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	<id>https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Esthelion</id>
	<title>Dark and Darker Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://darkanddarker.wiki.spellsandguns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Esthelion"/>
	<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/Special:Contributions/Esthelion"/>
	<updated>2026-05-13T04:36:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage_Types&amp;diff=22601</id>
		<title>Damage Types</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Damage_Types&amp;diff=22601"/>
		<updated>2024-04-19T17:19:34Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: Some minor text edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Damage Types=&lt;br /&gt;
All [[Damage_Calculation|damage]] is either Physical or Magical. Both Physical and Magical are then broken into several types, including Neutral if it has no type.&lt;br /&gt;
&lt;br /&gt;
==Physical Types==&lt;br /&gt;
All Physical damage is one of the following types, otherwise it is [[Damage_Types#Neutral|Neutral]] damage.&lt;br /&gt;
&lt;br /&gt;
===Slash===&lt;br /&gt;
Horizontal or Vertical swiping attacks are typically Slash, like [[Arming Sword]]&#039;s 1st and 2nd attack.&lt;br /&gt;
&lt;br /&gt;
===Pierce===&lt;br /&gt;
Thrust attacks are typically Pierce, like [[Arming Sword]]&#039;s 3rd attack.&lt;br /&gt;
&lt;br /&gt;
===Blunt===&lt;br /&gt;
Attacks dealt by non-sharpened weapons tend to be Blunt, like all 3 of [[Flanged Mace]]&#039;s attacks. &lt;br /&gt;
&lt;br /&gt;
It is a common misconception that [[Cleric]]&#039;s Blunt Weapon Mastery applies to Blunt damage, when in reality it only applies to [[Maces]]&#039;s.&lt;br /&gt;
&lt;br /&gt;
==Magical Elements==&lt;br /&gt;
All Magical damage is one of the following types, otherwise it is [[Damage_Types#Neutral|Neutral]] damage.&lt;br /&gt;
&lt;br /&gt;
Following are some iconic examples of each, the list is not meant to be exhaustive.&lt;br /&gt;
&lt;br /&gt;
===Fire===&lt;br /&gt;
[[Wizard]]&#039;s Fireball, Zap, and Explosion.&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
Examples Missing.&lt;br /&gt;
&lt;br /&gt;
===Ice===&lt;br /&gt;
[[Wizard]]&#039;s Ice Bolt.&lt;br /&gt;
&lt;br /&gt;
===Lightning===&lt;br /&gt;
[[Wizard]]&#039;s Chain Lightning and Lightning Strike.&lt;br /&gt;
&lt;br /&gt;
===Earth===&lt;br /&gt;
[[Cleric]]&#039;s Earth Quake.&lt;br /&gt;
&lt;br /&gt;
===Arcane===&lt;br /&gt;
[[Wizard]]&#039;s Arcane Missiles.&lt;br /&gt;
&lt;br /&gt;
===Light===&lt;br /&gt;
[[Wizard]]&#039;s Light Orb does not deal any damage.&lt;br /&gt;
&lt;br /&gt;
===Dark===&lt;br /&gt;
[[Warlock]]&#039;s Ray of Darkness and Bolt of Darkness.&lt;br /&gt;
&lt;br /&gt;
===Evil===&lt;br /&gt;
[[Warlock]]&#039;s Curse of Pain.&lt;br /&gt;
&lt;br /&gt;
===Divine===&lt;br /&gt;
[[Cleric]]&#039;s Holy Strike spell and Judgement skill.&lt;br /&gt;
&lt;br /&gt;
===Air===&lt;br /&gt;
Examples Missing.&lt;br /&gt;
&lt;br /&gt;
===Spirit===&lt;br /&gt;
Examples Missing.&lt;br /&gt;
&lt;br /&gt;
==Neutral==&lt;br /&gt;
Any Physical/Magical damage that is not in the above mentioned types is said to be either Physical Neutral or Magical Neutral. &lt;br /&gt;
Examples of Magical Neutral damage include Crystal Sword and Staff Mastery&#039;s Magical portion, and Poisoned Weapon. Examples of Physical Neutral damage include..., but not weapon hits which deal Slash/Pierce/Blunt.&lt;br /&gt;
&lt;br /&gt;
All bonuses or reductions to a specified type do not apply to other types, nor Neutral. &lt;br /&gt;
&lt;br /&gt;
For example, [[Warlock]]&#039;s Antimagic perk gives 25% [[Stats#Stats#Magical_Damage_Reduction|Magical Damage Reduction]] against all types but Divine, Curse, and Neutral. As such, Poisoned Weapon is not affected by it, and neither is [[Cleric]]&#039;s Holy Strike / [[Warlock]]&#039;s Curse of Pain.&lt;br /&gt;
&lt;br /&gt;
[[Cleric]]&#039;s Faithfulness perk increases only Divine damage, as such, only Holy Light and Judgement are impacted and not Neutral damage.&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:7c0aa3ea991bb26c1426b16167dd31b8&amp;diff=22464</id>
		<title>CommentStreams:7c0aa3ea991bb26c1426b16167dd31b8</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:7c0aa3ea991bb26c1426b16167dd31b8&amp;diff=22464"/>
		<updated>2024-04-15T21:25:33Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yes.&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:30b28f6165e873df1826c578713c9f09&amp;diff=22463</id>
		<title>CommentStreams:30b28f6165e873df1826c578713c9f09</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:30b28f6165e873df1826c578713c9f09&amp;diff=22463"/>
		<updated>2024-04-15T21:21:29Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;They don&#039;t scale with neither, but since both skill activations are active through a buff, they will benefit from buff duration.&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=22462</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=22462"/>
		<updated>2024-04-15T20:52:30Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: Changed Penetrating Shot description to specify ranged limitation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;&amp;quot;&amp;gt;Page is currently up to date for: {{:TODO|Classes}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;An Astute Hunter&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and markmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Any long-ranged weapons, some swords and spears.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**High ranged damage output, allowing them to threaten angles effectively and deal significant damage from the backline.&lt;br /&gt;
**Able to set bear traps to lock down enemies in place.&lt;br /&gt;
**Great room clearing and PvE ability without putting themselves at risk.&lt;br /&gt;
**High movement speed and interaction speed, allowing them to pick their fights.&lt;br /&gt;
**High burst healing with the Field Ration skill.&lt;br /&gt;
**Able to track fresh enemy footprints via the Tracking perk, effectively nullifying Invisibility.&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited ammo pool requiring frequent reloads, arrow management and the sacrifice of a non-insignificant amount of inventory space.&lt;br /&gt;
**Very weak at close range, few melee weapon options and no special melee skills.&lt;br /&gt;
**Low health pool with limited armour options.&lt;br /&gt;
**Costly to play, as arrows, bolts and bear traps are essential to most Ranger playstyles.&lt;br /&gt;
**Projectiles can be blocked by shields and dodged more easily than melee attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:CampingMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Camping Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces campfire setup time by 50% and increases the duration of the campfire by 30%&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Tracking.png|link=|x96px]] &amp;lt;br&amp;gt; Chase &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Detect recent enemy footsteps. (Recent enemy player footsteps display as red footprints on the ground within 4.5 meters.) &amp;lt;br&amp;gt; and can hear enemy footstep sounds from twice as far away. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Crippling_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Crippling Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Hitting the target&#039;s leg reduces their &amp;lt;b&amp;gt;Move Speed Bonus by -40%&amp;lt;/b&amp;gt; for &amp;lt;b&amp;gt;1 seconds&amp;lt;/b&amp;gt;. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Crossbow Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Crossbow Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While using a crossbow, gain &amp;lt;b&amp;gt;5% [[Stats#Physical Power Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt; and an additional &amp;lt;b&amp;gt;50% [[Stats#Action Speed|Action Speed]]&amp;lt;/b&amp;gt; while reloading. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kinesthesia.png|link=|x96px]] &amp;lt;br&amp;gt; Kinesthesia &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When moving with the bowstring drawn, move speed bonus increases by 10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Nimble Hands.png|link=|x96px]] &amp;lt;br&amp;gt; Nimble Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using a bow, increases your draw speed by 15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Quick_Reload.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Reload &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When reloading a [[Weapons#Bows|bow]]-type weapon, gain &amp;lt;b&amp;gt;50% [[Stats#Action Speed|Action Speed]]&amp;lt;/b&amp;gt;. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ranged Weapons Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Ranged Weapons Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When attacking with a Ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain &amp;lt;b&amp;gt;5% [[Stats#Physical Power Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sharpshooter.png|link=|x96px]] &amp;lt;br&amp;gt; Sharpshooter &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When attacking with a Ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain &amp;lt;b&amp;gt;15% [[Damage_Calculation#Hit_Location_Multiplier|Headshot]] [[Damage_Calculation|Damage]]&amp;lt;/b&amp;gt;. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Spear Proficiency.png|link=|x96px]] &amp;lt;br&amp;gt; Spear Proficiency &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain the ability to equip [[Spear|spears]]. While using a spear, gain &amp;lt;b&amp;gt;7 [[Stats#Physical Power|Physical Power]]&amp;lt;/b&amp;gt;. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trap Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Trap Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Dramatically decreases installation time for traps. (+100% [[Stats#Regular Interaction Speed|Regular Interaction Speed]] during installation) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_BackStep.png|link=|x96px]] &amp;lt;br&amp;gt; Back Step &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Quickly retreat a short distance, can be used in air &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Field Ration.png|link=|x96px]] &amp;lt;br&amp;gt; Field Ration &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Forage food and recover 25 HP. This counts as [[Healing#True_Physical_Healing|Physical Healing]]. (3 stacks, non replenishable.) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Forceful_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Forceful Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 8 seconds after activation, hitting an enemy with a ranged attack knocks them back. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Multishot.png|link=|x96px]] &amp;lt;br&amp;gt; Multishot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When attacking with a [[Weapons#Bows|bow]]-type weapon, fire 5 arrows at a horizontal angle at the same time. Damages for the five arrows are 50%, 75%, 100%, 75%, 50%, respectively. Total of 350% damage if all arrows hit the target. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 22s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Penetrating_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Penetrating Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 8 seconds, reduces the effectiveness of enemy [[Damage_Calculation#Hit_Location_Multiplier|Headshot]] Damage Reduction by -50% and grants an additional +25% Armor [[Damage_Calculation#Penetration|Penetration]]. Limited to ranged weaponry. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quick Fire.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Fire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When attacking using a [[Weapons#Bows|bow]]-type weapon, grants additional flat +50% [[Stats#Action Speed|Action Speed]] for 8 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quickshot.png|link=|x96px]] &amp;lt;br&amp;gt; Quickshot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Hold multiple arrows in your shooting hand and fire them quickly in succession in a single action.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Longbow: 2 arrows&amp;lt;br&amp;gt;Recurve Bow: 3 arrows&amp;lt;br&amp;gt;Survival Bow: 4 arrows&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 22s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill True Shot.png|link=|x96px]] &amp;lt;br&amp;gt; True Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Projectile&#039;s flight speed is no longer affected by gravity but is still affected by Damage Falloff for 8 seconds(works with thrown weapons). In addition, [[Stats#Physical Power Bonus|Physical Power Bonus]] is increased by +8%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- You excel in group fights, if you have a front line to distract enemies and protect you.&lt;br /&gt;
&lt;br /&gt;
- Remember to retrieve arrows from enemy corpses.&lt;br /&gt;
&lt;br /&gt;
- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an &amp;quot;instant reload&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.&lt;br /&gt;
&lt;br /&gt;
- Use door windows to shoot at unsuspecting enemies on the other side of the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=22460</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=22460"/>
		<updated>2024-04-15T20:49:04Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: /* Move Speed */ Updated Crouch and Walk move speed values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;&amp;quot;&amp;gt;Stats are currently up to date for: {{:TODO|Stats}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and the in game display, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game the display might get [[Damage_Calculation#Rounding|rounded]] to 33.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
{{Stats Data|physicalpower}}&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
- More recently known as Physical Damage Bonus,&lt;br /&gt;
Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items, and abilities.&lt;br /&gt;
{{Stats Data|physicalpowerbonus}}&lt;br /&gt;
&lt;br /&gt;
Capped to -100%&lt;br /&gt;
&lt;br /&gt;
===Max Health from Strength===&lt;br /&gt;
Max Health determines your characters maximum [[Health]].&lt;br /&gt;
&lt;br /&gt;
Strength increases Max Health with 25% Scaling. See the Hybrid stat [[Stats#Max_Health|Max Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
===Max Health from Vigor===&lt;br /&gt;
Max Health determines your characters maximum [[Health]].&lt;br /&gt;
&lt;br /&gt;
Vigor increases Max Health with 75% Scaling. See the Hybrid stat [[Stats#Max_Health|Max Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Health Recovery===&lt;br /&gt;
Affects the rate at which you restore health when Resting, but not when using Bandages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered per tick = Base Recovery * (1 + Health Recovery Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a Barbarian resting with 95% Health Recovery Bonus will recover &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered every 2s = 1 * (1 + .95) = 1.95 Health&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|healthrecovery}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed from Agility===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
Agility increases Action Speed with 25% Scaling. See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character moves. This stat is also directly influenced by wearing gear. Every 1 point in Move Speed is equal to 0.3333...% Move Speed. The default Move Speed for each class is 300, which translates to 100% Move Speed, with penalties or bonuses provided based on Agility. Performing certain actions, such as attacking, or moving in certain directions will also affect Move Speed. Backwards = 60%, Crouch = 65%, Walk = 40%. &lt;br /&gt;
{{Stats Data|movespeed}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard capped to 350 Movement speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Regular Interaction Speed from Agility===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Agility increases Regular Interaction Speed with 40% Scaling. See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
==Dexterity==&lt;br /&gt;
===Action Speed from Dexterity===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
Dexterity increases Action Speed with 75% Scaling. See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Manual Dexterity===&lt;br /&gt;
Manual Dexterity determines how quickly Bard plays an instrument.&lt;br /&gt;
{{Stats Data|manualdexterity}}&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.&lt;br /&gt;
{{Stats Data|itemequipspeed}}&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magic Power===&lt;br /&gt;
Magic Power governs your Magic Power Bonus.&lt;br /&gt;
{{Stats Data|magicalpower}}&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
{{Stats Data|magicalpowerbonus}}&lt;br /&gt;
&lt;br /&gt;
===Magic Resistance===&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
{{Stats Data|magicresistance}}&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles. Please note that there is currently a bug where Magical Damage Reduction is additively 10% lower than the following expected amounts.&lt;br /&gt;
{{Stats Data|magicaldamagereduction}}&lt;br /&gt;
&lt;br /&gt;
Magical Damage Reduction is capped to 85%&lt;br /&gt;
&lt;br /&gt;
===Buff Duration===&lt;br /&gt;
Buff Duration governs the duration of temporary beneficial status effects.&lt;br /&gt;
{{Stats Data|buffduration}}&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration governs the duration of temporary negative status effects. A negative Debuff Duration is beneficial to have, as it will shorten the duration of debuffs. A positive Debuff Duration stat means debuffs last longer, which is detrimental to the player.&lt;br /&gt;
{{Stats Data|debuffduration}}&lt;br /&gt;
&lt;br /&gt;
Debuff Duration has a lower cap of -95%, meaning at minimum a debuff can last 1/20th of its base duration.&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed===&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
{{Stats Data|magicalinteractionspeed}}&lt;br /&gt;
&lt;br /&gt;
Note that the Debuff Duration Bonus enchant converts into a negative Debuff Duration, decreasing the duration of debuffs on you.&lt;br /&gt;
&lt;br /&gt;
Durations are not rounded and last their exact amount. However, actions that are performed in intervals, like Damage/Healing [[https://darkanddarker.wiki.spellsandguns.com/Damage_Calculation#Damage/Healing_over_Time|over time]], are rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. &lt;br /&gt;
&lt;br /&gt;
==Knowledge==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|spellcastingspeed}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Spell Casting Time = (Base Casting Time)/(1 + Spell Casting Speed)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A Spell Casting Speed of 50% results in the casting time lasting for only 67% of the base casting time.&lt;br /&gt;
* A Spell Casting Speed of 100% results in the casting time lasting for only 50% of the base casting time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Memory Capacity===&lt;br /&gt;
Memory Capacity govern your spell/song cost cap, meaning equipping spells/songs that exceed this cap will not be usable.&lt;br /&gt;
{{Stats Data|memorycapacity}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; Total Memory Capacity = ceil(Memory Cap from Knowledge * (1 + Memory Cap Bonus%)) + Add Memory Cap &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Memory Cap Bonus% and Add Memory Cap are two different [[Enchantments]]. &lt;br /&gt;
&lt;br /&gt;
For example, with 12 Memory Cap from 18 knowledge, +8 Add Memory Cap, and 7.7% Memory Cap Bonus, the final Memory Capacity will be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; ceil(12 * 1.077) + 8 = 21 Memory Capacity&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Memory Recovery===&lt;br /&gt;
Increases the amount of [[Spell_Restoration|Spell/(Skill?) Points]] (SP) you restore per tick. &lt;br /&gt;
&lt;br /&gt;
{{Stats Data|memoryrecovery}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;SP Recharge per tick (SP/tick) = Base Recharge * (1 + Memory Recovery Bonus)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Regular Interaction Speed from Resourcefulness===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Resourcefulness increases Regular Interaction Speed with 60% Scaling. See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Cooldown Reduction===&lt;br /&gt;
Cooldown Reduction reduces the cooldowns of abilities/skills.&lt;br /&gt;
{{Stats_Data|cooldownreduction}}&lt;br /&gt;
&lt;br /&gt;
===Persuasiveness===&lt;br /&gt;
Persuasiveness determines the duration of Bard songs&#039; buffs/debuffs.&lt;br /&gt;
{{Stats Data|persuasiveness}}&lt;br /&gt;
&lt;br /&gt;
Base buff duration formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Scaling x Persuasiveness&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each point in Persuasiveness over the base of 15 grants a 6.66% longer base duration. &lt;br /&gt;
&lt;br /&gt;
The duration listed both in game and in a song&#039;s description at [[Bard]] represent the duration of the song at the base of 15 Persuasiveness. Some songs there are noted to not scale with Persuasiveness, meaning they always last the listed amount, before Buff/Debuff duration. Some songs technically apply no duration or their affect lasts only while Channeling, like Peacemaking and Chaotic Discord.&lt;br /&gt;
&lt;br /&gt;
For example, Perfectly played Rousing Rhythms have 4.5x scaling and if Bard has 20 Persuasiveness, outgoing buff duration will be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4.5 x 20 = 90&amp;lt;/code&amp;gt; seconds&lt;br /&gt;
&lt;br /&gt;
This will also get multiplied by the receiver&#039;s [[Stats#Buff_Duration|Buff Duration]]/[[Stats#Debuff_Duration|Debuff Duration]]&lt;br /&gt;
&lt;br /&gt;
[https://www.desmos.com/calculator/sihhlsxqnt Buff Duration Calculator]&lt;br /&gt;
&lt;br /&gt;
=Hybrid Stats=&lt;br /&gt;
Hybrid stats are stats which come from a combination of attributes. For example, Health is determined by both Strength and Vigor.&lt;br /&gt;
&lt;br /&gt;
==Max Health==&lt;br /&gt;
Max Health determines your characters maximum [[Health]].&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|maxhealth}}&lt;br /&gt;
&lt;br /&gt;
Final Max Health formula with examples can be found on the [[Health]] page.&lt;br /&gt;
&lt;br /&gt;
==Action Speed==&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|actionspeed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An Action Speed of 50% results in the animation lasting for only 67% of the base animation length.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New animation length = Base animation length / (1 + Action Speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Regular Interaction Speed==&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|regularinteractionspeed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, an Interaction Speed of 100% results in the interaction time lasting for only 50% of the base interaction length.&lt;br /&gt;
&lt;br /&gt;
[[Surgical Kit]]s have 50% scaling on regular interaction speed, therefore, their formula looks like&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed * .5) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Other Stats=&lt;br /&gt;
&lt;br /&gt;
==Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
{{Stats Data|physicaldamagereduction}}&lt;br /&gt;
&lt;br /&gt;
Physical Damage Reduction is capped to 75%&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
[[Impact_Power|Impact Power]] governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Loot is rolled when you open the container or kill the mob.&lt;br /&gt;
&lt;br /&gt;
Whoever opens the loot first or kills the mob first is the person whose luck is used to calculate the drops.&amp;lt;br&amp;gt;&lt;br /&gt;
(It is not confirmed if Bard&#039;s Unchained Harmony rolls the loot table when it opens the containers.)&lt;br /&gt;
&lt;br /&gt;
Luck is capped at 500.&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible to get maximum of 450 Luck in the game currently:&lt;br /&gt;
*50 from [[Bard#Perks-0|Bard&#039;s Wanderer&#039;s Luck]]&lt;br /&gt;
*150 luck roll from a large [[Potion of Luck]]&lt;br /&gt;
*10 from craftable [[Hands#Craftable_Hands_Armors-0|golden hands]] armor piece&lt;br /&gt;
*40 from [[Golden Cloak]]&lt;br /&gt;
*200 from [[Enchantments#Table_of_Enchantment_Values|max enchantment rolls]] &#039;&#039;on other gear&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Loot Drop Tables and Drop Rate Tables===&lt;br /&gt;
&lt;br /&gt;
Each drop instance makes use of three pieces of information: the Loot Drop table, the Drop Rate table, and the player&#039;s Luck.&lt;br /&gt;
&lt;br /&gt;
Loot Drop tables list all possible items for a specific drop instance, and for each item therein it associates a Luck Grade.&amp;lt;br&amp;gt;&lt;br /&gt;
Drop Rate tables assign a &amp;quot;rate&amp;quot; to each Luck Grade; when normalized, these rates represent the probability of getting a drop of that Luck Grade.&lt;br /&gt;
&lt;br /&gt;
Each Luck Grade&#039;s drop rate is split evenly between items that share that Luck Grade. This means that items sharing a Loot Drop table and Luck Grade, will always have the same probability of dropping.&amp;lt;br&amp;gt;&lt;br /&gt;
However, be aware that Monsters and Containers can have multiple Loot Drop Tables, each with their own Drop Rate table.  See [[Lich#Loot_Tables|Lich]] for example.&lt;br /&gt;
&lt;br /&gt;
A Drop can be rolled more than once, but each roll is independent of the others.&amp;lt;br&amp;gt;&lt;br /&gt;
Lich rolls their gear Loot and Drop tables twice, theoretically making it possible (though extremely unlikely) to get two Artifacts from a single HR Lich kill.&lt;br /&gt;
&lt;br /&gt;
===Luck Scalar===&lt;br /&gt;
Luck Scalars are one piece of information needed to calculate drop probability at X Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The calculation is not a simple multiplication, so do not expect Uniques to be 4.382 times more common at 500 Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The true effect of Luck varies depending on Drop Rate tables and Loot Drop tables.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; width:740px; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luck Scalar Table&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;&amp;quot;&lt;br /&gt;
| Luck &lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 0&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 50&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 100&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 150&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 200&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 250&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 300&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 350&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 400&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 450&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 500&lt;br /&gt;
|- class=&amp;quot;colorrarity0&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Junk		||	1.000	||	0.950	||	0.900	||	0.850	||	0.800	||	0.750	||	0.700	||	0.650	||	0.600	||	0.550	||	0.500&lt;br /&gt;
|- class=&amp;quot;colorrarity1&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Poor		||	1.000	||	0.950	||	0.900	||	0.850	||	0.800	||	0.750	||	0.700	||	0.650	||	0.600	||	0.550	||	0.500&lt;br /&gt;
|- class=&amp;quot;colorrarity2&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Common		||	1.000	||	0.975	||	0.950	||	0.925	||	0.900	||	0.875	||	0.850	||	0.825	||	0.800	||	0.775	||	0.750&lt;br /&gt;
|- class=&amp;quot;colorrarity3&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Uncommon	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000&lt;br /&gt;
|- class=&amp;quot;colorrarity4&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Rare		||	1.000	||	1.476	||	1.901	||	2.277	||	2.602	||	2.878	||	3.103	||	3.279	||	3.404	||	3.480	||	3.505&lt;br /&gt;
|- class=&amp;quot;colorrarity5&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Epic		||	1.000	||	1.547	||	2.036	||	2.468	||	2.842	||	3.159	||	3.418	||	3.620	||	3.765	||	3.751	||	3.881&lt;br /&gt;
|- class=&amp;quot;colorrarity6&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Legendary	||	1.000	||	1.618	||	2.171	||	2.659	||	3.083	||	3.441	||	3.734	||	3.962	||	4.125	||	4.223	||	4.257&lt;br /&gt;
|- class=&amp;quot;colorrarity7&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Unique		||	1.000	||	1.642	||	2.216	||	2.723	||	3.163	||	3.535	||	3.839	||	4.076	||	4.245	||	4.347	||	4.382&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the Luck Scalar Table and Graph don&#039;t cover a Scalar value you wish to see, use the [https://www.desmos.com/calculator/bjmdlsym5d desmos graph]. &lt;br /&gt;
The desmos graph displays the LaTeX equations which are continuous curves, but keep in mind that fractional values of Luck do not exist.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; width:500px; height:410px; border-left:20px solid #0000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luck Scalar Graph&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|0=&lt;br /&gt;
{{Stats_Data|luckgrade00}}&lt;br /&gt;
&lt;br /&gt;
|-|1=&lt;br /&gt;
{{Stats_Data|luckgrade01}}&lt;br /&gt;
&lt;br /&gt;
|-|2=&lt;br /&gt;
{{Stats_Data|luckgrade02}}&lt;br /&gt;
&lt;br /&gt;
|-|3=&lt;br /&gt;
{{Stats_Data|luckgrade03}}&lt;br /&gt;
&lt;br /&gt;
|-|4=&lt;br /&gt;
{{Stats_Data|luckgrade04}}&lt;br /&gt;
&lt;br /&gt;
|-|5=&lt;br /&gt;
{{Stats_Data|luckgrade05}}&lt;br /&gt;
&lt;br /&gt;
|-|6=&lt;br /&gt;
{{Stats_Data|luckgrade06}}&lt;br /&gt;
&lt;br /&gt;
|-|7=&lt;br /&gt;
{{Stats_Data|luckgrade07}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Probabilities from Luck===&lt;br /&gt;
To calculate the drop rate at X Luck there are three steps.&amp;lt;br&amp;gt;&lt;br /&gt;
# For each Luck Grade&#039;s Drop Rate apply the corresponding Luck Scalar.&amp;lt;br&amp;gt;&lt;br /&gt;
# Find the dot product between the Luck Scalar vector at X Luck and the Base Rate.&amp;lt;br&amp;gt;(This is the same as adding up each term from the first step.)&amp;lt;br&amp;gt;&lt;br /&gt;
# For each term in the first step divide by the dot product from the second step to get the new drop rate at X Luck.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Quest Drop Example=&lt;br /&gt;
The table below is the Drop Rate table of Quest Drops.&lt;br /&gt;
&lt;br /&gt;
Every monster with a quest drop uses the Drop Rate table.&amp;lt;br&amp;gt;&lt;br /&gt;
However, depending on the monster&#039;s Loot Drop Table, many of the Luck Grade rates will be associated with dropping nothing.&lt;br /&gt;
&lt;br /&gt;
And in other instances, like [[Demon_Centaur#250-1|Demon Centaur]], a Luck Grade&#039;s rate may be split between two Loot Drops.&amp;lt;br&amp;gt;&lt;br /&gt;
This will not affect the calculations below, but they will determine an individual item&#039;s probability.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Rate&lt;br /&gt;
|- style=&amp;quot;color:rgb(50,50,50);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:rgb(100,100,100);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:rgb(222,222,222);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:rgb(98,190,11);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:rgb(74,155,209);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:rgb(173,90,255);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:rgb(247,162,45);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:rgb(227,216,140);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; width:fit-content; border:1px solid #DD952A; border-radius:15px; padding:7px;&amp;quot;&amp;gt;Click expand to see the calculations for 0 and 250 Luck.&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: fit-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Drop Rate tables generally sum to a power of ten.  Since the Luck Scalars are simply 1 at 0 Luck, the probability calculation is trivial.&lt;br /&gt;
&lt;br /&gt;
Using the Luck Scalars at 0 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}1.000 \cdot \textbf{220} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}1.000 \cdot \textbf{250} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}1.000 \cdot \textbf{200} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}1.000 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}1.000 \cdot \textbf{50} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}1.000 \cdot \textbf{20} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}1.000 \cdot \textbf{10} }  = {\color{violet}1000} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 0 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}1.000 \cdot \textbf{220} } }{ {\color{violet}1000} }=22\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}1.000 \cdot \textbf{250} } }{ {\color{violet}1000} }=25\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}1.000 \cdot \textbf{200} } }{ {\color{violet}1000} }=20\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} } }{ {\color{violet}1000} }=15\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}1.000 \cdot \textbf{100} } }{ {\color{violet}1000} }=10\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}1.000 \cdot \textbf{50} } }{ {\color{violet}1000} }=5\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}1.000 \cdot \textbf{20} } }{ {\color{violet}1000} }=2\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{10} } }{ {\color{violet}1000} }=1\%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using the Luck Scalars at 250 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}0.750 \cdot \textbf{220} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}0.750 \cdot \textbf{250} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}0.875 \cdot \textbf{200} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}2.878 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}3.125 \cdot \textbf{50} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}3.441 \cdot \textbf{20} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}3.535 \cdot \textbf{10} }  = {\color{violet}1227.42} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 250 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.750 \cdot \textbf{220} } }{ {\color{violet}1227.42} }=13.443\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.750 \cdot \textbf{250} } }{ {\color{violet}1227.42} }=15.276\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.875 \cdot \textbf{200} } }{ {\color{violet}1227.42} }=14.258\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} } }{ {\color{violet}1227.42} }=12.221\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}2.878 \cdot \textbf{100} } }{ {\color{violet}1227.42} }=23.448\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.125 \cdot \textbf{50} } }{ {\color{violet}1227.42} }=12.868\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}3.441 \cdot \textbf{20} } }{ {\color{violet}1227.42} }=5.607\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{10} } }{ {\color{violet}1227.42} }=2.880\%}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using the Luck Scalars at 500 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}0.500 \cdot \textbf{220} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}0.500 \cdot \textbf{250} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}0.750 \cdot \textbf{200} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}3.505 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}3.881 \cdot \textbf{50} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}4.257 \cdot \textbf{20} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}4.382 \cdot \textbf{10} }  = {\color{violet}1208.51} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 500 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.500 \cdot \textbf{220} } }{ {\color{violet}1208.51} }=9.102\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.500 \cdot \textbf{250} } }{ {\color{violet}1208.51} }=10.343\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.750 \cdot \textbf{200} } }{ {\color{violet}1208.51} }=12.412\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} } }{ {\color{violet}1208.51} }=12.412\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}3.505 \cdot \textbf{100} } }{ {\color{violet}1208.51} }=29.003\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.881 \cdot \textbf{50} } }{ {\color{violet}1208.51} }=16.057\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}4.257 \cdot \textbf{20} } }{ {\color{violet}1208.51} }=7.045\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{10} } }{ {\color{violet}1208.51} }=3.626\%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Gold Coin Chest Example=&lt;br /&gt;
&lt;br /&gt;
The table below is the Drop Rate table of the Gold Coin Chest.&lt;br /&gt;
&lt;br /&gt;
The Loot Drop table is rather simple. At Luck Grade 0, &amp;quot;Junk&amp;quot;, you get nothing.  At Luck Grade 2, &amp;quot;Common&amp;quot;, you get 1x Gold Coin Chest.&lt;br /&gt;
&lt;br /&gt;
Notice that despite the [[Gold Coin Chest]]&#039;s item rarity being unique, its Luck Grade is actually Common.&amp;lt;br&amp;gt;&lt;br /&gt;
Item Rarity does not equal Luck Grade, despite the two being equal for most items.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;99900&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; width:fit-content; border:1px solid #DD952A; border-radius:15px; padding:7px;&amp;quot;&amp;gt;Click expand to see the calculations for 0 and 250 Luck.&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: fit-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Using the Luck Scalars at 0 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}1.000 \cdot \textbf{99900} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}1.000 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} }  = {\color{violet}100000} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 0 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}1.000 \cdot \textbf{99900} } }{ {\color{violet}100000} }=99.9\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}1.000 \cdot \textbf{100} } }{ {\color{violet}100000} }=0.1\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Using the Luck Scalars at 250 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}0.750 \cdot \textbf{99900} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}0.750 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}0.875 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}2.878 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}3.159 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}3.441 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} }  = {\color{violet}75012.5} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 250 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.750 \cdot \textbf{99900} } }{ {\color{violet}75012.5} }=99.883\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.750 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.875 \cdot \textbf{100} } }{ {\color{violet}75012.5} }=0.117\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}2.878 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.159 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}3.441 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using the Luck Scalars at 500 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}0.500 \cdot \textbf{99900} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}0.500 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}0.750 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}3.505 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}3.881 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}4.257 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} }  = {\color{violet}50025} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 500 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.500 \cdot \textbf{99900} } }{ {\color{violet}50025} }=99.850\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.500 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.750 \cdot \textbf{100} } }{ {\color{violet}50025} }=0.150\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}3.505 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.881 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}4.257 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that you can calculate probability at X Luck from either the Drop Rate table &#039;&#039;or&#039;&#039; the Drop Probability at 0 Luck table.&amp;lt;br&amp;gt;&lt;br /&gt;
Using the Drop Probability at 0 Luck table works because the Luck Scalars are all 1 and you have to normalize regardless of using the Drop Rate or the Probability at 0 Luck.&lt;br /&gt;
&lt;br /&gt;
The wiki does not display the Drop Rate tables themselves, however it does show the alternative.&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item [[Enchantments]].&lt;br /&gt;
&lt;br /&gt;
{{Transclude|Enchantments#Enchantment Exclusive Stats}}&lt;br /&gt;
&lt;br /&gt;
For the possible values of Enchantments and their historical rolls, see [[Enchantments#Enchantment_Values|Enchantment Values]]&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=21925</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=21925"/>
		<updated>2024-04-04T16:25:48Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: /* Move Speed */ updated crouch and walk speeds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;&amp;quot;&amp;gt;Stats are currently up to date for: {{:TODO|Stats}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and the in game display, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game the display might get [[Damage_Calculation#Rounding|rounded]] to 33.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
{{Stats Data|physicalpower}}&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
- More recently known as Physical Damage Bonus,&lt;br /&gt;
Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items, and abilities.&lt;br /&gt;
{{Stats Data|physicalpowerbonus}}&lt;br /&gt;
&lt;br /&gt;
Capped to -100%&lt;br /&gt;
&lt;br /&gt;
===Max Health from Strength===&lt;br /&gt;
Max Health determines your characters maximum [[Health]].&lt;br /&gt;
&lt;br /&gt;
Strength increases Max Health with 25% Scaling. See the Hybrid stat [[Stats#Max_Health|Max Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
===Max Health from Vigor===&lt;br /&gt;
Max Health determines your characters maximum [[Health]].&lt;br /&gt;
&lt;br /&gt;
Vigor increases Max Health with 75% Scaling. See the Hybrid stat [[Stats#Max_Health|Max Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Health Recovery===&lt;br /&gt;
Affects the rate at which you restore health when Resting, but not when using Bandages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered per tick = Base Recovery * (1 + Health Recovery Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a Barbarian resting with 95% Health Recovery Bonus will recover &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered every 2s = 1 * (1 + .95) = 1.95 Health&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|healthrecovery}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed from Agility===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
Agility increases Action Speed with 25% Scaling. See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character moves. This stat is also directly influenced by wearing gear. Every 1 point in Move Speed is equal to 0.3333...% Move Speed. The default Move Speed for each class is 300, which translates to 100% Move Speed, with penalties or bonuses provided based on Agility. Performing certain actions, such as attacking, or moving in certain directions will also affect Move Speed. Backwards = 60%, Crouch = 45%, Walk = 45%. &lt;br /&gt;
{{Stats Data|movespeed}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard capped to 350 Movement speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Regular Interaction Speed from Agility===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Agility increases Regular Interaction Speed with 40% Scaling. See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
==Dexterity==&lt;br /&gt;
===Action Speed from Dexterity===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
Dexterity increases Action Speed with 75% Scaling. See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Manual Dexterity===&lt;br /&gt;
Manual Dexterity determines how quickly Bard plays an instrument.&lt;br /&gt;
{{Stats Data|manualdexterity}}&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.&lt;br /&gt;
{{Stats Data|itemequipspeed}}&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magic Power===&lt;br /&gt;
Magic Power governs your Magic Power Bonus.&lt;br /&gt;
{{Stats Data|magicalpower}}&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
{{Stats Data|magicalpowerbonus}}&lt;br /&gt;
&lt;br /&gt;
===Magic Resistance===&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
{{Stats Data|magicresistance}}&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles. Please note that there is currently a bug where Magical Damage Reduction is additively 10% lower than the following expected amounts.&lt;br /&gt;
{{Stats Data|magicaldamagereduction}}&lt;br /&gt;
&lt;br /&gt;
Magical Damage Reduction is capped to 85%&lt;br /&gt;
&lt;br /&gt;
===Buff Duration===&lt;br /&gt;
Buff Duration governs the duration of temporary beneficial status effects.&lt;br /&gt;
{{Stats Data|buffduration}}&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration governs the duration of temporary negative status effects. A negative Debuff Duration is beneficial to have, as it will shorten the duration of debuffs. A positive Debuff Duration stat means debuffs last longer, which is detrimental to the player.&lt;br /&gt;
{{Stats Data|debuffduration}}&lt;br /&gt;
&lt;br /&gt;
Debuff Duration has a lower cap of -95%, meaning at minimum a debuff can last 1/20th of its base duration.&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed===&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
{{Stats Data|magicalinteractionspeed}}&lt;br /&gt;
&lt;br /&gt;
Note that the Debuff Duration Bonus enchant converts into a negative Debuff Duration, decreasing the duration of debuffs on you.&lt;br /&gt;
&lt;br /&gt;
Durations are not rounded and last their exact amount. However, actions that are performed in intervals, like Damage/Healing [[https://darkanddarker.wiki.spellsandguns.com/Damage_Calculation#Damage/Healing_over_Time|over time]], are rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. &lt;br /&gt;
&lt;br /&gt;
==Knowledge==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|spellcastingspeed}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Spell Casting Time = (Base Casting Time)/(1 + Spell Casting Speed)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A Spell Casting Speed of 50% results in the casting time lasting for only 67% of the base casting time.&lt;br /&gt;
* A Spell Casting Speed of 100% results in the casting time lasting for only 50% of the base casting time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Memory Capacity===&lt;br /&gt;
Memory Capacity govern your spell/song cost cap, meaning equipping spells/songs that exceed this cap will not be usable.&lt;br /&gt;
{{Stats Data|memorycapacity}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; Total Memory Capacity = ceil(Memory Cap from Knowledge * (1 + Memory Cap Bonus%)) + Add Memory Cap &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Memory Cap Bonus% and Add Memory Cap are two different [[Enchantments]]. &lt;br /&gt;
&lt;br /&gt;
For example, with 12 Memory Cap from 18 knowledge, +8 Add Memory Cap, and 7.7% Memory Cap Bonus, the final Memory Capacity will be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; ceil(12 * 1.077) + 8 = 21 Memory Capacity&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Memory Recovery===&lt;br /&gt;
Increases the amount of [[Spell_Restoration|Spell/(Skill?) Points]] (SP) you restore per tick. &lt;br /&gt;
&lt;br /&gt;
{{Stats Data|memoryrecovery}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;SP Recharge per tick (SP/tick) = Base Recharge * (1 + Memory Recovery Bonus)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Regular Interaction Speed from Resourcefulness===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Resourcefulness increases Regular Interaction Speed with 60% Scaling. See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Persuasiveness===&lt;br /&gt;
Persuasiveness determines the duration of Bard songs&#039; buffs/debuffs.&lt;br /&gt;
{{Stats Data|persuasiveness}}&lt;br /&gt;
&lt;br /&gt;
Base buff duration formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Scaling x Persuasiveness&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each point in Persuasiveness over the base of 15 grants a 6.66% longer base duration. &lt;br /&gt;
&lt;br /&gt;
The duration listed both in game and in a song&#039;s description at [[Bard]] represent the duration of the song at the base of 15 Persuasiveness. Some songs there are noted to not scale with Persuasiveness, meaning they always last the listed amount, before Buff/Debuff duration. Some songs technically apply no duration or their affect lasts only while Channeling, like Peacemaking and Chaotic Discord.&lt;br /&gt;
&lt;br /&gt;
For example, Perfectly played Rousing Rhythms have 4.5x scaling and if Bard has 20 Persuasiveness, outgoing buff duration will be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4.5 x 20 = 90&amp;lt;/code&amp;gt; seconds&lt;br /&gt;
&lt;br /&gt;
This will also get multiplied by the receiver&#039;s [[Stats#Buff_Duration|Buff Duration]]/[[Stats#Debuff_Duration|Debuff Duration]]&lt;br /&gt;
&lt;br /&gt;
[https://www.desmos.com/calculator/sihhlsxqnt Buff Duration Calculator]&lt;br /&gt;
&lt;br /&gt;
=Hybrid Stats=&lt;br /&gt;
Hybrid stats are stats which come from a combination of attributes. For example, Health is determined by both Strength and Vigor.&lt;br /&gt;
&lt;br /&gt;
==Max Health==&lt;br /&gt;
Max Health determines your characters maximum [[Health]].&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|maxhealth}}&lt;br /&gt;
&lt;br /&gt;
Final Max Health formula with examples can be found on the [[Health]] page.&lt;br /&gt;
&lt;br /&gt;
==Action Speed==&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|actionspeed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An Action Speed of 50% results in the animation lasting for only 67% of the base animation length.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New animation length = Base animation length / (1 + Action Speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Regular Interaction Speed==&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|regularinteractionspeed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, an Interaction Speed of 100% results in the interaction time lasting for only 50% of the base interaction length.&lt;br /&gt;
&lt;br /&gt;
[[Surgical Kit]]s have 50% scaling on regular interaction speed, therefore, their formula looks like&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed * .5) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Other Stats=&lt;br /&gt;
&lt;br /&gt;
==Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
{{Stats Data|physicaldamagereduction}}&lt;br /&gt;
&lt;br /&gt;
Physical Damage Reduction is capped to 75%&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
[[Impact_Power|Impact Power]] governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Loot is rolled when you open the container or kill the mob.&lt;br /&gt;
&lt;br /&gt;
Whoever opens the loot first or kills the mob first is the person whose luck is used to calculate the drops.&amp;lt;br&amp;gt;&lt;br /&gt;
(It is not confirmed if Bard&#039;s Unchained Harmony rolls the loot table when it opens the containers.)&lt;br /&gt;
&lt;br /&gt;
Luck is capped at 500.&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible to get maximum of 450 Luck in the game currently:&lt;br /&gt;
*50 from [[Bard#Perks-0|Bard&#039;s Wanderer&#039;s Luck]]&lt;br /&gt;
*150 luck roll from a large [[Potion of Luck]]&lt;br /&gt;
*10 from craftable [[Hands#Craftable_Hands_Armors-0|golden hands]] armor piece&lt;br /&gt;
*40 from [[Golden Cloak]]&lt;br /&gt;
*200 from [[Enchantments#Table_of_Enchantment_Values|max enchantment rolls]] &#039;&#039;on other gear&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Loot Drop Tables and Drop Rate Tables===&lt;br /&gt;
&lt;br /&gt;
Each drop instance makes use of three pieces of information: the Loot Drop table, the Drop Rate table, and the player&#039;s Luck.&lt;br /&gt;
&lt;br /&gt;
Loot Drop tables list all possible items for a specific drop instance, and for each item therein it associates a Luck Grade.&amp;lt;br&amp;gt;&lt;br /&gt;
Drop Rate tables assign a &amp;quot;rate&amp;quot; to each Luck Grade; when normalized, these rates represent the probability of getting a drop of that Luck Grade.&lt;br /&gt;
&lt;br /&gt;
Each Luck Grade&#039;s drop rate is split evenly between items that share that Luck Grade. This means that items sharing a Loot Drop table and Luck Grade, will always have the same probability of dropping.&amp;lt;br&amp;gt;&lt;br /&gt;
However, be aware that Monsters and Containers can have multiple Loot Drop Tables, each with their own Drop Rate table.  See [[Lich#Loot_Tables|Lich]] for example.&lt;br /&gt;
&lt;br /&gt;
A Drop can be rolled more than once, but each roll is independent of the others.&amp;lt;br&amp;gt;&lt;br /&gt;
Lich rolls their gear Loot and Drop tables twice, theoretically making it possible (though extremely unlikely) to get two Artifacts from a single HR Lich kill.&lt;br /&gt;
&lt;br /&gt;
===Luck Scalar===&lt;br /&gt;
Luck Scalars are one piece of information needed to calculate drop probability at X Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The calculation is not a simple multiplication, so do not expect Uniques to be 4.382 times more common at 500 Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The true effect of Luck varies depending on Drop Rate tables and Loot Drop tables.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; width:740px; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luck Scalar Table&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; text-shadow:0px 0px 4px #000; border:1px solid #FFF9; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#FFF3; border-bottom:1px solid #FFF9;&amp;quot;&lt;br /&gt;
| Luck &lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 0&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 50&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 100&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 150&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 200&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 250&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 300&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 350&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 400&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 450&lt;br /&gt;
| style=&amp;quot;width:8%;&amp;quot;| 500&lt;br /&gt;
|- class=&amp;quot;colorrarity0&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Junk		||	1.000	||	0.950	||	0.900	||	0.850	||	0.800	||	0.750	||	0.700	||	0.650	||	0.600	||	0.550	||	0.500&lt;br /&gt;
|- class=&amp;quot;colorrarity1&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Poor		||	1.000	||	0.950	||	0.900	||	0.850	||	0.800	||	0.750	||	0.700	||	0.650	||	0.600	||	0.550	||	0.500&lt;br /&gt;
|- class=&amp;quot;colorrarity2&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Common		||	1.000	||	0.975	||	0.950	||	0.925	||	0.900	||	0.875	||	0.850	||	0.825	||	0.800	||	0.775	||	0.750&lt;br /&gt;
|- class=&amp;quot;colorrarity3&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Uncommon	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000&lt;br /&gt;
|- class=&amp;quot;colorrarity4&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Rare		||	1.000	||	1.476	||	1.901	||	2.277	||	2.602	||	2.878	||	3.103	||	3.279	||	3.404	||	3.480	||	3.505&lt;br /&gt;
|- class=&amp;quot;colorrarity5&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Epic		||	1.000	||	1.547	||	2.036	||	2.468	||	2.842	||	3.159	||	3.418	||	3.620	||	3.765	||	3.751	||	3.881&lt;br /&gt;
|- class=&amp;quot;colorrarity6&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Legendary	||	1.000	||	1.618	||	2.171	||	2.659	||	3.083	||	3.441	||	3.734	||	3.962	||	4.125	||	4.223	||	4.257&lt;br /&gt;
|- class=&amp;quot;colorrarity7&amp;quot;&lt;br /&gt;
| style=&amp;quot; background-color:#FFF3; font-weight:bold; border-right:1px solid #FFF9;&amp;quot; |	Unique		||	1.000	||	1.642	||	2.216	||	2.723	||	3.163	||	3.535	||	3.839	||	4.076	||	4.245	||	4.347	||	4.382&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the Luck Scalar Table and Graph don&#039;t cover a Scalar value you wish to see, use the [https://www.desmos.com/calculator/bjmdlsym5d desmos graph]. &lt;br /&gt;
The desmos graph displays the LaTeX equations which are continuous curves, but keep in mind that fractional values of Luck do not exist.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; width:500px; height:410px; border-left:20px solid #0000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luck Scalar Graph&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|0=&lt;br /&gt;
{{Stats_Data|luckgrade00}}&lt;br /&gt;
&lt;br /&gt;
|-|1=&lt;br /&gt;
{{Stats_Data|luckgrade01}}&lt;br /&gt;
&lt;br /&gt;
|-|2=&lt;br /&gt;
{{Stats_Data|luckgrade02}}&lt;br /&gt;
&lt;br /&gt;
|-|3=&lt;br /&gt;
{{Stats_Data|luckgrade03}}&lt;br /&gt;
&lt;br /&gt;
|-|4=&lt;br /&gt;
{{Stats_Data|luckgrade04}}&lt;br /&gt;
&lt;br /&gt;
|-|5=&lt;br /&gt;
{{Stats_Data|luckgrade05}}&lt;br /&gt;
&lt;br /&gt;
|-|6=&lt;br /&gt;
{{Stats_Data|luckgrade06}}&lt;br /&gt;
&lt;br /&gt;
|-|7=&lt;br /&gt;
{{Stats_Data|luckgrade07}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Probabilities from Luck===&lt;br /&gt;
To calculate the drop rate at X Luck there are three steps.&amp;lt;br&amp;gt;&lt;br /&gt;
# For each Luck Grade&#039;s Drop Rate apply the corresponding Luck Scalar.&amp;lt;br&amp;gt;&lt;br /&gt;
# Find the dot product between the Luck Scalar vector at X Luck and the Base Rate.&amp;lt;br&amp;gt;(This is the same as adding up each term from the first step.)&amp;lt;br&amp;gt;&lt;br /&gt;
# For each term in the first step divide by the dot product from the second step to get the new drop rate at X Luck.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Quest Drop Example=&lt;br /&gt;
The table below is the Drop Rate table of Quest Drops.&lt;br /&gt;
&lt;br /&gt;
Every monster with a quest drop uses the Drop Rate table.&amp;lt;br&amp;gt;&lt;br /&gt;
However, depending on the monster&#039;s Loot Drop Table, many of the Luck Grade rates will be associated with dropping nothing.&lt;br /&gt;
&lt;br /&gt;
And in other instances, like [[Demon_Centaur#250-1|Demon Centaur]], a Luck Grade&#039;s rate may be split between two Loot Drops.&amp;lt;br&amp;gt;&lt;br /&gt;
This will not affect the calculations below, but they will determine an individual item&#039;s probability.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Rate&lt;br /&gt;
|- style=&amp;quot;color:rgb(50,50,50);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;220&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:rgb(100,100,100);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:rgb(222,222,222);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:rgb(98,190,11);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:rgb(74,155,209);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:rgb(173,90,255);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:rgb(247,162,45);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;color:rgb(227,216,140);&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; width:fit-content; border:1px solid #DD952A; border-radius:15px; padding:7px;&amp;quot;&amp;gt;Click expand to see the calculations for 0 and 250 Luck.&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: fit-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Drop Rate tables generally sum to a power of ten.  Since the Luck Scalars are simply 1 at 0 Luck, the probability calculation is trivial.&lt;br /&gt;
&lt;br /&gt;
Using the Luck Scalars at 0 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}1.000 \cdot \textbf{220} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}1.000 \cdot \textbf{250} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}1.000 \cdot \textbf{200} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}1.000 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}1.000 \cdot \textbf{50} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}1.000 \cdot \textbf{20} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}1.000 \cdot \textbf{10} }  = {\color{violet}1000} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 0 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}1.000 \cdot \textbf{220} } }{ {\color{violet}1000} }=22\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}1.000 \cdot \textbf{250} } }{ {\color{violet}1000} }=25\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}1.000 \cdot \textbf{200} } }{ {\color{violet}1000} }=20\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} } }{ {\color{violet}1000} }=15\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}1.000 \cdot \textbf{100} } }{ {\color{violet}1000} }=10\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}1.000 \cdot \textbf{50} } }{ {\color{violet}1000} }=5\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}1.000 \cdot \textbf{20} } }{ {\color{violet}1000} }=2\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{10} } }{ {\color{violet}1000} }=1\%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Using the Luck Scalars at 250 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}0.750 \cdot \textbf{220} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}0.750 \cdot \textbf{250} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}0.875 \cdot \textbf{200} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}2.878 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}3.125 \cdot \textbf{50} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}3.441 \cdot \textbf{20} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}3.535 \cdot \textbf{10} }  = {\color{violet}1227.42} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 250 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.750 \cdot \textbf{220} } }{ {\color{violet}1227.42} }=13.443\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.750 \cdot \textbf{250} } }{ {\color{violet}1227.42} }=15.276\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.875 \cdot \textbf{200} } }{ {\color{violet}1227.42} }=14.258\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} } }{ {\color{violet}1227.42} }=12.221\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}2.878 \cdot \textbf{100} } }{ {\color{violet}1227.42} }=23.448\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.125 \cdot \textbf{50} } }{ {\color{violet}1227.42} }=12.868\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}3.441 \cdot \textbf{20} } }{ {\color{violet}1227.42} }=5.607\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{10} } }{ {\color{violet}1227.42} }=2.880\%}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using the Luck Scalars at 500 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}0.500 \cdot \textbf{220} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}0.500 \cdot \textbf{250} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}0.750 \cdot \textbf{200} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}3.505 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}3.881 \cdot \textbf{50} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}4.257 \cdot \textbf{20} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}4.382 \cdot \textbf{10} }  = {\color{violet}1208.51} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 500 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.500 \cdot \textbf{220} } }{ {\color{violet}1208.51} }=9.102\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.500 \cdot \textbf{250} } }{ {\color{violet}1208.51} }=10.343\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.750 \cdot \textbf{200} } }{ {\color{violet}1208.51} }=12.412\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{150} } }{ {\color{violet}1208.51} }=12.412\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}3.505 \cdot \textbf{100} } }{ {\color{violet}1208.51} }=29.003\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.881 \cdot \textbf{50} } }{ {\color{violet}1208.51} }=16.057\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}4.257 \cdot \textbf{20} } }{ {\color{violet}1208.51} }=7.045\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{10} } }{ {\color{violet}1208.51} }=3.626\%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Gold Coin Chest Example=&lt;br /&gt;
&lt;br /&gt;
The table below is the Drop Rate table of the Gold Coin Chest.&lt;br /&gt;
&lt;br /&gt;
The Loot Drop table is rather simple. At Luck Grade 0, &amp;quot;Junk&amp;quot;, you get nothing.  At Luck Grade 2, &amp;quot;Common&amp;quot;, you get 1x Gold Coin Chest.&lt;br /&gt;
&lt;br /&gt;
Notice that despite the [[Gold Coin Chest]]&#039;s item rarity being unique, its Luck Grade is actually Common.&amp;lt;br&amp;gt;&lt;br /&gt;
Item Rarity does not equal Luck Grade, despite the two being equal for most items.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;99900&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; width:fit-content; border:1px solid #DD952A; border-radius:15px; padding:7px;&amp;quot;&amp;gt;Click expand to see the calculations for 0 and 250 Luck.&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: fit-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Using the Luck Scalars at 0 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}1.000 \cdot \textbf{99900} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}1.000 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} }  = {\color{violet}100000} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 0 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}1.000 \cdot \textbf{99900} } }{ {\color{violet}100000} }=99.9\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}1.000 \cdot \textbf{100} } }{ {\color{violet}100000} }=0.1\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}1.000 \cdot \textbf{0} } }{ {\color{violet}100000} }=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Using the Luck Scalars at 250 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}0.750 \cdot \textbf{99900} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}0.750 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}0.875 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}2.878 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}3.159 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}3.441 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} }  = {\color{violet}75012.5} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 250 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.750 \cdot \textbf{99900} } }{ {\color{violet}75012.5} }=99.883\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.750 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.875 \cdot \textbf{100} } }{ {\color{violet}75012.5} }=0.117\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}2.878 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.159 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}3.441 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}3.535 \cdot \textbf{0} } }{ {\color{violet}75012.5} }=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Using the Luck Scalars at 500 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}&lt;br /&gt;
{\color[RGB]{50, 50, 50}0.500 \cdot \textbf{99900} }  + &lt;br /&gt;
{\color[RGB]{100, 100, 100}0.500 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{222, 222, 222}0.750 \cdot \textbf{100} }  + &lt;br /&gt;
{\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{74, 155, 209}3.505 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{173, 90, 255}3.881 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{247, 162, 45}4.257 \cdot \textbf{0} }  + &lt;br /&gt;
{\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} }  = {\color{violet}50025} }}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 500 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{50, 50, 50}0.500 \cdot \textbf{99900} } }{ {\color{violet}50025} }=99.850\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{100, 100, 100}0.500 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{222, 222, 222}0.750 \cdot \textbf{100} } }{ {\color{violet}50025} }=0.150\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{98, 190, 11}1.000 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{74, 155, 209}3.505 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{ {\color[RGB]{173, 90, 255}3.881 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{247, 162, 45}4.257 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{ {\color[RGB]{227, 216, 140}4.382 \cdot \textbf{0} } }{ {\color{violet}50025} }=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that you can calculate probability at X Luck from either the Drop Rate table &#039;&#039;or&#039;&#039; the Drop Probability at 0 Luck table.&amp;lt;br&amp;gt;&lt;br /&gt;
Using the Drop Probability at 0 Luck table works because the Luck Scalars are all 1 and you have to normalize regardless of using the Drop Rate or the Probability at 0 Luck.&lt;br /&gt;
&lt;br /&gt;
The wiki does not display the Drop Rate tables themselves, however it does show the alternative.&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item [[Enchantments]].&lt;br /&gt;
&lt;br /&gt;
{{Transclude|Enchantments#Enchantment Exclusive Stats}}&lt;br /&gt;
&lt;br /&gt;
For the possible values of Enchantments and their historical rolls, see [[Enchantments#Enchantment_Values|Enchantment Values]]&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Esthelion&amp;diff=21867</id>
		<title>User:Esthelion</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=User:Esthelion&amp;diff=21867"/>
		<updated>2024-04-02T22:00:13Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: Created page with &amp;quot;Esthelion was here.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Esthelion was here.&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=21778</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=21778"/>
		<updated>2024-03-29T23:57:05Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: Added True Shot duration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;&amp;quot;&amp;gt;Page is currently up to date for: {{:TODO|Classes}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;An Astute Hunter&#039;}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and markmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Any long-ranged weapons, some swords and spears.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**High ranged damage output, allowing them to threaten angles effectively and deal significant damage from the backline.&lt;br /&gt;
