<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jernee</id>
	<title>Dark and Darker Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jernee"/>
	<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/Special:Contributions/Jernee"/>
	<updated>2026-05-14T01:16:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Troll%27s_Blood&amp;diff=31994</id>
		<title>Troll&#039;s Blood</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Troll%27s_Blood&amp;diff=31994"/>
		<updated>2024-07-12T13:44:04Z</updated>

		<summary type="html">&lt;p&gt;Jernee: Can be dropped by Cyclops.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker guide to Troll&#039;s Blood, healing values, action time, where to find it &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|name                 = Troll&#039;s Blood&lt;br /&gt;
|rarity               = 5&lt;br /&gt;
|stats                = Move Speed -20,Grants a recovery effect of 1 per second for 100 seconds.&lt;br /&gt;
|slottype             = Utility&lt;br /&gt;
|utilitytype          = Consumable&lt;br /&gt;
|actiontime           = 1 second&lt;br /&gt;
|actionmovementspeed  = -25%&lt;br /&gt;
|description          = Blood essence obtained from a Cave Troll, you will gain extraordinary healing capabilities with this!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Consumables}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Heals 1 hp per second for 100 seconds.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Try using Troll&#039;s Blood before an encounter to maximize its use.&lt;br /&gt;
*[[Stats#Physical_Healing|Physical Healing]] only increases the total healing done. For example, 4 [[Stats#Physical_Healing|Physical Healing]] would make Troll&#039;s Blood heal 102 in 100 seconds. (50% scaling)&lt;br /&gt;
&lt;br /&gt;
{{GenerateDropTables|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Jernee</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=31855</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=31855"/>
		<updated>2024-07-08T13:41:26Z</updated>

		<summary type="html">&lt;p&gt;Jernee: Update #55 Blood pact percent health cost reduced to 1.5% from 3%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;&amp;quot;&amp;gt;Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;Master of the Dark Arts&#039;|Yes}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Looking for a description to be written.&lt;br /&gt;
[[Warlock]]s in Dark and Darker are...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Spells cost health, not charges, allowing for nearly unlimited casts.&lt;br /&gt;
**Has access to anti-healing&lt;br /&gt;
**High melee burst damage, with a variety of strong melee options.&lt;br /&gt;
**Extreme PvE capabilities, being able to heal off of NPCs or damage them through walls.&lt;br /&gt;
*Cons&lt;br /&gt;
**Spells are usually weaker than other classes&#039; spells&lt;br /&gt;
**Highly susceptible to rangers&lt;br /&gt;
**Poor tools for dealing with fast, aggressive classes&lt;br /&gt;
**In order to heal off PvE, you have to leave them alive, which can be dangerous if another party shows up&lt;br /&gt;
**Melee weapon options are often slow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Antimagic.png|link=|x96px]] &amp;lt;br&amp;gt; Antimagic &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your [[Stats#Magical Damage Reduction|Magic Damage Reduction]] is increased additively by 25% against damage that has one of the following elements: [[Damage_Types#Fire|Fire]], [[Damage_Types#Ice|Ice]], [[Damage_Types#Lightning|Lightning]], [[Damage_Types#Earth|Earth]], [[Damage_Types#Light|Light]], [[Damage_Types#Dark|Dark]], [[Damage_Types#Evil|Evil]], [[Damage_Types#Air|Air]], or [[Damage_Types#Spirit|Spirit]]. Note that [[Damage_Types|Damage Types]] not in this list include [[Damage_Types#Divine|Divine]], [[Damage_Types#Curse|Curse]], and [[Damage_Types#Neutral|Neutral]] Magic.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Curse_Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Curse Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your curses (Curse of Pain, Curse of Weakness, and Power of Sacrifice) use a new status effect which are altered to have 30% longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. This allows a Curse without Curse Mastery to be active on a target at the same time as a Curse that uses Curse Mastery. &#039;&#039;Curse of Pain&#039;s total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice&#039;s damage per tick, however, always remains the same, increasing the number of ticks and the total damage.&#039;&#039;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Enhancement.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Enhancement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +10% [[Stats#Magic Power Bonus|Magic Power Bonus]] for Dark Magic.  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Reflection.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Reflection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When you receive melee damage, reflect 10 [[Damage_Types#Dark|Dark]] magic [[Damage_Calculation|Damage]] to the attacker. 15 seconds cooldown in the form of a debuff. &amp;lt;br&amp;gt; 75% scaling.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Demon Armor.png|link=|x96px]] &amp;lt;br&amp;gt; Demon Armor &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain ability to wear plate armor at the cost of -10% [[Stats#Spell Casting Speed|Spell Casting Speed]]. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;!-- Reduce [[Healing#Outgoing vs Incoming|incoming]] [[Healing|healing]] received by 50%, and [[Stat#Will|Will]] by 50%.--&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Infernal Pledge.png|link=|x96px]] &amp;lt;br&amp;gt; Infernal Pledge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 25% Damage Reduction from [[Undead|Undead]] and [[Demon|Demons]]  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Immortal Lament.png|link=|x96px]] &amp;lt;br&amp;gt; Immortal Lament &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Casting spells will not take you below 1 health. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Malice.png|link=|x96px]] &amp;lt;br&amp;gt; Malice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Stats#Will|Will]] is increased by 10%.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Shadow Touch.png|link=|x96px]] &amp;lt;br&amp;gt; Shadow Touch &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 2 true magic [[Damage_Calculation|damage]] and 2 magical [[Damage_Calculation|heal]] on melee hit. Affected by Vampirism.&amp;lt;br&amp;gt; 0% Scaling &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Soul Collector.png|link=|x96px]] &amp;lt;br&amp;gt; Soul Collector &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When dealing the final blow to an enemy that is capable of dropping experience, one darkness shard is collected. Each collected shard increases [[Stats#Magic Power Bonus|Magic Power Bonus]] for [[Damage_Types#Dark|Dark]] Magic by 20%, up to a maximum of 5 stacks, &amp;lt;b&amp;gt;lasting until&amp;lt;/b&amp;gt; and including the next Dark Magic spell/perk is casted. When a spell/perk consumes the effect, the entire spell/perk&#039;s damage is affected by the bonus. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Torture Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Torture Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical [[Damage_Calculation#Damage/Healing_over_Time|Damage Over Time]] from Curse of Pain or Power of Sacrifice dealt to the target will [[Healing|heal]] the Warlock for 2 Magical Healing. This healing is increased by the [[Healing#True_Magical_Healing|Magical Healing]] stat and the Warlock&#039;s [[Stats#Magic Power Bonus|Magic Power Bonus]]. This healing has 10% [[Attribute Bonus Ratio]]. Also triples the health cost of spells. