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	<title>Dark and Darker Wiki - User contributions [en]</title>
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	<updated>2026-04-22T17:54:26Z</updated>
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	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=14556</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=14556"/>
		<updated>2023-11-05T00:02:44Z</updated>

		<summary type="html">&lt;p&gt;Kritikal: /* Luck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and explanation, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game this might get rounded to 33.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 0 Physical Power&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Physical Power&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 each, up to 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items and abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Physical Power starts at = -80% Physical Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Physical Power point gives a  % increase to overall Physical Power Bonus depending on fixed thresholds&lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% each, up to -30%&lt;br /&gt;
*5 to 7 = 5% each, up to -20%&lt;br /&gt;
*7 to 11 = 3% each, up to -8%&lt;br /&gt;
*11 to 15 = 2% each, up to 0%&lt;br /&gt;
*15 to 50 = 1% each, up to 35%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Max Health===&lt;br /&gt;
Max Health governs your character&#039;s maximum available health points.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 60 Max Health&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Max Health depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 60&lt;br /&gt;
*0 to 10 = 3 each, up to 90&lt;br /&gt;
*10 to 50 = 2 each, up to 170&lt;br /&gt;
*50 to 75 = 1 each, up to 195&lt;br /&gt;
*75 to 100 = 0.5 each, up to 207.5&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MaxHealthBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 195.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 207.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 Agility starts at = -38% Action Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to action speed depending on fixed thresholds  &lt;br /&gt;
*0 -&amp;gt; -38%&lt;br /&gt;
*0 to 10 = 3% each, up to -8%&lt;br /&gt;
*10 to 13 = 2% each, up to -2%&lt;br /&gt;
*13 to 25 = 1% each, up to 10%&lt;br /&gt;
*25 to 41 = 1.5% each, up to 34%&lt;br /&gt;
*41 to 50 = 1% each, up to 43%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 68%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ActionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -38.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -14.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 11.5},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 23.5},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 65.5},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 68.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character moves. This stat is also directly influenced by wearing gear. Every 1 point in Move Speed is equal to 0.3333...% Move Speed. The default Move Speed for each class is 300, which translates to 100% Move Speed, with penalties or bonuses provided based on Agility. Performing certain actions, such as attacking, or moving in certain directions will also affect Move Speed. Backwards = 60%, Crouch = 65%, Walk = 65%. &lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -30 Move Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a flat increase to Move Speed depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -30 Move Speed&lt;br /&gt;
*0 to 15 = 2 each, up to 0&lt;br /&gt;
*15 to 45 = 1 each, up to 30&lt;br /&gt;
*45 to 65 = 0.5 each, up to 40 (Technically 1 Move Speed every 2 Agility. Agility can not provide decimal Move Speed.)&lt;br /&gt;
*65 to 100 = 0.33 each, up to 51 Move Speed (Same as above, 1 Move Speed every 3 Agility.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard cap= 350 move speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MoveSpeedBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 57.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 51.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 51.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -95% Item Equip Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to Item Equip Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -95%&lt;br /&gt;
*0 to 1 = 0% each, up to -95%&lt;br /&gt;
*1 to 2 = 4% each, up to -91%&lt;br /&gt;
*2 to 15 = 7% each, up to 0%&lt;br /&gt;
*15 to 35 = 5% each, up to 100%&lt;br /&gt;
*35 to 70 = 2% each, up to 170%&lt;br /&gt;
*70 to 100 = 1% each, up to 200%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ItemEquipSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -84.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -49.0},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -42.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -28.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -7.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 106.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 108.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 118.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 200.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manual Dexterity===&lt;br /&gt;
Manual Dexterity determines how quickly Bard plays an instrument.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -15% Manual Dexterity, play speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a % increase to Manual Dexterity depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -15%&lt;br /&gt;
*0 to 15 = 1% each, up to 0%&lt;br /&gt;
*15 to 23 = 3% each, up to 24%&lt;br /&gt;
*23 to 31 = 2% each, up to 40%&lt;br /&gt;
*31 to 37 = 1% each, up to 46%&lt;br /&gt;
*37 to 45 = 0.5% each, up to 50%&lt;br /&gt;
*45 to 95 = 0.1% each, up to 55%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ManualDexterity|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -12.0},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 50.2},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 50.6},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 50.7},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 51.1},{&amp;quot;x&amp;quot;: 57.0,&amp;quot;y&amp;quot;: 51.2},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 51.6},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 51.7},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 52.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 52.5},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 53.4},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 53.9},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 54.3},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 54.8},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 55.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.4.&lt;br /&gt;
&lt;br /&gt;
Check [[Stats#Interaction_Speed_3|Interaction Speed]] for more&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magic Power===&lt;br /&gt;
Magic Power governs your Magic Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 0 Magic Power&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Power&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 each, up to 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Magic Power starts at = -90% Magic Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Magic Power point gives a  % increase to Magic Power Bonus depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -90%&lt;br /&gt;
*0 to 1 = 0% each, up to -90%&lt;br /&gt;
*1 to 5 = 10% each, up to -50%&lt;br /&gt;
*5 to 15 = 5% each, up to -0%&lt;br /&gt;
*15 to 25 = 3% each, up to 30%&lt;br /&gt;
*25 to 40 = 2% each, up to 60%&lt;br /&gt;
*40 to 50 = 1% each, up to 70%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 95%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -50.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 78.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 95.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Resistance===&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -20 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Resistance depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -20&lt;br /&gt;
*0 to 5 = 4 each, up to 0&lt;br /&gt;
*5 to 35 = 3 each, up to 90&lt;br /&gt;
*35 to 55 = 2 each, up to 130&lt;br /&gt;
*55 to 65 = 1 each, up to 140&lt;br /&gt;
*65 to 91 = 0.5 each, up to 153 (increases by 1 every 2 points)&lt;br /&gt;
*91 to 92 = -1 -&amp;gt; 152 (probably a mistake)&lt;br /&gt;
*92 to 94 = 1 each, up to 154&lt;br /&gt;
*94 to 100 = 0.5 each, up to 157 (increases by 1 every 2 points)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicResistance|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 72.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 90.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 153.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 157.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles. Please note that there is currently a bug where Magical Damage Reduction is additively 10% lower than the following expected amounts.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Magic Resistance can go as low as -300 = -595% Magical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Magic Resistance starts at = -10% Magical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Magic Resistance gives a  % increase to Magical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -595%&lt;br /&gt;
*-300 to -15 = 2% each, up to -25%&lt;br /&gt;
*-15 to 10 = 1% each, up to 0%&lt;br /&gt;
*10 to 19 = 0.5% each, up to 4.5%&lt;br /&gt;
*19 to 30 = 0.4% each, up to 8.9%&lt;br /&gt;
*30 to 40 = 0.3% each, up to 11.9%&lt;br /&gt;
*40 to 50 = 0.2% each, up to 13.9%&lt;br /&gt;
*50 to 100 = 0.1% each, up to 18.9%&lt;br /&gt;
*100 to 150 = 0.2% each, up to 28.9%&lt;br /&gt;
*150 to 250 = 0.3% each, up to 58.9%&lt;br /&gt;
*250 to 350 = 0.2% each, up to 78.9%&lt;br /&gt;
*350 to 500 = 0.1% each, up to 93.9%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -48.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -42.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -25.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -20.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -19.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -17.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -16.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -15.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -14.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: -11.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: -10.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 102.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 106.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 107.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 117.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 121.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 124.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 128.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 130.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 137.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 145.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 146.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 150.0,&amp;quot;y&amp;quot;: 28.9},{&amp;quot;x&amp;quot;: 152.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 153.0,&amp;quot;y&amp;quot;: 29.8},{&amp;quot;x&amp;quot;: 155.0,&amp;quot;y&amp;quot;: 30.4},{&amp;quot;x&amp;quot;: 156.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 31.3},{&amp;quot;x&amp;quot;: 159.0,&amp;quot;y&amp;quot;: 31.6},{&amp;quot;x&amp;quot;: 162.0,&amp;quot;y&amp;quot;: 32.5},{&amp;quot;x&amp;quot;: 169.0,&amp;quot;y&amp;quot;: 34.6},{&amp;quot;x&amp;quot;: 170.0,&amp;quot;y&amp;quot;: 34.9},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 173.0,&amp;quot;y&amp;quot;: 35.8},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 36.4},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 36.7},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 37.6},{&amp;quot;x&amp;quot;: 185.0,&amp;quot;y&amp;quot;: 39.4},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 40.6},{&amp;quot;x&amp;quot;: 190.0,&amp;quot;y&amp;quot;: 40.9},{&amp;quot;x&amp;quot;: 192.0,&amp;quot;y&amp;quot;: 41.5},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 41.8},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 42.7},{&amp;quot;x&amp;quot;: 202.0,&amp;quot;y&amp;quot;: 44.5},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 45.7},{&amp;quot;x&amp;quot;: 207.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 209.0,&amp;quot;y&amp;quot;: 46.6},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 46.9},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 47.8},{&amp;quot;x&amp;quot;: 219.0,&amp;quot;y&amp;quot;: 49.6},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 49.9},{&amp;quot;x&amp;quot;: 226.0,&amp;quot;y&amp;quot;: 51.7},{&amp;quot;x&amp;quot;: 232.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 237.0,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 243.0,&amp;quot;y&amp;quot;: 56.8},{&amp;quot;x&amp;quot;: 249.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 58.9},{&amp;quot;x&amp;quot;: 251.0,&amp;quot;y&amp;quot;: 59.1},{&amp;quot;x&amp;quot;: 252.0,&amp;quot;y&amp;quot;: 59.3},{&amp;quot;x&amp;quot;: 257.0,&amp;quot;y&amp;quot;: 60.3},{&amp;quot;x&amp;quot;: 260.0,&amp;quot;y&amp;quot;: 60.9},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 61.3},{&amp;quot;x&amp;quot;: 265.0,&amp;quot;y&amp;quot;: 61.9},{&amp;quot;x&amp;quot;: 266.0,&amp;quot;y&amp;quot;: 62.1},{&amp;quot;x&amp;quot;: 271.0,&amp;quot;y&amp;quot;: 63.1},{&amp;quot;x&amp;quot;: 274.0,&amp;quot;y&amp;quot;: 63.7},{&amp;quot;x&amp;quot;: 276.0,&amp;quot;y&amp;quot;: 64.1},{&amp;quot;x&amp;quot;: 279.0,&amp;quot;y&amp;quot;: 64.7},{&amp;quot;x&amp;quot;: 280.0,&amp;quot;y&amp;quot;: 64.9},{&amp;quot;x&amp;quot;: 285.0,&amp;quot;y&amp;quot;: 65.9},{&amp;quot;x&amp;quot;: 288.0,&amp;quot;y&amp;quot;: 66.5},{&amp;quot;x&amp;quot;: 289.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 294.0,&amp;quot;y&amp;quot;: 67.7},{&amp;quot;x&amp;quot;: 297.0,&amp;quot;y&amp;quot;: 68.3},{&amp;quot;x&amp;quot;: 299.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 302.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 303.0,&amp;quot;y&amp;quot;: 69.5},{&amp;quot;x&amp;quot;: 308.0,&amp;quot;y&amp;quot;: 70.5},{&amp;quot;x&amp;quot;: 311.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 313.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 316.0,&amp;quot;y&amp;quot;: 72.1},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 72.3},{&amp;quot;x&amp;quot;: 322.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 325.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 330.0,&amp;quot;y&amp;quot;: 74.9},{&amp;quot;x&amp;quot;: 331.0,&amp;quot;y&amp;quot;: 75.1},{&amp;quot;x&amp;quot;: 334.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 336.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 339.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 340.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 345.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 348.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 78.9},{&amp;quot;x&amp;quot;: 351.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 354.0,&amp;quot;y&amp;quot;: 79.3},{&amp;quot;x&amp;quot;: 359.0,&amp;quot;y&amp;quot;: 79.8},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 80.3},{&amp;quot;x&amp;quot;: 368.0,&amp;quot;y&amp;quot;: 80.7},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 80.8},{&amp;quot;x&amp;quot;: 373.0,&amp;quot;y&amp;quot;: 81.2},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 81.3},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 81.7},{&amp;quot;x&amp;quot;: 379.0,&amp;quot;y&amp;quot;: 81.8},{&amp;quot;x&amp;quot;: 382.0,&amp;quot;y&amp;quot;: 82.1},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 82.6},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 83.1},{&amp;quot;x&amp;quot;: 396.0,&amp;quot;y&amp;quot;: 83.5},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 83.6},{&amp;quot;x&amp;quot;: 401.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 402.0,&amp;quot;y&amp;quot;: 84.1},{&amp;quot;x&amp;quot;: 405.0,&amp;quot;y&amp;quot;: 84.4},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 84.9},{&amp;quot;x&amp;quot;: 415.0,&amp;quot;y&amp;quot;: 85.4},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 85.8},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 85.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 86.3},{&amp;quot;x&amp;quot;: 425.0,&amp;quot;y&amp;quot;: 86.4},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 86.8},{&amp;quot;x&amp;quot;: 430.0,&amp;quot;y&amp;quot;: 86.9},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 87.2},{&amp;quot;x&amp;quot;: 438.0,&amp;quot;y&amp;quot;: 87.7},{&amp;quot;x&amp;quot;: 442.0,&amp;quot;y&amp;quot;: 88.1},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 88.2},{&amp;quot;x&amp;quot;: 447.0,&amp;quot;y&amp;quot;: 88.6},{&amp;quot;x&amp;quot;: 448.0,&amp;quot;y&amp;quot;: 88.7},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 89.1},{&amp;quot;x&amp;quot;: 453.0,&amp;quot;y&amp;quot;: 89.2},{&amp;quot;x&amp;quot;: 456.0,&amp;quot;y&amp;quot;: 89.5},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 90.9},{&amp;quot;x&amp;quot;: 471.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 475.0,&amp;quot;y&amp;quot;: 91.4},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 91.5},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 91.8},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 92.3},{&amp;quot;x&amp;quot;: 489.0,&amp;quot;y&amp;quot;: 92.8},{&amp;quot;x&amp;quot;: 493.0,&amp;quot;y&amp;quot;: 93.2},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 93.3},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 93.7},{&amp;quot;x&amp;quot;: 499.0,&amp;quot;y&amp;quot;: 93.8},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 93.9}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Starts from -50 instead of -300 for better visibility&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Buff Duration===&lt;br /&gt;
Buff Duration governs the duration of temporary beneficial status effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -80% Buff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will gives point gives a  % increase to Buff Duration depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% each, up to -30%&lt;br /&gt;
*5 to 7 = 5% each, up to -20%&lt;br /&gt;
*7 to 11 = 3% each, up to -8%&lt;br /&gt;
*11 to 15 = 2% each, up to 0%&lt;br /&gt;
*15 to 50 = 1% each, up to 35%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=BuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration governs the duration of temporary negative status effects. A negative Debuff Duration is beneficial to have, as it will shorten the duration of debuffs. A positive Debuff Duration stat means debuffs last longer, which is detrimental to the player.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 400% Debuff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will point gives a % decrease to Debuff Duration&lt;br /&gt;
*0 -&amp;gt; 400%&lt;br /&gt;
*0 to 1 = 170%each, up to233%)&lt;br /&gt;
*1 to 2 = 83% -&amp;gt; 150%&lt;br /&gt;
*2 to 3 = 50% -&amp;gt; 100%&lt;br /&gt;
*3 to 4 = 33.3% -&amp;gt; 66.7%&lt;br /&gt;
*4 to 5 = 23.8% -&amp;gt; 42.9%&lt;br /&gt;
*5 to 6 = 9.6% -&amp;gt; 33.3%&lt;br /&gt;
*6 to 7 = 8.3% -&amp;gt; 25%&lt;br /&gt;
...&lt;br /&gt;
