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		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=18855</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=18855"/>
		<updated>2024-01-08T23:34:22Z</updated>

		<summary type="html">&lt;p&gt;Kaisodile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Page is currently up to date for: {{:TODO|Stats}}&lt;br /&gt;
&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and the in game display, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game the display might get [[Damage_Calculation#Rounding|rounded]] to 33.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 0 Physical Power&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Physical Power&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 each, up to 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
- More recently known as Physical Damage Bonus,&lt;br /&gt;
Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items, and abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Physical Power starts at = -80% Physical Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Physical Power point gives a  % increase to overall Physical Power Bonus depending on fixed thresholds&lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% each, up to -30%&lt;br /&gt;
*5 to 7 = 5% each, up to -20%&lt;br /&gt;
*7 to 11 = 3% each, up to -8%&lt;br /&gt;
*11 to 15 = 2% each, up to 0%&lt;br /&gt;
*15 to 50 = 1% each, up to 35%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Max Health from Strength===&lt;br /&gt;
Max Health determines your characters maximum health.&lt;br /&gt;
&lt;br /&gt;
Strength increases Max Health with 25% Scaling. See the Hybrid stat [[Stats#Max_Health|Max Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
===Max Health from Vigor===&lt;br /&gt;
Max Health determines your characters maximum health.&lt;br /&gt;
&lt;br /&gt;
Vigor increases Max Health with 75% Scaling. See the Hybrid stat [[Stats#Max_Health|Max Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Health Recovery===&lt;br /&gt;
Affects the rate at which you restore health when Resting, but not when using Bandages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered per tick = Base Recovery * (1 + Health Recovery Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a Barbarian resting with 95% Health Recovery Bonus will recover &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered every 2s = 1 * (1 + .95) = 1.95 Health&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Each point in Vigor increases Health Recovery Bonus&lt;br /&gt;
*0 -&amp;gt; -55%&lt;br /&gt;
*0 to 5 = 5% each, up to -30%&lt;br /&gt;
*5 to 15 = 3% each, up to 0%&lt;br /&gt;
*15 to 25 = 7% each, up to 70%&lt;br /&gt;
*25 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=HealthRecoveryMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -0.55},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -0.3},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 0.7},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 1.2},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 2.18},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 2.19},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 2.22},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 2.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed from Agility===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
Agility increases Action Speed with 25% Scaling. See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character moves. This stat is also directly influenced by wearing gear. Every 1 point in Move Speed is equal to 0.3333...% Move Speed. The default Move Speed for each class is 300, which translates to 100% Move Speed, with penalties or bonuses provided based on Agility. Performing certain actions, such as attacking, or moving in certain directions will also affect Move Speed. Backwards = 60%, Crouch = 65%, Walk = 65%. &lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -30 Move Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a flat increase to Move Speed depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -30 Move Speed&lt;br /&gt;
*0 to 15 = 2 each, up to 0&lt;br /&gt;
*15 to 45 = 1 each, up to 30&lt;br /&gt;
*45 to 65 = 0.5 each, up to 40 (Technically 1 Move Speed every 2 Agility. Agility can not provide decimal Move Speed.)&lt;br /&gt;
*65 to 100 = 0.33 each, up to 51 Move Speed (Same as above, 1 Move Speed every 3 Agility.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard cap = 350 move speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MoveSpeedBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 57.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 51.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 51.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -95% Item Equip Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to Item Equip Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -95%&lt;br /&gt;
*0 to 1 = 0% each, up to -95%&lt;br /&gt;
*1 to 2 = 4% each, up to -91%&lt;br /&gt;
*2 to 15 = 7% each, up to 0%&lt;br /&gt;
*15 to 35 = 5% each, up to 100%&lt;br /&gt;
*35 to 70 = 2% each, up to 170%&lt;br /&gt;
*70 to 100 = 1% each, up to 200%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ItemEquipSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -84.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -49.0},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -42.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -28.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -7.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 106.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 108.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 118.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 200.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dexterity==&lt;br /&gt;
===Action Speed from Dexterity===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
Dexterity increases Action Speed with 75% Scaling. See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Regular Interaction Speed from Dexterity===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Dexterity increases Regular Interaction Speed with 40% Scaling. See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Manual Dexterity===&lt;br /&gt;
Manual Dexterity determines how quickly Bard plays an instrument.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Dexterity starts at = -15% Manual Dexterity, play speed&lt;br /&gt;
&lt;br /&gt;
Every dexterity point gives a % increase to Manual Dexterity depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -15%&lt;br /&gt;
*0 to 15 = 1% each, up to 0%&lt;br /&gt;
*15 to 23 = 3% each, up to 24%&lt;br /&gt;
*23 to 31 = 2% each, up to 40%&lt;br /&gt;
*31 to 37 = 1% each, up to 46%&lt;br /&gt;
*37 to 45 = 0.5% each, up to 50%&lt;br /&gt;
*45 to 95 = 0.1% each, up to 55%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ManualDexterity|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -12.0},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 50.2},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 50.6},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 50.7},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 51.1},{&amp;quot;x&amp;quot;: 57.0,&amp;quot;y&amp;quot;: 51.2},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 51.6},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 51.7},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 52.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 52.5},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 53.4},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 53.9},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 54.3},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 54.8},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 55.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magic Power===&lt;br /&gt;
Magic Power governs your Magic Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 0 Magic Power&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Power&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 each, up to 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Magic Power starts at = -90% Magic Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Magic Power point gives a  % increase to Magic Power Bonus depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -90%&lt;br /&gt;
*0 to 1 = 0% each, up to -90%&lt;br /&gt;
*1 to 5 = 10% each, up to -50%&lt;br /&gt;
*5 to 15 = 5% each, up to 0%&lt;br /&gt;
*15 to 21 = 2.5% each, up to 15%&lt;br /&gt;
*21 to 40 = 2% each, up to 53%&lt;br /&gt;
*40 to 50 = 1% each, up to 63%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 88%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicPowerBonus|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -0.9},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -0.9},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -0.5},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 0.15},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 0.53},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 0.63},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 0.88}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Resistance===&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -20 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Resistance depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -20&lt;br /&gt;
*0 to 5 = 4 each, up to 0&lt;br /&gt;
*5 to 35 = 3 each, up to 90&lt;br /&gt;
*35 to 55 = 2 each, up to 130&lt;br /&gt;
*55 to 65 = 1 each, up to 140&lt;br /&gt;
*65 to 91 = 0.5 each, up to 153 (increases by 1 every 2 points)&lt;br /&gt;
*91 to 92 = -1 -&amp;gt; 152 (probably a mistake)&lt;br /&gt;
*92 to 94 = 1 each, up to 154&lt;br /&gt;
*94 to 100 = 0.5 each, up to 157 (increases by 1 every 2 points)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicResistance|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 72.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 90.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 153.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 157.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles. Please note that there is currently a bug where Magical Damage Reduction is additively 10% lower than the following expected amounts.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Magic Resistance can go as low as -300 = -595% Magical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Magic Resistance starts at = -10% Magical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Magic Resistance gives a  % increase to Magical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -595%&lt;br /&gt;
*-300 to -15 = 2% each, up to -25%&lt;br /&gt;
*-15 to 10 = 1% each, up to 0%&lt;br /&gt;
*10 to 19 = 0.5% each, up to 4.5%&lt;br /&gt;
*19 to 30 = 0.4% each, up to 8.9%&lt;br /&gt;
*30 to 40 = 0.3% each, up to 11.9%&lt;br /&gt;
*40 to 50 = 0.2% each, up to 13.9%&lt;br /&gt;
*50 to 100 = 0.1% each, up to 18.9%&lt;br /&gt;
*100 to 150 = 0.2% each, up to 28.9%&lt;br /&gt;
*150 to 250 = 0.3% each, up to 58.9%&lt;br /&gt;
*250 to 350 = 0.2% each, up to 78.9%&lt;br /&gt;
*350 to 500 = 0.1% each, up to 93.9%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -48.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -42.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -25.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -20.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -19.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -17.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -16.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -15.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -14.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: -11.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: -10.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 102.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 106.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 107.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 117.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 121.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 124.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 128.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 130.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 137.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 145.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 146.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 150.0,&amp;quot;y&amp;quot;: 28.9},{&amp;quot;x&amp;quot;: 152.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 153.0,&amp;quot;y&amp;quot;: 29.8},{&amp;quot;x&amp;quot;: 155.0,&amp;quot;y&amp;quot;: 30.4},{&amp;quot;x&amp;quot;: 156.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 31.3},{&amp;quot;x&amp;quot;: 159.0,&amp;quot;y&amp;quot;: 31.6},{&amp;quot;x&amp;quot;: 162.0,&amp;quot;y&amp;quot;: 32.5},{&amp;quot;x&amp;quot;: 169.0,&amp;quot;y&amp;quot;: 34.6},{&amp;quot;x&amp;quot;: 170.0,&amp;quot;y&amp;quot;: 34.9},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 173.0,&amp;quot;y&amp;quot;: 35.8},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 36.4},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 36.7},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 37.6},{&amp;quot;x&amp;quot;: 185.0,&amp;quot;y&amp;quot;: 39.4},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 40.6},{&amp;quot;x&amp;quot;: 190.0,&amp;quot;y&amp;quot;: 40.9},{&amp;quot;x&amp;quot;: 192.0,&amp;quot;y&amp;quot;: 41.5},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 41.8},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 42.7},{&amp;quot;x&amp;quot;: 202.0,&amp;quot;y&amp;quot;: 44.5},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 45.7},{&amp;quot;x&amp;quot;: 207.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 209.0,&amp;quot;y&amp;quot;: 46.6},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 46.9},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 47.8},{&amp;quot;x&amp;quot;: 219.0,&amp;quot;y&amp;quot;: 49.6},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 49.9},{&amp;quot;x&amp;quot;: 226.0,&amp;quot;y&amp;quot;: 51.7},{&amp;quot;x&amp;quot;: 232.