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	<updated>2026-05-13T19:54:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Lich&amp;diff=58148</id>
		<title>Lich</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Lich&amp;diff=58148"/>
		<updated>2025-01-15T01:27:32Z</updated>

		<summary type="html">&lt;p&gt;Kniv: inferno -&amp;gt; Crypts location of boss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenerateMonsterInfobox}} &lt;br /&gt;
==Description==&lt;br /&gt;
Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80%&amp;quot;&amp;gt;{{GenerateMonsterTable|Bosses|monster=Lich}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
*Normal Attack = 50 Magic Damage&lt;br /&gt;
**Launches a magic projectile at the target player.&lt;br /&gt;
*Close Attack = 70 Magic Damage&lt;br /&gt;
**Executes a melee attack that knocks back.&lt;br /&gt;
*Strong Attack = 100 Magic Damage&lt;br /&gt;
**Launches a homing projectile that follows the target player at 2 meters per second until it hits something (players seem to move at a base of 3 meters per second).&lt;br /&gt;
*Soul Steal = Uses the soul of your fallen teammates to cast a protective barrier on himself that absorbs 250 damage.&lt;br /&gt;
*Resurrection = Resurrects skeleton army. 50 seconds cooldown&lt;br /&gt;
*Curse of Isolation = Spawns a blue circle underneath the player that detonates after 5 seconds. The circle will deal more damage as the number of players are inside it increase. Heals back some amount of damage over 20 seconds.&lt;br /&gt;
**1 person = 50% Max Health True Damage + 35% Max Health Heal&lt;br /&gt;
**2 people = 70% Max Health True Damage + 50% Max Health Heal&lt;br /&gt;
**3 people = 90% Max Health True Damage + 60% Max Health Heal&lt;br /&gt;
**4 people = 150% Max Health True Damage&lt;br /&gt;
**5 people = 250% Max Health True Damage&lt;br /&gt;
*Curse of Gathering = Spawns a purple circle underneath the player that detonates after 5 seconds. The circle will deal less damage as the number of players are inside it increase. Heals back some amount of damage over 20 seconds.&lt;br /&gt;
**1 person = 95% Max Health True Damage + 65% Max Health Heal&lt;br /&gt;
**2 people = 50% Max Health True Damage + 35% Max Health Heal&lt;br /&gt;
**3 people = 15% Max Health True Damage + 10% Max Health Heal&lt;br /&gt;
**4 people = 5% Max Health True Damage + 3.5% Max Health Heal&lt;br /&gt;
**5 people = 2.5% Max Health True Damage + 1.5% Max Health Heal&lt;br /&gt;
&lt;br /&gt;
High Roller &lt;br /&gt;
&lt;br /&gt;
* Death swarm = Casts a purple death swarm with a safe zone in the middle, being outside the safe zone deals 4 magic damage per second. Furthermore, buffs any living skeleton with Frenzy. 60 seconds cooldown&lt;br /&gt;
* Frenzy = Applies a buff to the skeletons that increases movement speed by 50% and attack speed 25% for 60 seconds. Also increasing skeletons damage by 20 physical damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elite Lich deals 50% more damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AI==&lt;br /&gt;
&#039;&#039;&#039;Resurection pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
* cooldown 60sec&lt;br /&gt;
* one or more skelton archers or guards have killed and one more player within 2000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soul steal pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
* player corpse is within 2000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse of X pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Target&lt;br /&gt;
* random player within 2000&lt;br /&gt;
&lt;br /&gt;
Condition&lt;br /&gt;
* every time HP decrease by 20%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strong attack pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Target&lt;br /&gt;
* furthest player&lt;br /&gt;
&lt;br /&gt;
Condition&lt;br /&gt;
* phase value more than 1000&lt;br /&gt;
&lt;br /&gt;
Description&lt;br /&gt;
* if target is within 1000, rotate to target&lt;br /&gt;
* if not, move to target and rotate&lt;br /&gt;
* if after 3 second passed, select new action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Close attack pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
* 70% Probability&lt;br /&gt;
* random player within 250&lt;br /&gt;
&lt;br /&gt;
Result&lt;br /&gt;
* Increase phase 150 ~ 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal attack pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Target&lt;br /&gt;
* if with a 80% probability, select highest aggro player&lt;br /&gt;
* if not, second highest aggro player&lt;br /&gt;
* if not, nearest player&lt;br /&gt;
&lt;br /&gt;
Description&lt;br /&gt;
* if target is within 800, rotate to target&lt;br /&gt;
* if not, move to target and rotate&lt;br /&gt;
* if after 3 second passed, select new action&lt;br /&gt;
&lt;br /&gt;
Result&lt;br /&gt;
