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	<title>Dark and Darker Wiki - User contributions [en]</title>
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	<updated>2026-05-13T10:47:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=64633</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=64633"/>
		<updated>2026-03-14T16:24:32Z</updated>

		<summary type="html">&lt;p&gt;Dadwikihelper420: Made the requirement clearer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;A Master of Arms&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&lt;br /&gt;
The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; - Pretty much everything&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Can equip most [[Weapons|weapons]] and [[Armors|armors]]. With Weapon Mastery perk, can equip &#039;&#039;&#039;any&#039;&#039;&#039; weapon in the game.&lt;br /&gt;
**Well-rounded attributes.&lt;br /&gt;
**Has the ability to sprint with the Sprint skill and sustain through Second Wind skill.&lt;br /&gt;
*Cons&lt;br /&gt;
**Dependent on equipment.&lt;br /&gt;
**Cannot cast any spells.&lt;br /&gt;
**Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk_Adrenaline_Spike.png|link=|96px]] &amp;lt;br&amp;gt; Adrenaline Spike&lt;br /&gt;
| {{:Fighter|desc=AdrenalineSpike}}&lt;br /&gt;
| {{Ability_Data|AdrenalineSpike|Cooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Barricade.png|link=|96px]] &amp;lt;br&amp;gt; Barricade&lt;br /&gt;
| {{:Fighter|desc=Barricade}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Combo Attack.png|link=|96px]] &amp;lt;br&amp;gt; Combo Attack&lt;br /&gt;
| {{:Fighter|desc=ComboAttack}}&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Counterattack.png|link=|96px]] &amp;lt;br&amp;gt; Counterattack&lt;br /&gt;
| {{:Fighter|desc=Counterattack}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Defense Expert.png|link=|96px]] &amp;lt;br&amp;gt; Defense Mastery&lt;br /&gt;
| {{:Fighter|desc=DefenseMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dual Wield.png|link=|96px]] &amp;lt;br&amp;gt; Dual Wield&lt;br /&gt;
| {{:Fighter|desc=DualWield}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Last Bastion.png|link=|96px]] &amp;lt;br&amp;gt; Last Bastion&lt;br /&gt;
| {{:Fighter|desc=LastBastion}}&lt;br /&gt;
| {{Ability_Data|LastBastion|Cooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Projectile Resistance.png|link=|96px]] &amp;lt;br&amp;gt; Projectile Resistance&lt;br /&gt;
| {{:Fighter|desc=ProjectileResistance}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Shield Expert.png|link=|96px]] &amp;lt;br&amp;gt; Shield Mastery&lt;br /&gt;
| {{:Fighter|desc=ShieldMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk_Slayer.png|link=|96px]] &amp;lt;br&amp;gt; Slayer&lt;br /&gt;
| {{:Fighter|desc=Slayer}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Swift.png|link=|96px]] &amp;lt;br&amp;gt; Swift&lt;br /&gt;
| {{:Fighter|desc=Swift}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Sword Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Sword Mastery&lt;br /&gt;
| {{:Fighter|desc=SwordMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Veteran Instinct.png|link=|96px]] &amp;lt;br&amp;gt; Veteran Instinct&lt;br /&gt;
| {{:Fighter|desc=VeteranInstinct}}&lt;br /&gt;
| Be out of combat for 10s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Weapon Guard.png|link=|96px]] &amp;lt;br&amp;gt; Weapon Guard&lt;br /&gt;
| {{:Fighter|desc=WeaponGuard}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Weapon Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Weapon Mastery&lt;br /&gt;
| {{:Fighter|desc=WeaponMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Adrenaline Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Rush&lt;br /&gt;
| {{:Fighter|desc=AdrenalineRush}}&lt;br /&gt;
| {{Ability_Data|AdrenalineRush|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Breakthrough.png|link=|x96px]] &amp;lt;br&amp;gt; Breakthrough&lt;br /&gt;
| {{:Fighter|desc=Breakthrough}}&lt;br /&gt;
| {{Ability_Data|Breakthrough|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Disarm.png|link=|x96px]] &amp;lt;br&amp;gt; Disarm&lt;br /&gt;