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Vampirism.png|link=|x96px]] &amp;lt;br&amp;gt; Vampirism &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants a 1.2x multiplier to all [[Healing#Outgoing_vs_Incoming|outgoing]] [[Healing#True_Magical_Healing|Magical Healing]]. This multiplier is separate from [[Stats#Magic Power Bonus|Magic Power Bonus]]. Although Life Drain heals only based off of damage dealt, Vampirism does affect it. Completely unaffected and independent to [[Damage_Calculation#Attribute_Bonus_Ratio|scaling]]. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Skills=&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blow of Corruption.png|link=|x96px]] &amp;lt;br&amp;gt; Blow of Corruption &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next melee physical attack deals a separate instance of 10 Evil Magical [[Damage_Calculation|Damage]] (75% scaling) to the target and [[Healing#Heal_Reduction|reduces outgoing healing]] performed by them by 80% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 8 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;i&amp;gt;If an attack is blocked by a shield, it will consume the skill buff without dealing damage. If the weapon is blocked at the hilt, no damage will be dealt but the buff will not be consumed. &amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Dark Offering.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Offering &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  [[Channel]] for up to 10 seconds. Each 1/10th of the Channel duration (as the channel is affected by [[Stats#Spell_Casting_Speed|Casting Speed]]) spent channeling sacrifices 10[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]] and grants a stack of 5% [[Stats#Physical_Power_Bonus|Physical]] and [[Stats#Magic_Power_Bonus|Magic Power Bonus]] that will last 15 seconds after the channel ends or is stopped. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Phantomize.png|link=|x96px]] &amp;lt;br&amp;gt; Phantomize &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 6 seconds become untargetable, phasing through melee attacks, projectiles, and hitcan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage. During this state, Move Speed Bonus increases by 10%, and [[Stats#Magical Damage Reduction|Magic Damage Reduction]] is reduced by a flat -50%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blood Pact.png|link=|x96px]] &amp;lt;br&amp;gt; Blood Pact &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Assimilates the contracted demon after casting for 1s, gaining an additional 50 [[Healing#Temporary_Max_Health|Temporary Max]] [[Health#Max_Health|Health]], 30 [[Stats#Armor_Rating|Armor Rating]], and 30 [[Stats#Magic_Resistance|Magic Resistance]]. Your entire body is covered in Abyssal Flame, sacrificing 1.5[[Healing#Percent_Max_Health_Healing|% of Max]] [[Health#Max_Health|Health]] per second and dealing 2 Magical [[Damage_Calculation|Damage]] per second (25% scaling) to enemies within 0.5 meters. Duration ends when Blood Pact is re-casted. Additionally, by consuming Darkness Shards, you gain +1 All [[Stats#Attributes|Attributes]] effects for each Darkness Shard consumed.&amp;lt;br&amp;gt; When you become a demon your other skill is replaced with Exploitation Strike but you can still equip weapons. &amp;lt;br&amp;gt;If no weapon is equipped, use a handed attack that deals 5 physical damage x 200% Combo damage on every hit and slows the target by 20% for 1s. Slowed by 20% while attacking and up to 4 combo attacks using both hands. &amp;lt;br&amp;gt;Right-Click: Fire a bolt of darkness. (costs 3hp) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Exploitation_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Exploitation Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. Hits apply a damage over time that causes the target to receive 4 [[Damage_Types#Evil|Evil]] Magical [[Damage_Calculation|Damage]] (100% scaling DOT)to all enemies hit with a physical attack over 4 seconds and heal the caster by 5% (max of 30) of the target&#039;s [[Healing#Percent_Max_Health_Healing|Max Health]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory 2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Types:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(216, 21, 74)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Evil&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(29, 29, 29)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Dark&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(96, 4, 3)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Fire&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Tier&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:48%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Power of Sacrifice.png|link=|x96px]] &amp;lt;br&amp;gt; Power of Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curses the target with sacrifice, taking 3 Magical [[Damage_Types#Curse|Curse]] (but not Evil) [[Damage_Calculation#Damage/Healing_over_Time|Damage per second]] but increasing [[Stats#Strength|Strength]] and [[Stats#Vigor|Vigor]] by +15 over 12 seconds. This counts as a debuff, and so is affected by the target&#039;s [[Stats#Debuff Duration|Debuff Duration]]. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 7.5 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 hp &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Weakens the target for 10 seconds. &amp;lt;br&amp;gt; Weaken: Reduces all attribute stats by 25%.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 7.5 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bolt_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Bolt of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Fires a projectile bolt that inflicts 20 [[Damage_Types#Dark|Dark]] Magical [[Damage_Calculation|Damage]] to the target. The bolt can be shot down by other projectiles, popping it early, including: crossbow [[Bolts]], &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Infinite &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Pain.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Pain &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Instantly deals 10 Magical [[Damage_Types#Curse|Curse]]/[[Damage_Types#Evil|Evil]] (see [[Damage_Types]] page for info on having two types at once) [[Damage]] to the target and curses them with Agony. &amp;lt;br&amp;gt;Agony: Receive a total of 10 Magical Damage as [[Damage#Damage/Healing_over_Time|Damage over Time]] over 8 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 7 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 100% &amp;lt;br&amp;gt; DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bloodstained_Blade.png|link=|x96px]] &amp;lt;br&amp;gt; Bloodstained Blade &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places the target in bloodlust for 20 seconds. The target&#039;s base [[Damage_Calculation#&amp;quot;Buff&amp;quot;_Weapon_Damage|&amp;quot;Buff&amp;quot; Weapon Damage]] increases by 5, and each time they swing their weapon, the target takes 3 Magical [[Damage_Calculation|Damage]]. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 8.25 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Spell_Predation.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Predation &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Consume up to all removable magical buffs from the target enemy, and gain 1 Darkness Shard for each one. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 8 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Evil_Eye.png|link=|x96px]] &amp;lt;br&amp;gt; Evil Eye &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]], Summons a pilotable &amp;quot;Evil Eye&amp;quot; that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ray_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Ray of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]] for up to 5 seconds, projecting a dark beam dealing 12 Magical [[Damage_Types#Dark|Dark]] [[Damage_Calculation|Damage]] per second (not as Damage over Time) to any target it touches, in .1s ticks. You can aim and move while channeling the beam. