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	<updated>2026-04-08T10:51:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:043c60540e587fec6d5297b58bba4a0e&amp;diff=21496</id>
		<title>CommentStreams:043c60540e587fec6d5297b58bba4a0e</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:043c60540e587fec6d5297b58bba4a0e&amp;diff=21496"/>
		<updated>2024-03-22T00:36:16Z</updated>

		<summary type="html">&lt;p&gt;Gdubrocks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Strength increases damage with bows. Getting 15 should be a priority.&lt;/div&gt;</summary>
		<author><name>Gdubrocks</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=21449</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=21449"/>
		<updated>2024-03-20T21:47:07Z</updated>

		<summary type="html">&lt;p&gt;Gdubrocks: /* Physical Damage Reduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;&amp;quot;&amp;gt;Stats are currently up to date for: {{:TODO|Stats}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and the in game display, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game the display might get [[Damage_Calculation#Rounding|rounded]] to 33.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
{{Stats Data|physicalpower}}&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
- More recently known as Physical Damage Bonus,&lt;br /&gt;
Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items, and abilities.&lt;br /&gt;
{{Stats Data|physicalpowerbonus}}&lt;br /&gt;
&lt;br /&gt;
Capped to -100%&lt;br /&gt;
&lt;br /&gt;
===Max Health from Strength===&lt;br /&gt;
Max Health determines your characters maximum [[Health]].&lt;br /&gt;
&lt;br /&gt;
Strength increases Max Health with 25% Scaling. See the Hybrid stat [[Stats#Max_Health|Max Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
===Max Health from Vigor===&lt;br /&gt;
Max Health determines your characters maximum [[Health]].&lt;br /&gt;
&lt;br /&gt;
Vigor increases Max Health with 75% Scaling. See the Hybrid stat [[Stats#Max_Health|Max Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Health Recovery===&lt;br /&gt;
Affects the rate at which you restore health when Resting, but not when using Bandages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered per tick = Base Recovery * (1 + Health Recovery Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a Barbarian resting with 95% Health Recovery Bonus will recover &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered every 2s = 1 * (1 + .95) = 1.95 Health&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|healthrecovery}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed from Agility===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
Agility increases Action Speed with 25% Scaling. See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character moves. This stat is also directly influenced by wearing gear. Every 1 point in Move Speed is equal to 0.3333...% Move Speed. The default Move Speed for each class is 300, which translates to 100% Move Speed, with penalties or bonuses provided based on Agility. Performing certain actions, such as attacking, or moving in certain directions will also affect Move Speed. Backwards = 60%, Crouch = 65%, Walk = 65%. &lt;br /&gt;
{{Stats Data|movespeed}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard capped to 350 Movement speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Regular Interaction Speed from Agility===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Agility increases Regular Interaction Speed with 40% Scaling. See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
==Dexterity==&lt;br /&gt;
===Action Speed from Dexterity===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
Dexterity increases Action Speed with 75% Scaling. See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Manual Dexterity===&lt;br /&gt;
Manual Dexterity determines how quickly Bard plays an instrument.&lt;br /&gt;
{{Stats Data|manualdexterity}}&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.&lt;br /&gt;
{{Stats Data|itemequipspeed}}&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magic Power===&lt;br /&gt;
Magic Power governs your Magic Power Bonus.&lt;br /&gt;
{{Stats Data|magicalpower}}&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
{{Stats Data|magicalpowerbonus}}&lt;br /&gt;
&lt;br /&gt;
===Magic Resistance===&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
{{Stats Data|magicresistance}}&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles. Please note that there is currently a bug where Magical Damage Reduction is additively 10% lower than the following expected amounts.&lt;br /&gt;
{{Stats Data|magicaldamagereduction}}&lt;br /&gt;
&lt;br /&gt;
Magical Damage Reduction is capped to 85%&lt;br /&gt;
&lt;br /&gt;
===Buff Duration===&lt;br /&gt;
Buff Duration governs the duration of temporary beneficial status effects.&lt;br /&gt;
{{Stats Data|buffduration}}&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration governs the duration of temporary negative status effects. A negative Debuff Duration is beneficial to have, as it will shorten the duration of debuffs. A positive Debuff Duration stat means debuffs last longer, which is detrimental to the player.&lt;br /&gt;
{{Stats Data|debuffduration}}&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed===&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
{{Stats Data|magicalinteractionspeed}}&lt;br /&gt;
&lt;br /&gt;
Note that the Debuff Duration Bonus enchant converts into a negative Debuff Duration, decreasing the duration of debuffs on you.&lt;br /&gt;
&lt;br /&gt;
Durations are not rounded and last their exact amount. However, actions that are performed in intervals, like Damage/Healing [[https://darkanddarker.wiki.spellsandguns.com/Damage_Calculation#Damage/Healing_over_Time|over time]], are rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. &lt;br /&gt;
&lt;br /&gt;
==Knowledge==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|spellcastingspeed}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Spell Casting Time = (Base Casting Time)/(1 + Spell Casting Speed)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A Spell Casting Speed of 50% results in the casting time lasting for only 67% of the base casting time.&lt;br /&gt;
* A Spell Casting Speed of 100% results in the casting time lasting for only 50% of the base casting time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Memory Capacity===&lt;br /&gt;
Memory Capacity govern your spell/song cost cap, meaning equipping spells/songs that exceed this cap will not be usable.&lt;br /&gt;
{{Stats Data|memorycapacity}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; Total Memory Capacity = ceil(Memory Cap from Knowledge * (1 + Memory Cap Bonus%)) + Add Memory Cap &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Memory Cap Bonus% and Add Memory Cap are two different [[Enchantments]]. &lt;br /&gt;
&lt;br /&gt;
For example, with 12 Memory Cap from 18 knowledge, +8 Add Memory Cap, and 7.7% Memory Cap Bonus, the final Memory Capacity will be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; ceil(12 * 1.077) + 8 = 21 Memory Capacity&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Memory Recovery===&lt;br /&gt;
Increases the amount of [[Spell_Restoration|Spell/(Skill?) Points]] (SP) you restore per tick. &lt;br /&gt;
&lt;br /&gt;
{{Stats Data|memoryrecovery}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;SP Recharge per tick (SP/tick) = Base Recharge * (1 + Memory Recovery Bonus)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Regular Interaction Speed from Resourcefulness===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Resourcefulness increases Regular Interaction Speed with 60% Scaling. See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Persuasiveness===&lt;br /&gt;
Persuasiveness determines the duration of Bard songs&#039; buffs/debuffs.&lt;br /&gt;
{{Stats Data|persuasiveness}}&lt;br /&gt;
&lt;br /&gt;
Base buff duration formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Scaling x Persuasiveness&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each point in [[Stats#Resourcefulness]]/Persuasiveness over the base of 15 grants a 6.66% longer base duration. &lt;br /&gt;
&lt;br /&gt;
The duration listed both in game and in a song&#039;s description at [[Bard]] represent the duration of the song at the base of 15 Persuasiveness. Some songs there are noted to not scale with Persuasiveness, meaning they always last the listed amount, before Buff/Debuff duration. Some songs technically apply no duration or their affect lasts only while Channeling, like Peacemaking and Chaotic Discord.&lt;br /&gt;
&lt;br /&gt;
For example, Perfectly played Rousing Rhythms have 4.5x scaling and if Bard has 20 Persuasiveness, outgoing buff duration will be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4.5 x 20 = 90&amp;lt;/code&amp;gt; seconds&lt;br /&gt;
&lt;br /&gt;
This will also get multiplied by the receiver&#039;s [[Stats#Buff_Duration|Buff Duration]]/[[Stats#Debuff_Duration|Debuff Duration]]&lt;br /&gt;
&lt;br /&gt;
[https://www.desmos.com/calculator/sihhlsxqnt Buff Duration Calculator]&lt;br /&gt;
&lt;br /&gt;
=Hybrid Stats=&lt;br /&gt;
Hybrid stats are stats which come from a combination of attributes. For example, Health is determined by both Strength and Vigor.&lt;br /&gt;
&lt;br /&gt;
==Max Health==&lt;br /&gt;
Max Health determines your characters maximum [[Health]].&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|maxhealth}}&lt;br /&gt;
&lt;br /&gt;
Final Max Health formula with examples can be found on the [[Health]] page.&lt;br /&gt;
&lt;br /&gt;
==Action Speed==&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|actionspeed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An Action Speed of 50% results in the animation lasting for only 67% of the base animation length.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New animation length = Base animation length / (1 + Action Speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Regular Interaction Speed==&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|regularinteractionspeed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, an Interaction Speed of 100% results in the interaction time lasting for only 50% of the base interaction length.&lt;br /&gt;
&lt;br /&gt;
[[Surgical Kit]]s have 50% scaling on regular interaction speed, therefore, their formula looks like&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed * .5) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Other Stats=&lt;br /&gt;
&lt;br /&gt;
==Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
{{Stats Data|physicaldamagereduction}}&lt;br /&gt;
&lt;br /&gt;
Physical Damage Reduction is capped to 75%&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
[[Impact_Power|Impact Power]] governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Luck increases chance of getting better loot rarity. Whoever opens the loot first or kills the mob first is the person whos luck is used to calculate the drops.&lt;br /&gt;
&lt;br /&gt;
Luck stat affects each rarity differently. Luck Cap in the game is 500. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is only possible to get maximum of 289 Luck in the game currently:&lt;br /&gt;
*50 from [[Bard]]&#039;s Wanderer&#039;s Luck&lt;br /&gt;
*Possible 150 luck roll from a large [[Potion of Luck]]&lt;br /&gt;
*25 from a [[Fangs of Death Necklace]]&lt;br /&gt;
*24(12 x 2) from two [[Grimsmile Ring| Grimsmile Rings]]&lt;br /&gt;
*40 from all 4 legendary armor pieces (except cloak)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*1-Junk: Each luck decreases chance by 0.1%, 500 Luck: 0.5x Chance&lt;br /&gt;
*2-Poor: Each luck decreases chance by 0.1%,  500 Luck: 0.5x Chance&lt;br /&gt;
*3-Common: Each luck decreases chance by 0.05%, 500 Luck: 0.75x Chance&lt;br /&gt;
*4-Uncommon is not affected by luck&lt;br /&gt;
*5-Rare: not linear, diminishing returns, 500 Luck: 3.5x Chance&lt;br /&gt;
*6-Epic: not linear, diminishing returns, 500 Luck: 3.88x Chance&lt;br /&gt;
*7-Legendary: not linear, diminishing returns, 500 Luck: 4.25x Chance&lt;br /&gt;
*8-Unique: not linear, diminishing returns, 500 Luck: 4.38x Chance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|1=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade00|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 200,&amp;quot;y&amp;quot;: 80.0},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 75.0},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 400,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 450,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 50.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
|-|2=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade01|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 200,&amp;quot;y&amp;quot;: 80.0},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 75.0},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 400,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 450,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 50.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
|-|3=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade02|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 97.5},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 92.5},{&amp;quot;x&amp;quot;: 200,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 87.5},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 82.5},{&amp;quot;x&amp;quot;: 400,&amp;quot;y&amp;quot;: 80.0},{&amp;quot;x&amp;quot;: 450,&amp;quot;y&amp;quot;: 77.5},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 75.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
|-|4=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade03|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 1.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
|-|5=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade04|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 16,&amp;quot;y&amp;quot;: 1.16},{&amp;quot;x&amp;quot;: 23,&amp;quot;y&amp;quot;: 1.23},{&amp;quot;x&amp;quot;: 31,&amp;quot;y&amp;quot;: 1.3},{&amp;quot;x&amp;quot;: 38,&amp;quot;y&amp;quot;: 1.37},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 1.48},{&amp;quot;x&amp;quot;: 61,&amp;quot;y&amp;quot;: 1.57},{&amp;quot;x&amp;quot;: 69,&amp;quot;y&amp;quot;: 1.64},{&amp;quot;x&amp;quot;: 75,&amp;quot;y&amp;quot;: 1.7},{&amp;quot;x&amp;quot;: 81,&amp;quot;y&amp;quot;: 1.75},{&amp;quot;x&amp;quot;: 90,&amp;quot;y&amp;quot;: 1.82},{&amp;quot;x&amp;quot;: 107,&amp;quot;y&amp;quot;: 1.96},{&amp;quot;x&amp;quot;: 117,&amp;quot;y&amp;quot;: 2.03},{&amp;quot;x&amp;quot;: 123,&amp;quot;y&amp;quot;: 2.08},{&amp;quot;x&amp;quot;: 129,&amp;quot;y&amp;quot;: 2.12},{&amp;quot;x&amp;quot;: 136,&amp;quot;y&amp;quot;: 2.18},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 2.28},{&amp;quot;x&amp;quot;: 161,&amp;quot;y&amp;quot;: 2.35},{&amp;quot;x&amp;quot;: 170,&amp;quot;y&amp;quot;: 2.41},{&amp;quot;x&amp;quot;: 176,&amp;quot;y&amp;quot;: 2.45},{&amp;quot;x&amp;quot;: 182,&amp;quot;y&amp;quot;: 2.49},{&amp;quot;x&amp;quot;: 194,&amp;quot;y&amp;quot;: 2.57},{&amp;quot;x&amp;quot;: 212,&amp;quot;y&amp;quot;: 2.67},{&amp;quot;x&amp;quot;: 221,&amp;quot;y&amp;quot;: 2.72},{&amp;quot;x&amp;quot;: 229,&amp;quot;y&amp;quot;: 2.77},{&amp;quot;x&amp;quot;: 236,&amp;quot;y&amp;quot;: 2.81},{&amp;quot;x&amp;quot;: 246,&amp;quot;y&amp;quot;: 2.86},{&amp;quot;x&amp;quot;: 254,&amp;quot;y&amp;quot;: 2.9},{&amp;quot;x&amp;quot;: 263,&amp;quot;y&amp;quot;: 2.94},{&amp;quot;x&amp;quot;: 270,&amp;quot;y&amp;quot;: 2.97},{&amp;quot;x&amp;quot;: 278,&amp;quot;y&amp;quot;: 3.01},{&amp;quot;x&amp;quot;: 285,&amp;quot;y&amp;quot;: 3.04},{&amp;quot;x&amp;quot;: 296,&amp;quot;y&amp;quot;: 3.09},{&amp;quot;x&amp;quot;: 308,&amp;quot;y&amp;quot;: 3.13},{&amp;quot;x&amp;quot;: 319,&amp;quot;y&amp;quot;: 3.18},{&amp;quot;x&amp;quot;: 326,&amp;quot;y&amp;quot;: 3.2},{&amp;quot;x&amp;quot;: 334,&amp;quot;y&amp;quot;: 3.23},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 3.28},{&amp;quot;x&amp;quot;: 365,&amp;quot;y&amp;quot;: 3.32},{&amp;quot;x&amp;quot;: 373,&amp;quot;y&amp;quot;: 3.34},{&amp;quot;x&amp;quot;: 381,&amp;quot;y&amp;quot;: 3.36},{&amp;quot;x&amp;quot;: 393,&amp;quot;y&amp;quot;: 3.39},{&amp;quot;x&amp;quot;: 408,&amp;quot;y&amp;quot;: 3.42},{&amp;quot;x&amp;quot;: 415,&amp;quot;y&amp;quot;: 3.43},{&amp;quot;x&amp;quot;: 421,&amp;quot;y&amp;quot;: 3.44},{&amp;quot;x&amp;quot;: 429,&amp;quot;y&amp;quot;: 3.45},{&amp;quot;x&amp;quot;: 436,&amp;quot;y&amp;quot;: 3.46},{&amp;quot;x&amp;quot;: 447,&amp;quot;y&amp;quot;: 3.48},{&amp;quot;x&amp;quot;: 459,&amp;quot;y&amp;quot;: 3.49},{&amp;quot;x&amp;quot;: 467,&amp;quot;y&amp;quot;: 3.49},{&amp;quot;x&amp;quot;: 473,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 480,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 493,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 3.5}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|6=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade05|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 