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	<title>Dark and Darker Wiki - User contributions [en]</title>
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	<updated>2026-05-14T09:43:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Pickaxe&amp;diff=37392</id>
		<title>Pickaxe</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Pickaxe&amp;diff=37392"/>
		<updated>2024-08-06T17:40:36Z</updated>

		<summary type="html">&lt;p&gt;Hooply: Getting rid of ==Utility==, added in game desc, for infobox added {{:Mining}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt; Dark and Darker guide to Pickaxe, how to mine ores, where to find it &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|name                 = Pickaxe&lt;br /&gt;
|rarity               = 2&lt;br /&gt;
|stats                = Weapon Damage 27,Move Speed -45,Regular Interaction Speed 3%&lt;br /&gt;
|slottype             = Utility&lt;br /&gt;
|utilitytype          = Mining&lt;br /&gt;
|description          = A trusty iron pickaxe that can chip away at most ore.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Pickaxe is an [[Utility]] item used to mine ore deposits. It can be bought from the [[Woodsman]] or obtained as a drop from &#039;Axeman&#039; monsters.&lt;br /&gt;
&lt;br /&gt;
You can mine ores and use it to [[Crafting| craft]] items with the help of [[Merchants]].&lt;br /&gt;
&lt;br /&gt;
*[[Rubysilver Ore]] - 2-3 ores per ore deposit in normal maps, and 4-6 ores per ore deposit in high roller.&lt;br /&gt;
*[[Cobalt Ore]] - 5 ores per ore deposit in normal maps, and 4-6 ores per ore deposit in high roller.&lt;br /&gt;
*[[Gold Ore]] - 2-3 ores per ore deposit in normal maps, and 4-6 ores per ore deposit in high roller.&lt;br /&gt;
Base mining time is 15 seconds and can only be modified by your [[Stats#Interaction_Speed_3| Interaction Speed]].&lt;br /&gt;
&lt;br /&gt;
{{:Mining}}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* The Pickaxe can be used by Rogues to break objects such as [[Barrel|barrels]] and [[Crate|crates]].&lt;br /&gt;
&lt;br /&gt;
{{GenerateDropTables}}&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Barbarian&amp;diff=35341</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Barbarian&amp;diff=35341"/>
		<updated>2024-08-03T10:59:45Z</updated>

		<summary type="html">&lt;p&gt;Hooply: Perks - swapped html table for mediawiki table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Brawny Warrior&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Barbarian is known for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Anything heavy-duty.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Extreme Health.&lt;br /&gt;
**Damage bonus with 2H weapons.&lt;br /&gt;
**Innate magic resistance.&lt;br /&gt;
**Fast Magical Interaction speed.&lt;br /&gt;
**Strong buff and debuff skills.&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow base movement speed.&lt;br /&gt;
**Slow attack speed.&lt;br /&gt;
**Slow interaction speed.&lt;br /&gt;
**Least ranged options in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Axe Specialization.png|link=|96px]] &amp;lt;br&amp;gt; Axe Specialization&lt;br /&gt;
| {{:Barbarian|desc=AxeSpecialization}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Berserker.png|link=|96px]] &amp;lt;br&amp;gt; Berserker&lt;br /&gt;
| {{:Barbarian|desc=Berserker}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Berserker Damage Increase Graph&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; width=700px; max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. &amp;lt;br&amp;gt; The bonus cannot be negative.&lt;br /&gt;
[[File:BerserkerGraph.png]]&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Carnage.png|link=|x96px]] &amp;lt;br&amp;gt; Carnage&lt;br /&gt;
| {{:Barbarian|desc=Carnage}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Executioner.png|link=|x96px]] &amp;lt;br&amp;gt; Executioner&lt;br /&gt;
| {{:Barbarian|desc=Executioner}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Iron Will.png|link=|x96px]] &amp;lt;br&amp;gt; Iron Will&lt;br /&gt;
| {{:Barbarian|desc=IronWill}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Morale Boost.png|link=|x96px]] &amp;lt;br&amp;gt; Morale Boost&lt;br /&gt;
| {{:Barbarian|desc=MoraleBoost}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Potion_Chugger.png|link=|x96px]] &amp;lt;br&amp;gt; Potion Chugger&lt;br /&gt;
| {{:Barbarian|desc=PotionChugger}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Savage.png|link=|x96px]] &amp;lt;br&amp;gt; Savage&lt;br /&gt;
| {{:Barbarian|desc=Savage}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Smash.png|link=|x96px]] &amp;lt;br&amp;gt; Crush&lt;br /&gt;
| {{:Barbarian|desc=Crush}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Toughness.png|link=|x96px]] &amp;lt;br&amp;gt; Robust&lt;br /&gt;
| {{:Barbarian|desc=Robust}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Treacherous Lungs.png|link=|x96px]] &amp;lt;br&amp;gt; Treacherous Lungs&lt;br /&gt;
| {{:Barbarian|desc=TreacherousLungs}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Two-Hander&lt;br /&gt;
| {{:Barbarian|desc=Two-Hander}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Achilles_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Achilles Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=AchillesStrike}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|AchillesStrike|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|AchillesStrike|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blood_Exchange.png|link=|x96px]] &amp;lt;br&amp;gt; Blood Exchange &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=BloodExchange}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodExchange|SkillCooldown}} (must be recharge first) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rage.png|link=|x96px]] &amp;lt;br&amp;gt; Rage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=Rage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rage|SkillCooldown}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Reckless Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Reckless Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=RecklessAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RecklessAttack|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Savage Roar.png|link=|x96px]]  &amp;lt;br&amp;gt; Savage Roar &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=SavageRoar}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SavageRoar|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill War Cry.png|link=|x96px]] &amp;lt;br&amp;gt; War Cry &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=WarCry}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WarCry|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Life_Siphon.png|link=|x96px]] &amp;lt;br&amp;gt; War Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Barbarian|desc=WarSacrifice}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WarSacrifice|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WarSacrifice|SkillCooldown}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)&lt;br /&gt;
&lt;br /&gt;
- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.&lt;br /&gt;
&lt;br /&gt;
- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman&#039;s Axe as a secondary to deal with them. If you don&#039;t have such a secondary, press X to take out your fists.&lt;br /&gt;
&lt;br /&gt;
- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don&#039;t underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.&lt;br /&gt;
&lt;br /&gt;
- Use your ability to smash through doors to make aggressive plays and surprise enemy players.&lt;br /&gt;
&lt;br /&gt;
- Utilize Move Speed buffs such as Rage, Wizard&#039;s Haste, or Bard&#039;s Accelerando to mitigate your slow movement speed. &lt;br /&gt;
&lt;br /&gt;
- Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
|axespecialization=While using [[Weapons#Axes|axes]], gain {{Ability_Data|AxeSpecialization|PhysicalBuffWeaponDamage}}.&lt;br /&gt;
&lt;br /&gt;
|berserker=Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] depending on your missing health from 0 to 100%.&lt;br /&gt;
&lt;br /&gt;
|carnage=When a target is killed, gain {{Ability_Data|Carnage|ArmorRating}} for {{Ability_Data|Carnage|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|executioner=While using [[Weapons#Axes|axes]], gain {{Ability_Data|Executioner|MeleePhysicalHeadshotHitLocationBonus}}.&lt;br /&gt;
&lt;br /&gt;
|ironwill=Gain {{Ability_Data|IronWill|MagicalResistance}} and ignore to knockback effects. &lt;br /&gt;
&lt;br /&gt;
|moraleboost=Recovers {{Ability_Data|MoraleBoost|PercentMaxHealthHealing}} after killing a player.&lt;br /&gt;
&lt;br /&gt;
|potionchugger=Gain {{Ability_Data|PotionChugger|MagicalBaseHealing}} healing and {{Ability_Data|PotionChugger|PhysicalBaseShield}} shielding potency towards all drinks, while reducing the duration to {{Ability_Data|PotionChugger|Duration}} of the base amount. &amp;lt;br&amp;gt; Does not effect [[Potion_of_Luck|Luck Potions]].&lt;br /&gt;
&lt;br /&gt;
|savage=While not wearing any [[Armors#Chest|chest armor]], gain {{Ability_Data|Savage|PhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|crush=Gain the ability to destroy unreinforced doors and containers. Also gain {{Ability_Data|Crush|ImpactPower}} on your attacks to defeat blocks and parries better.&lt;br /&gt;
&lt;br /&gt;
|robust=Gain {{Ability_Data|Robust|MaxHealthBonus}}. &lt;br /&gt;
&lt;br /&gt;
|treacherouslungs=Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{Ability_Data|TreacherousLungs|Duration}} of the base amount.&lt;br /&gt;
&lt;br /&gt;
|two-hander=When attacking with a two-handed [[Weapons|weapon]], gain {{Ability_Data|Two-Hander|PhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|achillesstrike=Strike a target, inflicting {{Ability_Data|AchillesStrike|HitslowMoveSpeed}} for {{Ability_Data|AchillesStrike|HitslowDuration}}. While [[Debuffs|debuffed]], each time the target moves they receive {{Ability_Data|AchillesStrike|PhysicalBaseDamage}}.&lt;br /&gt;
&lt;br /&gt;
|bloodexchange=While active, gain {{Ability_Data|BloodExchange|PercentMaxHealthHealing}} with each successful attack. In exchange, lose {{Ability_Data|BloodExchange|MaxHealthBonus}} for {{Ability_Data|BloodExchange|Duration}}.&amp;lt;br&amp;gt;Has {{Ability_Data|BloodExchange|MaxCount}} use. {{Ability_Data|BloodExchange|CanRecharge}} at the rate of a Tier {{Ability_Data|BloodExchange|SkillTier}} Skill.&lt;br /&gt;
&lt;br /&gt;
|rage=For {{Ability_Data|Rage|Duration}}, gain {{Ability_Data|Rage|Strength}}, {{Ability_Data|Rage|Vigor}}, {{Ability_Data|Rage|MoveSpeedBonus}}, but suffer {{Ability_Data|Rage|PhysicalDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|recklessattack=Gain {{Ability_Data|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, lose {{Ability_Data|RecklessAttack|ArmorRating}}. The [[Buffs|Buff]] is consumed when a melee attack hits an object or a target. &lt;br /&gt;
&lt;br /&gt;
|savageroar=Frightens all enemies within a {{Ability_Data|SavageRoar|Range}} radius for {{Ability_Data|SavageRoar|PlayerDuration}} causing players to suffer {{Ability_Data|SavageRoar|PhysicalPowerBonus}} and forcing monsters to cower away in fear for {{Ability_Data|SavageRoar|MonsterDuration}}.&lt;br /&gt;
&lt;br /&gt;
|warcry=Gain {{Ability_Data|WarCry|MaxHealthBonus}} for {{Ability_Data|WarCry|Duration}}. This effect applies to yourself and allies within a {{Ability_Data|WarCry|Range}} radius.&lt;br /&gt;
&lt;br /&gt;
|warsacrifice=While active, gain {{Ability_Data|WarSacrifice|AllAttributes}} for {{Ability_Data|WarSacrifice|BuffDuration}}. In exchange, lose {{Ability_Data|WarSacrifice|PercentMaxHealthHealing}} over {{Ability_Data|WarSacrifice|DebuffDuration}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Druid&amp;diff=35340</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Druid&amp;diff=35340"/>
		<updated>2024-08-03T10:28:10Z</updated>

		<summary type="html">&lt;p&gt;Hooply: Fixed Panther Neckbite hit slow duration and move speed bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;Nature&#039;s Protector&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
[[Druid]]s in Dark and Darker are a more combat focused alternative to the cleric class with the ability to shapeshift into various forms with great combat potential and cast spells to heal themselves and allies. They also offer the ability to zone enemies using their treant, entangling vines and thorn barrier spells. They have a high mobility and so are great at running into and running from combat.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Druid is a spirit mage with a deep connection to nature. Able to wield the powers of the wilderness, they can even transform their bodies to mimic the powers of beasts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Staff&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Able to shapeshift into various animal forms.&lt;br /&gt;
**Utilize nature spells for healing.&lt;br /&gt;
**Excellent spacing and zoning tools.&lt;br /&gt;
**Highest mobility in the game. &lt;br /&gt;
**Able to escape sticky situations. (Dreamwalk perk)&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited equipment.&lt;br /&gt;
**Dependent on equipment.&lt;br /&gt;
**Limited ranged options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dreamwalk.png|link=|x96px]] &amp;lt;br&amp;gt; Dreamwalk &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Dreamwalk}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk EnhancedWildness.png|link=|x96px]] &amp;lt;br&amp;gt; Enhanced Wildness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=EnhancedWildness}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk ForceOfNature.png|link=|x96px]] &amp;lt;br&amp;gt; Force of Nature &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ForceOfNature}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk HerbalSensing.png|link=|x96px]] &amp;lt;br&amp;gt; Herbal Sensing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=HerbalSensing}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk NaturalHealing.png|link=|x96px]] &amp;lt;br&amp;gt; Natural Healing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=NaturalHealing}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Shapeshift Mastery.png|link=|x96px]] &amp;lt;br&amp;gt;Shapeshift Mastery&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SpiritBond.png|link=|x96px]] &amp;lt;br&amp;gt; Spirit Bond &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpiritBond}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SpiritMagicMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Spirit Magic Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpiritMagicMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SunAndMoon.png|link=|x96px]] &amp;lt;br&amp;gt; Sun and Moon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SunAndMoon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk ThornCoat.png|link=|x96px]] &amp;lt;br&amp;gt; Thorn Coat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ThornCoat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Shapeshift Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Shapeshift Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Shapeshift Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Shapeshift Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ShapeshiftMemory2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SpellMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Skills gained when shapeshifted&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Form&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill InsectPredation.png|link=|x96px]] &amp;lt;br&amp;gt; Insect Predation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Chicken &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=InsectPredation}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|InsectPredation|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Wild Rush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Panther &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=WildRush}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rush|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill SurvivalInstinct.png|link=|x96px]] &amp;lt;br&amp;gt; Survival Instinct &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Rat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SurvivalInstinct}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SurvivalInstinct|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill WildFury.png|link=|x96px]] &amp;lt;br&amp;gt; Wild Fury &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Bear &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=WildFury}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WildFury|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Spirit}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;  &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell NaturesTouch.png|link=|x96px]] &amp;lt;br&amp;gt; Nature&#039;s Touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Nature&#039;sTouch}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Over time healing {{Ability_Data|Nature&#039;sTouch|Scaling}} &amp;lt;br&amp;gt; Recoverable health never scales &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Nature&#039;sTouch|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Nature&#039;sTouch|MaxCount}} Casts &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell BarkskinArmor.png|link=|x96px]] &amp;lt;br&amp;gt; Barkskin Armor &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=BarkskinArmor}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BarkskinArmor|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BarkskinArmor|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Dreamfire.png|link=|x96px]] &amp;lt;br&amp;gt; Dreamfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Dreamfire}} &amp;lt;br&amp;gt; Cast range of {{Ability_Data|DreamFire|Range}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage {{Ability_Data|DreamFire|EnemyScaling}}&amp;lt;br&amp;gt;Healing {{Ability_Data|DreamFire|AllyScaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DreamFire|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DreamFire|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell SummonTreant.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Treant &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=SummonTreant}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonTreant|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonTreant|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell ThornBarrier.png|link=|x96px]] &amp;lt;br&amp;gt; Thorn Barrier &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=ThornBarrier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ThornBarrier|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ThornBarrier|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell EntanglingVines.png|link=|x96px]] &amp;lt;br&amp;gt; Entangling Vines &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=EntanglingVines}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EntanglingVines|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EntanglingVines|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Restore.png|link=|x96px]] &amp;lt;br&amp;gt; Restore &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Restore}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Restore|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell TreeOfLife.png|link=|x96px]] &amp;lt;br&amp;gt; Tree of Life &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=TreeOfLife}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|TreeOfLife|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|TreeOfLife|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell MendingGrove.png|link=|x96px]] &amp;lt;br&amp;gt; Mending Grove &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=MendingGrove}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MendingGrove|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|ShapeShifts=&lt;br /&gt;
How does Shapeshift damage work? See [[Damage#Shapeshift|Shapeshift damage]] for more.&lt;br /&gt;
Shape Shifting into any form has a base 1s cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; text-align:center; border-collapse:collapse;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:1%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Shapeshift Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Shapeshift Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:2%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Attack&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Attack Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift DefaultCharacter.png|link=|x96px]] &amp;lt;br&amp;gt; Human&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Human}} &amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Bear.png|link=|x96px]] &amp;lt;br&amp;gt; Bear&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Bear}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Swipe (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Swipe}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Bash (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Bash}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Chicken.png|link=|x96px]] &amp;lt;br&amp;gt; Chicken&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Chicken}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Pecking (Left-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Pecking}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Clucking (Right-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Panther.png|link=|x96px]] &amp;lt;br&amp;gt; Panther&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Panther}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Scratch (Left-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Scratch}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Neckbite (Right-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Neckbite}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Rat.png|link=|x96px]] &amp;lt;br&amp;gt; Rat&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; {{:Druid|desc=Rat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Infected Fangs (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=InfectedFangs}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Squeak (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|desc=Squeak}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|dreamwalk=When you take damage while in human form, gain {{Ability_Data|Dreamwalk|MagicalPower}} for {{Ability_Data|Dreamwalk|Duration}} and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. {{Ability_Data|Dreamwalk|Cooldown}} in the form of a [[Debuffs|Debuff]].&lt;br /&gt;
&lt;br /&gt;
|enhancedwildness=While in animal form, gain {{Ability_Data|EnhancedWildness|MoveSpeedAdd}} and {{Ability_Data|EnhancedWildness|ArmorRating}}.&lt;br /&gt;
&lt;br /&gt;
|forceofnature=When Druid heals anyone (including self) and they are not at maximum health they gain {{Ability_Data|ForceOfNature|PhysicalPower}} for {{Ability_Data|ForceOfNature|Duration}} on each tick of received healing.&lt;br /&gt;
&lt;br /&gt;
|herbalsensing=Detect nearby herbs.&amp;lt;br&amp;gt; {{Ability_Data|HerbalSensing|AuraRadius}} radius.&lt;br /&gt;
&lt;br /&gt;
|naturalhealing=Heal yourself and nearby allies {{Ability_Data|NaturalHealing|MagicalBaseHealing}} ({{Ability_Data|NaturalHealing|Scaling}}) every {{Ability_Data|NaturalHealing|TickInterval}}. &amp;lt;br&amp;gt; {{Ability_Data|NaturalHealing|AuraRadius}} radius.&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmastery=Allows you to change Shapeshift form instantly, bypassing cast time entirely.&lt;br /&gt;
&lt;br /&gt;
|spiritbond=You transfer {{Ability_Data|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{Ability_Data|SpiritBond|AuraRadius}} to yourself, up to {{Ability_Data|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{Ability_Data|SpiritBond|Cooldown}} in the form of a [[Debuffs|Debuff]].&lt;br /&gt;
&lt;br /&gt;
|spiritmagicmastery=When you cast {{Element|Spirit}} magic, gain {{Ability_Data|SpiritMagicMastery|MagicalPower}}.&lt;br /&gt;
&lt;br /&gt;
|sunandmoon=Nearby allies and self gain {{Ability_Data|SunAndMoon|Vigor}} and {{Ability_Data|SunAndMoon|MagicalPower}}.&amp;lt;br&amp;gt; {{Ability_Data|SunAndMoon|AuraRadius}} radius.&lt;br /&gt;
&lt;br /&gt;
|thorncoat=When melee attacked, return {{Ability_Data|ThornCoat|TruePhysicalBaseDamage}} to the attacker.&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmemory=Transforms one of 5 creatures, cannot use tools in non-human state.&lt;br /&gt;
&lt;br /&gt;
|shapeshiftmemory2=Transforms into one of 5 additional creatures, cannot use tools in non-human state.&lt;br /&gt;
&lt;br /&gt;
|spellmemory=Allows you to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2=Allows you to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|insectpredation=Eats crawling insects to [[Healing|Heal]] for {{Ability_Data|InsectPredation|Primitive}} * ({{Ability_Data|InsectPredation|PrimitiveMultiplier}}) as {{Ability_Data|InsectPredation|PhysicalShapeShiftBaseHealing}}.&lt;br /&gt;
&lt;br /&gt;
|wildrush=Dash forward {{Ability_Data|Rush|Range}} then enter a frenzied state for {{Ability_Data|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{Ability_Data|Panther|PrimarySilenceDuration}}.&lt;br /&gt;
&lt;br /&gt;
|survivalinstinct=Gain {{Ability_Data|SurvivalInstinct|MoveSpeedAdd}} for {{Ability_Data|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{Ability_Data|SurvivalInstinct|MoveSpeedBonus}} for {{Ability_Data|SurvivalInstinct|EndDuration}}.&lt;br /&gt;
&lt;br /&gt;
|wildfury=Gain {{Ability_Data|WildFury|PhysicalPowerBonus}} and {{Ability_Data|WildFury|PhysicalDamageReductionMod}} for {{Ability_Data|WildFury|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|nature&#039;stouch=Target receives {{Ability_Data|Nature&#039;sTouch|RecoverableHealth}} and {{Ability_Data|Nature&#039;sTouch|MagicalBaseHealing}} over {{Ability_Data|Nature&#039;sTouch|Duration}}. &amp;lt;br&amp;gt; {{Ability_Data|Nature&#039;sTouch|Range}}.&lt;br /&gt;
&lt;br /&gt;
|barkskinarmor=Grant self {{Ability_Data|BarkskinArmor|ArmorRating}} for {{Ability_Data|BarkskinArmor|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|dreamfire=Deal {{Ability_Data|DreamFire|MagicalBaseDamage}} to enemies within a chosen {{Ability_Data|DreamFire|AreaRadius}} area after a {{Ability_Data|DreamFire|IntervalTime}} delay. Any allies or self currently affected by Nature&#039;s Touch that are within {{Ability_Data|DreamFire|Range}} of you are instantly healed for {{Ability_Data|DreamFire|MagicalBaseHealing}}.&lt;br /&gt;
&lt;br /&gt;
|summontreant=Summons a [[Treant]] that inhabits a {{Ability_Data|SummonTreant|AreaRadius}} radius to fight for 12 seconds. &amp;lt;br&amp;gt; [[Treant]] has 150 [[Health]] and does 35.2 damage with 4 [[Impact Power]] per hit and can [[Impact Power#Demolition|Demolish]]. &amp;lt;br&amp;gt;150 Movement Speed, -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Reduction]], 5 [[Impact_Power#Impact Resistance|Impact Resistance]], and 8 [[Impact_Power#Impact Endurance|Impact Endurance]] &amp;lt;br&amp;gt; Cast range of {{Ability_Data|SummonTreant|Range}} &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{NeedsTesting|Technically has 100% Scaling but unknown if it can actually apply the caster&#039;s stats or not due to it being a summon}}&lt;br /&gt;
&lt;br /&gt;
|thornbarrier=Creates a 1.2m tall thorn barrier that lasts for 8 seconds. Any character standing within {{Ability_Data|ThornBarrier|AreaRadius}} of the thorn barrier will takes {{Ability_Data|ThornBarrier|PhysicalBaseDamage}} ({{Ability_Data|ThornBarrier|Scaling}}) per second. &amp;lt;br&amp;gt; The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{Ability_Data|ThornBarrier|Range}}&lt;br /&gt;
&lt;br /&gt;
|entanglingvines=Spreads roots across the floor in a {{Ability_Data|EntanglingVines|AreaRadius}} radius that last for {{Ability_Data|EntanglingVines|AoELifetime}}. Any targets that pass through the area are rooted in place for {{Ability_Data|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.&amp;lt;br&amp;gt; Casting range of {{Ability_Data|EntanglingVines|Range}}&lt;br /&gt;
&lt;br /&gt;
|restore=Allies within a {{Ability_Data|Restore|Range}} and self are granted Restore, healing them for {{Ability_Data|Restore|MagicalBaseHealing}} over {{Ability_Data|Restore|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|treeoflife=Sprout a tree of life onto a player within a cast range of {{Ability_Data|TreeOfLife|Range}}, granting {{Ability_Data|TreeOfLife|AllAttributes}} and granting {{Ability_Data|TreeOfLife|RecoverableHealth}} over {{Ability_Data|TreeOfLife|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|mendinggrove=Create a forest area centered around you within a {{Ability_Data|MendingGrove|Range}} radius. Targets that remain in the area gain {{Ability_Data|MendingGrove|MaxHealthBonus}} and are healed for {{Ability_Data|MendingGrove|MagicalBaseHealing}} per second for {{Ability_Data|MendingGrove|AoELifetime}}.&lt;br /&gt;
&lt;br /&gt;
|human=Transforms into a human.&lt;br /&gt;
&lt;br /&gt;
|bear=Transforms into a wild bear. Too big to pass through doors. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain {{Ability_Data|Bear|PhysicalDamageReductionMod}} and {{Ability_Data|Bear|MaxHealthBonus}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Bear|ShapeShiftMoveSpeedBonus}} and {{Ability_Data|Bear|ActionSpeed}} and -30% Jump height.&lt;br /&gt;
&lt;br /&gt;
|swipe=Claws with right hand inflicting {{Ability_Data|Bear|PrimaryPrimitive}} * ({{Ability_Data|Bear|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Bear|PrimaryPrimitiveAdd}} as {{Ability_Data|Bear|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|PrimaryScaling}}, {{Ability_Data|Bear|PrimaryImpactPower}}, and pushing the target back. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|bash=Raise your body and slam down inflicting {{Ability_Data|Bear|SecondaryPrimitive}} * {{Ability_Data|Bear|SecondaryPrimitiveMultiplier}} as {{Ability_Data|Bear|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|SecondaryScaling}}, {{Ability_Data|Bear|SecondaryImpactPower}}, knocking enemies further or destroying chests and doors. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|chicken=Transforms into a chicken. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can spread their wings and jump twice. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Chicken|MaxHealthBonus}} as well as {{Ability_Data|Chicken|IncomingPhysicalHealingMod}} and {{Ability_Data|Chicken|IncomingMagicalHealingMod}}.&lt;br /&gt;
&lt;br /&gt;
|pecking=Pecks the target with its beak, inflicting {{Ability_Data|Chicken|Primitive}} * ({{Ability_Data|Chicken|PrimitiveMultiplier}}) as {{Ability_Data|Chicken|PhysicalShapeShiftBaseDamage}} with {{Ability_Data|Chicken|Scaling}}, {{Ability_Data|Chicken|ImpactPower}}, and {{Ability_Data|Chicken|ArmorPenetration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Chicken|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Chicken|HitslowMovespeed}} for {{Ability_Data|Chicken|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|clucking=The chicken clucks loudly&lt;br /&gt;
&lt;br /&gt;
|panther=Transforms into a wild panther. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain {{Ability_Data|Panther|ShapeShiftMoveSpeedBonus}} and 20% Jump height. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Panther|MaxHealthBonus}} as well as {{Ability_Data|Panther|IncomingPhysicalHealingMod}} and {{Ability_Data|Panther|IncomingMagicalHealingMod}}.&lt;br /&gt;
&lt;br /&gt;
|scratch=Claws the target with his right hand, inflicting {{Ability_Data|Panther|PrimaryPrimitive}} * ({{Ability_Data|Panther|PrimaryPrimitiveMultiplier}}) as {{Ability_Data|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|PrimaryScaling}} and {{Ability_Data|Panther|PrimaryImpactPower}} and causing the target to bleed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bleed deals {{Ability_Data|Panther|PhysicalBaseDamage}} with {{Ability_Data|Panther|PrimaryBleedScaling}} over {{Ability_Data|Panther|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|HitslowMovespeed}} for {{Ability_Data|Panther|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|neckbite=Bite the target&#039;s neck, inflicting {{Ability_Data|Panther|SecondaryPrimitive}} * {{Ability_Data|Panther|SecondaryPrimitiveMultiplier}} as {{Ability_Data|Panther|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|SecondaryScaling}} and {{Ability_Data|Panther|SecondaryImpactPower}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While you are frenzied, Neckbite [[Silence|Silences]] the target for {{Ability_Data|Panther|PrimarySilenceDuration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|SecondaryMovespeedBonus}} for {{Ability_Data|Panther|SecondaryDuration}}.&lt;br /&gt;
&lt;br /&gt;
|rat=Transforms into a wild Rat. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain {{Ability_Data|Rat|MoveSpeedBonus}} and 10% Jump height. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{Ability_Data|Rat|MaxHealthBonus}}, {{Ability_Data|Rat|PhysicalDamageReduction}}, {{Ability_Data|Rat|MagicalDamageReduction}}, as well as {{Ability_Data|Rat|IncomingPhysicalHealingMod}} and {{Ability_Data|Rat|IncomingMagicalHealingMod}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;Squeak loudly randomly every {{Ability_Data|Rat|RatRandomSqueakMinTimeConstant}}-{{Ability_Data|Rat|RatRandomSqueakMaxTimeConstant}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|infectedfangs=Bites the target, inflicting {{Ability_Data|Rat|PrimaryPhysicalBaseDamage}} with {{Ability_Data|Rat|PrimaryScaling}} and {{Ability_Data|Rat|PrimaryImpactPower}} and inflicting a plague to the target. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The plague deals {{Ability_Data|Rat|MagicalBaseDamage}} with {{Ability_Data|Rat|PrimaryDiseaseScaling}} over {{Ability_Data|Rat|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{Ability_Data|Rat|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Rat|HitslowMovespeed}} for {{Ability_Data|Rat|HitslowDuration}}.&lt;br /&gt;
&lt;br /&gt;
|squeak=Makes a squeak.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=35339</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=35339"/>
		<updated>2024-08-03T10:11:44Z</updated>

		<summary type="html">&lt;p&gt;Hooply: Fixed chain lightning bounce desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Almighty Sorcerer&#039;|Yes}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are sight to behold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Magic Staff or Spellbook&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Cast powerful spells.&lt;br /&gt;
**Mediate to self-refresh spells. (Meditation Skill)&lt;br /&gt;
**Wield magical weapons.&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow interaction speed.&lt;br /&gt;
**Low physical damage.&lt;br /&gt;
**Low health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Feedback.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Feedback &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ArcaneFeedback}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ArcaneMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Fire Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Fire Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=FireMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ice Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IceMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ice Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IceShield}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Mana Surge.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Surge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ManaSurge}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Melt.png|link=|x96px]] &amp;lt;br&amp;gt; Melt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Melt}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Quick Chant.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Chant &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=QuickChant}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Reactive Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Reactive Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ReactiveShield}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sage.png|link=|x96px]] &amp;lt;br&amp;gt; Sage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Sage}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Spell Overload.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Overload &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=SpellOverload}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Staff Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Staff Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=StaffMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Arcane_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ArcaneShield}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Shield: &amp;lt;br&amp;gt; {{Ability_Data|ArcaneShield|Hit1Scaling}} &amp;lt;br&amp;gt; Arcane Explosion: &amp;lt;br&amp;gt; {{Ability_Data|ArcaneShield|DamageScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ArcaneShield|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Intense Focus.png|link=|x96px]] &amp;lt;br&amp;gt; Intense Focus &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IntenseFocus}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IntenseFocus|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Meditation.png|link=|x96px]] &amp;lt;br&amp;gt; Meditation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Meditation}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Meditation|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=SpellMemory}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=SpellMemory2}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them. Spell tiers determine their spell memory cost. &amp;lt;br&amp;gt;&lt;br /&gt;
Wizard has default {{Ability_Data|Zap|Range}} range on their spells unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt), or Magic Lock which has {{Ability_Data|MagicLock|Range}} range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Arcane}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Ice}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Light}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Lightning}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Zap.png|link=|x96px]] &amp;lt;br&amp;gt; Zap &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Zap}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage: &amp;lt;br&amp;gt; {{Ability_Data|Zap|HitScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Zap|DoTScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Zap|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Zap|MaxCount}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Light Orb.png|link=|x96px]] &amp;lt;br&amp;gt; Light Orb &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=LightOrb}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightOrb|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightOrb|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Magic Lock.png|link=|x96px]] &amp;lt;br&amp;gt; Magic Lock &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=MagicLock}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicLock|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicLock|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Slow.png|link=|x96px]] &amp;lt;br&amp;gt; Slow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Slow|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Slow|MaxCount}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ignite.png|link=|x96px]] &amp;lt;br&amp;gt; Ignite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Ignite}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage: &amp;lt;br&amp;gt; {{Ability_Data|Ignite|HitScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Ignite|BurningScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Ignite|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Ignite|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ice Bolt.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Bolt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=IceBolt}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IceBolt|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IceBolt|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|IceBolt|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Magic Missile.png|link=|x96px]] &amp;lt;br&amp;gt; Magic Missile &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=MagicMissile}} &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Homing Behavior &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; border:0px; background:transparent;&amp;quot; |&lt;br /&gt;
* Magic missiles only home if the cursor is on the target&#039;s hitbox before sending *each missile* meaning some missiles can home while others might not&lt;br /&gt;
&lt;br /&gt;
* Magic missiles start homing the second they are created, they don&#039;t need to be close to the target to start homing&lt;br /&gt;
&lt;br /&gt;
* Homing only allows it to change direction, not increase speed&lt;br /&gt;
&lt;br /&gt;
* Homing changes direction faster the further its trajected angle is from the target in degrees (so not directly distance based)&lt;br /&gt;
&lt;br /&gt;
* Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicMissile|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicMissile|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|MagicMissile|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Haste.png|link=|x96px]] &amp;lt;br&amp;gt; Haste &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Haste}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Haste|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Haste|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lightning Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Lightning Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=LightningStrike}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightningStrike|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightningStrike|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LightningStrike|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Invisibility.png|link=|x96px]] &amp;lt;br&amp;gt; Invisibility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Invisibility}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Invisibility|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Invisibility|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Fireball.png|link=|x96px]] &amp;lt;br&amp;gt; Fireball &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Fireball}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Direct: &amp;lt;br&amp;gt; {{Ability_Data|Fireball|HitScaling}} &amp;lt;br&amp;gt; AoE: &amp;lt;br&amp;gt; {{Ability_Data|Fireball|AoEScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Fireball|DoTScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Fireball|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Fireball|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:explosion_spell_icon.png|link=|x96px]] &amp;lt;br&amp;gt; Explosion &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=Explosion}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage: &amp;lt;br&amp;gt; {{Ability_Data|Explosion|HitScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{Ability_Data|Explosion|BurningScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Explosion|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Explosion|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Chain Lightning.png|link=|x96px]] &amp;lt;br&amp;gt; Chain Lightning &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Wizard|desc=ChainLightning}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChainLightning|HitScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChainLightning|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ChainLightning|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Use Meditation wisely. It will force your perspective downwards and lock your camera, as well as apply an audio filter to make it more difficult to hear enemies approaching. Try to Meditate on elevated surfaces to increase your field of view.&lt;br /&gt;
&lt;br /&gt;
- Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side.&lt;br /&gt;
&lt;br /&gt;
- Light Orb will reveal enemy Rogues, preventing ambushes.&lt;br /&gt;
&lt;br /&gt;
- Use Invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.&lt;br /&gt;
&lt;br /&gt;
- You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill.&lt;br /&gt;
&lt;br /&gt;
- Zap and Ignite burns will not tick if your target has any debuff duration - this is all classes with 16+ Will by default. If you want either to do burn damage, you need to run Fire Mastery which causes it to tick 2 times on these targets. This results in a functional 33% &amp;quot;scaling&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
*[[Guide:Battle_Wizard|Battle Wizard]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|arcanefeedback=When you deal damage with an {{Element|Arcane}} spell, gain a stacking bonus granting {{Ability_Data|ArcaneFeedback|SpellCastingSpeed}} and {{Ability_Data|ArcaneFeedback|ArcanePowerBonus}} per stack for {{Ability_Data|ArcaneFeedback|Duration}}. This skill can stack up to {{Ability_Data|ArcaneFeedback|MaximumStacks}} times and the duration resets with each with each successful stack.&lt;br /&gt;
&lt;br /&gt;
|arcanemastery=Gain {{Ability_Data|ArcaneMastery|ArcanePowerBonus}} and reduces the cast time of {{Element|Arcane}} spells by {{Ability_Data|ArcaneMastery|ReduceCastTime}}.&lt;br /&gt;
&lt;br /&gt;
|firemastery=Gain {{Ability_Data|FireMastery|FirePowerBonus}}. The duration of applied burns are increased by 2 seconds and deal 2 more base damage (except Explosion Spell which gains 1/1), and burn the target to suffer {{Ability_Data|FireMastery|IncomingPhysicalHealingMod}} and {{Ability_Data|FireMastery|IncomingMagicalHealingMod}} for {{Ability_Data|FireMastery|Duration}}. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt; Does not work on Explosion Bottle and Oil Lantern as they deal {{Element|Neutral}} damage. &amp;lt;/i&amp;gt; &amp;lt;br&amp;gt; &amp;lt;i&amp;gt; Fire Mastery only functions to burns applied by self, meaning Ignites casted onto other targets do not apply the amplified burn. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|icemastery=Dealing damage with {{Element|Ice}} freezes the target&#039;s feet and prevents them from moving for {{Ability_Data|IceMastery|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|iceshield=Gain {{Ability_Data|IceShield|ArmorRating}} while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer {{Ability_Data|IceShield|MoveSpeedBonus}} and {{Ability_Data|IceShield|ActionSpeed}} for {{Ability_Data|IceShield|Duration}}. &amp;lt;br&amp;gt; {{Ability_Data|IceShield|Cooldown}}.&lt;br /&gt;
&lt;br /&gt;
|manasurge=Gain {{Ability_Data|ManaSurge|MagicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|melt=When you deal magical {{Element|Fire}} [[Damage]] to a target, they suffer {{Ability_Data|Melt|PhysicalDamageReduction}} for {{Ability_Data|Melt|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|quickchant=Gain {{Ability_Data|QuickChant|SpellCastingSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|reactiveshield=When you take damage, gain a {{Ability_Data|ReactiveShield|BaseShield}} ({{Ability_Data|ReactiveShield|Scaling}}) for {{Ability_Data|ReactiveShield|Duration}}. The shield will reactivate after {{Ability_Data|ReactiveShield|Cooldown}}.&lt;br /&gt;
&lt;br /&gt;
|sage=Gain {{Ability_Data|Sage|KnowledgeBonus}}.&lt;br /&gt;
&lt;br /&gt;
|spelloverload=Suffer {{Ability_Data|SpellOverload|MemoryCapacityBonus}} but in turn, gain {{Ability_Data|SpellOverload|MaxSpellCountBonus}}, rounded down.&lt;br /&gt;
&lt;br /&gt;
|staffmastery=When using a [[Weapons#Magic Stuff|staff-type]] weapon, you gain {{Ability_Data|StaffMastery|BuffMagicalWeaponDamage}} as [[Damage#Bugs|Base damage]].&lt;br /&gt;
&lt;br /&gt;
|arcaneshield=Gain a {{Ability_Data|ArcaneShield|BaseShield}} ({{Ability_Data|ArcaneShield|Hit1Scaling}}) for {{Ability_Data|ArcaneShield|Duration}}. When the maximum amount is absorbed, the shield unleashes an Arcane Explosion, dealing {{Ability_Data|ArcaneShield|MagicalBaseDamage}} ({{Ability_Data|ArcaneShield|DamageScaling}}) to enemy targets in a {{Ability_Data|ArcaneShield|Range}} radius around you.&lt;br /&gt;
&lt;br /&gt;
|intensefocus=Reduce the cast time of your next spell to {{Ability_Data|IntenseFocus|SpellCastTime}}.&lt;br /&gt;
&lt;br /&gt;
|meditation=Enter a [[Spell_Restoration#Meditation|meditative]] state and recover spells at a rate of {{Ability_Data|Meditation|SpellRechargeMeditationAmount}} [[Spell Restoration|spell cost]] per {{Ability_Data|Meditation|ChannelingInterval}} over  {{Ability_Data|Meditation|ChannelingDuration}}. While meditating you are also [[Healing#Resting|Resting]] and can benefit from [[Healing#Campfire|Campfires]]&lt;br /&gt;
&lt;br /&gt;
|spellmemory=Gain the ability to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2=Gain the ability to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|zap=Deals {{Ability_Data|Zap|HitMagicalBaseDamage}} and burns the target for {{Ability_Data|Zap|DoTDuration}}, dealing {{Ability_Data|Zap|DoTMagicalBaseDamage}}.&lt;br /&gt;
&lt;br /&gt;
|lightorb=Cast spheres of floating light that travels up to {{Ability_Data|lightOrb|Range}} to brightly illuminate your surroundings for 40 seconds. &amp;lt;br&amp;gt; Additionally, reveals allied and enemy hidden Rouges within 5 meters, ignoring walls. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|lightOrb|InitialSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|magiclock=Lockable objects such as doors or boxes will be locked for {{Ability_Data|MagicLock|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|slow=Cause the target to suffer {{Ability_Data|Slow|MoveSpeedBonus}} for {{Ability_Data|Slow|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|ignite=Set the target&#039;s weapon on fire for {{Ability_Data|Ignite|HitDuration}}. While active, deal {{Ability_Data|Ignite|HitMagicalBaseDamage}} and burn enemies for {{Ability_Data|Ignite|BurningMagicalBaseDamage}} over {{Ability_Data|Ignite|BurningDuration}} on successful attacks. &amp;lt;br&amp;gt; Both the hit and the burn are an exception and are affected by [[Damage#Hit_Location_Bonus|Hit Location Bonus]].&lt;br /&gt;
&lt;br /&gt;
|icebolt=Deal {{Ability_Data|IceBolt|MagicalBaseDamage}} with {{Ability_Data|IceBolt|ImpactPower}} and inflicts {{Ability_Data|IceBolt|MoveSpeedBonus}} and {{Ability_Data|IceBolt|ActionSpeed}} for {{Ability_Data|IceBolt|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|IceBolt|InitialSpeed}}&lt;br /&gt;
&lt;br /&gt;
|magicmissile=[[Channel]] for up to {{Ability_Data|MagicMissile|ChannelingDuration}} while remaining still and fire a homing missile every {{Ability_Data|MagicMissile|ChannelingInterval}} that each deal {{Ability_Data|MagicMissile|MagicalBaseDamage}} with {{Ability_Data|MagicMissile|ImpactPower}}. &amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|MagicMissile|InitialSpeed}}&lt;br /&gt;
&lt;br /&gt;
|haste=Grants the target {{Ability_Data|Haste|MoveSpeedBonus}}, {{Ability_Data|Haste|ActionSpeed}}, {{Ability_Data|Haste|SpellCastingSpeed}} for {{Ability_Data|Haste|Duration}}. &amp;lt;br&amp;gt; Self cast if no target is found.&lt;br /&gt;
&lt;br /&gt;
|lightningstrike=When cast, a bolt of lightning falls in the targeted area after {{Ability_Data|LightningStrike|IntervalTime}}, electrocuting enemies, dealing {{Ability_Data|LightningStrike|MagicalBaseDamage}} in a {{Ability_Data|LightningStrike|AreaRadius}} blast radius and inflicting {{Ability_Data|LightningStrike|MoveSpeedBonus}} for {{Ability_Data|LightningStrike|Duration}}. &lt;br /&gt;
&lt;br /&gt;
|invisibility=Grants the target invisibility for {{Ability_Data|Invisibility|Duration}}. While active, the target also gains {{Ability_Data|Invisibility|MoveSpeedBonus}}. &amp;lt;br&amp;gt; Self cast if no target is found.&lt;br /&gt;
&lt;br /&gt;
|fireball=Shoot a burning fireball dealing {{Ability_Data|Fireball|HitMagicalBaseDamage}} with {{Ability_Data|Fireball|HitImpactPower}}) to a direct hit target and {{Ability_Data|Fireball|AoEMagicalBaseDamage}} as area of effect with {{Ability_Data|Fireball|AoeImpactPower}} while knocking back nearby targets. Additionally either one can burn the targets, dealing {{Ability_Data|Fireball|DoTMagicalBaseDamage}} over {{Ability_Data|Fireball|DoTDuration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Projectile speed: {{Ability_Data|Fireball|InitialSpeed}}&lt;br /&gt;
&lt;br /&gt;
|explosion=When cast, an explosion occurs in the targeted area after {{Ability_Data|Explosion|IntervalTime}} dealing {{Ability_Data|Explosion|HitMagicalBaseDamage}} with {{Ability_Data|Explosion|ImpactPower}} to enemies within a {{Ability_Data|Explosion|Radius}} area and burns, dealing {{Ability_Data|Explosion|BurningMagicalBaseDamage}} over {{Ability_Data|Explosion|BurningDuration}}. &amp;lt;br&amp;gt; When cast on a character it sticks to them before exploding. &amp;lt;br&amp;gt; If the Wizard dies, the explosion is removed from the target immediately and deals no damage.&lt;br /&gt;
&lt;br /&gt;
|chainlightning= Electrocutes the target, dealing {{Ability_Data|ChainLightning|HitMagicalBaseDamage}}, and fires another chain lightning that is transferred to a random target within {{Ability_Data|ChainLightning|Range}} area up to 3 times. A bounced chain deals {{Ability_Data|ChainLightning|Bounce1MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce2MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce3MagicalBaseDamage}} depending on how many times it bounces. Additionally, targets hit by this shock will also suffer {{Ability_Data|ChainLightning|MoveSpeedBonus}} for {{Ability_Data|ChainLightning|Duration}}. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=35338</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=35338"/>
		<updated>2024-08-03T09:59:21Z</updated>

		<summary type="html">&lt;p&gt;Hooply: stealth no longer reveals its silhouette when moving&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Sly Assassin&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Daggers&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**High movement speed.&lt;br /&gt;
**Quick attack speed.&lt;br /&gt;
**Quickly interact with objects.&lt;br /&gt;
**Can pick locks without a lock pick. (Traps and Locks perk)&lt;br /&gt;
**Can detect &amp;amp; disable traps. (Traps and Locks perk)&lt;br /&gt;
**Moves more silently. (Creep perk)&lt;br /&gt;
*Cons&lt;br /&gt;
**Low Health.&lt;br /&gt;
**Low damage bonus.&lt;br /&gt;
**Low magic resistance.&lt;br /&gt;
**Limited ranged options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ambush.png|link=|x96px]] &amp;lt;br&amp;gt; Ambush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Ambush}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Backstab.png|link=|x96px]] &amp;lt;br&amp;gt; Back Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=BackAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Creep.png|link=|x96px]] &amp;lt;br&amp;gt; Creep &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Creep}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dagger Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Dagger Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=DaggerMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Double_Jump.png|link=|x96px]] &amp;lt;br&amp;gt; Double Jump &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=DoubleJump}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Hide Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hide Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=HideMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Jokester.png|link=|x96px]] &amp;lt;br&amp;gt; Jokester &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Jokester}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Pickpocket.png|link=|x96px]] &amp;lt;br&amp;gt; Pickpocket &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Pickpocket}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Poisoned Weapon.png|link=|x96px]] &amp;lt;br&amp;gt; Poisoned Weapon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=PoisonedWeapon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PoisonedWeapon|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Stealth.png|link=|x96px]] &amp;lt;br&amp;gt; Stealth &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Stealth}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Thrust.png|link=|x96px]] &amp;lt;br&amp;gt; Thrust &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Thrust}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk TrapsandLocks.png|link=|x96px]] &amp;lt;br&amp;gt; Traps and Locks &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=TrapsAndLocks}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;!--&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_HandCrossbowMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hand Crossbow Master &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=HandCrossbowMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Caltrops.png|link=|x96px]] &amp;lt;br&amp;gt; Caltrops &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Caltrops}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Caltrops|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Caltrops|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Cut_Throat.png|link=|x96px]] &amp;lt;br&amp;gt; Cut Throat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=CutThroat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CutThroat|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Hide.png|link=|x96px]] &amp;lt;br&amp;gt; Hide &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Hide}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hide|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rupture.png|link=|x96px]] &amp;lt;br&amp;gt; Rupture &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Rupture}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rupture|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rupture|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smoke Bomb.png|link=|x96px]] &amp;lt;br&amp;gt; Smoke Pot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=SmokePot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SmokePot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Tumbling.png|link=|x96px]] &amp;lt;br&amp;gt; Tumbling &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=Tumbling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Tumbling|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Weakpoint Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Weakpoint Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|desc=WeakpointAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WeakpointAttack|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Armor penetration abilities do not affect negative PDR, which means they have no affect on [[Monsters]] except some bosses&lt;br /&gt;
&lt;br /&gt;
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.&lt;br /&gt;
&lt;br /&gt;
- Use your invisibility skill to ambush enemy players or de-aggro monsters.&lt;br /&gt;
&lt;br /&gt;
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.&lt;br /&gt;
&lt;br /&gt;
- You are not as durable as a Fighter, don&#039;t take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy&#039;s range.&lt;br /&gt;
&lt;br /&gt;
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.&lt;br /&gt;
&lt;br /&gt;
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.&lt;br /&gt;
&lt;br /&gt;
- You cannot use your Hide skill while holding a light source in your hands.&lt;br /&gt;
&lt;br /&gt;
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
&lt;br /&gt;
|ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears.&lt;br /&gt;
&lt;br /&gt;
|backattack=When attacking a target from behind (roughly 120-135 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|creep= While crouching for at least {{Ability_Data|Creep|Duration}}, reduce the volume of footsteps significantly.&lt;br /&gt;
&lt;br /&gt;
|daggermastery=When swinging a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}}. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing.&lt;br /&gt;
&lt;br /&gt;
|hidemastery= Increases the Hide skill duration to {{Ability_Data|HideMastery|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}.&lt;br /&gt;
&lt;br /&gt;
|pickpocket=Steal items from a chosen nearby enemy by using the &amp;quot;interact&amp;quot; key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. &amp;lt;br&amp;gt; Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist.&lt;br /&gt;
&lt;br /&gt;
|poisonedweapon=A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} over {{Ability_Data|PoisonedWeapon|Duration}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|MaximumStacks}} times at once and all stacks refresh when adding more stacks.&lt;br /&gt;
&lt;br /&gt;
|stealth= While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step.&lt;br /&gt;
&lt;br /&gt;
|thrust=When swinging a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}.&lt;br /&gt;
&lt;br /&gt;
|trapsandlocks=You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}} to disarm them. &lt;br /&gt;
&lt;br /&gt;
|handcrossbowmastery=Gain the ability to equip [[Hand Crossbow]]s and gain {{Ability_Data|HandCrossbowMastery|PhysicalBuffWeaponDamage}} while using one. {{NeedsTesting|Need to confirm if the bonus damage only applies to the crossbow, or if it also applies to the primary weapon like a Rapier}}&lt;br /&gt;
&lt;br /&gt;
|caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. &amp;lt;br&amp;gt; Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. &amp;lt;br&amp;gt; ({{Ability_Data|Caltrops|MaxCount}} uses, non-replenishable.)&lt;br /&gt;
&lt;br /&gt;
|cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target&#039;s skills/spells/performance abilities.&lt;br /&gt;
&lt;br /&gt;
|hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into.&lt;br /&gt;
&lt;br /&gt;
|rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The [[Buffs|Buff]] is consumed when an attack hits an object or target. &amp;lt;br&amp;gt; Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times.&lt;br /&gt;
&lt;br /&gt;
|smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|AoELifetime}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}. &amp;lt;br&amp;gt; ({{Ability_Data|SmokePot|MaxCount}} uses, non-replenishable.) &lt;br /&gt;
&lt;br /&gt;
|tumbling=When used, backtumbles in the opposite direction the player is facing.&lt;br /&gt;
&lt;br /&gt;
|weakpointattack=When you successfully hit a target, reduce their armor rating by {{Ability_Data|WeakpointAttack|ItemArmorRatingBonus}} for {{Ability_Data|WeakpointAttack|Duration}}. Only when melee attacking.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=35289</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=35289"/>
		<updated>2024-08-02T02:06:13Z</updated>

		<summary type="html">&lt;p&gt;Hooply: Skills - swapped html table for mediawiki table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;A Master of Arms&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&lt;br /&gt;
The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; - Pretty much everything&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Can equip most [[Weapons|weapons]] and [[Armors|armors]]. With Weapon Mastery perk, can equip &#039;&#039;&#039;any&#039;&#039;&#039; weapon in the game.&lt;br /&gt;
**Well-rounded attributes.&lt;br /&gt;
**Has the ability to sprint with the Sprint skill and sustain through Second Wind skill.&lt;br /&gt;
*Cons&lt;br /&gt;
**Dependent on equipment.&lt;br /&gt;
**Cannot cast any spells.&lt;br /&gt;
**Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk_Adrenaline_Spike.png|link=|96px]] &amp;lt;br&amp;gt; Adrenaline Spike&lt;br /&gt;
| {{:Fighter|desc=AdrenalineSpike}}&lt;br /&gt;
| {{Ability_Data|AdrenalineSpike|Cooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Barricade.png|link=|96px]] &amp;lt;br&amp;gt; Barricade&lt;br /&gt;
| {{:Fighter|desc=Barricade}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Combo Attack.png|link=|96px]] &amp;lt;br&amp;gt; Combo Attack&lt;br /&gt;
| {{:Fighter|desc=ComboAttack}}&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Counterattack.png|link=|96px]] &amp;lt;br&amp;gt; Counterattack&lt;br /&gt;
| {{:Fighter|desc=Counterattack}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Defense Expert.png|link=|96px]] &amp;lt;br&amp;gt; Defense Mastery&lt;br /&gt;
| {{:Fighter|desc=DefenseMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dual Wield.png|link=|96px]] &amp;lt;br&amp;gt; Dual Wield&lt;br /&gt;
| {{:Fighter|desc=DualWield}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Projectile Resistance.png|link=|96px]] &amp;lt;br&amp;gt; Projectile Resistance&lt;br /&gt;
| {{:Fighter|desc=ProjectileResistance}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Shield Expert.png|link=|96px]] &amp;lt;br&amp;gt; Shield Mastery&lt;br /&gt;
| {{:Fighter|desc=ShieldMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk_Slayer.png|link=|96px]] &amp;lt;br&amp;gt; Slayer&lt;br /&gt;
| {{:Fighter|desc=Slayer}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Swift.png|link=|96px]] &amp;lt;br&amp;gt; Swift&lt;br /&gt;
| {{:Fighter|desc=Swift}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Sword Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Sword Mastery&lt;br /&gt;
| {{:Fighter|desc=SwordMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Weapon Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Weapon Mastery&lt;br /&gt;
| {{:Fighter|desc=WeaponMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Adrenaline Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Rush&lt;br /&gt;
| {{:Fighter|desc=AdrenalineRush}}&lt;br /&gt;
| {{Ability_Data|AdrenalineRush|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Breakthrough.png|link=|x96px]] &amp;lt;br&amp;gt; Breakthrough&lt;br /&gt;
| {{:Fighter|desc=Breakthrough}}&lt;br /&gt;
| {{Ability_Data|Breakthrough|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill_Perfect_Block.png|link=|x96px]] &amp;lt;br&amp;gt; Perfect Block&lt;br /&gt;
| {{:Fighter|desc=PerfectBlock}}&lt;br /&gt;
| {{Ability_Data|PerfectBlock|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Second Wind.png|link=|x96px]] &amp;lt;br&amp;gt; Second Wind&lt;br /&gt;
| {{:Fighter|desc=SecondWind}}&lt;br /&gt;
| -&lt;br /&gt;
|- &amp;lt;!-- Shield slam data bugged, has to be manually written--&amp;gt;&lt;br /&gt;
| [[File:Skill_Shield_Slam.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Slam&lt;br /&gt;
| {{:Fighter|desc=ShieldSlam}}&lt;br /&gt;
| {{Ability_Data|ShieldSlam|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Sprint.png|link=|x96px]] &amp;lt;br&amp;gt; Sprint&lt;br /&gt;
| {{:Fighter|desc=Sprint}}&lt;br /&gt;
| {{Ability_Data|Sprint|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Taunt.png|link=|x96px]] &amp;lt;br&amp;gt; Taunt&lt;br /&gt;
| {{:Fighter|desc=Taunt}}&lt;br /&gt;
| {{Ability_Data|Taunt|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Victory Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Victory Strike&lt;br /&gt;
| {{:Fighter|desc=VictoryStrike}}&lt;br /&gt;
| {{Ability_Data|VictoryStrike|SkillCooldown}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.&lt;br /&gt;
&lt;br /&gt;
- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.&lt;br /&gt;
&lt;br /&gt;
- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.&lt;br /&gt;
&lt;br /&gt;
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
|adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}} for {{Ability_Data|AdrenalineSpike|Duration}}. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}.&lt;br /&gt;
&lt;br /&gt;
|comboattack=When you successfully melee attack consecutively within {{Ability_Data|ComboAttack|Duration}}, gain {{Ability_Data|ComboAttack|PhysicalPowerBonus}} for {{Ability_Data|ComboAttack|Duration}}. &amp;lt;br&amp;gt; (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)&lt;br /&gt;
&lt;br /&gt;
|counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor.&lt;br /&gt;
&lt;br /&gt;
|dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. &amp;lt;br&amp;gt; (works with all secondary weapons, excluding lanterns and shields)&lt;br /&gt;
&lt;br /&gt;
|projectileresistance=Gain {{Ability_Data|ProjectileResistance|ProjectileDamageReduction}}. &lt;br /&gt;
&lt;br /&gt;
|shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack.&lt;br /&gt;
&lt;br /&gt;
|slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and lose the ability to equip plate armor. &amp;lt;br&amp;gt; (works with all secondary weapons, excluding lanterns and shields)&lt;br /&gt;
&lt;br /&gt;
|swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers.&lt;br /&gt;
&lt;br /&gt;
|swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword.&lt;br /&gt;
&lt;br /&gt;
|weaponmastery=Gain the ablity to use any weapon. &amp;lt;!--While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} on the weapon.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|MoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}.&lt;br /&gt;
&lt;br /&gt;
|breakthrough=Remove and become immune to [[Debuffs]] that slow move speed and become knockback immune for {{Ability_Data|Breakthrough|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. &amp;lt;br&amp;gt; Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill.&lt;br /&gt;
&lt;br /&gt;
|shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim&#039;s Move Speed Bonus by -20% for 2 seconds after knocking them backwards. &lt;br /&gt;
&lt;br /&gt;
|sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 50%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If the target dies from this attack, heal for {{Ability_Data|VictoryStrike|PercentMaxHealthHealing}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=35288</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=35288"/>
		<updated>2024-08-02T01:36:06Z</updated>

		<summary type="html">&lt;p&gt;Hooply: Perks - swapped html table for mediawiki table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;A Master of Arms&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&lt;br /&gt;
The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; - Pretty much everything&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Can equip most [[Weapons|weapons]] and [[Armors|armors]]. With Weapon Mastery perk, can equip &#039;&#039;&#039;any&#039;&#039;&#039; weapon in the game.&lt;br /&gt;
**Well-rounded attributes.&lt;br /&gt;
**Has the ability to sprint with the Sprint skill and sustain through Second Wind skill.&lt;br /&gt;
*Cons&lt;br /&gt;
**Dependent on equipment.&lt;br /&gt;
**Cannot cast any spells.&lt;br /&gt;
**Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk_Adrenaline_Spike.png|link=|96px]] &amp;lt;br&amp;gt; Adrenaline Spike&lt;br /&gt;
| {{:Fighter|desc=AdrenalineSpike}}&lt;br /&gt;
| {{Ability_Data|AdrenalineSpike|Cooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Barricade.png|link=|96px]] &amp;lt;br&amp;gt; Barricade&lt;br /&gt;
| {{:Fighter|desc=Barricade}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Combo Attack.png|link=|96px]] &amp;lt;br&amp;gt; Combo Attack&lt;br /&gt;
| {{:Fighter|desc=ComboAttack}}&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Counterattack.png|link=|96px]] &amp;lt;br&amp;gt; Counterattack&lt;br /&gt;
| {{:Fighter|desc=Counterattack}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Defense Expert.png|link=|96px]] &amp;lt;br&amp;gt; Defense Mastery&lt;br /&gt;
| {{:Fighter|desc=DefenseMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dual Wield.png|link=|96px]] &amp;lt;br&amp;gt; Dual Wield&lt;br /&gt;
| {{:Fighter|desc=DualWield}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Projectile Resistance.png|link=|96px]] &amp;lt;br&amp;gt; Projectile Resistance&lt;br /&gt;
| {{:Fighter|desc=ProjectileResistance}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Shield Expert.png|link=|96px]] &amp;lt;br&amp;gt; Shield Mastery&lt;br /&gt;
| {{:Fighter|desc=ShieldMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk_Slayer.png|link=|x96px]] &amp;lt;br&amp;gt; Slayer&lt;br /&gt;
| {{:Fighter|desc=Slayer}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Swift.png|link=|x96px]] &amp;lt;br&amp;gt; Swift&lt;br /&gt;
| {{:Fighter|desc=Swift}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Sword Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Sword Mastery&lt;br /&gt;
| {{:Fighter|desc=SwordMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Weapon Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Weapon Mastery&lt;br /&gt;
| {{:Fighter|desc=WeaponMastery}}&lt;br /&gt;
| -	&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Adrenaline Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Rush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Fighter|desc=AdrenalineRush}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Ability_Data|AdrenalineRush|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Breakthrough.png|link=|x96px]] &amp;lt;br&amp;gt; Breakthrough &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Fighter|desc=Breakthrough}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Ability_Data|Breakthrough|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Perfect_Block.png|link=|x96px]] &amp;lt;br&amp;gt; Perfect Block &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Fighter|desc=PerfectBlock}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Ability_Data|PerfectBlock|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Second Wind.png|link=|x96px]] &amp;lt;br&amp;gt; Second Wind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Fighter|desc=SecondWind}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt; &amp;lt;!-- Shield slam data bugged, has to be manually written--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Shield_Slam.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Slam &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Fighter|desc=ShieldSlam}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% scaling &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Ability_Data|ShieldSlam|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Sprint.png|link=|x96px]] &amp;lt;br&amp;gt; Sprint &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Fighter|desc=Sprint}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Ability_Data|Sprint|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Taunt.png|link=|x96px]] &amp;lt;br&amp;gt; Taunt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Fighter|desc=Taunt}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Ability_Data|Taunt|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Victory Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Victory Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Fighter|desc=VictoryStrike}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{Ability_Data|VictoryStrike|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;  &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.&lt;br /&gt;
&lt;br /&gt;
- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.&lt;br /&gt;
&lt;br /&gt;
- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.&lt;br /&gt;
&lt;br /&gt;
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
|adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}} for {{Ability_Data|AdrenalineSpike|Duration}}. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}.&lt;br /&gt;
&lt;br /&gt;
|comboattack=When you successfully melee attack consecutively within {{Ability_Data|ComboAttack|Duration}}, gain {{Ability_Data|ComboAttack|PhysicalPowerBonus}} for {{Ability_Data|ComboAttack|Duration}}. &amp;lt;br&amp;gt; (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)&lt;br /&gt;
&lt;br /&gt;
|counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor.&lt;br /&gt;
&lt;br /&gt;
|dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. &amp;lt;br&amp;gt; (works with all secondary weapons, excluding lanterns and shields)&lt;br /&gt;
&lt;br /&gt;
|projectileresistance=Gain {{Ability_Data|ProjectileResistance|ProjectileDamageReduction}}. &lt;br /&gt;
&lt;br /&gt;
|shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack.&lt;br /&gt;
&lt;br /&gt;
|slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and lose the ability to equip plate armor. &amp;lt;br&amp;gt; (works with all secondary weapons, excluding lanterns and shields)&lt;br /&gt;
&lt;br /&gt;
|swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers.&lt;br /&gt;
&lt;br /&gt;
|swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword.&lt;br /&gt;
&lt;br /&gt;
|weaponmastery=Gain the ablity to use any weapon. &amp;lt;!--While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} on the weapon.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|MoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}.&lt;br /&gt;
&lt;br /&gt;
|breakthrough=Remove and become immune to [[Debuffs]] that slow move speed and become knockback immune for {{Ability_Data|Breakthrough|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. &amp;lt;br&amp;gt; Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill.&lt;br /&gt;
&lt;br /&gt;
|shieldslam=When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] and decreases the victim&#039;s Move Speed Bonus by -20% for 2 seconds after knocking them backwards. &lt;br /&gt;
&lt;br /&gt;
|sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 50%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If the target dies from this attack, heal for {{Ability_Data|VictoryStrike|PercentMaxHealthHealing}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=35260</id>
		<title>Cosmetics</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=35260"/>
		<updated>2024-07-31T02:35:50Z</updated>