*100 = -37.5%&lt;br /&gt;
&lt;br /&gt;
Use the chart for accurate info.&lt;br /&gt;
&lt;br /&gt;
The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear. &lt;br /&gt;
&lt;br /&gt;
Durations are not rounded and last their exact amount. However, actions that are performed in intervals, like Damage/Healing [[https://darkanddarker.wiki.spellsandguns.com/Damage_Calculation#Damage/Healing_over_Time|over time]], are rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=DebuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 400.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: 233.3},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 42.9},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 33.3},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: 25.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: 20.5},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: 16.3},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 12.4},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: 8.7},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: 6.4},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: 4.2},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.8},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -4.8},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: -5.7},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: -6.5},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: -8.3},{&amp;quot;x&amp;quot;: 29.0,&amp;quot;y&amp;quot;: -12.3},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: -13.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: -13.8},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: -14.5},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: -15.3},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: -17.4},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: -18.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: -19.4},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: -20.6},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: -21.3},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: -22.5},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: -23.7},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: -24.2},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: -25.4},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -25.9},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: -26.5},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: -26.7},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: -27.3},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: -27.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: -28.1},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: -28.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: -28.6},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: -28.8},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: -29.1},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: -29.3},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: -29.6},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: -29.8},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: -30.1},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: -30.3},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: -30.6},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: -31.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: -31.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: -31.7},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: -32.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: -32.4},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: -32.7},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: -33.3},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: -33.6},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: -34.4},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: -34.6},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: -34.9},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: -36.7},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: -36.9},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: -37.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knowledge==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Spell Casting Time = (Base Casting Time)/(1 + Spell Casting Speed)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -95% Spell Casting Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a % increase to Spell Casting speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -93%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -93%)&lt;br /&gt;
*1 to 19 = 5% -&amp;gt; -3%&lt;br /&gt;
*19 to 30 = 3% -&amp;gt; 30%&lt;br /&gt;
*30 to 40 = 4% -&amp;gt; 70%&lt;br /&gt;
*40 to 45 = 3% -&amp;gt; 85%&lt;br /&gt;
*45 to 100 = 2% -&amp;gt; 195%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCastingSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -78.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 43.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 82.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 89.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 107.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 117.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 131.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 133.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 157.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 167.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 183.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 195.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed===&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -75% Magical Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a  % increase to Magical Interaction Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -75% &lt;br /&gt;
*0 to 15 = 5% each, up to 0%&lt;br /&gt;
*15 to 25 = 7% each, up to 70%&lt;br /&gt;
*25 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -75.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -65.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Memory Capacity===&lt;br /&gt;
Memory Capacity govern your spell cost cap, meaning equipping spells that exceed this cap will not be usable.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = 0 Spell Memory/Capacity&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives an increase to Spell Capacity&lt;br /&gt;
&lt;br /&gt;
*0 to 6 -&amp;gt; 0&lt;br /&gt;
*6 to 100 = 1 each, up to 94&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each point of Spell Capacity affects how many Spell Points you recover when Resting, Meditating, sitting at a Campfire, or when under the effects of a Clarity Potion. See [[Spell Restoration]] for more details.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MemoryCapacity|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 94.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.6.&lt;br /&gt;
&lt;br /&gt;
Check [[Stats#Interaction_Speed_3|Interaction Speed]] for more&lt;br /&gt;
&lt;br /&gt;
===Persuasiveness===&lt;br /&gt;
Persuasiveness determines the duration of Bard songs&#039; buffs/debuffs.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Resourcefulness starts at = 0 Persuasiveness&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 0%&lt;br /&gt;
*0 to 35 -&amp;gt; 1 each, up to 35&lt;br /&gt;
*35 to 71 = 0.5 each, up to 53&lt;br /&gt;
*71 to 99 = 0.25 each, up to 60&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PersuasivenessStat|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Base buff duration formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Scaling x Persuasiveness&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In other words, each point in Persuasiveness over 20 grants a 5% longer base duration.&lt;br /&gt;
&lt;br /&gt;
For example, Perfectly played Rousing Rhythms have 4.5x scaling and if Bard has 20 Persuasiveness, outgoing buff duration will be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4.5 x 20 = 90&amp;lt;/code&amp;gt; seconds&lt;br /&gt;
&lt;br /&gt;
This will also get multiplied by the receiver&#039;s [[Buff Duration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://www.desmos.com/calculator/k9kjmyzd3f Buff Duration Calculator] by Sur&lt;br /&gt;
&lt;br /&gt;
=Other Stats=&lt;br /&gt;
==Interaction Speed==&lt;br /&gt;
Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Value = Agility * 0.4 + Resourcefulness * 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 value starts at = -75% Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every value gives a  % increase to Interaction Speed depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -55%&lt;br /&gt;
*0 to 5 = 5% each, up to -30%&lt;br /&gt;
*5 to 15 = 3% each, up to 0%&lt;br /&gt;
*15 to 25 = 7% each, up to 70%&lt;br /&gt;
*25 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&lt;br /&gt;
Interaction Speed has 50% [[Attribute Bonus Ratio|Scaling]] for Bandages and Surgical kits, in the same fashion that some damage bonuses scale.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=RegularInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -12.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Armor Rating can go as low as -300 = -619% Physical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Armor Rating starts at = -22% Physical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Every Armor Rating point gives a  % increase to Physical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -619%&lt;br /&gt;
*-300 to -3 = 2% each, up to -25%&lt;br /&gt;
*-3 to 22 = 1% each, up to 0%&lt;br /&gt;
*22 to 31 = 0.5% each, up to 4.5%&lt;br /&gt;
*31 to 42 = 0.4% each, up to 8.9%&lt;br /&gt;
*42 to 52 = 0.3% each, up to 11.9%&lt;br /&gt;
*52 to 62 = 0.2% each, up to 13.9%&lt;br /&gt;
*62 to 112 = 0.1% each, up to 18.9%&lt;br /&gt;
*112 to 175 = 0.2% each, up to 31.5%&lt;br /&gt;
*175 to 262 = 0.3% each, up to 57.6%&lt;br /&gt;
*262 to 317 = 0.2% each, up to 68.6%&lt;br /&gt;
*317 to 400 = 0.1% each, up to 76.9%&lt;br /&gt;
*400 to 424 = 0.05% each, up to 78.1%&lt;br /&gt;
*424 to 450 = 0.025% each, up to 78.75%&lt;br /&gt;
*450 to 500 = 0.02% each, up to 79.75%&lt;br /&gt;
&lt;br /&gt;
Armor cap is 85% which can be reached by other perks and shrine buffs.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -117.0},{&amp;quot;x&amp;quot;: -44.0,&amp;quot;y&amp;quot;: -107.0},{&amp;quot;x&amp;quot;: -37.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -24.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -18.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -7.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -5.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -4.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -3.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -2.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 103.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 112.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 114.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 118.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 119.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 133.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 134.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 136.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 140.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 141.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 142.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 149.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 157.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 164.0,&amp;quot;y&amp;quot;: 29.3},{&amp;quot;x&amp;quot;: 165.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 171.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 30.9},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 31.5},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 31.8},{&amp;quot;x&amp;quot;: 177.0,&amp;quot;y&amp;quot;: 32.1},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 32.7},{&amp;quot;x&amp;quot;: 180.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 183.0,&amp;quot;y&amp;quot;: 33.9},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 35.7},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 36.9},{&amp;quot;x&amp;quot;: 194.0,&amp;quot;y&amp;quot;: 37.2},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 37.8},{&amp;quot;x&amp;quot;: 197.0,&amp;quot;y&amp;quot;: 38.1},{&amp;quot;x&amp;quot;: 200.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 40.8},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 211.0,&amp;quot;y&amp;quot;: 42.3},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 42.9},{&amp;quot;x&amp;quot;: 214.0,&amp;quot;y&amp;quot;: 43.2},{&amp;quot;x&amp;quot;: 216.0,&amp;quot;y&amp;quot;: 43.8},{&amp;quot;x&amp;quot;: 217.0,&amp;quot;y&amp;quot;: 44.1},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 227.0,&amp;quot;y&amp;quot;: 47.1},{&amp;quot;x&amp;quot;: 228.0,&amp;quot;y&amp;quot;: 47.4},{&amp;quot;x&amp;quot;: 230.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 231.0,&amp;quot;y&amp;quot;: 48.3},{&amp;quot;x&amp;quot;: 233.0,&amp;quot;y&amp;quot;: 48.9},{&amp;quot;x&amp;quot;: 234.0,&amp;quot;y&amp;quot;: 49.2},{&amp;quot;x&amp;quot;: 239.0,&amp;quot;y&amp;quot;: 50.7},{&amp;quot;x&amp;quot;: 242.0,&amp;quot;y&amp;quot;: 51.6},{&amp;quot;x&amp;quot;: 244.0,&amp;quot;y&amp;quot;: 52.2},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 256.0,&amp;quot;y&amp;quot;: 55.8},{&amp;quot;x&amp;quot;: 259.0,&amp;quot;y&amp;quot;: 56.7},{&amp;quot;x&amp;quot;: 261.0,&amp;quot;y&amp;quot;: 57.3},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 57.6},{&amp;quot;x&amp;quot;: 263.0,&amp;quot;y&amp;quot;: 57.8},{&amp;quot;x&amp;quot;: 264.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 267.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 269.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 272.0,&amp;quot;y&amp;quot;: 59.6},{&amp;quot;x&amp;quot;: 273.0,&amp;quot;y&amp;quot;: 59.8},{&amp;quot;x&amp;quot;: 278.0,&amp;quot;y&amp;quot;: 60.8},{&amp;quot;x&amp;quot;: 281.0,&amp;quot;y&amp;quot;: 61.4},{&amp;quot;x&amp;quot;: 283.0,&amp;quot;y&amp;quot;: 61.8},{&amp;quot;x&amp;quot;: 286.0,&amp;quot;y&amp;quot;: 62.4},{&amp;quot;x&amp;quot;: 287.0,&amp;quot;y&amp;quot;: 62.6},{&amp;quot;x&amp;quot;: 290.0,&amp;quot;y&amp;quot;: 63.2},{&amp;quot;x&amp;quot;: 292.0,&amp;quot;y&amp;quot;: 63.6},{&amp;quot;x&amp;quot;: 295.0,&amp;quot;y&amp;quot;: 64.2},{&amp;quot;x&amp;quot;: 296.0,&amp;quot;y&amp;quot;: 64.4},{&amp;quot;x&amp;quot;: 301.0,&amp;quot;y&amp;quot;: 65.4},{&amp;quot;x&amp;quot;: 304.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 306.0,&amp;quot;y&amp;quot;: 66.4},{&amp;quot;x&amp;quot;: 309.0,&amp;quot;y&amp;quot;: 67.0},{&amp;quot;x&amp;quot;: 310.0,&amp;quot;y&amp;quot;: 67.2},{&amp;quot;x&amp;quot;: 315.0,&amp;quot;y&amp;quot;: 68.2},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 68.6},{&amp;quot;x&amp;quot;: 318.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 319.0,&amp;quot;y&amp;quot;: 68.8},{&amp;quot;x&amp;quot;: 323.0,&amp;quot;y&amp;quot;: 69.2},{&amp;quot;x&amp;quot;: 324.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 69.6},{&amp;quot;x&amp;quot;: 332.0,&amp;quot;y&amp;quot;: 70.1},{&amp;quot;x&amp;quot;: 337.0,&amp;quot;y&amp;quot;: 70.6},{&amp;quot;x&amp;quot;: 341.0,&amp;quot;y&amp;quot;: 71.0},{&amp;quot;x&amp;quot;: 342.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 346.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 347.0,&amp;quot;y&amp;quot;: 71.6},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 71.9},{&amp;quot;x&amp;quot;: 355.0,&amp;quot;y&amp;quot;: 72.4},{&amp;quot;x&amp;quot;: 360.0,&amp;quot;y&amp;quot;: 72.9},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 365.0,&amp;quot;y&amp;quot;: 73.4},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 73.8},{&amp;quot;x&amp;quot;: 370.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 375.0,&amp;quot;y&amp;quot;: 74.4},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 74.7},{&amp;quot;x&amp;quot;: 383.0,&amp;quot;y&amp;quot;: 75.2},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 75.6},{&amp;quot;x&amp;quot;: 388.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 393.0,&amp;quot;y&amp;quot;: 76.2},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 76.6},{&amp;quot;x&amp;quot;: 398.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 400.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 404.0,&amp;quot;y&amp;quot;: 77.1},{&amp;quot;x&amp;quot;: 407.0,&amp;quot;y&amp;quot;: 77.25},{&amp;quot;x&amp;quot;: 409.0,&amp;quot;y&amp;quot;: 77.35},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 77.4},{&amp;quot;x&amp;quot;: 414.0,&amp;quot;y&amp;quot;: 77.6},{&amp;quot;x&amp;quot;: 417.0,&amp;quot;y&amp;quot;: 77.75},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 77.85},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 78.1},{&amp;quot;x&amp;quot;: 426.0,&amp;quot;y&amp;quot;: 78.15},{&amp;quot;x&amp;quot;: 427.0,&amp;quot;y&amp;quot;: 78.17},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 78.22},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 78.33},{&amp;quot;x&amp;quot;: 434.0,&amp;quot;y&amp;quot;: 78.35},{&amp;quot;x&amp;quot;: 436.0,&amp;quot;y&amp;quot;: 78.4},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 78.57},{&amp;quot;x&amp;quot;: 449.0,&amp;quot;y&amp;quot;: 78.72},{&amp;quot;x&amp;quot;: 450.0,&amp;quot;y&amp;quot;: 78.75},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 78.79},{&amp;quot;x&amp;quot;: 455.0,&amp;quot;y&amp;quot;: 78.85},{&amp;quot;x&amp;quot;: 458.0,&amp;quot;y&amp;quot;: 78.91},{&amp;quot;x&amp;quot;: 459.0,&amp;quot;y&amp;quot;: 78.93},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 78.97},{&amp;quot;x&amp;quot;: 462.0,&amp;quot;y&amp;quot;: 78.99},{&amp;quot;x&amp;quot;: 465.0,&amp;quot;y&amp;quot;: 79.05},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 79.07},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 79.15},{&amp;quot;x&amp;quot;: 473.0,&amp;quot;y&amp;quot;: 79.21},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 79.27},{&amp;quot;x&amp;quot;: 477.0,&amp;quot;y&amp;quot;: 79.29},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 79.33},{&amp;quot;x&amp;quot;: 480.0,&amp;quot;y&amp;quot;: 79.35},{&amp;quot;x&amp;quot;: 483.0,&amp;quot;y&amp;quot;: 79.41},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 79.43},{&amp;quot;x&amp;quot;: 488.0,&amp;quot;y&amp;quot;: 79.51},{&amp;quot;x&amp;quot;: 491.0,&amp;quot;y&amp;quot;: 79.57},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 79.63},{&amp;quot;x&amp;quot;: 495.0,&amp;quot;y&amp;quot;: 79.65},{&amp;quot;x&amp;quot;: 497.0,&amp;quot;y&amp;quot;: 79.69},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 79.71},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 79.75}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Graph Starts from -49 instead of -300 for better visibility&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Luck increases chance of getting better loot rarity. Whoever opens the loot first, their luck is used to calculate the drops.&lt;br /&gt;
&lt;br /&gt;
Luck stat affects each rarity differently. Luck Cap in the game is 500. &lt;br /&gt;
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It is only possible to get maximum of 249 Luck in the game currently:&lt;br /&gt;
*50 from [[Bard]]&#039;s Wanderer&#039;s Luck&lt;br /&gt;
*Possible 150 luck roll from a large [[Potion of Luck]]&lt;br /&gt;
*25 from a [[Fangs of Death Necklace]]&lt;br /&gt;
*24(12 x 2) from two [[Grimsmile Ring| Grimsmile Rings]]&lt;br /&gt;
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*1-Junk: Each luck decreases chance by 0.1%, 500 Luck: 0.5x Chance&lt;br /&gt;
