 86.3},{&amp;quot;x&amp;quot;: 425.0,&amp;quot;y&amp;quot;: 86.4},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 86.8},{&amp;quot;x&amp;quot;: 430.0,&amp;quot;y&amp;quot;: 86.9},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 87.2},{&amp;quot;x&amp;quot;: 438.0,&amp;quot;y&amp;quot;: 87.7},{&amp;quot;x&amp;quot;: 442.0,&amp;quot;y&amp;quot;: 88.1},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 88.2},{&amp;quot;x&amp;quot;: 447.0,&amp;quot;y&amp;quot;: 88.6},{&amp;quot;x&amp;quot;: 448.0,&amp;quot;y&amp;quot;: 88.7},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 89.1},{&amp;quot;x&amp;quot;: 453.0,&amp;quot;y&amp;quot;: 89.2},{&amp;quot;x&amp;quot;: 456.0,&amp;quot;y&amp;quot;: 89.5},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 90.9},{&amp;quot;x&amp;quot;: 471.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 475.0,&amp;quot;y&amp;quot;: 91.4},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 91.5},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 91.8},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 92.3},{&amp;quot;x&amp;quot;: 489.0,&amp;quot;y&amp;quot;: 92.8},{&amp;quot;x&amp;quot;: 493.0,&amp;quot;y&amp;quot;: 93.2},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 93.3},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 93.7},{&amp;quot;x&amp;quot;: 499.0,&amp;quot;y&amp;quot;: 93.8},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 93.9}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Starts from -50 instead of -300 for better visibility&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Buff Duration===&lt;br /&gt;
Buff Duration governs the duration of temporary beneficial status effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -80% Buff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will gives point gives a  % increase to Buff Duration depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% per point -&amp;gt; (threshold at -30%)&lt;br /&gt;
*5 to 7 = 5% -&amp;gt; -20%&lt;br /&gt;
*7 to 11 = 3% -&amp;gt; -8%&lt;br /&gt;
*11 to 15 = 2% -&amp;gt; 0%&lt;br /&gt;
*15 to 50 = 1% -&amp;gt; 35%&lt;br /&gt;
*50 to 100 = .5% -&amp;gt; 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=BuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration governs the duration of temporary negative status effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 400% Debuff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will point gives a  % increase to Debuff Duration&lt;br /&gt;
*0 -&amp;gt; 400%&lt;br /&gt;
*0 to 1 = 170% per point -&amp;gt; (threshold at 233%)&lt;br /&gt;
*1 to 2 = 83% -&amp;gt; 150%&lt;br /&gt;
*2 to 3 = 50% -&amp;gt; 100%&lt;br /&gt;
*3 to 4 = 33.3% -&amp;gt; 66.7%&lt;br /&gt;
*4 to 5 = 23.8% -&amp;gt; 42.9%&lt;br /&gt;
*5 to 6 = 9.6% -&amp;gt; 33.3%&lt;br /&gt;
*6 to 7 = 8.3% -&amp;gt; 25%&lt;br /&gt;
...&lt;br /&gt;
*100 = -37.5%&lt;br /&gt;
&lt;br /&gt;
Use the chart for accurate info.&lt;br /&gt;
&lt;br /&gt;
The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=DebuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 400.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: 233.3},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 42.9},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 33.3},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: 25.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: 20.5},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: 16.3},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 12.4},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: 8.7},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: 6.4},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: 4.2},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.8},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -4.8},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: -5.7},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: -6.5},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: -8.3},{&amp;quot;x&amp;quot;: 29.0,&amp;quot;y&amp;quot;: -12.3},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: -13.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: -13.8},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: -14.5},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: -15.3},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: -17.4},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: -18.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: -19.4},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: -20.6},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: -21.3},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: -22.5},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: -23.7},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: -24.2},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: -25.4},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -25.9},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: -26.5},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: -26.7},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: -27.3},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: -27.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: -28.1},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: -28.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: -28.6},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: -28.8},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: -29.1},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: -29.3},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: -29.6},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: -29.8},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: -30.1},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: -30.3},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: -30.6},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: -31.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: -31.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: -31.7},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: -32.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: -32.4},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: -32.7},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: -33.3},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: -33.6},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: -34.4},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: -34.6},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: -34.9},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: -36.7},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: -36.9},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: -37.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knowledge==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -95% Spell Casting Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a % increase to Spell Casting speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -93%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -93%)&lt;br /&gt;
*1 to 19 = 5% -&amp;gt; 3%&lt;br /&gt;
*20 to 30 = 3% -&amp;gt; 30%&lt;br /&gt;
*31 to 40 = 4% -&amp;gt; 70%&lt;br /&gt;
*40 to 45 = 3% -&amp;gt; 85%&lt;br /&gt;
*45 to 100 = 2% -&amp;gt; 195%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCastingSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -78.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 43.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 82.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 89.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 107.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 117.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 131.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 133.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 157.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 167.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 183.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 195.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed===&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -75% Magical Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a  % increase to Magical Interaction Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -75% &lt;br /&gt;
*0 to 15 = 5% per point -&amp;gt; (threshold at 0%)&lt;br /&gt;
*15 to 25 = 7% -&amp;gt; 70%&lt;br /&gt;
*25 to 35 = 5% -&amp;gt; 120%&lt;br /&gt;
*35 to 84 = 2% -&amp;gt; 218%&lt;br /&gt;
*84 to 85 = 1% -&amp;gt; 219%&lt;br /&gt;
*85 to 86 = 3% -&amp;gt; 222%&lt;br /&gt;
*86 to 100 = 2% -&amp;gt; 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -75.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -65.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Memory/Capacity===&lt;br /&gt;
Spell Memory or Spell Capacity govern your spell cost cap, meaning equipping spells that exceed this cap will not be usable.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = 0 Spell Memory/Capacity&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives an increase to Spell Capacity&lt;br /&gt;
&lt;br /&gt;
*0 to 6 -&amp;gt; 0&lt;br /&gt;
*6 to 100 = 1 per point -&amp;gt; (threshold at 100)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCapacity|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 94.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.6.&lt;br /&gt;
&lt;br /&gt;
Check [[Stats#Interaction_Speed_3|Interaction Speed]] for more&lt;br /&gt;
&lt;br /&gt;
==Interaction Speed==&lt;br /&gt;
Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Value = Agility * 0.4 + Resourcefulness * 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 value starts at = -75% Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every value gives a  % increase to Interaction Speed depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -55%&lt;br /&gt;
*0 to 5 = 5% per point -&amp;gt; (threshold at -30%)&lt;br /&gt;
*5 to 15 = 3% per point -&amp;gt; (threshold at 0%)&lt;br /&gt;
*15 to 25 = 7% -&amp;gt; 70%&lt;br /&gt;
*25 to 35 = 5% -&amp;gt; 120%&lt;br /&gt;
*35 to 84 = 2% -&amp;gt; 218%&lt;br /&gt;
*84 to 85 = 1% -&amp;gt; 219%&lt;br /&gt;
*85 to 86 = 3% -&amp;gt; 222%&lt;br /&gt;
*86 to 100 = 2% -&amp;gt; 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=RegularInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -12.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Armor Rating can go as low as -300 = -595% Physical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Armor Rating starts at = -10% Physical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Every Armor Rating point gives a  % increase to Physical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -619%&lt;br /&gt;
*-300 to -3 = 2% per point -&amp;gt; (threshold at -25%)&lt;br /&gt;
*-3 to 22 = 1% -&amp;gt; 0%&lt;br /&gt;
*22 to 31 = 0.5% -&amp;gt; 4.5%&lt;br /&gt;
*31 to 42 = 0.4% -&amp;gt; 8.9%&lt;br /&gt;
*42 to 52 = 0.3% -&amp;gt; 11.9%&lt;br /&gt;
*52 to 62 = 0.2% -&amp;gt; 13.9%&lt;br /&gt;
*62 to 112 = 0.1% -&amp;gt; 18.9%&lt;br /&gt;
*112 to 175 = 0.2% -&amp;gt; 31.5%&lt;br /&gt;
*175 to 262 = 0.3% -&amp;gt; 57.6%&lt;br /&gt;
*262 to 317 = 0.2% -&amp;gt; 68.6%&lt;br /&gt;
*317 to 400 = 0.1% -&amp;gt; 76.9%&lt;br /&gt;
*400 to 424 = 0.05% -&amp;gt; 78.1%&lt;br /&gt;
*424 to 450 = 0.025% -&amp;gt; 78.75%&lt;br /&gt;
*450 to 500 = 0.02% -&amp;gt; 79.75%&lt;br /&gt;
&lt;br /&gt;
Armor cap is 85% which can be reached by other perks and shrine buffs.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -117.0},{&amp;quot;x&amp;quot;: -44.0,&amp;quot;y&amp;quot;: -107.0},{&amp;quot;x&amp;quot;: -37.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -24.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -18.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -7.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -5.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -4.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -3.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -2.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 103.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 112.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 114.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 118.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 119.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 133.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 134.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 136.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 140.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 141.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 142.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 149.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 157.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 164.0,&amp;quot;y&amp;quot;: 29.3},{&amp;quot;x&amp;quot;: 165.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 171.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 30.9},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 31.5},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 31.8},{&amp;quot;x&amp;quot;: 177.0,&amp;quot;y&amp;quot;: 32.1},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 32.7},{&amp;quot;x&amp;quot;: 180.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 183.0,&amp;quot;y&amp;quot;: 33.9},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 35.7},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 36.9},{&amp;quot;x&amp;quot;: 194.0,&amp;quot;y&amp;quot;: 37.2},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 37.8},{&amp;quot;x&amp;quot;: 197.0,&amp;quot;y&amp;quot;: 38.1},{&amp;quot;x&amp;quot;: 200.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 40.8},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 211.0,&amp;quot;y&amp;quot;: 42.3},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 42.9},{&amp;quot;x&amp;quot;: 214.0,&amp;quot;y&amp;quot;: 43.2},{&amp;quot;x&amp;quot;: 216.0,&amp;quot;y&amp;quot;: 43.8},{&amp;quot;x&amp;quot;: 217.0,&amp;quot;y&amp;quot;: 44.1},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 227.0,&amp;quot;y&amp;quot;: 47.1},{&amp;quot;x&amp;quot;: 228.0,&amp;quot;y&amp;quot;: 47.4},{&amp;quot;x&amp;quot;: 230.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 231.0,&amp;quot;y&amp;quot;: 48.3},{&amp;quot;x&amp;quot;: 233.0,&amp;quot;y&amp;quot;: 48.9},{&amp;quot;x&amp;quot;: 234.0,&amp;quot;y&amp;quot;: 49.2},{&amp;quot;x&amp;quot;: 239.0,&amp;quot;y&amp;quot;: 50.7},{&amp;quot;x&amp;quot;: 242.0,&amp;quot;y&amp;quot;: 51.6},{&amp;quot;x&amp;quot;: 244.0,&amp;quot;y&amp;quot;: 52.2},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 256.0,&amp;quot;y&amp;quot;: 55.8},{&amp;quot;x&amp;quot;: 259.0,&amp;quot;y&amp;quot;: 56.7},{&amp;quot;x&amp;quot;: 261.0,&amp;quot;y&amp;quot;: 57.3},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 57.6},{&amp;quot;x&amp;quot;: 263.0,&amp;quot;y&amp;quot;: 57.8},{&amp;quot;x&amp;quot;: 264.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 267.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 269.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 272.0,&amp;quot;y&amp;quot;: 59.6},{&amp;quot;x&amp;quot;: 273.0,&amp;quot;y&amp;quot;: 59.8},{&amp;quot;x&amp;quot;: 278.0,&amp;quot;y&amp;quot;: 60.8},{&amp;quot;x&amp;quot;: 281.0,&amp;quot;y&amp;quot;: 61.4},{&amp;quot;x&amp;quot;: 283.0,&amp;quot;y&amp;quot;: 61.8},{&amp;quot;x&amp;quot;: 286.0,&amp;quot;y&amp;quot;: 62.4},{&amp;quot;x&amp;quot;: 287.0,&amp;quot;y&amp;quot;: 62.6},{&amp;quot;x&amp;quot;: 290.0,&amp;quot;y&amp;quot;: 63.2},{&amp;quot;x&amp;quot;: 292.0,&amp;quot;y&amp;quot;: 63.6},{&amp;quot;x&amp;quot;: 295.0,&amp;quot;y&amp;quot;: 64.2},{&amp;quot;x&amp;quot;: 296.0,&amp;quot;y&amp;quot;: 64.4},{&amp;quot;x&amp;quot;: 301.0,&amp;quot;y&amp;quot;: 65.4},{&amp;quot;x&amp;quot;: 304.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 306.0,&amp;quot;y&amp;quot;: 66.4},{&amp;quot;x&amp;quot;: 309.0,&amp;quot;y&amp;quot;: 67.0},{&amp;quot;x&amp;quot;: 310.0,&amp;quot;y&amp;quot;: 67.2},{&amp;quot;x&amp;quot;: 315.0,&amp;quot;y&amp;quot;: 68.2},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 68.6},{&amp;quot;x&amp;quot;: 318.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 319.0,&amp;quot;y&amp;quot;: 68.8},{&amp;quot;x&amp;quot;: 323.0,&amp;quot;y&amp;quot;: 69.2},{&amp;quot;x&amp;quot;: 324.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 69.6},{&amp;quot;x&amp;quot;: 332.0,&amp;quot;y&amp;quot;: 70.1},{&amp;quot;x&amp;quot;: 337.0,&amp;quot;y&amp;quot;: 70.6},{&amp;quot;x&amp;quot;: 341.0,&amp;quot;y&amp;quot;: 71.0},{&amp;quot;x&amp;quot;: 342.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 346.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 347.0,&amp;quot;y&amp;quot;: 71.6},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 71.9},{&amp;quot;x&amp;quot;: 355.0,&amp;quot;y&amp;quot;: 72.4},{&amp;quot;x&amp;quot;: 360.0,&amp;quot;y&amp;quot;: 72.9},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 365.0,&amp;quot;y&amp;quot;: 73.4},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 73.8},{&amp;quot;x&amp;quot;: 370.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 375.0,&amp;quot;y&amp;quot;: 74.4},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 74.7},{&amp;quot;x&amp;quot;: 383.0,&amp;quot;y&amp;quot;: 75.2},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 75.6},{&amp;quot;x&amp;quot;: 388.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 393.0,&amp;quot;y&amp;quot;: 76.2},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 76.6},{&amp;quot;x&amp;quot;: 398.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 400.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 404.0,&amp;quot;y&amp;quot;: 77.1},{&amp;quot;x&amp;quot;: 407.0,&amp;quot;y&amp;quot;: 77.25},{&amp;quot;x&amp;quot;: 409.0,&amp;quot;y&amp;quot;: 77.35},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 77.4},{&amp;quot;x&amp;quot;: 414.0,&amp;quot;y&amp;quot;: 77.6},{&amp;quot;x&amp;quot;: 417.0,&amp;quot;y&amp;quot;: 77.75},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 77.85},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 78.1},{&amp;quot;x&amp;quot;: 426.0,&amp;quot;y&amp;quot;: 78.15},{&amp;quot;x&amp;quot;: 427.0,&amp;quot;y&amp;quot;: 78.17},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 78.22},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 78.33},{&amp;quot;x&amp;quot;: 434.0,&amp;quot;y&amp;quot;: 78.35},{&amp;quot;x&amp;quot;: 436.0,&amp;quot;y&amp;quot;: 78.4},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 78.57},{&amp;quot;x&amp;quot;: 449.0,&amp;quot;y&amp;quot;: 78.72},{&amp;quot;x&amp;quot;: 450.0,&amp;quot;y&amp;quot;: 78.75},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 78.79},{&amp;quot;x&amp;quot;: 455.0,&amp;quot;y&amp;quot;: 78.85},{&amp;quot;x&amp;quot;: 458.0,&amp;quot;y&amp;quot;: 78.91},{&amp;quot;x&amp;quot;: 459.0,&amp;quot;y&amp;quot;: 78.93},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 78.97},{&amp;quot;x&amp;quot;: 462.0,&amp;quot;y&amp;quot;: 78.99},{&amp;quot;x&amp;quot;: 465.0,&amp;quot;y&amp;quot;: 79.05},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 79.07},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 79.15},{&amp;quot;x&amp;quot;: 473.0,&amp;quot;y&amp;quot;: 79.21},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 79.27},{&amp;quot;x&amp;quot;: 477.0,&amp;quot;y&amp;quot;: 79.29},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 79.33},{&amp;quot;x&amp;quot;: 480.0,&amp;quot;y&amp;quot;: 79.35},{&amp;quot;x&amp;quot;: 483.0,&amp;quot;y&amp;quot;: 79.41},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 79.43},{&amp;quot;x&amp;quot;: 488.0,&amp;quot;y&amp;quot;: 79.51},{&amp;quot;x&amp;quot;: 491.0,&amp;quot;y&amp;quot;: 79.57},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 79.63},{&amp;quot;x&amp;quot;: 495.0,&amp;quot;y&amp;quot;: 79.65},{&amp;quot;x&amp;quot;: 497.0,&amp;quot;y&amp;quot;: 79.69},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 79.71},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 79.75}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Graph Starts from -49 instead of -300 for better visibility&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Luck increases chance of getting better loot rarity.&lt;br /&gt;
&lt;br /&gt;
Luck stat affects each rarity differently. Luck Cap in the game is 500. &lt;br /&gt;
&lt;br /&gt;
It is only possible to get maximum of 250 Luck in the game currently:&lt;br /&gt;
*100 from [[Bard]]&#039;s Wanderer&#039;s Luck&lt;br /&gt;
*Possible 150 luck roll from [[Potion of Luck]]&lt;br /&gt;
&lt;br /&gt;
*Junk: Each luck decreases chance by 0.1%, 500 Luck: 0.5x Chance&lt;br /&gt;
*Poor: Each luck decreases chance by 0.1%,  500 Luck: 0.5x Chance&lt;br /&gt;
*Common: Each luck decreases chance by 0.05%, 500 Luck: 0.75x Chance&lt;br /&gt;
*Uncommon is not affected by luck&lt;br /&gt;
*Rare: not linear, diminishing returns, 500 Luck: 3.5x Chance&lt;br /&gt;
*Epic: not linear, diminishing returns, 500 Luck: 3.88x Chance&lt;br /&gt;
*Legendary: not linear, diminishing returns, 500 Luck: 4.25x Chance&lt;br /&gt;
*Unique: not linear, diminishing returns, 500 Luck: 4.38x Chance&lt;br /&gt;
&lt;br /&gt;
===Luck Value Table===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Luck !! Junk !! Poor !! Common !! Uncommon !! Rare !! Epic !! Legendary !! Unique &lt;br /&gt;
|-&lt;br /&gt;
| 50 || x0.95 || x0.95 || x0.975 || x1.0 || x1.48 || x1.54 || x1.62 || x1.64&lt;br /&gt;
|-&lt;br /&gt;
| 100 || x0.90 || x0.90 || x0.95 || x1.0 || x1.90 || x2.04 || x2.17 || x2.22&lt;br /&gt;
|-&lt;br /&gt;
| 150 || x0.85 || x0.85 || x0.925 || x1.0 || x2.28 || x2.47 || x2.66 || x2.72&lt;br /&gt;
|-&lt;br /&gt;
| 200 || x0.80 || x0.80 || x0.90 || x1.0 || x2.60 || x2.84 || x3.08 || x3.17&lt;br /&gt;
|-&lt;br /&gt;
| 250 || x0.75 || x0.75 || x0.875 || x1.0 || x2.88 || x3.16 || x3.45 || x3.54&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that Luck only increases chance of finding a high tier loot only if looted container/corpse has a chance of droping high tier loot.&lt;br /&gt;
&lt;br /&gt;
Check [[Lootables]] to see which lootables drop high tier loot.&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item enchantments.&lt;br /&gt;
&lt;br /&gt;
==Additional Physical Damage==&lt;br /&gt;
Increases Magical Damage dealt (not affected by Magical Power Bonus).&lt;br /&gt;
&lt;br /&gt;
==Additional Magical Damage==&lt;br /&gt;
Increases Physical Damage dealt (not affected by Physical Power Bonus).&lt;br /&gt;
&lt;br /&gt;
==All Attributes/Primitive==&lt;br /&gt;
Increases all Attributes (Strength, Agility, Will, Knowledge, Resourcefulness).&lt;br /&gt;
&lt;br /&gt;
==Armor Penetration==&lt;br /&gt;
&#039;&#039;Armor Penetration governs the amount of physical damage you do that will completely bypass your enemy&#039;s armor rating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike in game description, armor pen decreases [[Stats#Physical Damage Reduction|Physical Damage Reduction]] instead of Armor Rating.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
% Physical Damage Reduced = (100 - &#039;&#039;Attacker&#039;s Armor Pen&#039;&#039;) * &#039;&#039;Target&#039;s Physical Damage Reduction&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100 Armor Penetration would decrease Damage reduced to 0.&lt;br /&gt;
&lt;br /&gt;
==Headshot Reduction==&lt;br /&gt;
Headshot  Reduction governs the amount of mitigated damage conferred by wearing protective head gear.&lt;br /&gt;
&lt;br /&gt;
Decreases the damage done by &#039;&#039;&#039;flat&#039;&#039;&#039; amount. For example, normal headshot deals 150%, if the enemy has [[Armet]] which has 18% Headshot Reduction, instead it deals &amp;lt;code&amp;gt;150-18 = 132%&amp;lt;/code&amp;gt; damage&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
Impact Power governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
==Magic Penetration==&lt;br /&gt;
Magic Penetration governs the amount of magical damage you do that will completely bypass your enemy&#039;s magic resistance rating.&lt;br /&gt;
&lt;br /&gt;
==Magical Healing==&lt;br /&gt;
Increases total healing done by magic (Cleric&#039;s heal spells)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base Heal Amount + (Magical Healing * Scaling of Spell)) * Magic Power Bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scaling info:&lt;br /&gt;
*Lesser Heal = 50%&lt;br /&gt;
*Holy Light = 50%&lt;br /&gt;
*Sanctuary = 50% per second (250% total)&lt;br /&gt;
*Magic Power Bonus = 50%&lt;br /&gt;
&lt;br /&gt;
==Physical Healing==&lt;br /&gt;
Increases total healing done by potions, bandages, troll&#039;s blood.&lt;br /&gt;
&lt;br /&gt;
==Projectile Reduction==&lt;br /&gt;
Projectile Reduction governs the amount of mitigated damage from projectiles.&lt;br /&gt;
&lt;br /&gt;
==True Magical Damage==&lt;br /&gt;
Increases Magical Damage dealt that is not influenced by enemy defences.&lt;br /&gt;
&lt;br /&gt;
==True Physical Damage==&lt;br /&gt;
Increases Physical Damage dealt that is not influenced by enemy defences.&lt;br /&gt;
&lt;br /&gt;
==Weapon Damage==&lt;br /&gt;
Increases Weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>Mochacola</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ghost_King&amp;diff=10281</id>