		<summary type="html">&lt;p&gt;Hooply: broke table with the previous edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt; Dark and Darker Cosmetics &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;width:90%; margin-left:auto; margin-right:auto; border:1px solid #DD952A; text-align:center; font-size:24px; padding:3px; font-weight:bold; margin:9px; border-radius:10px;&amp;quot;&amp;gt; Cosmetics Data is currently up to date for: {{:TODO|Cosmetics}} &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Races=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Skin Image !! Changes from Baseline !! Status Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Orc || [[File:Skin_Character_OrcMan_S.png|100px]] [[File:Skin_Character_OrcWoman_S.png|100px]] || Strength +1 &amp;lt;br&amp;gt; Agility -1 || [[File:Icon Race Orc.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Elf || [[File:Elf_Man.png|100px]] [[File:Elf_Woman.png|100px]] || Agility +1 &amp;lt;br&amp;gt; Strength -1 || [[File:Icon Race Elf.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Frost Walker || [[File:Skin Character FrostWalker S.png|100px]] || +3 Max Health &amp;lt;br&amp;gt; -1.5% Action Speed || [[File:Icon Race FrostWalker.png|frameless]] || &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton || [[File:Skeleton Race.png|100px]] || Magic Resistance +10 &amp;lt;br&amp;gt; Armor rating -10 || [[File:Icon Race Skeleton.png|frameless]] || Founder&#039;s Edition: Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
| Elite Skeleton || [[File:Elite Skeleton Race.png|100px]] || Magic Resistance +10 &amp;lt;br&amp;gt; Armor rating -10 || [[File:Icon Race Skeleton.png]] || 6 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Skeleton || [[File:Nightmare Skeleton Race.png|100px]] || Armor rating +10 &amp;lt;br&amp;gt; Magic Resistance -10 || [[File:Icon Race Skeleton.png]] || |&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Frost Skeleton || [[File:Skin Character FrostSkeleton S.png|100px]] || Weapon Damage +1 &amp;lt;br&amp;gt; Move Speed -3 || [[File:Icon Race Skeleton.png]] || [[Collector]] [[Quest]] reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Lizardmen ||[[File:Skin Character LizardmenRed S.png|100px]] [[File:Skin Character LizardmenGreen S.png|100px]] [[File:Skin Character LizardmenBlue S.png|100px]] || Armor rating +20 &amp;lt;br&amp;gt; +10 Headshot Damage Reduction &amp;lt;br&amp;gt; Headgear cannot be worn. || [[File:Icon Race Lizardman.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Lycan || [[File:Skin Character LycanBlack S.png|100px]] [[File:Skin Character LycanBrown S.png|100px]] [[File:Skin Character LycanWhite S.png|100px]] || +4 Vigor &amp;lt;br&amp;gt; +10 Headshot Damage Reduction &amp;lt;br&amp;gt; Headgear cannot be worn. || [[File:Icon Race Lycan.png]] || Brown - 5 Bluestone/Redstone &amp;lt;br&amp;gt; White and Black - 5 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Item Skins=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Item Type !! Image !!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blue Torch || Torch || [[File:Blue Torch.png|100px]] || Founder&#039;s Edition: Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
| Froststone Torch || Torch || [[File:Froststone Torch.png|100px]] || 4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Bottle || Potions || [[File:Skin_Item_FrozenPotions.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Torch || Torch || [[File:Frozen Torch.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt; Voyager &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Ice Flame || Campfire || [[File:Skin_Item_Campfire_Frozen.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Kettle || Campfire || [[File:Skin Item Campfire Kettle.png|100px]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Cloak || Cloak || [[File:Moonlight Mercurial Cloak.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Campfire ||Campfire || [[File:Campfire Moonlight.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Roasted Rabbit || Campfire || [[File:Skin Item Campfire RoastedRabbit.png|100px]] || 4 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Emotes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Surrender || [[File:Icon Emotion Surrender.png|60px]] || Free&lt;br /&gt;
|-&lt;br /&gt;
| Blah Blah || [[File:Icon Emotion BlahBlah.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Bow 1 || [[File:Icon Emotion Bow.png|60px]] ||3 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Bow 2 || [[File:Icon Emotion Bow2.png|60px]] || 3 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Bring It || [[File:Icon Emotion BringIt.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Coin Tossing || [[File:Icon Emotion CoinTossing.png|60px]] || [[Goblin Merchant]] Quest, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Curtsy || [[File:Icon Emotion Curtsy.png|60px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Cutthroat || [[File:Icon Emotion CutThroat.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Finger Guns || [[File:Icon Emotion FingerGun.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Frantic Applause || [[File:Icon Emotion FranticApplause.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Hand Heart || [[File:Icon Emotion HandHeart.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Hold the Line || [[File:Icon Emotion HoldTheLine.png|60px]] || Founder&#039;s Edition: Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
| I Don&#039;t Know || [[File:Icon Emotion IDontKnow.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Kicking Ground || [[File:Icon Emotion KickingGround.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Knightly Kneel || [[File:Icon Emotion KnightlyKneel.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Loser || [[File:Icon_Emotion_Loser.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Money Money Money || [[File:Icon_Emotion_MoneyMoneyMoney.png|60px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Mystic Horn || [[File:Icon_Emotion_Horn.png|60px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Noob || [[File:Icon Emotion Noob.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Pointing || [[File:Icon Emotion Pointing.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Pourin One Out || [[File:Icon Emotion PourinOneOut.png|60px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
| Power Flex || [[File:Icon Emotion PowerFlex.png|60px]] || 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Praying Hands || [[File:Icon Emotion PrayingHands.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Rock, Paper, Scissors || [[File:Icon Emotion RockPaperScissors.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Salute || [[File:Icon Emotion Salute.png|60px]] || 1 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Shh || [[File:Icon Emotion Shhh.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| The Carole || [[File:Icon Emotion TheCarole.png|60px]] || 4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Down || [[File:Icon Emotion ThumbsDown.png|60px]] || 1 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Up || [[File:Icon Emotion ThumbsUp.png|60px]] || 1 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| You Crazy ||  [[File:Icon Emotion YouCrazy.png|60px]] || 3 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Lobby Emotes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Up || [[File:Skin Item LobbyPose ThumbsUp.png|100px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Cheers || [[File:Skin Item LobbyPose Ale.png|100px]] || 3 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| We Want Food! || [[File:Skin Item LobbyPose WeWantFood.png|100px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Defeat || [[File:Skin Item LobbyPose Defeat.png|100px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| T he Perfect Brew || [[File:Skin Item LobbyPose CoffeeBrewing.png|100px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Actions=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Action Type !! Image !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Coffee Time || Resting || [[File:Skin Rest CupOfCoffee.png|100px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
| Hard Earned Ale || Resting || [[File:Skin Rest HardEarnedAle.png|100px]] || [[Tavern Master]] [[Quest]] reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Skewered food || Resting || [[File:Skin Rest SkeweredFood.png|100px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Bag || Resting || [[File:Sleeping Bag Cosmetic.png|frameless|100x100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Voyager&amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Redstone=&lt;br /&gt;
&lt;br /&gt;
[[File:Redstone Shard.png|100px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Redstone is used to buy cosmetics in the in-game shop. &amp;lt;br&amp;gt;&lt;br /&gt;
All Redstone prices are based off USD and are not localized to other regions, if you pay in other currencies it is relative to the exchange rate in that currency to USD. &amp;lt;br&amp;gt;&lt;br /&gt;
You can buy Redstone [https://www.darkanddarker.com/shop here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Image &lt;br /&gt;
|| [[File:Redstone1.png|100px]] || [[File:Redstone2.png|100px]] || [[File:Redstone3.png|100px]] || [[File:Redstone4.png|100px]] || [[File:Redstone5.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
!Amount&lt;br /&gt;
|| 1 || 2 || 5 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
!Cost&lt;br /&gt;
|| $2.00 USD || $4.00 USD || $10.00 USD || $20.00 USD || $30.00 USD&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Bluestone=&lt;br /&gt;
&lt;br /&gt;
[[File:Bluestone Shard.png|100px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
Bluestone is used to buy cosmetics in the in-game shop. &amp;lt;br&amp;gt;&lt;br /&gt;
Bluestone can be earned by raising your [[Experience| Triumph Level]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=35259</id>
		<title>Cosmetics</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=35259"/>
		<updated>2024-07-31T02:35:00Z</updated>

		<summary type="html">&lt;p&gt;Hooply: Formatting changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt; Dark and Darker Cosmetics &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;width:90%; margin-left:auto; margin-right:auto; border:1px solid #DD952A; text-align:center; font-size:24px; padding:3px; font-weight:bold; margin:9px; border-radius:10px;&amp;quot;&amp;gt; Cosmetics Data is currently up to date for: {{:TODO|Cosmetics}} &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Races=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Skin Image !! Changes from Baseline !! Status Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Orc || [[File:Skin_Character_OrcMan_S.png|100px]] [[File:Skin_Character_OrcWoman_S.png|100px]] || Strength +1 &amp;lt;br&amp;gt; Agility -1 | [[File:Icon Race Orc.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Elf || [[File:Elf_Man.png|100px]] [[File:Elf_Woman.png|100px]] || Agility +1 &amp;lt;br&amp;gt; Strength -1 || [[File:Icon Race Elf.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Frost Walker || [[File:Skin Character FrostWalker S.png|100px]] || +3 Max Health &amp;lt;br&amp;gt; -1.5% Action Speed || [[File:Icon Race FrostWalker.png|frameless]] || &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton || [[File:Skeleton Race.png|100px]] || Magic Resistance +10 &amp;lt;br&amp;gt; Armor rating -10 || [[File:Icon Race Skeleton.png|frameless]] || Founder&#039;s Edition: Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
| Elite Skeleton || [[File:Elite Skeleton Race.png|100px]] || Magic Resistance +10 &amp;lt;br&amp;gt; Armor rating -10 || [[File:Icon Race Skeleton.png]] || 6 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Skeleton || [[File:Nightmare Skeleton Race.png|100px]] || Armor rating +10 &amp;lt;br&amp;gt; Magic Resistance -10 || [[File:Icon Race Skeleton.png]] || |&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Frost Skeleton || [[File:Skin Character FrostSkeleton S.png|100px]] || Weapon Damage +1 &amp;lt;br&amp;gt; Move Speed -3 || [[File:Icon Race Skeleton.png]] || [[Collector]] [[Quest]] reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Lizardmen ||[[File:Skin Character LizardmenRed S.png|100px]] [[File:Skin Character LizardmenGreen S.png|100px]] [[File:Skin Character LizardmenBlue S.png|100px]] || Armor rating +20 &amp;lt;br&amp;gt; +10 Headshot Damage Reduction &amp;lt;br&amp;gt; Headgear cannot be worn. || [[File:Icon Race Lizardman.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Lycan || [[File:Skin Character LycanBlack S.png|100px]] [[File:Skin Character LycanBrown S.png|100px]] [[File:Skin Character LycanWhite S.png|100px]] || +4 Vigor &amp;lt;br&amp;gt; +10 Headshot Damage Reduction &amp;lt;br&amp;gt; Headgear cannot be worn. || [[File:Icon Race Lycan.png]] || Brown - 5 Bluestone/Redstone &amp;lt;br&amp;gt; White and Black - 5 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Item Skins=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Item Type !! Image !!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blue Torch || Torch || [[File:Blue Torch.png|100px]] || Founder&#039;s Edition: Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
| Froststone Torch || Torch || [[File:Froststone Torch.png|100px]] || 4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Bottle || Potions || [[File:Skin_Item_FrozenPotions.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Torch || Torch || [[File:Frozen Torch.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt; Voyager &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Ice Flame || Campfire || [[File:Skin_Item_Campfire_Frozen.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Kettle || Campfire || [[File:Skin Item Campfire Kettle.png|100px]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Cloak || Cloak || [[File:Moonlight Mercurial Cloak.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Campfire ||Campfire || [[File:Campfire Moonlight.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Roasted Rabbit || Campfire || [[File:Skin Item Campfire RoastedRabbit.png|100px]] || 4 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Emotes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Surrender || [[File:Icon Emotion Surrender.png|60px]] || Free&lt;br /&gt;
|-&lt;br /&gt;
| Blah Blah || [[File:Icon Emotion BlahBlah.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Bow 1 || [[File:Icon Emotion Bow.png|60px]] ||3 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Bow 2 || [[File:Icon Emotion Bow2.png|60px]] || 3 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Bring It || [[File:Icon Emotion BringIt.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Coin Tossing || [[File:Icon Emotion CoinTossing.png|60px]] || [[Goblin Merchant]] Quest, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Curtsy || [[File:Icon Emotion Curtsy.png|60px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Cutthroat || [[File:Icon Emotion CutThroat.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Finger Guns || [[File:Icon Emotion FingerGun.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Frantic Applause || [[File:Icon Emotion FranticApplause.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Hand Heart || [[File:Icon Emotion HandHeart.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Hold the Line || [[File:Icon Emotion HoldTheLine.png|60px]] || Founder&#039;s Edition: Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
| I Don&#039;t Know || [[File:Icon Emotion IDontKnow.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Kicking Ground || [[File:Icon Emotion KickingGround.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Knightly Kneel || [[File:Icon Emotion KnightlyKneel.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Loser || [[File:Icon_Emotion_Loser.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Money Money Money || [[File:Icon_Emotion_MoneyMoneyMoney.png|60px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Mystic Horn || [[File:Icon_Emotion_Horn.png|60px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Noob || [[File:Icon Emotion Noob.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Pointing || [[File:Icon Emotion Pointing.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Pourin One Out || [[File:Icon Emotion PourinOneOut.png|60px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
| Power Flex || [[File:Icon Emotion PowerFlex.png|60px]] || 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Praying Hands || [[File:Icon Emotion PrayingHands.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Rock, Paper, Scissors || [[File:Icon Emotion RockPaperScissors.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Salute || [[File:Icon Emotion Salute.png|60px]] || 1 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Shh || [[File:Icon Emotion Shhh.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| The Carole || [[File:Icon Emotion TheCarole.png|60px]] || 4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Down || [[File:Icon Emotion ThumbsDown.png|60px]] || 1 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Up || [[File:Icon Emotion ThumbsUp.png|60px]] || 1 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| You Crazy ||  [[File:Icon Emotion YouCrazy.png|60px]] || 3 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Lobby Emotes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Up || [[File:Skin Item LobbyPose ThumbsUp.png|100px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Cheers || [[File:Skin Item LobbyPose Ale.png|100px]] || 3 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| We Want Food! || [[File:Skin Item LobbyPose WeWantFood.png|100px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Defeat || [[File:Skin Item LobbyPose Defeat.png|100px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| T he Perfect Brew || [[File:Skin Item LobbyPose CoffeeBrewing.png|100px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Actions=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Action Type !! Image !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Coffee Time || Resting || [[File:Skin Rest CupOfCoffee.png|100px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
| Hard Earned Ale || Resting || [[File:Skin Rest HardEarnedAle.png|100px]] || [[Tavern Master]] [[Quest]] reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Skewered food || Resting || [[File:Skin Rest SkeweredFood.png|100px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Bag || Resting || [[File:Sleeping Bag Cosmetic.png|frameless|100x100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Voyager&amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Redstone=&lt;br /&gt;
&lt;br /&gt;
[[File:Redstone Shard.png|100px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Redstone is used to buy cosmetics in the in-game shop. &amp;lt;br&amp;gt;&lt;br /&gt;
All Redstone prices are based off USD and are not localized to other regions, if you pay in other currencies it is relative to the exchange rate in that currency to USD. &amp;lt;br&amp;gt;&lt;br /&gt;
You can buy Redstone [https://www.darkanddarker.com/shop here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Image &lt;br /&gt;
|| [[File:Redstone1.png|100px]] || [[File:Redstone2.png|100px]] || [[File:Redstone3.png|100px]] || [[File:Redstone4.png|100px]] || [[File:Redstone5.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
!Amount&lt;br /&gt;
|| 1 || 2 || 5 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
!Cost&lt;br /&gt;
|| $2.00 USD || $4.00 USD || $10.00 USD || $20.00 USD || $30.00 USD&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Bluestone=&lt;br /&gt;
&lt;br /&gt;
[[File:Bluestone Shard.png|100px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
Bluestone is used to buy cosmetics in the in-game shop. &amp;lt;br&amp;gt;&lt;br /&gt;
Bluestone can be earned by raising your [[Experience| Triumph Level]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=35131</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=35131"/>
		<updated>2024-07-27T18:24:32Z</updated>

		<summary type="html">&lt;p&gt;Hooply: Skills - swapped html table for mediawiki table,  changed discerptions to closely match the in game one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;Master of the Dark Arts&#039;|Yes}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Warlock]] is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Swords or Spellbook&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Cast curses to debilitate targets.&lt;br /&gt;
**Access to multiple physical weapons.&lt;br /&gt;
**High melee burst damage. (Blow of Corruption skill)&lt;br /&gt;
**Access to anti-healing.&lt;br /&gt;
**Access to healing. (Vampirism perk)&lt;br /&gt;
**Great at killing bosses.&lt;br /&gt;
*Cons&lt;br /&gt;
**Uses health when casting spells.&lt;br /&gt;
**Consuming too much health causes death.&lt;br /&gt;
**Highly susceptible to range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Antimagic.png|link=|96px]] &amp;lt;br&amp;gt; Antimagic&lt;br /&gt;
| {{:Warlock|Antimagic}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Curse_Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Curse Mastery&lt;br /&gt;
| Gain additional base duration towards all curses you cast. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Curse Mastery Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Alters curses to use a new status effect which have extended duration:&lt;br /&gt;
Curse of Pain - {{Ability_Data|CurseOfPain|DoTCurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
Curse of Weakness - {{Ability_Data|CurseOfWeakness|CurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
Power of Sacrifice - {{Ability_Data|PowerOfSacrifice|CurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This allows two curses to be active at the same time. One with and one without the perk. (with the exception of Curse of Weakness) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Curse of Pain&#039;s total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice&#039;s damage per tick, however, always remains the same, increasing the number of ticks and therefore total damage.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dark Enhancement.png|link=|96px]] &amp;lt;br&amp;gt; Dark Enhancement&lt;br /&gt;
| {{:Warlock|DarkEnhancement}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dark Reflection.png|link=|96px]] &amp;lt;br&amp;gt; Dark Reflection&lt;br /&gt;
| {{:Warlock|DarkReflection}}&lt;br /&gt;
| {{Ability_Data|DarkReflection|Cooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Demon Armor.png|link=|96px]] &amp;lt;br&amp;gt; Demon Armor&lt;br /&gt;
| {{:Warlock|DemonArmor}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Immortal Lament.png|link=|96px]] &amp;lt;br&amp;gt; Immortal Lament&lt;br /&gt;
| {{:Warlock|ImmortalLament}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Infernal_Pledge.png|link=|96px]] &amp;lt;br&amp;gt; Infernal Pledge&lt;br /&gt;
| {{:Warlock|InfernalPledge}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Malice.png|link=|96px]] &amp;lt;br&amp;gt; Malice&lt;br /&gt;
| {{:Warlock|Malice}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Shadow_Touch.png|link=|96px]] &amp;lt;br&amp;gt; Shadow Touch&lt;br /&gt;
| {{:Warlock|ShadowTouch}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Soul Collector.png|link=|96px]] &amp;lt;br&amp;gt; Soul Collector&lt;br /&gt;
| {{:Warlock|SoulCollector}}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Soul Collector Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Can be activated by perks, skills and spells. &amp;lt;br&amp;gt; Can&#039;t obtain Darkness Shards from targets that do not give experience.&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Torture Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Torture Mastery&lt;br /&gt;
| {{:Warlock|TortureMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Vampirism.png|link=|96px]] &amp;lt;br&amp;gt; Vampirism&lt;br /&gt;
| {{:Warlock|Vampirism}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Blood Pact.png|link=|96px]] &amp;lt;br&amp;gt; Blood Pact&lt;br /&gt;
| {{:Warlock|BloodPact}}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Blood Pact Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Left-click: Use equipped item. If no item is equipped, then preforms bare-handed attack. Preform up to 4 combo attacks usng both hands.&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Right-click: Use equipped item. If no item is equipped, then fires a bolt of darkness.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
| {{Ability_Data|BloodPact|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill_Exploitation_Strike.png|link=|96px]] &amp;lt;br&amp;gt; Exploitation Strike&lt;br /&gt;
| {{:Warlock|ExploitationStrike}}&lt;br /&gt;
| {{Ability_Data|ExploitationStrike|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Blow of Corruption.png|link=|96px]] &amp;lt;br&amp;gt; Blow of Corruption&lt;br /&gt;
| {{:Warlock|BlowOfCorruption}}&lt;br /&gt;
| {{Ability_Data|BlowOfCorruption|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Dark Offering.png|link=|96px]] &amp;lt;br&amp;gt; Dark Offering&lt;br /&gt;
| {{:Warlock|DarkOffering}}&lt;br /&gt;
| {{Ability_Data|DarkOffering|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Phantomize.png|link=|96px]] &amp;lt;br&amp;gt; Phantomize&lt;br /&gt;
| {{:Warlock|Phantomize}}&lt;br /&gt;
| {{Ability_Data|Phantomize|SkillCooldown}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Spell Memory.png|link=|96px]] &amp;lt;br&amp;gt; Spell Memory&lt;br /&gt;
| {{:Warlock|SpellMemory}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Spell Memory.png|link=|96px]] &amp;lt;br&amp;gt; Spell Memory II&lt;br /&gt;
| {{:Warlock|SpellMemory2}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. &amp;lt;br&amp;gt; Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Dark}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Evil}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Tier&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Range&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Casting Time&lt;br /&gt;
! style=&amp;quot;width: 5%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | [[Damage#Health Cost|Health Cost]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Power of Sacrifice.png|link=|96px]] &amp;lt;br&amp;gt; Power of Sacrifice&lt;br /&gt;
| {{:Warlock|PowerOfSacrifice}} &lt;br /&gt;
| {{Ability_Data|PowerOfSacrifice|SpellTier}}&lt;br /&gt;
| {{Ability_Data|PowerOfSacrifice|Range}}&lt;br /&gt;
| {{Ability_Data|PowerOfSacrifice|CastingTime}}&lt;br /&gt;
| {{Ability_Data|PowerOfSacrifice|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Curse of Weakness.png|link=|96px]] &amp;lt;br&amp;gt; Curse of Weakness&lt;br /&gt;
| {{:Warlock|CurseOfWeakness}}&lt;br /&gt;
| {{Ability_Data|CurseOfWeakness|SpellTier}}&lt;br /&gt;
| {{Ability_Data|CurseOfWeakness|Range}}&lt;br /&gt;
| {{Ability_Data|CurseOfWeakness|CastingTime}}&lt;br /&gt;
| {{Ability_Data|CurseOfWeakness|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Bolt_of_Darkness.png|link=|96px]] &amp;lt;br&amp;gt; Bolt of Darkness&lt;br /&gt;
| {{:Warlock|BoltOfDarkness}}&lt;br /&gt;
| {{Ability_Data|BoltOfDarkness|SpellTier}}&lt;br /&gt;
| {{Ability_Data|BoltOfDarkness|Range}}&lt;br /&gt;
| {{Ability_Data|BoltOfDarkness|CastingTime}}&lt;br /&gt;
| {{Ability_Data|BoltOfDarkness|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Curse of Pain.png|link=|96px]] &amp;lt;br&amp;gt; Curse of Pain&lt;br /&gt;
| {{:Warlock|CurseOfPain}}&lt;br /&gt;
| {{Ability_Data|CurseOfPain|SpellTier}}&lt;br /&gt;
| {{Ability_Data|CurseOfPain|Range}}&lt;br /&gt;
| {{Ability_Data|CurseOfPain|CastingTime}}&lt;br /&gt;
| {{Ability_Data|CurseOfPain|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Bloodstained_Blade.png|link=|96px]] &amp;lt;br&amp;gt; Bloodstained Blade&lt;br /&gt;
| {{:Warlock|BloodstainedBlade}}&lt;br /&gt;
| {{Ability_Data|BloodstainedBlade|SpellTier}}&lt;br /&gt;
| {{Ability_Data|BloodstainedBlade|Range}}&lt;br /&gt;
| {{Ability_Data|BloodstainedBlade|CastingTime}}&lt;br /&gt;
| {{Ability_Data|BloodstainedBlade|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell_Spell_Predation.png|link=|96px]] &amp;lt;br&amp;gt; Spell Predation&lt;br /&gt;
| {{:Warlock|SpellPredation}}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Darkness Shards&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Each Darkness Shard grants a {{Ability_Data|SpellPredation|DarkPowerBonus}} and can store up to {{Ability_Data|SpellPredation|MaximumStacks}}. This effect is consumed when casting a dark spell.&lt;br /&gt;
|}&lt;br /&gt;
| {{Ability_Data|SpellPredation|SpellTier}}&lt;br /&gt;
| {{Ability_Data|SpellPredation|Range}}&lt;br /&gt;
| {{Ability_Data|SpellPredation|CastingTime}}&lt;br /&gt;
| {{Ability_Data|SpellPredation|HealthCost}}&lt;br /&gt;
&amp;lt;!-- CURRENTLY TAKEN OUT OF THE GAME&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Evil_Eye.png|link=|96px]] &amp;lt;br&amp;gt; Evil Eye&lt;br /&gt;
| {{:Warlock|EvilEye}}&lt;br /&gt;
| {{Ability_Data|EvilEye|SpellTier}}&lt;br /&gt;
| {{Ability_Data|BloodstainedBlade|Range}}&lt;br /&gt;
| {{Ability_Data|EvilEye|CastingTime}}&lt;br /&gt;
| {{Ability_Data|EvilEye|HealthCost}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Ray_of_Darkness.png|link=|96px]] &amp;lt;br&amp;gt; Ray of Darkness&lt;br /&gt;
| {{:Warlock|RayOfDarkness}}&lt;br /&gt;
| {{Ability_Data|RayOfDarkness|SpellTier}}&lt;br /&gt;
| {{Ability_Data|RayOfDarkness|Range}}&lt;br /&gt;
| {{Ability_Data|RayOfDarkness|CastingTime}}&lt;br /&gt;
| {{Ability_Data|RayOfDarkness|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Life_Drain.png|link=|96px]] &amp;lt;br&amp;gt; Life Drain&lt;br /&gt;
| {{:Warlock|LifeDrain}}&lt;br /&gt;
| {{Ability_Data|LifeDrain|SpellTier}}&lt;br /&gt;
| {{Ability_Data|LifeDrain|Range}}&lt;br /&gt;
| {{Ability_Data|LifeDrain|CastingTime}}&lt;br /&gt;
| {{Ability_Data|LifeDrain|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Hellfire.png|link=|96px]] &amp;lt;br&amp;gt; Hellfire&lt;br /&gt;
| {{:Warlock|Hellfire}}&lt;br /&gt;
| {{Ability_Data|Hellfire|SpellTier}}&lt;br /&gt;
| {{Ability_Data|Hellfire|Range}}&lt;br /&gt;
| {{Ability_Data|Hellfire|CastingTime}}&lt;br /&gt;
| {{Ability_Data|Hellfire|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell_Flame_Walker.png|link=|96px]] &amp;lt;br&amp;gt; Flame Walker&lt;br /&gt;
| {{:Warlock|FlameWalker}}&lt;br /&gt;
| {{Ability_Data|FlameWalker|SpellTier}}&lt;br /&gt;
| -&lt;br /&gt;
| {{Ability_Data|FlameWalker|CastingTime}}&lt;br /&gt;
| {{Ability_Data|FlameWalker|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell_Eldritch_Shield.png|link=|96px]] &amp;lt;br&amp;gt; Eldritch Shield&lt;br /&gt;
| {{:Warlock|EldritchShield}}&lt;br /&gt;
| {{Ability_Data|EldritchShield|SpellTier}}&lt;br /&gt;
| {{Ability_Data|EldritchShield|Range}}&lt;br /&gt;
| {{Ability_Data|EldritchShield|CastingTime}}&lt;br /&gt;
| {{Ability_Data|EldritchShield|HealthCost}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spell Summon_Hydra.png|link=|96px]] &amp;lt;br&amp;gt; Summon Hydra&lt;br /&gt;
|  {{:Warlock|SummonHydra}}&lt;br /&gt;
| {{Ability_Data|SummonHydra|SpellTier}}&lt;br /&gt;
| {{Ability_Data|SummonHydra|Range}}&lt;br /&gt;
| {{Ability_Data|SummonHydra|CastingTime}}&lt;br /&gt;
| {{Ability_Data|SummonHydra|HealthCost}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell counts and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|antimagic= Gain {{Ability_Data|Antimagic|AntimagicDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|darkenhancement=Gain {{Ability_Data|DarkEnhancement|DarkPowerBonus}} towards dark magic spells.&lt;br /&gt;
&lt;br /&gt;
|darkreflection=While active, reflect {{Ability_Data|DarkReflection|MagicalBaseDamage}}({{Ability_Data|DarkReflection|Scaling}}) to the melee attacker. Does not reflect while on cooldown.&lt;br /&gt;
&lt;br /&gt;
|demonarmor=Gain the ability to equip plate armor. Suffer {{Ability_Data|DemonArmor|SpellCastingSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|immortallament=Casting spells will no longer take you below 1 health.&lt;br /&gt;
&lt;br /&gt;
|infernalpledge=Gain {{Ability_Data|InfernalPledge|UndeadRaceDamageReduction}} and {{Ability_Data|InfernalPledge|DemonRaceDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|malice=Gain {{Ability_Data|Malice|WillBonus}}.&lt;br /&gt;
&lt;br /&gt;
|shadowtouch=Dealing physical damage to an enemy with melee weapon deals {{Ability_Data|ShadowTouch|TrueMagicalBaseDamage}} and heals you for {{Ability_Data|ShadowTouch|MagicalBaseHealing}}.&lt;br /&gt;
&lt;br /&gt;
|soulcollector=When you deal the final blow to an enemy, one darkness shard is collected. Gain {{Ability_Data|SoulCollector|DarkPowerBonus}} for each shard collected, up to maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards. When a dark magic spell is cast, consume all collected shards.&lt;br /&gt;
&lt;br /&gt;
|torturemastery=All curses inflicted upon enemies restores {{Ability_Data|TortureMastery|MagicalBaseHealing}}({{Ability_Data|TortureMastery|Scaling}}) to the caster with each instance of damage dealt. All spells cost {{Ability_Data|TortureMastery|HealthCost}}.&lt;br /&gt;
&lt;br /&gt;
|vampirism=Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}.&lt;br /&gt;
&lt;br /&gt;
|bloodpact= Assimilates the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, gaining an additional {{Ability_Data|BloodPact|MaxHealthAdd}}, {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. Your entire body is covered in Abyssal Flame, taking {{Ability_Data|BloodPact|PercentMaxHealthHealing}} damage per second and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}}({{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}) per second in {{Ability_Data|BloodPact|TickInterval}} ticks to enemies within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. Duration ends when Blood Pact is re-casted. &amp;lt;br&amp;gt; Additionally, by consuming Darkness Shards, you gain {{Ability_Data|BloodPact|AllAttributes}} effects for each Darkness Shard consumed. &amp;lt;br&amp;gt; When you become a demon your skills change to demon-only skills.&lt;br /&gt;
&lt;br /&gt;
|exploitationstrike= When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. Deal an additional {{Ability_Data|ExploitationStrike|MagicalBaseDamage}}({{Ability_Data|ExploitationStrike|Scaling}}) over {{Ability_Data|ExploitationStrike|ExploitDuration}} to all enemies you hit with a physical attack within {{Ability_Data|ExploitationStrike|ActiveDuration}} and heals the caster by {{Ability_Data|ExploitationStrike|HealPercentConstant}} of the target&#039;s maximum health, up to {{Ability_Data|ExploitationStrike|MaxHealConstant}} per hit.&lt;br /&gt;
&lt;br /&gt;
|blowofcorruption= Your next physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}}({{Ability_Data|BlowOfCorruption|Scaling}}) to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}.&lt;br /&gt;
&lt;br /&gt;
|darkoffering= [[Channel]] your mind for up to {{Ability_Data|DarkOffering|ChannelingDuration}}, sacrificing {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} per second to gain {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} per stack, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. This bonus last for {{Ability_Data|DarkOffering|Duration}}. All stacks are refreshed upon gaining a new stack.&lt;br /&gt;
&lt;br /&gt;
|phantomize= Phase through melee attacks and projectiles for {{Ability_Data|Phantomize|Duration}}. While active, gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage.&lt;br /&gt;
&lt;br /&gt;
|spellmemory= Gain the ability to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2= Gain the ability to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|powerofsacrifice= Curse to deal {{Ability_Data|PowerOfSacrifice|DoTMagicalBaseDamage}} per secound to the target while giving them {{Ability_Data|PowerOfSacrifice|Strength}} and {{Ability_Data|PowerOfSacrifice|Vigor}} for {{Ability_Data|PowerOfSacrifice|Duration}}. Self cast if no target is found. &amp;lt;br&amp;gt; This counts as a [[Stats#Debuff Duration|Debuff]], not a buff.&lt;br /&gt;
&lt;br /&gt;
|curseofweakness= Curse the target, causing them to suffer {{Ability_Data|CurseOfWeakness|AllAttributesBonus}} for {{Ability_Data|CurseOfWeakness|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|boltofdarkness= Fires a bolt that inflicts {{Ability_Data|BoltOfDarkness|MagicalBaseDamage}}({{Ability_Data|BoltOfDarkness|Scaling}}) to the target. The bolt can be shot down by other projectiles, detonating it early. &amp;lt;br&amp;gt; Projectile Speed: {{Ability_Data|BoltOfDarkness|InitialSpeed}}&lt;br /&gt;
&lt;br /&gt;
|curseofpain= Curse and deal {{Ability_Data|CurseOfPain|HitMagicalBaseDamage}}({{Ability_Data|CurseOfPain|HitScaling}}) to the target instantly. Additionally, deal {{Ability_Data|CurseOfPain|DoTMagicalbaseDamage}}({{Ability_Data|CurseOfPain|DoTScaling}}) distributed over {{Ability_Data|CurseOfPain|DoTDuration}}.  &lt;br /&gt;
&lt;br /&gt;
|bloodstainedblade= While active, the target gains {{Ability_Data|BloodstainedBlade|PhysicalBuffWeaponDamage}} for {{Ability_Data|BloodstainedBlade|Duration}}. When the target swings ther weapon, they take {{Ability_Data|BloodstainedBlade|MagicalBaseDamage}}. Self cast if not target is found.&lt;br /&gt;
&lt;br /&gt;
|spellpredation= Consume up to all removable magical buffs from the enemy and gain 1 Darkness Shard per effect. &lt;br /&gt;
&lt;br /&gt;
|evileye= [[Channel]], Summons a pilotable &amp;quot;Evil Eye&amp;quot; that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s.&lt;br /&gt;
&lt;br /&gt;
|rayofdarkness= [[Channel]] for up to {{Ability_Data|RayOfDarkness|ChannelingDuration}}, a dark beam dealing {{Ability_Data|RayOfDarkness|MagicalBaseDamage}}({{Ability_Data|RayOfDarkness|Scaling}}) per second, in .1s ticks, to any target the beam touches. Moving and aiming are possible while channeling.&lt;br /&gt;
&lt;br /&gt;
|lifedrain= [[Channel]] for up to {{Ability_Data|LifeDrain|ChannelingDuration}}, dealing {{Ability_Data|LifeDrain|MagicalBaseDamage}}({{Ability_Data|LifeDrain|Scaling}}) to the target per {{Ability_Data|LifeDrain|ChannelingInterval}}. [[Healing#Life_Drain|Convert]] a portion of the damage dealt into health for the caster.&lt;br /&gt;
&lt;br /&gt;
|hellfire= Create eternal hellfire and blasts it towards the target. Deal {{Ability_Data|Hellfire|MagicalBaseDamage}}({{Ability_Data|Hellfire|Scaling}}) per second (divided into {{Ability_Data|Hellfire|TickInterval}} ticks) with {{Ability_Data|Hellfire|ImpactPower}} to any target within the area of effect. The hellfire does not dissipate when it reaches a target and can travel through walls. &lt;br /&gt;
&lt;br /&gt;
|flamewalker= While active, gain the ability to leave a trail of Hellfire for {{Ability_Data|FlameWalker|Duration}}. Each step takes leaves a trails that lasts 4 seconds. Targets that enter the flame are will burn taking {{Ability_Data|FlameWalker|MagicalBaseDamage}}({{Ability_Data|FlameWalker|Scaling}}) per {{Ability_Data|FlameWalker|TickInterval}} per stack. (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) {{NeedsTesting|&#039;&#039;Seems to output considerably more than more than 5dps, but less than 25dps&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
|eldritchshield= Grants the target a shield that protects agains {{Ability_Data|EldritchShield|MaxMagicalShield}} for {{Ability_Data|EldritchShield|HitDuration}}. When the shield absorbs it&#039;s maximum damage, gain {{Ability_Data|EldritchShield|DarkPowerBonus}} towards the next dark spell casted within {{Ability_Data|EldritchShield|DarkDamageDuration}}.&lt;br /&gt;
&lt;br /&gt;
|summonhydra= Summon a Hydra, which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area, that spits fireballs dealing {{Ability_Data|SummonHydra|MagicalBaseDamage}}({{Ability_Data|SummonHydra|Scaling}}) with {{Ability_Data|SummonHydra|ImpactPower}} to enemy targets for 10 seconds. The Hydra can also detects hidden targets. The Hydra has 150 health.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=35129</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=35129"/>
		<updated>2024-07-27T16:38:49Z</updated>

		<summary type="html">&lt;p&gt;Hooply: Skills - moved scaling to the description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;Master of the Dark Arts&#039;|Yes}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Warlock]] is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Swords or Spellbook&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Cast curses to debilitate targets.&lt;br /&gt;
**Access to multiple physical weapons.&lt;br /&gt;
**High melee burst damage. (Blow of Corruption skill)&lt;br /&gt;
**Access to anti-healing.&lt;br /&gt;
**Access to healing. (Vampirism perk)&lt;br /&gt;
**Great at killing bosses.&lt;br /&gt;
*Cons&lt;br /&gt;
**Uses health when casting spells.&lt;br /&gt;
**Consuming too much health causes death.&lt;br /&gt;
**Highly susceptible to range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Antimagic.png|link=|96px]] &amp;lt;br&amp;gt; Antimagic&lt;br /&gt;
| {{:Warlock|Antimagic}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Curse_Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Curse Mastery&lt;br /&gt;
| Gain additional base duration towards all curses you cast. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Curse Mastery Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Alters curses to use a new status effect which have extended duration:&lt;br /&gt;
Curse of Pain - {{Ability_Data|CurseOfPain|DoTCurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
Curse of Weakness - {{Ability_Data|CurseOfWeakness|CurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
Power of Sacrifice - {{Ability_Data|PowerOfSacrifice|CurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This allows two curses to be active at the same time. One with and one without the perk. (with the exception of Curse of Weakness) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Curse of Pain&#039;s total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice&#039;s damage per tick, however, always remains the same, increasing the number of ticks and therefore total damage.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dark Enhancement.png|link=|96px]] &amp;lt;br&amp;gt; Dark Enhancement&lt;br /&gt;
| {{:Warlock|DarkEnhancement}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dark Reflection.png|link=|96px]] &amp;lt;br&amp;gt; Dark Reflection&lt;br /&gt;
| {{:Warlock|DarkReflection}}&lt;br /&gt;
| {{Ability_Data|DarkReflection|Cooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Demon Armor.png|link=|96px]] &amp;lt;br&amp;gt; Demon Armor&lt;br /&gt;
| {{:Warlock|DemonArmor}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Immortal Lament.png|link=|96px]] &amp;lt;br&amp;gt; Immortal Lament&lt;br /&gt;
| {{:Warlock|ImmortalLament}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Infernal_Pledge.png|link=|96px]] &amp;lt;br&amp;gt; Infernal Pledge&lt;br /&gt;
| {{:Warlock|InfernalPledge}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Malice.png|link=|96px]] &amp;lt;br&amp;gt; Malice&lt;br /&gt;
| {{:Warlock|Malice}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Shadow_Touch.png|link=|96px]] &amp;lt;br&amp;gt; Shadow Touch&lt;br /&gt;
| {{:Warlock|ShadowTouch}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Soul Collector.png|link=|96px]] &amp;lt;br&amp;gt; Soul Collector&lt;br /&gt;
| {{:Warlock|SoulCollector}}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Soul Collector Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Can be activated by perks, skills and spells. &amp;lt;br&amp;gt; Can&#039;t obtain Darkness Shards from targets that do not give experience.&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Torture Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Torture Mastery&lt;br /&gt;
| {{:Warlock|TortureMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Vampirism.png|link=|96px]] &amp;lt;br&amp;gt; Vampirism&lt;br /&gt;
| {{:Warlock|Vampirism}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Blood Pact.png|link=|96px]] &amp;lt;br&amp;gt; Blood Pact&lt;br /&gt;
| {{:Warlock|BloodPact}}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Blood Pact Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Left-click: Use equipped item. If no item is equipped, then preforms bare-handed attack. Preform up to 4 combo attacks usng both hands.&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Right-click: Use equipped item. If no item is equipped, then fires a bolt of darkness.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
| {{Ability_Data|BloodPact|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill_Exploitation_Strike.png|link=|96px]] &amp;lt;br&amp;gt; Exploitation Strike&lt;br /&gt;
| {{:Warlock|ExploitationStrike}}&lt;br /&gt;
| {{Ability_Data|ExploitationStrike|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Blow of Corruption.png|link=|96px]] &amp;lt;br&amp;gt; Blow of Corruption&lt;br /&gt;
| {{:Warlock|BlowOfCorruption}}&lt;br /&gt;
| {{Ability_Data|BlowOfCorruption|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Dark Offering.png|link=|96px]] &amp;lt;br&amp;gt; Dark Offering&lt;br /&gt;
| {{:Warlock|DarkOffering}}&lt;br /&gt;
| {{Ability_Data|DarkOffering|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Phantomize.png|link=|96px]] &amp;lt;br&amp;gt; Phantomize&lt;br /&gt;
| {{:Warlock|Phantomize}}&lt;br /&gt;
| {{Ability_Data|Phantomize|SkillCooldown}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Spell Memory.png|link=|96px]] &amp;lt;br&amp;gt; Spell Memory&lt;br /&gt;
| {{:Warlock|SpellMemory}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Spell Memory.png|link=|96px]] &amp;lt;br&amp;gt; Spell Memory II&lt;br /&gt;
| {{:Warlock|SpellMemory2}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Dark}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Evil}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Tier &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:48%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Range &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Casting Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;  &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Power of Sacrifice.png|link=|x96px]] &amp;lt;br&amp;gt; Power of Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|PowerOfSacrifice}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|HealthCost}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfWeakness|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|CurseOfWeakness}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfWeakness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfWeakness|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfWeakness|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bolt_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Bolt of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|BoltOfDarkness}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|HealthCost}} or  {{Ability_Data|BoltOfDarkness|DarkArrowHealthCost}} during Blood Pact&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Pain.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Pain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfPain|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|CurseOfPain}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfPain|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Initial Damage: {{Ability_Data|CurseOfPain|HitScaling}} &amp;lt;br&amp;gt; DoT: {{Ability_Data|CurseOfPain|DoTScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfPain|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfPain|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bloodstained_Blade.png|link=|x96px]] &amp;lt;br&amp;gt; Bloodstained Blade &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|BloodstainedBlade}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Spell_Predation.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Predation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SpellPredation|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|SpellPredation}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SpellPredation|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SpellPredation|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SpellPredation|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;!--&amp;lt;tr&amp;gt;  CURRENTLY TAKEN OUT OF THE GAME&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Evil_Eye.png|link=|x96px]] &amp;lt;br&amp;gt; Evil Eye &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EvilEye|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|EvilEye}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EvilEye|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EvilEye|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;--&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ray_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Ray of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|RayOfDarkness}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RayOfDarkness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RayOfDarkness|Scaling}} per 1s channeled&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RayOfDarkness|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RayOfDarkness|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Life_Drain.png|link=|x96px]] &amp;lt;br&amp;gt; Life Drain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|LifeDrain}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|Scaling}} per {{Ability_Data|LifeDrain|ChannelingInterval}} channeled&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Hellfire.png|link=|x96px]] &amp;lt;br&amp;gt; Hellfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|Hellfire}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|Scaling}} per second &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Flame_Walker.png|link=|x96px]] &amp;lt;br&amp;gt; Flame Walker &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FlameWalker|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|FlameWalker}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FlameWalker|Scaling}} per second &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FlameWalker|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FlameWalker|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Eldritch_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Eldritch Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EldritchShield|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|EldritchShield}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EldritchShield|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Shield: {{Ability_Data|EldritchShield|Scaling}}  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EldritchShield|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EldritchShield|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Summon_Hydra.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Hydra &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|SummonHydra}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell counts and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|antimagic= Gain {{Ability_Data|Antimagic|AntimagicDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|darkenhancement=Gain {{Ability_Data|DarkEnhancement|DarkPowerBonus}} towards dark magic spells.&lt;br /&gt;
&lt;br /&gt;
|darkreflection=While active, reflect {{Ability_Data|DarkReflection|MagicalBaseDamage}}({{Ability_Data|DarkReflection|Scaling}}) to the melee attacker. Does not reflect while on cooldown.&lt;br /&gt;
&lt;br /&gt;
|demonarmor=Gain the ability to equip plate armor. Suffer {{Ability_Data|DemonArmor|SpellCastingSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|immortallament=Casting spells will no longer take you below 1 health.&lt;br /&gt;
&lt;br /&gt;
|infernalpledge=Gain {{Ability_Data|InfernalPledge|UndeadRaceDamageReduction}} and {{Ability_Data|InfernalPledge|DemonRaceDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|malice=Gain {{Ability_Data|Malice|WillBonus}}.&lt;br /&gt;
&lt;br /&gt;
|shadowtouch=Dealing physical damage to an enemy with melee weapon deals {{Ability_Data|ShadowTouch|TrueMagicalBaseDamage}} and heals you for {{Ability_Data|ShadowTouch|MagicalBaseHealing}}.&lt;br /&gt;
&lt;br /&gt;
|soulcollector=When you deal the final blow to an enemy, one darkness shard is collected. Gain {{Ability_Data|SoulCollector|DarkPowerBonus}} for each shard collected, up to maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards. When a dark magic spell is cast, consume all collected shards.&lt;br /&gt;
&lt;br /&gt;
|torturemastery=All curses inflicted upon enemies restores {{Ability_Data|TortureMastery|MagicalBaseHealing}}({{Ability_Data|TortureMastery|Scaling}}) to the caster with each instance of damage dealt. All spells cost {{Ability_Data|TortureMastery|HealthCost}}.&lt;br /&gt;
&lt;br /&gt;
|vampirism=Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}.&lt;br /&gt;
&lt;br /&gt;
|bloodpact=Assimilates the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, gaining an additional {{Ability_Data|BloodPact|MaxHealthAdd}}, {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. Your entire body is covered in Abyssal Flame, taking {{Ability_Data|BloodPact|PercentMaxHealthHealing}} damage per second and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}}({{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}) per second in {{Ability_Data|BloodPact|TickInterval}} ticks to enemies within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. Duration ends when Blood Pact is re-casted. &amp;lt;br&amp;gt; Additionally, by consuming Darkness Shards, you gain {{Ability_Data|BloodPact|AllAttributes}} effects for each Darkness Shard consumed. &amp;lt;br&amp;gt; When you become a demon your skills change to demon-only skills.&lt;br /&gt;
&lt;br /&gt;
|exploitationstrike=When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. Deal an additional {{Ability_Data|ExploitationStrike|MagicalBaseDamage}}({{Ability_Data|ExploitationStrike|Scaling}}) over {{Ability_Data|ExploitationStrike|ExploitDuration}} to all enemies you hit with a physical attack within {{Ability_Data|ExploitationStrike|ActiveDuration}} and heals the caster by {{Ability_Data|ExploitationStrike|HealPercentConstant}} of the target&#039;s maximum health, up to {{Ability_Data|ExploitationStrike|MaxHealConstant}} per hit.&lt;br /&gt;
&lt;br /&gt;
|blowofcorruption=Your next physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}}({{Ability_Data|BlowOfCorruption|Scaling}}) to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}.&lt;br /&gt;
&lt;br /&gt;
|darkoffering=[[Channel]] your mind for up to {{Ability_Data|DarkOffering|ChannelingDuration}}, sacrificing {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} per second to gain {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} per stack, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. This bonus last for {{Ability_Data|DarkOffering|Duration}}. All stacks are refreshed upon gaining a new stack.&lt;br /&gt;
&lt;br /&gt;
|phantomize=Phase through melee attacks and projectiles for {{Ability_Data|Phantomize|Duration}}. While active, gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage.&lt;br /&gt;
&lt;br /&gt;
|spellmemory=Gain the ability to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2=Gain the ability to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|powerofsacrifice=Curses the target with sacrifice, causing them to suffer {{Ability_Data|PowerOfSacrifice|DoTMagicalBaseDamage}} but gaining {{Ability_Data|PowerOfSacrifice|Strength}} and {{Ability_Data|PowerOfSacrifice|Vigor}} for {{Ability_Data|PowerOfSacrifice|Duration}}. This counts as a [[Stats#Debuff Duration|Debuff]], not a buff.&lt;br /&gt;
&lt;br /&gt;
|curseofweakness=Weakens the target for {{Ability_Data|CurseOfWeakness|Duration}}, causing them to suffer {{Ability_Data|CurseOfWeakness|AllAttributesBonus}}&lt;br /&gt;
&lt;br /&gt;
|boltofdarkness=Fires a projectile bolt that inflicts {{Ability_Data|BoltOfDarkness|MagicalBaseDamage}} to the target. The bolt can be shot down by other projectiles, detonating it early. &amp;lt;br&amp;gt;Projectile Speed: {{Ability_Data|BoltOfDarkness|InitialSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|curseofpain=Instantly deals {{Ability_Data|CurseOfPain|HitMagicalBaseDamage}} to the target and curses them with Agony. &amp;lt;br&amp;gt;Agony: Receive a total of {{Ability_Data|CurseOfPain|DoTMagicalbaseDamage}} over {{Ability_Data|CurseOfPain|DoTDuration}}.&lt;br /&gt;
&lt;br /&gt;
|bloodstainedblade=Places the target in bloodlust for {{Ability_Data|BloodstainedBlade|Duration}}, granting them {{Ability_Data|BloodstainedBlade|PhysicalBuffWeaponDamage}}, and each time they swing their weapon they receive {{Ability_Data|BloodstainedBlade|MagicalBaseDamage}}.&lt;br /&gt;
&lt;br /&gt;
|spellpredation=Consume all removable magical buffs from the target enemy, and gain 1 Darkness Shard for each one.&lt;br /&gt;
&lt;br /&gt;
|evileye=[[Channel]], Summons a pilotable &amp;quot;Evil Eye&amp;quot; that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s.&lt;br /&gt;
&lt;br /&gt;
|rayofdarkness=[[Channel]] for up to {{Ability_Data|RayOfDarkness|ChannelingDuration}}, projecting a dark beam dealing {{Ability_Data|RayOfDarkness|MagicalBaseDamage}} per second (not as Damage over Time) to any target it touches, in .1s ticks. You can aim and move while channeling the beam.&lt;br /&gt;
&lt;br /&gt;
|lifedrain=[[Channel]] for up to {{Ability_Data|LifeDrain|ChannelingDuration}}, Concentrating your mind to deal {{Ability_Data|LifeDrain|MagicalBaseDamage}} to the target per {{Ability_Data|LifeDrain|ChannelingInterval}} and converts 100% of it into the caster&#039;s life force as [[Healing#Life_Drain|Lifesteal]].&lt;br /&gt;
&lt;br /&gt;
|hellfire=Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for {{Ability_Data|Hellfire|MagicalBaseDamage}} per second (divided into {{Ability_Data|Hellfire|TickInterval}}s ticks) with {{Ability_Data|Hellfire|ImpactPower}}. This hellfire can travel through walls and destroy obstacles up to {{Ability_Data|Hellfire|Range}}. After creating a new hellfire, 2 seconds later all pre-existing hellfires will dissipate. Hellfire is considered AoE and not a projectile. There is currently a bug where Hellfire can change direction randomly after hitting an obstacle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hellfire initially travels at .01m/s and very quickly accelerates to maximum speed of 2m/s over 4 seconds.&lt;br /&gt;
&lt;br /&gt;
|flamewalker=For {{Ability_Data|FlameWalker|Duration}}, each step the Warlock takes leaves a [[Puddle]] of Hellfire that lasts for 4 seconds. Any target in direct contact with one or more puddles (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) will take {{Ability_Data|FlameWalker|MagicalBaseDamage}} per second in {{Ability_Data|FlameWalker|TickInterval}}s ticks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Puddles may overlap.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{NeedsTesting|&#039;&#039;Seems to output considerably more than more than 5dps, but less than 25dps&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
|eldritchshield=Grants the target a {{Ability_Data|EldritchShield|MaxMagicalShield}} for {{Ability_Data|EldritchShield|HitDuration}}. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to grant the target {{Ability_Data|EldritchShield|DarkPowerBonus}} to the next dark spell cast within {{Ability_Data|EldritchShield|DarkDamageDuration}}.&lt;br /&gt;
&lt;br /&gt;
|summonhydra=Summon a Hydra which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area and stands still for up to 10 seconds; firing fireballs at hostile targets. The Hydra also detects hidden targets within ?meters. The Hydra has 150 [[health]] and its fireballs deal {{Ability_Data|SummonHydra|MagicalBaseDamage}} with {{Ability_Data|SummonHydra|ImpactPower}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=35128</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=35128"/>
		<updated>2024-07-27T16:26:38Z</updated>