8,&amp;quot;y&amp;quot;: 1.09},{&amp;quot;x&amp;quot;: 15,&amp;quot;y&amp;quot;: 1.17},{&amp;quot;x&amp;quot;: 23,&amp;quot;y&amp;quot;: 1.26},{&amp;quot;x&amp;quot;: 36,&amp;quot;y&amp;quot;: 1.4},{&amp;quot;x&amp;quot;: 43,&amp;quot;y&amp;quot;: 1.47},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 1.55},{&amp;quot;x&amp;quot;: 59,&amp;quot;y&amp;quot;: 1.64},{&amp;quot;x&amp;quot;: 70,&amp;quot;y&amp;quot;: 1.75},{&amp;quot;x&amp;quot;: 83,&amp;quot;y&amp;quot;: 1.88},{&amp;quot;x&amp;quot;: 89,&amp;quot;y&amp;quot;: 1.93},{&amp;quot;x&amp;quot;: 97,&amp;quot;y&amp;quot;: 2.01},{&amp;quot;x&amp;quot;: 107,&amp;quot;y&amp;quot;: 2.1},{&amp;quot;x&amp;quot;: 120,&amp;quot;y&amp;quot;: 2.22},{&amp;quot;x&amp;quot;: 127,&amp;quot;y&amp;quot;: 2.28},{&amp;quot;x&amp;quot;: 133,&amp;quot;y&amp;quot;: 2.33},{&amp;quot;x&amp;quot;: 140,&amp;quot;y&amp;quot;: 2.39},{&amp;quot;x&amp;quot;: 148,&amp;quot;y&amp;quot;: 2.45},{&amp;quot;x&amp;quot;: 160,&amp;quot;y&amp;quot;: 2.55},{&amp;quot;x&amp;quot;: 167,&amp;quot;y&amp;quot;: 2.6},{&amp;quot;x&amp;quot;: 174,&amp;quot;y&amp;quot;: 2.65},{&amp;quot;x&amp;quot;: 181,&amp;quot;y&amp;quot;: 2.71},{&amp;quot;x&amp;quot;: 204,&amp;quot;y&amp;quot;: 2.87},{&amp;quot;x&amp;quot;: 212,&amp;quot;y&amp;quot;: 2.92},{&amp;quot;x&amp;quot;: 218,&amp;quot;y&amp;quot;: 2.96},{&amp;quot;x&amp;quot;: 224,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 234,&amp;quot;y&amp;quot;: 3.06},{&amp;quot;x&amp;quot;: 252,&amp;quot;y&amp;quot;: 3.17},{&amp;quot;x&amp;quot;: 258,&amp;quot;y&amp;quot;: 3.2},{&amp;quot;x&amp;quot;: 266,&amp;quot;y&amp;quot;: 3.25},{&amp;quot;x&amp;quot;: 273,&amp;quot;y&amp;quot;: 3.29},{&amp;quot;x&amp;quot;: 288,&amp;quot;y&amp;quot;: 3.36},{&amp;quot;x&amp;quot;: 298,&amp;quot;y&amp;quot;: 3.41},{&amp;quot;x&amp;quot;: 304,&amp;quot;y&amp;quot;: 3.44},{&amp;quot;x&amp;quot;: 311,&amp;quot;y&amp;quot;: 3.47},{&amp;quot;x&amp;quot;: 318,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 329,&amp;quot;y&amp;quot;: 3.54},{&amp;quot;x&amp;quot;: 339,&amp;quot;y&amp;quot;: 3.58},{&amp;quot;x&amp;quot;: 346,&amp;quot;y&amp;quot;: 3.61},{&amp;quot;x&amp;quot;: 352,&amp;quot;y&amp;quot;: 3.63},{&amp;quot;x&amp;quot;: 363,&amp;quot;y&amp;quot;: 3.66},{&amp;quot;x&amp;quot;: 381,&amp;quot;y&amp;quot;: 3.72},{&amp;quot;x&amp;quot;: 388,&amp;quot;y&amp;quot;: 3.73},{&amp;quot;x&amp;quot;: 394,&amp;quot;y&amp;quot;: 3.75},{&amp;quot;x&amp;quot;: 401,&amp;quot;y&amp;quot;: 3.77},{&amp;quot;x&amp;quot;: 408,&amp;quot;y&amp;quot;: 3.78},{&amp;quot;x&amp;quot;: 418,&amp;quot;y&amp;quot;: 3.8},{&amp;quot;x&amp;quot;: 426,&amp;quot;y&amp;quot;: 3.82},{&amp;quot;x&amp;quot;: 433,&amp;quot;y&amp;quot;: 3.83},{&amp;quot;x&amp;quot;: 438,&amp;quot;y&amp;quot;: 3.84},{&amp;quot;x&amp;quot;: 447,&amp;quot;y&amp;quot;: 3.85},{&amp;quot;x&amp;quot;: 458,&amp;quot;y&amp;quot;: 3.86},{&amp;quot;x&amp;quot;: 466,&amp;quot;y&amp;quot;: 3.87},{&amp;quot;x&amp;quot;: 475,&amp;quot;y&amp;quot;: 3.87},{&amp;quot;x&amp;quot;: 480,&amp;quot;y&amp;quot;: 3.88},{&amp;quot;x&amp;quot;: 490,&amp;quot;y&amp;quot;: 3.88},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 3.88}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|7=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade06|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 12,&amp;quot;y&amp;quot;: 1.15},{&amp;quot;x&amp;quot;: 19,&amp;quot;y&amp;quot;: 1.24},{&amp;quot;x&amp;quot;: 26,&amp;quot;y&amp;quot;: 1.33},{&amp;quot;x&amp;quot;: 34,&amp;quot;y&amp;quot;: 1.43},{&amp;quot;x&amp;quot;: 43,&amp;quot;y&amp;quot;: 1.54},{&amp;quot;x&amp;quot;: 53,&amp;quot;y&amp;quot;: 1.65},{&amp;quot;x&amp;quot;: 60,&amp;quot;y&amp;quot;: 1.73},{&amp;quot;x&amp;quot;: 67,&amp;quot;y&amp;quot;: 1.81},{&amp;quot;x&amp;quot;: 87,&amp;quot;y&amp;quot;: 2.03},{&amp;quot;x&amp;quot;: 94,&amp;quot;y&amp;quot;: 2.11},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 2.17},{&amp;quot;x&amp;quot;: 112,&amp;quot;y&amp;quot;: 2.3},{&amp;quot;x&amp;quot;: 128,&amp;quot;y&amp;quot;: 2.45},{&amp;quot;x&amp;quot;: 134,&amp;quot;y&amp;quot;: 2.51},{&amp;quot;x&amp;quot;: 141,&amp;quot;y&amp;quot;: 2.58},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 2.66},{&amp;quot;x&amp;quot;: 164,&amp;quot;y&amp;quot;: 2.78},{&amp;quot;x&amp;quot;: 173,&amp;quot;y&amp;quot;: 2.86},{&amp;quot;x&amp;quot;: 181,&amp;quot;y&amp;quot;: 2.93},{&amp;quot;x&amp;quot;: 199,&amp;quot;y&amp;quot;: 3.08},{&amp;quot;x&amp;quot;: 206,&amp;quot;y&amp;quot;: 3.14},{&amp;quot;x&amp;quot;: 213,&amp;quot;y&amp;quot;: 3.18},{&amp;quot;x&amp;quot;: 219,&amp;quot;y&amp;quot;: 3.23},{&amp;quot;x&amp;quot;: 229,&amp;quot;y&amp;quot;: 3.3},{&amp;quot;x&amp;quot;: 244,&amp;quot;y&amp;quot;: 3.4},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 3.45},{&amp;quot;x&amp;quot;: 259,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 273,&amp;quot;y&amp;quot;: 3.58},{&amp;quot;x&amp;quot;: 283,&amp;quot;y&amp;quot;: 3.64},{&amp;quot;x&amp;quot;: 289,&amp;quot;y&amp;quot;: 3.67},{&amp;quot;x&amp;quot;: 295,&amp;quot;y&amp;quot;: 3.71},{&amp;quot;x&amp;quot;: 303,&amp;quot;y&amp;quot;: 3.75},{&amp;quot;x&amp;quot;: 312,&amp;quot;y&amp;quot;: 3.79},{&amp;quot;x&amp;quot;: 320,&amp;quot;y&amp;quot;: 3.83},{&amp;quot;x&amp;quot;: 326,&amp;quot;y&amp;quot;: 3.86},{&amp;quot;x&amp;quot;: 333,&amp;quot;y&amp;quot;: 3.89},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 3.96},{&amp;quot;x&amp;quot;: 359,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 366,&amp;quot;y&amp;quot;: 4.02},{&amp;quot;x&amp;quot;: 374,&amp;quot;y&amp;quot;: 4.05},{&amp;quot;x&amp;quot;: 382,&amp;quot;y&amp;quot;: 4.07},{&amp;quot;x&amp;quot;: 391,&amp;quot;y&amp;quot;: 4.1},{&amp;quot;x&amp;quot;: 401,&amp;quot;y&amp;quot;: 4.13},{&amp;quot;x&amp;quot;: 407,&amp;quot;y&amp;quot;: 4.14},{&amp;quot;x&amp;quot;: 415,&amp;quot;y&amp;quot;: 4.16},{&amp;quot;x&amp;quot;: 424,&amp;quot;y&amp;quot;: 4.18},{&amp;quot;x&amp;quot;: 436,&amp;quot;y&amp;quot;: 4.2},{&amp;quot;x&amp;quot;: 443,&amp;quot;y&amp;quot;: 4.21},{&amp;quot;x&amp;quot;: 451,&amp;quot;y&amp;quot;: 4.22},{&amp;quot;x&amp;quot;: 469,&amp;quot;y&amp;quot;: 4.24},{&amp;quot;x&amp;quot;: 476,&amp;quot;y&amp;quot;: 4.25},{&amp;quot;x&amp;quot;: 484,&amp;quot;y&amp;quot;: 4.25},{&amp;quot;x&amp;quot;: 499,&amp;quot;y&amp;quot;: 4.26},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 4.26}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|8=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade07|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 8,&amp;quot;y&amp;quot;: 1.11},{&amp;quot;x&amp;quot;: 17,&amp;quot;y&amp;quot;: 1.23},{&amp;quot;x&amp;quot;: 33,&amp;quot;y&amp;quot;: 1.43},{&amp;quot;x&amp;quot;: 41,&amp;quot;y&amp;quot;: 1.53},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 1.64},{&amp;quot;x&amp;quot;: 65,&amp;quot;y&amp;quot;: 1.82},{&amp;quot;x&amp;quot;: 73,&amp;quot;y&amp;quot;: 1.92},{&amp;quot;x&amp;quot;: 80,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 90,&amp;quot;y&amp;quot;: 2.11},{&amp;quot;x&amp;quot;: 99,&amp;quot;y&amp;quot;: 2.21},{&amp;quot;x&amp;quot;: 107,&amp;quot;y&amp;quot;: 2.29},{&amp;quot;x&amp;quot;: 113,&amp;quot;y&amp;quot;: 2.37},{&amp;quot;x&amp;quot;: 127,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 142,&amp;quot;y&amp;quot;: 2.65},{&amp;quot;x&amp;quot;: 148,&amp;quot;y&amp;quot;: 2.7},{&amp;quot;x&amp;quot;: 154,&amp;quot;y&amp;quot;: 2.76},{&amp;quot;x&amp;quot;: 163,&amp;quot;y&amp;quot;: 2.84},{&amp;quot;x&amp;quot;: 178,&amp;quot;y&amp;quot;: 2.98},{&amp;quot;x&amp;quot;: 185,&amp;quot;y&amp;quot;: 3.04},{&amp;quot;x&amp;quot;: 191,&amp;quot;y&amp;quot;: 3.09},{&amp;quot;x&amp;quot;: 199,&amp;quot;y&amp;quot;: 3.15},{&amp;quot;x&amp;quot;: 215,&amp;quot;y&amp;quot;: 3.28},{&amp;quot;x&amp;quot;: 222,&amp;quot;y&amp;quot;: 3.33},{&amp;quot;x&amp;quot;: 229,&amp;quot;y&amp;quot;: 3.39},{&amp;quot;x&amp;quot;: 245,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 252,&amp;quot;y&amp;quot;: 3.56},{&amp;quot;x&amp;quot;: 260,&amp;quot;y&amp;quot;: 3.6},{&amp;quot;x&amp;quot;: 267,&amp;quot;y&amp;quot;: 3.65},{&amp;quot;x&amp;quot;: 285,&amp;quot;y&amp;quot;: 3.75},{&amp;quot;x&amp;quot;: 293,&amp;quot;y&amp;quot;: 3.8},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 3.84},{&amp;quot;x&amp;quot;: 308,&amp;quot;y&amp;quot;: 3.88},{&amp;quot;x&amp;quot;: 318,&amp;quot;y&amp;quot;: 3.93},{&amp;quot;x&amp;quot;: 329,&amp;quot;y&amp;quot;: 3.98},{&amp;quot;x&amp;quot;: 337,&amp;quot;y&amp;quot;: 4.02},{&amp;quot;x&amp;quot;: 345,&amp;quot;y&amp;quot;: 4.05},{&amp;quot;x&amp;quot;: 358,&amp;quot;y&amp;quot;: 4.11},{&amp;quot;x&amp;quot;: 367,&amp;quot;y&amp;quot;: 4.14},{&amp;quot;x&amp;quot;: 373,&amp;quot;y&amp;quot;: 4.16},{&amp;quot;x&amp;quot;: 380,&amp;quot;y&amp;quot;: 4.19},{&amp;quot;x&amp;quot;: 391,&amp;quot;y&amp;quot;: 4.22},{&amp;quot;x&amp;quot;: 401,&amp;quot;y&amp;quot;: 4.25},{&amp;quot;x&amp;quot;: 408,&amp;quot;y&amp;quot;: 4.27},{&amp;quot;x&amp;quot;: 416,&amp;quot;y&amp;quot;: 4.29},{&amp;quot;x&amp;quot;: 428,&amp;quot;y&amp;quot;: 4.31},{&amp;quot;x&amp;quot;: 436,&amp;quot;y&amp;quot;: 4.33},{&amp;quot;x&amp;quot;: 443,&amp;quot;y&amp;quot;: 4.34},{&amp;quot;x&amp;quot;: 449,&amp;quot;y&amp;quot;: 4.35},{&amp;quot;x&amp;quot;: 459,&amp;quot;y&amp;quot;: 4.36},{&amp;quot;x&amp;quot;: 473,&amp;quot;y&amp;quot;: 4.37},{&amp;quot;x&amp;quot;: 480,&amp;quot;y&amp;quot;: 4.38},{&amp;quot;x&amp;quot;: 488,&amp;quot;y&amp;quot;: 4.38},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 4.38}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Luck Value Table===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Luck !! &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 50 || x0.95 || x0.95 || x0.975 || x1.0 || x1.48 || x1.54 || x1.62 || x1.64&lt;br /&gt;
|-&lt;br /&gt;
| 100 || x0.90 || x0.90 || x0.95 || x1.0 || x1.90 || x2.04 || x2.17 || x2.22&lt;br /&gt;
|-&lt;br /&gt;
| 150 || x0.85 || x0.85 || x0.925 || x1.0 || x2.28 || x2.47 || x2.66 || x2.72&lt;br /&gt;
|-&lt;br /&gt;
| 200 || x0.80 || x0.80 || x0.90 || x1.0 || x2.60 || x2.84 || x3.08 || x3.17&lt;br /&gt;
|-&lt;br /&gt;
| 250 || x0.75 || x0.75 || x0.875 || x1.0 || x2.88 || x3.16 || x3.45 || x3.54&lt;br /&gt;
|-&lt;br /&gt;
| 300 || x0.70 || x0.70 || x0.85 || x1.0 || x3.11 || x3.42 || x3.73 || x3.84&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that Luck only increases chance of finding a high tier loot only if looted container/corpse has a chance of dropping high tier loot. &lt;br /&gt;
So if loot table has no &amp;quot;Epic&amp;quot; drop chance, high luck won&#039;t make it drop &amp;quot;Epic&amp;quot; even if you have 250 luck as 0% chance multiplied by 3.16 is still 0.&lt;br /&gt;
&lt;br /&gt;
Check [[Lootables]] to see which lootables drop high tier loot.&lt;br /&gt;
&lt;br /&gt;
Loot is rolled when you open the container or kill the mob. (It is not confirmed if Bard&#039;s Unchained Harmony rolls the loot table when it opens the containers.)&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item [[Enchantments]].&lt;br /&gt;
&lt;br /&gt;
{{Transclude|Enchantments#Enchantment Exclusive Stats}}&lt;br /&gt;
&lt;br /&gt;
For the possible values of Enchantments and their historical rolls, see [[Enchantments#Enchantment_Values|Enchantment Values]]&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>Gdubrocks</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Experience&amp;diff=21049</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Experience&amp;diff=21049"/>
		<updated>2024-03-17T05:55:34Z</updated>

		<summary type="html">&lt;p&gt;Gdubrocks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
Triumph level and Character level are two different things. Each uses different experience values.&lt;br /&gt;
==Triumph Level==&lt;br /&gt;
Triumph level is shared between all of your characters. Each Triumph level rewards:&lt;br /&gt;
*1 Bluestone Shard[[File:Bluestone Shard.png|link=|x30px]]&lt;br /&gt;
Bluestone Shards are used in Shop to buy new race, skins, and emotes. &lt;br /&gt;
&lt;br /&gt;
To get Triumph experience the player needs to extract. Experience earned is determined by the level of the dungeon:&lt;br /&gt;
*Normal extract : 1 xp&lt;br /&gt;
*Normal [[Inferno]] extract: 2xp&lt;br /&gt;
*High Roller extract: 3xp&lt;br /&gt;
*High Roller [[Inferno]] extract: 4xp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With each level up, required experience doubles to the maximum of 10 levels. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Triumph Level!!1!! 2!! 3!! 4!! 5!! 6!! 7!! 8!! 9!! 10&lt;br /&gt;
|-&lt;br /&gt;
| Experience||25||50||100||200||400||800||1600 || 3200 || 6400 || 12800&lt;br /&gt;
|-&lt;br /&gt;
|Total Experience||25||75||175||375||775||1575 || 3175 || 6375 || 12775||25575&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;With each wipe level resets without losing any Bluestone Shard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*For Bluestone Shards farming, it is recommended to get the early levels each wipe as experience doubles every level.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Character Level==&lt;br /&gt;
Experience points are earned by in various activities within the dungeon:&lt;br /&gt;
*Killing [[Monsters]] will grant experience varying from 2-15. Check [[Monsters]], for their experience values.&lt;br /&gt;
*Killing [[Monsters#Bosses|Bosses]] will grant 50 experience in Normal dungeons and 125 experience in High Roller.&lt;br /&gt;
*Opening [[Containers|Chests]] will grant between 1-5 experience depending on the rarity of the chest&lt;br /&gt;
*Opening bookshelves will grant 3 experience&lt;br /&gt;
*Opening Portals will grant 2 experience&lt;br /&gt;
*Using shrines will grant 2 experience, reviving a player also counts as shrine usage&lt;br /&gt;
&lt;br /&gt;
These do not give any exp:&lt;br /&gt;
*Killing Player Enemies&lt;br /&gt;
*Looting containers or loose loot&lt;br /&gt;
*Breaking barrels/containers (even though the game says otherwise)&lt;br /&gt;
*Extracting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Experience is not shared between teammates. The player who completes the activity (last hitting the enemy, opening a container/portal) gets the experience.&lt;br /&gt;
&lt;br /&gt;
The experience level will increase as you gain experience points. Every 5 levels you will get a new perk slot(Level 5,10 and 15) for your class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
|1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20&lt;br /&gt;
|21+&lt;br /&gt;
|-&lt;br /&gt;
|XP for next||100||100||125||125||150||175||200||225||250||300||350||400||450||500||550||600||700||800||900||1000&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Total XP||0||100||200||325||450||600||600||975||1200||1450||1750||2100||2500||2950||3450||4000||4600||5300||6100||7000&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gdubrocks</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Experience&amp;diff=21045</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Experience&amp;diff=21045"/>
		<updated>2024-03-17T04:08:44Z</updated>

		<summary type="html">&lt;p&gt;Gdubrocks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
Triumph level and Character level are two different things. Each uses different experience values.&lt;br /&gt;
==Triumph Level==&lt;br /&gt;
Triumph level is shared between all of your characters. Each Triumph level rewards:&lt;br /&gt;
*1 Bluestone Shard[[File:Bluestone Shard.png|link=|x30px]]&lt;br /&gt;
Bluestone Shards are used in Shop to buy new race, skins, and emotes. &lt;br /&gt;
&lt;br /&gt;
To get Triumph experience the player needs to extract. Experience earned is determined by the level of the dungeon:&lt;br /&gt;
*Normal extract : 1 xp&lt;br /&gt;
*Normal [[Inferno]] extract: 2xp&lt;br /&gt;
*High Roller extract: 3xp&lt;br /&gt;
*High Roller [[Inferno]] extract: 4xp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With each level up, required experience doubles to the maximum of 10 levels. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Triumph Level!!1!! 2!! 3!! 4!! 5!! 6!! 7!! 8!! 9!! 10&lt;br /&gt;
|-&lt;br /&gt;
| Experience||25||50||100||200||400||800||1600 || 3200 || 6400 || 12800&lt;br /&gt;
|-&lt;br /&gt;
|Total Experience||25||75||175||375||775||1575 || 3175 || 6375 || 12775||25575&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;With each wipe level resets without losing any Bluestone Shard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*For Bluestone Shards farming, it is recommended to get the early levels each wipe as experience doubles every level.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Character Level==&lt;br /&gt;
Experience points are earned by in various activities within the dungeon:&lt;br /&gt;
*Killing [[Monsters]] will grant experience varying from 2-15. Check [[Monsters]], for their experience values.&lt;br /&gt;
*Killing [[Monsters#Bosses|Bosses]] will grant 50 experience in Normal dungeons and 125 experience in High Roller.&lt;br /&gt;