*2-Poor: Each luck decreases chance by 0.1%,  500 Luck: 0.5x Chance&lt;br /&gt;
*3-Common: Each luck decreases chance by 0.05%, 500 Luck: 0.75x Chance&lt;br /&gt;
*4-Uncommon is not affected by luck&lt;br /&gt;
*5-Rare: not linear, diminishing returns, 500 Luck: 3.5x Chance&lt;br /&gt;
*6-Epic: not linear, diminishing returns, 500 Luck: 3.88x Chance&lt;br /&gt;
*7-Legendary: not linear, diminishing returns, 500 Luck: 4.25x Chance&lt;br /&gt;
*8-Unique: not linear, diminishing returns, 500 Luck: 4.38x Chance&lt;br /&gt;
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{{#widget:Chart|uniqueId=LuckGrade00|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 200,&amp;quot;y&amp;quot;: 80.0},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 75.0},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 400,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 450,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 50.0}]|color=orange}}&lt;br /&gt;
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{{#widget:Chart|uniqueId=LuckGrade01|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 200,&amp;quot;y&amp;quot;: 80.0},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 75.0},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 400,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 450,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 50.0}]|color=orange}}&lt;br /&gt;
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{{#widget:Chart|uniqueId=LuckGrade02|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 97.5},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 92.5},{&amp;quot;x&amp;quot;: 200,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 87.5},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 82.5},{&amp;quot;x&amp;quot;: 400,&amp;quot;y&amp;quot;: 80.0},{&amp;quot;x&amp;quot;: 450,&amp;quot;y&amp;quot;: 77.5},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 75.0}]|color=orange}}&lt;br /&gt;
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{{#widget:Chart|uniqueId=LuckGrade03|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 1.0}]|color=orange}}&lt;br /&gt;
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{{#widget:Chart|uniqueId=LuckGrade04|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 16,&amp;quot;y&amp;quot;: 1.16},{&amp;quot;x&amp;quot;: 23,&amp;quot;y&amp;quot;: 1.23},{&amp;quot;x&amp;quot;: 31,&amp;quot;y&amp;quot;: 1.3},{&amp;quot;x&amp;quot;: 38,&amp;quot;y&amp;quot;: 1.37},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 1.48},{&amp;quot;x&amp;quot;: 61,&amp;quot;y&amp;quot;: 1.57},{&amp;quot;x&amp;quot;: 69,&amp;quot;y&amp;quot;: 1.64},{&amp;quot;x&amp;quot;: 75,&amp;quot;y&amp;quot;: 1.7},{&amp;quot;x&amp;quot;: 81,&amp;quot;y&amp;quot;: 1.75},{&amp;quot;x&amp;quot;: 90,&amp;quot;y&amp;quot;: 1.82},{&amp;quot;x&amp;quot;: 107,&amp;quot;y&amp;quot;: 1.96},{&amp;quot;x&amp;quot;: 117,&amp;quot;y&amp;quot;: 2.03},{&amp;quot;x&amp;quot;: 123,&amp;quot;y&amp;quot;: 2.08},{&amp;quot;x&amp;quot;: 129,&amp;quot;y&amp;quot;: 2.12},{&amp;quot;x&amp;quot;: 136,&amp;quot;y&amp;quot;: 2.18},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 2.28},{&amp;quot;x&amp;quot;: 161,&amp;quot;y&amp;quot;: 2.35},{&amp;quot;x&amp;quot;: 170,&amp;quot;y&amp;quot;: 2.41},{&amp;quot;x&amp;quot;: 176,&amp;quot;y&amp;quot;: 2.45},{&amp;quot;x&amp;quot;: 182,&amp;quot;y&amp;quot;: 2.49},{&amp;quot;x&amp;quot;: 194,&amp;quot;y&amp;quot;: 2.57},{&amp;quot;x&amp;quot;: 212,&amp;quot;y&amp;quot;: 2.67},{&amp;quot;x&amp;quot;: 221,&amp;quot;y&amp;quot;: 2.72},{&amp;quot;x&amp;quot;: 229,&amp;quot;y&amp;quot;: 2.77},{&amp;quot;x&amp;quot;: 236,&amp;quot;y&amp;quot;: 2.81},{&amp;quot;x&amp;quot;: 246,&amp;quot;y&amp;quot;: 2.86},{&amp;quot;x&amp;quot;: 254,&amp;quot;y&amp;quot;: 2.9},{&amp;quot;x&amp;quot;: 263,&amp;quot;y&amp;quot;: 2.94},{&amp;quot;x&amp;quot;: 270,&amp;quot;y&amp;quot;: 2.97},{&amp;quot;x&amp;quot;: 278,&amp;quot;y&amp;quot;: 3.01},{&amp;quot;x&amp;quot;: 285,&amp;quot;y&amp;quot;: 3.04},{&amp;quot;x&amp;quot;: 296,&amp;quot;y&amp;quot;: 3.09},{&amp;quot;x&amp;quot;: 308,&amp;quot;y&amp;quot;: 3.13},{&amp;quot;x&amp;quot;: 319,&amp;quot;y&amp;quot;: 3.18},{&amp;quot;x&amp;quot;: 326,&amp;quot;y&amp;quot;: 3.2},{&amp;quot;x&amp;quot;: 334,&amp;quot;y&amp;quot;: 3.23},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 3.28},{&amp;quot;x&amp;quot;: 365,&amp;quot;y&amp;quot;: 3.32},{&amp;quot;x&amp;quot;: 373,&amp;quot;y&amp;quot;: 3.34},{&amp;quot;x&amp;quot;: 381,&amp;quot;y&amp;quot;: 3.36},{&amp;quot;x&amp;quot;: 393,&amp;quot;y&amp;quot;: 3.39},{&amp;quot;x&amp;quot;: 408,&amp;quot;y&amp;quot;: 3.42},{&amp;quot;x&amp;quot;: 415,&amp;quot;y&amp;quot;: 3.43},{&amp;quot;x&amp;quot;: 421,&amp;quot;y&amp;quot;: 3.44},{&amp;quot;x&amp;quot;: 429,&amp;quot;y&amp;quot;: 3.45},{&amp;quot;x&amp;quot;: 436,&amp;quot;y&amp;quot;: 3.46},{&amp;quot;x&amp;quot;: 447,&amp;quot;y&amp;quot;: 3.48},{&amp;quot;x&amp;quot;: 459,&amp;quot;y&amp;quot;: 3.49},{&amp;quot;x&amp;quot;: 467,&amp;quot;y&amp;quot;: 3.49},{&amp;quot;x&amp;quot;: 473,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 480,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 493,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 3.5}]|color=orange}}&lt;br /&gt;
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{{#widget:Chart|uniqueId=LuckGrade05|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 8,&amp;quot;y&amp;quot;: 1.09},{&amp;quot;x&amp;quot;: 15,&amp;quot;y&amp;quot;: 1.17},{&amp;quot;x&amp;quot;: 23,&amp;quot;y&amp;quot;: 1.26},{&amp;quot;x&amp;quot;: 36,&amp;quot;y&amp;quot;: 1.4},{&amp;quot;x&amp;quot;: 43,&amp;quot;y&amp;quot;: 1.47},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 1.55},{&amp;quot;x&amp;quot;: 59,&amp;quot;y&amp;quot;: 1.64},{&amp;quot;x&amp;quot;: 70,&amp;quot;y&amp;quot;: 1.75},{&amp;quot;x&amp;quot;: 83,&amp;quot;y&amp;quot;: 1.88},{&amp;quot;x&amp;quot;: 89,&amp;quot;y&amp;quot;: 1.93},{&amp;quot;x&amp;quot;: 97,&amp;quot;y&amp;quot;: 2.01},{&amp;quot;x&amp;quot;: 107,&amp;quot;y&amp;quot;: 2.1},{&amp;quot;x&amp;quot;: 120,&amp;quot;y&amp;quot;: 2.22},{&amp;quot;x&amp;quot;: 127,&amp;quot;y&amp;quot;: 2.28},{&amp;quot;x&amp;quot;: 133,&amp;quot;y&amp;quot;: 2.33},{&amp;quot;x&amp;quot;: 140,&amp;quot;y&amp;quot;: 2.39},{&amp;quot;x&amp;quot;: 148,&amp;quot;y&amp;quot;: 2.45},{&amp;quot;x&amp;quot;: 160,&amp;quot;y&amp;quot;: 2.55},{&amp;quot;x&amp;quot;: 167,&amp;quot;y&amp;quot;: 2.6},{&amp;quot;x&amp;quot;: 174,&amp;quot;y&amp;quot;: 2.65},{&amp;quot;x&amp;quot;: 181,&amp;quot;y&amp;quot;: 2.71},{&amp;quot;x&amp;quot;: 204,&amp;quot;y&amp;quot;: 2.87},{&amp;quot;x&amp;quot;: 212,&amp;quot;y&amp;quot;: 2.92},{&amp;quot;x&amp;quot;: 218,&amp;quot;y&amp;quot;: 2.96},{&amp;quot;x&amp;quot;: 224,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 234,&amp;quot;y&amp;quot;: 3.06},{&amp;quot;x&amp;quot;: 252,&amp;quot;y&amp;quot;: 3.17},{&amp;quot;x&amp;quot;: 258,&amp;quot;y&amp;quot;: 3.2},{&amp;quot;x&amp;quot;: 266,&amp;quot;y&amp;quot;: 3.25},{&amp;quot;x&amp;quot;: 273,&amp;quot;y&amp;quot;: 3.29},{&amp;quot;x&amp;quot;: 288,&amp;quot;y&amp;quot;: 3.36},{&amp;quot;x&amp;quot;: 298,&amp;quot;y&amp;quot;: 3.41},{&amp;quot;x&amp;quot;: 304,&amp;quot;y&amp;quot;: 3.44},{&amp;quot;x&amp;quot;: 311,&amp;quot;y&amp;quot;: 3.47},{&amp;quot;x&amp;quot;: 318,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 329,&amp;quot;y&amp;quot;: 3.54},{&amp;quot;x&amp;quot;: 339,&amp;quot;y&amp;quot;: 3.58},{&amp;quot;x&amp;quot;: 346,&amp;quot;y&amp;quot;: 3.61},{&amp;quot;x&amp;quot;: 352,&amp;quot;y&amp;quot;: 3.63},{&amp;quot;x&amp;quot;: 363,&amp;quot;y&amp;quot;: 3.66},{&amp;quot;x&amp;quot;: 381,&amp;quot;y&amp;quot;: 3.72},{&amp;quot;x&amp;quot;: 388,&amp;quot;y&amp;quot;: 3.73},{&amp;quot;x&amp;quot;: 394,&amp;quot;y&amp;quot;: 3.75},{&amp;quot;x&amp;quot;: 401,&amp;quot;y&amp;quot;: 3.77},{&amp;quot;x&amp;quot;: 408,&amp;quot;y&amp;quot;: 3.78},{&amp;quot;x&amp;quot;: 418,&amp;quot;y&amp;quot;: 3.8},{&amp;quot;x&amp;quot;: 426,&amp;quot;y&amp;quot;: 3.82},{&amp;quot;x&amp;quot;: 433,&amp;quot;y&amp;quot;: 3.83},{&amp;quot;x&amp;quot;: 438,&amp;quot;y&amp;quot;: 3.84},{&amp;quot;x&amp;quot;: 447,&amp;quot;y&amp;quot;: 3.85},{&amp;quot;x&amp;quot;: 458,&amp;quot;y&amp;quot;: 3.86},{&amp;quot;x&amp;quot;: 466,&amp;quot;y&amp;quot;: 3.87},{&amp;quot;x&amp;quot;: 475,&amp;quot;y&amp;quot;: 3.87},{&amp;quot;x&amp;quot;: 480,&amp;quot;y&amp;quot;: 3.88},{&amp;quot;x&amp;quot;: 490,&amp;quot;y&amp;quot;: 3.88},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 3.88}]|color=orange}}&lt;br /&gt;
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{{#widget:Chart|uniqueId=LuckGrade06|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 12,&amp;quot;y&amp;quot;: 1.15},{&amp;quot;x&amp;quot;: 19,&amp;quot;y&amp;quot;: 1.24},{&amp;quot;x&amp;quot;: 26,&amp;quot;y&amp;quot;: 1.33},{&amp;quot;x&amp;quot;: 34,&amp;quot;y&amp;quot;: 1.43},{&amp;quot;x&amp;quot;: 43,&amp;quot;y&amp;quot;: 1.54},{&amp;quot;x&amp;quot;: 53,&amp;quot;y&amp;quot;: 1.65},{&amp;quot;x&amp;quot;: 60,&amp;quot;y&amp;quot;: 1.73},{&amp;quot;x&amp;quot;: 67,&amp;quot;y&amp;quot;: 1.81},{&amp;quot;x&amp;quot;: 87,&amp;quot;y&amp;quot;: 2.03},{&amp;quot;x&amp;quot;: 94,&amp;quot;y&amp;quot;: 2.11},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 2.17},{&amp;quot;x&amp;quot;: 112,&amp;quot;y&amp;quot;: 2.3},{&amp;quot;x&amp;quot;: 128,&amp;quot;y&amp;quot;: 2.45},{&amp;quot;x&amp;quot;: 134,&amp;quot;y&amp;quot;: 2.51},{&amp;quot;x&amp;quot;: 141,&amp;quot;y&amp;quot;: 2.58},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 2.66},{&amp;quot;x&amp;quot;: 164,&amp;quot;y&amp;quot;: 2.78},{&amp;quot;x&amp;quot;: 173,&amp;quot;y&amp;quot;: 2.86},{&amp;quot;x&amp;quot;: 181,&amp;quot;y&amp;quot;: 2.93},{&amp;quot;x&amp;quot;: 199,&amp;quot;y&amp;quot;: 3.08},{&amp;quot;x&amp;quot;: 206,&amp;quot;y&amp;quot;: 3.14},{&amp;quot;x&amp;quot;: 213,&amp;quot;y&amp;quot;: 3.18},{&amp;quot;x&amp;quot;: 219,&amp;quot;y&amp;quot;: 3.23},{&amp;quot;x&amp;quot;: 229,&amp;quot;y&amp;quot;: 3.3},{&amp;quot;x&amp;quot;: 244,&amp;quot;y&amp;quot;: 3.4},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 3.45},{&amp;quot;x&amp;quot;: 259,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 273,&amp;quot;y&amp;quot;: 3.58},{&amp;quot;x&amp;quot;: 283,&amp;quot;y&amp;quot;: 3.64},{&amp;quot;x&amp;quot;: 289,&amp;quot;y&amp;quot;: 3.67},{&amp;quot;x&amp;quot;: 295,&amp;quot;y&amp;quot;: 3.71},{&amp;quot;x&amp;quot;: 303,&amp;quot;y&amp;quot;: 3.75},{&amp;quot;x&amp;quot;: 312,&amp;quot;y&amp;quot;: 3.79},{&amp;quot;x&amp;quot;: 320,&amp;quot;y&amp;quot;: 3.83},{&amp;quot;x&amp;quot;: 326,&amp;quot;y&amp;quot;: 3.86},{&amp;quot;x&amp;quot;: 333,&amp;quot;y&amp;quot;: 3.89},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 3.96},{&amp;quot;x&amp;quot;: 359,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 366,&amp;quot;y&amp;quot;: 4.02},{&amp;quot;x&amp;quot;: 374,&amp;quot;y&amp;quot;: 4.05},{&amp;quot;x&amp;quot;: 382,&amp;quot;y&amp;quot;: 4.07},{&amp;quot;x&amp;quot;: 391,&amp;quot;y&amp;quot;: 4.1},{&amp;quot;x&amp;quot;: 401,&amp;quot;y&amp;quot;: 4.13},{&amp;quot;x&amp;quot;: 407,&amp;quot;y&amp;quot;: 4.14},{&amp;quot;x&amp;quot;: 415,&amp;quot;y&amp;quot;: 4.16},{&amp;quot;x&amp;quot;: 424,&amp;quot;y&amp;quot;: 4.18},{&amp;quot;x&amp;quot;: 436,&amp;quot;y&amp;quot;: 4.2},{&amp;quot;x&amp;quot;: 443,&amp;quot;y&amp;quot;: 4.21},{&amp;quot;x&amp;quot;: 451,&amp;quot;y&amp;quot;: 4.22},{&amp;quot;x&amp;quot;: 469,&amp;quot;y&amp;quot;: 4.24},{&amp;quot;x&amp;quot;: 476,&amp;quot;y&amp;quot;: 4.25},{&amp;quot;x&amp;quot;: 484,&amp;quot;y&amp;quot;: 4.25},{&amp;quot;x&amp;quot;: 499,&amp;quot;y&amp;quot;: 4.26},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 4.26}]|color=orange}}&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
|-|8=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade07|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 8,&amp;quot;y&amp;quot;: 1.11},{&amp;quot;x&amp;quot;: 17,&amp;quot;y&amp;quot;: 1.23},{&amp;quot;x&amp;quot;: 33,&amp;quot;y&amp;quot;: 1.43},{&amp;quot;x&amp;quot;: 41,&amp;quot;y&amp;quot;: 1.53},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 1.64},{&amp;quot;x&amp;quot;: 65,&amp;quot;y&amp;quot;: 1.82},{&amp;quot;x&amp;quot;: 73,&amp;quot;y&amp;quot;: 1.92},{&amp;quot;x&amp;quot;: 80,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 90,&amp;quot;y&amp;quot;: 2.11},{&amp;quot;x&amp;quot;: 99,&amp;quot;y&amp;quot;: 2.21},{&amp;quot;x&amp;quot;: 107,&amp;quot;y&amp;quot;: 2.29},{&amp;quot;x&amp;quot;: 113,&amp;quot;y&amp;quot;: 2.37},{&amp;quot;x&amp;quot;: 127,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 142,&amp;quot;y&amp;quot;: 2.65},{&amp;quot;x&amp;quot;: 148,&amp;quot;y&amp;quot;: 2.7},{&amp;quot;x&amp;quot;: 154,&amp;quot;y&amp;quot;: 2.76},{&amp;quot;x&amp;quot;: 163,&amp;quot;y&amp;quot;: 2.84},{&amp;quot;x&amp;quot;: 178,&amp;quot;y&amp;quot;: 2.98},{&amp;quot;x&amp;quot;: 185,&amp;quot;y&amp;quot;: 3.04},{&amp;quot;x&amp;quot;: 191,&amp;quot;y&amp;quot;: 3.09},{&amp;quot;x&amp;quot;: 199,&amp;quot;y&amp;quot;: 3.15},{&amp;quot;x&amp;quot;: 215,&amp;quot;y&amp;quot;: 3.28},{&amp;quot;x&amp;quot;: 222,&amp;quot;y&amp;quot;: 3.33},{&amp;quot;x&amp;quot;: 229,&amp;quot;y&amp;quot;: 3.39},{&amp;quot;x&amp;quot;: 245,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 252,&amp;quot;y&amp;quot;: 3.56},{&amp;quot;x&amp;quot;: 260,&amp;quot;y&amp;quot;: 3.6},{&amp;quot;x&amp;quot;: 267,&amp;quot;y&amp;quot;: 3.65},{&amp;quot;x&amp;quot;: 285,&amp;quot;y&amp;quot;: 3.75},{&amp;quot;x&amp;quot;: 293,&amp;quot;y&amp;quot;: 3.8},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 3.84},{&amp;quot;x&amp;quot;: 308,&amp;quot;y&amp;quot;: 3.88},{&amp;quot;x&amp;quot;: 318,&amp;quot;y&amp;quot;: 3.93},{&amp;quot;x&amp;quot;: 329,&amp;quot;y&amp;quot;: 3.98},{&amp;quot;x&amp;quot;: 337,&amp;quot;y&amp;quot;: 4.02},{&amp;quot;x&amp;quot;: 345,&amp;quot;y&amp;quot;: 4.05},{&amp;quot;x&amp;quot;: 358,&amp;quot;y&amp;quot;: 4.11},{&amp;quot;x&amp;quot;: 367,&amp;quot;y&amp;quot;: 4.14},{&amp;quot;x&amp;quot;: 373,&amp;quot;y&amp;quot;: 4.16},{&amp;quot;x&amp;quot;: 380,&amp;quot;y&amp;quot;: 4.19},{&amp;quot;x&amp;quot;: 391,&amp;quot;y&amp;quot;: 4.22},{&amp;quot;x&amp;quot;: 401,&amp;quot;y&amp;quot;: 4.25},{&amp;quot;x&amp;quot;: 408,&amp;quot;y&amp;quot;: 4.27},{&amp;quot;x&amp;quot;: 416,&amp;quot;y&amp;quot;: 4.29},{&amp;quot;x&amp;quot;: 428,&amp;quot;y&amp;quot;: 4.31},{&amp;quot;x&amp;quot;: 436,&amp;quot;y&amp;quot;: 4.33},{&amp;quot;x&amp;quot;: 443,&amp;quot;y&amp;quot;: 4.34},{&amp;quot;x&amp;quot;: 449,&amp;quot;y&amp;quot;: 4.35},{&amp;quot;x&amp;quot;: 459,&amp;quot;y&amp;quot;: 4.36},{&amp;quot;x&amp;quot;: 473,&amp;quot;y&amp;quot;: 4.37},{&amp;quot;x&amp;quot;: 480,&amp;quot;y&amp;quot;: 4.38},{&amp;quot;x&amp;quot;: 488,&amp;quot;y&amp;quot;: 4.38},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 4.38}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Luck Value Table===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Luck !! &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 50 || x0.95 || x0.95 || x0.975 || x1.0 || x1.48 || x1.54 || x1.62 || x1.64&lt;br /&gt;
|-&lt;br /&gt;
| 100 || x0.90 || x0.90 || x0.95 || x1.0 || x1.90 || x2.04 || x2.17 || x2.22&lt;br /&gt;
|-&lt;br /&gt;
| 150 || x0.85 || x0.85 || x0.925 || x1.0 || x2.28 || x2.47 || x2.66 || x2.72&lt;br /&gt;
|-&lt;br /&gt;
| 200 || x0.80 || x0.80 || x0.90 || x1.0 || x2.60 || x2.84 || x3.08 || x3.17&lt;br /&gt;
|-&lt;br /&gt;
| 250 || x0.75 || x0.75 || x0.875 || x1.0 || x2.88 || x3.16 || x3.45 || x3.54&lt;br /&gt;
|-&lt;br /&gt;
| 300 || x0.70 || x0.70 || x0.85 || x1.0 || x3.11 || x3.42 || x3.73 || x3.84&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that Luck only increases chance of finding a high tier loot only if looted container/corpse has a chance of dropping high tier loot. &lt;br /&gt;
So if loot table has no &amp;quot;Epic&amp;quot; drop chance, high luck won&#039;t make it drop &amp;quot;Epic&amp;quot; even if you have 250 luck as 0% chance multiplied by 3.16 is still 0.&lt;br /&gt;
&lt;br /&gt;
Check [[Lootables]] to see which lootables drop high tier loot.&lt;br /&gt;
&lt;br /&gt;
Loot is rolled when you open the corpse/container. (It is not confirmed if Bard&#039;s Unchained Harmony rolls the loot table when it opens the containers.)&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item enchantments.&lt;br /&gt;
&lt;br /&gt;
==Additional Magical Damage==&lt;br /&gt;
Increases Magical Damage dealt (not affected by Magical Power Bonus).&lt;br /&gt;
&lt;br /&gt;
==Additional Physical Damage==&lt;br /&gt;
Increases Physical Damage dealt (not affected by Physical Power Bonus).&lt;br /&gt;
&lt;br /&gt;
==All Attributes/Primitive==&lt;br /&gt;
Increases all Attributes (Strength, Agility, Will, Knowledge, Resourcefulness).&lt;br /&gt;
&lt;br /&gt;
==Armor Penetration==&lt;br /&gt;
&#039;&#039;Armor Penetration governs the amount of physical damage you do that will completely bypass your enemy&#039;s armor rating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike in game description, armor pen decreases [[Stats#Physical Damage Reduction|Physical Damage Reduction]] instead of Armor Rating. It has no affect on negative [[Stats#Physical Damage Reduction|Physical Damage Reduction]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
% Physical Damage Reduced = (100 - &#039;&#039;Attacker&#039;s Armor Pen&#039;&#039;) * &#039;&#039;Target&#039;s Physical Damage Reduction&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100 Armor Penetration would decrease Damage reduced to 0. &lt;br /&gt;
&lt;br /&gt;
This modifier cannot bring Damage Reduction below 0%. There is no functional difference between 105% Penetration and 100% Penetration. This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
&lt;br /&gt;
==Headshot Reduction==&lt;br /&gt;
Headshot  Reduction governs the amount of mitigated damage conferred by wearing protective head gear.&lt;br /&gt;
&lt;br /&gt;
Decreases the headshot multiplier by &#039;&#039;&#039;flat&#039;&#039;&#039; amount. For example, normal headshot deals 150%, if the enemy has [[Armet]] which has 18% Headshot Reduction, instead it deals &amp;lt;code&amp;gt;150-18 = 132%&amp;lt;/code&amp;gt; damage&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
Impact Power governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
==Magic Penetration==&lt;br /&gt;
Magic Penetration governs the amount of magical damage you do that will completely bypass your enemy&#039;s magic resistance rating.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
% Magical Damage Reduced = (100 - &#039;&#039;Attacker&#039;s Magic Pen&#039;&#039;) * &#039;&#039;Target&#039;s Magical Damage Reduction&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100 Magical Penetration would decrease Damage reduced to 0. &lt;br /&gt;
&lt;br /&gt;
This modifier cannot bring Damage Reduction below 0%. There is no functional difference between 105% Penetration and 100% Penetration. This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
&lt;br /&gt;
==Magical Healing==&lt;br /&gt;
Increases total healing done by magic (Cleric&#039;s heal spells and Warlock&#039;s Torture Mastery)&lt;br /&gt;
&lt;br /&gt;
This specifically affects your spells, not heals received from others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base Heal Amount + (Magical Healing * Scaling of Spell)) * (1 + Magic Power Bonus * Scaling of Spell)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Damage_Calculation#Attribute_Bonus_Ratio|Scaling]] info:&lt;br /&gt;
*Lesser Heal = 100%&lt;br /&gt;
*Holy Light = 100%&lt;br /&gt;
*Sanctuary = 50% per second (250% total)&lt;br /&gt;
