<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JsonV</id>
	<title>Dark and Darker Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JsonV"/>
	<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/Special:Contributions/JsonV"/>
	<updated>2026-04-30T04:45:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Dreadspine&amp;diff=63321</id>
		<title>Dreadspine</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Dreadspine&amp;diff=63321"/>
		<updated>2025-04-29T15:45:35Z</updated>

		<summary type="html">&lt;p&gt;JsonV: First draft of Dreadspine guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenerateMonsterInfobox}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Dreadspine can be found wandering about in [[Inferno]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80%&amp;quot;&amp;gt;{{GenerateMonsterTable|Subbosses|monster=Dreadspine}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Normal:&#039;&#039;&#039;&lt;br /&gt;
**The Dreadspine has three main attacks:&lt;br /&gt;
*** Bone spear - Launches a shotgun spray of bone projectiles. Dodge by side-strafing left or right.&lt;br /&gt;
*** Bone Thorn Field - Spawns a wave thorn puddles that damage the players within the area. Dodge by side-strafing left or right and jumping when then the thorn puddle reaches you.&lt;br /&gt;
*** Claw Combo - Triggers at close range. Chains two upward slashes that always start diagonally right and then diagonally left. Dodge by crouching and side-strafing right and then left, or spacing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;Elite:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**Same attacks as the normal variation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;gt;Nightmare:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**Same attacks as the normal variation.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{GenerateLootDrops}}&lt;/div&gt;</summary>
		<author><name>JsonV</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cerberus&amp;diff=63320</id>
		<title>Cerberus</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cerberus&amp;diff=63320"/>
		<updated>2025-04-29T15:05:24Z</updated>

		<summary type="html">&lt;p&gt;JsonV: First draft of Cerberus guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenerateMonsterInfobox}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Cerberus can be found wandering about in [[Inferno]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80%&amp;quot;&amp;gt;{{GenerateMonsterTable|Subbosses|monster=Cerberus}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Normal:&#039;&#039;&#039;&lt;br /&gt;
**The Cerberus has three main attacks:&lt;br /&gt;
*** Omen - A leap attack with three directions:&lt;br /&gt;
**** Left: Glowing eyes from the left and center head - Dodge by side-strafing right&lt;br /&gt;
**** Center: Glowing eyes from left and right head - Dodge by side-strafing left or right&lt;br /&gt;
**** Right: Glowing eyes from the right and center head - Dodge by side-strafing left&lt;br /&gt;
*** Hit Down - A slam attack which must be spaced.&lt;br /&gt;
*** Bite - A two-part attack sequence where the Cerberus bites:&lt;br /&gt;
**** Left-then-right: Can be dodged by spacing.&lt;br /&gt;
**** Right-then-left: Can be dodged by spacing.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;Elite:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**Same attacks as the normal variation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;gt;Nightmare:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**Same attacks as the normal variation.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Damage#Hit_Location_Bonus|Hit Location Bonus]]==&lt;br /&gt;
*Neck -&amp;gt; head&lt;br /&gt;
*Tail -&amp;gt; leg&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{GenerateLootDrops}}&lt;/div&gt;</summary>
		<author><name>JsonV</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Dreadspine.png&amp;diff=63319</id>
		<title>File:Dreadspine.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Dreadspine.png&amp;diff=63319"/>
		<updated>2025-04-29T14:35:09Z</updated>

		<summary type="html">&lt;p&gt;JsonV: Render of the Dreadspine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Render of the Dreadspine&lt;/div&gt;</summary>
		<author><name>JsonV</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Cerberus.png&amp;diff=63318</id>
		<title>File:Cerberus.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Cerberus.png&amp;diff=63318"/>
		<updated>2025-04-29T13:50:58Z</updated>

		<summary type="html">&lt;p&gt;JsonV: Render of the Cerberus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Render of the Cerberus&lt;/div&gt;</summary>
		<author><name>JsonV</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Abomination&amp;diff=63317</id>
		<title>Abomination</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Abomination&amp;diff=63317"/>
		<updated>2025-04-29T13:44:42Z</updated>