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 237.0,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 243.0,&amp;quot;y&amp;quot;: 56.8},{&amp;quot;x&amp;quot;: 249.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 58.9},{&amp;quot;x&amp;quot;: 251.0,&amp;quot;y&amp;quot;: 59.1},{&amp;quot;x&amp;quot;: 252.0,&amp;quot;y&amp;quot;: 59.3},{&amp;quot;x&amp;quot;: 257.0,&amp;quot;y&amp;quot;: 60.3},{&amp;quot;x&amp;quot;: 260.0,&amp;quot;y&amp;quot;: 60.9},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 61.3},{&amp;quot;x&amp;quot;: 265.0,&amp;quot;y&amp;quot;: 61.9},{&amp;quot;x&amp;quot;: 266.0,&amp;quot;y&amp;quot;: 62.1},{&amp;quot;x&amp;quot;: 271.0,&amp;quot;y&amp;quot;: 63.1},{&amp;quot;x&amp;quot;: 274.0,&amp;quot;y&amp;quot;: 63.7},{&amp;quot;x&amp;quot;: 276.0,&amp;quot;y&amp;quot;: 64.1},{&amp;quot;x&amp;quot;: 279.0,&amp;quot;y&amp;quot;: 64.7},{&amp;quot;x&amp;quot;: 280.0,&amp;quot;y&amp;quot;: 64.9},{&amp;quot;x&amp;quot;: 285.0,&amp;quot;y&amp;quot;: 65.9},{&amp;quot;x&amp;quot;: 288.0,&amp;quot;y&amp;quot;: 66.5},{&amp;quot;x&amp;quot;: 289.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 294.0,&amp;quot;y&amp;quot;: 67.7},{&amp;quot;x&amp;quot;: 297.0,&amp;quot;y&amp;quot;: 68.3},{&amp;quot;x&amp;quot;: 299.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 302.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 303.0,&amp;quot;y&amp;quot;: 69.5},{&amp;quot;x&amp;quot;: 308.0,&amp;quot;y&amp;quot;: 70.5},{&amp;quot;x&amp;quot;: 311.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 313.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 316.0,&amp;quot;y&amp;quot;: 72.1},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 72.3},{&amp;quot;x&amp;quot;: 322.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 325.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 330.0,&amp;quot;y&amp;quot;: 74.9},{&amp;quot;x&amp;quot;: 331.0,&amp;quot;y&amp;quot;: 75.1},{&amp;quot;x&amp;quot;: 334.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 336.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 339.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 340.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 345.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 348.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 78.9},{&amp;quot;x&amp;quot;: 351.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 354.0,&amp;quot;y&amp;quot;: 79.3},{&amp;quot;x&amp;quot;: 359.0,&amp;quot;y&amp;quot;: 79.8},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 80.3},{&amp;quot;x&amp;quot;: 368.0,&amp;quot;y&amp;quot;: 80.7},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 80.8},{&amp;quot;x&amp;quot;: 373.0,&amp;quot;y&amp;quot;: 81.2},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 81.3},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 81.7},{&amp;quot;x&amp;quot;: 379.0,&amp;quot;y&amp;quot;: 81.8},{&amp;quot;x&amp;quot;: 382.0,&amp;quot;y&amp;quot;: 82.1},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 82.6},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 83.1},{&amp;quot;x&amp;quot;: 396.0,&amp;quot;y&amp;quot;: 83.5},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 83.6},{&amp;quot;x&amp;quot;: 401.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 402.0,&amp;quot;y&amp;quot;: 84.1},{&amp;quot;x&amp;quot;: 405.0,&amp;quot;y&amp;quot;: 84.4},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 84.9},{&amp;quot;x&amp;quot;: 415.0,&amp;quot;y&amp;quot;: 85.4},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 85.8},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 85.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 86.3},{&amp;quot;x&amp;quot;: 425.0,&amp;quot;y&amp;quot;: 86.4},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 86.8},{&amp;quot;x&amp;quot;: 430.0,&amp;quot;y&amp;quot;: 86.9},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 87.2},{&amp;quot;x&amp;quot;: 438.0,&amp;quot;y&amp;quot;: 87.7},{&amp;quot;x&amp;quot;: 442.0,&amp;quot;y&amp;quot;: 88.1},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 88.2},{&amp;quot;x&amp;quot;: 447.0,&amp;quot;y&amp;quot;: 88.6},{&amp;quot;x&amp;quot;: 448.0,&amp;quot;y&amp;quot;: 88.7},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 89.1},{&amp;quot;x&amp;quot;: 453.0,&amp;quot;y&amp;quot;: 89.2},{&amp;quot;x&amp;quot;: 456.0,&amp;quot;y&amp;quot;: 89.5},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 90.9},{&amp;quot;x&amp;quot;: 471.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 475.0,&amp;quot;y&amp;quot;: 91.4},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 91.5},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 91.8},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 92.3},{&amp;quot;x&amp;quot;: 489.0,&amp;quot;y&amp;quot;: 92.8},{&amp;quot;x&amp;quot;: 493.0,&amp;quot;y&amp;quot;: 93.2},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 93.3},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 93.7},{&amp;quot;x&amp;quot;: 499.0,&amp;quot;y&amp;quot;: 93.8},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 93.9}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Starts from -50 instead of -300 for better visibility&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Buff Duration===&lt;br /&gt;
Buff Duration governs the duration of temporary beneficial status effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -80% Buff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will gives point gives a  % increase to Buff Duration depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% each, up to -30%&lt;br /&gt;
*5 to 7 = 5% each, up to -20%&lt;br /&gt;
*7 to 11 = 3% each, up to -8%&lt;br /&gt;
*11 to 15 = 2% each, up to 0%&lt;br /&gt;
*15 to 50 = 1% each, up to 35%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=BuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration governs the duration of temporary negative status effects. A negative Debuff Duration is beneficial to have, as it will shorten the duration of debuffs. A positive Debuff Duration stat means debuffs last longer, which is detrimental to the player.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 400% Debuff Duration&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -90%&lt;br /&gt;
*0 to 1 = 0% each, up to -90%&lt;br /&gt;
*1 to 5 = 10% each, up to -50%&lt;br /&gt;
*5 to 15 = 5% each, up to 0%&lt;br /&gt;
*15 to 21 = 2.5% each, up to 15%&lt;br /&gt;
*21 to 40 = 2% each, up to 53%&lt;br /&gt;
*40 to 50 = 1% each, up to 63%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 88%&lt;br /&gt;
&lt;br /&gt;
Use the chart for accurate info.&lt;br /&gt;
&lt;br /&gt;
Note that the Debuff Duration Bonus enchant converts into a negative Debuff Duration, decreasing the duration of debuffs on you.&lt;br /&gt;
&lt;br /&gt;
Durations are not rounded and last their exact amount. However, actions that are performed in intervals, like Damage/Healing [[https://darkanddarker.wiki.spellsandguns.com/Damage_Calculation#Damage/Healing_over_Time|over time]], are rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=DebuffDuration|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -0.9},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -0.9},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -0.5},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 0.15},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 0.53},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 0.63},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 0.88}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knowledge==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Spell Casting Time = (Base Casting Time)/(1 + Spell Casting Speed)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -95% Spell Casting Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a % increase to Spell Casting speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -93%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -93%)&lt;br /&gt;
*1 to 19 = 5% -&amp;gt; -3%&lt;br /&gt;
*19 to 30 = 3% -&amp;gt; 30%&lt;br /&gt;
*30 to 40 = 4% -&amp;gt; 70%&lt;br /&gt;
*40 to 45 = 3% -&amp;gt; 85%&lt;br /&gt;
*45 to 100 = 2% -&amp;gt; 195%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCastingSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -78.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 43.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 82.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 89.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 107.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 117.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 131.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 133.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 157.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 167.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 183.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 195.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed===&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -75% Magical Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a  % increase to Magical Interaction Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -75% &lt;br /&gt;
*0 to 15 = 5% each, up to 0%&lt;br /&gt;
*15 to 25 = 7% each, up to 70%&lt;br /&gt;
*25 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -75.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -65.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An Interaction Speed of 50% results in the interaction time lasting for only 67% of the base interaction length.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Memory Capacity===&lt;br /&gt;
Memory Capacity govern your spell/song cost cap, meaning equipping spells/songs that exceed this cap will not be usable.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = 0 Memory Capacity&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives an increase to Memory Capacity&lt;br /&gt;
&lt;br /&gt;
*0 to 6 -&amp;gt; 0&lt;br /&gt;
*6 to 100 = 1 each, up to 94&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; Total Memory Capacity = ceil(Memory Cap from Knowledge * (1 + Memory Cap Bonus%)) + Add Memory Cap &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Memory Cap Bonus% and Add Memory Cap are two different [[Enchantments]]. &lt;br /&gt;
&lt;br /&gt;
For example, with 12 Memory Cap from 18 knowledge, +8 Add Memory Cap, and 7.7% Memory Cap Bonus, the final Memory Capacity will be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; ceil(12 * 1.077) + 8 = 21 Memory Capacity&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MemoryCapacity|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 94.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Recovery===&lt;br /&gt;
Increases the amount of [[Spell_Restoration|Spell/(Skill?) Points]] (SP) you restore per tick. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;SP Recharge per tick (SP/tick) = Base Recharge * (1 + Spell Recovery Bonus)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Each point in Knowledge increases your Spell Recovery Bonus.&lt;br /&gt;
*0 -&amp;gt; 43%&lt;br /&gt;
*0 to 28 = 1.5% each, up to 85%&lt;br /&gt;
*28 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MemoryRecoveryMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.43},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 0.85},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 1.2},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 2.18},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 2.19},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 2.22},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 2.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Regular Interaction Speed from Resourcefulness===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Resourcefulness increases Regular Interaction Speed with 60% Scaling. See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Persuasiveness===&lt;br /&gt;
Persuasiveness determines the duration of Bard songs&#039; buffs/debuffs.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Resourcefulness starts at = 0 Persuasiveness&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 0%&lt;br /&gt;
*0 to 35 -&amp;gt; 1 each, up to 35&lt;br /&gt;
*35 to 71 = 0.5 each, up to 53&lt;br /&gt;
*71 to 99 = 0.25 each, up to 60&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PersuasivenessStat|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Base buff duration formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Scaling x Persuasiveness&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that as of Patch #2 11/22/2023, Bard&#039;s base resourcefulness is 15 instead of 20. Each point in Persuasiveness over the base of 15 grants a 6.66% longer base duration. &lt;br /&gt;
&lt;br /&gt;
For example, Perfectly played Rousing Rhythms have 4.5x scaling and if Bard has 20 Persuasiveness, outgoing buff duration will be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4.5 x 20 = 90&amp;lt;/code&amp;gt; seconds&lt;br /&gt;
&lt;br /&gt;
This will also get multiplied by the receiver&#039;s [[Buff Duration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://www.desmos.com/calculator/k9kjmyzd3f Buff Duration Calculator]&lt;br /&gt;
&lt;br /&gt;
=Hybrid Stats=&lt;br /&gt;
Hybrid stats are stats which come from a combination of attributes. For example, Health is determined by both Strength and Vigor.&lt;br /&gt;
&lt;br /&gt;
==Max Health==&lt;br /&gt;
Max Health determines your characters maximum health.&lt;br /&gt;
&lt;br /&gt;
Max Health comes from both Strength and Vigor. Strength has 25% Scaling, and Vigor has 75%, which then get combined into a Sum and translated into Max Health. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Sum = Strength * .25 + Vigor * .75&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each point in their sum gives a  % increase to Max Health depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
Sum of 0 starts at 60 Max Health&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 60&lt;br /&gt;
*0 to 10 = 3 each, up to 90&lt;br /&gt;
*10 to 50 = 2 each, up to 170&lt;br /&gt;
*50 to 75 = 1 each, up to 195&lt;br /&gt;
*75 to 100 = 0.5 each, up to 207.5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MaxHealth|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 195.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 207.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Final Max Health = ?&lt;br /&gt;
