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	<id>https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Heel</id>
	<title>Dark and Darker Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/Special:Contributions/Heel"/>
	<updated>2026-04-30T07:41:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ghost_King&amp;diff=32963</id>
		<title>Ghost King</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ghost_King&amp;diff=32963"/>
		<updated>2024-07-22T18:52:50Z</updated>

		<summary type="html">&lt;p&gt;Heel: removed the parenthesis on the loot part because hoards are in normal too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenerateMonsterInfobox}}&lt;br /&gt;
==Description==&lt;br /&gt;
Does a projectile attack at close range, enters an eating mode, teleports on the player, applies a stacking debuff, does a slam attack which summons 3 Death Skulls, performs a scream attack at intervals of 20% health loss that hits everyone in the room.Blue circle on the ground will disappear in three minutes.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
*Teleport Attack = 20/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; Magical Damage with 5 Impact Power (can this be blocked?).&lt;br /&gt;
*Scream = 10/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; Magical Damage. Become [[Ghost_King#Damage Immunity|Immune]]&lt;br /&gt;
*Orb Attack = 30/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt; Magical Damage with 7 Impact Power. Heals itself for 30.&lt;br /&gt;
*Earthquake = Becomes [[Ghost_King#Damage Immunity|Immune]], slams the ground dealing 60/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;90&amp;lt;/span&amp;gt; Physical Damage + &amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; Magical Damage.&lt;br /&gt;
**Has a cooldown of 40 seconds&lt;br /&gt;
*Curse of Chilling = Slows the player and gives a stack of debuff that increases damage taken by Ghost Kings abilities, stacking up to 30&lt;br /&gt;
*Eating = Increases move speed from 200 to 340 and chases a player. If it reaches them, he applies a status effect that roots a player in place and siphons their health. Dealing 95% Max hp as damage over 15 seconds, stacking Curse of Chilling on player and gaining 1000 hp shield &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;Elite Ghost King deals 50% more damage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI==&lt;br /&gt;
&#039;&#039;&#039;Scream pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- when a player dies&lt;br /&gt;
*- every time HP is reduced by 20% (4 total)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthquake pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- after 40 seconds of cooldown have passed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eating pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- When the normal attack or teleport has been used 4 to 7 times&lt;br /&gt;
&lt;br /&gt;
Target&lt;br /&gt;
*- highest aggro player&lt;br /&gt;
*- furthest player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teleport pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- teleport probability check&lt;br /&gt;
&lt;br /&gt;
Probability&lt;br /&gt;
*- if success to teleport than decrease probability 20%&lt;br /&gt;
*- if fail to teleport than increase probability 15%&lt;br /&gt;
&lt;br /&gt;
Target&lt;br /&gt;
*- if player with aggro values whose distance is greater than 500 and less than 3000&lt;br /&gt;
*- furthest player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal attack pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Target&lt;br /&gt;
*- 75% probability, highest aggro player&lt;br /&gt;
*- second highest player&lt;br /&gt;
*- nearest player&lt;br /&gt;
&lt;br /&gt;
Description&lt;br /&gt;
*- if target is within 500, rotate to target&lt;br /&gt;
*- if not, move to target and rotate&lt;br /&gt;
*- if after 3 second passed, select new action&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
Ghost can be located in the middle of the Inferno maps having a 33% chance to spawn. He can be spotted waiting alone in the middle of the room. As soon as a player walks in to the room he will engage with his Teleport Attack or walk to the first player that aggroes him to perform the Orb Throw Attack.&lt;br /&gt;
&lt;br /&gt;
===Preparation===&lt;br /&gt;
The most important aspect of this fight is team composition. Most optimal team currently is 1 [[Cleric]] and 2 [[Ranger]] as this gives you sustain with cleric&#039;s heals and high DPS with rangers. Optionally you can substitute one Ranger for another class such as bard, because [[Bard#Music-0|Shriek of Weakness]] increases DPS from physical sources significantly. &lt;br /&gt;
&lt;br /&gt;
You will be required to bring a decent amount of [[Consumables#Potions|Healing potions]] to recover from the Screams. However, it should be noted that [[Consumables#Potions|Potion of Protections]] do not work due to it only blocking physical damage. It is very important your Cleric has all his spells available prior to this fight so bringing [[Utility#Tools with Rarities|Campfires]] is essential.&lt;br /&gt;
&lt;br /&gt;
When it comes to equipment quality for each player, you will need better gear than your basic gear but you do not need all legendries.&lt;br /&gt;
&lt;br /&gt;
If you also have any of the skeleton skins that was available through Shop it is very helpful since it gives +10 Magic Resistance.&lt;br /&gt;
&lt;br /&gt;
===Roles:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*As a Ranger you are the main damage dealer of this comp. &lt;br /&gt;
*You need to position far away from the Ghost King and keep rotation around as cursed circles appear.&lt;br /&gt;
*If you do get low do not forget to keep your potions up and ask for heals from your cleric &lt;br /&gt;
*If you are running a bow you have to run Quickshot as it deals a burst of damage. Optionally for more damage you can add Multishot and if not use Field Ration for sustain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian(Melee)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*As a Melee DPS you need to be very cautious of getting stacks of Curse of Chilling.&lt;br /&gt;
*It is harder for you to run away from Eating ability so pay close attention to the blue bubble that will appear around Ghost King and start running away even if you cannot tell if it is aggroed to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You are the pillar of this comp, without you it is very difficult for your allies to stay alive.&lt;br /&gt;
*Make sure all your abilities are available and communicate with your team how much you have left.&lt;br /&gt;
*Pay attention to the curse stacks and use Cleanse if it is above 10 stacks. If you do not and your ally does not run out in time they will most likely die.&lt;br /&gt;
*Pay very close attention to the abilities Ghost King is casting and time your heals and buffs efficiently. For example do not try to heal or buff when Ghost King is getting ready for Earthquake.&lt;br /&gt;
*Select both healing spells and some buff spells depending on your spell capacity. &lt;br /&gt;
*The Protection from Evil perk will reduce the duration of Curse of Chilling by half.&lt;br /&gt;
&lt;br /&gt;
===Encounter===&lt;br /&gt;
&lt;br /&gt;
As you enter the room Ghost King will teleport to the first player that has entered the room and will leave a Curse pool after doing his teleport attack. This is easily avoidable by just running by it or waiting for it attack. He will repeat this move through out the fight. It is recommended to stay apart from your teammates and far to the edges of arena to prevent it from being covered by Curse Pools.&lt;br /&gt;
&lt;br /&gt;
Ghost King will also do a Scream attack doing damage to everyone in the arena amplified by the amount of Curse stacks you have. This attack is unavoidable.&lt;br /&gt;
&lt;br /&gt;
Sometimes he will do his Orb Attack shooting 5 orbs towards a player that will hit for 30 Magical Damage each orb. &lt;br /&gt;
&lt;br /&gt;
Occasionally, he will cast a bubble around himself and start chasing a player. If the player gets caught he will start draining its health. To avoid this press x to unsheathe your weapon and run. If you get caught your cleric needs to heal you for you to be able to survive. In the case you get drained on a Curse Pool, you will die. &lt;br /&gt;
&lt;br /&gt;