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 7 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Life_Drain.png|link=|x96px]] &amp;lt;br&amp;gt; Life Drain &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]] for up to 6 seconds, Concentrating your mind to deal 3 Magical [[Damage_Types#Evil|Evil]] [[Damage]] to the target per second for 6 seconds and converts 100% of it into the caster&#039;s life force. Cancelled if the Warlock moves. The [[Healing#Life_Drain|healing]] is determined by the damage dealt, and is not affected by +Magical Healing, but is affected by Vampirism.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 7 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 75% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.5s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Hellfire.png|link=|x96px]] &amp;lt;br&amp;gt; Hellfire &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 Magical [[Damage_Types#Fire|Fire]] [[Damage_Calculation|Damage]] per second (divided into 0.2s ticks). This hellfire can travel through walls and destroy obstacles up to 50 meters. After creating a new hellfire, roughly 1 second later all pre-existing hellfires will dissipate. Hellfire is AoE and not a projectile. There is currently a bug where Hellfire can change direction randomly after hitting an obstacle.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Flame_Walker.png|link=|x96px]] &amp;lt;br&amp;gt; Flame Walker &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 6 seconds, each step the Warlock takes leaves a trail of Hellfire that lasts for 4 seconds. Any target touched by this flame will take 25 Magical [[Damage_Types#Fire|Fire]] [[Damage_Calculation|Damage]] per second, divided by 0.2s ticks. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Eldritch_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Eldritch Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants the target a [[Protection|shield]] that protects against 25 Magical Damage for 15 seconds. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to increase the [[Stats#Magic Power Bonus|Magic Power Bonus]] of the next dark spell cast within 4 seconds by 20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 7 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% (Shield) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Summon_Hydra.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Hydra &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 6 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summon a Hydra that fires fireballs at hostile targets. The Hydra also detects hidden targets. The Hydra has 150 HP and its fireballs deal 10 Magical Fire [[Damage_Calculation|Damage]]. The Hydra will leave after 10 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 7.5 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 8 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell slots and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- ==Ability_Data== &lt;br /&gt;
--&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|antimagic={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|firemagicaldamagereduction=&amp;lt;b&amp;gt;25% [[Damage_Types#Fire|Fire]] [[Damage#Damage_Reduction|Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|icemagicaldamagereduction=&amp;lt;b&amp;gt;25% [[Damage_Types#Ice|Ice]] [[Damage#Damage_Reduction|Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lightningmagicaldamagereduction=&amp;lt;b&amp;gt;25% [[Damage_Types#Lightning|Lightning]] [[Damage#Damage_Reduction|Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|earthmagicaldamagereduction=&amp;lt;b&amp;gt;25% [[Damage_Types#Earth|Earth]] [[Damage#Damage_Reduction|Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|lightmagicaldamagereduction=&amp;lt;b&amp;gt;25% [[Damage_Types#Light|Light]] [[Damage#Damage_Reduction|Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkmagicaldamagereduction=&amp;lt;b&amp;gt;25% [[Damage_Types#Dark|Dark]] [[Damage#Damage_Reduction|Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arcanemagicaldamagereduction=&amp;lt;b&amp;gt;25% [[Damage_Types#Arcane|Arcane]] [[Damage#Damage_Reduction|Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|evilmagicaldamagereduction=&amp;lt;b&amp;gt;25% [[Damage_Types#Evil|Evil]] [[Damage#Damage_Reduction|Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|airmagicaldamagereduction=&amp;lt;b&amp;gt;25% [[Damage_Types#Air|Air]] [[Damage#Damage_Reduction|Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spiritmagicaldamagereduction=&amp;lt;b&amp;gt;25% [[Damage_Types#Spirit|Spirit]] [[Damage#Damage_Reduction|Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=FireMagicalDamageReduction,IceMagicalDamageReduction,LightningMagicalDamageReduction,EarthMagicalDamageReduction,LightMagicalDamageReduction,DarkMagicalDamageReduction,ArcaneMagicalDamageReduction,EvilMagicalDamageReduction,AirMagicalDamageReduction,SpiritMagicalDamageReduction&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|bloodpact={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=0.3&lt;br /&gt;
	|primaryimpactzonemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Impact_Zone_Multiplier|Impact Zone Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryimpactpower=&amp;lt;b&amp;gt;4 [[Impact_Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowhitslowduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowhitslowmovespeed=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=Aggregates by Target&lt;br /&gt;
	|hitslowmaximumstacks=1&lt;br /&gt;
	|hitslowremovable=True&lt;br /&gt;
	|primarymovementmultiplier=80%&lt;br /&gt;
	|darkarrowmovementmultiplier=65%&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-3% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;2 [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|abyssalflamedotscaling=&amp;lt;b&amp;gt;25% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=0.2&lt;br /&gt;
	|abyssalflamedotstackingtype=Aggregates by Target&lt;br /&gt;
	|abyssalflamedotmaximumstacks=3&lt;br /&gt;
	|abyssalflameradiusconstant=0.5m&lt;br /&gt;
	|all=CastingTime,PrimaryImpactZoneMultiplier,PrimaryImpactPower,PrimaryScaling,HitSlowHitSlowDuration,HitSlowHitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,PrimaryMovementMultiplier,DarkArrowMovementMultiplier,PercentMaxHealthHealing,MagicalBaseDamage,AbyssalFlameDoTScaling,Tickinterval,AbyssalFlameDoTStackingType,AbyssalFlameDoTMaximumStacks,AbyssalFlameRadiusConstant&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|bloodstainedblade={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=2&lt;br /&gt;
	|castingtime=0.75&lt;br /&gt;
	|range=8.25m&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;2 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;20s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;5 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=Aggregates by Target&lt;br /&gt;
	|maximumstacks=1&lt;br /&gt;
	|removable=True&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;3 [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,Duration,PhysicalBuffWeaponDamage,StackingType,MaximumStacks,Removable,MagicalBaseDamage&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|blowofcorruption={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=Instant&lt;br /&gt;
	|skilltier=1&lt;br /&gt;
	|usemoving=true&lt;br /&gt;
	|skillcooldowntrigger=Start&lt;br /&gt;
	|skillcooldown=24s&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;75% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeremovable=True&lt;br /&gt;
	|reducedhealingduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-80% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-80% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=Aggregates by Target&lt;br /&gt;
	|maximumstacks=1&lt;br /&gt;