		<title>Ghost King</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ghost_King&amp;diff=10281"/>
		<updated>2023-08-21T16:55:46Z</updated>

		<summary type="html">&lt;p&gt;Mochacola: /* AI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Enemy&lt;br /&gt;
|name        = {{PAGENAME}}&lt;br /&gt;
|type = [[Undead]]&lt;br /&gt;
|damage        = depends on attack&lt;br /&gt;
|health    = 2400/3300&lt;br /&gt;
|movementspeed     = 200/270&lt;br /&gt;
|location   = [[Dungeon#Inferno|Inferno]]&lt;br /&gt;
|experience   = 50/125&lt;br /&gt;
|points     = 50/125&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits anything in the room.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
*Teleport Attack = 20/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; Magical True Damage.&lt;br /&gt;
*Scream = 10/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; Magical True Damage.&lt;br /&gt;
*Orb Attack = 30/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt; Magical True Damage. Heals itself for 30&lt;br /&gt;
*Earthquake = Becomes immune, slams the ground dealing 60/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;90&amp;lt;/span&amp;gt; Physical Damage + &amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; Magical Damage (These values looks wrong, real damage seems a lot higher )&lt;br /&gt;
**Has a cooldown of 40 seconds&lt;br /&gt;
*Teleport.&lt;br /&gt;
*Curse of Chilling = Debuff that increases damage taken by Ghost Kings abilities, stacking up to 30&lt;br /&gt;
*Eating = Roots a player in place and siphons his health.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;Elite Ghost King deals 50% more damage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI==&lt;br /&gt;
&#039;&#039;&#039;Scream pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- when the player dies&lt;br /&gt;
*- every time HP decrease by 20%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthquake pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- after 60 seconds of cooldown have passed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eating pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- When the normal attack or teleport has been used 4 to 7 times&lt;br /&gt;
&lt;br /&gt;
Target&lt;br /&gt;
*- highest aggro player&lt;br /&gt;
*- furthest player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teleport pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- teleport probability check&lt;br /&gt;
&lt;br /&gt;
Probability&lt;br /&gt;
*- if success to teleport than decrease probability 20%&lt;br /&gt;
*- if fail to teleport than increase probability 15%&lt;br /&gt;
&lt;br /&gt;
Target&lt;br /&gt;
*- if player with aggro values whose distance is greater than 500 and less than 3000&lt;br /&gt;
*- furthest player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal attack pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Target&lt;br /&gt;
*- 75% probability, highest aggro player&lt;br /&gt;
*- second highest player&lt;br /&gt;
*- nearest player&lt;br /&gt;
&lt;br /&gt;
Description&lt;br /&gt;
*- if target is within 500, rotate to target&lt;br /&gt;
*- if not, move to target and rotate&lt;br /&gt;
*- if after 3 second passed, select new action&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
Ghost can be located in the middle of the Inferno maps having a 50% to spawn. He can be spotted waiting alone in the middle of the room. As soon as a player walks in to the room he will engage with his Teleport Attack.&lt;br /&gt;
&lt;br /&gt;
===Preparation===&lt;br /&gt;
The most important aspect of this fight is team composition. Most optimal team currently is 1 [[Cleric]] and 2 [[Ranger]] as this gives you sustain with cleric&#039;s heals and high DPS with rangers. Optionally you can substitute one Ranger for another class as well. &lt;br /&gt;
&lt;br /&gt;
You will be required to bring decent amount of [[Consumables#Potions|Healing potions]] with different rarities to be able to stack healing. However, it should be noted that [[Consumables#Potions|Potion of Protections]] do not work due to it only blocking physical damage. It is very important your Cleric has all his spells available prior to this fight so bringing [[Utility#Tools with Rarities|Campfires]] is essential.&lt;br /&gt;
&lt;br /&gt;
When it comes to equipment quality for each player, you will need better gear than your basic gear but you do not need all legendries.&lt;br /&gt;
&lt;br /&gt;
If you also have any of the skeleton skins that was available through Shop it is very helpful since it gives +10 Magic Resistance.&lt;br /&gt;
&lt;br /&gt;
===Roles:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*As a Ranger you are the main damage dealer of this comp. &lt;br /&gt;
*You need to position far away from the Ghost King and keep rotation around as cursed circles appear.&lt;br /&gt;
*If you do get low do not forget to keep your potions up and ask for heals from your cleric &lt;br /&gt;
*If you are running a bow you have to run Quickshot as it deals a burst of damage. Optionally for more damage you can add Multishot and if not use Field Ration for sustain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian(Melee)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*As a Melee DPS you need to be very cautious of getting stacks of Curse of Chilling.&lt;br /&gt;
*It is harder for you to run away from Eating ability so pay close attention to the blue bubble that will appear around Ghost King and start running away even if you cannot tell if it is agroed to you.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You are the pillar of this comp, without you it is very difficult for your allies to stay alive.&lt;br /&gt;
*Make sure all your abilities are available and communicate with your team how much you have left.&lt;br /&gt;
*Pay attention to the curse stacks and use Cleanse if it is above 10 stacks. If you do not and your ally does not run out in time they will most likely die.&lt;br /&gt;
*Pay very close attention to the abilities Ghost King is casting and time your heals and buffs efficiently. For example do not try to heal or buff when Ghost King is getting ready for Earthquake.&lt;br /&gt;
*Select both healing spells and some buff spells depending on your spell capacity. &lt;br /&gt;
&lt;br /&gt;
===Encounter===&lt;br /&gt;
&lt;br /&gt;
As you enter the room Ghost King will teleport to the first player that has entered the room and will leave a Curse pool after doing his teleport attack. This is easily avoidable by just running by it or waiting for it attack. He will repeat this move through out the fight. It is recommended to stay apart from your teammates and far to the edges of arena to prevent it from being covered by Curse Pools.&lt;br /&gt;
&lt;br /&gt;
Ghost King will also do a Scream attack doing damage to everyone in the arena amplified by the amount of Curse stacks you have. This attack is unavoidable.&lt;br /&gt;
&lt;br /&gt;
Sometimes he will do his Orb Attack shooting 5 orbs towards a player that will hit for 30 Magical True Damage each orb. &lt;br /&gt;
&lt;br /&gt;
Occasionally, he will cast a bubble around himself and start chasing a player. If the player gets caught he will start draining its health. To avoid this press x to unsheathe your weapon and run. If you get caught your cleric needs to heal you for you to be able to survive. In the case you get drained on a Curse Pool, you will die. &lt;br /&gt;
&lt;br /&gt;
Lastly and most importantly, his Earthquake ability will one shot anyone in the room that does not jump in time. To perfectly time the jump you need to pay attention to his head and when you spot blue sparks that&#039;s when you need to jump. If you survived the jump Ghost King will spawn 3 Death Skulls. Running Holy Prufication on your Cleric will one shot these.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; font-size: 15pt;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Eat.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Eat&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Jump.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Jump&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Orbs.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Orbs&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Scream.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Scream&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Teleport.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Teleport&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Ghost King will drop 3 items from drop table and 1 from Misc table (High Roller will drop better loot). There will also be some chests in the room that can be looted but most importantly the room will have a change spawn a Treasure which will give you the ability to loot indefinitely as long as you have space in your inventory.&lt;br /&gt;
&lt;br /&gt;
===High Roller===&lt;br /&gt;
High Roller Ghost King will be identical in mechanics but have more HP and deal more damage.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=BKm9SDvg95w|8000px}}&lt;br /&gt;
&lt;br /&gt;
==Loot Table==&lt;br /&gt;
&lt;br /&gt;
Ghost King#Common drops:&lt;br /&gt;
*3 Common&lt;br /&gt;
*1 Misc&lt;br /&gt;
*1 Event Item&lt;br /&gt;
&lt;br /&gt;
Ghost King#Elite drops:&lt;br /&gt;
*3 Elite&lt;br /&gt;
*1 Misc&lt;br /&gt;
*1 Event Item&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Common =&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Common=&lt;br /&gt;
&lt;br /&gt;
Rolls this loot table &#039;&#039;&#039;2 times&#039;&#039;&#039;&lt;br /&gt;
{{:LootTable:Ghostking_Infernoboss_Common}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Misc=&lt;br /&gt;
&lt;br /&gt;
Rolls this loot table &#039;&#039;&#039;1 times&#039;&#039;&#039;&lt;br /&gt;
{{:LootTable:Ghostking_Misc_}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Elite =&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Elite=&lt;br /&gt;
&lt;br /&gt;
Rolls this loot table &#039;&#039;&#039;3 times&#039;&#039;&#039;&lt;br /&gt;
{{:LootTable:Ghostking_Infernoboss_Elite}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Misc=&lt;br /&gt;
&lt;br /&gt;
Rolls this loot table &#039;&#039;&#039;1 times&#039;&#039;&#039;&lt;br /&gt;
{{:LootTable:Ghostking_Misc_Ghostking_HR_Misc}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mochacola</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ghost_King&amp;diff=10280</id>
		<title>Ghost King</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ghost_King&amp;diff=10280"/>
		<updated>2023-08-21T16:55:08Z</updated>

		<summary type="html">&lt;p&gt;Mochacola: Add ghost king AI pattern&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Enemy&lt;br /&gt;
|name        = {{PAGENAME}}&lt;br /&gt;
|type = [[Undead]]&lt;br /&gt;
|damage        = depends on attack&lt;br /&gt;
|health    = 2400/3300&lt;br /&gt;
|movementspeed     = 200/270&lt;br /&gt;
|location   = [[Dungeon#Inferno|Inferno]]&lt;br /&gt;
|experience   = 50/125&lt;br /&gt;
|points     = 50/125&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits anything in the room.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
*Teleport Attack = 20/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; Magical True Damage.&lt;br /&gt;
*Scream = 10/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; Magical True Damage.&lt;br /&gt;
*Orb Attack = 30/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt; Magical True Damage. Heals itself for 30&lt;br /&gt;
*Earthquake = Becomes immune, slams the ground dealing 60/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;90&amp;lt;/span&amp;gt; Physical Damage + &amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; Magical Damage (These values looks wrong, real damage seems a lot higher )&lt;br /&gt;
**Has a cooldown of 40 seconds&lt;br /&gt;
*Teleport.&lt;br /&gt;
*Curse of Chilling = Debuff that increases damage taken by Ghost Kings abilities, stacking up to 30&lt;br /&gt;
*Eating = Roots a player in place and siphons his health.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;Elite Ghost King deals 50% more damage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI==&lt;br /&gt;
&#039;&#039;&#039;Scream pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- when the player dies&lt;br /&gt;
*- every time HP decrease by 20%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthquake pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- after 60 seconds of cooldown have passed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eating pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Codition&lt;br /&gt;
*- When the normal attack or teleport has been used 4 to 7 times&lt;br /&gt;
&lt;br /&gt;
Target&lt;br /&gt;
*- highest aggro player&lt;br /&gt;
*- furthest player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teleport pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- teleport probability check&lt;br /&gt;
&lt;br /&gt;
Probability&lt;br /&gt;
*- if success to teleport than decrease probability 20%&lt;br /&gt;
*- if fail to teleport than increase probability 15%&lt;br /&gt;
&lt;br /&gt;
Target&lt;br /&gt;
*- if player with aggro values whose distance is greater than 500 and less than 3000&lt;br /&gt;
*- furthest player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal attack pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Target&lt;br /&gt;
*- 75% probability, highest aggro player&lt;br /&gt;
*- second highest player&lt;br /&gt;
*- nearest player&lt;br /&gt;
&lt;br /&gt;
Description&lt;br /&gt;
*- if target is within 500, rotate to target&lt;br /&gt;
*- if not, move to target and rotate&lt;br /&gt;
*- if after 3 second passed, select new action&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
Ghost can be located in the middle of the Inferno maps having a 50% to spawn. He can be spotted waiting alone in the middle of the room. As soon as a player walks in to the room he will engage with his Teleport Attack.&lt;br /&gt;
&lt;br /&gt;
===Preparation===&lt;br /&gt;
The most important aspect of this fight is team composition. Most optimal team currently is 1 [[Cleric]] and 2 [[Ranger]] as this gives you sustain with cleric&#039;s heals and high DPS with rangers. Optionally you can substitute one Ranger for another class as well. &lt;br /&gt;
&lt;br /&gt;
You will be required to bring decent amount of [[Consumables#Potions|Healing potions]] with different rarities to be able to stack healing. However, it should be noted that [[Consumables#Potions|Potion of Protections]] do not work due to it only blocking physical damage. It is very important your Cleric has all his spells available prior to this fight so bringing [[Utility#Tools with Rarities|Campfires]] is essential.&lt;br /&gt;
&lt;br /&gt;
When it comes to equipment quality for each player, you will need better gear than your basic gear but you do not need all legendries.&lt;br /&gt;
&lt;br /&gt;
If you also have any of the skeleton skins that was available through Shop it is very helpful since it gives +10 Magic Resistance.&lt;br /&gt;
&lt;br /&gt;
===Roles:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*As a Ranger you are the main damage dealer of this comp. &lt;br /&gt;
*You need to position far away from the Ghost King and keep rotation around as cursed circles appear.&lt;br /&gt;
*If you do get low do not forget to keep your potions up and ask for heals from your cleric &lt;br /&gt;
*If you are running a bow you have to run Quickshot as it deals a burst of damage. Optionally for more damage you can add Multishot and if not use Field Ration for sustain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian(Melee)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*As a Melee DPS you need to be very cautious of getting stacks of Curse of Chilling.&lt;br /&gt;
*It is harder for you to run away from Eating ability so pay close attention to the blue bubble that will appear around Ghost King and start running away even if you cannot tell if it is agroed to you.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You are the pillar of this comp, without you it is very difficult for your allies to stay alive.&lt;br /&gt;
*Make sure all your abilities are available and communicate with your team how much you have left.&lt;br /&gt;
*Pay attention to the curse stacks and use Cleanse if it is above 10 stacks. If you do not and your ally does not run out in time they will most likely die.&lt;br /&gt;
*Pay very close attention to the abilities Ghost King is casting and time your heals and buffs efficiently. For example do not try to heal or buff when Ghost King is getting ready for Earthquake.&lt;br /&gt;
*Select both healing spells and some buff spells depending on your spell capacity. &lt;br /&gt;
&lt;br /&gt;
===Encounter===&lt;br /&gt;
&lt;br /&gt;
As you enter the room Ghost King will teleport to the first player that has entered the room and will leave a Curse pool after doing his teleport attack. This is easily avoidable by just running by it or waiting for it attack. He will repeat this move through out the fight. It is recommended to stay apart from your teammates and far to the edges of arena to prevent it from being covered by Curse Pools.&lt;br /&gt;
&lt;br /&gt;
Ghost King will also do a Scream attack doing damage to everyone in the arena amplified by the amount of Curse stacks you have. This attack is unavoidable.&lt;br /&gt;
&lt;br /&gt;
Sometimes he will do his Orb Attack shooting 5 orbs towards a player that will hit for 30 Magical True Damage each orb. &lt;br /&gt;
&lt;br /&gt;
Occasionally, he will cast a bubble around himself and start chasing a player. If the player gets caught he will start draining its health. To avoid this press x to unsheathe your weapon and run. If you get caught your cleric needs to heal you for you to be able to survive. In the case you get drained on a Curse Pool, you will die. &lt;br /&gt;
&lt;br /&gt;
Lastly and most importantly, his Earthquake ability will one shot anyone in the room that does not jump in time. To perfectly time the jump you need to pay attention to his head and when you spot blue sparks that&#039;s when you need to jump. If you survived the jump Ghost King will spawn 3 Death Skulls. Running Holy Prufication on your Cleric will one shot these.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; font-size: 15pt;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Eat.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Eat&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Jump.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Jump&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Orbs.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Orbs&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Scream.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Scream&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Teleport.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Teleport&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Ghost King will drop 3 items from drop table and 1 from Misc table (High Roller will drop better loot). There will also be some chests in the room that can be looted but most importantly the room will have a change spawn a Treasure which will give you the ability to loot indefinitely as long as you have space in your inventory.&lt;br /&gt;
&lt;br /&gt;
===High Roller===&lt;br /&gt;
High Roller Ghost King will be identical in mechanics but have more HP and deal more damage.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=BKm9SDvg95w|8000px}}&lt;br /&gt;
&lt;br /&gt;
==Loot Table==&lt;br /&gt;
&lt;br /&gt;
Ghost King#Common drops:&lt;br /&gt;
*3 Common&lt;br /&gt;
*1 Misc&lt;br /&gt;
*1 Event Item&lt;br /&gt;
&lt;br /&gt;
Ghost King#Elite drops:&lt;br /&gt;
*3 Elite&lt;br /&gt;
*1 Misc&lt;br /&gt;
*1 Event Item&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Common =&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Common=&lt;br /&gt;
&lt;br /&gt;
Rolls this loot table &#039;&#039;&#039;2 times&#039;&#039;&#039;&lt;br /&gt;
{{:LootTable:Ghostking_Infernoboss_Common}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Misc=&lt;br /&gt;
&lt;br /&gt;
Rolls this loot table &#039;&#039;&#039;1 times&#039;&#039;&#039;&lt;br /&gt;
{{:LootTable:Ghostking_Misc_}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-|Elite =&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Elite=&lt;br /&gt;
&lt;br /&gt;
Rolls this loot table &#039;&#039;&#039;3 times&#039;&#039;&#039;&lt;br /&gt;
{{:LootTable:Ghostking_Infernoboss_Elite}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Misc=&lt;br /&gt;
&lt;br /&gt;
Rolls this loot table &#039;&#039;&#039;1 times&#039;&#039;&#039;&lt;br /&gt;
{{:LootTable:Ghostking_Misc_Ghostking_HR_Misc}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mochacola</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=10211</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=10211"/>
		<updated>2023-08-19T21:43:03Z</updated>

		<summary type="html">&lt;p&gt;Mochacola: /* Physical Healing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and explanation, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game this might get rounded to 33.&lt;br /&gt;
&lt;br /&gt;
=Attribute Stats=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 0 Physical Power&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Physical Power&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 per point -&amp;gt; (threshold at 100)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items and abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Physical Power starts at = -80% Physical Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Physical Power point gives a  % increase to overall Physical Power Bonus depending on fixed thresholds&lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% per point -&amp;gt; (threshold at -30%)&lt;br /&gt;
*5 to 7 = 5% -&amp;gt; -20%&lt;br /&gt;
*7 to 11 = 3% -&amp;gt; -8%&lt;br /&gt;
*11 to 15 = 2% -&amp;gt; 0%&lt;br /&gt;
*15 to 50 = 1% -&amp;gt; 35%&lt;br /&gt;
*50 to 100 = 0.5% -&amp;gt; 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Max Health===&lt;br /&gt;
Max Health governs your character&#039;s maximum available health points.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 60 Max Health&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Max Health depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 60&lt;br /&gt;
*0 to 10 = 3 per point -&amp;gt; (threshold at 90)&lt;br /&gt;
*10 to 50 = 2 -&amp;gt; 170&lt;br /&gt;
*50 to 75 = 1 -&amp;gt; 195&lt;br /&gt;
*75 to 100 = .5 -&amp;gt; 207.5&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MaxHealthBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 195.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 207.5}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 Agility starts at = -38% Action Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to action speed depending on fixed thresholds  &lt;br /&gt;
*0 -&amp;gt; -38%&lt;br /&gt;
*0 to 10 = 3% per point -&amp;gt; (threshold at -8%)&lt;br /&gt;
*10 to 13 = 2% -&amp;gt; -2%&lt;br /&gt;
*13 to 25 = 1% -&amp;gt; 10&lt;br /&gt;
*25 to 41 = 1.5% -&amp;gt; 34%&lt;br /&gt;
*41 to 50 = 1%-&amp;gt; 43%&lt;br /&gt;
*50 to 100 = 0.5% -&amp;gt; 68%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ActionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -38.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -14.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 11.5},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 23.5},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 65.5},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 68.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character moves. This stat is also directly influenced by wearing gear. Every 1 point in Move Speed is equal to 0.3333...% Move Speed. The default Move Speed for each class is 300, which translates to 100% Move Speed, with penalties or bonuses provided based on Agility. Performing certain actions, such as attacking, or moving in certain directions will also affect Move Speed. Backwards = 60%, Crouch = 65%, Walk = 65%. &lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -30 Move Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a flat increase to Move Speed depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -30 Move Speed&lt;br /&gt;
*0 to 15 = 2 per point -&amp;gt; (threshold at 0)&lt;br /&gt;
*15 to 45 = 1 -&amp;gt; 30 Move Speed&lt;br /&gt;
*45 to 65 = 0.5 -&amp;gt; 40 Move Speed (Technically 1 Move Speed every 2 Agility. Agility can not provide decimal Move Speed.)&lt;br /&gt;
*65 to 100 = 0.33 -&amp;gt; 51 Move Speed (Same as above, 1 Move Speed every 3 Agility.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MoveSpeedBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 57.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 51.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 51.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -95% Item Equip Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to Item Equip Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -95%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -95%)&lt;br /&gt;
*1 to 2 = 4% -&amp;gt; -91%&lt;br /&gt;
*2 to 15 = 7% -&amp;gt; 0%&lt;br /&gt;
