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	<id>https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KingRatTheeThird</id>
	<title>Dark and Darker Wiki - User contributions [en]</title>
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	<updated>2026-05-19T11:41:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Arena&amp;diff=63836</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Arena&amp;diff=63836"/>
		<updated>2025-10-20T13:40:32Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: /* Gear Safety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
=Arena=&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Arena is a Legendary Status exclusive game mode where two teams of 3 players compete for victory.&lt;br /&gt;
&lt;br /&gt;
If you enter arena as a premade team your team cannot have more than one of the same class (random teams may have multiple of the same class). If a team is wiped out, the opposing team scores a point, the first to 3 points wins. If both teams have 1 or more surviving member by the end of the timer neither team gains a point and the round is considered a draw.&lt;br /&gt;
&lt;br /&gt;
Players gain rank points on a win which place them into various ranks. If your team is the first to 3 points you gain a varying amount of points depending on how many rounds were played, how much damage and healing you did and your kill, death, assist ratio. Alternatively if the opposing team gets 3 points before your team you lose a varying amount of points based on the same criteria. &lt;br /&gt;
&lt;br /&gt;
Arena is planned to but currently does not have any rewards for reaching high ranks however if your team wins you do keep any items you loot from enemies, containers and opposing players. During times where on a loss your gear is not lost you keep items found in a match on a loss as well as on a win making for an easy though inefficient money making method.&lt;br /&gt;
&lt;br /&gt;
Modules in arena do not have enemies removed so you do need to kill monsters (including minibosses) however, between rounds enemies and containers are not reset until round 6 and 7 are reached.&lt;br /&gt;
&lt;br /&gt;
==Modules (not currently up to date)==&lt;br /&gt;
&lt;br /&gt;
*[https://darkanddarker.map.spellsandguns.com/map/Crypt-02-N Crypts - Dark Magic Library]&lt;br /&gt;
*[https://darkanddarker.map.spellsandguns.com/map/Crypt-02-N Crypts - Four Rooms]&lt;br /&gt;
*[https://darkanddarker.map.spellsandguns.com/map/Crypt-02-N Crypts - Guard Posts]&lt;br /&gt;
*Crypts - Mini Wheel&lt;br /&gt;
*[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N Crypts - Vault]&lt;br /&gt;
*[https://darkanddarker.map.spellsandguns.com/map/Crypt-02-N Crypts - Pyramid]&lt;br /&gt;
&lt;br /&gt;
*[https://darkanddarker.map.spellsandguns.com/map/Inferno-02-N Inferno - Blood Bridge]&lt;br /&gt;
*[https://darkanddarker.map.spellsandguns.com/map/Inferno-02-N Inferno - Demon Stairs]&lt;br /&gt;
*[https://darkanddarker.map.spellsandguns.com/map/Inferno-01-N Inferno - Demon Throne]&lt;br /&gt;
&lt;br /&gt;
*[https://darkanddarker.map.spellsandguns.com/map/Ruins-5x5-02-N Ruins - Bathhouse]&lt;br /&gt;
*[https://darkanddarker.map.spellsandguns.com/map/Ruins-5x5-02-N Ruins - Square]&lt;br /&gt;
*[https://darkanddarker.map.spellsandguns.com/map/Ruins-5x5-02-N Ruins - Destroyed Tower]&lt;br /&gt;
&lt;br /&gt;
*[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern - Bridge]&lt;br /&gt;
*[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern - Cave Swamp]&lt;br /&gt;
*[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern - Icicle Cave]&lt;br /&gt;
&lt;br /&gt;
*[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-5x5-01-N Goblin Cave - Stone Graves A]&lt;br /&gt;
*[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-5x5-01-N Goblin Cave - Cave Altar (better known as Prison)]&lt;br /&gt;
*[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-5x5-01-N Goblin Cave - Cave Pit Hall]&lt;br /&gt;
*[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-5x5-01-N Goblin Cave - Valley A]&lt;br /&gt;
&lt;br /&gt;
==Gear Safety==&lt;br /&gt;
At time of editing (October 20st 2025), All gear is kept. &lt;br /&gt;
&lt;br /&gt;
There have been cases where IRONMACE have made it so no gear is lost to increase players playing, this is usually made clear in an announcement in the official discord server and on the information provided when entering the arena &lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Rank points place you into one of 7 ranks which are used to match you with opponents and allies with similar skill. Below are the thresholds:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; color:#eee; background:transparent; text-align:center; table-layout: fixed; text-shadow: 0 0 5px #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#00000075; width:10%&amp;quot;&amp;gt;Cadet&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#00000075; width:10%&amp;quot;&amp;gt;Tiro&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#05000075; width:10%&amp;quot;&amp;gt;Scrapper&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#1b000075; width:10%&amp;quot;&amp;gt;Gladiator&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#36000075; width:10%&amp;quot;&amp;gt;Veteran&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#54000075; width:10%&amp;quot;&amp;gt;Contender&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#73000075; width:10%&amp;quot;&amp;gt;Vanquisher&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#da000075; width:10%&amp;quot;&amp;gt;Warlords&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;height:50px;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;td style=&amp;quot;font-weight:bold; background-color:#05000050&amp;quot;&amp;gt;Unranked&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#00000050&amp;quot;&amp;gt;0-389&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td style=&amp;quot;font-weight:bold; background-color:#05000050&amp;quot;&amp;gt;390-779&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td style=&amp;quot;font-weight:bold; background-color:#1b000050&amp;quot;&amp;gt;790-1169&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td style=&amp;quot;font-weight:bold; background-color:#36000050&amp;quot;&amp;gt;1170-1559&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td style=&amp;quot;font-weight:bold; background-color:#54000050&amp;quot;&amp;gt;1560-1949&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td style=&amp;quot;font-weight:bold; background-color:#73000050&amp;quot;&amp;gt;1950-2210&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td style=&amp;quot;font-weight:bold; background-color:#da000050&amp;quot;&amp;gt;Top 100 Vanquishers&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#00000050&amp;quot;&amp;gt;[[File:Icon_ArenaRank_Cadet_L.png]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#00000050&amp;quot;&amp;gt;[[File:Icon_ArenaRank_Tiro_01_L.png]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td style=&amp;quot;font-weight:bold; background-color:#05000050&amp;quot;&amp;gt;[[File:Icon_ArenaRank_Scrapper_01_L.png]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td style=&amp;quot;font-weight:bold; background-color:#1b000050&amp;quot;&amp;gt;[[File:Icon_ArenaRank_Gladiator_01_L.png]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td style=&amp;quot;font-weight:bold; background-color:#36000050&amp;quot;&amp;gt;[[File:Icon_ArenaRank_Veteran_01_L.png]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td style=&amp;quot;font-weight:bold; background-color:#54000050&amp;quot;&amp;gt;[[File:Icon_ArenaRank_Contender_01_L.png]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td style=&amp;quot;font-weight:bold; background-color:#73000050&amp;quot;&amp;gt;[[File:Icon_ArenaRank_Vanquisher_01_L.png]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td style=&amp;quot;font-weight:bold; background-color:#da000050&amp;quot;&amp;gt;[[File:Icon_ArenaRank_Warlords_L.png]]&amp;lt;/td&amp;gt;&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Tome_of_Sheol&amp;diff=63834</id>
		<title>Tome of Sheol</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Tome_of_Sheol&amp;diff=63834"/>
		<updated>2025-10-16T19:37:41Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: Created page with &amp;quot;{{AutoGenerateWeaponTabs}}  {{Magical Weapons}}  {{Craftable|Tome of Sheol|category=Weapon}}  {{GenerateHitbox}}  {{GenerateWeaponCombo}}  {{GenerateBlock}}  {{ActionMoveSlow}}  {{GenerateArtifact}}  {{Weapons}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AutoGenerateWeaponTabs}}&lt;br /&gt;
&lt;br /&gt;
{{Magical Weapons}}&lt;br /&gt;
&lt;br /&gt;
{{Craftable|Tome of Sheol|category=Weapon}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateHitbox}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateWeaponCombo}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateBlock}}&lt;br /&gt;
&lt;br /&gt;
{{ActionMoveSlow}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateArtifact}}&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Staff_of_Gluttony&amp;diff=63833</id>
		<title>Staff of Gluttony</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Staff_of_Gluttony&amp;diff=63833"/>
		<updated>2025-10-16T19:37:06Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: Created page with &amp;quot;{{AutoGenerateWeaponTabs}}  {{Magical Weapons}}  {{Craftable|Staff of Gluttony|category=Weapon}}  {{GenerateHitbox}}  {{GenerateWeaponCombo}}  {{GenerateBlock}}  {{ActionMoveSlow}}  {{GenerateArtifact}}  {{Weapons}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AutoGenerateWeaponTabs}}&lt;br /&gt;
&lt;br /&gt;
{{Magical Weapons}}&lt;br /&gt;
&lt;br /&gt;
{{Craftable|Staff of Gluttony|category=Weapon}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateHitbox}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateWeaponCombo}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateBlock}}&lt;br /&gt;
&lt;br /&gt;
{{ActionMoveSlow}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateArtifact}}&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:07b963da485b1f670c3ada093ce28b7c&amp;diff=63832</id>
		<title>CommentStreams:07b963da485b1f670c3ada093ce28b7c</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:07b963da485b1f670c3ada093ce28b7c&amp;diff=63832"/>
		<updated>2025-10-16T12:40:38Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;yup&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Gear_Score&amp;diff=63818</id>
		<title>Gear Score</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Gear_Score&amp;diff=63818"/>
		<updated>2025-10-01T17:43:15Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: Reworded and removed the brackets as they are no longer applicable to the game and have been removed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateStatus|Gear Score}}&lt;br /&gt;
==Description==&lt;br /&gt;
Each item in your team&#039;s inventory is worth a particular Gear score. As of [[Patch:6.8.5#Patch 8.5|Patch 8.5 (Season 6.5)]] gear score no longer has an effect on brackets and the game but the gear score is still calculated and displayed.&lt;br /&gt;
&lt;br /&gt;
==Item&#039;s Gear Score==&lt;br /&gt;
Different Items provide different Gear Scores. &lt;br /&gt;
&lt;br /&gt;
As of a recent update, utility items of poor and common rarities no longer count towards gear score &lt;br /&gt;
&lt;br /&gt;
Note: Stacks of items count gear score for each item in the stack.  For example, a stack of 3x green Potions will contribute 3x6=18 gear score.&lt;br /&gt;
&lt;br /&gt;
{{GearScoreTable}}&lt;br /&gt;
Notes &lt;br /&gt;
* Items that are both Weapons and Utilities follow the Utility rule, not the Weapon rule&lt;br /&gt;
* If a rarity is not listed, it means it has 0 Gear Score, or cannot drop (like non-weapon Artifacts)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exceptions===&lt;br /&gt;
The following are exceptions to the above mentioned rules. They are only exceptions if listed below. &amp;lt;br&amp;gt;&lt;br /&gt;
If an item is not listed below it follows the above Gear Score conventions.&lt;br /&gt;
&lt;br /&gt;
{{Pattern_Exceptions|gs}}&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
Misc items do not have any Gear score.&lt;br /&gt;
&lt;br /&gt;
Example Misc Items:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;[[File:SlotTypeInvalid_Bolts.png|x200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;[[File:SlotTypeInvalid_Gold_Coin_Purse.png|x200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Misc are any items that cannot be equipped by anyone such as Coin Purses, Arrows, Bolts, Treasure, Hunting Loots, etc.&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Gold Coin Purse}} &lt;br /&gt;
{{Iconbox|Arrow}}&lt;br /&gt;
{{Iconbox|Bolt}}&lt;br /&gt;
{{Iconbox|Diamond}}&lt;br /&gt;
{{Iconbox|Troll Pelt}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* [[Patch:6.5#Hotfix_58|Hotfix 58]]: Experimental minimum Gear score in HR of 225&lt;br /&gt;
* Hotfix ? but before HF58: Brackets changed to 0-24, 24-124, and 125+ for Normals&lt;br /&gt;
* [[Patch:6.5#Hotfix_52-1|Hotfix 52-1]]: Poor/Common Utilities are now worth 0 GS. Poor/Common Weapons and Armor are now worth less GS. Brackets changed to 0-24, and 25+ for Normals, no brackets for HR&lt;br /&gt;
* [[Patch:6.4#Hotfix_46|Hotfix 46]]: Junk/Poor/Common Gear score decreased significantly for Weapons and Armor (specifics at the patch note page)&lt;br /&gt;
* Patch ?: Brackets changed from 1-199, 200-399, 400+ to 1-299 and 300+&lt;br /&gt;
* Patch ?: Gear Score mechanic released&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Enchantments&amp;diff=63817</id>
		<title>Enchantments</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Enchantments&amp;diff=63817"/>
		<updated>2025-10-01T17:37:03Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: Removed outdated statement on whether rand. mods. are still in the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Enchantments Guide: Enchant stats and roll ranges&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{UpdateStatus|Enchantment Data}}&lt;br /&gt;
{{MechanicsBar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Formally called Random Attributes, enchantments are random stat modifiers which appear on gear of Uncommon (green) rarity or higher in addition to the primary stats which always appear on the Poor (grey) and Common (white) versions.&lt;br /&gt;
&lt;br /&gt;
Note that most enchants also exist as stats which are listed below and can be found directly in the [[Stats]] page.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
Upon the item being generated, an enchantment as well as an enchantment value will be randomly selected for each enchantment slot available for that item.&lt;br /&gt;
Which enchantments can be rolled as well as what range of values can be rolled depend on the item type as well as the enchantment itself.&lt;br /&gt;
See [[#Table of Enchantment Values]] for all possible enchantments and enchantment values.&lt;br /&gt;
&lt;br /&gt;
There are additional restrictions to which enchantments may be rolled:&lt;br /&gt;
*Primary stats can&#039;t be rolled as enchantments e.g. a [[Padded Tunic]] (which always has Strength on it) cannot roll a Strength enchantment even though [[chest]]s in general may do so.&lt;br /&gt;
*Enchantments can&#039;t be rolled twice on the same item e.g. no item will have two Will enchantments on it.&lt;br /&gt;
&lt;br /&gt;
Note that attribute names are quite specific e.g. &amp;quot;Move Speed&amp;quot; being a primary stat on [[Foot|boots]] does not prevent &amp;quot;Additional Move Speed&amp;quot; from being rolled on them as they are considered different attributes.&lt;br /&gt;
&lt;br /&gt;
Generally, Uncommon items will have 1 enchantment, and the number of enchantments will increase by 1 per rarity level. [[Crafting|Craftable gear]] breaks this rule, instead starting at 2 enchantments for Uncommon items and then also increasing by 1 per rarity.&lt;br /&gt;
&lt;br /&gt;
Note that &amp;quot;nothing&amp;quot; is not a possible enchantment; items will always have the maximum number of enchantments possible.&lt;br /&gt;
&lt;br /&gt;
Only positive values can be rolled - no zero or negative values will appear.&lt;br /&gt;
&lt;br /&gt;
Each enchantment modifies just 1 stat - no hybrid enchantments or +Stat A/-Stat B enchantments exist.&lt;br /&gt;
&lt;br /&gt;
==Socketing==&lt;br /&gt;
Users may choose to replace an existing enchantment with a new one using a particular gem, such as an [[Emerald]] for Physical Damage Reduction.&lt;br /&gt;
&lt;br /&gt;
===Socketing Costs===&lt;br /&gt;
When socketing a gem into an item to receive another enchantment, the following gold costs are required as payment.&lt;br /&gt;
{{#invoke:Enchantments|draw_socket_cost_table|gem}}&lt;br /&gt;
&lt;br /&gt;
==Table of Enchantment Values==&lt;br /&gt;
Note that regular (Base) enchantments may have different minimum and maximum roll ranges than if the same enchantment is socketed.&lt;br /&gt;
&lt;br /&gt;
Currently &amp;lt;span class=&amp;quot;cr7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; items come with different enchantment value ranges and cannot slot enchantments with gems.  Additionally, &amp;lt;span class=&amp;quot;cr7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; items only get one enchantment. &amp;lt;span class=&amp;quot;cr8&amp;quot;&amp;gt;Artifacts&amp;lt;/span&amp;gt; still get 6 regular enchantments, so they are still socketable.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Base=&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-height: 80vh; overflow-y: auto; overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{{#invoke:Enchantments|draw_roll_range_table|base}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|Gem Socketed=&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-height: 80vh; overflow-y: auto; overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{{#invoke:Enchantments|draw_roll_range_table|gem}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Max Total Possible = MAX(1H Shield + 1H Weapon, 2 * 1H Weapon, 2H Physical, 2H Magical, 2H Hybrid) + Head + Chest + Legs + Hands + Foot + Cloak + Necklace) + 2*Ring&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Data is automatically updated and can be found in a JSON format at [[Data:Enchantments.json]]&lt;br /&gt;
&lt;br /&gt;
==Enchantment Stats==&lt;br /&gt;
Enchantments for stats that are displayed in the in-game details page.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Enchantment&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Attributes|All Attributes]]&lt;br /&gt;
|Increases [[Stats#Attributes|All Attributes]] (Strength, Vigor, Agility, Dexterity, Will, Knowledge, Resourcefulness).&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Strength|Strength]]&lt;br /&gt;
|Increases [[Stats#Strength|Strength]] attribute&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Vigor|Vigor]]&lt;br /&gt;
|Increases [[Stats#Vigor|Vigor]] attribute&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Agility|Agility]]&lt;br /&gt;
|Increases [[Stats#Agility|Agility]] attribute&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Dexterity|Dexterity]]&lt;br /&gt;
|Increases [[Stats#Dexterity|Dexterity]] attribute&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Will|Will]]&lt;br /&gt;
|Increases [[Stats#Will|Will]] attribute&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Knowledge|Knowledge]]&lt;br /&gt;
|Increases [[Stats#Knowledge|Knowledge]] stat&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Resourcefulness|Resourcefulness]]&lt;br /&gt;
|Increases [[Stats#Resourcefulness|Resourcefulness]] attribute&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Action_Speed|Action Speed]]&lt;br /&gt;
|Increases [[Stats#Action_Speed|Action Speed]] attribute&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Spell_Casting_Speed|Spell Casting Speed]]&lt;br /&gt;
|Increases [[Stats#Spell_Casting_Speed|Spell Casting Speed]] stat&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Buff_Duration|Buff Duration Bonus]]&lt;br /&gt;
|Increases [[Stats#Buff_Duration|Buff Duration Bonus]] stat&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Debuff_Duration|Debuff Duration Bonus]]&lt;br /&gt;
|Increases [[Stats#Debuff_Duration|Debuff Duration Bonus]] stat&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Interaction_Speed_3|Regular Interaction Speed]]&lt;br /&gt;
|Increases [[Stats#Interaction_Speed_3|Regular Interaction Speed]] stat&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Magical_Interaction_Speed|Magical Interaction Speed]]&lt;br /&gt;
|Increases [[Stats#Magical_Interaction_Speed|Magical Interaction Speed]] stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Spell_Memory/Capacity|Memory Capacity Bonus]]&lt;br /&gt;
|Increases [[Stats#Memory_Capacity|Memory Capacity]] stat by a %&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Spell_Memory/Capacity|Memory Capacity Add]]&lt;br /&gt;
|Increases [[Stats#Memory_Capacity|Memory Capacity]] stat by a flat amount&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Max_Health|Max Health Bonus]]&lt;br /&gt;
|Increases your character&#039;s [[Stats#Max_Health|Maximum Health]] by a %&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Max_Health|Max Health Add]]&lt;br /&gt;
|Increases your character&#039;s [[Stats#Max_Health|Maximum Health]] by a flat amount&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Move_Speed|Movement Speed Bonus]]&lt;br /&gt;
|Increases Movement speed&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Move_Speed|Movement Speed Add]]&lt;br /&gt;
|Increases Movement speed&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Physical_Power|Physical Power]]&lt;br /&gt;
|Increases [[Stats#Physical_Power|Physical Power]] stat and in turn your [[Stats#Physical_Power_Bonus|Physical Power Bonus]] stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Physical_Power_Bonus|Physical Power Bonus]]&lt;br /&gt;
|Increases [[Stats#Physical_Power_Bonus|Physical Power Bonus]] stat&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Magic_Power|Magical Power]]&lt;br /&gt;
|Increases [[Stats#Magic_Power|Magical Power]] stat, which in turn increases [[Stats#Magic_Power_Bonus|Magic Power Bonus]] stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Magic_Power_Bonus|Magic Power Bonus]]&lt;br /&gt;
|Increases [[Stats#Physical_Power_Bonus|Physical Power Bonus]] stat&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Physical_Damage_Reduction|Armor Rating]]&lt;br /&gt;
|Increases your [[Stats#Armor_Rating|Armor Rating]] stat and in turn your Physical [[Damage_Calculation|Damage Reduction]]. See [[Damage_Calculation|Damage Calculation]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]&lt;br /&gt;
|Increases [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] stat which [[Damage_Calculation#Damage Reduction|reduces damage taken]]. See [[Damage_Calculation|Damage Calculation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Magic_Resistance|Magic Resistance]]&lt;br /&gt;
|Increases your [[Stats#Magic_Resistance|Magic Resistance]] stat and in turn your Magical [[Damage_Calculation|Damage Reduction]]. See [[Damage_Calculation|Damage Calculation]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&lt;br /&gt;
|Increases [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]] stat which [[Damage_Calculation#Damage Reduction|reduces damage taken]]. See [[Damage_Calculation|Damage Calculation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enchantment Exclusive Stats==&lt;br /&gt;
Enchantments that aren&#039;t traditional Stats and only exist in a Damage/Healing formula are listed below and can also be found in [[Damage_Calculation]] and [[Healing]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Enchantment&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing#Physical_Base_Healing|Physical Base Healing]]&lt;br /&gt;
|Increases [[Healing#Physical_Base_Healing|Physical Base Healing]] performed&lt;br /&gt;
|-&lt;br /&gt;
|[[Healing#Magical_Base_Healing|Magical Base Healing]]&lt;br /&gt;
|Increases [[Healing#Magical_Base_Healing|Magical Base Healing]] performed&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage_Calculation#Penetration|Armor Penetration]]&lt;br /&gt;
|Increases the amount of Physical Damage that bypasses enemy&#039;s [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage_Calculation#Penetration|Magic Penetration]]&lt;br /&gt;
|Increases the amount of Magical Damage that bypasses enemy&#039;s [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage_Calculation#Projectile_Reduction|Projectile Reduction]]&lt;br /&gt;
|Decreases damage taken from projectiles (Arrows, Throwing Knives, etc.)&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Damage Reduction&lt;br /&gt;
|Decreases [[Damage_Calculation#Hit_Location_Bonus|Hit Location Bonus]] additively if targeting the head&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage_Calculation#True Damage|True Physical Damage]]&lt;br /&gt;
|Increases Physical Damage dealt that is not influenced by enemy defences&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage_Calculation#True Damage|True Magical Damage]]&lt;br /&gt;
|Increases Magical Damage dealt that is not influenced by enemy defences&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage_Calculation#Gear_Weapon_Damage|Weapon Damage]]&lt;br /&gt;
|Increases  [[Damage_Calculation#Gear_Weapon_Damage|Gear Weapon Damage]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage_Calculation#Additional Damage|Additional Physical Damage]]&lt;br /&gt;
|Increases Physical Damage dealt (not affected by [[Stats#Physical_Power_Bonus|Physical Power Bonus]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Damage_Calculation#Additional Damage|Additional Magical Damage]]&lt;br /&gt;
|Increases Magical Damage dealt (not affected by [[Stats#Magic_Power_Bonus|Magical Power Bonus]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Stats#Luck|Luck]]&lt;br /&gt;
|Increases Luck for obtaining items)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mutually exclusive Enchantments==&lt;br /&gt;
Some enchantments cannot be rolled on the same item with other Enchantments.&lt;br /&gt;
&lt;br /&gt;
Currently known combinations include:&lt;br /&gt;
* Physical and Magical True, Additional Physical and True Physical&lt;br /&gt;
* Max Health and Max Health Bonus&lt;br /&gt;
* Additional Movespeed and Movespeed Bonus&lt;br /&gt;
&lt;br /&gt;
Ironmace has recently referred to this as &amp;quot;modifier families&amp;quot; in [[Patch:6.6#Hotfix_69]]&lt;br /&gt;
&lt;br /&gt;
==Unknown/Unimplemented Enchantments==&lt;br /&gt;
Additional Utility Effectiveness&lt;br /&gt;
&lt;br /&gt;
Bonus Utility Effectiveness&lt;br /&gt;
&lt;br /&gt;
Additional Weight Limit&lt;br /&gt;
&lt;br /&gt;
Bonus Weight Limit&lt;br /&gt;
&lt;br /&gt;
==Computing enchantments probability==&lt;br /&gt;
&lt;br /&gt;
Fangs of Death Necklace have 26 enchantments,but it have luck and magic resistance&lt;br /&gt;
So it&#039;s 24 roll 4&lt;br /&gt;
&lt;br /&gt;
1-23/24*22/23*21/22*20/21&lt;br /&gt;
&lt;br /&gt;
16.67%&lt;br /&gt;
&lt;br /&gt;
So overall the Fangs of Death Necklace  has a 16.67% chance have Any one of enchantment（like true magic damage） per create&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Math for &amp;quot;At Least One in N trials&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the chance at an enchantments appearing after multiple trials is (1 - ((V)^N)) x 100 = C&lt;br /&gt;
&lt;br /&gt;
V is chance of failure, N is number of trials - aka, how many times you &amp;quot;hit&amp;quot; or roll the event, and C is your answer in percentage format of getting 1 or more enchantments&lt;br /&gt;
&lt;br /&gt;
You can also write V as (1 - P), P being the probability of the event happening (1 - ((1-P)^N)) x 100 = C&lt;br /&gt;
&lt;br /&gt;
What the formula is doing is taking your chance of not getting an enchantments x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 enchantments, it calculates your chance of getting 1 OR MORE enchantments&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stillmend_Boots&amp;diff=63062</id>
		<title>Stillmend Boots</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stillmend_Boots&amp;diff=63062"/>
		<updated>2025-04-04T17:17:26Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: Created page with &amp;quot;&amp;lt;metadesc&amp;gt;Stillmend Boots stats, drop sources, etc.&amp;lt;/metadesc&amp;gt; {{AutoGenerateArmorTabs}}  {{ {{Armor Data|{{PAGENAME}}|slottype}} Armor}}   {{GenerateDropTables}}  {{Armors}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Stillmend Boots stats, drop sources, etc.&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{AutoGenerateArmorTabs}}&lt;br /&gt;
&lt;br /&gt;
{{ {{Armor Data|{{PAGENAME}}|slottype}} Armor}} &lt;br /&gt;
&lt;br /&gt;
{{GenerateDropTables}}&lt;br /&gt;
&lt;br /&gt;
{{Armors}}&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Adventure_Rank&amp;diff=63030</id>
		<title>Adventure Rank</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Adventure_Rank&amp;diff=63030"/>
		<updated>2025-03-24T00:08:14Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Topbar/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsible-toggle { width: 50px; }&amp;quot; style=&amp;quot;position:fixed; top:50px; z-index:7; width:360px; left:50%; transform:translate(-50%)&amp;quot;; data-expandtext=&amp;quot;&amp;amp;#9660;&amp;quot; data-collapsetext=&amp;quot;&amp;amp;#9650;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;basicsnavtable&amp;quot;&lt;br /&gt;
|class=&amp;quot;last&amp;quot; |Season End:&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;last&amp;quot; style=&amp;quot;color:green&amp;quot;|{{#widget:Countdown|uniqueId=A|date=2025-04-03 01:00:00}}&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;last&amp;quot; |Wipe Day:&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;last&amp;quot; style=&amp;quot;color:red&amp;quot;|TBD &amp;lt;!--|{{#widget:Countdown|uniqueId=B|date=2024-12-18 07:00:00}}--&amp;gt;&lt;br /&gt;
&amp;lt;!--|class=&amp;quot;last&amp;quot; style=&amp;quot;color:red&amp;quot;| TBA --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=High-Roller Ranks and Adventure Points=&lt;br /&gt;
==Ranks==&lt;br /&gt;
Ranks are only for the High-Roller dungeons.&lt;br /&gt;
Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve.&lt;br /&gt;
&lt;br /&gt;
The rank at the end of the season determines the rewards granted for the start of the next season, as well as a title and banner that can be used for the present season.&lt;br /&gt;
&lt;br /&gt;
Each rank is not a checkpoint, meaning it is still possible to de-rank below your current rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow: 0 0 5px #000&amp;quot;&lt;br /&gt;
|Rank&lt;br /&gt;
|Required Total AP&lt;br /&gt;
|Goblin Cave Entrance Fee&lt;br /&gt;
|Ice Cavern Entrance Fee&lt;br /&gt;
|Crypts Entrance Fee&lt;br /&gt;
|- style=&amp;quot;background:#64646422&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#646464 |Neophyte III&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#64646433&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#646464 |Neophyte II&lt;br /&gt;
|300&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#64646422&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#646464 |Neophyte I&lt;br /&gt;
|600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#DEDEDE22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#DEDEDE |Apprentice III&lt;br /&gt;
|1000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#DEDEDE33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#DEDEDE |Apprentice II&lt;br /&gt;
&lt;br /&gt;
|1500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#DEDEDE22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#DEDEDE |Apprentice I&lt;br /&gt;
|2100 &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#62BE0B22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#62BE0B |Wanderer III&lt;br /&gt;
|2800&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#62BE0B33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#62BE0B |Wanderer II&lt;br /&gt;
|3600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#62BE0B22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#62BE0B |Wanderer I&lt;br /&gt;
|4500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#4A9BD122&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#4A9BD1 |Pathfinder III&lt;br /&gt;
|5500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#4A9BD133&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#4A9BD1 |Pathfinder II&lt;br /&gt;
|6600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#4A9BD122&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#4A9BD1 |Pathfinder I &lt;br /&gt;
|7800&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#AD5AFF22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#AD5AFF |Voyager III&lt;br /&gt;
|9100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#AD5AFF33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#AD5AFF |Voyager II&lt;br /&gt;
|10500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#AD5AFF22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#AD5AFF |Voyager I&lt;br /&gt;
|12000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#F7A22D22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#F7A22D |Exemplar III&lt;br /&gt;
|13750&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#F7A22D33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#F7A22D | Exemplar II&lt;br /&gt;
|15750&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#F7A22D22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#F7A22D |Exemplar I&lt;br /&gt;
|18000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#E3D88C33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#E3D88C |Demigod &lt;br /&gt;
|21000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventure Points==&lt;br /&gt;
There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante. &lt;br /&gt;
&lt;br /&gt;
[[File:Adventure_point_rewards2.png|link=|x500px]]&lt;br /&gt;
&lt;br /&gt;
===Props Interaction===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Interacting with [[Prop]]s grant AP only the first time they are interacted with, including by other players. This includes repeatable props such as [[ore]] nodes, [[Treasure Hoard]]s, and [[Shrine]]s.&lt;br /&gt;
* Props can exist in 5 variants: global, globin/ice cavern, crypts, ruins, inferno/ice abbys.&lt;br /&gt;
* Any cell with non empty value has variant defined in game files.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Adventure Points Table}}&lt;br /&gt;
&lt;br /&gt;
===High-End Props Interaction===&lt;br /&gt;
&lt;br /&gt;
Same as Prop Interaction but only includes [[Containers|high grade &amp;quot;props&amp;quot;]], such as Marvelous Chest, Golden Chest, Lion&#039;s Head Chest, and Royal Coffin.&lt;br /&gt;
&lt;br /&gt;
===Player Kill===&lt;br /&gt;
* Ranges from 9.9 to 188.1 AP per kill&lt;br /&gt;
* AP varies based on the number of divisions between you and the player.&amp;lt;pre style=&amp;quot;width:fit-content&amp;quot;&amp;gt; AP = 14.85 * Divisions below target + 99 &amp;lt;/pre&amp;gt;&lt;br /&gt;
* Divisions below target ranges from -6 to 6, as if you are 6 divisions above the target (Demigod killing a Neophyte), the value is -6.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:50px; padding:10px&amp;quot;&amp;gt;[[File:Player_Kill_AP.png|x400px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monster Kill===&lt;br /&gt;
&lt;br /&gt;
See [[Monsters]] for each Monster&#039;s AP reward.&lt;br /&gt;
&lt;br /&gt;
===Sub Boss Kill===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Monster name:&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Normal AP&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Elite AP&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Nightmare AP&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#arraydefine:minibosses|{{Monster_Data|minibosses}} }}&lt;br /&gt;
{{#loop:i|0|{{#arraysize:minibosses}}&lt;br /&gt;
	|{{#vardefine:current|{{ #arrayindex:minibosses | {{ #var:i }} }}}}&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[{{#var:current}}]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Elite|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Nightmare|AP}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boss Kill===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Monster name:&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Normal AP&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Elite AP&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{ #arraydefine: bosses | {{Monster_Data|bosses}} }}&lt;br /&gt;
{{#loop: i|0|{{#arraysize:bosses}}&lt;br /&gt;
	|{{#vardefine:current|{{#arrayindex:bosses|{{#var:i}}}}}}&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[{{#var:current}}]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Elite|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;!-- &amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Nightmare|AP}}&amp;lt;/td&amp;gt; --&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Achieve===&lt;br /&gt;
*AP is rewarded for extracting with items that have the Looted tag. See [[Looted_Handled_Supplied| Looted, Handled, and Supplied]] for more information on these tags.&lt;br /&gt;
*Craftable items can now be looted as of [[Patch:6.4#Hotfix 46]] as killed player&#039;s gear are converted to Looted.&lt;br /&gt;
*AP rewarded is then multiplied by the quantity in the stack. This was not true in the past, where 1x Candy would have rewarded the same amount of AP as 10x Candy&lt;br /&gt;
** The quantity displayed in the end of game report is only counting the number of stacks of the item present, although the actual AP granted is correctly per-item, not per-stack. For example, with a stack of 2 [[Golden Skull Token]]s and a stack of 1, the quantity displayed will only be 2, but the AP granted will be 3 x 3 = 9 AP.&lt;br /&gt;
*AP is calculated on extraction&lt;br /&gt;
*All items give AP per slot they take up, but the general rules vary per category, albeit with many exceptions&lt;br /&gt;
** Weapons, Armor, and Accessories: &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
** Utilities and Misc: &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;0.5&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
*Exceptions that do not follow the previously mentioned criteria have their AP listed below (these do not need to be multiplied by slot size).&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:70px; margin-top:15px&amp;quot;&amp;gt;{{Pattern_Exceptions|ap}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
As of [[Patch:6.6#Hotfix 66]] there is no longer a Treasure Adventure Points &#039;&#039;category&#039;&#039;, this section only exists for historical purposes. Note that AP is still granted for Treasure items, aka [[Misc]] items, the AP simply falls under [[Adventure_Rank#Item_Achieve|Item Achieve]] and follows the rule shown there.&lt;br /&gt;
&lt;br /&gt;
The following example applied before Hotfix 66.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The quantity displayed in the end of game report is only counting the number of stacks of the item present, although the actual AP granted is correctly per-item, not per-stack. Using [[Golden Skull Token]] for example, with a stack of 2 and a separate stack of 1, the quantity displayed in the game-end report will only be 2, but the AP granted will be 3 x 21 = 63 AP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Down===&lt;br /&gt;
*100 AP for taking a [[Dungeon#Portals|Down portal]]&lt;br /&gt;
&lt;br /&gt;
===Assists===&lt;br /&gt;
Player, Monster, Sub-Boss, and Boss kills also have an Assist category. While in a group, all AP gained from these kills are split evenly among team members. For whoever got the kill, the AP goes to the Kill category, while for everyone else in the group -regardless of contribution- it goes under the Kill Assist category.&lt;br /&gt;
&lt;br /&gt;
The AP is split for each individual kill, and then rounded down and granted to everyone else in the party as an Assist. The remaining AP is rewarded as a Kill to whomever landed the killing blow.&lt;br /&gt;
&lt;br /&gt;
====Formula====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Assist AP (per kill) = floor(AP / Party Size)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Kill AP (per kill) = AP - (Party Size - 1) * Assist AP&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
Party size of 3 after killing 2 normal Skeleton Axemen which reward 5 AP each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Assist AP (per kill) = floor(5/3) = 1 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Kill AP (per kill) = 5 - (3-1) * 1 = 3 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since there two kills, each assisting player receives 2 AP, and the player that got the killing blow receives 6 AP. &lt;br /&gt;
Note that this sums to 10 AP, from 5 AP per kill x 2 kills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Reaching a given rank will reward the individual character with that reward at the end of the season. &lt;br /&gt;
&lt;br /&gt;
* Item rewards are claimed by the character, and granted to the character&lt;br /&gt;
* Cosmetic rewards are claimed by the character, but granted to the account&lt;br /&gt;
&lt;br /&gt;