	|reducedhealingremovable=True&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,MagicalBaseDamage,Scaling,ActiveDuration,ActiveRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,StackingType,MaximumStacks,ReducedHealingRemovable&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|boltofdarkness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=1&lt;br /&gt;
	|castingtime=1&lt;br /&gt;
	|range=Infinite&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;2 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;20 [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,MagicalBaseDamage,Scaling&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|cursemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stackingtype=Aggregates by Source&lt;br /&gt;
	|maximumstacks=1&lt;br /&gt;
	|all=StackingType,MaximumStacks&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|curseofpain={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=2&lt;br /&gt;
	|castingtime=1&lt;br /&gt;
	|range=7.5m&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;2 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;10 [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitcursemasterymagicalbasedamage=&amp;lt;b&amp;gt;10 [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitcursemasteryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dot_duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dot_magicalbasedamage=&amp;lt;b&amp;gt;10 [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dot_scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=Aggregates by Target&lt;br /&gt;
	|maximumstacks=1&lt;br /&gt;
	|refresh=Resets on Successful Application&lt;br /&gt;
	|dot_removable=True&lt;br /&gt;
	|dot_cursemastery_duration=&amp;lt;b&amp;gt;10.4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dot_cursemastery_magicalbasedamage=&amp;lt;b&amp;gt;13 [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dot_cursemastery_scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dot_cursemastery_removable=True&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,HitMagicalBaseDamage,HitScaling,HitCurseMasteryMagicalBaseDamage,HitCurseMasteryScaling,DoT_Duration,DoT_MagicalBaseDamage,DoT_Scaling,StackingType,MaximumStacks,Refresh,DoT_Removable,DoT_CurseMastery_Duration,DoT_CurseMastery_MagicalBaseDamage,DoT_CurseMastery_Scaling,DoT_CurseMastery_Removable&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|curseofweakness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=1&lt;br /&gt;
	|castingtime=1&lt;br /&gt;
	|range=7.5m&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;2 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitduration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstrengthbonus=&amp;lt;b&amp;gt;-25% [[Stats#Strength|Strength Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitvigorbonus=&amp;lt;b&amp;gt;-25% [[Stats#Vigor|Vigor Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitagilitybonus=&amp;lt;b&amp;gt;-25% [[Stats#Agility|Agility Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitdexteritybonus=&amp;lt;b&amp;gt;-25% [[Stats#Dexterity|Dexterity Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitwillbonus=&amp;lt;b&amp;gt;-25% [[Stats#Will|Will Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitknowledgebonus=&amp;lt;b&amp;gt;-25% [[Stats#Knowledge|Knowledge Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitresourcefulnessbonus=&amp;lt;b&amp;gt;-25% [[Stats#Resourcefulness|Resourcefulness Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=Aggregates by Target&lt;br /&gt;
	|hitmaximumstacks=1&lt;br /&gt;
	|hitremovable=True&lt;br /&gt;
	|hitcursemasteryduration=&amp;lt;b&amp;gt;13s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitcursemasterystrengthbonus=&amp;lt;b&amp;gt;-25% [[Stats#Strength|Strength Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitcursemasteryvigorbonus=&amp;lt;b&amp;gt;-25% [[Stats#Vigor|Vigor Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitcursemasteryagilitybonus=&amp;lt;b&amp;gt;-25% [[Stats#Agility|Agility Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitcursemasterydexteritybonus=&amp;lt;b&amp;gt;-25% [[Stats#Dexterity|Dexterity Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitcursemasterywillbonus=&amp;lt;b&amp;gt;-25% [[Stats#Will|Will Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitcursemasteryknowledgebonus=&amp;lt;b&amp;gt;-25% [[Stats#Knowledge|Knowledge Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitcursemasteryresourcefulnessbonus=&amp;lt;b&amp;gt;-25% [[Stats#Resourcefulness|Resourcefulness Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitcursemasterystackingtype=Aggregates by Target&lt;br /&gt;
	|hitcursemasterymaximumstacks=1&lt;br /&gt;
	|hitcursemasteryremovable=True&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,HitDuration,HitStrengthBonus,HitVigorBonus,HitAgilityBonus,HitDexterityBonus,HitWillBonus,HitKnowledgeBonus,HitResourcefulnessBonus,HitStackingType,HitMaximumStacks,HitRemovable,HitCurseMasteryDuration,HitCurseMasteryStrengthBonus,HitCurseMasteryVigorBonus,HitCurseMasteryAgilityBonus,HitCurseMasteryDexterityBonus,HitCurseMasteryWillBonus,HitCurseMasteryKnowledgeBonus,HitCurseMasteryResourcefulnessBonus,HitCurseMasteryStackingType,HitCurseMasteryMaximumStacks,HitCurseMasteryRemovable&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|darkenhancement={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;10% [[Damage_Types#Ice|Ice]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=Aggregates by Source&lt;br /&gt;
	|maximumstacks=1&lt;br /&gt;
	|all=DarkPowerBonus,StackingType,MaximumStacks&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|darkoffering={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=Channeling&lt;br /&gt;
	|skilltier=1&lt;br /&gt;
	|channelingduration=10&lt;br /&gt;
	|channelinginterval=1&lt;br /&gt;
	|usemoving=true&lt;br /&gt;
	|skillcooldowntrigger=End&lt;br /&gt;
	|skillcooldown=28s&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|concentrationstackingtype=Aggregates by Source&lt;br /&gt;
	|concentrationmaximumstacks=1&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffstackingtype=Aggregates by Source&lt;br /&gt;
	|buffmaximumstacks=10&lt;br /&gt;
	|removable=True&lt;br /&gt;
	|all=SkillType,SkillTier,ChannelingDuration,ChannelingInterval,UseMoving,SkillCooldownTrigger,SkillCooldown,PercentMaxHealthHealing,ConcentrationStackingType,ConcentrationMaximumStacks,Duration,PhysicalPowerBonus,MagicalPowerBonus,BuffStackingType,BuffMaximumStacks,Removable&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|darkreflection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;15s [[Stats#Cooldown_Reduction|Cooldown]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;75% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Cooldown,MagicalBaseDamage,Scaling&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|demonarmor={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;-100 [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellCastingSpeed&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|eldritchshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=5&lt;br /&gt;
	|castingtime=0.75&lt;br /&gt;
	|range=7m&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxmagicalshield=&amp;lt;b&amp;gt;25 [[Shield]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=Aggregates by Target&lt;br /&gt;
	|hitmaximumstacks=1&lt;br /&gt;
	|hitremovable=True&lt;br /&gt;
	|darkdamageduration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;20% [[Damage_Types#Ice|Ice]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkdamagestackingtype=Aggregates by Target&lt;br /&gt;
	|darkdamagemaximumstacks=1&lt;br /&gt;
	|darkdamageremovable=True&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,HitDuration,MaxMagicalShield,HitStackingType,HitMaximumStacks,HitRemovable,DarkDamageDuration,DarkPowerBonus,DarkDamageStackingType,DarkDamageMaximumStacks,DarkDamageRemovable&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|flamewalker={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=5&lt;br /&gt;
