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		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Luck&amp;diff=26681</id>
		<title>Luck</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Luck&amp;diff=26681"/>
		<updated>2024-06-15T04:30:07Z</updated>

		<summary type="html">&lt;p&gt;Gl0ck: use names of rarity instead of 0-based index&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
__TOC__&lt;br /&gt;
Loot is rolled when you open the container or kill the mob.&lt;br /&gt;
&lt;br /&gt;
Whoever opens the loot first or kills the mob first is the person whose luck is used to calculate the drops.&amp;lt;br&amp;gt;&lt;br /&gt;
(It is not confirmed if Bard&#039;s Unchained Harmony rolls the loot table when it opens the containers.)&lt;br /&gt;
&lt;br /&gt;
Luck is capped at 500.&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible to reach the Luck cap:&lt;br /&gt;
*50 from [[Bard#Perks-0|Bard&#039;s Wanderer&#039;s Luck]]&lt;br /&gt;
*150 luck roll from a large [[Potion of Luck]]&lt;br /&gt;
*10 from craftable [[Hands#Craftable_Hands_Armors-0|golden hands]] armor piece&lt;br /&gt;
*40 from [[Golden Cloak]]&lt;br /&gt;
*250 from [[Enchantments#Table_of_Enchantment_Values|max enchantment rolls]] &#039;&#039;on other gear&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Loot Drop Tables and Drop Rate Tables==&lt;br /&gt;
&lt;br /&gt;
Each drop instance makes use of three pieces of information: the Loot Drop table, the Drop Rate table, and the player&#039;s Luck.&lt;br /&gt;
&lt;br /&gt;
Loot Drop tables list all possible items for a specific drop instance, and for each item therein it associates a Luck Grade.&amp;lt;br&amp;gt;&lt;br /&gt;
Drop Rate tables assign a &amp;quot;rate&amp;quot; to each Luck Grade; when normalized, these rates represent the probability of getting a drop of that Luck Grade.&lt;br /&gt;
&lt;br /&gt;
Each Luck Grade&#039;s drop rate is split evenly between items that share that Luck Grade. This means that items sharing a Loot Drop table and Luck Grade, will always have the same probability of dropping.&amp;lt;br&amp;gt;&lt;br /&gt;
However, be aware that Monsters and Containers can have multiple Loot Drop Tables, each with their own Drop Rate table.  See [[Lich#Loot_Tables|Lich]] for example.&lt;br /&gt;
&lt;br /&gt;
A Drop can be rolled more than once, but each roll is independent of the others.&amp;lt;br&amp;gt;&lt;br /&gt;
Lich rolls their gear Loot and Drop tables twice, theoretically making it possible (though extremely unlikely) to get two Artifacts from a single HR Lich kill.&lt;br /&gt;
&lt;br /&gt;
==Luck Scalar==&lt;br /&gt;
[[Luck#Luck_Scalar|Luck Scalars]] are one piece of information needed to calculate drop probability at X Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The calculation is not a simple multiplication, so do not expect Uniques to be 4.382 times more common at 500 Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The true effect of Luck varies depending on Drop Rate tables and Loot Drop tables.&lt;br /&gt;
See the [[Luck#Probabilities_from_Luck|Luck]] page for an in-depth explanation of how [[Luck#Luck_Scalar|Luck Scalars]] affect probabilities of drops.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; width:740px; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luck Scalar Table&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;&amp;quot;&lt;br /&gt;
| Luck &lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 0&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 50&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 100&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 150&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 200&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 250&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 300&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 350&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 400&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 450&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 500&lt;br /&gt;
|- class=&amp;quot;colorrarity0&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Junk		||	1.000	||	0.950	||	0.900	||	0.850	||	0.800	||	0.750	||	0.700	||	0.650	||	0.600	||	0.550	||	0.500&lt;br /&gt;
|- class=&amp;quot;colorrarity1&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Poor		||	1.000	||	0.950	||	0.900	||	0.850	||	0.800	||	0.750	||	0.700	||	0.650	||	0.600	||	0.550	||	0.500&lt;br /&gt;
|- class=&amp;quot;colorrarity2&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Common		||	1.000	||	0.975	||	0.950	||	0.925	||	0.900	||	0.875	||	0.850	||	0.825	||	0.800	||	0.775	||	0.750&lt;br /&gt;
|- class=&amp;quot;colorrarity3&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Uncommon	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000&lt;br /&gt;
|- class=&amp;quot;colorrarity4&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Rare		||	1.000	||	1.476	||	1.901	||	2.277	||	2.602	||	2.878	||	3.103	||	3.279	||	3.404	||	3.480	||	3.505&lt;br /&gt;
|- class=&amp;quot;colorrarity5&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Epic		||	1.000	||	1.547	||	2.036	||	2.468	||	2.842	||	3.159	||	3.418	||	3.620	||	3.765	||	3.751	||	3.881&lt;br /&gt;
|- class=&amp;quot;colorrarity6&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Legendary	||	1.000	||	1.618	||	2.171	||	2.659	||	3.083	||	3.441	||	3.734	||	3.962	||	4.125	||	4.223	||	4.257&lt;br /&gt;
|- class=&amp;quot;colorrarity7&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Unique		||	1.000	||	1.642	||	2.216	||	2.723	||	3.163	||	3.535	||	3.839	||	4.076	||	4.245	||	4.347	||	4.382&lt;br /&gt;
|- class=&amp;quot;colorrarity7&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Artifact	||	1.000	||	1.642	||	2.216	||	2.723	||	3.163	||	3.535	||	3.839	||	4.076	||	4.245	||	4.347	||	4.382&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the Luck Scalar Table and Graph don&#039;t cover a Scalar value you wish to see, use the [https://www.desmos.com/calculator/rvig6eeqeb desmos graph]. &lt;br /&gt;