If the character that met the requirements is deleted before claiming the rewards at the end of the season, the rewards are permanently lost, even if they are account-wide cosmetics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; color:#eee; background:transparent; text-align:center; table-layout: fixed; text-shadow: 0 0 5px #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#646464; width:10%&amp;quot;&amp;gt;Neophyte&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#DEDEDE; width:10%&amp;quot;&amp;gt;Apprentice&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#62BE0B; width:10%&amp;quot;&amp;gt;Wanderer&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#4A9BD1; width:10%&amp;quot;&amp;gt;Pathfinder&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#AD5AFF; width:10%&amp;quot;&amp;gt;Voyager&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#F7A22D; width:10%&amp;quot;&amp;gt;Exemplar&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#E3D88C; width:10%&amp;quot;&amp;gt;Demigod&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Season 1&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#64646450&amp;quot;; rowspan=&amp;quot;5&amp;quot;&amp;gt;[[File:Bandages_And_Potions.png|link=|x35px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Bandages and Healing Potions x15&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#DEDEDE50&amp;quot;; rowspan=&amp;quot;5&amp;quot;&amp;gt;[[File:Common_Icon_Gold.png|link=|x35px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Gold Coins x500&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#62BE0B50&amp;quot;; rowspan=&amp;quot;4&amp;quot;&amp;gt;[[File:Gold_Coin_Bag.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Gold Coin Bag x1&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;gt;[[File:Nightmare Skeleton Race.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Nightmare Skeleton Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;gt;[[File:Sleeping Bag Cosmetic.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Sleeping Bag Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Campfire Moonlight.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Moonlight Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Moonlight Mercurial Cloak.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Moonlight Cloak Skins&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Season 2&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;gt;[[File:Skin Character FrostWalker S.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frost Walker Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;gt;[[File:Frozen Torch.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frozen Torch Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;gt;[[File:Skin_Item_Campfire_Frozen.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frozen Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Skin_Item_FrozenPotions.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frozen Potion Skins&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;Season 3&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;quot;&amp;gt;[[File:Skin Character SkeletonChampion S.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Skeleton Champion Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;quot;&amp;gt;[[File:Skin Rest WhittlingHope.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Whittling Hope Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Skin Item Campfire AncientElvenCampfire.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Ancient Elven Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Skin Item TaintedHeart.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Tainted Heart Soul Heart Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
    		&amp;lt;td style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;Season 4&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;quot;&amp;gt;[[File:Skin Character Zombie S.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Zombie Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;quot;&amp;gt;[[File:Skin Item Campfire_Cauldron.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
       Cauldron Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Skin Rest_Backpack.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Backpack Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Skin Nameplate Skeleton.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Skeleton Nameplate Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;Season 5&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#62BE0B50&amp;gt;[[File:Gold_Coin_Pouch.png|link=|x70px]]&amp;lt;br&amp;gt;Gold Coin Pouch 4x&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;quot;&amp;gt;[[File:Skin_Character_NightmareSkeletonCrossbowman_S.png|link=|x70px]]&amp;lt;br&amp;gt;Nightmare Skeleton Crossbowman Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;quot;&amp;gt;[[File:Skin_Item_Torch_Bloodstone.png|link=|x70px]]&amp;lt;br&amp;gt;Bloodstone Torch Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Skin_Rest_AbyssalGrimoire.png|link=|x70px]]&amp;lt;br&amp;gt;Abyssal Grimoire Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Icon_Emotion_Worship.png|link=|x70px]]&amp;lt;br&amp;gt;Worship Emote&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Adventure_Rank&amp;diff=63029</id>
		<title>Adventure Rank</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Adventure_Rank&amp;diff=63029"/>
		<updated>2025-03-24T00:07:28Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Topbar/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsible-toggle { width: 50px; }&amp;quot; style=&amp;quot;position:fixed; top:50px; z-index:7; width:360px; left:50%; transform:translate(-50%)&amp;quot;; data-expandtext=&amp;quot;&amp;amp;#9660;&amp;quot; data-collapsetext=&amp;quot;&amp;amp;#9650;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;basicsnavtable&amp;quot;&lt;br /&gt;
|class=&amp;quot;last&amp;quot; |Season End:&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;last&amp;quot; style=&amp;quot;color:green&amp;quot;|{{#widget:Countdown|uniqueId=A|date=2025-04-03 01:00:00}}&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;last&amp;quot; |Wipe Day:&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;last&amp;quot; style=&amp;quot;color:red&amp;quot;|TBD &amp;lt;!--|{{#widget:Countdown|uniqueId=B|date=2024-12-18 07:00:00}}--&amp;gt;&lt;br /&gt;
&amp;lt;!--|class=&amp;quot;last&amp;quot; style=&amp;quot;color:red&amp;quot;| TBA --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=High-Roller Ranks and Adventure Points=&lt;br /&gt;
==Ranks==&lt;br /&gt;
Ranks are only for the High-Roller dungeons.&lt;br /&gt;
Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve.&lt;br /&gt;
&lt;br /&gt;
The rank at the end of the season determines the rewards granted for the start of the next season, as well as a title and banner that can be used for the present season.&lt;br /&gt;
&lt;br /&gt;
Each rank is not a checkpoint, meaning it is still possible to de-rank below your current rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow: 0 0 5px #000&amp;quot;&lt;br /&gt;
|Rank&lt;br /&gt;
|Required Total AP&lt;br /&gt;
|Goblin Cave Entrance Fee&lt;br /&gt;
|Ice Cavern Entrance Fee&lt;br /&gt;
|Crypts Entrance Fee&lt;br /&gt;
|- style=&amp;quot;background:#64646422&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#646464 |Neophyte III&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#64646433&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#646464 |Neophyte II&lt;br /&gt;
|300&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#64646422&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#646464 |Neophyte I&lt;br /&gt;
|600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#DEDEDE22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#DEDEDE |Apprentice III&lt;br /&gt;
|1000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#DEDEDE33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#DEDEDE |Apprentice II&lt;br /&gt;
&lt;br /&gt;
|1500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#DEDEDE22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#DEDEDE |Apprentice I&lt;br /&gt;
|2100 &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#62BE0B22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#62BE0B |Wanderer III&lt;br /&gt;
|2800&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#62BE0B33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#62BE0B |Wanderer II&lt;br /&gt;
|3600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#62BE0B22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#62BE0B |Wanderer I&lt;br /&gt;
|4500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#4A9BD122&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#4A9BD1 |Pathfinder III&lt;br /&gt;
|5500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#4A9BD133&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#4A9BD1 |Pathfinder II&lt;br /&gt;
|6600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#4A9BD122&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#4A9BD1 |Pathfinder I &lt;br /&gt;
|7800&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#AD5AFF22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#AD5AFF |Voyager III&lt;br /&gt;
|9100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#AD5AFF33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#AD5AFF |Voyager II&lt;br /&gt;
|10500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#AD5AFF22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#AD5AFF |Voyager I&lt;br /&gt;
|12000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#F7A22D22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#F7A22D |Exemplar III&lt;br /&gt;
|13750&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#F7A22D33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#F7A22D | Exemplar II&lt;br /&gt;
|15750&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#F7A22D22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#F7A22D |Exemplar I&lt;br /&gt;
|18000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#E3D88C33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#E3D88C |Demigod &lt;br /&gt;
|21000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventure Points==&lt;br /&gt;
There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante. &lt;br /&gt;
&lt;br /&gt;
[[File:Adventure_point_rewards2.png|link=|x500px]]&lt;br /&gt;
&lt;br /&gt;
===Props Interaction===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Interacting with [[Prop]]s grant AP only the first time they are interacted with, including by other players. This includes repeatable props such as [[ore]] nodes, [[Treasure Hoard]]s, and [[Shrine]]s.&lt;br /&gt;
* Props can exist in 5 variants: global, globin/ice cavern, crypts, ruins, inferno/ice abbys.&lt;br /&gt;
* Any cell with non empty value has variant defined in game files.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Adventure Points Table}}&lt;br /&gt;
&lt;br /&gt;
===High-End Props Interaction===&lt;br /&gt;
&lt;br /&gt;
Same as Prop Interaction but only includes [[Containers|high grade &amp;quot;props&amp;quot;]], such as Marvelous Chest, Golden Chest, Lion&#039;s Head Chest, and Royal Coffin.&lt;br /&gt;
&lt;br /&gt;
===Player Kill===&lt;br /&gt;
* Ranges from 9.9 to 188.1 AP per kill&lt;br /&gt;
* AP varies based on the number of divisions between you and the player.&amp;lt;pre style=&amp;quot;width:fit-content&amp;quot;&amp;gt; AP = 14.85 * Divisions below target + 99 &amp;lt;/pre&amp;gt;&lt;br /&gt;
* Divisions below target ranges from -6 to 6, as if you are 6 divisions above the target (Demigod killing a Neophyte), the value is -6.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:50px; padding:10px&amp;quot;&amp;gt;[[File:Player_Kill_AP.png|x400px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monster Kill===&lt;br /&gt;
&lt;br /&gt;
See [[Monsters]] for each Monster&#039;s AP reward.&lt;br /&gt;
&lt;br /&gt;
===Sub Boss Kill===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Monster name:&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Normal AP&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Elite AP&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Nightmare AP&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#arraydefine:minibosses|{{Monster_Data|minibosses}} }}&lt;br /&gt;
{{#loop:i|0|{{#arraysize:minibosses}}&lt;br /&gt;
	|{{#vardefine:current|{{ #arrayindex:minibosses | {{ #var:i }} }}}}&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[{{#var:current}}]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Elite|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Nightmare|AP}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boss Kill===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Monster name:&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Normal AP&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Elite AP&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{ #arraydefine: bosses | {{Monster_Data|bosses}} }}&lt;br /&gt;
{{#loop: i|0|{{#arraysize:bosses}}&lt;br /&gt;
	|{{#vardefine:current|{{#arrayindex:bosses|{{#var:i}}}}}}&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[{{#var:current}}]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Elite|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;!-- &amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Nightmare|AP}}&amp;lt;/td&amp;gt; --&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Achieve===&lt;br /&gt;
*AP is rewarded for extracting with items that have the Looted tag. See [[Looted_Handled_Supplied| Looted, Handled, and Supplied]] for more information on these tags.&lt;br /&gt;
*Craftable items can now be looted as of [[Patch:6.4#Hotfix 46]] as killed player&#039;s gear are converted to Looted.&lt;br /&gt;
*AP rewarded is then multiplied by the quantity in the stack. This was not true in the past, where 1x Candy would have rewarded the same amount of AP as 10x Candy&lt;br /&gt;
** The quantity displayed in the end of game report is only counting the number of stacks of the item present, although the actual AP granted is correctly per-item, not per-stack. For example, with a stack of 2 [[Golden Skull Token]]s and a stack of 1, the quantity displayed will only be 2, but the AP granted will be 3 x 3 = 9 AP.&lt;br /&gt;
*AP is calculated on extraction&lt;br /&gt;
*All items give AP per slot they take up, but the general rules vary per category, albeit with many exceptions&lt;br /&gt;
** Weapons, Armor, and Accessories: &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
** Utilities and Misc: &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;0.5&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
*Exceptions that do not follow the previously mentioned criteria have their AP listed below (these do not need to be multiplied by slot size).&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:70px; margin-top:15px&amp;quot;&amp;gt;{{Pattern_Exceptions|ap}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
As of [[Patch:6.6#Hotfix 66]] there is no longer a Treasure Adventure Points &#039;&#039;category&#039;&#039;, this section only exists for historical purposes. Note that AP is still granted for Treasure items, aka [[Misc]] items, the AP simply falls under [[Adventure_Rank#Item_Achieve|Item Achieve]] and follows the rule shown there.&lt;br /&gt;
&lt;br /&gt;
The following example applied before Hotfix 66.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The quantity displayed in the end of game report is only counting the number of stacks of the item present, although the actual AP granted is correctly per-item, not per-stack. Using [[Golden Skull Token]] for example, with a stack of 2 and a separate stack of 1, the quantity displayed in the game-end report will only be 2, but the AP granted will be 3 x 21 = 63 AP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Down===&lt;br /&gt;
*100 AP for taking a [[Dungeon#Portals|Down portal]]&lt;br /&gt;
&lt;br /&gt;
===Assists===&lt;br /&gt;
Player, Monster, Sub-Boss, and Boss kills also have an Assist category. While in a group, all AP gained from these kills are split evenly among team members. For whoever got the kill, the AP goes to the Kill category, while for everyone else in the group -regardless of contribution- it goes under the Kill Assist category.&lt;br /&gt;
&lt;br /&gt;
The AP is split for each individual kill, and then rounded down and granted to everyone else in the party as an Assist. The remaining AP is rewarded as a Kill to whomever landed the killing blow.&lt;br /&gt;
&lt;br /&gt;
====Formula====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Assist AP (per kill) = floor(AP / Party Size)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Kill AP (per kill) = AP - (Party Size - 1) * Assist AP&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
Party size of 3 after killing 2 normal Skeleton Axemen which reward 5 AP each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Assist AP (per kill) = floor(5/3) = 1 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Kill AP (per kill) = 5 - (3-1) * 1 = 3 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since there two kills, each assisting player receives 2 AP, and the player that got the killing blow receives 6 AP. &lt;br /&gt;
Note that this sums to 10 AP, from 5 AP per kill x 2 kills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Reaching a given rank will reward the individual character with that reward at the end of the season. &lt;br /&gt;
&lt;br /&gt;
* Item rewards are claimed by the character, and granted to the character&lt;br /&gt;
* Cosmetic rewards are claimed by the character, but granted to the account&lt;br /&gt;
&lt;br /&gt;
If the character that met the requirements is deleted before claiming the rewards at the end of the season, the rewards are permanently lost, even if they are account-wide cosmetics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; color:#eee; background:transparent; text-align:center; table-layout: fixed; text-shadow: 0 0 5px #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#646464; width:10%&amp;quot;&amp;gt;Neophyte&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#DEDEDE; width:10%&amp;quot;&amp;gt;Apprentice&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#62BE0B; width:10%&amp;quot;&amp;gt;Wanderer&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#4A9BD1; width:10%&amp;quot;&amp;gt;Pathfinder&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#AD5AFF; width:10%&amp;quot;&amp;gt;Voyager&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#F7A22D; width:10%&amp;quot;&amp;gt;Exemplar&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#E3D88C; width:10%&amp;quot;&amp;gt;Demigod&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Season 1&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#64646450&amp;quot;; rowspan=&amp;quot;5&amp;quot;&amp;gt;[[File:Bandages_And_Potions.png|link=|x35px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Bandages and Healing Potions x15&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#DEDEDE50&amp;quot;; rowspan=&amp;quot;5&amp;quot;&amp;gt;[[File:Common_Icon_Gold.png|link=|x35px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Gold Coins x500&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#62BE0B50&amp;quot;; rowspan=&amp;quot;4&amp;quot;&amp;gt;[[File:Gold_Coin_Bag.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Gold Coin Bag x4&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;gt;[[File:Nightmare Skeleton Race.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Nightmare Skeleton Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;gt;[[File:Sleeping Bag Cosmetic.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Sleeping Bag Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Campfire Moonlight.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Moonlight Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Moonlight Mercurial Cloak.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Moonlight Cloak Skins&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Season 2&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;gt;[[File:Skin Character FrostWalker S.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frost Walker Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;gt;[[File:Frozen Torch.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frozen Torch Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;gt;[[File:Skin_Item_Campfire_Frozen.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frozen Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Skin_Item_FrozenPotions.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frozen Potion Skins&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;Season 3&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;quot;&amp;gt;[[File:Skin Character SkeletonChampion S.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Skeleton Champion Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;quot;&amp;gt;[[File:Skin Rest WhittlingHope.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Whittling Hope Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Skin Item Campfire AncientElvenCampfire.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Ancient Elven Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Skin Item TaintedHeart.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Tainted Heart Soul Heart Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
    		&amp;lt;td style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;Season 4&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;quot;&amp;gt;[[File:Skin Character Zombie S.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Zombie Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;quot;&amp;gt;[[File:Skin Item Campfire_Cauldron.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
       Cauldron Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Skin Rest_Backpack.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Backpack Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Skin Nameplate Skeleton.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Skeleton Nameplate Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;Season 5&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#62BE0B50&amp;gt;[[File:Gold_Coin_Pouch.png|link=|x70px]]&amp;lt;br&amp;gt;Gold Coin Pouch 1x&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;quot;&amp;gt;[[File:Skin_Character_NightmareSkeletonCrossbowman_S.png|link=|x70px]]&amp;lt;br&amp;gt;Nightmare Skeleton Crossbowman Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;quot;&amp;gt;[[File:Skin_Item_Torch_Bloodstone.png|link=|x70px]]&amp;lt;br&amp;gt;Bloodstone Torch Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Skin_Rest_AbyssalGrimoire.png|link=|x70px]]&amp;lt;br&amp;gt;Abyssal Grimoire Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Icon_Emotion_Worship.png|link=|x70px]]&amp;lt;br&amp;gt;Worship Emote&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Fulgor_Hitbox.png&amp;diff=63001</id>
		<title>File:Fulgor Hitbox.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Fulgor_Hitbox.png&amp;diff=63001"/>
		<updated>2025-03-20T16:31:32Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: Changed redirect target from File:Fulgor Hitbox.png to File:Longsword Hitbox.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Longsword Hitbox.png]]&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Fulgor_Hitbox.png&amp;diff=63000</id>
		<title>File:Fulgor Hitbox.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Fulgor_Hitbox.png&amp;diff=63000"/>
		<updated>2025-03-20T16:30:28Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: Redirected page to File:Fulgor Hitbox.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Fulgor Hitbox.png]]&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=62999</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=62999"/>
		<updated>2025-03-19T13:40:25Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Beginners Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Access Disclaimer==&lt;br /&gt;
*Dark and Darker is presently in Early Access state of development. Features will be added and removed, thus the current state of the game is not representative of the final product.&lt;br /&gt;
*Many of the systems in the game are not yet finished and are in a placeholder state. Mechanics may break or not function as intended.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
The game is currently in early access and can be played for free on [https://store.steampowered.com/app/2016590/Dark_and_Darker/ Steam], [https://store.epicgames.com/en-US/p/dark-and-darker-qa-c1e629 Epic Games Store] or the official Dark and Darker luncher [https://www.darkanddarker.com/play#blacksmith Blacksmith].&lt;br /&gt;
&lt;br /&gt;
Once you start the game, you will be presented with the Character Creation screen. You will have to create a character to be able to click the &amp;quot;Enter the Lobby&amp;quot; button. Currently, there is a limit of 1 character for [[Account Status|Squire Status]] players but can be freely deleted if it does not meet a player taste. [[Account Status|Legendary Status]] players can access up to 10 chracters slots. You can also check the official guide by [https://steamcommunity.com/sharedfiles/filedetails/?id=2851082353 Ironmace] (Though note this may be outdated in certain aspects) and [https://darkanddarker.wiki.spellsandguns.com/Dungeon Dungeon guide].&lt;br /&gt;
&lt;br /&gt;
==What Class to Pick==&lt;br /&gt;
&lt;br /&gt;
There are currently 10 unique classes to pick from. For more in-depth guides check [[Classes]]. If you are new, many players would recommend choosing [[Fighter]] as it is less complex then other classes and offers a great way for new players to learn the fundamentals of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;image-row&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Fighters.png|link=Fighter|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Fighter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Barbarians.png|link=Barbarian|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Barbarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rogues.png|link=Rogue|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Rogue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rangers.png|link=Ranger|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Ranger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Wizards.png|link=Wizard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Wizard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Clerics.png|link=Cleric|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Cleric]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Bards.png|link=Bard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Bard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Warlocks.png|link=Warlock|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Warlock]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Druid.png|link=Druid|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Druid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Sorcerers.png|link=Druid|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Sorcerer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[File:Controls.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can level up by completing various actions such as killing enemies, opening chests, using shrines, and escaping the dungeon. Leveling up is crucial as it unlocks perk slots for each character at levels 5, 10, and 15, which enhances your character&#039;s power. Furthermore, at level 20 you unlock access to the [[Merchants#Traders Guild|Trades Guild]] (Legendary Status exclusive), enabling you to buy and sell items on a player controlled market.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, refer to the [[Experience]] page.&lt;br /&gt;
&lt;br /&gt;
==Resting and Recoverable Health==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can rest by default by pressing the &amp;quot;G&amp;quot; key, causing their character to sit on the ground. Sitting next to a [[Campfire_Kit|Campfire]] will allow the player to regenerate their health and spells at a higher rate. Additionally, players can rest if they have taken damage and have some recoverable health or if they would like to recover spells. While resting, players recover health at a rate of 1 HP per 2 seconds (this varies based on certain stats to note). It is important to note that players are extremely vulnerable while resting as they are unable to move without performing an animation to get up. Furthermore, the [[Bard]] class can enhance the restoration rate of recoverable health to themselves and others with a song, but players must be resting.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, refer to the [[Healing]] mechanic page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Move sets==&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own unique move set and range. Practice and memorize them to your advantage. Some weapons have 2 unique attack move sets, one with the left mouse click and another with the right mouse click.&lt;br /&gt;
&lt;br /&gt;
The arming sword for example has a 3-motion attack sequence. Holding down the primary attack button will go through the attack sequentially until it is interrupted. If the enemy is wielding an arming sword, knowing this sequence can help you evade their attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets1.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets2.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets3.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blocking/Parry System ==&lt;br /&gt;
Shields and some melee weapons have a block ability. However, simply holding block does not fully protect you from frontal attacks like in other games. To complete a successful block, you need to physically intercept their weapon or projectiles with your shield/weapon before you are hit.&lt;br /&gt;
&lt;br /&gt;
You also need to be careful to fully conceal your body parts with your shield, because even if you manage to block a hit, the weapon&#039;s hitbox can extend past your shield and hit you on uncovered body parts. Therefore, distance management is equally as important as blocking in the right direction. With this in mind, larger shields tend to offer a higher degree of protection due their their larger size.&lt;br /&gt;
&lt;br /&gt;
Currently, the only weapons that can execute a parry are the [[Longsword]] the [[Lantern Shield]] and the [[Flute]]. If you successfully block an attack with either, you can quickly follow up with a higher damaging 2-sting riposte animation by clicking the Right mouse button.&lt;br /&gt;
&lt;br /&gt;
Blocking and parrying requires a great amount of practice to pull of consistently, as you need to develop the spatial awareness around your shield/weapon as well as know your opponents weapon&#039;s move sets so do not feel discouraged if you don&#039;t learn this skill quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For more information feel free to check out [https://www.youtube.com/@oggieson7962/videos Oggieson&#039;s Youtube Channel] as he has made detailed videos showing how to block and parry with different weapons against most enemy types and weapons. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Impact Zones ==&lt;br /&gt;
Most melee weapons operate on a [[Damage#Impact_Zone_Bonus|Impact Zones]] system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage. The number of Impact Zones and their decrease in damage varies between weapons. See the [[Arming Sword]]&#039;s below. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:center;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;div&amp;gt;[[File:Arming Sword Hitbox.png|link=|x300px]]&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;div&amp;gt;&amp;lt;!--&lt;br /&gt;
				--&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;Green Zone deals 100% damage&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
						--&amp;gt;Orange Zone deals lower damage&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Red Zone deals even lower damage&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check out [[Weapons]] to see their Impact Zones damage modifiers or the individual weapons pages to see the visual representation of the Impact Zones on the weapon itself.&lt;br /&gt;
&lt;br /&gt;
==Body Part Damage Modifiers==&lt;br /&gt;
Every attack, be it melee, ranged physical projectile or magic projectiles will scale with damage modifiers depending on the body part that was hit.&lt;br /&gt;
&lt;br /&gt;
Hitting the head will deal more damage, while hitting limbs will do less. Hitting the chest will do base damage (100%). &lt;br /&gt;
&lt;br /&gt;
This system affects player characters as well as AI monsters so always aim for the head and avoid the legs. Note that if you hit an enemy with an attack which goes through their arm and then main body it will deal arm and not body damage. &lt;br /&gt;
&lt;br /&gt;
For more information, see [[Damage_Calculation#Hit_Location_Multiplier|Hit Location Multiplier]].&lt;br /&gt;
&lt;br /&gt;
==Utility Quick-Slots==&lt;br /&gt;
&lt;br /&gt;
Every character has access to two sets of utility quick-slots that can be accessed with the &amp;quot;3&amp;quot; and &amp;quot;4&amp;quot; key respectively. Each set houses 3 quick-slots. To scroll through your quick-slots, press &amp;quot;3&amp;quot; or &amp;quot;4&amp;quot; multiple times until you land on your desired item. Utility items such as potions with different rarities will occupy different slots. Furthermore, every item present in your quick-slots will show up on your belt. For more information on these items check [[Utilities]]. Be aware that potions will glow in the dark while equipped in your quick-slots, which can easily give away your position in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:UtilityBelts.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Utilities.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Prepared==&lt;br /&gt;
&lt;br /&gt;
You can enter a dungeon as a group with a maximum number of 3 members. When selecting a dungeon in the game lobby, you may choose between several settings: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;, represented by the choice between Normal and High Roller (HR), which is reserved for players with Legendary account.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lobby size&#039;&#039;&#039;, allowing you to choose either Solo, Duo or Trio, with the possibility of choosing to not automaticaly fill in players for your party.&lt;br /&gt;
* &#039;&#039;&#039;Server region&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Gear score brackets&#039;&#039;&#039;, two per difficulty. &lt;br /&gt;
* &#039;&#039;&#039;Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is recommended to start in Normal in the lowest gear score bracket. When a match is found, you will directly be transported into the dungeon after loading in. If you are joining in as a group, everyone will spawn at the same location. To prevent being griefed by AI controlled creatures, all mobs are instantly killed around players after spawning in. &lt;br /&gt;
&lt;br /&gt;
Normal dungeons host Common and Elite grade [[Monsters]], with an extremely low chance of spawning Nightmare monsters. Containers in this mode feature low drop rates for Epic items and extremely low drop rates for Legendary items with no chance for Unique items.  &lt;br /&gt;
&lt;br /&gt;
Gear brackets and their requirements may be subject to change during game development. As of now, Normal mode allow you to choose between I with a gear score (GS) for all party members comprised between 0 and 24, and II. for a GS between 25 and 124. Any GS surpassing 124 will prevent the party from joining a normal dungeon. GS is calculated by the rarity of items present in the player&#039;s inventory. Gear brackets do not affect the quality of items in containers.  &lt;br /&gt;
&lt;br /&gt;
It is recommended to bring some [[Utilities]] to aid you in your adventure. When possible, consider bringing a 3-stack of [[Bandage|Bandages]] and [[Potion of Healing|Healing Potions]] at the very least. Furthermore, better weapons and armor will enable you to dispatch monsters faster and be less vulnerable, thus increasing your clear speed, reducing the risk of taking damage and giving you more time for looting. &lt;br /&gt;
&lt;br /&gt;
==Merchants and Quests==&lt;br /&gt;
[[Merchants]] and their [[Quests]] offer an important role in getting started. Completing quests at a merchant increases your affinity with that merchant, where higher affinity allows you to get more options from the merchant, as well as cheaper prices, and the ability to craft! &lt;br /&gt;
&lt;br /&gt;
The [[Squire]] is a key merchant that allows you to customize your starting loadout. Not only can you order your consumables and weapons in whichever way you prefer, but you can also choose your desired [[Armors|Armor]] and [[Weapons|Weaponry]]. Additionally, receiving affinity for particular merchants will allow you to use their weapons and armor at the Squire!&lt;br /&gt;
&lt;br /&gt;
==How to Resurrect==&lt;br /&gt;
&lt;br /&gt;
To resurrect an ally you will need to locate their &amp;lt;font style=&amp;quot;color:rgb(0, 204, 255);&amp;quot;&amp;gt;[[Soul Heart]]&amp;lt;/font&amp;gt; which is located in their chest armor slot. To acquire their heart you will need to remove their chest armor piece. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Equip their soul heart to your utility bar then proceed to look for an [[Shrines|Altar of Sacrifice]]. After locating a Altar of Sacrifice, hold your teammate&#039;s soul heart in your hand and press interact button. This initiate a channel action that will resurrect your teammate when the bar is full. Beware that cost of resurrecting your teammate is some health and they will be resurrected with minimal health unless you are a cleric that has the [[Cleric#Perks-0|Requiem]] perk. Being hit or moved will cancel this action.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cleric also has the [[Cleric|Resurrection]] spell, with which they can resurrect  dead teammates. To use this spell you must have the spell equipped on your spell wheel, with enough spell memory to wield the spell. While casting the spell you cannot move. The teammates soul heart must be on their chest slot for this spell to work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Alter of Sacrifice.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Soul Heart.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==High-Roller==&lt;br /&gt;
&lt;br /&gt;
You can enter a High-Roller dungeon as a group, with a maximum number of 3 members. High Roller dungeons have two brackets based on [[Gear Score]] being 124-224 and 225+ . In a game, certain HUD elements will be hidden such as the kill-feed or in-game timer, although you still have the progress bar that fills up red as time goes by, giving you a rough estimation of how much time is left. One block on the red timer is approximately equal to 15 seconds but it is best to instead treat each block as 10 seconds to prevent you from running out of time during a run. There are better drop rates for high quality gear in High-Roller, but monsters will appear at Elite and Nightmare grade with common enemies only sometimes spawning. After finishing a game, you are awarded AP, adventure points, based on what you accomplished during the match, like killing monsters, gathering treasure, Etc. (Adventurer points are used to determine a player&#039;s rank similar to that of a competitive system from other games, at the end of the season rewards are given out depending on [[Adventure Rank]])&lt;br /&gt;
&lt;br /&gt;
==Get Rich Or Die Trying==&lt;br /&gt;
&lt;br /&gt;
Once you escape with your treasures, you can head over to the [[Merchants]] to see how much you&#039;ve earned. You can sell your items to the right merchant, but be careful as some items are used for [[Quests]] so you might want to keep some of them in your stash. However, if you do not survive and extract from the dungeon, you will not keep any of your loot that you bought in including your armor, weapons, jewelery and utility items. Upon death your inventory gets reset to the default gear as configured in the [[Squire]].&lt;br /&gt;
&lt;br /&gt;
==More Information==&lt;br /&gt;
*[[Dungeon]] - Explains dungeon mechanics&lt;br /&gt;
*[[Mechanics]] - Detailed explanation of game mechanics&lt;br /&gt;
&lt;br /&gt;
Data heavy pages:&lt;br /&gt;
*[[Classes]] - Specific class information and some tips&lt;br /&gt;
*[[Monsters]] - Monsters, elites, and boss information&lt;br /&gt;
*[[Weapons]] - Weapons and brief summaries of their attributes, abilities, and effects. Follow the links to each weapon&#039;s individual page for more in depth information.&lt;br /&gt;
*[[Armors]] - Armors and their attributes.&lt;br /&gt;
*[[Accessories]] - Accessories and their attributes.&lt;br /&gt;
*[[Utilities]] - Utilities and brief summaries of their attributes, abilities, and effects.&lt;br /&gt;
*[[Misc]] - Gems, hunting loot, ores, ingots, powders, currency, currency containers, and ammo.&lt;br /&gt;
*[[Merchants]] - Merchants, sell prices, quests, and crafting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see the all pages check the [[Dark_and_Darker_Wiki|Home Page]]&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=62998</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=62998"/>
		<updated>2025-03-19T13:39:52Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Beginners Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Access Disclaimer==&lt;br /&gt;
*Dark and Darker is presently in Early Access state of development. Features will be added and removed, thus the current state of the game is not representative of the final product.&lt;br /&gt;
*Many of the systems in the game are not yet finished and are in a placeholder state. Mechanics may break or not function as intended.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
The game is currently in early access and can be played for free on [https://store.steampowered.com/app/2016590/Dark_and_Darker/ Steam], [https://store.epicgames.com/en-US/p/dark-and-darker-qa-c1e629 Epic Games Store] or the official Dark and Darker luncher [https://www.darkanddarker.com/play#blacksmith Blacksmith].&lt;br /&gt;
&lt;br /&gt;
Once you start the game, you will be presented with the Character Creation screen. You will have to create a character to be able to click the &amp;quot;Enter the Lobby&amp;quot; button. Currently, there is a limit of 1 character for [[Account Status|Squire Status]] players but can be freely deleted if it does not meet a player taste. [[Account Status|Legendary Status]] players can access up to 10 chracters slots. You can also check the official guide by [https://steamcommunity.com/sharedfiles/filedetails/?id=2851082353 Ironmace] (Though note this may be outdated in certain aspects) and [https://darkanddarker.wiki.spellsandguns.com/Dungeon Dungeon guide].&lt;br /&gt;
&lt;br /&gt;
==What Class to Pick==&lt;br /&gt;
&lt;br /&gt;
