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	<updated>2026-06-09T14:07:29Z</updated>
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	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Experience&amp;diff=67744</id>
		<title>Experience</title>
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		<updated>2026-06-09T05:33:48Z</updated>

		<summary type="html">&lt;p&gt;L1AS: /* Triumph Level */ Updated from 5 levels per season to 10 levels per season&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
Triumph level and Character level are two different things. Each uses different experience values.&lt;br /&gt;
=Character Level=&lt;br /&gt;
==Non-Sources of XP==&lt;br /&gt;
These do not give any exp:&lt;br /&gt;
* Killing Player Enemies&lt;br /&gt;
* Extracting&lt;br /&gt;
&lt;br /&gt;
==Sources of XP==&lt;br /&gt;
Various activities within the dungeon grant experience:&lt;br /&gt;
* Killing [[Monsters]] (see page for exact amounts)&lt;br /&gt;
* Interacting, breaking, or playing [[Bard]]&#039;s Unchaimed Harmony song on [[Props]] gives XP:&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:80px; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Template:Experience_Points_Prop_Table|n}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Extracting with any Looted item (must not be Handled/Supplied). More info on these tags here [[Merchants#Quests|Looted/Handled/Supplied]]&lt;br /&gt;
**The amount of XP rewarded is dependent of the quantity in the stack.&amp;lt;br&amp;gt;For example, a 1x Uncommon Ale (2 XP total) rewards different amount of XP as 3x Uncommon Ale (6 XP total) if they are in the same stack.&lt;br /&gt;
** Items reward XP equal to their rarity, regardless of slot size, where &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; through &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; gives &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
***&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; is equivalent to rarity 1 and therefore gives 1 XP&lt;br /&gt;
***&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; is equivalent to rarity 7 and therefore gives 7 XP&lt;br /&gt;
** For Misc items that are not Gems nor Herbs (like Hunting Loots), XP is always 1&lt;br /&gt;
** There are some exceptions that do not follow the previously mentioned criteria, where their XP per item is listed below.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:160px; margin-top:10px;&amp;quot;&amp;gt;{{Pattern_Exceptions|xp}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Experience per Level==&lt;br /&gt;
Despite patch notes saying otherwise, experience is &#039;&#039;not&#039;&#039; shared between teammates.&lt;br /&gt;
&lt;br /&gt;
The experience level will increase as you gain experience points. Every 5 levels you will get a new perk slot(Level 5,10 and 15) for your class.&lt;br /&gt;
&lt;br /&gt;
Disclaimer: Experience chart may not be complete, all contributions are welcome. Range start/end values ending in &amp;quot;?&amp;quot; are in the correct range, but may not be the true start/end for that range.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-weight:bold; border-style:solid; border-width:3px; border-color:#b4bbc2; border-collapse:collapse; text-shadow:0px 0px 4px #000&amp;quot;&lt;br /&gt;
|+XP Requirements by Level Range&lt;br /&gt;
!Start!!End!!XP for next level!!Cumulative XP&amp;lt;br&amp;gt;for next range&lt;br /&gt;
|-&lt;br /&gt;
|1||5||50||250&lt;br /&gt;
|-&lt;br /&gt;
|6||15||75||1000&lt;br /&gt;
|-&lt;br /&gt;
|16||30||100||2500&lt;br /&gt;
|-&lt;br /&gt;
|31||34?||200||?&lt;br /&gt;
|-&lt;br /&gt;
|36?||59?||300||?&lt;br /&gt;
|-&lt;br /&gt;
|61?||82?||400||?&lt;br /&gt;
|-&lt;br /&gt;
|86?||110||500||?&lt;br /&gt;
|-&lt;br /&gt;
|111||135||600||?&lt;br /&gt;
|-&lt;br /&gt;
|136||160||700||?&lt;br /&gt;
|-&lt;br /&gt;
|161||185||800||?&lt;br /&gt;
|-&lt;br /&gt;
|186||210||900||?&lt;br /&gt;
|-&lt;br /&gt;
|211||?||1000||?&lt;br /&gt;
|-&lt;br /&gt;
|?||?||1100||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Triumph Level=&lt;br /&gt;
Triumph level is shared between all of your characters. Each Triumph level rewards:&lt;br /&gt;
*1 Bluestone Shard[[File:Bluestone Shard.png|link=|x30px]]&lt;br /&gt;
[[Cosmetics#Bluestone-0|Bluestone Shards]] are used in the Shop tab to buy [[Cosmetics]]. &lt;br /&gt;
&lt;br /&gt;
To get Triumph experience the player needs to extract. Experience earned is determined by the level of the dungeon as well as the difficulty:&lt;br /&gt;
*Normal upper level ([[Howling Crypts]], [[Ice Cavern]], [[Goblin Caves]], [[Ruins]]) extract : 1 Triumph xp&lt;br /&gt;
*Normal bottom floor ([[Inferno]], [[Ice Abyss]]) extract: 2 Triumph xp&lt;br /&gt;
*High Roller upper level extract: 3 Triumph xp&lt;br /&gt;
*High Roller bottom floor extract: 4 Triumph xp&lt;br /&gt;
&lt;br /&gt;
Accounts with Legendary Status get a 1.5x experience multiplier.&lt;br /&gt;
&lt;br /&gt;
With each level up, required experience doubles. Maximum 10 levels per season.&lt;br /&gt;
&lt;br /&gt;
Disclaimer: Experience chart may not be complete, all contributions are welcome.&lt;br /&gt;
{| class=&amp;quot;wikitable stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Triumph Level!!Experience!!Total Experience&lt;br /&gt;
|-&lt;br /&gt;
|1||30||30&lt;br /&gt;
|-&lt;br /&gt;
|2||60||90&lt;br /&gt;
|-&lt;br /&gt;
|3||120||210&lt;br /&gt;
|-&lt;br /&gt;
|4||240||450&lt;br /&gt;
|-&lt;br /&gt;
|5||480||930&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;With each wipe level resets without losing any Bluestone Shard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*For Bluestone Shards farming, it is recommended to get the early levels each wipe as experience doubles every level.&lt;/div&gt;</summary>
		<author><name>L1AS</name></author>
	</entry>
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