		<summary type="html">&lt;p&gt;JsonV: /* Guide */ simple formatting on attacks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenerateMonsterInfobox}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Abomination can be found wandering about in [[Inferno]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80%&amp;quot;&amp;gt;{{GenerateMonsterTable|Subbosses|monster=Abomination}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Normal:&#039;&#039;&#039;&lt;br /&gt;
**The Abomination has four attacks:&lt;br /&gt;
*** Low Swing: Can be spaced, or jumped over.&lt;br /&gt;
*** High Swing: Can be spaced, or ducked under.&lt;br /&gt;
*** Vomit (applies blind): Can be side-strafed to either side.&lt;br /&gt;
*** Charge: Can be side-strafed to either side.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;Elite:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**Same as normal.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;gt;Nightmare:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**The nightmare variant gains access to one more attack:&lt;br /&gt;
*** Overhead slam: Can be spaced with enough movement speed.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Damage#Hit_Location_Bonus|Hit Location Bonus]]==&lt;br /&gt;
*Neck -&amp;gt; head&lt;br /&gt;
*Tail -&amp;gt; leg&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{GenerateLootDrops}}&lt;/div&gt;</summary>
		<author><name>JsonV</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Abomination&amp;diff=63316</id>
		<title>Abomination</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Abomination&amp;diff=63316"/>
		<updated>2025-04-29T13:36:11Z</updated>

		<summary type="html">&lt;p&gt;JsonV: First draft of Abomination subboss page (template primarily taken from Cockatrice)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenerateMonsterInfobox}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Abomination can be found wandering about in [[Inferno]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80%&amp;quot;&amp;gt;{{GenerateMonsterTable|Subbosses|monster=Abomination}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Normal:&#039;&#039;&#039;&lt;br /&gt;
**The Abomination has four attacks:&lt;br /&gt;
- Low Swing: Can be spaced, or jumped over.&lt;br /&gt;
- High Swing: Can be spaced, or ducked under.&lt;br /&gt;
- Vomit (applies blind): Can be side-strafed to either side.&lt;br /&gt;
- Charge: Can be side-strafed to either side.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;Elite:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**Same as normal.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;gt;Nightmare:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**The nightmare variant gains access to one more attack:&lt;br /&gt;
- Overhead slam: Can be spaced with enough movement speed.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==[[Damage#Hit_Location_Bonus|Hit Location Bonus]]==&lt;br /&gt;
*Neck -&amp;gt; head&lt;br /&gt;
*Tail -&amp;gt; leg&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{GenerateLootDrops}}&lt;/div&gt;</summary>
		<author><name>JsonV</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Abomination.png&amp;diff=63315</id>
		<title>File:Abomination.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Abomination.png&amp;diff=63315"/>
		<updated>2025-04-29T13:30:38Z</updated>

		<summary type="html">&lt;p&gt;JsonV: Render of the Abomination&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Render of the Abomination&lt;/div&gt;</summary>
		<author><name>JsonV</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Demon_Berserker&amp;diff=50642</id>
		<title>Demon Berserker</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Demon_Berserker&amp;diff=50642"/>
		<updated>2024-11-29T17:57:54Z</updated>

		<summary type="html">&lt;p&gt;JsonV: Added visuals for the demon berserker&amp;#039;s attack patterns with text accompaniment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenerateMonsterInfobox}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Demon Berserker can be found within the Smoldering Depths of [[Inferno]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80%&amp;quot;&amp;gt;{{GenerateMonsterTable|Subbosses|monster=Demon Berserker}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Guide==&lt;br /&gt;
=== Attack 1: Diagonal Downward Slash Left ===&lt;br /&gt;
&lt;br /&gt;
[[ File:Demon Beserker - Diagonal Downward Left Slash.mp4 ]]&lt;br /&gt;
&lt;br /&gt;
Dodge this by crouching and strafing left, or strafing right and jumping.&lt;br /&gt;
&lt;br /&gt;
=== Attack 2: Diagonal Downward Slash Right ===&lt;br /&gt;
[[ File:Demon Berserker - Diagonal Slash Right.mp4 ]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge this by crouching and strafing right.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;gt;Attack 3: Horizontal Slash &amp;lt;/span&amp;gt;===&lt;br /&gt;
[[File:Demon Berserker - Horizontal Slash.mp4]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge this by crouching and looking up or down.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Normal:&#039;&#039;&#039;&lt;br /&gt;
**Has access to Attack 1 and Attack 2 (see above). These attacks can be chained together many times.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;Elite:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**Same attacks as a normal berserker but has increased damage, action speed, and health.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;colorrarityNightmare&amp;quot;&amp;gt;Nightmare:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
**Gains access to Attack 3 (see above) which may be used to end the chain of Attack 1 and Attack 2 combos. Also gains the ability to end every chain with a horizontal slash. Also has increased damage, action speed, move speed, and health than the elite version.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{GenerateLootDrops}}&lt;/div&gt;</summary>
		<author><name>JsonV</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Demon_Berserker_-_Horizontal_Slash.mp4&amp;diff=50627</id>
		<title>File:Demon Berserker - Horizontal Slash.mp4</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Demon_Berserker_-_Horizontal_Slash.mp4&amp;diff=50627"/>
		<updated>2024-11-29T04:47:02Z</updated>