	|castingtime=1.25&lt;br /&gt;
	|range=7m&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=Aggregates by Target&lt;br /&gt;
	|hitmaximumstacks=2&lt;br /&gt;
	|removable=True&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;5 [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=0.2&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,Duration,HitStackingType,HitMaximumStacks,Removable,MagicalBaseDamage,Scaling,Tickinterval&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|hellfire={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=4&lt;br /&gt;
	|castingtime=2&lt;br /&gt;
	|range=50m&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;3 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;12 [[Impact_Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;60 [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=0.2&lt;br /&gt;
	|refresh=Resets on Successful Application&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,ImpactPower,MagicalBaseDamage,Scaling,Tickinterval,Refresh&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|immortallament={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|all=&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|infernalpledge={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|undeaddamagereduction=&amp;lt;b&amp;gt;25% [[Undead]] [[Damage#Damage_Reduction|Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|demondamagereduction=&amp;lt;b&amp;gt;25% [[Demon]] [[Damage#Damage_Reduction|Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=Aggregates by Source&lt;br /&gt;
	|maximumstacks=1&lt;br /&gt;
	|all=UndeadDamageReduction,DemonDamageReduction,StackingType,MaximumStacks&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|lifedrain={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=4&lt;br /&gt;
	|castingtime=1.5&lt;br /&gt;
	|channelingduration=6&lt;br /&gt;
	|channelinginterval=1&lt;br /&gt;
	|range=7m&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;3 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;3 [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;75% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,ChannelingInterval,Range,HealthCost,MagicalBaseDamage,Scaling&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|malice={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|willbonus=&amp;lt;b&amp;gt;10% [[Stats#Will|Will Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=WillBonus&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|phantomize={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=Instant&lt;br /&gt;
	|skilltier=1&lt;br /&gt;
	|usemoving=true&lt;br /&gt;
	|skillcooldowntrigger=Start&lt;br /&gt;
	|skillcooldown=28s&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereduction=&amp;lt;b&amp;gt;-50% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=Aggregates by Source&lt;br /&gt;
	|maximumstacks=1&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MagicalDamageReduction,MoveSpeedBonus,StackingType,MaximumStacks&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|powerofsacrifice={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=1&lt;br /&gt;
	|castingtime=1&lt;br /&gt;
	|range=7.5m&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;2 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=Aggregates by Target&lt;br /&gt;
	|hitmaximumstacks=1&lt;br /&gt;
	|hitremovable=True&lt;br /&gt;
	|hitcursemasteryduration=&amp;lt;b&amp;gt;15.6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitcursemasterystackingtype=Aggregates by Target&lt;br /&gt;
	|hitcursemasterymaximumstacks=1&lt;br /&gt;
	|hitcursemasteryremovable=True&lt;br /&gt;
	|dotmagicalbasedamage=&amp;lt;b&amp;gt;3 [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasterymagicalbasedamage=&amp;lt;b&amp;gt;3 [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|strength=&amp;lt;b&amp;gt;15 [[Stats#Strength|Strength]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|vigor=&amp;lt;b&amp;gt;15 [[Stats#Vigor|Vigor]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,HitDuration,HitStackingType,HitMaximumStacks,HitRemovable,HitCurseMasteryDuration,HitCurseMasteryStackingType,HitCurseMasteryMaximumStacks,HitCurseMasteryRemovable,DOTMagicalBaseDamage,DOTCurseMasteryMagicalBaseDamage,Strength,Vigor&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|rayofdarkness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=4&lt;br /&gt;
	|castingtime=1&lt;br /&gt;
	|channelingduration=5&lt;br /&gt;
	|range=7m&lt;br /&gt;
	|usemoving=true&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;3 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;12 [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,Range,UseMoving,HealthCost,MagicalBaseDamage,Scaling&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|shadowtouch={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|truemagicaldamage=&amp;lt;b&amp;gt;2 [[Damage#True_Damage|True Magical Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;2 [[Healing#Real_Magical_Healing|Magical Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=Aggregates by Source&lt;br /&gt;
	|maximumstacks=1&lt;br /&gt;
	|all=TrueMagicalDamage,MagicalBaseHealing,StackingType,MaximumStacks&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|soulcollector={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|soulcollectorstackingtype=Aggregates by Source&lt;br /&gt;
	|soulcollectorremovable=True&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;20% [[Damage_Types#Ice|Ice]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darknessshardstackingtype=Aggregates by Target&lt;br /&gt;
	|maximumstacks=5&lt;br /&gt;
	|darknessshardremovable=True&lt;br /&gt;
	|all=SoulCollectorStackingType,SoulCollectorRemovable,DarkPowerBonus,DarknessShardStackingType,MaximumStacks,DarknessShardRemovable&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=Instant&lt;br /&gt;
	|skilltier=1&lt;br /&gt;
	|usemoving=true&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemory={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=Instant&lt;br /&gt;
	|skilltier=1&lt;br /&gt;
	|usemoving=true&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|spellpredation={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=3&lt;br /&gt;
	|castingtime=1&lt;br /&gt;
	|range=8m&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;2 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;20% [[Damage_Types#Ice|Ice]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=Aggregates by Target&lt;br /&gt;
	|maximumstacks=5&lt;br /&gt;
	|removable=True&lt;br /&gt;
	|maxremovalcountconstant=999&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,DarkPowerBonus,StackingType,MaximumStacks,Removable,MaxRemovalCountConstant&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|summonhydra={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=6&lt;br /&gt;
	|castingtime=1&lt;br /&gt;
	|range=7.5m&lt;br /&gt;
	|arearadius=&amp;lt;class &#039;range&#039;&amp;gt;m&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;8 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,AreaRadius,HealthCost,MagicalBaseDamage,ImpactPower,Scaling&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|torturemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;2 [[Healing#Real_Magical_Healing|Magical Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;10% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=3x&lt;br /&gt;
	|all=MagicalBaseHealing,Scaling,HealthCost&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|vampirism={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|magicalhealmod=&amp;lt;b&amp;gt;20% [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=Aggregates by Target&lt;br /&gt;
	|maximumstacks=1&lt;br /&gt;
	|all=MagicalHealMod,StackingType,MaximumStacks&lt;br /&gt;
	|default=(No tag found, please update)&lt;br /&gt;
	}}&lt;br /&gt;
|default=(No ability found, please update)&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jernee</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cave_Troll&amp;diff=31611</id>