**Able to set bear traps to lock down enemies in place.&lt;br /&gt;
**Great room clearing and PvE ability without putting themselves at risk.&lt;br /&gt;
**High movement speed and interaction speed, allowing them to pick their fights.&lt;br /&gt;
**High burst healing with the Field Ration skill.&lt;br /&gt;
**Able to track fresh enemy footprints via the Tracking perk, effectively nullifying Invisibility.&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited ammo pool requiring frequent reloads, arrow management and the sacrifice of a non-insignificant amount of inventory space.&lt;br /&gt;
**Very weak at close range, few melee weapon options and no special melee skills.&lt;br /&gt;
**Low health pool with limited armour options.&lt;br /&gt;
**Costly to play, as arrows, bolts and bear traps are essential to most Ranger playstyles.&lt;br /&gt;
**Projectiles can be blocked by shields and dodged more easily than melee attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
       &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:CampingMastery.png|link=|x96px]] &amp;lt;br&amp;gt; Camping Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces campfire setup time by 50% and increases the duration of the campfire by 30%&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Tracking.png|link=|x96px]] &amp;lt;br&amp;gt; Chase &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Detect recent enemy footsteps. (Recent enemy player footsteps display as red footprints on the ground within 4.5 meters.) &amp;lt;br&amp;gt; and can hear enemy footstep sounds from twice as far away. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Crippling_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Crippling Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Hitting the target&#039;s leg reduces their &amp;lt;b&amp;gt;Move Speed Bonus by -35%&amp;lt;/b&amp;gt; for &amp;lt;b&amp;gt;2 seconds&amp;lt;/b&amp;gt;. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Crossbow Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Crossbow Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While using a crossbow, gain &amp;lt;b&amp;gt;5% [[Stats#Physical Power Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt; and an additional &amp;lt;b&amp;gt;50% [[Stats#Action Speed|Action Speed]]&amp;lt;/b&amp;gt; while reloading. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kinesthesia.png|link=|x96px]] &amp;lt;br&amp;gt; Kinesthesia &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When moving with the bowstring drawn, move speed bonus increases by 10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Nimble Hands.png|link=|x96px]] &amp;lt;br&amp;gt; Nimble Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using a bow, increases your draw speed by 15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Quick_Reload.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Reload &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When reloading a bow-type weapon, gain &amp;lt;b&amp;gt;50% [[Stats#Action Speed|Action Speed]]&amp;lt;/b&amp;gt;. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ranged Weapons Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Ranged Weapons Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When attacking with a bow-type weapon, gain &amp;lt;b&amp;gt;5% [[Stats#Physical Power Bonus|Physical Power Bonus]]&amp;lt;/b&amp;gt;. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sharpshooter.png|link=|x96px]] &amp;lt;br&amp;gt; Sharpshooter &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When attacking with a [[Weapons#Bows|bow]]-type weapon, gain &amp;lt;b&amp;gt;15% [[Damage_Calculation#Hit_Location_Multiplier|Headshot]] [[Damage_Calculation|Damage]]&amp;lt;/b&amp;gt;. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Spear Proficiency.png|link=|x96px]] &amp;lt;br&amp;gt; Spear Proficiency &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain the ability to equip [[Spear|spears]]. While using a spear, gain &amp;lt;b&amp;gt;10 [[Stats#Physical Power|Physical Power]]&amp;lt;/b&amp;gt;. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trap Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Trap Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Dramatically decreases installation time for traps. (+100% [[Stats#Regular Interaction Speed|Regular Interaction Speed]] during installation) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_BackStep.png|link=|x96px]] &amp;lt;br&amp;gt; Back Step &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Quickly retreat a short distance, can be used in air &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 14s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Field Ration.png|link=|x96px]] &amp;lt;br&amp;gt; Field Ration &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Forage food and recover 25 HP. This counts as [[Healing#True_Physical_Healing|Physical Healing]]. (3 stacks, non replenishable.) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Forceful_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Forceful Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 8 seconds after activation, hitting an enemy with a ranged attack knocks them back. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Multishot.png|link=|x96px]] &amp;lt;br&amp;gt; Multishot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When attacking with a [[Weapons#Bows|bow]]-type weapon, fire 5 arrows at a horizontal angle at the same time. Damages for the five arrows are 50%, 75%, 100%, 75%, 50%, respectively. Total of 350% damage if all arrows hit the target. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 22s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Penetrating_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Penetrating Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 8 seconds, reduces the effectiveness of enemy [[Damage_Calculation#Hit_Location_Multiplier|Headshot]] Damage Reduction by -50% and grants an additional +25% Armor [[Damage_Calculation#Penetration|Penetration]]. Not limited to ranged weaponry. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quick Fire.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Fire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When attacking using a [[Weapons#Bows|bow]]-type weapon, grants additional flat +50% [[Stats#Action Speed|Action Speed]] for 8 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quickshot.png|link=|x96px]] &amp;lt;br&amp;gt; Quickshot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Hold multiple arrows in your shooting hand and fire them quickly in succession in a single action.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Longbow: 2 arrows&amp;lt;br&amp;gt;Recurve Bow: 3 arrows&amp;lt;br&amp;gt;Survival Bow: 4 arrows&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 22s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill True Shot.png|link=|x96px]] &amp;lt;br&amp;gt; True Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Projectile&#039;s flight speed is no longer affected by gravity but is still affected by Damage Falloff for 8 seconds(works with thrown weapons). In addition, [[Stats#Physical Power Bonus|Physical Power Bonus]] is increased by +5%.&amp;lt;br&amp;gt; Lasts 8s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- You excel in group fights, if you have a front line to distract enemies and protect you.&lt;br /&gt;
&lt;br /&gt;
- Remember to retrieve arrows from enemy corpses.&lt;br /&gt;
&lt;br /&gt;
- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an &amp;quot;instant reload&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.&lt;br /&gt;
&lt;br /&gt;
- Use door windows to shoot at unsuspecting enemies on the other side of the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:7a11d5f639bd3875b4fbd42016bc3be4&amp;diff=21776</id>
		<title>CommentStreams:7a11d5f639bd3875b4fbd42016bc3be4</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:7a11d5f639bd3875b4fbd42016bc3be4&amp;diff=21776"/>
		<updated>2024-03-29T20:51:15Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yes and yes.&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:B5de795163cce23c4d086e982a110a66&amp;diff=21775</id>
		<title>CommentStreams:B5de795163cce23c4d086e982a110a66</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:B5de795163cce23c4d086e982a110a66&amp;diff=21775"/>
		<updated>2024-03-29T20:41:21Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shield Slam has a 100% scaling with your physical damage modifiers, meaning any Physical Power, Physical Power Bonus, Additional Physical Damage and True damage will boost it&#039;s damage. Physical Damage Reduction on your opponents will definitely reduce the damage they take from it.&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:1c5d71010150c1aa3128c7b068fbb1ae&amp;diff=21774</id>
		<title>CommentStreams:1c5d71010150c1aa3128c7b068fbb1ae</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:1c5d71010150c1aa3128c7b068fbb1ae&amp;diff=21774"/>
		<updated>2024-03-29T20:36:36Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Only gives the bonus once.&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=21773</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Stats&amp;diff=21773"/>
		<updated>2024-03-29T20:28:34Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: /* Move Speed */ Updated Crouch and Walk movespeed descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Stats Guide&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;&amp;quot;&amp;gt;Stats are currently up to date for: {{:TODO|Stats}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charts==&lt;br /&gt;
Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and the in game display, it is better to look at chart info. &lt;br /&gt;
&lt;br /&gt;
For example, even though the formula might give 32.5, in game the display might get [[Damage_Calculation#Rounding|rounded]] to 33.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Stats that come from character&#039;s attributes.&lt;br /&gt;
==Strength==&lt;br /&gt;
===Physical Power===&lt;br /&gt;
Physical Power governs your Physical Power Bonus.&lt;br /&gt;
{{Stats Data|physicalpower}}&lt;br /&gt;
&lt;br /&gt;
===Physical Power Bonus===&lt;br /&gt;
- More recently known as Physical Damage Bonus,&lt;br /&gt;
Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items, and abilities.&lt;br /&gt;
{{Stats Data|physicalpowerbonus}}&lt;br /&gt;
&lt;br /&gt;
Capped to -100%&lt;br /&gt;
&lt;br /&gt;
===Max Health from Strength===&lt;br /&gt;
Max Health determines your characters maximum [[Health]].&lt;br /&gt;
&lt;br /&gt;
Strength increases Max Health with 25% Scaling. See the Hybrid stat [[Stats#Max_Health|Max Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vigor==&lt;br /&gt;
===Max Health from Vigor===&lt;br /&gt;
Max Health determines your characters maximum [[Health]].&lt;br /&gt;
&lt;br /&gt;
Vigor increases Max Health with 75% Scaling. See the Hybrid stat [[Stats#Max_Health|Max Health]] for more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Health Recovery===&lt;br /&gt;
Affects the rate at which you restore health when Resting, but not when using Bandages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered per tick = Base Recovery * (1 + Health Recovery Bonus)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a Barbarian resting with 95% Health Recovery Bonus will recover &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Health Recovered every 2s = 1 * (1 + .95) = 1.95 Health&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|healthrecovery}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Agility==&lt;br /&gt;
===Action Speed from Agility===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
Agility increases Action Speed with 25% Scaling. See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Move Speed===&lt;br /&gt;
Move Speed governs the speed at which your character moves. This stat is also directly influenced by wearing gear. Every 1 point in Move Speed is equal to 0.3333...% Move Speed. The default Move Speed for each class is 300, which translates to 100% Move Speed, with penalties or bonuses provided based on Agility. Performing certain actions, such as attacking, or moving in certain directions will also affect Move Speed. Backwards = 60%, Crouch = 60%, Walk = 60%. &lt;br /&gt;
{{Stats Data|movespeed}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard capped to 350 Movement speed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Regular Interaction Speed from Agility===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Agility increases Regular Interaction Speed with 40% Scaling. See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
==Dexterity==&lt;br /&gt;
===Action Speed from Dexterity===&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.&lt;br /&gt;
&lt;br /&gt;
Dexterity increases Action Speed with 75% Scaling. See the Hybrid stat [[Stats#Action_Speed|Action Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Manual Dexterity===&lt;br /&gt;
Manual Dexterity determines how quickly Bard plays an instrument.&lt;br /&gt;
{{Stats Data|manualdexterity}}&lt;br /&gt;
&lt;br /&gt;
===Item Equip Speed===&lt;br /&gt;
Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.&lt;br /&gt;
{{Stats Data|itemequipspeed}}&lt;br /&gt;
&lt;br /&gt;
==Will==&lt;br /&gt;
===Magic Power===&lt;br /&gt;
Magic Power governs your Magic Power Bonus.&lt;br /&gt;
{{Stats Data|magicalpower}}&lt;br /&gt;
&lt;br /&gt;
===Magic Power Bonus===&lt;br /&gt;
Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.&lt;br /&gt;
{{Stats Data|magicalpowerbonus}}&lt;br /&gt;
&lt;br /&gt;
===Magic Resistance===&lt;br /&gt;
Magic Resistance governs your Magical Damage Reduction.&lt;br /&gt;
{{Stats Data|magicresistance}}&lt;br /&gt;
&lt;br /&gt;
===Magical Damage Reduction===&lt;br /&gt;
Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles. Please note that there is currently a bug where Magical Damage Reduction is additively 10% lower than the following expected amounts.&lt;br /&gt;
{{Stats Data|magicaldamagereduction}}&lt;br /&gt;
&lt;br /&gt;
Magical Damage Reduction is capped to 85%&lt;br /&gt;
&lt;br /&gt;
===Buff Duration===&lt;br /&gt;
Buff Duration governs the duration of temporary beneficial status effects.&lt;br /&gt;
{{Stats Data|buffduration}}&lt;br /&gt;
&lt;br /&gt;
===Debuff Duration===&lt;br /&gt;
Debuff Duration governs the duration of temporary negative status effects. A negative Debuff Duration is beneficial to have, as it will shorten the duration of debuffs. A positive Debuff Duration stat means debuffs last longer, which is detrimental to the player.&lt;br /&gt;
{{Stats Data|debuffduration}}&lt;br /&gt;
&lt;br /&gt;
===Magical Interaction Speed===&lt;br /&gt;
Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
{{Stats Data|magicalinteractionspeed}}&lt;br /&gt;
&lt;br /&gt;
Note that the Debuff Duration Bonus enchant converts into a negative Debuff Duration, decreasing the duration of debuffs on you.&lt;br /&gt;
&lt;br /&gt;
Durations are not rounded and last their exact amount. However, actions that are performed in intervals, like Damage/Healing [[https://darkanddarker.wiki.spellsandguns.com/Damage_Calculation#Damage/Healing_over_Time|over time]], are rounded down to the nearest integer, resulting in thresholds that players may want to take advantage of. &lt;br /&gt;
&lt;br /&gt;
==Knowledge==&lt;br /&gt;
===Spell Casting Speed===&lt;br /&gt;
Spell Casting Speed governs the speed at which you cast magical spells. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|spellcastingspeed}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Spell Casting Time = (Base Casting Time)/(1 + Spell Casting Speed)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A Spell Casting Speed of 50% results in the casting time lasting for only 67% of the base casting time.&lt;br /&gt;
* A Spell Casting Speed of 100% results in the casting time lasting for only 50% of the base casting time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Memory Capacity===&lt;br /&gt;
Memory Capacity govern your spell/song cost cap, meaning equipping spells/songs that exceed this cap will not be usable.&lt;br /&gt;
{{Stats Data|memorycapacity}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; Total Memory Capacity = ceil(Memory Cap from Knowledge * (1 + Memory Cap Bonus%)) + Add Memory Cap &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Memory Cap Bonus% and Add Memory Cap are two different [[Enchantments]]. &lt;br /&gt;
&lt;br /&gt;
For example, with 12 Memory Cap from 18 knowledge, +8 Add Memory Cap, and 7.7% Memory Cap Bonus, the final Memory Capacity will be&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; ceil(12 * 1.077) + 8 = 21 Memory Capacity&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Memory Recovery===&lt;br /&gt;
Increases the amount of [[Spell_Restoration|Spell/(Skill?) Points]] (SP) you restore per tick. &lt;br /&gt;
&lt;br /&gt;
{{Stats Data|memoryrecovery}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;SP Recharge per tick (SP/tick) = Base Recharge * (1 + Memory Recovery Bonus)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resourcefulness==&lt;br /&gt;
===Regular Interaction Speed from Resourcefulness===&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.&lt;br /&gt;
&lt;br /&gt;
Resourcefulness increases Regular Interaction Speed with 60% Scaling. See the Hybrid stat [[Stats#Regular_Interaction_Speed|Regular Interaction Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
===Persuasiveness===&lt;br /&gt;
Persuasiveness determines the duration of Bard songs&#039; buffs/debuffs.&lt;br /&gt;
{{Stats Data|persuasiveness}}&lt;br /&gt;
&lt;br /&gt;
Base buff duration formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Scaling x Persuasiveness&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each point in Persuasiveness over the base of 15 grants a 6.66% longer base duration. &lt;br /&gt;
&lt;br /&gt;
The duration listed both in game and in a song&#039;s description at [[Bard]] represent the duration of the song at the base of 15 Persuasiveness. Some songs there are noted to not scale with Persuasiveness, meaning they always last the listed amount, before Buff/Debuff duration. Some songs technically apply no duration or their affect lasts only while Channeling, like Peacemaking and Chaotic Discord.&lt;br /&gt;
&lt;br /&gt;
For example, Perfectly played Rousing Rhythms have 4.5x scaling and if Bard has 20 Persuasiveness, outgoing buff duration will be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;4.5 x 20 = 90&amp;lt;/code&amp;gt; seconds&lt;br /&gt;
&lt;br /&gt;
This will also get multiplied by the receiver&#039;s [[Stats#Buff_Duration|Buff Duration]]/[[Stats#Debuff_Duration|Debuff Duration]]&lt;br /&gt;
&lt;br /&gt;
[https://www.desmos.com/calculator/sihhlsxqnt Buff Duration Calculator]&lt;br /&gt;
&lt;br /&gt;
=Hybrid Stats=&lt;br /&gt;
Hybrid stats are stats which come from a combination of attributes. For example, Health is determined by both Strength and Vigor.&lt;br /&gt;
&lt;br /&gt;
==Max Health==&lt;br /&gt;
Max Health determines your characters maximum [[Health]].&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|maxhealth}}&lt;br /&gt;
&lt;br /&gt;
Final Max Health formula with examples can be found on the [[Health]] page.&lt;br /&gt;
&lt;br /&gt;
==Action Speed==&lt;br /&gt;
Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|actionspeed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An Action Speed of 50% results in the animation lasting for only 67% of the base animation length.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New animation length = Base animation length / (1 + Action Speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Regular Interaction Speed==&lt;br /&gt;
Regular Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon. See [[Action/Interaction/Cast_Speed]] for more.&lt;br /&gt;
&lt;br /&gt;
{{Stats Data|regularinteractionspeed}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, an Interaction Speed of 100% results in the interaction time lasting for only 50% of the base interaction length.&lt;br /&gt;
&lt;br /&gt;
[[Surgical Kit]]s have 50% scaling on regular interaction speed, therefore, their formula looks like&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; New interaction length = Base interaction length / (1 + interaction speed * .5) &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Other Stats=&lt;br /&gt;
&lt;br /&gt;
==Physical Damage Reduction==&lt;br /&gt;
Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.&lt;br /&gt;
{{Stats Data|physicaldamagereduction}}&lt;br /&gt;
&lt;br /&gt;
Physical Damage Reduction is capped to 75%&lt;br /&gt;
&lt;br /&gt;
==Impact Power==&lt;br /&gt;
[[Impact_Power|Impact Power]] governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.&lt;br /&gt;
&lt;br /&gt;
==Luck==&lt;br /&gt;
Loot is rolled when you open the container or kill the mob.&lt;br /&gt;
&lt;br /&gt;
Whoever opens the loot first or kills the mob first is the person whose luck is used to calculate the drops.&amp;lt;br&amp;gt;&lt;br /&gt;
(It is not confirmed if Bard&#039;s Unchained Harmony rolls the loot table when it opens the containers.)&lt;br /&gt;
&lt;br /&gt;
Luck is capped at 500.&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible to get maximum of 450 Luck in the game currently:&lt;br /&gt;
*50 from [[Bard#Perks-0|Bard&#039;s Wanderer&#039;s Luck]]&lt;br /&gt;
*150 luck roll from a large [[Potion of Luck]]&lt;br /&gt;
*10 from craftable [[Hands#Craftable_Hands_Armors-0|golden hands]] armor piece&lt;br /&gt;
*40 from [[Golden Cloak]]&lt;br /&gt;
*200 from [[Enchantments#Table_of_Enchantment_Values|max enchantment rolls]] on other gear&lt;br /&gt;
&lt;br /&gt;
===Luck Scalar===&lt;br /&gt;
Each Luck Grade&#039;s Luck Scalar is used to calculate new drop rates.&amp;lt;br&amp;gt;&lt;br /&gt;
However, Luck Scalars are but one piece of information needed to calculate drop probability at X Luck.&amp;lt;br&amp;gt;&lt;br /&gt;
The calculation is not a simple multiplication, so do not expect Uniques to be 4.382 times more common at 500 Luck.&lt;br /&gt;
&lt;br /&gt;
Luck Scalar trends:&lt;br /&gt;
*0 - Junk: linear, each luck decreases the Junk Luck Scalar by 0.001.&lt;br /&gt;
*1 - Poor: linear, each luck decreases the Poor Luck Scalar by 0.001.&lt;br /&gt;
*2 - Common: linear, each luck decreases the Common Luck Scalar by 0.0005.&lt;br /&gt;
*3 - Uncommon: linear, each luck increasing the Uncommon Luck Scalar by 0.&lt;br /&gt;
*4 - Rare: not linear, increasing but diminishing returns.&lt;br /&gt;
*5 - Epic: not linear, increasing but diminishing returns.&lt;br /&gt;
*6 - Legendary: not linear, increasing but diminishing returns.&lt;br /&gt;
*7 - Unique: not linear, increasing but diminishing returns.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; width:740px; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
Luck Scalar Table&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; text-shadow:0px 0px 4px #000;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#FFF3;&amp;quot;&lt;br /&gt;
|Luck || 0 || 50 || 100 || 150 || 200 || 250 || 300 || 350 || 400 || 450 || 500&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF1;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF2;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||	1.000	||	0.950	||	0.900	||	0.850	||	0.800	||	0.750	||	0.700	||	0.650	||	0.600	||	0.550	||	0.500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF3;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||	1.000	||	0.950	||	0.900	||	0.850	||	0.800	||	0.750	||	0.700	||	0.650	||	0.600	||	0.550	||	0.500&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF1;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF2;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||	1.000	||	0.975	||	0.950	||	0.925	||	0.900	||	0.875	||	0.850	||	0.825	||	0.800	||	0.775	||	0.750&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF3;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000	||	1.000&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF1;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF2;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||	1.000	||	1.476	||	1.901	||	2.277	||	2.602	||	2.878	||	3.103	||	3.279	||	3.404	||	3.480	||	3.505&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF3;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||	1.000	||	1.547	||	2.036	||	2.468	||	2.842	||	3.159	||	3.418	||	3.620	||	3.765	||	3.751	||	3.881&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF1;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF2;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||	1.000	||	1.618	||	2.171	||	2.659	||	3.083	||	3.441	||	3.734	||	3.962	||	4.125	||	4.223	||	4.257&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF3;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||	1.000	||	1.642	||	2.216	||	2.723	||	3.163	||	3.535	||	3.839	||	4.076	||	4.245	||	4.347	||	4.382&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the Luck Scalar Table and Graph don&#039;t cover a Scalar value you wish to see, use the [https://www.desmos.com/calculator/bjmdlsym5d desmos graph]. &lt;br /&gt;
The desmos graph displays the LaTeX equations which are continuous curves, but keep in mind that fractional values of Luck do not exist.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; width:500px; height:410px; border-left:20px solid #0000;&amp;quot;&amp;gt;&lt;br /&gt;
Luck Scalar Graph&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|0=&lt;br /&gt;
{{Stats_Data|luckgrade00}}&lt;br /&gt;
&lt;br /&gt;
|-|1=&lt;br /&gt;
{{Stats_Data|luckgrade01}}&lt;br /&gt;
&lt;br /&gt;
|-|2=&lt;br /&gt;
{{Stats_Data|luckgrade02}}&lt;br /&gt;
&lt;br /&gt;
|-|3=&lt;br /&gt;
{{Stats_Data|luckgrade03}}&lt;br /&gt;
&lt;br /&gt;
|-|4=&lt;br /&gt;
{{Stats_Data|luckgrade04}}&lt;br /&gt;
&lt;br /&gt;
|-|5=&lt;br /&gt;
{{Stats_Data|luckgrade05}}&lt;br /&gt;
&lt;br /&gt;
|-|6=&lt;br /&gt;
{{Stats_Data|luckgrade06}}&lt;br /&gt;
&lt;br /&gt;
|-|7=&lt;br /&gt;
{{Stats_Data|luckgrade07}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Loot Drop Tables and Drop Rate Tables===&lt;br /&gt;
&lt;br /&gt;
Each drop instance makes use of three pieces of information: the Loot Drop table, the Drop Rate table, and the player&#039;s luck.&lt;br /&gt;
&lt;br /&gt;
Loot Drop tables list all possible items for a specific drop instance, and for each item therein it associates a Luck Grade.&amp;lt;br&amp;gt;&lt;br /&gt;
Drop Rate tables assign a &amp;quot;rate&amp;quot; to each Luck Grade; when normalized, these rates represent the probability of getting a drop of that Luck Grade.&lt;br /&gt;
&lt;br /&gt;
Each Luck Grade&#039;s drop rate is split evenly between items that share that Luck Grade. This means that items sharing a Loot Drop table and Luck Grade, will always have the same probability of dropping.&amp;lt;br&amp;gt;&lt;br /&gt;
However, be aware that Monsters and Containers can have multiple Loot Drop Tables, each with their own Drop Rate table.  See [[Lich#Loot_Tables|Lich]] for example.&lt;br /&gt;
&lt;br /&gt;
A Drop can be rolled more than once, but each roll is independent of the others.&amp;lt;br&amp;gt;&lt;br /&gt;
Lich rolls their gear Loot and Drop tables twice, theoretically making it possible (though extremely unlikely) to get two Artifacts from a single HR Lich kill.&lt;br /&gt;
&lt;br /&gt;
===Probabilities from Luck===&lt;br /&gt;
To calculate the drop rate at X Luck there are three steps.&amp;lt;br&amp;gt;&lt;br /&gt;
# For each Luck Grade&#039;s Drop Rate apply the corresponding Luck Scalar.&amp;lt;br&amp;gt;&lt;br /&gt;
# Find the dot product between the Luck Scalar vector at X Luck and the Base Rate.&amp;lt;br&amp;gt;(This is the same as adding up each term from the first step.)&amp;lt;br&amp;gt;&lt;br /&gt;
# For each term in the first step divide by the dot product from the second step to get the new drop rate at X Luck.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Quest Drop Example=&lt;br /&gt;
The table below is the Drop Rate table of Quest Drops.&lt;br /&gt;
&lt;br /&gt;
Every monster with a quest drop uses the Drop Rate table.&amp;lt;br&amp;gt;&lt;br /&gt;
However, depending on the monster&#039;s Loot Drop Table, many of the Luck Grade rates will be associated with dropping nothing.&lt;br /&gt;
&lt;br /&gt;
And in other instances, like [[Demon_Centaur#250-1|Demon Centaur]], a Luck Grade&#039;s rate may be split between two Loot Drops.&amp;lt;br&amp;gt;&lt;br /&gt;
This will not affect the calculations below, but they will determine an individual item&#039;s probability.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||220&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||250&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||200&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; width:fit-content; border:1px solid #DD952A; border-radius:15px; padding:7px;&amp;quot;&amp;gt;Click expand to see the calculations for 0, 250, and 500 Luck.&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: fit-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At 0 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}1.000 \cdot 220 + 1.000 \cdot 250 + 1.000 \cdot 200 + 1.000 \cdot 150 + 1.000 \cdot 100 + 1.000 \cdot 50 + 1.000 \cdot 20 + 1.000 \cdot 10 = 1000}}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 0 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{1.000 \cdot 220}{1000}=22\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{1.000 \cdot 250}{1000}=25\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{1.000 \cdot 200}{1000}=20\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{1.000 \cdot 150}{1000}=15\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{1.000 \cdot 100}{1000}=10\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{1.000 \cdot 50}{1000}=5\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{1.000 \cdot 20}{1000}=2\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{1.000 \cdot 10}{1000}=1\%}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At 250 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}0.750 \cdot 220 + 0.750 \cdot 250 + 0.875 \cdot 200 + 1.000 \cdot 150 + 2.878 \cdot 100 + 3.125 \cdot 50 + 3.441 \cdot 20 + 3.535 \cdot 10 = 1227.42}}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 250 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{0.750 \cdot 220}{1000}=13.443\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{0.750 \cdot 250}{1000}=15.276\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{0.875 \cdot 200}{1000}=14.258\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{1.000 \cdot 150}{1000}=12.221\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{2.878 \cdot 100}{1000}=23.448\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{3.125 \cdot 50}{1000}=12.868\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{3.441 \cdot 20}{1000}=5.607\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{3.535 \cdot 10}{1000}=2.880\%}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At 500 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}0.500 \cdot 220 + 0.500 \cdot 250 + 0.750 \cdot 200 + 1.000 \cdot 150 + 3.505 \cdot 100 + 3.881 \cdot 50 + 4.257 \cdot 20 + 4.382 \cdot 10 = 1208.51}}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 500 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{0.500 \cdot 220}{1000}=9.102\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{0.500 \cdot 250}{1000}=10.343\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{0.750 \cdot 200}{1000}=12.412\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{1.000 \cdot 150}{1000}=12.412\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{3.505 \cdot 100}{1000}=29.003\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{3.881 \cdot 50}{1000}=16.057\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{4.257 \cdot 20}{1000}=7.045\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{4.382 \cdot 10}{1000}=3.626\%}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gold Coin Chest Example=&lt;br /&gt;
&lt;br /&gt;
The table below is the Drop Rate table of the Gold Coin Chest.&lt;br /&gt;
&lt;br /&gt;
The Loot Drop table is rather simple. At Luck Grade 0, &amp;quot;Junk&amp;quot;, you get nothing.  At Luck Grade 2, &amp;quot;Common&amp;quot;, you get 1x Gold Coin Chest.&lt;br /&gt;
&lt;br /&gt;
Notice that despite the [[Gold Coin Chest]]&#039;s item rarity being unique, its Luck Grade is actually Common.&amp;lt;br&amp;gt;&lt;br /&gt;
Item Rarity does not equal Luck Grade, despite the two being equal for most items.&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Rate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||99900&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:18px; width:fit-content; border:1px solid #DD952A; border-radius:15px; padding:7px;&amp;quot;&amp;gt;Click expand to see the calculations for 0, 250, and 500 Luck.&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: fit-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As seen in both examples, Drop Rate tables generally sum to a power of ten.  This makes the probability calculations at 0 Luck trivial since all the Luck Scalars are simply 1.&lt;br /&gt;
&lt;br /&gt;
At 0 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}1.000 \cdot 99900 + 1.000 \cdot 0 + 1.000 \cdot 100 + 1.000 \cdot 0 + 1.000 \cdot 0 + 1.000 \cdot 0 + 1.000 \cdot 0 + 1.000 \cdot 0 = 100000}}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 0 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{1.000 \cdot 99900}{100000}=99.9\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{1.000 \cdot 0}{100000}=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{1.000 \cdot 100}{100000}=0.1\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{1.000 \cdot 0}{100000}=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{1.000 \cdot 0}{100000}=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{1.000 \cdot 0}{100000}=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{1.000 \cdot 0}{100000}=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{1.000 \cdot 0}{100000}=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At 250 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}0.750 \cdot 99900 + 0.750 \cdot 0 + 0.875 \cdot 100 + 1.000 \cdot 0 + 2.878 \cdot 0 + 3.159 \cdot 0 + 3.441 \cdot 0 + 3.535 \cdot 0 = 75012.5}}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 250 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{0.750 \cdot 99900}{75012.5}=99.883\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{0.750 \cdot 0}{75012.5}=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{0.875 \cdot 100}{75012.5}=0.117\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{1.000 \cdot 0}{75012.5}=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{2.878 \cdot 0}{75012.5}=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{3.159 \cdot 0}{75012.5}=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{3.441 \cdot 0}{75012.5}=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{3.535 \cdot 0}{75012.5}=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At 500 Luck, the dot product is&lt;br /&gt;
&lt;br /&gt;
{{#tag:math|\color{White}0.500 \cdot 99900 + 0.500 \cdot 0 + 0.750 \cdot 100 + 1.000 \cdot 0 + 3.505 \cdot 0 + 3.881 \cdot 0 + 4.257 \cdot 0 + 4.382 \cdot 0 = 50025}}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; text-shadow:0px 0px 4px #0008;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot;&lt;br /&gt;
|Luck Grade	||Drop Probability at 500 Luck&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Junk&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{0.500 \cdot 99900}{50025}=99.850\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Poor&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{0.500 \cdot 0}{50025}=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{0.750 \cdot 100}{50025}=0.150\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{1.000 \cdot 0}{50025}=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{3.505 \cdot 0}{50025}=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;		||{{#tag:math|\color{White}\frac{3.881 \cdot 0}{50025}=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{4.257 \cdot 0}{50025}=0\%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color:#FFF4;&amp;quot; |	&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique&amp;lt;/span&amp;gt;	||{{#tag:math|\color{White}\frac{4.382 \cdot 0}{50025}=0\%}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Enchantment Stats=&lt;br /&gt;
Stats that come from weapons, armors or jewelry imbued with item [[Enchantments]].&lt;br /&gt;
&lt;br /&gt;
{{Transclude|Enchantments#Enchantment Exclusive Stats}}&lt;br /&gt;
&lt;br /&gt;
For the possible values of Enchantments and their historical rolls, see [[Enchantments#Enchantment_Values|Enchantment Values]]&lt;br /&gt;
&lt;br /&gt;
=Unimplemented Stats=&lt;br /&gt;
These stats are not yet implemented.&lt;br /&gt;
==Utility Effectiveness==&lt;br /&gt;
Determines the bonus effectiveness of your utility items&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:5fa0becccd32981d883133c77a3c0306&amp;diff=21771</id>
		<title>CommentStreams:5fa0becccd32981d883133c77a3c0306</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:5fa0becccd32981d883133c77a3c0306&amp;diff=21771"/>
		<updated>2024-03-29T18:03:05Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yes.&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:7f045ae0793bb18d5246ae468b25fba9&amp;diff=18948</id>
		<title>CommentStreams:7f045ae0793bb18d5246ae468b25fba9</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:7f045ae0793bb18d5246ae468b25fba9&amp;diff=18948"/>
		<updated>2024-01-13T02:28:22Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gingerbread cookies have a total drop rate for normal enemies of 0,45%:&lt;br /&gt;
&lt;br /&gt;
- 0,1% for 1 cookie&lt;br /&gt;
&lt;br /&gt;
- 0,1% for 2 cookies&lt;br /&gt;
&lt;br /&gt;
- 0,25% for 3 cookies&lt;br /&gt;
&lt;br /&gt;
For elite bosses and mini-bosses or nightmare monsters it&#039;s 0,9% total:&lt;br /&gt;
&lt;br /&gt;
- 0,2% for 1 cookie&lt;br /&gt;
&lt;br /&gt;
- 0,2% for 2 cookies&lt;br /&gt;
&lt;br /&gt;
- 0,5% for 3 cookies&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:7f045ae0793bb18d5246ae468b25fba9&amp;diff=18947</id>
		<title>CommentStreams:7f045ae0793bb18d5246ae468b25fba9</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:7f045ae0793bb18d5246ae468b25fba9&amp;diff=18947"/>
		<updated>2024-01-13T02:28:02Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gingerbread cookies have a total drop rate for normal enemies of 0,45%:&lt;br /&gt;
- 0,1% for 1 cookie&lt;br /&gt;
&lt;br /&gt;
- 0,1% for 2 cookies&lt;br /&gt;
&lt;br /&gt;
- 0,25% for 3 cookies&lt;br /&gt;
&lt;br /&gt;
For elite bosses and mini-bosses or nightmare monsters it&#039;s 0,9% total:&lt;br /&gt;
- 0,2% for 1 cookie&lt;br /&gt;
&lt;br /&gt;
- 0,2% for 2 cookies&lt;br /&gt;
&lt;br /&gt;
- 0,5% for 3 cookies&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:7f045ae0793bb18d5246ae468b25fba9&amp;diff=18946</id>
		<title>CommentStreams:7f045ae0793bb18d5246ae468b25fba9</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:7f045ae0793bb18d5246ae468b25fba9&amp;diff=18946"/>
		<updated>2024-01-13T02:27:34Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gingerbread cookies have a total drop rate for normal enemies of 0,45%:&lt;br /&gt;
- 0,1% for 1 cookie&lt;br /&gt;
- 0,1% for 2 cookies&lt;br /&gt;
- 0,25% for 3 cookies&lt;br /&gt;
&lt;br /&gt;
For elite bosses and mini-bosses or nightmare monsters it&#039;s 0,9% total:&lt;br /&gt;
- 0,2% for 1 cookie&lt;br /&gt;
- 0,2% for 2 cookies&lt;br /&gt;
- 0,5% for 3 cookies&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:7f045ae0793bb18d5246ae468b25fba9&amp;diff=18945</id>
		<title>CommentStreams:7f045ae0793bb18d5246ae468b25fba9</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:7f045ae0793bb18d5246ae468b25fba9&amp;diff=18945"/>
		<updated>2024-01-13T02:21:18Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gingerbread cookies have a 0,45% total drop rate:&lt;br /&gt;
- 0,1% for 1 cookie&lt;br /&gt;
- 0,1% for 2 cookies&lt;br /&gt;
- 0,25% for 3 cookies&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:F309d3eb19b2961d1f096aed22c85744&amp;diff=18942</id>
		<title>CommentStreams:F309d3eb19b2961d1f096aed22c85744</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:F309d3eb19b2961d1f096aed22c85744&amp;diff=18942"/>
		<updated>2024-01-13T01:51:58Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It&#039;s 1%, you can find it on it&#039;s individual page.&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Healing&amp;diff=18641</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Healing&amp;diff=18641"/>
		<updated>2023-12-24T21:09:30Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: /* Resting */ Recoverable health update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MechanicsBar}}&lt;br /&gt;
&lt;br /&gt;
=True Healing=&lt;br /&gt;
&lt;br /&gt;
==True Magical Healing==&lt;br /&gt;
Magical Healing is utilized by [[Cleric]]&#039;s heal spells and [[Warlock]]&#039;s Torture Mastery as well as [[Healing_Potion|Healing Potions]] and [[Troll&#039;s Blood]], , but not Warlock&#039;s Life Drain. &lt;br /&gt;
&lt;br /&gt;
All Magical Healings benefit from both +Magical Healing and Magical Power Bonus [[Enchantments|enchantments]], but at varying [[Damage Calculation#Attribute Bonus Ratio|Scaling]]. [[Cleric]]’s Advanced Healer perk is counted as +Magical Healing and is affected by scaling. [[Warlock]]’s Vampirism perk grants 1.2x Healing which factors after all other bonuses and is not affected by scaling. The +Magical Healing enchantment specifically affects your own healing, not heals received from others. Stacking +Magical Healing on the healing recipient will not cause them to receive more healing. The caster must be the one wearing +Magical Healing in order to benefit.&lt;br /&gt;
&lt;br /&gt;
Note that Sanctuary is not a Heal over time but rather a Channel, therefore it scales per second channeled.&lt;br /&gt;
Torture Mastery is also not a Heal over time, and simply heals and scales per second that the target receives damage from Curse of Pain / Power of Sacrifice.&lt;br /&gt;
&lt;br /&gt;
[[Barbarian]]&#039;s Potion Chugger perk alters Healing Potions to heal for 20% more health in a 20% shorter duration.&lt;br /&gt;
&lt;br /&gt;
[[Damage_Calculation#Attribute_Bonus_Ratio|Scaling]] info:&lt;br /&gt;
*Lesser Heal = 100% per cast&lt;br /&gt;
*Holy Light = 100% per cast&lt;br /&gt;
*Sanctuary = 50% per second channeled (250% total)&lt;br /&gt;
*Torture Mastery = 25% per second&lt;br /&gt;
*Healing Potions = 50% per drink&lt;br /&gt;
*Troll&#039;s Blood = 50% per drink&lt;br /&gt;
&lt;br /&gt;
===Formulas===&lt;br /&gt;
If Vampirism is active, include it as &amp;quot;.2&amp;quot; for 20% in the formula below.&lt;br /&gt;
&lt;br /&gt;
For instant heals (this also includes Cleric&#039;s Sanctuary and Warlock&#039;s Torture Mastery)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (Base Heal + Magical Healing * Scaling) * (1 + Magic Power Bonus * Scaling) * (1 + Vampirism)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For [[Damage Calculation#Damage/Healing over Time|Heal over Times]] (Healing Potions / Troll&#039;s Blood):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (Base Heal + Magical Healing * Scaling) * (1 + Magic Power Bonus * Scaling) * (1 + Vampirism) * floor(Duration Base * (1 + Buff Duration))/(Duration Base)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For Potion Chugger: (note that you cannot have both Vampirism and Potion chugger perks at the same time)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (Base Heal + Magical Healing * Scaling) * (1 + Magic Power Bonus * Scaling) * (1 + Vampirism) * 1.2/(Duration Base * .8) * floor(Duration Base * .8 * (1 + Buff Duration))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
====Torture Mastery====&lt;br /&gt;
Torture Mastery with +5 Magical Healing, 30% Magical Power Bonus, and the Vampirism perk will heal for &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Heal per second = (1 + 5*.25)(1 + .3*.25) * 1.2 = 2.9025 HP per second&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Healing Potion====&lt;br /&gt;
For example with a Common Healing Potion, +4 Magical Healing, +6% Buff Duration, 0% Magical Power Bonus, and the Vampirism perk at a base of 15 health over 30 seconds will heal:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + 4/2)/(30) * floor(30 * (1 + .06)) * 1.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17/30 * 31 * 1.2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 21.08 health over 31s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this does in fact heal 21.08 health and not 21 nor 22 as there is decimal HP, although the health display in game always [[Damage Calculation#Rounding|rounds]] up. See [[Damage Calculation#Damage/Healing over Time|Damage/Healing over Time]]  for more.&lt;br /&gt;
&lt;br /&gt;
====Potion Chugger====&lt;br /&gt;
Using the same example but now with Potion Chugger:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Healing = (15 + 4/2) * 1.2/(30 * .8) * floor(30 * .8 * (1 + .06))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 17*1.2 / 24 * 25&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;= 21.25 health over 25s&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==True Physical Healing==&lt;br /&gt;
True Physical Healing is utilized by [[Campfire Kit|Campfire Kits]], [[Bard]]&#039;s Jolly Time, and [[Ranger]]&#039;s Field Ration.&lt;br /&gt;
&lt;br /&gt;
All True Physical Healing scales with the +Physical Healing [[Enchantments|enchantment]] but not with Physical Power Bonus.&lt;br /&gt;
&lt;br /&gt;
Since [[Campfire Kit|Campfire Kits]] are not a Buff, they receive 100% scaling on +Physical Healing per second. &lt;br /&gt;
&lt;br /&gt;
[[Damage_Calculation#Attribute_Bonus_Ratio|Scaling]] info:&lt;br /&gt;
*Campfire Kits = 100% per second&lt;br /&gt;
*Bard&#039;s Jolly Time = 100% per ale&lt;br /&gt;
*Ranger&#039;s Field Ration = 100% per ration&lt;br /&gt;
&lt;br /&gt;
===Formulas===&lt;br /&gt;
&amp;lt;code&amp;gt;Heal per instance = (Base Heal + Physical Healing*Scaling)&amp;lt;/code&amp;gt;&lt;br /&gt;
For Campfire Kits, multiply by the duration which is unaffected by Buff Duration to get the total healing.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
====Campfire====&lt;br /&gt;
Using a Common Campfire with +1 Physical Healing will heal (3+1) HP per second for 21 seconds, unaffected by the Buff Duration stat, totaling to 84 health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Healing==&lt;br /&gt;
===Healing Shrines===&lt;br /&gt;
Healing [[Shrines]] are interactable objects in the Dungeons that, when interacted with, will heal the player for 100 HP with 0% [[Attribute Bonus Ratio|Scaling]].&lt;br /&gt;
&lt;br /&gt;
=== Life Drain ===&lt;br /&gt;
[[Warlock]]&#039;s Life Drain ability heals the player equal to the damage dealt in a lifesteal fashion. Magical Healing does not affect this, it is only affected by the damage, which has 50% [[Damage Calculation#Attribute Bonus Ratio|Scaling]], as well as the Vampirism perk.&lt;br /&gt;
&lt;br /&gt;
=Recoverable HP=&lt;br /&gt;
&lt;br /&gt;
[[File:Recoverable_Health.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoverable Health&#039;&#039;&#039; is left behind when the player takes damage, and is represented by a transparent portion of the player&#039;s health bar. Most sources of damage will leave behind 65% of their damage as Recoverable Health. As the name suggests, this health can be recovered by various means. All sources of Recoverable healing have 0% [[Attribute Bonus Ratio|Scaling]]&lt;br /&gt;
&lt;br /&gt;
Damage/Heal sources have different Conversion Rates that will add a percentage of the incoming amount as recoverable health.&lt;br /&gt;
*Player/Monster Damage: 65%&lt;br /&gt;
*Damage over Times: 65%&lt;br /&gt;
*Death Swarm: 100%&lt;br /&gt;
*[[Warlock]]&#039;s Spell&#039;s Health cost: 100%&lt;br /&gt;
*[[Bandage|Bandages]] -100%&lt;br /&gt;
*Resting -100%&lt;br /&gt;
*[[Bard]]&#039;s Tranquility -100%&lt;br /&gt;
&lt;br /&gt;
Recoverable Health cannot prevent death on its own, but it can be converted to True Health using Bandages, Resting, and Tranquility.&lt;br /&gt;
Recoverable Health is tracked separately from normal HP, and can &amp;quot;overflow&amp;quot; above the player&#039;s maximum HP. This means that if the player only heals with conventional healing methods, they can &amp;quot;store&amp;quot; some amount of Recoverable Health over the course of a single life.&lt;br /&gt;
&lt;br /&gt;
The Recoverable health pool is increased by a portion of the health change. However, if your recoverable health pool exceeds your missing health afterwards, it instead sets your recoverable health pool equal to your missing health. Note that the recoverable health pool is only updated when you receive damage or use a Bandage/Rest/Tranquility, and not when you are True Healed, Percent Max Health Healed, nor given Temporary Max Health. This can be expressed as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;New Recoverable HP Pool = min(Old Recoverable Pool + Conversion Rate * Damage or Heal Amount, New Missing Health)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resting==&lt;br /&gt;
When Resting, the player will heal 1 Recoverable Health every two seconds at 0% [[Damage Calculation#Attribute Bonus Ratio|Scaling]]. &#039;&#039;(This is not 0.5/s, it is specifically 1 every 2 seconds.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As of Hotfix 25, standing up from resting no longer removes your remaining recoverable health, so you can stand up without a worry and continue your resting at a more opportune time.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Entering Inferno will set Recoverable HP to 50% (needs further testing) of missing health. &lt;br /&gt;
*Dying will remove all Recoverable HP if later revived.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
1. Starting at 80/100 HP with 15 Recoverable HP, Bandaging for 10 will heal you to 90/100 HP, and your recoverable HP will be set to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;min(15 + -1*10, (100-90)) = 5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. Starting at 80/100 with 15 Recoverable, then being true healed to 100/100, you will retain the same 15 recoverable HP. Later, you are damaged for 40 by a monster, down to 60/100 health with a recoverable HP pool of &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;min(15 + .65*40, (100-60)) = 40&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Starting at 80/100 with 15 Recoverable, then being true healed to 100/100 with 15 recoverable, and finally being damaged for 70 by a monster. Your new HP is 30/100, with new recoverable HP pool of&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;min(15 + .65*70, (100-30)) = 60.5&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Starting at 100/100 with 50 Recoverable, then bandaging for 10 will set your recoverable HP to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;min(50 + -1*10, (100-100)) = 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Percent Max Health Healing =&lt;br /&gt;
Percent Max Health Healing will heal a percentage of your current maximum health, and never scales with Physical/Magical Healing nor Magical Power Bonus. The current sources of this are Surgical Kits, Morale Boost, Victory Strike, and Blood Exchange. Second Wind also functions this way, however, it is in the form of a heal over time, therefore you can receive more healing with longer buff durations.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
Using Second Wind&#039;s 40% Percent Max Health [[Damage Calculation#Damage/Healing over Time|Damage/Healing Over a Time]] of 12s with 10% Buff Duration on a Fighter with 100 Max Health:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Duration = 12 * (1 + .1) = 13.2 seconds&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Total Heal = .4*100 / 12 * floor(13.2) = 43.33 health&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Temporary Max Health =&lt;br /&gt;
Certain abilities, like Cleric’s Bless or Warlock’s Power of Sacrifice, can boost your strength, raising your maximum HP temporarily. This doesn&#039;t mean your current HP increases by the same amount, though. Your proportion of remaining HP remains unchanged, even if the maximum changes. This means your health adjusts to reflect the same percentage as before the strength buff was active.&lt;br /&gt;
&lt;br /&gt;
For instance, if you&#039;re at 90% of your max HP and you receive an increase in max HP without taking damage, your health stays at 90%, despite the changing max HP value. &lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
Starting with 100/100 HP. If you receive a temporary 30 max HP and then sustain 30 damage during this period, your HP would initially be 130/130. After the damage, you will drop to 100/130, which is 77%. When the temporary boost ends, your HP reverts to 77 out of 100.&lt;br /&gt;
&lt;br /&gt;
On the other hand, starting at 80/100 HP with an additional 10 Recoverable HP, and then gaining 30 max HP would leave you with 80% of 130, or 104/130. Receiving 30 damage brings you to 74/130 or 57%, and gaining 19.5 Recoverable HP. Once the effect concludes, you will have 57 out of 100 HP, plus your 29.5 total Recoverable HP.&lt;br /&gt;
&lt;br /&gt;
=Heal Reduction=&lt;br /&gt;
[[Warlock]]&#039;s Blow of Corruption and [[Wizard]]&#039;s Fire Mastery reduces &#039;&#039;incoming&#039;&#039; Physical/Magical healing by 70% and 50% respectively, and Percentage Healing, but not Recoverable healing. This requires the debuff to be on the target that heals from the source. This includes self-heals, as targeting yourself means you are both the outgoing and incoming target. If both debuffs are applied, the Heal Reduction value will not be overwritten, but the duration will be overwritten, even if the duration of the second status is shorter.&lt;br /&gt;
&lt;br /&gt;
Goblin Mage&#039;s homing orbs and Famine, the [[Uniques#Axes-0|Unique axe]] reduces all types of Healing, also including Recoverable healing, by 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heal Reduction applies after all bonuses are applied to Healing. (Needs further testing)&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* Patch #2 &lt;br /&gt;
** Healing potions and Troll&#039;s blood are Magical now instead of Physical&lt;br /&gt;
** Blow of Corruption and Fire mastery now affect incoming healing instead of outgoing, and also affect Percentage healing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
[[File:Healing.png|700px]]&lt;br /&gt;
&lt;br /&gt;
=Video Guide=&lt;br /&gt;
&lt;br /&gt;
{{#evu:https://www.youtube.com/watch?v=XuSD_Pje3cY|alignment=left}}&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=18638</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=18638"/>
		<updated>2023-12-24T21:02:29Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: /* Resting and Recoverable Health */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Weapons Guide to Stats, Damage, Effects, Rarity, Classes&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alpha Disclaimer==&lt;br /&gt;
*Dark and Darker is presently in Early Access state of development. Features will be added and removed, thus the current state of the game is not representative of the final product.&lt;br /&gt;
*Many of the systems in the game are not yet finished and are in a placeholder state. Mechanics may break or not function as intended.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
The game is fully released as of now and can be purchased on the official website as well as Chaf Games.&lt;br /&gt;
&lt;br /&gt;
Once you start the game, you will be presented with the Character Creation screen. You will have to create a character to be able to click the &amp;quot;Enter the Lobby&amp;quot; button. Currently, there is a limit of 8 characters. You can also check the official guide by [https://steamcommunity.com/sharedfiles/filedetails/?id=2851082353 Ironmace] and [https://darkanddarker.wiki.spellsandguns.com/Dungeon Dungeon guide].&lt;br /&gt;
&lt;br /&gt;
==What Class to Pick==&lt;br /&gt;
&lt;br /&gt;
There are currently 8 unique classes to pick from. For more in-depth guides check [[Classes]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;image-row&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Fighters.png|link=Fighter|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Fighter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Barbarians.png|link=Barbarian|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Barbarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rogues.png|link=Rogue|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Rogue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rangers.png|link=Ranger|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Ranger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Wizards.png|link=Wizard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Wizard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Clerics.png|link=Cleric|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Cleric]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Bards.png|link=Bard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Bard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Warlocks.png|link=Warlock|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Warlock]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[File:Controls.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can level up by completing various actions such as killing enemies, opening chests, using shrines, and escaping the dungeon. Leveling up is crucial as it unlocks perk slots for each character at levels 5, 10, and 15, which enhances your character&#039;s power. Furthermore, at level 10 you unlock access to the trade guild, enabling you to buy and sell items with other players on the market. For more detailed information, refer to the [[Experience]] page.&lt;br /&gt;
&lt;br /&gt;
==Resting and Recoverable Health==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can rest by default by pressing the &amp;quot;G&amp;quot; key, causing their character to sit on the ground. Sitting next to a [[Campfire_Kit|Campfire]] will allow the player to regenerate their health and spells. Additionally, players can rest if they have taken damage and have some recoverable health. While resting, players recover health at a rate of 1 HP per 2 seconds. However, it is important to note that players are extremely vulnerable while resting. Furthermore, the [[Bard]] class can enhance the restoration rate of recoverable health to themselves and others, but players must be resting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Move sets==&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own unique move set and range. Practice and memorize them to your advantage. Some weapons have 2 unique attack move sets, one with the left mouse click and another with the right mouse click.&lt;br /&gt;
&lt;br /&gt;
The arming sword for example has a 3-motion attack sequence. Holding down the primary attack button will go through the attack sequentially until it is interrupted. If the enemy is wielding an arming sword, knowing this sequence can help you evade their attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets1.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets2.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets3.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blocking/Parry System ==&lt;br /&gt;
Shields and some melee weapons have a block ability. However, simply holding block does not fully protect you from frontal attacks like in other games. To complete a successful block, you need to physically intercept their weapon or projectiles with your shield/weapon.&lt;br /&gt;
&lt;br /&gt;
You also need to be careful to fully conceal your body parts with your shield, because even if you manage to block a hit, the weapon&#039;s hitbox can extend past your shield and hit you on uncovered body parts. Therefore, distance management is equally as important as blocking in the right direction. With this in mind, larger shields will offer a higher degree of protection due their their bigger sizes.&lt;br /&gt;
&lt;br /&gt;
Currently, the only weapon that can execute a parry is the Longsword. If you successfully block an attack with the Longsword, you can quickly follow up with a higher damaging 2-sting riposte animation by clicking the Right mouse button.&lt;br /&gt;
&lt;br /&gt;
Blocking and parrying requires a great amount of practice to pull of consistently, as you need to develop the spatial awareness around your shield/weapon as well as know your opponents weapon&#039;s move sets.&lt;br /&gt;
&lt;br /&gt;
Check out [https://www.youtube.com/@oggieson7962/videos Oggieson&#039;s Youtube Channel], he has made detailed videos showing how to block and parry with different weapons against most enemy types and weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Impact Zones ==&lt;br /&gt;
Most melee weapons operate on a Impact Zones system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage. The number of Impact Zones vary between weapons.&lt;br /&gt;
&lt;br /&gt;
Check out [[Weapons]] to see their Impact Zones damage modifiers or the individual weapons pages to see the visual representation of the Impact Zones on the weapon itself. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Body Part Damage Modifiers==&lt;br /&gt;
Every attack, be it melee, ranged physical projectile or magic spell will scale with damage modifiers depending on the body part that was hit.&lt;br /&gt;
*Head: 150%&lt;br /&gt;
*Body: 100%&lt;br /&gt;
*Arms: 80%&lt;br /&gt;
*Legs: 60%&lt;br /&gt;
*Feet/Hand: 50%&lt;br /&gt;
This system affects player characters as well as AI monsters. &lt;br /&gt;
&lt;br /&gt;
==Utility Quick-Slots==&lt;br /&gt;
&lt;br /&gt;
Every character has access to two sets of utility quick-slots that can be accessed with the &amp;quot;3&amp;quot; and &amp;quot;4&amp;quot; key respectively. Each set houses 3 quick-slots. To scroll through your quick-slots, press &amp;quot;3&amp;quot; or &amp;quot;4&amp;quot; multiple times until you land on your desired item. Utility items such as potions with different rarities will occupy different slots. Furthermore, every item present in your quick-slots will show up on your belt. For more information on these items check [[Consumables]] and [[Utility]]. Be aware that potions will glow in the dark while equipped in your quick-slots, which can easily give away your position in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:UtilityBelts.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Utilities.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting Prepared==&lt;br /&gt;
&lt;br /&gt;
You can enter a dungeon as a group with a maximum number of 3 members. When a match is found, you will be transferred to a lobby where you will wait for up to 3 minutes for the lobby to fill. Characters are immune to damage in this stage and can inspect other players inventories. It is important that you do not use up any of your important cooldowns here since they do not reset after you get teleported to the dungeon. Furthermore, do not drop your items or gear in the lobby, as other players can pick them up and if the match starts and your items are still on the ground, you will spawn in the dungeon without them. &lt;br /&gt;
&lt;br /&gt;
Normal dungeons host Common and Elite grade monsters with an extremely low chance of spawning Nightmare monsters. They feature low drop rates for Epic items and extremely low drop rates for Legendary items. No chance for Unique items. &lt;br /&gt;
&lt;br /&gt;
It is recommended to bring some [[Consumables]] or [[Utility]] to aid you in your adventure. Consider bringing a 3-stack of bandages or healing potions at the very least. &lt;br /&gt;
&lt;br /&gt;
As of Alpha Playtest 3, gear pieces can now have base attribute points.&lt;br /&gt;
&lt;br /&gt;
Consider buying cheap upgrades to your starter gear from the [[Merchants]] to boost your defenses and your attribute points. Starter gear is a tier below anything you can buy or find in the dungeon, so anything will be an upgrade.&lt;br /&gt;
&lt;br /&gt;
A better weapon will enable you to dispatch monsters faster, this increased clear speed means you run less of a risk of taking damage and have more time for looting.&lt;br /&gt;
&lt;br /&gt;
==How to Resurrect==&lt;br /&gt;
&lt;br /&gt;
To resurrect an ally you will need to locate their Soul Heart which is located in their chest armor slot. To acquire their heart you will need to remove their chest armor piece. Equip their soul heart to you utility bar then proceed to look for an [[Shrines|Altar of Sacrifice]]. After locating a Altar of Sacrifice, hold your team mates soul heart in your and press interact button. This initiate a channel action that will resurrect your team mate when the bar is full. Beware that cost of resurrecting your teammate is some health and they will be resurrected with minimal health unless you have a cleric that has [[Cleric#Perks-0|Requiem]] perk. Being hit or moved will cancel this action.&lt;br /&gt;
&lt;br /&gt;
==High-Roller==&lt;br /&gt;
&lt;br /&gt;
You can enter a High-Roller dungeon as a group, with a maximum number of 3 members. High Roller dungeons used to have an entry fee of per player, but it has been removed for now. There will be no kill-feed or in-game timer, although you still have the progress bar that fills up red as time goes by, giving you a rough estimation of how much time is left. There are better drop rates for high quality gear in High-Roller, but monsters will appear at Elite and Nightmare grade. The only way to obtain unique grade items are from High-Roller dungeon bosses.&lt;br /&gt;
&lt;br /&gt;
==Get Rich Or Die Trying==&lt;br /&gt;
&lt;br /&gt;
Once you escape with your treasures, you can head over to the [[Merchants]] to see how much you&#039;ve earned. You can sell your items to the right merchant, but be careful as some items are now used for quests, so you might want to keep some of them. However, if you do not survive and extract from the dungeon, you will not keep any of your loot including your armor, weapons, jewelery and utility items. Your inventory gets reset to the default class starter gear.&lt;br /&gt;
&lt;br /&gt;
==More to Read==&lt;br /&gt;
*[[Dungeon]] - Explains dungeon mechanics&lt;br /&gt;
*[[Mechanics]] - Detailed explanation of game mechanics&lt;br /&gt;
*[[Stats]] - Explains what each stats do&lt;br /&gt;
&lt;br /&gt;
Data heavy pages:&lt;br /&gt;
*[[Classes]] - Specific class informations and some tips&lt;br /&gt;
*[[Monsters]] - Monsters, bosses information&lt;br /&gt;
*Items:&lt;br /&gt;
**[[Weapons]], [[Armors]], [[Accessories]], [[Consumables]], [[Utility]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see the all pages check the [[Dark_and_Darker_Wiki|Home Page]]&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=18636</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=18636"/>
		<updated>2023-12-24T20:59:41Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is currently up to date for: {{:TODO|Classes}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name        = Ranger&lt;br /&gt;
|type        = &#039;An Astute Hunter&#039;&lt;br /&gt;
|strength    = 10&lt;br /&gt;
|vigor       = 10&lt;br /&gt;
|agility     = 20&lt;br /&gt;
|dexterity   = 18&lt;br /&gt;
|will        = 10&lt;br /&gt;
|knowledge   = 12&lt;br /&gt;
|resourcefulness     = 25&lt;br /&gt;
|health     = 90 / 90&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and markmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Any long-ranged weapons, some swords and spears.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**High ranged damage output, allowing them to threaten angles effectively and deal significant damage from the backline.&lt;br /&gt;
**Able to set bear traps to lock down enemies in place.&lt;br /&gt;
**Great room clearing and PvE ability without putting themselves at risk.&lt;br /&gt;
**High movement speed and interaction speed, allowing them to pick their fights.&lt;br /&gt;
**High burst healing with the Field Ration skill.&lt;br /&gt;
**Able to track fresh enemy footprints via the Tracking perk, effectively nullifying Invisibility.&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited ammo pool requiring frequent reloads, arrow management and the sacrifice of a non-insignificant amount of inventory space.&lt;br /&gt;
**Very weak at close range, few melee weapon options and no special melee skills.&lt;br /&gt;
**Low health pool with limited armour options.&lt;br /&gt;
**Costly to play, as arrows, bolts and bear traps are essential to most Ranger playstyles.&lt;br /&gt;
**Projectiles can be blocked by shields and dodged more easily than melee attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Tracking.png|link=|x96px]] &amp;lt;br&amp;gt; Chase &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Detect recent enemy footsteps.&amp;lt;br&amp;gt; (Recent enemy player footsteps display as red footprints on the ground within 4.5 meters.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Crippling_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Crippling Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Hitting the target&#039;s leg reduces their &amp;lt;b&amp;gt;Move Speed Bonus by -35%&amp;lt;/b&amp;gt; for &amp;lt;b&amp;gt;2 seconds&amp;lt;/b&amp;gt;. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Crossbow Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Crossbow Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While using a crossbow, gain &amp;lt;b&amp;gt;5% Physical Damage Bonus&amp;lt;/b&amp;gt; and an additional &amp;lt;b&amp;gt;50% Action Speed&amp;lt;/b&amp;gt; while reloading. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Enhanced Hearing.png|link=|x96px]] &amp;lt;br&amp;gt; Enhanced Hearing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Can hear enemy footstep sounds from farther away. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kinesthesia.png|link=|x96px]] &amp;lt;br&amp;gt; Kinesthesia &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When moving with the bowstring drawn, move speed bonus increases by 10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Nimble Hands.png|link=|x96px]] &amp;lt;br&amp;gt; Nimble Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using a bow, increases your draw speed by 15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Quick_Reload.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Reload &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When reloading a bow-type weapon, gain &amp;lt;b&amp;gt;50% Action Speed&amp;lt;/b&amp;gt;. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ranged Weapons Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Ranged Weapons Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When attacking with a bow-type weapon, gain &amp;lt;b&amp;gt;5% Physical Damage Bonus&amp;lt;/b&amp;gt;. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sharpshooter.png|link=|x96px]] &amp;lt;br&amp;gt; Sharpshooter &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When attacking with a bow-type weapon, gain &amp;lt;b&amp;gt;15% Headshot Power&amp;lt;/b&amp;gt;. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Spear Proficiency.png|link=|x96px]] &amp;lt;br&amp;gt; Spear Proficiency &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain the ability to equip spears. While using a spear, gain &amp;lt;b&amp;gt;10 Physical Power&amp;lt;/b&amp;gt;. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trap Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Trap Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Dramatically decreases installation time for traps. (+100% Interaction Speed during installation) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Field Ration.png|link=|x96px]] &amp;lt;br&amp;gt; Field Ration &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Forage food and recover 25 HP. This counts as [[Healing#True_Physical_Healing|Physical Healing]]. (3 stacks, non replenishable.) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Forceful_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Forceful Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 8 seconds after activation, hitting an enemy with a ranged attack knocks them back. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Multishot.png|link=|x96px]] &amp;lt;br&amp;gt; Multishot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When attacking with a bow-type weapon, fire 5 arrows at a horizontal angle at the same time. Damages for the five arrows are 50%, 75%, 100%, 75%, 50%, respectively. Total of 350% damage if all arrows hit the target. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 22s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Penetrating_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Penetrating Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 8 seconds, reduces the effectiveness of enemy Headshot Damage Reduction by -50% and grants an additional +25% Armor Penetration. Not limited to ranged weaponry. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quick Fire.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Fire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When attacking using a bow-type weapon, grants additional flat +50% Action Speed for 8 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quickshot.png|link=|x96px]] &amp;lt;br&amp;gt; Quickshot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Hold multiple arrows in your shooting hand and fire them quickly in succession in a single action.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Longbow: 2 arrows&amp;lt;br&amp;gt;Recurve Bow: 3 arrows&amp;lt;br&amp;gt;Survival Bow: 4 arrows&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 22s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill True Shot.png|link=|x96px]] &amp;lt;br&amp;gt; True Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Projectile&#039;s flight speed is no longer affected by gravity but is still affected by Damage Falloff. In addition, Physical Power Bonus is increased by +5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Bear Trap &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Forest Hood, [[Leather Cap]], [[Ranger Hood]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Doublet]], [[Padded Tunic]], [[Regal Gambeson]], [[Warden Outfit]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 305 (101.66%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -50%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 56%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 12.4%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15 (2.5%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -11%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 10 (-11%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 10 (-25%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- You excel in group fights, if you have a front line to distract enemies and protect you.&lt;br /&gt;
&lt;br /&gt;