Lastly and most importantly, his Earthquake ability will one shot anyone in the room that does not jump in time. To perfectly time the jump you need to pay attention to his head and when you spot blue sparks that&#039;s when you need to jump. If you survived the jump Ghost King will spawn 3 Death Skulls. Running Holy Prufication on your Cleric will one shot these.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; font-size: 15pt;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Eat.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Eat&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Jump.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Jump&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Orbs.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Orbs&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Scream.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Scream&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Teleport.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Teleport&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Ghost King will drop 3 items from drop table and 1 from Misc table (High Roller will drop better loot). The loot room will have a [[Treasure Hoard]] and a Marvelous Chest.&lt;br /&gt;
&lt;br /&gt;
High Roller Ghost King will be nearly identical in mechanics but will have more HP and deal more damage, and spawn nightmare [[Death Skull#Common-0|Death Skull]]&amp;lt;nowiki/&amp;gt;s instead of elite ones on the jump attack.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=pWcyn4X1v8s}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Extra Notes&lt;br /&gt;
===Damage Immunity===&lt;br /&gt;
After Screaming and during Earthquake, Ghost King is completely immune to damage the same way that [[Skeleton Mage]] can cast an immunity bubble.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A common misconception is that this immunity is actually 100% damage reduction such that using Penetration or [[Bard]]&#039;s Shriek of Weakness will allow it to be damaged. This is NOT the case. &lt;br /&gt;
&lt;br /&gt;
Some users have reported cases where the boss is killed while the Red immunity bubble is active. &lt;br /&gt;
The Red bubble of immunity starts to fade away at the same time that the immunity is actually lost, meaning the boss can be damaged while the bubble fades away which seems to be a roughly 0.5s animation. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Ghost King&#039;s attacks now deal magic damage instead of true magical damage. Unknown date.&lt;br /&gt;
&lt;br /&gt;
{{GenerateLootDrops|Ghost King}}&lt;br /&gt;
&lt;br /&gt;
{{Bosses}}&lt;/div&gt;</summary>
		<author><name>Heel</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=20118</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=20118"/>
		<updated>2024-02-27T09:50:00Z</updated>

		<summary type="html">&lt;p&gt;Heel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is currently up to date for: {{:TODO|Classes}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name        = Fighter&lt;br /&gt;
|type        = &#039;A Master of Arms&#039;&lt;br /&gt;
|strength    = 15&lt;br /&gt;
|vigor       = 15&lt;br /&gt;
|agility     = 15&lt;br /&gt;
|dexterity   = 15&lt;br /&gt;
|will        = 15&lt;br /&gt;
|knowledge   = 15&lt;br /&gt;
|resourcefulness     = 15&lt;br /&gt;
|health     = 100 / 100&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Pretty much everything. (All* when using Weapon Mastery Perk)&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Versatile class that can equip a vast variety of [[Weapons]] and [[Armors]]. With Weapon Mastery, can equip &#039;&#039;&#039;any weapon in the game&#039;&#039;&#039;.&lt;br /&gt;
**Exclusive access to some of the strongest armors in the game.&lt;br /&gt;
**Great gap closer/evade ability with the Sprint skill and sustain through Second Wind.&lt;br /&gt;
**Able to wield a shield.&lt;br /&gt;
**Good melee and ranged capabilities.&lt;br /&gt;
*Cons&lt;br /&gt;
**Few options for specialization beyond stacking physical defense.&lt;br /&gt;
**Very slow movement speed if using plate armor. (Can be mitigated with Sprint, but not completely ignored).&lt;br /&gt;
**Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Adrenaline_Spike.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Spike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When the Fighter&#039;s health reaches below 40%, they become flooded with adrenaline and gain additional +15% [[Stats#Action Speed|Action Speed]] for 12 seconds. &amp;lt;br&amp;gt; Cooldown appears as a debuff: 60s. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Barricade.png|link=|x96px]] &amp;lt;br&amp;gt; Barricade &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain +50 additional [[Stats#Armor Rating|Armor Rating]] and [[Stats#Magic Resistance|Magical Resistance]] during a block. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Combo Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Combo Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After landing two consecutive attacks within 2 seconds, gain +10% increased [[Stats#Physical Power Bonus|Physical Power Bonus]] for 2 seconds. &amp;lt;br&amp;gt; (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Counterattack.png|link=|x96px]] &amp;lt;br&amp;gt; Counterattack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Successfully blocking an attack grants +10% increased Move Speed Bonus and an additional +10% [[Stats#Action Speed|Action Speed]] for 3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Defense Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Defense Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases [[Stats#Physical_Damage_Reduction|Armor Rating]] acquired from armor by 10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dual Wield.png|link=|x96px]] &amp;lt;br&amp;gt; Dual Wield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Equipping weapons in both hands grants additional flat +10% [[Stats#Action Speed|Action Speed]]. &amp;lt;br&amp;gt; (works with all secondary weapons, excluding lanterns and shields) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Projectile Resistance.png|link=|x96px]] &amp;lt;br&amp;gt; Projectile Resistance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases [[Damage_Calculation#Projectile_Reduction|Projectile Damage Reduction]] by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Shield Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Move Speed Bonus by +10% during a block, if an attack is blocked successfully, gain 50% [[Stats#Action Speed|Action Speed]] for the next blocking or attacking action. &amp;lt;br&amp;gt; (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it)  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Slayer.png|link=|x96px]] &amp;lt;br&amp;gt; Slayer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Cannot equip plate armor, but gain +5 &amp;quot;Buff&amp;quot; [[Damage_Calculation#&amp;quot;Buff&amp;quot;_Weapon_Damage|Weapon Damage]] when holding a weapon in each hand. &amp;lt;br&amp;gt; (works with all secondary weapons, excluding lanterns and shields)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Swift.png|link=|x96px]] &amp;lt;br&amp;gt; Swift &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional speed modifiers. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Weapon Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, [[Stats#Physical Power Bonus|Physical Power Bonus]] is decreased by -10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sword Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Sword Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using a [[Weapons#Swords|Sword]]-type weapon, gain 2 [[Damage_Calculation#&amp;quot;Gear&amp;quot;_Weapon_Damage|Weapon Damage]] and 5% [[Stats#Action Speed|Action Speed]]. Also gain 10 Move Speed when taking a defensive stance with your sword. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Adrenaline Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Rush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants additional flat +15% [[Stats#Action Speed|Action Speed]] for 8 seconds. After the duration ends, your [[Stats#Action Speed|Action Speed]] is reduced by a flat -8% and your Move Speed Bonus is decreased by -4% for 2 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Breakthrough.png|link=|x96px]] &amp;lt;br&amp;gt; Breakthrough &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Removes debuffs that slow all movement speeds.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 14s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Perfect_Block.png|link=|x96px]] &amp;lt;br&amp;gt; Perfect Block &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next blocked attack will not induce any stagger penalties for 6s. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Second Wind.png|link=|x96px]] &amp;lt;br&amp;gt; Second Wind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Recovers 40[[Healing#Percent_Max_Health_Healing|% of Max HP]] over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier 5 Spell. (Doesn&#039;t scale with physical or magical healing bonuses, but the duration is influenced by [[Stats#Buff Duration|buff duration]])&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Shield_Slam.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Slam &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] and decreases the victim&#039;s Move Speed Bonus by -20% for 2 seconds after knocking them backwards. 100% scaling &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 16s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Sprint.png|link=|x96px]] &amp;lt;br&amp;gt; Sprint &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain +50 flat Move Speed for 6 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Taunt.png|link=|x96px]] &amp;lt;br&amp;gt; Taunt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases the aggro value to all monsters within a 7.5m area by 50% and grants an additional flat +10% [[Stats#Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]] for 8 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Victory Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Victory Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases [[Stats#Physical Power Bonus|Physical Power]] Bonus by +20% for one attack. If the target dies from this attack you recover 5[[Healing#Percent_Max_Health_Healing|% of Max HP]]. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Francisca Axe]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Armet]], [[Barbuta Helmet]], [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]], [[Visored Barbuta Helmet]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Dark Plate Armor]], [[Doublet]], [[Fine Cuirass]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[Stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;&amp;quot; | 300 (100%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 8.9%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30 (8.9%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;&amp;quot; | 15 (0%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;&amp;quot; | 15 (0%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.&lt;br /&gt;
&lt;br /&gt;
- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.&lt;br /&gt;
&lt;br /&gt;
- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.&lt;br /&gt;
&lt;br /&gt;
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2024/02/22 Early Access Hotfix#33&#039;&#039;&#039;&lt;br /&gt;
* Fighter&#039;s Sword Mastery increases movement speed by 10 instead of increasing impact resistance by 1 in defensive stance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2024/02/11 Early Access Hotfix#32&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fighter receives an early version of Sword Mastery.&lt;br /&gt;
* Fighter&#039;s Perfect Block cooldown changed from 24s → 18s.&lt;br /&gt;
* Fighter&#039;s Shield Slam now knocks back enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2024/02/08 Early Access Hotfix#31&#039;&#039;&#039;&lt;br /&gt;
* Fighter&#039;s Barricade perk now also increases Magic Resistance by 50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/12/23 Early Access Hotfix#26&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Shield Slam skill has been updated to activate the shield defense function during the slam.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/30 Early Access Hotfix#22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where lanterns were recognized as weapons. (for Slayer &amp;amp; Dual Wield)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/09 Early Access Hotfix #20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Adrenaline Spike would not activate properly.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Rush action speed increase changed from 25% → 15%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Dual Wield action speed increase changed from 15% → 10%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind health recovery amount has been changed from 50% → 40% of maximum health.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind skill tier has been changed from 6 → 5.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Perfect Block has been changed to greatly improve the impact power of a block/parry for 6 seconds after activation instead of for just one block.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Perfect Block cooldown changed from 12s → 24s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/03 Early Access Hotfix #19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Spike Perk activation point changed from when remaining health reaches below 15% -&amp;gt; below 40%. (Bugged - still activates below 15%)&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Spike duration changed from 8s → 12s.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Rush debuff duration has been changed from 4s → 2s.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Taunt now also grants 10% magical damage reduction bonus in addition to the original physical damage reduction bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/22 Early Access Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter’s Taunt ability’s Physical Damage Reduction reduced from 15% to 10%.&lt;br /&gt;
&lt;br /&gt;
- Fighter’s Barricade gives +50 armor rating in defensive position instead of +15% Physical Damage Reduction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10/02/2023 Alpha Playtest #4 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Victory Strike could not function properly.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind : Tier 7 → 6 (spends less ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Rush : Tier 3 → 6 (spends more ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;09/02/2023 Alpha Playtest #4 Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter Weapon Mastery Physical Power Penalty -20% → -10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Swift : Move Speed Armor Penalty Mod -10% → -20%&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31/10/2022 Alpha Playtest #2 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Swift&#039; perk: Move Speed Armor Penalty modifier 30% -&amp;gt; 10%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Barricade&#039; perk: Physical Reduction 10% -&amp;gt; 5%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Sprint&#039; skill: MoveSpeedAdd 60 -&amp;gt; 50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Heel</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Skull_Key&amp;diff=19169</id>
		<title>Skull Key</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Skull_Key&amp;diff=19169"/>
		<updated>2024-01-24T16:24:22Z</updated>

		<summary type="html">&lt;p&gt;Heel: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name        = Skull Key&lt;br /&gt;
|description = A mysterious key with an ominous skull embedded in its core.&lt;br /&gt;
}}&lt;br /&gt;
{{Utilities}}&lt;br /&gt;
==Description==&lt;br /&gt;
You can get [[Skull Key]] by killing [[Lich]], [[Ghost King]] and [[Skeleton Warlord]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
You need to be on the map where [[Ghost King]] spawns. After locating the room you will encounter a large interactable door and behind it on the left hand side there is a lever. Upon activating the lever a platform will approach towards you from a door that has a Skull on it. Equip the skull key in your hand and interact with the door to open it. Inside the room you will find:&lt;br /&gt;
*Containers&lt;br /&gt;
**2 [[Containers#Special_Chests|Random special chests]]&lt;br /&gt;
**3 [[Containers#Large_Chests|Random large chests]]&lt;br /&gt;
**2 [[Containers#Medium_Chests|Random medium chests]]&lt;br /&gt;
**2 [[Containers#Small_Chests|Random small chests]]&lt;br /&gt;
**1 Random weapon drop&lt;br /&gt;
**1 Generic drop&lt;br /&gt;
**1 Potion drop&lt;br /&gt;
*Enemies&lt;br /&gt;
**2 Skeleton Archers&lt;br /&gt;
**2 Mummy&lt;br /&gt;
**2 Giant Dragons flies&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Make sure to clear the room before entering it.&lt;br /&gt;
*Bring lots of lock picks since most chests will be locked.&lt;br /&gt;
*If you come to this place on non High Roller lobby it will not require a key to open but the loot will not be as good.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