		<summary type="html">&lt;p&gt;JsonV: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>JsonV</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Demon_Berserker_-_Diagonal_Slash_Right.mp4&amp;diff=50626</id>
		<title>File:Demon Berserker - Diagonal Slash Right.mp4</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Demon_Berserker_-_Diagonal_Slash_Right.mp4&amp;diff=50626"/>
		<updated>2024-11-29T04:38:25Z</updated>

		<summary type="html">&lt;p&gt;JsonV: JsonV uploaded a new version of File:Demon Berserker - Diagonal Slash Right.mp4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>JsonV</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Demon_Berserker_-_Diagonal_Slash_Right.mp4&amp;diff=50625</id>
		<title>File:Demon Berserker - Diagonal Slash Right.mp4</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Demon_Berserker_-_Diagonal_Slash_Right.mp4&amp;diff=50625"/>
		<updated>2024-11-29T04:34:04Z</updated>

		<summary type="html">&lt;p&gt;JsonV: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>JsonV</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Dfr.mp4&amp;diff=50624</id>
		<title>File:Dfr.mp4</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Dfr.mp4&amp;diff=50624"/>
		<updated>2024-11-29T03:45:50Z</updated>

		<summary type="html">&lt;p&gt;JsonV: JsonV moved page File:Dfr.mp4 to File:Demon Beserker - Diagonal Downward Left Slash.mp4: Descriptive Name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Demon Beserker - Diagonal Downward Left Slash.mp4]]&lt;/div&gt;</summary>
		<author><name>JsonV</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Demon_Beserker_-_Diagonal_Downward_Left_Slash.mp4&amp;diff=50623</id>
		<title>File:Demon Beserker - Diagonal Downward Left Slash.mp4</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Demon_Beserker_-_Diagonal_Downward_Left_Slash.mp4&amp;diff=50623"/>
		<updated>2024-11-29T03:45:50Z</updated>

		<summary type="html">&lt;p&gt;JsonV: JsonV moved page File:Dfr.mp4 to File:Demon Beserker - Diagonal Downward Left Slash.mp4: Descriptive Name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>JsonV</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Demon_Beserker_-_Diagonal_Downward_Left_Slash.mp4&amp;diff=50622</id>
		<title>File:Demon Beserker - Diagonal Downward Left Slash.mp4</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Demon_Beserker_-_Diagonal_Downward_Left_Slash.mp4&amp;diff=50622"/>
		<updated>2024-11-29T03:34:55Z</updated>

		<summary type="html">&lt;p&gt;JsonV: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>JsonV</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:JsonV&amp;diff=50621</id>
		<title>User:JsonV</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:JsonV&amp;diff=50621"/>
		<updated>2024-11-28T23:26:42Z</updated>

		<summary type="html">&lt;p&gt;JsonV: Created page with &amp;quot;I am.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am.&lt;/div&gt;</summary>
		<author><name>JsonV</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ghost_King&amp;diff=50620</id>
		<title>Ghost King</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ghost_King&amp;diff=50620"/>
		<updated>2024-11-28T22:16:42Z</updated>