*Comprised of Strength/Vigor, Max Health Bonus%, +Max Health, and %Max Health increases through buffs.&lt;br /&gt;
&lt;br /&gt;
==Action Speed==&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
Action Speed comes from both Agility and Dexterity. Agility has 25% Scaling, and Dexterity has 75%, which then get combined into a Sum and translated into Action Speed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Sum = Agility * .25 + Dexterity * .75&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each point in their sum gives a % increase to Action Speed depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
Sum of 0 starts at -38% Action Speed&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -38%&lt;br /&gt;
*0 to 10 = 3% each, up to -8%&lt;br /&gt;
*10 to 13 = 2% each, up to -2%&lt;br /&gt;
*13 to 25 = 1% each, up to 10%&lt;br /&gt;
*25 to 41 = 1.5% each, up to 34%&lt;br /&gt;
*41 to 50 = 1% each, up to 43%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 68%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ActionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -0.38},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -0.08},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -0.02},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 0.1},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 0.34},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 0.43},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 0.68}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An Action Speed of 50% results in the animation lasting for only 67% of the base animation length.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New animation length = Base animation length / (1 + Action Speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Regular Interaction Speed==&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Regular Interaction Speed comes from both Dexterity and Resourcefulness. Dexterity has 40% Scaling, and Resourcefulness has 60%, which then get combined into a Sum and translated into Regular Interaction Speed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Sum = Dexterity * 0.4 + Resourcefulness * 0.6&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each point in their sum gives a % increase to Interaction Speed depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
Sum of 0 starts at -55% Interaction Speed&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -55%&lt;br /&gt;
*0 to 5 = 5% each, up to -30%&lt;br /&gt;
*5 to 15 = 3% each, up to 0%&lt;br /&gt;
*15 to 25 = 7% each, up to 70%&lt;br /&gt;
*25 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=RegularInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -0.55},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -0.3},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 0.7},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 1.2},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 2.18},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 2.19},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 2.22},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 2.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An Interaction Speed of 50% results in the interaction time lasting for only 67% of the base interaction length.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other Stats=&lt;br /&gt;
&lt;br /&gt;
==Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Armor Rating can go as low as -300 = -619% Physical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Armor Rating starts at = -22% Physical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Every Armor Rating point gives a % increase to Physical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -619%&lt;br /&gt;
*-300 to -3 = 2% each, up to -25%&lt;br /&gt;
*-3 to 22 = 1% each, up to 0%&lt;br /&gt;
*22 to 31 = 0.5% each, up to 4.5%&lt;br /&gt;
*31 to 42 = 0.4% each, up to 8.9%&lt;br /&gt;
*42 to 52 = 0.3% each, up to 11.9%&lt;br /&gt;
*52 to 62 = 0.2% each, up to 13.9%&lt;br /&gt;
*62 to 112 = 0.1% each, up to 18.9%&lt;br /&gt;
*112 to 175 = 0.2% each, up to 31.5%&lt;br /&gt;
*175 to 230 = 0.3% each, up to 48%&lt;br /&gt;
*230 to 317 = 0.2% each, up to 65.4%&lt;br /&gt;
*317 to 353 = 0.1% each, up to 69%&lt;br /&gt;
*353 to 368 = 0.05% each, up to 69.75%&lt;br /&gt;
*368 to 369 = 0.03% each, up to 69.78%&lt;br /&gt;
*369 to 370 = 0.07% each, up to 69.85%&lt;br /&gt;
*370 to 428 = 0.05% each, up to 72.75%&lt;br /&gt;
*428 to 429 = -0.075% each, up to 72.675%&lt;br /&gt;
*429 to 450 = 0.025% each, up to 73.2%&lt;br /&gt;
*450 to 500 = 0.02% each, up to 74.2%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalDamageReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -1.17},{&amp;quot;x&amp;quot;: -3.0,&amp;quot;y&amp;quot;: -0.25},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 0.045},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 0.089},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 0.119},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 0.139},{&amp;quot;x&amp;quot;: 112.0,&amp;quot;y&amp;quot;: 0.189},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 0.315},{&amp;quot;x&amp;quot;: 230.0,&amp;quot;y&amp;quot;: 0.48},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 0.654},{&amp;quot;x&amp;quot;: 353.0,&amp;quot;y&amp;quot;: 0.69},{&amp;quot;x&amp;quot;: 368.0,&amp;quot;y&amp;quot;: 0.6975},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 0.6978},{&amp;quot;x&amp;quot;: 370.0,&amp;quot;y&amp;quot;: 0.6985},{&amp;quot;x&amp;quot;: 428.0,&amp;quot;y&amp;quot;: 0.7275},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 0.72675},{&amp;quot;x&amp;quot;: 450.0,&amp;quot;y&amp;quot;: 0.732},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 0.742}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Graph Starts from -49 instead of -300 for better visibility&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
[[Impact_Power|Impact Power]] governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Luck increases chance of getting better loot rarity. Whoever opens the loot first or kills the mob first is the person whos luck is used to calculate the drops.&lt;br /&gt;
&lt;br /&gt;
Luck stat affects each rarity differently. Luck Cap in the game is 500. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is only possible to get maximum of 249 Luck in the game currently:&lt;br /&gt;
*50 from [[Bard]]&#039;s Wanderer&#039;s Luck&lt;br /&gt;
*Possible 150 luck roll from a large [[Potion of Luck]]&lt;br /&gt;
*25 from a [[Fangs of Death Necklace]]&lt;br /&gt;
*24(12 x 2) from two [[Grimsmile Ring| Grimsmile Rings]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*1-Junk: Each luck decreases chance by 0.1%, 500 Luck: 0.5x Chance&lt;br /&gt;
*2-Poor: Each luck decreases chance by 0.1%,  500 Luck: 0.5x Chance&lt;br /&gt;
*3-Common: Each luck decreases chance by 0.05%, 500 Luck: 0.75x Chance&lt;br /&gt;
*4-Uncommon is not affected by luck&lt;br /&gt;
*5-Rare: not linear, diminishing returns, 500 Luck: 3.5x Chance&lt;br /&gt;
*6-Epic: not linear, diminishing returns, 500 Luck: 3.88x Chance&lt;br /&gt;
*7-Legendary: not linear, diminishing returns, 500 Luck: 4.25x Chance&lt;br /&gt;
*8-Unique: not linear, diminishing returns, 500 Luck: 4.38x Chance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|1=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade00|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 200,&amp;quot;y&amp;quot;: 80.0},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 75.0},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 400,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 450,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 50.0}]|color=orange}}&lt;br /&gt;
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|-|2=&lt;br /&gt;
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{{#widget:Chart|uniqueId=LuckGrade01|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 200,&amp;quot;y&amp;quot;: 80.0},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 75.0},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 400,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 450,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 50.0}]|color=orange}}&lt;br /&gt;
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|-|3=&lt;br /&gt;
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{{#widget:Chart|uniqueId=LuckGrade02|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 97.5},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 92.5},{&amp;quot;x&amp;quot;: 200,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 87.5},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 82.5},{&amp;quot;x&amp;quot;: 400,&amp;quot;y&amp;quot;: 80.0},{&amp;quot;x&amp;quot;: 450,&amp;quot;y&amp;quot;: 77.5},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 75.0}]|color=orange}}&lt;br /&gt;
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|-|4=&lt;br /&gt;
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{{#widget:Chart|uniqueId=LuckGrade03|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 1.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
|-|5=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade04|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 16,&amp;quot;y&amp;quot;: 1.16},{&amp;quot;x&amp;quot;: 23,&amp;quot;y&amp;quot;: 1.23},{&amp;quot;x&amp;quot;: 31,&amp;quot;y&amp;quot;: 1.3},{&amp;quot;x&amp;quot;: 38,&amp;quot;y&amp;quot;: 1.37},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 1.48},{&amp;quot;x&amp;quot;: 61,&amp;quot;y&amp;quot;: 1.57},{&amp;quot;x&amp;quot;: 69,&amp;quot;y&amp;quot;: 1.64},{&amp;quot;x&amp;quot;: 75,&amp;quot;y&amp;quot;: 1.7},{&amp;quot;x&amp;quot;: 81,&amp;quot;y&amp;quot;: 1.75},{&amp;quot;x&amp;quot;: 90,&amp;quot;y&amp;quot;: 1.82},{&amp;quot;x&amp;quot;: 107,&amp;quot;y&amp;quot;: 1.96},{&amp;quot;x&amp;quot;: 117,&amp;quot;y&amp;quot;: 2.03},{&amp;quot;x&amp;quot;: 123,&amp;quot;y&amp;quot;: 2.08},{&amp;quot;x&amp;quot;: 129,&amp;quot;y&amp;quot;: 2.12},{&amp;quot;x&amp;quot;: 136,&amp;quot;y&amp;quot;: 2.18},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 2.28},{&amp;quot;x&amp;quot;: 161,&amp;quot;y&amp;quot;: 2.35},{&amp;quot;x&amp;quot;: 170,&amp;quot;y&amp;quot;: 2.41},{&amp;quot;x&amp;quot;: 176,&amp;quot;y&amp;quot;: 2.45},{&amp;quot;x&amp;quot;: 182,&amp;quot;y&amp;quot;: 2.49},{&amp;quot;x&amp;quot;: 194,&amp;quot;y&amp;quot;: 2.57},{&amp;quot;x&amp;quot;: 212,&amp;quot;y&amp;quot;: 2.67},{&amp;quot;x&amp;quot;: 221,&amp;quot;y&amp;quot;: 2.72},{&amp;quot;x&amp;quot;: 229,&amp;quot;y&amp;quot;: 2.77},{&amp;quot;x&amp;quot;: 236,&amp;quot;y&amp;quot;: 2.81},{&amp;quot;x&amp;quot;: 246,&amp;quot;y&amp;quot;: 2.86},{&amp;quot;x&amp;quot;: 254,&amp;quot;y&amp;quot;: 2.9},{&amp;quot;x&amp;quot;: 263,&amp;quot;y&amp;quot;: 2.94},{&amp;quot;x&amp;quot;: 270,&amp;quot;y&amp;quot;: 2.97},{&amp;quot;x&amp;quot;: 278,&amp;quot;y&amp;quot;: 3.01},{&amp;quot;x&amp;quot;: 285,&amp;quot;y&amp;quot;: 3.04},{&amp;quot;x&amp;quot;: 296,&amp;quot;y&amp;quot;: 3.09},{&amp;quot;x&amp;quot;: 308,&amp;quot;y&amp;quot;: 3.13},{&amp;quot;x&amp;quot;: 319,&amp;quot;y&amp;quot;: 3.18},{&amp;quot;x&amp;quot;: 326,&amp;quot;y&amp;quot;: 3.2},{&amp;quot;x&amp;quot;: 334,&amp;quot;y&amp;quot;: 3.23},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 3.28},{&amp;quot;x&amp;quot;: 365,&amp;quot;y&amp;quot;: 3.32},{&amp;quot;x&amp;quot;: 373,&amp;quot;y&amp;quot;: 3.34},{&amp;quot;x&amp;quot;: 381,&amp;quot;y&amp;quot;: 3.36},{&amp;quot;x&amp;quot;: 393,&amp;quot;y&amp;quot;: 3.39},{&amp;quot;x&amp;quot;: 408,&amp;quot;y&amp;quot;: 3.42},{&amp;quot;x&amp;quot;: 415,&amp;quot;y&amp;quot;: 3.43},{&amp;quot;x&amp;quot;: 421,&amp;quot;y&amp;quot;: 3.44},{&amp;quot;x&amp;quot;: 429,&amp;quot;y&amp;quot;: 3.45},{&amp;quot;x&amp;quot;: 436,&amp;quot;y&amp;quot;: 3.46},{&amp;quot;x&amp;quot;: 447,&amp;quot;y&amp;quot;: 3.48},{&amp;quot;x&amp;quot;: 459,&amp;quot;y&amp;quot;: 3.49},{&amp;quot;x&amp;quot;: 467,&amp;quot;y&amp;quot;: 3.49},{&amp;quot;x&amp;quot;: 473,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 480,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 493,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 3.5}]|color=orange}}&lt;br /&gt;
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&lt;br /&gt;