The desmos graph displays the LaTeX equations which are continuous curves, but keep in mind that fractional values of Luck do not exist.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; width:500px; height:410px; border-left:20px solid #0000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luck Scalar Graph&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Junk=&lt;br /&gt;
{{Stats_Data|luckgrade00}}&lt;br /&gt;
|-|Poor=&lt;br /&gt;
{{Stats_Data|luckgrade01}}&lt;br /&gt;
|-|Common=&lt;br /&gt;
{{Stats_Data|luckgrade02}}&lt;br /&gt;
|-|Uncommon=&lt;br /&gt;
{{Stats_Data|luckgrade03}}&lt;br /&gt;
|-|Rare=&lt;br /&gt;
{{Stats_Data|luckgrade04}}&lt;br /&gt;
|-|Epic=&lt;br /&gt;
{{Stats_Data|luckgrade05}}&lt;br /&gt;
|-|Legendary=&lt;br /&gt;
{{Stats_Data|luckgrade06}}&lt;br /&gt;
|-|Unique=&lt;br /&gt;
{{Stats_Data|luckgrade07}}&lt;br /&gt;
|-|Artifact=&lt;br /&gt;
{{Stats_Data|luckgrade08}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Probabilities from Luck==&lt;br /&gt;
To calculate the drop rate at X Luck there are three steps.&amp;lt;br&amp;gt;&lt;br /&gt;
# For each Luck Grade&#039;s Drop Rate apply the corresponding Luck Scalar.&amp;lt;br&amp;gt;&lt;br /&gt;
# Find the dot product between the Luck Scalar vector at X Luck and the Base Rate.&amp;lt;br&amp;gt;(This is the same as adding up each term from the first step.)&amp;lt;br&amp;gt;&lt;br /&gt;
# For each term in the first step divide by the dot product from the second step to get the new drop rate at X Luck.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Quest Drop Example=&lt;br /&gt;
The table below is the Drop Rate table of Quest Drops.&lt;br /&gt;
&lt;br /&gt;
Every monster with a quest drop uses the Drop Rate table.&amp;lt;br&amp;gt;&lt;br /&gt;
However, depending on the monster&#039;s Loot Drop Table, many of the Luck Grade rates will be associated with dropping nothing.&lt;br /&gt;
&lt;br /&gt;
And in other instances, like [[Demon_Centaur#250-1|Demon Centaur]], a Luck Grade&#039;s rate may be split between two Loot Drops.&amp;lt;br&amp;gt;&lt;br /&gt;
This will not affect the calculations below, but they will determine an individual item&#039;s probability.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Rate&lt;br /&gt;
|- style=&amp;quot;color:rgb(50,50,50);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:rgb(100,100,100);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:rgb(222,222,222);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:rgb(98,190,11);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:rgb(74,155,209);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:rgb(173,90,255);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:rgb(247,162,45);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:rgb(227,216,140);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; width:fit-content; border:1px solid #DD952A; border-radius:15px; padding:7px;&amp;quot;&amp;gt;Click expand to see the calculations for 0 and 250 Luck.&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: fit-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Drop Rate tables generally sum to a power of ten.  Since the Luck Scalars are simply 1 at 0 Luck, the probability calculation is trivial.&lt;br /&gt;
&lt;br /&gt;
Using the Luck Scalars at 0 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}1.000 \cdot \textbf{220} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}1.000 \cdot \textbf{250} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}1.000 \cdot \textbf{200} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}1.000 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}1.000 \cdot \textbf{50} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}1.000 \cdot \textbf{20} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}1.000 \cdot \textbf{10} }  = {\color{violet}1000} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 0 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}1.000 \cdot \textbf{220} } }{ {\color{violet}1000} }=22\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}1.000 \cdot \textbf{250} } }{ {\color{violet}1000} }=25\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}1.000 \cdot \textbf{200} } }{ {\color{violet}1000} }=20\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} } }{ {\color{violet}1000} }=15\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}1.000 \cdot \textbf{100} } }{ {\color{violet}1000} }=10\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}1.000 \cdot \textbf{50} } }{ {\color{violet}1000} }=5\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}1.000 \cdot \textbf{20} } }{ {\color{violet}1000} }=2\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{10} } }{ {\color{violet}1000} }=1\%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using the Luck Scalars at 250 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}0.750 \cdot \textbf{220} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}0.750 \cdot \textbf{250} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}0.875 \cdot \textbf{200} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}2.878 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}3.125 \cdot \textbf{50} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}3.441 \cdot \textbf{20} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}3.535 \cdot \textbf{10} }  = {\color{violet}1227.42} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 250 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.750 \cdot \textbf{220} } }{ {\color{violet}1227.42} }=13.443\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.750 \cdot \textbf{250} } }{ {\color{violet}1227.42} }=15.276\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.875 \cdot \textbf{200} } }{ {\color{violet}1227.42} }=14.258\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} } }{ {\color{violet}1227.42} }=12.221\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}2.878 \cdot \textbf{100} } }{ {\color{violet}1227.42} }=23.448\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.125 \cdot \textbf{50} } }{ {\color{violet}1227.42} }=12.868\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}3.441 \cdot \textbf{20} } }{ {\color{violet}1227.42} }=5.607\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{10} } }{ {\color{violet}1227.42} }=2.880\%}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using the Luck Scalars at 500 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}0.500 \cdot \textbf{220} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}0.500 \cdot \textbf{250} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}0.750 \cdot \textbf{200} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}3.505 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}3.881 \cdot \textbf{50} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}4.257 \cdot \textbf{20} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}4.382 \cdot \textbf{10} }  = {\color{violet}1208.51} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 500 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.500 \cdot \textbf{220} } }{ {\color{violet}1208.51} }=9.102\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.500 \cdot \textbf{250} } }{ {\color{violet}1208.51} }=10.343\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.750 \cdot \textbf{200} } }{ {\color{violet}1208.51} }=12.412\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} } }{ {\color{violet}1208.51} }=12.412\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}3.505 \cdot \textbf{100} } }{ {\color{violet}1208.51} }=29.003\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.881 \cdot \textbf{50} } }{ {\color{violet}1208.51} }=16.057\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}4.257 \cdot \textbf{20} } }{ {\color{violet}1208.51} }=7.045\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{10} } }{ {\color{violet}1208.51} }=3.626\%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Gold Coin Chest Example=&lt;br /&gt;
&lt;br /&gt;
The table below is the Drop Rate table of the Gold Coin Chest.&lt;br /&gt;
&lt;br /&gt;
The Loot Drop table is rather simple. At Luck Grade 0, &amp;quot;Junk&amp;quot;, you get nothing.  At Luck Grade 2, &amp;quot;Common&amp;quot;, you get 1x Gold Coin Chest.&lt;br /&gt;
&lt;br /&gt;
Notice that despite the [[Gold Coin Chest]]&#039;s item rarity being unique, its Luck Grade is actually Common.&amp;lt;br&amp;gt;&lt;br /&gt;
Item Rarity does not equal Luck Grade, despite the two being equal for most items.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;99900&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; width:fit-content; border:1px solid #DD952A; border-radius:15px; padding:7px;&amp;quot;&amp;gt;Click expand to see the calculations for 0 and 250 Luck.&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: fit-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Using the Luck Scalars at 0 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}1.000 \cdot \textbf{99900} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}1.000 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} }  = {\color{violet}100000} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 0 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}1.000 \cdot \textbf{99900} } }{ {\color{violet}100000} }=99.9\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}1.000 \cdot \textbf{100} } }{ {\color{violet}100000} }=0.1\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Using the Luck Scalars at 250 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}0.750 \cdot \textbf{99900} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}0.750 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}0.875 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}2.878 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}3.159 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}3.441 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} }  = {\color{violet}75012.5} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 250 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.750 \cdot \textbf{99900} } }{ {\color{violet}75012.5} }=99.883\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.750 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.875 \cdot \textbf{100} } }{ {\color{violet}75012.5} }=0.117\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}2.878 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.159 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}3.441 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using the Luck Scalars at 500 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}0.500 \cdot \textbf{99900} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}0.500 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}0.750 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}3.505 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}3.881 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}4.257 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} }  = {\color{violet}50025} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 500 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.500 \cdot \textbf{99900} } }{ {\color{violet}50025} }=99.850\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.500 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.750 \cdot \textbf{100} } }{ {\color{violet}50025} }=0.150\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}3.505 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.881 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}4.257 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that you can calculate probability at X Luck from either the Drop Rate table &#039;&#039;or&#039;&#039; the Drop Probability at 0 Luck table.&amp;lt;br&amp;gt;&lt;br /&gt;
Using the Drop Probability at 0 Luck table works because the Luck Scalars are all 1 and you have to normalize regardless of using the Drop Rate or the Probability at 0 Luck.&lt;br /&gt;
&lt;br /&gt;
The wiki does not display the Drop Rate tables themselves, however it does show the alternative.&lt;/div&gt;</summary>
		<author><name>Gl0ck</name></author>
	</entry>
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