*Opening [[Containers|Chests]] will grant between 1-5 experience depending on the rarity of the chest&lt;br /&gt;
*Opening bookshelves will grant 3 experience&lt;br /&gt;
*Opening Portals will grant 2 experience&lt;br /&gt;
*Using shrines will grant 2 experience, reviving a player also counts as shrine usage&lt;br /&gt;
&lt;br /&gt;
These do not give any exp:&lt;br /&gt;
*Killing Player Enemies&lt;br /&gt;
*Looting containers or loose loot&lt;br /&gt;
*Breaking barrels/containers (even though the game says otherwise)&lt;br /&gt;
*Extracting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Experience is not shared between teammates. The player who completes the activity (last hitting the enemy, opening a container/portal) gets the experience.&lt;br /&gt;
&lt;br /&gt;
The experience level will increase as you gain experience points. Every 5 levels you will get a new perk slot(Level 5,10 and 15) for your class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12||13!!14!!15!!16!!17!!18!!19!!20&lt;br /&gt;
|-&lt;br /&gt;
|XP for next||50||50||60||60||70||70||80||80||90||90||100||150||200||250||300||350||400||450||500||-&lt;br /&gt;
|-&lt;br /&gt;
|Total XP||0||50||100||160||220||290||360||440||520||610||700||800||950||1150||1400||1700||2050||2450||2900||3400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
New table post training change&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12||13!!14!!15!!16!!17!!18!!19!!20&lt;br /&gt;
|-&lt;br /&gt;
|XP for next||100||||||||||||||225||250||300||350||||||||||||||||||-&lt;br /&gt;
|-&lt;br /&gt;
|Total XP||0||100||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gdubrocks</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Experience&amp;diff=21044</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Experience&amp;diff=21044"/>
		<updated>2024-03-17T03:59:20Z</updated>

		<summary type="html">&lt;p&gt;Gdubrocks: /* Character Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
Triumph level and Character level are two different things. Each uses different experience values.&lt;br /&gt;
==Triumph Level==&lt;br /&gt;
Triumph level is shared between all of your characters. Each Triumph level rewards:&lt;br /&gt;
*1 Bluestone Shard[[File:Bluestone Shard.png|link=|x30px]]&lt;br /&gt;
Bluestone Shards are used in Shop to buy new race, skins, and emotes. &lt;br /&gt;
&lt;br /&gt;
To get Triumph experience the player needs to extract. Experience earned is determined by the level of the dungeon:&lt;br /&gt;
*Normal extract : 1 xp&lt;br /&gt;
*Normal [[Inferno]] extract: 2xp&lt;br /&gt;
*High Roller extract: 3xp&lt;br /&gt;
*High Roller [[Inferno]] extract: 4xp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With each level up, required experience doubles to the maximum of 10 levels. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Triumph Level!!1!! 2!! 3!! 4!! 5!! 6!! 7!! 8!! 9!! 10&lt;br /&gt;
|-&lt;br /&gt;
| Experience||25||50||100||200||400||800||1600 || 3200 || 6400 || 12800&lt;br /&gt;
|-&lt;br /&gt;
|Total Experience||25||75||175||375||775||1575 || 3175 || 6375 || 12775||25575&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;With each wipe level resets without losing any Bluestone Shard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*For Bluestone Shards farming, it is recommended to get the early levels each wipe as experience doubles every level.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Character Level==&lt;br /&gt;
Experience points are earned by in various activities within the dungeon:&lt;br /&gt;
*Killing [[Monsters]] will grant experience varying from 2-15. Check [[Monsters]], for their experience values.&lt;br /&gt;
*Killing [[Monsters#Bosses|Bosses]] will grant 50 experience in Normal dungeons and 125 experience in High Roller.&lt;br /&gt;
*Opening [[Containers|Chests]] will grant between 1-5 experience depending on the rarity of the chest&lt;br /&gt;
*Opening bookshelves will grant 3 experience&lt;br /&gt;
*Opening Portals will grant 2 experience&lt;br /&gt;
*Using shrines will grant 2 experience, reviving a player also counts as shrine usage&lt;br /&gt;
&lt;br /&gt;
These do not give any exp:&lt;br /&gt;
*Killing Player Enemies&lt;br /&gt;
*Looting containers or loose loot&lt;br /&gt;
*Breaking barrels/containers (even though the game says otherwise)&lt;br /&gt;
*Extracting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Experience is not shared between teammates. The player who completes the activity (last hitting the enemy, opening a container/portal) gets the experience.&lt;br /&gt;
&lt;br /&gt;
The experience level will increase as you gain experience points. Every 5 levels you will get a new perk slot(Level 5,10 and 15) for your class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12||13!!14!!15!!16!!17!!18!!19!!20&lt;br /&gt;
|-&lt;br /&gt;
|XP for next||50||50||60||60||70||70||80||80||90||90||100||150||200||250||300||350||400||450||500||-&lt;br /&gt;
|-&lt;br /&gt;
|Total XP||0||50||100||160||220||290||360||440||520||610||700||800||950||1150||1400||1700||2050||2450||2900||3400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
New table post training change&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12||13!!14!!15!!16!!17!!18!!19!!20&lt;br /&gt;
|-&lt;br /&gt;
|XP for next||100||||||||||||||225||250||300||350||||||||||||||||||-&lt;br /&gt;
|-&lt;br /&gt;
|Total XP||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gdubrocks</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Experience&amp;diff=21039</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Experience&amp;diff=21039"/>
		<updated>2024-03-17T03:06:45Z</updated>

		<summary type="html">&lt;p&gt;Gdubrocks: /* Character Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
Triumph level and Character level are two different things. Each uses different experience values.&lt;br /&gt;
==Triumph Level==&lt;br /&gt;
Triumph level is shared between all of your characters. Each Triumph level rewards:&lt;br /&gt;
*1 Bluestone Shard[[File:Bluestone Shard.png|link=|x30px]]&lt;br /&gt;
Bluestone Shards are used in Shop to buy new race, skins, and emotes. &lt;br /&gt;
&lt;br /&gt;
To get Triumph experience the player needs to extract. Experience earned is determined by the level of the dungeon:&lt;br /&gt;
*Normal extract : 1 xp&lt;br /&gt;
*Normal [[Inferno]] extract: 2xp&lt;br /&gt;
*High Roller extract: 3xp&lt;br /&gt;
*High Roller [[Inferno]] extract: 4xp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With each level up, required experience doubles to the maximum of 10 levels. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Triumph Level!!1!! 2!! 3!! 4!! 5!! 6!! 7!! 8!! 9!! 10&lt;br /&gt;
|-&lt;br /&gt;
| Experience||25||50||100||200||400||800||1600 || 3200 || 6400 || 12800&lt;br /&gt;
|-&lt;br /&gt;
|Total Experience||25||75||175||375||775||1575 || 3175 || 6375 || 12775||25575&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;With each wipe level resets without losing any Bluestone Shard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*For Bluestone Shards farming, it is recommended to get the early levels each wipe as experience doubles every level.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Character Level==&lt;br /&gt;
Experience points are earned by in various activities within the dungeon:&lt;br /&gt;
*Killing [[Monsters]] will grant experience varying from 2-15. Check [[Monsters]], for their experience values.&lt;br /&gt;
*Killing [[Monsters#Bosses|Bosses]] will grant 50 experience in Normal dungeons and 125 experience in High Roller.&lt;br /&gt;
*Opening [[Containers|Chests]] will grant between 1-5 experience depending on the rarity of the chest&lt;br /&gt;
*Opening bookshelves will grant 3 experience&lt;br /&gt;
*Opening Portals will grant 2 experience&lt;br /&gt;
*Using shrines will grant 2 experience, reviving a player also counts as shrine usage&lt;br /&gt;
&lt;br /&gt;
These do not give any exp:&lt;br /&gt;
*Killing Player Enemies&lt;br /&gt;
*Looting containers or loose loot&lt;br /&gt;
*Breaking barrels/containers (even though the game says otherwise)&lt;br /&gt;
*Extracting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Experience is not shared between teammates. The player who completes the activity (last hitting the enemy, opening a container/portal) gets the experience.&lt;br /&gt;
&lt;br /&gt;
The experience level will increase as you gain experience points. Every 5 levels you will get a new perk slot(Level 5,10 and 15) for your class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12||13!!14!!15!!16!!17!!18!!19!!20&lt;br /&gt;
|-&lt;br /&gt;
|XP for next||50||50||60||60||70||70||80||80||90||90||100||150||200||250||300||350||400||450||500||-&lt;br /&gt;
|-&lt;br /&gt;
|Total XP||0||50||100||160||220||290||360||440||520||610||700||800||950||1150||1400||1700||2050||2450||2900||3400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
New table post training change&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12||13!!14!!15!!16!!17!!18!!19!!20&lt;br /&gt;
|-&lt;br /&gt;
|XP for next||100||||||||||||||225||250||300||||||||||||||||||||-&lt;br /&gt;
|-&lt;br /&gt;
|Total XP||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gdubrocks</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Experience&amp;diff=21038</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Experience&amp;diff=21038"/>
		<updated>2024-03-17T03:06:34Z</updated>

		<summary type="html">&lt;p&gt;Gdubrocks: /* Character Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
Triumph level and Character level are two different things. Each uses different experience values.&lt;br /&gt;
==Triumph Level==&lt;br /&gt;
Triumph level is shared between all of your characters. Each Triumph level rewards:&lt;br /&gt;
*1 Bluestone Shard[[File:Bluestone Shard.png|link=|x30px]]&lt;br /&gt;
Bluestone Shards are used in Shop to buy new race, skins, and emotes. &lt;br /&gt;
&lt;br /&gt;
To get Triumph experience the player needs to extract. Experience earned is determined by the level of the dungeon:&lt;br /&gt;
*Normal extract : 1 xp&lt;br /&gt;
*Normal [[Inferno]] extract: 2xp&lt;br /&gt;
*High Roller extract: 3xp&lt;br /&gt;
*High Roller [[Inferno]] extract: 4xp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With each level up, required experience doubles to the maximum of 10 levels. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Triumph Level!!1!! 2!! 3!! 4!! 5!! 6!! 7!! 8!! 9!! 10&lt;br /&gt;
|-&lt;br /&gt;
| Experience||25||50||100||200||400||800||1600 || 3200 || 6400 || 12800&lt;br /&gt;
|-&lt;br /&gt;
|Total Experience||25||75||175||375||775||1575 || 3175 || 6375 || 12775||25575&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;With each wipe level resets without losing any Bluestone Shard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*For Bluestone Shards farming, it is recommended to get the early levels each wipe as experience doubles every level.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Character Level==&lt;br /&gt;
Experience points are earned by in various activities within the dungeon:&lt;br /&gt;
*Killing [[Monsters]] will grant experience varying from 2-15. Check [[Monsters]], for their experience values.&lt;br /&gt;
*Killing [[Monsters#Bosses|Bosses]] will grant 50 experience in Normal dungeons and 125 experience in High Roller.&lt;br /&gt;
*Opening [[Containers|Chests]] will grant between 1-5 experience depending on the rarity of the chest&lt;br /&gt;
*Opening bookshelves will grant 3 experience&lt;br /&gt;
*Opening Portals will grant 2 experience&lt;br /&gt;
*Using shrines will grant 2 experience, reviving a player also counts as shrine usage&lt;br /&gt;
&lt;br /&gt;
These do not give any exp:&lt;br /&gt;
*Killing Player Enemies&lt;br /&gt;
*Looting containers or loose loot&lt;br /&gt;
*Breaking barrels/containers (even though the game says otherwise)&lt;br /&gt;
*Extracting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Experience is not shared between teammates. The player who completes the activity (last hitting the enemy, opening a container/portal) gets the experience.&lt;br /&gt;
&lt;br /&gt;
The experience level will increase as you gain experience points. Every 5 levels you will get a new perk slot(Level 5,10 and 15) for your class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12||13!!14!!15!!16!!17!!18!!19!!20&lt;br /&gt;
|-&lt;br /&gt;
|XP for next||50||50||60||60||70||70||80||80||90||90||100||150||200||250||300||350||400||450||500||-&lt;br /&gt;
|-&lt;br /&gt;
|Total XP||0||50||100||160||220||290||360||440||520||610||700||800||950||1150||1400||1700||2050||2450||2900||3400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
New table post training change&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12||13!!14!!15!!16!!17!!18!!19!!20&lt;br /&gt;
|-&lt;br /&gt;
|XP for next||100||||||||||||||225||250||300||||||||||||||||||||||-&lt;br /&gt;
|-&lt;br /&gt;
|Total XP||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gdubrocks</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Experience&amp;diff=21037</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Experience&amp;diff=21037"/>
		<updated>2024-03-17T03:06:23Z</updated>

		<summary type="html">&lt;p&gt;Gdubrocks: /* Character Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
Triumph level and Character level are two different things. Each uses different experience values.&lt;br /&gt;
==Triumph Level==&lt;br /&gt;
Triumph level is shared between all of your characters. Each Triumph level rewards:&lt;br /&gt;
*1 Bluestone Shard[[File:Bluestone Shard.png|link=|x30px]]&lt;br /&gt;
Bluestone Shards are used in Shop to buy new race, skins, and emotes. &lt;br /&gt;
&lt;br /&gt;
To get Triumph experience the player needs to extract. Experience earned is determined by the level of the dungeon:&lt;br /&gt;
*Normal extract : 1 xp&lt;br /&gt;
*Normal [[Inferno]] extract: 2xp&lt;br /&gt;
*High Roller extract: 3xp&lt;br /&gt;
*High Roller [[Inferno]] extract: 4xp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With each level up, required experience doubles to the maximum of 10 levels. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Triumph Level!!1!! 2!! 3!! 4!! 5!! 6!! 7!! 8!! 9!! 10&lt;br /&gt;
|-&lt;br /&gt;
| Experience||25||50||100||200||400||800||1600 || 3200 || 6400 || 12800&lt;br /&gt;
|-&lt;br /&gt;
|Total Experience||25||75||175||375||775||1575 || 3175 || 6375 || 12775||25575&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;With each wipe level resets without losing any Bluestone Shard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*For Bluestone Shards farming, it is recommended to get the early levels each wipe as experience doubles every level.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Character Level==&lt;br /&gt;
Experience points are earned by in various activities within the dungeon:&lt;br /&gt;
*Killing [[Monsters]] will grant experience varying from 2-15. Check [[Monsters]], for their experience values.&lt;br /&gt;
*Killing [[Monsters#Bosses|Bosses]] will grant 50 experience in Normal dungeons and 125 experience in High Roller.&lt;br /&gt;
*Opening [[Containers|Chests]] will grant between 1-5 experience depending on the rarity of the chest&lt;br /&gt;
*Opening bookshelves will grant 3 experience&lt;br /&gt;
*Opening Portals will grant 2 experience&lt;br /&gt;
*Using shrines will grant 2 experience, reviving a player also counts as shrine usage&lt;br /&gt;
&lt;br /&gt;
These do not give any exp:&lt;br /&gt;
*Killing Player Enemies&lt;br /&gt;
*Looting containers or loose loot&lt;br /&gt;
*Breaking barrels/containers (even though the game says otherwise)&lt;br /&gt;
*Extracting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Experience is not shared between teammates. The player who completes the activity (last hitting the enemy, opening a container/portal) gets the experience.&lt;br /&gt;
&lt;br /&gt;
The experience level will increase as you gain experience points. Every 5 levels you will get a new perk slot(Level 5,10 and 15) for your class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12||13!!14!!15!!16!!17!!18!!19!!20&lt;br /&gt;
|-&lt;br /&gt;
|XP for next||50||50||60||60||70||70||80||80||90||90||100||150||200||250||300||350||400||450||500||-&lt;br /&gt;
|-&lt;br /&gt;
|Total XP||0||50||100||160||220||290||360||440||520||610||700||800||950||1150||1400||1700||2050||2450||2900||3400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
New table post training change&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12||13!!14!!15!!16!!17!!18!!19!!20&lt;br /&gt;
|-&lt;br /&gt;
|XP for next||100||||||||||||||225||250||300||||||||||||||||||||||||-&lt;br /&gt;
|-&lt;br /&gt;
|Total XP||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gdubrocks</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Experience&amp;diff=21036</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Experience&amp;diff=21036"/>
		<updated>2024-03-17T03:06:02Z</updated>

		<summary type="html">&lt;p&gt;Gdubrocks: /* Character Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