		<summary type="html">&lt;p&gt;JsonV: /* Video */ Add back Apollo&amp;#039;s video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenerateMonsterInfobox}}&lt;br /&gt;
==Description==&lt;br /&gt;
Does a projectile attack at close range, enters an eating mode, teleports on the player, applies a stacking debuff, does a slam attack which summons 3 Death Skulls, performs a scream attack at intervals of 20% health loss that hits everyone in the room.Blue circle on the ground will disappear in three minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80%&amp;quot;&amp;gt;{{GenerateMonsterTable|Bosses|monster=Ghost King}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Damage#Hit_Location_Bonus|Hit Location Bonus]]==&lt;br /&gt;
*Every part aside from the head -&amp;gt; body&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
*Teleport Attack = 20/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; Magical Damage with 5 Impact Power (can this be blocked?).&lt;br /&gt;
*Scream = 10/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; Magical Damage. Become [[Ghost_King#Damage Immunity|Immune]]&lt;br /&gt;
*Orb Attack = 30/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt; Magical Damage with 7 Impact Power. Heals itself for 30. Spawns Curse of Chilling pools on the ground if it hits.&lt;br /&gt;
*Earthquake = Becomes [[Ghost_King#Damage Immunity|Immune]], slams the ground dealing 60/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;90&amp;lt;/span&amp;gt; Physical Damage + &amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; Magical Damage.&lt;br /&gt;
**Has a cooldown of 40 seconds&lt;br /&gt;
*Curse of Chilling = Slows the player and gives a stack of debuff that increases damage taken by Ghost Kings abilities, stacking up to 30&lt;br /&gt;
*Eating = Increases move speed from 200 to 340 and chases a player. If it reaches them, he applies a status effect that roots a player in place and siphons their health. Dealing 95% Max hp as damage over 15 seconds, stacking Curse of Chilling on player and gaining 1000 hp shield &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;Elite Ghost King deals 50% more damage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI==&lt;br /&gt;
&#039;&#039;&#039;Scream pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- when a player dies&lt;br /&gt;
*- every time HP is reduced by 20% (4 total)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthquake pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- after 40 seconds of cooldown have passed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eating pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- When the normal attack or teleport has been used 4 to 7 times&lt;br /&gt;
&lt;br /&gt;
Target&lt;br /&gt;
*- highest aggro player&lt;br /&gt;
*- furthest player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teleport pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- teleport probability check&lt;br /&gt;
&lt;br /&gt;
Probability&lt;br /&gt;
*- if success to teleport than decrease probability 20%&lt;br /&gt;
*- if fail to teleport than increase probability 15%&lt;br /&gt;
&lt;br /&gt;
Target&lt;br /&gt;
*- if player with aggro values whose distance is greater than 500 and less than 3000&lt;br /&gt;
*- furthest player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal attack pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Target&lt;br /&gt;
*- 75% probability, highest aggro player&lt;br /&gt;
*- second highest player&lt;br /&gt;
*- nearest player&lt;br /&gt;
&lt;br /&gt;
Description&lt;br /&gt;
*- if target is within 500, rotate to target&lt;br /&gt;
*- if not, move to target and rotate&lt;br /&gt;
*- if after 3 second passed, select new action&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
Ghost can be located in the middle of the Inferno maps having a 33% chance to spawn. He can be spotted waiting alone in the middle of the room. As soon as a player walks in to the room he will engage with his Teleport Attack or walk to the first player that aggroes him to perform the Orb Throw Attack.&lt;br /&gt;
&lt;br /&gt;
===Preparation===&lt;br /&gt;
The most important aspect of this fight is team composition. Most optimal team currently is 1 [[Cleric]] and 2 [[Ranger]] as this gives you sustain with cleric&#039;s heals and high DPS with rangers. Optionally you can substitute one Ranger for another class such as bard, because [[Bard#Music-0|Shriek of Weakness]] increases DPS from physical sources significantly. &lt;br /&gt;
&lt;br /&gt;
You will be required to bring a decent amount of [[Consumables#Potions|Healing potions]] to recover from the Screams. However, it should be noted that [[Consumables#Potions|Potion of Protections]] do not work due to it only blocking physical damage. It is very important your Cleric has all his spells available prior to this fight so bringing [[Utility#Tools with Rarities|Campfires]] is essential.&lt;br /&gt;
&lt;br /&gt;
When it comes to equipment quality for each player, you will need better gear than your basic gear but you do not need all legendries.&lt;br /&gt;
&lt;br /&gt;
If you also have any of the skeleton skins that was available through Shop it is very helpful since it gives +10 Magic Resistance.&lt;br /&gt;
&lt;br /&gt;
===Roles:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*As a Ranger you are the main damage dealer of this comp. &lt;br /&gt;
*You need to position far away from the Ghost King and keep rotation around as cursed circles appear.&lt;br /&gt;