There are currently 10 unique classes to pick from. For more in-depth guides check [[Classes]]. If you are new, many players would recommend choosing [[Fighter]] as it is less complex then other classes and offers a great way for new players to learn the fundamentals of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;image-row&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Fighters.png|link=Fighter|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Fighter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Barbarians.png|link=Barbarian|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Barbarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rogues.png|link=Rogue|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Rogue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rangers.png|link=Ranger|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Ranger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Wizards.png|link=Wizard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Wizard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Clerics.png|link=Cleric|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Cleric]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Bards.png|link=Bard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Bard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Warlocks.png|link=Warlock|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Warlock]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Druid.png|link=Druid|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Druid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Sorcerers.png|link=Druid|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Sorcerer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[File:Controls.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can level up by completing various actions such as killing enemies, opening chests, using shrines, and escaping the dungeon. Leveling up is crucial as it unlocks perk slots for each character at levels 5, 10, and 15, which enhances your character&#039;s power. Furthermore, at level 20 you unlock access to the [[Merchants#Traders Guild|Trades Guild]] (Legendary Status exclusive), enabling you to buy and sell items on a player controlled market.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, refer to the [[Experience]] page.&lt;br /&gt;
&lt;br /&gt;
==Resting and Recoverable Health==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can rest by default by pressing the &amp;quot;G&amp;quot; key, causing their character to sit on the ground. Sitting next to a [[Campfire_Kit|Campfire]] will allow the player to regenerate their health and spells at a higher rate. Additionally, players can rest if they have taken damage and have some recoverable health or if they would like to recover spells. While resting, players recover health at a rate of 1 HP per 2 seconds (this varies based on certain stats to note). It is important to note that players are extremely vulnerable while resting as they are unable to move without performing an animation to get up. Furthermore, the [[Bard]] class can enhance the restoration rate of recoverable health to themselves and others with a song, but players must be resting.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, refer to the [[Healing]] mechanic page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Move sets==&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own unique move set and range. Practice and memorize them to your advantage. Some weapons have 2 unique attack move sets, one with the left mouse click and another with the right mouse click.&lt;br /&gt;
&lt;br /&gt;
The arming sword for example has a 3-motion attack sequence. Holding down the primary attack button will go through the attack sequentially until it is interrupted. If the enemy is wielding an arming sword, knowing this sequence can help you evade their attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets1.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets2.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets3.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blocking/Parry System ==&lt;br /&gt;
Shields and some melee weapons have a block ability. However, simply holding block does not fully protect you from frontal attacks like in other games. To complete a successful block, you need to physically intercept their weapon or projectiles with your shield/weapon before you are hit.&lt;br /&gt;
&lt;br /&gt;
You also need to be careful to fully conceal your body parts with your shield, because even if you manage to block a hit, the weapon&#039;s hitbox can extend past your shield and hit you on uncovered body parts. Therefore, distance management is equally as important as blocking in the right direction. With this in mind, larger shields tend to offer a higher degree of protection due their their larger size.&lt;br /&gt;
&lt;br /&gt;
Currently, the only weapons that can execute a parry are the [[Longsword]] the [[Lantern Shield]] and the [[Flute]]. If you successfully block an attack with either, you can quickly follow up with a higher damaging 2-sting riposte animation by clicking the Right mouse button.&lt;br /&gt;
&lt;br /&gt;
Blocking and parrying requires a great amount of practice to pull of consistently, as you need to develop the spatial awareness around your shield/weapon as well as know your opponents weapon&#039;s move sets so do not feel discouraged if you don&#039;t learn this skill quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For more information feel free to check out [https://www.youtube.com/@oggieson7962/videos Oggieson&#039;s Youtube Channel] as he has made detailed videos showing how to block and parry with different weapons against most enemy types and weapons. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Impact Zones ==&lt;br /&gt;
Most melee weapons operate on a [[Damage#Impact_Zone_Bonus|Impact Zones]] system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage. The number of Impact Zones and their decrease in damage varies between weapons. See the [[Arming Sword]]&#039;s below. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:center;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;div&amp;gt;[[File:Arming Sword Hitbox.png|link=|x300px]]&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;div&amp;gt;&amp;lt;!--&lt;br /&gt;
				--&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;Green Zone deals 100% damage&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
						--&amp;gt;Orange Zone deals lower damage&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Red Zone deals even lower damage&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check out [[Weapons]] to see their Impact Zones damage modifiers or the individual weapons pages to see the visual representation of the Impact Zones on the weapon itself.&lt;br /&gt;
&lt;br /&gt;
==Body Part Damage Modifiers==&lt;br /&gt;
Every attack, be it melee, ranged physical projectile or magic projectiles will scale with damage modifiers depending on the body part that was hit.&lt;br /&gt;
&lt;br /&gt;
Hitting the head will deal more damage, while hitting limbs will do less. Hitting the chest will do base damage (100%). &lt;br /&gt;
&lt;br /&gt;
This system affects player characters as well as AI monsters so always aim for the head and avoid the legs. Note that if you hit an enemy with an attack which goes through their arm and then main body it will deal arm and not body damage. &lt;br /&gt;
&lt;br /&gt;
For more information, see [[Damage_Calculation#Hit_Location_Multiplier|Hit Location Multiplier]].&lt;br /&gt;
&lt;br /&gt;
==Utility Quick-Slots==&lt;br /&gt;
&lt;br /&gt;
Every character has access to two sets of utility quick-slots that can be accessed with the &amp;quot;3&amp;quot; and &amp;quot;4&amp;quot; key respectively. Each set houses 3 quick-slots. To scroll through your quick-slots, press &amp;quot;3&amp;quot; or &amp;quot;4&amp;quot; multiple times until you land on your desired item. Utility items such as potions with different rarities will occupy different slots. Furthermore, every item present in your quick-slots will show up on your belt. For more information on these items check [[Utilities]]. Be aware that potions will glow in the dark while equipped in your quick-slots, which can easily give away your position in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:UtilityBelts.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Utilities.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Prepared==&lt;br /&gt;
&lt;br /&gt;
You can enter a dungeon as a group with a maximum number of 3 members. When selecting a dungeon in the game lobby, you may choose between several settings: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;, represented by the choice between Normal and High Roller (HR), which is reserved for players with Legendary account.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lobby size&#039;&#039;&#039;, allowing you to choose either Solo, Duo or Trio, with the possibility of choosing to not automaticaly fill in players for your party.&lt;br /&gt;
* &#039;&#039;&#039;Server region&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Gear score brackets&#039;&#039;&#039;, two per difficulty. &lt;br /&gt;
* &#039;&#039;&#039;Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is recommended to start in Normal in the lowest gear score bracket. When a match is found, you will directly be transported into the dungeon after loading in. If you are joining in as a group, everyone will spawn at the same location. To prevent being griefed by AI controlled creatures, all mobs are instantly killed around players after spawning in. &lt;br /&gt;
&lt;br /&gt;
Normal dungeons host Common and Elite grade [[Monsters]], with an extremely low chance of spawning Nightmare monsters. Containers in this mode feature low drop rates for Epic items and extremely low drop rates for Legendary items with no chance for Unique items.  &lt;br /&gt;
&lt;br /&gt;
Gear brackets and their requirements may be subject to change during game development. As of now, Normal mode allow you to choose between I with a gear score (GS) for all party members comprised between 0 and 24, and II. for a GS between 25 and 124. Any GS surpassing 124 will prevent the party from joining a normal dungeon. GS is calculated by the rarity of items present in the player&#039;s inventory. Gear brackets do not affect the quality of items in containers.  &lt;br /&gt;
&lt;br /&gt;
It is recommended to bring some [[Utilities]] to aid you in your adventure. When possible, consider bringing a 3-stack of [[Bandage|Bandages]] and [[Potion of Healing|Healing Potions]] at the very least. Furthermore, better weapons and armor will enable you to dispatch monsters faster and be less vulnerable, thus increasing your clear speed, reducing the risk of taking damage and giving you more time for looting. &lt;br /&gt;
&lt;br /&gt;
==Merchants and Quests==&lt;br /&gt;
[[Merchants]] and their [[Quests]] offer an important role in getting started. Completing quests at a merchant increases your affinity with that merchant, where higher affinity allows you to get more options from the merchant, as well as cheaper prices, and the ability to craft! &lt;br /&gt;
&lt;br /&gt;
The [[Squire]] is a key merchant that allows you to customize your starting loadout. Not only can you order your consumables and weapons in whichever way you prefer, but you can also choose your desired [[Armors|Armor]] and [[Weapons|Weaponry]]. Additionally, receiving affinity for particular merchants will allow you to use their weapons and armor at the Squire!&lt;br /&gt;
&lt;br /&gt;
==How to Resurrect==&lt;br /&gt;
&lt;br /&gt;
To resurrect an ally you will need to locate their &amp;lt;font style=&amp;quot;color:rgb(0, 204, 255);&amp;quot;&amp;gt;[[Soul Heart]]&amp;lt;/font&amp;gt; which is located in their chest armor slot. To acquire their heart you will need to remove their chest armor piece. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Equip their soul heart to your utility bar then proceed to look for an [[Shrines|Altar of Sacrifice]]. After locating a Altar of Sacrifice, hold your teammate&#039;s soul heart in your hand and press interact button. This initiate a channel action that will resurrect your teammate when the bar is full. Beware that cost of resurrecting your teammate is some health and they will be resurrected with minimal health unless you are a cleric that has the [[Cleric#Perks-0|Requiem]] perk. Being hit or moved will cancel this action.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cleric also has the [[Cleric|Resurrection]] spell, with which they can resurrect  dead teammates. To use this spell you must have the spell equipped on your spell wheel, with enough spell memory to wield the spell. While casting the spell you cannot move. The teammates soul heart must be on their chest slot for this spell to work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Alter of Sacrifice.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Soul Heart.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==High-Roller==&lt;br /&gt;
&lt;br /&gt;
You can enter a High-Roller dungeon as a group, with a maximum number of 3 members. High Roller dungeons have two brackets based on [[Gear Score]] being 124-224 and 225+ . In a game, certain HUD elements will be hidden such as the kill-feed or in-game timer, although you still have the progress bar that fills up red as time goes by, giving you a rough estimation of how much time is left. One block on the red timer is approximately equal to 15 seconds but it is best to instead treat each block as 10 seconds to prevent you from running out of time during a run. There are better drop rates for high quality gear in High-Roller, but monsters will appear at Elite and Nightmare grade with common enemies only sometimes spawning. After finishing a game, you are awarded AP, adventure points, based on what you accomplished during the match, like killing monsters, gathering treasure, Etc. (Adventurer points are used to determine a player&#039;s rank similar to that of a competitive system from other games, at the end of the season rewards are given out depending on [[Adventure Rank]]&lt;br /&gt;
&lt;br /&gt;
==Get Rich Or Die Trying==&lt;br /&gt;
&lt;br /&gt;
Once you escape with your treasures, you can head over to the [[Merchants]] to see how much you&#039;ve earned. You can sell your items to the right merchant, but be careful as some items are used for [[Quests]] so you might want to keep some of them in your stash. However, if you do not survive and extract from the dungeon, you will not keep any of your loot that you bought in including your armor, weapons, jewelery and utility items. Upon death your inventory gets reset to the default gear as configured in the [[Squire]].&lt;br /&gt;
&lt;br /&gt;
==More Information==&lt;br /&gt;
*[[Dungeon]] - Explains dungeon mechanics&lt;br /&gt;
*[[Mechanics]] - Detailed explanation of game mechanics&lt;br /&gt;
&lt;br /&gt;
Data heavy pages:&lt;br /&gt;
*[[Classes]] - Specific class information and some tips&lt;br /&gt;
*[[Monsters]] - Monsters, elites, and boss information&lt;br /&gt;
*[[Weapons]] - Weapons and brief summaries of their attributes, abilities, and effects. Follow the links to each weapon&#039;s individual page for more in depth information.&lt;br /&gt;
*[[Armors]] - Armors and their attributes.&lt;br /&gt;
*[[Accessories]] - Accessories and their attributes.&lt;br /&gt;
*[[Utilities]] - Utilities and brief summaries of their attributes, abilities, and effects.&lt;br /&gt;
*[[Misc]] - Gems, hunting loot, ores, ingots, powders, currency, currency containers, and ammo.&lt;br /&gt;
*[[Merchants]] - Merchants, sell prices, quests, and crafting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see the all pages check the [[Dark_and_Darker_Wiki|Home Page]]&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=62997</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=62997"/>
		<updated>2025-03-19T13:31:01Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Beginners Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Access Disclaimer==&lt;br /&gt;
*Dark and Darker is presently in Early Access state of development. Features will be added and removed, thus the current state of the game is not representative of the final product.&lt;br /&gt;
*Many of the systems in the game are not yet finished and are in a placeholder state. Mechanics may break or not function as intended.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
The game is currently in early access and can be played for free on [https://store.steampowered.com/app/2016590/Dark_and_Darker/ Steam], [https://store.epicgames.com/en-US/p/dark-and-darker-qa-c1e629 Epic Games Store] or the official Dark and Darker luncher [https://www.darkanddarker.com/play#blacksmith Blacksmith].&lt;br /&gt;
&lt;br /&gt;
Once you start the game, you will be presented with the Character Creation screen. You will have to create a character to be able to click the &amp;quot;Enter the Lobby&amp;quot; button. Currently, there is a limit of 1 character for [[Account Status|Squire Status]] players but can be freely deleted if it does not meet a player taste. [[Account Status|Legendary Status]] players can access up to 10 chracters slots. You can also check the official guide by [https://steamcommunity.com/sharedfiles/filedetails/?id=2851082353 Ironmace] (Though note this may be outdated in certain aspects) and [https://darkanddarker.wiki.spellsandguns.com/Dungeon Dungeon guide].&lt;br /&gt;
&lt;br /&gt;
==What Class to Pick==&lt;br /&gt;
&lt;br /&gt;
There are currently 10 unique classes to pick from. For more in-depth guides check [[Classes]]. If you are new, many players would recommend choosing [[Fighter]] as it is less complex then other classes and offers a great way for new players to learn the fundamentals of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;image-row&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Fighters.png|link=Fighter|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Fighter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Barbarians.png|link=Barbarian|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Barbarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rogues.png|link=Rogue|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Rogue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rangers.png|link=Ranger|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Ranger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Wizards.png|link=Wizard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Wizard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Clerics.png|link=Cleric|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Cleric]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Bards.png|link=Bard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Bard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Warlocks.png|link=Warlock|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Warlock]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Druid.png|link=Druid|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Druid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Sorcerers.png|link=Druid|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Sorcerer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[File:Controls.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can level up by completing various actions such as killing enemies, opening chests, using shrines, and escaping the dungeon. Leveling up is crucial as it unlocks perk slots for each character at levels 5, 10, and 15, which enhances your character&#039;s power. Furthermore, at level 20 you unlock access to the [[Merchants#Traders Guild|Trades Guild]] (Legendary Status exclusive), enabling you to buy and sell items on a player controlled market.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, refer to the [[Experience]] page.&lt;br /&gt;
&lt;br /&gt;
==Resting and Recoverable Health==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can rest by default by pressing the &amp;quot;G&amp;quot; key, causing their character to sit on the ground. Sitting next to a [[Campfire_Kit|Campfire]] will allow the player to regenerate their health and spells at a higher rate. Additionally, players can rest if they have taken damage and have some recoverable health or if they would like to recover spells. While resting, players recover health at a rate of 1 HP per 2 seconds (this varies based on certain stats to note). It is important to note that players are extremely vulnerable while resting as they are unable to move without performing an animation to get up. Furthermore, the [[Bard]] class can enhance the restoration rate of recoverable health to themselves and others with a song, but players must be resting.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, refer to the [[Healing]] mechanic page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Move sets==&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own unique move set and range. Practice and memorize them to your advantage. Some weapons have 2 unique attack move sets, one with the left mouse click and another with the right mouse click.&lt;br /&gt;
&lt;br /&gt;
The arming sword for example has a 3-motion attack sequence. Holding down the primary attack button will go through the attack sequentially until it is interrupted. If the enemy is wielding an arming sword, knowing this sequence can help you evade their attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets1.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets2.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets3.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blocking/Parry System ==&lt;br /&gt;
Shields and some melee weapons have a block ability. However, simply holding block does not fully protect you from frontal attacks like in other games. To complete a successful block, you need to physically intercept their weapon or projectiles with your shield/weapon before you are hit.&lt;br /&gt;
&lt;br /&gt;
You also need to be careful to fully conceal your body parts with your shield, because even if you manage to block a hit, the weapon&#039;s hitbox can extend past your shield and hit you on uncovered body parts. Therefore, distance management is equally as important as blocking in the right direction. With this in mind, larger shields tend to offer a higher degree of protection due their their larger size.&lt;br /&gt;
&lt;br /&gt;
Currently, the only weapons that can execute a parry are the [[Longsword]] the [[Lantern Shield]] and the [[Flute]]. If you successfully block an attack with either, you can quickly follow up with a higher damaging 2-sting riposte animation by clicking the Right mouse button.&lt;br /&gt;
&lt;br /&gt;
Blocking and parrying requires a great amount of practice to pull of consistently, as you need to develop the spatial awareness around your shield/weapon as well as know your opponents weapon&#039;s move sets so do not feel discouraged if you don&#039;t learn this skill quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For more information feel free to check out [https://www.youtube.com/@oggieson7962/videos Oggieson&#039;s Youtube Channel] as he has made detailed videos showing how to block and parry with different weapons against most enemy types and weapons. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Impact Zones ==&lt;br /&gt;
Most melee weapons operate on a [[Damage#Impact_Zone_Bonus|Impact Zones]] system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage. The number of Impact Zones and their decrease in damage varies between weapons. See the [[Arming Sword]]&#039;s below. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:center;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;div&amp;gt;[[File:Arming Sword Hitbox.png|link=|x300px]]&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;div&amp;gt;&amp;lt;!--&lt;br /&gt;
				--&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;Green Zone deals 100% damage&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
						--&amp;gt;Orange Zone deals lower damage&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Red Zone deals even lower damage&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check out [[Weapons]] to see their Impact Zones damage modifiers or the individual weapons pages to see the visual representation of the Impact Zones on the weapon itself.&lt;br /&gt;
&lt;br /&gt;
==Body Part Damage Modifiers==&lt;br /&gt;
Every attack, be it melee, ranged physical projectile or magic projectiles will scale with damage modifiers depending on the body part that was hit.&lt;br /&gt;
&lt;br /&gt;
Hitting the head will deal more damage, while hitting limbs will do less. Hitting the chest will do base damage (100%). &lt;br /&gt;
&lt;br /&gt;
This system affects player characters as well as AI monsters so always aim for the head and avoid the legs. Note that if you hit an enemy with an attack which goes through their arm and then main body it will deal arm and not body damage. &lt;br /&gt;
&lt;br /&gt;
For more information, see [[Damage_Calculation#Hit_Location_Multiplier|Hit Location Multiplier]].&lt;br /&gt;
&lt;br /&gt;
==Utility Quick-Slots==&lt;br /&gt;
&lt;br /&gt;
Every character has access to two sets of utility quick-slots that can be accessed with the &amp;quot;3&amp;quot; and &amp;quot;4&amp;quot; key respectively. Each set houses 3 quick-slots. To scroll through your quick-slots, press &amp;quot;3&amp;quot; or &amp;quot;4&amp;quot; multiple times until you land on your desired item. Utility items such as potions with different rarities will occupy different slots. Furthermore, every item present in your quick-slots will show up on your belt. For more information on these items check [[Utilities]]. Be aware that potions will glow in the dark while equipped in your quick-slots, which can easily give away your position in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:UtilityBelts.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Utilities.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Prepared==&lt;br /&gt;
&lt;br /&gt;
You can enter a dungeon as a group with a maximum number of 3 members. When selecting a dungeon in the game lobby, you may choose between several settings: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;, represented by the choice between Normal and High Roller (HR), which is reserved for players with Legendary account.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lobby size&#039;&#039;&#039;, allowing you to choose either Solo, Duo or Trio, with the possibility of choosing to not automaticaly fill in players for your party.&lt;br /&gt;
* &#039;&#039;&#039;Server region&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Gear score brackets&#039;&#039;&#039;, two per difficulty. &lt;br /&gt;
* &#039;&#039;&#039;Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is recommended to start in Normal in the lowest gear score bracket. When a match is found, you will directly be transported into the dungeon after loading in. If you are joining in as a group, everyone will spawn at the same location. To prevent being griefed by AI controlled creatures, all mobs are instantly killed around players after spawning in. &lt;br /&gt;
&lt;br /&gt;
Normal dungeons host Common and Elite grade [[Monsters]], with an extremely low chance of spawning Nightmare monsters. Containers in this mode feature low drop rates for Epic items and extremely low drop rates for Legendary items with no chance for Unique items.  &lt;br /&gt;
&lt;br /&gt;
Gear brackets and their requirements may be subject to change during game development. As of now, Normal mode allow you to choose between I with a gear score (GS) for all party members comprised between 0 and 24, and II. for a GS between 25 and 124. Any GS surpassing 124 will prevent the party from joining a normal dungeon. GS is calculated by the rarity of items present in the player&#039;s inventory. Gear brackets do not affect the quality of items in containers.  &lt;br /&gt;
&lt;br /&gt;
It is recommended to bring some [[Utilities]] to aid you in your adventure. When possible, consider bringing a 3-stack of [[Bandage|Bandages]] and [[Potion of Healing|Healing Potions]] at the very least. Furthermore, better weapons and armor will enable you to dispatch monsters faster and be less vulnerable, thus increasing your clear speed, reducing the risk of taking damage and giving you more time for looting. &lt;br /&gt;
&lt;br /&gt;
==Merchants and Quests==&lt;br /&gt;
[[Merchants]] and their [[Quests]] offer an important role in getting started. Completing quests at a merchant increases your affinity with that merchant, where higher affinity allows you to get more options from the merchant, as well as cheaper prices, and the ability to craft! &lt;br /&gt;
&lt;br /&gt;
The [[Squire]] is a key merchant that allows you to customize your starting loadout. Not only can you order your consumables and weapons in whichever way you prefer, but you can also choose your desired [[Armors|Armor]] and [[Weapons|Weaponry]]. Additionally, receiving affinity for particular merchants will allow you to use their weapons and armor at the Squire!&lt;br /&gt;
&lt;br /&gt;
==How to Resurrect==&lt;br /&gt;
&lt;br /&gt;
To resurrect an ally you will need to locate their &amp;lt;font style=&amp;quot;color:rgb(0, 204, 255);&amp;quot;&amp;gt;[[Soul Heart]]&amp;lt;/font&amp;gt; which is located in their chest armor slot. To acquire their heart you will need to remove their chest armor piece. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Equip their soul heart to your utility bar then proceed to look for an [[Shrines|Altar of Sacrifice]]. After locating a Altar of Sacrifice, hold your teammate&#039;s soul heart in your hand and press interact button. This initiate a channel action that will resurrect your teammate when the bar is full. Beware that cost of resurrecting your teammate is some health and they will be resurrected with minimal health unless you are a cleric that has the [[Cleric#Perks-0|Requiem]] perk. Being hit or moved will cancel this action.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cleric also has the [[Cleric|Resurrection]] spell, with which they can resurrect  dead teammates. To use this spell you must have the spell equipped on your spell wheel, with enough spell memory to wield the spell. While casting the spell you cannot move. The teammates soul heart must be on their chest slot for this spell to work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Alter of Sacrifice.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Soul Heart.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==High-Roller==&lt;br /&gt;
&lt;br /&gt;
You can enter a High-Roller dungeon as a group, with a maximum number of 3 members. High Roller dungeons have no requirements for entry but require adventurer points to enter (Adventurer points are used to determine a player&#039;s rank similar to that or a competitive system from other games). In a game, certain HUD elements will be hidden such as the kill-feed or in-game timer, although you still have the progress bar that fills up red as time goes by, giving you a rough estimation of how much time is left. One block on the red timer is approximately equal to 15 seconds but it is best to instead treat each block as 10 seconds to prevent you from running out of time during a run. There are better drop rates for high quality gear in High-Roller, but monsters will appear at Elite and Nightmare grade with common enemies only sometimes spawning. Currently high roller bosses are one of the only ways you can obtain unique grade items.&lt;br /&gt;
&lt;br /&gt;
==Get Rich Or Die Trying==&lt;br /&gt;
&lt;br /&gt;
Once you escape with your treasures, you can head over to the [[Merchants]] to see how much you&#039;ve earned. You can sell your items to the right merchant, but be careful as some items are used for [[Quests]] so you might want to keep some of them in your stash. However, if you do not survive and extract from the dungeon, you will not keep any of your loot that you bought in including your armor, weapons, jewelery and utility items. Upon death your inventory gets reset to the default gear as configured in the [[Squire]].&lt;br /&gt;
&lt;br /&gt;
==More Information==&lt;br /&gt;
*[[Dungeon]] - Explains dungeon mechanics&lt;br /&gt;
*[[Mechanics]] - Detailed explanation of game mechanics&lt;br /&gt;
&lt;br /&gt;
Data heavy pages:&lt;br /&gt;
*[[Classes]] - Specific class information and some tips&lt;br /&gt;
*[[Monsters]] - Monsters, elites, and boss information&lt;br /&gt;
*[[Weapons]] - Weapons and brief summaries of their attributes, abilities, and effects. Follow the links to each weapon&#039;s individual page for more in depth information.&lt;br /&gt;
*[[Armors]] - Armors and their attributes.&lt;br /&gt;
*[[Accessories]] - Accessories and their attributes.&lt;br /&gt;
*[[Utilities]] - Utilities and brief summaries of their attributes, abilities, and effects.&lt;br /&gt;
*[[Misc]] - Gems, hunting loot, ores, ingots, powders, currency, currency containers, and ammo.&lt;br /&gt;
*[[Merchants]] - Merchants, sell prices, quests, and crafting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see the all pages check the [[Dark_and_Darker_Wiki|Home Page]]&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=62996</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=62996"/>
		<updated>2025-03-19T13:29:22Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Beginners Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Access Disclaimer==&lt;br /&gt;
*Dark and Darker is presently in Early Access state of development. Features will be added and removed, thus the current state of the game is not representative of the final product.&lt;br /&gt;
*Many of the systems in the game are not yet finished and are in a placeholder state. Mechanics may break or not function as intended.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
The game is currently in early access and can be played for free on [https://store.steampowered.com/app/2016590/Dark_and_Darker/ Steam], [https://store.epicgames.com/en-US/p/dark-and-darker-qa-c1e629 Epic Games Store] or the official Dark and Darker luncher [https://www.darkanddarker.com/play#blacksmith Blacksmith].&lt;br /&gt;
&lt;br /&gt;
Once you start the game, you will be presented with the Character Creation screen. You will have to create a character to be able to click the &amp;quot;Enter the Lobby&amp;quot; button. Currently, there is a limit of 1 character for [[Account Status|Squire Status]] players but can be freely deleted if it does not meet a player taste. [[Account Status|Legendary Status]] players can access up to 10 chracters slots. You can also check the official guide by [https://steamcommunity.com/sharedfiles/filedetails/?id=2851082353 Ironmace] (Though note this may be outdated in certain aspects) and [https://darkanddarker.wiki.spellsandguns.com/Dungeon Dungeon guide].&lt;br /&gt;
&lt;br /&gt;
==What Class to Pick==&lt;br /&gt;
&lt;br /&gt;
There are currently 10 unique classes to pick from. For more in-depth guides check [[Classes]]. If you are new, many players would recommend choosing [[Fighter]] as it is less complex then other classes and offers a great way for new players to learn the fundamentals of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;image-row&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Fighters.png|link=Fighter|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Fighter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Barbarians.png|link=Barbarian|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Barbarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rogues.png|link=Rogue|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Rogue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rangers.png|link=Ranger|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Ranger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Wizards.png|link=Wizard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Wizard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Clerics.png|link=Cleric|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Cleric]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Bards.png|link=Bard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Bard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Warlocks.png|link=Warlock|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Warlock]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Druid.png|link=Druid|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Druid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Sorcerers.png|link=Druid|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Sorcerer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[File:Controls.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can level up by completing various actions such as killing enemies, opening chests, using shrines, and escaping the dungeon. Leveling up is crucial as it unlocks perk slots for each character at levels 5, 10, and 15, which enhances your character&#039;s power. Furthermore, at level 20 you unlock access to the [[Merchants#Traders Guild|Trades Guild]] (Legendary Status exclusive), enabling you to buy and sell items on a player controlled market.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, refer to the [[Experience]] page.&lt;br /&gt;
&lt;br /&gt;
==Resting and Recoverable Health==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can rest by default by pressing the &amp;quot;G&amp;quot; key, causing their character to sit on the ground. Sitting next to a [[Campfire_Kit|Campfire]] will allow the player to regenerate their health and spells at a high rate. Additionally, players can rest if they have taken damage and have some recoverable health or if they would like to recover spells. While resting, players recover health at a rate of 1 HP per 2 seconds (this varies based on certain stats to note). It is important to note that players are extremely vulnerable while resting as they are unable to move without performing an animation to get up. Furthermore, the [[Bard]] class can enhance the restoration rate of recoverable health to themselves and others with a song, but players must be resting.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, refer to the [[Healing]] mechanic page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Move sets==&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own unique move set and range. Practice and memorize them to your advantage. Some weapons have 2 unique attack move sets, one with the left mouse click and another with the right mouse click.&lt;br /&gt;
&lt;br /&gt;
The arming sword for example has a 3-motion attack sequence. Holding down the primary attack button will go through the attack sequentially until it is interrupted. If the enemy is wielding an arming sword, knowing this sequence can help you evade their attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets1.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets2.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets3.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blocking/Parry System ==&lt;br /&gt;
Shields and some melee weapons have a block ability. However, simply holding block does not fully protect you from frontal attacks like in other games. To complete a successful block, you need to physically intercept their weapon or projectiles with your shield/weapon before you are hit.&lt;br /&gt;
&lt;br /&gt;
You also need to be careful to fully conceal your body parts with your shield, because even if you manage to block a hit, the weapon&#039;s hitbox can extend past your shield and hit you on uncovered body parts. Therefore, distance management is equally as important as blocking in the right direction. With this in mind, larger shields tend to offer a higher degree of protection due their their larger size.&lt;br /&gt;
&lt;br /&gt;
Currently, the only weapons that can execute a parry are the [[Longsword]] the [[Lantern Shield]] and the [[Flute]]. If you successfully block an attack with either, you can quickly follow up with a higher damaging 2-sting riposte animation by clicking the Right mouse button.&lt;br /&gt;
&lt;br /&gt;
Blocking and parrying requires a great amount of practice to pull of consistently, as you need to develop the spatial awareness around your shield/weapon as well as know your opponents weapon&#039;s move sets so do not feel discouraged if you don&#039;t learn this skill quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For more information feel free to check out [https://www.youtube.com/@oggieson7962/videos Oggieson&#039;s Youtube Channel] as he has made detailed videos showing how to block and parry with different weapons against most enemy types and weapons. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Impact Zones ==&lt;br /&gt;
Most melee weapons operate on a [[Damage#Impact_Zone_Bonus|Impact Zones]] system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage. The number of Impact Zones and their decrease in damage varies between weapons. See the [[Arming Sword]]&#039;s below. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:center;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;div&amp;gt;[[File:Arming Sword Hitbox.png|link=|x300px]]&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;div&amp;gt;&amp;lt;!--&lt;br /&gt;
				--&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;Green Zone deals 100% damage&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
						--&amp;gt;Orange Zone deals lower damage&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Red Zone deals even lower damage&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check out [[Weapons]] to see their Impact Zones damage modifiers or the individual weapons pages to see the visual representation of the Impact Zones on the weapon itself.&lt;br /&gt;
&lt;br /&gt;
==Body Part Damage Modifiers==&lt;br /&gt;
Every attack, be it melee, ranged physical projectile or magic projectiles will scale with damage modifiers depending on the body part that was hit.&lt;br /&gt;
&lt;br /&gt;
Hitting the head will deal more damage, while hitting limbs will do less. Hitting the chest will do base damage (100%). &lt;br /&gt;