		<summary type="html">&lt;p&gt;Hooply: Perks - moved scaling to the description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;Master of the Dark Arts&#039;|Yes}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Warlock]] is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Swords or Spellbook&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Cast curses to debilitate targets.&lt;br /&gt;
**Access to multiple physical weapons.&lt;br /&gt;
**High melee burst damage. (Blow of Corruption skill)&lt;br /&gt;
**Access to anti-healing.&lt;br /&gt;
**Access to healing. (Vampirism perk)&lt;br /&gt;
**Great at killing bosses.&lt;br /&gt;
*Cons&lt;br /&gt;
**Uses health when casting spells.&lt;br /&gt;
**Consuming too much health causes death.&lt;br /&gt;
**Highly susceptible to range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Antimagic.png|link=|96px]] &amp;lt;br&amp;gt; Antimagic&lt;br /&gt;
| {{:Warlock|Antimagic}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Curse_Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Curse Mastery&lt;br /&gt;
| Gain additional base duration towards all curses you cast. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Curse Mastery Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Alters curses to use a new status effect which have extended duration:&lt;br /&gt;
Curse of Pain - {{Ability_Data|CurseOfPain|DoTCurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
Curse of Weakness - {{Ability_Data|CurseOfWeakness|CurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
Power of Sacrifice - {{Ability_Data|PowerOfSacrifice|CurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This allows two curses to be active at the same time. One with and one without the perk. (with the exception of Curse of Weakness) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Curse of Pain&#039;s total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice&#039;s damage per tick, however, always remains the same, increasing the number of ticks and therefore total damage.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dark Enhancement.png|link=|96px]] &amp;lt;br&amp;gt; Dark Enhancement&lt;br /&gt;
| {{:Warlock|DarkEnhancement}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dark Reflection.png|link=|96px]] &amp;lt;br&amp;gt; Dark Reflection&lt;br /&gt;
| {{:Warlock|DarkReflection}}&lt;br /&gt;
| {{Ability_Data|DarkReflection|Cooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Demon Armor.png|link=|96px]] &amp;lt;br&amp;gt; Demon Armor&lt;br /&gt;
| {{:Warlock|DemonArmor}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Immortal Lament.png|link=|96px]] &amp;lt;br&amp;gt; Immortal Lament&lt;br /&gt;
| {{:Warlock|ImmortalLament}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Infernal_Pledge.png|link=|96px]] &amp;lt;br&amp;gt; Infernal Pledge&lt;br /&gt;
| {{:Warlock|InfernalPledge}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Malice.png|link=|96px]] &amp;lt;br&amp;gt; Malice&lt;br /&gt;
| {{:Warlock|Malice}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Shadow_Touch.png|link=|96px]] &amp;lt;br&amp;gt; Shadow Touch&lt;br /&gt;
| {{:Warlock|ShadowTouch}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Soul Collector.png|link=|96px]] &amp;lt;br&amp;gt; Soul Collector&lt;br /&gt;
| {{:Warlock|SoulCollector}}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Soul Collector Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Can be activated by perks, skills and spells. &amp;lt;br&amp;gt; Can&#039;t obtain Darkness Shards from targets that do not give experience.&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Torture Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Torture Mastery&lt;br /&gt;
| {{:Warlock|TortureMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Vampirism.png|link=|96px]] &amp;lt;br&amp;gt; Vampirism&lt;br /&gt;
| {{:Warlock|Vampirism}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Scaling &lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Blood Pact.png|link=|96px]] &amp;lt;br&amp;gt; Blood Pact&lt;br /&gt;
| {{:Warlock|BloodPact}}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Blood Pact Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Left-click: Use equipped item. If no item is equipped, then preforms bare-handed attack. Preform up to 4 combo attacks usng both hands.&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Right-click: Use equipped item. If no item is equipped, then fires a bolt of darkness.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
| AoE: &amp;lt;br&amp;gt; {{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}&lt;br /&gt;
| {{Ability_Data|BloodPact|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill_Exploitation_Strike.png|link=|96px]] &amp;lt;br&amp;gt; Exploitation Strike&lt;br /&gt;
| {{:Warlock|ExploitationStrike}}&lt;br /&gt;
| {{Ability_Data|ExploitationStrike|Scaling}}&lt;br /&gt;
| {{Ability_Data|ExploitationStrike|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Blow of Corruption.png|link=|96px]] &amp;lt;br&amp;gt; Blow of Corruption&lt;br /&gt;
| {{:Warlock|BlowOfCorruption}}&lt;br /&gt;
| {{Ability_Data|BlowOfCorruption|Scaling}}&lt;br /&gt;
| {{Ability_Data|BlowOfCorruption|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Dark Offering.png|link=|96px]] &amp;lt;br&amp;gt; Dark Offering&lt;br /&gt;
| {{:Warlock|DarkOffering}}&lt;br /&gt;
| -&lt;br /&gt;
| {{Ability_Data|DarkOffering|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Phantomize.png|link=|96px]] &amp;lt;br&amp;gt; Phantomize&lt;br /&gt;
| {{:Warlock|Phantomize}}&lt;br /&gt;
| - &lt;br /&gt;
| {{Ability_Data|Phantomize|SkillCooldown}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Spell Memory.png|link=|96px]] &amp;lt;br&amp;gt; Spell Memory&lt;br /&gt;
| {{:Warlock|SpellMemory}}&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Spell Memory.png|link=|96px]] &amp;lt;br&amp;gt; Spell Memory II&lt;br /&gt;
| {{:Warlock|SpellMemory2}}&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Dark}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Evil}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Tier &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:48%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Range &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Casting Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;  &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Power of Sacrifice.png|link=|x96px]] &amp;lt;br&amp;gt; Power of Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|PowerOfSacrifice}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|HealthCost}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfWeakness|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|CurseOfWeakness}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfWeakness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfWeakness|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfWeakness|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bolt_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Bolt of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|BoltOfDarkness}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|HealthCost}} or  {{Ability_Data|BoltOfDarkness|DarkArrowHealthCost}} during Blood Pact&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Pain.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Pain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfPain|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|CurseOfPain}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfPain|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Initial Damage: {{Ability_Data|CurseOfPain|HitScaling}} &amp;lt;br&amp;gt; DoT: {{Ability_Data|CurseOfPain|DoTScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfPain|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfPain|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bloodstained_Blade.png|link=|x96px]] &amp;lt;br&amp;gt; Bloodstained Blade &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|BloodstainedBlade}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Spell_Predation.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Predation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SpellPredation|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|SpellPredation}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SpellPredation|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SpellPredation|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SpellPredation|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;!--&amp;lt;tr&amp;gt;  CURRENTLY TAKEN OUT OF THE GAME&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Evil_Eye.png|link=|x96px]] &amp;lt;br&amp;gt; Evil Eye &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EvilEye|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|EvilEye}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EvilEye|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EvilEye|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;--&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ray_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Ray of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|RayOfDarkness}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RayOfDarkness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RayOfDarkness|Scaling}} per 1s channeled&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RayOfDarkness|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RayOfDarkness|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Life_Drain.png|link=|x96px]] &amp;lt;br&amp;gt; Life Drain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|LifeDrain}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|Scaling}} per {{Ability_Data|LifeDrain|ChannelingInterval}} channeled&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Hellfire.png|link=|x96px]] &amp;lt;br&amp;gt; Hellfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|Hellfire}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|Scaling}} per second &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Flame_Walker.png|link=|x96px]] &amp;lt;br&amp;gt; Flame Walker &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FlameWalker|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|FlameWalker}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FlameWalker|Scaling}} per second &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FlameWalker|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FlameWalker|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Eldritch_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Eldritch Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EldritchShield|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|EldritchShield}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EldritchShield|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Shield: {{Ability_Data|EldritchShield|Scaling}}  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EldritchShield|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EldritchShield|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Summon_Hydra.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Hydra &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|SummonHydra}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell counts and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|antimagic= Gain {{Ability_Data|Antimagic|AntimagicDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|darkenhancement=Gain {{Ability_Data|DarkEnhancement|DarkPowerBonus}} towards dark magic spells.&lt;br /&gt;
&lt;br /&gt;
|darkreflection=While active, reflect {{Ability_Data|DarkReflection|MagicalBaseDamage}} ({{Ability_Data|DarkReflection|Scaling}}) to the melee attacker. Does not reflect while on cooldown.&lt;br /&gt;
&lt;br /&gt;
|demonarmor=Gain the ability to equip plate armor. Suffer {{Ability_Data|DemonArmor|SpellCastingSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|immortallament=Casting spells will no longer take you below 1 health.&lt;br /&gt;
&lt;br /&gt;
|infernalpledge=Gain {{Ability_Data|InfernalPledge|UndeadRaceDamageReduction}} and {{Ability_Data|InfernalPledge|DemonRaceDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|malice=Gain {{Ability_Data|Malice|WillBonus}}.&lt;br /&gt;
&lt;br /&gt;
|shadowtouch=Dealing physical damage to an enemy with melee weapon deals {{Ability_Data|ShadowTouch|TrueMagicalBaseDamage}} and heals you for {{Ability_Data|ShadowTouch|MagicalBaseHealing}}.&lt;br /&gt;
&lt;br /&gt;
|soulcollector=When you deal the final blow to an enemy, one darkness shard is collected. Gain {{Ability_Data|SoulCollector|DarkPowerBonus}} for each shard collected, up to maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards. When a dark magic spell is cast, consume all collected shards.&lt;br /&gt;
&lt;br /&gt;
|torturemastery=All curses inflicted upon enemies restores {{Ability_Data|TortureMastery|MagicalBaseHealing}} ({{Ability_Data|TortureMastery|Scaling}}) to the caster with each instance of damage dealt. All spells cost {{Ability_Data|TortureMastery|HealthCost}}.&lt;br /&gt;
&lt;br /&gt;
|vampirism=Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}.&lt;br /&gt;
&lt;br /&gt;
|bloodpact=Assimilates the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, gaining an additional {{Ability_Data|BloodPact|MaxHealthAdd}}, {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. Your entire body is covered in Abyssal Flame, taking {{Ability_Data|BloodPact|PercentMaxHealthHealing}} damage per second and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} per second in {{Ability_Data|BloodPact|TickInterval}} ticks to enemies within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. Duration ends when Blood Pact is re-casted. &amp;lt;br&amp;gt; Additionally, by consuming Darkness Shards, you gain {{Ability_Data|BloodPact|AllAttributes}} effects for each Darkness Shard consumed. &amp;lt;br&amp;gt; When you become a demon your skills change to demon-only skills.&lt;br /&gt;
&lt;br /&gt;
|exploitationstrike=When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. Deal an additional {{Ability_Data|ExploitationStrike|MagicalBaseDamage}} over {{Ability_Data|ExploitationStrike|ExploitDuration}} to all enemies you hit with a physical attack within {{Ability_Data|ExploitationStrike|ActiveDuration}} and heals the caster by {{Ability_Data|ExploitationStrike|HealPercentConstant}} of the target&#039;s maximum health, up to {{Ability_Data|ExploitationStrike|MaxHealConstant}} per hit.&lt;br /&gt;
&lt;br /&gt;
|blowofcorruption=Your next physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}} to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}.&lt;br /&gt;
&lt;br /&gt;
|darkoffering=[[Channel]] your mind for up to {{Ability_Data|DarkOffering|ChannelingDuration}}, sacrificing {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} per second to gain {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} per stack, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. This bonus last for {{Ability_Data|DarkOffering|Duration}}. All stacks are refreshed upon gaining a new stack.&lt;br /&gt;
&lt;br /&gt;
|phantomize=Phase through melee attacks and projectiles for {{Ability_Data|Phantomize|Duration}}. While active, gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage.&lt;br /&gt;
&lt;br /&gt;
|spellmemory=Gain the ability to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2=Gain the ability to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|powerofsacrifice=Curses the target with sacrifice, causing them to suffer {{Ability_Data|PowerOfSacrifice|DoTMagicalBaseDamage}} but gaining {{Ability_Data|PowerOfSacrifice|Strength}} and {{Ability_Data|PowerOfSacrifice|Vigor}} for {{Ability_Data|PowerOfSacrifice|Duration}}. This counts as a [[Stats#Debuff Duration|Debuff]], not a buff.&lt;br /&gt;
&lt;br /&gt;
|curseofweakness=Weakens the target for {{Ability_Data|CurseOfWeakness|Duration}}, causing them to suffer {{Ability_Data|CurseOfWeakness|AllAttributesBonus}}&lt;br /&gt;
&lt;br /&gt;
|boltofdarkness=Fires a projectile bolt that inflicts {{Ability_Data|BoltOfDarkness|MagicalBaseDamage}} to the target. The bolt can be shot down by other projectiles, detonating it early. &amp;lt;br&amp;gt;Projectile Speed: {{Ability_Data|BoltOfDarkness|InitialSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|curseofpain=Instantly deals {{Ability_Data|CurseOfPain|HitMagicalBaseDamage}} to the target and curses them with Agony. &amp;lt;br&amp;gt;Agony: Receive a total of {{Ability_Data|CurseOfPain|DoTMagicalbaseDamage}} over {{Ability_Data|CurseOfPain|DoTDuration}}.&lt;br /&gt;
&lt;br /&gt;
|bloodstainedblade=Places the target in bloodlust for {{Ability_Data|BloodstainedBlade|Duration}}, granting them {{Ability_Data|BloodstainedBlade|PhysicalBuffWeaponDamage}}, and each time they swing their weapon they receive {{Ability_Data|BloodstainedBlade|MagicalBaseDamage}}.&lt;br /&gt;
&lt;br /&gt;
|spellpredation=Consume all removable magical buffs from the target enemy, and gain 1 Darkness Shard for each one.&lt;br /&gt;
&lt;br /&gt;
|evileye=[[Channel]], Summons a pilotable &amp;quot;Evil Eye&amp;quot; that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s.&lt;br /&gt;
&lt;br /&gt;
|rayofdarkness=[[Channel]] for up to {{Ability_Data|RayOfDarkness|ChannelingDuration}}, projecting a dark beam dealing {{Ability_Data|RayOfDarkness|MagicalBaseDamage}} per second (not as Damage over Time) to any target it touches, in .1s ticks. You can aim and move while channeling the beam.&lt;br /&gt;
&lt;br /&gt;
|lifedrain=[[Channel]] for up to {{Ability_Data|LifeDrain|ChannelingDuration}}, Concentrating your mind to deal {{Ability_Data|LifeDrain|MagicalBaseDamage}} to the target per {{Ability_Data|LifeDrain|ChannelingInterval}} and converts 100% of it into the caster&#039;s life force as [[Healing#Life_Drain|Lifesteal]].&lt;br /&gt;
&lt;br /&gt;
|hellfire=Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for {{Ability_Data|Hellfire|MagicalBaseDamage}} per second (divided into {{Ability_Data|Hellfire|TickInterval}}s ticks) with {{Ability_Data|Hellfire|ImpactPower}}. This hellfire can travel through walls and destroy obstacles up to {{Ability_Data|Hellfire|Range}}. After creating a new hellfire, 2 seconds later all pre-existing hellfires will dissipate. Hellfire is considered AoE and not a projectile. There is currently a bug where Hellfire can change direction randomly after hitting an obstacle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hellfire initially travels at .01m/s and very quickly accelerates to maximum speed of 2m/s over 4 seconds.&lt;br /&gt;
&lt;br /&gt;
|flamewalker=For {{Ability_Data|FlameWalker|Duration}}, each step the Warlock takes leaves a [[Puddle]] of Hellfire that lasts for 4 seconds. Any target in direct contact with one or more puddles (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) will take {{Ability_Data|FlameWalker|MagicalBaseDamage}} per second in {{Ability_Data|FlameWalker|TickInterval}}s ticks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Puddles may overlap.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{NeedsTesting|&#039;&#039;Seems to output considerably more than more than 5dps, but less than 25dps&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
|eldritchshield=Grants the target a {{Ability_Data|EldritchShield|MaxMagicalShield}} for {{Ability_Data|EldritchShield|HitDuration}}. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to grant the target {{Ability_Data|EldritchShield|DarkPowerBonus}} to the next dark spell cast within {{Ability_Data|EldritchShield|DarkDamageDuration}}.&lt;br /&gt;
&lt;br /&gt;
|summonhydra=Summon a Hydra which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area and stands still for up to 10 seconds; firing fireballs at hostile targets. The Hydra also detects hidden targets within ?meters. The Hydra has 150 [[health]] and its fireballs deal {{Ability_Data|SummonHydra|MagicalBaseDamage}} with {{Ability_Data|SummonHydra|ImpactPower}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=35127</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=35127"/>
		<updated>2024-07-27T16:12:46Z</updated>

		<summary type="html">&lt;p&gt;Hooply: Patch #57-2 - rouge creep and stealth changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Sly Assassin&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Daggers&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**High movement speed.&lt;br /&gt;
**Quick attack speed.&lt;br /&gt;
**Quickly interact with objects.&lt;br /&gt;
**Can pick locks without a lock pick. (Traps and Locks perk)&lt;br /&gt;
**Can detect &amp;amp; disable traps. (Traps and Locks perk)&lt;br /&gt;
**Moves more silently. (Creep perk)&lt;br /&gt;
*Cons&lt;br /&gt;
**Low Health.&lt;br /&gt;
**Low damage bonus.&lt;br /&gt;
**Low magic resistance.&lt;br /&gt;
**Limited ranged options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ambush.png|link=|x96px]] &amp;lt;br&amp;gt; Ambush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|Ambush}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Backstab.png|link=|x96px]] &amp;lt;br&amp;gt; Back Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|BackAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Creep.png|link=|x96px]] &amp;lt;br&amp;gt; Creep &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|Creep}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dagger Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Dagger Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|DaggerMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Double_Jump.png|link=|x96px]] &amp;lt;br&amp;gt; Double Jump &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|DoubleJump}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Hide Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hide Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|HideMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Jokester.png|link=|x96px]] &amp;lt;br&amp;gt; Jokester &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|Jokester}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Pickpocket.png|link=|x96px]] &amp;lt;br&amp;gt; Pickpocket &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|Pickpocket}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Poisoned Weapon.png|link=|x96px]] &amp;lt;br&amp;gt; Poisoned Weapon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|PoisonedWeapon}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PoisonedWeapon|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Stealth.png|link=|x96px]] &amp;lt;br&amp;gt; Stealth &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|Stealth}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Thrust.png|link=|x96px]] &amp;lt;br&amp;gt; Thrust &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|Thrust}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk TrapsandLocks.png|link=|x96px]] &amp;lt;br&amp;gt; Traps and Locks &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|TrapsAndLocks}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;!--&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_HandCrossbowMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hand Crossbow Master &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|HandCrossbowMastery}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Caltrops.png|link=|x96px]] &amp;lt;br&amp;gt; Caltrops &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|Caltrops}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Caltrops|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Caltrops|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Cut_Throat.png|link=|x96px]] &amp;lt;br&amp;gt; Cut Throat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|CutThroat}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CutThroat|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Hide.png|link=|x96px]] &amp;lt;br&amp;gt; Hide &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|Hide}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hide|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rupture.png|link=|x96px]] &amp;lt;br&amp;gt; Rupture &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|Rupture}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rupture|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Rupture|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smoke Bomb.png|link=|x96px]] &amp;lt;br&amp;gt; Smoke Pot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|SmokePot}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SmokePot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Tumbling.png|link=|x96px]] &amp;lt;br&amp;gt; Tumbling &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|Tumbling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Tumbling|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Weakpoint Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Weakpoint Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|WeakpointAttack}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|WeakpointAttack|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Armor penetration abilities do not affect negative PDR, which means they have no affect on [[Monsters]] except some bosses&lt;br /&gt;
&lt;br /&gt;
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.&lt;br /&gt;
&lt;br /&gt;
- Use your invisibility skill to ambush enemy players or de-aggro monsters.&lt;br /&gt;
&lt;br /&gt;
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.&lt;br /&gt;
&lt;br /&gt;
- You are not as durable as a Fighter, don&#039;t take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy&#039;s range.&lt;br /&gt;
&lt;br /&gt;
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.&lt;br /&gt;
&lt;br /&gt;
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.&lt;br /&gt;
&lt;br /&gt;
- You cannot use your Hide skill while holding a light source in your hands.&lt;br /&gt;
&lt;br /&gt;
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
&lt;br /&gt;
|ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears.&lt;br /&gt;
&lt;br /&gt;
|backattack=When attacking a target from behind (roughly 120-135 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|creep= While crouching for at least {{Ability_Data|Creep|Duration}}, reduce the volume of footsteps significantly.&lt;br /&gt;
&lt;br /&gt;
|daggermastery=When swinging a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}}.&lt;br /&gt;
&lt;br /&gt;
|doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}}. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing.&lt;br /&gt;
&lt;br /&gt;
|hidemastery= Increases the Hide skill&#039;s to {{Ability_Data|HideMastery|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}.&lt;br /&gt;
&lt;br /&gt;
|pickpocket=Steal items from a chosen nearby enemy by using the &amp;quot;interact&amp;quot; key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. &amp;lt;br&amp;gt; Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist.&lt;br /&gt;
&lt;br /&gt;
|poisonedweapon=A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} over {{Ability_Data|PoisonedWeapon|Duration}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|MaximumStacks}} times at once and all stacks refresh when adding more stacks.&lt;br /&gt;
&lt;br /&gt;
|stealth= While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step. &amp;lt;br&amp;gt; (reveals your silhouette when moving)&lt;br /&gt;
&lt;br /&gt;
|thrust=When swinging a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}.&lt;br /&gt;
&lt;br /&gt;
|trapsandlocks=You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}} to disarm them. &lt;br /&gt;
&lt;br /&gt;
|handcrossbowmastery=Gain the ability to equip [[Hand Crossbow]]s and gain {{Ability_Data|HandCrossbowMastery|PhysicalBuffWeaponDamage}} while using one. {{NeedsTesting|Need to confirm if the bonus damage only applies to the crossbow, or if it also applies to the primary weapon like a Rapier}}&lt;br /&gt;
&lt;br /&gt;
|caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. &amp;lt;br&amp;gt; Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. &amp;lt;br&amp;gt; ({{Ability_Data|Caltrops|MaxCount}} uses, non-replenishable.)&lt;br /&gt;
&lt;br /&gt;
|cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target&#039;s skills/spells/performance abilities.&lt;br /&gt;
&lt;br /&gt;
|hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into.&lt;br /&gt;
&lt;br /&gt;
|rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The buff is consumed when an attack hits an object or target. &amp;lt;br&amp;gt; Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times.&lt;br /&gt;
&lt;br /&gt;
|smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|AoELifetime}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}. &amp;lt;br&amp;gt; ({{Ability_Data|SmokePot|MaxCount}} uses, non-replenishable.) &lt;br /&gt;
&lt;br /&gt;
|tumbling=When used, backtumbles in the opposite direction the player is facing.&lt;br /&gt;
&lt;br /&gt;
|weakpointattack=When you successfully hit a target, reduce their armor rating by {{Ability_Data|WeakpointAttack|ItemArmorRatingBonus}} for {{Ability_Data|WeakpointAttack|Duration}}. Only when melee attacking.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=33073</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=33073"/>
		<updated>2024-07-24T06:25:28Z</updated>

		<summary type="html">&lt;p&gt;Hooply: changed Exploitation Strike desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;Master of the Dark Arts&#039;|Yes}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Warlock]] is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Swords or Spellbook&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Cast curses to debilitate targets.&lt;br /&gt;
**Access to multiple physical weapons.&lt;br /&gt;
**High melee burst damage. (Blow of Corruption skill)&lt;br /&gt;
**Access to anti-healing.&lt;br /&gt;
**Access to healing. (Vampirism perk)&lt;br /&gt;
**Great at killing bosses.&lt;br /&gt;
*Cons&lt;br /&gt;
**Uses health when casting spells.&lt;br /&gt;
**Consuming too much health causes death.&lt;br /&gt;
**Highly susceptible to range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Scaling &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Antimagic.png|link=|96px]] &amp;lt;br&amp;gt; Antimagic&lt;br /&gt;
| {{:Warlock|Antimagic}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Curse_Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Curse Mastery&lt;br /&gt;
| Gain additional base duration towards all curses you cast. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Curse Mastery Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Alters curses to use a new status effect which have extended duration:&lt;br /&gt;
Curse of Pain - {{Ability_Data|CurseOfPain|DoTCurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
Curse of Weakness - {{Ability_Data|CurseOfWeakness|CurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
Power of Sacrifice - {{Ability_Data|PowerOfSacrifice|CurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This allows two curses to be active at the same time. One with and one without the perk. (with the exception of Curse of Weakness) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Curse of Pain&#039;s total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice&#039;s damage per tick, however, always remains the same, increasing the number of ticks and therefore total damage.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dark Enhancement.png|link=|96px]] &amp;lt;br&amp;gt; Dark Enhancement&lt;br /&gt;
| {{:Warlock|DarkEnhancement}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dark Reflection.png|link=|96px]] &amp;lt;br&amp;gt; Dark Reflection&lt;br /&gt;
| {{:Warlock|DarkReflection}}&lt;br /&gt;
| {{Ability_Data|DarkReflection|Scaling}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Demon Armor.png|link=|96px]] &amp;lt;br&amp;gt; Demon Armor&lt;br /&gt;
| {{:Warlock|DemonArmor}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Immortal Lament.png|link=|96px]] &amp;lt;br&amp;gt; Immortal Lament&lt;br /&gt;
| {{:Warlock|ImmortalLament}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Infernal_Pledge.png|link=|96px]] &amp;lt;br&amp;gt; Infernal Pledge&lt;br /&gt;
| {{:Warlock|InfernalPledge}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Malice.png|link=|96px]] &amp;lt;br&amp;gt; Malice&lt;br /&gt;
| {{:Warlock|Malice}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Shadow_Touch.png|link=|96px]] &amp;lt;br&amp;gt; Shadow Touch&lt;br /&gt;
| {{:Warlock|ShadowTouch}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Soul Collector.png|link=|96px]] &amp;lt;br&amp;gt; Soul Collector&lt;br /&gt;
| {{:Warlock|SoulCollector}}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Soul Collector Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Can be activated by perks, skills and spells. &amp;lt;br&amp;gt; Can&#039;t obtain Darkness Shards from targets that do not give experience.&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Torture Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Torture Mastery&lt;br /&gt;
| {{:Warlock|TortureMastery}}&lt;br /&gt;
| {{Ability_Data|TortureMastery|Scaling}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Vampirism.png|link=|96px]] &amp;lt;br&amp;gt; Vampirism&lt;br /&gt;
| {{:Warlock|Vampirism}}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Scaling &lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Blood Pact.png|link=|96px]] &amp;lt;br&amp;gt; Blood Pact&lt;br /&gt;
| {{:Warlock|BloodPact}}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Blood Pact Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Left-click: Use equipped item. If no item is equipped, then preforms bare-handed attack. Preform up to 4 combo attacks usng both hands.&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Right-click: Use equipped item. If no item is equipped, then fires a bolt of darkness.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
| AoE: &amp;lt;br&amp;gt; {{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}&lt;br /&gt;
| {{Ability_Data|BloodPact|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill_Exploitation_Strike.png|link=|96px]] &amp;lt;br&amp;gt; Exploitation Strike&lt;br /&gt;
| {{:Warlock|ExploitationStrike}}&lt;br /&gt;
| {{Ability_Data|ExploitationStrike|Scaling}}&lt;br /&gt;
| {{Ability_Data|ExploitationStrike|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Blow of Corruption.png|link=|96px]] &amp;lt;br&amp;gt; Blow of Corruption&lt;br /&gt;
| {{:Warlock|BlowOfCorruption}}&lt;br /&gt;
| {{Ability_Data|BlowOfCorruption|Scaling}}&lt;br /&gt;
| {{Ability_Data|BlowOfCorruption|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Dark Offering.png|link=|96px]] &amp;lt;br&amp;gt; Dark Offering&lt;br /&gt;
| {{:Warlock|DarkOffering}}&lt;br /&gt;
| -&lt;br /&gt;
| {{Ability_Data|DarkOffering|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Phantomize.png|link=|96px]] &amp;lt;br&amp;gt; Phantomize&lt;br /&gt;
| {{:Warlock|Phantomize}}&lt;br /&gt;
| - &lt;br /&gt;
| {{Ability_Data|Phantomize|SkillCooldown}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Spell Memory.png|link=|96px]] &amp;lt;br&amp;gt; Spell Memory&lt;br /&gt;
| {{:Warlock|SpellMemory}}&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Spell Memory.png|link=|96px]] &amp;lt;br&amp;gt; Spell Memory II&lt;br /&gt;
| {{:Warlock|SpellMemory2}}&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Dark}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Evil}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Tier &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:48%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Range &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Casting Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;  &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Power of Sacrifice.png|link=|x96px]] &amp;lt;br&amp;gt; Power of Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|PowerOfSacrifice}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|HealthCost}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfWeakness|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|CurseOfWeakness}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfWeakness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfWeakness|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfWeakness|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bolt_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Bolt of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|BoltOfDarkness}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|HealthCost}} or  {{Ability_Data|BoltOfDarkness|DarkArrowHealthCost}} during Blood Pact&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Pain.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Pain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfPain|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|CurseOfPain}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfPain|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Initial Damage: {{Ability_Data|CurseOfPain|HitScaling}} &amp;lt;br&amp;gt; DoT: {{Ability_Data|CurseOfPain|DoTScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfPain|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfPain|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bloodstained_Blade.png|link=|x96px]] &amp;lt;br&amp;gt; Bloodstained Blade &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|BloodstainedBlade}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Spell_Predation.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Predation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SpellPredation|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|SpellPredation}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SpellPredation|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SpellPredation|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SpellPredation|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;!--&amp;lt;tr&amp;gt;  CURRENTLY TAKEN OUT OF THE GAME&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Evil_Eye.png|link=|x96px]] &amp;lt;br&amp;gt; Evil Eye &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EvilEye|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|EvilEye}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EvilEye|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EvilEye|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;--&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ray_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Ray of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|RayOfDarkness}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RayOfDarkness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RayOfDarkness|Scaling}} per 1s channeled&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RayOfDarkness|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RayOfDarkness|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Life_Drain.png|link=|x96px]] &amp;lt;br&amp;gt; Life Drain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|LifeDrain}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|Scaling}} per {{Ability_Data|LifeDrain|ChannelingInterval}} channeled&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Hellfire.png|link=|x96px]] &amp;lt;br&amp;gt; Hellfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|Hellfire}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|Scaling}} per second &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Flame_Walker.png|link=|x96px]] &amp;lt;br&amp;gt; Flame Walker &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FlameWalker|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|FlameWalker}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FlameWalker|Scaling}} per second &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FlameWalker|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FlameWalker|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Eldritch_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Eldritch Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EldritchShield|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|EldritchShield}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EldritchShield|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Shield: {{Ability_Data|EldritchShield|Scaling}}  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EldritchShield|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EldritchShield|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Summon_Hydra.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Hydra &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Warlock|SummonHydra}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell counts and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|antimagic= Gain {{Ability_Data|Antimagic|AntimagicDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|darkenhancement=Gain {{Ability_Data|DarkEnhancement|DarkPowerBonus}} towards dark magic spells.&lt;br /&gt;
&lt;br /&gt;
|darkreflection=While active, reflect {{Ability_Data|DarkReflection|MagicalBaseDamage}} to the melee attacker. Does not reflect while on cooldown. &amp;lt;br&amp;gt; {{Ability_Data|DarkReflection|Cooldown}}.&lt;br /&gt;
&lt;br /&gt;
|demonarmor=Gain the ability to equip plate armor. Suffer {{Ability_Data|DemonArmor|SpellCastingSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|immortallament=Casting spells will no longer take you below 1 health.&lt;br /&gt;
&lt;br /&gt;
|infernalpledge=Gain {{Ability_Data|InfernalPledge|UndeadRaceDamageReduction}} and {{Ability_Data|InfernalPledge|DemonRaceDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|malice=Gain {{Ability_Data|Malice|WillBonus}}.&lt;br /&gt;
&lt;br /&gt;
|shadowtouch=Dealing physical damage to an enemy with melee weapon deals {{Ability_Data|ShadowTouch|TrueMagicalBaseDamage}} and heals you for {{Ability_Data|ShadowTouch|MagicalBaseHealing}}.&lt;br /&gt;
&lt;br /&gt;
|soulcollector=When you deal the final blow to an enemy, one darkness shard is collected. Gain {{Ability_Data|SoulCollector|DarkPowerBonus}} for each shard collected, up to maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards. When a dark magic spell is cast, consume all collected shards.&lt;br /&gt;
&lt;br /&gt;
|torturemastery=All curses inflicted upon enemies restores {{Ability_Data|TortureMastery|MagicalBaseHealing}} to the caster with each instance of damage dealt. All spells cost {{Ability_Data|TortureMastery|HealthCost}}.&lt;br /&gt;
&lt;br /&gt;
|vampirism=Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}.&lt;br /&gt;
&lt;br /&gt;
|bloodpact=Assimilates the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, gaining an additional {{Ability_Data|BloodPact|MaxHealthAdd}}, {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. Your entire body is covered in Abyssal Flame, taking {{Ability_Data|BloodPact|PercentMaxHealthHealing}} damage per second and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} per second in {{Ability_Data|BloodPact|TickInterval}} ticks to enemies within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. Duration ends when Blood Pact is re-casted. &amp;lt;br&amp;gt; Additionally, by consuming Darkness Shards, you gain {{Ability_Data|BloodPact|AllAttributes}} effects for each Darkness Shard consumed. &amp;lt;br&amp;gt; When you become a demon your skills change to demon-only skills.&lt;br /&gt;
&lt;br /&gt;
|exploitationstrike=When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. Deal an additional {{Ability_Data|ExploitationStrike|MagicalBaseDamage}} over {{Ability_Data|ExploitationStrike|ExploitDuration}} to all enemies you hit with a physical attack within {{Ability_Data|ExploitationStrike|ActiveDuration}} and heals the caster by {{Ability_Data|ExploitationStrike|HealPercentConstant}} of the target&#039;s maximum health, up to {{Ability_Data|ExploitationStrike|MaxHealConstant}} per hit.&lt;br /&gt;
&lt;br /&gt;
|blowofcorruption=Your next physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}} to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}.&lt;br /&gt;
&lt;br /&gt;
|darkoffering=[[Channel]] your mind for up to {{Ability_Data|DarkOffering|ChannelingDuration}}, sacrificing {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} per second to gain {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} per stack, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. This bonus last for {{Ability_Data|DarkOffering|Duration}}. All stacks are refreshed upon gaining a new stack.&lt;br /&gt;
&lt;br /&gt;
|phantomize=Phase through melee attacks and projectiles for {{Ability_Data|Phantomize|Duration}}. While active, gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage.&lt;br /&gt;
&lt;br /&gt;
|spellmemory=Gain the ability to memorize spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|spellmemory2=Gain the ability to memorize additional spells to use in the dungeon.&lt;br /&gt;
&lt;br /&gt;
|powerofsacrifice=Curses the target with sacrifice, causing them to suffer {{Ability_Data|PowerOfSacrifice|DoTMagicalBaseDamage}} but gaining {{Ability_Data|PowerOfSacrifice|Strength}} and {{Ability_Data|PowerOfSacrifice|Vigor}} for {{Ability_Data|PowerOfSacrifice|Duration}}. This counts as a [[Stats#Debuff Duration|Debuff]], not a buff.&lt;br /&gt;
&lt;br /&gt;
|curseofweakness=Weakens the target for {{Ability_Data|CurseOfWeakness|Duration}}, causing them to suffer {{Ability_Data|CurseOfWeakness|AllAttributesBonus}}&lt;br /&gt;
&lt;br /&gt;
|boltofdarkness=Fires a projectile bolt that inflicts {{Ability_Data|BoltOfDarkness|MagicalBaseDamage}} to the target. The bolt can be shot down by other projectiles, detonating it early. &amp;lt;br&amp;gt;Projectile Speed: {{Ability_Data|BoltOfDarkness|InitialSpeed}}.&lt;br /&gt;
&lt;br /&gt;
|curseofpain=Instantly deals {{Ability_Data|CurseOfPain|HitMagicalBaseDamage}} to the target and curses them with Agony. &amp;lt;br&amp;gt;Agony: Receive a total of {{Ability_Data|CurseOfPain|DoTMagicalbaseDamage}} over {{Ability_Data|CurseOfPain|DoTDuration}}.&lt;br /&gt;
&lt;br /&gt;
|bloodstainedblade=Places the target in bloodlust for {{Ability_Data|BloodstainedBlade|Duration}}, granting them {{Ability_Data|BloodstainedBlade|PhysicalBuffWeaponDamage}}, and each time they swing their weapon they receive {{Ability_Data|BloodstainedBlade|MagicalBaseDamage}}.&lt;br /&gt;
&lt;br /&gt;
|spellpredation=Consume all removable magical buffs from the target enemy, and gain 1 Darkness Shard for each one.&lt;br /&gt;
&lt;br /&gt;
|evileye=[[Channel]], Summons a pilotable &amp;quot;Evil Eye&amp;quot; that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s.&lt;br /&gt;
&lt;br /&gt;
|rayofdarkness=[[Channel]] for up to {{Ability_Data|RayOfDarkness|ChannelingDuration}}, projecting a dark beam dealing {{Ability_Data|RayOfDarkness|MagicalBaseDamage}} per second (not as Damage over Time) to any target it touches, in .1s ticks. You can aim and move while channeling the beam.&lt;br /&gt;
&lt;br /&gt;
|lifedrain=[[Channel]] for up to {{Ability_Data|LifeDrain|ChannelingDuration}}, Concentrating your mind to deal {{Ability_Data|LifeDrain|MagicalBaseDamage}} to the target per {{Ability_Data|LifeDrain|ChannelingInterval}} and converts 100% of it into the caster&#039;s life force as [[Healing#Life_Drain|Lifesteal]].&lt;br /&gt;
&lt;br /&gt;
|hellfire=Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for {{Ability_Data|Hellfire|MagicalBaseDamage}} per second (divided into {{Ability_Data|Hellfire|TickInterval}}s ticks) with {{Ability_Data|Hellfire|ImpactPower}}. This hellfire can travel through walls and destroy obstacles up to {{Ability_Data|Hellfire|Range}}. After creating a new hellfire, 2 seconds later all pre-existing hellfires will dissipate. Hellfire is considered AoE and not a projectile. There is currently a bug where Hellfire can change direction randomly after hitting an obstacle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hellfire initially travels at .01m/s and very quickly accelerates to maximum speed of 2m/s over 4 seconds.&lt;br /&gt;
&lt;br /&gt;
|flamewalker=For {{Ability_Data|FlameWalker|Duration}}, each step the Warlock takes leaves a [[Puddle]] of Hellfire that lasts for 4 seconds. Any target in direct contact with one or more puddles (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) will take {{Ability_Data|FlameWalker|MagicalBaseDamage}} per second in {{Ability_Data|FlameWalker|TickInterval}}s ticks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Puddles may overlap.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{NeedsTesting|&#039;&#039;Seems to output considerably more than more than 5dps, but less than 25dps&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
|eldritchshield=Grants the target a {{Ability_Data|EldritchShield|MaxMagicalShield}} for {{Ability_Data|EldritchShield|HitDuration}}. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to grant the target {{Ability_Data|EldritchShield|DarkPowerBonus}} to the next dark spell cast within {{Ability_Data|EldritchShield|DarkDamageDuration}}.&lt;br /&gt;
&lt;br /&gt;
|summonhydra=Summon a Hydra which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area and stands still for up to 10 seconds; firing fireballs at hostile targets. The Hydra also detects hidden targets within ?meters. The Hydra has 150 [[health]] and its fireballs deal {{Ability_Data|SummonHydra|MagicalBaseDamage}} with {{Ability_Data|SummonHydra|ImpactPower}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=33063</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=33063"/>
		<updated>2024-07-24T02:41:44Z</updated>

		<summary type="html">&lt;p&gt;Hooply: Skills - swapped html table for mediawiki table, added scaling row, changed discerptions to closely match the in game one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;Master of the Dark Arts&#039;|Yes}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Warlock]] is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Swords or Spellbook&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Cast curses to debilitate targets.&lt;br /&gt;
**Access to multiple physical weapons.&lt;br /&gt;
**High melee burst damage. (Blow of Corruption skill)&lt;br /&gt;
**Access to anti-healing.&lt;br /&gt;
**Access to healing. (Vampirism perk)&lt;br /&gt;
**Great at killing bosses.&lt;br /&gt;
*Cons&lt;br /&gt;
**Uses health when casting spells.&lt;br /&gt;
**Consuming too much health causes death.&lt;br /&gt;
**Highly susceptible to range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Scaling &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Antimagic.png|link=|96px]] &amp;lt;br&amp;gt; Antimagic&lt;br /&gt;
| {{:Warlock|Antimagic}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Curse_Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Curse Mastery&lt;br /&gt;
| Gain additional base duration towards all curses you cast. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Curse Mastery Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Alters curses to use a new status effect which have extended duration:&lt;br /&gt;
Curse of Pain - {{Ability_Data|CurseOfPain|DoTCurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
Curse of Weakness - {{Ability_Data|CurseOfWeakness|CurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
Power of Sacrifice - {{Ability_Data|PowerOfSacrifice|CurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This allows two curses to be active at the same time. One with and one without the perk. (with the exception of Curse of Weakness) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Curse of Pain&#039;s total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice&#039;s damage per tick, however, always remains the same, increasing the number of ticks and therefore total damage.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dark Enhancement.png|link=|96px]] &amp;lt;br&amp;gt; Dark Enhancement&lt;br /&gt;
| Gain {{Ability_Data|DarkEnhancement|DarkPowerBonus}} towards dark magic spells.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dark Reflection.png|link=|96px]] &amp;lt;br&amp;gt; Dark Reflection&lt;br /&gt;
| While active, reflect {{Ability_Data|DarkReflection|MagicalBaseDamage}} to the melee attacker. Does not reflect while on cooldown. &amp;lt;br&amp;gt; {{Ability_Data|DarkReflection|Cooldown}}.&lt;br /&gt;
| {{Ability_Data|DarkReflection|Scaling}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Demon Armor.png|link=|96px]] &amp;lt;br&amp;gt; Demon Armor&lt;br /&gt;
| Gain the ability to equip plate armor. Suffer {{Ability_Data|DemonArmor|SpellCastingSpeed}}.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Immortal Lament.png|link=|96px]] &amp;lt;br&amp;gt; Immortal Lament&lt;br /&gt;
| Casting spells will no longer take you below 1 health.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Infernal_Pledge.png|link=|96px]] &amp;lt;br&amp;gt; Infernal Pledge&lt;br /&gt;
| Gain {{Ability_Data|InfernalPledge|UndeadRaceDamageReduction}} and {{Ability_Data|InfernalPledge|DemonRaceDamageReduction}}.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Malice.png|link=|96px]] &amp;lt;br&amp;gt; Malice&lt;br /&gt;
| Gain {{Ability_Data|Malice|WillBonus}}.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Shadow_Touch.png|link=|96px]] &amp;lt;br&amp;gt; Shadow Touch&lt;br /&gt;
| Dealing physical damage to an enemy with melee weapon deals {{Ability_Data|ShadowTouch|TrueMagicalBaseDamage}} and heals you for {{Ability_Data|ShadowTouch|MagicalBaseHealing}}.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Soul Collector.png|link=|96px]] &amp;lt;br&amp;gt; Soul Collector&lt;br /&gt;
| When you deal the final blow to an enemy, one darkness shard is collected. Gain {{Ability_Data|SoulCollector|DarkPowerBonus}} for each shard collected, up to maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards. When a dark magic spell is cast, consume all collected shards.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Soul Collector Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Can be activated by perks, skills and spells. &amp;lt;br&amp;gt; Can&#039;t obtain Darkness Shards from targets that do not give experience.&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Torture Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Torture Mastery&lt;br /&gt;
| All curses inflicted upon enemies restores {{Ability_Data|TortureMastery|MagicalBaseHealing}} to the caster with each instance of damage dealt. All spells cost {{Ability_Data|TortureMastery|HealthCost}}.&lt;br /&gt;
| {{Ability_Data|TortureMastery|Scaling}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Vampirism.png|link=|96px]] &amp;lt;br&amp;gt; Vampirism&lt;br /&gt;
| Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}.&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Scaling &lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Blood Pact.png|link=|96px]] &amp;lt;br&amp;gt; Blood Pact&lt;br /&gt;
| Assimilates the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, gaining an additional {{Ability_Data|BloodPact|MaxHealthAdd}}, {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. Your entire body is covered in Abyssal Flame, taking {{Ability_Data|BloodPact|PercentMaxHealthHealing}} damage per second and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} per second in {{Ability_Data|BloodPact|TickInterval}}s ticks to enemies within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. Duration ends when Blood Pact is re-casted. &amp;lt;br&amp;gt; Additionally, by consuming Darkness Shards, you gain {{Ability_Data|BloodPact|AllAttributes}} effects for each Darkness Shard consumed. &amp;lt;br&amp;gt; When you become a demon your skills change to demon-only skills.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Blood Pact Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Left-click: Use equipped item. If no item is equipped, then preforms bare-handed attack. Preform up to 4 combo attacks usng both hands.&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Right-click: Use equipped item. If no item is equipped, then fires a bolt of darkness.&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
| AoE: &amp;lt;br&amp;gt; {{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}&lt;br /&gt;
| {{Ability_Data|BloodPact|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill_Exploitation_Strike.png|link=|96px]] &amp;lt;br&amp;gt; Exploitation Strike&lt;br /&gt;
| When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. For {{Ability_Data|ExploitationStrike|ActiveDuration}}, weapon hits apply a damage over time that causes the target to receive {{Ability_Data|ExploitationStrike|MagicalBaseDamage}} over {{Ability_Data|ExploitationStrike|ExploitDuration}} and [[Healing#Percent_Max_Health_Healing|heal]] you for {{Ability_Data|ExploitationStrike|HealPercentConstant}} of the target&#039;s max [[Health]] up to {{Ability_Data|ExploitationStrike|MaxHealConstant}} per hit&lt;br /&gt;
| {{Ability_Data|ExploitationStrike|Scaling}}&lt;br /&gt;
| {{Ability_Data|ExploitationStrike|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Blow of Corruption.png|link=|96px]] &amp;lt;br&amp;gt; Blow of Corruption&lt;br /&gt;
| Your next physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}} to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}.&lt;br /&gt;
| {{Ability_Data|BlowOfCorruption|Scaling}}&lt;br /&gt;
| {{Ability_Data|BlowOfCorruption|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Dark Offering.png|link=|96px]] &amp;lt;br&amp;gt; Dark Offering&lt;br /&gt;
| [[Channel]] your mind for up to {{Ability_Data|DarkOffering|ChannelingDuration}}, sacrificing {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} per second to gain {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} per stack, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. This bonus last for {{Ability_Data|DarkOffering|Duration}}. All stacks are refreshed upon gaining a new stack.&lt;br /&gt;
| -&lt;br /&gt;
| {{Ability_Data|DarkOffering|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Phantomize.png|link=|96px]] &amp;lt;br&amp;gt; Phantomize&lt;br /&gt;
| Phase through melee attacks and projectiles for {{Ability_Data|Phantomize|Duration}}. While active, gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage.&lt;br /&gt;
| - &lt;br /&gt;
| {{Ability_Data|Phantomize|SkillCooldown}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Spell Memory.png|link=|96px]] &amp;lt;br&amp;gt; Spell Memory&lt;br /&gt;
| Gain the ability to memorize spells to use in the dungeon.&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Spell Memory.png|link=|96px]] &amp;lt;br&amp;gt; Spell Memory II&lt;br /&gt;
| Gain the ability to memorize additional spells to use in the dungeon.&lt;br /&gt;
| - &lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Dark}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Evil}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Tier &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:48%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Range &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Casting Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;  &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Power of Sacrifice.png|link=|x96px]] &amp;lt;br&amp;gt; Power of Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curses the target with sacrifice, causing them to suffer {{Ability_Data|PowerOfSacrifice|DoTMagicalBaseDamage}} but gaining {{Ability_Data|PowerOfSacrifice|Strength}} and {{Ability_Data|PowerOfSacrifice|Vigor}} for {{Ability_Data|PowerOfSacrifice|Duration}}. This counts as a [[Stats#Debuff Duration|Debuff]], not a buff.. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|HealthCost}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfWeakness|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Weakens the target for {{Ability_Data|CurseOfWeakness|Duration}}, causing them to suffer {{Ability_Data|CurseOfWeakness|AllAttributesBonus}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfWeakness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfWeakness|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfWeakness|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bolt_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Bolt of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Fires a projectile bolt that inflicts {{Ability_Data|BoltOfDarkness|MagicalBaseDamage}} to the target. The bolt can be shot down by other projectiles, detonating it early. &amp;lt;br&amp;gt;Projectile Speed: {{Ability_Data|BoltOfDarkness|InitialSpeed}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|HealthCost}} or  {{Ability_Data|BoltOfDarkness|DarkArrowHealthCost}} during Blood Pact&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Pain.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Pain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfPain|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Instantly deals {{Ability_Data|CurseOfPain|HitMagicalBaseDamage}} to the target and curses them with Agony. &amp;lt;br&amp;gt;Agony: Receive a total of {{Ability_Data|CurseOfPain|DoTMagicalbaseDamage}} over {{Ability_Data|CurseOfPain|DoTDuration}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfPain|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Initial Damage: {{Ability_Data|CurseOfPain|HitScaling}} &amp;lt;br&amp;gt; DoT: {{Ability_Data|CurseOfPain|DoTScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfPain|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfPain|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bloodstained_Blade.png|link=|x96px]] &amp;lt;br&amp;gt; Bloodstained Blade &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places the target in bloodlust for {{Ability_Data|BloodstainedBlade|Duration}}, granting them {{Ability_Data|BloodstainedBlade|PhysicalBuffWeaponDamage}}, and each time they swing their weapon they receive {{Ability_Data|BloodstainedBlade|MagicalBaseDamage}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Spell_Predation.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Predation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SpellPredation|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Consume all removable magical buffs from the target enemy, and gain 1 Darkness Shard for each one. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SpellPredation|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SpellPredation|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SpellPredation|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;!--&amp;lt;tr&amp;gt;  CURRENTLY TAKEN OUT OF THE GAME&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Evil_Eye.png|link=|x96px]] &amp;lt;br&amp;gt; Evil Eye &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EvilEye|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]], Summons a pilotable &amp;quot;Evil Eye&amp;quot; that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EvilEye|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EvilEye|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;--&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ray_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Ray of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]] for up to {{Ability_Data|RayOfDarkness|ChannelingDuration}}, projecting a dark beam dealing {{Ability_Data|RayOfDarkness|MagicalBaseDamage}} per second (not as Damage over Time) to any target it touches, in .1s ticks. You can aim and move while channeling the beam. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RayOfDarkness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RayOfDarkness|Scaling}} per 1s channeled&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RayOfDarkness|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RayOfDarkness|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Life_Drain.png|link=|x96px]] &amp;lt;br&amp;gt; Life Drain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]] for up to {{Ability_Data|LifeDrain|ChannelingDuration}}, Concentrating your mind to deal {{Ability_Data|LifeDrain|MagicalBaseDamage}} to the target per {{Ability_Data|LifeDrain|ChannelingInterval}} and converts 100% of it into the caster&#039;s life force as [[Healing#Life_Drain|Lifesteal]].&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|Scaling}} per {{Ability_Data|LifeDrain|ChannelingInterval}} channeled&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Hellfire.png|link=|x96px]] &amp;lt;br&amp;gt; Hellfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for {{Ability_Data|Hellfire|MagicalBaseDamage}} per second (divided into {{Ability_Data|Hellfire|TickInterval}}s ticks) with {{Ability_Data|Hellfire|ImpactPower}}. This hellfire can travel through walls and destroy obstacles up to {{Ability_Data|Hellfire|Range}}. After creating a new hellfire, 2 seconds later all pre-existing hellfires will dissipate. Hellfire is considered AoE and not a projectile. There is currently a bug where Hellfire can change direction randomly after hitting an obstacle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hellfire initially travels at .01m/s and very quickly accelerates to maximum speed of 2m/s over 4 seconds&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|Scaling}} per second &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Flame_Walker.png|link=|x96px]] &amp;lt;br&amp;gt; Flame Walker &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FlameWalker|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For {{Ability_Data|FlameWalker|Duration}}, each step the Warlock takes leaves a [[Puddle]] of Hellfire that lasts for 4 seconds. Any target in direct contact with one or more puddles (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) will take {{Ability_Data|FlameWalker|MagicalBaseDamage}} per second in {{Ability_Data|FlameWalker|TickInterval}}s ticks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Puddles may overlap.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{NeedsTesting|&#039;&#039;Seems to output considerably more than more than 5dps, but less than 25dps&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FlameWalker|Scaling}} per second &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FlameWalker|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FlameWalker|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Eldritch_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Eldritch Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EldritchShield|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants the target a {{Ability_Data|EldritchShield|MaxMagicalShield}} for {{Ability_Data|EldritchShield|HitDuration}}. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to grant the target {{Ability_Data|EldritchShield|DarkPowerBonus}} to the next dark spell cast within {{Ability_Data|EldritchShield|DarkDamageDuration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EldritchShield|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Shield: {{Ability_Data|EldritchShield|Scaling}}  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EldritchShield|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EldritchShield|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Summon_Hydra.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Hydra &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summon a Hydra which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area and stands still for up to 10 seconds; firing fireballs at hostile targets. The Hydra also detects hidden targets within ?meters. The Hydra has 150 [[health]] and its fireballs deal {{Ability_Data|SummonHydra|MagicalBaseDamage}} with {{Ability_Data|SummonHydra|ImpactPower}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell counts and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|antimagic= Gain {{Ability_Data|Antimagic|AntimagicDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=33015</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=33015"/>
		<updated>2024-07-23T13:49:00Z</updated>

		<summary type="html">&lt;p&gt;Hooply: Perks - swapped html table for mediawiki table, added scaling row, changed discerptions to closely match the in game one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;Master of the Dark Arts&#039;|Yes}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Warlock]] is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Swords or Spellbook&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Cast curses to debilitate targets.&lt;br /&gt;
**Access to multiple physical weapons.&lt;br /&gt;
**High melee burst damage. (Blow of Corruption skill)&lt;br /&gt;
**Access to anti-healing.&lt;br /&gt;
**Access to healing. (Vampirism perk)&lt;br /&gt;
**Great at killing bosses.&lt;br /&gt;
*Cons&lt;br /&gt;
**Uses health when casting spells.&lt;br /&gt;
**Consuming too much health causes death.&lt;br /&gt;
**Highly susceptible to range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Scaling &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Antimagic.png|link=|96px]] &amp;lt;br&amp;gt; Antimagic&lt;br /&gt;
| {{:Warlock|Antimagic}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Curse_Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Curse Mastery&lt;br /&gt;
| Gain additional base duration towards all curses you cast. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Curse Mastery Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Alters curses to use a new status effect which have extended duration:&lt;br /&gt;
Curse of Pain - {{Ability_Data|CurseOfPain|DoTCurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
Curse of Weakness - {{Ability_Data|CurseOfWeakness|CurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
Power of Sacrifice - {{Ability_Data|PowerOfSacrifice|CurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This allows two curses to be active at the same time. One with and one without the perk. (with the exception of Curse of Weakness) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Curse of Pain&#039;s total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice&#039;s damage per tick, however, always remains the same, increasing the number of ticks and therefore total damage.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dark Enhancement.png|link=|96px]] &amp;lt;br&amp;gt; Dark Enhancement&lt;br /&gt;
| Gain {{Ability_Data|DarkEnhancement|DarkPowerBonus}} towards dark magic spells.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dark Reflection.png|link=|96px]] &amp;lt;br&amp;gt; Dark Reflection&lt;br /&gt;
| While active, reflect {{Ability_Data|DarkReflection|MagicalBaseDamage}} to the melee attacker. Does not reflect while on cooldown. &amp;lt;br&amp;gt; {{Ability_Data|DarkReflection|Cooldown}}.&lt;br /&gt;
| {{Ability_Data|DarkReflection|Scaling}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Demon Armor.png|link=|96px]] &amp;lt;br&amp;gt; Demon Armor&lt;br /&gt;
| Gain the ability to equip plate armor. Suffer {{Ability_Data|DemonArmor|SpellCastingSpeed}}.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Immortal Lament.png|link=|96px]] &amp;lt;br&amp;gt; Immortal Lament&lt;br /&gt;
| Casting spells will no longer take you below 1 health.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Infernal_Pledge.png|link=|96px]] &amp;lt;br&amp;gt; Infernal Pledge&lt;br /&gt;
| Gain {{Ability_Data|InfernalPledge|UndeadRaceDamageReduction}} and {{Ability_Data|InfernalPledge|DemonRaceDamageReduction}}.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Malice.png|link=|96px]] &amp;lt;br&amp;gt; Malice&lt;br /&gt;
| Gain {{Ability_Data|Malice|WillBonus}}.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Shadow_Touch.png|link=|96px]] &amp;lt;br&amp;gt; Shadow Touch&lt;br /&gt;
| Dealing physical damage to an enemy with melee weapon deals {{Ability_Data|ShadowTouch|TrueMagicalBaseDamage}} and heals you for {{Ability_Data|ShadowTouch|MagicalBaseHealing}}.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Soul Collector.png|link=|96px]] &amp;lt;br&amp;gt; Soul Collector&lt;br /&gt;
| When you deal the final blow to an enemy, one darkness shard is collected. Gain {{Ability_Data|SoulCollector|DarkPowerBonus}} for each shard collected, up to maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards. When a dark magic spell is cast, consume all collected shards.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Soul Collector Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Can be activated by perks, skills and spells. &amp;lt;br&amp;gt; Can&#039;t obtain Darkness Shards from targets that do not give experience.&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Torture Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Torture Mastery&lt;br /&gt;
| All curses inflicted upon enemies restores {{Ability_Data|TortureMastery|MagicalBaseHealing}} to the caster with each instance of damage dealt. All spells cost {{Ability_Data|TortureMastery|HealthCost}}.&lt;br /&gt;
| {{Ability_Data|TortureMastery|Scaling}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Vampirism.png|link=|96px]] &amp;lt;br&amp;gt; Vampirism&lt;br /&gt;
| Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}.&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blow of Corruption.png|link=|x96px]] &amp;lt;br&amp;gt; Blow of Corruption &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next melee physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} also deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}} ({{Ability_Data|BlowOfCorruption|Scaling}}) (also benefits from [[Damage#Hit_Location_Bonus|Hit Location Bonus]]) to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;lt;i&amp;gt;If an attack is blocked by a shield, it will consume the skill buff without dealing damage. If the weapon is blocked at the hilt, no damage will be dealt but the buff will not be consumed. &amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BlowOfCorruption|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Dark Offering.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Offering &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  [[Channel]] for up to {{Ability_Data|DarkOffering|ChannelingDuration}} seconds while remaining still. Every {{Ability_Data|DarkOffering|ChannelingInterval}} spent channeling causes you to be dealt {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} and grants 1 stack of {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} for {{Ability_Data|DarkOffering|Duration}} after the channel ends or is stopped, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. All stacks are refreshed on gaining a new stack. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|DarkOffering|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Phantomize.png|link=|x96px]] &amp;lt;br&amp;gt; Phantomize &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For {{Ability_Data|Phantomize|Duration}} gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and become untargetable, phasing through melee attacks, projectiles, and hitscan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Phantomize|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blood Pact.png|link=|x96px]] &amp;lt;br&amp;gt; Blood Pact &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Assimilates the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, gaining an additional {{Ability_Data|BloodPact|MaxHealthAdd}}, {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. Your entire body is covered in Abyssal Flame, sacrificing {{Ability_Data|BloodPact|PercentMaxHealthHealing}} and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} ({{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}) per second in {{Ability_Data|BloodPact|TickInterval}}s ticks to enemies within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. Duration ends when Blood Pact is re-casted.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Additionally, upon transformation consume all Darkness Shards to gain {{Ability_Data|BloodPact|AllAttributes}} for each one consumed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; When you become a demon your other skill is replaced with Exploitation Strike but you can still equip weapons. &amp;lt;br&amp;gt;If no weapon is equipped, use a one handed combo that deals 5 physical damage ({{Ability_Data|BloodPact|PrimaryScaling}}, {{Ability_Data|BloodPact|PrimaryImpactPower}}, {{Ability_Data|BloodPact|PrimaryImpactZoneMultiplier}}) x 200% Combo damage on every hit and slows the target for {{Ability_Data|BloodPact|HitSlowMoveSpeed}} for {{Ability_Data|BloodPact|HitSlowDuration}}. Move at {{Ability_Data|BloodPact|MovementMultiplier}} speed while attacking and up to 4 combo attacks using both hands. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Right-Click: Fire a bolt of darkness with {{Ability_Data|BoltOfDarkness|DarkArrowHealthCost}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodPact|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Exploitation_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Exploitation Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. For {{Ability_Data|ExploitationStrike|ActiveDuration}}, weapon hits apply a damage over time that causes the target to receive {{Ability_Data|ExploitationStrike|MagicalBaseDamage}} ({{Ability_Data|ExploitationStrike|Scaling}}) over {{Ability_Data|ExploitationStrike|ExploitDuration}} and [[Healing#Percent_Max_Health_Healing|heal]] you for  {{Ability_Data|ExploitationStrike|HealPercentConstant}} of the target&#039;s max [[Health]] up to {{Ability_Data|ExploitationStrike|MaxHealConstant}} per hit&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|ExploitationStrike|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory 2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Dark}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Evil}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Tier &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:48%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Range &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Casting Time &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;  &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Power of Sacrifice.png|link=|x96px]] &amp;lt;br&amp;gt; Power of Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curses the target with sacrifice, causing them to suffer {{Ability_Data|PowerOfSacrifice|DoTMagicalBaseDamage}} but gaining {{Ability_Data|PowerOfSacrifice|Strength}} and {{Ability_Data|PowerOfSacrifice|Vigor}} for {{Ability_Data|PowerOfSacrifice|Duration}}. This counts as a [[Stats#Debuff Duration|Debuff]], not a buff.. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|PowerOfSacrifice|HealthCost}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfWeakness|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Weakens the target for {{Ability_Data|CurseOfWeakness|Duration}}, causing them to suffer {{Ability_Data|CurseOfWeakness|AllAttributesBonus}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfWeakness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfWeakness|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfWeakness|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bolt_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Bolt of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Fires a projectile bolt that inflicts {{Ability_Data|BoltOfDarkness|MagicalBaseDamage}} to the target. The bolt can be shot down by other projectiles, detonating it early. &amp;lt;br&amp;gt;Projectile Speed: {{Ability_Data|BoltOfDarkness|InitialSpeed}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BoltOfDarkness|HealthCost}} or  {{Ability_Data|BoltOfDarkness|DarkArrowHealthCost}} during Blood Pact&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Pain.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Pain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfPain|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Instantly deals {{Ability_Data|CurseOfPain|HitMagicalBaseDamage}} to the target and curses them with Agony. &amp;lt;br&amp;gt;Agony: Receive a total of {{Ability_Data|CurseOfPain|DoTMagicalbaseDamage}} over {{Ability_Data|CurseOfPain|DoTDuration}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfPain|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Initial Damage: {{Ability_Data|CurseOfPain|HitScaling}} &amp;lt;br&amp;gt; DoT: {{Ability_Data|CurseOfPain|DoTScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfPain|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|CurseOfPain|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bloodstained_Blade.png|link=|x96px]] &amp;lt;br&amp;gt; Bloodstained Blade &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places the target in bloodlust for {{Ability_Data|BloodstainedBlade|Duration}}, granting them {{Ability_Data|BloodstainedBlade|PhysicalBuffWeaponDamage}}, and each time they swing their weapon they receive {{Ability_Data|BloodstainedBlade|MagicalBaseDamage}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|BloodstainedBlade|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Spell_Predation.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Predation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SpellPredation|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Consume all removable magical buffs from the target enemy, and gain 1 Darkness Shard for each one. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SpellPredation|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SpellPredation|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SpellPredation|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;!--&amp;lt;tr&amp;gt;  CURRENTLY TAKEN OUT OF THE GAME&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Evil_Eye.png|link=|x96px]] &amp;lt;br&amp;gt; Evil Eye &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EvilEye|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]], Summons a pilotable &amp;quot;Evil Eye&amp;quot; that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EvilEye|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EvilEye|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;--&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ray_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Ray of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]] for up to {{Ability_Data|RayOfDarkness|ChannelingDuration}}, projecting a dark beam dealing {{Ability_Data|RayOfDarkness|MagicalBaseDamage}} per second (not as Damage over Time) to any target it touches, in .1s ticks. You can aim and move while channeling the beam. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RayOfDarkness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RayOfDarkness|Scaling}} per 1s channeled&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RayOfDarkness|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|RayOfDarkness|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Life_Drain.png|link=|x96px]] &amp;lt;br&amp;gt; Life Drain &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]] for up to {{Ability_Data|LifeDrain|ChannelingDuration}}, Concentrating your mind to deal {{Ability_Data|LifeDrain|MagicalBaseDamage}} to the target per {{Ability_Data|LifeDrain|ChannelingInterval}} and converts 100% of it into the caster&#039;s life force as [[Healing#Life_Drain|Lifesteal]].&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|Scaling}} per {{Ability_Data|LifeDrain|ChannelingInterval}} channeled&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|LifeDrain|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Hellfire.png|link=|x96px]] &amp;lt;br&amp;gt; Hellfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for {{Ability_Data|Hellfire|MagicalBaseDamage}} per second (divided into {{Ability_Data|Hellfire|TickInterval}}s ticks) with {{Ability_Data|Hellfire|ImpactPower}}. This hellfire can travel through walls and destroy obstacles up to {{Ability_Data|Hellfire|Range}}. After creating a new hellfire, 2 seconds later all pre-existing hellfires will dissipate. Hellfire is considered AoE and not a projectile. There is currently a bug where Hellfire can change direction randomly after hitting an obstacle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hellfire initially travels at .01m/s and very quickly accelerates to maximum speed of 2m/s over 4 seconds&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|Scaling}} per second &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|Hellfire|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Flame_Walker.png|link=|x96px]] &amp;lt;br&amp;gt; Flame Walker &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FlameWalker|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For {{Ability_Data|FlameWalker|Duration}}, each step the Warlock takes leaves a [[Puddle]] of Hellfire that lasts for 4 seconds. Any target in direct contact with one or more puddles (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) will take {{Ability_Data|FlameWalker|MagicalBaseDamage}} per second in {{Ability_Data|FlameWalker|TickInterval}}s ticks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Puddles may overlap.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{NeedsTesting|&#039;&#039;Seems to output considerably more than more than 5dps, but less than 25dps&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FlameWalker|Scaling}} per second &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FlameWalker|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|FlameWalker|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Eldritch_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Eldritch Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EldritchShield|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants the target a {{Ability_Data|EldritchShield|MaxMagicalShield}} for {{Ability_Data|EldritchShield|HitDuration}}. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to grant the target {{Ability_Data|EldritchShield|DarkPowerBonus}} to the next dark spell cast within {{Ability_Data|EldritchShield|DarkDamageDuration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EldritchShield|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Shield: {{Ability_Data|EldritchShield|Scaling}}  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EldritchShield|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|EldritchShield|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Summon_Hydra.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Hydra &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summon a Hydra which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area and stands still for up to 10 seconds; firing fireballs at hostile targets. The Hydra also detects hidden targets within ?meters. The Hydra has 150 [[health]] and its fireballs deal {{Ability_Data|SummonHydra|MagicalBaseDamage}} with {{Ability_Data|SummonHydra|ImpactPower}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{Ability_Data|SummonHydra|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell counts and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|antimagic= Gain {{Ability_Data|Antimagic|AntimagicDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=32992</id>
		<title>Cosmetics</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=32992"/>
		<updated>2024-07-23T03:34:49Z</updated>