* Increase phase value 225 ~ 275&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
Lich can be located in the Crypts map. He can be spotted waiting alone in the middle of the room. As soon as a player walks in to the room Lich will resurect 3 Skeleton Archers and 3 Skeleton Guardsman.&lt;br /&gt;
&lt;br /&gt;
===Preparation===&lt;br /&gt;
The team composition for this fight is very flexible. It is possible to complete Lich with 3 DPS classes but this is very risky due to Lich&#039;s strongest abilities, curse of gathering and isolation, triggering at each 20% percentage of its HP. This means killing Lich too fast is not optimal. &lt;br /&gt;
&lt;br /&gt;
You can bring decent amount of [[Consumables#Potions|Healing potions]]. However, it should be noted that [[Consumables#Potions|Potion of Protections]] do not work due to it only blocking physical damage, but can be useful against skeleton archers and guardsman. It is recommended to bring [[Utility|Campfires]] to replenish health and spells before the fight.&lt;br /&gt;
&lt;br /&gt;
When it comes to equipment quality for each player, at least rare weapons are recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Encounter===&lt;br /&gt;
As you approach, the Lich will raise the 3 Skeleton Archers and 3 Skeleton Guardsmen lying around him. These skeletons behave like their regular counterparts, but have significantly more HP. After raising his minions, the Lich will then target a player, walking toward them until in range to use his Normal attack.&lt;br /&gt;
&lt;br /&gt;
The Lich&#039;s Normal Attack is a fast projectile aimed at the target&#039;s head. This projectile explodes on contact with any character or object, dealing unblockable splash damage to all targets in the area. Even if you dodge the projectile, you may still be hit by the splash if the projectile hits a wall directly behind you, or a nearby Guardsman&#039;s shield, etc.&lt;br /&gt;
&lt;br /&gt;
The Lich&#039;s Strong Attack is a slow projectile that will home in on the target player until it collides with a character or shield, dealing massive damage to the character it hits, if any. This projectile can be blocked without taking damage.&lt;br /&gt;
&lt;br /&gt;
Sometimes, if there is an enemy in melee range, the Lich will use his Close Attack, damaging nearby players and knocking them back.&lt;br /&gt;
&lt;br /&gt;
The Lich will periodically use Resurrection to re-raise all fallen minions. This can be cast even if all skeletons are still alive.&lt;br /&gt;
&lt;br /&gt;
At every 20% of his max HP, the Lich will randomly cast either Curse of Isolation or Curse of Gathering on a single player. Both of these will create a colored, glowing circle that moves with the target and eventually explodes, dealing a heavy amount of % Max Health True Damage. You will then receive a buff healing back some of the health lost over time.&lt;br /&gt;
*Curse of Gathering is the purple circle. Its damage &#039;&#039;decreases&#039;&#039; with the number of players inside the circle when it explodes.&lt;br /&gt;
*Curse of Isolation is the blue circle. Its damage &#039;&#039;increases&#039;&#039; with the number of players inside the circle when it explodes.&lt;br /&gt;
&lt;br /&gt;
If a player dies at any point during the fight, the Lich will cast Soul Steal, gaining a protective barrier. The barrier will block some amount of damage then disappear.&lt;br /&gt;
&lt;br /&gt;
When the Lich dies, all remaining skeletons immediately die with him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; font-size: 15pt;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lich Normal Attack.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Lich Normal Attack&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lich Strong Attack.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Lich Strong Attack&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lich Close Attack.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Lich Close Attack&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lich Resurrect.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Lich Resurrection&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lich Curse of Gathering.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Lich Curse of Gathering&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lich Curse of Isolation.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Lich Curse of Isolation&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lich Soul Steal.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Lich Soul Steal&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Lich will drop 3 items from drop table and 1 from Misc table (High Roller will drop better loot). There will also be some chests in the room that can be looted but most importantly the room will have a change spawn a Treasure which will give you the ability to loot indefinitely as long as you have space in your inventory.&lt;br /&gt;