You can check other items, monsters and etc. locations from [https://darkanddarker.map.spellsandguns.com/ maps.]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt;[[File:InferonoSkullKey.png|x500px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com//map/Inferno-02-HR Inferno 2]&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Drop Table==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{:DropTable:Skull Key 7}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{History|&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Heel</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Golden_Key&amp;diff=19168</id>
		<title>Golden Key</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Golden_Key&amp;diff=19168"/>
		<updated>2024-01-24T16:22:31Z</updated>

		<summary type="html">&lt;p&gt;Heel: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name        = Golden Key&lt;br /&gt;
|description = An intricate golden key that may lead to priceless treasure.&lt;br /&gt;
}}&lt;br /&gt;
{{Utilities}}&lt;br /&gt;
==Description==&lt;br /&gt;
You can get [[Golden Key]] by killing [[Lich]], [[Skeleton Warlord]], [[Ghost King]] and [[Skeleton Champion]].&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*If your inventory is full, you will not receive any new items from the stash, even if the roll is for a desirable item such as a halberd or spear. This is because your inventory is already filled with other items, such as gold.&lt;br /&gt;
*As some weapons and armor can be big, it is advised to keep your inventory open, otherwise you won&#039;t get the item&lt;br /&gt;
==Locations==&lt;br /&gt;
You can check other golden door on the map and other locations from [https://darkanddarker.map.spellsandguns.com/ maps.]&lt;br /&gt;
&lt;br /&gt;
==Drop Table==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{:DropTable:Golden Key 7}}&lt;br /&gt;
&lt;br /&gt;
==Treasure Hoard Loot Table==&lt;br /&gt;
You can see its loot table on its page = [[Hoard]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{History|&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Heel</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Golden_Key&amp;diff=19167</id>
		<title>Golden Key</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Golden_Key&amp;diff=19167"/>
		<updated>2024-01-24T16:21:20Z</updated>

		<summary type="html">&lt;p&gt;Heel: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name        = Golden Key&lt;br /&gt;
|description = An intricate golden key that may lead to priceless treasure.&lt;br /&gt;
}}&lt;br /&gt;
{{Utilities}}&lt;br /&gt;
==Description==&lt;br /&gt;
You can get [[Golden Key]] by killing [[Lich]], [[Ghost King]] and [[Skeleton Champion]].&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*If your inventory is full, you will not receive any new items from the stash, even if the roll is for a desirable item such as a halberd or spear. This is because your inventory is already filled with other items, such as gold.&lt;br /&gt;
*As some weapons and armor can be big, it is advised to keep your inventory open, otherwise you won&#039;t get the item&lt;br /&gt;
==Locations==&lt;br /&gt;
You can check other golden door on the map and other locations from [https://darkanddarker.map.spellsandguns.com/ maps.]&lt;br /&gt;
&lt;br /&gt;
==Drop Table==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{:DropTable:Golden Key 7}}&lt;br /&gt;
&lt;br /&gt;
==Treasure Hoard Loot Table==&lt;br /&gt;
You can see its loot table on its page = [[Hoard]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{History|&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Heel</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Golden_Key&amp;diff=19166</id>
		<title>Golden Key</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Golden_Key&amp;diff=19166"/>
		<updated>2024-01-24T16:20:04Z</updated>

		<summary type="html">&lt;p&gt;Heel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name        = Golden Key&lt;br /&gt;
|description = An intricate golden key that may lead to priceless treasure.&lt;br /&gt;
}}&lt;br /&gt;
{{Utilities}}&lt;br /&gt;
==Description==&lt;br /&gt;
You can get [[Golden Key]] by killing [[Lich]],[[Ghost King]] and [[Skeleton Champion]].&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*If your inventory is full, you will not receive any new items from the stash, even if the roll is for a desirable item such as a halberd or spear. This is because your inventory is already filled with other items, such as gold.&lt;br /&gt;
*As some weapons and armor can be big, it is advised to keep your inventory open, otherwise you won&#039;t get the item&lt;br /&gt;
==Locations==&lt;br /&gt;
You can check other golden door on the map and other locations from [https://darkanddarker.map.spellsandguns.com/ maps.]&lt;br /&gt;
&lt;br /&gt;
==Drop Table==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{:DropTable:Golden Key 7}}&lt;br /&gt;
&lt;br /&gt;
==Treasure Hoard Loot Table==&lt;br /&gt;
You can see its loot table on its page = [[Hoard]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{History|&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Heel</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Skull_Key&amp;diff=19165</id>
		<title>Skull Key</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Skull_Key&amp;diff=19165"/>
		<updated>2024-01-24T16:18:59Z</updated>

		<summary type="html">&lt;p&gt;Heel: Added description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name        = Skull Key&lt;br /&gt;
|description = A mysterious key with an ominous skull embedded in its core.&lt;br /&gt;
}}&lt;br /&gt;
{{Utilities}}&lt;br /&gt;
==Description==&lt;br /&gt;
You can get [[Skull Key]] by killing [[Lich]] and [[Ghost King]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
You need to be on the map where [[Ghost King]] spawns. After locating the room you will encounter a large interactable door and behind it on the left hand side there is a lever. Upon activating the lever a platform will approach towards you from a door that has a Skull on it. Equip the skull key in your hand and interact with the door to open it. Inside the room you will find:&lt;br /&gt;
*Containers&lt;br /&gt;
**2 [[Containers#Special_Chests|Random special chests]]&lt;br /&gt;
**3 [[Containers#Large_Chests|Random large chests]]&lt;br /&gt;
**2 [[Containers#Medium_Chests|Random medium chests]]&lt;br /&gt;
**2 [[Containers#Small_Chests|Random small chests]]&lt;br /&gt;
**1 Random weapon drop&lt;br /&gt;
**1 Generic drop&lt;br /&gt;
**1 Potion drop&lt;br /&gt;
*Enemies&lt;br /&gt;
**2 Skeleton Archers&lt;br /&gt;
**2 Mummy&lt;br /&gt;
**2 Giant Dragons flies&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Make sure to clear the room before entering it.&lt;br /&gt;
*Bring lots of lock picks since most chests will be locked.&lt;br /&gt;
*If you come to this place on non High Roller lobby it will not require a key to open but the loot will not be as good.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
You can check other items, monsters and etc. locations from [https://darkanddarker.map.spellsandguns.com/ maps.]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt;[[File:InferonoSkullKey.png|x500px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[https://darkanddarker.map.spellsandguns.com//map/Inferno-02-HR Inferno 2]&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Drop Table==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{:DropTable:Skull Key 7}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{History|&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Heel</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Bard&amp;diff=19089</id>
		<title>Guide:Bard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Bard&amp;diff=19089"/>
		<updated>2024-01-19T23:29:13Z</updated>

		<summary type="html">&lt;p&gt;Heel: /* Why buff in this order? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;WORK IN PROGRESS&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:accelerando.PNG|100px]][[File:allegro.png|100px]][[File:aria_of_alacrity.PNG|100px]][[File:ballad_of_courage.PNG|100px]][[File:banshees_howl.PNG|100px]][[File:beats_of_alacrity.png|100px]][[File:chaotic_discord.PNG|100px]][[File:chorale_of_clarity.PNG|100px]][[File:din_of_darkness.PNG|100px]][[File:harmonic_sheild.PNG|100px]][[File:lament_of_langour.PNG|100px]][[File:peacemaking.PNG|100px]][[File:piercing_shrill.PNG|100px]][[File:rousing_rhythms.PNG|100px]][[File:shriek_of_weakness.PNG|100px]][[File:song_of_shadow.PNG|100px]][[File:song_of_silence.PNG|100px]][[File:tranquility.png|100px]][[File:unchained_harmony.PNG|100px]]TODO: Bard Guide&lt;br /&gt;
&lt;br /&gt;
= What Music Do I Bring? (Spells) =&lt;br /&gt;
