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	<id>https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Luffier</id>
	<title>Dark and Darker Wiki - User contributions [en]</title>
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	<updated>2026-04-08T04:10:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Silence&amp;diff=30565</id>
		<title>Silence</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Silence&amp;diff=30565"/>
		<updated>2024-06-19T09:39:20Z</updated>

		<summary type="html">&lt;p&gt;Luffier: Add mechanics bar like in the rest of articles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
&lt;br /&gt;
=Silence=&lt;br /&gt;
&lt;br /&gt;
There are a few forms of Silence in Dark and Darker which currently seem to exhibit inconsistent/unsolved qualities.&lt;br /&gt;
&lt;br /&gt;
Silences that currently exist include:&lt;br /&gt;
* [[Rogue]]&#039;s Cut Throat skill&lt;br /&gt;
* [[Bard]]&#039;s Dissonance skill&lt;br /&gt;
* [[Bard]]&#039;s Song of Silence song&lt;br /&gt;
* [[Druid]]&#039;s Panther&#039;s Neck Bite when Frenzied after Wild Rush&lt;br /&gt;
&lt;br /&gt;
Silence does not seem to act consistently across the above sources.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the extensive notes below on specifically Cut Throat testing, feel free to include any community-tested notes here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cut Throat==&lt;br /&gt;
If the next physical attack is successful, it cancels all of the target&#039;s current animations and channels of casting Spells/Skills/Songs, refunding the cast to the target and applying a [[Silence]] debuff to the victim for 4 seconds. [[Silence]] prevents the further use of Spells/Skills/Songs. Additionally Cut Throat removes all Skill-sourced buffs that apply an effect on-hit, like Blow of Corruption, Smite, other Cut-Throats, Blood Exchange, etc. It also purges some other specific buffs, which do not fit the previously mentioned criteria and can be found along with more details on the [[Silence]] page. &lt;br /&gt;
        &amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;caption style=&amp;quot;width:750px;background:transparent;&amp;quot;&amp;gt;Interactions&amp;lt;/caption&amp;gt;&lt;br /&gt;
                    &amp;lt;tr&amp;gt;&lt;br /&gt;
                        &amp;lt;td style=&amp;quot;max-width:95%;padding: 10px;&amp;gt; Cutthroat removes the effect buff of the following effects, which were performed after the activation animation had completely finished: &lt;br /&gt;
Extra purges that don&#039;t already meet the mentioned criteria&lt;br /&gt;
Barbarian: War Sacrifice, Reckless Attack&lt;br /&gt;
&lt;br /&gt;
Cleric: Divine Protection&lt;br /&gt;
&lt;br /&gt;
Fighter: Adrenaline Rush, Perfect Block&lt;br /&gt;
&lt;br /&gt;
Rogue: Hide&lt;br /&gt;
&lt;br /&gt;
Ranger: Penetrating Shot, Forceful Shot&lt;br /&gt;
&lt;br /&gt;
Wizard: Intense Focus&lt;br /&gt;
&lt;br /&gt;
Cutthroat does not remove: Rage, Warcry, Arcane Shield, Sprint, Second Wind, Taunt, Quick Fire, True Shot, any of Bard&#039;s buffs&lt;br /&gt;
&lt;br /&gt;
Weird interactions:&lt;br /&gt;
Quickshot and Multishot get their cooldown refunded so its effectively a buff. Rations have their animation go off, have the skill go on cooldown but the heal does not go through.&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dissonance==&lt;br /&gt;
&lt;br /&gt;
==Song of Silence==&lt;br /&gt;
&lt;br /&gt;
==Frenzied Neck Bite==&lt;/div&gt;</summary>
		<author><name>Luffier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Footstep_Sound&amp;diff=30564</id>
		<title>Footstep Sound</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Footstep_Sound&amp;diff=30564"/>
		<updated>2024-06-19T09:38:59Z</updated>

		<summary type="html">&lt;p&gt;Luffier: Add mechanics bar like in the rest of articles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
=Footstep Sound=&lt;br /&gt;
The Creep mechanic allows for your noise to be quieter when you move by shifting/crouching, or using [[Rogue]]&#039;s Creep perk.&lt;br /&gt;
&lt;br /&gt;
==Normal==&lt;br /&gt;
Sound completely falls off at 20 meters.&lt;br /&gt;
&lt;br /&gt;
==Crouching==&lt;br /&gt;
Sound completely falls off at 15 meters. Somewhat quieter footsteps than walking.&lt;br /&gt;
&lt;br /&gt;
==Shift Walking==&lt;br /&gt;
Sound completely falls off at 10 meters. This is the quietest method of walking.&lt;br /&gt;
&lt;br /&gt;
==Creep perk==&lt;br /&gt;
When using [[Rogue]]&#039;s Creep perk, sound is completely silent when Crouching.&lt;/div&gt;</summary>
		<author><name>Luffier</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Action/Interaction/Cast_Speed&amp;diff=30563</id>
		<title>Action/Interaction/Cast Speed</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Action/Interaction/Cast_Speed&amp;diff=30563"/>
		<updated>2024-06-19T09:37:44Z</updated>