*Torture Mastery = 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Check [[Healing]] page to learn more about the mechanic.&lt;br /&gt;
&lt;br /&gt;
==Physical Healing==&lt;br /&gt;
Increases total healing done by [[Healing Potion|Healing Potions]], [[Troll%27s_Blood|Troll&#039;s Blood]], [[Ranger]]&#039;s Field Ration, and [[Campfire Kit|Campfires]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Check [[Healing]] page to learn more about the mechanic.&lt;br /&gt;
&lt;br /&gt;
==Projectile Reduction==&lt;br /&gt;
Projectile Reduction governs the amount of mitigated damage from projectiles.&lt;br /&gt;
&lt;br /&gt;
==True Magical Damage==&lt;br /&gt;
Increases Magical Damage dealt that is not influenced by enemy defences or headshot/limb multipliers.&lt;br /&gt;
&lt;br /&gt;
==True Physical Damage==&lt;br /&gt;
Increases Physical Damage dealt that is not influenced by enemy defences or headshot/limb multipliers.&lt;br /&gt;
&lt;br /&gt;
==Weapon Damage==&lt;br /&gt;
Increases Weapon damage. Does not increase damage not dealt by the weapon, like from Rogue&#039;s Rupture, or Barbarian&#039;s Achilles Strike&#039;s movement ticks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>Kritikal</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=14427</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=14427"/>
		<updated>2023-11-02T16:47:50Z</updated>

		<summary type="html">&lt;p&gt;Kritikal: /* Hit Location Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
==Damage Formula==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; ((((((Base Weapon|Magical Damage + &amp;quot;Buff&amp;quot; Weapon Damage) * Combo Bonus * Impact Zone Bonus) + &amp;quot;Gear&amp;quot; Weapon Damage|Magical Damage + Divine Strike Damage) * (1 + Power Bonus)) + Additional Damage) * (Hit Location Bonus) * (1 - (Damage Reduction * (1 - Penetration))) * (1 - Projectile Reduction)) + True Damage &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Base Damage===&lt;br /&gt;
&lt;br /&gt;
*The displayed damage of a weapon, skill, or spell. For example: Rondel Dagger&#039;s {{Weapon Data|Rondel Dagger|stats|physical weapon damage 0}} Weapon Damage, Rupture&#039;s 20 Physical Damage, or Judgement&#039;s 25 Magical Damage.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Buff&amp;quot; Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added from the perks Slayer, War Song, and Rapier Mastery. This stat is multiplied by Impact Zone Bonus and Combo Bonus. It essentially acts like a modification to your weapon&#039;s base damage.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gear&amp;quot; Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;+ Weapon Damage&amp;quot; affix on gear. This stat benefits from Power Bonus. This stat will only apply to direct attacks from weaponry, and will not apply to skills such as Rupture, Caltrops, Achilles Strike, and so on. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is different from &amp;quot;Buff&amp;quot; Weapon Damage, in that it will not be multiplied by your Impact Zone Bonus or your Combo Bonus. This stat is influenced by [[Damage_Calculation#Attribute_Bonus_Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
===Divine Strike Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the Cleric buff &amp;quot;Divine Strike&amp;quot;. This stat benefits from Power Bonus. Unlike Weapon Damage, this stat &#039;&#039;&#039;will&#039;&#039;&#039; apply to both weapon attacks, and indirect sources of Physical Damage, such as Rupture, Caltrops, and Achilles Strike. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is influenced by [[Damage_Calculation#Attribute_Bonus_Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
===Magical Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Magical Damage&amp;quot; stat on the Magic Staff, Spellbook, and Crystal Ball. This damage benefits from Power Bonus. This damage will apply to all sources of Magical Damage, and will do so multiple times per spell, if the spell has multiple damage sources. Examples include each hit of Magic Missile, or Zap&#039;s direct hit and DoT portions. This is a Magical stat, and so will not add to sources of Physical Damage. This stat is influenced by [[Damage_Calculation#Attribute_Bonus_Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
===Impact Zone Bonus===&lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the &amp;quot;sour spots&amp;quot; of certain weapons. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Combo Bonus===&lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the latter hits of certain weapons&#039; combos. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Power Bonus===&lt;br /&gt;
&lt;br /&gt;
*A multiplier that affects all damage types listed so far. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Physical Power Bonus will not apply to Zap, for example). This value can be positive or negative, and is influenced by gear or by the player&#039;s [[Stats|Attributes]]. This stat is influenced by [[Damage_Calculation#Attribute_Bonus_Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
===Additional Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by specific Perks or by the &amp;quot;Additional Physical/Magical Damage&amp;quot; affix on gear. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Additional Physical Damage will not apply to Zap, for example). This stat does not benefit from Power Bonus. This stat will apply to any instance of its respective type of damage, and will do so multiple times per skill if applicable. Examples include Achilles Strike&#039;s individual movement damage ticks (Physical), or each hit of Magic Missile (Magical). This stat is influenced by [[Damage_Calculation#Attribute_Bonus_Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
===Hit Location Bonus===&lt;br /&gt;
&lt;br /&gt;
A multiplier enforced when hitting the head or the limbs with certain attacks. The multipliers:&lt;br /&gt;
*Head: 150%&lt;br /&gt;
*Body: 100%&lt;br /&gt;
*Arms: 80%&lt;br /&gt;
*Legs: 60%&lt;br /&gt;
*Feet/Hand: 50%&lt;br /&gt;
This applies to all weapons, and selectively applies to some Magical Damage sources and not to others. Sources that are influenced include: Ice Bolt, Magic Missile, Fireball (Direct Hit Only), Ignite (Base AND DoT), Blow of Corruption, and Bolt of Darkness. This does not apply to Physical skills, such as Achilles Strike.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
&lt;br /&gt;
*A defensive multiplier based on the opponent&#039;s Damage Reduction stat. Physical Damage Reduction applies to Physical Damage sources, such as weapon hits, Rupture, Achilles Strike, and so on. Magical Damage Reduction applies to Magical Damage sources, such as Zap, Explosive Bottles, Poison Weapon, and so on. Note that currently there is a bug where Magical Damage Reduction is additively 10% lower than expected. &lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
&lt;br /&gt;
*A modifier for Damage Reduction that can be acquired from certain weapons, or from the &amp;quot;Armor Penetration&amp;quot; or &amp;quot;Magical Penetration&amp;quot; affixes on gear. This stat multiplies with their Damage Reduction %, not their Armor Rating/Magic Resist Rating.&lt;br /&gt;
*This modifier cannot bring Damage Reduction below 0%. There is no functional difference between 105% Penetration and 100% Penetration. This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
&lt;br /&gt;
===Projectile Reduction===&lt;br /&gt;
&lt;br /&gt;
*A defensive multiplier that can be acquired from Plate Armor, or the Projectile Resistance Perk for Fighter. This influences damage done by Arrows, Bolts, Throwables, and selectively applies to some Magical Damage sources and not to others. Sources that are influenced include: Ice Bolt, Magic Missile, and Fireball (Direct Hit).&lt;br /&gt;
&lt;br /&gt;
===True Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;True Physical Damage&amp;quot; or &amp;quot;True Magical Damage&amp;quot; affixes on gear. Each will only apply to its respective damage type (True Magical Damage will not apply to an Arming Sword, for example). This damage is mostly unaffected by any other multipliers, and is added at the end of all calculations. This stat is influenced by [[Damage_Calculation#Attribute_Bonus_Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
*Cleric&#039;s Perseverance Perk is effectively &amp;quot;negative True Damage&amp;quot;, however it seems to not reduce damage if that damage would be reduced below 1. For example, 1 stack of Rogue&#039;s Poison Weapon tends to deal less than 1 damage per second, and so Perseverance will not reduce it.&lt;br /&gt;
&lt;br /&gt;
== Damage/Healing over Time ==&lt;br /&gt;
&lt;br /&gt;
* Rather than calculating the value per hit, they calculate the total damage/healing, and then divide by the number of damaging/healing ticks, which is usually the same as the number of seconds.&lt;br /&gt;
&lt;br /&gt;
* Additionally, nearly all Damage over times have 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]] rather than 100%, making damage increases only half as effective&lt;br /&gt;
* Example: Rogue&#039;s Rupture skill does 20 physical damage over 5 seconds, or 4 damage a second. If they attain +5 additional physical damage this becomes 22.5 damage over 5 seconds, or 4.5 a second. &lt;br /&gt;
&lt;br /&gt;
* The number of damaging ticks is affected by the receiving player&#039;s [[Stats#Buff Duration|Buff/Debuff Duration]], and is rounded down to the nearest integer. This strictly affects how long the DoT lasts, and not the damage per tick of the DoT&lt;br /&gt;
* Sources like Ray of Darkness, Din of Darkness, Torture Mastery, and movement based abilities like Achilles Strike and Earthquake are &#039;&#039;&#039;not&#039;&#039;&#039; Damage/Heal over times, rather, bonuses apply per-hit to these like normal. &lt;br /&gt;
* Sources like Locusts&#039; Swarm and Explosive lanterns fire only deal damage while inside the area and are also &#039;&#039;&#039;not&#039;&#039;&#039; damage over times&lt;br /&gt;
&lt;br /&gt;
=== Formulas ===&lt;br /&gt;
&#039;&#039;Note, &amp;quot;Value&amp;quot; refers to either Damage or Healing&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Ticks = Base duration/Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total ticks = floor(Base Ticks * (1 + Debuff Duration%))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value/Base Ticks * Total ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per interval = Total value / Base Ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Value per interval / Interval length&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since nearly all Damage/Healing over times have an Interval length of 1 second, these can be simplified to:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Duration = Base Duration * (1 + Debuff Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Value = Base Value / Base Duration * floor(Total Duration)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Value per second = Total Value / Base Duration&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
==== Example 1: [[Rogue]]&#039;s Rupture ====&lt;br /&gt;
&lt;br /&gt;
* Rogue&#039;s Rupture which normally does 20 damage, with -17% Physical Power Bonus% and +10 additional physical damage will instead deal 23.3 damage due to having a 50% [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total damage (before debuff duration) = 20 * (1-.17 * .5)+10 * .5 = 23.3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Rupture lasts 5s and deals damage in 1s intervals, so against a Bard with 25% Debuff duration, it will instead deal 27.96 damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base ticks = 5/1  = 5 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total ticks = floor(5 * (1 + .25)) = 6&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Damage = 23.3/5 * 6 = 27.96 damage&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Damage per tick = 27.96/5 = 5.592 damage per tick&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Damage per second = 5.592 / 1 = 5.592 damage per second&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Example 2: [[Wizard]]&#039;s Zap&#039;s Burn ====&lt;br /&gt;
&lt;br /&gt;
* Zap&#039;s Burn deals damage with a 1s interval and lasts only 1s total, meaning any negative debuff duration, even -1%, will make it have 0 ticks and deal 0 damage due to rounding.&lt;br /&gt;
* On the contrary, it would require at least 100% debuff duration% to get an extra tick from Zap.&lt;br /&gt;
&lt;br /&gt;
==== Example 3: Healing Potion ====&lt;br /&gt;
&lt;br /&gt;
* See Healing#Healing_Potion&lt;br /&gt;
&lt;br /&gt;
== Rounding ==&lt;br /&gt;
&lt;br /&gt;
* Damage/Health: All sources of damage/healing can do decimal amounts, and therefore you can have decimal health. Damage text that is displayed when you hit a dummy is always rounded down. Health on players&#039; details page is always rounded up. &lt;br /&gt;
* Details page: Currently all details round up, but some to the nearest integer, and some to the nearest tenth. Wizard&#039;s Sage and Warlock&#039;s Malice can give decimal knowledge/will, although their displays round up to an integer. Expect all decimal stats to have a margin of error of  +/- .1, and integer stats like to have a margin of error of +/- 1. &lt;br /&gt;
* [[Stats#Buff Duration|Buffs/Debuffs]]: Durations are &#039;&#039;&#039;not&#039;&#039;&#039; rounded and last their exact amount. However, durations that perform an action in intervals, like [[Damage Calculation#Damage/Healing over Time|Damage/Healing over Time]], &#039;&#039;&#039;are&#039;&#039;&#039; rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. In other words, its increase must be greater than a second.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Ticks = floor(Base Duration * (1 + Bonus Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
* A 5s buff with 19% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .19)) = 5 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A 5s buff with 20% bonus duration, however, will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + .2)) = 6 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A 5s buff with -1% bonus duration will have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;floor(5 seconds * (1 + -.01)) = 4 ticks&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Stats#Memory Capacity|Memory Capacity]] is both rounded up to the nearest integer in the details page and in reality. +1% Memory Capacity will always equate to at least +1 Memory Capacity&lt;br /&gt;
&lt;br /&gt;
===Notes=== &lt;br /&gt;
&lt;br /&gt;
*Rogue&#039;s Weakpoint Attack&#039;s debuff multiplies the victim&#039;s Armor Rating directly. Because Armor Rating to Damage Reduction follows a variable curve, it is very difficult to predict how much this will influence damage.&lt;br /&gt;
&lt;br /&gt;
==Attribute Bonus Ratio==&lt;br /&gt;
&lt;br /&gt;
- &amp;quot;Attribute Bonus Ratio&amp;quot; is a hidden modifier present on a variety of spells, items, and skills. It will modify any sources of personal bonus damage/healing/shields/whatever else, based on its multiplier. &lt;br /&gt;
&lt;br /&gt;
===What does this include?===&lt;br /&gt;
*Power Bonus (Magical and Physical)&lt;br /&gt;
*Magical Damage (From Spellbooks, Staves, and Crystal Balls)&lt;br /&gt;
*Divine Strike&#039;s special Physical Damage buff&lt;br /&gt;
*Additional Damage (Magical and Physical)&lt;br /&gt;
*True Damage (Magical and Physical)&lt;br /&gt;
*Weapon Damage &#039;&#039;(There is currently nothing implemented in the game with Attribute Bonus Ratio that can also benefit from standard Weapon Damage)&#039;&#039;&lt;br /&gt;
*Magical Healing&lt;br /&gt;
&lt;br /&gt;
===What does this not include?===&lt;br /&gt;
*Location Bonus&lt;br /&gt;
*Enemy Damage Reduction&lt;br /&gt;
*Projectile Reduction&lt;br /&gt;
*Combo Multiplier&lt;br /&gt;
*Weapon Impact Zone Multiplier&lt;br /&gt;
*Attributes (common misconception)&lt;br /&gt;
*Casting Speed&lt;br /&gt;
*Projectile Speed&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Here&#039;s an example&#039;&#039;&#039; using default Warlock&#039;s Curse of Pain damage over time (not the direct hit). Curse of Pain has a base of 10 damage over 8 seconds, the default Magic Staff grants 5 Magical Damage, and Warlock&#039;s default Magic Power Bonus is 24%. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Without Attribute Bonus Ratio&#039;&#039;&#039;, the damage calculation would look as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;( 10 + 5 ) * (1 + 0.24) = 18.6 dmg over 8s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- However, &#039;&#039;&#039;with Attribute Bonus Ratio of 50%&#039;&#039;&#039;, we must halve the +5 Magical Damage and the 24% Magic Power Bonus. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;( 10 + 2.5 ) * (1 + 0.12) = 14 dmg over 8s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- 14 damage over 8 seconds then equates to 1.75 damage dealt every second.&lt;br /&gt;
&lt;br /&gt;
===What sources of damage are affected by this?===&lt;br /&gt;
&lt;br /&gt;
All attribute bonus scalars can now be found in the class/unique specific pages.&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=98VtEMBcPuA|alignment=left}}&lt;/div&gt;</summary>
		<author><name>Kritikal</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Healing&amp;diff=14143</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Healing&amp;diff=14143"/>
		<updated>2023-10-06T23:36:06Z</updated>

		<summary type="html">&lt;p&gt;Kritikal: /* Magical Healing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
=True Healing=&lt;br /&gt;
&lt;br /&gt;
==Magical Healing==&lt;br /&gt;
Increases total healing done by magic (Cleric&#039;s heal spells and Warlock&#039;s Torture Mastery). This specifically affects your spells, not heals received from others. Stacking +Magical Healing on the healing recipient will not cause them to receive more healing. The caster must be the one wearing +Magical Healing in order to benefit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base Heal Amount + (Magical Healing * Scaling of Spell)) * (1 + Magic Power Bonus * Scaling of Spell)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Damage_Calculation#Attribute_Bonus_Ratio|Scaling]] info:&lt;br /&gt;
*Lesser Heal = 100%&lt;br /&gt;
*Holy Light = 100%&lt;br /&gt;
*Sanctuary = 50% per second (250% total)&lt;br /&gt;
*Torture Mastery = 25%&lt;br /&gt;
&lt;br /&gt;
==Healing Potions==&lt;br /&gt;
&lt;br /&gt;
[[File:Healing_Potion.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Healing_Potion|Healing Potions]] are a [[Consumables|Consumable]] that heal a certain amount of total HP, divided across a long duration. The total HP is affected by Physical Healing, and the duration is affected by the [[Stats#Buff_Duration|Buff Duration]] Stat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Healing Potions heal 15 health over varying durations that can be found in the [[Healing_Potion|Healing Potions]] page. Additionally, Physical Healing can increase the total amount, but only with 50% [[Damage Calculation#Attribute Bonus Ratio|Scaling]] across the whole duration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + Physical Healing/2)/(Duration Base) * roundDown(Duration Base * (1 + Buff Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a [[Barbarian]] with +4 Physical Healing and [[Bard]]&#039;s Rousing Rhythm song giving +6% Buff Duration drinking a White Healing Potion of 15 health over 30 seconds will heal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + 4/2)/(30) * roundDown(30 * (1 + .06))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17/30           * 31&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17.56 health over 31s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this does in fact heal 17.56 health and not 17 nor 18 as there is decimal HP, although the health display in game always rounds up.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Potion Chugger&#039;&#039;&#039; ===&lt;br /&gt;