&lt;br /&gt;
== Core Songs ==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;These 4 songs are core to bard play and should always be taken.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:rousing_rhythms.PNG|50px]] &amp;lt;b&amp;gt;Rousing Rhythms&amp;lt;/b&amp;gt; - +2 to all stats for the bard and allies in range. &lt;br /&gt;
* Knowledge +2 means Spell Capacity +2&lt;br /&gt;
* Will +2 / Resourcefulness +2 means longer buff/song duration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Self buffs: ===&lt;br /&gt;
[[File:beats_of_alacrity.png|50px]] &amp;lt;b&amp;gt;Beats of Alacrity&amp;lt;/b&amp;gt; - Increases the bard&#039;s movement speed&lt;br /&gt;
&lt;br /&gt;
[[File:aria_of_alacrity.PNG|50px]] &amp;lt;b&amp;gt;Aria of Alacrity&amp;lt;/b&amp;gt; - Increases the bard&#039;s action speed&lt;br /&gt;
&lt;br /&gt;
[[File:ballad_of_courage.PNG|50px]] &amp;lt;b&amp;gt;Ballad of Courage&amp;lt;/b&amp;gt; - Increase the bard&#039;s physical power&lt;br /&gt;
&lt;br /&gt;
=== Core Rotation: ===&lt;br /&gt;
Throughout the match, try to keep all 4 of these songs up at all times.&lt;br /&gt;
This is the ideal order to play them in.&lt;br /&gt;
&lt;br /&gt;
Rousing Rhythms -&amp;gt; Beats of Alacrity -&amp;gt; Ballad of Courage -&amp;gt; Aria of Alacrity&lt;br /&gt;
&lt;br /&gt;
[[File:rousing_rhythms.PNG|50px]] ------------&amp;gt; [[File:beats_of_alacrity.png|50px]] ----------&amp;gt; [[File:ballad_of_courage.PNG|50px]] -----------&amp;gt; [[File:aria_of_alacrity.PNG|50px]]&lt;br /&gt;
&lt;br /&gt;
== Solo Songs ==&lt;br /&gt;
Highly Recommended:&lt;br /&gt;
* Lament of Languor&lt;br /&gt;
* Allegro&lt;br /&gt;
* Tranquility&lt;br /&gt;
* Accelerando&lt;br /&gt;
* Shriek of Weakness&lt;br /&gt;
&lt;br /&gt;
Good Options:&lt;br /&gt;
* Song of Shadow&lt;br /&gt;
* Harmonic Shield&lt;br /&gt;
* Piercing Shrill&lt;br /&gt;
&lt;br /&gt;
=== Example Solo Song Setup ===&lt;br /&gt;
[[File:solo bard song setup.JPG|50%]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Why buff in this order? =====&lt;br /&gt;
Start the rotation with Rousing Rhythms because it increases your spell capacity and the duration of your songs. Next we play Beats of Alacrity because we already have our drum out. Third, play Ballad of Courage and finally Aria of Alacrity. We end with Aria of Alacrity because it is advantageous to have your lute ready in the utility slot in case a PvP situation arises (see more on &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Best Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
* Physical Power&lt;br /&gt;
* Weapon Damage&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Strength&lt;br /&gt;
* Vigor&lt;br /&gt;
* + Max HP&lt;br /&gt;
* % Physical Damage&lt;br /&gt;
* True Physical Damage&lt;br /&gt;
* % Move Speed&lt;br /&gt;
* Additional Move Speed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Good Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
* Additional Memory Capacity&lt;br /&gt;
* % Memory Capacity&lt;br /&gt;
* Action Speed&lt;br /&gt;
* Additional Armor&lt;br /&gt;
* Resourcefulness&lt;br /&gt;
* Agility&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mediocre Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
* Knowledge&lt;br /&gt;
* Will&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Stats to Avoid&amp;lt;/b&amp;gt;&lt;br /&gt;
* Spell Casting Speed&lt;/div&gt;</summary>
		<author><name>Heel</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Bard&amp;diff=19088</id>
		<title>Guide:Bard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Bard&amp;diff=19088"/>
		<updated>2024-01-19T23:26:05Z</updated>

		<summary type="html">&lt;p&gt;Heel: /* Why buff in this order? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;WORK IN PROGRESS&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:accelerando.PNG|100px]][[File:allegro.png|100px]][[File:aria_of_alacrity.PNG|100px]][[File:ballad_of_courage.PNG|100px]][[File:banshees_howl.PNG|100px]][[File:beats_of_alacrity.png|100px]][[File:chaotic_discord.PNG|100px]][[File:chorale_of_clarity.PNG|100px]][[File:din_of_darkness.PNG|100px]][[File:harmonic_sheild.PNG|100px]][[File:lament_of_langour.PNG|100px]][[File:peacemaking.PNG|100px]][[File:piercing_shrill.PNG|100px]][[File:rousing_rhythms.PNG|100px]][[File:shriek_of_weakness.PNG|100px]][[File:song_of_shadow.PNG|100px]][[File:song_of_silence.PNG|100px]][[File:tranquility.png|100px]][[File:unchained_harmony.PNG|100px]]TODO: Bard Guide&lt;br /&gt;
&lt;br /&gt;
= What Music Do I Bring? (Spells) =&lt;br /&gt;
&lt;br /&gt;
== Core Songs ==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;These 4 songs are core to bard play and should always be taken.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:rousing_rhythms.PNG|50px]] &amp;lt;b&amp;gt;Rousing Rhythms&amp;lt;/b&amp;gt; - +2 to all stats for the bard and allies in range. &lt;br /&gt;
* Knowledge +2 means Spell Capacity +2&lt;br /&gt;
* Will +2 / Resourcefulness +2 means longer buff/song duration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Self buffs: ===&lt;br /&gt;
[[File:beats_of_alacrity.png|50px]] &amp;lt;b&amp;gt;Beats of Alacrity&amp;lt;/b&amp;gt; - Increases the bard&#039;s movement speed&lt;br /&gt;
&lt;br /&gt;
[[File:aria_of_alacrity.PNG|50px]] &amp;lt;b&amp;gt;Aria of Alacrity&amp;lt;/b&amp;gt; - Increases the bard&#039;s action speed&lt;br /&gt;
&lt;br /&gt;
[[File:ballad_of_courage.PNG|50px]] &amp;lt;b&amp;gt;Ballad of Courage&amp;lt;/b&amp;gt; - Increase the bard&#039;s physical power&lt;br /&gt;
&lt;br /&gt;
=== Core Rotation: ===&lt;br /&gt;
Throughout the match, try to keep all 4 of these songs up at all times.&lt;br /&gt;
This is the ideal order to play them in.&lt;br /&gt;
&lt;br /&gt;
Rousing Rhythms -&amp;gt; Beats of Alacrity -&amp;gt; Ballad of Courage -&amp;gt; Aria of Alacrity&lt;br /&gt;
&lt;br /&gt;
[[File:rousing_rhythms.PNG|50px]] ------------&amp;gt; [[File:beats_of_alacrity.png|50px]] ----------&amp;gt; [[File:ballad_of_courage.PNG|50px]] -----------&amp;gt; [[File:aria_of_alacrity.PNG|50px]]&lt;br /&gt;
&lt;br /&gt;
== Solo Songs ==&lt;br /&gt;
Highly Recommended:&lt;br /&gt;
* Lament of Languor&lt;br /&gt;
* Allegro&lt;br /&gt;
* Tranquility&lt;br /&gt;
* Accelerando&lt;br /&gt;
* Shriek of Weakness&lt;br /&gt;
&lt;br /&gt;
Good Options:&lt;br /&gt;
* Song of Shadow&lt;br /&gt;
* Harmonic Shield&lt;br /&gt;
* Piercing Shrill&lt;br /&gt;
&lt;br /&gt;
=== Example Solo Song Setup ===&lt;br /&gt;
[[File:solo bard song setup.JPG|50%]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Why buff in this order? =====&lt;br /&gt;
Start the rotation with Rousing Rhythms because it increases your spell capacity and the duration of your songs. Next we play Beats of Alacrity because we already have our drum out. Third, play Ballad of Courage and finally Aria of Alacrity. We end with Aria of Alacrity because it is advantageous to have your lute ready in the utility slot in case a PvP situation arises (see more on &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Best Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
* Physical Power&lt;br /&gt;
* Weapon Damage&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Strength&lt;br /&gt;
* Vigor&lt;br /&gt;
* + Max HP&lt;br /&gt;
* % Physical Damage&lt;br /&gt;
* True Physical Damage&lt;br /&gt;
* % Move Speed&lt;br /&gt;
* Additional Move Speed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Good Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
* Additional Memory Capacity&lt;br /&gt;
* % Memory Capacity&lt;br /&gt;
* Action Speed&lt;br /&gt;
* Additional Armor&lt;br /&gt;
* Resourcefulness&lt;br /&gt;
* Agility&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mediocre stats&amp;lt;/b&amp;gt;&lt;br /&gt;
* Knowledge&lt;br /&gt;
* Will&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Stats to Avoid&amp;lt;/b&amp;gt;&lt;br /&gt;
* Spell Casting Speed&lt;/div&gt;</summary>
		<author><name>Heel</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Bard&amp;diff=19087</id>
		<title>Guide:Bard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Bard&amp;diff=19087"/>
		<updated>2024-01-19T23:25:21Z</updated>

		<summary type="html">&lt;p&gt;Heel: /* Why buff in this order? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;WORK IN PROGRESS&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:accelerando.PNG|100px]][[File:allegro.png|100px]][[File:aria_of_alacrity.PNG|100px]][[File:ballad_of_courage.PNG|100px]][[File:banshees_howl.PNG|100px]][[File:beats_of_alacrity.png|100px]][[File:chaotic_discord.PNG|100px]][[File:chorale_of_clarity.PNG|100px]][[File:din_of_darkness.PNG|100px]][[File:harmonic_sheild.PNG|100px]][[File:lament_of_langour.PNG|100px]][[File:peacemaking.PNG|100px]][[File:piercing_shrill.PNG|100px]][[File:rousing_rhythms.PNG|100px]][[File:shriek_of_weakness.PNG|100px]][[File:song_of_shadow.PNG|100px]][[File:song_of_silence.PNG|100px]][[File:tranquility.png|100px]][[File:unchained_harmony.PNG|100px]]TODO: Bard Guide&lt;br /&gt;