*If you do get low do not forget to keep your potions up and ask for heals from your cleric &lt;br /&gt;
*If you are running a bow you have to run Quickshot as it deals a burst of damage. Optionally for more damage you can add Multishot and if not use Field Ration for sustain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian(Melee)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*As a Melee DPS you need to be very cautious of getting stacks of Curse of Chilling.&lt;br /&gt;
*It is harder for you to run away from Eating ability so pay close attention to the blue bubble that will appear around Ghost King and start running away even if you cannot tell if it is aggroed to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You are the pillar of this comp, without you it is very difficult for your allies to stay alive.&lt;br /&gt;
*Make sure all your abilities are available and communicate with your team how much you have left.&lt;br /&gt;
*Pay very close attention to the abilities Ghost King is casting and time your heals and buffs efficiently. For example do not try to heal or buff when Ghost King is getting ready for Earthquake.&lt;br /&gt;
*Select both healing spells and some buff spells depending on your spell capacity. &lt;br /&gt;
*The Protection from Evil perk will reduce the duration of Curse of Chilling by 30%.&lt;br /&gt;
&lt;br /&gt;
===Encounter===&lt;br /&gt;
&lt;br /&gt;
As you enter the room Ghost King will teleport to the first player that has entered the room and will leave a Curse pool after doing his teleport attack. This is easily avoidable by just running by it or waiting for it attack. He will repeat this move through out the fight. It is recommended to stay apart from your teammates and far to the edges of arena to prevent it from being covered by Curse Pools.&lt;br /&gt;
&lt;br /&gt;
Ghost King will also do a Scream attack doing damage to everyone in the arena amplified by the amount of Curse stacks you have. This attack is unavoidable.&lt;br /&gt;
&lt;br /&gt;
Sometimes he will do his Orb Attack shooting 5 orbs towards a player that will hit for 30 Magical Damage each orb. If you get hit by a orb, a Curse pool will spawn on the ground nearby, make sure to move away to avoid getting Curse stacks. &lt;br /&gt;
&lt;br /&gt;
Occasionally, he will cast a bubble around himself and start chasing a player. If the player gets caught he will start draining its health. To avoid this press x to unsheathe your weapon and run. If you get caught your cleric needs to heal you for you to be able to survive. In the case you get drained on a Curse Pool, you will die. &lt;br /&gt;
&lt;br /&gt;
Lastly and most importantly, his Earthquake ability will one shot anyone in the room that does not jump in time. To perfectly time the jump you need to pay attention to his head and when you spot blue sparks that&#039;s when you need to jump. If you survived the jump Ghost King will spawn 3 Death Skulls. Running Holy Prufication on your Cleric will one shot these.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; font-size: 15pt;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Eat.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Eat&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Jump.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Jump&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Orbs.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Orbs&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Scream.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Scream&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Teleport.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Teleport&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
High Roller Ghost King will be nearly identical in mechanics but will have more HP and deal more damage and spawn nightmare [[Death Skull#Common-0|Death Skull]]&amp;lt;nowiki/&amp;gt;s instead of elite ones on the jump attack.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=pWcyn4X1v8s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=_7o06oWAhaw}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Extra Notes:&lt;br /&gt;
&lt;br /&gt;
* When the Ghost King teleports, he turns invisible, teleports, then becomes visible again. While invisible, he can still be hit.&lt;br /&gt;
&lt;br /&gt;
===Damage Immunity===&lt;br /&gt;
After Screaming and during Earthquake, Ghost King is completely immune to damage the same way that [[Skeleton Mage]] can cast an immunity bubble.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A common misconception is that this immunity is actually 100% damage reduction such that using Penetration or [[Bard]]&#039;s Shriek of Weakness will allow it to be damaged. This is NOT the case. &lt;br /&gt;
&lt;br /&gt;
Some users have reported cases where the boss is killed while the Red immunity bubble is active. &lt;br /&gt;
The Red bubble of immunity starts to fade away at the same time that the immunity is actually lost, meaning the boss can be damaged while the bubble fades away which seems to be a roughly 0.5s animation.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Ghost King&#039;s attacks now deal magic damage instead of true magical damage. Unknown date.&lt;br /&gt;
&lt;br /&gt;
{{GenerateLootDrops|Ghost King}}&lt;br /&gt;
&lt;br /&gt;
{{Bosses}}&lt;/div&gt;</summary>
		<author><name>JsonV</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Skeleton_Warlord&amp;diff=50618</id>
		<title>Skeleton Warlord</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Skeleton_Warlord&amp;diff=50618"/>
		<updated>2024-11-28T21:52:50Z</updated>