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|-|6=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade05|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 8,&amp;quot;y&amp;quot;: 1.09},{&amp;quot;x&amp;quot;: 15,&amp;quot;y&amp;quot;: 1.17},{&amp;quot;x&amp;quot;: 23,&amp;quot;y&amp;quot;: 1.26},{&amp;quot;x&amp;quot;: 36,&amp;quot;y&amp;quot;: 1.4},{&amp;quot;x&amp;quot;: 43,&amp;quot;y&amp;quot;: 1.47},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 1.55},{&amp;quot;x&amp;quot;: 59,&amp;quot;y&amp;quot;: 1.64},{&amp;quot;x&amp;quot;: 70,&amp;quot;y&amp;quot;: 1.75},{&amp;quot;x&amp;quot;: 83,&amp;quot;y&amp;quot;: 1.88},{&amp;quot;x&amp;quot;: 89,&amp;quot;y&amp;quot;: 1.93},{&amp;quot;x&amp;quot;: 97,&amp;quot;y&amp;quot;: 2.01},{&amp;quot;x&amp;quot;: 107,&amp;quot;y&amp;quot;: 2.1},{&amp;quot;x&amp;quot;: 120,&amp;quot;y&amp;quot;: 2.22},{&amp;quot;x&amp;quot;: 127,&amp;quot;y&amp;quot;: 2.28},{&amp;quot;x&amp;quot;: 133,&amp;quot;y&amp;quot;: 2.33},{&amp;quot;x&amp;quot;: 140,&amp;quot;y&amp;quot;: 2.39},{&amp;quot;x&amp;quot;: 148,&amp;quot;y&amp;quot;: 2.45},{&amp;quot;x&amp;quot;: 160,&amp;quot;y&amp;quot;: 2.55},{&amp;quot;x&amp;quot;: 167,&amp;quot;y&amp;quot;: 2.6},{&amp;quot;x&amp;quot;: 174,&amp;quot;y&amp;quot;: 2.65},{&amp;quot;x&amp;quot;: 181,&amp;quot;y&amp;quot;: 2.71},{&amp;quot;x&amp;quot;: 204,&amp;quot;y&amp;quot;: 2.87},{&amp;quot;x&amp;quot;: 212,&amp;quot;y&amp;quot;: 2.92},{&amp;quot;x&amp;quot;: 218,&amp;quot;y&amp;quot;: 2.96},{&amp;quot;x&amp;quot;: 224,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 234,&amp;quot;y&amp;quot;: 3.06},{&amp;quot;x&amp;quot;: 252,&amp;quot;y&amp;quot;: 3.17},{&amp;quot;x&amp;quot;: 258,&amp;quot;y&amp;quot;: 3.2},{&amp;quot;x&amp;quot;: 266,&amp;quot;y&amp;quot;: 3.25},{&amp;quot;x&amp;quot;: 273,&amp;quot;y&amp;quot;: 3.29},{&amp;quot;x&amp;quot;: 288,&amp;quot;y&amp;quot;: 3.36},{&amp;quot;x&amp;quot;: 298,&amp;quot;y&amp;quot;: 3.41},{&amp;quot;x&amp;quot;: 304,&amp;quot;y&amp;quot;: 3.44},{&amp;quot;x&amp;quot;: 311,&amp;quot;y&amp;quot;: 3.47},{&amp;quot;x&amp;quot;: 318,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 329,&amp;quot;y&amp;quot;: 3.54},{&amp;quot;x&amp;quot;: 339,&amp;quot;y&amp;quot;: 3.58},{&amp;quot;x&amp;quot;: 346,&amp;quot;y&amp;quot;: 3.61},{&amp;quot;x&amp;quot;: 352,&amp;quot;y&amp;quot;: 3.63},{&amp;quot;x&amp;quot;: 363,&amp;quot;y&amp;quot;: 3.66},{&amp;quot;x&amp;quot;: 381,&amp;quot;y&amp;quot;: 3.72},{&amp;quot;x&amp;quot;: 388,&amp;quot;y&amp;quot;: 3.73},{&amp;quot;x&amp;quot;: 394,&amp;quot;y&amp;quot;: 3.75},{&amp;quot;x&amp;quot;: 401,&amp;quot;y&amp;quot;: 3.77},{&amp;quot;x&amp;quot;: 408,&amp;quot;y&amp;quot;: 3.78},{&amp;quot;x&amp;quot;: 418,&amp;quot;y&amp;quot;: 3.8},{&amp;quot;x&amp;quot;: 426,&amp;quot;y&amp;quot;: 3.82},{&amp;quot;x&amp;quot;: 433,&amp;quot;y&amp;quot;: 3.83},{&amp;quot;x&amp;quot;: 438,&amp;quot;y&amp;quot;: 3.84},{&amp;quot;x&amp;quot;: 447,&amp;quot;y&amp;quot;: 3.85},{&amp;quot;x&amp;quot;: 458,&amp;quot;y&amp;quot;: 3.86},{&amp;quot;x&amp;quot;: 466,&amp;quot;y&amp;quot;: 3.87},{&amp;quot;x&amp;quot;: 475,&amp;quot;y&amp;quot;: 3.87},{&amp;quot;x&amp;quot;: 480,&amp;quot;y&amp;quot;: 3.88},{&amp;quot;x&amp;quot;: 490,&amp;quot;y&amp;quot;: 3.88},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 3.88}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|7=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade06|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 12,&amp;quot;y&amp;quot;: 1.15},{&amp;quot;x&amp;quot;: 19,&amp;quot;y&amp;quot;: 1.24},{&amp;quot;x&amp;quot;: 26,&amp;quot;y&amp;quot;: 1.33},{&amp;quot;x&amp;quot;: 34,&amp;quot;y&amp;quot;: 1.43},{&amp;quot;x&amp;quot;: 43,&amp;quot;y&amp;quot;: 1.54},{&amp;quot;x&amp;quot;: 53,&amp;quot;y&amp;quot;: 1.65},{&amp;quot;x&amp;quot;: 60,&amp;quot;y&amp;quot;: 1.73},{&amp;quot;x&amp;quot;: 67,&amp;quot;y&amp;quot;: 1.81},{&amp;quot;x&amp;quot;: 87,&amp;quot;y&amp;quot;: 2.03},{&amp;quot;x&amp;quot;: 94,&amp;quot;y&amp;quot;: 2.11},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 2.17},{&amp;quot;x&amp;quot;: 112,&amp;quot;y&amp;quot;: 2.3},{&amp;quot;x&amp;quot;: 128,&amp;quot;y&amp;quot;: 2.45},{&amp;quot;x&amp;quot;: 134,&amp;quot;y&amp;quot;: 2.51},{&amp;quot;x&amp;quot;: 141,&amp;quot;y&amp;quot;: 2.58},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 2.66},{&amp;quot;x&amp;quot;: 164,&amp;quot;y&amp;quot;: 2.78},{&amp;quot;x&amp;quot;: 173,&amp;quot;y&amp;quot;: 2.86},{&amp;quot;x&amp;quot;: 181,&amp;quot;y&amp;quot;: 2.93},{&amp;quot;x&amp;quot;: 199,&amp;quot;y&amp;quot;: 3.08},{&amp;quot;x&amp;quot;: 206,&amp;quot;y&amp;quot;: 3.14},{&amp;quot;x&amp;quot;: 213,&amp;quot;y&amp;quot;: 3.18},{&amp;quot;x&amp;quot;: 219,&amp;quot;y&amp;quot;: 3.23},{&amp;quot;x&amp;quot;: 229,&amp;quot;y&amp;quot;: 3.3},{&amp;quot;x&amp;quot;: 244,&amp;quot;y&amp;quot;: 3.4},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 3.45},{&amp;quot;x&amp;quot;: 259,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 273,&amp;quot;y&amp;quot;: 3.58},{&amp;quot;x&amp;quot;: 283,&amp;quot;y&amp;quot;: 3.64},{&amp;quot;x&amp;quot;: 289,&amp;quot;y&amp;quot;: 3.67},{&amp;quot;x&amp;quot;: 295,&amp;quot;y&amp;quot;: 3.71},{&amp;quot;x&amp;quot;: 303,&amp;quot;y&amp;quot;: 3.75},{&amp;quot;x&amp;quot;: 312,&amp;quot;y&amp;quot;: 3.79},{&amp;quot;x&amp;quot;: 320,&amp;quot;y&amp;quot;: 3.83},{&amp;quot;x&amp;quot;: 326,&amp;quot;y&amp;quot;: 3.86},{&amp;quot;x&amp;quot;: 333,&amp;quot;y&amp;quot;: 3.89},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 3.96},{&amp;quot;x&amp;quot;: 359,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 366,&amp;quot;y&amp;quot;: 4.02},{&amp;quot;x&amp;quot;: 374,&amp;quot;y&amp;quot;: 4.05},{&amp;quot;x&amp;quot;: 382,&amp;quot;y&amp;quot;: 4.07},{&amp;quot;x&amp;quot;: 391,&amp;quot;y&amp;quot;: 4.1},{&amp;quot;x&amp;quot;: 401,&amp;quot;y&amp;quot;: 4.13},{&amp;quot;x&amp;quot;: 407,&amp;quot;y&amp;quot;: 4.14},{&amp;quot;x&amp;quot;: 415,&amp;quot;y&amp;quot;: 4.16},{&amp;quot;x&amp;quot;: 424,&amp;quot;y&amp;quot;: 4.18},{&amp;quot;x&amp;quot;: 436,&amp;quot;y&amp;quot;: 4.2},{&amp;quot;x&amp;quot;: 443,&amp;quot;y&amp;quot;: 4.21},{&amp;quot;x&amp;quot;: 451,&amp;quot;y&amp;quot;: 4.22},{&amp;quot;x&amp;quot;: 469,&amp;quot;y&amp;quot;: 4.24},{&amp;quot;x&amp;quot;: 476,&amp;quot;y&amp;quot;: 4.25},{&amp;quot;x&amp;quot;: 484,&amp;quot;y&amp;quot;: 4.25},{&amp;quot;x&amp;quot;: 499,&amp;quot;y&amp;quot;: 4.26},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 4.26}]|color=orange}}&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
|-|8=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade07|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 8,&amp;quot;y&amp;quot;: 1.11},{&amp;quot;x&amp;quot;: 17,&amp;quot;y&amp;quot;: 1.23},{&amp;quot;x&amp;quot;: 33,&amp;quot;y&amp;quot;: 1.43},{&amp;quot;x&amp;quot;: 41,&amp;quot;y&amp;quot;: 1.53},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 1.64},{&amp;quot;x&amp;quot;: 65,&amp;quot;y&amp;quot;: 1.82},{&amp;quot;x&amp;quot;: 73,&amp;quot;y&amp;quot;: 1.92},{&amp;quot;x&amp;quot;: 80,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 90,&amp;quot;y&amp;quot;: 2.11},{&amp;quot;x&amp;quot;: 99,&amp;quot;y&amp;quot;: 2.21},{&amp;quot;x&amp;quot;: 107,&amp;quot;y&amp;quot;: 2.29},{&amp;quot;x&amp;quot;: 113,&amp;quot;y&amp;quot;: 2.37},{&amp;quot;x&amp;quot;: 127,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 142,&amp;quot;y&amp;quot;: 2.65},{&amp;quot;x&amp;quot;: 148,&amp;quot;y&amp;quot;: 2.7},{&amp;quot;x&amp;quot;: 154,&amp;quot;y&amp;quot;: 2.76},{&amp;quot;x&amp;quot;: 163,&amp;quot;y&amp;quot;: 2.84},{&amp;quot;x&amp;quot;: 178,&amp;quot;y&amp;quot;: 2.98},{&amp;quot;x&amp;quot;: 185,&amp;quot;y&amp;quot;: 3.04},{&amp;quot;x&amp;quot;: 191,&amp;quot;y&amp;quot;: 3.09},{&amp;quot;x&amp;quot;: 199,&amp;quot;y&amp;quot;: 3.15},{&amp;quot;x&amp;quot;: 215,&amp;quot;y&amp;quot;: 3.28},{&amp;quot;x&amp;quot;: 222,&amp;quot;y&amp;quot;: 3.33},{&amp;quot;x&amp;quot;: 229,&amp;quot;y&amp;quot;: 3.39},{&amp;quot;x&amp;quot;: 245,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 252,&amp;quot;y&amp;quot;: 3.56},{&amp;quot;x&amp;quot;: 260,&amp;quot;y&amp;quot;: 3.6},{&amp;quot;x&amp;quot;: 267,&amp;quot;y&amp;quot;: 3.65},{&amp;quot;x&amp;quot;: 285,&amp;quot;y&amp;quot;: 3.75},{&amp;quot;x&amp;quot;: 293,&amp;quot;y&amp;quot;: 3.8},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 3.84},{&amp;quot;x&amp;quot;: 308,&amp;quot;y&amp;quot;: 3.88},{&amp;quot;x&amp;quot;: 318,&amp;quot;y&amp;quot;: 3.93},{&amp;quot;x&amp;quot;: 329,&amp;quot;y&amp;quot;: 3.98},{&amp;quot;x&amp;quot;: 337,&amp;quot;y&amp;quot;: 4.02},{&amp;quot;x&amp;quot;: 345,&amp;quot;y&amp;quot;: 4.05},{&amp;quot;x&amp;quot;: 358,&amp;quot;y&amp;quot;: 4.11},{&amp;quot;x&amp;quot;: 367,&amp;quot;y&amp;quot;: 4.14},{&amp;quot;x&amp;quot;: 373,&amp;quot;y&amp;quot;: 4.16},{&amp;quot;x&amp;quot;: 380,&amp;quot;y&amp;quot;: 4.19},{&amp;quot;x&amp;quot;: 391,&amp;quot;y&amp;quot;: 4.22},{&amp;quot;x&amp;quot;: 401,&amp;quot;y&amp;quot;: 4.25},{&amp;quot;x&amp;quot;: 408,&amp;quot;y&amp;quot;: 4.27},{&amp;quot;x&amp;quot;: 416,&amp;quot;y&amp;quot;: 4.29},{&amp;quot;x&amp;quot;: 428,&amp;quot;y&amp;quot;: 4.31},{&amp;quot;x&amp;quot;: 436,&amp;quot;y&amp;quot;: 4.33},{&amp;quot;x&amp;quot;: 443,&amp;quot;y&amp;quot;: 4.34},{&amp;quot;x&amp;quot;: 449,&amp;quot;y&amp;quot;: 4.35},{&amp;quot;x&amp;quot;: 459,&amp;quot;y&amp;quot;: 4.36},{&amp;quot;x&amp;quot;: 473,&amp;quot;y&amp;quot;: 4.37},{&amp;quot;x&amp;quot;: 480,&amp;quot;y&amp;quot;: 4.38},{&amp;quot;x&amp;quot;: 488,&amp;quot;y&amp;quot;: 4.38},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 4.38}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Luck Value Table===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Luck !! &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 50 || x0.95 || x0.95 || x0.975 || x1.0 || x1.48 || x1.54 || x1.62 || x1.64&lt;br /&gt;
|-&lt;br /&gt;
| 100 || x0.90 || x0.90 || x0.95 || x1.0 || x1.90 || x2.04 || x2.17 || x2.22&lt;br /&gt;
|-&lt;br /&gt;
| 150 || x0.85 || x0.85 || x0.925 || x1.0 || x2.28 || x2.47 || x2.66 || x2.72&lt;br /&gt;
|-&lt;br /&gt;
| 200 || x0.80 || x0.80 || x0.90 || x1.0 || x2.60 || x2.84 || x3.08 || x3.17&lt;br /&gt;
|-&lt;br /&gt;
| 250 || x0.75 || x0.75 || x0.875 || x1.0 || x2.88 || x3.16 || x3.45 || x3.54&lt;br /&gt;
|-&lt;br /&gt;
| 300 || x0.70 || x0.70 || x0.85 || x1.0 || x3.11 || x3.42 || x3.73 || x3.84&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that Luck only increases chance of finding a high tier loot only if looted container/corpse has a chance of dropping high tier loot. &lt;br /&gt;
So if loot table has no &amp;quot;Epic&amp;quot; drop chance, high luck won&#039;t make it drop &amp;quot;Epic&amp;quot; even if you have 250 luck as 0% chance multiplied by 3.16 is still 0.&lt;br /&gt;
&lt;br /&gt;
Check [[Lootables]] to see which lootables drop high tier loot.&lt;br /&gt;
&lt;br /&gt;
Loot is rolled when you open the container or kill the mob. (It is not confirmed if Bard&#039;s Unchained Harmony rolls the loot table when it opens the containers.)&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item [[Enchantments]].&lt;br /&gt;
&lt;br /&gt;
{{Transclude|Enchantments#Enchantment Exclusive Stats}}&lt;br /&gt;
&lt;br /&gt;
For the possible values of Enchantments and their historical rolls, see [[Enchantments#Enchantment_Values|Enchantment Values]]&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>Kaisodile</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=18854</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=18854"/>
		<updated>2024-01-08T23:34:00Z</updated>

		<summary type="html">&lt;p&gt;Kaisodile: just added 2 commas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Page is currently up to date for: {{:TODO|Stats}}&lt;br /&gt;
&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and the in game display, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game the display might get [[Damage_Calculation#Rounding|rounded]] to 33.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Strength starts at = 0 Physical Power&lt;br /&gt;
&lt;br /&gt;
Every Strength point gives an increase to Physical Power&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 each, up to 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
- More recently known as Physical Damage Bonus&lt;br /&gt;
, Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items, and abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Physical Power starts at = -80% Physical Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Physical Power point gives a  % increase to overall Physical Power Bonus depending on fixed thresholds&lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% each, up to -30%&lt;br /&gt;
*5 to 7 = 5% each, up to -20%&lt;br /&gt;
*7 to 11 = 3% each, up to -8%&lt;br /&gt;
*11 to 15 = 2% each, up to 0%&lt;br /&gt;
*15 to 50 = 1% each, up to 35%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalDamageMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Max Health from Strength===&lt;br /&gt;
Max Health determines your characters maximum health.&lt;br /&gt;
&lt;br /&gt;
Strength increases Max Health with 25% Scaling. See the Hybrid stat [[Stats#Max_Health|Max Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
===Max Health from Vigor===&lt;br /&gt;
Max Health determines your characters maximum health.&lt;br /&gt;
&lt;br /&gt;
Vigor increases Max Health with 75% Scaling. See the Hybrid stat [[Stats#Max_Health|Max Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Health Recovery===&lt;br /&gt;
Affects the rate at which you restore health when Resting, but not when using Bandages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered per tick = Base Recovery * (1 + Health Recovery Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a Barbarian resting with 95% Health Recovery Bonus will recover &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered every 2s = 1 * (1 + .95) = 1.95 Health&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Each point in Vigor increases Health Recovery Bonus&lt;br /&gt;
*0 -&amp;gt; -55%&lt;br /&gt;
*0 to 5 = 5% each, up to -30%&lt;br /&gt;
*5 to 15 = 3% each, up to 0%&lt;br /&gt;
*15 to 25 = 7% each, up to 70%&lt;br /&gt;
*25 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=HealthRecoveryMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -0.55},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -0.3},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 0.7},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 1.2},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 2.18},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 2.19},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 2.22},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 2.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed from Agility===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
Agility increases Action Speed with 25% Scaling. See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character moves. This stat is also directly influenced by wearing gear. Every 1 point in Move Speed is equal to 0.3333...% Move Speed. The default Move Speed for each class is 300, which translates to 100% Move Speed, with penalties or bonuses provided based on Agility. Performing certain actions, such as attacking, or moving in certain directions will also affect Move Speed. Backwards = 60%, Crouch = 65%, Walk = 65%. &lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -30 Move Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a flat increase to Move Speed depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -30 Move Speed&lt;br /&gt;
*0 to 15 = 2 each, up to 0&lt;br /&gt;
*15 to 45 = 1 each, up to 30&lt;br /&gt;
*45 to 65 = 0.5 each, up to 40 (Technically 1 Move Speed every 2 Agility. Agility can not provide decimal Move Speed.)&lt;br /&gt;