&lt;br /&gt;
= What Music Do I Bring? (Spells) =&lt;br /&gt;
&lt;br /&gt;
== Core Songs ==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;These 4 songs are core to bard play and should always be taken.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:rousing_rhythms.PNG|50px]] &amp;lt;b&amp;gt;Rousing Rhythms&amp;lt;/b&amp;gt; - +2 to all stats for the bard and allies in range. &lt;br /&gt;
* Knowledge +2 means Spell Capacity +2&lt;br /&gt;
* Will +2 / Resourcefulness +2 means longer buff/song duration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Self buffs: ===&lt;br /&gt;
[[File:beats_of_alacrity.png|50px]] &amp;lt;b&amp;gt;Beats of Alacrity&amp;lt;/b&amp;gt; - Increases the bard&#039;s movement speed&lt;br /&gt;
&lt;br /&gt;
[[File:aria_of_alacrity.PNG|50px]] &amp;lt;b&amp;gt;Aria of Alacrity&amp;lt;/b&amp;gt; - Increases the bard&#039;s action speed&lt;br /&gt;
&lt;br /&gt;
[[File:ballad_of_courage.PNG|50px]] &amp;lt;b&amp;gt;Ballad of Courage&amp;lt;/b&amp;gt; - Increase the bard&#039;s physical power&lt;br /&gt;
&lt;br /&gt;
=== Core Rotation: ===&lt;br /&gt;
Throughout the match, try to keep all 4 of these songs up at all times.&lt;br /&gt;
This is the ideal order to play them in.&lt;br /&gt;
&lt;br /&gt;
Rousing Rhythms -&amp;gt; Beats of Alacrity -&amp;gt; Ballad of Courage -&amp;gt; Aria of Alacrity&lt;br /&gt;
&lt;br /&gt;
[[File:rousing_rhythms.PNG|50px]] ------------&amp;gt; [[File:beats_of_alacrity.png|50px]] ----------&amp;gt; [[File:ballad_of_courage.PNG|50px]] -----------&amp;gt; [[File:aria_of_alacrity.PNG|50px]]&lt;br /&gt;
&lt;br /&gt;
== Solo Songs ==&lt;br /&gt;
Highly Recommended:&lt;br /&gt;
* Lament of Languor&lt;br /&gt;
* Allegro&lt;br /&gt;
* Tranquility&lt;br /&gt;
* Accelerando&lt;br /&gt;
* Shriek of Weakness&lt;br /&gt;
&lt;br /&gt;
Good Options:&lt;br /&gt;
* Song of Shadow&lt;br /&gt;
* Harmonic Shield&lt;br /&gt;
* Piercing Shrill&lt;br /&gt;
&lt;br /&gt;
=== Example Solo Song Setup ===&lt;br /&gt;
[[File:solo bard song setup.JPG|50%]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Why buff in this order? =====&lt;br /&gt;
Start the rotation with Rousing Rhythms because it increases your spell capacity and the duration of your songs. Next we play Beats of Alacrity because we already have our drum out. Third, play Ballad of Courage and finally Aria of Alacrity. We end with Aria of Alacrity because it is advantageous to have your lute ready in the utility slot in case a PvP situation arises (see more on &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Best Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
* Physical Power&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Strength&lt;br /&gt;
* Vigor&lt;br /&gt;
* + Max HP&lt;br /&gt;
* % Physical Damage&lt;br /&gt;
* True Physical Damage&lt;br /&gt;
* % Move Speed&lt;br /&gt;
* Additional Move Speed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Good Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
* Additional Memory Capacity&lt;br /&gt;
* % Memory Capacity&lt;br /&gt;
* Action Speed&lt;br /&gt;
* Additional Armor&lt;br /&gt;
* Resourcefulness&lt;br /&gt;
* Agility&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mediocre stats&amp;lt;/b&amp;gt;&lt;br /&gt;
* Knowledge&lt;br /&gt;
* Will&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Stats to Avoid&amp;lt;/b&amp;gt;&lt;br /&gt;
* Spell Casting Speed&lt;/div&gt;</summary>
		<author><name>Heel</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Bard&amp;diff=19086</id>
		<title>Guide:Bard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Bard&amp;diff=19086"/>
		<updated>2024-01-19T23:21:32Z</updated>

		<summary type="html">&lt;p&gt;Heel: /* Solo Songs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;WORK IN PROGRESS&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:accelerando.PNG|100px]][[File:allegro.png|100px]][[File:aria_of_alacrity.PNG|100px]][[File:ballad_of_courage.PNG|100px]][[File:banshees_howl.PNG|100px]][[File:beats_of_alacrity.png|100px]][[File:chaotic_discord.PNG|100px]][[File:chorale_of_clarity.PNG|100px]][[File:din_of_darkness.PNG|100px]][[File:harmonic_sheild.PNG|100px]][[File:lament_of_langour.PNG|100px]][[File:peacemaking.PNG|100px]][[File:piercing_shrill.PNG|100px]][[File:rousing_rhythms.PNG|100px]][[File:shriek_of_weakness.PNG|100px]][[File:song_of_shadow.PNG|100px]][[File:song_of_silence.PNG|100px]][[File:tranquility.png|100px]][[File:unchained_harmony.PNG|100px]]TODO: Bard Guide&lt;br /&gt;
&lt;br /&gt;
= What Music Do I Bring? (Spells) =&lt;br /&gt;
&lt;br /&gt;
== Core Songs ==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;These 4 songs are core to bard play and should always be taken.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:rousing_rhythms.PNG|50px]] &amp;lt;b&amp;gt;Rousing Rhythms&amp;lt;/b&amp;gt; - +2 to all stats for the bard and allies in range. &lt;br /&gt;
* Knowledge +2 means Spell Capacity +2&lt;br /&gt;
* Will +2 / Resourcefulness +2 means longer buff/song duration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Self buffs: ===&lt;br /&gt;
[[File:beats_of_alacrity.png|50px]] &amp;lt;b&amp;gt;Beats of Alacrity&amp;lt;/b&amp;gt; - Increases the bard&#039;s movement speed&lt;br /&gt;
&lt;br /&gt;
[[File:aria_of_alacrity.PNG|50px]] &amp;lt;b&amp;gt;Aria of Alacrity&amp;lt;/b&amp;gt; - Increases the bard&#039;s action speed&lt;br /&gt;
&lt;br /&gt;
[[File:ballad_of_courage.PNG|50px]] &amp;lt;b&amp;gt;Ballad of Courage&amp;lt;/b&amp;gt; - Increase the bard&#039;s physical power&lt;br /&gt;
&lt;br /&gt;
=== Core Rotation: ===&lt;br /&gt;
Throughout the match, try to keep all 4 of these songs up at all times.&lt;br /&gt;
This is the ideal order to play them in.&lt;br /&gt;
&lt;br /&gt;
Rousing Rhythms -&amp;gt; Beats of Alacrity -&amp;gt; Ballad of Courage -&amp;gt; Aria of Alacrity&lt;br /&gt;
&lt;br /&gt;
[[File:rousing_rhythms.PNG|50px]] ------------&amp;gt; [[File:beats_of_alacrity.png|50px]] ----------&amp;gt; [[File:ballad_of_courage.PNG|50px]] -----------&amp;gt; [[File:aria_of_alacrity.PNG|50px]]&lt;br /&gt;
&lt;br /&gt;
== Solo Songs ==&lt;br /&gt;
Highly Recommended:&lt;br /&gt;
* Lament of Languor&lt;br /&gt;
* Allegro&lt;br /&gt;
* Tranquility&lt;br /&gt;
* Accelerando&lt;br /&gt;
* Shriek of Weakness&lt;br /&gt;
&lt;br /&gt;
Good Options:&lt;br /&gt;
* Song of Shadow&lt;br /&gt;
* Harmonic Shield&lt;br /&gt;
* Piercing Shrill&lt;br /&gt;
&lt;br /&gt;
=== Example Solo Song Setup ===&lt;br /&gt;
[[File:solo bard song setup.JPG|50%]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Why buff in this order? =====&lt;br /&gt;
Start the rotation with Rousing Rhythms because it increases your spell capacity and the duration of your songs. Next we play Beats of Alacrity because we already have our drum out. Third, play Ballad of Courage and finally Aria of Alacrity. We end with Aria of Alacrity because it is advantageous to have your lute ready in the utility slot in case a PvP situation arises (see more on &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Best Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
* Physical Power&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Strength&lt;br /&gt;
* Vigor&lt;br /&gt;
* + Max HP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Good Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
* Additional Memory Capacity&lt;br /&gt;
* % Memory Capacity&lt;br /&gt;
* Action Speed&lt;br /&gt;
* Additional Armor&lt;br /&gt;
* Resourcefulness&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mediocre stats&amp;lt;/b&amp;gt;&lt;br /&gt;
* Knowledge&lt;br /&gt;
* Will&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Stats to Avoid&amp;lt;/b&amp;gt;&lt;br /&gt;
* spell casting speed&lt;/div&gt;</summary>
		<author><name>Heel</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Bard&amp;diff=19085</id>
		<title>Guide:Bard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Guide:Bard&amp;diff=19085"/>
		<updated>2024-01-19T23:19:40Z</updated>

		<summary type="html">&lt;p&gt;Heel: /* Why buff in this order? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;WORK IN PROGRESS&amp;lt;/big&amp;gt;&lt;br /&gt;