&lt;br /&gt;
This system affects player characters as well as AI monsters so always aim for the head and avoid the legs. Note that if you hit an enemy with an attack which goes through their arm and then main body it will deal arm and not body damage. &lt;br /&gt;
&lt;br /&gt;
For more information, see [[Damage_Calculation#Hit_Location_Multiplier|Hit Location Multiplier]].&lt;br /&gt;
&lt;br /&gt;
==Utility Quick-Slots==&lt;br /&gt;
&lt;br /&gt;
Every character has access to two sets of utility quick-slots that can be accessed with the &amp;quot;3&amp;quot; and &amp;quot;4&amp;quot; key respectively. Each set houses 3 quick-slots. To scroll through your quick-slots, press &amp;quot;3&amp;quot; or &amp;quot;4&amp;quot; multiple times until you land on your desired item. Utility items such as potions with different rarities will occupy different slots. Furthermore, every item present in your quick-slots will show up on your belt. For more information on these items check [[Utilities]]. Be aware that potions will glow in the dark while equipped in your quick-slots, which can easily give away your position in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:UtilityBelts.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Utilities.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Prepared==&lt;br /&gt;
&lt;br /&gt;
You can enter a dungeon as a group with a maximum number of 3 members. When selecting a dungeon in the game lobby, you may choose between several settings: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;, represented by the choice between Normal and High Roller (HR), which is reserved for players with Legendary account.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lobby size&#039;&#039;&#039;, allowing you to choose either Solo, Duo or Trio, with the possibility of choosing to not automaticaly fill in players for your party.&lt;br /&gt;
* &#039;&#039;&#039;Server region&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Gear score brackets&#039;&#039;&#039;, two per difficulty. &lt;br /&gt;
* &#039;&#039;&#039;Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is recommended to start in Normal in the lowest gear score bracket. When a match is found, you will directly be transported into the dungeon after loading in. If you are joining in as a group, everyone will spawn at the same location. To prevent being griefed by AI controlled creatures, all mobs are instantly killed around players after spawning in. &lt;br /&gt;
&lt;br /&gt;
Normal dungeons host Common and Elite grade [[Monsters]], with an extremely low chance of spawning Nightmare monsters. Containers in this mode feature low drop rates for Epic items and extremely low drop rates for Legendary items with no chance for Unique items.  &lt;br /&gt;
&lt;br /&gt;
Gear brackets and their requirements may be subject to change during game development. As of now, Normal mode allow you to choose between I with a gear score (GS) for all party members comprised between 0 and 24, and II. for a GS between 25 and 124. Any GS surpassing 124 will prevent the party from joining a normal dungeon. GS is calculated by the rarity of items present in the player&#039;s inventory. Gear brackets do not affect the quality of items in containers.  &lt;br /&gt;
&lt;br /&gt;
It is recommended to bring some [[Utilities]] to aid you in your adventure. When possible, consider bringing a 3-stack of [[Bandage|Bandages]] and [[Potion of Healing|Healing Potions]] at the very least. Furthermore, better weapons and armor will enable you to dispatch monsters faster and be less vulnerable, thus increasing your clear speed, reducing the risk of taking damage and giving you more time for looting. &lt;br /&gt;
&lt;br /&gt;
==Merchants and Quests==&lt;br /&gt;
[[Merchants]] and their [[Quests]] offer an important role in getting started. Completing quests at a merchant increases your affinity with that merchant, where higher affinity allows you to get more options from the merchant, as well as cheaper prices, and the ability to craft! &lt;br /&gt;
&lt;br /&gt;
The [[Squire]] is a key merchant that allows you to customize your starting loadout. Not only can you order your consumables and weapons in whichever way you prefer, but you can also choose your desired [[Armors|Armor]] and [[Weapons|Weaponry]]. Additionally, receiving affinity for particular merchants will allow you to use their weapons and armor at the Squire!&lt;br /&gt;
&lt;br /&gt;
==How to Resurrect==&lt;br /&gt;
&lt;br /&gt;
To resurrect an ally you will need to locate their &amp;lt;font style=&amp;quot;color:rgb(0, 204, 255);&amp;quot;&amp;gt;[[Soul Heart]]&amp;lt;/font&amp;gt; which is located in their chest armor slot. To acquire their heart you will need to remove their chest armor piece. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Equip their soul heart to your utility bar then proceed to look for an [[Shrines|Altar of Sacrifice]]. After locating a Altar of Sacrifice, hold your teammate&#039;s soul heart in your hand and press interact button. This initiate a channel action that will resurrect your teammate when the bar is full. Beware that cost of resurrecting your teammate is some health and they will be resurrected with minimal health unless you are a cleric that has the [[Cleric#Perks-0|Requiem]] perk. Being hit or moved will cancel this action.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cleric also has the [[Cleric|Resurrection]] spell, with which they can resurrect  dead teammates. To use this spell you must have the spell equipped on your spell wheel, with enough spell memory to wield the spell. While casting the spell you cannot move. The teammates soul heart must be on their chest slot for this spell to work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Alter of Sacrifice.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Soul Heart.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==High-Roller==&lt;br /&gt;
&lt;br /&gt;
You can enter a High-Roller dungeon as a group, with a maximum number of 3 members. High Roller dungeons have no requirements for entry but require adventurer points to enter (Adventurer points are used to determine a player&#039;s rank similar to that or a competitive system from other games). In a game, certain HUD elements will be hidden such as the kill-feed or in-game timer, although you still have the progress bar that fills up red as time goes by, giving you a rough estimation of how much time is left. One block on the red timer is approximately equal to 15 seconds but it is best to instead treat each block as 10 seconds to prevent you from running out of time during a run. There are better drop rates for high quality gear in High-Roller, but monsters will appear at Elite and Nightmare grade with common enemies only sometimes spawning. Currently high roller bosses are one of the only ways you can obtain unique grade items.&lt;br /&gt;
&lt;br /&gt;
==Get Rich Or Die Trying==&lt;br /&gt;
&lt;br /&gt;
Once you escape with your treasures, you can head over to the [[Merchants]] to see how much you&#039;ve earned. You can sell your items to the right merchant, but be careful as some items are used for [[Quests]] so you might want to keep some of them in your stash. However, if you do not survive and extract from the dungeon, you will not keep any of your loot that you bought in including your armor, weapons, jewelery and utility items. Upon death your inventory gets reset to the default gear as configured in the [[Squire]].&lt;br /&gt;
&lt;br /&gt;
==More Information==&lt;br /&gt;
*[[Dungeon]] - Explains dungeon mechanics&lt;br /&gt;
*[[Mechanics]] - Detailed explanation of game mechanics&lt;br /&gt;
&lt;br /&gt;
Data heavy pages:&lt;br /&gt;
*[[Classes]] - Specific class information and some tips&lt;br /&gt;
*[[Monsters]] - Monsters, elites, and boss information&lt;br /&gt;
*[[Weapons]] - Weapons and brief summaries of their attributes, abilities, and effects. Follow the links to each weapon&#039;s individual page for more in depth information.&lt;br /&gt;
*[[Armors]] - Armors and their attributes.&lt;br /&gt;
*[[Accessories]] - Accessories and their attributes.&lt;br /&gt;
*[[Utilities]] - Utilities and brief summaries of their attributes, abilities, and effects.&lt;br /&gt;
*[[Misc]] - Gems, hunting loot, ores, ingots, powders, currency, currency containers, and ammo.&lt;br /&gt;
*[[Merchants]] - Merchants, sell prices, quests, and crafting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see the all pages check the [[Dark_and_Darker_Wiki|Home Page]]&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=62995</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=62995"/>
		<updated>2025-03-19T13:04:55Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Beginners Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Access Disclaimer==&lt;br /&gt;
*Dark and Darker is presently in Early Access state of development. Features will be added and removed, thus the current state of the game is not representative of the final product.&lt;br /&gt;
*Many of the systems in the game are not yet finished and are in a placeholder state. Mechanics may break or not function as intended.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
The game is currently in early access and can be played for free on [https://store.steampowered.com/app/2016590/Dark_and_Darker/ Steam], [https://store.epicgames.com/en-US/p/dark-and-darker-qa-c1e629 Epic Games Store] or the official Dark and Darker luncher [https://www.darkanddarker.com/play#blacksmith Blacksmith].&lt;br /&gt;
&lt;br /&gt;
Once you start the game, you will be presented with the Character Creation screen. You will have to create a character to be able to click the &amp;quot;Enter the Lobby&amp;quot; button. Currently, there is a limit of 1 character for [[Account Status|Squire Status]] players but can be freely deleted if it does not meet a player taste. [[Account Status|Legendary Status]] players can access up to 10 chracters slots. You can also check the official guide by [https://steamcommunity.com/sharedfiles/filedetails/?id=2851082353 Ironmace] (Though note this may be outdated in certain aspects) and [https://darkanddarker.wiki.spellsandguns.com/Dungeon Dungeon guide].&lt;br /&gt;
&lt;br /&gt;
==What Class to Pick==&lt;br /&gt;
&lt;br /&gt;
There are currently 10 unique classes to pick from. For more in-depth guides check [[Classes]]. If you are new, many players would recommend choosing [[Fighter]] as it is less complex then other classes and offers a great way for new players to learn the fundamentals of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;image-row&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Fighters.png|link=Fighter|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Fighter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Barbarians.png|link=Barbarian|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Barbarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rogues.png|link=Rogue|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Rogue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rangers.png|link=Ranger|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Ranger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Wizards.png|link=Wizard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Wizard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Clerics.png|link=Cleric|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Cleric]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Bards.png|link=Bard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Bard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Warlocks.png|link=Warlock|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Warlock]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Druid.png|link=Druid|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Druid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Sorcerers.png|link=Druid|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Sorcerer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[File:Controls.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can level up by completing various actions such as killing enemies, opening chests, using shrines, and escaping the dungeon. Leveling up is crucial as it unlocks perk slots for each character at levels 5, 10, and 15, which enhances your character&#039;s power. Furthermore, at level 20 you unlock access to the [[Merchants#Traders Guild|Trades Guild]], enabling you to buy and sell items on a player controlled market.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, refer to the [[Experience]] page.&lt;br /&gt;
&lt;br /&gt;
==Resting and Recoverable Health==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can rest by default by pressing the &amp;quot;G&amp;quot; key, causing their character to sit on the ground. Sitting next to a [[Campfire_Kit|Campfire]] will allow the player to regenerate their health and spells at a high rate. Additionally, players can rest if they have taken damage and have some recoverable health or if they would like to recover spells. While resting, players recover health at a rate of 1 HP per 2 seconds (this varies based on certain stats to note). It is important to note that players are extremely vulnerable while resting as they are unable to move without performing an animation to get up. Furthermore, the [[Bard]] class can enhance the restoration rate of recoverable health to themselves and others with a song, but players must be resting.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, refer to the [[Healing]] mechanic page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Move sets==&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own unique move set and range. Practice and memorize them to your advantage. Some weapons have 2 unique attack move sets, one with the left mouse click and another with the right mouse click.&lt;br /&gt;
&lt;br /&gt;
The arming sword for example has a 3-motion attack sequence. Holding down the primary attack button will go through the attack sequentially until it is interrupted. If the enemy is wielding an arming sword, knowing this sequence can help you evade their attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets1.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets2.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets3.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blocking/Parry System ==&lt;br /&gt;
Shields and some melee weapons have a block ability. However, simply holding block does not fully protect you from frontal attacks like in other games. To complete a successful block, you need to physically intercept their weapon or projectiles with your shield/weapon before you are hit.&lt;br /&gt;
&lt;br /&gt;
You also need to be careful to fully conceal your body parts with your shield, because even if you manage to block a hit, the weapon&#039;s hitbox can extend past your shield and hit you on uncovered body parts. Therefore, distance management is equally as important as blocking in the right direction. With this in mind, larger shields tend to offer a higher degree of protection due their their larger size.&lt;br /&gt;
&lt;br /&gt;
Currently, the only weapons that can execute a parry are the [[Longsword]] the [[Lantern Shield]] and the [[Flute]]. If you successfully block an attack with either, you can quickly follow up with a higher damaging 2-sting riposte animation by clicking the Right mouse button.&lt;br /&gt;
&lt;br /&gt;
Blocking and parrying requires a great amount of practice to pull of consistently, as you need to develop the spatial awareness around your shield/weapon as well as know your opponents weapon&#039;s move sets so do not feel discouraged if you don&#039;t learn this skill quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For more information feel free to check out [https://www.youtube.com/@oggieson7962/videos Oggieson&#039;s Youtube Channel] as he has made detailed videos showing how to block and parry with different weapons against most enemy types and weapons. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Impact Zones ==&lt;br /&gt;
Most melee weapons operate on a [[Damage#Impact_Zone_Bonus|Impact Zones]] system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage. The number of Impact Zones and their decrease in damage varies between weapons. See the [[Arming Sword]]&#039;s below. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:center;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;div&amp;gt;[[File:Arming Sword Hitbox.png|link=|x300px]]&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;div&amp;gt;&amp;lt;!--&lt;br /&gt;
				--&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;Green Zone deals 100% damage&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
						--&amp;gt;Orange Zone deals lower damage&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Red Zone deals even lower damage&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check out [[Weapons]] to see their Impact Zones damage modifiers or the individual weapons pages to see the visual representation of the Impact Zones on the weapon itself.&lt;br /&gt;
&lt;br /&gt;
==Body Part Damage Modifiers==&lt;br /&gt;
Every attack, be it melee, ranged physical projectile or magic projectiles will scale with damage modifiers depending on the body part that was hit.&lt;br /&gt;
&lt;br /&gt;
Hitting the head will deal more damage, while hitting limbs will do less. Hitting the chest will do base damage (100%). &lt;br /&gt;
&lt;br /&gt;
This system affects player characters as well as AI monsters so always aim for the head and avoid the legs. Note that if you hit an enemy with an attack which goes through their arm and then main body it will deal arm and not body damage. &lt;br /&gt;
&lt;br /&gt;
For more information, see [[Damage_Calculation#Hit_Location_Multiplier|Hit Location Multiplier]].&lt;br /&gt;
&lt;br /&gt;
==Utility Quick-Slots==&lt;br /&gt;
&lt;br /&gt;
Every character has access to two sets of utility quick-slots that can be accessed with the &amp;quot;3&amp;quot; and &amp;quot;4&amp;quot; key respectively. Each set houses 3 quick-slots. To scroll through your quick-slots, press &amp;quot;3&amp;quot; or &amp;quot;4&amp;quot; multiple times until you land on your desired item. Utility items such as potions with different rarities will occupy different slots. Furthermore, every item present in your quick-slots will show up on your belt. For more information on these items check [[Utilities]]. Be aware that potions will glow in the dark while equipped in your quick-slots, which can easily give away your position in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:UtilityBelts.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Utilities.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Prepared==&lt;br /&gt;
&lt;br /&gt;
You can enter a dungeon as a group with a maximum number of 3 members. When selecting a dungeon in the game lobby, you may choose between several settings: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;, represented by the choice between Normal and High Roller (HR), which is reserved for players with Legendary account.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lobby size&#039;&#039;&#039;, allowing you to choose either Solo, Duo or Trio, with the possibility of choosing to not automaticaly fill in players for your party.&lt;br /&gt;
* &#039;&#039;&#039;Server region&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Gear score brackets&#039;&#039;&#039;, two per difficulty. &lt;br /&gt;
* &#039;&#039;&#039;Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is recommended to start in Normal in the lowest gear score bracket. When a match is found, you will directly be transported into the dungeon after loading in. If you are joining in as a group, everyone will spawn at the same location. To prevent being griefed by AI controlled creatures, all mobs are instantly killed around players after spawning in. &lt;br /&gt;
&lt;br /&gt;
Normal dungeons host Common and Elite grade [[Monsters]], with an extremely low chance of spawning Nightmare monsters. Containers in this mode feature low drop rates for Epic items and extremely low drop rates for Legendary items with no chance for Unique items.  &lt;br /&gt;
&lt;br /&gt;
Gear brackets and their requirements may be subject to change during game development. As of now, Normal mode allow you to choose between I with a gear score (GS) for all party members comprised between 0 and 24, and II. for a GS between 25 and 124. Any GS surpassing 124 will prevent the party from joining a normal dungeon. GS is calculated by the rarity of items present in the player&#039;s inventory. Gear brackets do not affect the quality of items in containers.  &lt;br /&gt;
&lt;br /&gt;
It is recommended to bring some [[Utilities]] to aid you in your adventure. When possible, consider bringing a 3-stack of [[Bandage|Bandages]] and [[Potion of Healing|Healing Potions]] at the very least. Furthermore, better weapons and armor will enable you to dispatch monsters faster and be less vulnerable, thus increasing your clear speed, reducing the risk of taking damage and giving you more time for looting. &lt;br /&gt;
&lt;br /&gt;
==Merchants and Quests==&lt;br /&gt;
[[Merchants]] and their [[Quests]] offer an important role in getting started. Completing quests at a merchant increases your affinity with that merchant, where higher affinity allows you to get more options from the merchant, as well as cheaper prices, and the ability to craft! &lt;br /&gt;
&lt;br /&gt;
The [[Squire]] is a key merchant that allows you to customize your starting loadout. Not only can you order your consumables and weapons in whichever way you prefer, but you can also choose your desired [[Armors|Armor]] and [[Weapons|Weaponry]]. Additionally, receiving affinity for particular merchants will allow you to use their weapons and armor at the Squire!&lt;br /&gt;
&lt;br /&gt;
==How to Resurrect==&lt;br /&gt;
&lt;br /&gt;
To resurrect an ally you will need to locate their &amp;lt;font style=&amp;quot;color:rgb(0, 204, 255);&amp;quot;&amp;gt;[[Soul Heart]]&amp;lt;/font&amp;gt; which is located in their chest armor slot. To acquire their heart you will need to remove their chest armor piece. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Equip their soul heart to your utility bar then proceed to look for an [[Shrines|Altar of Sacrifice]]. After locating a Altar of Sacrifice, hold your teammate&#039;s soul heart in your hand and press interact button. This initiate a channel action that will resurrect your teammate when the bar is full. Beware that cost of resurrecting your teammate is some health and they will be resurrected with minimal health unless you are a cleric that has the [[Cleric#Perks-0|Requiem]] perk. Being hit or moved will cancel this action.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cleric also has the [[Cleric|Resurrection]] spell, with which they can resurrect  dead teammates. To use this spell you must have the spell equipped on your spell wheel, with enough spell memory to wield the spell. While casting the spell you cannot move. The teammates soul heart must be on their chest slot for this spell to work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Alter of Sacrifice.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Soul Heart.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==High-Roller==&lt;br /&gt;
&lt;br /&gt;
You can enter a High-Roller dungeon as a group, with a maximum number of 3 members. High Roller dungeons have no requirements for entry but require adventurer points to enter (Adventurer points are used to determine a player&#039;s rank similar to that or a competitive system from other games). In a game, certain HUD elements will be hidden such as the kill-feed or in-game timer, although you still have the progress bar that fills up red as time goes by, giving you a rough estimation of how much time is left. One block on the red timer is approximately equal to 15 seconds but it is best to instead treat each block as 10 seconds to prevent you from running out of time during a run. There are better drop rates for high quality gear in High-Roller, but monsters will appear at Elite and Nightmare grade with common enemies only sometimes spawning. Currently high roller bosses are one of the only ways you can obtain unique grade items.&lt;br /&gt;
&lt;br /&gt;
==Get Rich Or Die Trying==&lt;br /&gt;
&lt;br /&gt;
Once you escape with your treasures, you can head over to the [[Merchants]] to see how much you&#039;ve earned. You can sell your items to the right merchant, but be careful as some items are used for [[Quests]] so you might want to keep some of them in your stash. However, if you do not survive and extract from the dungeon, you will not keep any of your loot that you bought in including your armor, weapons, jewelery and utility items. Upon death your inventory gets reset to the default gear as configured in the [[Squire]].&lt;br /&gt;
&lt;br /&gt;
==More Information==&lt;br /&gt;
*[[Dungeon]] - Explains dungeon mechanics&lt;br /&gt;
*[[Mechanics]] - Detailed explanation of game mechanics&lt;br /&gt;
&lt;br /&gt;
Data heavy pages:&lt;br /&gt;
*[[Classes]] - Specific class information and some tips&lt;br /&gt;
*[[Monsters]] - Monsters, elites, and boss information&lt;br /&gt;
*[[Weapons]] - Weapons and brief summaries of their attributes, abilities, and effects. Follow the links to each weapon&#039;s individual page for more in depth information.&lt;br /&gt;
*[[Armors]] - Armors and their attributes.&lt;br /&gt;
*[[Accessories]] - Accessories and their attributes.&lt;br /&gt;
*[[Utilities]] - Utilities and brief summaries of their attributes, abilities, and effects.&lt;br /&gt;
*[[Misc]] - Gems, hunting loot, ores, ingots, powders, currency, currency containers, and ammo.&lt;br /&gt;
*[[Merchants]] - Merchants, sell prices, quests, and crafting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see the all pages check the [[Dark_and_Darker_Wiki|Home Page]]&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=62994</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=62994"/>
		<updated>2025-03-19T13:02:02Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Beginners Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Access Disclaimer==&lt;br /&gt;
*Dark and Darker is presently in Early Access state of development. Features will be added and removed, thus the current state of the game is not representative of the final product.&lt;br /&gt;
*Many of the systems in the game are not yet finished and are in a placeholder state. Mechanics may break or not function as intended.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
The game is currently in early access and can be played for free on [https://store.steampowered.com/app/2016590/Dark_and_Darker/ Steam], [https://store.epicgames.com/en-US/p/dark-and-darker-qa-c1e629 Epic Games Store] or the official Dark and Darker luncher [https://www.darkanddarker.com/play#blacksmith Blacksmith].&lt;br /&gt;
&lt;br /&gt;
Once you start the game, you will be presented with the Character Creation screen. You will have to create a character to be able to click the &amp;quot;Enter the Lobby&amp;quot; button. Currently, there is a limit of 1 character for [[Account Status|Squire Status]] players but can be freely deleted if it does not meet a player taste. [[Account Status|Legendary Status]] players can access up to 10 chracters slots. You can also check the official guide by [https://steamcommunity.com/sharedfiles/filedetails/?id=2851082353 Ironmace] (Though note this may be outdated in certain aspects) and [https://darkanddarker.wiki.spellsandguns.com/Dungeon Dungeon guide].&lt;br /&gt;
&lt;br /&gt;
==What Class to Pick==&lt;br /&gt;
&lt;br /&gt;
There are currently 10 unique classes to pick from. For more in-depth guides check [[Classes]]. If you are new, many players would recommend choosing [[Fighter]] as it is less complex then other classes and offers a great way for new players to learn the fundamentals of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;image-row&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Fighters.png|link=Fighter|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Fighter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Barbarians.png|link=Barbarian|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Barbarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rogues.png|link=Rogue|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Rogue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rangers.png|link=Ranger|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Ranger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Wizards.png|link=Wizard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Wizard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Clerics.png|link=Cleric|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Cleric]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Bards.png|link=Bard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Bard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Warlocks.png|link=Warlock|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Warlock]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Druid.png|link=Druid|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Druid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Sorcerers.png|link=Druid|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Sorcerer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[File:Controls.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can level up by completing various actions such as killing enemies, opening chests, using shrines, and escaping the dungeon. Leveling up is crucial as it unlocks perk slots for each character at levels 5, 10, and 15, which enhances your character&#039;s power. Furthermore, at level 20 you unlock access to the [[Merchants#Traders Guild|Trades Guild]], enabling you to buy and sell items on a player controlled market.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, refer to the [[Experience]] page.&lt;br /&gt;
&lt;br /&gt;
==Resting and Recoverable Health==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can rest by default by pressing the &amp;quot;G&amp;quot; key, causing their character to sit on the ground. Sitting next to a [[Campfire_Kit|Campfire]] will allow the player to regenerate their health and spells at a high rate. Additionally, players can rest if they have taken damage and have some recoverable health or if they would like to recover spells. While resting, players recover health at a rate of 1 HP per 2 seconds (this varies based on certain stats to note). It is important to note that players are extremely vulnerable while resting as they are unable to move without performing an animation to get up. Furthermore, the [[Bard]] class can enhance the restoration rate of recoverable health to themselves and others with a song, but players must be resting.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, refer to the [[Healing]] mechanic page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Move sets==&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own unique move set and range. Practice and memorize them to your advantage. Some weapons have 2 unique attack move sets, one with the left mouse click and another with the right mouse click.&lt;br /&gt;
&lt;br /&gt;
The arming sword for example has a 3-motion attack sequence. Holding down the primary attack button will go through the attack sequentially until it is interrupted. If the enemy is wielding an arming sword, knowing this sequence can help you evade their attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets1.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets2.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets3.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blocking/Parry System ==&lt;br /&gt;
Shields and some melee weapons have a block ability. However, simply holding block does not fully protect you from frontal attacks like in other games. To complete a successful block, you need to physically intercept their weapon or projectiles with your shield/weapon before you are hit.&lt;br /&gt;
&lt;br /&gt;
You also need to be careful to fully conceal your body parts with your shield, because even if you manage to block a hit, the weapon&#039;s hitbox can extend past your shield and hit you on uncovered body parts. Therefore, distance management is equally as important as blocking in the right direction. With this in mind, larger shields tend to offer a higher degree of protection due their their larger size.&lt;br /&gt;
&lt;br /&gt;
Currently, the only weapons that can execute a parry are the [[Longsword]] the [[Lantern Shield]] and the [[Flute]]. If you successfully block an attack with either, you can quickly follow up with a higher damaging 2-sting riposte animation by clicking the Right mouse button.&lt;br /&gt;
&lt;br /&gt;
Blocking and parrying requires a great amount of practice to pull of consistently, as you need to develop the spatial awareness around your shield/weapon as well as know your opponents weapon&#039;s move sets so do not feel discouraged if you don&#039;t learn this skill quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For more information feel free to check out [https://www.youtube.com/@oggieson7962/videos Oggieson&#039;s Youtube Channel] as he has made detailed videos showing how to block and parry with different weapons against most enemy types and weapons. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Impact Zones ==&lt;br /&gt;
Most melee weapons operate on a [[Damage#Impact_Zone_Bonus|Impact Zones]] system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage. The number of Impact Zones and their decrease in damage varies between weapons. See the [[Arming Sword]]&#039;s below. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:center;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;div&amp;gt;[[File:Arming Sword Hitbox.png|link=|x300px]]&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;div&amp;gt;&amp;lt;!--&lt;br /&gt;
				--&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;Green Zone deals 100% damage&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
						--&amp;gt;Orange Zone deals lower damage&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Red Zone deals even lower damage&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check out [[Weapons]] to see their Impact Zones damage modifiers or the individual weapons pages to see the visual representation of the Impact Zones on the weapon itself.&lt;br /&gt;
&lt;br /&gt;
==Body Part Damage Modifiers==&lt;br /&gt;
Every attack, be it melee, ranged physical projectile or magic projectiles will scale with damage modifiers depending on the body part that was hit.&lt;br /&gt;
&lt;br /&gt;
Hitting the head will deal more damage, while hitting limbs will do less. Hitting the chest will do base damage (100%). &lt;br /&gt;
&lt;br /&gt;
This system affects player characters as well as AI monsters so always aim for the head and avoid the legs. Note that if you hit an enemy with an attack which goes through their arm and then main body it will deal arm and not body damage. &lt;br /&gt;
&lt;br /&gt;
For more information, see [[Damage_Calculation#Hit_Location_Multiplier|Hit Location Multiplier]].&lt;br /&gt;
&lt;br /&gt;
==Utility Quick-Slots==&lt;br /&gt;
&lt;br /&gt;
Every character has access to two sets of utility quick-slots that can be accessed with the &amp;quot;3&amp;quot; and &amp;quot;4&amp;quot; key respectively. Each set houses 3 quick-slots. To scroll through your quick-slots, press &amp;quot;3&amp;quot; or &amp;quot;4&amp;quot; multiple times until you land on your desired item. Utility items such as potions with different rarities will occupy different slots. Furthermore, every item present in your quick-slots will show up on your belt. For more information on these items check [[Utilities]]. Be aware that potions will glow in the dark while equipped in your quick-slots, which can easily give away your position in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:UtilityBelts.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Utilities.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Prepared==&lt;br /&gt;
&lt;br /&gt;
You can enter a dungeon as a group with a maximum number of 3 members. When selecting a dungeon in the game lobby, you may choose between several settings: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;, represented by the choice between Normal and High Roller (HR), which is reserved for players with Legendary account.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lobby size&#039;&#039;&#039;, allowing you to choose either Solo, Duo or Trio, with the possibility of choosing to not automaticaly fill in players for your party.&lt;br /&gt;
* &#039;&#039;&#039;Server region&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Gear score brackets&#039;&#039;&#039;, two per difficulty. &lt;br /&gt;
* &#039;&#039;&#039;Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is recommended to start in Normal in the lowest gear score bracket. When a match is found, you will directly be transported into the dungeon after loading in. If you are joining in as a group, everyone will spawn at the same location. To prevent being griefed by AI controlled creatures, all mobs are instantly killed around players after spawning in. &lt;br /&gt;
&lt;br /&gt;
Normal dungeons host Common and Elite grade [[Monsters]], with an extremely low chance of spawning Nightmare monsters. Containers in this mode feature low drop rates for Epic items and extremely low drop rates for Legendary items with no chance for Unique items.  &lt;br /&gt;
&lt;br /&gt;
Gear brackets and their requirements may be subject to change during game development. As of now, Normal mode allow you to choose between I with a gear score (GS) for all party members comprised between 0 and 24, and II. for a GS between 25 and 124. Any GS surpassing 124 will prevent the party from joining a normal dungeon. GS is calculated by the rarity of items present in the player&#039;s inventory. Gear brackets do not affect the quality of items in containers.  &lt;br /&gt;
&lt;br /&gt;
It is recommended to bring some [[Utilities]] to aid you in your adventure. When possible, consider bringing a 3-stack of [[Bandage|Bandages]] and [[Potion of Healing|Healing Potions]] at the very least. Furthermore, better weapons and armor will enable you to dispatch monsters faster and be less vulnerable, thus increasing your clear speed, reducing the risk of taking damage and giving you more time for looting. &lt;br /&gt;
&lt;br /&gt;
==Merchants and Quests==&lt;br /&gt;
[[Merchants]] and their [[Quests]] offer an important role in getting started. Completing quests at a merchant increases your affinity with that merchant, where higher affinity allows you to get more options from the merchant, as well as cheaper prices, and the ability to craft! &lt;br /&gt;
&lt;br /&gt;
The [[Squire]] is a key merchant that allows you to customize your starting loadout. Not only can you order your consumables and weapons in whichever way you prefer, but you can also choose your desired [[Armors|Armor]] and [[Weapons|Weaponry]]. Additionally, receiving affinity for particular merchants will allow you to use their weapons and armor at the Squire!&lt;br /&gt;
&lt;br /&gt;
==How to Resurrect==&lt;br /&gt;
&lt;br /&gt;
To resurrect an ally you will need to locate their &amp;lt;font style=&amp;quot;color:rgb(0, 204, 255);&amp;quot;&amp;gt;Soul Heart&amp;lt;/font&amp;gt; which is located in their chest armor slot. To acquire their heart you will need to remove their chest armor piece. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Equip their soul heart to your utility bar then proceed to look for an [[Shrines|Altar of Sacrifice]]. After locating a Altar of Sacrifice, hold your teammate&#039;s soul heart in your hand and press interact button. This initiate a channel action that will resurrect your teammate when the bar is full. Beware that cost of resurrecting your teammate is some health and they will be resurrected with minimal health unless you are a cleric that has the [[Cleric#Perks-0|Requiem]] perk. Being hit or moved will cancel this action.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cleric also has the [[Cleric|Resurrection]] spell, with which they can resurrect  dead teammates. To use this spell you must have the spell equipped on your spell wheel, with enough spell memory to wield the spell. While casting the spell you cannot move. The teammates soul heart must be on their chest slot for this spell to work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Alter of Sacrifice.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Soul Heart.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==High-Roller==&lt;br /&gt;
&lt;br /&gt;
You can enter a High-Roller dungeon as a group, with a maximum number of 3 members. High Roller dungeons have no requirements for entry but require adventurer points to enter (Adventurer points are used to determine a player&#039;s rank similar to that or a competitive system from other games). In a game, certain HUD elements will be hidden such as the kill-feed or in-game timer, although you still have the progress bar that fills up red as time goes by, giving you a rough estimation of how much time is left. One block on the red timer is approximately equal to 15 seconds but it is best to instead treat each block as 10 seconds to prevent you from running out of time during a run. There are better drop rates for high quality gear in High-Roller, but monsters will appear at Elite and Nightmare grade with common enemies only sometimes spawning. Currently high roller bosses are one of the only ways you can obtain unique grade items.&lt;br /&gt;
&lt;br /&gt;
==Get Rich Or Die Trying==&lt;br /&gt;
&lt;br /&gt;
Once you escape with your treasures, you can head over to the [[Merchants]] to see how much you&#039;ve earned. You can sell your items to the right merchant, but be careful as some items are used for [[Quests]] so you might want to keep some of them in your stash. However, if you do not survive and extract from the dungeon, you will not keep any of your loot that you bought in including your armor, weapons, jewelery and utility items. Upon death your inventory gets reset to the default gear as configured in the [[Squire]].&lt;br /&gt;