*15 to 35 = 5% -&amp;gt; 100%&lt;br /&gt;
*35 to 70 = 2% -&amp;gt; 170%&lt;br /&gt;
*70 to 100 = 1% -&amp;gt; 200%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ItemEquipSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -84.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -49.0},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -42.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -28.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -7.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 106.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 108.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 118.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 200.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.4.&lt;br /&gt;
&lt;br /&gt;
Check [[Stats#Interaction_Speed_3|Interaction Speed]] for more&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magic Power===&lt;br /&gt;
Magic Power governs your Magic Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 0 Magic Power&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Power&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 per point -&amp;gt; (threshold at 100)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Magic Power starts at = -90% Magic Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Magic Power point gives a  % increase to Magic Power Bonus depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -90%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -90%)&lt;br /&gt;
*1 to 5 = 10% -&amp;gt; -50%&lt;br /&gt;
*5 to 15 = 5% -&amp;gt; -0%&lt;br /&gt;
*15 to 25 = 3% -&amp;gt; 30%&lt;br /&gt;
*25 to 40 = 2% -&amp;gt; 60%&lt;br /&gt;
*40 to 50 = 1% -&amp;gt; 70%&lt;br /&gt;
*50 to 100 = 0.5% -&amp;gt; 95%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -50.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 78.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 95.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Resistance===&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -20 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Resistance depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -20&lt;br /&gt;
*0 to 5 = 4 per point -&amp;gt; (threshold at 0)&lt;br /&gt;
*5 to 35 = 3 -&amp;gt; 90&lt;br /&gt;
*35 to 55 = 2 -&amp;gt; 130&lt;br /&gt;
*55 to 65 = 1 -&amp;gt; 140&lt;br /&gt;
*65 to 91 = 0.5 -&amp;gt; 153 (increases by 1 every 2 points)&lt;br /&gt;
*91 to 92 = -1 -&amp;gt; 152 (probably a mistake)&lt;br /&gt;
*92 to 94 = 1 -&amp;gt; 154&lt;br /&gt;
*94 to 100 = .5 -&amp;gt; 157 (increases by 1 every 2 points)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicResistance|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 72.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 90.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 153.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 157.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Magic Resistance can go as low as -300 = -595% Magical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Magic Resistance starts at = -10% Magical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Magic Resistance gives a  % increase to Magical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -595%&lt;br /&gt;
*-300 to -15 = 2% per point -&amp;gt; (threshold at -25%)&lt;br /&gt;
*-15 to 10 = 1% -&amp;gt; 0%&lt;br /&gt;
*10 to 19 = 0.5% -&amp;gt; 4.5%&lt;br /&gt;
*19 to 30 = 0.4% -&amp;gt; 8.9%&lt;br /&gt;
*30 to 40 = 0.3% -&amp;gt; 11.9%&lt;br /&gt;
*40 to 50 = 0.2% -&amp;gt; 13.9%&lt;br /&gt;
*50 to 100 = 0.1% -&amp;gt; 18.9%&lt;br /&gt;
*100 to 150 = 0.2% -&amp;gt; 28.9%&lt;br /&gt;
*150 to 250 = 0.3% -&amp;gt; 58.9%&lt;br /&gt;
*250 to 350 = 0.2% -&amp;gt; 78.9%&lt;br /&gt;
*350 to 500 = 0.1% -&amp;gt; 93.9%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -48.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -42.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -25.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -20.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -19.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -17.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -16.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -15.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -14.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: -11.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: -10.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 102.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 106.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 107.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 117.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 121.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 124.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 128.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 130.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 137.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 145.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 146.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 150.0,&amp;quot;y&amp;quot;: 28.9},{&amp;quot;x&amp;quot;: 152.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 153.0,&amp;quot;y&amp;quot;: 29.8},{&amp;quot;x&amp;quot;: 155.0,&amp;quot;y&amp;quot;: 30.4},{&amp;quot;x&amp;quot;: 156.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 31.3},{&amp;quot;x&amp;quot;: 159.0,&amp;quot;y&amp;quot;: 31.6},{&amp;quot;x&amp;quot;: 162.0,&amp;quot;y&amp;quot;: 32.5},{&amp;quot;x&amp;quot;: 169.0,&amp;quot;y&amp;quot;: 34.6},{&amp;quot;x&amp;quot;: 170.0,&amp;quot;y&amp;quot;: 34.9},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 173.0,&amp;quot;y&amp;quot;: 35.8},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 36.4},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 36.7},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 37.6},{&amp;quot;x&amp;quot;: 185.0,&amp;quot;y&amp;quot;: 39.4},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 40.6},{&amp;quot;x&amp;quot;: 190.0,&amp;quot;y&amp;quot;: 40.9},{&amp;quot;x&amp;quot;: 192.0,&amp;quot;y&amp;quot;: 41.5},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 41.8},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 42.7},{&amp;quot;x&amp;quot;: 202.0,&amp;quot;y&amp;quot;: 44.5},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 45.7},{&amp;quot;x&amp;quot;: 207.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 209.0,&amp;quot;y&amp;quot;: 46.6},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 46.9},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 47.8},{&amp;quot;x&amp;quot;: 219.0,&amp;quot;y&amp;quot;: 49.6},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 49.9},{&amp;quot;x&amp;quot;: 226.0,&amp;quot;y&amp;quot;: 51.7},{&amp;quot;x&amp;quot;: 232.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 237.0,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 243.0,&amp;quot;y&amp;quot;: 56.8},{&amp;quot;x&amp;quot;: 249.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 58.9},{&amp;quot;x&amp;quot;: 251.0,&amp;quot;y&amp;quot;: 59.1},{&amp;quot;x&amp;quot;: 252.0,&amp;quot;y&amp;quot;: 59.3},{&amp;quot;x&amp;quot;: 257.0,&amp;quot;y&amp;quot;: 60.3},{&amp;quot;x&amp;quot;: 260.0,&amp;quot;y&amp;quot;: 60.9},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 61.3},{&amp;quot;x&amp;quot;: 265.0,&amp;quot;y&amp;quot;: 61.9},{&amp;quot;x&amp;quot;: 266.0,&amp;quot;y&amp;quot;: 62.1},{&amp;quot;x&amp;quot;: 271.0,&amp;quot;y&amp;quot;: 63.1},{&amp;quot;x&amp;quot;: 274.0,&amp;quot;y&amp;quot;: 63.7},{&amp;quot;x&amp;quot;: 276.0,&amp;quot;y&amp;quot;: 64.1},{&amp;quot;x&amp;quot;: 279.0,&amp;quot;y&amp;quot;: 64.7},{&amp;quot;x&amp;quot;: 280.0,&amp;quot;y&amp;quot;: 64.9},{&amp;quot;x&amp;quot;: 285.0,&amp;quot;y&amp;quot;: 65.9},{&amp;quot;x&amp;quot;: 288.0,&amp;quot;y&amp;quot;: 66.5},{&amp;quot;x&amp;quot;: 289.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 294.0,&amp;quot;y&amp;quot;: 67.7},{&amp;quot;x&amp;quot;: 297.0,&amp;quot;y&amp;quot;: 68.3},{&amp;quot;x&amp;quot;: 299.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 302.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 303.0,&amp;quot;y&amp;quot;: 69.5},{&amp;quot;x&amp;quot;: 308.0,&amp;quot;y&amp;quot;: 70.5},{&amp;quot;x&amp;quot;: 311.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 313.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 316.0,&amp;quot;y&amp;quot;: 72.1},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 72.3},{&amp;quot;x&amp;quot;: 322.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 325.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 330.0,&amp;quot;y&amp;quot;: 74.9},{&amp;quot;x&amp;quot;: 331.0,&amp;quot;y&amp;quot;: 75.1},{&amp;quot;x&amp;quot;: 334.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 336.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 339.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 340.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 345.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 348.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 78.9},{&amp;quot;x&amp;quot;: 351.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 354.0,&amp;quot;y&amp;quot;: 79.3},{&amp;quot;x&amp;quot;: 359.0,&amp;quot;y&amp;quot;: 79.8},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 80.3},{&amp;quot;x&amp;quot;: 368.0,&amp;quot;y&amp;quot;: 80.7},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 80.8},{&amp;quot;x&amp;quot;: 373.0,&amp;quot;y&amp;quot;: 81.2},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 81.3},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 81.7},{&amp;quot;x&amp;quot;: 379.0,&amp;quot;y&amp;quot;: 81.8},{&amp;quot;x&amp;quot;: 382.0,&amp;quot;y&amp;quot;: 82.1},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 82.6},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 83.1},{&amp;quot;x&amp;quot;: 396.0,&amp;quot;y&amp;quot;: 83.5},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 83.6},{&amp;quot;x&amp;quot;: 401.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 402.0,&amp;quot;y&amp;quot;: 84.1},{&amp;quot;x&amp;quot;: 405.0,&amp;quot;y&amp;quot;: 84.4},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 84.9},{&amp;quot;x&amp;quot;: 415.0,&amp;quot;y&amp;quot;: 85.4},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 85.8},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 85.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 86.3},{&amp;quot;x&amp;quot;: 425.0,&amp;quot;y&amp;quot;: 86.4},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 86.8},{&amp;quot;x&amp;quot;: 430.0,&amp;quot;y&amp;quot;: 86.9},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 87.2},{&amp;quot;x&amp;quot;: 438.0,&amp;quot;y&amp;quot;: 87.7},{&amp;quot;x&amp;quot;: 442.0,&amp;quot;y&amp;quot;: 88.1},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 88.2},{&amp;quot;x&amp;quot;: 447.0,&amp;quot;y&amp;quot;: 88.6},{&amp;quot;x&amp;quot;: 448.0,&amp;quot;y&amp;quot;: 88.7},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 89.1},{&amp;quot;x&amp;quot;: 453.0,&amp;quot;y&amp;quot;: 89.2},{&amp;quot;x&amp;quot;: 456.0,&amp;quot;y&amp;quot;: 89.5},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 90.9},{&amp;quot;x&amp;quot;: 471.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 475.0,&amp;quot;y&amp;quot;: 91.4},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 91.5},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 91.8},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 92.3},{&amp;quot;x&amp;quot;: 489.0,&amp;quot;y&amp;quot;: 92.8},{&amp;quot;x&amp;quot;: 493.0,&amp;quot;y&amp;quot;: 93.2},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 93.3},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 93.7},{&amp;quot;x&amp;quot;: 499.0,&amp;quot;y&amp;quot;: 93.8},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 93.9}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Starts from -50 instead of -300 for better visibility&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Buff Duration===&lt;br /&gt;
Buff Duration governs the duration of temporary beneficial status effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -80% Buff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will gives point gives a  % increase to Buff Duration depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% per point -&amp;gt; (threshold at -30%)&lt;br /&gt;
*5 to 7 = 5% -&amp;gt; -20%&lt;br /&gt;
*7 to 11 = 3% -&amp;gt; -8%&lt;br /&gt;
*11 to 15 = 2% -&amp;gt; 0%&lt;br /&gt;
*15 to 50 = 1% -&amp;gt; 35%&lt;br /&gt;
*50 to 100 = .5% -&amp;gt; 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=BuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration governs the duration of temporary negative status effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 400% Debuff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will point gives a  % increase to Debuff Duration&lt;br /&gt;
*0 -&amp;gt; 400%&lt;br /&gt;
*0 to 1 = 170% per point -&amp;gt; (threshold at 233%)&lt;br /&gt;
*1 to 2 = 83% -&amp;gt; 150%&lt;br /&gt;
*2 to 3 = 50% -&amp;gt; 100%&lt;br /&gt;
*3 to 4 = 33.3% -&amp;gt; 66.7%&lt;br /&gt;
*4 to 5 = 23.8% -&amp;gt; 42.9%&lt;br /&gt;
*5 to 6 = 9.6% -&amp;gt; 33.3%&lt;br /&gt;
*6 to 7 = 8.3% -&amp;gt; 25%&lt;br /&gt;
...&lt;br /&gt;
*100 = -37.5%&lt;br /&gt;
&lt;br /&gt;
Use the chart for accurate info.&lt;br /&gt;
&lt;br /&gt;
The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=DebuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 400.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: 233.3},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 42.9},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 33.3},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: 25.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: 20.5},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: 16.3},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 12.4},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: 8.7},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: 6.4},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: 4.2},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.8},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -4.8},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: -5.7},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: -6.5},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: -8.3},{&amp;quot;x&amp;quot;: 29.0,&amp;quot;y&amp;quot;: -12.3},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: -13.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: -13.8},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: -14.5},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: -15.3},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: -17.4},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: -18.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: -19.4},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: -20.6},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: -21.3},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: -22.5},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: -23.7},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: -24.2},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: -25.4},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -25.9},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: -26.5},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: -26.7},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: -27.3},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: -27.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: -28.1},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: -28.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: -28.6},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: -28.8},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: -29.1},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: -29.3},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: -29.6},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: -29.8},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: -30.1},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: -30.3},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: -30.6},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: -31.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: -31.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: -31.7},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: -32.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: -32.4},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: -32.7},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: -33.3},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: -33.6},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: -34.4},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: -34.6},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: -34.9},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: -36.7},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: -36.9},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: -37.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knowledge==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -95% Spell Casting Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a % increase to Spell Casting speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -93%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -93%)&lt;br /&gt;
*1 to 19 = 5% -&amp;gt; 3%&lt;br /&gt;
*20 to 30 = 3% -&amp;gt; 30%&lt;br /&gt;
*31 to 40 = 4% -&amp;gt; 70%&lt;br /&gt;
*40 to 45 = 3% -&amp;gt; 85%&lt;br /&gt;
*45 to 100 = 2% -&amp;gt; 195%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCastingSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -78.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 43.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 82.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 89.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 107.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 117.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 131.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 133.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 157.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 167.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 183.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 195.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed===&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -75% Magical Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a  % increase to Magical Interaction Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -75% &lt;br /&gt;
*0 to 15 = 5% per point -&amp;gt; (threshold at 0%)&lt;br /&gt;
*15 to 25 = 7% -&amp;gt; 70%&lt;br /&gt;
*25 to 35 = 5% -&amp;gt; 120%&lt;br /&gt;
*35 to 84 = 2% -&amp;gt; 218%&lt;br /&gt;
*84 to 85 = 1% -&amp;gt; 219%&lt;br /&gt;
*85 to 86 = 3% -&amp;gt; 222%&lt;br /&gt;
*86 to 100 = 2% -&amp;gt; 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -75.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -65.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Memory/Capacity===&lt;br /&gt;
Spell Memory or Spell Capacity govern your spell cost cap, meaning equipping spells that exceed this cap will not be usable.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = 0 Spell Memory/Capacity&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives an increase to Spell Capacity&lt;br /&gt;
&lt;br /&gt;
*0 to 6 -&amp;gt; 0%&lt;br /&gt;
*6 to 100 = 1% per point -&amp;gt; (threshold at 100%)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCapacity|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 94.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.6.&lt;br /&gt;
&lt;br /&gt;
Check [[Stats#Interaction_Speed_3|Interaction Speed]] for more&lt;br /&gt;
&lt;br /&gt;
==Interaction Speed==&lt;br /&gt;
Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Value = Agility * 0.4 + Resourcefulness * 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 value starts at = -75% Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every value gives a  % increase to Interaction Speed depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -55%&lt;br /&gt;
*0 to 5 = 5% per point -&amp;gt; (threshold at -30%)&lt;br /&gt;
*5 to 15 = 3% per point -&amp;gt; (threshold at 0%)&lt;br /&gt;
*15 to 25 = 7% -&amp;gt; 70%&lt;br /&gt;
*25 to 35 = 5% -&amp;gt; 120%&lt;br /&gt;
*35 to 84 = 2% -&amp;gt; 218%&lt;br /&gt;
*84 to 85 = 1% -&amp;gt; 219%&lt;br /&gt;
*85 to 86 = 3% -&amp;gt; 222%&lt;br /&gt;
*86 to 100 = 2% -&amp;gt; 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=RegularInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -12.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Armor Rating can go as low as -300 = -595% Physical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Armor Rating starts at = -10% Physical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Every Armor Rating point gives a  % increase to Physical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -619%&lt;br /&gt;
*-300 to -3 = 2% per point -&amp;gt; (threshold at -25%)&lt;br /&gt;
*-3 to 22 = 1% -&amp;gt; 0%&lt;br /&gt;
*22 to 31 = 0.5% -&amp;gt; 4.5%&lt;br /&gt;
*31 to 42 = 0.4% -&amp;gt; 8.9%&lt;br /&gt;
*42 to 52 = 0.3% -&amp;gt; 11.9%&lt;br /&gt;
*52 to 62 = 0.2% -&amp;gt; 13.9%&lt;br /&gt;
*62 to 112 = 0.1% -&amp;gt; 18.9%&lt;br /&gt;
*112 to 162 = 0.2% -&amp;gt; 28.9%&lt;br /&gt;
*162 to 262 = 0.3% -&amp;gt; 58.9%&lt;br /&gt;
*262 to 362 = 0.2% -&amp;gt; 78.9%&lt;br /&gt;