[[File:accelerando.PNG|100px]][[File:allegro.png|100px]][[File:aria_of_alacrity.PNG|100px]][[File:ballad_of_courage.PNG|100px]][[File:banshees_howl.PNG|100px]][[File:beats_of_alacrity.png|100px]][[File:chaotic_discord.PNG|100px]][[File:chorale_of_clarity.PNG|100px]][[File:din_of_darkness.PNG|100px]][[File:harmonic_sheild.PNG|100px]][[File:lament_of_langour.PNG|100px]][[File:peacemaking.PNG|100px]][[File:piercing_shrill.PNG|100px]][[File:rousing_rhythms.PNG|100px]][[File:shriek_of_weakness.PNG|100px]][[File:song_of_shadow.PNG|100px]][[File:song_of_silence.PNG|100px]][[File:tranquility.png|100px]][[File:unchained_harmony.PNG|100px]]TODO: Bard Guide&lt;br /&gt;
&lt;br /&gt;
= What Music Do I Bring? (Spells) =&lt;br /&gt;
&lt;br /&gt;
== Core Songs ==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;These 4 songs are core to bard play and should always be taken.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:rousing_rhythms.PNG|50px]] &amp;lt;b&amp;gt;Rousing Rhythms&amp;lt;/b&amp;gt; - +2 to all stats for the bard and allies in range. &lt;br /&gt;
* Knowledge +2 means Spell Capacity +2&lt;br /&gt;
* Will +2 / Resourcefulness +2 means longer buff/song duration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Self buffs: ===&lt;br /&gt;
[[File:beats_of_alacrity.png|50px]] &amp;lt;b&amp;gt;Beats of Alacrity&amp;lt;/b&amp;gt; - Increases the bard&#039;s movement speed&lt;br /&gt;
&lt;br /&gt;
[[File:aria_of_alacrity.PNG|50px]] &amp;lt;b&amp;gt;Aria of Alacrity&amp;lt;/b&amp;gt; - Increases the bard&#039;s action speed&lt;br /&gt;
&lt;br /&gt;
[[File:ballad_of_courage.PNG|50px]] &amp;lt;b&amp;gt;Ballad of Courage&amp;lt;/b&amp;gt; - Increase the bard&#039;s physical power&lt;br /&gt;
&lt;br /&gt;
=== Core Rotation: ===&lt;br /&gt;
Throughout the match, try to keep all 4 of these songs up at all times.&lt;br /&gt;
This is the ideal order to play them in.&lt;br /&gt;
&lt;br /&gt;
Rousing Rhythms -&amp;gt; Beats of Alacrity -&amp;gt; Ballad of Courage -&amp;gt; Aria of Alacrity&lt;br /&gt;
&lt;br /&gt;
[[File:rousing_rhythms.PNG|50px]] ------------&amp;gt; [[File:beats_of_alacrity.png|50px]] ----------&amp;gt; [[File:ballad_of_courage.PNG|50px]] -----------&amp;gt; [[File:aria_of_alacrity.PNG|50px]]&lt;br /&gt;
&lt;br /&gt;
== Solo Songs ==&lt;br /&gt;
Highly Recommended:&lt;br /&gt;
* Shriek&lt;br /&gt;
* Lament of Langour&lt;br /&gt;
* Allegro&lt;br /&gt;
* Tranquility&lt;br /&gt;
* Accelerando&lt;br /&gt;
* Shriek of Weakness&lt;br /&gt;
&lt;br /&gt;
Good Options:&lt;br /&gt;
* Song of Shadows&lt;br /&gt;
* Shield of Harmony&lt;br /&gt;
* Piercing Shrill&lt;br /&gt;
&lt;br /&gt;
=== Example Solo Song Setup ===&lt;br /&gt;
[[File:solo bard song setup.JPG|50%]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Why buff in this order? =====&lt;br /&gt;
Start the rotation with Rousing Rhythms because it increases your spell capacity and the duration of your songs. Next we play Beats of Alacrity because we already have our drum out. Third, play Ballad of Courage and finally Aria of Alacrity. We end with Aria of Alacrity because it is advantageous to have your lute ready in the utility slot in case a PvP situation arises (see more on &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Best Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
* Physical Power&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Strength&lt;br /&gt;
* Vigor&lt;br /&gt;
* + Max HP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Good Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
* Additional Memory Capacity&lt;br /&gt;
* % Memory Capacity&lt;br /&gt;
* Action Speed&lt;br /&gt;
* Additional Armor&lt;br /&gt;
* Resourcefulness&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mediocre stats&amp;lt;/b&amp;gt;&lt;br /&gt;
* Knowledge&lt;br /&gt;
* Will&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Stats to Avoid&amp;lt;/b&amp;gt;&lt;br /&gt;
* spell casting speed&lt;/div&gt;</summary>
		<author><name>Heel</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ghost_King&amp;diff=19081</id>
		<title>Ghost King</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ghost_King&amp;diff=19081"/>
		<updated>2024-01-19T22:52:49Z</updated>

		<summary type="html">&lt;p&gt;Heel: /* Encounter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenerateMonsterInfobox}}&lt;br /&gt;
Page is up to date for {{:TODO|Boss}}&lt;br /&gt;
==Description==&lt;br /&gt;
Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits everything in the boss room.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
*Teleport Attack = 20/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; Magical Damage with 5 Impact Power (can this be blocked?).&lt;br /&gt;
*Scream = 10/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; Magical Damage.&lt;br /&gt;
*Orb Attack = 30/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;45&amp;lt;/span&amp;gt; Magical Damage with 7 Impact Power. Heals itself for 30.&lt;br /&gt;
*Earthquake = Becomes immune, slams the ground dealing 60/&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;90&amp;lt;/span&amp;gt; Physical Damage + &amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; Magical Damage.&lt;br /&gt;
**Has a cooldown of 40 seconds&lt;br /&gt;
*Curse of Chilling = Slows the player and gives a stack of debuff that increases damage taken by Ghost Kings abilities, stacking up to 30&lt;br /&gt;
*Eating = Increases move speed from 200 to 340 and chases a player. If it reaches them, he applies a status effect that roots a player in place and siphons their health. Dealing 95% Max hp as damage over 15 seconds, stacking Curse of Chilling on player and gaining 1000 hp shield &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot;&amp;gt;Elite Ghost King deals 50% more damage&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AI==&lt;br /&gt;
&#039;&#039;&#039;Scream pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- when a player dies&lt;br /&gt;
*- every time HP is reduced by 20% (4 total)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthquake pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- after 40 seconds of cooldown have passed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eating pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- When the normal attack or teleport has been used 4 to 7 times&lt;br /&gt;
&lt;br /&gt;
Target&lt;br /&gt;
*- highest aggro player&lt;br /&gt;
*- furthest player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teleport pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Condition&lt;br /&gt;
*- teleport probability check&lt;br /&gt;
&lt;br /&gt;
Probability&lt;br /&gt;
*- if success to teleport than decrease probability 20%&lt;br /&gt;
*- if fail to teleport than increase probability 15%&lt;br /&gt;
&lt;br /&gt;
Target&lt;br /&gt;
*- if player with aggro values whose distance is greater than 500 and less than 3000&lt;br /&gt;
*- furthest player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal attack pattern&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Target&lt;br /&gt;
*- 75% probability, highest aggro player&lt;br /&gt;
*- second highest player&lt;br /&gt;
*- nearest player&lt;br /&gt;
&lt;br /&gt;
Description&lt;br /&gt;
*- if target is within 500, rotate to target&lt;br /&gt;
*- if not, move to target and rotate&lt;br /&gt;
*- if after 3 second passed, select new action&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
Ghost can be located in the middle of the Inferno maps having a 33% chance to spawn. He can be spotted waiting alone in the middle of the room. As soon as a player walks in to the room he will engage with his Teleport Attack or walk to the first player that aggroes him to perform the Orb Throw Attack.&lt;br /&gt;
&lt;br /&gt;
===Preparation===&lt;br /&gt;
The most important aspect of this fight is team composition. Most optimal team currently is 1 [[Cleric]] and 2 [[Ranger]] as this gives you sustain with cleric&#039;s heals and high DPS with rangers. Optionally you can substitute one Ranger for another class such as bard, because [[Bard#Music-0|Shriek of Weakness]] increases DPS from physical sources significantly. &lt;br /&gt;
&lt;br /&gt;
You will be required to bring a decent amount of [[Consumables#Potions|Healing potions]] to recover from the Screams. However, it should be noted that [[Consumables#Potions|Potion of Protections]] do not work due to it only blocking physical damage. It is very important your Cleric has all his spells available prior to this fight so bringing [[Utility#Tools with Rarities|Campfires]] is essential.&lt;br /&gt;
&lt;br /&gt;
When it comes to equipment quality for each player, you will need better gear than your basic gear but you do not need all legendries.&lt;br /&gt;
&lt;br /&gt;