| {{:Fighter|desc=Disarm}}&lt;br /&gt;
| {{Ability_Data|Disarm|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Fortified Ground.png|link=|x96px]] &amp;lt;br&amp;gt; Fortified Ground&lt;br /&gt;
| {{:Fighter|desc=FortifiedGround}}&lt;br /&gt;
| {{Ability_Data|FortifiedGround|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill_Perfect_Block.png|link=|x96px]] &amp;lt;br&amp;gt; Perfect Block&lt;br /&gt;
| {{:Fighter|desc=PerfectBlock}}&lt;br /&gt;
| {{Ability_Data|PerfectBlock|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill_Pommel_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Pommel Strike&lt;br /&gt;
| {{:Fighter|desc=PommelStrike}}&lt;br /&gt;
| {{Ability_Data|PommelStrike|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Second Wind.png|link=|x96px]] &amp;lt;br&amp;gt; Second Wind&lt;br /&gt;
| {{:Fighter|desc=SecondWind}}&lt;br /&gt;
| -&lt;br /&gt;
|- &amp;lt;!-- Shield slam data bugged, has to be manually written--&amp;gt;&lt;br /&gt;
| [[File:Skill_Shield_Slam.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Slam&lt;br /&gt;
| {{:Fighter|desc=ShieldSlam}}&lt;br /&gt;
| {{Ability_Data|ShieldSlam|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Spell Reflection.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Reflection&lt;br /&gt;
| {{:Fighter|desc=SpellReflection}}&lt;br /&gt;
| {{Ability_Data|SpellReflection|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Sprint.png|link=|x96px]] &amp;lt;br&amp;gt; Sprint&lt;br /&gt;
| {{:Fighter|desc=Sprint}}&lt;br /&gt;
| {{Ability_Data|Sprint|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Taunt.png|link=|x96px]] &amp;lt;br&amp;gt; Taunt&lt;br /&gt;
| {{:Fighter|desc=Taunt}}&lt;br /&gt;
| {{Ability_Data|Taunt|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Victory Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Victory Strike&lt;br /&gt;
| {{:Fighter|desc=VictoryStrike}}&lt;br /&gt;
| {{Ability_Data|VictoryStrike|SkillCooldown}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.&lt;br /&gt;
&lt;br /&gt;
- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.&lt;br /&gt;
&lt;br /&gt;
- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.&lt;br /&gt;
&lt;br /&gt;
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
|adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}}, {{Ability_Data|AdrenalineSpike|MoveSpeedBonus}}, {{Ability_Data|AdrenalineSpike|RegularInteractionSpeed}}, and do not receive the penalty for Adrenaline Rush for {{Ability_Data|AdrenalineSpike|Duration}}. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}.&lt;br /&gt;
&lt;br /&gt;
|comboattack=Grants {{Ability_Data|ComboAttack|PhysicalPowerBonus}} bonus physical damage per stack for consecutive melee attacks within {{Ability_Data|ComboAttack|Duration}} seconds, stacking up to {{Ability_Data|ComboAttack|MaximumStacks}} times. 1st stack is granted after the 2nd attack, and 2nd stack granted after the 3rd attack. {{NeedsTesting|Do the hits need to connect, or can you swing at the air to gain stacks?}}&lt;br /&gt;
&lt;br /&gt;
|counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor, and raise your [[Stats#Physical Damage Reduction|Physical Damage Reduction]] cap to {{Ability_Data|DefenseMastery|Attribute_MaxPhysicalDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. &amp;lt;br&amp;gt; (works with all secondary weapons, excluding lanterns and shields)&lt;br /&gt;
&lt;br /&gt;
|lastbastion=When your Health falls to {{Ability_Data|LastBastion|HealthRatio}} or below, you gain {{Ability_Data|LastBastion|ArmorRating}}, {{Ability_Data|LastBastion|MagicalResistance}} and {{Ability_Data|LastBastion|ProjectileDamageReduction}} for {{Ability_Data|LastBastion|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|projectileresistance=Gain 10% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]. While in defensive stance, gain an additional {{Ability_Data|ProjectileResistance|activatedprojectiledamagereduction}}. &lt;br /&gt;
&lt;br /&gt;
|shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. &amp;lt;br&amp;gt; Despite the name, this perk applies to any weapon with a defensive stance, including the [[Longsword]] and [[Flute]].&lt;br /&gt;