Barbarian&#039;s Potion Chugger perk alters Healing Potions to heal for 20% more health in a 20% shorter duration. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + Physical Healing/2) * 1.2/(Duration Base * .8) * roundDown(Duration Base * .8 * (1 + Buff Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using the same example but now with Potion Chugger:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + 4/2) * 1.2/(30 * .8) * roundDown(30 * .8 * (1 + .06))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17*1.2/24                  * 25&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 21.25 health over 25s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Surgical Kits==&lt;br /&gt;
[[File:Surgical_Kit.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Surgical_Kit|Surgical Kits]] are a [[Consumables|Consumable]] that will fully heal the player. However, Surgical Kits take a significant amount of time to apply, with the duration getting shorter as the Rarity of the Surgical Kit increases.&lt;br /&gt;
&lt;br /&gt;
==Healing Shrines==&lt;br /&gt;
&lt;br /&gt;
Healing Shrines are interactable objects in the Dungeons that, when interacted with, will heal the player for 100 HP.&lt;br /&gt;
&lt;br /&gt;
==Campfires==&lt;br /&gt;
[[File:Campfire_Kit.png|ling=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Campfire_Kit|Campfires]] are a [[Utility]] item that take a significant amount of time to set up. Upon being placed, the Campfire provides a healing effect to anyone who Rests within its vicinity. By default, Campfires heal 3 HP per second. This amount can be increased by wearing equipment with the Physical Healing [[Enchantments|Enchantment]]. Additionally, players will recover [[Healing#Recoverable HP|Recoverable Health]] as if they were Resting normally.&lt;br /&gt;
&lt;br /&gt;
Campfires also provide an amount of [[Spell Restoration]]. By default, this is 34 Spell Points per second, and can be modified by the player&#039;s Spell Capacity Stat. &lt;br /&gt;
&lt;br /&gt;
=Recoverable HP=&lt;br /&gt;
&lt;br /&gt;
[[File:Recoverable_Health.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoverable Health&#039;&#039;&#039; is left behind when the player takes damage, and is represented by a transparent portion of the player&#039;s health bar. Most sources of damage will leave behind 65% of their damage as Recoverable Health. As the name suggests, this health can be recovered by various means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recoverable Health is tracked separately from normal HP, and can &amp;quot;overflow&amp;quot; above the player&#039;s maximum HP. This means that if the player only heals with conventional healing methods, they can &amp;quot;store&amp;quot; a large amount of Recoverable Health over the course of a single life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Warlock]]&#039;s spells will leave behind 100% of their HP cost as Recoverable Health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resting==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Resting, the player will heal 1 Recoverable Health every two seconds. &#039;&#039;(This is not 0.5/s, it is specifically 1 every 2 seconds.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon standing up from Resting, &#039;&#039;&#039;any remaining Recoverable Health will be lost&#039;&#039;&#039;. This makes Resting riskier than other Recoverable Health options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bandages==&lt;br /&gt;
&lt;br /&gt;
[[File:Bandage.png|link=|x96px]]&lt;br /&gt;
&lt;br /&gt;
[[Bandage|Bandages]] are a [[Consumables|Consumable]] that heal a certain amount of Recoverable HP.&lt;br /&gt;
&lt;br /&gt;
==Tranquility==&lt;br /&gt;
[[File:Music_Tranquility.png|frameless|96x96px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tranquility&#039;&#039;&#039; is a [[Bard]] Song that Gradually restores 1 Recoverable Health per second for 10 / 20 / 30 seconds for nearby resting allies based on your performance.&lt;/div&gt;</summary>
		<author><name>Kritikal</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=14142</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=14142"/>
		<updated>2023-10-06T23:35:49Z</updated>

		<summary type="html">&lt;p&gt;Kritikal: /* Magical Healing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and explanation, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game this might get rounded to 33.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 0 Physical Power&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Physical Power&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 each, up to 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items and abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Physical Power starts at = -80% Physical Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Physical Power point gives a  % increase to overall Physical Power Bonus depending on fixed thresholds&lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% each, up to -30%&lt;br /&gt;
*5 to 7 = 5% each, up to -20%&lt;br /&gt;
*7 to 11 = 3% each, up to -8%&lt;br /&gt;
*11 to 15 = 2% each, up to 0%&lt;br /&gt;
*15 to 50 = 1% each, up to 35%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Max Health===&lt;br /&gt;
Max Health governs your character&#039;s maximum available health points.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 60 Max Health&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Max Health depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 60&lt;br /&gt;
*0 to 10 = 3 each, up to 90&lt;br /&gt;
*10 to 50 = 2 each, up to 170&lt;br /&gt;
*50 to 75 = 1 each, up to 195&lt;br /&gt;
*75 to 100 = 0.5 each, up to 207.5&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MaxHealthBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 195.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 207.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 Agility starts at = -38% Action Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to action speed depending on fixed thresholds  &lt;br /&gt;
*0 -&amp;gt; -38%&lt;br /&gt;
*0 to 10 = 3% each, up to -8%&lt;br /&gt;
*10 to 13 = 2% each, up to -2%&lt;br /&gt;
*13 to 25 = 1% each, up to 10%&lt;br /&gt;
*25 to 41 = 1.5% each, up to 34%&lt;br /&gt;
*41 to 50 = 1% each, up to 43%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 68%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ActionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -38.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -14.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 11.5},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 23.5},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 65.5},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 68.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character moves. This stat is also directly influenced by wearing gear. Every 1 point in Move Speed is equal to 0.3333...% Move Speed. The default Move Speed for each class is 300, which translates to 100% Move Speed, with penalties or bonuses provided based on Agility. Performing certain actions, such as attacking, or moving in certain directions will also affect Move Speed. Backwards = 60%, Crouch = 65%, Walk = 65%. &lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -30 Move Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a flat increase to Move Speed depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -30 Move Speed&lt;br /&gt;
*0 to 15 = 2 each, up to 0&lt;br /&gt;
*15 to 45 = 1 each, up to 30&lt;br /&gt;
*45 to 65 = 0.5 each, up to 40 (Technically 1 Move Speed every 2 Agility. Agility can not provide decimal Move Speed.)&lt;br /&gt;
*65 to 100 = 0.33 each, up to 51 Move Speed (Same as above, 1 Move Speed every 3 Agility.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard cap= 350 move speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MoveSpeedBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 57.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 51.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 51.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -95% Item Equip Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to Item Equip Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -95%&lt;br /&gt;
*0 to 1 = 0% each, up to -95%&lt;br /&gt;
*1 to 2 = 4% each, up to -91%&lt;br /&gt;
*2 to 15 = 7% each, up to 0%&lt;br /&gt;
*15 to 35 = 5% each, up to 100%&lt;br /&gt;
*35 to 70 = 2% each, up to 170%&lt;br /&gt;
*70 to 100 = 1% each, up to 200%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ItemEquipSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -84.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -49.0},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -42.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -28.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -7.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 106.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 108.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 118.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 200.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manual Dexterity===&lt;br /&gt;
Manual Dexterity determines how quickly Bard plays an instrument.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -15% Manual Dexterity, play speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a % increase to Manual Dexterity depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -15%&lt;br /&gt;
*0 to 15 = 1% each, up to 0%&lt;br /&gt;
*15 to 23 = 3% each, up to 24%&lt;br /&gt;
*23 to 31 = 2% each, up to 40%&lt;br /&gt;
*31 to 37 = 1% each, up to 46%&lt;br /&gt;
*37 to 45 = 0.5% each, up to 50%&lt;br /&gt;
*45 to 95 = 0.1% each, up to 55%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ManualDexterity|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -12.0},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 50.2},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 50.6},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 50.7},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 51.1},{&amp;quot;x&amp;quot;: 57.0,&amp;quot;y&amp;quot;: 51.2},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 51.6},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 51.7},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 52.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 52.5},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 53.4},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 53.9},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 54.3},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 54.8},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 55.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.4.&lt;br /&gt;
&lt;br /&gt;
Check [[Stats#Interaction_Speed_3|Interaction Speed]] for more&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magic Power===&lt;br /&gt;
Magic Power governs your Magic Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 0 Magic Power&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Power&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 each, up to 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Magic Power starts at = -90% Magic Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Magic Power point gives a  % increase to Magic Power Bonus depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -90%&lt;br /&gt;
*0 to 1 = 0% each, up to -90%&lt;br /&gt;
*1 to 5 = 10% each, up to -50%&lt;br /&gt;
*5 to 15 = 5% each, up to -0%&lt;br /&gt;
*15 to 25 = 3% each, up to 30%&lt;br /&gt;
*25 to 40 = 2% each, up to 60%&lt;br /&gt;
*40 to 50 = 1% each, up to 70%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 95%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -90.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -50.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 78.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 95.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Resistance===&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -20 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Resistance depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -20&lt;br /&gt;
*0 to 5 = 4 each, up to 0&lt;br /&gt;
*5 to 35 = 3 each, up to 90&lt;br /&gt;
*35 to 55 = 2 each, up to 130&lt;br /&gt;
*55 to 65 = 1 each, up to 140&lt;br /&gt;
*65 to 91 = 0.5 each, up to 153 (increases by 1 every 2 points)&lt;br /&gt;
*91 to 92 = -1 -&amp;gt; 152 (probably a mistake)&lt;br /&gt;
*92 to 94 = 1 each, up to 154&lt;br /&gt;
*94 to 100 = 0.5 each, up to 157 (increases by 1 every 2 points)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicResistance|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 72.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 90.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 153.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 157.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Magic Resistance can go as low as -300 = -595% Magical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Magic Resistance starts at = -10% Magical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Magic Resistance gives a  % increase to Magical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -595%&lt;br /&gt;
*-300 to -15 = 2% each, up to -25%&lt;br /&gt;
*-15 to 10 = 1% each, up to 0%&lt;br /&gt;
*10 to 19 = 0.5% each, up to 4.5%&lt;br /&gt;
*19 to 30 = 0.4% each, up to 8.9%&lt;br /&gt;
*30 to 40 = 0.3% each, up to 11.9%&lt;br /&gt;
*40 to 50 = 0.2% each, up to 13.9%&lt;br /&gt;
*50 to 100 = 0.1% each, up to 18.9%&lt;br /&gt;
*100 to 150 = 0.2% each, up to 28.9%&lt;br /&gt;
*150 to 250 = 0.3% each, up to 58.9%&lt;br /&gt;
*250 to 350 = 0.2% each, up to 78.9%&lt;br /&gt;
*350 to 500 = 0.1% each, up to 93.9%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -48.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -42.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -25.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -20.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -19.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -17.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -16.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -15.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -14.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: -11.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: -10.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 102.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 106.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 107.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 117.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 121.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 124.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 128.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 130.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 137.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 145.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 146.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 150.0,&amp;quot;y&amp;quot;: 28.9},{&amp;quot;x&amp;quot;: 152.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 153.0,&amp;quot;y&amp;quot;: 29.8},{&amp;quot;x&amp;quot;: 155.0,&amp;quot;y&amp;quot;: 30.4},{&amp;quot;x&amp;quot;: 156.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 31.3},{&amp;quot;x&amp;quot;: 159.0,&amp;quot;y&amp;quot;: 31.6},{&amp;quot;x&amp;quot;: 162.0,&amp;quot;y&amp;quot;: 32.5},{&amp;quot;x&amp;quot;: 169.0,&amp;quot;y&amp;quot;: 34.6},{&amp;quot;x&amp;quot;: 170.0,&amp;quot;y&amp;quot;: 34.9},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 173.0,&amp;quot;y&amp;quot;: 35.8},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 36.4},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 36.7},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 37.6},{&amp;quot;x&amp;quot;: 185.0,&amp;quot;y&amp;quot;: 39.4},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 40.6},{&amp;quot;x&amp;quot;: 190.0,&amp;quot;y&amp;quot;: 40.9},{&amp;quot;x&amp;quot;: 192.0,&amp;quot;y&amp;quot;: 41.5},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 41.8},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 42.7},{&amp;quot;x&amp;quot;: 202.0,&amp;quot;y&amp;quot;: 44.5},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 45.7},{&amp;quot;x&amp;quot;: 207.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 209.0,&amp;quot;y&amp;quot;: 46.6},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 46.9},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 47.8},{&amp;quot;x&amp;quot;: 219.0,&amp;quot;y&amp;quot;: 49.6},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 49.9},{&amp;quot;x&amp;quot;: 226.0,&amp;quot;y&amp;quot;: 51.7},{&amp;quot;x&amp;quot;: 232.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 237.0,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 243.0,&amp;quot;y&amp;quot;: 56.8},{&amp;quot;x&amp;quot;: 249.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 58.9},{&amp;quot;x&amp;quot;: 251.0,&amp;quot;y&amp;quot;: 59.1},{&amp;quot;x&amp;quot;: 252.0,&amp;quot;y&amp;quot;: 59.3},{&amp;quot;x&amp;quot;: 257.0,&amp;quot;y&amp;quot;: 60.3},{&amp;quot;x&amp;quot;: 260.0,&amp;quot;y&amp;quot;: 60.9},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 61.3},{&amp;quot;x&amp;quot;: 265.0,&amp;quot;y&amp;quot;: 61.9},{&amp;quot;x&amp;quot;: 266.0,&amp;quot;y&amp;quot;: 62.1},{&amp;quot;x&amp;quot;: 271.0,&amp;quot;y&amp;quot;: 63.1},{&amp;quot;x&amp;quot;: 274.0,&amp;quot;y&amp;quot;: 63.7},{&amp;quot;x&amp;quot;: 276.0,&amp;quot;y&amp;quot;: 64.1},{&amp;quot;x&amp;quot;: 279.0,&amp;quot;y&amp;quot;: 64.7},{&amp;quot;x&amp;quot;: 280.0,&amp;quot;y&amp;quot;: 64.9},{&amp;quot;x&amp;quot;: 285.0,&amp;quot;y&amp;quot;: 65.9},{&amp;quot;x&amp;quot;: 288.0,&amp;quot;y&amp;quot;: 66.5},{&amp;quot;x&amp;quot;: 289.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 294.0,&amp;quot;y&amp;quot;: 67.7},{&amp;quot;x&amp;quot;: 297.0,&amp;quot;y&amp;quot;: 68.3},{&amp;quot;x&amp;quot;: 299.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 302.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 303.0,&amp;quot;y&amp;quot;: 69.5},{&amp;quot;x&amp;quot;: 308.0,&amp;quot;y&amp;quot;: 70.5},{&amp;quot;x&amp;quot;: 311.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 313.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 316.0,&amp;quot;y&amp;quot;: 72.1},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 72.3},{&amp;quot;x&amp;quot;: 322.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 325.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 330.0,&amp;quot;y&amp;quot;: 74.9},{&amp;quot;x&amp;quot;: 331.0,&amp;quot;y&amp;quot;: 75.1},{&amp;quot;x&amp;quot;: 334.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 336.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 339.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 340.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 345.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 348.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 78.9},{&amp;quot;x&amp;quot;: 351.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 354.0,&amp;quot;y&amp;quot;: 79.3},{&amp;quot;x&amp;quot;: 359.0,&amp;quot;y&amp;quot;: 79.8},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 80.3},{&amp;quot;x&amp;quot;: 368.0,&amp;quot;y&amp;quot;: 80.7},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 80.8},{&amp;quot;x&amp;quot;: 373.0,&amp;quot;y&amp;quot;: 81.2},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 81.3},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 81.7},{&amp;quot;x&amp;quot;: 379.0,&amp;quot;y&amp;quot;: 81.8},{&amp;quot;x&amp;quot;: 382.0,&amp;quot;y&amp;quot;: 82.1},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 82.6},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 83.1},{&amp;quot;x&amp;quot;: 396.0,&amp;quot;y&amp;quot;: 83.5},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 83.6},{&amp;quot;x&amp;quot;: 401.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 402.0,&amp;quot;y&amp;quot;: 84.1},{&amp;quot;x&amp;quot;: 405.0,&amp;quot;y&amp;quot;: 84.4},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 84.9},{&amp;quot;x&amp;quot;: 415.0,&amp;quot;y&amp;quot;: 85.4},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 85.8},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 85.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 86.3},{&amp;quot;x&amp;quot;: 425.0,&amp;quot;y&amp;quot;: 86.4},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 86.8},{&amp;quot;x&amp;quot;: 430.0,&amp;quot;y&amp;quot;: 86.9},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 87.2},{&amp;quot;x&amp;quot;: 438.0,&amp;quot;y&amp;quot;: 87.7},{&amp;quot;x&amp;quot;: 442.0,&amp;quot;y&amp;quot;: 88.1},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 88.2},{&amp;quot;x&amp;quot;: 447.0,&amp;quot;y&amp;quot;: 88.6},{&amp;quot;x&amp;quot;: 448.0,&amp;quot;y&amp;quot;: 88.7},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 89.1},{&amp;quot;x&amp;quot;: 453.0,&amp;quot;y&amp;quot;: 89.2},{&amp;quot;x&amp;quot;: 456.0,&amp;quot;y&amp;quot;: 89.5},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 90.9},{&amp;quot;x&amp;quot;: 471.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 475.0,&amp;quot;y&amp;quot;: 91.4},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 91.5},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 91.8},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 92.3},{&amp;quot;x&amp;quot;: 489.0,&amp;quot;y&amp;quot;: 92.8},{&amp;quot;x&amp;quot;: 493.0,&amp;quot;y&amp;quot;: 93.2},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 93.3},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 93.7},{&amp;quot;x&amp;quot;: 499.0,&amp;quot;y&amp;quot;: 93.8},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 93.9}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Starts from -50 instead of -300 for better visibility&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Buff Duration===&lt;br /&gt;