&lt;br /&gt;
===High Roller===&lt;br /&gt;
High Roller Lich will have an additional ability. Lich will cast Death Swarm, a very large purple circle that is similar color to Curse of Gathering but it will not do damage to the players that is inside it rather do 4 magic damage per second to the players outside of it. The circle will buff any Skeletons inside it giving it bonus attack and movement speed.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; font-size: 15pt;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lich Death Swarm.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Lich Death Swarm&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=F1avld-XZA0}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* It is possible to do enough burst damage that the Lich casts multiple Curses before the first has expired, potentially stacking on the same target.&lt;br /&gt;
&lt;br /&gt;
{{GenerateLootDrops|Lich}}&lt;br /&gt;
&lt;br /&gt;
{{Bosses}}&lt;/div&gt;</summary>
		<author><name>Kniv</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Luck&amp;diff=30962</id>
		<title>Luck</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Luck&amp;diff=30962"/>
		<updated>2024-06-23T05:00:18Z</updated>

		<summary type="html">&lt;p&gt;Kniv: /* Loot Drop Tables and Drop Rate Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
__TOC__&lt;br /&gt;
Loot is rolled when you open the container or kill the mob.&lt;br /&gt;
&lt;br /&gt;
Whoever opens a container first or deals the killing blow to a monster is the person whose luck is used to calculate the drops.&amp;lt;br&amp;gt;&lt;br /&gt;
(It is not confirmed if Bard&#039;s Unchained Harmony rolls the loot table when it opens the containers.)&lt;br /&gt;
&lt;br /&gt;
Luck is capped at 500.&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible to reach the Luck cap:&lt;br /&gt;
*50 from [[Bard#Perks-0|Bard&#039;s Wanderer&#039;s Luck]]&lt;br /&gt;
*150 luck roll from a large [[Potion of Luck]]&lt;br /&gt;
*10 from craftable [[Hands#Craftable_Hands_Armors-0|golden hands]] armor piece&lt;br /&gt;
*40 from [[Golden Cloak]]&lt;br /&gt;
*275 from [[Enchantments#Table_of_Enchantment_Values|max enchantment rolls]] &#039;&#039;on other gear&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Loot Drop Tables and Drop Rate Tables==&lt;br /&gt;
&lt;br /&gt;
Each drop instance makes use of three pieces of information: the Loot Drop table, the Drop Rate table, and the player&#039;s Luck.&lt;br /&gt;
&lt;br /&gt;
Loot Drop tables list all possible items for a specific drop instance, and for each item therein it associates a Luck Grade.&amp;lt;br&amp;gt;&lt;br /&gt;
Drop Rate tables assign a &amp;quot;rate&amp;quot; to each Luck Grade; when normalized, these rates represent the probability of getting a drop of that Luck Grade.&lt;br /&gt;
&lt;br /&gt;
Each Luck Grade&#039;s drop rate is split evenly between items that share that Luck Grade. This means that items sharing a Loot Drop table and Luck Grade, will always have the same probability of dropping.&amp;lt;br&amp;gt;&lt;br /&gt;
However, be aware that Monsters and Containers can have multiple Loot Drop Tables, each with their own Drop Rate table.  See [[Lich#Loot_Tables|Lich]] for example.&lt;br /&gt;
&lt;br /&gt;
A Drop can be rolled more than once, but each roll is independent of the others.&amp;lt;br&amp;gt;&lt;br /&gt;
The Elite variant of [[Lich#Loot_Tables|Lich]] rolls their main gear Loot and Drop tables a total of {{Monster Data|Lich#Elite|Drops|Lich_Infernoboss_Elite}} times, theoretically making it possible (though &#039;&#039;extremely&#039;&#039; unlikely) to get {{Monster Data|Lich#Elite|Drops|Lich_Infernoboss_Elite}} identical Artifacts from a single [[Lich|Elite Lich]] kill.&lt;br /&gt;
&lt;br /&gt;
==Luck Scalar==&lt;br /&gt;
[[Luck#Luck_Scalar|Luck Scalars]] are one piece of information needed to calculate drop probability at X Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The calculation is not a simple multiplication, so do not expect Uniques to be 4.382 times more common at 500 Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The true effect of Luck varies depending on Drop Rate tables.&lt;br /&gt;