*65 to 100 = 0.33 each, up to 51 Move Speed (Same as above, 1 Move Speed every 3 Agility.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard cap = 350 move speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MoveSpeedBase|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 31.0},{&amp;quot;x&amp;quot;: 49.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 32.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 33.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 34.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 57.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 36.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 60.0,&amp;quot;y&amp;quot;: 37.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 38.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 41.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 43.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 44.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 47.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 49.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 51.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 51.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Agility starts at = -95% Item Equip Speed&lt;br /&gt;
&lt;br /&gt;
Every agility point gives a  % increase to Item Equip Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -95%&lt;br /&gt;
*0 to 1 = 0% each, up to -95%&lt;br /&gt;
*1 to 2 = 4% each, up to -91%&lt;br /&gt;
*2 to 15 = 7% each, up to 0%&lt;br /&gt;
*15 to 35 = 5% each, up to 100%&lt;br /&gt;
*35 to 70 = 2% each, up to 170%&lt;br /&gt;
*70 to 100 = 1% each, up to 200%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ItemEquipSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -95.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -84.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -49.0},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -42.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -28.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -7.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 10.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 106.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 108.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 118.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 63.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 200.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dexterity==&lt;br /&gt;
===Action Speed from Dexterity===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
Dexterity increases Action Speed with 75% Scaling. See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Regular Interaction Speed from Dexterity===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Dexterity increases Regular Interaction Speed with 40% Scaling. See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Manual Dexterity===&lt;br /&gt;
Manual Dexterity determines how quickly Bard plays an instrument.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Dexterity starts at = -15% Manual Dexterity, play speed&lt;br /&gt;
&lt;br /&gt;
Every dexterity point gives a % increase to Manual Dexterity depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -15%&lt;br /&gt;
*0 to 15 = 1% each, up to 0%&lt;br /&gt;
*15 to 23 = 3% each, up to 24%&lt;br /&gt;
*23 to 31 = 2% each, up to 40%&lt;br /&gt;
*31 to 37 = 1% each, up to 46%&lt;br /&gt;
*37 to 45 = 0.5% each, up to 50%&lt;br /&gt;
*45 to 95 = 0.1% each, up to 55%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ManualDexterity|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 3.0,&amp;quot;y&amp;quot;: -12.0},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 9.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 17.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 40.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 50.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 50.2},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 50.6},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 50.7},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 51.1},{&amp;quot;x&amp;quot;: 57.0,&amp;quot;y&amp;quot;: 51.2},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 51.6},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 51.7},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 52.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 52.5},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 53.4},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 53.9},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 54.3},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 54.8},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 55.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magic Power===&lt;br /&gt;
Magic Power governs your Magic Power Bonus.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 0 Magic Power&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Power&lt;br /&gt;
*0 -&amp;gt; 0&lt;br /&gt;
*0 to 100 = 1 each, up to 100&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalPower|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 100.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Magic Power starts at = -90% Magic Power Bonus&lt;br /&gt;
&lt;br /&gt;
Every Magic Power point gives a  % increase to Magic Power Bonus depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -90%&lt;br /&gt;
*0 to 1 = 0% each, up to -90%&lt;br /&gt;
*1 to 5 = 10% each, up to -50%&lt;br /&gt;
*5 to 15 = 5% each, up to 0%&lt;br /&gt;
*15 to 21 = 2.5% each, up to 15%&lt;br /&gt;
*21 to 40 = 2% each, up to 53%&lt;br /&gt;
*40 to 50 = 1% each, up to 63%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 88%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicPowerBonus|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -0.9},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -0.9},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -0.5},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 0.15},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 0.53},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 0.63},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 0.88}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic Resistance===&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -20 Magic Resistance&lt;br /&gt;
&lt;br /&gt;
Every Will point gives an increase to Magic Resistance depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -20&lt;br /&gt;
*0 to 5 = 4 each, up to 0&lt;br /&gt;
*5 to 35 = 3 each, up to 90&lt;br /&gt;
*35 to 55 = 2 each, up to 130&lt;br /&gt;
*55 to 65 = 1 each, up to 140&lt;br /&gt;
*65 to 91 = 0.5 each, up to 153 (increases by 1 every 2 points)&lt;br /&gt;
*91 to 92 = -1 -&amp;gt; 152 (probably a mistake)&lt;br /&gt;
*92 to 94 = 1 each, up to 154&lt;br /&gt;
*94 to 100 = 0.5 each, up to 157 (increases by 1 every 2 points)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicResistance|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 67.0,&amp;quot;y&amp;quot;: 141.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 72.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 73.0,&amp;quot;y&amp;quot;: 144.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 145.0},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 146.0},{&amp;quot;x&amp;quot;: 78.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 79.0,&amp;quot;y&amp;quot;: 147.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 148.0},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 149.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 150.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 88.0,&amp;quot;y&amp;quot;: 151.0},{&amp;quot;x&amp;quot;: 89.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 90.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 153.0},{&amp;quot;x&amp;quot;: 92.0,&amp;quot;y&amp;quot;: 152.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 95.0,&amp;quot;y&amp;quot;: 154.0},{&amp;quot;x&amp;quot;: 96.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 97.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 157.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles. Please note that there is currently a bug where Magical Damage Reduction is additively 10% lower than the following expected amounts.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Magic Resistance can go as low as -300 = -595% Magical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Magic Resistance starts at = -10% Magical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Magic Resistance gives a  % increase to Magical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -595%&lt;br /&gt;
*-300 to -15 = 2% each, up to -25%&lt;br /&gt;
*-15 to 10 = 1% each, up to 0%&lt;br /&gt;
*10 to 19 = 0.5% each, up to 4.5%&lt;br /&gt;
*19 to 30 = 0.4% each, up to 8.9%&lt;br /&gt;
*30 to 40 = 0.3% each, up to 11.9%&lt;br /&gt;
*40 to 50 = 0.2% each, up to 13.9%&lt;br /&gt;
*50 to 100 = 0.1% each, up to 18.9%&lt;br /&gt;
*100 to 150 = 0.2% each, up to 28.9%&lt;br /&gt;
*150 to 250 = 0.3% each, up to 58.9%&lt;br /&gt;
*250 to 350 = 0.2% each, up to 78.9%&lt;br /&gt;
*350 to 500 = 0.1% each, up to 93.9%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: -48.0,&amp;quot;y&amp;quot;: -91.0},{&amp;quot;x&amp;quot;: -42.0,&amp;quot;y&amp;quot;: -79.0},{&amp;quot;x&amp;quot;: -36.0,&amp;quot;y&amp;quot;: -67.0},{&amp;quot;x&amp;quot;: -30.0,&amp;quot;y&amp;quot;: -55.0},{&amp;quot;x&amp;quot;: -25.0,&amp;quot;y&amp;quot;: -45.0},{&amp;quot;x&amp;quot;: -20.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: -19.0,&amp;quot;y&amp;quot;: -33.0},{&amp;quot;x&amp;quot;: -17.0,&amp;quot;y&amp;quot;: -29.0},{&amp;quot;x&amp;quot;: -16.0,&amp;quot;y&amp;quot;: -27.0},{&amp;quot;x&amp;quot;: -15.0,&amp;quot;y&amp;quot;: -25.0},{&amp;quot;x&amp;quot;: -14.0,&amp;quot;y&amp;quot;: -24.0},{&amp;quot;x&amp;quot;: -13.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: -11.0,&amp;quot;y&amp;quot;: -21.0},{&amp;quot;x&amp;quot;: -10.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: -1.0,&amp;quot;y&amp;quot;: -11.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -9.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -6.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -2.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 16.0,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.5},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 4.9},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 6.1},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 8.9},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 9.8},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 10.1},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 11.6},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 11.9},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 12.1},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 12.3},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 13.5},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 13.9},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 14.3},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 15.8},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 15.9},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 16.5},{&amp;quot;x&amp;quot;: 77.0,&amp;quot;y&amp;quot;: 16.6},{&amp;quot;x&amp;quot;: 83.0,&amp;quot;y&amp;quot;: 17.2},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 17.3},{&amp;quot;x&amp;quot;: 91.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 18.7},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 18.9},{&amp;quot;x&amp;quot;: 102.0,&amp;quot;y&amp;quot;: 19.3},{&amp;quot;x&amp;quot;: 106.0,&amp;quot;y&amp;quot;: 20.1},{&amp;quot;x&amp;quot;: 107.0,&amp;quot;y&amp;quot;: 20.3},{&amp;quot;x&amp;quot;: 110.0,&amp;quot;y&amp;quot;: 20.9},{&amp;quot;x&amp;quot;: 117.0,&amp;quot;y&amp;quot;: 22.3},{&amp;quot;x&amp;quot;: 121.0,&amp;quot;y&amp;quot;: 23.1},{&amp;quot;x&amp;quot;: 122.0,&amp;quot;y&amp;quot;: 23.3},{&amp;quot;x&amp;quot;: 124.0,&amp;quot;y&amp;quot;: 23.7},{&amp;quot;x&amp;quot;: 128.0,&amp;quot;y&amp;quot;: 24.5},{&amp;quot;x&amp;quot;: 129.0,&amp;quot;y&amp;quot;: 24.7},{&amp;quot;x&amp;quot;: 130.0,&amp;quot;y&amp;quot;: 24.9},{&amp;quot;x&amp;quot;: 137.0,&amp;quot;y&amp;quot;: 26.3},{&amp;quot;x&amp;quot;: 145.0,&amp;quot;y&amp;quot;: 27.9},{&amp;quot;x&amp;quot;: 146.0,&amp;quot;y&amp;quot;: 28.1},{&amp;quot;x&amp;quot;: 150.0,&amp;quot;y&amp;quot;: 28.9},{&amp;quot;x&amp;quot;: 152.0,&amp;quot;y&amp;quot;: 29.5},{&amp;quot;x&amp;quot;: 153.0,&amp;quot;y&amp;quot;: 29.8},{&amp;quot;x&amp;quot;: 155.0,&amp;quot;y&amp;quot;: 30.4},{&amp;quot;x&amp;quot;: 156.0,&amp;quot;y&amp;quot;: 30.7},{&amp;quot;x&amp;quot;: 158.0,&amp;quot;y&amp;quot;: 31.3},{&amp;quot;x&amp;quot;: 159.0,&amp;quot;y&amp;quot;: 31.6},{&amp;quot;x&amp;quot;: 162.0,&amp;quot;y&amp;quot;: 32.5},{&amp;quot;x&amp;quot;: 169.0,&amp;quot;y&amp;quot;: 34.6},{&amp;quot;x&amp;quot;: 170.0,&amp;quot;y&amp;quot;: 34.9},{&amp;quot;x&amp;quot;: 172.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 173.0,&amp;quot;y&amp;quot;: 35.8},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 36.4},{&amp;quot;x&amp;quot;: 176.0,&amp;quot;y&amp;quot;: 36.7},{&amp;quot;x&amp;quot;: 179.0,&amp;quot;y&amp;quot;: 37.6},{&amp;quot;x&amp;quot;: 185.0,&amp;quot;y&amp;quot;: 39.4},{&amp;quot;x&amp;quot;: 189.0,&amp;quot;y&amp;quot;: 40.6},{&amp;quot;x&amp;quot;: 190.0,&amp;quot;y&amp;quot;: 40.9},{&amp;quot;x&amp;quot;: 192.0,&amp;quot;y&amp;quot;: 41.5},{&amp;quot;x&amp;quot;: 193.0,&amp;quot;y&amp;quot;: 41.8},{&amp;quot;x&amp;quot;: 196.0,&amp;quot;y&amp;quot;: 42.7},{&amp;quot;x&amp;quot;: 202.0,&amp;quot;y&amp;quot;: 44.5},{&amp;quot;x&amp;quot;: 206.0,&amp;quot;y&amp;quot;: 45.7},{&amp;quot;x&amp;quot;: 207.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 209.0,&amp;quot;y&amp;quot;: 46.6},{&amp;quot;x&amp;quot;: 210.0,&amp;quot;y&amp;quot;: 46.9},{&amp;quot;x&amp;quot;: 213.0,&amp;quot;y&amp;quot;: 47.8},{&amp;quot;x&amp;quot;: 219.0,&amp;quot;y&amp;quot;: 49.6},{&amp;quot;x&amp;quot;: 220.0,&amp;quot;y&amp;quot;: 49.9},{&amp;quot;x&amp;quot;: 226.0,&amp;quot;y&amp;quot;: 51.7},{&amp;quot;x&amp;quot;: 232.