		<summary type="html">&lt;p&gt;JsonV: /* Video Guides */ Updated solo video guide.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{GenerateMonsterInfobox}}&lt;br /&gt;
==Description==&lt;br /&gt;
Summons an army of skeleton rogues to his aid, traps players if they walk in certain areas, swings at players with his sword, throws throwing knives at various intervals. The High Roller version gains a roomwide attack which can only be avoided by standing in the highlighted safe zone or leaving the room. Additionally, it will spawn 3 rotating (and destroyable) crystals which emit damaging beams towards the center of the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80%&amp;quot;&amp;gt;{{GenerateMonsterTable|Bosses|monster=Skeleton Warlord}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
*Spawns 8 [[Skeleton Royal Guard]]s&lt;br /&gt;
*Combo 1 = 48 Physical damage&lt;br /&gt;
*Combo 2 = 57 Physical damage&lt;br /&gt;
*Combo 3 = 70 Physical damage&lt;br /&gt;
*Combo 4 = 61 Physical damage&lt;br /&gt;
*Combo 5 = 61 Physical damage&lt;br /&gt;
*Bone Prison:&lt;br /&gt;
**60 HP&lt;br /&gt;
**15% Projectile Resitance&lt;br /&gt;
**-10% Physical Resistance&lt;br /&gt;
*Throwing Knives = 25 Physical damage each&lt;br /&gt;
*Soul Steal = Uses the soul of your fallen teammates to cast a protective barrier on himself that absorbs 250 damage.&lt;br /&gt;
*Realm of Domination = AoE zone creating paralyzing Bone Prisons for 6 seconds unless destroyed first.&lt;br /&gt;
&lt;br /&gt;
High Roller only&lt;br /&gt;
* Roomwide instakill attack with small safe spot&lt;br /&gt;
* Spawns 3 crystals emitting damaging beams towards the center of the room. Destroyable.&lt;br /&gt;
&lt;br /&gt;
==Encounter==&lt;br /&gt;
This fight can be broken up into 2 alternating phases based on when the Warlord has his shield up or down. The fight always starts with Phase 1.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The Warlord starts by shielding himself, becoming immune to all damage. He will then run (if close enough) or teleport to the center of the room and become immobile for the rest of the phase.&lt;br /&gt;
&lt;br /&gt;
Afterward, the Warlord will summon 8 [[Skeleton Royal Guard]]s which will climb out of random locations in the ground. Like any other Skeleton, these will pursue a target and attempt to stab them, but they can be killed and will not respawn until the next cycle. Each Guard will be connected to the Warlord by a glowing chain, but this is purely a visual effect which disappears once the corresponding Guard is defeated.&lt;br /&gt;
&lt;br /&gt;
After summoning, the Warlord will use a different ability every few seconds in a fixed order. All of these aside from the last involve targeting a player, facing them, and either extending his off-hand or pointing his sword. This animation does not deal damage.&lt;br /&gt;
&lt;br /&gt;
* First, the Warlord will use Realm of Domination, marking a cone-shaped area in the target&#039;s direction for 120s, persisting through phases. Standing in one of these areas will give you 1 stack of the Dominated debuff every .5s, refreshing the 6s duration each time. Stacks fall off one at a time, and losing a stack also refreshes the duration. If you reach 6 stacks they will be consumed, and you will become encased in a Bone Prison. While imprisoned, you will not gain Dominated stacks, but you will be unable to move. The Prison can be attacked and will crumble once it takes enough damage.&lt;br /&gt;
&lt;br /&gt;
* Second, the Warlord will command a random Guard to teleport to the target on the side furthest from the Warlord and immediately attack.&lt;br /&gt;
&lt;br /&gt;
* Third, the Warlord will command all Guards to throw a knife at the target&#039;s head.&lt;br /&gt;
&lt;br /&gt;
* After that, the Warlord will repeat the above three abilities once each in the same order.&lt;br /&gt;
&lt;br /&gt;
* Finally, the Warlord will signal to all remaining Guards each of which will simultaneously use their Soul Pass ability, die, and explode, dealing heavy damage to anything nearby. Each soul grants the Warlord one stack of the Speed Up buff which gives a bonus to [[Stats#Move_Speed|Move Speed]], [[Stats#Action_Speed|Action Speed]], [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]], and [[Stats#Magical_Resistance|Magic Resistance]] proportional to the number of souls absorbed. The size of the glowing aura around his sword and thus his reach will also increase. This buff persists through phases and stacks up to 25.&lt;br /&gt;
&lt;br /&gt;
This phase lasts ~35 seconds or until all Guards are defeated.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Having (possibly) powered up by absorbing any remaining Guards&#039; souls, the Warlord will drop his shield and start running after targets, attacking them when in range. He may also choose to stand still and gesture with his off-hand. After extending his hand, he will teleport behind a target before immediately attacking.&lt;br /&gt;
&lt;br /&gt;
The Warlord&#039;s damaging attacks primarily consist of a variety of close-range sword slashes. He also has a spin attack in which instead of using his sword, he uses his off-hand to throw a total of 12 knives all at once in a circle; one knife forward, one back, one to each side, and the remaining 8 knives divide each quadrant formed by the first four knives into thirds, leaving each knife separated by 30 degrees. Each of these attacks can occur individually, in which case the Warlord will return to a neutral standing pose briefly before acting again. These attacks can also be chained together, in which case the Warlord will skip the animation returning him to his neutral pose and attack again immediately. The Warlord can combo this way up to 6 times in a row, possibly more.&lt;br /&gt;
&lt;br /&gt;
This phase lasts 35 seconds.&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=0uGxo2BaZXI}}&lt;br /&gt;
&lt;br /&gt;
{{GenerateLootDrops|Skeleton Warlord}}&lt;br /&gt;
&lt;br /&gt;
{{Bosses}}&lt;/div&gt;</summary>
		<author><name>JsonV</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ghost_King&amp;diff=50282</id>
		<title>Ghost King</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ghost_King&amp;diff=50282"/>
		<updated>2024-11-24T14:06:25Z</updated>