&lt;br /&gt;
|slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and {{Ability_Data|Slayer|MoveSpeedAdd}} but lose the ability to equip plate armor. &amp;lt;br&amp;gt; (works with all secondary weapons, excluding lanterns and shields)&lt;br /&gt;
&lt;br /&gt;
|swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers.&lt;br /&gt;
&lt;br /&gt;
|swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword.&lt;br /&gt;
&lt;br /&gt;
|veteraninstinct=When you enter combat, gain {{Ability_Data|VeteranInstinct|PhysicalDamageReductionMod}} and {{Ability_Data|VeteranInstinct|PhysicalPowerBonus}} for {{Ability_Data|VeteranInstinct|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|weaponguard=While blocking with a weapon, gain {{Ability_Data|WeaponGuard|ImpactResistance}} and {{Ability_Data|WeaponGuard|PhysicalDamageReduction}}. Upon a successful block, you gain {{Ability_Data|WeaponGuard|PhysicalPowerBonus}} for {{Ability_Data|WeaponGuard|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|weaponmastery=Gain the ablity to use any weapon. &amp;lt;!--While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} and {{Ability_Data|WeaponMastery|MagicalPowerBonus}} on the weapon.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} and {{Ability_Data|AdrenalineRush|ActiveMoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|DebuffMoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}.&lt;br /&gt;
&lt;br /&gt;
|breakthrough=Remove and become immune to [[Debuffs]] that slow move speed, knockback, and gain {{Ability_Data|Breakthrough|MoveSpeedAdd}} for {{Ability_Data|Breakthrough|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|disarm=If you block a melee attack with your weapon within {{Ability_Data|Disarm|ActiveDuration}}, you disarm the attacker for {{Ability_Data|Disarm|HitDuration}}. Disarmed targets cannot use weapons. This effect can only be applied once and is consumed when you block a melee attack. Can only be used while a weapon is equipped.&lt;br /&gt;
&lt;br /&gt;
|fortifiedground=Deploys a rallying banner for {{Ability_Data|FortifiedGround|Duration}}. Allies within 33m of the banner receive {{Ability_Data|FortifiedGround|AllAttributes}}.&lt;br /&gt;
&lt;br /&gt;
|perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|pommelstrike=When attacking with the hilt while a one-handed weapon is equipped as your main weapon, it deals an additional {{Ability_Data|PommelStrike|PhysicalBaseDamage}} ({{Ability_Data|PommelStrike|Scaling}}) and silences the target. If the silence interrupts the enemy&#039;s action, it deals an additional 10 Physical Base Damage ({{Ability_Data|PommelStrike|Scaling}}) and reduces {{Ability_Data|PommelStrike|MoveSpeedBonus}} for {{Ability_Data|PommelStrike|Duration}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Silence|Silence]]: Disables skills/spells/performance abilities.&lt;br /&gt;
&lt;br /&gt;
|secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. &amp;lt;br&amp;gt; Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill.&lt;br /&gt;
&lt;br /&gt;
|shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 45 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim&#039;s Move Speed Bonus by -20% for 3 seconds after knocking them backwards.&lt;br /&gt;
&lt;br /&gt;
|spellreflection=While blocking, gain the ability to reflect projectile and hitscan spells while also gaining {{Ability_Data|SpellReflection|MagicalDamageReduction}}. This buff persists until reflecting a spell, lasting {{Ability_Data|SpellReflection|ActivatedDuration}} while active.&lt;br /&gt;
&lt;br /&gt;
|sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 300%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If this attack kills a player, the skill will trigger again with no cooldown. {{NeedsTesting|On reset, Does it grant the buff again instantly or does it just reset the cooldown, or both?}}&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dadwikihelper420</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=64632</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Fighter&amp;diff=64632"/>