		<summary type="html">&lt;p&gt;Hooply: Formatting changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt; Dark and Darker Cosmetics &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;width:90%; margin-left:auto; margin-right:auto; border:1px solid #DD952A; text-align:center; font-size:24px; padding:3px; font-weight:bold; margin:9px; border-radius:10px;&amp;quot;&amp;gt; Cosmetics Data is currently up to date for: {{:TODO|Cosmetics}} &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Races=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Skin Image !! Changes from Baseline !! Status Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Orc || [[File:Skin_Character_OrcMan_S.png|100px]] [[File:Skin_Character_OrcWoman_S.png|100px]] || Agility -1 &amp;lt;br&amp;gt; Strength +1 || [[File:Icon Race Orc.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Elf || [[File:Elf_Man.png|100px]] [[File:Elf_Woman.png|100px]] || Agility +1 &amp;lt;br&amp;gt; Strength -1 || [[File:Icon Race Elf.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Frost Walker || [[File:Skin Character FrostWalker S.png|100px]] || +3 Max Health &amp;lt;br&amp;gt; -1.5% Action Speed || [[File:Icon Race FrostWalker.png|frameless]] || &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton || [[File:Skeleton Race.png|100px]] || Magic Resistance +10 &amp;lt;br&amp;gt; Armor rating -10 || [[File:Icon Race Skeleton.png|frameless]] || Founder&#039;s Edition: Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
| Elite Skeleton || [[File:Elite Skeleton Race.png|100px]] || Magic Resistance +10 &amp;lt;br&amp;gt; Armor rating -10 || [[File:Icon Race Skeleton.png]] || 6 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Skeleton || [[File:Nightmare Skeleton Race.png|100px]] || Armor rating +10 &amp;lt;br&amp;gt; Magic Resistance -10 || [[File:Icon Race Skeleton.png]] || |&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Frost Skeleton || [[File:Skin Character FrostSkeleton S.png|100px]] || Weapon Damage +1 &amp;lt;br&amp;gt; Move Speed -3 || [[File:Icon Race Skeleton.png]] || [[Collector]] [[Quest]] reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Lizardmen ||[[File:Skin Character LizardmenRed S.png|100px]] [[File:Skin Character LizardmenGreen S.png|100px]] [[File:Skin Character LizardmenBlue S.png|100px]] || Armor rating +20 &amp;lt;br&amp;gt; +10 Headshot Damage Reduction &amp;lt;br&amp;gt; Headgear cannot be worn. || [[File:Icon Race Lizardman.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Lycan || [[File:Skin Character LycanBlack S.png|100px]] [[File:Skin Character LycanBrown S.png|100px]] [[File:Skin Character LycanWhite S.png|100px]] || +4 Vigor &amp;lt;br&amp;gt; +10 Headshot Damage Reduction &amp;lt;br&amp;gt; Headgear cannot be worn. || [[File:Icon Race Lycan.png]] || Brown - 5 Bluestone/Redstone &amp;lt;br&amp;gt; White and Black - 5 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Item Skins=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Item Type !! Image !!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blue Torch || Torch || [[File:Blue Torch.png|100px]] || Founder&#039;s Edition: Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
| Froststone Torch || Torch || [[File:Froststone Torch.png|100px]] || 4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Bottle || Potions || [[File:Skin_Item_FrozenPotions.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Torch || Torch || [[File:Frozen Torch.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt; Voyager &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Ice Flame || Campfire || [[File:Skin_Item_Campfire_Frozen.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Kettle || Campfire || [[File:Skin Item Campfire Kettle.png|100px]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Cloak || Cloak || [[File:Moonlight Mercurial Cloak.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Campfire ||Campfire || [[File:Campfire Moonlight.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Roasted Rabbit || Campfire || [[File:Skin Item Campfire RoastedRabbit.png|100px]] || 4 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Emotes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Surrender || [[File:Icon Emotion Surrender.png|60px]] || Free&lt;br /&gt;
|-&lt;br /&gt;
| Blah Blah || [[File:Icon Emotion BlahBlah.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Bow 1 || [[File:Icon Emotion Bow.png|60px]] ||3 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Bow 2 || [[File:Icon Emotion Bow2.png|60px]] || 3 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Bring It || [[File:Icon Emotion BringIt.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Coin Tossing || [[File:Icon Emotion CoinTossing.png|60px]] || [[Goblin Merchant]] Quest, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Curtsy || [[File:Icon Emotion Curtsy.png|60px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Cutthroat || [[File:Icon Emotion CutThroat.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Finger Guns || [[File:Icon Emotion FingerGun.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Frantic Applause || [[File:Icon Emotion FranticApplause.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Hand Heart || [[File:Icon Emotion HandHeart.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Hold the Line || [[File:Icon Emotion HoldTheLine.png|60px]] || Founder&#039;s Edition: Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
| I Don&#039;t Know || [[File:Icon Emotion IDontKnow.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Kicking Ground || [[File:Icon Emotion KickingGround.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Knightly Kneel || [[File:Icon Emotion KnightlyKneel.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Loser || [[File:Icon_Emotion_Loser.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Money Money Money || [[File:Icon_Emotion_MoneyMoneyMoney.png|60px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Mystic Horn || [[File:Icon_Emotion_Horn.png|60px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Noob || [[File:Icon Emotion Noob.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Pointing || [[File:Icon Emotion Pointing.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Pourin One Out || [[File:Icon Emotion PourinOneOut.png|60px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
| Power Flex || [[File:Icon Emotion PowerFlex.png|60px]] || 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Praying Hands || [[File:Icon Emotion PrayingHands.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Rock, Paper, Scissors || [[File:Icon Emotion RockPaperScissors.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Salute || [[File:Icon Emotion Salute.png|60px]] || 1 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Shh || [[File:Icon Emotion Shhh.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| The Carole || [[File:Icon Emotion TheCarole.png|60px]] || 4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Down || [[File:Icon Emotion ThumbsDown.png|60px]] || 1 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Up || [[File:Icon Emotion ThumbsUp.png|60px]] || 1 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| You Crazy ||  [[File:Icon Emotion YouCrazy.png|60px]] || 3 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Lobby Emotes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Up || [[File:Skin Item LobbyPose ThumbsUp.png|100px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Cheers || [[File:Skin Item LobbyPose Ale.png|100px]] || 3 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| We Want Food! || [[File:Skin Item LobbyPose WeWantFood.png|100px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Defeat || [[File:Skin Item LobbyPose Defeat.png|100px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| T he Perfect Brew || [[File:Skin Item LobbyPose CoffeeBrewing.png|100px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Actions=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Action Type !! Image !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Coffee Time || Resting || [[File:Skin Rest CupOfCoffee.png|100px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
| Hard Earned Ale || Resting || [[File:Skin Rest HardEarnedAle.png|100px]] || [[Tavern Master]] [[Quest]] reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Skewered food || Resting || [[File:Skin Rest SkeweredFood.png|100px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Bag || Resting || [[File:Sleeping Bag Cosmetic.png|frameless|100x100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Voyager&amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Redstone=&lt;br /&gt;
&lt;br /&gt;
[[File:Redstone Shard.png|100px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Redstone is used to buy cosmetics in the in-game shop. &amp;lt;br&amp;gt;&lt;br /&gt;
All Redstone prices are based off USD and are not localized to other regions, if you pay in other currencies it is relative to the exchange rate in that currency to USD. &amp;lt;br&amp;gt;&lt;br /&gt;
You can buy Redstone [https://www.darkanddarker.com/shop here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Image &lt;br /&gt;
|| [[File:Redstone1.png|100px]] || [[File:Redstone2.png|100px]] || [[File:Redstone3.png|100px]] || [[File:Redstone4.png|100px]] || [[File:Redstone5.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
!Amount&lt;br /&gt;
|| 1 || 2 || 5 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
!Cost&lt;br /&gt;
|| $2.00 USD || $4.00 USD || $10.00 USD || $20.00 USD || $30.00 USD&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Bluestone=&lt;br /&gt;
&lt;br /&gt;
[[File:Bluestone Shard.png|100px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
Bluestone is used to buy cosmetics in the in-game shop. &amp;lt;br&amp;gt;&lt;br /&gt;
Bluestone can be earned by raising your [[Experience| Triumph Level]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Hooply&amp;diff=32985</id>
		<title>User:Hooply</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Hooply&amp;diff=32985"/>
		<updated>2024-07-23T02:09:46Z</updated>

		<summary type="html">&lt;p&gt;Hooply: testing min-width for tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Scaling &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Antimagic.png|link=|96px]] &amp;lt;br&amp;gt; Antimagic&lt;br /&gt;
| Gain {{:Warlock|Antimagic|AntimagicDamageReduction}}.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Curse_Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Curse Mastery&lt;br /&gt;
| Gain additional duration towards curses you cast. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Curse Mastery Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Alters curses to use a new status effect which have extended duration:&lt;br /&gt;
Curse of Pain - {{:Warlock|CurseOfPain|DoTCurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
Curse of Weakness - {{:Warlock|CurseOfWeakness|CurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
Power of Sacrifice - {{:Warlock|PowerOfSacrifice|CurseMasteryDuration}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This allows two curses to be active at the same time. One with and one without the perk. (with the exception of Curse of Weakness) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Curse of Pain&#039;s total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice&#039;s damage per tick, however, always remains the same, increasing the number of ticks and therefore total damage.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Example Caption&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Example Text&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Testing Image Scaling 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Image will scale.&lt;br /&gt;
[[File:BerserkerGraph.png|700px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Testing Image Scaling 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px;&amp;quot; | Image wont scale. [[File:BerserkerGraph.png|700px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; margin-left:auto; margin-right:auto;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Homing Behavior &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; style=&amp;quot;border:0px;&amp;quot; |&lt;br /&gt;
* Magic missiles only home if the cursor is on the target&#039;s hitbox before sending *each missile* meaning some missiles can home while others might not&lt;br /&gt;
&lt;br /&gt;
* Magic missiles start homing the second they are created, they don&#039;t need to be close to the target to start homing&lt;br /&gt;
&lt;br /&gt;
* Homing only allows it to change direction, not increase speed&lt;br /&gt;
&lt;br /&gt;
* Homing changes direction faster the further its trajected angle is from the target in degrees (so not directly distance based)&lt;br /&gt;
&lt;br /&gt;
* Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fortune_Teller&amp;diff=32984</id>
		<title>Fortune Teller</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fortune_Teller&amp;diff=32984"/>
		<updated>2024-07-23T01:58:14Z</updated>

		<summary type="html">&lt;p&gt;Hooply: Added Squire Fortune Teller Table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name        = Fortune_Teller&lt;br /&gt;
|description = I am the conduit between the realms, offering to weave increased fortune into the tapestry of your fates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Trader}}&lt;br /&gt;
==Trade==&lt;br /&gt;
Sells [[Consumables|Potion of Luck]].&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-10&amp;quot; style=&amp;quot;margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{{GenerateQuestChapters|Fortune Teller}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Squire Offers==&lt;br /&gt;
{{SquireTable|&lt;br /&gt;
	{{GenerateSquireRows|Fortune Teller}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Squire&amp;diff=32983</id>
		<title>Squire</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Squire&amp;diff=32983"/>
		<updated>2024-07-23T01:54:08Z</updated>

		<summary type="html">&lt;p&gt;Hooply: Added Fortune Teller Table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;&amp;quot;&amp;gt;Merchants are currently up to date for: {{#explode:{{:TODO|Merchants}}|$|0|2}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|name        = Squire&lt;br /&gt;
|description = I can quickly get you ready to enter the dungeons.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Squire Description==&lt;br /&gt;
The Squire offers free gear for your base kit. You can unlock more gear depending on your affinity with other [[merchants]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can raise your affinity with other merchants by completing [[quests]], you can check how much affinity a quest gives in the rewards section.&lt;br /&gt;
&lt;br /&gt;
==Squire Offers==&lt;br /&gt;
This table shows what gear is offered at each affinity level with each merchant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center&amp;quot;&amp;gt;Select a merchant to view their respective Squire Offers.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-direction:row;flex-wrap:wrap;justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TabToggle|All|[[File:all-merchants-tab.jpg|link=|x125px]]|active=yes}}&lt;br /&gt;
	{{TabToggle|Alchemist|[[File:Alchemist.png|link=|x125px]]}}&lt;br /&gt;
	{{TabToggle|Armourer|[[File:Armourer.png|link=|x125px]]}}&lt;br /&gt;
    {{TabToggle|Fortune_Teller|[[File:Fortune Teller.png|link=|x125px]]}}&lt;br /&gt;
	{{TabToggle|Leathersmith|[[File:Leathersmith.png|link=|x125px]]}}&lt;br /&gt;
	{{TabToggle|Surgeon|[[File:Surgeon.png|link=|x125px]]}}&lt;br /&gt;
	{{TabToggle|Tailor|[[File:Tailor.png|link=|x125px]]}}&lt;br /&gt;
	{{TabToggle|Tavern_Master|[[File:Tavernmaster.png|link=|x125px]]}}&lt;br /&gt;
	{{TabToggle|Weaponsmith|[[File:Weaponsmith.png|link=|x125px]]}}&lt;br /&gt;
	{{TabToggle|Woodsman|[[File:Woodsman.png|link=|x125px]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Alchemist-data All-data&amp;quot;&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
	{{SquireTable|{{GenerateSquireRows|Alchemist}} }}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Armourer-data All-data&amp;quot;&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
	{{SquireTable|{{GenerateSquireRows|Armourer}} }}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Fortune_Teller-data All-data&amp;quot;&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
	{{SquireTable|{{GenerateSquireRows|Fortune Teller}} }}&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div class=&amp;quot;Leathersmith-data All-data&amp;quot;&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
	{{SquireTable|{{GenerateSquireRows|Leathersmith}} }}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Surgeon-data All-data&amp;quot;&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
	{{SquireTable|{{GenerateSquireRows|Surgeon}} }}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Tailor-data All-data&amp;quot;&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
	{{SquireTable|{{GenerateSquireRows|Tailor}} }}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Tavern_Master-data All-data&amp;quot;&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
	{{SquireTable|{{GenerateSquireRows|Tavern Master}} }}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Weaponsmith-data All-data&amp;quot;&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
	{{SquireTable|{{GenerateSquireRows|Weaponsmith}} }}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Woodsman-data All-data&amp;quot;&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
	{{SquireTable|{{GenerateSquireRows|Woodsman}} }}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Hooply&amp;diff=32978</id>
		<title>User:Hooply</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Hooply&amp;diff=32978"/>
		<updated>2024-07-22T23:47:57Z</updated>

		<summary type="html">&lt;p&gt;Hooply: Undo revision 32977 by Hooply (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Example Caption&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px; background:transparent;&amp;quot; | Example Text&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Testing Image Scaling 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px; background:transparent;&amp;quot; width=700px; max-width:100%; height:auto; | Image will scale.&lt;br /&gt;
[[File:BerserkerGraph.png|700px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Testing Image Scaling 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px; background:transparent;&amp;quot; width=700px; max-width:100%; height:auto; | Image wont scale. [[File:BerserkerGraph.png|700px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Homing Behavior &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; border:0px; background:transparent;&amp;quot; |&lt;br /&gt;
* Magic missiles only home if the cursor is on the target&#039;s hitbox before sending *each missile* meaning some missiles can home while others might not&lt;br /&gt;
&lt;br /&gt;
* Magic missiles start homing the second they are created, they don&#039;t need to be close to the target to start homing&lt;br /&gt;
&lt;br /&gt;
* Homing only allows it to change direction, not increase speed&lt;br /&gt;
&lt;br /&gt;
* Homing changes direction faster the further its trajected angle is from the target in degrees (so not directly distance based)&lt;br /&gt;
&lt;br /&gt;
* Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Hooply&amp;diff=32977</id>
		<title>User:Hooply</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Hooply&amp;diff=32977"/>
		<updated>2024-07-22T23:47:38Z</updated>

		<summary type="html">&lt;p&gt;Hooply: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Example Caption&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px; background:transparent;&amp;quot; | Example Text&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px; background:transparent;&amp;quot; width=700px; max-width:100%; height:auto; |&lt;br /&gt;
[[File:BerserkerGraph.png|700px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Testing Image Scaling 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px; background:transparent;&amp;quot; width=700px; max-width:100%; height:auto; | Image wont scale. [[File:BerserkerGraph.png|700px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Homing Behavior &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; border:0px; background:transparent;&amp;quot; |&lt;br /&gt;
* Magic missiles only home if the cursor is on the target&#039;s hitbox before sending *each missile* meaning some missiles can home while others might not&lt;br /&gt;
&lt;br /&gt;
* Magic missiles start homing the second they are created, they don&#039;t need to be close to the target to start homing&lt;br /&gt;
&lt;br /&gt;
* Homing only allows it to change direction, not increase speed&lt;br /&gt;
&lt;br /&gt;
* Homing changes direction faster the further its trajected angle is from the target in degrees (so not directly distance based)&lt;br /&gt;
&lt;br /&gt;
* Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=MediaWiki:Common.css&amp;diff=32971</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=MediaWiki:Common.css&amp;diff=32971"/>
		<updated>2024-07-22T22:39:31Z</updated>

		<summary type="html">&lt;p&gt;Hooply: added ClassesTable and @media ClassesTable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.stripedtable tr:nth-child(even) {&lt;br /&gt;
  background-color: rgb(100,100,100,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*=============================================================&lt;br /&gt;
 Rarity Colors&lt;br /&gt;
==============================================================*/&lt;br /&gt;
:root {&lt;br /&gt;
    --rarity-Elite: 255,30,30;&lt;br /&gt;
    --rarity-Nightmare: 120, 60, 140;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rarityElite {&lt;br /&gt;
    border: 1px solid rgb(var(--rarity-Elite),.5);&lt;br /&gt;
    background: linear-gradient(360deg,rgb(var(--rarity-Elite),.5),rgba(0,0,0,0.5));&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.colorrarityElite {&lt;br /&gt;
    color: rgb(var(--rarity-Elite));&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rarityNightmare {&lt;br /&gt;
    border: 1px solid rgb(var(--rarity-Nightmare),.5);&lt;br /&gt;
    background: linear-gradient(360deg,rgb(var(--rarity-Nightmare),.5),rgba(0,0,0,0.5));&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.colorrarityNightmare {&lt;br /&gt;
    color: rgb(var(--rarity-Nightmare));&lt;br /&gt;
}&lt;br /&gt;
/*=============================================================&lt;br /&gt;
 Class Page /Classes&lt;br /&gt;
==============================================================*/&lt;br /&gt;
 .image-row {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    margin-top: 20px;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  .image-container {&lt;br /&gt;
    position: relative;&lt;br /&gt;
    margin: 10px;&lt;br /&gt;
    height: fit-content;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  .image-container img {&lt;br /&gt;
    display: block;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  .image-container .text {&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    bottom: -20;&lt;br /&gt;
    left: 0;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
    font-size: 18px;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    color: white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
  }&lt;br /&gt;
/*=============================================================&lt;br /&gt;
 Portal Page /Portals&lt;br /&gt;
==============================================================*/&lt;br /&gt;
.flexbox{&lt;br /&gt;
	display: flex;&lt;br /&gt;
	flex-direction: row;&lt;br /&gt;
}&lt;br /&gt;
.flexboxtext{&lt;br /&gt;
	flex: 2;&lt;br /&gt;
}&lt;br /&gt;
.flexboximage{&lt;br /&gt;
	flex: 1;&lt;br /&gt;
	text-align: right;&lt;br /&gt;
}&lt;br /&gt;
/*=============================================================&lt;br /&gt;
 Tabs (Template:StatsCardWeaponTabs)&lt;br /&gt;
==============================================================*/&lt;br /&gt;
&lt;br /&gt;
/* See also: MediaWiki:Common.js */&lt;br /&gt;
.cardtabs{&lt;br /&gt;
	float:right;&lt;br /&gt;
	margin-left:25px;&lt;br /&gt;
	display: flex;&lt;br /&gt;
    flex-direction: column;&lt;br /&gt;
}&lt;br /&gt;
.cardtabs__buttons {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-direction: row;&lt;br /&gt;
    align-items: flex-end;&lt;br /&gt;
}&lt;br /&gt;
.cardtabs__button {&lt;br /&gt;
	border-radius: 5px 5px 0 0;&lt;br /&gt;
	display: inline-block;&lt;br /&gt;
	font-size: 13px;&lt;br /&gt;
	line-height: 1.5;&lt;br /&gt;
	position: relative;&lt;br /&gt;
	flex-grow: 1;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.cardtabs__panel {&lt;br /&gt;
	position: relative;&lt;br /&gt;
	z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.cardtabs__panel--js-hidden {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
.cardtabs__button:not(.cardtabs__button--disabled):hover {&lt;br /&gt;
	 cursor: url(&#039;/skins/ScratchWikiSkin2/resources/custom-cursorlink.webp?bccaa&#039;) 4 4, auto;&lt;br /&gt;
}&lt;br /&gt;
.cardtabs__button--active {&lt;br /&gt;
	border-bottom: 0;&lt;br /&gt;
	z-index: 1;&lt;br /&gt;
	box-shadow: 0px -1px 7px 0px #fff;&lt;br /&gt;
}&lt;br /&gt;
/* Info/Unlock panels */&lt;br /&gt;
.cardtabs__button--icon-info img {&lt;br /&gt;
    position: relative;&lt;br /&gt;
    top: -2px;&lt;br /&gt;
}&lt;br /&gt;
.cardtabs__button--icon-unlock img {&lt;br /&gt;
    position: relative;&lt;br /&gt;
    top: -1px;&lt;br /&gt;
}&lt;br /&gt;
.cardtabs__button--icon-unlock {&lt;br /&gt;
	padding-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/*=============================================================&lt;br /&gt;
 Toggle Buttons (Template:ToggleStart + Template:ToggleButton)&lt;br /&gt;
==============================================================*/&lt;br /&gt;
&lt;br /&gt;
.btn {&lt;br /&gt;
	background: rgba(255,255,255,0.05);&lt;br /&gt;
	border-radius: 3px;&lt;br /&gt;
	border: 1px solid white;&lt;br /&gt;
	display: inline-block;&lt;br /&gt;
	font-size: 0.85rem;&lt;br /&gt;
	font-weight: bold;&lt;br /&gt;
	padding: 6px 10px;&lt;br /&gt;
}&lt;br /&gt;
.btn:hover {&lt;br /&gt;
	background: rgba(255,255,255,0.1);&lt;br /&gt;
}&lt;br /&gt;
.btn--link {&lt;br /&gt;
	padding: 0;&lt;br /&gt;
}&lt;br /&gt;
.btn--link &amp;gt; a {&lt;br /&gt;
    padding: 6px 15px 6px 10px;&lt;br /&gt;
    padding-right: 15px !important; /* override needed due to exteral link bg image icon */&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
}&lt;br /&gt;
.btn--active {&lt;br /&gt;
    border-color: #366436;&lt;br /&gt;
}&lt;br /&gt;
.btn--inactive {&lt;br /&gt;
    border-color: #643636;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tab{&lt;br /&gt;
	color: rgb(var(--link-color));&lt;br /&gt;
	margin:2px 2px 2px 2px;&lt;br /&gt;
	border-radius: 5px;&lt;br /&gt;
	padding:2px 2px;&lt;br /&gt;
	user-select:none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tab:hover,&lt;br /&gt;
.tab:focus{&lt;br /&gt;
	color: rgb(var(--link-hover-color));&lt;br /&gt;
	cursor: url(/skins/ScratchWikiSkin2/resources/custom-cursorlink.webp?45785)4 4,auto;&lt;br /&gt;
	text-decoration: underline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.selected-tab{&lt;br /&gt;
	color: rgb(var(--link-hover-color));&lt;br /&gt;
	box-shadow: 0px 0px 10px rgb(var(--link-hover-color));&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*=============================================================&lt;br /&gt;
 Other Templates&lt;br /&gt;
==============================================================*/&lt;br /&gt;
&lt;br /&gt;
/* Template:MiniIconbox */&lt;br /&gt;
.iconbox--inline {&lt;br /&gt;
	margin: 0;&lt;br /&gt;
	vertical-align: baseline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*=============================================================&lt;br /&gt;
 Auto-width/column classes&lt;br /&gt;
==============================================================*/&lt;br /&gt;
.col-1 {&lt;br /&gt;
	width: 8.33%;&lt;br /&gt;
}&lt;br /&gt;
.col-2 {&lt;br /&gt;
	width: 16.66%;&lt;br /&gt;
}&lt;br /&gt;
.col-3 {&lt;br /&gt;
	width: 25%;&lt;br /&gt;
}&lt;br /&gt;
.col-4 {&lt;br /&gt;
	width: 33.33%;&lt;br /&gt;
}&lt;br /&gt;
.col-5 {&lt;br /&gt;
	width: 41.66%;&lt;br /&gt;
}&lt;br /&gt;
.col-6 {&lt;br /&gt;
	width: 50%;&lt;br /&gt;
}&lt;br /&gt;
.col-7 {&lt;br /&gt;
	width: 58.33%;&lt;br /&gt;
}&lt;br /&gt;
.col-8 {&lt;br /&gt;
	width: 66.66%;&lt;br /&gt;
}&lt;br /&gt;
.col-9 {&lt;br /&gt;
	width: 75%;&lt;br /&gt;
}&lt;br /&gt;
.col-10 {&lt;br /&gt;
	width: 83.33%;&lt;br /&gt;
}&lt;br /&gt;
.col-11 {&lt;br /&gt;
	width: 91.6%;&lt;br /&gt;
}&lt;br /&gt;
.col-12 {&lt;br /&gt;
	width: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*=============================================================&lt;br /&gt;
 Basic tooltip classes&lt;br /&gt;
==============================================================*/&lt;br /&gt;
.tooltip {&lt;br /&gt;
	position: relative;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip .tooltiptext {&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  background-color: #000D;&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  border-radius: 3px;&lt;br /&gt;
 &lt;br /&gt;
  /* Position the tooltip text - see examples below! */&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  width: 200px;&lt;br /&gt;
  bottom: 100%;&lt;br /&gt;
  left: 50%;&lt;br /&gt;
  margin-left: -100px; /* Use half of the width (120/2 = 60), to center the tooltip */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip:hover .tooltiptext {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip .tooltiptext-right {&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  background-color: #000a;&lt;br /&gt;
  color: #db8;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  white-space: nowrap;&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  border-radius: 3px;&lt;br /&gt;
 &lt;br /&gt;
  /* Position the tooltip text - see examples below! */&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  width: fit-content;&lt;br /&gt;
  bottom: 110%;&lt;br /&gt;
  right: 0%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip:hover .tooltiptext-right {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip .tooltiptext-left {&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  background-color: #000D;&lt;br /&gt;
  color: #fff;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  padding: 5px;&lt;br /&gt;
  border-radius: 3px;&lt;br /&gt;
 &lt;br /&gt;
  /* Position the tooltip text - see examples below! */&lt;br /&gt;
  position: absolute;&lt;br /&gt;
  z-index: 1;&lt;br /&gt;
  width: 200px;&lt;br /&gt;
  left: -15%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tooltip:hover .tooltiptext-left {&lt;br /&gt;
  visibility: visible;&lt;br /&gt;
}&lt;br /&gt;
/*=============================================================&lt;br /&gt;
 Infobox tooltip classes&lt;br /&gt;
==============================================================*/&lt;br /&gt;
.InfoboxTooltip {&lt;br /&gt;
    position: relative;&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.InfoboxTooltipContent {&lt;br /&gt;
	visibility: hidden;&lt;br /&gt;
	background-color: rgb(var(--background-color), 0.9) !important;&lt;br /&gt;
	position: absolute;&lt;br /&gt;
	z-index: 8;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.InfoboxTooltip:hover .InfoboxTooltipContent {&lt;br /&gt;
    visibility: visible;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ClassesTable {&lt;br /&gt;
	width:60%; &lt;br /&gt;
	color:#eee; &lt;br /&gt;
	background:transparent; &lt;br /&gt;
	text-align:center; &lt;br /&gt;
	vertical-align:middle; &lt;br /&gt;
	border-spacing: 0px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen and (max-width: 481px) {&lt;br /&gt;
  .ClassesTable {&lt;br /&gt;
    width: 100%;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=MediaWiki:Common.css&amp;diff=32967</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=MediaWiki:Common.css&amp;diff=32967"/>
		<updated>2024-07-22T20:47:08Z</updated>

		<summary type="html">&lt;p&gt;Hooply: adding @media  for better scaling with mobiles devices [TESTING]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
.stripedtable tr:nth-child(even) {&lt;br /&gt;
  background-color: rgb(100,100,100,0.3);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*=============================================================&lt;br /&gt;
 Rarity Colors&lt;br /&gt;
==============================================================*/&lt;br /&gt;
:root {&lt;br /&gt;
    --rarity-Elite: 255,30,30;&lt;br /&gt;
    --rarity-Nightmare: 120, 60, 140;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rarityElite {&lt;br /&gt;
    border: 1px solid rgb(var(--rarity-Elite),.5);&lt;br /&gt;
    background: linear-gradient(360deg,rgb(var(--rarity-Elite),.5),rgba(0,0,0,0.5));&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.colorrarityElite {&lt;br /&gt;
    color: rgb(var(--rarity-Elite));&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rarityNightmare {&lt;br /&gt;
    border: 1px solid rgb(var(--rarity-Nightmare),.5);&lt;br /&gt;
    background: linear-gradient(360deg,rgb(var(--rarity-Nightmare),.5),rgba(0,0,0,0.5));&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.colorrarityNightmare {&lt;br /&gt;
    color: rgb(var(--rarity-Nightmare));&lt;br /&gt;
}&lt;br /&gt;
/*=============================================================&lt;br /&gt;
 Class Page /Classes&lt;br /&gt;
==============================================================*/&lt;br /&gt;
 .image-row {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-wrap: wrap;&lt;br /&gt;
    justify-content: center;&lt;br /&gt;
    align-items: center;&lt;br /&gt;
    margin-top: 20px;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  .image-container {&lt;br /&gt;
    position: relative;&lt;br /&gt;
    margin: 10px;&lt;br /&gt;
    height: fit-content;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  .image-container img {&lt;br /&gt;
    display: block;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    max-width: 100%;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  .image-container .text {&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    bottom: -20;&lt;br /&gt;
    left: 0;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    background-color: transparent;&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
    font-size: 18px;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    color: white;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
  }&lt;br /&gt;
/*=============================================================&lt;br /&gt;
 Portal Page /Portals&lt;br /&gt;
==============================================================*/&lt;br /&gt;
.flexbox{&lt;br /&gt;
	display: flex;&lt;br /&gt;
	flex-direction: row;&lt;br /&gt;
}&lt;br /&gt;
.flexboxtext{&lt;br /&gt;
	flex: 2;&lt;br /&gt;
}&lt;br /&gt;
.flexboximage{&lt;br /&gt;
	flex: 1;&lt;br /&gt;
	text-align: right;&lt;br /&gt;
}&lt;br /&gt;
/*=============================================================&lt;br /&gt;
 Tabs (Template:StatsCardWeaponTabs)&lt;br /&gt;
==============================================================*/&lt;br /&gt;
&lt;br /&gt;
/* See also: MediaWiki:Common.js */&lt;br /&gt;
.cardtabs{&lt;br /&gt;
	float:right;&lt;br /&gt;
	margin-left:25px;&lt;br /&gt;
	display: flex;&lt;br /&gt;
    flex-direction: column;&lt;br /&gt;
}&lt;br /&gt;
.cardtabs__buttons {&lt;br /&gt;
    display: flex;&lt;br /&gt;
    flex-direction: row;&lt;br /&gt;
    align-items: flex-end;&lt;br /&gt;
}&lt;br /&gt;
.cardtabs__button {&lt;br /&gt;
	border-radius: 5px 5px 0 0;&lt;br /&gt;
	display: inline-block;&lt;br /&gt;
	font-size: 13px;&lt;br /&gt;
	line-height: 1.5;&lt;br /&gt;
	position: relative;&lt;br /&gt;
	flex-grow: 1;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.cardtabs__panel {&lt;br /&gt;
	position: relative;&lt;br /&gt;
	z-index: 1;&lt;br /&gt;
}&lt;br /&gt;
.cardtabs__panel--js-hidden {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
.cardtabs__button:not(.cardtabs__button--disabled):hover {&lt;br /&gt;
	 cursor: url(&#039;/skins/ScratchWikiSkin2/resources/custom-cursorlink.webp?bccaa&#039;) 4 4, auto;&lt;br /&gt;
}&lt;br /&gt;
.cardtabs__button--active {&lt;br /&gt;
	border-bottom: 0;&lt;br /&gt;
	z-index: 1;&lt;br /&gt;
	box-shadow: 0px -1px 7px 0px #fff;&lt;br /&gt;
}&lt;br /&gt;
/* Info/Unlock panels */&lt;br /&gt;
.cardtabs__button--icon-info img {&lt;br /&gt;
    position: relative;&lt;br /&gt;
    top: -2px;&lt;br /&gt;
}&lt;br /&gt;
.cardtabs__button--icon-unlock img {&lt;br /&gt;
    position: relative;&lt;br /&gt;
    top: -1px;&lt;br /&gt;
}&lt;br /&gt;
.cardtabs__button--icon-unlock {&lt;br /&gt;
	padding-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/*=============================================================&lt;br /&gt;
 Toggle Buttons (Template:ToggleStart + Template:ToggleButton)&lt;br /&gt;
==============================================================*/&lt;br /&gt;
&lt;br /&gt;
.btn {&lt;br /&gt;
	background: rgba(255,255,255,0.05);&lt;br /&gt;
	border-radius: 3px;&lt;br /&gt;
	border: 1px solid white;&lt;br /&gt;
	display: inline-block;&lt;br /&gt;
	font-size: 0.85rem;&lt;br /&gt;
	font-weight: bold;&lt;br /&gt;
	padding: 6px 10px;&lt;br /&gt;
}&lt;br /&gt;
.btn:hover {&lt;br /&gt;
	background: rgba(255,255,255,0.1);&lt;br /&gt;
}&lt;br /&gt;
.btn--link {&lt;br /&gt;
	padding: 0;&lt;br /&gt;
}&lt;br /&gt;
.btn--link &amp;gt; a {&lt;br /&gt;
    padding: 6px 15px 6px 10px;&lt;br /&gt;
    padding-right: 15px !important; /* override needed due to exteral link bg image icon */&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
}&lt;br /&gt;
.btn--active {&lt;br /&gt;
    border-color: #366436;&lt;br /&gt;
}&lt;br /&gt;
.btn--inactive {&lt;br /&gt;
    border-color: #643636;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tab{&lt;br /&gt;
	color: rgb(var(--link-color));&lt;br /&gt;
	margin:2px 2px 2px 2px;&lt;br /&gt;
	border-radius: 5px;&lt;br /&gt;
	padding:2px 2px;&lt;br /&gt;
	user-select:none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tab:hover,&lt;br /&gt;
.tab:focus{&lt;br /&gt;
	color: rgb(var(--link-hover-color));&lt;br /&gt;
	cursor: url(/skins/ScratchWikiSkin2/resources/custom-cursorlink.webp?45785)4 4,auto;&lt;br /&gt;
	text-decoration: underline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.selected-tab{&lt;br /&gt;
	color: rgb(var(--link-hover-color));&lt;br /&gt;
	box-shadow: 0px 0px 10px rgb(var(--link-hover-color));&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*=============================================================&lt;br /&gt;
 Other Templates&lt;br /&gt;
==============================================================*/&lt;br /&gt;
&lt;br /&gt;
/* Template:MiniIconbox */&lt;br /&gt;
.iconbox--inline {&lt;br /&gt;
	margin: 0;&lt;br /&gt;
	vertical-align: baseline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*=============================================================&lt;br /&gt;
 Auto-width/column classes&lt;br /&gt;
==============================================================*/&lt;br /&gt;
.col-1 {&lt;br /&gt;
	width: 8.33%;&lt;br /&gt;
}&lt;br /&gt;
.col-2 {&lt;br /&gt;
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&lt;br /&gt;
/*=============================================================&lt;br /&gt;
 Basic tooltip classes&lt;br /&gt;
==============================================================*/&lt;br /&gt;
.tooltip {&lt;br /&gt;
	position: relative;&lt;br /&gt;
}&lt;br /&gt;
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.tooltip .tooltiptext {&lt;br /&gt;
  visibility: hidden;&lt;br /&gt;
  background-color: #000D;&lt;br /&gt;
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/*=============================================================&lt;br /&gt;
 Infobox tooltip classes&lt;br /&gt;
==============================================================*/&lt;br /&gt;
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    position: relative;&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
}&lt;br /&gt;
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.InfoboxTooltipContent {&lt;br /&gt;
	visibility: hidden;&lt;br /&gt;
	background-color: rgb(var(--background-color), 0.9) !important;&lt;br /&gt;
	position: absolute;&lt;br /&gt;
	z-index: 8;&lt;br /&gt;
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&lt;br /&gt;
.InfoboxTooltip:hover .InfoboxTooltipContent {&lt;br /&gt;
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@media screen and (max-width: 481px) {&lt;br /&gt;
  table {&lt;br /&gt;
    width:100%;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=32966</id>
		<title>Cosmetics</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=32966"/>
		<updated>2024-07-22T19:59:18Z</updated>

		<summary type="html">&lt;p&gt;Hooply: test 2 for mobile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt; Dark and Darker Cosmetics &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;width:100%; border:1px solid #DD952A; text-align:center; font-size:24px; padding:3px; font-weight:bold; margin:9px; border-radius:10px;&amp;quot;&amp;gt; Cosmetics Data is currently up to date for: {{:TODO|Cosmetics}} &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Races=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Skin Image !! Changes from Baseline !! Status Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Orc || [[File:Skin_Character_OrcMan_S.png|100px]] [[File:Skin_Character_OrcWoman_S.png|100px]] || Agility -1 &amp;lt;br&amp;gt; Strength +1 || [[File:Icon Race Orc.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Elf || [[File:Elf_Man.png|100px]] [[File:Elf_Woman.png|100px]] || Agility +1 &amp;lt;br&amp;gt; Strength -1 || [[File:Icon Race Elf.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Frost Walker || [[File:Skin Character FrostWalker S.png|100px]] || +3 Max Health &amp;lt;br&amp;gt; -1.5% Action Speed || [[File:Icon Race FrostWalker.png|frameless]] || &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton || [[File:Skeleton Race.png|100px]] || Magic Resistance +10 &amp;lt;br&amp;gt; Armor rating -10 || [[File:Icon Race Skeleton.png|frameless]] || Founder&#039;s Edition: Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
| Elite Skeleton || [[File:Elite Skeleton Race.png|100px]] || Magic Resistance +10 &amp;lt;br&amp;gt; Armor rating -10 || [[File:Icon Race Skeleton.png]] || 6 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Skeleton || [[File:Nightmare Skeleton Race.png|100px]] || Armor rating +10 &amp;lt;br&amp;gt; Magic Resistance -10 || [[File:Icon Race Skeleton.png]] || |&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Frost Skeleton || [[File:Skin Character FrostSkeleton S.png|100px]] || Weapon Damage +1 &amp;lt;br&amp;gt; Move Speed -3 || [[File:Icon Race Skeleton.png]] || [[Collector]] [[Quest]] reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Lizardmen ||[[File:Skin Character LizardmenRed S.png|100px]] [[File:Skin Character LizardmenGreen S.png|100px]] [[File:Skin Character LizardmenBlue S.png|100px]] || Armor rating +20 &amp;lt;br&amp;gt; +10 Headshot Damage Reduction &amp;lt;br&amp;gt; Headgear cannot be worn. || [[File:Icon Race Lizardman.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Lycan || [[File:Skin Character LycanBlack S.png|100px]] [[File:Skin Character LycanBrown S.png|100px]] [[File:Skin Character LycanWhite S.png|100px]] || +4 Vigor &amp;lt;br&amp;gt; +10 Headshot Damage Reduction &amp;lt;br&amp;gt; Headgear cannot be worn. || [[File:Icon Race Lycan.png]] || Brown - 5 Bluestone/Redstone &amp;lt;br&amp;gt; White and Black - 5 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Item Skins=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Item Type !! Image !!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blue Torch || Torch || [[File:Blue Torch.png|100px]] || Founder&#039;s Edition: Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
| Froststone Torch || Torch || [[File:Froststone Torch.png|100px]] || 4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Bottle || Potions || [[File:Skin_Item_FrozenPotions.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Torch || Torch || [[File:Frozen Torch.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt; Voyager &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Ice Flame || Campfire || [[File:Skin_Item_Campfire_Frozen.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Kettle || Campfire || [[File:Skin Item Campfire Kettle.png|100px]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Cloak || Cloak || [[File:Moonlight Mercurial Cloak.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Campfire ||Campfire || [[File:Campfire Moonlight.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Roasted Rabbit || Campfire || [[File:Skin Item Campfire RoastedRabbit.png|100px]] || 4 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Emotes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Surrender || [[File:Icon Emotion Surrender.png|60px]] || Free&lt;br /&gt;
|-&lt;br /&gt;
| Blah Blah || [[File:Icon Emotion BlahBlah.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Bow 1 || [[File:Icon Emotion Bow.png|60px]] ||3 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Bow 2 || [[File:Icon Emotion Bow2.png|60px]] || 3 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Bring It || [[File:Icon Emotion BringIt.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Coin Tossing || [[File:Icon Emotion CoinTossing.png|60px]] || [[Goblin Merchant]] Quest, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Curtsy || [[File:Icon Emotion Curtsy.png|60px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Cutthroat || [[File:Icon Emotion CutThroat.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Finger Guns || [[File:Icon Emotion FingerGun.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Frantic Applause || [[File:Icon Emotion FranticApplause.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Hand Heart || [[File:Icon Emotion HandHeart.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Hold the Line || [[File:Icon Emotion HoldTheLine.png|60px]] || Founder&#039;s Edition: Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
| I Don&#039;t Know || [[File:Icon Emotion IDontKnow.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Kicking Ground || [[File:Icon Emotion KickingGround.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Knightly Kneel || [[File:Icon Emotion KnightlyKneel.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Loser || [[File:Icon_Emotion_Loser.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Money Money Money || [[File:Icon_Emotion_MoneyMoneyMoney.png|60px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Mystic Horn || [[File:Icon_Emotion_Horn.png|60px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Noob || [[File:Icon Emotion Noob.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Pointing || [[File:Icon Emotion Pointing.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Pourin One Out || [[File:Icon Emotion PourinOneOut.png|60px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
| Power Flex || [[File:Icon Emotion PowerFlex.png|60px]] || 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Praying Hands || [[File:Icon Emotion PrayingHands.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Rock, Paper, Scissors || [[File:Icon Emotion RockPaperScissors.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Salute || [[File:Icon Emotion Salute.png|60px]] || 1 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Shh || [[File:Icon Emotion Shhh.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| The Carole || [[File:Icon Emotion TheCarole.png|60px]] || 4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Down || [[File:Icon Emotion ThumbsDown.png|60px]] || 1 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Up || [[File:Icon Emotion ThumbsUp.png|60px]] || 1 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| You Crazy ||  [[File:Icon Emotion YouCrazy.png|60px]] || 3 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Lobby Emotes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Up || [[File:Skin Item LobbyPose ThumbsUp.png|100px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Cheers || [[File:Skin Item LobbyPose Ale.png|100px]] || 3 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| We Want Food! || [[File:Skin Item LobbyPose WeWantFood.png|100px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Defeat || [[File:Skin Item LobbyPose Defeat.png|100px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| T he Perfect Brew || [[File:Skin Item LobbyPose CoffeeBrewing.png|100px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Actions=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Action Type !! Image !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Coffee Time || Resting || [[File:Skin Rest CupOfCoffee.png|100px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
| Hard Earned Ale || Resting || [[File:Skin Rest HardEarnedAle.png|100px]] || [[Tavern Master]] [[Quest]] reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Skewered food || Resting || [[File:Skin Rest SkeweredFood.png|100px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Bag || Resting || [[File:Sleeping Bag Cosmetic.png|frameless|100x100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Voyager&amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Redstone=&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Redstone Shard.png|100px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Redstone is used to buy cosmetics in the in-game shop. &amp;lt;br&amp;gt;&lt;br /&gt;
All Redstone prices are based off USD and are not localized to other regions, if you pay in other currencies it is relative to the exchange rate in that currency to USD. &amp;lt;br&amp;gt;&lt;br /&gt;
You can buy Redstone [https://www.darkanddarker.com/shop here].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Image &lt;br /&gt;
|| [[File:Redstone1.png|100px]] || [[File:Redstone2.png|100px]] || [[File:Redstone3.png|100px]] || [[File:Redstone4.png|100px]] || [[File:Redstone5.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
!Amount&lt;br /&gt;
|| 1 || 2 || 5 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
!Cost&lt;br /&gt;
|| $2.00 USD || $4.00 USD || $10.00 USD || $20.00 USD || $30.00 USD&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Bluestone=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Bluestone Shard.png|100px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bluestone is used to buy cosmetics in the in-game shop. &amp;lt;br&amp;gt;&lt;br /&gt;
Bluestone can be earned by raising your [[Experience| Triumph Level]].&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=32965</id>
		<title>Cosmetics</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=32965"/>
		<updated>2024-07-22T19:57:38Z</updated>

		<summary type="html">&lt;p&gt;Hooply: test for mobile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt; Dark and Darker Cosmetics &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;width:100%; border:1px solid #DD952A; text-align:center; font-size:24px; padding:3px; font-weight:bold; margin:9px; border-radius:10px;&amp;quot;&amp;gt; Cosmetics Data is currently up to date for: {{:TODO|Cosmetics}} &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Races=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Skin Image !! Changes from Baseline !! Status Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Orc || [[File:Skin_Character_OrcMan_S.png|100px]] [[File:Skin_Character_OrcWoman_S.png|100px]] || Agility -1 &amp;lt;br&amp;gt; Strength +1 || [[File:Icon Race Orc.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Elf || [[File:Elf_Man.png|100px]] [[File:Elf_Woman.png|100px]] || Agility +1 &amp;lt;br&amp;gt; Strength -1 || [[File:Icon Race Elf.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Frost Walker || [[File:Skin Character FrostWalker S.png|100px]] || +3 Max Health &amp;lt;br&amp;gt; -1.5% Action Speed || [[File:Icon Race FrostWalker.png|frameless]] || &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton || [[File:Skeleton Race.png|100px]] || Magic Resistance +10 &amp;lt;br&amp;gt; Armor rating -10 || [[File:Icon Race Skeleton.png|frameless]] || Founder&#039;s Edition: Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
| Elite Skeleton || [[File:Elite Skeleton Race.png|100px]] || Magic Resistance +10 &amp;lt;br&amp;gt; Armor rating -10 || [[File:Icon Race Skeleton.png]] || 6 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Skeleton || [[File:Nightmare Skeleton Race.png|100px]] || Armor rating +10 &amp;lt;br&amp;gt; Magic Resistance -10 || [[File:Icon Race Skeleton.png]] || |&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Frost Skeleton || [[File:Skin Character FrostSkeleton S.png|100px]] || Weapon Damage +1 &amp;lt;br&amp;gt; Move Speed -3 || [[File:Icon Race Skeleton.png]] || [[Collector]] [[Quest]] reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Lizardmen ||[[File:Skin Character LizardmenRed S.png|100px]] [[File:Skin Character LizardmenGreen S.png|100px]] [[File:Skin Character LizardmenBlue S.png|100px]] || Armor rating +20 &amp;lt;br&amp;gt; +10 Headshot Damage Reduction &amp;lt;br&amp;gt; Headgear cannot be worn. || [[File:Icon Race Lizardman.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Lycan || [[File:Skin Character LycanBlack S.png|100px]] [[File:Skin Character LycanBrown S.png|100px]] [[File:Skin Character LycanWhite S.png|100px]] || +4 Vigor &amp;lt;br&amp;gt; +10 Headshot Damage Reduction &amp;lt;br&amp;gt; Headgear cannot be worn. || [[File:Icon Race Lycan.png]] || Brown - 5 Bluestone/Redstone &amp;lt;br&amp;gt; White and Black - 5 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Item Skins=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Item Type !! Image !!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blue Torch || Torch || [[File:Blue Torch.png|100px]] || Founder&#039;s Edition: Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
| Froststone Torch || Torch || [[File:Froststone Torch.png|100px]] || 4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Bottle || Potions || [[File:Skin_Item_FrozenPotions.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Torch || Torch || [[File:Frozen Torch.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt; Voyager &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Ice Flame || Campfire || [[File:Skin_Item_Campfire_Frozen.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Kettle || Campfire || [[File:Skin Item Campfire Kettle.png|100px]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Cloak || Cloak || [[File:Moonlight Mercurial Cloak.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Campfire ||Campfire || [[File:Campfire Moonlight.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Roasted Rabbit || Campfire || [[File:Skin Item Campfire RoastedRabbit.png|100px]] || 4 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Emotes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Surrender || [[File:Icon Emotion Surrender.png|60px]] || Free&lt;br /&gt;
|-&lt;br /&gt;
| Blah Blah || [[File:Icon Emotion BlahBlah.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Bow 1 || [[File:Icon Emotion Bow.png|60px]] ||3 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Bow 2 || [[File:Icon Emotion Bow2.png|60px]] || 3 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Bring It || [[File:Icon Emotion BringIt.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Coin Tossing || [[File:Icon Emotion CoinTossing.png|60px]] || [[Goblin Merchant]] Quest, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Curtsy || [[File:Icon Emotion Curtsy.png|60px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Cutthroat || [[File:Icon Emotion CutThroat.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Finger Guns || [[File:Icon Emotion FingerGun.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Frantic Applause || [[File:Icon Emotion FranticApplause.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Hand Heart || [[File:Icon Emotion HandHeart.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Hold the Line || [[File:Icon Emotion HoldTheLine.png|60px]] || Founder&#039;s Edition: Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
| I Don&#039;t Know || [[File:Icon Emotion IDontKnow.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Kicking Ground || [[File:Icon Emotion KickingGround.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Knightly Kneel || [[File:Icon Emotion KnightlyKneel.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Loser || [[File:Icon_Emotion_Loser.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Money Money Money || [[File:Icon_Emotion_MoneyMoneyMoney.png|60px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Mystic Horn || [[File:Icon_Emotion_Horn.png|60px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Noob || [[File:Icon Emotion Noob.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Pointing || [[File:Icon Emotion Pointing.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Pourin One Out || [[File:Icon Emotion PourinOneOut.png|60px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
| Power Flex || [[File:Icon Emotion PowerFlex.png|60px]] || 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Praying Hands || [[File:Icon Emotion PrayingHands.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Rock, Paper, Scissors || [[File:Icon Emotion RockPaperScissors.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Salute || [[File:Icon Emotion Salute.png|60px]] || 1 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Shh || [[File:Icon Emotion Shhh.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| The Carole || [[File:Icon Emotion TheCarole.png|60px]] || 4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Down || [[File:Icon Emotion ThumbsDown.png|60px]] || 1 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Up || [[File:Icon Emotion ThumbsUp.png|60px]] || 1 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| You Crazy ||  [[File:Icon Emotion YouCrazy.png|60px]] || 3 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Lobby Emotes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Up || [[File:Skin Item LobbyPose ThumbsUp.png|100px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Cheers || [[File:Skin Item LobbyPose Ale.png|100px]] || 3 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| We Want Food! || [[File:Skin Item LobbyPose WeWantFood.png|100px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Defeat || [[File:Skin Item LobbyPose Defeat.png|100px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| T he Perfect Brew || [[File:Skin Item LobbyPose CoffeeBrewing.png|100px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Actions=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Action Type !! Image !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Coffee Time || Resting || [[File:Skin Rest CupOfCoffee.png|100px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
| Hard Earned Ale || Resting || [[File:Skin Rest HardEarnedAle.png|100px]] || [[Tavern Master]] [[Quest]] reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Skewered food || Resting || [[File:Skin Rest SkeweredFood.png|100px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Bag || Resting || [[File:Sleeping Bag Cosmetic.png|frameless|100x100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Voyager&amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Redstone=&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Redstone Shard.png|100px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Redstone is used to buy cosmetics in the in-game shop. &amp;lt;br&amp;gt;&lt;br /&gt;
All Redstone prices are based off USD and are not localized to other regions, if you pay in other currencies it is relative to the exchange rate in that currency to USD. &amp;lt;br&amp;gt;&lt;br /&gt;
You can buy Redstone [https://www.darkanddarker.com/shop here].&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Image &lt;br /&gt;
|| [[File:Redstone1.png|100px]] || [[File:Redstone2.png|100px]] || [[File:Redstone3.png|100px]] || [[File:Redstone4.png|100px]] || [[File:Redstone5.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
!Amount&lt;br /&gt;
|| 1 || 2 || 5 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
!Cost&lt;br /&gt;
|| $2.00 USD || $4.00 USD || $10.00 USD || $20.00 USD || $30.00 USD&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Bluestone=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Bluestone Shard.png|100px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bluestone is used to buy cosmetics in the in-game shop. &amp;lt;br&amp;gt;&lt;br /&gt;
Bluestone can be earned by raising your [[Experience| Triumph Level]].&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=32587</id>
		<title>Cosmetics</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=32587"/>
		<updated>2024-07-21T10:48:39Z</updated>

		<summary type="html">&lt;p&gt;Hooply: small formatting errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt; Dark and Darker Cosmetics &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;width:100%; border:1px solid #DD952A; text-align:center; font-size:24px; padding:3px; font-weight:bold; margin:9px; border-radius:10px;&amp;quot;&amp;gt; Cosmetics Data is currently up to date for: {{:TODO|Cosmetics}} &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Races=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Skin Image !! Changes from Baseline !! Status Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Orc || [[File:Skin_Character_OrcMan_S.png|100px]] [[File:Skin_Character_OrcWoman_S.png|100px]] || Agility -1 &amp;lt;br&amp;gt; Strength +1 || [[File:Icon Race Orc.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Elf || [[File:Elf_Man.png|100px]] [[File:Elf_Woman.png|100px]] || Agility +1 &amp;lt;br&amp;gt; Strength -1 || [[File:Icon Race Elf.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Frost Walker || [[File:Skin Character FrostWalker S.png|100px]] || +3 Max Health &amp;lt;br&amp;gt; -1.5% Action Speed || [[File:Icon Race FrostWalker.png|frameless]] || &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton || [[File:Skeleton Race.png|100px]] || Magic Resistance +10 &amp;lt;br&amp;gt; Armor rating -10 || [[File:Icon Race Skeleton.png|frameless]] || Founder&#039;s Edition: Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
| Elite Skeleton || [[File:Elite Skeleton Race.png|100px]] || Magic Resistance +10 &amp;lt;br&amp;gt; Armor rating -10 || [[File:Icon Race Skeleton.png]] || 6 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Skeleton || [[File:Nightmare Skeleton Race.png|100px]] || Armor rating +10 &amp;lt;br&amp;gt; Magic Resistance -10 || [[File:Icon Race Skeleton.png]] || |&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Frost Skeleton || [[File:Skin Character FrostSkeleton S.png|100px]] || Weapon Damage +1 &amp;lt;br&amp;gt; Move Speed -3 || [[File:Icon Race Skeleton.png]] || [[Collector]] [[Quest]] reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Lizardmen ||[[File:Skin Character LizardmenRed S.png|100px]] [[File:Skin Character LizardmenGreen S.png|100px]] [[File:Skin Character LizardmenBlue S.png|100px]] || Armor rating +20 &amp;lt;br&amp;gt; +10 Headshot Damage Reduction &amp;lt;br&amp;gt; Headgear cannot be worn. || [[File:Icon Race Lizardman.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Lycan || [[File:Skin Character LycanBlack S.png|100px]] [[File:Skin Character LycanBrown S.png|100px]] [[File:Skin Character LycanWhite S.png|100px]] || +4 Vigor &amp;lt;br&amp;gt; +10 Headshot Damage Reduction &amp;lt;br&amp;gt; Headgear cannot be worn. || [[File:Icon Race Lycan.png]] || Brown - 5 Bluestone/Redstone &amp;lt;br&amp;gt; White and Black - 5 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Item Skins=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Item Type !! Image !!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blue Torch || Torch || [[File:Blue Torch.png|100px]] || Founder&#039;s Edition: Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
| Froststone Torch || Torch || [[File:Froststone Torch.png|100px]] || 4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Bottle || Potions || [[File:Skin_Item_FrozenPotions.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Torch || Torch || [[File:Frozen Torch.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt; Voyager &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Ice Flame || Campfire || [[File:Skin_Item_Campfire_Frozen.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Kettle || Campfire || [[File:Skin Item Campfire Kettle.png|100px]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Cloak || Cloak || [[File:Moonlight Mercurial Cloak.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Campfire ||Campfire || [[File:Campfire Moonlight.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Roasted Rabbit || Campfire || [[File:Skin Item Campfire RoastedRabbit.png|100px]] || 4 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Emotes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Surrender || [[File:Icon Emotion Surrender.png|60px]] || Free&lt;br /&gt;
|-&lt;br /&gt;
| Blah Blah || [[File:Icon Emotion BlahBlah.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Bow 1 || [[File:Icon Emotion Bow.png|60px]] ||3 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Bow 2 || [[File:Icon Emotion Bow2.png|60px]] || 3 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Bring It || [[File:Icon Emotion BringIt.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Coin Tossing || [[File:Icon Emotion CoinTossing.png|60px]] || [[Goblin Merchant]] Quest, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Curtsy || [[File:Icon Emotion Curtsy.png|60px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Cutthroat || [[File:Icon Emotion CutThroat.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Finger Guns || [[File:Icon Emotion FingerGun.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Frantic Applause || [[File:Icon Emotion FranticApplause.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Hand Heart || [[File:Icon Emotion HandHeart.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Hold the Line || [[File:Icon Emotion HoldTheLine.png|60px]] || Founder&#039;s Edition: Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
| I Don&#039;t Know || [[File:Icon Emotion IDontKnow.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Kicking Ground || [[File:Icon Emotion KickingGround.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Knightly Kneel || [[File:Icon Emotion KnightlyKneel.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Loser || [[File:Icon_Emotion_Loser.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Money Money Money || [[File:Icon_Emotion_MoneyMoneyMoney.png|60px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Mystic Horn || [[File:Icon_Emotion_Horn.png|60px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Noob || [[File:Icon Emotion Noob.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Pointing || [[File:Icon Emotion Pointing.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Pourin One Out || [[File:Icon Emotion PourinOneOut.png|60px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
| Power Flex || [[File:Icon Emotion PowerFlex.png|60px]] || 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Praying Hands || [[File:Icon Emotion PrayingHands.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Rock, Paper, Scissors || [[File:Icon Emotion RockPaperScissors.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Salute || [[File:Icon Emotion Salute.png|60px]] || 1 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Shh || [[File:Icon Emotion Shhh.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| The Carole || [[File:Icon Emotion TheCarole.png|60px]] || 4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Down || [[File:Icon Emotion ThumbsDown.png|60px]] || 1 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Up || [[File:Icon Emotion ThumbsUp.png|60px]] || 1 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| You Crazy ||  [[File:Icon Emotion YouCrazy.png|60px]] || 3 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Lobby Emotes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Up || [[File:Skin Item LobbyPose ThumbsUp.png|100px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Cheers || [[File:Skin Item LobbyPose Ale.png|100px]] || 3 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| We Want Food! || [[File:Skin Item LobbyPose WeWantFood.png|100px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Defeat || [[File:Skin Item LobbyPose Defeat.png|100px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| T he Perfect Brew || [[File:Skin Item LobbyPose CoffeeBrewing.png|100px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Actions=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Action Type !! Image !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Coffee Time || Resting || [[File:Skin Rest CupOfCoffee.png|100px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
| Hard Earned Ale || Resting || [[File:Skin Rest HardEarnedAle.png|100px]] || [[Tavern Master]] [[Quest]] reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Skewered food || Resting || [[File:Skin Rest SkeweredFood.png|100px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Bag || Resting || [[File:Sleeping Bag Cosmetic.png|frameless|100x100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Voyager&amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Redstone=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Redstone Shard.png|100px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Redstone is used to buy cosmetics in the in-game shop. &amp;lt;br&amp;gt;&lt;br /&gt;
All Redstone prices are based off USD and are not localized to other regions, if you pay in other currencies it is relative to the exchange rate in that currency to USD. &amp;lt;br&amp;gt;&lt;br /&gt;
You can buy Redstone [https://www.darkanddarker.com/shop here].&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Image &lt;br /&gt;
|| [[File:Redstone1.png|100px]] || [[File:Redstone2.png|100px]] || [[File:Redstone3.png|100px]] || [[File:Redstone4.png|100px]] || [[File:Redstone5.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
!Amount&lt;br /&gt;
|| 1 || 2 || 5 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
!Cost&lt;br /&gt;
|| $2.00 USD || $4.00 USD || $10.00 USD || $20.00 USD || $30.00 USD&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Bluestone=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Bluestone Shard.png|100px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bluestone is used to buy cosmetics in the in-game shop. &amp;lt;br&amp;gt;&lt;br /&gt;
Bluestone can be earned by raising your [[Experience| Triumph Level]].&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=32586</id>
		<title>Cosmetics</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=32586"/>
		<updated>2024-07-21T10:46:15Z</updated>