		<summary type="html">&lt;p&gt;Luffier: Add mechanics bar like in the rest of articles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt; Action, Interaction, and Casting speed. How to know which one applies, and their shared formula &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{MechanicsBar}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Action Speed==&lt;br /&gt;
[[Stats#Action Speed|Action Speed]] increases the rate at which any animation that does NOT have a loading bar is played. &lt;br /&gt;
&lt;br /&gt;
Including but not limited to:&lt;br /&gt;
* Swinging weapons&lt;br /&gt;
* Recovering from swings&lt;br /&gt;
* Switching items&lt;br /&gt;
* Reloading&lt;br /&gt;
* Drinking potions&lt;br /&gt;
&lt;br /&gt;
This also includes the casting animation that occurs after finishing fully casting a spell. See [[Action/Interaction/Cast_Speed#Spell_Casting_Speed|Spell Casting Speed]] for more information on this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interaction Speed==&lt;br /&gt;
[[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] and [[Stats#Magical_Interaction_Speed|Magical Interaction Speed]] increases the rate at which all loading bars are played, except for [[Action/Interaction/Cast Speed#Spell Casting Speed|Spell Casting]] loading bars.&lt;br /&gt;
&lt;br /&gt;
Regular Interaction Speed affects loading bars on usually physical objects, while Magical Interaction Speed affects loading bars on usually magical objects. See the hyperlinked pages for more specific examples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Casting Speed==&lt;br /&gt;
[[Stats#Spell_Casting_Speed|Spell Casting Speed]] increases the rate at which the loading bar when casting a spell is played.&lt;br /&gt;
&lt;br /&gt;
A common misconception is that the [[Magic Staff]] has a longer cast time than other casting implements like the [[Spellbook]], when all implements actually share the same casting time which rely only on the spell and the [[Stats#Spell_Casting_Speed|Spell Casting Speed stat]]. The reason Magic Staff feels like it casts slower is because the animation of casting which occurs after the cast loading bar is finished is considerably longer, which does vary for each casting implement. This animation is after the loading bar is finished, and therefore scales off of [[Action/Interaction/Cast_Speed#Action Speed|Action Speed]], NOT Casting speed.&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
[[Stats#Action Speed|Action Speed]], [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]], [[Stats#Magical_Interaction_Speed|Magical Interaction Speed]], and [[Stats#Spell_Casting_Speed|Spell Casting Speed]] are all rates that impact their respective durations the same way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt; Modified Time = Base Time / (1 + Rate * Scaling) &amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Where Rate refers to the Action/Interaction/Casting speed. See [[Action/Interaction/Cast_Speed#Examples|Examples]].&lt;br /&gt;
&lt;br /&gt;
Assume Scaling = 1 for all items except Surgical Kit&#039;s which is mentioned below. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Scaling = 1 for every case but one, the formula can be simplified to:&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt; Modified Time = Base Time / (1 + Rate) &amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, there is only the [[Surgical Kit]] that has non-100% Scaling which is 50% Scaling on the interaction time to use the surgical kit (Regular Interaction Speed). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For this, the first formula must be used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that the only difference is that Rate is multiplied by Scaling. For all other items, Scaling can be assumed to be 100%(1), making this equivalent to the second provided formula.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&lt;br /&gt;
For example, with 50%(0.5) Casting Speed, a 1s cast time spell will take&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt; 1s / (1 + 0.5) = .66s &amp;lt;/pre&amp;gt; or 2/3rds of the base cast time, or a 33% shorter cast time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With 100%(1.0) Action Speed, a 2s swing time will take&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt; 2s / (1 + 1.0) = 1s &amp;lt;/pre&amp;gt; or 1/2 of the base swing time, or a 50% shorter swing time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that this results in diminishing returns in the amount of time saved by getting a higher Rate. &lt;br /&gt;
&lt;br /&gt;
This makes it impossible to make any Modified Time 0 seconds long. Even with a Rate of 500%, the Modified Time is&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt; 1 / (1 + 5) = 0.16s &amp;lt;/pre&amp;gt; or 1/6th of the base time, or 83% shorter time.&lt;/div&gt;</summary>
		<author><name>Luffier</name></author>
	</entry>
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