See the [[Luck#Probabilities_from_Luck|Luck/Probabilities from Luck]] subsection for an in-depth explanation of how [[Luck#Luck_Scalar|Luck Scalars]] affect probabilities of drops.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; width:740px; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luck Scalar Table&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#FFF3;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:12%; border-bottom:1px solid #FFF0; border-right:1px solid #FFF9; margin-left:10px; margin-right:10px&amp;quot;| Luck Grade&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot;| Luck&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 0&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 50&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 100&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 150&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 200&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 250&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 300&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 350&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 400&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 450&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 500&lt;br /&gt;
|- class=&amp;quot;colorrarity0&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	0	||	1.000	||	0.950	||	0.900	||	0.850	||	0.800	||	0.750	||	0.700	||	0.650	||	0.600	||	0.550	||	0.500&lt;br /&gt;
|- class=&amp;quot;colorrarity1&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	1	||	1.000	||	0.950	||	0.900	||	0.850	||	0.800	||	0.750	||	0.700	||	0.650	||	0.600	||	0.550	||	0.500&lt;br /&gt;
|- class=&amp;quot;colorrarity2&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	2	||	1.000	||	0.975	||	0.950	||	0.925	||	0.900	||	0.875	||	0.850	||	0.825	||	0.800	||	0.775	||	0.750&lt;br /&gt;
|- class=&amp;quot;colorrarity3&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	3	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000&lt;br /&gt;
|- class=&amp;quot;colorrarity4&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	4	||	1.000	||	1.476	||	1.901	||	2.277	||	2.602	||	2.878	||	3.103	||	3.279	||	3.404	||	3.480	||	3.505&lt;br /&gt;
|- class=&amp;quot;colorrarity5&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	5	||	1.000	||	1.547	||	2.036	||	2.468	||	2.842	||	3.159	||	3.418	||	3.620	||	3.765	||	3.851	||	3.881&lt;br /&gt;
|- class=&amp;quot;colorrarity6&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	6	||	1.000	||	1.618	||	2.171	||	2.659	||	3.083	||	3.441	||	3.734	||	3.962	||	4.125	||	4.223	||	4.257&lt;br /&gt;
|- class=&amp;quot;colorrarity7&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	7	||	1.000	||	1.642	||	2.216	||	2.723	||	3.163	||	3.535	||	3.839	||	4.076	||	4.245	||	4.347	||	4.382&lt;br /&gt;
|- class=&amp;quot;colorrarity7&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	8	||	1.000	||	1.642	||	2.216	||	2.723	||	3.163	||	3.535	||	3.839	||	4.076	||	4.245	||	4.347	||	4.382&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the Luck Scalar Table and Graph don&#039;t cover a Scalar value you wish to see, use the [https://www.desmos.com/calculator/rvig6eeqeb desmos graph]. &lt;br /&gt;
The desmos graph displays the LaTeX equations which are continuous curves, but keep in mind that fractional values of Luck do not exist.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; width:500px; height:410px; border-left:20px solid #0000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luck Scalar Graph&#039;&#039;&#039;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|0={{Stats_Data|luckgrade00}}&lt;br /&gt;
|-|1={{Stats_Data|luckgrade01}}&lt;br /&gt;
|-|2={{Stats_Data|luckgrade02}}&lt;br /&gt;
|-|3={{Stats_Data|luckgrade03}}&lt;br /&gt;
|-|4={{Stats_Data|luckgrade04}}&lt;br /&gt;
|-|5={{Stats_Data|luckgrade05}}&lt;br /&gt;
|-|6={{Stats_Data|luckgrade06}}&lt;br /&gt;
|-|7={{Stats_Data|luckgrade07}}&lt;br /&gt;
|-|8={{Stats_Data|luckgrade08}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Probabilities from Luck==&lt;br /&gt;
To calculate the drop rate at X Luck there are three steps.&amp;lt;br&amp;gt;&lt;br /&gt;
# For each Luck Grade&#039;s Drop Rate apply the corresponding Luck Scalar.&amp;lt;br&amp;gt;&lt;br /&gt;
# Find the dot product between the Luck Scalar vector at X Luck and the Base Rate.&amp;lt;br&amp;gt;(This is the same as adding up each term from the first step.)&amp;lt;br&amp;gt;&lt;br /&gt;
# For each term in the first step divide by the dot product from the second step to get the new drop rate at X Luck.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;line&amp;quot; style=&amp;quot;margin-top:40px; margin-bottom:0px; background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Quest Drop Example=&lt;br /&gt;
The table below is the Drop Rate table of Quest Drops.&lt;br /&gt;
&lt;br /&gt;
Every monster with a quest drop uses this Drop Rate table, however, depending on the monster&#039;s Loot Drop Table, most of the Luck Grades will be associated with dropping nothing.&amp;lt;br&amp;gt;&lt;br /&gt;
And in other instances, like [[Dire_Wolf#Loot_Tables|Dire Wolf]], a Luck Grade&#039;s rate may be split between two or more Loot Drops.&amp;lt;br&amp;gt;&lt;br /&gt;