		<summary type="html">&lt;p&gt;Hooply: Formatting changes for Lobby Emotes, Actions, Redstone tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt; Dark and Darker Cosmetics &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;width:100%; border:1px solid #DD952A; text-align:center; font-size:24px; padding:3px; font-weight:bold; margin:9px; border-radius:10px;&amp;quot;&amp;gt; Cosmetics Data is currently up to date for: {{:TODO|Cosmetics}} &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Races=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Skin Image !! Changes from Baseline !! Status Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Orc || [[File:Skin_Character_OrcMan_S.png|100px]] [[File:Skin_Character_OrcWoman_S.png|100px]] || Agility -1 &amp;lt;br&amp;gt; Strength +1 || [[File:Icon Race Orc.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Elf || [[File:Elf_Man.png|100px]] [[File:Elf_Woman.png|100px]] || Agility +1 &amp;lt;br&amp;gt; Strength -1 || [[File:Icon Race Elf.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Frost Walker || [[File:Skin Character FrostWalker S.png|100px]] || +3 Max Health &amp;lt;br&amp;gt; -1.5% Action Speed || [[File:Icon Race FrostWalker.png|frameless]] || &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton || [[File:Skeleton Race.png|100px]] || Magic Resistance +10 &amp;lt;br&amp;gt; Armor rating -10 || [[File:Icon Race Skeleton.png|frameless]] || Founder&#039;s Edition: Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
| Elite Skeleton || [[File:Elite Skeleton Race.png|100px]] || Magic Resistance +10 &amp;lt;br&amp;gt; Armor rating -10 || [[File:Icon Race Skeleton.png]] || 6 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Skeleton || [[File:Nightmare Skeleton Race.png|100px]] || Armor rating +10 &amp;lt;br&amp;gt; Magic Resistance -10 || [[File:Icon Race Skeleton.png]] || |&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Frost Skeleton || [[File:Skin Character FrostSkeleton S.png|100px]] || Weapon Damage +1 &amp;lt;br&amp;gt; Move Speed -3 || [[File:Icon Race Skeleton.png]] || [[Collector]] [[Quest]] reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Lizardmen ||[[File:Skin Character LizardmenRed S.png|100px]] [[File:Skin Character LizardmenGreen S.png|100px]] [[File:Skin Character LizardmenBlue S.png|100px]] || Armor rating +20 &amp;lt;br&amp;gt; +10 Headshot Damage Reduction &amp;lt;br&amp;gt; Headgear cannot be worn. || [[File:Icon Race Lizardman.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Lycan || [[File:Skin Character LycanBlack S.png|100px]] [[File:Skin Character LycanBrown S.png|100px]] [[File:Skin Character LycanWhite S.png|100px]] || +4 Vigor &amp;lt;br&amp;gt; +10 Headshot Damage Reduction &amp;lt;br&amp;gt; Headgear cannot be worn. || [[File:Icon Race Lycan.png]] || Brown - 5 Bluestone/Redstone &amp;lt;br&amp;gt; White and Black - 5 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Item Skins=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Item Type !! Image !!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blue Torch || Torch || [[File:Blue Torch.png|100px]] || Founder&#039;s Edition: Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
| Froststone Torch || Torch || [[File:Froststone Torch.png|100px]] || 4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Bottle || Potions || [[File:Skin_Item_FrozenPotions.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Torch || Torch || [[File:Frozen Torch.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt; Voyager &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Ice Flame || Campfire || [[File:Skin_Item_Campfire_Frozen.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Kettle || Campfire || [[File:Skin Item Campfire Kettle.png|100px]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Cloak || Cloak || [[File:Moonlight Mercurial Cloak.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Campfire ||Campfire || [[File:Campfire Moonlight.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Roasted Rabbit || Campfire || [[File:Skin Item Campfire RoastedRabbit.png|100px]] || 4 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Emotes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Surrender || [[File:Icon Emotion Surrender.png|60px]] || Free&lt;br /&gt;
|-&lt;br /&gt;
| Blah Blah || [[File:Icon Emotion BlahBlah.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Bow 1 || [[File:Icon Emotion Bow.png|60px]] ||3 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Bow 2 || [[File:Icon Emotion Bow2.png|60px]] || 3 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Bring It || [[File:Icon Emotion BringIt.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Coin Tossing || [[File:Icon Emotion CoinTossing.png|60px]] || [[Goblin Merchant]] Quest, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Curtsy || [[File:Icon Emotion Curtsy.png|60px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Cutthroat || [[File:Icon Emotion CutThroat.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Finger Guns || [[File:Icon Emotion FingerGun.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Frantic Applause || [[File:Icon Emotion FranticApplause.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Hand Heart || [[File:Icon Emotion HandHeart.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Hold the Line || [[File:Icon Emotion HoldTheLine.png|60px]] || Founder&#039;s Edition: Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
| I Don&#039;t Know || [[File:Icon Emotion IDontKnow.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Kicking Ground || [[File:Icon Emotion KickingGround.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Knightly Kneel || [[File:Icon Emotion KnightlyKneel.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Loser || [[File:Icon_Emotion_Loser.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Money Money Money || [[File:Icon_Emotion_MoneyMoneyMoney.png|60px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Mystic Horn || [[File:Icon_Emotion_Horn.png|60px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Noob || [[File:Icon Emotion Noob.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Pointing || [[File:Icon Emotion Pointing.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Pourin One Out || [[File:Icon Emotion PourinOneOut.png|60px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
| Power Flex || [[File:Icon Emotion PowerFlex.png|60px]] || 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Praying Hands || [[File:Icon Emotion PrayingHands.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Rock, Paper, Scissors || [[File:Icon Emotion RockPaperScissors.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Salute || [[File:Icon Emotion Salute.png|60px]] || 1 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Shh || [[File:Icon Emotion Shhh.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| The Carole || [[File:Icon Emotion TheCarole.png|60px]] || 4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Down || [[File:Icon Emotion ThumbsDown.png|60px]] || 1 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Up || [[File:Icon Emotion ThumbsUp.png|60px]] || 1 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| You Crazy [[File:Icon Emotion YouCrazy.png|60px]] || 3 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Lobby Emotes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Thumbs Up || [[File:Skin Item LobbyPose ThumbsUp.png|100px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Cheers || [[File:Skin Item LobbyPose Ale.png|100px]] || 3 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| We Want Food! || [[File:Skin Item LobbyPose WeWantFood.png|100px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Defeat || [[File:Skin Item LobbyPose Defeat.png|100px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| T he Perfect Brew || [[File:Skin Item LobbyPose CoffeeBrewing.png|100px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Actions=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Action Type !! Image !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Coffee Time || Resting || [[File:Skin Rest CupOfCoffee.png|100px]] || [https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
| Hard Earned Ale || Resting || [[File:Skin Rest HardEarnedAle.png|100px]] || [[Tavern Master]] [[Quest]] reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Skewered food || Resting || [[File:Skin Rest SkeweredFood.png|100px]] || 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Bag || Resting || [[File:Sleeping Bag Cosmetic.png|frameless|100x100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Voyager&amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Redstone=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Redstone Shard.png|100px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Redstone is used to buy cosmetics in the in-game shop. &amp;lt;br&amp;gt;&lt;br /&gt;
All Redstone prices are based off USD and are not localized to other regions, if you pay in other currencies it is relative to the exchange rate in that currency to USD. &amp;lt;br&amp;gt;&lt;br /&gt;
You can buy Redstone [https://www.darkanddarker.com/shop here].&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Image &lt;br /&gt;
|| [[File:Redstone1.png|100px]] || [[File:Redstone2.png|100px]] || [[File:Redstone3.png|100px]] || [[File:Redstone4.png|100px]] || [[File:Redstone5.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
!Amount&lt;br /&gt;
|| 1 || 2 || 5 || 10 || 15&lt;br /&gt;
|-&lt;br /&gt;
!Cost&lt;br /&gt;
|| $2.00 USD || $4.00 USD || $10.00 USD || $20.00 USD || $30.00 USD&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Bluestone=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Bluestone Shard.png|100px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bluestone is used to buy cosmetics in the in-game shop. &amp;lt;br&amp;gt;&lt;br /&gt;
Bluestone can be earned by raising your [[Experience| Triumph Level]].&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=32585</id>
		<title>Cosmetics</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=32585"/>
		<updated>2024-07-21T09:57:26Z</updated>

		<summary type="html">&lt;p&gt;Hooply: Formatting changes for Races, Item Skins, Emotes tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt; Dark and Darker Cosmetics &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;width:100%; border:1px solid #DD952A; text-align:center; font-size:24px; padding:3px; font-weight:bold; margin:9px; border-radius:10px;&amp;quot;&amp;gt; Cosmetics Data is currently up to date for: {{:TODO|Cosmetics}} &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Races=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Skin Image !! Changes from Baseline !! Status Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Orc || [[File:Skin_Character_OrcMan_S.png|100px]] [[File:Skin_Character_OrcWoman_S.png|100px]] || Agility -1 &amp;lt;br&amp;gt; Strength +1 || [[File:Icon Race Orc.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Elf || [[File:Elf_Man.png|100px]] [[File:Elf_Woman.png|100px]] || Agility +1 &amp;lt;br&amp;gt; Strength -1 || [[File:Icon Race Elf.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Frost Walker || [[File:Skin Character FrostWalker S.png|100px]] || +3 Max Health &amp;lt;br&amp;gt; -1.5% Action Speed || [[File:Icon Race FrostWalker.png|frameless]] || &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton || [[File:Skeleton Race.png|100px]] || Magic Resistance +10 &amp;lt;br&amp;gt; Armor rating -10 || [[File:Icon Race Skeleton.png|frameless]] || Founder&#039;s Edition: Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
| Elite Skeleton || [[File:Elite Skeleton Race.png|100px]] || Magic Resistance +10 &amp;lt;br&amp;gt; Armor rating -10 || [[File:Icon Race Skeleton.png]] || 6 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Skeleton || [[File:Nightmare Skeleton Race.png|100px]] || Armor rating +10 &amp;lt;br&amp;gt; Magic Resistance -10 || [[File:Icon Race Skeleton.png]] || |&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; Pathfinder &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Frost Skeleton || [[File:Skin Character FrostSkeleton S.png|100px]] || Weapon Damage +1 &amp;lt;br&amp;gt; Move Speed -3 || [[File:Icon Race Skeleton.png]] || [[Collector]] [[Quest]] reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Lizardmen ||[[File:Skin Character LizardmenRed S.png|100px]] [[File:Skin Character LizardmenGreen S.png|100px]] [[File:Skin Character LizardmenBlue S.png|100px]] || Armor rating +20 &amp;lt;br&amp;gt; +10 Headshot Damage Reduction &amp;lt;br&amp;gt; Headgear cannot be worn. || [[File:Icon Race Lizardman.png]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Lycan || [[File:Skin Character LycanBlack S.png|100px]] [[File:Skin Character LycanBrown S.png|100px]] [[File:Skin Character LycanWhite S.png|100px]] || +4 vigor &amp;lt;br&amp;gt; +10 Headshot Damage Reduction &amp;lt;br&amp;gt; Headgear cannot be worn. || [[File:Icon Race Lycan.png]] || Brown - 5 Bluestone/Redstone &amp;lt;br&amp;gt; White and Black - 5 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Item Skins=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Item Type !! Image !!Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blue Torch || Torch || [[File:Blue Torch.png|100px]] || Founder&#039;s Edition : Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
| Froststone Torch || Torch || [[File:Froststone Torch.png|100px]] || 4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Bottle || Potions || [[File:Skin_Item_FrozenPotions.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Torch || Torch || [[File:Frozen Torch.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt; Voyager &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Ice Flame || Campfire || [[File:Skin_Item_Campfire_Frozen.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
| Kettle || Campfire || [[File:Skin Item Campfire Kettle.png|100px]] || 4 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Cloak || Cloak || [[File:Moonlight Mercurial Cloak.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; Demigod &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Moonlight Campfire ||Campfire || [[File:Campfire Moonlight.png|100px]] || &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; Exemplar &amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
| Roasted Rabbit || Campfire || [[File:Skin Item Campfire RoastedRabbit.png|100px]] || 4 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Emotes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&lt;br /&gt;
! Name !! Icon !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Surrender || [[File:Icon Emotion Surrender.png|60px]] || Free&lt;br /&gt;
|-&lt;br /&gt;
| Blah Blah || [[File:Icon Emotion BlahBlah.png|60px]] || 2 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Bow 1 || [[File:Icon Emotion Bow.png|60px]] ||3 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
| Bow 2 || [[File:Icon Emotion Bow2.png|60px]] || 3 Bluestone/Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Bring It&lt;br /&gt;
|[[File:Icon Emotion BringIt.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Coin Tossing&lt;br /&gt;
|[[File:Icon Emotion CoinTossing.png|frameless|60x60px]]&lt;br /&gt;
|[[Goblin Merchant]] Quest season 2&lt;br /&gt;
|-&lt;br /&gt;
|Curtsy&lt;br /&gt;
|[[File:Icon Emotion Curtsy.png|frameless|60x60px]]&lt;br /&gt;
|3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Cutthroat&lt;br /&gt;
|[[File:Icon Emotion CutThroat.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Finger Guns&lt;br /&gt;
|[[File:Icon Emotion FingerGun.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Frantic Applause&lt;br /&gt;
|[[File:Icon Emotion FranticApplause.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Hand Heart&lt;br /&gt;
|[[File:Icon Emotion HandHeart.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Hold the Line&lt;br /&gt;
|[[File:Icon Emotion HoldTheLine.png|frameless|60x60px]]&lt;br /&gt;
|Founder&#039;s Edition : Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
|I Don&#039;t Know&lt;br /&gt;
|[[File:Icon Emotion IDontKnow.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Kicking Ground&lt;br /&gt;
|[[File:Icon Emotion KickingGround.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Knightly Kneel&lt;br /&gt;
|[[File:Icon Emotion KnightlyKneel.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Loser&lt;br /&gt;
|[[File:Icon_Emotion_Loser.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Money Money Money&lt;br /&gt;
|[[File:Icon_Emotion_MoneyMoneyMoney.png|frameless|60x60px]]&lt;br /&gt;
|3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Horn&lt;br /&gt;
|[[File:Icon_Emotion_Horn.png|frameless|60x60px]]&lt;br /&gt;
|3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Noob&lt;br /&gt;
|[[File:Icon Emotion Noob.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Pointing&lt;br /&gt;
|[[File:Icon Emotion Pointing.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Pourin One Out&lt;br /&gt;
|[[File:Icon Emotion PourinOneOut.png|frameless|60x60px]]&lt;br /&gt;
|[https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
|Power Flex&lt;br /&gt;
|[[File:Icon Emotion PowerFlex.png|frameless|60x60px]]&lt;br /&gt;
|2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Praying Hands&lt;br /&gt;
|[[File:Icon Emotion PrayingHands.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Rock, Paper, Scissors&lt;br /&gt;
|[[File:Icon Emotion RockPaperScissors.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Salute&lt;br /&gt;
|[[File:Icon Emotion Salute.png|frameless|60x60px]]&lt;br /&gt;
|1 Bluestone or 1 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Shh&lt;br /&gt;
|[[File:Icon Emotion Shhh.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|The Carole&lt;br /&gt;
|[[File:Icon Emotion TheCarole.png|frameless|60x60px]]&lt;br /&gt;
|4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Thumbs Down&lt;br /&gt;
|[[File:Icon Emotion ThumbsDown.png|frameless|60x60px]]&lt;br /&gt;
|1 Bluestone or 1 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Thumbs Up&lt;br /&gt;
|[[File:Icon Emotion ThumbsUp.png|frameless|60x60px]]&lt;br /&gt;
|1 Bluestone or 1 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|You Crazy&lt;br /&gt;
|[[File:Icon Emotion YouCrazy.png|frameless|60x60px]]&lt;br /&gt;
|3 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Lobby Emotes=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Lobby Emotes&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Thumbs Up&lt;br /&gt;
|[[File:Skin Item LobbyPose ThumbsUp.png|frameless|100x100px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Cheers&lt;br /&gt;
|[[File:Skin Item LobbyPose Ale.png|frameless|100x100px]]&lt;br /&gt;
|3 Bluestone or 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|We Want Food!&lt;br /&gt;
|[[File:Skin Item LobbyPose WeWantFood.png|frameless|100x100px]]&lt;br /&gt;
|3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Defeat&lt;br /&gt;
|[[File:Skin Item LobbyPose Defeat.png|frameless|100x100px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|The Perfect Brew&lt;br /&gt;
|[[File:Skin Item LobbyPose CoffeeBrewing.png|frameless|100x100px]]&lt;br /&gt;
|[https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|Actions=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Actions&lt;br /&gt;
!Name&lt;br /&gt;
!Action Type&lt;br /&gt;
!Image&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Coffee Time&lt;br /&gt;
|Resting&lt;br /&gt;
|[[File:Skin Rest CupOfCoffee.png|frameless|100x100px]]&lt;br /&gt;
|[https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
|Hard Earned Ale&lt;br /&gt;
|Resting&lt;br /&gt;
|[[File:Skin Rest HardEarnedAle.png|frameless|100x100px]]&lt;br /&gt;
|[[Tavern Master]] [[Quest]] reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
|Skewered food&lt;br /&gt;
|Resting&lt;br /&gt;
|[[File:Skin Rest SkeweredFood.png|frameless|100x100px]]&lt;br /&gt;
|3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Bag&lt;br /&gt;
|Resting&lt;br /&gt;
|[[File:Sleeping Bag Cosmetic.png|frameless|100x100px]]&lt;br /&gt;
|&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Voyager&amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|Redstone=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Redstone Shard.png|frameless|100x100px]]&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
Redstone is used to buy cosmetics in the in-game shop.&amp;lt;br&amp;gt;&lt;br /&gt;
All Redstone prices are based off USD and are not localized to other regions, if you pay in other currencies it is relative to the exchange rate in that currency to USD.&amp;lt;br&amp;gt;&lt;br /&gt;
You can buy Redstone [https://www.darkanddarker.com/shop here].&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Redstone&lt;br /&gt;
!Amount&lt;br /&gt;
!Image&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[File:Redstone1.png|frameless|100x100px]]&lt;br /&gt;
|$2.00 USD&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[File:Redstone2.png|frameless|100x100px]]&lt;br /&gt;
|$4.00 USD&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[File:Redstone3.png|frameless|100x100px]]&lt;br /&gt;
|$10.00 USD&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[File:Redstone4.png|frameless|100x100px]]&lt;br /&gt;
|$20.00 USD&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[File:Redstone5.png|frameless|100x100px]]&lt;br /&gt;
|$30.00 USD&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|Bluestone=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Bluestone Shard.png|frameless|100x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Bluestone can be earned by raising your [https://darkanddarker.wiki.spellsandguns.com/Experience Triumph Level]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=32583</id>
		<title>Cosmetics</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=32583"/>
		<updated>2024-07-21T06:17:26Z</updated>

		<summary type="html">&lt;p&gt;Hooply: Lycan skin +3 vig -&amp;gt; +4 vig and 10 head reduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Cosmetics&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;&amp;quot;&amp;gt;Cosmetics Data is currently up to date for: {{:TODO|Cosmetics}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Races=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Races&lt;br /&gt;
|-&lt;br /&gt;
!Name!! Skin Image!!Changes from Baseline&lt;br /&gt;
!Status Icon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Orc||[[File:Skin_Character_OrcMan_S.png|frameless|100x100px]][[File:Skin_Character_OrcWoman_S.png|frameless|100x100px]]||Agility -1&lt;br /&gt;
Strength +1 &lt;br /&gt;
 &lt;br /&gt;
|[[File:Icon Race Orc.png|frameless]]&lt;br /&gt;
||4 Bluestone or 4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Elf||[[File:Elf_Man.png|frameless|100x100px]][[File:Elf_Woman.png|frameless|100x100px]]||Agility +1&lt;br /&gt;
Strength -1 &lt;br /&gt;
|[[File:Icon Race Elf.png|frameless]]&lt;br /&gt;
||4 Bluestone or 4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Frost Walker&lt;br /&gt;
|[[File:Skin Character FrostWalker S.png|frameless|100x100px]]&lt;br /&gt;
|&lt;br /&gt;
+3 Max Health &amp;lt;br&amp;gt;&lt;br /&gt;
-1.5% Action Speed&lt;br /&gt;
|[[File:Icon Race FrostWalker.png|frameless]]&lt;br /&gt;
|&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Pathfinder&amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton||[[File:Elite Skeleton Race.png|frameless|100x100px]][[File:Skeleton Race.png|frameless|100x100px]]||Armor rating -10&lt;br /&gt;
Magic Resistance +10 &lt;br /&gt;
|[[File:Icon Race Skeleton.png|frameless]]&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot; &amp;quot;&amp;gt;Elite Skeleton:&amp;lt;/span&amp;gt; 6 Bluestone Shard &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot; &amp;quot;&amp;gt;Skeleton:&amp;lt;/span&amp;gt; Founder&#039;s Edition : Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare Skeleton||[[File:Nightmare Skeleton Race.png|frameless|100x100px]]||Armor rating +10&lt;br /&gt;
Magic Resistance -10 &lt;br /&gt;
|[[File:Icon Race Skeleton.png|frameless]]&lt;br /&gt;
|&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Pathfinder&amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Frost Skeleton&lt;br /&gt;
|[[File:Skin Character FrostSkeleton S.png|frameless|100x100px]]&lt;br /&gt;
|Weapon Damage +1&lt;br /&gt;
Move Speed -3 &lt;br /&gt;
|[[File:Icon Race Skeleton.png|frameless]]&lt;br /&gt;
|[[Collector]] [[Quest]] reward, Season 2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lizardmen&lt;br /&gt;
|[[File:Skin Character LizardmenRed S.png|frameless|100x100px]][[File:Skin Character LizardmenGreen S.png|frameless|100x100px]][[File:Skin Character LizardmenBlue S.png|frameless|100x100px]]&lt;br /&gt;
|Armor rating +20&lt;br /&gt;
&lt;br /&gt;
+10 Headshot Damage Reduction&lt;br /&gt;
&lt;br /&gt;
Headgear cannot be worn.&lt;br /&gt;
|[[File:Icon Race Lizardman.png|frameless]]&lt;br /&gt;
|4 Bluestone or 4 Redstone&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lycan&lt;br /&gt;
|[[File:Skin Character LycanBlack S.png|frameless|100x100px]][[File:Skin Character LycanBrown S.png|frameless|100x100px]][[File:Skin Character LycanWhite S.png|frameless|100x100px]]&lt;br /&gt;
| +4 vigor&lt;br /&gt;
&lt;br /&gt;
+10 Headshot Damage Reduction&lt;br /&gt;
&lt;br /&gt;
Headgear cannot be worn.&lt;br /&gt;
|[[File:Icon Race Lycan.png|frameless]]&lt;br /&gt;
|Brown - 5 Bluestone or 5 Redstone &amp;lt;br&amp;gt;&lt;br /&gt;
White and Black - 5 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|Item Skins=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Item Skins&lt;br /&gt;
!Name&lt;br /&gt;
!Item Type&lt;br /&gt;
!Image&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Blue Torch&lt;br /&gt;
|Torch&lt;br /&gt;
|[[File:Blue Torch.png|frameless|100x100px]]&lt;br /&gt;
|Founder&#039;s Edition : Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
|Froststone Torch&lt;br /&gt;
|Torch&lt;br /&gt;
|[[File:Froststone Torch.png|frameless|100x100px]]&lt;br /&gt;
|4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Frozen Bottle&lt;br /&gt;
|&lt;br /&gt;
Healing Pot&amp;lt;br&amp;gt;&lt;br /&gt;
Protection Pot&amp;lt;br&amp;gt;&lt;br /&gt;
Luck Pot&amp;lt;br&amp;gt;&lt;br /&gt;
Clarity Pot&amp;lt;br&amp;gt;&lt;br /&gt;
Troll&#039;s blood &amp;lt;br&amp;gt;&lt;br /&gt;
|[[File:Skin_Item_FrozenPotions.png|frameless|100x100px]]&lt;br /&gt;
|&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Demigod&amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
|Frozen Torch&lt;br /&gt;
|Torch&lt;br /&gt;
|[[File:Frozen Torch.png|frameless|100x100px]]&lt;br /&gt;
|&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Voyager&amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
|Ice Flame&lt;br /&gt;
|Campfire&lt;br /&gt;
|[[File:Skin_Item_Campfire_Frozen.png|frameless|100x100px]]&lt;br /&gt;
|&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Exemplar&amp;lt;/span&amp;gt; reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
|Kettle&lt;br /&gt;
|Campfire&lt;br /&gt;
|[[File:Skin Item Campfire Kettle.png|frameless|100x100px]]&lt;br /&gt;
|4 Bluestone or 4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Moonlight Cloak&lt;br /&gt;
|Cloak&lt;br /&gt;
|[[File:Moonlight Mercurial Cloak.png|frameless|100x100px]]&lt;br /&gt;
|&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Demigod&amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
|Moonlight Campfire&lt;br /&gt;
|Campfire&lt;br /&gt;
|[[File:Campfire Moonlight.png|frameless|100x100px]]&lt;br /&gt;
|&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Exemplar&amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|-&lt;br /&gt;
|Roasted Rabbit&lt;br /&gt;
|Campfire&lt;br /&gt;
|[[File:Skin Item Campfire RoastedRabbit.png|frameless|100x100px]]&lt;br /&gt;
|4 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|Emotes=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Emotes&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Surrender&lt;br /&gt;
|[[File:Icon Emotion Surrender.png|frameless|60x60px]]&lt;br /&gt;
|Free&lt;br /&gt;
|-&lt;br /&gt;
|Blah Blah&lt;br /&gt;
|[[File:Icon Emotion BlahBlah.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Bow 1&lt;br /&gt;
|[[File:Icon Emotion Bow.png|frameless|60x60px]]&lt;br /&gt;
|3 Bluestone or 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Bow 2&lt;br /&gt;
|[[File:Icon Emotion Bow2.png|frameless|60x60px]]&lt;br /&gt;
|3 Bluestone or 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Bring It&lt;br /&gt;
|[[File:Icon Emotion BringIt.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Coin Tossing&lt;br /&gt;
|[[File:Icon Emotion CoinTossing.png|frameless|60x60px]]&lt;br /&gt;
|[[Goblin Merchant]] Quest season 2&lt;br /&gt;
|-&lt;br /&gt;
|Curtsy&lt;br /&gt;
|[[File:Icon Emotion Curtsy.png|frameless|60x60px]]&lt;br /&gt;
|3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Cutthroat&lt;br /&gt;
|[[File:Icon Emotion CutThroat.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Finger Guns&lt;br /&gt;
|[[File:Icon Emotion FingerGun.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Frantic Applause&lt;br /&gt;
|[[File:Icon Emotion FranticApplause.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Hand Heart&lt;br /&gt;
|[[File:Icon Emotion HandHeart.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Hold the Line&lt;br /&gt;
|[[File:Icon Emotion HoldTheLine.png|frameless|60x60px]]&lt;br /&gt;
|Founder&#039;s Edition : Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
|I Don&#039;t Know&lt;br /&gt;
|[[File:Icon Emotion IDontKnow.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Kicking Ground&lt;br /&gt;
|[[File:Icon Emotion KickingGround.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Knightly Kneel&lt;br /&gt;
|[[File:Icon Emotion KnightlyKneel.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Loser&lt;br /&gt;
|[[File:Icon_Emotion_Loser.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Money Money Money&lt;br /&gt;
|[[File:Icon_Emotion_MoneyMoneyMoney.png|frameless|60x60px]]&lt;br /&gt;
|3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Horn&lt;br /&gt;
|[[File:Icon_Emotion_Horn.png|frameless|60x60px]]&lt;br /&gt;
|3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Noob&lt;br /&gt;
|[[File:Icon Emotion Noob.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Pointing&lt;br /&gt;
|[[File:Icon Emotion Pointing.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Pourin One Out&lt;br /&gt;
|[[File:Icon Emotion PourinOneOut.png|frameless|60x60px]]&lt;br /&gt;
|[https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
|Power Flex&lt;br /&gt;
|[[File:Icon Emotion PowerFlex.png|frameless|60x60px]]&lt;br /&gt;
|2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Praying Hands&lt;br /&gt;
|[[File:Icon Emotion PrayingHands.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Rock, Paper, Scissors&lt;br /&gt;
|[[File:Icon Emotion RockPaperScissors.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Salute&lt;br /&gt;
|[[File:Icon Emotion Salute.png|frameless|60x60px]]&lt;br /&gt;
|1 Bluestone or 1 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Shh&lt;br /&gt;
|[[File:Icon Emotion Shhh.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|The Carole&lt;br /&gt;
|[[File:Icon Emotion TheCarole.png|frameless|60x60px]]&lt;br /&gt;
|4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Thumbs Down&lt;br /&gt;
|[[File:Icon Emotion ThumbsDown.png|frameless|60x60px]]&lt;br /&gt;
|1 Bluestone or 1 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Thumbs Up&lt;br /&gt;
|[[File:Icon Emotion ThumbsUp.png|frameless|60x60px]]&lt;br /&gt;
|1 Bluestone or 1 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|You Crazy&lt;br /&gt;
|[[File:Icon Emotion YouCrazy.png|frameless|60x60px]]&lt;br /&gt;
|3 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|Lobby Emotes=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Lobby Emotes&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Thumbs Up&lt;br /&gt;
|[[File:Skin Item LobbyPose ThumbsUp.png|frameless|100x100px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Cheers&lt;br /&gt;
|[[File:Skin Item LobbyPose Ale.png|frameless|100x100px]]&lt;br /&gt;
|3 Bluestone or 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|We Want Food!&lt;br /&gt;
|[[File:Skin Item LobbyPose WeWantFood.png|frameless|100x100px]]&lt;br /&gt;
|3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Defeat&lt;br /&gt;
|[[File:Skin Item LobbyPose Defeat.png|frameless|100x100px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|The Perfect Brew&lt;br /&gt;
|[[File:Skin Item LobbyPose CoffeeBrewing.png|frameless|100x100px]]&lt;br /&gt;
|[https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|Actions=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Actions&lt;br /&gt;
!Name&lt;br /&gt;
!Action Type&lt;br /&gt;
!Image&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Coffee Time&lt;br /&gt;
|Resting&lt;br /&gt;
|[[File:Skin Rest CupOfCoffee.png|frameless|100x100px]]&lt;br /&gt;
|[https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
|Hard Earned Ale&lt;br /&gt;
|Resting&lt;br /&gt;
|[[File:Skin Rest HardEarnedAle.png|frameless|100x100px]]&lt;br /&gt;
|[[Tavern Master]] [[Quest]] reward, Season 2&lt;br /&gt;
|-&lt;br /&gt;
|Skewered food&lt;br /&gt;
|Resting&lt;br /&gt;
|[[File:Skin Rest SkeweredFood.png|frameless|100x100px]]&lt;br /&gt;
|3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Sleeping Bag&lt;br /&gt;
|Resting&lt;br /&gt;
|[[File:Sleeping Bag Cosmetic.png|frameless|100x100px]]&lt;br /&gt;
|&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Voyager&amp;lt;/span&amp;gt; reward, Season 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|Redstone=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Redstone Shard.png|frameless|100x100px]]&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
Redstone is used to buy cosmetics in the in-game shop.&amp;lt;br&amp;gt;&lt;br /&gt;
All Redstone prices are based off USD and are not localized to other regions, if you pay in other currencies it is relative to the exchange rate in that currency to USD.&amp;lt;br&amp;gt;&lt;br /&gt;
You can buy Redstone [https://www.darkanddarker.com/shop here].&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Redstone&lt;br /&gt;
!Amount&lt;br /&gt;
!Image&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[File:Redstone1.png|frameless|100x100px]]&lt;br /&gt;
|$2.00 USD&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[File:Redstone2.png|frameless|100x100px]]&lt;br /&gt;
|$4.00 USD&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[File:Redstone3.png|frameless|100x100px]]&lt;br /&gt;
|$10.00 USD&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[File:Redstone4.png|frameless|100x100px]]&lt;br /&gt;
|$20.00 USD&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[File:Redstone5.png|frameless|100x100px]]&lt;br /&gt;
|$30.00 USD&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|Bluestone=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Bluestone Shard.png|frameless|100x100px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Bluestone can be earned by raising your [https://darkanddarker.wiki.spellsandguns.com/Experience Triumph Level]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Account_Status&amp;diff=32565</id>
		<title>Account Status</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Account_Status&amp;diff=32565"/>
		<updated>2024-07-21T01:01:25Z</updated>

		<summary type="html">&lt;p&gt;Hooply: stylistic change to allow a better way of referencing the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Account Status==&lt;br /&gt;
&lt;br /&gt;
===Squire Status===&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_AccountStatus_Squire.png|150px|right]] &lt;br /&gt;
&lt;br /&gt;
All newly crated accounts start in Squire Status (Free Account).&lt;br /&gt;
&lt;br /&gt;
It allows brand new players to:&lt;br /&gt;
*Access the Normal [[Dungeon#Dungeons|Dungeon]]&lt;br /&gt;
*Create only 1 Character slot&lt;br /&gt;
*Buy items from the marketplace&lt;br /&gt;
*Use the Deafult stash&lt;br /&gt;
&lt;br /&gt;
===Legendary Status===&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_AccountStatus_Legendary.png|150px|right]] &lt;br /&gt;
&lt;br /&gt;
Players can upgrade their account to Legendary Status for 15 [[Cosmetics#Redstone-0|Redstone Shards]].&lt;br /&gt;
&lt;br /&gt;
Legendary Status players get access to:&lt;br /&gt;
*High-Roller [[Dungeon#Dungeons|Dungeon]]&lt;br /&gt;
*8 additional Character slots&lt;br /&gt;
*Sell items on the Marketplace and gain access to Trading Post (Unlocks 72 hours after Legendary Status is activated)&lt;br /&gt;
*Shared Stash&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Quests&amp;diff=32564</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Quests&amp;diff=32564"/>
		<updated>2024-07-21T00:44:45Z</updated>

		<summary type="html">&lt;p&gt;Hooply: stylistic change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq:{{PAGENAME}}|Quests|{{UpdateStatus|Quest Data}} &amp;lt;p style=&amp;quot;text-align:center; margin:30px; font-weight: bold;&amp;quot;&amp;gt;Also see [https://darkanddarkertracker.com/questtracker Dark and Darker Tracker] for Tracking Quest Progress. &amp;lt;/p&amp;gt; }}&lt;br /&gt;
==Quests==&lt;br /&gt;
Merchants offer quests which on completion instantly give you rewards, ranging from weapons, armors, and utility items to in games races and emotes. See the [[Quest|quest page]] to check what challenges they bring.&lt;br /&gt;
&lt;br /&gt;
[https://darkanddarkertracker.com/questitems Quest items] can only be turned in if they are [[Looted_Handled_Supplied|looted]].&lt;br /&gt;
&lt;br /&gt;
Some quests are currently unavailable in-game, as they are for an out of rotation seasonal merchant. There is no information about if this questline will come back, but it can be viewed on the [[Past Quests|past quests page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center; font-weight: bold;&amp;quot;&amp;gt; &#039;&#039;Click All to see all quests, or a merchant icon to see quests specific to that merchant!&#039;&#039; &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-direction:row; flex-wrap:wrap; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TabToggle|None|[[File:None_Merchants_Tab.png|link=|130px]]|active=yes}}&lt;br /&gt;
    {{TabToggle|All|[[File:All_Merchants_Tab.png|link=|130px]]}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-direction:row; flex-wrap:wrap; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TabToggle|Alchemist|[[File:Alchemist.png|link=|130px]]}}&lt;br /&gt;
	{{TabToggle|Armourer|[[File:Armourer.png|link=|130px]]}}&lt;br /&gt;
	{{TabToggle|Fortune_Teller|[[File:Fortune_Teller.png|link=|130px]]}}&lt;br /&gt;
	{{TabToggle|Goblin|[[File:GoblinM.png|link=|130px]]}}&lt;br /&gt;
	{{TabToggle|Leathersmith|[[File:Leathersmith.png|link=|130px]]}}&lt;br /&gt;
	{{TabToggle|Surgeon|[[File:Surgeon.png|link=|130px]]}}&lt;br /&gt;
	{{TabToggle|Tailor|[[File:Tailor.png|link=|130px]]}}&lt;br /&gt;
	{{TabToggle|Tavern_Master|[[File:Tavern_Master.png|link=|130px]]}}&lt;br /&gt;
	{{TabToggle|Collector|[[File:The Collector.png|link=|130px]]}}&lt;br /&gt;
	{{TabToggle|Treasurer|[[File:Treasurer.png|link=|130px]]}}&lt;br /&gt;
	{{TabToggle|Weaponsmith|[[File:Weaponsmith.png|link=|130px]]}}&lt;br /&gt;
	{{TabToggle|Woodsman|[[File:Woodsman.png|link=|130px]]}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;None-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Alchemist-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|Alchemist}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Armourer-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|Armourer}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Fortune_Teller-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|Fortune Teller}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Goblin-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|Goblin Merchant}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Leathersmith-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|Leathersmith}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Surgeon-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|Surgeon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Tailor-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|Tailor}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Tavern_Master-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|Tavern Master}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Collector-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|The Collector}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Treasurer-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|Treasurer}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Weaponsmith-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|Weaponsmith}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Woodsman-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|Woodsman}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Monster kills can actually be assists. (player has to be alive and on same team as a person that killed the monster)&lt;br /&gt;
* Player kills must be the killing blow.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Weapons&amp;diff=32563</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Weapons&amp;diff=32563"/>
		<updated>2024-07-21T00:42:48Z</updated>

		<summary type="html">&lt;p&gt;Hooply: #Rarity# - deleted junk rarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Weapons List&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UpdateStatus|Weapon Data|Weapons}}&lt;br /&gt;
&lt;br /&gt;
==Rarity==&lt;br /&gt;
Weapons can improve and become stronger as their rarity level increases. A weapon&#039;s rarity typically reflects its level of power, with higher rarity weapons providing more damage output and other attributes that can enhance the player&#039;s performance in combat.&lt;br /&gt;
&lt;br /&gt;
There are 8 rarities in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon &amp;lt;/span&amp;gt; rarity adds up to 1 new [[Enchantments|enchantment]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; rarity adds up to 2 new [[enchantments]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; rarity adds up to 3 new [[enchantments]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; rarity adds up to 4 new [[enchantments]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; rarity adds 5 enchantments and may add a special effect varying based on weapon. A list of these effects can be found at [[Artifacts]]&lt;br /&gt;
&lt;br /&gt;
==Stat Randomization==&lt;br /&gt;
Not only are the [[enchantments]] a gear piece is imbued with randomized, but some of it&#039;s base stats are also randomized.&lt;br /&gt;
&lt;br /&gt;
In general, only the damage values on weapons and the armor rating on armors are variable.&lt;br /&gt;
&lt;br /&gt;
As such, 2 gear pieces of the same rarity can have different base stats.&lt;br /&gt;
&lt;br /&gt;
There are some exceptions like the Lightfoot Boots, these also have randomized movement speed values based on rarity. &lt;br /&gt;
&lt;br /&gt;
For example, a &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38.&lt;br /&gt;
&lt;br /&gt;
==Attack Speed Explanation==&lt;br /&gt;
&#039;&#039;&#039;Windup&#039;&#039;&#039; = Time before attack&#039;s start&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039; = Attack duration, this is where swing, thrust etc. happens&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combo&#039;&#039;&#039; = Time between current attack&#039;s end to next attack&#039;s start&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recover&#039;&#039;&#039; = Time it takes the animation to reset back to default position&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Animations&#039; collision turns on before &#039;&#039;&#039;Attack&#039;&#039;&#039; phase and can deal damage during that time, however this is unlikely for most attacks as the weapon is usually over head or on the side, making it hard to hit that early. &lt;br /&gt;
&lt;br /&gt;
These times are calculated for &#039;&#039;&#039;0% Action Speed&#039;&#039;&#039;, attack speed will change according to player&#039;s [[Stats#Action_Speed|stats]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapon&#039;s data table shows attack speed of full combo. &#039;&#039;&#039;Recover&#039;&#039;&#039; time would be different for each combo.&lt;br /&gt;
&lt;br /&gt;
For example, full combo of [[Arming Sword]] is&lt;br /&gt;
*&#039;&#039;&#039;Windup&#039;&#039;&#039;:399ms&lt;br /&gt;
*&#039;&#039;&#039;Attack&#039;&#039;&#039;:205ms&lt;br /&gt;
*&#039;&#039;&#039;Combo&#039;&#039;&#039;:634ms&lt;br /&gt;
*&#039;&#039;&#039;Attack&#039;&#039;&#039;:157ms&lt;br /&gt;
*&#039;&#039;&#039;Combo&#039;&#039;&#039;:976ms&lt;br /&gt;
*&#039;&#039;&#039;Attack&#039;&#039;&#039;:154ms&lt;br /&gt;
*&#039;&#039;&#039;Recover&#039;&#039;&#039;:1213ms&lt;br /&gt;
&lt;br /&gt;
However, one hit combo would be &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Windup&#039;&#039;&#039;:399ms&lt;br /&gt;
*&#039;&#039;&#039;Attack&#039;&#039;&#039;:205ms&lt;br /&gt;
*&#039;&#039;&#039;Recover&#039;&#039;&#039;:963ms&lt;br /&gt;
&lt;br /&gt;
==Movement Multiplier Explanation==&lt;br /&gt;
Movement Multipliers, also referred to as Action Movement Penalty, are any multipliers that affect movement after the penalty for holding the weapon is subtracted. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a weapon has -30 Move Speed Add and a 70% Movement Multiplier, the -30 is subtracted before the 70% is applied. For example, from the 300 base Move Speed, holding this weapon results in 270 Move Speed, and swinging with it results in 189 Move Speed. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many weapon attacks (used to be exclusively Two-handers) have a lessened slow during the actual &amp;quot;Attack&amp;quot; portion of the attack, while the &amp;quot;Windup&amp;quot;, &amp;quot;Recover&amp;quot;, and &amp;quot;Combo&amp;quot; portions use the traditional, and greater, Movement Multiplier.&lt;br /&gt;
&lt;br /&gt;
For example, while swinging the following weapon with -30 Move Speed while holding &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Movement_Multiplier_Explanation.png]]&lt;br /&gt;
&lt;br /&gt;
Assuming base 300 Move Speed.&lt;br /&gt;
* Holding the weapon: 300 - 30 = 270&lt;br /&gt;
* Casting the weapon: 270 * .65 = 175.5&lt;br /&gt;
* During the &amp;quot;Attack&amp;quot; part of the swing animation: 270 * .85 = 229.5&lt;br /&gt;
* During the &amp;quot;Windup&amp;quot;, &amp;quot;Recover&amp;quot;, and &amp;quot;Combo&amp;quot; swing animations (also referred to as &amp;quot;Otherwise&amp;quot; in the above reference image): 270 * .7 = 189&lt;br /&gt;
&lt;br /&gt;
==Weapon Properties==&lt;br /&gt;
Some weapons also have special properties, for example, the Castillon Dagger&#039;s and the Stiletto Dagger&#039;s 3rd hit deals 50% and 40% more damage.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Combo&amp;quot; column reflects a weapon&#039;s attack type in game files and sometimes they don&#039;t match to its attack animation.&lt;br /&gt;
&lt;br /&gt;
As for the &amp;quot;Weapon Hitbox&amp;quot; column, weapon&#039;s length doesn&#039;t necessarily determine a weapon&#039;s reach. How the weapon is hold, different attack animations affects weapon&#039;s reach. Thus, some shorter weapons have better reach than longer weapons.&lt;br /&gt;
&lt;br /&gt;
Slash/Blunt/Pierce damage types do nothing at the moment&lt;br /&gt;
&lt;br /&gt;
==Impact Zones==&lt;br /&gt;
Most melee weapons operate on a impact zones system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage.&lt;br /&gt;
The number of impact zones vary between weapons.&lt;br /&gt;
&lt;br /&gt;
Lets look at impact zones of [[Arming Sword]]:&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;align-items: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
[[File:Arming Sword Hitbox.png|link=Arming Sword#Hitbox|x300px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Green Zone deals 100% damage&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Orange Zone deals 90% damage&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;gt;Red Zone deals 70% damage&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
As [[Sword]]s overall balanced weapons and are less punished by the impact zones, weapons like [[Spear]] are affected a lot more.&lt;br /&gt;
&lt;br /&gt;
Check individual weapon pages such as [[Falchion]] to see their impact zone images.&lt;br /&gt;
&lt;br /&gt;
= Weapon Categories =&lt;br /&gt;
&lt;br /&gt;
==Unarmed==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Class&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Physical Weapon Damage&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Movement Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Combo&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Attack Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapon Reach/Hitbox&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Action Movement Penalty&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slowdown On Hit&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Bare Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0 &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Blunt/Blunt &amp;lt;br&amp;gt; 100%/100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Height:  &amp;lt;br&amp;gt; Width:  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Attack: 0.95x  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; -7% &amp;lt;br&amp;gt; Duration: 0.5s&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Swords==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Swords}}&lt;br /&gt;
&lt;br /&gt;
==Maces==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Maces}}&lt;br /&gt;
&lt;br /&gt;
== Daggers==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Daggers}}&lt;br /&gt;
&lt;br /&gt;
==Polearms ==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Polearms}}&lt;br /&gt;
&lt;br /&gt;
==Axes==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Axes}}&lt;br /&gt;
&lt;br /&gt;
==Bows==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Bows}}&lt;br /&gt;
&lt;br /&gt;
== Crossbows==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Crossbows}}   &lt;br /&gt;
&lt;br /&gt;
==Magic Stuff==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Magic Stuff}}&lt;br /&gt;
&lt;br /&gt;
After finishing casting/channeling a spell (scaled by Casting Speed), the casting animation, also referred to as the &amp;quot;release&amp;quot;, starts before turning to a &amp;quot;recovery&amp;quot; animation, similar to physical weapon swings. The release and recovery are affected by Action Speed, NOT casting speed. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The release + recovery animation is exactly:&lt;br /&gt;
* Spellbook: 1s&lt;br /&gt;
* Crystal ball: 1.1s&lt;br /&gt;
* Crystal sword: 1.9s&lt;br /&gt;
* Magic Staff: 1.6s&lt;br /&gt;
&lt;br /&gt;
The release portion on its own was measured in game to be (+/- 50ms of ping):&lt;br /&gt;
* Spellbook: .466s&lt;br /&gt;
* Crystal Ball: .483s&lt;br /&gt;
* Crystal Sword: .983ms&lt;br /&gt;
* Magic Staff: .650s&lt;br /&gt;
&lt;br /&gt;
==Shields ==&lt;br /&gt;
&amp;lt;!-- Edit the values in &amp;quot;Template:Weapon_Data&amp;quot; page, the tables are auto generated--&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{:Shields}}   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;comment-streams /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Druid&amp;diff=32561</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Druid&amp;diff=32561"/>
		<updated>2024-07-21T00:36:40Z</updated>

		<summary type="html">&lt;p&gt;Hooply: table width:60% for all tables, added flavor text for Class Info and changed pros and cons a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;Nature&#039;s Protector&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
[[Druid]]s in Dark and Darker are a more combat focused alternative to the cleric class with the ability to shapeshift into various forms with great combat potential and cast spells to heal themselves and allies. They also offer the ability to zone enemies using their treant, entangling vines and thorn barrier spells. They have a high mobility and so are great at running into and running from combat.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Druid is a spirit mage with a deep connection to nature. Able to wield the powers of the wilderness, they can even transform their bodies to mimic the powers of beasts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Staff&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Able to shapeshift into various animal forms.&lt;br /&gt;
**Utilize nature spells for healing.&lt;br /&gt;
**Excellent spacing and zoning tools.&lt;br /&gt;
**Highest mobility in the game. &lt;br /&gt;
**Able to escape sticky situations. (Dreamwalk perk)&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited equipment.&lt;br /&gt;
**Dependent on equipment.&lt;br /&gt;
**Limited ranged options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dreamwalk.png|link=|x96px]] &amp;lt;br&amp;gt; Dreamwalk &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When you take damage while in human form, gain {{:Druid|Dreamwalk|MagicalPower}} for {{:Druid|Dreamwalk|Duration}} and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. {{:Druid|Dreamwalk|Cooldown}} in the form of a debuff&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk EnhancedWildness.png|link=|x96px]] &amp;lt;br&amp;gt; Enhanced Wildness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While in animal form, gain {{:Druid|EnhancedWildness|MoveSpeedAdd}} and {{:Druid|EnhancedWildness|ArmorRating}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk ForceOfNature.png|link=|x96px]] &amp;lt;br&amp;gt; Force of Nature &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When Druid heals anyone (including self) and they are not at maximum health they gain {{:Druid|ForceOfNature|PhysicalPower}} for {{:Druid|ForceOfNature|Duration}} on each tick of received healing. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk HerbalSensing.png|link=|x96px]] &amp;lt;br&amp;gt; Herbal Sensing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Detect nearby herbs.&amp;lt;br&amp;gt; {{:Druid|HerbalSensing|AuraRadius}} radius.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk NaturalHealing.png|link=|x96px]] &amp;lt;br&amp;gt; Natural Healing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heal yourself and nearby allies {{:Druid|NaturalHealing|MagicalBaseHealing}} ({{:Druid|NaturalHealing|Scaling}}) every {{:Druid|NaturalHealing|TickInterval}}. &amp;lt;br&amp;gt; {{:Druid|NaturalHealing|AuraRadius}} radius.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Shapeshift Mastery.png|link=|x96px]] &amp;lt;br&amp;gt;Shapeshift Mastery&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Allows you to change Shapeshift form instantly, bypassing cast time entirely.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SpiritBond.png|link=|x96px]] &amp;lt;br&amp;gt; Spirit Bond &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You transfer {{:Druid|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{:Druid|SpiritBond|AuraRadius}} to yourself, up to {{:Druid|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{:Druid|SpiritBond|Cooldown}} in the form of a debuff.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SpiritMagicMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Spirit Magic Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When you cast {{Element|Spirit}} magic, gain {{:Druid|SpiritMagicMastery|MagicalPower}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk SunAndMoon.png|link=|x96px]] &amp;lt;br&amp;gt; Sun and Moon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Nearby allies and self gain {{:Druid|SunAndMoon|Vigor}} and {{:Druid|SunAndMoon|MagicalPower}}.&amp;lt;br&amp;gt; {{:Druid|SunAndMoon|AuraRadius}} radius.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk ThornCoat.png|link=|x96px]] &amp;lt;br&amp;gt; Thorn Coat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When melee attacked, return {{:Druid|ThornCoat|TruePhysicalBaseDamage}} to the attacker.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Shapeshift Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Shapeshift Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Transforms into selected creature, cannot use tools in non-human state. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Shapeshift Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Shapeshift Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Transforms into selected creature, cannot use tools in non-human state. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Skills gained when shapeshifted&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Form&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill InsectPredation.png|link=|x96px]] &amp;lt;br&amp;gt; Insect Predation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Chicken &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Eats crawling insects to [[Healing|Heal]] for {{:Druid|InsectPredation|Primitive}} * ({{:Druid|InsectPredation|PrimitiveMultiplier}}) as {{:Druid|InsectPredation|ShapeShiftPhysicalBaseHealing}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|InsectPredation|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Wild Rush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Panther &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Dash forward {{:Druid|Rush|Range}} then enter a frenzied state for {{:Druid|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{:Druid|Panther|PrimarySilenceDuration}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|Rush|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill SurvivalInstinct.png|link=|x96px]] &amp;lt;br&amp;gt; Survival Instinct &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Rat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Druid|SurvivalInstinct|MoveSpeedAdd}} for {{:Druid|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{:Druid|SurvivalInstinct|MoveSpeedBonus}} for {{:Druid|SurvivalInstinct|EndDuration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|SurvivalInstinct|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill WildFury.png|link=|x96px]] &amp;lt;br&amp;gt; Wild Fury &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Bear &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Druid|WildFury|PhysicalPowerBonus}} and {{:Druid|WildFury|PhysicalDamageReductionMod}} for {{:Druid|WildFury|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|WildFury|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Spirit}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;  &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell NaturesTouch.png|link=|x96px]] &amp;lt;br&amp;gt; Nature&#039;s Touch&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target receives {{:Druid|Nature&#039;sTouch|RecoverableHealth}} and {{:Druid|Nature&#039;sTouch|MagicalBaseHealing}} over {{:Druid|Nature&#039;sTouch|Duration}}. &amp;lt;br&amp;gt; {{:Druid|Nature&#039;sTouch|Range}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Over time healing {{:Druid|Nature&#039;sTouch|Scaling}} &amp;lt;br&amp;gt; Recoverable health never scales &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|Nature&#039;sTouch|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|Nature&#039;sTouch|MaxCount}} Casts &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell BarkskinArmor.png|link=|x96px]] &amp;lt;br&amp;gt; Barkskin Armor &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grant self {{:Druid|BarkskinArmor|ArmorRating}} for {{:Druid|BarkskinArmor|Duration}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|BarkskinArmor|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|BarkskinArmor|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	 &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Dreamfire.png|link=|x96px]] &amp;lt;br&amp;gt; Dreamfire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Deal {{:Druid|DreamFire|MagicalBaseDamage}} to enemies within {{:Druid|DreamFire|AreaRadius}}. Any allies or self currently affected by Nature&#039;s Touch that are within {{:Druid|DreamFire|Range}} of you are instantly healed for {{:Druid|DreamFire|MagicalBaseHealing}}. &amp;lt;br&amp;gt; Cast range of {{:Druid|DreamFire|Range}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Damage {{:Druid|DreamFire|EnemyScaling}}&amp;lt;br&amp;gt;Healing {{:Druid|DreamFire|AllyScaling}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|DreamFire|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|DreamFire|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell SummonTreant.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Treant &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons a [[Treant]] that inhabits a {{:Druid|SummonTreant|AreaRadius}} radius to fight for 12 seconds. &amp;lt;br&amp;gt; [[Treant]] has 150 [[Health]] and does 35.2 damage with 4 [[Impact Power]] per hit and can [[Impact Power#Demolition|Demolish]]. &amp;lt;br&amp;gt;150 Movement Speed, -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Reduction]], 5 [[Impact_Power#Impact Resistance|Impact Resistance]], and 8 [[Impact_Power#Impact Endurance|Impact Endurance]] &amp;lt;br&amp;gt; Cast range of {{:Druid|SummonTreant|Range}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|SummonTreant|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|SummonTreant|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell ThornBarrier.png|link=|x96px]] &amp;lt;br&amp;gt; Thorn Barrier &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates a 1.2m tall thorn barrier that lasts for 8 seconds. Any character standing within {{:Druid|ThornBarrier|AreaRadius}} of the thorn barrier will takes {{:Druid|ThornBarrier|PhysicalBaseDamage}} ({{:Druid|ThornBarrier|Scaling}}) per second. &amp;lt;br&amp;gt; The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{:Druid|ThornBarrier|Range}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|ThornBarrier|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|ThornBarrier|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell EntanglingVines.png|link=|x96px]] &amp;lt;br&amp;gt; Entangling Vines &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Spreads roots across the floor in a {{:Druid|EntanglingVines|AreaRadius}} radius that last for 6 seconds. Any targets that pass through the area are rooted in place for {{:Druid|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.&amp;lt;br&amp;gt; Casting range of {{:Druid|EntanglingVines|Range}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|EntanglingVines|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|EntanglingVines|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Restore.png|link=|x96px]] &amp;lt;br&amp;gt; Restore &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allies within a {{:Druid|Restore|Range}} and self are granted Restore, healing them for {{:Druid|Restore|MagicalBaseHealing}} over {{:Druid|Restore|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|Restore|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|Restore|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|Restore|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell TreeOfLife.png|link=|x96px]] &amp;lt;br&amp;gt; Tree of Life &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Sprout a tree of life onto a player within a cast range of {{:Druid|TreeOfLife|Range}}, granting {{:Druid|TreeOfLife|AllAttributes}} and granting {{:Druid|TreeOfLife|RecoverableHealth}} over {{:Druid|Restore|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|TreeOfLife|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|TreeOfLife|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell MendingGrove.png|link=|x96px]] &amp;lt;br&amp;gt; Mending Grove &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Create a forest area centered around you within a {{:Druid|MendingGrove|Range}} radius. Targets that remain in the area gain {{:Druid|MendingGrove|MaxHealthBonus}} and are healed for {{:Druid|MendingGrove|MagicalBaseHealing}} per second for ? seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|MendingGrove|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|MendingGrove|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Druid|MendingGrove|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Shapeshift=&lt;br /&gt;
How does Shapeshift damage work? See [[Damage#Shapeshift|Shapeshift damage]] for more.&lt;br /&gt;
Shape Shifting into any form has a base 1s cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; text-align:center; border-collapse:collapse;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:1%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Shapeshift Name&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:6%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Shapeshift Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:2%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Attack&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:7%&amp;quot; class=&amp;quot;headerSort&amp;quot;&amp;gt;Attack Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift DefaultCharacter.png|link=|x96px]] &amp;lt;br&amp;gt; Human&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; Transforms into a human.&amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Bear.png|link=|x96px]] &amp;lt;br&amp;gt; Bear&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; Transforms into a wild bear. Too big to pass through doors. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain {{:Druid|Bear|PhysicalDamageReductionMod}} and {{:Druid|Bear|MaxHealthBonus}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{:Druid|Bear|MoveSpeedBonus}} and {{:Druid|Bear|ActionSpeed}} and -30% Jump height.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Swipe (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Claws with right hand inflicting {{:Druid|Bear|PrimaryPrimitive}} * ({{:Druid|Bear|PrimaryPrimitiveMultiplier}}) + {{:Druid|Bear|PrimaryPrimitiveAdd}} as {{:Druid|Bear|PrimaryPhysicalShapeShiftBaseDamage}} with {{:Druid|Bear|PrimaryScaling}}, {{:Druid|Bear|PrimaryImpactPower}}, and pushing the target back. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{:Druid|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{:Druid|Bear|HitslowMoveSpeed}} for {{:Druid|Bear|HitslowDuration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Bash (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Raise your body and slam down inflicting {{:Druid|Bear|SecondaryPrimitive}} * {{:Druid|Bear|SecondaryPrimitiveMultiplier}} as {{:Druid|Bear|SecondaryPhysicalShapeShiftBaseDamage}} with {{:Druid|Bear|SecondaryScaling}}, {{:Druid|Bear|SecondaryImpactPower}}, knocking enemies further or destroying chests and doors. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{:Druid|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{:Druid|Bear|HitslowMoveSpeed}} for {{:Druid|Bear|HitslowDuration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Chicken.png|link=|x96px]] &amp;lt;br&amp;gt; Chicken&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; Transforms into a chicken. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can spread their wings and jump twice. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{:Druid|Chicken|MaxHealthBonus}} as well as {{:Druid|Chicken|IncomingPhysicalHealingMod}} and {{:Druid|Chicken|IncomingMagicalHealingMod}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Pecking (Left-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Pecks the target with its beak, inflicting {{:Druid|Chicken|Primitive}} * ({{:Druid|Chicken|PrimitiveMultiplier}}) as {{:Druid|Chicken|PhysicalShapeShiftBaseDamage}} with {{:Druid|Chicken|Scaling}}, {{:Druid|Chicken|ImpactPower}}, and {{:Druid|Chicken|ArmorPenetration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{:Druid|Chicken|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Chicken|HitslowMovespeed}} for {{:Druid|Chicken|HitslowDuration}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Clucking (Right-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;The chicken clucks loudly&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Panther.png|link=|x96px]] &amp;lt;br&amp;gt; Panther&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; Transforms into a wild panther. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain {{:Druid|Panther|MoveSpeedBonus}} and 20% Jump height. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{:Druid|Panther|MaxHealthBonus}} as well as {{:Druid|Panther|IncomingPhysicalHealingMod}} and {{:Druid|Panther|IncomingMagicalHealingMod}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Scratch (Left-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Claws the target with his right hand, inflicting {{:Druid|Panther|PrimaryPrimitive}} * ({{:Druid|Panther|PrimaryPrimitiveMultiplier}}) as {{:Druid|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{:Druid|Panther|PrimaryScaling}} and {{:Druid|Panther|PrimaryImpactPower}} and causing the target to bleed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bleed deals {{:Druid|Panther|PhysicalBaseDamage}} with {{:Druid|Panther|PrimaryBleedScaling}} over {{:Druid|Panther|PrimaryBleedDuration}}, stacking up to {{:Druid|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{:Druid|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Panther|HitslowMovespeed}} for {{:Druid|Panther|HitslowDuration}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Neckbite (Right-Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Bite the target&#039;s neck, inflicting {{:Druid|Panther|SecondaryPrimitive}} * {{:Druid|Panther|SecondaryPrimitiveMultiplier}} as {{:Druid|Panther|SecondaryPhysicalShapeShiftBaseDamage}} with {{:Druid|Panther|SecondaryScaling}} and {{:Druid|Panther|SecondaryImpactPower}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While you are frenzied, Neckbite [[Silence|Silences]] the target for {{:Druid|Panther|PrimarySilenceDuration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{:Druid|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Panther|HitslowMovespeed}} for {{:Druid|Panther|HitslowDuration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; [[File:ShapeShift Rat.png|link=|x96px]] &amp;lt;br&amp;gt; Rat&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt; Transforms into a wild Rat. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain {{:Druid|Rat|MoveSpeedBonus}} and 10% Jump height. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Suffer {{:Druid|Rat|MaxHealthBonus}}, {{:Druid|Rat|PhysicalDamageReduction}}, {{:Druid|Rat|MagicalDamageReduction}}, as well as {{:Druid|Rat|IncomingPhysicalHealingMod}} and {{:Druid|Rat|IncomingMagicalHealingMod}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;Squeak loudly randomly every {{:Druid|Rat|RatRandomSqueakMinTimeConstant}}-{{:Druid|Rat|RatRandomSqueakMaxTimeConstant}}&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Infected Fangs (Left Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Bites the target, inflicting {{:Druid|Rat|PrimaryPhysicalBaseDamage}} with {{:Druid|Rat|PrimaryScaling}} and {{:Druid|Rat|PrimaryImpactPower}} and inflicting a plague to the target. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The plague deals {{:Druid|Rat|MagicalBaseDamage}} with {{:Druid|Rat|PrimaryDiseaseScaling}} over {{:Druid|Rat|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While attacking, move at {{:Druid|Rat|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Rat|HitslowMovespeed}} for {{:Druid|Rat|HitslowDuration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Squeak (Right Click)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Makes a squeak.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- ==Ability_Data== &lt;br /&gt;
--&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|animalkinship={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|barkskinarmor={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;20 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,ArmorRating,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|bear={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryprimitive=&amp;lt;b&amp;gt;[[Stats#Strength|Strength]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryphysicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryimpactpower=&amp;lt;b&amp;gt;5 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryprimitiveadd=&amp;lt;b&amp;gt;5 [[Damage#Primitive_Add|Primitive Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryprimitivemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;80%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryprimitive=&amp;lt;b&amp;gt;[[Stats#Strength|Strength]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryphysicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryimpactpower=&amp;lt;b&amp;gt;10 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryprimitivemultiplier=&amp;lt;b&amp;gt;200% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereductionmod=&amp;lt;b&amp;gt;50% [[Stats#Damage_Reduction_Mod|Physical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;50% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-30% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-20% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CastingTime,PrimaryPrimitive,PrimaryPhysicalShapeShiftBaseDamage,PrimaryImpactPower,PrimaryScaling,PrimaryPrimitiveAdd,PrimaryPrimitiveMultiplier,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,SecondaryPrimitive,SecondaryPhysicalShapeShiftBaseDamage,SecondaryImpactPower,SecondaryScaling,SecondaryPrimitiveMultiplier,PhysicalDamageReductionMod,MaxHealthBonus,MoveSpeedBonus,ActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|chicken={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitive=&amp;lt;b&amp;gt;[[Stats#Resourcefulness|Resourcefulness]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorpenetration=&amp;lt;b&amp;gt;30% [[Damage#Penetration|Armor Penetration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;3 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivemultiplier=&amp;lt;b&amp;gt;150% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;0.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-3% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;80%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-60% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-60% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;-60% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CastingTime,Primitive,PhysicalShapeShiftBaseDamage,ArmorPenetration,ImpactPower,Scaling,PrimitiveMultiplier,HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable,MovementMultiplier,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|dreamfire={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;15 {{Element|Spirit}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|enemyscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;10 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allyscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|intervaltime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,MagicalBaseDamage,EnemyScaling,MagicalBaseHealing,AllyScaling,IntervalTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|dreamwalk={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpower=&amp;lt;b&amp;gt;5 [[Stats#Magical_Power|Magical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;15s [[Stats#Cooldown_Reduction|Cooldown]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dreamwalkmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MagicalPower,Cooldown,StackingType,CooldownMaximumStacks,DreamwalkMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|enhancedwildness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;10 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;5 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ArmorRating,MoveSpeedAdd,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|entanglingvines={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;NeverReset&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,Duration,StackingType,MaximumStacks,Refresh,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|forceofnature={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpower=&amp;lt;b&amp;gt;3 [[Stats#Physical_Power|Physical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,PhysicalPower,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|herbalsensing={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|human={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CastingTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|insectpredation={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitive=&amp;lt;b&amp;gt;[[Stats#Resourcefulness|Resourcefulness]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalshapeshiftbasehealing=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivemultiplier=&amp;lt;b&amp;gt;50% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Primitive,PhysicalShapeShiftBaseHealing,Scaling,PrimitiveMultiplier&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|mendinggrove={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;10 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;10% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseHealing,StackingType,MaximumStacks,MaxHealthBonus,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|naturalhealing={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;4.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|naturalhealingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;1 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;10% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,NaturalHealingMaximumStacks,MagicalBaseHealing,Scaling,Tickinterval,StackingType,BuffMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|nature&#039;stouch={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|recoverablehealth=&amp;lt;b&amp;gt;15 [[Health#Recoverable_Health|Recoverable Health]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;15 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,RecoverableHealth,Duration,MagicalBaseHealing,StackingType,MaximumStacks,Removable,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|panther={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryprimitive=&amp;lt;b&amp;gt;[[Stats#Agility|Agility]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryphysicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryimpactpower=&amp;lt;b&amp;gt;3 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryprimitivemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;5 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedmaximumstacks=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarybleedremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;0.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-3% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;75%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryprimitive=&amp;lt;b&amp;gt;[[Stats#Agility|Agility]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryphysicalshapeshiftbasedamage=&amp;lt;b&amp;gt;[[Damage#Shapeshift|Physical ShapeShift Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryimpactpower=&amp;lt;b&amp;gt;3 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|secondaryprimitivemultiplier=&amp;lt;b&amp;gt;125% [[Damage#Primitive_Multiplier|Primitive Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarysilenceduration=&amp;lt;b&amp;gt;0.1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarysilencestackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarysilencemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarysilenceremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-30% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-30% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;-30% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CastingTime,PrimaryPrimitive,PrimaryPhysicalShapeShiftBaseDamage,PrimaryImpactPower,PrimaryScaling,PrimaryPrimitiveMultiplier,PrimaryBleedDuration,PhysicalBaseDamage,PrimaryBleedScaling,PrimaryBleedStackingType,PrimaryBleedMaximumStacks,Refresh,PrimaryBleedRemovable,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,SecondaryPrimitive,SecondaryPhysicalShapeShiftBaseDamage,SecondaryImpactPower,SecondaryScaling,SecondaryPrimitiveMultiplier,PrimarySilenceDuration,PrimarySilenceStackingType,PrimarySilenceMaximumStacks,PrimarySilenceRemovable,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus,MoveSpeedBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|prophecy={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rat={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryphysicalbasedamage=&amp;lt;b&amp;gt;1 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryimpactpower=&amp;lt;b&amp;gt;2 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;0.1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-1% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarydiseasescaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarydiseasestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarydiseasemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|expiration=&amp;lt;b&amp;gt;Removes Single Stack and Refreshes Duration&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primarydiseaseremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;80%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;-100% [[Stats#Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereduction=&amp;lt;b&amp;gt;-100% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-95% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-95% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;-95% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|ratrandomsqueakmintimeconstant=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|ratrandomsqueakmaxtimeconstant=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=CastingTime,PrimaryPhysicalBaseDamage,PrimaryImpactPower,PrimaryScaling,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,Duration,MagicalBaseDamage,PrimaryDiseaseScaling,PrimaryDiseaseStackingType,PrimaryDiseaseMaximumStacks,Expiration,PrimaryDiseaseRemovable,MovementMultiplier,PhysicalDamageReduction,MagicalDamageReduction,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus,MoveSpeedBonus,RatRandomSqueakMinTimeConstant,RatRandomSqueakMaxTimeConstant&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|restore={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;30 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,MagicalBaseHealing,StackingType,MaximumStacks,Removable,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rush={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shapeshiftmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shapeshiftmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shapeshiftmemory={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemory={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spiritbond={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;4.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedmaximumstacks=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;1s [[Stats#Cooldown_Reduction|Cooldown]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spiritbondstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spiritbondmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|transferpercent=&amp;lt;b&amp;gt;15%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxspiritbondtransferdamage=&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,GrantedStackingType,GrantedMaximumStacks,Cooldown,CooldownStackingType,CooldownMaximumStacks,SpiritBondStackingType,SpiritBondMaximumStacks,ActivatedStackingType,ActivatedMaximumStacks,TransferPercent,MaxSpiritBondTransferDamage&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spiritmagicmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|magicalpower=&amp;lt;b&amp;gt;10 [[Stats#Magical_Power|Magical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MagicalPower,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|summontreant={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;10 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,PhysicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sunandmoon={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;4.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|vigor=&amp;lt;b&amp;gt;3 [[Stats#Vigor|Vigor]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpower=&amp;lt;b&amp;gt;5 [[Stats#Magical_Power|Magical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|sunandmoonbuffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|sunandmoonmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,Vigor,MagicalPower,StackingType,SunAndMoonBuffMaximumStacks,SunAndMoonMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|survivalinstinct={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;20 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|endduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|endstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|endmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|endremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,MoveSpeedAdd,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,EndDuration,MoveSpeedBonus,EndStackingType,EndMaximumStacks,EndRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|thornbarrier={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;4 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bexecuteperiodiceffectonapplication=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,PhysicalBaseDamage,bExecutePeriodicEffectOnApplication,StackingType,MaximumStacks,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|thorncoat={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|truephysicalbasedamage=&amp;lt;b&amp;gt;5 [[Damage#True_Base_Damage|True Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=TruePhysicalBaseDamage,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|treeoflife={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|recoverablehealth=&amp;lt;b&amp;gt;40 [[Health#Recoverable_Health|Recoverable Health]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;5 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,RecoverableHealth,StackingType,MaximumStacks,Removable,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|wildfury={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereductionmod=&amp;lt;b&amp;gt;15% [[Stats#Damage_Reduction_Mod|Physical Damage Reduction Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalPowerBonus,PhysicalDamageReductionMod,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=32549</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=32549"/>
		<updated>2024-07-20T23:42:29Z</updated>