		<updated>2026-03-14T16:23:10Z</updated>

		<summary type="html">&lt;p&gt;Dadwikihelper420: Added cooldown time for veteran instinct, which is a base 10 seconds of not being in combat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{UpdateStatus|Class Data}}&lt;br /&gt;
{{Infobox Class|{{PAGENAME}}|&#039;A Master of Arms&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
[[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.&lt;br /&gt;
&lt;br /&gt;
==Class Info==&lt;br /&gt;
&lt;br /&gt;
The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of choice:&#039;&#039;&#039; - Pretty much everything&lt;br /&gt;
&lt;br /&gt;
*Pros&lt;br /&gt;
**Can equip most [[Weapons|weapons]] and [[Armors|armors]]. With Weapon Mastery perk, can equip &#039;&#039;&#039;any&#039;&#039;&#039; weapon in the game.&lt;br /&gt;
**Well-rounded attributes.&lt;br /&gt;
**Has the ability to sprint with the Sprint skill and sustain through Second Wind skill.&lt;br /&gt;
*Cons&lt;br /&gt;
**Dependent on equipment.&lt;br /&gt;
**Cannot cast any spells.&lt;br /&gt;
**Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Perks=&lt;br /&gt;
&lt;br /&gt;
You can equip an additional perk every 5 levels. &amp;lt;br&amp;gt;&lt;br /&gt;
Currently maxed out at Level 15, so a total of 4 perks can be equipped.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk_Adrenaline_Spike.png|link=|96px]] &amp;lt;br&amp;gt; Adrenaline Spike&lt;br /&gt;
| {{:Fighter|desc=AdrenalineSpike}}&lt;br /&gt;
| {{Ability_Data|AdrenalineSpike|Cooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Barricade.png|link=|96px]] &amp;lt;br&amp;gt; Barricade&lt;br /&gt;
| {{:Fighter|desc=Barricade}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Combo Attack.png|link=|96px]] &amp;lt;br&amp;gt; Combo Attack&lt;br /&gt;
| {{:Fighter|desc=ComboAttack}}&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Counterattack.png|link=|96px]] &amp;lt;br&amp;gt; Counterattack&lt;br /&gt;
| {{:Fighter|desc=Counterattack}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Defense Expert.png|link=|96px]] &amp;lt;br&amp;gt; Defense Mastery&lt;br /&gt;
| {{:Fighter|desc=DefenseMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Dual Wield.png|link=|96px]] &amp;lt;br&amp;gt; Dual Wield&lt;br /&gt;
| {{:Fighter|desc=DualWield}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Last Bastion.png|link=|96px]] &amp;lt;br&amp;gt; Last Bastion&lt;br /&gt;
| {{:Fighter|desc=LastBastion}}&lt;br /&gt;
| {{Ability_Data|LastBastion|Cooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Projectile Resistance.png|link=|96px]] &amp;lt;br&amp;gt; Projectile Resistance&lt;br /&gt;
| {{:Fighter|desc=ProjectileResistance}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Shield Expert.png|link=|96px]] &amp;lt;br&amp;gt; Shield Mastery&lt;br /&gt;
| {{:Fighter|desc=ShieldMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk_Slayer.png|link=|96px]] &amp;lt;br&amp;gt; Slayer&lt;br /&gt;
| {{:Fighter|desc=Slayer}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Swift.png|link=|96px]] &amp;lt;br&amp;gt; Swift&lt;br /&gt;
| {{:Fighter|desc=Swift}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Sword Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Sword Mastery&lt;br /&gt;
| {{:Fighter|desc=SwordMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Veteran Instinct.png|link=|96px]] &amp;lt;br&amp;gt; Veteran Instinct&lt;br /&gt;
| {{:Fighter|desc=VeteranInstinct}}&lt;br /&gt;
| 10s out of combat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Weapon Guard.png|link=|96px]] &amp;lt;br&amp;gt; Weapon Guard&lt;br /&gt;
| {{:Fighter|desc=WeaponGuard}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Perk Weapon Mastery.png|link=|96px]] &amp;lt;br&amp;gt; Weapon Mastery&lt;br /&gt;
| {{:Fighter|desc=WeaponMastery}}&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Skills=&lt;br /&gt;
&lt;br /&gt;
You can equip a total of 2 skills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable jquery-tablesorter ClassesTable&amp;quot; style=&amp;quot;min-width:360px;&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Name &lt;br /&gt;