Triumph level and Character level are two different things. Each uses different experience values.&lt;br /&gt;
==Triumph Level==&lt;br /&gt;
Triumph level is shared between all of your characters. Each Triumph level rewards:&lt;br /&gt;
*1 Bluestone Shard[[File:Bluestone Shard.png|link=|x30px]]&lt;br /&gt;
Bluestone Shards are used in Shop to buy new race, skins, and emotes. &lt;br /&gt;
&lt;br /&gt;
To get Triumph experience the player needs to extract. Experience earned is determined by the level of the dungeon:&lt;br /&gt;
*Normal extract : 1 xp&lt;br /&gt;
*Normal [[Inferno]] extract: 2xp&lt;br /&gt;
*High Roller extract: 3xp&lt;br /&gt;
*High Roller [[Inferno]] extract: 4xp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With each level up, required experience doubles to the maximum of 10 levels. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Triumph Level!!1!! 2!! 3!! 4!! 5!! 6!! 7!! 8!! 9!! 10&lt;br /&gt;
|-&lt;br /&gt;
| Experience||25||50||100||200||400||800||1600 || 3200 || 6400 || 12800&lt;br /&gt;
|-&lt;br /&gt;
|Total Experience||25||75||175||375||775||1575 || 3175 || 6375 || 12775||25575&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;With each wipe level resets without losing any Bluestone Shard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*For Bluestone Shards farming, it is recommended to get the early levels each wipe as experience doubles every level.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Character Level==&lt;br /&gt;
Experience points are earned by in various activities within the dungeon:&lt;br /&gt;
*Killing [[Monsters]] will grant experience varying from 2-15. Check [[Monsters]], for their experience values.&lt;br /&gt;
*Killing [[Monsters#Bosses|Bosses]] will grant 50 experience in Normal dungeons and 125 experience in High Roller.&lt;br /&gt;
*Opening [[Containers|Chests]] will grant between 1-5 experience depending on the rarity of the chest&lt;br /&gt;
*Opening bookshelves will grant 3 experience&lt;br /&gt;
*Opening Portals will grant 2 experience&lt;br /&gt;
*Using shrines will grant 2 experience, reviving a player also counts as shrine usage&lt;br /&gt;
&lt;br /&gt;
These do not give any exp:&lt;br /&gt;
*Killing Player Enemies&lt;br /&gt;
*Looting containers or loose loot&lt;br /&gt;
*Breaking barrels/containers (even though the game says otherwise)&lt;br /&gt;
*Extracting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Experience is not shared between teammates. The player who completes the activity (last hitting the enemy, opening a container/portal) gets the experience.&lt;br /&gt;
&lt;br /&gt;
The experience level will increase as you gain experience points. Every 5 levels you will get a new perk slot(Level 5,10 and 15) for your class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12||13!!14!!15!!16!!17!!18!!19!!20&lt;br /&gt;
|-&lt;br /&gt;
|XP for next||50||50||60||60||70||70||80||80||90||90||100||150||200||250||300||350||400||450||500||-&lt;br /&gt;
|-&lt;br /&gt;
|Total XP||0||50||100||160||220||290||360||440||520||610||700||800||950||1150||1400||1700||2050||2450||2900||3400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
New table post training change&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12||13!!14!!15!!16!!17!!18!!19!!20&lt;br /&gt;
|-&lt;br /&gt;
|XP for next||100||||||||||225||250||300||||||||||||||||||||||||||-&lt;br /&gt;
|-&lt;br /&gt;
|Total XP||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gdubrocks</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Experience&amp;diff=21034</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Experience&amp;diff=21034"/>
		<updated>2024-03-17T03:03:37Z</updated>

		<summary type="html">&lt;p&gt;Gdubrocks: /* Character Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
Triumph level and Character level are two different things. Each uses different experience values.&lt;br /&gt;
==Triumph Level==&lt;br /&gt;
Triumph level is shared between all of your characters. Each Triumph level rewards:&lt;br /&gt;
*1 Bluestone Shard[[File:Bluestone Shard.png|link=|x30px]]&lt;br /&gt;
Bluestone Shards are used in Shop to buy new race, skins, and emotes. &lt;br /&gt;
&lt;br /&gt;
To get Triumph experience the player needs to extract. Experience earned is determined by the level of the dungeon:&lt;br /&gt;
*Normal extract : 1 xp&lt;br /&gt;
*Normal [[Inferno]] extract: 2xp&lt;br /&gt;
*High Roller extract: 3xp&lt;br /&gt;
*High Roller [[Inferno]] extract: 4xp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With each level up, required experience doubles to the maximum of 10 levels. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Triumph Level!!1!! 2!! 3!! 4!! 5!! 6!! 7!! 8!! 9!! 10&lt;br /&gt;
|-&lt;br /&gt;
| Experience||25||50||100||200||400||800||1600 || 3200 || 6400 || 12800&lt;br /&gt;
|-&lt;br /&gt;
|Total Experience||25||75||175||375||775||1575 || 3175 || 6375 || 12775||25575&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;With each wipe level resets without losing any Bluestone Shard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*For Bluestone Shards farming, it is recommended to get the early levels each wipe as experience doubles every level.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Character Level==&lt;br /&gt;
Experience points are earned by in various activities within the dungeon:&lt;br /&gt;
*Killing [[Monsters]] will grant experience varying from 2-15. Check [[Monsters]], for their experience values.&lt;br /&gt;
*Killing [[Monsters#Bosses|Bosses]] will grant 50 experience in Normal dungeons and 125 experience in High Roller.&lt;br /&gt;
*Opening [[Containers|Chests]] will grant between 1-5 experience depending on the rarity of the chest&lt;br /&gt;
*Opening bookshelves will grant 3 experience&lt;br /&gt;
*Opening Portals will grant 2 experience&lt;br /&gt;
*Using shrines will grant 2 experience, reviving a player also counts as shrine usage&lt;br /&gt;
&lt;br /&gt;
These do not give any exp:&lt;br /&gt;
*Killing Player Enemies&lt;br /&gt;
*Looting containers or loose loot&lt;br /&gt;
*Breaking barrels/containers (even though the game says otherwise)&lt;br /&gt;
*Extracting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Experience is not shared between teammates. The player who completes the activity (last hitting the enemy, opening a container/portal) gets the experience.&lt;br /&gt;
&lt;br /&gt;
The experience level will increase as you gain experience points. Every 5 levels you will get a new perk slot(Level 5,10 and 15) for your class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12||13!!14!!15!!16!!17!!18!!19!!20&lt;br /&gt;
|-&lt;br /&gt;
|XP for next||50||50||60||60||70||70||80||80||90||90||100||150||200||250||300||350||400||450||500||-&lt;br /&gt;
|-&lt;br /&gt;
|Total XP||0||50||100||160||220||290||360||440||520||610||700||800||950||1150||1400||1700||2050||2450||2900||3400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
New table post training change&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12||13!!14!!15!!16!!17!!18!!19!!20&lt;br /&gt;
|-&lt;br /&gt;
|XP for next||100||||||||||||225||250||300||||||||||||||||||||||||||-&lt;br /&gt;
|-&lt;br /&gt;
|Total XP||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gdubrocks</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Experience&amp;diff=21033</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Experience&amp;diff=21033"/>
		<updated>2024-03-17T03:02:59Z</updated>

		<summary type="html">&lt;p&gt;Gdubrocks: /* Character Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
Triumph level and Character level are two different things. Each uses different experience values.&lt;br /&gt;
==Triumph Level==&lt;br /&gt;
Triumph level is shared between all of your characters. Each Triumph level rewards:&lt;br /&gt;
*1 Bluestone Shard[[File:Bluestone Shard.png|link=|x30px]]&lt;br /&gt;
Bluestone Shards are used in Shop to buy new race, skins, and emotes. &lt;br /&gt;
&lt;br /&gt;
To get Triumph experience the player needs to extract. Experience earned is determined by the level of the dungeon:&lt;br /&gt;
*Normal extract : 1 xp&lt;br /&gt;
*Normal [[Inferno]] extract: 2xp&lt;br /&gt;
*High Roller extract: 3xp&lt;br /&gt;
*High Roller [[Inferno]] extract: 4xp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With each level up, required experience doubles to the maximum of 10 levels. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Triumph Level!!1!! 2!! 3!! 4!! 5!! 6!! 7!! 8!! 9!! 10&lt;br /&gt;
|-&lt;br /&gt;
| Experience||25||50||100||200||400||800||1600 || 3200 || 6400 || 12800&lt;br /&gt;
|-&lt;br /&gt;
|Total Experience||25||75||175||375||775||1575 || 3175 || 6375 || 12775||25575&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;With each wipe level resets without losing any Bluestone Shard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*For Bluestone Shards farming, it is recommended to get the early levels each wipe as experience doubles every level.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Character Level==&lt;br /&gt;
Experience points are earned by in various activities within the dungeon:&lt;br /&gt;
*Killing [[Monsters]] will grant experience varying from 2-15. Check [[Monsters]], for their experience values.&lt;br /&gt;
*Killing [[Monsters#Bosses|Bosses]] will grant 50 experience in Normal dungeons and 125 experience in High Roller.&lt;br /&gt;
*Opening [[Containers|Chests]] will grant between 1-5 experience depending on the rarity of the chest&lt;br /&gt;
*Opening bookshelves will grant 3 experience&lt;br /&gt;
*Opening Portals will grant 2 experience&lt;br /&gt;
*Using shrines will grant 2 experience, reviving a player also counts as shrine usage&lt;br /&gt;
&lt;br /&gt;
These do not give any exp:&lt;br /&gt;
*Killing Player Enemies&lt;br /&gt;
*Looting containers or loose loot&lt;br /&gt;
*Breaking barrels/containers (even though the game says otherwise)&lt;br /&gt;
*Extracting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Experience is not shared between teammates. The player who completes the activity (last hitting the enemy, opening a container/portal) gets the experience.&lt;br /&gt;
&lt;br /&gt;
The experience level will increase as you gain experience points. Every 5 levels you will get a new perk slot(Level 5,10 and 15) for your class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12||13!!14!!15!!16!!17!!18!!19!!20&lt;br /&gt;
|-&lt;br /&gt;
|XP for next||50||50||60||60||70||70||80||80||90||90||100||150||200||250||300||350||400||450||500||-&lt;br /&gt;
|-&lt;br /&gt;
|Total XP||0||50||100||160||220||290||360||440||520||610||700||800||950||1150||1400||1700||2050||2450||2900||3400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
New table post training change&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12||13!!14!!15!!16!!17!!18!!19!!20&lt;br /&gt;
|-&lt;br /&gt;
|XP for next|100|||||||||||225|250|300||||||||||||||||||||||||||-&lt;br /&gt;
|-&lt;br /&gt;
|Total XP||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gdubrocks</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=20462</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=20462"/>
		<updated>2024-03-06T22:55:31Z</updated>

		<summary type="html">&lt;p&gt;Gdubrocks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is currently up to date for: {{:TODO|Classes}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;A Guardian Angel&#039;|Yes}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity&#039;s power to deal radiant damage to undead and other evil creatures. They can wear heavy armor and wield powerful weapons, but their true strength lies in their ability to call upon their deity&#039;s power to turn the&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Flanged Mace or Morning Star &lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Only class with the ability to heal others&#039; non-[[Healing#Recoverable HP|Recoverable HP]] and to resurrect fallen allies, without the need of a Sacrificial Altar.&lt;br /&gt;
**Access to powerful buffs and protection spells.&lt;br /&gt;
**Strong midrange offensive spells/skills in PvP, and can hold their own up-close when buffed.&lt;br /&gt;
**Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger.&lt;br /&gt;
**Good room clearing ability with the Holy Purification skill.&lt;br /&gt;
**Able to wield shields.&lt;br /&gt;
**Access to some Plate Armor and unique defensive Perks.&lt;br /&gt;
**Excels in parties seeking to fight Bosses.&lt;br /&gt;
**High Magical Interaction Speed for fast shrine use and portal opening.&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow attack speed and slowest Regular Interaction Speed.&lt;br /&gt;
**Slow movement speed, with no movement skills.&lt;br /&gt;
**Limited choices of melee weapons and no ranged weaponry, except for some throwable items.&lt;br /&gt;
**Limited number of spell casts, with limited ways of replenishing them. Campfires or a Bard teammate are necessary for long-term sustainability.&lt;br /&gt;
**Slow base spell casting speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Advanced Healer.png|link=|x96px]] &amp;lt;br&amp;gt; Advanced Healer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases your [[Stats#Magical_Healing|Magical Healing]] stat by 5.&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Blunt Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases [[Stats#Physical Power Bonus|Physical Power Bonus]] by +10% when attacking with a [[Weapons#Maces|mace]]-type weapon. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Brewmaster.png|link=|x96px]] &amp;lt;br&amp;gt; Brewmaster &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You do not exhibit the detrimental drunk effects when you drink [[Ale]]. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Holy_Aura.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Aura &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increase the flat [[Stats#Physical Damage Reduction|Armor Rating]] and[[Stats#Magic Resist|Magic Resist Rating]] of yourself and all party members within 4.5 meters by +15. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kindness.png|link=|x96px]] &amp;lt;br&amp;gt; Kindness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heal yourself for 15% of the spell&#039;s total heal amount when healing an ally. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Perseverance.png|link=|x96px]] &amp;lt;br&amp;gt; Perseverance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces all types of final incoming damage by 3 per tick, including each tick of [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]] and [[Damage_Calculation#True_Damage|True damage]], to a minimum of 1 damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Protection from Evil.png|link=|x96px]] &amp;lt;br&amp;gt; Protection from Evil &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants -50% [[Stats#Debuff Duration|Debuff Duration]]. (This effectively makes debuffs last less time.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Requiem.png|link=|x96px]] &amp;lt;br&amp;gt; Requiem &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Undead Slaying.png|link=|x96px]] &amp;lt;br&amp;gt; Undead Slaying &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Deal 20% increased physical damage against undead monsters. It is unknown if this is [[Stats#Physical Power Bonus|Physical Power Bonus]] or a final multiplier. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Divine_Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Receive the blessing of the divine and increase [[Stats#Physical Damage Reduction|Physical Damage Reduction]] by an additional flat +50% for 4 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 45s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Holy Purification.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Purification &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Inflicts 100 base Magical [[Damage_Calculation|Damage]] to all undead [[Monsters]] within 7.5 meters. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 45s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Judgement.png|link=|x96px]] &amp;lt;br&amp;gt; Judgement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After [[Channel|channeling]] for 0.75 seconds, instantly deals 25 Magical [[Damage_Calculation|Damage]] to a target and decreases their Movement Speed Bonus by -30% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 5m. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smite.png|link=|x96px]]  &amp;lt;br&amp;gt; Smite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When activated, your attacks deal an additional instance of 10 Magical [[Damage_Calculation|Damage]] for 7 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory 2&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&lt;br /&gt;
All Cleric spells have 7 meters range except Sanctuary(which has 3.5 meters)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(255, 209, 0)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Divine&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(77, 77, 0)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Earth&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates a [[Protection|shield]] that blocks 20 Physical Damage for 20 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bless.png|link=|x96px]] &amp;lt;br&amp;gt; Bless &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target gains +5 to [[Stats#Strength|Strength]], [[Stats#Agility|Agility]], and [[Stats#Will|Will]] attributes for 30 seconds. Casts to self if no target is found.