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	<id>https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MarfingM</id>
	<title>Dark and Darker Wiki - User contributions [en]</title>
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	<updated>2026-04-07T14:56:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:4e2cccbbcb41cf342987b9c8157a85cc&amp;diff=40632</id>
		<title>CommentStreams:4e2cccbbcb41cf342987b9c8157a85cc</title>
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		<updated>2024-09-12T14:35:59Z</updated>

		<summary type="html">&lt;p&gt;MarfingM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Considering that Ironmace currently strictly follow D&amp;amp;D classes system, i doubt they&#039;ll add a separate Necromancer class, but maybe they&#039;ll bring new interesting wizard builds with new spells/training system/religions/multiclass etc., which would allow wizards to build into necromancer subclass, just like in D&amp;amp;D&lt;/div&gt;</summary>
		<author><name>MarfingM</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:4e2cccbbcb41cf342987b9c8157a85cc&amp;diff=40631</id>
		<title>CommentStreams:4e2cccbbcb41cf342987b9c8157a85cc</title>
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		<updated>2024-09-12T14:35:24Z</updated>

		<summary type="html">&lt;p&gt;MarfingM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Considering that Ironmace currently strictly follow D&amp;amp;D classes system, i doubt they&#039;ll add a separate Necromancer class, but maybe they&#039;ll bring new interesting wizard builds with new spells/training system/religions/multiclass etc., which would allow wizards to build into necromancer subclass, just like in DnD&lt;/div&gt;</summary>
		<author><name>MarfingM</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:66ad534d2fe0c8ef5b79119a32ca70b5&amp;diff=40627</id>
		<title>CommentStreams:66ad534d2fe0c8ef5b79119a32ca70b5</title>
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		<updated>2024-09-12T14:27:48Z</updated>

		<summary type="html">&lt;p&gt;MarfingM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Phanotmize stops any traps from activating, but you still get damage from activated traps while being in phantomize form (e.g. running from zombies in phantomize form and stepping on traps activated by them)&lt;/div&gt;</summary>
		<author><name>MarfingM</name></author>
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