! style=&amp;quot;width:70%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Description &lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; class=&amp;quot;headerSort&amp;quot; role=&amp;quot;columnheader button&amp;quot; title=&amp;quot;Sort ascending&amp;quot; | Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Adrenaline Rush.png|link=|x96px]] &amp;lt;br&amp;gt; Adrenaline Rush&lt;br /&gt;
| {{:Fighter|desc=AdrenalineRush}}&lt;br /&gt;
| {{Ability_Data|AdrenalineRush|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Breakthrough.png|link=|x96px]] &amp;lt;br&amp;gt; Breakthrough&lt;br /&gt;
| {{:Fighter|desc=Breakthrough}}&lt;br /&gt;
| {{Ability_Data|Breakthrough|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Disarm.png|link=|x96px]] &amp;lt;br&amp;gt; Disarm&lt;br /&gt;
| {{:Fighter|desc=Disarm}}&lt;br /&gt;
| {{Ability_Data|Disarm|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Fortified Ground.png|link=|x96px]] &amp;lt;br&amp;gt; Fortified Ground&lt;br /&gt;
| {{:Fighter|desc=FortifiedGround}}&lt;br /&gt;
| {{Ability_Data|FortifiedGround|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill_Perfect_Block.png|link=|x96px]] &amp;lt;br&amp;gt; Perfect Block&lt;br /&gt;
| {{:Fighter|desc=PerfectBlock}}&lt;br /&gt;
| {{Ability_Data|PerfectBlock|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill_Pommel_Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Pommel Strike&lt;br /&gt;
| {{:Fighter|desc=PommelStrike}}&lt;br /&gt;
| {{Ability_Data|PommelStrike|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Second Wind.png|link=|x96px]] &amp;lt;br&amp;gt; Second Wind&lt;br /&gt;
| {{:Fighter|desc=SecondWind}}&lt;br /&gt;
| -&lt;br /&gt;
|- &amp;lt;!-- Shield slam data bugged, has to be manually written--&amp;gt;&lt;br /&gt;
| [[File:Skill_Shield_Slam.png|link=|x96px]] &amp;lt;br&amp;gt; Shield Slam&lt;br /&gt;
| {{:Fighter|desc=ShieldSlam}}&lt;br /&gt;
| {{Ability_Data|ShieldSlam|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Spell Reflection.png|link=|x96px]] &amp;lt;br&amp;gt; Spell Reflection&lt;br /&gt;
| {{:Fighter|desc=SpellReflection}}&lt;br /&gt;
| {{Ability_Data|SpellReflection|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Sprint.png|link=|x96px]] &amp;lt;br&amp;gt; Sprint&lt;br /&gt;
| {{:Fighter|desc=Sprint}}&lt;br /&gt;
| {{Ability_Data|Sprint|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Taunt.png|link=|x96px]] &amp;lt;br&amp;gt; Taunt&lt;br /&gt;
| {{:Fighter|desc=Taunt}}&lt;br /&gt;
| {{Ability_Data|Taunt|SkillCooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Skill Victory Strike.png|link=|x96px]] &amp;lt;br&amp;gt; Victory Strike&lt;br /&gt;
| {{:Fighter|desc=VictoryStrike}}&lt;br /&gt;
| {{Ability_Data|VictoryStrike|SkillCooldown}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gear=&lt;br /&gt;
{{ListGearForClass|{{PAGENAME}}}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Stats=&lt;br /&gt;
{{GenerateDetailsPage|{{PAGENAME}}}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Tips=&lt;br /&gt;
&lt;br /&gt;
- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.&lt;br /&gt;
&lt;br /&gt;
- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.&lt;br /&gt;
&lt;br /&gt;
- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.&lt;br /&gt;
&lt;br /&gt;
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;b&amp;gt;bolded numbers&amp;lt;/b&amp;gt; are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc:{{{desc|}}}}}&lt;br /&gt;
|adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}}, {{Ability_Data|AdrenalineSpike|MoveSpeedBonus}}, {{Ability_Data|AdrenalineSpike|RegularInteractionSpeed}}, and do not receive the penalty for Adrenaline Rush for {{Ability_Data|AdrenalineSpike|Duration}}. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}.&lt;br /&gt;
&lt;br /&gt;
|comboattack=Grants {{Ability_Data|ComboAttack|PhysicalPowerBonus}} bonus physical damage per stack for consecutive melee attacks within {{Ability_Data|ComboAttack|Duration}} seconds, stacking up to {{Ability_Data|ComboAttack|MaximumStacks}} times. 1st stack is granted after the 2nd attack, and 2nd stack granted after the 3rd attack. {{NeedsTesting|Do the hits need to connect, or can you swing at the air to gain stacks?}}&lt;br /&gt;