- Remember to retrieve arrows from enemy corpses.&lt;br /&gt;
&lt;br /&gt;
- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an &amp;quot;instant reload&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.&lt;br /&gt;
&lt;br /&gt;
- Use door windows to shoot at unsuspecting enemies on the other side of the door.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/12/23 Early Access Hotfix #26&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Ranged Weapon Mastery perk damage has been reduced from 10% down to 5% for all ranged weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/12/21 Early Access Hotfix #25&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Quick Fire cooldown changed from 24s → 18s.&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Quick Shot cooldown changed from 28s → 22s.&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Multi Shot cooldown changed from 28s → 22s.&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Forceful Shot cooldown changed from 24s → 18s.&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Penetrating Shot cooldown changed from 24s → 18s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/09 Early Access Hotfix #20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Crippling Shot movement speed reduction has been changed from -25% to -35%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/03 Early Access Hotfix #19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Ranged Weapon Mastery perk physical damage bonus increased from 5% → 10%.&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Crippling Shot perk now has the additional movement speed penalty applied to the target increased to 25% instead of 15% when shooting a target&#039;s legs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/10/26 Early Access Hotfix #18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s default arrows increased from 30 → 40.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/28 Early Access Hotfix #14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Chase range has been increased from 400 → 450.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/26 Early Access Patch #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Quickshot now fires a different amount of arrows based on the Bow type.&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Quickshot cooldown changed from 18s -&amp;gt; 28s.&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Multishot cooldown changed from 35s -&amp;gt; 28s.&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Penetrating Shot cooldown changed from 28s -&amp;gt; 24s.&lt;br /&gt;
&lt;br /&gt;
- Hunting Trap only deals 1 damage per second at all rarities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/22 Early Access Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Penetrating Shot now grants +25% Armor Penetration and an error in the description text has been fixed.&lt;br /&gt;
- Every variant of Crossbow has been given innate Armor Penetration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20/12/2022 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Crossbow Mastery now gives an 5% physical damage bonus too when using a crossbow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19/12/2022 Alpha Playtest #3 Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Hunting Trap disarming no longer requires a skill check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Spear Proficiency did not work properly in Lobby.&lt;br /&gt;
&lt;br /&gt;
- Spear Proficiency weapon damage bonus changed from 20 to 10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Quiver system version v0.5&lt;br /&gt;
&lt;br /&gt;
- Bow weapons fire a limited number of arrows before they must reload their quiver.&lt;br /&gt;
&lt;br /&gt;
- The number of arrows in the quiver is based on the type of bow that is equipped.&lt;br /&gt;
&lt;br /&gt;
- The Ranger’s attack-based skills have the added bonus of auto-reloading their quiver upon activation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24/09/2022 Bug squashing QA playtest Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Spears could not be worn in the lobby even after using the Ranger&#039;s Spear Proficiency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=18633</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Wizard&amp;diff=18633"/>
		<updated>2023-12-24T15:40:45Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: Hotfix 25 changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is currently up to date for: {{:TODO|Classes}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name        = Wizard&lt;br /&gt;
|type        = &#039;The Almighty Sorcerer&#039;&lt;br /&gt;
|strength    = 6&lt;br /&gt;
|vigor       = 7&lt;br /&gt;
|agility     = 15&lt;br /&gt;
|dexterity   = 17&lt;br /&gt;
|will        = 20&lt;br /&gt;
|knowledge   = 25&lt;br /&gt;
|resourcefulness     = 15&lt;br /&gt;
|health     = 81&lt;br /&gt;
|spell memory     = 19&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Wizard Staff or Spellbook.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Access to powerful spells that allow for a versatile play style. &lt;br /&gt;
**High single and multi target magic damage output. &lt;br /&gt;
**Access to utility spells that can slow down enemies or reveal those who are Invisible.&lt;br /&gt;
**Can apply several powerful buffs to themselves or to teammates, increasing damage, movement speed, and providing Invisibility.&lt;br /&gt;
**High Magical Interaction Speed, allowing for fast shrine usage and portal opening.&lt;br /&gt;
*Cons&lt;br /&gt;
**Beginner unfriendly. Spell system is unintuitive to learn, and mistakes are heavily punished.&lt;br /&gt;
**Very low physical damage and limited melee options.&lt;br /&gt;
**Poor movement speed if not buffed. Movement speed is also lowered further during casting.&lt;br /&gt;
**Lowest health in the game, with poor armor options.&lt;br /&gt;
**Limited by the amount of available spell casts. Common restoration methods are Resting or Meditation, both of which leave the Wizard vulnerable and generate a lot of downtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Feedback.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Feedback &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Each time you do damage with an arcane spell your Spell Casting Speed and Magic Power Bonus increase by +1% per stack. Arcane Feedback can stack up to 5 times at once. The bonus duration lasts for 7 seconds and resets with each successful stack.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Arcane Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Magic Power Bonus by +5% when using Arcane spells, and reduces the casting time of Arcane spells by 1 second.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Fire Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Fire Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Magic Power Bonus by +5% when using Fire spells, and increases the duration of the burn effect for Fireball, Ignite, and Zap by 2 seconds. The damage per tick of the burns remain the same. Additionally, the burn now applies 50% [[Healing#Heal_Reduction|Heal Reduction]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ice Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +20 flat Armor Rating, and inflicts Frostbite on melee attackers for 0.5 seconds. &#039;&#039;Frostbite inflicts -20% decreased Move Speed Bonus and -20% reduced flat Action Speed.&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Mana Surge.png|link=|x96px]] &amp;lt;br&amp;gt; Mana Surge &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Magic Power Bonus by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Melt.png|link=|x96px]] &amp;lt;br&amp;gt; Melt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If you deal magical fire damage to a target, the target&#039;s Physical Damage Reduction is reduced by a flat -10% for 5 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Quick Chant.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Chant &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Spell Casting Speed by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Reactive Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Reactive Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Activates an arcane reactive shield that lasts for 3 seconds when you take damage. The arcane shield can absorb 10 total damage, and can absorb both Physical and Magical damage. The shield will only reactivate after a cooldown period(12s). The shield has 0% Attribute Bonus Scaling. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sage.png|link=|x96px]] &amp;lt;br&amp;gt; Sage &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Knowledge by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Arcane_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Arcane Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places a shield around you that absorbs 20 damage from all types for 15 seconds. Upon absorbing all the damage this shield can absorb, it unleashes an Arcane Explosion dealing 5 Magical Damage to hostile targets within 2m. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% Shield &amp;lt;br&amp;gt; 100% Blast &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Intense Focus.png|link=|x96px]] &amp;lt;br&amp;gt; Intense Focus &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduce the casting time of the next spell you cast to 0.1 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Meditation.png|link=|x96px]] &amp;lt;br&amp;gt; Meditation &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Enter a meditative state and regain spell points at a rate of 34 [[Spell Restoration|SP]] per 1.5 seconds, over 24 seconds. Regardless of Spell Casting Speed, 17 ticks of restoration will always be acquired.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Points recharged per second increase when Spell Capacity increases, and meditative state duration and 1.5s recharge interval is affected by Spell Casting Speed. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 45s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&lt;br /&gt;
Wizard has default 8 meters range on their spells unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Types&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(249, 246, 240)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Light&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(119, 0, 1)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Fire&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(0, 57, 144)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Lightning&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(101, 0, 184)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Arcane&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(0, 218, 255)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Water&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Zap.png|link=|x96px]] &amp;lt;br&amp;gt; Zap &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If hit, deals 20 Magical Damage and burns the target for 1 second, dealing 1 Magical Damage.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 100%&amp;lt;br&amp;gt;DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1,25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Light Orb.png|link=|x96px]] &amp;lt;br&amp;gt; Light Orb &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Blows up spheres of floating light to brightly illuminate the surroundings for 40 seconds. &amp;lt;br&amp;gt;Projectile speed: 3m/s.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Reveals allied and enemy Rogues hidden with &amp;quot;Hide&amp;quot; skill within 5 meters, ignoring walls.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 6 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Slow.png|link=|x96px]] &amp;lt;br&amp;gt; Slow &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Decreases the target&#039;s Move Speed Bonus by -40% for 2.5 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ice Bolt.png|link=|x96px]] &amp;lt;br&amp;gt; Ice Bolt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Throws an ice bolt that deals 30 Magical Damage and inflicts Frostbite for 1 second. &amp;lt;br&amp;gt;Projectile speed: 14m/s &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Frostbite inflicts -20% decreased Move Speed Bonus and -20% reduced flat Action Speed.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ignite.png|link=|x96px]] &amp;lt;br&amp;gt; Ignite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Set the target&#039;s weapon on fire for 15 seconds. When hitting a target with an Ignited weapon, attacks deal 5 additional Magical Damage and burn the target for 1 second, dealing 1 Magical Damage. &amp;lt;br&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 50%&amp;lt;br&amp;gt;DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Magic Missile.png|link=|x96px]] &amp;lt;br&amp;gt; Magic Missile &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Fires up to 10 homing missile that each deal 9 Magical Damage. Stops firing when you move. &amp;lt;br&amp;gt;Projectile speed: 7m/s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;The casting interval between each missile fire is determined by your Spell Casting Speed. Default channeling duration is 3 seconds, with one missile fired every 0.3s. Both of these scale with Spell Casting Speed, meaning that there will always be 10 missiles fired at maximum.&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% per missile &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Haste.png|link=|x96px]] &amp;lt;br&amp;gt; Haste &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target gains a flat +10% Action Speed and Spell Casting Speed as well as 5% Movement Speed for 8 seconds. Casts to self if no target is found.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lightning Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Lightning Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After a brief moment, a bolt of lightning falls in the targeted area, dealing 30 Magical Damage. Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second. Blast radius of 0.75 meters.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Invisibility.png|link=|x96px]] &amp;lt;br&amp;gt; Invisibility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target becomes invisible for 4 seconds, and gains an increased +5% Move Speed Bonus. Casts to self if no target is found. Invisibility is NOT broken by movement, but will break if performing an action or attack.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Fireball.png|link=|x96px]] &amp;lt;br&amp;gt; Fireball &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Shoots a fireball that causes 25 direct Magical Damage to a target and 10 splash Magical Damage. Direct hits also apply the splash damage. Nearby targets are knocked back.&amp;lt;br&amp;gt;Projectile speed: 12m/s &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;Also applies a burn to damaged targets, deals 3 Magical Damage over 3 seconds&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Direct &amp;amp; Splash = 100% &amp;lt;br&amp;gt; DoT = 50%&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:explosion_spell_icon.png|link=|x96px]] &amp;lt;br&amp;gt; Explosion &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When casted, a sticky bomb sticks to the target which detonates after 3 seconds exploding for 25 Magical Damage and applying burn in a 1m radius. When applying to a target it is in the form of a status debuff which can be affected by the targets buff duration. Can also stick to walls. When casted on a shield, the bomb instead floats in the air in the location of impact, but can still explode. If the Wizard dies, the sticky bomb status is removed from the target immedietely and deals no damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;Also applies a burn to damaged targets, dealing 2 Magical Damage over 3 seconds.&#039;&#039; Instead of Fire Mastery increasing the duration by 2s, it increases the duration by 1s, and increases the damage by 1. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage = 100% &amp;lt;br&amp;gt; DoT = 50%&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Chain Lightning.png|link=|x96px]] &amp;lt;br&amp;gt; Chain Lightning &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Electrocutes the target, inflicts 35 magic damage, and fires lightning that is transferred to a being within 8 meters and shocks up to 3 times. Chains deal 5 less damage per chain after the first (35/30/25/20).  It does not transfer to the target it was transferred to once, and it transfers to yourself if you are nearby. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Lightning transfer effect also applies to corpses.&#039;&#039; Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.5s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Throwing Knife]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Cap]], [[Wizard Hat]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Frock]], [[Mystic Vestments]], [[Oracle Robe]], [[Padded Tunic]], [[Regal Gambeson]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]], [[Wizard Shoes]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 19&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 294 (98%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117)&amp;quot; | -4%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117)&amp;quot; | -21%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117)&amp;quot; | -15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 70%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | -4.8%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 12.9%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 45 (12.9%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 6 (-25%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 20 (15%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Use Meditation wisely. It will force your perspective downwards and lock your camera, as well as apply an audio filter to make it more difficult to hear enemies approaching. Try to Meditate on elevated surfaces to increase your field of view.&lt;br /&gt;
&lt;br /&gt;
- Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side.&lt;br /&gt;
&lt;br /&gt;
- Chain Lightning will use corpses as &amp;quot;hopping&amp;quot; points. Use this to your advantage to hit enemies around corners.&lt;br /&gt;
&lt;br /&gt;
- Light Orb will reveal enemy Rogues, preventing ambushes.&lt;br /&gt;
&lt;br /&gt;
- Use Invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.&lt;br /&gt;
&lt;br /&gt;
- You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/30 Early Access Hotfix #22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s ‘Chain Lightning’ spell damage modified from 35/35/35/35 → 35/30/25/20.&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s ‘Explosion’ spell damage decreased from 35 → 30.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/22 Early Access Patch #2&#039;&#039;&#039;&lt;br /&gt;
- New Wizard spell - Explosion.&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Fireball count has been lowered from 5 -&amp;gt; 4.&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Magic Missile attribute bonus rate increased from 50% -&amp;gt; 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/09 Early Access Hotfix #20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Fire Mastery now works properly with Zap and Ignite.&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Fire Mastery now reduces the amount of healing received by burned enemies by 50%.&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Haste now grants 5% movement speed bonus, 10% action speed bonus, and 10% casting speed bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/03 Early Access Hotfix #19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Haste no longer grants movement speed bonus, but instead increases spell casting speed bonus by 12%.&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Invisibility now leaves an afterimage every 1.5 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/26 Early Access Patch #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Fireball damage changed 30/15 -&amp;gt; 25/10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/14 Early Access Hotfix #12&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s invisibility duration has been increased from 3 to 4 seconds.&lt;br /&gt;
- Wizard&#039;s Haste duration has been increased from 6 to 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/12 Early Access Hotfix #11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Haste duration decreased from 12 -&amp;gt; 6s.&lt;br /&gt;
- Wizard&#039;s Invisibility duration decreased from 5 -&amp;gt; 3s.&lt;br /&gt;
- Movement speed reduced from 70% -&amp;gt; 65% of base movespeed when casting with a Spellbook.&lt;br /&gt;
- Movement speed reduced from 70% -&amp;gt; 65% of base movespeed when casting with a Crystal Ball.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/03 Early Access Hotfix #9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The attribute bonus ratio for The Wizard&#039;s Ignite and Magic Missile spells has been adjusted to 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
&lt;br /&gt;
*Zap:&lt;br /&gt;
*Base: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*MM: 100%&lt;br /&gt;
&lt;br /&gt;
*Fireball:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*Splash: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Ignite:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Ice Bolt: 100%&lt;br /&gt;
*Lightning Strike: 100%&lt;br /&gt;
*Chain Lightning: 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/17 Early Access Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Invisibility duration changed from 7 seconds to 5 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- All Spell Casting Times buffed by 0.25 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Release&#039;&#039;&#039;&lt;br /&gt;
- Stats redistributed from 5 / 15 / 20 / 20 / 15 to 6 / 12 / 20 / 25 / 12&lt;br /&gt;
&lt;br /&gt;
- Various spell casting times adjusted:&lt;br /&gt;
*Zap: 1.5 to 1.25&lt;br /&gt;
*Light Orb: 1.5 to 1.25&lt;br /&gt;
*Ignite: 1 to 0.75&lt;br /&gt;
*Lightning Strike: 2 to 2.25&lt;br /&gt;
*Fireball: 2 to 2.25&lt;br /&gt;
*Chain Lightning: 2.5 to 2.75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/04/14 Alpha Playtest #5&#039;&#039;&#039;&lt;br /&gt;
*Stats changed. -5 AGI, -5 WILL, +10 RES&lt;br /&gt;
*Haste: Effect decreased from 14% to 12% Movespeed and Action Speed. Duration increased from 8 seconds to 10 seconds.&lt;br /&gt;
*Invisibility: Move speed bonus decreased from 10% to 5%. Duration increased from 3 seconds to 5 seconds.&lt;br /&gt;
*Mana Surge: Magical Power Bonus increased from 5% to 10%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13/02/2023 Alpha Playtest #4 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
* Haste duration changed from 11 to 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/02/09 Alpha #4 Playtest Hotfix - #3&#039;&#039;&#039;&lt;br /&gt;
* Wizard Light’s Spell Count 8 -&amp;gt; 6&lt;br /&gt;
* Wizard Ignite’s Spell Count 6 -&amp;gt; 5&lt;br /&gt;
* Wizard Zap’s Spell Count 6 -&amp;gt; 5&lt;br /&gt;
* Wizard Ice Bolt’s Spell Count 6 -&amp;gt; 5&lt;br /&gt;
* Wizard Haste’s Spell Count 5 -&amp;gt; 4&lt;br /&gt;
* Wizard Invisibility’s Spell Count 5 -&amp;gt; 4&lt;br /&gt;
* Wizard Chain Lightning’s Spell Count 4 -&amp;gt; 3&lt;br /&gt;
* Wizard Fireball Splash Damage 20 -&amp;gt; 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/22 Alpha Playtest #3 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where the Savage Roar&#039;s fear effect would not disappear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/20 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where Ignite could malfunction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/16 Alpha Playtest #3 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Fireball cast time changed from 1.5 seconds to 1.25 seconds.&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Lightning Strike cast time changed from 1.5 seconds to 1.25 seconds.&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Chain Lightning cast time changed from 2 seconds to 1.5 seconds.&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Magic Missile damage per projectile changed from 10 to 12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022/12/16 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Magic System -&lt;br /&gt;
&lt;br /&gt;
* All spells have a specific memory cost associated with them.&lt;br /&gt;
&lt;br /&gt;
* Magic users can customize which spells they wish to memorize through the spell capacity system.&lt;br /&gt;
&lt;br /&gt;
* Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.&lt;br /&gt;
&lt;br /&gt;
* Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
*[[Guide:Battle_Wizard|Battle Wizard]]&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=18632</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cleric&amp;diff=18632"/>
		<updated>2023-12-24T15:38:46Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: Hotfix 25 changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is currently up to date for: {{:TODO|Classes}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name        = Cleric&lt;br /&gt;
|type        = &#039;A Guardian Angel&#039;&lt;br /&gt;
|strength    = 11&lt;br /&gt;
|vigor       = 13&lt;br /&gt;
|agility     = 12&lt;br /&gt;
|dexterity   = 14&lt;br /&gt;
|will        = 25&lt;br /&gt;
|knowledge   = 20&lt;br /&gt;
|resourcefulness     = 10&lt;br /&gt;
|health     = 95&lt;br /&gt;
|spell memory     = 14&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity&#039;s power to deal radiant damage to undead and other evil creatures. They can wear heavy armor and wield powerful weapons, but their true strength lies in their ability to call upon their deity&#039;s power to turn the&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Flanged Mace or Morning Star &lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Only class with the ability to heal others&#039; non-[[Healing#Recoverable HP|Recoverable HP]] and to resurrect fallen allies, without the need of a Sacrificial Altar.&lt;br /&gt;
**Access to powerful buffs and protection spells.&lt;br /&gt;
**Strong midrange offensive spells/skills in PvP, and can hold their own up-close when buffed.&lt;br /&gt;
**Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger.&lt;br /&gt;
**Good room clearing ability with the Holy Purification skill.&lt;br /&gt;
**Able to wield shields.&lt;br /&gt;
**Access to some Plate Armor and unique defensive Perks.&lt;br /&gt;
**Excels in parties seeking to fight Bosses.&lt;br /&gt;
**High Magical Interaction Speed for fast shrine use and portal opening.&lt;br /&gt;
*Cons&lt;br /&gt;
**Slow attack speed and slowest Regular Interaction Speed.&lt;br /&gt;
**Slow movement speed, with no movement skills.&lt;br /&gt;
**Limited choices of melee weapons and no ranged weaponry, except for some throwable items.&lt;br /&gt;
**Limited number of spell casts, with limited ways of replenishing them. Campfires or a Bard teammate are necessary for long-term sustainability.&lt;br /&gt;
**Slow base spell casting speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Advanced Healer.png|link=|x96px]] &amp;lt;br&amp;gt; Advanced Healer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases your [[Stats#Magical_Healing|Magical Healing]] stat by 5.&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Blunt Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Damage Bonus by +10% when attacking with a weapon of the &amp;quot;Mace&amp;quot; category. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Brewmaster.png|link=|x96px]] &amp;lt;br&amp;gt; Brewmaster &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You do not exhibit the detrimental drunk effects when you drink alcohol. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Holy_Aura.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Aura &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increase the flat Armor Rating and Magic Resist Rating of yourself and all party members within 4.5 meters by +15. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kindness.png|link=|x96px]] &amp;lt;br&amp;gt; Kindness &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heal yourself for 15% of the spell&#039;s total heal amount when healing an ally. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Perseverance.png|link=|x96px]] &amp;lt;br&amp;gt; Perseverance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces all types of final incoming damage by 3 per tick, including DoTs and True damage, to a minimum of 1 damage. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Protection from Evil.png|link=|x96px]] &amp;lt;br&amp;gt; Protection from Evil &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants -50% decreased Debuff Duration. (This effectively makes debuffs last less time.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Requiem.png|link=|x96px]] &amp;lt;br&amp;gt; Requiem &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Undead Slaying.png|link=|x96px]] &amp;lt;br&amp;gt; Undead Slaying &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Deal 20% increased physical damage against undead monsters. It is unknown if this is Physical Power Bonus or a final multiplier. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Divine_Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Receive the blessing of the divine and boosts Physical Damage Reduction by an additional flat +30% for 4 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 90s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Holy Purification.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Purification &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Inflicts 100 base Magical Damage to all undead monsters within 7.5 meters. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 45s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Judgement.png|link=|x96px]] &amp;lt;br&amp;gt; Judgement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After focusing for 0.5 seconds, instantly deals 25 Magical Damage to a target and decreases their Movement Speed Bonus by -20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 5m. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 32s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smite.png|link=|x96px]]  &amp;lt;br&amp;gt; Smite &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When activated, your attacks deal an additional instance of 10 Magical Damage for 7 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 16s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
&lt;br /&gt;
All Cleric spells have 7 meters range except Sanctuary(which has 3.5 meters)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(255, 209, 0)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Divine&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(77, 77, 0)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Earth&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Protection.png|link=|x96px]] &amp;lt;br&amp;gt; Protection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates a shield that blocks 20 Physical Damage for 20 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bless.png|link=|x96px]] &amp;lt;br&amp;gt; Bless &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Divine Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Divine Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +5 Base Physical Damage to the target for 20 seconds. &#039;&#039;&amp;quot;Base Physical Damage&amp;quot; acts like Weapon Damage in that it benefits from Power Bonus, but acts like Additional Physical Damage in that it applies to both weapon attacks AND skills such as Rupture. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Cleanse.png|link=|x96px]] &amp;lt;br&amp;gt; Cleanse &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Removes all harmful magic effects from the target.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Lesser Heal.png|link=|x96px]] &amp;lt;br&amp;gt; Lesser Heal &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heals a target for 15 HP. Casts to self if no target is found. This heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bind.png|link=|x96px]] &amp;lt;br&amp;gt; Bind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Binds the target for 0.75 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;   &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Holy_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates an AoE burst of light in a specified area that hits all targets within 1.5 meters (including friendly targets) after a .5s delay, dealing 15 Magical Damage and blinding them for 2 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Holy Light.png|link=|x96px]] &amp;lt;br&amp;gt; Holy Light &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Heals a player for 25 HP or does 100 base Magical Damage to an undead target. The heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. &amp;lt;/td&amp;gt;    &lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;   &lt;br /&gt;
        &amp;lt;td&amp;gt; 2.5s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Sanctuary.png|link=|x96px]] &amp;lt;br&amp;gt; Sanctuary &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Creates an AoE around the Cleric that heals all players within 3.5 meters by 5 HP per second and deals 14 Magical Damage to undead per second. The heal amount is increased by the casting Cleric&#039;s [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. This spell can be channeled for up to 5 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Tier 7===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Locusts_Swarm.png|link=|x96px]] &amp;lt;br&amp;gt; Locusts Swarm &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summon a swarm of locusts in a specified area, dealing 2 Magical Damage per 1s to targets within 3 meters. This damage is split into 0.1s ticks. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Casts &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Earthquake.png|link=|x96px]] &amp;lt;br&amp;gt; Earthquake &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Create an earthquake in a specified area, dealing 7 Magical Damage per step and reducing movement speed bonus by 50% when targets within 2.5 meters move within. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves. This spell currently casts twice simultaneously. It is unclear if this is simply hitting twice but after every 2 steps rather than 1, or if it is a bug.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per step &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 Cast &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 8===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Limit&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Resurrection.png|link=|x96px]] &amp;lt;br&amp;gt; Resurrection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Target an ally to resurrect them from the dead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;The corpse must have a soul heart&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 Cast &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Frock]], [[Oracle Robe]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]], (Rubysilver Fine Cuirass) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 96&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 12&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 294 (98%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -4%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -8%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -21%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -18%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 21%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | -9.1%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -22%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14.9%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 60 (14.9%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -4%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 13 (-4%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 25 (30%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Communication is important! Communicate with your team when they should back up to be healed, if they should stand still, and so on.&lt;br /&gt;
&lt;br /&gt;
- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.&lt;br /&gt;
&lt;br /&gt;
- Pre-buff your team before a PvP encounter.&lt;br /&gt;
&lt;br /&gt;
- Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed.&lt;br /&gt;
&lt;br /&gt;
- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/30 Early Access Hotfix #22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s ‘Holy Light’ now heals non-friendly targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/03 Early Access Hotfix #19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s secondary default weapon changed from Wizard Staff to Spellbook.&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s Lesser Healing spell count amount changed from 4 → 3, casting time slightly increased from 1s → 1.25s.&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s Holy Strike now has a 0.5 second delay before dealing damage.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s Holy Light spell count amount 4 → 3, casting time increased from 2s → 2.5s,  and heal base decreased from 30 → 25.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s Earthquake spell count amount decreased from 2 → 1.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s Locusts Swarm spell count amount decreased from 2 → 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/21 Early Access Hotfix #13&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric’s base Strength increased from 11 → 13.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s base Agility increased from 11 → 12.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s base Will decreased from 30 → 25.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s base Resourcefullness increased from 5 → 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
&lt;br /&gt;
- Holy Strike: 100%&lt;br /&gt;
&lt;br /&gt;
- Lesser Heal: 100%&lt;br /&gt;
&lt;br /&gt;
- Sanctuary: 50% (Heal)&lt;br /&gt;
&lt;br /&gt;
- Locusts Swarm: 50%&lt;br /&gt;
&lt;br /&gt;
- Protection: 0%&lt;br /&gt;
&lt;br /&gt;
- Holy Light: 100%&lt;br /&gt;
&lt;br /&gt;
- Earthquake: 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/24 Early Access Hotfix #7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Attribute Bonus Ratio of Cleric&#039;s Protection has been adjusted to 0%.&lt;br /&gt;
&lt;br /&gt;
- Attribute Bonus Ratio of all spells has been adjusted to 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Stats Redistributed from 13 / 12 / 30 / 12 / 8 to 11 / 11 / 30 / 18 / 5&lt;br /&gt;
&lt;br /&gt;
- Various spell casting times adjusted:&lt;br /&gt;
*Protection: 1 to 0.75&lt;br /&gt;
*Bless: 1 to 0.75&lt;br /&gt;
*Holy Light: 1.5 to 2&lt;br /&gt;
*Sanctuary: 2.5 to 2.75&lt;br /&gt;
*Resurrection: 2.5 to 2.75&lt;br /&gt;
*Locusts Swarm: 2.5 to 2.75&lt;br /&gt;
*Earthquake: 2.5 to 2.75&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/04/17 Alpha Playtest #5 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric Lesser Heal&#039;s spell tier has been adjusted from 2 to 3.&lt;br /&gt;
&lt;br /&gt;
- Cleric Locust Swarm spell tier adjusted from 7 to 8 and count adjusted to 1.&lt;br /&gt;
&lt;br /&gt;
- Cleric Locust Swarm damage changed to 2 per second. This will be fine tuned in the future.&lt;br /&gt;
&lt;br /&gt;
- Cleric Earthquake&#039;s spell tier has been adjusted from 7 to 8.&lt;br /&gt;
&lt;br /&gt;
- Cleric Resurrection&#039;s spell tier has been adjusted from 8 to 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;22/12/2022 Alpha Playtest #3 Hotfix #5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where excessive input could occur when using the Judgment skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20/12/2022 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Lesser Heal&#039;s spell tier from 4 to 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s Resurrection : Tier 9 → 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New Magic System -&lt;br /&gt;
&lt;br /&gt;
- All spells have a specific memory cost associated with them.&lt;br /&gt;
&lt;br /&gt;
- Magic users can customize which spells they wish to memorize through the spell capacity system.&lt;br /&gt;
&lt;br /&gt;
- Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.&lt;br /&gt;
&lt;br /&gt;
- Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29/10/2022 Alpha Playtest #2 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Judgement Skill Balance (Range 300 -&amp;gt; 450 &amp;amp; Casting time 0.75 -&amp;gt; 0.5s).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24/09/2022 Bug squashing QA playtest Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric has added a small temporary message to the resurrection magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
*[[Guide:Solo Rat Cleric|Solo Rat Cleric]]&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=18631</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=18631"/>
		<updated>2023-12-24T15:37:29Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: Hotfix 25 changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is currently up to date for: {{:TODO|Classes}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name        = Rogue&lt;br /&gt;
|type        = &#039;The Sly Assassin&#039;&lt;br /&gt;
|strength    = 9&lt;br /&gt;
|vigor       = 6&lt;br /&gt;
|agility     = 25&lt;br /&gt;
|dexterity   = 25&lt;br /&gt;
|will        = 10&lt;br /&gt;
|knowledge   = 10&lt;br /&gt;
|resourcefulness     = 20&lt;br /&gt;
|health     = 81 / 81&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Daggers.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Very high interaction speed, attack speed and base movement speed.&lt;br /&gt;
**High DPS, with many stacking damage abilities and fast-swinging weapons, as well as Armor-piercing capabilities.&lt;br /&gt;
**Unlimited lockpicking ability through the Lockpick Expert perk.&lt;br /&gt;
**Can detect and disable traps.&lt;br /&gt;
**Hide skill lasts for a long time when Hide Mastery perk is equipped, allowing them to avoid encounters or setup ambushes.&lt;br /&gt;
**Strong Damage Over Time options.&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited melee range if not using the Rapier.&lt;br /&gt;
**Low health requiring good decision making skills.&lt;br /&gt;
**Limited to leather and cloth armor.&lt;br /&gt;
**Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening.&lt;br /&gt;
**Limited ranged options, if not using Hand Crossbow Mastery perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ambush.png|link=|x96px]] &amp;lt;br&amp;gt; Ambush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The first attack within 3 seconds after exiting the Hide skill benefits from +50% increased Physical Power Bonus.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Backstab.png|link=|x96px]] &amp;lt;br&amp;gt; Back Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +30% when attacking from behind a target. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Creep.png|link=|x96px]] &amp;lt;br&amp;gt; Creep &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When crouch walking, the volume of the footstep sound is significantly reduced and Movement Speed Bonus is increased by +5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dagger Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Dagger Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +15% when attacking with a dagger. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Double_Jump.png|link=|x96px]] &amp;lt;br&amp;gt; Double Jump &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Unlocks the ability to jump once while mid-air at the cost of -20 Move Speed. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Hand_Crossbow_Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hand Crossbow Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows the Rogue to equip the Hand Crossbow and additionally increases weapon damage by +2 for the hand crossbow only. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Hidden Pockets.png|link=|x96px]] &amp;lt;br&amp;gt; Hidden Pockets &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Items worn in utility slots do not appear on the waist. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Hide Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hide Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Extends the total duration of the hide skill to 40 seconds. (As Hide is a buff, its duration is affected by Starter Rogue&#039;s -30% buff duration) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Jokester.png|link=|x96px]] &amp;lt;br&amp;gt; Jokester &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The Rogue lightens the mood, giving theirself and all party members within 4.5 meters a +2 All Attributes buff. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Lockpick Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Lockpick Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Ability to pick locks without a lockpick. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Pickpocket.png|link=|x96px]] &amp;lt;br&amp;gt; Pickpocket &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You can steal an enemy&#039;s item from the dungeon by using the &amp;quot;interact&amp;quot; key. Bumps no longer break stealth. Items currently equipped by enemies cannot be stolen. Stolen item is random. &amp;lt;/td&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Poisoned Weapon.png|link=|x96px]] &amp;lt;br&amp;gt; Poisoned Weapon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A successful attack applies poison that deals 4 Magical Damage over 4 seconds. The poison can stack up to 5 times at once. (Rogue has a -50% Magical Power penalty and Poisoned Weapon does not perform as the tooltip indicates with default stats.) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Shadow_Runner.png|link=|x96px]] &amp;lt;br&amp;gt; Shadow Runner &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Move Speed Bonus is increased by +10% for 3 seconds when coming out of the Hide skill. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Stealth.png|link=|x96px]] &amp;lt;br&amp;gt; Stealth &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Thrust.png|link=|x96px]] &amp;lt;br&amp;gt; Thrust &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +20% increased Armor Penetration when swinging with Daggers. &#039;&#039;Does not apply to Short Sword, Rapier, Hand Crossbow, or any other non-Dagger weapon.&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trap Detection.png|link=|x96px]] &amp;lt;br&amp;gt; Trap Detection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Highlights traps within 4.5 meters. Highlighted traps can be disarmed by the player. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Caltrops.png|link=|x96px]] &amp;lt;br&amp;gt; Caltrops &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical Damage and will decrease the victim&#039;s Move Speed Bonus by -50% for 3 seconds. (4 uses, non-replenishable.) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 12s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Cut_Throat.png|link=|x96px]] &amp;lt;br&amp;gt; Cut Throat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If the next attack is successful, it cancels all of the target&#039;s current animations and channels of casting Spells/Skills/Songs, refunding the cast to the target and applying a Silence debuff to the victim for 4 seconds. Silence prevents the further use of Spells/Skills/Songs. Additionally Cut Throat removes all Skill-sourced buffs that apply an effect on-hit, like Blow of Corruption, Achilles Strike, and even Blood Exchange. It also silences War Sacrifice, Perfect Block, Adrenaline Rush, Divine Protection, Penetrating Shot, and Hide, which do not fit the previously mentioned criteria. This skill is still being researched for a more fitting description. Specific interactions tested can be found below.&lt;br /&gt;
        &amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;caption style=&amp;quot;width:750px;background:transparent;&amp;quot;&amp;gt;Interactions&amp;lt;/caption&amp;gt;&lt;br /&gt;
                    &amp;lt;tr&amp;gt;&lt;br /&gt;
                        &amp;lt;td style=&amp;quot;max-width:95%;padding: 10px;&amp;gt; Cutthroat removes the effect buff of the following skills, which were performed after the activation animation had completely finished: &lt;br /&gt;
Barbarian: Achilles, Blood Exchange, War Sacrifice, Reckless Attack&lt;br /&gt;
&lt;br /&gt;
Bard: Encore&lt;br /&gt;
&lt;br /&gt;
Cleric: Smite, Divine Protection&lt;br /&gt;
&lt;br /&gt;
Fighter: Adrenaline Rush, Victory Strike, Perfect Block&lt;br /&gt;
&lt;br /&gt;
Rogue: Rupture, Weakpoint, Hide, Cutthroat&lt;br /&gt;
&lt;br /&gt;
Ranger: Penetrating Shot, Forceful Shot&lt;br /&gt;
&lt;br /&gt;
Wizard: Meditation, Intense Focus&lt;br /&gt;
&lt;br /&gt;
Warlock: Blow of Corruption&lt;br /&gt;
&lt;br /&gt;
Cutthroat does not remove: Rage, Warcry, Arcane Shield, Sprint, Second Wind, Taunt, Quick Fire, True Shot, any of Bard&#039;s buffs&lt;br /&gt;
&lt;br /&gt;
Weird interactions:&lt;br /&gt;
Quickshot and Multishot get their cooldown refunded so its effectively a buff. Rations have their animation go off, have the skill go on cooldown but the heal does not go through.&lt;br /&gt;
Cant test phantomized (however if rogue ever had a way to hit warlock while in it and proc cutthroat, it would probably cancel the phantomize buff that warlock gets) &amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Hide.png|link=|x96px]] &amp;lt;br&amp;gt; Hide &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Become invisible for 20 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. (As Hide is a buff, its duration is affected by Starter Rogue&#039;s -30% buff duration) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 40s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rupture.png|link=|x96px]] &amp;lt;br&amp;gt; Rupture &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next successful attack causes the target to bleed for 20 Physical Damage over 5 seconds. The buff is consumed when attack hits an object or target. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smoke Bomb.png|link=|x96px]] &amp;lt;br&amp;gt; Smoke Pot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 30 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Tumbling.png|link=|x96px]] &amp;lt;br&amp;gt; Tumbling &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When used, backtumbles in the opposite direction the player is facing. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Weakpoint Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Weakpoint Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Applies debuff on the next hit that decreases target&#039;s Armor Rating by -40% for 3 seconds. This only affects Armor Rating given by gear&#039;s base stats. It will not impact Armor Rating given by buffs or by +Armor Rating enchantments.  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Throwing Knife]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Cap]], [[Rogue Cowl]], Shadow Hood, Shadow Mask &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Doublet]], [[Marauder Outfit]], [[Padded Tunic]], [[Regal Gambeson]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 84&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 315 (105%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 17.5%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -38%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 75%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 63%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | -15%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -30%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 42.9%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -22%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -17%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 8 (-17%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -50%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 5 (-50%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Armor penetration abilities do not affect negative PDR, which means they have no affect on [[Monsters]] except some bosses&lt;br /&gt;
&lt;br /&gt;
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.&lt;br /&gt;
&lt;br /&gt;
- Use your invisibility skill to ambush enemy players or de-aggro monsters.&lt;br /&gt;
&lt;br /&gt;
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.&lt;br /&gt;
&lt;br /&gt;
- You are not as durable as a Fighter, don&#039;t take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy&#039;s range.&lt;br /&gt;
&lt;br /&gt;
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.&lt;br /&gt;
&lt;br /&gt;
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.&lt;br /&gt;
&lt;br /&gt;
- You cannot use your Hide skill while holding a light source in your hands.&lt;br /&gt;
&lt;br /&gt;
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/30 Early Access Hotfix #22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s ‘Dagger Mastery’ perk’s physical damage bonus has been increased from 10% → 20%.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s ‘Thrust&#039; perk’s armor penetration increased from 15% to 20%.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s ‘Cut Throat’ skill’s silence time has been increased from 3s → 5s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/03 Early Access Hotfix #19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Hand Crossbow Mastery perk also increases crossbow weapon damage by +2.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Double Jump perk no longer confers a landing penalty, but instead grants a -20 movement speed penalty when the perk is equipped.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Weakpoint Attack skill’s debuff duration has been reduced from 4s → 3s, and armor rating reduction on the target has been increased from 30% → 40%.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Cut Throat cooldown changed from 28s → 14s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/28 Early Access Hotfix #14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Trap Detection range has been increased from 400 → 450.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Jokester range has been increased from 350 → 450.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Ambush physical damage bonus changed from 30% → 50%.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Weak Point attack armor rating reduction has been changed from 25% → 30%, and the duration has been changed from 3s → 4s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/26 Early Access Patch #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue will no longer break stealth when bumped if the Pickpocket perk is equipped.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Hide cooldown changed from 45s -&amp;gt; 40s.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s CutThroat cooldown changed from 60s -&amp;gt; 28s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/21 Early Access Hotfix #13&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s base Agility decreased from 35 → 30.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s base Resourcefullness increased from 15 → 20.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Ambush perk damage bonus decreased from 50% → 30%.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Hide base duration decreased from 60s → 20s.&lt;br /&gt;
&lt;br /&gt;
- Rogue now has Hide Mastery Perk that increases their hide duration.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Weakpoint Attack’s 50% Weapon Damage Bonus on the initial attack has been removed.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Weakpoint Attack’s Armor rating debuff has been reduced from -40% → -25%.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Weakpoint Attack’s Duration 5s → 3s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/12 Early Access Hotfix #11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Double Jump slow on landing duration reduced from 3s -&amp;gt; 2s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/31 Early Access Hotfix #8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability cooltime reduced from 24 → 12s,&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability slow duration increased from 2 → 3s,&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability count reduced from 6 → 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/24 Early Access Hotfix #7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A new Hand Crossbow Mastery perk has been added for the Rogue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/22 Early Access Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Weakpoint Attack now reduces the target&#039;s Armor Rating by 40% instead of reducing the Physical Damage Reduction. &lt;br /&gt;
&lt;br /&gt;
- Rogue can no longer equip the Hand Crossbow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14/02/2023 Alpha Playtest #4 Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Hide duration changed from 50 to 60 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20/12/2022 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Weakpoint Attack could deal less damage depending on the opponent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the Hide state could be broken by another player&#039;s corpse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added two new Rogue weapons – Stiletto Dagger and Kris Dagger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31/10/2022 Alpha Playtest #2 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue &#039;Weakpoint&#039; skill: weapon damage bonus 100% -&amp;gt; 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26/09/2022 Bug squashing QA playtest Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where an item could be seen when item swapped in Hide state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=18630</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Ranger&amp;diff=18630"/>
		<updated>2023-12-24T15:36:51Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: Hotfix 25 changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is currently up to date for: {{:TODO|Classes}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name        = Ranger&lt;br /&gt;
|type        = &#039;An Astute Hunter&#039;&lt;br /&gt;
|strength    = 10&lt;br /&gt;
|vigor       = 10&lt;br /&gt;
|agility     = 20&lt;br /&gt;
|dexterity   = 18&lt;br /&gt;
|will        = 10&lt;br /&gt;
|knowledge   = 12&lt;br /&gt;
|resourcefulness     = 25&lt;br /&gt;
|health     = 90 / 90&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and markmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Any long-ranged weapons, some swords and spears.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**High ranged damage output, allowing them to threaten angles effectively and deal significant damage from the backline.&lt;br /&gt;
**Able to set bear traps to lock down enemies in place.&lt;br /&gt;
**Great room clearing and PvE ability without putting themselves at risk.&lt;br /&gt;
**High movement speed and interaction speed, allowing them to pick their fights.&lt;br /&gt;
**High burst healing with the Field Ration skill.&lt;br /&gt;
**Able to track fresh enemy footprints via the Tracking perk, effectively nullifying Invisibility.&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited ammo pool requiring frequent reloads, arrow management and the sacrifice of a non-insignificant amount of inventory space.&lt;br /&gt;
**Very weak at close range, few melee weapon options and no special melee skills.&lt;br /&gt;
**Low health pool with limited armour options.&lt;br /&gt;
**Costly to play, as arrows, bolts and bear traps are essential to most Ranger playstyles.&lt;br /&gt;
**Projectiles can be blocked by shields and dodged more easily than melee attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Tracking.png|link=|x96px]] &amp;lt;br&amp;gt; Chase &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Detect recent enemy footsteps.&amp;lt;br&amp;gt; (Recent enemy player footsteps display as red footprints on the ground within 4.5 meters.) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Crippling_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Crippling Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Hitting the target&#039;s leg reduces their &amp;lt;b&amp;gt;Move Speed Bonus by -35%&amp;lt;/b&amp;gt; for &amp;lt;b&amp;gt;2 seconds&amp;lt;/b&amp;gt;. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Crossbow Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Crossbow Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; While using a crossbow, gain &amp;lt;b&amp;gt;5% Physical Damage Bonus&amp;lt;/b&amp;gt; and an additional &amp;lt;b&amp;gt;50% Action Speed&amp;lt;/b&amp;gt; while reloading. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Enhanced Hearing.png|link=|x96px]] &amp;lt;br&amp;gt; Enhanced Hearing &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Can hear enemy footstep sounds from farther away. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Kinesthesia.png|link=|x96px]] &amp;lt;br&amp;gt; Kinesthesia &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When moving with the bowstring drawn, move speed bonus increases by 10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Nimble Hands.png|link=|x96px]] &amp;lt;br&amp;gt; Nimble Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using a bow, increases your draw speed by 15%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Quick_Reload.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Reload &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When reloading a bow-type weapon, gain &amp;lt;b&amp;gt;50% Action Speed&amp;lt;/b&amp;gt;. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ranged Weapons Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Ranged Weapons Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When attacking with a bow-type weapon, gain &amp;lt;b&amp;gt;10% Physical Damage Bonus&amp;lt;/b&amp;gt;. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Sharpshooter.png|link=|x96px]] &amp;lt;br&amp;gt; Sharpshooter &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When attacking with a bow-type weapon, gain &amp;lt;b&amp;gt;15% Headshot Power&amp;lt;/b&amp;gt;. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Spear Proficiency.png|link=|x96px]] &amp;lt;br&amp;gt; Spear Proficiency &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain the ability to equip spears. While using a spear, gain &amp;lt;b&amp;gt;10 Physical Power&amp;lt;/b&amp;gt;. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trap Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Trap Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Dramatically decreases installation time for traps. (+100% Interaction Speed during installation) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Field Ration.png|link=|x96px]] &amp;lt;br&amp;gt; Field Ration &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Forage food and recover 25 HP. This counts as [[Healing#True_Physical_Healing|Physical Healing]]. (3 stacks, non replenishable.) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Forceful_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Forceful Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 8 seconds after activation, hitting an enemy with a ranged attack knocks them back. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Multishot.png|link=|x96px]] &amp;lt;br&amp;gt; Multishot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When attacking with a bow-type weapon, fire 5 arrows at a horizontal angle at the same time. Damages for the five arrows are 50%, 75%, 100%, 75%, 50%, respectively. Total of 350% damage if all arrows hit the target. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 22s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Penetrating_Shot.png|link=|x96px]] &amp;lt;br&amp;gt; Penetrating Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 8 seconds, reduces the effectiveness of enemy Headshot Damage Reduction by -50% and grants an additional +25% Armor Penetration. Not limited to ranged weaponry. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quick Fire.png|link=|x96px]] &amp;lt;br&amp;gt; Quick Fire &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When attacking using a bow-type weapon, grants additional flat +50% Action Speed for 8 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Quickshot.png|link=|x96px]] &amp;lt;br&amp;gt; Quickshot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Hold multiple arrows in your shooting hand and fire them quickly in succession in a single action.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Longbow: 2 arrows&amp;lt;br&amp;gt;Recurve Bow: 3 arrows&amp;lt;br&amp;gt;Survival Bow: 4 arrows&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 22s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill True Shot.png|link=|x96px]] &amp;lt;br&amp;gt; True Shot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Projectile&#039;s flight speed is no longer affected by gravity but is still affected by Damage Falloff. In addition, Physical Power Bonus is increased by +5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Bear Trap &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Forest Hood, [[Leather Cap]], [[Ranger Hood]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Doublet]], [[Padded Tunic]], [[Regal Gambeson]], [[Warden Outfit]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 90&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 305 (101.66%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -50%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 56%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 12.4%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 2.5%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15 (2.5%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -11%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 10 (-11%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 10 (-25%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- You excel in group fights, if you have a front line to distract enemies and protect you.&lt;br /&gt;
&lt;br /&gt;
- Remember to retrieve arrows from enemy corpses.&lt;br /&gt;
&lt;br /&gt;
- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an &amp;quot;instant reload&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.&lt;br /&gt;
&lt;br /&gt;
- Use door windows to shoot at unsuspecting enemies on the other side of the door.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/09 Early Access Hotfix #20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Crippling Shot movement speed reduction has been changed from -25% to -35%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/03 Early Access Hotfix #19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Ranged Weapon Mastery perk physical damage bonus increased from 5% → 10%.&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Crippling Shot perk now has the additional movement speed penalty applied to the target increased to 25% instead of 15% when shooting a target&#039;s legs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/10/26 Early Access Hotfix #18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s default arrows increased from 30 → 40.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/28 Early Access Hotfix #14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Chase range has been increased from 400 → 450.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/26 Early Access Patch #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Quickshot now fires a different amount of arrows based on the Bow type.&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Quickshot cooldown changed from 18s -&amp;gt; 28s.&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Multishot cooldown changed from 35s -&amp;gt; 28s.&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Penetrating Shot cooldown changed from 28s -&amp;gt; 24s.&lt;br /&gt;
&lt;br /&gt;
- Hunting Trap only deals 1 damage per second at all rarities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/22 Early Access Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Penetrating Shot now grants +25% Armor Penetration and an error in the description text has been fixed.&lt;br /&gt;
- Every variant of Crossbow has been given innate Armor Penetration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20/12/2022 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Crossbow Mastery now gives an 5% physical damage bonus too when using a crossbow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19/12/2022 Alpha Playtest #3 Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Hunting Trap disarming no longer requires a skill check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Spear Proficiency did not work properly in Lobby.&lt;br /&gt;
&lt;br /&gt;
- Spear Proficiency weapon damage bonus changed from 20 to 10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Quiver system version v0.5&lt;br /&gt;
&lt;br /&gt;
- Bow weapons fire a limited number of arrows before they must reload their quiver.&lt;br /&gt;
&lt;br /&gt;
- The number of arrows in the quiver is based on the type of bow that is equipped.&lt;br /&gt;
&lt;br /&gt;
- The Ranger’s attack-based skills have the added bonus of auto-reloading their quiver upon activation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;24/09/2022 Bug squashing QA playtest Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Spears could not be worn in the lobby even after using the Ranger&#039;s Spear Proficiency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=18629</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=18629"/>
		<updated>2023-12-24T15:31:24Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: Hotfix 25 changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page is currently up to date for: {{:TODO|Classes}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name        = Rogue&lt;br /&gt;
|type        = &#039;The Sly Assassin&#039;&lt;br /&gt;
|strength    = 9&lt;br /&gt;
|vigor       = 6&lt;br /&gt;
|agility     = 25&lt;br /&gt;
|dexterity   = 25&lt;br /&gt;
|will        = 10&lt;br /&gt;
|knowledge   = 10&lt;br /&gt;
|resourcefulness     = 20&lt;br /&gt;
|health     = 81 / 81&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Daggers.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Very high interaction speed, attack speed and base movement speed.&lt;br /&gt;