		<summary type="html">&lt;p&gt;JsonV: /* Video */ Updated, better video guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenerateMonsterInfobox}}&lt;br /&gt;
==Description==&lt;br /&gt;
Does a projectile attack at close range, enters an eating mode, teleports on the player, applies a stacking debuff, does a slam attack which summons 3 Death Skulls, performs a scream attack at intervals of 20% health loss that hits everyone in the room.Blue circle on the ground will disappear in three minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:80%&amp;quot;&amp;gt;{{GenerateMonsterTable|Bosses|monster=Ghost King}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Damage#Hit_Location_Bonus|Hit Location Bonus]]==&lt;br /&gt;
*Every part aside from the head -&amp;gt; body&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
*Teleport Attack = 20/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; Magical Damage with 5 Impact Power (can this be blocked?).&lt;br /&gt;
*Scream = 10/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; Magical Damage. Become [[Ghost_King#Damage Immunity|Immune]]&lt;br /&gt;
*Orb Attack = 30/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt; Magical Damage with 7 Impact Power. Heals itself for 30. Spawns Curse of Chilling pools on the ground if it hits.&lt;br /&gt;
*Earthquake = Becomes [[Ghost_King#Damage Immunity|Immune]], slams the ground dealing 60/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;90&amp;lt;/span&amp;gt; Physical Damage + &amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; Magical Damage.&lt;br /&gt;
**Has a cooldown of 40 seconds&lt;br /&gt;
*Curse of Chilling = Slows the player and gives a stack of debuff that increases damage taken by Ghost Kings abilities, stacking up to 30&lt;br /&gt;
*Eating = Increases move speed from 200 to 340 and chases a player. If it reaches them, he applies a status effect that roots a player in place and siphons their health. Dealing 95% Max hp as damage over 15 seconds, stacking Curse of Chilling on player and gaining 1000 hp shield &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;Elite Ghost King deals 50% more damage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI==&lt;br /&gt;
&#039;&#039;&#039;Scream pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- when a player dies&lt;br /&gt;
*- every time HP is reduced by 20% (4 total)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthquake pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- after 40 seconds of cooldown have passed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eating pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- When the normal attack or teleport has been used 4 to 7 times&lt;br /&gt;
&lt;br /&gt;
Target&lt;br /&gt;
*- highest aggro player&lt;br /&gt;
*- furthest player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teleport pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- teleport probability check&lt;br /&gt;
&lt;br /&gt;
Probability&lt;br /&gt;
*- if success to teleport than decrease probability 20%&lt;br /&gt;
*- if fail to teleport than increase probability 15%&lt;br /&gt;
&lt;br /&gt;
Target&lt;br /&gt;
*- if player with aggro values whose distance is greater than 500 and less than 3000&lt;br /&gt;
*- furthest player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal attack pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Target&lt;br /&gt;
*- 75% probability, highest aggro player&lt;br /&gt;
*- second highest player&lt;br /&gt;
*- nearest player&lt;br /&gt;
&lt;br /&gt;
Description&lt;br /&gt;
*- if target is within 500, rotate to target&lt;br /&gt;
*- if not, move to target and rotate&lt;br /&gt;
*- if after 3 second passed, select new action&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
Ghost can be located in the middle of the Inferno maps having a 33% chance to spawn. He can be spotted waiting alone in the middle of the room. As soon as a player walks in to the room he will engage with his Teleport Attack or walk to the first player that aggroes him to perform the Orb Throw Attack.&lt;br /&gt;
&lt;br /&gt;
===Preparation===&lt;br /&gt;
The most important aspect of this fight is team composition. Most optimal team currently is 1 [[Cleric]] and 2 [[Ranger]] as this gives you sustain with cleric&#039;s heals and high DPS with rangers. Optionally you can substitute one Ranger for another class such as bard, because [[Bard#Music-0|Shriek of Weakness]] increases DPS from physical sources significantly. &lt;br /&gt;
&lt;br /&gt;
You will be required to bring a decent amount of [[Consumables#Potions|Healing potions]] to recover from the Screams. However, it should be noted that [[Consumables#Potions|Potion of Protections]] do not work due to it only blocking physical damage. It is very important your Cleric has all his spells available prior to this fight so bringing [[Utility#Tools with Rarities|Campfires]] is essential.&lt;br /&gt;
&lt;br /&gt;
When it comes to equipment quality for each player, you will need better gear than your basic gear but you do not need all legendries.&lt;br /&gt;
&lt;br /&gt;
If you also have any of the skeleton skins that was available through Shop it is very helpful since it gives +10 Magic Resistance.&lt;br /&gt;
&lt;br /&gt;
===Roles:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*As a Ranger you are the main damage dealer of this comp. &lt;br /&gt;