&lt;br /&gt;
|counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor, and raise your [[Stats#Physical Damage Reduction|Physical Damage Reduction]] cap to {{Ability_Data|DefenseMastery|Attribute_MaxPhysicalDamageReduction}}.&lt;br /&gt;
&lt;br /&gt;
|dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. &amp;lt;br&amp;gt; (works with all secondary weapons, excluding lanterns and shields)&lt;br /&gt;
&lt;br /&gt;
|lastbastion=When your Health falls to {{Ability_Data|LastBastion|HealthRatio}} or below, you gain {{Ability_Data|LastBastion|ArmorRating}}, {{Ability_Data|LastBastion|MagicalResistance}} and {{Ability_Data|LastBastion|ProjectileDamageReduction}} for {{Ability_Data|LastBastion|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|projectileresistance=Gain 10% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]. While in defensive stance, gain an additional {{Ability_Data|ProjectileResistance|activatedprojectiledamagereduction}}. &lt;br /&gt;
&lt;br /&gt;
|shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. &amp;lt;br&amp;gt; Despite the name, this perk applies to any weapon with a defensive stance, including the [[Longsword]] and [[Flute]].&lt;br /&gt;
&lt;br /&gt;
|slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and {{Ability_Data|Slayer|MoveSpeedAdd}} but lose the ability to equip plate armor. &amp;lt;br&amp;gt; (works with all secondary weapons, excluding lanterns and shields)&lt;br /&gt;
&lt;br /&gt;
|swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers.&lt;br /&gt;
&lt;br /&gt;
|swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword.&lt;br /&gt;
&lt;br /&gt;
|veteraninstinct=When you enter combat, gain {{Ability_Data|VeteranInstinct|PhysicalDamageReductionMod}} and {{Ability_Data|VeteranInstinct|PhysicalPowerBonus}} for {{Ability_Data|VeteranInstinct|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|weaponguard=While blocking with a weapon, gain {{Ability_Data|WeaponGuard|ImpactResistance}} and {{Ability_Data|WeaponGuard|PhysicalDamageReduction}}. Upon a successful block, you gain {{Ability_Data|WeaponGuard|PhysicalPowerBonus}} for {{Ability_Data|WeaponGuard|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|weaponmastery=Gain the ablity to use any weapon. &amp;lt;!--While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} and {{Ability_Data|WeaponMastery|MagicalPowerBonus}} on the weapon.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} and {{Ability_Data|AdrenalineRush|ActiveMoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|DebuffMoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}.&lt;br /&gt;
&lt;br /&gt;
|breakthrough=Remove and become immune to [[Debuffs]] that slow move speed, knockback, and gain {{Ability_Data|Breakthrough|MoveSpeedAdd}} for {{Ability_Data|Breakthrough|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|disarm=If you block a melee attack with your weapon within {{Ability_Data|Disarm|ActiveDuration}}, you disarm the attacker for {{Ability_Data|Disarm|HitDuration}}. Disarmed targets cannot use weapons. This effect can only be applied once and is consumed when you block a melee attack. Can only be used while a weapon is equipped.&lt;br /&gt;
&lt;br /&gt;
|fortifiedground=Deploys a rallying banner for {{Ability_Data|FortifiedGround|Duration}}. Allies within 33m of the banner receive {{Ability_Data|FortifiedGround|AllAttributes}}.&lt;br /&gt;
&lt;br /&gt;
|perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|pommelstrike=When attacking with the hilt while a one-handed weapon is equipped as your main weapon, it deals an additional {{Ability_Data|PommelStrike|PhysicalBaseDamage}} ({{Ability_Data|PommelStrike|Scaling}}) and silences the target. If the silence interrupts the enemy&#039;s action, it deals an additional 10 Physical Base Damage ({{Ability_Data|PommelStrike|Scaling}}) and reduces {{Ability_Data|PommelStrike|MoveSpeedBonus}} for {{Ability_Data|PommelStrike|Duration}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Silence|Silence]]: Disables skills/spells/performance abilities.&lt;br /&gt;