**High DPS, with many stacking damage abilities and fast-swinging weapons, as well as Armor-piercing capabilities.&lt;br /&gt;
**Unlimited lockpicking ability through the Lockpick Expert perk.&lt;br /&gt;
**Can detect and disable traps.&lt;br /&gt;
**Hide skill lasts for a long time when Hide Mastery perk is equipped, allowing them to avoid encounters or setup ambushes.&lt;br /&gt;
**Strong Damage Over Time options.&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited melee range if not using the Rapier.&lt;br /&gt;
**Low health requiring good decision making skills.&lt;br /&gt;
**Limited to leather and cloth armor.&lt;br /&gt;
**Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening.&lt;br /&gt;
**Limited ranged options, if not using Hand Crossbow Mastery perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ambush.png|link=|x96px]] &amp;lt;br&amp;gt; Ambush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The first attack within 3 seconds after exiting the Hide skill benefits from +50% increased Physical Power Bonus.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Backstab.png|link=|x96px]] &amp;lt;br&amp;gt; Back Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +30% when attacking from behind a target. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Creep.png|link=|x96px]] &amp;lt;br&amp;gt; Creep &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When crouch walking, the volume of the footstep sound is significantly reduced and Movement Speed Bonus is increased by +5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dagger Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Dagger Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +15% when attacking with a dagger. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Double_Jump.png|link=|x96px]] &amp;lt;br&amp;gt; Double Jump &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Unlocks the ability to jump once while mid-air at the cost of -20 Move Speed. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Hand_Crossbow_Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hand Crossbow Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows the Rogue to equip the Hand Crossbow and additionally increases weapon damage by +2 for the hand crossbow only. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Hidden Pockets.png|link=|x96px]] &amp;lt;br&amp;gt; Hidden Pockets &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Items worn in utility slots do not appear on the waist. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Hide Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hide Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Extends the total duration of the hide skill to 40 seconds. (As Hide is a buff, its duration is affected by Starter Rogue&#039;s -30% buff duration) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Jokester.png|link=|x96px]] &amp;lt;br&amp;gt; Jokester &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The Rogue lightens the mood, giving theirself and all party members within 4.5 meters a +2 All Attributes buff. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Lockpick Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Lockpick Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Ability to pick locks without a lockpick. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Pickpocket.png|link=|x96px]] &amp;lt;br&amp;gt; Pickpocket &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You can steal an enemy&#039;s item from the dungeon by using the &amp;quot;interact&amp;quot; key. Bumps no longer break stealth. Items currently equipped by enemies cannot be stolen. Stolen item is random. &amp;lt;/td&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Poisoned Weapon.png|link=|x96px]] &amp;lt;br&amp;gt; Poisoned Weapon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A successful attack applies poison that deals 4 Magical Damage over 4 seconds. The poison can stack up to 5 times at once. (Rogue has a -50% Magical Power penalty and Poisoned Weapon does not perform as the tooltip indicates with default stats.) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Shadow_Runner.png|link=|x96px]] &amp;lt;br&amp;gt; Shadow Runner &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Move Speed Bonus is increased by +15% for 3 seconds when coming out of the Hide skill. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Stealth.png|link=|x96px]] &amp;lt;br&amp;gt; Stealth &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Thrust.png|link=|x96px]] &amp;lt;br&amp;gt; Thrust &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +20% increased Armor Penetration when swinging with Daggers. &#039;&#039;Does not apply to Short Sword, Rapier, Hand Crossbow, or any other non-Dagger weapon.&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trap Detection.png|link=|x96px]] &amp;lt;br&amp;gt; Trap Detection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Highlights traps within 4.5 meters. Highlighted traps can be disarmed by the player. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Caltrops.png|link=|x96px]] &amp;lt;br&amp;gt; Caltrops &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical Damage and will decrease the victim&#039;s Move Speed Bonus by -50% for 3 seconds. (4 uses, non-replenishable.) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 12s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Cut_Throat.png|link=|x96px]] &amp;lt;br&amp;gt; Cut Throat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If the next attack is successful, it cancels all of the target&#039;s current animations and channels of casting Spells/Skills/Songs, refunding the cast to the target and applying a Silence debuff to the victim for 4 seconds. Silence prevents the further use of Spells/Skills/Songs. Additionally Cut Throat removes all Skill-sourced buffs that apply an effect on-hit, like Blow of Corruption, Achilles Strike, and even Blood Exchange. It also silences War Sacrifice, Perfect Block, Adrenaline Rush, Divine Protection, Penetrating Shot, and Hide, which do not fit the previously mentioned criteria. This skill is still being researched for a more fitting description. Specific interactions tested can be found below.&lt;br /&gt;
        &amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;caption style=&amp;quot;width:750px;background:transparent;&amp;quot;&amp;gt;Interactions&amp;lt;/caption&amp;gt;&lt;br /&gt;
                    &amp;lt;tr&amp;gt;&lt;br /&gt;
                        &amp;lt;td style=&amp;quot;max-width:95%;padding: 10px;&amp;gt; Cutthroat removes the effect buff of the following skills, which were performed after the activation animation had completely finished: &lt;br /&gt;
Barbarian: Achilles, Blood Exchange, War Sacrifice, Reckless Attack&lt;br /&gt;
&lt;br /&gt;
Bard: Encore&lt;br /&gt;
&lt;br /&gt;
Cleric: Smite, Divine Protection&lt;br /&gt;
&lt;br /&gt;
Fighter: Adrenaline Rush, Victory Strike, Perfect Block&lt;br /&gt;
&lt;br /&gt;
Rogue: Rupture, Weakpoint, Hide, Cutthroat&lt;br /&gt;
&lt;br /&gt;
Ranger: Penetrating Shot, Forceful Shot&lt;br /&gt;
&lt;br /&gt;
Wizard: Meditation, Intense Focus&lt;br /&gt;
&lt;br /&gt;
Warlock: Blow of Corruption&lt;br /&gt;
&lt;br /&gt;
Cutthroat does not remove: Rage, Warcry, Arcane Shield, Sprint, Second Wind, Taunt, Quick Fire, True Shot, any of Bard&#039;s buffs&lt;br /&gt;
&lt;br /&gt;
Weird interactions:&lt;br /&gt;
Quickshot and Multishot get their cooldown refunded so its effectively a buff. Rations have their animation go off, have the skill go on cooldown but the heal does not go through.&lt;br /&gt;
Cant test phantomized (however if rogue ever had a way to hit warlock while in it and proc cutthroat, it would probably cancel the phantomize buff that warlock gets) &amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Hide.png|link=|x96px]] &amp;lt;br&amp;gt; Hide &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Become invisible for 20 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. (As Hide is a buff, its duration is affected by Starter Rogue&#039;s -30% buff duration) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 40s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rupture.png|link=|x96px]] &amp;lt;br&amp;gt; Rupture &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next successful attack causes the target to bleed for 20 Physical Damage over 5 seconds. The buff is consumed when attack hits an object or target. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smoke Bomb.png|link=|x96px]] &amp;lt;br&amp;gt; Smoke Pot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 30 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Tumbling.png|link=|x96px]] &amp;lt;br&amp;gt; Tumbling &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When used, backtumbles in the opposite direction the player is facing. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Weakpoint Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Weakpoint Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Applies debuff on the next hit that decreases target&#039;s Armor Rating by -40% for 3 seconds. This only affects Armor Rating given by gear&#039;s base stats. It will not impact Armor Rating given by buffs or by +Armor Rating enchantments.  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Throwing Knife]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Cap]], [[Rogue Cowl]], Shadow Hood, Shadow Mask &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Doublet]], [[Marauder Outfit]], [[Padded Tunic]], [[Regal Gambeson]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 84&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 315 (105%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 17.5%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -38%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 75%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 63%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | -15%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -30%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 42.9%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -22%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -17%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 8 (-17%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -50%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 5 (-50%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Armor penetration abilities do not affect negative PDR, which means they have no affect on [[Monsters]] except some bosses&lt;br /&gt;
&lt;br /&gt;
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.&lt;br /&gt;
&lt;br /&gt;
- Use your invisibility skill to ambush enemy players or de-aggro monsters.&lt;br /&gt;
&lt;br /&gt;
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.&lt;br /&gt;
&lt;br /&gt;
- You are not as durable as a Fighter, don&#039;t take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy&#039;s range.&lt;br /&gt;
&lt;br /&gt;
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.&lt;br /&gt;
&lt;br /&gt;
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.&lt;br /&gt;
&lt;br /&gt;
- You cannot use your Hide skill while holding a light source in your hands.&lt;br /&gt;
&lt;br /&gt;
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/30 Early Access Hotfix #22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s ‘Dagger Mastery’ perk’s physical damage bonus has been increased from 10% → 20%.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s ‘Thrust&#039; perk’s armor penetration increased from 15% to 20%.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s ‘Cut Throat’ skill’s silence time has been increased from 3s → 5s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/03 Early Access Hotfix #19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Hand Crossbow Mastery perk also increases crossbow weapon damage by +2.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Double Jump perk no longer confers a landing penalty, but instead grants a -20 movement speed penalty when the perk is equipped.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Weakpoint Attack skill’s debuff duration has been reduced from 4s → 3s, and armor rating reduction on the target has been increased from 30% → 40%.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Cut Throat cooldown changed from 28s → 14s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/28 Early Access Hotfix #14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Trap Detection range has been increased from 400 → 450.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Jokester range has been increased from 350 → 450.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Ambush physical damage bonus changed from 30% → 50%.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Weak Point attack armor rating reduction has been changed from 25% → 30%, and the duration has been changed from 3s → 4s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/26 Early Access Patch #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue will no longer break stealth when bumped if the Pickpocket perk is equipped.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Hide cooldown changed from 45s -&amp;gt; 40s.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s CutThroat cooldown changed from 60s -&amp;gt; 28s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/21 Early Access Hotfix #13&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s base Agility decreased from 35 → 30.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s base Resourcefullness increased from 15 → 20.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Ambush perk damage bonus decreased from 50% → 30%.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Hide base duration decreased from 60s → 20s.&lt;br /&gt;
&lt;br /&gt;
- Rogue now has Hide Mastery Perk that increases their hide duration.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Weakpoint Attack’s 50% Weapon Damage Bonus on the initial attack has been removed.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Weakpoint Attack’s Armor rating debuff has been reduced from -40% → -25%.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Weakpoint Attack’s Duration 5s → 3s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/12 Early Access Hotfix #11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Double Jump slow on landing duration reduced from 3s -&amp;gt; 2s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/31 Early Access Hotfix #8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability cooltime reduced from 24 → 12s,&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability slow duration increased from 2 → 3s,&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability count reduced from 6 → 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/24 Early Access Hotfix #7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A new Hand Crossbow Mastery perk has been added for the Rogue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/22 Early Access Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Weakpoint Attack now reduces the target&#039;s Armor Rating by 40% instead of reducing the Physical Damage Reduction. &lt;br /&gt;
&lt;br /&gt;
- Rogue can no longer equip the Hand Crossbow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14/02/2023 Alpha Playtest #4 Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Hide duration changed from 50 to 60 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20/12/2022 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Weakpoint Attack could deal less damage depending on the opponent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the Hide state could be broken by another player&#039;s corpse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added two new Rogue weapons – Stiletto Dagger and Kris Dagger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31/10/2022 Alpha Playtest #2 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue &#039;Weakpoint&#039; skill: weapon damage bonus 100% -&amp;gt; 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26/09/2022 Bug squashing QA playtest Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where an item could be seen when item swapped in Hide state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Quests&amp;diff=18580</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Quests&amp;diff=18580"/>
		<updated>2023-12-12T23:13:34Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Select a merchant to view their respective Quests.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-direction:column; align-items:center; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div&amp;gt;{{TabToggle|All|[[File:all-merchants-tab.jpg|link=|x100px]]|active=yes}}&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display:flex;flex-direction:row;flex-wrap:wrap;justify-content:center;&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;display:flex;flex-direction:row;flex-wrap:wrap;justify-content:center;&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;display:flex;flex-direction:row;flex-wrap:wrap;justify-content:center;&amp;gt;&lt;br /&gt;
            {{TabToggle|Alchemist|[[File:Alchemist.png|link=|x150px]]}}&lt;br /&gt;
            {{TabToggle|Armourer|[[File:Armourer.png|link=|x150px]]}}&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;display:flex;flex-direction:row;flex-wrap:wrap;justify-content:center;&amp;gt;&lt;br /&gt;
            {{TabToggle|Goblin|[[File:GoblinM.png|link=|x150px]]}}&lt;br /&gt;
            {{TabToggle|Leathersmith|[[File:Leathersmith.png|link=|x150px]]}}&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;display:flex;flex-direction:row;flex-wrap:wrap;justify-content:center;&amp;gt;&lt;br /&gt;
            {{TabToggle|Santa|[[File:Santa.png|link=|x150px]]}}&lt;br /&gt;
            {{TabToggle|Surgeon|[[File:Surgeon.png|link=|x150px]]}}&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;display:flex;flex-direction:row;flex-wrap:wrap;justify-content:center;&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;display:flex;flex-direction:row;flex-wrap:wrap;justify-content:center;&amp;gt;&lt;br /&gt;
            {{TabToggle|Tailor|[[File:Tailor.png|link=|x150px]]}}&lt;br /&gt;
            {{TabToggle|Tavernmaster|[[File:Tavernmaster.png|link=|x150px]]}}&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;display:flex;flex-direction:row;flex-wrap:wrap;justify-content:center;&amp;gt;&lt;br /&gt;
            {{TabToggle|Collector|[[File:The Collector.png|link=|x150px]]}}&lt;br /&gt;
            {{TabToggle|Treasurer|[[File:Treasurer.png|link=|x150px]]}}&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;display:flex;flex-direction:row;flex-wrap:wrap;justify-content:center;&amp;gt;&lt;br /&gt;
            {{TabToggle|Weaponsmith|[[File:Weaponsmith.png|link=|x150px]]}}&lt;br /&gt;
            {{TabToggle|Woodsman|[[File:Woodsman.png|link=|x150px]]}}&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-10&amp;quot; style=&amp;quot;margin-left:auto; margin-right:auto; margin-bottom:10pt;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Alchemist-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Alchemist|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Plethora of Potions&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete Collector Quest: &#039;Bedtime Stories&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Can you believe my brother, the Surgeon, still clings to our father&#039;s legacy of medicine? Once I thought the same, but alchemy showed me a different path. Help me gather potion ingredients to prove the power of my art.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Ah, these will brew up nicely. I left traditional medicine, much to my brother&#039;s dismay. And don&#039;t worry I personally insure that all my brews are safe.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;3 Potion of Healing&amp;lt;br&amp;gt;3 Potion of Invisibility&amp;lt;br&amp;gt;3 Potion of Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;50 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon Ring of Wisdom&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;3 Rare Potions of Healing&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;50 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;For Science&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Plethora of Potions&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;There&#039;s talk of people disappearing. Curiously, I noticed increased an increase in wisp activity among other questionable creatures. Can you discreetly deal with a few? There might be more to them than meets the eye.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;5 Skeleton Mages&amp;lt;br&amp;gt;5 Goblin Mages&amp;lt;br&amp;gt;10 Wisps&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Spellbook&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Phoenix&lt;br /&gt;
                    Choker&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Rare Ingredients&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;For Science&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Alchemy requires more than common herbs and vials. I need items with... unique properties. Don&#039;t worry they&#039;re safe. Though, my brother would probably disagree.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;3 Mimic Tooth&amp;lt;br&amp;gt;3 Intact Skull&amp;lt;br&amp;gt;10 Moldy Bread&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Rawhide Gloves&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&lt;br /&gt;
                    Mystic Vestments&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;100 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Armourer-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Armourer|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Facing Your Fears&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 5&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Greetings, adventurer. You know, there&#039;s bravery in confronting what haunts you. I&#039;ve faced battles myself, though not always as I should have. Part of the reason why I set up my shop here.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Your courage is undeniable. Hearing of your battles stirs memories of my own past, times I regret not being braver. I&#039;ve faced war, but the scars that linger most are hidden within.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill 75 Skeletons&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;image-row&amp;quot;&amp;gt;&lt;br /&gt;
                    {{Iconbox|name=Gold Coin|amount=200|caption=no|rarity=7|size=45px}}&lt;br /&gt;
                    {{Iconbox|name=Fox Pendant|caption=no|rarity=4|size=45px}}&lt;br /&gt;
                    {{InfoboxTooltip|name=Pickaxe|amount=5|caption=no|rarity=3|iconsize=45px|slottype=Utility|size=100px}}&lt;br /&gt;
                &amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;br&amp;gt;50 Affinity&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Mining For Piece of Mind&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[Complete last quest?]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;For my next request, I need Cobalt and Rubysilver Ingots. They make strong armor, the kind I wish I&#039;d had. Maybe knowing I had more dependable armor I&#039;d have felt braver, faced my fears head-on.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I used to be hailed as a hero, yet inside, I was anything but. Crafting armor for adventurers as brave as you, it&#039;s my way of making amends.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;15 Cobalt Ingots&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;10 Rubysilver Ingots&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;200 Gold&amp;lt;br&amp;gt;3 Gold Ingots&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Templar Armor&amp;lt;br&amp;gt;Epic Plate&lt;br /&gt;
                    Pants&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;200 XP&amp;lt;br&amp;gt;50 Affinity &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Confronting the Lich&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[Complete last quest?]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;There are whispers about this Lich - once the most loyal servant of the Ghost King, who unearthed the secret to eternal life, but at a terrible cost. Your task is to confirm these rumors. Confront this undying foe, not once, but repeatedly. See if the tales of his immortality hold any truth.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill the Lich 15 times&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;300 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary Riveted Gloves&amp;lt;br&amp;gt;Legendary Heavy Leather&lt;br /&gt;
                    Leggings&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;500 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Goblin-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Goblin Merchant|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Away With the Green Skins&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete Treasurer Quest: &#039;Mimics and Money&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Eh, just the sort of fleshy me wanted to see! There be a bit of a situation, something peculiar brewing and &#039;tis not me famous stew. Me wagering a clever fleshy like you could unravel these little knots. Up for some mischief?&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Huzzah! You served them da Big bing-bong, with side of smigitty shming-bop! Hee-hee. &amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt; 15 Goblin Warriors&amp;lt;br&amp;gt;15 Goblin Axemen&amp;lt;br&amp;gt;15 Goblin Archers&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;75 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3 Uncommon Bandages&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Laced Turnshoes&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;50 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;My Favorite Fleshy&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Away With the Green Skins&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;You back already soft skin? Seems like there be a bunch of bafoonery going on in da gobo caves. Wellop the wanderers before they find me secrets! What be me secrets?! Hush, hush for now, all will be revealed in time, heh-he.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;By my green skin, the fleshy has done it again! Here be your share. No need to check to see if gobo was fair, me promises to never scam you squishy one.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill 10 Players&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;125 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3 Uncommon Surgical Kits&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;6 Oil Lanterns&amp;lt;br&amp;gt;50 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;A Goblin&#039;s Pride&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;My Favorite Fleshy&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;You wanting to disgrace those filthy goblin scoundrels? Them ears be their pride, just as antlers be to stags, chop, chop chop!&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Yowza, no ears, no pride! Well done, very well indeed. Hee-hee.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect 20 Goblin Ears&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Watchman&#039;s Cloak&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Escaping the Caves&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Survive&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;A Goblin&#039;s Pride&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Here be the thing - something something unusual going on in da caves, something... potent. Me gots a theory, me reckons it be affecting folks differently. Be a good fleshy and testing these for your gobo fren?&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Escape Goblin Caves or HR Goblin Caves 10 times&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Grimsmile Ring&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Killing Critters&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Escaping the Caves&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Me got a plan, a real sneaky one. Those critters in the caves - they be messing with stuff they shouldn&#039;t. Clear them out wizzbang style!&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;5 Giant Spiders&amp;lt;br&amp;gt;3 Giant Worms&amp;lt;br&amp;gt;8 Goblin Mages&amp;lt;br&amp;gt;5 Giant Centipedes&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;1000 Capacity Gold Coin Purse&amp;lt;br&amp;gt;1 Mystical Gem&amp;lt;br&amp;gt;200 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Leathersmith-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Leathersmith|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Lost Daughter&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 5&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Hello there, adventurer. I&#039;m in need of leather caps - any kind will do. I started crafting these when my daughter... well, she loved exploring. If you could bring me 15, it would mean a lot.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect 15 Leather Caps&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Reinforced Gloves&amp;lt;br&amp;gt;Rare Rugged Boots&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Search and Rescue&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Survive&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 10&amp;lt;br&amp;gt;Complete &#039;Lost Daughter&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I&#039;ve heard tales about the goblin caves. When my daughter went missing, I thought she might have gone there. Perhaps you&#039;ll find something I missed.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;So, nothing then? Well, I appreciate you looking. The woodsman and I, we&#039;ve searched far and wide. Maybe it&#039;s just an old man&#039;s hope, but I will never give up on her.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Escape Goblin Caves or HR Goblin Caves 25 times&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;200 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Leather Cap&amp;lt;br&amp;gt;Epic Regal Gambeson&amp;lt;br&amp;gt;Epic Leather Leggings&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Never Give Up&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 15&amp;lt;br&amp;gt;Complete &#039;Search and Rescue&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Adventurer, winter is on the horizon, and I need to prepare. I&#039;m crafting warm clothes for those willing to help search for my daughter in the cold months. Could you please bring me this list of pelts? They&#039;re perfect for the harsh winter.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;15 Wolf Pelts&amp;lt;br&amp;gt;1 Troll Pelt&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;300 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary Padded Tunic&amp;lt;br&amp;gt;Legendary Leather Gloves&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;300 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Santa-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Santa|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;A Crimson Holiday&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 10&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Ho ho ho! Normally, it&#039;s coal for the naughty, but you, my friend, have a different approach! The realm&#039;s warriors need a touch of holiday spirit. A bit of a tussle, a friendly battle, perhaps.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I can tell you&#039;ve spread some good old holiday cheer. Here&#039;s a little something from my sack. Remember, it&#039;s all in the spirit of fun!&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;5 Rangers&amp;lt;br&amp;gt;5 Warlocks&amp;lt;br&amp;gt;5 Rouges&amp;lt;br&amp;gt;5 Wizards&amp;lt;br&amp;gt;5 Clerics&amp;lt;br&amp;gt;5 Bards&amp;lt;br&amp;gt;5 Fighters&amp;lt;br&amp;gt;5 Barbarians&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;25 Candy Canes&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;9 Rare Potions of Healing&amp;lt;br&amp;gt;9 Rare Potions of Protection&amp;lt;br&amp;gt;9 Rare Potions of Invisibility&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;100 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Jolly Survivor&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Survive&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 15&amp;lt;br&amp;gt;Complete &#039;A Crimson Holiday&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Next up, we&#039;ve got a real test of endurance. The dungeons around here are no joke, but I bet the&#039;re no match for your festive spirit. How about a merry jaunt through them?&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Escape:&amp;lt;br&amp;gt;Crypts or HR Crypts 10 times&amp;lt;br&amp;gt;Goblin Caves or HR Goblin Caves 10 times&amp;lt;br&amp;gt;Ruins or HR Ruins 10 times&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;75 Candy Canes&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;5 Rare Surgical Kits&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;300 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Gingerbread Stocking&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 20&amp;lt;br&amp;gt;Complete &#039;Jolly Survivor&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Now, for a bit of holiday fun! I&#039;m running short on gingerbread cookies - essential for the festive season you know. How about a merry scavenger hunt to gather some up? They&#039;re scattered all around, just waiting to be found!&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect 100 Gingerbread Cookies&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;25 Candy Canes&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique Fox Pendant&amp;lt;br&amp;gt;Unique Ring of Courage&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;250 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Surgeon-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Surgeon|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Bandage Bonanza&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete Treasurer Quest: &#039;Mimics and Money&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I&#039;m in need of quality bandages. My brother, the Alchemist, might think his potions are superior, but true healing comes from skill and precision, not in unpredictable alchemical concoctions.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Oh, these bandages are... adequate. Hmm, is that a blood stain? You didn&#039;t use these before bringing them to me, did you?! Of course not, I must be mistaken , my old eyes aren&#039;t what they used to be. A thorough sanitation is in order before they&#039;re fit for use anyway.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;15 Bandages&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;50 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon Ring of Survival&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3 Uncommon Surgical Kits&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;50 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;My Brother&#039;s Keeper&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Bandage Bonanza&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;There&#039;s a myriad of strange creatures out there with &#039;potential&#039; healing properties. The thought of my brother utilizing their venoms and techniques in his alchemy is troubling. By thinning their numbers and possibly finding proof of alchemy&#039;s danger, we can make a case for traditional medicine.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Well done. This is a stark reminder of the potential dangers of alchemical experiments. The old fool probably drinks those concoctions for recreation.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;5 Giant Spiders&amp;lt;br&amp;gt;3 Giant Centipedes&amp;lt;br&amp;gt;7 Goblin Mages&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;75 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Necklace of Peace&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Ring of Vitality&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Tools of the Trade&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;My Brother&#039;s Keeper&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;The art of surgery demands the proper tools. Venture into the dungeon and secure multiple surgical kits, we must always be prepared for the unexpected.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;15 Surgical Kits&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Leather Chausses&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Gloves of Utility&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Tailor-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Tailor|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Creative Space&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 5&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Oh, it&#039;s you. Listen, there are some terribly unsightly beings disturbing my creative head space. How can one focus on hatue couture amidst such chaos? I&#039;d deal with it myself, but I wouldn&#039;t dare risk a crease. Perhaps you could... tidy up a bit?&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;5 Demon Bats&amp;lt;br&amp;gt;10 Skeleton Mages&amp;lt;br&amp;gt;3 Demon Berserkers&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Shoes of Darkness&amp;lt;br&amp;gt;Rare Frost Amulet&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Sprucing Up&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 10&amp;lt;br&amp;gt;Complete &#039;Creative Space&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I&#039;m in need of materials, unique and luxurious. My room at the tavern needs some sprucing up. Please fetch them , and do try to be delicate. They&#039;re not just fabrics, they are décor fashion statements waiting to be born.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;1 Spider Silk&amp;lt;br&amp;gt;15 Old Cloth&amp;lt;br&amp;gt;3 Enchanted Dark Fabric&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;200 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Mystic Vestments&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Cloak of Darkness&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Undying Muse&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 15&amp;lt;br&amp;gt;Complete &#039;Sprucing Up&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Ah, the latest in my series of inspirations. Have you heard of the Ghost King&#039;s undying enchantment, a gift from the Lich apparently. Morbid, yes, yet for me. it embodies the essence of avant-garde.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill the Ghost King 10 times.&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;1000 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;9 Epic Potions of Protection&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary Spellbook&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;500 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Tavernmaster-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Tavernmaster|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Comes With the Territory&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Starter Quest&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I established my tavern by these dungeons to aid adventurers, among other reasons I&#039;ll keep to myself for now. Usually, missing adventurers don&#039;t raise an eyebrow; it comes with the territory. But lately, even the experienced ones are dissapearing. Something&#039;s not right. Can you take a look around and should you come across any undead, I trust you&#039;ll deal with them.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Find anything odd? You know, this is reminding me of the time... well let&#039;s not get into that right now. Here&#039;s your reward.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;15 Skeleton Guardmen&amp;lt;br&amp;gt;15 Skeleton Archers&amp;lt;br&amp;gt;15 Skeleton Footmen&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;50 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3 Uncommon Potions of Protection&amp;lt;br&amp;gt;3 Uncommon Potions of Healing&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;25 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Building Trust&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Comes With the Territory&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;There are some items I need. Don&#039;t ask why, it&#039;s... a personal matter. Just bring them to me, no questions. It&#039;s part of a larger picture, connected to my past, let&#039;s just say it&#039;s a way for you to build trust.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;1 Golden Tooth&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;2 Rusty Broken Swords&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;6 Bones&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;4 Broken Skulls&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;75 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Rare Loose Tousers&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3 Uncommon Ale&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;25 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Retracing the Past&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Building Trust&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;3 Skeleton Champions&amp;lt;br&amp;gt;3 Wraiths&amp;lt;br&amp;gt;5 Skeleton Mages&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;50 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Riveted Gloves&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;3 Uncommon Potions of Invisibility&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;25 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Oh My Bard&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Survive&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Retracing the Past&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Escape Crypts or HR Crypts 5 times&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3 Uncommon Surgical Kits&amp;lt;br&amp;gt;6 Uncommon Bandages&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Hidden Reserves&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Oh My Bard&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect 10 Ale&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4 Epic Ale&amp;lt;br&amp;gt;Epic Adventurer Boots&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;50 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Dark Dissapearances&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Hidden Reserves&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;25 Death Skulls&amp;lt;br&amp;gt;15 Mummies&amp;lt;br&amp;gt;5 Giant Dragonflies&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Ring of Quickness&amp;lt;br&amp;gt;Rare Soul Torq&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;The Elite and Their Secrets&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reqs&amp;lt;br&amp;gt;Complete &#039;Dark Dissapearances&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;10 Skeleton Axemen&amp;lt;br&amp;gt;10 Skeleton Spearmen&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Ring of Survival&amp;lt;br&amp;gt;Fox Pendant&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Friends of the Dark Arts&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;The Elite and Their Secrets&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;8 Maggots&amp;lt;br&amp;gt;5 Old Cloth&amp;lt;br&amp;gt;1 Enchanted Dark Fabric&amp;lt;br&amp;gt;1 Mimic Tongue&amp;lt;br&amp;gt;1 Centaur Hoof&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;200 Gold&amp;lt;br&amp;gt;Centaur Tail[?]&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary Necklace of Peace&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Battling the Darkness&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Friends of the Dark Arts&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;1 Lich&amp;lt;br&amp;gt;2 Demon Berserkers&amp;lt;br&amp;gt;3 Demon Bats&amp;lt;br&amp;gt;5 Demon Dogs&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;Additional Stash Tab&amp;lt;br&amp;gt;200 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Collector-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|The Collector|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Bedtime Stores&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete Treasurer Quest: &#039;Mimics and Money&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I frequent the tavern for the odd deal but lately, my visits have taken a turn. The old bard vanished, and his replacement... let&#039;s just say he couldn&#039;t carry a tune in a bucket. Dreadful, absolutely dreadful. Perhaps your tales of adventures could provide a welcomed mental escape from his ear-splitting performances and help me focus on some rest.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Wonderful, more bed time stories to add to my collection. Hopefully, this helps me get some much needed rest.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;15 Wisps&amp;lt;br&amp;gt;15 Wolves&amp;lt;br&amp;gt;1 Cockatrice&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;75 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Leather Gloves&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;br&amp;gt;[? Affinity]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Unique Finds&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Bedtime Stories&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Remember, rarity comes in many forms. Today, it&#039;s in the forms that most would avoid. Not you tho, right?&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I always have reasons for collecting what I do, better left unsaid for today though.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;8 Grave Essence&amp;lt;br&amp;gt;2 Wolf Fangs&amp;lt;br&amp;gt;2 Wolf Pelts&amp;lt;br&amp;gt;6 Moldy Bread&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;50 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Wolfhunter Legs&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;[? Affinity]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Strive to Survive&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Survive&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Unique Finds&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;As someone who appreciates the fine art of collecting, I can tell you: sometimes, survival is the greatest treasure.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Escape the Ruins 10 Times&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;3 Rare Campfires&amp;lt;br&amp;gt;3 Rare Potions of Protection&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;100 XP&amp;lt;br&amp;gt;[? Affinity]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;More Like Home&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Strive to Survive&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I&#039;ve stumbled upon something intriguing in my studies, something I&#039;m keeping close to my chest. For this, I need some unique artifacts. They&#039;re not just for research: they make fantastic décor too. Find these items, and I assure you, it&#039;ll be worth your while.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt; 3 Ancient Scrolls&amp;lt;br&amp;gt;3 Gold Waterpots&amp;lt;br&amp;gt;3 Gold Crowns&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;250 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;1 Legendary Lantern&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;br&amp;gt;[? Affinity]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Show Them What You&#039;re Made Of&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;More Like Home&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;It&#039;s one thing to bring down a beast, but another to triumph over a skilled adventurer. Show me what you&#039;re made of.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill 12 Players&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;1 Golden Key&amp;lt;br&amp;gt;200 XP&amp;lt;br&amp;gt;[? Affinity]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Treasurer-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Treasurer|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Mimics and Money&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Starter Quest&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I never have to deal with such things back home. Mimics - the bane of any honest transaction. Deceptive creatures posing as treasures. I need someone to eradicate these frauds. A matter of financial security.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Ah, splendid! Less mimics makes for a cleaner, more trustworthy environment for our ventures. Here&#039;s your well earned compensation.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill 15 Mimics&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;1 Gold Purse containing 15 Gold&amp;lt;br&amp;gt;100 Gold&amp;lt;br&amp;gt;100 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Bundle of Bangles&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Mimics and Money&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Bangles to balance the ledger, wondeful work. While I sometimes grumble about these trips, I can&#039;t deny the excitement they bring. Nothing quite like this every happens back home.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect 11 Types of Bangles&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;5 Large Luck Potions&amp;lt;br&amp;gt;200 Gold&amp;lt;br&amp;gt;150 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Ceremonial Secret&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Bundle of Bangles&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Thank you for your swift and efficient work. You&#039;ve managed to gather all of them and just in time.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect 15 Ceremonial Knives&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Castillion Dagger&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Crystal Sword&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Feathery Foes&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Ceremonial Secret&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Trade&#039;s back on track, thanks to you. Now, about those feathers - wish i&#039;d thought to keep some. The pillow at the tavern where I&#039;m staying is like a stone!&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill 3 Cockatrice&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;10 Lockpicks&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Tattered Cloak&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;100 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Buying Opportunity&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Feathery Foes&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Money cannot buy happiness, but it can certainly buy opportunity! Bring me 1 legendary gem of each type. It&#039;s a test of both your financial mettle and your adventurous spirit.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;1 Legendary Ruby&amp;lt;br&amp;gt;1 Legendary Emerald&amp;lt;br&amp;gt;1 Legendary Sapphire&amp;lt;br&amp;gt;1 Legendary Diamond&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Gold Coin Chest&amp;lt;br&amp;gt;500 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Weaponsmith-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Weaponsmith|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Aiding A Legacy&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 5&amp;lt;br&amp;gt;Complete Armorer Quest: &amp;quot;Facing Your Fears&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Ah, good to see a friendly face. I&#039;m crafting a series passed down since my great-great-grandfather, who learned from a dwarf, no less. I need rare weapons, 15 should do. You&#039;re aiding a legacy here.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Quite the collection you&#039;ve brought! These will serve as excellent inspiration. Here&#039;s something for your help.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;15 Rare Weapons&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Castillon Dagger&amp;lt;br&amp;gt;Epic War Maul&amp;lt;br&amp;gt;Epic Longbow&amp;lt;br&amp;gt;Epic Crystal Ball&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;The Secrets of Gold&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Aiding A Legacy&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Got a job for you. Gold ingots, twenty. They&#039;re crucial for a technique my ancestors perfected. Hurry now, can&#039;t keep the forge waiting.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;20 Gold Bars&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary Buckler&amp;lt;br&amp;gt;Legendary Bardiche&amp;lt;br&amp;gt;Legendary Rondel Dagger&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;200 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Bloody Lesson&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;The Secrets of Gold&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I want to study your weapon in action. See it&#039;s strengths, it&#039;s weaknesses. I&#039;ll analyze it&#039;s performance and make improvements to future weapons I craft based on what I learn.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill 50 Players&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;250 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary Crossbow&amp;lt;br&amp;gt;Legendary Short Sword&amp;lt;br&amp;gt;Legendary Zweihander&amp;lt;br&amp;gt;Legendary Heater Shield&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;300 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Woodsman-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Woodsman|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fire&#039;s Compassion&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Starter Quest&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Ever hear about how we red-beards got our color? Too many nights by the campfire, that&#039;s how! Speaking of which, I need campfire kits. I am not sure if you heard but the Leathersmith&#039;s daughter is still missing and we need these campfires to help aid us in our search.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;You&#039;ve gathered them all I see, thank you. I pray we find her before winter hits. She makes me feel like I have a fire inside my soul. Oh, uh... don&#039;t tell the Leathersmith I said that please. &amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect&amp;lt;br&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;image-row&amp;quot;&amp;gt;{{Iconbox|Campfire Kit|amount=15|rarity=0|caption=no|size=100px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;250 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3 Uncommon Surgical Kits&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5 Epic Explosion Bottles&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Invasive Species&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 10&amp;lt;br&amp;gt;Complete &#039;Fire&#039;s Compassion&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Thanks to you, we can explore uncharted territories and my heart is ablaze with newfound hope.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;10 Giant Bats&amp;lt;br&amp;gt;5 Cockatrice&amp;lt;br&amp;gt;25 Dire Wolves&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;300 Gold&amp;lt;br&amp;gt;1 Troll Pelt&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Rawhide Gloves&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Far From Over&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Survive&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 15&amp;lt;br&amp;gt;Complete &#039;Invasive Species&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I don&#039;t care how many times it takes, I will never give up hope. Besides, I rather be searching under the stars and listening to howls of dire wolves versus that horrendous bard.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Escape Ruins or Ruins HR 30 Times&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;200 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary Vigilant Cloak&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Gravewolf Gloves&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;300 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:2136e2fb2804ff31e76c3368ccd84717&amp;diff=18433</id>
		<title>CommentStreams:2136e2fb2804ff31e76c3368ccd84717</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:2136e2fb2804ff31e76c3368ccd84717&amp;diff=18433"/>
		<updated>2023-12-11T17:53:05Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Try to clear your cache maybe.&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Dungeon&amp;diff=18403</id>
		<title>Dungeon</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Dungeon&amp;diff=18403"/>
		<updated>2023-12-10T12:50:11Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Dungeons Guide. High Roller Dungeon, Enemies, Leaderboards, Difficulties and more...&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dungeons==&lt;br /&gt;
There are 3 different types of dungeons:&lt;br /&gt;
*Regular, can be played with a party of up to 3 players.&lt;br /&gt;
*Duo, can be played with a party of up to 2 players.&lt;br /&gt;
*Solo, can only be played solo.&lt;br /&gt;
&lt;br /&gt;
Beside party sizes, the dungeons maps and mobs are also different.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regular dungeons:&lt;br /&gt;
*[[Crypt]] - Dungeon Basement level 2 (Difficulty Hard): This level is currently the starting level for the regular dungeons.&lt;br /&gt;
*[[Inferno]] - Dungeon Basement level 3 (Difficulty Hell): This level is only available through surviving the Crypt and entering red portals.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a Basement level 1 (Difficulty Normal) level in development and not available in the game right now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duo dungeon:&lt;br /&gt;
* [[Ruins]] - This dungeon is solo and duo only that has their own ores, bosses, and enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Solo dungeon:&lt;br /&gt;
*[[Goblin Cave]] - This dungeon is solo only that has their own ores, bosses, and enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
High-Roller Dungeons:&lt;br /&gt;
&lt;br /&gt;
These are higher difficulty versions of the other dungeons and will have higher quality loot. Every single enemy will be elite or higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can navigate easier with the use of the wiki&#039;s [https://darkanddarker.map.spellsandguns.com/ map].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Goblin Cave==&lt;br /&gt;
[[File:Goblin Cave.png|right|x250px]]&lt;br /&gt;
[[Goblin Cave]] is the only &amp;quot;Solo&amp;quot; dungeon in the game at the moment.&lt;br /&gt;
&lt;br /&gt;
New ores spawn in the Crypt:&lt;br /&gt;
&lt;br /&gt;
*[[File:Cobalt Ore.png|x100px]] [[Cobalt Ore]]&lt;br /&gt;
&lt;br /&gt;
It also has [[Rubysilver Ore]].&lt;br /&gt;
&lt;br /&gt;
Many new monsters spawn here, such as:&lt;br /&gt;
*[[Goblin Warrior]]&lt;br /&gt;
*[[Goblin Archer]]&lt;br /&gt;
*[[Goblin Mage]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
and one Boss:&lt;br /&gt;
*[[Cave Troll]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To learn more about monsters, check [[Enemies|Monsters]]&lt;br /&gt;
&lt;br /&gt;
==Ruins==&lt;br /&gt;
[[File:The Ruins.png|right|x250px]]&lt;br /&gt;
[[Ruins]] is an experimental map that can be played with up to 2 players.&lt;br /&gt;
&lt;br /&gt;
Many new monsters spawn here, such as:&lt;br /&gt;
*[[Wisp]]&lt;br /&gt;
*[[Dire Wolf]]&lt;br /&gt;
&lt;br /&gt;
And one new mini-boss:&lt;br /&gt;
&lt;br /&gt;
* [[Giant Worm]]&lt;br /&gt;
&lt;br /&gt;
To learn more about monsters, check [[Enemies|Monsters]]&lt;br /&gt;
&lt;br /&gt;
==Crypt==&lt;br /&gt;
[[File:Crypt.png|right|x250px]]&lt;br /&gt;
The [[Crypt]] is normally going to be the second level of dungeon in the game. However, there is no level 1 at the moment.&lt;br /&gt;
&lt;br /&gt;
Therefore, when you join the game, you start in this dungeon.&lt;br /&gt;
&lt;br /&gt;
New ores spawn in the Crypt:&lt;br /&gt;
&lt;br /&gt;
*[[File:Rubysilver Ore.png|x100px]] [[Rubysilver Ore]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New mini bosses spawn in the Crypt:&lt;br /&gt;
*[[Wraith]]&lt;br /&gt;
*[[Skeleton Champion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Inferno==&lt;br /&gt;
[[File:Inferno.png|right|x250px]]&lt;br /&gt;
[[Inferno]] is the most difficult dungeon in the game at the moment, featuring some dangerous monsters, mini-bosses and bosses that can&#039;t be found anywhere else. It can be reached by using the down portal from the Crypt Dungeon.&lt;br /&gt;
&lt;br /&gt;
While it is the most difficult dungeon, it is also the smallest dungeon. The center piece room of this dungeon always houses one of the bosses.&lt;br /&gt;
&lt;br /&gt;
Many new monsters spawn here, such as:&lt;br /&gt;
*[[Demon Centaur]]&lt;br /&gt;
*[[Demon Dog]]&lt;br /&gt;
*[[Demon Bat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also end game bosses:&lt;br /&gt;
*[[Lich]]&lt;br /&gt;
*[[Ghost King]]&lt;br /&gt;
*[[Skeleton Warlord|Skeleton Warlord]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
Watch your step, the dungeons are riddled with traps in order to protect it&#039;s valuable treasures. You will encounter 3 kinds of traps during your adventures, wall spikes, swinging axe traps and floor spike traps.&lt;br /&gt;
* Swinging Axe Traps does 25 HP True Damage&lt;br /&gt;
* Wall Spikes Traps does 20 HP True Damage&lt;br /&gt;
* Floor Spikes Traps does 20 HP True Damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Swinging_Axe_Traps.png|link=|350px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Swinging Axe Traps&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Wall_Spikes_Traps.png|link=|350px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Wall Spikes Traps&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Floor_Spikes_Traps.png|link=|350px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Floor Spikes Traps&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As opposed to it&#039;s dormant spiky brethren, axe traps are always active. Take your time to navigate through axe traps, if you are not in a hurry, it&#039;s better to wait for the right moment to traverse instead of risking to take avoidable damage.&lt;br /&gt;
&lt;br /&gt;
Wall spike traps are difficult to detect, as only a small hole is visible on the wall. Some of them are depicted on the mini-map, but you will take some unavoidable deaths while you learn the locations of the hidden ones. They are positioned at head level and spring into action when something get&#039;s too close. Simply crouch down to avoid them. Some sneaky wall spike traps are at knee height, however, these are only found in the maze.&lt;br /&gt;
&lt;br /&gt;
Floor spikes are usually easy to spot, they can sometimes be hidden in dak areas, but generally it&#039;s easy to navigate around them. Alternatively, you can throw a torch onto them to activate the mechanism and wait for the moment the spikes go back down. There is a brief recharge time after the spikes have fully retracted before they can spring out again, use this downtime to walk over them for a short distance and leap away to safety before the spikes come out again. &lt;br /&gt;
&lt;br /&gt;
Use these traps to your advantage to eliminate monsters or unsuspecting players.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
&lt;br /&gt;
There are two different types of [[Portals]] in the game, normal portals and static ones, each have 2 versions as well, one allowing you to escape and the other taking you down one level deeper. &lt;br /&gt;
&lt;br /&gt;
Normal portals will emerge from the ground at set times, check the individual pages for the dungeon map for exact timers, and static portals are in fixed locations around the map, but will be active at random times. &lt;br /&gt;
&lt;br /&gt;
Escape Portals will appear isolated and only allow a single person out of the dungeon and end of the game for them. There is also a triple escape portal variant spawning in the last circle in the Crypts map. &lt;br /&gt;
&lt;br /&gt;
Down Portals will appear isolated or in a set three, allowing 1 or up to 3 players to descend together, each of these portals also only allows one player to escape at a time.&lt;br /&gt;
&lt;br /&gt;
The static version of the escape portal allows only one person to escape, while the static down portal allows multiple people to descend into Inferno.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:EscapePortal.png|link=|250px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Escape Portal&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:DescendingPortal.png|link=|250px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Down Portal&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Escaping==&lt;br /&gt;
&lt;br /&gt;
Escaping is possible when a player activates an [[Escape Portal]]. The player then has the option to escape the map. These portals will appear at any level, decreasing in numbers as you dwell deeper. In [[Goblin Cave]], there is [[Cave Extract]] which allows 1 person to escape.&lt;br /&gt;
&lt;br /&gt;
When a player escapes they will keep everything in their inventory and additionally they will get [[Adventure Currency]] depending on how many [[Monsters]] they have killed and other factors. Also, you will keep 100% of the [[Experience]] that you have earned. &lt;br /&gt;
&lt;br /&gt;
In case you die, you will only get rewarded 50% of the [[Experience]] you have earned and will lose all Adventure Currency collected. Furthermore, you will lose all equipment including your tools and inventory. Currently there is no way to secure your loot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:Shrines}}&amp;lt;!-- This part can be edited in &amp;quot;Shrines&amp;quot; page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Swarm==&lt;br /&gt;
&lt;br /&gt;
The dungeons below are protected by a powerful curse. The Death Swarm will try to consume your soul. Heed the mini-map and avoid its oppressive clutch. &lt;br /&gt;
The circle will slowly move closer towards the white circle indicated on the mini-map. If you are caught in the red zone you will slowly start taking 1 damage per second, each circle phase increases the damage. However, if you are in the last circle and cannot find a portal in time before the circle fully closes, then you will instantly die.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:DeathSwarm.png|x250px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Death Swarm&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:RedZone.png|x250px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Red Zone&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check individual [[Dungeon#Dungeons|Dungeon]] page to see their death swarm timings.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
[[File:Skeleton Footman.png|right|x250px]]&lt;br /&gt;
&lt;br /&gt;
There is a vast variety of [[Enemies|monsters]] you will encounter depending on the room you enter and map you get into. &lt;br /&gt;
&lt;br /&gt;
The lower level the dungeon, the harder the monsters become and different types of monsters start to appear. &lt;br /&gt;
&lt;br /&gt;
Monsters also have 3 different variants:&lt;br /&gt;
*Common&lt;br /&gt;
*Elite&lt;br /&gt;
*Nightmare&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With each variety increase, the enemy gets stronger, tougher and faster, can use new moves.&lt;br /&gt;
&lt;br /&gt;
Nightmare monsters have an extremely low spawn chance on normal difficulty dungeons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
&lt;br /&gt;
During your adventures you will come across a vast variety of treasures of varying sizes and value. These treasures can be sold to [[The Collector]] in exchange for gold coins. As of now, larger treasures take up a lot of inventory space, but have poor gold value per inventory slot. Try picking up single slot treasures if possible, since these occupy the least amount of inventory space and therefore have the highest gold value per inventory slot. &lt;br /&gt;
&lt;br /&gt;
[[Pickaxe]]s can be used for [[mining]].&lt;br /&gt;
&lt;br /&gt;
If you want to check out the individual values, you can check [[Treasures]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can get more loot information in [[Lootables]], [[Containers]], and [[Monsters]]. Make sure to check their individual pages for their loot tables.&lt;br /&gt;
&lt;br /&gt;
You can also find where an item drops in their own pages. For example, check [[Golden Key#Drop_Table]] to see where it drops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leaderboards==&lt;br /&gt;
&lt;br /&gt;
High Roller Dungeons are the only way to obtain a spot on the leaderboard. The leaderboards have been changed to a single leaderboard system based on Adventure points. Earn adventure points by doing various actions in the dungeon, killing monsters and players alike and extracting with valuable treasure. Be careful however, because failing to extract will cause you to lose all the Adventure Points you accumulated during your run.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, check [[Ranks]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Karma==&lt;br /&gt;
[[File:karma.png|right|x300px]]&lt;br /&gt;
The Karma system, located at the bottom-right corner of the main screen, enables players to rate their teammates from past games. This feature serves as a trust indicator, helping players make informed decisions about whom to collaborate with in future games. Upvotes increase player&#039;s karma score by 1, downvotes decrease it by 1. Players can vote once every 5 portal usage.&lt;br /&gt;
&lt;br /&gt;
Scores and Colors:&lt;br /&gt;
*20 Karma = &amp;lt;span style=&amp;quot;color:deepskyblue&amp;quot;&amp;gt;Blue &amp;lt;/span&amp;gt;&lt;br /&gt;
*4 Karma = &amp;lt;span style=&amp;quot;color:#A0DFF8&amp;quot;&amp;gt;Light Blue &amp;lt;/span&amp;gt;&lt;br /&gt;
*0 Karma = White &lt;br /&gt;
*-4 Karma = &amp;lt;span style=&amp;quot;color:#ED9D9C&amp;quot;&amp;gt;Light Red &amp;lt;/span&amp;gt;&lt;br /&gt;
*-20 Karma = &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Quests&amp;diff=18346</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Quests&amp;diff=18346"/>
		<updated>2023-12-09T22:14:18Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: Updating quest flavor text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Select a merchant to view their respective Quests.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-direction:column; align-items:center; margin-bottom:15px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div&amp;gt;{{TabToggle|All|[[File:all-merchants-tab.jpg|link=|x100px]]|active=yes}}&amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display:flex;flex-direction:row;flex-wrap:wrap;justify-content:center;&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;display:flex;flex-direction:row;flex-wrap:wrap;justify-content:center;&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;display:flex;flex-direction:row;flex-wrap:wrap;justify-content:center;&amp;gt;&lt;br /&gt;
            {{TabToggle|Alchemist|[[File:Alchemist.png|link=|x150px]]}}&lt;br /&gt;
            {{TabToggle|Armourer|[[File:Armourer.png|link=|x150px]]}}&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;display:flex;flex-direction:row;flex-wrap:wrap;justify-content:center;&amp;gt;&lt;br /&gt;
            {{TabToggle|Goblin|[[File:GoblinM.png|link=|x150px]]}}&lt;br /&gt;
            {{TabToggle|Leathersmith|[[File:Leathersmith.png|link=|x150px]]}}&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;display:flex;flex-direction:row;flex-wrap:wrap;justify-content:center;&amp;gt;&lt;br /&gt;
            {{TabToggle|Santa|[[File:Santa.png|link=|x150px]]}}&lt;br /&gt;
            {{TabToggle|Surgeon|[[File:Surgeon.png|link=|x150px]]}}&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;display:flex;flex-direction:row;flex-wrap:wrap;justify-content:center;&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;display:flex;flex-direction:row;flex-wrap:wrap;justify-content:center;&amp;gt;&lt;br /&gt;
            {{TabToggle|Tailor|[[File:Tailor.png|link=|x150px]]}}&lt;br /&gt;
            {{TabToggle|Tavernmaster|[[File:Tavernmaster.png|link=|x150px]]}}&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;display:flex;flex-direction:row;flex-wrap:wrap;justify-content:center;&amp;gt;&lt;br /&gt;
            {{TabToggle|Collector|[[File:The Collector.png|link=|x150px]]}}&lt;br /&gt;
            {{TabToggle|Treasurer|[[File:Treasurer.png|link=|x150px]]}}&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;display:flex;flex-direction:row;flex-wrap:wrap;justify-content:center;&amp;gt;&lt;br /&gt;
            {{TabToggle|Weaponsmith|[[File:Weaponsmith.png|link=|x150px]]}}&lt;br /&gt;