		<summary type="html">&lt;p&gt;Hooply: stylistic change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;Master of the Dark Arts&#039;|Yes}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Warlock]] is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Swords or Spellbook&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Cast curses to debilitate targets.&lt;br /&gt;
**Access to multiple physical weapons.&lt;br /&gt;
**High melee burst damage. (Blow of Corruption skill)&lt;br /&gt;
**Access to anti-healing.&lt;br /&gt;
**Access to healing. (Vampirism perk)&lt;br /&gt;
**Great at killing bosses.&lt;br /&gt;
*Cons&lt;br /&gt;
**Uses health when casting spells.&lt;br /&gt;
**Consuming too much health causes death.&lt;br /&gt;
**Highly susceptible to range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Antimagic.png|link=|x96px]] &amp;lt;br&amp;gt; Antimagic &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Warlock|Antimagic|AntimagicDamageReduction}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Curse_Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Curse Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Alter Curse of Pain, Curse of Weakness, and Power of Sacrifice to use a new status effect which have longer base durations. {{:Warlock|CurseOfPain|DoTCurseMasteryDuration}} for Curse of Pain, {{:Warlock|CurseOfWeakness|CurseMasteryDuration}} for Curse of Weakness, {{:Warlock|PowerOfSacrifice|CurseMasteryDuration}} for Power of Sacrifice. This allows a Curse without Curse Mastery to be active on a target at the same time as a Curse that uses Curse Mastery (with the exception of Curse of Weakness). &#039;&#039;Curse of Pain&#039;s total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice&#039;s damage per tick, however, always remains the same, increasing the number of ticks and therefore total damage.&#039;&#039;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Enhancement.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Enhancement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Warlock|DarkEnhancement|DarkPowerBonus}}.  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Reflection.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Reflection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When you receive melee damage, reflect {{:Warlock|DarkReflection|MagicalBaseDamage}} back to the attacker. {{:Warlock|DarkReflection|Cooldown}} in the form of a debuff. &amp;lt;br&amp;gt; {{:Warlock|DarkReflection|Scaling}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Demon Armor.png|link=|x96px]] &amp;lt;br&amp;gt; Demon Armor &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain ability to wear plate armor at the cost of {{:Warlock|DemonArmor|SpellCastingSpeed}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;!-- Reduce [[Healing#Outgoing vs Incoming|incoming]] [[Healing|healing]] received by 50%, and [[Stat#Will|Will]] by 50%.--&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Infernal Pledge.png|link=|x96px]] &amp;lt;br&amp;gt; Infernal Pledge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Warlock|InfernalPledge|UndeadRaceDamageReduction}} and {{:Warlock|InfernalPledge|DemonRaceDamageReduction}}  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Immortal Lament.png|link=|x96px]] &amp;lt;br&amp;gt; Immortal Lament &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Casting spells will no longer be able to kill you; though can still damage you. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Malice.png|link=|x96px]] &amp;lt;br&amp;gt; Malice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Warlock|Malice|WillBonus}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Shadow Touch.png|link=|x96px]] &amp;lt;br&amp;gt; Shadow Touch &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Melee hits deal {{:Warlock|ShadowTouch|TrueMagicalBaseDamage}} and heal {{:Warlock|ShadowTouch|MagicalBaseHealing}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Soul Collector.png|link=|x96px]] &amp;lt;br&amp;gt; Soul Collector &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When dealing the final blow to an enemy that is capable of dropping experience, one darkness shard is collected. Each collected shard grants {{:Warlock|SoulCollector|DarkPowerBonus}}, up to a maximum of {{:Warlock|SoulCollector|MaximumStacks}} stacks, &amp;lt;b&amp;gt;lasting until and including&amp;lt;/b&amp;gt; the next Dark Magic spell/perk is casted. When a spell/perk consumes the effect, the entire spell/perk&#039;s damage is affected by the bonus. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Torture Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Torture Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical [[Damage_Calculation#Damage/Healing_over_Time|Damage Over Time]] from them that are dealt to the target will heal you for {{:Warlock|TortureMastery|MagicalBaseHealing}} ({{:Warlock|TortureMastery|Scaling}}). Suffer {{:Warlock|TortureMastery|HealthCost}} Health Cost of spells.  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Vampirism.png|link=|x96px]] &amp;lt;br&amp;gt; Vampirism &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Warlock|Vampirism|OutgoingMagicalHealMod}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt; &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blow of Corruption.png|link=|x96px]] &amp;lt;br&amp;gt; Blow of Corruption &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next melee physical attack within {{:Warlock|BlowOfCorruption|ActiveDuration}} also deals {{:Warlock|BlowOfCorruption|MagicalBaseDamage}} ({{:Warlock|BlowOfCorruption|Scaling}}) (also benefits from [[Damage#Hit_Location_Bonus|Hit Location Bonus]]) to the target and causes them to suffer {{:Warlock|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{:Warlock|BlowOfCorruption|IncomingMagicalHealingMod}} for {{:Warlock|BlowOfCorruption|ReducedHealingDuration}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;i&amp;gt;If an attack is blocked by a shield, it will consume the skill buff without dealing damage. If the weapon is blocked at the hilt, no damage will be dealt but the buff will not be consumed. &amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BlowOfCorruption|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Dark Offering.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Offering &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  [[Channel]] for up to {{:Warlock|DarkOffering|ChannelingDuration}} seconds while remaining still. Every {{:Warlock|DarkOffering|ChannelingInterval}} spent channeling causes you to be dealt {{:Warlock|DarkOffering|PercentMaxHealthHealing}} and grants 1 stack of {{:Warlock|DarkOffering|PhysicalPowerBonus}} and {{:Warlock|DarkOffering|MagicalPowerBonus}} for {{:Warlock|DarkOffering|Duration}} after the channel ends or is stopped, up to {{:Warlock|DarkOffering|BuffMaximumStacks}} stacks. All stacks are refreshed on gaining a new stack. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|DarkOffering|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Phantomize.png|link=|x96px]] &amp;lt;br&amp;gt; Phantomize &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For {{:Warlock|Phantomize|Duration}} gain {{:Warlock|Phantomize|MoveSpeedBonus}} and become untargetable, phasing through melee attacks, projectiles, and hitscan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage and suffer {{:Warlock|Phantomize|MagicalDamageReduction}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|Phantomize|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blood Pact.png|link=|x96px]] &amp;lt;br&amp;gt; Blood Pact &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Assimilates the contracted demon after casting for {{:Warlock|BloodPact|CastingTime}}, gaining an additional {{:Warlock|BloodPact|MaxHealthAdd}}, {{:Warlock|BloodPact|ArmorRating}}, and {{:Warlock|BloodPact|MagicalResistance}}. Your entire body is covered in Abyssal Flame, sacrificing {{:Warlock|BloodPact|PercentMaxHealthHealing}} and dealing {{:Warlock|BloodPact|MagicalBaseDamage}} ({{:Warlock|BloodPact|AbyssalFlameDoTScaling}}) per second in {{:Warlock|BloodPact|TickInterval}}s ticks to enemies within {{:Warlock|BloodPact|AbyssalFlameRadiusConstant}}. Duration ends when Blood Pact is re-casted.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Additionally, upon transformation consume all Darkness Shards to gain {{:Warlock|BloodPact|AllAttributes}} for each one consumed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; When you become a demon your other skill is replaced with Exploitation Strike but you can still equip weapons. &amp;lt;br&amp;gt;If no weapon is equipped, use a one handed combo that deals 5 physical damage ({{:Warlock|BloodPact|PrimaryScaling}}, {{:Warlock|BloodPact|PrimaryImpactPower}}, {{:Warlock|BloodPact|PrimaryImpactZoneMultiplier}}) x 200% Combo damage on every hit and slows the target for {{:Warlock|BloodPact|HitSlowMoveSpeed}} for {{:Warlock|BloodPact|HitSlowDuration}}. Move at {{:Warlock|BloodPact|MovementMultiplier}} speed while attacking and up to 4 combo attacks using both hands. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Right-Click: Fire a bolt of darkness with {{:Warlock|BoltOfDarkness|DarkArrowHealthCost}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BloodPact|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Exploitation_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Exploitation Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. For {{:Warlock|ExploitationStrike|ActiveDuration}}, weapon hits apply a damage over time that causes the target to receive {{:Warlock|ExploitationStrike|MagicalBaseDamage}} ({{:Warlock|ExploitationStrike|Scaling}}) over {{:Warlock|ExploitationStrike|ExploitDuration}} and [[Healing#Percent_Max_Health_Healing|heal]] you for  {{:Warlock|ExploitationStrike|HealPercentConstant}} of the target&#039;s max [[Health]] up to {{:Warlock|ExploitationStrike|MaxHealConstant}} per hit&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|ExploitationStrike|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory 2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Dark}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Evil}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Tier &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:48%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Range &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Casting Time &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;  &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Power of Sacrifice.png|link=|x96px]] &amp;lt;br&amp;gt; Power of Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|PowerOfSacrifice|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curses the target with sacrifice, causing them to suffer {{:Warlock|PowerOfSacrifice|DoTMagicalBaseDamage}} but gaining {{:Warlock|PowerOfSacrifice|Strength}} and {{:Warlock|PowerOfSacrifice|Vigor}} for {{:Warlock|PowerOfSacrifice|Duration}}. This counts as a [[Stats#Debuff Duration|Debuff]], not a buff.. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|PowerOfSacrifice|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|PowerOfSacrifice|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|PowerOfSacrifice|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|PowerOfSacrifice|HealthCost}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|CurseOfWeakness|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Weakens the target for {{:Warlock|CurseOfWeakness|Duration}}, causing them to suffer {{:Warlock|CurseOfWeakness|AllAttributesBonus}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|CurseOfWeakness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|CurseOfWeakness|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|CurseOfWeakness|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bolt_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Bolt of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BoltOfDarkness|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Fires a projectile bolt that inflicts {{:Warlock|BoltOfDarkness|MagicalBaseDamage}} to the target. The bolt can be shot down by other projectiles, detonating it early.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BoltOfDarkness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BoltOfDarkness|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BoltOfDarkness|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BoltOfDarkness|HealthCost}} or  {{:Warlock|BoltOfDarkness|DarkArrowHealthCost}} during Blood Pact&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Pain.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Pain &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|CurseOfPain|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Instantly deals {{:Warlock|CurseOfPain|HitMagicalBaseDamage}} to the target and curses them with Agony. &amp;lt;br&amp;gt;Agony: Receive a total of {{:Warlock|CurseOfPain|DoTMagicalbaseDamage}} over {{:Warlock|CurseOfPain|DoTDuration}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|CurseOfPain|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: {{:Warlock|CurseOfPain|HitScaling}} &amp;lt;br&amp;gt; DoT: {{:Warlock|CurseOfPain|DoTScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|CurseOfPain|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|CurseOfPain|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bloodstained_Blade.png|link=|x96px]] &amp;lt;br&amp;gt; Bloodstained Blade &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BloodstainedBlade|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places the target in bloodlust for {{:Warlock|BloodstainedBlade|Duration}}, granting them {{:Warlock|BloodstainedBlade|PhysicalBuffWeaponDamage}}, and each time they swing their weapon they receive {{:Warlock|BloodstainedBlade|MagicalBaseDamage}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BloodstainedBlade|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BloodstainedBlade|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BloodstainedBlade|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BloodstainedBlade|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Spell_Predation.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Predation &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|SpellPredation|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Consume all removable magical buffs from the target enemy, and gain 1 Darkness Shard for each one. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|SpellPredation|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|SpellPredation|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|SpellPredation|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;!--&amp;lt;tr&amp;gt;  CURRENTLY TAKEN OUT OF THE GAME&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Evil_Eye.png|link=|x96px]] &amp;lt;br&amp;gt; Evil Eye &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|EvilEye|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]], Summons a pilotable &amp;quot;Evil Eye&amp;quot; that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|EvilEye|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|EvilEye|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ray_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Ray of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]] for up to {{:Warlock|RayOfDarkness|ChannelingDuration}}, projecting a dark beam dealing {{:Warlock|RayOfDarkness|MagicalBaseDamage}} per second (not as Damage over Time) to any target it touches, in .1s ticks. You can aim and move while channeling the beam. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|RayOfDarkness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|RayOfDarkness|Scaling}} per 1s channeled&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|RayOfDarkness|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|RayOfDarkness|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Life_Drain.png|link=|x96px]] &amp;lt;br&amp;gt; Life Drain &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|LifeDrain|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]] for up to {{:Warlock|LifeDrain|ChannelingDuration}}, Concentrating your mind to deal {{:Warlock|LifeDrain|MagicalBaseDamage}} to the target per {{:Warlock|LifeDrain|ChannelingInterval}} and converts 100% of it into the caster&#039;s life force as [[Healing#Life_Drain|Lifesteal]].&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|LifeDrain|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|LifeDrain|Scaling}} per {{:Warlock|LifeDrain|ChannelingInterval}} channeled&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|LifeDrain|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|LifeDrain|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Hellfire.png|link=|x96px]] &amp;lt;br&amp;gt; Hellfire &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|Hellfire|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for {{:Warlock|Hellfire|MagicalBaseDamage}} per second (divided into {{:Warlock|Hellfire|TickInterval}}s ticks) with {{:Warlock|Hellfire|ImpactPower}}. This hellfire can travel through walls and destroy obstacles up to {{:Warlock|Hellfire|Range}}. After creating a new hellfire, roughly 1 second later all pre-existing hellfires will dissipate. Hellfire is considered AoE and not a projectile. There is currently a bug where Hellfire can change direction randomly after hitting an obstacle.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|Hellfire|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|Hellfire|Scaling}} per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|Hellfire|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|Hellfire|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Flame_Walker.png|link=|x96px]] &amp;lt;br&amp;gt; Flame Walker &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|FlameWalker|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For {{:Warlock|FlameWalker|Duration}}, each step the Warlock takes leaves a [[Puddle]] of Hellfire that lasts for 4 seconds. Any target in direct contact with one or more puddles (max {{:Warlock|FlameWalker|HitMaximumStacks}} stacks) will take {{:Warlock|FlameWalker|MagicalBaseDamage}} per second in {{:Warlock|FlameWalker|TickInterval}}s ticks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Puddles may overlap.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{NeedsTesting|&#039;&#039;Seems to output considerably more than more than 5dps, but less than 25dps&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|FlameWalker|Scaling}} per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|FlameWalker|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|FlameWalker|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Eldritch_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Eldritch Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|EldritchShield|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants the target a {{:Warlock|EldritchShield|MaxMagicalShield}} for {{:Warlock|EldritchShield|HitDuration}}. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to grant the target {{:Warlock|EldritchShield|DarkPowerBonus}} to the next dark spell cast within {{:Warlock|EldritchShield|DarkDamageDuration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|EldritchShield|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Shield: {{:Warlock|EldritchShield|Scaling}}  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|EldritchShield|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|EldritchShield|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Summon_Hydra.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Hydra &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|SummonHydra|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summon a Hydra which inhabits a {{:Warlock|SummonHydra|AreaRadius}} area and stands still for up to 10 seconds; firing fireballs at hostile targets. The Hydra also detects hidden targets within ?meters. The Hydra has 150 [[health]] and its fireballs deal {{:Warlock|SummonHydra|MagicalBaseDamage}} with {{:Warlock|SummonHydra|ImpactPower}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|SummonHydra|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|SummonHydra|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|SummonHydra|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|SummonHydra|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell counts and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- ==Ability_Data== &lt;br /&gt;
--&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|antimagic={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|antimagicdamagereduction=&amp;lt;b&amp;gt;25% [[Damage#Damage_Reduction|Damage Reduction]] against all [[Damage_Types#Magical_Elements|Magical Elements]] except {{Element|Divine}}, {{Element|Curse}}, and {{Element|Neutral}}&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AntimagicDamageReduction&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|bloodpact={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;30 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalresistance=&amp;lt;b&amp;gt;30 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthadd=&amp;lt;b&amp;gt;50 [[Health#Max_Health_Add|Max Health Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesmaximumstacks=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-1.5% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;2 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;25% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;1 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftarmorrating=&amp;lt;b&amp;gt;30 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftmagicalresistance=&amp;lt;b&amp;gt;30 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftmaxhealthadd=&amp;lt;b&amp;gt;50 [[Health#Max_Health_Add|Max Health Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesstrength=&amp;lt;b&amp;gt;1 [[Stats#Strength|Strength]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesvigor=&amp;lt;b&amp;gt;1 [[Stats#Vigor|Vigor]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesagility=&amp;lt;b&amp;gt;1 [[Stats#Agility|Agility]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesdexterity=&amp;lt;b&amp;gt;1 [[Stats#Dexterity|Dexterity]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitiveswill=&amp;lt;b&amp;gt;1 [[Stats#Will|Will]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesknowledge=&amp;lt;b&amp;gt;1 [[Stats#Knowledge|Knowledge]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesresourcefulness=&amp;lt;b&amp;gt;1 [[Stats#Resourcefulness|Resourcefulness]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryimpactzonemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Impact_Zone_Multiplier|Impact Zone Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryimpactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;65%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|abyssalflamedotscaling=&amp;lt;b&amp;gt;25% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|abyssalflamedotstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|abyssalflamedotmaximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|abyssalflameradiusconstant=&amp;lt;b&amp;gt;0.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,CastingTime,UseMoving,SkillCooldownTrigger,SkillCooldown,ArmorRating,MagicalResistance,MaxHealthAdd,ShapeShiftStackingType,ShapeShiftMaximumStacks,PrimitivesStackingType,PrimitivesMaximumStacks,PercentMaxHealthHealing,MagicalBaseDamage,Scaling,AllAttributes,ShapeShiftArmorRating,ShapeShiftMagicalResistance,ShapeShiftMaxHealthAdd,PrimitivesStrength,PrimitivesVigor,PrimitivesAgility,PrimitivesDexterity,PrimitivesWill,PrimitivesKnowledge,PrimitivesResourcefulness,PrimaryImpactZoneMultiplier,PrimaryImpactPower,PrimaryScaling,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,AbyssalFlameDoTScaling,Tickinterval,AbyssalFlameDoTStackingType,AbyssalFlameDoTMaximumStacks,AbyssalFlameRadiusConstant&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|bloodstainedblade={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8.25m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;2 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;20s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;5 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,Duration,PhysicalBuffWeaponDamage,StackingType,MaximumStacks,Removable,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|blowofcorruption={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;75% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-80% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-80% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,MagicalBaseDamage,Scaling,ActiveDuration,ActiveRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,StackingType,MaximumStacks,ReducedHealingRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|boltofdarkness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;2 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;20 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcostconsumedhealthcost=&amp;lt;b&amp;gt;2 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkarrowhealthcost=&amp;lt;b&amp;gt;2 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;20 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkarrowhitmagicalbasedamage=&amp;lt;b&amp;gt;20 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkarrowhitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,MagicalBaseDamage,Scaling,SpellCostConsumedHealthCost,DarkArrowHealthCost,HitMagicalBaseDamage,HitScaling,DarkArrowHitMagicalBaseDamage,DarkArrowHitScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|cursemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|curseofpain={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;2 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;7 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitcursemasterymagicalbasedamage=&amp;lt;b&amp;gt;7 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitcursemasteryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmagicalbasedamage=&amp;lt;b&amp;gt;10 [[File:EvilDamage.png|Evil|x20px]]/[[File:CurseDamage.png|Curse|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasteryduration=&amp;lt;b&amp;gt;10.4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasterymagicalbasedamage=&amp;lt;b&amp;gt;13 [[File:EvilDamage.png|Evil|x20px]]/[[File:CurseDamage.png|Curse|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,HitMagicalBaseDamage,HitScaling,HitCurseMasteryMagicalBaseDamage,HitCurseMasteryScaling,DoTDuration,DoTMagicalBaseDamage,DoTScaling,StackingType,MaximumStacks,Refresh,DoTRemovable,DoTCurseMasteryDuration,DoTCurseMasteryMagicalBaseDamage,DoTCurseMasteryScaling,DoTCurseMasteryRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|curseofweakness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;2 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryduration=&amp;lt;b&amp;gt;13s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterystrengthbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Strength Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryvigorbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Vigor Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryagilitybonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Agility Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterydexteritybonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Dexterity Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterywillbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Will Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryknowledgebonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Knowledge Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryresourcefulnessbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Resourcefulness Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributesbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|All Attributes Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,Duration,StackingType,MaximumStacks,Removable,CurseMasteryDuration,CurseMasteryStrengthBonus,CurseMasteryVigorBonus,CurseMasteryAgilityBonus,CurseMasteryDexterityBonus,CurseMasteryWillBonus,CurseMasteryKnowledgeBonus,CurseMasteryResourcefulnessBonus,CurseMasteryStackingType,CurseMasteryMaximumStacks,CurseMasteryRemovable,AllAttributesBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|darkenhancement={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;10% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Ice|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=DarkPowerBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|darkoffering={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Channeling&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|concentrationstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|concentrationmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,ChannelingDuration,ChannelingInterval,SkillCooldownTrigger,SkillCooldown,PercentMaxHealthHealing,ConcentrationStackingType,ConcentrationMaximumStacks,Duration,PhysicalPowerBonus,MagicalPowerBonus,BuffStackingType,BuffMaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|darkreflection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;15s [[Stats#Cooldown_Reduction|Cooldown]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;75% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Cooldown,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|demonarmor={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;-10% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellCastingSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|eldritchshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxmagicalshield=&amp;lt;b&amp;gt;25 [[Shield|Magical Shield]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkdamageduration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;20% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Ice|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkdamagestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkdamagemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkdamageremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,HitDuration,MaxMagicalShield,HitStackingType,HitMaximumStacks,HitRemovable,DarkDamageDuration,DarkPowerBonus,DarkDamageStackingType,DarkDamageMaximumStacks,DarkDamageRemovable,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|exploitationstrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|exploitduration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;4 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healpercentconstant=&amp;lt;b&amp;gt;5%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealconstant=&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,ExploitDuration,MagicalBaseDamage,Scaling,StackingType,MaximumStacks,Removable,HealPercentConstant,MaxHealConstant&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|flamewalker={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,Duration,HitStackingType,HitMaximumStacks,Removable,MagicalBaseDamage,Scaling,Tickinterval&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|hellfire={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;50m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;3 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;12 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;60 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,ImpactPower,MagicalBaseDamage,Scaling,Tickinterval,Refresh&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|immortallament={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|all=&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|infernalpledge={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|undeadracedamagereduction=&amp;lt;b&amp;gt;25% [[Undead]] [[Damage#Race_Damage_Reduction|Race Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|demonracedamagereduction=&amp;lt;b&amp;gt;25% [[Demon]] [[Damage#Race_Damage_Reduction|Race Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=UndeadRaceDamageReduction,DemonRaceDamageReduction,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lifedrain={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;3 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;75% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,ChannelingInterval,Range,HealthCost,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|malice={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|willbonus=&amp;lt;b&amp;gt;10% [[Stats#Attribute_Bonus|Will Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=WillBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|phantomize={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereduction=&amp;lt;b&amp;gt;-50% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MagicalDamageReduction,MoveSpeedBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|powerofsacrifice={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;2 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryduration=&amp;lt;b&amp;gt;15.6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Curse}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasterymagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Curse}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|strength=&amp;lt;b&amp;gt;15 [[Stats#Strength|Strength]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|vigor=&amp;lt;b&amp;gt;15 [[Stats#Vigor|Vigor]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,Duration,StackingType,MaximumStacks,Removable,CurseMasteryDuration,CurseMasteryStackingType,CurseMasteryMaximumStacks,CurseMasteryRemovable,DOTMagicalBaseDamage,DOTCurseMasteryMagicalBaseDamage,Strength,Vigor,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rayofdarkness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;3 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;12 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,Range,UseMoving,HealthCost,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shadowtouch={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|truemagicalbasedamage=&amp;lt;b&amp;gt;2 {{Element|Dark}} [[Damage#True_Base_Damage|True Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;2 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=TrueMagicalBaseDamage,MagicalBaseHealing,StackingType,MaximumStacks,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|soulcollector={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|soulcollectorstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|soulcollectorremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;20% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Ice|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darknessshardstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darknessshardremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SoulCollectorStackingType,SoulCollectorRemovable,DarkPowerBonus,DarknessShardStackingType,MaximumStacks,DarknessShardRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemory={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellpredation={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;2 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;20% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Ice|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxremovalcountconstant=&amp;lt;b&amp;gt;999&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,DarkPowerBonus,StackingType,MaximumStacks,Removable,MaxRemovalCountConstant&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|summonhydra={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;8 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,AreaRadius,HealthCost,MagicalBaseDamage,ImpactPower,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|torturemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;2 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;5% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;3x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MagicalBaseHealing,Scaling,HealthCost&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|unbind={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|vampirism={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|outgoingmagicalhealmod=&amp;lt;b&amp;gt;20% [[Healing#Outgoing_vs_Incoming|Outgoing]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=OutgoingMagicalHealMod,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=32548</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=32548"/>
		<updated>2024-07-20T23:41:11Z</updated>

		<summary type="html">&lt;p&gt;Hooply: table width:60% for all tables, added flavor text for Class Info and changed pros and cons a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;Master of the Dark Arts&#039;|Yes}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The [[Warlock]] is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Swords or Spellbook&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Cast curses to debilitate targets.&lt;br /&gt;
**Access to multiple physical weapons.&lt;br /&gt;
**High melee burst damage. (Blow of Corruption skill)&lt;br /&gt;
**Access to anti-healing.&lt;br /&gt;
**Access to healing. (Vampirism perk)&lt;br /&gt;
**Great at killing bosses.&lt;br /&gt;
*Cons&lt;br /&gt;
**Uses health when casting spells.&lt;br /&gt;
**Consuming too much health causes death.&lt;br /&gt;
**Highly susceptible to range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt; &lt;br /&gt;
    &amp;lt;tr&amp;gt; &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Antimagic.png|link=|x96px]] &amp;lt;br&amp;gt; Antimagic &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Warlock|Antimagic|AntimagicDamageReduction}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Curse_Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Curse Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Alter Curse of Pain, Curse of Weakness, and Power of Sacrifice to use a new status effect which have longer base durations. {{:Warlock|CurseOfPain|DoTCurseMasteryDuration}} for Curse of Pain, {{:Warlock|CurseOfWeakness|CurseMasteryDuration}} for Curse of Weakness, {{:Warlock|PowerOfSacrifice|CurseMasteryDuration}} for Power of Sacrifice. This allows a Curse without Curse Mastery to be active on a target at the same time as a Curse that uses Curse Mastery (with the exception of Curse of Weakness). &#039;&#039;Curse of Pain&#039;s total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice&#039;s damage per tick, however, always remains the same, increasing the number of ticks and therefore total damage.&#039;&#039;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Enhancement.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Enhancement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Warlock|DarkEnhancement|DarkPowerBonus}}.  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Reflection.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Reflection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When you receive melee damage, reflect {{:Warlock|DarkReflection|MagicalBaseDamage}} back to the attacker. {{:Warlock|DarkReflection|Cooldown}} in the form of a debuff. &amp;lt;br&amp;gt; {{:Warlock|DarkReflection|Scaling}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Demon Armor.png|link=|x96px]] &amp;lt;br&amp;gt; Demon Armor &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain ability to wear plate armor at the cost of {{:Warlock|DemonArmor|SpellCastingSpeed}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;!-- Reduce [[Healing#Outgoing vs Incoming|incoming]] [[Healing|healing]] received by 50%, and [[Stat#Will|Will]] by 50%.--&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Infernal Pledge.png|link=|x96px]] &amp;lt;br&amp;gt; Infernal Pledge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Warlock|InfernalPledge|UndeadRaceDamageReduction}} and {{:Warlock|InfernalPledge|DemonRaceDamageReduction}}  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Immortal Lament.png|link=|x96px]] &amp;lt;br&amp;gt; Immortal Lament &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Casting spells will no longer be able to kill you; though can still damage you. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Malice.png|link=|x96px]] &amp;lt;br&amp;gt; Malice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Warlock|Malice|WillBonus}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Shadow Touch.png|link=|x96px]] &amp;lt;br&amp;gt; Shadow Touch &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Melee hits deal {{:Warlock|ShadowTouch|TrueMagicalBaseDamage}} and heal {{:Warlock|ShadowTouch|MagicalBaseHealing}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Soul Collector.png|link=|x96px]] &amp;lt;br&amp;gt; Soul Collector &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When dealing the final blow to an enemy that is capable of dropping experience, one darkness shard is collected. Each collected shard grants {{:Warlock|SoulCollector|DarkPowerBonus}}, up to a maximum of {{:Warlock|SoulCollector|MaximumStacks}} stacks, &amp;lt;b&amp;gt;lasting until and including&amp;lt;/b&amp;gt; the next Dark Magic spell/perk is casted. When a spell/perk consumes the effect, the entire spell/perk&#039;s damage is affected by the bonus. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Torture Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Torture Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical [[Damage_Calculation#Damage/Healing_over_Time|Damage Over Time]] from them that are dealt to the target will heal you for {{:Warlock|TortureMastery|MagicalBaseHealing}} ({{:Warlock|TortureMastery|Scaling}}). Suffer {{:Warlock|TortureMastery|HealthCost}} Health Cost of spells.  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Vampirism.png|link=|x96px]] &amp;lt;br&amp;gt; Vampirism &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Warlock|Vampirism|OutgoingMagicalHealMod}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt; &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blow of Corruption.png|link=|x96px]] &amp;lt;br&amp;gt; Blow of Corruption &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next melee physical attack within {{:Warlock|BlowOfCorruption|ActiveDuration}} also deals {{:Warlock|BlowOfCorruption|MagicalBaseDamage}} ({{:Warlock|BlowOfCorruption|Scaling}}) (also benefits from [[Damage#Hit_Location_Bonus|Hit Location Bonus]]) to the target and causes them to suffer {{:Warlock|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{:Warlock|BlowOfCorruption|IncomingMagicalHealingMod}} for {{:Warlock|BlowOfCorruption|ReducedHealingDuration}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;i&amp;gt;If an attack is blocked by a shield, it will consume the skill buff without dealing damage. If the weapon is blocked at the hilt, no damage will be dealt but the buff will not be consumed. &amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BlowOfCorruption|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Dark Offering.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Offering &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  [[Channel]] for up to {{:Warlock|DarkOffering|ChannelingDuration}} seconds while remaining still. Every {{:Warlock|DarkOffering|ChannelingInterval}} spent channeling causes you to be dealt {{:Warlock|DarkOffering|PercentMaxHealthHealing}} and grants 1 stack of {{:Warlock|DarkOffering|PhysicalPowerBonus}} and {{:Warlock|DarkOffering|MagicalPowerBonus}} for {{:Warlock|DarkOffering|Duration}} after the channel ends or is stopped, up to {{:Warlock|DarkOffering|BuffMaximumStacks}} stacks. All stacks are refreshed on gaining a new stack. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|DarkOffering|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Phantomize.png|link=|x96px]] &amp;lt;br&amp;gt; Phantomize &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For {{:Warlock|Phantomize|Duration}} gain {{:Warlock|Phantomize|MoveSpeedBonus}} and become untargetable, phasing through melee attacks, projectiles, and hitscan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage and suffer {{:Warlock|Phantomize|MagicalDamageReduction}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|Phantomize|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blood Pact.png|link=|x96px]] &amp;lt;br&amp;gt; Blood Pact &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Assimilates the contracted demon after casting for {{:Warlock|BloodPact|CastingTime}}, gaining an additional {{:Warlock|BloodPact|MaxHealthAdd}}, {{:Warlock|BloodPact|ArmorRating}}, and {{:Warlock|BloodPact|MagicalResistance}}. Your entire body is covered in Abyssal Flame, sacrificing {{:Warlock|BloodPact|PercentMaxHealthHealing}} and dealing {{:Warlock|BloodPact|MagicalBaseDamage}} ({{:Warlock|BloodPact|AbyssalFlameDoTScaling}}) per second in {{:Warlock|BloodPact|TickInterval}}s ticks to enemies within {{:Warlock|BloodPact|AbyssalFlameRadiusConstant}}. Duration ends when Blood Pact is re-casted.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Additionally, upon transformation consume all Darkness Shards to gain {{:Warlock|BloodPact|AllAttributes}} for each one consumed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; When you become a demon your other skill is replaced with Exploitation Strike but you can still equip weapons. &amp;lt;br&amp;gt;If no weapon is equipped, use a one handed combo that deals 5 physical damage ({{:Warlock|BloodPact|PrimaryScaling}}, {{:Warlock|BloodPact|PrimaryImpactPower}}, {{:Warlock|BloodPact|PrimaryImpactZoneMultiplier}}) x 200% Combo damage on every hit and slows the target for {{:Warlock|BloodPact|HitSlowMoveSpeed}} for {{:Warlock|BloodPact|HitSlowDuration}}. Move at {{:Warlock|BloodPact|MovementMultiplier}} speed while attacking and up to 4 combo attacks using both hands. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Right-Click: Fire a bolt of darkness with {{:Warlock|BoltOfDarkness|DarkArrowHealthCost}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BloodPact|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Exploitation_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Exploitation Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. For {{:Warlock|ExploitationStrike|ActiveDuration}}, weapon hits apply a damage over time that causes the target to receive {{:Warlock|ExploitationStrike|MagicalBaseDamage}} ({{:Warlock|ExploitationStrike|Scaling}}) over {{:Warlock|ExploitationStrike|ExploitDuration}} and [[Healing#Percent_Max_Health_Healing|heal]] you for  {{:Warlock|ExploitationStrike|HealPercentConstant}} of the target&#039;s max [[Health]] up to {{:Warlock|ExploitationStrike|MaxHealConstant}} per hit&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|ExploitationStrike|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory 2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Dark}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Evil}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Tier &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:48%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Range &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Casting Time &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;  &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Power of Sacrifice.png|link=|x96px]] &amp;lt;br&amp;gt; Power of Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|PowerOfSacrifice|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curses the target with sacrifice, causing them to suffer {{:Warlock|PowerOfSacrifice|DoTMagicalBaseDamage}} but gaining {{:Warlock|PowerOfSacrifice|Strength}} and {{:Warlock|PowerOfSacrifice|Vigor}} for {{:Warlock|PowerOfSacrifice|Duration}}. This counts as a [[Stats#Debuff Duration|Debuff]], not a buff.. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|PowerOfSacrifice|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|PowerOfSacrifice|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|PowerOfSacrifice|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|PowerOfSacrifice|HealthCost}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|CurseOfWeakness|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Weakens the target for {{:Warlock|CurseOfWeakness|Duration}}, causing them to suffer {{:Warlock|CurseOfWeakness|AllAttributesBonus}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|CurseOfWeakness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|CurseOfWeakness|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|CurseOfWeakness|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bolt_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Bolt of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BoltOfDarkness|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Fires a projectile bolt that inflicts {{:Warlock|BoltOfDarkness|MagicalBaseDamage}} to the target. The bolt can be shot down by other projectiles, detonating it early.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BoltOfDarkness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BoltOfDarkness|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BoltOfDarkness|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BoltOfDarkness|HealthCost}} or  {{:Warlock|BoltOfDarkness|DarkArrowHealthCost}} during Blood Pact&amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Pain.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Pain &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|CurseOfPain|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Instantly deals {{:Warlock|CurseOfPain|HitMagicalBaseDamage}} to the target and curses them with Agony. &amp;lt;br&amp;gt;Agony: Receive a total of {{:Warlock|CurseOfPain|DoTMagicalbaseDamage}} over {{:Warlock|CurseOfPain|DoTDuration}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|CurseOfPain|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: {{:Warlock|CurseOfPain|HitScaling}} &amp;lt;br&amp;gt; DoT: {{:Warlock|CurseOfPain|DoTScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|CurseOfPain|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|CurseOfPain|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bloodstained_Blade.png|link=|x96px]] &amp;lt;br&amp;gt; Bloodstained Blade &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BloodstainedBlade|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places the target in bloodlust for {{:Warlock|BloodstainedBlade|Duration}}, granting them {{:Warlock|BloodstainedBlade|PhysicalBuffWeaponDamage}}, and each time they swing their weapon they receive {{:Warlock|BloodstainedBlade|MagicalBaseDamage}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BloodstainedBlade|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BloodstainedBlade|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BloodstainedBlade|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|BloodstainedBlade|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Spell_Predation.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Predation &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|SpellPredation|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Consume all removable magical buffs from the target enemy, and gain 1 Darkness Shard for each one. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|SpellPredation|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|SpellPredation|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|SpellPredation|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;!--&amp;lt;tr&amp;gt;  CURRENTLY TAKEN OUT OF THE GAME&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Evil_Eye.png|link=|x96px]] &amp;lt;br&amp;gt; Evil Eye &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|EvilEye|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]], Summons a pilotable &amp;quot;Evil Eye&amp;quot; that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|EvilEye|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|EvilEye|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;--&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ray_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Ray of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]] for up to {{:Warlock|RayOfDarkness|ChannelingDuration}}, projecting a dark beam dealing {{:Warlock|RayOfDarkness|MagicalBaseDamage}} per second (not as Damage over Time) to any target it touches, in .1s ticks. You can aim and move while channeling the beam. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|RayOfDarkness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|RayOfDarkness|Scaling}} per 1s channeled&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|RayOfDarkness|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|RayOfDarkness|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Life_Drain.png|link=|x96px]] &amp;lt;br&amp;gt; Life Drain &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|LifeDrain|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]] for up to {{:Warlock|LifeDrain|ChannelingDuration}}, Concentrating your mind to deal {{:Warlock|LifeDrain|MagicalBaseDamage}} to the target per {{:Warlock|LifeDrain|ChannelingInterval}} and converts 100% of it into the caster&#039;s life force as [[Healing#Life_Drain|Lifesteal]].&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|LifeDrain|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|LifeDrain|Scaling}} per {{:Warlock|LifeDrain|ChannelingInterval}} channeled&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|LifeDrain|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|LifeDrain|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Hellfire.png|link=|x96px]] &amp;lt;br&amp;gt; Hellfire &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|Hellfire|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for {{:Warlock|Hellfire|MagicalBaseDamage}} per second (divided into {{:Warlock|Hellfire|TickInterval}}s ticks) with {{:Warlock|Hellfire|ImpactPower}}. This hellfire can travel through walls and destroy obstacles up to {{:Warlock|Hellfire|Range}}. After creating a new hellfire, roughly 1 second later all pre-existing hellfires will dissipate. Hellfire is considered AoE and not a projectile. There is currently a bug where Hellfire can change direction randomly after hitting an obstacle.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|Hellfire|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|Hellfire|Scaling}} per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|Hellfire|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|Hellfire|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Flame_Walker.png|link=|x96px]] &amp;lt;br&amp;gt; Flame Walker &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|FlameWalker|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For {{:Warlock|FlameWalker|Duration}}, each step the Warlock takes leaves a [[Puddle]] of Hellfire that lasts for 4 seconds. Any target in direct contact with one or more puddles (max {{:Warlock|FlameWalker|HitMaximumStacks}} stacks) will take {{:Warlock|FlameWalker|MagicalBaseDamage}} per second in {{:Warlock|FlameWalker|TickInterval}}s ticks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Puddles may overlap.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{NeedsTesting|&#039;&#039;Seems to output considerably more than more than 5dps, but less than 25dps&#039;&#039;}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|FlameWalker|Scaling}} per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|FlameWalker|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|FlameWalker|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Eldritch_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Eldritch Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|EldritchShield|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants the target a {{:Warlock|EldritchShield|MaxMagicalShield}} for {{:Warlock|EldritchShield|HitDuration}}. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to grant the target {{:Warlock|EldritchShield|DarkPowerBonus}} to the next dark spell cast within {{:Warlock|EldritchShield|DarkDamageDuration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|EldritchShield|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Shield: {{:Warlock|EldritchShield|Scaling}}  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|EldritchShield|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|EldritchShield|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Summon_Hydra.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Hydra &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|SummonHydra|SpellTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summon a Hydra which inhabits a {{:Warlock|SummonHydra|AreaRadius}} area and stands still for up to 10 seconds; firing fireballs at hostile targets. The Hydra also detects hidden targets within ?meters. The Hydra has 150 [[health]] and its fireballs deal {{:Warlock|SummonHydra|MagicalBaseDamage}} with {{:Warlock|SummonHydra|ImpactPower}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|SummonHydra|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|SummonHydra|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|SummonHydra|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Warlock|SummonHydra|HealthCost}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell counts and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- ==Ability_Data== &lt;br /&gt;
--&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|antimagic={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|antimagicdamagereduction=&amp;lt;b&amp;gt;25% [[Damage#Damage_Reduction|Damage Reduction]] against all [[Damage_Types#Magical_Elements|Magical Elements]] except {{Element|Divine}}, {{Element|Curse}}, and {{Element|Neutral}}&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AntimagicDamageReduction&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|bloodpact={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;30 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalresistance=&amp;lt;b&amp;gt;30 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthadd=&amp;lt;b&amp;gt;50 [[Health#Max_Health_Add|Max Health Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesmaximumstacks=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-1.5% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;2 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;25% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;1 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftarmorrating=&amp;lt;b&amp;gt;30 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftmagicalresistance=&amp;lt;b&amp;gt;30 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|shapeshiftmaxhealthadd=&amp;lt;b&amp;gt;50 [[Health#Max_Health_Add|Max Health Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesstrength=&amp;lt;b&amp;gt;1 [[Stats#Strength|Strength]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesvigor=&amp;lt;b&amp;gt;1 [[Stats#Vigor|Vigor]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesagility=&amp;lt;b&amp;gt;1 [[Stats#Agility|Agility]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesdexterity=&amp;lt;b&amp;gt;1 [[Stats#Dexterity|Dexterity]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitiveswill=&amp;lt;b&amp;gt;1 [[Stats#Will|Will]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesknowledge=&amp;lt;b&amp;gt;1 [[Stats#Knowledge|Knowledge]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primitivesresourcefulness=&amp;lt;b&amp;gt;1 [[Stats#Resourcefulness|Resourcefulness]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryimpactzonemultiplier=&amp;lt;b&amp;gt;100% [[Damage#Impact_Zone_Multiplier|Impact Zone Multiplier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryimpactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|primaryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;65%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|abyssalflamedotscaling=&amp;lt;b&amp;gt;25% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|abyssalflamedotstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|abyssalflamedotmaximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|abyssalflameradiusconstant=&amp;lt;b&amp;gt;0.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,CastingTime,UseMoving,SkillCooldownTrigger,SkillCooldown,ArmorRating,MagicalResistance,MaxHealthAdd,ShapeShiftStackingType,ShapeShiftMaximumStacks,PrimitivesStackingType,PrimitivesMaximumStacks,PercentMaxHealthHealing,MagicalBaseDamage,Scaling,AllAttributes,ShapeShiftArmorRating,ShapeShiftMagicalResistance,ShapeShiftMaxHealthAdd,PrimitivesStrength,PrimitivesVigor,PrimitivesAgility,PrimitivesDexterity,PrimitivesWill,PrimitivesKnowledge,PrimitivesResourcefulness,PrimaryImpactZoneMultiplier,PrimaryImpactPower,PrimaryScaling,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,AbyssalFlameDoTScaling,Tickinterval,AbyssalFlameDoTStackingType,AbyssalFlameDoTMaximumStacks,AbyssalFlameRadiusConstant&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|bloodstainedblade={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8.25m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;2 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;20s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;5 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,Duration,PhysicalBuffWeaponDamage,StackingType,MaximumStacks,Removable,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|blowofcorruption={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;75% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingduration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-80% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-80% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,MagicalBaseDamage,Scaling,ActiveDuration,ActiveRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,StackingType,MaximumStacks,ReducedHealingRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|boltofdarkness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;2 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;20 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcostconsumedhealthcost=&amp;lt;b&amp;gt;2 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkarrowhealthcost=&amp;lt;b&amp;gt;2 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;20 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkarrowhitmagicalbasedamage=&amp;lt;b&amp;gt;20 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkarrowhitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,MagicalBaseDamage,Scaling,SpellCostConsumedHealthCost,DarkArrowHealthCost,HitMagicalBaseDamage,HitScaling,DarkArrowHitMagicalBaseDamage,DarkArrowHitScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|cursemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|curseofpain={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;2 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;7 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitcursemasterymagicalbasedamage=&amp;lt;b&amp;gt;7 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitcursemasteryscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmagicalbasedamage=&amp;lt;b&amp;gt;10 [[File:EvilDamage.png|Evil|x20px]]/[[File:CurseDamage.png|Curse|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasteryduration=&amp;lt;b&amp;gt;10.4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasterymagicalbasedamage=&amp;lt;b&amp;gt;13 [[File:EvilDamage.png|Evil|x20px]]/[[File:CurseDamage.png|Curse|x20px]] [[Damage_Types#Hybrid|Hybrid]] [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,HitMagicalBaseDamage,HitScaling,HitCurseMasteryMagicalBaseDamage,HitCurseMasteryScaling,DoTDuration,DoTMagicalBaseDamage,DoTScaling,StackingType,MaximumStacks,Refresh,DoTRemovable,DoTCurseMasteryDuration,DoTCurseMasteryMagicalBaseDamage,DoTCurseMasteryScaling,DoTCurseMasteryRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|curseofweakness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;2 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryduration=&amp;lt;b&amp;gt;13s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterystrengthbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Strength Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryvigorbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Vigor Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryagilitybonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Agility Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterydexteritybonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Dexterity Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterywillbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Will Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryknowledgebonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Knowledge Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryresourcefulnessbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|Resourcefulness Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributesbonus=&amp;lt;b&amp;gt;-25% [[Stats#Attribute_Bonus|All Attributes Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,Duration,StackingType,MaximumStacks,Removable,CurseMasteryDuration,CurseMasteryStrengthBonus,CurseMasteryVigorBonus,CurseMasteryAgilityBonus,CurseMasteryDexterityBonus,CurseMasteryWillBonus,CurseMasteryKnowledgeBonus,CurseMasteryResourcefulnessBonus,CurseMasteryStackingType,CurseMasteryMaximumStacks,CurseMasteryRemovable,AllAttributesBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|darkenhancement={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;10% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Ice|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=DarkPowerBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|darkoffering={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Channeling&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|concentrationstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|concentrationmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,ChannelingDuration,ChannelingInterval,SkillCooldownTrigger,SkillCooldown,PercentMaxHealthHealing,ConcentrationStackingType,ConcentrationMaximumStacks,Duration,PhysicalPowerBonus,MagicalPowerBonus,BuffStackingType,BuffMaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|darkreflection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;15s [[Stats#Cooldown_Reduction|Cooldown]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;75% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Cooldown,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|demonarmor={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;-10% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellCastingSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|eldritchshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxmagicalshield=&amp;lt;b&amp;gt;25 [[Shield|Magical Shield]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkdamageduration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;20% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Ice|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkdamagestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkdamagemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkdamageremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,HitDuration,MaxMagicalShield,HitStackingType,HitMaximumStacks,HitRemovable,DarkDamageDuration,DarkPowerBonus,DarkDamageStackingType,DarkDamageMaximumStacks,DarkDamageRemovable,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|exploitationstrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|exploitduration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;4 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healpercentconstant=&amp;lt;b&amp;gt;5%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealconstant=&amp;lt;b&amp;gt;20&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,ExploitDuration,MagicalBaseDamage,Scaling,StackingType,MaximumStacks,Removable,HealPercentConstant,MaxHealConstant&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|flamewalker={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;4 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,Duration,HitStackingType,HitMaximumStacks,Removable,MagicalBaseDamage,Scaling,Tickinterval&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|hellfire={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;50m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;3 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;12 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;60 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,ImpactPower,MagicalBaseDamage,Scaling,Tickinterval,Refresh&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|immortallament={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|all=&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|infernalpledge={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|undeadracedamagereduction=&amp;lt;b&amp;gt;25% [[Undead]] [[Damage#Race_Damage_Reduction|Race Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|demonracedamagereduction=&amp;lt;b&amp;gt;25% [[Demon]] [[Damage#Race_Damage_Reduction|Race Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=UndeadRaceDamageReduction,DemonRaceDamageReduction,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lifedrain={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;3 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Evil}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;75% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,ChannelingInterval,Range,HealthCost,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|malice={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|willbonus=&amp;lt;b&amp;gt;10% [[Stats#Attribute_Bonus|Will Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=WillBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|phantomize={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereduction=&amp;lt;b&amp;gt;-50% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MagicalDamageReduction,MoveSpeedBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|powerofsacrifice={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;2 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryduration=&amp;lt;b&amp;gt;15.6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cursemasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Curse}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotcursemasterymagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Curse}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|strength=&amp;lt;b&amp;gt;15 [[Stats#Strength|Strength]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|vigor=&amp;lt;b&amp;gt;15 [[Stats#Vigor|Vigor]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,Duration,StackingType,MaximumStacks,Removable,CurseMasteryDuration,CurseMasteryStackingType,CurseMasteryMaximumStacks,CurseMasteryRemovable,DOTMagicalBaseDamage,DOTCurseMasteryMagicalBaseDamage,Strength,Vigor,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rayofdarkness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;3 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;12 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,ChannelingDuration,Range,UseMoving,HealthCost,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shadowtouch={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|truemagicalbasedamage=&amp;lt;b&amp;gt;2 {{Element|Dark}} [[Damage#True_Base_Damage|True Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;2 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=TrueMagicalBaseDamage,MagicalBaseHealing,StackingType,MaximumStacks,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|soulcollector={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|soulcollectorstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|soulcollectorremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;20% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Ice|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darknessshardstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darknessshardremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SoulCollectorStackingType,SoulCollectorRemovable,DarkPowerBonus,DarknessShardStackingType,MaximumStacks,DarknessShardRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemory={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellpredation={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;2 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|darkpowerbonus=&amp;lt;b&amp;gt;20% [[File:DarkDamage.png|Dark|x20px]] [[Damage_Types#Ice|Dark]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxremovalcountconstant=&amp;lt;b&amp;gt;999&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,HealthCost,DarkPowerBonus,StackingType,MaximumStacks,Removable,MaxRemovalCountConstant&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|summonhydra={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.75m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;8 [[Damage#Health_Cost|Health Cost]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,CastingTime,Range,AreaRadius,HealthCost,MagicalBaseDamage,ImpactPower,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|torturemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;2 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;5% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|healthcost=&amp;lt;b&amp;gt;3x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MagicalBaseHealing,Scaling,HealthCost&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|unbind={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|vampirism={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|outgoingmagicalhealmod=&amp;lt;b&amp;gt;20% [[Healing#Outgoing_vs_Incoming|Outgoing]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=OutgoingMagicalHealMod,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Bard&amp;diff=32544</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Bard&amp;diff=32544"/>
		<updated>2024-07-20T23:21:35Z</updated>