*You need to position far away from the Ghost King and keep rotation around as cursed circles appear.&lt;br /&gt;
*If you do get low do not forget to keep your potions up and ask for heals from your cleric &lt;br /&gt;
*If you are running a bow you have to run Quickshot as it deals a burst of damage. Optionally for more damage you can add Multishot and if not use Field Ration for sustain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian(Melee)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*As a Melee DPS you need to be very cautious of getting stacks of Curse of Chilling.&lt;br /&gt;
*It is harder for you to run away from Eating ability so pay close attention to the blue bubble that will appear around Ghost King and start running away even if you cannot tell if it is aggroed to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You are the pillar of this comp, without you it is very difficult for your allies to stay alive.&lt;br /&gt;
*Make sure all your abilities are available and communicate with your team how much you have left.&lt;br /&gt;
*Pay very close attention to the abilities Ghost King is casting and time your heals and buffs efficiently. For example do not try to heal or buff when Ghost King is getting ready for Earthquake.&lt;br /&gt;
*Select both healing spells and some buff spells depending on your spell capacity. &lt;br /&gt;
*The Protection from Evil perk will reduce the duration of Curse of Chilling by 30%.&lt;br /&gt;
&lt;br /&gt;
===Encounter===&lt;br /&gt;
&lt;br /&gt;
As you enter the room Ghost King will teleport to the first player that has entered the room and will leave a Curse pool after doing his teleport attack. This is easily avoidable by just running by it or waiting for it attack. He will repeat this move through out the fight. It is recommended to stay apart from your teammates and far to the edges of arena to prevent it from being covered by Curse Pools.&lt;br /&gt;
&lt;br /&gt;
Ghost King will also do a Scream attack doing damage to everyone in the arena amplified by the amount of Curse stacks you have. This attack is unavoidable.&lt;br /&gt;
&lt;br /&gt;
Sometimes he will do his Orb Attack shooting 5 orbs towards a player that will hit for 30 Magical Damage each orb. If you get hit by a orb, a Curse pool will spawn on the ground nearby, make sure to move away to avoid getting Curse stacks. &lt;br /&gt;
&lt;br /&gt;
Occasionally, he will cast a bubble around himself and start chasing a player. If the player gets caught he will start draining its health. To avoid this press x to unsheathe your weapon and run. If you get caught your cleric needs to heal you for you to be able to survive. In the case you get drained on a Curse Pool, you will die. &lt;br /&gt;
&lt;br /&gt;
Lastly and most importantly, his Earthquake ability will one shot anyone in the room that does not jump in time. To perfectly time the jump you need to pay attention to his head and when you spot blue sparks that&#039;s when you need to jump. If you survived the jump Ghost King will spawn 3 Death Skulls. Running Holy Prufication on your Cleric will one shot these.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; font-size: 15pt;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Eat.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Eat&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Jump.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Jump&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Orbs.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Orbs&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Scream.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Scream&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Teleport.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Teleport&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
High Roller Ghost King will be nearly identical in mechanics but will have more HP and deal more damage and spawn nightmare [[Death Skull#Common-0|Death Skull]]&amp;lt;nowiki/&amp;gt;s instead of elite ones on the jump attack.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=_7o06oWAhaw}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Extra Notes:&lt;br /&gt;
&lt;br /&gt;
* When the Ghost King teleports, he turns invisible, teleports, then becomes visible again. While invisible, he can still be hit.&lt;br /&gt;
&lt;br /&gt;
===Damage Immunity===&lt;br /&gt;
After Screaming and during Earthquake, Ghost King is completely immune to damage the same way that [[Skeleton Mage]] can cast an immunity bubble.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A common misconception is that this immunity is actually 100% damage reduction such that using Penetration or [[Bard]]&#039;s Shriek of Weakness will allow it to be damaged. This is NOT the case. &lt;br /&gt;
&lt;br /&gt;
Some users have reported cases where the boss is killed while the Red immunity bubble is active. &lt;br /&gt;
The Red bubble of immunity starts to fade away at the same time that the immunity is actually lost, meaning the boss can be damaged while the bubble fades away which seems to be a roughly 0.5s animation.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Ghost King&#039;s attacks now deal magic damage instead of true magical damage. Unknown date.&lt;br /&gt;
&lt;br /&gt;
{{GenerateLootDrops|Ghost King}}&lt;br /&gt;
&lt;br /&gt;
{{Bosses}}&lt;/div&gt;</summary>
		<author><name>JsonV</name></author>
	</entry>
</feed>