            {{TabToggle|Woodsman|[[File:Woodsman.png|link=|x150px]]}}&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-10&amp;quot; style=&amp;quot;margin-left:auto; margin-right:auto; margin-bottom:10pt;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Alchemist-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Alchemist|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Plethora of Potions&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete Collector Quest: &#039;Bedtime Stories&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Can you believe my brother, the Surgeon, still clings to our father&#039;s legacy of medicine? Once I thought the same, but alchemy showed me a different path. Help me gather potion ingredients to prove the power of my art.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Ah, these will brew up nicely. I left traditional medicine, much to my brother&#039;s dismay. And don&#039;t worry I personally insure that all my brews are safe.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;3 Potion of Healing&amp;lt;br&amp;gt;3 Potion of Invisibility&amp;lt;br&amp;gt;3 Potion of Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;50 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon Ring of Wisdom&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;3 Rare Potions of Healing&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;50 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;For Science&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Plethora of Potions&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;There&#039;s talk of people disappearing. Curiously, I noticed increased an increase in wisp activity mong other questionable creatures. Can you discreetly deal with a few? There might be more to them than meets the eye.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;5 Skeleton Mages&amp;lt;br&amp;gt;5 Goblin Mages&amp;lt;br&amp;gt;10 Wisps&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Spellbook&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Phoenix&lt;br /&gt;
                    Choker&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Rare Ingredients&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;For Science&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Alchemy requires more than common herbs and vials. I need items with... unique properties. Don&#039;t worry they&#039;re safe. Though, my brother would probably disagree.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;3 Mimic Tooth&amp;lt;br&amp;gt;3 Intact Skull&amp;lt;br&amp;gt;10 Moldy Bread&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Rawhide Gloves&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&lt;br /&gt;
                    Mystic Vestments&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;100 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Armourer-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Armourer|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Facing Your Fears&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 5&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Greetings, adventurer. You know, there&#039;s bravery in confronting what haunts you. I&#039;ve faced battles myself, though not always as I should have. Part of the reason why I set up my shop here.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Your courage is undeniable. Hearing of your battles stirs memories of my own past, times I regret not being braver. I&#039;ve faced war, but the scars that linger most are hidden within.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill 75 Skeletons&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;image-row&amp;quot;&amp;gt;&lt;br /&gt;
                    {{Iconbox|name=Gold Coin|amount=200|caption=no|rarity=7|size=45px}}&lt;br /&gt;
                    {{Iconbox|name=Fox Pendant|caption=no|rarity=4|size=45px}}&lt;br /&gt;
                    {{InfoboxTooltip|name=Pickaxe|amount=5|caption=no|rarity=3|iconsize=45px|slottype=Utility|size=100px}}&lt;br /&gt;
                &amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;br&amp;gt;50 Affinity&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Mining For Piece of Mind&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[Complete last quest?]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;For my next request, I need Cobalt and Rubysilver Ingots. They make strong armor, the kind I wish I&#039;d had. Maybe knowing I had more dependable armor I&#039;d have felt braver, faced my fears head-on.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I used to be hailed as a hero, yet inside, I was anything but. Crafting armor for adventurers as brave as you, it&#039;s my way of making amends.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;15 Cobalt Ingots&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;10 Rubysilver Ingots&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;200 Gold&amp;lt;br&amp;gt;3 Gold Ingots&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Templar Armor&amp;lt;br&amp;gt;Epic Plate&lt;br /&gt;
                    Pants&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;200 XP&amp;lt;br&amp;gt;50 Affinity &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Confronting the Lich&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[Complete last quest?]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;There are whispers about this Lich - once the most loyal servant of the Ghost King, who unearthed the secret to eternal life, but at a terrible cost. Your task is to confirm these rumors. Confront this undying foe, not once, but repeatedly. See if the tales of his immortality hold any truth.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill the Lich 15 times&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;300 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary Riveted Gloves&amp;lt;br&amp;gt;Legendary Heavy Leather&lt;br /&gt;
                    Leggings&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;500 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Goblin-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Goblin Merchant|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Away With the Green Skins&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete Treasurer Quest: &#039;Mimics and Money&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Eh, just the sort of fleshy me wanted to see! There be a bit of a situation, something peculiar brewing and &#039;tis not me famous stew. Me wagering a clever fleshy like you could unravel these little knots. Up for some mischief?&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Huzzah! You served them da Big bing-bong, with side of smigitty shming-bop! Hee-hee. &amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt; 15 Goblin Warriors&amp;lt;br&amp;gt;15 Goblin Axemen&amp;lt;br&amp;gt;15 Goblin Archers&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;75 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3 Uncommon Bandages&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Laced Turnshoes&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;50 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;My Favorite Fleshy&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Away With the Green Skins&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;You back already soft skin? Seems like there be a bunch of bafoonery going on in da gobo caves. Wellop the wanderers before they find me secrets! What be me secrets?! Hush, hush for now, all will be revealed in time, heh-he.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;By my green skin, the fleshy has done it again! Here be your share. No need to check to see if gobo was fair, me promises to never scam you squishy one.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill 10 Players&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;125 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3 Uncommon Surgical Kits&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;6 Oil Lanterns&amp;lt;br&amp;gt;50 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;A Goblin&#039;s Pride&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;My Favorite Fleshy&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;You wanting to disgrace those filthy goblin scoundrels? Them ears be their pride, just as antlers be to stags, chop, chop chop!&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Yowza, no ears, no pride! Well done, very well indeed. Hee-hee.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect 20 Goblin Ears&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Watchman&#039;s Cloak&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Escaping the Caves&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Survive&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;A Goblin&#039;s Pride&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Here be the thing - something something unusual going on in da caves, something... potent. Me gots a theory, me reckons it be affecting folks differently. Be a good fleshy and testing these for your gobo fren?&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Escape Goblin Caves or HR Goblin Caves 10 times&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Grimsmile Ring&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Killing Critters&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Escaping the Caves&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Me got a plan, a real sneaky one. Those critters in the caves - they be messing with stuff they shouldn&#039;t. Clear them out wizzbang style!&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;5 Giant Spiders&amp;lt;br&amp;gt;3 Giant Worms&amp;lt;br&amp;gt;8 Goblin Mages&amp;lt;br&amp;gt;5 Giant Centipedes&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;1000 Capacity Gold Coin Purse&amp;lt;br&amp;gt;1 Mystical Gem&amp;lt;br&amp;gt;200 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Leathersmith-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Leathersmith|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Lost Daughter&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 5&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Hello there, adventurer. I&#039;m in need of leather caps - any kind will do. I started crafting these when my daughter... well, she loved exploring. If you could bring me 15, it would mean a lot.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect 15 Leather Caps&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Reinforced Gloves&amp;lt;br&amp;gt;Rare Rugged Boots&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Search and Rescue&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Survive&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 10&amp;lt;br&amp;gt;Complete &#039;Lost Daughter&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I&#039;ve heard tales about the goblin caves. When my daughter went missing, I thought she might have gone there. Perhaps you&#039;ll find something I missed.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;So, nothing then? Well, I appreciate you looking. The woodsman and I, we&#039;ve searched far and wide. Maybe it&#039;s just an old man&#039;s hope, but I will never give up on her.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Escape Goblin Caves or HR Goblin Caves 25 times&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;200 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Leather Cap&amp;lt;br&amp;gt;Epic Regal Gambeson&amp;lt;br&amp;gt;Epic Leather Leggings&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Never Give Up&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 15&amp;lt;br&amp;gt;Complete &#039;Search and Rescue&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Adventurer, winter is on the horizon, and I need to prepare. I&#039;m crafting warm clothes for those willing to help search for my daughter in the cold months. Could you please bring me this list of pelts? They&#039;re perfect for the harsh winter.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;15 Wolf Pelts&amp;lt;br&amp;gt;1 Troll Pelt&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;300 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary Padded Tunic&amp;lt;br&amp;gt;Legendary Leather Gloves&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;300 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Santa-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Santa|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;A Crimson Holiday&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 10&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Ho ho ho! Normally, it&#039;s coal for the naughty, but you, my friend, have a different approach! The realm&#039;s warriors need a touch of holiday spirit. A bit of a tussle, a friendly battle, perhaps.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I can tell you&#039;ve spread some good old holiday cheer. Here&#039;s a little something from my sack. Remember, it&#039;s all in the spirit of fun!&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;5 Rangers&amp;lt;br&amp;gt;5 Warlocks&amp;lt;br&amp;gt;5 Rouges&amp;lt;br&amp;gt;5 Wizards&amp;lt;br&amp;gt;5 Clerics&amp;lt;br&amp;gt;5 Bards&amp;lt;br&amp;gt;5 Fighters&amp;lt;br&amp;gt;5 Barbarians&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;25 Candy Canes&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;9 Rare Potions of Healing&amp;lt;br&amp;gt;9 Rare Potions of Protection&amp;lt;br&amp;gt;9 Rare Potions of Invisibility&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;100 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Jolly Survivor&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Survive&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 15&amp;lt;br&amp;gt;Complete &#039;A Crimson Holiday&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Next up, we&#039;ve got a real test of endurance. The dungeons around here are no joke, but I bet the&#039;re no match for your festive spirit. How about a merry jaunt through them?&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Escape:&amp;lt;br&amp;gt;Crypts or HR Crypts 10 times&amp;lt;br&amp;gt;Goblin Caves or HR Goblin Caves 10 times&amp;lt;br&amp;gt;Ruins or HR Ruins 10 times&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;75 Candy Canes&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;5 Rare Surgical Kits&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;300 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Gingerbread Stocking&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 20&amp;lt;br&amp;gt;Complete &#039;Jolly Survivor&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Now, for a bit of holiday fun! I&#039;m running short on gingerbread cookies - essential for the festive season you know. How about a merry scavenger hunt to gather some up? They&#039;re scattered all around, just waiting to be found!&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect 100 Gingerbread Cookies&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;25 Candy Canes&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique Fox Pendant&amp;lt;br&amp;gt;Unique Ring of Courage&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;250 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Surgeon-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Surgeon|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Bandage Bonanza&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete Treasurer Quest: &#039;Mimics and Money&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I&#039;m in need of quality bandages. My brother, the Alchemist, might think his potions are superior, but true healing comes from skill and precision, not in unpredictable alchemical concoctions.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Oh, these bandages are... adequate. Hmm, is that a blood stain? You didn&#039;t use these before bringing them to me, did you?! Of course not, I must be mistaken , my old eyes aren&#039;t what they used to be. A thorough sanitation is in order before they&#039;re fit for use anyway.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;15 Bandages&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;50 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon Ring of Survival&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3 Uncommon Surgical Kits&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;50 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;My Brother&#039;s Keeper&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Bandage Bonanza&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;There&#039;s a myriad of strange creatures out there with &#039;potential&#039; healing properties. The thought of my brother utilizing their venoms and techniques in his alchemy is troubling. By thinning their numbers and possibly finding proof of alchemy&#039;s danger, we can make a case for traditional medicine.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Well done. This is a stark reminder of the potential dangers of alchemical experiments. The old fool probably drinks those concoctions for recreation.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;5 Giant Spiders&amp;lt;br&amp;gt;3 Giant Centipedes&amp;lt;br&amp;gt;7 Goblin Mages&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;75 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Necklace of Peace&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Ring of Vitality&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Tools of the Trade&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;My Brother&#039;s Keeper&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;The art of surgery demands the proper tools. Venture into the dungeon and secure multiple surgical kits, we must always be prepared for the unexpected.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;15 Surgical Kits&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Leather Chausses&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Gloves of Utility&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Tailor-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Tailor|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Creative Space&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 5&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Oh, it&#039;s you. Listen, there are some terribly unsightly beings disturbing my creative head space. How can one focus on hatue couture amidst such chaos? I&#039;d deal with it myself, but I wouldn&#039;t dare risk a crease. Perhaps you could... tidy up a bit?&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;5 Demon Bats&amp;lt;br&amp;gt;10 Skeleton Mages&amp;lt;br&amp;gt;3 Demon Berserkers&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Shoes of Darkness&amp;lt;br&amp;gt;Rare Frost Amulet&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Sprucing Up&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 10&amp;lt;br&amp;gt;Complete &#039;Creative Space&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I&#039;m in need of materials, unique and luxurious. My room at the tavern needs some sprucing up. Please fetch them , and do try to be delicate. They&#039;re not just fabrics, they are décor fashion statements waiting to be born.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;1 Spider Silk&amp;lt;br&amp;gt;15 Old Cloth&amp;lt;br&amp;gt;3 Enchanted Dark Fabric&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;200 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Mystic Vestments&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Cloak of Darkness&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Undying Muse&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 15&amp;lt;br&amp;gt;Complete &#039;Sprucing Up&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Ah, the latest in my series of inspirations. Have you heard of the Ghost King&#039;s undying enchantment, a gift from the Lich apparently. Morbid, yes, yet for me. it embodies the essence of avant-garde.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill the Ghost King 10 times.&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;1000 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;9 Epic Potions of Protection&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary Spellbook&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;500 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Tavernmaster-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Tavernmaster|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Comes With the Territory&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Starter Quest&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I established my tavern by these dungeons to aid adventurers, among other reasons I&#039;ll keep to myself for now. Usually, missing adventurers don&#039;t raise an eyebrow; it comes with the territory. But lately, even the experienced ones are dissapearing. Something&#039;s not right. Can you take a look around and should you come across any undead, I trust you&#039;ll deal with them.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Find anything odd? You know, this is reminding me of the time... well let&#039;s not get into that right now. Here&#039;s your reward.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;15 Skeleton Guardmen&amp;lt;br&amp;gt;15 Skeleton Archers&amp;lt;br&amp;gt;15 Skeleton Footmen&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;50 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3 Uncommon Potions of Protection&amp;lt;br&amp;gt;3 Uncommon Potions of Healing&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;25 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Building Trust&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Comes With the Territory&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;There are some items I need. Don&#039;t ask why, it&#039;s... a personal matter. Just bring them to me, no questions. It&#039;s part of a larger picture, connected to my past, let&#039;s just say it&#039;s a way for you to build trust.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;1 Golden Tooth&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;2 Rusty Broken Swords&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;6 Bones&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;4 Broken Skulls&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;75 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Rare Loose Tousers&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3 Uncommon Ale&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;25 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Retracing the Past&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Building Trust&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;3 Skeleton Champions&amp;lt;br&amp;gt;3 Wraiths&amp;lt;br&amp;gt;5 Skeleton Mages&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;50 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Riveted Gloves&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;3 Uncommon Potions of Invisibility&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;25 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Oh My Bard&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Survive&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Retracing the Past&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Escape Crypts or HR Crypts 5 times&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3 Uncommon Surgical Kits&amp;lt;br&amp;gt;6 Uncommon Bandages&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Hidden Reserves&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Oh My Bard&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect 10 Ale&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4 Epic Ale&amp;lt;br&amp;gt;Epic Adventurer Boots&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;50 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Dark Dissapearances&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Hidden Reserves&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;25 Death Skulls&amp;lt;br&amp;gt;15 Mummies&amp;lt;br&amp;gt;5 Giant Dragonflies&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Ring of Quickness&amp;lt;br&amp;gt;Rare Soul Torq&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;The Elite and Their Secrets&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reqs&amp;lt;br&amp;gt;Complete &#039;Dark Dissapearances&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;10 Skeleton Axemen&amp;lt;br&amp;gt;10 Skeleton Spearmen&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Ring of Survival&amp;lt;br&amp;gt;Fox Pendant&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Friends of the Dark Arts&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;The Elite and Their Secrets&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;8 Maggots&amp;lt;br&amp;gt;5 Old Cloth&amp;lt;br&amp;gt;1 Enchanted Dark Fabric&amp;lt;br&amp;gt;1 Mimic Tongue&amp;lt;br&amp;gt;1 Centaur Hoof&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;200 Gold&amp;lt;br&amp;gt;Centaur Tail[?]&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary Necklace of Peace&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Battling the Darkness&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Friends of the Dark Arts&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;1 Lich&amp;lt;br&amp;gt;2 Demon Berserkers&amp;lt;br&amp;gt;3 Demon Bats&amp;lt;br&amp;gt;5 Demon Dogs&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;Additional Stash Tab&amp;lt;br&amp;gt;200 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Collector-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|The Collector|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Bedtime Stores&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete Treasurer Quest: &#039;Mimics and Money&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I frequent the tavern for the odd deal but lately, my visits have taken a turn. The old bard vanished, and his replacement... let&#039;s just say he couldn&#039;t carry a tune in a bucket. Dreadful, absolutely dreadful. Perhaps your tales of adventures could provide a welcomed mental escape from his ear-splitting performances and help me focus on some rest.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Wonderful, more bed time stories to add to my collection. Hopefully, this helps me get some much needed rest.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;15 Wisps&amp;lt;br&amp;gt;15 Wolves&amp;lt;br&amp;gt;1 Cockatrice&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;75 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Leather Gloves&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;br&amp;gt;[? Affinity]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Unique Finds&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Bedtime Stories&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Remember, rarity comes in many forms. Today, it&#039;s in the forms that most would avoid. Not you tho, right?&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;8 Grave Essence&amp;lt;br&amp;gt;2 Wolf Fangs&amp;lt;br&amp;gt;2 Wolf Pelts&amp;lt;br&amp;gt;6 Moldy Bread&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;50 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Wolfhunter Legs&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;[? Affinity]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Strive to Survive&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Survive&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Unique Finds&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Escape the Ruins 10 Times&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;3 Rare Campfires&amp;lt;br&amp;gt;3 Rare Potions of Protection&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;100 XP&amp;lt;br&amp;gt;[? Affinity]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;More Like Home&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Strive to Survive&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt; 3 Ancient Scrolls&amp;lt;br&amp;gt;3 Gold Waterpots&amp;lt;br&amp;gt;3 Gold Crowns&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;250 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;1 Legendary Lantern&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;br&amp;gt;[? Affinity]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Show Them What You&#039;re Made Of&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;More Like Home&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill 12 Players&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;1 Golden Key&amp;lt;br&amp;gt;200 XP&amp;lt;br&amp;gt;[? Affinity]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Treasurer-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Treasurer|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Mimics and Money&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Starter Quest&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I never have to deal with such things back home. Mimics - the bane of any honest transaction. Deceptive creatures posing as treasures. I need someone to eradicate these frauds. A matter of financial security.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Ah, splendid! Less mimics makes for a cleaner, more trustworthy environment for our ventures. Here&#039;s your well earned compensation.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill 15 Mimics&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;1 Gold Purse containing 15 Gold&amp;lt;br&amp;gt;100 Gold&amp;lt;br&amp;gt;100 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Bundle of Bangles&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Mimics and Money&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Bangles to balance the ledger, wondeful work. While I sometimes grumble about these trips, I can&#039;t deny the excitement they bring. Nothing quite like this every happens back home.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect 11 Types of Bangles&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;5 Large Luck Potions&amp;lt;br&amp;gt;200 Gold&amp;lt;br&amp;gt;150 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Ceremonial Secret&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Bundle of Bangles&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Thank you for your swift and efficient work. You&#039;ve managed to gather all of them and just in time.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect 15 Ceremonial Knives&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Castillion Dagger&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Crystal Sword&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Feathery Foes&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Ceremonial Secret&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Trade&#039;s back on track, thanks to you. Now, about those feathers - wish i&#039;d thought to keep some. The pillow at the tavern where I&#039;m staying is like a stone!&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill 3 Cockatrice&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;10 Lockpicks&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Tattered Cloak&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;100 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Buying Opportunity&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Feathery Foes&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Money can0t buy happiness, but it can certainly buy opportunity! Bring me 1 legendary gem of each type. It&#039;s a test of both your financial mettle and your adventurous spirit.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;1 Legendary Ruby&amp;lt;br&amp;gt;1 Legendary Emerald&amp;lt;br&amp;gt;1 Legendary Sapphire&amp;lt;br&amp;gt;1 Legendary Diamond&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Gold Coin Chest&amp;lt;br&amp;gt;500 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Weaponsmith-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Weaponsmith|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Aiding A Legacy&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 5&amp;lt;br&amp;gt;Complete Armorer Quest: &amp;quot;Facing Your Fears&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Ah, good to see a friendly face. I&#039;m crafting a series passed down since my great-great-grandfather, who learned from a dwarf, no less. I need rare weapons, 15 should do. You&#039;re aiding a legacy here.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Quite the collection you&#039;ve brought! These will serve as excellent inspiration. Here&#039;s something for your help.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;15 Rare Weapons&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Castillon Dagger&amp;lt;br&amp;gt;Epic War Maul&amp;lt;br&amp;gt;Epic Longbow&amp;lt;br&amp;gt;Epic Crystal Ball&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;The Secrets of Gold&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Aiding A Legacy&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Got a job for you. Gold ingots, twenty. They&#039;re crucial for a technique my ancestors perfected. Hurry now, can&#039;t keep the forge waiting.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;20 Gold Bars&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary Buckler&amp;lt;br&amp;gt;Legendary Bardiche&amp;lt;br&amp;gt;Legendary Rondel Dagger&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;200 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Bloody Lesson&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;The Secrets of Gold&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I want to study your weapon in action. See it&#039;s strengths, it&#039;s weaknesses. I&#039;ll analyze it&#039;s performance and make improvements to future weapons I craft based on what I learn.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill 50 Players&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;250 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary Crossbow&amp;lt;br&amp;gt;Legendary Short Sword&amp;lt;br&amp;gt;Legendary Zweihander&amp;lt;br&amp;gt;Legendary Heater Shield&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;300 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Woodsman-data All-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Woodsman|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fire&#039;s Compassion&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Starter Quest&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Ever hear about how we red-beards got our color? Too many nights by the campfire, that&#039;s how! Speaking of which, I need campfire kits. I am not sure if you heard but the Leathersmith&#039;s daughter is still missing and we need these campfires to help aid us in our search.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;You&#039;ve gathered them all I see, thank you. I pray we find her before winter hits. She makes me feel like I have a fire inside my soul. Oh, uh... don&#039;t tell the Leathersmith I said that please. &amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect&amp;lt;br&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;image-row&amp;quot;&amp;gt;{{Iconbox|Campfire Kit|amount=15|rarity=0|caption=no|size=100px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;250 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3 Uncommon Surgical Kits&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5 Epic Explosion Bottles&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Invasive Species&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 10&amp;lt;br&amp;gt;Complete &#039;Fire&#039;s Compassion&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Thanks to you, we can explore uncharted territories and my heart is ablaze with newfound hope.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;10 Giant Bats&amp;lt;br&amp;gt;5 Cockatrice&amp;lt;br&amp;gt;25 Dire Wolves&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;300 Gold&amp;lt;br&amp;gt;1 Troll Pelt&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Rawhide Gloves&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Far From Over&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Survive&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 15&amp;lt;br&amp;gt;Complete &#039;Invasive Species&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I don&#039;t care how many times it takes, I will never give up hope. Besides, I rather be searching under the stars and listening to howls of dire wolves versus that horrendous bard.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Escape Ruins or Ruins HR 30 Times&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;200 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary Vigilant Cloak&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Gravewolf Gloves&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;300 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Quests&amp;diff=18336</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Quests&amp;diff=18336"/>
		<updated>2023-12-09T19:13:16Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: Updated some quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Select a merchant to view their respective Quests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;image-row&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display:flow&amp;quot;&amp;gt;&lt;br /&gt;
        {{TabToggle|Alchemist|[[File:Alchemist.png|link=|x150px]]|active=yes}}&lt;br /&gt;
        {{TabToggle|Armourer|[[File:Armourer.png|link=|x150px]]}}&lt;br /&gt;
        {{TabToggle|Goblin|[[File:GoblinM.png|link=|x150px]]}}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display:flow&amp;quot;&amp;gt;&lt;br /&gt;
        {{TabToggle|Leathersmith|[[File:Leathersmith.png|link=|x150px]]}}&lt;br /&gt;
        {{TabToggle|Santa|[[File:Santa.png|link=|x150px]]}}&lt;br /&gt;
        {{TabToggle|Surgeon|[[File:Surgeon.png|link=|x150px]]}}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;image-row&amp;quot; style=&amp;quot;margin-top:2pt; padding-bottom:15pt;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display:flow&amp;quot;&amp;gt;&lt;br /&gt;
        {{TabToggle|Tailor|[[File:Tailor.png|link=|x150px]]}}&lt;br /&gt;
        {{TabToggle|Tavernmaster|[[File:Tavernmaster.png|link=|x150px]]}}&lt;br /&gt;
        {{TabToggle|Collector|[[File:The Collector.png|link=|x150px]]}}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;display:flow&amp;quot;&amp;gt;&lt;br /&gt;
        {{TabToggle|Treasurer|[[File:Treasurer.png|link=|x150px]]}}&lt;br /&gt;
        {{TabToggle|Weaponsmith|[[File:Weaponsmith.png|link=|x150px]]}}&lt;br /&gt;
        {{TabToggle|Woodsman|[[File:Woodsman.png|link=|x150px]]}}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-10&amp;quot; style=&amp;quot;margin-left:auto; margin-right:auto; margin-bottom:10pt;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Alchemist-data&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Alchemist|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Plethora of Potions&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete Collector Quest: &#039;Bedtime Stories&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Can you believe my brother, the Surgeon, still clings to our father&#039;s legacy of medicine? Once I thought the same, but alchemy showed me a different path. Help me gather potion ingredients to prove the power of my art.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;3 Potion of Healing&amp;lt;br&amp;gt;3 Potion of Invisibility&amp;lt;br&amp;gt;3 Potion of Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;50 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon Ring of Wisdom&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;3 Rare Potions of Healing&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;50 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;For Science&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Plethora of Potions&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;5 Skeleton Mages&amp;lt;br&amp;gt;5 Goblin Mages&amp;lt;br&amp;gt;10 Wisps&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Spellbook&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Phoenix&lt;br /&gt;
                    Choker&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Rare Ingredients&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;For Science&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;3 Mimic Tooth&amp;lt;br&amp;gt;3 Intact Skull&amp;lt;br&amp;gt;10 Moldy Bread&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Rawhide Gloves&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic&lt;br /&gt;
                    Mystic Vestments&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;100 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Armourer-data&amp;quot; style=&amp;quot;display:none&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Armourer|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Facing Your Fears&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 5&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Greetings, adventurer. You know, there&#039;s bravery in confronting what haunts you. I&#039;ve faced battles myself, though not always as I should have. Part of the reason why I set up my shop here.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Your courage is undeniable. Hearing of your battles stirs memories of my own past, times I regret not being braver. I&#039;ve faced war, but the scars that linger most are hidden within.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill 75 Skeletons&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;image-row&amp;quot;&amp;gt;&lt;br /&gt;
                    {{Iconbox|name=Gold Coin|amount=200|caption=no|rarity=7|size=45px}}&lt;br /&gt;
                    {{Iconbox|name=Fox Pendant|caption=no|rarity=4|size=45px}}&lt;br /&gt;
                    {{InfoboxTooltip|name=Pickaxe|amount=5|caption=no|rarity=3|iconsize=45px|slottype=Utility|size=100px}}&lt;br /&gt;
                &amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;br&amp;gt;50 Affinity&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Mining For Piece of Mind&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[Complete last quest?]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;For my next request, I need Cobalt and Rubysilver Ingots. They make strong armor, the kind I wish I&#039;d had. Maybe knowing I had more dependable armor I&#039;d have felt braver, faced my fears head-on.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;15 Cobalt Ingots&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;10 Rubysilver Ingots&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;200 Gold&amp;lt;br&amp;gt;3 Gold Ingots&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Templar Armor&amp;lt;br&amp;gt;Epic Plate&lt;br /&gt;
                    Pants&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;200 XP&amp;lt;br&amp;gt;50 Affinity &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Confronting the Lich&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[Complete last quest?]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill the Lich 15 times&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;300 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary Riveted Gloves&amp;lt;br&amp;gt;Legendary Heavy Leather&lt;br /&gt;
                    Leggings&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;500 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Goblin-data&amp;quot; style=&amp;quot;display:none&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Goblin Merchant|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Away With the Green Skins&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete Treasurer Quest: &#039;Mimics and Money&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Eh, just the sort of fleshy me wanted to see! There be a bit of a situation, something peculiar brewing and &#039;tis not me famous stew. Me wagering a clever fleshy like you could unravel these little knots. Up for some mischief?&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt; 15 Goblin Warriors&amp;lt;br&amp;gt;15 Goblin Axemen&amp;lt;br&amp;gt;15 Goblin Archers&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;75 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3 Uncommon Bandages&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Laced Turnshoes&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;50 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;My Favorite Fleshy&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Away With the Green Skins&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill 10 Players&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;125 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3 Uncommon Surgical Kits&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;6 Oil Lanterns&amp;lt;br&amp;gt;50 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;A Goblin&#039;s Pride&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;My Favorite Fleshy&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect 20 Goblin Ears&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Watchman&#039;s Cloak&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Escaping the Caves&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Survive&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;A Goblin&#039;s Pride&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Escape Goblin Caves or HR Goblin Caves 10 times&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Grimsmile Ring&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Killing Critters&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Escaping the Caves&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;5 Giant Spiders&amp;lt;br&amp;gt;3 Giant Worms&amp;lt;br&amp;gt;8 Goblin Mages&amp;lt;br&amp;gt;5 Giant Centipedes&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;1000 Capacity Gold Coin Purse&amp;lt;br&amp;gt;1 Mystical Gem&amp;lt;br&amp;gt;200 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Leathersmith-data&amp;quot; style=&amp;quot;display:none&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Leathersmith|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Lost Daughter&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 5&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Hello there, adventurer. I&#039;m in need of leather caps - any kind will do. I started crafting these when my daughter... well, she loved exploring. If you could bring me 15, it would mean a lot.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect 15 Leather Caps&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Reinforced Gloves&amp;lt;br&amp;gt;Rare Rugged Boots&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Search and Rescue&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Survive&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 10&amp;lt;br&amp;gt;Complete &#039;Lost Daughter&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Escape Goblin Caves or HR Goblin Caves 25 times&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;200 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Leather Cap&amp;lt;br&amp;gt;Epic Regal Gambeson&amp;lt;br&amp;gt;Epic Leather Leggings&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Never Give Up&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 15&amp;lt;br&amp;gt;Complete &#039;Search and Rescue&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;15 Wolf Pelts&amp;lt;br&amp;gt;1 Troll Pelt&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;300 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary Padded Tunic&amp;lt;br&amp;gt;Legendary Leather Gloves&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;300 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Santa-data&amp;quot; style=&amp;quot;display:none&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Santa|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;A Crimson Holiday&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 10&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Ho ho ho! Normally, it&#039;s coal for the naughty, but you, my friend, have a different approach! The realm&#039;s warriors need a touch of holiday spirit. A bit of a tussle, a friendly battle, perhaps.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;5 Rangers&amp;lt;br&amp;gt;5 Warlocks&amp;lt;br&amp;gt;5 Rouges&amp;lt;br&amp;gt;5 Wizards&amp;lt;br&amp;gt;5 Clerics&amp;lt;br&amp;gt;5 Bards&amp;lt;br&amp;gt;5 Fighters&amp;lt;br&amp;gt;5 Barbarians&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;25 Candy Canes&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;9 Rare Potions of Healing&amp;lt;br&amp;gt;9 Rare Potions of Protection&amp;lt;br&amp;gt;9 Rare Potions of Invisibility&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;100 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Jolly Survivor&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Survive&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 15&amp;lt;br&amp;gt;Complete &#039;A Crimson Holiday&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Escape:&amp;lt;br&amp;gt;Crypts or HR Crypts 10 times&amp;lt;br&amp;gt;Goblin Caves or HR Goblin Caves 10 times&amp;lt;br&amp;gt;Ruins or HR Ruins 10 times&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;75 Candy Canes&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;5 Rare Surgical Kits&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;300 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Gingerbread Stocking&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 20&amp;lt;br&amp;gt;Complete &#039;Jolly Survivor&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect 100 Gingerbread Cookies&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;25 Candy Canes&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Unique Fox Pendant&amp;lt;br&amp;gt;Unique Ring of Courage&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;250 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Surgeon-data&amp;quot; style=&amp;quot;display:none&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Surgeon|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Bandage Bonanza&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete Treasurer Quest: &#039;Mimics and Money&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I&#039;m in need of quality bandages. My brother, the Alchemist, might think his potions are superior, but true healing comes from skill and precision, not in unpredictable alchemical concoctions.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;15 Bandages&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;50 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Uncommon Ring of Survival&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3 Uncommon Surgical Kits&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;50 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;My Brother&#039;s Keeper&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Bandage Bonanza&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;5 Giant Spiders&amp;lt;br&amp;gt;3 Giant Centipedes&amp;lt;br&amp;gt;7 Goblin Mages&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;75 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Necklace of Peace&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Ring of Vitality&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Tools of the Trade&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;My Brother&#039;s Keeper&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;15 Surgical Kits&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Leather Chausses&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Gloves of Utility&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Tailor-data&amp;quot; style=&amp;quot;display:none&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Tailor|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Creative Space&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 5&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Oh, it&#039;s you. Listen, there are some terribly unsightly beings disturbing my creative head space. How can one focus on hatue couture amidst such chaos? I&#039;d deal with it myself, but I wouldn&#039;t dare risk a crease. Perhaps you could... tidy up a bit?&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;5 Demon Bats&amp;lt;br&amp;gt;10 Skeleton Mages&amp;lt;br&amp;gt;3 Demon Berserkers&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Shoes of Darkness&amp;lt;br&amp;gt;Rare Frost Amulet&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Sprucing Up&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 10&amp;lt;br&amp;gt;Complete &#039;Creative Space&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;1 Spider Silk&amp;lt;br&amp;gt;15 Old Cloth&amp;lt;br&amp;gt;3 Enchanted Dark Fabric&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;200 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Mystic Vestments&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Cloak of Darkness&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Undying Muse&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 15&amp;lt;br&amp;gt;Complete &#039;Sprucing Up&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill the Ghost King 10 times.&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;1000 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;9 Epic Potions of Protection&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary Spellbook&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;500 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Tavernmaster-data&amp;quot; style=&amp;quot;display:none&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Tavernmaster|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Comes With the Territory&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Starter Quest&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I established my tavern by these dungeons to aid adventurers, among other reasons I&#039;ll keep to myself for now. Usually, missing adventurers don&#039;t raise an eyebrow; it comes with the territory. But lately, even the experienced ones are dissapearing. Something&#039;s not right. Can you take a look around and should you come across any undead, I trust you&#039;ll deal with them.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Find anything odd? You know, this is reminding me of the time... well let&#039;s not get into that right now. Here&#039;s your reward.&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;15 Skeleton Guardmen&amp;lt;br&amp;gt;15 Skeleton Archers&amp;lt;br&amp;gt;15 Skeleton Footmen&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;50 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3 Uncommon Potions of Protection&amp;lt;br&amp;gt;3 Uncommon Potions of Healing&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;25 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Building Trust&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Comes With the Territory&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;There are some items I need. Don&#039;t ask why, it&#039;s... a personal matter. Just bring them to me, no questions. It&#039;s part of a larger picture, connected to my past, let&#039;s just say it&#039;s a way for you to build trust.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;1 Golden Tooth&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;2 Rusty Broken Swords&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;6 Bones&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;4 Broken Skulls&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;75 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Rare Loose Tousers&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3 Uncommon Ale&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;25 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Retracing the Past&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Building Trust&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;3 Skeleton Champions&amp;lt;br&amp;gt;3 Wraiths&amp;lt;br&amp;gt;5 Skeleton Mages&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;50 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Riveted Gloves&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;3 Uncommon Potions of Invisibility&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;25 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Oh My Bard&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Survive&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Retracing the Past&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Escape Crypts or HR Crypts 5 times&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3 Uncommon Surgical Kits&amp;lt;br&amp;gt;6 Uncommon Bandages&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Hidden Reserves&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Oh My Bard&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect 10 Ale&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;4 Epic Ale&amp;lt;br&amp;gt;Epic Adventurer Boots&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;50 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Dark Dissapearances&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Hidden Reserves&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;25 Death Skulls&amp;lt;br&amp;gt;15 Mummies&amp;lt;br&amp;gt;5 Giant Dragonflies&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Ring of Quickness&amp;lt;br&amp;gt;Rare Soul Torq&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;The Elite and Their Secrets&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reqs&amp;lt;br&amp;gt;Complete &#039;Dark Dissapearances&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;10 Skeleton Axemen&amp;lt;br&amp;gt;10 Skeleton Spearmen&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Ring of Survival&amp;lt;br&amp;gt;Fox Pendant&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Friends of the Dark Arts&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;The Elite and Their Secrets&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;8 Maggots&amp;lt;br&amp;gt;5 Old Cloth&amp;lt;br&amp;gt;1 Enchanted Dark Fabric&amp;lt;br&amp;gt;1 Mimic Tongue&amp;lt;br&amp;gt;1 Centaur Hoof&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;200 Gold&amp;lt;br&amp;gt;Centaur Tail[?]&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary Necklace of Peace&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Battling the Darkness&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Friends of the Dark Arts&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;1 Lich&amp;lt;br&amp;gt;2 Demon Berserkers&amp;lt;br&amp;gt;3 Demon Bats&amp;lt;br&amp;gt;5 Demon Dogs&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;Additional Stash Tab&amp;lt;br&amp;gt;200 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Collector-data&amp;quot; style=&amp;quot;display:none&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|The Collector|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Bedtime Stores&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete Treasurer Quest: &#039;Mimics and Money&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I frequent the tavern for the odd deal but lately, my visits have taken a turn. The old bard vanished, and his replacement... let&#039;s just say he couldn&#039;t carry a tune in a bucket. Dreadful, absolutely dreadful. Perhaps your tales of adventures could provide a welcomed mental escape from his ear-splitting performances and help me focus on some rest.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;15 Wisps&amp;lt;br&amp;gt;15 Wolves&amp;lt;br&amp;gt;1 Cockatrice&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;75 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Leather Gloves&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;br&amp;gt;[? Affinity]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Unique Finds&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Bedtime Stories&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;8 Grave Essence&amp;lt;br&amp;gt;2 Wolf Fangs&amp;lt;br&amp;gt;2 Wolf Pelts&amp;lt;br&amp;gt;6 Moldy Bread&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;50 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Wolfhunter Legs&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;[? Affinity]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Strive to Survive&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Survive&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Unique Finds&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Escape the Ruins 10 Times&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;3 Rare Campfires&amp;lt;br&amp;gt;3 Rare Potions of Protection&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;100 XP&amp;lt;br&amp;gt;[? Affinity]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;More Like Home&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Strive to Survive&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt; 3 Ancient Scrolls&amp;lt;br&amp;gt;3 Gold Waterpots&amp;lt;br&amp;gt;3 Gold Crowns&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;250 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;1 Legendary Lantern&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;br&amp;gt;[? Affinity]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Show Them What You&#039;re Made Of&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;More Like Home&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill 12 Players&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;1 Golden Key&amp;lt;br&amp;gt;200 XP&amp;lt;br&amp;gt;[? Affinity]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Treasurer-data&amp;quot; style=&amp;quot;display:none&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Treasurer|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Mimics and Money&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Starter Quest&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;I never have to deal with such things back home. Mimics - the bane of any honest transaction. Deceptive creatures posing as treasures. I need someone to eradicate these frauds. A matter of financial security.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill 15 Mimics&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;1 Gold Purse containing 15 Gold&amp;lt;br&amp;gt;100 Gold&amp;lt;br&amp;gt;100 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Bundle of Bangles&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Mimics and Money&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect 11 Types of Bangles&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;5 Large Luck Potions&amp;lt;br&amp;gt;200 Gold&amp;lt;br&amp;gt;150 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Ceremonial Secret&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Bundle of Bangles&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect 15 Ceremonial Knives&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Castillion Dagger&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Crystal Sword&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Feathery Foes&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Ceremonial Secret&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill 3 Cockatrice&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;10 Lockpicks&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Rare Tattered Cloak&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;100 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Buying Opportunity&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Feathery Foes&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect:&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;1 Legendary Ruby&amp;lt;br&amp;gt;1 Legendary Emerald&amp;lt;br&amp;gt;1 Legendary Sapphire&amp;lt;br&amp;gt;1 Legendary Diamond&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Gold Coin Chest&amp;lt;br&amp;gt;500 XP&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Weaponsmith-data&amp;quot; style=&amp;quot;display:none&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Weaponsmith|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Aiding A Legacy&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 5&amp;lt;br&amp;gt;Complete Armorer Quest: &amp;quot;Facing Your Fears&amp;quot;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Ah, good to see a friendly face. I&#039;m crafting a series passed down since my great-great-grandfather, who learned from a dwarf, no less. I need rare weapons, 15 should do. You&#039;re aiding a legacy here.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;15 Rare Weapons&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;100 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Castillon Dagger&amp;lt;br&amp;gt;Epic War Maul&amp;lt;br&amp;gt;Epic Longbow&amp;lt;br&amp;gt;Epic Crystal Ball&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;The Secrets of Gold&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;Aiding A Legacy&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;20 Gold Bars&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;150 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary Buckler&amp;lt;br&amp;gt;Legendary Bardiche&amp;lt;br&amp;gt;Legendary Rondel Dagger&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;200 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Bloody Lesson&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Complete &#039;The Secrets of Gold&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill 50 Players&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;250 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary Crossbow&amp;lt;br&amp;gt;Legendary Short Sword&amp;lt;br&amp;gt;Legendary Zweihander&amp;lt;br&amp;gt;Legendary Heater Shield&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;300 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;Woodsman-data&amp;quot; style=&amp;quot;display:none&amp;quot;&amp;gt;&lt;br /&gt;
        {{QuestTable|Woodsman|content=&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fire&#039;s Compassion&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Fetch&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Starter Quest&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Ever hear about how we red-beards got our color? Too many nights by the campfire, that&#039;s how! Speaking of which, I need campfire kits. I am not sure if you heard but the Leathersmith&#039;s daughter is still missing and we need these campfires to help aid us in our search.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Collect&amp;lt;br&amp;gt;&lt;br /&gt;
                &amp;lt;div class=&amp;quot;image-row&amp;quot;&amp;gt;{{Iconbox|Campfire Kit|amount=15|rarity=0|caption=no|size=100px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;250 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;3 Uncommon Surgical Kits&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;5 Epic Explosion Bottles&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;75 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Invasive Species&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 10&amp;lt;br&amp;gt;Complete &#039;Fire&#039;s Compassion&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Kill:&amp;lt;br&amp;gt;10 Giant Bats&amp;lt;br&amp;gt;5 Cockatrice&amp;lt;br&amp;gt;25 Dire Wolves&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;300 Gold&amp;lt;br&amp;gt;1 Troll Pelt&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Rawhide Gloves&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;150 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Far From Over&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Survive&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Reach level 15&amp;lt;br&amp;gt;Complete &#039;Invasive Species&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Introduction:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Completion:&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;[?]&amp;lt;/i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;Escape Ruins or Ruins HR 30 Times&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;200 Gold&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Legendary Vigilant Cloak&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Epic Gravewolf Gloves&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;300 XP&amp;lt;br&amp;gt;50 Affinity&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        }}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=17953</id>
		<title>Cosmetics</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=17953"/>
		<updated>2023-12-09T16:59:02Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Races=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Races&lt;br /&gt;
|-&lt;br /&gt;
!Name!! Skin Image!!Changes from Baseline&lt;br /&gt;
!Status Icon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Orc||[[File:Skin_Character_OrcMan_S.png|frameless|100x100px]][[File:Skin_Character_OrcWoman_S.png|frameless|100x100px]]||Agility -1&lt;br /&gt;
Strength +1 &lt;br /&gt;
 &lt;br /&gt;
|[[File:Icon Race Orc.png|frameless]]&lt;br /&gt;
||4 Bluestone or 4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Elf||[[File:Elf_Man.png|frameless|100x100px]][[File:Elf_Woman.png|frameless|100x100px]]||Agility +1&lt;br /&gt;
Strength -1 &lt;br /&gt;
|[[File:Icon Race Elf.png|frameless]]&lt;br /&gt;
||4 Bluestone or 4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton||[[File:Elite Skeleton Race.png|frameless|100x100px]][[File:Skeleton Race.png|frameless|100x100px]]||Armor rating -10&lt;br /&gt;
Magic Resistance +10 &lt;br /&gt;
|[[File:Icon Race Skeleton.png|frameless]]&lt;br /&gt;
||&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot; &amp;quot;&amp;gt;Elite Skeleton:&amp;lt;/span&amp;gt; 6 Bluestone Shard&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot; &amp;quot;&amp;gt;Skeleton:&amp;lt;/span&amp;gt; Founder&#039;s Edition : Hold The Line&lt;br /&gt;
  &amp;lt;!-- can skeleton be purchesed if one doesn&#039;t own Hold The Line --&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Lizardmen&lt;br /&gt;
|[[File:Skin Character LizardmenRed S.png|frameless|100x100px]][[File:Skin Character LizardmenGreen S.png|frameless|100x100px]][[File:Skin Character LizardmenBlue S.png|frameless|100x100px]]&lt;br /&gt;
|Headgear cannot be used&lt;br /&gt;
Headshot Reduction Mod +15.0%&lt;br /&gt;
&lt;br /&gt;
Armor rating +20&lt;br /&gt;
|[[File:Icon Race Lizardman.png|frameless]]&lt;br /&gt;
|4 Bluestone or 4 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|Item Skins=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Item Skins&lt;br /&gt;
!Name&lt;br /&gt;
!Item Type&lt;br /&gt;
!Image&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Blue Torch&lt;br /&gt;
|Torch&lt;br /&gt;
|[[File:Blue Torch.png|frameless|100x100px]]&lt;br /&gt;
|Founder&#039;s Edition : Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
|Roasted Rabbit&lt;br /&gt;
|Campfire&lt;br /&gt;
|[[File:Skin Item Campfire RoastedRabbit.png|frameless|100x100px]]&lt;br /&gt;
|4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Kettle&lt;br /&gt;
|Campfire&lt;br /&gt;
|[[File:Skin Item Campfire Kettle.png|frameless|100x100px]]&lt;br /&gt;
|4 Bluestone or 4 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|Emotes=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Emotes&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Surrender&lt;br /&gt;
|[[File:Icon Emotion Surrender.png|frameless|60x60px]]&lt;br /&gt;
|Free&lt;br /&gt;
|-&lt;br /&gt;
|Pointing&lt;br /&gt;
|[[File:Icon Emotion Pointing.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Cutthroat&lt;br /&gt;
|[[File:Icon Emotion CutThroat.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Bow 1&lt;br /&gt;
|[[File:Icon Emotion Bow.png|frameless|60x60px]]&lt;br /&gt;
|3 Bluestone or 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Bow 2&lt;br /&gt;
|[[File:Icon Emotion Bow2.png|frameless|60x60px]]&lt;br /&gt;
|3 Bluestone or 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Thumbs Up&lt;br /&gt;
|[[File:Icon Emotion ThumbsUp.png|frameless|60x60px]]&lt;br /&gt;
|1 Bluestone or 1 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Thumbs Down&lt;br /&gt;
|[[File:Icon Emotion ThumbsDown.png|frameless|60x60px]]&lt;br /&gt;
|1 Bluestone or 1 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Curtsy&lt;br /&gt;
|[[File:Icon Emotion Curtsy.png|frameless|60x60px]]&lt;br /&gt;
|3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|The Carole&lt;br /&gt;