*362 to 500 = 0.1% -&amp;gt; 92.7%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -117.0},{&amp;quot;x&amp;quot;: -44.0,&amp;quot;y&amp;quot;: -107.0},{&amp;quot;x&amp;quot;: -37.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -24.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -18.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -7.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -5.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -4.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -3.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -2.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 103.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 112.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 114.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 118.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 119.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 133.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 134.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 136.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 140.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 141.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 142.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 149.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 157.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 162.0,&amp;quot;y&amp;quot;: 28.9},{&amp;quot;x&amp;quot;: 164.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 165.0,&amp;quot;y&amp;quot;: 29.8},{&amp;quot;x&amp;quot;: 167.0,&amp;quot;y&amp;quot;: 30.4},{&amp;quot;x&amp;quot;: 168.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 170.0,&amp;quot;y&amp;quot;: 31.3},{&amp;quot;x&amp;quot;: 171.0,&amp;quot;y&amp;quot;: 31.6},{&amp;quot;x&amp;quot;: 174.0,&amp;quot;y&amp;quot;: 32.5},{&amp;quot;x&amp;quot;: 181.0,&amp;quot;y&amp;quot;: 34.6},{&amp;quot;x&amp;quot;: 182.0,&amp;quot;y&amp;quot;: 34.9},{&amp;quot;x&amp;quot;: 184.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 185.0,&amp;quot;y&amp;quot;: 35.8},{&amp;quot;x&amp;quot;: 187.0,&amp;quot;y&amp;quot;: 36.4},{&amp;quot;x&amp;quot;: 188.0,&amp;quot;y&amp;quot;: 36.7},{&amp;quot;x&amp;quot;: 191.0,&amp;quot;y&amp;quot;: 37.6},{&amp;quot;x&amp;quot;: 197.0,&amp;quot;y&amp;quot;: 39.4},{&amp;quot;x&amp;quot;: 201.0,&amp;quot;y&amp;quot;: 40.6},{&amp;quot;x&amp;quot;: 202.0,&amp;quot;y&amp;quot;: 40.9},{&amp;quot;x&amp;quot;: 204.0,&amp;quot;y&amp;quot;: 41.5},{&amp;quot;x&amp;quot;: 205.0,&amp;quot;y&amp;quot;: 41.8},{&amp;quot;x&amp;quot;: 208.0,&amp;quot;y&amp;quot;: 42.7},{&amp;quot;x&amp;quot;: 214.0,&amp;quot;y&amp;quot;: 44.5},{&amp;quot;x&amp;quot;: 218.0,&amp;quot;y&amp;quot;: 45.7},{&amp;quot;x&amp;quot;: 219.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 221.0,&amp;quot;y&amp;quot;: 46.6},{&amp;quot;x&amp;quot;: 222.0,&amp;quot;y&amp;quot;: 46.9},{&amp;quot;x&amp;quot;: 225.0,&amp;quot;y&amp;quot;: 47.8},{&amp;quot;x&amp;quot;: 231.0,&amp;quot;y&amp;quot;: 49.6},{&amp;quot;x&amp;quot;: 232.0,&amp;quot;y&amp;quot;: 49.9},{&amp;quot;x&amp;quot;: 238.0,&amp;quot;y&amp;quot;: 51.7},{&amp;quot;x&amp;quot;: 244.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 249.0,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 255.0,&amp;quot;y&amp;quot;: 56.8},{&amp;quot;x&amp;quot;: 261.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 58.9},{&amp;quot;x&amp;quot;: 263.0,&amp;quot;y&amp;quot;: 59.1},{&amp;quot;x&amp;quot;: 264.0,&amp;quot;y&amp;quot;: 59.3},{&amp;quot;x&amp;quot;: 269.0,&amp;quot;y&amp;quot;: 60.3},{&amp;quot;x&amp;quot;: 272.0,&amp;quot;y&amp;quot;: 60.9},{&amp;quot;x&amp;quot;: 274.0,&amp;quot;y&amp;quot;: 61.3},{&amp;quot;x&amp;quot;: 277.0,&amp;quot;y&amp;quot;: 61.9},{&amp;quot;x&amp;quot;: 278.0,&amp;quot;y&amp;quot;: 62.1},{&amp;quot;x&amp;quot;: 283.0,&amp;quot;y&amp;quot;: 63.1},{&amp;quot;x&amp;quot;: 286.0,&amp;quot;y&amp;quot;: 63.7},{&amp;quot;x&amp;quot;: 288.0,&amp;quot;y&amp;quot;: 64.1},{&amp;quot;x&amp;quot;: 291.0,&amp;quot;y&amp;quot;: 64.7},{&amp;quot;x&amp;quot;: 292.0,&amp;quot;y&amp;quot;: 64.9},{&amp;quot;x&amp;quot;: 297.0,&amp;quot;y&amp;quot;: 65.9},{&amp;quot;x&amp;quot;: 300.0,&amp;quot;y&amp;quot;: 66.5},{&amp;quot;x&amp;quot;: 301.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 306.0,&amp;quot;y&amp;quot;: 67.7},{&amp;quot;x&amp;quot;: 309.0,&amp;quot;y&amp;quot;: 68.3},{&amp;quot;x&amp;quot;: 311.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 314.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 315.0,&amp;quot;y&amp;quot;: 69.5},{&amp;quot;x&amp;quot;: 320.0,&amp;quot;y&amp;quot;: 70.5},{&amp;quot;x&amp;quot;: 323.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 325.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 328.0,&amp;quot;y&amp;quot;: 72.1},{&amp;quot;x&amp;quot;: 329.0,&amp;quot;y&amp;quot;: 72.3},{&amp;quot;x&amp;quot;: 334.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 337.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 339.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 342.0,&amp;quot;y&amp;quot;: 74.9},{&amp;quot;x&amp;quot;: 343.0,&amp;quot;y&amp;quot;: 75.1},{&amp;quot;x&amp;quot;: 346.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 348.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 351.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 352.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 357.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 360.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 362.0,&amp;quot;y&amp;quot;: 78.9},{&amp;quot;x&amp;quot;: 363.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 366.0,&amp;quot;y&amp;quot;: 79.3},{&amp;quot;x&amp;quot;: 371.0,&amp;quot;y&amp;quot;: 79.8},{&amp;quot;x&amp;quot;: 376.0,&amp;quot;y&amp;quot;: 80.3},{&amp;quot;x&amp;quot;: 380.0,&amp;quot;y&amp;quot;: 80.7},{&amp;quot;x&amp;quot;: 381.0,&amp;quot;y&amp;quot;: 80.8},{&amp;quot;x&amp;quot;: 385.0,&amp;quot;y&amp;quot;: 81.2},{&amp;quot;x&amp;quot;: 386.0,&amp;quot;y&amp;quot;: 81.3},{&amp;quot;x&amp;quot;: 390.0,&amp;quot;y&amp;quot;: 81.7},{&amp;quot;x&amp;quot;: 391.0,&amp;quot;y&amp;quot;: 81.8},{&amp;quot;x&amp;quot;: 394.0,&amp;quot;y&amp;quot;: 82.1},{&amp;quot;x&amp;quot;: 399.0,&amp;quot;y&amp;quot;: 82.6},{&amp;quot;x&amp;quot;: 404.0,&amp;quot;y&amp;quot;: 83.1},{&amp;quot;x&amp;quot;: 408.0,&amp;quot;y&amp;quot;: 83.5},{&amp;quot;x&amp;quot;: 409.0,&amp;quot;y&amp;quot;: 83.6},{&amp;quot;x&amp;quot;: 413.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 414.0,&amp;quot;y&amp;quot;: 84.1},{&amp;quot;x&amp;quot;: 417.0,&amp;quot;y&amp;quot;: 84.4},{&amp;quot;x&amp;quot;: 422.0,&amp;quot;y&amp;quot;: 84.9},{&amp;quot;x&amp;quot;: 427.0,&amp;quot;y&amp;quot;: 85.4},{&amp;quot;x&amp;quot;: 431.0,&amp;quot;y&amp;quot;: 85.8},{&amp;quot;x&amp;quot;: 432.0,&amp;quot;y&amp;quot;: 85.9},{&amp;quot;x&amp;quot;: 436.0,&amp;quot;y&amp;quot;: 86.3},{&amp;quot;x&amp;quot;: 437.0,&amp;quot;y&amp;quot;: 86.4},{&amp;quot;x&amp;quot;: 441.0,&amp;quot;y&amp;quot;: 86.8},{&amp;quot;x&amp;quot;: 442.0,&amp;quot;y&amp;quot;: 86.9},{&amp;quot;x&amp;quot;: 445.0,&amp;quot;y&amp;quot;: 87.2},{&amp;quot;x&amp;quot;: 450.0,&amp;quot;y&amp;quot;: 87.7},{&amp;quot;x&amp;quot;: 454.0,&amp;quot;y&amp;quot;: 88.1},{&amp;quot;x&amp;quot;: 455.0,&amp;quot;y&amp;quot;: 88.2},{&amp;quot;x&amp;quot;: 459.0,&amp;quot;y&amp;quot;: 88.6},{&amp;quot;x&amp;quot;: 460.0,&amp;quot;y&amp;quot;: 88.7},{&amp;quot;x&amp;quot;: 464.0,&amp;quot;y&amp;quot;: 89.1},{&amp;quot;x&amp;quot;: 465.0,&amp;quot;y&amp;quot;: 89.2},{&amp;quot;x&amp;quot;: 468.0,&amp;quot;y&amp;quot;: 89.5},{&amp;quot;x&amp;quot;: 473.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 478.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 482.0,&amp;quot;y&amp;quot;: 90.9},{&amp;quot;x&amp;quot;: 483.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 487.0,&amp;quot;y&amp;quot;: 91.4},{&amp;quot;x&amp;quot;: 488.0,&amp;quot;y&amp;quot;: 91.5},{&amp;quot;x&amp;quot;: 491.0,&amp;quot;y&amp;quot;: 91.8},{&amp;quot;x&amp;quot;: 496.0,&amp;quot;y&amp;quot;: 92.3},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 92.7}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Graph Starts from -49 instead of -300 for better visibility&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Luck increases chance of getting better loot rarity.&lt;br /&gt;
&lt;br /&gt;
Luck stat affects each rarity differently. Luck Cap in the game is 500. &lt;br /&gt;
&lt;br /&gt;
It is only possible to get maximum of 250 Luck in the game currently:&lt;br /&gt;
*100 from [[Bard]]&#039;s Wanderer&#039;s Luck&lt;br /&gt;
*Possible 150 luck roll from [[Potion of Luck]]&lt;br /&gt;
&lt;br /&gt;
*Junk: Each luck decreases chance by 0.1%, 500 Luck: 0.5x Chance&lt;br /&gt;
*Poor: Each luck decreases chance by 0.1%,  500 Luck: 0.5x Chance&lt;br /&gt;
*Common: Each luck decreases chance by 0.05%, 500 Luck: 0.75x Chance&lt;br /&gt;
*Uncommon is not affected by luck&lt;br /&gt;
*Rare: not linear, diminishing returns, 500 Luck: 3.5x Chance&lt;br /&gt;
*Epic: not linear, diminishing returns, 500 Luck: 3.88x Chance&lt;br /&gt;
*Legendary: not linear, diminishing returns, 500 Luck: 4.25x Chance&lt;br /&gt;
*Unique: not linear, diminishing returns, 500 Luck: 4.38x Chance&lt;br /&gt;
&lt;br /&gt;
===Luck Value Table===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Luck !! Junk !! Poor !! Common !! Uncommon !! Rare !! Epic !! Legendary !! Unique &lt;br /&gt;
|-&lt;br /&gt;
| 50 || x0.95 || x0.95 || x0.975 || x1.0 || x1.48 || x1.54 || x1.62 || x1.64&lt;br /&gt;
|-&lt;br /&gt;
| 100 || x0.90 || x0.90 || x0.95 || x1.0 || x1.90 || x2.04 || x2.17 || x2.22&lt;br /&gt;
|-&lt;br /&gt;
| 150 || x0.85 || x0.85 || x0.925 || x1.0 || x2.28 || x2.47 || x2.66 || x2.72&lt;br /&gt;
|-&lt;br /&gt;
| 200 || x0.80 || x0.80 || x0.90 || x1.0 || x2.60 || x2.84 || x3.08 || x3.17&lt;br /&gt;
|-&lt;br /&gt;
| 250 || x0.75 || x0.75 || x0.875 || x1.0 || x2.88 || x3.16 || x3.45 || x3.54&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that Luck only increases chance of finding a high tier loot only if looted container/corpse has a chance of droping high tier loot.&lt;br /&gt;
&lt;br /&gt;
Check [[Lootables]] to see which lootables drop high tier loot.&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item enchantments.&lt;br /&gt;
&lt;br /&gt;
==Armor Penetration==&lt;br /&gt;
&#039;&#039;Armor Penetration governs the amount of physical damage you do that will completely bypass your enemy&#039;s armor rating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike in game description, armor pen decreases [[Stats#Physical Damage Reduction|Physical Damage Reduction]] instead of Armor Rating.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
% Physical Damage Reduced = (100 - &#039;&#039;Attacker&#039;s Armor Pen&#039;&#039;) * &#039;&#039;Target&#039;s Physical Damage Reduction&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100 Armor Penetration would decrease Damage reduced to 0.&lt;br /&gt;
&lt;br /&gt;
==Headshot Reduction==&lt;br /&gt;
Headshot  Reduction governs the amount of mitigated damage conferred by wearing protective head gear.&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
Impact Power governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
==Magic Penetration==&lt;br /&gt;
Magic Penetration governs the amount of magical damage you do that will completely bypass your enemy&#039;s magic resistance rating.&lt;br /&gt;
&lt;br /&gt;
==Projectile Reduction==&lt;br /&gt;
Projectile Reduction governs the amount of mitigated damage from projectiles.&lt;br /&gt;
&lt;br /&gt;
==Physical Healing==&lt;br /&gt;
Increases healing done by potions, bandages, troll&#039;s blood&lt;br /&gt;
&lt;br /&gt;
==Magical Healing==&lt;br /&gt;
Increases healing done by magic (Cleric&#039;s heal spells)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base Heal Amount + (Magical Healing * Scaling by Spells or Perks)) * Magic Power Bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>Mochacola</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=10210</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=10210"/>
		<updated>2023-08-19T21:34:52Z</updated>

		<summary type="html">&lt;p&gt;Mochacola: /* Magical Healing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and explanation, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game this might get rounded to 33.&lt;br /&gt;
&lt;br /&gt;
=Attribute Stats=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 0 Physical Power&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Physical Power&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 per point -&amp;gt; (threshold at 100)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items and abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Physical Power starts at = -80% Physical Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Physical Power point gives a  % increase to overall Physical Power Bonus depending on fixed thresholds&lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% per point -&amp;gt; (threshold at -30%)&lt;br /&gt;
*5 to 7 = 5% -&amp;gt; -20%&lt;br /&gt;
*7 to 11 = 3% -&amp;gt; -8%&lt;br /&gt;
*11 to 15 = 2% -&amp;gt; 0%&lt;br /&gt;
*15 to 50 = 1% -&amp;gt; 35%&lt;br /&gt;
*50 to 100 = 0.5% -&amp;gt; 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Max Health===&lt;br /&gt;
Max Health governs your character&#039;s maximum available health points.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 60 Max Health&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Max Health depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 60&lt;br /&gt;
*0 to 10 = 3 per point -&amp;gt; (threshold at 90)&lt;br /&gt;
*10 to 50 = 2 -&amp;gt; 170&lt;br /&gt;
*50 to 75 = 1 -&amp;gt; 195&lt;br /&gt;
*75 to 100 = .5 -&amp;gt; 207.5&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MaxHealthBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 195.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 207.5}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 Agility starts at = -38% Action Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to action speed depending on fixed thresholds  &lt;br /&gt;
*0 -&amp;gt; -38%&lt;br /&gt;
*0 to 10 = 3% per point -&amp;gt; (threshold at -8%)&lt;br /&gt;
*10 to 13 = 2% -&amp;gt; -2%&lt;br /&gt;
*13 to 25 = 1% -&amp;gt; 10&lt;br /&gt;
*25 to 41 = 1.5% -&amp;gt; 34%&lt;br /&gt;
*41 to 50 = 1%-&amp;gt; 43%&lt;br /&gt;
*50 to 100 = 0.5% -&amp;gt; 68%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ActionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -38.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -14.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 11.5},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 23.5},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 65.5},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 68.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character moves. This stat is also directly influenced by wearing gear. Every 1 point in Move Speed is equal to 0.3333...% Move Speed. The default Move Speed for each class is 300, which translates to 100% Move Speed, with penalties or bonuses provided based on Agility. Performing certain actions, such as attacking, or moving in certain directions will also affect Move Speed. Backwards = 60%, Crouch = 65%, Walk = 65%. &lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -30 Move Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a flat increase to Move Speed depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -30 Move Speed&lt;br /&gt;
*0 to 15 = 2 per point -&amp;gt; (threshold at 0)&lt;br /&gt;
*15 to 45 = 1 -&amp;gt; 30 Move Speed&lt;br /&gt;
*45 to 65 = 0.5 -&amp;gt; 40 Move Speed (Technically 1 Move Speed every 2 Agility. Agility can not provide decimal Move Speed.)&lt;br /&gt;
*65 to 100 = 0.33 -&amp;gt; 51 Move Speed (Same as above, 1 Move Speed every 3 Agility.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MoveSpeedBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 57.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 51.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 51.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -95% Item Equip Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to Item Equip Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -95%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -95%)&lt;br /&gt;
*1 to 2 = 4% -&amp;gt; -91%&lt;br /&gt;
*2 to 15 = 7% -&amp;gt; 0%&lt;br /&gt;
*15 to 35 = 5% -&amp;gt; 100%&lt;br /&gt;
*35 to 70 = 2% -&amp;gt; 170%&lt;br /&gt;
*70 to 100 = 1% -&amp;gt; 200%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ItemEquipSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -84.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -49.0},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -42.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -28.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -7.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 106.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 108.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 118.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 200.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.4.&lt;br /&gt;
&lt;br /&gt;
Check [[Stats#Interaction_Speed_3|Interaction Speed]] for more&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magic Power===&lt;br /&gt;
Magic Power governs your Magic Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 0 Magic Power&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Power&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 per point -&amp;gt; (threshold at 100)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Magic Power starts at = -90% Magic Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Magic Power point gives a  % increase to Magic Power Bonus depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -90%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -90%)&lt;br /&gt;
*1 to 5 = 10% -&amp;gt; -50%&lt;br /&gt;
*5 to 15 = 5% -&amp;gt; -0%&lt;br /&gt;
*15 to 25 = 3% -&amp;gt; 30%&lt;br /&gt;
*25 to 40 = 2% -&amp;gt; 60%&lt;br /&gt;
*40 to 50 = 1% -&amp;gt; 70%&lt;br /&gt;
*50 to 100 = 0.5% -&amp;gt; 95%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -50.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 78.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 95.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Resistance===&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -20 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Resistance depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -20&lt;br /&gt;
*0 to 5 = 4 per point -&amp;gt; (threshold at 0)&lt;br /&gt;
*5 to 35 = 3 -&amp;gt; 90&lt;br /&gt;
*35 to 55 = 2 -&amp;gt; 130&lt;br /&gt;
*55 to 65 = 1 -&amp;gt; 140&lt;br /&gt;
*65 to 91 = 0.5 -&amp;gt; 153 (increases by 1 every 2 points)&lt;br /&gt;
*91 to 92 = -1 -&amp;gt; 152 (probably a mistake)&lt;br /&gt;
*92 to 94 = 1 -&amp;gt; 154&lt;br /&gt;
*94 to 100 = .5 -&amp;gt; 157 (increases by 1 every 2 points)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicResistance|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 72.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 90.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 153.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 157.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Magic Resistance can go as low as -300 = -595% Magical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Magic Resistance starts at = -10% Magical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Magic Resistance gives a  % increase to Magical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -595%&lt;br /&gt;
*-300 to -15 = 2% per point -&amp;gt; (threshold at -25%)&lt;br /&gt;
*-15 to 10 = 1% -&amp;gt; 0%&lt;br /&gt;
*10 to 19 = 0.5% -&amp;gt; 4.5%&lt;br /&gt;
*19 to 30 = 0.4% -&amp;gt; 8.9%&lt;br /&gt;
*30 to 40 = 0.3% -&amp;gt; 11.9%&lt;br /&gt;
*40 to 50 = 0.2% -&amp;gt; 13.9%&lt;br /&gt;
*50 to 100 = 0.1% -&amp;gt; 18.9%&lt;br /&gt;
*100 to 150 = 0.2% -&amp;gt; 28.9%&lt;br /&gt;
*150 to 250 = 0.3% -&amp;gt; 58.9%&lt;br /&gt;
*250 to 350 = 0.2% -&amp;gt; 78.9%&lt;br /&gt;
*350 to 500 = 0.1% -&amp;gt; 93.9%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -48.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -42.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -25.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -20.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -19.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -17.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -16.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -15.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -14.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: -11.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: -10.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 102.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 106.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 107.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 117.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 121.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 124.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 128.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 130.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 137.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 145.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 146.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 150.0,&amp;quot;y&amp;quot;: 28.9},{&amp;quot;x&amp;quot;: 152.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 153.0,&amp;quot;y&amp;quot;: 29.8},{&amp;quot;x&amp;quot;: 155.0,&amp;quot;y&amp;quot;: 30.4},{&amp;quot;x&amp;quot;: 156.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 31.3},{&amp;quot;x&amp;quot;: 159.0,&amp;quot;y&amp;quot;: 31.6},{&amp;quot;x&amp;quot;: 162.0,&amp;quot;y&amp;quot;: 32.5},{&amp;quot;x&amp;quot;: 169.0,&amp;quot;y&amp;quot;: 34.6},{&amp;quot;x&amp;quot;: 170.0,&amp;quot;y&amp;quot;: 34.9},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 173.0,&amp;quot;y&amp;quot;: 35.8},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 36.4},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 36.7},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 37.6},{&amp;quot;x&amp;quot;: 185.0,&amp;quot;y&amp;quot;: 39.4},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 40.6},{&amp;quot;x&amp;quot;: 190.0,&amp;quot;y&amp;quot;: 40.9},{&amp;quot;x&amp;quot;: 192.0,&amp;quot;y&amp;quot;: 41.5},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 41.8},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 42.7},{&amp;quot;x&amp;quot;: 202.0,&amp;quot;y&amp;quot;: 44.5},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 45.7},{&amp;quot;x&amp;quot;: 207.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 209.0,&amp;quot;y&amp;quot;: 46.6},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 46.9},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 47.8},{&amp;quot;x&amp;quot;: 219.0,&amp;quot;y&amp;quot;: 49.6},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 49.9},{&amp;quot;x&amp;quot;: 226.0,&amp;quot;y&amp;quot;: 51.7},{&amp;quot;x&amp;quot;: 232.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 237.0,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 243.0,&amp;quot;y&amp;quot;: 56.8},{&amp;quot;x&amp;quot;: 249.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 58.9},{&amp;quot;x&amp;quot;: 251.0,&amp;quot;y&amp;quot;: 59.1},{&amp;quot;x&amp;quot;: 252.0,&amp;quot;y&amp;quot;: 59.3},{&amp;quot;x&amp;quot;: 257.0,&amp;quot;y&amp;quot;: 60.3},{&amp;quot;x&amp;quot;: 260.0,&amp;quot;y&amp;quot;: 60.9},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 61.3},{&amp;quot;x&amp;quot;: 265.0,&amp;quot;y&amp;quot;: 61.9},{&amp;quot;x&amp;quot;: 266.0,&amp;quot;y&amp;quot;: 62.1},{&amp;quot;x&amp;quot;: 271.0,&amp;quot;y&amp;quot;: 63.1},{&amp;quot;x&amp;quot;: 274.0,&amp;quot;y&amp;quot;: 63.7},{&amp;quot;x&amp;quot;: 276.0,&amp;quot;y&amp;quot;: 64.1},{&amp;quot;x&amp;quot;: 279.0,&amp;quot;y&amp;quot;: 64.7},{&amp;quot;x&amp;quot;: 280.0,&amp;quot;y&amp;quot;: 64.9},{&amp;quot;x&amp;quot;: 285.0,&amp;quot;y&amp;quot;: 65.9},{&amp;quot;x&amp;quot;: 288.0,&amp;quot;y&amp;quot;: 66.5},{&amp;quot;x&amp;quot;: 289.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 294.0,&amp;quot;y&amp;quot;: 67.7},{&amp;quot;x&amp;quot;: 297.0,&amp;quot;y&amp;quot;: 68.3},{&amp;quot;x&amp;quot;: 299.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 302.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 303.0,&amp;quot;y&amp;quot;: 69.5},{&amp;quot;x&amp;quot;: 308.0,&amp;quot;y&amp;quot;: 70.5},{&amp;quot;x&amp;quot;: 311.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 313.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 316.0,&amp;quot;y&amp;quot;: 72.1},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 72.3},{&amp;quot;x&amp;quot;: 322.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 325.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 330.0,&amp;quot;y&amp;quot;: 74.9},{&amp;quot;x&amp;quot;: 331.0,&amp;quot;y&amp;quot;: 75.1},{&amp;quot;x&amp;quot;: 334.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 336.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 339.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 340.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 345.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 348.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 78.9},{&amp;quot;x&amp;quot;: 351.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 354.0,&amp;quot;y&amp;quot;: 79.3},{&amp;quot;x&amp;quot;: 359.0,&amp;quot;y&amp;quot;: 79.8},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 80.3},{&amp;quot;x&amp;quot;: 368.0,&amp;quot;y&amp;quot;: 80.7},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 80.8},{&amp;quot;x&amp;quot;: 373.0,&amp;quot;y&amp;quot;: 81.2},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 81.3},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 81.7},{&amp;quot;x&amp;quot;: 379.0,&amp;quot;y&amp;quot;: 81.8},{&amp;quot;x&amp;quot;: 382.0,&amp;quot;y&amp;quot;: 82.1},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 82.6},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 83.1},{&amp;quot;x&amp;quot;: 396.0,&amp;quot;y&amp;quot;: 83.5},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 83.6},{&amp;quot;x&amp;quot;: 401.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 402.0,&amp;quot;y&amp;quot;: 84.1},{&amp;quot;x&amp;quot;: 405.0,&amp;quot;y&amp;quot;: 84.4},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 84.9},{&amp;quot;x&amp;quot;: 415.0,&amp;quot;y&amp;quot;: 85.4},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 85.8},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 85.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 86.3},{&amp;quot;x&amp;quot;: 425.0,&amp;quot;y&amp;quot;: 86.4},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 86.8},{&amp;quot;x&amp;quot;: 430.0,&amp;quot;y&amp;quot;: 86.9},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 87.2},{&amp;quot;x&amp;quot;: 438.0,&amp;quot;y&amp;quot;: 87.7},{&amp;quot;x&amp;quot;: 442.0,&amp;quot;y&amp;quot;: 88.1},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 88.2},{&amp;quot;x&amp;quot;: 447.0,&amp;quot;y&amp;quot;: 88.6},{&amp;quot;x&amp;quot;: 448.0,&amp;quot;y&amp;quot;: 88.7},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 89.1},{&amp;quot;x&amp;quot;: 453.0,&amp;quot;y&amp;quot;: 89.2},{&amp;quot;x&amp;quot;: 456.0,&amp;quot;y&amp;quot;: 89.5},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 90.9},{&amp;quot;x&amp;quot;: 471.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 475.0,&amp;quot;y&amp;quot;: 91.4},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 91.5},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 91.8},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 92.3},{&amp;quot;x&amp;quot;: 489.0,&amp;quot;y&amp;quot;: 92.8},{&amp;quot;x&amp;quot;: 493.0,&amp;quot;y&amp;quot;: 93.2},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 93.3},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 93.7},{&amp;quot;x&amp;quot;: 499.0,&amp;quot;y&amp;quot;: 93.8},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 93.9}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Starts from -50 instead of -300 for better visibility&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Buff Duration===&lt;br /&gt;
Buff Duration governs the duration of temporary beneficial status effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -80% Buff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will gives point gives a  % increase to Buff Duration depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% per point -&amp;gt; (threshold at -30%)&lt;br /&gt;
*5 to 7 = 5% -&amp;gt; -20%&lt;br /&gt;