This will not affect the calculations below, but they will determine an individual item&#039;s probability.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; width:fit-content; border:1px solid #DD952A; border-radius:15px; padding:7px;&amp;quot;&amp;gt;Click expand to see the calculations for 0 and 250 Luck.&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: fit-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Drop Rate tables generally sum to a power of ten.  Since the Luck Scalars are simply 1 at 0 Luck, the probability calculation is trivial.&lt;br /&gt;
&lt;br /&gt;
Using the Luck Scalars at 0 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}1.000 \cdot \textbf{220} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}1.000 \cdot \textbf{250} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}1.000 \cdot \textbf{200} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}1.000 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}1.000 \cdot \textbf{50} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}1.000 \cdot \textbf{20} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}1.000 \cdot \textbf{10} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} }  = {\color{violet}1000} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 0 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}1.000 \cdot \textbf{220} } }{ {\color{violet}1000} }=22\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}1.000 \cdot \textbf{250} } }{ {\color{violet}1000} }=25\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}1.000 \cdot \textbf{200} } }{ {\color{violet}1000} }=20\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} } }{ {\color{violet}1000} }=15\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}1.000 \cdot \textbf{100} } }{ {\color{violet}1000} }=10\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}1.000 \cdot \textbf{50} } }{ {\color{violet}1000} }=5\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}1.000 \cdot \textbf{20} } }{ {\color{violet}1000} }=2\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{10} } }{ {\color{violet}1000} }=1\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} } }{ {\color{violet}1000} }=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using the Luck Scalars at 250 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}0.750 \cdot \textbf{220} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}0.750 \cdot \textbf{250} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}0.875 \cdot \textbf{200} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}2.878 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}3.125 \cdot \textbf{50} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}3.441 \cdot \textbf{20} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}3.535 \cdot \textbf{10} }+ &lt;br /&gt;
{\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} }  = {\color{violet}1227.42} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 250 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.750 \cdot \textbf{220} } }{ {\color{violet}1227.42} }=13.443\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.750 \cdot \textbf{250} } }{ {\color{violet}1227.42} }=15.276\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.875 \cdot \textbf{200} } }{ {\color{violet}1227.42} }=14.258\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} } }{ {\color{violet}1227.42} }=12.221\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}2.878 \cdot \textbf{100} } }{ {\color{violet}1227.42} }=23.448\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.125 \cdot \textbf{50} } }{ {\color{violet}1227.42} }=12.868\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}3.441 \cdot \textbf{20} } }{ {\color{violet}1227.42} }=5.607\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{10} } }{ {\color{violet}1227.42} }=2.880\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} } }{ {\color{violet}1227.42} }=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using the Luck Scalars at 500 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}0.500 \cdot \textbf{220} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}0.500 \cdot \textbf{250} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}0.750 \cdot \textbf{200} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}3.505 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}3.881 \cdot \textbf{50} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}4.257 \cdot \textbf{20} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}4.382 \cdot \textbf{10} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} }  = {\color{violet}1208.51} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 500 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.500 \cdot \textbf{220} } }{ {\color{violet}1208.51} }=9.102\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.500 \cdot \textbf{250} } }{ {\color{violet}1208.51} }=10.343\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.750 \cdot \textbf{200} } }{ {\color{violet}1208.51} }=12.412\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} } }{ {\color{violet}1208.51} }=12.412\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}3.505 \cdot \textbf{100} } }{ {\color{violet}1208.51} }=29.003\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.881 \cdot \textbf{50} } }{ {\color{violet}1208.51} }=16.057\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}4.257 \cdot \textbf{20} } }{ {\color{violet}1208.51} }=7.045\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{10} } }{ {\color{violet}1208.51} }=3.626\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} } }{ {\color{violet}1208.51} }=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Gold Coin Chest Example=&lt;br /&gt;