|[[File:Icon Emotion TheCarole.png|frameless|60x60px]]&lt;br /&gt;
|4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Salute&lt;br /&gt;
|[[File:Icon Emotion Salute.png|frameless|60x60px]]&lt;br /&gt;
|1 Bluestone or 1 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Finger Guns&lt;br /&gt;
|[[File:Icon Emotion FingerGun.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Shh&lt;br /&gt;
|[[File:Icon Emotion Shhh.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Bring It&lt;br /&gt;
|[[File:Icon Emotion BringIt.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|I Don&#039;t Know&lt;br /&gt;
|[[File:Icon Emotion IDontKnow.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|You Crazy&lt;br /&gt;
|[[File:Icon Emotion YouCrazy.png|frameless|60x60px]]&lt;br /&gt;
|3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Frantic Applause&lt;br /&gt;
|[[File:Icon Emotion FranticApplause.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Money Money Money&lt;br /&gt;
|[[File:Icon_Emotion_MoneyMoneyMoney.png|frameless|60x60px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Loser&lt;br /&gt;
|[[File:Icon_Emotion_Loser.png|frameless|60x60px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hold the Line&lt;br /&gt;
|[[File:Icon Emotion HoldTheLine.png|frameless|60x60px]]&lt;br /&gt;
|Founder&#039;s Edition : Hold The Line&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|Lobby Emotes=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Lobby Emotes&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Thumbs Up&lt;br /&gt;
|[[File:Skin Item LobbyPose ThumbsUp.png|frameless|100x100px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Cheers&lt;br /&gt;
|[[File:Skin Item LobbyPose Ale.png|frameless|100x100px]]&lt;br /&gt;
|3 Bluestone or 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|We Want Food!&lt;br /&gt;
|[[File:Skin Item LobbyPose WeWantFood.png|frameless|100x100px]]&lt;br /&gt;
|3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Defeat&lt;br /&gt;
|[[File:Skin Item LobbyPose Defeat.png|frameless|100x100px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|The Perfect Brew&lt;br /&gt;
|[[File:Skin Item LobbyPose CoffeeBrewing.png|frameless|100x100px]]&lt;br /&gt;
|[https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|Actions=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Actions&lt;br /&gt;
!Name&lt;br /&gt;
!Action Type&lt;br /&gt;
!Image&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Skewered food&lt;br /&gt;
|Resting&lt;br /&gt;
|[[File:Skin Rest SkeweredFood.png|frameless|100x100px]]&lt;br /&gt;
|3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Coffee Time&lt;br /&gt;
|Resting&lt;br /&gt;
|[[File:Skin Rest CupOfCoffee.png|frameless|100x100px]]&lt;br /&gt;
|[https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
|Puffing Pipes&lt;br /&gt;
|Resting&lt;br /&gt;
|[[File:Skin Rest PuffingPipes.png|frameless|100x100px]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=17952</id>
		<title>Cosmetics</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Cosmetics&amp;diff=17952"/>
		<updated>2023-12-09T16:58:05Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: lizard skin update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Races=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Races&lt;br /&gt;
|-&lt;br /&gt;
!Name!! Skin Image!!Changes from Baseline&lt;br /&gt;
!Status Icon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Orc||[[File:Skin_Character_OrcMan_S.png|frameless|100x100px]][[File:Skin_Character_OrcWoman_S.png|frameless|100x100px]]||Agility -1&lt;br /&gt;
Strength +1 &lt;br /&gt;
 &lt;br /&gt;
|[[File:Icon Race Orc.png|frameless]]&lt;br /&gt;
||4 Bluestone or 4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Elf||[[File:Elf_Man.png|frameless|100x100px]][[File:Elf_Woman.png|frameless|100x100px]]||Agility +1&lt;br /&gt;
Strength -1 &lt;br /&gt;
|[[File:Icon Race Elf.png|frameless]]&lt;br /&gt;
||4 Bluestone or 4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton||[[File:Elite Skeleton Race.png|frameless|100x100px]][[File:Skeleton Race.png|frameless|100x100px]]||Armor rating -10&lt;br /&gt;
Magic Resistance +10 &lt;br /&gt;
|[[File:Icon Race Skeleton.png|frameless]]&lt;br /&gt;
||&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot; &amp;quot;&amp;gt;Elite Skeleton:&amp;lt;/span&amp;gt; 6 Bluestone Shard&lt;br /&gt;
&amp;lt;span class=&amp;quot;colorrarityElite&amp;quot; &amp;quot;&amp;gt;Skeleton:&amp;lt;/span&amp;gt; Founder&#039;s Edition : Hold The Line&lt;br /&gt;
  &amp;lt;!-- can skeleton be purchesed if one doesn&#039;t own Hold The Line --&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|Lizardmen&lt;br /&gt;
|[[File:Skin Character LizardmenRed S.png|frameless|100x100px]][[File:Skin Character LizardmenGreen S.png|frameless|100x100px]][[File:Skin Character LizardmenBlue S.png|frameless|100x100px]]&lt;br /&gt;
|Headgear cannot be used&lt;br /&gt;
Headshot Reduction Mod +15.0%&lt;br /&gt;
Armor rating +20&lt;br /&gt;
|[[File:Icon Race Lizardman.png|frameless]]&lt;br /&gt;
|4 Bluestone or 4 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|Item Skins=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Item Skins&lt;br /&gt;
!Name&lt;br /&gt;
!Item Type&lt;br /&gt;
!Image&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Blue Torch&lt;br /&gt;
|Torch&lt;br /&gt;
|[[File:Blue Torch.png|frameless|100x100px]]&lt;br /&gt;
|Founder&#039;s Edition : Hold The Line&lt;br /&gt;
|-&lt;br /&gt;
|Roasted Rabbit&lt;br /&gt;
|Campfire&lt;br /&gt;
|[[File:Skin Item Campfire RoastedRabbit.png|frameless|100x100px]]&lt;br /&gt;
|4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Kettle&lt;br /&gt;
|Campfire&lt;br /&gt;
|[[File:Skin Item Campfire Kettle.png|frameless|100x100px]]&lt;br /&gt;
|4 Bluestone or 4 Redstone&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|Emotes=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Emotes&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Surrender&lt;br /&gt;
|[[File:Icon Emotion Surrender.png|frameless|60x60px]]&lt;br /&gt;
|Free&lt;br /&gt;
|-&lt;br /&gt;
|Pointing&lt;br /&gt;
|[[File:Icon Emotion Pointing.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Cutthroat&lt;br /&gt;
|[[File:Icon Emotion CutThroat.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Bow 1&lt;br /&gt;
|[[File:Icon Emotion Bow.png|frameless|60x60px]]&lt;br /&gt;
|3 Bluestone or 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Bow 2&lt;br /&gt;
|[[File:Icon Emotion Bow2.png|frameless|60x60px]]&lt;br /&gt;
|3 Bluestone or 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Thumbs Up&lt;br /&gt;
|[[File:Icon Emotion ThumbsUp.png|frameless|60x60px]]&lt;br /&gt;
|1 Bluestone or 1 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Thumbs Down&lt;br /&gt;
|[[File:Icon Emotion ThumbsDown.png|frameless|60x60px]]&lt;br /&gt;
|1 Bluestone or 1 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Curtsy&lt;br /&gt;
|[[File:Icon Emotion Curtsy.png|frameless|60x60px]]&lt;br /&gt;
|3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|The Carole&lt;br /&gt;
|[[File:Icon Emotion TheCarole.png|frameless|60x60px]]&lt;br /&gt;
|4 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Salute&lt;br /&gt;
|[[File:Icon Emotion Salute.png|frameless|60x60px]]&lt;br /&gt;
|1 Bluestone or 1 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Finger Guns&lt;br /&gt;
|[[File:Icon Emotion FingerGun.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Shh&lt;br /&gt;
|[[File:Icon Emotion Shhh.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Bring It&lt;br /&gt;
|[[File:Icon Emotion BringIt.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|I Don&#039;t Know&lt;br /&gt;
|[[File:Icon Emotion IDontKnow.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|You Crazy&lt;br /&gt;
|[[File:Icon Emotion YouCrazy.png|frameless|60x60px]]&lt;br /&gt;
|3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Frantic Applause&lt;br /&gt;
|[[File:Icon Emotion FranticApplause.png|frameless|60x60px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Money Money Money&lt;br /&gt;
|[[File:Icon_Emotion_MoneyMoneyMoney.png|frameless|60x60px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Loser&lt;br /&gt;
|[[File:Icon_Emotion_Loser.png|frameless|60x60px]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hold the Line&lt;br /&gt;
|[[File:Icon Emotion HoldTheLine.png|frameless|60x60px]]&lt;br /&gt;
|Founder&#039;s Edition : Hold The Line&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|Lobby Emotes=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Lobby Emotes&lt;br /&gt;
!Name&lt;br /&gt;
!Icon&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Thumbs Up&lt;br /&gt;
|[[File:Skin Item LobbyPose ThumbsUp.png|frameless|100x100px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Cheers&lt;br /&gt;
|[[File:Skin Item LobbyPose Ale.png|frameless|100x100px]]&lt;br /&gt;
|3 Bluestone or 3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|We Want Food!&lt;br /&gt;
|[[File:Skin Item LobbyPose WeWantFood.png|frameless|100x100px]]&lt;br /&gt;
|3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Defeat&lt;br /&gt;
|[[File:Skin Item LobbyPose Defeat.png|frameless|100x100px]]&lt;br /&gt;
|2 Bluestone or 2 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|The Perfect Brew&lt;br /&gt;
|[[File:Skin Item LobbyPose CoffeeBrewing.png|frameless|100x100px]]&lt;br /&gt;
|[https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-|Actions=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Actions&lt;br /&gt;
!Name&lt;br /&gt;
!Action Type&lt;br /&gt;
!Image&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|Skewered food&lt;br /&gt;
|Resting&lt;br /&gt;
|[[File:Skin Rest SkeweredFood.png|frameless|100x100px]]&lt;br /&gt;
|3 Redstone&lt;br /&gt;
|-&lt;br /&gt;
|Coffee Time&lt;br /&gt;
|Resting&lt;br /&gt;
|[[File:Skin Rest CupOfCoffee.png|frameless|100x100px]]&lt;br /&gt;
|[https://madrinas.com/collections/bundles-kits-packs/products/dark-and-darker-bundle Madrinas Coffee Bundle]&lt;br /&gt;
|-&lt;br /&gt;
|Puffing Pipes&lt;br /&gt;
|Resting&lt;br /&gt;
|[[File:Skin Rest PuffingPipes.png|frameless|100x100px]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:D9b6821807728e7bbeacb1369780b2b8&amp;diff=16864</id>
		<title>CommentStreams:D9b6821807728e7bbeacb1369780b2b8</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:D9b6821807728e7bbeacb1369780b2b8&amp;diff=16864"/>
		<updated>2023-12-09T10:03:47Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yes they are accurate, monsters are bound to the same stat system as players, so since some have 0 armor rating they will have negative physical damage reduction.&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:A08e16fb22944ac69e889e0d0c60212f&amp;diff=16863</id>
		<title>CommentStreams:A08e16fb22944ac69e889e0d0c60212f</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:A08e16fb22944ac69e889e0d0c60212f&amp;diff=16863"/>
		<updated>2023-12-09T09:59:56Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yes.&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=16862</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Warlock&amp;diff=16862"/>
		<updated>2023-12-09T09:58:55Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Warlock&lt;br /&gt;
|type        = &lt;br /&gt;
|strength    = 13&lt;br /&gt;
|vigor       = 14&lt;br /&gt;
|agility     = 14&lt;br /&gt;
|dexterity   = 15&lt;br /&gt;
|will        = 22&lt;br /&gt;
|knowledge   = 15&lt;br /&gt;
|resourcefulness     = 12&lt;br /&gt;
|health     = 98&lt;br /&gt;
|spell memory     = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Spells cost health, not charges, allowing for nearly unlimited casts.&lt;br /&gt;
**Has access to anti-healing&lt;br /&gt;
**High melee burst damage, with a variety of strong melee options.&lt;br /&gt;
**Extreme PvE capabilities, being able to heal off of NPCs or damage them through walls.&lt;br /&gt;
**Variety of strong gear options, such as the Shadow Mask.&lt;br /&gt;
*Cons&lt;br /&gt;
**Spells are usually weaker than other classes&#039; spells&lt;br /&gt;
**Highly susceptible to rangers&lt;br /&gt;
**Teammates can kill your targets early before your able to heal with Torture Mastery&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Antimagic.png|link=|x96px]] &amp;lt;br&amp;gt; Antimagic &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your magic resistance is increased additively by 25% except against divine and curse magic. Will not display in details page. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Curse_Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Curse Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Your curses (Curse of Pain, Curse of Weakness, and Power of Sacrifice) use a new status effect which are altered to have 30% longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. This allows a Curse without Curse Mastery to be active on a target at the same time as a Curse that uses Curse Mastery. &#039;&#039;Curse of Pain&#039;s total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice&#039;s damage per tick, however, remains the same, increasing the number of ticks and the total damage.&#039;&#039;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Enhancement.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Enhancement &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +10% Magical Power Bonus for Dark Magic.  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dark Reflection.png|link=|x96px]] &amp;lt;br&amp;gt; Dark Reflection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When you receive melee damage, reflect 10 dark magic damage to the attacker. 15 seconds cooldown. 100% Scaling.  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Immortal Lament.png|link=|x96px]] &amp;lt;br&amp;gt; Immortal Lament &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Casting spells will not take you below 1 health, but your Magic Power Bonus is decreased by -5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Malice.png|link=|x96px]] &amp;lt;br&amp;gt; Malice &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Will is increased by 10%.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Soul Collector.png|link=|x96px]] &amp;lt;br&amp;gt; Soul Collector &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases Magic Power Bonus for Dark Magic by 10%, up to a maximum of 6 souls, &amp;lt;b&amp;gt;lasting until&amp;lt;/b&amp;gt; and including the next Dark Magic spell casted. When a spell consumes the effect, the entire spell&#039;s damage is affected by the bonus. Note that Dark Reflection is Dark Magic but Blow of Corruption is Evil magic. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Torture Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Torture Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage Over Time from Curse of Pain or Power of Sacrifice dealt to the target will heal the Warlock for 1 Magical Healing. This healing is increased by the Magical Healing stat and the Warlock&#039;s Magic Power Bonus. This healing has 25% [[Attribute Bonus Ratio]]. Also doubles the cost of spells &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Vampirism.png|link=|x96px]] &amp;lt;br&amp;gt; Vampirism &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants a 1.2x multiplier to your Magical Heal. This multiplier is separate from Magical Power Bonus.  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Skills=&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Blow of Corruption.png|link=|x96px]] &amp;lt;br&amp;gt; Blow of Corruption &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next physical attack deals a separate instance of 15 Evil Magical Damage to the target and [[Healing#Heal_Reduction|reduces outgoing healing]] performed by them by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 8 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;i&amp;gt;If an attack is blocked by a shield, it will consume the skill buff without dealing damage. If the weapon is blocked at the hilt, no damage will be dealt but the buff will not be consumed. &amp;lt;i&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 15s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Phantomize.png|link=|x96px]] &amp;lt;br&amp;gt; Phantomize &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 6 seconds, phase through melee attacks, projectiles, and hitcan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage. During this state, Move Speed Bonus increases by 10%, and Magic Resist is reduced by a flat -50%. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Spell Memory.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Memory &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows you to memorize spells to use in the dungeon. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Spells=&lt;br /&gt;
The order in which you select spells will determine their Spell Memory priority. You can right click spells to &amp;quot;forget&amp;quot; them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.&lt;br /&gt;
Warlock spells cost health to cast.&lt;br /&gt;
&lt;br /&gt;
Warlock spells have 7.5 meters range except for projectile spells (Hellfire)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Types:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top: 5px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(216, 21, 74)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Evil&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(29, 29, 29)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Dark&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 2px&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
		--&amp;gt;&amp;lt;div style=&amp;quot;width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(96, 4, 3)&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;Fire&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Tier&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:48%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Range&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Casting Time&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cost &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt; &lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Power of Sacrifice.png|link=|x96px]] &amp;lt;br&amp;gt; Power of Sacrifice &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Curses the target with sacrifice, taking 3 Magical Curse Damage per second but increasing Strength and Vigor by +15 over 12 seconds. This counts as a debuff, and so is affected by Debuff Duration. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 7.5 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Weakness.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Weakness &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Weakens the target for 10 seconds. &amp;lt;br&amp;gt; Weaken: Reduces all attribute stats by 25%.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 7.5 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bolt_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Bolt of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Fires a projectile bolt that inflicts 20 Dark Magical Damage to the target. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Infinite &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Curse of Pain.png|link=|x96px]] &amp;lt;br&amp;gt; Curse of Pain &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Instantly deals 10 magic damage to the target and curses them with Agony. &amp;lt;br&amp;gt;Agony: Receive a total of 10 Magical Damage distributed over 8 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 7 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; Initial Damage: 100% &amp;lt;br&amp;gt; DoT: 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Bloodstained_Blade.png|link=|x96px]] &amp;lt;br&amp;gt; Bloodstained Blade &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places the target in bloodlust for 20 seconds. The target&#039;s base &amp;quot;Buff&amp;quot; Weapon Damage increases by 7, and each time they swing their weapon, the target takes 3 Magical Damage. Any sources of Magic Damage on the target&#039;s gear will add to this damage taken. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 8.25 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Evil_Eye.png|link=|x96px]] &amp;lt;br&amp;gt; Evil Eye &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 3 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons a pilotable &amp;quot;Evil Eye&amp;quot; that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Ray_of_Darkness.png|link=|x96px]] &amp;lt;br&amp;gt; Ray of Darkness &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Projects a dark beam dealing 12 Magical Damage per second to any target it touches, in .1s ticks. You can aim and move while channeling the beam.&amp;quot; Channeling Duration: 5s. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 7 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Life_Drain.png|link=|x96px]] &amp;lt;br&amp;gt; Life Drain &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Concentrates your mind to drain 3 of the target&#039;s life per second for 6 seconds and converts 100% of it into the caster&#039;s life force. This spell can be channeled for up to 6 seconds, and will be cancelled if the Warlock moves. The healing is  determined by the damage dealt, and is not affected by +Magical Healing, but is affected by Vampirism.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 7 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.5s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Hellfire.png|link=|x96px]] &amp;lt;br&amp;gt; Hellfire &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 Magical Damage per second (divided into 0.1s ticks). This hellfire can travel through walls and obstacles. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 50% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 2s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 4 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Flame_Walker.png|link=|x96px]] &amp;lt;br&amp;gt; Flame Walker &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; For 6 seconds, each step the Warlock takes leaves a trail of Hellfire that lasts for 4 seconds. Any target touched by this flame will take 5 Magical Damage per second, divided by 0.2s ticks. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; N/A &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% per second &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1.25s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell_Eldritch_Shield.png|link=|x96px]] &amp;lt;br&amp;gt; Eldritch Shield &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;quot;Grants the target a shield that protects against 25 Magical Damage for 15 seconds. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to increase the magic damage bonus of the next dark spell cast within 4 seconds by 20%.&amp;quot; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 7 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0% (Shield) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 0.75s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 5 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Spell Summon_Hydra.png|link=|x96px]] &amp;lt;br&amp;gt; Summon Hydra &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 6 &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Summon a Hydra that fires fireballs at hostile targets. The Hydra also detects hidden targets. The Hydra has 150 HP and its fireballs deal 10 Magical Fire Damage. The Hydra will leave after 10 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 7.5 meters &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 1s &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 10 hp &amp;lt;/td&amp;gt; &lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Hood, Shadow Hood &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Warden Outfit]] Adventurer Tunic  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;[[Leather Leggings]], Occultist Pants, [[Cloth Pants]], ;  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Riveted Gloves]], [[Leather Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Occultist Boots,  [[Adventurer Boots]], [[Heavy Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 23&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 96&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | * / 9&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | +0%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | +8%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right; color: rgb(132,176,5)&amp;quot; | -7%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 14.3%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -6%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 24%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | TBA&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Warlocks don&#039;t rely on spell slots and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.&lt;br /&gt;
&lt;br /&gt;
- Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard.&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery will heal you when dealing damage with Curse of Pain &#039;&#039;&#039;and&#039;&#039;&#039; Power of Sacrifice, and will benefit from Magical Healing on your gear.&lt;br /&gt;
&lt;br /&gt;
- Power of Sacrifice can be used as a party buff or as a damage-dealer. Be wary that granting enemies additional Strength will give them more max HP as well, mitigating some damage dealt.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing.&lt;br /&gt;
&lt;br /&gt;
- Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you.&lt;br /&gt;
&lt;br /&gt;
- If Hellfire is cast again whilst the Warlock&#039;s first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/30 Early Access Hotfix #22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlocks now start with a Falchion and Crystal Ball as default weapons.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s ‘Power of Sacrifice’ spell also increases Vigor by 15.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s ‘Bloodstained Blade’ spell’s weapon damage increase improved from 5 → 7.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s ‘Bolt of Darkness’ spell damage increased from 15 → 20.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s ‘Curse of Weakness’ spell&#039;s reduction of all attributes improved from -20% → -25%.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s ‘Ray of Darkness’ spell damage per second increased from 6 to 12.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s ‘Soul Collector’ perk’s dark magic damage increase per stack increased from 5% → 10%.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s ‘Antimagic&#039; perk’s magic resistance improved from 15% → 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/09 Early Access Hotfix #20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Evil Eye cost changed from 3 → 1.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Hellfire cost changed from 10 → 4.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Life Drain cost changed from 5 → 4.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Curse of Pain cost changed from 5 → 3.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Ray of Darkness cost changed from 5 → 4.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Ray of Darkness damage per second changed from 7 → 6.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Ray of Darkness damage tick cycle changed from 0.2s → 0.1s.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Ray of Darkness attribute ratio bonus changed from 0.5 → 1.0.&lt;br /&gt;
&lt;br /&gt;
- Bloodstained Blade self-damage scaling 100% --&amp;gt; 0%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/03 Early Access Hotfix #19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The cost of all spells used by the Warlock has been reduced.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Torture Mastery now doubles the cost of the spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/10/26 Early Access Hotfix #18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption&#039;s duration after activation has been reduced from 12 → 8 seconds.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption’s additional magic damage reduced from 20 → 15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/10/05 Early Access Hotfix #15&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Torture Mastery healing&#039;s Attribute Ratio Bonus has been changed from 50% → 25%.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Eldritch Shield&#039;s magic damage absorption changed from 40 → 25, dark magic damage bonus changed from 40% → 20%, and cost changed from 5 → 10.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Hydra cost changed from 15 → 20.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Ray of Darness&#039;s dark magic damage has been changed from 3 → 7, and the cost has been changed from 5 → 10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/26 Early Access Patch #1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- Torture Mastery now only heals from DoT damage dealt by Curse of Pain or Power of Sacrifice, and no longer works with other Magical Damage sources.&lt;br /&gt;
&lt;br /&gt;
- Curse of Pain, Curse of Weakness, and Power of Sacrifice cost changed to 5 HP.&lt;br /&gt;
&lt;br /&gt;
- Hellfire cost changed to 10 HP.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Curse of Pain now has a slightly more generous aim.&lt;br /&gt;
&lt;br /&gt;
- 2 new perks have been added to Warlocks: Curse Mastery, Vampirism.&lt;br /&gt;
&lt;br /&gt;
- 8 new spells have been added to Warlocks: Bolt of Darkness, Evil Eye, Bloodstained Blade, Flame Walker, Life Drain, Ray of Darkness, Eldritch Shield, Summon Hydra.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/28 Early Access Wipe 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%.&lt;br /&gt;
*Curse of Pain:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Torture Mastery Heal: 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/14 Early Access Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cast time on Curse of Pain and Power of Sacrifice buffed from 1.25s to 1s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/07 Early Access Launch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlock Added&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/07/11 Warlock First Look&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:D8c44ae9309522b9c8198e2b2fac667d&amp;diff=16861</id>
		<title>CommentStreams:D8c44ae9309522b9c8198e2b2fac667d</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:D8c44ae9309522b9c8198e2b2fac667d&amp;diff=16861"/>
		<updated>2023-12-09T09:57:40Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sanctuary is a channeled spell, so the answer is no.&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:8595eaba4aa1bbd80fe256f825d48de6&amp;diff=16860</id>
		<title>CommentStreams:8595eaba4aa1bbd80fe256f825d48de6</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=CommentStreams:8595eaba4aa1bbd80fe256f825d48de6&amp;diff=16860"/>
		<updated>2023-12-09T09:51:17Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All the enchantments you have on either weapon will count for both.&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Dungeon&amp;diff=16859</id>
		<title>Dungeon</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Dungeon&amp;diff=16859"/>
		<updated>2023-12-09T09:43:10Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Dungeons Guide. High Roller Dungeon, Enemies, Leaderboards, Difficulties and more...&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dungeons==&lt;br /&gt;
There are 3 different types of dungeons:&lt;br /&gt;
*Regular, can be played with a party of up to 3 players.&lt;br /&gt;
*Duo, can be played with a party of up to 2 players.&lt;br /&gt;
*Solo, can only be played solo.&lt;br /&gt;
&lt;br /&gt;
Beside party sizes, the dungeons maps and mobs are also different.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regular dungeons:&lt;br /&gt;
*[[Crypt]] - Dungeon Basement level 2 (Difficulty Hard): This level is currently the starting level for the regular dungeons.&lt;br /&gt;
*[[Inferno]] - Dungeon Basement level 3 (Difficulty Hell): This level is only available through surviving the Crypt and entering red portals.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a Basement level 1 (Difficulty Normal) level in development and not available in the game right now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duo dungeon:&lt;br /&gt;
* [[Ruins]] - This dungeon is solo and duo only that has their own ores, bosses, and enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Solo dungeon:&lt;br /&gt;
*[[Goblin Cave]] - This dungeon is solo only that has their own ores, bosses, and enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
High-Roller Dungeons:&lt;br /&gt;
&lt;br /&gt;
These are higher difficulty versions of the other dungeons and will have higher quality loot. Every single enemy will be elite or higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can navigate easier with the use of the wiki&#039;s [https://darkanddarker.map.spellsandguns.com/ map].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Goblin Cave==&lt;br /&gt;
[[File:Goblin Cave.png|right|x250px]]&lt;br /&gt;
[[Goblin Cave]] is the only &amp;quot;Solo&amp;quot; dungeon in the game at the moment.&lt;br /&gt;
&lt;br /&gt;
New ores spawn in the Crypt:&lt;br /&gt;
&lt;br /&gt;
*[[File:Cobalt Ore.png|x100px]] [[Cobalt Ore]]&lt;br /&gt;
&lt;br /&gt;
It also has [[Rubysilver Ore]].&lt;br /&gt;
&lt;br /&gt;
Many new monsters spawn here, such as:&lt;br /&gt;
*[[Goblin Warrior]]&lt;br /&gt;
*[[Goblin Archer]]&lt;br /&gt;
*[[Goblin Mage]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
and one Boss:&lt;br /&gt;
*[[Cave Troll]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To learn more about monsters, check [[Enemies|Monsters]]&lt;br /&gt;
&lt;br /&gt;
==Ruins==&lt;br /&gt;
[[File:The Ruins.png|right|x250px]]&lt;br /&gt;
[[Ruins]] is an experimental map that can be played with up to 2 players.&lt;br /&gt;
&lt;br /&gt;
Many new monsters spawn here, such as:&lt;br /&gt;
*[[Wisp]]&lt;br /&gt;
*[[Dire Wolf]]&lt;br /&gt;
&lt;br /&gt;
And one new mini-boss:&lt;br /&gt;
&lt;br /&gt;
* [[Giant Worm]]&lt;br /&gt;
&lt;br /&gt;
To learn more about monsters, check [[Enemies|Monsters]]&lt;br /&gt;
&lt;br /&gt;
==Crypt==&lt;br /&gt;
[[File:Crypt.png|right|x250px]]&lt;br /&gt;
The [[Crypt]] is normally going to be the second level of dungeon in the game. However, there is no level 1 at the moment.&lt;br /&gt;
&lt;br /&gt;
Therefore, when you join the game, you start in this dungeon.&lt;br /&gt;
&lt;br /&gt;
New ores spawn in the Crypt:&lt;br /&gt;
&lt;br /&gt;
*[[File:Rubysilver Ore.png|x100px]] [[Rubysilver Ore]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New mini bosses spawn in the Crypt:&lt;br /&gt;
*[[Wraith]]&lt;br /&gt;
*[[Skeleton Champion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Inferno==&lt;br /&gt;
[[File:Inferno.png|right|x250px]]&lt;br /&gt;
[[Inferno]] is the most difficult dungeon in the game at the moment, featuring some dangerous monsters, mini-bosses and bosses that can&#039;t be found anywhere else. It can be reached by using the down portal from the Crypt Dungeon.&lt;br /&gt;
&lt;br /&gt;
While it is the most difficult dungeon, it is also the smallest dungeon. The center piece room of this dungeon always houses one of the bosses.&lt;br /&gt;
&lt;br /&gt;
Many new monsters spawn here, such as:&lt;br /&gt;
*[[Demon Centaur]]&lt;br /&gt;
*[[Demon Dog]]&lt;br /&gt;
*[[Demon Bat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also end game bosses:&lt;br /&gt;
*[[Lich]]&lt;br /&gt;
*[[Ghost King]]&lt;br /&gt;
*[[Skeleton Warlord|Skeleton Warlord]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
Watch your step, the dungeons are riddled with traps in order to protect it&#039;s valuable treasures. You will encounter 3 kinds of traps during your adventures, wall spikes, swinging axe traps and floor spike traps.&lt;br /&gt;
* Swinging Axe Traps does 25 HP True Damage&lt;br /&gt;
* Wall Spikes Traps does 20 HP True Damage&lt;br /&gt;
* Floor Spikes Traps does 20 HP True Damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Swinging_Axe_Traps.png|link=|350px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Swinging Axe Traps&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Wall_Spikes_Traps.png|link=|350px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Wall Spikes Traps&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Floor_Spikes_Traps.png|link=|350px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Floor Spikes Traps&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As opposed to it&#039;s dormant spiky brethren, axe traps are always active. Take your time to navigate through axe traps, if you are not in a hurry, it&#039;s better to wait for the right moment to traverse instead of risking to take avoidable damage.&lt;br /&gt;
&lt;br /&gt;
Wall spike traps are difficult to detect, as only a small hole is visible on the wall. Some of them are depicted on the mini-map, but you will take some unavoidable deaths while you learn the locations of the hidden ones. They are positioned at head level and spring into action when something get&#039;s too close. Simply crouch down to avoid them. Some sneaky wall spike traps are at knee height, however, these are only found in the maze.&lt;br /&gt;
&lt;br /&gt;
Floor spikes are usually easy to spot, they can sometimes be hidden in dak areas, but generally it&#039;s easy to navigate around them. Alternatively, you can throw a torch onto them to activate the mechanism and wait for the moment the spikes go back down. There is a brief recharge time after the spikes have fully retracted before they can spring out again, use this downtime to walk over them for a short distance and leap away to safety before the spikes come out again. &lt;br /&gt;
&lt;br /&gt;
Use these traps to your advantage to eliminate monsters or unsuspecting players.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
&lt;br /&gt;
There are two different types of [[Portals]] in the game, normal portals and static ones, each have 2 versions as well, one allowing you to escape and the other taking you down one level deeper. &lt;br /&gt;
&lt;br /&gt;
Normal portals will emerge from the ground at set times, check the individual pages for the dungeon map for exact timers, and static portals are in fixed locations around the map, but will be active at random times. &lt;br /&gt;
&lt;br /&gt;
Escape Portals will appear isolated and only allow a single person out of the dungeon and end of the game for them. There is also a triple escape portal variant spawning in the last circle in the Crypts map. &lt;br /&gt;
&lt;br /&gt;
Down Portals will appear isolated or in a set three, allowing 1 or up to 3 players to descend together, each of these portals also only allows one player to escape at a time.&lt;br /&gt;
&lt;br /&gt;
The static version of the escape portal allows only one person to escape, while the static down portal allows multiple people to descend into Inferno.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:EscapePortal.png|link=|250px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Escape Portal&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:DescendingPortal.png|link=|250px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Down Portal&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Escaping==&lt;br /&gt;
&lt;br /&gt;
Escaping is possible when a player activates an [[Escape Portal]]. The player then has the option to escape the map. These portals will appear at any level, decreasing in numbers as you dwell deeper. In [[Goblin Cave]], there is [[Cave Extract]] which allows 1 person to escape.&lt;br /&gt;
&lt;br /&gt;
When a player escapes they will keep everything in their inventory and additionally they will get [[Adventure Currency]] depending on how many [[Monsters]] they have killed and other factors. Also, you will keep 100% of the [[Experience]] that you have earned. &lt;br /&gt;
&lt;br /&gt;
In case you die, you will only get rewarded 50% of the [[Experience]] you have earned and will lose all Adventure Currency collected. Furthermore, you will lose all equipment including your tools and inventory. Currently there is no way to secure your loot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:Shrines}}&amp;lt;!-- This part can be edited in &amp;quot;Shrines&amp;quot; page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Swarm==&lt;br /&gt;
&lt;br /&gt;
The dungeons below are protected by a powerful curse. The Death Swarm will try to consume your soul. Heed the mini-map and avoid its oppressive clutch. &lt;br /&gt;
The circle will slowly move closer towards the white circle indicated on the mini-map. If you are caught in the red zone you will slowly start taking 1 damage per second, each circle phase increases the damage. However, if you are in the last circle and cannot find a portal in time before the circle fully closes, then you will instantly die.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:DeathSwarm.png|x250px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Death Swarm&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:RedZone.png|x250px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Red Zone&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check individual [[Dungeon#Dungeons|Dungeon]] page to see their death swarm timings.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
[[File:Skeleton Footman.png|right|x250px]]&lt;br /&gt;
&lt;br /&gt;
There is a vast variety of [[Enemies|monsters]] you will encounter depending on the room you enter and map you get into. &lt;br /&gt;
&lt;br /&gt;
The lower level the dungeon, the harder the monsters become and different types of monsters start to appear. &lt;br /&gt;
&lt;br /&gt;
Monsters also have 3 different variants:&lt;br /&gt;
*Common&lt;br /&gt;
*Elite&lt;br /&gt;
*Nightmare&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With each variety increase, the enemy gets stronger, tougher and faster, can use new moves.&lt;br /&gt;
&lt;br /&gt;
Nightmare monsters have an extremely low spawn chance on normal difficulty dungeons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
&lt;br /&gt;
During your adventures you will come across a vast variety of treasures of varying sizes and value. These treasures can be sold to [[The Collector]] in exchange for gold coins. As of now, larger treasures take up a lot of inventory space, but have poor gold value per inventory slot. Try picking up single slot treasures if possible, since these occupy the least amount of inventory space and therefore have the highest gold value per inventory slot. &lt;br /&gt;
&lt;br /&gt;
[[Pickaxe]]s can be used for [[mining]].&lt;br /&gt;
&lt;br /&gt;
If you want to check out the individual values, you can check [[Treasures]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can get more loot information in [[Lootables]], [[Containers]], and [[Monsters]]. Make sure to check their individual pages for their loot tables.&lt;br /&gt;
&lt;br /&gt;
You can also find where an item drops in their own pages. For example, check [[Golden Key#Drop_Table]] to see where it drops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leaderboards==&lt;br /&gt;
&lt;br /&gt;
High Roller Dungeons are the only way to obtain a spot on the leaderboard. The leaderboards have been changed to a single leaderboard system based on Adventure points. Earn adventure points by doing various actions in the dungeon, killing monsters and players alike and extracting with valuable treasure. Be careful however, because failing to extract will cause you to lose all the Adventure Points you accumulated during your run.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, check [[Ranks]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Karma==&lt;br /&gt;
[[File:karma.png|right|x300px]]&lt;br /&gt;
The Karma system, located at the bottom-right corner of the main screen, enables players to rate their teammates from past games. This feature serves as a trust indicator, helping players make informed decisions about whom to collaborate with in future games. Upvotes increase player&#039;s karma score by 1, downvotes decrease it by 1. Players can vote once every 5 portal usage.&lt;br /&gt;
&lt;br /&gt;
Scores and Colors:&lt;br /&gt;
*20 Karma = &amp;lt;span style=&amp;quot;color:deepskyblue&amp;quot;&amp;gt;Blue &amp;lt;/span&amp;gt;&lt;br /&gt;
*4 Karma = &amp;lt;span style=&amp;quot;color:#A0DFF8&amp;quot;&amp;gt;Light Blue &amp;lt;/span&amp;gt;&lt;br /&gt;
*0 Karma = White &lt;br /&gt;
*-4 Karma = &amp;lt;span style=&amp;quot;color:#ED9D9C&amp;quot;&amp;gt;Light Red &amp;lt;/span&amp;gt;&lt;br /&gt;
*-20 Karma = &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Dungeon&amp;diff=16858</id>
		<title>Dungeon</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Dungeon&amp;diff=16858"/>
		<updated>2023-12-09T09:42:07Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: Update outdated info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Dungeons Guide. High Roller Dungeon, Enemies, Leaderboards, Difficulties and more...&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dungeons==&lt;br /&gt;
There are 3 different types of dungeons:&lt;br /&gt;
*Regular, can be played with a party of up to 3 players.&lt;br /&gt;
*Duo, can be played with a party of up to 2 players.&lt;br /&gt;
*Solo, can only be played solo.&lt;br /&gt;
&lt;br /&gt;
Beside party sizes, the dungeons maps and mobs are also different.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regular dungeons:&lt;br /&gt;
*[[Crypt]] - Dungeon Basement level 2 (Difficulty Hard): This level is currently the starting level for the regular dungeons.&lt;br /&gt;
*[[Inferno]] - Dungeon Basement level 3 (Difficulty Hell): This level is only available through surviving the Crypt and entering red portals.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a Basement level 1 (Difficulty Normal) level in development and not available in the game right now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duo dungeon:&lt;br /&gt;
* [[Ruins]] - This dungeon is solo and duo only that has their own ores, bosses, and enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Solo dungeon:&lt;br /&gt;
*[[Goblin Cave]] - This dungeon is solo only that has their own ores, bosses, and enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
High-Roller Dungeons:&lt;br /&gt;
&lt;br /&gt;
These are higher difficulty versions of the other dungeons and will have higher quality loot. Every single enemy will be elite or higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can navigate easier with the use of the wiki&#039;s [https://darkanddarker.map.spellsandguns.com/ map].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Goblin Cave==&lt;br /&gt;
[[File:Goblin Cave.png|right|x250px]]&lt;br /&gt;
[[Goblin Cave]] is the only &amp;quot;Solo&amp;quot; dungeon in the game at the moment.&lt;br /&gt;
&lt;br /&gt;
New ores spawn in the Crypt:&lt;br /&gt;
&lt;br /&gt;
*[[File:Cobalt Ore.png|x100px]] [[Cobalt Ore]]&lt;br /&gt;
&lt;br /&gt;
It also has [[Rubysilver Ore]].&lt;br /&gt;
&lt;br /&gt;
Many new monsters spawn here, such as:&lt;br /&gt;
*[[Goblin Warrior]]&lt;br /&gt;
*[[Goblin Archer]]&lt;br /&gt;
*[[Goblin Mage]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
and one Boss:&lt;br /&gt;
*[[Cave Troll]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To learn more about monsters, check [[Enemies|Monsters]]&lt;br /&gt;
&lt;br /&gt;
==Ruins==&lt;br /&gt;
[[File:The Ruins.png|right|x250px]]&lt;br /&gt;
[[Ruins]] is an experimental map that can be played with up to 2 players.&lt;br /&gt;
&lt;br /&gt;
Many new monsters spawn here, such as:&lt;br /&gt;
*[[Wisp]]&lt;br /&gt;
*[[Dire Wolf]]&lt;br /&gt;
&lt;br /&gt;
And one new mini-boss:&lt;br /&gt;
&lt;br /&gt;
* [[Giant Worm]]&lt;br /&gt;
&lt;br /&gt;
To learn more about monsters, check [[Enemies|Monsters]]&lt;br /&gt;
&lt;br /&gt;
==Crypt==&lt;br /&gt;
[[File:Crypt.png|right|x250px]]&lt;br /&gt;
The [[Crypt]] is normally going to be the second level of dungeon in the game. However, there is no level 1 at the moment.&lt;br /&gt;
&lt;br /&gt;
Therefore, when you join the game, you start in this dungeon.&lt;br /&gt;
&lt;br /&gt;
New ores spawn in the Crypt:&lt;br /&gt;
&lt;br /&gt;
*[[File:Rubysilver Ore.png|x100px]] [[Rubysilver Ore]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New mini bosses spawn in the Crypt:&lt;br /&gt;
*[[Wraith]]&lt;br /&gt;
*[[Skeleton Champion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Inferno==&lt;br /&gt;
[[File:Inferno.png|right|x250px]]&lt;br /&gt;
[[Inferno]] is the most difficult dungeon in the game at the moment, featuring some dangerous monsters, mini-bosses and bosses that can&#039;t be found anywhere else. It can be reached by using the down portal from the Crypt Dungeon.&lt;br /&gt;
&lt;br /&gt;
While it is the most difficult dungeon, it is also the smallest dungeon. The center piece room of this dungeon always houses one of the bosses.&lt;br /&gt;
&lt;br /&gt;
Many new monsters spawn here, such as:&lt;br /&gt;
*[[Demon Centaur]]&lt;br /&gt;
*[[Demon Dog]]&lt;br /&gt;
*[[Demon Bat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also end game bosses:&lt;br /&gt;
*[[Lich]]&lt;br /&gt;
*[[Ghost King]]&lt;br /&gt;
*[[Skeleton Warlord|Skeleton Warlord]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
&lt;br /&gt;
Watch your step, the dungeons are riddled with traps in order to protect it&#039;s valuable treasures. You will encounter 3 kinds of traps during your adventures, wall spikes, swinging axe traps and floor spike traps.&lt;br /&gt;
* Swinging Axe Traps does 25 HP True Damage&lt;br /&gt;
* Wall Spikes Traps does 20 HP True Damage&lt;br /&gt;
* Floor Spikes Traps does 20 HP True Damage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Swinging_Axe_Traps.png|link=|350px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Swinging Axe Traps&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Wall_Spikes_Traps.png|link=|350px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Wall Spikes Traps&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Floor_Spikes_Traps.png|link=|350px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Floor Spikes Traps&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As opposed to it&#039;s dormant spiky brethren, axe traps are always active. Take your time to navigate through axe traps, if you are not in a hurry, it&#039;s better to wait for the right moment to traverse instead of risking to take avoidable damage.&lt;br /&gt;
&lt;br /&gt;
Wall spike traps are difficult to detect, as only a small hole is visible on the wall. Some of them are depicted on the mini-map, but you will take some unavoidable deaths while you learn the locations of the hidden ones. They are positioned at head level and spring into action when something get&#039;s too close. Simply crouch down to avoid them. Some sneaky wall spike traps are at knee height, however, these are only found in the maze.&lt;br /&gt;
&lt;br /&gt;
Floor spikes are usually easy to spot, they can sometimes be hidden in dak areas, but generally it&#039;s easy to navigate around them. Alternatively, you can throw a torch onto them to activate the mechanism and wait for the moment the spikes go back down. There is a brief recharge time after the spikes have fully retracted before they can spring out again, use this downtime to walk over them for a short distance and leap away to safety before the spikes come out again. &lt;br /&gt;
&lt;br /&gt;
Use these traps to your advantage to eliminate monsters or unsuspecting players.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
&lt;br /&gt;
There are two different types of [[Portals]] in the game, normal portals and static ones, each have 2 versions as well, one allowing you to escape and the other taking you down one level deeper. &lt;br /&gt;
&lt;br /&gt;
Normal portals will emerge from the ground at set times, check the individual pages for the dungeon map for exact timers, and static portals are in fixed locations around the map, but will be active at random times. &lt;br /&gt;
&lt;br /&gt;
Escape Portals will appear isolated and only allow a single person out of the dungeon and end of the game for them. There is also a triple escape portal variant spawning in the last circle in the Crypts map. &lt;br /&gt;
&lt;br /&gt;
Down Portals will appear isolated or in a set three, allowing 1 or up to 3 players to descend together, each of these portals also only allows one player to escape at a time.&lt;br /&gt;
&lt;br /&gt;
The static version of the escape portal allows only one person to escape, while the static down portal allows multiple people to descend into Inferno.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:EscapePortal.png|link=|250px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Escape Portal&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:DescendingPortal.png|link=|250px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Down Portal&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Escaping==&lt;br /&gt;
&lt;br /&gt;
Escaping is possible when a player activates an [[Escape Portal]]. The player then has the option to escape the map. These portals will appear at any level, decreasing in numbers as you dwell deeper. In [[Goblin Cave]], there is [[Cave Extract]] which allows 1 person to escape.&lt;br /&gt;
&lt;br /&gt;
When a player escapes they will keep everything in their inventory and additionally they will get [[Adventure Currency]] depending on how many [[Monsters]] they have killed and other factors. Also, you will keep 100% of the [[Experience]] that you have earned. &lt;br /&gt;
&lt;br /&gt;
In case you die, you will only get rewarded 50% of the [[Experience]] you have earned and will lose all Adventure Currency collected. Furthermore, you will lose all equipment including your tools and inventory. Currently there is no way to secure your loot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:Shrines}}&amp;lt;!-- This part can be edited in &amp;quot;Shrines&amp;quot; page --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Swarm==&lt;br /&gt;
&lt;br /&gt;
The dungeons below are protected by a powerful curse. The Death Swarm will try to consume your soul. Heed the mini-map and avoid its oppressive clutch. &lt;br /&gt;
The circle will slowly move closer towards the white circle indicated on the mini-map. If you are caught in the red zone you will slowly start taking 1 damage per second, each circle phase increases the damage. However, if you are in the last circle and cannot find a portal in time before the circle fully closes, then you will instantly die.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:DeathSwarm.png|x250px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Death Swarm&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:RedZone.png|x250px]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Red Zone&#039;&#039;&#039;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check individual [[Dungeon#Dungeons|Dungeon]] page to see their death swarm timings.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
[[File:Skeleton Footman.png|right|x250px]]&lt;br /&gt;
&lt;br /&gt;
There is a vast variety of [[Enemies|monsters]] you will encounter depending on the room you enter and map you get into. &lt;br /&gt;
&lt;br /&gt;
The lower level the dungeon, the harder the monsters become and different types of monsters start to appear. &lt;br /&gt;
&lt;br /&gt;
Monsters also have 3 different variants:&lt;br /&gt;
*Common&lt;br /&gt;
*Elite&lt;br /&gt;
*Nightmare&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With each variety increase, the enemy gets stronger, tougher and faster, can use new moves.&lt;br /&gt;
&lt;br /&gt;
Nightmare monsters have an extremely low spawn chance on normal difficulty dungeons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
&lt;br /&gt;
During your adventures you will come across a vast variety of treasures of varying sizes and value. These treasures can be sold to [[The Collector]] in exchange for gold coins. As of now, larger treasures take up a lot of inventory space, but have poor gold value per inventory slot. Try picking up single slot treasures if possible, since these occupy the least amount of inventory space and therefore have the highest gold value per inventory slot. &lt;br /&gt;
&lt;br /&gt;
[[Pickaxe]]s can be used for [[mining]].&lt;br /&gt;
&lt;br /&gt;
If you want to check out the individual values, you can check [[Treasures]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can get more loot information in [[Lootables]], [[Containers]], and [[Monsters]]. Make sure to check their individual pages for their loot tables.&lt;br /&gt;
&lt;br /&gt;
You can also find where an item drops in their own pages. For example, check [[Golden Key#Drop_Table]] to see where it drops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leaderboards==&lt;br /&gt;
&lt;br /&gt;
High Roller Dungeons are the only way to obtain a spot on the leaderboard. The leaderboards have been changed to a single leaderboard system based on Adventure points. Earn adventure points by doing various actions in the dungeon, killing monsters and players alike and extracting with valuable treasure. Be careful however, because failing to extract will cause you to lose all the Adventure Points you accumulated during your run.&lt;br /&gt;
&lt;br /&gt;
For more detailed information, check .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Karma==&lt;br /&gt;
[[File:karma.png|right|x300px]]&lt;br /&gt;
The Karma system, located at the bottom-right corner of the main screen, enables players to rate their teammates from past games. This feature serves as a trust indicator, helping players make informed decisions about whom to collaborate with in future games. Upvotes increase player&#039;s karma score by 1, downvotes decrease it by 1. Players can vote once every 5 portal usage.&lt;br /&gt;
&lt;br /&gt;
Scores and Colors:&lt;br /&gt;
*20 Karma = &amp;lt;span style=&amp;quot;color:deepskyblue&amp;quot;&amp;gt;Blue &amp;lt;/span&amp;gt;&lt;br /&gt;
*4 Karma = &amp;lt;span style=&amp;quot;color:#A0DFF8&amp;quot;&amp;gt;Light Blue &amp;lt;/span&amp;gt;&lt;br /&gt;
*0 Karma = White &lt;br /&gt;
*-4 Karma = &amp;lt;span style=&amp;quot;color:#ED9D9C&amp;quot;&amp;gt;Light Red &amp;lt;/span&amp;gt;&lt;br /&gt;
*-20 Karma = &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=16857</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Beginners_Guide&amp;diff=16857"/>
		<updated>2023-12-09T09:03:10Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: /* Leveling */ Updating outdated info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Weapons Guide to Stats, Damage, Effects, Rarity, Classes&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alpha Disclaimer==&lt;br /&gt;
*Dark and Darker is presently in Early Access state of development. Features will be added and removed, thus the current state of the game is not representative of the final product.&lt;br /&gt;
*Many of the systems in the game are not yet finished and are in a placeholder state. Mechanics may break or not function as intended.&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
The game is fully released as of now and can be purchased on the official website as well as Chaf Games.&lt;br /&gt;
&lt;br /&gt;
Once you start the game, you will be presented with the Character Creation screen. You will have to create a character to be able to click the &amp;quot;Enter the Lobby&amp;quot; button. Currently, there is a limit of 8 characters. You can also check the official guide by [https://steamcommunity.com/sharedfiles/filedetails/?id=2851082353 Ironmace] and [https://darkanddarker.wiki.spellsandguns.com/Dungeon Dungeon guide].&lt;br /&gt;
&lt;br /&gt;
==What Class to Pick==&lt;br /&gt;
&lt;br /&gt;
There are currently 8 unique classes to pick from. For more in-depth guides check [[Classes]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;image-row&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Fighters.png|link=Fighter|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Fighter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Barbarians.png|link=Barbarian|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Barbarian]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rogues.png|link=Rogue|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Rogue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Rangers.png|link=Ranger|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Ranger]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Wizards.png|link=Wizard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Wizard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Clerics.png|link=Cleric|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Cleric]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Bards.png|link=Bard|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Bard]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;image-container&amp;quot;&amp;gt;&lt;br /&gt;
    [[File:Warlocks.png|link=Warlock|x350px]]&lt;br /&gt;
    &amp;lt;div class=&amp;quot;text&amp;quot;&amp;gt;[[Warlock]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
[[File:Controls.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can level up by completing various actions such as killing enemies, opening chests, using shrines, and escaping the dungeon. Leveling up is crucial as it unlocks perk slots for each character at levels 5, 10, and 15, which enhances your character&#039;s power. Furthermore, at level 10 you unlock access to the trade guild, enabling you to buy and sell items with other players on the market. For more detailed information, refer to the [[Experience]] page.&lt;br /&gt;
&lt;br /&gt;
==Resting and Recoverable Health==&lt;br /&gt;
&lt;br /&gt;
In Dark and Darker, players can rest by default by pressing the &amp;quot;G&amp;quot; key, causing their character to sit on the ground. Sitting next to a [[Campfire_Kit|Campfire]] will allow the player to regenerate their health and spells. Additionally, players can rest if they have taken damage and have some recoverable health, but cancelling the resting action will cause them to instantly lose their remaining recoverable health. While resting, players recover health at a rate of 1 HP per 2 seconds. However, it is important to note that players are extremely vulnerable while resting. Furthermore, the [[Bard]] class can enhance the restoration rate of recoverable health to themselves and others, but players must be resting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon Move sets==&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own unique move set and range. Practice and memorize them to your advantage. Some weapons have 2 unique attack move sets, one with the left mouse click and another with the right mouse click.&lt;br /&gt;
&lt;br /&gt;
The arming sword for example has a 3-motion attack sequence. Holding down the primary attack button will go through the attack sequentially until it is interrupted. If the enemy is wielding an arming sword, knowing this sequence can help you evade their attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets1.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets2.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:MoveSets3.png|link=|250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blocking/Parry System ==&lt;br /&gt;
Shields and some melee weapons have a block ability. However, simply holding block does not fully protect you from frontal attacks like in other games. To complete a successful block, you need to physically intercept their weapon or projectiles with your shield/weapon.&lt;br /&gt;
&lt;br /&gt;
You also need to be careful to fully conceal your body parts with your shield, because even if you manage to block a hit, the weapon&#039;s hitbox can extend past your shield and hit you on uncovered body parts. Therefore, distance management is equally as important as blocking in the right direction. With this in mind, larger shields will offer a higher degree of protection due their their bigger sizes.&lt;br /&gt;
&lt;br /&gt;
Currently, the only weapon that can execute a parry is the Longsword. If you successfully block an attack with the Longsword, you can quickly follow up with a higher damaging 2-sting riposte animation by clicking the Right mouse button.&lt;br /&gt;
&lt;br /&gt;
Blocking and parrying requires a great amount of practice to pull of consistently, as you need to develop the spatial awareness around your shield/weapon as well as know your opponents weapon&#039;s move sets.&lt;br /&gt;
&lt;br /&gt;
Check out [https://www.youtube.com/@oggieson7962/videos Oggieson&#039;s Youtube Channel], he has made detailed videos showing how to block and parry with different weapons against most enemy types and weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Impact Zones ==&lt;br /&gt;
Most melee weapons operate on a Impact Zones system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage. The number of Impact Zones vary between weapons.&lt;br /&gt;
&lt;br /&gt;
Check out [[Weapons]] to see their Impact Zones damage modifiers or the individual weapons pages to see the visual representation of the Impact Zones on the weapon itself. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Body Part Damage Modifiers==&lt;br /&gt;
Every attack, be it melee, ranged physical projectile or magic spell will scale with damage modifiers depending on the body part that was hit.&lt;br /&gt;
*Head: 150%&lt;br /&gt;
*Body: 100%&lt;br /&gt;
*Arms: 80%&lt;br /&gt;
*Legs: 60%&lt;br /&gt;
*Feet/Hand: 50%&lt;br /&gt;
This system affects player characters as well as AI monsters. &lt;br /&gt;
&lt;br /&gt;
==Utility Quick-Slots==&lt;br /&gt;
&lt;br /&gt;
Every character has access to two sets of utility quick-slots that can be accessed with the &amp;quot;3&amp;quot; and &amp;quot;4&amp;quot; key respectively. Each set houses 3 quick-slots. To scroll through your quick-slots, press &amp;quot;3&amp;quot; or &amp;quot;4&amp;quot; multiple times until you land on your desired item. Utility items such as potions with different rarities will occupy different slots. Furthermore, every item present in your quick-slots will show up on your belt. For more information on these items check [[Consumables]] and [[Utility]]. Be aware that potions will glow in the dark while equipped in your quick-slots, which can easily give away your position in the dark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:UtilityBelts.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display= inline-block;&amp;quot;&amp;gt; [[File:Utilities.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Getting Prepared==&lt;br /&gt;
&lt;br /&gt;
You can enter a dungeon as a group with a maximum number of 3 members. When a match is found, you will be transferred to a lobby where you will wait for up to 3 minutes for the lobby to fill. Characters are immune to damage in this stage and can inspect other players inventories. It is important that you do not use up any of your important cooldowns here since they do not reset after you get teleported to the dungeon. Furthermore, do not drop your items or gear in the lobby, as other players can pick them up and if the match starts and your items are still on the ground, you will spawn in the dungeon without them. &lt;br /&gt;
&lt;br /&gt;
Normal dungeons host Common and Elite grade monsters with an extremely low chance of spawning Nightmare monsters. They feature low drop rates for Epic items and extremely low drop rates for Legendary items. No chance for Unique items. &lt;br /&gt;
&lt;br /&gt;
It is recommended to bring some [[Consumables]] or [[Utility]] to aid you in your adventure. Consider bringing a 3-stack of bandages or healing potions at the very least. &lt;br /&gt;
&lt;br /&gt;
As of Alpha Playtest 3, gear pieces can now have base attribute points.&lt;br /&gt;
&lt;br /&gt;
Consider buying cheap upgrades to your starter gear from the [[Merchants]] to boost your defenses and your attribute points. Starter gear is a tier below anything you can buy or find in the dungeon, so anything will be an upgrade.&lt;br /&gt;
&lt;br /&gt;
A better weapon will enable you to dispatch monsters faster, this increased clear speed means you run less of a risk of taking damage and have more time for looting.&lt;br /&gt;
&lt;br /&gt;
==How to Resurrect==&lt;br /&gt;
&lt;br /&gt;
To resurrect an ally you will need to locate their Soul Heart which is located in their chest armor slot. To acquire their heart you will need to remove their chest armor piece. Equip their soul heart to you utility bar then proceed to look for an [[Shrines|Altar of Sacrifice]]. After locating a Altar of Sacrifice, hold your team mates soul heart in your and press interact button. This initiate a channel action that will resurrect your team mate when the bar is full. Beware that cost of resurrecting your teammate is some health and they will be resurrected with minimal health unless you have a cleric that has [[Cleric#Perks-0|Requiem]] perk. Being hit or moved will cancel this action.&lt;br /&gt;
&lt;br /&gt;
==High-Roller==&lt;br /&gt;
&lt;br /&gt;
You can enter a High-Roller dungeon as a group, with a maximum number of 3 members. High Roller dungeons used to have an entry fee of per player, but it has been removed for now. There will be no kill-feed or in-game timer, although you still have the progress bar that fills up red as time goes by, giving you a rough estimation of how much time is left. There are better drop rates for high quality gear in High-Roller, but monsters will appear at Elite and Nightmare grade. The only way to obtain unique grade items are from High-Roller dungeon bosses.&lt;br /&gt;
&lt;br /&gt;
==Get Rich Or Die Trying==&lt;br /&gt;
&lt;br /&gt;
Once you escape with your treasures, you can head over to the [[Merchants]] to see how much you&#039;ve earned. You can sell your items to the right merchant, but be careful as some items are now used for quests, so you might want to keep some of them. However, if you do not survive and extract from the dungeon, you will not keep any of your loot including your armor, weapons, jewelery and utility items. Your inventory gets reset to the default class starter gear.&lt;br /&gt;
&lt;br /&gt;
==More to Read==&lt;br /&gt;
*[[Dungeon]] - Explains dungeon mechanics&lt;br /&gt;
*[[Mechanics]] - Detailed explanation of game mechanics&lt;br /&gt;
*[[Stats]] - Explains what each stats do&lt;br /&gt;
&lt;br /&gt;
Data heavy pages:&lt;br /&gt;
*[[Classes]] - Specific class informations and some tips&lt;br /&gt;
*[[Monsters]] - Monsters, bosses information&lt;br /&gt;
*Items:&lt;br /&gt;
**[[Weapons]], [[Armors]], [[Accessories]], [[Consumables]], [[Utility]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see the all pages check the [[Dark_and_Darker_Wiki|Home Page]]&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=16828</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=16828"/>
		<updated>2023-12-07T20:08:51Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: Hotfix 24 change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Fighter&lt;br /&gt;
|type        = &#039;A Master of Arms&#039;&lt;br /&gt;
|strength    = 15&lt;br /&gt;
|vigor       = 15&lt;br /&gt;
|agility     = 15&lt;br /&gt;
|dexterity   = 15&lt;br /&gt;
|will        = 15&lt;br /&gt;
|knowledge   = 15&lt;br /&gt;
|resourcefulness     = 15&lt;br /&gt;
|health     = 100 / 100&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Pretty much everything. (All* when using Weapon Mastery Perk)&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Versatile class that can equip a vast variety of [[Weapons]] and [[Armors]]. With Weapon Mastery, can equip &#039;&#039;&#039;any weapon in the game&#039;&#039;&#039;.&lt;br /&gt;
**Exclusive access to some of the strongest armors in the game.&lt;br /&gt;
**Great gap closer/evade ability with the Sprint skill and sustain through Second Wind.&lt;br /&gt;
**Able to wield a shield.&lt;br /&gt;
**Good melee and ranged capabilities.&lt;br /&gt;
*Cons&lt;br /&gt;