*7 to 11 = 3% -&amp;gt; -8%&lt;br /&gt;
*11 to 15 = 2% -&amp;gt; 0%&lt;br /&gt;
*15 to 50 = 1% -&amp;gt; 35%&lt;br /&gt;
*50 to 100 = .5% -&amp;gt; 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=BuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration governs the duration of temporary negative status effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 400% Debuff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will point gives a  % increase to Debuff Duration&lt;br /&gt;
*0 -&amp;gt; 400%&lt;br /&gt;
*0 to 1 = 170% per point -&amp;gt; (threshold at 233%)&lt;br /&gt;
*1 to 2 = 83% -&amp;gt; 150%&lt;br /&gt;
*2 to 3 = 50% -&amp;gt; 100%&lt;br /&gt;
*3 to 4 = 33.3% -&amp;gt; 66.7%&lt;br /&gt;
*4 to 5 = 23.8% -&amp;gt; 42.9%&lt;br /&gt;
*5 to 6 = 9.6% -&amp;gt; 33.3%&lt;br /&gt;
*6 to 7 = 8.3% -&amp;gt; 25%&lt;br /&gt;
...&lt;br /&gt;
*100 = -37.5%&lt;br /&gt;
&lt;br /&gt;
Use the chart for accurate info.&lt;br /&gt;
&lt;br /&gt;
The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=DebuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 400.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: 233.3},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 42.9},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 33.3},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: 25.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: 20.5},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: 16.3},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 12.4},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: 8.7},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: 6.4},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: 4.2},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.8},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -4.8},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: -5.7},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: -6.5},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: -8.3},{&amp;quot;x&amp;quot;: 29.0,&amp;quot;y&amp;quot;: -12.3},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: -13.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: -13.8},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: -14.5},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: -15.3},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: -17.4},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: -18.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: -19.4},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: -20.6},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: -21.3},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: -22.5},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: -23.7},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: -24.2},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: -25.4},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -25.9},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: -26.5},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: -26.7},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: -27.3},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: -27.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: -28.1},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: -28.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: -28.6},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: -28.8},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: -29.1},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: -29.3},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: -29.6},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: -29.8},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: -30.1},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: -30.3},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: -30.6},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: -31.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: -31.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: -31.7},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: -32.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: -32.4},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: -32.7},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: -33.3},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: -33.6},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: -34.4},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: -34.6},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: -34.9},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: -36.7},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: -36.9},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: -37.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knowledge==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -95% Spell Casting Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a % increase to Spell Casting speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -93%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -93%)&lt;br /&gt;
*1 to 19 = 5% -&amp;gt; 3%&lt;br /&gt;
*20 to 30 = 3% -&amp;gt; 30%&lt;br /&gt;
*31 to 40 = 4% -&amp;gt; 70%&lt;br /&gt;
*40 to 45 = 3% -&amp;gt; 85%&lt;br /&gt;
*45 to 100 = 2% -&amp;gt; 195%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCastingSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -78.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 43.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 82.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 89.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 107.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 117.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 131.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 133.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 157.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 167.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 183.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 195.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed===&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -75% Magical Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a  % increase to Magical Interaction Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -75% &lt;br /&gt;
*0 to 15 = 5% per point -&amp;gt; (threshold at 0%)&lt;br /&gt;
*15 to 25 = 7% -&amp;gt; 70%&lt;br /&gt;
*25 to 35 = 5% -&amp;gt; 120%&lt;br /&gt;
*35 to 84 = 2% -&amp;gt; 218%&lt;br /&gt;
*84 to 85 = 1% -&amp;gt; 219%&lt;br /&gt;
*85 to 86 = 3% -&amp;gt; 222%&lt;br /&gt;
*86 to 100 = 2% -&amp;gt; 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -75.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -65.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Memory/Capacity===&lt;br /&gt;
Spell Memory or Spell Capacity govern your spell cost cap, meaning equipping spells that exceed this cap will not be usable.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = 0 Spell Memory/Capacity&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives an increase to Spell Capacity&lt;br /&gt;
&lt;br /&gt;
*0 to 6 -&amp;gt; 0%&lt;br /&gt;
*6 to 100 = 1% per point -&amp;gt; (threshold at 100%)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCapacity|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 94.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.6.&lt;br /&gt;
&lt;br /&gt;
Check [[Stats#Interaction_Speed_3|Interaction Speed]] for more&lt;br /&gt;
&lt;br /&gt;
==Interaction Speed==&lt;br /&gt;
Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Value = Agility * 0.4 + Resourcefulness * 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 value starts at = -75% Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every value gives a  % increase to Interaction Speed depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -55%&lt;br /&gt;
*0 to 5 = 5% per point -&amp;gt; (threshold at -30%)&lt;br /&gt;
*5 to 15 = 3% per point -&amp;gt; (threshold at 0%)&lt;br /&gt;
*15 to 25 = 7% -&amp;gt; 70%&lt;br /&gt;
*25 to 35 = 5% -&amp;gt; 120%&lt;br /&gt;
*35 to 84 = 2% -&amp;gt; 218%&lt;br /&gt;
*84 to 85 = 1% -&amp;gt; 219%&lt;br /&gt;
*85 to 86 = 3% -&amp;gt; 222%&lt;br /&gt;
*86 to 100 = 2% -&amp;gt; 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=RegularInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -12.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Armor Rating can go as low as -300 = -595% Physical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Armor Rating starts at = -10% Physical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Every Armor Rating point gives a  % increase to Physical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -619%&lt;br /&gt;
*-300 to -3 = 2% per point -&amp;gt; (threshold at -25%)&lt;br /&gt;
*-3 to 22 = 1% -&amp;gt; 0%&lt;br /&gt;
*22 to 31 = 0.5% -&amp;gt; 4.5%&lt;br /&gt;
*31 to 42 = 0.4% -&amp;gt; 8.9%&lt;br /&gt;
*42 to 52 = 0.3% -&amp;gt; 11.9%&lt;br /&gt;
*52 to 62 = 0.2% -&amp;gt; 13.9%&lt;br /&gt;
*62 to 112 = 0.1% -&amp;gt; 18.9%&lt;br /&gt;
*112 to 162 = 0.2% -&amp;gt; 28.9%&lt;br /&gt;
*162 to 262 = 0.3% -&amp;gt; 58.9%&lt;br /&gt;
*262 to 362 = 0.2% -&amp;gt; 78.9%&lt;br /&gt;
*362 to 500 = 0.1% -&amp;gt; 92.7%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -117.0},{&amp;quot;x&amp;quot;: -44.0,&amp;quot;y&amp;quot;: -107.0},{&amp;quot;x&amp;quot;: -37.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -24.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -18.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -7.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -5.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -4.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -3.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -2.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 103.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 112.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 114.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 118.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 119.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 133.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 134.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 136.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 140.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 141.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 142.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 149.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 157.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 162.0,&amp;quot;y&amp;quot;: 28.9},{&amp;quot;x&amp;quot;: 164.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 165.0,&amp;quot;y&amp;quot;: 29.8},{&amp;quot;x&amp;quot;: 167.0,&amp;quot;y&amp;quot;: 30.4},{&amp;quot;x&amp;quot;: 168.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 170.0,&amp;quot;y&amp;quot;: 31.3},{&amp;quot;x&amp;quot;: 171.0,&amp;quot;y&amp;quot;: 31.6},{&amp;quot;x&amp;quot;: 174.0,&amp;quot;y&amp;quot;: 32.5},{&amp;quot;x&amp;quot;: 181.0,&amp;quot;y&amp;quot;: 34.6},{&amp;quot;x&amp;quot;: 182.0,&amp;quot;y&amp;quot;: 34.9},{&amp;quot;x&amp;quot;: 184.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 185.0,&amp;quot;y&amp;quot;: 35.8},{&amp;quot;x&amp;quot;: 187.0,&amp;quot;y&amp;quot;: 36.4},{&amp;quot;x&amp;quot;: 188.0,&amp;quot;y&amp;quot;: 36.7},{&amp;quot;x&amp;quot;: 191.0,&amp;quot;y&amp;quot;: 37.6},{&amp;quot;x&amp;quot;: 197.0,&amp;quot;y&amp;quot;: 39.4},{&amp;quot;x&amp;quot;: 201.0,&amp;quot;y&amp;quot;: 40.6},{&amp;quot;x&amp;quot;: 202.0,&amp;quot;y&amp;quot;: 40.9},{&amp;quot;x&amp;quot;: 204.0,&amp;quot;y&amp;quot;: 41.5},{&amp;quot;x&amp;quot;: 205.0,&amp;quot;y&amp;quot;: 41.8},{&amp;quot;x&amp;quot;: 208.0,&amp;quot;y&amp;quot;: 42.7},{&amp;quot;x&amp;quot;: 214.0,&amp;quot;y&amp;quot;: 44.5},{&amp;quot;x&amp;quot;: 218.0,&amp;quot;y&amp;quot;: 45.7},{&amp;quot;x&amp;quot;: 219.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 221.0,&amp;quot;y&amp;quot;: 46.6},{&amp;quot;x&amp;quot;: 222.0,&amp;quot;y&amp;quot;: 46.9},{&amp;quot;x&amp;quot;: 225.0,&amp;quot;y&amp;quot;: 47.8},{&amp;quot;x&amp;quot;: 231.0,&amp;quot;y&amp;quot;: 49.6},{&amp;quot;x&amp;quot;: 232.0,&amp;quot;y&amp;quot;: 49.9},{&amp;quot;x&amp;quot;: 238.0,&amp;quot;y&amp;quot;: 51.7},{&amp;quot;x&amp;quot;: 244.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 249.0,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 255.0,&amp;quot;y&amp;quot;: 56.8},{&amp;quot;x&amp;quot;: 261.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 58.9},{&amp;quot;x&amp;quot;: 263.0,&amp;quot;y&amp;quot;: 59.1},{&amp;quot;x&amp;quot;: 264.0,&amp;quot;y&amp;quot;: 59.3},{&amp;quot;x&amp;quot;: 269.0,&amp;quot;y&amp;quot;: 60.3},{&amp;quot;x&amp;quot;: 272.0,&amp;quot;y&amp;quot;: 60.9},{&amp;quot;x&amp;quot;: 274.0,&amp;quot;y&amp;quot;: 61.3},{&amp;quot;x&amp;quot;: 277.0,&amp;quot;y&amp;quot;: 61.9},{&amp;quot;x&amp;quot;: 278.0,&amp;quot;y&amp;quot;: 62.1},{&amp;quot;x&amp;quot;: 283.0,&amp;quot;y&amp;quot;: 63.1},{&amp;quot;x&amp;quot;: 286.0,&amp;quot;y&amp;quot;: 63.7},{&amp;quot;x&amp;quot;: 288.0,&amp;quot;y&amp;quot;: 64.1},{&amp;quot;x&amp;quot;: 291.0,&amp;quot;y&amp;quot;: 64.7},{&amp;quot;x&amp;quot;: 292.0,&amp;quot;y&amp;quot;: 64.9},{&amp;quot;x&amp;quot;: 297.0,&amp;quot;y&amp;quot;: 65.9},{&amp;quot;x&amp;quot;: 300.0,&amp;quot;y&amp;quot;: 66.5},{&amp;quot;x&amp;quot;: 301.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 306.0,&amp;quot;y&amp;quot;: 67.7},{&amp;quot;x&amp;quot;: 309.0,&amp;quot;y&amp;quot;: 68.3},{&amp;quot;x&amp;quot;: 311.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 314.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 315.0,&amp;quot;y&amp;quot;: 69.5},{&amp;quot;x&amp;quot;: 320.0,&amp;quot;y&amp;quot;: 70.5},{&amp;quot;x&amp;quot;: 323.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 325.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 328.0,&amp;quot;y&amp;quot;: 72.1},{&amp;quot;x&amp;quot;: 329.0,&amp;quot;y&amp;quot;: 72.3},{&amp;quot;x&amp;quot;: 334.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 337.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 339.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 342.0,&amp;quot;y&amp;quot;: 74.9},{&amp;quot;x&amp;quot;: 343.0,&amp;quot;y&amp;quot;: 75.1},{&amp;quot;x&amp;quot;: 346.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 348.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 351.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 352.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 357.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 360.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 362.0,&amp;quot;y&amp;quot;: 78.9},{&amp;quot;x&amp;quot;: 363.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 366.0,&amp;quot;y&amp;quot;: 79.3},{&amp;quot;x&amp;quot;: 371.0,&amp;quot;y&amp;quot;: 79.8},{&amp;quot;x&amp;quot;: 376.0,&amp;quot;y&amp;quot;: 80.3},{&amp;quot;x&amp;quot;: 380.0,&amp;quot;y&amp;quot;: 80.7},{&amp;quot;x&amp;quot;: 381.0,&amp;quot;y&amp;quot;: 80.8},{&amp;quot;x&amp;quot;: 385.0,&amp;quot;y&amp;quot;: 81.2},{&amp;quot;x&amp;quot;: 386.0,&amp;quot;y&amp;quot;: 81.3},{&amp;quot;x&amp;quot;: 390.0,&amp;quot;y&amp;quot;: 81.7},{&amp;quot;x&amp;quot;: 391.0,&amp;quot;y&amp;quot;: 81.8},{&amp;quot;x&amp;quot;: 394.0,&amp;quot;y&amp;quot;: 82.1},{&amp;quot;x&amp;quot;: 399.0,&amp;quot;y&amp;quot;: 82.6},{&amp;quot;x&amp;quot;: 404.0,&amp;quot;y&amp;quot;: 83.1},{&amp;quot;x&amp;quot;: 408.0,&amp;quot;y&amp;quot;: 83.5},{&amp;quot;x&amp;quot;: 409.0,&amp;quot;y&amp;quot;: 83.6},{&amp;quot;x&amp;quot;: 413.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 414.0,&amp;quot;y&amp;quot;: 84.1},{&amp;quot;x&amp;quot;: 417.0,&amp;quot;y&amp;quot;: 84.4},{&amp;quot;x&amp;quot;: 422.0,&amp;quot;y&amp;quot;: 84.9},{&amp;quot;x&amp;quot;: 427.0,&amp;quot;y&amp;quot;: 85.4},{&amp;quot;x&amp;quot;: 431.0,&amp;quot;y&amp;quot;: 85.8},{&amp;quot;x&amp;quot;: 432.0,&amp;quot;y&amp;quot;: 85.9},{&amp;quot;x&amp;quot;: 436.0,&amp;quot;y&amp;quot;: 86.3},{&amp;quot;x&amp;quot;: 437.0,&amp;quot;y&amp;quot;: 86.4},{&amp;quot;x&amp;quot;: 441.0,&amp;quot;y&amp;quot;: 86.8},{&amp;quot;x&amp;quot;: 442.0,&amp;quot;y&amp;quot;: 86.9},{&amp;quot;x&amp;quot;: 445.0,&amp;quot;y&amp;quot;: 87.2},{&amp;quot;x&amp;quot;: 450.0,&amp;quot;y&amp;quot;: 87.7},{&amp;quot;x&amp;quot;: 454.0,&amp;quot;y&amp;quot;: 88.1},{&amp;quot;x&amp;quot;: 455.0,&amp;quot;y&amp;quot;: 88.2},{&amp;quot;x&amp;quot;: 459.0,&amp;quot;y&amp;quot;: 88.6},{&amp;quot;x&amp;quot;: 460.0,&amp;quot;y&amp;quot;: 88.7},{&amp;quot;x&amp;quot;: 464.0,&amp;quot;y&amp;quot;: 89.1},{&amp;quot;x&amp;quot;: 465.0,&amp;quot;y&amp;quot;: 89.2},{&amp;quot;x&amp;quot;: 468.0,&amp;quot;y&amp;quot;: 89.5},{&amp;quot;x&amp;quot;: 473.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 478.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 482.0,&amp;quot;y&amp;quot;: 90.9},{&amp;quot;x&amp;quot;: 483.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 487.0,&amp;quot;y&amp;quot;: 91.4},{&amp;quot;x&amp;quot;: 488.0,&amp;quot;y&amp;quot;: 91.5},{&amp;quot;x&amp;quot;: 491.0,&amp;quot;y&amp;quot;: 91.8},{&amp;quot;x&amp;quot;: 496.0,&amp;quot;y&amp;quot;: 92.3},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 92.7}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Graph Starts from -49 instead of -300 for better visibility&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Luck increases chance of getting better loot rarity.&lt;br /&gt;
&lt;br /&gt;
Luck stat affects each rarity differently. Luck Cap in the game is 500. &lt;br /&gt;
&lt;br /&gt;
It is only possible to get maximum of 250 Luck in the game currently:&lt;br /&gt;
*100 from [[Bard]]&#039;s Wanderer&#039;s Luck&lt;br /&gt;
*Possible 150 luck roll from [[Potion of Luck]]&lt;br /&gt;
&lt;br /&gt;
*Junk: Each luck decreases chance by 0.1%, 500 Luck: 0.5x Chance&lt;br /&gt;
*Poor: Each luck decreases chance by 0.1%,  500 Luck: 0.5x Chance&lt;br /&gt;
*Common: Each luck decreases chance by 0.05%, 500 Luck: 0.75x Chance&lt;br /&gt;
*Uncommon is not affected by luck&lt;br /&gt;
*Rare: not linear, diminishing returns, 500 Luck: 3.5x Chance&lt;br /&gt;
*Epic: not linear, diminishing returns, 500 Luck: 3.88x Chance&lt;br /&gt;
*Legendary: not linear, diminishing returns, 500 Luck: 4.25x Chance&lt;br /&gt;
*Unique: not linear, diminishing returns, 500 Luck: 4.38x Chance&lt;br /&gt;
&lt;br /&gt;
===Luck Value Table===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Luck !! Junk !! Poor !! Common !! Uncommon !! Rare !! Epic !! Legendary !! Unique &lt;br /&gt;
|-&lt;br /&gt;
| 50 || x0.95 || x0.95 || x0.975 || x1.0 || x1.48 || x1.54 || x1.62 || x1.64&lt;br /&gt;
|-&lt;br /&gt;
| 100 || x0.90 || x0.90 || x0.95 || x1.0 || x1.90 || x2.04 || x2.17 || x2.22&lt;br /&gt;
|-&lt;br /&gt;
| 150 || x0.85 || x0.85 || x0.925 || x1.0 || x2.28 || x2.47 || x2.66 || x2.72&lt;br /&gt;
|-&lt;br /&gt;
| 200 || x0.80 || x0.80 || x0.90 || x1.0 || x2.60 || x2.84 || x3.08 || x3.17&lt;br /&gt;
|-&lt;br /&gt;
| 250 || x0.75 || x0.75 || x0.875 || x1.0 || x2.88 || x3.16 || x3.45 || x3.54&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that Luck only increases chance of finding a high tier loot only if looted container/corpse has a chance of droping high tier loot.&lt;br /&gt;
&lt;br /&gt;
Check [[Lootables]] to see which lootables drop high tier loot.&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item enchantments.&lt;br /&gt;
&lt;br /&gt;
==Armor Penetration==&lt;br /&gt;
&#039;&#039;Armor Penetration governs the amount of physical damage you do that will completely bypass your enemy&#039;s armor rating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike in game description, armor pen decreases [[Stats#Physical Damage Reduction|Physical Damage Reduction]] instead of Armor Rating.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
% Physical Damage Reduced = (100 - &#039;&#039;Attacker&#039;s Armor Pen&#039;&#039;) * &#039;&#039;Target&#039;s Physical Damage Reduction&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100 Armor Penetration would decrease Damage reduced to 0.&lt;br /&gt;
&lt;br /&gt;
==Headshot Reduction==&lt;br /&gt;
Headshot  Reduction governs the amount of mitigated damage conferred by wearing protective head gear.&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
Impact Power governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
==Magic Penetration==&lt;br /&gt;
Magic Penetration governs the amount of magical damage you do that will completely bypass your enemy&#039;s magic resistance rating.&lt;br /&gt;
&lt;br /&gt;
==Projectile Reduction==&lt;br /&gt;
Projectile Reduction governs the amount of mitigated damage from projectiles.&lt;br /&gt;
&lt;br /&gt;
==Physical Healing==&lt;br /&gt;
Increases healing done by potions, bandages&lt;br /&gt;
&lt;br /&gt;
==Magical Healing==&lt;br /&gt;
Increases healing done by magic (Cleric&#039;s heal spells)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base Heal Amount + (Magical Healing * Scaling by Spells or Perks)) * Magic Power Bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>Mochacola</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=9095</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=9095"/>
		<updated>2023-07-24T08:44:53Z</updated>

		<summary type="html">&lt;p&gt;Mochacola: /* Interaction Speed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and explanation, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game this might get rounded to 33.&lt;br /&gt;
&lt;br /&gt;
=Attribute Stats=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 0 Physical Power&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Physical Power&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 per point -&amp;gt; (threshold at 100)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items and abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Physical Power starts at = -80% Physical Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Physical Power point gives a  % increase to overall Physical Power Bonus depending on fixed thresholds&lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% per point -&amp;gt; (threshold at -30%)&lt;br /&gt;
*5 to 7 = 5% -&amp;gt; -20%&lt;br /&gt;
*7 to 11 = 3% -&amp;gt; -8%&lt;br /&gt;
*11 to 15 = 2% -&amp;gt; 0%&lt;br /&gt;
*15 to 50 = 1% -&amp;gt; 35%&lt;br /&gt;
*50 to 100 = 0.5% -&amp;gt; 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Max Health===&lt;br /&gt;
Max Health governs your character&#039;s maximum available health points.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 60 Max Health&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Max Health depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 60&lt;br /&gt;
*0 to 10 = 3 per point -&amp;gt; (threshold at 90)&lt;br /&gt;
*10 to 50 = 2 -&amp;gt; 170&lt;br /&gt;
*50 to 75 = 1 -&amp;gt; 195&lt;br /&gt;
*75 to 100 = .5 -&amp;gt; 207.5&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MaxHealthBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 195.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 207.5}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 Agility starts at = -38% Action Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to action speed depending on fixed thresholds  &lt;br /&gt;
*0 -&amp;gt; -38%&lt;br /&gt;
*0 to 10 = 3% per point -&amp;gt; (threshold at -8%)&lt;br /&gt;
*10 to 13 = 2% -&amp;gt; -2%&lt;br /&gt;
*13 to 25 = 1% -&amp;gt; 10&lt;br /&gt;
*25 to 41 = 1.5% -&amp;gt; 34%&lt;br /&gt;
*41 to 50 = 1%-&amp;gt; 43%&lt;br /&gt;
*50 to 100 = 0.5% -&amp;gt; 68%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ActionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -38.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -14.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 11.5},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 23.5},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 65.5},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 68.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character moves. This stat is also directly influenced by wearing gear. Every 1 point in Move Speed is equal to 0.3333...% Move Speed. The default Move Speed for each class is 300, which translates to 100% Move Speed, with penalties or bonuses provided based on Agility. Performing certain actions, such as attacking, or moving in certain directions will also affect Move Speed. Backwards = 60%, Crouch = 65%, Walk = 65%. &lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -30 Move Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a flat increase to Move Speed depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -30 Move Speed&lt;br /&gt;
*0 to 15 = 2 per point -&amp;gt; (threshold at 0)&lt;br /&gt;
*15 to 45 = 1 -&amp;gt; 30 Move Speed&lt;br /&gt;
*45 to 65 = 0.5 -&amp;gt; 40 Move Speed (Technically 1 Move Speed every 2 Agility. Agility can not provide decimal Move Speed.)&lt;br /&gt;
*65 to 100 = 0.33 -&amp;gt; 51 Move Speed (Same as above, 1 Move Speed every 3 Agility.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MoveSpeedBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 57.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 51.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 51.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -95% Item Equip Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to Item Equip Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -95%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -95%)&lt;br /&gt;