		<summary type="html">&lt;p&gt;Hooply: table width:60% for all tables, added flavor text for Class Info and changed pros and cons a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Magical Minstrel&#039;|Yes}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Bard|Bards]] in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Bard is a weaver of moving medloies and fantactis tales. They manage to get out of stickiest of situations using their uncanny ability to mysteriously control the mood of crowds and creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Rapier&lt;br /&gt;
&lt;br /&gt;
*Pros:&lt;br /&gt;
**Crowd control.&lt;br /&gt;
**Good swordsman.&lt;br /&gt;
**Play powerful buffs.&lt;br /&gt;
**Highest potential Luck stat (Wanderer&#039;s Luck perk)&lt;br /&gt;
*Cons:&lt;br /&gt;
**Low damage bonus.&lt;br /&gt;
**Loud.&lt;br /&gt;
**Weak without buffs.&lt;br /&gt;
&lt;br /&gt;
==Music Minigame==&lt;br /&gt;
Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.&lt;br /&gt;
&lt;br /&gt;
Each hit add a score to the performance.&lt;br /&gt;
*Good Hit = 70 (White part of the note)&lt;br /&gt;
*Perfect Hit = 100 (Gold part of the note)&lt;br /&gt;
&lt;br /&gt;
Score determines performance quality if it is &#039;&#039;&#039;higher&#039;&#039;&#039; than the thresholds:&lt;br /&gt;
*Bad = 50%&lt;br /&gt;
*Good = 65%&lt;br /&gt;
*Perfect = 90%&lt;br /&gt;
&lt;br /&gt;
Total possible score:&lt;br /&gt;
*(Note Count) x 100&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Charismatic Performance.png|link=|x96px]] &amp;lt;br&amp;gt; Charismatic Performance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Upgrades a &#039;good&#039; performance into a &#039;perfect&#039; performance. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dancing Feet.png|link=|x96px]] &amp;lt;br&amp;gt; Dancing Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Bard|DancingFeet|MoveSpeedAdd}} when holding an instrument. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Fermata.png|link=|x96px]] &amp;lt;br&amp;gt; Fermata &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Bard|Fermata|Resourcefulness}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Jolly Time.png|link=|x96px]] &amp;lt;br&amp;gt; Jolly Time &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;Drinking [[Ale]] recovers {{:Bard|JollyTime|PhysicalBaseHealing}} ({{:Bard|JollyTime|Scaling}}) and grants {{:Bard|JollyTime|MoveSpeedAdd}} when drunk. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Lore Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Lore Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A high level of understanding of objects grants you {{:Bard|LoreMastery|RegularInteractionSpeed}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Melodic Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Melodic Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While playing songs, gain {{:Bard|MelodicProtection|PhysicalDamageReduction}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Rapier Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Rapier Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When a rapier is equipped in either hand, gain {{:Bard|RapierMastery|RapierMasteryPhysicalBuffWeaponDamage}} and {{:Bard|RapierMastery|RapierMasteryActionSpeed}}. {{NeedsTesting|Need to confirm if the bonus is applied to a non-rapier secondary while holding a rapier in the primary, or if it only applies to rapiers. It may have been changed semi-recently.}}&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Reinforced Instruments.png|link=|x96px]] &amp;lt;br&amp;gt; Reinforced Instruments &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Bard|ReinforcedInstruments|MeleePhysicalPowerBonus}} when attacking with a musical instrument as a weapon. (This does not apply to Songs) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Story Teller.png|link=|x96px]] &amp;lt;br&amp;gt; Story Teller &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Give all party members within {{:Bard|StoryTeller|AuraRadius}} {{:Bard|StoryTeller|Will}} and {{:Bard|StoryTeller|Knowledge}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Superior Dexterity.png|link=|x96px]] &amp;lt;br&amp;gt; Superior Dexterity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Bard|SuperiorDexterity|EquipSpeedBonus}} Item Equip Speed Bonus when switching between weapons/utility items. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Wanderers Luck.png|link=|x96px]] &amp;lt;br&amp;gt; Wanderer&#039;s Luck &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases the chances of finding high-quality items when opening treasure chests by gaining {{:Bard|Wanderer&#039;sLuck|Luck}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk War Song.png|link=|x96px]] &amp;lt;br&amp;gt; War Song &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If a song performance is successful, grant {{:Bard|WarSong|PhysicalBuffWeaponDamage}} to yourself and allies within {{:Bard|WarSong|AuraRadius}} for {{:Bard|WarSong|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Dissonance.png|link=|x96px]] &amp;lt;br&amp;gt; Dissonance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates an unpleasant noise to block hostile targets within a {{:Bard|Dissonance|Range}} area from casting spells, [[Silence|Silencing]] them for 3 {{:Bard|Dissonance|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Bard|Dissonance|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Encore.png|link=|x96px]] &amp;lt;br&amp;gt; Encore &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next song is automatically played to the end without any input and is sure to succeed. Gain {{:Bard|Encore|ManualDexterity}} on this song, though capped to 50%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Bard|Encore|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt;[[File:Skill Partymaker.png|link=|x96px]]  &amp;lt;br&amp;gt; Party Maker &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Remove drunk effect from self and all allies &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Bard|PartyMaker|SkillCooldown}}  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Music Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Music Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Can store up to 5 sheet music as space permits. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt;[[File:Skill Music Memory.png|link=|x96px]]  &amp;lt;br&amp;gt; Music Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Can store up to 5 sheet music as space permits. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Music=&lt;br /&gt;
&#039;&#039;&#039;Instruments&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(188, 76, 14)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;[[Drum]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(92, 61, 118)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;[[Flute]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(167, 137, 0)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;[[Lute]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(49, 101, 58)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;[[Lyre]]&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; Cast Time Intervals represent the time between each note in a song&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; Base durations listed are calculated with (as of Patch #2) Bard&#039;s base 15 [[Persuasiveness]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; Some songs are noted to not scale with [[Persuasiveness]], meaning they always last the listed amount, before [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff]] duration, noted as 0% Persuasiveness Scaling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Not noted in the Persuasiveness column.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-&#039;&#039;&#039; &amp;lt;b&amp;gt;Song effects can vary per Bad/Good/Perfect quality.&amp;lt;/b&amp;gt;. If all qualities have the same amount, it is written once, like &amp;quot;8 Physical Power&amp;quot;. If it varies per quality, it may be written as &amp;quot;6/8/10 Physical Power&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Damage/Persuasiveness Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cast Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
         &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Sample&amp;lt;/th&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
	&amp;lt;/tr&amp;gt; &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Rousing Rhythms.png|link=|x96px]] &amp;lt;br&amp;gt; Rousing Rhythms &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grant {{:Bard|RousingRhythms|Target}} within range {{:Bard|RousingRhythms|AllAttributes}} for {{:Bard|RousingRhythms|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|RousingRhythms|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|RousingRhythms|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{:Bard|RousingRhythms|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{:Bard|RousingRhythms|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Bard|RousingRhythms|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:rousing rhythms_full.mp3|Rousing Rhythms]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Din of Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Din of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After finishing the song, [[Channel]] for another {{:Bard|DinOfDarkness|MusicPlaytime}} during which you deal {{:Bard|DinOfDarkness|MagicalBaseDamage}} per beat to {{:Bard|DinOfDarkness|Target}} within range. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|DinOfDarkness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Magical Damage:&amp;lt;br&amp;gt;{{:Bard|DinOfDarkness|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{:Bard|DinOfDarkness|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{:Bard|DinOfDarkness|MusicIntervals}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Bard|DinOfDarkness|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:din of darkness_full.mp3|Din of Darkness]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Beats of Alacrity.png|link=|x96px]] &amp;lt;br&amp;gt; Beats of Alacrity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grant {{:Bard|BeatsOfAlacrity|Target}} {{:Bard|BeatsOfAlacrity|MoveSpeedAdd}} for {{:Bard|BeatsOfAlacrity|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|BeatsOfAlacrity|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt; {{:Bard|BeatsOfAlacrity|MusicPlaytime}} &amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{:Bard|BeatsOfAlacrity|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Bard|BeatsOfAlacrity|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:beats of alacrity_full.mp3|Beats of Alacrity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Allegro.png|link=|x96px]] &amp;lt;br&amp;gt; Allegro &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After playing, grant {{:Bard|Allegro|Target}} within range the Allegro buff for {{:Bard|Allegro|Duration}}. Each second, gain 1 stack up to {{:Bard|Allegro|GrantedMaximuMStacks}} stacks. Each stack grants {{:Bard|Allegro|ActionSpeed}} and {{:Bard|Allegro|SpellCastingSpeed}} while the Allegro buff lasts.   &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|Allegro|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|Allegro|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{:Bard|Allegro|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{:Bard|Allegro|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Bard|Allegro|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:allegro_full.mp3|Allegro]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Accelerando.png|link=|x96px]] &amp;lt;br&amp;gt; Accelerando &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After playing, grant {{:Bard|Accelerando|Target}} within range the Accelerando buff for {{:Bard|Accelerando|Duration}}. Each second, gain 1 stack up to {{:Bard|Accelerando|GrantedMaximumStacks}}. Each stack grants {{:Bard|Accelerando|MoveSpeedAdd}} while the Accelerando buff lasts. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|Accelerando|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|Accelerando|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{:Bard|Accelerando|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{:Bard|Accelerando|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Bard|Accelerando|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:accelerando_full.mp3|Accelerando]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Unchained Harmony.png|link=|x96px]] &amp;lt;br&amp;gt; Unchained Harmony &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Open all doors/containers within range, including locked containers but not locked doors. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|UnchainedHarmony|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{:Bard|UnchainedHarmony|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{:Bard|UnchainedHarmony|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|UnchainedHarmony|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:unchained harmony_full.mp3|Unchained Harmony]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Shriek of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Shriek of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Shriek into the ears of {{:Bard|ShriekOfWeakness|Target}} within range, causing them to suffer {{:Bard|ShriekOfWeakness|PhysicalPower}} and {{:Bard|ShriekOfWeakness|ArmorRating}} for {{:Bard|ShriekOfWeakness|Duration}}.&amp;lt;br&amp;gt;&lt;br /&gt;
			&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;caption style=&amp;quot;background:transparent;&amp;quot;&amp;gt;Damage Increase Graph &amp;lt;/caption&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
				&amp;lt;tr&amp;gt;&lt;br /&gt;
					&amp;lt;td style=&amp;quot;max-width:95%;padding: 10px;&amp;gt; [[File:shriekofweaknessgraph.png|500px]] &amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
        	&amp;lt;/table&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|ShriekOfWeakness|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|ShriekOfWeakness|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{:Bard|ShriekOfWeakness|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{:Bard|ShriekOfWeakness|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|ShriekOfWeakness|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:shriek of weakness_full.mp3|Shriek of Weakness]] &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; [[File:shriek of weakness_skip1.mp3|Shriek of Weakness Noteskip]] (Noteskip)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Piercing Shrill.png|link=|x96px]] &amp;lt;br&amp;gt; Piercing Shrill &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Deal {{:Bard|PiercingShrill|PhysicalBaseDamage}} to {{:Bard|PiercingShrill|Target}} within range and inflict the echo sound effect on the affected target for {{:Bard|PiercingShrill|Duration}} if the target is a player. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|PiercingShrill|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Physical Damage:&amp;lt;br&amp;gt;{{:Bard|PiercingShrill|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{:Bard|PiercingShrill|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{:Bard|PiercingShrill|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|PiercingShrill|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:piercing shrill_full.mp3|Piercing Shrill]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Banshees Howl.png|link=|x96px]] &amp;lt;br&amp;gt; Banshees Howl &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Cause {{:Bard|BansheesHowl|Target}} (except Sub-boss and boss monsters) within range to suffer {{:Bard|BansheesHowl|AllAttributes}} for {{:Bard|BansheesHowl|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|BansheesHowl|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|BansheesHowl|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{:Bard|BansheesHowl|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{:Bard|BansheesHowl|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|BansheesHowl|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:banshees_howl_full.mp3|Banshees Howl]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Song of Silence.png|link=|x96px]] &amp;lt;br&amp;gt; Song of Silence &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Silence {{:Bard|SongOfSilence|Target}} within range for {{:Bard|SongOfSilence|Duration}}. See [[Silence]] page for more details. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|SongOfSilence|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|SongOfSilence|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{:Bard|SongOfSilence|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{:Bard|SongOfSilence|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|SongOfSilence|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:song of silence_full.mp3|Song of Silence]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Peacemaking.png|link=|x96px]] &amp;lt;br&amp;gt; Peacemaking &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]] for {{:Bard|Peacemaking|ChannelingDuration}}, during which, {{:Bard|Peacemaking|Target}} within range lose the ability to fight or use any attack related animation when enchanted. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|Peacemaking|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{:Bard|Peacemaking|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{:Bard|Peacemaking|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{:Bard|Peacemaking|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt; [[File:peacemaking_full.mp3|Peacemaking]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Lament of Languor.png|link=|x96px]] &amp;lt;br&amp;gt; Lament of Languor &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Cause {{:Bard|LamentOfLanguor|Target}} within range to suffer {{:Bard|LamentOfLanguor|MoveSpeedAdd}} for {{:Bard|LamentOfLanguor|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|LamentOfLanguor|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|LamentOfLanguor|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{:Bard|LamentOfLanguor|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{:Bard|LamentOfLanguor|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{:Bard|LamentOfLanguor|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt; [[File:lament_of_languor_full.mp3|Lament of Languor]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Chaotic Discord.png|link=|x96px]] &amp;lt;br&amp;gt; Chaotic Discord &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]] for {{:Bard|ChaoticDiscord|ChannelingDuration}} during which you excite {{:Bard|ChaoticDiscord|Target}} (no effect on players) within range to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|ChaoticDiscord|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{:Bard|ChaoticDiscord|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{:Bard|ChaoticDiscord|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt; {{:Bard|ChaoticDiscord|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt; [[File:chaotic discord_full.mp3|Chaotic Discord]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Aria of Alacrity.png|link=|x96px]] &amp;lt;br&amp;gt; Aria of Alacrity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants {{:Bard|AriaOfAlacrity|Target}} {{:Bard|AriaOfAlacrity|ActionSpeed}} for {{:Bard|AriaOfAlacrity|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|AriaOfAlacrity|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{:Bard|AriaOfAlacrity|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{:Bard|AriaOfAlacrity|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|AriaOfAlacrity|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:aria of alacrity_full.mp3|Aria of Alacrity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Tranquility.png|link=|x96px]] &amp;lt;br&amp;gt; Tranquility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants {{:Bard|Tranquility|Target}} within range the ability to restore {{:Bard|Tranquility|RecoverableBaseHealing}} per second when resting for {{:Bard|Tranquility|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|Tranquility|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|Tranquility|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{:Bard|Tranquility|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{:Bard|Tranquility|MusicIntervals}}  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Bard|Tranquility|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:tranquility_full.mp3|Tranquility]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Song of Shadow.png|link=|x96px]] &amp;lt;br&amp;gt; Song of Shadow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants {{:Bard|SongOfShadow|Target}} within range invisibility for {{:Bard|SongOfShadow|Duration}}. Invisibility breaks upon movement. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|SongOfShadow|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|SongOfShadow|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{:Bard|SongOfShadow|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{:Bard|SongOfShadow|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Bard|SongOfShadow|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:song_of_shadows_full.mp3|Song of Shadow]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:middle&amp;quot;&amp;gt; [[File:Music Harmonic Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Harmonic Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants {{:Bard|HarmonicShield|Target}} within range {{:Bard|HarmonicShield|ArmorRating}} and {{:Bard|HarmonicShield|MagicalResistance}} for {{:Bard|HarmonicShield|Duration}}. &amp;lt;br&amp;gt;&lt;br /&gt;
			&amp;lt;center&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:fit-content&amp;quot;&amp;gt;&lt;br /&gt;
				Why are the durations different?&lt;br /&gt;
				&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
					{{:Bard|HarmonicShield|GoodPersuasivenessInaccurateNote}}&amp;lt;br&amp;gt;&lt;br /&gt;
					{{:Bard|HarmonicShield|BadPersuasivenessInaccurateNote}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
        	&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:#eee; width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;caption style=&amp;quot;background:transparent;&amp;quot;&amp;gt;Effective Health Increase Graph &amp;lt;/caption&amp;gt;&lt;br /&gt;
					&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;max-width:95%;padding: 10px;&amp;gt; [[File:harmonicshieldgraph.png|500px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|HarmonicShield|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|HarmonicShield|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{:Bard|HarmonicShield|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{:Bard|HarmonicShield|MusicIntervals}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Bard|HarmonicShield|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:harmonic_shield_full.mp3|Harmonic Shield]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Chorale of Clarity.png|link=|x96px]] &amp;lt;br&amp;gt; Chorale of Clarity &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants {{:Bard|ChoraleOfClarity|Target}} within range the ability to restore 8 [[Spell_Restoration|Spell Points]] per second when resting for {{:Bard|ChoraleOfClarity|Duration}}&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|ChoraleOfClarity|Range}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|ChoraleOfClarity|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{:Bard|ChoraleOfClarity|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{:Bard|ChoraleOfClarity|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Bard|ChoraleOfClarity|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:chorale of clarity_full.mp3|Chorale of Clarity]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Music Ballad of Courage.png|link=|x96px]] &amp;lt;br&amp;gt; Ballad of Courage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants {{:Bard|BalladOfCourage|Target}} {{:Bard|BalladOfCourage|PhysicalPower}} for {{:Bard|BalladOfCourage|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Bard|BalladOfCourage|PersuasivenessScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Total:&amp;lt;br&amp;gt;{{:Bard|BalladOfCourage|MusicPlaytime}}&amp;lt;br&amp;gt;&lt;br /&gt;
		Intervals:&amp;lt;br&amp;gt;{{:Bard|BalladOfCourage|MusicIntervals}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Bard|BalladOfCourage|MusicTier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; [[File:ballad of courage_full.mp3|Ballad of Courage]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
-See [[Stats#Persuasiveness|Persuasiveness]] for more on song&#039;s base durations&lt;br /&gt;
&lt;br /&gt;
-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.&lt;br /&gt;
&lt;br /&gt;
-Remember that not all of your buffing songs will buff your party. Some songs, such as Beats of Alacrity, Aria of Alacrity, and Ballad of Courage will only buff the Bard playing the song.&lt;br /&gt;
&lt;br /&gt;
-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.&lt;br /&gt;
&lt;br /&gt;
-Peacemaking can be a powerful stalling tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.&lt;br /&gt;
&lt;br /&gt;
-Accelerando is a powerful tool both for fleeing and engaging. &lt;br /&gt;
&lt;br /&gt;
-Tranquility is a reusable heal, but depends on the quantity of Recoverable Health. In groups, it is most useful on high Health classes, like the Barbarian, or classes who generate a lot of Recoverable Health, like the Warlock.&lt;br /&gt;
&lt;br /&gt;
-Shriek of Weakness can nearly double your party&#039;s physical damage against mobs, and can provide significant assistance against plated Fighters and Clerics.&lt;br /&gt;
&lt;br /&gt;
-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard&#039;s Luck is used to generate the loot of the chests, however this is not confirmed.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- ==Ability_Data== &lt;br /&gt;
--&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|accelerando={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.94s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.78 &amp;gt; 0.78 &amp;gt; 0.78 &amp;gt; 0.78 &amp;gt; 1.04 &amp;gt; 0.78&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|accelerandostackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|accelerandomaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|accelerandoremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedmaximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;1/3/5 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|perfectstatetag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.Accelerando.Perfect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|goodstatetag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.Accelerando.Good&amp;lt;/b&amp;gt;&lt;br /&gt;
	|badstatetag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.Accelerando.Bad&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;0% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,Duration,AccelerandoStackingType,AccelerandoMaximumStacks,Refresh,AccelerandoRemovable,GrantedStackingType,GrantedMaximumStacks,GrantedRemovable,MoveSpeedAdd,PerfectStateTag,GoodStateTag,BadStateTag,PersuasivenessScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|allegro={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1 &amp;gt; 1 &amp;gt; 1 &amp;gt; 0.75 &amp;gt; 0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allegrostackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allegromaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allegroremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedmaximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;3%/4.5%/6% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;3%/4.5%/6% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;0% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,Duration,AllegroStackingType,AllegroMaximumStacks,Refresh,AllegroRemovable,GrantedStackingType,GrantedMaximumStacks,GrantedRemovable,ActionSpeed,SpellCastingSpeed,PersuasivenessScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|ariaofalacrity={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;self&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.33s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.83 &amp;gt; 1 &amp;gt; 1 &amp;gt; 1 &amp;gt; 0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;30s/60s/120s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;4%/6%/8% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,ActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|balladofcourage={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;self&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;3.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;gt; 0.75&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;30s/60s/120s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpower=&amp;lt;b&amp;gt;5/7/10 [[Stats#Physical_Power|Physical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,PhysicalPower&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|bansheeshowl={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;5.4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.2 &amp;gt; 0.6 &amp;gt; 1.2 &amp;gt; 0.6 &amp;gt; 0.6 &amp;gt; 1.2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;20s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;-1/-2/-3 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,Duration,StackingType,MaximumStacks,Removable,PersuasivenessScaling,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|beatsofalacrity={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;self&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;3.6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.2 &amp;gt; 0.6 &amp;gt; 0.3 &amp;gt; 0.3 &amp;gt; 1.2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;30s/60s/120s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;5/7/9 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,MoveSpeedAdd&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|chaoticdiscord={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;5.92s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.74 &amp;gt; 0.74 &amp;gt; 0.74 &amp;gt; 0.74 &amp;gt; 0.74 &amp;gt; 0.74 &amp;gt; 0.74 &amp;gt; 0.74&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,ChannelingDuration,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|charismaticperformance={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|choraleofclarity={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.68s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.04 &amp;gt; 1.04 &amp;gt; 1.04 &amp;gt; 0.52 &amp;gt; 1.04&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s/16s/24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellrechargeconst=&amp;lt;b&amp;gt;8&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellrechargeintervalconst=&amp;lt;b&amp;gt;200%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,SpellRechargeConst,SpellRechargeIntervalConst&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|dancingfeet={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MoveSpeedAdd,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|dinofdarkness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;7.36s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.92 &amp;gt; 0.92 &amp;gt; 0.92 &amp;gt; 0.92 &amp;gt; 0.92 &amp;gt; 0.92 &amp;gt; 0.92 &amp;gt; 0.92&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;5.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;1/3/5 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;6%/9%/12% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|gameplaycuetagontarget=&amp;lt;b&amp;gt;GameplayCue.Music.DinOfDarkness.Hit&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,MagicalBaseDamage,Scaling,GameplayCueTagOnTarget&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|dissonance={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|encore={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|manualdexterity=&amp;lt;b&amp;gt;100% [[Stats#Manual_Dexterity|Manual Dexterity]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ManualDexterity&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|fermata={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|resourcefulness=&amp;lt;b&amp;gt;5 [[Stats#Resourcefulness|Resourcefulness]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Resourcefulness&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|harmonicshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;7.84s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.12 &amp;gt; 1.12 &amp;gt; 1.12 &amp;gt; 1.12 &amp;gt; 1.12 &amp;gt; 1.12 &amp;gt; 1.12&amp;lt;/b&amp;gt;&lt;br /&gt;
	|goodpersuasivenessinaccuratenote=&amp;lt;b&amp;gt;Song played with the Good quality is described in game to last 90s but actually lasts 60s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|badpersuasivenessinaccuratenote=&amp;lt;b&amp;gt;Song played with the Bad quality is described in game to last 60s but actually lasts 30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;15 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalresistance=&amp;lt;b&amp;gt;15 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;30s/60s/120s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,GoodPersuasivenessInaccurateNote,BadPersuasivenessInaccurateNote,Range,ArmorRating,MagicalResistance,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|jollytime={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|jollytimestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|jollytimemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasehealing=&amp;lt;b&amp;gt;5 [[Healing#Physical_Base_Healing|Physical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MoveSpeedAdd,BuffStackingType,BuffMaximumStacks,Removable,JollyTimeStackingType,JollyTimeMaximumStacks,PhysicalBaseHealing,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lamentoflanguor={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;3.55s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.71 &amp;gt; 0.71 &amp;gt; 0.71 &amp;gt; 0.71 &amp;gt; 0.71&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;-10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s/12s/18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,MoveSpeedAdd,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|loremastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|regularinteractionspeed=&amp;lt;b&amp;gt;25% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=RegularInteractionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|melodicprotection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;30% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalDamageReduction&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|musicmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|musicmemory={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|partymaker={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|peacemaking={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all characters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;6.42s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.48 &amp;gt; 1.48 &amp;gt; 1.48 &amp;gt; 1.48 &amp;gt; 0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,ChannelingDuration,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|piercingshrill={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;7.21s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.03 &amp;gt; 1.03 &amp;gt; 1.03 &amp;gt; 1.03 &amp;gt; 1.03 &amp;gt; 1.03 &amp;gt; 1.03&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;5.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;15/20/25 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;10%/30%/50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|gameplaycuetagontarget=&amp;lt;b&amp;gt;GameplayCue.Music.PiercingShrill.Hit&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;0% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,Duration,StackingType,MaximumStacks,Removable,PhysicalBaseDamage,Scaling,GameplayCueTagOnTarget,PersuasivenessScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rapiermastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|rapiermasteryphysicalbuffweapondamage=&amp;lt;b&amp;gt;2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rapiermasteryactionspeed=&amp;lt;b&amp;gt;5% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|demonsgleephysicalbuffweapondamage=&amp;lt;b&amp;gt;2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|demonsgleeactionspeed=&amp;lt;b&amp;gt;5% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=RapierMasteryPhysicalBuffWeaponDamage,RapierMasteryActionSpeed,DemonsGleePhysicalBuffWeaponDamage,DemonsGleeActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|reinforcedinstruments={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|meleephysicalpowerbonus=&amp;lt;b&amp;gt;50% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rangedphysicalpowerbonus=&amp;lt;b&amp;gt;50% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MeleePhysicalPowerBonus,RangedPhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rousingrhythms={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;gt; 0.75 &amp;gt; 1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;30s/60s/90s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;2 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shriekofweakness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.6 &amp;gt; 0.8 &amp;gt; 0.6 &amp;gt; 1.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;4.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s/12s/18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpower=&amp;lt;b&amp;gt;-3/-4/-5 [[Stats#Physical_Power|Physical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;-10/-20/-30 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,PersuasivenessScaling,Duration,PhysicalPower,ArmorRating&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|songofshadow={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;6.19s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.63 &amp;gt; 0.63 &amp;gt; 0.63 &amp;gt; 0.95 &amp;gt; 0.95 &amp;gt; 0.95 &amp;gt; 0.95 &amp;gt; 0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;15s/25s/35s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;0% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,Duration,PersuasivenessScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|songofsilence={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all enemies/monsters&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.56s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.88 &amp;gt; 1.06 &amp;gt; 1.06 &amp;gt; 1.06 &amp;gt; 0.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;4.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s/1.5s/2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;0% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,StackingType,MaximumStacks,Removable,Duration,PersuasivenessScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|storyteller={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;4.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|will=&amp;lt;b&amp;gt;3 [[Stats#Will|Will]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|knowledge=&amp;lt;b&amp;gt;3 [[Stats#Knowledge|Knowledge]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,Will,Knowledge,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|superiordexterity={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|equipspeedbonus=&amp;lt;b&amp;gt;50%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=StackingType,MaximumStacks,EquipSpeedBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|tranquility={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|target=&amp;lt;b&amp;gt;all allies&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;4.88s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;0.75 &amp;gt; 0.38 &amp;gt; 0.75 &amp;gt; 0.38 &amp;gt; 1.12 &amp;gt; 1.5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m/4.5m/6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tranquilitystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tranquilitymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|persuasivenessscaling=&amp;lt;b&amp;gt;100% [[Stats#Persuasiveness|Persuasiveness Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s/20s/30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|recoverablebasehealing=&amp;lt;b&amp;gt;1 [[Healing#Recoverable_Healing|Recoverable Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|grantedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|perfectstatetag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.Tranquility.Perfect&amp;lt;/b&amp;gt;&lt;br /&gt;
	|goodstatetag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.Tranquility.Good&amp;lt;/b&amp;gt;&lt;br /&gt;
	|badstatetag=&amp;lt;b&amp;gt;State.ActorStatus.Buff.Tranquility.Bad&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Target,MusicTier,MusicPlaytime,MusicIntervals,Range,TranquilityStackingType,TranquilityMaximumStacks,Removable,PersuasivenessScaling,Duration,RecoverableBaseHealing,GrantedStackingType,GrantedMaximumStacks,Refresh,PerfectStateTag,GoodStateTag,BadStateTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|unchainedharmony={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|musictier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicplaytime=&amp;lt;b&amp;gt;7.92s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|musicintervals=&amp;lt;b&amp;gt;1.22 &amp;gt; 1.22 &amp;gt; 0.61 &amp;gt; 1.84 &amp;gt; 1.22 &amp;gt; 0.61 &amp;gt; 1.2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|triggertag=&amp;lt;b&amp;gt;Event.Interact.Trigger.Special&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MusicTier,MusicPlaytime,MusicIntervals,Range,TriggerTag&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|wanderer&#039;sluck={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|luck=&amp;lt;b&amp;gt;50 [[Stats#Luck|Luck]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Luck&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|warsong={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;4.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;3 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,Duration,PhysicalBuffWeaponDamage,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=32540</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=32540"/>
		<updated>2024-07-20T23:05:05Z</updated>

		<summary type="html">&lt;p&gt;Hooply: table width:60% for all tables, added flavor text for Class Info and changed pros and cons a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;A Guardian Angel&#039;|Yes}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity&#039;s power to deal radiant damage to undead and other evil creatures. They can wear heavy armour and wield powerful weapons, but their true strength lies in their ability to call upon their deity&#039;s power to turn the tides of battle&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Cleric is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective pwoers of light and to vanquish the forces of dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Flanged Mace&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Cast healing and protective spells.&lt;br /&gt;
**Able to equip some plate armor.&lt;br /&gt;
**Bonus damage to the undead. (Undead Slaying perk)&lt;br /&gt;
**Adept with many blunt weapons. (Blunt Weapon Mastery perk)&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow attack speed.&lt;br /&gt;
**Slow interaction speed.&lt;br /&gt;
**Low damage bonus.&lt;br /&gt;
**Limited ranged options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Advanced Healer.png|link=|x96px]] &amp;lt;br&amp;gt; Advanced Healer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Cleric|AdvancedHealer|OutgoingMagicalHealingAdd}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Blunt Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While using a [[Damage_Types#Blunt|blunt]] weapon, gain {{:Cleric|BluntWeaponMastery|PhysicalPowerBonus}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Brewmaster.png|link=|x96px]] &amp;lt;br&amp;gt; Brewmaster &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When you drink [[Ale|alcohol]], you no longer exhibit the detrimental drunk effects and gain {{:Cleric|BrewMaster|Strength}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Faithfulness.png|link=|x96px]] &amp;lt;br&amp;gt; Faithfulness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Cleric|Faithfulness|DivinePowerBonus}}. When a {{Element|Divine}} attack is successful, cause the target to suffer {{:Cleric|Faithfulness|HitslowMoveSpeed}} for {{:Cleric|Faithfulness|HitslowDuration}}. &amp;lt;br&amp;gt; {{:Cleric|Faithfulness|cooldown}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Holy_Aura.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Aura &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Cleric|HolyAura|ArmorRating}} and {{:Cleric|HolyAura|MagicalResistance}}. This effects both yourself and allies within {{:Cleric|HolyAura|AuraRadius}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Holy_Water.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Water &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Drinking any of the drinks will eliminate all removable curse effects. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kindness.png|link=|x96px]] &amp;lt;br&amp;gt; Kindness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heal yourself for {{:Cleric|Kindness|SelfHealRatio}} of the spell total heal amount when healing another target. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Over Healing.png|link=|x96px]] &amp;lt;br&amp;gt; Over Healing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Even if the target health is full, additional [[Healing#Real Magical Healing|magical healing]] will be received as bonus health up to {{:Cleric|OverHealing|MaxOverhealedHealthRatio}} of the target [[Health#Max_Health|maximum health]]. Bonus health decays at {{:Cleric|OverHealing|PercentMaxHealthHealing}} per second. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Perseverance.png|link=|x96px]] &amp;lt;br&amp;gt; Perseverance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces all incoming damage by {{:Cleric|Perseverance|PhysicalAbsoluteReduction}}/{{:Cleric|Perseverance|MagicalAbsoluteReduction}}. Cannot reduce below 1. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Protection from Evil.png|link=|x96px]] &amp;lt;br&amp;gt; Protection from Evil &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Cleric|ProtectionFromEvil|DebuffDurationBonus}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Requiem.png|link=|x96px]] &amp;lt;br&amp;gt; Requiem &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Resurrecting an ally revives them with only {{:Cleric|Requiem|Requiem}} HP lost instead of all most all. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Undead Slaying.png|link=|x96px]] &amp;lt;br&amp;gt; Undead Slaying &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Cleric|UndeadSlaying|UndeadRaceBonus}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt; &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Divine_Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Receive the blessing of the divine and gain {{:Cleric|DivineProtection|PhysicalDamageReduction}} for {{:Cleric|DivineProtection|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|DivineProtection|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Holy Purification.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Purification &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After casting for {{:Cleric|HolyPurification|CastingTime}}, deal {{:Cleric|HolyPurification|MagicalbaseDamage}} to all [[Undead]] [[Monsters]] within {{:Cleric|HolyPurification|Range}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|HolyPurification|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|HolyPurification|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Judgement.png|link=|x96px]] &amp;lt;br&amp;gt; Judgement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After casting for {{:Cleric|Judgement|CastingTime}}, instantly deal {{:Cleric|Judgement|MagicalBaseDamage}} to a target, causing them to suffer {{:Cleric|Judgement|MoveSpeedBonus}} for {{:Cleric|Judgement|Duration}}. The spell can only be cast when the crosshair targets an enemy within {{:Cleric|Judgement|Range}}. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|Judgement|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|Judgement|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smite.png|link=|x96px]]  &amp;lt;br&amp;gt; Smite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When activated, your melee physical attacks deal an additional instance of {{:Cleric|Smite|MagicalBaseDamage}} for {{:Cleric|Smite|Duration}}. This new instance never benefits from [[Damage#Hit_Location_Bonus|Hit Location Bonus]]. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|Smite|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|Smite|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory 2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them. Spell tiers determine their spell memory cost. &amp;lt;br&amp;gt;&lt;br /&gt;
Cleric has default {{:Cleric|Bless|Range}} range on their spells. (note that Sanctuary does not have a cast range, but rather an aura radius)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Divine}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Earth}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target receives a {{:Cleric|Protection|MaxPhysicalShield}} for {{:Cleric|Protection|Duration}}. Casts to self if no target is found. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|Protection|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|Protection|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|Protection|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bless.png|link=|x96px]] &amp;lt;br&amp;gt; Bless &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target gains {{:Cleric|Bless|Strength}}, {{:Cleric|Bless|Agility}}, and {{:Cleric|Bless|Will}} for {{:Cleric|Bless|Duration}}. Casts to self if no target is found.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|Bless|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|Bless|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Divine Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The target gains {{:Cleric|DivineStrike|DivineStrikeDamage}} for {{:Cleric|DivineStrike|Duration}}. Casts to self if no target is found. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|DivineStrike|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|DivineStrike|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Cleanse.png|link=|x96px]] &amp;lt;br&amp;gt; Cleanse &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Removes all harmful magic effects from the target. Casts to self if no target is found. &amp;lt;br&amp;gt; Several debuffs are not removeable.&amp;lt;br&amp;gt; Confirmed debuffs that can be cleansed: Warlock&#039;s Curse of Pain and Power of Sacrifice, ... &amp;lt;br&amp;gt; Confirmed debuffs that cannot be cleansed: [[Lich]] curses (bug), ...&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|Cleanse|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|Cleanse|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lesser Heal.png|link=|x96px]] &amp;lt;br&amp;gt; Lesser Heal &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heal the target for {{:Cleric|LesserHeal|MagicalBaseHealing}}. Casts to self if no target is found. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|LesserHeal|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|LesserHeal|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|LesserHeal|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bind.png|link=|x96px]] &amp;lt;br&amp;gt; Bind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Binds the target in place for {{:Cleric|Bind|Duration}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|Bind|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|Bind|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Holy_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates an AoE burst of light in a specified area that hits all targets within {{:Cleric|HolyStrike|AreaRadius}} (including friendly targets) after a {{:Cleric|HolyStrike|DelayTime}} delay, dealing {{:Cleric|HolyStrike|MaxCount}} and disorienting their vision over {{:Cleric|HolyStrike|MagicalBaseDamage}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|HolyStrike|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|HolyStrike|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|HolyStrike|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Holy Light.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Light &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heals the target for {{:Cleric|HolyLight|MagicalBaseHealing}} if its a player or deals {{:Cleric|HolyLight|MagicalBaseDamage}} to undead [[Monsters]].&amp;lt;/td&amp;gt;    &lt;br /&gt;
        &amp;lt;td&amp;gt; Player: {{:Cleric|HolyLight|HitAllyScaling}} &amp;lt;br&amp;gt; Undead: {{:Cleric|HolyLight|HitUndeadScaling}} &amp;lt;/td&amp;gt;   &lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|HolyLight|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|HolyLight|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Sanctuary.png|link=|x96px]] &amp;lt;br&amp;gt; Sanctuary &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]] for up to {{:Cleric|Sanctuary|ChannelingDuration}} while remaining still, creating a {{:Cleric|Sanctuary|Range}} AoE around the Cleric each {{:Cleric|Sanctuary|ChannelingInterval}} that [[Healing|heals]] players for {{:Cleric|Sanctuary|MagicalBaseHealing}} and deals {{:Cleric|Sanctuary|MagicalBaseDamage}} to undead [[Monsters]]. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Player: {{:Cleric|Sanctuary|HitAllyScaling}} per tick &amp;lt;br&amp;gt; Undead: {{:Cleric|Sanctuary|HitUndeadScaling}} per tick &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|Sanctuary|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|Sanctuary|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 7===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Locusts_Swarm.png|link=|x96px]] &amp;lt;br&amp;gt; Locusts Swarm &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]] a swarm of locusts for {{:Cleric|LocustsSwarm|ChannelingDuration}} in a specified {{:Cleric|LocustsSwarm|AreaRadius}} area while remaining still, dealing {{:Cleric|LocustsSwarm|MagicalBaseDamage}} per 1s in {{:Cleric|LocustsSwarm|TickInterval}} ticks, while also reducing {{:Cleric|LocustsSwarm|incomingphysicalhealingmod}} and {{:Cleric|LocustsSwarm|incomingmagicalhealingmod}}&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|LocustsSwarm|Scaling}} per tick &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|LocustsSwarm|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|LocustsSwarm|MaxCount}} Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Earthquake.png|link=|x96px]] &amp;lt;br&amp;gt; Earthquake &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]] an earthquake for {{:Cleric|Earthquake|ChannelingDuration}} in a specified {{:Cleric|Earthquake|AreaRadius}} area while remaining still, dealing {{:Cleric|Earthquake|MagicalBaseDamage}} to targets per step they move whilst causing them to suffer {{:Cleric|Earthquake|MoveSpeedBonus}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|Earthquake|Scaling}} per step &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|Earthquake|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|Earthquake|MaxCount}} Cast &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 8===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Resurrection.png|link=|x96px]] &amp;lt;br&amp;gt; Resurrection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target a fallen ally to [[Channel]] while remaining still, reviving them after {{:Cleric|Resurrection|ChannelingDuration}}, but causing them to suffer {{:Cleric|Resurrection|PercentMaxHealthHealing}} on revival.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;The corpse must have a soul heart&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|Resurrection|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Cleric|Resurrection|MaxCount}} Cast &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Communication is important! Communicate with your team when they should back up to be healed, if they should stand still, and so on.&lt;br /&gt;
&lt;br /&gt;
- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.&lt;br /&gt;
&lt;br /&gt;
- Pre-buff your team before a PvP encounter.&lt;br /&gt;
&lt;br /&gt;
- Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed.&lt;br /&gt;
&lt;br /&gt;
- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.&lt;br /&gt;
&lt;br /&gt;
- Only class with the ability to resurrect fallen allies without the need of a [[Shrines|Sacrificial Altar]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
*[[Guide:Solo Rat Cleric|Solo Rat Cleric]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- ==Ability_Data== &lt;br /&gt;
--&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|advancedhealer={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|outgoingmagicalhealingadd=&amp;lt;b&amp;gt;5 [[Healing#Outgoing_vs_Incoming|Outgoing]] [[Healing#Magical_Healing_Add|Magical Healing Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=OutgoingMagicalHealingAdd&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|bind={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|bless={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;30s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|strength=&amp;lt;b&amp;gt;3 [[Stats#Strength|Strength]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|agility=&amp;lt;b&amp;gt;3 [[Stats#Agility|Agility]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|will=&amp;lt;b&amp;gt;3 [[Stats#Will|Will]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,Strength,Agility,Will,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|bluntweaponmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|brewmaster={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|strength=&amp;lt;b&amp;gt;10 [[Stats#Strength|Strength]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Strength&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|cleanse={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|divineprotection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;45s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;30% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalDamageReduction,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|divinestrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;20s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|divinestrikedamage=&amp;lt;b&amp;gt;5 [[Damage#Divine_Strike_Damage|Divine Strike Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,DivineStrikeDamage,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|earthquake={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;2.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-50% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;7 {{Element|Earth}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,ChannelingDuration,Range,AreaRadius,MoveSpeedBonus,StackingType,MaximumStacks,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|faithfulness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;1.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-15% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;3s [[Stats#Cooldown_Reduction|Cooldown]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;NeverReset&amp;lt;/b&amp;gt;&lt;br /&gt;
	|divinepowerbonus=&amp;lt;b&amp;gt;15% [[File:DivineDamage.png|Divine|x20px]] [[Damage_Types#Divine|Divine]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|faithfulnessstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|faithfulnessmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,Removable,Cooldown,CooldownStackingType,CooldownMaximumStacks,Refresh,DivinePowerBonus,FaithfulnessStackingType,FaithfulnessMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|holyaura={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;4.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;15 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalresistance=&amp;lt;b&amp;gt;15 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,ArmorRating,MagicalResistance,Duration,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|holylight={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;100 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitundeadscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;25 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitallyscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseDamage,HitUndeadScaling,MagicalBaseHealing,HitAllyScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|holypurification={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Casting&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;45s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;100 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,CastingTime,Range,SkillCooldownTrigger,SkillCooldown,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|holystrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;1m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;20 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|delaytime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|intervaltime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,MagicalBaseDamage,Scaling,Duration,StackingType,MaximumStacks,Removable,DelayTime,IntervalTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|holywater={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|judgement={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Casting&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;25 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-30% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,CastingTime,Range,SkillCooldownTrigger,SkillCooldown,MagicalBaseDamage,Scaling,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|kindness={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|selfhealratio=&amp;lt;b&amp;gt;15%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SelfHealRatio&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lesserheal={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;15 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseHealing,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|locustsswarm={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;7&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;3m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;13 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;0.1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bexecuteperiodiceffectonapplication=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areastackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|areamaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,ChannelingDuration,Range,AreaRadius,MagicalBaseDamage,Tickinterval,bExecutePeriodicEffectOnApplication,AreaStackingType,AreaMaximumStacks,Refresh,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingStackingType,ReducedHealingMaximumStacks,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|overhealing={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-1% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|overhealedstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|overhealedmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|overhealingstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|overhealingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxoverhealedhealthratio=&amp;lt;b&amp;gt;20%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PercentMaxHealthHealing,OverhealedStackingType,OverhealedMaximumStacks,OverhealingStackingType,OverhealingMaximumStacks,MaxOverhealedHealthRatio&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|perseverance={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalabsolutereduction=&amp;lt;b&amp;gt;2 [[Damage#Absolute_Reduction|Physical Absolute Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalabsolutereduction=&amp;lt;b&amp;gt;2 [[Damage#Absolute_Reduction|Magical Absolute Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalAbsoluteReduction,MagicalAbsoluteReduction&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|protectionfromevil={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|debuffdurationbonus=&amp;lt;b&amp;gt;-30% [[Stats#Debuff_Duration_Mod|Debuff Duration Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=DebuffDurationBonus,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|protection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;20s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxphysicalshield=&amp;lt;b&amp;gt;20 [[Shield|Physical Shield]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,MaxPhysicalShield,StackingType,MaximumStacks,Removable,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|requiem={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|requiem=&amp;lt;b&amp;gt;-50%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Requiem&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|resurrection={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;8&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;20s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-99% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,ChannelingDuration,Range,PercentMaxHealthHealing&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sanctuary={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;3.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;5 [[Healing#Magical_Base_Healing|Magical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitallyscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;14 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitundeadscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,ChannelingDuration,ChannelingInterval,Range,MagicalBaseHealing,HitAllyScaling,MagicalBaseDamage,HitUndeadScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|smite={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;7s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Divine}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;75% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable,MagicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemory={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|undeadslaying={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|undeadracebonus=&amp;lt;b&amp;gt;20% [[Undead]] [[Damage#Race_Bonus|Race Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=UndeadRaceBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=32537</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=32537"/>
		<updated>2024-07-20T22:52:18Z</updated>

		<summary type="html">&lt;p&gt;Hooply: table width:60% for all tables, added flavor text for Class Info and changed pros and cons a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Almighty Sorcerer&#039;|Yes}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are sight to behold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Wizard Staff or Spellbook&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Cast powerful spells.&lt;br /&gt;
**Mediate to self-refresh spells. (Meditation Skill)&lt;br /&gt;
**Wield magical weapons.&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow interaction speed.&lt;br /&gt;
**Low physical damage.&lt;br /&gt;
**Low health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Feedback.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Feedback &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When you deal damage with a {{Element|Arcane}} spell, gain a stacking bonus granting {{:Wizard|ArcaneFeedback|SpellCastingSpeed}} and {{:Wizard|ArcaneFeedback|ArcanePowerBonus}} per stack for {{:Wizard|ArcaneFeedback|Duration}}. This skill can stack up to {{:Wizard|ArcaneFeedback|MaximumStacks}} times and the duration resets with each with each successful stack. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Wizard|ArcaneMastery|ArcanePowerBonus}} and reduces the cast time of {{Element|Arcane}} spells by {{:Wizard|ArcaneMastery|ReduceCastTime}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Fire Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Fire Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Wizard|FireMastery|FirePowerBonus}}. The duration of applied burns are increased by 2 seconds and deal 2 more base damage (except Explosion Spell which gains 1/1), and burn the target to suffer {{:Wizard|Fireball|IncomingPhysicalHealingMod}} and {{:Wizard|Fireball|IncomingMagicalHealingMod}} for {{:Wizard|Fireball|ReducedHealingDuration}}. &amp;lt;br&amp;gt;&lt;br /&gt;
        &amp;lt;i&amp;gt; Does not work on Explosion Bottle and Oil Lantern as they deal {{Element|Neutral}} damage. &amp;lt;/i&amp;gt; &amp;lt;br&amp;gt; &amp;lt;i&amp;gt; Fire Mastery only functions to burns applied by self, meaning Ignites casted onto other targets do not apply the amplified burn. &amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ice Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Dealing damage with {{Element|Ice}} freezes the target&#039;s feet and prevents them from moving for {{:Wizard|IceMastery|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ice Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Wizard|IceShield|ArmorRating}} ({{:Wizard|iceShield|Scaling}}) while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer {{:Wizard|IceShield|MoveSpeedBonus}} and {{:Wizard|IceShield|ActionSpeed}} for {{:Wizard|IceShield|Duration}}. &amp;lt;br&amp;gt; {{:Wizard|IceShield|Cooldown}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Mana Surge.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Surge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Wizard|ManaSurge|MagicalPowerBonus}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Melt.png|link=|x96px]] &amp;lt;br&amp;gt; Melt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When you deal magical {{Element|Fire}} [[Damage]] to a target, they suffer {{:Wizard|Melt|PhysicalDamageReduction}} for {{:Wizard|Melt|Duration}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Quick Chant.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Chant &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Wizard|QuickChant|SpellCastingSpeed}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Reactive Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Reactive Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When you take damage, gain an arcane shield that lasts for {{:Wizard|ReactiveShield|Duration}}. The shield can absorb {{:Wizard|ReactiveShield|MaxShield}} ({{:Wizard|ReactiveShield|Scaling}}) total damage and will only reactivate after {{:Wizard|ReactiveShield|Cooldown}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sage.png|link=|x96px]] &amp;lt;br&amp;gt; Sage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Wizard|Sage|KnowledgeBonus}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Spell Overload.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Overload &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Suffer {{:Wizard|SpellOverload|MemoryCapacityBonus}} but in turn, gain {{:Wizard|SpellOverload|MaxSpellCountBonus}}, rounded down. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Staff Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Staff Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using a [[Weapons#Magic Stuff|staff-type]] weapon, you gain {{:Wizard|StaffMastery|BuffMagicalWeaponDamage}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Arcane_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain a shield around you that absorbs {{:Wizard|ArcaneShield|MaxShield}} damage from all damage sources for {{:Wizard|ArcaneShield|Duration}}. When the maximum amount of absorb has been reached, the shield unleashes an Arcane Explosion, dealing {{:Wizard|ArcaneShield|MagicalBaseDamage}} to enemy targets in a {{:Wizard|ArcaneShield|Range}} radius around you. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Shield: &amp;lt;br&amp;gt; {{:Wizard|ArcaneShield|Hit1Scaling}} &amp;lt;br&amp;gt; Arcane Explosion: &amp;lt;br&amp;gt; {{:Wizard|ArcaneShield|DamageScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|ArcaneShield|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Intense Focus.png|link=|x96px]] &amp;lt;br&amp;gt; Intense Focus &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduce the cast time of your next spell to {{:Wizard|IntenseFocus|SpellCastTime}}.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|IntenseFocus|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Meditation.png|link=|x96px]] &amp;lt;br&amp;gt; Meditation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Enter a [[Spell_Restoration#Meditation|meditative]] state and recover spells at a rate of {{:Wizard|Meditation|SpellRechargeMeditationAmount}} [[Spell Restoration|spell cost]] per {{:Wizard|Meditation|ChannelingInterval}} over  {{:Wizard|Meditation|ChannelingDuration}}. While meditating you are also [[Healing#Resting|Resting]] and can benefit from [[Healing#Campfire|Campfires]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|Meditation|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain the ability to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain the ability to memorize additional spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them. Spell tiers determine their spell memory cost. &amp;lt;br&amp;gt;&lt;br /&gt;
Wizard has default {{:Wizard|Zap|Range}} range on their spells unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt), or Magic Lock which has {{:Wizard|MagicLock|Range}} range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{{Element|Arcane}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Fire}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Ice}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Light}} &amp;lt;br&amp;gt;&lt;br /&gt;
{{Element|Lightning}} &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Zap.png|link=|x96px]] &amp;lt;br&amp;gt; Zap &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Deals {{:Wizard|Zap|HitMagicalBaseDamage}} and burns the target for {{:Wizard|Zap|DoTDuration}}, dealing {{:Wizard|Zap|DoTMagicalBaseDamage}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Damage: &amp;lt;br&amp;gt; {{:Wizard|Zap|HitScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{:Wizard|Zap|DoTScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|Zap|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|Zap|MaxCount}} &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Light Orb.png|link=|x96px]] &amp;lt;br&amp;gt; Light Orb &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Cast spheres of floating light that travels up to {{:Wizard|lightOrb|Range}} to brightly illuminate your surroundings for 40 seconds. &amp;lt;br&amp;gt; additionally, reveals allied and enemy hidden Rouges within 5 meters, ignoring walls. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Projectile speed: 3m/s. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|LightOrb|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|LightOrb|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
    	&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Magic Lock.png|link=|x96px]] &amp;lt;br&amp;gt; Magic Lock &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Lockable object such as doors or boxes will be locked for {{:Wizard|MagicLock|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|MagicLock|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|MagicLock|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Slow.png|link=|x96px]] &amp;lt;br&amp;gt; Slow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Cause the target to suffer {{:Wizard|Slow|MoveSpeedBonus}} for {{:Wizard|Slow|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|Slow|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|Slow|MaxCount}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ignite.png|link=|x96px]] &amp;lt;br&amp;gt; Ignite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Set the target&#039;s weapon on fire for {{:Wizard|Ignite|HitDuration}}. While active, deal {{:Wizard|Ignite|HitMagicalBaseDamage}} and burn enemies for {{:Wizard|Ignite|BurningMagicalBaseDamage}} over {{:Wizard|Ignite|BurningDuration}} on successful attacks. &amp;lt;br&amp;gt; Both the hit and the burn are an exception and are affected by [[Damage#Hit_Location_Bonus|Hit Location Bonus]]. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Damage: &amp;lt;br&amp;gt; {{:Wizard|Ignite|HitScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{:Wizard|Ignite|BurningScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|Ignite|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|Ignite|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ice Bolt.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Bolt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Deal {{:Wizard|IceBolt|MagicalBaseDamage}} with {{:Wizard|IceBolt|ImpactPower}} and inflicts {{:Wizard|IceBolt|MoveSpeedBonus}} and {{:Wizard|IceBolt|ActionSpeed}} for {{:Wizard|IceBolt|Duration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Projectile speed: 14m/s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|IceBolt|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|IceBolt|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|IceBolt|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Magic Missile.png|link=|x96px]] &amp;lt;br&amp;gt; Magic Missile &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]] for up to {{:Wizard|MagicMissile|ChannelingDuration}} while remaining still and fire a homing missile every {{:Wizard|MagicMissile|ChannelingInterval}} that each deal {{:Wizard|MagicMissile|MagicalBaseDamage}} with {{:Wizard|MagicMissile|ImpactPower}}. &amp;lt;br&amp;gt; Projectile speed: 7m/s &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Homing Behavior &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; border:0px; background:transparent;&amp;quot; |&lt;br /&gt;
* Magic missiles only home if the cursor is on the target&#039;s hitbox before sending *each missile* meaning some missiles can home while others might not&lt;br /&gt;
&lt;br /&gt;
* Magic missiles start homing the second they are created, they don&#039;t need to be close to the target to start homing&lt;br /&gt;
&lt;br /&gt;
* Homing only allows it to change direction, not increase speed&lt;br /&gt;
&lt;br /&gt;
* Homing changes direction faster the further its trajected angle is from the target in degrees (so not directly distance based)&lt;br /&gt;
&lt;br /&gt;
* Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|MagicMissile|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|MagicMissile|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|MagicMissile|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Haste.png|link=|x96px]] &amp;lt;br&amp;gt; Haste &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants the target {{:Wizard|Haste|MoveSpeedBonus}}, {{:Wizard|Haste|ActionSpeed}}, {{:Wizard|Haste|SpellCastingSpeed}} for {{:Wizard|Haste|Duration}}. &amp;lt;br&amp;gt; Self cast if no target is found. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|Haste|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|Haste|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lightning Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Lightning Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When cast, a bolt of lightning falls in the targeted area in {{:Wizard|LightningStrike|IntervalTime}} electrocuting enemies, dealing {{:Wizard|LightningStrike|MagicalBaseDamage}} in a {{:Wizard|LightningStrike|AreaRadius}} blast radius and inflicting {{:Wizard|LightningStrike|MoveSpeedBonus}} for {{:Wizard|LightningStrike|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|LightningStrike|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|LightningStrike|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|LightningStrike|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Invisibility.png|link=|x96px]] &amp;lt;br&amp;gt; Invisibility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants the target invisibility for {{:Wizard|Invisibility|Duration}}. While active, the target also gains {{:Wizard|Invisibility|MoveSpeedBonus}}. &amp;lt;br&amp;gt; Self cast if no target is found.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|Invisibility|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|Invisibility|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Fireball.png|link=|x96px]] &amp;lt;br&amp;gt; Fireball &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Shoot a burning fireball dealing {{:Wizard|Fireball|HitMagicalBaseDamage}} with ({{:Wizard|Fireball|HitImpactPower}}) to a direct hit target and {{:Wizard|Fireball|AoEMagicalBaseDamage}} as area of effect with {{:Wizard|Fireball|AoeImpactPower}} while knocking back nearby targets. Additionally either one can burn the targets, dealing {{:Wizard|Fireball|DoTMagicalBaseDamage}} over {{:Wizard|Fireball|DoTDuration}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Projectile speed: 12m/s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Direct: &amp;lt;br&amp;gt; {{:Wizard|Fireball|HitScaling}} &amp;lt;br&amp;gt; AoE: &amp;lt;br&amp;gt; {{:Wizard|Fireball|AoEScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{:Wizard|Fireball|DoTScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|Fireball|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|Fireball|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:explosion_spell_icon.png|link=|x96px]] &amp;lt;br&amp;gt; Explosion &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When cast, an explosion occurs in the targeted area after {{:Wizard|Explosion|IntervalTime}} dealing {{:Wizard|Explosion|HitMagicalBaseDamage}} with {{:Wizard|Explosion|ImpactPower}} and burns, dealing {{:Wizard|Explosion|BurningMagicalBaseDamage}} over {{:Wizard|Explosion|BurningDuration}} within a {{:Wizard|Explosion|Radius}} area. &amp;lt;br&amp;gt; If the Wizard dies, the explosion is removed from the target immediately and deals no damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Damage: &amp;lt;br&amp;gt; {{:Wizard|Explosion|HitScaling}} &amp;lt;br&amp;gt; Burn: &amp;lt;br&amp;gt; {{:Wizard|Explosion|BurningScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|Explosion|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|Explosion|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cast Time &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Spell Count &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Chain Lightning.png|link=|x96px]] &amp;lt;br&amp;gt; Chain Lightning &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Electrocutes the target, dealing {{:Wizard|ChainLightning|HitMagicalBaseDamage}}, and fires lightning that is transferred to targets within {{:Wizard|ChainLightning|Range}} area up to 3 times. Additionaly, targets hit by this shock will also suffer {{:Wizard|ChainLightning|MoveSpeedBonus}} for {{:Wizard|ChainLightning|Duration}}. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby. &amp;lt;br&amp;gt; Every transfer lowers damage by 5, down to {{:Wizard|ChainLightning|Bounce3MagicalBaseDamage}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|ChainLightning|HitScaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|ChainLightning|CastingTime}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Wizard|ChainLightning|MaxCount}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Use Meditation wisely. It will force your perspective downwards and lock your camera, as well as apply an audio filter to make it more difficult to hear enemies approaching. Try to Meditate on elevated surfaces to increase your field of view.&lt;br /&gt;
&lt;br /&gt;
- Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side.&lt;br /&gt;
&lt;br /&gt;
- Light Orb will reveal enemy Rogues, preventing ambushes.&lt;br /&gt;
&lt;br /&gt;
- Use Invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.&lt;br /&gt;
&lt;br /&gt;
- You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill.&lt;br /&gt;
&lt;br /&gt;
- Zap and Ignite burns will not tick if your target has any debuff duration - this is all classes with 16+ Will by default. If you want either to do burn damage, you need to run Fire Mastery which causes it to tick 2 times on these targets. This results in a functional 33% &amp;quot;scaling&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
*[[Guide:Battle_Wizard|Battle Wizard]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- ==Ability_Data== &lt;br /&gt;
--&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|arcanefeedback={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;7s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arcanepowerbonus=&amp;lt;b&amp;gt;2% [[File:ArcaneDamage.png|Arcane|x20px]] [[Damage_Types#Arcane|Arcane]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;2% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,ArcanePowerBonus,SpellCastingSpeed,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|arcanemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|arcanepowerbonus=&amp;lt;b&amp;gt;5% [[File:ArcaneDamage.png|Arcane|x20px]] [[Damage_Types#Arcane|Arcane]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducecasttime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ArcanePowerBonus,StackingType,MaximumStacks,ReduceCastTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|arcaneshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;2m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxshield=&amp;lt;b&amp;gt;15 [[Shield]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hit1scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Arcane}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|damagescaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxShield,Hit1Scaling,Removable,MagicalBaseDamage,DamageScaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|chainlightning={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;35 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce1magicalbasedamage=&amp;lt;b&amp;gt;30 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce1scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce2magicalbasedamage=&amp;lt;b&amp;gt;25 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce2scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce3magicalbasedamage=&amp;lt;b&amp;gt;20 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bounce3scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,HitMagicalBaseDamage,HitScaling,Bounce1MagicalBaseDamage,Bounce1Scaling,Bounce2MagicalBaseDamage,Bounce2Scaling,Bounce3MagicalBaseDamage,Bounce3Scaling,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|explosion={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|timebombstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;25 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;6 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;4 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|radius=&amp;lt;b&amp;gt;1m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|intervaltime=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,TimeBombStackingType,HitMagicalBaseDamage,ImpactPower,HitScaling,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingStackingType,ReducedHealingMaximumStacks,ReducedHealingRemovable,Radius,IntervalTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|firemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|firepowerbonus=&amp;lt;b&amp;gt;5% [[File:FireDamage.png|Fire|x20px]] [[Damage_Types#Fire|Fire]] [[Damage#Power_Bonus|Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=FirePowerBonus,StackingType,MaximumStacks,Duration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|fireball={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;25 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitimpactpower=&amp;lt;b&amp;gt;6 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aoemagicalbasedamage=&amp;lt;b&amp;gt;10 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aoeimpactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|aoescaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingduration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,HitMagicalBaseDamage,HitImpactPower,HitScaling,AoEMagicalBaseDamage,AoEImpactPower,AoEScaling,DoTDuration,DoTMagicalBaseDamage,DoTScaling,DoTStackingType,DoTMaximumStacks,DoTRefresh,DoTRemovable,DoTFireMasteryDuration,DoTFireMasteryMagicalBaseDamage,DoTFireMasteryScaling,DoTFireMasteryStackingType,DoTFireMasteryMaximumStacks,DoTFireMasteryRefresh,DoTFireMasteryRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingStackingType,ReducedHealingMaximumStacks,ReducedHealingRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|haste={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;10% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;10% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,MoveSpeedBonus,ActionSpeed,SpellCastingSpeed,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|icebolt={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;30 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Ice}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;4 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-20% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseDamage,ImpactPower,Scaling,Duration,MoveSpeedBonus,ActionSpeed,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|icemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|freezingstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|freezingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|icemasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|icemasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,FreezingStackingType,FreezingMaximumStacks,Removable,IceMasteryStackingType,IceMasteryMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|iceshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;5s [[Stats#Cooldown_Reduction|Cooldown]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldownmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;-20% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|iceshieldstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|iceshieldmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;20 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Cooldown,CooldownStackingType,CooldownMaximumStacks,Duration,MoveSpeedBonus,ActionSpeed,Removable,IceShieldStackingType,IceShieldMaximumStacks,ArmorRating,BuffStackingType,BuffMaximumStacks,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|ignite={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitduration=&amp;lt;b&amp;gt;15s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;5 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmagicalbasedamage=&amp;lt;b&amp;gt;1 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|burningfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingzapburnfiremasteryduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingzapburnfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingzapburnfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingzapburnfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,HitDuration,HitStackingType,HitMaximumStacks,HitRemovable,HitMagicalBaseDamage,HitScaling,BurningDuration,BurningMagicalBaseDamage,BurningScaling,BurningStackingType,BurningMaximumStacks,BurningRefresh,BurningRemovable,BurningFireMasteryDuration,BurningFireMasteryMagicalBaseDamage,BurningFireMasteryScaling,BurningFireMasteryStackingType,BurningFireMasteryMaximumStacks,BurningFireMasteryRefresh,BurningFireMasteryRemovable,ReducedHealingZapBurnFireMasteryDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingZapBurnFireMasteryStackingType,ReducedHealingZapBurnFireMasteryMaximumStacks,ReducedHealingZapBurnFireMasteryRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|intensefocus={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellcasttime=&amp;lt;b&amp;gt;0.1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,StackingType,MaximumStacks,SpellCastTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|invisibility={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;0.75s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;5% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lightorb={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;50m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;999&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|lightningstrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|arearadius=&amp;lt;b&amp;gt;0.8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;30 {{Element|Lightning}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|intervaltime=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,MagicalBaseDamage,Scaling,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,IntervalTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|magiclock={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;9&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;15m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|magicmissile={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;0.3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;10 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] {{Element|Arcane}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;2 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;75% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,ChannelingDuration,ChannelingInterval,Range,MagicalBaseDamage,ImpactPower,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|manasurge={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|magicalpowerbonus=&amp;lt;b&amp;gt;10% [[Stats#Magical_Power_Bonus|Magical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MagicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|meditation={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Channeling&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelingduration=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|channelinginterval=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;End&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;45s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|recoverablebasehealing=&amp;lt;b&amp;gt;1 [[Healing#Recoverable_Healing|Recoverable Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|tickinterval=&amp;lt;b&amp;gt;2.0&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reststackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|restmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasehealing=&amp;lt;b&amp;gt;3 [[Healing#Physical_Base_Healing|Physical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|restincampfireareastackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|restincampfireareamaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|spellrechargemeditationamount=&amp;lt;b&amp;gt;34&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,ChannelingDuration,ChannelingInterval,SkillCooldownTrigger,SkillCooldown,ActiveStackingType,ActiveMaximumStacks,RecoverableBaseHealing,Tickinterval,RestStackingType,RestMaximumStacks,PhysicalBaseHealing,Scaling,RestInCampfireAreaStackingType,RestInCampfireAreaMaximumStacks,SpellRechargeMeditationAmount&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|melt={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;-10% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|edstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|edmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|meltstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|meltmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,PhysicalDamageReduction,edStackingType,edMaximumStacks,Removable,MeltStackingType,MeltMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|quickchant={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spellcastingspeed=&amp;lt;b&amp;gt;10% [[Stats#Spell_Casting_Speed|Spell Casting Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellCastingSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|reactiveshield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxshield=&amp;lt;b&amp;gt;15 [[Shield]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;12s [[Stats#Cooldown_Reduction|Cooldown]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MaxShield,Removable,Cooldown,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sage={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|knowledgebonus=&amp;lt;b&amp;gt;10% [[Stats#Attribute_Bonus|Knowledge Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=KnowledgeBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|slow={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-40% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemoryii={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spellmemory={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spelloverload={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|memorycapacitybonus=&amp;lt;b&amp;gt;-60% [[Stats#Memory_Capacity|Memory Capacity Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxspellcountbonus=&amp;lt;b&amp;gt;60% [[Stats#Max_Spell_Count|Max Spell Count Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MemoryCapacityBonus,MaxSpellCountBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|staffmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|buffmagicalweapondamage=&amp;lt;b&amp;gt;2 [[Damage#Buff_Magical_Damage|Buff Magical Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=BuffMagicalWeaponDamage,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|zap={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|spelltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|castingtime=&amp;lt;b&amp;gt;1.25s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;8m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitmagicalbasedamage=&amp;lt;b&amp;gt;20 {{Element|Light}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitscaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmagicalbasedamage=&amp;lt;b&amp;gt;1 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterymagicalbasedamage=&amp;lt;b&amp;gt;3 {{Element|Fire}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryscaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasterymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryrefresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|dotfiremasteryremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingphysicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|incomingmagicalhealingmod=&amp;lt;b&amp;gt;-50% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|reducedhealingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SpellTier,MaxCount,CastingTime,Range,HitMagicalBaseDamage,HitScaling,DoTDuration,DoTMagicalBaseDamage,DoTScaling,DoTStackingType,DoTMaximumStacks,DoTRefresh,DoTRemovable,DoTFireMasteryDuration,DoTFireMasteryMagicalBaseDamage,DoTFireMasteryScaling,DoTFireMasteryStackingType,DoTFireMasteryMaximumStacks,DoTFireMasteryRefresh,DoTFireMasteryRemovable,ReducedHealingDuration,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,ReducedHealingStackingType,ReducedHealingMaximumStacks,ReducedHealingRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=32534</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=32534"/>
		<updated>2024-07-20T22:44:30Z</updated>