&lt;br /&gt;
==More Information==&lt;br /&gt;
*[[Dungeon]] - Explains dungeon mechanics&lt;br /&gt;
*[[Mechanics]] - Detailed explanation of game mechanics&lt;br /&gt;
&lt;br /&gt;
Data heavy pages:&lt;br /&gt;
*[[Classes]] - Specific class information and some tips&lt;br /&gt;
*[[Monsters]] - Monsters, elites, and boss information&lt;br /&gt;
*[[Weapons]] - Weapons and brief summaries of their attributes, abilities, and effects. Follow the links to each weapon&#039;s individual page for more in depth information.&lt;br /&gt;
*[[Armors]] - Armors and their attributes.&lt;br /&gt;
*[[Accessories]] - Accessories and their attributes.&lt;br /&gt;
*[[Utilities]] - Utilities and brief summaries of their attributes, abilities, and effects.&lt;br /&gt;
*[[Misc]] - Gems, hunting loot, ores, ingots, powders, currency, currency containers, and ammo.&lt;br /&gt;
*[[Merchants]] - Merchants, sell prices, quests, and crafting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see the all pages check the [[Dark_and_Darker_Wiki|Home Page]]&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=62993</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=62993"/>
		<updated>2025-03-19T12:56:26Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Beginners Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Access Disclaimer==&lt;br /&gt;
*Dark and Darker is presently in Early Access state of development. Features will be added and removed, thus the current state of the game is not representative of the final product.&lt;br /&gt;
*Many of the systems in the game are not yet finished and are in a placeholder state. Mechanics may break or not function as intended.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
The game is currently in early access and can be played for free on [https://store.steampowered.com/app/2016590/Dark_and_Darker/ Steam], [https://store.epicgames.com/en-US/p/dark-and-darker-qa-c1e629 Epic Games Store] or the official Dark and Darker luncher [https://www.darkanddarker.com/play#blacksmith Blacksmith].&lt;br /&gt;
&lt;br /&gt;
Once you start the game, you will be presented with the Character Creation screen. You will have to create a character to be able to click the &amp;quot;Enter the Lobby&amp;quot; button. Currently, there is a limit of 1 character for [[Account Status|Squire Status]] players but can be freely deleted if it does not meet a player taste. [[Account Status|Legendary Status]] players can access up to 10 chracters slots. You can also check the official guide by [https://steamcommunity.com/sharedfiles/filedetails/?id=2851082353 Ironmace] (Though note this may be outdated in certain aspects) and [https://darkanddarker.wiki.spellsandguns.com/Dungeon Dungeon guide].&lt;br /&gt;
&lt;br /&gt;
==What Class to Pick==&lt;br /&gt;
&lt;br /&gt;
There are currently 10 unique classes to pick from. For more in-depth guides check [[Classes]]. If you are new, many players would recommend choosing [[Fighter]] as it is less complex then other classes and offers a great way for new players to learn the fundamentals of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;image-row&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Fighters.png|link=Fighter|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Fighter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Barbarians.png|link=Barbarian|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Barbarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rogues.png|link=Rogue|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Rogue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rangers.png|link=Ranger|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Ranger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Wizards.png|link=Wizard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Wizard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Clerics.png|link=Cleric|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Cleric]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Bards.png|link=Bard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Bard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Warlocks.png|link=Warlock|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Warlock]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Druid.png|link=Druid|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Druid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[File:Controls.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can level up by completing various actions such as killing enemies, opening chests, using shrines, and escaping the dungeon. Leveling up is crucial as it unlocks perk slots for each character at levels 5, 10, and 15, which enhances your character&#039;s power. Furthermore, at level 20 you unlock access to the [[Merchants#Traders Guild|Trades Guild]], enabling you to buy and sell items on a player controlled market.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, refer to the [[Experience]] page.&lt;br /&gt;
&lt;br /&gt;
==Resting and Recoverable Health==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can rest by default by pressing the &amp;quot;G&amp;quot; key, causing their character to sit on the ground. Sitting next to a [[Campfire_Kit|Campfire]] will allow the player to regenerate their health and spells at a high rate. Additionally, players can rest if they have taken damage and have some recoverable health or if they would like to recover spells. While resting, players recover health at a rate of 1 HP per 2 seconds (this varies based on certain stats to note). It is important to note that players are extremely vulnerable while resting as they are unable to move without performing an animation to get up. Furthermore, the [[Bard]] class can enhance the restoration rate of recoverable health to themselves and others with a song, but players must be resting.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, refer to the [[Healing]] mechanic page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Move sets==&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own unique move set and range. Practice and memorize them to your advantage. Some weapons have 2 unique attack move sets, one with the left mouse click and another with the right mouse click.&lt;br /&gt;
&lt;br /&gt;
The arming sword for example has a 3-motion attack sequence. Holding down the primary attack button will go through the attack sequentially until it is interrupted. If the enemy is wielding an arming sword, knowing this sequence can help you evade their attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets1.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets2.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets3.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blocking/Parry System ==&lt;br /&gt;
Shields and some melee weapons have a block ability. However, simply holding block does not fully protect you from frontal attacks like in other games. To complete a successful block, you need to physically intercept their weapon or projectiles with your shield/weapon before you are hit.&lt;br /&gt;
&lt;br /&gt;
You also need to be careful to fully conceal your body parts with your shield, because even if you manage to block a hit, the weapon&#039;s hitbox can extend past your shield and hit you on uncovered body parts. Therefore, distance management is equally as important as blocking in the right direction. With this in mind, larger shields tend to offer a higher degree of protection due their their larger size.&lt;br /&gt;
&lt;br /&gt;
Currently, the only weapons that can execute a parry are the [[Longsword]] the [[Lantern Shield]] and the [[Flute]]. If you successfully block an attack with either, you can quickly follow up with a higher damaging 2-sting riposte animation by clicking the Right mouse button.&lt;br /&gt;
&lt;br /&gt;
Blocking and parrying requires a great amount of practice to pull of consistently, as you need to develop the spatial awareness around your shield/weapon as well as know your opponents weapon&#039;s move sets so do not feel discouraged if you don&#039;t learn this skill quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For more information feel free to check out [https://www.youtube.com/@oggieson7962/videos Oggieson&#039;s Youtube Channel] as he has made detailed videos showing how to block and parry with different weapons against most enemy types and weapons. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Impact Zones ==&lt;br /&gt;
Most melee weapons operate on a [[Damage#Impact_Zone_Bonus|Impact Zones]] system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage. The number of Impact Zones and their decrease in damage varies between weapons. See the [[Arming Sword]]&#039;s below. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:center;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;div&amp;gt;[[File:Arming Sword Hitbox.png|link=|x300px]]&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;div&amp;gt;&amp;lt;!--&lt;br /&gt;
				--&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;Green Zone deals 100% damage&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
						--&amp;gt;Orange Zone deals lower damage&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Red Zone deals even lower damage&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check out [[Weapons]] to see their Impact Zones damage modifiers or the individual weapons pages to see the visual representation of the Impact Zones on the weapon itself.&lt;br /&gt;
&lt;br /&gt;
==Body Part Damage Modifiers==&lt;br /&gt;
Every attack, be it melee, ranged physical projectile or magic projectiles will scale with damage modifiers depending on the body part that was hit.&lt;br /&gt;
&lt;br /&gt;
Hitting the head will deal more damage, while hitting limbs will do less. Hitting the chest will do base damage (100%). &lt;br /&gt;
&lt;br /&gt;
This system affects player characters as well as AI monsters so always aim for the head and avoid the legs. Note that if you hit an enemy with an attack which goes through their arm and then main body it will deal arm and not body damage. &lt;br /&gt;
&lt;br /&gt;
For more information, see [[Damage_Calculation#Hit_Location_Multiplier|Hit Location Multiplier]].&lt;br /&gt;
&lt;br /&gt;
==Utility Quick-Slots==&lt;br /&gt;
&lt;br /&gt;
Every character has access to two sets of utility quick-slots that can be accessed with the &amp;quot;3&amp;quot; and &amp;quot;4&amp;quot; key respectively. Each set houses 3 quick-slots. To scroll through your quick-slots, press &amp;quot;3&amp;quot; or &amp;quot;4&amp;quot; multiple times until you land on your desired item. Utility items such as potions with different rarities will occupy different slots. Furthermore, every item present in your quick-slots will show up on your belt. For more information on these items check [[Utilities]]. Be aware that potions will glow in the dark while equipped in your quick-slots, which can easily give away your position in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:UtilityBelts.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Utilities.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Prepared==&lt;br /&gt;
&lt;br /&gt;
You can enter a dungeon as a group with a maximum number of 3 members. When selecting a dungeon in the game lobby, you may choose between several settings: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;, represented by the choice between Normal and High Roller (HR), which is reserved for players with Legendary account.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lobby size&#039;&#039;&#039;, allowing you to choose either Solo, Duo or Trio, with the possibility of choosing to not automaticaly fill in players for your party.&lt;br /&gt;
* &#039;&#039;&#039;Server region&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Gear score brackets&#039;&#039;&#039;, two per difficulty. &lt;br /&gt;
* &#039;&#039;&#039;Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is recommended to start in Normal in the lowest gear score bracket. When a match is found, you will directly be transported into the dungeon after loading in. If you are joining in as a group, everyone will spawn at the same location. To prevent being griefed by AI controlled creatures, all mobs are instantly killed around players after spawning in. &lt;br /&gt;
&lt;br /&gt;
Normal dungeons host Common and Elite grade [[Monsters]], with an extremely low chance of spawning Nightmare monsters. Containers in this mode feature low drop rates for Epic items and extremely low drop rates for Legendary items with no chance for Unique items.  &lt;br /&gt;
&lt;br /&gt;
Gear brackets and their requirements may be subject to change during game development. As of now, Normal mode allow you to choose between I with a gear score (GS) for all party members comprised between 0 and 24, and II. for a GS between 25 and 124. Any GS surpassing 124 will prevent the party from joining a normal dungeon. GS is calculated by the rarity of items present in the player&#039;s inventory. Gear brackets do not affect the quality of items in containers.  &lt;br /&gt;
&lt;br /&gt;
It is recommended to bring some [[Utilities]] to aid you in your adventure. When possible, consider bringing a 3-stack of [[Bandage|Bandages]] and [[Potion of Healing|Healing Potions]] at the very least. Furthermore, better weapons and armor will enable you to dispatch monsters faster and be less vulnerable, thus increasing your clear speed, reducing the risk of taking damage and giving you more time for looting. &lt;br /&gt;
&lt;br /&gt;
==Merchants and Quests==&lt;br /&gt;
[[Merchants]] and their [[Quests]] offer an important role in getting started. Completing quests at a merchant increases your affinity with that merchant, where higher affinity allows you to get more options from the merchant, as well as cheaper prices, and the ability to craft! &lt;br /&gt;
&lt;br /&gt;
The [[Squire]] is a key merchant that allows you to customize your starting loadout. Not only can you order your consumables and weapons in whichever way you prefer, but you can also choose your desired [[Armors|Armor]] and [[Weapons|Weaponry]]. Additionally, receiving affinity for particular merchants will allow you to use their weapons and armor at the Squire!&lt;br /&gt;
&lt;br /&gt;
==How to Resurrect==&lt;br /&gt;
&lt;br /&gt;
To resurrect an ally you will need to locate their &amp;lt;font style=&amp;quot;color:rgb(0, 204, 255);&amp;quot;&amp;gt;Soul Heart&amp;lt;/font&amp;gt; which is located in their chest armor slot. To acquire their heart you will need to remove their chest armor piece. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Equip their soul heart to your utility bar then proceed to look for an [[Shrines|Altar of Sacrifice]]. After locating a Altar of Sacrifice, hold your teammate&#039;s soul heart in your hand and press interact button. This initiate a channel action that will resurrect your teammate when the bar is full. Beware that cost of resurrecting your teammate is some health and they will be resurrected with minimal health unless you are a cleric that has the [[Cleric#Perks-0|Requiem]] perk. Being hit or moved will cancel this action.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cleric also has the [[Cleric|Resurrection]] spell, with which they can resurrect  dead teammates. To use this spell you must have the spell equipped on your spell wheel, with enough spell memory to wield the spell. While casting the spell you cannot move. The teammates soul heart must be on their chest slot for this spell to work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Alter of Sacrifice.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Soul Heart.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==High-Roller==&lt;br /&gt;
&lt;br /&gt;
You can enter a High-Roller dungeon as a group, with a maximum number of 3 members. High Roller dungeons have no requirements for entry but require adventurer points to enter (Adventurer points are used to determine a player&#039;s rank similar to that or a competitive system from other games). In a game, certain HUD elements will be hidden such as the kill-feed or in-game timer, although you still have the progress bar that fills up red as time goes by, giving you a rough estimation of how much time is left. One block on the red timer is approximately equal to 15 seconds but it is best to instead treat each block as 10 seconds to prevent you from running out of time during a run. There are better drop rates for high quality gear in High-Roller, but monsters will appear at Elite and Nightmare grade with common enemies only sometimes spawning. Currently high roller bosses are one of the only ways you can obtain unique grade items.&lt;br /&gt;
&lt;br /&gt;
==Get Rich Or Die Trying==&lt;br /&gt;
&lt;br /&gt;
Once you escape with your treasures, you can head over to the [[Merchants]] to see how much you&#039;ve earned. You can sell your items to the right merchant, but be careful as some items are used for [[Quests]] so you might want to keep some of them in your stash. However, if you do not survive and extract from the dungeon, you will not keep any of your loot that you bought in including your armor, weapons, jewelery and utility items. Upon death your inventory gets reset to the default gear as configured in the [[Squire]].&lt;br /&gt;
&lt;br /&gt;
==More Information==&lt;br /&gt;
*[[Dungeon]] - Explains dungeon mechanics&lt;br /&gt;
*[[Mechanics]] - Detailed explanation of game mechanics&lt;br /&gt;
&lt;br /&gt;
Data heavy pages:&lt;br /&gt;
*[[Classes]] - Specific class information and some tips&lt;br /&gt;
*[[Monsters]] - Monsters, elites, and boss information&lt;br /&gt;
*[[Weapons]] - Weapons and brief summaries of their attributes, abilities, and effects. Follow the links to each weapon&#039;s individual page for more in depth information.&lt;br /&gt;
*[[Armors]] - Armors and their attributes.&lt;br /&gt;
*[[Accessories]] - Accessories and their attributes.&lt;br /&gt;
*[[Utilities]] - Utilities and brief summaries of their attributes, abilities, and effects.&lt;br /&gt;
*[[Misc]] - Gems, hunting loot, ores, ingots, powders, currency, currency containers, and ammo.&lt;br /&gt;
*[[Merchants]] - Merchants, sell prices, quests, and crafting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see the all pages check the [[Dark_and_Darker_Wiki|Home Page]]&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=62992</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=62992"/>
		<updated>2025-03-19T12:55:50Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Beginners Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Access Disclaimer==&lt;br /&gt;
*Dark and Darker is presently in Early Access state of development. Features will be added and removed, thus the current state of the game is not representative of the final product.&lt;br /&gt;
*Many of the systems in the game are not yet finished and are in a placeholder state. Mechanics may break or not function as intended.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
The game is currently in early access and can be played for free on [https://store.steampowered.com/app/2016590/Dark_and_Darker/ Steam], [https://store.epicgames.com/en-US/p/dark-and-darker-qa-c1e629 Epic Games Store] or the official Dark and Darker luncher [https://www.darkanddarker.com/play#blacksmith Blacksmith].&lt;br /&gt;
&lt;br /&gt;
Once you start the game, you will be presented with the Character Creation screen. You will have to create a character to be able to click the &amp;quot;Enter the Lobby&amp;quot; button. Currently, there is a limit of 1 character for [[Account Status|Squire Status]] players but can be freely deleted if it does not meet a player taste. [[Account Status|Legendary Status]] players can access up to 10 chracters slots. You can also check the official guide by [https://steamcommunity.com/sharedfiles/filedetails/?id=2851082353 Ironmace] (Though note this may be outdated in certain aspects) and [https://darkanddarker.wiki.spellsandguns.com/Dungeon Dungeon guide].&lt;br /&gt;
&lt;br /&gt;
==What Class to Pick==&lt;br /&gt;
&lt;br /&gt;
There are currently 10 unique classes to pick from. For more in-depth guides check [[Classes]]. If you are new, many players would recommend choosing [[Fighter]] as it is less complex then other classes and offers a great way for new players to learn the fundamentals of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;image-row&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Fighters.png|link=Fighter|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Fighter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Barbarians.png|link=Barbarian|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Barbarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rogues.png|link=Rogue|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Rogue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rangers.png|link=Ranger|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Ranger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Wizards.png|link=Wizard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Wizard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Clerics.png|link=Cleric|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Cleric]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Bards.png|link=Bard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Bard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Warlocks.png|link=Warlock|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Warlock]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Druid.png|link=Druid|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Druid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
		[[File:Sorcerers.png|link=Sorcerer|x350px]]&lt;br /&gt;
		&amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Sorcerer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[File:Controls.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can level up by completing various actions such as killing enemies, opening chests, using shrines, and escaping the dungeon. Leveling up is crucial as it unlocks perk slots for each character at levels 5, 10, and 15, which enhances your character&#039;s power. Furthermore, at level 20 you unlock access to the [[Merchants#Traders Guild|Trades Guild]], enabling you to buy and sell items on a player controlled market.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, refer to the [[Experience]] page.&lt;br /&gt;
&lt;br /&gt;
==Resting and Recoverable Health==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can rest by default by pressing the &amp;quot;G&amp;quot; key, causing their character to sit on the ground. Sitting next to a [[Campfire_Kit|Campfire]] will allow the player to regenerate their health and spells at a high rate. Additionally, players can rest if they have taken damage and have some recoverable health or if they would like to recover spells. While resting, players recover health at a rate of 1 HP per 2 seconds (this varies based on certain stats to note). It is important to note that players are extremely vulnerable while resting as they are unable to move without performing an animation to get up. Furthermore, the [[Bard]] class can enhance the restoration rate of recoverable health to themselves and others with a song, but players must be resting.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, refer to the [[Healing]] mechanic page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Move sets==&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own unique move set and range. Practice and memorize them to your advantage. Some weapons have 2 unique attack move sets, one with the left mouse click and another with the right mouse click.&lt;br /&gt;
&lt;br /&gt;
The arming sword for example has a 3-motion attack sequence. Holding down the primary attack button will go through the attack sequentially until it is interrupted. If the enemy is wielding an arming sword, knowing this sequence can help you evade their attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets1.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets2.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets3.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blocking/Parry System ==&lt;br /&gt;
Shields and some melee weapons have a block ability. However, simply holding block does not fully protect you from frontal attacks like in other games. To complete a successful block, you need to physically intercept their weapon or projectiles with your shield/weapon before you are hit.&lt;br /&gt;
&lt;br /&gt;
You also need to be careful to fully conceal your body parts with your shield, because even if you manage to block a hit, the weapon&#039;s hitbox can extend past your shield and hit you on uncovered body parts. Therefore, distance management is equally as important as blocking in the right direction. With this in mind, larger shields tend to offer a higher degree of protection due their their larger size.&lt;br /&gt;
&lt;br /&gt;
Currently, the only weapons that can execute a parry are the [[Longsword]] the [[Lantern Shield]] and the [[Flute]]. If you successfully block an attack with either, you can quickly follow up with a higher damaging 2-sting riposte animation by clicking the Right mouse button.&lt;br /&gt;
&lt;br /&gt;
Blocking and parrying requires a great amount of practice to pull of consistently, as you need to develop the spatial awareness around your shield/weapon as well as know your opponents weapon&#039;s move sets so do not feel discouraged if you don&#039;t learn this skill quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For more information feel free to check out [https://www.youtube.com/@oggieson7962/videos Oggieson&#039;s Youtube Channel] as he has made detailed videos showing how to block and parry with different weapons against most enemy types and weapons. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Impact Zones ==&lt;br /&gt;
Most melee weapons operate on a [[Damage#Impact_Zone_Bonus|Impact Zones]] system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage. The number of Impact Zones and their decrease in damage varies between weapons. See the [[Arming Sword]]&#039;s below. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:center;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;div&amp;gt;[[File:Arming Sword Hitbox.png|link=|x300px]]&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;div&amp;gt;&amp;lt;!--&lt;br /&gt;
				--&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;Green Zone deals 100% damage&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
						--&amp;gt;Orange Zone deals lower damage&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Red Zone deals even lower damage&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check out [[Weapons]] to see their Impact Zones damage modifiers or the individual weapons pages to see the visual representation of the Impact Zones on the weapon itself.&lt;br /&gt;
&lt;br /&gt;
==Body Part Damage Modifiers==&lt;br /&gt;
Every attack, be it melee, ranged physical projectile or magic projectiles will scale with damage modifiers depending on the body part that was hit.&lt;br /&gt;
&lt;br /&gt;
Hitting the head will deal more damage, while hitting limbs will do less. Hitting the chest will do base damage (100%). &lt;br /&gt;
&lt;br /&gt;
This system affects player characters as well as AI monsters so always aim for the head and avoid the legs. Note that if you hit an enemy with an attack which goes through their arm and then main body it will deal arm and not body damage. &lt;br /&gt;
&lt;br /&gt;
For more information, see [[Damage_Calculation#Hit_Location_Multiplier|Hit Location Multiplier]].&lt;br /&gt;
&lt;br /&gt;
==Utility Quick-Slots==&lt;br /&gt;
&lt;br /&gt;
Every character has access to two sets of utility quick-slots that can be accessed with the &amp;quot;3&amp;quot; and &amp;quot;4&amp;quot; key respectively. Each set houses 3 quick-slots. To scroll through your quick-slots, press &amp;quot;3&amp;quot; or &amp;quot;4&amp;quot; multiple times until you land on your desired item. Utility items such as potions with different rarities will occupy different slots. Furthermore, every item present in your quick-slots will show up on your belt. For more information on these items check [[Utilities]]. Be aware that potions will glow in the dark while equipped in your quick-slots, which can easily give away your position in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:UtilityBelts.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Utilities.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Prepared==&lt;br /&gt;
&lt;br /&gt;
You can enter a dungeon as a group with a maximum number of 3 members. When selecting a dungeon in the game lobby, you may choose between several settings: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;, represented by the choice between Normal and High Roller (HR), which is reserved for players with Legendary account.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lobby size&#039;&#039;&#039;, allowing you to choose either Solo, Duo or Trio, with the possibility of choosing to not automaticaly fill in players for your party.&lt;br /&gt;
* &#039;&#039;&#039;Server region&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Gear score brackets&#039;&#039;&#039;, two per difficulty. &lt;br /&gt;
* &#039;&#039;&#039;Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is recommended to start in Normal in the lowest gear score bracket. When a match is found, you will directly be transported into the dungeon after loading in. If you are joining in as a group, everyone will spawn at the same location. To prevent being griefed by AI controlled creatures, all mobs are instantly killed around players after spawning in. &lt;br /&gt;
&lt;br /&gt;
Normal dungeons host Common and Elite grade [[Monsters]], with an extremely low chance of spawning Nightmare monsters. Containers in this mode feature low drop rates for Epic items and extremely low drop rates for Legendary items with no chance for Unique items.  &lt;br /&gt;
&lt;br /&gt;
Gear brackets and their requirements may be subject to change during game development. As of now, Normal mode allow you to choose between I with a gear score (GS) for all party members comprised between 0 and 24, and II. for a GS between 25 and 124. Any GS surpassing 124 will prevent the party from joining a normal dungeon. GS is calculated by the rarity of items present in the player&#039;s inventory. Gear brackets do not affect the quality of items in containers.  &lt;br /&gt;
&lt;br /&gt;
It is recommended to bring some [[Utilities]] to aid you in your adventure. When possible, consider bringing a 3-stack of [[Bandage|Bandages]] and [[Potion of Healing|Healing Potions]] at the very least. Furthermore, better weapons and armor will enable you to dispatch monsters faster and be less vulnerable, thus increasing your clear speed, reducing the risk of taking damage and giving you more time for looting. &lt;br /&gt;
&lt;br /&gt;
==Merchants and Quests==&lt;br /&gt;
[[Merchants]] and their [[Quests]] offer an important role in getting started. Completing quests at a merchant increases your affinity with that merchant, where higher affinity allows you to get more options from the merchant, as well as cheaper prices, and the ability to craft! &lt;br /&gt;
&lt;br /&gt;
The [[Squire]] is a key merchant that allows you to customize your starting loadout. Not only can you order your consumables and weapons in whichever way you prefer, but you can also choose your desired [[Armors|Armor]] and [[Weapons|Weaponry]]. Additionally, receiving affinity for particular merchants will allow you to use their weapons and armor at the Squire!&lt;br /&gt;
&lt;br /&gt;
==How to Resurrect==&lt;br /&gt;
&lt;br /&gt;
To resurrect an ally you will need to locate their &amp;lt;font style=&amp;quot;color:rgb(0, 204, 255);&amp;quot;&amp;gt;Soul Heart&amp;lt;/font&amp;gt; which is located in their chest armor slot. To acquire their heart you will need to remove their chest armor piece. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Equip their soul heart to your utility bar then proceed to look for an [[Shrines|Altar of Sacrifice]]. After locating a Altar of Sacrifice, hold your teammate&#039;s soul heart in your hand and press interact button. This initiate a channel action that will resurrect your teammate when the bar is full. Beware that cost of resurrecting your teammate is some health and they will be resurrected with minimal health unless you are a cleric that has the [[Cleric#Perks-0|Requiem]] perk. Being hit or moved will cancel this action.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cleric also has the [[Cleric|Resurrection]] spell, with which they can resurrect  dead teammates. To use this spell you must have the spell equipped on your spell wheel, with enough spell memory to wield the spell. While casting the spell you cannot move. The teammates soul heart must be on their chest slot for this spell to work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Alter of Sacrifice.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Soul Heart.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==High-Roller==&lt;br /&gt;
&lt;br /&gt;
You can enter a High-Roller dungeon as a group, with a maximum number of 3 members. High Roller dungeons have no requirements for entry but require adventurer points to enter (Adventurer points are used to determine a player&#039;s rank similar to that or a competitive system from other games). In a game, certain HUD elements will be hidden such as the kill-feed or in-game timer, although you still have the progress bar that fills up red as time goes by, giving you a rough estimation of how much time is left. One block on the red timer is approximately equal to 15 seconds but it is best to instead treat each block as 10 seconds to prevent you from running out of time during a run. There are better drop rates for high quality gear in High-Roller, but monsters will appear at Elite and Nightmare grade with common enemies only sometimes spawning. Currently high roller bosses are one of the only ways you can obtain unique grade items.&lt;br /&gt;
&lt;br /&gt;
==Get Rich Or Die Trying==&lt;br /&gt;
&lt;br /&gt;
Once you escape with your treasures, you can head over to the [[Merchants]] to see how much you&#039;ve earned. You can sell your items to the right merchant, but be careful as some items are used for [[Quests]] so you might want to keep some of them in your stash. However, if you do not survive and extract from the dungeon, you will not keep any of your loot that you bought in including your armor, weapons, jewelery and utility items. Upon death your inventory gets reset to the default gear as configured in the [[Squire]].&lt;br /&gt;
&lt;br /&gt;
==More Information==&lt;br /&gt;
*[[Dungeon]] - Explains dungeon mechanics&lt;br /&gt;
*[[Mechanics]] - Detailed explanation of game mechanics&lt;br /&gt;
&lt;br /&gt;
Data heavy pages:&lt;br /&gt;
*[[Classes]] - Specific class information and some tips&lt;br /&gt;
*[[Monsters]] - Monsters, elites, and boss information&lt;br /&gt;
*[[Weapons]] - Weapons and brief summaries of their attributes, abilities, and effects. Follow the links to each weapon&#039;s individual page for more in depth information.&lt;br /&gt;
*[[Armors]] - Armors and their attributes.&lt;br /&gt;
*[[Accessories]] - Accessories and their attributes.&lt;br /&gt;
*[[Utilities]] - Utilities and brief summaries of their attributes, abilities, and effects.&lt;br /&gt;
*[[Misc]] - Gems, hunting loot, ores, ingots, powders, currency, currency containers, and ammo.&lt;br /&gt;
*[[Merchants]] - Merchants, sell prices, quests, and crafting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see the all pages check the [[Dark_and_Darker_Wiki|Home Page]]&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=62991</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=62991"/>
		<updated>2025-03-19T12:55:17Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Beginners Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Access Disclaimer==&lt;br /&gt;
*Dark and Darker is presently in Early Access state of development. Features will be added and removed, thus the current state of the game is not representative of the final product.&lt;br /&gt;
*Many of the systems in the game are not yet finished and are in a placeholder state. Mechanics may break or not function as intended.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
The game is currently in early access and can be played for free on [https://store.steampowered.com/app/2016590/Dark_and_Darker/ Steam], [https://store.epicgames.com/en-US/p/dark-and-darker-qa-c1e629 Epic Games Store] or the official Dark and Darker luncher [https://www.darkanddarker.com/play#blacksmith Blacksmith].&lt;br /&gt;
&lt;br /&gt;
Once you start the game, you will be presented with the Character Creation screen. You will have to create a character to be able to click the &amp;quot;Enter the Lobby&amp;quot; button. Currently, there is a limit of 1 character for [[Account Status|Squire Status]] players but can be freely deleted if it does not meet a player taste. [[Account Status|Legendary Status]] players can access up to 10 chracters slots. You can also check the official guide by [https://steamcommunity.com/sharedfiles/filedetails/?id=2851082353 Ironmace] (Though note this may be outdated in certain aspects) and [https://darkanddarker.wiki.spellsandguns.com/Dungeon Dungeon guide].&lt;br /&gt;
&lt;br /&gt;
==What Class to Pick==&lt;br /&gt;
&lt;br /&gt;
There are currently 10 unique classes to pick from. For more in-depth guides check [[Classes]]. If you are new, many players would recommend choosing [[Fighter]] as it is less complex then other classes and offers a great way for new players to learn the fundamentals of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;image-row&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Fighters.png|link=Fighter|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Fighter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Barbarians.png|link=Barbarian|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Barbarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rogues.png|link=Rogue|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Rogue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rangers.png|link=Ranger|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Ranger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Wizards.png|link=Wizard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Wizard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Clerics.png|link=Cleric|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Cleric]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Bards.png|link=Bard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Bard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Warlocks.png|link=Warlock|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Warlock]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Druid.png|link=Druid|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Druid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
		[[File:Sorcerers.png|link=Sorcerer|x350px]]&lt;br /&gt;
		&amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Sorcerer]&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[File:Controls.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can level up by completing various actions such as killing enemies, opening chests, using shrines, and escaping the dungeon. Leveling up is crucial as it unlocks perk slots for each character at levels 5, 10, and 15, which enhances your character&#039;s power. Furthermore, at level 20 you unlock access to the [[Merchants#Traders Guild|Trades Guild]], enabling you to buy and sell items on a player controlled market.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, refer to the [[Experience]] page.&lt;br /&gt;
&lt;br /&gt;
==Resting and Recoverable Health==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can rest by default by pressing the &amp;quot;G&amp;quot; key, causing their character to sit on the ground. Sitting next to a [[Campfire_Kit|Campfire]] will allow the player to regenerate their health and spells at a high rate. Additionally, players can rest if they have taken damage and have some recoverable health or if they would like to recover spells. While resting, players recover health at a rate of 1 HP per 2 seconds (this varies based on certain stats to note). It is important to note that players are extremely vulnerable while resting as they are unable to move without performing an animation to get up. Furthermore, the [[Bard]] class can enhance the restoration rate of recoverable health to themselves and others with a song, but players must be resting.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, refer to the [[Healing]] mechanic page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Move sets==&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own unique move set and range. Practice and memorize them to your advantage. Some weapons have 2 unique attack move sets, one with the left mouse click and another with the right mouse click.&lt;br /&gt;
&lt;br /&gt;
The arming sword for example has a 3-motion attack sequence. Holding down the primary attack button will go through the attack sequentially until it is interrupted. If the enemy is wielding an arming sword, knowing this sequence can help you evade their attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets1.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets2.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets3.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blocking/Parry System ==&lt;br /&gt;
Shields and some melee weapons have a block ability. However, simply holding block does not fully protect you from frontal attacks like in other games. To complete a successful block, you need to physically intercept their weapon or projectiles with your shield/weapon before you are hit.&lt;br /&gt;