**Few options for specialization beyond stacking physical defense.&lt;br /&gt;
**Very slow movement speed if using plate armor. (Can be mitigated with Sprint, but not completely ignored).&lt;br /&gt;
**Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Adrenaline_Spike.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Spike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When the Fighter&#039;s health reaches below 40%, they become flooded with adrenaline and gain additional flat +15% Action Speed for 12 seconds. &amp;lt;br&amp;gt; Cooldown appears as a debuff: 60s. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Barricade.png|link=|x96px]] &amp;lt;br&amp;gt; Barricade &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain +50 additional flat Armor Rating during a block. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Combo Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Combo Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After landing two consecutive attacks within 2 seconds, gain +10% increased Physical Power Bonus for 2 seconds. &amp;lt;br&amp;gt; (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Counterattack.png|link=|x96px]] &amp;lt;br&amp;gt; Counterattack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Successfully blocking an attack grants +10% increased Move Speed Bonus and an additional +10% flat Action Speed for 3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Defense Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Defense Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Armor Rating acquired from armor by 10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dual Wield.png|link=|x96px]] &amp;lt;br&amp;gt; Dual Wield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Equipping weapons in both hands grants additional flat +10% Action Speed. &amp;lt;br&amp;gt; (works with all secondary weapons, excluding lanterns and shields) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Projectile Resistance.png|link=|x96px]] &amp;lt;br&amp;gt; Projectile Resistance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Projectile Resistance by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Shield Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Move Speed Bonus by +10% during a block, if an attack is blocked successfully, gain 50% Action Speed for the next blocking or attacking action. &amp;lt;br&amp;gt; (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it)  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Slayer.png|link=|x96px]] &amp;lt;br&amp;gt; Slayer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Cannot equip plate armor, but gain +5 Weapon Damage when holding a weapon in each hand. &amp;lt;br&amp;gt; (works with all secondary weapons, excluding lanterns and shields)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Swift.png|link=|x96px]] &amp;lt;br&amp;gt; Swift &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Weapon Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, Physical Power Bonus is decreased by -10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Adrenaline Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Rush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants additional flat +15% Action Speed for 8 seconds. After the duration ends, your Action Speed is reduced by a flat -8% and your Move Speed Bonus is decreased by -4% for 2 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Breakthrough.png|link=|x96px]] &amp;lt;br&amp;gt; Breakthrough &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Removes debuffs that slow all movement speeds.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Perfect_Block.png|link=|x96px]] &amp;lt;br&amp;gt; Perfect Block &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next blocked attack will not induce any stagger penalties for 6s. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Second Wind.png|link=|x96px]] &amp;lt;br&amp;gt; Second Wind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Recovers 40% of Max HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier 5 Spell. (Doesn&#039;t scale with physical or magical healing bonuses, but the duration is influenced by buff duration)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Shield_Slam.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Slam &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using a shield, perform a shield bash attack that deals 25 Physical Damage and decrease the victim&#039;s Move Speed Bonus by -20% for 2 seconds. 100% scaling &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 16s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Sprint.png|link=|x96px]] &amp;lt;br&amp;gt; Sprint &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain +50 flat Move Speed for 6 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Taunt.png|link=|x96px]] &amp;lt;br&amp;gt; Taunt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases the aggro value to all monsters within a 7.5m area by 50% and grants an additional flat +10% Physical and Magical Damage Reduction for 8 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Victory Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Victory Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +20% for one attack. If the target dies from this attack you recover 5% of your maximum HP. (Heal doesn&#039;t scale with physical or magical healing bonuses) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Francisca Axe]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Armet]], [[Barbuta Helmet]], [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]], [[Visored Barbuta Helmet]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Dark Plate Armor]], [[Doublet]], [[Fine Cuirass]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[Stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;&amp;quot; | 300 (100%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 8.9%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30 (8.9%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;&amp;quot; | 15 (0%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;&amp;quot; | 15 (0%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.&lt;br /&gt;
&lt;br /&gt;
- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.&lt;br /&gt;
&lt;br /&gt;
- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.&lt;br /&gt;
&lt;br /&gt;
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023.11/30 Early Access Hotfix#22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where lanterns were recognized as weapons. (for Slayer &amp;amp; Dual Wield)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/09 Early Access Hotfix #20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Adrenaline Spike would not activate properly.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Rush action speed increase changed from 25% → 15%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Dual Wield action speed increase changed from 15% → 10%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind health recovery amount has been changed from 50% → 40% of maximum health.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind skill tier has been changed from 6 → 5.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Perfect Block has been changed to greatly improve the impact power of a block/parry for 6 seconds after activation instead of for just one block.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Perfect Block cooldown changed from 12s → 24s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/03 Early Access Hotfix #19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Spike Perk activation point changed from when remaining health reaches below 15% -&amp;gt; below 40%. (Bugged - still activates below 15%)&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Spike duration changed from 8s → 12s.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Rush debuff duration has been changed from 4s → 2s.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Taunt now also grants 10% magical damage reduction bonus in addition to the original physical damage reduction bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/22 Early Access Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter’s Taunt ability’s Physical Damage Reduction reduced from 15% to 10%.&lt;br /&gt;
&lt;br /&gt;
- Fighter’s Barricade gives +50 armor rating in defensive position instead of +15% Physical Damage Reduction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10/02/2023 Alpha Playtest #4 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Victory Strike could not function properly.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind : Tier 7 → 6 (spends less ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Rush : Tier 3 → 6 (spends more ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;09/02/2023 Alpha Playtest #4 Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter Weapon Mastery Physical Power Penalty -20% → -10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Swift : Move Speed Armor Penalty Mod -10% → -20%&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31/10/2022 Alpha Playtest #2 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Swift&#039; perk: Move Speed Armor Penalty modifier 30% -&amp;gt; 10%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Barricade&#039; perk: Physical Reduction 10% -&amp;gt; 5%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Sprint&#039; skill: MoveSpeedAdd 60 -&amp;gt; 50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Patch:6.1&amp;diff=16761</id>
		<title>Patch:6.1</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Patch:6.1&amp;diff=16761"/>
		<updated>2023-12-02T19:31:43Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: Patch notes formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hotfix 20==&lt;br /&gt;
2023/11/09&lt;br /&gt;
&lt;br /&gt;
Patch Notes:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian&#039;&#039;&#039;&lt;br /&gt;
* Barbarian&#039;s Blood Exchange recovery rate per hit has been reduced from 15% → 10%.&lt;br /&gt;
&lt;br /&gt;
* Barbarian&#039;s Blood Exchange maximum health reduction rate for 8 seconds has been changed from -25% → -30%.&lt;br /&gt;
&lt;br /&gt;
* Barbarian&#039;s Blood Exchange skill tier has been changed from 1 → 5. It will now take longer to recover the skill at a campfire.&lt;br /&gt;
&lt;br /&gt;
* Barbarian&#039;s Achilles Strike duration changed from 4s → 2.5s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter&#039;&#039;&#039;&lt;br /&gt;
* Fighter&#039;s Adrenaline Rush action speed increase changed from 25% → 15%.&lt;br /&gt;
&lt;br /&gt;
* Fighter&#039;s Dual Wield action speed increase changed from 15% → 10%.&lt;br /&gt;
&lt;br /&gt;
* Fighter&#039;s Second Wind health recovery amount has been changed from 50% → 40% of maximum health.&lt;br /&gt;
&lt;br /&gt;
* Fighter&#039;s Second Wind skill tier has been changed from 6 → 5.&lt;br /&gt;
&lt;br /&gt;
* Fighter&#039;s Perfect Block has been changed to greatly improve the impact power of a block/parry for 6 seconds after activation instead of for just one block.&lt;br /&gt;
&lt;br /&gt;
* Fighter&#039;s Perfect Block cooldown changed from 12s → 24s.&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where Adrenaline Spike would not activate properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039;&lt;br /&gt;
* Ranger&#039;s Crippling Shot movement speed reduction has been changed from -25% to -35%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wizard&#039;&#039;&#039;&lt;br /&gt;
* Wizard&#039;s Fire Mastery now works properly with Zap and Ignite.&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Fire Mastery now reduces the amount of healing received by burned enemies by 50%.&lt;br /&gt;
&lt;br /&gt;
* Wizard&#039;s Haste now grants 5% movement speed bonus, 10% action speed bonus, and 10% casting speed bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric&#039;&#039;&#039;&lt;br /&gt;
* Cleric&#039;s Locust Swarm channeling time changed from 8s -&amp;gt; 6s.&lt;br /&gt;
&lt;br /&gt;
* Cleric&#039;s Locust Swarm attribute bonus ratio changed from 0.5 → 1.0.&lt;br /&gt;
&lt;br /&gt;
* Cleric&#039;s Earthquake channeling time changed from 8s -&amp;gt; 6s.&lt;br /&gt;
&lt;br /&gt;
* Cleric&#039;s Earthquake damage per step changed from 10 → 7.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bard&#039;&#039;&#039;&lt;br /&gt;
* Bard&#039;s Song of Silence range increased from 300/300/300 → 450/450/450.&lt;br /&gt;
&lt;br /&gt;
* Bard&#039;s Song of Silence duration changed from 2s/4s/6s → 1s/1.5s/2s.&lt;br /&gt;
&lt;br /&gt;
* Bard&#039;s Shriek of Weakness range increased from 300/300/300 → 450/450/450.&lt;br /&gt;
&lt;br /&gt;
* Bard&#039;s Piercing Shrill range changed from 300/450/600 → 450/450/450.&lt;br /&gt;
&lt;br /&gt;
* Bard&#039;s Piercing Shrill damage changed from 15/20/25 → 10/15/20.&lt;br /&gt;
&lt;br /&gt;
* Bard&#039;s Piercing Shrill attribute ratio bonus changed from 0.1/0.3/0.5 → 1.0/1.0/1.0. Physical damage upgrades give significantly more damage than before.&lt;br /&gt;
&lt;br /&gt;
* Bard&#039;s Din of Darkness now also displays an area when the effect occurs.&lt;br /&gt;
&lt;br /&gt;
* Bard&#039;s Din of Darkness range changed from 300/450/600 → 450/450/450.&lt;br /&gt;
&lt;br /&gt;
* Bard&#039;s Din of Darkness damage changed from 1/3/5 → 3/4/5.&lt;br /&gt;
&lt;br /&gt;
* Bard&#039;s Din of Darkness attribute ratio bonus changed from 0.06/0.09/0.12 → 0.3/0.3/0.3. Magical damage upgrades gives more damage than before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlock&#039;&#039;&#039;&lt;br /&gt;
* Warlock&#039;s Evil Eye cost changed from 3 → 1.&lt;br /&gt;
&lt;br /&gt;
* Warlock&#039;s Hellfire cost changed from 10 → 4.&lt;br /&gt;
&lt;br /&gt;
* Warlock&#039;s Life Drain cost changed from 5 → 4.&lt;br /&gt;
&lt;br /&gt;
* Warlock&#039;s Curse of Pain cost changed from 5 → 3.&lt;br /&gt;
&lt;br /&gt;
* Warlock&#039;s Ray of Darkness cost changed from 5 → 4.&lt;br /&gt;
&lt;br /&gt;
* Warlock&#039;s Ray of Darkness damage per second changed from 7 → 6.&lt;br /&gt;
&lt;br /&gt;
* Warlock&#039;s Ray of Darkness damage tick cycle changed from 0.2s → 0.1s.&lt;br /&gt;
&lt;br /&gt;
* Warlock&#039;s Ray of Darkness attribute ratio bonus changed from 0.5 → 1.0.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039;&lt;br /&gt;
* Fixed an issue where Hand Crossbow Mastery did not apply the additional damage properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
* Fixed an issue where vendors were selling bolts in packs of 15 for 20 gold.&lt;br /&gt;
&lt;br /&gt;
* Fixed several cases where items could disappear from the inventory when network conditions are poor.&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue where utility items would arbitrarily appear in the hand when equipped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hotfix 19==&lt;br /&gt;
2023/11/03&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Race&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A new Lizardmen race has been added and can be unlocked for either 4 Blue Stone Shards or 4 Red Stone Shards. The race is available in three different colors Red, Blue, or Green. Lizardmen have a slightly flatter and elongated head requiring the normal head hitbox to angle forward to match the model. Due to their unusual head orientation, Lizardmen cannot wear any head armor and instead receive an innate +15 +20 armor rating from their leathery scales. This is our first foray attempting to balance a race with a different hitbox. The values of the race stats maybe updated for balance sake. Our hope is if this goes according to plan then we can start experimenting with more daring fantasy races like Dwarves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment and Loot Drops&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The drop rate for uncommon and rare items in Normal Dungeons has been improved especially for sub-bosses and higher end chests.&lt;br /&gt;
&lt;br /&gt;
- The amount of treasures that can drop from chests in all dungeons has been improved.&lt;br /&gt;
&lt;br /&gt;
- Improved the drops for the Royal Coffins.&lt;br /&gt;
&lt;br /&gt;
- Slightly improved the drops for the Stone Tombs.&lt;br /&gt;
&lt;br /&gt;
- Clarity Potions no longer drop as loot in the dungeons.&lt;br /&gt;
&lt;br /&gt;
- Weapon damage scaling as weapons improve in rarity has been improved. Crossbows, throwable weapons, and magical weapons are exempt from this change.&lt;br /&gt;
&lt;br /&gt;
- Weapon damage has been increased for daggers, swords, bows, and polearms.&lt;br /&gt;
&lt;br /&gt;
- WarMaul damage and armor penetration has been reduced.&lt;br /&gt;
&lt;br /&gt;
- The Battle Axe, &amp;lt;s&amp;gt;Viking Sword&amp;lt;/s&amp;gt; Crystal Sword, and Kris Dagger attack animations have been updated.&lt;br /&gt;
*Windup -&amp;gt; Attack -&amp;gt; Combo -&amp;gt; Attack -&amp;gt; Recover&lt;br /&gt;
* [[Battle Axe]]&lt;br /&gt;
**Before: 1000ms -&amp;gt; 142ms -&amp;gt; 1691ms -&amp;gt; 200ms -&amp;gt; 1133ms&lt;br /&gt;
**After : 906ms -&amp;gt; 186ms -&amp;gt; 1332ms -&amp;gt; 227ms -&amp;gt; 1014ms&lt;br /&gt;
*Windup -&amp;gt; Attack -&amp;gt; Combo -&amp;gt; Attack -&amp;gt; Combo -&amp;gt; Attack -&amp;gt; Recover&lt;br /&gt;
* [[Crystal Sword]]&lt;br /&gt;
**Before: 540ms -&amp;gt; 139ms -&amp;gt; 970ms -&amp;gt; 109ms -&amp;gt; 950ms -&amp;gt; 147ms -&amp;gt; 981ms&lt;br /&gt;
**After : 540ms -&amp;gt; 139ms -&amp;gt; 1351ms -&amp;gt; 109ms -&amp;gt; 1180ms -&amp;gt; 147ms -&amp;gt; 981ms&lt;br /&gt;
* [[Kris Dagger]]&lt;br /&gt;
**Before: 512ms -&amp;gt; 126ms -&amp;gt; 894ms -&amp;gt; 157ms -&amp;gt; 365ms -&amp;gt; 109ms -&amp;gt; 912ms&lt;br /&gt;
**After : 574ms -&amp;gt; 154ms -&amp;gt; 786ms -&amp;gt; 157ms -&amp;gt; 232ms -&amp;gt; 152ms -&amp;gt; 859ms&lt;br /&gt;
&lt;br /&gt;
- Buckler Impact Resistance upgraded from 4 to 6. Yes, the buckler can now block a non-Crush War Maul if you want to risk it.&lt;br /&gt;
&lt;br /&gt;
- Lute now gives Knowledge as a primary stat starting from ‘Poor’ quality.&lt;br /&gt;
&lt;br /&gt;
- Flute now gives Agility as a primary stat starting from &#039;Poor&#039; quality.&lt;br /&gt;
&lt;br /&gt;
- Lyre now gives Resourcefulness as a primary stat starting from ‘Poor’ quality.&lt;br /&gt;
&lt;br /&gt;
- Northern Full Tunic armor rating reduced.&lt;br /&gt;
&lt;br /&gt;
- Padded Tunic armor rating reduced and movement speed penalty slightly increased.&lt;br /&gt;
&lt;br /&gt;
- Regal Gambeson armor rating slightly reduced and move speed penalty slightly increased.&lt;br /&gt;
&lt;br /&gt;
- Gjermandbu, Barbuta Helm, and Viking Helm armor rating reduced.&lt;br /&gt;
&lt;br /&gt;
- Armet gives Strength instead of Resourcefulness.&lt;br /&gt;
&lt;br /&gt;
- Wanderers Outfit gives Agility instead of Knowledge.&lt;br /&gt;
&lt;br /&gt;
- Doublet gives Agility instead of Knowledge and movement speed penalty slightly increased.&lt;br /&gt;
&lt;br /&gt;
- Occultist Hood gives Magical Healing instead of Magical Resist.&lt;br /&gt;
&lt;br /&gt;
- Wizard Hat gives Magical Power instead of Magical Resist.&lt;br /&gt;
&lt;br /&gt;
- Wizard Shoe gives Magical Power instead of Magical Resist.&lt;br /&gt;
&lt;br /&gt;
- Dread Hood now gives 15% Buff Duration bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Random Modifier improvements:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Minimum Action Speed: 0.1% → 0.5%.&lt;br /&gt;
&lt;br /&gt;
- Minimum Armor Rating: 1 → 2.&lt;br /&gt;
&lt;br /&gt;
- Minimum Move speed add: 1 → 2.&lt;br /&gt;
&lt;br /&gt;
- Minimum Spell Casting Speed: 0.1% casting speed → 0.5% min.&lt;br /&gt;
&lt;br /&gt;
- Buff duration: 1-3% &amp;amp; 2-5% → 3-5% &amp;amp; 5-10%.&lt;br /&gt;
&lt;br /&gt;
- Regular Interaction Speed: 1-3% &amp;amp; 2-5% → 5-7.5% &amp;amp; 10-15%.&lt;br /&gt;
&lt;br /&gt;
- Magical Interaction Speed: 1-3% &amp;amp; 2-5% → 5-7.5% &amp;amp; 10-15%.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the debuff duration bonus option was being applied in reverse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Spell count recharge when resting significantly improved. Recharge interval reduced from 3s → 2s, and the amount of spell cost gained upgraded from 8 → 17.&lt;br /&gt;
&lt;br /&gt;
- Updated the amount of players and portals for each locale.&lt;br /&gt;
&lt;br /&gt;
- Goblin Caves set for 7 players and now has 4 escape portals and 1 fixed escape.&lt;br /&gt;
&lt;br /&gt;
- Ruins set for 16 players and now has 12 escape portals.&lt;br /&gt;
&lt;br /&gt;
- Howling Crypts set for 18 players and now has 10 escape portals and 3 fixed escapes. Also has 4 down portals and 3 fixed down locations. The fixed down locations can be used by multiple players and do not close.&lt;br /&gt;
&lt;br /&gt;
- Inferno set for 15 players and now has 7 escape portals.&lt;br /&gt;
&lt;br /&gt;
- Proximity VoIP has been disabled and all player names are hidden during the Base Camp phase of the game.&lt;br /&gt;
&lt;br /&gt;
- Shrine of Protection’s Physical Damage Reduction buff reduced from 15% → 5% and Magical Damage Reduction buff reduced from 20% → 5%.&lt;br /&gt;
&lt;br /&gt;
- Shrine of Power’s Physical Power buff reduced from 30 → 15.&lt;br /&gt;
&lt;br /&gt;
- Fountain of Speed’s Movespeed buff reduced from 50 → 10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Spike Perk activation point changed from when remaining health reaches below 15% -&amp;gt; below 40%. &#039;&#039;&#039;(Bugged - still activates below 15%)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Spike duration changed from 8s → 12s.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Rush debuff duration has been changed from 4s → 2s.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Taunt now also grants 10% magical damage reduction bonus in addition to the original physical damage reduction bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s Carnage now grants +75 Armor Rating for 7 seconds instead of +10 Strength after a target is killed.&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s Axe Specialization now increases weapon damage by +3 instead of 10% Physical Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s Achilles Strike debuff duration on the target increased from 2s → 4s.&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s Blood Exchange duration increased from 6 to 8 seconds, and life steal amount increased from 5% to 15%.&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s Life Siphon has been renamed to War Sacrifice. Now costs 10% of maximum health as a life sacrifice over 8 seconds and increases all attributes by 4 → 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Hand Crossbow Mastery perk also increases crossbow weapon damage by +2.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Double Jump perk no longer confers a landing penalty, but instead grants a -20 movement speed penalty when the perk is equipped.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Weakpoint Attack skill’s debuff duration has been reduced from 4s → 3s, and armor rating reduction on the target has been increased from 30% → 40%.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Cut Throat cooldown changed from 28s → 14s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Ranged Weapon Mastery perk physical damage bonus increased from 5% → 10%.&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Crippling Shot perk now has the additional movement speed penalty applied to the target increased to 25% instead of 15% when shooting a target&#039;s legs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s secondary default weapon changed from Wizard Staff to Spellbook.&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s Lesser Healing spell count amount changed from 4 → 3, casting time slightly increased from 1s → 1.25s.&lt;br /&gt;
&lt;br /&gt;
- Cleric&#039;s Holy Strike now has a 0.5 second delay before dealing damage.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s Holy Light spell count amount 4 → 3, casting time increased from 2s → 2.5s,  and heal base decreased from 30 → 25.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s Earthquake spell count amount decreased from 2 → 1.&lt;br /&gt;
&lt;br /&gt;
- Cleric’s Locusts Swarm spell count amount decreased from 2 → 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wizard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Haste no longer grants movement speed bonus, but instead increases spell casting speed bonus by 12%.&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Invisibility now leaves an afterimage every 1.5 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bard’s base attributes updated. Strength 14 → 13, Will 7 → 8.&lt;br /&gt;
&lt;br /&gt;
- Bard&#039;s Encore skill now plays the next song at the maximum song playing speed.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Shriek of Weakness AOE range changed from 300/450/600 → 300/300/300.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Song of Silence AOE range changed from 300/450/600 → 300/300/300, and now only silences all enemies instead of everyone.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Chorale of Clarity spell recharge interval changed from 3s → 2s, amount changed from 8 → 17.&lt;br /&gt;
&lt;br /&gt;
- The Luck value given by Bard&#039;s Wanderer&#039;s Luck has been changed from 100 → 50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The cost of all spells used by the Warlock has been reduced.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Torture Mastery now doubles the cost of the spell.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 18==&lt;br /&gt;
2023/10/26&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlisted Changes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Nerfed 1 slot [[treasures]] gold value prices, Buffed bigger ones.&lt;br /&gt;
&lt;br /&gt;
- Increased [[Ruins]] [[Escape Portal]] number: 8 -&amp;gt; 10 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed location escape/down portals added to the Crypt for testing.&lt;br /&gt;
&lt;br /&gt;
- Inferno play time has been increased by 2 minutes.&lt;br /&gt;
&lt;br /&gt;
- Additional stash space can be rented. This feature is temporary.&lt;br /&gt;
&lt;br /&gt;
- Alchemist and Surgeon no longer sell out of health potions and bandages.&lt;br /&gt;
&lt;br /&gt;
- Crystal Ball is now sold by the Fortune Teller.&lt;br /&gt;
&lt;br /&gt;
- You can sell coin purses and coin bags to merchants.&lt;br /&gt;
&lt;br /&gt;
- Item rarity is now displayed in item information panel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Random modifiers for items have been changed. [https://docs.google.com/spreadsheets/d/1agVOfhEXXV-W8bxcdK8eV7thkKsirPcf4ddZEczAL8s/edit#gid=1080709658 Check here for changes]&lt;br /&gt;
&lt;br /&gt;
- Certain item modifiers now only appear on certain parts.&lt;br /&gt;
&lt;br /&gt;
- Certain item modifiers do not appear together.&lt;br /&gt;
&lt;br /&gt;
- [[Bandage]]s and [[Consumables|Potions]] stack to x3 in inventory and stash.&lt;br /&gt;
&lt;br /&gt;
- Most [[Materials|craft]] items now stack in the inventory and stash.&lt;br /&gt;
&lt;br /&gt;
- [[Coin Bag]] capacity increased from 500 → 1000 gold coins.&lt;br /&gt;
&lt;br /&gt;
- [[Coin Chest]] capacity increased from 3,000 → 10,000 gold coins.&lt;br /&gt;
&lt;br /&gt;
- Added equip time for Crossbows.&lt;br /&gt;
&lt;br /&gt;
- Arrows now stack up to 20.&lt;br /&gt;
&lt;br /&gt;
- The damage of [[Crossbow]] and [[Longbow]] has been reduced.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Crossbow&lt;br /&gt;
|-&lt;br /&gt;
|Before||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;40&amp;lt;/span&amp;gt;|| &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;41~43&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;43~45&amp;lt;/span&amp;gt; ||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;45~47&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;47~49&amp;lt;/span&amp;gt;|| &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;49~51&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;51~53&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;53~55&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|After||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;36&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;37~39&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;39~41&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;41~43&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;43~45&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;45~47&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;47~49&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;49~51&amp;lt;/span&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Longbow&lt;br /&gt;
|-&lt;br /&gt;
|Before||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;33&amp;lt;/span&amp;gt;|| &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;34~36&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;36~38&amp;lt;/span&amp;gt; ||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;38~40&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;40~42&amp;lt;/span&amp;gt;|| &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;42~44&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;44~46&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;46~48&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|After||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;33&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;34~35&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;35~36&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;36~37&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;37~38&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;38~39&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;39~40&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;40~41&amp;lt;/span&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- Loot drops have been rebalanced. There will now be less loot drops overall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leaderboard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The leaderboard will now remain visible until the next season&#039;s rankings begin.&lt;br /&gt;
&lt;br /&gt;
- To avoid potential abuse, all players ranked in the top 100 after the leaderboard ends will receive decay points equal to the length of the leaderboard dates. Players who start the leaderboards from day 1 will not receive any additional decay once the leaderboard has finished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Arcane Shield could not reactivate.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Smokepot was malfunctioning.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Smite could be applied twice.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where more additional damage than intended was being applied when calculating magic damage. (Players and monsters no longer have extra -10% Magical Damage Reduction)&lt;br /&gt;
&lt;br /&gt;
- Other minor bugs have been fixed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption&#039;s duration after activation has been reduced from 12 → 8 seconds.&lt;br /&gt;
&lt;br /&gt;
- Blow of Corruption’s additional magic damage reduced from 20 → 15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s default arrows increased from 30 → 40.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 17==&lt;br /&gt;
2023/10/13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Damage from Dark Swarm no longer reduces the Recoverable Health.&lt;br /&gt;
&lt;br /&gt;
- For testing purposes, you can now only enter ‘Normal&#039; Dungeons with Rare grade items or lower. Higher grade items found in the dungeon can be used during that session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Longbow&#039;s projectile Speed has changed reduced from 3500 → 3250, The Hitslow movement penalty from -35% → -30%, and the hit slow duration from 1.5s → 1s.&lt;br /&gt;
&lt;br /&gt;
- Recurve Bow’s hit slow movement penalty changed from -25% → -20%.&lt;br /&gt;
&lt;br /&gt;
- Drum’s projectile speed changed from 1300 → 1000.&lt;br /&gt;
&lt;br /&gt;
- The trajectory of the drum when thrown has been slightly modified.&lt;br /&gt;
&lt;br /&gt;
- Very slightly lowered the drop rates for Armor and Weapons from the high grade chests (Ornate, Lion’s Head, Golden, Marvelous).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Higher grade Pickaxes gives more regular interaction speed.&lt;br /&gt;
&lt;br /&gt;
- Slightly lowered the drop rate for Trinkets and Treasures from Chests.&lt;br /&gt;
&lt;br /&gt;
- The gold coin container rarity grade has been adjusted to ‘unique’ grade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bard’s Allegro duration has been normalized to 8 seconds based on the Bard&#039;s default Persuasion of 20.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Accelerando has been changed to be affected by Persuasion and has also been normalized to 8 seconds based on the Bard’s default Persuasion of 20.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Aria of Alacrity&#039;s Action Speed reduced from 8/14/20% → 4/6/8%&lt;br /&gt;
&lt;br /&gt;
- Bard’s Aria of Alacrity duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Ballad of Courage duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Beat of Alacrity duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Beat of Alacrity&#039;s Additional Move Speed reduced from 5/10/15 → 5/7/9&lt;br /&gt;
&lt;br /&gt;
- Bard’s Harmonic Shield duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Harmonic Shield Cost increased from 4 → 5.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Unchained Harmony Cost increased from 3 → 5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leaderboard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Players now need to play 20 games in a High Roller dungeon to be listed on the leaderboard for that specific dungeon.&lt;br /&gt;
&lt;br /&gt;
- Leaderboards now show an average score for each category that is based on the number of times you entered that specific HR dungeon.&lt;br /&gt;
&lt;br /&gt;
- One failed match session will be added to the average score for anyone ranked in the top 100 at the end of each day, so top ranked players cannot simply sit on their rankings.&lt;br /&gt;
&lt;br /&gt;
- Adventure points for HR high grade chests. (Ornate, Lion’s Head, Golden, Marvelous) has been increased significantly.&lt;br /&gt;
&lt;br /&gt;
- Adventure points for Goblins and the Skeleton Axeman, Speaman, and Crossbowman has been slightly increased.&lt;br /&gt;
&lt;br /&gt;
- Adventure points for the Sub Boss monsters has been increased.&lt;br /&gt;
&lt;br /&gt;
- Adventure points for killing another player has been slightly decreased.&lt;br /&gt;
&lt;br /&gt;
- With the completion of the patch, a new leaderboard season begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue that could result in a crash when moving gold coins between gold coin containers.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where postprocessing effects were not applied when using the Hide Mastery perk.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where buffs would not be overwritten properly when a Bard plays the same song.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where spells would sometimes not cast properly even when casting was completed correctly.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where VFX was displayed abnormally large when applied to a Cockatrice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hotfix 16==&lt;br /&gt;
2023/10/06&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Earthquake was doing more damage than intended.&lt;br /&gt;
&lt;br /&gt;
- Rolled the game back to around 9:00 AM UTC on October 5th.&lt;br /&gt;
&lt;br /&gt;
- Item random modifiers have been rebalanced back to similar to hotfix #14.&lt;br /&gt;
&lt;br /&gt;
- The total amount of Additional/True Magical Damage that can be obtained has been slightly increased.&lt;br /&gt;
&lt;br /&gt;
- All Attributes was limited to a maximum of 1.&lt;br /&gt;
&lt;br /&gt;
- 2 additional blue portals have been added to the Ruins.&lt;br /&gt;
&lt;br /&gt;
- The quantity of items dropped by chests has been slightly reduced.&lt;br /&gt;
&lt;br /&gt;
- All players will receive 5 Bluestone Shards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hotfix 15==&lt;br /&gt;
2023/10/05&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlisted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- 4 new [[Accessories|Necklaces]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- War Maul&#039;s Armor Penetration has been changed from 30% → 20%.&lt;br /&gt;
&lt;br /&gt;
- Kris Dagger&#039;s animation has been modified.&lt;br /&gt;
&lt;br /&gt;
- The primary modifier for many items have been adjusted.&lt;br /&gt;
&lt;br /&gt;
- The Random Modifiers for items have all been adjusted. [https://docs.google.com/spreadsheets/d/1agVOfhEXXV-W8bxcdK8eV7thkKsirPcf4ddZEczAL8s/edit?usp=sharing Check Here for enchantment changes]&lt;br /&gt;
&lt;br /&gt;
- All legacy items are now gone. Options that are removed or have their min/max values changed will be rerolled or rescaled to accommodate the new data.&lt;br /&gt;
&lt;br /&gt;
- Fountain of Speed&#039;s additional MoveSpeed changed from 70 → 50.&lt;br /&gt;
&lt;br /&gt;
- Dungeons now drop high-quality items much more frequently and in greater quantities from all chests and subbosses.&lt;br /&gt;
&lt;br /&gt;
- Merchants no longer sell as many Uncommon (Green) and Rare (Blue) items as before.&lt;br /&gt;
&lt;br /&gt;
- You can no longer preview the Random Modifiers from Jack O&#039;Lantern&#039;s merchandise.&lt;br /&gt;
&lt;br /&gt;
- Matchmaking below level 14 has now been removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Barbarian&#039;s Iron Will&#039;s additional Magic Resistance has been changed from 100 → 60.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bard&#039;s Beats of Alacrity additional MoveSpeed changed from 15/20/25 → 5/10/15.&lt;br /&gt;
&lt;br /&gt;
- Bard&#039;s Harmonic Shield Armor Rating and Magic Resistance changed from 40/40 → 15/15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Torture Mastery healing&#039;s Attribute Ratio Bonus has been changed from 50% → 25%.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Eldritch Shield&#039;s magic damage absorption changed from 40 → 25, dark magic damage bonus changed from 40% → 20%, and cost changed from 5 → 10.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Hydra cost changed from 15 → 20.&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Ray of Darness&#039;s dark magic damage has been changed from 3 → 7, and the cost has been changed from 5 → 10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Bard&#039;s Warsong was not applying to teammates.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where newly added crafted items could not be used even if the class had the elgible Perk equipped.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Ghost King’s Debuff Area Effect was not visible.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where players could be killed by traps upon respawning at the Sacrificial Altar.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Portals would not display properly.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where monsters would get stuck in certain spots in the Goblin Cave and could not move.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 14==&lt;br /&gt;
2023/09/28&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Damage for all daggers has been slightly increased.&lt;br /&gt;
&lt;br /&gt;
- Lantern/Torch additional movement speed has been adjusted to 0.&lt;br /&gt;
&lt;br /&gt;
- Lanterns can now appear with random modifiers at the higher rarities.&lt;br /&gt;
&lt;br /&gt;
- Jack-O-Lantern has returned.&lt;br /&gt;
&lt;br /&gt;
- Regular merchants no longer sell Epic items.&lt;br /&gt;
&lt;br /&gt;
- The random modifier properties that appear on the colored rarity items have been reverted to give the much larger value range and larger variety including the +all attributes from before the previous patch. This means that checking the rolls for your items means just as much or more than just the color grade of the item.  [https://docs.google.com/spreadsheets/d/1agVOfhEXXV-W8bxcdK8eV7thkKsirPcf4ddZEczAL8s/edit?usp=sharing Check Here for enchantment changes]&lt;br /&gt;
&lt;br /&gt;
- Sub-bosses and Special Chests such as the Lion’s Head, Golden Chests, Marvelous, and Royal Coffins will always give colored grade loot now.&lt;br /&gt;
&lt;br /&gt;
- Soulreaper name changed to Soulscraper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Trap Detection range has been increased from 400 → 450.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Jokester range has been increased from 350 → 450.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Ambush physical damage bonus changed from 30% → 50%.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Weak Point attack armor rating reduction has been changed from 25% → 30%, and the duration has been changed from 3s → 4s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Chase range has been increased from 400 → 450.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bard&#039;s Warsong range has been increased from 350 → 450.&lt;br /&gt;
&lt;br /&gt;
- Bard&#039;s Story Teller range has been increased from 350 → 450.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed a rollback issue where players would revert to a previous state when exiting a dungeon.&lt;br /&gt;
&lt;br /&gt;
- Fixed Occultist Boots movement speed.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Curse of Pain&#039;s instant damage would not occur when the Warlock uses Curse Mastery.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Power of Sacrifice could not deal damage when the Warlock uses Curse Mastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Patch 1==&lt;br /&gt;
2023/09/26&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlisted Changes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Armor curve wasn&#039;t changed.&lt;br /&gt;
&lt;br /&gt;
- Chests now also rolls for extra trinkets&lt;br /&gt;
&lt;br /&gt;
- Warlock Curse of Pain, Curse of Weakness, and Power of Sacrifice now cost 5 HP.&lt;br /&gt;
&lt;br /&gt;
- Warlock Torture Mastery now no longer heals from all magical damage when Curse of Pain is active on the target.&lt;br /&gt;
&lt;br /&gt;
- Warlock and Bard are now limited by Spell Memory.&lt;br /&gt;
&lt;br /&gt;
- High Roller Goblin Caves entry fee 100g --&amp;gt; 75g&lt;br /&gt;
&lt;br /&gt;
- High Roller Crypts entry fee 150g --&amp;gt; 100g&lt;br /&gt;
&lt;br /&gt;
- Goblin Caves lobby capacity 8 --&amp;gt; 7&lt;br /&gt;
&lt;br /&gt;
- Howling Crypts lobby capacity 18 --&amp;gt; 15&lt;br /&gt;
&lt;br /&gt;
- Ruins lobby capacity 18 --&amp;gt; 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Sounds have been added to UI, Items, Perks, Skills, Spells, etc.&lt;br /&gt;
&lt;br /&gt;
- Water sounds now play when you step on water.&lt;br /&gt;
&lt;br /&gt;
- 7 new emotes have been added.&lt;br /&gt;
&lt;br /&gt;
- A feature has been added to receive server maintenance notices in-game.&lt;br /&gt;
&lt;br /&gt;
- Additional protection added against possible security vulnerabilities.&lt;br /&gt;
&lt;br /&gt;
- Barbarian and Fighter&#039;s face shapes have been modified.&lt;br /&gt;
&lt;br /&gt;
- Added new attributes: Manual Dexterity, Persuasion.&lt;br /&gt;
&lt;br /&gt;
- Rarity-specific skins have been added for the Drum and Lyre.&lt;br /&gt;
&lt;br /&gt;
- Cloak&#039;s cloth simulation has been slightly optimized.&lt;br /&gt;
&lt;br /&gt;
- Item skins are now displayed properly on the paper-doll.&lt;br /&gt;
&lt;br /&gt;
- Several other changes not listed were included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- All weapon damage has been rebalanced. [https://docs.google.com/spreadsheets/d/18Oa-_e8_Q9vgLLYBAUDsaULylbEk_8XVw4EfZZj6ejc/edit#gid=1883144063 Check Here for damage changes]&lt;br /&gt;
&lt;br /&gt;
- Most armors have been updated and give additional bonuses in addition to just armor rating.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;s&amp;gt;Armor rating curve slightly reduced at the upper end due to the higher overall armor values.&amp;lt;/s&amp;gt; (Seems like there was no change to Armor Rating Curve)&lt;br /&gt;
&lt;br /&gt;
- The value range of most random modifiers have been rebalanced. [https://docs.google.com/spreadsheets/d/1agVOfhEXXV-W8bxcdK8eV7thkKsirPcf4ddZEczAL8s/edit?usp=sharing Check Here for enchantment changes]&lt;br /&gt;
&lt;br /&gt;
- Battle Axe now has a slightly longer range.&lt;br /&gt;
&lt;br /&gt;
- Torches and Lanterns give a slight movement speed advantage rather than a penalty.&lt;br /&gt;
&lt;br /&gt;
- 4 new artifacts have been added: Echo of Screams, Soulreaper, Deathbloom, Stinky Stick.&lt;br /&gt;
&lt;br /&gt;
- Lockpick drop rate has been increased.&lt;br /&gt;
&lt;br /&gt;
- Greater Luck Potion has been added to the Fortune Teller.&lt;br /&gt;
&lt;br /&gt;
- New craft and mining items added.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monsters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Additional attack patterns added to the Nightmare version of the monsters in the Goblin Cave.&lt;br /&gt;
&lt;br /&gt;
- Skeleton Champion animations have been updated.&lt;br /&gt;
&lt;br /&gt;
- Royal Guard animation has been updated.&lt;br /&gt;
&lt;br /&gt;
- Ruins Golem subboss has been added.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dungeon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The names of level modules are now displayed on the minimap.&lt;br /&gt;
&lt;br /&gt;
- Additional layouts added to the Normal Goblin Caves map pool.&lt;br /&gt;
&lt;br /&gt;
- High-Roller Crypt maps increased from a 4x4 to a 5x5 size.&lt;br /&gt;
&lt;br /&gt;
- The Normal and High Roller Crypt now share the same map pool.&lt;br /&gt;
&lt;br /&gt;
- Added an extra Dark Swarm&#039;s phase so players don’t need to traverse as much distance at once.&lt;br /&gt;
&lt;br /&gt;
- Updated environments for approximately 40 level modules.&lt;br /&gt;
&lt;br /&gt;
- Level object density for Ruins and Crypts has been increased.&lt;br /&gt;
&lt;br /&gt;
- A portal has been added to the outskirts of Ruins.&lt;br /&gt;
&lt;br /&gt;
- The Rusty Iron Door has been re-added to the High-Roller pool.&lt;br /&gt;
&lt;br /&gt;
- New Royal Coffins have been added to the dungeons.&lt;br /&gt;
&lt;br /&gt;
- Previous Gold Chests have returned to the dungeons as Marvelous Chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trading&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Coin Bag that holds up to 500 gold coins has been added. Must be crafted at the Leathersmith.&lt;br /&gt;
&lt;br /&gt;
- Coin Chest that holds up to 3000 gold coins has been added. Must be found from the Treasure Hoards.&lt;br /&gt;
&lt;br /&gt;
- Merchants updated to sell a much larger amount and variety of items.&lt;br /&gt;
&lt;br /&gt;
- Equipment Slot filter has been added to Trading Post.&lt;br /&gt;
&lt;br /&gt;
- Trading Post now displays a Timestamp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bard reworked to make the class more gear and attribute dependent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Warlock&#039;s Curse of Pain now has a slightly more generous aim.&lt;br /&gt;
&lt;br /&gt;
- 2 new perks have been added to Warlocks: Curse Mastery, Vampirism.&lt;br /&gt;
&lt;br /&gt;
- 8 new spells have been added to Warlocks: Bolt of Darkness, Evil Eye, Bloodstained Blade, Flame Walker, Life Drain, Ray of Darkness, Eldritch Shield, Summon Hydra.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue will no longer break stealth when bumped if the Pickpocket perk is equipped.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Hide cooldown changed from 45s -&amp;gt; 40s.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s CutThroat cooldown changed from 60s -&amp;gt; 28s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Quickshot now fires a different amount of arrows based on the Bow type.&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Quickshot cooldown changed from 18s -&amp;gt; 28s.&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Multishot cooldown changed from 35s -&amp;gt; 28s.&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s PenetratingShot cooldown changed from 28s -&amp;gt; 24s.&lt;br /&gt;
&lt;br /&gt;
- Hunting Trap only deals 1 damage per second at all rarities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wizard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Fireball damage changed 30/15 -&amp;gt; 25/10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchantment Values&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Attributes on light and heavy gear and 1handed shield and weapon 3 --&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
- Attributes on 2handed weapons and shields 3 --&amp;gt; 2&lt;br /&gt;
&lt;br /&gt;
- 2hander weapons and heavy gear buff and debuff duration 1.5-4% --&amp;gt; 2-5% &lt;br /&gt;
&lt;br /&gt;
- 2handed shield buff and debuff duration 1-1.5% --&amp;gt; 2-5% &lt;br /&gt;
&lt;br /&gt;
- 1handed shield buff and debuff duration 0.5-1% --&amp;gt; 1-3% &lt;br /&gt;
&lt;br /&gt;
- additional magical damage on heavy gear 1-3 --&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
- additional magical damage  on 2handed weapons 1-3 --&amp;gt; 1-2&lt;br /&gt;
&lt;br /&gt;
- additional magical damage on light gear and 1handed weapons 1-2 --&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
- magical damage bonus on heavy gear 2-5% --&amp;gt; 1-2%&lt;br /&gt;
&lt;br /&gt;
- magical damage bonus on light gear 1-3% --&amp;gt; 0.5-1.5%&lt;br /&gt;
&lt;br /&gt;
- magical damage bonus on 1handed weapons 1-3% --&amp;gt; 1-2.5%&lt;br /&gt;
&lt;br /&gt;
- true magical damage on heavy gear 1-2 --&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
- magical healing on heavy gear 1-3 --&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
- magical healing on light gear 1-2 --&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
- magical healing on 2handed magical weapons 1-3 --&amp;gt; 0&lt;br /&gt;
&lt;br /&gt;
- magical interaction speed on 2handerd weapons and heavy gear 1.5-4% --&amp;gt; 2-5% &lt;br /&gt;
&lt;br /&gt;
- magical power on heavy gear 1-3 --&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
- magical power on 1hander and light gear 1-2 --&amp;gt; 1 &lt;br /&gt;
&lt;br /&gt;
- magical power on 2handed magical weapons 1-3 --&amp;gt; 1-2&lt;br /&gt;
&lt;br /&gt;
- additional physical damage on 2handed physical and hybrid weapons 1-3 --&amp;gt; 1-2 &lt;br /&gt;
&lt;br /&gt;
- additional physical damage on 1handed weapons 1-2 --&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
- additional physical damage on on heavy and light gear --&amp;gt; 0&lt;br /&gt;
&lt;br /&gt;
- physical damage bonus on heavy gear 2-5% --&amp;gt; 1-2%&lt;br /&gt;
&lt;br /&gt;
- physical damage bonus on light gear 1-3% --&amp;gt; 0.5-1.5%&lt;br /&gt;
&lt;br /&gt;
- physical damage bonus on 1handed weapons 1-3% --&amp;gt; 1-2.5%&lt;br /&gt;
&lt;br /&gt;
- physical damage reduction on heavy gear and 2handed shields 0.5-2% --&amp;gt; 0.1-1%&lt;br /&gt;
&lt;br /&gt;
- physical damage reduction on light gear and 1handed shields 0.5-1.2% --&amp;gt; 0.1-1%&lt;br /&gt;
&lt;br /&gt;
- true physcial damage on heavy and light gear --&amp;gt; 0&lt;br /&gt;
&lt;br /&gt;
- physcial healing on heavy gear 1-3 --&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
- physical healing on light gear 1-2 --&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
- physical power on heavy gear 1-3 --&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
- physical power on 1handed weapons and light gear 1-2 --&amp;gt; 1 &lt;br /&gt;
&lt;br /&gt;
- physical power on 2handed weapons 1-3 --&amp;gt; 1-2&lt;br /&gt;
&lt;br /&gt;
- weapon damage on light and heavy gear --&amp;gt; 0&lt;br /&gt;
&lt;br /&gt;
- weapon damage on 2handed weapons 1-3 --&amp;gt; 1-2&lt;br /&gt;
&lt;br /&gt;
- weapon damage on 1handed weapons 1-2 --&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
- all attributes/primitve on weapons and shields --&amp;gt; 0&lt;br /&gt;
&lt;br /&gt;
- regular interaction speed on 2handers and heavy gear 1.5-4% --&amp;gt; 2-5%&lt;br /&gt;
&lt;br /&gt;
- Spell Capacity renamed to Memory Capacity&lt;br /&gt;
&lt;br /&gt;
- item equip speed on all --&amp;gt; 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the player character&#039;s hair could appear strangely depending on the head armor.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the player character&#039;s inner face could be exposed.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where T pose could be exposed when consuming a potion.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the ankles could appear turned when sitting down after wearing the Battle Axe.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Reactive Shield and Dark Reflection could not be activated.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where sometimes item options were not created properly.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the Torch skin was missing animations.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the lantern would sometimes not light up.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where hit sounds would be played when goblins die.-Fixed an issue where Dark Swarm&#039;s next area could be designated as the outskirts of the map.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where if you drank a potion and used Stealth outside of Dark Swarm, Stealth would not be broken even if you took damage.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the Trading Post&#039;s rarity filter was sorted by name rather than by rarity.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue in Trading Post where text that was too long would disappear instead of being printed to the next line.&lt;br /&gt;
&lt;br /&gt;
- Fixed an incorrectly installed portal.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Warlocks could not be granted Karma.&lt;br /&gt;
&lt;br /&gt;
- Fixed background objects with incorrect collision.&lt;br /&gt;
&lt;br /&gt;
- Fixed several issues that were causing crashes.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 13==&lt;br /&gt;
2023/09/21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
* Fixed a bug where gold coins could be duplicated.&lt;br /&gt;
* Reduced the damage of all daggers.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Castillon Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Before||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;19-20&amp;lt;/span&amp;gt;|| &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;21-22&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;22-24&amp;lt;/span&amp;gt; ||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;24-26&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;26-28&amp;lt;/span&amp;gt;|| &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;28-30&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;30-32&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;32-34&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|After||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;16-17&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;17-18&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;18-20&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;20-22&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;22-24&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;24-26&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;26-27&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;27-28&amp;lt;/span&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Kris Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Before&lt;br /&gt;
|&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;20-21&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;22-23&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;23-25&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;25-27&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;27-29&amp;lt;/span&amp;gt; || &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;29-31&amp;lt;/span&amp;gt;|| &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;31-33&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;33-35&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|After||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;17-18&amp;lt;/span&amp;gt;|| &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;18-19&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;19-21&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;21-23&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;23-25&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;25-27&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;27-28&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;28-29&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rondel Dagger&lt;br /&gt;
|-&lt;br /&gt;
| Before||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;17-18&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;19-20&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;20-21&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;21-23&amp;lt;/span&amp;gt;|| &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;23-25&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;25-27&amp;lt;/span&amp;gt; ||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;27-29&amp;lt;/span&amp;gt; ||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;29-31&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|After||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;13-14&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;15-16&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;16-17&amp;lt;/span&amp;gt;|| &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;17-18&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;18-19&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;19-20&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;20-21&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;21-22&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stiletto Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Before||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;15-16&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;17-18&amp;lt;/span&amp;gt;|| &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;18-20&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;20-22&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;22-24&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;24-26&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;26-28&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;28-30&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|After||&amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;12-13&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;14-15&amp;lt;/span&amp;gt; ||&amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;15-16&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;16-17&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;17-18&amp;lt;/span&amp;gt; ||&amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;18-19&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;19-20&amp;lt;/span&amp;gt;||&amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;20-21&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric&#039;&#039;&#039;&lt;br /&gt;
* Cleric’s base Strength increased from 11 → 13.&lt;br /&gt;
* Cleric’s base Agility increased from 11 → 12.&lt;br /&gt;
* Cleric’s base Will decreased from 30 → 25.&lt;br /&gt;
* Cleric’s base Resourcefullness increased from 5 → 7.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039;&lt;br /&gt;
* Rogue’s base Agility decreased from 35 → 30.&lt;br /&gt;
* Rogue’s base Resourcefullness increased from 15 → 20.&lt;br /&gt;
* Rogue’s Ambush perk damage bonus decreased from 50% → 30%.&lt;br /&gt;
* Rogue’s Hide base duration decreased from 60s → 20s.&lt;br /&gt;
* Rogue now has Hide Mastery Perk that increases their hide duration.&lt;br /&gt;
* Rogue’s Weakpoint Attack’s 50% Weapon Damage Bonus on the initial attack has been removed.&lt;br /&gt;
* Rogue’s Weakpoint Attack’s Armor rating debuff has been reduced from -40% → -25%.&lt;br /&gt;
* Rogue’s Weakpoint Attack’s Duration 5s → 3s.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 12==&lt;br /&gt;
2023/09/14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
* Fixed several issues that could cause server instability.&lt;br /&gt;
* Characters lvl 14 and under will be placed in a seperate matching pool. If any member of a party is lvl 15 or above, the entire party will be placed in the lvl 15+ matching pool.&lt;br /&gt;
* The level requirement to sign up for the for the Trading Post has been increased from lvl 10 -&amp;gt; 15.&lt;br /&gt;
* Fixed an issue where the Darkswarm circle would mostly end in the center region of the map.&lt;br /&gt;
* Added an option to control whether items in the following utility slots are automatically placed in your hand after an item is used.&lt;br /&gt;
* Improvements to Ironshield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wizard&#039;&#039;&#039;&lt;br /&gt;
* Wizard&#039;s invisibility duration has been increased from 3 to 4 seconds.&lt;br /&gt;
* Wizard&#039;s Haste duration has been increased from 6 to 8 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hotfix 11==&lt;br /&gt;
2023/09/12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
* Fixed an issue where the trade pop-up may not properly close.&lt;br /&gt;
* Movement speed now has a hard cap of 350.&lt;br /&gt;
* The Quarterstaff now deals 100% damage no matter which part of the Quarterstaff hits the opponent.&lt;br /&gt;
* Francisca Axe’s damage has been slightly reduced.&lt;br /&gt;
* The animations of Horseman&#039;s Axe, Hatchet, and Viking Sword have been slightly changed.&lt;br /&gt;
**Windup -&amp;gt; Attack -&amp;gt; Combo -&amp;gt; Attack -&amp;gt; Combo -&amp;gt; Attack -&amp;gt; Recover&lt;br /&gt;
** [[Hatchet]]&lt;br /&gt;
***Before: 546ms -&amp;gt; 133ms -&amp;gt; 620ms -&amp;gt; 156ms -&amp;gt; 644ms -&amp;gt; 146ms -&amp;gt; 900ms&lt;br /&gt;
***After : 582ms -&amp;gt; 133ms -&amp;gt; 789ms -&amp;gt; 156ms -&amp;gt; 873ms -&amp;gt; 146ms -&amp;gt; 801ms&lt;br /&gt;
** [[Horsemans Axe]]&lt;br /&gt;
***Before: 600ms -&amp;gt; 133ms -&amp;gt; 718ms -&amp;gt; 156ms -&amp;gt; 779ms -&amp;gt; 134ms -&amp;gt; 811ms&lt;br /&gt;
***After : 595ms -&amp;gt; 133ms -&amp;gt; 892ms -&amp;gt; 156ms -&amp;gt; 868ms -&amp;gt; 134ms -&amp;gt; 786ms&lt;br /&gt;
** [[Viking Sword]]&lt;br /&gt;
***Before: 781ms -&amp;gt; 137ms -&amp;gt; 1009ms -&amp;gt; 151ms -&amp;gt; 1106ms -&amp;gt; 145ms -&amp;gt; 954ms&lt;br /&gt;
***After : 793ms -&amp;gt; 113ms -&amp;gt; 958ms -&amp;gt; 151ms -&amp;gt; 1126ms -&amp;gt; 145ms -&amp;gt; 788ms&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barbarian&#039;&#039;&#039;&lt;br /&gt;
* Axe Specialization changed from +5 Additional Physical Damage -&amp;gt; +10% Physical Damage Bonus&lt;br /&gt;
* Achilles Strike&#039;s Physical Damage on hit reduced from 10 -&amp;gt; 0 dmg, Damage taken per step decreased from 5 -&amp;gt; 1 dmg&lt;br /&gt;
* Achilles Strike&#039;s Slow debuff increased from  -10% -&amp;gt; -30% movespeed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039;&lt;br /&gt;
* Rogue&#039;s Double Jump slow on landing duration reduced from 3s -&amp;gt; 2s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wizard&#039;&#039;&#039;&lt;br /&gt;
* Wizard&#039;s Haste duration decreased from 12 -&amp;gt; 6s.&lt;br /&gt;
* Wizard&#039;s Invisibility duration decreased from 5 -&amp;gt; 3s.&lt;br /&gt;
* Movement speed reduced from 70% -&amp;gt; 65% of base movespeed when casting with a Spellbook.&lt;br /&gt;
* Movement speed reduced from 70% -&amp;gt; 65% of base movespeed when casting with a Crystal Ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bard&#039;&#039;&#039;&lt;br /&gt;
* Accelerando&#039;s duration decreased from 12s -&amp;gt; 8s, and movement speed boost decreased from 5/7/9 -&amp;gt; 3/5/7 movespeed&lt;br /&gt;
* Drum&#039;s movespeed penalty increased from -20 -&amp;gt; -30 movespeed&lt;br /&gt;
* Bard’s Song of Silence now targets ALL nearby targets including oneself.&lt;br /&gt;
* The effect radius of Bard’s Unchained Harmony has been changed from 600 -&amp;gt; 300.&lt;br /&gt;
* Bard’s Tranquility now heals 1 recoverable hp/s over 10/20/30 seconds.&lt;br /&gt;
* Bard’s Tranquility effect now only applies while resting. &lt;br /&gt;
* Bard’s Chorale of Clarity effect now only applies while resting.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 10==&lt;br /&gt;
2023/09/07&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
* Fixed an issue where stealth could not be broken when bumping into an opponent while stealthed.&lt;br /&gt;
* Fixes to slightly improve server performance.&lt;br /&gt;
* A few minor bugs have been fixed.&lt;br /&gt;
* Ironshield logic has been updated.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 9==&lt;br /&gt;
2023/09/04&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
* Fixed an issue where the Quick Slot status of the spectating target may not be reflected properly.&lt;br /&gt;
* Now, after using a utility item, you will automatically grab the utility item in the next slot.&lt;br /&gt;
* An option has been added to automatically equip utility items in the inventory when pressing the utility hotkey.&lt;br /&gt;
* The character&#039;s base mesh has been changed for better compatibility with more clothing.&lt;br /&gt;
* Added a new loading image.&lt;br /&gt;
* Ironshield&#039;s(Anti-cheat) logic has been updated&lt;br /&gt;
* For the time being, All Attribute options on all items will only go up to +1. *applies only to new item drops.&lt;br /&gt;
* High roller ante is adjusted to 50 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wizard&#039;&#039;&#039;&lt;br /&gt;
*The attribute bonus ratio for The [[Wizard]]&#039;s Ignite and Magic Missile spells has been adjusted to 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hotfix 8==&lt;br /&gt;
2023/08/31&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- As an experiment, ‘The Ruins’ map can now only be accessed by solo and duo teams.  &lt;br /&gt;
&lt;br /&gt;
- Higher quality lanterns have a lower move speed penalty.&lt;br /&gt;
&lt;br /&gt;
- The Ruins&#039; final triple blue portal has been changed to 2 single blue portals.&lt;br /&gt;
&lt;br /&gt;
- One blue portal in normal Goblin Cave near the end has been removed.&lt;br /&gt;
&lt;br /&gt;
- As an experiment, we have removed the entrance fee for the High Roller dungeons.&lt;br /&gt;
&lt;br /&gt;
- The Trading Post and High-Roller features are locked behind a 120-hour time gate for accounts less than 5 days old.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The weapon damage gap between the different grades has been reduced. &lt;br /&gt;
&lt;br /&gt;
- Slight damage reduction to Stiletto Dagger, Short Sword, Rapier, Horseman&#039;s Axe, Falchion, and Crossbow. &lt;br /&gt;
&lt;br /&gt;
- Slight damage increase to Zweihander, Wizard Staff, Halberd, Felling Axe, and Bardiche. &lt;br /&gt;
&lt;br /&gt;
- Large damage increase to Viking Sword and Kris Dagger. &lt;br /&gt;
&lt;br /&gt;
- Exact numbers changes can be found here: [[https://docs.google.com/spreadsheets/d/18Oa-_e8_Q9vgLLYBAUDsaULylbEk_8XVw4EfZZj6ejc/]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability cooltime reduced from 24 → 12s,&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability slow duration increased from 2 → 3s,&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability count reduced from 6 → 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bugfixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the Buckler could not benefit from perks related to the Fighter&#039;s Shield.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue that could cause too much damage to be calculated at once.&lt;br /&gt;
&lt;br /&gt;
- Fixed several known crashes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wipe 1==&lt;br /&gt;
2023/08/28&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Many spells&#039; Attribute Bonus Ratio returned to 100%. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wizard&#039;&#039;&#039;&lt;br /&gt;
*Zap:&lt;br /&gt;
*Base: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*MM: 100%&lt;br /&gt;
&lt;br /&gt;
*Fireball:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*Splash: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Ignite:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
&lt;br /&gt;
*Ice Bolt: 100%&lt;br /&gt;
*Lightning Strike: 100%&lt;br /&gt;
*Chain Lightning: 100%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric&#039;&#039;&#039;&lt;br /&gt;
*Holy Strike: 100%&lt;br /&gt;
*Lesser Heal: 100%&lt;br /&gt;
*Sanctuary: 50% (Heal)&lt;br /&gt;
*Locusts Swarm: 50%&lt;br /&gt;
*Protection: 0%&lt;br /&gt;
*Holy Light: 100%&lt;br /&gt;
*Earthquake: 50%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlock&#039;&#039;&#039;&lt;br /&gt;
*Curse of Pain:&lt;br /&gt;
*Direct: 100%&lt;br /&gt;
*DoT: 50%&lt;br /&gt;
*Heal: 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Protection Potion: 0%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- The All Attributes random modifier can now go up to +3.&lt;br /&gt;
&lt;br /&gt;
- Improved the ratio of recoverable health from 0.5 to 0.65 for taken damage.&lt;br /&gt;
&lt;br /&gt;
- High Roller entrance fee will be kept at 50 gold for now.&lt;br /&gt;
&lt;br /&gt;
- The gold hoard has been removed from the Ruins map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- All potions now heal for 15 HP. The required duration for the potion decreases as the grade improves. &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;40&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;35&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;??&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;??&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;??&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;??&amp;lt;/span&amp;gt; seconds.&lt;br /&gt;
&lt;br /&gt;
- QuarterStaff MoveSpeed Penalty -35 -&amp;gt; -30&lt;br /&gt;
&lt;br /&gt;
- Zweihander MoveSpeed Penalty -50 -&amp;gt; -45&lt;br /&gt;
&lt;br /&gt;
- All Bandages now take a base time of 5.5s to apply but heals varying amounts of recoverable health based on the grade. &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;??&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;??&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;??&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;??&amp;lt;/span&amp;gt; | &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;??&amp;lt;/span&amp;gt; Recoverable Health.&lt;br /&gt;
&lt;br /&gt;
- Regular Interaction Speed bonus is applied at only 50% bonus when using a Surgical Kit or Bandage.&lt;br /&gt;
- Francisca Axe price reduced from 24g to 18g and Hunting Trap price increased from 7g to 10g.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bard’s Accelerando: 5/8/11 -&amp;gt; 5/7/9 Move Speed per second.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Allegro: 3%/5%/7% -&amp;gt; 3%/4.5%/6% Action Speed per second.&lt;br /&gt;
&lt;br /&gt;
- Bard’s Shriek of Weakness: -10/-25/-40 -&amp;gt; -10/-20/-30 Armor Rating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wizard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wizard’s Zap 1s -&amp;gt; 1.25s base Cast Time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlisted changes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- [[Treasure hoard]]s disappears after it is looted 10 times total.&lt;br /&gt;
&lt;br /&gt;
- Goblin Caves lobby sizes 10 --&amp;gt; 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hotfix 7==&lt;br /&gt;
2023/08/24&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Healing potions have been rebalanced. The time duration of the potions has been increased from 20s to 45s and healing potions no longer stack. Their base heal has been increased slightly (exact numbers to be determined).&lt;br /&gt;
&lt;br /&gt;
*Junk: 12 to 15&lt;br /&gt;
*Poor: 15 to 20&lt;br /&gt;
*Common: 19 to 25&lt;br /&gt;
*Uncommon: 24 to 30&lt;br /&gt;
*Rare: 27 to 35&lt;br /&gt;
*Epic: 31 to ??&lt;br /&gt;
*Legendary: 42 to ??&lt;br /&gt;
*Unique: 50 to ??&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Protection Potions have had their shield amount reduced significantly and their Attribute Bonus Ratio adjusted to 0%. The Alchemist now sells an Uncommon Protection Potion for 20g.&lt;br /&gt;
&lt;br /&gt;
*Junk: 15 to 8&lt;br /&gt;
*Poor: 20 to 10&lt;br /&gt;
*Common: 25 to 15&lt;br /&gt;
*Uncommon: 30 to 20&lt;br /&gt;
*Rare: 35 to 25&lt;br /&gt;
*Epic: 40 to ??&lt;br /&gt;
*Legendary: 45 to ??&lt;br /&gt;
*Unique: 50 to ??&lt;br /&gt;
&lt;br /&gt;
- Bandages have been rebalanced. All bandages now heal 15 recoverable health on use. Higher tier bandages take a shorter time to apply.&lt;br /&gt;
&lt;br /&gt;
- Surgical Kits take longer to apply across all tiers.&lt;br /&gt;
&lt;br /&gt;
- Hand crossbow damage decreases dramatically the farther the bolt travels before hitting a target.&lt;br /&gt;