		<title>Cave Troll</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cave_Troll&amp;diff=31611"/>
		<updated>2024-06-30T05:24:27Z</updated>

		<summary type="html">&lt;p&gt;Jernee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenerateMonsterInfobox}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:24px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Sometimes curiosity is best left unchecked... but it&#039;s too late now.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
Cave Troll is a boss found in the [[Goblin Cave]] map. He does melee attacks at various heights, shouts to slow player, and slams his mace to the floor dealing massive damage. Cave Troll deals high damage, but its attacks are shieldable and dodgeable.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Elite deals 15% more damage&lt;br /&gt;
*&#039;&#039;&#039;Passive Healing: &#039;&#039;&#039;&lt;br /&gt;
**Heals &#039;&#039;&#039;2&#039;&#039;&#039; Health per second&lt;br /&gt;
*&#039;&#039;&#039;Ground Shake: &#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;100&#039;&#039;&#039; Physical Damage on direct hit + &#039;&#039;&#039;70&#039;&#039;&#039; Area Physical Damage&lt;br /&gt;
**Slams the ground with its mace&lt;br /&gt;
*&#039;&#039;&#039;Regular Attack: &#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;80&#039;&#039;&#039; Physical Damage&lt;br /&gt;
*&#039;&#039;&#039;Regular Attack Splash: &#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;17&#039;&#039;&#039; Physical Damage&lt;br /&gt;
*&#039;&#039;&#039;Heavy Swing&#039;&#039;&#039;: &lt;br /&gt;
**&#039;&#039;&#039;200&#039;&#039;&#039; Physical Damage&lt;br /&gt;
**High or Low Swing Attacks from left with bigger range&lt;br /&gt;
*&#039;&#039;&#039;Roar:&#039;&#039;&#039;&lt;br /&gt;
**Slows the player by &#039;&#039;&#039;35%&#039;&#039;&#039; for &#039;&#039;&#039;4&#039;&#039;&#039; seconds&lt;br /&gt;
**After the slow, it charge you with a High or Low Swing. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HR Attacks:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Roar: &#039;&#039;&#039; Also gives drunk affect for &#039;&#039;&#039;4&#039;&#039;&#039; seconds&lt;br /&gt;
*&#039;&#039;&#039;Fist Attack: &#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;145&#039;&#039;&#039; Physical Damage&lt;br /&gt;
*&#039;&#039;&#039;Fist Attack Splash: &#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;20&#039;&#039;&#039; Physical Damage&lt;br /&gt;
&lt;br /&gt;
==AI==&lt;br /&gt;
&#039;&#039;&#039;If there is slowed player&#039;&#039;&#039;:&lt;br /&gt;
* Target the slowed player &lt;br /&gt;
* Target is within 350 distance:&lt;br /&gt;
** Heavy Swing&lt;br /&gt;
* Target is more than 350 distance away:&lt;br /&gt;
** Sprint + Swing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;75% chance Target new player:&lt;br /&gt;
* Target a new player with most aggro or nearest player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If target is more than 350 distance away&#039;&#039;&#039;:&lt;br /&gt;
* 30% Chance : Roar &lt;br /&gt;
* 70% Chance : Walk to target&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Phase value is more than 1000&#039;&#039;&#039;:&lt;br /&gt;
* If target is within 500 distance:&lt;br /&gt;
** Do Ground attack&lt;br /&gt;
* Else:&lt;br /&gt;
** Sprint + Swing without roar&lt;br /&gt;
*Set phase value to 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If target is within 380 distance&#039;&#039;&#039;:&lt;br /&gt;
* Do regular attack, increase phase value by 250 or 300&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
[[Fighter]], [[Cleric]] or [[Ranger]] (with a Pavise) are recommended as blocking Cave Troll&#039;s attacks are more consistent. &lt;br /&gt;
&lt;br /&gt;
*Ground Shake:&lt;br /&gt;
**Press &#039;X&#039; and run away when Cave Troll holds the mace with two hands. You want to put around 3-4 meters of distance. &lt;br /&gt;
*Regular Attack: &lt;br /&gt;
**Block with a shield&lt;br /&gt;
**Dodge by crouching under&lt;br /&gt;
**Or if you are not close simply walk away&lt;br /&gt;
*Low Swing: &lt;br /&gt;
**Block with a shield 90 degrees to the left&lt;br /&gt;
**Jump to left over its mace, it is difficult to identify the attack from high swing&lt;br /&gt;
*High Swing: &lt;br /&gt;
**Block with a shield 90 degrees to the left&lt;br /&gt;
**Crouch down and look down to dodge, it is difficult to identify the attack from low swing&lt;br /&gt;
*Roar:&lt;br /&gt;
**Prepare for Low or High Swing&lt;br /&gt;
**If you are Ranger there is usually enough time to equip a [[Pavise]] for shield block. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; font-size: 15pt;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:cavetroll high attack.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;High Swing&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:cavetroll low attack.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Low Swing&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
High Swing and Low Swing are very difficult to distinguish, making shields more viable.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
You can check other items, monsters and etc. locations from [https://darkanddarker.map.spellsandguns.com/ maps.]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt;[[File:Cave Troll Spot.png|alt=Cave Troll Spot|center]]&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-01-N Goblin Cave]&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boss Loot Room==&lt;br /&gt;
Upon killing the boss you can loot their loot rooms.&lt;br /&gt;
&lt;br /&gt;
Cave Troll&#039;s loot room has:&lt;br /&gt;
*1 Marvelous Chest&lt;br /&gt;
*5 Loose [[Treasures]]&lt;br /&gt;
*1 [[Oak Chest]]/[[Heavy Ornate Chest#Goblin%20Cave%20HR-0|Heavy Ornate Chest]]&lt;br /&gt;
*1 [[Treasure Hoard#Goblin%20Cave%20HR-0|Treasure Hoard]]&lt;br /&gt;
&lt;br /&gt;
{{GenerateLootDrops}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
Fighter and Cleric Guide:&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=jTQuqosZqQo}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ranger Guide:&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=rRv5KiOvPB8}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:Cavetroll Puzzle.png|frameless|Community Puzzle]]&amp;lt;br&amp;gt;&lt;br /&gt;
Community Puzzle&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Cave Troll was announced for playtest #4 with the solution of community puzzle&lt;/div&gt;</summary>
		<author><name>Jernee</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Dungeon&amp;diff=31579</id>
		<title>Dungeon</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Dungeon&amp;diff=31579"/>
		<updated>2024-06-27T21:19:47Z</updated>

		<summary type="html">&lt;p&gt;Jernee: Spelling mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Dungeons Guide. High Roller Dungeon, Enemies, Leaderboards, Difficulties and more...&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Dungeons=&lt;br /&gt;
Currently, there are five dungeons in Dark and Darker. The Goblin Cave, Ice Cavern, Ice Abyss, The Howling Crypt and Inferno. They all have unique layouts and mobs.&lt;br /&gt;
&lt;br /&gt;