&lt;br /&gt;
You also need to be careful to fully conceal your body parts with your shield, because even if you manage to block a hit, the weapon&#039;s hitbox can extend past your shield and hit you on uncovered body parts. Therefore, distance management is equally as important as blocking in the right direction. With this in mind, larger shields tend to offer a higher degree of protection due their their larger size.&lt;br /&gt;
&lt;br /&gt;
Currently, the only weapons that can execute a parry are the [[Longsword]] the [[Lantern Shield]] and the [[Flute]]. If you successfully block an attack with either, you can quickly follow up with a higher damaging 2-sting riposte animation by clicking the Right mouse button.&lt;br /&gt;
&lt;br /&gt;
Blocking and parrying requires a great amount of practice to pull of consistently, as you need to develop the spatial awareness around your shield/weapon as well as know your opponents weapon&#039;s move sets so do not feel discouraged if you don&#039;t learn this skill quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For more information feel free to check out [https://www.youtube.com/@oggieson7962/videos Oggieson&#039;s Youtube Channel] as he has made detailed videos showing how to block and parry with different weapons against most enemy types and weapons. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Impact Zones ==&lt;br /&gt;
Most melee weapons operate on a [[Damage#Impact_Zone_Bonus|Impact Zones]] system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage. The number of Impact Zones and their decrease in damage varies between weapons. See the [[Arming Sword]]&#039;s below. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:center;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;div&amp;gt;[[File:Arming Sword Hitbox.png|link=|x300px]]&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;div&amp;gt;&amp;lt;!--&lt;br /&gt;
				--&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;Green Zone deals 100% damage&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
						--&amp;gt;Orange Zone deals lower damage&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Red Zone deals even lower damage&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check out [[Weapons]] to see their Impact Zones damage modifiers or the individual weapons pages to see the visual representation of the Impact Zones on the weapon itself.&lt;br /&gt;
&lt;br /&gt;
==Body Part Damage Modifiers==&lt;br /&gt;
Every attack, be it melee, ranged physical projectile or magic projectiles will scale with damage modifiers depending on the body part that was hit.&lt;br /&gt;
&lt;br /&gt;
Hitting the head will deal more damage, while hitting limbs will do less. Hitting the chest will do base damage (100%). &lt;br /&gt;
&lt;br /&gt;
This system affects player characters as well as AI monsters so always aim for the head and avoid the legs. Note that if you hit an enemy with an attack which goes through their arm and then main body it will deal arm and not body damage. &lt;br /&gt;
&lt;br /&gt;
For more information, see [[Damage_Calculation#Hit_Location_Multiplier|Hit Location Multiplier]].&lt;br /&gt;
&lt;br /&gt;
==Utility Quick-Slots==&lt;br /&gt;
&lt;br /&gt;
Every character has access to two sets of utility quick-slots that can be accessed with the &amp;quot;3&amp;quot; and &amp;quot;4&amp;quot; key respectively. Each set houses 3 quick-slots. To scroll through your quick-slots, press &amp;quot;3&amp;quot; or &amp;quot;4&amp;quot; multiple times until you land on your desired item. Utility items such as potions with different rarities will occupy different slots. Furthermore, every item present in your quick-slots will show up on your belt. For more information on these items check [[Utilities]]. Be aware that potions will glow in the dark while equipped in your quick-slots, which can easily give away your position in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:UtilityBelts.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Utilities.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Prepared==&lt;br /&gt;
&lt;br /&gt;
You can enter a dungeon as a group with a maximum number of 3 members. When selecting a dungeon in the game lobby, you may choose between several settings: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;, represented by the choice between Normal and High Roller (HR), which is reserved for players with Legendary account.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lobby size&#039;&#039;&#039;, allowing you to choose either Solo, Duo or Trio, with the possibility of choosing to not automaticaly fill in players for your party.&lt;br /&gt;
* &#039;&#039;&#039;Server region&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Gear score brackets&#039;&#039;&#039;, two per difficulty. &lt;br /&gt;
* &#039;&#039;&#039;Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is recommended to start in Normal in the lowest gear score bracket. When a match is found, you will directly be transported into the dungeon after loading in. If you are joining in as a group, everyone will spawn at the same location. To prevent being griefed by AI controlled creatures, all mobs are instantly killed around players after spawning in. &lt;br /&gt;
&lt;br /&gt;
Normal dungeons host Common and Elite grade [[Monsters]], with an extremely low chance of spawning Nightmare monsters. Containers in this mode feature low drop rates for Epic items and extremely low drop rates for Legendary items with no chance for Unique items.  &lt;br /&gt;
&lt;br /&gt;
Gear brackets and their requirements may be subject to change during game development. As of now, Normal mode allow you to choose between I with a gear score (GS) for all party members comprised between 0 and 24, and II. for a GS between 25 and 124. Any GS surpassing 124 will prevent the party from joining a normal dungeon. GS is calculated by the rarity of items present in the player&#039;s inventory. Gear brackets do not affect the quality of items in containers.  &lt;br /&gt;
&lt;br /&gt;
It is recommended to bring some [[Utilities]] to aid you in your adventure. When possible, consider bringing a 3-stack of [[Bandage|Bandages]] and [[Potion of Healing|Healing Potions]] at the very least. Furthermore, better weapons and armor will enable you to dispatch monsters faster and be less vulnerable, thus increasing your clear speed, reducing the risk of taking damage and giving you more time for looting. &lt;br /&gt;
&lt;br /&gt;
==Merchants and Quests==&lt;br /&gt;
[[Merchants]] and their [[Quests]] offer an important role in getting started. Completing quests at a merchant increases your affinity with that merchant, where higher affinity allows you to get more options from the merchant, as well as cheaper prices, and the ability to craft! &lt;br /&gt;
&lt;br /&gt;
The [[Squire]] is a key merchant that allows you to customize your starting loadout. Not only can you order your consumables and weapons in whichever way you prefer, but you can also choose your desired [[Armors|Armor]] and [[Weapons|Weaponry]]. Additionally, receiving affinity for particular merchants will allow you to use their weapons and armor at the Squire!&lt;br /&gt;
&lt;br /&gt;
==How to Resurrect==&lt;br /&gt;
&lt;br /&gt;
To resurrect an ally you will need to locate their &amp;lt;font style=&amp;quot;color:rgb(0, 204, 255);&amp;quot;&amp;gt;Soul Heart&amp;lt;/font&amp;gt; which is located in their chest armor slot. To acquire their heart you will need to remove their chest armor piece. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Equip their soul heart to your utility bar then proceed to look for an [[Shrines|Altar of Sacrifice]]. After locating a Altar of Sacrifice, hold your teammate&#039;s soul heart in your hand and press interact button. This initiate a channel action that will resurrect your teammate when the bar is full. Beware that cost of resurrecting your teammate is some health and they will be resurrected with minimal health unless you are a cleric that has the [[Cleric#Perks-0|Requiem]] perk. Being hit or moved will cancel this action.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cleric also has the [[Cleric|Resurrection]] spell, with which they can resurrect  dead teammates. To use this spell you must have the spell equipped on your spell wheel, with enough spell memory to wield the spell. While casting the spell you cannot move. The teammates soul heart must be on their chest slot for this spell to work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Alter of Sacrifice.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Soul Heart.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==High-Roller==&lt;br /&gt;
&lt;br /&gt;
You can enter a High-Roller dungeon as a group, with a maximum number of 3 members. High Roller dungeons have no requirements for entry but require adventurer points to enter (Adventurer points are used to determine a player&#039;s rank similar to that or a competitive system from other games). In a game, certain HUD elements will be hidden such as the kill-feed or in-game timer, although you still have the progress bar that fills up red as time goes by, giving you a rough estimation of how much time is left. One block on the red timer is approximately equal to 15 seconds but it is best to instead treat each block as 10 seconds to prevent you from running out of time during a run. There are better drop rates for high quality gear in High-Roller, but monsters will appear at Elite and Nightmare grade with common enemies only sometimes spawning. Currently high roller bosses are one of the only ways you can obtain unique grade items.&lt;br /&gt;
&lt;br /&gt;
==Get Rich Or Die Trying==&lt;br /&gt;
&lt;br /&gt;
Once you escape with your treasures, you can head over to the [[Merchants]] to see how much you&#039;ve earned. You can sell your items to the right merchant, but be careful as some items are used for [[Quests]] so you might want to keep some of them in your stash. However, if you do not survive and extract from the dungeon, you will not keep any of your loot that you bought in including your armor, weapons, jewelery and utility items. Upon death your inventory gets reset to the default gear as configured in the [[Squire]].&lt;br /&gt;
&lt;br /&gt;
==More Information==&lt;br /&gt;
*[[Dungeon]] - Explains dungeon mechanics&lt;br /&gt;
*[[Mechanics]] - Detailed explanation of game mechanics&lt;br /&gt;
&lt;br /&gt;
Data heavy pages:&lt;br /&gt;
*[[Classes]] - Specific class information and some tips&lt;br /&gt;
*[[Monsters]] - Monsters, elites, and boss information&lt;br /&gt;
*[[Weapons]] - Weapons and brief summaries of their attributes, abilities, and effects. Follow the links to each weapon&#039;s individual page for more in depth information.&lt;br /&gt;
*[[Armors]] - Armors and their attributes.&lt;br /&gt;
*[[Accessories]] - Accessories and their attributes.&lt;br /&gt;
*[[Utilities]] - Utilities and brief summaries of their attributes, abilities, and effects.&lt;br /&gt;
*[[Misc]] - Gems, hunting loot, ores, ingots, powders, currency, currency containers, and ammo.&lt;br /&gt;
*[[Merchants]] - Merchants, sell prices, quests, and crafting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see the all pages check the [[Dark_and_Darker_Wiki|Home Page]]&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=62990</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=62990"/>
		<updated>2025-03-19T12:54:39Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Beginners Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Access Disclaimer==&lt;br /&gt;
*Dark and Darker is presently in Early Access state of development. Features will be added and removed, thus the current state of the game is not representative of the final product.&lt;br /&gt;
*Many of the systems in the game are not yet finished and are in a placeholder state. Mechanics may break or not function as intended.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
The game is currently in early access and can be played for free on [https://store.steampowered.com/app/2016590/Dark_and_Darker/ Steam], [https://store.epicgames.com/en-US/p/dark-and-darker-qa-c1e629 Epic Games Store] or the official Dark and Darker luncher [https://www.darkanddarker.com/play#blacksmith Blacksmith].&lt;br /&gt;
&lt;br /&gt;
Once you start the game, you will be presented with the Character Creation screen. You will have to create a character to be able to click the &amp;quot;Enter the Lobby&amp;quot; button. Currently, there is a limit of 1 character for [[Account Status|Squire Status]] players but can be freely deleted if it does not meet a player taste. [[Account Status|Legendary Status]] players can access up to 10 chracters slots. You can also check the official guide by [https://steamcommunity.com/sharedfiles/filedetails/?id=2851082353 Ironmace] (Though note this may be outdated in certain aspects) and [https://darkanddarker.wiki.spellsandguns.com/Dungeon Dungeon guide].&lt;br /&gt;
&lt;br /&gt;
==What Class to Pick==&lt;br /&gt;
&lt;br /&gt;
There are currently 10 unique classes to pick from. For more in-depth guides check [[Classes]]. If you are new, many players would recommend choosing [[Fighter]] as it is less complex then other classes and offers a great way for new players to learn the fundamentals of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;image-row&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Fighters.png|link=Fighter|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Fighter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Barbarians.png|link=Barbarian|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Barbarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rogues.png|link=Rogue|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Rogue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rangers.png|link=Ranger|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Ranger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Wizards.png|link=Wizard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Wizard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Clerics.png|link=Cleric|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Cleric]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Bards.png|link=Bard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Bard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Warlocks.png|link=Warlock|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Warlock]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Druid.png|link=Druid|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Druid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
		[[File:Sorcerers.png|link=Sorcerer|x350px]]&lt;br /&gt;
		&amp;lt;p&amp;gt; [[Sorcerer]] (NEW)&amp;lt;/p&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[File:Controls.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can level up by completing various actions such as killing enemies, opening chests, using shrines, and escaping the dungeon. Leveling up is crucial as it unlocks perk slots for each character at levels 5, 10, and 15, which enhances your character&#039;s power. Furthermore, at level 20 you unlock access to the [[Merchants#Traders Guild|Trades Guild]], enabling you to buy and sell items on a player controlled market.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, refer to the [[Experience]] page.&lt;br /&gt;
&lt;br /&gt;
==Resting and Recoverable Health==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can rest by default by pressing the &amp;quot;G&amp;quot; key, causing their character to sit on the ground. Sitting next to a [[Campfire_Kit|Campfire]] will allow the player to regenerate their health and spells at a high rate. Additionally, players can rest if they have taken damage and have some recoverable health or if they would like to recover spells. While resting, players recover health at a rate of 1 HP per 2 seconds (this varies based on certain stats to note). It is important to note that players are extremely vulnerable while resting as they are unable to move without performing an animation to get up. Furthermore, the [[Bard]] class can enhance the restoration rate of recoverable health to themselves and others with a song, but players must be resting.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, refer to the [[Healing]] mechanic page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Move sets==&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own unique move set and range. Practice and memorize them to your advantage. Some weapons have 2 unique attack move sets, one with the left mouse click and another with the right mouse click.&lt;br /&gt;
&lt;br /&gt;
The arming sword for example has a 3-motion attack sequence. Holding down the primary attack button will go through the attack sequentially until it is interrupted. If the enemy is wielding an arming sword, knowing this sequence can help you evade their attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets1.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets2.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets3.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blocking/Parry System ==&lt;br /&gt;
Shields and some melee weapons have a block ability. However, simply holding block does not fully protect you from frontal attacks like in other games. To complete a successful block, you need to physically intercept their weapon or projectiles with your shield/weapon before you are hit.&lt;br /&gt;
&lt;br /&gt;
You also need to be careful to fully conceal your body parts with your shield, because even if you manage to block a hit, the weapon&#039;s hitbox can extend past your shield and hit you on uncovered body parts. Therefore, distance management is equally as important as blocking in the right direction. With this in mind, larger shields tend to offer a higher degree of protection due their their larger size.&lt;br /&gt;
&lt;br /&gt;
Currently, the only weapons that can execute a parry are the [[Longsword]] the [[Lantern Shield]] and the [[Flute]]. If you successfully block an attack with either, you can quickly follow up with a higher damaging 2-sting riposte animation by clicking the Right mouse button.&lt;br /&gt;
&lt;br /&gt;
Blocking and parrying requires a great amount of practice to pull of consistently, as you need to develop the spatial awareness around your shield/weapon as well as know your opponents weapon&#039;s move sets so do not feel discouraged if you don&#039;t learn this skill quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For more information feel free to check out [https://www.youtube.com/@oggieson7962/videos Oggieson&#039;s Youtube Channel] as he has made detailed videos showing how to block and parry with different weapons against most enemy types and weapons. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Impact Zones ==&lt;br /&gt;
Most melee weapons operate on a [[Damage#Impact_Zone_Bonus|Impact Zones]] system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage. The number of Impact Zones and their decrease in damage varies between weapons. See the [[Arming Sword]]&#039;s below. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:center;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;div&amp;gt;[[File:Arming Sword Hitbox.png|link=|x300px]]&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;div&amp;gt;&amp;lt;!--&lt;br /&gt;
				--&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;Green Zone deals 100% damage&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
						--&amp;gt;Orange Zone deals lower damage&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Red Zone deals even lower damage&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check out [[Weapons]] to see their Impact Zones damage modifiers or the individual weapons pages to see the visual representation of the Impact Zones on the weapon itself.&lt;br /&gt;
&lt;br /&gt;
==Body Part Damage Modifiers==&lt;br /&gt;
Every attack, be it melee, ranged physical projectile or magic projectiles will scale with damage modifiers depending on the body part that was hit.&lt;br /&gt;
&lt;br /&gt;
Hitting the head will deal more damage, while hitting limbs will do less. Hitting the chest will do base damage (100%). &lt;br /&gt;
&lt;br /&gt;
This system affects player characters as well as AI monsters so always aim for the head and avoid the legs. Note that if you hit an enemy with an attack which goes through their arm and then main body it will deal arm and not body damage. &lt;br /&gt;
&lt;br /&gt;
For more information, see [[Damage_Calculation#Hit_Location_Multiplier|Hit Location Multiplier]].&lt;br /&gt;
&lt;br /&gt;
==Utility Quick-Slots==&lt;br /&gt;
&lt;br /&gt;
Every character has access to two sets of utility quick-slots that can be accessed with the &amp;quot;3&amp;quot; and &amp;quot;4&amp;quot; key respectively. Each set houses 3 quick-slots. To scroll through your quick-slots, press &amp;quot;3&amp;quot; or &amp;quot;4&amp;quot; multiple times until you land on your desired item. Utility items such as potions with different rarities will occupy different slots. Furthermore, every item present in your quick-slots will show up on your belt. For more information on these items check [[Utilities]]. Be aware that potions will glow in the dark while equipped in your quick-slots, which can easily give away your position in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:UtilityBelts.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Utilities.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Prepared==&lt;br /&gt;
&lt;br /&gt;
You can enter a dungeon as a group with a maximum number of 3 members. When selecting a dungeon in the game lobby, you may choose between several settings: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;, represented by the choice between Normal and High Roller (HR), which is reserved for players with Legendary account.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lobby size&#039;&#039;&#039;, allowing you to choose either Solo, Duo or Trio, with the possibility of choosing to not automaticaly fill in players for your party.&lt;br /&gt;
* &#039;&#039;&#039;Server region&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Gear score brackets&#039;&#039;&#039;, two per difficulty. &lt;br /&gt;
* &#039;&#039;&#039;Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is recommended to start in Normal in the lowest gear score bracket. When a match is found, you will directly be transported into the dungeon after loading in. If you are joining in as a group, everyone will spawn at the same location. To prevent being griefed by AI controlled creatures, all mobs are instantly killed around players after spawning in. &lt;br /&gt;
&lt;br /&gt;
Normal dungeons host Common and Elite grade [[Monsters]], with an extremely low chance of spawning Nightmare monsters. Containers in this mode feature low drop rates for Epic items and extremely low drop rates for Legendary items with no chance for Unique items.  &lt;br /&gt;
&lt;br /&gt;
Gear brackets and their requirements may be subject to change during game development. As of now, Normal mode allow you to choose between I with a gear score (GS) for all party members comprised between 0 and 24, and II. for a GS between 25 and 124. Any GS surpassing 124 will prevent the party from joining a normal dungeon. GS is calculated by the rarity of items present in the player&#039;s inventory. Gear brackets do not affect the quality of items in containers.  &lt;br /&gt;
&lt;br /&gt;
It is recommended to bring some [[Utilities]] to aid you in your adventure. When possible, consider bringing a 3-stack of [[Bandage|Bandages]] and [[Potion of Healing|Healing Potions]] at the very least. Furthermore, better weapons and armor will enable you to dispatch monsters faster and be less vulnerable, thus increasing your clear speed, reducing the risk of taking damage and giving you more time for looting. &lt;br /&gt;
&lt;br /&gt;
==Merchants and Quests==&lt;br /&gt;
[[Merchants]] and their [[Quests]] offer an important role in getting started. Completing quests at a merchant increases your affinity with that merchant, where higher affinity allows you to get more options from the merchant, as well as cheaper prices, and the ability to craft! &lt;br /&gt;
&lt;br /&gt;
The [[Squire]] is a key merchant that allows you to customize your starting loadout. Not only can you order your consumables and weapons in whichever way you prefer, but you can also choose your desired [[Armors|Armor]] and [[Weapons|Weaponry]]. Additionally, receiving affinity for particular merchants will allow you to use their weapons and armor at the Squire!&lt;br /&gt;
&lt;br /&gt;
==How to Resurrect==&lt;br /&gt;
&lt;br /&gt;
To resurrect an ally you will need to locate their &amp;lt;font style=&amp;quot;color:rgb(0, 204, 255);&amp;quot;&amp;gt;Soul Heart&amp;lt;/font&amp;gt; which is located in their chest armor slot. To acquire their heart you will need to remove their chest armor piece. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Equip their soul heart to your utility bar then proceed to look for an [[Shrines|Altar of Sacrifice]]. After locating a Altar of Sacrifice, hold your teammate&#039;s soul heart in your hand and press interact button. This initiate a channel action that will resurrect your teammate when the bar is full. Beware that cost of resurrecting your teammate is some health and they will be resurrected with minimal health unless you are a cleric that has the [[Cleric#Perks-0|Requiem]] perk. Being hit or moved will cancel this action.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cleric also has the [[Cleric|Resurrection]] spell, with which they can resurrect  dead teammates. To use this spell you must have the spell equipped on your spell wheel, with enough spell memory to wield the spell. While casting the spell you cannot move. The teammates soul heart must be on their chest slot for this spell to work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Alter of Sacrifice.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Soul Heart.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==High-Roller==&lt;br /&gt;
&lt;br /&gt;
You can enter a High-Roller dungeon as a group, with a maximum number of 3 members. High Roller dungeons have no requirements for entry but require adventurer points to enter (Adventurer points are used to determine a player&#039;s rank similar to that or a competitive system from other games). In a game, certain HUD elements will be hidden such as the kill-feed or in-game timer, although you still have the progress bar that fills up red as time goes by, giving you a rough estimation of how much time is left. One block on the red timer is approximately equal to 15 seconds but it is best to instead treat each block as 10 seconds to prevent you from running out of time during a run. There are better drop rates for high quality gear in High-Roller, but monsters will appear at Elite and Nightmare grade with common enemies only sometimes spawning. Currently high roller bosses are one of the only ways you can obtain unique grade items.&lt;br /&gt;
&lt;br /&gt;
==Get Rich Or Die Trying==&lt;br /&gt;
&lt;br /&gt;
Once you escape with your treasures, you can head over to the [[Merchants]] to see how much you&#039;ve earned. You can sell your items to the right merchant, but be careful as some items are used for [[Quests]] so you might want to keep some of them in your stash. However, if you do not survive and extract from the dungeon, you will not keep any of your loot that you bought in including your armor, weapons, jewelery and utility items. Upon death your inventory gets reset to the default gear as configured in the [[Squire]].&lt;br /&gt;
&lt;br /&gt;
==More Information==&lt;br /&gt;
*[[Dungeon]] - Explains dungeon mechanics&lt;br /&gt;
*[[Mechanics]] - Detailed explanation of game mechanics&lt;br /&gt;
&lt;br /&gt;
Data heavy pages:&lt;br /&gt;
*[[Classes]] - Specific class information and some tips&lt;br /&gt;
*[[Monsters]] - Monsters, elites, and boss information&lt;br /&gt;
*[[Weapons]] - Weapons and brief summaries of their attributes, abilities, and effects. Follow the links to each weapon&#039;s individual page for more in depth information.&lt;br /&gt;
*[[Armors]] - Armors and their attributes.&lt;br /&gt;
*[[Accessories]] - Accessories and their attributes.&lt;br /&gt;
*[[Utilities]] - Utilities and brief summaries of their attributes, abilities, and effects.&lt;br /&gt;
*[[Misc]] - Gems, hunting loot, ores, ingots, powders, currency, currency containers, and ammo.&lt;br /&gt;
*[[Merchants]] - Merchants, sell prices, quests, and crafting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see the all pages check the [[Dark_and_Darker_Wiki|Home Page]]&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=62989</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=62989"/>
		<updated>2025-03-19T12:53:58Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Beginners Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Access Disclaimer==&lt;br /&gt;
*Dark and Darker is presently in Early Access state of development. Features will be added and removed, thus the current state of the game is not representative of the final product.&lt;br /&gt;
*Many of the systems in the game are not yet finished and are in a placeholder state. Mechanics may break or not function as intended.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
The game is currently in early access and can be played for free on [https://store.steampowered.com/app/2016590/Dark_and_Darker/ Steam], [https://store.epicgames.com/en-US/p/dark-and-darker-qa-c1e629 Epic Games Store] or the official Dark and Darker luncher [https://www.darkanddarker.com/play#blacksmith Blacksmith].&lt;br /&gt;
&lt;br /&gt;
Once you start the game, you will be presented with the Character Creation screen. You will have to create a character to be able to click the &amp;quot;Enter the Lobby&amp;quot; button. Currently, there is a limit of 1 character for [[Account Status|Squire Status]] players but can be freely deleted if it does not meet a player taste. [[Account Status|Legendary Status]] players can access up to 10 chracters slots. You can also check the official guide by [https://steamcommunity.com/sharedfiles/filedetails/?id=2851082353 Ironmace] (Though note this may be outdated in certain aspects) and [https://darkanddarker.wiki.spellsandguns.com/Dungeon Dungeon guide].&lt;br /&gt;
&lt;br /&gt;
==What Class to Pick==&lt;br /&gt;
&lt;br /&gt;
There are currently 10 unique classes to pick from. For more in-depth guides check [[Classes]]. If you are new, many players would recommend choosing [[Fighter]] as it is less complex then other classes and offers a great way for new players to learn the fundamentals of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;image-row&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Fighters.png|link=Fighter|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Fighter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Barbarians.png|link=Barbarian|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Barbarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rogues.png|link=Rogue|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Rogue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rangers.png|link=Ranger|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Ranger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Wizards.png|link=Wizard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Wizard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Clerics.png|link=Cleric|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Cleric]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Bards.png|link=Bard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Bard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Warlocks.png|link=Warlock|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Warlock]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Druid.png|link=Druid|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Druid]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;display:inline-block; text-align:center; padding:15px; color: green&amp;quot;&amp;gt;&lt;br /&gt;
		[[File:Sorcerers.png|link=Sorcerer|x350px]]&lt;br /&gt;
		&amp;lt;p&amp;gt; [[Sorcerer]] (NEW)&amp;lt;/p&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[File:Controls.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can level up by completing various actions such as killing enemies, opening chests, using shrines, and escaping the dungeon. Leveling up is crucial as it unlocks perk slots for each character at levels 5, 10, and 15, which enhances your character&#039;s power. Furthermore, at level 20 you unlock access to the [[Merchants#Traders Guild|Trades Guild]], enabling you to buy and sell items on a player controlled market.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, refer to the [[Experience]] page.&lt;br /&gt;
&lt;br /&gt;
==Resting and Recoverable Health==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can rest by default by pressing the &amp;quot;G&amp;quot; key, causing their character to sit on the ground. Sitting next to a [[Campfire_Kit|Campfire]] will allow the player to regenerate their health and spells at a high rate. Additionally, players can rest if they have taken damage and have some recoverable health or if they would like to recover spells. While resting, players recover health at a rate of 1 HP per 2 seconds (this varies based on certain stats to note). It is important to note that players are extremely vulnerable while resting as they are unable to move without performing an animation to get up. Furthermore, the [[Bard]] class can enhance the restoration rate of recoverable health to themselves and others with a song, but players must be resting.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, refer to the [[Healing]] mechanic page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Move sets==&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own unique move set and range. Practice and memorize them to your advantage. Some weapons have 2 unique attack move sets, one with the left mouse click and another with the right mouse click.&lt;br /&gt;
&lt;br /&gt;
The arming sword for example has a 3-motion attack sequence. Holding down the primary attack button will go through the attack sequentially until it is interrupted. If the enemy is wielding an arming sword, knowing this sequence can help you evade their attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets1.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets2.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets3.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blocking/Parry System ==&lt;br /&gt;
Shields and some melee weapons have a block ability. However, simply holding block does not fully protect you from frontal attacks like in other games. To complete a successful block, you need to physically intercept their weapon or projectiles with your shield/weapon before you are hit.&lt;br /&gt;
&lt;br /&gt;
You also need to be careful to fully conceal your body parts with your shield, because even if you manage to block a hit, the weapon&#039;s hitbox can extend past your shield and hit you on uncovered body parts. Therefore, distance management is equally as important as blocking in the right direction. With this in mind, larger shields tend to offer a higher degree of protection due their their larger size.&lt;br /&gt;
&lt;br /&gt;
Currently, the only weapons that can execute a parry are the [[Longsword]] the [[Lantern Shield]] and the [[Flute]]. If you successfully block an attack with either, you can quickly follow up with a higher damaging 2-sting riposte animation by clicking the Right mouse button.&lt;br /&gt;
&lt;br /&gt;
Blocking and parrying requires a great amount of practice to pull of consistently, as you need to develop the spatial awareness around your shield/weapon as well as know your opponents weapon&#039;s move sets so do not feel discouraged if you don&#039;t learn this skill quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- For more information feel free to check out [https://www.youtube.com/@oggieson7962/videos Oggieson&#039;s Youtube Channel] as he has made detailed videos showing how to block and parry with different weapons against most enemy types and weapons. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Impact Zones ==&lt;br /&gt;
Most melee weapons operate on a [[Damage#Impact_Zone_Bonus|Impact Zones]] system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage. The number of Impact Zones and their decrease in damage varies between weapons. See the [[Arming Sword]]&#039;s below. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:center;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;div&amp;gt;[[File:Arming Sword Hitbox.png|link=|x300px]]&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
			--&amp;gt;&amp;lt;div&amp;gt;&amp;lt;!--&lt;br /&gt;
				--&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;Green Zone deals 100% damage&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
						--&amp;gt;Orange Zone deals lower damage&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
					--&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Red Zone deals even lower damage&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check out [[Weapons]] to see their Impact Zones damage modifiers or the individual weapons pages to see the visual representation of the Impact Zones on the weapon itself.&lt;br /&gt;
&lt;br /&gt;
==Body Part Damage Modifiers==&lt;br /&gt;
Every attack, be it melee, ranged physical projectile or magic projectiles will scale with damage modifiers depending on the body part that was hit.&lt;br /&gt;
&lt;br /&gt;
Hitting the head will deal more damage, while hitting limbs will do less. Hitting the chest will do base damage (100%). &lt;br /&gt;
&lt;br /&gt;
This system affects player characters as well as AI monsters so always aim for the head and avoid the legs. Note that if you hit an enemy with an attack which goes through their arm and then main body it will deal arm and not body damage. &lt;br /&gt;
&lt;br /&gt;
For more information, see [[Damage_Calculation#Hit_Location_Multiplier|Hit Location Multiplier]].&lt;br /&gt;
&lt;br /&gt;
==Utility Quick-Slots==&lt;br /&gt;
&lt;br /&gt;
Every character has access to two sets of utility quick-slots that can be accessed with the &amp;quot;3&amp;quot; and &amp;quot;4&amp;quot; key respectively. Each set houses 3 quick-slots. To scroll through your quick-slots, press &amp;quot;3&amp;quot; or &amp;quot;4&amp;quot; multiple times until you land on your desired item. Utility items such as potions with different rarities will occupy different slots. Furthermore, every item present in your quick-slots will show up on your belt. For more information on these items check [[Utilities]]. Be aware that potions will glow in the dark while equipped in your quick-slots, which can easily give away your position in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:UtilityBelts.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Utilities.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Getting Prepared==&lt;br /&gt;
&lt;br /&gt;
You can enter a dungeon as a group with a maximum number of 3 members. When selecting a dungeon in the game lobby, you may choose between several settings: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039;, represented by the choice between Normal and High Roller (HR), which is reserved for players with Legendary account.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lobby size&#039;&#039;&#039;, allowing you to choose either Solo, Duo or Trio, with the possibility of choosing to not automaticaly fill in players for your party.&lt;br /&gt;
* &#039;&#039;&#039;Server region&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Gear score brackets&#039;&#039;&#039;, two per difficulty. &lt;br /&gt;
* &#039;&#039;&#039;Map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is recommended to start in Normal in the lowest gear score bracket. When a match is found, you will directly be transported into the dungeon after loading in. If you are joining in as a group, everyone will spawn at the same location. To prevent being griefed by AI controlled creatures, all mobs are instantly killed around players after spawning in. &lt;br /&gt;
&lt;br /&gt;
Normal dungeons host Common and Elite grade [[Monsters]], with an extremely low chance of spawning Nightmare monsters. Containers in this mode feature low drop rates for Epic items and extremely low drop rates for Legendary items with no chance for Unique items.  &lt;br /&gt;
&lt;br /&gt;
Gear brackets and their requirements may be subject to change during game development. As of now, Normal mode allow you to choose between I with a gear score (GS) for all party members comprised between 0 and 24, and II. for a GS between 25 and 124. Any GS surpassing 124 will prevent the party from joining a normal dungeon. GS is calculated by the rarity of items present in the player&#039;s inventory. Gear brackets do not affect the quality of items in containers.  &lt;br /&gt;
&lt;br /&gt;
It is recommended to bring some [[Utilities]] to aid you in your adventure. When possible, consider bringing a 3-stack of [[Bandage|Bandages]] and [[Potion of Healing|Healing Potions]] at the very least. Furthermore, better weapons and armor will enable you to dispatch monsters faster and be less vulnerable, thus increasing your clear speed, reducing the risk of taking damage and giving you more time for looting. &lt;br /&gt;
&lt;br /&gt;
==Merchants and Quests==&lt;br /&gt;
[[Merchants]] and their [[Quests]] offer an important role in getting started. Completing quests at a merchant increases your affinity with that merchant, where higher affinity allows you to get more options from the merchant, as well as cheaper prices, and the ability to craft! &lt;br /&gt;
&lt;br /&gt;
The [[Squire]] is a key merchant that allows you to customize your starting loadout. Not only can you order your consumables and weapons in whichever way you prefer, but you can also choose your desired [[Armors|Armor]] and [[Weapons|Weaponry]]. Additionally, receiving affinity for particular merchants will allow you to use their weapons and armor at the Squire!&lt;br /&gt;