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 237.0,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 243.0,&amp;quot;y&amp;quot;: 56.8},{&amp;quot;x&amp;quot;: 249.0,&amp;quot;y&amp;quot;: 58.6},{&amp;quot;x&amp;quot;: 250.0,&amp;quot;y&amp;quot;: 58.9},{&amp;quot;x&amp;quot;: 251.0,&amp;quot;y&amp;quot;: 59.1},{&amp;quot;x&amp;quot;: 252.0,&amp;quot;y&amp;quot;: 59.3},{&amp;quot;x&amp;quot;: 257.0,&amp;quot;y&amp;quot;: 60.3},{&amp;quot;x&amp;quot;: 260.0,&amp;quot;y&amp;quot;: 60.9},{&amp;quot;x&amp;quot;: 262.0,&amp;quot;y&amp;quot;: 61.3},{&amp;quot;x&amp;quot;: 265.0,&amp;quot;y&amp;quot;: 61.9},{&amp;quot;x&amp;quot;: 266.0,&amp;quot;y&amp;quot;: 62.1},{&amp;quot;x&amp;quot;: 271.0,&amp;quot;y&amp;quot;: 63.1},{&amp;quot;x&amp;quot;: 274.0,&amp;quot;y&amp;quot;: 63.7},{&amp;quot;x&amp;quot;: 276.0,&amp;quot;y&amp;quot;: 64.1},{&amp;quot;x&amp;quot;: 279.0,&amp;quot;y&amp;quot;: 64.7},{&amp;quot;x&amp;quot;: 280.0,&amp;quot;y&amp;quot;: 64.9},{&amp;quot;x&amp;quot;: 285.0,&amp;quot;y&amp;quot;: 65.9},{&amp;quot;x&amp;quot;: 288.0,&amp;quot;y&amp;quot;: 66.5},{&amp;quot;x&amp;quot;: 289.0,&amp;quot;y&amp;quot;: 66.7},{&amp;quot;x&amp;quot;: 294.0,&amp;quot;y&amp;quot;: 67.7},{&amp;quot;x&amp;quot;: 297.0,&amp;quot;y&amp;quot;: 68.3},{&amp;quot;x&amp;quot;: 299.0,&amp;quot;y&amp;quot;: 68.7},{&amp;quot;x&amp;quot;: 302.0,&amp;quot;y&amp;quot;: 69.3},{&amp;quot;x&amp;quot;: 303.0,&amp;quot;y&amp;quot;: 69.5},{&amp;quot;x&amp;quot;: 308.0,&amp;quot;y&amp;quot;: 70.5},{&amp;quot;x&amp;quot;: 311.0,&amp;quot;y&amp;quot;: 71.1},{&amp;quot;x&amp;quot;: 313.0,&amp;quot;y&amp;quot;: 71.5},{&amp;quot;x&amp;quot;: 316.0,&amp;quot;y&amp;quot;: 72.1},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 72.3},{&amp;quot;x&amp;quot;: 322.0,&amp;quot;y&amp;quot;: 73.3},{&amp;quot;x&amp;quot;: 325.0,&amp;quot;y&amp;quot;: 73.9},{&amp;quot;x&amp;quot;: 327.0,&amp;quot;y&amp;quot;: 74.3},{&amp;quot;x&amp;quot;: 330.0,&amp;quot;y&amp;quot;: 74.9},{&amp;quot;x&amp;quot;: 331.0,&amp;quot;y&amp;quot;: 75.1},{&amp;quot;x&amp;quot;: 334.0,&amp;quot;y&amp;quot;: 75.7},{&amp;quot;x&amp;quot;: 336.0,&amp;quot;y&amp;quot;: 76.1},{&amp;quot;x&amp;quot;: 339.0,&amp;quot;y&amp;quot;: 76.7},{&amp;quot;x&amp;quot;: 340.0,&amp;quot;y&amp;quot;: 76.9},{&amp;quot;x&amp;quot;: 345.0,&amp;quot;y&amp;quot;: 77.9},{&amp;quot;x&amp;quot;: 348.0,&amp;quot;y&amp;quot;: 78.5},{&amp;quot;x&amp;quot;: 350.0,&amp;quot;y&amp;quot;: 78.9},{&amp;quot;x&amp;quot;: 351.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 354.0,&amp;quot;y&amp;quot;: 79.3},{&amp;quot;x&amp;quot;: 359.0,&amp;quot;y&amp;quot;: 79.8},{&amp;quot;x&amp;quot;: 364.0,&amp;quot;y&amp;quot;: 80.3},{&amp;quot;x&amp;quot;: 368.0,&amp;quot;y&amp;quot;: 80.7},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 80.8},{&amp;quot;x&amp;quot;: 373.0,&amp;quot;y&amp;quot;: 81.2},{&amp;quot;x&amp;quot;: 374.0,&amp;quot;y&amp;quot;: 81.3},{&amp;quot;x&amp;quot;: 378.0,&amp;quot;y&amp;quot;: 81.7},{&amp;quot;x&amp;quot;: 379.0,&amp;quot;y&amp;quot;: 81.8},{&amp;quot;x&amp;quot;: 382.0,&amp;quot;y&amp;quot;: 82.1},{&amp;quot;x&amp;quot;: 387.0,&amp;quot;y&amp;quot;: 82.6},{&amp;quot;x&amp;quot;: 392.0,&amp;quot;y&amp;quot;: 83.1},{&amp;quot;x&amp;quot;: 396.0,&amp;quot;y&amp;quot;: 83.5},{&amp;quot;x&amp;quot;: 397.0,&amp;quot;y&amp;quot;: 83.6},{&amp;quot;x&amp;quot;: 401.0,&amp;quot;y&amp;quot;: 84.0},{&amp;quot;x&amp;quot;: 402.0,&amp;quot;y&amp;quot;: 84.1},{&amp;quot;x&amp;quot;: 405.0,&amp;quot;y&amp;quot;: 84.4},{&amp;quot;x&amp;quot;: 410.0,&amp;quot;y&amp;quot;: 84.9},{&amp;quot;x&amp;quot;: 415.0,&amp;quot;y&amp;quot;: 85.4},{&amp;quot;x&amp;quot;: 419.0,&amp;quot;y&amp;quot;: 85.8},{&amp;quot;x&amp;quot;: 420.0,&amp;quot;y&amp;quot;: 85.9},{&amp;quot;x&amp;quot;: 424.0,&amp;quot;y&amp;quot;: 86.3},{&amp;quot;x&amp;quot;: 425.0,&amp;quot;y&amp;quot;: 86.4},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 86.8},{&amp;quot;x&amp;quot;: 430.0,&amp;quot;y&amp;quot;: 86.9},{&amp;quot;x&amp;quot;: 433.0,&amp;quot;y&amp;quot;: 87.2},{&amp;quot;x&amp;quot;: 438.0,&amp;quot;y&amp;quot;: 87.7},{&amp;quot;x&amp;quot;: 442.0,&amp;quot;y&amp;quot;: 88.1},{&amp;quot;x&amp;quot;: 443.0,&amp;quot;y&amp;quot;: 88.2},{&amp;quot;x&amp;quot;: 447.0,&amp;quot;y&amp;quot;: 88.6},{&amp;quot;x&amp;quot;: 448.0,&amp;quot;y&amp;quot;: 88.7},{&amp;quot;x&amp;quot;: 452.0,&amp;quot;y&amp;quot;: 89.1},{&amp;quot;x&amp;quot;: 453.0,&amp;quot;y&amp;quot;: 89.2},{&amp;quot;x&amp;quot;: 456.0,&amp;quot;y&amp;quot;: 89.5},{&amp;quot;x&amp;quot;: 461.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 466.0,&amp;quot;y&amp;quot;: 90.5},{&amp;quot;x&amp;quot;: 470.0,&amp;quot;y&amp;quot;: 90.9},{&amp;quot;x&amp;quot;: 471.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 475.0,&amp;quot;y&amp;quot;: 91.4},{&amp;quot;x&amp;quot;: 476.0,&amp;quot;y&amp;quot;: 91.5},{&amp;quot;x&amp;quot;: 479.0,&amp;quot;y&amp;quot;: 91.8},{&amp;quot;x&amp;quot;: 484.0,&amp;quot;y&amp;quot;: 92.3},{&amp;quot;x&amp;quot;: 489.0,&amp;quot;y&amp;quot;: 92.8},{&amp;quot;x&amp;quot;: 493.0,&amp;quot;y&amp;quot;: 93.2},{&amp;quot;x&amp;quot;: 494.0,&amp;quot;y&amp;quot;: 93.3},{&amp;quot;x&amp;quot;: 498.0,&amp;quot;y&amp;quot;: 93.7},{&amp;quot;x&amp;quot;: 499.0,&amp;quot;y&amp;quot;: 93.8},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 93.9}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Starts from -50 instead of -300 for better visibility&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Buff Duration===&lt;br /&gt;
Buff Duration governs the duration of temporary beneficial status effects.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = -80% Buff Duration&lt;br /&gt;
&lt;br /&gt;
Every Will gives point gives a  % increase to Buff Duration depending on fixed thresholds &lt;br /&gt;
*0 -&amp;gt; -80%&lt;br /&gt;
*0 to 5 = 10% each, up to -30%&lt;br /&gt;
*5 to 7 = 5% each, up to -20%&lt;br /&gt;
*7 to 11 = 3% each, up to -8%&lt;br /&gt;
*11 to 15 = 2% each, up to 0%&lt;br /&gt;
*15 to 50 = 1% each, up to 35%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 60%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=BuffDurationMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -80.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -70.0},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -30.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -20.0},{&amp;quot;x&amp;quot;: 11.0,&amp;quot;y&amp;quot;: -8.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 20.0,&amp;quot;y&amp;quot;: 5.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 15.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 20.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 38.0,&amp;quot;y&amp;quot;: 23.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 29.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 51.0,&amp;quot;y&amp;quot;: 35.5},{&amp;quot;x&amp;quot;: 58.0,&amp;quot;y&amp;quot;: 39.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 39.5},{&amp;quot;x&amp;quot;: 64.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 70.0,&amp;quot;y&amp;quot;: 45.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 45.5},{&amp;quot;x&amp;quot;: 76.0,&amp;quot;y&amp;quot;: 48.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 87.0,&amp;quot;y&amp;quot;: 53.5},{&amp;quot;x&amp;quot;: 98.0,&amp;quot;y&amp;quot;: 59.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration governs the duration of temporary negative status effects. A negative Debuff Duration is beneficial to have, as it will shorten the duration of debuffs. A positive Debuff Duration stat means debuffs last longer, which is detrimental to the player.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Will starts at = 400% Debuff Duration&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -90%&lt;br /&gt;
*0 to 1 = 0% each, up to -90%&lt;br /&gt;
*1 to 5 = 10% each, up to -50%&lt;br /&gt;
*5 to 15 = 5% each, up to 0%&lt;br /&gt;
*15 to 21 = 2.5% each, up to 15%&lt;br /&gt;
*21 to 40 = 2% each, up to 53%&lt;br /&gt;
*40 to 50 = 1% each, up to 63%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 88%&lt;br /&gt;
&lt;br /&gt;
Use the chart for accurate info.&lt;br /&gt;
&lt;br /&gt;
Note that the Debuff Duration Bonus enchant converts into a negative Debuff Duration, decreasing the duration of debuffs on you.&lt;br /&gt;
&lt;br /&gt;
Durations are not rounded and last their exact amount. However, actions that are performed in intervals, like Damage/Healing [[https://darkanddarker.wiki.spellsandguns.com/Damage_Calculation#Damage/Healing_over_Time|over time]], are rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=DebuffDuration|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -0.9},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -0.9},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -0.5},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 0.15},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 0.53},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 0.63},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 0.88}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knowledge==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Spell Casting Time = (Base Casting Time)/(1 + Spell Casting Speed)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -95% Spell Casting Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a % increase to Spell Casting speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -93%&lt;br /&gt;
*0 to 1 = 0% per point -&amp;gt; (threshold at -93%)&lt;br /&gt;
*1 to 19 = 5% -&amp;gt; -3%&lt;br /&gt;
*19 to 30 = 3% -&amp;gt; 30%&lt;br /&gt;
*30 to 40 = 4% -&amp;gt; 70%&lt;br /&gt;
*40 to 45 = 3% -&amp;gt; 85%&lt;br /&gt;
*45 to 100 = 2% -&amp;gt; 195%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=SpellCastingSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 1.0,&amp;quot;y&amp;quot;: -93.0},{&amp;quot;x&amp;quot;: 4.0,&amp;quot;y&amp;quot;: -78.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: -23.0},{&amp;quot;x&amp;quot;: 19.0,&amp;quot;y&amp;quot;: -3.0},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 6.0},{&amp;quot;x&amp;quot;: 23.0,&amp;quot;y&amp;quot;: 9.0},{&amp;quot;x&amp;quot;: 24.0,&amp;quot;y&amp;quot;: 12.0},{&amp;quot;x&amp;quot;: 26.0,&amp;quot;y&amp;quot;: 18.0},{&amp;quot;x&amp;quot;: 27.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 24.0},{&amp;quot;x&amp;quot;: 30.0,&amp;quot;y&amp;quot;: 30.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 46.0},{&amp;quot;x&amp;quot;: 36.0,&amp;quot;y&amp;quot;: 54.0},{&amp;quot;x&amp;quot;: 37.0,&amp;quot;y&amp;quot;: 58.0},{&amp;quot;x&amp;quot;: 39.0,&amp;quot;y&amp;quot;: 66.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 43.0,&amp;quot;y&amp;quot;: 79.0},{&amp;quot;x&amp;quot;: 44.0,&amp;quot;y&amp;quot;: 82.0},{&amp;quot;x&amp;quot;: 45.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 47.0,&amp;quot;y&amp;quot;: 89.0},{&amp;quot;x&amp;quot;: 48.0,&amp;quot;y&amp;quot;: 91.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 55.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 56.0,&amp;quot;y&amp;quot;: 107.0},{&amp;quot;x&amp;quot;: 61.0,&amp;quot;y&amp;quot;: 117.0},{&amp;quot;x&amp;quot;: 68.0,&amp;quot;y&amp;quot;: 131.0},{&amp;quot;x&amp;quot;: 69.0,&amp;quot;y&amp;quot;: 133.0},{&amp;quot;x&amp;quot;: 74.0,&amp;quot;y&amp;quot;: 143.0},{&amp;quot;x&amp;quot;: 80.0,&amp;quot;y&amp;quot;: 155.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 157.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 167.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 181.0},{&amp;quot;x&amp;quot;: 94.0,&amp;quot;y&amp;quot;: 183.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 193.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 195.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed===&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = -75% Magical Interaction Speed&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives a  % increase to Magical Interaction Speed depending on fixed thresholds &lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -75% &lt;br /&gt;
*0 to 15 = 5% each, up to 0%&lt;br /&gt;
*15 to 25 = 7% each, up to 70%&lt;br /&gt;
*25 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MagicalInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -75.0},{&amp;quot;x&amp;quot;: 2.0,&amp;quot;y&amp;quot;: -65.0},{&amp;quot;x&amp;quot;: 7.0,&amp;quot;y&amp;quot;: -40.0},{&amp;quot;x&amp;quot;: 8.0,&amp;quot;y&amp;quot;: -35.0},{&amp;quot;x&amp;quot;: 12.0,&amp;quot;y&amp;quot;: -15.0},{&amp;quot;x&amp;quot;: 14.0,&amp;quot;y&amp;quot;: -5.0},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 18.0,&amp;quot;y&amp;quot;: 21.0},{&amp;quot;x&amp;quot;: 21.0,&amp;quot;y&amp;quot;: 42.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 32.0,&amp;quot;y&amp;quot;: 105.0},{&amp;quot;x&amp;quot;: 33.0,&amp;quot;y&amp;quot;: 110.0},{&amp;quot;x&amp;quot;: 34.0,&amp;quot;y&amp;quot;: 115.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 120.0},{&amp;quot;x&amp;quot;: 40.0,&amp;quot;y&amp;quot;: 130.0},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 132.0},{&amp;quot;x&amp;quot;: 46.0,&amp;quot;y&amp;quot;: 142.0},{&amp;quot;x&amp;quot;: 53.0,&amp;quot;y&amp;quot;: 156.0},{&amp;quot;x&amp;quot;: 54.0,&amp;quot;y&amp;quot;: 158.0},{&amp;quot;x&amp;quot;: 59.0,&amp;quot;y&amp;quot;: 168.0},{&amp;quot;x&amp;quot;: 65.0,&amp;quot;y&amp;quot;: 180.0},{&amp;quot;x&amp;quot;: 66.0,&amp;quot;y&amp;quot;: 182.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 192.0},{&amp;quot;x&amp;quot;: 81.0,&amp;quot;y&amp;quot;: 212.0},{&amp;quot;x&amp;quot;: 82.0,&amp;quot;y&amp;quot;: 214.0},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 218.0},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 219.0},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 222.0},{&amp;quot;x&amp;quot;: 93.0,&amp;quot;y&amp;quot;: 236.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 250.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An Interaction Speed of 50% results in the interaction time lasting for only 67% of the base interaction length.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Memory Capacity===&lt;br /&gt;
Memory Capacity govern your spell/song cost cap, meaning equipping spells/songs that exceed this cap will not be usable.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Knowledge starts at = 0 Memory Capacity&lt;br /&gt;
&lt;br /&gt;
Every Knowledge point gives an increase to Memory Capacity&lt;br /&gt;
&lt;br /&gt;
*0 to 6 -&amp;gt; 0&lt;br /&gt;