All the dungeons can be played in Solos, Duos and Trios.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Normal (N) Dungeons:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-5x5-01-N The Goblin Caves]&amp;lt;/span&amp;gt; - &amp;quot;A newly discovered cave system found near the tavern. What dangers lurk below?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;lt;/span&amp;gt; - &amp;quot;A vast network of subzero caves and mines home to icy terrors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/IceAbyss-3x3-01-N Ice Abyss]&amp;lt;/span&amp;gt; - Only accessible by jumping into the void when the red aurora appears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N The Howling Crypts]&amp;lt;/span&amp;gt; - &amp;quot;Test your adventuring skills in a dangerous dungeon filled with evil monters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Inferno-01-N Inferno]&amp;lt;/span&amp;gt; - Only accessible through the red portals found in The Howling Crypts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;High-Roller (HR) Dungeons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are higher difficulty versions of the dungeons. Players will face Elite and Nightmare grade monsters. In return, they contain better drop rates for high quality gear. They have 100 gold entry fee and require 20(+) level character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-5x5-01-HR The Goblin Caves HR]&amp;lt;/span&amp;gt; - &amp;quot;This dungeon is for the elite adventurer. Pay a steep fee simply to enter this unforgiving network of caves. The goblins do not take kindly to uninvited guests. If you make it out alive, your name will be written in the annals of history!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-HR Ice Cavern HR]&amp;lt;/span&amp;gt; - &amp;quot;An imposing snowy peak formed around an ancient crater known as a portal to the unknown abyss. The bitter and relentless cold proves challenging even to the hardiest adventurers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/IceAbyss-3x3-01-HR Ice Abyss HR]&amp;lt;/span&amp;gt; - Only accessible by jumping into the void when the red aurora appears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-HR The Howling Crypts HR]&amp;lt;/span&amp;gt; - &amp;quot;This dungeon is not for the faint of heart. Pay a steep fee simply to enter this unforgiving dungeon. The monsters are unrelenting and the exit portals are few. If you make it out alive your fame will be known across the lands!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Inferno-01-HR Inferno HR]&amp;lt;/span&amp;gt; - Only accessible through the red portals found in The Howling Crypts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Currently inaccessible dungeons:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Ruins-01-N The Ruins]&amp;lt;/span&amp;gt; - &amp;quot;The remains of an impenetrable fortress besieged by a disturbing area&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Ruins-01-HR The Ruins HR]&amp;lt;/span&amp;gt; - &amp;quot;Hidden within a shadowy forest, the ruins of a massive castle hold deep mysteries. Fantastic creatures and terrifying monsters await unlucky adventurers looking for untold treasures. If you make it out alive your renown will be endless!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Goblin Cave==&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/GoblinCave-5x5-01-N The Goblin Caves]&amp;lt;/span&amp;gt; is a single layer map, unlike the Ruins of Forgotten Castle and the Frost Mountain.&lt;br /&gt;
&lt;br /&gt;
Common monsters:&lt;br /&gt;
*[[Death Beetle]]&lt;br /&gt;
*[[Death Skull]]&lt;br /&gt;
*[[Giant Bat]]&lt;br /&gt;
*[[Giant Dragonfly]]&lt;br /&gt;
*[[Giant Spider]]&lt;br /&gt;
*[[Mummy]]&lt;br /&gt;
*[[Skeleton Archer]]&lt;br /&gt;
*[[Skeleton Axeman]]&lt;br /&gt;
*[[Skeleton Crossbowman]]&lt;br /&gt;
*[[Skeleton Footman]]&lt;br /&gt;
*[[Skeleton Guardsman]]&lt;br /&gt;
*[[Skeleton Mage]]&lt;br /&gt;
*[[Skeleton Spearman]]&lt;br /&gt;
*[[Skeleton Swordman]]&lt;br /&gt;
*[[Spider Mummy]]&lt;br /&gt;
*[[Zombie]]&lt;br /&gt;
&lt;br /&gt;
Uniqe monsters:&lt;br /&gt;
*[[Goblin Archer]]&lt;br /&gt;
*[[Goblin Axeman]]&lt;br /&gt;
*[[Goblin Bolaslinger]]&lt;br /&gt;
*[[Goblin Mage]]&lt;br /&gt;
*[[Goblin Warrior]]&lt;br /&gt;
&lt;br /&gt;
Subbosses:&lt;br /&gt;
*[[Giant Centipede]]&lt;br /&gt;
*[[Skeleton Champion]]&lt;br /&gt;
&lt;br /&gt;
Bosses:&lt;br /&gt;
*[[Cave Troll]]&lt;br /&gt;
*[[Cyclops]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To learn more about monsters, check the main [[Monsters]] page.&lt;br /&gt;
&lt;br /&gt;
==Ice Cavern==&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/IceCavern-01-N Ice Cavern]&amp;lt;/span&amp;gt; is the first floor of the Frost Mountain. &lt;br /&gt;
&lt;br /&gt;
The map features many Frost variants of the typical Skeleton monsters as well as Kobolds.&lt;br /&gt;
&lt;br /&gt;
Subbosses:&lt;br /&gt;
*[[Frost Giant Berserker]]&lt;br /&gt;
*[[Frost Giant Shielder]]&lt;br /&gt;
*[[Skeleton Champion]]&lt;br /&gt;
*[[Yeti]]&lt;br /&gt;
&lt;br /&gt;
==Ice Abyss==&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/IceAbyss-3x3-01-N Ice Abyss]&amp;lt;/span&amp;gt; is the second floor of the Frost Mountain.&lt;br /&gt;
&lt;br /&gt;
Like the Ice Cave, the Ice Abyss features many monsters who inflict frost debuffs. Unlike Ice Caves, the monsters in the Ice Abyss feature attack patterns not seen on other maps. Venture slowly and carefully when first entering the map.&lt;br /&gt;
&lt;br /&gt;
Subbosses:&lt;br /&gt;
*[[Frost Demon]]&lt;br /&gt;
*[[Wendigo]]&lt;br /&gt;
&lt;br /&gt;
Bosses:&lt;br /&gt;
*[[Frost Wyvern]]&lt;br /&gt;
&lt;br /&gt;
==Ruins==&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Ruins-01-N The Ruins]&amp;lt;/span&amp;gt; is the starting floor of the Forgotten Castle. Curently inaccessible. &lt;br /&gt;
&lt;br /&gt;
Common monsters:&lt;br /&gt;
*[[Wisp]]&lt;br /&gt;
*[[Dire Wolf]]&lt;br /&gt;
&lt;br /&gt;
Subbosses:&lt;br /&gt;
* [[Giant Worm]]&lt;br /&gt;
* [[Golem]]&lt;br /&gt;
* [[Cockatrice]]&lt;br /&gt;
&lt;br /&gt;
==Crypt==&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N The Howling Crypts]&amp;lt;/span&amp;gt; is the first floor of the Ruins of Forgotten Castle.&lt;br /&gt;
&lt;br /&gt;
Common monsters:&lt;br /&gt;
*[[Death Skull]]&lt;br /&gt;
*[[Giant Dragonfly]]&lt;br /&gt;
*[[Mimic]]&lt;br /&gt;
*[[Mummy]]&lt;br /&gt;
*[[Skeleton Archer]]&lt;br /&gt;
*[[Skeleton Axeman]]&lt;br /&gt;
*[[Skeleton Crossbowman]]&lt;br /&gt;
*[[Skeleton Footman]]&lt;br /&gt;
*[[Skeleton Guardsman]]&lt;br /&gt;
*[[Skeleton Mage]]&lt;br /&gt;
*[[Skeleton Spearman]]&lt;br /&gt;
*[[Skeleton Swordman]]&lt;br /&gt;
*[[Spider Mummy]]&lt;br /&gt;
*[[Zombie]]&lt;br /&gt;
&lt;br /&gt;
Subbosses:&lt;br /&gt;
*[[Skeleton Champion]]&lt;br /&gt;
*[[Wraith]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Inferno==&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Inferno-01-N Inferno]&amp;lt;/span&amp;gt; is the second floor of the Ruins of Forgotten Castle.&amp;lt;br&amp;gt;&lt;br /&gt;
It is one of the more difficult dungeons in the game, featuring some dangerous monsters, mini-bosses and bosses that can&#039;t be found anywhere else.&amp;lt;br&amp;gt;&lt;br /&gt;
It can only be reached by using the static down portal from the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N The Howling Crypts]&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Common monsters:&lt;br /&gt;
*[[Death Skull]]&lt;br /&gt;
*[[Giant Dragonfly]]&lt;br /&gt;
*[[Mummy]]&lt;br /&gt;
*[[Skeleton Archer]]&lt;br /&gt;
*[[Skeleton Axeman]]&lt;br /&gt;
*[[Skeleton Crossbowman]]&lt;br /&gt;
*[[Skeleton Footman]]&lt;br /&gt;
*[[Skeleton Guardsman]]&lt;br /&gt;
*[[Skeleton Mage]]&lt;br /&gt;
*[[Skeleton Spearman]]&lt;br /&gt;
*[[Skeleton Swordman]]&lt;br /&gt;
*[[Spider Mummy]]&lt;br /&gt;
*[[Zombie]]&lt;br /&gt;
&lt;br /&gt;
Uniqe monsters:&lt;br /&gt;
*[[Demon Bat]]&lt;br /&gt;
*[[Demon Dog]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subbosses:&lt;br /&gt;
*[[Demon Berserker]]&lt;br /&gt;
*[[Demon Centaur]]&lt;br /&gt;
*[[Skeleton Champion]]&lt;br /&gt;
*[[Wraith]]&lt;br /&gt;
&lt;br /&gt;
Bosses:&lt;br /&gt;
*[[Ghost King]]&lt;br /&gt;
*[[Lich]]&lt;br /&gt;
*[[Skeleton Warlord]]&lt;br /&gt;
&lt;br /&gt;
=Traps=&lt;br /&gt;
Watch your step, the dungeons are riddled with traps in order to protect it&#039;s valuable treasures. You will encounter 3 kinds of traps during your adventures, wall spikes, swinging axe traps and floor spike traps.&lt;br /&gt;
* Swinging Axe Traps does 25 True Damage&lt;br /&gt;
* Wall Spikes Traps does 20 True Damage&lt;br /&gt;
* Floor Spikes Traps does 20 True Damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Swinging_Axe_Traps.png|link=|350px]]&lt;br /&gt;