&lt;br /&gt;
The table below is the Drop Rate table of the Gold Coin Chest.&lt;br /&gt;
&lt;br /&gt;
The Loot Drop table is rather simple. At Luck Grade 0, &amp;quot;0&amp;quot;, you get nothing.  At Luck Grade 2, &amp;quot;2&amp;quot;, you get 1x Gold Coin Chest.&lt;br /&gt;
&lt;br /&gt;
Notice that despite the [[Gold Coin Chest]]&#039;s item rarity being 7, its Luck Grade is actually 2.&amp;lt;br&amp;gt;&lt;br /&gt;
Item Rarity does not equal Luck Grade, despite the two being equal for most items.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;99900&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; width:fit-content; border:1px solid #DD952A; border-radius:15px; padding:7px;&amp;quot;&amp;gt;Click expand to see the calculations for 0 and 250 Luck.&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: fit-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Using the Luck Scalars at 0 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}1.000 \cdot \textbf{99900} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}1.000 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} }  = {\color{violet}100000} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 0 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}1.000 \cdot \textbf{99900} } }{ {\color{violet}100000} }=99.9\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}1.000 \cdot \textbf{100} } }{ {\color{violet}100000} }=0.1\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using the Luck Scalars at 250 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}0.750 \cdot \textbf{99900} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}0.750 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}0.875 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}2.878 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}3.159 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}3.441 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} }  = {\color{violet}75012.5} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 250 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.750 \cdot \textbf{99900} } }{ {\color{violet}75012.5} }=99.883\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.750 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.875 \cdot \textbf{100} } }{ {\color{violet}75012.5} }=0.117\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}2.878 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.159 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}3.441 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using the Luck Scalars at 500 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}0.500 \cdot \textbf{99900} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}0.500 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}0.750 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}3.505 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}3.881 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}4.257 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} }  = {\color{violet}50025} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 500 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.500 \cdot \textbf{99900} } }{ {\color{violet}50025} }=99.850\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.500 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.750 \cdot \textbf{100} } }{ {\color{violet}50025} }=0.150\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}3.505 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.881 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}4.257 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;line&amp;quot; style=&amp;quot;background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that you can calculate probability at X Luck from either the Drop Rate table &#039;&#039;or&#039;&#039; the Drop Probability at 0 Luck table.&amp;lt;br&amp;gt;&lt;br /&gt;
Using the Drop Probability at 0 Luck table works because the Luck Scalars are all 1 and you have to normalize regardless of using the Drop Rate or the Probability at 0 Luck.&lt;br /&gt;
&lt;br /&gt;
The wiki does not display the Drop Rate tables themselves, however it does show the alternative.&lt;/div&gt;</summary>
		<author><name>Kniv</name></author>
	</entry>
</feed>