*6 to 100 = 1 each, up to 94&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; Total Memory Capacity = ceil(Memory Cap from Knowledge * (1 + Memory Cap Bonus%)) + Add Memory Cap &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Memory Cap Bonus% and Add Memory Cap are two different [[Enchantments]]. &lt;br /&gt;
&lt;br /&gt;
For example, with 12 Memory Cap from 18 knowledge, +8 Add Memory Cap, and 7.7% Memory Cap Bonus, the final Memory Capacity will be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; ceil(12 * 1.077) + 8 = 21 Memory Capacity&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MemoryCapacity|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 6.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 94.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spell Recovery===&lt;br /&gt;
Increases the amount of [[Spell_Restoration|Spell/(Skill?) Points]] (SP) you restore per tick. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;SP Recharge per tick (SP/tick) = Base Recharge * (1 + Spell Recovery Bonus)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Each point in Knowledge increases your Spell Recovery Bonus.&lt;br /&gt;
*0 -&amp;gt; 43%&lt;br /&gt;
*0 to 28 = 1.5% each, up to 85%&lt;br /&gt;
*28 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MemoryRecoveryMod|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.43},{&amp;quot;x&amp;quot;: 28.0,&amp;quot;y&amp;quot;: 0.85},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 1.2},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 2.18},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 2.19},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 2.22},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 2.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Regular Interaction Speed from Resourcefulness===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Resourcefulness increases Regular Interaction Speed with 60% Scaling. See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Persuasiveness===&lt;br /&gt;
Persuasiveness determines the duration of Bard songs&#039; buffs/debuffs.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
0 Resourcefulness starts at = 0 Persuasiveness&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 0%&lt;br /&gt;
*0 to 35 -&amp;gt; 1 each, up to 35&lt;br /&gt;
*35 to 71 = 0.5 each, up to 53&lt;br /&gt;
*71 to 99 = 0.25 each, up to 60&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PersuasivenessStat|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 35.0},{&amp;quot;x&amp;quot;: 71.0,&amp;quot;y&amp;quot;: 53.0},{&amp;quot;x&amp;quot;: 99.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 60.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Base buff duration formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Scaling x Persuasiveness&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that as of Patch #2 11/22/2023, Bard&#039;s base resourcefulness is 15 instead of 20. Each point in Persuasiveness over the base of 15 grants a 6.66% longer base duration. &lt;br /&gt;
&lt;br /&gt;
For example, Perfectly played Rousing Rhythms have 4.5x scaling and if Bard has 20 Persuasiveness, outgoing buff duration will be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4.5 x 20 = 90&amp;lt;/code&amp;gt; seconds&lt;br /&gt;
&lt;br /&gt;
This will also get multiplied by the receiver&#039;s [[Buff Duration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://www.desmos.com/calculator/k9kjmyzd3f Buff Duration Calculator]&lt;br /&gt;
&lt;br /&gt;
=Hybrid Stats=&lt;br /&gt;
Hybrid stats are stats which come from a combination of attributes. For example, Health is determined by both Strength and Vigor.&lt;br /&gt;
&lt;br /&gt;
==Max Health==&lt;br /&gt;
Max Health determines your characters maximum health.&lt;br /&gt;
&lt;br /&gt;
Max Health comes from both Strength and Vigor. Strength has 25% Scaling, and Vigor has 75%, which then get combined into a Sum and translated into Max Health. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Sum = Strength * .25 + Vigor * .75&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each point in their sum gives a  % increase to Max Health depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
Sum of 0 starts at 60 Max Health&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; 60&lt;br /&gt;
*0 to 10 = 3 each, up to 90&lt;br /&gt;
*10 to 50 = 2 each, up to 170&lt;br /&gt;
*50 to 75 = 1 each, up to 195&lt;br /&gt;
*75 to 100 = 0.5 each, up to 207.5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=MaxHealth|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 170.0},{&amp;quot;x&amp;quot;: 75.0,&amp;quot;y&amp;quot;: 195.0},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 207.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Final Max Health = ?&lt;br /&gt;
*Comprised of Strength/Vigor, Max Health Bonus%, +Max Health, and %Max Health increases through buffs.&lt;br /&gt;
&lt;br /&gt;
==Action Speed==&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
Action Speed comes from both Agility and Dexterity. Agility has 25% Scaling, and Dexterity has 75%, which then get combined into a Sum and translated into Action Speed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Sum = Agility * .25 + Dexterity * .75&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each point in their sum gives a % increase to Action Speed depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
Sum of 0 starts at -38% Action Speed&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -38%&lt;br /&gt;
*0 to 10 = 3% each, up to -8%&lt;br /&gt;
*10 to 13 = 2% each, up to -2%&lt;br /&gt;
*13 to 25 = 1% each, up to 10%&lt;br /&gt;
*25 to 41 = 1.5% each, up to 34%&lt;br /&gt;
*41 to 50 = 1% each, up to 43%&lt;br /&gt;
*50 to 100 = 0.5% each, up to 68%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=ActionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -0.38},{&amp;quot;x&amp;quot;: 10.0,&amp;quot;y&amp;quot;: -0.08},{&amp;quot;x&amp;quot;: 13.0,&amp;quot;y&amp;quot;: -0.02},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 0.1},{&amp;quot;x&amp;quot;: 41.0,&amp;quot;y&amp;quot;: 0.34},{&amp;quot;x&amp;quot;: 50.0,&amp;quot;y&amp;quot;: 0.43},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 0.68}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An Action Speed of 50% results in the animation lasting for only 67% of the base animation length.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New animation length = Base animation length / (1 + Action Speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Regular Interaction Speed==&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Regular Interaction Speed comes from both Dexterity and Resourcefulness. Dexterity has 40% Scaling, and Resourcefulness has 60%, which then get combined into a Sum and translated into Regular Interaction Speed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Sum = Dexterity * 0.4 + Resourcefulness * 0.6&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each point in their sum gives a % increase to Interaction Speed depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
Sum of 0 starts at -55% Interaction Speed&lt;br /&gt;
&lt;br /&gt;
*0 -&amp;gt; -55%&lt;br /&gt;
*0 to 5 = 5% each, up to -30%&lt;br /&gt;
*5 to 15 = 3% each, up to 0%&lt;br /&gt;
*15 to 25 = 7% each, up to 70%&lt;br /&gt;
*25 to 35 = 5% each, up to 120%&lt;br /&gt;
*35 to 84 = 2% each, up to 218%&lt;br /&gt;
*84 to 85 = 1% each, up to 219%&lt;br /&gt;
*85 to 86 = 3% each, up to 222%&lt;br /&gt;
*86 to 100 = 2% each, up to 250%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=RegularInteractionSpeed|data=[{&amp;quot;x&amp;quot;: 0.0,&amp;quot;y&amp;quot;: -0.55},{&amp;quot;x&amp;quot;: 5.0,&amp;quot;y&amp;quot;: -0.3},{&amp;quot;x&amp;quot;: 15.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 25.0,&amp;quot;y&amp;quot;: 0.7},{&amp;quot;x&amp;quot;: 35.0,&amp;quot;y&amp;quot;: 1.2},{&amp;quot;x&amp;quot;: 84.0,&amp;quot;y&amp;quot;: 2.18},{&amp;quot;x&amp;quot;: 85.0,&amp;quot;y&amp;quot;: 2.19},{&amp;quot;x&amp;quot;: 86.0,&amp;quot;y&amp;quot;: 2.22},{&amp;quot;x&amp;quot;: 100.0,&amp;quot;y&amp;quot;: 2.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An Interaction Speed of 50% results in the interaction time lasting for only 67% of the base interaction length.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other Stats=&lt;br /&gt;
&lt;br /&gt;
==Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
Armor Rating can go as low as -300 = -619% Physical Damage Reduction&lt;br /&gt;
&lt;br /&gt;
0 Armor Rating starts at = -22% Physical Damage Reduction &lt;br /&gt;
&lt;br /&gt;
Every Armor Rating point gives a % increase to Physical Damage Reduction depending on fixed thresholds&lt;br /&gt;
&lt;br /&gt;
*-300 -&amp;gt; -619%&lt;br /&gt;
*-300 to -3 = 2% each, up to -25%&lt;br /&gt;
*-3 to 22 = 1% each, up to 0%&lt;br /&gt;
*22 to 31 = 0.5% each, up to 4.5%&lt;br /&gt;
*31 to 42 = 0.4% each, up to 8.9%&lt;br /&gt;
*42 to 52 = 0.3% each, up to 11.9%&lt;br /&gt;
*52 to 62 = 0.2% each, up to 13.9%&lt;br /&gt;
*62 to 112 = 0.1% each, up to 18.9%&lt;br /&gt;
*112 to 175 = 0.2% each, up to 31.5%&lt;br /&gt;
*175 to 230 = 0.3% each, up to 48%&lt;br /&gt;
*230 to 317 = 0.2% each, up to 65.4%&lt;br /&gt;
*317 to 353 = 0.1% each, up to 69%&lt;br /&gt;
*353 to 368 = 0.05% each, up to 69.75%&lt;br /&gt;
*368 to 369 = 0.03% each, up to 69.78%&lt;br /&gt;
*369 to 370 = 0.07% each, up to 69.85%&lt;br /&gt;
*370 to 428 = 0.05% each, up to 72.75%&lt;br /&gt;
*428 to 429 = -0.075% each, up to 72.675%&lt;br /&gt;
*429 to 450 = 0.025% each, up to 73.2%&lt;br /&gt;
*450 to 500 = 0.02% each, up to 74.2%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=PhysicalDamageReduction|data=[{&amp;quot;x&amp;quot;: -49.0,&amp;quot;y&amp;quot;: -1.17},{&amp;quot;x&amp;quot;: -3.0,&amp;quot;y&amp;quot;: -0.25},{&amp;quot;x&amp;quot;: 22.0,&amp;quot;y&amp;quot;: 0.0},{&amp;quot;x&amp;quot;: 31.0,&amp;quot;y&amp;quot;: 0.045},{&amp;quot;x&amp;quot;: 42.0,&amp;quot;y&amp;quot;: 0.089},{&amp;quot;x&amp;quot;: 52.0,&amp;quot;y&amp;quot;: 0.119},{&amp;quot;x&amp;quot;: 62.0,&amp;quot;y&amp;quot;: 0.139},{&amp;quot;x&amp;quot;: 112.0,&amp;quot;y&amp;quot;: 0.189},{&amp;quot;x&amp;quot;: 175.0,&amp;quot;y&amp;quot;: 0.315},{&amp;quot;x&amp;quot;: 230.0,&amp;quot;y&amp;quot;: 0.48},{&amp;quot;x&amp;quot;: 317.0,&amp;quot;y&amp;quot;: 0.654},{&amp;quot;x&amp;quot;: 353.0,&amp;quot;y&amp;quot;: 0.69},{&amp;quot;x&amp;quot;: 368.0,&amp;quot;y&amp;quot;: 0.6975},{&amp;quot;x&amp;quot;: 369.0,&amp;quot;y&amp;quot;: 0.6978},{&amp;quot;x&amp;quot;: 370.0,&amp;quot;y&amp;quot;: 0.6985},{&amp;quot;x&amp;quot;: 428.0,&amp;quot;y&amp;quot;: 0.7275},{&amp;quot;x&amp;quot;: 429.0,&amp;quot;y&amp;quot;: 0.72675},{&amp;quot;x&amp;quot;: 450.0,&amp;quot;y&amp;quot;: 0.732},{&amp;quot;x&amp;quot;: 500.0,&amp;quot;y&amp;quot;: 0.742}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Graph Starts from -49 instead of -300 for better visibility&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
[[Impact_Power|Impact Power]] governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Luck increases chance of getting better loot rarity. Whoever opens the loot first or kills the mob first is the person whos luck is used to calculate the drops.&lt;br /&gt;
&lt;br /&gt;
Luck stat affects each rarity differently. Luck Cap in the game is 500. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is only possible to get maximum of 249 Luck in the game currently:&lt;br /&gt;
*50 from [[Bard]]&#039;s Wanderer&#039;s Luck&lt;br /&gt;
*Possible 150 luck roll from a large [[Potion of Luck]]&lt;br /&gt;
*25 from a [[Fangs of Death Necklace]]&lt;br /&gt;
*24(12 x 2) from two [[Grimsmile Ring| Grimsmile Rings]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*1-Junk: Each luck decreases chance by 0.1%, 500 Luck: 0.5x Chance&lt;br /&gt;
*2-Poor: Each luck decreases chance by 0.1%,  500 Luck: 0.5x Chance&lt;br /&gt;
*3-Common: Each luck decreases chance by 0.05%, 500 Luck: 0.75x Chance&lt;br /&gt;
*4-Uncommon is not affected by luck&lt;br /&gt;
*5-Rare: not linear, diminishing returns, 500 Luck: 3.5x Chance&lt;br /&gt;
*6-Epic: not linear, diminishing returns, 500 Luck: 3.88x Chance&lt;br /&gt;
*7-Legendary: not linear, diminishing returns, 500 Luck: 4.25x Chance&lt;br /&gt;
*8-Unique: not linear, diminishing returns, 500 Luck: 4.38x Chance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|1=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade00|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 200,&amp;quot;y&amp;quot;: 80.0},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 75.0},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 400,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 450,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 50.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
|-|2=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade01|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 200,&amp;quot;y&amp;quot;: 80.0},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 75.0},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 400,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 450,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 50.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
|-|3=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade02|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 97.5},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 92.5},{&amp;quot;x&amp;quot;: 200,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 87.5},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 82.5},{&amp;quot;x&amp;quot;: 400,&amp;quot;y&amp;quot;: 80.0},{&amp;quot;x&amp;quot;: 450,&amp;quot;y&amp;quot;: 77.5},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 75.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
|-|4=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade03|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 1.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