If you also have any of the skeleton skins that was available through Shop it is very helpful since it gives +10 Magic Resistance.&lt;br /&gt;
&lt;br /&gt;
===Roles:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*As a Ranger you are the main damage dealer of this comp. &lt;br /&gt;
*You need to position far away from the Ghost King and keep rotation around as cursed circles appear.&lt;br /&gt;
*If you do get low do not forget to keep your potions up and ask for heals from your cleric &lt;br /&gt;
*If you are running a bow you have to run Quickshot as it deals a burst of damage. Optionally for more damage you can add Multishot and if not use Field Ration for sustain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian(Melee)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*As a Melee DPS you need to be very cautious of getting stacks of Curse of Chilling.&lt;br /&gt;
*It is harder for you to run away from Eating ability so pay close attention to the blue bubble that will appear around Ghost King and start running away even if you cannot tell if it is aggroed to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You are the pillar of this comp, without you it is very difficult for your allies to stay alive.&lt;br /&gt;
*Make sure all your abilities are available and communicate with your team how much you have left.&lt;br /&gt;
*Pay attention to the curse stacks and use Cleanse if it is above 10 stacks. If you do not and your ally does not run out in time they will most likely die.&lt;br /&gt;
*Pay very close attention to the abilities Ghost King is casting and time your heals and buffs efficiently. For example do not try to heal or buff when Ghost King is getting ready for Earthquake.&lt;br /&gt;
*Select both healing spells and some buff spells depending on your spell capacity. &lt;br /&gt;
*The Protection from Evil perk will reduce the duration of Curse of Chilling by half.&lt;br /&gt;
&lt;br /&gt;
===Encounter===&lt;br /&gt;
&lt;br /&gt;
As you enter the room Ghost King will teleport to the first player that has entered the room and will leave a Curse pool after doing his teleport attack. This is easily avoidable by just running by it or waiting for it attack. He will repeat this move through out the fight. It is recommended to stay apart from your teammates and far to the edges of arena to prevent it from being covered by Curse Pools.&lt;br /&gt;
&lt;br /&gt;
Ghost King will also do a Scream attack doing damage to everyone in the arena amplified by the amount of Curse stacks you have. This attack is unavoidable.&lt;br /&gt;
&lt;br /&gt;
Sometimes he will do his Orb Attack shooting 5 orbs towards a player that will hit for 30 Magical Damage each orb. &lt;br /&gt;
&lt;br /&gt;
Occasionally, he will cast a bubble around himself and start chasing a player. If the player gets caught he will start draining its health. To avoid this press x to unsheathe your weapon and run. If you get caught your cleric needs to heal you for you to be able to survive. In the case you get drained on a Curse Pool, you will die. &lt;br /&gt;
&lt;br /&gt;
Lastly and most importantly, his Earthquake ability will one shot anyone in the room that does not jump in time. To perfectly time the jump you need to pay attention to his head and when you spot blue sparks that&#039;s when you need to jump. If you survived the jump Ghost King will spawn 3 Death Skulls. Running Holy Prufication on your Cleric will one shot these.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; font-size: 15pt;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Eat.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Eat&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Jump.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Jump&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Orbs.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Orbs&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Scream.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Scream&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Ghost King Teleport.gif||x250px]]&lt;br /&gt;
&amp;lt;p&amp;gt;Ghost King Teleport&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Ghost King will drop 3 items from drop table and 1 from Misc table (High Roller will drop better loot). The loot room will have a [[Treasure Hoard]] (Only in High Roller) and a Marvelous Chest (In both High Roller and Normal crypts lobbies).&lt;br /&gt;
&lt;br /&gt;
High Roller Ghost King will be nearly identical in mechanics but will have more HP and deal more damage, and spawn nightmare [[Death Skull#Common-0|Death Skull]]&amp;lt;nowiki/&amp;gt;s instead of elite ones on the jump attack.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=pWcyn4X1v8s|8000px}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Ghost King&#039;s attacks now deal magic damage instead of true magical damage. Unknown date.&lt;br /&gt;
&lt;br /&gt;
{{GenerateLootDrops|Ghost King}}&lt;/div&gt;</summary>
		<author><name>Heel</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Artifacts&amp;diff=19080</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Artifacts&amp;diff=19080"/>
		<updated>2024-01-19T22:39:28Z</updated>

		<summary type="html">&lt;p&gt;Heel: Added Skeleton Warlord to Uniques page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unique items are base weapons that have special models, names, stats, and effects. Currently Uniques can only be obtained from the Ghost King, Lich and Skeleton Warlord in High roller.&lt;br /&gt;
&lt;br /&gt;
There are no special uniques for Crossbows at the moment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Swords=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Arming Sword]]&amp;lt;/p&amp;gt;&lt;br /&gt;
{{GenerateWeaponInfobox|Arming Sword|7}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Falchion]]&amp;lt;/p&amp;gt;&lt;br /&gt;
{{GenerateWeaponInfobox|Falchion|7}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Longsword]]&amp;lt;/p&amp;gt;&lt;br /&gt;
{{GenerateWeaponInfobox|Longsword|7}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Rapier]]&amp;lt;/p&amp;gt;&lt;br /&gt;
{{GenerateWeaponInfobox|Rapier|7}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|Daggers=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Stiletto Dagger]]&amp;lt;/p&amp;gt;&lt;br /&gt;
{{GenerateWeaponInfobox|Stiletto Dagger|7}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Maces=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Morning Star]]&amp;lt;/p&amp;gt;&lt;br /&gt;
{{GenerateWeaponInfobox|Morning Star|7}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Quarterstaff]]&amp;lt;/p&amp;gt;&lt;br /&gt;
{{GenerateWeaponInfobox|Quarterstaff|7}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Polearms=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Halberd]]&amp;lt;/p&amp;gt;&lt;br /&gt;
{{GenerateWeaponInfobox|Halberd|7}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|Axes=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Battle Axe]]&amp;lt;/p&amp;gt;&lt;br /&gt;
{{GenerateWeaponInfobox|Battle Axe|7}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Double Axe]]&amp;lt;/p&amp;gt;&lt;br /&gt;
{{GenerateWeaponInfobox|Double Axe|7}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Felling Axe]]&amp;lt;/p&amp;gt;&lt;br /&gt;
{{GenerateWeaponInfobox|Felling Axe|7}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Horsemans Axe]]&amp;lt;/p&amp;gt;&lt;br /&gt;
{{GenerateWeaponInfobox|Horsemans Axe|7}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Bows=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Longbow]]&amp;lt;/p&amp;gt;&lt;br /&gt;
{{GenerateWeaponInfobox|Longbow|7}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Recurve Bow]]&amp;lt;/p&amp;gt;&lt;br /&gt;
{{GenerateWeaponInfobox|Recurve Bow|7}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Survival Bow]]&amp;lt;/p&amp;gt;&lt;br /&gt;
{{GenerateWeaponInfobox|Survival Bow|7}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Shields=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[Heater Shield]]&amp;lt;/p&amp;gt;&lt;br /&gt;
{{GenerateWeaponInfobox|Heater Shield|7}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Magic Stuff=&lt;br /&gt;
&amp;lt;div style= justify-content&amp;gt; NOT HERE YET &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[]]&amp;lt;/p&amp;gt;&lt;br /&gt;
{{GenerateWeaponInfobox||7}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[]]&amp;lt;/p&amp;gt;&lt;br /&gt;
{{GenerateWeaponInfobox||7}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[[]]&amp;lt;/p&amp;gt;&lt;br /&gt;
{{GenerateWeaponInfobox||7}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Heel</name></author>
	</entry>
</feed>