Buff Duration governs the duration of temporary beneficial status effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -80% Buff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will gives point gives a  % increase to Buff Duration depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% each, up to -30%&lt;br /&gt;
*5 to 7 = 5% each, up to -20%&lt;br /&gt;
*7 to 11 = 3% each, up to -8%&lt;br /&gt;
*11 to 15 = 2% each, up to 0%&lt;br /&gt;
*15 to 50 = 1% each, up to 35%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=BuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration governs the duration of temporary negative status effects. A negative Debuff Duration is beneficial to have, as it will shorten the duration of debuffs. A positive Debuff Duration stat means debuffs last longer, which is detrimental to the player.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 400% Debuff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will point gives a % decrease to Debuff Duration&lt;br /&gt;
*0 -&amp;gt; 400%&lt;br /&gt;
*0 to 1 = 170%each, up to233%)&lt;br /&gt;
*1 to 2 = 83% -&amp;gt; 150%&lt;br /&gt;
*2 to 3 = 50% -&amp;gt; 100%&lt;br /&gt;
*3 to 4 = 33.3% -&amp;gt; 66.7%&lt;br /&gt;
*4 to 5 = 23.8% -&amp;gt; 42.9%&lt;br /&gt;
*5 to 6 = 9.6% -&amp;gt; 33.3%&lt;br /&gt;
*6 to 7 = 8.3% -&amp;gt; 25%&lt;br /&gt;
...&lt;br /&gt;
*100 = -37.5%&lt;br /&gt;
&lt;br /&gt;
Use the chart for accurate info.&lt;br /&gt;
&lt;br /&gt;
The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear. &lt;br /&gt;
&lt;br /&gt;
Durations are not rounded and last their exact amount. However, actions that are performed in intervals, like Heal/Damage over Time, are rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=DebuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 400.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: 233.3},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 42.9},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 33.3},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: 25.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: 20.5},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: 16.3},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 12.4},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: 8.7},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: 6.4},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: 4.2},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.8},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -4.8},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: -5.7},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: -6.5},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: -8.3},{&amp;quot;x&amp;quot;: 29.0,&amp;quot;y&amp;quot;: -12.3},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: -13.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: -13.8},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: -14.5},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: -15.3},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: -17.4},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: -18.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: -19.4},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: -20.6},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: -21.3},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: -22.5},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: -23.7},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: -24.2},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: -25.4},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: -25.9},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: -26.5},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: -26.7},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: -27.3},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: -27.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: -28.1},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: -28.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: -28.6},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: -28.8},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: -29.1},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: -29.3},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: -29.6},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: -29.8},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: -30.1},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: -30.3},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: -30.6},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: -31.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: -31.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: -31.7},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: -32.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: -32.4},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: -32.7},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: -33.3},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: -33.6},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: -34.4},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: -34.6},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: -34.9},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: -36.7},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: -36.9},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: -37.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knowledge==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Spell Casting Time = (Base Casting Time)/(1 + Spell Casting Speed)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -95% Spell Casting Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a % increase to Spell Casting speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -93%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -93%)&lt;br /&gt;
*1 to 19 = 5% -&amp;gt; -3%&lt;br /&gt;
*20 to 30 = 3% -&amp;gt; 30%&lt;br /&gt;
*31 to 40 = 4% -&amp;gt; 70%&lt;br /&gt;
*40 to 45 = 3% -&amp;gt; 85%&lt;br /&gt;
*45 to 100 = 2% -&amp;gt; 195%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCastingSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -78.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 43.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 82.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 89.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 107.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 117.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 131.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 133.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 157.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 167.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 183.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 195.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed===&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -75% Magical Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a  % increase to Magical Interaction Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -75% &lt;br /&gt;
*0 to 15 = 5% each, up to 0%&lt;br /&gt;
*15 to 25 = 7% each, up to 70%&lt;br /&gt;
*25 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -75.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -65.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Memory Capacity===&lt;br /&gt;
Memory Capacity govern your spell cost cap, meaning equipping spells that exceed this cap will not be usable.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = 0 Spell Memory/Capacity&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives an increase to Spell Capacity&lt;br /&gt;
&lt;br /&gt;
*0 to 6 -&amp;gt; 0&lt;br /&gt;
*6 to 100 = 1 each, up to 94&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each point of Spell Capacity affects how many Spell Points you recover when Resting, Meditating, sitting at a Campfire, or when under the effects of a Clarity Potion. See [[Spell Restoration]] for more details.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MemoryCapacity|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 94.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Interaction Speed===&lt;br /&gt;
Increase Interaction Speed value * 0.6.&lt;br /&gt;
&lt;br /&gt;
Check [[Stats#Interaction_Speed_3|Interaction Speed]] for more&lt;br /&gt;
&lt;br /&gt;
===Persuasiveness===&lt;br /&gt;
Persuasiveness increases the duration of Bard songs&#039; buffs/debuffs.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Resourcefulness starts at = 0 Persuasiveness&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 0%&lt;br /&gt;
*0 to 35 -&amp;gt; 1 each, up to 35%&lt;br /&gt;
*35 to 71 = 0.5 each, up to 53%&lt;br /&gt;
*71 to 99 = 0.25 each, up to 60%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PersuasivenessStat|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Other Stats=&lt;br /&gt;
==Interaction Speed==&lt;br /&gt;
Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Value = Agility * 0.4 + Resourcefulness * 0.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
0 value starts at = -75% Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every value gives a  % increase to Interaction Speed depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -55%&lt;br /&gt;
*0 to 5 = 5% each, up to -30%&lt;br /&gt;
*5 to 15 = 3% each, up to 0%&lt;br /&gt;
*15 to 25 = 7% each, up to 70%&lt;br /&gt;
*25 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=RegularInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -12.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Armor Rating can go as low as -300 = -619% Physical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Armor Rating starts at = -22% Physical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Every Armor Rating point gives a  % increase to Physical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -619%&lt;br /&gt;
*-300 to -3 = 2% each, up to -25%&lt;br /&gt;
*-3 to 22 = 1% each, up to 0%&lt;br /&gt;
*22 to 31 = 0.5% each, up to 4.5%&lt;br /&gt;
*31 to 42 = 0.4% each, up to 8.9%&lt;br /&gt;
*42 to 52 = 0.3% each, up to 11.9%&lt;br /&gt;
*52 to 62 = 0.2% each, up to 13.9%&lt;br /&gt;
*62 to 112 = 0.1% each, up to 18.9%&lt;br /&gt;
*112 to 175 = 0.2% each, up to 31.5%&lt;br /&gt;
*175 to 262 = 0.3% each, up to 57.6%&lt;br /&gt;
*262 to 317 = 0.2% each, up to 68.6%&lt;br /&gt;
*317 to 400 = 0.1% each, up to 76.9%&lt;br /&gt;
*400 to 424 = 0.05% each, up to 78.1%&lt;br /&gt;
*424 to 450 = 0.025% each, up to 78.75%&lt;br /&gt;
*450 to 500 = 0.02% each, up to 79.75%&lt;br /&gt;
&lt;br /&gt;
Armor cap is 85% which can be reached by other perks and shrine buffs.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -117.0},{&amp;quot;x&amp;quot;: -44.0,&amp;quot;y&amp;quot;: -107.0},{&amp;quot;x&amp;quot;: -37.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -24.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -18.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -7.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -5.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -4.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -3.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -2.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 103.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 112.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 114.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 118.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 119.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 133.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 134.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 136.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 140.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 141.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 142.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 149.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 157.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 164.0,&amp;quot;y&amp;quot;: 29.3},{&amp;quot;x&amp;quot;: 165.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 171.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 30.9},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 31.5},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 31.8},{&amp;quot;x&amp;quot;: 177.0,&amp;quot;y&amp;quot;: 32.1},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 32.7},{&amp;quot;x&amp;quot;: 180.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 183.0,&amp;quot;y&amp;quot;: 33.9},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 35.7},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 36.9},{&amp;quot;x&amp;quot;: 194.0,&amp;quot;y&amp;quot;: 37.2},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 37.8},{&amp;quot;x&amp;quot;: 197.0,&amp;quot;y&amp;quot;: 38.1},{&amp;quot;x&amp;quot;: 200.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 40.8},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 211.0,&amp;quot;y&amp;quot;: 42.3},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 42.9},{&amp;quot;x&amp;quot;: 214.0,&amp;quot;y&amp;quot;: 43.2},{&amp;quot;x&amp;quot;: 216.0,&amp;quot;y&amp;quot;: 43.8},{&amp;quot;x&amp;quot;: 217.0,&amp;quot;y&amp;quot;: 44.1},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 227.0,&amp;quot;y&amp;quot;: 47.1},{&amp;quot;x&amp;quot;: 228.0,&amp;quot;y&amp;quot;: 47.4},{&amp;quot;x&amp;quot;: 230.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 231.0,&amp;quot;y&amp;quot;: 48.3},{&amp;quot;x&amp;quot;: 233.0,&amp;quot;y&amp;quot;: 48.9},{&amp;quot;x&amp;quot;: 234.0,&amp;quot;y&amp;quot;: 49.2},{&amp;quot;x&amp;quot;: 239.0,&amp;quot;y&amp;quot;: 50.7},{&amp;quot;x&amp;quot;: 242.0,&amp;quot;y&amp;quot;: 51.6},{&amp;quot;x&amp;quot;: 244.0,&amp;quot;y&amp;quot;: 52.2},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 256.0,&amp;quot;y&amp;quot;: 55.8},{&amp;quot;x&amp;quot;: 259.0,&amp;quot;y&amp;quot;: 56.7},{&amp;quot;x&amp;quot;: 261.0,&amp;quot;y&amp;quot;: 57.3},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 57.6},{&amp;quot;x&amp;quot;: 263.0,&amp;quot;y&amp;quot;: 57.8},{&amp;quot;x&amp;quot;: 264.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 267.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 269.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 272.0,&amp;quot;y&amp;quot;: 59.6},{&amp;quot;x&amp;quot;: 273.0,&amp;quot;y&amp;quot;: 59.8},{&amp;quot;x&amp;quot;: 278.0,&amp;quot;y&amp;quot;: 60.8},{&amp;quot;x&amp;quot;: 281.0,&amp;quot;y&amp;quot;: 61.4},{&amp;quot;x&amp;quot;: 283.0,&amp;quot;y&amp;quot;: 61.8},{&amp;quot;x&amp;quot;: 286.0,&amp;quot;y&amp;quot;: 62.4},{&amp;quot;x&amp;quot;: 287.0,&amp;quot;y&amp;quot;: 62.6},{&amp;quot;x&amp;quot;: 290.0,&amp;quot;y&amp;quot;: 63.2},{&amp;quot;x&amp;quot;: 292.0,&amp;quot;y&amp;quot;: 63.6},{&amp;quot;x&amp;quot;: 295.0,&amp;quot;y&amp;quot;: 64.2},{&amp;quot;x&amp;quot;: 296.0,&amp;quot;y&amp;quot;: 64.4},{&amp;quot;x&amp;quot;: 301.0,&amp;quot;y&amp;quot;: 65.4},{&amp;quot;x&amp;quot;: 304.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 306.0,&amp;quot;y&amp;quot;: 66.4},{&amp;quot;x&amp;quot;: 309.0,&amp;quot;y&amp;quot;: 67.0},{&amp;quot;x&amp;quot;: 310.0,&amp;quot;y&amp;quot;: 67.2},{&amp;quot;x&amp;quot;: 315.0,&amp;quot;y&amp;quot;: 68.2},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 68.6},{&amp;quot;x&amp;quot;: 318.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 319.0,&amp;quot;y&amp;quot;: 68.8},{&amp;quot;x&amp;quot;: 323.0,&amp;quot;y&amp;quot;: 69.2},{&amp;quot;x&amp;quot;: 324.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 69.6},{&amp;quot;x&amp;quot;: 332.0,&amp;quot;y&amp;quot;: 70.1},{&amp;quot;x&amp;quot;: 337.0,&amp;quot;y&amp;quot;: 70.6},{&amp;quot;x&amp;quot;: 341.0,&amp;quot;y&amp;quot;: 71.0},{&amp;quot;x&amp;quot;: 342.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 346.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 347.0,&amp;quot;y&amp;quot;: 71.6},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 71.9},{&amp;quot;x&amp;quot;: 355.0,&amp;quot;y&amp;quot;: 72.4},{&amp;quot;x&amp;quot;: 360.0,&amp;quot;y&amp;quot;: 72.9},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 365.0,&amp;quot;y&amp;quot;: 73.4},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 73.8},{&amp;quot;x&amp;quot;: 370.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 375.0,&amp;quot;y&amp;quot;: 74.4},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 74.7},{&amp;quot;x&amp;quot;: 383.0,&amp;quot;y&amp;quot;: 75.2},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 75.6},{&amp;quot;x&amp;quot;: 388.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 393.0,&amp;quot;y&amp;quot;: 76.2},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 76.6},{&amp;quot;x&amp;quot;: 398.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 400.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 404.0,&amp;quot;y&amp;quot;: 77.1},{&amp;quot;x&amp;quot;: 407.0,&amp;quot;y&amp;quot;: 77.25},{&amp;quot;x&amp;quot;: 409.0,&amp;quot;y&amp;quot;: 77.35},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 77.4},{&amp;quot;x&amp;quot;: 414.0,&amp;quot;y&amp;quot;: 77.6},{&amp;quot;x&amp;quot;: 417.0,&amp;quot;y&amp;quot;: 77.75},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 77.85},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 78.1},{&amp;quot;x&amp;quot;: 426.0,&amp;quot;y&amp;quot;: 78.15},{&amp;quot;x&amp;quot;: 427.0,&amp;quot;y&amp;quot;: 78.17},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 78.22},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 78.33},{&amp;quot;x&amp;quot;: 434.0,&amp;quot;y&amp;quot;: 78.35},{&amp;quot;x&amp;quot;: 436.0,&amp;quot;y&amp;quot;: 78.4},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 78.57},{&amp;quot;x&amp;quot;: 449.0,&amp;quot;y&amp;quot;: 78.72},{&amp;quot;x&amp;quot;: 450.0,&amp;quot;y&amp;quot;: 78.75},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 78.79},{&amp;quot;x&amp;quot;: 455.0,&amp;quot;y&amp;quot;: 78.85},{&amp;quot;x&amp;quot;: 458.0,&amp;quot;y&amp;quot;: 78.91},{&amp;quot;x&amp;quot;: 459.0,&amp;quot;y&amp;quot;: 78.93},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 78.97},{&amp;quot;x&amp;quot;: 462.0,&amp;quot;y&amp;quot;: 78.99},{&amp;quot;x&amp;quot;: 465.0,&amp;quot;y&amp;quot;: 79.05},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 79.07},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 79.15},{&amp;quot;x&amp;quot;: 473.0,&amp;quot;y&amp;quot;: 79.21},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 79.27},{&amp;quot;x&amp;quot;: 477.0,&amp;quot;y&amp;quot;: 79.29},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 79.33},{&amp;quot;x&amp;quot;: 480.0,&amp;quot;y&amp;quot;: 79.35},{&amp;quot;x&amp;quot;: 483.0,&amp;quot;y&amp;quot;: 79.41},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 79.43},{&amp;quot;x&amp;quot;: 488.0,&amp;quot;y&amp;quot;: 79.51},{&amp;quot;x&amp;quot;: 491.0,&amp;quot;y&amp;quot;: 79.57},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 79.63},{&amp;quot;x&amp;quot;: 495.0,&amp;quot;y&amp;quot;: 79.65},{&amp;quot;x&amp;quot;: 497.0,&amp;quot;y&amp;quot;: 79.69},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 79.71},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 79.75}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Graph Starts from -49 instead of -300 for better visibility&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Luck increases chance of getting better loot rarity. Whoever opens the loot first, their luck is used to calculate the drops.&lt;br /&gt;
