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	<id>https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mangokev19</id>
	<title>Dark and Darker Wiki - User contributions [en]</title>
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	<updated>2026-04-06T08:38:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=61540</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=61540"/>
		<updated>2025-03-12T18:20:17Z</updated>

		<summary type="html">&lt;p&gt;Mangokev19: Corrected damage value and shield slow duration of Shield Slam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;A Master of Arms&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&lt;br /&gt;
The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; - Pretty much everything&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Can equip most [[Weapons|weapons]] and [[Armors|armors]]. With Weapon Mastery perk, can equip &#039;&#039;&#039;any&#039;&#039;&#039; weapon in the game.&lt;br /&gt;
**Well-rounded attributes.&lt;br /&gt;
**Has the ability to sprint with the Sprint skill and sustain through Second Wind skill.&lt;br /&gt;
*Cons&lt;br /&gt;
**Dependent on equipment.&lt;br /&gt;
**Cannot cast any spells.&lt;br /&gt;
**Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk_Adrenaline_Spike.png|link=|96px]] &amp;lt;br&amp;gt; Adrenaline Spike&lt;br /&gt;
| {{:Fighter|desc=AdrenalineSpike}}&lt;br /&gt;
| {{Ability_Data|AdrenalineSpike|Cooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Barricade.png|link=|96px]] &amp;lt;br&amp;gt; Barricade&lt;br /&gt;
| {{:Fighter|desc=Barricade}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Combo Attack.png|link=|96px]] &amp;lt;br&amp;gt; Combo Attack&lt;br /&gt;
| {{:Fighter|desc=ComboAttack}}&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Counterattack.png|link=|96px]] &amp;lt;br&amp;gt; Counterattack&lt;br /&gt;
| {{:Fighter|desc=Counterattack}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Defense Expert.png|link=|96px]] &amp;lt;br&amp;gt; Defense Mastery&lt;br /&gt;
| {{:Fighter|desc=DefenseMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dual Wield.png|link=|96px]] &amp;lt;br&amp;gt; Dual Wield&lt;br /&gt;
| {{:Fighter|desc=DualWield}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Projectile Resistance.png|link=|96px]] &amp;lt;br&amp;gt; Projectile Resistance&lt;br /&gt;
| {{:Fighter|desc=ProjectileResistance}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Shield Expert.png|link=|96px]] &amp;lt;br&amp;gt; Shield Mastery&lt;br /&gt;
| {{:Fighter|desc=ShieldMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk_Slayer.png|link=|96px]] &amp;lt;br&amp;gt; Slayer&lt;br /&gt;
| {{:Fighter|desc=Slayer}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Swift.png|link=|96px]] &amp;lt;br&amp;gt; Swift&lt;br /&gt;
| {{:Fighter|desc=Swift}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Sword Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Sword Mastery&lt;br /&gt;
| {{:Fighter|desc=SwordMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Weapon Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Weapon Mastery&lt;br /&gt;
| {{:Fighter|desc=WeaponMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Adrenaline Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Rush&lt;br /&gt;
| {{:Fighter|desc=AdrenalineRush}}&lt;br /&gt;
| {{Ability_Data|AdrenalineRush|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Breakthrough.png|link=|x96px]] &amp;lt;br&amp;gt; Breakthrough&lt;br /&gt;
| {{:Fighter|desc=Breakthrough}}&lt;br /&gt;
| {{Ability_Data|Breakthrough|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill_Perfect_Block.png|link=|x96px]] &amp;lt;br&amp;gt; Perfect Block&lt;br /&gt;
| {{:Fighter|desc=PerfectBlock}}&lt;br /&gt;
| {{Ability_Data|PerfectBlock|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Second Wind.png|link=|x96px]] &amp;lt;br&amp;gt; Second Wind&lt;br /&gt;
| {{:Fighter|desc=SecondWind}}&lt;br /&gt;
| -&lt;br /&gt;
|- &amp;lt;!-- Shield slam data bugged, has to be manually written--&amp;gt;&lt;br /&gt;
| [[File:Skill_Shield_Slam.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Slam&lt;br /&gt;
| {{:Fighter|desc=ShieldSlam}}&lt;br /&gt;