		&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Swinging Axe Traps&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Wall_Spikes_Traps.png|link=|350px]]&lt;br /&gt;
		&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Wall Spikes Traps&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Floor_Spikes_Traps.png|link=|350px]]&lt;br /&gt;
		&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Floor Spikes Traps&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As opposed to it&#039;s dormant spiky brethren, axe traps are always active. Take your time to navigate through axe traps, if you are not in a hurry, it&#039;s better to wait for the right moment to traverse instead of risking to take avoidable damage.&lt;br /&gt;
&lt;br /&gt;
Wall spike traps are difficult to detect, as only a small hole is visible on the wall. Some of them are depicted on the mini-map, but you will take some unavoidable deaths while you learn the locations of the hidden ones. They are positioned at head level and spring into action when something get&#039;s too close. Simply crouch down to avoid them. Some sneaky wall spike traps are at knee height, however, these are only found in the maze.&lt;br /&gt;
&lt;br /&gt;
Floor spikes are usually easy to spot, they can sometimes be hidden in dak areas, but generally it&#039;s easy to navigate around them. Alternatively, you can throw a torch onto them to activate the mechanism and wait for the moment the spikes go back down. There is a brief recharge time after the spikes have fully retracted before they can spring out again, use this downtime to walk over them for a short distance and leap away to safety before the spikes come out again. &lt;br /&gt;
&lt;br /&gt;
Use these traps to your advantage to eliminate monsters or unsuspecting players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=Portals=&lt;br /&gt;
&lt;br /&gt;
{{Transclude|Portals#Escape Portal}}&lt;br /&gt;
&lt;br /&gt;
{{Transclude|Portals#Down Portal}}&lt;br /&gt;
&lt;br /&gt;
For Portal Spawn Times, see [[Portals#Portal_Spawn_Times|Portals]]--&amp;gt;&lt;br /&gt;
=Escaping=&lt;br /&gt;
&lt;br /&gt;
Escaping is possible when a player either moves through an activated [[Escape Portal]], activates an [[Escape Rope]], or uses a [[Static Extract]]. &lt;br /&gt;
&lt;br /&gt;
When a player escapes they will keep everything in their inventory and additionally they will get [[Adventure_Rank#Adventure_Points|Adventure Points]] for their [[Adventure Rank]] depending on how many [[Monsters]] they have killed, items that were looted, players killed, and other factors. Also, you will keep 100% of the [[Experience]] that you have earned. &lt;br /&gt;
&lt;br /&gt;
In case you die, you will only get rewarded 50% of the [[Experience]] you have earned and will lose all [[Adventure_Rank#Adventure_Points|Adventure Points]] collected. Furthermore, you will lose all equipment including your tools and inventory. If some loot remains on your body when the match timer expires, the Goblin Merchant has a chance to recover some of your lost items; the process by which saved items are selected, however, is random.&lt;br /&gt;
&lt;br /&gt;
=Shrines=&lt;br /&gt;
{{Transclude|Shrines#Shrines}} &amp;lt;!-- This part can be edited in &amp;quot;Shrines&amp;quot; page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=Death Swarm=&lt;br /&gt;
&lt;br /&gt;
The dungeons below are protected by a powerful curse. The Death Swarm will try to consume your soul. Heed the mini-map and avoid its oppressive clutch. &lt;br /&gt;
The circle will slowly move closer towards the white circle indicated on the mini-map. If you are caught in the red zone you will slowly start taking 1 damage per second, each circle phase increases the damage. However, if you are in the last circle and cannot find a portal in time before the circle fully closes, then you will instantly die.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:DeathSwarm.png|x250px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Death Swarm&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:RedZone.png|x250px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Red Zone&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check individual [[Dungeon#Dungeons|Dungeon]] page to see their death swarm timings.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=Monsters=&lt;br /&gt;
[[File:Skeleton Footman.png|right|x250px]]&lt;br /&gt;
&lt;br /&gt;
There is a vast variety of [[Enemies|monsters]] you will encounter depending on the room you enter and map you get into. &lt;br /&gt;
&lt;br /&gt;
The lower level the dungeon, the harder the monsters become and different types of monsters start to appear. &lt;br /&gt;
&lt;br /&gt;
Monsters also have 3 different variants:&lt;br /&gt;
*Common&lt;br /&gt;
*Elite&lt;br /&gt;
*Nightmare&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With each variety increase, the enemy gets stronger, tougher and faster, can use new moves.&lt;br /&gt;
&lt;br /&gt;
Nightmare monsters have an extremely low spawn chance on normal difficulty dungeons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Treasures=&lt;br /&gt;
&lt;br /&gt;
During your adventures you will come across a vast variety of [[Misc#Gems|treasures]] of varying sizes and value. These treasures can be sold to [[The Collector]] in exchange for gold coins. As of now, larger treasures take up a lot of inventory space, but have poor gold value per inventory slot. Try picking up single slot treasures if possible, since these occupy the least amount of inventory space and therefore have the highest gold value per inventory slot. &lt;br /&gt;
&lt;br /&gt;
[[Pickaxe]]s can be used for mining.&lt;br /&gt;
&lt;br /&gt;
If you want to check out the individual values, you can check the [[Misc#Ore|Misc]] page, which catalogues all of the Misc items in the game. Treasures, aka &amp;quot;Gems&amp;quot;, are but one type of Misc items; other items include Hunting Loot, Ore, Ingots, Powders, and Gold Containers.&lt;br /&gt;
&lt;br /&gt;
You can get more loot information in [[Props]] and [[Monsters]]. Make sure to check their individual pages for their loot tables.&lt;br /&gt;
&lt;br /&gt;
You can also find where an item drops in their own pages. For example, check [[Golden Key#Drop_Table|Golden Key]] to see where it drops.&lt;br /&gt;
&lt;br /&gt;
=Leaderboards=&lt;br /&gt;
&lt;br /&gt;
High Roller Dungeons are the only way to obtain a spot on the leaderboard. The leaderboards have been changed to a single leaderboard system based on Adventure points. Earn adventure points by doing various actions in the dungeon, killing monsters and players alike and extracting with valuable treasure. Be careful however, because failing to extract will cause you to lose all the Adventure Points you accumulated during your run.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, check [[Adventure Rank]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Karma=&lt;br /&gt;
[[File:karma.png|right|x300px]]&lt;br /&gt;
The Karma system, located at the bottom-right corner of the main screen, enables players to rate their teammates from past games. This feature serves as a trust indicator, helping players make informed decisions about whom to collaborate with in future games. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Upvotes increase player&#039;s karma score by 1, downvotes decrease it by 1. Players can vote once every 5 portal usage. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Scores and Colors:&lt;br /&gt;
*20 Karma = &amp;lt;span style=&amp;quot;color:deepskyblue&amp;quot;&amp;gt;Blue &amp;lt;/span&amp;gt;&lt;br /&gt;
*4 Karma = &amp;lt;span style=&amp;quot;color:#A0DFF8&amp;quot;&amp;gt;Light Blue &amp;lt;/span&amp;gt;&lt;br /&gt;
*0 Karma = White &lt;br /&gt;
*-4 Karma = &amp;lt;span style=&amp;quot;color:#ED9D9C&amp;quot;&amp;gt;Light Red &amp;lt;/span&amp;gt;&lt;br /&gt;
*-20 Karma = &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jernee</name></author>
	</entry>
</feed>