*1 to 2 = 4% -&amp;gt; -91%&lt;br /&gt;
*2 to 15 = 7% -&amp;gt; 0%&lt;br /&gt;
*15 to 35 = 5% -&amp;gt; 100%&lt;br /&gt;
*35 to 70 = 2% -&amp;gt; 170%&lt;br /&gt;
*70 to 100 = 1% -&amp;gt; 200%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ItemEquipSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -84.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -49.0},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -42.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -28.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -7.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 106.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 108.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 118.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 200.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.4.&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magic Power===&lt;br /&gt;
Magic Power governs your Magic Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 0 Magic Power&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Power&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 per point -&amp;gt; (threshold at 100)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells and magical damage dealing abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Magic Power starts at = -90% Magic Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Magic Power point gives a  % increase to Magic Power Bonus depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -90%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -90%)&lt;br /&gt;
*1 to 5 = 10% -&amp;gt; -50%&lt;br /&gt;
*5 to 15 = 5% -&amp;gt; -0%&lt;br /&gt;
*15 to 25 = 3% -&amp;gt; 30%&lt;br /&gt;
*25 to 40 = 2% -&amp;gt; 60%&lt;br /&gt;
*40 to 50 = 1% -&amp;gt; 70%&lt;br /&gt;
*50 to 100 = 0.5% -&amp;gt; 95%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -50.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 78.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 95.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Resistance===&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -20 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Resistance depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -20&lt;br /&gt;
*0 to 5 = 4 per point -&amp;gt; (threshold at 0)&lt;br /&gt;
*5 to 35 = 3 -&amp;gt; 90&lt;br /&gt;
*35 to 55 = 2 -&amp;gt; 130&lt;br /&gt;
*55 to 65 = 1 -&amp;gt; 140&lt;br /&gt;
*65 to 91 = 0.5 -&amp;gt; 153 (increases by 1 every 2 points)&lt;br /&gt;
*91 to 92 = -1 -&amp;gt; 152 (probably a mistake)&lt;br /&gt;
*92 to 94 = 1 -&amp;gt; 154&lt;br /&gt;
*94 to 100 = .5 -&amp;gt; 157 (increases by 1 every 2 points)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicResistance|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 72.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 90.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 153.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 157.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Magic Resistance can go as low as -300 = -595% Magical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Magic Resistance starts at = -10% Magical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Magic Resistance gives a  % increase to Magical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -595%&lt;br /&gt;
*-300 to -15 = 2% per point -&amp;gt; (threshold at -25%)&lt;br /&gt;
*-15 to 10 = 1% -&amp;gt; 0%&lt;br /&gt;
*10 to 19 = 0.5% -&amp;gt; 4.5%&lt;br /&gt;
*19 to 30 = 0.4% -&amp;gt; 8.9%&lt;br /&gt;
*30 to 40 = 0.3% -&amp;gt; 11.9%&lt;br /&gt;
*40 to 50 = 0.2% -&amp;gt; 13.9%&lt;br /&gt;
*50 to 100 = 0.1% -&amp;gt; 18.9%&lt;br /&gt;
*100 to 150 = 0.2% -&amp;gt; 28.9%&lt;br /&gt;
*150 to 250 = 0.3% -&amp;gt; 58.9%&lt;br /&gt;
*250 to 350 = 0.2% -&amp;gt; 78.9%&lt;br /&gt;
*350 to 500 = 0.1% -&amp;gt; 93.9%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -48.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -42.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -25.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -20.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -19.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -17.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -16.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -15.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -14.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: -11.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: -10.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 102.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 106.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 107.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 117.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 121.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 124.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 128.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 130.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 137.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 145.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 146.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 150.0,&amp;quot;y&amp;quot;: 28.9},{&amp;quot;x&amp;quot;: 152.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 153.0,&amp;quot;y&amp;quot;: 29.8},{&amp;quot;x&amp;quot;: 155.0,&amp;quot;y&amp;quot;: 30.4},{&amp;quot;x&amp;quot;: 156.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 31.3},{&amp;quot;x&amp;quot;: 159.0,&amp;quot;y&amp;quot;: 31.6},{&amp;quot;x&amp;quot;: 162.0,&amp;quot;y&amp;quot;: 32.5},{&amp;quot;x&amp;quot;: 169.0,&amp;quot;y&amp;quot;: 34.6},{&amp;quot;x&amp;quot;: 170.0,&amp;quot;y&amp;quot;: 34.9},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 173.0,&amp;quot;y&amp;quot;: 35.8},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 36.4},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 36.7},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 37.6},{&amp;quot;x&amp;quot;: 185.0,&amp;quot;y&amp;quot;: 39.4},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 40.6},{&amp;quot;x&amp;quot;: 190.0,&amp;quot;y&amp;quot;: 40.9},{&amp;quot;x&amp;quot;: 192.0,&amp;quot;y&amp;quot;: 41.5},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 41.8},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 42.7},{&amp;quot;x&amp;quot;: 202.0,&amp;quot;y&amp;quot;: 44.5},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 45.7},{&amp;quot;x&amp;quot;: 207.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 209.0,&amp;quot;y&amp;quot;: 46.6},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 46.9},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 47.8},{&amp;quot;x&amp;quot;: 219.0,&amp;quot;y&amp;quot;: 49.6},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 49.9},{&amp;quot;x&amp;quot;: 226.0,&amp;quot;y&amp;quot;: 51.7},{&amp;quot;x&amp;quot;: 232.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 237.0,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 243.0,&amp;quot;y&amp;quot;: 56.8},{&amp;quot;x&amp;quot;: 249.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 58.9},{&amp;quot;x&amp;quot;: 251.0,&amp;quot;y&amp;quot;: 59.1},{&amp;quot;x&amp;quot;: 252.0,&amp;quot;y&amp;quot;: 59.3},{&amp;quot;x&amp;quot;: 257.0,&amp;quot;y&amp;quot;: 60.3},{&amp;quot;x&amp;quot;: 260.0,&amp;quot;y&amp;quot;: 60.9},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 61.3},{&amp;quot;x&amp;quot;: 265.0,&amp;quot;y&amp;quot;: 61.9},{&amp;quot;x&amp;quot;: 266.0,&amp;quot;y&amp;quot;: 62.1},{&amp;quot;x&amp;quot;: 271.0,&amp;quot;y&amp;quot;: 63.1},{&amp;quot;x&amp;quot;: 274.0,&amp;quot;y&amp;quot;: 63.7},{&amp;quot;x&amp;quot;: 276.0,&amp;quot;y&amp;quot;: 64.1},{&amp;quot;x&amp;quot;: 279.0,&amp;quot;y&amp;quot;: 64.7},{&amp;quot;x&amp;quot;: 280.0,&amp;quot;y&amp;quot;: 64.9},{&amp;quot;x&amp;quot;: 285.0,&amp;quot;y&amp;quot;: 65.9},{&amp;quot;x&amp;quot;: 288.0,&amp;quot;y&amp;quot;: 66.5},{&amp;quot;x&amp;quot;: 289.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 294.0,&amp;quot;y&amp;quot;: 67.7},{&amp;quot;x&amp;quot;: 297.0,&amp;quot;y&amp;quot;: 68.3},{&amp;quot;x&amp;quot;: 299.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 302.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 303.0,&amp;quot;y&amp;quot;: 69.5},{&amp;quot;x&amp;quot;: 308.0,&amp;quot;y&amp;quot;: 70.5},{&amp;quot;x&amp;quot;: 311.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 313.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 316.0,&amp;quot;y&amp;quot;: 72.1},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 72.3},{&amp;quot;x&amp;quot;: 322.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 325.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 330.0,&amp;quot;y&amp;quot;: 74.9},{&amp;quot;x&amp;quot;: 331.0,&amp;quot;y&amp;quot;: 75.1},{&amp;quot;x&amp;quot;: 334.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 336.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 339.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 340.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 345.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 348.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 78.9},{&amp;quot;x&amp;quot;: 351.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 354.0,&amp;quot;y&amp;quot;: 79.3},{&amp;quot;x&amp;quot;: 359.0,&amp;quot;y&amp;quot;: 79.8},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 80.3},{&amp;quot;x&amp;quot;: 368.0,&amp;quot;y&amp;quot;: 80.7},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 80.8},{&amp;quot;x&amp;quot;: 373.0,&amp;quot;y&amp;quot;: 81.2},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 81.3},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 81.7},{&amp;quot;x&amp;quot;: 379.0,&amp;quot;y&amp;quot;: 81.8},{&amp;quot;x&amp;quot;: 382.0,&amp;quot;y&amp;quot;: 82.1},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 82.6},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 83.1},{&amp;quot;x&amp;quot;: 396.0,&amp;quot;y&amp;quot;: 83.5},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 83.6},{&amp;quot;x&amp;quot;: 401.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 402.0,&amp;quot;y&amp;quot;: 84.1},{&amp;quot;x&amp;quot;: 405.0,&amp;quot;y&amp;quot;: 84.4},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 84.9},{&amp;quot;x&amp;quot;: 415.0,&amp;quot;y&amp;quot;: 85.4},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 85.8},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 85.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 86.3},{&amp;quot;x&amp;quot;: 425.0,&amp;quot;y&amp;quot;: 86.4},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 86.8},{&amp;quot;x&amp;quot;: 430.0,&amp;quot;y&amp;quot;: 86.9},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 87.2},{&amp;quot;x&amp;quot;: 438.0,&amp;quot;y&amp;quot;: 87.7},{&amp;quot;x&amp;quot;: 442.0,&amp;quot;y&amp;quot;: 88.1},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 88.2},{&amp;quot;x&amp;quot;: 447.0,&amp;quot;y&amp;quot;: 88.6},{&amp;quot;x&amp;quot;: 448.0,&amp;quot;y&amp;quot;: 88.7},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 89.1},{&amp;quot;x&amp;quot;: 453.0,&amp;quot;y&amp;quot;: 89.2},{&amp;quot;x&amp;quot;: 456.0,&amp;quot;y&amp;quot;: 89.5},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 90.9},{&amp;quot;x&amp;quot;: 471.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 475.0,&amp;quot;y&amp;quot;: 91.4},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 91.5},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 91.8},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 92.3},{&amp;quot;x&amp;quot;: 489.0,&amp;quot;y&amp;quot;: 92.8},{&amp;quot;x&amp;quot;: 493.0,&amp;quot;y&amp;quot;: 93.2},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 93.3},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 93.7},{&amp;quot;x&amp;quot;: 499.0,&amp;quot;y&amp;quot;: 93.8},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 93.9}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
*Starts from -50 instead of -300 for better visibility&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Buff Duration===&lt;br /&gt;
Buff Duration governs the duration of temporary beneficial status effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -80% Buff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will gives point gives a  % increase to Buff Duration depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% per point -&amp;gt; (threshold at -30%)&lt;br /&gt;
*5 to 7 = 5% -&amp;gt; -20%&lt;br /&gt;
*7 to 11 = 3% -&amp;gt; -8%&lt;br /&gt;
*11 to 15 = 2% -&amp;gt; 0%&lt;br /&gt;
*15 to 50 = 1% -&amp;gt; 35%&lt;br /&gt;
*50 to 100 = .5% -&amp;gt; 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=BuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration governs the duration of temporary negative status effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 400% Debuff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will point gives a  % increase to Debuff Duration&lt;br /&gt;
*0 -&amp;gt; 400%&lt;br /&gt;
*0 to 1 = 170% per point -&amp;gt; (threshold at 233%)&lt;br /&gt;
*1 to 2 = 83% -&amp;gt; 150%&lt;br /&gt;
*2 to 3 = 50% -&amp;gt; 100%&lt;br /&gt;
*3 to 4 = 33.3% -&amp;gt; 66.7%&lt;br /&gt;
*4 to 5 = 23.8% -&amp;gt; 42.9%&lt;br /&gt;
*5 to 6 = 9.6% -&amp;gt; 33.3%&lt;br /&gt;
*6 to 7 = 8.3% -&amp;gt; 25%&lt;br /&gt;
...&lt;br /&gt;
*100 = -37.5%&lt;br /&gt;
&lt;br /&gt;
Use the chart for accurate info.&lt;br /&gt;
&lt;br /&gt;
The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=DebuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 400.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: 233.3},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 42.9},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 33.3},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: 25.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: 20.5},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: 16.3},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 12.4},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: 8.7},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: 6.4},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: 4.2},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.8},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -4.8},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: -5.7},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: -6.5},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: -8.3},{&amp;quot;x&amp;quot;: 29.0,&amp;quot;y&amp;quot;: -12.3},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: -13.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: -13.8},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: -14.5},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: -15.3},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: -17.4},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: -18.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: -19.4},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: -20.6},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: -21.3},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: -22.5},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: -23.7},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: -24.2},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: -25.4},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -25.9},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: -26.5},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: -26.7},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: -27.3},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: -27.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: -28.1},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: -28.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: -28.6},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: -28.8},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: -29.1},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: -29.3},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: -29.6},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: -29.8},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: -30.1},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: -30.3},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: -30.6},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: -31.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: -31.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: -31.7},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: -32.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: -32.4},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: -32.7},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: -33.3},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: -33.6},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: -34.4},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: -34.6},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: -34.9},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: -36.7},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: -36.9},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: -37.5}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knowledge==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -95% Spell Casting Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a % increase to Spell Casting speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -95%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -95%)&lt;br /&gt;
*1 to 30 = 5% -&amp;gt; 50%&lt;br /&gt;
*30 to 40 = 3% -&amp;gt; 80%&lt;br /&gt;
*40 to 100 = 2% -&amp;gt; 200%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCastingSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 68.0},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 71.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 80.0},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 96.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 106.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 108.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 118.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 90.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 200.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed===&lt;br /&gt;
Magical Interaction Speed doesn&#039;t seem to be implemented in the game yet.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -75% Magical Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a  % increase to Magical Interaction Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -75% &lt;br /&gt;
*0 to 15 = 5% per point -&amp;gt; (threshold at 0%)&lt;br /&gt;
*15 to 25 = 7% -&amp;gt; 70%&lt;br /&gt;
*25 to 35 = 5% -&amp;gt; 120%&lt;br /&gt;
*35 to 84 = 2% -&amp;gt; 218%&lt;br /&gt;
*84 to 85 = 1% -&amp;gt; 219%&lt;br /&gt;
*85 to 86 = 3% -&amp;gt; 222%&lt;br /&gt;
*86 to 100 = 2% -&amp;gt; 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -75.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -65.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Memory/Capacity===&lt;br /&gt;
Spell Memory or Spell Capacity govern your spell cost cap, meaning equipping spells that exceed this cap will not be usable.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = 0 Spell Memory/Capacity&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives an increase to Spell Capacity&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 0%&lt;br /&gt;
*0 to 100 = 1% per point -&amp;gt; (threshold at 100%)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCapacity|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.6.&lt;br /&gt;
&lt;br /&gt;
==Interaction Speed==&lt;br /&gt;
Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Value = Agility * 0.4 + Resourcefulness * 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 value starts at = -75% Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every value gives a  % increase to Interaction Speed depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -75%&lt;br /&gt;
*0 to 15 = 5% per point -&amp;gt; (threshold at 0%)&lt;br /&gt;
*15 to 25 = 7% -&amp;gt; 70%&lt;br /&gt;
*25 to 35 = 5% -&amp;gt; 120%&lt;br /&gt;
*35 to 84 = 2% -&amp;gt; 218%&lt;br /&gt;
*84 to 85 = 1% -&amp;gt; 219%&lt;br /&gt;
*85 to 86 = 3% -&amp;gt; 222%&lt;br /&gt;
*86 to 100 = 2% -&amp;gt; 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=RegularInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -75.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -65.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Armor Rating can go as low as -300 = -595% Physical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Armor Rating starts at = -10% Physical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Every Armor Rating point gives a  % increase to Physical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -595%&lt;br /&gt;
*-300 to -15 = 2% per point -&amp;gt; (threshold at -25%)&lt;br /&gt;
*-15 to 10 = 1% -&amp;gt; 0%&lt;br /&gt;
*10 to 19 = 0.5% -&amp;gt; 4.5%&lt;br /&gt;
*19 to 30 = 0.4% -&amp;gt; 8.9%&lt;br /&gt;
*30 to 40 = 0.3% -&amp;gt; 11.9%&lt;br /&gt;
*40 to 50 = 0.2% -&amp;gt; 13.9%&lt;br /&gt;
*50 to 100 = 0.1% -&amp;gt; 18.9%&lt;br /&gt;
*100 to 150 = 0.2% -&amp;gt; 28.9%&lt;br /&gt;
*150 to 250 = 0.3% -&amp;gt; 58.9%&lt;br /&gt;
*250 to 350 = 0.2% -&amp;gt; 78.9%&lt;br /&gt;