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Divine Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +5 [[Damage_Calculation#Divine_Strike_Damage|Divine Strike Damage]] to the target for 20 seconds. &#039;&#039;&amp;quot;Divine Strike Damage&amp;quot; acts like Weapon Damage in that it benefits from Power Bonus, but acts like Additional Physical Damage in that it applies to both weapon attacks AND skills such as Rupture. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Cleanse.png|link=|x96px]] &amp;lt;br&amp;gt; Cleanse &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Removes all harmful magic effects from the target. &amp;lt;br&amp;gt; Several debuffs are not removeable, including [[Lich]] curses. &amp;lt;br&amp;gt; Confirmed debuffs that can be cleansed: Warlock&#039;s Curse of Pain and Power of Sacrifice.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lesser Heal.png|link=|x96px]] &amp;lt;br&amp;gt; Lesser Heal &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Healing|Heals]] a target for 15 HP. Casts to self if no target is found. This heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and [[Stats#Magical Power Bonus|Magical Power Bonus]]. (15 + Magical healing) * Magic Power Bonus&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bind.png|link=|x96px]] &amp;lt;br&amp;gt; Bind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Binds the target in place for 0.75 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Holy_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates an AoE burst of light in a specified area that hits all targets within 1.5 meters (including friendly targets) after a .5s delay, dealing 20 Magical [[Damage_Calculation|Damage]] and blinding them for 2 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Holy Light.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Light &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Healing|Heals]] a player for 25 HP or does 100 base Magical [[Damage_Calculation|Damage]] to undead [[Monsters]]. The heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. (25 + Magical healing) * Magic Power Bonus&amp;lt;/td&amp;gt;    &lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;   &lt;br /&gt;
        &amp;lt;td&amp;gt; 2.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Sanctuary.png|link=|x96px]] &amp;lt;br&amp;gt; Sanctuary &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel|Channeling]] creates an AoE around the Cleric that [[Healing|heals]] all players within 3.5 meters by 5 HP per second as a [[Damage_Calculation#Damage/Healing_over_Time|Heal over Time]] and deals 14 Magical [[Damage_Calculation|Damage]] to undead [[Monsters]] per second. The heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and [[Stats#Magical Power Bonus|Magical Power Bonus]]. This spell can be channeled for up to 5 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 7===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Locusts_Swarm.png|link=|x96px]] &amp;lt;br&amp;gt; Locusts Swarm &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]], summon a swarm of locusts in a specified area, dealing 2 Magical [[Damage_Calculation|Damage]] per 1s to targets within 3 meters. This damage is split into 0.1s ticks. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Earthquake.png|link=|x96px]] &amp;lt;br&amp;gt; Earthquake &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Channel]], Create an earthquake in a specified area, dealing 7 Magical [[Damage_Calculation|Damage]] per step and reducing movement speed bonus by 50% when targets within 2.5 meters move within. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per step &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Cast &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 8===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Resurrection.png|link=|x96px]] &amp;lt;br&amp;gt; Resurrection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target an ally to resurrect them from the dead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;The corpse must have a soul heart&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 Cast &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Communication is important! Communicate with your team when they should back up to be healed, if they should stand still, and so on.&lt;br /&gt;
&lt;br /&gt;
- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.&lt;br /&gt;
&lt;br /&gt;
- Pre-buff your team before a PvP encounter.&lt;br /&gt;
&lt;br /&gt;
- Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed.&lt;br /&gt;
&lt;br /&gt;
- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2024/02/22 Early Access Hotfix #33&#039;&#039;&#039;&lt;br /&gt;
* Cleric&#039;s Divine Protection physical damage reduction changed from 30% → 50% and reducing cooldown from 90s → 45s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unknown date, undocumented change&#039;&#039;&#039;&lt;br /&gt;
* Cleric&#039;s judgement takes .5s --&amp;gt; .75s to cast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2024/02/08 Early Access Hotfix #31&#039;&#039;&#039;&lt;br /&gt;
* Cleric&#039;s Bless spell bonus effects increased from +3 → +5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2024/01/24 Early Access Hotfix #29&#039;&#039;&#039;&lt;br /&gt;
* Cleric can now use Spell Memory II&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2024/01/05 Early Access Hotfix #27&#039;&#039;&#039;&lt;br /&gt;
* Cleric&#039;s Judgment movement speed penalty has been changed from -20% → -30%.&lt;br /&gt;
* Cleric&#039;s Judgment cooldown changed from 32s → 28s.&lt;br /&gt;
* Cleric&#039;s Smite cooldown has been changed from 16s → 18s.&lt;br /&gt;
* Cleric&#039;s Holy Light casting speed has been changed from 2.5s → 2.25s.&lt;br /&gt;
* Cleric’s Holy Strike damage has been changed from 15 → 20.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/30 Early Access Hotfix #22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric’s Earthquake spellcount increased from 1 → 2.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s Locus Swarm spellcount increased from 1 → 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/30 Early Access Hotfix #22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s ‘Holy Light’ now heals non-friendly targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/03 Early Access Hotfix #19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s secondary default weapon changed from Wizard Staff to Spellbook.&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s Lesser Healing spell count amount changed from 4 → 3, casting time slightly increased from 1s → 1.25s.&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s Holy Strike now has a 0.5 second delay before dealing damage.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s Holy Light spell count amount 4 → 3, casting time increased from 2s → 2.5s,  and heal base decreased from 30 → 25.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s Earthquake spell count amount decreased from 2 → 1.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s Locusts Swarm spell count amount decreased from 2 → 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/21 Early Access Hotfix #13&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric’s base Strength increased from 11 → 13.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s base Agility increased from 11 → 12.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s base Will decreased from 30 → 25.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s base Resourcefullness increased from 5 → 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
&lt;br /&gt;
- Holy Strike: 100%&lt;br /&gt;
&lt;br /&gt;
- Lesser Heal: 100%&lt;br /&gt;
&lt;br /&gt;
- Sanctuary: 50% (Heal)&lt;br /&gt;
&lt;br /&gt;
- Locusts Swarm: 50%&lt;br /&gt;
&lt;br /&gt;
- Protection: 0%&lt;br /&gt;
&lt;br /&gt;
- Holy Light: 100%&lt;br /&gt;
&lt;br /&gt;
- Earthquake: 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/24 Early Access Hotfix #7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Attribute Bonus Ratio of Cleric&#039;s Protection has been adjusted to 0%.&lt;br /&gt;
&lt;br /&gt;
- Attribute Bonus Ratio of all spells has been adjusted to 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Stats Redistributed from 13 / 12 / 30 / 12 / 8 to 11 / 11 / 30 / 18 / 5&lt;br /&gt;
&lt;br /&gt;
- Various spell casting times adjusted:&lt;br /&gt;
*Protection: 1 to 0.75&lt;br /&gt;
*Bless: 1 to 0.75&lt;br /&gt;
*Holy Light: 1.5 to 2&lt;br /&gt;
*Sanctuary: 2.5 to 2.75&lt;br /&gt;
*Resurrection: 2.5 to 2.75&lt;br /&gt;
*Locusts Swarm: 2.5 to 2.75&lt;br /&gt;
*Earthquake: 2.5 to 2.75&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/04/17 Alpha Playtest #5 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric Lesser Heal&#039;s spell tier has been adjusted from 2 to 3.&lt;br /&gt;
&lt;br /&gt;
- Cleric Locust Swarm spell tier adjusted from 7 to 8 and count adjusted to 1.&lt;br /&gt;
&lt;br /&gt;
- Cleric Locust Swarm damage changed to 2 per second. This will be fine tuned in the future.&lt;br /&gt;
&lt;br /&gt;
- Cleric Earthquake&#039;s spell tier has been adjusted from 7 to 8.&lt;br /&gt;
&lt;br /&gt;
- Cleric Resurrection&#039;s spell tier has been adjusted from 8 to 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22/12/2022 Alpha Playtest #3 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where excessive input could occur when using the Judgment skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20/12/2022 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Lesser Heal&#039;s spell tier from 4 to 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s Resurrection : Tier 9 → 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Magic System -&lt;br /&gt;
&lt;br /&gt;
- All spells have a specific memory cost associated with them.&lt;br /&gt;
&lt;br /&gt;
- Magic users can customize which spells they wish to memorize through the spell capacity system.&lt;br /&gt;
&lt;br /&gt;
- Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.&lt;br /&gt;
&lt;br /&gt;
- Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29/10/2022 Alpha Playtest #2 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Judgement Skill Balance (Range 300 -&amp;gt; 450 &amp;amp; Casting time 0.75 -&amp;gt; 0.5s).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24/09/2022 Bug squashing QA playtest Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric has added a small temporary message to the resurrection magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
*[[Guide:Solo Rat Cleric|Solo Rat Cleric]]&lt;/div&gt;</summary>
		<author><name>Gdubrocks</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=20264</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=20264"/>
		<updated>2024-03-01T18:56:11Z</updated>

		<summary type="html">&lt;p&gt;Gdubrocks: /* Luck Value Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Page is currently up to date for: {{:TODO|Stats}}&lt;br /&gt;
&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and the in game display, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game the display might get [[Damage_Calculation#Rounding|rounded]] to 33.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
{{Stats Data|physicalpower}}&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
- More recently known as Physical Damage Bonus,&lt;br /&gt;
Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items, and abilities.&lt;br /&gt;
{{Stats Data|physicalpowerbonus}}&lt;br /&gt;
&lt;br /&gt;
Capped to -100%&lt;br /&gt;
&lt;br /&gt;
===Max Health from Strength===&lt;br /&gt;
Max Health determines your characters maximum health.&lt;br /&gt;
&lt;br /&gt;
Strength increases Max Health with 25% Scaling. See the Hybrid stat [[Stats#Max_Health|Max Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
===Max Health from Vigor===&lt;br /&gt;
Max Health determines your characters maximum health.&lt;br /&gt;
&lt;br /&gt;
Vigor increases Max Health with 75% Scaling. See the Hybrid stat [[Stats#Max_Health|Max Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Health Recovery===&lt;br /&gt;
Affects the rate at which you restore health when Resting, but not when using Bandages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered per tick = Base Recovery * (1 + Health Recovery Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a Barbarian resting with 95% Health Recovery Bonus will recover &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered every 2s = 1 * (1 + .95) = 1.95 Health&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|healthrecovery}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed from Agility===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
Agility increases Action Speed with 25% Scaling. See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character moves. This stat is also directly influenced by wearing gear. Every 1 point in Move Speed is equal to 0.3333...% Move Speed. The default Move Speed for each class is 300, which translates to 100% Move Speed, with penalties or bonuses provided based on Agility. Performing certain actions, such as attacking, or moving in certain directions will also affect Move Speed. Backwards = 60%, Crouch = 65%, Walk = 65%. &lt;br /&gt;
{{Stats Data|movespeed}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard capped to 350 Movement speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Regular Interaction Speed from Agility===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Agility increases Regular Interaction Speed with 40% Scaling. See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
==Dexterity==&lt;br /&gt;
===Action Speed from Dexterity===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
Dexterity increases Action Speed with 75% Scaling. See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Manual Dexterity===&lt;br /&gt;
Manual Dexterity determines how quickly Bard plays an instrument.&lt;br /&gt;
{{Stats Data|manualdexterity}}&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.&lt;br /&gt;
{{Stats Data|itemequipspeed}}&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magic Power===&lt;br /&gt;
Magic Power governs your Magic Power Bonus.&lt;br /&gt;
{{Stats Data|magicalpower}}&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
{{Stats Data|magicalpowerbonus}}&lt;br /&gt;
&lt;br /&gt;
===Magic Resistance===&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
{{Stats Data|magicresistance}}&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles. Please note that there is currently a bug where Magical Damage Reduction is additively 10% lower than the following expected amounts.&lt;br /&gt;
{{Stats Data|magicaldamagereduction}}&lt;br /&gt;
&lt;br /&gt;
Magical Damage Reduction is capped to 85%&lt;br /&gt;
&lt;br /&gt;
===Buff Duration===&lt;br /&gt;
Buff Duration governs the duration of temporary beneficial status effects.&lt;br /&gt;
{{Stats Data|buffduration}}&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration governs the duration of temporary negative status effects. A negative Debuff Duration is beneficial to have, as it will shorten the duration of debuffs. A positive Debuff Duration stat means debuffs last longer, which is detrimental to the player.&lt;br /&gt;
{{Stats Data|debuffduration}}&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed===&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals.&lt;br /&gt;
{{Stats Data|magicalinteractionspeed}}&lt;br /&gt;
&lt;br /&gt;
Note that the Debuff Duration Bonus enchant converts into a negative Debuff Duration, decreasing the duration of debuffs on you.&lt;br /&gt;
&lt;br /&gt;
Durations are not rounded and last their exact amount. However, actions that are performed in intervals, like Damage/Healing [[https://darkanddarker.wiki.spellsandguns.com/Damage_Calculation#Damage/Healing_over_Time|over time]], are rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. &lt;br /&gt;
&lt;br /&gt;
==Knowledge==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|spellcastingspeed}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Spell Casting Time = (Base Casting Time)/(1 + Spell Casting Speed)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A Spell Casting Speed of 50% results in the casting time lasting for only 67% of the base casting time.&lt;br /&gt;
* A Spell Casting Speed of 100% results in the casting time lasting for only 50% of the base casting time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Memory Capacity===&lt;br /&gt;