| {{Ability_Data|ShieldSlam|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Spell Reflection.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Reflection&lt;br /&gt;
| {{:Fighter|desc=SpellReflection}}&lt;br /&gt;
| {{Ability_Data|SpellReflection|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Sprint.png|link=|x96px]] &amp;lt;br&amp;gt; Sprint&lt;br /&gt;
| {{:Fighter|desc=Sprint}}&lt;br /&gt;
| {{Ability_Data|Sprint|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Taunt.png|link=|x96px]] &amp;lt;br&amp;gt; Taunt&lt;br /&gt;
| {{:Fighter|desc=Taunt}}&lt;br /&gt;
| {{Ability_Data|Taunt|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Victory Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Victory Strike&lt;br /&gt;
| {{:Fighter|desc=VictoryStrike}}&lt;br /&gt;
| {{Ability_Data|VictoryStrike|SkillCooldown}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.&lt;br /&gt;
&lt;br /&gt;
- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.&lt;br /&gt;
&lt;br /&gt;
- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.&lt;br /&gt;
&lt;br /&gt;
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
|adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}} for {{Ability_Data|AdrenalineSpike|Duration}}. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}.&lt;br /&gt;
&lt;br /&gt;
|comboattack=When you successfully melee attack consecutively within {{Ability_Data|ComboAttack|Duration}}, gain {{Ability_Data|ComboAttack|PhysicalPowerBonus}} for {{Ability_Data|ComboAttack|Duration}}. &amp;lt;br&amp;gt; (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)&lt;br /&gt;
&lt;br /&gt;
|counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor, and raise your [[Stats#Physical Damage Reduction|Physical Damage Reduction]] cap to {{Ability_Data|DefenseMastery|Attribute_MaxPhysicalDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. &amp;lt;br&amp;gt; (works with all secondary weapons, excluding lanterns and shields)&lt;br /&gt;
&lt;br /&gt;
|projectileresistance=Gain {{Ability_Data|ProjectileResistance|ProjectileDamageReduction}}. &lt;br /&gt;
&lt;br /&gt;
|shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. &amp;lt;br&amp;gt; Despite the name, this perk applies to any weapon with a defensive stance, including the [[Longsword]] and [[Flute]].&lt;br /&gt;
&lt;br /&gt;
|slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and lose the ability to equip plate armor. &amp;lt;br&amp;gt; (works with all secondary weapons, excluding lanterns and shields)&lt;br /&gt;
&lt;br /&gt;
|swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers.&lt;br /&gt;
&lt;br /&gt;
|swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword.&lt;br /&gt;
&lt;br /&gt;
|weaponmastery=Gain the ablity to use any weapon. While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} and {{Ability_Data|WeaponMastery|MagicalPowerBonus}} on the weapon.&lt;br /&gt;
&lt;br /&gt;
|adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} and {{Ability_Data|AdrenalineRush|ActiveMoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|DebuffMoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}.&lt;br /&gt;
&lt;br /&gt;
|breakthrough=Remove and become immune to [[Debuffs]] that slow move speed, knockback, and gain {{Ability_Data|Breakthrough|MoveSpeedAdd}} for {{Ability_Data|Breakthrough|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. &amp;lt;br&amp;gt; Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill.&lt;br /&gt;
&lt;br /&gt;
|shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 45 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim&#039;s Move Speed Bonus by -20% for 3 seconds after knocking them backwards. &lt;br /&gt;
&lt;br /&gt;
|sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 50%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If the target dies from this attack, heal for {{Ability_Data|VictoryStrike|PercentMaxHealthHealing}}.&lt;br /&gt;
&lt;br /&gt;
|spellreflection=While blocking, gain the ability to reflect projectile and hitscan spells while also gaining {{Ability_Data|SpellReflection|MagicalDamageReductionMod}}. This buff persists until triggered, lasting {{Ability_Data|SpellReflection|Duration}} while active.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mangokev19</name></author>
	</entry>
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