*350 to 500 = 0.1% -&amp;gt; 93.9%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -48.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -42.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -25.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -20.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -19.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -17.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -16.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -15.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -14.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: -11.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: -10.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 102.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 106.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 107.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 117.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 121.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 124.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 128.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 130.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 137.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 145.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 146.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 150.0,&amp;quot;y&amp;quot;: 28.9},{&amp;quot;x&amp;quot;: 152.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 153.0,&amp;quot;y&amp;quot;: 29.8},{&amp;quot;x&amp;quot;: 155.0,&amp;quot;y&amp;quot;: 30.4},{&amp;quot;x&amp;quot;: 156.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 31.3},{&amp;quot;x&amp;quot;: 159.0,&amp;quot;y&amp;quot;: 31.6},{&amp;quot;x&amp;quot;: 162.0,&amp;quot;y&amp;quot;: 32.5},{&amp;quot;x&amp;quot;: 169.0,&amp;quot;y&amp;quot;: 34.6},{&amp;quot;x&amp;quot;: 170.0,&amp;quot;y&amp;quot;: 34.9},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 173.0,&amp;quot;y&amp;quot;: 35.8},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 36.4},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 36.7},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 37.6},{&amp;quot;x&amp;quot;: 185.0,&amp;quot;y&amp;quot;: 39.4},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 40.6},{&amp;quot;x&amp;quot;: 190.0,&amp;quot;y&amp;quot;: 40.9},{&amp;quot;x&amp;quot;: 192.0,&amp;quot;y&amp;quot;: 41.5},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 41.8},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 42.7},{&amp;quot;x&amp;quot;: 202.0,&amp;quot;y&amp;quot;: 44.5},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 45.7},{&amp;quot;x&amp;quot;: 207.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 209.0,&amp;quot;y&amp;quot;: 46.6},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 46.9},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 47.8},{&amp;quot;x&amp;quot;: 219.0,&amp;quot;y&amp;quot;: 49.6},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 49.9},{&amp;quot;x&amp;quot;: 226.0,&amp;quot;y&amp;quot;: 51.7},{&amp;quot;x&amp;quot;: 232.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 237.0,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 243.0,&amp;quot;y&amp;quot;: 56.8},{&amp;quot;x&amp;quot;: 249.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 58.9},{&amp;quot;x&amp;quot;: 251.0,&amp;quot;y&amp;quot;: 59.1},{&amp;quot;x&amp;quot;: 252.0,&amp;quot;y&amp;quot;: 59.3},{&amp;quot;x&amp;quot;: 257.0,&amp;quot;y&amp;quot;: 60.3},{&amp;quot;x&amp;quot;: 260.0,&amp;quot;y&amp;quot;: 60.9},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 61.3},{&amp;quot;x&amp;quot;: 265.0,&amp;quot;y&amp;quot;: 61.9},{&amp;quot;x&amp;quot;: 266.0,&amp;quot;y&amp;quot;: 62.1},{&amp;quot;x&amp;quot;: 271.0,&amp;quot;y&amp;quot;: 63.1},{&amp;quot;x&amp;quot;: 274.0,&amp;quot;y&amp;quot;: 63.7},{&amp;quot;x&amp;quot;: 276.0,&amp;quot;y&amp;quot;: 64.1},{&amp;quot;x&amp;quot;: 279.0,&amp;quot;y&amp;quot;: 64.7},{&amp;quot;x&amp;quot;: 280.0,&amp;quot;y&amp;quot;: 64.9},{&amp;quot;x&amp;quot;: 285.0,&amp;quot;y&amp;quot;: 65.9},{&amp;quot;x&amp;quot;: 288.0,&amp;quot;y&amp;quot;: 66.5},{&amp;quot;x&amp;quot;: 289.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 294.0,&amp;quot;y&amp;quot;: 67.7},{&amp;quot;x&amp;quot;: 297.0,&amp;quot;y&amp;quot;: 68.3},{&amp;quot;x&amp;quot;: 299.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 302.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 303.0,&amp;quot;y&amp;quot;: 69.5},{&amp;quot;x&amp;quot;: 308.0,&amp;quot;y&amp;quot;: 70.5},{&amp;quot;x&amp;quot;: 311.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 313.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 316.0,&amp;quot;y&amp;quot;: 72.1},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 72.3},{&amp;quot;x&amp;quot;: 322.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 325.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 330.0,&amp;quot;y&amp;quot;: 74.9},{&amp;quot;x&amp;quot;: 331.0,&amp;quot;y&amp;quot;: 75.1},{&amp;quot;x&amp;quot;: 334.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 336.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 339.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 340.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 345.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 348.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 78.9},{&amp;quot;x&amp;quot;: 351.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 354.0,&amp;quot;y&amp;quot;: 79.3},{&amp;quot;x&amp;quot;: 359.0,&amp;quot;y&amp;quot;: 79.8},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 80.3},{&amp;quot;x&amp;quot;: 368.0,&amp;quot;y&amp;quot;: 80.7},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 80.8},{&amp;quot;x&amp;quot;: 373.0,&amp;quot;y&amp;quot;: 81.2},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 81.3},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 81.7},{&amp;quot;x&amp;quot;: 379.0,&amp;quot;y&amp;quot;: 81.8},{&amp;quot;x&amp;quot;: 382.0,&amp;quot;y&amp;quot;: 82.1},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 82.6},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 83.1},{&amp;quot;x&amp;quot;: 396.0,&amp;quot;y&amp;quot;: 83.5},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 83.6},{&amp;quot;x&amp;quot;: 401.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 402.0,&amp;quot;y&amp;quot;: 84.1},{&amp;quot;x&amp;quot;: 405.0,&amp;quot;y&amp;quot;: 84.4},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 84.9},{&amp;quot;x&amp;quot;: 415.0,&amp;quot;y&amp;quot;: 85.4},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 85.8},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 85.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 86.3},{&amp;quot;x&amp;quot;: 425.0,&amp;quot;y&amp;quot;: 86.4},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 86.8},{&amp;quot;x&amp;quot;: 430.0,&amp;quot;y&amp;quot;: 86.9},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 87.2},{&amp;quot;x&amp;quot;: 438.0,&amp;quot;y&amp;quot;: 87.7},{&amp;quot;x&amp;quot;: 442.0,&amp;quot;y&amp;quot;: 88.1},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 88.2},{&amp;quot;x&amp;quot;: 447.0,&amp;quot;y&amp;quot;: 88.6},{&amp;quot;x&amp;quot;: 448.0,&amp;quot;y&amp;quot;: 88.7},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 89.1},{&amp;quot;x&amp;quot;: 453.0,&amp;quot;y&amp;quot;: 89.2},{&amp;quot;x&amp;quot;: 456.0,&amp;quot;y&amp;quot;: 89.5},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 90.9},{&amp;quot;x&amp;quot;: 471.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 475.0,&amp;quot;y&amp;quot;: 91.4},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 91.5},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 91.8},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 92.3},{&amp;quot;x&amp;quot;: 489.0,&amp;quot;y&amp;quot;: 92.8},{&amp;quot;x&amp;quot;: 493.0,&amp;quot;y&amp;quot;: 93.2},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 93.3},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 93.7},{&amp;quot;x&amp;quot;: 499.0,&amp;quot;y&amp;quot;: 93.8},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 93.9}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
*Starts from -50 instead of -300 for better visibility&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item enchantments.&lt;br /&gt;
&lt;br /&gt;
==Armor Penetration==&lt;br /&gt;
&#039;&#039;Armor Penetration governs the amount of physical damage you do that will completely bypass your enemy&#039;s armor rating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike in game description, armor pen decreases [[Stats#Physical Damage Reduction|Physical Damage Reduction]] instead of Armor Rating.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
% Physical Damage Reduced = (100 - &#039;&#039;Attacker&#039;s Armor Pen&#039;&#039;) * &#039;&#039;Target&#039;s Physical Damage Reduction&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100 Armor Penetration would decrease Damage reduced to 0.&lt;br /&gt;
&lt;br /&gt;
==Headshot Reduction==&lt;br /&gt;
Headshot  Reduction governs the amount of mitigated damage conferred by wearing protective head gear.&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
Impact Power governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
==Magic Penetration==&lt;br /&gt;
Magic Penetration governs the amount of magical damage you do that will completely bypass your enemy&#039;s magic resistance rating.&lt;br /&gt;
&lt;br /&gt;
==Projectile Reduction==&lt;br /&gt;
Projectile Reduction governs the amount of mitigated damage from projectiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;br /&gt;
==Weight Limit==&lt;br /&gt;
Weight Limit - coming soon!&lt;/div&gt;</summary>
		<author><name>Mochacola</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=9094</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=9094"/>
		<updated>2023-07-24T08:44:08Z</updated>

		<summary type="html">&lt;p&gt;Mochacola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and explanation, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game this might get rounded to 33.&lt;br /&gt;
&lt;br /&gt;
=Attribute Stats=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 0 Physical Power&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Physical Power&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 per point -&amp;gt; (threshold at 100)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items and abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Physical Power starts at = -80% Physical Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Physical Power point gives a  % increase to overall Physical Power Bonus depending on fixed thresholds&lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% per point -&amp;gt; (threshold at -30%)&lt;br /&gt;
*5 to 7 = 5% -&amp;gt; -20%&lt;br /&gt;
*7 to 11 = 3% -&amp;gt; -8%&lt;br /&gt;
*11 to 15 = 2% -&amp;gt; 0%&lt;br /&gt;
*15 to 50 = 1% -&amp;gt; 35%&lt;br /&gt;
*50 to 100 = 0.5% -&amp;gt; 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Max Health===&lt;br /&gt;
Max Health governs your character&#039;s maximum available health points.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 60 Max Health&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Max Health depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 60&lt;br /&gt;
*0 to 10 = 3 per point -&amp;gt; (threshold at 90)&lt;br /&gt;
*10 to 50 = 2 -&amp;gt; 170&lt;br /&gt;
*50 to 75 = 1 -&amp;gt; 195&lt;br /&gt;
*75 to 100 = .5 -&amp;gt; 207.5&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MaxHealthBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 195.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 207.5}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 Agility starts at = -38% Action Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to action speed depending on fixed thresholds  &lt;br /&gt;
*0 -&amp;gt; -38%&lt;br /&gt;
*0 to 10 = 3% per point -&amp;gt; (threshold at -8%)&lt;br /&gt;
*10 to 13 = 2% -&amp;gt; -2%&lt;br /&gt;
*13 to 25 = 1% -&amp;gt; 10&lt;br /&gt;
*25 to 41 = 1.5% -&amp;gt; 34%&lt;br /&gt;
*41 to 50 = 1%-&amp;gt; 43%&lt;br /&gt;
*50 to 100 = 0.5% -&amp;gt; 68%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ActionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -38.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -14.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 11.5},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 23.5},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 65.5},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 68.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character moves. This stat is also directly influenced by wearing gear. Every 1 point in Move Speed is equal to 0.3333...% Move Speed. The default Move Speed for each class is 300, which translates to 100% Move Speed, with penalties or bonuses provided based on Agility. Performing certain actions, such as attacking, or moving in certain directions will also affect Move Speed. Backwards = 60%, Crouch = 65%, Walk = 65%. &lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -30 Move Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a flat increase to Move Speed depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -30 Move Speed&lt;br /&gt;
*0 to 15 = 2 per point -&amp;gt; (threshold at 0)&lt;br /&gt;
*15 to 45 = 1 -&amp;gt; 30 Move Speed&lt;br /&gt;
*45 to 65 = 0.5 -&amp;gt; 40 Move Speed (Technically 1 Move Speed every 2 Agility. Agility can not provide decimal Move Speed.)&lt;br /&gt;
*65 to 100 = 0.33 -&amp;gt; 51 Move Speed (Same as above, 1 Move Speed every 3 Agility.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MoveSpeedBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 57.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 51.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 51.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -95% Item Equip Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to Item Equip Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -95%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -95%)&lt;br /&gt;
*1 to 2 = 4% -&amp;gt; -91%&lt;br /&gt;
*2 to 15 = 7% -&amp;gt; 0%&lt;br /&gt;
*15 to 35 = 5% -&amp;gt; 100%&lt;br /&gt;
*35 to 70 = 2% -&amp;gt; 170%&lt;br /&gt;
*70 to 100 = 1% -&amp;gt; 200%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ItemEquipSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -84.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -49.0},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -42.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -28.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -7.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 106.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 108.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 118.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 200.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.4.&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magic Power===&lt;br /&gt;
Magic Power governs your Magic Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 0 Magic Power&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Power&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 per point -&amp;gt; (threshold at 100)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells and magical damage dealing abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Magic Power starts at = -90% Magic Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Magic Power point gives a  % increase to Magic Power Bonus depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -90%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -90%)&lt;br /&gt;
*1 to 5 = 10% -&amp;gt; -50%&lt;br /&gt;
*5 to 15 = 5% -&amp;gt; -0%&lt;br /&gt;
*15 to 25 = 3% -&amp;gt; 30%&lt;br /&gt;
*25 to 40 = 2% -&amp;gt; 60%&lt;br /&gt;
*40 to 50 = 1% -&amp;gt; 70%&lt;br /&gt;
*50 to 100 = 0.5% -&amp;gt; 95%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -50.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 78.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 95.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Resistance===&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -20 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Resistance depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -20&lt;br /&gt;
*0 to 5 = 4 per point -&amp;gt; (threshold at 0)&lt;br /&gt;
*5 to 35 = 3 -&amp;gt; 90&lt;br /&gt;
*35 to 55 = 2 -&amp;gt; 130&lt;br /&gt;
*55 to 65 = 1 -&amp;gt; 140&lt;br /&gt;
*65 to 91 = 0.5 -&amp;gt; 153 (increases by 1 every 2 points)&lt;br /&gt;
*91 to 92 = -1 -&amp;gt; 152 (probably a mistake)&lt;br /&gt;
*92 to 94 = 1 -&amp;gt; 154&lt;br /&gt;
*94 to 100 = .5 -&amp;gt; 157 (increases by 1 every 2 points)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicResistance|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 72.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 90.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 153.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 157.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Magic Resistance can go as low as -300 = -595% Magical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Magic Resistance starts at = -10% Magical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Magic Resistance gives a  % increase to Magical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -595%&lt;br /&gt;
*-300 to -15 = 2% per point -&amp;gt; (threshold at -25%)&lt;br /&gt;
*-15 to 10 = 1% -&amp;gt; 0%&lt;br /&gt;
*10 to 19 = 0.5% -&amp;gt; 4.5%&lt;br /&gt;
*19 to 30 = 0.4% -&amp;gt; 8.9%&lt;br /&gt;
*30 to 40 = 0.3% -&amp;gt; 11.9%&lt;br /&gt;
*40 to 50 = 0.2% -&amp;gt; 13.9%&lt;br /&gt;
*50 to 100 = 0.1% -&amp;gt; 18.9%&lt;br /&gt;
*100 to 150 = 0.2% -&amp;gt; 28.9%&lt;br /&gt;
*150 to 250 = 0.3% -&amp;gt; 58.9%&lt;br /&gt;
*250 to 350 = 0.2% -&amp;gt; 78.9%&lt;br /&gt;
*350 to 500 = 0.1% -&amp;gt; 93.9%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -48.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -42.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -25.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -20.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -19.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -17.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -16.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -15.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -14.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: -11.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: -10.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 102.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 106.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 107.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 117.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 121.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 124.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 128.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 130.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 137.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 145.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 146.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 150.0,&amp;quot;y&amp;quot;: 28.9},{&amp;quot;x&amp;quot;: 152.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 153.0,&amp;quot;y&amp;quot;: 29.8},{&amp;quot;x&amp;quot;: 155.0,&amp;quot;y&amp;quot;: 30.4},{&amp;quot;x&amp;quot;: 156.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 31.3},{&amp;quot;x&amp;quot;: 159.0,&amp;quot;y&amp;quot;: 31.6},{&amp;quot;x&amp;quot;: 162.0,&amp;quot;y&amp;quot;: 32.5},{&amp;quot;x&amp;quot;: 169.0,&amp;quot;y&amp;quot;: 34.6},{&amp;quot;x&amp;quot;: 170.0,&amp;quot;y&amp;quot;: 34.9},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 173.0,&amp;quot;y&amp;quot;: 35.8},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 36.4},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 36.7},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 37.6},{&amp;quot;x&amp;quot;: 185.0,&amp;quot;y&amp;quot;: 39.4},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 40.6},{&amp;quot;x&amp;quot;: 190.0,&amp;quot;y&amp;quot;: 40.9},{&amp;quot;x&amp;quot;: 192.0,&amp;quot;y&amp;quot;: 41.5},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 41.8},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 42.7},{&amp;quot;x&amp;quot;: 202.0,&amp;quot;y&amp;quot;: 44.5},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 45.7},{&amp;quot;x&amp;quot;: 207.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 209.0,&amp;quot;y&amp;quot;: 46.6},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 46.9},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 47.8},{&amp;quot;x&amp;quot;: 219.0,&amp;quot;y&amp;quot;: 49.6},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 49.9},{&amp;quot;x&amp;quot;: 226.0,&amp;quot;y&amp;quot;: 51.7},{&amp;quot;x&amp;quot;: 232.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 237.0,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 243.0,&amp;quot;y&amp;quot;: 56.8},{&amp;quot;x&amp;quot;: 249.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 58.9},{&amp;quot;x&amp;quot;: 251.0,&amp;quot;y&amp;quot;: 59.1},{&amp;quot;x&amp;quot;: 252.0,&amp;quot;y&amp;quot;: 59.3},{&amp;quot;x&amp;quot;: 257.0,&amp;quot;y&amp;quot;: 60.3},{&amp;quot;x&amp;quot;: 260.0,&amp;quot;y&amp;quot;: 60.9},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 61.3},{&amp;quot;x&amp;quot;: 265.0,&amp;quot;y&amp;quot;: 61.9},{&amp;quot;x&amp;quot;: 266.0,&amp;quot;y&amp;quot;: 62.1},{&amp;quot;x&amp;quot;: 271.0,&amp;quot;y&amp;quot;: 63.1},{&amp;quot;x&amp;quot;: 274.0,&amp;quot;y&amp;quot;: 63.7},{&amp;quot;x&amp;quot;: 276.0,&amp;quot;y&amp;quot;: 64.1},{&amp;quot;x&amp;quot;: 279.0,&amp;quot;y&amp;quot;: 64.7},{&amp;quot;x&amp;quot;: 280.0,&amp;quot;y&amp;quot;: 64.9},{&amp;quot;x&amp;quot;: 285.0,&amp;quot;y&amp;quot;: 65.9},{&amp;quot;x&amp;quot;: 288.0,&amp;quot;y&amp;quot;: 66.5},{&amp;quot;x&amp;quot;: 289.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 294.0,&amp;quot;y&amp;quot;: 67.7},{&amp;quot;x&amp;quot;: 297.0,&amp;quot;y&amp;quot;: 68.3},{&amp;quot;x&amp;quot;: 299.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 302.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 303.0,&amp;quot;y&amp;quot;: 69.5},{&amp;quot;x&amp;quot;: 308.0,&amp;quot;y&amp;quot;: 70.5},{&amp;quot;x&amp;quot;: 311.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 313.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 316.0,&amp;quot;y&amp;quot;: 72.1},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 72.3},{&amp;quot;x&amp;quot;: 322.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 325.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 330.0,&amp;quot;y&amp;quot;: 74.9},{&amp;quot;x&amp;quot;: 331.0,&amp;quot;y&amp;quot;: 75.1},{&amp;quot;x&amp;quot;: 334.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 336.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 339.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 340.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 345.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 348.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 78.9},{&amp;quot;x&amp;quot;: 351.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 354.0,&amp;quot;y&amp;quot;: 79.3},{&amp;quot;x&amp;quot;: 359.0,&amp;quot;y&amp;quot;: 79.8},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 80.3},{&amp;quot;x&amp;quot;: 368.0,&amp;quot;y&amp;quot;: 80.7},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 80.8},{&amp;quot;x&amp;quot;: 373.0,&amp;quot;y&amp;quot;: 81.2},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 81.3},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 81.7},{&amp;quot;x&amp;quot;: 379.0,&amp;quot;y&amp;quot;: 81.8},{&amp;quot;x&amp;quot;: 382.0,&amp;quot;y&amp;quot;: 82.1},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 82.6},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 83.1},{&amp;quot;x&amp;quot;: 396.0,&amp;quot;y&amp;quot;: 83.5},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 83.6},{&amp;quot;x&amp;quot;: 401.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 402.0,&amp;quot;y&amp;quot;: 84.1},{&amp;quot;x&amp;quot;: 405.0,&amp;quot;y&amp;quot;: 84.4},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 84.9},{&amp;quot;x&amp;quot;: 415.0,&amp;quot;y&amp;quot;: 85.4},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 85.8},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 85.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 86.3},{&amp;quot;x&amp;quot;: 425.0,&amp;quot;y&amp;quot;: 86.4},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 86.8},{&amp;quot;x&amp;quot;: 430.0,&amp;quot;y&amp;quot;: 86.9},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 87.2},{&amp;quot;x&amp;quot;: 438.0,&amp;quot;y&amp;quot;: 87.7},{&amp;quot;x&amp;quot;: 442.0,&amp;quot;y&amp;quot;: 88.1},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 88.2},{&amp;quot;x&amp;quot;: 447.0,&amp;quot;y&amp;quot;: 88.6},{&amp;quot;x&amp;quot;: 448.0,&amp;quot;y&amp;quot;: 88.7},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 89.1},{&amp;quot;x&amp;quot;: 453.0,&amp;quot;y&amp;quot;: 89.2},{&amp;quot;x&amp;quot;: 456.0,&amp;quot;y&amp;quot;: 89.5},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 90.9},{&amp;quot;x&amp;quot;: 471.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 475.0,&amp;quot;y&amp;quot;: 91.4},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 91.5},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 91.8},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 92.3},{&amp;quot;x&amp;quot;: 489.0,&amp;quot;y&amp;quot;: 92.8},{&amp;quot;x&amp;quot;: 493.0,&amp;quot;y&amp;quot;: 93.2},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 93.3},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 93.7},{&amp;quot;x&amp;quot;: 499.0,&amp;quot;y&amp;quot;: 93.8},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 93.9}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
*Starts from -50 instead of -300 for better visibility&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Buff Duration===&lt;br /&gt;
Buff Duration governs the duration of temporary beneficial status effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -80% Buff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will gives point gives a  % increase to Buff Duration depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% per point -&amp;gt; (threshold at -30%)&lt;br /&gt;
*5 to 7 = 5% -&amp;gt; -20%&lt;br /&gt;
*7 to 11 = 3% -&amp;gt; -8%&lt;br /&gt;
*11 to 15 = 2% -&amp;gt; 0%&lt;br /&gt;
*15 to 50 = 1% -&amp;gt; 35%&lt;br /&gt;
*50 to 100 = .5% -&amp;gt; 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=BuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration governs the duration of temporary negative status effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 400% Debuff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will point gives a  % increase to Debuff Duration&lt;br /&gt;
*0 -&amp;gt; 400%&lt;br /&gt;
*0 to 1 = 170% per point -&amp;gt; (threshold at 233%)&lt;br /&gt;
*1 to 2 = 83% -&amp;gt; 150%&lt;br /&gt;
*2 to 3 = 50% -&amp;gt; 100%&lt;br /&gt;
*3 to 4 = 33.3% -&amp;gt; 66.7%&lt;br /&gt;
*4 to 5 = 23.8% -&amp;gt; 42.9%&lt;br /&gt;
*5 to 6 = 9.6% -&amp;gt; 33.3%&lt;br /&gt;
*6 to 7 = 8.3% -&amp;gt; 25%&lt;br /&gt;
...&lt;br /&gt;
*100 = -37.5%&lt;br /&gt;
&lt;br /&gt;
Use the chart for accurate info.&lt;br /&gt;
&lt;br /&gt;