Memory Capacity govern your spell/song cost cap, meaning equipping spells/songs that exceed this cap will not be usable.&lt;br /&gt;
{{Stats Data|memorycapacity}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; Total Memory Capacity = ceil(Memory Cap from Knowledge * (1 + Memory Cap Bonus%)) + Add Memory Cap &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Memory Cap Bonus% and Add Memory Cap are two different [[Enchantments]]. &lt;br /&gt;
&lt;br /&gt;
For example, with 12 Memory Cap from 18 knowledge, +8 Add Memory Cap, and 7.7% Memory Cap Bonus, the final Memory Capacity will be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; ceil(12 * 1.077) + 8 = 21 Memory Capacity&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Memory Recovery===&lt;br /&gt;
Increases the amount of [[Spell_Restoration|Spell/(Skill?) Points]] (SP) you restore per tick. &lt;br /&gt;
&lt;br /&gt;
{{Stats Data|memoryrecovery}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;SP Recharge per tick (SP/tick) = Base Recharge * (1 + Memory Recovery Bonus)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Regular Interaction Speed from Resourcefulness===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Resourcefulness increases Regular Interaction Speed with 60% Scaling. See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Persuasiveness===&lt;br /&gt;
Persuasiveness determines the duration of Bard songs&#039; buffs/debuffs.&lt;br /&gt;
{{Stats Data|persuasiveness}}&lt;br /&gt;
&lt;br /&gt;
Base buff duration formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Scaling x Persuasiveness&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each point in [[Stats#Resourcefulness]]/Persuasiveness over the base of 15 grants a 6.66% longer base duration. &lt;br /&gt;
&lt;br /&gt;
The duration listed both in game and in a song&#039;s description at [[Bard]] represent the duration of the song at the base of 15 Persuasiveness. Some songs there are noted to not scale with Persuasiveness, meaning they always last the listed amount, before Buff/Debuff duration. Some songs technically apply no duration or their affect lasts only while Channeling, like Peacemaking and Chaotic Discord.&lt;br /&gt;
&lt;br /&gt;
For example, Perfectly played Rousing Rhythms have 4.5x scaling and if Bard has 20 Persuasiveness, outgoing buff duration will be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4.5 x 20 = 90&amp;lt;/code&amp;gt; seconds&lt;br /&gt;
&lt;br /&gt;
This will also get multiplied by the receiver&#039;s [[Stats#Buff_Duration|Buff Duration]]/[[Stats#Debuff_Duration|Debuff Duration]]&lt;br /&gt;
&lt;br /&gt;
[https://www.desmos.com/calculator/sihhlsxqnt Buff Duration Calculator]&lt;br /&gt;
&lt;br /&gt;
=Hybrid Stats=&lt;br /&gt;
Hybrid stats are stats which come from a combination of attributes. For example, Health is determined by both Strength and Vigor.&lt;br /&gt;
&lt;br /&gt;
==Max Health==&lt;br /&gt;
Max Health determines your characters maximum health.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|maxhealth}}&lt;br /&gt;
&lt;br /&gt;
Final Max Health = ?&lt;br /&gt;
*Comprised of Strength/Vigor, Max Health Bonus%, +Max Health, and %Max Health increases through buffs.&lt;br /&gt;
&lt;br /&gt;
==Action Speed==&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|actionspeed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An Action Speed of 50% results in the animation lasting for only 67% of the base animation length.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New animation length = Base animation length / (1 + Action Speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Regular Interaction Speed==&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|regularinteractionspeed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, an Interaction Speed of 100% results in the interaction time lasting for only 50% of the base interaction length.&lt;br /&gt;
&lt;br /&gt;
[[Surgical Kit]]s have 50% scaling on regular interaction speed, therefore, their formula looks like&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed * .5) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Other Stats=&lt;br /&gt;
&lt;br /&gt;
==Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
{{Stats Data|physicaldamagereduction}}&lt;br /&gt;
&lt;br /&gt;
Physical Damage Reduction is capped to 85%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
[[Impact_Power|Impact Power]] governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Luck increases chance of getting better loot rarity. Whoever opens the loot first or kills the mob first is the person whos luck is used to calculate the drops.&lt;br /&gt;
&lt;br /&gt;
Luck stat affects each rarity differently. Luck Cap in the game is 500. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is only possible to get maximum of 289 Luck in the game currently:&lt;br /&gt;
*50 from [[Bard]]&#039;s Wanderer&#039;s Luck&lt;br /&gt;
*Possible 150 luck roll from a large [[Potion of Luck]]&lt;br /&gt;
*25 from a [[Fangs of Death Necklace]]&lt;br /&gt;
*24(12 x 2) from two [[Grimsmile Ring| Grimsmile Rings]]&lt;br /&gt;
*40 from all 4 legendary armor pieces (except cloak)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*1-Junk: Each luck decreases chance by 0.1%, 500 Luck: 0.5x Chance&lt;br /&gt;
*2-Poor: Each luck decreases chance by 0.1%,  500 Luck: 0.5x Chance&lt;br /&gt;
*3-Common: Each luck decreases chance by 0.05%, 500 Luck: 0.75x Chance&lt;br /&gt;
*4-Uncommon is not affected by luck&lt;br /&gt;
*5-Rare: not linear, diminishing returns, 500 Luck: 3.5x Chance&lt;br /&gt;
*6-Epic: not linear, diminishing returns, 500 Luck: 3.88x Chance&lt;br /&gt;
*7-Legendary: not linear, diminishing returns, 500 Luck: 4.25x Chance&lt;br /&gt;
*8-Unique: not linear, diminishing returns, 500 Luck: 4.38x Chance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|1=&lt;br /&gt;
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{{#widget:Chart|uniqueId=LuckGrade00|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 200,&amp;quot;y&amp;quot;: 80.0},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 75.0},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 400,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 450,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 50.0}]|color=orange}}&lt;br /&gt;
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|-|2=&lt;br /&gt;
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{{#widget:Chart|uniqueId=LuckGrade01|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 200,&amp;quot;y&amp;quot;: 80.0},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 75.0},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 400,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 450,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 50.0}]|color=orange}}&lt;br /&gt;
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|-|3=&lt;br /&gt;
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{{#widget:Chart|uniqueId=LuckGrade02|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 97.5},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 92.5},{&amp;quot;x&amp;quot;: 200,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 87.5},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 82.5},{&amp;quot;x&amp;quot;: 400,&amp;quot;y&amp;quot;: 80.0},{&amp;quot;x&amp;quot;: 450,&amp;quot;y&amp;quot;: 77.5},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 75.0}]|color=orange}}&lt;br /&gt;
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|-|4=&lt;br /&gt;
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{{#widget:Chart|uniqueId=LuckGrade03|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 1.0}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
|-|5=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade04|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 16,&amp;quot;y&amp;quot;: 1.16},{&amp;quot;x&amp;quot;: 23,&amp;quot;y&amp;quot;: 1.23},{&amp;quot;x&amp;quot;: 31,&amp;quot;y&amp;quot;: 1.3},{&amp;quot;x&amp;quot;: 38,&amp;quot;y&amp;quot;: 1.37},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 1.48},{&amp;quot;x&amp;quot;: 61,&amp;quot;y&amp;quot;: 1.57},{&amp;quot;x&amp;quot;: 69,&amp;quot;y&amp;quot;: 1.64},{&amp;quot;x&amp;quot;: 75,&amp;quot;y&amp;quot;: 1.7},{&amp;quot;x&amp;quot;: 81,&amp;quot;y&amp;quot;: 1.75},{&amp;quot;x&amp;quot;: 90,&amp;quot;y&amp;quot;: 1.82},{&amp;quot;x&amp;quot;: 107,&amp;quot;y&amp;quot;: 1.96},{&amp;quot;x&amp;quot;: 117,&amp;quot;y&amp;quot;: 2.03},{&amp;quot;x&amp;quot;: 123,&amp;quot;y&amp;quot;: 2.08},{&amp;quot;x&amp;quot;: 129,&amp;quot;y&amp;quot;: 2.12},{&amp;quot;x&amp;quot;: 136,&amp;quot;y&amp;quot;: 2.18},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 2.28},{&amp;quot;x&amp;quot;: 161,&amp;quot;y&amp;quot;: 2.35},{&amp;quot;x&amp;quot;: 170,&amp;quot;y&amp;quot;: 2.41},{&amp;quot;x&amp;quot;: 176,&amp;quot;y&amp;quot;: 2.45},{&amp;quot;x&amp;quot;: 182,&amp;quot;y&amp;quot;: 2.49},{&amp;quot;x&amp;quot;: 194,&amp;quot;y&amp;quot;: 2.57},{&amp;quot;x&amp;quot;: 212,&amp;quot;y&amp;quot;: 2.67},{&amp;quot;x&amp;quot;: 221,&amp;quot;y&amp;quot;: 2.72},{&amp;quot;x&amp;quot;: 229,&amp;quot;y&amp;quot;: 2.77},{&amp;quot;x&amp;quot;: 236,&amp;quot;y&amp;quot;: 2.81},{&amp;quot;x&amp;quot;: 246,&amp;quot;y&amp;quot;: 2.86},{&amp;quot;x&amp;quot;: 254,&amp;quot;y&amp;quot;: 2.9},{&amp;quot;x&amp;quot;: 263,&amp;quot;y&amp;quot;: 2.94},{&amp;quot;x&amp;quot;: 270,&amp;quot;y&amp;quot;: 2.97},{&amp;quot;x&amp;quot;: 278,&amp;quot;y&amp;quot;: 3.01},{&amp;quot;x&amp;quot;: 285,&amp;quot;y&amp;quot;: 3.04},{&amp;quot;x&amp;quot;: 296,&amp;quot;y&amp;quot;: 3.09},{&amp;quot;x&amp;quot;: 308,&amp;quot;y&amp;quot;: 3.13},{&amp;quot;x&amp;quot;: 319,&amp;quot;y&amp;quot;: 3.18},{&amp;quot;x&amp;quot;: 326,&amp;quot;y&amp;quot;: 3.2},{&amp;quot;x&amp;quot;: 334,&amp;quot;y&amp;quot;: 3.23},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 3.28},{&amp;quot;x&amp;quot;: 365,&amp;quot;y&amp;quot;: 3.32},{&amp;quot;x&amp;quot;: 373,&amp;quot;y&amp;quot;: 3.34},{&amp;quot;x&amp;quot;: 381,&amp;quot;y&amp;quot;: 3.36},{&amp;quot;x&amp;quot;: 393,&amp;quot;y&amp;quot;: 3.39},{&amp;quot;x&amp;quot;: 408,&amp;quot;y&amp;quot;: 3.42},{&amp;quot;x&amp;quot;: 415,&amp;quot;y&amp;quot;: 3.43},{&amp;quot;x&amp;quot;: 421,&amp;quot;y&amp;quot;: 3.44},{&amp;quot;x&amp;quot;: 429,&amp;quot;y&amp;quot;: 3.45},{&amp;quot;x&amp;quot;: 436,&amp;quot;y&amp;quot;: 3.46},{&amp;quot;x&amp;quot;: 447,&amp;quot;y&amp;quot;: 3.48},{&amp;quot;x&amp;quot;: 459,&amp;quot;y&amp;quot;: 3.49},{&amp;quot;x&amp;quot;: 467,&amp;quot;y&amp;quot;: 3.49},{&amp;quot;x&amp;quot;: 473,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 480,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 493,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 3.5}]|color=orange}}&lt;br /&gt;
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&lt;br /&gt;
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|-|6=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade05|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 8,&amp;quot;y&amp;quot;: 1.09},{&amp;quot;x&amp;quot;: 15,&amp;quot;y&amp;quot;: 1.17},{&amp;quot;x&amp;quot;: 23,&amp;quot;y&amp;quot;: 1.26},{&amp;quot;x&amp;quot;: 36,&amp;quot;y&amp;quot;: 1.4},{&amp;quot;x&amp;quot;: 43,&amp;quot;y&amp;quot;: 1.47},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 1.55},{&amp;quot;x&amp;quot;: 59,&amp;quot;y&amp;quot;: 1.64},{&amp;quot;x&amp;quot;: 70,&amp;quot;y&amp;quot;: 1.75},{&amp;quot;x&amp;quot;: 83,&amp;quot;y&amp;quot;: 1.88},{&amp;quot;x&amp;quot;: 89,&amp;quot;y&amp;quot;: 1.93},{&amp;quot;x&amp;quot;: 97,&amp;quot;y&amp;quot;: 2.01},{&amp;quot;x&amp;quot;: 107,&amp;quot;y&amp;quot;: 2.1},{&amp;quot;x&amp;quot;: 120,&amp;quot;y&amp;quot;: 2.22},{&amp;quot;x&amp;quot;: 127,&amp;quot;y&amp;quot;: 2.28},{&amp;quot;x&amp;quot;: 133,&amp;quot;y&amp;quot;: 2.33},{&amp;quot;x&amp;quot;: 140,&amp;quot;y&amp;quot;: 2.39},{&amp;quot;x&amp;quot;: 148,&amp;quot;y&amp;quot;: 2.45},{&amp;quot;x&amp;quot;: 160,&amp;quot;y&amp;quot;: 2.55},{&amp;quot;x&amp;quot;: 167,&amp;quot;y&amp;quot;: 2.6},{&amp;quot;x&amp;quot;: 174,&amp;quot;y&amp;quot;: 2.65},{&amp;quot;x&amp;quot;: 181,&amp;quot;y&amp;quot;: 2.71},{&amp;quot;x&amp;quot;: 204,&amp;quot;y&amp;quot;: 2.87},{&amp;quot;x&amp;quot;: 212,&amp;quot;y&amp;quot;: 2.92},{&amp;quot;x&amp;quot;: 218,&amp;quot;y&amp;quot;: 2.96},{&amp;quot;x&amp;quot;: 224,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 234,&amp;quot;y&amp;quot;: 3.06},{&amp;quot;x&amp;quot;: 252,&amp;quot;y&amp;quot;: 3.17},{&amp;quot;x&amp;quot;: 258,&amp;quot;y&amp;quot;: 3.2},{&amp;quot;x&amp;quot;: 266,&amp;quot;y&amp;quot;: 3.25},{&amp;quot;x&amp;quot;: 273,&amp;quot;y&amp;quot;: 3.29},{&amp;quot;x&amp;quot;: 288,&amp;quot;y&amp;quot;: 3.36},{&amp;quot;x&amp;quot;: 298,&amp;quot;y&amp;quot;: 3.41},{&amp;quot;x&amp;quot;: 304,&amp;quot;y&amp;quot;: 3.44},{&amp;quot;x&amp;quot;: 311,&amp;quot;y&amp;quot;: 3.47},{&amp;quot;x&amp;quot;: 318,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 329,&amp;quot;y&amp;quot;: 3.54},{&amp;quot;x&amp;quot;: 339,&amp;quot;y&amp;quot;: 3.58},{&amp;quot;x&amp;quot;: 346,&amp;quot;y&amp;quot;: 3.61},{&amp;quot;x&amp;quot;: 352,&amp;quot;y&amp;quot;: 3.63},{&amp;quot;x&amp;quot;: 363,&amp;quot;y&amp;quot;: 3.66},{&amp;quot;x&amp;quot;: 381,&amp;quot;y&amp;quot;: 3.72},{&amp;quot;x&amp;quot;: 388,&amp;quot;y&amp;quot;: 3.73},{&amp;quot;x&amp;quot;: 394,&amp;quot;y&amp;quot;: 3.75},{&amp;quot;x&amp;quot;: 401,&amp;quot;y&amp;quot;: 3.77},{&amp;quot;x&amp;quot;: 408,&amp;quot;y&amp;quot;: 3.78},{&amp;quot;x&amp;quot;: 418,&amp;quot;y&amp;quot;: 3.8},{&amp;quot;x&amp;quot;: 426,&amp;quot;y&amp;quot;: 3.82},{&amp;quot;x&amp;quot;: 433,&amp;quot;y&amp;quot;: 3.83},{&amp;quot;x&amp;quot;: 438,&amp;quot;y&amp;quot;: 3.84},{&amp;quot;x&amp;quot;: 447,&amp;quot;y&amp;quot;: 3.85},{&amp;quot;x&amp;quot;: 458,&amp;quot;y&amp;quot;: 3.86},{&amp;quot;x&amp;quot;: 466,&amp;quot;y&amp;quot;: 3.87},{&amp;quot;x&amp;quot;: 475,&amp;quot;y&amp;quot;: 3.87},{&amp;quot;x&amp;quot;: 480,&amp;quot;y&amp;quot;: 3.88},{&amp;quot;x&amp;quot;: 490,&amp;quot;y&amp;quot;: 3.88},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 3.88}]|color=orange}}&lt;br /&gt;
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|-|7=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade06|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 12,&amp;quot;y&amp;quot;: 1.15},{&amp;quot;x&amp;quot;: 19,&amp;quot;y&amp;quot;: 1.24},{&amp;quot;x&amp;quot;: 26,&amp;quot;y&amp;quot;: 1.33},{&amp;quot;x&amp;quot;: 34,&amp;quot;y&amp;quot;: 1.43},{&amp;quot;x&amp;quot;: 43,&amp;quot;y&amp;quot;: 1.54},{&amp;quot;x&amp;quot;: 53,&amp;quot;y&amp;quot;: 1.65},{&amp;quot;x&amp;quot;: 60,&amp;quot;y&amp;quot;: 1.73},{&amp;quot;x&amp;quot;: 67,&amp;quot;y&amp;quot;: 1.81},{&amp;quot;x&amp;quot;: 87,&amp;quot;y&amp;quot;: 2.03},{&amp;quot;x&amp;quot;: 94,&amp;quot;y&amp;quot;: 2.11},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 2.17},{&amp;quot;x&amp;quot;: 112,&amp;quot;y&amp;quot;: 2.3},{&amp;quot;x&amp;quot;: 128,&amp;quot;y&amp;quot;: 2.45},{&amp;quot;x&amp;quot;: 134,&amp;quot;y&amp;quot;: 2.51},{&amp;quot;x&amp;quot;: 141,&amp;quot;y&amp;quot;: 2.58},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 2.66},{&amp;quot;x&amp;quot;: 164,&amp;quot;y&amp;quot;: 2.78},{&amp;quot;x&amp;quot;: 173,&amp;quot;y&amp;quot;: 2.86},{&amp;quot;x&amp;quot;: 181,&amp;quot;y&amp;quot;: 2.93},{&amp;quot;x&amp;quot;: 199,&amp;quot;y&amp;quot;: 3.08},{&amp;quot;x&amp;quot;: 206,&amp;quot;y&amp;quot;: 3.14},{&amp;quot;x&amp;quot;: 213,&amp;quot;y&amp;quot;: 3.18},{&amp;quot;x&amp;quot;: 219,&amp;quot;y&amp;quot;: 3.23},{&amp;quot;x&amp;quot;: 229,&amp;quot;y&amp;quot;: 3.3},{&amp;quot;x&amp;quot;: 244,&amp;quot;y&amp;quot;: 3.4},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 3.45},{&amp;quot;x&amp;quot;: 259,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 273,&amp;quot;y&amp;quot;: 3.58},{&amp;quot;x&amp;quot;: 283,&amp;quot;y&amp;quot;: 3.64},{&amp;quot;x&amp;quot;: 289,&amp;quot;y&amp;quot;: 3.67},{&amp;quot;x&amp;quot;: 295,&amp;quot;y&amp;quot;: 3.71},{&amp;quot;x&amp;quot;: 303,&amp;quot;y&amp;quot;: 3.75},{&amp;quot;x&amp;quot;: 312,&amp;quot;y&amp;quot;: 3.79},{&amp;quot;x&amp;quot;: 320,&amp;quot;y&amp;quot;: 3.83},{&amp;quot;x&amp;quot;: 326,&amp;quot;y&amp;quot;: 3.86},{&amp;quot;x&amp;quot;: 333,&amp;quot;y&amp;quot;: 3.89},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 3.96},{&amp;quot;x&amp;quot;: 359,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 366,&amp;quot;y&amp;quot;: 4.02},{&amp;quot;x&amp;quot;: 374,&amp;quot;y&amp;quot;: 4.05},{&amp;quot;x&amp;quot;: 382,&amp;quot;y&amp;quot;: 4.07},{&amp;quot;x&amp;quot;: 391,&amp;quot;y&amp;quot;: 4.1},{&amp;quot;x&amp;quot;: 401,&amp;quot;y&amp;quot;: 4.13},{&amp;quot;x&amp;quot;: 407,&amp;quot;y&amp;quot;: 4.14},{&amp;quot;x&amp;quot;: 415,&amp;quot;y&amp;quot;: 4.16},{&amp;quot;x&amp;quot;: 424,&amp;quot;y&amp;quot;: 4.18},{&amp;quot;x&amp;quot;: 436,&amp;quot;y&amp;quot;: 4.2},{&amp;quot;x&amp;quot;: 443,&amp;quot;y&amp;quot;: 4.21},{&amp;quot;x&amp;quot;: 451,&amp;quot;y&amp;quot;: 4.22},{&amp;quot;x&amp;quot;: 469,&amp;quot;y&amp;quot;: 4.24},{&amp;quot;x&amp;quot;: 476,&amp;quot;y&amp;quot;: 4.25},{&amp;quot;x&amp;quot;: 484,&amp;quot;y&amp;quot;: 4.25},{&amp;quot;x&amp;quot;: 499,&amp;quot;y&amp;quot;: 4.26},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 4.26}]|color=orange}}&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