&lt;br /&gt;
==How to Resurrect==&lt;br /&gt;
&lt;br /&gt;
To resurrect an ally you will need to locate their &amp;lt;font style=&amp;quot;color:rgb(0, 204, 255);&amp;quot;&amp;gt;Soul Heart&amp;lt;/font&amp;gt; which is located in their chest armor slot. To acquire their heart you will need to remove their chest armor piece. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Equip their soul heart to your utility bar then proceed to look for an [[Shrines|Altar of Sacrifice]]. After locating a Altar of Sacrifice, hold your teammate&#039;s soul heart in your hand and press interact button. This initiate a channel action that will resurrect your teammate when the bar is full. Beware that cost of resurrecting your teammate is some health and they will be resurrected with minimal health unless you are a cleric that has the [[Cleric#Perks-0|Requiem]] perk. Being hit or moved will cancel this action.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cleric also has the [[Cleric|Resurrection]] spell, with which they can resurrect  dead teammates. To use this spell you must have the spell equipped on your spell wheel, with enough spell memory to wield the spell. While casting the spell you cannot move. The teammates soul heart must be on their chest slot for this spell to work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Alter of Sacrifice.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Soul Heart.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==High-Roller==&lt;br /&gt;
&lt;br /&gt;
You can enter a High-Roller dungeon as a group, with a maximum number of 3 members. High Roller dungeons have no requirements for entry but require adventurer points to enter (Adventurer points are used to determine a player&#039;s rank similar to that or a competitive system from other games). In a game, certain HUD elements will be hidden such as the kill-feed or in-game timer, although you still have the progress bar that fills up red as time goes by, giving you a rough estimation of how much time is left. One block on the red timer is approximately equal to 15 seconds but it is best to instead treat each block as 10 seconds to prevent you from running out of time during a run. There are better drop rates for high quality gear in High-Roller, but monsters will appear at Elite and Nightmare grade with common enemies only sometimes spawning. Currently high roller bosses are one of the only ways you can obtain unique grade items.&lt;br /&gt;
&lt;br /&gt;
==Get Rich Or Die Trying==&lt;br /&gt;
&lt;br /&gt;
Once you escape with your treasures, you can head over to the [[Merchants]] to see how much you&#039;ve earned. You can sell your items to the right merchant, but be careful as some items are used for [[Quests]] so you might want to keep some of them in your stash. However, if you do not survive and extract from the dungeon, you will not keep any of your loot that you bought in including your armor, weapons, jewelery and utility items. Upon death your inventory gets reset to the default gear as configured in the [[Squire]].&lt;br /&gt;
&lt;br /&gt;
==More Information==&lt;br /&gt;
*[[Dungeon]] - Explains dungeon mechanics&lt;br /&gt;
*[[Mechanics]] - Detailed explanation of game mechanics&lt;br /&gt;
&lt;br /&gt;
Data heavy pages:&lt;br /&gt;
*[[Classes]] - Specific class information and some tips&lt;br /&gt;
*[[Monsters]] - Monsters, elites, and boss information&lt;br /&gt;
*[[Weapons]] - Weapons and brief summaries of their attributes, abilities, and effects. Follow the links to each weapon&#039;s individual page for more in depth information.&lt;br /&gt;
*[[Armors]] - Armors and their attributes.&lt;br /&gt;
*[[Accessories]] - Accessories and their attributes.&lt;br /&gt;
*[[Utilities]] - Utilities and brief summaries of their attributes, abilities, and effects.&lt;br /&gt;
*[[Misc]] - Gems, hunting loot, ores, ingots, powders, currency, currency containers, and ammo.&lt;br /&gt;
*[[Merchants]] - Merchants, sell prices, quests, and crafting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see the all pages check the [[Dark_and_Darker_Wiki|Home Page]]&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Studded_Wyvern_Leather&amp;diff=62988</id>
		<title>Studded Wyvern Leather</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Studded_Wyvern_Leather&amp;diff=62988"/>
		<updated>2025-03-17T18:06:59Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Studded Wyvern Leather, armor rating, stats, where it drops &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{AutoGenerateArmorTabs}}&lt;br /&gt;
&lt;br /&gt;
{{ {{Armor Data|{{PAGENAME}}|slottype}} Armor}} &lt;br /&gt;
&lt;br /&gt;
{{Craftable|{{PAGENAME}}|slottype={{Armor Data|{{PAGENAME}}|slottype}}|armortype={{Armor Data|{{PAGENAME}}|armortype}}}}&lt;br /&gt;
&lt;br /&gt;
{{Armors}}&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Studded_Wyvern_Leather&amp;diff=62987</id>
		<title>Studded Wyvern Leather</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Studded_Wyvern_Leather&amp;diff=62987"/>
		<updated>2025-03-17T18:05:36Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: Created page with &amp;quot;&amp;lt;metadesc&amp;gt;Studded Wyvern Leather, armor rating, stats, where it drops &amp;lt;/metadesc&amp;gt; {{AutoGenerateArmorTabs}}  {{ {{Armor Data|{{PAGENAME}}|slottype}} Armor}}   {{GenerateDropTables}}  {{Armors}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Studded Wyvern Leather, armor rating, stats, where it drops &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{AutoGenerateArmorTabs}}&lt;br /&gt;
&lt;br /&gt;
{{ {{Armor Data|{{PAGENAME}}|slottype}} Armor}} &lt;br /&gt;
&lt;br /&gt;
{{GenerateDropTables}}&lt;br /&gt;
&lt;br /&gt;
{{Armors}}&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Spellplunder_Rod_Hitbox.png&amp;diff=62986</id>
		<title>File:Spellplunder Rod Hitbox.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Spellplunder_Rod_Hitbox.png&amp;diff=62986"/>
		<updated>2025-03-17T15:27:55Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: Redirected page to File:Magic Staff Hitbox.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Magic Staff Hitbox.png]]&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Spellplunder_Rod_Hitbox.png&amp;diff=62985</id>
		<title>File:Spellplunder Rod Hitbox.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Spellplunder_Rod_Hitbox.png&amp;diff=62985"/>
		<updated>2025-03-17T15:25:19Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# REDIRECT [[File:Magic Staff Hitbox.png]]&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Spellplunder_Rod_Hitbox.png&amp;diff=62984</id>
		<title>File:Spellplunder Rod Hitbox.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Spellplunder_Rod_Hitbox.png&amp;diff=62984"/>
		<updated>2025-03-17T15:24:59Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: Created page with &amp;quot;# REDIRECT File:MagicStaffHitbox.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# REDIRECT [[File:MagicStaffHitbox.png]]&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Spellplunder_Rod&amp;diff=62983</id>
		<title>Spellplunder Rod</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Spellplunder_Rod&amp;diff=62983"/>
		<updated>2025-03-17T15:22:57Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: Created page with &amp;quot;&amp;lt;metadesc&amp;gt;Spellplunder Rod, damages, stats, where it drops, combo &amp;lt;/metadesc&amp;gt; {{AutoGenerateWeaponTabs}}  {{Magical Weapons}}  {{GenerateHitbox}}  {{GenerateWeaponCombo}} &amp;lt;br&amp;gt; {{#evu:https://www.youtube.com/watch?v=KKirOhLLoUM|urlargs=start=959}} {{GenerateBlock}}  {{ActionMoveSlow}}  {{GenerateArtifact}}  {{GenerateDropTables}}  {{Weapons}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Spellplunder Rod, damages, stats, where it drops, combo &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{AutoGenerateWeaponTabs}}&lt;br /&gt;
&lt;br /&gt;
{{Magical Weapons}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateHitbox}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateWeaponCombo}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=KKirOhLLoUM|urlargs=start=959}}&lt;br /&gt;
{{GenerateBlock}}&lt;br /&gt;
&lt;br /&gt;
{{ActionMoveSlow}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateArtifact}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateDropTables}}&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Thorn_Shield&amp;diff=62982</id>
		<title>Thorn Shield</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Thorn_Shield&amp;diff=62982"/>
		<updated>2025-03-17T14:16:01Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: Created page with &amp;quot;&amp;lt;metadesc&amp;gt;{{PAGENAME}}: damage, stats, hitbox, combo, action movement slot, drop source.&amp;lt;/metadesc&amp;gt;  {{AutoGenerateWeaponTabs}}  {{Shields}}  {{GenerateHitbox}}  {{GenerateWeaponCombo}}  {{GenerateBlock}}  {{ActionMoveSlow}}  {{GenerateArtifact}}  {{GenerateDropTables}}  {{Weapons}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;{{PAGENAME}}: damage, stats, hitbox, combo, action movement slot, drop source.&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AutoGenerateWeaponTabs}}&lt;br /&gt;
&lt;br /&gt;
{{Shields}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateHitbox}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateWeaponCombo}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateBlock}}&lt;br /&gt;
&lt;br /&gt;
{{ActionMoveSlow}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateArtifact}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateDropTables}}&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Viola_Hitbox.png&amp;diff=62981</id>
		<title>File:Viola Hitbox.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Viola_Hitbox.png&amp;diff=62981"/>
		<updated>2025-03-17T14:02:19Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: Redirected page to File:Rapier Hitbox.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Rapier Hitbox.png]]&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Haze_Blade_Hitbox.png&amp;diff=62980</id>
		<title>File:Haze Blade Hitbox.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Haze_Blade_Hitbox.png&amp;diff=62980"/>
		<updated>2025-03-17T13:48:54Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: Redirected page to File:Rondel Dagger Hitbox.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Rondel Dagger Hitbox.png]]&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Haze_Blade&amp;diff=62979</id>
		<title>Haze Blade</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Haze_Blade&amp;diff=62979"/>
		<updated>2025-03-17T13:40:29Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Haze Blade damages, stats, where it drops, combo &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{AutoGenerateWeaponTabs}}&lt;br /&gt;
&lt;br /&gt;
{{Daggers}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateHitbox}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateWeaponCombo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The haze Blade’s attack pattern repeats attack 2 and 3 endlessly after successfully completing your third attack. These subsequent attacks continue the 105% damage.&amp;lt;br&amp;gt;&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=KKirOhLLoUM|urlargs=start=548}}&lt;br /&gt;
{{GenerateBlock}}&lt;br /&gt;
&lt;br /&gt;
{{ActionMoveSlow}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateArtifact}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateDropTables}}&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Haze_Blade&amp;diff=62978</id>
		<title>Haze Blade</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Haze_Blade&amp;diff=62978"/>
		<updated>2025-03-17T13:39:19Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Haze Blade: damage, stats, hitbox, combo, action movement slot, drop source.&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{AutoGenerateWeaponTabs}}&lt;br /&gt;
&lt;br /&gt;
{{Daggers}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{GenerateHitbox}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GenerateWeaponCombo}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=KKirOhLLoUM|urlargs=start=79}}&lt;br /&gt;
{{GenerateBlock}}&lt;br /&gt;
&lt;br /&gt;
{{ActionMoveSlow}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateArtifact}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateDropTables}}&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Haze_Blade&amp;diff=62977</id>
		<title>Haze Blade</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Haze_Blade&amp;diff=62977"/>
		<updated>2025-03-17T13:38:59Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Haze Blade: damage, stats, hitbox, combo, action movement slot, drop source.&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{AutoGenerateWeaponTabs}}&lt;br /&gt;
&lt;br /&gt;
{{Daggers}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{GenerateHitbox}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GenerateWeaponCombo}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=KKirOhLLoUM|urlargs=start=79}}&lt;br /&gt;
{{GenerateBlock}}&lt;br /&gt;
&lt;br /&gt;
{{ActionMoveSlow}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateArtifact}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateDropTables}}&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Haze_Blade&amp;diff=62976</id>
		<title>Haze Blade</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Haze_Blade&amp;diff=62976"/>
		<updated>2025-03-17T13:04:46Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Haze Blade: damage, stats, hitbox, combo, action movement slot, drop source.&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{AutoGenerateWeaponTabs}}&lt;br /&gt;
&lt;br /&gt;
{{Sword}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{GenerateHitbox}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GenerateWeaponCombo}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=KKirOhLLoUM|urlargs=start=79}}&lt;br /&gt;
{{GenerateBlock}}&lt;br /&gt;
&lt;br /&gt;
{{ActionMoveSlow}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateArtifact}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateDropTables}}&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Haze_Blade&amp;diff=62975</id>
		<title>Haze Blade</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Haze_Blade&amp;diff=62975"/>
		<updated>2025-03-17T13:03:56Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: Created page with &amp;quot;&amp;lt;metadesc&amp;gt;Haze Blade: damage, stats, hitbox, combo, action movement slot, drop source.&amp;lt;/metadesc&amp;gt; {{AutoGenerateWeaponTabs}}  {{Sword}}  {{GenerateHitbox}}  {{GenerateWeaponCombo}} &amp;lt;br&amp;gt; {{#evu:https://www.youtube.com/watch?v=KKirOhLLoUM|urlargs=start=79}} {{GenerateBlock}}  {{ActionMoveSlow}}  {{GenerateArtifact}}  {{GenerateDropTables}}  {{Weapons}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Haze Blade: damage, stats, hitbox, combo, action movement slot, drop source.&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{AutoGenerateWeaponTabs}}&lt;br /&gt;
&lt;br /&gt;
{{Sword}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateHitbox}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateWeaponCombo}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=KKirOhLLoUM|urlargs=start=79}}&lt;br /&gt;
{{GenerateBlock}}&lt;br /&gt;
&lt;br /&gt;
{{ActionMoveSlow}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateArtifact}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateDropTables}}&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Bloodsap_Blade&amp;diff=62974</id>
		<title>Bloodsap Blade</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Bloodsap_Blade&amp;diff=62974"/>
		<updated>2025-03-17T13:01:27Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: Created page with &amp;quot;&amp;lt;metadesc&amp;gt;BloosSap Blade: damage, stats, hitbox, combo, action movement slot, drop source.&amp;lt;/metadesc&amp;gt; {{AutoGenerateWeaponTabs}}  {{Sword}}  {{GenerateHitbox}}  {{GenerateWeaponCombo}} &amp;lt;br&amp;gt; {{#evu:https://www.youtube.com/watch?v=KKirOhLLoUM|urlargs=start=79}} {{GenerateBlock}}  {{ActionMoveSlow}}  {{GenerateArtifact}}  {{GenerateDropTables}}  {{Weapons}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;BloosSap Blade: damage, stats, hitbox, combo, action movement slot, drop source.&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{AutoGenerateWeaponTabs}}&lt;br /&gt;
&lt;br /&gt;
{{Sword}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateHitbox}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateWeaponCombo}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=KKirOhLLoUM|urlargs=start=79}}&lt;br /&gt;
{{GenerateBlock}}&lt;br /&gt;
&lt;br /&gt;
{{ActionMoveSlow}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateArtifact}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateDropTables}}&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Grimsmile_Ring&amp;diff=62973</id>
		<title>Grimsmile Ring</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Grimsmile_Ring&amp;diff=62973"/>
		<updated>2025-03-17T12:26:02Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AutoGenerateAccessoryTabs}}&lt;br /&gt;
&lt;br /&gt;
{{Rings}}&lt;br /&gt;
&lt;br /&gt;
{{Craftable|{{PAGENAME}}|category={{Accessory Data|{{PAGENAME}}|types|Ring}}}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The Grimsmile Ring can only be obtained through [[Crafting]] at the [[Alchemist]]. This craft is unlocked after finishing [https://darkanddarker.wiki.spellsandguns.com/Alchemist#Quests| Death Awakens] [[quest]] and waiting for a trader reset.&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Gear_Score&amp;diff=61548</id>
		<title>Gear Score</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Gear_Score&amp;diff=61548"/>
		<updated>2025-03-14T12:04:43Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: /* Brackets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateStatus|Gear Score}}&lt;br /&gt;
==Description==&lt;br /&gt;
Each item in your team&#039;s inventory is worth a particular Gear Score value. Each player must be within the same gear score range to be placed in a match: 0-24 and 25-124 for normal, and 125-224 and 225+ for high roller. These brackets only affect the gear scores of the players you&#039;re matched with; they don&#039;t affect [[Monster]]s&#039; stats, loot rarity, etc.&lt;br /&gt;
&lt;br /&gt;
Items in your inventory that aren&#039;t equipped also contribute to this Gear Score, even excess consumables.&lt;br /&gt;
&lt;br /&gt;
==Item&#039;s Gear Score==&lt;br /&gt;
Different Items provide different Gear Scores. &lt;br /&gt;
&lt;br /&gt;
As of a recent update, utility items of poor and common rarities no longer count towards gearscore &lt;br /&gt;
&lt;br /&gt;
Note: Stacks of items count gear score for each item in the stack.  For example, a stack of 3x green Potions will contribute 3x6=18 gear score.&lt;br /&gt;
&lt;br /&gt;
{{GearScoreTable}}&lt;br /&gt;
Note: Items that are both Weapons and Utilities follow the Utility rule, not the Weapon rule&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exceptions===&lt;br /&gt;
The following are exceptions to the above mentioned rules. They are only exceptions if listed below. &amp;lt;br&amp;gt;&lt;br /&gt;
If an item is not listed below it follows the above Gear Score conventions.&lt;br /&gt;
&lt;br /&gt;
{{Pattern_Exceptions|gs}}&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
Misc items do not have any Gear score.&lt;br /&gt;
&lt;br /&gt;
Example Misc Items:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;[[File:SlotTypeInvalid_Bolts.png|x200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;[[File:SlotTypeInvalid_Gold_Coin_Purse.png|x200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Misc are any items that cannot be equipped by anyone such as Coin Purses, Arrows, Bolts, Treasure, Hunting Loots, etc.&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Gold Coin Purse}} &lt;br /&gt;
{{Iconbox|Arrow}}&lt;br /&gt;
{{Iconbox|Bolt}}&lt;br /&gt;
{{Iconbox|Diamond}}&lt;br /&gt;
{{Iconbox|Troll Pelt}}&lt;br /&gt;
&lt;br /&gt;
==Brackets==&lt;br /&gt;
Ironmace can change this very easily due to matchmaking being&amp;lt;b&amp;gt; server sided&amp;lt;/b&amp;gt;, so this information can easily get out of date. &lt;br /&gt;
&lt;br /&gt;
Normals brackets&lt;br /&gt;
*&amp;lt;FONT COLOR=&amp;quot;##80ff00;&amp;quot;&amp;gt;Low Gear Bracket(0-24)&amp;lt;/FONT&amp;gt;&lt;br /&gt;
*&amp;lt;FONT COLOR=&amp;quot;##00ffcc;&amp;quot;&amp;gt;Moderate Gear Bracket(25-124)&amp;lt;/FONT&amp;gt;&lt;br /&gt;
HR brackets&lt;br /&gt;
*&amp;lt;FONT COLOR=&amp;quot;##80ff00;&amp;quot;&amp;gt;Minimum threshold for entry (125+)&amp;lt;/FONT&amp;gt;&lt;br /&gt;
*&amp;lt;FONT COLOR=&amp;quot;##00ffcc;&amp;quot;&amp;gt;Low Gear Bracket(125-224)&amp;lt;/FONT&amp;gt;&lt;br /&gt;
*&amp;lt;FONT COLOR=&amp;quot;##0080ff;&amp;quot;&amp;gt;High Gear Bracket 225+&amp;lt;/FONT&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* [[Patch:6.5#Hotfix_58|Hotfix 58]]: Experimental minimum Gear score in HR of 225&lt;br /&gt;
* Hotfix ? but before HF58: Brackets changed to 0-24, 24-124, and 125+ for Normals&lt;br /&gt;
* [[Patch:6.5#Hotfix_52-1|Hotfix 52-1]]: Poor/Common Utilities are now worth 0 GS. Poor/Common Weapons and Armor are now worth less GS. Brackets changed to 0-24, and 25+ for Normals, no brackets for HR&lt;br /&gt;
* [[Patch:6.4#Hotfix_46|Hotfix 46]]: Junk/Poor/Common Gear score decreased significantly for Weapons and Armor (specifics at the patch note page)&lt;br /&gt;
* Patch ?: Brackets changed from 1-199, 200-399, 400+ to 1-299 and 300+&lt;br /&gt;
* Patch ?: Gear Score mechanic released&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Gear_Score&amp;diff=61547</id>
		<title>Gear Score</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Gear_Score&amp;diff=61547"/>
		<updated>2025-03-14T12:02:37Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateStatus|Gear Score}}&lt;br /&gt;
==Description==&lt;br /&gt;
Each item in your team&#039;s inventory is worth a particular Gear Score value. Each player must be within the same gear score range to be placed in a match: 0-24 and 25-124 for normal, and 125-224 and 225+ for high roller. These brackets only affect the gear scores of the players you&#039;re matched with; they don&#039;t affect [[Monster]]s&#039; stats, loot rarity, etc.&lt;br /&gt;
&lt;br /&gt;
Items in your inventory that aren&#039;t equipped also contribute to this Gear Score, even excess consumables.&lt;br /&gt;
&lt;br /&gt;
==Item&#039;s Gear Score==&lt;br /&gt;
Different Items provide different Gear Scores. &lt;br /&gt;
&lt;br /&gt;
As of a recent update, utility items of poor and common rarities no longer count towards gearscore &lt;br /&gt;
&lt;br /&gt;
Note: Stacks of items count gear score for each item in the stack.  For example, a stack of 3x green Potions will contribute 3x6=18 gear score.&lt;br /&gt;
&lt;br /&gt;
{{GearScoreTable}}&lt;br /&gt;
Note: Items that are both Weapons and Utilities follow the Utility rule, not the Weapon rule&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exceptions===&lt;br /&gt;
The following are exceptions to the above mentioned rules. They are only exceptions if listed below. &amp;lt;br&amp;gt;&lt;br /&gt;
If an item is not listed below it follows the above Gear Score conventions.&lt;br /&gt;
&lt;br /&gt;
{{Pattern_Exceptions|gs}}&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
Misc items do not have any Gear score.&lt;br /&gt;
&lt;br /&gt;
Example Misc Items:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;[[File:SlotTypeInvalid_Bolts.png|x200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;[[File:SlotTypeInvalid_Gold_Coin_Purse.png|x200px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Misc are any items that cannot be equipped by anyone such as Coin Purses, Arrows, Bolts, Treasure, Hunting Loots, etc.&lt;br /&gt;
&lt;br /&gt;
{{Iconbox|Gold Coin Purse}} &lt;br /&gt;
{{Iconbox|Arrow}}&lt;br /&gt;
{{Iconbox|Bolt}}&lt;br /&gt;
{{Iconbox|Diamond}}&lt;br /&gt;
{{Iconbox|Troll Pelt}}&lt;br /&gt;
&lt;br /&gt;
==Brackets==&lt;br /&gt;
Ironmace can change this very easily due to matchmaking being&amp;lt;b&amp;gt; server sided&amp;lt;/b&amp;gt;, so this information can easily get out of date. &lt;br /&gt;
&lt;br /&gt;
Normals brackets&lt;br /&gt;
*&amp;lt;FONT COLOR=&amp;quot;##80ff00;&amp;quot;&amp;gt;Low Gear Bracket(0-24)&amp;lt;/FONT&amp;gt;&lt;br /&gt;
*&amp;lt;FONT COLOR=&amp;quot;##00ffcc;&amp;quot;&amp;gt;Moderate Gear Bracket(25-124)&amp;lt;/FONT&amp;gt;&lt;br /&gt;
HR brackets&lt;br /&gt;
*&amp;lt;FONT COLOR=&amp;quot;##80ff00;&amp;quot;&amp;gt;Minimum threshold for entry (125+)&amp;lt;/FONT&amp;gt;&lt;br /&gt;
*&amp;lt;FONT COLOR=&amp;quot;##00ffcc;&amp;quot;&amp;gt;Low Gear Bracket(125-224)&amp;lt;/FONT&amp;gt;&lt;br /&gt;
*&amp;lt;FONT COLOR=&amp;quot;##0080ff;&amp;quot;&amp;gt;High Gear Bracket 225+&amp;lt;/FONT&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Game will take the gear score of the &amp;lt;FONT COLOR=&amp;quot;#FFCF09;&amp;quot;&amp;gt;highest player&amp;lt;/FONT&amp;gt; and put you in that bracket.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* [[Patch:6.5#Hotfix_58|Hotfix 58]]: Experimental minimum Gear score in HR of 225&lt;br /&gt;
* Hotfix ? but before HF58: Brackets changed to 0-24, 24-124, and 125+ for Normals&lt;br /&gt;
* [[Patch:6.5#Hotfix_52-1|Hotfix 52-1]]: Poor/Common Utilities are now worth 0 GS. Poor/Common Weapons and Armor are now worth less GS. Brackets changed to 0-24, and 25+ for Normals, no brackets for HR&lt;br /&gt;
* [[Patch:6.4#Hotfix_46|Hotfix 46]]: Junk/Poor/Common Gear score decreased significantly for Weapons and Armor (specifics at the patch note page)&lt;br /&gt;
* Patch ?: Brackets changed from 1-199, 200-399, 400+ to 1-299 and 300+&lt;br /&gt;
* Patch ?: Gear Score mechanic released&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Adventure_Rank&amp;diff=61546</id>
		<title>Adventure Rank</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Adventure_Rank&amp;diff=61546"/>
		<updated>2025-03-14T00:59:44Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: updated ap fee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Topbar/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsible-toggle { width: 50px; }&amp;quot; style=&amp;quot;position:fixed; top:50px; z-index:7; width:360px; left:50%; transform:translate(-50%)&amp;quot;; data-expandtext=&amp;quot;&amp;amp;#9660;&amp;quot; data-collapsetext=&amp;quot;&amp;amp;#9650;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;basicsnavtable&amp;quot;&lt;br /&gt;
|class=&amp;quot;last&amp;quot; |Season End:&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;last&amp;quot; style=&amp;quot;color:green&amp;quot;|TBD&amp;lt;!--|{{#widget:Countdown|uniqueId=A|date=2024-12-11 00:00:00}}--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;last&amp;quot; |Wipe Day:&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;last&amp;quot; style=&amp;quot;color:red&amp;quot;|TBD &amp;lt;!--|{{#widget:Countdown|uniqueId=B|date=2024-12-18 07:00:00}}--&amp;gt;&lt;br /&gt;
&amp;lt;!--|class=&amp;quot;last&amp;quot; style=&amp;quot;color:red&amp;quot;| TBA --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=High-Roller Ranks and Adventure Points=&lt;br /&gt;
==Ranks==&lt;br /&gt;
Ranks are only for the High-Roller dungeons.&lt;br /&gt;
Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve.&lt;br /&gt;
&lt;br /&gt;
The rank at the end of the season determines the rewards granted for the start of the next season, as well as a title and banner that can be used for the present season.&lt;br /&gt;
&lt;br /&gt;
Each rank is not a checkpoint, meaning it is still possible to de-rank below your current rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow: 0 0 5px #000&amp;quot;&lt;br /&gt;
|Rank&lt;br /&gt;
|Required Total AP&lt;br /&gt;
|Goblin Cave Entrance Fee&lt;br /&gt;
|Ice Cavern Entrance Fee&lt;br /&gt;
|Crypts Entrance Fee&lt;br /&gt;
|- style=&amp;quot;background:#64646422&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#646464 |Neophyte III&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#64646433&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#646464 |Neophyte II&lt;br /&gt;
|300&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#64646422&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#646464 |Neophyte I&lt;br /&gt;
|600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#DEDEDE22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#DEDEDE |Apprentice III&lt;br /&gt;
|1000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#DEDEDE33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#DEDEDE |Apprentice II&lt;br /&gt;
&lt;br /&gt;
|1500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#DEDEDE22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#DEDEDE |Apprentice I&lt;br /&gt;
|2100 &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#62BE0B22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#62BE0B |Wanderer III&lt;br /&gt;
|2800&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#62BE0B33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#62BE0B |Wanderer II&lt;br /&gt;
|3600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#62BE0B22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#62BE0B |Wanderer I&lt;br /&gt;
|4500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#4A9BD122&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#4A9BD1 |Pathfinder III&lt;br /&gt;
|5500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#4A9BD133&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#4A9BD1 |Pathfinder II&lt;br /&gt;
|6600&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#4A9BD122&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#4A9BD1 |Pathfinder I &lt;br /&gt;
|7800&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#AD5AFF22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#AD5AFF |Voyager III&lt;br /&gt;
|9100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#AD5AFF33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#AD5AFF |Voyager II&lt;br /&gt;
|10500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#AD5AFF22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#AD5AFF |Voyager I&lt;br /&gt;
|12000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#F7A22D22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#F7A22D |Exemplar III&lt;br /&gt;
|13750&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#F7A22D33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#F7A22D | Exemplar II&lt;br /&gt;
|15750&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#F7A22D22&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#F7A22D |Exemplar I&lt;br /&gt;
|18000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background:#E3D88C33&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#E3D88C |Demigod &lt;br /&gt;
|21000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adventure Points==&lt;br /&gt;
There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante. &lt;br /&gt;
&lt;br /&gt;
[[File:Adventure_point_rewards2.png|link=|x500px]]&lt;br /&gt;
&lt;br /&gt;
===Props Interaction===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Interacting with [[Prop]]s grant AP only the first time they are interacted with, including by other players. This includes repeatable props such as [[ore]] nodes, [[Treasure Hoard]]s, and [[Shrine]]s.&lt;br /&gt;
* Props can exist in 5 variants: global, globin/ice cavern, crypts, ruins, inferno/ice abbys.&lt;br /&gt;
* Any cell with non empty value has variant defined in game files.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Adventure Points Table}}&lt;br /&gt;
&lt;br /&gt;
===High-End Props Interaction===&lt;br /&gt;
&lt;br /&gt;
Same as Prop Interaction but only includes [[Containers|high grade &amp;quot;props&amp;quot;]], such as Marvelous Chest, Golden Chest, Lion&#039;s Head Chest, and Royal Coffin.&lt;br /&gt;
&lt;br /&gt;
===Player Kill===&lt;br /&gt;
* Ranges from 9.9 to 188.1 AP per kill&lt;br /&gt;
* AP varies based on the number of divisions between you and the player.&amp;lt;pre style=&amp;quot;width:fit-content&amp;quot;&amp;gt; AP = 14.85 * Divisions below target + 99 &amp;lt;/pre&amp;gt;&lt;br /&gt;
* Divisions below target ranges from -6 to 6, as if you are 6 divisions above the target (Demigod killing a Neophyte), the value is -6.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:50px; padding:10px&amp;quot;&amp;gt;[[File:Player_Kill_AP.png|x400px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monster Kill===&lt;br /&gt;
&lt;br /&gt;
See [[Monsters]] for each Monster&#039;s AP reward.&lt;br /&gt;
&lt;br /&gt;
===Sub Boss Kill===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Monster name:&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Normal AP&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Elite AP&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Nightmare AP&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{#arraydefine:minibosses|{{Monster_Data|minibosses}} }}&lt;br /&gt;
{{#loop:i|0|{{#arraysize:minibosses}}&lt;br /&gt;
	|{{#vardefine:current|{{ #arrayindex:minibosses | {{ #var:i }} }}}}&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[{{#var:current}}]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Elite|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Nightmare|AP}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boss Kill===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Monster name:&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Normal AP&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;Elite AP&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{ #arraydefine: bosses | {{Monster_Data|bosses}} }}&lt;br /&gt;
{{#loop: i|0|{{#arraysize:bosses}}&lt;br /&gt;
	|{{#vardefine:current|{{#arrayindex:bosses|{{#var:i}}}}}}&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[{{#var:current}}]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Elite|AP}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;!-- &amp;lt;td&amp;gt;{{Monster Data|{{#var:current}}#Nightmare|AP}}&amp;lt;/td&amp;gt; --&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Achieve===&lt;br /&gt;
*AP is rewarded for extracting with items that have the Looted tag. See [[Looted_Handled_Supplied| Looted, Handled, and Supplied]] for more information on these tags.&lt;br /&gt;
*Craftable items can now be looted as of [[Patch:6.4#Hotfix 46]] as killed player&#039;s gear are converted to Looted.&lt;br /&gt;
*AP rewarded is then multiplied by the quantity in the stack. This was not true in the past, where 1x Candy would have rewarded the same amount of AP as 10x Candy&lt;br /&gt;
** The quantity displayed in the end of game report is only counting the number of stacks of the item present, although the actual AP granted is correctly per-item, not per-stack. For example, with a stack of 2 [[Golden Skull Token]]s and a stack of 1, the quantity displayed will only be 2, but the AP granted will be 3 x 3 = 9 AP.&lt;br /&gt;
*AP is calculated on extraction&lt;br /&gt;
*All items give AP per slot they take up, but the general rules vary per category, albeit with many exceptions&lt;br /&gt;
** Weapons, Armor, and Accessories: &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
** Utilities and Misc: &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;0.5&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
*Exceptions that do not follow the previously mentioned criteria have their AP listed below (these do not need to be multiplied by slot size).&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:70px; margin-top:15px&amp;quot;&amp;gt;{{Pattern_Exceptions|ap}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
As of [[Patch:6.6#Hotfix 66]] there is no longer a Treasure Adventure Points &#039;&#039;category&#039;&#039;, this section only exists for historical purposes. Note that AP is still granted for Treasure items, aka [[Misc]] items, the AP simply falls under [[Adventure_Rank#Item_Achieve|Item Achieve]] and follows the rule shown there.&lt;br /&gt;
&lt;br /&gt;
The following example applied before Hotfix 66.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The quantity displayed in the end of game report is only counting the number of stacks of the item present, although the actual AP granted is correctly per-item, not per-stack. Using [[Golden Skull Token]] for example, with a stack of 2 and a separate stack of 1, the quantity displayed in the game-end report will only be 2, but the AP granted will be 3 x 21 = 63 AP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Down===&lt;br /&gt;
*100 AP for taking a [[Dungeon#Portals|Down portal]]&lt;br /&gt;
&lt;br /&gt;
===Assists===&lt;br /&gt;
Player, Monster, Sub-Boss, and Boss kills also have an Assist category. While in a group, all AP gained from these kills are split evenly among team members. For whoever got the kill, the AP goes to the Kill category, while for everyone else in the group -regardless of contribution- it goes under the Kill Assist category.&lt;br /&gt;
&lt;br /&gt;
The AP is split for each individual kill, and then rounded down and granted to everyone else in the party as an Assist. The remaining AP is rewarded as a Kill to whomever landed the killing blow.&lt;br /&gt;
&lt;br /&gt;
====Formula====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Assist AP (per kill) = floor(AP / Party Size)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Kill AP (per kill) = AP - (Party Size - 1) * Assist AP&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
Party size of 3 after killing 2 normal Skeleton Axemen which reward 5 AP each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Assist AP (per kill) = floor(5/3) = 1 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;width:fit-content;&amp;quot;&amp;gt;Kill AP (per kill) = 5 - (3-1) * 1 = 3 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since there two kills, each assisting player receives 2 AP, and the player that got the killing blow receives 6 AP. &lt;br /&gt;
Note that this sums to 10 AP, from 5 AP per kill x 2 kills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Reaching a given rank will reward the individual character with that reward at the end of the season. &lt;br /&gt;
&lt;br /&gt;
* Item rewards are claimed by the character, and granted to the character&lt;br /&gt;
* Cosmetic rewards are claimed by the character, but granted to the account&lt;br /&gt;
&lt;br /&gt;
If the character that met the requirements is deleted before claiming the rewards at the end of the season, the rewards are permanently lost, even if they are account-wide cosmetics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; color:#eee; background:transparent; text-align:center; table-layout: fixed; text-shadow: 0 0 5px #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#646464; width:10%&amp;quot;&amp;gt;Neophyte&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#DEDEDE; width:10%&amp;quot;&amp;gt;Apprentice&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#62BE0B; width:10%&amp;quot;&amp;gt;Wanderer&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#4A9BD1; width:10%&amp;quot;&amp;gt;Pathfinder&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#AD5AFF; width:10%&amp;quot;&amp;gt;Voyager&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#F7A22D; width:10%&amp;quot;&amp;gt;Exemplar&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight:bold; background-color:#E3D88C; width:10%&amp;quot;&amp;gt;Demigod&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Season 1&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#64646450&amp;quot;; rowspan=&amp;quot;4&amp;quot;&amp;gt;[[File:Bandages_And_Potions.png|link=|x35px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Bandages and Healing Potions x15&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#DEDEDE50&amp;quot;; rowspan=&amp;quot;4&amp;quot;&amp;gt;[[File:Common_Icon_Gold.png|link=|x35px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Gold Coins x500&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#62BE0B50&amp;quot;; rowspan=&amp;quot;4&amp;quot;&amp;gt;[[File:Gold_Coin_Bag.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Gold Coin Bag x1&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;gt;[[File:Nightmare Skeleton Race.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Nightmare Skeleton Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;gt;[[File:Sleeping Bag Cosmetic.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Sleeping Bag Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Campfire Moonlight.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Moonlight Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Moonlight Mercurial Cloak.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Moonlight Cloak Skins&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;Season 2&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;gt;[[File:Skin Character FrostWalker S.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frost Walker Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;gt;[[File:Frozen Torch.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frozen Torch Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;gt;[[File:Skin_Item_Campfire_Frozen.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frozen Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Skin_Item_FrozenPotions.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Frozen Potion Skins&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;Season 3&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;quot;&amp;gt;[[File:Skin Character SkeletonChampion S.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Skeleton Champion Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;quot;&amp;gt;[[File:Skin Rest WhittlingHope.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Whittling Hope Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Skin Item Campfire AncientElvenCampfire.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Ancient Elven Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Skin Item TaintedHeart.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Tainted Heart Soul Heart Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