The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=DebuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 400.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: 233.3},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 42.9},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 33.3},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: 25.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: 20.5},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: 16.3},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 12.4},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: 8.7},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: 6.4},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: 4.2},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.8},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -4.8},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: -5.7},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: -6.5},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: -8.3},{&amp;quot;x&amp;quot;: 29.0,&amp;quot;y&amp;quot;: -12.3},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: -13.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: -13.8},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: -14.5},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: -15.3},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: -17.4},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: -18.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: -19.4},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: -20.6},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: -21.3},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: -22.5},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: -23.7},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: -24.2},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: -25.4},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -25.9},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: -26.5},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: -26.7},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: -27.3},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: -27.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: -28.1},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: -28.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: -28.6},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: -28.8},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: -29.1},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: -29.3},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: -29.6},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: -29.8},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: -30.1},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: -30.3},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: -30.6},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: -31.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: -31.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: -31.7},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: -32.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: -32.4},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: -32.7},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: -33.3},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: -33.6},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: -34.4},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: -34.6},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: -34.9},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: -36.7},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: -36.9},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: -37.5}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knowledge==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -95% Spell Casting Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a % increase to Spell Casting speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -95%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -95%)&lt;br /&gt;
*1 to 30 = 5% -&amp;gt; 50%&lt;br /&gt;
*30 to 40 = 3% -&amp;gt; 80%&lt;br /&gt;
*40 to 100 = 2% -&amp;gt; 200%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCastingSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 68.0},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 71.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 80.0},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 96.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 106.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 108.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 118.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 90.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 200.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed===&lt;br /&gt;
Magical Interaction Speed doesn&#039;t seem to be implemented in the game yet.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -75% Magical Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a  % increase to Magical Interaction Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -75% &lt;br /&gt;
*0 to 15 = 5% per point -&amp;gt; (threshold at 0%)&lt;br /&gt;
*15 to 25 = 7% -&amp;gt; 70%&lt;br /&gt;
*25 to 35 = 5% -&amp;gt; 120%&lt;br /&gt;
*35 to 84 = 2% -&amp;gt; 218%&lt;br /&gt;
*84 to 85 = 1% -&amp;gt; 219%&lt;br /&gt;
*85 to 86 = 3% -&amp;gt; 222%&lt;br /&gt;
*86 to 100 = 2% -&amp;gt; 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -75.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -65.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Memory/Capacity===&lt;br /&gt;
Spell Memory or Spell Capacity govern your spell cost cap, meaning equipping spells that exceed this cap will not be usable.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = 0 Spell Memory/Capacity&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives an increase to Spell Capacity&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 0%&lt;br /&gt;
*0 to 100 = 1% per point -&amp;gt; (threshold at 100%)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCapacity|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.6.&lt;br /&gt;
&lt;br /&gt;
==Interaction Speed==&lt;br /&gt;
Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
Value = Agility * 0.4 + Resourcefulness * 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 value starts at = -75% Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every value gives a  % increase to Interaction Speed depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -75%&lt;br /&gt;
*0 to 15 = 5% per point -&amp;gt; (threshold at 0%)&lt;br /&gt;
*15 to 25 = 7% -&amp;gt; 70%&lt;br /&gt;
*25 to 35 = 5% -&amp;gt; 120%&lt;br /&gt;
*35 to 84 = 2% -&amp;gt; 218%&lt;br /&gt;
*84 to 85 = 1% -&amp;gt; 219%&lt;br /&gt;
*85 to 86 = 3% -&amp;gt; 222%&lt;br /&gt;
*86 to 100 = 2% -&amp;gt; 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=RegularInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -75.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -65.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Armor Rating can go as low as -300 = -595% Physical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Armor Rating starts at = -10% Physical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Every Armor Rating point gives a  % increase to Physical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -595%&lt;br /&gt;
*-300 to -15 = 2% per point -&amp;gt; (threshold at -25%)&lt;br /&gt;
*-15 to 10 = 1% -&amp;gt; 0%&lt;br /&gt;
*10 to 19 = 0.5% -&amp;gt; 4.5%&lt;br /&gt;
*19 to 30 = 0.4% -&amp;gt; 8.9%&lt;br /&gt;
*30 to 40 = 0.3% -&amp;gt; 11.9%&lt;br /&gt;
*40 to 50 = 0.2% -&amp;gt; 13.9%&lt;br /&gt;
*50 to 100 = 0.1% -&amp;gt; 18.9%&lt;br /&gt;
*100 to 150 = 0.2% -&amp;gt; 28.9%&lt;br /&gt;
*150 to 250 = 0.3% -&amp;gt; 58.9%&lt;br /&gt;
*250 to 350 = 0.2% -&amp;gt; 78.9%&lt;br /&gt;
*350 to 500 = 0.1% -&amp;gt; 93.9%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -48.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -42.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -25.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -20.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -19.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -17.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -16.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -15.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -14.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: -11.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: -10.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 102.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 106.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 107.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 117.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 121.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 124.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 128.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 130.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 137.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 145.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 146.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 150.0,&amp;quot;y&amp;quot;: 28.9},{&amp;quot;x&amp;quot;: 152.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 153.0,&amp;quot;y&amp;quot;: 29.8},{&amp;quot;x&amp;quot;: 155.0,&amp;quot;y&amp;quot;: 30.4},{&amp;quot;x&amp;quot;: 156.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 31.3},{&amp;quot;x&amp;quot;: 159.0,&amp;quot;y&amp;quot;: 31.6},{&amp;quot;x&amp;quot;: 162.0,&amp;quot;y&amp;quot;: 32.5},{&amp;quot;x&amp;quot;: 169.0,&amp;quot;y&amp;quot;: 34.6},{&amp;quot;x&amp;quot;: 170.0,&amp;quot;y&amp;quot;: 34.9},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 173.0,&amp;quot;y&amp;quot;: 35.8},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 36.4},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 36.7},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 37.6},{&amp;quot;x&amp;quot;: 185.0,&amp;quot;y&amp;quot;: 39.4},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 40.6},{&amp;quot;x&amp;quot;: 190.0,&amp;quot;y&amp;quot;: 40.9},{&amp;quot;x&amp;quot;: 192.0,&amp;quot;y&amp;quot;: 41.5},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 41.8},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 42.7},{&amp;quot;x&amp;quot;: 202.0,&amp;quot;y&amp;quot;: 44.5},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 45.7},{&amp;quot;x&amp;quot;: 207.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 209.0,&amp;quot;y&amp;quot;: 46.6},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 46.9},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 47.8},{&amp;quot;x&amp;quot;: 219.0,&amp;quot;y&amp;quot;: 49.6},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 49.9},{&amp;quot;x&amp;quot;: 226.0,&amp;quot;y&amp;quot;: 51.7},{&amp;quot;x&amp;quot;: 232.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 237.0,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 243.0,&amp;quot;y&amp;quot;: 56.8},{&amp;quot;x&amp;quot;: 249.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 58.9},{&amp;quot;x&amp;quot;: 251.0,&amp;quot;y&amp;quot;: 59.1},{&amp;quot;x&amp;quot;: 252.0,&amp;quot;y&amp;quot;: 59.3},{&amp;quot;x&amp;quot;: 257.0,&amp;quot;y&amp;quot;: 60.3},{&amp;quot;x&amp;quot;: 260.0,&amp;quot;y&amp;quot;: 60.9},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 61.3},{&amp;quot;x&amp;quot;: 265.0,&amp;quot;y&amp;quot;: 61.9},{&amp;quot;x&amp;quot;: 266.0,&amp;quot;y&amp;quot;: 62.1},{&amp;quot;x&amp;quot;: 271.0,&amp;quot;y&amp;quot;: 63.1},{&amp;quot;x&amp;quot;: 274.0,&amp;quot;y&amp;quot;: 63.7},{&amp;quot;x&amp;quot;: 276.0,&amp;quot;y&amp;quot;: 64.1},{&amp;quot;x&amp;quot;: 279.0,&amp;quot;y&amp;quot;: 64.7},{&amp;quot;x&amp;quot;: 280.0,&amp;quot;y&amp;quot;: 64.9},{&amp;quot;x&amp;quot;: 285.0,&amp;quot;y&amp;quot;: 65.9},{&amp;quot;x&amp;quot;: 288.0,&amp;quot;y&amp;quot;: 66.5},{&amp;quot;x&amp;quot;: 289.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 294.0,&amp;quot;y&amp;quot;: 67.7},{&amp;quot;x&amp;quot;: 297.0,&amp;quot;y&amp;quot;: 68.3},{&amp;quot;x&amp;quot;: 299.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 302.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 303.0,&amp;quot;y&amp;quot;: 69.5},{&amp;quot;x&amp;quot;: 308.0,&amp;quot;y&amp;quot;: 70.5},{&amp;quot;x&amp;quot;: 311.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 313.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 316.0,&amp;quot;y&amp;quot;: 72.1},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 72.3},{&amp;quot;x&amp;quot;: 322.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 325.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 330.0,&amp;quot;y&amp;quot;: 74.9},{&amp;quot;x&amp;quot;: 331.0,&amp;quot;y&amp;quot;: 75.1},{&amp;quot;x&amp;quot;: 334.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 336.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 339.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 340.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 345.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 348.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 78.9},{&amp;quot;x&amp;quot;: 351.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 354.0,&amp;quot;y&amp;quot;: 79.3},{&amp;quot;x&amp;quot;: 359.0,&amp;quot;y&amp;quot;: 79.8},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 80.3},{&amp;quot;x&amp;quot;: 368.0,&amp;quot;y&amp;quot;: 80.7},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 80.8},{&amp;quot;x&amp;quot;: 373.0,&amp;quot;y&amp;quot;: 81.2},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 81.3},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 81.7},{&amp;quot;x&amp;quot;: 379.0,&amp;quot;y&amp;quot;: 81.8},{&amp;quot;x&amp;quot;: 382.0,&amp;quot;y&amp;quot;: 82.1},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 82.6},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 83.1},{&amp;quot;x&amp;quot;: 396.0,&amp;quot;y&amp;quot;: 83.5},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 83.6},{&amp;quot;x&amp;quot;: 401.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 402.0,&amp;quot;y&amp;quot;: 84.1},{&amp;quot;x&amp;quot;: 405.0,&amp;quot;y&amp;quot;: 84.4},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 84.9},{&amp;quot;x&amp;quot;: 415.0,&amp;quot;y&amp;quot;: 85.4},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 85.8},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 85.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 86.3},{&amp;quot;x&amp;quot;: 425.0,&amp;quot;y&amp;quot;: 86.4},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 86.8},{&amp;quot;x&amp;quot;: 430.0,&amp;quot;y&amp;quot;: 86.9},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 87.2},{&amp;quot;x&amp;quot;: 438.0,&amp;quot;y&amp;quot;: 87.7},{&amp;quot;x&amp;quot;: 442.0,&amp;quot;y&amp;quot;: 88.1},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 88.2},{&amp;quot;x&amp;quot;: 447.0,&amp;quot;y&amp;quot;: 88.6},{&amp;quot;x&amp;quot;: 448.0,&amp;quot;y&amp;quot;: 88.7},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 89.1},{&amp;quot;x&amp;quot;: 453.0,&amp;quot;y&amp;quot;: 89.2},{&amp;quot;x&amp;quot;: 456.0,&amp;quot;y&amp;quot;: 89.5},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 90.9},{&amp;quot;x&amp;quot;: 471.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 475.0,&amp;quot;y&amp;quot;: 91.4},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 91.5},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 91.8},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 92.3},{&amp;quot;x&amp;quot;: 489.0,&amp;quot;y&amp;quot;: 92.8},{&amp;quot;x&amp;quot;: 493.0,&amp;quot;y&amp;quot;: 93.2},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 93.3},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 93.7},{&amp;quot;x&amp;quot;: 499.0,&amp;quot;y&amp;quot;: 93.8},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 93.9}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
*Starts from -50 instead of -300 for better visibility&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item enchantments.&lt;br /&gt;
&lt;br /&gt;
==Armor Penetration==&lt;br /&gt;
&#039;&#039;Armor Penetration governs the amount of physical damage you do that will completely bypass your enemy&#039;s armor rating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike in game description, armor pen decreases [[Stats#Physical Damage Reduction|Physical Damage Reduction]] instead of Armor Rating.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
% Physical Damage Reduced = (100 - &#039;&#039;Attacker&#039;s Armor Pen&#039;&#039;) * &#039;&#039;Target&#039;s Physical Damage Reduction&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100 Armor Penetration would decrease Damage reduced to 0.&lt;br /&gt;
&lt;br /&gt;
==Headshot Reduction==&lt;br /&gt;
Headshot  Reduction governs the amount of mitigated damage conferred by wearing protective head gear.&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
Impact Power governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
==Magic Penetration==&lt;br /&gt;
Magic Penetration governs the amount of magical damage you do that will completely bypass your enemy&#039;s magic resistance rating.&lt;br /&gt;
&lt;br /&gt;
==Projectile Reduction==&lt;br /&gt;
Projectile Reduction governs the amount of mitigated damage from projectiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;br /&gt;
==Weight Limit==&lt;br /&gt;
Weight Limit - coming soon!&lt;/div&gt;</summary>
		<author><name>Mochacola</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=9093</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=9093"/>
		<updated>2023-07-23T10:38:26Z</updated>

		<summary type="html">&lt;p&gt;Mochacola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Fighter&lt;br /&gt;
|type        = &#039;A Master of Arms&#039;&lt;br /&gt;
|strength    = 15&lt;br /&gt;
|agility     = 15&lt;br /&gt;
|will        = 15&lt;br /&gt;
|knowledge   = 15&lt;br /&gt;
|resourcefulness     = 15&lt;br /&gt;
|health     = 100 / 100&lt;br /&gt;
|weight limit     = 0 / 0&lt;br /&gt;
|spell memory     = 0 / 16&lt;br /&gt;
|utility effectiveness     = 0&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are the front-line warriors, skilled in dealing and taking damage in equal measure. They have all around balanced attributes such as, allowing them to be flexable. Fighters also have a wide range of abilities that can be tailored to fit different situations. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Pretty much everything. (All* when using Weapon Mastery Perk)&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Versatile class that can equip a vast variety of [[Weapons]] and [[Armors]].&lt;br /&gt;
**Exclusive access to some of the strongest armors in the game.&lt;br /&gt;
**Great gap closer/evade ability with the Sprint skill and sustain through Second Wind.&lt;br /&gt;
**Able to wield a shield.&lt;br /&gt;
**Good melee and ranged capabilities.&lt;br /&gt;
*Cons&lt;br /&gt;
**Jack of all trades, master of none.&lt;br /&gt;
**Some skills are single use.&lt;br /&gt;
**Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Barricade.png|link=|x96px]] &amp;lt;br&amp;gt; Barricade &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When in a defensive stance, the defense rating bonus is increased by 15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Combo Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Combo Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Physical attack power temporarily increases by 10% with successful consecutive melee attacks withing 2 seconds. &amp;lt;br&amp;gt; (Needs 2 hits to proc and applies on the 3rd)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Counterattack.png|link=|x96px]] &amp;lt;br&amp;gt; Counterattack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Successful defense increases the movement speed and attack speed by 10% for 3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Defense Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Defense Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Armor Rating acquired from armor by 10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dual Wield.png|link=|x96px]] &amp;lt;br&amp;gt; Dual Wield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Equipping weapons in both hands increases attack speed by 15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Projectile Resistance.png|link=|x96px]] &amp;lt;br&amp;gt; Projectile Resistance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces damage taken from projectiles by 10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Shield Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases movement speed by 10% when in a defensive stance, and when a defense is successful, the time taken for the defense action is reduced by 50%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Swift.png|link=|x96px]] &amp;lt;br&amp;gt; Swift &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Weapon Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; All primary and secondary weapons are available regardless of class requirements. A 10% physical damage penalty is applied for all non-native weapons. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Adrenaline_Spike.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Spike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When the Fighter&#039;s health reaches below 15%, they become flooded with adrenlaine and gain 15% action speed. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Slayer.png|link=|x96px]] &amp;lt;br&amp;gt; Slayer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Cannot equip plate armor, but gains 5 weapon damage bonus when holding a weapon in each hand. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Adrenaline Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Rush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases your action speed by 25% for 8 seconds. After the duration ends, your action speed is reduced by -8% and your movement speed is reduced by -4% for 4 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Breakthrough.png|link=|x96px]] &amp;lt;br&amp;gt; Breakthrough &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Removes debuffs that slow all movement speeds.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Second Wind.png|link=|x96px]] &amp;lt;br&amp;gt; Second Wind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. (Single-use, rechargeable with campfires at the rate of a Tier 6 Spell.)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Sprint.png|link=|x96px]] &amp;lt;br&amp;gt; Sprint &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Movement speed is increased by 50 for 6 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Taunt.png|link=|x96px]] &amp;lt;br&amp;gt; Taunt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 15% for 8 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Victory Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Victory Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Perfect_Block.png|link=|x96px]] &amp;lt;br&amp;gt; Perfect Block &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next defense completely blocks any attack. (also removes the stagger animation of blocking) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 12s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Shield_Slam.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Slam &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Using the skill inflicts 25 physical damage on the player and reduces the movement speed of the hit target by 20% for 2 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 16s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Battle Axe]], [[Crossbow]], [[Halberd]], [[Longsword]], [[Spear]], [[Zweihander]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Arming Sword]], [[Castillon Dagger]], [[Falchion]], [[Flanged Mace]], [[Hatchet]], [[Horsemans Axe]], [[Short Sword]], [[Torch]], Viking Sword &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Shields &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Buckler]], [[Heater Shield]], [[Pavise]], [[Round Shield]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Francisca Axe]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Armet]], [[Barbuta Helmet]], [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]], [[Visored Barbuta Helmet]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Dark Plate Armor]], [[Doublet]], [[Fine Cuirass]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[Stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
|Weight Limit|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Utility Effectiveness|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;&amp;quot; | 300 (100%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 8.9%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30 (8.9%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;&amp;quot; | 15 (0%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;&amp;quot; | 15 (0%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.&lt;br /&gt;
&lt;br /&gt;
- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.&lt;br /&gt;
&lt;br /&gt;
- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.&lt;br /&gt;
&lt;br /&gt;
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10/02/2023 Alpha Playtest #4 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Victory Strike could not function properly.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind : Tier 7 → 6 (spends less ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Rush : Tier 3 → 6 (spends more ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;09/02/2023 Alpha Playtest #4 Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter Weapon Mastery Physical Power Penalty -20% → -10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Swift : Move Speed Armor Penalty Mod -10% → -20%&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31/10/2022 Alpha Playtest #2 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Swift&#039; perk: Move Speed Armor Penalty modifier 30% -&amp;gt; 10%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Barricade&#039; perk: Physical Reduction 10% -&amp;gt; 5%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Sprint&#039; skill: MoveSpeedAdd 60 -&amp;gt; 50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mochacola</name></author>
	</entry>
</feed>