&lt;br /&gt;
Luck stat affects each rarity differently. Luck Cap in the game is 500. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is only possible to get maximum of 299 Luck in the game currently:&lt;br /&gt;
*100 from [[Bard]]&#039;s Wanderer&#039;s Luck&lt;br /&gt;
*Possible 150 luck roll from a large [[Potion of Luck]]&lt;br /&gt;
*25 from a [[Fangs of Death Necklace]]&lt;br /&gt;
*24(12 x 2) from two [[Grimsmile Ring| Grimsmile Rings]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*1-Junk: Each luck decreases chance by 0.1%, 500 Luck: 0.5x Chance&lt;br /&gt;
*2-Poor: Each luck decreases chance by 0.1%,  500 Luck: 0.5x Chance&lt;br /&gt;
*3-Common: Each luck decreases chance by 0.05%, 500 Luck: 0.75x Chance&lt;br /&gt;
*4-Uncommon is not affected by luck&lt;br /&gt;
*5-Rare: not linear, diminishing returns, 500 Luck: 3.5x Chance&lt;br /&gt;
*6-Epic: not linear, diminishing returns, 500 Luck: 3.88x Chance&lt;br /&gt;
*7-Legendary: not linear, diminishing returns, 500 Luck: 4.25x Chance&lt;br /&gt;
*8-Unique: not linear, diminishing returns, 500 Luck: 4.38x Chance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|1=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade00|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 200,&amp;quot;y&amp;quot;: 80.0},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 75.0},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 400,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 450,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 50.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
|-|2=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade01|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 200,&amp;quot;y&amp;quot;: 80.0},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 75.0},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 400,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 450,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 50.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
|-|3=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade02|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 97.5},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 92.5},{&amp;quot;x&amp;quot;: 200,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 87.5},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 82.5},{&amp;quot;x&amp;quot;: 400,&amp;quot;y&amp;quot;: 80.0},{&amp;quot;x&amp;quot;: 450,&amp;quot;y&amp;quot;: 77.5},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 75.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
|-|4=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade03|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 1.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
|-|5=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade04|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 16,&amp;quot;y&amp;quot;: 1.16},{&amp;quot;x&amp;quot;: 23,&amp;quot;y&amp;quot;: 1.23},{&amp;quot;x&amp;quot;: 31,&amp;quot;y&amp;quot;: 1.3},{&amp;quot;x&amp;quot;: 38,&amp;quot;y&amp;quot;: 1.37},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 1.48},{&amp;quot;x&amp;quot;: 61,&amp;quot;y&amp;quot;: 1.57},{&amp;quot;x&amp;quot;: 69,&amp;quot;y&amp;quot;: 1.64},{&amp;quot;x&amp;quot;: 75,&amp;quot;y&amp;quot;: 1.7},{&amp;quot;x&amp;quot;: 81,&amp;quot;y&amp;quot;: 1.75},{&amp;quot;x&amp;quot;: 90,&amp;quot;y&amp;quot;: 1.82},{&amp;quot;x&amp;quot;: 107,&amp;quot;y&amp;quot;: 1.96},{&amp;quot;x&amp;quot;: 117,&amp;quot;y&amp;quot;: 2.03},{&amp;quot;x&amp;quot;: 123,&amp;quot;y&amp;quot;: 2.08},{&amp;quot;x&amp;quot;: 129,&amp;quot;y&amp;quot;: 2.12},{&amp;quot;x&amp;quot;: 136,&amp;quot;y&amp;quot;: 2.18},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 2.28},{&amp;quot;x&amp;quot;: 161,&amp;quot;y&amp;quot;: 2.35},{&amp;quot;x&amp;quot;: 170,&amp;quot;y&amp;quot;: 2.41},{&amp;quot;x&amp;quot;: 176,&amp;quot;y&amp;quot;: 2.45},{&amp;quot;x&amp;quot;: 182,&amp;quot;y&amp;quot;: 2.49},{&amp;quot;x&amp;quot;: 194,&amp;quot;y&amp;quot;: 2.57},{&amp;quot;x&amp;quot;: 212,&amp;quot;y&amp;quot;: 2.67},{&amp;quot;x&amp;quot;: 221,&amp;quot;y&amp;quot;: 2.72},{&amp;quot;x&amp;quot;: 229,&amp;quot;y&amp;quot;: 2.77},{&amp;quot;x&amp;quot;: 236,&amp;quot;y&amp;quot;: 2.81},{&amp;quot;x&amp;quot;: 246,&amp;quot;y&amp;quot;: 2.86},{&amp;quot;x&amp;quot;: 254,&amp;quot;y&amp;quot;: 2.9},{&amp;quot;x&amp;quot;: 263,&amp;quot;y&amp;quot;: 2.94},{&amp;quot;x&amp;quot;: 270,&amp;quot;y&amp;quot;: 2.97},{&amp;quot;x&amp;quot;: 278,&amp;quot;y&amp;quot;: 3.01},{&amp;quot;x&amp;quot;: 285,&amp;quot;y&amp;quot;: 3.04},{&amp;quot;x&amp;quot;: 296,&amp;quot;y&amp;quot;: 3.09},{&amp;quot;x&amp;quot;: 308,&amp;quot;y&amp;quot;: 3.13},{&amp;quot;x&amp;quot;: 319,&amp;quot;y&amp;quot;: 3.18},{&amp;quot;x&amp;quot;: 326,&amp;quot;y&amp;quot;: 3.2},{&amp;quot;x&amp;quot;: 334,&amp;quot;y&amp;quot;: 3.23},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 3.28},{&amp;quot;x&amp;quot;: 365,&amp;quot;y&amp;quot;: 3.32},{&amp;quot;x&amp;quot;: 373,&amp;quot;y&amp;quot;: 3.34},{&amp;quot;x&amp;quot;: 381,&amp;quot;y&amp;quot;: 3.36},{&amp;quot;x&amp;quot;: 393,&amp;quot;y&amp;quot;: 3.39},{&amp;quot;x&amp;quot;: 408,&amp;quot;y&amp;quot;: 3.42},{&amp;quot;x&amp;quot;: 415,&amp;quot;y&amp;quot;: 3.43},{&amp;quot;x&amp;quot;: 421,&amp;quot;y&amp;quot;: 3.44},{&amp;quot;x&amp;quot;: 429,&amp;quot;y&amp;quot;: 3.45},{&amp;quot;x&amp;quot;: 436,&amp;quot;y&amp;quot;: 3.46},{&amp;quot;x&amp;quot;: 447,&amp;quot;y&amp;quot;: 3.48},{&amp;quot;x&amp;quot;: 459,&amp;quot;y&amp;quot;: 3.49},{&amp;quot;x&amp;quot;: 467,&amp;quot;y&amp;quot;: 3.49},{&amp;quot;x&amp;quot;: 473,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 480,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 493,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 3.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|6=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade05|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 8,&amp;quot;y&amp;quot;: 1.09},{&amp;quot;x&amp;quot;: 15,&amp;quot;y&amp;quot;: 1.17},{&amp;quot;x&amp;quot;: 23,&amp;quot;y&amp;quot;: 1.26},{&amp;quot;x&amp;quot;: 36,&amp;quot;y&amp;quot;: 1.4},{&amp;quot;x&amp;quot;: 43,&amp;quot;y&amp;quot;: 1.47},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 1.55},{&amp;quot;x&amp;quot;: 59,&amp;quot;y&amp;quot;: 1.64},{&amp;quot;x&amp;quot;: 70,&amp;quot;y&amp;quot;: 1.75},{&amp;quot;x&amp;quot;: 83,&amp;quot;y&amp;quot;: 1.88},{&amp;quot;x&amp;quot;: 89,&amp;quot;y&amp;quot;: 1.93},{&amp;quot;x&amp;quot;: 97,&amp;quot;y&amp;quot;: 2.01},{&amp;quot;x&amp;quot;: 107,&amp;quot;y&amp;quot;: 2.1},{&amp;quot;x&amp;quot;: 120,&amp;quot;y&amp;quot;: 2.22},{&amp;quot;x&amp;quot;: 127,&amp;quot;y&amp;quot;: 2.28},{&amp;quot;x&amp;quot;: 133,&amp;quot;y&amp;quot;: 2.33},{&amp;quot;x&amp;quot;: 140,&amp;quot;y&amp;quot;: 2.39},{&amp;quot;x&amp;quot;: 148,&amp;quot;y&amp;quot;: 2.45},{&amp;quot;x&amp;quot;: 160,&amp;quot;y&amp;quot;: 2.55},{&amp;quot;x&amp;quot;: 167,&amp;quot;y&amp;quot;: 2.6},{&amp;quot;x&amp;quot;: 174,&amp;quot;y&amp;quot;: 2.65},{&amp;quot;x&amp;quot;: 181,&amp;quot;y&amp;quot;: 2.71},{&amp;quot;x&amp;quot;: 204,&amp;quot;y&amp;quot;: 2.87},{&amp;quot;x&amp;quot;: 212,&amp;quot;y&amp;quot;: 2.92},{&amp;quot;x&amp;quot;: 218,&amp;quot;y&amp;quot;: 2.96},{&amp;quot;x&amp;quot;: 224,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 234,&amp;quot;y&amp;quot;: 3.06},{&amp;quot;x&amp;quot;: 252,&amp;quot;y&amp;quot;: 3.17},{&amp;quot;x&amp;quot;: 258,&amp;quot;y&amp;quot;: 3.2},{&amp;quot;x&amp;quot;: 266,&amp;quot;y&amp;quot;: 3.25},{&amp;quot;x&amp;quot;: 273,&amp;quot;y&amp;quot;: 3.29},{&amp;quot;x&amp;quot;: 288,&amp;quot;y&amp;quot;: 3.36},{&amp;quot;x&amp;quot;: 298,&amp;quot;y&amp;quot;: 3.41},{&amp;quot;x&amp;quot;: 304,&amp;quot;y&amp;quot;: 3.44},{&amp;quot;x&amp;quot;: 311,&amp;quot;y&amp;quot;: 3.47},{&amp;quot;x&amp;quot;: 318,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 329,&amp;quot;y&amp;quot;: 3.54},{&amp;quot;x&amp;quot;: 339,&amp;quot;y&amp;quot;: 3.58},{&amp;quot;x&amp;quot;: 346,&amp;quot;y&amp;quot;: 3.61},{&amp;quot;x&amp;quot;: 352,&amp;quot;y&amp;quot;: 3.63},{&amp;quot;x&amp;quot;: 363,&amp;quot;y&amp;quot;: 3.66},{&amp;quot;x&amp;quot;: 381,&amp;quot;y&amp;quot;: 3.72},{&amp;quot;x&amp;quot;: 388,&amp;quot;y&amp;quot;: 3.73},{&amp;quot;x&amp;quot;: 394,&amp;quot;y&amp;quot;: 3.75},{&amp;quot;x&amp;quot;: 401,&amp;quot;y&amp;quot;: 3.77},{&amp;quot;x&amp;quot;: 408,&amp;quot;y&amp;quot;: 3.78},{&amp;quot;x&amp;quot;: 418,&amp;quot;y&amp;quot;: 3.8},{&amp;quot;x&amp;quot;: 426,&amp;quot;y&amp;quot;: 3.82},{&amp;quot;x&amp;quot;: 433,&amp;quot;y&amp;quot;: 3.83},{&amp;quot;x&amp;quot;: 438,&amp;quot;y&amp;quot;: 3.84},{&amp;quot;x&amp;quot;: 447,&amp;quot;y&amp;quot;: 3.85},{&amp;quot;x&amp;quot;: 458,&amp;quot;y&amp;quot;: 3.86},{&amp;quot;x&amp;quot;: 466,&amp;quot;y&amp;quot;: 3.87},{&amp;quot;x&amp;quot;: 475,&amp;quot;y&amp;quot;: 3.87},{&amp;quot;x&amp;quot;: 480,&amp;quot;y&amp;quot;: 3.88},{&amp;quot;x&amp;quot;: 490,&amp;quot;y&amp;quot;: 3.88},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 3.88}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|7=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade06|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 12,&amp;quot;y&amp;quot;: 1.15},{&amp;quot;x&amp;quot;: 19,&amp;quot;y&amp;quot;: 1.24},{&amp;quot;x&amp;quot;: 26,&amp;quot;y&amp;quot;: 1.33},{&amp;quot;x&amp;quot;: 34,&amp;quot;y&amp;quot;: 1.43},{&amp;quot;x&amp;quot;: 43,&amp;quot;y&amp;quot;: 1.54},{&amp;quot;x&amp;quot;: 53,&amp;quot;y&amp;quot;: 1.65},{&amp;quot;x&amp;quot;: 60,&amp;quot;y&amp;quot;: 1.73},{&amp;quot;x&amp;quot;: 67,&amp;quot;y&amp;quot;: 1.81},{&amp;quot;x&amp;quot;: 87,&amp;quot;y&amp;quot;: 2.03},{&amp;quot;x&amp;quot;: 94,&amp;quot;y&amp;quot;: 2.11},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 2.17},{&amp;quot;x&amp;quot;: 112,&amp;quot;y&amp;quot;: 2.3},{&amp;quot;x&amp;quot;: 128,&amp;quot;y&amp;quot;: 2.45},{&amp;quot;x&amp;quot;: 134,&amp;quot;y&amp;quot;: 2.51},{&amp;quot;x&amp;quot;: 141,&amp;quot;y&amp;quot;: 2.58},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 2.66},{&amp;quot;x&amp;quot;: 164,&amp;quot;y&amp;quot;: 2.78},{&amp;quot;x&amp;quot;: 173,&amp;quot;y&amp;quot;: 2.86},{&amp;quot;x&amp;quot;: 181,&amp;quot;y&amp;quot;: 2.93},{&amp;quot;x&amp;quot;: 199,&amp;quot;y&amp;quot;: 3.08},{&amp;quot;x&amp;quot;: 206,&amp;quot;y&amp;quot;: 3.14},{&amp;quot;x&amp;quot;: 213,&amp;quot;y&amp;quot;: 3.18},{&amp;quot;x&amp;quot;: 219,&amp;quot;y&amp;quot;: 3.23},{&amp;quot;x&amp;quot;: 229,&amp;quot;y&amp;quot;: 3.3},{&amp;quot;x&amp;quot;: 244,&amp;quot;y&amp;quot;: 3.4},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 3.45},{&amp;quot;x&amp;quot;: 259,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 273,&amp;quot;y&amp;quot;: 3.58},{&amp;quot;x&amp;quot;: 283,&amp;quot;y&amp;quot;: 3.64},{&amp;quot;x&amp;quot;: 289,&amp;quot;y&amp;quot;: 3.67},{&amp;quot;x&amp;quot;: 295,&amp;quot;y&amp;quot;: 3.71},{&amp;quot;x&amp;quot;: 303,&amp;quot;y&amp;quot;: 3.75},{&amp;quot;x&amp;quot;: 312,&amp;quot;y&amp;quot;: 3.79},{&amp;quot;x&amp;quot;: 320,&amp;quot;y&amp;quot;: 3.83},{&amp;quot;x&amp;quot;: 326,&amp;quot;y&amp;quot;: 3.86},{&amp;quot;x&amp;quot;: 333,&amp;quot;y&amp;quot;: 3.89},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 3.96},{&amp;quot;x&amp;quot;: 359,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 366,&amp;quot;y&amp;quot;: 4.02},{&amp;quot;x&amp;quot;: 374,&amp;quot;y&amp;quot;: 4.05},{&amp;quot;x&amp;quot;: 382,&amp;quot;y&amp;quot;: 4.07},{&amp;quot;x&amp;quot;: 391,&amp;quot;y&amp;quot;: 4.1},{&amp;quot;x&amp;quot;: 401,&amp;quot;y&amp;quot;: 4.13},{&amp;quot;x&amp;quot;: 407,&amp;quot;y&amp;quot;: 4.14},{&amp;quot;x&amp;quot;: 415,&amp;quot;y&amp;quot;: 4.16},{&amp;quot;x&amp;quot;: 424,&amp;quot;y&amp;quot;: 4.18},{&amp;quot;x&amp;quot;: 436,&amp;quot;y&amp;quot;: 4.2},{&amp;quot;x&amp;quot;: 443,&amp;quot;y&amp;quot;: 4.21},{&amp;quot;x&amp;quot;: 451,&amp;quot;y&amp;quot;: 4.22},{&amp;quot;x&amp;quot;: 469,&amp;quot;y&amp;quot;: 4.24},{&amp;quot;x&amp;quot;: 476,&amp;quot;y&amp;quot;: 4.25},{&amp;quot;x&amp;quot;: 484,&amp;quot;y&amp;quot;: 4.25},{&amp;quot;x&amp;quot;: 499,&amp;quot;y&amp;quot;: 4.26},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 4.26}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|8=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade07|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 8,&amp;quot;y&amp;quot;: 1.11},{&amp;quot;x&amp;quot;: 17,&amp;quot;y&amp;quot;: 1.23},{&amp;quot;x&amp;quot;: 33,&amp;quot;y&amp;quot;: 1.43},{&amp;quot;x&amp;quot;: 41,&amp;quot;y&amp;quot;: 1.53},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 1.64},{&amp;quot;x&amp;quot;: 65,&amp;quot;y&amp;quot;: 1.82},{&amp;quot;x&amp;quot;: 73,&amp;quot;y&amp;quot;: 1.92},{&amp;quot;x&amp;quot;: 80,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 90,&amp;quot;y&amp;quot;: 2.11},{&amp;quot;x&amp;quot;: 99,&amp;quot;y&amp;quot;: 2.21},{&amp;quot;x&amp;quot;: 107,&amp;quot;y&amp;quot;: 2.29},{&amp;quot;x&amp;quot;: 113,&amp;quot;y&amp;quot;: 2.37},{&amp;quot;x&amp;quot;: 127,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 142,&amp;quot;y&amp;quot;: 2.65},{&amp;quot;x&amp;quot;: 148,&amp;quot;y&amp;quot;: 2.7},{&amp;quot;x&amp;quot;: 154,&amp;quot;y&amp;quot;: 2.76},{&amp;quot;x&amp;quot;: 163,&amp;quot;y&amp;quot;: 2.84},{&amp;quot;x&amp;quot;: 178,&amp;quot;y&amp;quot;: 2.98},{&amp;quot;x&amp;quot;: 185,&amp;quot;y&amp;quot;: 3.04},{&amp;quot;x&amp;quot;: 191,&amp;quot;y&amp;quot;: 3.09},{&amp;quot;x&amp;quot;: 199,&amp;quot;y&amp;quot;: 3.15},{&amp;quot;x&amp;quot;: 215,&amp;quot;y&amp;quot;: 3.28},{&amp;quot;x&amp;quot;: 222,&amp;quot;y&amp;quot;: 3.33},{&amp;quot;x&amp;quot;: 229,&amp;quot;y&amp;quot;: 3.39},{&amp;quot;x&amp;quot;: 245,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 252,&amp;quot;y&amp;quot;: 3.56},{&amp;quot;x&amp;quot;: 260,&amp;quot;y&amp;quot;: 3.6},{&amp;quot;x&amp;quot;: 267,&amp;quot;y&amp;quot;: 3.65},{&amp;quot;x&amp;quot;: 285,&amp;quot;y&amp;quot;: 3.75},{&amp;quot;x&amp;quot;: 293,&amp;quot;y&amp;quot;: 3.8},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 3.84},{&amp;quot;x&amp;quot;: 308,&amp;quot;y&amp;quot;: 3.88},{&amp;quot;x&amp;quot;: 318,&amp;quot;y&amp;quot;: 3.93},{&amp;quot;x&amp;quot;: 329,&amp;quot;y&amp;quot;: 3.98},{&amp;quot;x&amp;quot;: 337,&amp;quot;y&amp;quot;: 4.02},{&amp;quot;x&amp;quot;: 345,&amp;quot;y&amp;quot;: 4.05},{&amp;quot;x&amp;quot;: 358,&amp;quot;y&amp;quot;: 4.11},{&amp;quot;x&amp;quot;: 367,&amp;quot;y&amp;quot;: 4.14},{&amp;quot;x&amp;quot;: 373,&amp;quot;y&amp;quot;: 4.16},{&amp;quot;x&amp;quot;: 380,&amp;quot;y&amp;quot;: 4.19},{&amp;quot;x&amp;quot;: 391,&amp;quot;y&amp;quot;: 4.22},{&amp;quot;x&amp;quot;: 401,&amp;quot;y&amp;quot;: 4.25},{&amp;quot;x&amp;quot;: 408,&amp;quot;y&amp;quot;: 4.27},{&amp;quot;x&amp;quot;: 416,&amp;quot;y&amp;quot;: 4.29},{&amp;quot;x&amp;quot;: 428,&amp;quot;y&amp;quot;: 4.31},{&amp;quot;x&amp;quot;: 436,&amp;quot;y&amp;quot;: 4.33},{&amp;quot;x&amp;quot;: 443,&amp;quot;y&amp;quot;: 4.34},{&amp;quot;x&amp;quot;: 449,&amp;quot;y&amp;quot;: 4.35},{&amp;quot;x&amp;quot;: 459,&amp;quot;y&amp;quot;: 4.36},{&amp;quot;x&amp;quot;: 473,&amp;quot;y&amp;quot;: 4.37},{&amp;quot;x&amp;quot;: 480,&amp;quot;y&amp;quot;: 4.38},{&amp;quot;x&amp;quot;: 488,&amp;quot;y&amp;quot;: 4.38},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 4.38}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Luck Value Table===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Luck !! &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 50 || x0.95 || x0.95 || x0.975 || x1.0 || x1.48 || x1.54 || x1.62 || x1.64&lt;br /&gt;
|-&lt;br /&gt;
| 100 || x0.90 || x0.90 || x0.95 || x1.0 || x1.90 || x2.04 || x2.17 || x2.22&lt;br /&gt;
|-&lt;br /&gt;
| 150 || x0.85 || x0.85 || x0.925 || x1.0 || x2.28 || x2.47 || x2.66 || x2.72&lt;br /&gt;
|-&lt;br /&gt;
| 200 || x0.80 || x0.80 || x0.90 || x1.0 || x2.60 || x2.84 || x3.08 || x3.17&lt;br /&gt;
|-&lt;br /&gt;
| 250 || x0.75 || x0.75 || x0.875 || x1.0 || x2.88 || x3.16 || x3.45 || x3.54&lt;br /&gt;
|-&lt;br /&gt;
| 300 || x0.70 || x0.70 || x0.85 || x1.0 || x3.11 || x3.42 || x3.73 || x3.84&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that Luck only increases chance of finding a high tier loot only if looted container/corpse has a chance of dropping high tier loot. &lt;br /&gt;
So if loot table has no &amp;quot;Epic&amp;quot; drop chance, high luck won&#039;t make it drop &amp;quot;Epic&amp;quot; even if you have 250 luck as 0% chance multiplied by 3.16 is still 0.&lt;br /&gt;
&lt;br /&gt;
Check [[Lootables]] to see which lootables drop high tier loot.&lt;br /&gt;
&lt;br /&gt;
Loot is rolled when you open the corpse/container. (It is not confirmed if Bard&#039;s Unchained Harmony rolls the loot table when it opens the containers.)&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item enchantments.&lt;br /&gt;
&lt;br /&gt;
==Additional Magical Damage==&lt;br /&gt;
Increases Magical Damage dealt (not affected by Magical Power Bonus).&lt;br /&gt;
&lt;br /&gt;
==Additional Physical Damage==&lt;br /&gt;
Increases Physical Damage dealt (not affected by Physical Power Bonus).&lt;br /&gt;
&lt;br /&gt;
==All Attributes/Primitive==&lt;br /&gt;
Increases all Attributes (Strength, Agility, Will, Knowledge, Resourcefulness).&lt;br /&gt;