    		&amp;lt;td style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;Season 4&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;quot;&amp;gt;[[File:Skin Character Zombie S.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Zombie Race&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;quot;&amp;gt;[[File:Skin Item Campfire_Cauldron.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
       Cauldron Campfire Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Skin Rest_Backpack.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Backpack Resting Animation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Skin Nameplate Skeleton.png|link=|x70px]]&amp;lt;br&amp;gt;&lt;br /&gt;
        Skeleton Nameplate Skin&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;!---   	&amp;lt;tr style=&amp;quot;height:150px;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;font-weight:bold; width:10%&amp;quot;&amp;gt;Season 5&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#64646450&amp;gt;[[File:Icon_None.png|link=|x70px]]&amp;lt;br&amp;gt;TBA&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#DEDEDE50&amp;gt;[[File:Icon_None.png|link=|x70px]]&amp;lt;br&amp;gt;TBA&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#62BE0B50&amp;gt;[[File:Icon_None.png|link=|x70px]]&amp;lt;br&amp;gt;TBA&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#4A9BD150&amp;quot;&amp;gt;[[File:Icon_None.png|link=|x70px]]&amp;lt;br&amp;gt;TBA&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#AD5AFF50&amp;quot;&amp;gt;[[File:Icon_None.png|link=|x70px]]&amp;lt;br&amp;gt;TBA&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#F7A22D50&amp;quot;&amp;gt;[[File:Icon_None.png|link=|x70px]]&amp;lt;br&amp;gt;TBA&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot;font-weight:bold; background-color:#E3D88C50&amp;quot;&amp;gt;[[File:Icon_None.png|link=|x70px]]&amp;lt;br&amp;gt;TBA&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Dungeon&amp;diff=61545</id>
		<title>Dungeon</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Dungeon&amp;diff=61545"/>
		<updated>2025-03-13T13:39:11Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: Undo revision 61544 by KingRatTheeThird (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Dungeons Guide. High Roller Dungeon, Enemies, Leaderboards, Difficulties and more...&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Dungeons =&lt;br /&gt;
Currently, there are six dungeons in Dark and Darker. The Goblin Cave, Ice Cavern, Ice Abyss, The Ruins, The Howling Crypt and Inferno. They all have unique layouts and mobs.&lt;br /&gt;
&lt;br /&gt;
All the dungeons can be played in Solos, Duos and Trios.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Normal (N) Dungeons:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-5x5-01-N The Goblin Caves]&amp;lt;/span&amp;gt; - &amp;quot;A newly discovered cave system found near the tavern. What dangers lurk below?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;lt;/span&amp;gt; - &amp;quot;A vast network of subzero caves and mines home to icy terrors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/IceAbyss-3x3-01-N Ice Abyss]&amp;lt;/span&amp;gt; - Only accessible by jumping into the void when the red aurora effect appears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Ruins-01-N The Ruins]&amp;lt;/span&amp;gt; - &amp;quot;The remains of an impenetrable fortress besieged by a disturbing area&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N The Howling Crypts]&amp;lt;/span&amp;gt; - &amp;quot;Test your adventuring skills in a dangerous dungeon filled with evil monsters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Inferno-01-N Inferno]&amp;lt;/span&amp;gt; - Only accessible through the red [[Static Down]] found in the Howling Crypts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;High-Roller (HR) Dungeons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are higher difficulty versions of the dungeons. Players will face Elite and Nightmare grade monsters. In return, they contain better drop rates for high quality gear. They have 100 gold entry fee and require 20(+) level character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-5x5-01-HR The Goblin Caves HR]&amp;lt;/span&amp;gt; - &amp;quot;This dungeon is for the elite adventurer. Pay a steep fee simply to enter this unforgiving network of caves. The goblins do not take kindly to uninvited guests. If you make it out alive, your name will be written in the annals of history!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-HR Ice Cavern HR]&amp;lt;/span&amp;gt; - &amp;quot;An imposing snowy peak formed around an ancient crater known as a portal to the unknown abyss. The bitter and relentless cold proves challenging even to the hardiest adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/IceAbyss-3x3-01-HR Ice Abyss HR]&amp;lt;/span&amp;gt; - Only accessible by jumping into the void when the red aurora effect appears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Ruins-01-HR The Ruins HR]&amp;lt;/span&amp;gt; - &amp;quot;Hidden within a shadowy forest, the ruins of a massive castle hold deep mysteries. Fantastic creatures and terrifying monsters await unlucky adventurers looking for untold treasures. If you make it out alive your renown will be endless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-HR The Howling Crypts HR]&amp;lt;/span&amp;gt; - &amp;quot;This dungeon is not for the faint of heart. Pay a steep fee simply to enter this unforgiving dungeon. The monsters are unrelenting and the exit portals are few. If you make it out alive your fame will be known across the lands!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Inferno-01-HR Inferno HR]&amp;lt;/span&amp;gt; - Only accessible through the red [[Static Down]] found in the Howling Crypts.&lt;br /&gt;
&lt;br /&gt;
== Goblin Caves ==&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-5x5-01-N The Goblin Caves]&amp;lt;/span&amp;gt; is a single floor map, unlike the Ruins of Forgotten Castle and the Frost Mountain.&lt;br /&gt;
&lt;br /&gt;
Common monsters:&lt;br /&gt;
* [[Death Beetle]]&lt;br /&gt;
* [[Death Skull]]&lt;br /&gt;
* [[Giant Bat]]&lt;br /&gt;
* [[Giant Dragonfly]]&lt;br /&gt;
* [[Giant Spider]]&lt;br /&gt;
* [[Mummy]]&lt;br /&gt;
* [[Skeleton Archer]]&lt;br /&gt;
* [[Skeleton Axeman]]&lt;br /&gt;
* [[Skeleton Crossbowman]]&lt;br /&gt;
* [[Skeleton Footman]]&lt;br /&gt;
* [[Skeleton Guardsman]]&lt;br /&gt;
* [[Skeleton Mage]]&lt;br /&gt;
* [[Skeleton Spearman]]&lt;br /&gt;
* [[Skeleton Swordman]]&lt;br /&gt;
* [[Spider Mummy]]&lt;br /&gt;
* [[Zombie]]&lt;br /&gt;
&lt;br /&gt;
Unique monsters:&lt;br /&gt;
* [[Goblin Archer]]&lt;br /&gt;
* [[Goblin Axeman]]&lt;br /&gt;
* [[Goblin Bolaslinger]]&lt;br /&gt;
* [[Goblin Mage]]&lt;br /&gt;
* [[Goblin Warrior]]&lt;br /&gt;
&lt;br /&gt;
Subbosses:&lt;br /&gt;
* [[Giant Centipede]]&lt;br /&gt;
* [[Skeleton Champion]]&lt;br /&gt;
&lt;br /&gt;
Bosses:&lt;br /&gt;
* [[Cave Troll]]&lt;br /&gt;
* [[Cyclops]]&lt;br /&gt;
&lt;br /&gt;
To learn more about monsters, check the main [[Monsters]] page.&lt;br /&gt;
&lt;br /&gt;
== Ice Cavern ==&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;lt;/span&amp;gt; is the first floor of the Frost Mountain. &amp;lt;br&amp;gt;&lt;br /&gt;
The map features many Frost variants of the typical Skeleton monsters as well as Kobolds.&lt;br /&gt;
&lt;br /&gt;
Common monsters:&lt;br /&gt;
* [[Death Skull]]&lt;br /&gt;
* [[Frost Skeleton Archer]]&lt;br /&gt;
* [[Frost Skeleton Crossbowman]]&lt;br /&gt;
* [[Frost Skeleton Footman]]&lt;br /&gt;
* [[Frost Skeleton Guardsman]]&lt;br /&gt;
* [[Frost Skeleton Halberdier]]&lt;br /&gt;
* [[Frost Walker]]&lt;br /&gt;
* [[Frost Wolf]]&lt;br /&gt;
* [[Giant Bat]]&lt;br /&gt;
* [[Ice Giant Spider]]&lt;br /&gt;
* [[Ice Harpy]]&lt;br /&gt;
* [[Ice Kobold Archer]]&lt;br /&gt;
* [[Ice Kobold Axeman]]&lt;br /&gt;
* [[Mummy]]&lt;br /&gt;
* [[Skeleton Mage]]&lt;br /&gt;
* [[Spider Mummy]]&lt;br /&gt;
&lt;br /&gt;
Subbosses:&lt;br /&gt;
* [[Frost Giant Berserker]]&lt;br /&gt;
* [[Frost Giant Shielder]]&lt;br /&gt;
* [[Skeleton Champion]]&lt;br /&gt;
* [[Yeti]]&lt;br /&gt;
&lt;br /&gt;
== Ice Abyss ==&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/IceAbyss-3x3-01-N Ice Abyss]&amp;lt;/span&amp;gt; is the second floor of the Frost Mountain. &amp;lt;br&amp;gt;&lt;br /&gt;
Like the Ice Cavern, the Ice Abyss features many monsters who inflict frost debuffs. Unlike Ice Cavern, the monsters in the Ice Abyss feature attack patterns not seen on other maps. Venture slowly and carefully when first entering the map.&lt;br /&gt;
&lt;br /&gt;
Common monsters:&lt;br /&gt;
* [[Death Skull]]&lt;br /&gt;
* [[Frost Imp]]&lt;br /&gt;
* [[Frost Sentinel]]&lt;br /&gt;
* [[Frost Skeleton Archer]]&lt;br /&gt;
* [[Frost Skeleton Axeman]]&lt;br /&gt;
* [[Frost Skeleton Crossbowman]]&lt;br /&gt;
* [[Frost Skeleton Footman]]&lt;br /&gt;
* [[Frost Skeleton Guardsman]]&lt;br /&gt;
* [[Frost Skeleton Halberdier]]&lt;br /&gt;
* [[Frost Skeleton Maceman]]&lt;br /&gt;
* [[Frost Walker]]&lt;br /&gt;
* [[Frozen Ghost]]&lt;br /&gt;
* [[Ice Giant Spider]]&lt;br /&gt;
* [[Ice Harpy]]&lt;br /&gt;
* [[Ice Hound]]&lt;br /&gt;
* [[Ice Spider]]&lt;br /&gt;
&lt;br /&gt;
Subbosses:&lt;br /&gt;
* [[Frost Demon]]&lt;br /&gt;
* [[Wendigo]]&lt;br /&gt;
&lt;br /&gt;
Bosses:&lt;br /&gt;
* [[Frost Wyvern]]&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Ruins-01-N The Ruins]&amp;lt;/span&amp;gt; is the first floor of the Ruins of Forgotten Castle. &lt;br /&gt;
&lt;br /&gt;
Common monsters:&lt;br /&gt;
* [[Wisp]]&lt;br /&gt;
* [[Dire Wolf]]&lt;br /&gt;
* [[Mummy]]&lt;br /&gt;
* [[Skeleton Mage]]&lt;br /&gt;
* [[Spider Mummy]]&lt;br /&gt;
&lt;br /&gt;
Subbosses:&lt;br /&gt;
* [[Giant Worm]]&lt;br /&gt;
* [[Golem]]&lt;br /&gt;
* [[Cockatrice]]&lt;br /&gt;
* [[Skeleton Champion]]&lt;br /&gt;
* [[Wraith]]&lt;br /&gt;
&lt;br /&gt;
Bosses:&lt;br /&gt;
* [[Spectral Knight]]&lt;br /&gt;
* [[Banshee]]&lt;br /&gt;
&lt;br /&gt;
== Howling Crypts ==&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N The Howling Crypts]&amp;lt;/span&amp;gt; is the second floor of the Ruins of Forgotten Castle.&lt;br /&gt;
Only accessible through the red [[Static Down]] found in the Ruins.&lt;br /&gt;
&lt;br /&gt;
Common monsters:&lt;br /&gt;
* [[Death Skull]]&lt;br /&gt;
* [[Giant Dragonfly]]&lt;br /&gt;
* [[Mimic]]&lt;br /&gt;
* [[Mummy]]&lt;br /&gt;
* [[Skeleton Archer]]&lt;br /&gt;
* [[Skeleton Axeman]]&lt;br /&gt;
* [[Skeleton Crossbowman]]&lt;br /&gt;
* [[Skeleton Footman]]&lt;br /&gt;
* [[Skeleton Guardsman]]&lt;br /&gt;
* [[Skeleton Mage]]&lt;br /&gt;
* [[Skeleton Spearman]]&lt;br /&gt;
* [[Skeleton Swordman]]&lt;br /&gt;
* [[Spider Mummy]]&lt;br /&gt;
* [[Zombie]]&lt;br /&gt;
&lt;br /&gt;
Subbosses:&lt;br /&gt;
* [[Skeleton Champion]]&lt;br /&gt;
* [[Wraith]]&lt;br /&gt;
&lt;br /&gt;
Bosses:&lt;br /&gt;
* [[Lich]]&lt;br /&gt;
* [[Skeleton Warlord]]&lt;br /&gt;
&lt;br /&gt;
== Inferno ==&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Inferno-01-N Inferno]&amp;lt;/span&amp;gt; is the third floor of the Ruins of Forgotten Castle. &amp;lt;br&amp;gt;&lt;br /&gt;
It is one of the more difficult dungeons in the game, featuring some dangerous monsters, mini-bosses and bosses that can&#039;t be found anywhere else. &amp;lt;br&amp;gt;&lt;br /&gt;
It can only be reached by using the static down portal from the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N The Howling Crypts]&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Common monsters:&lt;br /&gt;
* [[Death Skull]]&lt;br /&gt;
* [[Giant Dragonfly]]&lt;br /&gt;
* [[Mummy]]&lt;br /&gt;
* [[Skeleton Archer]]&lt;br /&gt;
* [[Skeleton Axeman]]&lt;br /&gt;
* [[Skeleton Crossbowman]]&lt;br /&gt;
* [[Skeleton Footman]]&lt;br /&gt;
* [[Skeleton Guardsman]]&lt;br /&gt;
* [[Skeleton Mage]]&lt;br /&gt;
* [[Skeleton Spearman]]&lt;br /&gt;
* [[Skeleton Swordman]]&lt;br /&gt;
* [[Spider Mummy]]&lt;br /&gt;
* [[Zombie]]&lt;br /&gt;
&lt;br /&gt;
Unique monsters:&lt;br /&gt;
* [[Demon Bat]]&lt;br /&gt;
* [[Demon Dog]]&lt;br /&gt;
&lt;br /&gt;
Subbosses:&lt;br /&gt;
* [[Demon Berserker]]&lt;br /&gt;
* [[Demon Centaur]]&lt;br /&gt;
* [[Skeleton Champion]]&lt;br /&gt;
* [[Wraith]]&lt;br /&gt;
&lt;br /&gt;
Bosses:&lt;br /&gt;
* [[Ghost King]]&lt;br /&gt;
&lt;br /&gt;
= Traps =&lt;br /&gt;
Watch your step, the dungeons are riddled with traps in order to protect it&#039;s valuable treasures.&lt;br /&gt;
Some traps types are described below, but see [[Props#Environmental Traps|the Props page]] for details on all trap types.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Swinging_Axe_Traps.png|link=|350px]]&lt;br /&gt;
		&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Swinging Axe Trap&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Wall_Spikes_Traps.png|link=|350px]]&lt;br /&gt;
		&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Wall Spike Trap&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Floor_Spikes_Traps.png|link=|350px]]&lt;br /&gt;
		&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Floor Spikes Trap&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As opposed to it&#039;s dormant spiky brethren, axe traps are always active. Take your time to navigate through axe traps, if you are not in a hurry, it&#039;s better to wait for the right moment to traverse instead of risking to take avoidable damage.&lt;br /&gt;
&lt;br /&gt;
Wall spike traps are difficult to detect, as only a small hole is visible on the wall. Some of them are depicted on the mini-map, but you will take some unavoidable deaths while you learn the locations of the hidden ones. They are positioned at head level and spring into action when something get&#039;s too close. Simply crouch down to avoid them. Some sneaky wall spike traps are at knee height, however, these are only found in the maze.&lt;br /&gt;
&lt;br /&gt;
Floor spikes are usually easy to spot, they can sometimes be hidden in dark areas, but generally it&#039;s easy to navigate around them. Alternatively, you can throw a torch onto them to activate the mechanism and wait for the moment the spikes go back down. There is a brief recharge time after the spikes have fully retracted before they can spring out again, use this downtime to walk over them for a short distance and leap away to safety before the spikes come out again. &lt;br /&gt;
&lt;br /&gt;
Use these traps to your advantage to eliminate monsters or unsuspecting players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=Portals=&lt;br /&gt;
&lt;br /&gt;
{{Transclude|Portals#Escape Portal}}&lt;br /&gt;
&lt;br /&gt;
{{Transclude|Portals#Down Portal}}&lt;br /&gt;
&lt;br /&gt;
For Portal Spawn Times, see [[Portals#Portal_Spawn_Times|Portals]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Escaping =&lt;br /&gt;
Escaping is possible when a player either moves through an activated [[Escape Portal]], activates an [[Escape Rope]], or uses a [[Static Extract]]. &lt;br /&gt;
&lt;br /&gt;
When a player escapes they will keep everything in their inventory and additionally they will get [[Adventure_Rank#Adventure_Points|Adventure Points]] for their [[Adventure Rank]] depending on how many [[Monsters]] they have killed, items that were looted, players killed, and other factors. Also, you will keep 100% of the [[Experience]] that you have earned. &lt;br /&gt;
&lt;br /&gt;
In case you die, you will only get rewarded 50% of the [[Experience]] you have earned and will lose all [[Adventure_Rank#Adventure_Points|Adventure Points]] collected. Furthermore, you will lose all equipment including your tools and inventory. If some loot remains on your body when the match timer expires, the Goblin Merchant has a chance to recover some of your lost items; the process by which saved items are selected, however, is random.&lt;br /&gt;
&lt;br /&gt;
= Going Down =&lt;br /&gt;
Go down to the Howling Crypts and Inferno by entering red [[Static Down]]&#039;s in the Ruins and the Howling Crypts, or go down to the Ice Abyss by jumping into the void in Ice Caverns after red aurora effect appear in the void.&lt;br /&gt;
&lt;br /&gt;
= Shrines =&lt;br /&gt;
{{:Shrines}} &amp;lt;!-- This part can be edited in &amp;quot;Shrines&amp;quot; page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=Death Swarm=&lt;br /&gt;
&lt;br /&gt;
The dungeons below are protected by a powerful curse. The Death Swarm will try to consume your soul. Heed the mini-map and avoid its oppressive clutch. &lt;br /&gt;
The circle will slowly move closer towards the white circle indicated on the mini-map. If you are caught in the red zone you will slowly start taking 1 damage per second, each circle phase increases the damage. However, if you are in the last circle and cannot find a portal in time before the circle fully closes, then you will instantly die.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:DeathSwarm.png|x250px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Death Swarm&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:RedZone.png|x250px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Red Zone&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check individual [[Dungeon#Dungeons|Dungeon]] page to see their death swarm timings.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Void =&lt;br /&gt;
The Void is an invisible lower boundary present on every map. Touching this boundary will instantly kill your character, and &amp;quot;The Void&amp;quot; will be displayed as your killer in the kill feed in Normal mode.&lt;br /&gt;
&lt;br /&gt;
The Void is most accessible on the Ice Cavern and Ice Abyss maps on which there are numerous pits down which you can stare into The Void. However, The Void may be reachable on other maps as well, particularly if some unfortunate soul (often a rat-shaped soul) manages to find a small hole in the environment which opens up into The Void.&lt;br /&gt;
&lt;br /&gt;
If you find what appears to be an unintentional passage to The Void, be sure to [https://discord.com/channels/988365908009447485/1071628538391830719 report it] to Iron Mace through [https://discord.com/invite/darkanddarker the official Dark and Darker Discord]!&lt;br /&gt;
&lt;br /&gt;
= Monsters =&lt;br /&gt;
[[File:Skeleton Footman.png|right|x250px]]&lt;br /&gt;
&lt;br /&gt;
There is a vast variety of [[Enemies|monsters]] you will encounter depending on the room you enter and map you get into. &lt;br /&gt;
&lt;br /&gt;
The lower level the dungeon, the harder the monsters become and different types of monsters start to appear. &lt;br /&gt;
&lt;br /&gt;
Monsters also have 3 different variants:&lt;br /&gt;
* Common&lt;br /&gt;
* Elite&lt;br /&gt;
* Nightmare&lt;br /&gt;
&lt;br /&gt;
With each variety increase, the enemy gets stronger, tougher and faster. Furthermore, some Nightmare difficulty monsters can use new moves!&lt;br /&gt;
&lt;br /&gt;
Nightmare monsters have an extremely low spawn chance on normal difficulty dungeons.&lt;br /&gt;
&lt;br /&gt;
= Treasures =&lt;br /&gt;
During your adventures you will come across a vast variety of [[Misc#Gems|treasures]] of varying sizes and value. These treasures can be sold to [[The Collector]] in exchange for gold coins. As of now, larger treasures take up a lot of inventory space, but have poor gold value per inventory slot. Try picking up single slot treasures if possible, since these occupy the least amount of inventory space and therefore have the highest gold value per inventory slot. &lt;br /&gt;
&lt;br /&gt;
[[Pickaxe]]s can be used for mining.&lt;br /&gt;
&lt;br /&gt;
If you want to check out the individual values, you can check the [[Misc#Ore|Misc]] page, which catalogues all of the Misc items in the game. Treasures, aka &amp;quot;Gems&amp;quot;, are but one type of Misc items; other items include Hunting Loot, Ore, Ingots, Powders, and Gold Containers.&lt;br /&gt;
&lt;br /&gt;
You can get more loot information in [[Props]] and [[Monsters]]. Make sure to check their individual pages for their loot tables.&lt;br /&gt;
&lt;br /&gt;
You can also find where an item drops in their own pages. For example, check [[Golden Key#Drop_Table|Golden Key]] to see where it drops.&lt;br /&gt;
&lt;br /&gt;
= Leaderboards =&lt;br /&gt;
High Roller Dungeons are the only way to obtain a spot on the leaderboard. The leaderboards have been changed to a single leaderboard system based on Adventure points. Earn adventure points by doing various actions in the dungeon, killing monsters and players alike and extracting with valuable treasure. Be careful however, because failing to extract will cause you to lose all the Adventure Points you accumulated during your run.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, check [[Adventure Rank]].&lt;br /&gt;
&lt;br /&gt;
= Karma =&lt;br /&gt;
[[File:karma.png|right|x300px]]&lt;br /&gt;
The Karma system, located at the bottom-right corner of the main screen, enables players to rate their teammates from past games. This feature serves as a trust indicator, helping players make informed decisions about whom to collaborate with in future games. &lt;br /&gt;
&lt;br /&gt;
Players can cast a normal karma vote on previous teammates after every 5 portal usages. Upvotes increase karma score by 1, downvotes decrease it by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When killed by a team member, players can cast a special forgive/punish vote. Punishes decrease the karma score of the killer by 2, while forgives do not affect karma score.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players with a light or fully red name are barred from casting karma votes on other players.&lt;br /&gt;
&lt;br /&gt;
Scores and Colors:&lt;br /&gt;
* 50 Karma = &amp;lt;span style=&amp;quot;color:deepskyblue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&lt;br /&gt;
* 5 Karma = &amp;lt;span style=&amp;quot;color:#A0DFF8&amp;quot;&amp;gt;Light Blue&amp;lt;/span&amp;gt;&lt;br /&gt;
* 0 Karma = White &lt;br /&gt;
* -5 Karma = &amp;lt;span style=&amp;quot;color:#ED9D9C&amp;quot;&amp;gt;Light Red&amp;lt;/span&amp;gt;&lt;br /&gt;
* -50 Karma = &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Dungeon&amp;diff=61544</id>
		<title>Dungeon</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Dungeon&amp;diff=61544"/>
		<updated>2025-03-13T13:37:02Z</updated>

		<summary type="html">&lt;p&gt;KingRatTheeThird: /* Inferno */ was missing Lich and Warlord under bosses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Dungeons Guide. High Roller Dungeon, Enemies, Leaderboards, Difficulties and more...&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Dungeons =&lt;br /&gt;
Currently, there are six dungeons in Dark and Darker. The Goblin Cave, Ice Cavern, Ice Abyss, The Ruins, The Howling Crypt and Inferno. They all have unique layouts and mobs.&lt;br /&gt;
&lt;br /&gt;
All the dungeons can be played in Solos, Duos and Trios.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Normal (N) Dungeons:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-5x5-01-N The Goblin Caves]&amp;lt;/span&amp;gt; - &amp;quot;A newly discovered cave system found near the tavern. What dangers lurk below?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;lt;/span&amp;gt; - &amp;quot;A vast network of subzero caves and mines home to icy terrors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/IceAbyss-3x3-01-N Ice Abyss]&amp;lt;/span&amp;gt; - Only accessible by jumping into the void when the red aurora effect appears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Ruins-01-N The Ruins]&amp;lt;/span&amp;gt; - &amp;quot;The remains of an impenetrable fortress besieged by a disturbing area&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N The Howling Crypts]&amp;lt;/span&amp;gt; - &amp;quot;Test your adventuring skills in a dangerous dungeon filled with evil monsters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Inferno-01-N Inferno]&amp;lt;/span&amp;gt; - Only accessible through the red [[Static Down]] found in the Howling Crypts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;High-Roller (HR) Dungeons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are higher difficulty versions of the dungeons. Players will face Elite and Nightmare grade monsters. In return, they contain better drop rates for high quality gear. They have 100 gold entry fee and require 20(+) level character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-5x5-01-HR The Goblin Caves HR]&amp;lt;/span&amp;gt; - &amp;quot;This dungeon is for the elite adventurer. Pay a steep fee simply to enter this unforgiving network of caves. The goblins do not take kindly to uninvited guests. If you make it out alive, your name will be written in the annals of history!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-HR Ice Cavern HR]&amp;lt;/span&amp;gt; - &amp;quot;An imposing snowy peak formed around an ancient crater known as a portal to the unknown abyss. The bitter and relentless cold proves challenging even to the hardiest adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/IceAbyss-3x3-01-HR Ice Abyss HR]&amp;lt;/span&amp;gt; - Only accessible by jumping into the void when the red aurora effect appears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Ruins-01-HR The Ruins HR]&amp;lt;/span&amp;gt; - &amp;quot;Hidden within a shadowy forest, the ruins of a massive castle hold deep mysteries. Fantastic creatures and terrifying monsters await unlucky adventurers looking for untold treasures. If you make it out alive your renown will be endless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-HR The Howling Crypts HR]&amp;lt;/span&amp;gt; - &amp;quot;This dungeon is not for the faint of heart. Pay a steep fee simply to enter this unforgiving dungeon. The monsters are unrelenting and the exit portals are few. If you make it out alive your fame will be known across the lands!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Inferno-01-HR Inferno HR]&amp;lt;/span&amp;gt; - Only accessible through the red [[Static Down]] found in the Howling Crypts.&lt;br /&gt;
&lt;br /&gt;
== Goblin Caves ==&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-5x5-01-N The Goblin Caves]&amp;lt;/span&amp;gt; is a single floor map, unlike the Ruins of Forgotten Castle and the Frost Mountain.&lt;br /&gt;
&lt;br /&gt;
Common monsters:&lt;br /&gt;
* [[Death Beetle]]&lt;br /&gt;
* [[Death Skull]]&lt;br /&gt;
* [[Giant Bat]]&lt;br /&gt;
* [[Giant Dragonfly]]&lt;br /&gt;
* [[Giant Spider]]&lt;br /&gt;
* [[Mummy]]&lt;br /&gt;
* [[Skeleton Archer]]&lt;br /&gt;
* [[Skeleton Axeman]]&lt;br /&gt;
* [[Skeleton Crossbowman]]&lt;br /&gt;
* [[Skeleton Footman]]&lt;br /&gt;
* [[Skeleton Guardsman]]&lt;br /&gt;
* [[Skeleton Mage]]&lt;br /&gt;
* [[Skeleton Spearman]]&lt;br /&gt;
* [[Skeleton Swordman]]&lt;br /&gt;
* [[Spider Mummy]]&lt;br /&gt;
* [[Zombie]]&lt;br /&gt;
&lt;br /&gt;
Unique monsters:&lt;br /&gt;
* [[Goblin Archer]]&lt;br /&gt;
* [[Goblin Axeman]]&lt;br /&gt;
* [[Goblin Bolaslinger]]&lt;br /&gt;
* [[Goblin Mage]]&lt;br /&gt;
* [[Goblin Warrior]]&lt;br /&gt;
&lt;br /&gt;
Subbosses:&lt;br /&gt;
* [[Giant Centipede]]&lt;br /&gt;
* [[Skeleton Champion]]&lt;br /&gt;
&lt;br /&gt;
Bosses:&lt;br /&gt;
* [[Cave Troll]]&lt;br /&gt;
* [[Cyclops]]&lt;br /&gt;
&lt;br /&gt;
To learn more about monsters, check the main [[Monsters]] page.&lt;br /&gt;
&lt;br /&gt;
== Ice Cavern ==&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;lt;/span&amp;gt; is the first floor of the Frost Mountain. &amp;lt;br&amp;gt;&lt;br /&gt;
The map features many Frost variants of the typical Skeleton monsters as well as Kobolds.&lt;br /&gt;
&lt;br /&gt;
Common monsters:&lt;br /&gt;
* [[Death Skull]]&lt;br /&gt;
* [[Frost Skeleton Archer]]&lt;br /&gt;
* [[Frost Skeleton Crossbowman]]&lt;br /&gt;
* [[Frost Skeleton Footman]]&lt;br /&gt;
* [[Frost Skeleton Guardsman]]&lt;br /&gt;
* [[Frost Skeleton Halberdier]]&lt;br /&gt;
* [[Frost Walker]]&lt;br /&gt;
* [[Frost Wolf]]&lt;br /&gt;
* [[Giant Bat]]&lt;br /&gt;
* [[Ice Giant Spider]]&lt;br /&gt;
* [[Ice Harpy]]&lt;br /&gt;
* [[Ice Kobold Archer]]&lt;br /&gt;
* [[Ice Kobold Axeman]]&lt;br /&gt;
* [[Mummy]]&lt;br /&gt;
* [[Skeleton Mage]]&lt;br /&gt;
* [[Spider Mummy]]&lt;br /&gt;
&lt;br /&gt;
Subbosses:&lt;br /&gt;
* [[Frost Giant Berserker]]&lt;br /&gt;
* [[Frost Giant Shielder]]&lt;br /&gt;
* [[Skeleton Champion]]&lt;br /&gt;
* [[Yeti]]&lt;br /&gt;
&lt;br /&gt;
== Ice Abyss ==&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/IceAbyss-3x3-01-N Ice Abyss]&amp;lt;/span&amp;gt; is the second floor of the Frost Mountain. &amp;lt;br&amp;gt;&lt;br /&gt;
Like the Ice Cavern, the Ice Abyss features many monsters who inflict frost debuffs. Unlike Ice Cavern, the monsters in the Ice Abyss feature attack patterns not seen on other maps. Venture slowly and carefully when first entering the map.&lt;br /&gt;
&lt;br /&gt;
Common monsters:&lt;br /&gt;
* [[Death Skull]]&lt;br /&gt;
* [[Frost Imp]]&lt;br /&gt;
* [[Frost Sentinel]]&lt;br /&gt;
* [[Frost Skeleton Archer]]&lt;br /&gt;
* [[Frost Skeleton Axeman]]&lt;br /&gt;
* [[Frost Skeleton Crossbowman]]&lt;br /&gt;
* [[Frost Skeleton Footman]]&lt;br /&gt;
* [[Frost Skeleton Guardsman]]&lt;br /&gt;
* [[Frost Skeleton Halberdier]]&lt;br /&gt;
* [[Frost Skeleton Maceman]]&lt;br /&gt;
* [[Frost Walker]]&lt;br /&gt;
* [[Frozen Ghost]]&lt;br /&gt;
* [[Ice Giant Spider]]&lt;br /&gt;
* [[Ice Harpy]]&lt;br /&gt;
* [[Ice Hound]]&lt;br /&gt;
* [[Ice Spider]]&lt;br /&gt;
&lt;br /&gt;
Subbosses:&lt;br /&gt;
* [[Frost Demon]]&lt;br /&gt;
* [[Wendigo]]&lt;br /&gt;
&lt;br /&gt;
Bosses:&lt;br /&gt;
* [[Frost Wyvern]]&lt;br /&gt;
&lt;br /&gt;
== Ruins ==&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Ruins-01-N The Ruins]&amp;lt;/span&amp;gt; is the first floor of the Ruins of Forgotten Castle. &lt;br /&gt;
&lt;br /&gt;
Common monsters:&lt;br /&gt;
* [[Wisp]]&lt;br /&gt;
* [[Dire Wolf]]&lt;br /&gt;
* [[Mummy]]&lt;br /&gt;
* [[Skeleton Mage]]&lt;br /&gt;
* [[Spider Mummy]]&lt;br /&gt;
&lt;br /&gt;
Subbosses:&lt;br /&gt;
* [[Giant Worm]]&lt;br /&gt;
* [[Golem]]&lt;br /&gt;
* [[Cockatrice]]&lt;br /&gt;
* [[Skeleton Champion]]&lt;br /&gt;
* [[Wraith]]&lt;br /&gt;
&lt;br /&gt;
Bosses:&lt;br /&gt;
* [[Spectral Knight]]&lt;br /&gt;
* [[Banshee]]&lt;br /&gt;
&lt;br /&gt;
== Howling Crypts ==&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N The Howling Crypts]&amp;lt;/span&amp;gt; is the second floor of the Ruins of Forgotten Castle.&lt;br /&gt;
Only accessible through the red [[Static Down]] found in the Ruins.&lt;br /&gt;
&lt;br /&gt;
Common monsters:&lt;br /&gt;
* [[Death Skull]]&lt;br /&gt;
* [[Giant Dragonfly]]&lt;br /&gt;
* [[Mimic]]&lt;br /&gt;
* [[Mummy]]&lt;br /&gt;
* [[Skeleton Archer]]&lt;br /&gt;
* [[Skeleton Axeman]]&lt;br /&gt;
* [[Skeleton Crossbowman]]&lt;br /&gt;
* [[Skeleton Footman]]&lt;br /&gt;
* [[Skeleton Guardsman]]&lt;br /&gt;
* [[Skeleton Mage]]&lt;br /&gt;
* [[Skeleton Spearman]]&lt;br /&gt;
* [[Skeleton Swordman]]&lt;br /&gt;
* [[Spider Mummy]]&lt;br /&gt;
* [[Zombie]]&lt;br /&gt;
&lt;br /&gt;
Subbosses:&lt;br /&gt;
* [[Skeleton Champion]]&lt;br /&gt;
* [[Wraith]]&lt;br /&gt;
&lt;br /&gt;
Bosses:&lt;br /&gt;
* [[Lich]]&lt;br /&gt;
* [[Skeleton Warlord]]&lt;br /&gt;
&lt;br /&gt;
== Inferno ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Inferno-01-N Inferno]&amp;lt;/span&amp;gt; is the third floor of the Ruins of Forgotten Castle. &amp;lt;br&amp;gt;&lt;br /&gt;
It is one of the more difficult dungeons in the game, featuring some dangerous monsters, mini-bosses and bosses that can&#039;t be found anywhere else. &amp;lt;br&amp;gt;&lt;br /&gt;
It can only be reached by using the static down portal from the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N The Howling Crypts]&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Common monsters:&lt;br /&gt;
* [[Death Skull]]&lt;br /&gt;
* [[Giant Dragonfly]]&lt;br /&gt;
* [[Mummy]]&lt;br /&gt;
* [[Skeleton Archer]]&lt;br /&gt;
* [[Skeleton Axeman]]&lt;br /&gt;
* [[Skeleton Crossbowman]]&lt;br /&gt;
* [[Skeleton Footman]]&lt;br /&gt;
* [[Skeleton Guardsman]]&lt;br /&gt;
* [[Skeleton Mage]]&lt;br /&gt;
* [[Skeleton Spearman]]&lt;br /&gt;
* [[Skeleton Swordman]]&lt;br /&gt;
* [[Spider Mummy]]&lt;br /&gt;
* [[Zombie]]&lt;br /&gt;
&lt;br /&gt;
Unique monsters:&lt;br /&gt;
* [[Demon Bat]]&lt;br /&gt;
* [[Demon Dog]]&lt;br /&gt;
&lt;br /&gt;
Subbosses:&lt;br /&gt;
* [[Demon Berserker]]&lt;br /&gt;
* [[Demon Centaur]]&lt;br /&gt;
* [[Skeleton Champion]]&lt;br /&gt;
* [[Wraith]]&lt;br /&gt;
&lt;br /&gt;
Bosses:&lt;br /&gt;
* [[Ghost King]]&lt;br /&gt;
* [[Lich]]&lt;br /&gt;
* [[Skeleton Warlord]]&lt;br /&gt;
&lt;br /&gt;
= Traps =&lt;br /&gt;
Watch your step, the dungeons are riddled with traps in order to protect it&#039;s valuable treasures.&lt;br /&gt;
Some traps types are described below, but see [[Props#Environmental Traps|the Props page]] for details on all trap types.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Swinging_Axe_Traps.png|link=|350px]]&lt;br /&gt;
		&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Swinging Axe Trap&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Wall_Spikes_Traps.png|link=|350px]]&lt;br /&gt;
		&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Wall Spike Trap&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Floor_Spikes_Traps.png|link=|350px]]&lt;br /&gt;
		&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Floor Spikes Trap&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As opposed to it&#039;s dormant spiky brethren, axe traps are always active. Take your time to navigate through axe traps, if you are not in a hurry, it&#039;s better to wait for the right moment to traverse instead of risking to take avoidable damage.&lt;br /&gt;
&lt;br /&gt;
Wall spike traps are difficult to detect, as only a small hole is visible on the wall. Some of them are depicted on the mini-map, but you will take some unavoidable deaths while you learn the locations of the hidden ones. They are positioned at head level and spring into action when something get&#039;s too close. Simply crouch down to avoid them. Some sneaky wall spike traps are at knee height, however, these are only found in the maze.&lt;br /&gt;
&lt;br /&gt;
Floor spikes are usually easy to spot, they can sometimes be hidden in dark areas, but generally it&#039;s easy to navigate around them. Alternatively, you can throw a torch onto them to activate the mechanism and wait for the moment the spikes go back down. There is a brief recharge time after the spikes have fully retracted before they can spring out again, use this downtime to walk over them for a short distance and leap away to safety before the spikes come out again. &lt;br /&gt;
&lt;br /&gt;
Use these traps to your advantage to eliminate monsters or unsuspecting players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=Portals=&lt;br /&gt;
&lt;br /&gt;
{{Transclude|Portals#Escape Portal}}&lt;br /&gt;
&lt;br /&gt;
{{Transclude|Portals#Down Portal}}&lt;br /&gt;
&lt;br /&gt;
For Portal Spawn Times, see [[Portals#Portal_Spawn_Times|Portals]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Escaping =&lt;br /&gt;
Escaping is possible when a player either moves through an activated [[Escape Portal]], activates an [[Escape Rope]], or uses a [[Static Extract]]. &lt;br /&gt;
&lt;br /&gt;
When a player escapes they will keep everything in their inventory and additionally they will get [[Adventure_Rank#Adventure_Points|Adventure Points]] for their [[Adventure Rank]] depending on how many [[Monsters]] they have killed, items that were looted, players killed, and other factors. Also, you will keep 100% of the [[Experience]] that you have earned. &lt;br /&gt;
&lt;br /&gt;
In case you die, you will only get rewarded 50% of the [[Experience]] you have earned and will lose all [[Adventure_Rank#Adventure_Points|Adventure Points]] collected. Furthermore, you will lose all equipment including your tools and inventory. If some loot remains on your body when the match timer expires, the Goblin Merchant has a chance to recover some of your lost items; the process by which saved items are selected, however, is random.&lt;br /&gt;
&lt;br /&gt;
= Going Down =&lt;br /&gt;
Go down to the Howling Crypts and Inferno by entering red [[Static Down]]&#039;s in the Ruins and the Howling Crypts, or go down to the Ice Abyss by jumping into the void in Ice Caverns after red aurora effect appear in the void.&lt;br /&gt;
&lt;br /&gt;
= Shrines =&lt;br /&gt;
{{:Shrines}} &amp;lt;!-- This part can be edited in &amp;quot;Shrines&amp;quot; page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=Death Swarm=&lt;br /&gt;
&lt;br /&gt;
The dungeons below are protected by a powerful curse. The Death Swarm will try to consume your soul. Heed the mini-map and avoid its oppressive clutch. &lt;br /&gt;
The circle will slowly move closer towards the white circle indicated on the mini-map. If you are caught in the red zone you will slowly start taking 1 damage per second, each circle phase increases the damage. However, if you are in the last circle and cannot find a portal in time before the circle fully closes, then you will instantly die.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:DeathSwarm.png|x250px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Death Swarm&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:RedZone.png|x250px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Red Zone&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check individual [[Dungeon#Dungeons|Dungeon]] page to see their death swarm timings.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Void =&lt;br /&gt;
The Void is an invisible lower boundary present on every map. Touching this boundary will instantly kill your character, and &amp;quot;The Void&amp;quot; will be displayed as your killer in the kill feed in Normal mode.&lt;br /&gt;
&lt;br /&gt;
The Void is most accessible on the Ice Cavern and Ice Abyss maps on which there are numerous pits down which you can stare into The Void. However, The Void may be reachable on other maps as well, particularly if some unfortunate soul (often a rat-shaped soul) manages to find a small hole in the environment which opens up into The Void.&lt;br /&gt;
&lt;br /&gt;
If you find what appears to be an unintentional passage to The Void, be sure to [https://discord.com/channels/988365908009447485/1071628538391830719 report it] to Iron Mace through [https://discord.com/invite/darkanddarker the official Dark and Darker Discord]!&lt;br /&gt;
&lt;br /&gt;
= Monsters =&lt;br /&gt;
[[File:Skeleton Footman.png|right|x250px]]&lt;br /&gt;
&lt;br /&gt;
There is a vast variety of [[Enemies|monsters]] you will encounter depending on the room you enter and map you get into. &lt;br /&gt;
&lt;br /&gt;
The lower level the dungeon, the harder the monsters become and different types of monsters start to appear. &lt;br /&gt;
&lt;br /&gt;
Monsters also have 3 different variants:&lt;br /&gt;
* Common&lt;br /&gt;
* Elite&lt;br /&gt;
* Nightmare&lt;br /&gt;
&lt;br /&gt;
With each variety increase, the enemy gets stronger, tougher and faster. Furthermore, some Nightmare difficulty monsters can use new moves!&lt;br /&gt;
&lt;br /&gt;
Nightmare monsters have an extremely low spawn chance on normal difficulty dungeons.&lt;br /&gt;
&lt;br /&gt;
= Treasures =&lt;br /&gt;
During your adventures you will come across a vast variety of [[Misc#Gems|treasures]] of varying sizes and value. These treasures can be sold to [[The Collector]] in exchange for gold coins. As of now, larger treasures take up a lot of inventory space, but have poor gold value per inventory slot. Try picking up single slot treasures if possible, since these occupy the least amount of inventory space and therefore have the highest gold value per inventory slot. &lt;br /&gt;
&lt;br /&gt;
[[Pickaxe]]s can be used for mining.&lt;br /&gt;
&lt;br /&gt;
If you want to check out the individual values, you can check the [[Misc#Ore|Misc]] page, which catalogues all of the Misc items in the game. Treasures, aka &amp;quot;Gems&amp;quot;, are but one type of Misc items; other items include Hunting Loot, Ore, Ingots, Powders, and Gold Containers.&lt;br /&gt;
&lt;br /&gt;
You can get more loot information in [[Props]] and [[Monsters]]. Make sure to check their individual pages for their loot tables.&lt;br /&gt;
&lt;br /&gt;
You can also find where an item drops in their own pages. For example, check [[Golden Key#Drop_Table|Golden Key]] to see where it drops.&lt;br /&gt;
&lt;br /&gt;
= Leaderboards =&lt;br /&gt;
High Roller Dungeons are the only way to obtain a spot on the leaderboard. The leaderboards have been changed to a single leaderboard system based on Adventure points. Earn adventure points by doing various actions in the dungeon, killing monsters and players alike and extracting with valuable treasure. Be careful however, because failing to extract will cause you to lose all the Adventure Points you accumulated during your run.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, check [[Adventure Rank]].&lt;br /&gt;
&lt;br /&gt;
= Karma =&lt;br /&gt;
[[File:karma.png|right|x300px]]&lt;br /&gt;
The Karma system, located at the bottom-right corner of the main screen, enables players to rate their teammates from past games. This feature serves as a trust indicator, helping players make informed decisions about whom to collaborate with in future games. &lt;br /&gt;
&lt;br /&gt;
Players can cast a normal karma vote on previous teammates after every 5 portal usages. Upvotes increase karma score by 1, downvotes decrease it by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When killed by a team member, players can cast a special forgive/punish vote. Punishes decrease the karma score of the killer by 2, while forgives do not affect karma score.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players with a light or fully red name are barred from casting karma votes on other players.&lt;br /&gt;
&lt;br /&gt;
Scores and Colors:&lt;br /&gt;
* 50 Karma = &amp;lt;span style=&amp;quot;color:deepskyblue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&lt;br /&gt;
* 5 Karma = &amp;lt;span style=&amp;quot;color:#A0DFF8&amp;quot;&amp;gt;Light Blue&amp;lt;/span&amp;gt;&lt;br /&gt;
* 0 Karma = White &lt;br /&gt;
* -5 Karma = &amp;lt;span style=&amp;quot;color:#ED9D9C&amp;quot;&amp;gt;Light Red&amp;lt;/span&amp;gt;&lt;br /&gt;
* -50 Karma = &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>KingRatTheeThird</name></author>
	</entry>
</feed>