|-|8=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade07|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 8,&amp;quot;y&amp;quot;: 1.11},{&amp;quot;x&amp;quot;: 17,&amp;quot;y&amp;quot;: 1.23},{&amp;quot;x&amp;quot;: 33,&amp;quot;y&amp;quot;: 1.43},{&amp;quot;x&amp;quot;: 41,&amp;quot;y&amp;quot;: 1.53},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 1.64},{&amp;quot;x&amp;quot;: 65,&amp;quot;y&amp;quot;: 1.82},{&amp;quot;x&amp;quot;: 73,&amp;quot;y&amp;quot;: 1.92},{&amp;quot;x&amp;quot;: 80,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 90,&amp;quot;y&amp;quot;: 2.11},{&amp;quot;x&amp;quot;: 99,&amp;quot;y&amp;quot;: 2.21},{&amp;quot;x&amp;quot;: 107,&amp;quot;y&amp;quot;: 2.29},{&amp;quot;x&amp;quot;: 113,&amp;quot;y&amp;quot;: 2.37},{&amp;quot;x&amp;quot;: 127,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 142,&amp;quot;y&amp;quot;: 2.65},{&amp;quot;x&amp;quot;: 148,&amp;quot;y&amp;quot;: 2.7},{&amp;quot;x&amp;quot;: 154,&amp;quot;y&amp;quot;: 2.76},{&amp;quot;x&amp;quot;: 163,&amp;quot;y&amp;quot;: 2.84},{&amp;quot;x&amp;quot;: 178,&amp;quot;y&amp;quot;: 2.98},{&amp;quot;x&amp;quot;: 185,&amp;quot;y&amp;quot;: 3.04},{&amp;quot;x&amp;quot;: 191,&amp;quot;y&amp;quot;: 3.09},{&amp;quot;x&amp;quot;: 199,&amp;quot;y&amp;quot;: 3.15},{&amp;quot;x&amp;quot;: 215,&amp;quot;y&amp;quot;: 3.28},{&amp;quot;x&amp;quot;: 222,&amp;quot;y&amp;quot;: 3.33},{&amp;quot;x&amp;quot;: 229,&amp;quot;y&amp;quot;: 3.39},{&amp;quot;x&amp;quot;: 245,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 252,&amp;quot;y&amp;quot;: 3.56},{&amp;quot;x&amp;quot;: 260,&amp;quot;y&amp;quot;: 3.6},{&amp;quot;x&amp;quot;: 267,&amp;quot;y&amp;quot;: 3.65},{&amp;quot;x&amp;quot;: 285,&amp;quot;y&amp;quot;: 3.75},{&amp;quot;x&amp;quot;: 293,&amp;quot;y&amp;quot;: 3.8},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 3.84},{&amp;quot;x&amp;quot;: 308,&amp;quot;y&amp;quot;: 3.88},{&amp;quot;x&amp;quot;: 318,&amp;quot;y&amp;quot;: 3.93},{&amp;quot;x&amp;quot;: 329,&amp;quot;y&amp;quot;: 3.98},{&amp;quot;x&amp;quot;: 337,&amp;quot;y&amp;quot;: 4.02},{&amp;quot;x&amp;quot;: 345,&amp;quot;y&amp;quot;: 4.05},{&amp;quot;x&amp;quot;: 358,&amp;quot;y&amp;quot;: 4.11},{&amp;quot;x&amp;quot;: 367,&amp;quot;y&amp;quot;: 4.14},{&amp;quot;x&amp;quot;: 373,&amp;quot;y&amp;quot;: 4.16},{&amp;quot;x&amp;quot;: 380,&amp;quot;y&amp;quot;: 4.19},{&amp;quot;x&amp;quot;: 391,&amp;quot;y&amp;quot;: 4.22},{&amp;quot;x&amp;quot;: 401,&amp;quot;y&amp;quot;: 4.25},{&amp;quot;x&amp;quot;: 408,&amp;quot;y&amp;quot;: 4.27},{&amp;quot;x&amp;quot;: 416,&amp;quot;y&amp;quot;: 4.29},{&amp;quot;x&amp;quot;: 428,&amp;quot;y&amp;quot;: 4.31},{&amp;quot;x&amp;quot;: 436,&amp;quot;y&amp;quot;: 4.33},{&amp;quot;x&amp;quot;: 443,&amp;quot;y&amp;quot;: 4.34},{&amp;quot;x&amp;quot;: 449,&amp;quot;y&amp;quot;: 4.35},{&amp;quot;x&amp;quot;: 459,&amp;quot;y&amp;quot;: 4.36},{&amp;quot;x&amp;quot;: 473,&amp;quot;y&amp;quot;: 4.37},{&amp;quot;x&amp;quot;: 480,&amp;quot;y&amp;quot;: 4.38},{&amp;quot;x&amp;quot;: 488,&amp;quot;y&amp;quot;: 4.38},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 4.38}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Luck Value Table===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Luck !! &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 50 || x0.95 || x0.95 || x0.975 || x1.0 || x1.048 || x1.054 || x1.062 || x1.064&lt;br /&gt;
|-&lt;br /&gt;
| 100 || x0.90 || x0.90 || x0.95 || x1.0 || x1.09 || x1.2 || x1.21 || x1.22&lt;br /&gt;
|-&lt;br /&gt;
| 150 || x0.85 || x0.85 || x0.925 || x1.0 || x1.22 || x1.24 || x1.26 || x1.27&lt;br /&gt;
|-&lt;br /&gt;
| 200 || x0.80 || x0.80 || x0.90 || x1.0 || x1.26 || x1.28 || x1.3 || x1.31&lt;br /&gt;
|-&lt;br /&gt;
| 250 || x0.75 || x0.75 || x0.875 || x1.0 || x1.28 || x3.16 || x3.45 || x1.35&lt;br /&gt;
|-&lt;br /&gt;
| 300 || x0.70 || x0.70 || x0.85 || x1.0 || x1.31 || x1.34 || x1.37 || x1.38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that Luck only increases chance of finding a high tier loot only if looted container/corpse has a chance of dropping high tier loot. &lt;br /&gt;
So if loot table has no &amp;quot;Epic&amp;quot; drop chance, high luck won&#039;t make it drop &amp;quot;Epic&amp;quot; even if you have 250 luck as 0% chance multiplied by 3.16 is still 0.&lt;br /&gt;
&lt;br /&gt;
Check [[Lootables]] to see which lootables drop high tier loot.&lt;br /&gt;
&lt;br /&gt;
Loot is rolled when you open the container or kill the mob. (It is not confirmed if Bard&#039;s Unchained Harmony rolls the loot table when it opens the containers.)&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item [[Enchantments]].&lt;br /&gt;
&lt;br /&gt;
{{Transclude|Enchantments#Enchantment Exclusive Stats}}&lt;br /&gt;
&lt;br /&gt;
For the possible values of Enchantments and their historical rolls, see [[Enchantments#Enchantment_Values|Enchantment Values]]&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>Gdubrocks</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=20263</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=20263"/>
		<updated>2024-03-01T18:55:58Z</updated>

		<summary type="html">&lt;p&gt;Gdubrocks: /* Luck Value Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Page is currently up to date for: {{:TODO|Stats}}&lt;br /&gt;
&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and the in game display, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game the display might get [[Damage_Calculation#Rounding|rounded]] to 33.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
{{Stats Data|physicalpower}}&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
- More recently known as Physical Damage Bonus,&lt;br /&gt;
Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items, and abilities.&lt;br /&gt;
{{Stats Data|physicalpowerbonus}}&lt;br /&gt;
&lt;br /&gt;
Capped to -100%&lt;br /&gt;
&lt;br /&gt;
===Max Health from Strength===&lt;br /&gt;
Max Health determines your characters maximum health.&lt;br /&gt;
&lt;br /&gt;
Strength increases Max Health with 25% Scaling. See the Hybrid stat [[Stats#Max_Health|Max Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
===Max Health from Vigor===&lt;br /&gt;
Max Health determines your characters maximum health.&lt;br /&gt;
&lt;br /&gt;
Vigor increases Max Health with 75% Scaling. See the Hybrid stat [[Stats#Max_Health|Max Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Health Recovery===&lt;br /&gt;
Affects the rate at which you restore health when Resting, but not when using Bandages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered per tick = Base Recovery * (1 + Health Recovery Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a Barbarian resting with 95% Health Recovery Bonus will recover &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered every 2s = 1 * (1 + .95) = 1.95 Health&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|healthrecovery}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed from Agility===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
Agility increases Action Speed with 25% Scaling. See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character moves. This stat is also directly influenced by wearing gear. Every 1 point in Move Speed is equal to 0.3333...% Move Speed. The default Move Speed for each class is 300, which translates to 100% Move Speed, with penalties or bonuses provided based on Agility. Performing certain actions, such as attacking, or moving in certain directions will also affect Move Speed. Backwards = 60%, Crouch = 65%, Walk = 65%. &lt;br /&gt;
{{Stats Data|movespeed}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard capped to 350 Movement speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Regular Interaction Speed from Agility===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Agility increases Regular Interaction Speed with 40% Scaling. See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
==Dexterity==&lt;br /&gt;
===Action Speed from Dexterity===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
Dexterity increases Action Speed with 75% Scaling. See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Manual Dexterity===&lt;br /&gt;
Manual Dexterity determines how quickly Bard plays an instrument.&lt;br /&gt;
{{Stats Data|manualdexterity}}&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.&lt;br /&gt;
{{Stats Data|itemequipspeed}}&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magic Power===&lt;br /&gt;
Magic Power governs your Magic Power Bonus.&lt;br /&gt;
{{Stats Data|magicalpower}}&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
{{Stats Data|magicalpowerbonus}}&lt;br /&gt;
&lt;br /&gt;
===Magic Resistance===&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
{{Stats Data|magicresistance}}&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles. Please note that there is currently a bug where Magical Damage Reduction is additively 10% lower than the following expected amounts.&lt;br /&gt;
{{Stats Data|magicaldamagereduction}}&lt;br /&gt;
&lt;br /&gt;
Magical Damage Reduction is capped to 85%&lt;br /&gt;
&lt;br /&gt;
===Buff Duration===&lt;br /&gt;
Buff Duration governs the duration of temporary beneficial status effects.&lt;br /&gt;
{{Stats Data|buffduration}}&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration governs the duration of temporary negative status effects. A negative Debuff Duration is beneficial to have, as it will shorten the duration of debuffs. A positive Debuff Duration stat means debuffs last longer, which is detrimental to the player.&lt;br /&gt;
{{Stats Data|debuffduration}}&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed===&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals.&lt;br /&gt;
{{Stats Data|magicalinteractionspeed}}&lt;br /&gt;
&lt;br /&gt;
Note that the Debuff Duration Bonus enchant converts into a negative Debuff Duration, decreasing the duration of debuffs on you.&lt;br /&gt;
&lt;br /&gt;
Durations are not rounded and last their exact amount. However, actions that are performed in intervals, like Damage/Healing [[https://darkanddarker.wiki.spellsandguns.com/Damage_Calculation#Damage/Healing_over_Time|over time]], are rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. &lt;br /&gt;
&lt;br /&gt;
==Knowledge==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|spellcastingspeed}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Spell Casting Time = (Base Casting Time)/(1 + Spell Casting Speed)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A Spell Casting Speed of 50% results in the casting time lasting for only 67% of the base casting time.&lt;br /&gt;
* A Spell Casting Speed of 100% results in the casting time lasting for only 50% of the base casting time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Memory Capacity===&lt;br /&gt;
Memory Capacity govern your spell/song cost cap, meaning equipping spells/songs that exceed this cap will not be usable.&lt;br /&gt;
{{Stats Data|memorycapacity}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; Total Memory Capacity = ceil(Memory Cap from Knowledge * (1 + Memory Cap Bonus%)) + Add Memory Cap &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Memory Cap Bonus% and Add Memory Cap are two different [[Enchantments]]. &lt;br /&gt;
&lt;br /&gt;
For example, with 12 Memory Cap from 18 knowledge, +8 Add Memory Cap, and 7.7% Memory Cap Bonus, the final Memory Capacity will be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; ceil(12 * 1.077) + 8 = 21 Memory Capacity&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Memory Recovery===&lt;br /&gt;
Increases the amount of [[Spell_Restoration|Spell/(Skill?) Points]] (SP) you restore per tick. &lt;br /&gt;
&lt;br /&gt;
{{Stats Data|memoryrecovery}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;SP Recharge per tick (SP/tick) = Base Recharge * (1 + Memory Recovery Bonus)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Regular Interaction Speed from Resourcefulness===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Resourcefulness increases Regular Interaction Speed with 60% Scaling. See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Persuasiveness===&lt;br /&gt;
Persuasiveness determines the duration of Bard songs&#039; buffs/debuffs.&lt;br /&gt;
{{Stats Data|persuasiveness}}&lt;br /&gt;
&lt;br /&gt;
Base buff duration formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Scaling x Persuasiveness&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each point in [[Stats#Resourcefulness]]/Persuasiveness over the base of 15 grants a 6.66% longer base duration. &lt;br /&gt;
&lt;br /&gt;
The duration listed both in game and in a song&#039;s description at [[Bard]] represent the duration of the song at the base of 15 Persuasiveness. Some songs there are noted to not scale with Persuasiveness, meaning they always last the listed amount, before Buff/Debuff duration. Some songs technically apply no duration or their affect lasts only while Channeling, like Peacemaking and Chaotic Discord.&lt;br /&gt;
&lt;br /&gt;
For example, Perfectly played Rousing Rhythms have 4.5x scaling and if Bard has 20 Persuasiveness, outgoing buff duration will be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4.5 x 20 = 90&amp;lt;/code&amp;gt; seconds&lt;br /&gt;
&lt;br /&gt;
This will also get multiplied by the receiver&#039;s [[Stats#Buff_Duration|Buff Duration]]/[[Stats#Debuff_Duration|Debuff Duration]]&lt;br /&gt;
&lt;br /&gt;
[https://www.desmos.com/calculator/sihhlsxqnt Buff Duration Calculator]&lt;br /&gt;
&lt;br /&gt;
=Hybrid Stats=&lt;br /&gt;
Hybrid stats are stats which come from a combination of attributes. For example, Health is determined by both Strength and Vigor.&lt;br /&gt;
&lt;br /&gt;
==Max Health==&lt;br /&gt;
Max Health determines your characters maximum health.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|maxhealth}}&lt;br /&gt;
&lt;br /&gt;
Final Max Health = ?&lt;br /&gt;
*Comprised of Strength/Vigor, Max Health Bonus%, +Max Health, and %Max Health increases through buffs.&lt;br /&gt;
&lt;br /&gt;
==Action Speed==&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|actionspeed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An Action Speed of 50% results in the animation lasting for only 67% of the base animation length.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New animation length = Base animation length / (1 + Action Speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Regular Interaction Speed==&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|regularinteractionspeed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, an Interaction Speed of 100% results in the interaction time lasting for only 50% of the base interaction length.&lt;br /&gt;
&lt;br /&gt;
[[Surgical Kit]]s have 50% scaling on regular interaction speed, therefore, their formula looks like&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed * .5) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Other Stats=&lt;br /&gt;
&lt;br /&gt;
==Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
{{Stats Data|physicaldamagereduction}}&lt;br /&gt;
&lt;br /&gt;
Physical Damage Reduction is capped to 85%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
[[Impact_Power|Impact Power]] governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Luck increases chance of getting better loot rarity. Whoever opens the loot first or kills the mob first is the person whos luck is used to calculate the drops.&lt;br /&gt;
&lt;br /&gt;
Luck stat affects each rarity differently. Luck Cap in the game is 500. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is only possible to get maximum of 289 Luck in the game currently:&lt;br /&gt;
*50 from [[Bard]]&#039;s Wanderer&#039;s Luck&lt;br /&gt;
*Possible 150 luck roll from a large [[Potion of Luck]]&lt;br /&gt;
*25 from a [[Fangs of Death Necklace]]&lt;br /&gt;
*24(12 x 2) from two [[Grimsmile Ring| Grimsmile Rings]]&lt;br /&gt;
*40 from all 4 legendary armor pieces (except cloak)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:500px;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*1-Junk: Each luck decreases chance by 0.1%, 500 Luck: 0.5x Chance&lt;br /&gt;
*2-Poor: Each luck decreases chance by 0.1%,  500 Luck: 0.5x Chance&lt;br /&gt;
*3-Common: Each luck decreases chance by 0.05%, 500 Luck: 0.75x Chance&lt;br /&gt;
*4-Uncommon is not affected by luck&lt;br /&gt;
*5-Rare: not linear, diminishing returns, 500 Luck: 3.5x Chance&lt;br /&gt;
*6-Epic: not linear, diminishing returns, 500 Luck: 3.88x Chance&lt;br /&gt;
*7-Legendary: not linear, diminishing returns, 500 Luck: 4.25x Chance&lt;br /&gt;