&lt;br /&gt;
==Armor Penetration==&lt;br /&gt;
&#039;&#039;Armor Penetration governs the amount of physical damage you do that will completely bypass your enemy&#039;s armor rating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike in game description, armor pen decreases [[Stats#Physical Damage Reduction|Physical Damage Reduction]] instead of Armor Rating. It has no affect on negative [[Stats#Physical Damage Reduction|Physical Damage Reduction]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
% Physical Damage Reduced = (100 - &#039;&#039;Attacker&#039;s Armor Pen&#039;&#039;) * &#039;&#039;Target&#039;s Physical Damage Reduction&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100 Armor Penetration would decrease Damage reduced to 0. &lt;br /&gt;
&lt;br /&gt;
This modifier cannot bring Damage Reduction below 0%. There is no functional difference between 105% Penetration and 100% Penetration. This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
&lt;br /&gt;
==Headshot Reduction==&lt;br /&gt;
Headshot  Reduction governs the amount of mitigated damage conferred by wearing protective head gear.&lt;br /&gt;
&lt;br /&gt;
Decreases the headshot multiplier by &#039;&#039;&#039;flat&#039;&#039;&#039; amount. For example, normal headshot deals 150%, if the enemy has [[Armet]] which has 18% Headshot Reduction, instead it deals &amp;lt;code&amp;gt;150-18 = 132%&amp;lt;/code&amp;gt; damage&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
Impact Power governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
==Magic Penetration==&lt;br /&gt;
Magic Penetration governs the amount of magical damage you do that will completely bypass your enemy&#039;s magic resistance rating.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
% Magical Damage Reduced = (100 - &#039;&#039;Attacker&#039;s Magic Pen&#039;&#039;) * &#039;&#039;Target&#039;s Magical Damage Reduction&#039;&#039;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100 Magical Penetration would decrease Damage reduced to 0. &lt;br /&gt;
&lt;br /&gt;
This modifier cannot bring Damage Reduction below 0%. There is no functional difference between 105% Penetration and 100% Penetration. This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
&lt;br /&gt;
==Magical Healing==&lt;br /&gt;
Increases total healing done by magic (Cleric&#039;s heal spells and Warlock&#039;s Torture Mastery)&lt;br /&gt;
&lt;br /&gt;
This specifically affects your spells, not heals received from others.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base Heal Amount + (Magical Healing * Scaling of Spell)) * (1 + Magic Power Bonus * Scaling of Spell)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Damage_Calculation#Attribute_Bonus_Ratio|Scaling]] info:&lt;br /&gt;
*Lesser Heal = 100%&lt;br /&gt;
*Holy Light = 100%&lt;br /&gt;
*Sanctuary = 50% per second (250% total)&lt;br /&gt;
*Torture Mastery = 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Check [[Healing]] page to learn more about the mechanic.&lt;br /&gt;
&lt;br /&gt;
==Physical Healing==&lt;br /&gt;
Increases total healing done by [[Healing Potion|Healing Potions]], [[Troll%27s_Blood|Troll&#039;s Blood]], [[Ranger]]&#039;s Field Ration, and [[Campfire Kit|Campfires]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Check [[Healing]] page to learn more about the mechanic.&lt;br /&gt;
&lt;br /&gt;
==Projectile Reduction==&lt;br /&gt;
Projectile Reduction governs the amount of mitigated damage from projectiles.&lt;br /&gt;
&lt;br /&gt;
==True Magical Damage==&lt;br /&gt;
Increases Magical Damage dealt that is not influenced by enemy defences or headshot/limb multipliers.&lt;br /&gt;
&lt;br /&gt;
==True Physical Damage==&lt;br /&gt;
Increases Physical Damage dealt that is not influenced by enemy defences or headshot/limb multipliers.&lt;br /&gt;
&lt;br /&gt;
==Weapon Damage==&lt;br /&gt;
Increases Weapon damage. Does not increase damage not dealt by the weapon, like from Rogue&#039;s Rupture, or Barbarian&#039;s Achilles Strike&#039;s movement ticks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>Kritikal</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Pickaxe&amp;diff=14010</id>
		<title>Pickaxe</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Pickaxe&amp;diff=14010"/>
		<updated>2023-10-01T16:08:02Z</updated>

		<summary type="html">&lt;p&gt;Kritikal: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker guide to Pickaxe, how to mine ores, where to find it &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Utilities}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Item&lt;br /&gt;
|name                 = Pickaxe&lt;br /&gt;
|rarity               = 1&lt;br /&gt;
|stat1                = Move Speed -45&lt;br /&gt;
|slottype             = Utility&lt;br /&gt;
|utilitytype          = Tools&lt;br /&gt;
|actiontime           = 1 second&lt;br /&gt;
|description          = All Classes Can use it&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Pickaxe is an [[Utility]] item used to mine ore deposits. It can be bought at the [[Woodsman]] for 25 gold, or obtained as a drop from [[Goblin Axeman]].&lt;br /&gt;
&lt;br /&gt;
You can mine ores and process them with [[Merchants]] to [[Crafting| craft]] special items. &lt;br /&gt;
&lt;br /&gt;
*[[Materials#Ruby| Ruby Ore]] - 2-3 ores per ore deposit in normal maps, and 4-6 ores per ore deposit in high roller.&lt;br /&gt;
*[[Materials#Cobalt| Cobalt Ore]] - 2-3 ores per ore deposit in normal maps, and 4-6 ores per ore deposit in high roller.&lt;br /&gt;
*[[Materials#Gold| Gold Ore]] - 2-3 ores per ore deposit in normal maps. Not found on a high roller map at the time of writing. Gold is only found in the Ruins map at this time.&lt;br /&gt;
Base mining time is 15 seconds and can only be modified by your [[Stats#Interaction_Speed_3| Interaction Speed]]; higher quality Pickaxes do not affect mining speed.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{History|&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kritikal</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=13487</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage&amp;diff=13487"/>
		<updated>2023-09-23T22:41:27Z</updated>

		<summary type="html">&lt;p&gt;Kritikal: /* Damage Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
==Damage Formula==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; ((((((Base Weapon/Magical Damage + &amp;quot;Buff&amp;quot; Weapon Damage) * Combo Bonus * Impact Zone Bonus) + &amp;quot;Gear&amp;quot; Weapon Damage/Magical Damage + Divine Strike Damage) * (1 + Power Bonus)) + Additional Damage) * (Hit Location Bonus) * (1 - (Damage Reduction * (1 - Penetration))) * (1 - Projectile Reduction)) + True Damage &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Base Damage===&lt;br /&gt;
&lt;br /&gt;
*The displayed damage of a weapon, skill, or spell. For example: Rondel Dagger&#039;s {{Weapon Data|Rondel Dagger|stats|physical weapon damage 0}} Weapon Damage, Rupture&#039;s 20 Physical Damage, or Judgement&#039;s 25 Magical Damage.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Buff&amp;quot; Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added from the perks Slayer, War Song, and Rapier Mastery. This stat is multiplied by Impact Zone Bonus and Combo Bonus. It essentially acts like a modification to your weapon&#039;s base damage.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gear&amp;quot; Weapon Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;+ Weapon Damage&amp;quot; affix on gear. This stat benefits from Power Bonus. This stat will only apply to direct attacks from weaponry, and will not apply to skills such as Rupture, Caltrops, Achilles Strike, and so on. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is different from &amp;quot;Buff&amp;quot; Weapon Damage, in that it will not be multiplied by your Impact Zone Bonus or your Combo Bonus. This stat is influenced by [[Damage_Calculation#Attribute_Bonus_Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
===Divine Strike Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the Cleric buff &amp;quot;Divine Strike&amp;quot;. This stat benefits from Power Bonus. Unlike Weapon Damage, this stat &#039;&#039;&#039;will&#039;&#039;&#039; apply to both weapon attacks, and indirect sources of Physical Damage, such as Rupture, Caltrops, and Achilles Strike. This is a Physical stat, and so will not add to sources of Magical Damage. This stat is influenced by [[Damage_Calculation#Attribute_Bonus_Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
===Magical Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;Magical Damage&amp;quot; stat on the Magic Staff, Spellbook, and Crystal Ball. This damage benefits from Power Bonus. This damage will apply to all sources of Magical Damage, and will do so multiple times per spell, if the spell has multiple damage sources. Examples include each hit of Magic Missile, or Zap&#039;s direct hit and DoT portions. This is a Magical stat, and so will not add to sources of Physical Damage. This stat is influenced by [[Damage_Calculation#Attribute_Bonus_Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
===Impact Zone Bonus===&lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the &amp;quot;sour spots&amp;quot; of certain weapons. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Combo Bonus===&lt;br /&gt;
&lt;br /&gt;
*A multiplier enforced when hitting with the latter hits of certain weapons&#039; combos. See [[Weapons|Weapons]] for each weapon&#039;s exact multipliers.&lt;br /&gt;
&lt;br /&gt;
===Power Bonus===&lt;br /&gt;
&lt;br /&gt;
*A multiplier that affects all damage types listed so far. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Physical Power Bonus will not apply to Zap, for example). This value can be positive or negative, and is influenced by gear or by the player&#039;s [[Stats|Attributes]]. This stat is influenced by [[Damage_Calculation#Attribute_Bonus_Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
===Additional Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by specific Perks or by the &amp;quot;Additional Physical/Magical Damage&amp;quot; affix on gear. This can be of the Physical or Magical variety, and each will only apply to its respective damage type (Additional Physical Damage will not apply to Zap, for example). This stat does not benefit from Power Bonus. This stat will apply to any instance of its respective type of damage, and will do so multiple times per skill if applicable. Examples include Achilles Strike&#039;s individual movement damage ticks (Physical), or each hit of Magic Missile (Magical). This stat is influenced by [[Damage_Calculation#Attribute_Bonus_Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
&lt;br /&gt;
===Hit Location Bonus===&lt;br /&gt;
&lt;br /&gt;
A multiplier enforced when hitting the head or the limbs with certain attacks. The multipliers:&lt;br /&gt;
*Head: 150%&lt;br /&gt;
*Body: 100%&lt;br /&gt;
*Arms: 80%&lt;br /&gt;
*Legs: 60%&lt;br /&gt;
*Feet/Hand: 50%&lt;br /&gt;
This applies to all weapons, and selectively applies to some Magical Damage sources and not to others. Sources that are influenced include: Ice Bolt, Magic Missile, Fireball (Direct Hit Only), Ignite (Base AND DoT), Blow of Corruption. This does not apply to Physical skills, such as Achilles Strike.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
&lt;br /&gt;
*A defensive multiplier based on the opponent&#039;s Damage Reduction stat. Physical Damage Reduction applies to Physical Damage sources, such as weapon hits, Rupture, Achilles Strike, and so on. Magical Damage Reduction applies to Magical Damage sources, such as Zap, Explosive Bottles, Poison Weapon, and so on.&lt;br /&gt;
&lt;br /&gt;
===Penetration===&lt;br /&gt;
&lt;br /&gt;
*A modifier for Damage Reduction that can be acquired from certain weapons, or from the &amp;quot;Armor Penetration&amp;quot; or &amp;quot;Magical Penetration&amp;quot; affixes on gear. This stat multiplies with their Damage Reduction %, not their Armor Rating/Magic Resist Rating.&lt;br /&gt;
*This modifier cannot bring Damage Reduction below 0%. There is no functional difference between 105% Penetration and 100% Penetration. This modifier also does nothing if the target&#039;s Damage Reduction % is 0% or less.&lt;br /&gt;
&lt;br /&gt;
===Projectile Reduction===&lt;br /&gt;
&lt;br /&gt;
*A defensive multiplier that can be acquired from Plate Armor, or the Projectile Resistance Perk for Fighter. This influences damage done by Arrows, Bolts, Throwables, and selectively applies to some Magical Damage sources and not to others. Sources that are influenced include: Ice Bolt, Magic Missile, and Fireball (Direct Hit).&lt;br /&gt;
&lt;br /&gt;
===True Damage===&lt;br /&gt;
&lt;br /&gt;
*The damage added by the &amp;quot;True Physical Damage&amp;quot; or &amp;quot;True Magical Damage&amp;quot; affixes on gear. Each will only apply to its respective damage type (True Magical Damage will not apply to an Arming Sword, for example). This damage is mostly unaffected by any other multipliers, and is added at the end of all calculations. This stat is influenced by [[Damage_Calculation#Attribute_Bonus_Ratio|Attribute Bonus Ratio]].&lt;br /&gt;
*Cleric&#039;s Perseverance Perk is effectively &amp;quot;negative True Damage&amp;quot;, however it seems to not reduce damage if that damage would be reduced below 1. For example, 1 stack of Rogue&#039;s Poison Weapon tends to deal less than 1 damage per second, and so Perseverance will not reduce it.&lt;br /&gt;
&lt;br /&gt;
===Notes=== &lt;br /&gt;
&lt;br /&gt;
*Damage Over Time is usually calculated as a whole number at the start of the DoT, then divided by its duration. For example, +2 True Physical Damage would not add +2 damage to each tick of Rupture, but rather to the 20 total damage. This applies to DoTs that are debuffs specifically. Non-debuff DoTs such as Din of Darkness or Explosive Bottle flames, or movement-based DoTs such as Achilles Strike and Earthquake, are calculated per-tick.&lt;br /&gt;
*Weakpoint Attack&#039;s debuff multiplies the victim&#039;s Armor Rating directly. Because Armor Rating to Damage Reduction follows a variable curve, it is very difficult to predict how much this will influence damage.&lt;br /&gt;
&lt;br /&gt;
==Attribute Bonus Ratio==&lt;br /&gt;
&lt;br /&gt;
- &amp;quot;Attribute Bonus Ratio&amp;quot; is a hidden modifier present on a variety of spells, items, and skills. It will modify any sources of personal bonus damage/healing/shields/whatever else, based on its multiplier. &lt;br /&gt;
&lt;br /&gt;
===What does this include?===&lt;br /&gt;
*Power Bonus (Magical and Physical)&lt;br /&gt;
*Magical Damage (From Spellbooks, Staves, and Crystal Balls)&lt;br /&gt;
*Divine Strike&#039;s special Physical Damage buff&lt;br /&gt;
*Additional Damage (Magical and Physical)&lt;br /&gt;
*True Damage (Magical and Physical)&lt;br /&gt;
*Weapon Damage &#039;&#039;(There is currently nothing implemented in the game with Attribute Bonus Ratio that can also benefit from standard Weapon Damage)&#039;&#039;&lt;br /&gt;
*Magical Healing&lt;br /&gt;
&lt;br /&gt;
===What does this not include?===&lt;br /&gt;
*Location Bonus (Headshots, Limbs)&lt;br /&gt;
*Enemy Damage Reduction&lt;br /&gt;
*Projectile Reduction&lt;br /&gt;
*Combo Multiplier&lt;br /&gt;
*Weapon Impact Zone Multiplier&lt;br /&gt;
*Attributes (common misconception)&lt;br /&gt;
*Casting Speed&lt;br /&gt;
*Projectile Speed&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Here&#039;s an example&#039;&#039;&#039; using default Warlock&#039;s Curse of Pain damage over time (not the direct hit). Curse of Pain has a base of 10 damage over 8 seconds, the default Magic Staff grants 5 Magical Damage, and Warlock&#039;s default Magic Power Bonus is 24%. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Without Attribute Bonus Ratio&#039;&#039;&#039;, the damage calculation would look as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;( 10 + 5 ) * (1 + 0.24) = 18.6 dmg over 8s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- However, &#039;&#039;&#039;with Attribute Bonus Ratio of 50%&#039;&#039;&#039;, we must halve the +5 Magical Damage and the 24% Magic Power Bonus. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;( 10 + 2.5 ) * (1 + 0.12) = 14 dmg over 8s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- 14 damage over 8 seconds then equates to 1.75 damage dealt every second.&lt;br /&gt;
&lt;br /&gt;
===What sources of damage are affected by this?===&lt;br /&gt;
&lt;br /&gt;
- Everything else that isn&#039;t in the following list can be assumed to be 100% scaling&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% Scaling:&#039;&#039;&#039;&lt;br /&gt;
*Wizard&#039;s damage over time from Fireball, Zap, and Ignite&lt;br /&gt;
*Cleric&#039;s Sanctuary&lt;br /&gt;
*Cleric&#039;s Locust&#039;s Swarm&lt;br /&gt;
*Cleric&#039;s Earthquake&lt;br /&gt;
*Warlock&#039;s Torture Mastery&lt;br /&gt;
*Warlock&#039;s Curse of Pain&lt;br /&gt;
*Warlock&#039;s Hellfire (needs testing)&lt;br /&gt;
*Barbarian&#039;s Achilles Strike movement ticks&lt;br /&gt;
*Rogue&#039;s Poison Weapon&lt;br /&gt;
*Rogue&#039;s Rupture&lt;br /&gt;
*Unique weapon Cinder&#039;s DoT&lt;br /&gt;
*Unique weapon Pestilence&#039;s DoT&lt;br /&gt;
*Explosive throwables&lt;br /&gt;
*Healing Potions &amp;amp; Troll&#039;s Blood&lt;br /&gt;
*Wizard&#039;s Arcane Shield&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Scaling:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Bard&#039;s Din of darkness song (6%/9%/12% depending on song quality)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0% Scaling:&#039;&#039;&#039; &lt;br /&gt;
*Wizard Reactive Shield&lt;br /&gt;
*Protection Potions&lt;br /&gt;
*Cleric&#039;s Protection Spell&lt;br /&gt;
*Bard&#039;s Tranquility song&lt;br /&gt;
*Warlock&#039;s Dark Reflection&lt;br /&gt;
*Warlock&#039;s Power of Sacrifice&lt;br /&gt;
*Bandages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=98VtEMBcPuA|alignment=left}}&lt;/div&gt;</summary>
		<author><name>Kritikal</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Pickaxe&amp;diff=13075</id>
		<title>Pickaxe</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Pickaxe&amp;diff=13075"/>
		<updated>2023-09-15T20:28:41Z</updated>

		<summary type="html">&lt;p&gt;Kritikal: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker guide to Pickaxe, how to mine ores, where to find it &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox Item&lt;br /&gt;
|name                 = Pickaxe&lt;br /&gt;
|rarity               = 1&lt;br /&gt;
|stat1                = Move Speed -45&lt;br /&gt;
|slottype             = Utility&lt;br /&gt;
|utilitytype          = Tools&lt;br /&gt;
|actiontime           = 1 second&lt;br /&gt;
|description          = All Classes Can use it&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Pickaxe is an [[Utility]] used to break ores. It can be bought at the [[Weaponsmith]] or [[Woodsman]] for 25 gold. As of playtest #4 there is only one rarity of Pickaxe.(You can check the [[Trading]] page to learn more about the [[Merchants]])&lt;br /&gt;
&lt;br /&gt;
You can mine ores and trade them with [[Merchants]] to buy special [[Armors]]. Base mining time is 15 seconds and can be modified by your [[Stats#Interaction_Speed_3]].&lt;br /&gt;
&lt;br /&gt;
*[[Materials#Ruby| Ruby Ore]] - 2-3 ores per ore chunk can be mined in normal maps and 5-10 ores per ore chunk in high roller.&lt;br /&gt;
*[[Materials#Cobalt| Cobalt Ore]] - 2-3 ores per ore chunk can be mined in normal maps and 5-10 ores per ore chunk in high roller.&lt;br /&gt;
&lt;br /&gt;
{{Utilities}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{History|&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kritikal</name></author>
	</entry>
</feed>