|-|5=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade04|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 16,&amp;quot;y&amp;quot;: 1.16},{&amp;quot;x&amp;quot;: 23,&amp;quot;y&amp;quot;: 1.23},{&amp;quot;x&amp;quot;: 31,&amp;quot;y&amp;quot;: 1.3},{&amp;quot;x&amp;quot;: 38,&amp;quot;y&amp;quot;: 1.37},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 1.48},{&amp;quot;x&amp;quot;: 61,&amp;quot;y&amp;quot;: 1.57},{&amp;quot;x&amp;quot;: 69,&amp;quot;y&amp;quot;: 1.64},{&amp;quot;x&amp;quot;: 75,&amp;quot;y&amp;quot;: 1.7},{&amp;quot;x&amp;quot;: 81,&amp;quot;y&amp;quot;: 1.75},{&amp;quot;x&amp;quot;: 90,&amp;quot;y&amp;quot;: 1.82},{&amp;quot;x&amp;quot;: 107,&amp;quot;y&amp;quot;: 1.96},{&amp;quot;x&amp;quot;: 117,&amp;quot;y&amp;quot;: 2.03},{&amp;quot;x&amp;quot;: 123,&amp;quot;y&amp;quot;: 2.08},{&amp;quot;x&amp;quot;: 129,&amp;quot;y&amp;quot;: 2.12},{&amp;quot;x&amp;quot;: 136,&amp;quot;y&amp;quot;: 2.18},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 2.28},{&amp;quot;x&amp;quot;: 161,&amp;quot;y&amp;quot;: 2.35},{&amp;quot;x&amp;quot;: 170,&amp;quot;y&amp;quot;: 2.41},{&amp;quot;x&amp;quot;: 176,&amp;quot;y&amp;quot;: 2.45},{&amp;quot;x&amp;quot;: 182,&amp;quot;y&amp;quot;: 2.49},{&amp;quot;x&amp;quot;: 194,&amp;quot;y&amp;quot;: 2.57},{&amp;quot;x&amp;quot;: 212,&amp;quot;y&amp;quot;: 2.67},{&amp;quot;x&amp;quot;: 221,&amp;quot;y&amp;quot;: 2.72},{&amp;quot;x&amp;quot;: 229,&amp;quot;y&amp;quot;: 2.77},{&amp;quot;x&amp;quot;: 236,&amp;quot;y&amp;quot;: 2.81},{&amp;quot;x&amp;quot;: 246,&amp;quot;y&amp;quot;: 2.86},{&amp;quot;x&amp;quot;: 254,&amp;quot;y&amp;quot;: 2.9},{&amp;quot;x&amp;quot;: 263,&amp;quot;y&amp;quot;: 2.94},{&amp;quot;x&amp;quot;: 270,&amp;quot;y&amp;quot;: 2.97},{&amp;quot;x&amp;quot;: 278,&amp;quot;y&amp;quot;: 3.01},{&amp;quot;x&amp;quot;: 285,&amp;quot;y&amp;quot;: 3.04},{&amp;quot;x&amp;quot;: 296,&amp;quot;y&amp;quot;: 3.09},{&amp;quot;x&amp;quot;: 308,&amp;quot;y&amp;quot;: 3.13},{&amp;quot;x&amp;quot;: 319,&amp;quot;y&amp;quot;: 3.18},{&amp;quot;x&amp;quot;: 326,&amp;quot;y&amp;quot;: 3.2},{&amp;quot;x&amp;quot;: 334,&amp;quot;y&amp;quot;: 3.23},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 3.28},{&amp;quot;x&amp;quot;: 365,&amp;quot;y&amp;quot;: 3.32},{&amp;quot;x&amp;quot;: 373,&amp;quot;y&amp;quot;: 3.34},{&amp;quot;x&amp;quot;: 381,&amp;quot;y&amp;quot;: 3.36},{&amp;quot;x&amp;quot;: 393,&amp;quot;y&amp;quot;: 3.39},{&amp;quot;x&amp;quot;: 408,&amp;quot;y&amp;quot;: 3.42},{&amp;quot;x&amp;quot;: 415,&amp;quot;y&amp;quot;: 3.43},{&amp;quot;x&amp;quot;: 421,&amp;quot;y&amp;quot;: 3.44},{&amp;quot;x&amp;quot;: 429,&amp;quot;y&amp;quot;: 3.45},{&amp;quot;x&amp;quot;: 436,&amp;quot;y&amp;quot;: 3.46},{&amp;quot;x&amp;quot;: 447,&amp;quot;y&amp;quot;: 3.48},{&amp;quot;x&amp;quot;: 459,&amp;quot;y&amp;quot;: 3.49},{&amp;quot;x&amp;quot;: 467,&amp;quot;y&amp;quot;: 3.49},{&amp;quot;x&amp;quot;: 473,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 480,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 493,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 3.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|6=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade05|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 8,&amp;quot;y&amp;quot;: 1.09},{&amp;quot;x&amp;quot;: 15,&amp;quot;y&amp;quot;: 1.17},{&amp;quot;x&amp;quot;: 23,&amp;quot;y&amp;quot;: 1.26},{&amp;quot;x&amp;quot;: 36,&amp;quot;y&amp;quot;: 1.4},{&amp;quot;x&amp;quot;: 43,&amp;quot;y&amp;quot;: 1.47},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 1.55},{&amp;quot;x&amp;quot;: 59,&amp;quot;y&amp;quot;: 1.64},{&amp;quot;x&amp;quot;: 70,&amp;quot;y&amp;quot;: 1.75},{&amp;quot;x&amp;quot;: 83,&amp;quot;y&amp;quot;: 1.88},{&amp;quot;x&amp;quot;: 89,&amp;quot;y&amp;quot;: 1.93},{&amp;quot;x&amp;quot;: 97,&amp;quot;y&amp;quot;: 2.01},{&amp;quot;x&amp;quot;: 107,&amp;quot;y&amp;quot;: 2.1},{&amp;quot;x&amp;quot;: 120,&amp;quot;y&amp;quot;: 2.22},{&amp;quot;x&amp;quot;: 127,&amp;quot;y&amp;quot;: 2.28},{&amp;quot;x&amp;quot;: 133,&amp;quot;y&amp;quot;: 2.33},{&amp;quot;x&amp;quot;: 140,&amp;quot;y&amp;quot;: 2.39},{&amp;quot;x&amp;quot;: 148,&amp;quot;y&amp;quot;: 2.45},{&amp;quot;x&amp;quot;: 160,&amp;quot;y&amp;quot;: 2.55},{&amp;quot;x&amp;quot;: 167,&amp;quot;y&amp;quot;: 2.6},{&amp;quot;x&amp;quot;: 174,&amp;quot;y&amp;quot;: 2.65},{&amp;quot;x&amp;quot;: 181,&amp;quot;y&amp;quot;: 2.71},{&amp;quot;x&amp;quot;: 204,&amp;quot;y&amp;quot;: 2.87},{&amp;quot;x&amp;quot;: 212,&amp;quot;y&amp;quot;: 2.92},{&amp;quot;x&amp;quot;: 218,&amp;quot;y&amp;quot;: 2.96},{&amp;quot;x&amp;quot;: 224,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 234,&amp;quot;y&amp;quot;: 3.06},{&amp;quot;x&amp;quot;: 252,&amp;quot;y&amp;quot;: 3.17},{&amp;quot;x&amp;quot;: 258,&amp;quot;y&amp;quot;: 3.2},{&amp;quot;x&amp;quot;: 266,&amp;quot;y&amp;quot;: 3.25},{&amp;quot;x&amp;quot;: 273,&amp;quot;y&amp;quot;: 3.29},{&amp;quot;x&amp;quot;: 288,&amp;quot;y&amp;quot;: 3.36},{&amp;quot;x&amp;quot;: 298,&amp;quot;y&amp;quot;: 3.41},{&amp;quot;x&amp;quot;: 304,&amp;quot;y&amp;quot;: 3.44},{&amp;quot;x&amp;quot;: 311,&amp;quot;y&amp;quot;: 3.47},{&amp;quot;x&amp;quot;: 318,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 329,&amp;quot;y&amp;quot;: 3.54},{&amp;quot;x&amp;quot;: 339,&amp;quot;y&amp;quot;: 3.58},{&amp;quot;x&amp;quot;: 346,&amp;quot;y&amp;quot;: 3.61},{&amp;quot;x&amp;quot;: 352,&amp;quot;y&amp;quot;: 3.63},{&amp;quot;x&amp;quot;: 363,&amp;quot;y&amp;quot;: 3.66},{&amp;quot;x&amp;quot;: 381,&amp;quot;y&amp;quot;: 3.72},{&amp;quot;x&amp;quot;: 388,&amp;quot;y&amp;quot;: 3.73},{&amp;quot;x&amp;quot;: 394,&amp;quot;y&amp;quot;: 3.75},{&amp;quot;x&amp;quot;: 401,&amp;quot;y&amp;quot;: 3.77},{&amp;quot;x&amp;quot;: 408,&amp;quot;y&amp;quot;: 3.78},{&amp;quot;x&amp;quot;: 418,&amp;quot;y&amp;quot;: 3.8},{&amp;quot;x&amp;quot;: 426,&amp;quot;y&amp;quot;: 3.82},{&amp;quot;x&amp;quot;: 433,&amp;quot;y&amp;quot;: 3.83},{&amp;quot;x&amp;quot;: 438,&amp;quot;y&amp;quot;: 3.84},{&amp;quot;x&amp;quot;: 447,&amp;quot;y&amp;quot;: 3.85},{&amp;quot;x&amp;quot;: 458,&amp;quot;y&amp;quot;: 3.86},{&amp;quot;x&amp;quot;: 466,&amp;quot;y&amp;quot;: 3.87},{&amp;quot;x&amp;quot;: 475,&amp;quot;y&amp;quot;: 3.87},{&amp;quot;x&amp;quot;: 480,&amp;quot;y&amp;quot;: 3.88},{&amp;quot;x&amp;quot;: 490,&amp;quot;y&amp;quot;: 3.88},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 3.88}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|7=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade06|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 12,&amp;quot;y&amp;quot;: 1.15},{&amp;quot;x&amp;quot;: 19,&amp;quot;y&amp;quot;: 1.24},{&amp;quot;x&amp;quot;: 26,&amp;quot;y&amp;quot;: 1.33},{&amp;quot;x&amp;quot;: 34,&amp;quot;y&amp;quot;: 1.43},{&amp;quot;x&amp;quot;: 43,&amp;quot;y&amp;quot;: 1.54},{&amp;quot;x&amp;quot;: 53,&amp;quot;y&amp;quot;: 1.65},{&amp;quot;x&amp;quot;: 60,&amp;quot;y&amp;quot;: 1.73},{&amp;quot;x&amp;quot;: 67,&amp;quot;y&amp;quot;: 1.81},{&amp;quot;x&amp;quot;: 87,&amp;quot;y&amp;quot;: 2.03},{&amp;quot;x&amp;quot;: 94,&amp;quot;y&amp;quot;: 2.11},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 2.17},{&amp;quot;x&amp;quot;: 112,&amp;quot;y&amp;quot;: 2.3},{&amp;quot;x&amp;quot;: 128,&amp;quot;y&amp;quot;: 2.45},{&amp;quot;x&amp;quot;: 134,&amp;quot;y&amp;quot;: 2.51},{&amp;quot;x&amp;quot;: 141,&amp;quot;y&amp;quot;: 2.58},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 2.66},{&amp;quot;x&amp;quot;: 164,&amp;quot;y&amp;quot;: 2.78},{&amp;quot;x&amp;quot;: 173,&amp;quot;y&amp;quot;: 2.86},{&amp;quot;x&amp;quot;: 181,&amp;quot;y&amp;quot;: 2.93},{&amp;quot;x&amp;quot;: 199,&amp;quot;y&amp;quot;: 3.08},{&amp;quot;x&amp;quot;: 206,&amp;quot;y&amp;quot;: 3.14},{&amp;quot;x&amp;quot;: 213,&amp;quot;y&amp;quot;: 3.18},{&amp;quot;x&amp;quot;: 219,&amp;quot;y&amp;quot;: 3.23},{&amp;quot;x&amp;quot;: 229,&amp;quot;y&amp;quot;: 3.3},{&amp;quot;x&amp;quot;: 244,&amp;quot;y&amp;quot;: 3.4},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 3.45},{&amp;quot;x&amp;quot;: 259,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 273,&amp;quot;y&amp;quot;: 3.58},{&amp;quot;x&amp;quot;: 283,&amp;quot;y&amp;quot;: 3.64},{&amp;quot;x&amp;quot;: 289,&amp;quot;y&amp;quot;: 3.67},{&amp;quot;x&amp;quot;: 295,&amp;quot;y&amp;quot;: 3.71},{&amp;quot;x&amp;quot;: 303,&amp;quot;y&amp;quot;: 3.75},{&amp;quot;x&amp;quot;: 312,&amp;quot;y&amp;quot;: 3.79},{&amp;quot;x&amp;quot;: 320,&amp;quot;y&amp;quot;: 3.83},{&amp;quot;x&amp;quot;: 326,&amp;quot;y&amp;quot;: 3.86},{&amp;quot;x&amp;quot;: 333,&amp;quot;y&amp;quot;: 3.89},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 3.96},{&amp;quot;x&amp;quot;: 359,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 366,&amp;quot;y&amp;quot;: 4.02},{&amp;quot;x&amp;quot;: 374,&amp;quot;y&amp;quot;: 4.05},{&amp;quot;x&amp;quot;: 382,&amp;quot;y&amp;quot;: 4.07},{&amp;quot;x&amp;quot;: 391,&amp;quot;y&amp;quot;: 4.1},{&amp;quot;x&amp;quot;: 401,&amp;quot;y&amp;quot;: 4.13},{&amp;quot;x&amp;quot;: 407,&amp;quot;y&amp;quot;: 4.14},{&amp;quot;x&amp;quot;: 415,&amp;quot;y&amp;quot;: 4.16},{&amp;quot;x&amp;quot;: 424,&amp;quot;y&amp;quot;: 4.18},{&amp;quot;x&amp;quot;: 436,&amp;quot;y&amp;quot;: 4.2},{&amp;quot;x&amp;quot;: 443,&amp;quot;y&amp;quot;: 4.21},{&amp;quot;x&amp;quot;: 451,&amp;quot;y&amp;quot;: 4.22},{&amp;quot;x&amp;quot;: 469,&amp;quot;y&amp;quot;: 4.24},{&amp;quot;x&amp;quot;: 476,&amp;quot;y&amp;quot;: 4.25},{&amp;quot;x&amp;quot;: 484,&amp;quot;y&amp;quot;: 4.25},{&amp;quot;x&amp;quot;: 499,&amp;quot;y&amp;quot;: 4.26},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 4.26}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|8=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade07|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 8,&amp;quot;y&amp;quot;: 1.11},{&amp;quot;x&amp;quot;: 17,&amp;quot;y&amp;quot;: 1.23},{&amp;quot;x&amp;quot;: 33,&amp;quot;y&amp;quot;: 1.43},{&amp;quot;x&amp;quot;: 41,&amp;quot;y&amp;quot;: 1.53},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 1.64},{&amp;quot;x&amp;quot;: 65,&amp;quot;y&amp;quot;: 1.82},{&amp;quot;x&amp;quot;: 73,&amp;quot;y&amp;quot;: 1.92},{&amp;quot;x&amp;quot;: 80,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 90,&amp;quot;y&amp;quot;: 2.11},{&amp;quot;x&amp;quot;: 99,&amp;quot;y&amp;quot;: 2.21},{&amp;quot;x&amp;quot;: 107,&amp;quot;y&amp;quot;: 2.29},{&amp;quot;x&amp;quot;: 113,&amp;quot;y&amp;quot;: 2.37},{&amp;quot;x&amp;quot;: 127,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 142,&amp;quot;y&amp;quot;: 2.65},{&amp;quot;x&amp;quot;: 148,&amp;quot;y&amp;quot;: 2.7},{&amp;quot;x&amp;quot;: 154,&amp;quot;y&amp;quot;: 2.76},{&amp;quot;x&amp;quot;: 163,&amp;quot;y&amp;quot;: 2.84},{&amp;quot;x&amp;quot;: 178,&amp;quot;y&amp;quot;: 2.98},{&amp;quot;x&amp;quot;: 185,&amp;quot;y&amp;quot;: 3.04},{&amp;quot;x&amp;quot;: 191,&amp;quot;y&amp;quot;: 3.09},{&amp;quot;x&amp;quot;: 199,&amp;quot;y&amp;quot;: 3.15},{&amp;quot;x&amp;quot;: 215,&amp;quot;y&amp;quot;: 3.28},{&amp;quot;x&amp;quot;: 222,&amp;quot;y&amp;quot;: 3.33},{&amp;quot;x&amp;quot;: 229,&amp;quot;y&amp;quot;: 3.39},{&amp;quot;x&amp;quot;: 245,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 252,&amp;quot;y&amp;quot;: 3.56},{&amp;quot;x&amp;quot;: 260,&amp;quot;y&amp;quot;: 3.6},{&amp;quot;x&amp;quot;: 267,&amp;quot;y&amp;quot;: 3.65},{&amp;quot;x&amp;quot;: 285,&amp;quot;y&amp;quot;: 3.75},{&amp;quot;x&amp;quot;: 293,&amp;quot;y&amp;quot;: 3.8},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 3.84},{&amp;quot;x&amp;quot;: 308,&amp;quot;y&amp;quot;: 3.88},{&amp;quot;x&amp;quot;: 318,&amp;quot;y&amp;quot;: 3.93},{&amp;quot;x&amp;quot;: 329,&amp;quot;y&amp;quot;: 3.98},{&amp;quot;x&amp;quot;: 337,&amp;quot;y&amp;quot;: 4.02},{&amp;quot;x&amp;quot;: 345,&amp;quot;y&amp;quot;: 4.05},{&amp;quot;x&amp;quot;: 358,&amp;quot;y&amp;quot;: 4.11},{&amp;quot;x&amp;quot;: 367,&amp;quot;y&amp;quot;: 4.14},{&amp;quot;x&amp;quot;: 373,&amp;quot;y&amp;quot;: 4.16},{&amp;quot;x&amp;quot;: 380,&amp;quot;y&amp;quot;: 4.19},{&amp;quot;x&amp;quot;: 391,&amp;quot;y&amp;quot;: 4.22},{&amp;quot;x&amp;quot;: 401,&amp;quot;y&amp;quot;: 4.25},{&amp;quot;x&amp;quot;: 408,&amp;quot;y&amp;quot;: 4.27},{&amp;quot;x&amp;quot;: 416,&amp;quot;y&amp;quot;: 4.29},{&amp;quot;x&amp;quot;: 428,&amp;quot;y&amp;quot;: 4.31},{&amp;quot;x&amp;quot;: 436,&amp;quot;y&amp;quot;: 4.33},{&amp;quot;x&amp;quot;: 443,&amp;quot;y&amp;quot;: 4.34},{&amp;quot;x&amp;quot;: 449,&amp;quot;y&amp;quot;: 4.35},{&amp;quot;x&amp;quot;: 459,&amp;quot;y&amp;quot;: 4.36},{&amp;quot;x&amp;quot;: 473,&amp;quot;y&amp;quot;: 4.37},{&amp;quot;x&amp;quot;: 480,&amp;quot;y&amp;quot;: 4.38},{&amp;quot;x&amp;quot;: 488,&amp;quot;y&amp;quot;: 4.38},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 4.38}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Luck Value Table===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Luck !! &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 50 || x0.95 || x0.95 || x0.975 || x1.0 || x1.48 || x1.54 || x1.62 || x1.64&lt;br /&gt;
|-&lt;br /&gt;
| 100 || x0.90 || x0.90 || x0.95 || x1.0 || x1.90 || x2.04 || x2.17 || x2.22&lt;br /&gt;
|-&lt;br /&gt;
| 150 || x0.85 || x0.85 || x0.925 || x1.0 || x2.28 || x2.47 || x2.66 || x2.72&lt;br /&gt;
|-&lt;br /&gt;
| 200 || x0.80 || x0.80 || x0.90 || x1.0 || x2.60 || x2.84 || x3.08 || x3.17&lt;br /&gt;
|-&lt;br /&gt;
| 250 || x0.75 || x0.75 || x0.875 || x1.0 || x2.88 || x3.16 || x3.45 || x3.54&lt;br /&gt;
|-&lt;br /&gt;
| 300 || x0.70 || x0.70 || x0.85 || x1.0 || x3.11 || x3.42 || x3.73 || x3.84&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that Luck only increases chance of finding a high tier loot only if looted container/corpse has a chance of dropping high tier loot. &lt;br /&gt;
So if loot table has no &amp;quot;Epic&amp;quot; drop chance, high luck won&#039;t make it drop &amp;quot;Epic&amp;quot; even if you have 250 luck as 0% chance multiplied by 3.16 is still 0.&lt;br /&gt;
&lt;br /&gt;
Check [[Lootables]] to see which lootables drop high tier loot.&lt;br /&gt;
&lt;br /&gt;
Loot is rolled when you open the container or kill the mob. (It is not confirmed if Bard&#039;s Unchained Harmony rolls the loot table when it opens the containers.)&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item [[Enchantments]].&lt;br /&gt;
&lt;br /&gt;
{{Transclude|Enchantments#Enchantment Exclusive Stats}}&lt;br /&gt;
&lt;br /&gt;
For the possible values of Enchantments and their historical rolls, see [[Enchantments#Enchantment_Values|Enchantment Values]]&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>Kaisodile</name></author>
	</entry>
</feed>