		<summary type="html">&lt;p&gt;Hooply: table width:60% for all tables, added flavor text for Class Info and changed pros and cons a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;An Astute Hunter&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and markmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Ranger is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Any long-ranged weapons&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Quick with the bow.&lt;br /&gt;
**Track enemy players. (Chase perk)&lt;br /&gt;
**Set traps.&lt;br /&gt;
**Quickly start a campfire. (Camping Mastery perk)&lt;br /&gt;
**High burst healing. (Field Ration skill)&lt;br /&gt;
*Cons&lt;br /&gt;
**Cannot equip most melee weapons.&lt;br /&gt;
**Low damage with melee weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;        &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt; &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:CampingMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Camping Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Ranger|CampingMastery|RegularInteractionSpeed}} while setting up [[Campfire|campfire]] and increases the duration by {{:Ranger|CampingMastery|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Tracking.png|link=|x96px]] &amp;lt;br&amp;gt; Chase &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Detect recent enemy footsteps within {{:Ranger|Chase|AuraRadius}} and can hear enemy footstep sounds from farther away. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Crippling_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Crippling Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Hitting the target&#039;s leg inflicts {{:Ranger|CripplingShot|HitslowMoveSpeed}} for {{:Ranger|CripplingShot|HitslowDuration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Crossbow Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Crossbow Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While using a [[Weapons#Crossbows|crossbow]], gain {{:Ranger|CrossbowMastery|PhysicalPowerBonus}} and an additional {{:Ranger|CrossbowMastery|ActionSpeed}} while reloading. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kinesthesia.png|link=|x96px]] &amp;lt;br&amp;gt; Kinesthesia &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of {{:Ranger|Kinesthesia|MovementMultiplier}} . &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Nimble Hands.png|link=|x96px]] &amp;lt;br&amp;gt; Nimble Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using a [[Weapons#Bows|bow]], increases your draw speed by 15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Quick_Reload.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Reload &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When reloading a [[Weapons#Bows|bow-type]] weapon, gain {{:Ranger|QuickReload|ActionSpeed}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ranged Weapons Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Ranged Weapons Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{:Ranger|RangedWeaponsMastery|PhysicalPowerBonus}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sharpshooter.png|link=|x96px]] &amp;lt;br&amp;gt; Sharpshooter &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{:Ranger|Sharpshooter|PhysicalHeadshotHitLocationBonus}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Spear Proficiency.png|link=|x96px]] &amp;lt;br&amp;gt; Spear Proficiency &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain the ability to equip [[Spear|spears]]. While using a spear, gain {{:Ranger|SpearProficiency|PhysicalPower}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trap Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Trap Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When installing traps, gain {{:Ranger|TrapMastery|RegularInteractionSpeed}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt; &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_BackStep.png|link=|x96px]] &amp;lt;br&amp;gt; Back Step &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Quickly retreats {{:Ranger|Backstep|Range}} in {{:Ranger|Backstep|Duration}}. It can also be used in the air. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Ranger|Backstep|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Field Ration.png|link=|x96px]] &amp;lt;br&amp;gt; Field Ration &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Forage food and recover {{:Ranger|FieldRation|PhysicalBaseHealing}}. &amp;lt;br&amp;gt; ({{:Ranger|FieldRation|MaxCount}} uses, non replenishable) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Ranger|FieldRation|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Ranger|FieldRation|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Forceful_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Forceful Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knocks target by {{:Ranger|ForcefulShot|Range}} back for {{:Ranger|ForcefulShot|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Ranger|ForcefulShot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Multishot.png|link=|x96px]] &amp;lt;br&amp;gt; Multishot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. &amp;lt;br&amp;gt; All 5 arrows deal 100% damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Ranger|Multishot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Penetrating_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Penetrating Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Ranger|PenetratingShot|PhysicalHeadshotPenetration}} and {{:Ranger|PenetratingShot|ArmorPenetration}} for {{:Ranger|PenetratingShot|Duration}}. &amp;lt;br&amp;gt; Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Ranger|PenetratingShot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quick Fire.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Fire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain and additional {{:Ranger|QuickFire|ActionSpeed}} for {{:Ranger|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Ranger|QuickFire|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quickshot.png|link=|x96px]] &amp;lt;br&amp;gt; Quickshot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Fire arrows in a qucik succession. Each [[Weapons#Bows|bow-type]] will fire a different amount of arrows. &amp;lt;br&amp;gt; (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Ranger|Quickshot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill True Shot.png|link=|x96px]] &amp;lt;br&amp;gt; True Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Projectile flight speed is greatly increased and no longer affected by gravity, also increasing {{:Ranger|TrueShot|PhysicalPowerBonus}} for {{:Ranger|TrueShot|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Ranger|TrueShot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- You excel in group fights, if you have a front line to distract enemies and protect you.&lt;br /&gt;
&lt;br /&gt;
- Remember to retrieve arrows from enemy corpses.&lt;br /&gt;
&lt;br /&gt;
- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an &amp;quot;instant reload&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.&lt;br /&gt;
&lt;br /&gt;
- Use door windows to shoot at unsuspecting enemies on the other side of the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- ==Ability_Data== &lt;br /&gt;
--&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|backstep={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;4m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|campingmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|regularinteractionspeed=&amp;lt;b&amp;gt;50% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1.3x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=RegularInteractionSpeed,StackingType,MaximumStacks,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|chase={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;4.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|cripplingshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;1s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-40% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|crossbowmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;50% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;150%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus,ActionSpeed,MovementMultiplier&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|fieldration={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasehealing=&amp;lt;b&amp;gt;25 [[Healing#Physical_Base_Healing|Physical Base Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalBaseHealing,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|forcefulshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;2.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|kinesthesia={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movementmultiplier=&amp;lt;b&amp;gt;110%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MovementMultiplier&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|multishot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;22s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|nimblehands={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|all=&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|penetratingshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalheadshotpenetration=&amp;lt;b&amp;gt;50% [[Damage#Headshot_Penetration|Physical Headshot Penetration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorpenetration=&amp;lt;b&amp;gt;25% [[Damage#Penetration|Armor Penetration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalHeadshotPenetration,ArmorPenetration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|quickfire={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;50% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable,ActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|quickreload={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;50% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|quickshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;22s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rangedweaponsmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sharpshooter={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalheadshothitlocationbonus=&amp;lt;b&amp;gt;15% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalHeadshotHitLocationBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|spearproficiency={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpower=&amp;lt;b&amp;gt;7 [[Stats#Physical_Power|Physical Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPower&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|trapmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|regularinteractionspeed=&amp;lt;b&amp;gt;100% [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=RegularInteractionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|trueshot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;8% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalPowerBonus,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=32533</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=32533"/>
		<updated>2024-07-20T22:36:42Z</updated>

		<summary type="html">&lt;p&gt;Hooply: table width:60% for all tables, added flavor text for Class Info and changed pros and cons a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Sly Assassin&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Daggers&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**High movement speed.&lt;br /&gt;
**Quick attack speed.&lt;br /&gt;
**Quickly interact with objects.&lt;br /&gt;
**Can pick locks without a lock pick. (Traps and Locks perk)&lt;br /&gt;
**Can detect &amp;amp; disable traps. (Traps and Locks perk)&lt;br /&gt;
**Moves more silently. (Creep perk)&lt;br /&gt;
*Cons&lt;br /&gt;
**Low Health.&lt;br /&gt;
**Low damage bonus.&lt;br /&gt;
**Low magic resistance.&lt;br /&gt;
**Limited ranged options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ambush.png|link=|x96px]] &amp;lt;br&amp;gt; Ambush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When coming out of hide, you gain {{:Rogue|Ambush|MoveSpeedBonus}} and {{:Rogue|Ambush|PhysicalPowerBonus}} for {{:Rogue|Ambush|Duration}}. If the melee attack is successful, the effect disappears. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Backstab.png|link=|x96px]] &amp;lt;br&amp;gt; Back Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When attacking a target from behind (roughly 120-135 degrees) gain {{:Rogue|Backattack|PhysicalPowerBonus}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Creep.png|link=|x96px]] &amp;lt;br&amp;gt; Creep &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Footsteps no longer make sound after crouch walking for at least {{:Rogue|Creep|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dagger Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Dagger Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When swinging a [[Weapons#Dagger|dagger]], gain {{:Rogue|DaggerMastery|MeleePhysicalPowerBonus}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Double_Jump.png|link=|x96px]] &amp;lt;br&amp;gt; Double Jump &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You gain the ability to jump an additional time in the air, but lose {{:Rogue|DoubleJump|MoveSpeedAdd}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Hide Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hide Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases the duration of hide skill by {{:Rogue|HideMastery|Duration}} times. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Jokester.png|link=|x96px]] &amp;lt;br&amp;gt; Jokester &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grant self and all party members {{:Rogue|Jokester|AllAttributes}} within {{:Rogue|Jokester|AuraRadius}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Pickpocket.png|link=|x96px]] &amp;lt;br&amp;gt; Pickpocket &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Steal items from nearby enemies by using the &amp;quot;interact&amp;quot; key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. &amp;lt;br&amp;gt; Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Poisoned Weapon.png|link=|x96px]] &amp;lt;br&amp;gt; Poisoned Weapon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A successful attack applies poison that deals {{:Rogue|PoisonedWeapon|MagicalBaseDamage}} over {{:Rogue|PoisonedWeapon|Duration}}. The poison can stack up to {{:Rogue|PoisonedWeapon|MaximumStacks}} times at once and all stacks refresh when adding more stacks. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|PoisonedWeapon|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Stealth.png|link=|x96px]] &amp;lt;br&amp;gt; Stealth &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While hiding, gaine the ability to move {{:Rogue|Stealth|Steps}} steps while crouching or slow walking. Also gain {{:Rogue|Stealth|MoveSpeedAdd}} per remaining step &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Thrust.png|link=|x96px]] &amp;lt;br&amp;gt; Thrust &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When swinging a [[Weapons#Daggers|dagger]], gain an additional {{:Rogue|Thrust|ArmorPenetration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk TrapsandLocks.png|link=|x96px]] &amp;lt;br&amp;gt; Traps and Locks &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You can unlock locked locks without a lockpick and detect traps within {{:Rogue|TrapsAndLocks|AuraRadius}} to disarm them. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;!--&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_HandCrossbowMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hand Crossbow Master &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain the ability to equip [[Hand Crossbow]]s and gain {{:Rogue|HandCrossbowMastery|PhysicalBuffWeaponDamage}} while using one. {{NeedsTesting|Need to confirm if the bonus damage only applies to the crossbow, or if it also applies to the primary weapon like a Rapier}} &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Caltrops.png|link=|x96px]] &amp;lt;br&amp;gt; Caltrops &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Drops Caltrops at your feet that deal {{:Rogue|Caltrops|PhysicalBaseDamage}} and slows by {{:Rogue|Caltrops|HitslowMoveSpeed}} anything that step on them for {{:Rogue|Caltrops|HitslowDuration}}. &amp;lt;br&amp;gt; Caltrop stays on the ground for {{:Rogue|Caltrops|CaltropLifetime}}. &amp;lt;br&amp;gt; ({{:Rogue|Caltrops|MaxCount}} uses, non-replenishable.) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|Caltrops|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Rogue|Caltrops|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Cut_Throat.png|link=|x96px]] &amp;lt;br&amp;gt; Cut Throat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{:Rogue|CutThroat|Duration}} seconds, disabling the target skills/spells/performance abilities. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Rogue|CutThroat|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Hide.png|link=|x96px]] &amp;lt;br&amp;gt; Hide &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Become invisible for {{:Rogue|Hide|Duration}} seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, your hide will be revealed when you are bumped into. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Rogue|Hide|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rupture.png|link=|x96px]] &amp;lt;br&amp;gt; Rupture &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next successful attack causes the target to bleed for {{:Rogue|Rupture|PhysicalBaseDamage}} over {{:Rogue|Rupture|Duration}}. The buff is consumed when an attack hits an object or target. &amp;lt;br&amp;gt; Can be stacked up to {{:Rogue|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{:Rogue|Rupture|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Rogue|Rupture|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smoke Bomb.png|link=|x96px]] &amp;lt;br&amp;gt; Smoke Pot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A smoke pot is deployed creating a smoke screen. The smoke screen lasts 12 seconds and covers a {{:Rogue|SmokePot|Range}} area. . When an enemy target enters the smoke screen, slows them by {{:Rogue|SmokePot|MoveSpeedBonus}}. &amp;lt;br&amp;gt; ({{:Rogue|SmokePot|MaxCount}} uses, non-replenishable.) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Rogue|SmokePot|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Tumbling.png|link=|x96px]] &amp;lt;br&amp;gt; Tumbling &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When used, backtumbles in the opposite direction the player is facing. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Rogue|Tumbling|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Weakpoint Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Weakpoint Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When you successfully hit a target, reduce their armor by {{:Rogue|WeakpointAttack|ItemArmorRatingBonus}} for {{:Rogue|WeakpointAttack|Duration}}. Only when melee attacking. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Rogue|WeakpointAttack|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Armor penetration abilities do not affect negative PDR, which means they have no affect on [[Monsters]] except some bosses&lt;br /&gt;
&lt;br /&gt;
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.&lt;br /&gt;
&lt;br /&gt;
- Use your invisibility skill to ambush enemy players or de-aggro monsters.&lt;br /&gt;
&lt;br /&gt;
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.&lt;br /&gt;
&lt;br /&gt;
- You are not as durable as a Fighter, don&#039;t take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy&#039;s range.&lt;br /&gt;
&lt;br /&gt;
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.&lt;br /&gt;
&lt;br /&gt;
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.&lt;br /&gt;
&lt;br /&gt;
- You cannot use your Hide skill while holding a light source in your hands.&lt;br /&gt;
&lt;br /&gt;
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- ==Ability_Data== &lt;br /&gt;
--&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|ambush={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;50% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,PhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|backattack={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|caltrops={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;1.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;10 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-50% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|caltroplifetime=&amp;lt;b&amp;gt;60s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,MaxCount,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalBaseDamage,Scaling,HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable,CaltropLifeTime&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|creep={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|activatestackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|predelaystackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|predelaymaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|creepstackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|creepmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ActivateStackingType,ActivateMaximumStacks,Duration,PreDelayStackingType,PreDelayMaximumStacks,CreepStackingType,CreepMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|cutthroat={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|daggermastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|meleephysicalpowerbonus=&amp;lt;b&amp;gt;15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rangedphysicalpowerbonus=&amp;lt;b&amp;gt;15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MeleePhysicalPowerBonus,RangedPhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|doublejump={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;-18 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,StackingType,MaximumStacks,MoveSpeedAdd&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|handcrossbowmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalBuffWeaponDamage&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|hidemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|hide={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;2&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stepsstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stepsmaximumstacks=&amp;lt;b&amp;gt;13&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ActiveStackingType,ActiveMaximumStacks,Removable,StepsStackingType,StepsMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|jokester={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;4.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;2 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,StackingType,MaximumStacks,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|pickpocket={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|all=&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|poisonedweapon={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;4s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasedamage=&amp;lt;b&amp;gt;4 {{Element|Neutral}} [[Damage#Base_Damage|Magical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MagicalBaseDamage,Scaling,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rupture={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;20 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bleedingstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bleedingmaximumstacks=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|refresh=&amp;lt;b&amp;gt;Resets on Successful Application&amp;lt;/b&amp;gt;&lt;br /&gt;
	|bleedingremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,Duration,PhysicalBaseDamage,Scaling,BleedingStackingType,BleedingMaximumStacks,Refresh,BleedingRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|smokepot={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;6m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,MaxCount,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,MoveSpeedBonus,StackingType,MaximumStacks,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|stealth={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;3 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;13&amp;lt;/b&amp;gt;&lt;br /&gt;
	|steps=&amp;lt;b&amp;gt;10&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MoveSpeedAdd,StackingType,MaximumStacks,Steps&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|thrust={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|armorpenetration=&amp;lt;b&amp;gt;20% [[Damage#Penetration|Armor Penetration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ArmorPenetration,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|trapsandlocks={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|auraradius=&amp;lt;b&amp;gt;4.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=AuraRadius,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|tumbling={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;0.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|weakpointattack={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|itemarmorratingbonus=&amp;lt;b&amp;gt;-40% [[Stats#Armor_Rating|Item Armor Rating Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveRemovable,Duration,ItemArmorRatingBonus,StackingType,MaximumStacks,DebuffRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Barbarian&amp;diff=32510</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Barbarian&amp;diff=32510"/>
		<updated>2024-07-20T22:23:21Z</updated>

		<summary type="html">&lt;p&gt;Hooply: table width:60% for all tables, added flavor text for Class Info and changed pros and cons a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;The Brawny Warrior&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Barbarian|Barbarians]] in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
The Barbarian is know for his hardy nature, fiery temper, and ability to endure immense pain. His rage and reckless abandon allow him to lead the charge into battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice&#039;&#039;&#039; - Anything heavy-duty.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Extreme Health.&lt;br /&gt;
**Damage bonus with 2H weapons.&lt;br /&gt;
**Innate magic resistance.&lt;br /&gt;
**Fast Magical Interaction speed.&lt;br /&gt;
**Strong buff and debuff skills.&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow base movement speed.&lt;br /&gt;
**Slow attack speed.&lt;br /&gt;
**Slow interaction speed.&lt;br /&gt;
**Least ranged options in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Axe Specialization.png|link=|x96px]] &amp;lt;br&amp;gt; Axe Specialization &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While using [[Weapons#Axes|axes]], gain {{:Barbarian|AxeSpecialization|PhysicalBuffWeaponDamage}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Berserker.png|link=|x96px]] &amp;lt;br&amp;gt; Berserker &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Gain 0 to 33.3% [[Stats#Physical Power Bonus|Physical Power Bonus]] depending on your missing health from 0 to 100%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:0px; background:transparent;&amp;quot; | Berserker Damage Increase Graph&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:0px; background:transparent;&amp;quot; width=700px max-width:100%; height:auto; | Berserker Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. &amp;lt;br&amp;gt; The bonus cannot be negative.&lt;br /&gt;
[[File:BerserkerGraph.png]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Carnage.png|link=|x96px]] &amp;lt;br&amp;gt; Carnage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When a target is killed, gain {{:Barbarian|Carnage|ArmorRating}} for {{:Barbarian|Carnage|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Executioner.png|link=|x96px]] &amp;lt;br&amp;gt; Executioner &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While using [[Weapons#Axes|axes]], gain {{:Barbarian|Executioner|MeleePhysicalHeadshotHitLocationBonus}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Iron Will.png|link=|x96px]] &amp;lt;br&amp;gt; Iron Will &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Barbarian|IronWill|MagicalResistance}} and ignore to knockback effects. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Morale Boost.png|link=|x96px]] &amp;lt;br&amp;gt; Morale Boost &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Recovers {{:Barbarian|MoraleBoost|PercentMaxHealthHealing}} after killing a player. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Potion_Chugger.png|link=|x96px]] &amp;lt;br&amp;gt; Potion Chugger &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
        &amp;lt;td&amp;gt; Alters all Potions to have {{:Barbarian|PotionChugger|Duration}} of their base duration and provide a stronger effect of {{:Barbarian|PotionChugger|MagicalBaseHealing}} Healing and {{:Barbarian|PotionChugger|MaxPhysicalShield}} Shielding. Note that base duration implies that the amount of effect received from the total duration is unchanged (before factoring in the {{:Barbarian|PotionChugger|MaxPhysicalShield}}). For example, [[Potion_of_Healing|Potion of healing]]&#039;s will heal {{:Barbarian|PotionChugger|MaxPhysicalShield}} the amount in only {{:Barbarian|PotionChugger|Duration}} time. See [[Healing#Potion_Chugger|Potion Chugger Example]]. &amp;lt;br&amp;gt; Does not effect [[Potion_of_Luck|Luck Potions]]. &lt;br /&gt;
        &amp;lt;/td&amp;gt; &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Gain {{:Barbarian|PotionChugger|MagicalBaseHealing}} healing and {{:Barbarian|PotionChugger|MaxPhysicalShield}} shielding potency towards all drinks, while reducing the duration to {{:Barbarian|PotionChugger|Duration}} of the base amount. &amp;lt;br&amp;gt; Does not effect [[Potion_of_Luck|Luck Potions]]. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Savage.png|link=|x96px]] &amp;lt;br&amp;gt; Savage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While not wearing any [[Armors#Chest|chest armor]], gain {{:Barbarian|Savage|PhysicalPowerBonus}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Smash.png|link=|x96px]] &amp;lt;br&amp;gt; Crush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain the ability to destroy unreinforced doors and containers. Also gain {{:Barbarian|Crush|ImpactPower}} on your attacks to defeat blocks and parries better. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Toughness.png|link=|x96px]] &amp;lt;br&amp;gt; Robust &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Barbarian|Robust|MaxHealthBonus}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Treacherous Lungs.png|link=|x96px]] &amp;lt;br&amp;gt; Treacherous Lungs &amp;lt;/td&amp;gt;&lt;br /&gt;
	    &amp;lt;td&amp;gt; Increases the duration of all shouting abilities (War Cry, Rage, Savage Roar) to {{:Barbarian|TreacherousLungs|Duration}} of the base amount. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Two Handed Weapon Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Two-Hander &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When attacking with a two-handed [[Weapons|weapon]], gain {{:Barbarian|Two-Hander|PhysicalPowerBonus}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt; Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt; &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Achilles_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Achilles Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Strike a target, inflicting {{:Barbarian|AchillesStrike|HitslowMoveSpeed}} for {{:Barbarian|AchillesStrike|HitslowDuration}}. While debuffed, each time the target moves they receive {{:Barbarian|AchillesStrike|PhysicalBaseDamage}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Barbarian|AchillesStrike|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Barbarian|AchillesStrike|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blood_Exchange.png|link=|x96px]] &amp;lt;br&amp;gt; Blood Exchange &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While active, gain {{:Barbarian|BloodExchange|PercentMaxHealthHealing}} with each successful attack. In exchange, lose {{:Barbarian|BloodExchange|MaxHealthBonus}} for {{:Barbarian|BloodExchange|Duration}}.&amp;lt;br&amp;gt; Single-use, rechargeable with campfires at the rate of a Tier {{:Barbarian|BloodExchange|SkillTier}} Spell. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rage.png|link=|x96px]] &amp;lt;br&amp;gt; Rage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For {{:Barbarian|Rage|Duration}}, gain {{:Barbarian|Rage|Strength}}, {{:Barbarian|Rage|Vigor}}, {{:Barbarian|Rage|MoveSpeedBonus}}, but suffer {{:Barbarian|Rage|PhysicalDamageReduction}} . &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Barbarian|Rage|SkillCooldown}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Reckless Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Reckless Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Barbarian|RecklessAttack|ArmorPenetration}} on your next melee attack. While active, lose {{:Barbarian|RecklessAttack|ArmorRating}}. The buff is consumed when a melee attack hits an object or a target. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Barbarian|RecklessAttack|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Savage Roar.png|link=|x96px]]  &amp;lt;br&amp;gt; Savage Roar &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Frightens all enemies within a {{:Barbarian|SavageRoar|Range}} radius for {{:Barbarian|SavageRoar|PlayerDuration}} causing players to suffer {{:Barbarian|SavageRoar|PhysicalPowerBonus}} and forcing monsters to cower away in fear for {{:Barbarian|SavageRoar|MonsterDuration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Barbarian|SavageRoar|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill War Cry.png|link=|x96px]] &amp;lt;br&amp;gt; War Cry &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Barbarian|WarCry|MaxHealthBonus}} for {{:Barbarian|WarCry|Duration}}. This effect applies to yourself and allies within a {{:Barbarian|WarCry|Range}} radius. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Barbarian|WarCry|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Life_Siphon.png|link=|x96px]] &amp;lt;br&amp;gt; War Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While active, gain {{:Barbarian|WarSacrifice|AllAttributes}}. In exchange, lose {{:Barbarian|WarSacrifice|PercentMaxHealthHealing}} over {{:Barbarian|WarSacrifice|BuffDuration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Barbarian|WarSacrifice|Scaling}} &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Barbarian|WarSacrifice|SkillCooldown}} &amp;lt;/td&amp;gt;    &lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)&lt;br /&gt;
&lt;br /&gt;
- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.&lt;br /&gt;
&lt;br /&gt;
- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman&#039;s Axe as a secondary to deal with them. If you don&#039;t have such a secondary, press X to take out your fists.&lt;br /&gt;
&lt;br /&gt;
- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don&#039;t underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.&lt;br /&gt;
&lt;br /&gt;
- Use your ability to smash through doors to make aggressive plays and surprise enemy players.&lt;br /&gt;
&lt;br /&gt;
- Utilize Move Speed buffs such as Rage, Wizard&#039;s Haste, or Bard&#039;s Accelerando to mitigate your slow movement speed. &lt;br /&gt;
&lt;br /&gt;
- Berserker perk physical damage bonus is negatively affected by Health Bonus % like Robust, War Cry, and Blood Exchange, which all add together. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- ==Ability_Data== &lt;br /&gt;
--&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|achillesstrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;2.5s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-30% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;1 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;50% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffStackingType,BuffMaximumStacks,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,PhysicalBaseDamage,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|axespecialization={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;5 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalBuffWeaponDamage,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|berserker={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|bloodexchange={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|canrecharge=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;-20% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,StackingType,MaximumStacks,Removable,PercentMaxHealthHealing&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|carnage={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;7s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;75 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,ArmorRating,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|crush={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|impactpower=&amp;lt;b&amp;gt;1 [[Impact_Power|Impact Power]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ImpactPower,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|executioner={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|meleephysicalheadshothitlocationbonus=&amp;lt;b&amp;gt;10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|rangedphysicalheadshothitlocationbonus=&amp;lt;b&amp;gt;10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MeleePhysicalHeadshotHitLocationBonus,RangedPhysicalHeadshotHitLocationBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|ironwill={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|magicalresistance=&amp;lt;b&amp;gt;60 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MagicalResistance&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|moraleboost={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;12% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PercentMaxHealthHealing&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|potionchugger={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;0.5x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalbasehealing=&amp;lt;b&amp;gt;1.2x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxphysicalshield=&amp;lt;b&amp;gt;1.2x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxmagicalshield=&amp;lt;b&amp;gt;1.2x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;0% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MagicalBaseHealing,MaxPhysicalShield,MaxMagicalShield,Scaling&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|rage={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|strength=&amp;lt;b&amp;gt;10 [[Stats#Strength|Strength]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|vigor=&amp;lt;b&amp;gt;10 [[Stats#Vigor|Vigor]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;-10% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Strength,Vigor,PhysicalDamageReduction,MoveSpeedBonus,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|recklessattack={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorpenetration=&amp;lt;b&amp;gt;85% [[Damage#Penetration|Armor Penetration]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;-85 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ArmorPenetration,ArmorRating,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|robust={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;15% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MaxHealthBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|savageroar={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|playerduration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;-30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|playerstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|playermaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|playerremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|monsterduration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|monsterstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|monstermaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|monsterremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,PlayerDuration,PhysicalPowerBonus,PlayerStackingType,PlayerMaximumStacks,PlayerRemovable,MonsterDuration,MonsterStackingType,MonsterMaximumStacks,MonsterRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|savage={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|treacherouslungs={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;1.3x&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|two-hander={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|warcry={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;7s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxhealthbonus=&amp;lt;b&amp;gt;25% [[Health#Max_Health_Bonus|Max Health Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|warsacrifice={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;-10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|allattributes=&amp;lt;b&amp;gt;5 [[Stats#Attributes|All Attributes]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffDuration,StackingType,MaximumStacks,Removable,DebuffDuration,PercentMaxHealthHealing,Scaling,AllAttributes&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=32509</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=32509"/>
		<updated>2024-07-20T22:08:54Z</updated>

		<summary type="html">&lt;p&gt;Hooply: commented all the text for weapon mastery power, table width:60% for all tables, added flavor text for Class Info and changed pros and cons a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;A Master of Arms&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&lt;br /&gt;
The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; - Pretty much everything&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Can equip most [[Weapons|weapons]] and [[Armors|armors]]. With Weapon Mastery perk, can equip &#039;&#039;&#039;any&#039;&#039;&#039; weapon in the game.&lt;br /&gt;
**Well-rounded attributes.&lt;br /&gt;
**Has the ability to sprint with the Sprint skill and sustain through Second Wind skill.&lt;br /&gt;
*Cons&lt;br /&gt;
**Dependent on equipment.&lt;br /&gt;
**Cannot cast any spells.&lt;br /&gt;
**Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt; &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle;&amp;quot;&amp;gt; [[File:Perk_Adrenaline_Spike.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Spike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When your health goes below {{:Fighter|AdrenalineSpike|ActivateHealthValue}}, gain {{:Fighter|AdrenalineSpike|ActionSpeed}} for {{:Fighter|AdrenalineSpike|Duration}}. &amp;lt;br&amp;gt; {{:Fighter|AdrenalineSpike|Cooldown}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle;&amp;quot;&amp;gt; [[File:Perk Barricade.png|link=|x96px]] &amp;lt;br&amp;gt; Barricade &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While in defensive stance, gain {{:Fighter|Barricade|ArmorRating}} and {{:Fighter|Barricade|MagicalResistance}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;text-align:middle;&amp;quot;&amp;gt; [[File:Perk Combo Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Combo Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When you successfully melee attacks consecutively within {{:Fighter|ComboAttack|Duration}}, gain {{:Fighter|ComboAttack|PhysicalPowerBonus}} for {{:Fighter|ComboAttack|Duration}}. &amp;lt;br&amp;gt; (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Counterattack.png|link=|x96px]] &amp;lt;br&amp;gt; Counterattack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When you successfully block an attack, gain {{:Fighter|CounterAttack|MoveSpeedBonus}} and {{:Fighter|CounterAttack|ActionSpeed}} for {{:Fighter|CounterAttack|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Defense Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Defense Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain an additional {{:Fighter|DefenseMastery|ItemArmorRatingBonus}} from equipped armor. &amp;lt;br&amp;gt; (+armor enchants are likely not counted, needs further testing) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dual Wield.png|link=|x96px]] &amp;lt;br&amp;gt; Dual Wield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While you have weapons equipped in both hands, gain {{:Fighter|DualWield|ActionSpeed}}. &amp;lt;br&amp;gt; (works with all secondary weapons, excluding lanterns and shields) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Projectile Resistance.png|link=|x96px]] &amp;lt;br&amp;gt; Projectile Resistance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Fighter|ProjectileResistance|ProjectileDamageReduction}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle;&amp;quot;&amp;gt; [[File:Perk Shield Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;  While in defensive stance, gain {{:Fighter|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{:Fighter|ShieldMastery|ActionSpeed}} towards your next block or attack. &amp;lt;br&amp;gt; (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it)  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Slayer.png|link=|x96px]] &amp;lt;br&amp;gt; Slayer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While holding a weapon in each hand, gain {{:Fighter|Slayer|PhysicalBuffWeaponDamage}} and lose the ability to equip plate armor. &amp;lt;br&amp;gt; (works with all secondary weapons, excluding lanterns and shields) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Swift.png|link=|x96px]] &amp;lt;br&amp;gt; Swift &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Fighter|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sword Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Sword Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using a [[Weapons#Swords|Sword]]-type weapon, gain {{:Fighter|SwordMastery|PhysicalBuffWeaponDamage}} and {{:Fighter|SwordMastery|ActionSpeed}}. Also gain {{:Fighter|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Weapon Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain the ablity to use any weapon. &amp;lt;!-- While using non-native weapon to your class, lose {{:Fighter|WeaponMastery|PhysicalPowerBonus}} on the weapon. --&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;		&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &amp;lt;!-- See the values that are called at the bottom of the page, Ctrl+F for &amp;quot;|&amp;lt;Ability&amp;gt;&amp;quot; with no spaces, such as &amp;quot;|AchillesStrike&amp;quot;, the data is then copied down here automatically.--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Adrenaline Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Rush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Fighter|AdrenalineRush|ActiveActionSpeed}} for {{:Fighter|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{:Fighter|AdrenalineRush|DebuffActionSpeed}} and {{:Fighter|AdrenalineRush|MoveSpeedBonus}} for {{:Fighter|AdrenalineRush|DebuffDuration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Fighter|AdrenalineRush|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Breakthrough.png|link=|x96px]] &amp;lt;br&amp;gt; Breakthrough &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Removes debuffs that slow move speed, become knockback immune and ignore all move speed debuff effects for {{:Fighter|Breakthrough|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Fighter|Breakthrough|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Perfect_Block.png|link=|x96px]] &amp;lt;br&amp;gt; Perfect Block &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Fighter|PerfectBlock|ImpactResistance}} for {{:Fighter|PerfectBlock|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Fighter|PerfectBlock|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Second Wind.png|link=|x96px]] &amp;lt;br&amp;gt; Second Wind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Recover {{:Fighter|SecondWind|PercentMaxHealthHealing}} over {{:Fighter|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. &amp;lt;br&amp;gt; Single-use, rechargeable with campfires at the rate of a Tier {{:Fighter|SecondWind|SkillTier}} Spell. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt; &amp;lt;!-- Shield slam data bugged, has to be manually written--&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Shield_Slam.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Slam &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] and decreases the victim&#039;s Move Speed Bonus by -20% for 2 seconds after knocking them backwards. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% scaling &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Fighter|ShieldSlam|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Sprint.png|link=|x96px]] &amp;lt;br&amp;gt; Sprint &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain {{:Fighter|Sprint|MaximumStacks}} stacks of Momentum, granting {{:Fighter|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{:Fighter|Sprint|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Fighter|Sprint|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Taunt.png|link=|x96px]] &amp;lt;br&amp;gt; Taunt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases the aggro value to all monsters within a {{:Fighter|Taunt|Range}} area by 50%. Gain {{:Fighter|Taunt|PhysicalDamageReduction}} and {{:Fighter|Taunt|MagicalDamageReduction}} for {{:Fighter|Taunt|Duration}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Fighter|Taunt|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Victory Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Victory Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your next attack, within {{:Fighter|VictoryStrike|Duration}}, deals an additional {{:Fighter|VictoryStrike|PhysicalPowerBonus}}. If the target dies from this attack, heal for {{:Fighter|VictoryStrike|PercentMaxHealthHealing}}. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; {{:Fighter|VictoryStrike|SkillCooldown}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;  &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.&lt;br /&gt;
&lt;br /&gt;
- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.&lt;br /&gt;
&lt;br /&gt;
- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.&lt;br /&gt;
&lt;br /&gt;
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- ==Ability_Data== &lt;br /&gt;
--&amp;gt;{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
|adrenalinerush={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;28s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeduration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeactionspeed=&amp;lt;b&amp;gt;15% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activestackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activeremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;-4% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffactionspeed=&amp;lt;b&amp;gt;-8% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|debuffremovable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,ActiveActionSpeed,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,DebuffDuration,MoveSpeedBonus,DebuffActionSpeed,DebuffStackingType,DebuffMaximumStacks,DebuffRemovable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|adrenalinespike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;15% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|cooldown=&amp;lt;b&amp;gt;60s [[Stats#Cooldown_Reduction|Cooldown]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatehealthvalue=&amp;lt;b&amp;gt;40%&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,ActionSpeed,StackingType,MaximumStacks,Removable,Cooldown,ActivateHealthValue&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|barricade={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|armorrating=&amp;lt;b&amp;gt;50 [[Stats#Armor_Rating|Armor Rating]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicalresistance=&amp;lt;b&amp;gt;50 [[Stats#Magical_Resistance|Magical Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ArmorRating,MagicalResistance&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|breakthrough={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|comboattack={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,PhysicalPowerBonus,StackingType,MaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|counterattack={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;3s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;10% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=Duration,MoveSpeedBonus,ActionSpeed,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|defensemastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|itemarmorratingbonus=&amp;lt;b&amp;gt;10% [[Stats#Armor_Rating|Item Armor Rating Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ItemArmorRatingBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|dualwield={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;10% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|perfectblock={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;6s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|impactresistance=&amp;lt;b&amp;gt;5 [[Impact_Power#Impact_Resistance|Impact Resistance]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ImpactResistance&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|projectileresistance={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|projectiledamagereduction=&amp;lt;b&amp;gt;10% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;Infinite&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ProjectileDamageReduction,Duration&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|secondwind={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;&lt;br /&gt;
	|canrecharge=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maxcount=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;12s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;40% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,Duration,PercentMaxHealthHealing,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shieldmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|movespeedbonus=&amp;lt;b&amp;gt;10% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;50% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=MoveSpeedBonus,ActionSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|shieldslam={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalbasedamage=&amp;lt;b&amp;gt;25 [[Damage#Base_Damage|Physical Base Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|scaling=&amp;lt;b&amp;gt;100% [[Scaling]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowduration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|hitslowmovespeed=&amp;lt;b&amp;gt;-20% [[Stats#Move_Speed|Move Speed Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalBaseDamage,Scaling,HitSlowDuration,HitSlowMoveSpeed&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|slayer={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;5 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|buffmaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|slayerstackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|slayermaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalBuffWeaponDamage,BuffStackingType,BuffMaximumStacks,SlayerStackingType,SlayerMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|sprint={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;34s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;2s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;15 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;3&amp;lt;/b&amp;gt;&lt;br /&gt;
	|expiration=&amp;lt;b&amp;gt;Removes Single Stack and Refreshes Duration&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MoveSpeedAdd,StackingType,MaximumStacks,Expiration,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|survivalisttongue={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|utilityeffectivenessbonus=&amp;lt;b&amp;gt;100% [[Stats#Utility_Effectiveness_Bonus|Utility Effectiveness Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=UtilityEffectivenessBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|swift={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|armorspeedpenaltybonus=&amp;lt;b&amp;gt;-30% [[Stats#Move_Speed|Armor Speed Penalty Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=ArmorSpeedPenaltyBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|swordmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalbuffweapondamage=&amp;lt;b&amp;gt;2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|actionspeed=&amp;lt;b&amp;gt;5% [[Stats#Action_Speed|Action Speed]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|passivestackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|passivemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|movespeedadd=&amp;lt;b&amp;gt;10 [[Stats#Move_Speed|Move Speed Add]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatestackingtype=&amp;lt;b&amp;gt;Aggregates by Source&amp;lt;/b&amp;gt;&lt;br /&gt;
	|activatemaximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalBuffWeaponDamage,ActionSpeed,PassiveStackingType,PassiveMaximumStacks,MoveSpeedAdd,ActivateStackingType,ActivateMaximumStacks&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|taunt={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|range=&amp;lt;b&amp;gt;7.5m&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Active&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;18s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;8s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicaldamagereduction=&amp;lt;b&amp;gt;10% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|magicaldamagereduction=&amp;lt;b&amp;gt;10% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|stackingtype=&amp;lt;b&amp;gt;Aggregates by Target&amp;lt;/b&amp;gt;&lt;br /&gt;
	|maximumstacks=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalDamageReduction,MagicalDamageReduction,StackingType,MaximumStacks,Removable&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|victorystrike={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|skilltype=&amp;lt;b&amp;gt;Instant&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skilltier=&amp;lt;b&amp;gt;1&amp;lt;/b&amp;gt;&lt;br /&gt;
	|usemoving=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldowntrigger=&amp;lt;b&amp;gt;Start&amp;lt;/b&amp;gt;&lt;br /&gt;
	|skillcooldown=&amp;lt;b&amp;gt;24s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|duration=&amp;lt;b&amp;gt;10s&amp;lt;/b&amp;gt;&lt;br /&gt;
	|removable=&amp;lt;b&amp;gt;True&amp;lt;/b&amp;gt;&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;20% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|percentmaxhealthhealing=&amp;lt;b&amp;gt;15% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable,PhysicalPowerBonus,PercentMaxHealthHealing&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|weaponmastery={{#switch:{{lc:{{{2|}}}}}&lt;br /&gt;
	|physicalpowerbonus=&amp;lt;b&amp;gt;-10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;&lt;br /&gt;
	|all=PhysicalPowerBonus&lt;br /&gt;
	|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;tag&amp;lt;/b&amp;gt; found for &amp;quot;{{{2}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
	}}&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Account_Status&amp;diff=32505</id>
		<title>Account Status</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Account_Status&amp;diff=32505"/>
		<updated>2024-07-20T21:16:26Z</updated>

		<summary type="html">&lt;p&gt;Hooply: changed the icon to banner without the text (temp solution)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Squire Status==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_AccountStatus_Squire.png|150px|right]] &lt;br /&gt;
&lt;br /&gt;
All newly crated accounts start in Squire Status (Free Account). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It allows brand new players to:&lt;br /&gt;
*Access the Normal [[Dungeon#Dungeons|Dungeon]]&lt;br /&gt;
*Create only 1 Character slot&lt;br /&gt;
*Buy items from the marketplace&lt;br /&gt;
*Use the Deafult stash&lt;br /&gt;
&lt;br /&gt;
==Legendary Status==&lt;br /&gt;
&lt;br /&gt;
[[File:Icon_AccountStatus_Legendary.png|150px|right]] &lt;br /&gt;
&lt;br /&gt;
Players can upgrade their account to Legendary Status for 15 [[Cosmetics#Redstone-0|Redstone Shards]].&lt;br /&gt;
&lt;br /&gt;
Legendary Status players get access to:&lt;br /&gt;
*High-Roller [[Dungeon#Dungeons|Dungeon]]&lt;br /&gt;
*8 additional Character slots&lt;br /&gt;
*Sell items on the Marketplace and gain access to Trading Post (Unlocks 72 hours after Legendary Status is activated)&lt;br /&gt;
*Shared Stash&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Icon_AccountStatus_Squire.png&amp;diff=32504</id>
		<title>File:Icon AccountStatus Squire.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Icon_AccountStatus_Squire.png&amp;diff=32504"/>
		<updated>2024-07-20T21:13:22Z</updated>

		<summary type="html">&lt;p&gt;Hooply: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Icon_AccountStatus_Legendary.png&amp;diff=32503</id>
		<title>File:Icon AccountStatus Legendary.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Icon_AccountStatus_Legendary.png&amp;diff=32503"/>
		<updated>2024-07-20T21:12:57Z</updated>

		<summary type="html">&lt;p&gt;Hooply: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Quests&amp;diff=32499</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Quests&amp;diff=32499"/>
		<updated>2024-07-20T20:48:17Z</updated>

		<summary type="html">&lt;p&gt;Hooply: /* Quests */ changed Notes to Tips, mostly stylistic changes, linked quest tracker for quest times&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq:{{PAGENAME}}|Quests|{{UpdateStatus|Quest Data}} &amp;lt;p style=&amp;quot;text-align:center; margin:30px; font-weight: bold;&amp;quot;&amp;gt;Also see [https://darkanddarkertracker.com/questtracker Dark and Darker Tracker] for Tracking Quest Progress. &amp;lt;/p&amp;gt; }}&lt;br /&gt;
==Quests==&lt;br /&gt;
Merchants offer quests which on completion instantly give you rewards, ranging from weapons, armors, and utility items to in games races and emotes. See the [[Quest|quest page]] to check what challenges they bring.&lt;br /&gt;
&lt;br /&gt;
[https://darkanddarkertracker.com/questitems Quest items] can only be turned in if they are [[Looted_Handled_Supplied|looted]].&lt;br /&gt;
&lt;br /&gt;
Some quests are currently unavailable in-game, as they are for an out of rotation seasonal merchant. There is no information about if this questline will come back, but it can be viewed on the [[Past Quests|past quests page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center; font-weight: bold;&amp;quot;&amp;gt; &#039;&#039;Click All to see all quests, or a merchant icon to see quests specific to that merchant!&#039;&#039; &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-direction:row; flex-wrap:wrap; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TabToggle|None|[[File:None_Merchants_Tab.png|link=|130px]]|active=yes}}&lt;br /&gt;
    {{TabToggle|All|[[File:All_Merchants_Tab.png|link=|130px]]}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-direction:row; flex-wrap:wrap; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
	{{TabToggle|Alchemist|[[File:Alchemist.png|link=|130px]]}}&lt;br /&gt;
	{{TabToggle|Armourer|[[File:Armourer.png|link=|130px]]}}&lt;br /&gt;
	{{TabToggle|Fortune_Teller|[[File:Fortune_Teller.png|link=|130px]]}}&lt;br /&gt;
	{{TabToggle|Goblin|[[File:GoblinM.png|link=|130px]]}}&lt;br /&gt;
	{{TabToggle|Leathersmith|[[File:Leathersmith.png|link=|130px]]}}&lt;br /&gt;
	{{TabToggle|Surgeon|[[File:Surgeon.png|link=|130px]]}}&lt;br /&gt;
	{{TabToggle|Tailor|[[File:Tailor.png|link=|130px]]}}&lt;br /&gt;
	{{TabToggle|Tavern_Master|[[File:Tavern_Master.png|link=|130px]]}}&lt;br /&gt;
	{{TabToggle|Collector|[[File:The Collector.png|link=|130px]]}}&lt;br /&gt;
	{{TabToggle|Treasurer|[[File:Treasurer.png|link=|130px]]}}&lt;br /&gt;
	{{TabToggle|Weaponsmith|[[File:Weaponsmith.png|link=|130px]]}}&lt;br /&gt;
	{{TabToggle|Woodsman|[[File:Woodsman.png|link=|130px]]}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;None-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Alchemist-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|Alchemist}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Armourer-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|Armourer}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Fortune_Teller-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|Fortune Teller}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Goblin-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|Goblin Merchant}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Leathersmith-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|Leathersmith}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Surgeon-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|Surgeon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Tailor-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|Tailor}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Tavern_Master-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|Tavern Master}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Collector-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|The Collector}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Treasurer-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|Treasurer}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Weaponsmith-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|Weaponsmith}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;Woodsman-data All-data&amp;quot; style=&amp;quot;display:none;&amp;quot;&amp;gt;&lt;br /&gt;
	{{GenerateQuestChapters|Woodsman}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Monster kills can actually be assists. (player has to be alive and on same team as a person that killed the monster)&lt;br /&gt;
* Player kills must be the killing blow.&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Merchants&amp;diff=32498</id>
		<title>Merchants</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Merchants&amp;diff=32498"/>
		<updated>2024-07-20T20:33:39Z</updated>

		<summary type="html">&lt;p&gt;Hooply: added new icon for affinity, flavor text from armourer quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt; Dark and Darker Wiki Trading Guide to Merchants, Trader&#039;s Guild, Adventurer&#039;s Shop &amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Merchants==&lt;br /&gt;
Fellow travelers offering their goods and services to braves adventures. They sell weapons, armors, healing items and many more items that could aid players in the dungeons. Some offer crafting recipes for players as a favor for completing quests.&lt;br /&gt;
&lt;br /&gt;
All merchants restock every 30 minutes. (12:00, 12:30, 01:00, etc.)&lt;br /&gt;
&lt;br /&gt;
[[Weapons|Weapons]], [[Armors|armors]], [[Accessories|accessories]], and [[Utility|utiliti items]] can be sold to [[Alchemist]], [[Armourer]], [[Leathersmith]], [[Surgeon]], [[Tailor]], [[Weaponsmith]], and [[Woodsman]]. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Misc|Misc items]], like treasures found it the dunegon, can be sold to [[The Collector]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:bold; font-size:25px; text-align:center;&amp;quot;&amp;gt; Travelers and Merchants &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-direction:row; flex-wrap:wrap; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Iconbox|Alchemist|size=x200px}}&lt;br /&gt;
{{Iconbox|Armourer|size=x200px}}&lt;br /&gt;
{{Iconbox|Fortune Teller|size=x200px}}&lt;br /&gt;
{{Iconbox|Goblin Merchant|size=x200px}}&lt;br /&gt;
{{Iconbox|Leathersmith|size=x200px}}&lt;br /&gt;
{{Iconbox|Squire|size=x200px}}&lt;br /&gt;
{{Iconbox|Surgeon|size=x200px}}&lt;br /&gt;
{{Iconbox|Tailor|size=x200px}}&lt;br /&gt;
{{Iconbox|Tavern Master|size=x200px}}&lt;br /&gt;
{{Iconbox|The Collector|size=x200px}}&lt;br /&gt;
{{Iconbox|Treasurer|size=x200px}}&lt;br /&gt;
{{Iconbox|Weaponsmith|size=x200px}}&lt;br /&gt;
{{Iconbox|Woodsman|size=x200px}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-weight:bold; font-size:25px; text-align:center;&amp;quot;&amp;gt;  Special Event Travelers and Merchants &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-direction:row; flex-wrap:wrap; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Iconbox|Valentine|size=x200px}}&lt;br /&gt;
{{Iconbox|Pumpkin Man|size=x200px}}&lt;br /&gt;
{{Iconbox|Santa|size=x200px}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affinity==&lt;br /&gt;
[[File:Affinity_Friendly_Armourer.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; &amp;quot;It&#039;s remarkable how much one person can inspire another. Your influence has set me on a path of self-discovery and growth . Thank you for being that guiding light.&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Positives of Affinity===&lt;br /&gt;
Players can gain affinity be completing [[Merchants#Quests|quests]] for merchants. With each affinity threshold (25, 50, 75, etc.) new and more items will be offered by the merchants.&lt;br /&gt;
&lt;br /&gt;
After gaining 75 Affinity with a merchant, they become Friendly towards you and offer a 10% discount. &amp;lt;br&amp;gt;&lt;br /&gt;
After gaining 150 Affinity with a merchant, they become Loved by you and offer a 20% discount.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
Merchants offer [[Crafting|crafts]] after you&#039;ve achieved a certain level of affinity.&lt;br /&gt;
&lt;br /&gt;
The [[Alchemist#Service|Alchemist]], [[Armourer#Service|Armourer]], [[Leathersmith#Service|Leathersmith]], [[Tailor#Service|Tailor]], and [[Weaponsmith#Service|Weaponsmith]] each offer crafting services. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[Treasurer#Service|Treasurer]] offers crafting services, but does not have any items to craft yet.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
In general, crafts unlock at the following affinity levels:&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:30px&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; crafts unlock at 25 affinity.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; crafts unlock at ? affinity.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; crafts unlock at ? affinity.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; crafts unlock at ? affinity.&amp;lt;br&amp;gt;&lt;br /&gt;
	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; crafts unlock at ? affinity.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Sell Prices==&lt;br /&gt;
Merchants will buy your weapons, armor, and cloaks (but not jewelry) at the following gold rates: &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt; 0 &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt; 2 &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt; 3 &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt; 6 &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt; 10 &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt; 20 &amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt; 30 &amp;lt;/span&amp;gt; gold, multiplied by the number of slots the item takes up.&lt;br /&gt;
&lt;br /&gt;
For example, an &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; Leather Cap (2x2) would sell to a merchant for 3 x (2x2) = 12g total.&lt;br /&gt;
&lt;br /&gt;
Note that this is specifically for Weapons and Armor. Other Equipment, Miscellaneous and Treasure items are priced differently.&lt;br /&gt;
&lt;br /&gt;
==Traders Guild==&lt;br /&gt;
[[File:Trade Master.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Welcome to the Trade Post. We hope you find what you are looking for. You can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===How to Trade===&lt;br /&gt;
Instead of selling your items to Merchants or Travelers for low gold, you can sell/trade your high tier items in the Trader&#039;s Guild with other players. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Account Status|Squire Status]] allows players to buy items from the Marketplace, while upgrading to [[Account Status|Legendary Status]] allows to sell them and grants access to the Trading Post. &amp;lt;br&amp;gt;&lt;br /&gt;
However, before you are allowed to trade, you need to meet the requirements given by Trade Master.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
*Minimum Level: 20&lt;br /&gt;
*Initiation Fee: 25 Gold&lt;br /&gt;
*Trading Post Cost per trade: 15 Gold&lt;br /&gt;
*Marketplace Cost per trade: 5% of the Selling Price or 15g, whichever value is higher.&lt;br /&gt;
**Items will be listed for 7 days before expiring.&lt;br /&gt;
**After a listing is successfully sold or it expires, you have 7 days to collect your gold or items.&lt;br /&gt;
&lt;br /&gt;
{{:Quests|None}}&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Goblin_Merchant&amp;diff=32495</id>
		<title>Goblin Merchant</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Goblin_Merchant&amp;diff=32495"/>
		<updated>2024-07-20T20:16:48Z</updated>

		<summary type="html">&lt;p&gt;Hooply: Added info about the dungeon recovery system, deleted the trader tab (it tells players that goblin buys items from them, he does not)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|name        = Goblin Merchant&lt;br /&gt;
|image = GoblinM&lt;br /&gt;
|description = Games! Oooh I love playing games! Let&#039;s play a simple one you clever human. You pay me gold and I give you whatever I want. Sounds absolutely delightful!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Goblin Merchant sells random item with random rarities. The items are unidentified before the sale.&lt;br /&gt;
&lt;br /&gt;
==Trade==&lt;br /&gt;
Each restock renews the items Goblin Merchant offers.&lt;br /&gt;
&lt;br /&gt;
The amount of items available can be increased by earning affinity through the progression of the Goblin merchants [[#Quests| Quests]] line.&lt;br /&gt;
&lt;br /&gt;
See this public [https://docs.google.com/spreadsheets/d/e/2PACX-1vQOEH-I6ev_4DPOoNmwXPAdXtWiuE911paeYDHMtkE6xTSO2jPMZbO_fsctjSG0HWgKURo1fEpe0o8f/pubhtml?gid=0&amp;amp;single=true spreadsheet] for some data on the probability of item rewards&lt;br /&gt;
&lt;br /&gt;
==Service==&lt;br /&gt;
&#039;&#039; &amp;quot;Found these goodies on a poor soul left to rot in th dungeon. Kind of reminded me of you. I&#039;ll be willing to let them go for a pretty penny. I won&#039;t be able to hold onto these for too long.&amp;quot; &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Recovery===&lt;br /&gt;
Goblin Merchant will randomly bring back some items left on your body through the dungeon recovery system. &amp;lt;br&amp;gt;&lt;br /&gt;
The Goblin Merchant gives a 25% discount at 75 Affinity and a 50% discount at 150 Affinity when selling back items.&lt;br /&gt;
&lt;br /&gt;
==Prices==&lt;br /&gt;
Prices are determined according to item type&lt;br /&gt;
&lt;br /&gt;
Weapon:&lt;br /&gt;
*1h: 75&lt;br /&gt;
*2h: 100&lt;br /&gt;
Armor:&lt;br /&gt;
*Head: 50&lt;br /&gt;
*Chest: 75&lt;br /&gt;
*Gloves: 50&lt;br /&gt;
*Pants: 75&lt;br /&gt;
*Boots: 50&lt;br /&gt;
Accesory:&lt;br /&gt;
*Amulet: 125 (except for Necklace of Peace which is 100)&lt;br /&gt;
*Ring: 100&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-10&amp;quot; style=&amp;quot;margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{{GenerateQuestChapters|Goblin Merchant}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Affinity_Friendly_Armourer.png&amp;diff=32488</id>
		<title>File:Affinity Friendly Armourer.png</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=File:Affinity_Friendly_Armourer.png&amp;diff=32488"/>
		<updated>2024-07-20T19:40:41Z</updated>

		<summary type="html">&lt;p&gt;Hooply: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hooply</name></author>
	</entry>
</feed>