&lt;br /&gt;
|secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. &amp;lt;br&amp;gt; Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill.&lt;br /&gt;
&lt;br /&gt;
|shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 45 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim&#039;s Move Speed Bonus by -20% for 3 seconds after knocking them backwards.&lt;br /&gt;
&lt;br /&gt;
|spellreflection=While blocking, gain the ability to reflect projectile and hitscan spells while also gaining {{Ability_Data|SpellReflection|MagicalDamageReduction}}. This buff persists until reflecting a spell, lasting {{Ability_Data|SpellReflection|ActivatedDuration}} while active.&lt;br /&gt;
&lt;br /&gt;
|sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 300%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}.&lt;br /&gt;
&lt;br /&gt;
|victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If this attack kills a player, the skill will trigger again with no cooldown. {{NeedsTesting|On reset, Does it grant the buff again instantly or does it just reset the cooldown, or both?}}&lt;br /&gt;
&lt;br /&gt;
|#default=&amp;lt;p style=&amp;quot;color:#FF0000&amp;quot;;&amp;gt;No &amp;lt;b&amp;gt;ability&amp;lt;/b&amp;gt; found for &amp;quot;{{{1}}}&amp;quot;, please &amp;lt;u&amp;gt;[[ClassAbilityDocs|correct it]]&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dadwikihelper420</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Frozen_Iron_Key&amp;diff=63848</id>
		<title>Frozen Iron Key</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Frozen_Iron_Key&amp;diff=63848"/>
		<updated>2025-11-12T18:04:54Z</updated>

		<summary type="html">&lt;p&gt;Dadwikihelper420: Added extra monsters that drop the key, noted that it cannot be taken out of the dungeon anymore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenerateUtilityTabs|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{Utilities}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You can get [[Frozen Iron Key]] by killing the [[Frost Wyvern]], or the [[Yeti]] and [[Skeleton Champion]] on the [[Ice Cavern]] dungeon.  The key is used to unlock the [[Frozen Iron Door]] to reveal various loot, including [[Weapon_FrozenRoom|a random weapon drop]] with potential to roll [[artifacts]]. The key cannot be taken out of the dungeons and saved for future use, or be deposited to the Expressman and will disintegrate upon returning to the lobby.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
There is only one location for the Frozen Iron Door. See the Charnel House module of the Ice Abyss [https://darkanddarker.map.spellsandguns.com/map/IceAbyss-3x3-01-HR map.]&lt;br /&gt;
&lt;br /&gt;
{{GenerateDropTables|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Dadwikihelper420</name></author>
	</entry>
	<entry>
		<id>https://darkanddarker.wiki.spellsandguns.com/index.php?title=Frozen_Iron_Key&amp;diff=63847</id>
		<title>Frozen Iron Key</title>
		<link rel="alternate" type="text/html" href="https://darkanddarker.wiki.spellsandguns.com/index.php?title=Frozen_Iron_Key&amp;diff=63847"/>
		<updated>2025-11-12T17:58:01Z</updated>

		<summary type="html">&lt;p&gt;Dadwikihelper420: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GenerateUtilityTabs|{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
{{Utilities}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You can get [[Frozen Iron Key]] by killing the [[Frost Wyvern]], or the [[Yeti]] and [[Skeleton Champion]] on the [[Ice Cavern]] dungeon.  The key is used to unlock the [[Frozen Iron Door]] to reveal various loot, including [[Weapon_FrozenRoom|a random weapon drop]] with potential to roll [[artifacts]].&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
There is only one location for the Frozen Iron Door. See the Charnel House module of the Ice Abyss [https://darkanddarker.map.spellsandguns.com/map/IceAbyss-3x3-01-HR map.]&lt;br /&gt;
&lt;br /&gt;
{{GenerateDropTables|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Dadwikihelper420</name></author>
	</entry>
</feed>