*8-Unique: not linear, diminishing returns, 500 Luck: 4.38x Chance&lt;br /&gt;
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|-|1=&lt;br /&gt;
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{{#widget:Chart|uniqueId=LuckGrade00|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 200,&amp;quot;y&amp;quot;: 80.0},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 75.0},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 400,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 450,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 50.0}]|color=orange}}&lt;br /&gt;
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|-|2=&lt;br /&gt;
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{{#widget:Chart|uniqueId=LuckGrade01|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 200,&amp;quot;y&amp;quot;: 80.0},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 75.0},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 70.0},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 65.0},{&amp;quot;x&amp;quot;: 400,&amp;quot;y&amp;quot;: 60.0},{&amp;quot;x&amp;quot;: 450,&amp;quot;y&amp;quot;: 55.0},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 50.0}]|color=orange}}&lt;br /&gt;
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|-|3=&lt;br /&gt;
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{{#widget:Chart|uniqueId=LuckGrade02|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 100.0},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 97.5},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 95.0},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 92.5},{&amp;quot;x&amp;quot;: 200,&amp;quot;y&amp;quot;: 90.0},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 87.5},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 85.0},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 82.5},{&amp;quot;x&amp;quot;: 400,&amp;quot;y&amp;quot;: 80.0},{&amp;quot;x&amp;quot;: 450,&amp;quot;y&amp;quot;: 77.5},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 75.0}]|color=orange}}&lt;br /&gt;
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|-|4=&lt;br /&gt;
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{{#widget:Chart|uniqueId=LuckGrade03|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 1.0}]|color=orange}}&lt;br /&gt;
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|-|5=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade04|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 16,&amp;quot;y&amp;quot;: 1.16},{&amp;quot;x&amp;quot;: 23,&amp;quot;y&amp;quot;: 1.23},{&amp;quot;x&amp;quot;: 31,&amp;quot;y&amp;quot;: 1.3},{&amp;quot;x&amp;quot;: 38,&amp;quot;y&amp;quot;: 1.37},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 1.48},{&amp;quot;x&amp;quot;: 61,&amp;quot;y&amp;quot;: 1.57},{&amp;quot;x&amp;quot;: 69,&amp;quot;y&amp;quot;: 1.64},{&amp;quot;x&amp;quot;: 75,&amp;quot;y&amp;quot;: 1.7},{&amp;quot;x&amp;quot;: 81,&amp;quot;y&amp;quot;: 1.75},{&amp;quot;x&amp;quot;: 90,&amp;quot;y&amp;quot;: 1.82},{&amp;quot;x&amp;quot;: 107,&amp;quot;y&amp;quot;: 1.96},{&amp;quot;x&amp;quot;: 117,&amp;quot;y&amp;quot;: 2.03},{&amp;quot;x&amp;quot;: 123,&amp;quot;y&amp;quot;: 2.08},{&amp;quot;x&amp;quot;: 129,&amp;quot;y&amp;quot;: 2.12},{&amp;quot;x&amp;quot;: 136,&amp;quot;y&amp;quot;: 2.18},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 2.28},{&amp;quot;x&amp;quot;: 161,&amp;quot;y&amp;quot;: 2.35},{&amp;quot;x&amp;quot;: 170,&amp;quot;y&amp;quot;: 2.41},{&amp;quot;x&amp;quot;: 176,&amp;quot;y&amp;quot;: 2.45},{&amp;quot;x&amp;quot;: 182,&amp;quot;y&amp;quot;: 2.49},{&amp;quot;x&amp;quot;: 194,&amp;quot;y&amp;quot;: 2.57},{&amp;quot;x&amp;quot;: 212,&amp;quot;y&amp;quot;: 2.67},{&amp;quot;x&amp;quot;: 221,&amp;quot;y&amp;quot;: 2.72},{&amp;quot;x&amp;quot;: 229,&amp;quot;y&amp;quot;: 2.77},{&amp;quot;x&amp;quot;: 236,&amp;quot;y&amp;quot;: 2.81},{&amp;quot;x&amp;quot;: 246,&amp;quot;y&amp;quot;: 2.86},{&amp;quot;x&amp;quot;: 254,&amp;quot;y&amp;quot;: 2.9},{&amp;quot;x&amp;quot;: 263,&amp;quot;y&amp;quot;: 2.94},{&amp;quot;x&amp;quot;: 270,&amp;quot;y&amp;quot;: 2.97},{&amp;quot;x&amp;quot;: 278,&amp;quot;y&amp;quot;: 3.01},{&amp;quot;x&amp;quot;: 285,&amp;quot;y&amp;quot;: 3.04},{&amp;quot;x&amp;quot;: 296,&amp;quot;y&amp;quot;: 3.09},{&amp;quot;x&amp;quot;: 308,&amp;quot;y&amp;quot;: 3.13},{&amp;quot;x&amp;quot;: 319,&amp;quot;y&amp;quot;: 3.18},{&amp;quot;x&amp;quot;: 326,&amp;quot;y&amp;quot;: 3.2},{&amp;quot;x&amp;quot;: 334,&amp;quot;y&amp;quot;: 3.23},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 3.28},{&amp;quot;x&amp;quot;: 365,&amp;quot;y&amp;quot;: 3.32},{&amp;quot;x&amp;quot;: 373,&amp;quot;y&amp;quot;: 3.34},{&amp;quot;x&amp;quot;: 381,&amp;quot;y&amp;quot;: 3.36},{&amp;quot;x&amp;quot;: 393,&amp;quot;y&amp;quot;: 3.39},{&amp;quot;x&amp;quot;: 408,&amp;quot;y&amp;quot;: 3.42},{&amp;quot;x&amp;quot;: 415,&amp;quot;y&amp;quot;: 3.43},{&amp;quot;x&amp;quot;: 421,&amp;quot;y&amp;quot;: 3.44},{&amp;quot;x&amp;quot;: 429,&amp;quot;y&amp;quot;: 3.45},{&amp;quot;x&amp;quot;: 436,&amp;quot;y&amp;quot;: 3.46},{&amp;quot;x&amp;quot;: 447,&amp;quot;y&amp;quot;: 3.48},{&amp;quot;x&amp;quot;: 459,&amp;quot;y&amp;quot;: 3.49},{&amp;quot;x&amp;quot;: 467,&amp;quot;y&amp;quot;: 3.49},{&amp;quot;x&amp;quot;: 473,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 480,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 493,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 3.5}]|color=orange}}&lt;br /&gt;
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|-|6=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade05|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 8,&amp;quot;y&amp;quot;: 1.09},{&amp;quot;x&amp;quot;: 15,&amp;quot;y&amp;quot;: 1.17},{&amp;quot;x&amp;quot;: 23,&amp;quot;y&amp;quot;: 1.26},{&amp;quot;x&amp;quot;: 36,&amp;quot;y&amp;quot;: 1.4},{&amp;quot;x&amp;quot;: 43,&amp;quot;y&amp;quot;: 1.47},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 1.55},{&amp;quot;x&amp;quot;: 59,&amp;quot;y&amp;quot;: 1.64},{&amp;quot;x&amp;quot;: 70,&amp;quot;y&amp;quot;: 1.75},{&amp;quot;x&amp;quot;: 83,&amp;quot;y&amp;quot;: 1.88},{&amp;quot;x&amp;quot;: 89,&amp;quot;y&amp;quot;: 1.93},{&amp;quot;x&amp;quot;: 97,&amp;quot;y&amp;quot;: 2.01},{&amp;quot;x&amp;quot;: 107,&amp;quot;y&amp;quot;: 2.1},{&amp;quot;x&amp;quot;: 120,&amp;quot;y&amp;quot;: 2.22},{&amp;quot;x&amp;quot;: 127,&amp;quot;y&amp;quot;: 2.28},{&amp;quot;x&amp;quot;: 133,&amp;quot;y&amp;quot;: 2.33},{&amp;quot;x&amp;quot;: 140,&amp;quot;y&amp;quot;: 2.39},{&amp;quot;x&amp;quot;: 148,&amp;quot;y&amp;quot;: 2.45},{&amp;quot;x&amp;quot;: 160,&amp;quot;y&amp;quot;: 2.55},{&amp;quot;x&amp;quot;: 167,&amp;quot;y&amp;quot;: 2.6},{&amp;quot;x&amp;quot;: 174,&amp;quot;y&amp;quot;: 2.65},{&amp;quot;x&amp;quot;: 181,&amp;quot;y&amp;quot;: 2.71},{&amp;quot;x&amp;quot;: 204,&amp;quot;y&amp;quot;: 2.87},{&amp;quot;x&amp;quot;: 212,&amp;quot;y&amp;quot;: 2.92},{&amp;quot;x&amp;quot;: 218,&amp;quot;y&amp;quot;: 2.96},{&amp;quot;x&amp;quot;: 224,&amp;quot;y&amp;quot;: 3.0},{&amp;quot;x&amp;quot;: 234,&amp;quot;y&amp;quot;: 3.06},{&amp;quot;x&amp;quot;: 252,&amp;quot;y&amp;quot;: 3.17},{&amp;quot;x&amp;quot;: 258,&amp;quot;y&amp;quot;: 3.2},{&amp;quot;x&amp;quot;: 266,&amp;quot;y&amp;quot;: 3.25},{&amp;quot;x&amp;quot;: 273,&amp;quot;y&amp;quot;: 3.29},{&amp;quot;x&amp;quot;: 288,&amp;quot;y&amp;quot;: 3.36},{&amp;quot;x&amp;quot;: 298,&amp;quot;y&amp;quot;: 3.41},{&amp;quot;x&amp;quot;: 304,&amp;quot;y&amp;quot;: 3.44},{&amp;quot;x&amp;quot;: 311,&amp;quot;y&amp;quot;: 3.47},{&amp;quot;x&amp;quot;: 318,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 329,&amp;quot;y&amp;quot;: 3.54},{&amp;quot;x&amp;quot;: 339,&amp;quot;y&amp;quot;: 3.58},{&amp;quot;x&amp;quot;: 346,&amp;quot;y&amp;quot;: 3.61},{&amp;quot;x&amp;quot;: 352,&amp;quot;y&amp;quot;: 3.63},{&amp;quot;x&amp;quot;: 363,&amp;quot;y&amp;quot;: 3.66},{&amp;quot;x&amp;quot;: 381,&amp;quot;y&amp;quot;: 3.72},{&amp;quot;x&amp;quot;: 388,&amp;quot;y&amp;quot;: 3.73},{&amp;quot;x&amp;quot;: 394,&amp;quot;y&amp;quot;: 3.75},{&amp;quot;x&amp;quot;: 401,&amp;quot;y&amp;quot;: 3.77},{&amp;quot;x&amp;quot;: 408,&amp;quot;y&amp;quot;: 3.78},{&amp;quot;x&amp;quot;: 418,&amp;quot;y&amp;quot;: 3.8},{&amp;quot;x&amp;quot;: 426,&amp;quot;y&amp;quot;: 3.82},{&amp;quot;x&amp;quot;: 433,&amp;quot;y&amp;quot;: 3.83},{&amp;quot;x&amp;quot;: 438,&amp;quot;y&amp;quot;: 3.84},{&amp;quot;x&amp;quot;: 447,&amp;quot;y&amp;quot;: 3.85},{&amp;quot;x&amp;quot;: 458,&amp;quot;y&amp;quot;: 3.86},{&amp;quot;x&amp;quot;: 466,&amp;quot;y&amp;quot;: 3.87},{&amp;quot;x&amp;quot;: 475,&amp;quot;y&amp;quot;: 3.87},{&amp;quot;x&amp;quot;: 480,&amp;quot;y&amp;quot;: 3.88},{&amp;quot;x&amp;quot;: 490,&amp;quot;y&amp;quot;: 3.88},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 3.88}]|color=orange}}&lt;br /&gt;
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|-|7=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade06|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 12,&amp;quot;y&amp;quot;: 1.15},{&amp;quot;x&amp;quot;: 19,&amp;quot;y&amp;quot;: 1.24},{&amp;quot;x&amp;quot;: 26,&amp;quot;y&amp;quot;: 1.33},{&amp;quot;x&amp;quot;: 34,&amp;quot;y&amp;quot;: 1.43},{&amp;quot;x&amp;quot;: 43,&amp;quot;y&amp;quot;: 1.54},{&amp;quot;x&amp;quot;: 53,&amp;quot;y&amp;quot;: 1.65},{&amp;quot;x&amp;quot;: 60,&amp;quot;y&amp;quot;: 1.73},{&amp;quot;x&amp;quot;: 67,&amp;quot;y&amp;quot;: 1.81},{&amp;quot;x&amp;quot;: 87,&amp;quot;y&amp;quot;: 2.03},{&amp;quot;x&amp;quot;: 94,&amp;quot;y&amp;quot;: 2.11},{&amp;quot;x&amp;quot;: 100,&amp;quot;y&amp;quot;: 2.17},{&amp;quot;x&amp;quot;: 112,&amp;quot;y&amp;quot;: 2.3},{&amp;quot;x&amp;quot;: 128,&amp;quot;y&amp;quot;: 2.45},{&amp;quot;x&amp;quot;: 134,&amp;quot;y&amp;quot;: 2.51},{&amp;quot;x&amp;quot;: 141,&amp;quot;y&amp;quot;: 2.58},{&amp;quot;x&amp;quot;: 150,&amp;quot;y&amp;quot;: 2.66},{&amp;quot;x&amp;quot;: 164,&amp;quot;y&amp;quot;: 2.78},{&amp;quot;x&amp;quot;: 173,&amp;quot;y&amp;quot;: 2.86},{&amp;quot;x&amp;quot;: 181,&amp;quot;y&amp;quot;: 2.93},{&amp;quot;x&amp;quot;: 199,&amp;quot;y&amp;quot;: 3.08},{&amp;quot;x&amp;quot;: 206,&amp;quot;y&amp;quot;: 3.14},{&amp;quot;x&amp;quot;: 213,&amp;quot;y&amp;quot;: 3.18},{&amp;quot;x&amp;quot;: 219,&amp;quot;y&amp;quot;: 3.23},{&amp;quot;x&amp;quot;: 229,&amp;quot;y&amp;quot;: 3.3},{&amp;quot;x&amp;quot;: 244,&amp;quot;y&amp;quot;: 3.4},{&amp;quot;x&amp;quot;: 250,&amp;quot;y&amp;quot;: 3.45},{&amp;quot;x&amp;quot;: 259,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 273,&amp;quot;y&amp;quot;: 3.58},{&amp;quot;x&amp;quot;: 283,&amp;quot;y&amp;quot;: 3.64},{&amp;quot;x&amp;quot;: 289,&amp;quot;y&amp;quot;: 3.67},{&amp;quot;x&amp;quot;: 295,&amp;quot;y&amp;quot;: 3.71},{&amp;quot;x&amp;quot;: 303,&amp;quot;y&amp;quot;: 3.75},{&amp;quot;x&amp;quot;: 312,&amp;quot;y&amp;quot;: 3.79},{&amp;quot;x&amp;quot;: 320,&amp;quot;y&amp;quot;: 3.83},{&amp;quot;x&amp;quot;: 326,&amp;quot;y&amp;quot;: 3.86},{&amp;quot;x&amp;quot;: 333,&amp;quot;y&amp;quot;: 3.89},{&amp;quot;x&amp;quot;: 350,&amp;quot;y&amp;quot;: 3.96},{&amp;quot;x&amp;quot;: 359,&amp;quot;y&amp;quot;: 4.0},{&amp;quot;x&amp;quot;: 366,&amp;quot;y&amp;quot;: 4.02},{&amp;quot;x&amp;quot;: 374,&amp;quot;y&amp;quot;: 4.05},{&amp;quot;x&amp;quot;: 382,&amp;quot;y&amp;quot;: 4.07},{&amp;quot;x&amp;quot;: 391,&amp;quot;y&amp;quot;: 4.1},{&amp;quot;x&amp;quot;: 401,&amp;quot;y&amp;quot;: 4.13},{&amp;quot;x&amp;quot;: 407,&amp;quot;y&amp;quot;: 4.14},{&amp;quot;x&amp;quot;: 415,&amp;quot;y&amp;quot;: 4.16},{&amp;quot;x&amp;quot;: 424,&amp;quot;y&amp;quot;: 4.18},{&amp;quot;x&amp;quot;: 436,&amp;quot;y&amp;quot;: 4.2},{&amp;quot;x&amp;quot;: 443,&amp;quot;y&amp;quot;: 4.21},{&amp;quot;x&amp;quot;: 451,&amp;quot;y&amp;quot;: 4.22},{&amp;quot;x&amp;quot;: 469,&amp;quot;y&amp;quot;: 4.24},{&amp;quot;x&amp;quot;: 476,&amp;quot;y&amp;quot;: 4.25},{&amp;quot;x&amp;quot;: 484,&amp;quot;y&amp;quot;: 4.25},{&amp;quot;x&amp;quot;: 499,&amp;quot;y&amp;quot;: 4.26},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 4.26}]|color=orange}}&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
|-|8=&lt;br /&gt;
{{#widget:Chart|uniqueId=LuckGrade07|data=[{&amp;quot;x&amp;quot;: 0,&amp;quot;y&amp;quot;: 1.0},{&amp;quot;x&amp;quot;: 8,&amp;quot;y&amp;quot;: 1.11},{&amp;quot;x&amp;quot;: 17,&amp;quot;y&amp;quot;: 1.23},{&amp;quot;x&amp;quot;: 33,&amp;quot;y&amp;quot;: 1.43},{&amp;quot;x&amp;quot;: 41,&amp;quot;y&amp;quot;: 1.53},{&amp;quot;x&amp;quot;: 50,&amp;quot;y&amp;quot;: 1.64},{&amp;quot;x&amp;quot;: 65,&amp;quot;y&amp;quot;: 1.82},{&amp;quot;x&amp;quot;: 73,&amp;quot;y&amp;quot;: 1.92},{&amp;quot;x&amp;quot;: 80,&amp;quot;y&amp;quot;: 2.0},{&amp;quot;x&amp;quot;: 90,&amp;quot;y&amp;quot;: 2.11},{&amp;quot;x&amp;quot;: 99,&amp;quot;y&amp;quot;: 2.21},{&amp;quot;x&amp;quot;: 107,&amp;quot;y&amp;quot;: 2.29},{&amp;quot;x&amp;quot;: 113,&amp;quot;y&amp;quot;: 2.37},{&amp;quot;x&amp;quot;: 127,&amp;quot;y&amp;quot;: 2.5},{&amp;quot;x&amp;quot;: 142,&amp;quot;y&amp;quot;: 2.65},{&amp;quot;x&amp;quot;: 148,&amp;quot;y&amp;quot;: 2.7},{&amp;quot;x&amp;quot;: 154,&amp;quot;y&amp;quot;: 2.76},{&amp;quot;x&amp;quot;: 163,&amp;quot;y&amp;quot;: 2.84},{&amp;quot;x&amp;quot;: 178,&amp;quot;y&amp;quot;: 2.98},{&amp;quot;x&amp;quot;: 185,&amp;quot;y&amp;quot;: 3.04},{&amp;quot;x&amp;quot;: 191,&amp;quot;y&amp;quot;: 3.09},{&amp;quot;x&amp;quot;: 199,&amp;quot;y&amp;quot;: 3.15},{&amp;quot;x&amp;quot;: 215,&amp;quot;y&amp;quot;: 3.28},{&amp;quot;x&amp;quot;: 222,&amp;quot;y&amp;quot;: 3.33},{&amp;quot;x&amp;quot;: 229,&amp;quot;y&amp;quot;: 3.39},{&amp;quot;x&amp;quot;: 245,&amp;quot;y&amp;quot;: 3.5},{&amp;quot;x&amp;quot;: 252,&amp;quot;y&amp;quot;: 3.56},{&amp;quot;x&amp;quot;: 260,&amp;quot;y&amp;quot;: 3.6},{&amp;quot;x&amp;quot;: 267,&amp;quot;y&amp;quot;: 3.65},{&amp;quot;x&amp;quot;: 285,&amp;quot;y&amp;quot;: 3.75},{&amp;quot;x&amp;quot;: 293,&amp;quot;y&amp;quot;: 3.8},{&amp;quot;x&amp;quot;: 300,&amp;quot;y&amp;quot;: 3.84},{&amp;quot;x&amp;quot;: 308,&amp;quot;y&amp;quot;: 3.88},{&amp;quot;x&amp;quot;: 318,&amp;quot;y&amp;quot;: 3.93},{&amp;quot;x&amp;quot;: 329,&amp;quot;y&amp;quot;: 3.98},{&amp;quot;x&amp;quot;: 337,&amp;quot;y&amp;quot;: 4.02},{&amp;quot;x&amp;quot;: 345,&amp;quot;y&amp;quot;: 4.05},{&amp;quot;x&amp;quot;: 358,&amp;quot;y&amp;quot;: 4.11},{&amp;quot;x&amp;quot;: 367,&amp;quot;y&amp;quot;: 4.14},{&amp;quot;x&amp;quot;: 373,&amp;quot;y&amp;quot;: 4.16},{&amp;quot;x&amp;quot;: 380,&amp;quot;y&amp;quot;: 4.19},{&amp;quot;x&amp;quot;: 391,&amp;quot;y&amp;quot;: 4.22},{&amp;quot;x&amp;quot;: 401,&amp;quot;y&amp;quot;: 4.25},{&amp;quot;x&amp;quot;: 408,&amp;quot;y&amp;quot;: 4.27},{&amp;quot;x&amp;quot;: 416,&amp;quot;y&amp;quot;: 4.29},{&amp;quot;x&amp;quot;: 428,&amp;quot;y&amp;quot;: 4.31},{&amp;quot;x&amp;quot;: 436,&amp;quot;y&amp;quot;: 4.33},{&amp;quot;x&amp;quot;: 443,&amp;quot;y&amp;quot;: 4.34},{&amp;quot;x&amp;quot;: 449,&amp;quot;y&amp;quot;: 4.35},{&amp;quot;x&amp;quot;: 459,&amp;quot;y&amp;quot;: 4.36},{&amp;quot;x&amp;quot;: 473,&amp;quot;y&amp;quot;: 4.37},{&amp;quot;x&amp;quot;: 480,&amp;quot;y&amp;quot;: 4.38},{&amp;quot;x&amp;quot;: 488,&amp;quot;y&amp;quot;: 4.38},{&amp;quot;x&amp;quot;: 500,&amp;quot;y&amp;quot;: 4.38}]|color=orange}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Luck Value Table===&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Luck !! &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt; !! &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| 50 || x0.95 || x0.95 || x0.975 || x1.0 || x1.048 || x1.054 || x1.062 || x1.064&lt;br /&gt;
|-&lt;br /&gt;
| 100 || x0.90 || x0.90 || x0.95 || x1.0 || x1.09 || x1.2 || x1.21 || x1.22&lt;br /&gt;
|-&lt;br /&gt;
| 150 || x0.85 || x0.85 || x0.925 || x1.0 || x1.22 || x1.24 || x1.2.6 || x1.27&lt;br /&gt;
|-&lt;br /&gt;
| 200 || x0.80 || x0.80 || x0.90 || x1.0 || x1.26 || x1.28 || x1.3 || x1.31&lt;br /&gt;
|-&lt;br /&gt;
| 250 || x0.75 || x0.75 || x0.875 || x1.0 || x1.28 || x3.16 || x3.45 || x1.35&lt;br /&gt;
|-&lt;br /&gt;
| 300 || x0.70 || x0.70 || x0.85 || x1.0 || x1.31 || x1.34 || x1.37 || x1.38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that Luck only increases chance of finding a high tier loot only if looted container/corpse has a chance of dropping high tier loot. &lt;br /&gt;
So if loot table has no &amp;quot;Epic&amp;quot; drop chance, high luck won&#039;t make it drop &amp;quot;Epic&amp;quot; even if you have 250 luck as 0% chance multiplied by 3.16 is still 0.&lt;br /&gt;
&lt;br /&gt;
Check [[Lootables]] to see which lootables drop high tier loot.&lt;br /&gt;
&lt;br /&gt;
Loot is rolled when you open the container or kill the mob. (It is not confirmed if Bard&#039;s Unchained Harmony rolls the loot table when it opens the containers.)&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item [[Enchantments]].&lt;br /&gt;
&lt;br /&gt;
{{Transclude|Enchantments#Enchantment Exclusive Stats}}&lt;br /&gt;
&lt;br /&gt;
For the possible values of Enchantments and their historical rolls, see [[Enchantments#Enchantment_Values|Enchantment Values]]&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>Gdubrocks</name></author>
	</entry>
</feed>