&lt;br /&gt;
- Hand Crossbow movement speed penalty changed from -18 to -20.&lt;br /&gt;
&lt;br /&gt;
- Throwing knives projectile speed slightly increased.&lt;br /&gt;
&lt;br /&gt;
- Hunting traps no longer require a skill check when disarming.&lt;br /&gt;
&lt;br /&gt;
- Attribute Bonus Ratio of all spells has been adjusted to 50%. This does not include skills (Judgement, Smite, Blow of Corruption, Holy Purification, etc.).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Attribute Bonus Ratio of Cleric&#039;s Protection has been adjusted to 0%. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wizard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Fireball splash damage increased by 5.&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Icebolt damage increased by 5.&lt;br /&gt;
&lt;br /&gt;
- Wizard&#039;s Arcane Shield absorb amount reduced from 35 to 20.&lt;br /&gt;
&lt;br /&gt;
- Movement speed and action speed reduction due to Frostbite have been changed from -15% to -20%.&lt;br /&gt;
&lt;br /&gt;
- Arcane Shield&#039;s Attribute Bonus Ratio has been adjusted to 50%. &lt;br /&gt;
&lt;br /&gt;
- Reactive Shield&#039;s Attribute Bonus Ratio has been adjusted to 0%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A new Hand Crossbow Mastery perk has been added for the Rogue.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 6==&lt;br /&gt;
2023/08/22&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Shrine of Protection&#039;s ‘Physical Damage Reduction’ buff has been reduced from flat +30% to flat +15%.&lt;br /&gt;
&lt;br /&gt;
- Pots and Crates give a little bit of EXP when broken instead of zero EXP. (Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
- QoL - Silver coins now stack to 30 instead of 25 per slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Armor Rating curve has been modified and slightly flattened at the very high range.&lt;br /&gt;
&lt;br /&gt;
Old: &lt;br /&gt;
&lt;br /&gt;
-300 -&amp;gt; -619%&lt;br /&gt;
&lt;br /&gt;
-300 to -3 = 2% per point -&amp;gt; (threshold at -25%)&lt;br /&gt;
&lt;br /&gt;
-3 to 22 = 1% -&amp;gt; 0%&lt;br /&gt;
&lt;br /&gt;
22 to 31 = 0.5% -&amp;gt; 4.5%&lt;br /&gt;
&lt;br /&gt;
31 to 42 = 0.4% -&amp;gt; 8.9%&lt;br /&gt;
&lt;br /&gt;
42 to 52 = 0.3% -&amp;gt; 11.9%&lt;br /&gt;
&lt;br /&gt;
52 to 62 = 0.2% -&amp;gt; 13.9%&lt;br /&gt;
&lt;br /&gt;
62 to 112 = 0.1% -&amp;gt; 18.9%&lt;br /&gt;
&lt;br /&gt;
112 to 162 = 0.2% -&amp;gt; 28.9%&lt;br /&gt;
&lt;br /&gt;
162 to 262 = 0.3% -&amp;gt; 58.9%&lt;br /&gt;
&lt;br /&gt;
262 to 362 = 0.2% -&amp;gt; 78.9%&lt;br /&gt;
&lt;br /&gt;
362 to 500 = 0.1% -&amp;gt; 92.7%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New:&lt;br /&gt;
&lt;br /&gt;
-300 -&amp;gt; -619%&lt;br /&gt;
&lt;br /&gt;
-300 to -3 = 2% per point -&amp;gt; (threshold at -25%)&lt;br /&gt;
&lt;br /&gt;
-3 to 22 = 1% -&amp;gt; 0%&lt;br /&gt;
&lt;br /&gt;
22 to 31 = 0.5% -&amp;gt; 4.5%&lt;br /&gt;
&lt;br /&gt;
31 to 42 = 0.4% -&amp;gt; 8.9%&lt;br /&gt;
&lt;br /&gt;
42 to 52 = 0.3% -&amp;gt; 11.9%&lt;br /&gt;
&lt;br /&gt;
52 to 62 = 0.2% -&amp;gt; 13.9%&lt;br /&gt;
&lt;br /&gt;
62 to 112 = 0.1% -&amp;gt; 18.9%&lt;br /&gt;
&lt;br /&gt;
112 to 172 = 0.2% -&amp;gt; 30.9%&lt;br /&gt;
&lt;br /&gt;
172 to 262 = 0.3% -&amp;gt; 57.6%&lt;br /&gt;
&lt;br /&gt;
262 to 317 = 0.2% -&amp;gt; 68.6%&lt;br /&gt;
&lt;br /&gt;
317 to 400 = 0.1% -&amp;gt; 76.9%&lt;br /&gt;
&lt;br /&gt;
400 to 424 = 0.05% -&amp;gt; 78.1%&lt;br /&gt;
&lt;br /&gt;
424 to 450 = 0.025% -&amp;gt; 78.75%&lt;br /&gt;
&lt;br /&gt;
450 to 500 = 0.02% -&amp;gt; 79.75%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Physical Damage Reduction now has a hard cap of 85%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Weakpoint Attack now reduces the target&#039;s Armor Rating by 40% instead of reducing the Physical Damage Reduction. &lt;br /&gt;
&lt;br /&gt;
- Rogue can no longer equip the Hand Crossbow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter’s Taunt ability’s Physical Damage Reduction reduced from flat +15% to +10%. &lt;br /&gt;
&lt;br /&gt;
- Fighter’s Barricade gives +50 flat Armor Rating in defensive position instead of flat +15% Physical Damage Reduction. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Ranger&#039;s Penetrating Shot now grants 25% more Armor Penetration and an error in the description text has been fixed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Bard’s Din of Darkness&#039;s ‘Attribute Damage Ratio’ reduced from 10%/30%/50% to 6%/9%/12%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Explosive Bottle and Oil Lantern now do 3 Magical Damage per tick instead of Physical Damage.&lt;br /&gt;
&lt;br /&gt;
- Instruments are now Bard-only.&lt;br /&gt;
&lt;br /&gt;
- Significantly reduced the values for &#039;Physical Damage Reduction&#039; that appear as random attributes on items. (TBD)&lt;br /&gt;
&lt;br /&gt;
- Falchion damage has been slightly reduced.&lt;br /&gt;
&lt;br /&gt;
*30 to 27&lt;br /&gt;
*34~35 to 31~32&lt;br /&gt;
*36~39 to 33~36&lt;br /&gt;
*39~42 to 36~39&lt;br /&gt;
*42~46 to 39~43&lt;br /&gt;
*46~50 to 43~47&lt;br /&gt;
*50~53 to 47~50&lt;br /&gt;
*53~55 to 50~52&lt;br /&gt;
&lt;br /&gt;
- Windlass Crossbow has 25% Armor Penetration.&lt;br /&gt;
&lt;br /&gt;
- Crossbow has 20% Armor Penetration.&lt;br /&gt;
&lt;br /&gt;
- The Hand Crossbow has 5% Armor Penetration.&lt;br /&gt;
&lt;br /&gt;
- Flanged Mace and Morning Star have 15% Armor Penetration.&lt;br /&gt;
&lt;br /&gt;
- War Maul has 30% Armor Penetration.&lt;br /&gt;
&lt;br /&gt;
- Magic Staff now have Magical Damage by default. Damage per tier: 5/6/7/8/9/10/11/12&lt;br /&gt;
&lt;br /&gt;
- Reduced the base projectile damage reduction values for Plate Armors.&lt;br /&gt;
&lt;br /&gt;
*Armet: 7% to 3.5%&lt;br /&gt;
*Barbuta Helmet: 4% to 2%&lt;br /&gt;
*Chapel De Fer: 2% to 1%&lt;br /&gt;
*Gjermundbu: 4% to 2%&lt;br /&gt;
*Hounskull: 7% to 3.5%&lt;br /&gt;
*Kettle Hat: 2% to 1%&lt;br /&gt;
*Viking Helmet: 4% to 2%&lt;br /&gt;
*Visored Barbuta Helmet: 6% to 3%&lt;br /&gt;
*Dark Plate: 12% to 6%&lt;br /&gt;
*Fine Cuirass: 12% to 6%&lt;br /&gt;
*Plate Pants: 9% to 4.5%&lt;br /&gt;
*Heavy Gauntlet: 4% to &lt;br /&gt;
*Plate Boots: 5% to 2.5%&lt;br /&gt;
&lt;br /&gt;
==Hotfix 5==&lt;br /&gt;
2023/08/18&lt;br /&gt;
&lt;br /&gt;
Patch Notes:&lt;br /&gt;
* Fixed a bug where multiple filters in the trade post could not be applied simultaneously.&lt;br /&gt;
* Bard&#039;s score for a Good performance has been slightly lowered.&lt;br /&gt;
* The drop rate of Lion’s Head Chest and Gold Chest has been improved.&lt;br /&gt;
* Cave Troll Elite can now drop a Mystical Gem.&lt;br /&gt;
* A temporary timer is displayed indicating the end of the season ranks.&lt;br /&gt;
* Other minor fixes.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 4==&lt;br /&gt;
2023/08/17&lt;br /&gt;
&lt;br /&gt;
Patch Notes:&lt;br /&gt;
* Classes are now free. Please note that currency that was used to unlock a class will be returned in a future update. We apologize for this delay.&lt;br /&gt;
* Fixed an exploit with the Rogue&#039;s Pickpocket.&lt;br /&gt;
* Fixed an issue where crossbows could not fire properly.&lt;br /&gt;
* Fixed an issue that prevented Trading Post filters from working properly.&lt;br /&gt;
* Fixed an issue where the Giant Centipede&#039;s basic attack had too short an attack time.&lt;br /&gt;
* Fixed an issue where Rogue stealth would sometimes not actually hide.&lt;br /&gt;
* Fixed an issue where the Ghost King could sometimes get stuck.&lt;br /&gt;
* Increased the baseline score for the Good rating when a bard completes a performance.&lt;br /&gt;
* Bard&#039;s Din of Darkness attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.&lt;br /&gt;
* Bard&#039;s Piercing Shrill&#039;s attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.&lt;br /&gt;
* Bard&#039;s Accelerando changed from 5/10/15 to 5/8/11&lt;br /&gt;
* Bard&#039;s Allegro&#039;s action speed and cast speed per second increase from 5/7/9% to 3/5/7%.&lt;br /&gt;
* Bard&#039;s Harmonic Shield Armor and Spell Resistance bonuses changed from 50 to 40.&lt;br /&gt;
* Wizard&#039;s Invisibility duration changed from 7 seconds to 5 seconds.&lt;br /&gt;
* Added a feature to set a framerate limit for the menu.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 3==&lt;br /&gt;
2023/08/14&lt;br /&gt;
&lt;br /&gt;
Patch Notes:&lt;br /&gt;
* Ironshield&#039;s functionality has been improved and several glitches have been fixed.&lt;br /&gt;
* Fixed an issue where redstone could not be used when launched with the Chafgames launcher.&lt;br /&gt;
* The Armor Rating curve table has been changed. Now takes more damage while naked.&lt;br /&gt;
* The Interaction Speed curve table has been changed. Clerics can now open chests and doors slightly faster.&lt;br /&gt;
* Casting time for all Wizard spells reduced by 0.25 seconds.&lt;br /&gt;
* Warlock&#039;s Curse of Pain and Power of Sacrifice cast time reduced by 0.25 seconds.&lt;br /&gt;
* Bard&#039;s Shriek of Weakness defense rating reduction rate has been slightly reduced.&lt;br /&gt;
* Bard&#039;s Chorale of Clarity spell recovery per tick slightly reduced.&lt;br /&gt;
* Hoard, which was accessible without clearing the boss in Inferno, has been removed.&lt;br /&gt;
&lt;br /&gt;
==Hotfix 2==&lt;br /&gt;
2023/08/11&lt;br /&gt;
&lt;br /&gt;
Patch Notes:&lt;br /&gt;
* Improved the anti-hack system for a cleaner environment. &lt;br /&gt;
* Increased the drop rate of Uncommon items from all chests.&lt;br /&gt;
* Added a small chance of Epic grade items to drop from all chests.&lt;br /&gt;
* Increased the drop rate of Epic grade items from Ornate, Lions Head, and Golden chests.&lt;br /&gt;
* Increased the amount of items sold by the Goblin Merchant. &lt;br /&gt;
* Blocked some cheese tactics for the Cave Troll.&lt;br /&gt;
* Fixed the bug where the Cave Troll sometimes respawned after death. &lt;br /&gt;
* Removed the hoard in the Cave Troll treasure room and simply populated it with items. &lt;br /&gt;
* Fixed locations where you could accidentally go outside the map.&lt;br /&gt;
* Fixed locations where multiple doors would spawn in the same spot.&lt;br /&gt;
* Added protection against characters being pushed by opening doors and chests into locations where they become stuck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hotfix 1==&lt;br /&gt;
2023/08/09&lt;br /&gt;
&lt;br /&gt;
Changes:&lt;br /&gt;
*Fixed a stuttering/rollback issue.&lt;br /&gt;
*Fixed an issue preventing Mimics from appearing in the Normal Goblin Caves.&lt;br /&gt;
*Fixed an issue where the UI were misaligned when setting hotkeys.&lt;br /&gt;
*Fixed some spots on maps that made it too easy to cheese some monsters.&lt;br /&gt;
*Rewards in one of the High Roller Goblin Cave modules has been slightly increased.&lt;br /&gt;
*The item drop rate quality of the Cave Troll in the Normal Goblin Caves has been slightly increased.&lt;br /&gt;
*Giant Worm&#039;s item drop rate quality has increased slightly.&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Hands&amp;diff=16644</id>
		<title>Hands</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Hands&amp;diff=16644"/>
		<updated>2023-11-30T17:13:10Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Hands Armors=&lt;br /&gt;
{{ArmorTable|{{GenerateArmorRows|Hands}}}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Craftables=&lt;br /&gt;
{{ArmorTable|{{GenerateArmorRows|CraftableHands}}}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Foot&amp;diff=16643</id>
		<title>Foot</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Foot&amp;diff=16643"/>
		<updated>2023-11-30T17:12:33Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Foot Armors=&lt;br /&gt;
{{ArmorTable|{{GenerateArmorRows|Foots}}}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Craftables=&lt;br /&gt;
{{ArmorTable|{{GenerateArmorRows|CraftableFoots}}}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=16415</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=16415"/>
		<updated>2023-11-24T14:35:48Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Fighter&lt;br /&gt;
|type        = &#039;A Master of Arms&#039;&lt;br /&gt;
|strength    = 15&lt;br /&gt;
|vigor       = 15&lt;br /&gt;
|agility     = 15&lt;br /&gt;
|dexterity   = 15&lt;br /&gt;
|will        = 15&lt;br /&gt;
|knowledge   = 15&lt;br /&gt;
|resourcefulness     = 15&lt;br /&gt;
|health     = 100 / 100&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Pretty much everything. (All* when using Weapon Mastery Perk)&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Versatile class that can equip a vast variety of [[Weapons]] and [[Armors]]. With Weapon Mastery, can equip &#039;&#039;&#039;any weapon in the game&#039;&#039;&#039;.&lt;br /&gt;
**Exclusive access to some of the strongest armors in the game.&lt;br /&gt;
**Great gap closer/evade ability with the Sprint skill and sustain through Second Wind.&lt;br /&gt;
**Able to wield a shield.&lt;br /&gt;
**Good melee and ranged capabilities.&lt;br /&gt;
*Cons&lt;br /&gt;
**Few options for specialization beyond stacking physical defense.&lt;br /&gt;
**Very slow movement speed if using plate armor. (Can be mitigated with Sprint, but not completely ignored).&lt;br /&gt;
**Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Adrenaline_Spike.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Spike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When the Fighter&#039;s health reaches below 40%, they become flooded with adrenaline and gain additional flat +15% Action Speed for 12 seconds. &amp;lt;br&amp;gt; Cooldown appears as a debuff: 60s. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Barricade.png|link=|x96px]] &amp;lt;br&amp;gt; Barricade &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain +50 additional flat Armor Rating during a block. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Combo Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Combo Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After landing two consecutive attacks within 2 seconds, gain +10% increased Physical Power Bonus for 2 seconds. &amp;lt;br&amp;gt; (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Counterattack.png|link=|x96px]] &amp;lt;br&amp;gt; Counterattack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Successfully blocking an attack grants +10% increased Move Speed Bonus and an additional +10% flat Action Speed for 3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Defense Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Defense Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Armor Rating acquired from armor by 10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dual Wield.png|link=|x96px]] &amp;lt;br&amp;gt; Dual Wield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Equipping weapons in both hands grants additional flat +10% Action Speed. &amp;lt;br&amp;gt; (works with all secondary weapons, this includes lanterns and now even shields) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Projectile Resistance.png|link=|x96px]] &amp;lt;br&amp;gt; Projectile Resistance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Projectile Resistance by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Shield Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Move Speed Bonus by +10% during a block, if an attack is blocked successfully, gain 50% Action Speed for the next blocking or attacking action. &amp;lt;br&amp;gt; (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it)  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Slayer.png|link=|x96px]] &amp;lt;br&amp;gt; Slayer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Cannot equip plate armor, but gain +5 Weapon Damage when holding a weapon in each hand. &amp;lt;br&amp;gt; (works with all secondary weapons, this includes lanterns, but not shields)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Swift.png|link=|x96px]] &amp;lt;br&amp;gt; Swift &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Weapon Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, Physical Power Bonus is decreased by -10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Adrenaline Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Rush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants additional flat +15% Action Speed for 8 seconds. After the duration ends, your Action Speed is reduced by a flat -8% and your Move Speed Bonus is decreased by -4% for 2 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Breakthrough.png|link=|x96px]] &amp;lt;br&amp;gt; Breakthrough &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Removes debuffs that slow all movement speeds.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Perfect_Block.png|link=|x96px]] &amp;lt;br&amp;gt; Perfect Block &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next blocked attack will not induce any stagger penalties for 6s. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Second Wind.png|link=|x96px]] &amp;lt;br&amp;gt; Second Wind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Recovers 40% of Max HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier 5 Spell. (Doesn&#039;t scale with physical or magical healing bonuses, but the duration is influenced by buff duration)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Shield_Slam.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Slam &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using a shield, perform a shield bash attack that deals 25 Physical Damage and decrease the victim&#039;s Move Speed Bonus by -20% for 2 seconds. 100% scaling &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 16s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Sprint.png|link=|x96px]] &amp;lt;br&amp;gt; Sprint &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain +50 flat Move Speed for 6 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Taunt.png|link=|x96px]] &amp;lt;br&amp;gt; Taunt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases the aggro value to all monsters within a 7.5m area by 50% and grants an additional flat +10% Physical and Magical Damage Reduction for 8 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Victory Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Victory Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +20% for one attack. If the target dies from this attack you recover 5% of your maximum HP. (Heal doesn&#039;t scale with physical or magical healing bonuses) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Francisca Axe]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Armet]], [[Barbuta Helmet]], [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]], [[Visored Barbuta Helmet]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Dark Plate Armor]], [[Doublet]], [[Fine Cuirass]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[Stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;&amp;quot; | 300 (100%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 8.9%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30 (8.9%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;&amp;quot; | 15 (0%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;&amp;quot; | 15 (0%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.&lt;br /&gt;
&lt;br /&gt;
- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.&lt;br /&gt;
&lt;br /&gt;
- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.&lt;br /&gt;
&lt;br /&gt;
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&#039;&#039;&#039;2023/11/09 Early Access Hotfix #20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Adrenaline Spike would not activate properly.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Rush action speed increase changed from 25% → 15%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Dual Wield action speed increase changed from 15% → 10%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind health recovery amount has been changed from 50% → 40% of maximum health.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind skill tier has been changed from 6 → 5.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Perfect Block has been changed to greatly improve the impact power of a block/parry for 6 seconds after activation instead of for just one block.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Perfect Block cooldown changed from 12s → 24s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/03 Early Access Hotfix #19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Spike Perk activation point changed from when remaining health reaches below 15% -&amp;gt; below 40%. (Bugged - still activates below 15%)&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Spike duration changed from 8s → 12s.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Rush debuff duration has been changed from 4s → 2s.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Taunt now also grants 10% magical damage reduction bonus in addition to the original physical damage reduction bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/22 Early Access Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter’s Taunt ability’s Physical Damage Reduction reduced from 15% to 10%.&lt;br /&gt;
&lt;br /&gt;
- Fighter’s Barricade gives +50 armor rating in defensive position instead of +15% Physical Damage Reduction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10/02/2023 Alpha Playtest #4 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Victory Strike could not function properly.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind : Tier 7 → 6 (spends less ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Rush : Tier 3 → 6 (spends more ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;09/02/2023 Alpha Playtest #4 Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter Weapon Mastery Physical Power Penalty -20% → -10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Swift : Move Speed Armor Penalty Mod -10% → -20%&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31/10/2022 Alpha Playtest #2 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Swift&#039; perk: Move Speed Armor Penalty modifier 30% -&amp;gt; 10%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Barricade&#039; perk: Physical Reduction 10% -&amp;gt; 5%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Sprint&#039; skill: MoveSpeedAdd 60 -&amp;gt; 50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=16414</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=16414"/>
		<updated>2023-11-24T01:58:59Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: Updated Shield interaction with dual wield and slayer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Fighter&lt;br /&gt;
|type        = &#039;A Master of Arms&#039;&lt;br /&gt;
|strength    = 15&lt;br /&gt;
|vigor       = 15&lt;br /&gt;
|agility     = 15&lt;br /&gt;
|dexterity   = 15&lt;br /&gt;
|will        = 15&lt;br /&gt;
|knowledge   = 15&lt;br /&gt;
|resourcefulness     = 15&lt;br /&gt;
|health     = 100 / 100&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Pretty much everything. (All* when using Weapon Mastery Perk)&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Versatile class that can equip a vast variety of [[Weapons]] and [[Armors]]. With Weapon Mastery, can equip &#039;&#039;&#039;any weapon in the game&#039;&#039;&#039;.&lt;br /&gt;
**Exclusive access to some of the strongest armors in the game.&lt;br /&gt;
**Great gap closer/evade ability with the Sprint skill and sustain through Second Wind.&lt;br /&gt;
**Able to wield a shield.&lt;br /&gt;
**Good melee and ranged capabilities.&lt;br /&gt;
*Cons&lt;br /&gt;
**Few options for specialization beyond stacking physical defense.&lt;br /&gt;
**Very slow movement speed if using plate armor. (Can be mitigated with Sprint, but not completely ignored).&lt;br /&gt;
**Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Adrenaline_Spike.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Spike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When the Fighter&#039;s health reaches below 40%, they become flooded with adrenaline and gain additional flat +15% Action Speed for 12 seconds. &amp;lt;br&amp;gt; Cooldown appears as a debuff: 60s. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Barricade.png|link=|x96px]] &amp;lt;br&amp;gt; Barricade &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain +50 additional flat Armor Rating during a block. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Combo Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Combo Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After landing two consecutive attacks within 2 seconds, gain +10% increased Physical Power Bonus for 2 seconds. &amp;lt;br&amp;gt; (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Counterattack.png|link=|x96px]] &amp;lt;br&amp;gt; Counterattack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Successfully blocking an attack grants +10% increased Move Speed Bonus and an additional +10% flat Action Speed for 3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Defense Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Defense Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Armor Rating acquired from armor by 10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dual Wield.png|link=|x96px]] &amp;lt;br&amp;gt; Dual Wield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Equipping weapons in both hands grants additional flat +10% Action Speed. &amp;lt;br&amp;gt; (works with all secondary weapons, this includes lanterns and now even shields) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Projectile Resistance.png|link=|x96px]] &amp;lt;br&amp;gt; Projectile Resistance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Projectile Resistance by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Shield Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Move Speed Bonus by +10% during a block, if an attack is blocked successfully, gain 50% Action Speed for the next blocking or attacking action. &amp;lt;br&amp;gt; (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it)  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Slayer.png|link=|x96px]] &amp;lt;br&amp;gt; Slayer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Cannot equip plate armor, but gain +5 Weapon Damage when holding a weapon in each hand. &amp;lt;br&amp;gt;  (works with all secondary weapons, this includes lanterns and now even shields, be sure to re-equip your shield if the slayer buff icon is not present on your buff bar)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Swift.png|link=|x96px]] &amp;lt;br&amp;gt; Swift &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Weapon Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, Physical Power Bonus is decreased by -10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Adrenaline Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Rush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants additional flat +15% Action Speed for 8 seconds. After the duration ends, your Action Speed is reduced by a flat -8% and your Move Speed Bonus is decreased by -4% for 2 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Breakthrough.png|link=|x96px]] &amp;lt;br&amp;gt; Breakthrough &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Removes debuffs that slow all movement speeds.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Perfect_Block.png|link=|x96px]] &amp;lt;br&amp;gt; Perfect Block &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next blocked attack will not induce any stagger penalties for 6s. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Second Wind.png|link=|x96px]] &amp;lt;br&amp;gt; Second Wind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Recovers 40% of Max HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier 5 Spell. (Doesn&#039;t scale with physical or magical healing bonuses, but the duration is influenced by buff duration)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Shield_Slam.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Slam &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using a shield, perform a shield bash attack that deals 25 Physical Damage and decrease the victim&#039;s Move Speed Bonus by -20% for 2 seconds. 100% scaling &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 16s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Sprint.png|link=|x96px]] &amp;lt;br&amp;gt; Sprint &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain +50 flat Move Speed for 6 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Taunt.png|link=|x96px]] &amp;lt;br&amp;gt; Taunt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases the aggro value to all monsters within a 7.5m area by 50% and grants an additional flat +10% Physical and Magical Damage Reduction for 8 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Victory Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Victory Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +20% for one attack. If the target dies from this attack you recover 5% of your maximum HP. (Heal doesn&#039;t scale with physical or magical healing bonuses) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Francisca Axe]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Armet]], [[Barbuta Helmet]], [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]], [[Visored Barbuta Helmet]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Dark Plate Armor]], [[Doublet]], [[Fine Cuirass]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[Stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;&amp;quot; | 300 (100%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 8.9%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30 (8.9%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;&amp;quot; | 15 (0%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;&amp;quot; | 15 (0%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.&lt;br /&gt;
&lt;br /&gt;
- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.&lt;br /&gt;
&lt;br /&gt;
- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.&lt;br /&gt;
&lt;br /&gt;
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&#039;&#039;&#039;2023/11/09 Early Access Hotfix #20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Adrenaline Spike would not activate properly.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Rush action speed increase changed from 25% → 15%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Dual Wield action speed increase changed from 15% → 10%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind health recovery amount has been changed from 50% → 40% of maximum health.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind skill tier has been changed from 6 → 5.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Perfect Block has been changed to greatly improve the impact power of a block/parry for 6 seconds after activation instead of for just one block.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Perfect Block cooldown changed from 12s → 24s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/03 Early Access Hotfix #19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Spike Perk activation point changed from when remaining health reaches below 15% -&amp;gt; below 40%. (Bugged - still activates below 15%)&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Spike duration changed from 8s → 12s.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Rush debuff duration has been changed from 4s → 2s.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Taunt now also grants 10% magical damage reduction bonus in addition to the original physical damage reduction bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/22 Early Access Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter’s Taunt ability’s Physical Damage Reduction reduced from 15% to 10%.&lt;br /&gt;
&lt;br /&gt;
- Fighter’s Barricade gives +50 armor rating in defensive position instead of +15% Physical Damage Reduction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10/02/2023 Alpha Playtest #4 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Victory Strike could not function properly.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind : Tier 7 → 6 (spends less ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Rush : Tier 3 → 6 (spends more ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;09/02/2023 Alpha Playtest #4 Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter Weapon Mastery Physical Power Penalty -20% → -10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Swift : Move Speed Armor Penalty Mod -10% → -20%&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31/10/2022 Alpha Playtest #2 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Swift&#039; perk: Move Speed Armor Penalty modifier 30% -&amp;gt; 10%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Barricade&#039; perk: Physical Reduction 10% -&amp;gt; 5%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Sprint&#039; skill: MoveSpeedAdd 60 -&amp;gt; 50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=16369</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=16369"/>
		<updated>2023-11-16T23:39:23Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Fighter&lt;br /&gt;
|type        = &#039;A Master of Arms&#039;&lt;br /&gt;
|strength    = 15&lt;br /&gt;
|agility     = 15&lt;br /&gt;
|will        = 15&lt;br /&gt;
|knowledge   = 15&lt;br /&gt;
|resourcefulness     = 15&lt;br /&gt;
|health     = 100 / 100&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Pretty much everything. (All* when using Weapon Mastery Perk)&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Versatile class that can equip a vast variety of [[Weapons]] and [[Armors]]. With Weapon Mastery, can equip &#039;&#039;&#039;any weapon in the game&#039;&#039;&#039;.&lt;br /&gt;
**Exclusive access to some of the strongest armors in the game.&lt;br /&gt;
**Great gap closer/evade ability with the Sprint skill and sustain through Second Wind.&lt;br /&gt;
**Able to wield a shield.&lt;br /&gt;
**Good melee and ranged capabilities.&lt;br /&gt;
*Cons&lt;br /&gt;
**Few options for specialization beyond stacking physical defense.&lt;br /&gt;
**Very slow movement speed if using plate armor. (Can be mitigated with Sprint, but not completely ignored).&lt;br /&gt;
**Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Adrenaline_Spike.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Spike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When the Fighter&#039;s health reaches below 40%, they become flooded with adrenaline and gain additional flat +15% Action Speed for 12 seconds. &amp;lt;br&amp;gt; Cooldown appears as a debuff: 60s. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Barricade.png|link=|x96px]] &amp;lt;br&amp;gt; Barricade &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain +50 additional flat Armor Rating during a block. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Combo Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Combo Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; After landing two consecutive attacks within 2 seconds, gain +10% increased Physical Power Bonus for 2 seconds. &amp;lt;br&amp;gt; (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Counterattack.png|link=|x96px]] &amp;lt;br&amp;gt; Counterattack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Successfully blocking an attack grants +10% increased Move Speed Bonus and an additional +10% flat Action Speed for 3 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Defense Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Defense Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Armor Rating acquired from armor by 10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dual Wield.png|link=|x96px]] &amp;lt;br&amp;gt; Dual Wield &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Equipping weapons in both hands grants additional flat +10% Action Speed. &amp;lt;br&amp;gt; (works for lanterns and hand crossbows as well, but not for shields) &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Projectile Resistance.png|link=|x96px]] &amp;lt;br&amp;gt; Projectile Resistance &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Projectile Resistance by +10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Shield Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Move Speed Bonus by +10% during a block, if an attack is blocked successfully, gain 50% Action Speed for the next blocking or attacking action. &amp;lt;br&amp;gt; (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it)  &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Slayer.png|link=|x96px]] &amp;lt;br&amp;gt; Slayer &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Cannot equip plate armor, but gain +5 Weapon Damage when holding a weapon in each hand. &amp;lt;br&amp;gt; (works for lanterns and hand crossbows as well, but not for shields)&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Swift.png|link=|x96px]] &amp;lt;br&amp;gt; Swift &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Weapon Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Weapon Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, Physical Power Bonus is decreased by -10%. &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Adrenaline Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Rush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants additional flat +15% Action Speed for 8 seconds. After the duration ends, your Action Speed is reduced by a flat -8% and your Move Speed Bonus is decreased by -4% for 2 seconds.&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Breakthrough.png|link=|x96px]] &amp;lt;br&amp;gt; Breakthrough &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Removes debuffs that slow all movement speeds.  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Perfect_Block.png|link=|x96px]] &amp;lt;br&amp;gt; Perfect Block &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next blocked attack will not induce any stagger penalties for 6s. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Second Wind.png|link=|x96px]] &amp;lt;br&amp;gt; Second Wind &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Recovers 40% of Max HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier 5 Spell. (Doesn&#039;t scale with physical or magical healing bonuses, but the duration is influenced by buff duration)&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Shield_Slam.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Slam &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using a shield, perform a shield bash attack that deals 25 Physical Damage and decrease the victim&#039;s Move Speed Bonus by -20% for 2 seconds. 100% scaling &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 16s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Sprint.png|link=|x96px]] &amp;lt;br&amp;gt; Sprint &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Gain +50 flat Move Speed for 6 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 28s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Taunt.png|link=|x96px]] &amp;lt;br&amp;gt; Taunt &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases the aggro value to all monsters within a 7.5m area by 50% and grants an additional flat +10% Physical and Magical Damage Reduction for 8 seconds. &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Victory Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Victory Strike &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +20% for one attack. If the target dies from this attack you recover 5% of your maximum HP. (Heal doesn&#039;t scale with physical or magical healing bonuses) &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Francisca Axe]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Armet]], [[Barbuta Helmet]], [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]], [[Visored Barbuta Helmet]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Dark Plate Armor]], [[Doublet]], [[Fine Cuirass]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[Stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;&amp;quot; | 300 (100%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -25%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 8.9%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30 (8.9%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;&amp;quot; | 15 (0%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;&amp;quot; | 15 (0%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.&lt;br /&gt;
&lt;br /&gt;
- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.&lt;br /&gt;
&lt;br /&gt;
- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.&lt;br /&gt;
&lt;br /&gt;
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&#039;&#039;&#039;2023/11/09 Early Access Hotfix #20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Adrenaline Spike would not activate properly.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Rush action speed increase changed from 25% → 15%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Dual Wield action speed increase changed from 15% → 10%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind health recovery amount has been changed from 50% → 40% of maximum health.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind skill tier has been changed from 6 → 5.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Perfect Block has been changed to greatly improve the impact power of a block/parry for 6 seconds after activation instead of for just one block.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Perfect Block cooldown changed from 12s → 24s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/03 Early Access Hotfix #19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Spike Perk activation point changed from when remaining health reaches below 15% -&amp;gt; below 40%. (Bugged - still activates below 15%)&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Spike duration changed from 8s → 12s.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Rush debuff duration has been changed from 4s → 2s.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Taunt now also grants 10% magical damage reduction bonus in addition to the original physical damage reduction bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/22 Early Access Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter’s Taunt ability’s Physical Damage Reduction reduced from 15% to 10%.&lt;br /&gt;
&lt;br /&gt;
- Fighter’s Barricade gives +50 armor rating in defensive position instead of +15% Physical Damage Reduction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10/02/2023 Alpha Playtest #4 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Victory Strike could not function properly.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind : Tier 7 → 6 (spends less ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Adrenaline Rush : Tier 3 → 6 (spends more ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;09/02/2023 Alpha Playtest #4 Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter Weapon Mastery Physical Power Penalty -20% → -10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Swift : Move Speed Armor Penalty Mod -10% → -20%&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Hotfix #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31/10/2022 Alpha Playtest #2 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Swift&#039; perk: Move Speed Armor Penalty modifier 30% -&amp;gt; 10%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Barricade&#039; perk: Physical Reduction 10% -&amp;gt; 5%.&lt;br /&gt;
&lt;br /&gt;
- Fighter&#039;s &#039;Sprint&#039; skill: MoveSpeedAdd 60 -&amp;gt; 50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=16368</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Rogue&amp;diff=16368"/>
		<updated>2023-11-16T23:30:16Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
|name        = Rogue&lt;br /&gt;
|type        = &#039;The Sly Assassin&#039;&lt;br /&gt;
|strength    = 8&lt;br /&gt;
|agility     = 30&lt;br /&gt;
|will        = 5&lt;br /&gt;
|knowledge   = 12&lt;br /&gt;
|resourcefulness     = 20&lt;br /&gt;
|health     = 84 / 84&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; Daggers.&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Very high interaction speed, attack speed and base movement speed.&lt;br /&gt;
**High DPS, with many stacking damage abilities and fast-swinging weapons, as well as Armor-piercing capabilities.&lt;br /&gt;
**Unlimited lockpicking ability through the Lockpick Expert perk.&lt;br /&gt;
**Can detect and disable traps.&lt;br /&gt;
**Hide skill lasts for a long time when Hide Mastery perk is equipped, allowing them to avoid encounters or setup ambushes.&lt;br /&gt;
**Strong Damage Over Time options.&lt;br /&gt;
*Cons&lt;br /&gt;
**Limited melee range if not using the Rapier.&lt;br /&gt;
**Low health requiring good decision making skills.&lt;br /&gt;
**Limited to leather and cloth armor.&lt;br /&gt;
**Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening.&lt;br /&gt;
**Limited ranged options, if not using Hand Crossbow Mastery perk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
You can equip an additional perk every 5 levels.  &lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Ambush.png|link=|x96px]] &amp;lt;br&amp;gt; Ambush &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The first attack within 3 seconds after exiting the Hide skill benefits from +50% increased Physical Power Bonus.&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Backstab.png|link=|x96px]] &amp;lt;br&amp;gt; Back Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +30% when attacking from behind a target. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Creep.png|link=|x96px]] &amp;lt;br&amp;gt; Creep &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When crouch walking, the volume of the footstep sound is significantly reduced and Movement Speed Bonus is increased by +5%. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Dagger Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Dagger Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Increases Physical Power Bonus by +10% when attacking with a dagger. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Double_Jump.png|link=|x96px]] &amp;lt;br&amp;gt; Double Jump &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Unlocks the ability to jump once while mid-air at the cost of -20 Move Speed. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Hand_Crossbow_Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hand Crossbow Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Allows the Rogue to equip the Hand Crossbow and additionally increases weapon damage by +2 for the hand crossbow only. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Hidden Pockets.png|link=|x96px]] &amp;lt;br&amp;gt; Hidden Pockets &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Items worn in utility slots do not appear on the waist. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Hide Mastery.png|link=|x96px]] &amp;lt;br&amp;gt; Hide Mastery &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Extends the total duration of the hide skill to 40 seconds. (As Hide is a buff, its duration is affected by Starter Rogue&#039;s -30% buff duration) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Jokester.png|link=|x96px]] &amp;lt;br&amp;gt; Jokester &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The Rogue lightens the mood, giving theirself and all party members within 4.5 meters a +2 All Attributes buff. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Lockpick Expert.png|link=|x96px]] &amp;lt;br&amp;gt; Lockpick Expert &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Ability to pick locks without a lockpick. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Pickpocket.png|link=|x96px]] &amp;lt;br&amp;gt; Pickpocket &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; You can steal an enemy&#039;s item from the dungeon by using the &amp;quot;interact&amp;quot; key. Bumps no longer break stealth. Items currently equipped by enemies cannot be stolen. Stolen item is random. &amp;lt;/td&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Poisoned Weapon.png|link=|x96px]] &amp;lt;br&amp;gt; Poisoned Weapon &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A successful attack applies poison that deals 4 Magical Damage over 4 seconds. The poison can stack up to 5 times at once. (Rogue has a -50% Magical Power penalty and Poisoned Weapon does not perform as the tooltip indicates with default stats.) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Shadow_Runner.png|link=|x96px]] &amp;lt;br&amp;gt; Shadow Runner &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Move Speed Bonus is increased by +15% for 3 seconds when coming out of the Hide skill. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Stealth.png|link=|x96px]] &amp;lt;br&amp;gt; Stealth &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk_Thrust.png|link=|x96px]] &amp;lt;br&amp;gt; Thrust &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Grants +15% increased Armor Penetration when swinging with Daggers. &#039;&#039;Does not apply to Short Sword, Rapier, Hand Crossbow, or any other non-Dagger weapon.&#039;&#039; &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Perk Trap Detection.png|link=|x96px]] &amp;lt;br&amp;gt; Trap Detection &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Highlights traps within 4.5 meters. Highlighted traps can be disarmed by the player. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name &amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Scaling&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Cooldown &amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Caltrops.png|link=|x96px]] &amp;lt;br&amp;gt; Caltrops &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical Damage and will decrease the victim&#039;s Move Speed Bonus by -50% for 3 seconds. (4 uses, non-replenishable.) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 100% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 12s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Cut_Throat.png|link=|x96px]] &amp;lt;br&amp;gt; Cut Throat &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; If the next attack is successful, it cancels all of the target&#039;s current animations of casting Spells/Skills/Songs, refunding the cast to the target and applying a Silence debuff to the victim for 3 seconds. Silence prevents the use of Spells/Skills/Songs. Additionally Cut Throat removes all Skill-sourced buffs that apply an effect on-hit, like Blow of Corruption, Achilles Strike, and even Blood Exchange.&lt;br /&gt;
        &amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;caption style=&amp;quot;width:750px;background:transparent;&amp;quot;&amp;gt;Interactions&amp;lt;/caption&amp;gt;&lt;br /&gt;
                    &amp;lt;tr&amp;gt;&lt;br /&gt;
                        &amp;lt;td style=&amp;quot;max-width:95%;padding: 10px;&amp;gt; Cutthroat removes the effect buff of the following skills: &lt;br /&gt;
Barbarian: Achilles, Blood Exchange, War Sacrifice, Reckless Attack&lt;br /&gt;
&lt;br /&gt;
Bard: Encore&lt;br /&gt;
&lt;br /&gt;
Cleric: Smite, Divine Protection&lt;br /&gt;
&lt;br /&gt;
Fighter: Adrenaline Rush, Victory Strike, Perfect Block&lt;br /&gt;
&lt;br /&gt;
Rogue: Rupture, Weakpoint, Hide, Cutthroat&lt;br /&gt;
&lt;br /&gt;
Ranger: Pen Shot, Forceful Shot&lt;br /&gt;
&lt;br /&gt;
Wizard: Meditation, Intense Focus&lt;br /&gt;
&lt;br /&gt;
Warlock: Blow of Corruption&lt;br /&gt;
&lt;br /&gt;
Cutthroat does not remove: Rage, Warcry, Arcane Shield, Sprint, Second Wind, Taunt, Quick Fire, True Shot&lt;br /&gt;
&lt;br /&gt;
Weird interactions:&lt;br /&gt;
Quickshot and Multishot get their cooldown refunded so its effectivly a buff. Rations have their animation go off, have the skill go on cooldown but the heal does not go through.&lt;br /&gt;
Cant test phantomized (however if rogue ever had a way to hit lok while in it and proc cutthroat, it would probably cancel the phantomize buff that lok gets) &amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 14s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Hide.png|link=|x96px]] &amp;lt;br&amp;gt; Hide &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Become invisible for 20 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. (As Hide is a buff, its duration is affected by Starter Rogue&#039;s -30% buff duration) &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 40s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Rupture.png|link=|x96px]] &amp;lt;br&amp;gt; Rupture &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; The next successful attack causes the target to bleed for 20 Physical Damage over 5 seconds. The buff is consumed when attack hits an object or target. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; 50% &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 18s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Smoke Bomb.png|link=|x96px]] &amp;lt;br&amp;gt; Smoke Pot &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 30 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -20%. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill_Tumbling.png|link=|x96px]] &amp;lt;br&amp;gt; Tumbling &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; When used, backtumbles in the opposite direction the player is facing. &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; / &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; [[File:Skill Weakpoint Attack.png|link=|x96px]] &amp;lt;br&amp;gt; Weakpoint Attack &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Applies debuff on the next hit that decreases target&#039;s Armor Rating by -40% for 3 seconds. This only affects Armor Rating given by gear&#039;s base stats. It will not impact Armor Rating given by buffs or by +Armor Rating enchantments.  &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt; 24s &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-|Gear=&lt;br /&gt;
&lt;br /&gt;
Weapons&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Category&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Weapons&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 2-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; 1-Handed &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Utility &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Throwing Knife]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armors&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Slot&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Armors&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Head &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Cap]], [[Rogue Cowl]], Shadow Hood, Shadow Mask &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Chest &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Doublet]], [[Marauder Outfit]], [[Padded Tunic]], [[Regal Gambeson]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Legs &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Hands &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Feet &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]] &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;height:100px&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot; text-align:middle&amp;quot;&amp;gt; Back &amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt; Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
These [[stats]] do not include the starting armor&lt;br /&gt;
&amp;lt;table style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle&amp;quot; cellpadding=5%&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Stat Name || style=&amp;quot;text-align:center;&amp;quot;| Base Stats&lt;br /&gt;
|-&lt;br /&gt;
|Strength || style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 8&lt;br /&gt;
|-&lt;br /&gt;
|Agility || style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
|Will|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Knowledge || style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
|Resourcefulness|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
|Health|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 84&lt;br /&gt;
|-&lt;br /&gt;
|Spell Memory|| style=&amp;quot;text-align:right;color: rgb(132,176,5)&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Move Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 315 (105%)&lt;br /&gt;
|-&lt;br /&gt;
|Action Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 17.5%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Casting Speed|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -38%&lt;br /&gt;
|-&lt;br /&gt;
|Equip Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 75%&lt;br /&gt;
|-&lt;br /&gt;
|Regular Interaction Speed|| style=&amp;quot;text-align:right;color: rgb(132,176,5);&amp;quot; | 63%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magical Interaction Speed|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);&amp;quot; | -15%&lt;br /&gt;
|-&lt;br /&gt;
|Buff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -30%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Debuff Duration|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 42.9%&lt;br /&gt;
|-&lt;br /&gt;
|Armor Penetration|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Magic Penetration|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Headshot Reduction|| style=&amp;quot;text-align:right;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Projectile Damage Reduction|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Damage Reduction|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -22%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Armor Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Resist|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Resist Rating|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 0 (-10%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -17%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Physical Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 8 (-17%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Magic Power Bonus|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | -50%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|From Magic Power|| style=&amp;quot;text-align:right;color: rgb(255,117,117);&amp;quot; | 5 (-50%)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|From Bonuses|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0%&lt;br /&gt;
|-&lt;br /&gt;
|Primary Weapon|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Attack 1|| style=&amp;quot;text-align:right;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|Attack 2|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | (0) + 0(Blunt)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border-bottom: double 5px grey;&amp;quot; |Secondary Weapon|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|Impact Power|| style=&amp;quot;text-align:right;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|Primary Weapon Impact Power|| style=&amp;quot;text-align:right;color: gray&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot;|   Secondary Weapon Impact Power|| style=&amp;quot;text-align:right;border-bottom: double 5px grey;&amp;quot; | 0&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Armor penetration abilities do not affect negative PDR, which means they have no affect on [[Monsters]] except some bosses&lt;br /&gt;
&lt;br /&gt;
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.&lt;br /&gt;
&lt;br /&gt;
- Use your invisibility skill to ambush enemy players or de-aggro monsters.&lt;br /&gt;
&lt;br /&gt;
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.&lt;br /&gt;
&lt;br /&gt;
- You are not as durable as a Fighter, don&#039;t take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy&#039;s range.&lt;br /&gt;
&lt;br /&gt;
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.&lt;br /&gt;
&lt;br /&gt;
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.&lt;br /&gt;
&lt;br /&gt;
- You cannot use your Hide skill while holding a light source in your hands.&lt;br /&gt;
&lt;br /&gt;
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.&lt;br /&gt;
&lt;br /&gt;
|-|Patch Notes=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/11/03 Early Access Hotfix #19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Hand Crossbow Mastery perk also increases crossbow weapon damage by +2.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Double Jump perk no longer confers a landing penalty, but instead grants a -20 movement speed penalty when the perk is equipped.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Weakpoint Attack skill’s debuff duration has been reduced from 4s → 3s, and armor rating reduction on the target has been increased from 30% → 40%.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Cut Throat cooldown changed from 28s → 14s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/28 Early Access Hotfix #14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Trap Detection range has been increased from 400 → 450.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Jokester range has been increased from 350 → 450.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Ambush physical damage bonus changed from 30% → 50%.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Weak Point attack armor rating reduction has been changed from 25% → 30%, and the duration has been changed from 3s → 4s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/26 Early Access Patch #1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue will no longer break stealth when bumped if the Pickpocket perk is equipped.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Hide cooldown changed from 45s -&amp;gt; 40s.&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s CutThroat cooldown changed from 60s -&amp;gt; 28s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/21 Early Access Hotfix #13&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s base Agility decreased from 35 → 30.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s base Resourcefullness increased from 15 → 20.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Ambush perk damage bonus decreased from 50% → 30%.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Hide base duration decreased from 60s → 20s.&lt;br /&gt;
&lt;br /&gt;
- Rogue now has Hide Mastery Perk that increases their hide duration.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Weakpoint Attack’s 50% Weapon Damage Bonus on the initial attack has been removed.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Weakpoint Attack’s Armor rating debuff has been reduced from -40% → -25%.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Weakpoint Attack’s Duration 5s → 3s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/09/12 Early Access Hotfix #11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue&#039;s Double Jump slow on landing duration reduced from 3s -&amp;gt; 2s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/31 Early Access Hotfix #8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability cooltime reduced from 24 → 12s,&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability slow duration increased from 2 → 3s,&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Caltrops ability count reduced from 6 → 4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/24 Early Access Hotfix #7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A new Hand Crossbow Mastery perk has been added for the Rogue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023/08/22 Early Access Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Weakpoint Attack now reduces the target&#039;s Armor Rating by 40% instead of reducing the Physical Damage Reduction. &lt;br /&gt;
&lt;br /&gt;
- Rogue can no longer equip the Hand Crossbow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14/02/2023 Alpha Playtest #4 Hotfix #6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue’s Hide duration changed from 50 to 60 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20/12/2022 Alpha Playtest #3 Hotfix #4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where Weakpoint Attack could deal less damage depending on the opponent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17/12/2022 Alpha Playtest #3 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where the Hide state could be broken by another player&#039;s corpse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16/12/2022 Alpha Playtest #3 Changelog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Added two new Rogue weapons – Stiletto Dagger and Kris Dagger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31/10/2022 Alpha Playtest #2 Hotfix #2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Rogue &#039;Weakpoint&#039; skill: weapon damage bonus 100% -&amp;gt; 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26/09/2022 Bug squashing QA playtest Hotfix #3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where an item could be seen when item swapped in Hide state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Treasures&amp;diff=16358</id>
		<title>Treasures</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Treasures&amp;diff=16358"/>
		<updated>2023-11-14T23:46:33Z</updated>

		<summary type="html">&lt;p&gt;Esthelion: /* Treasures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Dark and Darker Wiki Treasures Guide to Values, Sell Price, Gems&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
{{WIP}}&lt;br /&gt;
Spreadsheet: [https://docs.google.com/spreadsheets/d/1q31azTYvrqlB4ocDGKbrqRGmsGuL0GeabwExd5EjRgQ/edit?usp=sharing] (Updating)&lt;br /&gt;
&lt;br /&gt;
It may be better to not sell treasures that worth more than 50 golds, as they keep more gold per slot than Gold Coin Purse.&lt;br /&gt;
&lt;br /&gt;
However, it is usually better to stock on [[Golden Key]]s as they are worth most per slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Decimals are &#039;&#039;&#039;rounded&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
&lt;br /&gt;
Treasures have different rarity names: &amp;lt;span class=&amp;quot;colorrarity0&amp;quot;&amp;gt;Cracked&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;colorrarity1&amp;quot;&amp;gt;Flawed&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;colorrarity2&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;colorrarity3&amp;quot;&amp;gt;Fine&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;colorrarity4&amp;quot;&amp;gt;Exquisite&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;colorrarity5&amp;quot;&amp;gt;Perfect&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;colorrarity6&amp;quot;&amp;gt;Royal&amp;lt;/span&amp;gt;, and &amp;lt;span class=&amp;quot;colorrarity7&amp;quot;&amp;gt;Ultimate&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15.5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-1),0.7); text-align:center; vertical-align:middle; width:6.5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;II&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-2),0.7); text-align:center; vertical-align:middle; width:6.5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;III&amp;lt;/th&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;    &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{Iconbox|Slim Bangle|size=x50px|nobr=1}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;38&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;38 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{Iconbox|Triple Gem Bangle|size=x50px|nobr=1}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 41&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;68&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;41&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;68&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{Iconbox|Turquoise Gem Bangle|size=x50px|nobr=1}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;38&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;38&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{Iconbox|Ceremonial Dagger|size=x50px|nobr=1}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{Iconbox|Goblet|size=x50px|nobr=1}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{Iconbox|Gold Chalice|size=x50px|nobr=1}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{Iconbox|Gold Goblet|size=x50px|nobr=1}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{Iconbox|Silver Chalice|size=x50px|nobr=1}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{Iconbox|Gold Bowl|size=x50px|nobr=1}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 48 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;96&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;144&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{Iconbox|Gold Candelabra|size=x50px|nobr=1}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;96&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;144&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{Iconbox|Gold Candle Holder|size=x50px|nobr=1}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;96&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;144&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{Iconbox|Gold Crown|size=x50px|nobr=1}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;96&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;144&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{Iconbox|Gold Waterpot|size=x50px|nobr=1}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;96&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;144&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{Iconbox|Ancient Scroll|size=x50px|nobr=1}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;144&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;216&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
Other items that can be worth for selling&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable jquery-tablesorter stripedtable&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15.5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-1),0.7); text-align:center; vertical-align:middle; width:6.5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;II&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-2),0.7); text-align:center; vertical-align:middle; width:6.5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;III&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-3),0.7); text-align:center; vertical-align:middle; width:6.5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;IV&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-4),0.7); text-align:center; vertical-align:middle; width:6.5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;V&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-5),0.7); text-align:center; vertical-align:middle; width:6.5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;VI&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-6),0.7); text-align:center; vertical-align:middle; width:6.5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;VII&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:6.5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;Size # &amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-1),0.7); text-align:center; vertical-align:middle; width:6.5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;II/#&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-2),0.7); text-align:center; vertical-align:middle; width:6.5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;III/#&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-3),0.7); text-align:center; vertical-align:middle; width:6.5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;IV/#&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-4),0.7); text-align:center; vertical-align:middle; width:6.5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;V/#&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-5),0.7); text-align:center; vertical-align:middle; width:6.5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;VI/#&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th style=&amp;quot;font-weight:bold; color:#eee; background-color: rgb(var(--rarity-6),0.7); text-align:center; vertical-align:middle; width:6.5%&amp;quot; class=&amp;quot;headerSort&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot;&amp;gt;VII/#&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{Iconbox|Explosive Bottle|size=x50px|nobr=1}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{Iconbox|Oil Lantern|size=x50px|nobr=1}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; {{Iconbox|Lantern|size=x50px|nobr=1}} &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; 4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:Quest_Items#Quest_Items}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
Before playtest #4, all treasure had the same value as the current 2 slot items.&lt;/div&gt;</summary>
		<author><name>Esthelion</name></author>
	</entry>
</feed>